diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml new file mode 100644 index 0000000000..1a0aff466e --- /dev/null +++ b/.github/FUNDING.yml @@ -0,0 +1,13 @@ +# These are supported funding model platforms + +github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] +patreon: pf2etools # Replace with a single Patreon username +open_collective: # Replace with a single Open Collective username +ko_fi: # Replace with a single Ko-fi username +tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel +community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry +liberapay: # Replace with a single Liberapay username +issuehunt: # Replace with a single IssueHunt username +otechie: # Replace with a single Otechie username +lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry +custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] diff --git a/.github/ISSUE_TEMPLATE/bug-report.md b/.github/ISSUE_TEMPLATE/bug-report.md new file mode 100644 index 0000000000..1060abe4f6 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug-report.md @@ -0,0 +1,17 @@ +--- +name: Bug Report +about: For the title be as precise as possible in one sentence. +title: BUG-Git Placeholder +labels: bug +assignees: '' + +--- + +Steps to reproduce +How the bug occurred, and how to reproduce it. + +Severity +Trivial / Low / Medium / High / Critical + +Additional Information +Any additional information you want to give. diff --git a/.github/ISSUE_TEMPLATE/feature-request.md b/.github/ISSUE_TEMPLATE/feature-request.md new file mode 100644 index 0000000000..ae4aacfa8f --- /dev/null +++ b/.github/ISSUE_TEMPLATE/feature-request.md @@ -0,0 +1,20 @@ +--- +name: Feature Request +about: For the title be as precise as possible in one sentence. +title: FEAT-Git Placeholder +labels: featurereq +assignees: '' + +--- + +Information +Expand on your request, and be as detailed as possible. + +Who would use it? +To whom is this feature desirable? + +How would it work? +Be as detailed as possible. + +Why should this be added? +Justify why you think it'd help others. diff --git a/abilities.html b/abilities.html index bb2e0a26cc..6ae9526d1e 100644 --- a/abilities.html +++ b/abilities.html @@ -147,7 +147,6 @@

Abilities

- diff --git a/actions.html b/actions.html index a7f32f4ec3..94d33b6795 100644 --- a/actions.html +++ b/actions.html @@ -148,7 +148,6 @@

Actions

- diff --git a/afflictions.html b/afflictions.html index 2e0474d0d4..fc36f88888 100644 --- a/afflictions.html +++ b/afflictions.html @@ -146,7 +146,6 @@

Afflictions

- diff --git a/ancestries.html b/ancestries.html index 1a6dba5b01..47da5ab54c 100644 --- a/ancestries.html +++ b/ancestries.html @@ -180,7 +180,6 @@

Ancestries

- diff --git a/archetypes.html b/archetypes.html index 056980605e..7ae3b57453 100644 --- a/archetypes.html +++ b/archetypes.html @@ -172,7 +172,6 @@

Archetypes

- diff --git a/backgrounds.html b/backgrounds.html index c9250afaca..2bb1774143 100644 --- a/backgrounds.html +++ b/backgrounds.html @@ -146,7 +146,6 @@

Backgrounds

- diff --git a/bestiary.html b/bestiary.html index 02417ebff5..1e213b5a48 100644 --- a/bestiary.html +++ b/bestiary.html @@ -372,7 +372,6 @@

Group Info

- diff --git a/changelog.html b/changelog.html index f92dbe1b45..fbebf91b6a 100644 --- a/changelog.html +++ b/changelog.html @@ -104,7 +104,7 @@

Changelog

DataUtil.loadJSON(`${Renderer.get().baseUrl || "."}/data/changelog.json`) .then(changelog => { const $wrp = $(`#pagecontent`).empty(); - UtilsChangelog.renderChangelog(changelog, $wrp); + UtilsChangelog.renderChangelog(changelog.changelog, $wrp); }); diff --git a/classes.html b/classes.html index 71a97c5170..489805ee0b 100644 --- a/classes.html +++ b/classes.html @@ -180,7 +180,6 @@

Classes

- diff --git a/companionsfamiliars.html b/companionsfamiliars.html index 3157af9572..0d8dbcf067 100644 --- a/companionsfamiliars.html +++ b/companionsfamiliars.html @@ -158,7 +158,6 @@

Companions & Familiars

- diff --git a/conditions.html b/conditions.html index 54f163ee40..c4b0fcb832 100644 --- a/conditions.html +++ b/conditions.html @@ -142,7 +142,6 @@

Conditions

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*/ \ No newline at end of file diff --git a/data/abilities.json b/data/abilities.json index 1b1c8d92a8..1808a0faab 100644 --- a/data/abilities.json +++ b/data/abilities.json @@ -1,13 +1,75 @@ { "ability": [ + { + "name": "Warpwave", + "source": "AoE6", + "page": 81, + "entries": [ + "Many proteans can inflict disorienting alterations in time and space called warpwaves. When a creature fails its saving throw and is affected by a warpwave, roll {@dice 1d8} and consult the table below for the specific effect on that creature. Unless indicated otherwise, a warpwave effect lasts for {@dice 1d4} rounds, and a new warpwave effect negates any previous warpwave effect already affecting a creature.", + { + "source": "AoE6", + "page": 81, + "colStyles": [ + "text-center", + "text-center" + ], + "labelRowIdx": [ + 0 + ], + "colSizes": [ + 1, + 9 + ], + "rows": [ + [ + "{@dice D8}", + "Warpwave Effect" + ], + [ + 1, + "{@condition Clumsy 2} ({@condition clumsy 3} on a critical failure)" + ], + [ + 2, + "{@condition Confused} and gains {@dice 4d6} temporary Hit Points" + ], + [ + 3, + "{@condition Dazzled} (permanent on a critical failure)" + ], + [ + 4, + "{@condition Enfeebled 2} (3 on a critical failure)" + ], + [ + 5, + "{@condition Immobilized} by filaments of energy" + ], + [ + 6, + "{@condition Quickened} ({@action Stride}, {@action Strike}, or {@action Step} only)" + ], + [ + 7, + "{@condition Slowed 1}" + ], + [ + 8, + "{@condition Stupefied 2} (3 on a critical failure)" + ] + ], + "type": "table" + } + ] + }, { "name": "Moon Frenzy", "page": 329, "source": "Bst", "traits": [ - "Polymorph", - "Primal", - "Transmutation" + "polymorph", + "primal", + "transmutation" ], "entries": [ "When a full moon appears in the night sky, the werecreature must enter hybrid form, can't {@ability Change Shape} thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is fatigued for 2d4 hours." @@ -99,8 +161,8 @@ "source": "GMG", "page": 204, "traits": [ - "Emotion", - "Mental" + "emotion", + "mental" ], "entries": [ "When someone eats a dish or treat made by this NPC, the NPC can attempt a {@skill Lore||Baking Lore}, {@skill Lore||Cooking Lore}, or similar check against that creature's Will DC, with the same results as the {@action Make an Impression} action of {@skill Diplomacy}. If more than one creature partakes, the NPC uses the same check result against each creature's Will DC." @@ -137,8 +199,8 @@ "unit": "action" }, "traits": [ - "Concentrate", - "[Magical Tradition]", + "concentrate", + "[magical tradition]", "Polymorph", "Transmutation" ], @@ -151,9 +213,9 @@ "source": "Bst", "page": 329, "traits": [ - "Curse", - "Necromancy", - "Primal" + "curse", + "necromancy", + "primal" ], "entries": [ "This curse affects only humanoids.", @@ -200,9 +262,9 @@ "source": "Bst", "page": 342, "traits": [ - "Divination", - "Mental", - "Occult" + "divination", + "mental", + "occult" ], "entries": [ "This monster can form a coven with two or more other creatures who also have the coven ability. This involves performing an 8-hour ceremony with all prospective coven members. After the coven is formed, each of its members gains elite adjustments, adjusting their levels accordingly. Coven members can sense other members' locations and conditions by spending a single action, which has the {@trait concentrate}, and can sense what another coven member is sensing as a two-action activity, which has the {@trait concentrate} as well.", @@ -270,7 +332,7 @@ "unit": "action" }, "traits": [ - "Concentrate" + "concentrate" ], "entries": [ "The NPC attempts an {@skill Lore||Architecture Lore}, {@skill Lore||Engineering Lore}, or similar skill check to find a stable path across uneven ground. This grants them and anyone they share this information with a +2 circumstance bonus on {@skill Acrobatics} checks to {@action Balance} across that ground." @@ -281,10 +343,10 @@ "source": "Bst", "page": 343, "traits": [ - "Aura", - "Emotion", - "Fear", - "Mental" + "aura", + "emotion", + "fear", + "mental" ], "entries": [ "A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.", @@ -397,6 +459,14 @@ "When first exposed to bright light, the monster is {@condition blinded} until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in {@spell darkness|CRB}. However, as long as the monster is in an area of bright light, it's {@condition dazzled}." ] }, + { + "name": "Negative Healing", + "source": "Bst2", + "page": 305, + "entries": [ + "A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead." + ] + }, { "name": "Local Lore", "source": "GMG", @@ -515,7 +585,7 @@ "unit": "action" }, "traits": [ - "Attack" + "attack" ], "entries": [ "The monster attempts to swallow a creature of the listed size or smaller that it has {@condition grabbed} in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an {@skill Athletics} check opposed by the {@condition grabbed} creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to {@action Strike|CRB} or Grab once again. The monster can't attack creatures it has swallowed.", @@ -536,9 +606,9 @@ "source": "Bst", "page": 344, "traits": [ - "Aura", - "Divination", - "Magical" + "aura", + "divination", + "magical" ], "entries": [ "A monster with {@spell telepathy|CRB} can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would." diff --git a/data/actions.json b/data/actions.json index 2099cead65..cacc6ae70f 100644 --- a/data/actions.json +++ b/data/actions.json @@ -1,5 +1,50 @@ { "action": [ + { + "name": "Practical Research", + "source": "SoT1", + "page": 63, + "traits": [ + "downtime" + ], + "requirements": "You are a conversant or lore-speaker.", + "entries": [ + "You identify something interesting in the field and perform special research on it. This requires an appropriate check, which the GM will describe when the opportunity arises. The results of the check vary. While they typically include all the benefits of the Study activity, some opportunities for Practical Research also offer unique benefits, such as access to new character options." + ] + }, + { + "name": "Cram", + "source": "SoT1", + "page": 63, + "traits": [ + "downtime" + ], + "requirements": "You are an initiate, attendant, or conversant, and your branch level for either your primary or secondary branch is 2 or more levels below the limit.", + "entries": [ + "Realizing that you're falling behind in your studies, you cram more than you probably should. You Study twice, each in a branch that satisfies the activity requirements. However, the extra studying comes at a price. Until the next time you take the Study downtime activity, you're particularly tired from all the extra hours cramming; at the start of each day of adventuring, you must succeed at a DC {@flatDC 8} flat check or be {@condition fatigued} for that day." + ] + }, + { + "name": "Study", + "source": "SoT1", + "page": 63, + "traits": [ + "downtime" + ], + "requirements": "You are an initiate, attendant, or conversant.", + "entries": [ + "You give everything you have to your studies, in keeping with your branch. Choose either your primary or secondary branch and attempt a skill check with one of the branch's associated skills against a standard DC of the branch's level.", + { + "type": "successDegree", + "entries": { + "Critical Success": "Incredible results! You ace every exam and cause a stir that all the instructors notice. Increase the level of the branch you chose by 2.", + "Success": "You succeed in your studies admirably. Increase the level of the branch you chose by 1.", + "Failure": "You need to work harder and try again. Your branch level remains the same.", + "Critical Failure": "You make a major mistake that requires you to perform remedial studies. The next time you would get an opportunity to attempt this activity, you must skip that opportunity to catch up." + } + } + ] + }, { "name": "Accidental Shot", "source": "G&G", @@ -9,7 +54,7 @@ "unit": "action" }, "traits": [ - "Fortune" + "fortune" ], "actionType": { "archetype": [ @@ -34,12 +79,12 @@ "entry": "{@as 1} to {@as 3}" }, "traits": [ - "Summoner", - "Tandem" + "summoner", + "tandem" ], "actionType": { "class": [ - "Summoner|SoM" + "summoner|SoM" ] }, "frequency": { @@ -171,13 +216,13 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Medicine" + "medicine" ] } }, @@ -209,7 +254,7 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "actionType": { "basic": true @@ -223,8 +268,8 @@ "source": "CRB", "page": 565, "traits": [ - "Exploration", - "Manipulate" + "exploration", + "manipulate" ], "actionType": { "basic": true @@ -269,8 +314,12 @@ "unit": "action" }, "actionType": { - "ancestry": "Anadi|LOME", - "heritage": "Venomous|LOME" + "ancestry": [ + "Anadi|LOME" + ], + "heritage": [ + "Venomous|LOME" + ] }, "frequency": { "special": "a number of times per day equal to your level" @@ -288,13 +337,13 @@ "unit": "action" }, "traits": [ - "Concentrate", - "Magus", - "Stance" + "concentrate", + "magus", + "stance" ], "actionType": { "class": [ - "Magus|SoM" + "magus|SoM" ] }, "requirements": "You used your most recent action to {@action Cast a Spell} or make a {@action Spellstrike|SoM}.", @@ -345,7 +394,7 @@ }, "actionType": { "class": [ - "Fighter" + "fighter" ] }, "trigger": "A creature within your reach uses a {@trait manipulate} action or a {@trait move} action, makes a ranged attack, or leaves a square during a move action it's using.", @@ -362,8 +411,12 @@ "unit": "action" }, "actionType": { - "ancestry": "Automaton|G&G", - "heritage": "Sharpshooter Automaton|G&G" + "ancestry": [ + "Automaton|G&G" + ], + "heritage": [ + "Sharpshooter Automaton|G&G" + ] }, "entries": [ "You steady your body and observe the events of the battlefield to maximize the range of your next shot. You reduce the penalty for firing into your weapon's second range increment from \u20132 to 0 for the next ranged attack you make this turn. You can use this action a second time in the same turn to reduce the penalty from firing into your weapon's third range increment from \u20134 to 0 for the next ranged attack you make this turn." @@ -389,7 +442,7 @@ "source": "CRB", "page": 479, "traits": [ - "Exploration" + "exploration" ], "actionType": { "basic": true @@ -407,13 +460,13 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Acrobatics" + "acrobatics" ] } }, @@ -479,8 +532,12 @@ "unit": "reaction" }, "actionType": { - "ancestry": "Shisk|LOME", - "heritage": "Quillcoat|LOME" + "ancestry": [ + "Shisk|LOME" + ], + "heritage": [ + "Quillcoat|LOME" + ] }, "frequency": { "unit": "day", @@ -500,7 +557,7 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "variantrule": [ @@ -517,14 +574,14 @@ "source": "CRB", "page": 241, "traits": [ - "Concentrate", - "Exploration" + "concentrate", + "exploration" ], "actionType": { "basic": true, "skill": { "trained": [ - "Arcana" + "arcana" ] } }, @@ -544,8 +601,8 @@ "source": "GMG", "page": 163, "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "actionType": { "variantrule": [ @@ -575,7 +632,7 @@ "unit": "reaction" }, "traits": [ - "Flourish" + "flourish" ], "actionType": { "variantrule": [ @@ -597,7 +654,7 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true @@ -616,8 +673,12 @@ "unit": "reaction" }, "actionType": { - "ancestry": "Dwarf", - "heritage": "Ancient-Blooded" + "ancestry": [ + "Dwarf" + ], + "heritage": [ + "Ancient-Blooded" + ] }, "trigger": "You attempt a saving throw against a {@trait magical} effect, but you haven't rolled yet.", "entries": [ @@ -633,11 +694,15 @@ "unit": "free" }, "traits": [ - "Fortune" + "fortune" ], "actionType": { - "ancestry": "Conrasu|LOME", - "heritage": "Rite of Knowing|LOME" + "ancestry": [ + "Conrasu|LOME" + ], + "heritage": [ + "Rite of Knowing|LOME" + ] }, "frequency": { "unit": "day", @@ -685,19 +750,21 @@ "unit": "action" }, "traits": [ - "Concentrate", - "Divine", - "Kitsune", - "Polymorph", - "Transmutation" + "concentrate", + "divine", + "kitsune", + "polymorph", + "transmutation" ], "actionType": { - "ancestry": "Kitsune|LOAG" + "ancestry": [ + "kitsune|LOAG" + ] }, "entries": [ "You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless form, which is a {@filter common Medium humanoid ancestry|ancestries|Traits=Humanoid|Size=Medium|Rarity=Common} prevalent where you grew up (typically {@ancestry human}). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the {@action Impersonate} use of {@skill Deception}. You lose any unarmed {@action Strike||Strikes} you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again." ], - "add_hash": "Kitsune" + "add_hash": "kitsune" }, { "name": "Change Shape", @@ -708,10 +775,10 @@ "unit": "action" }, "traits": [ - "Concentrate", - "Polymorph", - "Primal", - "Transmutation" + "concentrate", + "polymorph", + "primal", + "transmutation" ], "actionType": { "versatileHeritage": "Beastkin|LOAG" @@ -730,7 +797,7 @@ "unit": "action" }, "traits": [ - "Magical" + "magical" ], "actionType": { "variantrule": [ @@ -747,7 +814,7 @@ "source": "SoM", "page": 234, "traits": [ - "Exploration" + "exploration" ], "actionType": { "variantrule": [ @@ -767,11 +834,11 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Vanguard|G&G" @@ -791,13 +858,13 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Athletics" + "athletics" ] } }, @@ -940,12 +1007,12 @@ "unit": "reaction" }, "traits": [ - "Concentrate", - "Investigator" + "concentrate", + "investigator" ], "actionType": { "class": [ - "Investigator|APG" + "investigator|APG" ] }, "frequency": { @@ -967,18 +1034,18 @@ "unit": "action" }, "traits": [ - "Auditory", - "Concentrate", - "Emotion", - "Exploration", - "Linguistic", - "Mental" + "auditory", + "concentrate", + "emotion", + "exploration", + "linguistic", + "mental" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Intimidation" + "intimidation" ] } }, @@ -1004,14 +1071,14 @@ "unit": "action" }, "traits": [ - "Auditory", - "Concentrate" + "auditory", + "concentrate" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Nature" + "nature" ] } }, @@ -1038,14 +1105,14 @@ "unit": "action" }, "traits": [ - "Manipulate", - "Secret" + "manipulate", + "secret" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Stealth" + "stealth" ] } }, @@ -1070,7 +1137,7 @@ "unit": "free" }, "traits": [ - "Energy" + "energy" ], "actionType": { "item": true @@ -1089,12 +1156,12 @@ "unit": "action" }, "traits": [ - "Finisher", - "Swashbuckler" + "finisher", + "swashbuckler" ], "actionType": { "class": [ - "Swashbuckler|APG" + "swashbuckler|APG" ] }, "entries": [ @@ -1112,15 +1179,15 @@ "source": "CRB", "page": 252, "traits": [ - "Concentrate", - "Exploration", - "Move" + "concentrate", + "exploration", + "move" ], "actionType": { "basic": true, "skill": { "trained": [ - "Survival" + "survival" ] } }, @@ -1138,11 +1205,11 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Sniper|G&G" @@ -1157,14 +1224,14 @@ "source": "CRB", "page": 244, "traits": [ - "Downtime", - "Manipulate" + "downtime", + "manipulate" ], "actionType": { "basic": true, "skill": { "trained": [ - "Crafting" + "crafting" ] } }, @@ -1227,7 +1294,7 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true @@ -1246,13 +1313,13 @@ "unit": "action" }, "traits": [ - "Mental" + "mental" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Deception" + "deception" ] } }, @@ -1273,14 +1340,14 @@ "source": "CRB", "page": 251, "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "actionType": { "basic": true, "skill": { "trained": [ - "Society" + "society" ] } }, @@ -1307,16 +1374,16 @@ "unit": "free" }, "traits": [ - "Rogue" + "rogue" ], "actionType": { "class": [ - "Rogue" + "rogue" ] }, "trigger": "Your {@action Strike} hits a {@condition flat-footed} creature and deals damage.", "entries": [ - "You apply one of the following debilitations, which lasts until the end of your next turn. ", + "You apply one of the following debilitations, which lasts until the end of your next turn.", { "type": "list", "items": [ @@ -1335,7 +1402,7 @@ "unit": "reaction" }, "traits": [ - "Misfortune" + "misfortune" ], "actionType": { "variantrule": [ @@ -1353,9 +1420,9 @@ "source": "CRB", "page": 234, "traits": [ - "Concentrate", - "Exploration", - "Secret" + "concentrate", + "exploration", + "secret" ], "actionType": { "basic": true @@ -1413,7 +1480,7 @@ "source": "CRB", "page": 479, "traits": [ - "Exploration" + "exploration" ], "actionType": { "basic": true @@ -1448,16 +1515,17 @@ "unit": "action" }, "traits": [ - "Auditory", - "Concentrate", - "Emotion", - "Mental" + "auditory", + "concentrate", + "emotion", + "fear", + "mental" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Intimidation" + "intimidation" ] } }, @@ -1481,12 +1549,12 @@ "unit": "reaction" }, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "actionType": { "class": [ - "Champion" + "champion" ], "subclass": [ "Antipaladin|APG" @@ -1503,8 +1571,8 @@ "source": "CRB", "page": 479, "traits": [ - "Exploration", - "Concentrate" + "exploration", + "concentrate" ], "actionType": { "basic": true @@ -1522,13 +1590,13 @@ "unit": "action" }, "traits": [ - "Concentrate", - "Fortune", - "Investigator" + "concentrate", + "fortune", + "investigator" ], "actionType": { "class": [ - "Investigator|APG" + "investigator|APG" ] }, "frequency": { @@ -1551,13 +1619,13 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "actionType": { "basic": true, "skill": { "trained": [ - "Thievery" + "thievery" ] } }, @@ -1584,13 +1652,13 @@ "unit": "action" }, "traits": [ - "Attack" + "attack" ], "actionType": { "basic": true, "skill": { "trained": [ - "Athletics" + "athletics" ] } }, @@ -1612,8 +1680,8 @@ "source": "GMG", "page": 151, "traits": [ - "Concentrate", - "Secret" + "concentrate", + "secret" ], "actionType": { "variantrule": [ @@ -1642,7 +1710,7 @@ "unit": "action" }, "traits": [ - "Concentrate" + "concentrate" ], "actionType": { "basic": true @@ -1660,13 +1728,13 @@ "number": 2 }, "traits": [ - "Abjuration", - "Magical", - "Spellshot" + "abjuration", + "magical", + "spellshot" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "archetype": [ "Spellshot|G&G" @@ -1685,12 +1753,12 @@ "unit": "free" }, "traits": [ - "Arcane", - "Wizard" + "arcane", + "wizard" ], "actionType": { "class": [ - "Wizard" + "wizard" ] }, "frequency": { @@ -1710,11 +1778,11 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Drifter|G&G" @@ -1734,7 +1802,7 @@ "entry": "(Varies)" }, "traits": [ - "Move" + "move" ], "actionType": { "variantrule": [ @@ -1758,7 +1826,7 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true @@ -1776,7 +1844,7 @@ "unit": "reaction" }, "traits": [ - "Magical" + "magical" ], "actionType": { "variantrule": [ @@ -1794,7 +1862,7 @@ "source": "CRB", "page": 236, "traits": [ - "Downtime" + "downtime" ], "actionType": { "basic": true @@ -1858,8 +1926,12 @@ "unit": "action" }, "actionType": { - "ancestry": "Dwarf", - "heritage": "Elemental Heart|LOCG" + "ancestry": [ + "Dwarf" + ], + "heritage": [ + "Elemental Heart|LOCG" + ] }, "frequency": { "unit": "day", @@ -1878,13 +1950,13 @@ "number": 1 }, "traits": [ - "Evocation", - "Magical", - "Spellshot" + "evocation", + "magical", + "spellshot" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "archetype": [ "Spellshot|G&G" @@ -1904,13 +1976,13 @@ "number": 1 }, "traits": [ - "Evocation", - "Magical", - "Spellshot" + "evocation", + "magical", + "spellshot" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "archetype": [ "Spellshot|G&G" @@ -1930,7 +2002,7 @@ "unit": "action" }, "traits": [ - "Attack" + "attack" ], "actionType": { "basic": true @@ -1956,12 +2028,12 @@ "unit": "free" }, "traits": [ - "Investigator", - "Manipulate" + "investigator", + "manipulate" ], "actionType": { "class": [ - "Investigator|APG" + "investigator|APG" ], "subclass": [ "Empiricism|APG" @@ -1985,14 +2057,14 @@ "unit": "action" }, "traits": [ - "Fire", - "Unstable", - "Inventor", - "Manipulate" + "fire", + "unstable", + "inventor", + "manipulate" ], "actionType": { "class": [ - "Inventor|G&G" + "inventor|G&G" ] }, "entries": [ @@ -2010,13 +2082,13 @@ "unit": "action" }, "traits": [ - "Mental" + "mental" ], "actionType": { "basic": true, "skill": { "trained": [ - "Deception" + "deception" ] } }, @@ -2042,11 +2114,11 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Drifter|G&G" @@ -2066,12 +2138,12 @@ "unit": "action" }, "traits": [ - "Flourish", - "Monk" + "flourish", + "monk" ], "actionType": { "class": [ - "Monk" + "monk" ] }, "entries": [ @@ -2087,7 +2159,7 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true @@ -2102,10 +2174,10 @@ "source": "CRB", "page": 479, "traits": [ - "Auditory", - "Concentrate", - "Exploration", - "Visual" + "auditory", + "concentrate", + "exploration", + "visual" ], "actionType": { "basic": true @@ -2123,13 +2195,13 @@ "unit": "action" }, "traits": [ - "Attack" + "attack" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Athletics" + "athletics" ] } }, @@ -2189,8 +2261,8 @@ "source": "GMG", "page": 163, "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "actionType": { "variantrule": [ @@ -2227,7 +2299,7 @@ "source": "GMG", "page": 163, "traits": [ - "Downtime" + "downtime" ], "actionType": { "variantrule": [ @@ -2252,14 +2324,14 @@ "source": "CRB", "page": 246, "traits": [ - "Exploration", - "Secret" + "exploration", + "secret" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Diplomacy" + "diplomacy" ] } }, @@ -2322,12 +2394,12 @@ "unit": "action" }, "traits": [ - "Gunslinger", - "Flourish" + "gunslinger", + "flourish" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Sniper|G&G" @@ -2346,11 +2418,11 @@ "unit": "reaction" }, "traits": [ - "Champion" + "champion" ], "actionType": { "class": [ - "Champion" + "champion" ], "subclass": [ "Redeemer" @@ -2373,8 +2445,8 @@ "source": "GMG", "page": 163, "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "actionType": { "variantrule": [ @@ -2428,13 +2500,13 @@ "unit": "action" }, "traits": [ - "Attack" + "attack" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Athletics" + "athletics" ] } }, @@ -2461,16 +2533,16 @@ "unit": "action" }, "traits": [ - "Gunslinger", - "Auditory", - "Emotion", - "Fear", - "Mental", - "Linguistic" + "gunslinger", + "auditory", + "emotion", + "fear", + "mental", + "linguistic" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Pistolero|G&G" @@ -2498,13 +2570,13 @@ "unit": "action" }, "traits": [ - "Secret" + "secret" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Stealth" + "stealth" ] } }, @@ -2534,7 +2606,7 @@ "basic": true, "skill": { "untrained": [ - "Athletics" + "athletics" ] } }, @@ -2569,12 +2641,12 @@ "unit": "action" }, "traits": [ - "Concentrate", - "Ranger" + "concentrate", + "ranger" ], "actionType": { "class": [ - "Ranger" + "ranger" ] }, "entries": [ @@ -2588,8 +2660,8 @@ "source": "CRB", "page": 480, "traits": [ - "Exploration", - "Move" + "exploration", + "move" ], "actionType": { "basic": true @@ -2607,15 +2679,15 @@ "unit": "minute" }, "traits": [ - "Concentrate", - "Exploration", - "Secret" + "concentrate", + "exploration", + "secret" ], "actionType": { "basic": true, "skill": { "trained": [ - "Crafting" + "crafting" ] } }, @@ -2637,9 +2709,9 @@ "source": "CRB", "page": 238, "traits": [ - "Concentrate", - "Exploration", - "Secret" + "concentrate", + "exploration", + "secret" ], "actionType": { "basic": true @@ -2700,16 +2772,16 @@ "source": "CRB", "page": 245, "traits": [ - "Concentrate", - "Exploration", - "Manipulate", - "Secret" + "concentrate", + "exploration", + "manipulate", + "secret" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Deception" + "deception" ] } }, @@ -2731,8 +2803,8 @@ "source": "GMG", "page": 151, "traits": [ - "Concentrate", - "Linguistic" + "concentrate", + "linguistic" ], "actionType": { "variantrule": [ @@ -2761,7 +2833,7 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "actionType": { "basic": true @@ -2779,11 +2851,11 @@ "unit": "free" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Drifter|G&G" @@ -2816,8 +2888,8 @@ "source": "CRB", "page": 480, "traits": [ - "Concentrate", - "Exploration" + "concentrate", + "exploration" ], "actionType": { "basic": true @@ -2835,8 +2907,12 @@ "unit": "reaction" }, "actionType": { - "ancestry": "Kitsune|LOAG", - "heritage": "Dark Fields|LOAG" + "ancestry": [ + "kitsune|LOAG" + ], + "heritage": [ + "Dark Fields|LOAG" + ] }, "frequency": { "unit": "hour", @@ -2856,8 +2932,12 @@ "unit": "reaction" }, "actionType": { - "ancestry": "Kitsune|LOAG", - "heritage": "Celestial Envoy|LOAG" + "ancestry": [ + "kitsune|LOAG" + ], + "heritage": [ + "Celestial Envoy|LOAG" + ] }, "trigger": "You attempt a saving throw against a {@trait divine} effect, but you haven't rolled yet.", "entries": [ @@ -2873,16 +2953,16 @@ "unit": "reaction" }, "traits": [ - "Uncommon", - "Champion", - "Divine", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "champion", + "divine", + "emotion", + "enchantment", + "mental" ], "actionType": { "class": [ - "Champion" + "champion" ], "subclass": [ "Tyrant|APG" @@ -2923,8 +3003,8 @@ "source": "CRB", "page": 238, "traits": [ - "Concentrate", - "Exploration" + "concentrate", + "exploration" ], "actionType": { "basic": true @@ -2958,9 +3038,9 @@ "source": "SoM", "page": 245, "traits": [ - "Rare", - "Downtime", - "Secret" + "rare", + "downtime", + "secret" ], "actionType": { "variantrule": [ @@ -2989,11 +3069,11 @@ "unit": "reaction" }, "traits": [ - "Champion" + "champion" ], "actionType": { "class": [ - "Champion" + "champion" ], "subclass": [ "Liberator|APG" @@ -3014,17 +3094,17 @@ "entry": "at least 1 Round" }, "traits": [ - "Auditory", - "Concentrate", - "Linguistic", - "Mental", - "Secret" + "auditory", + "concentrate", + "linguistic", + "mental", + "secret" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Deception" + "deception" ] } }, @@ -3049,11 +3129,11 @@ "unit": "free" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Vanguard|G&G" @@ -3076,7 +3156,7 @@ "basic": true, "skill": { "untrained": [ - "Athletics" + "athletics" ] } }, @@ -3098,7 +3178,7 @@ "source": "CRB", "page": 481, "traits": [ - "Downtime" + "downtime" ], "actionType": { "basic": true @@ -3134,17 +3214,17 @@ "source": "CRB", "page": 246, "traits": [ - "Auditory", - "Concentrate", - "Exploration", - "Linguistic", - "Mental" + "auditory", + "concentrate", + "exploration", + "linguistic", + "mental" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Diplomacy" + "diplomacy" ] } }, @@ -3190,13 +3270,13 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true, "skill": { "trained": [ - "Acrobatics" + "acrobatics" ] } }, @@ -3256,15 +3336,15 @@ "unit": "action" }, "traits": [ - "Concentrate", - "Conjuration", - "Manipulate", - "Summoner", - "Teleportation" + "concentrate", + "conjuration", + "manipulate", + "summoner", + "teleportation" ], "actionType": { "class": [ - "Summoner|SoM" + "summoner|SoM" ] }, "entries": [ @@ -3278,7 +3358,7 @@ "source": "GMG", "page": 173, "traits": [ - "Concentrate" + "concentrate" ], "actionType": { "variantrule": [ @@ -3298,12 +3378,12 @@ "unit": "free" }, "traits": [ - "Incapacitation", - "Rogue" + "incapacitation", + "rogue" ], "actionType": { "class": [ - "Rogue" + "rogue" ] }, "frequency": { @@ -3333,11 +3413,11 @@ "unit": "free" }, "traits": [ - "Barbarian" + "barbarian" ], "actionType": { "class": [ - "Barbarian" + "barbarian" ] }, "trigger": "You use the {@action Rage} action on your turn.", @@ -3354,7 +3434,7 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true @@ -3372,11 +3452,11 @@ "unit": "free" }, "traits": [ - "Alchemist" + "alchemist" ], "actionType": { "class": [ - "Alchemist" + "alchemist" ], "subclass": [ "Mutagenist" @@ -3399,11 +3479,11 @@ "unit": "free" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Sniper|G&G" @@ -3423,11 +3503,11 @@ "unit": "reaction" }, "traits": [ - "Swashbuckler" + "swashbuckler" ], "actionType": { "class": [ - "Swashbuckler|APG" + "swashbuckler|APG" ] }, "trigger": "A foe within your reach critically fails a {@action Strike} against you.", @@ -3444,12 +3524,12 @@ "unit": "action" }, "traits": [ - "Inventor", - "Manipulate" + "inventor", + "manipulate" ], "actionType": { "class": [ - "Inventor|G&G" + "inventor|G&G" ] }, "frequency": { @@ -3479,13 +3559,13 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Thievery" + "thievery" ] } }, @@ -3509,13 +3589,13 @@ "unit": "action" }, "traits": [ - "Concentrate" + "concentrate" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Performance" + "performance" ] } }, @@ -3580,13 +3660,13 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "actionType": { "basic": true, "skill": { "trained": [ - "Thievery" + "thievery" ] } }, @@ -3612,11 +3692,11 @@ "unit": "reaction" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Pistolero|G&G" @@ -3637,9 +3717,9 @@ "unit": "action" }, "traits": [ - "Auditory", - "Manipulate", - "Visual" + "auditory", + "manipulate", + "visual" ], "actionType": { "basic": true @@ -3658,15 +3738,15 @@ "unit": "action" }, "traits": [ - "Auditory", - "Concentrate", - "Investigator", - "Linguistic", - "Mental" + "auditory", + "concentrate", + "investigator", + "linguistic", + "mental" ], "actionType": { "class": [ - "Investigator|APG" + "investigator|APG" ], "subclass": [ "Interrogation|APG" @@ -3695,13 +3775,13 @@ "source": "APG", "page": 56, "traits": [ - "Concentrate", - "Exploration", - "Investigator" + "concentrate", + "exploration", + "investigator" ], "actionType": { "class": [ - "Investigator|APG" + "investigator|APG" ] }, "frequency": { @@ -3724,12 +3804,12 @@ "unit": "action" }, "traits": [ - "Alchemist", - "Manipulate" + "alchemist", + "manipulate" ], "actionType": { "class": [ - "Alchemist" + "alchemist" ] }, "cost": "1 batch of infused reagents", @@ -3747,12 +3827,12 @@ "unit": "action" }, "traits": [ - "Investigator", - "Manipulate" + "investigator", + "manipulate" ], "actionType": { "class": [ - "Investigator|APG" + "investigator|APG" ], "subclass": [ "Alchemical Sciences|APG" @@ -3773,11 +3853,11 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Pistolero|G&G" @@ -3796,14 +3876,14 @@ "unit": "action" }, "traits": [ - "Barbarian", - "Concentrate", - "Emotion", - "Mental" + "barbarian", + "concentrate", + "emotion", + "mental" ], "actionType": { "class": [ - "Barbarian" + "barbarian" ] }, "requirements": "You aren't {@condition fatigued} or raging.", @@ -3841,11 +3921,11 @@ "source": "GMG", "page": 201, "traits": [ - "Auditory", - "Emotion", - "Exploration", - "Linguistic", - "Mental" + "auditory", + "emotion", + "exploration", + "linguistic", + "mental" ], "actionType": { "variantrule": [ @@ -3867,7 +3947,7 @@ "unit": "action" }, "traits": [ - "Concentrate" + "concentrate" ], "actionType": { "basic": true @@ -3886,14 +3966,14 @@ "number": 1 }, "traits": [ - "Conjuration", - "Magical", - "Spellshot", - "Teleportation" + "conjuration", + "magical", + "spellshot", + "teleportation" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "archetype": [ "Spellshot|G&G" @@ -3913,8 +3993,8 @@ "unit": "action" }, "traits": [ - "Concentrate", - "Secret" + "concentrate", + "secret" ], "actionType": { "basic": true @@ -4114,7 +4194,7 @@ "source": "GMG", "page": 173, "traits": [ - "Concentrate" + "concentrate" ], "actionType": { "variantrule": [ @@ -4136,8 +4216,8 @@ "entry": "10 minutes" }, "traits": [ - "Concentrate", - "Exploration" + "concentrate", + "exploration" ], "actionType": { "basic": true @@ -4156,7 +4236,7 @@ "unit": "free" }, "traits": [ - "Manipulate" + "manipulate" ], "actionType": { "basic": true @@ -4175,11 +4255,11 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Drifter|G&G" @@ -4200,14 +4280,14 @@ "entry": "10 minutes" }, "traits": [ - "Exploration", - "Manipulate" + "exploration", + "manipulate" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Crafting" + "crafting" ] } }, @@ -4229,8 +4309,8 @@ "source": "CRB", "page": 480, "traits": [ - "Concentrate", - "Exploration" + "concentrate", + "exploration" ], "actionType": { "basic": true @@ -4249,16 +4329,16 @@ "unit": "action" }, "traits": [ - "Auditory", - "Concentrate", - "Linguistic", - "Mental" + "auditory", + "concentrate", + "linguistic", + "mental" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Diplomacy" + "diplomacy" ] } }, @@ -4280,9 +4360,9 @@ "source": "GMG", "page": 154, "traits": [ - "Concentrate", - "Exploration", - "Linguistic" + "concentrate", + "exploration", + "linguistic" ], "actionType": { "variantrule": [ @@ -4306,7 +4386,7 @@ "source": "CRB", "page": 481, "traits": [ - "Downtime" + "downtime" ], "actionType": { "basic": true @@ -4371,11 +4451,11 @@ "unit": "reaction" }, "traits": [ - "Champion" + "champion" ], "actionType": { "class": [ - "Champion" + "champion" ], "subclass": [ "Paladin|APG" @@ -4395,8 +4475,8 @@ "unit": "action" }, "traits": [ - "Move", - "Reckless" + "move", + "reckless" ], "actionType": { "variantrule": [ @@ -4414,8 +4494,8 @@ "source": "CRB", "page": 480, "traits": [ - "Concentrate", - "Exploration" + "concentrate", + "exploration" ], "actionType": { "basic": true @@ -4429,8 +4509,8 @@ "source": "GMG", "page": 163, "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "actionType": { "variantrule": [ @@ -4454,8 +4534,8 @@ "source": "CRB", "page": 480, "traits": [ - "Concentrate", - "Exploration" + "concentrate", + "exploration" ], "actionType": { "basic": true @@ -4469,7 +4549,7 @@ "source": "GMG", "page": 163, "traits": [ - "Downtime" + "downtime" ], "actionType": { "variantrule": [ @@ -4496,8 +4576,8 @@ "unit": "action" }, "traits": [ - "Concentrate", - "Secret" + "concentrate", + "secret" ], "actionType": { "basic": true @@ -4524,12 +4604,12 @@ "unit": "reaction" }, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "actionType": { "class": [ - "Champion" + "champion" ], "subclass": [ "Desecrator|APG" @@ -4546,14 +4626,14 @@ "source": "CRB", "page": 252, "traits": [ - "Exploration", - "Secret" + "exploration", + "secret" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Survival" + "survival" ] } }, @@ -4616,8 +4696,8 @@ "unit": "action" }, "traits": [ - "Concentrate", - "Secret" + "concentrate", + "secret" ], "actionType": { "basic": true @@ -4663,14 +4743,14 @@ "unit": "action" }, "traits": [ - "Concentrate", - "Divination", - "Scrying", - "Summoner" + "concentrate", + "divination", + "scrying", + "summoner" ], "actionType": { "class": [ - "Summoner|SoM" + "summoner|SoM" ] }, "requirements": "Your eidolon is manifested.", @@ -4688,13 +4768,13 @@ "unit": "action" }, "traits": [ - "Attack" + "attack" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Athletics" + "athletics" ] } }, @@ -4729,12 +4809,12 @@ "unit": "action" }, "traits": [ - "Gunslinger", - "Flourish" + "gunslinger", + "flourish" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Vanguard|G&G" @@ -4755,14 +4835,14 @@ "unit": "action" }, "traits": [ - "Move", - "Secret" + "move", + "secret" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Stealth" + "stealth" ] } }, @@ -4792,11 +4872,11 @@ "unit": "action" }, "traits": [ - "Magus" + "magus" ], "actionType": { "class": [ - "Magus|SoM" + "magus|SoM" ] }, "frequency": { @@ -4804,7 +4884,7 @@ }, "entries": [ "You channel a spell into a punch or sword thrust to deliver a combined attack. You {@action Cast a Spell} that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed the Spellstrike. The infusion of spell energy grants your {@action Strike} the {@trait arcane} trait, making it {@trait magical}.", - "After you use Spellstrike, you can't do so again until you recharge your Spellstrike as a single action, which has the {@trait concentrate} trait. You also recharge your Spellstrike when you cast a {@filter conflux spell|spells||Classes=Magus} that takes at least 1 action to cast; casting a focus spell of another type doesn't recharge your Spellstrike." + "After you use Spellstrike, you can't do so again until you recharge your Spellstrike as a single action, which has the {@trait concentrate} trait. You also recharge your Spellstrike when you cast a {@filter conflux spell|spells||Class=Magus} that takes at least 1 action to cast; casting a focus spell of another type doesn't recharge your Spellstrike." ], "info": [ { @@ -4832,11 +4912,11 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Vanguard|G&G" @@ -4852,14 +4932,14 @@ "source": "CRB", "page": 241, "traits": [ - "Exploration", - "Move" + "exploration", + "move" ], "actionType": { "basic": true, "skill": { "trained": [ - "Acrobatics" + "acrobatics" ] } }, @@ -4908,7 +4988,7 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true @@ -4926,13 +5006,13 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Thievery" + "thievery" ] } }, @@ -4958,7 +5038,7 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true @@ -4978,7 +5058,7 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "actionType": { "variantrule": [ @@ -4999,7 +5079,7 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true @@ -5017,7 +5097,7 @@ "unit": "action" }, "traits": [ - "Attack" + "attack" ], "actionType": { "basic": true @@ -5038,7 +5118,7 @@ "source": "CRB", "page": 240, "traits": [ - "Downtime" + "downtime" ], "actionType": { "basic": true @@ -5106,7 +5186,7 @@ "unit": "action" }, "traits": [ - "Concentrate" + "concentrate" ], "actionType": { "basic": true @@ -5143,13 +5223,13 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Athletics" + "athletics" ] } }, @@ -5214,12 +5294,16 @@ "unit": "action" }, "traits": [ - "Kobold", - "Poison" + "kobold", + "poison" ], "actionType": { - "ancestry": "Kobold|APG", - "heritage": "Venomtail|APG" + "ancestry": [ + "Kobold|APG" + ], + "heritage": [ + "Venomtail|APG" + ] }, "frequency": { "unit": "day", @@ -5235,7 +5319,7 @@ "source": "GMG", "page": 200, "traits": [ - "Exploration" + "exploration" ], "actionType": { "variantrule": [ @@ -5256,7 +5340,7 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "actionType": { "variantrule": [ @@ -5293,7 +5377,7 @@ "unit": "action" }, "traits": [ - "Concentrate" + "concentrate" ], "actionType": { "basic": true, @@ -5302,10 +5386,10 @@ ], "skill": { "trained": [ - "Arcana", - "Nature", - "Occultism", - "Religion" + "arcana", + "nature", + "occultism", + "religion" ] } }, @@ -5331,11 +5415,11 @@ "unit": "free" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Pistolero|G&G" @@ -5355,7 +5439,7 @@ "number": 1 }, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "As you sink deep into a state of analytical calm and focus on the foe before you, your hands reload a bullet instinctively. Attempt a {@action Recall Knowledge} check against an opponent you can see and then {@action Interact} to reload." @@ -5370,8 +5454,12 @@ "unit": "action" }, "actionType": { - "ancestry": "Lizardfolk|LOCG", - "heritage": "Frilled|LOCG" + "ancestry": [ + "Lizardfolk|LOCG" + ], + "heritage": [ + "Frilled|LOCG" + ] }, "entries": [ "You {@action Stride} to be adjacent to a foe and {@action Demoralize} that foe. If you succeed, the foe is {@condition frightened} 2 instead of {@condition frightened} 1." @@ -5386,12 +5474,16 @@ "unit": "reaction" }, "traits": [ - "Grippli", - "Poison" + "grippli", + "poison" ], "actionType": { - "ancestry": "Grippli|LOME", - "heritage": "Poisonhide|LOME" + "ancestry": [ + "grippli|LOME" + ], + "heritage": [ + "poisonhide|LOME" + ] }, "frequency": { "unit": "hour", @@ -5407,15 +5499,15 @@ "source": "CRB", "page": 252, "traits": [ - "Concentrate", - "Exploration", - "Move" + "concentrate", + "exploration", + "move" ], "actionType": { "basic": true, "skill": { "trained": [ - "Survival" + "survival" ] } }, @@ -5476,7 +5568,7 @@ "source": "GMG", "page": 172, "traits": [ - "Move" + "move" ], "actionType": { "variantrule": [ @@ -5498,14 +5590,14 @@ "entry": "at least 8 hours" }, "traits": [ - "Downtime", - "Manipulate" + "downtime", + "manipulate" ], "actionType": { "basic": true, "skill": { "trained": [ - "Medicine" + "medicine" ] } }, @@ -5531,13 +5623,13 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "actionType": { "basic": true, "skill": { "trained": [ - "Medicine" + "medicine" ] } }, @@ -5564,15 +5656,15 @@ "entry": "10 minutes" }, "traits": [ - "Exploration", - "Healing", - "Manipulate" + "exploration", + "healing", + "manipulate" ], "actionType": { "basic": true, "skill": { "trained": [ - "Medicine" + "medicine" ] } }, @@ -5601,13 +5693,13 @@ "unit": "action" }, "traits": [ - "Attack" + "attack" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Athletics" + "athletics" ] } }, @@ -5643,13 +5735,13 @@ "unit": "action" }, "traits": [ - "Move" + "move" ], "actionType": { "basic": true, "skill": { "untrained": [ - "Acrobatics" + "acrobatics" ] } }, @@ -5673,11 +5765,11 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ - "Gunslinger|G&G" + "gunslinger|G&G" ], "subclass": [ "Sniper|G&G" diff --git a/data/adventures.json b/data/adventures.json index 49b786c283..b3882a25f6 100644 --- a/data/adventures.json +++ b/data/adventures.json @@ -7,6 +7,7 @@ "coverUrl": "img/covers/ID.webp", "published": "2019-08-01", "storyline": "Adventure Path", + "group": "supplement", "level": { "start": 1, "end": 5 diff --git a/data/afflictions.json b/data/afflictions.json index 0cc5747d2f..4686be8eb6 100644 --- a/data/afflictions.json +++ b/data/afflictions.json @@ -7,7 +7,7 @@ "type": "Disease", "level": 7, "traits": [ - "Disease" + "disease" ], "entries": [ "Endemic to jungles of the Mwangi Expanse, blinding sickness is transmitted by dirty water or the bites of certain creatures.", @@ -55,7 +55,7 @@ "type": "Disease", "level": 0, "traits": [ - "Disease" + "disease" ], "entries": [ "Sometimes called bog foot, bog rot is caused by having waterlogged feet for an extended period of time. In addition to the usual cures for an affliction, bog rot can be cured through amputation of the affected appendages.", @@ -91,9 +91,9 @@ "type": "Disease", "level": 5, "traits": [ - "Disease", - "Necromancy", - "Primal" + "disease", + "necromancy", + "primal" ], "entries": [ "If you are wounded and exposed to persistent cold, you might contract bonechill.", @@ -134,8 +134,8 @@ "type": "Disease", "level": 11, "traits": [ - "Disease", - "Virulent" + "disease", + "virulent" ], "entries": [ "Scholars suspect these brain parasites have an otherworldly or extraplanar origin. Though transmitted by the bites of infected targets, the disease remains relatively rare\u2014most hosts are killed by the effects before they can pass it on. While infected, whenever you attack due to confusion, you bite your target (if you don't have a jaws or fangs attack, you deal piercing damage as an unarmed attack with damage equal to your lowest unarmed attack).", @@ -185,7 +185,7 @@ "type": "Disease", "level": 3, "traits": [ - "Disease" + "disease" ], "entries": [ "This widespread illness can sweep through entire communities, leaving few unaffected. The first indication of the disease is a telltale swelling of glands. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal. If you have bubonic plague, you can't remove the fatigued condition while affected.", @@ -221,7 +221,7 @@ "type": "Disease", "level": 6, "traits": [ - "Disease" + "disease" ], "entries": [ "This disease is capable of wiping out nations or even entire continents. A few pockets of the disease still remain in Iobaria, keeping that region's population sparse.", @@ -260,7 +260,7 @@ "page": 169, "type": "Disease", "traits": [ - "Disease" + "disease" ], "entries": [ { @@ -306,7 +306,7 @@ "page": 168, "type": "Disease", "traits": [ - "Disease" + "disease" ], "entries": [ { @@ -353,7 +353,7 @@ "type": "Disease", "level": 2, "traits": [ - "Disease" + "disease" ], "entries": [ "A pernicious disease spread by bloodsucking insects, malaria sometimes enters long periods of dormancy. If you succumb to malaria, you may continue to be periodically affected by the disease, even if you're cured. You can't reduce your sickened condition while affected with malaria.", @@ -398,9 +398,9 @@ "type": "Disease", "level": 8, "traits": [ - "Disease", - "Necromancy", - "Occult" + "disease", + "necromancy", + "occult" ], "entries": [ "Thought to be caused by a night hag's curse, nightmare fever inflicts you with terrible nightmares, and you awaken with the wounds you received in your dreams. Some versions cause you to dream of being wounded by bludgeoning or piercing weapons, in which case you take that type of damage instead. Damage and the fatigued condition caused by the disease can't be healed until the disease is removed.", @@ -444,7 +444,7 @@ "type": "Disease", "level": 1, "traits": [ - "Disease" + "disease" ], "entries": [ "The relatively simple sore throat caused by this disease leads many victims to initially dismiss it as a mild illness, but scarlet fever can be deadly if left untreated. You can't reduce your sickened condition while affected with scarlet fever.", @@ -484,8 +484,8 @@ "type": "Disease", "level": 4, "traits": [ - "Disease", - "Virulent" + "disease", + "virulent" ], "entries": [ "Scarlet leprosy is widely feared for its devastating effects, crushing bones and organs while making recovery nearly impossible. Damage taken from scarlet leprosy can't be healed until the disease is cured.", @@ -521,8 +521,8 @@ "type": "Disease", "level": 7, "traits": [ - "Disease", - "Virulent" + "disease", + "virulent" ], "entries": [ "Many healers and alchemists suspect that sewer haze has a supernatural origin, given its association with particularly strong otyughs.", @@ -557,9 +557,9 @@ "page": 234, "type": "Curse", "traits": [ - "Curse", - "Divine", - "Enchantment" + "curse", + "divine", + "enchantment" ], "entries": [ "A successful {@spell remove curse} spell, rather than ending this curse, reduces its stage by 1 (to a minimum of stage 1).", @@ -595,7 +595,7 @@ "type": "Disease", "level": 1, "traits": [ - "Disease" + "disease" ], "entries": [ "An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.", @@ -635,7 +635,7 @@ "type": "Disease", "level": 1, "traits": [ - "Disease" + "disease" ], "entries": [ "An extended respiratory disease, tuberculosis can pose particular challenges to spellcasters and some performers due to the intense coughing fits it produces.", @@ -682,11 +682,11 @@ "type": "Curse", "level": 4, "traits": [ - "Curse", - "Enchantment", - "Fear", - "Magical", - "Mental" + "curse", + "enchantment", + "fear", + "magical", + "mental" ], "entries": [ "You find all courage stolen from your heart. When faced with something frightening, you flee in terror or stand frozen in place.", @@ -707,10 +707,10 @@ "type": "Curse", "level": 2, "traits": [ - "Curse", - "Illusion", - "Magical", - "Mental" + "curse", + "illusion", + "magical", + "mental" ], "entries": [ "This curse plagues you with terrible nightmares whenever you sleep, preventing you from resting properly.", @@ -731,11 +731,11 @@ "type": "Curse", "level": 11, "traits": [ - "Curse", - "Incapacitation", - "Magical", - "Necromancy", - "Sleep" + "curse", + "incapacitation", + "magical", + "necromancy", + "sleep" ], "entries": [ "This legendary curse sends you into a sleep indistinguishable from death.", @@ -756,9 +756,9 @@ "type": "Curse", "level": 5, "traits": [ - "Curse", - "Magical", - "Transmutation" + "curse", + "magical", + "transmutation" ], "entries": [ "This hideous curse kills through constant hunger. You become gaunt and repeatedly gnash your teeth.", @@ -772,78 +772,15 @@ } ] }, - { - "name": "Warpwave", - "source": "AOE6", - "page": 81, - "traits": [], - "entries": [ - "Many proteans can inflict disorienting alterations in time and space called warpwaves. When a creature fails its saving throw and is affected by a warpwave, roll {@dice 1d8} and consult the table below for the specific effect on that creature. Unless indicated otherwise, a warpwave effect lasts for {@dice 1d4} rounds, and a new warpwave effect negates any previous warpwave effect already affecting a creature.", - { - "source": "AOE6", - "page": 81, - "colStyles": [ - "text-center", - "text-center" - ], - "labelRowIdx": [ - 0 - ], - "colSizes": [ - 1, - 9 - ], - "rows": [ - [ - "{@dice D8}", - "Warpwave Effect" - ], - [ - 1, - "{@condition Clumsy 2} ({@condition clumsy 3} on a critical failure)" - ], - [ - 2, - "{@condition Confused} and gains {@dice 4d6} temporary Hit Points" - ], - [ - 3, - "{@condition Dazzled} (permanent on a critical failure)" - ], - [ - 4, - "{@condition Enfeebled 2} (3 on a critical failure)" - ], - [ - 5, - "{@condition Immobilized} by filaments of energy" - ], - [ - 6, - "{@condition Quickened} ({@action Stride}, {@action Strike}, or {@action Step} only)" - ], - [ - 7, - "{@condition Slowed 1}" - ], - [ - 8, - "{@condition Stupefied 2} (3 on a critical failure)" - ] - ], - "type": "table" - } - ] - }, { "name": "Curse of the Werecreature", "source": "Bst", "page": 329, "type": "Curse", "traits": [ - "Curse", - "Necromancy", - "Primal" + "curse", + "necromancy", + "primal" ], "entries": [ "This curse affects only humanoids.", @@ -864,9 +801,9 @@ "type": "Curse", "level": "Level Varies", "traits": [ - "Curse", - "Necromancy", - "Magical" + "curse", + "necromancy", + "magical" ], "entries": [ "A grave curse punishes you for stealing from a tomb or other resting place.", @@ -888,9 +825,9 @@ "type": "Curse", "level": 7, "traits": [ - "Abjuration", - "Curse", - "Magical" + "abjuration", + "curse", + "magical" ], "entries": [ "When you swear an oath, you must obey that oath or suffer terrible consequences.", @@ -911,11 +848,11 @@ "type": "Curse", "level": 18, "traits": [ - "Curse", - "Emotion", - "Enchantment", - "Magical", - "Mental" + "curse", + "emotion", + "enchantment", + "magical", + "mental" ], "entries": [ "This curse makes the hunter into the hunted, drawing the ire of animals wherever you go.", @@ -936,10 +873,10 @@ "type": "Curse", "level": 12, "traits": [ - "Curse", - "Death", - "Magical", - "Necromancy" + "curse", + "death", + "magical", + "necromancy" ], "entries": [ "A reviling earth curse usually appears across a specific geographical region, such as a ruined town, a necromancer's domain, or a similar area.", @@ -960,11 +897,11 @@ "type": "Curse", "level": 9, "traits": [ - "Curse", - "Emotion", - "Enchantment", - "Magical", - "Mental" + "curse", + "emotion", + "enchantment", + "magical", + "mental" ], "entries": [ "Even the most experienced combat veteran becomes as reckless as a rookie when suffering from sellsword's folly.", @@ -985,10 +922,10 @@ "type": "Curse", "level": 4, "traits": [ - "Curse", - "Illusion", - "Magical", - "Visual" + "curse", + "illusion", + "magical", + "visual" ], "entries": [ "You are haunted by all those you have killed.", @@ -1009,10 +946,10 @@ "type": "Curse", "level": 13, "traits": [ - "Curse", - "Magical", - "Necromancy", - "Negative" + "curse", + "magical", + "necromancy", + "negative" ], "entries": [ "This curse prevents your soul from moving on after death.", @@ -1033,9 +970,9 @@ "type": "Curse", "level": 20, "traits": [ - "Curse", - "Divine", - "Evocation" + "curse", + "divine", + "evocation" ], "entries": [ "With divine intervention, followers of a deity can bestow this curse upon an enemy of the faith.", @@ -1056,10 +993,10 @@ "type": "Curse", "level": 3, "traits": [ - "Curse", - "Enchantment", - "Magical", - "Mental" + "curse", + "enchantment", + "magical", + "mental" ], "entries": [ "This curse protects a single book and activates against any creature who {@action steal||Steals} it.", @@ -1080,9 +1017,9 @@ "type": "Curse", "level": 19, "traits": [ - "Conjuration", - "Curse", - "Magical" + "conjuration", + "curse", + "magical" ], "entries": [ "This punishment causes you to lose something dear to you whenever you rob or steal. If you have nothing to lose, the curse exacts its punishment upon your body instead.", @@ -1103,9 +1040,9 @@ "type": "Curse", "level": 15, "traits": [ - "Curse", - "Transmutation", - "Magical" + "curse", + "transmutation", + "magical" ], "entries": [ "This curse kills through dehydration in the same vein as the curse of the ravenous, but with deadly speed.", @@ -1126,9 +1063,9 @@ "type": "Curse", "level": 6, "traits": [ - "Abjuration", - "Curse", - "Magical" + "abjuration", + "curse", + "magical" ], "entries": [ "A wizard's ward is placed upon a single book, usually a spellbook. If you damage the book, you must attempt a save against the curse's effect.", diff --git a/data/ancestries/ancestry-anadi.json b/data/ancestries/ancestry-anadi.json index 8415860e81..b69123b6c5 100644 --- a/data/ancestries/ancestry-anadi.json +++ b/data/ancestries/ancestry-anadi.json @@ -4,19 +4,21 @@ "name": "Anadi", "source": "LOME", "page": 102, - "rarity": "Rare", + "rarity": "rare", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Wisdom", - "Free" + "dexterity", + "wisdom", + "free" ], "flaw": [ - "Constitution" + "constitution" ], "languages": [ "{@language Anadi|AoA1}", @@ -24,8 +26,8 @@ "Additional languages equal to your Intelligence modifier (if positive). Choose from {@language Draconic}, {@language Elven}, {@language Gnoll}, {@language Iruxi|Bst}, {@language Orcish}, {@language Sylvan}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Anadi", - "Humanoid" + "anadi", + "humanoid" ], "features": [ { @@ -43,11 +45,11 @@ "unit": "action" }, "traits": [ - "Anadi", - "Arcane", - "Concentrate", - "Polymorph", - "Transmutation" + "anadi", + "arcane", + "concentrate", + "polymorph", + "transmutation" ], "entries": [ "You change into your human or spider shape. Each shape has a specific, persistent appearance. In your human shape, you can't use unarmed attacks granted by your ancestry. You aren't flat footed when climbing in your spider shape. However, in your spider shape you can't use weapons, shields, or other held items of any sort, and you are limited in what actions you can take that have the manipulate trait. The only manipulate actions you can take are to {@action Cast a Spell} with somatic components, weave silk or webbing, or simple {@action Interact} actions such as opening an unlocked door. Your spider legs can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish. The GM might determine other {@trait manipulate} actions are appropriate for your spider legs." @@ -142,7 +144,7 @@ "page": 104, "name": "Anadi Adventurers", "entries": [ - "Anadi who answer the call to adventure often do so to learn more about the world at large. Common anadi backgrounds include {@background artisan}, {@background emissary}, {@background herbalist}, {@background hunter}, and {@background scholar}. Anadi adventurers who want to support their communities often become {@class clerics} or {@class druids}. {@class Rogue} remains a popular choice among those who seek to hide their true form. Anadi who wish to continue their magical traditions tend to become {@class wizards} or {@class sorcerers}." + "Anadi who answer the call to adventure often do so to learn more about the world at large. Common anadi backgrounds include {@background artisan}, {@background emissary}, {@background herbalist}, {@background hunter}, and {@background scholar}. Anadi adventurers who want to support their communities often become {@class cleric||clerics} or {@class druid||druids}. {@class Rogue} remains a popular choice among those who seek to hide their true form. Anadi who wish to continue their magical traditions tend to become {@class wizard||wizards} or {@class sorcerer||sorcerers}." ] }, { diff --git a/data/ancestries/ancestry-android.json b/data/ancestries/ancestry-android.json index 5c5c9a7846..2bc3370b32 100644 --- a/data/ancestries/ancestry-android.json +++ b/data/ancestries/ancestry-android.json @@ -4,19 +4,21 @@ "name": "Android", "source": "LOAG", "page": 68, - "rarity": "Rare", + "rarity": "rare", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Intelligence", - "Free" + "dexterity", + "intelligence", + "free" ], "flaw": [ - "Charisma" + "charisma" ], "languages": [ "{@language Common}", @@ -24,8 +26,8 @@ "Additional languages equal to your Intelligence modifier (if positive). Choose from {@language Abyssal}, {@language Celestial}, {@language Draconic}, {@language Dwarven}, {@language Undercommon}, {@language Utopian|Bst}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Android", - "Humanoid" + "android", + "humanoid" ], "features": [ { @@ -136,7 +138,7 @@ "page": 70, "name": "Android Adventurers", "entries": [ - "Most androids become adventurers to protect their kin from harm or to research the history of their people, typically by exploring technological ruins. Androids survive through deception, stealth, and subterfuge, which leads many down the path of the rogue. Others embrace their thirst for knowledge and understanding by becoming {@class alchemist|CRB|alchemists}, {@class monk|CRB|monks}, or {@class wizard|CRB|wizards}. Typical android backgrounds include {@background hermit}, {@background nomad}, {@background scholar}, and {@background tinker}." + "Most androids become adventurers to protect their kin from harm or to research the history of their people, typically by exploring technological ruins. Androids survive through deception, stealth, and subterfuge, which leads many down the path of the {@class rogue}. Others embrace their thirst for knowledge and understanding by becoming {@class alchemist|CRB|alchemists}, {@class monk|CRB|monks}, or {@class wizard|CRB|wizards}. Typical android backgrounds include {@background hermit}, {@background nomad}, {@background scholar}, and {@background tinker}." ] }, { diff --git a/data/ancestries/ancestry-automaton.json b/data/ancestries/ancestry-automaton.json index bc3c355c22..1d0fc9b950 100644 --- a/data/ancestries/ancestry-automaton.json +++ b/data/ancestries/ancestry-automaton.json @@ -4,15 +4,18 @@ "name": "Automaton", "source": "G&G", "page": 36, - "rarity": "Rare", + "rarity": "rare", "hp": 8, - "size": "Medium or Small", + "size": [ + "Medium", + "Small" + ], "speed": { "walk": 25 }, "boosts": [ - "Strength", - "Free" + "strength", + "free" ], "languages": [ "{@language Common}", @@ -20,8 +23,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Abyssal}, {@language Aquan}, {@language Auran}, {@language Celestial}, {@language Dwarven}, {@language Elven}, {@language Ignan}, {@language Infernal}, {@language Terran}, and any other languages to which you have access (such as the languages prevalent in your region). At the GM's discretion, if you still have memories from your time in {@place Jistka}, you might speak {@language Jistkan|Bst2} instead of {@language Common}." ], "traits": [ - "Automaton", - "Construct" + "automaton", + "construct" ], "features": [ { @@ -199,8 +202,12 @@ "unit": "action" }, "actionType": { - "ancestry": "Automaton|G&G", - "heritage": "Sharpshooter Automaton|G&G" + "ancestry": [ + "Automaton|G&G" + ], + "heritage": [ + "Sharpshooter Automaton|G&G" + ] }, "entries": [ "You steady your body and observe the events of the battlefield to maximize the range of your next shot. You reduce the penalty for firing into your weapon's second range increment from \u20132 to 0 for the next ranged attack you make this turn. You can use this action a second time in the same turn to reduce the penalty from firing into your weapon's third range increment from \u20134 to 0 for the next ranged attack you make this turn." diff --git a/data/ancestries/ancestry-azarketi.json b/data/ancestries/ancestry-azarketi.json index 03e473ef6c..e4ef1dfbda 100644 --- a/data/ancestries/ancestry-azarketi.json +++ b/data/ancestries/ancestry-azarketi.json @@ -12,20 +12,22 @@ "LOAG|12" ] }, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 20, "swim": 30 }, "boosts": [ - "Constitution", - "Charisma", - "Free" + "constitution", + "charisma", + "free" ], "flaw": [ - "Wisdom" + "wisdom" ], "languages": [ "{@language Common}", @@ -33,9 +35,9 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Aklo}, {@language Aquan}, {@language Azlanti|LOWG}, {@language Draconic}, {@language Elven}, and {@language Undercommon} and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Amphibious", - "Azarketi", - "Humanoid" + "amphibious", + "azarketi", + "humanoid" ], "features": [ { diff --git a/data/ancestries/ancestry-catfolk.json b/data/ancestries/ancestry-catfolk.json index 66553c66e6..2919b120d5 100644 --- a/data/ancestries/ancestry-catfolk.json +++ b/data/ancestries/ancestry-catfolk.json @@ -9,19 +9,21 @@ "LOAG|16" ] }, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Charisma", - "Free" + "dexterity", + "charisma", + "free" ], "flaw": [ - "Wisdom" + "wisdom" ], "languages": [ "{@language Amurrun|Bst}", @@ -29,8 +31,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Draconic}, {@language Elven}, {@language Gnomish}, {@language Goblin}, {@language Halfling}, {@language Iruxi|Bst} (the language of lizardfolk), {@language Jotun}, {@language Sylvan}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Catfolk", - "Humanoid" + "catfolk", + "humanoid" ], "features": [ { @@ -132,7 +134,7 @@ "name": "Catfolk Adventurers", "entries": [ "Catfolk delight in venturing into unexplored areas, whether untrammeled wildernesses or ancient dungeons. They like finding treasures and baubles, but for most catfolk, the experience of the journey itself is the true reward.", - "Typical catfolk backgrounds include {@background acrobat}, {@background artist}, {@background gambler}, {@background hunter}, {@background nomad}, and {@background scout} from the Core Rulebook, plus {@background bandit|APG}, {@background courier|APG}, {@background insurgent|APG}, {@background outrider|APG}, and {@background root worker|APG} from this book. Catfolk's inherent curiosity and agility mean they excel as {@class swashbucklers|APG}, {@class bards}, {@class fighters}, and {@class rogues}. Their love of the natural world and drive to puzzle out secrets of all types leads many to become {@class investigators|APG}, {@class druids}, or {@class sorcerers}." + "Typical catfolk backgrounds include {@background acrobat}, {@background artist}, {@background gambler}, {@background hunter}, {@background nomad}, and {@background scout} from the Core Rulebook, plus {@background bandit|APG}, {@background courier|APG}, {@background insurgent|APG}, {@background outrider|APG}, and {@background root worker|APG} from this book. Catfolk's inherent curiosity and agility mean they excel as {@class swashbuckler|APG|swashbucklers}, {@class bard||bards}, {@class fighter||fighters}, and {@class rogue||rogues}. Their love of the natural world and drive to puzzle out secrets of all types leads many to become {@class investigator|APG|investigators}, {@class druid||druids}, or {@class sorcerer||sorcerers}." ] }, { diff --git a/data/ancestries/ancestry-conrasu.json b/data/ancestries/ancestry-conrasu.json index 94daaee509..03d8cd91c2 100644 --- a/data/ancestries/ancestry-conrasu.json +++ b/data/ancestries/ancestry-conrasu.json @@ -4,19 +4,21 @@ "name": "Conrasu", "source": "LOME", "page": 106, - "rarity": "Rare", + "rarity": "rare", "hp": 10, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Constitution", - "Wisdom", - "Free" + "constitution", + "wisdom", + "free" ], "flaw": [ - "Charisma" + "charisma" ], "languages": [ "{@language Mwangi}", @@ -24,9 +26,9 @@ "Additional languages equal to your Intelligence modifier (if it is positive). Choose from {@language Celestial}, {@language Elven}, {@language Iruxi|Bst}, {@language Sylvan}, {@language Terran}, {@language Utopian|Bst}, and any other languages to which you have access (such as the languages prevalent to your region)." ], "traits": [ - "Aeon", - "Conrasu", - "Plant" + "aeon", + "conrasu", + "plant" ], "features": [ { @@ -119,7 +121,7 @@ "page": 108, "name": "Conrasu Adventurers", "entries": [ - "Maintainers who become adventurers are often {@class wizards}, {@class bards}, or {@class clerics} who offer their magic and knowledge to the group and subtly nudge the party as needed. Correctors tend to become {@class champions}, {@class clerics}, and {@class fighters}, forming heavy and hard living wood armor around themselves to keep them safe from harm. The rare shaper might travel with a group as a {@class druid} or even a {@class bard}, usually to accomplish a goal they believe lies outside of the enclaves. No matter the path a conrasu finds themselves on, they tend to come from similar backgrounds. {@background Field medic} and {@background herbalist} tend to fit those who find themselves comfortable in their homes and with those of their nursery while conrasus of nomad or emissary backgrounds tend to enjoy roaming from place to place." + "Maintainers who become adventurers are often {@class wizard||wizards}, {@class bard||bards}, or {@class cleric||clerics} who offer their magic and knowledge to the group and subtly nudge the party as needed. Correctors tend to become {@class champion||champions}, {@class cleric||clerics}, and {@class fighter||fighters}, forming heavy and hard living wood armor around themselves to keep them safe from harm. The rare shaper might travel with a group as a {@class druid} or even a {@class bard}, usually to accomplish a goal they believe lies outside of the enclaves. No matter the path a conrasu finds themselves on, they tend to come from similar backgrounds. {@background Field medic} and {@background herbalist} tend to fit those who find themselves comfortable in their homes and with those of their nursery while conrasus of nomad or emissary backgrounds tend to enjoy roaming from place to place." ] }, { @@ -138,6 +140,7 @@ "heritage": [ { "name": "Rite of Knowing", + "shortName": "Knowing", "source": "LOME", "page": 107, "entries": [ @@ -153,7 +156,7 @@ "unit": "free" }, "traits": [ - "Fortune" + "fortune" ], "actionType": { "ancestry": [ @@ -176,6 +179,7 @@ }, { "name": "Rite of Light", + "shortName": "Light", "source": "LOME", "page": 107, "entries": [ @@ -184,6 +188,7 @@ }, { "name": "Rite of Passage", + "shortName": "Passage", "source": "LOME", "page": 107, "entries": [ @@ -192,6 +197,7 @@ }, { "name": "Rite of Reinforcement", + "shortName": "Reinforcement", "source": "LOME", "page": 107, "entries": [ @@ -200,6 +206,7 @@ }, { "name": "Rite of Invocation", + "shortName": "Invocation", "source": "LOME", "page": 108, "entries": [ diff --git a/data/ancestries/ancestry-dwarf.json b/data/ancestries/ancestry-dwarf.json index b6d1532668..9304d93cb5 100644 --- a/data/ancestries/ancestry-dwarf.json +++ b/data/ancestries/ancestry-dwarf.json @@ -10,17 +10,19 @@ ] }, "hp": 10, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 20 }, "boosts": [ - "Constitution", - "Wisdom", - "Free" + "constitution", + "wisdom", + "free" ], "flaw": [ - "Charisma" + "charisma" ], "languages": [ "{@language Common}", @@ -28,8 +30,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Gnomish}, {@language Goblin}, {@language Jotun}, {@language Orcish}, {@language Terran}, {@language Undercommon}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Dwarf", - "Humanoid" + "dwarf", + "humanoid" ], "features": [ { @@ -131,7 +133,7 @@ "name": "Dwarven Adventurers", "entries": [ "Dwarven adventurers tend to work as treasure hunters or sellswords. They often leave their citadels and subterranean cities in search of wealth to enrich their homeland or to reclaim long-lost dwarven treasures or lands taken by the enemies of their kin.", - "Typical dwarven backgrounds include {@background acolyte}, {@background artisan}, {@background merchant}, {@background miner}, and {@background warrior}. Dwarves excel at many of the martial classes, such as {@class barbarian}, {@class fighter}, {@class monk}, and {@class ranger}, but they also make excellent {@class clerics} and {@class druids}." + "Typical dwarven backgrounds include {@background acolyte}, {@background artisan}, {@background merchant}, {@background miner}, and {@background warrior}. Dwarves excel at many of the martial classes, such as {@class barbarian}, {@class fighter}, {@class monk}, and {@class ranger}, but they also make excellent {@class cleric||clerics} and {@class druid||druids}." ] }, { @@ -314,8 +316,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "entries": [ "Your ancestors' innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus until the end of this turn. This bonus also applies to the triggering save." @@ -386,8 +387,8 @@ "unit": "action" }, "traits": [ - "Evocation", - "Primal" + "evocation", + "primal" ], "entries": [ "Energy bursts forth from your body. You deal {@dice 1d6} damage of your chosen type to all adjacent creatures (basic Reflex save using your class DC or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6." diff --git a/data/ancestries/ancestry-elf.json b/data/ancestries/ancestry-elf.json index df98d28a05..07d2442261 100644 --- a/data/ancestries/ancestry-elf.json +++ b/data/ancestries/ancestry-elf.json @@ -10,17 +10,19 @@ ] }, "hp": 6, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 30 }, "boosts": [ - "Dexterity", - "Intelligence", - "Free" + "dexterity", + "intelligence", + "free" ], "flaw": [ - "Constitution" + "constitution" ], "languages": [ "{@language Common}", @@ -28,8 +30,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Celestial}, {@language Draconic}, {@language Gnoll}, {@language Gnomish}, {@language Goblin}, {@language Orcish}, {@language Sylvan}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Elf", - "Humanoid" + "elf", + "humanoid" ], "features": [ { @@ -124,7 +126,7 @@ "page": 41, "name": "Elven Adventurers", "entries": [ - "Many elves adventure to find beauty and discover new things. Typical backgrounds for an elf include {@background emissary}, {@background hunter}, {@background noble}, {@background scholar}, or {@background scout}. Elves often become {@class rangers} or {@class rogues}, taking advantage of their dexterity, or {@class alchemists} or {@class wizards}, exploring their intellectual curiosity." + "Many elves adventure to find beauty and discover new things. Typical backgrounds for an elf include {@background emissary}, {@background hunter}, {@background noble}, {@background scholar}, or {@background scout}. Elves often become {@class ranger||rangers} or {@class rogue||rogues}, taking advantage of their dexterity, or {@class alchemist||alchemists} or {@class wizard||wizards}, exploring their intellectual curiosity." ] }, { diff --git a/data/ancestries/ancestry-fetchling.json b/data/ancestries/ancestry-fetchling.json index 9ef50b7d00..0919e1913b 100644 --- a/data/ancestries/ancestry-fetchling.json +++ b/data/ancestries/ancestry-fetchling.json @@ -4,15 +4,17 @@ "name": "Fetchling", "source": "LOAG", "page": 82, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Free" + "dexterity", + "free" ], "languages": [ "{@language Common}", @@ -20,8 +22,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Aklo}, {@language Draconic}, {@language D'ziriak|Bst2}, {@language Necril}, {@language Undercommon}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Fetchling", - "Humanoid" + "fetchling", + "humanoid" ], "features": [ { @@ -114,7 +116,7 @@ "page": 84, "name": "Fetchling Adventurers", "entries": [ - "Fetchlings have a well-earned reputation as travelers. Their {@background merchant||merchants} and {@background emissary||emissaries} ply many roads, while {@background nomad||nomads} and {@background sailor||sailors} seek what lies over the next horizon. {@background Charlatan||Charlatans}, {@background criminal||criminals}, and {@background street urchin||street urchins} carve livelihoods from inhospitable environs. Many fetchlings leverage their natural litheness as {@class swashbucklers|APG} or {@class rogues}. The Shadow Plane's caress awakens hidden power in many fetchling {@class bard||bards} or {@class sorcerer||sorcerers} (especially those of the {@class sorcerer||shadow bloodline|Shadow|APG}) or drives them to study deeper mysteries as {@class witch||witches} or {@class wizard||wizards}." + "Fetchlings have a well-earned reputation as travelers. Their {@background merchant||merchants} and {@background emissary||emissaries} ply many roads, while {@background nomad||nomads} and {@background sailor||sailors} seek what lies over the next horizon. {@background Charlatan||Charlatans}, {@background criminal||criminals}, and {@background street urchin||street urchins} carve livelihoods from inhospitable environs. Many fetchlings leverage their natural litheness as {@class swashbuckler|APG|swashbucklers} or {@class rogue||rogues}. The Shadow Plane's caress awakens hidden power in many fetchling {@class bard||bards} or {@class sorcerer||sorcerers} (especially those of the {@class sorcerer||shadow bloodline|Shadow|APG}) or drives them to study deeper mysteries as {@class witch||witches} or {@class wizard||wizards}." ] }, { diff --git a/data/ancestries/ancestry-fleshwarp.json b/data/ancestries/ancestry-fleshwarp.json index aea89f9faf..ec149bf370 100644 --- a/data/ancestries/ancestry-fleshwarp.json +++ b/data/ancestries/ancestry-fleshwarp.json @@ -4,23 +4,26 @@ "name": "Fleshwarp", "source": "LOAG", "page": 88, - "rarity": "Rare", + "rarity": "rare", "hp": 10, - "size": "Medium or Small", + "size": [ + "Medium", + "Small" + ], "speed": { "walk": 25 }, "boosts": [ - "Constitution", - "Free" + "constitution", + "free" ], "languages": [ "{@language Common}", "Additional languages equal to your Intelligence modifier (if positive). Choose from {@language Aklo}, {@language Draconic}, {@language Dwarven}, {@language Elven}, {@language Goblin}, {@language Undercommon}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Aberration", - "Humanoid" + "aberration", + "humanoid" ], "features": [ { diff --git a/data/ancestries/ancestry-gnoll.json b/data/ancestries/ancestry-gnoll.json index 208c637260..0cc9409c4c 100644 --- a/data/ancestries/ancestry-gnoll.json +++ b/data/ancestries/ancestry-gnoll.json @@ -4,19 +4,21 @@ "name": "Gnoll", "source": "LOME", "page": 110, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Strength", - "Intelligence", - "Free" + "strength", + "intelligence", + "free" ], "flaw": [ - "Wisdom" + "wisdom" ], "languages": [ "{@language Common}", @@ -24,8 +26,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Draconic}, {@language Elven}, {@language Iruxi|Bst}, {@language Necril}, {@language Orcish}, {@language Sylvan}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Gnoll", - "Humanoid" + "gnoll", + "humanoid" ], "features": [ { @@ -127,7 +129,7 @@ "name": "Gnoll Adventurers", "entries": [ "Some gnolls leave their clans to work as mercenaries and adventurers, learning new skills, earning wealth, and gaining allies that will one day benefit their people. Other adventuring gnolls are without clans, left orphaned by some disaster or exiled, fairly or not, for some crime. All gnolls are strongly pack-minded and tend to adopt their friends as honorary gnolls and packmates.", - "Gnolls usually hail from the animal whisperer, entertainer, herbalist, hunter, nomad, scout, and warrior backgrounds. The ranger is the archetypal gnoll class, a cunning warrior of the wilderness, but gnolls also make excellent barbarians and fighters, and their love of clever tricks make them outstanding rogues. Bonekeepers are usually witches, treating ancestral spirits more like squabbling colleagues than objects of worship, while storytellers are typically bards." + "Gnolls usually hail from the {@background animal whisperer}, {@background entertainer}, {@background herbalist}, {@background hunter}, {@background nomad}, {@background scout}, and {@background warrior} backgrounds. The {@class ranger} is the archetypal gnoll class, a cunning warrior of the wilderness, but gnolls also make excellent {@class barbarian||barbarians} and {@class fighter||fighters}, and their love of clever tricks make them outstanding {@class rogue||rogues}. Bonekeepers are usually {@class witch|apg|witches}, treating ancestral spirits more like squabbling colleagues than objects of worship, while storytellers are typically {@class bard||bards}." ] }, { diff --git a/data/ancestries/ancestry-gnome.json b/data/ancestries/ancestry-gnome.json index 2202d2c0d4..946c4136c6 100644 --- a/data/ancestries/ancestry-gnome.json +++ b/data/ancestries/ancestry-gnome.json @@ -10,17 +10,19 @@ ] }, "hp": 8, - "size": "Small", + "size": [ + "Small" + ], "speed": { "walk": 25 }, "boosts": [ - "Constitution", - "Charisma", - "Free" + "constitution", + "charisma", + "free" ], "flaw": [ - "Strength" + "strength" ], "languages": [ "{@language Common}", @@ -29,8 +31,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Draconic}, {@language Dwarven}, {@language Elven}, {@language Goblin}, {@language Jotun}, {@language Orcish}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Gnome", - "Humanoid" + "gnome", + "humanoid" ], "features": [ { diff --git a/data/ancestries/ancestry-goblin.json b/data/ancestries/ancestry-goblin.json index 41e465e41b..bbe8566e9f 100644 --- a/data/ancestries/ancestry-goblin.json +++ b/data/ancestries/ancestry-goblin.json @@ -10,17 +10,19 @@ ] }, "hp": 6, - "size": "Small", + "size": [ + "Small" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Charisma", - "Free" + "dexterity", + "charisma", + "free" ], "flaw": [ - "Wisdom" + "wisdom" ], "languages": [ "{@language Common}", @@ -28,8 +30,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Draconic}, {@language Dwarven}, {@language Gnoll}, {@language Gnomish}, {@language Halfling}, {@language Orcish}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Goblin", - "Humanoid" + "goblin", + "humanoid" ], "features": [ { diff --git a/data/ancestries/ancestry-goloma.json b/data/ancestries/ancestry-goloma.json index 64fa03bbbf..2b147db0eb 100644 --- a/data/ancestries/ancestry-goloma.json +++ b/data/ancestries/ancestry-goloma.json @@ -4,15 +4,17 @@ "name": "Goloma", "source": "LOME", "page": 114, - "rarity": "Rare", + "rarity": "rare", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 30 }, "boosts": [ - "Wisdom", - "Free" + "wisdom", + "free" ], "languages": [ "{@language Goloma|LOME}", @@ -20,8 +22,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Abyssal}, {@language Aklo}, {@language Draconic}, {@language Elven}, {@language Halfling}, {@language Necril}, {@language Orcish}, {@language Sylvan}, and any other languages to which you have access (such as the languages prevalent in your region)" ], "traits": [ - "Goloma", - "Humanoid" + "goloma", + "humanoid" ], "features": [ { diff --git a/data/ancestries/ancestry-grippli.json b/data/ancestries/ancestry-grippli.json index b46fb324a7..15a4b85956 100644 --- a/data/ancestries/ancestry-grippli.json +++ b/data/ancestries/ancestry-grippli.json @@ -4,19 +4,21 @@ "name": "Grippli", "source": "LOME", "page": 118, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 6, - "size": "Small", + "size": [ + "Small" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Wisdom", - "Free" + "dexterity", + "wisdom", + "free" ], "flaw": [ - "Strength" + "strength" ], "languages": [ "{@language Common}", @@ -24,8 +26,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Abyssal}, {@language Aquan}, {@language Boggard|Bst}, {@language Draconic}, {@language Elven}, {@language Iruxi|Bst}, {@language Sylvan}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Grippli", - "Humanoid" + "grippli", + "humanoid" ], "features": [ { @@ -150,8 +152,8 @@ "unit": "reaction" }, "traits": [ - "Grippli", - "Poison" + "grippli", + "poison" ], "actionType": { "ancestry": [ diff --git a/data/ancestries/ancestry-halfling.json b/data/ancestries/ancestry-halfling.json index 4998e6f77d..948a9af41a 100644 --- a/data/ancestries/ancestry-halfling.json +++ b/data/ancestries/ancestry-halfling.json @@ -10,17 +10,19 @@ ] }, "hp": 6, - "size": "Small", + "size": [ + "Small" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Wisdom", - "Free" + "dexterity", + "wisdom", + "free" ], "flaw": [ - "Strength" + "strength" ], "languages": [ "{@language Common}", @@ -28,8 +30,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Dwarven}, {@language Elven}, {@language Gnomish}, {@language Goblin}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Halfling", - "Humanoid" + "halfling", + "humanoid" ], "features": [ { diff --git a/data/ancestries/ancestry-hobgoblin.json b/data/ancestries/ancestry-hobgoblin.json index ee4ea954d0..24da25ba4e 100644 --- a/data/ancestries/ancestry-hobgoblin.json +++ b/data/ancestries/ancestry-hobgoblin.json @@ -9,19 +9,21 @@ "LOAG|32" ] }, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Constitution", - "Intelligence", - "Free" + "constitution", + "intelligence", + "free" ], "flaw": [ - "Wisdom" + "wisdom" ], "languages": [ "{@language Common}", @@ -29,8 +31,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Draconic}, {@language Dwarven}, {@language Gnoll}, {@language Jotun}, {@language Halfling}, {@language Orcish}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Goblin", - "Humanoid" + "goblin", + "humanoid" ], "features": [ { @@ -157,8 +159,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "entries": [ "Your ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is {@trait arcane}, you gain a +2 circumstance bonus instead." diff --git a/data/ancestries/ancestry-human.json b/data/ancestries/ancestry-human.json index 687e7d5573..0fb6c31c4c 100644 --- a/data/ancestries/ancestry-human.json +++ b/data/ancestries/ancestry-human.json @@ -10,7 +10,9 @@ ] }, "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, @@ -22,8 +24,8 @@ "Additional languages equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of {@filter common languages|languages||Type=Common} and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Human", - "Humanoid" + "human", + "humanoid" ], "flavor": [ "As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea." @@ -424,14 +426,15 @@ "heritage": [ { "name": "Half-Elf", + "shortName": "Half-Elf", "source": "CRB", "page": 56, "traits": [ - "Elf", - "Half-Elf" + "elf", + "half-elf" ], "entries": [ - "Either one of your parents was an elf, or one or both were half-elves. You have pointed ears and other telltale signs of elf heritage. You gain the {@trait elf} trait and {@ability low-light vision}. In addition, you can select elf, half-elf, and human feats whenever you gain an {@filter ancestry feat|feats||type=ancestry|ancestries=elf;half-elf;human}." + "Either one of your parents was an elf, or one or both were half-elves. You have pointed ears and other telltale signs of elf heritage. You gain the {@trait elf} trait and {@ability low-light vision}. In addition, you can select elf, half-elf, and human feats whenever you gain an {@filter ancestry feat|feats||type=ancestry|ancestry & heritage=elf;half-elf;human}." ], "info": [ { @@ -494,14 +497,15 @@ }, { "name": "Half-Orc", + "shortName": "Half-Orc", "source": "CRB", "page": 56, "traits": [ - "Half-Orc", - "Orc" + "half-orc", + "orc" ], "entries": [ - "One of your parents was an orc, or one or both were half-orcs. You have a green tinge to your skin and other indicators of orc heritage. You gain the {@trait orc} trait and {@ability low-light vision}. In addition, you can select orc, half-orc, and human feats whenever you gain an {@filter ancestry feat|feats||type=ancestry|ancestries=orc;half-orc;human}." + "One of your parents was an orc, or one or both were half-orcs. You have a green tinge to your skin and other indicators of orc heritage. You gain the {@trait orc} trait and {@ability low-light vision}. In addition, you can select orc, half-orc, and human feats whenever you gain an {@filter ancestry feat|feats||type=ancestry|ancestry & heritage=orc;half-orc;human}." ], "info": [ { diff --git a/data/ancestries/ancestry-kitsune.json b/data/ancestries/ancestry-kitsune.json index 702cf89190..6c2caa2996 100644 --- a/data/ancestries/ancestry-kitsune.json +++ b/data/ancestries/ancestry-kitsune.json @@ -4,9 +4,11 @@ "name": "Kitsune", "source": "LOAG", "page": 120, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, @@ -19,8 +21,8 @@ "Additional languages equal to your Intelligence modifier (if positive). Choose from {@language Elven}, {@language Gnomish}, {@language Goblin}, {@language Halfling}, {@language Dwarven}, {@language Sylvan}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Kitsune", - "Humanoid" + "kitsune", + "humanoid" ], "features": [ { @@ -39,11 +41,11 @@ "unit": "action" }, "traits": [ - "Concentrate", - "Divine", - "Kitsune", - "Polymorph", - "Transmutation" + "concentrate", + "divine", + "kitsune", + "polymorph", + "transmutation" ], "entries": [ "You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless form, which is a {@filter common Medium humanoid ancestry|ancestries|Traits=Humanoid|Size=Medium|Rarity=Common} prevalent where you grew up (typically {@ancestry human}). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the {@action Impersonate} use of {@skill Deception}. You lose any unarmed {@action Strike||Strikes} you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again." @@ -227,8 +229,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "entries": [ "You rise above the triggering effect, refusing to be harmed by it. You gain a +1 circumstance bonus to the triggering saving throw and to any other saving throws you attempt against {@trait divine} effects until the start of your next turn." @@ -250,8 +251,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "entries": [ "You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute." diff --git a/data/ancestries/ancestry-kobold.json b/data/ancestries/ancestry-kobold.json index 9afca8b644..a56920c624 100644 --- a/data/ancestries/ancestry-kobold.json +++ b/data/ancestries/ancestry-kobold.json @@ -9,19 +9,21 @@ "LOCG|36" ] }, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 6, - "size": "Small", + "size": [ + "Small" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Charisma", - "Free" + "dexterity", + "charisma", + "free" ], "flaw": [ - "Constitution" + "constitution" ], "languages": [ "{@language Common}", @@ -29,8 +31,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Aklo}, {@language Dwarven}, {@language Gnomish}, {@language Infernal}, {@language Terran}, {@language Undercommon}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Humanoid", - "Kobold" + "humanoid", + "kobold" ], "features": [ { @@ -386,8 +388,8 @@ "unit": "action" }, "traits": [ - "Kobold", - "Poison" + "kobold", + "poison" ], "entries": [ "You apply your tail's venom to a piercing or slashing weapon. If your next {@action Strike} with that weapon before the end of your next turn hits and deals damage, you deal {@condition persistent damage|CRB|persistent poison damage} equal to your level to the target." diff --git a/data/ancestries/ancestry-leshy.json b/data/ancestries/ancestry-leshy.json index 5ad2642c0b..996757ad6d 100644 --- a/data/ancestries/ancestry-leshy.json +++ b/data/ancestries/ancestry-leshy.json @@ -9,19 +9,21 @@ "LOAG|40" ] }, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 8, - "size": "Small", + "size": [ + "Small" + ], "speed": { "walk": 25 }, "boosts": [ - "Constitution", - "Wisdom", - "Free" + "constitution", + "wisdom", + "free" ], "flaw": [ - "Intelligence" + "intelligence" ], "languages": [ "{@language Common}", @@ -29,8 +31,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Draconic}, {@language Elven}, {@language Gnomish}, {@language Goblin}, {@language Halfling}, {@language Undercommon}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Leshy", - "Plant" + "leshy", + "plant" ], "features": [ { diff --git a/data/ancestries/ancestry-lizardfolk.json b/data/ancestries/ancestry-lizardfolk.json index 99df1a9e34..79e555294d 100644 --- a/data/ancestries/ancestry-lizardfolk.json +++ b/data/ancestries/ancestry-lizardfolk.json @@ -9,19 +9,21 @@ "LOAG|44" ] }, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Strength", - "Wisdom", - "Free" + "strength", + "wisdom", + "free" ], "flaw": [ - "Intelligence" + "intelligence" ], "languages": [ "{@language Common}", @@ -29,8 +31,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Amurrun|Bst}, {@language Aquan}, {@language Boggard|Bst}, {@language Draconic}, {@language Elven}, {@language Jotun}, {@language Sylvan}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Lizardfolk", - "Humanoid" + "lizardfolk", + "humanoid" ], "features": [ { diff --git a/data/ancestries/ancestry-orc.json b/data/ancestries/ancestry-orc.json index ee4baf727d..9b0243f424 100644 --- a/data/ancestries/ancestry-orc.json +++ b/data/ancestries/ancestry-orc.json @@ -9,15 +9,17 @@ "LOAG|48" ] }, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 10, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Strength", - "Free" + "strength", + "free" ], "languages": [ "{@language Common}", @@ -25,8 +27,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Goblin}, {@language Jotun}, {@language Terran}, {@language Undercommon}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Orc", - "Humanoid" + "orc", + "humanoid" ], "features": [ { diff --git a/data/ancestries/ancestry-poppet.json b/data/ancestries/ancestry-poppet.json index 5af92a0db9..f06c40189a 100644 --- a/data/ancestries/ancestry-poppet.json +++ b/data/ancestries/ancestry-poppet.json @@ -4,27 +4,29 @@ "name": "Poppet", "source": "LOTGB", "page": 60, - "rarity": "Rare", + "rarity": "rare", "hp": 6, - "size": "Small", + "size": [ + "Small" + ], "speed": { "walk": 25 }, "boosts": [ - "Constitution", - "Charisma", - "Free" + "constitution", + "charisma", + "free" ], "flaw": [ - "Dexterity" + "dexterity" ], "languages": [ "{@language Common}", "Additional languages equal to your Intelligence modifier (if positive). Choose from {@language Draconic}, {@language Dwarven}, {@language Elven}, {@language Gnomish}, {@language Goblin}, {@language Sylvan}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Construct", - "Humanoid" + "construct", + "humanoid" ], "features": [ { diff --git a/data/ancestries/ancestry-ratfolk.json b/data/ancestries/ancestry-ratfolk.json index ec668ee2fa..d50ee2d396 100644 --- a/data/ancestries/ancestry-ratfolk.json +++ b/data/ancestries/ancestry-ratfolk.json @@ -9,19 +9,21 @@ "LOAG|52" ] }, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 6, - "size": "Small", + "size": [ + "Small" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Intelligence", - "Free" + "dexterity", + "intelligence", + "free" ], "flaw": [ - "Strength" + "strength" ], "languages": [ "{@language Common}", @@ -29,8 +31,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Aklo}, {@language Draconic}, {@language Dwarven}, {@language Gnoll}, {@language Gnomish}, {@language Goblin}, {@language Halfling}, {@language Orcish}, {@language Undercommon}, or any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Humanoid", - "Ratfolk" + "humanoid", + "ratfolk" ], "features": [ { diff --git a/data/ancestries/ancestry-shisk.json b/data/ancestries/ancestry-shisk.json index 4f9d59bfae..22a6afbade 100644 --- a/data/ancestries/ancestry-shisk.json +++ b/data/ancestries/ancestry-shisk.json @@ -4,15 +4,17 @@ "name": "Shisk", "source": "LOME", "page": 122, - "rarity": "Rare", + "rarity": "rare", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Intelligence", - "Free" + "intelligence", + "free" ], "languages": [ "{@language Mwangi}", @@ -20,8 +22,8 @@ "Additional languages equal to your Intelligence modifier (if positive). Choose from any {@filter Common language|languages||Type=Common}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Humanoid", - "Shisk" + "humanoid", + "shisk" ], "features": [ { diff --git a/data/ancestries/ancestry-shoony.json b/data/ancestries/ancestry-shoony.json index e0e0d38e2c..fe9834a98e 100644 --- a/data/ancestries/ancestry-shoony.json +++ b/data/ancestries/ancestry-shoony.json @@ -4,19 +4,21 @@ "name": "Shoony", "source": "EC3", "page": 72, - "rarity": "Rare", + "rarity": "rare", "hp": 6, - "size": "Small", + "size": [ + "Small" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Charisma", - "Free" + "dexterity", + "charisma", + "free" ], "flaw": [ - "Constitution" + "constitution" ], "languages": [ "{@language Common}", @@ -24,8 +26,8 @@ "Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Dwarven}, {@language Gnomish}, {@language Goblin}, {@language Halfling}, {@language Terran}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Humanoid", - "Shoony" + "humanoid", + "shoony" ], "features": [ { diff --git a/data/ancestries/ancestry-sprite.json b/data/ancestries/ancestry-sprite.json index 23b47471cd..4d713cbc11 100644 --- a/data/ancestries/ancestry-sprite.json +++ b/data/ancestries/ancestry-sprite.json @@ -4,19 +4,21 @@ "name": "Sprite", "source": "LOAG", "page": 126, - "rarity": "Rare", + "rarity": "rare", "hp": 6, - "size": "Tiny", + "size": [ + "Tiny" + ], "speed": { "walk": 20 }, "boosts": [ - "Dexterity", - "Intelligence", - "Free" + "dexterity", + "intelligence", + "free" ], "flaw": [ - "Strength" + "strength" ], "languages": [ "{@language Common}", @@ -24,8 +26,8 @@ "Additional languages equal to your Intelligence modifier (if positive). Choose from {@language Abyssal}, {@language Celestial}, {@language Draconic}, {@language Dwarven}, {@language Undercommon}, {@language Utopian|Bst}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Fey", - "Sprite" + "fey", + "sprite" ], "features": [ { diff --git a/data/ancestries/ancestry-strix.json b/data/ancestries/ancestry-strix.json index aae63445bb..d885758858 100644 --- a/data/ancestries/ancestry-strix.json +++ b/data/ancestries/ancestry-strix.json @@ -4,15 +4,17 @@ "name": "Strix", "source": "LOAG", "page": 132, - "rarity": "Rare", + "rarity": "rare", "hp": 8, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Free" + "dexterity", + "free" ], "languages": [ "{@language Common}", @@ -20,8 +22,8 @@ "Additional languages equal to your Intelligence modifier (if positive). Choose from {@language Draconic}, {@language Jotun||Giant}, {@language Gnomish||Gnome}, {@language Infernal}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Humanoid", - "Strix" + "humanoid", + "strix" ], "features": [ { diff --git a/data/ancestries/ancestry-tengu.json b/data/ancestries/ancestry-tengu.json index b30130f21c..270209583a 100644 --- a/data/ancestries/ancestry-tengu.json +++ b/data/ancestries/ancestry-tengu.json @@ -9,15 +9,17 @@ "LOAG|52" ] }, - "rarity": "Uncommon", + "rarity": "uncommon", "hp": 6, - "size": "Medium", + "size": [ + "Medium" + ], "speed": { "walk": 25 }, "boosts": [ - "Dexterity", - "Free" + "dexterity", + "free" ], "languages": [ "{@language Common}", @@ -25,8 +27,8 @@ "Additional languages equal to your Intelligence modifier (if positive). Choose from {@language Dwarven}, {@language Elven}, {@language Halfling}, {@language Gnomish}, {@language Goblin}, {@language Sylvan}, and any other languages to which you have access (such as the languages prevalent in your region)." ], "traits": [ - "Humanoid", - "Tengu" + "humanoid", + "tengu" ], "features": [ { diff --git a/data/ancestries/versatile-heritages.json b/data/ancestries/versatile-heritages.json index b48ba22b16..59f920c94e 100644 --- a/data/ancestries/versatile-heritages.json +++ b/data/ancestries/versatile-heritages.json @@ -12,7 +12,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears. You gain the {@trait aasimar} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter aasimar feats|feats||type=ancestry|ancestries=aasimar} and feats from your ancestry whenever you gain an ancestry feat." + "You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears. You gain the {@trait aasimar} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter aasimar feats|feats||type=ancestry|ancestry & heritage=aasimar} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -153,7 +153,7 @@ ] }, "traits": [ - "Aasimar" + "aasimar" ] }, { @@ -163,7 +163,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "You were born with a connection to Axis, the Plane of Law. You gain the {@trait aphorite} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter aphorite feats|feats||type=ancestry|ancestries=aphorite} and feats from your ancestry whenever you gain an ancestry feat." + "You were born with a connection to Axis, the Plane of Law. You gain the {@trait aphorite} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter aphorite feats|feats||type=ancestry|ancestry & heritage=aphorite} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -232,7 +232,7 @@ } ], "traits": [ - "Aphorite" + "aphorite" ] }, { @@ -242,22 +242,21 @@ "versatile": true, "rarity": "rare", "entries": [ - "The blood of a beast flows through your veins, granting you the ferocity and might of animals. Only creatures with the {@trait humanoid} trait can take the beastkin versatile heritage. Choose a type of animal such as bat, eagle, shark, spider, tyrannosaurus, wasp, or wolf. This is the type of animal tied to your heritage and is known as your inherent animal. You gain the {@trait beast} and {@trait beastkin} traits, in addition to the traits from your ancestry. A beastkin's hybrid form is their natural shape. You gain the {@action Change Shape|LOAG} ability. You can choose from {@filter beastkin feats|feats||type=ancestry|ancestries=beastkin} and feats from your ancestry whenever you gain an ancestry feat.", + "The blood of a beast flows through your veins, granting you the ferocity and might of animals. Only creatures with the {@trait humanoid} trait can take the beastkin versatile heritage. Choose a type of animal such as bat, eagle, shark, spider, tyrannosaurus, wasp, or wolf. This is the type of animal tied to your heritage and is known as your inherent animal. You gain the {@trait beast} and {@trait beastkin} traits, in addition to the traits from your ancestry. A beastkin's hybrid form is their natural shape. You gain the {@action Change Shape|LOAG} ability. You can choose from {@filter beastkin feats|feats||type=ancestry|ancestry & heritage=beastkin} and feats from your ancestry whenever you gain an ancestry feat.", { "type": "ability", "style": "full", "name": "Change Shape", "traits": [ - "Concentrate", - "Polymorph", - "Primal", - "Transmutation" + "concentrate", + "polymorph", + "primal", + "transmutation" ], "page": 79, "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "entries": [ "You change into your humanoid or hybrid shape. Each shape has a specific, persistent appearance, and most beastkin remain in their hybrid shapes by default. In hybrid shape, you appear as a mix between your ancestry and your inherent animal. While in hybrid shape, you gain a jaws unarmed Strike resembling the features of your inherent animal (fangs for bats, beaks for eagles, mandibles for wasps, and so on). Your jaws deal {@dice 1d4} piercing damage, have the {@trait agile}, {@trait finesse}, and {@trait unarmed} traits, and are in the brawling weapon group. In your humanoid shape, you retain the appearance of your original ancestry." @@ -333,7 +332,7 @@ } ], "traits": [ - "Beastkin" + "beastkin" ] }, { @@ -343,7 +342,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "Your mother was a hag. Your heterochromatic eyes are the most obvious signifier of this parentage, but you likely also have a slighter build, paler skin, and darker hair than most members of your other parent's ancestry. You gain the {@trait changeling} trait. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter changeling feats|feats||type=ancestry|ancestries=changeling} and feats from your ancestry whenever you gain an ancestry feat." + "Your mother was a hag. Your heterochromatic eyes are the most obvious signifier of this parentage, but you likely also have a slighter build, paler skin, and darker hair than most members of your other parent's ancestry. You gain the {@trait changeling} trait. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter changeling feats|feats||type=ancestry|ancestry & heritage=changeling} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -390,7 +389,7 @@ } ], "traits": [ - "Changeling" + "changeling" ] }, { @@ -400,7 +399,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. You gain the {@trait dhampir} trait, in addition to the traits from your ancestry. You have the negative healing ability, which means you are harmed by positive damage and healed by negative effects as if you were undead. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter dhampir feats|feats||type=ancestry|ancestries=dhampir} and feats from your ancestry whenever you gain an ancestry feat." + "You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. You gain the {@trait dhampir} trait, in addition to the traits from your ancestry. You have the negative healing ability, which means you are harmed by positive damage and healed by negative effects as if you were undead. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter dhampir feats|feats||type=ancestry|ancestry & heritage=dhampir} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -503,7 +502,7 @@ } ], "traits": [ - "Dhampir" + "dhampir" ] }, { @@ -513,7 +512,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard. You gain the {@trait duskwalker} trait in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. Neither your body nor your spirit can ever become undead. You can choose from {@filter duskwalker feats|feats|type=ancestry|ancestries=duskwalker} and feats from your ancestry whenever you gain an ancestry feat." + "Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard. You gain the {@trait duskwalker} trait in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. Neither your body nor your spirit can ever become undead. You can choose from {@filter duskwalker feats|feats|type=ancestry|ancestry & heritage=duskwalker} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -631,7 +630,7 @@ } ], "traits": [ - "Duskwalker" + "duskwalker" ] }, { @@ -641,7 +640,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "Your blood is touched by primal chaos. You gain the {@trait ganzi} trait in addition to the traits from your ancestry. You gain resistance to a single damage type equal to half your level; at the beginning of each day, determine randomly whether this resistance applies to acid, electricity, or sonic damage. You also gain a +1 circumstance bonus to saving throws against effects that would cause you to gain the {@condition controlled} condition. You can choose from {@filter ganzi feats|feats||type=ancestry|ancestries=ganzi} and feats from your ancestry whenever you gain an ancestry feat." + "Your blood is touched by primal chaos. You gain the {@trait ganzi} trait in addition to the traits from your ancestry. You gain resistance to a single damage type equal to half your level; at the beginning of each day, determine randomly whether this resistance applies to acid, electricity, or sonic damage. You also gain a +1 circumstance bonus to saving throws against effects that would cause you to gain the {@condition controlled} condition. You can choose from {@filter ganzi feats|feats||type=ancestry|ancestry & heritage=ganzi} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -730,7 +729,7 @@ } ], "traits": [ - "Ganzi" + "ganzi" ] }, { @@ -740,7 +739,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "You descend from fire elementals or bear the mark of the Inner Spheres, and your features illustrate the influence that elemental fire has over you. You gain the {@trait ifrit} trait, in addition to the traits from your ancestry. You gain resistance to fire equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less severe (incredible heat becomes extreme, extreme heat becomes severe, and so on). You can choose from {@filter ifrit feats|feats||type=ancestry|ancestries=ifrit} and feats from your ancestry whenever you gain an ancestry feat." + "You descend from fire elementals or bear the mark of the Inner Spheres, and your features illustrate the influence that elemental fire has over you. You gain the {@trait ifrit} trait, in addition to the traits from your ancestry. You gain resistance to fire equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less severe (incredible heat becomes extreme, extreme heat becomes severe, and so on). You can choose from {@filter ifrit feats|feats||type=ancestry|ancestry & heritage=ifrit} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -810,8 +809,8 @@ } ], "traits": [ - "Ifrit", - "Geniekin" + "ifrit", + "geniekin" ] }, { @@ -821,7 +820,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "An earth elemental ancestor has influenced your bloodline, and your features highlight this elemental planar connection. You might have a crystalline or metallic sheen to your skin or hair, rough and stony flesh, or glittering gemstone eyes. You gain the {@trait oread} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter oread feats|feats||type=ancestry|ancestries=oread} and feats from your ancestry whenever you gain an ancestry feat." + "An earth elemental ancestor has influenced your bloodline, and your features highlight this elemental planar connection. You might have a crystalline or metallic sheen to your skin or hair, rough and stony flesh, or glittering gemstone eyes. You gain the {@trait oread} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter oread feats|feats||type=ancestry|ancestry & heritage=oread} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -892,8 +891,8 @@ } ], "traits": [ - "Oread", - "Geniekin" + "oread", + "geniekin" ] }, { @@ -903,7 +902,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "You are descended from a janni or otherwise embody a dichotomy of opposing elemental planar forces. You gain the {@trait suli} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter suli feats|feats||type=ancestry|ancestries=suli} and feats from your ancestry whenever you gain an ancestry feat." + "You are descended from a janni or otherwise embody a dichotomy of opposing elemental planar forces. You gain the {@trait suli} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter suli feats|feats||type=ancestry|ancestry & heritage=suli} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -973,8 +972,8 @@ } ], "traits": [ - "Suli", - "Geniekin" + "suli", + "geniekin" ] }, { @@ -984,7 +983,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "You are descended from air elementals or were born under the element's influence. You gain the {@trait sylph} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter sylph feats|feats||type=ancestry|ancestries=sylph} and feats from your ancestry whenever you gain an ancestry feat." + "You are descended from air elementals or were born under the element's influence. You gain the {@trait sylph} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter sylph feats|feats||type=ancestry|ancestry & heritage=sylph} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -1054,8 +1053,8 @@ } ], "traits": [ - "Sylph", - "Geniekin" + "sylph", + "geniekin" ] }, { @@ -1065,7 +1064,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "You descend from fiends or bear the mark of the fiendish realms, manifesting as some unusual feature that belies your heritage, such as horns or a tail. You gain the {@trait tiefling} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter tiefling feats|feats||type=ancestry|ancestries=tiefling} and feats from your ancestry whenever you gain an ancestry feat." + "You descend from fiends or bear the mark of the fiendish realms, manifesting as some unusual feature that belies your heritage, such as horns or a tail. You gain the {@trait tiefling} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. You can choose from {@filter tiefling feats|feats||type=ancestry|ancestry & heritage=tiefling} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -1202,7 +1201,7 @@ } ], "traits": [ - "Tiefling" + "tiefling" ] }, { @@ -1212,7 +1211,7 @@ "versatile": true, "rarity": "uncommon", "entries": [ - "A water elemental ancestor influences your bloodline. You gain the {@trait undine} trait, in addition to the traits from your ancestry. You gain a swim Speed of 10 feet and the {@trait amphibious} trait. Like all creatures with the {@trait amphibious} trait, you can breathe both water and air. You can choose from {@filter undine feats|feats||type=ancestry|ancestries=undine} and feats from your ancestry whenever you gain an ancestry feat." + "A water elemental ancestor influences your bloodline. You gain the {@trait undine} trait, in addition to the traits from your ancestry. You gain a swim Speed of 10 feet and the {@trait amphibious} trait. Like all creatures with the {@trait amphibious} trait, you can breathe both water and air. You can choose from {@filter undine feats|feats||type=ancestry|ancestry & heritage=undine} and feats from your ancestry whenever you gain an ancestry feat." ], "info": [ { @@ -1282,8 +1281,8 @@ } ], "traits": [ - "Undine", - "Geniekin" + "undine", + "geniekin" ] } ] diff --git a/data/archetypes.json b/data/archetypes.json index c70e6c58bb..b1e3db536d 100644 --- a/data/archetypes.json +++ b/data/archetypes.json @@ -221,7 +221,7 @@ "If you're playing a beastmaster, you determine the statistics and abilities of your animal companions according to the rules on pages 214 \u2013217 of the Core Rulebook. As a beastmaster, it's possible for you to have more than one animal companion at one time\u2014up to four companions\u2014but only one of those companions, your \"active companion,\" follows you during exploration and in encounters; the rest are nearby, usually foraging or hunting for food. As soon as you gain a second animal companion from the Beastmaster archetype, you also gain Call Companion to switch your active companion. These rules apply to all your companions, regardless of whether you got the animal companion from the beastmaster archetype or from another source.", { "traits": [ - "Exploration" + "exploration" ], "entries": [ "You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions." @@ -366,9 +366,9 @@ "entries": [ "{@b Catharsis Trigger} The event or conditions you must meet to take your Catharsis reaction.", "{@b Catharsis Activation} The benefit when you use Catharsis.", - "{@b Emotional Fervor} Benefits you gain for 3 rounds after you use Catharsis. This entry also lists a spell you're able to cast while in your emotional fervor. You must expend a spell slot to cast it. This slot most be of at least the spell's level, and the spell is automatically heightened to the level of slot you expended.", + "{@b Emotional Fervor} Benefits you gain for 3 rounds after you use Catharsis. This entry also lists a spell you're able to cast while in your emotional fervor. You must expend a spell slot to cast it. This slot must be of at least the spell's level, and the spell is automatically heightened to the level of slot you expended.", "{@b Emotional Fallout} The effect you experience when your emotional fervor ends.", - "{@b Focus Spell} The focus spell you gain if you select the Cathartic Focus Spell archetype feat." + "{@b Focus Spell} The focus spell you gain if you select the {@feat Cathartic Focus Spell|SoM} archetype feat." ] }, { @@ -780,7 +780,7 @@ ], "extraFeats": [], "traits": [ - "Uncommon" + "uncommon" ], "dedicationLevel": 2 }, @@ -1301,7 +1301,7 @@ "type": "pf2-sidebar", "name": "Restricted Spell Slots", "entries": [ - "When applying this archetype to a class that grants additional spell slots with restrictions, such as the specialist {@class wizard}'s specialist school spells or the {@class cleric}'s divine bond, you still gain those additional slots, but they work as normal for your class, and they don't add more spells to your spell collection. A healing font grants you additional spell slots to cast {@spell heal} spells of the highest level you can cast, but doesn't add {@spell heal} to your spell collection. A harming font does the same for the {@spell harm} spell. As a specialist {@class wizard}, you prepare one spell per level from your specialty school, which also aren't added to your spell collection." + "When applying this archetype to a class that grants additional spell slots with restrictions, such as the specialist {@class wizard||wizard's} {@classFeature Arcane School|Wizard||1||specialist school} spells or the {@class cleric||cleric's} {@classFeature divine font|Cleric||1}, you still gain those additional slots, but they work as normal for your class, and they don't add more spells to your spell collection. A healing font grants you additional spell slots to cast {@spell heal} spells of the highest level you can cast, but doesn't add {@spell heal} to your spell collection. A harming font does the same for the {@spell harm} spell. As a specialist {@class wizard}, you prepare one spell per level from your specialty school, which also aren't added to your spell collection." ] }, { @@ -1315,8 +1315,8 @@ "type": "pf2-h3", "name": "Adjucidating Class Feats and Features", "entries": [ - "Some of your class feats or features might rely on the fact that you prepare spells in spell slots. While some class feats might no longer work or be necessary with the flexible spellcaster archetype, in many cases you can make a simple replacement and continue using the class feat. The following class feats simply require replacing \"a spell you have prepared\" or \"a prepared spell\" for \"a spell in your collection\" or \"a spell slot.\" For example, in {@feat Counterspell (Wizard)||Counterspell}, you'd replace \"a spell you have prepared\" in the trigger for \"a spell in your collection\" and \"expend a prepared spell\" for \"expend a spell slot.\" Similarly, in arcane bond, you'd replace \"cast one spell you prepared today and already cast\" with \"cast one spell in your collection you've already cast today.\"", - "The {@feat Counterspell (Wizard)||Counterspell} and {@feat Leyline Conduit} feats in the Core Rulebook need these substitutions, as does {@feat Form Retention|APG} from the Advanced Player's Guide. {@feat Spell Mastery} provides additional restricted spells, like {@classFeature divine font|Cleric||1} or specialist spells; you can take it, but it doesn't add to your collection and works like normal prepared spells." + "Some of your class feats or features might rely on the fact that you prepare spells in spell slots. While some class feats might no longer work or be necessary with the flexible spellcaster archetype, in many cases you can make a simple replacement and continue using the class feat. The following class feats simply require replacing \"a spell you have prepared\" or \"a prepared spell\" for \"a spell in your collection\" or \"a spell slot.\" For example, in {@feat Counterspell (Wizard)||Counterspell}, you'd replace \"a spell you have prepared\" in the trigger for \"a spell in your collection\" and \"expend a prepared spell\" for \"expend a spell slot.\" Similarly, in {@classFeature arcane bond|Wizard||1}, you'd replace \"cast one spell you prepared today and already cast\" with \"cast one spell in your collection you've already cast today.\"", + "The {@feat Counterspell (Wizard)||Counterspell} and {@feat Leyline Conduit} feats in the Core Rulebook need these substitutions, as does {@feat Form Retention|APG} from the Advanced Player's Guide. {@feat Spell Mastery|APG} provides additional restricted spells, like {@classFeature divine font|Cleric||1} or specialist spells; you can take it, but it doesn't add to your collection and works like normal prepared spells." ] }, { @@ -1329,12 +1329,6 @@ ] } ], - "extraFeats": [ - "4|Familiar (Sorcerer)|CRB", - "6|Enhanced Familiar (Sorcerer)|CRB", - "8|Current Spell|APG", - "8|Water Step|CRB" - ], "miscTags": [ "Class Archetype" ], @@ -1987,7 +1981,7 @@ "page": 240, "entries": [ "You've learned arcane magic following the path of the runelords. You unlock secrets of a chosen school of magic while forsaking lesser schools. You learn the secrets of runic magic, the building blocks of magic. But be warned: you might succumb to sin in your pursuit of power.", - "You also learn to use polearms, the signature weapons of the runelords, and can acquire the secrets of the mighty, ancient magic items called {@item aeon stone||aeon stones}, embedding them into your skin.", + "You also learn to use polearms, the signature weapons of the runelords, and can acquire the secrets of the mighty, ancient magic items called {@item aeon stone (generic)||aeon stones}, embedding them into your skin.", { "type": "pf2-h3", "name": "Runelord Specialization", @@ -2304,7 +2298,7 @@ "name": "The Fruits of Research", "entries": [ "While magic can spring from many sources, from wizard tutors to self-taught savants, the art of the spell trickster often springs from sophisticated magical research. The magical academies in Golarion have no claim to magic as a whole but can often teach lesser-known variants of a spell to their students. At the Magaambya academy in the Mwangi Expanse, for instance, initiates study multiple traditions of magic, adapting the techniques of harnessing magical essence from one tradition to create new methods of casting spells in another. The Arclords of Nex have spent thousands of years honing spells in both wartime and peace, demonstrating a fine control over the arcane by effortlessly changing their magic to suit their whims. The return of New Thassilon brought thousands of magical dabblers and scholars, each with their own unique tricks and each eager to see what new spell variants have developed in their long absence.", - "This isn't to say that spell tricksters come solely from high academia. A {@class sorcerer} might demonstrate aberrant powers in her bloodline magic, hinting at a background more complex than a single eldritch influence acting upon her. An oracle might grope at a divine power that they poorly understand and cast a spell in a unique manner simply because they were never taught otherwise. A witch's patron or a whimsical deity might grant a favored servant a special power for whatever strange motives such beings might possess. Magic in Golarion isn't entirely predictable, no matter how many practitioners wish that it was so. While most spellcasters follow predictable patterns in their art, there are always exceptions.", + "This isn't to say that spell tricksters come solely from high academia. A {@class sorcerer} might demonstrate aberrant powers in her bloodline magic, hinting at a background more complex than a single eldritch influence acting upon her. An {@class oracle|apg} might grope at a divine power that they poorly understand and cast a spell in a unique manner simply because they were never taught otherwise. A {@class witch|apg}'s patron or a whimsical deity might grant a favored servant a special power for whatever strange motives such beings might possess. Magic in Golarion isn't entirely predictable, no matter how many practitioners wish that it was so. While most spellcasters follow predictable patterns in their art, there are always exceptions.", "The rules in this section are presented as part of an archetype, meant for a character dedicated to the art of innovating magic\u2014but you don't have to limit yourself to this premise. At the GM's discretion, a spell trickster feat could be made available to a character as a class feat without the character taking the archetype. In most cases, this option should only be offered as a reward or story element that the character, GM, or group has dedicated a significant amount of time to developing\u2014a character who wishes to partake in these options without GM permission or involvement should simply take the spell trickster archetype. These feats could be used to represent the payoff from extended magical research; finding forgotten or forbidden lore in a lost corner of Golarion; pleasing a god, patron, or other notable power; a magical plane or artifact exerting its influence; or any other number of situations that an adventurer might encounter while exploring. Keep in mind, however, that these feats were created and balanced to be part of an archetype. If allowing spell trickster feats as general class feats begins to negatively impact the game, the players should be willing to walk the decision back and rebuild characters as necessary." ] } @@ -2394,7 +2388,7 @@ "source": "G&G", "page": 140, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "As you sink deep into a state of analytical calm and focus on the foe before you, your hands reload a bullet instinctively. Attempt a {@action Recall Knowledge} check against an opponent you can see and then {@action Interact} to reload." @@ -2417,9 +2411,9 @@ "page": 140, "name": "Energy Shot", "traits": [ - "Evocation", - "Magical", - "Spellshot" + "evocation", + "magical", + "spellshot" ], "actionType": { "class": [ @@ -2451,9 +2445,9 @@ "page": 140, "name": "Energy Shot", "traits": [ - "Evocation", - "Magical", - "Spellshot" + "evocation", + "magical", + "spellshot" ], "actionType": { "class": [ @@ -2486,10 +2480,10 @@ "page": 140, "name": "Recall Ammunition", "traits": [ - "Conjuration", - "Magical", - "Spellshot", - "Teleportation" + "conjuration", + "magical", + "spellshot", + "teleportation" ], "actionType": { "class": [ @@ -2522,9 +2516,9 @@ "page": 140, "name": "Dispelling Bullet", "traits": [ - "Abjuration", - "Magical", - "Spellshot" + "abjuration", + "magical", + "spellshot" ], "actionType": { "class": [ diff --git a/data/backgrounds/backgrounds-aoa0.json b/data/backgrounds/backgrounds-aoa0.json index 8e0bca575a..0f96863734 100644 --- a/data/backgrounds/backgrounds-aoa0.json +++ b/data/backgrounds/backgrounds-aoa0.json @@ -5,7 +5,7 @@ "source": "AoA0", "page": 4, "entries": [ - "Dragons have {@condition fascinated} you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire\u2014whatever the source of your interest, you've spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others.", + "Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire\u2014whatever the source of your interest, you've spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others.", "You've likely chosen to attend the Call for Heroes as a way to seek funds as an adventurer to afford more texts about dragons or perhaps out of a desire to encounter one in real life.", "Choose two ability boosts. One must be Strength or Charisma, and one is a free ability boost.", "You're trained in the {@skill Intimidation} skill and the {@skill Lore||Dragon Lore} skill. You gain the {@feat Intimidating Glare} skill feat." @@ -107,7 +107,7 @@ "You're from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a wellknown local adventuring family, or a family with a storied tradition of military or other martial service. You likely also have some sort of skill with your hands, as the people of Breachill are very self-sufficient.", "The Call for Heroes is one of your hometown's most iconic traditions, and you want to attend so you can prove your own merits to the council\u2014beyond simply those of your family's name.", "Choose two ability boosts. One must be Constitution or Charisma, and one is a free ability boost.", - "You're trained in the {@skill Crafting} skill and the {@skill Lore||Breachill Lore} skill. You gain the Specialty {@skill Crafting} skill feat." + "You're trained in the {@skill Crafting} skill and the {@skill Lore||Breachill Lore} skill. You gain the {@feat Specialty Crafting} skill feat." ], "boosts": [ "Constitution", @@ -121,7 +121,7 @@ "Breachill" ], "feat": [ - "Specialty {@skill Crafting}" + "Specialty Crafting" ] }, { @@ -212,7 +212,7 @@ "source": "AoA0", "page": 6, "entries": [ - "Whether you are a local or from out of town, you've heard rumors that Breachill's past contains a {@condition hidden} secret.", + "Whether you are a local or from out of town, you've heard rumors that Breachill's past contains a hidden secret.", "Perhaps you've heard strange rumors that the town's founder, Lamond Breachton, was not the hero everyone touts, or maybe your grandmother heard stories from her own grandmother that contradict the town's accepted narrative of its establishment. In the pursuit of the truth, you've learned to navigate the tangles of politics, and to never take anyone's word at face value.", "You plan to join the Call for Heroes so that you can make yourself known to the council, or perhaps even ingratiating yourself to them, so you can seek the truth and eventually uncover Breachill's secrets! Choose two ability boosts. One must be Strength or Wisdom, and one is a free ability boost.", "You're trained in the {@skill Deception} skill and the {@skill Lore||Politics Lore} skill. You gain the {@feat Lie to Me} skill feat." diff --git a/data/backgrounds/backgrounds-aoa4.json b/data/backgrounds/backgrounds-aoa4.json index 907c4de7f8..568a22e18d 100644 --- a/data/backgrounds/backgrounds-aoa4.json +++ b/data/backgrounds/backgrounds-aoa4.json @@ -15,7 +15,7 @@ "Free" ], "lore": [ - "{@deity Droskar|LOGM}" + "Droskar|LOGM" ], "feat": [ "Skill Training" diff --git a/data/backgrounds/backgrounds-aoa6.json b/data/backgrounds/backgrounds-aoa6.json index d51f4b0805..2b45491760 100644 --- a/data/backgrounds/backgrounds-aoa6.json +++ b/data/backgrounds/backgrounds-aoa6.json @@ -5,7 +5,7 @@ "source": "AoA6", "page": 73, "traits": [ - "Rare" + "rare" ], "entries": [ "The aiudara of {@deity Alseta|LOGM}'s Ring have become more well known, and you are interested in learning more about them.", @@ -32,7 +32,7 @@ "source": "AoA6", "page": 73, "traits": [ - "Rare" + "rare" ], "entries": [ "With the restrictions on Hermean citizenship lifted, you may have fled the city of Promise or have spent some of your childhood in the company of someone who did.", @@ -60,7 +60,7 @@ "source": "AoA6", "page": 73, "traits": [ - "Rare" + "rare" ], "entries": [ "One or more of your parents (either biological or adoptive) were heroes of the Age of Ashes Adventure Path. Others tend to treat you with a bit more respect, or perhaps fear your connections to people of great power.", @@ -87,7 +87,7 @@ "source": "AoA6", "page": 73, "traits": [ - "Rare" + "rare" ], "entries": [ "As the manifestation of {@deity Dahak|LOGM} was destroyed, a shard of the dragon god's wrathful nature infused you, resulting in a violent temper, strange apocalyptic dreams, an obsession with dragon hunting, or some other touch of his influence.", diff --git a/data/backgrounds/backgrounds-aoe0.json b/data/backgrounds/backgrounds-aoe0.json index 726add3f0c..0eaee021e4 100644 --- a/data/backgrounds/backgrounds-aoe0.json +++ b/data/backgrounds/backgrounds-aoe0.json @@ -54,8 +54,8 @@ ], "lore": [ "religion", - "{@deity Iomedae}", - "{@deity Norgorber}" + "Iomedae", + "Norgorber" ] }, { diff --git a/data/backgrounds/backgrounds-apg.json b/data/backgrounds/backgrounds-apg.json index 20187b9945..88a6d1d680 100644 --- a/data/backgrounds/backgrounds-apg.json +++ b/data/backgrounds/backgrounds-apg.json @@ -5,7 +5,7 @@ "source": "APG", "page": 50, "traits": [ - "Rare" + "rare" ], "entries": [ "Your background is... well... honestly, you can't remember! You might have inklings deep within your mind, undercurrents of unusual emotions or unexpected responses to certain people or situations, but ultimately you don't know who you once were. You might be adventuring specifically to help discover yourself. It's up to you and the GM how to handle the truth of your character's backstory. You could leave it to the GM so it's a secret, work together with the GM, or even choose to leave it undecided until later. In any case, you and your GM should determine a few noteworthy details about your character or their belongings to get the first clues to your past.", @@ -72,7 +72,7 @@ "source": "APG", "page": 50, "traits": [ - "Rare" + "rare" ], "entries": [ "You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good or ill. Your blessing grants wisdom and insight to aid you in your struggles. You may or may not even know the identity of the being who blessed you, and the blessing might come with a cost you discover later on.", @@ -93,7 +93,7 @@ "source": "APG", "page": 48, "entries": [ - "You ran the numbers on a large farm, for a merchant's endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and anything else that had to do with money, for better or worse. If better, you might be adventuring to learn how others ply this trade. If worse, you may be {@condition fleeing} from impending consequences, in the hope that no one finds you.", + "You ran the numbers on a large farm, for a merchant's endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and anything else that had to do with money, for better or worse. If better, you might be adventuring to learn how others ply this trade. If worse, you may be fleeing from impending consequences, in the hope that no one finds you.", "Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.", "You're trained in the {@skill Society} skill and the {@skill Lore||Accounting Lore} skill. You gain the {@feat Eye for Numbers|APG} skill feat." ], @@ -189,7 +189,7 @@ "source": "APG", "page": 50, "traits": [ - "Rare" + "rare" ], "entries": [ "You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. However, the curse still hangs over you and sometimes manifests in dangerous ways.", @@ -235,7 +235,7 @@ "source": "APG", "page": 50, "traits": [ - "Rare" + "rare" ], "entries": [ "You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and gained certain abilities from them, though this limited your well-roundedness in mental pursuits.", @@ -260,7 +260,7 @@ "source": "APG", "page": 50, "traits": [ - "Rare" + "rare" ], "entries": [ "You have spent time in the First World or another realm of the fey and aren't entirely the same person you were before.", @@ -308,7 +308,7 @@ "source": "APG", "page": 51, "traits": [ - "Rare" + "rare" ], "entries": [ "You are followed by a spirit or entity, either from childhood or since a traumatic or momentous event. You may have seen this entity. Others may have seen it as well. You have studied esoteric subjects trying to understand your situation, but this presence in your life remains a mystery. Whatever this entity is or wants, it influences your life in subtle ways, not always good. Sometimes the entity helps you, but at other times, its influence is malevolent or harmful. The entity is most likely to surface in stressful situations.", @@ -424,7 +424,7 @@ "source": "APG", "page": 51, "traits": [ - "Rare" + "rare" ], "entries": [ "You died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a strange, instinctual kinship with you.", @@ -470,7 +470,7 @@ "source": "APG", "page": 51, "traits": [ - "Rare" + "rare" ], "entries": [ "You are a prominent member of a royal family. You have taken up the life of an adventurer\u2014perhaps you're a deposed queen hoping to regain her throne, a prince seeking a more exciting life, or a princess on a secret mission.", @@ -627,7 +627,7 @@ "Genealogy" ], "feat": [ - "Fascinating {@skill Performance}" + "Fascinating Performance" ] } ] diff --git a/data/backgrounds/backgrounds-crb.json b/data/backgrounds/backgrounds-crb.json index 8580c0de45..08de0a7647 100644 --- a/data/backgrounds/backgrounds-crb.json +++ b/data/backgrounds/backgrounds-crb.json @@ -45,7 +45,7 @@ "Circus" ], "feat": [ - "Steady {@action Balance}" + "Steady Balance" ] }, { @@ -106,7 +106,7 @@ "Your art is your greatest passion, whatever form it takes.", "Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist.", "Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.", - "You're trained in the {@skill Crafting} skill and the {@skill Lore||Art Lore} skill. You gain the Specialty {@skill Crafting} skill feat." + "You're trained in the {@skill Crafting} skill and the {@skill Lore||Art Lore} skill. You gain the {@feat Specialty Crafting} skill feat." ], "boosts": [ "Dexterity", @@ -297,7 +297,7 @@ "entries": [ "Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer.", "Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.", - "You're trained in the {@skill Performance} skill and the {@skill Lore||Theater Lore} skill. You gain the Fascinating {@skill Performance} skill feat." + "You're trained in the {@skill Performance} skill and the {@skill Lore||Theater Lore} skill. You gain the {@feat Fascinating Performance} skill feat." ], "boosts": [ "Dexterity", diff --git a/data/backgrounds/backgrounds-ec3.json b/data/backgrounds/backgrounds-ec3.json index 29741b1ceb..44c4795ff9 100644 --- a/data/backgrounds/backgrounds-ec3.json +++ b/data/backgrounds/backgrounds-ec3.json @@ -5,7 +5,7 @@ "source": "EC3", "page": 67, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "You spent your early days in the aftermath of one of the great ravenings. You survived thanks to your resourcefulness and perhaps your patron's favor and were blessed with skills and drive thereafter, but you must always hold to his standards, lest the hunger from the depths seek you out once again.", @@ -21,7 +21,7 @@ "Survival" ], "lore": [ - "{@deity Zevgavizeb|EC3}" + "Zevgavizeb|EC3" ], "feat": [ "Ravening's Desperation" diff --git a/data/backgrounds/backgrounds-frp0.json b/data/backgrounds/backgrounds-frp0.json index 2705c4f5a6..44b8a1fc69 100644 --- a/data/backgrounds/backgrounds-frp0.json +++ b/data/backgrounds/backgrounds-frp0.json @@ -48,7 +48,7 @@ "Gladiatorial" ], "feat": [ - "Impressive {@skill Performance}" + "Impressive Performance" ] }, { @@ -82,7 +82,7 @@ "source": "FRP0", "page": 7, "traits": [ - "Rare" + "rare" ], "entries": [ "Have you heard of the peerless sorcerer Hao Jin, also known as the Ruby Phoenix? Of course you have! You're her biggest fan! She's got amazing powers of self-resurrection, her hair is as red and fiery as a phoenix, and she has a huge vault full of the most incredible treasures in the multiverse.", @@ -109,7 +109,7 @@ "source": "FRP0", "page": 7, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "You competed in the last Ruby Phoenix Tournament 10 years ago, though you didn't make it to the end. One wrong step, one mistimed punch, one blocked spell\u2014whatever it was, that was all it took for your opponent to get the upper hand and knock you out of the tournament. Well, maybe it was a simple mistake or maybe you just weren't up to snuff, and you're too headstrong to admit it.", diff --git a/data/backgrounds/backgrounds-g&g.json b/data/backgrounds/backgrounds-g&g.json index 2a28fc21f8..ba6900c74b 100644 --- a/data/backgrounds/backgrounds-g&g.json +++ b/data/backgrounds/backgrounds-g&g.json @@ -5,7 +5,7 @@ "source": "G&G", "page": 124, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "You're an outlaw whose first crime was stealing the guns from Alkenstar's Gunworks which allowed you to commence a crime spree of epic proportions. You don't know where your road ends, but it's probably going to be a bloody affair.", @@ -33,7 +33,7 @@ "source": "G&G", "page": 124, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns.", @@ -130,7 +130,7 @@ "source": "G&G", "page": 124, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "You're a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up every couple of months, hear the cases that have piled up since your last visit, give verdicts, and then it's on to the next town in your itinerary. It's not the easiest life in the world, but it's an interesting one, and you hear some mighty strange cases. Chances are, it was one of those cases that set you on the road to adventure.", @@ -180,7 +180,7 @@ "entries": [ "New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best put to use.", "You might eventually develop a new prototype machine or find a way to make related technologies practical enough for everyone to benefit. Though before you do, you must continue your research! Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.", - "You're trained in the {@skill Society} skill and the {@skill Lore||Engineering Lore} skill. You gain the Eye for Numbers (Advanced Player's Guide 206) skill feat." + "You're trained in the {@skill Society} skill and the {@skill Lore||Engineering Lore} skill. You gain the {@feat Eye for Numbers|apg} skill feat." ], "boosts": [ "Dexterity", @@ -192,6 +192,9 @@ ], "lore": [ "Engineering" + ], + "feat": [ + "Eye for Numbers" ] }, { @@ -245,7 +248,7 @@ "source": "G&G", "page": 46, "traits": [ - "Rare" + "rare" ], "entries": [ "Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didn't finish you off. Now, the world is yours to explore\u2014but \"you\" may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically.", @@ -338,7 +341,7 @@ "Few celebrations in Tian-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the fireworks, set the fuses, and choreograph the performance, bringing the show together in a finale of lights and explosions. Then it's time to pack up your gear and move on to the next civic holiday or religious festival.", "Of course, someone who travels the roads with a pack full of high explosives is bound to run into an adventure or two along the way, and so over time, your fireworks have been spent in support of that life.", "Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.", - "You're trained in the {@skill Performance} skill and the {@skill Lore||Engineering Lore} skill. You gain the Fascinating {@skill Performance} skill feat." + "You're trained in the {@skill Performance} skill and the {@skill Lore||Engineering Lore} skill. You gain the {@feat Fascinating Performance} skill feat." ], "boosts": [ "Intelligence", @@ -352,7 +355,7 @@ "Engineering" ], "feat": [ - "Fascinating {@skill Performance}" + "Fascinating Performance" ] }, { @@ -360,7 +363,7 @@ "source": "G&G", "page": 124, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "You're a dwarven agent of the Goldhand Lodge, a collection of dwarven merchants based out of Dongun Hold who seeks to sell guns far and wide. High King Anong Arunak hasn't expressed approval for such a method of distribution yet, but in the meantime you're still out and about, talking up your wares and occasionally providing visceral demonstrations of the overwhelming stopping power of your firearms. These demonstrations and sales have given you a taste for adventure, and the constant threat of piracy has convinced you of the importance of adventuring with a group.", @@ -391,7 +394,7 @@ "Today, you can easily repair, modify, or improve nearly any firearm you've seen before, and even if you haven't seen it, you'll break it down to learn about what makes it tick in no time.", "You've taken those skills on the road, using them to assist yourself and your allies as an adventurer when it comes to maintaining their weapons, shields, armor, and more.", "Choose two ability boosts. One of these boosts must be to Intelligence or Dexterity, and one is a free ability boost.", - "You're trained in the {@skill Crafting} skill and the {@skill Lore||Engineering Lore} skill. You gain the Quick {@action Repair} skill feat." + "You're trained in the {@skill Crafting} skill and the {@skill Lore||Engineering Lore} skill. You gain the {@feat Quick Repair} skill feat." ], "boosts": [ "Intelligence", @@ -508,7 +511,7 @@ "page": 45, "entries": [ "The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them tick and how to maintain them. An adventuring group might keep you around to repair their equipment, or you might travel around to offer your rare services to those in need\u2014for a price, of course! Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.", - "You're trained in the {@skill Crafting} skill and the {@skill Lore||Engineering Lore} skill. You gain the Quick {@action Repair} skill feat." + "You're trained in the {@skill Crafting} skill and the {@skill Lore||Engineering Lore} skill. You gain the {@feat Quick Repair} skill feat." ], "boosts": [ "Strength", @@ -522,7 +525,7 @@ "Engineering" ], "feat": [ - "Quick {@action Repair}" + "Quick Repair" ] }, { @@ -530,7 +533,7 @@ "source": "G&G", "page": 46, "traits": [ - "Rare" + "rare" ], "entries": [ "Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its needles into you or locked its spidery legs around your neck, torso, or upper arm.", @@ -539,7 +542,7 @@ "Though you have several theories on what the symbiotic entity might be, you have no definitive answers\u2014this may be why you're adventuring in the first place, or perhaps you've made a deal with someone to get it removed.", "The entity might talk to you periodically, or it might only speak when it wants you to do something in particular or finds the two of you in danger. You and the GM should decide on the entity's motivations, or if the motivations should be a secret known only to the GM.", "Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.", - "You're trained in the {@skill Arcana} skill and an additional skill in which the clockwork entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were Aiding you.", + "You're trained in the {@skill Arcana} skill and an additional skill in which the clockwork entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were {@action Aid||Aiding} you.", "If you accept but fail the check, the entity clenches up and you are {@condition stunned|CRB|stunned 1} ({@condition stunned|CRB|stunned 2} on a critical failure)." ], "boosts": [ @@ -556,7 +559,7 @@ "source": "G&G", "page": 45, "entries": [ - "While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a {@condition wounded} soldier, or a vanguard surgeon who's found replacing organs with clockwork more effective than repairing them. Perhaps you've also worked to \"optimize\" organic bodies with fine machinery, with or without the permission of your patients.", + "While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a wounded soldier, or a vanguard surgeon who's found replacing organs with clockwork more effective than repairing them. Perhaps you've also worked to \"optimize\" organic bodies with fine machinery, with or without the permission of your patients.", "Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.", "You're trained in the {@skill Medicine} skill and the {@skill Lore||Engineering Lore} skill. You gain the {@feat Risky Surgery|APG} skill feat." ], @@ -580,7 +583,7 @@ "source": "G&G", "page": 125, "traits": [ - "Rare" + "rare" ], "entries": [ "You're called to serve a specific purpose\u2014your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to you one day in a vision, clear as a bell and twice as loud. You have some task that only you can accomplish. You mission might be as dangerous as killing a deadly tyrant or as simple as opening a particular door on a particular day.", @@ -602,7 +605,7 @@ "source": "G&G", "page": 124, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "Was it five shots or six? It doesn't really matter in the end, because after those nice folks bought all your drinks, you woke up on the lowest rung of the ladder. Whether a crewmate on a ship, a conscript in an army, or something worse, you've nowhere to go but up. This background generally requires buy-in with the entire group to tell a story allowing you to play a character starting their adventuring due to circumstances outside their own control. However, you can also play a character who was once press-ganged and has since escaped that life. If you do, press-ganged doesn't have the {@trait uncommon} trait, and it has the same {@trait mechanical} effects either way.", @@ -653,7 +656,7 @@ "source": "G&G", "page": 125, "traits": [ - "Rare" + "rare" ], "entries": [ "You died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you had some unfinished business, or maybe you were just so tough and so mean that Hell itself spat you out. Either way, you came back for a reason.", @@ -719,7 +722,7 @@ "source": "G&G", "page": 47, "traits": [ - "Rare" + "rare" ], "entries": [ "Through bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork mechanism.", @@ -741,7 +744,7 @@ "source": "G&G", "page": 124, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "You hold an official title of sheriff or deputy in a small community. Those that would do harm to others flee your gaze, for they know it brings the promise of castigation.", @@ -795,7 +798,7 @@ "source": "G&G", "page": 125, "traits": [ - "Rare" + "rare" ], "entries": [ "You've ridden a tornado, lassoed a river, mooned a dragon under a full moon, and shot six zombies with one bullet. That's what the stories say, anyway, and even if people don't strictly believe them, they are curious about you. Certainly, the stories keep spreading, and it would appear that you either have a unique destiny or are trying to convince the world that you do.", @@ -821,7 +824,7 @@ "source": "G&G", "page": 47, "traits": [ - "Rare" + "rare" ], "entries": [ "Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you can't use magic, forcing you to rely on gadgets and ingenuity where others trust in spells and magical items. You might have been well-versed in magic before, or barely familiar with its use. This event may have injured your body in visible ways, but no matter the extent of your injuries, your body no longer interacts with healing magic in any capacity.", @@ -846,7 +849,7 @@ "entries": [ "You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your heart. Perhaps you sell your wares from a particular shop or from the back of a wagon as you travel from town to town.", "Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.", - "You're trained in the {@skill Crafting} skill and the {@skill Lore||Mercantile Lore} skill. You gain the Specialty {@skill Crafting} skill feat, choosing artistry, blacksmithing, glassmaking, leatherworking, tailoring, or woodworking as your specialty.", + "You're trained in the {@skill Crafting} skill and the {@skill Lore||Mercantile Lore} skill. You gain the {@feat Specialty Crafting} skill feat, choosing artistry, blacksmithing, glassmaking, leatherworking, tailoring, or woodworking as your specialty.", "While most backgrounds are available to any character, some backgrounds are so unusual that just having them makes a character rare and extraordinary.", "These rare backgrounds can give a player a significantly different roleplaying experience by setting their character up with a history or legacy beyond the norm. For example, when a character with the discarded duplicate background is the duplicate of a world-shaking or plot-essential NPC, the character is situated in a special position within the narrative. Your character's background is an intrinsic part of where they come from and not something they earn during the game. Rare backgrounds should be chosen only after a discussion between the GM and other players as to whether one would apply for a particular character in your group's game." ], @@ -862,7 +865,7 @@ "Mercantile" ], "feat": [ - "Specialty {@skill Crafting}" + "Specialty Crafting" ] }, { @@ -936,7 +939,7 @@ "source": "G&G", "page": 47, "traits": [ - "Rare" + "rare" ], "entries": [ "Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a living, breathing creature.", diff --git a/data/backgrounds/backgrounds-lowg.json b/data/backgrounds/backgrounds-lowg.json index 2116cb781b..8d62e320b0 100644 --- a/data/backgrounds/backgrounds-lowg.json +++ b/data/backgrounds/backgrounds-lowg.json @@ -277,7 +277,7 @@ "entries": [ "You grew up in the soggy, squalid quarter of Absalom known as the Puddles. You're at home in tightly packed urban environments.", "Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.", - "You're trained in the {@skill Acrobatics} skill and the {@skill Lore||Absalom Lore} skill. You gain the Steady {@action Balance} skill feat." + "You're trained in the {@skill Acrobatics} skill and the {@skill Lore||Absalom Lore} skill. You gain the {@feat Steady Balance} skill feat." ], "boosts": [ "Dexterity", @@ -291,7 +291,7 @@ "Absalom" ], "feat": [ - "Steady {@action Balance}" + "Steady Balance" ] }, { @@ -807,7 +807,7 @@ "Even in a city renowned for its alchemy, you were able to rise above the competition.", "Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.", "You're trained in the {@skill Crafting} skill and the {@skill Lore||Alchemical Lore} skill.", - "You gain the Specialty {@skill Crafting} skill feat with alchemy." + "You gain the {@feat Specialty Crafting} skill feat with alchemy." ], "boosts": [ "Dexterity", @@ -821,7 +821,7 @@ "Alchemical" ], "feat": [ - "Specialty {@skill Crafting}" + "Specialty Crafting" ] }, { @@ -943,7 +943,7 @@ "source": "LOWG", "page": 58, "entries": [ - "Whether you're a {@condition fascinated} outsider or a local proud of your nation's storied past, you're a devoted student of Osirion's history.", + "Whether you're a fascinated outsider or a local proud of your nation's storied past, you're a devoted student of Osirion's history.", "You might be a traveling professor, a member of a society like the Pathfinders or the Esoteric Order of the Palatine Eye, or even a simple tomb robber cashing in on the glories of the past.", "Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.", "You're trained in the {@skill Occultism} skill and the {@skill Lore||Ancient Osirion Lore} skill. You gain the {@feat Oddity Identification} skill feat." @@ -1181,7 +1181,7 @@ "Abyssal" ], "feat": [ - "{@feat Battle Medicine}" + "Battle Medicine" ] }, { @@ -1212,7 +1212,7 @@ "source": "LOWG", "page": 70, "entries": [ - "You're {@condition fascinated} by the lost Azlanti Empire and have dedicated yourself to seeking out and studying every {@condition broken} artifact or scrap of knowledge that remains, whether as an academic pursuit or simply for the joy of treasure hunting.", + "You're fascinated by the lost Azlanti Empire and have dedicated yourself to seeking out and studying every broken artifact or scrap of knowledge that remains, whether as an academic pursuit or simply for the joy of treasure hunting.", "Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.", "You're trained in the {@skill Arcana} skill and the {@skill Lore||Azlant Lore} skills. You gain the {@feat Quick Identification} skill feat." ], @@ -1253,7 +1253,7 @@ "Anatomy" ], "feat": [ - "{@feat Battle Medicine}" + "Battle Medicine" ] }, { @@ -1263,7 +1263,7 @@ "entries": [ "As an experienced sailor from Senghor, you know that the only thing saving you from disaster on the high seas is a properly maintained ship. You know boat-building inside and out and you can quickly cobble together a solution in the event that something breaks.", "Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.", - "You're trained in the {@skill Crafting} skill and the {@skill Lore||Sailing Lore} skill. You gain the Quick {@action Repair} skill feat." + "You're trained in the {@skill Crafting} skill and the {@skill Lore||Sailing Lore} skill. You gain the {@feat Quick Repair} skill feat." ], "boosts": [ "Intelligence", @@ -1277,7 +1277,7 @@ "Sailing" ], "feat": [ - "Quick {@action Repair}" + "Quick Repair" ] }, { @@ -1335,7 +1335,7 @@ "entries": [ "You've dedicated your life to unraveling the secrets of the ancient Shory Empire, either through meticulous research or by traveling into dangerous and distant ruins to track down longlost artifacts.", "Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.", - "You're trained in the {@skill Crafting} skill and the {@skill Lore||Shory Lore} skill. You gain the Specialty {@skill Crafting} skill feat." + "You're trained in the {@skill Crafting} skill and the {@skill Lore||Shory Lore} skill. You gain the {@feat Specialty Crafting} skill feat." ], "boosts": [ "Dexterity", @@ -1349,7 +1349,7 @@ "Shory" ], "feat": [ - "Specialty {@skill Crafting}" + "Specialty Crafting" ] }, { @@ -1554,7 +1554,7 @@ "source": "LOWG", "page": 70, "entries": [ - "You love diving and exploring the world beneath the waves, and long periods of swimming have trained you to move easily through the water. You're also {@condition fascinated} by undersea creatures and cultures\u2014and may even have a trace of one of them in your own lineage.", + "You love diving and exploring the world beneath the waves, and long periods of swimming have trained you to move easily through the water. You're also fascinated by undersea creatures and cultures\u2014and may even have a trace of one of them in your own lineage.", "Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost.", "You're trained in the {@skill Athletics} skill and the {@skill Lore||Ocean Lore} skill.", "You gain the {@feat Underwater Marauder} skill feat." @@ -1605,7 +1605,7 @@ "entries": [ "You have spent your youth wandering the lands of Varisia and beyond among the brightly painted wagons of a Varisian caravan. You have heard endless tales of your people's history and lore, and have learned many songs and stories from the disparate people you have met.", "Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.", - "You're trained in the {@skill Performance} skill and the {@skill Lore||Circus Lore} skill. You gain the Fascinating {@skill Performance} skill feat." + "You're trained in the {@skill Performance} skill and the {@skill Lore||Circus Lore} skill. You gain the {@feat Fascinating Performance} skill feat." ], "boosts": [ "Dexterity", @@ -1619,7 +1619,7 @@ "Circus" ], "feat": [ - "Fascinating {@skill Performance}" + "Fascinating Performance" ] }, { @@ -1680,7 +1680,7 @@ "You might have been born and raised among the druids of the Verduran Forest, or you may have spent time among them as an adult and come to know their ways.", "Choose two ability boosts.", "One must be to Dexterity or Wisdom, and one is a free ability boost.", - "You're trained in the {@skill Nature} skill as well as the {@skill Lore||Forest Lore} skill. You gain the Natural {@skill Medicine} skill feat." + "You're trained in the {@skill Nature} skill as well as the {@skill Lore||Forest Lore} skill. You gain the {@feat Natural Medicine} skill feat." ], "boosts": [ "Dexterity", @@ -1695,7 +1695,7 @@ "Forest" ], "feat": [ - "Natural {@skill Medicine}" + "Natural Medicine" ] }, { @@ -1767,7 +1767,7 @@ "Alchemical" ], "feat": [ - "Alchemical {@skill Crafting}" + "Alchemical Crafting" ] } ] diff --git a/data/backgrounds/backgrounds-som.json b/data/backgrounds/backgrounds-som.json index 1418261946..287513bdbb 100644 --- a/data/backgrounds/backgrounds-som.json +++ b/data/backgrounds/backgrounds-som.json @@ -29,7 +29,7 @@ "source": "SoM", "page": 30, "traits": [ - "Rare" + "rare" ], "entries": [ "Magic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight magic-users.", @@ -72,7 +72,7 @@ "source": "SoM", "page": 30, "traits": [ - "Rare" + "rare" ], "entries": [ "Your birth has fulfilled a prediction, and people close to you are counting on you to do great things. There's intense pressure on you to be up to the task, and the fickle nature of prophecy complicates your path.", @@ -142,8 +142,8 @@ "source": "SoM", "page": 219, "traits": [ - "Rare", - "Pervasive Magic" + "rare", + "pervasive magic" ], "entries": [ "Exposure to a significant magical event overloaded you with magical energy. Perhaps you were exposed to dangerous levels of magical energy that left you near death, or it built up over long-term exposure to a powerful source of magic.", @@ -189,7 +189,7 @@ "source": "SoM", "page": 30, "traits": [ - "Rare" + "rare" ], "entries": [ "You've sought out a powerful genie and requested their blessing, hoping to increase your fortune. Your wish was vague, but fortune and the genie favored you with a more powerful effect than an ordinary wish, granting you bits of wish-twisted luck throughout the rest of your life.", @@ -236,7 +236,7 @@ "source": "SoM", "page": 30, "traits": [ - "Rare" + "rare" ], "entries": [ "At some point in your life, powerful people performed magical experiments on you that changed you permanently.", @@ -340,8 +340,8 @@ "source": "SoM", "page": 219, "traits": [ - "Rare", - "Pervasive Magic" + "rare", + "pervasive magic" ], "entries": [ "You spent years predicting, identifying, and harnessing the innate magical talents of those around you. A magic-rich world has taught you that you can never have too much training when everyone around you is capable of magic.", @@ -412,7 +412,7 @@ "source": "SoM", "page": 31, "traits": [ - "Rare" + "rare" ], "entries": [ "You have long been gifted with the ability to see and speak with the departed. This could have manifested at your birth or when a chance encounter linked you inextricably to the spirits of the dead. Their constant presence might feel like a curse, or it might provide you with welcome companionship.", @@ -435,7 +435,7 @@ "source": "SoM", "page": 31, "traits": [ - "Rare" + "rare" ], "entries": [ "During a sea voyage, you washed overboard, ingested sea water, and drowned. Merfolk, kelpies, sea serpents, or another magical denizen of the sea pulled your unconscious body from the briny depths. Having spent so much time underwater, your lungs were filled with salt water. To restore your ability to breathe, they exhaled into your lungs and shared the ability to breathe underwater in the process. You came back with the ability to breathe water, as well as a newfound knowledge of your time beneath the waves.", @@ -512,8 +512,8 @@ "source": "SoM", "page": 219, "traits": [ - "Rare", - "Pervasive Magic" + "rare", + "pervasive magic" ], "entries": [ "From rivers that {@spell charm} all who come near to forests that speak through {@spell dream message||dream messages}, you have seen and studied many kinds of magical terrain. The world is so rich in magic that it can affect the land itself, and you have traveled extensively to learn the ways of identifying the oddities of magical terrain wherever it arises.", @@ -538,7 +538,7 @@ "source": "SoM", "page": 31, "traits": [ - "Rare" + "rare" ], "entries": [ "You come from a different time. Whether by your own doing or a terrible accident, powerful magic has resulted in you coming to this time from the future or from the past, but you are unable to return. You might be from New Thassilon, an entire nation of time travelers.", diff --git a/data/backgrounds/backgrounds-sot0.json b/data/backgrounds/backgrounds-sot0.json index 8ffcfccc3c..3a3feac958 100644 --- a/data/backgrounds/backgrounds-sot0.json +++ b/data/backgrounds/backgrounds-sot0.json @@ -5,7 +5,7 @@ "source": "SoT0", "page": 6, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "You remember the day the stranger approached you to make several peculiar inquiries. You don't remember much about them, other than a large head and a frail body. At first, the stranger's questions seemed odd: how might forgotten history nevertheless shape the present, whether an insect hive mind could be manipulated at a distance, and so on. You don't remember all of the questions, and you don't know why you could refuse to answer some but felt compelled to answer others. The stranger nevertheless seemed pleased with your responses and insisted you would find study at the Magaambya enlightening. You never saw them again, but you're now here at the Magaambya, with more questions than answers about your future.", @@ -31,7 +31,7 @@ "source": "SoT0", "page": 7, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "You come from a small community far from any large cities, but the Magaambya is known even in your isolated corner of the world. You have shown more scholarly talent than anyone from your village in many years, perhaps even generations, and the village elders have insisted you explore your potential at the Magaambya. Whether you were eager to leave or not seemed irrelevant to the elders; you had the talent, so you must go. You don't know how the elders had the connections or influence to sponsor your education there, but you've left your tightknit community behind for the city of Nantambu and the Magaambya at its heart.", @@ -59,7 +59,7 @@ "source": "SoT0", "page": 6, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "Several members of your family have studied at the Magaambya, although not all of them have graduated as lore-speakers (or even advanced past initiates to become attendants). Your family has decided that you're an excellent candidate to join their ranks. Although lore-speakers of the Magaambya know they are supported by the strength of thousands of graduates who have come before them, you can take the smaller, more personal comfort in the support of your family.", @@ -85,12 +85,12 @@ "source": "SoT0", "page": 6, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "You have known the Magaambyan teacher Takulu Ot and his wife Niana for many years. Both are amateur bird-watchers and musicians, and you share one of these hobbies. They are pleasant people and well-regarded in Nantambu, although their unshakable generosity and friendliness strike cynics as too earnest to be genuine.", "You know otherwise; Takulu and Niana are just as sincere as they appear.", - "Takulu always seemed to watch you with a discerning eye, and one day he idly {@condition observed} that you'd do well at the Magaambya.", + "Takulu always seemed to watch you with a discerning eye, and one day he idly observed that you'd do well at the Magaambya.", "Talking about it further with him, Takulu agreed that he would sponsor you personally and be the one to give your intake interview. With a twinkle in his eye, he asked that you call him Teacher Ot from now on, just as all of his students do.", "Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost.", "You're trained in your choice of the {@skill Survival} or {@skill Performance} skill. You gain a skill feat: {@feat Survey Wildlife} if you chose {@skill Survival} or {@feat Impressive Performance} if you chose {@skill Performance}. You're also trained in {@skill Lore||Nantambu Lore}.", @@ -114,10 +114,10 @@ "source": "SoT0", "page": 7, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ - "You have aspirations of attending the Magaambya academy of magic, but fate seemed to thwart you at every turn. You were unable to obtain a sponsorship and lost a collection of {@condition helpful} textbooks to unexpected insect damage. You nevertheless made the long trip to Nantambu through terrible weather, uncharacteristically bad roads, and {@condition indifferent} fellow travelers. Yet you have persevered. Now that you are here, alone but determined, you won't let anything stand in your way.", + "You have aspirations of attending the Magaambya academy of magic, but fate seemed to thwart you at every turn. You were unable to obtain a sponsorship and lost a collection of helpful textbooks to unexpected insect damage. You nevertheless made the long trip to Nantambu through terrible weather, uncharacteristically bad roads, and indifferent fellow travelers. Yet you have persevered. Now that you are here, alone but determined, you won't let anything stand in your way.", "Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.", "You're trained in your choice of the {@skill Diplomacy} or {@skill Intimidation} skill. You gain a skill feat: {@feat Group Impression} if you chose {@skill Diplomacy} or {@feat Intimidating Glare} if you chose {@skill Intimidation}. You're also trained in {@skill Lore||Academia Lore}.", "Your recommended primary branch is the Tempest-Sun Mages." diff --git a/data/bestiary/creatures-aoa1.json b/data/bestiary/creatures-aoa1.json index 358cf41632..7909718aac 100644 --- a/data/bestiary/creatures-aoa1.json +++ b/data/bestiary/creatures-aoa1.json @@ -6,17 +6,18 @@ "source": "AoA1", "page": 19, "level": 2, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "unique", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -28,44 +29,43 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 4 + "std": 4 }, "Religion": { - "default": 5 + "std": 5 }, "Society": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 1, + "cha": 0 }, "items": [ "full plate armor", "greatsword", "javelin (2)" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -74,19 +74,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "]" - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -96,7 +83,7 @@ "name": "greatsword", "attack": 10, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d12+4} slashing", @@ -109,7 +96,7 @@ "name": "javelin", "attack": 7, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d6+4} piercing", @@ -118,42 +105,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "Pathfinder Core Rulebook 146" - ], - "entries": [], - "name": "Intimidating Strike" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "Pathfinder Core Rulebook 144" - ], - "entries": [], - "name": "Power Attack" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "]" + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "pathfinder core rulebook 146" + ], + "entries": [], + "name": "Intimidating Strike" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "pathfinder core rulebook 144" + ], + "entries": [], + "name": "Power Attack" + } + ] + } }, { "name": "Anadi Elder", @@ -161,17 +151,18 @@ "source": "AoA1", "page": 85, "level": 6, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Medium", "traits": [ - "Anadi" + "uncommon", + "cg", + "medium", + "anadi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 + "std": 15 }, "languages": { "languages": [ @@ -182,55 +173,54 @@ }, "skills": { "Athletics": { - "default": 12, + "std": 12, "to Climb in true or spider form": 14 }, "Crafting": { - "default": 13, + "std": 13, "weaving": 17 }, "Deception": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 10 + "std": 10 }, "Nature": { - "default": 14 + "std": 14 }, "Society": { - "default": 9 + "std": 9 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 4, - "Cha": 2 + "str": 2, + "dex": 4, + "con": 0, + "int": 1, + "wis": 4, + "cha": 2 }, "items": [ "composite longbow (20 arrows)", "hide armor", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -239,10 +229,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -252,7 +241,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+5} piercing", @@ -360,76 +349,63 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 22, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage, {@condition flat-footed}, and {@condition clumsy|CRB|clumsy 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Anadi Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 22, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage, {@condition flat-footed}, and {@condition clumsy|CRB|clumsy 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Anadi Venom" }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "As anadi hunter." - ], - "name": "Change Shape", - "generic": true, - "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As anadi hunter.' in Anadi Elder, p.85" - }, - { - "entries": [ - "As anadi hunter." - ], - "name": "Spin Silk", - "entries_as_xyz": "Ability not found: 'Spin Silk As anadi hunter.' in Anadi Elder, p.85" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "As anadi hunter." + ], + "name": "Change Shape", + "generic": true, + "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As anadi hunter.' in Anadi Elder, p.85" + }, + { + "entries": [ + "As anadi hunter." + ], + "name": "Spin Silk", + "entries_as_xyz": "Ability not found: 'Spin Silk As anadi hunter.' in Anadi Elder, p.85" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Anadi Hunter", @@ -437,17 +413,18 @@ "source": "AoA1", "page": 84, "level": 2, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Medium", "traits": [ - "Anadi" + "uncommon", + "cg", + "medium", + "anadi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -458,43 +435,42 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Crafting": { - "default": 6, + "std": 6, "weaving": 10 }, "Nature": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -503,10 +479,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -516,7 +491,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+2} piercing", @@ -537,17 +512,6 @@ "piercing" ] } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" ] }, { @@ -556,17 +520,18 @@ "source": "AoA1", "page": 85, "level": 4, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Medium", "traits": [ - "Anadi" + "uncommon", + "cg", + "medium", + "anadi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 + "std": 12 }, "languages": { "languages": [ @@ -577,58 +542,50 @@ }, "skills": { "Athletics": { - "default": 6, + "std": 6, "to Climb in true or spider form": 8 }, "Crafting": { - "default": 9, + "std": 9, "weaving": 13 }, "Deception": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 10 + "std": 10 }, "Nature": { - "default": 12 + "std": 12 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 0, - "Int": 1, - "Wis": 4, - "Cha": 2 + "str": 0, + "dex": 2, + "con": 0, + "int": 1, + "wis": 4, + "cha": 2 }, "items": [ "hide armor", "shortsword" ], - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Diplomacy} +10, {@skill Nature} +12, {@skill Survival} +10 Str +0, Dex +2, Con +0, Int +1, Wis +4, Cha +2 Items hide armor, shortsword." - ], - "name": "Deception" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -637,10 +594,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -650,7 +606,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+3} piercing", @@ -724,75 +680,71 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 20, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy|CRB|clumsy 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Anadi Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "As anadi hunter." - ], - "name": "Change Shape", - "generic": true, - "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As anadi hunter.' in Anadi Sage, p.85" - }, - { - "entries": [ - "As anadi hunter." - ], - "name": "Spin Silk", - "entries_as_xyz": "Ability not found: 'Spin Silk As anadi hunter.' in Anadi Sage, p.85" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Diplomacy} +10, {@skill Nature} +12, {@skill Survival} +10 Str +0, Dex +2, Con +0, Int +1, Wis +4, Cha +2 Items hide armor, shortsword." + ], + "name": "Deception" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 20, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy|CRB|clumsy 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Anadi Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "As anadi hunter." + ], + "name": "Change Shape", + "generic": true, + "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As anadi hunter.' in Anadi Sage, p.85" + }, + { + "entries": [ + "As anadi hunter." + ], + "name": "Spin Silk", + "entries_as_xyz": "Ability not found: 'Spin Silk As anadi hunter.' in Anadi Sage, p.85" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Bloody Blade Mercenary", @@ -800,19 +752,19 @@ "source": "AoA1", "page": 50, "level": 1, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Half-orc", - "Human", - "Orc" + "ne", + "medium", + "half-orc", + "human", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -823,55 +775,47 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 2 + "std": 2 }, "Nature": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 4 + "std": 4 }, "Thievery": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 1, - "Cha": -1 + "str": 4, + "dex": 3, + "con": 1, + "int": 0, + "wis": 1, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "+6, {@skill Survival} +4, {@skill Thievery} +6 Str +4, Dex +3, Con +1, Int +0, Wis +1, Cha \u20131 Items longsword, shortbow (20 arrows), studded leather, 15 sp." - ], - "name": "Stealth" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -880,7 +824,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -890,7 +833,7 @@ "name": "longsword", "attack": 9, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+4} slashing", @@ -914,45 +857,43 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+6, {@skill Survival} +4, {@skill Thievery} +6 Str +4, Dex +3, Con +1, Int +0, Wis +1, Cha \u20131 Items longsword, shortbow (20 arrows), studded leather, 15 sp." + ], + "name": "Stealth" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Hunt Prey" }, - "entries": [], - "name": "Hunt Prey" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "pathfinder core rulebook 171" + ], + "entries": [], + "name": "Hunted Shot" }, - "traits": [ - "Pathfinder Core Rulebook 171" - ], - "entries": [], - "name": "Hunted Shot" - }, - { - "entries": [ - "The first time the mercenary hits their hunted prey in a round, they deal {@dice 1d8} additional precision damage." - ], - "name": "Precision" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "entries": [ + "The first time the mercenary hits their hunted prey in a round, they deal {@dice 1d8} additional precision damage." + ], + "name": "Precision" + } + ] + } }, { "name": "Calmont", @@ -960,26 +901,24 @@ "source": "AoA1", "page": 27, "level": 3, - "rarity": "Unique", - "alignment": "LE", - "size": "Small", "traits": [ - "Halfling" + "unique", + "le", + "small", + "halfling", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "keen eyes" - ] + "std": 6 }, + "senses": [ + { + "name": "keen eyes" + } + ], "languages": { "languages": [ "Common", @@ -990,67 +929,53 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 7 + "std": 7 }, "Society": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 11 + "std": 11 }, "Thievery": { - "default": 11 + "std": 11 }, "Breachill Lore": { - "default": 8 + "std": 8 }, "Mercantile Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": -1, - "Wis": -1, - "Cha": 2 + "str": 2, + "dex": 4, + "con": 1, + "int": -1, + "wis": -1, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+7, {@skill Intimidation} +7, {@skill Lore||Mercantile Lore} +4," - ], - "name": "Deception" - }, - { - "entries": [ - "+7, {@skill Stealth} +11, {@skill Thievery} +11 Str +2, Dex +4, Con +1, Int \u20131, Wis \u20131, Cha +2 Items dagger, leather armor, lesser healing potion (2), +1 shortbow (20 arrows), thieves' tools." - ], - "name": "Society" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -1059,25 +984,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Advantage Calmont isn't {@condition flat-footed} to {@condition hidden}, {@condition undetected}, or flanking creatures of level 3 or lower." - ], - "name": "Deny" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "Pathfinder Core Rulebook 183" - ], - "entries": [], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 25 }, @@ -1089,7 +995,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing", @@ -1119,7 +1025,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing", @@ -1128,46 +1034,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+7, {@skill Intimidation} +7, {@skill Lore||Mercantile Lore} +4," + ], + "name": "Deception" }, - "traits": [ - "Pathfinder Core Rulebook 184" - ], - "entries": [], - "name": "Quick Draw" - }, - { - "entries": [ - "Attack Calmont deals {@damage 1d6} extra damage to flatfooted creatures." - ], - "name": "Sneak" - }, - { - "entries": [ - "If Calmont used {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to Calmont on the first round of combat." - ], - "name": "Surprise Attack" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "+7, {@skill Stealth} +11, {@skill Thievery} +11 Str +2, Dex +4, Con +1, Int \u20131, Wis \u20131, Cha +2 Items dagger, leather armor, lesser healing potion (2), +1 shortbow (20 arrows), thieves' tools." + ], + "name": "Society" + } + ], + "mid": [ + { + "entries": [ + "Advantage Calmont isn't {@condition flat-footed} to {@condition hidden}, {@condition undetected}, or flanking creatures of level 3 or lower." + ], + "name": "Deny" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "pathfinder core rulebook 183" + ], + "entries": [], + "name": "Nimble Dodge" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "pathfinder core rulebook 184" + ], + "entries": [], + "name": "Quick Draw" + }, + { + "entries": [ + "Attack Calmont deals {@damage 1d6} extra damage to flatfooted creatures." + ], + "name": "Sneak" + }, + { + "entries": [ + "If Calmont used {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to Calmont on the first round of combat." + ], + "name": "Surprise Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Dmiri Yoltosha", @@ -1175,26 +1101,24 @@ "source": "AoA1", "page": 51, "level": 4, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Goblin" + "unique", + "le", + "medium", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1204,48 +1128,47 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 5 + "std": 5 }, "Nature": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 1, + "int": 0, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -1254,7 +1177,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1281,7 +1203,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -1311,7 +1233,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -1320,67 +1242,57 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Dmira's multiple attack penalty against her hunted prey is \u20133 (\u20132 with an agile weapon) on her second attack and \u20136 (\u20134 with an agile weapon) on her third or subsequent attacks." - ], - "name": "Flurry" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "Dmira's multiple attack penalty against her hunted prey is \u20133 (\u20132 with an agile weapon) on her second attack and \u20136 (\u20134 with an agile weapon) on her third or subsequent attacks." + ], + "name": "Flurry" }, - "entries": [], - "name": "Hunt Prey" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Hunt Prey" }, - "traits": [ - "Pathfinder Core Rulebook 172" - ], - "entries": [], - "name": "Hunter's Aim" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "pathfinder core rulebook 172" + ], + "entries": [], + "name": "Hunter's Aim" }, - "traits": [ - "Pathfinder Core Rulebook 172" - ], - "entries": [], - "name": "Twin Parry" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "pathfinder core rulebook 172" + ], + "entries": [], + "name": "Twin Parry" }, - "traits": [ - "Pathfinder Core Rulebook 171" - ], - "entries": [], - "name": "Twin Takedown" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "pathfinder core rulebook 171" + ], + "entries": [], + "name": "Twin Takedown" + } + ] + } }, { "name": "Doorwarden", @@ -1388,24 +1300,26 @@ "source": "AoA1", "page": 86, "level": 5, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Large", + "traits": [ + "uncommon", + "ln", + "large", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision", - "see invisibility" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Common" @@ -1414,34 +1328,33 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 0, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 0, + "con": 3, + "int": -1, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 22, + "std": 22, "with shield raised": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -1450,54 +1363,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed" + ], "resistances": [ { "name": "physical" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "An enemy hits the doorwarden with a melee {@action Strike}.", - "entries": [ - "The doorwarden can Raise its Shield and gain its shield's benefit to AC against the triggering attack." - ], - "name": "Reactive Shield" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "When the doorwarden uses Shield Block against a melee attack from a creature within 5 feet, it can also push the creature 5 feet." - ], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -1508,7 +1384,7 @@ "attack": 15, "traits": [ "reach 10 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+9} slashing", @@ -1554,55 +1430,75 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until the next time it acts, the doorwarden appears to be a door. It has an automatic result of 31." - ], - "name": "Imitate Door" - }, - { - "entries": [ - "{@skill Deception} checks and DCs to pass as a door." - ], - "name": "on" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "An enemy hits the doorwarden with a melee {@action Strike}.", + "entries": [ + "The doorwarden can Raise its Shield and gain its shield's benefit to AC against the triggering attack." + ], + "name": "Reactive Shield" }, - "traits": [ - "concentrate" - ], - "entries": [ - "The door opens and slams its doors, making two door Strikes against one creature. If both hit, the creature is {@condition grabbed}\u2014stuck between the doors. The doorwarden's multiple attack penalty doesn't increase until it has finished both attacks." - ], - "name": "Slam Doors" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "When the doorwarden uses Shield Block against a melee attack from a creature within 5 feet, it can also push the creature 5 feet." + ], + "name": "Shield Block", + "generic": true + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until the next time it acts, the doorwarden appears to be a door. It has an automatic result of 31." + ], + "name": "Imitate Door" + }, + { + "entries": [ + "{@skill Deception} checks and DCs to pass as a door." + ], + "name": "on" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The door opens and slams its doors, making two door Strikes against one creature. If both hit, the creature is {@condition grabbed}\u2014stuck between the doors. The doorwarden's multiple attack penalty doesn't increase until it has finished both attacks." + ], + "name": "Slam Doors" + } ] - }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ] + } }, { "name": "Emperor Bird", @@ -1610,47 +1506,49 @@ "source": "AoA1", "page": 87, "level": 2, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", + "traits": [ + "uncommon", + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 + "std": 8 }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 7 + "std": 7 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 0, - "Int": -4, - "Wis": 1, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 2, + "dex": 3, + "con": 0, + "int": -4, + "wis": 1, + "cha": 3 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1659,10 +1557,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15, - "fly ": 20 + "fly": 20 }, "attacks": [ { @@ -1690,58 +1587,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "enchantment", - "mental", - "primal", - "visual" - ], - "entries": [ - "The emperor bird flaps its mesmerizing wings. Each creature within 15 feet that can see the emperor bird must attempt a DC 19 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition dazzled} for 1 round.", - "Failure": "The creature is {@condition dazzled} for {@dice 1d4} rounds.", - "Critical Failure": "The creature is {@condition confused} for {@dice 1d4} rounds." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "enchantment", + "mental", + "primal", + "visual" + ], + "entries": [ + "The emperor bird flaps its mesmerizing wings. Each creature within 15 feet that can see the emperor bird must attempt a DC 19 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition dazzled} for 1 round.", + "Failure": "The creature is {@condition dazzled} for {@dice 1d4} rounds.", + "Critical Failure": "The creature is {@condition confused} for {@dice 1d4} rounds." + } } - } - ], - "name": "Dazzling Display" - }, - { - "activity": { - "number": 2, - "unit": "action" + ], + "name": "Dazzling Display" }, - "entries": [ - "The emperor bird makes tail Strikes against two different creatures within reach. The emperor bird's multiple attack penalty does not increase until it has finished both attacks." - ], - "name": "Tail Lash" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition confused}", - "{@condition dazzled}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The emperor bird makes tail Strikes against two different creatures within reach. The emperor bird's multiple attack penalty does not increase until it has finished both attacks." + ], + "name": "Tail Lash" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Grauladon", @@ -1749,25 +1633,28 @@ "source": "AoA1", "page": 88, "level": 2, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "dragon" + ], "creatureType": [ "Dragon" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic (can't speak any language)" @@ -1776,36 +1663,35 @@ }, "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 4, - "Dex": 0, - "Con": 4, - "Int": -3, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 0, + "con": 4, + "int": -3, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1814,29 +1700,13 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The grauladon takes damage from an adjacent creature.", - "entries": [ - "The grauladon uses Noxious Breath, including the triggering creature in the area." - ], - "name": "Reactive Breath" - } + "immunities": [ + "paralyzed", + "sleep" ], "speed": { "walk": 20, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -1863,64 +1733,65 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The grauladon takes damage from an adjacent creature.", + "entries": [ + "The grauladon uses Noxious Breath, including the triggering creature in the area." + ], + "name": "Reactive Breath" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "More than one enemy is adjacent to the grauladon.", + "entries": [ + "The grauladon swings its tail at each adjacent enemy and attempts." + ], + "name": "Body Slam" }, - "requirements": "More than one enemy is adjacent to the grauladon.", - "entries": [ - "The grauladon swings its tail at each adjacent enemy and attempts." - ], - "name": "Body Slam" - }, - { - "entries": [ - "{@action Trip} each creature adjacent to it. It rolls only a single {@skill Athletics} check and compares the result to the Fortitude DC of each target." - ], - "name": "to" - }, - { - "entries": [ - "A grauladon can hold its breath for 225 rounds (22-1/2 minutes)." - ], - "name": "Deep Breath" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "{@action Trip} each creature adjacent to it. It rolls only a single {@skill Athletics} check and compares the result to the Fortitude DC of each target." + ], + "name": "to" }, - "entries": [ - "The grauladon hisses and unleashes a nauseating cloud of halitosis in a 15-foot cone. Each creature in the area must succeed at a DC 18 Fortitude saving throw or be {@condition sickened|CRB|sickened 1} ({@condition sickened|CRB|sickened 2} on a critical failure). The grauladon can't use." - ], - "name": "Noxious Breath" - }, - { - "traits": [ - "again" - ], - "entries": [ - "for {@dice 1d4} rounds." - ], - "name": "Noxious Breath or Reactive Breath" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition sickened}" + { + "entries": [ + "A grauladon can hold its breath for 225 rounds (22-1/2 minutes)." + ], + "name": "Deep Breath" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The grauladon hisses and unleashes a nauseating cloud of halitosis in a 15-foot cone. Each creature in the area must succeed at a DC 18 Fortitude saving throw or be {@condition sickened|CRB|sickened 1} ({@condition sickened|CRB|sickened 2} on a critical failure). The grauladon can't use." + ], + "name": "Noxious Breath" + }, + { + "traits": [ + "again" + ], + "entries": [ + "for {@dice 1d4} rounds." + ], + "name": "Noxious Breath or Reactive Breath" + } ] - }, - "misc": [ - "MA", - "AC", - "CC" - ] + } }, { "name": "Graveshell", @@ -1928,25 +1799,28 @@ "source": "AoA1", "page": 89, "level": 1, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 4 - }, - "senses": { - "precise": [], - "imprecise": [ - "wavesense 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 4 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -1956,44 +1830,33 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 3, - "Dex": -1, - "Con": 3, - "Int": -3, - "Wis": 1, - "Cha": 0 + "str": 3, + "dex": -1, + "con": 3, + "int": -3, + "wis": 1, + "cha": 0 }, - "abilitiesTop": [ - { - "traits": [ - "exploration" - ], - "entries": [ - "The graveshell conceals its true nature over the course of a few minutes by impaling a corpse (typically humanoid) on its spiky shell before partially submerging itself in water. It has an automatic result of 22 on {@skill Deception} checks and DCs to pass as a corpse floating in the water." - ], - "name": "Corpse Disguise" - } - ], "ac": { - "default": 17, + "std": 17, "while withdrawn into its shell": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 2 + "ref": { + "std": 2 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2002,22 +1865,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The graveshell takes damage from a physical attack while withdrawn into its shell (see Shell Game below).", - "entries": [ - "The graveshell reduces the damage from the attack by an amount equal to its shell's Hardness. A graveshell's shell has a Hardness of 6, 10 Hit Points, and a {@condition Broken} Threshold of 5. If its shell is {@condition broken}, the graveshell can't attack with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell's AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs itself after a week." - ], - "name": "Shell Block" - } - ], "speed": { "walk": 20, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -2054,40 +1904,56 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The graveshell can hold its breath for 200 rounds (20 minutes)." - ], - "name": "Deep Breath" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The graveshell withdraws into its shell, gaining a +2 circumstance bonus." - ], - "name": "Shell Game" - }, - { - "entries": [ - "AC and allowing it to use Shell Block. This lasts until the graveshell moves or attacks with any attack other than its shell spikes. The graveshell can't take this action or get any benefit from it if its shell is {@condition broken}." - ], - "name": "to" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "exploration" + ], + "entries": [ + "The graveshell conceals its true nature over the course of a few minutes by impaling a corpse (typically humanoid) on its spiky shell before partially submerging itself in water. It has an automatic result of 22 on {@skill Deception} checks and DCs to pass as a corpse floating in the water." + ], + "name": "Corpse Disguise" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The graveshell takes damage from a physical attack while withdrawn into its shell (see Shell Game below).", + "entries": [ + "The graveshell reduces the damage from the attack by an amount equal to its shell's Hardness. A graveshell's shell has a Hardness of 6, 10 Hit Points, and a {@condition Broken} Threshold of 5. If its shell is {@condition broken}, the graveshell can't attack with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell's AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs itself after a week." + ], + "name": "Shell Block" + } + ], + "bot": [ + { + "entries": [ + "The graveshell can hold its breath for 200 rounds (20 minutes)." + ], + "name": "Deep Breath" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The graveshell withdraws into its shell, gaining a +2 circumstance bonus." + ], + "name": "Shell Game" + }, + { + "entries": [ + "AC and allowing it to use Shell Block. This lasts until the graveshell moves or attacks with any attack other than its shell spikes. The graveshell can't take this action or get any benefit from it if its shell is {@condition broken}." + ], + "name": "to" + } + ] + } }, { "name": "Hellcrown", @@ -2095,23 +1961,23 @@ "source": "AoA1", "page": 90, "level": 1, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Tiny", + "traits": [ + "uncommon", + "le", + "tiny", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -2120,33 +1986,32 @@ }, "skills": { "Intimidation": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -2, - "Dex": 4, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": -2, + "dex": 4, + "con": 3, + "int": -1, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -2157,17 +2022,13 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, - "abilitiesMid": [], + "immunities": [ + "death effects", + "disease", + "paralyzed" + ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -2186,43 +2047,32 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "If the hellcrown hits with a nail {@action Strike}, the target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making it {@condition enfeebled|CRB|enfeebled 1} for 1 minute and giving it 1 {@condition persistent damage ||persistent bleed damage} ({@condition enfeebled|CRB|enfeebled 2} and {@damage 1d4} {@condition persistent damage ||persistent bleed damage} on a critical failure). Each additional embedded nail increases the {@condition enfeebled} value by 1 (to a maximum of {@condition enfeebled|CRB|enfeebled 4}) and the bleed damage by 1. A creature can remove a nail with an {@action Interact} action to reduce the enfeeblement and amount of bleed damage. Pulling out the last nail removes both conditions." - ], - "name": "Bleeding Nail" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "If the hellcrown hits with a nail {@action Strike}, the target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making it {@condition enfeebled|CRB|enfeebled 1} for 1 minute and giving it 1 {@condition persistent damage ||persistent bleed damage} ({@condition enfeebled|CRB|enfeebled 2} and {@damage 1d4} {@condition persistent damage ||persistent bleed damage} on a critical failure). Each additional embedded nail increases the {@condition enfeebled} value by 1 (to a maximum of {@condition enfeebled|CRB|enfeebled 4}) and the bleed damage by 1. A creature can remove a nail with an {@action Interact} action to reduce the enfeeblement and amount of bleed damage. Pulling out the last nail removes both conditions." + ], + "name": "Bleeding Nail" }, - "traits": [ - "fear", - "mental", - "visual" - ], - "entries": [ - "All creatures that can see the hellcrown and are suffering from its bleeding nail must attempt a DC 16 Will saving throw.", - "A creature that fails is {@condition frightened|CRB|frightened 1}, and on a critical failure becomes {@condition fleeing} for as long as it's {@condition frightened}. Any creature that attempts a save is then temporarily immune for 10 minutes." - ], - "name": "Terrifying Stare" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition frightened}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "fear", + "mental", + "visual" + ], + "entries": [ + "All creatures that can see the hellcrown and are suffering from its bleeding nail must attempt a DC 16 Will saving throw.", + "A creature that fails is {@condition frightened|CRB|frightened 1}, and on a critical failure becomes {@condition fleeing} for as long as it's {@condition frightened}. Any creature that attempts a save is then temporarily immune for 10 minutes." + ], + "name": "Terrifying Stare" + } ] - }, - "misc": [ - "RA", - "CC" - ] + } }, { "name": "Malarunk", @@ -2230,28 +2080,29 @@ "source": "AoA1", "page": 58, "level": 5, - "rarity": "Unique", - "alignment": "CE", - "size": "Small", "traits": [ - "Charau-ka" + "unique", + "ce", + "small", + "charau-ka", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Boggard", @@ -2262,49 +2113,41 @@ }, "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 11 + "std": 11 }, "Religion": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 8 + "std": 8 }, "Dragon Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 2, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 3, + "dex": 2, + "con": 2, + "int": 0, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+13, {@skill Stealth} +8 Str +3, Dex +2, Con +2, Int +0, Wis +4, Cha +2 Items +1 chain shirt, Cinderclaw gauntlet (page 77), gold religious symbol of {@deity Dahak|LOGM} (worth 20 gp), hatchet, hunter's arrowhead (page 77)" - ], - "name": "Religion" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -2313,10 +2156,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -2326,7 +2168,7 @@ "traits": [ "agile", "free-hand", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+5} piercing plus {@damage 1d6} fire on a critical hit", @@ -2430,49 +2272,45 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+13, {@skill Stealth} +8 Str +3, Dex +2, Con +2, Int +0, Wis +4, Cha +2 Items +1 chain shirt, Cinderclaw gauntlet (page 77), gold religious symbol of {@deity Dahak|LOGM} (worth 20 gp), hatchet, hunter's arrowhead (page 77)" + ], + "name": "Religion" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "pathfinder core rulebook 122" + ], + "entries": [], + "name": "Channel Smite" }, - "traits": [ - "Pathfinder Core Rulebook 122" - ], - "entries": [], - "name": "Channel Smite" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [ + "As charau-ka; see page 37." + ], + "name": "Shrieking Frenzy" }, - "entries": [ - "As charau-ka; see page 37." - ], - "name": "Shrieking Frenzy" - }, - { - "entries": [ - "As charau-ka; see page 37." - ], - "name": "Thrown Weapon Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + { + "entries": [ + "As charau-ka; see page 37." + ], + "name": "Thrown Weapon Mastery" + } + ] + } }, { "name": "Renali", @@ -2480,17 +2318,18 @@ "source": "AoA1", "page": 79, "level": 4, - "rarity": "Unique", - "alignment": "CG", - "size": "Medium", "traits": [ - "Anadi" + "unique", + "cg", + "medium", + "anadi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 + "std": 12 }, "languages": { "languages": [ @@ -2501,62 +2340,48 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Crafting": { - "default": 10, + "std": 10, "weaving": 14 }, "Deception": { - "default": 7 + "std": 7 }, "Medicine": { - "default": 12 + "std": 12 }, "Nature": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 0, - "Int": 2, - "Wis": 4, - "Cha": 1 + "str": 0, + "dex": 2, + "con": 0, + "int": 2, + "wis": 4, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+7, {@skill Medicine} +12, {@skill Nature} +10," - ], - "name": "Deception" - }, - { - "entries": [ - "+10, {@skill Survival} +10 Str +0, Dex +2, Con +0, Int +2, Wis +4, Cha +1." - ], - "name": "Stealth" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -2565,10 +2390,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -2637,59 +2461,62 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw DC 20 Fortitude;" - ], - "name": "Anadi Venom" - }, - { - "entries": [ - "4 rounds; Stage 1 {@damage 1d6} poison damage and {@condition flat-footed} (1 round); Stage 2 {@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy|CRB|clumsy 1} (1 round)" - ], - "name": "Maximum Duration" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+7, {@skill Medicine} +12, {@skill Nature} +10," + ], + "name": "Deception" }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "As anadi hunter (page 84)." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "As anadi hunter (page 84)." - ], - "name": "Spin Silk" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + { + "entries": [ + "+10, {@skill Survival} +10 Str +0, Dex +2, Con +0, Int +2, Wis +4, Cha +1." + ], + "name": "Stealth" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw DC 20 Fortitude;" + ], + "name": "Anadi Venom" + }, + { + "entries": [ + "4 rounds; Stage 1 {@damage 1d6} poison damage and {@condition flat-footed} (1 round); Stage 2 {@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy|CRB|clumsy 1} (1 round)" + ], + "name": "Maximum Duration" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "As anadi hunter (page 84)." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "As anadi hunter (page 84)." + ], + "name": "Spin Silk" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Skeletal Hellknight", @@ -2697,26 +2524,24 @@ "source": "AoA1", "page": 40, "level": 2, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Skeleton" + "unique", + "le", + "medium", + "skeleton", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2726,37 +2551,36 @@ }, "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 0, - "Cha": 1 + "str": 4, + "dex": 2, + "con": 3, + "int": -1, + "wis": 0, + "cha": 1 }, "items": [ "+1 halberd", "half plate" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2767,26 +2591,12 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "death effects" ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -2795,7 +2605,7 @@ "attack": 11, "traits": [ "reach 10 feet", - "versatile S" + "versatile s" ], "effects": [ "Invoke Reckoning" @@ -2819,49 +2629,47 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "The skeletal Hellknight can direct the actions of the nearby skeleton guards, commanding them to perform tactics such as flanking foes and focusing their attacks on specific targets. As long as the skeletal Hellknight is active and commanding the skeletons, they gain the {@action Attack of Opportunity} reaction." - ], - "name": "Command Skeletons" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "divine", - "enchantment", - "mental" - ], - "trigger": "The skeletal Hellknight hits a foe with a {@action Strike}.", - "entries": [ - "The skeletal Hellknight causes the creature struck to endure the pain of an Order of the Nail's reckoning\u2014a rite of mortification Hellknights of that order use to focus their minds. The creature struck feels as if nails are being driven into their body, and must succeed at a DC 17 Will save or be {@condition stunned|CRB|stunned 1} from the pain. On a critical failure, the pain manifests as actual puncture wounds, dealing an additional {@dice 2d6} points of piercing damage to the victim." - ], - "name": "Invoke Reckoning" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "The skeletal Hellknight can direct the actions of the nearby skeleton guards, commanding them to perform tactics such as flanking foes and focusing their attacks on specific targets. As long as the skeletal Hellknight is active and commanding the skeletons, they gain the {@action Attack of Opportunity} reaction." + ], + "name": "Command Skeletons" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "divine", + "enchantment", + "mental" + ], + "trigger": "The skeletal Hellknight hits a foe with a {@action Strike}.", + "entries": [ + "The skeletal Hellknight causes the creature struck to endure the pain of an Order of the Nail's reckoning\u2014a rite of mortification Hellknights of that order use to focus their minds. The creature struck feels as if nails are being driven into their body, and must succeed at a DC 17 Will save or be {@condition stunned|CRB|stunned 1} from the pain. On a critical failure, the pain manifests as actual puncture wounds, dealing an additional {@dice 2d6} points of piercing damage to the victim." + ], + "name": "Invoke Reckoning" + } ] - }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ] + } }, { "name": "Skorp And Venak", @@ -2869,28 +2677,28 @@ "source": "AoA1", "page": 37, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Charau-ka" + "ce", + "small", + "charau-ka", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic", @@ -2900,36 +2708,35 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Religion": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 2, + "int": -1, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2938,10 +2745,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -2991,47 +2797,35 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "primal", - "transmutation" - ], - "trigger": "The charau-ka's turn begins.", - "frequency": { - "unit": "hour", - "freq": 1 + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "primal", + "transmutation" + ], + "trigger": "The charau-ka's turn begins.", + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The charau-ka is {@condition quickened} until the end of its turn, and can use the extra action to {@action Stride} or {@action Strike}. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all {@skill Stealth} checks." + ], + "name": "Shrieking Frenzy" }, - "entries": [ - "The charau-ka is {@condition quickened} until the end of its turn, and can use the extra action to {@action Stride} or {@action Strike}. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all {@skill Stealth} checks." - ], - "name": "Shrieking Frenzy" - }, - { - "entries": [ - "When a charau-ka throws a weapon, the weapon gains the deadly d6 weapon trait. When it throws an improvised weapon, it doesn't take the \u20132 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack." - ], - "name": "Thrown Weapon Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "UW" - ] + { + "entries": [ + "When a charau-ka throws a weapon, the weapon gains the deadly d6 weapon trait. When it throws an improvised weapon, it doesn't take the \u20132 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack." + ], + "name": "Thrown Weapon Mastery" + } + ] + } }, { "name": "Tixitog", @@ -3039,25 +2833,28 @@ "source": "AoA1", "page": 91, "level": 3, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [ - "web sense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "web sense", + "range": 60 + } + ], "languages": { "languages": [ "Aklo", @@ -3067,52 +2864,38 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 10 + "std": 10 }, "Occultism": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": -1 + "str": 3, + "dex": 3, + "con": 2, + "int": 0, + "wis": 2, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "+9, {@skill Stealth} +10 Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha \u20131." - ], - "name": "Spider Lore" - }, - { - "entries": [ - "The tixitog can detect the vibrations of creatures touching a web that the tixitog is also touching." - ], - "name": "Web Sense" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -3121,10 +2904,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -3164,37 +2946,42 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+9, {@skill Stealth} +10 Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha \u20131." + ], + "name": "Spider Lore" }, - "entries": [ - "Small, {@damage 1d12+3} bludgeoning, Rupture 10." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "entries": [ - "When a tixitog hits a Small or smaller creature with its tongue {@action Strike}, the target is pulled into the tixitog's mouth.", - "The tixitog can then attempt to Swallow it Whole." - ], - "name": "Tongue Pull" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "The tixitog can detect the vibrations of creatures touching a web that the tixitog is also touching." + ], + "name": "Web Sense" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Small, {@damage 1d12+3} bludgeoning, Rupture 10." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "entries": [ + "When a tixitog hits a Small or smaller creature with its tongue {@action Strike}, the target is pulled into the tixitog's mouth.", + "The tixitog can then attempt to Swallow it Whole." + ], + "name": "Tongue Pull" + } + ] + } }, { "name": "Voz Lirayne", @@ -3202,18 +2989,19 @@ "source": "AoA1", "page": 81, "level": 5, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Elf", - "Human" + "unique", + "ne", + "medium", + "elf", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -3228,62 +3016,57 @@ }, "skills": { "Arcana": { - "default": 13 + "std": 13 }, "Deception": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 11 + "std": 11 }, "Religion": { - "default": 7 + "std": 7 }, "Society": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 10 + "std": 10 }, "Library Lore": { - "default": 11 + "std": 11 + }, + "Mercantile Lore": { + "std": 11 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 3, - "Int": 4, - "Wis": 0, - "Cha": 2 + "str": 1, + "dex": 3, + "con": 3, + "int": 4, + "wis": 0, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Occultism} +11, {@skill Religion} +7," - ], - "name": "Mercantile Lore" - }, - { - "entries": [ - "+11, {@skill Stealth} +10 Str +1, Dex +3, Con +3, Int +4, Wis +0, Cha +2 Items +1 dagger (bonded item), healing potion, scroll of sleep, scroll of true strike." - ], - "name": "Society" - } + "items": [ + "{@runeItem dagger||+1 weapon potency||+1 dagger} (bonded item)", + "{@item healing potion (generic)||healing potion}", + "scroll of sleep", + "scroll of true strike" ], "ac": { - "default": 20, + "std": 20, "with mage armor": 21 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -3292,7 +3075,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3305,7 +3087,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -3321,7 +3103,7 @@ "agile", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -3338,6 +3120,25 @@ "DC": 23, "attack": 15, "entry": { + "0": { + "spells": [ + { + "name": "chill touch" + }, + { + "name": "detect magic" + }, + { + "name": "light" + }, + { + "name": "read" + }, + { + "name": "shield" + } + ] + }, "1": { "spells": [ { @@ -3394,10 +3195,7 @@ "3": { "spells": [ { - "name": "call of the grave", - "notes": [ - "Pathfinder Core Rulebook 406" - ] + "name": "call of the grave" } ] } @@ -3415,61 +3213,32 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "3rd" - ], - "entries": [ - "chill touch, detect magic, light, read magic, shield Wizard School Spells DC 23; 3rd (1 Focus Point) call of the grave (Pathfinder Core Rulebook 406) Arcane Rituals DC 23; create undead." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "[on{@as F}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [ + "When Voz uses this ability, she also regains 1 Focus Point." + ], + "name": "Drain Bonded Item" }, - "traits": [ - "on" - ], - "entries": [ - "] (Pathfinder Core Rulebook 205) When Voz uses this ability, she also regains 1 Focus Point." - ], - "name": "Drain Bonded Item" - }, - { - "traits": [ - "Pathfinder Core Rulebook 209" - ], - "entries": [], - "name": "Eschew Materials" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [], + "name": "Eschew Materials" }, - "traits": [ - "Pathfinder Core Rulebook 210" - ], - "entries": [], - "name": "Reach Spell" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Reach Spell" + } + ] + } }, { "name": "Warbal Bumblebrasher", @@ -3477,26 +3246,24 @@ "source": "AoA1", "page": 83, "level": 1, - "rarity": "Unique", - "alignment": "NG", - "size": "Small", "traits": [ - "Goblin" + "unique", + "ng", + "small", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 3 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3506,63 +3273,44 @@ }, "skills": { "Diplomacy": { - "default": 8 + "std": 8 }, "Nature": { - "default": 5 + "std": 5 }, "Religion": { - "default": 5 + "std": 5 }, "Society": { - "default": 7 + "std": 7 }, "Survival": { - "default": 3 + "std": 3 }, "Goblin Lore": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": -1, - "Dex": 2, - "Con": 2, - "Int": 2, - "Wis": 0, - "Cha": 3 + "str": -1, + "dex": 2, + "con": 2, + "int": 2, + "wis": 0, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+7, {@skill Survival} +3 Str \u20131, Dex +2, Con +2, Int +2, Wis +0, Cha +3 Items book titled History of the Bumblebrashers in Isger, religious symbol of {@deity Desna}, scholar's robes." - ], - "name": "Society" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A goblin ally ends a move action adjacent to Warbal.", - "entries": [ - "Warbal {@action Step||Steps}." - ], - "name": "Goblin Scuttle" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -3571,7 +3319,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3616,18 +3363,27 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "abilities": { + "top": [ + { + "entries": [ + "+7, {@skill Survival} +3 Str \u20131, Dex +2, Con +2, Int +2, Wis +0, Cha +3 Items book titled History of the Bumblebrashers in Isger, religious symbol of {@deity Desna}, scholar's robes." + ], + "name": "Society" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A goblin ally ends a move action adjacent to Warbal.", + "entries": [ + "Warbal {@action Step||Steps}." + ], + "name": "Goblin Scuttle" + } + ] + } } ] } diff --git a/data/bestiary/creatures-aoa2.json b/data/bestiary/creatures-aoa2.json index 93683200cf..0b5789285a 100644 --- a/data/bestiary/creatures-aoa2.json +++ b/data/bestiary/creatures-aoa2.json @@ -6,23 +6,22 @@ "source": "AoA2", "page": 80, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Mwangi" @@ -31,42 +30,41 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 2, - "Int": -3, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 2, + "int": -3, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -75,10 +73,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -111,33 +108,21 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "A {@condition grabbed}, {@condition paralyzed}, {@condition restrained}, {@condition unconscious}, or willing creature is within reach of the asanbosam's jaws.", - "entries": [ - "The asanbosam sinks its teeth into the creature to drink its blood. If the victim is {@condition grabbed}, this is automatic; otherwise, the asanbosam must succeed at an {@skill Athletics} check against the victim's Fortitude DC. The victim becomes {@condition drained|CRB|drained 1} and the asanbosam regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already {@condition drained} increases the victim's {@condition drained} value by 1, but doesn't restore any HP to the asanbosam. A victim's {@condition drained} condition decreases by 1 each week. A blood transfusion, which requires a successful DC 20 {@skill Medicine} check and a blood donor or sufficient blood, reduces the {@condition drained} value by 1 after 10 minutes." - ], - "name": "Drink Blood" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A {@condition grabbed}, {@condition paralyzed}, {@condition restrained}, {@condition unconscious}, or willing creature is within reach of the asanbosam's jaws.", + "entries": [ + "The asanbosam sinks its teeth into the creature to drink its blood. If the victim is {@condition grabbed}, this is automatic; otherwise, the asanbosam must succeed at an {@skill Athletics} check against the victim's Fortitude DC. The victim becomes {@condition drained|CRB|drained 1} and the asanbosam regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already {@condition drained} increases the victim's {@condition drained} value by 1, but doesn't restore any HP to the asanbosam. A victim's {@condition drained} condition decreases by 1 each week. A blood transfusion, which requires a successful DC 20 {@skill Medicine} check and a blood donor or sufficient blood, reduces the {@condition drained} value by 1 after 10 minutes." + ], + "name": "Drink Blood" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Belmazog", @@ -145,31 +130,33 @@ "source": "AoA2", "page": 77, "level": 9, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Boggard", - "Amphibious", - "Acid" + "unique", + "ce", + "medium", + "acid", + "amphibious", + "boggard", + "dragon", + "humanoid" ], "creatureType": [ "Humanoid", "Dragon" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -182,64 +169,50 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Performance": { - "default": 17 + "std": 17 }, "Religion": { - "default": 18 + "std": 18 }, "Society": { - "default": 12 + "std": 12 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 3, - "Int": -1, - "Wis": 3, - "Cha": 6 + "str": 5, + "dex": 3, + "con": 3, + "int": -1, + "wis": 3, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+21, {@skill Performance} +17, {@skill Religion} +18," - ], - "name": "Intimidation" - }, - { - "entries": [ - "+12, {@skill Survival} +14 Str +5, Dex +3, Con +3, Int \u20131, Wis +3, Cha +6." - ], - "name": "Society" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -248,10 +221,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -360,84 +332,75 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "acid" + ], + "entries": [ + "Belmazog spews a gout of acid that deals {@damage 10d6} acid damage in a 30-foot cone (DC 28 basic Reflex save)", + "Belmazog can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" }, - "traits": [ - "arcane", - "acid" - ], - "entries": [ - "Belmazog spews a gout of acid that deals {@damage 10d6} acid damage in a 30-foot cone (DC 28 basic Reflex save)", - "Belmazog can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "reaction" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "auditory", + "mental" + ], + "trigger": "Belmazog or one of its allies within 60 feet attempts a saving throw against an {@trait auditory} or {@trait sonic} effect.", + "entries": [ + "Belmazog releases a croak that drowns out other sound. It rolls a {@skill Performance} check. Belmazog and their boggard allies in the area can use the higher result of Belmazog's {@skill Performance} check or their saves to resolve the effects against the {@trait auditory} or {@trait sonic} effect." + ], + "name": "Drowning Drone" }, - "traits": [ - "auditory", - "mental" - ], - "entries": [ - "As boggard swampseer (Pathfinder Bestiary 45)." - ], - "name": "Drowning Drone" - }, - { - "entries": [ - "This rare and highly specialized ritual, taught to Belmazog by the Scarlet Triad, allowed her to use the fossilized remains of {@deity Dahak|LOGM} to erect powerful defenses in the region in the form of dragon pillars, but the resources and time required to perform the ritual again are not available to Belmazog during the course of this adventure. As a result, and since there is no way for the PCs to learn or benefit from the ritual, further information beyond the repercussions detailed in the adventure itself are not presented here." - ], - "name": "Nul-Acrumi Vazghul Ritual" - }, - { - "entries": [ - "As boggard scout (Pathfinder Bestiary 44)." - ], - "name": "Swamp Stride" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "This rare and highly specialized ritual, taught to Belmazog by the Scarlet Triad, allowed her to use the fossilized remains of {@deity Dahak|LOGM} to erect powerful defenses in the region in the form of dragon pillars, but the resources and time required to perform the ritual again are not available to Belmazog during the course of this adventure. As a result, and since there is no way for the PCs to learn or benefit from the ritual, further information beyond the repercussions detailed in the adventure itself are not presented here." + ], + "name": "Nul-Acrumi Vazghul Ritual" }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "As boggard scout (Pathfinder Bestiary 44) except DC 28." - ], - "name": "Terrifying Croak" - }, - { - "entries": [ - "As boggard scout (Pathfinder Bestiary 44), except AC 25 and 8 HP." - ], - "name": "Tongue Grab" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + { + "entries": [ + "Belmazog ignores {@quickref difficult terrain||3|terrain} caused by swamp terrain features." + ], + "name": "Swamp Stride" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "Belmazog unleashes a terrifying croak. Any non-boggard within 30 feet becomes {@condition frightened 1} unless they succeed at a DC 28 Will save; those who critically succeed are temporarily immune for 1 minute." + ], + "name": "Terrifying Croak" + }, + { + "entries": [ + "If Belmazog hits a creature with its tongue, that creature becomes {@condition grabbed} by the boggard. Unlike with a normal grab, the creature isn't {@condition immobilized}, but it can't move beyond the reach of Belmazog's tongue. A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing damage. Though this doesn't deal any damage to Belmazog, it prevents it from using her tongue {@action Strike} until it regrows its tongue, which takes a week." + ], + "name": "Tongue Grab" + } + ] + } }, { "name": "Bida", @@ -445,25 +408,28 @@ "source": "AoA2", "page": 81, "level": 8, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Huge", + "traits": [ + "uncommon", + "le", + "huge", + "dragon" + ], "creatureType": [ "Dragon" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -474,42 +440,41 @@ }, "skills": { "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 18 + "std": 18 }, "Society": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 3, - "Int": 4, - "Wis": 3, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 3, + "int": 4, + "wis": 3, + "cha": 6 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -518,18 +483,14 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [], + "immunities": [ + "paralyzed", + "sleep" + ], "speed": { "walk": 40, - "climb ": 20, - "fly ": 60 + "climb": 20, + "fly": 60 }, "attacks": [ { @@ -585,49 +546,37 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d6+6} bludgeoning, DC 26." + ], + "name": "Constrict", + "generic": true }, - "entries": [ - "{@damage 1d6+6} bludgeoning, DC 26." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "A bida can {@action Strike} with its tail even while Grabbing creatures with it. The bida can have up to eight Medium or smaller creatures {@condition grabbed} with its tail at a time; it can also grab Large creatures, but they count as four Medium creatures for this purpose." - ], - "name": "Eight Coils" - }, - { - "traits": [ - "arcane", - "illusion" - ], - "entries": [ - "By concentrating for 4 hours, the bida hides a small settlement. This is a 5thlevel {@spell hallucinatory terrain} spell, except the area is a 500-foot burst and creatures are {@condition invisible} while inside structures in the area. The bida can conceal only one settlement at a time, and must concentrate on the effect for 10 minutes at the beginning of each day to maintain the illusion." - ], - "name": "Mask Settlement" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition grabbed}" + { + "entries": [ + "A bida can {@action Strike} with its tail even while Grabbing creatures with it. The bida can have up to eight Medium or smaller creatures {@condition grabbed} with its tail at a time; it can also grab Large creatures, but they count as four Medium creatures for this purpose." + ], + "name": "Eight Coils" + }, + { + "traits": [ + "arcane", + "illusion" + ], + "entries": [ + "By concentrating for 4 hours, the bida hides a small settlement. This is a 5thlevel {@spell hallucinatory terrain} spell, except the area is a 500-foot burst and creatures are {@condition invisible} while inside structures in the area. The bida can conceal only one settlement at a time, and must concentrate on the effect for 10 minutes at the beginning of each day to maintain the illusion." + ], + "name": "Mask Settlement" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Biloko Veteran", @@ -635,25 +584,27 @@ "source": "AoA2", "page": 83, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Mwangi", @@ -663,56 +614,48 @@ }, "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Crafting": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 12 + "std": 12 }, "Nature": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 4, + "dex": 4, + "con": 0, + "int": 0, + "wis": 3, + "cha": 2 }, "items": [ "longspear", "shortbow (20 arrows)" ], - "abilitiesTop": [ - { - "entries": [ - "+11 Str +4, Dex +4, Con +0, Int +0, Wis +3, Cha +2 Items longspear, shortbow (20 arrows)" - ], - "name": "Survival" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -721,17 +664,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -792,52 +724,61 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." - ], - "name": "Inspired Feast" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The veteran makes a melee {@action Strike} and compares the attack roll result." - ], - "name": "Swipe" - }, - { - "entries": [ - "AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit." - ], - "name": "to the" - }, - { - "entries": [ - "Swipe counts as two attacks for the veteran's multiple attack penalty." - ], - "name": "A" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+11 Str +4, Dex +4, Con +0, Int +0, Wis +3, Cha +2 Items longspear, shortbow (20 arrows)" + ], + "name": "Survival" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." + ], + "name": "Inspired Feast" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The veteran makes a melee {@action Strike} and compares the attack roll result." + ], + "name": "Swipe" + }, + { + "entries": [ + "AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit." + ], + "name": "to the" + }, + { + "entries": [ + "Swipe counts as two attacks for the veteran's multiple attack penalty." + ], + "name": "A" + } + ] + } }, { "name": "Biloko Warrior", @@ -845,25 +786,27 @@ "source": "AoA2", "page": 82, "level": 1, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Mwangi", @@ -873,42 +816,41 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Crafting": { - "default": 7 + "std": 7 }, "Nature": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": -1, - "Int": 0, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": -1, + "int": 0, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -917,17 +859,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -983,30 +914,31 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." - ], - "name": "Inspired Feast" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." + ], + "name": "Inspired Feast" + } + ] + } }, { "name": "Charau-ka Acolyte Of Angazhan", @@ -1014,28 +946,28 @@ "source": "AoA2", "page": 85, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Charau-ka" + "ce", + "small", + "charau-ka", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -1046,42 +978,41 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 7 + "std": 7 }, "Nature": { - "default": 9 + "std": 9 }, "Religion": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 2, + "con": 1, + "int": 0, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -1090,10 +1021,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -1206,45 +1136,34 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "Trigger The charau-ka's turn begins. ; The charau-ka is {@condition quickened} until the end of its turn, and can use the extra action to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to its loud wailing." + ], + "name": "Shrieking Frenzy", + "frequency": { + "unit": "hour", + "freq": 1 + } }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "Trigger The charau-ka's turn begins. ; The charau-ka is {@condition quickened} until the end of its turn, and can use the extra action to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to its loud wailing." - ], - "name": "Shrieking Frenzy", - "frequency": { - "unit": "hour", - "freq": 1 + { + "entries": [ + "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack." + ], + "name": "Thrown Weapon Mastery" } - }, - { - "entries": [ - "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack." - ], - "name": "Thrown Weapon Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + ] + } }, { "name": "Charau-ka Butcher", @@ -1252,28 +1171,28 @@ "source": "AoA2", "page": 85, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Charau-ka" + "ce", + "small", + "charau-ka", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic", @@ -1283,46 +1202,45 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 14 + "std": 14 }, "Religion": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": 2 + "str": 5, + "dex": 3, + "con": 3, + "int": 0, + "wis": 1, + "cha": 2 }, "items": [ "hide armor", "+1 striking trident" ], - "abilitiesTop": [], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -1331,20 +1249,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -1404,76 +1311,75 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "manipulate" + ], + "trigger": "The charau-ka butcher deals bleed damage to a creature.", + "entries": [ + "The charau-ka licks blood from its weapon, becoming furious. It regains 5 HP and gains a +1 status bonus to attack rolls until the end of its turn." + ], + "name": "Blood Fury" }, - "traits": [ - "manipulate" - ], - "trigger": "The charau-ka butcher deals bleed damage to a creature.", - "entries": [ - "The charau-ka licks blood from its weapon, becoming furious. It regains 5 HP and gains a +1 status bonus to attack rolls until the end of its turn." - ], - "name": "Blood Fury" - }, - { - "entries": [ - "While the charau-ka butcher is raging, its melee Strikes deal {@damage 1d4} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Mauler" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "While the charau-ka butcher is raging, its melee Strikes deal {@damage 1d4} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Mauler" }, - "entries": [ - "As the barbarian class ability; AC 22, +9 HP, +2 melee damage." - ], - "name": "Rage" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As the barbarian class ability; AC 22, +9 HP, +2 melee damage." + ], + "name": "Rage" }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "Trigger The charau-ka's turn begins. ; The charau-ka is {@condition quickened} until the end of its turn, and can use the extra action to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to its loud wailing." - ], - "name": "Shrieking Frenzy", - "frequency": { - "unit": "hour", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "Trigger The charau-ka's turn begins. ; The charau-ka is {@condition quickened} until the end of its turn, and can use the extra action to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to its loud wailing." + ], + "name": "Shrieking Frenzy", + "frequency": { + "unit": "hour", + "freq": 1 + } + }, + { + "entries": [ + "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack." + ], + "name": "Thrown Weapon Mastery" } - }, - { - "entries": [ - "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack." - ], - "name": "Thrown Weapon Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + ] + } }, { "name": "Charau-ka Dragon Priest", @@ -1481,32 +1387,33 @@ "source": "AoA2", "page": 59, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Fire", - "Charau-ka", - "Ncommon", - "U" + "ce", + "small", + "charau-ka", + "dragon", + "fire", + "humanoid", + "ncommon", + "u" ], "creatureType": [ "Humanoid", "Dragon" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -1517,53 +1424,45 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 15 + "std": 15 }, "Religion": { - "default": 15 + "std": 15 }, "Survival": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 5, - "Cha": 3 + "str": 4, + "dex": 3, + "con": 2, + "int": 0, + "wis": 5, + "cha": 3 }, "items": [ "leather armor", "+1 striking longsword" ], - "abilitiesTop": [ - { - "entries": [ - "+15, {@skill Survival} +13 Str +4, Dex +3, Con +2, Int +0, Wis +5, Cha +3 Items leather armor, +1 striking longsword." - ], - "name": "Religion" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -1572,31 +1471,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within reach of the priest's tail uses a move action or leaves a square during a move action it's using.", - "entries": [ - "The priest makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, it disrupts the creature's action." - ], - "name": "Twisting Tail" - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -1720,70 +1602,73 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+15, {@skill Survival} +13 Str +4, Dex +3, Con +2, Int +0, Wis +5, Cha +3 Items leather armor, +1 striking longsword." + ], + "name": "Religion" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within reach of the priest's tail uses a move action or leaves a square during a move action it's using.", + "entries": [ + "The priest makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, it disrupts the creature's action." + ], + "name": "Twisting Tail" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "The priest breathes fire that deals {@damage 7d6} fire damage in a 30-foot cone (DC 23 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "The priest breathes fire that deals {@damage 7d6} fire damage in a 30-foot cone (DC 23 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "As charau-ka warrior (page 84)." - ], - "name": "Shrieking Frenzy" - }, - { - "entries": [ - "As charau-ka warrior (page 84)." - ], - "name": "Thrown Weapon Mastery" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "entries": [ + "As charau-ka warrior (page 84)." + ], + "name": "Shrieking Frenzy" }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "Requirement The priest is standing on the ground. The priest slams his fists into the ground, causing fire to erupt from the earth. Each non-worshipper of {@deity Dahak|LOGM} standing on the ground in a 15-foot emanation must succeed at a DC 25 Reflex save or fall {@condition prone} and take {@damage 1d6} bludgeoning damage and {@damage 2d6} fire damage." - ], - "name": "Volcanic Eruption" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" - ], - "condition": [ - "{@condition prone}" + { + "entries": [ + "As charau-ka warrior (page 84)." + ], + "name": "Thrown Weapon Mastery" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "Requirement The priest is standing on the ground. The priest slams his fists into the ground, causing fire to erupt from the earth. Each non-worshipper of {@deity Dahak|LOGM} standing on the ground in a 15-foot emanation must succeed at a DC 25 Reflex save or fall {@condition prone} and take {@damage 1d6} bludgeoning damage and {@damage 2d6} fire damage." + ], + "name": "Volcanic Eruption" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Charau-ka Warrior", @@ -1791,28 +1676,28 @@ "source": "AoA2", "page": 84, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Charau-ka" + "ce", + "small", + "charau-ka", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic", @@ -1822,36 +1707,35 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Religion": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 2, + "int": -1, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -1860,10 +1744,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -1887,7 +1770,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -1933,7 +1816,7 @@ "agile", "deadly d6", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -1956,46 +1839,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "primal", - "transmutation" - ], - "frequency": { - "unit": "hour", - "freq": 1 + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "primal", + "transmutation" + ], + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "Trigger The charau-ka's turn begins. ; The charau-ka is {@condition quickened} until the end of its turn, and can use the extra action to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to its loud wailing." + ], + "name": "Shrieking Frenzy" }, - "entries": [ - "Trigger The charau-ka's turn begins. ; The charau-ka is {@condition quickened} until the end of its turn, and can use the extra action to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to its loud wailing." - ], - "name": "Shrieking Frenzy" - }, - { - "entries": [ - "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack." - ], - "name": "Thrown Weapon Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + { + "entries": [ + "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the \u20132 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack." + ], + "name": "Thrown Weapon Mastery" + } + ] + } }, { "name": "Ekujae Guardian", @@ -2003,26 +1874,23 @@ "source": "AoA2", "page": 11, "level": 2, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Elf" + "cg", + "medium", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Elven", @@ -2032,49 +1900,41 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 7 + "std": 7 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 0, - "Int": 1, - "Wis": 2, - "Cha": 0 + "str": 3, + "dex": 3, + "con": 0, + "int": 1, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+6 Str +3, Dex +3, Con +0, Int +1, Wis +2, Cha +0 Items black adder venom (6), cold iron dagger, silver dagger, longbow (20 arrows), studded leather." - ], - "name": "Survival" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -2083,7 +1943,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -2094,7 +1953,7 @@ "attack": 11, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -2127,7 +1986,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -2163,47 +2022,45 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The Ekujae guardian makes two Strikes against the same target, one with each of their daggers. The guardian combines the damage of any attacks that hit and applies precision damage, resistance, and weaknesses only once. Both attacks count toward the guardian's multiple attack penalty, but the penalty increases only after both attacks.", - "Primal Innate Spells DC 16; Cantrips (1st) dancing lights, detect magic, disrupt undead, tanglefoot." - ], - "name": "Double Slice" - }, - { - "traits": [ - "precision" - ], - "entries": [ - "{@dice 1d6}." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "Ekujae guardian ignores difficult terrain from plants." - ], - "name": "Woodland Stride The" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+6 Str +3, Dex +3, Con +0, Int +1, Wis +2, Cha +0 Items black adder venom (6), cold iron dagger, silver dagger, longbow (20 arrows), studded leather." + ], + "name": "Survival" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The Ekujae guardian makes two Strikes against the same target, one with each of their daggers. The guardian combines the damage of any attacks that hit and applies precision damage, resistance, and weaknesses only once. Both attacks count toward the guardian's multiple attack penalty, but the penalty increases only after both attacks.", + "Primal Innate Spells DC 16; Cantrips (1st) dancing lights, detect magic, disrupt undead, tanglefoot." + ], + "name": "Double Slice" + }, + { + "traits": [ + "precision" + ], + "entries": [ + "{@dice 1d6}." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "Ekujae guardian ignores difficult terrain from plants." + ], + "name": "Woodland Stride The" + } + ] + } }, { "name": "Eloko", @@ -2211,25 +2068,27 @@ "source": "AoA2", "page": 83, "level": 7, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -2240,56 +2099,48 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Crafting": { - "default": 13 + "std": 13 }, "Deception": { - "default": 15 + "std": 15 }, "Nature": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 1 + "str": 6, + "dex": 5, + "con": 1, + "int": 0, + "wis": 4, + "cha": 1 }, "items": [ "blowgun (10 poisoned darts)", "+1 dagger" ], - "abilitiesTop": [ - { - "entries": [ - "+13 Str +6, Dex +5, Con +1, Int +0, Wis +4, Cha +1 Items blowgun (10 poisoned darts), +1 dagger." - ], - "name": "Survival" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -2298,7 +2149,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -2320,7 +2170,7 @@ "traits": [ "agile", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -2353,7 +2203,7 @@ "agile", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -2379,56 +2229,53 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." - ], - "name": "Inspired Feast" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The eloko is affected by a 4th-level {@spell enlarge} spell. This lasts for 1 minute, and the eloko can {@action Dismiss} the Spell." - ], - "name": "Size Alteration" - }, - { - "traits": [ - "precision" - ], - "entries": [ - "The eloko deals {@dice 2d6} extra precision damage to flatfooted creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "+13 Str +6, Dex +5, Con +1, Int +0, Wis +4, Cha +1 Items blowgun (10 poisoned darts), +1 dagger." + ], + "name": "Survival" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." + ], + "name": "Inspired Feast" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The eloko is affected by a 4th-level {@spell enlarge} spell. This lasts for 1 minute, and the eloko can {@action Dismiss} the Spell." + ], + "name": "Size Alteration" + }, + { + "traits": [ + "precision" + ], + "entries": [ + "The eloko deals {@dice 2d6} extra precision damage to flatfooted creatures." + ], + "name": "Sneak Attack", + "generic": true + } + ] + } }, { "name": "Gerhard Pendergrast", @@ -2436,17 +2283,18 @@ "source": "AoA2", "page": 37, "level": 8, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 + "std": 19 }, "languages": { "languages": [ @@ -2457,61 +2305,47 @@ }, "skills": { "Deception": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 18 + "std": 18 }, "Nature": { - "default": 16 + "std": 16 }, "Performance": { - "default": 16 + "std": 16 }, "Survival": { - "default": 18 + "std": 18 }, "Azlanti Lore": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 5, - "Int": 0, - "Wis": -1, - "Cha": 6 + "str": 3, + "dex": 4, + "con": 5, + "int": 0, + "wis": -1, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+14, {@skill Intimidation} +18, {@skill Nature} +16," - ], - "name": "Engineering Lore" - }, - { - "entries": [ - "+16, {@skill Survival} +18 Str +3, Dex +4, Con +5, Int +0, Wis \u20131, Cha +6 Items bag of holding type I (containing three kegs of black powder he intends to use at area A10, or empty if the PCs already confronted him at A10; see that area for more details), shoddy blunderbuss, daggers (10), grapeshot (10), gunpowder (10), +1 leather armor, monocle, tindertwigs (5), +1 striking whip." - ], - "name": "Performance" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -2520,19 +2354,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within 10 feet of Gerhard uses an action with the {@trait move} trait to leave a square.", - "entries": [ - "Gerhard attempts to {@action Trip} the triggering creature. On a success, the creature also takes damage as if Gerhard hit with his whip {@action Strike}, and if the creature was flying, it falls 30 feet." - ], - "name": "Whiplash" - } - ], "speed": { "walk": 30 }, @@ -2574,7 +2395,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -2589,7 +2410,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -2598,58 +2419,69 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A creature struck by Gerhard's punch must succeed at a DC 23 Fortitude save or be {@condition stunned|CRB|stunned 1} (or {@condition stunned|CRB|stunned 3} on a critical failure)." - ], - "name": "Manly Left Hook" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+14, {@skill Intimidation} +18, {@skill Nature} +16," + ], + "name": "Engineering Lore" }, - "entries": [ - "Gerhard fires an explosive shot from his blunderbuss that deals {@damage 4d6} bludgeoning damage plus {@damage 2d10} fire damage to all creatures in a 30- foot cone (DC 26 basic Reflex)", - "When firing the blunderbuss, Gerhard must succeed at a DC 20 {@skill Crafting} or {@skill Lore||Engineering Lore} check or the weapon explodes, damaging him for the same amount as the creatures in the cone and destroying itself. If someone other than Gerhard uses the weapon, they must critically succeed at the check. A successful DC 22 {@skill Crafting} check is enough to confirm the weapon's unstable nature if someone examines it beforehand.", - "Reloading the blunderbuss takes 3 {@action Interact} actions: adding 1 dose of gunpowder, adding 1 grapeshot canister, and packing the contents." - ], - "name": "Shoddy Blunderbuss" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "move" - ], - "requirements": "Gerhard is in a jungle, dense forest, or an area with numerous overhead beams.", - "entries": [ - "Gerhard uses his whip to lash upward to wrap around an overhanging tree branch; he then swings up to 30 feet in a straight line, and must end the movement on solid ground or fall." - ], - "name": "Whip Swing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "entries": [ + "+16, {@skill Survival} +18 Str +3, Dex +4, Con +5, Int +0, Wis \u20131, Cha +6 Items bag of holding type I (containing three kegs of black powder he intends to use at area A10, or empty if the PCs already confronted him at A10; see that area for more details), shoddy blunderbuss, daggers (10), grapeshot (10), gunpowder (10), +1 leather armor, monocle, tindertwigs (5), +1 striking whip." + ], + "name": "Performance" + } ], - "condition": [ - "{@condition stunned}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within 10 feet of Gerhard uses an action with the {@trait move} trait to leave a square.", + "entries": [ + "Gerhard attempts to {@action Trip} the triggering creature. On a success, the creature also takes damage as if Gerhard hit with his whip {@action Strike}, and if the creature was flying, it falls 30 feet." + ], + "name": "Whiplash" + } + ], + "bot": [ + { + "entries": [ + "A creature struck by Gerhard's punch must succeed at a DC 23 Fortitude save or be {@condition stunned|CRB|stunned 1} (or {@condition stunned|CRB|stunned 3} on a critical failure)." + ], + "name": "Manly Left Hook" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Gerhard fires an explosive shot from his blunderbuss that deals {@damage 4d6} bludgeoning damage plus {@damage 2d10} fire damage to all creatures in a 30- foot cone (DC 26 basic Reflex)", + "When firing the blunderbuss, Gerhard must succeed at a DC 20 {@skill Crafting} or {@skill Lore||Engineering Lore} check or the weapon explodes, damaging him for the same amount as the creatures in the cone and destroying itself. If someone other than Gerhard uses the weapon, they must critically succeed at the check. A successful DC 22 {@skill Crafting} check is enough to confirm the weapon's unstable nature if someone examines it beforehand.", + "Reloading the blunderbuss takes 3 {@action Interact} actions: adding 1 dose of gunpowder, adding 1 grapeshot canister, and packing the contents." + ], + "name": "Shoddy Blunderbuss" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "move" + ], + "requirements": "Gerhard is in a jungle, dense forest, or an area with numerous overhead beams.", + "entries": [ + "Gerhard uses his whip to lash upward to wrap around an overhanging tree branch; he then swings up to 30 feet in a straight line, and must end the movement on solid ground or fall." + ], + "name": "Whip Swing" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Grippli Archer", @@ -2657,26 +2489,23 @@ "source": "AoA2", "page": 87, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Grippli" + "n", + "small", + "grippli", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2686,48 +2515,47 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 6 + "std": 6 }, "Nature": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 11, + "std": 11, "in forests": 13 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 3, - "Cha": -1 + "str": 1, + "dex": 4, + "con": 2, + "int": 0, + "wis": 3, + "cha": -1 }, "items": [ "leather armor", "shortbow (30 arrows)", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -2736,10 +2564,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -2749,7 +2576,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+3} piercing", @@ -2773,35 +2600,26 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The grippli archer makes three ranged Strikes with their shortbow, all against a single target. Combine the damage of any Strikes that hit for the purpose of resistances and weaknesses." + ], + "name": "Hail of Arrows" }, - "entries": [ - "The grippli archer makes three ranged Strikes with their shortbow, all against a single target. Combine the damage of any Strikes that hit for the purpose of resistances and weaknesses." - ], - "name": "Hail of Arrows" - }, - { - "entries": [ - "A grippli ignores difficult terrain in forests and jungles." - ], - "name": "Jungle Stride" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "entries": [ + "A grippli ignores difficult terrain in forests and jungles." + ], + "name": "Jungle Stride" + } + ] + } }, { "name": "Grippli Greenspeaker", @@ -2809,26 +2627,23 @@ "source": "AoA2", "page": 87, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Grippli" + "n", + "small", + "grippli", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2838,69 +2653,54 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 9 + "std": 9 }, "Diplomacy": { - "default": 10 + "std": 10 }, "Medicine": { - "default": 11 + "std": 11 }, "Nature": { - "default": 14 + "std": 14 }, "Religion": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 4, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 1, + "int": 1, + "wis": 4, + "cha": 0 }, "items": [ "dart (4)", "staff" ], - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Stealth} +11, {@skill Survival} +11 Str +2, Dex +4, Con +1, Int +1, Wis +4, Cha +0." - ], - "name": "Religion" - }, - { - "entries": [ - "The greenspeaker can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of plants and fungi.", - "Items dart (4), staff." - ], - "name": "Green Empathy" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -2909,10 +2709,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -3010,26 +2809,31 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A grippli ignores difficult terrain in forests and jungles." - ], - "name": "Jungle Stride" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+11, {@skill Stealth} +11, {@skill Survival} +11 Str +2, Dex +4, Con +1, Int +1, Wis +4, Cha +0." + ], + "name": "Religion" + }, + { + "entries": [ + "The greenspeaker can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of plants and fungi.", + "Items dart (4), staff." + ], + "name": "Green Empathy" + } ], - "condition": [] - }, - "misc": [ - "MA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "A grippli ignores difficult terrain in forests and jungles." + ], + "name": "Jungle Stride" + } + ] + } }, { "name": "Grippli Scout", @@ -3037,26 +2841,23 @@ "source": "AoA2", "page": 86, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Grippli" + "n", + "small", + "grippli", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3066,29 +2867,29 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 4 + "std": 4 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7, + "std": 7, "in forests": 9 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 3, - "Cha": -1 + "str": 1, + "dex": 4, + "con": 2, + "int": 0, + "wis": 3, + "cha": -1 }, "items": [ "dart (5)", @@ -3096,19 +2897,18 @@ "net", "sickle" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -3117,10 +2917,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -3153,41 +2952,27 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The grippli is wielding a net in two hands.", + "entries": [ + "The grippli makes a ranged {@action Strike} (with a +9 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds. On a critical hit, the creature is {@condition restrained} instead. The DC to {@action Escape} the net is 16. A creature adjacent to the target can {@action Interact} with the net to remove it." + ], + "name": "Hurl Net" }, - "requirements": "The grippli is wielding a net in two hands.", - "entries": [ - "The grippli makes a ranged {@action Strike} (with a +9 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds. On a critical hit, the creature is {@condition restrained} instead. The DC to {@action Escape} the net is 16. A creature adjacent to the target can {@action Interact} with the net to remove it." - ], - "name": "Hurl Net" - }, - { - "entries": [ - "A grippli ignores difficult terrain in forests and jungles." - ], - "name": "Jungle Stride" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + { + "entries": [ + "A grippli ignores difficult terrain in forests and jungles." + ], + "name": "Jungle Stride" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Hezle", @@ -3195,26 +2980,24 @@ "source": "AoA2", "page": 50, "level": 8, - "rarity": "Unique", - "alignment": "CN", - "size": "Small", "traits": [ - "Kobold" + "unique", + "cn", + "small", + "humanoid", + "kobold" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3225,52 +3008,44 @@ }, "skills": { "Arcana": { - "default": 18 + "std": 18 }, "Crafting": { - "default": 16 + "std": 16 }, "Nature": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 12 + "std": 12 }, "Mining Lore": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": -1, - "Dex": 4, - "Con": 2, - "Int": 6, - "Wis": 2, - "Cha": 3 + "str": -1, + "dex": 4, + "con": 2, + "int": 6, + "wis": 2, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Survival} +12 Str \u20131, Dex +4, Con +2, Int +6, Wis +2, Cha +3 Items greater antidote, +1 crossbow (16 regular bolts and 4 wyvern poisoned bolts), +1 dagger, moderate healing potions (2), infused reagents (5), leather armor, greater staff of fire." - ], - "name": "Stealth" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -3279,7 +3054,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3292,7 +3066,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -3337,7 +3111,7 @@ "agile", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -3346,72 +3120,63 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Survival} +12 Str \u20131, Dex +4, Con +2, Int +6, Wis +2, Cha +3 Items greater antidote, +1 crossbow (16 regular bolts and 4 wyvern poisoned bolts), +1 dagger, moderate healing potions (2), infused reagents (5), leather armor, greater staff of fire." + ], + "name": "Stealth" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "alchemical", + "fire", + "interact" + ], + "entries": [ + "Cost 1 batch of infused reagents. Hezle quickly cobbles together an explosive bomb and lobs it up to 30 feet. All creatures in a 5-foot burst take {@damage 5d6} fire damage (DC 26 basic Reflex save)." + ], + "name": "Kobold Explosives" }, - "traits": [ - "alchemical", - "fire", - "interact" - ], - "entries": [ - "Cost 1 batch of infused reagents. Hezle quickly cobbles together an explosive bomb and lobs it up to 30 feet. All creatures in a 5-foot burst take {@damage 5d6} fire damage (DC 26 basic Reflex save)." - ], - "name": "Kobold Explosives" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "Hezle must be adjacent to at least one enemy.", + "entries": [ + "Cost 1 batch of infused reagents. Hezle throws a mix of special powders centered on a corner of her space, creating a plume of smoke filling a 5-foot burst until the end of her turn that causes her to be {@condition hidden}. She then immediately {@action Sneak||Sneaks}, but must end her movement in a space that's not adjacent to any enemies. All creatures other than Hezle in the smoke cloud must attempt a DC 26 Fortitude save. Critical Success The creature is unaffected. Success The creature is {@condition sickened|CRB|sickened 1}. Failure The creature is {@condition sickened|CRB|sickened 2}. Critical Failure The creature is {@condition sickened|CRB|sickened 3} and {@condition stunned|CRB|stunned 1}." + ], + "name": "Smoky Retreat" }, - "traits": [ - "manipulate" - ], - "requirements": "Hezle must be adjacent to at least one enemy.", - "entries": [ - "Cost 1 batch of infused reagents. Hezle throws a mix of special powders centered on a corner of her space, creating a plume of smoke filling a 5-foot burst until the end of her turn that causes her to be {@condition hidden}. She then immediately {@action Sneak||Sneaks}, but must end her movement in a space that's not adjacent to any enemies. All creatures other than Hezle in the smoke cloud must attempt a DC 26 Fortitude save. Critical Success The creature is unaffected. Success The creature is {@condition sickened|CRB|sickened 1}. Failure The creature is {@condition sickened|CRB|sickened 2}. Critical Failure The creature is {@condition sickened|CRB|sickened 3} and {@condition stunned|CRB|stunned 1}." - ], - "name": "Smoky Retreat" - }, - { - "traits": [ - "precision" - ], - "entries": [ - "{@dice 2d6}." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "Although Hezle does not cast spells, her obsession with fire and long hours of practice allow her to cast spells from her staff of fire as if she had the spells on her spell list and could cast them. She still must expend charges from the staff normally; when she prepares the staff each morning, she is capable of placing 4 charges in the staff." - ], - "name": "Staff Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing" - ], - "condition": [ - "{@condition sickened}" + { + "traits": [ + "precision" + ], + "entries": [ + "{@dice 2d6}." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "Although Hezle does not cast spells, her obsession with fire and long hours of practice allow her to cast spells from her staff of fire as if she had the spells on her spell list and could cast them. She still must expend charges from the staff normally; when she prepares the staff each morning, she is capable of placing 4 charges in the staff." + ], + "name": "Staff Mastery" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "AD", - "AC", - "CC", - "UW" - ] + } }, { "name": "Jahsi", @@ -3419,26 +3184,24 @@ "source": "AoA2", "page": 11, "level": 8, - "rarity": "Unique", - "alignment": "NG", - "size": "Medium", "traits": [ - "Elf" + "unique", + "ng", + "medium", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -3449,39 +3212,38 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 17 + "std": 17 }, "Religion": { - "default": 16 + "std": 16 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 1, + "int": 1, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -3490,30 +3252,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "An enemy damages one of Jahsi's allies within 15 feet of him.", - "entries": [ - "The foe must choose one: The ally is unharmed by the triggering damage, or the ally gains resistance 10 against the triggering damage, and the enemy is {@condition enfeebled|CRB|enfeebled 2} until the end of its next turn." - ], - "name": "Glimpse of Redemption" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Jahsi rolls a success on a Will save against an enemy's effect.", - "entries": [ - "Jahsi gets a critical success instead." - ], - "name": "Divine Providence" - } - ], "speed": { "walk": 30 }, @@ -3525,7 +3263,7 @@ "traits": [ "agile", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+7} piercing plus {@damage 1d6} positive to undead", @@ -3541,7 +3279,7 @@ "traits": [ "agile", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+7} piercing", @@ -3574,7 +3312,7 @@ "agile", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+7} piercing plus {@damage 1d6} positive to undead", @@ -3591,7 +3329,7 @@ "agile", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+7} piercing", @@ -3642,29 +3380,40 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Ekujae guardian." - ], - "name": "Woodland Stride As" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "An enemy damages one of Jahsi's allies within 15 feet of him.", + "entries": [ + "The foe must choose one: The ally is unharmed by the triggering damage, or the ally gains resistance 10 against the triggering damage, and the enemy is {@condition enfeebled|CRB|enfeebled 2} until the end of its next turn." + ], + "name": "Glimpse of Redemption" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Jahsi rolls a success on a Will save against an enemy's effect.", + "entries": [ + "Jahsi gets a critical success instead." + ], + "name": "Divine Providence" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "entries": [ + "Ekujae guardian." + ], + "name": "Woodland Stride As" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Kishi", @@ -3672,23 +3421,22 @@ "source": "AoA2", "page": 88, "level": 8, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -3698,49 +3446,41 @@ }, "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Society": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 2, - "Cha": 5 + "str": 6, + "dex": 4, + "con": 1, + "int": 1, + "wis": 2, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+15, {@skill Stealth} +18 Str +6, Dex +4, Con +1, Int +1, Wis +2, Cha +5." - ], - "name": "Society" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -3755,7 +3495,6 @@ "name": "piercing" } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3804,58 +3543,55 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+15, {@skill Stealth} +18 Str +6, Dex +4, Con +1, Int +1, Wis +2, Cha +5." + ], + "name": "Society" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d10+9} piercing, DC 26 ({@condition grabbed} by jaws only)" + ], + "name": "Constrict", + "generic": true }, - "entries": [ - "{@damage 1d10+9} piercing, DC 26 ({@condition grabbed} by jaws only)" - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [ + "The kishi switches between showing its attractive human face and its snarling hyena face. A kishi can use its innate spell and its {@skill Deception} and {@skill Diplomacy} skills only when its human face is showing, and it can use its jaws {@action Strike} only when its hyena face is showing." + ], + "name": "Head Spin" }, - "entries": [ - "The kishi switches between showing its attractive human face and its snarling hyena face. A kishi can use its innate spell and its {@skill Deception} and {@skill Diplomacy} skills only when its human face is showing, and it can use its jaws {@action Strike} only when its hyena face is showing." - ], - "name": "Head Spin" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The kishi {@action Stride||Strides} twice. If it ends its movement within melee reach of at least one enemy, it can make a melee {@action Strike} against that enemy." + ], + "name": "Sudden Charge" }, - "entries": [ - "The kishi {@action Stride||Strides} twice. If it ends its movement within melee reach of at least one enemy, it can make a melee {@action Strike} against that enemy." - ], - "name": "Sudden Charge" - }, - { - "entries": [ - "A creature {@condition grabbed} in the kishi's jaws can't speak, including providing verbal components for spells. In addition, the creature takes a \u20132 circumstance penalty to {@action Escape}." - ], - "name": "Vice-Like Jaws" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + { + "entries": [ + "A creature {@condition grabbed} in the kishi's jaws can't speak, including providing verbal components for spells. In addition, the creature takes a \u20132 circumstance penalty to {@action Escape}." + ], + "name": "Vice-Like Jaws" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Living Sap", @@ -3863,63 +3599,56 @@ "source": "AoA2", "page": 89, "level": 6, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "uncommon", + "n", + "medium", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 7 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": -3, - "Con": 4, - "Int": -5, - "Wis": -5, - "Cha": -5 + "str": 5, + "dex": -3, + "con": 4, + "int": -5, + "wis": -5, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "Living sap can sense nearby motion through vibration and air movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -3928,31 +3657,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [ - "critical hits" - ] - }, + "immunities": [ + "mental", + "critical hits" + ], "weaknesses": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "entries": [ - "A creature that Strikes a living sap with a melee weapon must succeed at a DC 24 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the living sap's space. A creature that hits a living sap with an unarmed attack must succeed at a DC 24 Reflex save or become {@condition grabbed} by the living sap until the end of its next turn." - ], - "name": "Adhesive Body" - } - ], "speed": { "walk": 10, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -3968,38 +3685,43 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "DC 22, {@damage 2d6} acid, {@action Escape} DC 24, Rupture 10." - ], - "name": "Engulf", - "generic": true - }, - { - "entries": [ - "A creature hit by a living sap's pseudopod {@action Strike} must succeed at a DC 24 Reflex save or become {@condition grabbed} until the end of the living sap's next turn." - ], - "name": "Entangling Residue" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "Living sap can sense nearby motion through vibration and air movement." + ], + "name": "Motion Sense" + } + ], + "mid": [ + { + "entries": [ + "A creature that Strikes a living sap with a melee weapon must succeed at a DC 24 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the living sap's space. A creature that hits a living sap with an unarmed attack must succeed at a DC 24 Reflex save or become {@condition grabbed} by the living sap until the end of its next turn." + ], + "name": "Adhesive Body" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 22, {@damage 2d6} acid, {@action Escape} DC 24, Rupture 10." + ], + "name": "Engulf", + "generic": true + }, + { + "entries": [ + "A creature hit by a living sap's pseudopod {@action Strike} must succeed at a DC 24 Reflex save or become {@condition grabbed} until the end of the living sap's next turn." + ], + "name": "Entangling Residue" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Mokele-mbembe", @@ -4007,57 +3729,59 @@ "source": "AoA2", "page": 90, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", + "traits": [ + "uncommon", + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 6, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 4, + "con": 6, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -4066,10 +3790,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -4112,55 +3835,43 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Large or smaller, foot, DC 28." - ], - "name": "Trample", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 28." + ], + "name": "Trample", + "generic": true }, - "traits": [ - "sonic" - ], - "entries": [ - "The mokele-mbembe cracks its tail, creating a sonic boom in a 5-foot burst centered on a corner within reach of its tail {@action Strike}. Each creature in the burst's area must attempt a DC 28 Fortitude save. Mokele-mbembes are immune.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition stunned|CRB|stunned 1}.", - "Failure": "The creature is {@condition stunned|CRB|stunned 2}.", - "Critical Failure": "The creature is {@condition stunned|CRB|stunned 3}." + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "sonic" + ], + "entries": [ + "The mokele-mbembe cracks its tail, creating a sonic boom in a 5-foot burst centered on a corner within reach of its tail {@action Strike}. Each creature in the burst's area must attempt a DC 28 Fortitude save. Mokele-mbembes are immune.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition stunned|CRB|stunned 1}.", + "Failure": "The creature is {@condition stunned|CRB|stunned 2}.", + "Critical Failure": "The creature is {@condition stunned|CRB|stunned 3}." + } } - } - ], - "name": "Whip Tail" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition stunned}" + ], + "name": "Whip Tail" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Nketiah", @@ -4168,27 +3879,25 @@ "source": "AoA2", "page": 79, "level": 6, - "rarity": "Unique", - "alignment": "CG", - "size": "Medium", "traits": [ - "Elf", - "Human" + "unique", + "cg", + "medium", + "elf", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Celestial", @@ -4201,77 +3910,57 @@ }, "skills": { "Arcana": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 9, + "std": 9, "to Climb": 13 }, "Deception": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 13 + "std": 13 }, "Nature": { - "default": 10 + "std": 10 }, "Occultism": { - "default": 11 + "std": 11 }, "Performance": { - "default": 14 + "std": 14 }, "Society": { - "default": 15 + "std": 15 }, "Survival": { - "default": 10 + "std": 10 }, "Ekujae Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 0, - "Int": 3, - "Wis": 2, - "Cha": 4 + "str": 1, + "dex": 3, + "con": 0, + "int": 3, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Arcana} +11, {@skill Athletics} +9 (+13 to {@action Climb}), {@skill Deception} +12," - ], - "name": "Mwangi, Sylvan" - }, - { - "entries": [ - "+13, {@skill Lore||Ekujae Lore} +15, {@skill Nature} +10, {@skill Occultism} +11," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+14, {@skill Society} +15, {@skill Survival} +10 Str +1, Dex +3, Con +0, Int +3, Wis +2, Cha +4 Items black adder venom (2), +1 striking longbow (20 arrows), studded leather, verdant staff." - ], - "name": "Performance" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -4280,10 +3969,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -4465,42 +4153,51 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "primal" - ], - "entries": [ - "This magical limb functions in all ways as Nketiah's original arm. The arm can extend a vine to attack in melee, and using the arm, Nketiah has a climb Speed of 20 feet and Climbs as if she had master proficiency in {@skill Athletics}. Finally, the arm's primal magic allows her to use the spells from her verdant staff as if she had all of those spells on her spell list." - ], - "name": "Arborean Arm" - }, - { - "entries": [ - "Elf Nketiah can move at half her Speed on a successful {@action Climb} check and at full Speed on a critical success. She can always {@action Take Cover} within forest terrain to gain cover, even if she's not next to a wall or obstacle." - ], - "name": "Woodland" - }, - { - "entries": [ - "{@action Stride} Nketiah ignores difficult terrain caused by plants." - ], - "name": "Woodland" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Arcana} +11, {@skill Athletics} +9 (+13 to {@action Climb}), {@skill Deception} +12," + ], + "name": "Mwangi, Sylvan" + }, + { + "entries": [ + "+13, {@skill Lore||Ekujae Lore} +15, {@skill Nature} +10, {@skill Occultism} +11," + ], + "name": "Diplomacy" + }, + { + "entries": [ + "+14, {@skill Society} +15, {@skill Survival} +10 Str +1, Dex +3, Con +0, Int +3, Wis +2, Cha +4 Items black adder venom (2), +1 striking longbow (20 arrows), studded leather, verdant staff." + ], + "name": "Performance" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ] + "bot": [ + { + "traits": [ + "primal" + ], + "entries": [ + "This magical limb functions in all ways as Nketiah's original arm. The arm can extend a vine to attack in melee, and using the arm, Nketiah has a climb Speed of 20 feet and Climbs as if she had master proficiency in {@skill Athletics}. Finally, the arm's primal magic allows her to use the spells from her verdant staff as if she had all of those spells on her spell list." + ], + "name": "Arborean Arm" + }, + { + "entries": [ + "Elf Nketiah can move at half her Speed on a successful {@action Climb} check and at full Speed on a critical success. She can always {@action Take Cover} within forest terrain to gain cover, even if she's not next to a wall or obstacle." + ], + "name": "Woodland" + }, + { + "entries": [ + "{@action Stride} Nketiah ignores difficult terrain caused by plants." + ], + "name": "Woodland" + } + ] + } }, { "name": "Racharak", @@ -4508,30 +4205,32 @@ "source": "AoA2", "page": 34, "level": 8, - "rarity": "Unique", - "alignment": "CE", - "size": "Small", "traits": [ - "Charau-ka", - "Fire" + "unique", + "ce", + "small", + "charau-ka", + "dragon", + "fire", + "humanoid" ], "creatureType": [ "Humanoid", "Dragon" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic", @@ -4541,45 +4240,44 @@ }, "skills": { "Arcana": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 18 + "std": 18 }, "Crafting": { - "default": 10 + "std": 10 }, "Religion": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 15 + "std": 15 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": 0, - "Wis": 4, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 5, + "int": 0, + "wis": 4, + "cha": 1 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -4588,31 +4286,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within reach of Racharak's tail uses a move action or leaves a square during a move action it's using.", - "entries": [ - "Racharak makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, she disrupts the creature's action." - ], - "name": "Tail Swipe" - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -4667,62 +4348,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within reach of Racharak's tail uses a move action or leaves a square during a move action it's using.", + "entries": [ + "Racharak makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, she disrupts the creature's action." + ], + "name": "Tail Swipe" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "Racharak breathes flames that deals {@damage 9d6} fire damage to all creatures in a 30-foot cone (DC 26 basic Reflex save)", + "She can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "Racharak breathes flames that deals {@damage 9d6} fire damage to all creatures in a 30-foot cone (DC 26 basic Reflex save)", - "She can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Racharak makes two claw Strikes and one bite {@action Strike} in any order." + ], + "name": "Draconic Frenzy" }, - "entries": [ - "Racharak makes two claw Strikes and one bite {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "As charau-ka warrior (page 84)." - ], - "name": "Shrieking Frenzy" - }, - { - "entries": [ - "As charau-ka warrior (page 84)." - ], - "name": "Thrown Weapon Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "AD" - ] + { + "entries": [ + "As charau-ka warrior (page 84)." + ], + "name": "Shrieking Frenzy" + }, + { + "entries": [ + "As charau-ka warrior (page 84)." + ], + "name": "Thrown Weapon Mastery" + } + ] + } }, { "name": "Sabosan", @@ -4730,26 +4410,31 @@ "source": "AoA2", "page": 91, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "echolocation 20 feet", - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "echolocation", + "range": 20 + }, + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -4759,39 +4444,38 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 5, + "con": 2, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "spear" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -4800,10 +4484,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -4857,61 +4540,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The sabosan has a creature {@condition grabbed}.", - "entries": [ - "The sabosan drains blood from the creature. The creature must succeed at a DC 23 Fortitude save or become {@condition drained|CRB|drained 1}. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature." - ], - "name": "Drain Blood" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The sabosan has a creature {@condition grabbed}.", + "entries": [ + "The sabosan drains blood from the creature. The creature must succeed at a DC 23 Fortitude save or become {@condition drained|CRB|drained 1}. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature." + ], + "name": "Drain Blood" }, - "traits": [ - "auditory" - ], - "entries": [ - "The sabosan emits a deafening cry in a 30-foot cone.", - "Non-sabosan creatures in this area must each succeed at a DC 23 Fortitude save or be {@condition deafened} for 1 minute." - ], - "name": "Fell Shriek" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory" + ], + "entries": [ + "The sabosan emits a deafening cry in a 30-foot cone.", + "Non-sabosan creatures in this area must each succeed at a DC 23 Fortitude save or be {@condition deafened} for 1 minute." + ], + "name": "Fell Shriek" }, - "entries": [ - "The sabosan {@action Stride||Strides} up to double its Speed and then makes a claw {@action Strike}. If the sabosan moved at least 20 feet, it deals an additional {@dice 1d6} damage on a hit." - ], - "name": "Powerful Charge" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition deafened}", - "{@condition drained}", - "{@condition grabbed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The sabosan {@action Stride||Strides} up to double its Speed and then makes a claw {@action Strike}. If the sabosan moved at least 20 feet, it deals an additional {@dice 1d6} damage on a hit." + ], + "name": "Powerful Charge" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-aoa3.json b/data/bestiary/creatures-aoa3.json index b93da4cc0f..917589a35e 100644 --- a/data/bestiary/creatures-aoa3.json +++ b/data/bestiary/creatures-aoa3.json @@ -6,27 +6,27 @@ "source": "AoA3", "page": 82, "level": 1, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Tiny", "traits": [ - "Velstrac" + "uncommon", + "le", + "tiny", + "fiend", + "velstrac" ], "creatureType": [ "Fiend" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "painsight" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "painsight" + } + ], "languages": { "languages": [ "Common", @@ -37,62 +37,44 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 7 + "std": 7 }, "Religion": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 8 + "std": 8 }, "Torture Lore": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 1, - "Int": 2, - "Wis": 1, - "Cha": -1 + "str": -1, + "dex": 3, + "con": 1, + "int": 2, + "wis": 1, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "+4, {@skill Stealth} +8, {@skill Lore||Torture Lore} +7 Str \u20131, Dex +3, Con +1, Int +2, Wis +1, Cha \u20131." - ], - "name": "Religion" - }, - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." - ], - "name": "Painsight" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -113,25 +95,9 @@ "name": "silver" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a DC 17 Will save or become {@condition frightened|CRB|frightened 1} ({@condition frightened|CRB|frightened 2} on a critical failure)." - ], - "name": "Unnerving Gaze" - } - ], "speed": { "walk": 20, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -141,7 +107,7 @@ "traits": [ "agile", "finesse", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@dice 1d4-1} slashing plus {@damage 1d4} {@condition persistent damage ||persistent bleed}", @@ -195,49 +161,72 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "The augur stares at a creature it can see within 30 feet. The target must immediately attempt a Will save against the augur's unnerving gaze. After attempting this save, the creature is then temporarily immune until the start of the augur's next turn." - ], - "name": "Focus Gaze" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+4, {@skill Stealth} +8, {@skill Lore||Torture Lore} +7 Str \u20131, Dex +3, Con +1, Int +2, Wis +1, Cha \u20131." + ], + "name": "Religion" }, - "entries": [ - "The augur Flies or {@action Stride||Strides}, whirling as it moves. The augur deals the damage of its blade {@action Strike} to each creature whose space it enters (DC 16 basic Reflex save). Each creature is affected only once, even if the augur moves through its space multiple times." - ], - "name": "Whirling Slice" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." + ], + "name": "Painsight" + } ], - "condition": [ - "{@condition doomed}", - "{@condition frightened}" + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a DC 17 Will save or become {@condition frightened|CRB|frightened 1} ({@condition frightened|CRB|frightened 2} on a critical failure)." + ], + "name": "Unnerving Gaze" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "The augur stares at a creature it can see within 30 feet. The target must immediately attempt a Will save against the augur's unnerving gaze. After attempting this save, the creature is then temporarily immune until the start of the augur's next turn." + ], + "name": "Focus Gaze" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The augur Flies or {@action Stride||Strides}, whirling as it moves. The augur deals the damage of its blade {@action Strike} to each creature whose space it enters (DC 16 basic Reflex save). Each creature is affected only once, even if the augur moves through its space multiple times." + ], + "name": "Whirling Slice" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Barushak Il-varashma", @@ -245,17 +234,18 @@ "source": "AoA3", "page": 44, "level": 11, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 + "std": 17 }, "languages": { "languages": [ @@ -269,72 +259,49 @@ }, "skills": { "Arcana": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 21 + "std": 21 }, "Religion": { - "default": 15 + "std": 15 }, "Thievery": { - "default": 19 + "std": 19 }, "Shadow Plane Lore": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 5, - "Wis": 2, - "Cha": 4 + "str": 2, + "dex": 4, + "con": 2, + "int": 5, + "wis": 2, + "cha": 4 }, "items": [ "dagger", "+1 explorer's clothing", "The Extraplanar" ], - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Arcana} +22, {@skill Athletics} +15, {@skill Deception} +21, {@skill Intimidation} +19, {@skill Lore||Shadow Plane Lore} +26, {@skill Religion} +15, {@skill Thievery} +19 Str +2, Dex +4, Con +2, Int +5, Wis +2, Cha +4 Items dagger, +1 explorer's clothing, The Extraplanar." - ], - "name": "Infernal, Shadowtongue" - }, - { - "traits": [ - "his arcane focus; see page 45 for more on this book" - ], - "entries": [ - ", keys to each dormitory door and slave manacles, good manacles (marked with the symbol of the Scarlet." - ], - "name": "Registry" - }, - { - "entries": [ - "+1 striking morningstar." - ], - "name": "Triad)," - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -343,7 +310,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -353,7 +319,7 @@ "name": "morningstar", "attack": 20, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d6+8} bludgeoning", @@ -368,7 +334,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -383,7 +349,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -517,62 +483,74 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Arcana} +22, {@skill Athletics} +15, {@skill Deception} +21, {@skill Intimidation} +19, {@skill Lore||Shadow Plane Lore} +26, {@skill Religion} +15, {@skill Thievery} +19 Str +2, Dex +4, Con +2, Int +5, Wis +2, Cha +4 Items dagger, +1 explorer's clothing, The Extraplanar." + ], + "name": "Infernal, Shadowtongue" }, - "requirements": "Barushak hasn't acted yet on this turn.", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "This turn, Barushak can cast one prepared spell he has already cast today without spending a spell slot. He must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements." - ], - "name": "Drain Bonded Item" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "traits": [ + "his arcane focus; see page 45 for more on this book" + ], + "entries": [ + ", keys to each dormitory door and slave manacles, good manacles (marked with the symbol of the Scarlet." + ], + "name": "Registry" }, - "traits": [ - "attack", - "manipulate" - ], - "entries": [ - "Requirements Barushak has manacles in hand and is adjacent to a creature. Barushak attempts to bind the creature's wrists or ankles with the manacles. He must succeed at an attack roll with a +21 modifier against the target's AC." - ], - "name": "Efficient Capture" - }, - { - "entries": [ - "Barushak can cast {@spell summon fiend} spells as arcane spells. Each time he does so, sinister energies flow through his body, causing his eyes to glow red and making him {@condition quickened} for 3 rounds. He can use the extra action only to {@action Sustain a Spell||Sustain the Spell}." - ], - "name": "Fiend Summoner" - }, - { - "entries": [ - "If another creature's reaction would disrupt Barushak's spellcasting action, Barushak attempts a DC {@flatDC 15} flat check. If he succeeds, his action isn't disrupted." - ], - "name": "Superlative Summoner" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "+1 striking morningstar." + ], + "name": "Triad)," + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "requirements": "Barushak hasn't acted yet on this turn.", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "This turn, Barushak can cast one prepared spell he has already cast today without spending a spell slot. He must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements." + ], + "name": "Drain Bonded Item" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate" + ], + "entries": [ + "Requirements Barushak has manacles in hand and is adjacent to a creature. Barushak attempts to bind the creature's wrists or ankles with the manacles. He must succeed at an attack roll with a +21 modifier against the target's AC." + ], + "name": "Efficient Capture" + }, + { + "entries": [ + "Barushak can cast {@spell summon fiend} spells as arcane spells. Each time he does so, sinister energies flow through his body, causing his eyes to glow red and making him {@condition quickened} for 3 rounds. He can use the extra action only to {@action Sustain a Spell||Sustain the Spell}." + ], + "name": "Fiend Summoner" + }, + { + "entries": [ + "If another creature's reaction would disrupt Barushak's spellcasting action, Barushak attempts a DC {@flatDC 15} flat check. If he succeeds, his action isn't disrupted." + ], + "name": "Superlative Summoner" + } + ] + } }, { "name": "Blood Boar", @@ -580,72 +558,62 @@ "source": "AoA3", "page": 76, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "bloodsense 60 feet", - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "bloodsense", + "range": 60 + }, + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 15 + "std": 15 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -2 + "str": 5, + "dex": 2, + "con": 4, + "int": -4, + "wis": 2, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The blood boar can precisely sense bleeding creatures within 60 feet." - ], - "name": "Bloodsense" - }, - { - "entries": [ - "On smelling a creature's blood, the blood boar can designate that creature as its quarry. The blood boar can smell its quarry from up to a mile away.", - "A blood boar can have only one quarry at a time." - ], - "name": "Blood Quarry" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -654,17 +622,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -680,52 +637,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The blood boar {@action Stride||Strides} toward its quarry, ignoring difficult terrain and gaining a +10-foot circumstance bonus to its Speed during the movement." - ], - "name": "Chase Down" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The blood boar can precisely sense bleeding creatures within 60 feet." + ], + "name": "Bloodsense" }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The blood boar lets forth a hair-raising squeal. Each creature within 30 feet must succeed at a DC 23 Will save or become {@condition frightened|CRB|frightened 1} ({@condition frightened|CRB|frightened 2} on a critical failure). If the blood boar uses Terrifying Squeal on the same turn after using." - ], - "name": "Terrifying Squeal" - }, - { - "entries": [ - "Will save DC is instead 25." - ], - "name": "Chase Down, the" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "On smelling a creature's blood, the blood boar can designate that creature as its quarry. The blood boar can smell its quarry from up to a mile away.", + "A blood boar can have only one quarry at a time." + ], + "name": "Blood Quarry" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The blood boar {@action Stride||Strides} toward its quarry, ignoring difficult terrain and gaining a +10-foot circumstance bonus to its Speed during the movement." + ], + "name": "Chase Down" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The blood boar lets forth a hair-raising squeal. Each creature within 30 feet must succeed at a DC 23 Will save or become {@condition frightened|CRB|frightened 1} ({@condition frightened|CRB|frightened 2} on a critical failure). If the blood boar uses Terrifying Squeal on the same turn after using." + ], + "name": "Terrifying Squeal" + }, + { + "entries": [ + "Will save DC is instead 25." + ], + "name": "Chase Down, the" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Evangelist", @@ -733,27 +706,27 @@ "source": "AoA3", "page": 83, "level": 6, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", "traits": [ - "Velstrac" + "uncommon", + "le", + "medium", + "fiend", + "velstrac" ], "creatureType": [ "Fiend" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "painsight" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "painsight" + } + ], "languages": { "languages": [ "Common", @@ -764,62 +737,44 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 15 + "std": 15 }, "Crafting": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 15 + "std": 15 }, "Religion": { - "default": 11 + "std": 11 }, "Torture Lore": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 1 + "str": 4, + "dex": 3, + "con": 2, + "int": 0, + "wis": 1, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Lore||Torture Lore} +12 Str +4, Dex +3, Con +2, Int +0, Wis +1, Cha +1." - ], - "name": "Religion" - }, - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "As augur (page 82)." - ], - "name": "Painsight" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -840,30 +795,6 @@ "name": "silver" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "mental", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a DC 21 Will save or become {@condition frightened|CRB|frightened 2} ({@condition frightened|CRB|frightened 3} on a critical failure)." - ], - "name": "Unnerving Gaze" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -887,56 +818,86 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature that is adjacent to an unattended chain within 20 feet, in addition to within the reach of its own chain {@action Strike}." - ], - "name": "Animate Chains" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+11, {@skill Lore||Torture Lore} +12 Str +4, Dex +3, Con +2, Int +0, Wis +1, Cha +1." + ], + "name": "Religion" }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "As augur (page 82). In addition, if the creature was already {@condition frightened}, on a failed save, the evangelist is {@condition concealed} from the creature for as long as the creature remains {@condition frightened}." - ], - "name": "Focus Gaze" - }, - { - "entries": [ - "When the evangelist critically hits with a chain {@action Strike}, the target is impaled and anchored in place, becoming {@condition grabbed} by the chain. It's unable to recover from {@condition persistent damage ||persistent bleed damage} until it gets free ({@action Escape} DC 25)." - ], - "name": "Impaling Chain" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "As augur (page 82)." + ], + "name": "Painsight" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "mental", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a DC 21 Will save or become {@condition frightened|CRB|frightened 2} ({@condition frightened|CRB|frightened 3} on a critical failure)." + ], + "name": "Unnerving Gaze" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition frightened}", - "{@condition grabbed}" + "bot": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature that is adjacent to an unattended chain within 20 feet, in addition to within the reach of its own chain {@action Strike}." + ], + "name": "Animate Chains" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "As augur (page 82). In addition, if the creature was already {@condition frightened}, on a failed save, the evangelist is {@condition concealed} from the creature for as long as the creature remains {@condition frightened}." + ], + "name": "Focus Gaze" + }, + { + "entries": [ + "When the evangelist critically hits with a chain {@action Strike}, the target is impaled and anchored in place, becoming {@condition grabbed} by the chain. It's unable to recover from {@condition persistent damage ||persistent bleed damage} until it gets free ({@action Escape} DC 25)." + ], + "name": "Impaling Chain" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Ghastly Bear", @@ -944,68 +905,57 @@ "source": "AoA3", "page": 50, "level": 9, - "rarity": "Rare", - "alignment": "NE", - "size": "Large", "traits": [ - "Ghoul" + "rare", + "ne", + "large", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 6, - "Int": -4, - "Wis": 1, - "Cha": -1 + "str": 6, + "dex": 1, + "con": 6, + "int": -4, + "wis": 1, + "cha": -1 }, - "abilitiesTop": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become {@condition sickened|CRB|sickened 1} (plus, on a critical failure, {@condition slowed|CRB|slowed 1} as long as it's {@condition sickened}). While within the aura, the creature takes a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Stench" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -1016,13 +966,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [], + "immunities": [ + "death effects" + ], "speed": { "walk": 35 }, @@ -1054,108 +1000,106 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The ghastly bear is adjacent to the corpse of a creature that died within the last hour.", - "entries": [ - "The ghastly bear devours a chunk of the corpse and regains {@dice 6d6}." - ], - "name": "Consume Flesh" - }, - { - "entries": [ - "It can regain Hit Points from any given corpse only once." - ], - "name": "Hit Points." - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 26, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 3d8} negative damage and regains half as many Hit Points from all healing", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "as stage 2", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@damage 3d8} negative damage and gains no benefit from healing", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "as stage 4", - "duration": "1 day" - }, - { - "stage": 6, - "entry": "dead, and rises as a ghast the next midnight.", - "duration": null - } - ] - } - ], - "name": "Ghast Fever" - }, - { - "entries": [ - "A ghastly bear gains a +4 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." - ], - "name": "Mauler" - }, - { - "traits": [ - "incapacitation", - "necromancy", - "occult" - ], - "entries": [ - "Any living creature hit by a ghastly bear's attack must succeed at a DC 26 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." - ], - "name": "Paralysis" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become {@condition sickened|CRB|sickened 1} (plus, on a critical failure, {@condition slowed|CRB|slowed 1} as long as it's {@condition sickened}). While within the aura, the creature takes a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition paralyzed}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The ghastly bear is adjacent to the corpse of a creature that died within the last hour.", + "entries": [ + "The ghastly bear devours a chunk of the corpse and regains {@dice 6d6}." + ], + "name": "Consume Flesh" + }, + { + "entries": [ + "It can regain Hit Points from any given corpse only once." + ], + "name": "Hit Points." + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 26, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 3d8} negative damage and regains half as many Hit Points from all healing", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "as stage 2", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@damage 3d8} negative damage and gains no benefit from healing", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "as stage 4", + "duration": "1 day" + }, + { + "stage": 6, + "entry": "dead, and rises as a ghast the next midnight.", + "duration": null + } + ] + } + ], + "name": "Ghast Fever" + }, + { + "entries": [ + "A ghastly bear gains a +4 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." + ], + "name": "Mauler" + }, + { + "traits": [ + "incapacitation", + "necromancy", + "occult" + ], + "entries": [ + "Any living creature hit by a ghastly bear's attack must succeed at a DC 26 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." + ], + "name": "Paralysis" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Heuberk Thropp", @@ -1163,17 +1107,18 @@ "source": "AoA3", "page": 7, "level": 9, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -1187,67 +1132,47 @@ }, "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 19 + "std": 19 }, "Society": { - "default": 16 + "std": 16 }, "Thievery": { - "default": 16 + "std": 16 }, "Mercantile Lore": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": 1, - "Wis": 1, - "Cha": 4 + "str": 3, + "dex": 2, + "con": 3, + "int": 1, + "wis": 1, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+19, {@skill Lore||Mercantile Lore} +16, {@skill Society} +16," - ], - "name": "Intimidation" - }, - { - "entries": [ - "+16 Str +3, Dex +2, Con +3, Int +1, Wis +1, Cha +4 Items dagger (3), keys to manacles, leather armor, +1 striking mace, average manacles (marked with the symbol of the." - ], - "name": "Thievery" - }, - { - "entries": [ - "Triad), spellbook, infiltrator's thieves tools." - ], - "name": "Scarlet" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -1256,19 +1181,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature Heuberk can see within his melee reach misses him with a melee {@action Strike}.", - "entries": [ - "Heuberk attempts to {@action Feint} the creature. If it's not Heuberk's turn and he gets a success, the effect applies on his next turn." - ], - "name": "Timely Distraction" - } - ], "speed": { "walk": 25 }, @@ -1292,7 +1204,7 @@ "attack": 18, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+9} piercing", @@ -1307,7 +1219,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+9} piercing", @@ -1406,34 +1318,56 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Heuberk's next turn." - ], - "name": "of" - }, - { - "entries": [ - "{@dice 2d6}." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+19, {@skill Lore||Mercantile Lore} +16, {@skill Society} +16," + ], + "name": "Intimidation" + }, + { + "entries": [ + "+16 Str +3, Dex +2, Con +3, Int +1, Wis +1, Cha +4 Items dagger (3), keys to manacles, leather armor, +1 striking mace, average manacles (marked with the symbol of the." + ], + "name": "Thievery" + }, + { + "entries": [ + "Triad), spellbook, infiltrator's thieves tools." + ], + "name": "Scarlet" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature Heuberk can see within his melee reach misses him with a melee {@action Strike}.", + "entries": [ + "Heuberk attempts to {@action Feint} the creature. If it's not Heuberk's turn and he gets a success, the effect applies on his next turn." + ], + "name": "Timely Distraction" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "Heuberk's next turn." + ], + "name": "of" + }, + { + "entries": [ + "{@dice 2d6}." + ], + "name": "Sneak Attack", + "generic": true + } + ] + } }, { "name": "Interlocutor", @@ -1441,27 +1375,27 @@ "source": "AoA3", "page": 84, "level": 12, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Large", "traits": [ - "Velstrac" + "uncommon", + "le", + "large", + "fiend", + "velstrac" ], "creatureType": [ "Fiend" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "painsight" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "painsight" + } + ], "languages": { "languages": [ "Common", @@ -1472,66 +1406,48 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Crafting": { - "default": 22, + "std": 22, "for sculpting flesh": 24 }, "Intimidation": { - "default": 25 + "std": 25 }, "Medicine": { - "default": 26 + "std": 26 }, "Religion": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 19 + "std": 19 }, "Torture Lore": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": 2, - "Wis": 6, - "Cha": 5 + "str": 7, + "dex": 3, + "con": 5, + "int": 2, + "wis": 6, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+26, {@skill Religion} +22, {@skill Stealth} +19, {@skill Lore||Torture Lore} +20 Str +7, Dex +3, Con +5, Int +2, Wis +6, Cha +5." - ], - "name": "Medicine" - }, - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "As augur (page 82)." - ], - "name": "Painsight" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -1542,35 +1458,8 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "mental", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a DC 29 Will save or become {@condition stunned|CRB|stunned 1}." - ], - "name": "Unnerving Gaze" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "cold" ], "speed": { "walk": 40 @@ -1632,57 +1521,88 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "6th" - ], - "entries": [ - "stabilize." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+26, {@skill Religion} +22, {@skill Stealth} +19, {@skill Lore||Torture Lore} +20 Str +7, Dex +3, Con +5, Int +2, Wis +6, Cha +5." + ], + "name": "Medicine" }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "mental", - "visual" - ], - "entries": [ - "As augur (page 82). Also, if the creature was already {@condition stunned}, on a failed save it feels its muscles and organs twitch and writhe, causing it to be {@condition clumsy|CRB|clumsy 2} for 1 minute." - ], - "name": "Focus Gaze" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "As augur (page 82)." + ], + "name": "Painsight" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "mental", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a DC 29 Will save or become {@condition stunned|CRB|stunned 1}." + ], + "name": "Unnerving Gaze" }, - "entries": [ - "This functions as the Rend ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, closing the wound, Strikes against the creature deal {@dice 1d6} extra precision damage." - ], - "name": "Surgical Rend" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "traits": [ + "6th" + ], + "entries": [ + "stabilize." + ], + "name": "Cantrips" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "mental", + "visual" + ], + "entries": [ + "As augur (page 82). Also, if the creature was already {@condition stunned}, on a failed save it feels its muscles and organs twitch and writhe, causing it to be {@condition clumsy|CRB|clumsy 2} for 1 minute." + ], + "name": "Focus Gaze" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "This functions as the Rend ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, closing the wound, Strikes against the creature deal {@dice 1d6} extra precision damage." + ], + "name": "Surgical Rend" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Kalavakus", @@ -1690,26 +1610,23 @@ "source": "AoA3", "page": 77, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Demon" + "ce", + "medium", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -1722,42 +1639,41 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 22 + "std": 22 }, "Religion": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 1, - "Con": 5, - "Int": 2, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 1, + "con": 5, + "int": 2, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -1779,34 +1695,6 @@ "name": "liberation vulnerability" } ], - "abilitiesMid": [ - { - "entries": [ - "The first time each round that a creature escapes from the slaver demon's Enslave Soul or the slaver demon witnesses a creature being freed from captivity or mental enslavement, the demon takes {@damage 3d6} mental damage." - ], - "name": "Liberation Vulnerability" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature misses the slaver demon with a melee weapon", - "entries": [ - "{@action Strike}. The slaver demon attempts to {@action Disarm} the weapon used in the triggering {@action Strike} with a \u20132 penalty. If it rolls a success, it gets a critical success instead. The demon doesn't need a free hand to use this ability." - ], - "name": "Horn Snare" - } - ], "speed": { "walk": 25 }, @@ -1903,47 +1791,63 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "The first time each round that a creature escapes from the slaver demon's Enslave Soul or the slaver demon witnesses a creature being freed from captivity or mental enslavement, the demon takes {@damage 3d6} mental damage." + ], + "name": "Liberation Vulnerability" }, - "traits": [ - "arcane", - "enchantment", - "mental" - ], - "entries": [ - "The demon enslaves the soul of a living creature within 60 feet.", - "The target can attempt to resist this enslavement with a DC 29 Will save. A slaver demon can have only one living soul enslaved with this ability at a time, and no more than one slaver demon can enslave the same soul.", - "If a slaver demon kills a creature whose soul it has enslaved, the demon regains 20 HP and the soul is consigned to an eternity of toil in the Abyss, adding to the slaver demon's tally of souls and allowing the demon to enslave another.", - { - "type": "successDegree", - "entries": { - "Success": "The target avoids being enslaved and is temporarily immune for 24 hours.", - "Failure": "The target is enslaved and is {@condition enfeebled|CRB|enfeebled 2} for 24 hours or until the slaver demon is slain, whichever comes first.", - "Critical Failure": "As failure, and the target also suffers the effects of a failed saving throw against dominate." - } - } - ], - "name": "Enslave Soul" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature misses the slaver demon with a melee weapon", + "entries": [ + "{@action Strike}. The slaver demon attempts to {@action Disarm} the weapon used in the triggering {@action Strike} with a \u20132 penalty. If it rolls a success, it gets a critical success instead. The demon doesn't need a free hand to use this ability." + ], + "name": "Horn Snare" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "enchantment", + "mental" + ], + "entries": [ + "The demon enslaves the soul of a living creature within 60 feet.", + "The target can attempt to resist this enslavement with a DC 29 Will save. A slaver demon can have only one living soul enslaved with this ability at a time, and no more than one slaver demon can enslave the same soul.", + "If a slaver demon kills a creature whose soul it has enslaved, the demon regains 20 HP and the soul is consigned to an eternity of toil in the Abyss, adding to the slaver demon's tally of souls and allowing the demon to enslave another.", + { + "type": "successDegree", + "entries": { + "Success": "The target avoids being enslaved and is temporarily immune for 24 hours.", + "Failure": "The target is enslaved and is {@condition enfeebled|CRB|enfeebled 2} for 24 hours or until the slaver demon is slain, whichever comes first.", + "Critical Failure": "As failure, and the target also suffers the effects of a failed saving throw against dominate." + } + } + ], + "name": "Enslave Soul" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Laslunn", @@ -1951,26 +1855,24 @@ "source": "AoA3", "page": 87, "level": 13, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Gnoll" + "unique", + "ne", + "medium", + "gnoll", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1981,67 +1883,47 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 26 + "std": 26 }, "Society": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 22 + "std": 22 }, "Survival": { - "default": 22 + "std": 22 }, "Thievery": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": 4 + "str": 4, + "dex": 5, + "con": 3, + "int": 1, + "wis": 3, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+20, {@skill Society} +20, {@skill Stealth} +22, {@skill Survival} +22," - ], - "name": "Lore" - }, - { - "entries": [ - "+22 Str +4, Dex +5, Con +3, Int +1, Wis +3, Cha +4 Items +1 flaming striking composite longbow (40 arrows), key ring (opens locks in Summershade." - ], - "name": "Thievery" - }, - { - "entries": [ - "+1 resilient leather armor, average manacles (3), ring of fire resistance, +1 striking scimitar." - ], - "name": "Quarry)," - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -2056,25 +1938,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Laslunn can use." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "Opportunity with ranged weapons if the triggering creature is within 5 feet." - ], - "name": "Attack of" - } - ], "speed": { "walk": 25 }, @@ -2125,77 +1988,106 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Expertise Laslunn doesn't take the penalty from the {@trait volley} trait, and her ranged Strikes don't trigger reactions." - ], - "name": "Archery" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+20, {@skill Society} +20, {@skill Stealth} +22, {@skill Survival} +22," + ], + "name": "Lore" }, - "traits": [ - "auditory", - "linguistic" - ], - "entries": [ - "Laslunn issues a command to reposition her allies. Allies who hear and understand this order can use a reaction to {@action Step}." - ], - "name": "Bark Orders" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "entries": [ + "+22 Str +4, Dex +5, Con +3, Int +1, Wis +3, Cha +4 Items +1 flaming striking composite longbow (40 arrows), key ring (opens locks in Summershade." + ], + "name": "Thievery" }, - "traits": [ - "attack", - "manipulate" - ], - "requirements": "Laslunn has manacles in hand and is adjacent to a creature.", - "entries": [ - "Laslunn attempts to bind the creature's wrists or ankles with the manacles. If she succeeds at an attack roll with a +28 modifier against the target's AC, she applies the manacles to the creature's wrists or legs." - ], - "name": "Efficient Capture" - }, - { - "entries": [ - "Attack Laslunn deals an extra {@dice 2d8} damage to any creature that's within reach of at least one of her allies." - ], - "name": "Superior Pack" - }, - { - "entries": [ - "{@action Travel|GMG} Laslunn ignores the first square of difficult terrain she moves into each time she {@action Step||Steps} or {@action Stride||Strides}." - ], - "name": "Rugged" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "+1 resilient leather armor, average manacles (3), ring of fire resistance, +1 striking scimitar." + ], + "name": "Quarry)," + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Laslunn can use." + ], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "Laslunn makes two Strikes with her bow using her current multiple attack penalty. If both attacks hit the same creature, combine the damage and apply resistances and weaknesses only once. This counts as two attacks when calculating Laslunn's multiple attack penalty." - ], - "name": "Twin Shot" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "Opportunity with ranged weapons if the triggering creature is within 5 feet." + ], + "name": "Attack of" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "entries": [ + "Expertise Laslunn doesn't take the penalty from the {@trait volley} trait, and her ranged Strikes don't trigger reactions." + ], + "name": "Archery" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "linguistic" + ], + "entries": [ + "Laslunn issues a command to reposition her allies. Allies who hear and understand this order can use a reaction to {@action Step}." + ], + "name": "Bark Orders" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate" + ], + "requirements": "Laslunn has manacles in hand and is adjacent to a creature.", + "entries": [ + "Laslunn attempts to bind the creature's wrists or ankles with the manacles. If she succeeds at an attack roll with a +28 modifier against the target's AC, she applies the manacles to the creature's wrists or legs." + ], + "name": "Efficient Capture" + }, + { + "entries": [ + "Attack Laslunn deals an extra {@dice 2d8} damage to any creature that's within reach of at least one of her allies." + ], + "name": "Superior Pack" + }, + { + "entries": [ + "{@action Travel|GMG} Laslunn ignores the first square of difficult terrain she moves into each time she {@action Step||Steps} or {@action Stride||Strides}." + ], + "name": "Rugged" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Laslunn makes two Strikes with her bow using her current multiple attack penalty. If both attacks hit the same creature, combine the damage and apply resistances and weaknesses only once. This counts as two attacks when calculating Laslunn's multiple attack penalty." + ], + "name": "Twin Shot" + } + ] + } }, { "name": "Mercenary Sailor", @@ -2203,17 +2095,17 @@ "source": "AoA3", "page": 18, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 + "std": 11 }, "languages": { "languages": [ @@ -2223,54 +2115,46 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 13 + "std": 13 }, "Survival": { - "default": 11 + "std": 11 }, "Thievery": { - "default": 11 + "std": 11 }, "Sailing Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": -1 + "str": 4, + "dex": 4, + "con": 3, + "int": 0, + "wis": 2, + "cha": -1 }, "items": [ "leather armor", "scimitar", "shortbow (20 arrows)" ], - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Thievery} +11 Str +4, Dex +4, Con +3, Int +0, Wis +2, Cha \u20131 Items leather armor, scimitar, shortbow (20 arrows)" - ], - "name": "Survival" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -2279,14 +2163,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The mercenary sailor is not {@condition flat-footed} while Balancing or Climbing while on a watercraft." - ], - "name": "Shipboard Grace" - } - ], "speed": { "walk": 25 }, @@ -2321,35 +2197,38 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When the sailor takes a {@action Stride} action to move half their Speed or less, that movement does not trigger reactions." - ], - "name": "Mobility" - }, - { - "entries": [ - "The sailor's melee Strikes deal {@dice 2d6} extra precision damage if both the sailor and the target are on watercraft." - ], - "name": "Shipboard Savvy" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+11, {@skill Thievery} +11 Str +4, Dex +4, Con +3, Int +0, Wis +2, Cha \u20131 Items leather armor, scimitar, shortbow (20 arrows)" + ], + "name": "Survival" + } ], - "condition": [ - "{@condition flat-footed}" + "mid": [ + { + "entries": [ + "The mercenary sailor is not {@condition flat-footed} while Balancing or Climbing while on a watercraft." + ], + "name": "Shipboard Grace" + } + ], + "bot": [ + { + "entries": [ + "When the sailor takes a {@action Stride} action to move half their Speed or less, that movement does not trigger reactions." + ], + "name": "Mobility" + }, + { + "entries": [ + "The sailor's melee Strikes deal {@dice 2d6} extra precision damage if both the sailor and the target are on watercraft." + ], + "name": "Shipboard Savvy" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Mialari Docur", @@ -2357,26 +2236,24 @@ "source": "AoA3", "page": 89, "level": 10, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Elf" + "unique", + "cn", + "medium", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 20 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -2389,79 +2266,53 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Arcana": { - "default": 18 + "std": 18 }, "Deception": { - "default": 22 + "std": 22 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 16 + "std": 16 }, "Society": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 19 + "std": 19 }, "Thievery": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 1, - "Int": 4, - "Wis": 3, - "Cha": 4 + "str": 0, + "dex": 5, + "con": 1, + "int": 4, + "wis": 3, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Arcana} +18, {@skill Acrobatics} +17, {@skill Deception} +22," - ], - "name": "Shadowtongue" - }, - { - "entries": [ - "+21, {@skill Intimidation} +18, Kintargo." - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+16, {@skill Occultism} +16, {@skill Society} +20, {@skill Stealth} +19," - ], - "name": "Lore" - }, - { - "entries": [ - "+22 Str +0, Dex +5, Con +1, Int +4, Wis +3, Cha +4 Items +1 hand crossbow (20 bolts), +1 leather armor, +1 striking rapier, infiltrator thieves' tools." - ], - "name": "Thievery" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -2470,25 +2321,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Mialari isn't {@condition flat-footed} to flanking creatures of 10th level or lower, or creatures of 10th level or lower using surprise attack." - ], - "name": "Deny Advantage" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Mialari is targeted with a melee or ranged attack by an attacker she can see.", - "entries": [ - "Mialari gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 30 }, @@ -2593,51 +2425,83 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "precision" - ], - "entries": [ - "Mialari deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "When a reaction would disrupt Mialari's spell, she can attempt a DC {@flatDC 15} flat check, avoiding the disruption on a success." - ], - "name": "Steady Spellcasting" - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to Mialari." - ], - "name": "Surprise Attack" - }, - { - "entries": [ - "Mialari hits with a critical hit are {@condition flat-footed} against her attacks until the end of her next turn." - ], - "name": "Unbalancing Blow Creatures" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Arcana} +18, {@skill Acrobatics} +17, {@skill Deception} +22," + ], + "name": "Shadowtongue" + }, + { + "entries": [ + "+21, {@skill Intimidation} +18, Kintargo." + ], + "name": "Diplomacy" + }, + { + "entries": [ + "+16, {@skill Occultism} +16, {@skill Society} +20, {@skill Stealth} +19," + ], + "name": "Lore" + }, + { + "entries": [ + "+22 Str +0, Dex +5, Con +1, Int +4, Wis +3, Cha +4 Items +1 hand crossbow (20 bolts), +1 leather armor, +1 striking rapier, infiltrator thieves' tools." + ], + "name": "Thievery" + } + ], + "mid": [ + { + "entries": [ + "Mialari isn't {@condition flat-footed} to flanking creatures of 10th level or lower, or creatures of 10th level or lower using surprise attack." + ], + "name": "Deny Advantage" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Mialari is targeted with a melee or ranged attack by an attacker she can see.", + "entries": [ + "Mialari gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "traits": [ + "precision" + ], + "entries": [ + "Mialari deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "When a reaction would disrupt Mialari's spell, she can attempt a DC {@flatDC 15} flat check, avoiding the disruption on a success." + ], + "name": "Steady Spellcasting" + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to Mialari." + ], + "name": "Surprise Attack" + }, + { + "entries": [ + "Mialari hits with a critical hit are {@condition flat-footed} against her attacks until the end of her next turn." + ], + "name": "Unbalancing Blow Creatures" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Nolly Peltry", @@ -2645,17 +2509,18 @@ "source": "AoA3", "page": 91, "level": 11, - "rarity": "Unique", - "alignment": "CG", - "size": "Small", "traits": [ - "Halfling" + "unique", + "cg", + "small", + "halfling", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 + "std": 21 }, "languages": { "languages": [ @@ -2668,61 +2533,47 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 19 + "std": 19 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Society": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 22 + "std": 22 }, "Thievery": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 1, - "Int": 1, - "Wis": 4, - "Cha": 3 + "str": 2, + "dex": 5, + "con": 1, + "int": 1, + "wis": 4, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+18, {@skill Society} +22, {@skill Stealth} +22," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+20 Str +2, Dex +5, Con +1, Int +1, Wis +4, Cha +3 Items dagger (2), +1 leather armor, Nolly's hoe (+1 anarchic striking halfling sling staff; 10 bullets), infiltrator thieves' tools." - ], - "name": "Thievery" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -2731,36 +2582,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "mental" - ], - "entries": [ - "Allies within 30 feet of Nolly gain a +2 circumstance bonus to saves against {@trait fear} effects." - ], - "name": "Inspiring Presence" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "fortune" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Trigger Nolly fails a skill check or a saving throw. Nolly rerolls the triggering check, but she must use the new result, even if it's worse." - ], - "name": "Halfling Luck" - } - ], "speed": { "abilities": [ "quick movements" @@ -2775,7 +2596,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -2807,7 +2628,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -2816,64 +2637,91 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+18, {@skill Society} +22, {@skill Stealth} +22," + ], + "name": "Diplomacy" }, - "entries": [ - "Nolly designates an ally within 30 feet as a member of her Bellflower crop. Nolly can have up to 10 members in her crop at once; any member added in excess of this number automatically removes a crop member of Nolly's choice. When Nolly or a member of her crop Aids a crop member and rolls a success, they get a critical success to {@action Aid} instead.", - "When a crop member within 60 feet of Nolly fails a saving throw against an effect that would impose the {@condition confused} or {@condition paralyzed} condition, the crop member can use a reaction to reroll the saving throw and use the better of the two results. This is a {@trait fortune} effect." - ], - "name": "Designate Bellflower Crop" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "+20 Str +2, Dex +5, Con +1, Int +1, Wis +4, Cha +3 Items dagger (2), +1 leather armor, Nolly's hoe (+1 anarchic striking halfling sling staff; 10 bullets), infiltrator thieves' tools." + ], + "name": "Thievery" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "mental" + ], + "entries": [ + "Allies within 30 feet of Nolly gain a +2 circumstance bonus to saves against {@trait fear} effects." + ], + "name": "Inspiring Presence" }, - "entries": [ - "Nolly frees herself or a creature within her reach from the {@condition grabbed} condition." - ], - "name": "Liberating Trick" - }, - { - "entries": [ - "Nolly doesn't trigger reactions with her movement or with any use of the {@skill Thievery} skill." - ], - "name": "Quick Movements" - }, - { - "traits": [ - "precision" - ], - "entries": [ - "Nolly deals an extra {@damage 3d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "fortune" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Trigger Nolly fails a skill check or a saving throw. Nolly rerolls the triggering check, but she must use the new result, even if it's worse." + ], + "name": "Halfling Luck" + } ], - "condition": [ - "{@condition confused}", - "{@condition flat-footed}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Nolly designates an ally within 30 feet as a member of her Bellflower crop. Nolly can have up to 10 members in her crop at once; any member added in excess of this number automatically removes a crop member of Nolly's choice. When Nolly or a member of her crop Aids a crop member and rolls a success, they get a critical success to {@action Aid} instead.", + "When a crop member within 60 feet of Nolly fails a saving throw against an effect that would impose the {@condition confused} or {@condition paralyzed} condition, the crop member can use a reaction to reroll the saving throw and use the better of the two results. This is a {@trait fortune} effect." + ], + "name": "Designate Bellflower Crop" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Nolly frees herself or a creature within her reach from the {@condition grabbed} condition." + ], + "name": "Liberating Trick" + }, + { + "entries": [ + "Nolly doesn't trigger reactions with her movement or with any use of the {@skill Thievery} skill." + ], + "name": "Quick Movements" + }, + { + "traits": [ + "precision" + ], + "entries": [ + "Nolly deals an extra {@damage 3d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "One-eye Amnin", @@ -2881,17 +2729,18 @@ "source": "AoA3", "page": 23, "level": 10, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 + "std": 19 }, "languages": { "languages": [ @@ -2901,52 +2750,38 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 5, - "Int": 0, - "Wis": 5, - "Cha": 2 + "str": 5, + "dex": 3, + "con": 5, + "int": 0, + "wis": 5, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+18, {@skill Stealth} +19 Str +5, Dex +3, Con +5, Int +0, Wis +5, Cha +2 Items chain shirt, +1 striking greatclub, keys to manacles, average manacles (3, marked with the symbol of the." - ], - "name": "Sailing Lore" - }, - { - "entries": [ - "+1 shortbow (10 arrows)" - ], - "name": "Scarlet Triad)," - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -2955,17 +2790,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -3015,70 +2839,81 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Amnin's kick Strikes deal {@damage 2d6} extra damage to {@condition prone} creatures." - ], - "name": "Batter the Fallen" - }, - { - "activity": { - "number": 1, - "unit": "reaction" + "abilities": { + "top": [ + { + "entries": [ + "+18, {@skill Stealth} +19 Str +5, Dex +3, Con +5, Int +0, Wis +5, Cha +2 Items chain shirt, +1 striking greatclub, keys to manacles, average manacles (3, marked with the symbol of the." + ], + "name": "Sailing Lore" }, - "trigger": "Amnin's melee {@action Strike} kills a creature or knocks it {@condition unconscious}, and another foe is adjacent to that creature.", - "entries": [ - "Amnin makes another melee {@action Strike} against the second foe at the same multiple attack penalty as the triggering {@action Strike}." - ], - "name": "Brutal Cleave" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "entries": [ + "+1 shortbow (10 arrows)" + ], + "name": "Scarlet Triad)," + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "Amnin's kick Strikes deal {@damage 2d6} extra damage to {@condition prone} creatures." + ], + "name": "Batter the Fallen" }, - "traits": [ - "attack", - "manipulate" - ], - "requirements": "Amnin has manacles in hand and is adjacent to a creature.", - "entries": [ - "Amnin attempts to bind the creature's wrists or ankles with the manacles. He must succeed at an attack roll with a +23 modifier against the target's AC." - ], - "name": "Efficient Capture" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Amnin's melee {@action Strike} kills a creature or knocks it {@condition unconscious}, and another foe is adjacent to that creature.", + "entries": [ + "Amnin makes another melee {@action Strike} against the second foe at the same multiple attack penalty as the triggering {@action Strike}." + ], + "name": "Brutal Cleave" }, - "frequency": { - "unit": "turn", - "freq": 1 + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate" + ], + "requirements": "Amnin has manacles in hand and is adjacent to a creature.", + "entries": [ + "Amnin attempts to bind the creature's wrists or ankles with the manacles. He must succeed at an attack roll with a +23 modifier against the target's AC." + ], + "name": "Efficient Capture" }, - "entries": [ - "Amnin makes a greatclub {@action Strike} and a kick {@action Strike}. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses." - ], - "name": "Pummeling Flurry" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition prone}", - "{@condition unconscious}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "turn", + "freq": 1 + }, + "entries": [ + "Amnin makes a greatclub {@action Strike} and a kick {@action Strike}. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses." + ], + "name": "Pummeling Flurry" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Osyluth", @@ -3086,26 +2921,23 @@ "source": "AoA3", "page": 78, "level": 9, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Devil" + "le", + "large", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -3118,42 +2950,41 @@ }, "skills": { "Arcana": { - "default": 18 + "std": 18 }, "Deception": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Religion": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 4, - "Int": 3, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 5, + "dex": 5, + "con": 4, + "int": 3, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -3162,12 +2993,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 10, @@ -3180,10 +3008,9 @@ "name": "physical" } ], - "abilitiesMid": [], "speed": { "walk": 35, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -3295,87 +3122,72 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 25, - "savingThrow": "Fortitude", - "maxDuration": "6\nrounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage, {@condition enfeebled|CRB|enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} poison damage and {@condition enfeebled|CRB|enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 3d6} poison damage, {@condition enfeebled|CRB|enfeebled 2}, and the creature takes a \u20134 status penalty to Will saves against attempts to {@action Coerce} it", - "duration": "1 hour" - } - ] - } - ], - "name": "Bone Devil Venom" - }, - { - "traits": [ - "bone" - ], - "entries": [ - "devil can cast {@spell invisibility} on itself using only 1 action." - ], - "name": "Quick Invisibility The" - }, - { - "traits": [ - "bone" - ], - "entries": [ - "devil deals an extra {@dice 2d6} damage whenever it hits an creature that has the {@condition enfeebled}, {@condition frightened}, or {@condition prone} condition with any of its Strikes." - ], - "name": "Sadistic Strike A" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 25, + "savingThrow": "Fortitude", + "maxDuration": "6\nrounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage, {@condition enfeebled|CRB|enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} poison damage and {@condition enfeebled|CRB|enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 3d6} poison damage, {@condition enfeebled|CRB|enfeebled 2}, and the creature takes a \u20134 status penalty to Will saves against attempts to {@action Coerce} it", + "duration": "1 hour" + } + ] + } + ], + "name": "Bone Devil Venom" }, - "entries": [ - "The bone devil sweeps its tail in a 15-foot cone.", - "Each creature in the cone must succeed at a DC 26 Reflex save or be knocked {@condition prone}." - ], - "name": "Tail Sweep" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition prone}" + { + "traits": [ + "bone" + ], + "entries": [ + "devil can cast {@spell invisibility} on itself using only 1 action." + ], + "name": "Quick Invisibility The" + }, + { + "traits": [ + "bone" + ], + "entries": [ + "devil deals an extra {@dice 2d6} damage whenever it hits an creature that has the {@condition enfeebled}, {@condition frightened}, or {@condition prone} condition with any of its Strikes." + ], + "name": "Sadistic Strike A" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The bone devil sweeps its tail in a 15-foot cone.", + "Each creature in the cone must succeed at a DC 26 Reflex save or be knocked {@condition prone}." + ], + "name": "Tail Sweep" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Precentor", @@ -3383,29 +3195,33 @@ "source": "AoA3", "page": 85, "level": 16, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", "traits": [ - "Velstrac" + "uncommon", + "le", + "medium", + "fiend", + "velstrac" ], "creatureType": [ "Fiend" ], "perception": { - "default": 32 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "detect magic", - "painsight", - "true seeing" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect magic" + }, + { + "name": "painsight" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -3416,62 +3232,50 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 32 + "std": 32 }, "Diplomacy": { - "default": 34 + "std": 34 }, "Performance": { - "default": 34 + "std": 34 }, "Religion": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 29 + "std": 29 }, "Torture Lore": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 6, - "Dex": 7, - "Con": 3, - "Int": 6, - "Wis": 6, - "Cha": 8 + "str": 6, + "dex": 7, + "con": 3, + "int": 6, + "wis": 6, + "cha": 8 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "As augur (page 82)." - ], - "name": "Painsight" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -3482,12 +3286,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "cold" - ] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 20, @@ -3498,24 +3299,9 @@ "name": "silver" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "mental", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it must succeed at a DC 38 Will save or become {@condition doomed|CRB|doomed 1}." - ], - "name": "Unnerving Gaze" - } - ], "speed": { "walk": 30, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -3568,83 +3354,97 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Plane only); 5th sound burst (at will), synesthesia (at will); Cantrips (8th) daze, sigil; Constant (8th) detect magic, mind blank; (6th) fly, true seeing." - ], - "name": "Material or Shadow" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "As augur (page 82)." + ], + "name": "Painsight" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "mental", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it must succeed at a DC 38 Will save or become {@condition doomed|CRB|doomed 1}." + ], + "name": "Unnerving Gaze" + } + ], + "bot": [ + { + "entries": [ + "Plane only); 5th sound burst (at will), synesthesia (at will); Cantrips (8th) daze, sigil; Constant (8th) detect magic, mind blank; (6th) fly, true seeing." + ], + "name": "Material or Shadow" }, - "entries": [ - "The precentor adds a creature that is affected by its Tormenting Touch and is within 100 feet to its choir of screams. A precentor can have any number of creatures in its choir, although a creature no longer affected by Tormenting Touch leaves the choir immediately. Creatures in a precentor's choir of screams are {@condition fascinated} by each other and the precentor, and they can't use {@condition hostile} actions toward each other or the precentor. When the precentor casts an innate divine spell, it can cause the effect to originate from any member of its choir instead of itself, using the precentor's saving throw DC and attack bonus." - ], - "name": "Assemble Choir" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The precentor adds a creature that is affected by its Tormenting Touch and is within 100 feet to its choir of screams. A precentor can have any number of creatures in its choir, although a creature no longer affected by Tormenting Touch leaves the choir immediately. Creatures in a precentor's choir of screams are {@condition fascinated} by each other and the precentor, and they can't use {@condition hostile} actions toward each other or the precentor. When the precentor casts an innate divine spell, it can cause the effect to originate from any member of its choir instead of itself, using the precentor's saving throw DC and attack bonus." + ], + "name": "Assemble Choir" }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "mental", - "visual" - ], - "entries": [ - "As augur (page 82)", - "In addition, if the creature was already {@condition doomed}, on a failed save it sees the skin of its own body peel back, making it {@condition confused} for as long as it remains {@condition doomed}." - ], - "name": "Focus Gaze" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "mental", + "visual" + ], + "entries": [ + "As augur (page 82)", + "In addition, if the creature was already {@condition doomed}, on a failed save it sees the skin of its own body peel back, making it {@condition confused} for as long as it remains {@condition doomed}." + ], + "name": "Focus Gaze" }, - "traits": [ - "divine", - "emotion", - "enchantment", - "mental" - ], - "entries": [ - "The precentor touches a creature within 10 feet, causing it to constantly scream in agony.", - "The target must attempt a DC 38 Will save. While the target is {@condition stupefied} by this effect, its continual screams cause it to automatically fail {@skill Stealth} checks.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition stupefied|CRB|stupefied 1}.", - "Failure": "The target is {@condition stupefied|CRB|stupefied 3}.", - "Critical Failure": "The target is {@condition stupefied|CRB|stupefied 4}. The target can attempt a new Will save at the start of each of its turns, reducing the {@condition stupefied} condition by 1 on each successful save. If the target reduces its {@condition stupefied} condition to 0 in this way, the target is no longer affected." + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "emotion", + "enchantment", + "mental" + ], + "entries": [ + "The precentor touches a creature within 10 feet, causing it to constantly scream in agony.", + "The target must attempt a DC 38 Will save. While the target is {@condition stupefied} by this effect, its continual screams cause it to automatically fail {@skill Stealth} checks.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition stupefied|CRB|stupefied 1}.", + "Failure": "The target is {@condition stupefied|CRB|stupefied 3}.", + "Critical Failure": "The target is {@condition stupefied|CRB|stupefied 4}. The target can attempt a new Will save at the start of each of its turns, reducing the {@condition stupefied} condition by 1 on each successful save. If the target reduces its {@condition stupefied} condition to 0 in this way, the target is no longer affected." + } } - } - ], - "name": "Tormenting Touch" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition doomed}", - "{@condition fascinated}", - "{@condition stupefied}" + ], + "name": "Tormenting Touch" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Remnant Of Barzillai", @@ -3652,26 +3452,24 @@ "source": "AoA3", "page": 80, "level": 10, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Incorporeal" + "rare", + "le", + "medium", + "incorporeal", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -3691,41 +3489,41 @@ }, "skills": { "Arcana": { - "default": 21 + "std": 21 }, "Deception": { - "default": 23 + "std": 23 }, "Religion": { - "default": 21 + "std": 21 }, "Society": { - "default": 19 + "std": 19 }, "Torture Lore": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": -5, - "Dex": 3, - "Con": 0, - "Int": 3, - "Wis": 7, - "Cha": 5 + "str": -5, + "dex": 3, + "con": 0, + "int": 3, + "wis": 7, + "cha": 5 }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -3734,17 +3532,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed" + ], "resistances": [ { "amount": 8, @@ -3752,20 +3546,8 @@ "note": "(except force, {@item ghost touch}, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "The remnant of Barzillai draws on the power of haunts, reinforcing his form when they are nearby. His resistance to all damage increases to 12 while he's within 60 feet of a haunt. When a haunt within 60 feet of Barzillai is disabled, he takes 20 force damage from the backlash." - ], - "name": "Haunted Form" - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -3785,43 +3567,47 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "requirements": "The remnant of Barzillai is within Ravounel", - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "The remnant of Barzillai stirs up and amplifies unsettled spirits in the area to create a single haunt of 6th level or lower at his present location. This haunt is permanent until it is disabled or the remnant." - ], - "name": "Create Haunt" - }, - { - "entries": [ - "Barzillai is destroyed." - ], - "name": "of" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "The remnant of Barzillai draws on the power of haunts, reinforcing his form when they are nearby. His resistance to all damage increases to 12 while he's within 60 feet of a haunt. When a haunt within 60 feet of Barzillai is disabled, he takes 20 force damage from the backlash." + ], + "name": "Haunted Form" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "requirements": "The remnant of Barzillai is within Ravounel", + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "The remnant of Barzillai stirs up and amplifies unsettled spirits in the area to create a single haunt of 6th level or lower at his present location. This haunt is permanent until it is disabled or the remnant." + ], + "name": "Create Haunt" + }, + { + "entries": [ + "Barzillai is destroyed." + ], + "name": "of" + } + ] + } }, { "name": "Rusalka", @@ -3829,26 +3615,23 @@ "source": "AoA3", "page": 81, "level": 12, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Aquatic" + "ne", + "medium", + "aquatic", + "fey" ], "creatureType": [ "Fey" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 22 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -3858,56 +3641,48 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Nature": { - "default": 21 + "std": 21 }, "Performance": { - "default": 23, + "std": 23, "to sing": 25 }, "Stealth": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": 7 + "str": 4, + "dex": 5, + "con": 3, + "int": 1, + "wis": 3, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "+23 (+25 to sing), {@skill Stealth} +25 Str +4, Dex +5, Con +3, Int +1, Wis +3, Cha +7." - ], - "name": "Performance" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -3928,20 +3703,12 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "A rusalka is {@condition concealed} while underwater." - ], - "name": "Blurred Form" - } - ], "speed": { "abilities": [ "water walk" ], "walk": 25, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -3996,121 +3763,124 @@ "amount": "at will" }, { - "name": "summon elemental", - "notes": [ - "living waterfall only" - ] - } - ] - }, - "constant": { - "6": { - "spells": [ - { - "name": "water walk" - } - ] - } - } - } - } - ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "enchantment", - "incapacitation", - "mental", - "primal" - ], - "entries": [ - "The rusalka cries out a compelling invitation. Each non-fey creature within a 300-foot emanation must attempt a DC 27 Will save. The effect lasts for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the duration extends by 1 round for all affected creatures.", - "Once a creature succeeds at any save against Beckoning Call, that creature is temporarily immune for 24 hours.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition fascinated} and must spend each of its actions to move closer to the rusalka, while avoiding obvious dangers. If a beckoned creature is adjacent to the rusalka, it stays still and doesn't act. If attacked by the rusalka, the creature is freed from captivation at the end of the rusalka's turn.", - "Critical Failure": "As failure, but if attacked by the rusalka, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the rusalka's turn." - } - } - ], - "name": "Beckoning Call" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d8+10} bludgeoning, DC 32." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "A rusalka can have up to eight creatures {@condition grabbed} within their tresses at a time." - ], - "name": "Entangling Tresses" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The rusalka attempts an {@skill Athletics} check and compares the result to each {@condition grabbed} creature's Fortitude DC. The rusalka moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its tresses." - ], - "name": "Flowing Hair" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "The rusalka touches a creature within 5 feet using their hand, stirring up memories of regret and shame. The target must attempt a DC 35 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition sickened|CRB|sickened 1}.", - "Failure": "The creature is {@condition sickened|CRB|sickened 1} and {@condition stunned|CRB|stunned 1}.", - "Critical Failure": "The creature is {@condition sickened|CRB|sickened 1} and {@condition stunned|CRB|stunned 1}, and it must use its first action on its next turn to {@action Strike} itself, automatically hitting." + "name": "summon elemental", + "notes": [ + "living waterfall only" + ] + } + ] + }, + "constant": { + "6": { + "spells": [ + { + "name": "water walk" + } + ] } } - ], - "name": "Shameful Touch" + } } ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+23 (+25 to sing), {@skill Stealth} +25 Str +4, Dex +5, Con +3, Int +1, Wis +3, Cha +7." + ], + "name": "Performance" + } + ], + "mid": [ + { + "entries": [ + "A rusalka is {@condition concealed} while underwater." + ], + "name": "Blurred Form" + } ], - "condition": [ - "{@condition fascinated}", - "{@condition grabbed}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "enchantment", + "incapacitation", + "mental", + "primal" + ], + "entries": [ + "The rusalka cries out a compelling invitation. Each non-fey creature within a 300-foot emanation must attempt a DC 27 Will save. The effect lasts for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the duration extends by 1 round for all affected creatures.", + "Once a creature succeeds at any save against Beckoning Call, that creature is temporarily immune for 24 hours.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition fascinated} and must spend each of its actions to move closer to the rusalka, while avoiding obvious dangers. If a beckoned creature is adjacent to the rusalka, it stays still and doesn't act. If attacked by the rusalka, the creature is freed from captivation at the end of the rusalka's turn.", + "Critical Failure": "As failure, but if attacked by the rusalka, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the rusalka's turn." + } + } + ], + "name": "Beckoning Call" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8+10} bludgeoning, DC 32." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "A rusalka can have up to eight creatures {@condition grabbed} within their tresses at a time." + ], + "name": "Entangling Tresses" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The rusalka attempts an {@skill Athletics} check and compares the result to each {@condition grabbed} creature's Fortitude DC. The rusalka moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its tresses." + ], + "name": "Flowing Hair" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "The rusalka touches a creature within 5 feet using their hand, stirring up memories of regret and shame. The target must attempt a DC 35 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition sickened|CRB|sickened 1}.", + "Failure": "The creature is {@condition sickened|CRB|sickened 1} and {@condition stunned|CRB|stunned 1}.", + "Critical Failure": "The creature is {@condition sickened|CRB|sickened 1} and {@condition stunned|CRB|stunned 1}, and it must use its first action on its next turn to {@action Strike} itself, automatically hitting." + } + } + ], + "name": "Shameful Touch" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Rusty Mae", @@ -4118,26 +3888,24 @@ "source": "AoA3", "page": 14, "level": 10, - "rarity": "Unique", - "alignment": "LE", - "size": "Large", "traits": [ - "Hag" + "unique", + "le", + "large", + "hag", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -4149,68 +3917,48 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 21, + "std": 21, "to Grapple": 23 }, "Deception": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 17 + "std": 17 }, "Religion": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 5, - "Int": 4, - "Wis": 6, - "Cha": 5 + "str": 7, + "dex": 5, + "con": 5, + "int": 4, + "wis": 6, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+19, {@skill Diplomacy} +21, {@skill Intimidation} +17," - ], - "name": "Deception" - }, - { - "entries": [ - "+22, {@skill Stealth} +19 Str +7, Dex +5, Con +5, Int +4, Wis +6, Cha +5." - ], - "name": "Religion" - }, - { - "entries": [ - "Mae adds earthbind, passwall, and spellwrack to her coven's spells." - ], - "name": "Coven Rusty" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -4219,7 +3967,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -4255,59 +4002,81 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+19, {@skill Diplomacy} +21, {@skill Intimidation} +17," + ], + "name": "Deception" }, - "entries": [ - "As annis hag (Pathfinder Bestiary 202), but with an escape DC of 29, AC 25, Hardness 14, and 56 Hit Points." - ], - "name": "Bonds of Iron" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "As annis hag." - ], - "name": "Change Shape", - "generic": true, - "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As annis hag.' in Rusty Mae, p.14" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+22, {@skill Stealth} +19 Str +7, Dex +5, Con +5, Int +4, Wis +6, Cha +5." + ], + "name": "Religion" }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "entries": [ - "Mae's claws cause metal to rapidly rust and corrode. If she succeeds at a claws {@action Strike} or {@action Disarm} attempt, she deals {@dice 2d6} damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness, in addition to the damage she deals to the target with her claws. If she hits an unattended metal item, the item takes {@dice 2d6} damage automatically.", - "If a creature uses the Shield Block reaction with a metal shield against Rusty Mae's claw attack, the shield is automatically {@condition broken}, but no other item is affected on that attack." - ], - "name": "Rust Rusty" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "entries": [ + "Mae adds earthbind, passwall, and spellwrack to her coven's spells." + ], + "name": "Coven Rusty" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack", + "conjuration", + "occult" + ], + "entries": [ + "Once per day, Rusty Mae can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an {@skill Athletics} check to {@action Grapple} against the target's Fortitude DC; if the target has a weakness to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike a normal {@action Grapple}, Rusty Mae doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 29), causing the cage to crumble into rust. Any creature can attempt to destroy the cage by attacking it. It has an AC of 25, Hardness 14, and 56 Hit Points." + ], + "name": "Bonds of Iron" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "Rusty Mae can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning)." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + }, + { + "entries": [ + "Mae's claws cause metal to rapidly rust and corrode. If she succeeds at a claws {@action Strike} or {@action Disarm} attempt, she deals {@dice 2d6} damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness, in addition to the damage she deals to the target with her claws. If she hits an unattended metal item, the item takes {@dice 2d6} damage automatically.", + "If a creature uses the Shield Block reaction with a metal shield against Rusty Mae's claw attack, the shield is automatically {@condition broken}, but no other item is affected on that attack." + ], + "name": "Rust Rusty" + } + ] + } }, { "name": "Scarlet Triad Poisoner", @@ -4315,17 +4084,18 @@ "source": "AoA3", "page": 41, "level": 8, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 + "std": 16 }, "languages": { "languages": [ @@ -4336,64 +4106,44 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 14 + "std": 14 }, "Crafting": { - "default": 18 + "std": 18 }, "Deception": { - "default": 15 + "std": 15 }, "Medicine": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 3, - "Int": 4, - "Wis": 2, - "Cha": 1 + "str": 0, + "dex": 4, + "con": 3, + "int": 4, + "wis": 2, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+18, {@skill Deception} +15," - ], - "name": "Crafting" - }, - { - "entries": [ - "+16, {@skill Stealth} +16 Str +0, Dex +4, Con +3, Int +4, Wis +2, Cha +1 Items addlebrain (2 doses, page 71), expanded alchemist's tools, greater antidote, +1 striking crossbow (10 bolts poisoned with giant scorpion venom), keys to manacles, leather armor, good manacles (marked with the symbol of the Scarlet." - ], - "name": "Medicine" - }, - { - "entries": [ - "+1 shortsword." - ], - "name": "Triad)," - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -4402,7 +4152,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -4414,7 +4163,7 @@ "traits": [ "agile", "finesse", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d6+10} slashing", @@ -4439,34 +4188,44 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+18, {@skill Deception} +15," + ], + "name": "Crafting" }, - "frequency": { - "freq": 3, - "unit": "day" + { + "entries": [ + "+16, {@skill Stealth} +16 Str +0, Dex +4, Con +3, Int +4, Wis +2, Cha +1 Items addlebrain (2 doses, page 71), expanded alchemist's tools, greater antidote, +1 striking crossbow (10 bolts poisoned with giant scorpion venom), keys to manacles, leather armor, good manacles (marked with the symbol of the Scarlet." + ], + "name": "Medicine" }, - "entries": [ - "The poisoner {@action Stride||Strides}, poisoning their weapon as they move. The poisoner moves up to their Speed and makes a melee {@action Strike} that deals {@dice 2d8} extra poison damage. This has no effect on a {@action Strike} that already deals poison damage." - ], - "name": "Running Poison Strike" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "+1 shortsword." + ], + "name": "Triad)," + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "freq": 3, + "unit": "day" + }, + "entries": [ + "The poisoner {@action Stride||Strides}, poisoning their weapon as they move. The poisoner moves up to their Speed and makes a melee {@action Strike} that deals {@dice 2d8} extra poison damage. This has no effect on a {@action Strike} that already deals poison damage." + ], + "name": "Running Poison Strike" + } + ] + } }, { "name": "Scarlet Triad Sneak", @@ -4474,17 +4233,18 @@ "source": "AoA3", "page": 8, "level": 6, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 + "std": 12 }, "languages": { "languages": [ @@ -4494,52 +4254,44 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 10 + "std": 10 }, "Deception": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 16 + "std": 16 }, "Thievery": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 0, - "Cha": 2 + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 0, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+10, {@skill Stealth} +16, {@skill Thievery} +14 Str +2, Dex +4, Con +2, Int +0, Wis +0, Cha +2 Items bloodseeker beak (affixed to rapier), dagger (3), keys to manacles, leather armor, average manacles (marked with the symbol of the Scarlet Triad), +1 rapier, thieves' tools." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -4548,32 +4300,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The sneak is hit by an attack made by a creature the sneak can see.", - "requirements": "A sneak can't use this reaction while {@condition encumbered}.", - "entries": [ - "The sneak gains a +2 circumstance bonus to their Armor Class against the triggering attack." - ], - "name": "Nimble Dodge" - }, - { - "entries": [ - "The sneak isn't {@condition flat-footed} to {@condition hidden}, {@condition undetected}, or flanking creatures of 6th level or lower, or creatures of 6th level or lower using surprise attack." - ], - "name": "Deny Advantage" - }, - { - "entries": [ - "When the sneak takes a {@action Stride} action to move half their Speed or less, that movement does not trigger reactions." - ], - "name": "Mobility" - } - ], "speed": { "walk": 25 }, @@ -4600,7 +4326,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing", @@ -4615,7 +4341,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing", @@ -4624,50 +4350,71 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+10, {@skill Stealth} +16, {@skill Thievery} +14 Str +2, Dex +4, Con +2, Int +0, Wis +0, Cha +2 Items bloodseeker beak (affixed to rapier), dagger (3), keys to manacles, leather armor, average manacles (marked with the symbol of the Scarlet Triad), +1 rapier, thieves' tools." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The sneak is hit by an attack made by a creature the sneak can see.", + "requirements": "A sneak can't use this reaction while {@condition encumbered}.", + "entries": [ + "The sneak gains a +2 circumstance bonus to their Armor Class against the triggering attack." + ], + "name": "Nimble Dodge" }, - "traits": [ - "attack", - "manipulate" - ], - "entries": [ - "Requirements The sneak has manacles in hand and is adjacent to a creature. The sneak attempts to bind the creature's wrists or ankles with the manacles. If the sneak succeeds at an attack roll with a +16 modifier against the target's AC, they apply the manacles." - ], - "name": "Efficient Capture" - }, - { - "entries": [ - "{@dice 2d6}." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "In the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the sneak." - ], - "name": "Surprise Attack" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "The sneak isn't {@condition flat-footed} to {@condition hidden}, {@condition undetected}, or flanking creatures of 6th level or lower, or creatures of 6th level or lower using surprise attack." + ], + "name": "Deny Advantage" + }, + { + "entries": [ + "When the sneak takes a {@action Stride} action to move half their Speed or less, that movement does not trigger reactions." + ], + "name": "Mobility" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate" + ], + "entries": [ + "Requirements The sneak has manacles in hand and is adjacent to a creature. The sneak attempts to bind the creature's wrists or ankles with the manacles. If the sneak succeeds at an attack roll with a +16 modifier against the target's AC, they apply the manacles." + ], + "name": "Efficient Capture" + }, + { + "entries": [ + "{@dice 2d6}." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "In the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the sneak." + ], + "name": "Surprise Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Scarlet Triad Sniper", @@ -4675,27 +4422,25 @@ "source": "AoA3", "page": 56, "level": 11, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", "traits": [ - "Elf", - "Human" + "rare", + "ne", + "medium", + "elf", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 23 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -4705,39 +4450,38 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 23 + "std": 23 }, "Thievery": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": 1, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 5, + "con": 3, + "int": 1, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -4746,19 +4490,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature the sniper can see misses it with a ranged weapon {@action Strike}.", - "entries": [ - "The sniper attempts a ranged {@action Strike} against the triggering creature with a \u20132 penalty." - ], - "name": "Backshot" - } - ], "speed": { "abilities": [ "swiftness" @@ -4798,42 +4529,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The sniper fires one arrow at each creature they choose within a 15-foot burst. The center of the burst must be within 100 feet of the sniper, but can't be within 30 feet. The sniper makes each attack roll separately. All attacks count toward the sniper's multiple attack penalty, but the penalty increases only after all the attacks are made." - ], - "name": "Rain of Arrows" - }, - { - "entries": [ - "{@dice 2d6}." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "The sniper's movement doesn't trigger reactions." - ], - "name": "Swiftness" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature the sniper can see misses it with a ranged weapon {@action Strike}.", + "entries": [ + "The sniper attempts a ranged {@action Strike} against the triggering creature with a \u20132 penalty." + ], + "name": "Backshot" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The sniper fires one arrow at each creature they choose within a 15-foot burst. The center of the burst must be within 100 feet of the sniper, but can't be within 30 feet. The sniper makes each attack roll separately. All attacks count toward the sniper's multiple attack penalty, but the penalty increases only after all the attacks are made." + ], + "name": "Rain of Arrows" + }, + { + "entries": [ + "{@dice 2d6}." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "The sniper's movement doesn't trigger reactions." + ], + "name": "Swiftness" + } + ] + } }, { "name": "Scarlet Triad Thug", @@ -4841,26 +4576,24 @@ "source": "AoA3", "page": 16, "level": 7, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Dwarf" + "uncommon", + "ce", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -4870,53 +4603,41 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 16 + "std": 16 }, "Survival": { - "default": 13 + "std": 13 }, "Thievery": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 2 + "str": 4, + "dex": 2, + "con": 3, + "int": 0, + "wis": 2, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+13, {@skill Thievery} +13 Str +4, Dex +2, Con +3, Int +0, Wis +2, Cha +2 Items chain mail, +1 flail, keys to manacles, javelin (3), average manacles (marked with the symbol of the." - ], - "name": "Survival" - }, - { - "entries": [], - "name": "Scarlet Triad)" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -4925,25 +4646,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "When forced to move 10 feet or more, the thug is moved only half the distance." - ], - "name": "Rock Dwarf" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within the thug's reach misses the thug with a melee {@action Strike}.", - "entries": [ - "The thug attempts to {@action Shove} the triggering creature at a \u20132 penalty. If the thug rolls a critical failure, it gets a failure instead." - ], - "name": "Bully's Push" - } - ], "speed": { "walk": 20 }, @@ -4977,42 +4679,62 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+13, {@skill Thievery} +13 Str +4, Dex +2, Con +3, Int +0, Wis +2, Cha +2 Items chain mail, +1 flail, keys to manacles, javelin (3), average manacles (marked with the symbol of the." + ], + "name": "Survival" }, - "traits": [ - "attack", - "manipulate" - ], - "entries": [ - "Requirements The thug has manacles in hand and is next to a creature.", - "The thug attempts to bind the creature's wrists or ankles with the manacles. The thug must succeed at an attack roll with a +18 modifier against the target's AC." - ], - "name": "Efficient Capture" - }, - { - "entries": [ - "The thug deals an extra {@dice 1d8} damage to any creature that's within reach of at least two of the thug's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [], + "name": "Scarlet Triad)" + } + ], + "mid": [ + { + "entries": [ + "When forced to move 10 feet or more, the thug is moved only half the distance." + ], + "name": "Rock Dwarf" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within the thug's reach misses the thug with a melee {@action Strike}.", + "entries": [ + "The thug attempts to {@action Shove} the triggering creature at a \u20132 penalty. If the thug rolls a critical failure, it gets a failure instead." + ], + "name": "Bully's Push" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate" + ], + "entries": [ + "Requirements The thug has manacles in hand and is next to a creature.", + "The thug attempts to bind the creature's wrists or ankles with the manacles. The thug must succeed at an attack roll with a +18 modifier against the target's AC." + ], + "name": "Efficient Capture" + }, + { + "entries": [ + "The thug deals an extra {@dice 1d8} damage to any creature that's within reach of at least two of the thug's allies." + ], + "name": "Pack Attack" + } + ] + } }, { "name": "Shadow Giant", @@ -5020,24 +4742,24 @@ "source": "AoA3", "page": 79, "level": 13, - "rarity": "Common", - "alignment": "LE", - "size": "Large", + "traits": [ + "le", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Humanoid", "Giant" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Jotun", @@ -5047,42 +4769,41 @@ }, "skills": { "Athletics": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 21, + "std": 21, "to Hide in dim light": 23 } }, "abilityMods": { - "Str": 8, - "Dex": 2, - "Con": 5, - "Int": 0, - "Wis": 1, - "Cha": 3 + "str": 8, + "dex": 2, + "con": 5, + "int": 0, + "wis": 1, + "cha": 3 }, "items": [ "+1 breastplate", "sack with 5 rocks", "spiked chain" ], - "abilitiesTop": [], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -5091,26 +4812,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -5164,57 +4865,63 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When a shadow giant hits with a melee attack, the target must succeed at a DC 30 Fortitude save or become {@condition drained|CRB|drained 1} and take a \u20131 status penalty to {@skill Perception} checks involving sight as long as they remain {@condition drained}. On a critical failure, this condition doesn't heal naturally and can be removed only with magic." - ], - "name": "Pall of Shadow" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "illusion" - ], - "entries": [ - "The shadow giant gains the effect of the {@spell blur} spell for 1 minute or until it is exposed to direct sunlight, whichever comes first." - ], - "name": "Shadowcloak" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When a shadow giant hits with a melee attack, the target must succeed at a DC 30 Fortitude save or become {@condition drained|CRB|drained 1} and take a \u20131 status penalty to {@skill Perception} checks involving sight as long as they remain {@condition drained}. On a critical failure, this condition doesn't heal naturally and can be removed only with magic." + ], + "name": "Pall of Shadow" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "illusion" + ], + "entries": [ + "The shadow giant gains the effect of the {@spell blur} spell for 1 minute or until it is exposed to direct sunlight, whichever comes first." + ], + "name": "Shadowcloak" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Vaklish", @@ -5222,26 +4929,24 @@ "source": "AoA3", "page": 54, "level": 12, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Rakshasa" + "unique", + "le", + "medium", + "fiend", + "rakshasa" ], "creatureType": [ "Fiend" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -5252,64 +4957,50 @@ }, "skills": { "Crafting": { - "default": 23 + "std": 23 }, "Deception": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 22 + "std": 22 }, "Occultism": { - "default": 25 + "std": 25 }, "Performance": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 5, - "Dex": 6, - "Con": 4, - "Int": 5, - "Wis": 3, - "Cha": 4 + "str": 5, + "dex": 6, + "con": 4, + "int": 5, + "wis": 3, + "cha": 4 }, "items": [ "wand of vampiric exsanguination" ], - "abilitiesTop": [ - { - "entries": [ - "+22, {@skill Performance} +20, {@skill Occultism} +25," - ], - "name": "Intimidation" - }, - { - "entries": [ - "+22 Str +5, Dex +6, Con +4, Int +5, Wis +3, Cha +4 Items wand of vampiric exsanguination." - ], - "name": "Stealth" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -5330,7 +5021,6 @@ "name": "physical" } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -5507,41 +5197,47 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "As raja rakshasa." - ], - "name": "Change Shape", - "generic": true, - "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As raja rakshasa.' in Vaklish, p.54" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+22, {@skill Performance} +20, {@skill Occultism} +25," + ], + "name": "Intimidation" }, - "entries": [ - "As raja rakshasa, but DC 32." - ], - "name": "Disturbing Vision", - "entries_as_xyz": "Ability not found: 'Disturbing Vision As raja rakshasa, but DC 32.' in Vaklish, p.54" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "+22 Str +5, Dex +6, Con +4, Int +5, Wis +3, Cha +4 Items wand of vampiric exsanguination." + ], + "name": "Stealth" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As raja rakshasa." + ], + "name": "Change Shape", + "generic": true, + "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As raja rakshasa.' in Vaklish, p.54" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As raja rakshasa, but DC 32." + ], + "name": "Disturbing Vision", + "entries_as_xyz": "Ability not found: 'Disturbing Vision As raja rakshasa, but DC 32.' in Vaklish, p.54" + } + ] + } } ] } diff --git a/data/bestiary/creatures-aoa4.json b/data/bestiary/creatures-aoa4.json index d316a3008e..c8576d7d33 100644 --- a/data/bestiary/creatures-aoa4.json +++ b/data/bestiary/creatures-aoa4.json @@ -6,26 +6,24 @@ "source": "AoA4", "page": 32, "level": 15, - "rarity": "Rare", - "alignment": "NE", - "size": "Large", "traits": [ - "Fire" + "rare", + "ne", + "large", + "fire", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -36,36 +34,35 @@ }, "skills": { "Athletics": { - "default": 29 + "std": 29 }, "Crafting": { - "default": 30 + "std": 30 }, "Droskar Lore": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": 3, - "Wis": 5, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 6, + "int": 3, + "wis": 5, + "cha": 2 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -83,27 +80,6 @@ "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "As long as its soul chain remains intact, the accursed forge-spurned can't be truly destroyed and rises again fully healed at the next sundown, even if its physical body was destroyed. Information about soul chains appears on page 83." - ], - "name": "Eternal Damnation" - }, - { - "traits": [ - "fire" - ], - "entries": [ - "A creature that touches the accursed forge-spurned (including grappling it or hitting it with an unarmed attack) takes {@damage 4d6} fire damage (DC 33 basic Reflex save)." - ], - "name": "Searing Heat" - } - ], "speed": { "walk": 20 }, @@ -141,83 +117,87 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "As long as its soul chain remains intact, the accursed forge-spurned can't be truly destroyed and rises again fully healed at the next sundown, even if its physical body was destroyed. Information about soul chains appears on page 83." + ], + "name": "Eternal Damnation" }, - "requirements": "The accursed forge-spurned has used Forge Breath.", - "entries": [ - "The accursed forge-spurned re-inflates its flaccid lungs, enabling it to use Forge Breath again." - ], - "name": "Inflate Bellows" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "traits": [ + "fire" + ], + "entries": [ + "A creature that touches the accursed forge-spurned (including grappling it or hitting it with an unarmed attack) takes {@damage 4d6} fire damage (DC 33 basic Reflex save)." + ], + "name": "Searing Heat" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The accursed forge-spurned has used Forge Breath.", + "entries": [ + "The accursed forge-spurned re-inflates its flaccid lungs, enabling it to use Forge Breath again." + ], + "name": "Inflate Bellows" }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "The accursed forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a 30-foot cone or a 20-foot burst centered on the accursed forge-spurned and persists for {@dice 1d4} rounds. Creatures that move into or start their turn in the area take {@damage 12d6} fire damage (DC 36 basic Reflex save). A creature that fails its save is also {@condition blinded} for 1 minute. Creatures within the cloud are {@condition concealed}, though not from the accursed forge-spurned. The accursed forge-spurned can't use Forge Breath again until it has used Inflate Bellows." - ], - "name": "Forge Breath" - }, - { - "traits": [ - "divine", - "fire", - "necromancy" - ], - "entries": [ - "If a creature is slain by an attack from the soul chain and the accursed forge-spurned is able to retain the creature's corpse, it can bind the creature's soul into the soul chain (as bind soul) with a day of work at a forge and a DC 20 {@skill Crafting} check. An individual whose soul is bound in this way can't be resurrected unless the soul chain is destroyed (Hardness 10, 40 HP, BT 20)." - ], - "name": "Soul Chain" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the accursed forge-spurned critically hits a target with its soul chain, the chain leeches away a portion of the target's soul. The target must attempt a DC 36 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition drained|CRB|drained 1}.", - "Failure": "The target is {@condition drained|CRB|drained 2}.", - "Critical Failure": "The target is {@condition drained|CRB|drained 2} and {@condition stunned|CRB|stunned 2} from the pain." + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "The accursed forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a 30-foot cone or a 20-foot burst centered on the accursed forge-spurned and persists for {@dice 1d4} rounds. Creatures that move into or start their turn in the area take {@damage 12d6} fire damage (DC 36 basic Reflex save). A creature that fails its save is also {@condition blinded} for 1 minute. Creatures within the cloud are {@condition concealed}, though not from the accursed forge-spurned. The accursed forge-spurned can't use Forge Breath again until it has used Inflate Bellows." + ], + "name": "Forge Breath" + }, + { + "traits": [ + "divine", + "fire", + "necromancy" + ], + "entries": [ + "If a creature is slain by an attack from the soul chain and the accursed forge-spurned is able to retain the creature's corpse, it can bind the creature's soul into the soul chain (as bind soul) with a day of work at a forge and a DC 20 {@skill Crafting} check. An individual whose soul is bound in this way can't be resurrected unless the soul chain is destroyed (Hardness 10, 40 HP, BT 20)." + ], + "name": "Soul Chain" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the accursed forge-spurned critically hits a target with its soul chain, the chain leeches away a portion of the target's soul. The target must attempt a DC 36 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition drained|CRB|drained 1}.", + "Failure": "The target is {@condition drained|CRB|drained 2}.", + "Critical Failure": "The target is {@condition drained|CRB|drained 2} and {@condition stunned|CRB|stunned 2} from the pain." + } } - } - ], - "name": "Soul Siphon" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "slashing" - ], - "condition": [ - "{@condition blinded}", - "{@condition drained}" + ], + "name": "Soul Siphon" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC", - "UW" - ] + } }, { "name": "Adult Magma Dragon", @@ -225,28 +205,29 @@ "source": "AoA4", "page": 80, "level": 13, - "rarity": "Rare", - "alignment": "CN", - "size": "Huge", "traits": [ - "Fire" + "rare", + "cn", + "huge", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -258,55 +239,47 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 25 + "std": 25 }, "Nature": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 22 + "std": 22 }, "Survival": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 8, - "Dex": 2, - "Con": 5, - "Int": 2, - "Wis": 4, - "Cha": 4 + "str": 8, + "dex": 2, + "con": 5, + "int": 2, + "wis": 4, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+22, {@skill Survival} +21 Str +8, Dex +2, Con +5, Int +2, Wis +4, Cha +4." - ], - "name": "Stealth" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -315,53 +288,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 29." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack." - ], - "name": "Wing Deflection", - "trigger": "The dragon is targeted with an attack." - } - ], "speed": { "abilities": [ "magma swim 40 feet" ], "walk": 40, - "fly ": 140 + "fly": 140 }, "attacks": [ { @@ -455,75 +398,97 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+22, {@skill Survival} +21 Str +8, Dex +2, Con +5, Int +2, Wis +4, Cha +4." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 29." + ], + "name": "Frightful Presence", + "generic": true }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The dragon breathes a blast of magma that deals {@damage 7d6} fire damage and {@damage 4d12} bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack." + ], + "name": "Wing Deflection", + "trigger": "The dragon is targeted with an attack." + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The dragon breathes a blast of magma that deals {@damage 7d6} fire damage and {@damage 4d12} bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" }, - "entries": [ - "The dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava." - ], - "name": "Magma Swim" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" }, - "entries": [ - "If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the." - ], - "name": "Volcanic Purge" - }, - { - "entries": [ - "Weapon takes {@damage 3d6} {@condition persistent damage ||persistent fire damage}, and as long as it has this {@condition persistent damage ||persistent fire damage}, it also takes a \u201310-foot status penalty to its Speeds." - ], - "name": "Breath" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava." + ], + "name": "Magma Swim" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the." + ], + "name": "Volcanic Purge" + }, + { + "entries": [ + "Weapon takes {@damage 3d6} {@condition persistent damage ||persistent fire damage}, and as long as it has this {@condition persistent damage ||persistent fire damage}, it also takes a \u201310-foot status penalty to its Speeds." + ], + "name": "Breath" + } + ] + } }, { "name": "Ancient Magma Dragon", @@ -531,28 +496,29 @@ "source": "AoA4", "page": 81, "level": 18, - "rarity": "Rare", - "alignment": "CN", - "size": "Gargantuan", "traits": [ - "Fire" + "rare", + "cn", + "gargantuan", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -566,55 +532,47 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 35 + "std": 35 }, "Deception": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 32 + "std": 32 }, "Nature": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 28 + "std": 28 }, "Survival": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": 4, - "Wis": 5, - "Cha": 6 + "str": 8, + "dex": 4, + "con": 6, + "int": 4, + "wis": 5, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+28, {@skill Survival} +29 Str +8, Dex +4, Con +6, Int +4, Wis +5, Cha +6." - ], - "name": "Stealth" - } - ], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -623,47 +581,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 36." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack." - ], - "name": "Wing Deflection", - "trigger": "The dragon is targeted with an attack." - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "magma swim 50 feet" ], "walk": 50, - "fly ": 200 + "fly": 200 }, "attacks": [ { @@ -772,91 +700,110 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+28, {@skill Survival} +29 Str +8, Dex +4, Con +6, Int +4, Wis +5, Cha +6." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 36." + ], + "name": "Frightful Presence", + "generic": true }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The dragon breathes a blast of magma that deals {@damage 10d6} fire damage and {@damage 4d12} bludgeoning damage in a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack." + ], + "name": "Wing Deflection", + "trigger": "The dragon is targeted with an attack." + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The dragon breathes a blast of magma that deals {@damage 10d6} fire damage and {@damage 4d12} bludgeoning damage in a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" }, - "entries": [ - "The dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava." - ], - "name": "Magma Swim" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" }, - "entries": [ - "Once per day, the dragon can spit a molten boulder at a target within 120 feet. This deals {@damage 10d6} fire damage and {@damage 4d12} bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails its save, it's encased in magma that instantly cools and has Hardness 10, HP 40," - ], - "name": "Magma Tomb" - }, - { - "entries": [ - "20. The encased creature can't breathe and is {@condition restrained}." - ], - "name": "and BT" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" }, - "entries": [ - "As adult magma dragon, but the damage is {@dice 4d6}." - ], - "name": "Volcanic Purge", - "entries_as_xyz": [ - "If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the." - ] - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" - ], - "condition": [ - "{@condition restrained}" + { + "entries": [ + "A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava." + ], + "name": "Magma Swim" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Once per day, the dragon can spit a molten boulder at a target within 120 feet. This deals {@damage 10d6} fire damage and {@damage 4d12} bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails its save, it's encased in magma that instantly cools and has Hardness 10, HP 40," + ], + "name": "Magma Tomb" + }, + { + "entries": [ + "20. The encased creature can't breathe and is {@condition restrained}." + ], + "name": "and BT" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As adult magma dragon, but the damage is {@dice 4d6}." + ], + "name": "Volcanic Purge", + "entries_as_xyz": [ + "If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the." + ] + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Carnivorous Crystal", @@ -864,61 +811,53 @@ "source": "AoA4", "page": 76, "level": 11, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless", - "Earth" + "n", + "medium", + "earth", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 15 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 7, - "Dex": -5, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 7, + "dex": -5, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A carnivorous crystal can sense nearby motion through vibration and air movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -927,16 +866,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "precision" - ], - "condition": [ - "critical hits (except bludgeoning or sonic)" - ] - }, + "immunities": [ + "acid", + "mental", + "precision", + "critical hits (except bludgeoning or sonic)" + ], "weaknesses": [ { "amount": 10, @@ -953,28 +888,9 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "Whenever the carnivorous crystal takes a critical hit from an attack that deals bludgeoning or sonic damage, or it critically fails its saving throw against an effect that deals bludgeoning or sonic damage, it might split. If the carnivorous crystal has at least 15 HP remaining after taking the damage, it splits into two identical crystals, each with half the original's Hit Points. When the carnivorous crystal splits, one crystal remains in the same space and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, the crystal automatically pushes creatures out of the way to fill a space." - ], - "name": "Split" - }, - { - "traits": [ - "auditory", - "aura", - "mental" - ], - "entries": [ - "60 feet. A creature that enters or starts its turn within the aura must succeed at a DC 28 Will save or become {@condition stunned|CRB|stunned 1}." - ], - "name": "Subsonic Hum" - } - ], "speed": { "walk": 10, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -982,7 +898,7 @@ "name": "pseudopod", "attack": 24, "traits": [ - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 4d8+7} piercing", @@ -991,72 +907,87 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A carnivorous crystal can sense nearby motion through vibration and air movement." + ], + "name": "Motion Sense" + } + ], + "mid": [ + { + "entries": [ + "Whenever the carnivorous crystal takes a critical hit from an attack that deals bludgeoning or sonic damage, or it critically fails its saving throw against an effect that deals bludgeoning or sonic damage, it might split. If the carnivorous crystal has at least 15 HP remaining after taking the damage, it splits into two identical crystals, each with half the original's Hit Points. When the carnivorous crystal splits, one crystal remains in the same space and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, the crystal automatically pushes creatures out of the way to fill a space." + ], + "name": "Split" }, - "traits": [ - "attack" - ], - "requirements": "The crystal has a creature engulfed.", - "entries": [ - "The engulfed creature must succeed at a DC 28 Fortitude save or become {@condition slowed|CRB|slowed 1} until it is no longer engulfed. If the creature is already {@condition slowed}, it becomes {@condition petrified} as it is turned into crystal and expelled by the carnivorous crystal onto the ground. In {@dice 1d4} hours, the {@condition petrified} victim shatters and a new carnivorous crystal emerges from the remains." - ], - "name": "Crystallize" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "traits": [ + "auditory", + "aura", + "mental" + ], + "entries": [ + "60 feet. A creature that enters or starts its turn within the aura must succeed at a DC 28 Will save or become {@condition stunned|CRB|stunned 1}." + ], + "name": "Subsonic Hum" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "The crystal has a creature engulfed.", + "entries": [ + "The engulfed creature must succeed at a DC 28 Fortitude save or become {@condition slowed|CRB|slowed 1} until it is no longer engulfed. If the creature is already {@condition slowed}, it becomes {@condition petrified} as it is turned into crystal and expelled by the carnivorous crystal onto the ground. In {@dice 1d4} hours, the {@condition petrified} victim shatters and a new carnivorous crystal emerges from the remains." + ], + "name": "Crystallize" }, - "entries": [ - "DC 28, {@damage 2d6} slashing, {@action Escape} DC 28, Rupture 25 (bludgeoning only)." - ], - "name": "Engulf", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 28, {@damage 2d6} slashing, {@action Escape} DC 28, Rupture 25 (bludgeoning only)." + ], + "name": "Engulf", + "generic": true }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until the next time it acts, the carnivorous crystal appears to be a mundane crystal formation. It has an automatic result of 40 on." - ], - "name": "Freeze" - }, - { - "entries": [ - "{@skill Stealth} checks and DCs to pass as a crystal formation." - ], - "name": "Deception and" - }, - { - "entries": [ - "If a carnivorous crystal hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure." - ], - "name": "Razor Sharp" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition slowed}", - "{@condition stunned}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until the next time it acts, the carnivorous crystal appears to be a mundane crystal formation. It has an automatic result of 40 on." + ], + "name": "Freeze" + }, + { + "entries": [ + "{@skill Stealth} checks and DCs to pass as a crystal formation." + ], + "name": "Deception and" + }, + { + "entries": [ + "If a carnivorous crystal hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure." + ], + "name": "Razor Sharp" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Corrupt Guard", @@ -1064,26 +995,24 @@ "source": "AoA4", "page": 27, "level": 12, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Dwarf" + "rare", + "le", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1093,49 +1022,41 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Society": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": 0, - "Wis": 4, - "Cha": 1 + "str": 7, + "dex": 3, + "con": 5, + "int": 0, + "wis": 4, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+20, {@skill Stealth} +25 Str +7, Dex +3, Con +5, Int +0, Wis +4, Cha +1 Items +1 resilient breastplate, +1 composite shortbow (50 arrows), key to Chiselrock's Prison, +1 striking maul." - ], - "name": "Society" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -1144,17 +1065,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -1188,31 +1098,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "A corrupt guard can dash their foe to the ground with a single blow. They attempt a single melee {@action Strike}. If this {@action Strike} hits, they also apply the critical success effect of a {@action Trip}. If they used a twohanded melee weapon (such as a maul) for the {@action Strike}, they can use the weapon's damage die size instead of the regular die size for the damage from a critical {@action Trip}, and they ignore {@action Trip}'s requirement to have a hand free." - ], - "name": "Improved Knockdown", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+20, {@skill Stealth} +25 Str +7, Dex +3, Con +5, Int +0, Wis +4, Cha +1 Items +1 resilient breastplate, +1 composite shortbow (50 arrows), key to Chiselrock's Prison, +1 striking maul." + ], + "name": "Society" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "A corrupt guard can dash their foe to the ground with a single blow. They attempt a single melee {@action Strike}. If this {@action Strike} hits, they also apply the critical success effect of a {@action Trip}. If they used a twohanded melee weapon (such as a maul) for the {@action Strike}, they can use the weapon's damage die size instead of the regular die size for the damage from a critical {@action Trip}, and they ignore {@action Trip}'s requirement to have a hand free." + ], + "name": "Improved Knockdown", + "generic": true + } + ] + } }, { "name": "Dalos", @@ -1220,27 +1139,25 @@ "source": "AoA4", "page": 77, "level": 13, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", "traits": [ - "Fire", - "Earth" + "uncommon", + "ce", + "huge", + "earth", + "fey", + "fire" ], "creatureType": [ "Fey" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 23 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Ignan", @@ -1251,36 +1168,35 @@ }, "skills": { "Athletics": { - "default": 29 + "std": 29 }, "Nature": { - "default": 23 + "std": 23 }, "Survival": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": 2, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 6, + "int": 2, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -1289,12 +1205,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 10, @@ -1310,32 +1223,10 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "fire" - ], - "entries": [ - "10 feet, {@damage 3d6} fire damage (DC 29 basic Reflex save)" - ], - "name": "Volcanic Heat" - }, - { - "traits": [ - "fire" - ], - "entries": [ - "Whenever the dalos takes damage from a melee {@action Strike}, magma splashes from its open wound and sticks to nearby creatures.", - "Each creature in a 10-foot emanation must attempt a DC 31 Reflex save. On a failure, the creature takes {@damage 3d6} {@condition persistent damage ||persistent fire damage} as the superheated rock sticks to them and cools. The DC to end this {@condition persistent damage} decreases by 5 each turn after the first as the magma cools." - ], - "name": "Magma Splash" - } - ], "speed": { "walk": 30, - "burrow ": 20, - "climb ": 20 + "burrow": 20, + "climb": 20 }, "attacks": [ { @@ -1390,68 +1281,79 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "fire" + ], + "entries": [ + "10 feet, {@damage 3d6} fire damage (DC 29 basic Reflex save)" + ], + "name": "Volcanic Heat" }, - "entries": [ - "The dalos blasts smoke from its head, creating a 20-foot-radius cloud of smoke that drifts to a location within 120 feet.", - "This has the effects of obscuring mist." - ], - "name": "Belch Smoke" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "fire" + ], + "entries": [ + "Whenever the dalos takes damage from a melee {@action Strike}, magma splashes from its open wound and sticks to nearby creatures.", + "Each creature in a 10-foot emanation must attempt a DC 31 Reflex save. On a failure, the creature takes {@damage 3d6} {@condition persistent damage ||persistent fire damage} as the superheated rock sticks to them and cools. The DC to end this {@condition persistent damage} decreases by 5 each turn after the first as the magma cools." + ], + "name": "Magma Splash" + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The dalos blasts smoke from its head, creating a 20-foot-radius cloud of smoke that drifts to a location within 120 feet.", + "This has the effects of obscuring mist." + ], + "name": "Belch Smoke" }, - "traits": [ - "fire" - ], - "entries": [ - "The dalos uses an {@action Interact} action to pluck a rock from its body or the nearby environment, then uses its internal fires to heat a rock it's holding until the rock is red hot. A heated rock that hits a target on a ranged {@action Strike} deals an additional {@damage 4d6} fire damage. Once the dalos heats a rock, that rock retains its heat for 2 rounds before cooling." - ], - "name": "Heat Rock" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "fire" + ], + "entries": [ + "The dalos uses an {@action Interact} action to pluck a rock from its body or the nearby environment, then uses its internal fires to heat a rock it's holding until the rock is red hot. A heated rock that hits a target on a ranged {@action Strike} deals an additional {@damage 4d6} fire damage. Once the dalos heats a rock, that rock retains its heat for 2 rounds before cooling." + ], + "name": "Heat Rock" }, - "traits": [ - "earth", - "fire" - ], - "entries": [ - "The dalos causes a volcanic explosion to erupt from its head, lobbing a mass of molten rock up to 100 feet. This lava bomb deals {@damage 6d8} fire damage and {@damage 6d8} bludgeoning damage to each creature in a 20-foot radius of its impact point, with a DC 33 basic Reflex save. The dalos can't use Lava Bomb again for {@dice 1d4} rounds." - ], - "name": "Lava Bomb" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "earth", + "fire" + ], + "entries": [ + "The dalos causes a volcanic explosion to erupt from its head, lobbing a mass of molten rock up to 100 feet. This lava bomb deals {@damage 6d8} fire damage and {@damage 6d8} bludgeoning damage to each creature in a 20-foot radius of its impact point, with a DC 33 basic Reflex save. The dalos can't use Lava Bomb again for {@dice 1d4} rounds." + ], + "name": "Lava Bomb" }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } + ] + } }, { "name": "Deculi", @@ -1459,24 +1361,26 @@ "source": "AoA4", "page": 78, "level": 12, - "rarity": "Common", - "alignment": "NE", - "size": "Large", + "traits": [ + "ne", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "infrared vision 60 feet", - "no vision" - ] + "std": 23 }, + "senses": [ + { + "name": "infrared vision", + "range": 60 + }, + { + "name": "no vision" + } + ], "languages": { "languages": [ "Undercommon (can't speak any language)" @@ -1485,43 +1389,35 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 5, - "Dex": 7, - "Con": 4, - "Int": -3, - "Wis": 1, - "Cha": 5 + "str": 5, + "dex": 7, + "con": 4, + "int": -3, + "wis": 1, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "A deculi can detect infrared radiation as a precise sense." - ], - "name": "Infrared Vision" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -1530,14 +1426,13 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "walk in shadow" ], "walk": 30, - "climb ": 30, - "fly ": 50 + "climb": 30, + "fly": 50 }, "attacks": [ { @@ -1583,56 +1478,55 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "darkness", - "extradimensional", - "occult" - ], - "frequency": { - "unit": "day", - "freq": 1 + "abilities": { + "top": [ + { + "entries": [ + "A deculi can detect infrared radiation as a precise sense." + ], + "name": "Infrared Vision" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "darkness", + "extradimensional", + "occult" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The deculi creates an extradimensional space adjacent to itself in any 10-foot-by-10-foot area of darkness and enters it. To non-deculis, the extradimensional space looks like an ordinary area of darkness (though effects such as true seeing can see through this illusion). The deculi's infrared vision functions normally between this extradimensional space and the area outside its confines, allowing the deculi to sense what is going on around it, and its innate {@spell darkness} spell also extends to the area around the shadow sanctuary. Attacks cannot be made into or from the extradimensional space. The deculi can {@action Dismiss} this effect to emerge from its shadow sanctuary, but the space it emerges into must be in darkness and must be unobstructed. If the area is obstructed, the deculi is shunted to the nearest available space and takes {@damage 1d6} bludgeoning damage per 5 feet shunted. If the area overlaying the shadow sanctuary becomes illuminated by magical light, the extradimensional space can no longer be accessed and the deculi is trapped within until the area is once again in darkness. The deculi can try to extinguish a magical {@trait light} effect obscuring its sanctuary once per day by attempting to counteract the {@trait light} effect with its darkness innate spell. If a deculi dies (including from hunger, thirst, or asphyxiation) while within the extradimensional space, the shadow sanctuary immediately ends and the deculi's corpse is expelled. If the area is illuminated, the corpse is not expelled until the sanctuary entrance is in darkness once again." + ], + "name": "Create Shadow Sanctuary" }, - "entries": [ - "The deculi creates an extradimensional space adjacent to itself in any 10-foot-by-10-foot area of darkness and enters it. To non-deculis, the extradimensional space looks like an ordinary area of darkness (though effects such as true seeing can see through this illusion). The deculi's infrared vision functions normally between this extradimensional space and the area outside its confines, allowing the deculi to sense what is going on around it, and its innate {@spell darkness} spell also extends to the area around the shadow sanctuary. Attacks cannot be made into or from the extradimensional space. The deculi can {@action Dismiss} this effect to emerge from its shadow sanctuary, but the space it emerges into must be in darkness and must be unobstructed. If the area is obstructed, the deculi is shunted to the nearest available space and takes {@damage 1d6} bludgeoning damage per 5 feet shunted. If the area overlaying the shadow sanctuary becomes illuminated by magical light, the extradimensional space can no longer be accessed and the deculi is trapped within until the area is once again in darkness. The deculi can try to extinguish a magical {@trait light} effect obscuring its sanctuary once per day by attempting to counteract the {@trait light} effect with its darkness innate spell. If a deculi dies (including from hunger, thirst, or asphyxiation) while within the extradimensional space, the shadow sanctuary immediately ends and the deculi's corpse is expelled. If the area is illuminated, the corpse is not expelled until the sanctuary entrance is in darkness once again." - ], - "name": "Create Shadow Sanctuary" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The deculi is in its shadow sanctuary.", + "entries": [ + "The deculi Dismisses its shadow sanctuary. It {@action Stride||Strides}, Climbs, or Flies up to its Speed, then makes a fangs {@action Strike} that deals an additional {@damage 4d6} precision damage." + ], + "name": "Shadow Strike" }, - "requirements": "The deculi is in its shadow sanctuary.", - "entries": [ - "The deculi Dismisses its shadow sanctuary. It {@action Stride||Strides}, Climbs, or Flies up to its Speed, then makes a fangs {@action Strike} that deals an additional {@damage 4d6} precision damage." - ], - "name": "Shadow Strike" - }, - { - "entries": [ - "When the deculi is Hiding in darkness and {@action Sneak||Sneaks}, it can move up to its full Speed instead of half its Speed." - ], - "name": "Walk in Shadow" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "entries": [ + "When the deculi is Hiding in darkness and {@action Sneak||Sneaks}, it can move up to its full Speed instead of half its Speed." + ], + "name": "Walk in Shadow" + } + ] + } }, { "name": "Devourer", @@ -1640,23 +1534,23 @@ "source": "AoA4", "page": 79, "level": 11, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Large", + "traits": [ + "uncommon", + "ne", + "large", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -1669,42 +1563,41 @@ }, "skills": { "Arcana": { - "default": 21 + "std": 21 }, "Deception": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 23 + "std": 23 }, "Occultism": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": 5, - "Wis": 4, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 5, + "int": 5, + "wis": 4, + "cha": 5 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -1715,29 +1608,14 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "divine" - ], - "entries": [ - "A spellcaster can target a devourer with a mental spell, banishment, bind soul, divine decree, divine wrath, possession, spirit blast, or spirit song to attempt to counteract the devourer's Devour Soul effect. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can't use any soul charges from the creature. Devourers are otherwise immune to these spells." - ], - "name": "Spell Deflection" - } + "immunities": [ + "death effects", + "disease", + "paralyzed" ], "speed": { "walk": 30, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -1768,54 +1646,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "death", - "divine", - "necromancy" - ], - "entries": [ - "The devourer touches a creature within reach, dealing {@damage 8d6} negative damage (DC 26 basic Fortitude save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While trapped, a creature cannot be resurrected except by powerful magic such as a {@spell wish} spell. Destroying the devourer or successfully counteracting Devour Soul (see spell deflection) releases the soul. The devourer can hold only one soul at a time.", - "A soul has 5 soul charges per level. The devourer can expend charges to cast spells (see the soul spells ability below). If the soul is freed and the creature returns to life, the creature is {@condition drained|CRB|drained 1} for every 5 soul charges expended. If reduced to 0 charges, the soul is consumed and can be restored to life only by powerful magic such as wish." - ], - "name": "Devour Soul" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the devourer damages a living creature with its claw {@action Strike}, the devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24 Fortitude save or become {@condition drained|CRB|drained 1}. Further damage dealt by the devourer increases the amount of drain by 1 on a failed save, to a maximum of {@condition drained|CRB|drained 4}." - ], - "name": "Drain Life" - }, - { - "entries": [ - "A devourer casts occult innate spells, but to do so must expend a number of soul charges equal to the spell's level (similar to casting a spell using charges from a staff). It can heighten any spell to a maximum of 6th level by expending more charges as it Casts the Spell. When encountered, a devourer typically has one trapped soul with 10 soul charges." - ], - "name": "Soul Spells" - } - ], - "inflicts": { - "damage": [ - "negative", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "divine" + ], + "entries": [ + "A spellcaster can target a devourer with a mental spell, banishment, bind soul, divine decree, divine wrath, possession, spirit blast, or spirit song to attempt to counteract the devourer's Devour Soul effect. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can't use any soul charges from the creature. Devourers are otherwise immune to these spells." + ], + "name": "Spell Deflection" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "death", + "divine", + "necromancy" + ], + "entries": [ + "The devourer touches a creature within reach, dealing {@damage 8d6} negative damage (DC 26 basic Fortitude save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While trapped, a creature cannot be resurrected except by powerful magic such as a {@spell wish} spell. Destroying the devourer or successfully counteracting Devour Soul (see spell deflection) releases the soul. The devourer can hold only one soul at a time.", + "A soul has 5 soul charges per level. The devourer can expend charges to cast spells (see the soul spells ability below). If the soul is freed and the creature returns to life, the creature is {@condition drained|CRB|drained 1} for every 5 soul charges expended. If reduced to 0 charges, the soul is consumed and can be restored to life only by powerful magic such as wish." + ], + "name": "Devour Soul" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the devourer damages a living creature with its claw {@action Strike}, the devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24 Fortitude save or become {@condition drained|CRB|drained 1}. Further damage dealt by the devourer increases the amount of drain by 1 on a failed save, to a maximum of {@condition drained|CRB|drained 4}." + ], + "name": "Drain Life" + }, + { + "entries": [ + "A devourer casts occult innate spells, but to do so must expend a number of soul charges equal to the spell's level (similar to casting a spell using charges from a staff). It can heighten any spell to a maximum of 6th level by expending more charges as it Casts the Spell. When encountered, a devourer typically has one trapped soul with 10 soul charges." + ], + "name": "Soul Spells" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Dragonscarred Dead", @@ -1823,27 +1701,27 @@ "source": "AoA4", "page": 82, "level": 13, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Fire" + "uncommon", + "ne", + "medium", + "fire", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "guardian sense" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "guardian sense" + } + ], "languages": { "languages": [ "Common", @@ -1854,51 +1732,38 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 21 + "std": 21 }, "Dragon Lore": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 4, - "Int": 1, - "Wis": 1, - "Cha": 2 + "str": 6, + "dex": 5, + "con": 4, + "int": 1, + "wis": 1, + "cha": 2 }, "items": [ "{@condition broken} greatsword" ], - "abilitiesTop": [ - { - "traits": [ - "arcane", - "detection", - "divination" - ], - "entries": [ - "The dragonscarred dead is immediately aware of any intruder that enters the lair of its creator dragon. It does not know the exact location of the intruder but remains aware of the intruder's presence until the intruder either leaves or is destroyed." - ], - "name": "Guardian Sense" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -1909,16 +1774,12 @@ ] } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, + "immunities": [ + "fire", + "death effects", + "disease", + "paralyzed" + ], "weaknesses": [ { "amount": 10, @@ -1929,21 +1790,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "60 feet, DC 29." - ], - "name": "Frightful Presence", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -1954,7 +1800,7 @@ "attack": 27, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d12+9} slashing plus {@damage 2d6} negative plus {@damage 3d6} fire", @@ -1965,58 +1811,75 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "{@damage 1d12+9} slashing plus {@damage 2d6} negative plus {@damage 3d6} fire." - ], - "name": "P), Damage" - }, - { - "entries": [ - "The dragonscarred dead's weapon is magically scorched by a dragon's breath. When wielded by the dragonscarred dead who carried it in life, the sword deals an extra {@damage 2d6} negative damage and {@damage 3d6} fire damage. In the hands of any other creature, it is merely a {@condition broken} greatsword." - ], - "name": "Breath-Seared Sword" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "traits": [ + "arcane", + "detection", + "divination" + ], + "entries": [ + "The dragonscarred dead is immediately aware of any intruder that enters the lair of its creator dragon. It does not know the exact location of the intruder but remains aware of the intruder's presence until the intruder either leaves or is destroyed." + ], + "name": "Guardian Sense" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "60 feet, DC 29." + ], + "name": "Frightful Presence", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "{@damage 1d12+9} slashing plus {@damage 2d6} negative plus {@damage 3d6} fire." + ], + "name": "P), Damage" }, - "traits": [ - "arcane", - "enchantment", - "mental", - "visual" - ], - "entries": [ - "The dragonscarred dead focuses its boundless frustration in a gaze targeting one creature it can see within 30 feet. That creature must attempt a DC 30 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition stunned|CRB|stunned 1}.", - "Failure": "The creature is {@condition stunned} for 1 round.", - "Critical Failure": "The creature is {@condition stunned} for {@dice 1d4} rounds and is {@condition fatigued}." + { + "entries": [ + "The dragonscarred dead's weapon is magically scorched by a dragon's breath. When wielded by the dragonscarred dead who carried it in life, the sword deals an extra {@damage 2d6} negative damage and {@damage 3d6} fire damage. In the hands of any other creature, it is merely a {@condition broken} greatsword." + ], + "name": "Breath-Seared Sword" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "enchantment", + "mental", + "visual" + ], + "entries": [ + "The dragonscarred dead focuses its boundless frustration in a gaze targeting one creature it can see within 30 feet. That creature must attempt a DC 30 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition stunned|CRB|stunned 1}.", + "Failure": "The creature is {@condition stunned} for 1 round.", + "Critical Failure": "The creature is {@condition stunned} for {@dice 1d4} rounds and is {@condition fatigued}." + } } - } - ], - "name": "Glare of Rage" - } - ], - "inflicts": { - "damage": [ - "negative", - "slashing" - ], - "condition": [ - "{@condition stunned}" + ], + "name": "Glare of Rage" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Duergar Slave Lord", @@ -2024,27 +1887,25 @@ "source": "AoA4", "page": 50, "level": 13, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Duergar", - "Dwarf" + "rare", + "le", + "medium", + "duergar", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2055,72 +1916,50 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 22 + "std": 22 }, "Society": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 27 + "std": 27 }, "Survival": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 4, - "Dex": 8, - "Con": 3, - "Int": 2, - "Wis": 5, - "Cha": 3 + "str": 4, + "dex": 8, + "con": 3, + "int": 2, + "wis": 5, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+21, {@skill Stealth} +27, {@skill Survival} +26 Str +4, Dex +8, Con +3, Int +2, Wis +5, Cha +3 Items +2 striking composite longbow (100 arrows), +1 striking hatchet (2), key to the Temple of All Gods, +1 resilient studded leather." - ], - "name": "Society" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ { "hp": 240, - "abilities": null - } - ], - "abilitiesMid": [ - { - "entries": [ - "When a duergar slave lord rolls a success on a Reflex save, they get a critical success instead.", - "When they roll a critical failure on a Reflex save, they get a failure instead. Finally, when they fail a Reflex save against a damaging effect, they take half damage." - ], - "name": "Improved Evasion" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true + "abilities": null } ], "speed": { @@ -2135,7 +1974,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d6+10} slashing", @@ -2188,54 +2027,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+21, {@skill Stealth} +27, {@skill Survival} +26 Str +4, Dex +8, Con +3, Int +2, Wis +5, Cha +3 Items +2 striking composite longbow (100 arrows), +1 striking hatchet (2), key to the Temple of All Gods, +1 resilient studded leather." + ], + "name": "Society" + } + ], + "mid": [ + { + "entries": [ + "When a duergar slave lord rolls a success on a Reflex save, they get a critical success instead.", + "When they roll a critical failure on a Reflex save, they get a failure instead. Finally, when they fail a Reflex save against a damaging effect, they take half damage." + ], + "name": "Improved Evasion" }, - "traits": [ - "concentrate" - ], - "entries": [ - "The slave lord designates as its prey a single creature that they can see or hear or that they are {@action Track||Tracking}. They gain a +2 circumstance bonus." - ], - "name": "Hunt Prey" - }, - { - "entries": [ - "{@skill Perception} checks when they {@action Seek} their prey and a +2 circumstance bonus to {@skill Survival} checks when they track their prey. They also ignore the penalty for making ranged attacks within their second range increment against their prey.", - "The first time a slave lord hits their hunted prey in a round, they deal {@dice 2d8} additional precision damage. A slave lord can have only one prey designated at a time." - ], - "name": "to" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The slave lord designates as its prey a single creature that they can see or hear or that they are {@action Track||Tracking}. They gain a +2 circumstance bonus." + ], + "name": "Hunt Prey" }, - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [ + "{@skill Perception} checks when they {@action Seek} their prey and a +2 circumstance bonus to {@skill Survival} checks when they track their prey. They also ignore the penalty for making ranged attacks within their second range increment against their prey.", + "The first time a slave lord hits their hunted prey in a round, they deal {@dice 2d8} additional precision damage. A slave lord can have only one prey designated at a time." + ], + "name": "to" }, - "entries": [ - "The slave lord makes two bow Strikes or two melee Strikes, each using a different weapon. These Strikes must target the slave lord's prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Hunter's Flurry" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The slave lord makes two bow Strikes or two melee Strikes, each using a different weapon. These Strikes must target the slave lord's prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Hunter's Flurry" + } + ] + } }, { "name": "Falrok", @@ -2243,26 +2094,24 @@ "source": "AoA4", "page": 46, "level": 14, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghoul" + "unique", + "ce", + "medium", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -2274,67 +2123,47 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Crafting": { - "default": 24 + "std": 24 }, "Deception": { - "default": 27 + "std": 27 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Society": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 29 + "std": 29 }, "Saggorak Lore": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 4, - "Dex": 8, - "Con": 5, - "Int": 3, - "Wis": 2, - "Cha": 6 + "str": 4, + "dex": 8, + "con": 5, + "int": 3, + "wis": 2, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+27, {@skill Lore||Saggorak Lore} +24, {@skill Society} +24," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+29 Str +4, Dex +8, Con +5, Int +3, Wis +2, Cha +6." - ], - "name": "Stealth" - }, - { - "entries": [ - "Falrok's flesh is infused with lazurite, and he gains the benefits undead creatures gain from this mineral at all times. When in an area infused with lazurite, such as the Sanctum of the Starved, these benefits increase to a +3 circumstance bonus to saving throws against {@trait positive} effects. This infusion also grants Falrok his resistance to positive damage." - ], - "name": "Lazurite-Infused Flesh" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -2345,28 +2174,12 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within Falrok's melee reach is hit by a melee attack from one of his allies.", - "entries": [ - "When Falrok's enemy is hit by one of his allies, he capitalizes upon the distraction, making a {@action Strike} against the triggering creature." - ], - "name": "Opportune Backstab" - } + "immunities": [ + "death effects" ], "speed": { "walk": 30, - "burrow ": 20 + "burrow": 20 }, "attacks": [ { @@ -2402,117 +2215,136 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+27, {@skill Lore||Saggorak Lore} +24, {@skill Society} +24," + ], + "name": "Diplomacy" }, - "traits": [ - "manipulate" - ], - "requirements": "Falrok is adjacent to the corpse of a creature that died within the last hour.", - "entries": [ - "Falrok devours a chunk of the corpse and regains {@dice 8d6} hit points. He can regain Hit Points from any given corpse only once." - ], - "name": "Consume Flesh" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease", - "virulent" - ], - "note": "", - "DC": 34, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 4d8} negative damage and regains half as many Hit Points from all healing", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@damage 4d8} negative damage and gains no benefit from healing", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "dead, and rises as a ghast the next midnight.", - "duration": null - } - ] - } - ], - "name": "Ghast Fever" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "Any living creature hit by Falrok's attack must succeed at a DC 34 Fortitude save or become {@condition paralyzed}.", - "It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." - ], - "name": "Paralysis" - }, - { - "entries": [ - "{@damage 4d6} precision damage." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+29 Str +4, Dex +8, Con +5, Int +3, Wis +2, Cha +6." + ], + "name": "Stealth" }, - "traits": [ - "move" - ], - "entries": [ - "Falrok jumps up to half his Speed. This movement doesn't trigger reactions." - ], - "name": "Swift Leap" - }, - { - "traits": [ - "successfully" - ], - "entries": [ - "Feints, the target is {@condition flat-footed} against melee attacks he attempts against it until the end of his next turn. On a critical success, the target is {@condition flat-footed} against all melee attacks until the end of their next turn, not just Falrok's." - ], - "name": "Scoundrel When Falrok" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "precision", - "slashing" + { + "entries": [ + "Falrok's flesh is infused with lazurite, and he gains the benefits undead creatures gain from this mineral at all times. When in an area infused with lazurite, such as the Sanctum of the Starved, these benefits increase to a +3 circumstance bonus to saving throws against {@trait positive} effects. This infusion also grants Falrok his resistance to positive damage." + ], + "name": "Lazurite-Infused Flesh" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition paralyzed}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within Falrok's melee reach is hit by a melee attack from one of his allies.", + "entries": [ + "When Falrok's enemy is hit by one of his allies, he capitalizes upon the distraction, making a {@action Strike} against the triggering creature." + ], + "name": "Opportune Backstab" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "Falrok is adjacent to the corpse of a creature that died within the last hour.", + "entries": [ + "Falrok devours a chunk of the corpse and regains {@dice 8d6} hit points. He can regain Hit Points from any given corpse only once." + ], + "name": "Consume Flesh" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease", + "virulent" + ], + "note": "", + "DC": 34, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 4d8} negative damage and regains half as many Hit Points from all healing", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@damage 4d8} negative damage and gains no benefit from healing", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "dead, and rises as a ghast the next midnight.", + "duration": null + } + ] + } + ], + "name": "Ghast Fever" + }, + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "Any living creature hit by Falrok's attack must succeed at a DC 34 Fortitude save or become {@condition paralyzed}.", + "It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." + ], + "name": "Paralysis" + }, + { + "entries": [ + "{@damage 4d6} precision damage." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "Falrok jumps up to half his Speed. This movement doesn't trigger reactions." + ], + "name": "Swift Leap" + }, + { + "traits": [ + "successfully" + ], + "entries": [ + "Feints, the target is {@condition flat-footed} against melee attacks he attempts against it until the end of his next turn. On a critical success, the target is {@condition flat-footed} against all melee attacks until the end of their next turn, not just Falrok's." + ], + "name": "Scoundrel When Falrok" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Forge-spurned", @@ -2520,26 +2352,24 @@ "source": "AoA4", "page": 83, "level": 5, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Fire" + "uncommon", + "ne", + "medium", + "fire", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2550,40 +2380,39 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Crafting": { - "default": 14 + "std": 14 }, "Droskar Lore": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 1, - "Wis": 2, - "Cha": 0 + "str": 5, + "dex": 2, + "con": 4, + "int": 1, + "wis": 2, + "cha": 0 }, "items": [ "soul chain", "warhammer" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -2595,40 +2424,16 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "weaknesses": [ { "amount": 5, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "As long as its soul chain remains intact, a forge-spurned can't be truly destroyed. It rises again fully healed at the next sundown, even if its physical body was destroyed." - ], - "name": "Eternal Damnation" - }, - { - "traits": [ - "fire" - ], - "entries": [ - "A creature that touches a forge-spurned (including by Grappling it or hitting it with an unarmed attack) takes {@damage 2d6} fire damage with a DC 21 basic Reflex save." - ], - "name": "Searing Heat" - } - ], "speed": { "walk": 20 }, @@ -2662,67 +2467,75 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The forgespurned has used Forge Breath.", - "entries": [ - "The forge-spurned draws a massive breath to refill its emptied lungs, enabling it to use." - ], - "name": "Inflate Bellows" - }, - { - "entries": [ - "Breath again." - ], - "name": "Forge" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "As long as its soul chain remains intact, a forge-spurned can't be truly destroyed. It rises again fully healed at the next sundown, even if its physical body was destroyed." + ], + "name": "Eternal Damnation" }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "The forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a 30-foot cone or a 20-foot burst centered on the forge-spurned and persists for {@dice 1d4} rounds.", - "Each creature that moves into or starts their turn in the area takes {@damage 6d6} fire damage, with a DC 21 basic Reflex save. A creature that fails its save is also {@condition blinded} for 1 minute. Creatures within the cloud are {@condition concealed}, though not from the forge-spurned. The forge-spurned can't use Forge Breath again until it has used Inflate Bellows." - ], - "name": "Forge Breath" - }, - { - "traits": [ - "divine", - "fire", - "necromancy" - ], - "entries": [ - "If a creature is slain by an attack from the soul chain and the forge-spurned is able to retain the creature's corpse, it can bind the creature's soul into the soul chain (as bind soul) with a day of work at a forge and a successful DC 20 {@skill Crafting} check. An individual whose soul is bound in this way can't be resurrected unless the soul chain is destroyed (Hardness 5, HP 20, BT 10)." - ], - "name": "Soul Chain" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "slashing" + { + "traits": [ + "fire" + ], + "entries": [ + "A creature that touches a forge-spurned (including by Grappling it or hitting it with an unarmed attack) takes {@damage 2d6} fire damage with a DC 21 basic Reflex save." + ], + "name": "Searing Heat" + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The forgespurned has used Forge Breath.", + "entries": [ + "The forge-spurned draws a massive breath to refill its emptied lungs, enabling it to use." + ], + "name": "Inflate Bellows" + }, + { + "entries": [ + "Breath again." + ], + "name": "Forge" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "The forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a 30-foot cone or a 20-foot burst centered on the forge-spurned and persists for {@dice 1d4} rounds.", + "Each creature that moves into or starts their turn in the area takes {@damage 6d6} fire damage, with a DC 21 basic Reflex save. A creature that fails its save is also {@condition blinded} for 1 minute. Creatures within the cloud are {@condition concealed}, though not from the forge-spurned. The forge-spurned can't use Forge Breath again until it has used Inflate Bellows." + ], + "name": "Forge Breath" + }, + { + "traits": [ + "divine", + "fire", + "necromancy" + ], + "entries": [ + "If a creature is slain by an attack from the soul chain and the forge-spurned is able to retain the creature's corpse, it can bind the creature's soul into the soul chain (as bind soul) with a day of work at a forge and a successful DC 20 {@skill Crafting} check. An individual whose soul is bound in this way can't be resurrected unless the soul chain is destroyed (Hardness 5, HP 20, BT 10)." + ], + "name": "Soul Chain" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Gashadokuro", @@ -2730,23 +2543,23 @@ "source": "AoA4", "page": 84, "level": 13, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Huge", + "traits": [ + "uncommon", + "ne", + "huge", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -2755,33 +2568,32 @@ }, "skills": { "Athletics": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 5, - "Int": -3, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 5, + "int": -3, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -2792,14 +2604,11 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, + "immunities": [ + "death effects", + "disease", + "paralyzed" + ], "resistances": [ { "amount": 10, @@ -2818,20 +2627,6 @@ "name": "piercing" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "mental", - "necromancy" - ], - "entries": [ - "60 feet. Any creature that ends its turn in the aura feels the intense pain of starvation and must attempt a DC 30 Fortitude save. On a failure, the creature becomes {@condition fatigued} and takes {@dice 6d6} damage. Damage and fatigue a creature takes from this aura can't be healed until the affected creature has eaten a full meal." - ], - "name": "Starvation Aura" - } - ], "speed": { "walk": 25 }, @@ -2866,68 +2661,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "mental", + "necromancy" + ], + "entries": [ + "60 feet. Any creature that ends its turn in the aura feels the intense pain of starvation and must attempt a DC 30 Fortitude save. On a failure, the creature becomes {@condition fatigued} and takes {@dice 6d6} damage. Damage and fatigue a creature takes from this aura can't be healed until the affected creature has eaten a full meal." + ], + "name": "Starvation Aura" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "The gashadokuro breathes a spray of bone shards in a 30-foot cone. Each creature in the area takes {@damage 8d12} piercing damage (DC 34 basic Reflex save). It can't use." + ], + "name": "Breath Weapon" }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "The gashadokuro breathes a spray of bone shards in a 30-foot cone. Each creature in the area takes {@damage 8d12} piercing damage (DC 34 basic Reflex save). It can't use." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "If the gashadokuro kills a creature with Swallow Whole, it immediately regains Hit Points equal to the swallowed creature's level. As long as the gashadokuro still exists, creatures consumed in this way can't be resurrected except by wish or a similarly powerful effect." - ], - "name": "Corpse Consumption" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath" }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 3d6+8} bludgeoning, Rupture 24." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition fatigued}" + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "If the gashadokuro kills a creature with Swallow Whole, it immediately regains Hit Points equal to the swallowed creature's level. As long as the gashadokuro still exists, creatures consumed in this way can't be resurrected except by wish or a similarly powerful effect." + ], + "name": "Corpse Consumption" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 3d6+8} bludgeoning, Rupture 24." + ], + "name": "Swallow Whole", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Ilssrah Embermead", @@ -2935,26 +2730,24 @@ "source": "AoA4", "page": 89, "level": 15, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Dwarf" + "unique", + "ne", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2966,49 +2759,41 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 27 + "std": 27 }, "Deception": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 28 + "std": 28 }, "Religion": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 5, - "Int": 4, - "Wis": 8, - "Cha": 5 + "str": 6, + "dex": 4, + "con": 5, + "int": 4, + "wis": 8, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+28, {@skill Religion} +31 Str +6, Dex +4, Con +5, Int +4, Wis +8, Cha +5 Items +2 resilient adamantine breastplate, Fleshroaster (+2 striking flaming spiked chain), +1 striking returning light hammer, good manacles (4), religious symbol of {@deity Droskar|LOGM}." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -3017,17 +2802,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -3213,63 +2987,69 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+28, {@skill Religion} +31 Str +6, Dex +4, Con +5, Int +4, Wis +8, Cha +5 Items +2 resilient adamantine breastplate, Fleshroaster (+2 striking flaming spiked chain), +1 striking returning light hammer, good manacles (4), religious symbol of {@deity Droskar|LOGM}." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate" + ], + "entries": [ + "Requirements Ilssrah has manacles in hand and is adjacent to a creature. Ilssrah attempts to bind the creature's wrists or ankles with the manacles. If she succeeds at an attack roll with a +30 modifier against the target's AC, she applies the manacles." + ], + "name": "Efficient Capture" }, - "traits": [ - "attack", - "manipulate" - ], - "entries": [ - "Requirements Ilssrah has manacles in hand and is adjacent to a creature. Ilssrah attempts to bind the creature's wrists or ankles with the manacles. If she succeeds at an attack roll with a +30 modifier against the target's AC, she applies the manacles." - ], - "name": "Efficient Capture" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Ilssrah attempts a melee {@action Strike} with Fleshroaster. If she hits, she also draws her light hammer, makes a melee {@action Strike} with it against the same target, and immediately returns it to her belt. She then resumes her grip." + ], + "name": "Hammer the Chained" }, - "entries": [ - "Ilssrah attempts a melee {@action Strike} with Fleshroaster. If she hits, she also draws her light hammer, makes a melee {@action Strike} with it against the same target, and immediately returns it to her belt. She then resumes her grip." - ], - "name": "Hammer the Chained" - }, - { - "entries": [ - "Strikes count toward Ilssrah's multiple attack penalty, but the penalty doesn't increase until both Strikes have been made.", - "If the hammer {@action Strike} hits, it deals damage as normal and the target must attempt a DC 35 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition clumsy|CRB|clumsy 1} and {@condition stupefied|CRB|stupefied 1} for 1 round.", - "Failure": "The creature is {@condition clumsy|CRB|clumsy 1} and {@condition stupefied|CRB|stupefied 1} for 1 minute.", - "Critical Failure": "The creature is {@condition clumsy|CRB|clumsy 2} and {@condition stupefied|CRB|stupefied 2} for 1 minute." + { + "entries": [ + "Strikes count toward Ilssrah's multiple attack penalty, but the penalty doesn't increase until both Strikes have been made.", + "If the hammer {@action Strike} hits, it deals damage as normal and the target must attempt a DC 35 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition clumsy|CRB|clumsy 1} and {@condition stupefied|CRB|stupefied 1} for 1 round.", + "Failure": "The creature is {@condition clumsy|CRB|clumsy 1} and {@condition stupefied|CRB|stupefied 1} for 1 minute.", + "Critical Failure": "The creature is {@condition clumsy|CRB|clumsy 2} and {@condition stupefied|CRB|stupefied 2} for 1 minute." + } } - } - ], - "name": "on Fleshroaster. Both" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [ - "{@condition clumsy}" + ], + "name": "on Fleshroaster. Both" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC" - ] + } }, { "name": "Kelda Halrig", @@ -3277,26 +3057,24 @@ "source": "AoA4", "page": 87, "level": 8, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Dwarf" + "unique", + "ln", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3306,65 +3084,39 @@ }, "skills": { "Athletics": { - "default": 22 + "std": 22 }, "Crafting": { - "default": 27, + "std": 27, "blacksmithing": 29 }, "Diplomacy": { - "default": 23 + "std": 23 }, "Society": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": 5, - "Wis": 4, - "Cha": 3 + "str": 4, + "dex": 2, + "con": 3, + "int": 5, + "wis": 4, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Athletics} +22, {@skill Crafting} +27 (+29 blacksmithing), {@skill Diplomacy} +23," - ], - "name": "Undercommon" - }, - { - "entries": [ - "+25, {@skill Society} +21 Str +4, Dex +2, Con +3, Int +5, Wis +4," - ], - "name": "Kovlar Lore" - }, - { - "entries": [ - "+3." - ], - "name": "Cha" - }, - { - "entries": [ - "+2 greater striking greater flaming warhammer, +1 striking light hammer (3), leather armor, sterling blacksmith's tools." - ], - "name": "Gear" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -3373,31 +3125,53 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "As the most skillful blacksmith." - ], - "name": "Master Smith", - "entries_as_xyz": "Ability not found: 'Master Smith As the most skillful blacksmith.' in Kelda Halrig, p.87" - }, - { - "entries": [ - "Kelda's abilities far surpass those of typical smiths. She can {@action Craft} items as if she were 16th level. Additionally, she knows how to make a vast catalog of items, including numerous uncommon formulas and several rare formulas. The exact formulas she knows can be tailored to fit the needs of each particular group of PCs, but most are for weapons, armor, and other items that could reasonably be made in a forge." - ], - "name": "in Kovlar," - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Athletics} +22, {@skill Crafting} +27 (+29 blacksmithing), {@skill Diplomacy} +23," + ], + "name": "Undercommon" + }, + { + "entries": [ + "+25, {@skill Society} +21 Str +4, Dex +2, Con +3, Int +5, Wis +4," + ], + "name": "Kovlar Lore" + }, + { + "entries": [ + "+3." + ], + "name": "Cha" + }, + { + "entries": [ + "+2 greater striking greater flaming warhammer, +1 striking light hammer (3), leather armor, sterling blacksmith's tools." + ], + "name": "Gear" + } + ], + "bot": [ + { + "entries": [ + "As the most skillful blacksmith." + ], + "name": "Master Smith", + "entries_as_xyz": "Ability not found: 'Master Smith As the most skillful blacksmith.' in Kelda Halrig, p.87" + }, + { + "entries": [ + "Kelda's abilities far surpass those of typical smiths. She can {@action Craft} items as if she were 16th level. Additionally, she knows how to make a vast catalog of items, including numerous uncommon formulas and several rare formulas. The exact formulas she knows can be tailored to fit the needs of each particular group of PCs, but most are for weapons, armor, and other items that could reasonably be made in a forge." + ], + "name": "in Kovlar," + } + ] + } }, { "name": "King Harral", @@ -3405,23 +3179,23 @@ "source": "AoA4", "page": 42, "level": 14, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", + "traits": [ + "unique", + "le", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -3433,58 +3207,44 @@ }, "skills": { "Arcana": { - "default": 29 + "std": 29 }, "Crafting": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 27 + "std": 27 }, "Religion": { - "default": 25 + "std": 25 }, "Society": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 0, - "Int": 7, - "Wis": 5, - "Cha": 7 + "str": 6, + "dex": 5, + "con": 0, + "int": 7, + "wis": 5, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Arcana} +29, {@skill Crafting} +25, {@skill Diplomacy} +27," - ], - "name": "Necril, Undercommon" - }, - { - "entries": [ - "+27, {@skill Religion} +25, {@skill Society} +23 Str +6, Dex +5, Con +0, Int +7, Wis +5, Cha +7 Items +1 resilient full plate, +2 thundering striking maul, wand of smoldering fireballs (7th-level {@spell fireball})" - ], - "name": "Intimidation" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -3506,48 +3266,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "60 feet, DC 33." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "traits": [ - "arcane", - "necromancy" - ], - "entries": [ - "24 hours after King Harral is destroyed, his body rebuilds itself on his throne (or, if the throne is destroyed, on the site where the throne once sat), similarly to how a lich's body is restored via its phylactery. If all of Saggorak's buildings are destroyed, or if heroes perform a great service in saving Saggorak (see Concluding the Adventure)," - ], - "name": "Rejuvenation" - }, - { - "entries": [ - "Harral loses this ability." - ], - "name": "King" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature casts a spell King Harral has prepared.", - "entries": [ - "The king expends a prepared spell to counter the triggering creature's casting of that same spell. He can then attempt to dispel the triggering spell." - ], - "name": "Counterspell" - } - ], "speed": { "walk": 25 }, @@ -3697,23 +3415,72 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "If another creature's reaction would disrupt King Harral's spell, he attempts a DC {@flatDC 15} flat check. If he succeeds, the spell isn't disrupted." - ], - "name": "Steady Spellcasting" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Arcana} +29, {@skill Crafting} +25, {@skill Diplomacy} +27," + ], + "name": "Necril, Undercommon" + }, + { + "entries": [ + "+27, {@skill Religion} +25, {@skill Society} +23 Str +6, Dex +5, Con +0, Int +7, Wis +5, Cha +7 Items +1 resilient full plate, +2 thundering striking maul, wand of smoldering fireballs (7th-level {@spell fireball})" + ], + "name": "Intimidation" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "60 feet, DC 33." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "traits": [ + "arcane", + "necromancy" + ], + "entries": [ + "24 hours after King Harral is destroyed, his body rebuilds itself on his throne (or, if the throne is destroyed, on the site where the throne once sat), similarly to how a lich's body is restored via its phylactery. If all of Saggorak's buildings are destroyed, or if heroes perform a great service in saving Saggorak (see Concluding the Adventure)," + ], + "name": "Rejuvenation" + }, + { + "entries": [ + "Harral loses this ability." + ], + "name": "King" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature casts a spell King Harral has prepared.", + "entries": [ + "The king expends a prepared spell to counter the triggering creature's casting of that same spell. He can then attempt to dispel the triggering spell." + ], + "name": "Counterspell" + } + ], + "bot": [ + { + "entries": [ + "If another creature's reaction would disrupt King Harral's spell, he attempts a DC {@flatDC 15} flat check. If he succeeds, the spell isn't disrupted." + ], + "name": "Steady Spellcasting" + } + ] + } }, { "name": "Kralgurn", @@ -3721,27 +3488,25 @@ "source": "AoA4", "page": 31, "level": 14, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Duergar", - "Dwarf" + "unique", + "le", + "medium", + "duergar", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3752,36 +3517,35 @@ }, "skills": { "Athletics": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 28 + "std": 28 }, "Occultism": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 4, - "Int": 0, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 4, + "int": 0, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -3790,29 +3554,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "emotion", - "fear", - "mental" - ], - "entries": [ - "Kralgurn's Attacks of Opportunity not only wound creatures, but also shatter their confidence.", - "If Kralgurn hits and deals damage with an {@action Attack of Opportunity}, the target is {@condition frightened|CRB|frightened 2}, or {@condition frightened|CRB|frightened 4} on a critical hit." - ], - "name": "Intimidating Attack of Opportunity" - } - ], "speed": { "walk": 25 }, @@ -3879,30 +3620,39 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When Kralgurn attacks a {@condition frightened} creature, he gains a circumstance bonus to damage equal to three times the target's {@condition frightened} value." - ], - "name": "Fearsome Brute" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "emotion", + "fear", + "mental" + ], + "entries": [ + "Kralgurn's Attacks of Opportunity not only wound creatures, but also shatter their confidence.", + "If Kralgurn hits and deals damage with an {@action Attack of Opportunity}, the target is {@condition frightened|CRB|frightened 2}, or {@condition frightened|CRB|frightened 4} on a critical hit." + ], + "name": "Intimidating Attack of Opportunity" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "entries": [ + "When Kralgurn attacks a {@condition frightened} creature, he gains a circumstance bonus to damage equal to three times the target's {@condition frightened} value." + ], + "name": "Fearsome Brute" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Lazurite-infused Stone Golem", @@ -3910,45 +3660,45 @@ "source": "AoA4", "page": 45, "level": 12, - "rarity": "Rare", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Golem" + "rare", + "n", + "large", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 22 + "std": 22 }, "skills": { "Athletics": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": -1, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 8, + "dex": -1, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -3957,43 +3707,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "bleed" - ], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "Pathfinder Bestiary 184" - ], - "entries": [ - "harmed by cold and positive ({@dice 5d10}, {@dice 2d8} from areas and {@condition persistent damage}); healed by negative (area {@dice 2d8} HP); {@condition slowed} by earth." - ], - "name": "Golem Antimagic" - }, - { - "traits": [ - "aura", - "divine", - "necromancy" - ], - "entries": [ - "30 feet. Positive {@trait energy} effects within the golem's necrotic field deal only half their normal damage. Additionally, all undead within its aura deal an additional {@damage 1d6} negative damage with their natural attacks." - ], - "name": "Necrotic Field" - }, - { - "entries": [ - "Flesh a {@spell stone to flesh} spell negates the golem's antimagic and its resistance to physical damage for 1 round. A {@spell flesh to stone} spell reverses this effect immediately." - ], - "name": "Vulnerable to Stone to" - } + "immunities": [ + "acid", + "bleed", + "death effects", + "disease" ], "speed": { "walk": 20 @@ -4015,67 +3733,80 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The golem {@action Stride||Strides} up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement.", - "A creature can bar the way by succeeding at a DC 36 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it takes damage equal to that dealt by the golem's fist {@action Strike}." - ], - "name": "Inexorable March" - }, - { - "activity": { - "number": 1, - "unit": "reaction" + "abilities": { + "mid": [ + { + "traits": [ + "pathfinder bestiary 184" + ], + "entries": [ + "harmed by cold and positive ({@dice 5d10}, {@dice 2d8} from areas and {@condition persistent damage}); healed by negative (area {@dice 2d8} HP); {@condition slowed} by earth." + ], + "name": "Golem Antimagic" }, - "traits": [ - "necromancy" - ], - "trigger": "The golem hits a {@condition slowed} creature.", - "entries": [ - "The creature must succeed at a DC 34 Fortitude save or become {@condition drained|CRB|drained 1} (or {@condition drained|CRB|drained 2} on a critical failure) as the golem's lazurite leeches vital energies and causes wounds to rot." - ], - "name": "Necrotic Affliction" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "aura", + "divine", + "necromancy" + ], + "entries": [ + "30 feet. Positive {@trait energy} effects within the golem's necrotic field deal only half their normal damage. Additionally, all undead within its aura deal an additional {@damage 1d6} negative damage with their natural attacks." + ], + "name": "Necrotic Field" }, - "traits": [ - "arcane", - "concentrate", - "disease", - "necromancy", - "negative" - ], - "entries": [ - "Each creature in a 10-foot emanation must succeed at a DC 32 Fortitude save or take {@damage 1d6} persistent necrotic damage and be {@condition slowed|CRB|slowed 1} for 1 minute as their flesh and bones temporarily atrophy. The golem can't use Necrotic Pulse again for {@dice 1d4} rounds." - ], - "name": "Necrotic Pulse" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" + { + "entries": [ + "Flesh a {@spell stone to flesh} spell negates the golem's antimagic and its resistance to physical damage for 1 round. A {@spell flesh to stone} spell reverses this effect immediately." + ], + "name": "Vulnerable to Stone to" + } ], - "condition": [ - "{@condition drained}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The golem {@action Stride||Strides} up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement.", + "A creature can bar the way by succeeding at a DC 36 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it takes damage equal to that dealt by the golem's fist {@action Strike}." + ], + "name": "Inexorable March" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "necromancy" + ], + "trigger": "The golem hits a {@condition slowed} creature.", + "entries": [ + "The creature must succeed at a DC 34 Fortitude save or become {@condition drained|CRB|drained 1} (or {@condition drained|CRB|drained 2} on a critical failure) as the golem's lazurite leeches vital energies and causes wounds to rot." + ], + "name": "Necrotic Affliction" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "disease", + "necromancy", + "negative" + ], + "entries": [ + "Each creature in a 10-foot emanation must succeed at a DC 32 Fortitude save or take {@damage 1d6} persistent necrotic damage and be {@condition slowed|CRB|slowed 1} for 1 minute as their flesh and bones temporarily atrophy. The golem can't use Necrotic Pulse again for {@dice 1d4} rounds." + ], + "name": "Necrotic Pulse" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Saggorak Poltergeist", @@ -4083,27 +3814,26 @@ "source": "AoA4", "page": 43, "level": 12, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Incorporeal" + "rare", + "le", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Dwarven", @@ -4113,43 +3843,35 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": -5, - "Dex": 7, - "Con": 2, - "Int": -1, - "Wis": 4, - "Cha": 5 + "str": -5, + "dex": 7, + "con": 2, + "int": -1, + "wis": 4, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "Saggorak poltergeists cannot travel more than 120 feet from area F2." - ], - "name": "Site Bound The" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -4160,44 +3882,12 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "A poltergeist is naturally {@condition invisible}. It becomes visible only when it uses Frighten." - ], - "name": "Natural Invisibility" - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after {@dice 2d4} days. These Saggorak poltergeists no longer rejuvenate once King Harral no longer exists as an undead ruler of Saggorak." - ], - "name": "Rejuvenation" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature approaches within 10 feet of the poltergeist.", - "entries": [ - "The poltergeist makes a telekinetic object {@action Strike} against the triggering creature." - ], - "name": "Telekinetic Defense" - } + "immunities": [ + "death effects", + "disease" ], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -4251,60 +3941,87 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Saggorak poltergeists cannot travel more than 120 feet from area F2." + ], + "name": "Site Bound The" + } + ], + "mid": [ + { + "entries": [ + "A poltergeist is naturally {@condition invisible}. It becomes visible only when it uses Frighten." + ], + "name": "Natural Invisibility" }, - "traits": [ - "concentrate", - "emotion", - "fear", - "incapacitation", - "mental" - ], - "requirements": "The poltergeist must be {@condition invisible}.", - "entries": [ - "The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 33 Will save, becoming {@condition frightened|CRB|frightened 2} on a failure. On a critical failure, it's also {@condition fleeing} for as long as it's {@condition frightened}. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes {@condition invisible} again." - ], - "name": "Frighten" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after {@dice 2d4} days. These Saggorak poltergeists no longer rejuvenate once King Harral no longer exists as an undead ruler of Saggorak." + ], + "name": "Rejuvenation" }, - "traits": [ - "concentrate", - "evocation", - "occult" - ], - "entries": [ - "The poltergeist telekinetically throws numerous small and jagged chunks of stone rubble, either spreading them out among multiple foes or directing them at one target.", - { - "type": "list", - "items": [ - "When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object {@action Strike} at a \u20132 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.", - "When this effect has only one target, the poltergeist makes a telekinetic object {@action Strike} against the target, and the damage increases to {@dice 6d12}. It deals {@dice 2d12} damage on a failure, and no damage on a critical failure." - ] - } - ], - "name": "Telekinetic Storm" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature approaches within 10 feet of the poltergeist.", + "entries": [ + "The poltergeist makes a telekinetic object {@action Strike} against the triggering creature." + ], + "name": "Telekinetic Defense" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "fear", + "incapacitation", + "mental" + ], + "requirements": "The poltergeist must be {@condition invisible}.", + "entries": [ + "The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 33 Will save, becoming {@condition frightened|CRB|frightened 2} on a failure. On a critical failure, it's also {@condition fleeing} for as long as it's {@condition frightened}. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes {@condition invisible} again." + ], + "name": "Frighten" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "evocation", + "occult" + ], + "entries": [ + "The poltergeist telekinetically throws numerous small and jagged chunks of stone rubble, either spreading them out among multiple foes or directing them at one target.", + { + "type": "list", + "items": [ + "When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object {@action Strike} at a \u20132 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.", + "When this effect has only one target, the poltergeist makes a telekinetic object {@action Strike} against the target, and the damage increases to {@dice 6d12}. It deals {@dice 2d12} damage on a failure, and no damage on a critical failure." + ] + } + ], + "name": "Telekinetic Storm" + } ] - }, - "misc": [ - "RA", - "CC" - ] + } }, { "name": "Soulbound Ruin", @@ -4312,24 +4029,24 @@ "source": "AoA4", "page": 85, "level": 15, - "rarity": "Common", - "alignment": "NE", - "size": "Gargantuan", + "traits": [ + "ne", + "gargantuan", + "construct", + "undead" + ], "creatureType": [ "Construct", "Undead" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -4340,33 +4057,32 @@ }, "skills": { "Athletics": { - "default": 30 + "std": 30 }, "Deception": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 10, - "Dex": 0, - "Con": 6, - "Int": 4, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 10, + "dex": 0, + "con": 6, + "int": 4, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -4377,14 +4093,10 @@ ] } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "bleed", + "death effects" + ], "weaknesses": [ { "amount": 15, @@ -4397,29 +4109,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "When a soulbound ruin fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as banishment or bind soul, instead of experiencing the listed effects, it takes 10 damage per spell level." - ], - "name": "Vulnerability to Exorcism" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within the soulbound ruin uses an action with the {@trait move} trait.", - "frequency": { - "unit": "turn", - "freq": 1 - }, - "entries": [ - "The soulbound ruin reacts violently to stop the creature's movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex save or fall {@condition prone}." - ], - "name": "Impede" - } - ], "speed": { "abilities": [ "can't move" @@ -4437,52 +4126,64 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "When a soulbound ruin fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as banishment or bind soul, instead of experiencing the listed effects, it takes 10 damage per spell level." + ], + "name": "Vulnerability to Exorcism" }, - "entries": [ - "The ruin collapses up to three 10-footby- 10-foot sections of its ceiling. The ruin takes 10 damage per section it collapses, and it can't collapse the same section until it has been repaired. Each creature in one of these areas takes {@damage 8d10} bludgeoning damage with a DC 35 basic Reflex save. On a failed save, the creature is also {@condition restrained} under the rubble until it." - ], - "name": "Collapse Ceiling" - }, - { - "traits": [ - "DC 33" - ], - "entries": [ - "." - ], - "name": "Escapes" - }, - { - "entries": [ - "The ruin can spend 10 minutes repairing itself to regain up to 30 Hit Points. If the ruin is interrupted during this time, it loses its focus and the repair fails. This ability functions even if the ruin is reduced to 0 HP, unless a consecrate ritual has been performed to purify the building, in which case the soulbound ruin is destroyed. This ritual must be dedicated to a good deity or a deity with a strong opposition to undead, such as {@deity Pharasma}." - ], - "name": "Self-Repair" - }, - { - "entries": [ - "A soulbound ruin's edifice Strikes can target any creature inside the ruin." - ], - "name": "Pervasive Attacks" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within the soulbound ruin uses an action with the {@trait move} trait.", + "frequency": { + "unit": "turn", + "freq": 1 + }, + "entries": [ + "The soulbound ruin reacts violently to stop the creature's movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex save or fall {@condition prone}." + ], + "name": "Impede" + } ], - "condition": [ - "{@condition prone}", - "{@condition restrained}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The ruin collapses up to three 10-footby- 10-foot sections of its ceiling. The ruin takes 10 damage per section it collapses, and it can't collapse the same section until it has been repaired. Each creature in one of these areas takes {@damage 8d10} bludgeoning damage with a DC 35 basic Reflex save. On a failed save, the creature is also {@condition restrained} under the rubble until it." + ], + "name": "Collapse Ceiling" + }, + { + "traits": [ + "dc 33" + ], + "entries": [ + "." + ], + "name": "Escapes" + }, + { + "entries": [ + "The ruin can spend 10 minutes repairing itself to regain up to 30 Hit Points. If the ruin is interrupted during this time, it loses its focus and the repair fails. This ability functions even if the ruin is reduced to 0 HP, unless a consecrate ritual has been performed to purify the building, in which case the soulbound ruin is destroyed. This ritual must be dedicated to a good deity or a deity with a strong opposition to undead, such as {@deity Pharasma}." + ], + "name": "Self-Repair" + }, + { + "entries": [ + "A soulbound ruin's edifice Strikes can target any creature inside the ruin." + ], + "name": "Pervasive Attacks" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Talamira", @@ -4490,28 +4191,27 @@ "source": "AoA4", "page": 8, "level": 13, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Ghost", - "Incorporeal" + "unique", + "cn", + "medium", + "ghost", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Elven" @@ -4520,52 +4220,38 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Arcana": { - "default": 27 + "std": 27 }, "Nature": { - "default": 27 + "std": 27 }, "Aiudara Lore": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 0, - "Int": 6, - "Wis": 5, - "Cha": 4 + "str": -5, + "dex": 4, + "con": 0, + "int": 6, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+27 Str \u20135, Dex +4, Con +0, Int +6, Wis +5, Cha +4." - ], - "name": "Nature" - }, - { - "entries": [ - "Jewelgate way station." - ], - "name": "Site Bound" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -4577,26 +4263,11 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored\u2014this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype (page 74). A moment later, Talamira fades away, her soul moving on to the afterlife." - ], - "name": "Rejuvenation" - } + "immunities": [ + "death" ], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -4706,80 +4377,93 @@ { "name": "power word blind" }, - { - "name": "spell turning" - } - ] - } - } - } - ], - "abilitiesBot": [ - { - "traits": [ - "7th" - ], - "entries": [ - "acid splash, detect magic, mage hand, ray of frost, shield." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "emotion", - "enchantment", - "mental", - "sonic" - ], - "entries": [ - "Talamira releases an anguish-filled cry of despair. All creatures within 30 feet must attempt a DC 33 Will save to resist. Talamira can't use Resonant Wail for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature wails with anguish for 3 rounds. The shrieks resonate within the room's wailing crystals, giving the crystals a +2 status bonus on attack rolls against that creature during this time.", - "Failure": "As success, but the creature is {@condition slowed|CRB|slowed 1} for 1 minute as it sobs uncontrollably. If the creature is already {@condition slowed|CRB|slowed 1} by crushing despair, it is {@condition slowed|CRB|slowed 2} as long as it's under both effects simultaneously.", - "Critical Failure": "As failure, but the creature is also {@condition stunned|CRB|stunned 3} from its overwhelming sadness." - } - } - ], - "name": "Resonant Wail" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Talamira fills the air with whirling crystals, dealing {@damage 7d6} slashing damage to all creatures in a 30-foot emanation (DC 33 basic Reflex save)." - ], - "name": "Telekinetic Crystalline Assault" + { + "name": "spell turning" + } + ] + } + } } ], - "inflicts": { - "damage": [ - "negative", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+27 Str \u20135, Dex +4, Con +0, Int +6, Wis +5, Cha +4." + ], + "name": "Nature" + }, + { + "entries": [ + "Jewelgate way station." + ], + "name": "Site Bound" + } ], - "condition": [ - "{@condition slowed}", - "{@condition stunned}" + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored\u2014this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype (page 74). A moment later, Talamira fades away, her soul moving on to the afterlife." + ], + "name": "Rejuvenation" + } + ], + "bot": [ + { + "traits": [ + "7th" + ], + "entries": [ + "acid splash, detect magic, mage hand, ray of frost, shield." + ], + "name": "Cantrips" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "emotion", + "enchantment", + "mental", + "sonic" + ], + "entries": [ + "Talamira releases an anguish-filled cry of despair. All creatures within 30 feet must attempt a DC 33 Will save to resist. Talamira can't use Resonant Wail for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature wails with anguish for 3 rounds. The shrieks resonate within the room's wailing crystals, giving the crystals a +2 status bonus on attack rolls against that creature during this time.", + "Failure": "As success, but the creature is {@condition slowed|CRB|slowed 1} for 1 minute as it sobs uncontrollably. If the creature is already {@condition slowed|CRB|slowed 1} by crushing despair, it is {@condition slowed|CRB|slowed 2} as long as it's under both effects simultaneously.", + "Critical Failure": "As failure, but the creature is also {@condition stunned|CRB|stunned 3} from its overwhelming sadness." + } + } + ], + "name": "Resonant Wail" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Talamira fills the air with whirling crystals, dealing {@damage 7d6} slashing damage to all creatures in a 30-foot emanation (DC 33 basic Reflex save)." + ], + "name": "Telekinetic Crystalline Assault" + } ] - }, - "misc": [ - "MA", - "AD", - "CC" - ] + } }, { "name": "Thea", @@ -4787,17 +4471,18 @@ "source": "AoA4", "page": 31, "level": 11, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 + "std": 21 }, "languages": { "languages": [ @@ -4809,45 +4494,44 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Arcana": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 19 + "std": 19 }, "Nature": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 24 + "std": 24 }, "Thievery": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 2, - "Dex": 7, - "Con": 3, - "Int": 0, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 2, + "dex": 7, + "con": 3, + "int": 0, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -4856,7 +4540,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -4880,76 +4563,64 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate" + ], + "entries": [ + "Requirements Thea has manacles in hand and is adjacent to a creature.", + "Thea attempts to bind the creature's wrists or ankles with the manacles. If she succeeds at an attack roll with a +24 modifier against the target's AC, she applies the manacles." + ], + "name": "Efficient Capture" }, - "traits": [ - "attack", - "manipulate" - ], - "entries": [ - "Requirements Thea has manacles in hand and is adjacent to a creature.", - "Thea attempts to bind the creature's wrists or ankles with the manacles. If she succeeds at an attack roll with a +24 modifier against the target's AC, she applies the manacles." - ], - "name": "Efficient Capture" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "Thea's {@action Strike} hits a flatfooted creature and deals damage.", + "entries": [ + "Thea applies one of the following debilitations to the creature, which lasts until the end of her next turn.", + { + "type": "list", + "items": [ + "{@bold Brow Gash} The target becomes {@condition flat-footed}.", + "{@bold Deep Cut} The target takes an additional {@damage 2d6} precision damage from Thea's attacks.", + "{@bold Hamstring} The target takes a \u201310-foot status penalty to its Speeds.", + "{@bold Low Blow} The target becomes {@condition enfeebled|CRB|enfeebled 1}." + ] + } + ], + "name": "Precise Debilitations" }, - "trigger": "Thea's {@action Strike} hits a flatfooted creature and deals damage.", - "entries": [ - "Thea applies one of the following debilitations to the creature, which lasts until the end of her next turn.", - { - "type": "list", - "items": [ - "{@bold Brow Gash} The target becomes {@condition flat-footed}.", - "{@bold Deep Cut} The target takes an additional {@damage 2d6} precision damage from Thea's attacks.", - "{@bold Hamstring} The target takes a \u201310-foot status penalty to its Speeds.", - "{@bold Low Blow} The target becomes {@condition enfeebled|CRB|enfeebled 1}." - ] - } - ], - "name": "Precise Debilitations" - }, - { - "entries": [ - "{@dice 3d6}." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "When Thea critically succeeds at an attack roll against a {@condition flat-footed} creature, she applies the critical specialization effect for the weapon she is wielding." - ], - "name": "Weapon Trick" - }, - { - "entries": [ - "DC 33; 3rd illusory disguise; 2nd hideous laughter; 1st fear; Cantrips (3rd) ghost sound." - ], - "name": "Arcane Spells Known" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}" + { + "entries": [ + "{@dice 3d6}." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "When Thea critically succeeds at an attack roll against a {@condition flat-footed} creature, she applies the critical specialization effect for the weapon she is wielding." + ], + "name": "Weapon Trick" + }, + { + "entries": [ + "DC 33; 3rd illusory disguise; 2nd hideous laughter; 1st fear; Cantrips (3rd) ghost sound." + ], + "name": "Arcane Spells Known" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Veshumirix", @@ -4957,28 +4628,29 @@ "source": "AoA4", "page": 91, "level": 16, - "rarity": "Unique", - "alignment": "CE", - "size": "Huge", "traits": [ - "Fire" + "unique", + "ce", + "huge", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -4989,73 +4661,47 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 30 + "std": 30 }, "Deception": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 32 + "std": 32 }, "Nature": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 27 + "std": 27 }, "Survival": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": 4, - "Wis": 4, - "Cha": 6 + "str": 7, + "dex": 4, + "con": 5, + "int": 4, + "wis": 4, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +30, {@skill Athletics} +30," - ], - "name": "Ignan, Terran, Undercommon" - }, - { - "entries": [ - "+26, {@skill Intimidation} +32," - ], - "name": "Deception" - }, - { - "entries": [ - "+24, {@skill Stealth} +27, {@skill Survival} +24 Str +7, Dex +4, Con +5, Int +4," - ], - "name": "Nature" - }, - { - "entries": [ - "+4, Cha +6." - ], - "name": "Wis" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -5064,52 +4710,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 34." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "As young magma dragon (page 80)." - ], - "name": "Wing Deflection" - } - ], "speed": { "abilities": [ "magma swim 50 feet" ], "walk": 50, - "fly ": 160 + "fly": 160 }, "attacks": [ { @@ -5204,78 +4821,117 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "4th" - ], - "entries": [ - "fire shield." - ], - "name": "Constant" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +30, {@skill Athletics} +30," + ], + "name": "Ignan, Terran, Undercommon" }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "Veshumirix breathes a blast of magma that deals {@damage 9d6} fire damage and {@damage 4d12} bludgeoning damage in a 60-foot cone (DC 42 basic Reflex save). He can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "+26, {@skill Intimidation} +32," + ], + "name": "Deception" }, - "entries": [ - "As young magma dragon (page 80)." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "As young magma dragon (page 80)." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "As young magma dragon (page 80)." - ], - "name": "Magma Swim" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+24, {@skill Stealth} +27, {@skill Survival} +24 Str +7, Dex +4, Con +5, Int +4," + ], + "name": "Nature" }, - "entries": [ - "As adult magma dragon (page 80), but the damage is {@dice 4d6}." - ], - "name": "Volcanic Purge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + { + "entries": [ + "+4, Cha +6." + ], + "name": "Wis" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 34." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "As young magma dragon (page 80)." + ], + "name": "Wing Deflection" + } + ], + "bot": [ + { + "traits": [ + "4th" + ], + "entries": [ + "fire shield." + ], + "name": "Constant" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "Veshumirix breathes a blast of magma that deals {@damage 9d6} fire damage and {@damage 4d12} bludgeoning damage in a 60-foot cone (DC 42 basic Reflex save). He can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As young magma dragon (page 80)." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "As young magma dragon (page 80)." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "As young magma dragon (page 80)." + ], + "name": "Magma Swim" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As adult magma dragon (page 80), but the damage is {@dice 4d6}." + ], + "name": "Volcanic Purge" + } + ] + } }, { "name": "Xevalorg", @@ -5283,23 +4939,23 @@ "source": "AoA4", "page": 14, "level": 13, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", + "traits": [ + "unique", + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -5310,50 +4966,42 @@ }, "skills": { "Acrobatics": { - "default": 23, + "std": 23, "to Squeeze": 27 }, "Athletics": { - "default": 27 + "std": 27 }, "Religion": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 23 + "std": 23 }, "Survival": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 5, - "Int": 2, - "Wis": 7, - "Cha": 4 + "str": 8, + "dex": 4, + "con": 5, + "int": 2, + "wis": 7, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+26, {@skill Stealth} +23, {@skill Survival} +24 Str +8, Dex +4, Con +5, Int +2, Wis +7, Cha +4." - ], - "name": "Religion" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -5362,21 +5010,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "[{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -5463,56 +5099,67 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "4th" - ], - "entries": [ - "freedom of movement, see invisibility." - ], - "name": "Constant" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+26, {@skill Stealth} +23, {@skill Survival} +24 Str +8, Dex +4, Con +5, Int +2, Wis +7, Cha +4." + ], + "name": "Religion" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "[{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "traits": [ + "4th" + ], + "entries": [ + "freedom of movement, see invisibility." + ], + "name": "Constant" }, - "entries": [ - "Xevalorg makes up to four claw Strikes, each against a different target. These attacks count toward Xevalorg's multiple attack penalty, and the multiple attack penalty doesn't increase until after he makes all his attacks." - ], - "name": "Furious Claws" - }, - { - "entries": [ - "Despite his size, Xevalorg's multiple joints allow him to fit through tight spaces as if he were a Medium creature. While Squeezing, he can move at his full Speed." - ], - "name": "Eerie Flexibility" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Xevalorg makes up to four claw Strikes, each against a different target. These attacks count toward Xevalorg's multiple attack penalty, and the multiple attack penalty doesn't increase until after he makes all his attacks." + ], + "name": "Furious Claws" }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + { + "entries": [ + "Despite his size, Xevalorg's multiple joints allow him to fit through tight spaces as if he were a Medium creature. While Squeezing, he can move at his full Speed." + ], + "name": "Eerie Flexibility" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } + ] + } }, { "name": "Young Magma Dragon", @@ -5520,28 +5167,29 @@ "source": "AoA4", "page": 80, "level": 9, - "rarity": "Rare", - "alignment": "CN", - "size": "Large", "traits": [ - "Fire" + "rare", + "cn", + "large", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -5552,55 +5200,47 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 18 + "std": 18 }, "Nature": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 3 + "str": 6, + "dex": 1, + "con": 4, + "int": 0, + "wis": 3, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Survival} +16 Str +6, Dex +1, Con +4, Int +0, Wis +3, Cha +3." - ], - "name": "Stealth" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -5609,54 +5249,24 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 24." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The dragon is targeted with an attack.", - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack." - ], - "name": "Wing Deflection" - } - ], "speed": { "abilities": [ "magma swim" ], "walk": 30, - "fly ": 100, - "swim ": 30 + "fly": 100, + "swim": 30 }, "attacks": [ { @@ -5741,59 +5351,81 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The dragon breathes a blast of magma that deals {@damage 5d6} fire damage and {@damage 3d12} bludgeoning damage in a 30-foot cone (DC 28 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Survival} +16 Str +6, Dex +1, Con +4, Int +0, Wis +3, Cha +3." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 24." + ], + "name": "Frightful Presence", + "generic": true }, - "entries": [ - "The dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava." - ], - "name": "Magma Swim" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The dragon is targeted with an attack.", + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack." + ], + "name": "Wing Deflection" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The dragon breathes a blast of magma that deals {@damage 5d6} fire damage and {@damage 3d12} bludgeoning damage in a 30-foot cone (DC 28 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava." + ], + "name": "Magma Swim" + } + ] + } }, { "name": "Zuferian", @@ -5801,17 +5433,18 @@ "source": "AoA4", "page": 37, "level": 15, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 + "std": 26 }, "languages": { "languages": [ @@ -5823,52 +5456,44 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Arcana": { - "default": 27 + "std": 27 }, "Crafting": { - "default": 31 + "std": 31 }, "Intimidation": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 26 + "std": 26 }, "Thievery": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 2, - "Dex": 7, - "Con": 4, - "Int": 8, - "Wis": 7, - "Cha": 0 + "str": 2, + "dex": 7, + "con": 4, + "int": 8, + "wis": 7, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "Zuferian's items listed as infused last for 24 hours, or until her next daily preparations." - ], - "name": "Infused Items" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -5877,7 +5502,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -5907,62 +5531,63 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "Formulas greater acid flask, greater alchemist's fire, greater bottled lightning, greater darkvision elixir, deathcap powder, greater elixir of life, greater frost vial, lethargy poison, purple worm venom, greater tanglefoot bag." - ], - "name": "Alchemical" - }, - { - "entries": [ - "Zuferian's bombs that have the {@trait splash} trait deal 8 extra splash damage, and splash to 10 feet." - ], - "name": "Expanded Splash" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Zuferian's items listed as infused last for 24 hours, or until her next daily preparations." + ], + "name": "Infused Items" + } + ], + "bot": [ + { + "entries": [ + "Formulas greater acid flask, greater alchemist's fire, greater bottled lightning, greater darkvision elixir, deathcap powder, greater elixir of life, greater frost vial, lethargy poison, purple worm venom, greater tanglefoot bag." + ], + "name": "Alchemical" }, - "entries": [ - "Zuferian creates a single alchemical item from her formula book (see Alchemical Formulas)", - "This item has the {@trait infused} trait, but it remains potent only until the start of her next turn. With her typical preparations, she can use this ability 7 times per day." - ], - "name": "Quick Alchemy" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Zuferian's bombs that have the {@trait splash} trait deal 8 extra splash damage, and splash to 10 feet." + ], + "name": "Expanded Splash" }, - "entries": [ - "Zuferian Interacts to draw a bomb, then Strikes with it." - ], - "name": "Quick Bomber" - }, - { - "entries": [ - "80." - ], - "name": "True Debilitating Bomb Pathfinder Core Rulebook" - }, - { - "entries": [ - "80." - ], - "name": "Uncanny Bombs Pathfinder Core Rulebook" - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Zuferian creates a single alchemical item from her formula book (see Alchemical Formulas)", + "This item has the {@trait infused} trait, but it remains potent only until the start of her next turn. With her typical preparations, she can use this ability 7 times per day." + ], + "name": "Quick Alchemy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Zuferian Interacts to draw a bomb, then Strikes with it." + ], + "name": "Quick Bomber" + }, + { + "entries": [ + "80." + ], + "name": "True Debilitating Bomb Pathfinder Core Rulebook" + }, + { + "entries": [ + "80." + ], + "name": "Uncanny Bombs Pathfinder Core Rulebook" + } + ] + } } ] } diff --git a/data/bestiary/creatures-aoa5.json b/data/bestiary/creatures-aoa5.json index bea9e55f73..00c34a895b 100644 --- a/data/bestiary/creatures-aoa5.json +++ b/data/bestiary/creatures-aoa5.json @@ -6,52 +6,49 @@ "source": "AoA5", "page": 82, "level": 10, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "uncommon", + "n", + "large", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 5, - "Int": -5, - "Wis": 1, - "Cha": -5 + "str": 7, + "dex": 2, + "con": 5, + "int": -5, + "wis": 1, + "cha": -5 }, - "abilitiesTop": [], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -60,32 +57,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "disease", - "death effects", - "doomed", - "drained", - "fatigued" - ] - }, - "resistances": [ - { - "name": "10 physical (except adamantine)" - } + "immunities": [ + "bleed", + "disease", + "death effects", + "doomed", + "drained", + "fatigued" ], - "abilitiesMid": [ + "resistances": [ { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true + "name": "physical", + "amount": 10, + "note": "(except adamantine)" } ], "speed": { @@ -108,59 +92,55 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Aluum enforcers are immune to spells and magical abilities, with two exceptions. A negative spell or magical ability grants an aluum enforcer the {@condition quickened} condition until the end of its next turn instead of its normal effects. A positive spell or ability makes an aluum enforcer {@condition slowed|CRB|slowed 1} until the end of its next turn instead of its normal effects." - ], - "name": "Aluum Antimagic" - }, - { - "traits": [ - "arcane", - "incapacitation", - "necromancy" - ], - "entries": [ - "A creature damaged by the aluum enforcer's fist {@action Strike} must succeed at a DC 27 Fortitude save or become {@condition paralyzed} for 1 round. On a critical failure, the creature is {@condition paralyzed} for {@dice 1d4} minutes and falls {@condition prone}." - ], - "name": "Paralyzing Force" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "auditory", - "evocation", - "mental", - "sonic" - ], - "entries": [ - "The aluum enforcer emits a keening wail in a 15-foot cone that deals {@damage 9d6} sonic damage (DC 27 basic Fortitude save). A creature that fails its save is {@condition stunned|CRB|stunned 1}, or stunne." - ], - "name": "Soul Shriek" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "sonic" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition paralyzed}", - "{@condition slowed}", - "{@condition stunned}" + "bot": [ + { + "entries": [ + "Aluum enforcers are immune to spells and magical abilities, with two exceptions. A negative spell or magical ability grants an aluum enforcer the {@condition quickened} condition until the end of its next turn instead of its normal effects. A positive spell or ability makes an aluum enforcer {@condition slowed|CRB|slowed 1} until the end of its next turn instead of its normal effects." + ], + "name": "Aluum Antimagic" + }, + { + "traits": [ + "arcane", + "incapacitation", + "necromancy" + ], + "entries": [ + "A creature damaged by the aluum enforcer's fist {@action Strike} must succeed at a DC 27 Fortitude save or become {@condition paralyzed} for 1 round. On a critical failure, the creature is {@condition paralyzed} for {@dice 1d4} minutes and falls {@condition prone}." + ], + "name": "Paralyzing Force" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "auditory", + "evocation", + "mental", + "sonic" + ], + "entries": [ + "The aluum enforcer emits a keening wail in a 15-foot cone that deals {@damage 9d6} sonic damage (DC 27 basic Fortitude save). A creature that fails its save is {@condition stunned|CRB|stunned 1}, or stunne." + ], + "name": "Soul Shriek" + } ] - }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Calikang", @@ -168,24 +148,26 @@ "source": "AoA5", "page": 84, "level": 12, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Large", + "traits": [ + "uncommon", + "ln", + "large", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -195,46 +177,35 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": -2, - "Wis": 2, - "Cha": 4 + "str": 7, + "dex": 4, + "con": 5, + "int": -2, + "wis": 2, + "cha": 4 }, "items": [ "+1 striking longsword (2)" ], - "abilitiesTop": [ - { - "traits": [ - "concentrate" - ], - "entries": [ - "By spending 5 minutes concentrating, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of its surroundings. While in this state, the calikang gains a +4 status bonus to all Fortitude saves, does not age, and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If it exits this state to attack, the calikang gains a +4 circumstance bonus to its initiative roll." - ], - "name": "Suspended Animation" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -243,29 +214,8 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "entries": [ - "A calikang gains a circumstance bonus to its AC equal to the number of its hands that aren't wielding weapons, to a maximum of +4 (this bonus is already factored into this calikang's stats)." - ], - "name": "Defensive Stance" - }, - { - "traits": [ - "abjuration", - "arcane" - ], - "entries": [ - "Whenever the calikang is hit by an electricity spell or rolls a successful save against a spell that deals energy damage, it absorbs the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level, and recharges its Breath Weapon. A calikang can't absorb its own spells this way." - ], - "name": "Energy Conversion" - } + "immunities": [ + "electricity" ], "speed": { "walk": 35 @@ -278,7 +228,7 @@ "traits": [ "magical", "reach 10 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d8+15} slashing", @@ -328,55 +278,73 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "arcane", - "cold", - "electricity", - "evocation", - "fire", - "sonic" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The calikang breathes a blast of energy that deals {@damage 13d6} energy damage to all creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "traits": [ + "concentrate" + ], + "entries": [ + "By spending 5 minutes concentrating, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of its surroundings. While in this state, the calikang gains a +4 status bonus to all Fortitude saves, does not age, and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If it exits this state to attack, the calikang gains a +4 circumstance bonus to its initiative roll." + ], + "name": "Suspended Animation" + } + ], + "mid": [ + { + "entries": [ + "A calikang gains a circumstance bonus to its AC equal to the number of its hands that aren't wielding weapons, to a maximum of +4 (this bonus is already factored into this calikang's stats)." + ], + "name": "Defensive Stance" }, - "entries": [ - "The calikang makes up to six fist Strikes. Each {@action Strike} can be against a different target.", - "These attacks count toward its multiple attack penalty, which doesn't increase until after all the attacks are complete." - ], - "name": "Sixfold Flurry" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + { + "traits": [ + "abjuration", + "arcane" + ], + "entries": [ + "Whenever the calikang is hit by an electricity spell or rolls a successful save against a spell that deals energy damage, it absorbs the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level, and recharges its Breath Weapon. A calikang can't absorb its own spells this way." + ], + "name": "Energy Conversion" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD", - "UW" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "arcane", + "cold", + "electricity", + "evocation", + "fire", + "sonic" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The calikang breathes a blast of energy that deals {@damage 13d6} energy damage to all creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The calikang makes up to six fist Strikes. Each {@action Strike} can be against a different target.", + "These attacks count toward its multiple attack penalty, which doesn't increase until after all the attacks are complete." + ], + "name": "Sixfold Flurry" + } + ] + } }, { "name": "Cornugon", @@ -384,26 +352,23 @@ "source": "AoA5", "page": 87, "level": 16, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Devil" + "le", + "large", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -415,55 +380,47 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 30 + "std": 30 }, "Religion": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 26 + "std": 26 }, "Warfare Lore": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 7, - "Int": 2, - "Wis": 6, - "Cha": 6 + "str": 8, + "dex": 6, + "con": 7, + "int": 2, + "wis": 6, + "cha": 6 }, "items": [ "+2 greater striking unholy spiked chain" ], - "abilitiesTop": [ - { - "entries": [ - "+28, {@skill Stealth} +26, {@skill Lore||Warfare Lore} +30 Str +8, Dex +6, Con +7, Int +2, Wis +6, Cha +6 Items +2 greater striking unholy spiked chain." - ], - "name": "Religion" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -472,70 +429,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 15, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "aura", - "divine", - "evil" - ], - "entries": [ - "10 feet. A constant circle of protection against good is centered on the horned devil. The horned devil can disable or activate this aura as a single action, which has the {@trait concentrate} trait." - ], - "name": "Circle of Protection" - }, - { - "traits": [ - "aura", - "divine", - "enchantment" - ], - "entries": [ - "100 feet. Lowerlevel, allied evil creatures in the aura gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks." - ], - "name": "Commander's Aura" - }, - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "10 feet, DC 34." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -642,55 +547,100 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+28, {@skill Stealth} +26, {@skill Lore||Warfare Lore} +30 Str +8, Dex +6, Con +7, Int +2, Wis +6, Cha +6 Items +2 greater striking unholy spiked chain." + ], + "name": "Religion" + } + ], + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "divine", + "evil" + ], + "entries": [ + "10 feet. A constant circle of protection against good is centered on the horned devil. The horned devil can disable or activate this aura as a single action, which has the {@trait concentrate} trait." + ], + "name": "Circle of Protection" }, - "requirements": "The cornugon hit a creature with its spiked chain on its most recent action this turn", - "entries": [ - "The devil pulls the creature 5 feet closer and grabs it with the spiked chain ({@action Escape} attempts use the cornugon's." - ], - "name": "Chain of Malebolge" - }, - { - "entries": [ - "The creature is automatically freed if the devil makes another spiked chain attack or moves away." - ], - "name": "Athletics DC)." - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A cornugon's tail {@action Strike} deals {@damage 4d6} {@condition persistent damage ||persistent bleed damage}. The flat check DC to stop the bleeding starts at 20, and is reduced to 15 only if someone successfully assists with the recovery. The DC to {@action Administer First Aid} to a creature with an infernal wound is increased by 10. A spellcaster or item using healing magic on an infernally {@condition wounded} creature must succeed at a DC 34 counteract check or the magic fails to heal the creature." - ], - "name": "Infernal Wound" - }, - { - "entries": [ - "If the cornugon critically hits with its spiked chain {@action Strike}, the target must succeed at a DC 34 Fortitude save or be {@condition stunned} for 1 round ({@dice 1d4} rounds on a critical failure)." - ], - "name": "Stunning Chain" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "traits": [ + "aura", + "divine", + "enchantment" + ], + "entries": [ + "100 feet. Lowerlevel, allied evil creatures in the aura gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks." + ], + "name": "Commander's Aura" + }, + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "10 feet, DC 34." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition stunned}", - "{@condition wounded}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The cornugon hit a creature with its spiked chain on its most recent action this turn", + "entries": [ + "The devil pulls the creature 5 feet closer and grabs it with the spiked chain ({@action Escape} attempts use the cornugon's." + ], + "name": "Chain of Malebolge" + }, + { + "entries": [ + "The creature is automatically freed if the devil makes another spiked chain attack or moves away." + ], + "name": "Athletics DC)." + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A cornugon's tail {@action Strike} deals {@damage 4d6} {@condition persistent damage ||persistent bleed damage}. The flat check DC to stop the bleeding starts at 20, and is reduced to 15 only if someone successfully assists with the recovery. The DC to {@action Administer First Aid} to a creature with an infernal wound is increased by 10. A spellcaster or item using healing magic on an infernally {@condition wounded} creature must succeed at a DC 34 counteract check or the magic fails to heal the creature." + ], + "name": "Infernal Wound" + }, + { + "entries": [ + "If the cornugon critically hits with its spiked chain {@action Strike}, the target must succeed at a DC 34 Fortitude save or be {@condition stunned} for 1 round ({@dice 1d4} rounds on a critical failure)." + ], + "name": "Stunning Chain" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Crucidaemon", @@ -698,28 +648,30 @@ "source": "AoA5", "page": 85, "level": 15, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Daemon" + "ne", + "medium", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "detect alignment (good only)", - "lifesense 30 feet" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect alignment (good only)" + }, + { + "name": "lifesense", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -732,58 +684,44 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Arcana": { - "default": 26 + "std": 26 }, "Deception": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 30 + "std": 30 }, "Thievery": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 4, - "Dex": 7, - "Con": 7, - "Int": 3, - "Wis": 7, - "Cha": 5 + "str": 4, + "dex": 7, + "con": 7, + "int": 3, + "wis": 7, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+30, {@skill Thievery} +26 Str +4, Dex +7, Con +7, Int +3, Wis +7," - ], - "name": "Stealth" - }, - { - "entries": [ - "+5." - ], - "name": "Cha" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -792,12 +730,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "name": "good" @@ -810,14 +745,6 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "entries": [ - "Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled." - ], - "name": "Trap Dodger" - } - ], "speed": { "abilities": [ "air walk" @@ -834,7 +761,7 @@ "finesse", "magical", "reach 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 4d4+14} piercing plus {@damage 2d6} {@condition persistent damage ||persistent bleed}", @@ -896,47 +823,61 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine" - ], - "entries": [ - "When the crucidaemon casts its innate {@spell glyph of warding} spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can't otherwise cast the spell." - ], - "name": "Daemonic Trap Making" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon's multiple attack penalty and its multiple attack penalty doesn't increase until after both attacks." - ], - "name": "Flurry of Daggers" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+30, {@skill Thievery} +26 Str +4, Dex +7, Con +7, Int +3, Wis +7," + ], + "name": "Stealth" }, - "entries": [ - "The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon's daggers can't be disarmed, and they become non-magical when severed from the daemon or upon the daemon's death." - ], - "name": "Manifest Dagger" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "+5." + ], + "name": "Cha" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "mid": [ + { + "entries": [ + "Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled." + ], + "name": "Trap Dodger" + } + ], + "bot": [ + { + "traits": [ + "divine" + ], + "entries": [ + "When the crucidaemon casts its innate {@spell glyph of warding} spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can't otherwise cast the spell." + ], + "name": "Daemonic Trap Making" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon's multiple attack penalty and its multiple attack penalty doesn't increase until after both attacks." + ], + "name": "Flurry of Daggers" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon's daggers can't be disarmed, and they become non-magical when severed from the daemon or upon the daemon's death." + ], + "name": "Manifest Dagger" + } + ] + } }, { "name": "Duneshaker Solifugid", @@ -944,58 +885,59 @@ "source": "AoA5", "page": 89, "level": 18, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Athletics": { - "default": 35 + "std": 35 }, "Stealth": { - "default": 33, + "std": 33, "in deserts": 37 } }, "abilityMods": { - "Str": 9, - "Dex": 7, - "Con": 7, - "Int": -5, - "Wis": 4, - "Cha": -4 + "str": 9, + "dex": 7, + "con": 7, + "int": -5, + "wis": 4, + "cha": -4 }, - "abilitiesTop": [], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -1004,11 +946,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 50, - "burrow ": 25, - "climb ": 25 + "burrow": 25, + "climb": 25 }, "attacks": [ { @@ -1039,67 +980,51 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The first time per turn the duneshaker solifugid moves adjacent to a Large or smaller creature, that creature must succeed at a DC 39 {@skill Acrobatics} check or fall {@condition prone}." - ], - "name": "Earth Shaker" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "The first time per turn the duneshaker solifugid moves adjacent to a Large or smaller creature, that creature must succeed at a DC 39 {@skill Acrobatics} check or fall {@condition prone}." + ], + "name": "Earth Shaker" }, - "entries": [ - "As giant solifugid (see above)." - ], - "name": "Pounce" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As giant solifugid (see above)." + ], + "name": "Pounce" }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true }, - "traits": [ - "poison" - ], - "entries": [ - "The duneshaker solifugid spews toxic barbs at all creatures in a 30-foot cone. Each creature within the cone takes {@damage 10d6} poison damage (DC 39 basic Fortitude save). A creature that fails is {@condition blinded} for {@dice 1d6} rounds (or permanently on a critical failure). The duneshaker solifugid can't use Venom Spray again for {@dice 1d4} rounds." - ], - "name": "Venom Spray" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition blinded}", - "{@condition prone}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "poison" + ], + "entries": [ + "The duneshaker solifugid spews toxic barbs at all creatures in a 30-foot cone. Each creature within the cone takes {@damage 10d6} poison damage (DC 39 basic Fortitude save). A creature that fails is {@condition blinded} for {@dice 1d6} rounds (or permanently on a critical failure). The duneshaker solifugid can't use Venom Spray again for {@dice 1d4} rounds." + ], + "name": "Venom Spray" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Giant Solifugid", @@ -1107,56 +1032,54 @@ "source": "AoA5", "page": 89, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6, + "std": 6, "in deserts": 10 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 3, - "Int": -5, - "Wis": 1, - "Cha": -4 + "str": 1, + "dex": 3, + "con": 3, + "int": -5, + "wis": 1, + "cha": -4 }, - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -1165,10 +1088,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -1196,41 +1118,32 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The giant solifugid {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the giant solifugid began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." - ], - "name": "Pounce" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The giant solifugid {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the giant solifugid began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." + ], + "name": "Pounce" }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } + ] + } }, { "name": "Immortal Ichor", @@ -1238,24 +1151,27 @@ "source": "AoA5", "page": 88, "level": 15, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "ooze" + ], "creatureType": [ "Ooze" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 20 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "languages": { "languages": [ "Abyssal", @@ -1269,36 +1185,35 @@ }, "skills": { "Arcana": { - "default": 30 + "std": 30 }, "Religion": { - "default": 29 + "std": 29 }, "Ancient History Lore": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 9, - "Int": 7, - "Wis": 6, - "Cha": 6 + "str": 6, + "dex": 3, + "con": 9, + "int": 7, + "wis": 6, + "cha": 6 }, - "abilitiesTop": [], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -1315,17 +1230,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "The immortal ichor doesn't age, nor does it need to eat or breathe. It can die only as a result of violence." - ], - "name": "Immortality" - } - ], "speed": { "walk": 20, - "fly ": 20 + "fly": 20 }, "attacks": [ { @@ -1441,59 +1348,56 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "enchantment", - "mental" - ], - "entries": [ - "A creature that fails to save against an immortal ichor's {@spell charm} spell becomes {@condition stupefied|CRB|stupefied 1}. The {@condition stupefied} value reduces by 1 every 24 hours. The first time each day a creature {@condition stupefied} by the ichor's charm fails to save against another casting of the ichor's charm, the value of the condition increases by {@dice 1d4}. If the {@condition stupefied} condition ever equals the creature's Wisdom score, it becomes {@condition controlled} by the ichor permanently; if it dies, it rises the next round as a zombie (of the GM's choice) under the ichor's control. If the ichor is killed, these zombies are destroyed." - ], - "name": "Corrupt Ally" - }, - { - "entries": [ - "An immortal ichor can cast an initial and advanced domain spell of a domain that belonged to the dead deity from which the ichor arose (the domain spells presented here are from the destruction domain)." - ], - "name": "Dead Spells" - }, - { - "entries": [ - "A creature hit by the ichor's pseudopod is {@condition stupefied|CRB|stupefied 2} for 1 day unless it succeeds at a DC 35 Will save." - ], - "name": "Mental Erosion" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "divine", - "healing", - "necromancy" - ], - "entries": [ - "The immortal ichor draws blood from the pores of living creatures around it. Any living creature within 30 feet that has blood takes {@dice 4d6} damage (DC 33 basic Fortitude save). The immortal ichor regains HP equal to the total damage dealt. A creature that fails its save is also {@condition drained|CRB|drained 1} (or {@condition drained|CRB|drained 2} on a critical failure)." - ], - "name": "Resanguinate" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "The immortal ichor doesn't age, nor does it need to eat or breathe. It can die only as a result of violence." + ], + "name": "Immortality" + } ], - "condition": [ - "{@condition drained}", - "{@condition stupefied}" + "bot": [ + { + "traits": [ + "divine", + "enchantment", + "mental" + ], + "entries": [ + "A creature that fails to save against an immortal ichor's {@spell charm} spell becomes {@condition stupefied|CRB|stupefied 1}. The {@condition stupefied} value reduces by 1 every 24 hours. The first time each day a creature {@condition stupefied} by the ichor's charm fails to save against another casting of the ichor's charm, the value of the condition increases by {@dice 1d4}. If the {@condition stupefied} condition ever equals the creature's Wisdom score, it becomes {@condition controlled} by the ichor permanently; if it dies, it rises the next round as a zombie (of the GM's choice) under the ichor's control. If the ichor is killed, these zombies are destroyed." + ], + "name": "Corrupt Ally" + }, + { + "entries": [ + "An immortal ichor can cast an initial and advanced domain spell of a domain that belonged to the dead deity from which the ichor arose (the domain spells presented here are from the destruction domain)." + ], + "name": "Dead Spells" + }, + { + "entries": [ + "A creature hit by the ichor's pseudopod is {@condition stupefied|CRB|stupefied 2} for 1 day unless it succeeds at a DC 35 Will save." + ], + "name": "Mental Erosion" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divine", + "healing", + "necromancy" + ], + "entries": [ + "The immortal ichor draws blood from the pores of living creatures around it. Any living creature within 30 feet that has blood takes {@dice 4d6} damage (DC 33 basic Fortitude save). The immortal ichor regains HP equal to the total damage dealt. A creature that fails its save is also {@condition drained|CRB|drained 1} (or {@condition drained|CRB|drained 2} on a critical failure)." + ], + "name": "Resanguinate" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Ishti", @@ -1501,62 +1405,61 @@ "source": "AoA5", "page": 47, "level": 18, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", + "traits": [ + "unique", + "ce", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 33 + "std": 33 }, "Crafting": { - "default": 31, + "std": 31, "for poison": 35 }, "Intimidation": { - "default": 30 + "std": 30 }, "Occultism": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 9, - "Dex": 7, - "Con": 3, - "Int": 3, - "Wis": 3, - "Cha": 6 + "str": 9, + "dex": 7, + "con": 3, + "int": 3, + "wis": 3, + "cha": 6 }, - "abilitiesTop": [], "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -1565,20 +1468,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "controlled" - ] - }, - "abilitiesMid": [], + "immunities": [ + "poison", + "controlled" + ], "speed": { "walk": 40, - "climb ": 40, - "fly ": 40, - "swim ": 40 + "climb": 40, + "fly": 40, + "swim": 40 }, "attacks": [ { @@ -1588,7 +1486,7 @@ "traits": [ "agile", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d4+17} piercing plus {@damage 1d6} acid", @@ -1658,64 +1556,57 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "As lamia matriarch." - ], - "name": "Change Shape", - "generic": true, - "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As lamia matriarch.' in Ishti, p.47" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As lamia matriarch." + ], + "name": "Change Shape", + "generic": true, + "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As lamia matriarch.' in Ishti, p.47" }, - "entries": [ - "As lamia matriarch, but 2 actions and using her dagger." - ], - "name": "Quick Dervish Strike", - "entries_as_xyz": "Ability not found: 'Quick Dervish {@action Strike} As lamia matriarch, but 2 actions and using her dagger.' in Ishti, p.47" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As lamia matriarch, but 2 actions and using her dagger." + ], + "name": "Quick Dervish Strike", + "entries_as_xyz": "Ability not found: 'Quick Dervish {@action Strike} As lamia matriarch, but 2 actions and using her dagger.' in Ishti, p.47" }, - "entries": [ - "As lamia matriarch, but DC 40." - ], - "name": "Matriarch's Caress", - "entries_as_xyz": "Ability not found: 'Matriarch's Caress As lamia matriarch, but DC 40.' in Ishti, p.47" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As lamia matriarch, but DC 40." + ], + "name": "Matriarch's Caress", + "entries_as_xyz": "Ability not found: 'Matriarch's Caress As lamia matriarch, but DC 40.' in Ishti, p.47" }, - "traits": [ - "manipulate" - ], - "entries": [ - "Ishti applies a poison to a piercing or slashing weapon of her choice." - ], - "name": "Poison Weapon" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "Ishti applies a poison to a piercing or slashing weapon of her choice." + ], + "name": "Poison Weapon" + } + ] + } }, { "name": "Nalfeshnee", @@ -1723,27 +1614,26 @@ "source": "AoA5", "page": 86, "level": 14, - "rarity": "Common", - "alignment": "CE", - "size": "Huge", "traits": [ - "Demon" + "ce", + "huge", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -1756,55 +1646,47 @@ }, "skills": { "Arcana": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 28 + "std": 28 }, "Religion": { - "default": 25 + "std": 25 }, "Abyss Lore": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 8, - "Dex": 2, - "Con": 8, - "Int": 5, - "Wis": 5, - "Cha": 4 + "str": 8, + "dex": 2, + "con": 8, + "int": 5, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+28, {@skill Religion} +25 Str +8, Dex +2, Con +8, Int +5, Wis +5, Cha +4." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -1823,28 +1705,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "A nalfeshnee's greed is such that losing possessions causes it harm. If an item is stolen from a nalfeshnee, the demon takes {@damage 3d6} mental damage." - ], - "name": "Forfeiture Aversion" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature critically fails a weapon {@action Strike} against the nalfeshnee", - "entries": [ - "The nalfeshnee attempts to {@action Disarm} the weapon used in the triggering {@action Strike} at a \u20132 circumstance penalty. On a success, the nalfeshnee steals the weapon." - ], - "name": "Greedy Grab" - } - ], "speed": { "walk": 30, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -1941,64 +1804,78 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+28, {@skill Religion} +25 Str +8, Dex +2, Con +8, Int +5, Wis +5, Cha +4." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "entries": [ + "A nalfeshnee's greed is such that losing possessions causes it harm. If an item is stolen from a nalfeshnee, the demon takes {@damage 3d6} mental damage." + ], + "name": "Forfeiture Aversion" }, - "traits": [ - "conjuration", - "divine", - "extradimensional" - ], - "entries": [ - "The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can {@action Interact} to regurgitate any number of these items into its hand or onto the ground. If the demon dies, is affected by a {@trait teleportation} effect, or consumes an extradimensional space (such as a bag of holding), it vomits up all the items." - ], - "name": "ClaimWealth" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature critically fails a weapon {@action Strike} against the nalfeshnee", + "entries": [ + "The nalfeshnee attempts to {@action Disarm} the weapon used in the triggering {@action Strike} at a \u20132 circumstance penalty. On a success, the nalfeshnee steals the weapon." + ], + "name": "Greedy Grab" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "extradimensional" + ], + "entries": [ + "The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can {@action Interact} to regurgitate any number of these items into its hand or onto the ground. If the demon dies, is affected by a {@trait teleportation} effect, or consumes an extradimensional space (such as a bag of holding), it vomits up all the items." + ], + "name": "ClaimWealth" }, - "traits": [ - "divine", - "enchantment", - "light", - "mental" - ], - "frequency": { - "unit": "hour", - "freq": 1 + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "light", + "mental" + ], + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "Beams of unholy light shoot out from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a DC 34 Reflex save. For 1 minute, all affected items glow in nauseating colors. Any non-demon is {@condition sickened|CRB|sickened 2} and {@condition slowed|CRB|slowed 1} as long as it holds, wears, or touches a glowing item. Recovering from this sickness requires a DC 29 Will save instead of a Fortitude save. Ending the sickness in this way ends the {@condition slowed} condition and makes the creature temporarily immune." + ], + "name": "Light of Avarice" }, - "entries": [ - "Beams of unholy light shoot out from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a DC 34 Reflex save. For 1 minute, all affected items glow in nauseating colors. Any non-demon is {@condition sickened|CRB|sickened 2} and {@condition slowed|CRB|slowed 1} as long as it holds, wears, or touches a glowing item. Recovering from this sickness requires a DC 29 Will save instead of a Fortitude save. Ending the sickness in this way ends the {@condition slowed} condition and makes the creature temporarily immune." - ], - "name": "Light of Avarice" - }, - { - "entries": [ - "Avarice for 24 hours. If the creature removes or drops the item, both the conditions end immediately, but the creature doesn't become immune." - ], - "name": "to the Light of" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "slashing" - ], - "condition": [ - "{@condition sickened}" + { + "entries": [ + "Avarice for 24 hours. If the creature removes or drops the item, both the conditions end immediately, but the creature doesn't become immune." + ], + "name": "to the Light of" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Scarlet Triad Boss", @@ -2006,17 +1883,17 @@ "source": "AoA5", "page": 57, "level": 17, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 30 + "std": 30 }, "languages": { "languages": [ @@ -2029,55 +1906,47 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Deception": { - "default": 29 + "std": 29 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 31 + "std": 31 }, "Society": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 30 + "std": 30 }, "Thievery": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 6, - "Dex": 9, - "Con": 5, - "Int": 7, - "Wis": 5, - "Cha": 4 + "str": 6, + "dex": 9, + "con": 5, + "int": 7, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+31, {@skill Society} +28, {@skill Stealth} +30, {@skill Thievery} +33 Str +6, Dex +9, Con +5, Int +7, Wis +5, Cha +4 Items +2 greater striking composite shortbow (40 arrows), +2 striking shortsword, +2 resilient studded leather armor, infiltrator thieves' tools, arrow with weeping midnight poison (page 79)" - ], - "name": "Intimidation" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -2086,19 +1955,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The Scarlet Triad boss is the target of a physical ranged attack", - "entries": [ - "They gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses and the boss has their shortbow in hand, the boss Strikes the attacker with their shortbow." - ], - "name": "Return Fire" - } - ], "speed": { "walk": 30 }, @@ -2110,7 +1966,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d6+12} piercing", @@ -2134,36 +1990,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The Scarlet Triad boss Feints a target, {@action Stride||Strides} up to their Speed, and makes a {@action Strike} with their shortbow in any order. They can {@action Feint} any target within 30 feet when using this ability." - ], - "name": "Darting Shot" - }, - { - "entries": [ - "{@dice 4d6}." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+31, {@skill Society} +28, {@skill Stealth} +30, {@skill Thievery} +33 Str +6, Dex +9, Con +5, Int +7, Wis +5, Cha +4 Items +2 greater striking composite shortbow (40 arrows), +2 striking shortsword, +2 resilient studded leather armor, infiltrator thieves' tools, arrow with weeping midnight poison (page 79)" + ], + "name": "Intimidation" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The Scarlet Triad boss is the target of a physical ranged attack", + "entries": [ + "They gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses and the boss has their shortbow in hand, the boss Strikes the attacker with their shortbow." + ], + "name": "Return Fire" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The Scarlet Triad boss Feints a target, {@action Stride||Strides} up to their Speed, and makes a {@action Strike} with their shortbow in any order. They can {@action Feint} any target within 30 feet when using this ability." + ], + "name": "Darting Shot" + }, + { + "entries": [ + "{@dice 4d6}." + ], + "name": "Sneak Attack", + "generic": true + } + ] + } }, { "name": "Scarlet Triad Enforcer", @@ -2171,17 +2039,18 @@ "source": "AoA5", "page": 41, "level": 15, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "rare", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 + "std": 25 }, "languages": { "languages": [ @@ -2192,39 +2061,38 @@ }, "skills": { "Athletics": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 27 + "std": 27 }, "Underworld Lore": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 6, - "Int": 3, - "Wis": 4, - "Cha": 5 + "str": 8, + "dex": 6, + "con": 6, + "int": 3, + "wis": 4, + "cha": 5 }, - "abilitiesTop": [], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -2233,25 +2101,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "An enemy critically fails a", - "entries": [ - "{@action Strike} against the enforcer; The enforcer Strikes with their sap against that enemy if they're within reach; otherwise, the enforcer attempts an {@skill Intimidation} check." - ], - "name": "Stunning Retort" - }, - { - "entries": [ - "{@action Demoralize} that enemy." - ], - "name": "to" - } - ], "speed": { "walk": 25 }, @@ -2304,48 +2153,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The enforcer uses the pain of one attack as an opening to deal a devastating second blow. The enforcer makes two attacks against the same target: a scimitar {@action Strike} and sap {@action Strike} (in any order) or two composite shortbow Strikes. If both attacks hit, the second attack deals an additional {@dice 3d6} damage, and the enforcer gives the target one of the following conditions until the end of the enforcer's next turn: {@condition dazzled}, {@condition enfeebled|CRB|enfeebled 2}, {@condition flat-footed}, or {@condition slowed|CRB|slowed 1}. This counts as two attacks when calculating the enforcer's multiple attack penalty, but the penalty doesn't increase until after both attacks." - ], - "name": "Dual Abuse" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "An enemy critically fails a", + "entries": [ + "{@action Strike} against the enforcer; The enforcer Strikes with their sap against that enemy if they're within reach; otherwise, the enforcer attempts an {@skill Intimidation} check." + ], + "name": "Stunning Retort" }, - "traits": [ - "attack", - "manipulate" - ], - "entries": [ - "Requirements The enforcer has manacles in hand and is adjacent to a creature; The enforcer attempts to bind the creature's wrists or ankles with the manacles. If the enforcer succeeds at an attack roll with a +30 modifier against the target's AC, they apply the manacles." - ], - "name": "Efficient Capture" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "entries": [ + "{@action Demoralize} that enemy." + ], + "name": "to" + } ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The enforcer uses the pain of one attack as an opening to deal a devastating second blow. The enforcer makes two attacks against the same target: a scimitar {@action Strike} and sap {@action Strike} (in any order) or two composite shortbow Strikes. If both attacks hit, the second attack deals an additional {@dice 3d6} damage, and the enforcer gives the target one of the following conditions until the end of the enforcer's next turn: {@condition dazzled}, {@condition enfeebled|CRB|enfeebled 2}, {@condition flat-footed}, or {@condition slowed|CRB|slowed 1}. This counts as two attacks when calculating the enforcer's multiple attack penalty, but the penalty doesn't increase until after both attacks." + ], + "name": "Dual Abuse" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate" + ], + "entries": [ + "Requirements The enforcer has manacles in hand and is adjacent to a creature; The enforcer attempts to bind the creature's wrists or ankles with the manacles. If the enforcer succeeds at an attack roll with a +30 modifier against the target's AC, they apply the manacles." + ], + "name": "Efficient Capture" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Scarlet Triad Mage", @@ -2353,27 +2207,24 @@ "source": "AoA5", "page": 57, "level": 15, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Tiefling", - "Human" + "le", + "medium", + "human", + "humanoid", + "tiefling" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -2385,52 +2236,38 @@ }, "skills": { "Arcana": { - "default": 30 + "std": 30 }, "Crafting": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 25 + "std": 25 }, "Occultism": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 3, - "Dex": 6, - "Con": 4, - "Int": 5, - "Wis": 4, - "Cha": 7 + "str": 3, + "dex": 6, + "con": 4, + "int": 5, + "wis": 4, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Arcana} +30, {@skill Crafting} +27, {@skill Intimidation} +25," - ], - "name": "Infernal, Osiriani" - }, - { - "entries": [ - "+27 Str +3, Dex +6, Con +4, Int +5, Wis +4, Cha +7 Items +2 striking dagger, greater healing potion, wand of crushing despair." - ], - "name": "Occultism" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -2439,7 +2276,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2451,7 +2287,7 @@ "traits": [ "agile", "finesse", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d4+9} slashing", @@ -2555,17 +2391,22 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Arcana} +30, {@skill Crafting} +27, {@skill Intimidation} +25," + ], + "name": "Infernal, Osiriani" + }, + { + "entries": [ + "+27 Str +3, Dex +6, Con +4, Int +5, Wis +4, Cha +7 Items +2 striking dagger, greater healing potion, wand of crushing despair." + ], + "name": "Occultism" + } + ] + } }, { "name": "Shak", @@ -2573,72 +2414,59 @@ "source": "AoA5", "page": 34, "level": 17, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 + "std": 26 }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 30 + "std": 30 }, "Deception": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 33 + "std": 33 }, "Performance": { - "default": 33 + "std": 33 }, "Society": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 6, - "Dex": 8, - "Con": 5, - "Int": 3, - "Wis": 3, - "Cha": 5 + "str": 6, + "dex": 8, + "con": 5, + "int": 3, + "wis": 3, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+33, {@skill Performance} +33, {@skill Society} +28 Str +6, Dex +8, Con +5, Int +3, Wis +3, Cha +5 Items +2 greater striking javelin, +2 greater striking thundering kukri (2), potion of flying, potion of quickness, +2 resilient scale mail." - ], - "name": "Intimidation" - }, - { - "entries": [ - "Bshez gains a +2 circumstance bonus to initiative rolls." - ], - "name": "Incredible Initiative" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -2647,17 +2475,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -2694,79 +2511,89 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+33, {@skill Performance} +33, {@skill Society} +28 Str +6, Dex +8, Con +5, Int +3, Wis +3, Cha +5 Items +2 greater striking javelin, +2 greater striking thundering kukri (2), potion of flying, potion of quickness, +2 resilient scale mail." + ], + "name": "Intimidation" }, - "entries": [ - "Bshez makes two Strikes, one with each kukri, using her current multiple attack penalty.", - "If both attacks hit, combine their damage and add any applicable effects from both weapons. This counts as one attack when calculating her multiple attack penalty." - ], - "name": "Graceful Double Slice" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Bshez gains a +2 circumstance bonus to initiative rolls." + ], + "name": "Incredible Initiative" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Bshez makes two Strikes, one with each kukri, using her current multiple attack penalty.", + "If both attacks hit, combine their damage and add any applicable effects from both weapons. This counts as one attack when calculating her multiple attack penalty." + ], + "name": "Graceful Double Slice" }, - "requirements": "Bshez is standing in an area with loose sand or soil", - "entries": [ - "Bshez flings sand into an adjacent creature's eyes. If the target fails a DC 38 Reflex save, they are {@condition dazzled} until the beginning." - ], - "name": "Fling Sand in the Eyes" - }, - { - "entries": [ - "Bshez's next turn. If they critically fail, they are {@condition blinded} until the beginning of Bshez's next turn. If they succeed, they are unaffected. Regardless of their save, they're temporarily immune until the battle ends." - ], - "name": "of" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Bshez is standing in an area with loose sand or soil", + "entries": [ + "Bshez flings sand into an adjacent creature's eyes. If the target fails a DC 38 Reflex save, they are {@condition dazzled} until the beginning." + ], + "name": "Fling Sand in the Eyes" }, - "traits": [ - "thundering" - ], - "entries": [ - "kukri." - ], - "name": "Rend", - "generic": true - }, - { - "entries": [ - "When the target of Bshez's javelin {@action Strike} uses Shield Block, the {@action Strike} deals an additional {@dice 4d6} damage to the shield." - ], - "name": "Shield Breaker" - }, - { - "entries": [ - "Bshez has access to the critical specialization effects of any weapon she wields." - ], - "name": "Weapon Master" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition blinded}", - "{@condition dazzled}" + { + "entries": [ + "Bshez's next turn. If they critically fail, they are {@condition blinded} until the beginning of Bshez's next turn. If they succeed, they are unaffected. Regardless of their save, they're temporarily immune until the battle ends." + ], + "name": "of" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "thundering" + ], + "entries": [ + "kukri." + ], + "name": "Rend", + "generic": true + }, + { + "entries": [ + "When the target of Bshez's javelin {@action Strike} uses Shield Block, the {@action Strike} deals an additional {@dice 4d6} damage to the shield." + ], + "name": "Shield Breaker" + }, + { + "entries": [ + "Bshez has access to the critical specialization effects of any weapon she wields." + ], + "name": "Weapon Master" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Spiritbound Aluum", @@ -2774,53 +2601,50 @@ "source": "AoA5", "page": 83, "level": 16, - "rarity": "Rare", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Soulbound" + "rare", + "n", + "large", + "construct", + "mindless", + "soulbound" ], "creatureType": [ "Construct" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 9, - "Dex": 3, - "Con": 6, - "Int": -5, - "Wis": 4, - "Cha": -2 + "str": 9, + "dex": 3, + "con": 6, + "int": -5, + "wis": 4, + "cha": -2 }, - "abilitiesTop": [], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -2829,26 +2653,12 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "as aluum enforcer" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "as aluum enforcer" ], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -2892,78 +2702,80 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "As aluum enforcer (page 82)", - "Arcane Innate Spells DC 38; 9th bind soul (×3); 5th locate." - ], - "name": "Aluum Antimagic" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "As aluum enforcer (page 82)", + "Arcane Innate Spells DC 38; 9th bind soul (×3); 5th locate." + ], + "name": "Aluum Antimagic" }, - "traits": [ - "arcane", - "evocation", - "force" - ], - "entries": [ - "Requirements The spiritbound aluum has bound a soul using its bind soul innate spell; The spiritbound aluum transforms the captured soul's essence into raw magical energy, channeling the spirit into a beam that deals {@damage 20d6} force damage in a 30-foot line (DC 38 basic Reflex save). The remaining fragments of the captured soul are released to the Great Beyond.", - "The spiritbound aluum can't use Obliteration Beam again for {@dice 1d4} rounds." - ], - "name": "Obliteration Beam" - }, - { - "traits": [ - "arcane", - "incapacitation", - "necromancy" - ], - "entries": [ - "As aluum, but DC 35." - ], - "name": "Paralyzing Force", - "entries_as_xyz": "Ability not found: 'Paralyzing Force As aluum, but DC 35.' in Spiritbound Aluum, p.83" - }, - { - "entries": [ - "When a spiritbound aluum uses its bind soul innate spell, it binds the soul into its central crystal instead of the normal material component.", - "The crystal can hold up to 60 souls. When encountered, a spiritbound aluum's crystal typically contains {@dice 1d6} souls." - ], - "name": "Soul Binder" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "force" + ], + "entries": [ + "Requirements The spiritbound aluum has bound a soul using its bind soul innate spell; The spiritbound aluum transforms the captured soul's essence into raw magical energy, channeling the spirit into a beam that deals {@damage 20d6} force damage in a 30-foot line (DC 38 basic Reflex save). The remaining fragments of the captured soul are released to the Great Beyond.", + "The spiritbound aluum can't use Obliteration Beam again for {@dice 1d4} rounds." + ], + "name": "Obliteration Beam" }, - "traits": [ - "arcane", - "auditory", - "evocation", - "mental", - "sonic" - ], - "entries": [ - "As aluum enforcer (page 82), but {@dice 16d6} damage." - ], - "name": "Soul Shriek" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force" - ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + { + "traits": [ + "arcane", + "incapacitation", + "necromancy" + ], + "entries": [ + "As aluum, but DC 35." + ], + "name": "Paralyzing Force", + "entries_as_xyz": "Ability not found: 'Paralyzing Force As aluum, but DC 35.' in Spiritbound Aluum, p.83" + }, + { + "entries": [ + "When a spiritbound aluum uses its bind soul innate spell, it binds the soul into its central crystal instead of the normal material component.", + "The crystal can hold up to 60 souls. When encountered, a spiritbound aluum's crystal typically contains {@dice 1d6} souls." + ], + "name": "Soul Binder" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "auditory", + "evocation", + "mental", + "sonic" + ], + "entries": [ + "As aluum enforcer (page 82), but {@dice 16d6} damage." + ], + "name": "Soul Shriek" + } + ] + } }, { "name": "Teyam Ishtori", @@ -2971,24 +2783,26 @@ "source": "AoA5", "page": 61, "level": 19, - "rarity": "Unique", - "alignment": "NE", - "size": "Tiny", + "traits": [ + "unique", + "ne", + "tiny", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -3000,68 +2814,47 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Arcana": { - "default": 38 + "std": 38 }, "Deception": { - "default": 33 + "std": 33 }, "Occultism": { - "default": 35 + "std": 35 }, "Religion": { - "default": 31 + "std": 31 }, "Stealth": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": -3, - "Dex": 6, - "Con": 0, - "Int": 8, - "Wis": -2, - "Cha": 6 + "str": -3, + "dex": 6, + "con": 0, + "int": 8, + "wis": -2, + "cha": 6 }, "items": [ "demilich eye gem (2)" ], - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +31, {@skill Arcana} +38, {@skill Deception} +33," - ], - "name": "Elven, Infernal, Necril" - }, - { - "entries": [ - "+35, {@skill Religion} +31, {@skill Stealth} +33 Str \u20133, Dex +6, Con +0, Int +8, Wis \u20132, Cha +6 Items demilich eye gem (2)" - ], - "name": "Occultism" - }, - { - "entries": [ - "As demilich." - ], - "name": "Torpor", - "entries_as_xyz": "Ability not found: 'Torpor As demilich.' in Teyam Ishtori, p.61" - } - ], "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -3072,57 +2865,18 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "disease", - "paralyzed" - ] - }, + "immunities": [ + "disease", + "paralyzed" + ], "resistances": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "arcane", - "aura", - "evocation" - ], - "entries": [ - "20 feet; As demilich." - ], - "name": "Telekinetic Whirlwind", - "entries_as_xyz": "Ability not found: 'Telekinetic Whirlwind As demilich.' in Teyam Ishtori, p.61" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "As demilich." - ], - "name": "Contingency", - "entries_as_xyz": "Ability not found: 'Contingency As demilich.' in Teyam Ishtori, p.61" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "entries": [ - "As demilich." - ], - "name": "Countermeasures", - "entries_as_xyz": "Ability not found: 'Countermeasures As demilich.' in Teyam Ishtori, p.61" - } - ], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -3195,78 +2949,127 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "6th" - ], - "entries": [ - "true seeing." - ], - "name": "Constant" - }, - { - "traits": [ - "arcane" - ], - "entries": [ - "As demilich." - ], - "name": "Demilich Eye Gems", - "entries_as_xyz": "Ability not found: 'Demilich Eye Gems As demilich.' in Teyam Ishtori, p.61" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +31, {@skill Arcana} +38, {@skill Deception} +33," + ], + "name": "Elven, Infernal, Necril" }, - "traits": [ - "arcane", - "necromancy", - "negative" - ], - "entries": [ - "As demilich." - ], - "name": "Devour Soul", - "entries_as_xyz": "Ability not found: 'Devour Soul As demilich.' in Teyam Ishtori, p.61" - }, - { - "entries": [ - "As demilich." - ], - "name": "Mental Magic", - "entries_as_xyz": "Ability not found: 'Mental Magic As demilich.' in Teyam Ishtori, p.61" - }, - { - "entries": [ - "As demilich, but 10 charges and the spells of a staff of power." - ], - "name": "Staff Gems", - "entries_as_xyz": "Ability not found: 'Staff Gems As demilich, but 10 charges and the spells of a staff of power.' in Teyam Ishtori, p.61" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+35, {@skill Religion} +31, {@skill Stealth} +33 Str \u20133, Dex +6, Con +0, Int +8, Wis \u20132, Cha +6 Items demilich eye gem (2)" + ], + "name": "Occultism" }, - "entries": [ - "As demilich, but DC 43 Fortitude." - ], - "name": "Trap Soul", - "entries_as_xyz": "Ability not found: 'Trap Soul As demilich, but DC 43 Fortitude.' in Teyam Ishtori, p.61" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "As demilich." + ], + "name": "Torpor", + "entries_as_xyz": "Ability not found: 'Torpor As demilich.' in Teyam Ishtori, p.61" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "mid": [ + { + "traits": [ + "arcane", + "aura", + "evocation" + ], + "entries": [ + "20 feet; As demilich." + ], + "name": "Telekinetic Whirlwind", + "entries_as_xyz": "Ability not found: 'Telekinetic Whirlwind As demilich.' in Teyam Ishtori, p.61" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "As demilich." + ], + "name": "Contingency", + "entries_as_xyz": "Ability not found: 'Contingency As demilich.' in Teyam Ishtori, p.61" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [ + "As demilich." + ], + "name": "Countermeasures", + "entries_as_xyz": "Ability not found: 'Countermeasures As demilich.' in Teyam Ishtori, p.61" + } + ], + "bot": [ + { + "traits": [ + "6th" + ], + "entries": [ + "true seeing." + ], + "name": "Constant" + }, + { + "traits": [ + "arcane" + ], + "entries": [ + "As demilich." + ], + "name": "Demilich Eye Gems", + "entries_as_xyz": "Ability not found: 'Demilich Eye Gems As demilich.' in Teyam Ishtori, p.61" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "necromancy", + "negative" + ], + "entries": [ + "As demilich." + ], + "name": "Devour Soul", + "entries_as_xyz": "Ability not found: 'Devour Soul As demilich.' in Teyam Ishtori, p.61" + }, + { + "entries": [ + "As demilich." + ], + "name": "Mental Magic", + "entries_as_xyz": "Ability not found: 'Mental Magic As demilich.' in Teyam Ishtori, p.61" + }, + { + "entries": [ + "As demilich, but 10 charges and the spells of a staff of power." + ], + "name": "Staff Gems", + "entries_as_xyz": "Ability not found: 'Staff Gems As demilich, but 10 charges and the spells of a staff of power.' in Teyam Ishtori, p.61" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As demilich, but DC 43 Fortitude." + ], + "name": "Trap Soul", + "entries_as_xyz": "Ability not found: 'Trap Soul As demilich, but DC 43 Fortitude.' in Teyam Ishtori, p.61" + } + ] + } }, { "name": "Uri Zandivar", @@ -3274,17 +3077,18 @@ "source": "AoA5", "page": 93, "level": 19, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 35 + "std": 35 }, "languages": { "languages": [ @@ -3298,65 +3102,51 @@ }, "skills": { "Acrobatics": { - "default": 37 + "std": 37 }, "Athletics": { - "default": 37 + "std": 37 }, "Diplomacy": { - "default": 37 + "std": 37 }, "Intimidation": { - "default": 40 + "std": 40 }, "Society": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 31 + "std": 31 }, "Thievery": { - "default": 33 + "std": 33 }, "Underworld Lore": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 9, - "Dex": 7, - "Con": 5, - "Int": 7, - "Wis": 8, - "Cha": 9 + "str": 9, + "dex": 7, + "con": 5, + "int": 7, + "wis": 8, + "cha": 9 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +37, {@skill Arcana} + 33, {@skill Athletics} +37, {@skill Deception} +40, {@skill Diplomacy} +37, {@skill Intimidation} +40, {@skill Society} +27," - ], - "name": "Osiriani" - }, - { - "entries": [ - "+31, {@skill Thievery} +33, {@skill Lore||Underworld Lore} +31 Str +9, Dex +7, Con +5, Int +7, Wis +8, Cha +9 Items +2 greater resilient chain mail, +2 striking returning dagger, superior manacles, oblivion essence (page 79), +3 major striking speed scimitar, steel shield with +2 greater striking shield spikes (Hardness 5, HP 20, BT 10), wasp trapped in amber (portal key), weeping midnight (page 79), winged boots." - ], - "name": "Stealth" - } - ], "ac": { - "default": 43, + "std": 43, "with shield raised": 45 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -3365,43 +3155,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Uri rolls a success on a Will saving throw, he gets a critical success instead; if he rolls a critical failure on a Will save, he gets a failure instead." - ], - "name": "Perfect Will If" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within", - "entries": [ - "Uri's reach fails an attack roll, saving throw, or skill check; Uri makes an unarmed {@action Strike} against the triggering creature. If the attack hits, the target must succeed at a DC 41 Fortitude save or become {@condition enfeebled|CRB|enfeebled 3} until the end of its next turn ({@condition enfeebled|CRB|enfeebled 4} on a critical failure)." - ], - "name": "Punish Imperfection" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -3441,7 +3194,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 4d4+12} piercing", @@ -3450,65 +3203,101 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +37, {@skill Arcana} + 33, {@skill Athletics} +37, {@skill Deception} +40, {@skill Diplomacy} +37, {@skill Intimidation} +40, {@skill Society} +27," + ], + "name": "Osiriani" }, - "entries": [ - "Uri makes two Strikes: one with his scimitar and one with his shield spikes. If both hit, the overwhelming power of the attack leaves the target {@condition stunned|CRB|stunned 1} ({@condition stunned|CRB|stunned 2} if one of the Strikes was a critical hit, or {@condition stunned|CRB|stunned 3} if both Strikes were critical hits). These Strikes count as one attack for Uri's multiple attack penalty, and the penalty doesn't increase until after both attacks." - ], - "name": "Slash and Slam" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "+31, {@skill Thievery} +33, {@skill Lore||Underworld Lore} +31 Str +9, Dex +7, Con +5, Int +7, Wis +8, Cha +9 Items +2 greater resilient chain mail, +2 striking returning dagger, superior manacles, oblivion essence (page 79), +3 major striking speed scimitar, steel shield with +2 greater striking shield spikes (Hardness 5, HP 20, BT 10), wasp trapped in amber (portal key), weeping midnight (page 79), winged boots." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "entries": [ + "Uri rolls a success on a Will saving throw, he gets a critical success instead; if he rolls a critical failure on a Will save, he gets a failure instead." + ], + "name": "Perfect Will If" }, - "traits": [ - "attack", - "manipulate" - ], - "entries": [ - "Requirements Uri has manacles in his possession and is adjacent to a creature; Uri sheathes a weapon he's carrying, then attempts to bind the creature's wrists or ankles with the manacles. If Uri succeeds at an attack roll with a +36 modifier against the target's AC, he applies the manacles." - ], - "name": "Swift Capture" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "Uri {@action Stride||Strides} and makes a scimitar {@action Strike} at any point during the {@action Stride}." - ], - "name": "Swift Slash" - }, - { - "entries": [ - "Uri can use 2 reactions in a round, but he can't perform the same reaction more than once per round." - ], - "name": "Reactionary" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within", + "entries": [ + "Uri's reach fails an attack roll, saving throw, or skill check; Uri makes an unarmed {@action Strike} against the triggering creature. If the attack hits, the target must succeed at a DC 41 Fortitude save or become {@condition enfeebled|CRB|enfeebled 3} until the end of its next turn ({@condition enfeebled|CRB|enfeebled 4} on a critical failure)." + ], + "name": "Punish Imperfection" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Uri makes two Strikes: one with his scimitar and one with his shield spikes. If both hit, the overwhelming power of the attack leaves the target {@condition stunned|CRB|stunned 1} ({@condition stunned|CRB|stunned 2} if one of the Strikes was a critical hit, or {@condition stunned|CRB|stunned 3} if both Strikes were critical hits). These Strikes count as one attack for Uri's multiple attack penalty, and the penalty doesn't increase until after both attacks." + ], + "name": "Slash and Slam" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate" + ], + "entries": [ + "Requirements Uri has manacles in his possession and is adjacent to a creature; Uri sheathes a weapon he's carrying, then attempts to bind the creature's wrists or ankles with the manacles. If Uri succeeds at an attack roll with a +36 modifier against the target's AC, he applies the manacles." + ], + "name": "Swift Capture" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Uri {@action Stride||Strides} and makes a scimitar {@action Strike} at any point during the {@action Stride}." + ], + "name": "Swift Slash" + }, + { + "entries": [ + "Uri can use 2 reactions in a round, but he can't perform the same reaction more than once per round." + ], + "name": "Reactionary" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Witchwyrd", @@ -3516,24 +3305,26 @@ "source": "AoA5", "page": 90, "level": 6, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Medium", + "traits": [ + "uncommon", + "ln", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "detect magic" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect magic" + } + ], "languages": { "languages": [ "Common", @@ -3545,55 +3336,41 @@ }, "skills": { "Arcana": { - "default": 16 + "std": 16 }, "Deception": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 1, - "Int": 4, - "Wis": 3, - "Cha": 5 + "str": 3, + "dex": 3, + "con": 1, + "int": 4, + "wis": 3, + "cha": 5 }, "items": [ "+1 ranseur" ], - "abilitiesTop": [ - { - "entries": [ - "+14, {@skill Diplomacy} +15," - ], - "name": "Desert Lore" - }, - { - "entries": [ - "+15, one or more {@skill Lore} skills related to a specific plane Str +3, Dex +3, Con +1, Int +4, Wis +3, Cha +5 Items +1 ranseur." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -3608,33 +3385,6 @@ "name": "force" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "arcane", - "evocation", - "force" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The witchwyrd uses a free hand to \"catch\" a single magic missile fired at it, as long as it is aware of the incoming magic missile. This absorbs the missile and causes that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use." - ], - "name": "Absorb Force" - }, - { - "entries": [ - "The energy lasts for 6 rounds or until it is released." - ], - "name": "Force Bolt." - } - ], "speed": { "walk": 25 }, @@ -3746,36 +3496,67 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "{@as 1} to {@as 3}" + "abilities": { + "top": [ + { + "entries": [ + "+14, {@skill Diplomacy} +15," + ], + "name": "Desert Lore" }, - "traits": [ - "arcane", - "evocation", - "force" - ], - "entries": [ - "The witchwyrd fires one magic missile per action spent (dealing {@dice 1d4+1} damage each). It can't spend more actions on this ability than it has free hands. If it uses a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy." - ], - "name": "Force Bolt" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "+15, one or more {@skill Lore} skills related to a specific plane Str +3, Dex +3, Con +1, Int +4, Wis +3, Cha +5 Items +1 ranseur." + ], + "name": "Intimidation" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "arcane", + "evocation", + "force" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The witchwyrd uses a free hand to \"catch\" a single magic missile fired at it, as long as it is aware of the incoming magic missile. This absorbs the missile and causes that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use." + ], + "name": "Absorb Force" + }, + { + "entries": [ + "The energy lasts for 6 rounds or until it is released." + ], + "name": "Force Bolt." + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "{@as 1} to {@as 3}" + }, + "traits": [ + "arcane", + "evocation", + "force" + ], + "entries": [ + "The witchwyrd fires one magic missile per action spent (dealing {@dice 1d4+1} damage each). It can't spend more actions on this ability than it has free hands. If it uses a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy." + ], + "name": "Force Bolt" + } + ] + } }, { "name": "Xotanispawn", @@ -3783,74 +3564,60 @@ "source": "AoA5", "page": 91, "level": 17, - "rarity": "Rare", - "alignment": "CE", - "size": "Large", "traits": [ - "Fire" + "rare", + "ce", + "large", + "animal", + "fire" ], "creatureType": [ "Animal" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 34 + "std": 34 }, "Stealth": { - "default": 31 + "std": 31 }, "Survival": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 8, - "Int": -5, - "Wis": 4, - "Cha": 5 + "str": 9, + "dex": 6, + "con": 8, + "int": -5, + "wis": 4, + "cha": 5 }, - "abilitiesTop": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "60 feet, DC 36." - ], - "name": "Frightful Presence", - "generic": true - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -3859,48 +3626,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "chaotic", - "evil", - "fire" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "traits": [ - "fire" - ], - "entries": [ - "When a Xotanispawn dies, it explodes, dealing {@damage 15d8} fire damage to creatures in a 30-foot emanation (DC 39 basic Reflex save)." - ], - "name": "Explosion" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "fire" - ], - "trigger": "A creature adjacent to the Xotanispawn touches it or hits it with a physical attack", - "entries": [ - "The triggering creature takes {@damage 5d8} {@condition persistent damage ||persistent fire damage} (DC 37 Reflex save to negate)." - ], - "name": "Internal Furnace" - } + "immunities": [ + "chaotic", + "evil", + "fire" ], "speed": { "walk": 40, - "burrow ": 40, - "climb ": 40 + "burrow": 40, + "climb": 40 }, "attacks": [ { @@ -3935,42 +3669,76 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "60 feet, DC 36." + ], + "name": "Frightful Presence", + "generic": true + } + ], + "mid": [ + { + "traits": [ + "fire" + ], + "entries": [ + "When a Xotanispawn dies, it explodes, dealing {@damage 15d8} fire damage to creatures in a 30-foot emanation (DC 39 basic Reflex save)." + ], + "name": "Explosion" }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The Xotanispawn sprays a 60-foot cone of magma that deals {@damage 10d10} fire damage and {@damage 2d6} {@condition persistent damage ||persistent fire damage} to all creatures in the area (DC 39 basic Reflex save). The Xotanispawn can't use its Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "When the Xotanispawn critically hits, its body surges with heat, increasing the damage of its Internal Furnace to {@dice 10d8} until the start of its next turn." - ], - "name": "Heat Surge" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + { + "entries": [], + "name": "Light Blindness", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "fire" + ], + "trigger": "A creature adjacent to the Xotanispawn touches it or hits it with a physical attack", + "entries": [ + "The triggering creature takes {@damage 5d8} {@condition persistent damage ||persistent fire damage} (DC 37 Reflex save to negate)." + ], + "name": "Internal Furnace" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The Xotanispawn sprays a 60-foot cone of magma that deals {@damage 10d10} fire damage and {@damage 2d6} {@condition persistent damage ||persistent fire damage} to all creatures in the area (DC 39 basic Reflex save). The Xotanispawn can't use its Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "When the Xotanispawn critically hits, its body surges with heat, increasing the damage of its Internal Furnace to {@dice 10d8} until the start of its next turn." + ], + "name": "Heat Surge" + } + ] + } }, { "name": "Zephyr Guard", @@ -3978,60 +3746,53 @@ "source": "AoA5", "page": 51, "level": 14, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 24 + "std": 24 }, "skills": { "Athletics": { - "default": 28 + "std": 28 }, "Diplomacy": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 24 + "std": 24 }, "Society": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 5, - "Int": 2, - "Wis": 4, - "Cha": 4 + "str": 8, + "dex": 5, + "con": 5, + "int": 2, + "wis": 4, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+24, {@skill Society} +22 Str +8, Dex +5, Con +5, Int +2, Wis +4, Cha +4 Items +1 resilient breastplate, greater healing potion, +1 striking heavy crossbow (10 bolts), +2 striking scimitar." - ], - "name": "Lore" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -4040,17 +3801,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -4090,50 +3840,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+24, {@skill Society} +22 Str +8, Dex +5, Con +5, Int +2, Wis +4, Cha +4 Items +1 resilient breastplate, greater healing potion, +1 striking heavy crossbow (10 bolts), +2 striking scimitar." + ], + "name": "Lore" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The Zephyr Guard attempts to {@action Disarm} a creature, with a +2 circumstance bonus to the roll. On a critical success, the guard can also deal their scimitar damage to the creature." + ], + "name": "Adroit Disarm" }, - "entries": [ - "The Zephyr Guard attempts to {@action Disarm} a creature, with a +2 circumstance bonus to the roll. On a critical success, the guard can also deal their scimitar damage to the creature." - ], - "name": "Adroit Disarm" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The Zephyr Guard makes a heavy crossbow {@action Strike} that deals one additional weapon damage die. If the {@action Strike} hits, the target takes a \u201310-foot status penalty to its Speeds and is {@condition slowed|CRB|slowed 1}.", + "These last for 1 round, or 2 rounds if the {@action Strike} was a critical success." + ], + "name": "Hampering Shot" }, - "entries": [ - "The Zephyr Guard makes a heavy crossbow {@action Strike} that deals one additional weapon damage die. If the {@action Strike} hits, the target takes a \u201310-foot status penalty to its Speeds and is {@condition slowed|CRB|slowed 1}.", - "These last for 1 round, or 2 rounds if the {@action Strike} was a critical success." - ], - "name": "Hampering Shot" - }, - { - "entries": [ - "Guard takes no penalty for making nonlethal attacks with a weapon that doesn't have the {@trait nonlethal} trait. The guard's nonlethal Strikes against a creature that is not wielding a weapon deal an additional {@dice 2d6} damage." - ], - "name": "Subduing Strikes A Zephyr" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition slowed}" + { + "entries": [ + "Guard takes no penalty for making nonlethal attacks with a weapon that doesn't have the {@trait nonlethal} trait. The guard's nonlethal Strikes against a creature that is not wielding a weapon deal an additional {@dice 2d6} damage." + ], + "name": "Subduing Strikes A Zephyr" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-aoa6.json b/data/bestiary/creatures-aoa6.json index 1a5043e887..d359dd38dc 100644 --- a/data/bestiary/creatures-aoa6.json +++ b/data/bestiary/creatures-aoa6.json @@ -6,29 +6,31 @@ "source": "AoA6", "page": 78, "level": 18, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", "traits": [ - "Wraith", - "Incorporeal" + "rare", + "ne", + "medium", + "astral", + "incorporeal", + "undead", + "wraith" ], "creatureType": [ "Astral", "Undead" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "lifesense 60 feet" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -39,36 +41,35 @@ }, "skills": { "Acrobatics": { - "default": 35 + "std": 35 }, "Arcana": { - "default": 31 + "std": 31 }, "Stealth": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": -5, - "Dex": 9, - "Con": 5, - "Int": 0, - "Wis": 7, - "Cha": 8 - }, - "abilitiesTop": [], + "str": -5, + "dex": 9, + "con": 5, + "int": 0, + "wis": 7, + "cha": 8 + }, "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 37 + "ref": { + "std": 37 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -79,100 +80,85 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "resistances": [ { "amount": 15, - "name": "all damage" - }, - { - "name": "ghost touch" - }, - { - "name": "or" - } - ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "conjuration", - "teleportation" - ], - "entries": [ - "Trigger A creature within 60 feet uses a {@trait teleportation} effect; The aiudara wraith teleports with the creature, arriving in an empty space of its choice adjacent to the triggering creature's destination. If the triggering effect targets multiple creatures, the aiudara wraith chooses which creature it arrives beside." - ], - "name": "Teleportation Attachment" + "name": "all damage", + "note": "(except force, {@item ghost touch}, or positive; double resistance vs. non-magical)" } ], "speed": { "abilities": [ "instantaneous movement" ], - "fly ": 60 + "fly": 60 }, "attacks": [], - "abilitiesBot": [ - { - "traits": [ - "arcane", - "conjuration", - "teleportation" - ], - "entries": [ - "The aiudara wraith's touch displaces creatures and flings them through space. The creature must attempt a DC 40 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and becomes temporarily immune to dimensional shunt for 1 minute.", - "Success": "The creature is pushed 5 feet in a random direction.", - "Failure": "The creature is teleported 20 feet in a direction of the aiudara wraith's choice.", - "Critical Failure": "As failure, but the creature is also {@condition stunned|CRB|stunned 2}." + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "conjuration", + "teleportation" + ], + "trigger": "A creature within 60 feet uses a {@trait teleportation} effect", + "entries": [ + "The aiudara wraith teleports with the creature, arriving in an empty space of its choice adjacent to the triggering creature's destination. If the triggering effect targets multiple creatures, the aiudara wraith chooses which creature it arrives beside." + ], + "name": "Teleportation Attachment" + } + ], + "bot": [ + { + "traits": [ + "arcane", + "conjuration", + "teleportation" + ], + "entries": [ + "The aiudara wraith's touch displaces creatures and flings them through space. The creature must attempt a DC 40 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and becomes temporarily immune to dimensional shunt for 1 minute.", + "Success": "The creature is pushed 5 feet in a random direction.", + "Failure": "The creature is teleported 20 feet in a direction of the aiudara wraith's choice.", + "Critical Failure": "As failure, but the creature is also {@condition stunned|CRB|stunned 2}." + } } - } - ], - "name": "Dimensional Shunt" - }, - { - "traits": [ - "arcane", - "necromancy" - ], - "entries": [ - "When an aiudara wraith damages a living creature with its spectral hand {@action Strike}, the aiudara wraith gains 18 temporary Hit Points and the target must succeed at a DC 40 Fortitude save or become {@condition drained|CRB|drained 1} and {@condition stupefied|CRB|stupefied 1} as long as it is {@condition drained}. Further damage dealt by the aiudara wraith's spectral hand Strikes increases the value of the {@condition drained} and {@condition stupefied} conditions by 1 each on a failed save, to a maximum of 10 for both." - ], - "name": "Drain Life" - }, - { - "traits": [ - "arcane", - "conjuration", - "teleportation" - ], - "entries": [ - "An aiudara wraith moves by means of localized teleportation. An aiudara wraith's {@action Stride} does not have the {@trait move} trait. When an aiudara wraith {@action Stride||Strides}, it reaches its destination within the range of its Speed immediately." - ], - "name": "Instantaneous Movement" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition drained}", - "{@condition stunned}" + ], + "name": "Dimensional Shunt" + }, + { + "traits": [ + "arcane", + "necromancy" + ], + "entries": [ + "When an aiudara wraith damages a living creature with its spectral hand {@action Strike}, the aiudara wraith gains 18 temporary Hit Points and the target must succeed at a DC 40 Fortitude save or become {@condition drained|CRB|drained 1} and {@condition stupefied|CRB|stupefied 1} as long as it is {@condition drained}. Further damage dealt by the aiudara wraith's spectral hand Strikes increases the value of the {@condition drained} and {@condition stupefied} conditions by 1 each on a failed save, to a maximum of 10 for both." + ], + "name": "Drain Life" + }, + { + "traits": [ + "arcane", + "conjuration", + "teleportation" + ], + "entries": [ + "An aiudara wraith moves by means of localized teleportation. An aiudara wraith's {@action Stride} does not have the {@trait move} trait. When an aiudara wraith {@action Stride||Strides}, it reaches its destination within the range of its Speed immediately." + ], + "name": "Instantaneous Movement" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Animated Dragonstorm", @@ -180,52 +166,49 @@ "source": "AoA6", "page": 10, "level": 18, - "rarity": "Rare", - "alignment": "N", - "size": "Huge", "traits": [ - "Mindless" + "rare", + "n", + "huge", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 9, - "Dex": 7, - "Con": 9, - "Int": -5, - "Wis": 5, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 9, + "dex": 7, + "con": 9, + "int": -5, + "wis": 5, + "cha": -5 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -234,16 +217,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed" + ], "weaknesses": [ { "amount": 20, @@ -268,14 +247,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "The animated dragonstorm can be targeted by disjunction and dispel magic. If targeted by such a spell of 9th level or higher, the construct loses its resistance to acid, cold, electricity, fire, and physical damage and is {@condition slowed|CRB|slowed 1} for {@dice 1d4} rounds." - ], - "name": "Vulnerable to Dispelling" - } - ], "speed": { "walk": 30 }, @@ -298,49 +269,44 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine" - ], - "entries": [ - "The animated dragonstorm directs a 30-foot cone of dragonstorm energy. This deals {@damage 3d8} acid, {@damage 3d8} cold, {@damage 3d8} electricity, {@damage 3d8} fire, and {@damage 3d8} poison damage to creatures in the cone (DC 40 basic Reflex save). The animated dragonstorm can't use Channel Dragonstorm again for {@dice 1d4} rounds." - ], - "name": "Channel Dragonstorm" - }, - { - "entries": [ - "The animated dragonstorm's attacks ignore the Hardness of objects with Hardness 20 or less." - ], - "name": "Destructive Strikes" - }, - { - "entries": [ - "On a critical hit, the animated dragonstorm's fist bursts with dragonstorm energy.", - "The target takes {@damage 1d6} acid, {@damage 1d6} cold, {@damage 1d6} electricity, {@damage 1d6} fire, and {@damage 1d6} poison damage." - ], - "name": "Dragonstorm Strike" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "The animated dragonstorm can be targeted by disjunction and dispel magic. If targeted by such a spell of 9th level or higher, the construct loses its resistance to acid, cold, electricity, fire, and physical damage and is {@condition slowed|CRB|slowed 1} for {@dice 1d4} rounds." + ], + "name": "Vulnerable to Dispelling" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine" + ], + "entries": [ + "The animated dragonstorm directs a 30-foot cone of dragonstorm energy. This deals {@damage 3d8} acid, {@damage 3d8} cold, {@damage 3d8} electricity, {@damage 3d8} fire, and {@damage 3d8} poison damage to creatures in the cone (DC 40 basic Reflex save). The animated dragonstorm can't use Channel Dragonstorm again for {@dice 1d4} rounds." + ], + "name": "Channel Dragonstorm" + }, + { + "entries": [ + "The animated dragonstorm's attacks ignore the Hardness of objects with Hardness 20 or less." + ], + "name": "Destructive Strikes" + }, + { + "entries": [ + "On a critical hit, the animated dragonstorm's fist bursts with dragonstorm energy.", + "The target takes {@damage 1d6} acid, {@damage 1d6} cold, {@damage 1d6} electricity, {@damage 1d6} fire, and {@damage 1d6} poison damage." + ], + "name": "Dragonstorm Strike" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Candlaron's Echo", @@ -348,27 +314,24 @@ "source": "AoA6", "page": 56, "level": 21, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Ghost", - "Incorporeal" + "n", + "medium", + "ghost", + "incorporeal", + "spirit" ], "creatureType": [ "Spirit" ], "perception": { - "default": 35 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 35 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -379,44 +342,38 @@ }, "skills": { "Arcana": { - "default": 40 + "std": 40 }, "Diplomacy": { - "default": 36 + "std": 36 }, "Occultism": { - "default": 40 + "std": 40 }, "Stealth": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": -5, - "Dex": 10, - "Con": 0, - "Int": 10, - "Wis": 7, - "Cha": 8 + "str": -5, + "dex": 10, + "con": 0, + "int": 10, + "wis": 7, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [], - "name": "Site Bound" - } - ], "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 36 + "will": { + "std": 36 } }, "hp": [ @@ -434,20 +391,8 @@ "name": "all damage" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Candlaron's echo rejuvenates so long as {@deity Dahak|LOGM}'s manifestation lives." - ], - "name": "Rejuvenation" - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -607,50 +552,60 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "DC 44." - ], - "name": "Frightful Moan" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "{@damage 12d6} bludgeoning, DC 44." - ], - "name": "Telekinetic Assault" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" + "abilities": { + "top": [ + { + "entries": [], + "name": "Site Bound" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Candlaron's echo rejuvenates so long as {@deity Dahak|LOGM}'s manifestation lives." + ], + "name": "Rejuvenation" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "DC 44." + ], + "name": "Frightful Moan" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "{@damage 12d6} bludgeoning, DC 44." + ], + "name": "Telekinetic Assault" + } + ] + } }, { "name": "Dragonshard Guardian", @@ -658,50 +613,51 @@ "source": "AoA6", "page": 79, "level": 22, - "rarity": "Unique", - "alignment": "N", - "size": "Large", + "traits": [ + "unique", + "n", + "large", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 39 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 39 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "skills": { "Arcana": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 10, - "Dex": 8, - "Con": 9, - "Int": -5, - "Wis": 7, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 10, + "dex": 8, + "con": 9, + "int": -5, + "wis": 7, + "cha": -5 + }, "ac": { - "default": 48 + "std": 48 }, "savingThrows": { - "Fort": { - "default": 39 + "fort": { + "std": 39 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -710,18 +666,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed", + "drained", + "fatigued" + ], "weaknesses": [ { "amount": 24, @@ -738,36 +690,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 42." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "arcane", - "fire" - ], - "trigger": "The dragonshard guardian takes cold, fire, electricity, or sonic damage from a non\u2013dragonshard guardian source", - "entries": [ - "The dragonshard guardian's body absorbs the energy entirely, preventing the damage from harming the construct. Its body reverberates and transforms the absorbed energy before projecting it outward in a 60-foot burst. Each creature within the burst takes an amount of fire damage equal to the amount of energy damage absorbed by the triggering attack, including any damage resisted by the guardian's resistances and additional damage from its weakness (DC 45 basic Reflex save). This fire damage doesn't harm objects or constructs." - ], - "name": "Reverberating Revenge" - } - ], "speed": { "walk": 30 }, @@ -803,50 +725,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 42." + ], + "name": "Frightful Presence", + "generic": true }, - "entries": [ - "The construct breathes in one of two ways, then can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Flame} (arcane, evocation, fire) A blast of flame deals {@damage 15d10} fire damage to all creatures in a 60-foot cone (DC 45 basic Reflex save). This fire damage does not harm objects or constructs.", - "{@bold Weakening Gas} (arcane, necromancy) A cloud of gold-flecked gas forces each creature in a 60-foot cone to attempt a DC 45 Fortitude save; the effect lasts 1 minute." - ] + { + "activity": { + "number": 1, + "unit": "reaction" }, - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition enfeebled|CRB|enfeebled 2}.", - "Failure": "The creature is {@condition enfeebled|CRB|enfeebled 5}.", - "Critical Failure": "The creature is {@condition enfeebled|CRB|enfeebled 8}." - } - } - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "traits": [ + "arcane", + "fire" + ], + "trigger": "The dragonshard guardian takes cold, fire, electricity, or sonic damage from a non\u2013dragonshard guardian source", + "entries": [ + "The dragonshard guardian's body absorbs the energy entirely, preventing the damage from harming the construct. Its body reverberates and transforms the absorbed energy before projecting it outward in a 60-foot burst. Each creature within the burst takes an amount of fire damage equal to the amount of energy damage absorbed by the triggering attack, including any damage resisted by the guardian's resistances and additional damage from its weakness (DC 45 basic Reflex save). This fire damage doesn't harm objects or constructs." + ], + "name": "Reverberating Revenge" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The construct breathes in one of two ways, then can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Flame} (arcane, evocation, fire) A blast of flame deals {@damage 15d10} fire damage to all creatures in a 60-foot cone (DC 45 basic Reflex save). This fire damage does not harm objects or constructs.", + "{@bold Weakening Gas} (arcane, necromancy) A cloud of gold-flecked gas forces each creature in a 60-foot cone to attempt a DC 45 Fortitude save; the effect lasts 1 minute." + ] + }, + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition enfeebled|CRB|enfeebled 2}.", + "Failure": "The creature is {@condition enfeebled|CRB|enfeebled 5}.", + "Critical Failure": "The creature is {@condition enfeebled|CRB|enfeebled 8}." + } + } + ], + "name": "Breath Weapon" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Dragonstorm Fire Giant", @@ -854,24 +792,25 @@ "source": "AoA6", "page": 14, "level": 18, - "rarity": "Rare", - "alignment": "NE", - "size": "Huge", + "traits": [ + "rare", + "ne", + "huge", + "giant", + "humanoid" + ], "creatureType": [ "Humanoid", "Giant" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 30 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Auran", @@ -883,36 +822,35 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Athletics": { - "default": 35 + "std": 35 }, "Intimidation": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 7, - "Int": 3, - "Wis": 5, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 9, + "dex": 6, + "con": 7, + "int": 3, + "wis": 5, + "cha": 2 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -921,12 +859,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 20, @@ -943,17 +878,6 @@ "name": "electricity" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -965,7 +889,7 @@ "traits": [ "magical", "reach 15 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d12+20} slashing plus {@damage 1d6} electricity", @@ -1007,54 +931,53 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "4th" - ], - "entries": [ - "freedom of movement." - ], - "name": "Constant" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } + ], + "bot": [ + { + "traits": [ + "4th" + ], + "entries": [ + "freedom of movement." + ], + "name": "Constant" }, - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "The dragonstorm fire giant raises one hand to the sky, channeling dragonstorm energy into the blade held in the other. The giant makes a greatsword {@action Strike} with a \u20132 circumstance penalty against each creature within its reach. It makes only one attack roll and compares the result against each creature's AC. This {@action Strike} deals an additional {@damage 1d8} acid, {@damage 1d8} cold, {@damage 1d8} electricity, {@damage 1d8} fire, and {@damage 1d8} poison damage and counts as two attacks for the giant's multiple attack penalty." - ], - "name": "Dragonstorm Blade" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "The dragonstorm fire giant raises one hand to the sky, channeling dragonstorm energy into the blade held in the other. The giant makes a greatsword {@action Strike} with a \u20132 circumstance penalty against each creature within its reach. It makes only one attack roll and compares the result against each creature's AC. This {@action Strike} deals an additional {@damage 1d8} acid, {@damage 1d8} cold, {@damage 1d8} electricity, {@damage 1d8} fire, and {@damage 1d8} poison damage and counts as two attacks for the giant's multiple attack penalty." + ], + "name": "Dragonstorm Blade" }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } + ] + } }, { "name": "Elder Wyrmwraith", @@ -1062,29 +985,31 @@ "source": "AoA6", "page": 85, "level": 23, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Wraith", - "Incorporeal" + "rare", + "ce", + "gargantuan", + "dragon", + "incorporeal", + "undead", + "wraith" ], "creatureType": [ "Dragon", "Undead" ], "perception": { - "default": 40 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "lifesense 120 feet" - ] + "std": 40 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 120 + } + ], "languages": { "languages": [ "Common", @@ -1095,42 +1020,41 @@ }, "skills": { "Acrobatics": { - "default": 38 + "std": 38 }, "Arcana": { - "default": 38 + "std": 38 }, "Intimidation": { - "default": 43 + "std": 43 }, "Religion": { - "default": 43 + "std": 43 }, "Stealth": { - "default": 43 + "std": 43 } }, "abilityMods": { - "Str": -5, - "Dex": 11, - "Con": 0, - "Int": 9, - "Wis": 9, - "Cha": 11 - }, - "abilitiesTop": [], + "str": -5, + "dex": 11, + "con": 0, + "int": 9, + "wis": 9, + "cha": 11 + }, "ac": { - "default": 49 + "std": 49 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 38 + "ref": { + "std": 38 }, - "Will": { - "default": 42 + "will": { + "std": 42 } }, "hp": [ @@ -1141,57 +1065,18 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "as wyrmwraith" - ] - }, + "immunities": [ + "as wyrmwraith" + ], "resistances": [ { "amount": 25, "name": "all" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 46." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "A wyrmwraith in sunlight is {@condition clumsy|CRB|clumsy 2} and {@condition stunned|CRB|stunned 2}." - ], - "name": "Sunlight Powerlessness" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "The wyrmwraith transfers all positive damage from the effect to a single undead creature of its choice that it controls within 120 feet." - ], - "name": "Positive Energy Transfer", - "traits": [ - "divine", - "conjuration" - ], - "trigger": "The wyrmwraith succeeds at a saving throw to resist positive damage, but still takes damage from that effect" - } - ], "speed": { "walk": 50, - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -1251,142 +1136,164 @@ "DC": 46, "rituals": [ { - "name": "create undead ", + "name": "create undead", "level": 10 }, { - "name": "imprisonment ", + "name": "imprisonment", "level": 10 } ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 46." + ], + "name": "Frightful Presence", + "generic": true }, - "entries": [ - "As wyrmwraith, but a 90-foot cone, DC 46, and the wrymwraith's breath deals {@damage 24d6} negative damage." - ], - "name": "Breath Weapon", - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries_as_xyz": [ - "The wyrmwraith unleashes a burst of negative energy that deals {@damage 18d6} negative damage to all creatures in a 60-foot cone (DC 38 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ] - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "A wyrmwraith in sunlight is {@condition clumsy|CRB|clumsy 2} and {@condition stunned|CRB|stunned 2}." + ], + "name": "Sunlight Powerlessness" }, - "traits": [ - "divine", - "death", - "necromancy" - ], - "entries": [ - "The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a 60-foot cone must attempt a DC 46 Will save. The elder wyrmwraith can't." - ], - "name": "Consume Souls" - }, - { - "entries": [ - "Souls again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature gains {@condition doomed|CRB|doomed 1}.", - "Failure": "The creature gains {@condition doomed|CRB|doomed 2} and takes 100 negative damage.", - "Critical Failure": "The creature is slain. As long as the wyrmwraith still exists, the slain creature cannot be returned to life through any means." + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "The wyrmwraith transfers all positive damage from the effect to a single undead creature of its choice that it controls within 120 feet." + ], + "name": "Positive Energy Transfer", + "traits": [ + "divine", + "conjuration" + ], + "trigger": "The wyrmwraith succeeds at a saving throw to resist positive damage, but still takes damage from that effect" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As wyrmwraith, but a 90-foot cone, DC 46, and the wrymwraith's breath deals {@damage 24d6} negative damage." + ], + "name": "Breath Weapon", + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries_as_xyz": [ + "The wyrmwraith unleashes a burst of negative energy that deals {@damage 18d6} negative damage to all creatures in a 60-foot cone (DC 38 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ] + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "death", + "necromancy" + ], + "entries": [ + "The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a 60-foot cone must attempt a DC 46 Will save. The elder wyrmwraith can't." + ], + "name": "Consume Souls" + }, + { + "entries": [ + "Souls again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature gains {@condition doomed|CRB|doomed 1}.", + "Failure": "The creature gains {@condition doomed|CRB|doomed 2} and takes 100 negative damage.", + "Critical Failure": "The creature is slain. As long as the wyrmwraith still exists, the slain creature cannot be returned to life through any means." + } } - } - ], - "name": "Consume" - }, - { - "entries": [ - "A wyrmwraith's claws rend divine magic.", - "Whenever a wyrmwraith hits a creature with one of its spectral claws, the wyrmwraith can attempt a {@skill Religion} check to counteract an ongoing divine spell effect (of spell level 8th or lower) on the creature." - ], - "name": "Divine Dispelling", - "traits": [ - "abjuration", - "divine" - ] - }, - { - "entries": [ - "As wyrmwraith, but 24 temporary Hit Points, DC 46, and a maximum of {@condition drained|CRB|drained 14}." - ], - "name": "Drain Life", - "traits": [ - "divine", - "necromancy" - ], - "entries_as_xyz": [ - "When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw {@action Strike}, the wyrmwraith gains 18 temporary Hit Points, and the creature must succeed at a DC 38 Fortitude save or become {@condition drained|CRB|drained 2}. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws Strikes increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained|CRB|drained 8}." - ] - }, - { - "activity": { - "number": 2, - "unit": "action" + ], + "name": "Consume" }, - "entries": [ - "The wyrmwraith makes two claw Strikes and one jaws {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "A wyrmwraith's claws rend divine magic.", + "Whenever a wyrmwraith hits a creature with one of its spectral claws, the wyrmwraith can attempt a {@skill Religion} check to counteract an ongoing divine spell effect (of spell level 8th or lower) on the creature." + ], + "name": "Divine Dispelling", + "traits": [ + "abjuration", + "divine" + ] }, - "entries": [ - "As wyrmwraith, except AC 52 and 125 temporary Hit Points." - ], - "name": "Ectoplasmic Form" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "As wyrmwraith, but 24 temporary Hit Points, DC 46, and a maximum of {@condition drained|CRB|drained 14}." + ], + "name": "Drain Life", + "traits": [ + "divine", + "necromancy" + ], + "entries_as_xyz": [ + "When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw {@action Strike}, the wyrmwraith gains 18 temporary Hit Points, and the creature must succeed at a DC 38 Fortitude save or become {@condition drained|CRB|drained 2}. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws Strikes increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained|CRB|drained 8}." + ] }, - "entries": [ - "As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though it were incorporeal. It must begin and end its movement outside of any physical obstacles, and passing through solid material is difficult terrain." - ], - "name": "Phase Lurch", - "traits": [ - "divine", - "move" - ], - "requirements": "The wyrmwraith is in ectoplasmic form", - "entries_as_xyz": "Ability not found: 'Phase Lurch As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though it were incorporeal. It must begin and end its movement outside of any physical obstacles, and passing through solid material is difficult terrain.' in Wyrmwraith, p.84" - } - ], - "inflicts": { - "damage": [ - "negative" - ], - "condition": [ - "{@condition clumsy}", - "{@condition doomed}", - "{@condition drained}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The wyrmwraith makes two claw Strikes and one jaws {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As wyrmwraith, except AC 52 and 125 temporary Hit Points." + ], + "name": "Ectoplasmic Form" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though it were incorporeal. It must begin and end its movement outside of any physical obstacles, and passing through solid material is difficult terrain." + ], + "name": "Phase Lurch", + "traits": [ + "divine", + "move" + ], + "requirements": "The wyrmwraith is in ectoplasmic form", + "entries_as_xyz": "Ability not found: 'Phase Lurch As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though it were incorporeal. It must begin and end its movement outside of any physical obstacles, and passing through solid material is difficult terrain.' in Wyrmwraith, p.84" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Emaliza Zandivar", @@ -1394,17 +1301,18 @@ "source": "AoA6", "page": 87, "level": 20, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 36 + "std": 36 }, "languages": { "languages": [ @@ -1416,66 +1324,48 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Arcana": { - "default": 41 + "std": 41 }, "Deception": { - "default": 38 + "std": 38 }, "Intimidation": { - "default": 38 + "std": 38 }, "Occultism": { - "default": 34 + "std": 34 }, "Society": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 2, - "Dex": 8, - "Con": 5, - "Int": 10, - "Wis": 5, - "Cha": 6 + "str": 2, + "dex": 8, + "con": 5, + "int": 10, + "wis": 5, + "cha": 6 }, "items": [ "anklets of alacrity", "Flawed Orb of Gold" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Dwarven, Kelish, Osiriani, Ignan, Infernal," - }, - { - "entries": [ - "Skills {@skill Acrobatics} +32, {@skill Arcana} +41, {@skill Deception} +38," - ], - "name": "Undercommon" - }, - { - "entries": [ - "+32, {@skill Intimidation} +38, {@skill Lore||Hermea Lore} +38, {@skill Occultism} +34, {@skill Society} +34 Str +2, Dex +8, Con +5, Int +10, Wis +5, Cha +6 Items anklets of alacrity, Flawed Orb of Gold Dragonkind, ring of spell turning (arcane focus), +3 major striking staff, winged boots." - ], - "name": "Dragon Lore" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 36 + "will": { + "std": 36 } }, "hp": [ @@ -1484,22 +1374,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Emaliza is attacked", - "entries": [ - "A 5th-level {@spell dimension door} spell is cast on Emaliza; she uses this to escape an attack that she fears would incapacitate or kill her." - ], - "name": "Contingency" - } - ], "speed": { "walk": 25, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -1722,53 +1599,76 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "top": [ + { + "entries": [], + "name": "Dwarven, Kelish, Osiriani, Ignan, Infernal," }, - "requirements": "Emaliza hasn't acted yet on this turn", - "frequency": { - "unit": "day", - "freq": 1 + { + "entries": [ + "Skills {@skill Acrobatics} +32, {@skill Arcana} +41, {@skill Deception} +38," + ], + "name": "Undercommon" }, - "entries": [ - "Emaliza can cast one prepared spell she has already cast today without spending a spell slot. She must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements." - ], - "name": "Drain Bonded Item" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "entries": [ + "+32, {@skill Intimidation} +38, {@skill Lore||Hermea Lore} +38, {@skill Occultism} +34, {@skill Society} +34 Str +2, Dex +8, Con +5, Int +10, Wis +5, Cha +6 Items anklets of alacrity, Flawed Orb of Gold Dragonkind, ring of spell turning (arcane focus), +3 major striking staff, winged boots." + ], + "name": "Dragon Lore" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Emaliza is attacked", + "entries": [ + "A 5th-level {@spell dimension door} spell is cast on Emaliza; she uses this to escape an attack that she fears would incapacitate or kill her." + ], + "name": "Contingency" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "requirements": "Emaliza hasn't acted yet on this turn", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Emaliza can cast one prepared spell she has already cast today without spending a spell slot. She must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements." + ], + "name": "Drain Bonded Item" }, - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "free" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Trigger." + ], + "name": "Warded Casting" }, - "entries": [ - "Trigger." - ], - "name": "Warded Casting" - }, - { - "entries": [ - "Casts a Spell; Emaliza's magic creates a small defensive aura around her. She gains 20 temporary Hit Points and resistance 20 to either acid, cold, electricity, or fire damage. The defensive aura remains until the beginning of her next turn." - ], - "name": "Emaliza" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + { + "entries": [ + "Casts a Spell; Emaliza's magic creates a small defensive aura around her. She gains 20 temporary Hit Points and resistance 20 to either acid, cold, electricity, or fire damage. The defensive aura remains until the beginning of her next turn." + ], + "name": "Emaliza" + } + ] + } }, { "name": "Hermean Mutant", @@ -1776,52 +1676,49 @@ "source": "AoA6", "page": 40, "level": 19, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Mutant" + "rare", + "le", + "medium", + "aberration", + "mutant" ], "creatureType": [ "Aberration" ], "perception": { - "default": 35 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 35 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 37 + "std": 37 } }, "abilityMods": { - "Str": 10, - "Dex": 0, - "Con": 9, - "Int": -3, - "Wis": 3, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 10, + "dex": 0, + "con": 9, + "int": -3, + "wis": 3, + "cha": -4 + }, "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -1830,7 +1727,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -1852,43 +1748,32 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 4d8+10} bludgeoning, DC 41." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The mutant's various hands stretch and reach out in an attempt to grab nearby creatures.", - "The mutant attempts an {@skill Athletics} check to {@action Grapple} all creatures within 10 feet. The mutant's multiple attack penalty doesn't increase until it has made all the {@skill Athletics} checks that are part of its Grasping Hands. Creatures that are {@condition grabbed} are pulled to a space adjacent to the mutant. This is forced movement." - ], - "name": "Grasping Hands" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 4d8+10} bludgeoning, DC 41." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The mutant's various hands stretch and reach out in an attempt to grab nearby creatures.", + "The mutant attempts an {@skill Athletics} check to {@action Grapple} all creatures within 10 feet. The mutant's multiple attack penalty doesn't increase until it has made all the {@skill Athletics} checks that are part of its Grasping Hands. Creatures that are {@condition grabbed} are pulled to a space adjacent to the mutant. This is forced movement." + ], + "name": "Grasping Hands" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Ilgreth", @@ -1896,17 +1781,18 @@ "source": "AoA6", "page": 57, "level": 20, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 39 + "std": 39 }, "languages": { "languages": [ @@ -1920,67 +1806,47 @@ }, "skills": { "Arcana": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 32 + "std": 32 }, "Occultism": { - "default": 35 + "std": 35 }, "Religion": { - "default": 28 + "std": 28 }, "Plane of Fire Lore": { - "default": 39 + "std": 39 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 5, - "Int": 10, - "Wis": 5, - "Cha": 6 + "str": 3, + "dex": 5, + "con": 5, + "int": 10, + "wis": 5, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Arcana} +35, {@skill Athletics} +28, {@skill Deception} +34," - ], - "name": "Infernal, Undercommon" - }, - { - "entries": [ - "+32, Plane of {@skill Lore||Fire Lore} +39, {@skill Occultism} +35," - ], - "name": "Intimidation" - }, - { - "entries": [ - "+28, Str +3, Dex +5, Con +5, Int +10, Wis +5, Cha +6 Items +3 major striking dagger, major staff of fire (arcane focus)" - ], - "name": "Religion" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -1989,7 +1855,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2002,7 +1867,7 @@ "agile", "finesse", "magic", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 4d4+14} piercing", @@ -2200,49 +2065,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "requirements": "Ilgreth hasn't acted yet on this turn", - "frequency": { - "unit": "day", - "freq": 1 + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Arcana} +35, {@skill Athletics} +28, {@skill Deception} +34," + ], + "name": "Infernal, Undercommon" }, - "entries": [ - "Ilgreth can cast one prepared spell he has already cast today without spending a spell slot. He must still." - ], - "name": "Drain Bonded Item" - }, - { - "entries": [ - "Spell and meet the spell's other requirements." - ], - "name": "Cast the" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+32, Plane of {@skill Lore||Fire Lore} +39, {@skill Occultism} +35," + ], + "name": "Intimidation" }, - "entries": [ - "If Ilgreth's next action is to {@action Cast a Spell}, the spell ignores 20 resistance to acid, cold, electricity, fire, or sonic damage." - ], - "name": "Overwhelming Energy" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "+28, Str +3, Dex +5, Con +5, Int +10, Wis +5, Cha +6 Items +3 major striking dagger, major staff of fire (arcane focus)" + ], + "name": "Religion" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "requirements": "Ilgreth hasn't acted yet on this turn", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Ilgreth can cast one prepared spell he has already cast today without spending a spell slot. He must still." + ], + "name": "Drain Bonded Item" + }, + { + "entries": [ + "Spell and meet the spell's other requirements." + ], + "name": "Cast the" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If Ilgreth's next action is to {@action Cast a Spell}, the spell ignores 20 resistance to acid, cold, electricity, fire, or sonic damage." + ], + "name": "Overwhelming Energy" + } + ] + } }, { "name": "Ingnovim Tluss", @@ -2250,17 +2127,18 @@ "source": "AoA6", "page": 39, "level": 19, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 33 + "std": 33 }, "languages": { "languages": [ @@ -2271,59 +2149,44 @@ }, "skills": { "Athletics": { - "default": 36 + "std": 36 }, "Crafting": { - "default": 39 + "std": 39 }, "Deception": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 32 + "std": 32 }, "Medicine": { - "default": 38 + "std": 38 }, "Society": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 9, - "Int": 10, - "Wis": 5, - "Cha": 2 + "str": 8, + "dex": 6, + "con": 9, + "int": 10, + "wis": 5, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+32, {@skill Medicine} +38, {@skill Society} +36 Str +8, Dex +6, Con +9, Int +10, Wis +5, Cha +2 Items alchemist's tools, +2 greater resilient chain shirt, +2 greater striking dagger, formula book (contains formulas for all common alchemical items of 19th level or lower), syringe filled with unstable mutagen (4)" - ], - "name": "Intimidation" - }, - { - "entries": [ - "Ingnovim carries 4 major acid flasks, 4 major alchemist's fire, 2 infused major bestial mutagens, 4 major bottled lightnings, 4 major frost vials, 2 infused major juggernaut mutagens, and 4 true elixirs of life.", - "These items last for 24 hours or until the next time he makes his daily preparations." - ], - "name": "Infused Items" - } - ], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -2332,7 +2195,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2346,7 +2208,7 @@ "finesse", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 4d4+10} piercing", @@ -2382,55 +2244,57 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "alchemical", - "mutagen", - "polymorph" - ], - "trigger": "Ingnovim damages a creature with a syringe {@action Strike}", - "entries": [ - "The creature injected with unstable mutagen must attempt a DC 41 Fortitude save to resist the injection. Critical Success The target is unaffected. Success The target is {@condition sickened|CRB|sickened 2}. Failure The target's body shifts and mutates, growing difficult to control; the target is {@condition clumsy|CRB|clumsy 2} and {@condition enfeebled|CRB|enfeebled 2} for 24 hours. Critical Failure The target's body completely distorts into a shuddering blob of warped flesh that is incapable of action; the target is {@condition paralyzed}. Every 24 hours, the target may attempt a new saving throw against this effect; on a critical success, the paralysis ends." - ], - "name": "Inject Unstable Mutagen" - }, - { - "entries": [ - "Ingnovim's body has adapted to the constant use of his mutagens. He does not suffer the drawback of any bestial mutagens but is still affected normally by other mutagens." - ], - "name": "Mutagenic Adaptation" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+32, {@skill Medicine} +38, {@skill Society} +36 Str +8, Dex +6, Con +9, Int +10, Wis +5, Cha +2 Items alchemist's tools, +2 greater resilient chain shirt, +2 greater striking dagger, formula book (contains formulas for all common alchemical items of 19th level or lower), syringe filled with unstable mutagen (4)" + ], + "name": "Intimidation" }, - "entries": [ - "Ingnovim draws an alchemical bomb with an {@action Interact} action and throws it as a ranged {@action Strike}." - ], - "name": "Quick Bomber" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "Ingnovim carries 4 major acid flasks, 4 major alchemist's fire, 2 infused major bestial mutagens, 4 major bottled lightnings, 4 major frost vials, 2 infused major juggernaut mutagens, and 4 true elixirs of life.", + "These items last for 24 hours or until the next time he makes his daily preparations." + ], + "name": "Infused Items" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "alchemical", + "mutagen", + "polymorph" + ], + "trigger": "Ingnovim damages a creature with a syringe {@action Strike}", + "entries": [ + "The creature injected with unstable mutagen must attempt a DC 41 Fortitude save to resist the injection. Critical Success The target is unaffected. Success The target is {@condition sickened|CRB|sickened 2}. Failure The target's body shifts and mutates, growing difficult to control; the target is {@condition clumsy|CRB|clumsy 2} and {@condition enfeebled|CRB|enfeebled 2} for 24 hours. Critical Failure The target's body completely distorts into a shuddering blob of warped flesh that is incapable of action; the target is {@condition paralyzed}. Every 24 hours, the target may attempt a new saving throw against this effect; on a critical success, the paralysis ends." + ], + "name": "Inject Unstable Mutagen" + }, + { + "entries": [ + "Ingnovim's body has adapted to the constant use of his mutagens. He does not suffer the drawback of any bestial mutagens but is still affected normally by other mutagens." + ], + "name": "Mutagenic Adaptation" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Ingnovim draws an alchemical bomb with an {@action Interact} action and throws it as a ranged {@action Strike}." + ], + "name": "Quick Bomber" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Ingnovim's Assistant", @@ -2438,17 +2302,18 @@ "source": "AoA6", "page": 40, "level": 17, - "rarity": "Rare", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "rare", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 29 + "std": 29 }, "languages": { "languages": [ @@ -2458,37 +2323,36 @@ }, "skills": { "Athletics": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 8, - "Dex": 2, - "Con": 9, - "Int": -4, - "Wis": 3, - "Cha": -4 + "str": 8, + "dex": 2, + "con": 9, + "int": -4, + "wis": 3, + "cha": -4 }, "items": [ "+2 greater resilient full plate", "+2 greater striking longsword" ], - "abilitiesTop": [], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -2499,28 +2363,6 @@ ] } ], - "abilitiesMid": [ - { - "traits": [ - "alchemical", - "poison" - ], - "entries": [ - "When one of Ingnovim's assistants dies, it bursts open in a foul-sounding and smelling explosion of toxic viscera and poisonous vapors.", - "All creatures within a 20-foot burst must attempt a DC 38 Fortitude save to resist this blast of poison.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition sickened|CRB|sickened 2}.", - "Failure": "The creature takes {@damage 7d8} poison damage.", - "Critical Failure": "The creature takes {@damage 14d8} poison damage and {@damage 2d8} {@condition persistent damage ||persistent poison damage}. HP 330, fast healing 20; Immunities poison" - } - } - ], - "name": "Death Throes" - } - ], "speed": { "walk": 30 }, @@ -2531,7 +2373,7 @@ "attack": 33, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 7d8+8} slashing", @@ -2540,21 +2382,30 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "poison", - "slashing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "mid": [ + { + "traits": [ + "alchemical", + "poison" + ], + "entries": [ + "When one of Ingnovim's assistants dies, it bursts open in a foul-sounding and smelling explosion of toxic viscera and poisonous vapors.", + "All creatures within a 20-foot burst must attempt a DC 38 Fortitude save to resist this blast of poison.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition sickened|CRB|sickened 2}.", + "Failure": "The creature takes {@damage 7d8} poison damage.", + "Critical Failure": "The creature takes {@damage 14d8} poison damage and {@damage 2d8} {@condition persistent damage ||persistent poison damage}. HP 330, fast healing 20; Immunities poison" + } + } + ], + "name": "Death Throes" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Inizra Arumelo", @@ -2562,17 +2413,18 @@ "source": "AoA6", "page": 89, "level": 20, - "rarity": "Unique", - "alignment": "LG", - "size": "Medium", "traits": [ - "Human" + "unique", + "lg", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 36 + "std": 36 }, "languages": { "languages": [ @@ -2583,50 +2435,42 @@ }, "skills": { "Arcana": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 38 + "std": 38 }, "Diplomacy": { - "default": 38 + "std": 38 }, "Medicine": { - "default": 34 + "std": 34 }, "Society": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 7, - "Dex": 1, - "Con": 5, - "Int": 3, - "Wis": 2, - "Cha": 4 + "str": 7, + "dex": 1, + "con": 5, + "int": 3, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+41, {@skill Medicine} +34, {@skill Society} +38 Str +7, Dex +1, Con +5, Int +3, Wis +2, Cha +4 Items +3 greater resilient full plate, potion of flying (4), +3 major striking returning spear, supreme sturdy shield (Hardness 20, HP 160, BT 80)" - ], - "name": "Hermea Lore" - } - ], "ac": { - "default": 46, + "std": 46, "with shield raised": 48 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -2635,51 +2479,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Inizra gains a reaction at the start of each enemy's turn that she can use only during that turn." - ], - "name": "Boundless Reprisals" - }, - { - "entries": [ - "Inizra always has her shield raised as if she had used the {@action Raise a Shield} action, as long as she meets that action's requirements." - ], - "name": "Paragon's Guard Stance" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Inizra can use {@action Attack of Opportunity} when a creature within her reach uses a concentrate action, in addition to its normal trigger.", - "She can disrupt triggering concentrate actions, and she disrupts actions on any hit, not just a critical hit." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "See page 151 of the Core Rulebook." - ], - "name": "Mirror Shield" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -2708,26 +2507,69 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Inizra is permanently {@condition quickened|CRB|quickened 1}. She can use her extra action only to {@action Strike}." - ], - "name": "Weapon Supremacy" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+41, {@skill Medicine} +34, {@skill Society} +38 Str +7, Dex +1, Con +5, Int +3, Wis +2, Cha +4 Items +3 greater resilient full plate, potion of flying (4), +3 major striking returning spear, supreme sturdy shield (Hardness 20, HP 160, BT 80)" + ], + "name": "Hermea Lore" + } + ], + "mid": [ + { + "entries": [ + "Inizra gains a reaction at the start of each enemy's turn that she can use only during that turn." + ], + "name": "Boundless Reprisals" + }, + { + "entries": [ + "Inizra always has her shield raised as if she had used the {@action Raise a Shield} action, as long as she meets that action's requirements." + ], + "name": "Paragon's Guard Stance" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Inizra can use {@action Attack of Opportunity} when a creature within her reach uses a concentrate action, in addition to its normal trigger.", + "She can disrupt triggering concentrate actions, and she disrupts actions on any hit, not just a critical hit." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "See page 151 of the Core Rulebook." + ], + "name": "Mirror Shield" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "Inizra is permanently {@condition quickened|CRB|quickened 1}. She can use her extra action only to {@action Strike}." + ], + "name": "Weapon Supremacy" + } + ] + } }, { "name": "Lesser Manifestation Of Dahak", @@ -2735,29 +2577,32 @@ "source": "AoA6", "page": 16, "level": 22, - "rarity": "Unique", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Fire" + "unique", + "ce", + "gargantuan", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 39 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 39 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Abyssal", @@ -2769,68 +2614,47 @@ }, "skills": { "Acrobatics": { - "default": 37 + "std": 37 }, "Arcana": { - "default": 42 + "std": 42 }, "Athletics": { - "default": 42 + "std": 42 }, "Deception": { - "default": 42 + "std": 42 }, "Diplomacy": { - "default": 37 + "std": 37 }, "Intimidation": { - "default": 45 + "std": 45 }, "Stealth": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 9, - "Int": 5, - "Wis": 6, - "Cha": 7 + "str": 10, + "dex": 5, + "con": 9, + "int": 5, + "wis": 6, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "+42, {@skill Diplomacy} +37, {@skill Intimidation} +45," - ], - "name": "Deception" - }, - { - "entries": [ - "+35 Str +10, Dex +5, Con +9, Int +5, Wis +6, Cha +7." - ], - "name": "Stealth" - }, - { - "entries": [ - "As young red dragon." - ], - "name": "Smoke Vision", - "entries_as_xyz": "Ability not found: 'Smoke Vision As young red dragon.' in Lesser Manifestation Of {@deity Dahak|LOGM}, p.16" - } - ], "ac": { - "default": 50 + "std": 50 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 39 + "will": { + "std": 39 } }, "hp": [ @@ -2839,70 +2663,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine evocation", - "fire" - ], - "entries": [ - "10 feet, {@damage 6d6} fire damage (DC 42 basic Reflex save)" - ], - "name": "Dragon Heat" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 42." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "abjuration", - "divine" - ], - "trigger": "A creature within 100 feet casts an acid, cold, fire, electricity, or poison spell, or such a spell otherwise comes into effect from a source within 100 feet", - "entries": [ - "The manifestation makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster." - ], - "name": "Redirect Energy" - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "walk": 60, - "fly ": 240 + "fly": 240 }, "attacks": [ { @@ -2995,75 +2763,136 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+42, {@skill Diplomacy} +37, {@skill Intimidation} +45," + ], + "name": "Deception" }, - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "{@deity Dahak|LOGM}'s manifestation breathes a blast of dragonstorm energy that deals {@damage 5d6} acid, {@damage 5d6} cold, {@damage 5d6} electricity, {@damage 5d6} fire, and {@damage 5d6} poison damage in a 60-foot cone (DC 46 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "+35 Str +10, Dex +5, Con +9, Int +5, Wis +6, Cha +7." + ], + "name": "Stealth" }, - "entries": [ - "As young red dragon." - ], - "name": "Draconic Frenzy", - "entries_as_xyz": "Ability not found: 'Draconic Frenzy As young red dragon.' in Lesser Manifestation Of {@deity Dahak|LOGM}, p.16" - }, - { - "entries": [ - "As young red dragon." - ], - "name": "Draconic Momentum", - "entries_as_xyz": "Ability not found: 'Draconic Momentum As young red dragon.' in Lesser Manifestation Of {@deity Dahak|LOGM}, p.16" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "As young red dragon." + ], + "name": "Smoke Vision", + "entries_as_xyz": "Ability not found: 'Smoke Vision As young red dragon.' in Lesser Manifestation Of {@deity Dahak|LOGM}, p.16" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine evocation", + "fire" + ], + "entries": [ + "10 feet, {@damage 6d6} fire damage (DC 42 basic Reflex save)" + ], + "name": "Dragon Heat" }, - "traits": [ - "concentrate", - "divine", - "transmutation" - ], - "entries": [ - "The manifestation attempts to take control of a magical acid, cold, electricity, fire, or poison spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +36), the original caster loses control of the spell, control is transferred to the manifestation, and the manifestation counts as having." - ], - "name": "Manipulate Energy" - }, - { - "entries": [ - "Spell with this action (if applicable). The manifestation can end the spell instead of taking control, if it chooses." - ], - "name": "Sustained the" - } - ], - "inflicts": { - "damage": [ - "acid", - "fire", - "piercing", - "slashing" + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 42." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "abjuration", + "divine" + ], + "trigger": "A creature within 100 feet casts an acid, cold, fire, electricity, or poison spell, or such a spell otherwise comes into effect from a source within 100 feet", + "entries": [ + "The manifestation makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster." + ], + "name": "Redirect Energy" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "{@deity Dahak|LOGM}'s manifestation breathes a blast of dragonstorm energy that deals {@damage 5d6} acid, {@damage 5d6} cold, {@damage 5d6} electricity, {@damage 5d6} fire, and {@damage 5d6} poison damage in a 60-foot cone (DC 46 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As young red dragon." + ], + "name": "Draconic Frenzy", + "entries_as_xyz": "Ability not found: 'Draconic Frenzy As young red dragon.' in Lesser Manifestation Of {@deity Dahak|LOGM}, p.16" + }, + { + "entries": [ + "As young red dragon." + ], + "name": "Draconic Momentum", + "entries_as_xyz": "Ability not found: 'Draconic Momentum As young red dragon.' in Lesser Manifestation Of {@deity Dahak|LOGM}, p.16" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "transmutation" + ], + "entries": [ + "The manifestation attempts to take control of a magical acid, cold, electricity, fire, or poison spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +36), the original caster loses control of the spell, control is transferred to the manifestation, and the manifestation counts as having." + ], + "name": "Manipulate Energy" + }, + { + "entries": [ + "Spell with this action (if applicable). The manifestation can end the spell instead of taking control, if it chooses." + ], + "name": "Sustained the" + } + ] + } }, { "name": "Manifestation Of Dahak", @@ -3071,33 +2900,36 @@ "source": "AoA6", "page": 63, "level": 24, - "rarity": "Unique", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Fire", - "Cold", - "Poison", - "Acid", - "Electricity" + "unique", + "ce", + "gargantuan", + "acid", + "cold", + "dragon", + "electricity", + "fire", + "poison" ], "creatureType": [ "Dragon" ], "perception": { - "default": 46 - }, - "senses": { - "precise": [ - "scent 120 feet" - ], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 46 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "precise", + "name": "scent", + "range": 120 + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Abyssal", @@ -3110,188 +2942,83 @@ }, "skills": { "Acrobatics": { - "default": 38 + "std": 38 }, "Arcana": { - "default": 45 + "std": 45 }, "Athletics": { - "default": 45 + "std": 45 }, "Diplomacy": { - "default": 38 + "std": 38 }, "Intimidation": { - "default": 48 + "std": 48 }, "Occultism": { - "default": 40 + "std": 40 }, "Religion": { - "default": 40 + "std": 40 }, "Society": { - "default": 38 + "std": 38 }, "Dragon Lore": { - "default": 48 + "std": 48 } }, "abilityMods": { - "Str": 12, - "Dex": 8, - "Con": 10, - "Int": 8, - "Wis": 8, - "Cha": 9 + "str": 12, + "dex": 8, + "con": 10, + "int": 8, + "wis": 8, + "cha": 9 }, - "abilitiesTop": [ - { - "entries": [ - "Sylvan; telepathy 200 feet Skills {@skill Acrobatics} +38, {@skill Arcana} +45, {@skill Athletics} +45, {@skill Deception} +45, {@skill Diplomacy} +38, {@skill Lore||Dragon Lore} +48, {@skill Intimidation} +48," - ], - "name": "Infernal, Jotun, Orcish," - }, - { - "entries": [ - "+40, {@skill Religion} +40, {@skill Society} +38 Str +12, Dex +8, Con +10, Int +8, Wis +8, Cha +9." - ], - "name": "Occultism" - }, - { - "entries": [ - "As young red dragon." - ], - "name": "Smoke Vision", - "entries_as_xyz": "Ability not found: 'Smoke Vision As young red dragon.' in Manifestation Of {@deity Dahak|LOGM}, p.63" - } - ], "ac": { - "default": 52 + "std": 52 }, "savingThrows": { - "Fort": { - "default": 42 - }, - "Ref": { - "default": 36 - }, - "Will": { - "default": 38 - } - }, - "hp": [ - { - "hp": 600, - "abilities": null - } - ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "resistances": [ - { - "amount": 26, - "name": "acid" + "fort": { + "std": 42 }, - { - "amount": 26, - "name": "cold" + "ref": { + "std": 36 }, - { - "amount": 26, - "name": "electricity" + "will": { + "std": 38 } - ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "evocation" - ], - "entries": [ - "10 feet, {@dice 10d6} damage split evenly between acid, cold electricity, fire, and poison (DC 45 basic Reflex save)" - ], - "name": "Dragonstorm Aura" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "120 feet, DC 45." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "{@deity Dahak|LOGM}'s manifestation can't physically exit the." - ], - "name": "Imprisoned" - }, - { - "entries": [ - "Fen until conditions are right, as described." - ], - "name": "Adamantine" - }, - { - "entries": [ - "Escapes on page 65. Planar travel effects do not allow it to escape, nor can they banish it from the." - ], - "name": "in Dahak" - }, + }, + "hp": [ { - "entries": [], - "name": "Adamantine Fen." - }, + "hp": 600, + "abilities": null + } + ], + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], + "resistances": [ { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true + "amount": 26, + "name": "acid" }, { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "abjuration", - "divine" - ], - "trigger": "A creature within 100 feet casts an acid, cold, fire, electricity, or poison spell, or such a spell otherwise comes into effect from a source within 100 feet.", - "entries": [ - "The manifestation." - ], - "name": "Redirect Energy" + "amount": 26, + "name": "cold" }, { - "entries": [ - "{@deity Dahak|LOGM} makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster." - ], - "name": "of" + "amount": 26, + "name": "electricity" } ], "speed": { "walk": 60, - "fly ": 200 + "fly": 200 }, "attacks": [ { @@ -3500,79 +3227,168 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Sylvan; telepathy 200 feet Skills {@skill Acrobatics} +38, {@skill Arcana} +45, {@skill Athletics} +45, {@skill Deception} +45, {@skill Diplomacy} +38, {@skill Lore||Dragon Lore} +48, {@skill Intimidation} +48," + ], + "name": "Infernal, Jotun, Orcish," }, - "entries": [ - "{@dice 2d10+10} plus {@damage 2d6} fire." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "+40, {@skill Religion} +40, {@skill Society} +38 Str +12, Dex +8, Con +10, Int +8, Wis +8, Cha +9." + ], + "name": "Occultism" }, - "entries": [ - "As young red dragon." - ], - "name": "Draconic Frenzy", - "entries_as_xyz": "Ability not found: 'Draconic Frenzy As young red dragon.' in Manifestation Of {@deity Dahak|LOGM}, p.63" - }, - { - "entries": [ - "As young red dragon." - ], - "name": "Draconic Momentum", - "entries_as_xyz": "Ability not found: 'Draconic Momentum As young red dragon.' in Manifestation Of {@deity Dahak|LOGM}, p.63" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "As young red dragon." + ], + "name": "Smoke Vision", + "entries_as_xyz": "Ability not found: 'Smoke Vision As young red dragon.' in Manifestation Of {@deity Dahak|LOGM}, p.63" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "evocation" + ], + "entries": [ + "10 feet, {@dice 10d6} damage split evenly between acid, cold electricity, fire, and poison (DC 45 basic Reflex save)" + ], + "name": "Dragonstorm Aura" }, - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "The manifestation of {@deity Dahak|LOGM} breathes a blast of dragonstorm energy that deals {@damage 5d6} acid, {@damage 5d6} cold, {@damage 5d6} electricity, {@damage 5d6} fire, and {@damage 5d6} poison damage in a 60-foot cone (DC 48 basic Reflex save). It can't use Dragonstorm Breath again for {@dice 1d4} rounds." - ], - "name": "Dragonstorm Breath" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "120 feet, DC 45." + ], + "name": "Frightful Presence", + "generic": true }, - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "The manifestation of {@deity Dahak|LOGM} breathes a blast of energy that deals {@dice 12d12} damage in a 90-foot line (DC 44 basic Reflex save). The type of damage this Breath Weapon deals can be acid, cold, electricity, fire, or poison, as chosen by the manifestation when it attacks. The manifestation can't use its focused Breath Weapon again for 2 rounds, and the next time it uses its Breath Weapon, it must deal a different type of damage than the previous usage." - ], - "name": "Focused Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "acid", - "fire", - "piercing", - "slashing" + { + "entries": [ + "{@deity Dahak|LOGM}'s manifestation can't physically exit the." + ], + "name": "Imprisoned" + }, + { + "entries": [ + "Fen until conditions are right, as described." + ], + "name": "Adamantine" + }, + { + "entries": [ + "Escapes on page 65. Planar travel effects do not allow it to escape, nor can they banish it from the." + ], + "name": "in Dahak" + }, + { + "entries": [], + "name": "Adamantine Fen." + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "abjuration", + "divine" + ], + "trigger": "A creature within 100 feet casts an acid, cold, fire, electricity, or poison spell, or such a spell otherwise comes into effect from a source within 100 feet.", + "entries": [ + "The manifestation." + ], + "name": "Redirect Energy" + }, + { + "entries": [ + "{@deity Dahak|LOGM} makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster." + ], + "name": "of" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@dice 2d10+10} plus {@damage 2d6} fire." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As young red dragon." + ], + "name": "Draconic Frenzy", + "entries_as_xyz": "Ability not found: 'Draconic Frenzy As young red dragon.' in Manifestation Of {@deity Dahak|LOGM}, p.63" + }, + { + "entries": [ + "As young red dragon." + ], + "name": "Draconic Momentum", + "entries_as_xyz": "Ability not found: 'Draconic Momentum As young red dragon.' in Manifestation Of {@deity Dahak|LOGM}, p.63" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "The manifestation of {@deity Dahak|LOGM} breathes a blast of dragonstorm energy that deals {@damage 5d6} acid, {@damage 5d6} cold, {@damage 5d6} electricity, {@damage 5d6} fire, and {@damage 5d6} poison damage in a 60-foot cone (DC 48 basic Reflex save). It can't use Dragonstorm Breath again for {@dice 1d4} rounds." + ], + "name": "Dragonstorm Breath" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "The manifestation of {@deity Dahak|LOGM} breathes a blast of energy that deals {@dice 12d12} damage in a 90-foot line (DC 44 basic Reflex save). The type of damage this Breath Weapon deals can be acid, cold, electricity, fire, or poison, as chosen by the manifestation when it attacks. The manifestation can't use its focused Breath Weapon again for 2 rounds, and the next time it uses its Breath Weapon, it must deal a different type of damage than the previous usage." + ], + "name": "Focused Breath Weapon" + } + ] + } }, { "name": "Mengkare", @@ -3580,28 +3396,29 @@ "source": "AoA6", "page": 90, "level": 23, - "rarity": "Unique", - "alignment": "LE", - "size": "Gargantuan", "traits": [ - "Fire" + "unique", + "le", + "gargantuan", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 40 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 120 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 40 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 120 + } + ], "languages": { "languages": [ "Common", @@ -3614,73 +3431,53 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Arcana": { - "default": 38 + "std": 38 }, "Athletics": { - "default": 36 + "std": 36 }, "Diplomacy": { - "default": 43 + "std": 43 }, "Intimidation": { - "default": 43 + "std": 43 }, "Medicine": { - "default": 36 + "std": 36 }, "Nature": { - "default": 32 + "std": 32 }, "Occultism": { - "default": 38 + "std": 38 }, "Society": { - "default": 43 + "std": 43 } }, "abilityMods": { - "Str": 11, - "Dex": 5, - "Con": 9, - "Int": 8, - "Wis": 7, - "Cha": 7 + "str": 11, + "dex": 5, + "con": 9, + "int": 8, + "wis": 7, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +32, {@skill Arcana} +38, {@skill Athletics} +36," - ], - "name": "Infernal, Sylvan, Utopian" - }, - { - "entries": [ - "+43, {@skill Intimidation} +43, {@skill Medicine} +36," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+32, {@skill Occultism} +38, {@skill Society} +43 Str +11, Dex +5, Con +9, Int +8, Wis +7, Cha +7." - ], - "name": "Nature" - } - ], "ac": { - "default": 50 + "std": 50 }, "savingThrows": { - "Fort": { - "default": 37 + "fort": { + "std": 37 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 42 + "will": { + "std": 42 } }, "hp": [ @@ -3689,79 +3486,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 25, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 43." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "Reaction Mengkare gains 2 reactions at the start of his turn each round." - ], - "name": "Extra" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Mengkare fails a saving throw against a spell.", - "entries": [ - "Dispel magic (7th level) attempts to counteract the triggering spell." - ], - "name": "Contingency" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "As adult gold dragon." - ], - "name": "Golden Luck", - "entries_as_xyz": "Ability not found: 'Golden Luck As adult gold dragon.' in Mengkare, p.90" - } - ], "speed": { "walk": 60, - "fly ": 200, - "swim ": 60 + "fly": 200, + "swim": 60 }, "attacks": [ { @@ -4012,79 +3751,138 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +32, {@skill Arcana} +38, {@skill Athletics} +36," + ], + "name": "Infernal, Sylvan, Utopian" }, - "entries": [ - "As a young gold dragon, but an 80-foot cone, DC 46. Mengkare's flame deals {@damage 24d6} fire damage, and his weakening gas causes {@condition enfeebled|CRB|enfeebled 4} ({@condition enfeebled|CRB|enfeebled 5} on a critical failure)." - ], - "name": "Breath Weapon", - "entries_as_xyz": "Ability not found: 'Breath Weapon As a young gold dragon, but an 80-foot cone, DC 46. Mengkare's flame deals {@damage 24d6} fire damage, and his weakening gas causes {@condition enfeebled|CRB|enfeebled 4} ({@condition enfeebled|CRB|enfeebled 5} on a critical failure).' in Mengkare, p.90" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+43, {@skill Intimidation} +43, {@skill Medicine} +36," + ], + "name": "Diplomacy" }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "Mengkare assumes a Medium humanoid form, posing as the human wizard Lamond Breachton." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "+32, {@skill Occultism} +38, {@skill Society} +43 Str +11, Dex +5, Con +9, Int +8, Wis +7, Cha +7." + ], + "name": "Nature" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 43." + ], + "name": "Frightful Presence", + "generic": true }, - "entries": [ - "As young gold dragon." - ], - "name": "Draconic Frenzy", - "entries_as_xyz": "Ability not found: 'Draconic Frenzy As young gold dragon.' in Mengkare, p.90" - }, - { - "entries": [ - "As young gold dragon." - ], - "name": "Draconic Momentum", - "entries_as_xyz": "Ability not found: 'Draconic Momentum As young gold dragon.' in Mengkare, p.90" - }, - { - "entries": [ - "When Mengkare uses Breath Weapon, he can expel an explosive orb of flame instead of a cone. When he does, he fires the orb at the corner of a square within 60 feet.", - "The orb immediately detonates and deals {@damage 24d6} fire damage (DC 48 basic Reflex save) to all creatures within a 30-foot burst.", - "Creatures that critically fail their save catch on fire and take {@damage 4d6} {@condition persistent damage ||persistent fire damage}." - ], - "name": "Explosive Breath" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + { + "entries": [ + "Reaction Mengkare gains 2 reactions at the start of his turn each round." + ], + "name": "Extra" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Mengkare fails a saving throw against a spell.", + "entries": [ + "Dispel magic (7th level) attempts to counteract the triggering spell." + ], + "name": "Contingency" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "As adult gold dragon." + ], + "name": "Golden Luck", + "entries_as_xyz": "Ability not found: 'Golden Luck As adult gold dragon.' in Mengkare, p.90" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As a young gold dragon, but an 80-foot cone, DC 46. Mengkare's flame deals {@damage 24d6} fire damage, and his weakening gas causes {@condition enfeebled|CRB|enfeebled 4} ({@condition enfeebled|CRB|enfeebled 5} on a critical failure)." + ], + "name": "Breath Weapon", + "entries_as_xyz": "Ability not found: 'Breath Weapon As a young gold dragon, but an 80-foot cone, DC 46. Mengkare's flame deals {@damage 24d6} fire damage, and his weakening gas causes {@condition enfeebled|CRB|enfeebled 4} ({@condition enfeebled|CRB|enfeebled 5} on a critical failure).' in Mengkare, p.90" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "Mengkare assumes a Medium humanoid form, posing as the human wizard Lamond Breachton." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As young gold dragon." + ], + "name": "Draconic Frenzy", + "entries_as_xyz": "Ability not found: 'Draconic Frenzy As young gold dragon.' in Mengkare, p.90" + }, + { + "entries": [ + "As young gold dragon." + ], + "name": "Draconic Momentum", + "entries_as_xyz": "Ability not found: 'Draconic Momentum As young gold dragon.' in Mengkare, p.90" + }, + { + "entries": [ + "When Mengkare uses Breath Weapon, he can expel an explosive orb of flame instead of a cone. When he does, he fires the orb at the corner of a square within 60 feet.", + "The orb immediately detonates and deals {@damage 24d6} fire damage (DC 48 basic Reflex save) to all creatures within a 30-foot burst.", + "Creatures that critically fail their save catch on fire and take {@damage 4d6} {@condition persistent damage ||persistent fire damage}." + ], + "name": "Explosive Breath" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Promise Guard", @@ -4092,17 +3890,18 @@ "source": "AoA6", "page": 29, "level": 17, - "rarity": "Rare", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "rare", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 29 + "std": 29 }, "languages": { "languages": [ @@ -4113,53 +3912,45 @@ }, "skills": { "Athletics": { - "default": 33 + "std": 33 }, "Diplomacy": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 33 + "std": 33 }, "Society": { - "default": 30 + "std": 30 }, "Survival": { - "default": 28 + "std": 28 }, "Hermea Lore": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 8, - "Dex": 2, - "Con": 9, - "Int": 2, - "Wis": 3, - "Cha": 2 + "str": 8, + "dex": 2, + "con": 9, + "int": 2, + "wis": 3, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+33, {@skill Society} +30, {@skill Survival} +28 Str +8, Dex +2, Con +9, Int +2, Wis +3, Cha +2 Items +2 greater striking longsword, +2 greater resilient full plate, greater sturdy shield (Hardness 15, HP 120, BT 60), +2 striking composite shortbow (20 arrows), potion of flying." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 43, + "std": 43, "with shield raised": 45 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -4168,52 +3959,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Promise guard always has their shield raised as if they had used the {@action Raise a Shield} action, as long as they meet that action's requirements." - ], - "name": "Promise Guard Stance A" - }, - { - "entries": [ - "Promise guard can use their." - ], - "name": "Shield Warden A" - }, - { - "entries": [ - "Block reaction to prevent damage to an adjacent ally." - ], - "name": "Shield" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "A Promise guard can use." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit." - ], - "name": "Attack of" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -4224,7 +3969,7 @@ "attack": 38, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 7d8+8} slashing", @@ -4250,43 +3995,84 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+33, {@skill Society} +30, {@skill Survival} +28 Str +8, Dex +2, Con +9, Int +2, Wis +3, Cha +2 Items +2 greater striking longsword, +2 greater resilient full plate, greater sturdy shield (Hardness 15, HP 120, BT 60), +2 striking composite shortbow (20 arrows), potion of flying." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "entries": [ + "Promise guard always has their shield raised as if they had used the {@action Raise a Shield} action, as long as they meet that action's requirements." + ], + "name": "Promise Guard Stance A" }, - "entries": [ - "The Promise guard makes a {@action Strike} with their longsword, then attempts to push the target back. If the {@action Strike} hits, the target is {@condition flat-footed} until the start of the guard's next turn, and the guard can automatically {@action Shove} the target, with the same benefits as the {@action Shove} action (including the critical success effect if the {@action Strike} was a critical hit). If the guard moves to follow the target, this movement doesn't trigger reactions. In addition, if the target has to stop moving because it would hit an object, it takes damage equal to the guard's Strength modifier." - ], - "name": "Shield Shove" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Promise guard can use their." + ], + "name": "Shield Warden A" }, - "entries": [ - "The Promise guard {@action Stride||Strides} up to double their Speed. If the guard ends their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy." - ], - "name": "Sudden Charge" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "Block reaction to prevent damage to an adjacent ally." + ], + "name": "Shield" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "A Promise guard can use." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit." + ], + "name": "Attack of" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The Promise guard makes a {@action Strike} with their longsword, then attempts to push the target back. If the {@action Strike} hits, the target is {@condition flat-footed} until the start of the guard's next turn, and the guard can automatically {@action Shove} the target, with the same benefits as the {@action Shove} action (including the critical success effect if the {@action Strike} was a critical hit). If the guard moves to follow the target, this movement doesn't trigger reactions. In addition, if the target has to stop moving because it would hit an object, it takes damage equal to the guard's Strength modifier." + ], + "name": "Shield Shove" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The Promise guard {@action Stride||Strides} up to double their Speed. If the guard ends their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy." + ], + "name": "Sudden Charge" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Rinnarv Bontimar", @@ -4294,27 +4080,25 @@ "source": "AoA6", "page": 24, "level": 20, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Elf", - "Human" + "unique", + "ln", + "medium", + "elf", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 32 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 32 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -4325,42 +4109,41 @@ }, "skills": { "Arcana": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 38 + "std": 38 }, "Occultism": { - "default": 34 + "std": 34 }, "Religion": { - "default": 38 + "std": 38 }, "Hermea Lore": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 8, - "Dex": 7, - "Con": 8, - "Int": 3, - "Wis": 4, - "Cha": 10 - }, - "abilitiesTop": [], + "str": 8, + "dex": 7, + "con": 8, + "int": 3, + "wis": 4, + "cha": 10 + }, "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -4369,20 +4152,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Rinnarv can use {@action Attack of Opportunity} when a creature within his reach uses a concentrate action, in addition to its normal trigger.", - "He can disrupt triggering concentrate actions, and he disrupts actions on any hit, not just a critical hit." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -4703,45 +4472,51 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "3 Focus Points, DC 42; 10th angelic halo, angelic wings, celestial brand." - ], - "name": "Bloodline Spells" - }, - { - "entries": [ - "Rinnarv casts one of his bloodline spells or a spell from his list of granted spells, he creates an aura that protects himself or one of the targets of the spell. The aura grants a +1 status bonus to saving throws for 1 round." - ], - "name": "Blood Magic When" - }, - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Rinnarv can use {@action Attack of Opportunity} when a creature within his reach uses a concentrate action, in addition to its normal trigger.", + "He can disrupt triggering concentrate actions, and he disrupts actions on any hit, not just a critical hit." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "3 Focus Points, DC 42; 10th angelic halo, angelic wings, celestial brand." + ], + "name": "Bloodline Spells" }, - "trigger": "Rinnarv begins to {@action Cast a Spell} that targets at least 1 creature", - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [ + "Rinnarv casts one of his bloodline spells or a spell from his list of granted spells, he creates an aura that protects himself or one of the targets of the spell. The aura grants a +1 status bonus to saving throws for 1 round." + ], + "name": "Blood Magic When" }, - "entries": [ - "Rinnarv channels his spell through his blade. He makes a {@action Strike} with his blade against a target within reach. If the {@action Strike} is successful, the target is automatically subject to the spell. If the spell required an attack roll, the target is hit. If the spell required a saving throw, the target takes a \u20134 status penalty to its saving throw instead. If the spell could target multiple creatures, it targets only the creature Rinnarv hit with his {@action Strike}." - ], - "name": "Spell Strike" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "Rinnarv begins to {@action Cast a Spell} that targets at least 1 creature", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Rinnarv channels his spell through his blade. He makes a {@action Strike} with his blade against a target within reach. If the {@action Strike} is successful, the target is automatically subject to the spell. If the spell required an attack roll, the target is hit. If the spell required a saving throw, the target takes a \u20134 status penalty to its saving throw instead. If the spell could target multiple creatures, it targets only the creature Rinnarv hit with his {@action Strike}." + ], + "name": "Spell Strike" + } + ] + } }, { "name": "Tarrasque", @@ -4749,25 +4524,28 @@ "source": "AoA6", "page": 80, "level": 25, - "rarity": "Unique", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "unique", + "ce", + "gargantuan", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 48 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 120 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 48 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 120 + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -4776,33 +4554,32 @@ }, "skills": { "Acrobatics": { - "default": 47 + "std": 47 }, "Athletics": { - "default": 50 + "std": 50 } }, "abilityMods": { - "Str": 12, - "Dex": 9, - "Con": 12, - "Int": -3, - "Wis": 9, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 12, + "dex": 9, + "con": 12, + "int": -3, + "wis": 9, + "cha": 7 + }, "ac": { - "default": 54 + "std": 54 }, "savingThrows": { - "Fort": { - "default": 47 + "fort": { + "std": 47 }, - "Ref": { - "default": 37 + "ref": { + "std": 37 }, - "Will": { - "default": 39 + "will": { + "std": 39 }, "abilities": "+2 status to all saves vs. {@trait magical||magic}" }, @@ -4811,93 +4588,36 @@ "hp": 540, "abilities": [ "{@ability regeneration} 50" - ] - } - ], - "immunities": { - "condition": [ - "acid", - "clumsy", - "disease", - "drained", - "enfeebled", - "mental", - "paralyzed", - "persistent damage", - "petrified", - "poison", - "polymorph", - "stupefied" - ] - }, - "resistances": [ - { - "amount": 25, - "name": "fire" - }, - { - "amount": 25, - "name": "physical" - } - ], - "abilitiesMid": [ - { - "entries": [ - "Tarrasque is immune to cones, lines, rays, and {@spell magic missile} spells. These effects bounce harmlessly off its scales." - ], - "name": "Carapace" - }, - { - "entries": [ - "Tarrasque recovers from the {@condition slowed} and {@condition stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds, and it ignores difficult terrain and greater difficult terrain." - ], - "name": "Inexorable" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "300 feet, DC 39" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "Tarrasque gains 3 reactions each round. It can still use only one reaction per trigger." - ], - "name": "Reactive" - }, + ] + } + ], + "immunities": [ + "acid", + "clumsy", + "disease", + "drained", + "enfeebled", + "mental", + "paralyzed", + "persistent damage", + "petrified", + "poison", + "polymorph", + "stupefied" + ], + "resistances": [ { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "" - ], - "name": "Attack of Opportunity", - "generic": true + "amount": 25, + "name": "fire" }, { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Tarrasque's carapace deflects an effect.", - "entries": [ - "The effect is redirected back at its source." - ], - "name": "Reflect" + "amount": 25, + "name": "physical" } ], "speed": { "walk": 50, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -4985,82 +4705,122 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Tarrasque is immune to cones, lines, rays, and {@spell magic missile} spells. These effects bounce harmlessly off its scales." + ], + "name": "Carapace" }, - "entries": [ - "Tarrasque makes a jaws {@action Strike}, two claw Strikes, two horn Strikes, and one tail {@action Strike} in any order." - ], - "name": "Destructive Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "reaction" + { + "entries": [ + "Tarrasque recovers from the {@condition slowed} and {@condition stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds, and it ignores difficult terrain and greater difficult terrain." + ], + "name": "Inexorable" }, - "trigger": "Tarrasque {@ability Grab||Grabs} a creature with its jaws", - "entries": [ - "Tarrasque uses {@ability Swallow Whole}." - ], - "name": "Fast Swallow" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "300 feet, DC 39" + ], + "name": "Frightful Presence", + "generic": true }, - "entries": [ - "Tarrasque flings spines in a 120-foot cone, dealing {@damage 3d10+20} piercing damage to each creature in the area (DC 53 basic Reflex save)", - "Tarrasque can't use Spine Volley again for {@dice 1d4} rounds." - ], - "name": "Spine Volley" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Tarrasque gains 3 reactions each round. It can still use only one reaction per trigger." + ], + "name": "Reactive" }, - "traits": [ - "attack" - ], - "entries": [ - "Huge, {@damage 10d6+12} bludgeoning plus {@damage 10d6} acid, Rupture 50." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "" + ], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "Huge or smaller, claw, DC 49. When Tarrasque Tramples, it can {@action Stride} up to triple its Speed." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Tarrasque's carapace deflects an effect.", + "entries": [ + "The effect is redirected back at its source." + ], + "name": "Reflect" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Tarrasque makes a jaws {@action Strike}, two claw Strikes, two horn Strikes, and one tail {@action Strike} in any order." + ], + "name": "Destructive Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Tarrasque {@ability Grab||Grabs} a creature with its jaws", + "entries": [ + "Tarrasque uses {@ability Swallow Whole}." + ], + "name": "Fast Swallow" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Tarrasque flings spines in a 120-foot cone, dealing {@damage 3d10+20} piercing damage to each creature in the area (DC 53 basic Reflex save)", + "Tarrasque can't use Spine Volley again for {@dice 1d4} rounds." + ], + "name": "Spine Volley" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge, {@damage 10d6+12} bludgeoning plus {@damage 10d6} acid, Rupture 50." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, claw, DC 49. When Tarrasque Tramples, it can {@action Stride} up to triple its Speed." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "CC" - ] + } }, { "name": "Tzitzimitl", @@ -5068,27 +4828,27 @@ "source": "AoA6", "page": 82, "level": 19, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Electricity" + "uncommon", + "ne", + "gargantuan", + "electricity", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 32 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -5100,52 +4860,44 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Arcana": { - "default": 37 + "std": 37 }, "Athletics": { - "default": 33 + "std": 33 }, "Nature": { - "default": 37 + "std": 37 }, "Occultism": { - "default": 37 + "std": 37 }, "Religion": { - "default": 40 + "std": 40 } }, "abilityMods": { - "Str": 10, - "Dex": 8, - "Con": 6, - "Int": 5, - "Wis": 7, - "Cha": 8 + "str": 10, + "dex": 8, + "con": 6, + "int": 5, + "wis": 7, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "+40 Str +10, Dex +8, Con +6, Int +5, Wis +7, Cha +8." - ], - "name": "Religion" - } - ], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -5157,14 +4909,10 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "death" - ] - }, + "immunities": [ + "cold", + "death" + ], "weaknesses": [ { "amount": 15, @@ -5184,26 +4932,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "divine", - "negative" - ], - "trigger": "A creature uses an ability or spell with the {@trait positive} trait within 120 feet of the tzitzimitl", - "entries": [ - "The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the {@trait positive} trait and gain the {@trait negative} trait, and changing all instances of positive energy or healing in the ability's description to negative energy." - ], - "name": "Light to Dark" - } - ], "speed": { "walk": 50, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -5316,57 +5047,67 @@ "DC": 38, "rituals": [ { - "name": "create undead ", + "name": "create undead", "level": 9 }, { - "name": "imprisonment ", + "name": "imprisonment", "level": 9 } ] } ], - "abilitiesBot": [ - { - "entries": [ - "When a tzitzimitl's claw {@action Strike} deals damages to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a DC 41 Fortitude save or become {@condition drained|CRB|drained 2}.", - "Further damage dealt by a tzitzimitl's claw {@action Strike} increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained|CRB|drained 10}." - ], - "name": "Drain Life" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "cold", - "occult" - ], - "requirements": "The tzitzimitl is within 120 feet of an active {@spell darkness} spell", - "entries": [ - "The tzitzimitl drains the heat and warmth from the {@spell darkness} spell, and each creature within the spell's area must attempt a DC 41 Fortitude save. Critical Success The creature takes {@damage 4d8} cold damage. Success The creature takes {@damage 8d8} cold damage and is {@condition slowed|CRB|slowed 1} for 1 round. Failure The creature takes {@damage 16d8} cold damage and is {@condition slowed|CRB|slowed 1} for 1 minute. Critical Failure The creature takes {@damage 16d8} cold damage, is {@condition slowed|CRB|slowed 2} for 1 minute, and is {@condition doomed|CRB|doomed 1}." - ], - "name": "Eclipse" - } - ], - "inflicts": { - "damage": [ - "cold", - "electricity", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+40 Str +10, Dex +8, Con +6, Int +5, Wis +7, Cha +8." + ], + "name": "Religion" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "divine", + "negative" + ], + "trigger": "A creature uses an ability or spell with the {@trait positive} trait within 120 feet of the tzitzimitl", + "entries": [ + "The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the {@trait positive} trait and gain the {@trait negative} trait, and changing all instances of positive energy or healing in the ability's description to negative energy." + ], + "name": "Light to Dark" + } ], - "condition": [ - "{@condition drained}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + "When a tzitzimitl's claw {@action Strike} deals damages to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a DC 41 Fortitude save or become {@condition drained|CRB|drained 2}.", + "Further damage dealt by a tzitzimitl's claw {@action Strike} increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained|CRB|drained 10}." + ], + "name": "Drain Life" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "cold", + "occult" + ], + "requirements": "The tzitzimitl is within 120 feet of an active {@spell darkness} spell", + "entries": [ + "The tzitzimitl drains the heat and warmth from the {@spell darkness} spell, and each creature within the spell's area must attempt a DC 41 Fortitude save. Critical Success The creature takes {@damage 4d8} cold damage. Success The creature takes {@damage 8d8} cold damage and is {@condition slowed|CRB|slowed 1} for 1 round. Failure The creature takes {@damage 16d8} cold damage and is {@condition slowed|CRB|slowed 1} for 1 minute. Critical Failure The creature takes {@damage 16d8} cold damage, is {@condition slowed|CRB|slowed 2} for 1 minute, and is {@condition doomed|CRB|doomed 1}." + ], + "name": "Eclipse" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Vazgorlu", @@ -5374,24 +5115,25 @@ "source": "AoA6", "page": 83, "level": 20, - "rarity": "Rare", - "alignment": "NE", - "size": "Large", + "traits": [ + "rare", + "ne", + "large", + "aberration", + "astral" + ], "creatureType": [ "Aberration", "Astral" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -5407,42 +5149,41 @@ }, "skills": { "Arcana": { - "default": 38 + "std": 38 }, "Deception": { - "default": 38 + "std": 38 }, "Stealth": { - "default": 34 + "std": 34 }, "Thievery": { - "default": 32 + "std": 32 }, "Portal Lore": { - "default": 41 + "std": 41 } }, "abilityMods": { - "Str": 6, - "Dex": 7, - "Con": 6, - "Int": 7, - "Wis": 8, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 6, + "dex": 7, + "con": 6, + "int": 7, + "wis": 8, + "cha": 5 + }, "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 36 + "will": { + "std": 36 } }, "hp": [ @@ -5451,15 +5192,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "acid", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 15, @@ -5470,27 +5207,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "arcana", - "teleportation" - ], - "trigger": "A creature targets the vazgorlu with a {@action Strike}", - "entries": [ - "The vazgorlu chooses a different creature within 60 feet and attempts to swap places with that creature using dimension door in the instant before the {@action Strike}. The target must attempt a DC 39 Will save. Critical Success The target resists the teleportation, and the vazgorlu can't use {@condition Hostile} Juxtaposition for {@dice 1d4} rounds. Success The target resists the teleportation. Failure The target and the vazgorlu instantly swap places, and the triggering {@action Strike} is resolved against the target instead. Critical Failure As failure, but the target is transported to the vazgorlu's demiplane after resolving the triggering {@action Strike} against it." - ], - "name": "Hostile Juxtaposition", - "entries_as_xyz": "Ability not found: '{@condition Hostile} Juxtaposition As failure, but the target is transported to the vazgorlu's demiplane after resolving the triggering {@action Strike} against it.' in Vazgorlu, p.83" - } - ], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -5564,48 +5283,53 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A creature hit by a vazgorlu's web {@action Strike} is {@condition immobilized} and stuck to the nearest surface until it Escapes (DC 42). As long as it remains {@condition immobilized} by the web, the web attempts to counteract {@trait any} effect that would move the webbed creature to another plane, with a counteract level of 10 and using the vazgorlu's {@skill Arcana} skill to attempt the counteract check." - ], - "name": "Dimensional Tether" - }, - { - "entries": [ - "A vazgorlu maintains a 30-foot-diameter demiplane." - ], - "name": "Demiplane Lair" - }, - { - "entries": [ - "Gravity in this demiplane pulls out from the center, so that creatures can walk upon the inner surface. A vazgorlu's demiplane lair lacks a built-in point of exit, and if the vazgorlu fails to visit the demiplane during a 24-hour period, the demiplane collapses\u2014 all objects and creatures within are then returned to their original locations in the multiverse before they entered the demiplane. A vazgorlu can create a replacement demiplane lair with 24 hours of concentration." - ], - "name": "in the Astral Plane." - }, - { - "entries": [ - "A vazgorlu can spend 10 minutes in contact with a magical portal to redirect it, causing the portal to instead lead to its demiplane lair.", - "To do so, the vazgorlu must succeed at a {@skill Lore||Portal Lore} check (the DC is either equal to the caster's spell DC for a portal created by a spell, or set by the portal's level, as listed on Table 10\u20135 on page 503 of the Core Rulebook; if the portal in question has no level listed, assume it's a 20th-level portal)." - ], - "name": "Redirect Portal" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "arcana", + "teleportation" + ], + "trigger": "A creature targets the vazgorlu with a {@action Strike}", + "entries": [ + "The vazgorlu chooses a different creature within 60 feet and attempts to swap places with that creature using dimension door in the instant before the {@action Strike}. The target must attempt a DC 39 Will save. Critical Success The target resists the teleportation, and the vazgorlu can't use {@condition Hostile} Juxtaposition for {@dice 1d4} rounds. Success The target resists the teleportation. Failure The target and the vazgorlu instantly swap places, and the triggering {@action Strike} is resolved against the target instead. Critical Failure As failure, but the target is transported to the vazgorlu's demiplane after resolving the triggering {@action Strike} against it." + ], + "name": "Hostile Juxtaposition", + "entries_as_xyz": "Ability not found: '{@condition Hostile} Juxtaposition As failure, but the target is transported to the vazgorlu's demiplane after resolving the triggering {@action Strike} against it.' in Vazgorlu, p.83" + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "entries": [ + "A creature hit by a vazgorlu's web {@action Strike} is {@condition immobilized} and stuck to the nearest surface until it Escapes (DC 42). As long as it remains {@condition immobilized} by the web, the web attempts to counteract {@trait any} effect that would move the webbed creature to another plane, with a counteract level of 10 and using the vazgorlu's {@skill Arcana} skill to attempt the counteract check." + ], + "name": "Dimensional Tether" + }, + { + "entries": [ + "A vazgorlu maintains a 30-foot-diameter demiplane." + ], + "name": "Demiplane Lair" + }, + { + "entries": [ + "Gravity in this demiplane pulls out from the center, so that creatures can walk upon the inner surface. A vazgorlu's demiplane lair lacks a built-in point of exit, and if the vazgorlu fails to visit the demiplane during a 24-hour period, the demiplane collapses\u2014 all objects and creatures within are then returned to their original locations in the multiverse before they entered the demiplane. A vazgorlu can create a replacement demiplane lair with 24 hours of concentration." + ], + "name": "in the Astral Plane." + }, + { + "entries": [ + "A vazgorlu can spend 10 minutes in contact with a magical portal to redirect it, causing the portal to instead lead to its demiplane lair.", + "To do so, the vazgorlu must succeed at a {@skill Lore||Portal Lore} check (the DC is either equal to the caster's spell DC for a portal created by a spell, or set by the portal's level, as listed on Table 10\u20135 on page 503 of the Core Rulebook; if the portal in question has no level listed, assume it's a 20th-level portal)." + ], + "name": "Redirect Portal" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Wyrmwraith", @@ -5613,29 +5337,31 @@ "source": "AoA6", "page": 84, "level": 17, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Wraith", - "Incorporeal" + "rare", + "ce", + "gargantuan", + "dragon", + "incorporeal", + "undead", + "wraith" ], "creatureType": [ "Dragon", "Undead" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "lifesense 120 feet" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 120 + } + ], "languages": { "languages": [ "Common", @@ -5646,42 +5372,41 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Arcana": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 33 + "std": 33 }, "Religion": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": -5, - "Dex": 9, - "Con": 0, - "Int": 7, - "Wis": 7, - "Cha": 9 - }, - "abilitiesTop": [], + "str": -5, + "dex": 9, + "con": 0, + "int": 7, + "wis": 7, + "cha": 9 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -5692,16 +5417,12 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed" + ], "resistances": [ { "amount": 20, @@ -5714,45 +5435,9 @@ "name": "or" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 33." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "A wyrmwraith in sunlight is {@condition clumsy|CRB|clumsy 2} and {@condition stunned|CRB|stunned 2}." - ], - "name": "Sunlight Powerlessness" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "divine", - "conjuration" - ], - "trigger": "The wyrmwraith succeeds at a saving throw to resist positive damage, but still takes damage from that effect", - "entries": [ - "The wyrmwraith transfers all positive damage from the effect to a single undead creature of its choice that it controls within 120 feet." - ], - "name": "Positive Energy Transfer" - } - ], "speed": { "walk": 50, - "fly ": 80 + "fly": 80 }, "attacks": [ { @@ -5852,112 +5537,135 @@ "DC": 35, "rituals": [ { - "name": "create undead ", + "name": "create undead", "level": 8 } ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 33." + ], + "name": "Frightful Presence", + "generic": true }, - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "The wyrmwraith unleashes a burst of negative energy that deals {@damage 18d6} negative damage to all creatures in a 60-foot cone (DC 38 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "traits": [ - "abjuration", - "divine" - ], - "entries": [ - "A wyrmwraith's claws rend divine magic.", - "Whenever a wyrmwraith hits a creature with one of its spectral claws, the wyrmwraith can attempt a {@skill Religion} check to counteract an ongoing divine spell effect (of spell level 8th or lower) on the creature." - ], - "name": "Divine Dispelling" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "A wyrmwraith in sunlight is {@condition clumsy|CRB|clumsy 2} and {@condition stunned|CRB|stunned 2}." + ], + "name": "Sunlight Powerlessness" }, - "entries": [ - "The wyrmwraith makes two claw Strikes and one jaws {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw {@action Strike}, the wyrmwraith gains 18 temporary Hit Points, and the creature must succeed at a DC 38 Fortitude save or become {@condition drained|CRB|drained 2}. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws Strikes increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained|CRB|drained 8}." - ], - "name": "Drain Life" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "divine", + "conjuration" + ], + "trigger": "The wyrmwraith succeeds at a saving throw to resist positive damage, but still takes damage from that effect", + "entries": [ + "The wyrmwraith transfers all positive damage from the effect to a single undead creature of its choice that it controls within 120 feet." + ], + "name": "Positive Energy Transfer" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "The wyrmwraith unleashes a burst of negative energy that deals {@damage 18d6} negative damage to all creatures in a 60-foot cone (DC 38 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A wyrmwraith can push through the ectoplasmic veil to temporarily assume a physical form made of ectoplasm.", - "The wyrmwraith loses the {@trait incorporeal} trait for {@dice 1d4} rounds, though it can return to its incorporeal form as a free action before then. Once this ability ends, the wyrmwraith can't use this ability again for {@dice 1d4} rounds. While in ectoplasmic form, the wyrmwraith's AC increases to 43 and it gains 100 temporary Hit." - ], - "name": "Ectoplasmic Form" - }, - { - "entries": [ - "It loses its immunity to non-magical attacks and precision damage, as well as its resistance to all damage. Its claw and jaws Strikes deal slashing and piercing damage, respectively, instead of negative damage." - ], - "name": "Points." - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "abjuration", + "divine" + ], + "entries": [ + "A wyrmwraith's claws rend divine magic.", + "Whenever a wyrmwraith hits a creature with one of its spectral claws, the wyrmwraith can attempt a {@skill Religion} check to counteract an ongoing divine spell effect (of spell level 8th or lower) on the creature." + ], + "name": "Divine Dispelling" }, - "traits": [ - "divine", - "move" - ], - "requirements": "The wyrmwraith is in ectoplasmic form", - "entries": [ - "As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though it were incorporeal. It must begin and end its movement outside of any physical obstacles, and passing through solid material is difficult terrain." - ], - "name": "Phase Lurch", - "entries_as_xyz": "Ability not found: 'Phase Lurch As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though it were incorporeal. It must begin and end its movement outside of any physical obstacles, and passing through solid material is difficult terrain.' in Wyrmwraith, p.84" - } - ], - "inflicts": { - "damage": [ - "negative" - ], - "condition": [ - "{@condition clumsy}", - "{@condition drained}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The wyrmwraith makes two claw Strikes and one jaws {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw {@action Strike}, the wyrmwraith gains 18 temporary Hit Points, and the creature must succeed at a DC 38 Fortitude save or become {@condition drained|CRB|drained 2}. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws Strikes increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained|CRB|drained 8}." + ], + "name": "Drain Life" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A wyrmwraith can push through the ectoplasmic veil to temporarily assume a physical form made of ectoplasm.", + "The wyrmwraith loses the {@trait incorporeal} trait for {@dice 1d4} rounds, though it can return to its incorporeal form as a free action before then. Once this ability ends, the wyrmwraith can't use this ability again for {@dice 1d4} rounds. While in ectoplasmic form, the wyrmwraith's AC increases to 43 and it gains 100 temporary Hit." + ], + "name": "Ectoplasmic Form" + }, + { + "entries": [ + "It loses its immunity to non-magical attacks and precision damage, as well as its resistance to all damage. Its claw and jaws Strikes deal slashing and piercing damage, respectively, instead of negative damage." + ], + "name": "Points." + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "move" + ], + "requirements": "The wyrmwraith is in ectoplasmic form", + "entries": [ + "As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though it were incorporeal. It must begin and end its movement outside of any physical obstacles, and passing through solid material is difficult terrain." + ], + "name": "Phase Lurch", + "entries_as_xyz": "Ability not found: 'Phase Lurch As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though it were incorporeal. It must begin and end its movement outside of any physical obstacles, and passing through solid material is difficult terrain.' in Wyrmwraith, p.84" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Xotani", @@ -5965,28 +5673,29 @@ "source": "AoA6", "page": 81, "level": 20, - "rarity": "Unique", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Fire" + "unique", + "ce", + "gargantuan", + "beast", + "fire" ], "creatureType": [ "Beast" ], "perception": { - "default": 39 - }, - "senses": { - "precise": [ - "blindsight 120 feet" - ], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 39 }, + "senses": [ + { + "type": "precise", + "name": "blindsight", + "range": 120 + }, + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -5995,30 +5704,29 @@ }, "skills": { "Athletics": { - "default": 41 + "std": 41 } }, "abilityMods": { - "Str": 10, - "Dex": 8, - "Con": 9, - "Int": -4, - "Wis": 7, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 10, + "dex": 8, + "con": 9, + "int": -4, + "wis": 7, + "cha": 6 + }, "ac": { - "default": 48 + "std": 48 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -6029,15 +5737,12 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "clumsy", - "disease", - "drained", - "enfeebled" - ] - }, + "immunities": [ + "clumsy", + "disease", + "drained", + "enfeebled" + ], "resistances": [ { "amount": 22, @@ -6052,56 +5757,10 @@ "name": "sonic" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "300 feet, DC 39." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "Xotani's light blindness is caused by only sunlight.", - "Reactive Xotani gains 3 reactions each round. It can still use only one reaction per trigger." - ], - "name": "Light Blindness", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "fire" - ], - "trigger": "Xotani is damaged", - "entries": [ - "Xotani's wound erupts with magma in a 30-foot cone, dealing {@damage 6d8} fire damage and {@damage 6d8} {@condition persistent damage ||persistent fire damage} (DC 42 basic Reflex save)." - ], - "name": "Firebleed" - } - ], "speed": { "walk": 60, - "burrow ": 40, - "climb ": 60 + "burrow": 40, + "climb": 60 }, "attacks": [ { @@ -6148,73 +5807,106 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Xotani makes three lava bomb Strikes. These Strikes can be made against the same creature or different creatures, as long as all targets are within 40 feet of each other." - ], - "name": "Bomb Barrage" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "300 feet, DC 39." + ], + "name": "Frightful Presence", + "generic": true }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "Xotani breathes a blast of flame that deals {@damage 18d6} fire damage plus {@damage 4d6} {@condition persistent damage ||persistent fire damage} to all creatures in a 70-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Xotani's light blindness is caused by only sunlight.", + "Reactive Xotani gains 3 reactions each round. It can still use only one reaction per trigger." + ], + "name": "Light Blindness", + "generic": true }, - "traits": [ - "attack" - ], - "entries": [ - "Huge, {@damage 8d6+8} bludgeoning plus {@damage 12d6} fire, Rupture 35." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "Huge or smaller, claw, DC 42. When Xotani Tramples, it can {@action Stride} up to triple its Speed." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "fire" + ], + "trigger": "Xotani is damaged", + "entries": [ + "Xotani's wound erupts with magma in a 30-foot cone, dealing {@damage 6d8} fire damage and {@damage 6d8} {@condition persistent damage ||persistent fire damage} (DC 42 basic Reflex save)." + ], + "name": "Firebleed" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Xotani makes three lava bomb Strikes. These Strikes can be made against the same creature or different creatures, as long as all targets are within 40 feet of each other." + ], + "name": "Bomb Barrage" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "Xotani breathes a blast of flame that deals {@damage 18d6} fire damage plus {@damage 4d6} {@condition persistent damage ||persistent fire damage} to all creatures in a 70-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge, {@damage 8d6+8} bludgeoning plus {@damage 12d6} fire, Rupture 35." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, claw, DC 42. When Xotani Tramples, it can {@action Stride} up to triple its Speed." + ], + "name": "Trample", + "generic": true + } + ] + } } ] } diff --git a/data/bestiary/creatures-aoe1.json b/data/bestiary/creatures-aoe1.json index 270b4d6c1e..886734689f 100644 --- a/data/bestiary/creatures-aoe1.json +++ b/data/bestiary/creatures-aoe1.json @@ -6,25 +6,28 @@ "source": "AoE1", "page": 16, "level": 1, - "rarity": "Uncommon", - "alignment": "N", - "size": "Small", + "traits": [ + "uncommon", + "n", + "small", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Sylvan (can't speak any language)" @@ -33,39 +36,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Occultism": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": -3, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 1, + "int": -3, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -74,17 +76,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "An almiraj takes a \u20132 status penalty to saving throws against occult spells. Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long." - ], - "name": "Magic Susceptibility" - } - ], "speed": { "walk": 20, - "burrow ": 10 + "burrow": 10 }, "attacks": [ { @@ -102,26 +96,24 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Any living creature slain by the almiraj's horn {@action Strike} immediately becomes {@condition petrified} with no saving throw, in addition to {@condition dying}. A severed almiraj horn retains a wisp of its former magic; in combat, the horn can be wielded as a +1 dagger or, if affixed to a shaft, a +1 spear." - ], - "name": "Magic Horn" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "An almiraj takes a \u20132 status penalty to saving throws against occult spells. Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long." + ], + "name": "Magic Susceptibility" + } ], - "condition": [ - "{@condition petrified}" + "bot": [ + { + "entries": [ + "Any living creature slain by the almiraj's horn {@action Strike} immediately becomes {@condition petrified} with no saving throw, in addition to {@condition dying}. A severed almiraj horn retains a wisp of its former magic; in combat, the horn can be wielded as a +1 dagger or, if affixed to a shaft, a +1 spear." + ], + "name": "Magic Horn" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Antaro Boldblade", @@ -129,17 +121,17 @@ "source": "AoE1", "page": 8, "level": -1, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Human" + "cg", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 + "std": 4 }, "languages": { "languages": [ @@ -150,42 +142,41 @@ }, "skills": { "Athletics": { - "default": 4 + "std": 4 }, "Diplomacy": { - "default": 6 + "std": 6 }, "Religion": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 0, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 2 + "str": 2, + "dex": 0, + "con": 1, + "int": 0, + "wis": 2, + "cha": 2 }, "items": [ "rapier", "wooden shield", "splint mail" ], - "abilitiesTop": [], "ac": { - "default": 15, + "std": 15, "with Shield Raised": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 2 + "ref": { + "std": 2 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -194,7 +185,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15 }, @@ -242,17 +232,6 @@ } } } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" ] }, { @@ -261,26 +240,24 @@ "source": "AoE1", "page": 27, "level": 2, - "rarity": "Unique", - "alignment": "LE", - "size": "Small", "traits": [ - "Kobold" + "unique", + "le", + "small", + "humanoid", + "kobold" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic" @@ -289,36 +266,35 @@ }, "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 4, - "Int": -1, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 4, + "int": -1, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -327,7 +303,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -374,35 +349,21 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "Rekarek is adjacent to two or more enemies", - "entries": [ - "Rekarek makes three melee weapon Strikes, two of which must be against different enemies. These attacks count toward her multiple attack penalty, but only after all three Strikes have been made. After taking this activity, Rekarek is {@condition flat-footed} until the beginning of her next turn." - ], - "name": "Haphazard Hack" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "Rekarek is adjacent to two or more enemies", + "entries": [ + "Rekarek makes three melee weapon Strikes, two of which must be against different enemies. These attacks count toward her multiple attack penalty, but only after all three Strikes have been made. After taking this activity, Rekarek is {@condition flat-footed} until the beginning of her next turn." + ], + "name": "Haphazard Hack" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Binumir", @@ -410,27 +371,25 @@ "source": "AoE1", "page": 82, "level": 3, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Incorporeal" + "le", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -439,30 +398,29 @@ }, "skills": { "Society": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": -4, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": -4, + "dex": 4, + "con": 3, + "int": 0, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -473,28 +431,17 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "resistances": [ { "name": "all" } ], - "abilitiesMid": [ - { - "entries": [ - "The binumir's dual spirit takes longer to be affected by detrimental effects. When the binumir is the target of an effect that imparts the {@condition confused}, {@condition controlled}, {@condition fascinated}, {@condition frightened}, {@condition sickened}, {@condition slowed}, or {@condition stunned} condition, the condition is automatically suppressed until the end of the binumir's next turn." - ], - "name": "Delay Condition" - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -513,65 +460,62 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate" - ], - "entries": [ - "The binumir unleashes a distressing cry that fills others with wrenching sadness. Creatures within 30 feet must attempt a DC 17 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected and is temporarily immune to" + "abilities": { + "mid": [ + { + "entries": [ + "The binumir's dual spirit takes longer to be affected by detrimental effects. When the binumir is the target of an effect that imparts the {@condition confused}, {@condition controlled}, {@condition fascinated}, {@condition frightened}, {@condition sickened}, {@condition slowed}, or {@condition stunned} condition, the condition is automatically suppressed until the end of the binumir's next turn." + ], + "name": "Delay Condition" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate" + ], + "entries": [ + "The binumir unleashes a distressing cry that fills others with wrenching sadness. Creatures within 30 feet must attempt a DC 17 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected and is temporarily immune to" + } } - } - ], - "name": "Agonizing Wail" - }, - { - "entries": [ - "Wail for 1 minute.", - { - "type": "successDegree", - "entries": { - "Success": "The target can't use reactions for 1 round.", - "Failure": "The target is {@condition slowed|CRB|slowed 1} and can't use reactions for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end the effect at the end of each of its turns.", - "Critical Failure": "As failure, but the target can't make saves to end the effect." + ], + "name": "Agonizing Wail" + }, + { + "entries": [ + "Wail for 1 minute.", + { + "type": "successDegree", + "entries": { + "Success": "The target can't use reactions for 1 round.", + "Failure": "The target is {@condition slowed|CRB|slowed 1} and can't use reactions for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end the effect at the end of each of its turns.", + "Critical Failure": "As failure, but the target can't make saves to end the effect." + } } - } - ], - "name": "Agonizing" - }, - { - "activity": { - "number": 3, - "unit": "action" + ], + "name": "Agonizing" }, - "entries": [ - "The binumir makes four Strikes; no more than two can be against the same target. These attacks count toward the binumir's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made." - ], - "name": "Dual Assault" - } - ], - "inflicts": { - "damage": [ - "negative" - ], - "condition": [ - "{@condition confused}", - "{@condition slowed}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The binumir makes four Strikes; no more than two can be against the same target. These attacks count toward the binumir's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made." + ], + "name": "Dual Assault" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Bolar Of Stonemoor", @@ -579,26 +523,23 @@ "source": "AoE1", "page": 8, "level": -1, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Dwarf" + "cn", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 3 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -608,40 +549,39 @@ }, "skills": { "Acrobatics": { - "default": 4 + "std": 4 }, "Athletics": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 2 + "std": 2 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": -2 + "str": 4, + "dex": 2, + "con": 3, + "int": -1, + "wis": 1, + "cha": -2 }, "items": [ "battle axe", "studded leather armor" ], - "abilitiesTop": [], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -650,7 +590,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -669,38 +608,26 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "mental" - ], - "requirements": "Bolar isn't {@condition fatigued} or raging", - "entries": [ - "Bolar gains 3 temporary Hit Points that last until the rage ends. While raging, he deals 2 additional damage with melee attacks and takes a \u20131 penalty to AC. The rage lasts for 1 minute, until there are no enemies Bolar can perceive, or until Bolar falls {@condition unconscious}. Once the rage ends, Bolar can't {@action Rage} again for 1 minute." - ], - "name": "Rage" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition fatigued}", - "{@condition unconscious}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "mental" + ], + "requirements": "Bolar isn't {@condition fatigued} or raging", + "entries": [ + "Bolar gains 3 temporary Hit Points that last until the rage ends. While raging, he deals 2 additional damage with melee attacks and takes a \u20131 penalty to AC. The rage lasts for 1 minute, until there are no enemies Bolar can perceive, or until Bolar falls {@condition unconscious}. Once the rage ends, Bolar can't {@action Rage} again for 1 minute." + ], + "name": "Rage" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Cobbleswarm", @@ -708,69 +635,54 @@ "source": "AoE1", "page": 83, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Earth", - "Swarm" + "n", + "large", + "aberration", + "earth", + "swarm" ], "creatureType": [ "Aberration" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [ - "{@ability tremorsense} 40 feet" - ], - "imprecise": [], - "vague": [], - "other": [] + "std": 9 }, + "senses": [ + { + "type": "precise", + "name": "{@ability tremorsense}", + "range": 40 + } + ], "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": -3, - "Wis": 3, - "Cha": 0 + "str": 1, + "dex": 4, + "con": 2, + "int": -3, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The cobbleswarm's space is difficult terrain." - ], - "name": "Clutching Cobbles" - }, - { - "entries": [ - "The cobbleswarm's {@ability tremorsense} is a precise sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can't sense anything beyond the range of its {@ability tremorsense}." - ], - "name": "Precise Tremorsense" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -779,14 +691,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 3, @@ -797,55 +705,59 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { "walk": 20, - "burrow ": 10 + "burrow": 10 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The cobbleswarm's space is difficult terrain." + ], + "name": "Clutching Cobbles" }, - "traits": [ - "attack" - ], - "entries": [ - "The cobbleswarm attempts an {@skill Athletics} check and compares the result to the Fortitude DC of all creatures in its space.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature falls {@condition prone} and takes {@damage 1d6} bludgeoning damage, and is {@condition restrained} by the cobbleswarm until the end of the cobbleswarm's next turn.", - "Success": "The creature falls {@condition prone}, and is {@condition grabbed} by the cobbleswarm until the creature until the end of the cobbleswarm's next turn." + { + "entries": [ + "The cobbleswarm's {@ability tremorsense} is a precise sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can't sense anything beyond the range of its {@ability tremorsense}." + ], + "name": "Precise Tremorsense" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The cobbleswarm attempts an {@skill Athletics} check and compares the result to the Fortitude DC of all creatures in its space.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature falls {@condition prone} and takes {@damage 1d6} bludgeoning damage, and is {@condition restrained} by the cobbleswarm until the end of the cobbleswarm's next turn.", + "Success": "The creature falls {@condition prone}, and is {@condition grabbed} by the cobbleswarm until the creature until the end of the cobbleswarm's next turn." + } } - } - ], - "name": "Grasping Bites" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Grasping Bites" }, - "entries": [ - "Each enemy in the cobbleswarm's space takes {@damage 2d4} bludgeoning damage (DC 17 basic Reflex save)." - ], - "name": "Pummeling Assault" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition prone}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the cobbleswarm's space takes {@damage 2d4} bludgeoning damage (DC 17 basic Reflex save)." + ], + "name": "Pummeling Assault" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Eunice", @@ -853,17 +765,17 @@ "source": "AoE1", "page": 12, "level": 0, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Human" + "cg", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -874,40 +786,39 @@ }, "skills": { "Arcana": { - "default": 7 + "std": 7 }, "Occultism": { - "default": 6 + "std": 6 }, "Farming Lore": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 0, - "Int": 4, - "Wis": -1, - "Cha": -1 + "str": 0, + "dex": 4, + "con": 0, + "int": 4, + "wis": -1, + "cha": -1 }, "items": [ "dagger", "spellbook" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -916,7 +827,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -929,7 +839,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -937,18 +847,6 @@ "piercing" ] } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "TA", - "UW" ] }, { @@ -957,26 +855,24 @@ "source": "AoE1", "page": 34, "level": 2, - "rarity": "Unique", - "alignment": "LE", - "size": "Small", "traits": [ - "Ratfolk" + "unique", + "le", + "small", + "humanoid", + "ratfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -986,39 +882,38 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": -1, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 2, + "int": -1, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -1027,7 +922,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1077,47 +971,38 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "277." - ], - "name": "Cheek Pouches See Pathfinder Bestiary" - }, - { - "entries": [ - "The smugglers have trained extensively with the katar blade. Any katar they wield gains the {@trait finesse} trait." - ], - "name": "Katar Specialist" - }, - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "bot": [ + { + "entries": [ + "277." + ], + "name": "Cheek Pouches See Pathfinder Bestiary" }, - "entries": [ - "See Pathfinder Bestiary 277." - ], - "name": "Quick Stow" - }, - { - "entries": [ - "277." - ], - "name": "Swarming See Pathfinder Bestiary" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "entries": [ + "The smugglers have trained extensively with the katar blade. Any katar they wield gains the {@trait finesse} trait." + ], + "name": "Katar Specialist" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [ + "See Pathfinder Bestiary 277." + ], + "name": "Quick Stow" + }, + { + "entries": [ + "277." + ], + "name": "Swarming See Pathfinder Bestiary" + } + ] + } }, { "name": "Grick", @@ -1125,25 +1010,27 @@ "source": "AoE1", "page": 35, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -1152,39 +1039,38 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": -3, - "Wis": 3, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 1, + "int": -3, + "wis": 3, + "cha": -1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -1199,20 +1085,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -1240,33 +1115,33 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Any creature a grick critically hits is {@condition flat-footed} against its attacks until the end of the grick's next turn." - ], - "name": "Unbalancing Blow" - }, - { - "entries": [ - "When a grick takes a {@action Stride} action to move half its Speed or less, that movement doesn't trigger reactions." - ], - "name": "Vermicular Movement" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "Any creature a grick critically hits is {@condition flat-footed} against its attacks until the end of the grick's next turn." + ], + "name": "Unbalancing Blow" + }, + { + "entries": [ + "When a grick takes a {@action Stride} action to move half its Speed or less, that movement doesn't trigger reactions." + ], + "name": "Vermicular Movement" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Grospek Lavarsus", @@ -1274,17 +1149,18 @@ "source": "AoE1", "page": 87, "level": 7, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "unique", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 + "std": 17 }, "languages": { "languages": [ @@ -1295,61 +1171,47 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 17 + "std": 17 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 18 + "std": 18 }, "Society": { - "default": 15 + "std": 15 }, "Absalom Lore": { - "default": 15 + "std": 15 }, "Legal Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 5, - "Int": 2, - "Wis": 1, - "Cha": 3 + "str": 4, + "dex": 1, + "con": 5, + "int": 2, + "wis": 1, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Intimidation} +18, {@skill Lore||Legal Lore} +15," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+15 Str +4, Dex +1, Con +5, Int +2, Wis +1, Cha +3 Items breastplate, hand crossbow with 10 bolts, good handcuffs (page 77), lesser healing potion, Lawkeeper (+1 striking pacifying club; page 78)" - ], - "name": "Society" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -1358,7 +1220,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1392,33 +1253,36 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Lavarsus adds double his Strength modifier to any nonlethal melee Strikes he makes with a bludgeoning weapon." - ], - "name": "Furious Pacifier" - }, - { - "entries": [ - "Lavarsus has trained to take down suspects without killing them. He can choose to make nonlethal attacks with any bludgeoning weapon without taking the usual penalty to his attack roll." - ], - "name": "Nonlethal Training" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Intimidation} +18, {@skill Lore||Legal Lore} +15," + ], + "name": "Diplomacy" + }, + { + "entries": [ + "+15 Str +4, Dex +1, Con +5, Int +2, Wis +1, Cha +3 Items breastplate, hand crossbow with 10 bolts, good handcuffs (page 77), lesser healing potion, Lawkeeper (+1 striking pacifying club; page 78)" + ], + "name": "Society" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "Lavarsus adds double his Strength modifier to any nonlethal melee Strikes he makes with a bludgeoning weapon." + ], + "name": "Furious Pacifier" + }, + { + "entries": [ + "Lavarsus has trained to take down suspects without killing them. He can choose to make nonlethal attacks with any bludgeoning weapon without taking the usual penalty to his attack roll." + ], + "name": "Nonlethal Training" + } + ] + } }, { "name": "Hendrid Pratchett", @@ -1426,27 +1290,25 @@ "source": "AoE1", "page": 89, "level": 6, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Elf", - "Human" + "unique", + "ce", + "medium", + "elf", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -1457,58 +1319,50 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Arcana": { - "default": 12 + "std": 12 }, "Deception": { - "default": 15 + "std": 15 }, "Medicine": { - "default": 14 + "std": 14 }, "Occultism": { - "default": 12 + "std": 12 }, "Religion": { - "default": 13 + "std": 13 }, "Society": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 0, - "Int": 2, - "Wis": 1, - "Cha": 5 + "str": 3, + "dex": 4, + "con": 0, + "int": 2, + "wis": 1, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+14 Str +3, Dex +4, Con +0, Int +2, Wis +1, Cha +5 Items armored coat (as leather armor), corpseward pendant (page 80), lesser healing potions (3), hunting spider venom (3 doses, in Reaper's Lancet), Reaper's Lancet (page 81; bonded item)" - ], - "name": "Stealth" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -1517,7 +1371,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -1599,24 +1452,24 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Each round, Pratchett can {@action Strike} once with each component of a sword cane without incurring the usual multiple attack penalty. Subsequent attacks incur the multiple attack penalty as usual." - ], - "name": "Sword Cane Duelist" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+14 Str +3, Dex +4, Con +0, Int +2, Wis +1, Cha +5 Items armored coat (as leather armor), corpseward pendant (page 80), lesser healing potions (3), hunting spider venom (3 doses, in Reaper's Lancet), Reaper's Lancet (page 81; bonded item)" + ], + "name": "Stealth" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "entries": [ + "Each round, Pratchett can {@action Strike} once with each component of a sword cane without incurring the usual multiple attack penalty. Subsequent attacks incur the multiple attack penalty as usual." + ], + "name": "Sword Cane Duelist" + } + ] + } }, { "name": "Kekker", @@ -1624,26 +1477,24 @@ "source": "AoE1", "page": 34, "level": 2, - "rarity": "Unique", - "alignment": "LE", - "size": "Small", "traits": [ - "Ratfolk" + "unique", + "le", + "small", + "humanoid", + "ratfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1653,39 +1504,38 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": -1, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 2, + "int": -1, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -1694,7 +1544,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1744,47 +1593,38 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "277." - ], - "name": "Cheek Pouches See Pathfinder Bestiary" - }, - { - "entries": [ - "The smugglers have trained extensively with the katar blade. Any katar they wield gains the {@trait finesse} trait." - ], - "name": "Katar Specialist" - }, - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "bot": [ + { + "entries": [ + "277." + ], + "name": "Cheek Pouches See Pathfinder Bestiary" }, - "entries": [ - "See Pathfinder Bestiary 277." - ], - "name": "Quick Stow" - }, - { - "entries": [ - "277." - ], - "name": "Swarming See Pathfinder Bestiary" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "entries": [ + "The smugglers have trained extensively with the katar blade. Any katar they wield gains the {@trait finesse} trait." + ], + "name": "Katar Specialist" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [ + "See Pathfinder Bestiary 277." + ], + "name": "Quick Stow" + }, + { + "entries": [ + "277." + ], + "name": "Swarming See Pathfinder Bestiary" + } + ] + } }, { "name": "Kemeneles", @@ -1792,17 +1632,17 @@ "source": "AoE1", "page": 53, "level": 2, - "rarity": "Common", - "alignment": "NG", - "size": "Medium", "traits": [ - "Human" + "ng", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 + "std": 9 }, "languages": { "languages": [ @@ -1816,37 +1656,36 @@ }, "skills": { "Arcana": { - "default": 8 + "std": 8 }, "Crafting": { - "default": 8 + "std": 8 }, "Occultism": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": -2, - "Int": 4, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 0, + "dex": 4, + "con": -2, + "int": 4, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 15, + "std": 15, "without mage armor": 14 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -1855,7 +1694,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1927,27 +1765,20 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "See page 209 of the Pathfinder Core." - ], - "name": "Eschew Materials" - }, - { - "entries": [], - "name": "Rulebook." - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "entries": [ + "See page 209 of the Pathfinder Core." + ], + "name": "Eschew Materials" + }, + { + "entries": [], + "name": "Rulebook." + } + ] + } }, { "name": "Lyrma Swampwalker", @@ -1955,26 +1786,23 @@ "source": "AoE1", "page": 54, "level": 2, - "rarity": "Common", - "alignment": "CG", - "size": "Small", "traits": [ - "Gnome" + "cg", + "small", + "gnome", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -1985,55 +1813,47 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 9 + "std": 9 }, "Medicine": { - "default": 9 + "std": 9 }, "Nature": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": -1, - "Wis": 3, - "Cha": 0 + "str": 3, + "dex": 4, + "con": 1, + "int": -1, + "wis": 3, + "cha": 0 }, "items": [ "trident" ], - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Survival} +9 Str +3, Dex +4, Con +1, Int \u20131, Wis +3, Cha +0 Items trident." - ], - "name": "Stealth" - } - ], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -2042,7 +1862,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2061,18 +1880,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "TA", - "UW" - ] + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Survival} +9 Str +3, Dex +4, Con +1, Int \u20131, Wis +3, Cha +0 Items trident." + ], + "name": "Stealth" + } + ] + } }, { "name": "Miriel Grayleaf", @@ -2080,26 +1897,23 @@ "source": "AoE1", "page": 7, "level": -1, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Elf" + "cg", + "medium", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 2 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 2 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -2109,40 +1923,39 @@ }, "skills": { "Arcana": { - "default": 5 + "std": 5 }, "Occultism": { - "default": 5 + "std": 5 }, "Library Lore": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": -1, - "Int": 3, - "Wis": 0, - "Cha": 2 + "str": 0, + "dex": 3, + "con": -1, + "int": 3, + "wis": 0, + "cha": 2 }, "items": [ "crossbow with 10 bolts", "dagger" ], - "abilitiesTop": [], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 1 + "fort": { + "std": 1 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2151,7 +1964,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -2164,7 +1976,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -2187,29 +1999,19 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "1st" - ], - "entries": [ - "mage hand, tanglefoot." - ], - "name": "Cantrips" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "bot": [ + { + "traits": [ + "1st" + ], + "entries": [ + "mage hand, tanglefoot." + ], + "name": "Cantrips" + } + ] + } }, { "name": "Pickled Punk", @@ -2217,23 +2019,22 @@ "source": "AoE1", "page": 59, "level": 1, - "rarity": "Common", - "alignment": "NE", - "size": "Tiny", + "traits": [ + "ne", + "tiny", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -2242,43 +2043,35 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": -3, - "Wis": 0, - "Cha": -3 + "str": 2, + "dex": 4, + "con": 3, + "int": -3, + "wis": 0, + "cha": -3 }, - "abilitiesTop": [ - { - "entries": [ - "+7 Languages Common Str +2, Dex +4, Con +3, Int \u20133, Wis +0, Cha \u20133." - ], - "name": "Stealth" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -2287,63 +2080,58 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, + "immunities": [ + "death effects", + "disease", + "paralyzed" + ], "weaknesses": [ { "amount": 2, "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "The first time each round that a pickled punk takes fire damage, its fumes combust, dealing 5 fire damage to all other creatures within the area of its Suffocating Fumes aura." - ], - "name": "Combustible" - }, - { - "traits": [ - "aura", - "inhaled", - "poison" - ], - "entries": [ - "5 feet. A creature that enters or begins its turn within the aura must attempt a DC 14 Fortitude save, or DC 17 if the pickled punk is attached to the creature. On a failed save, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, it's also {@condition enfeebled|CRB|enfeebled 1} for 1 minute." - ], - "name": "Suffocating Fumes" - } - ], "speed": { "walk": 20 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "When a pickled punk hits a target larger than itself, it uses bizarre excretions to adhere to that creature. This is similar to Grabbing the creature, but the pickled punk is not {@condition flat-footed}, and it moves with that creature rather than holding it in place. Each turn while attached, the pickled punk automatically deals the damage from its jaws {@action Strike} to the creature to which it's attached. It also wriggles about, gaining a +2 circumstance bonus to AC as long as it's not also {@condition grabbed} or {@condition restrained}." - ], - "name": "Attach" - } - ], - "inflicts": { - "damage": [ - "fire" + "abilities": { + "top": [ + { + "entries": [ + "+7 Languages Common Str +2, Dex +4, Con +3, Int \u20133, Wis +0, Cha \u20133." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "entries": [ + "The first time each round that a pickled punk takes fire damage, its fumes combust, dealing 5 fire damage to all other creatures within the area of its Suffocating Fumes aura." + ], + "name": "Combustible" + }, + { + "traits": [ + "aura", + "inhaled", + "poison" + ], + "entries": [ + "5 feet. A creature that enters or begins its turn within the aura must attempt a DC 14 Fortitude save, or DC 17 if the pickled punk is attached to the creature. On a failed save, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, it's also {@condition enfeebled|CRB|enfeebled 1} for 1 minute." + ], + "name": "Suffocating Fumes" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition sickened}" + "bot": [ + { + "entries": [ + "When a pickled punk hits a target larger than itself, it uses bizarre excretions to adhere to that creature. This is similar to Grabbing the creature, but the pickled punk is not {@condition flat-footed}, and it moves with that creature rather than holding it in place. Each turn while attached, the pickled punk automatically deals the damage from its jaws {@action Strike} to the creature to which it's attached. It also wriggles about, gaining a +2 circumstance bonus to AC as long as it's not also {@condition grabbed} or {@condition restrained}." + ], + "name": "Attach" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Ralso", @@ -2351,27 +2139,25 @@ "source": "AoE1", "page": 91, "level": 4, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human", - "Orc" + "unique", + "ne", + "medium", + "human", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -2380,55 +2166,47 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Deception": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 12 + "std": 12 }, "Society": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 12 + "std": 12 }, "Thievery": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 2 + "str": 3, + "dex": 4, + "con": 2, + "int": -1, + "wis": 1, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Society} +7, {@skill Stealth} +12, {@skill Thievery} +12 Str +3, Dex +4, Con +2, Int \u20131, Wis +1, Cha +2 Items caltrops, daggers (2), lesser healing potion, ring of discretion (page 80), shortswords (2), studded leather armor." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -2437,7 +2215,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2449,7 +2226,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+7} piercing", @@ -2465,7 +2242,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+7} piercing", @@ -2474,45 +2251,39 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "Ralso is wielding two piercing weapons", - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "Ralso makes two Strikes against a single creature within reach, one {@action Strike} per weapon. These attacks count toward Ralso's multiple attack penalty, but the penalty doesn't increase until after both attacks." - ], - "name": "Double Stab" - }, - { - "entries": [ - "Attack Ralso deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Society} +7, {@skill Stealth} +12, {@skill Thievery} +12 Str +3, Dex +4, Con +2, Int \u20131, Wis +1, Cha +2 Items caltrops, daggers (2), lesser healing potion, ring of discretion (page 80), shortswords (2), studded leather armor." + ], + "name": "Intimidation" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Ralso is wielding two piercing weapons", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Ralso makes two Strikes against a single creature within reach, one {@action Strike} per weapon. These attacks count toward Ralso's multiple attack penalty, but the penalty doesn't increase until after both attacks." + ], + "name": "Double Stab" + }, + { + "entries": [ + "Attack Ralso deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Shredskin", @@ -2520,23 +2291,22 @@ "source": "AoE1", "page": 60, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Tiny", + "traits": [ + "ne", + "tiny", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -2545,39 +2315,38 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 0, - "Int": -1, - "Wis": 0, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 0, + "int": -1, + "wis": 0, + "cha": 2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -2586,16 +2355,12 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "critical hits (except slashing)", - "death effects" - ] - }, - "abilitiesMid": [], + "immunities": [ + "critical hits (except slashing)", + "death effects" + ], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -2624,50 +2389,38 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d4+4} bludgeoning, DC 16." + ], + "name": "Constrict", + "generic": true }, - "entries": [ - "{@damage 1d4+4} bludgeoning, DC 16." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "When a shredskin successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a shredskin." - ], - "name": "Compression" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "When a shredskin successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a shredskin." + ], + "name": "Compression" }, - "requirements": "The shredskin is adjacent to a Medium or Small humanoidshaped corpse", - "entries": [ - "The shredskin wraps itself around the corpse and takes control of the host body. While controlling a host, the shredskin uses the host's Speed but its own attacks, and it loses its Grab and Enshroud abilities. Attacks that target the shredskin while it controls a body deal half of the damage to the shredskin and half of the damage to the host body. Attacks that target an area deal damage to both the shredskin and host body normally. The shredskin can release the host body as a free action at the start of its turn. If the host is destroyed, the shredskin automatically releases the body and is {@condition flat-footed} for 1 round. A Medium corpse typically has 15 Hit Points, while a Small corpse typically has 10 Hit Points. Creatures can notice that a corpse is {@condition controlled} by a shredskin by succeeding a." - ], - "name": "Control Body" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The shredskin is adjacent to a Medium or Small humanoidshaped corpse", + "entries": [ + "The shredskin wraps itself around the corpse and takes control of the host body. While controlling a host, the shredskin uses the host's Speed but its own attacks, and it loses its Grab and Enshroud abilities. Attacks that target the shredskin while it controls a body deal half of the damage to the shredskin and half of the damage to the host body. Attacks that target an area deal damage to both the shredskin and host body normally. The shredskin can release the host body as a free action at the start of its turn. If the host is destroyed, the shredskin automatically releases the body and is {@condition flat-footed} for 1 round. A Medium corpse typically has 15 Hit Points, while a Small corpse typically has 10 Hit Points. Creatures can notice that a corpse is {@condition controlled} by a shredskin by succeeding a." + ], + "name": "Control Body" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Siege Shard", @@ -2675,53 +2428,52 @@ "source": "AoE1", "page": 84, "level": 3, - "rarity": "Uncommon", - "alignment": "N", - "size": "Tiny", + "traits": [ + "uncommon", + "n", + "tiny", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 2, + "dex": 3, + "con": 2, + "int": -4, + "wis": 2, + "cha": -4 + }, "ac": { - "default": 19, + "std": 19, "when broken": 15 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -2731,37 +2483,13 @@ } ], "hardness": 5, - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the." - ], - "name": "Exorcism" - }, - { - "entries": [ - "Peace activity reverts the creature to ordinary stone." - ], - "name": "Prove" - }, - { - "entries": [ - "While a siege shard is embedded within a structure while using meld into stone, the structure and all objects within it take twice as long to repair." - ], - "name": "Surreptitious Siege" - } + "immunities": [ + "bleed", + "death effects", + "disease" ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -2801,57 +2529,69 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "2nd" - ], - "entries": [ - "mage hand, telekinetic projectile." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the." + ], + "name": "Exorcism" }, - "traits": [ - "emotion", - "enchantment", - "mental", - "occult" - ], - "frequency": { - "unit": "minute", - "freq": 1 + { + "entries": [ + "Peace activity reverts the creature to ordinary stone." + ], + "name": "Prove" }, - "entries": [ - "The siege shard emits a disorienting psychic blast. All creatures within a 15 feet take {@damage 4d6} mental damage (DC 20 basic Will save)." - ], - "name": "Overwhelming Anguish" - }, - { - "traits": [ - "abjuration", - "occult" - ], - "entries": [ - "When a siege shard is destroyed within 100 feet of a structure, it reforms after {@dice 2d4} days within the nearest structure, fully healed. A siege shard within a structure can be permanently destroyed by the Prove Peace activity." - ], - "name": "Rejuvenation" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" + { + "entries": [ + "While a siege shard is embedded within a structure while using meld into stone, the structure and all objects within it take twice as long to repair." + ], + "name": "Surreptitious Siege" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "traits": [ + "2nd" + ], + "entries": [ + "mage hand, telekinetic projectile." + ], + "name": "Cantrips" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "occult" + ], + "frequency": { + "unit": "minute", + "freq": 1 + }, + "entries": [ + "The siege shard emits a disorienting psychic blast. All creatures within a 15 feet take {@damage 4d6} mental damage (DC 20 basic Will save)." + ], + "name": "Overwhelming Anguish" + }, + { + "traits": [ + "abjuration", + "occult" + ], + "entries": [ + "When a siege shard is destroyed within 100 feet of a structure, it reforms after {@dice 2d4} days within the nearest structure, fully healed. A siege shard within a structure can be permanently destroyed by the Prove Peace activity." + ], + "name": "Rejuvenation" + } + ] + } }, { "name": "Skebs", @@ -2859,17 +2599,17 @@ "source": "AoE1", "page": 8, "level": -1, - "rarity": "Common", - "alignment": "CN", - "size": "Small", "traits": [ - "Halfling" + "cn", + "small", + "halfling", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 + "std": 4 }, "languages": { "languages": [ @@ -2880,56 +2620,42 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Deception": { - "default": 2 + "std": 2 }, "Stealth": { - "default": 5 + "std": 5 }, "Thievery": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": 1, - "Wis": 2, - "Cha": 0 + "str": 0, + "dex": 3, + "con": 1, + "int": 1, + "wis": 2, + "cha": 0 }, "items": [ "daggers (4)", "studded leather armor" ], - "abilitiesTop": [ - { - "entries": [ - "Shadows Skebs can use creatures that are at least one size larger than themself as cover for the {@action Hide}." - ], - "name": "Distracting" - }, - { - "entries": [ - "{@action Sneak} actions." - ], - "name": "and" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2938,7 +2664,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2951,7 +2676,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -2967,7 +2692,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -2976,43 +2701,44 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Shadows Skebs can use creatures that are at least one size larger than themself as cover for the {@action Hide}." + ], + "name": "Distracting" }, - "entries": [ - "{@damage 1d4} piercing Ranged dagger +8 (agile, finesse, thrown 10 feet, versatile S), Damage {@damage 1d4} piercing." - ], - "name": "S), Damage" - }, - { - "traits": [ - "precision" - ], - "entries": [ - "Skebs deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "{@action Sneak} actions." + ], + "name": "and" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d4} piercing Ranged dagger +8 (agile, finesse, thrown 10 feet, versatile S), Damage {@damage 1d4} piercing." + ], + "name": "S), Damage" + }, + { + "traits": [ + "precision" + ], + "entries": [ + "Skebs deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Vargouille", @@ -3020,24 +2746,24 @@ "source": "AoE1", "page": 35, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "beast", + "fiend" + ], "creatureType": [ "Fiend", "Beast" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Infernal" @@ -3046,33 +2772,32 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 4, - "Int": -2, - "Wis": 3, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 4, + "int": -2, + "wis": 3, + "cha": -1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -3081,9 +2806,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -3102,109 +2826,99 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The vargouille kisses an adjacent creature that's asleep, {@condition paralyzed}, or {@condition unconscious}, exposing it to the vargouille transformation disease." + ], + "name": "Kiss" }, - "entries": [ - "The vargouille kisses an adjacent creature that's asleep, {@condition paralyzed}, or {@condition unconscious}, exposing it to the vargouille transformation disease." - ], - "name": "Kiss" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "visual" + ], + "entries": [ + "The vargouille shrieks, its scream so terrible that all non-vargouilles within 60 feet must succeed at a DC 16 Fortitude save or be {@condition paralyzed} for 3 rounds. The effect ends early for a creature if the vargouille moves out of sight, moves farther than 60 feet from the creature, or attacks the creature with its fangs. After attempting its save, a creature is immune to that particular vargouille's Shriek for 24 hours." + ], + "name": "Shriek" }, - "traits": [ - "auditory", - "concentrate", - "visual" - ], - "entries": [ - "The vargouille shrieks, its scream so terrible that all non-vargouilles within 60 feet must succeed at a DC 16 Fortitude save or be {@condition paralyzed} for 3 rounds. The effect ends early for a creature if the vargouille moves out of sight, moves farther than 60 feet from the creature, or attacks the creature with its fangs. After attempting its save, a creature is immune to that particular vargouille's Shriek for 24 hours." - ], - "name": "Shriek" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " Exposing the victim\nto sunlight or any {@spell light} spell of 3rd level or higher\npauses the progression of the disease until the victim\nis no longer in light.", - "DC": 18, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no effect", - "duration": "{@dice 1d6} hours" - }, - { - "stage": 2, - "entry": "victim's hair falls out", - "duration": "{@dice 1d6} hours" - }, - { - "stage": 3, - "entry": "victim's ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "victim's mind regresses to a vicious and unintelligent shell of its former self", - "duration": "{@dice 1d6} hours" - }, - { - "stage": 5, - "entry": "victim's head breaks free of the body", - "duration": "which dies" - } - ] - } - ], - "name": "Vargouille Transformation" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 18, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "Damage the victim has taken from vargouille fangs can't be healed magically.", - "duration": null - } - ] - } - ], - "name": "Vargouille Venom" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition paralyzed}" + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " Exposing the victim\nto sunlight or any {@spell light} spell of 3rd level or higher\npauses the progression of the disease until the victim\nis no longer in light.", + "DC": 18, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no effect", + "duration": "{@dice 1d6} hours" + }, + { + "stage": 2, + "entry": "victim's hair falls out", + "duration": "{@dice 1d6} hours" + }, + { + "stage": 3, + "entry": "victim's ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "victim's mind regresses to a vicious and unintelligent shell of its former self", + "duration": "{@dice 1d6} hours" + }, + { + "stage": 5, + "entry": "victim's head breaks free of the body", + "duration": "which dies" + } + ] + } + ], + "name": "Vargouille Transformation" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 18, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "Damage the victim has taken from vargouille fangs can't be healed magically.", + "duration": null + } + ] + } + ], + "name": "Vargouille Venom" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Zrukbat", @@ -3212,23 +2926,22 @@ "source": "AoE1", "page": 85, "level": 2, - "rarity": "Common", - "alignment": "CN", - "size": "Small", + "traits": [ + "cn", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3238,39 +2951,38 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": -1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 3, + "int": 1, + "wis": -1, + "cha": -1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -3279,17 +2991,13 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, - "abilitiesMid": [], + "immunities": [ + "sleep" + ], "speed": { "walk": 20, - "climb ": 20, - "fly ": 20 + "climb": 20, + "fly": 20 }, "attacks": [ { @@ -3313,38 +3021,27 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The zrukbat assumes the shape of any Small object or ornamentation, although the zrukbat's mimicked objects usually have unrealistic or suspicious quirks. This doesn't change the zrukbat's size but can alter their coloration and visual appearance. They have an automatic result of 23 on {@skill Deception} checks and DCs to pass as the mimicked object.", - "Go for the Eyes {@as 2} The zrukbat flies up to its Speed and makes a claw {@action Strike} at the end of its move. If the claw attack hits, the target must succeed on a DC 15 Fortitude saving throw or be {@condition blinded} for 1 round (or {@condition blinded} for 1 minute on a critical failure). If the {@action Strike} was a critical hit, the target's save result is one degree of success worse." - ], - "name": "Dubious Shifting" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition blinded}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The zrukbat assumes the shape of any Small object or ornamentation, although the zrukbat's mimicked objects usually have unrealistic or suspicious quirks. This doesn't change the zrukbat's size but can alter their coloration and visual appearance. They have an automatic result of 23 on {@skill Deception} checks and DCs to pass as the mimicked object.", + "Go for the Eyes {@as 2} The zrukbat flies up to its Speed and makes a claw {@action Strike} at the end of its move. If the claw attack hits, the target must succeed on a DC 15 Fortitude saving throw or be {@condition blinded} for 1 round (or {@condition blinded} for 1 minute on a critical failure). If the {@action Strike} was a critical hit, the target's save result is one degree of success worse." + ], + "name": "Dubious Shifting" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } } ] } diff --git a/data/bestiary/creatures-aoe2.json b/data/bestiary/creatures-aoe2.json index e4694aa18b..6c1c12d094 100644 --- a/data/bestiary/creatures-aoe2.json +++ b/data/bestiary/creatures-aoe2.json @@ -6,61 +6,54 @@ "source": "AoE2", "page": 80, "level": 6, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "uncommon", + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [ - "bonesense 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "type": "imprecise", + "name": "bonesense", + "range": 30 + }, + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": -4, - "Dex": 5, - "Con": 4, - "Int": -5, - "Wis": 2, - "Cha": -5 + "str": -4, + "dex": 5, + "con": 4, + "int": -5, + "wis": 2, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A bone skipper swarm identifies bones and creatures with a skeletal system in the listed range." - ], - "name": "Bonesense" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -69,14 +62,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 9, @@ -86,68 +75,66 @@ "name": "splash" } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 3d6} piercing damage (DC 24 basic Reflex save) plus exposure to marrow rot." - ], - "name": "Swarming Bites" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " Marrow rot affects only creatures with a skeletal\nsystem", - "DC": 24, - "savingThrow": "Fortitude", - "onset": "1 day", - "stages": [ - { - "stage": 1, - "entry": "{@condition enfeebled|CRB|enfeebled 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled|CRB|enfeebled 2}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition enfeebled|CRB|enfeebled 2} and {@condition drained|CRB|drained 1}", - "duration": "1 day" - } - ] - } - ], - "name": "Marrow Rot" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A bone skipper swarm identifies bones and creatures with a skeletal system in the listed range." + ], + "name": "Bonesense" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 3d6} piercing damage (DC 24 basic Reflex save) plus exposure to marrow rot." + ], + "name": "Swarming Bites" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " Marrow rot affects only creatures with a skeletal\nsystem", + "DC": 24, + "savingThrow": "Fortitude", + "onset": "1 day", + "stages": [ + { + "stage": 1, + "entry": "{@condition enfeebled|CRB|enfeebled 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled|CRB|enfeebled 2}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition enfeebled|CRB|enfeebled 2} and {@condition drained|CRB|drained 1}", + "duration": "1 day" + } + ] + } + ], + "name": "Marrow Rot" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Copper Hand Illusionist", @@ -155,17 +142,17 @@ "source": "AoE2", "page": 23, "level": 5, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 + "std": 15 }, "languages": { "languages": [ @@ -176,54 +163,46 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Arcana": { - "default": 13 + "std": 13 }, "Deception": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 13 + "std": 13 }, "Thievery": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 4, - "Wis": 1, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 1, + "int": 4, + "wis": 1, + "cha": 0 }, "items": [ "+1 dagger", "moderate healing potion", "spellbook" ], - "abilitiesTop": [ - { - "entries": [ - "+13 Str +2, Dex +4, Con +1, Int +4, Wis +1, Cha +0 Items +1 dagger, moderate healing potion, spellbook." - ], - "name": "Thievery" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -232,7 +211,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -245,7 +223,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+5} piercing", @@ -330,34 +308,30 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "{@damage 1d4+5} piercing Arcane Prepared Spells DC 23, attack +15; 3rd haste, hypnotic pattern, vampiric touch; 2nd dispel magic, invisibility, mirror image, telekinetic maneuver; 1st color spray, illusory disguise, illusory object, spider sting; Cantrips (3rd) daze, detect magic, electric arc, ghost sound, shield." - ], - "name": "S), Damage" - }, - { - "entries": [ - "Hand illusionist deals {@dice 2d6} additional precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack The Copper" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+13 Str +2, Dex +4, Con +1, Int +4, Wis +1, Cha +0 Items +1 dagger, moderate healing potion, spellbook." + ], + "name": "Thievery" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "{@damage 1d4+5} piercing Arcane Prepared Spells DC 23, attack +15; 3rd haste, hypnotic pattern, vampiric touch; 2nd dispel magic, invisibility, mirror image, telekinetic maneuver; 1st color spray, illusory disguise, illusory object, spider sting; Cantrips (3rd) daze, detect magic, electric arc, ghost sound, shield." + ], + "name": "S), Damage" + }, + { + "entries": [ + "Hand illusionist deals {@dice 2d6} additional precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack The Copper" + } ] - }, - "misc": [ - "MA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Copper Hand Rogue", @@ -365,17 +339,18 @@ "source": "AoE2", "page": 16, "level": 4, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "rare", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -386,39 +361,38 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 10 + "std": 10 }, "Deception": { - "default": 11 + "std": 11 }, "Thievery": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -427,19 +401,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature targets the Copper Hand rogue with an attack, and the rogue can see the attacker", - "entries": [ - "The rogue dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 25 }, @@ -451,7 +412,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+5} piercing", @@ -474,38 +435,39 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The rogue applies one of their black adder venom poisons to their wielded weapon. If their next attack with that weapon before the end of their next turn hits and deals damage, the target is afflicted with the poison." - ], - "name": "Poison Weapon" - }, - { - "entries": [ - "Hand rogue deals {@dice 1d6} additional precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack The Copper" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature targets the Copper Hand rogue with an attack, and the rogue can see the attacker", + "entries": [ + "The rogue dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The rogue applies one of their black adder venom poisons to their wielded weapon. If their next attack with that weapon before the end of their next turn hits and deals damage, the target is afflicted with the poison." + ], + "name": "Poison Weapon" + }, + { + "entries": [ + "Hand rogue deals {@dice 1d6} additional precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack The Copper" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Dreadsong Dancer", @@ -513,23 +475,23 @@ "source": "AoE2", "page": 81, "level": 8, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", + "traits": [ + "rare", + "le", + "medium", + "fiend" + ], "creatureType": [ "Fiend" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -539,52 +501,44 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 14 + "std": 14 }, "Performance": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 3, - "Int": 4, - "Wis": 3, - "Cha": 6 + "str": 4, + "dex": 6, + "con": 3, + "int": 4, + "wis": 3, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+18 Str +4, Dex +6, Con +3, Int +4, Wis +3, Cha +6." - ], - "name": "Stealth" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -593,39 +547,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease" - ] - }, + "immunities": [ + "poison", + "disease" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "A dreadsong dancer is {@condition stunned|CRB|stunned 1} if they see or hear a creature critically succeed at a {@skill Performance} check or at a saving throw against their Dreadsong. The dreadsong dancer is {@condition quickened|CRB|quickened 1} for 1 round if they see or hear a creature critically fail at a {@skill Performance} check or a saving throw against their Dreadsong. They can use the extra action only to {@action Stride} or {@action Strike}." - ], - "name": "Performance Anxiety" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature plays an instrument while", - "entries": [ - "{@action Cast a Spell||Casting a Spell} or casts a composition spell within 20 feet of the dreadsong dancer; The dreadsong dancer {@action Stride||Strides} up to 20 feet and makes a songblade {@action Strike} against the triggering creature. If the {@action Strike} hits, the spell is disrupted." - ], - "name": "Jealous Musician" - } - ], "speed": { "walk": 25 }, @@ -697,60 +628,76 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+18 Str +4, Dex +6, Con +3, Int +4, Wis +3, Cha +6." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "entries": [ + "A dreadsong dancer is {@condition stunned|CRB|stunned 1} if they see or hear a creature critically succeed at a {@skill Performance} check or at a saving throw against their Dreadsong. The dreadsong dancer is {@condition quickened|CRB|quickened 1} for 1 round if they see or hear a creature critically fail at a {@skill Performance} check or a saving throw against their Dreadsong. They can use the extra action only to {@action Stride} or {@action Strike}." + ], + "name": "Performance Anxiety" }, - "traits": [ - "auditory", - "concentrate", - "fear", - "illusion", - "mental" - ], - "entries": [ - "The dreadsong dancer whirls their howling songblades and cloaks themself in illusion magic.", - "Each non-fiend creature in a 30-foot emanation from the dreadsong dancer must attempt a DC 29 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "No effect, and the creature is temporarily immune for 24 hours. The dreadsong dancer is affected by their performance anxiety.", - "Success": "The creature is {@condition frightened|CRB|frightened 1}.", - "Failure": "The creature is {@condition frightened|CRB|frightened 2}, and the dreadsong dancer is {@condition undetected} by the creature for 1 minute. The creature can't use {@action Seek} to find the dreadsong dancer.", - "Critical Failure": "As failure, but the creature can't reduce its {@condition frightened} condition below 2 for 1 minute. In addition, the dreadsong dancer is affected by its performance anxiety." + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature plays an instrument while", + "entries": [ + "{@action Cast a Spell||Casting a Spell} or casts a composition spell within 20 feet of the dreadsong dancer; The dreadsong dancer {@action Stride||Strides} up to 20 feet and makes a songblade {@action Strike} against the triggering creature. If the {@action Strike} hits, the spell is disrupted." + ], + "name": "Jealous Musician" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "fear", + "illusion", + "mental" + ], + "entries": [ + "The dreadsong dancer whirls their howling songblades and cloaks themself in illusion magic.", + "Each non-fiend creature in a 30-foot emanation from the dreadsong dancer must attempt a DC 29 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "No effect, and the creature is temporarily immune for 24 hours. The dreadsong dancer is affected by their performance anxiety.", + "Success": "The creature is {@condition frightened|CRB|frightened 1}.", + "Failure": "The creature is {@condition frightened|CRB|frightened 2}, and the dreadsong dancer is {@condition undetected} by the creature for 1 minute. The creature can't use {@action Seek} to find the dreadsong dancer.", + "Critical Failure": "As failure, but the creature can't reduce its {@condition frightened} condition below 2 for 1 minute. In addition, the dreadsong dancer is affected by its performance anxiety." + } } - } - ], - "name": "Dreadsong" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Dreadsong" }, - "traits": [ - "songblade" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition frightened}", - "{@condition stunned}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "songblade" + ], + "entries": [], + "name": "Rend", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Excorion", @@ -758,55 +705,54 @@ "source": "AoE2", "page": 82, "level": 7, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 4, - "Int": -3, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 5, + "con": 4, + "int": -3, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -817,15 +763,11 @@ ] } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "mental", + "death effects", + "disease" + ], "weaknesses": [ { "amount": 10, @@ -836,20 +778,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground. An excorion cannot be." - ], - "name": "Vein Walker" - }, - { - "entries": [ - "Shoved, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain)." - ], - "name": "Tripped," - } - ], "speed": { "walk": 35 }, @@ -885,59 +813,60 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground. An excorion cannot be." + ], + "name": "Vein Walker" }, - "entries": [ - "The excorion plants a magical handprint on the target, marking them as chosen for death. The excorion makes a fist {@action Strike} against an adjacent creature; this does not count toward the excorion's multiple attack penalty. On a hit, the attack does no damage, but the creature becomes {@condition observed} to every excorion within 60 feet, even if an excorion's line of sight would be blocked by a wall or other obstacle. This effect lasts until the handprint is washed off, which requires water and spending 3 actions to fully clean off." - ], - "name": "Bloody Handprint" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Shoved, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain)." + ], + "name": "Tripped," + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The excorion plants a magical handprint on the target, marking them as chosen for death. The excorion makes a fist {@action Strike} against an adjacent creature; this does not count toward the excorion's multiple attack penalty. On a hit, the attack does no damage, but the creature becomes {@condition observed} to every excorion within 60 feet, even if an excorion's line of sight would be blocked by a wall or other obstacle. This effect lasts until the handprint is washed off, which requires water and spending 3 actions to fully clean off." + ], + "name": "Bloody Handprint" }, - "requirements": "The excorion has at least 70", - "entries": [], - "name": "Vital Transfusion" - }, - { - "entries": [ - "The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion's remaining HP at the time that it used this ability. The living creature is {@condition slowed|CRB|slowed 1} during its next turn as its body adjusts to the newly transfused blood and vital energy; the living creature also counts as an excorion for 1 minute for the purpose of seeing other excorions' Bloody Handprint marks." - ], - "name": "Hit Points; Effect" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The excorion has at least 70", + "entries": [], + "name": "Vital Transfusion" }, - "entries": [ - "The excorion spews necrotic blood all over a foe it has {@condition grabbed}.", - "The {@condition grabbed} creature must succeed at a DC 25 Fortitude save or become {@condition sickened|CRB|sickened 2}." - ], - "name": "Vomit Blood" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition dazzled}", - "{@condition grabbed}", - "{@condition slowed}" + { + "entries": [ + "The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion's remaining HP at the time that it used this ability. The living creature is {@condition slowed|CRB|slowed 1} during its next turn as its body adjusts to the newly transfused blood and vital energy; the living creature also counts as an excorion for 1 minute for the purpose of seeing other excorions' Bloody Handprint marks." + ], + "name": "Hit Points; Effect" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The excorion spews necrotic blood all over a foe it has {@condition grabbed}.", + "The {@condition grabbed} creature must succeed at a DC 25 Fortitude save or become {@condition sickened|CRB|sickened 2}." + ], + "name": "Vomit Blood" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Fayati Alummur", @@ -945,17 +874,18 @@ "source": "AoE2", "page": 26, "level": 8, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 + "std": 19 }, "languages": { "languages": [ @@ -966,49 +896,41 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 18 + "std": 18 }, "Thievery": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 1, - "Dex": 6, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 4 + "str": 1, + "dex": 6, + "con": 1, + "int": 0, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+18, {@skill Thievery} +18 Str +1, Dex +6, Con +1, Int +0, Wis +2, Cha +4 Items +1 daggers (3), moderate darkvision elixir, jade bauble talisman (affixed to main-gauche), leather armor, +1 striking main-gauche, +1 striking rapier." - ], - "name": "Stealth" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -1017,30 +939,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature targets Fayati with an attack and she can see the attacker", - "entries": [ - "Fayati dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within Fayati's reach is hit by a melee {@action Strike} from one of her allies", - "entries": [ - "Fayati makes a {@action Strike} against the triggering creature." - ], - "name": "Opportune Backstab" - } - ], "speed": { "walk": 25 }, @@ -1070,7 +968,7 @@ "finesse", "magical", "parry", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+5} piercing", @@ -1086,7 +984,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+5} piercing", @@ -1102,7 +1000,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+5} piercing", @@ -1111,48 +1009,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+18, {@skill Thievery} +18 Str +1, Dex +6, Con +1, Int +0, Wis +2, Cha +4 Items +1 daggers (3), moderate darkvision elixir, jade bauble talisman (affixed to main-gauche), leather armor, +1 striking main-gauche, +1 striking rapier." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature targets Fayati with an attack and she can see the attacker", + "entries": [ + "Fayati dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" }, - "requirements": "Fayati's last attack was a successful melee {@action Strike} with her rapier", - "entries": [ - "Fayati makes a main-gauche {@action Strike} against the same creature that she just hit. This {@action Strike} deals an additional {@damage 4d6} precision damage." - ], - "name": "Deepen the Wound" - }, - { - "entries": [ - "Fayati critically succeeds at a {@action Strike} against a creature, until the start of her next turn, the first time that another member of the Copper Hand deals damage to that creature during their turn, they deal an additional {@damage 1d6} precision damage to it." - ], - "name": "Guildmaster's Lead Whenever" - }, - { - "entries": [ - "Fayati deals {@dice 2d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within Fayati's reach is hit by a melee {@action Strike} from one of her allies", + "entries": [ + "Fayati makes a {@action Strike} against the triggering creature." + ], + "name": "Opportune Backstab" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Fayati's last attack was a successful melee {@action Strike} with her rapier", + "entries": [ + "Fayati makes a main-gauche {@action Strike} against the same creature that she just hit. This {@action Strike} deals an additional {@damage 4d6} precision damage." + ], + "name": "Deepen the Wound" + }, + { + "entries": [ + "Fayati critically succeeds at a {@action Strike} against a creature, until the start of her next turn, the first time that another member of the Copper Hand deals damage to that creature during their turn, they deal an additional {@damage 1d6} precision damage to it." + ], + "name": "Guildmaster's Lead Whenever" + }, + { + "entries": [ + "Fayati deals {@dice 2d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Frefferth", @@ -1160,23 +1076,24 @@ "source": "AoE2", "page": 35, "level": 9, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", + "traits": [ + "unique", + "le", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "lifesense 60 feet" - ] + "std": 18 }, + "senses": [ + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -1186,39 +1103,38 @@ }, "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 3, - "Int": 3, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 3, + "int": 3, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -1229,54 +1145,17 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "fear" - ] - }, + "immunities": [ + "death effects", + "disease", + "fear" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "30 feet, DC 25." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When Frefferth is destroyed, his body and items dissipate into shadowy nothingness and the knight re-forms after {@dice 1d4} days within the sarcophagus in area D12, fully healed. Frefferth can be trapped only by returning the chain of the stilled spirit to the sarcophagus (see areas D12 and D34), in which case Frefferth's body dissipates, leaving his items in the spot where he was last slain." - ], - "name": "Rejuvenation" - } - ], "speed": { "walk": 20 }, @@ -1324,63 +1203,83 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "As dullahan." - ], - "name": "Head Hunter", - "entries_as_xyz": "Ability not found: 'Head Hunter As dullahan.' in Frefferth, p.35" - }, - { - "entries": [ - "Whenever Frefferth damages a creature with a critical hit using a ranged piercing weapon, the weapon remains impaled in the victim's body. The victim becomes {@condition clumsy|CRB|clumsy 1} as long as they are impaled; the impaling weapon can be removed by the affected creature or an adjacent ally as a 2-action activity that has the {@trait manipulate} trait." - ], - "name": "Impaler" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "30 feet, DC 25." + ], + "name": "Frightful Presence", + "generic": true }, - "entries": [ - "As dullahan." - ], - "name": "Reap", - "entries_as_xyz": "Ability not found: 'Reap As dullahan.' in Frefferth, p.35" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "conjuration", - "occult" - ], - "entries": [ - "As dullahan, except Frefferth summons a nightmare (Bestiary 244) instead.", - "(This is already factored into Frefferth's level and the difficulty of this encounter.)" - ], - "name": "Summon Steed" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When Frefferth is destroyed, his body and items dissipate into shadowy nothingness and the knight re-forms after {@dice 1d4} days within the sarcophagus in area D12, fully healed. Frefferth can be trapped only by returning the chain of the stilled spirit to the sarcophagus (see areas D12 and D34), in which case Frefferth's body dissipates, leaving his items in the spot where he was last slain." + ], + "name": "Rejuvenation" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "entries": [ + "As dullahan." + ], + "name": "Head Hunter", + "entries_as_xyz": "Ability not found: 'Head Hunter As dullahan.' in Frefferth, p.35" + }, + { + "entries": [ + "Whenever Frefferth damages a creature with a critical hit using a ranged piercing weapon, the weapon remains impaled in the victim's body. The victim becomes {@condition clumsy|CRB|clumsy 1} as long as they are impaled; the impaling weapon can be removed by the affected creature or an adjacent ally as a 2-action activity that has the {@trait manipulate} trait." + ], + "name": "Impaler" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As dullahan." + ], + "name": "Reap", + "entries_as_xyz": "Ability not found: 'Reap As dullahan.' in Frefferth, p.35" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "occult" + ], + "entries": [ + "As dullahan, except Frefferth summons a nightmare (Bestiary 244) instead.", + "(This is already factored into Frefferth's level and the difficulty of this encounter.)" + ], + "name": "Summon Steed" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Giant Bone Skipper", @@ -1388,64 +1287,59 @@ "source": "AoE2", "page": 80, "level": 7, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [ - "bonesense 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "type": "imprecise", + "name": "bonesense", + "range": 30 + }, + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 4, - "Int": -5, - "Wis": 2, - "Cha": -5 + "str": 4, + "dex": 6, + "con": 4, + "int": -5, + "wis": 2, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A giant bone skipper identifies bones and creatures with a skeletal system in the listed range." - ], - "name": "Bonesense" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -1454,10 +1348,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -1473,66 +1366,64 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A giant bone skipper identifies bones and creatures with a skeletal system in the listed range." + ], + "name": "Bonesense" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The giant bone skipper Leaps up to 20 feet. It then makes a mandibles {@action Strike}, gaining a +1 circumstance bonus to its attack roll." + ], + "name": "Leaping Charge" }, - "entries": [ - "The giant bone skipper Leaps up to 20 feet. It then makes a mandibles {@action Strike}, gaining a +1 circumstance bonus to its attack roll." - ], - "name": "Leaping Charge" - }, - { - "entries": [ - "As bone skipper swarm, but DC 25." - ], - "name": "Marrow Rot", - "entries_as_xyz": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " Marrow rot affects only creatures with a skeletal\nsystem", - "DC": 24, - "savingThrow": "Fortitude", - "onset": "1 day", - "stages": [ - { - "stage": 1, - "entry": "{@condition enfeebled|CRB|enfeebled 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled|CRB|enfeebled 2}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition enfeebled|CRB|enfeebled 2} and {@condition drained|CRB|drained 1}", - "duration": "1 day" - } - ] - } - ] - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition enfeebled}" + { + "entries": [ + "As bone skipper swarm, but DC 25." + ], + "name": "Marrow Rot", + "entries_as_xyz": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " Marrow rot affects only creatures with a skeletal\nsystem", + "DC": 24, + "savingThrow": "Fortitude", + "onset": "1 day", + "stages": [ + { + "stage": 1, + "entry": "{@condition enfeebled|CRB|enfeebled 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled|CRB|enfeebled 2}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition enfeebled|CRB|enfeebled 2} and {@condition drained|CRB|drained 1}", + "duration": "1 day" + } + ] + } + ] + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Kolo Harvan", @@ -1540,17 +1431,18 @@ "source": "AoE2", "page": 17, "level": 2, - "rarity": "Unique", - "alignment": "LE", - "size": "Small", "traits": [ - "Halfling" + "unique", + "le", + "small", + "halfling", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 + "std": 8 }, "languages": { "languages": [ @@ -1561,49 +1453,41 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 9 + "std": 9 }, "Thievery": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": 1, - "Wis": 0, - "Cha": 4 + "str": 0, + "dex": 3, + "con": 1, + "int": 1, + "wis": 0, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+7 Str +0, Dex +3, Con +1, Int +1, Wis +0, Cha +4 Items daggers (5), standard skeleton key, studded leather armor." - ], - "name": "Thievery" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -1612,19 +1496,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature ends its movement adjacent to Kolo", - "entries": [ - "Kolo {@action Step||Steps}." - ], - "name": "Scurry" - } - ], "speed": { "walk": 25 }, @@ -1636,7 +1507,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -1651,7 +1522,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -1660,27 +1531,37 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Kolo's melee Strikes deal an extra {@damage 1d6} precision damage to Medium or larger creatures." - ], - "name": "Upward Stab" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "+7 Str +0, Dex +3, Con +1, Int +1, Wis +0, Cha +4 Items daggers (5), standard skeleton key, studded leather armor." + ], + "name": "Thievery" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature ends its movement adjacent to Kolo", + "entries": [ + "Kolo {@action Step||Steps}." + ], + "name": "Scurry" + } + ], + "bot": [ + { + "entries": [ + "Kolo's melee Strikes deal an extra {@damage 1d6} precision damage to Medium or larger creatures." + ], + "name": "Upward Stab" + } + ] + } }, { "name": "Najra Lizard", @@ -1688,25 +1569,28 @@ "source": "AoE2", "page": 83, "level": 4, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Tiny", + "traits": [ + "uncommon", + "cn", + "tiny", + "dragon" + ], "creatureType": [ "Dragon" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic" @@ -1715,47 +1599,39 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Deception": { - "default": 10, + "std": 10, "to Create a Diversion": 12 }, "Stealth": { - "default": 12 + "std": 12 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": -1, - "Dex": 4, - "Con": 2, - "Int": -1, - "Wis": 3, - "Cha": 2 + "str": -1, + "dex": 4, + "con": 2, + "int": -1, + "wis": 3, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+12 Str \u20131, Dex +4, Con +2, Int \u20131, Wis +3, Cha +2." - ], - "name": "Survival" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -1764,25 +1640,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Another creature in the najra lizard's square succeeds at a {@skill Deception} check to {@action Create a Diversion}", - "entries": [ - "The najra lizard automatically successfully Creates a Diversion against the same targets." - ], - "name": "Shared Diversion" - } + "immunities": [ + "paralyzed", + "sleep" ], "speed": { "walk": 30 @@ -1818,35 +1678,43 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The creature is extremely thirsty and can't quench its thirst while poisoned; Saving Throw DC 21 Fortitude; Maximum Duration 4 hours; Stage 1 {@damage 1d4} poison damage, {@condition fatigued}, and {@dice 1d4} damage that can't be recovered until the creature quenches its thirst (1 round); Stage 2 as stage 1 (1 hour)" - ], - "name": "Najra Lizard Venom" - }, - { - "entries": [ - "The najra lizard's melee Strikes deal {@damage 1d6} precision damage to creatures sharing a square with more than one najra lizard." - ], - "name": "Najra Swarm Attack" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "+12 Str \u20131, Dex +4, Con +2, Int \u20131, Wis +3, Cha +2." + ], + "name": "Survival" + } ], - "condition": [ - "{@condition fatigued}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Another creature in the najra lizard's square succeeds at a {@skill Deception} check to {@action Create a Diversion}", + "entries": [ + "The najra lizard automatically successfully Creates a Diversion against the same targets." + ], + "name": "Shared Diversion" + } + ], + "bot": [ + { + "entries": [ + "The creature is extremely thirsty and can't quench its thirst while poisoned; Saving Throw DC 21 Fortitude; Maximum Duration 4 hours; Stage 1 {@damage 1d4} poison damage, {@condition fatigued}, and {@dice 1d4} damage that can't be recovered until the creature quenches its thirst (1 round); Stage 2 as stage 1 (1 hour)" + ], + "name": "Najra Lizard Venom" + }, + { + "entries": [ + "The najra lizard's melee Strikes deal {@damage 1d6} precision damage to creatures sharing a square with more than one najra lizard." + ], + "name": "Najra Swarm Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Ofalth Zombie", @@ -1854,61 +1722,52 @@ "source": "AoE2", "page": 47, "level": 7, - "rarity": "Rare", - "alignment": "NE", - "size": "Large", "traits": [ - "Mindless", - "Zombie" + "rare", + "ne", + "large", + "aberration", + "mindless", + "undead", + "zombie" ], "creatureType": [ "Aberration", "Undead" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 6, - "Int": -5, - "Wis": 0, - "Cha": 2 + "str": 7, + "dex": 3, + "con": 6, + "int": -5, + "wis": 0, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "The ofalth zombie is permanently {@condition slowed|CRB|slowed 1} and can't use reactions." - ], - "name": "Slow" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -1919,32 +1778,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "The ofalth zombie gains fast healing 2 as long as it is in the Catacombs or another area with a high concentration of dead." - ], - "name": "Corpse Wallow" - }, - { - "traits": [ - "aura", - "disease", - "necromancy" - ], - "entries": [ - "10 feet, DC 24.", - "As zombie ability (Bestiary 340)." - ], - "name": "Rotting Aura" - } + "immunities": [ + "death effects", + "disease" ], "speed": { "walk": 30 @@ -1981,42 +1817,58 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The ofalth zombie is permanently {@condition slowed|CRB|slowed 1} and can't use reactions." + ], + "name": "Slow" + } + ], + "mid": [ + { + "entries": [ + "The ofalth zombie gains fast healing 2 as long as it is in the Catacombs or another area with a high concentration of dead." + ], + "name": "Corpse Wallow" }, - "entries": [ - "The ofalth zombie makes a fling offal {@action Strike} and compares the attack roll result to the AC of any foes within the area of a 15-foot cone emanating from the ofalth zombie. This counts as two attacks for the ofalth zombie's multiple attack penalty. The ofalth zombie can't use Bury in Offal again until it moves at least 10 feet to a different space." - ], - "name": "Bury in Offal" - }, - { - "traits": [ - "disease" - ], - "entries": [ - "As ofalth, but DC 22." - ], - "name": "Wretched Weeps", - "entries_as_xyz": "Ability not found: 'Wretched Weeps As ofalth, but DC 22.' in Ofalth Zombie, p.47" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "traits": [ + "aura", + "disease", + "necromancy" + ], + "entries": [ + "10 feet, DC 24.", + "As zombie ability (Bestiary 340)." + ], + "name": "Rotting Aura" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The ofalth zombie makes a fling offal {@action Strike} and compares the attack roll result to the AC of any foes within the area of a 15-foot cone emanating from the ofalth zombie. This counts as two attacks for the ofalth zombie's multiple attack penalty. The ofalth zombie can't use Bury in Offal again until it moves at least 10 feet to a different space." + ], + "name": "Bury in Offal" + }, + { + "traits": [ + "disease" + ], + "entries": [ + "As ofalth, but DC 22." + ], + "name": "Wretched Weeps", + "entries_as_xyz": "Ability not found: 'Wretched Weeps As ofalth, but DC 22.' in Ofalth Zombie, p.47" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Shristi Melipdra", @@ -2024,17 +1876,18 @@ "source": "AoE2", "page": 91, "level": 7, - "rarity": "Unique", - "alignment": "LG", - "size": "Medium", "traits": [ - "Human" + "unique", + "lg", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 18 + "std": 18 }, "languages": { "languages": [ @@ -2047,56 +1900,42 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 17 + "std": 17 }, "Society": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 3, - "Cha": 1 + "str": 4, + "dex": 3, + "con": 2, + "int": 0, + "wis": 3, + "cha": 1 }, "items": [ "Foreign Guard uniform", "handcuffs (2;" ], - "abilitiesTop": [ - { - "entries": [ - "+16 Str +4, Dex +3, Con +2, Int +0, Wis +3, Cha +1 Items Foreign Guard uniform, handcuffs (2;" - ], - "name": "Stealth" - }, - { - "entries": [ - "#157 77), victor's medallion from the Challenge of Sky and Heaven." - ], - "name": "Pathfinder Adventure Path" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -2105,17 +1944,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -2127,7 +1955,7 @@ "traits": [ "nonlethal", "unarmed", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d10+4} slashing", @@ -2152,84 +1980,100 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+16 Str +4, Dex +3, Con +2, Int +0, Wis +3, Cha +1 Items Foreign Guard uniform, handcuffs (2;" + ], + "name": "Stealth" }, - "traits": [ - "flourish" - ], - "entries": [ - "Shristi makes two unarmed Strikes. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses. He applies his multiple attack penalty to." - ], - "name": "Flurry of Blows" - }, - { - "entries": [ - "Strikes normally. As it has the {@trait flourish} trait, Shristi can use {@action Flurry of Blows} only once per turn." - ], - "name": "the" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "#157 77), victor's medallion from the Challenge of Sky and Heaven." + ], + "name": "Pathfinder Adventure Path" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Shristi makes two unarmed Strikes. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses. He applies his multiple attack penalty to." + ], + "name": "Flurry of Blows" }, - "traits": [ - "electricity", - "evocation", - "sonic", - "verbal" - ], - "frequency": { - "unit": "day", - "freq": 2 + { + "entries": [ + "Strikes normally. As it has the {@trait flourish} trait, Shristi can use {@action Flurry of Blows} only once per turn." + ], + "name": "the" }, - "entries": [ - "With a loud shout, Shristi unleashes his ki as a crackling shroud of thunder and lightning that engulfs his body. Until the end of his next turn, Shristi's unarmed Strikes and Strikes with weapons that have the {@trait monk} trait deal an additional 3 electricity damage and 3 sonic damage." - ], - "name": "Heaven's Thunder" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "electricity", + "evocation", + "sonic", + "verbal" + ], + "frequency": { + "unit": "day", + "freq": 2 + }, + "entries": [ + "With a loud shout, Shristi unleashes his ki as a crackling shroud of thunder and lightning that engulfs his body. Until the end of his next turn, Shristi's unarmed Strikes and Strikes with weapons that have the {@trait monk} trait deal an additional 3 electricity damage and 3 sonic damage." + ], + "name": "Heaven's Thunder" }, - "traits": [ - "stance" - ], - "entries": [ - "Shristi enters a combat stance perfected by past champions of the Challenge of." - ], - "name": "Sky and Heaven Stance" - }, - { - "entries": [ - "While in this stance, the only Strikes Shristi can make are skyward slash unarmed attacks.", - "These deal {@damage 1d10} slashing damage; are in the {@group brawling}; and have the nonlethal, unarmed, and versatile P traits." - ], - "name": "Sky and Heaven." - }, - { - "entries": [ - "Shristi gains resistance 2 to electricity and sonic damage." - ], - "name": "While in Sky and Heaven Stance," - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "stance" + ], + "entries": [ + "Shristi enters a combat stance perfected by past champions of the Challenge of." + ], + "name": "Sky and Heaven Stance" + }, + { + "entries": [ + "While in this stance, the only Strikes Shristi can make are skyward slash unarmed attacks.", + "These deal {@damage 1d10} slashing damage; are in the {@group brawling}; and have the nonlethal, unarmed, and versatile P traits." + ], + "name": "Sky and Heaven." + }, + { + "entries": [ + "Shristi gains resistance 2 to electricity and sonic damage." + ], + "name": "While in Sky and Heaven Stance," + } + ] + } }, { "name": "Skinsaw Murderer", @@ -2237,17 +2081,18 @@ "source": "AoE2", "page": 50, "level": 6, - "rarity": "Rare", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "rare", + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 + "std": 17 }, "languages": { "languages": [ @@ -2258,36 +2103,35 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 4, - "Int": 0, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 5, + "con": 4, + "int": 0, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -2296,7 +2140,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2309,7 +2152,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+5} piercing", @@ -2341,7 +2184,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+5} piercing", @@ -2350,53 +2193,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d6+5} piercing Melee war razor +17 (agile, backstabber, deadly d8, finesse), Damage {@damage 1d4+5} piercing Ranged {@as 1} dagger +17 (agile, finesse, thrown 10 feet, versatile S), Damage {@damage 1d4+5} piercing." + ], + "name": "S), Damage" }, - "entries": [ - "{@damage 1d6+5} piercing Melee war razor +17 (agile, backstabber, deadly d8, finesse), Damage {@damage 1d4+5} piercing Ranged {@as 1} dagger +17 (agile, finesse, thrown 10 feet, versatile S), Damage {@damage 1d4+5} piercing." - ], - "name": "S), Damage" - }, - { - "entries": [ - "When attacking a {@condition flat-footed} creature, the Skinsaw murderer deals {@dice 1d6} additional precision damage." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "When attacking a {@condition flat-footed} creature, the Skinsaw murderer deals {@dice 1d6} additional precision damage." + ], + "name": "Sneak Attack", + "generic": true }, - "traits": [ - "flourish" - ], - "entries": [ - "As the ranger feat (Core Rulebook 171)." - ], - "name": "Twin Takedown" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "As the ranger feat (Core Rulebook 171)." + ], + "name": "Twin Takedown" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Skinsaw Seamer", @@ -2404,17 +2234,18 @@ "source": "AoE2", "page": 51, "level": 8, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "rare", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 18 + "std": 18 }, "languages": { "languages": [ @@ -2425,45 +2256,44 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 17 + "std": 17 }, "Deception": { - "default": 16 + "std": 16 }, "Religion": { - "default": 17 + "std": 17 }, "Thievery": { - "default": 16 + "std": 16 }, "Norgorber Lore": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 0, - "Int": 2, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 0, + "int": 2, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -2472,19 +2302,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature hits the seamer with a melee {@action Strike}", - "entries": [ - "Every Skinsaw seamer keeps a sewing needle attached to a loop of thick silk, wrapped loosely around their hand not holding a weapon, which they can use in combat to snag or disarm attackers; ; The seamer attempts an {@skill Athletics} check to either {@action Grapple} or {@action Disarm} the triggering creature." - ], - "name": "Wire Catch" - } - ], "speed": { "walk": 25 }, @@ -2513,7 +2330,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d6+7} piercing", @@ -2529,7 +2346,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+7} piercing", @@ -2538,55 +2355,55 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d6+7} piercing Ranged dagger +20 (agile, finesse, thrown 10 feet, versatile S), Damage {@damage 1d4+7} piercing." - ], - "name": "S), Damage" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature hits the seamer with a melee {@action Strike}", + "entries": [ + "Every Skinsaw seamer keeps a sewing needle attached to a loop of thick silk, wrapped loosely around their hand not holding a weapon, which they can use in combat to snag or disarm attackers; ; The seamer attempts an {@skill Athletics} check to either {@action Grapple} or {@action Disarm} the triggering creature." + ], + "name": "Wire Catch" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d6+7} piercing Ranged dagger +20 (agile, finesse, thrown 10 feet, versatile S), Damage {@damage 1d4+7} piercing." + ], + "name": "S), Damage" }, - "requirements": "The Skinsaw seamer dealt damage with a melee weapon other than its war razor with their last action", - "entries": [ - "The seamer makes a war razor {@action Strike} against the same creature that they just damaged. On a hit, the seamer slices a strip of flesh from the target and deals {@damage 1d6} {@condition persistent damage ||persistent bleed damage} in addition to the war razor's usual damage." - ], - "name": "Flay" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The Skinsaw seamer dealt damage with a melee weapon other than its war razor with their last action", + "entries": [ + "The seamer makes a war razor {@action Strike} against the same creature that they just damaged. On a hit, the seamer slices a strip of flesh from the target and deals {@damage 1d6} {@condition persistent damage ||persistent bleed damage} in addition to the war razor's usual damage." + ], + "name": "Flay" }, - "requirements": "The Skinsaw seamer is currently grappling a creature", - "entries": [ - "The seamer stitches a piece of cloth to the creature's arm, face, or leg, potentially hindering it. The creature must attempt a DC 26 Reflex saving throw; if the seamer has already successfully used their Flay ability against the creature within the past minute, the creature's save result is one degree of success worse. Critical Success The creature is unaffected. Success The creature takes {@damage 1d4} piercing damage. Failure The creature is {@condition clumsy|CRB|clumsy 1}, {@condition dazzled}, {@condition enfeebled|CRB|enfeebled 1}, or {@condition flat-footed} (seamer's choice). This effect lasts until the creature spends a single action to tear out the stitching, which deals {@damage 1d6} piercing damage to it. Critical Failure The creature is {@condition clumsy|CRB|clumsy 2}, {@condition blinded}, {@condition enfeebled|CRB|enfeebled 2}, or {@condition flat-footed} (seamer's choice). This effect lasts until the creature spends 2 actions to tear out the stitching, which deals {@damage 2d6} piercing damage to it." - ], - "name": "Quick Stitch" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition clumsy}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The Skinsaw seamer is currently grappling a creature", + "entries": [ + "The seamer stitches a piece of cloth to the creature's arm, face, or leg, potentially hindering it. The creature must attempt a DC 26 Reflex saving throw; if the seamer has already successfully used their Flay ability against the creature within the past minute, the creature's save result is one degree of success worse. Critical Success The creature is unaffected. Success The creature takes {@damage 1d4} piercing damage. Failure The creature is {@condition clumsy|CRB|clumsy 1}, {@condition dazzled}, {@condition enfeebled|CRB|enfeebled 1}, or {@condition flat-footed} (seamer's choice). This effect lasts until the creature spends a single action to tear out the stitching, which deals {@damage 1d6} piercing damage to it. Critical Failure The creature is {@condition clumsy|CRB|clumsy 2}, {@condition blinded}, {@condition enfeebled|CRB|enfeebled 2}, or {@condition flat-footed} (seamer's choice). This effect lasts until the creature spends 2 actions to tear out the stitching, which deals {@damage 2d6} piercing damage to it." + ], + "name": "Quick Stitch" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Skinstitch", @@ -2594,52 +2411,49 @@ "source": "AoE2", "page": 84, "level": 5, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "uncommon", + "n", + "large", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 5, + "int": -5, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -2648,30 +2462,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "The rotting hides and molding straw stuffing of skinstitches are ideal nesting grounds for vermin and insect swarms. Any animal swarm sharing a space with a skinstitch gains fast healing 3. Additionally, if a creature deals at least 10 piercing or slashing damage to the skinstitch, the swarm can use its swarming bites {@action Strike} (or similar attack) against the attacker as a reaction." - ], - "name": "Pest Haven" - } - ], "speed": { "walk": 25 }, @@ -2705,48 +2507,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "The rotting hides and molding straw stuffing of skinstitches are ideal nesting grounds for vermin and insect swarms. Any animal swarm sharing a space with a skinstitch gains fast healing 3. Additionally, if a creature deals at least 10 piercing or slashing damage to the skinstitch, the swarm can use its swarming bites {@action Strike} (or similar attack) against the attacker as a reaction." + ], + "name": "Pest Haven" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The skinstitch makes a blade {@action Strike} against an animal or humanoid. On a success, the skinstitch slices a long strip of flesh from the target; if the skinstitch dealt damage, it deals an additional {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Flay" }, - "entries": [ - "The skinstitch makes a blade {@action Strike} against an animal or humanoid. On a success, the skinstitch slices a long strip of flesh from the target; if the skinstitch dealt damage, it deals an additional {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Flay" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The skinstitch hasn't used this ability since the last time it successfully used its Flay ability", + "entries": [ + "The skinstitch sews flayed flesh to its body to seal tears and rents. The skinstitch regains 8." + ], + "name": "Stitch Skin" }, - "traits": [ - "manipulate" - ], - "requirements": "The skinstitch hasn't used this ability since the last time it successfully used its Flay ability", - "entries": [ - "The skinstitch sews flayed flesh to its body to seal tears and rents. The skinstitch regains 8." - ], - "name": "Stitch Skin" - }, - { - "entries": [], - "name": "Hit Points." - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + { + "entries": [], + "name": "Hit Points." + } + ] + } }, { "name": "Tenome", @@ -2754,23 +2554,22 @@ "source": "AoE2", "page": 85, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -2779,42 +2578,41 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 11 + "std": 11 }, "Deception": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 10 + "std": 10 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": 0, - "Wis": 0, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 5, + "con": 3, + "int": 0, + "wis": 0, + "cha": 2 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -2823,14 +2621,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "While the tenome is Grabbing a creature, all other creatures are {@condition concealed} to the tenome." - ], - "name": "Obscuring Grab" - } - ], "speed": { "walk": 25 }, @@ -2861,61 +2651,57 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "healing", - "necromancy", - "occult" - ], - "requirements": "The tenome has a creature {@condition grabbed} or {@condition restrained}", - "entries": [ - "The tenome makes a jaws {@action Strike} against the {@condition grabbed} or {@condition restrained} creature. If the {@action Strike} hits, the creature must succeed at a DC 18 Fortitude save or become {@condition drained|CRB|drained 1} (or the value of the creature's {@condition drained} condition increases by 1 if it already has a {@condition drained} value, to a maximum of {@condition drained|CRB|drained 4}). The tenome regains {@dice 1d8} Hit Points each time it uses Bone Drink." - ], - "name": "Bone Drink" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "While the tenome is Grabbing a creature, all other creatures are {@condition concealed} to the tenome." + ], + "name": "Obscuring Grab" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "healing", + "necromancy", + "occult" + ], + "requirements": "The tenome has a creature {@condition grabbed} or {@condition restrained}", + "entries": [ + "The tenome makes a jaws {@action Strike} against the {@condition grabbed} or {@condition restrained} creature. If the {@action Strike} hits, the creature must succeed at a DC 18 Fortitude save or become {@condition drained|CRB|drained 1} (or the value of the creature's {@condition drained} condition increases by 1 if it already has a {@condition drained} value, to a maximum of {@condition drained|CRB|drained 4}). The tenome regains {@dice 1d8} Hit Points each time it uses Bone Drink." + ], + "name": "Bone Drink" }, - "entries": [ - "The tenome {@action Stride||Strides} twice, {@action Step||Steps} twice, or {@action Step||Steps} and {@action Stride||Strides} (in either order). It cannot use Burst of Speed again for {@dice 1d4} rounds." - ], - "name": "Burst of Speed" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The tenome {@action Stride||Strides} twice, {@action Step||Steps} twice, or {@action Step||Steps} and {@action Stride||Strides} (in either order). It cannot use Burst of Speed again for {@dice 1d4} rounds." + ], + "name": "Burst of Speed" }, - "traits": [ - "or" - ], - "entries": [ - "{@as 2} (emotion, enchantment, fear, incapacitation, mental, occult, visual) A tenome can gaze at a creature within 30 feet by presenting one of its eyes. The target must succeed at a DC 21 Will save or become {@condition frightened|CRB|frightened 1}. If the tenome uses 2 actions and presents both of its eyes, the target is also {@condition paralyzed} if it fails the save. A creature that successfully saves is temporarily immune for 24 hours." - ], - "name": "Terrifying Gaze" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition frightened}", - "{@condition grabbed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "or" + ], + "entries": [ + "{@as 2} (emotion, enchantment, fear, incapacitation, mental, occult, visual) A tenome can gaze at a creature within 30 feet by presenting one of its eyes. The target must succeed at a DC 21 Will save or become {@condition frightened|CRB|frightened 1}. If the tenome uses 2 actions and presents both of its eyes, the target is also {@condition paralyzed} if it fails the save. A creature that successfully saves is temporarily immune for 24 hours." + ], + "name": "Terrifying Gaze" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Teraphant", @@ -2923,24 +2709,27 @@ "source": "AoE2", "page": 86, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", + "traits": [ + "uncommon", + "n", + "huge", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "emotion sense 120 feet", - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "emotion sense", + "range": 120 + }, + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Vudrani (can't speak any language)" @@ -2949,48 +2738,35 @@ }, "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 18 + "std": 18 }, "Survival": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 7, - "Dex": 1, - "Con": 5, - "Int": -2, - "Wis": 3, - "Cha": 3 + "str": 7, + "dex": 1, + "con": 5, + "int": -2, + "wis": 3, + "cha": 3 }, - "abilitiesTop": [ - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense.", - "Emotion sense is a precise sense against creatures under an {@trait emotion} effect. A creature under the effects of calm emotions can't be noticed via emotion sense." - ], - "name": "Emotion Sense" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -2999,19 +2775,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within 60 feet of the teraphant is targeted by a spell or ability with the {@trait emotion} trait", - "entries": [ - "The teraphant also benefits from the spell or effect, as though it were an additional target for 1 minute or until the triggering spell or ability ends." - ], - "name": "Empathetic Response" - } - ], "speed": { "walk": 45 }, @@ -3056,68 +2819,80 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A Medium or smaller creature hit by the teraphant's trunk is {@condition grabbed}. If the teraphant moves, it can bring the {@condition grabbed} creature along with it." - ], - "name": "Grabbing Trunk" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense.", + "Emotion sense is a precise sense against creatures under an {@trait emotion} effect. A creature under the effects of calm emotions can't be noticed via emotion sense." + ], + "name": "Emotion Sense" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within 60 feet of the teraphant is targeted by a spell or ability with the {@trait emotion} trait", + "entries": [ + "The teraphant also benefits from the spell or effect, as though it were an additional target for 1 minute or until the triggering spell or ability ends." + ], + "name": "Empathetic Response" + } + ], + "bot": [ + { + "entries": [ + "A Medium or smaller creature hit by the teraphant's trunk is {@condition grabbed}. If the teraphant moves, it can bring the {@condition grabbed} creature along with it." + ], + "name": "Grabbing Trunk" }, - "requirements": "The teraphant has a creature {@condition grabbed}", - "entries": [ - "The teraphant slams the creature onto one of its horns. The target must attempt a DC 27 Reflex save or suffer {@damage 3d6+9} piercing damage and {@damage 1d6} {@condition persistent damage ||persistent bleed damage} ({@damage 6d6+18} piercing damage on a critical failure)." - ], - "name": "Impale" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The teraphant has a creature {@condition grabbed}", + "entries": [ + "The teraphant slams the creature onto one of its horns. The target must attempt a DC 27 Reflex save or suffer {@damage 3d6+9} piercing damage and {@damage 1d6} {@condition persistent damage ||persistent bleed damage} ({@damage 6d6+18} piercing damage on a critical failure)." + ], + "name": "Impale" }, - "entries": [ - "The teraphant lets out a loud trumpet that deals {@damage 8d8} mental damage (DC 27 basic Will save) in a 30-foot cone. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure). If a pushed creatures strikes a solid barrier, it takes {@damage 3d6} bludgeoning damage and stops. The teraphant can't use." - ], - "name": "Psychokinetic Trumpet" - }, - { - "entries": [ - "Trumpet again for {@dice 1d4} rounds." - ], - "name": "Psychokinetic" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The teraphant lets out a loud trumpet that deals {@damage 8d8} mental damage (DC 27 basic Will save) in a 30-foot cone. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure). If a pushed creatures strikes a solid barrier, it takes {@damage 3d6} bludgeoning damage and stops. The teraphant can't use." + ], + "name": "Psychokinetic Trumpet" }, - "entries": [ - "Large or smaller, foot, DC 27." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing" - ], - "condition": [ - "{@condition grabbed}" + { + "entries": [ + "Trumpet again for {@dice 1d4} rounds." + ], + "name": "Psychokinetic" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 27." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Vaultbreaker Ooze", @@ -3125,65 +2900,51 @@ "source": "AoE2", "page": 87, "level": 6, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "uncommon", + "n", + "large", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [ - "motion sense 60 feet; treasure sense 30 feet" - ], - "vague": [], - "other": [] + "std": 10 }, + "senses": [ + { + "type": "imprecise", + "name": "motion sense", + "range": 60 + } + ], "skills": { "Thievery": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 7, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 4, + "dex": 2, + "con": 7, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A vaultbreaker ooze can sense nearby motion through vibration and air movement." - ], - "name": "Motion Sense" - }, - { - "entries": [ - "The vaultbreaker ooze's metallic plasm alerts it to the presence of metals with the {@trait precious} trait (including gold and platinum) within 30 feet." - ], - "name": "Treasure Sense" - } - ], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -3192,42 +2953,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental" - ], - "condition": [ - "critical hits" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "manipulate", - "polymorph", - "transmutation" - ], - "trigger": "A creature Strikes the vaultbreaker ooze", - "entries": [ - "The ooze's outer plasm hardens into a protective shell of precious metals. Until the start of its next turn, it gains resistance 5 to physical damage (except adamantine), it has a \u20135-foot penalty to its Speed, and its pseudopod Strikes gain the versatile." - ], - "name": "Metallify" - }, - { - "entries": [ - "P weapon trait." - ], - "name": "S or" - } + "immunities": [ + "acid", + "mental", + "critical hits" ], "speed": { "walk": 20, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -3242,44 +2975,74 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A vaultbreaker ooze can sense nearby motion through vibration and air movement." + ], + "name": "Motion Sense" }, - "entries": [ - "DC 23, {@damage 2d8+9} acid, {@action Escape} DC 23, Rupture 14 (19 when using Metallify)" - ], - "name": "Engulf", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "The vaultbreaker ooze's metallic plasm alerts it to the presence of metals with the {@trait precious} trait (including gold and platinum) within 30 feet." + ], + "name": "Treasure Sense" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "manipulate", + "polymorph", + "transmutation" + ], + "trigger": "A creature Strikes the vaultbreaker ooze", + "entries": [ + "The ooze's outer plasm hardens into a protective shell of precious metals. Until the start of its next turn, it gains resistance 5 to physical damage (except adamantine), it has a \u20135-foot penalty to its Speed, and its pseudopod Strikes gain the versatile." + ], + "name": "Metallify" }, - "traits": [ - "manipulate", - "polymorph", - "transmutation" - ], - "entries": [ - "The vaultbreaker ooze instinctually shapes its pseudopod into a key, lockpick, or tool required to bypass a locking mechanism; it uses this pseudopod as thieves' tools to {@action Pick a Lock} or {@action Disable a Device}." - ], - "name": "Form Tool" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + { + "entries": [ + "P weapon trait." + ], + "name": "S or" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 23, {@damage 2d8+9} acid, {@action Escape} DC 23, Rupture 14 (19 when using Metallify)" + ], + "name": "Engulf", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate", + "polymorph", + "transmutation" + ], + "entries": [ + "The vaultbreaker ooze instinctually shapes its pseudopod into a key, lockpick, or tool required to bypass a locking mechanism; it uses this pseudopod as thieves' tools to {@action Pick a Lock} or {@action Disable a Device}." + ], + "name": "Form Tool" + } + ] + } }, { "name": "Wrent Dicaspiron", @@ -3287,17 +3050,18 @@ "source": "AoE2", "page": 89, "level": 10, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 22 + "std": 22 }, "languages": { "languages": [ @@ -3308,46 +3072,38 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Athletics": { - "default": 22 + "std": 22 }, "Religion": { - "default": 17 + "std": 17 }, "Thievery": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": -2, - "Wis": 1, - "Cha": 2 + "str": 6, + "dex": 4, + "con": 4, + "int": -2, + "wis": 1, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "Skinsaw sanctum vault, modified spiked chains (2)" - ], - "name": "to the" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -3356,17 +3112,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -3404,71 +3149,75 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Any creature taking {@condition persistent damage ||persistent bleed damage} is {@condition flat-footed} against the Skinner's attacks. When attacking a {@condition flat-footed} creature, the Skinner deals an additional {@damage 2d6} precision damage." - ], - "name": "Bloody Sneak Attack" - }, - { - "entries": [ - "Skinner can effectively wield abnormally long spiked chains and can do so using only one hand." - ], - "name": "Chain Expert The" - }, - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "top": [ + { + "entries": [ + "Skinsaw sanctum vault, modified spiked chains (2)" + ], + "name": "to the" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "Any creature taking {@condition persistent damage ||persistent bleed damage} is {@condition flat-footed} against the Skinner's attacks. When attacking a {@condition flat-footed} creature, the Skinner deals an additional {@damage 2d6} precision damage." + ], + "name": "Bloody Sneak Attack" }, - "requirements": "The Skinner has an adjacent creature {@condition grabbed} with her spiked chain", - "entries": [ - "The Skinner attempts an {@skill Athletics} check against the {@condition grabbed} creature's Reflex save." - ], - "name": "Chain Up" - }, - { - "entries": [ - "On a success, the Skinner knots her chain around the {@condition grabbed} creature, which becomes {@condition restrained} ({@action Escape} DC = 10 + the result of the Skinner's {@skill Athletics} check); on a critical success, the creature also falls {@condition prone}. Regardless of whether the Skinner succeeds, she drops the chain." - ], - "name": "DC." - }, - { - "entries": [ - "Skinner makes a successful cleaver {@action Strike} against a {@condition grabbed} creature, she also deals {@damage 1d6} {@condition persistent damage ||persistent bleed damage} (or {@dice 2d6} on a critical hit)." - ], - "name": "Flay Whenever the" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Skinner can effectively wield abnormally long spiked chains and can do so using only one hand." + ], + "name": "Chain Expert The" }, - "requirements": "The Skinner has a creature {@condition grabbed} with her spiked chain", - "entries": [ - "The Skinner pulls the creature into the nearest open adjacent square and makes a cleaver {@action Strike} against the creature." - ], - "name": "Hook and Flay" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + { + "activity": { + "number": 1, + "unit": "free" + }, + "requirements": "The Skinner has an adjacent creature {@condition grabbed} with her spiked chain", + "entries": [ + "The Skinner attempts an {@skill Athletics} check against the {@condition grabbed} creature's Reflex save." + ], + "name": "Chain Up" + }, + { + "entries": [ + "On a success, the Skinner knots her chain around the {@condition grabbed} creature, which becomes {@condition restrained} ({@action Escape} DC = 10 + the result of the Skinner's {@skill Athletics} check); on a critical success, the creature also falls {@condition prone}. Regardless of whether the Skinner succeeds, she drops the chain." + ], + "name": "DC." + }, + { + "entries": [ + "Skinner makes a successful cleaver {@action Strike} against a {@condition grabbed} creature, she also deals {@damage 1d6} {@condition persistent damage ||persistent bleed damage} (or {@dice 2d6} on a critical hit)." + ], + "name": "Flay Whenever the" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The Skinner has a creature {@condition grabbed} with her spiked chain", + "entries": [ + "The Skinner pulls the creature into the nearest open adjacent square and makes a cleaver {@action Strike} against the creature." + ], + "name": "Hook and Flay" + } ] - }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-aoe3.json b/data/bestiary/creatures-aoe3.json index 970ca52132..047f9e793f 100644 --- a/data/bestiary/creatures-aoe3.json +++ b/data/bestiary/creatures-aoe3.json @@ -6,26 +6,24 @@ "source": "AoE3", "page": 80, "level": 8, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Small", "traits": [ - "Amphibious" + "uncommon", + "ne", + "small", + "amphibious", + "fey" ], "creatureType": [ "Fey" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -38,62 +36,54 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 14, + "std": 14, "to Climb or Swim": 16 }, "Deception": { - "default": 17 + "std": 17 }, "Nature": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 16 + "std": 16 }, "Thievery": { - "default": 19 + "std": 19 }, "Sailing Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 4, - "Int": 3, - "Wis": 4, - "Cha": 3 + "str": 2, + "dex": 5, + "con": 4, + "int": 3, + "wis": 4, + "cha": 3 }, "items": [ "+1 striking dagger" ], - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Lore||Sailing Lore} +15, {@skill Stealth} +19, {@skill Survival} +16, {@skill Thievery} +19 Str +2, Dex +5, Con +4, Int +3, Wis +4, Cha +3 Items +1 striking dagger." - ], - "name": "Nature" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -102,11 +92,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "climb ": 20, - "swim ": 50 + "climb": 20, + "swim": 50 }, "attacks": [ { @@ -117,7 +106,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+4} piercing", @@ -145,7 +134,7 @@ "finesse", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+4} piercing", @@ -220,51 +209,45 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Lore||Sailing Lore} +15, {@skill Stealth} +19, {@skill Survival} +16, {@skill Thievery} +19 Str +2, Dex +5, Con +4, Int +3, Wis +4, Cha +3 Items +1 striking dagger." + ], + "name": "Nature" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The avarek withdraws beneath its spines, presenting a defensive, spiky exterior. It gains a +2 circumstance bonus to spine Strikes and AC. Any adjacent creature that attempts a melee attack against the avarek takes {@damage 1d6} piercing damage per attack, regardless of whether the attack hits. Prickly Defense lasts until the avarek uses a move action or makes a {@action Strike} with any weapon other than its spines." + ], + "name": "Prickly Defense" }, - "entries": [ - "The avarek withdraws beneath its spines, presenting a defensive, spiky exterior. It gains a +2 circumstance bonus to spine Strikes and AC. Any adjacent creature that attempts a melee attack against the avarek takes {@damage 1d6} piercing damage per attack, regardless of whether the attack hits. Prickly Defense lasts until the avarek uses a move action or makes a {@action Strike} with any weapon other than its spines." - ], - "name": "Prickly Defense" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The avarek curls into a ball and rolls rapidly, impaling enemies with its spines. The avarek {@action Stride||Strides} twice and makes up to two spine Strikes at any point during its movement, each against a different target within reach. These attacks count toward the avarek's multiple attack penalty, but the penalty doesn't increase until after the avarek makes all the attacks." + ], + "name": "Rolling Assault" }, - "entries": [ - "The avarek curls into a ball and rolls rapidly, impaling enemies with its spines. The avarek {@action Stride||Strides} twice and makes up to two spine Strikes at any point during its movement, each against a different target within reach. These attacks count toward the avarek's multiple attack penalty, but the penalty doesn't increase until after the avarek makes all the attacks." - ], - "name": "Rolling Assault" - }, - { - "entries": [ - "The avarek's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}" + { + "entries": [ + "The avarek's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Barnacle Ghoul", @@ -272,26 +255,24 @@ "source": "AoE3", "page": 83, "level": 9, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Ghoul" + "uncommon", + "ne", + "medium", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -302,47 +283,39 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 19, + "std": 19, "to Grapple": 21 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 6, - "Con": 3, - "Int": 1, - "Wis": 4, - "Cha": 4 + "str": 6, + "dex": 6, + "con": 3, + "int": 1, + "wis": 4, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+19, {@skill Survival} +17 Str +6, Dex +6, Con +3, Int +1, Wis +4, Cha +4." - ], - "name": "Stealth" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -353,29 +326,13 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature {@condition grabbed} by the barnacle ghoul critically fails a skill check to {@action Escape}", - "entries": [ - "The barnacle ghoul makes a claw {@action Strike} against the triggering creature." - ], - "name": "Tear Flesh" - } + "immunities": [ + "death effects" ], "speed": { "walk": 25, - "climb ": 10, - "swim ": 40 + "climb": 10, + "swim": 40 }, "attacks": [ { @@ -411,102 +368,113 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+19, {@skill Survival} +17 Str +6, Dex +6, Con +3, Int +1, Wis +4, Cha +4." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature {@condition grabbed} by the barnacle ghoul critically fails a skill check to {@action Escape}", + "entries": [ + "The barnacle ghoul makes a claw {@action Strike} against the triggering creature." + ], + "name": "Tear Flesh" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The barnacle ghoul is adjacent to the corpse of a creature that died within the last hour.", + "entries": [ + "The barnacle ghoul regains {@dice 5d6} Hit Points. It can regain Hit Points from any given corpse only once." + ], + "name": "Consume Flesh" }, - "traits": [ - "manipulate" - ], - "entries": [ - "See Ghoul Abilities (Pathfinder Bestiary 168). The barnacle ghoul regains {@dice 5d6} Hit Points." - ], - "name": "Consume Flesh" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "curse", - "necromancy" - ], - "note": "", - "DC": 26, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition sickened|CRB|sickened 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition sickened|CRB|sickened 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition sickened|CRB|sickened 3}", - "duration": "1 round" - }, - { - "stage": 4, - "entry": "drowning and cannot reduce below stage 4 until the water is purged;", - "duration": null - } - ] - } - ], - "name": "Fill Lungs" - }, - { - "entries": [ - "{@action Administer First Aid} (which stops the creature from drowning and returns the creature to stage 3; stage 2 on a critical success) or a {@trait magical} effect that removes curses or the {@condition sickened} condition (which stops the creature from drowning and ends the curse). If the creature dies from drowning, it rises as a barnacle ghoul the next midnight." - ], - "name": "" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "curse", + "necromancy" + ], + "note": "", + "DC": 26, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition sickened|CRB|sickened 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition sickened|CRB|sickened 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition sickened|CRB|sickened 3}", + "duration": "1 round" + }, + { + "stage": 4, + "entry": "drowning and cannot reduce below stage 4 until the water is purged;", + "duration": null + } + ] + } + ], + "name": "Fill Lungs" }, - "traits": [ - "move" - ], - "entries": [ - "The barnacle ghoul Swims up to 20 feet. This movement doesn't trigger reactions." - ], - "name": "Nimble Swim" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "See Ghoul Abilities; DC 26." - ], - "name": "Paralysis" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition grabbed}", - "{@condition sickened}" + { + "entries": [ + "{@action Administer First Aid} (which stops the creature from drowning and returns the creature to stage 3; stage 2 on a critical success) or a {@trait magical} effect that removes curses or the {@condition sickened} condition (which stops the creature from drowning and ends the curse). If the creature dies from drowning, it rises as a barnacle ghoul the next midnight." + ], + "name": "" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The barnacle ghoul Swims up to 20 feet. This movement doesn't trigger reactions." + ], + "name": "Nimble Swim" + }, + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "See Ghoul Abilities; DC 26." + ], + "name": "Paralysis" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Bloody Berleth", @@ -514,27 +482,25 @@ "source": "AoE3", "page": 21, "level": 11, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human", - "Orc" + "unique", + "ne", + "medium", + "human", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 24 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -544,54 +510,41 @@ }, "skills": { "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 22 + "std": 22 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 1, - "Wis": 1, - "Cha": 3 - }, - "abilitiesTop": [ - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "[type III, blindness; DC 24]" - }, - "entries": [ - "+18, {@skill Intimidation} +22, {@skill Stealth} +17 Str +5, Dex +2, Con +4, Int +1, Wis +1, Cha +3 Items +1 chain mail, moderate elixir of life, heavy crossbow (with 4 spellstrike arrows ), greater juggernaut mutagen, ring of lies, +1 striking shovel (same stats as a scythe, but with the versatile B trait), greater smokestick, moderate tanglefoot bag." - ], - "name": "Lore" - } - ], + "str": 5, + "dex": 2, + "con": 4, + "int": 1, + "wis": 1, + "cha": 3 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -600,7 +553,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -613,7 +565,7 @@ "deadly 1d10", "magical", "trip", - "versatile B" + "versatile b" ], "effects": [], "damage": "{@damage 2d10+11} slashing", @@ -636,73 +588,70 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d10+11} slashing Ranged heavy crossbow +19 (range increment 120 feet, reload 2), Damage {@damage 1d10} piercing." - ], - "name": "B), Damage" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "Berleth has just used his shovel to {@action Trip} a creature", - "entries": [ - "Berleth brutally brings his shovel down on the {@condition prone} foe, making a shovel {@action Strike}. On a hit, the {@action Strike} deals damage as normal, plus the target must make a DC 30 Fortitude save. Critical Success The creature is unaffected. Success The creature is {@condition stunned|CRB|stunned 1}. Failure The creature is {@condition stunned|CRB|stunned 2}. Critical Failure The creature is {@condition stunned|CRB|stunned 2} and {@condition clumsy|CRB|clumsy 1} for 1 minute." - ], - "name": "Concussive Beatdown" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "[type III, blindness; DC 24]" + }, + "entries": [ + "+18, {@skill Intimidation} +22, {@skill Stealth} +17 Str +5, Dex +2, Con +4, Int +1, Wis +1, Cha +3 Items +1 chain mail, moderate elixir of life, heavy crossbow (with 4 spellstrike arrows ), greater juggernaut mutagen, ring of lies, +1 striking shovel (same stats as a scythe, but with the versatile B trait), greater smokestick, moderate tanglefoot bag." + ], + "name": "Lore" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d10+11} slashing Ranged heavy crossbow +19 (range increment 120 feet, reload 2), Damage {@damage 1d10} piercing." + ], + "name": "B), Damage" }, - "entries": [ - "Berleth plunges his shovel through a creature's neck as though it were peat moss. He makes a shovel {@action Strike} against an adjacent {@condition unconscious} or {@condition immobilized} creature.", - "On a hit, the creature is {@condition wounded|CRB|wounded 2} (possibly {@condition dying})." - ], - "name": "Decapitate" - }, - { - "activity": { - "number": 1, - "unit": "reaction" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Berleth has just used his shovel to {@action Trip} a creature", + "entries": [ + "Berleth brutally brings his shovel down on the {@condition prone} foe, making a shovel {@action Strike}. On a hit, the {@action Strike} deals damage as normal, plus the target must make a DC 30 Fortitude save. Critical Success The creature is unaffected. Success The creature is {@condition stunned|CRB|stunned 1}. Failure The creature is {@condition stunned|CRB|stunned 2}. Critical Failure The creature is {@condition stunned|CRB|stunned 2} and {@condition clumsy|CRB|clumsy 1} for 1 minute." + ], + "name": "Concussive Beatdown" }, - "trigger": "Berleth is reduced to 0 HP", - "frequency": { - "unit": "day", - "freq": 1 + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Berleth plunges his shovel through a creature's neck as though it were peat moss. He makes a shovel {@action Strike} against an adjacent {@condition unconscious} or {@condition immobilized} creature.", + "On a hit, the creature is {@condition wounded|CRB|wounded 2} (possibly {@condition dying})." + ], + "name": "Decapitate" }, - "entries": [ - "Berleth makes a final shovel {@action Strike} before {@condition dying}." - ], - "name": "Final Blow" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition dying}", - "{@condition prone}", - "{@condition unconscious}", - "{@condition wounded}" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Berleth is reduced to 0 HP", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Berleth makes a final shovel {@action Strike} before {@condition dying}." + ], + "name": "Final Blow" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Bregdi", @@ -710,70 +659,63 @@ "source": "AoE3", "page": 81, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic" + "uncommon", + "n", + "large", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": -4, - "Wis": 3, - "Cha": -3 + "str": 6, + "dex": 4, + "con": 4, + "int": -4, + "wis": 3, + "cha": -3 }, - "abilitiesTop": [ - { - "entries": [ - "The bregdi can breathe air for up to 10 minutes, or up to an hour so long as its skin remains wet." - ], - "name": "Partial Amphibian" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -782,10 +724,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -818,65 +759,64 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Aquatic Ambush", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The bregdi can breathe air for up to 10 minutes, or up to an hour so long as its skin remains wet." + ], + "name": "Partial Amphibian" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Aquatic Ambush", + "generic": true }, - "traits": [ - "attack" - ], - "entries": [ - "The bregdi tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an {@skill Athletics} check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the bregdi) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." - ], - "name": "Capsize" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The bregdi tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an {@skill Athletics} check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the bregdi) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." + ], + "name": "Capsize" }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 2d8+7} bludgeoning, Rupture 18." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 2d8+7} bludgeoning, Rupture 18." + ], + "name": "Swallow Whole", + "generic": true }, - "entries": [ - "The bregdi pulls a creature it can reach or a creature holding something it can reach (such as a fishing line in the water). The bregdi attempts an {@skill Athletics} check against the creature's Fortitude DC. On a success, it pulls the creature into an adjacent space. On a critical success, the bregdi can also make a jaws {@action Strike} against the creature pulled into an adjacent space." - ], - "name": "Tug" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The bregdi pulls a creature it can reach or a creature holding something it can reach (such as a fishing line in the water). The bregdi attempts an {@skill Athletics} check against the creature's Fortitude DC. On a success, it pulls the creature into an adjacent space. On a critical success, the bregdi can also make a jaws {@action Strike} against the creature pulled into an adjacent space." + ], + "name": "Tug" + } + ] + } }, { "name": "Casino Bouncer", @@ -884,17 +824,18 @@ "source": "AoE3", "page": 24, "level": 8, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 20 + "std": 20 }, "languages": { "languages": [ @@ -904,50 +845,42 @@ }, "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 19 + "std": 19 }, "Society": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 5, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 2, + "con": 5, + "int": 0, + "wis": 2, + "cha": 1 }, "items": [ "chain shirt", "+1 striking sap" ], - "abilitiesTop": [ - { - "entries": [ - "+16 Str +4, Dex +2, Con +5, Int +0, Wis +2, Cha +1 Items chain shirt, +1 striking sap." - ], - "name": "Society" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -956,17 +889,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -1005,946 +927,736 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "{@action Strike} hits, it deals damage as usual and the casino bouncer moves the target 5 feet (this is forced movement) and {@action Step||Steps} into the space the target had just occupied." - ], - "name": "the" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "mental", - "visual" - ], - "entries": [ - "The casino bouncer attempts to {@action Demoralize} a creature with a mere glance. The casino bouncer doesn't take a penalty to their {@skill Intimidation} check if the target doesn't speak the same language. If the bouncer rolls a critical success, the target can't reduce the value of its {@condition frightened} condition until {@dice 1d4} rounds have passed." - ], - "name": "Intimidating Stare" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+16 Str +4, Dex +2, Con +5, Int +0, Wis +2, Cha +1 Items chain shirt, +1 striking sap." + ], + "name": "Society" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "entries": [ + "{@action Strike} hits, it deals damage as usual and the casino bouncer moves the target 5 feet (this is forced movement) and {@action Step||Steps} into the space the target had just occupied." + ], + "name": "the" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "mental", + "visual" + ], + "entries": [ + "The casino bouncer attempts to {@action Demoralize} a creature with a mere glance. The casino bouncer doesn't take a penalty to their {@skill Intimidation} check if the target doesn't speak the same language. If the bouncer rolls a critical success, the target can't reduce the value of its {@condition frightened} condition until {@dice 1d4} rounds have passed." + ], + "name": "Intimidating Stare" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { - "name": "Eberark", + "name": "Diobel Sweeper Tough", "isNpc": false, "source": "AoE3", - "page": 82, - "level": 10, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", + "page": 8, + "level": 7, "traits": [ - "Fire" + "uncommon", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ - "Beast" + "Humanoid" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 17 }, "languages": { "languages": [ - "Common", - "Ignan" + "Common" ], "languageAbilities": [] }, "skills": { - "Acrobatics": { - "default": 18 - }, "Athletics": { - "default": 21 + "std": 17 }, "Intimidation": { - "default": 21 - }, - "Stealth": { - "default": 18 + "std": 13 }, - "Survival": { - "default": 19 + "Gang Lore": { + "std": 13 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": 2, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 4, + "int": 0, + "wis": 2, + "cha": 0 + }, + "items": [ + "+1 morningstar", + "moderate bottled lightning (2)", + "moderate frost vials (2)", + "sling (with 3 spellstrike bullets [type I, magic missile]", + "moderate tanglefoot bag" + ], "ac": { - "default": 30 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 17 }, - "Ref": { - "default": 19 + "ref": { + "std": 17 }, - "Will": { - "default": 16 + "will": { + "std": 13 } }, "hp": [ { - "hp": 275, + "hp": 125, "abilities": null } ], - "abilitiesMid": [], "speed": { - "walk": 40 + "walk": 25 }, "attacks": [ { "range": "Melee", - "name": "jaws", - "attack": 23, + "name": "morningstar", + "attack": 18, "traits": [ "magical", - "reach 15 feet" + "versatile p" ], "effects": [], - "damage": "{@damage 2d10+11} piercing", + "damage": "{@damage 1d6+8} bludgeoning", "types": [ - "piercing" + "bludgeoning" ] }, { - "range": "Melee", - "name": "claw", - "attack": 23, + "range": "Ranged", + "name": "sling", + "attack": 17, "traits": [ - "agile", - "fire", - "magical", - "reach 15 feet" + "range increment 50 feet", + "propulsive", + "reload 1" ], "effects": [], - "damage": "{@damage 2d6+11} slashing plus {@damage 1d4} fire", + "damage": "{@damage 1d6+6} bludgeoning plus {@damage 3d4+3 force}", "types": [ - "fire", - "slashing" + "bludgeoning", + "force" ] }, { "range": "Ranged", - "name": "spit", - "attack": 21, + "name": "bomb", + "attack": 19, "traits": [ - "agile", + "alchemical", + "bomb", "range increment 30 feet" ], - "effects": [ - "incendiary spit" - ], - "damage": "incendiary spit", - "types": [] - } - ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The eberark utters crude insults and growls threateningly. Each creature within 30 feet must attempt a DC 27 Will save. The creature is then temporarily immune for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition frightened|CRB|frightened 1}.", - "Failure": "The creature is {@condition frightened|CRB|frightened 2} and {@condition paralyzed} for 1 round.", - "Critical Failure": "The creature is {@condition frightened|CRB|frightened 4} and {@condition paralyzed} for {@dice 1d4} rounds." - } - } - ], - "name": "Arrogant Taunts" - }, - { - "entries": [ - "A creature hit by the eberark's spit becomes coated in a slippery, flammable oil. The creature must succeed at a DC 27 Reflex save or become {@condition clumsy|CRB|clumsy 2} for as long as they are coated in incendiary spit. Creatures affected by incendiary spit that take fire damage catch fire, taking {@damage 3d6} {@condition persistent damage ||persistent fire damage}. Once this {@condition persistent damage ||persistent fire damage} ends, the spit has burned away.", - "The spit also wears off naturally after one hour or can be washed off with soap, water, and one minute of work." - ], - "name": "Incendiary Spit" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "fire" - ], - "entries": [ - "The eberark {@action Stride||Strides} twice, leaving a trail of magical fire behind it as it moves. Squares the eberark moves through catch fire, creating a 5-foot-tall wall of flame that burns for 1 round. The wall of flame conceals creatures and objects on the other side of it. Any creature that enters or starts its turn in the wall of flame takes {@damage 6d6} fire damage (DC 27 basic Reflex save)." - ], - "name": "Trail of Flame" + "effects": [], + "damage": "{@damage 2d6} cold or electricity plus 2 splash", + "types": [ + "cold", + "electricity", + "splash" + ] } ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" - ], - "condition": [ - "{@condition clumsy}", - "{@condition frightened}" + "abilities": { + "bot": [ + { + "entries": [ + "Whenever the gang tough makes a successful melee {@action Strike} against a {@condition frightened} creature, the {@action Strike} deals an extra weapon die of damage." + ], + "name": "Bullyrag Beatdown" + }, + { + "entries": [ + "When the gang tough's {@action Strike} with a bludgeoning weapon is a critical hit and deals damage, the target becomes {@condition frightened|CRB|frightened 1}." + ], + "name": "Frightening Critical" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The Diobel Sweeper tough Interacts to draw a bomb, then Strikes with it." + ], + "name": "Quick Bomber" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { - "name": "Franca Laurentz", + "name": "Eberark", "isNpc": false, "source": "AoE3", - "page": 87, - "level": 13, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", + "page": 82, + "level": 10, "traits": [ - "Elf", - "Human" + "ne", + "huge", + "beast", + "fire" ], "creatureType": [ - "Humanoid" + "Beast" ], "perception": { - "default": 26 + "std": 19 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", - "Hallit" + "Ignan" ], "languageAbilities": [] }, "skills": { "Acrobatics": { - "default": 26 + "std": 18 }, - "Deception": { - "default": 22 + "Athletics": { + "std": 21 }, "Intimidation": { - "default": 22 - }, - "Society": { - "default": 20 + "std": 21 }, "Stealth": { - "default": 28 + "std": 18 }, - "Thievery": { - "default": 28 - }, - "Absalom Lore": { - "default": 20 + "Survival": { + "std": 19 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 3, - "Int": 1, - "Wis": 2, - "Cha": 3 + "str": 7, + "dex": 4, + "con": 5, + "int": 2, + "wis": 3, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+28, {@skill Thievery} +28 Str +3, Dex +5, Con +3, Int +1, Wis +2, Cha +3 Items blackfinger blight (2 doses; page 78), +1 striking crossbow (with 3 shining bolts and 2 explosive bolts), crowbar, greater darkvision elixir, moderate elixir of life, grappling hook, infiltrator thieves' tools, +1 leather armor, +1 striking shortsword, sunrods (3), 88 gp." - ], - "name": "Stealth" - } - ], "ac": { - "default": 35 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 26 + "ref": { + "std": 19 }, - "Will": { - "default": 19 + "will": { + "std": 16 } }, "hp": [ { - "hp": 195, + "hp": 275, "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The attack roll for a {@action Strike} targeting Franca fails or critically fails", - "entries": [ - "Franca can choose to either {@action Step} or redirect the attack to a creature that is adjacent to her and within the reach of the triggering attack. The attacker rerolls the {@action Strike}'s attack roll against the new target." - ], - "name": "Deflective Dodge" - } - ], "speed": { - "walk": 30 + "walk": 40 }, "attacks": [ { "range": "Melee", - "name": "shortsword", - "attack": 27, + "name": "jaws", + "attack": 23, "traits": [ - "agile", - "finesse", "magical", - "versatile S" + "reach 15 feet" ], "effects": [], - "damage": "{@damage 2d6+9} piercing", + "damage": "{@damage 2d10+11} piercing", "types": [ "piercing" ] }, { - "range": "Ranged", - "name": "crossbow", - "attack": 27, + "range": "Melee", + "name": "claw", + "attack": 23, "traits": [ + "agile", + "fire", "magical", - "range 120 feet", - "reload 1" + "reach 15 feet" ], "effects": [], - "damage": "{@damage 2d8} piercing", + "damage": "{@damage 2d6+11} slashing plus {@damage 1d4} fire", "types": [ - "piercing" + "fire", + "slashing" ] - } - ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Franca quickly slashes at nearby foes, aiming to maim rather than disable. She makes up to three melee Strikes, each against a different creature within reach. These Strikes count toward Franca's multiple attack penalty, but the penalty doesn't increase until after all three Strikes are made. On a hit, the {@action Strike} deals 3 {@condition persistent damage ||persistent bleed damage} instead of its normal damage. On a critical hit, the creature is {@condition flat-footed} until the beginning of Franca's next turn or until they spend an action to remove the condition, whichever comes first." - ], - "name": "Bloody Rebel" }, { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "Franca's last action was a melee {@action Strike} that dealt sneak attack damage to a {@condition flat-footed} target", - "entries": [ - "Franca deals 6 {@condition persistent damage ||persistent bleed damage} to the target creature, and the target is {@condition slowed|CRB|slowed 1}." - ], - "name": "Hamstring" - }, - { - "entries": [ - "Strikes deal an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." + "range": "Ranged", + "name": "spit", + "attack": 21, + "traits": [ + "agile", + "range increment 30 feet" ], - "name": "Sneak Attack Franca's" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Franca uncorks and flings a dose of poison at a bleeding foe. She retrieves a poison from her inventory, then splashes it at a creature within 10 feet that is currently taking {@condition persistent damage ||persistent bleed damage}. The creature must succeed at a DC 32 Reflex save or be exposed to the poison." + "effects": [ + "incendiary spit" ], - "name": "Splash Poison" + "damage": "incendiary spit", + "types": [] } ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition slowed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The eberark utters crude insults and growls threateningly. Each creature within 30 feet must attempt a DC 27 Will save. The creature is then temporarily immune for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition frightened|CRB|frightened 1}.", + "Failure": "The creature is {@condition frightened|CRB|frightened 2} and {@condition paralyzed} for 1 round.", + "Critical Failure": "The creature is {@condition frightened|CRB|frightened 4} and {@condition paralyzed} for {@dice 1d4} rounds." + } + } + ], + "name": "Arrogant Taunts" + }, + { + "entries": [ + "A creature hit by the eberark's spit becomes coated in a slippery, flammable oil. The creature must succeed at a DC 27 Reflex save or become {@condition clumsy|CRB|clumsy 2} for as long as they are coated in incendiary spit. Creatures affected by incendiary spit that take fire damage catch fire, taking {@damage 3d6} {@condition persistent damage ||persistent fire damage}. Once this {@condition persistent damage ||persistent fire damage} ends, the spit has burned away.", + "The spit also wears off naturally after one hour or can be washed off with soap, water, and one minute of work." + ], + "name": "Incendiary Spit" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "fire" + ], + "entries": [ + "The eberark {@action Stride||Strides} twice, leaving a trail of magical fire behind it as it moves. Squares the eberark moves through catch fire, creating a 5-foot-tall wall of flame that burns for 1 round. The wall of flame conceals creatures and objects on the other side of it. Any creature that enters or starts its turn in the wall of flame takes {@damage 6d6} fire damage (DC 27 basic Reflex save)." + ], + "name": "Trail of Flame" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { - "name": "Gage Carlyle", + "name": "Franca Laurentz", "isNpc": false, "source": "AoE3", - "page": 89, - "level": 11, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", + "page": 87, + "level": 13, "traits": [ - "Human" + "unique", + "cn", + "medium", + "elf", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 24 + "std": 26 }, "languages": { "languages": [ "Common", - "Dwarven", - "Elven", - "Gnomish," + "Hallit" ], "languageAbilities": [] }, "skills": { - "Arcana": { - "default": 19 + "Acrobatics": { + "std": 26 }, "Deception": { - "default": 24 - }, - "Diplomacy": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 20 - }, - "Occultism": { - "default": 19 - }, - "Performance": { - "default": 22 + "std": 22 }, "Society": { - "default": 23 + "std": 20 + }, + "Stealth": { + "std": 28 }, "Thievery": { - "default": 21 + "std": 28 + }, + "Absalom Lore": { + "std": 20 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 1, - "Int": 4, - "Wis": 5, - "Cha": 5 + "str": 3, + "dex": 5, + "con": 3, + "int": 1, + "wis": 2, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Arcana} +19, {@skill Deception} +24, {@skill Diplomacy} +22," - ], - "name": "Halfling" - }, - { - "entries": [ - "+23, {@skill Intimidation} +20, {@skill Occultism} +19," - ], - "name": "Games Lore" - }, - { - "entries": [ - "+22, {@skill Society} +23, {@skill Thievery} +21 Str +0, Dex +2, Con +1, Int +4, Wis +5, Cha +5 Items apartment key, +2 greater striking dagger, +2 greater striking hand crossbow with 10 bolts, +2 leather armor, vault key." - ], - "name": "Performance" - } - ], "ac": { - "default": 24 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 22 }, - "Ref": { - "default": 21 + "ref": { + "std": 26 }, - "Will": { - "default": 24 + "will": { + "std": 19 } }, "hp": [ { - "hp": 120, + "hp": 195, "abilities": null } ], - "abilitiesMid": [], "speed": { - "walk": 25 + "walk": 30 }, "attacks": [ { "range": "Melee", - "name": "dagger", - "attack": 22, + "name": "shortsword", + "attack": 27, "traits": [ "agile", "finesse", "magical", - "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], - "damage": "{@damage 3d4+3} piercing", + "damage": "{@damage 2d6+9} piercing", "types": [ "piercing" ] }, { "range": "Ranged", - "name": "hand crossbow", - "attack": 22, + "name": "crossbow", + "attack": 27, "traits": [ "magical", - "range 60 feet", + "range 120 feet", "reload 1" ], "effects": [], - "damage": "{@damage 3d6} piercing", + "damage": "{@damage 2d8} piercing", "types": [ "piercing" ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d4+3} piercing Ranged hand crossbow +22 (magical, range 60 feet, reload 1), Damage {@damage 3d6} piercing." - ], - "name": "S), Damage" - }, - { - "entries": [ - "Gage gets a critical success using the {@action Lie} action, the target's attitude toward him improves by one step, as though he'd succeeded at using {@skill Diplomacy}." - ], - "name": "Charming Liar When" - }, - { - "entries": [ - "{@action Make an Impression}. This works only once per conversation, and if he critically succeeds against multiple targets using the same result, he chooses one creature's attitude to improve. To use this ability, Gage must be lying to impart seemingly important information, inflate his status, or ingratiate himself, which trivial or irrelevant lies can't achieve." - ], - "name": "to" - }, - { - "entries": [ - "Gage meets a group of up to five people, he can immediately attempt a {@skill Diplomacy} check." - ], - "name": "Smooth Operator When" - }, - { - "entries": [ - "{@action Make an Impression}, comparing the result to the Will DC of each target. He takes a \u20133 penalty on this check, and it is possible to get different degrees of success for each target. If he fails or critically fails, he can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result." - ], - "name": "to" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+28, {@skill Thievery} +28 Str +3, Dex +5, Con +3, Int +1, Wis +2, Cha +3 Items blackfinger blight (2 doses; page 78), +1 striking crossbow (with 3 shining bolts and 2 explosive bolts), crowbar, greater darkvision elixir, moderate elixir of life, grappling hook, infiltrator thieves' tools, +1 leather armor, +1 striking shortsword, sunrods (3), 88 gp." + ], + "name": "Stealth" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] - }, - { - "name": "Washboard Dog Tough", - "isNpc": false, - "source": "AoE3", - "page": 8, - "level": 7, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", - "traits": [ - "Human" - ], - "creatureType": [ - "Humanoid" - ], - "perception": { - "default": 17 - }, - "languages": { - "languages": [ - "Common" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The attack roll for a {@action Strike} targeting Franca fails or critically fails", + "entries": [ + "Franca can choose to either {@action Step} or redirect the attack to a creature that is adjacent to her and within the reach of the triggering attack. The attacker rerolls the {@action Strike}'s attack roll against the new target." + ], + "name": "Deflective Dodge" + } ], - "languageAbilities": [] - }, - "skills": { - "Athletics": { - "default": 17 - }, - "Intimidation": { - "default": 13 - }, - "Gang Lore": { - "default": 13 - } - }, - "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": 0 - }, - "items": [ - "+1 morningstar", - "chain shirt", - "heavy crossbow with 10 bolts", - "steel shield" - ], - "abilitiesTop": [], - "ac": { - "default": 25 - }, - "savingThrows": { - "Fort": { - "default": 17 - }, - "Ref": { - "default": 16 - }, - "Will": { - "default": 13 - } - }, - "hp": [ - { - "hp": 125, - "abilities": null - } - ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Franca quickly slashes at nearby foes, aiming to maim rather than disable. She makes up to three melee Strikes, each against a different creature within reach. These Strikes count toward Franca's multiple attack penalty, but the penalty doesn't increase until after all three Strikes are made. On a hit, the {@action Strike} deals 3 {@condition persistent damage ||persistent bleed damage} instead of its normal damage. On a critical hit, the creature is {@condition flat-footed} until the beginning of Franca's next turn or until they spend an action to remove the condition, whichever comes first." + ], + "name": "Bloody Rebel" }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], - "speed": { - "walk": 25 - }, - "attacks": [ - { - "range": "Melee", - "name": "morningstar", - "attack": 18, - "traits": [ - "magical", - "versatile P" - ], - "effects": [], - "damage": "{@damage 1d6+8} bludgeoning", - "types": [ - "bludgeoning" - ] - }, - { - "range": "Melee", - "name": "shield bash", - "attack": 18, - "effects": [], - "damage": "{@damage 1d4+6} bludgeoning", - "types": [ - "bludgeoning" - ] - }, - { - "range": "Ranged", - "name": "heavy crossbow", - "attack": 16, - "traits": [ - "range increment 120 feet", - "reload 2" - ], - "effects": [], - "damage": "{@damage 1d10} piercing", - "types": [ - "piercing" - ] - } - ], - "abilitiesBot": [ - { - "entries": [ - "Whenever the gang tough makes a successful melee {@action Strike} against a {@condition frightened} creature, the {@action Strike} deals an extra weapon die of damage." - ], - "name": "Bullyrag Beatdown" - }, - { - "entries": [ - "When the gang tough's {@action Strike} with a bludgeoning weapon is a critical hit and deals damage, the target becomes {@condition frightened|CRB|frightened 1}." - ], - "name": "Frightening Critical" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Franca's last action was a melee {@action Strike} that dealt sneak attack damage to a {@condition flat-footed} target", + "entries": [ + "Franca deals 6 {@condition persistent damage ||persistent bleed damage} to the target creature, and the target is {@condition slowed|CRB|slowed 1}." + ], + "name": "Hamstring" }, - "traits": [ - "auditory", - "manipulate" - ], - "entries": [ - "The Washboard Dog scrapes their weapon up and down their washboard shield, making such a clatter that it's hard to hear anything over the din. Until the beginning of the Washboard Dog tough's next turn, all creatures within 30 feet gain a +1 circumstance bonus to any saves to resist auditory spells or abilities." - ], - "name": "Scraping Clamor" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition frightened}" + { + "entries": [ + "Strikes deal an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack Franca's" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Franca uncorks and flings a dose of poison at a bleeding foe. She retrieves a poison from her inventory, then splashes it at a creature within 10 feet that is currently taking {@condition persistent damage ||persistent bleed damage}. The creature must succeed at a DC 32 Reflex save or be exposed to the poison." + ], + "name": "Splash Poison" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { - "name": "Diobel Sweeper Tough", + "name": "Gage Carlyle", "isNpc": false, "source": "AoE3", - "page": 8, - "level": 7, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", + "page": 89, + "level": 11, "traits": [ - "Human" + "unique", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 + "std": 24 }, "languages": { "languages": [ - "Common" + "Common", + "Dwarven", + "Elven", + "Gnomish," ], "languageAbilities": [] }, "skills": { - "Athletics": { - "default": 17 + "Arcana": { + "std": 19 + }, + "Deception": { + "std": 24 + }, + "Diplomacy": { + "std": 22 }, "Intimidation": { - "default": 13 + "std": 20 }, - "Gang Lore": { - "default": 13 + "Occultism": { + "std": 19 + }, + "Performance": { + "std": 22 + }, + "Society": { + "std": 23 + }, + "Thievery": { + "std": 21 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 0, + "dex": 2, + "con": 1, + "int": 4, + "wis": 5, + "cha": 5 }, - "items": [ - "+1 morningstar", - "moderate bottled lightning (2)", - "moderate frost vials (2)", - "sling (with 3 spellstrike bullets [type I, magic missile]", - "moderate tanglefoot bag" - ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 18 }, - "Ref": { - "default": 17 + "ref": { + "std": 21 }, - "Will": { - "default": 13 + "will": { + "std": 24 } }, "hp": [ { - "hp": 125, + "hp": 120, "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, "attacks": [ { "range": "Melee", - "name": "morningstar", - "attack": 18, + "name": "dagger", + "attack": 22, "traits": [ + "agile", + "finesse", "magical", - "versatile P" + "thrown 10 feet", + "versatile s" ], "effects": [], - "damage": "{@damage 1d6+8} bludgeoning", + "damage": "{@damage 3d4+3} piercing", "types": [ - "bludgeoning" + "piercing" ] }, { "range": "Ranged", - "name": "sling", - "attack": 17, + "name": "hand crossbow", + "attack": 22, "traits": [ - "range increment 50 feet", - "propulsive", + "magical", + "range 60 feet", "reload 1" ], "effects": [], - "damage": "{@damage 1d6+6} bludgeoning plus {@damage 3d4+3 force}", - "types": [ - "bludgeoning", - "force" - ] - }, - { - "range": "Ranged", - "name": "bomb", - "attack": 19, - "traits": [ - "alchemical", - "bomb", - "range increment 30 feet" - ], - "effects": [], - "damage": "{@damage 2d6} cold or electricity plus 2 splash", + "damage": "{@damage 3d6} piercing", "types": [ - "cold", - "electricity", - "splash" + "piercing" ] } ], - "abilitiesBot": [ - { - "entries": [ - "Whenever the gang tough makes a successful melee {@action Strike} against a {@condition frightened} creature, the {@action Strike} deals an extra weapon die of damage." - ], - "name": "Bullyrag Beatdown" - }, - { - "entries": [ - "When the gang tough's {@action Strike} with a bludgeoning weapon is a critical hit and deals damage, the target becomes {@condition frightened|CRB|frightened 1}." - ], - "name": "Frightening Critical" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Arcana} +19, {@skill Deception} +24, {@skill Diplomacy} +22," + ], + "name": "Halfling" }, - "entries": [ - "The Diobel Sweeper tough Interacts to draw a bomb, then Strikes with it." - ], - "name": "Quick Bomber" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "entries": [ + "+23, {@skill Intimidation} +20, {@skill Occultism} +19," + ], + "name": "Games Lore" + }, + { + "entries": [ + "+22, {@skill Society} +23, {@skill Thievery} +21 Str +0, Dex +2, Con +1, Int +4, Wis +5, Cha +5 Items apartment key, +2 greater striking dagger, +2 greater striking hand crossbow with 10 bolts, +2 leather armor, vault key." + ], + "name": "Performance" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d4+3} piercing Ranged hand crossbow +22 (magical, range 60 feet, reload 1), Damage {@damage 3d6} piercing." + ], + "name": "S), Damage" + }, + { + "entries": [ + "Gage gets a critical success using the {@action Lie} action, the target's attitude toward him improves by one step, as though he'd succeeded at using {@skill Diplomacy}." + ], + "name": "Charming Liar When" + }, + { + "entries": [ + "{@action Make an Impression}. This works only once per conversation, and if he critically succeeds against multiple targets using the same result, he chooses one creature's attitude to improve. To use this ability, Gage must be lying to impart seemingly important information, inflate his status, or ingratiate himself, which trivial or irrelevant lies can't achieve." + ], + "name": "to" + }, + { + "entries": [ + "Gage meets a group of up to five people, he can immediately attempt a {@skill Diplomacy} check." + ], + "name": "Smooth Operator When" + }, + { + "entries": [ + "{@action Make an Impression}, comparing the result to the Will DC of each target. He takes a \u20133 penalty on this check, and it is possible to get different degrees of success for each target. If he fails or critically fails, he can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result." + ], + "name": "to" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Iroran Skeleton", @@ -1952,51 +1664,51 @@ "source": "AoE3", "page": 52, "level": 11, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Mindless", - "Skeleton" + "uncommon", + "ne", + "medium", + "mindless", + "skeleton", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 18 + "std": 18 }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 6, - "Dex": 7, - "Con": 5, - "Int": -5, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 7, + "con": 5, + "int": -5, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -2007,35 +1719,15 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "resistances": [ { "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The Iroran skeleton is critically hit", - "entries": [], - "name": "Collapse" - }, - { - "entries": [ - "Iroran skeleton collapses into a pile of bones and the attack deals damage for a hit, rather than a critical hit. The skeleton can reform in a standing position as an action, but until it does, it is {@condition immobilized} and {@condition flat-footed}." - ], - "name": "The" - } - ], "speed": { "walk": 45 }, @@ -2055,59 +1747,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "flourish" - ], - "entries": [ - "As the monk's {@action Flurry of Blows} class feature. The Iroran skeleton makes two claw Strikes.", - "If both hit the same creature, the damage is combined for the purpose of resistances and weaknesses. The multiple attack penalty applies to the Strikes as normal." - ], - "name": "Flurry of Claws", - "entries_as_xyz": "Ability not found: 'Flurry of Claws As the monk's {@action Flurry of Blows} class feature.' in Iroran Skeleton, p.52" - }, - { - "entries": [ - "As the monk feat. The Iroran skeleton can {@action Stride} along vertical surfaces, such as walls, as long as it begins and ends its movement on a horizontal surface." - ], - "name": "Wall Run", - "entries_as_xyz": "Ability not found: 'Wall Run As the monk feat.' in Iroran Skeleton, p.52" - }, - { - "entries": [ - "As the monk feat. The Iroran skeleton can {@action Stride} across liquid surfaces. If it ends its movement on a liquid surface, it falls in as normal." - ], - "name": "Water Step", - "entries_as_xyz": "Ability not found: 'Water {@action Step} As the monk feat.' in Iroran Skeleton, p.52" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The Iroran skeleton is critically hit", + "entries": [], + "name": "Collapse" }, - "entries": [ - "The Iroran skeleton makes a single {@action Strike} and compares the result to the AC of all creatures within its reach, dealing damage to each creature hit." - ], - "name": "Whirlwind Kick" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "entries": [ + "Iroran skeleton collapses into a pile of bones and the attack deals damage for a hit, rather than a critical hit. The skeleton can reform in a standing position as an action, but until it does, it is {@condition immobilized} and {@condition flat-footed}." + ], + "name": "The" + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "As the monk's {@action Flurry of Blows} class feature. The Iroran skeleton makes two claw Strikes.", + "If both hit the same creature, the damage is combined for the purpose of resistances and weaknesses. The multiple attack penalty applies to the Strikes as normal." + ], + "name": "Flurry of Claws", + "entries_as_xyz": "Ability not found: 'Flurry of Claws As the monk's {@action Flurry of Blows} class feature.' in Iroran Skeleton, p.52" + }, + { + "entries": [ + "As the monk feat. The Iroran skeleton can {@action Stride} along vertical surfaces, such as walls, as long as it begins and ends its movement on a horizontal surface." + ], + "name": "Wall Run", + "entries_as_xyz": "Ability not found: 'Wall Run As the monk feat.' in Iroran Skeleton, p.52" + }, + { + "entries": [ + "As the monk feat. The Iroran skeleton can {@action Stride} across liquid surfaces. If it ends its movement on a liquid surface, it falls in as normal." + ], + "name": "Water Step", + "entries_as_xyz": "Ability not found: 'Water {@action Step} As the monk feat.' in Iroran Skeleton, p.52" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The Iroran skeleton makes a single {@action Strike} and compares the result to the AC of all creatures within its reach, dealing damage to each creature hit." + ], + "name": "Whirlwind Kick" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Maurrisa Jonne", @@ -2115,17 +1814,18 @@ "source": "AoE3", "page": 91, "level": 10, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "unique", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 20 + "std": 20 }, "languages": { "languages": [ @@ -2135,106 +1835,50 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 18 + "std": 18 }, "Gang Lore": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "+18, {@skill Lore||Gang Lore} +16, {@skill Intimidation} +18, Sports." - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+16 Str +4, Dex +3, Con +4, Int +0, Wis +2, Cha +2 Items +1 striking handwraps of mighty blows, +1 studded leather." - ], - "name": "Lore" - } - ], - "ac": { - "default": 29 - }, - "savingThrows": { - "Fort": { - "default": 20 - }, - "Ref": { - "default": 19 - }, - "Will": { - "default": 18 - } + "str": 4, + "dex": 3, + "con": 4, + "int": 0, + "wis": 2, + "cha": 2 }, - "hp": [ - { - "hp": 230, - "abilities": null - } - ], - "abilitiesMid": [ - { - "entries": [ - "HP 230." - ], - "name": "Shove and Trip" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true + "ac": { + "std": 29 + }, + "savingThrows": { + "fort": { + "std": 20 }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature misses two consecutive melee Strikes against Maurrisa", - "entries": [ - "Maurrisa takes advantage of a flailing foe's opening. She can either {@action Step} 5 feet or make a melee {@action Strike} against the triggering creature." - ], - "name": "Duck and Weave" + "ref": { + "std": 19 }, + "will": { + "std": 18 + } + }, + "hp": [ { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "incapacitation" - ], - "trigger": "Maurrisa can make an {@action Attack of Opportunity}", - "entries": [ - "Maurrisa chops her opponent on the back of the head or neck, possibly concussing them. The target must attempt a DC 26 Fortitude save. On a failure, the creature takes damage as if hit by Maurrisa's fist {@action Strike}, and is {@condition stunned|CRB|stunned 1}. On a critical failure, the creature is {@condition stunned|CRB|stunned 3} instead." - ], - "name": "Rabbit Punch" + "hp": 230, + "abilities": null } ], "speed": { @@ -2259,19 +1903,64 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+18, {@skill Lore||Gang Lore} +16, {@skill Intimidation} +18, Sports." + ], + "name": "Diplomacy" + }, + { + "entries": [ + "+16 Str +4, Dex +3, Con +4, Int +0, Wis +2, Cha +2 Items +1 striking handwraps of mighty blows, +1 studded leather." + ], + "name": "Lore" + } ], - "condition": [ - "{@condition stunned}" + "mid": [ + { + "entries": [ + "HP 230." + ], + "name": "Shove and Trip" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature misses two consecutive melee Strikes against Maurrisa", + "entries": [ + "Maurrisa takes advantage of a flailing foe's opening. She can either {@action Step} 5 feet or make a melee {@action Strike} against the triggering creature." + ], + "name": "Duck and Weave" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "incapacitation" + ], + "trigger": "Maurrisa can make an {@action Attack of Opportunity}", + "entries": [ + "Maurrisa chops her opponent on the back of the head or neck, possibly concussing them. The target must attempt a DC 26 Fortitude save. On a failure, the creature takes damage as if hit by Maurrisa's fist {@action Strike}, and is {@condition stunned|CRB|stunned 1}. On a critical failure, the creature is {@condition stunned|CRB|stunned 3} instead." + ], + "name": "Rabbit Punch" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Ravenile Rager", @@ -2279,17 +1968,18 @@ "source": "AoE3", "page": 84, "level": 14, - "rarity": "Rare", - "alignment": "NE", - "size": "Large", "traits": [ - "Lizardfolk" + "rare", + "ne", + "large", + "humanoid", + "lizardfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 + "std": 25 }, "languages": { "languages": [ @@ -2301,49 +1991,41 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 28 + "std": 28 }, "Survival": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 5, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 8, + "dex": 4, + "con": 5, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "+1 resilient studded leather" ], - "abilitiesTop": [ - { - "entries": [ - "A ravenile can hold their breath for 20 minutes." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -2360,20 +2042,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20, - "swim ": 10 + "swim": 10 }, "attacks": [ { @@ -2404,59 +2075,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "requirements": "The ravenile's regeneration is currently active", - "entries": [ - "The ravenile regains 20 HP." - ], - "name": "Forced Regeneration" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A ravenile can hold their breath for 20 minutes." + ], + "name": "Deep Breath" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "requirements": "The ravenile's regeneration is currently active", + "entries": [ + "The ravenile regains 20 HP." + ], + "name": "Forced Regeneration" }, - "requirements": "The ravenile's regeneration is currently deactivated", - "entries": [ - "The ravenile makes a melee {@action Strike}. This counts as two attacks for the ravenile's multiple attack penalty. If this {@action Strike} hits, the ravenile deals an extra die of weapon damage and the target falls {@condition prone}." - ], - "name": "Furious Wallop" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The ravenile's regeneration is currently deactivated", + "entries": [ + "The ravenile makes a melee {@action Strike}. This counts as two attacks for the ravenile's multiple attack penalty. If this {@action Strike} hits, the ravenile deals an extra die of weapon damage and the target falls {@condition prone}." + ], + "name": "Furious Wallop" }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition prone}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Scathka", @@ -2464,18 +2142,19 @@ "source": "AoE3", "page": 43, "level": 12, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Elf", - "Human" + "unique", + "ne", + "medium", + "elf", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 + "std": 23 }, "languages": { "languages": [ @@ -2488,52 +2167,44 @@ }, "skills": { "Arcana": { - "default": 25 + "std": 25 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Occultism": { - "default": 25 + "std": 25 }, "Society": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 0, - "Int": 5, - "Wis": 4, - "Cha": 2 + "str": 1, + "dex": 4, + "con": 0, + "int": 5, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+25, {@skill Society} +23, {@skill Stealth} +22 Str +1, Dex +4, Con +0, Int +5, Wis +4, Cha +2 Items +1 striking dagger, +1 leather armor, spellbook, wand of manifold missiles (3rd level)" - ], - "name": "Occultism" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -2542,7 +2213,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2555,7 +2225,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+1} piercing", @@ -2679,64 +2349,58 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "6th" - ], - "entries": [ - "daze, ghost sound, ray of frost, shield." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "frequency": { - "unit": "day", - "freq": 1 + "abilities": { + "top": [ + { + "entries": [ + "+25, {@skill Society} +23, {@skill Stealth} +22 Str +1, Dex +4, Con +0, Int +5, Wis +4, Cha +2 Items +1 striking dagger, +1 leather armor, spellbook, wand of manifold missiles (3rd level)" + ], + "name": "Occultism" + } + ], + "bot": [ + { + "traits": [ + "6th" + ], + "entries": [ + "daze, ghost sound, ray of frost, shield." + ], + "name": "Cantrips" }, - "entries": [ - "Requirements Scathka hasn't acted yet on their turn; On their turn, Scathka casts one spell they've prepared and already cast this day without spending a spell slot. Scathka must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements." - ], - "name": "Drain Wand" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "free" + }, + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Requirements Scathka hasn't acted yet on their turn; On their turn, Scathka casts one spell they've prepared and already cast this day without spending a spell slot. Scathka must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements." + ], + "name": "Drain Wand" }, - "traits": [ - "cold", - "manipulate", - "occult", - "shadow" - ], - "requirements": "Scathka is wielding a dagger", - "entries": [ - "Scathka draws a shadowy glyph on the dagger's blade and flings it at a nearby foe. Scathka makes a ranged {@action Strike} with the dagger with the range increment increased to 30 feet. If the {@action Strike} hits, it deals {@damage 8d6} cold damage (double damage on a critical success) and the target must succeed at a DC 32 Fortitude save or be {@condition slowed|CRB|slowed 1} until the end of its next turn (or {@dice 1d4} rounds on a critical failure). The dagger loses its shadowy magic as soon as the attack is resolved." - ], - "name": "Throw Shadow Blade" - } - ], - "inflicts": { - "damage": [ - "cold", - "piercing" - ], - "condition": [ - "{@condition slowed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "cold", + "manipulate", + "occult", + "shadow" + ], + "requirements": "Scathka is wielding a dagger", + "entries": [ + "Scathka draws a shadowy glyph on the dagger's blade and flings it at a nearby foe. Scathka makes a ranged {@action Strike} with the dagger with the range increment increased to 30 feet. If the {@action Strike} hits, it deals {@damage 8d6} cold damage (double damage on a critical success) and the target must succeed at a DC 32 Fortitude save or be {@condition slowed|CRB|slowed 1} until the end of its next turn (or {@dice 1d4} rounds on a critical failure). The dagger loses its shadowy magic as soon as the attack is resolved." + ], + "name": "Throw Shadow Blade" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Shikwashim Mercenary", @@ -2744,17 +2408,18 @@ "source": "AoE3", "page": 52, "level": 9, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Lizardfolk" + "uncommon", + "ne", + "medium", + "humanoid", + "lizardfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 18 + "std": 18 }, "languages": { "languages": [ @@ -2766,47 +2431,39 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": 2, - "Cha": 0 + "str": 4, + "dex": 4, + "con": 3, + "int": 1, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "Shikwashim mercenary can hold their breath for 20 minutes." - ], - "name": "Deep Breath A" - } - ], "ac": { - "default": 27, + "std": 27, "with shield raised": 29 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -2815,29 +2472,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25, - "swim ": 15 + "swim": 15 }, "attacks": [ { @@ -2892,62 +2529,75 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory or visual", - "concentrate" - ], - "entries": [ - "With a sharp whistle or wave of their hand, the mercenary distracts an opponent so one of the mercenary's allies can land a clean blow. The mercenary chooses a target and an ally, both of whom must be within 30 feet of the mercenary. The target is {@condition flat-footed} against the first {@action Strike} the mercenary's ally makes on its next turn; if the ally doesn't {@action Strike} that target, the effect is lost. Depending on how the mercenary distracts their foe, this action gains either the {@trait auditory} or {@trait visual} trait." - ], - "name": "Coordinated Distraction" - }, - { - "entries": [ - "Shikwashim mercenary's multiple attack penalty for attacks against humans is \u20133 (\u20132 with an agile weapon) on their second attack per turn or \u20136 (\u20134 with an agile weapon) on their third or subsequent attack per turn." - ], - "name": "Human Hunter A" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Shikwashim mercenary can hold their breath for 20 minutes." + ], + "name": "Deep Breath A" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "The Shikwashim mercenary makes a melee {@action Strike}. If it hits, it deals an extra die of damage.", - "This counts as two attacks for the mercenary's multiple attack penalty." - ], - "name": "Powerful Swipe" - }, - { - "entries": [ - "Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a {@action Swim} speed are {@condition flat-footed} to a Shikwashim mercenary." - ], - "name": "Terrain Advantage" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory or visual", + "concentrate" + ], + "entries": [ + "With a sharp whistle or wave of their hand, the mercenary distracts an opponent so one of the mercenary's allies can land a clean blow. The mercenary chooses a target and an ally, both of whom must be within 30 feet of the mercenary. The target is {@condition flat-footed} against the first {@action Strike} the mercenary's ally makes on its next turn; if the ally doesn't {@action Strike} that target, the effect is lost. Depending on how the mercenary distracts their foe, this action gains either the {@trait auditory} or {@trait visual} trait." + ], + "name": "Coordinated Distraction" + }, + { + "entries": [ + "Shikwashim mercenary's multiple attack penalty for attacks against humans is \u20133 (\u20132 with an agile weapon) on their second attack per turn or \u20136 (\u20134 with an agile weapon) on their third or subsequent attack per turn." + ], + "name": "Human Hunter A" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The Shikwashim mercenary makes a melee {@action Strike}. If it hits, it deals an extra die of damage.", + "This counts as two attacks for the mercenary's multiple attack penalty." + ], + "name": "Powerful Swipe" + }, + { + "entries": [ + "Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a {@action Swim} speed are {@condition flat-footed} to a Shikwashim mercenary." + ], + "name": "Terrain Advantage" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Svartalfar Killer", @@ -2955,23 +2605,23 @@ "source": "AoE3", "page": 85, "level": 8, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", + "traits": [ + "uncommon", + "le", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -2983,52 +2633,44 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Arcana": { - "default": 16 + "std": 16 }, "Deception": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 18 + "std": 18 }, "Thievery": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 1, - "Dex": 6, - "Con": 2, - "Int": 4, - "Wis": 2, - "Cha": 3 + "str": 1, + "dex": 6, + "con": 2, + "int": 4, + "wis": 2, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+18, {@skill Occultism} +16, {@skill Stealth} +18, {@skill Thievery} +14 Str +1, Dex +6, Con +2, Int +4, Wis +2, Cha +3 Items crossbow with 20 bolts, +1 striking elven curve blade, graveroot (2), leather armor." - ], - "name": "Intimidate" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -3037,7 +2679,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3124,51 +2765,45 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+18, {@skill Occultism} +16, {@skill Stealth} +18, {@skill Thievery} +14 Str +1, Dex +6, Con +2, Int +4, Wis +2, Cha +3 Items crossbow with 20 bolts, +1 striking elven curve blade, graveroot (2), leather armor." + ], + "name": "Intimidate" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The svartalfar killer fades into shadow, {@action Stride||Strides} up to twice its Speed, and reforms. This movement doesn't trigger reactions, but the svartalfar killer must begin and end in an area of dim light or darkness." + ], + "name": "Shadow Step" }, - "entries": [ - "The svartalfar killer fades into shadow, {@action Stride||Strides} up to twice its Speed, and reforms. This movement doesn't trigger reactions, but the svartalfar killer must begin and end in an area of dim light or darkness." - ], - "name": "Shadow Step" - }, - { - "entries": [ - "A svartalfar killer deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "A svartalfar killer deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true }, - "entries": [ - "The svartalfar killer chooses acid splash, produce flame, ray of enfeeblement, or shocking grasp and makes a melee {@action Strike}. If the svartalfar killer hits, they cast the chosen spell through the weapon at the same target. The spell's attack roll is the same result as the {@action Strike}." - ], - "name": "Spell-Imbued Blade" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The svartalfar killer chooses acid splash, produce flame, ray of enfeeblement, or shocking grasp and makes a melee {@action Strike}. If the svartalfar killer hits, they cast the chosen spell through the weapon at the same target. The spell's attack roll is the same result as the {@action Strike}." + ], + "name": "Spell-Imbued Blade" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Tonla And Yvelle", @@ -3176,17 +2811,18 @@ "source": "AoE3", "page": 17, "level": 9, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 + "std": 21 }, "languages": { "languages": [ @@ -3198,46 +2834,38 @@ }, "skills": { "Crafting": { - "default": 21 + "std": 21 }, "Deception": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 19 + "std": 19 }, "Alchemy Lore": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": 4, - "Wis": 0, - "Cha": 1 + "str": 2, + "dex": 4, + "con": 3, + "int": 4, + "wis": 0, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+19 Str +2, Dex +4, Con +3, Int +4, Wis +0, Cha +1 Items moderate acid flasks (3), moderate alchemist's fires (3), alchemist's tools, formula book, +1 striking sickle, +1 studded leather." - ], - "name": "Stealth" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -3246,7 +2874,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3305,49 +2932,198 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+19 Str +2, Dex +4, Con +3, Int +4, Wis +0, Cha +1 Items moderate acid flasks (3), moderate alchemist's fires (3), alchemist's tools, formula book, +1 striking sickle, +1 studded leather." + ], + "name": "Stealth" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The chemist has at least one bomb in their possession", + "entries": [ + "The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged {@action Strike} with it. If it hits and deals damage, the target must attempt a DC 27 Fortitude save or become {@condition stupefied|CRB|stupefied 2} for {@dice 1d6} rounds; if the result of the save is a critical failure, this increases to {@condition stupefied|CRB|stupefied 3}. For the next 24 hours, the affected target takes a \u20132 circumstance penalty (\u20133 on a critical failure) to additional Fortitude saving throws against the same chemist's Crude Bombs." + ], + "name": "Dirty Bomb" }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The chemist has their alchemist's tools, formula book, and a free hand", + "entries": [ + "The chemist creates a moderate acid flask or alchemist's fire that they must use before the end of their next turn or else it becomes inert." + ], + "name": "Quick Brew" + } + ] + } + }, + { + "name": "Washboard Dog Tough", + "isNpc": false, + "source": "AoE3", + "page": 8, + "level": 7, + "traits": [ + "uncommon", + "n", + "medium", + "human", + "humanoid" + ], + "creatureType": [ + "Humanoid" + ], + "perception": { + "std": 17 + }, + "languages": { + "languages": [ + "Common" + ], + "languageAbilities": [] + }, + "skills": { + "Athletics": { + "std": 17 + }, + "Intimidation": { + "std": 13 + }, + "Gang Lore": { + "std": 13 + } + }, + "abilityMods": { + "str": 4, + "dex": 3, + "con": 4, + "int": 0, + "wis": 2, + "cha": 0 + }, + "items": [ + "+1 morningstar", + "chain shirt", + "heavy crossbow with 10 bolts", + "steel shield" + ], + "ac": { + "std": 25 + }, + "savingThrows": { + "fort": { + "std": 17 + }, + "ref": { + "std": 16 + }, + "will": { + "std": 13 + } + }, + "hp": [ + { + "hp": 125, + "abilities": null + } + ], + "speed": { + "walk": 25 + }, + "attacks": [ + { + "range": "Melee", + "name": "morningstar", + "attack": 18, "traits": [ - "manipulate" - ], - "requirements": "The chemist has at least one bomb in their possession", - "entries": [ - "The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged {@action Strike} with it. If it hits and deals damage, the target must attempt a DC 27 Fortitude save or become {@condition stupefied|CRB|stupefied 2} for {@dice 1d6} rounds; if the result of the save is a critical failure, this increases to {@condition stupefied|CRB|stupefied 3}. For the next 24 hours, the affected target takes a \u20132 circumstance penalty (\u20133 on a critical failure) to additional Fortitude saving throws against the same chemist's Crude Bombs." + "magical", + "versatile p" ], - "name": "Dirty Bomb" + "effects": [], + "damage": "{@damage 1d6+8} bludgeoning", + "types": [ + "bludgeoning" + ] }, { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The chemist has their alchemist's tools, formula book, and a free hand", - "entries": [ - "The chemist creates a moderate acid flask or alchemist's fire that they must use before the end of their next turn or else it becomes inert." + "range": "Melee", + "name": "shield bash", + "attack": 18, + "effects": [], + "damage": "{@damage 1d4+6} bludgeoning", + "types": [ + "bludgeoning" + ] + }, + { + "range": "Ranged", + "name": "heavy crossbow", + "attack": 16, + "traits": [ + "range increment 120 feet", + "reload 2" ], - "name": "Quick Brew" + "effects": [], + "damage": "{@damage 1d10} piercing", + "types": [ + "piercing" + ] } ], - "inflicts": { - "damage": [ - "acid", - "fire", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [ - "{@condition stupefied}" + "bot": [ + { + "entries": [ + "Whenever the gang tough makes a successful melee {@action Strike} against a {@condition frightened} creature, the {@action Strike} deals an extra weapon die of damage." + ], + "name": "Bullyrag Beatdown" + }, + { + "entries": [ + "When the gang tough's {@action Strike} with a bludgeoning weapon is a critical hit and deals damage, the target becomes {@condition frightened|CRB|frightened 1}." + ], + "name": "Frightening Critical" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "manipulate" + ], + "entries": [ + "The Washboard Dog scrapes their weapon up and down their washboard shield, making such a clatter that it's hard to hear anything over the din. Until the beginning of the Washboard Dog tough's next turn, all creatures within 30 feet gain a +1 circumstance bonus to any saves to resist auditory spells or abilities." + ], + "name": "Scraping Clamor" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-aoe4.json b/data/bestiary/creatures-aoe4.json index e5035054d8..b3dd3c9bf8 100644 --- a/data/bestiary/creatures-aoe4.json +++ b/data/bestiary/creatures-aoe4.json @@ -6,17 +6,18 @@ "source": "AoE4", "page": 12, "level": 5, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "cn", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -27,52 +28,44 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Arcana": { - "default": 11 + "std": 11 }, "Crafting": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 9 + "std": 9 }, "Nature": { - "default": 11 + "std": 11 }, "Society": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 4, - "Wis": 2, - "Cha": 0 + "str": 0, + "dex": 4, + "con": 2, + "int": 4, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The chemist carries the following infused items, which last 24 hours or until the next time the amateur chemist makes their daily preparations: infused moderate bottled lightning (4), infused moderate frost vials (2), infused reagents (6), infused moderate silvertongue mutagens (2)." - ], - "name": "Infused Items" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -81,7 +74,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -117,54 +109,53 @@ "types": [] } ], - "abilitiesBot": [ - { - "traits": [ - "5th" - ], - "entries": [ - "lesser antidote, moderate bottled lightning, moderate frost vial, graveroot, hunting spider venom, moderate quicksilver mutagen, moderate silvertongue mutagen." - ], - "name": "Alchemical Formulas" - }, - { - "entries": [ - "The chemist's bombs that have the {@trait splash} trait deal 4 splash damage." - ], - "name": "Calculated Splash" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The chemist carries the following infused items, which last 24 hours or until the next time the amateur chemist makes their daily preparations: infused moderate bottled lightning (4), infused moderate frost vials (2), infused reagents (6), infused moderate silvertongue mutagens (2)." + ], + "name": "Infused Items" + } + ], + "bot": [ + { + "traits": [ + "5th" + ], + "entries": [ + "lesser antidote, moderate bottled lightning, moderate frost vial, graveroot, hunting spider venom, moderate quicksilver mutagen, moderate silvertongue mutagen." + ], + "name": "Alchemical Formulas" }, - "entries": [ - "Cost 1 batch of infused reagents; The chemist creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the {@trait infused} trait, but it remains potent only until the start of their next turn." - ], - "name": "Quick Alchemy" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "The chemist's bombs that have the {@trait splash} trait deal 4 splash damage." + ], + "name": "Calculated Splash" }, - "entries": [ - "The chemist Interacts to draw a bomb then Strikes with it." - ], - "name": "Quick Bomber" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Cost 1 batch of infused reagents; The chemist creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the {@trait infused} trait, but it remains potent only until the start of their next turn." + ], + "name": "Quick Alchemy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The chemist Interacts to draw a bomb then Strikes with it." + ], + "name": "Quick Bomber" + } + ] + } }, { "name": "Blackfingers Acolyte", @@ -172,17 +163,18 @@ "source": "AoE4", "page": 13, "level": 6, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 + "std": 16 }, "languages": { "languages": [ @@ -192,56 +184,44 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 14 + "std": 14 }, "Religion": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 16 + "std": 16 }, "Thievery": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 1, + "dex": 4, + "con": 1, + "int": 0, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+10, {@skill Religion} +16, {@skill Stealth} +16, {@skill Thievery} +16 Str +1, Dex +4, Con +1, Int +0, Wis +4, Cha +2 Items +1 striking dagger, hand crossbow (10 bolts, 4 with giant scorpion venom), leather armor, religious symbol." - ], - "name": "Norgorber Lore" - }, - { - "entries": [], - "name": "of Norgorber" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -250,7 +230,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -263,7 +242,7 @@ "agile", "finesse", "magic", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -362,41 +341,39 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+10, {@skill Religion} +16, {@skill Stealth} +16, {@skill Thievery} +16 Str +1, Dex +4, Con +1, Int +0, Wis +4, Cha +2 Items +1 striking dagger, hand crossbow (10 bolts, 4 with giant scorpion venom), leather armor, religious symbol." + ], + "name": "Norgorber Lore" }, - "entries": [ - "When the acolyte casts harm to damage one creature, that creature is knocked {@condition prone} if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a \u201310-foot status penalty to its Speed for 1 minute." - ], - "name": "Cast Down" - }, - { - "entries": [ - "The acolyte deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + { + "entries": [], + "name": "of Norgorber" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "When the acolyte casts harm to damage one creature, that creature is knocked {@condition prone} if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a \u201310-foot status penalty to its Speed for 1 minute." + ], + "name": "Cast Down" + }, + { + "entries": [ + "The acolyte deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Clockwork Assassin", @@ -404,82 +381,59 @@ "source": "AoE4", "page": 82, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless", - "Clockwork" + "uncommon", + "n", + "medium", + "clockwork", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 6, - "Dex": 8, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 6, + "dex": 8, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A projectile launcher is integrated into a clockwork assassin's systems, containing 10 spinning blades and five smoke bombs. When the assassin is destroyed, the launcher and its ammunition are also destroyed." - ], - "name": "Integrated Launcher" - }, - { - "entries": [ - "The clockwork assassin ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - }, - { - "entries": [ - "For the clockwork assassin to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again.", - "The assassin can enter standby mode as a 3-action activity.", - "Its operational time doesn't decrease in standby, but it can sense its surroundings (with a \u20132 penalty to {@skill Perception}). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate)", - "A creature can attempt a DC 31 {@skill Thievery} check to {@action Disable a Device} to wind the assassin down. For each success, the assassin loses 1 hour of operational time. This can be done even if the assassin is in standby mode." - ], - "name": "Wind-Up" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -488,18 +442,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed", + "drained", + "fatigued" + ], "weaknesses": [ { "amount": 15, @@ -515,20 +465,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -566,58 +505,79 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "manipulate" - ], - "entries": [ - "The clockwork assassin spends 1 hour of its operational time to repair itself, regaining 25 Hit Points and refilling its integrated projectile launcher with 4 spinning blades (to a maximum of 10) and 2 smoke bombs (to a maximum of 5)." - ], - "name": "Rapid Repair" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A projectile launcher is integrated into a clockwork assassin's systems, containing 10 spinning blades and five smoke bombs. When the assassin is destroyed, the launcher and its ammunition are also destroyed." + ], + "name": "Integrated Launcher" }, - "traits": [ - "manipulate" - ], - "entries": [ - "The clockwork assassin launches a smoke bomb. A screen of thick, opaque smoke fills a 10-foot burst within 60 feet of the clockwork assassin. Creatures within the area are {@condition concealed}, and all other creatures are {@condition concealed} to them. The smoke lasts for 1 minute or until dispersed by a strong wind." - ], - "name": "Smoke Bomb Launcher" - }, - { - "entries": [ - "The clockwork assassin's Strikes deal an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "Creatures hit by the clockwork assassin's rapier hand {@action Strike} are {@condition flat-footed} until the start of the clockwork assassin's next turn." - ], - "name": "Unbalancing Blow" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + { + "entries": [ + "The clockwork assassin ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + }, + { + "entries": [ + "For the clockwork assassin to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again.", + "The assassin can enter standby mode as a 3-action activity.", + "Its operational time doesn't decrease in standby, but it can sense its surroundings (with a \u20132 penalty to {@skill Perception}). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate)", + "A creature can attempt a DC 31 {@skill Thievery} check to {@action Disable a Device} to wind the assassin down. For each success, the assassin loses 1 hour of operational time. This can be done even if the assassin is in standby mode." + ], + "name": "Wind-Up" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "traits": [ + "manipulate" + ], + "entries": [ + "The clockwork assassin spends 1 hour of its operational time to repair itself, regaining 25 Hit Points and refilling its integrated projectile launcher with 4 spinning blades (to a maximum of 10) and 2 smoke bombs (to a maximum of 5)." + ], + "name": "Rapid Repair" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The clockwork assassin launches a smoke bomb. A screen of thick, opaque smoke fills a 10-foot burst within 60 feet of the clockwork assassin. Creatures within the area are {@condition concealed}, and all other creatures are {@condition concealed} to them. The smoke lasts for 1 minute or until dispersed by a strong wind." + ], + "name": "Smoke Bomb Launcher" + }, + { + "entries": [ + "The clockwork assassin's Strikes deal an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "Creatures hit by the clockwork assassin's rapier hand {@action Strike} are {@condition flat-footed} until the start of the clockwork assassin's next turn." + ], + "name": "Unbalancing Blow" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Gloaming Will-o'-wisp", @@ -625,26 +585,24 @@ "source": "AoE4", "page": 59, "level": 13, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Small", "traits": [ - "Air" + "uncommon", + "ce", + "small", + "aberration", + "air" ], "creatureType": [ "Aberration" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -654,46 +612,38 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Deception": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": -5, - "Dex": 8, - "Con": 2, - "Int": 2, - "Wis": 6, - "Cha": 4 + "str": -5, + "dex": 8, + "con": 2, + "int": 2, + "wis": 6, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+27 Str \u20135, Dex +8, Con +2, Int +2, Wis +6, Cha +4." - ], - "name": "Stealth" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -702,33 +652,11 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "magic" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "light", - "mental" - ], - "entries": [ - "30 feet. Similar to other will-o'-wisps, a gloaming will-o'-wisp is naturally {@condition invisible}, but glows with a faint colored light. They cast dim light in the aura, which makes them visible. In addition, any non-aberration creature that ends their turn in the aura and can see the gloaming will-o'-wisp is distracted by the gloaming will-o'-wisp's glow and must attempt a DC 31 Will save. On a failure, the creature is {@condition stupefied|CRB|stupefied 1} for 1 round and takes {@damage 3d6} mental damage." - ], - "name": "Hypnotic Glow" - }, - { - "entries": [ - "A will-o'-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze." - ], - "name": "Magic Immunity" - } + "immunities": [ + "magic" ], "speed": { - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -746,51 +674,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "requirements": "An enemy is under a {@trait fear} effect or {@condition dying} within 15 feet of the willo'- wisp", - "entries": [ - "The will-o'-wisp feeds on the creature's terror. They regains {@dice 4d8} Hit Points, and if they've Gone Dark, their glow reignites. A will-o'-wisp can take this action only once per round." - ], - "name": "Feed on Fear" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+27 Str \u20135, Dex +8, Con +2, Int +2, Wis +6, Cha +4." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "traits": [ + "aura", + "light", + "mental" + ], + "entries": [ + "30 feet. Similar to other will-o'-wisps, a gloaming will-o'-wisp is naturally {@condition invisible}, but glows with a faint colored light. They cast dim light in the aura, which makes them visible. In addition, any non-aberration creature that ends their turn in the aura and can see the gloaming will-o'-wisp is distracted by the gloaming will-o'-wisp's glow and must attempt a DC 31 Will save. On a failure, the creature is {@condition stupefied|CRB|stupefied 1} for 1 round and takes {@damage 3d6} mental damage." + ], + "name": "Hypnotic Glow" }, - "traits": [ - "concentrate" - ], - "entries": [ - "The gloaming will-o'-wisp extinguishes their hypnotic glow, becoming {@condition invisible}.", - "They can end this effect with another use of this action.", - "If they use their shock attack while {@condition invisible}, the arc of electricity lets any observer determine their location, making the will-o'-wisp only {@condition hidden} to observers until they move." - ], - "name": "Go Dark" - } - ], - "inflicts": { - "damage": [ - "electricity", - "mental" + { + "entries": [ + "A will-o'-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze." + ], + "name": "Magic Immunity" + } ], - "condition": [ - "{@condition dying}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "requirements": "An enemy is under a {@trait fear} effect or {@condition dying} within 15 feet of the willo'- wisp", + "entries": [ + "The will-o'-wisp feeds on the creature's terror. They regains {@dice 4d8} Hit Points, and if they've Gone Dark, their glow reignites. A will-o'-wisp can take this action only once per round." + ], + "name": "Feed on Fear" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The gloaming will-o'-wisp extinguishes their hypnotic glow, becoming {@condition invisible}.", + "They can end this effect with another use of this action.", + "If they use their shock attack while {@condition invisible}, the arc of electricity lets any observer determine their location, making the will-o'-wisp only {@condition hidden} to observers until they move." + ], + "name": "Go Dark" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Grabble Forden", @@ -798,26 +741,24 @@ "source": "AoE4", "page": 45, "level": 13, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Dwarf" + "unique", + "ne", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -829,46 +770,38 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Arcana": { - "default": 26 + "std": 26 }, "Nature": { - "default": 23 + "std": 23 }, "Poison Lore": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 4, - "Int": 5, - "Wis": 4, - "Cha": 0 + "str": 1, + "dex": 3, + "con": 4, + "int": 5, + "wis": 4, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +22, {@skill Arcana} +26, {@skill Crafting} +26, {@skill Nature} +23, {@skill Lore||Poison Lore} +28 Str +1, Dex +3, Con +4, Int +5, Wis +4, Cha +0 Items +2 striking dagger, major poisoner's staff (arcane focus; page 80)" - ], - "name": "Undercommon" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -877,7 +810,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -890,7 +822,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+9} piercing", @@ -1039,48 +971,47 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "requirements": "Grabble hasn't acted yet on this turn", - "frequency": { - "unit": "day", - "freq": 7 - }, - "entries": [ - "Grabble can cast one prepared spell he has already cast today without spending a spell slot. He must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements. He can do this once per day for each of the spell levels he can cast." - ], - "name": "Drain Bonded Item" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "If Grabble's next action is to cast a cantrip or a spell that is 6th level or lower and deals acid, cold, electricity, or fire damage, the spell deals poison damage rather than its normal damage type and gains the {@trait poison} trait." - ], - "name": "Poison Conversion" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +22, {@skill Arcana} +26, {@skill Crafting} +26, {@skill Nature} +23, {@skill Lore||Poison Lore} +28 Str +1, Dex +3, Con +4, Int +5, Wis +4, Cha +0 Items +2 striking dagger, major poisoner's staff (arcane focus; page 80)" + ], + "name": "Undercommon" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "requirements": "Grabble hasn't acted yet on this turn", + "frequency": { + "unit": "day", + "freq": 7 + }, + "entries": [ + "Grabble can cast one prepared spell he has already cast today without spending a spell slot. He must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements. He can do this once per day for each of the spell levels he can cast." + ], + "name": "Drain Bonded Item" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "If Grabble's next action is to cast a cantrip or a spell that is 6th level or lower and deals acid, cold, electricity, or fire damage, the spell deals poison damage rather than its normal damage type and gains the {@trait poison} trait." + ], + "name": "Poison Conversion" + } + ] + } }, { "name": "Japu Thalenger", @@ -1088,17 +1019,18 @@ "source": "AoE4", "page": 14, "level": 10, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 + "std": 16 }, "languages": { "languages": [ @@ -1110,70 +1042,50 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Crafting": { - "default": 23 + "std": 23 }, "Deception": { - "default": 16 + "std": 16 }, "Medicine": { - "default": 16 + "std": 16 }, "Nature": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 20 + "std": 20 }, "Survival": { - "default": 18 + "std": 18 }, "Poison Lore": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 5, - "Wis": 2, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 2, + "int": 5, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Nature} +18, {@skill Lore||Poison Lore} +21," - ], - "name": "Medicine" - }, - { - "entries": [ - "+20, {@skill Survival} +18 Str +2, Dex +4, Con +2, Int +5, Wis +2, Cha +0 Items alchemist goggles, alchemist's tools, formula book, +1 striking rapier (with wyvern poison), +1 studded leather armor." - ], - "name": "Stealth" - }, - { - "entries": [ - "Japu carries the following infused items, which last 24 hours or until the next time he makes his daily preparations: infused moderate acid flasks (2), infused moderate alchemist's fires (2), moderate elixirs of life (2), infused reagents (6), infused moderate tanglefoot bags (2)." - ], - "name": "Infused Items" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -1182,7 +1094,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1220,54 +1131,65 @@ "types": [] } ], - "abilitiesBot": [ - { - "traits": [ - "10th" - ], - "entries": [ - "moderate acid flask, moderate alchemist's fire, greater antidote, moderate bravo's brew, moderate elixir of life, moderate tanglefoot bag, wyvern poison." - ], - "name": "Alchemical Formulas" - }, - { - "entries": [ - "Japu's bombs that have the {@trait splash} trait deal 5 splash damage and splash to 10 feet." - ], - "name": "Expanded Splash" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Nature} +18, {@skill Lore||Poison Lore} +21," + ], + "name": "Medicine" }, - "entries": [ - "Cost 1 batch of infused reagents; Japu creates a single alchemical item from his formula book (see Alchemical Formulas). This item has the {@trait infused} trait, but it remains potent only until the end of his next turn." - ], - "name": "Quick Alchemy" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+20, {@skill Survival} +18 Str +2, Dex +4, Con +2, Int +5, Wis +2, Cha +0 Items alchemist goggles, alchemist's tools, formula book, +1 striking rapier (with wyvern poison), +1 studded leather armor." + ], + "name": "Stealth" }, - "entries": [ - "Japu Interacts to draw a bomb then Strikes with it." - ], - "name": "Quick Bomber" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "Japu carries the following infused items, which last 24 hours or until the next time he makes his daily preparations: infused moderate acid flasks (2), infused moderate alchemist's fires (2), moderate elixirs of life (2), infused reagents (6), infused moderate tanglefoot bags (2)." + ], + "name": "Infused Items" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "traits": [ + "10th" + ], + "entries": [ + "moderate acid flask, moderate alchemist's fire, greater antidote, moderate bravo's brew, moderate elixir of life, moderate tanglefoot bag, wyvern poison." + ], + "name": "Alchemical Formulas" + }, + { + "entries": [ + "Japu's bombs that have the {@trait splash} trait deal 5 splash damage and splash to 10 feet." + ], + "name": "Expanded Splash" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Cost 1 batch of infused reagents; Japu creates a single alchemical item from his formula book (see Alchemical Formulas). This item has the {@trait infused} trait, but it remains potent only until the end of his next turn." + ], + "name": "Quick Alchemy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Japu Interacts to draw a bomb then Strikes with it." + ], + "name": "Quick Bomber" + } + ] + } }, { "name": "Jonis Flakfatter", @@ -1275,17 +1197,18 @@ "source": "AoE4", "page": 87, "level": 15, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 29 + "std": 29 }, "languages": { "languages": [ @@ -1297,76 +1220,56 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Crafting": { - "default": 26 + "std": 26 }, "Deception": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 26 + "std": 26 }, "Religion": { - "default": 29 + "std": 29 }, "Society": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 25 + "std": 25 }, "Thievery": { - "default": 25 + "std": 25 }, "Norgorber Lore": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 3, - "Wis": 6, - "Cha": 3 + "str": 0, + "dex": 4, + "con": 2, + "int": 3, + "wis": 6, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +25, {@skill Crafting} +26 (+30 when crafting poison), {@skill Deception} +26, {@skill Diplomacy} +26," - ], - "name": "Osiriani, Undercommon" - }, - { - "entries": [ - "+26, {@skill Lore||Norgorber Lore} +28, {@skill Religion} +29," - ], - "name": "Intimidation" - }, - { - "entries": [ - "+24, {@skill Stealth} +25, {@skill Thievery} +25 Str +0, Dex +4, Con +2, Int +3, Wis +6, Cha +3 Items +1 spell storing dagger (contains crisis of faith), high priest robes, religious symbol of {@deity Norgorber}." - ], - "name": "Society" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -1381,21 +1284,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "misfortune", - "poison", - "transmutation" - ], - "entries": [ - "30 feet. Flakfatter exudes an aura that makes poisons more potent. His melee Strikes deal an additional {@damage 2d8} {@condition persistent damage ||persistent poison damage}. Creatures in the aura attempting a flat check to remove {@condition persistent damage ||persistent poison damage} must roll twice and take the lower result. Flakfatter can suppress or resume this aura as a free action." - ], - "name": "Call Toxins" - } - ], "speed": { "walk": 25 }, @@ -1408,7 +1296,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [ "crisis of faith" @@ -1573,41 +1461,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +25, {@skill Crafting} +26 (+30 when crafting poison), {@skill Deception} +26, {@skill Diplomacy} +26," + ], + "name": "Osiriani, Undercommon" }, - "traits": [ - "concentrate", - "divine", - "divination" - ], - "entries": [ - "Flakfatter targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage." - ], - "name": "Infector" - }, - { - "entries": [ - "If a reaction would disrupt Flakfatter's spellcasting action, he attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted." - ], - "name": "Steady Spellcasting" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "+26, {@skill Lore||Norgorber Lore} +28, {@skill Religion} +29," + ], + "name": "Intimidation" + }, + { + "entries": [ + "+24, {@skill Stealth} +25, {@skill Thievery} +25 Str +0, Dex +4, Con +2, Int +3, Wis +6, Cha +3 Items +1 spell storing dagger (contains crisis of faith), high priest robes, religious symbol of {@deity Norgorber}." + ], + "name": "Society" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "mid": [ + { + "traits": [ + "aura", + "divine", + "misfortune", + "poison", + "transmutation" + ], + "entries": [ + "30 feet. Flakfatter exudes an aura that makes poisons more potent. His melee Strikes deal an additional {@damage 2d8} {@condition persistent damage ||persistent poison damage}. Creatures in the aura attempting a flat check to remove {@condition persistent damage ||persistent poison damage} must roll twice and take the lower result. Flakfatter can suppress or resume this aura as a free action." + ], + "name": "Call Toxins" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "divination" + ], + "entries": [ + "Flakfatter targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage." + ], + "name": "Infector" + }, + { + "entries": [ + "If a reaction would disrupt Flakfatter's spellcasting action, he attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted." + ], + "name": "Steady Spellcasting" + } + ] + } }, { "name": "Jorogumo", @@ -1615,23 +1528,23 @@ "source": "AoE4", "page": 83, "level": 13, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -1644,58 +1557,50 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 23 + "std": 23 }, "Crafting": { - "default": 22 + "std": 22 }, "Deception": { - "default": 28 + "std": 28 }, "Diplomacy": { - "default": 26 + "std": 26 }, "Performance": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 23 + "std": 23 }, "Survival": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 7 + "str": 6, + "dex": 4, + "con": 5, + "int": 3, + "wis": 5, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "+24, {@skill Stealth} +23, {@skill Survival} +24 Str +6, Dex +4, Con +5, Int +3, Wis +5, Cha +7." - ], - "name": "Performance" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -1710,26 +1615,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "requirements": "The jorogumo has their spider legs extended or has Changed", - "entries": [], - "name": "Darting Legs" - }, - { - "entries": [ - "The jorogumo is targeted with an attack; The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Shape; Trigger" - } - ], "speed": { "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -1838,104 +1726,115 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Occult Innate Spells DC 34; 7th summon animal (spiders only); 4th outcast's curse (×3), suggestion (×3); 3rd mind reading (at will); 1st charm (at will); Constant (5th) tongues; (2nd) speak with animals (spiders only)" - ], - "name": "Trap" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 32, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 3d6} poison damage and {@condition stupefied|CRB|stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} poison damage and {@condition stupefied|CRB|stupefied 2} ;", - "duration": "1 round" - } - ] - } - ], - "name": "Jorogumo Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+24, {@skill Stealth} +23, {@skill Survival} +24 Str +6, Dex +4, Con +5, Int +3, Wis +5, Cha +7." + ], + "name": "Performance" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "requirements": "The jorogumo has their spider legs extended or has Changed", + "entries": [], + "name": "Darting Legs" }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "requirements": "The jorogumo is in humanoid form", - "entries": [ - "Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction." - ], - "name": "Spider Legs" - }, - { - "entries": [ - "A creature hit by the jorogumo's web attack is {@condition immobilized} and stuck to the nearest surface, preventing the creature from moving. The DC to {@action Escape} or." - ], - "name": "Web Trap" - }, - { - "entries": [ - "Open the web trap is 32." - ], - "name": "Force" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + { + "entries": [ + "The jorogumo is targeted with an attack; The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Shape; Trigger" + } ], - "condition": [ - "{@condition immobilized}", - "{@condition stupefied}" + "bot": [ + { + "entries": [ + "Occult Innate Spells DC 34; 7th summon animal (spiders only); 4th outcast's curse (×3), suggestion (×3); 3rd mind reading (at will); 1st charm (at will); Constant (5th) tongues; (2nd) speak with animals (spiders only)" + ], + "name": "Trap" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 32, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 3d6} poison damage and {@condition stupefied|CRB|stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} poison damage and {@condition stupefied|CRB|stupefied 2} ;", + "duration": "1 round" + } + ] + } + ], + "name": "Jorogumo Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "requirements": "The jorogumo is in humanoid form", + "entries": [ + "Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction." + ], + "name": "Spider Legs" + }, + { + "entries": [ + "A creature hit by the jorogumo's web attack is {@condition immobilized} and stuck to the nearest surface, preventing the creature from moving. The DC to {@action Escape} or." + ], + "name": "Web Trap" + }, + { + "entries": [ + "Open the web trap is 32." + ], + "name": "Force" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Kalyn Pounch", @@ -1943,17 +1842,18 @@ "source": "AoE4", "page": 14, "level": 12, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 + "std": 25 }, "languages": { "languages": [ @@ -1963,55 +1863,41 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 21 + "std": 21 }, "Religion": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 26 + "std": 26 }, "Norgorber Lore": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 5, - "Cha": 2 + "str": 3, + "dex": 4, + "con": 2, + "int": 0, + "wis": 5, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+21, {@skill Deception} +20, {@skill Lore||Norgorber Lore} +20," - ], - "name": "Athletics" - }, - { - "entries": [ - "+22, {@skill Stealth} +26 Str +3, Dex +4, Con +2, Int +0, Wis +5, Cha +2 Items +1 striking composite shortbow (10 arrows, 3 with shadow essence), +1 striking dagger, +1 leather armor, religious symbol of {@deity Norgorber}." - ], - "name": "Religion" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -2026,17 +1912,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -2049,7 +1924,7 @@ "agile", "finesse", "magic", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+10} piercing plus {@damage 2d6} poison", @@ -2190,26 +2065,41 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Kalyn can masterfully manipulate vile, poisonous energy and increase its potency. Her melee and ranged Strikes deal an additional {@damage 2d6} poison damage, and a target that takes this poison damage has a \u20131 status penalty to saving throws against Kalyn's divine spells for 1 round. Poisons delivered by Kalyn have the {@trait virulent} trait." - ], - "name": "Toxic Mastery" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "+21, {@skill Deception} +20, {@skill Lore||Norgorber Lore} +20," + ], + "name": "Athletics" + }, + { + "entries": [ + "+22, {@skill Stealth} +26 Str +3, Dex +4, Con +2, Int +0, Wis +5, Cha +2 Items +1 striking composite shortbow (10 arrows, 3 with shadow essence), +1 striking dagger, +1 leather armor, religious symbol of {@deity Norgorber}." + ], + "name": "Religion" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "Kalyn can masterfully manipulate vile, poisonous energy and increase its potency. Her melee and ranged Strikes deal an additional {@damage 2d6} poison damage, and a target that takes this poison damage has a \u20131 status penalty to saving throws against Kalyn's divine spells for 1 round. Poisons delivered by Kalyn have the {@trait virulent} trait." + ], + "name": "Toxic Mastery" + } + ] + } }, { "name": "Morgrat And Fillick", @@ -2217,17 +2107,18 @@ "source": "AoE4", "page": 29, "level": 9, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 + "std": 19 }, "languages": { "languages": [ @@ -2237,39 +2128,38 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Arcana": { - "default": 16 + "std": 16 }, "Deception": { - "default": 20 + "std": 20 }, "Thievery": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 4 + "str": 2, + "dex": 4, + "con": 1, + "int": 0, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -2284,23 +2174,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "poison" - ], - "trigger": "The venom mage is reduced to 0 Hit Points", - "entries": [ - "The venom mage explodes into a cloud of poison within a 20-foot burst. The venom mage then reforms at a point they choose within the burst, avoids being knocked out, and remains at 1 Hit Point. The venom mage's {@condition wounded} value increases by 1 when they use this ability, and they can't use this ability when they're {@condition wounded|CRB|wounded 3} or more. Creatures other than the venom mage within the burst must attempt a Fortitude save. Critical Success No effect. Success The creature is {@condition sickened|CRB|sickened 1}. Failure The creature is {@condition sickened|CRB|sickened 2} and cannot recover from the {@condition sickened} condition while within 20 feet of the venom mage. Critical Failure As failure, but {@condition sickened|CRB|sickened 4}." - ], - "name": "Venom Explosion", - "entries_as_xyz": "Ability not found: 'Venom Explosion As failure, but {@condition sickened|CRB|sickened 4}.' in Morgrat And Fillick, p.29" - } - ], "speed": { "walk": 25 }, @@ -2312,7 +2185,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -2342,7 +2215,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -2474,32 +2347,33 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "If another creature's reaction would disrupt the venom mage's spellcasting action, the venom mage attempts a DC {@flatDC 15} flat check. If the venom mage succeeds, their action isn't disrupted." - ], - "name": "Steady Spellcasting" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "poison" + ], + "trigger": "The venom mage is reduced to 0 Hit Points", + "entries": [ + "The venom mage explodes into a cloud of poison within a 20-foot burst. The venom mage then reforms at a point they choose within the burst, avoids being knocked out, and remains at 1 Hit Point. The venom mage's {@condition wounded} value increases by 1 when they use this ability, and they can't use this ability when they're {@condition wounded|CRB|wounded 3} or more. Creatures other than the venom mage within the burst must attempt a Fortitude save. Critical Success No effect. Success The creature is {@condition sickened|CRB|sickened 1}. Failure The creature is {@condition sickened|CRB|sickened 2} and cannot recover from the {@condition sickened} condition while within 20 feet of the venom mage. Critical Failure As failure, but {@condition sickened|CRB|sickened 4}." + ], + "name": "Venom Explosion", + "entries_as_xyz": "Ability not found: 'Venom Explosion As failure, but {@condition sickened|CRB|sickened 4}.' in Morgrat And Fillick, p.29" + } ], - "condition": [ - "{@condition sickened}", - "{@condition wounded}" + "bot": [ + { + "entries": [ + "If another creature's reaction would disrupt the venom mage's spellcasting action, the venom mage attempts a DC {@flatDC 15} flat check. If the venom mage succeeds, their action isn't disrupted." + ], + "name": "Steady Spellcasting" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "AC", - "CC", - "UW" - ] + } }, { "name": "Norgorberite Poisoner", @@ -2507,17 +2381,18 @@ "source": "AoE4", "page": 6, "level": 11, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 22 + "std": 22 }, "languages": { "languages": [ @@ -2527,61 +2402,47 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Crafting": { - "default": 18 + "std": 18 }, "Deception": { - "default": 17 + "std": 17 }, "Religion": { - "default": 18 + "std": 18 }, "Society": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 22 + "std": 22 }, "Thievery": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 1, - "Int": 3, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 5, + "con": 1, + "int": 3, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+18, {@skill Religion} +18, {@skill Society} +18, {@skill Stealth} +22," - ], - "name": "Poison Lore" - }, - { - "entries": [ - "+24 Str +4, Dex +5, Con +1, Int +3, Wis +3, Cha +0 Items bloodseeker beak (affixed to shortsword), daggers (3), infiltrator's thieves' tools, infused reagents (6 batches), leather armor, +1 striking shortsword." - ], - "name": "Thievery" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -2590,25 +2451,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The poisoner isn't {@condition flat-footed} to creatures of 11th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." - ], - "name": "Deny Advantage" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The poisoner is targeted with a melee or ranged attack by an attacker it can see", - "entries": [ - "The poisoner gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 25 }, @@ -2620,7 +2462,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+9} piercing", @@ -2636,7 +2478,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d6+9} piercing", @@ -2652,7 +2494,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+9} piercing", @@ -2661,54 +2503,71 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+18, {@skill Religion} +18, {@skill Society} +18, {@skill Stealth} +22," + ], + "name": "Poison Lore" }, - "traits": [ - "alchemical", - "interact", - "poison" - ], - "entries": [ - "Cost 1 batch of infused reagents; The poisoner dribbles a few experimental chemicals over a melee weapon. Until the start of their next turn, Strikes with the weapon deal an additional {@damage 2d8} poison damage, and targets hit by Strikes with the weapon must succeed at a DC 27 Fortitude save or become {@condition enfeebled|CRB|enfeebled 1} or {@condition clumsy|CRB|clumsy 1} (the poisoner's choice) for {@dice 1d4} rounds." - ], - "name": "Impromptu Toxin" - }, - { - "entries": [ - "The poisoner deals an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "Creatures the poisoner hits with a critical hit are {@condition flat-footed} against their attacks until the end of their next turn." - ], - "name": "Unbalancing Blow" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "precision" + { + "entries": [ + "+24 Str +4, Dex +5, Con +1, Int +3, Wis +3, Cha +0 Items bloodseeker beak (affixed to shortsword), daggers (3), infiltrator's thieves' tools, infused reagents (6 batches), leather armor, +1 striking shortsword." + ], + "name": "Thievery" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}" + "mid": [ + { + "entries": [ + "The poisoner isn't {@condition flat-footed} to creatures of 11th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." + ], + "name": "Deny Advantage" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The poisoner is targeted with a melee or ranged attack by an attacker it can see", + "entries": [ + "The poisoner gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "alchemical", + "interact", + "poison" + ], + "entries": [ + "Cost 1 batch of infused reagents; The poisoner dribbles a few experimental chemicals over a melee weapon. Until the start of their next turn, Strikes with the weapon deal an additional {@damage 2d8} poison damage, and targets hit by Strikes with the weapon must succeed at a DC 27 Fortitude save or become {@condition enfeebled|CRB|enfeebled 1} or {@condition clumsy|CRB|clumsy 1} (the poisoner's choice) for {@dice 1d4} rounds." + ], + "name": "Impromptu Toxin" + }, + { + "entries": [ + "The poisoner deals an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "Creatures the poisoner hits with a critical hit are {@condition flat-footed} against their attacks until the end of their next turn." + ], + "name": "Unbalancing Blow" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Poison Eater", @@ -2716,17 +2575,18 @@ "source": "AoE4", "page": 23, "level": 8, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 + "std": 15 }, "languages": { "languages": [ @@ -2736,36 +2596,35 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 15 + "std": 15 }, "Religion": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": 0, - "Wis": 1, - "Cha": 1 + "str": 4, + "dex": 3, + "con": 4, + "int": 0, + "wis": 1, + "cha": 1 }, - "abilitiesTop": [], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -2780,23 +2639,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "entries": [ - "A poison eater can't gain the {@condition enfeebled} or {@condition sickened} condition from poisons." - ], - "name": "Toxin-Inured" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -2823,7 +2665,7 @@ "attack": 18, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -2838,7 +2680,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -2847,50 +2689,52 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "A poison eater can't gain the {@condition enfeebled} or {@condition sickened} condition from poisons." + ], + "name": "Toxin-Inured" }, - "traits": [ - "manipulate" - ], - "entries": [ - "The poison eater uses an {@action Interact} action to draw a dose of poison and eats it, gaining strength. The poison-eater's Strikes deal two weapon dice of damage rather than one. The poison eater is affected by the consumed poison normally and, therefore, usually chooses poisons mitigated by their poison resistance and toxin-inured ability. At the end of each of their turns, the poison eater attempts a DC {@flatDC 17} flat check; on a success, this ability ends." - ], - "name": "Consume Poison" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "trigger": "the poison eater damages a creature while Consume Poison is in effect", - "requirements": "The poison eater isn't {@condition fatigued} or already in a frenzy;", - "entries": [ - "The poison eater flies into a frenzy that lasts for 1 minute. While in a frenzy, the poison eater gains a +1 status bonus to attack rolls with melee Strikes, gains a +4 status bonus to damage rolls with melee Strikes, gains 20 temporary Hit Points until the end of the frenzy, and takes a \u20132 status penalty to AC. The poison eater can't voluntarily end their frenzy. After their frenzy, the poison eater is {@condition fatigued}." - ], - "name": "Poison Frenzy" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition fatigued}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The poison eater uses an {@action Interact} action to draw a dose of poison and eats it, gaining strength. The poison-eater's Strikes deal two weapon dice of damage rather than one. The poison eater is affected by the consumed poison normally and, therefore, usually chooses poisons mitigated by their poison resistance and toxin-inured ability. At the end of each of their turns, the poison eater attempts a DC {@flatDC 17} flat check; on a success, this ability ends." + ], + "name": "Consume Poison" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "the poison eater damages a creature while Consume Poison is in effect", + "requirements": "The poison eater isn't {@condition fatigued} or already in a frenzy;", + "entries": [ + "The poison eater flies into a frenzy that lasts for 1 minute. While in a frenzy, the poison eater gains a +1 status bonus to attack rolls with melee Strikes, gains a +4 status bonus to damage rolls with melee Strikes, gains 20 temporary Hit Points until the end of the frenzy, and takes a \u20132 status penalty to AC. The poison eater can't voluntarily end their frenzy. After their frenzy, the poison eater is {@condition fatigued}." + ], + "name": "Poison Frenzy" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Shatterling", @@ -2898,72 +2742,66 @@ "source": "AoE4", "page": 84, "level": 14, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Small", + "traits": [ + "uncommon", + "ce", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision", - "mirror senses" - ] + "std": 26 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "name": "mirror senses" + } + ], "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 25 + "std": 25 }, "Society": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 32 + "std": 32 }, "Thievery": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 5, - "Dex": 8, - "Con": 4, - "Int": 0, - "Wis": 4, - "Cha": 3 + "str": 5, + "dex": 8, + "con": 4, + "int": 0, + "wis": 4, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "A shatterling can see and hear through any unbroken mirror within 100 feet." - ], - "name": "Mirror Senses" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -2972,46 +2810,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [] - }, + "immunities": [ + "bleed" + ], "weaknesses": [ { "amount": 15, "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "A shatterling gains an additional reaction each turn, but can use this extra reaction only for Divert {@action Strike}." - ], - "name": "Extra Reaction" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A shatterling takes non-bludgeoning damage and there's an unbroken mirror at least 1 foot wide within 100 feet of the shatterling", - "entries": [ - "The nearest mirror to the shatterling at least 1 foot wide breaks, and the damage to the shatterling is reduced to 0." - ], - "name": "Divert Strike" - } - ], "speed": { "walk": 40 }, @@ -3047,57 +2854,84 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "If the shatterling attempts an {@skill Intimidation} check to {@action Demoralize} a target within 30 feet of a creature with {@condition persistent damage ||persistent bleed damage}, the shatterling has +4 circumstance bonus to the {@skill Intimidation} check. In addition, the shatterling takes no penalty to the check for not speaking a language the target can hear, and the target isn't temporarily immune to the shatterling's attempts to {@action Demoralize} it unless the shatterling critically fails its {@skill Intimidation} check." - ], - "name": "Blood-Fueled Titter" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A shatterling can see and hear through any unbroken mirror within 100 feet." + ], + "name": "Mirror Senses" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "move" - ], - "entries": [ - "During this {@action Stride}, the shatterling can move into any unbroken mirror at least 1 foot wide and out of another unbroken mirror at least 1 foot wide within 100 feet of the first mirror, treating the mirrors as connected. The shatterling can move through any number of pairs of foot-wide mirrors during its mirror jump, requiring each pair to be within 100 feet of each other while doing so." - ], - "name": "Mirror Jump" - }, - { - "entries": [ - "The shatterling doesn't appear in reflective surfaces if it doesn't want to. When it's within 100 feet of an unbroken mirror at least 1 foot wide, a shatterling can {@action Hide} and {@action Sneak} even without cover or without being {@condition concealed}." - ], - "name": "Vanish in Reflections" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "entries": [ + "A shatterling gains an additional reaction each turn, but can use this extra reaction only for Divert {@action Strike}." + ], + "name": "Extra Reaction" }, - "traits": [ - "manipulate" - ], - "entries": [ - "The shatterling touches a {@condition broken} mirror, instantly repairing it." - ], - "name": "Wipe Away Cracks" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A shatterling takes non-bludgeoning damage and there's an unbroken mirror at least 1 foot wide within 100 feet of the shatterling", + "entries": [ + "The nearest mirror to the shatterling at least 1 foot wide breaks, and the damage to the shatterling is reduced to 0." + ], + "name": "Divert Strike" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA" - ] + "bot": [ + { + "entries": [ + "If the shatterling attempts an {@skill Intimidation} check to {@action Demoralize} a target within 30 feet of a creature with {@condition persistent damage ||persistent bleed damage}, the shatterling has +4 circumstance bonus to the {@skill Intimidation} check. In addition, the shatterling takes no penalty to the check for not speaking a language the target can hear, and the target isn't temporarily immune to the shatterling's attempts to {@action Demoralize} it unless the shatterling critically fails its {@skill Intimidation} check." + ], + "name": "Blood-Fueled Titter" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "During this {@action Stride}, the shatterling can move into any unbroken mirror at least 1 foot wide and out of another unbroken mirror at least 1 foot wide within 100 feet of the first mirror, treating the mirrors as connected. The shatterling can move through any number of pairs of foot-wide mirrors during its mirror jump, requiring each pair to be within 100 feet of each other while doing so." + ], + "name": "Mirror Jump" + }, + { + "entries": [ + "The shatterling doesn't appear in reflective surfaces if it doesn't want to. When it's within 100 feet of an unbroken mirror at least 1 foot wide, a shatterling can {@action Hide} and {@action Sneak} even without cover or without being {@condition concealed}." + ], + "name": "Vanish in Reflections" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The shatterling touches a {@condition broken} mirror, instantly repairing it." + ], + "name": "Wipe Away Cracks" + } + ] + } }, { "name": "Sleepless Sun Veteran", @@ -3105,26 +2939,23 @@ "source": "AoE4", "page": 37, "level": 6, - "rarity": "Common", - "alignment": "LG", - "size": "Medium", "traits": [ - "Human" + "lg", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "wary" - ] + "std": 17 }, + "senses": [ + { + "name": "wary" + } + ], "languages": { "languages": [ "Common" @@ -3133,52 +2964,44 @@ }, "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 13 + "std": 13 }, "Society": { - "default": 12 + "std": 12 }, "Law Lore": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 2, + "con": 4, + "int": 0, + "wis": 2, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+13, {@skill Lore||Law Lore} +10, {@skill Society} +12 Str +4, Dex +2, Con +4, Int +0, Wis +2, Cha +1 Items badge, chainmail, composite shortbow (with 10 arrows), sap, steel shield, +1 striking temple sword." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -3187,23 +3010,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "The veteran isn't {@condition flat-footed} to {@condition hidden} creatures and always gains a +4 circumstance bonus to their {@skill Perception} DC against creatures attempting to {@action Create a Diversion} or {@action Lie} to the veteran." - ], - "name": "Wary" - } - ], "speed": { "walk": 25 }, @@ -3252,44 +3058,55 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The veteran makes a melee {@action Strike} that counts as two attacks when calculating their multiple attack penalty. If this strike hits, it deals an extra die of weapon damage." - ], - "name": "Power Attack" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+13, {@skill Lore||Law Lore} +10, {@skill Society} +12 Str +4, Dex +2, Con +4, Int +0, Wis +2, Cha +1 Items badge, chainmail, composite shortbow (with 10 arrows), sap, steel shield, +1 striking temple sword." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "The veteran makes a melee {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the veteran's multiple attack penalty." - ], - "name": "Swipe" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "entries": [ + "The veteran isn't {@condition flat-footed} to {@condition hidden} creatures and always gains a +4 circumstance bonus to their {@skill Perception} DC against creatures attempting to {@action Create a Diversion} or {@action Lie} to the veteran." + ], + "name": "Wary" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The veteran makes a melee {@action Strike} that counts as two attacks when calculating their multiple attack penalty. If this strike hits, it deals an extra die of weapon damage." + ], + "name": "Power Attack" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The veteran makes a melee {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the veteran's multiple attack penalty." + ], + "name": "Swipe" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "The Rabbit Prince", @@ -3297,26 +3114,24 @@ "source": "AoE4", "page": 89, "level": 17, - "rarity": "Unique", - "alignment": "CE", - "size": "Small", "traits": [ - "Halfling" + "unique", + "ce", + "small", + "halfling", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 31 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "superior senses" - ] + "std": 31 }, + "senses": [ + { + "name": "superior senses" + } + ], "languages": { "languages": [ "Common", @@ -3326,58 +3141,44 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Crafting": { - "default": 26 + "std": 26 }, "Occultism": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 32 + "std": 32 }, "Thievery": { - "default": 32 + "std": 32 }, "Harrow Lore": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 1, - "Dex": 7, - "Con": 2, - "Int": 1, - "Wis": 5, - "Cha": 4 + "str": 1, + "dex": 7, + "con": 2, + "int": 1, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+32 Str +1, Dex +7, Con +2, Int +1, Wis +5, Cha +4 Items blade of the Rabbit Prince (page 79), hardened harrow deck (page 79), tin crown." - ], - "name": "Thievery" - }, - { - "entries": [ - "Prince automatically critically succeeds at {@action Seek} actions to find {@condition hidden} or {@condition undetected} creatures within 30 feet and at flat checks to target creatures within 30 feet that are {@condition concealed} or {@condition hidden} from him." - ], - "name": "Superior Senses The Rabbit" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -3386,42 +3187,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "fear" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Prince rolls a success on a Will save, he gets a critical success instead, and if he rolls a critical failure, he gets a failure instead." - ], - "name": "Perfect Will If the Rabbit" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "fortune" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Trigger." - ], - "name": "Halfling Luck" - }, - { - "entries": [ - "Prince fails a skill check or a saving throw; The Rabbit Prince rerolls the triggering check, but he must use the new result, even if it's worse." - ], - "name": "The Rabbit" - } + "immunities": [ + "fear" ], "speed": { "abilities": [ @@ -3439,7 +3206,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d6+13} piercing plus {@damage 2d10} {@condition persistent damage ||persistent bleed}", @@ -3524,41 +3291,77 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Prince deals piercing damage, he also deals {@damage 2d10} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Bloody Jab Whenever the Rabbit" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+32 Str +1, Dex +7, Con +2, Int +1, Wis +5, Cha +4 Items blade of the Rabbit Prince (page 79), hardened harrow deck (page 79), tin crown." + ], + "name": "Thievery" }, - "entries": [ - "The Rabbit Prince {@action Stride||Strides} and makes a blade of the Rabbit Prince {@action Strike} and a harrow card {@action Strike} at any point during the {@action Stride}. His multiple attack penalty increases only after both attacks." - ], - "name": "Darting Flurry" - }, - { - "entries": [ - "Prince doesn't trigger reactions with his movement or with any use of the {@skill Thievery} skill." - ], - "name": "Quick Movements The Rabbit" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "Prince automatically critically succeeds at {@action Seek} actions to find {@condition hidden} or {@condition undetected} creatures within 30 feet and at flat checks to target creatures within 30 feet that are {@condition concealed} or {@condition hidden} from him." + ], + "name": "Superior Senses The Rabbit" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "mid": [ + { + "entries": [ + "Prince rolls a success on a Will save, he gets a critical success instead, and if he rolls a critical failure, he gets a failure instead." + ], + "name": "Perfect Will If the Rabbit" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "fortune" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Trigger." + ], + "name": "Halfling Luck" + }, + { + "entries": [ + "Prince fails a skill check or a saving throw; The Rabbit Prince rerolls the triggering check, but he must use the new result, even if it's worse." + ], + "name": "The Rabbit" + } + ], + "bot": [ + { + "entries": [ + "Prince deals piercing damage, he also deals {@damage 2d10} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Bloody Jab Whenever the Rabbit" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The Rabbit Prince {@action Stride||Strides} and makes a blade of the Rabbit Prince {@action Strike} and a harrow card {@action Strike} at any point during the {@action Stride}. His multiple attack penalty increases only after both attacks." + ], + "name": "Darting Flurry" + }, + { + "entries": [ + "Prince doesn't trigger reactions with his movement or with any use of the {@skill Thievery} skill." + ], + "name": "Quick Movements The Rabbit" + } + ] + } }, { "name": "The Stabbing Beast", @@ -3566,27 +3369,27 @@ "source": "AoE4", "page": 85, "level": 15, - "rarity": "Unique", - "alignment": "NE", - "size": "Huge", "traits": [ - "Herald" + "unique", + "ne", + "huge", + "fiend", + "herald" ], "creatureType": [ "Fiend" ], "perception": { - "default": 27 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 27 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -3601,63 +3404,50 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 25 + "std": 25 }, "Crafting": { - "default": 24 + "std": 24 }, "Deception": { - "default": 26 + "std": 26 }, "Religion": { - "default": 24 + "std": 24 }, "Society": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 29 + "std": 29 }, "Norgorber Lore": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 6, - "Dex": 8, - "Con": 4, - "Int": 3, - "Wis": 4, - "Cha": 3 + "str": 6, + "dex": 8, + "con": 4, + "int": 3, + "wis": 4, + "cha": 3 }, - "abilitiesTop": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The Stabbing Beast is transformed with Change", - "entries": [ - "Shape and rolls for initiative; The Stabbing Beast ends {@action Change Shape|LOAG}." - ], - "name": "True Appearance" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -3666,12 +3456,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [] - }, + "immunities": [ + "poison" + ], "weaknesses": [ { "amount": 15, @@ -3684,19 +3471,6 @@ "name": "acid" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Stinger only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -3746,7 +3520,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d6+10} piercing plus {@damage 2d8} {@condition persistent damage ||persistent bleed}", @@ -3829,51 +3603,62 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "A creature hit by the Stabbing Beast's venom stream must succeed at a DC 33 Fortitude save or become {@condition blinded} for {@dice 1d4} rounds." - ], - "name": "Blinding Stream" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The Stabbing Beast takes on the appearance of a Medium humanoid with a scorpion's tail and chitinous, full-body plate armor. This doesn't change their." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "top": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The Stabbing Beast is transformed with Change", + "entries": [ + "Shape and rolls for initiative; The Stabbing Beast ends {@action Change Shape|LOAG}." + ], + "name": "True Appearance" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Stinger only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "A creature hit by the Stabbing Beast's venom stream must succeed at a DC 33 Fortitude save or become {@condition blinded} for {@dice 1d4} rounds." + ], + "name": "Blinding Stream" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The Stabbing Beast takes on the appearance of a Medium humanoid with a scorpion's tail and chitinous, full-body plate armor. This doesn't change their." + ], + "name": "Change Shape", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Velberi Jallist", @@ -3881,17 +3666,18 @@ "source": "AoE4", "page": 22, "level": 14, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 29 + "std": 29 }, "languages": { "languages": [ @@ -3902,40 +3688,39 @@ }, "skills": { "Athletics": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 27 + "std": 27 }, "Religion": { - "default": 23 + "std": 23 }, "Thievery": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 5, - "Cha": 3 + "str": 6, + "dex": 3, + "con": 1, + "int": 0, + "wis": 5, + "cha": 3 }, - "abilitiesTop": [], "ac": { - "default": 36, + "std": 36, "with shield raised": 38 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -3944,17 +3729,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -3967,7 +3741,7 @@ "agile", "finesse", "magic", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+12} piercing", @@ -4098,35 +3872,37 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "Concentrate", - "divine", - "visual" - ], - "entries": [ - "Velberi designates one creature she can see within 30 feet as an apostate to the church of {@deity Norgorber}, regardless of the creature's actual religious leanings. She can have up to four apostates designated at a time; any additional apostate removes another apostate of her choice. Velberi treats all {@skill Perception} checks made to {@action Sense Motive} against an apostate as one degree of success better, and her Strikes deal an additional {@damage 2d8} mental damage to apostates." - ], - "name": "Designate Apostate" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "divine", + "visual" + ], + "entries": [ + "Velberi designates one creature she can see within 30 feet as an apostate to the church of {@deity Norgorber}, regardless of the creature's actual religious leanings. She can have up to four apostates designated at a time; any additional apostate removes another apostate of her choice. Velberi treats all {@skill Perception} checks made to {@action Sense Motive} against an apostate as one degree of success better, and her Strikes deal an additional {@damage 2d8} mental damage to apostates." + ], + "name": "Designate Apostate" + } + ] + } }, { "name": "Wynsal Starborn", @@ -4134,17 +3910,18 @@ "source": "AoE4", "page": 91, "level": 17, - "rarity": "Unique", - "alignment": "LG", - "size": "Medium", "traits": [ - "Human" + "unique", + "lg", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 32 + "std": 32 }, "languages": { "languages": [ @@ -4158,64 +3935,44 @@ }, "skills": { "Athletics": { - "default": 30 + "std": 30 }, "Diplomacy": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 33 + "std": 33 }, "Society": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 26 + "std": 26 }, "Absalom Lore": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 3, - "Int": 2, - "Wis": 3, - "Cha": 6 + "str": 5, + "dex": 1, + "con": 3, + "int": 2, + "wis": 3, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "{@skill Lore||Skills Absalom Lore} +29, {@skill Athletics} +30, {@skill Diplomacy} +33," - ], - "name": "Mwangi, Osiriani" - }, - { - "entries": [ - "+33, {@skill Society} +29, {@skill Stealth} +26, Warfare." - ], - "name": "Intimidation" - }, - { - "entries": [ - "+29 Str +5, Dex +1, Con +3, Int +2, Wis +3, Cha +6 Items +2 resilient full plate, +2 greater striking longsword, ring of sustenance, whisper briolette (page 80)" - ], - "name": "Lore" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -4224,41 +3981,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "fear" - ] - }, + "immunities": [ + "fear" + ], "resistances": [ { "amount": 10, "name": "mental" } ], - "abilitiesMid": [ - { - "traits": [ - "aura" - ], - "entries": [ - "60 feet. Allies of lower level than Wynsal in the aura gain the {@action Attack of Opportunity} reaction.", - "Allies who already have the {@action Attack of Opportunity} reaction can use it when a creature within their reach uses a concentrate action, in addition to normal triggers, and they disrupt a triggering concentrate action on a critical hit." - ], - "name": "Tactical Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Wynsal can use {@action Attack of Opportunity} when a creature within his reach uses a concentrate action, in addition to normal triggers. He disrupts triggering actions on any hit, not only a critical hit." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -4269,7 +4000,7 @@ "attack": 32, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [ "hampering strike" @@ -4280,61 +4011,93 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "{@skill Lore||Skills Absalom Lore} +29, {@skill Athletics} +30, {@skill Diplomacy} +33," + ], + "name": "Mwangi, Osiriani" }, - "traits": [ - "auditory", - "linguistic" - ], - "entries": [ - "Wynsal commands his allies to take action. Allies within 120 feet who hear and understand his order are {@condition quickened|CRB|quickened 1} for 1 round and can use this extra action to {@action Stride}, {@action Strike}, or {@action Step}." - ], - "name": "Demanding Orders" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+33, {@skill Society} +29, {@skill Stealth} +26, Warfare." + ], + "name": "Intimidation" }, - "traits": [ - "concentrate" - ], - "entries": [ - "Wynsal either ends a nonpermanent condition affecting him or counteracts a nonpermanent spell affecting him (counteract level 17th, counteract check +30)", - "This doesn't remove Hit Point damage or prevent the spell or effect from affecting others. It can't remove an ongoing affliction or conditions from a situation outside his control (such as being grappled or flanked)." - ], - "name": "Determination" - }, - { - "entries": [ - "Wynsal deals {@damage 3d8} extra damage to any creature that's within reach of at least two of his allies." - ], - "name": "Formation Attack" - }, - { - "entries": [ - "A foe that takes damage from Wynsal's melee {@action Strike} is {@condition slowed|CRB|slowed 1} for 1 round. If it's already {@condition slowed}, the value of the {@condition slowed} condition increases by 1." - ], - "name": "Hampering Strike" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "entries": [ + "+29 Str +5, Dex +1, Con +3, Int +2, Wis +3, Cha +6 Items +2 resilient full plate, +2 greater striking longsword, ring of sustenance, whisper briolette (page 80)" + ], + "name": "Lore" + } + ], + "mid": [ + { + "traits": [ + "aura" + ], + "entries": [ + "60 feet. Allies of lower level than Wynsal in the aura gain the {@action Attack of Opportunity} reaction.", + "Allies who already have the {@action Attack of Opportunity} reaction can use it when a creature within their reach uses a concentrate action, in addition to normal triggers, and they disrupt a triggering concentrate action on a critical hit." + ], + "name": "Tactical Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Wynsal can use {@action Attack of Opportunity} when a creature within his reach uses a concentrate action, in addition to normal triggers. He disrupts triggering actions on any hit, not only a critical hit." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "linguistic" + ], + "entries": [ + "Wynsal commands his allies to take action. Allies within 120 feet who hear and understand his order are {@condition quickened|CRB|quickened 1} for 1 round and can use this extra action to {@action Stride}, {@action Strike}, or {@action Step}." + ], + "name": "Demanding Orders" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Wynsal either ends a nonpermanent condition affecting him or counteracts a nonpermanent spell affecting him (counteract level 17th, counteract check +30)", + "This doesn't remove Hit Point damage or prevent the spell or effect from affecting others. It can't remove an ongoing affliction or conditions from a situation outside his control (such as being grappled or flanked)." + ], + "name": "Determination" + }, + { + "entries": [ + "Wynsal deals {@damage 3d8} extra damage to any creature that's within reach of at least two of his allies." + ], + "name": "Formation Attack" + }, + { + "entries": [ + "A foe that takes damage from Wynsal's melee {@action Strike} is {@condition slowed|CRB|slowed 1} for 1 round. If it's already {@condition slowed}, the value of the {@condition slowed} condition increases by 1." + ], + "name": "Hampering Strike" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-aoe5.json b/data/bestiary/creatures-aoe5.json index 040c1c4a7a..db2c628442 100644 --- a/data/bestiary/creatures-aoe5.json +++ b/data/bestiary/creatures-aoe5.json @@ -6,17 +6,18 @@ "source": "AoE5", "page": 35, "level": 12, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 + "std": 23 }, "languages": { "languages": [ @@ -26,36 +27,35 @@ }, "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 24 + "std": 24 }, "Games Lore": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 5, - "Int": -1, - "Wis": 0, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 5, + "int": -1, + "wis": 0, + "cha": 4 + }, "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -64,19 +64,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "An enemy within reach of the Black", - "entries": [ - "Whale guard attempts to move away; The guard {@action Stride||Strides} up to their Speed, following the enemy and keeping the enemy in reach throughout its movement until the enemy stops moving or the guard moves their full Speed." - ], - "name": "No Escape" - } - ], "speed": { "walk": 20 }, @@ -108,56 +95,57 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The guard makes a club {@action Strike}. On a hit, if the target is {@condition flat-footed}, the target must succeed at a DC 33 Fortitude save or be {@condition stunned|CRB|stunned 2}." - ], - "name": "Clobber" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "An enemy within reach of the Black", + "entries": [ + "Whale guard attempts to move away; The guard {@action Stride||Strides} up to their Speed, following the enemy and keeping the enemy in reach throughout its movement until the enemy stops moving or the guard moves their full Speed." + ], + "name": "No Escape" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The guard makes a club {@action Strike}. On a hit, if the target is {@condition flat-footed}, the target must succeed at a DC 33 Fortitude save or be {@condition stunned|CRB|stunned 2}." + ], + "name": "Clobber" }, - "entries": [ - "The guard makes three club Strikes against a single target, ignoring the multiple attack penalty until after all three attacks are completed." - ], - "name": "Hammering Flurry" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The guard makes three club Strikes against a single target, ignoring the multiple attack penalty until after all three attacks are completed." + ], + "name": "Hammering Flurry" }, - "traits": [ - "press" - ], - "requirements": "A {@condition frightened} creature is within melee reach of the Black Whale guard", - "entries": [ - "The guard makes a melee {@action Strike} against the {@condition frightened} creature. If they hit and deal damage, the target becomes {@condition flat-footed} as long as it's {@condition frightened}. If the target is already {@condition flat-footed}, it can't reduce its {@condition frightened} value below 1 until the start of the guard's next turn." - ], - "name": "Shatter Defenses" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition frightened}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "press" + ], + "requirements": "A {@condition frightened} creature is within melee reach of the Black Whale guard", + "entries": [ + "The guard makes a melee {@action Strike} against the {@condition frightened} creature. If they hit and deal damage, the target becomes {@condition flat-footed} as long as it's {@condition frightened}. If the target is already {@condition flat-footed}, it can't reduce its {@condition frightened} value below 1 until the start of the guard's next turn." + ], + "name": "Shatter Defenses" + } ] - }, - "misc": [ - "MA", - "TA", - "CC" - ] + } }, { "name": "Bloody Barber Goon", @@ -165,17 +153,18 @@ "source": "AoE5", "page": 21, "level": 12, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 + "std": 25 }, "languages": { "languages": [ @@ -185,54 +174,46 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Deception": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 23 + "std": 23 }, "Thievery": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 5, - "Int": -2, - "Wis": 2, - "Cha": 1 + "str": 5, + "dex": 5, + "con": 5, + "int": -2, + "wis": 2, + "cha": 1 }, "items": [ "+1 striking club", "daggers (8)", "+1 leather armor" ], - "abilitiesTop": [ - { - "entries": [ - "+23, {@skill Thievery} +23 Str +5, Dex +5, Con +5, Int \u20132, Wis +2, Cha +1 Items +1 striking club, daggers (8), +1 leather armor." - ], - "name": "Stealth" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -241,17 +222,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -263,7 +233,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+9} piercing", @@ -291,7 +261,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+9} piercing", @@ -300,52 +270,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+23, {@skill Thievery} +23 Str +5, Dex +5, Con +5, Int \u20132, Wis +2, Cha +1 Items +1 striking club, daggers (8), +1 leather armor." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As the fighter feat (Pathfinder Core Rulebook 145); the goon ignores the two-handed weapon requirement." + ], + "name": "Brutish Shove" }, - "entries": [ - "As the fighter feat (Pathfinder Core Rulebook 145); the goon ignores the two-handed weapon requirement." - ], - "name": "Brutish Shove" - }, - { - "entries": [ - "The goon deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "The goon deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true }, - "entries": [ - "‘n' Slice The Bloody Barber goon makes one dagger {@action Strike} and one club {@action Strike}, ignoring the multiple attack penalty until after the second {@action Strike}. Each {@action Strike} deals an additional {@damage 1d8} slashing or piercing damage (for the dagger) or bludgeoning damage (for the club)." - ], - "name": "Thunk" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "'n' Slice The Bloody Barber goon makes one dagger {@action Strike} and one club {@action Strike}, ignoring the multiple attack penalty until after the second {@action Strike}. Each {@action Strike} deals an additional {@damage 1d8} slashing or piercing damage (for the dagger) or bludgeoning damage (for the club)." + ], + "name": "Thunk" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Calennia", @@ -353,17 +327,18 @@ "source": "AoE5", "page": 32, "level": 16, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 28 + "std": 28 }, "languages": { "languages": [ @@ -374,65 +349,39 @@ }, "skills": { "Athletics": { - "default": 31 + "std": 31 }, "Diplomacy": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 30 + "std": 30 }, "Religion": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 5, - "Dex": 0, - "Con": 5, - "Int": 2, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [ - { - "entries": [ - "+26, {@skill Intimidation} +30, {@skill Lore||Legal Lore} +24, {@skill Religion} +25 Str +5, Dex +0, Con +5, Int +2, Wis +3," - ], - "name": "Lore" - }, - { - "entries": [ - "+4 Items +1 striking heavy crossbow (with 10 bolts), +2 resilient Hellknight plate (Pathfinder Lost." - ], - "name": "Cha" - }, - { - "entries": [ - "80), +2 greater striking axiomatic scourge (Pathfinder Lost Omens Character Guide 80), tower shield (Hardness 5, HP 20, BT 10)" - ], - "name": "Omens Character Guide" - }, - { - "entries": [ - "When making a {@action Recall Knowledge} check about a devil she's observing, whenever Calennia rolls a critical failure, she gets a failure instead." - ], - "name": "Diabolic Certitude" - } - ], + "str": 5, + "dex": 0, + "con": 5, + "int": 2, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 39, + "std": 39, "with shield raised": 41 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -451,17 +400,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 15 }, @@ -501,47 +439,74 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+26, {@skill Intimidation} +30, {@skill Lore||Legal Lore} +24, {@skill Religion} +25 Str +5, Dex +0, Con +5, Int +2, Wis +3," + ], + "name": "Lore" }, - "traits": [ - "flourish" - ], - "entries": [ - "Calennia Strikes with her scourge. On a hit, she rolls damage three times. This damage is combined (for the purpose of overcoming damage resistance, for example)." - ], - "name": "Flog Mercilessly" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "entries": [ + "+4 Items +1 striking heavy crossbow (with 10 bolts), +2 resilient Hellknight plate (Pathfinder Lost." + ], + "name": "Cha" }, - "traits": [ - "divine" - ], - "trigger": "A living creature within 30 feet is reduced to 0 Hit Points", - "entries": [ - "Calennia targets the creature with a {@spell death knell} spell (DC 34). If the target dies, all of Calennia's enemies within 60 feet are targeted by a {@spell fear} spell (DC 34). A creature that succeeds at either save is temporarily immune to this ability for 24 hours." - ], - "name": "Terrible Justice" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "80), +2 greater striking axiomatic scourge (Pathfinder Lost Omens Character Guide 80), tower shield (Hardness 5, HP 20, BT 10)" + ], + "name": "Omens Character Guide" + }, + { + "entries": [ + "When making a {@action Recall Knowledge} check about a devil she's observing, whenever Calennia rolls a critical failure, she gets a failure instead." + ], + "name": "Diabolic Certitude" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Calennia Strikes with her scourge. On a hit, she rolls damage three times. This damage is combined (for the purpose of overcoming damage resistance, for example)." + ], + "name": "Flog Mercilessly" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "divine" + ], + "trigger": "A living creature within 30 feet is reduced to 0 Hit Points", + "entries": [ + "Calennia targets the creature with a {@spell death knell} spell (DC 34). If the target dies, all of Calennia's enemies within 60 feet are targeted by a {@spell fear} spell (DC 34). A creature that succeeds at either save is temporarily immune to this ability for 24 hours." + ], + "name": "Terrible Justice" + } + ] + } }, { "name": "Child Of Venom", @@ -549,18 +514,20 @@ "source": "AoE5", "page": 16, "level": 13, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ne", + "medium", + "human", + "humanoid", + "ooze" ], "creatureType": [ "Humanoid", "Ooze" ], "perception": { - "default": 23 + "std": 23 }, "languages": { "languages": [ @@ -570,42 +537,41 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 27 + "std": 27 }, "Thievery": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 5, - "Dex": 8, - "Con": 5, - "Int": 0, - "Wis": 3, - "Cha": 0 + "str": 5, + "dex": 8, + "con": 5, + "int": 0, + "wis": 3, + "cha": 0 }, "items": [ "+1 striking shortsword" ], - "abilitiesTop": [], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -614,30 +580,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "piercing", - "precision" - ], - "condition": [ - "critical hits" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "When a child of venom is hit by an attack that would deal slashing or piercing damage and the child of venom has at least 20 HP, the creature splits into two identical children of venom with half the original's HP. One child of venom is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, they automatically push creatures and objects out of the way to fill a space." - ], - "name": "Split" - } + "immunities": [ + "acid", + "piercing", + "precision", + "critical hits" ], "speed": { "abilities": [ "suction" ], "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -648,7 +602,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d6+9} piercing plus {@damage 3d6} acid", @@ -687,39 +641,31 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The child of venom deals an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "The child of venom can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for them." - ], - "name": "Suction" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "precision" + "abilities": { + "mid": [ + { + "entries": [ + "When a child of venom is hit by an attack that would deal slashing or piercing damage and the child of venom has at least 20 HP, the creature splits into two identical children of venom with half the original's HP. One child of venom is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, they automatically push creatures and objects out of the way to fill a space." + ], + "name": "Split" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "The child of venom deals an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "The child of venom can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for them." + ], + "name": "Suction" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Clockwork Amalgam", @@ -727,45 +673,45 @@ "source": "AoE5", "page": 81, "level": 20, - "rarity": "Rare", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Clockwork" + "rare", + "n", + "large", + "clockwork", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 36 + "std": 36 }, "skills": { "Athletics": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 10, - "Dex": 7, - "Con": 6, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 10, + "dex": 7, + "con": 6, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 35 + "ref": { + "std": 35 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -774,18 +720,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed", + "drained", + "fatigued" + ], "weaknesses": [ { "amount": 20, @@ -802,24 +744,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "A clockwork amalgam must be wound up (see the clockwork assassin's Wind Up on page 50), but it can function for 7 days each time it is wound." - ], - "name": "Efficient Winding" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The clockwork amalgam can recalibrate its internal structure to shed damaged components and replace them with new ones, restoring 125 HP to the construct. Each time it uses this ability, the clockwork amalgam permanently deactivates one of its five melee attacks as the components from that arm reassemble within the core of the machine." - ], - "name": "Recalibrate" - } - ], "speed": { "walk": 30 }, @@ -915,36 +839,42 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 + "abilities": { + "mid": [ + { + "entries": [ + "A clockwork amalgam must be wound up (see the clockwork assassin's Wind Up on page 50), but it can function for 7 days each time it is wound." + ], + "name": "Efficient Winding" }, - "entries": [ - "The clockwork amalgam becomes a blur of spinning weaponry. It makes up to five melee Strikes (one for each active melee attack it has available), taking a \u20134 penalty to the attack roll for each attack, but ignoring the multiple attack penalty until it has made all of its attacks. It can use each melee attack only once and it can target each creature in reach only once. If the clockwork amalgam used Whirring Doom in the previous round, it can use it again this round using only 1 action instead of 3. The amalgam's movement Speed is halved until the end of its next turn." - ], - "name": "Whirring Doom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The clockwork amalgam can recalibrate its internal structure to shed damaged components and replace them with new ones, restoring 125 HP to the construct. Each time it uses this ability, the clockwork amalgam permanently deactivates one of its five melee attacks as the components from that arm reassemble within the core of the machine." + ], + "name": "Recalibrate" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA" - ] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The clockwork amalgam becomes a blur of spinning weaponry. It makes up to five melee Strikes (one for each active melee attack it has available), taking a \u20134 penalty to the attack roll for each attack, but ignoring the multiple attack penalty until it has made all of its attacks. It can use each melee attack only once and it can target each creature in reach only once. If the clockwork amalgam used Whirring Doom in the previous round, it can use it again this round using only 1 action instead of 3. The amalgam's movement Speed is halved until the end of its next turn." + ], + "name": "Whirring Doom" + } + ] + } }, { "name": "Clockwork Assassin", @@ -952,82 +882,59 @@ "source": "AoE5", "page": 50, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless", - "Clockwork" + "uncommon", + "n", + "medium", + "clockwork", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 6, - "Dex": 8, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [ - { - "entries": [ - "A projectile launcher is integrated into a clockwork assassin's systems, containing 10 spinning blades and 5 smoke bombs. When the assassin is destroyed, the launcher and its ammunition are also destroyed." - ], - "name": "Integrated Launcher" - }, - { - "entries": [ - "The assassin ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - }, - { - "entries": [ - "For the clockwork assassin to act, it must be wound by another creature using a unique key. This takes 1 minute. Once wound, it remains operational for 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again.", - "The assassin can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a \u20132 penalty to {@skill Perception}). It can't act, with one exception: When it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate)", - "A creature can attempt a DC 31 {@skill Thievery} check to {@action Disable a Device} to wind the clockwork down. For each success, the clockwork loses 1 hour of operational time.", - "This can be done even if the clockwork is in standby mode." - ], - "name": "Wind-Up" - } - ], + "str": 6, + "dex": 8, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -1036,16 +943,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed" + ], "weaknesses": [ { "amount": 15, @@ -1056,20 +959,9 @@ "name": "orichalcum" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -1107,63 +999,84 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A projectile launcher is integrated into a clockwork assassin's systems, containing 10 spinning blades and 5 smoke bombs. When the assassin is destroyed, the launcher and its ammunition are also destroyed." + ], + "name": "Integrated Launcher" }, - "traits": [ - "manipulate" - ], - "entries": [ - "The clockwork assassin reduces its operational time by 1 hour to repair itself, regaining 25 Hit Points and refilling its integrated projectile launcher with 4 spinning blades (to a maximum of 10) and 2 smoke bombs (to a maximum of 5)." - ], - "name": "Rapid Repair" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "The assassin ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" }, - "traits": [ - "manipulate" - ], - "entries": [ - "The clockwork assassin launches a smoke bomb. A screen of thick, opaque smoke fills a 10-foot burst within 60 feet of the clockwork assassin. All creatures within the area are {@condition concealed}, and all other creatures are {@condition concealed} to them.", - "The smoke lasts for 1 minute or until dispersed by a strong wind." - ], - "name": "Smoke Bomb Launcher" - }, - { - "entries": [ - "The clockwork assassin's Strikes deal an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "Creatures hit by the clockwork assassin's rapier hand {@action Strike} are {@condition flat-footed} until the start of the clockwork assassin's next turn." - ], - "name": "Unbalancing Blow" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + { + "entries": [ + "For the clockwork assassin to act, it must be wound by another creature using a unique key. This takes 1 minute. Once wound, it remains operational for 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again.", + "The assassin can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a \u20132 penalty to {@skill Perception}). It can't act, with one exception: When it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate)", + "A creature can attempt a DC 31 {@skill Thievery} check to {@action Disable a Device} to wind the clockwork down. For each success, the clockwork loses 1 hour of operational time.", + "This can be done even if the clockwork is in standby mode." + ], + "name": "Wind-Up" + } ], - "condition": [ - "{@condition flat-footed}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The clockwork assassin reduces its operational time by 1 hour to repair itself, regaining 25 Hit Points and refilling its integrated projectile launcher with 4 spinning blades (to a maximum of 10) and 2 smoke bombs (to a maximum of 5)." + ], + "name": "Rapid Repair" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The clockwork assassin launches a smoke bomb. A screen of thick, opaque smoke fills a 10-foot burst within 60 feet of the clockwork assassin. All creatures within the area are {@condition concealed}, and all other creatures are {@condition concealed} to them.", + "The smoke lasts for 1 minute or until dispersed by a strong wind." + ], + "name": "Smoke Bomb Launcher" + }, + { + "entries": [ + "The clockwork assassin's Strikes deal an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "Creatures hit by the clockwork assassin's rapier hand {@action Strike} are {@condition flat-footed} until the start of the clockwork assassin's next turn." + ], + "name": "Unbalancing Blow" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Garrote Master Assassin", @@ -1171,17 +1084,18 @@ "source": "AoE5", "page": 14, "level": 16, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 30 + "std": 30 }, "languages": { "languages": [ @@ -1191,49 +1105,41 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 29 + "std": 29 }, "Deception": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 32 + "std": 32 }, "Thievery": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 5, - "Dex": 6, - "Con": 3, - "Int": 1, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [ - { - "entries": [ - "+32, {@skill Thievery} +30 Str +5, Dex +6, Con +3, Int +1, Wis +4, Cha +0 Items +2 striking crossbow with 20 bolts, +2 striking dagger, garrote bolts (4; page 77), +2 resilient studded leather armor." - ], - "name": "Stealth" - } - ], + "str": 5, + "dex": 6, + "con": 3, + "int": 1, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -1242,19 +1148,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The attack roll for a {@action Strike} targeting the assassin fails or critically fails", - "entries": [ - "The assassin deftly steps out of the way of the attack. If there's another creature adjacent to the assassin and within reach of the triggering attack, the assassin redirects the attack to that adjacent creature. The attacker then rerolls the {@action Strike}'s attack roll against the new target." - ], - "name": "Sidestep" - } - ], "speed": { "walk": 25 }, @@ -1267,7 +1160,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+11} piercing", @@ -1299,7 +1192,7 @@ "finesse", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+11} piercing", @@ -1308,86 +1201,93 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+32, {@skill Thievery} +30 Str +5, Dex +6, Con +3, Int +1, Wis +4, Cha +0 Items +2 striking crossbow with 20 bolts, +2 striking dagger, garrote bolts (4; page 77), +2 resilient studded leather armor." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The attack roll for a {@action Strike} targeting the assassin fails or critically fails", + "entries": [ + "The assassin deftly steps out of the way of the attack. If there's another creature adjacent to the assassin and within reach of the triggering attack, the assassin redirects the attack to that adjacent creature. The attacker then rerolls the {@action Strike}'s attack roll against the new target." + ], + "name": "Sidestep" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "The master assassin makes a crossbow {@action Strike} against an adjacent enemy; unlike most ranged Strikes, this {@action Strike} doesn't provoke reactions. If successful, the attack deals an additional {@damage 4d8} precision damage." + ], + "name": "Point Blank" }, - "traits": [ - "flourish" - ], - "entries": [ - "The master assassin makes a crossbow {@action Strike} against an adjacent enemy; unlike most ranged Strikes, this {@action Strike} doesn't provoke reactions. If successful, the attack deals an additional {@damage 4d8} precision damage." - ], - "name": "Point Blank" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The master assassin {@action Stride||Strides}, {@action Step||Steps}, or {@action Sneak||Sneaks}, then Interacts to reload her crossbow." + ], + "name": "Running Reload" }, - "entries": [ - "The master assassin {@action Stride||Strides}, {@action Step||Steps}, or {@action Sneak||Sneaks}, then Interacts to reload her crossbow." - ], - "name": "Running Reload" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The master assassin observes a single target she can see, allowing her to use her Vorpal Garrote during the next round." + ], + "name": "Study Target" }, - "entries": [ - "The master assassin observes a single target she can see, allowing her to use her Vorpal Garrote during the next round." - ], - "name": "Study Target" - }, - { - "entries": [ - "The master assassin deals an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "entries": [ + "The master assassin deals an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true }, - "traits": [ - "death", - "incapacitation" - ], - "entries": [ - "Requirements The master assassin used Study Target during the previous round and must have a garrote bolt; The master assassin makes a crossbow {@action Strike} against the target she previously studied. If she rolls a success on her attack roll, she gets a critical success instead. The target must attempt a DC 36 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Success": "No additional effect.", - "Failure": "The target takes an additional {@damage 3d12} precision damage.", - "Critical Failure": "The target is decapitated and instantly dies unless it doesn't require a head to live." + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "death", + "incapacitation" + ], + "entries": [ + "Requirements The master assassin used Study Target during the previous round and must have a garrote bolt; The master assassin makes a crossbow {@action Strike} against the target she previously studied. If she rolls a success on her attack roll, she gets a critical success instead. The target must attempt a DC 36 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Success": "No additional effect.", + "Failure": "The target takes an additional {@damage 3d12} precision damage.", + "Critical Failure": "The target is decapitated and instantly dies unless it doesn't require a head to live." + } } - } - ], - "name": "Vorpal Garrote" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}" + ], + "name": "Vorpal Garrote" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Graem And Grinlowe", @@ -1395,27 +1295,25 @@ "source": "AoE5", "page": 40, "level": 16, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Hag", - "Amphibious" + "unique", + "ce", + "medium", + "amphibious", + "hag", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -1426,60 +1324,41 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 31 + "std": 31 }, "Deception": { - "default": 27 + "std": 27 }, "Occultism": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 9, - "Int": 5, - "Wis": 6, - "Cha": 5 - }, - "abilitiesTop": [ - { - "entries": [ - "+29, {@skill Stealth} +29 Str +9, Dex +6, Con +9, Int +5, Wis +6, Cha +5." - ], - "name": "Occultism" - }, - { - "entries": [], - "name": "Planar Coven As Myrna Rath." - }, - { - "entries": [ - "As sea hag." - ], - "name": "Sea Hag's Bargain", - "entries_as_xyz": "Ability not found: 'Sea Hag's Bargain As sea hag.' in Graem And Grinlowe, p.40" - } - ], + "str": 9, + "dex": 6, + "con": 9, + "int": 5, + "wis": 6, + "cha": 5 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -1488,10 +1367,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -1509,44 +1387,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+29, {@skill Stealth} +29 Str +9, Dex +6, Con +9, Int +5, Wis +6, Cha +5." + ], + "name": "Occultism" }, - "entries": [ - "As sea hag, but DC 37." - ], - "name": "Dread Gaze", - "entries_as_xyz": "Ability not found: 'Dread Gaze As sea hag, but DC 37.' in Graem And Grinlowe, p.40" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [], + "name": "Planar Coven As Myrna Rath." }, - "traits": [ - "conjuration", - "extradimensional", - "teleportation" - ], - "requirements": "A creature within 60 feet of Graem or", - "entries": [ - "Grinlowe is in contact with the waters of Stormholt; The hag casts maze (DC 37) on the creature, magically pulling the creature beneath the water (regardless of its actual depth) into an extradimensional underwater maze of shipwrecks. Between the two of them, Graem and Grinlowe can have only one creature trapped in the maze, but either hag can use the {@action Sustain a Spell} action to sustain the effect." - ], - "name": "Pull Under" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "entries": [ + "As sea hag." + ], + "name": "Sea Hag's Bargain", + "entries_as_xyz": "Ability not found: 'Sea Hag's Bargain As sea hag.' in Graem And Grinlowe, p.40" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As sea hag, but DC 37." + ], + "name": "Dread Gaze", + "entries_as_xyz": "Ability not found: 'Dread Gaze As sea hag, but DC 37.' in Graem And Grinlowe, p.40" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "extradimensional", + "teleportation" + ], + "requirements": "A creature within 60 feet of Graem or", + "entries": [ + "Grinlowe is in contact with the waters of Stormholt; The hag casts maze (DC 37) on the creature, magically pulling the creature beneath the water (regardless of its actual depth) into an extradimensional underwater maze of shipwrecks. Between the two of them, Graem and Grinlowe can have only one creature trapped in the maze, but either hag can use the {@action Sustain a Spell} action to sustain the effect." + ], + "name": "Pull Under" + } + ] + } }, { "name": "Grimwold", @@ -1554,17 +1444,18 @@ "source": "AoE5", "page": 7, "level": 14, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Human" + "unique", + "cn", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 27 + "std": 27 }, "languages": { "languages": [ @@ -1575,46 +1466,38 @@ }, "skills": { "Deception": { - "default": 22 + "std": 22 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Society": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 2, - "Int": 4, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [ - { - "entries": [ - "+24, {@skill Society} +24, {@skill Stealth} +24 Str +6, Dex +2, Con +2, Int +4, Wis +4, Cha +0 Items +1 resilient chain shirt, crossbow (with 20 bolts), elite disguise kit, +2 greater striking longsword, tinted goggles." - ], - "name": "Legal Lore" - } - ], + "str": 6, + "dex": 2, + "con": 2, + "int": 4, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -1623,7 +1506,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1634,7 +1516,7 @@ "attack": 28, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d8+12} slashing", @@ -1657,41 +1539,38 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "As long as he has one free hand, Grimwold can parry attacks against him with his longsword. He gains a +2 circumstance bonus to AC until the start of his next turn as long as his other hand remains free." - ], - "name": "Dueling Parry" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Grimwold studies his foe for weaknesses to exploit. His next successful {@action Strike} against that target deals an additional {@damage 4d6} precision damage." - ], - "name": "Studied Strike" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+24, {@skill Society} +24, {@skill Stealth} +24 Str +6, Dex +2, Con +2, Int +4, Wis +4, Cha +0 Items +1 resilient chain shirt, crossbow (with 20 bolts), elite disguise kit, +2 greater striking longsword, tinted goggles." + ], + "name": "Legal Lore" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As long as he has one free hand, Grimwold can parry attacks against him with his longsword. He gains a +2 circumstance bonus to AC until the start of his next turn as long as his other hand remains free." + ], + "name": "Dueling Parry" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Grimwold studies his foe for weaknesses to exploit. His next successful {@action Strike} against that target deals an additional {@damage 4d6} precision damage." + ], + "name": "Studied Strike" + } + ] + } }, { "name": "Ixusoth", @@ -1699,24 +1578,26 @@ "source": "AoE5", "page": 50, "level": 15, - "rarity": "Unique", - "alignment": "NE", - "size": "Large", + "traits": [ + "unique", + "ne", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "light blindness" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "light blindness" + } + ], "languages": { "languages": [ "Aklo", @@ -1728,69 +1609,54 @@ }, "skills": { "Arcana": { - "default": 30 + "std": 30 }, "Crafting": { - "default": 30 + "std": 30 }, "Medicine": { - "default": 25 + "std": 25 }, "Nature": { - "default": 25 + "std": 25 }, "Occultism": { - "default": 30 + "std": 30 }, "Society": { - "default": 28 + "std": 28 }, "Thievery": { - "default": 25 + "std": 25 }, "Bardic Lore": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 4, - "Int": 9, - "Wis": 6, - "Cha": 4 + "str": 4, + "dex": 6, + "con": 4, + "int": 9, + "wis": 6, + "cha": 4 }, "items": [ "robe of eyes" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - }, - { - "entries": [ - "Master Ixusoth retains a vast amount of knowledge.", - "She can use her {@skill Lore||Bardic Lore} skill to {@action Recall Knowledge} on any topic, and she knows any languages common to an area she has spent a day or more in.", - "Items robe of eyes." - ], - "name": "Lore" - } - ], "ac": { - "default": 36, + "std": 36, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -1799,13 +1665,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "confusion" - ] - }, - "abilitiesMid": [], + "immunities": [ + "confusion" + ], "speed": { "walk": 25 }, @@ -1896,78 +1758,81 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true }, - "traits": [ - "divination", - "occult" - ], - "frequency": { - "unit": "day", - "freq": 1 + { + "entries": [ + "Master Ixusoth retains a vast amount of knowledge.", + "She can use her {@skill Lore||Bardic Lore} skill to {@action Recall Knowledge} on any topic, and she knows any languages common to an area she has spent a day or more in.", + "Items robe of eyes." + ], + "name": "Lore" + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divination", + "occult" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Up to six of Ixusoth's eyes detach from her body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. Ixusoth can see through all of her eye probes. She can move the probes all in separate directions using a single action. Ixusoth can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die. Ixusoth can deliver touch spells through her eye probes and can make melee spell attacks through them. In addition, she can {@action Steal} Memories through an eye probe using a single action by touching the target with the eye." + ], + "name": "Eye Probe" }, - "entries": [ - "Up to six of Ixusoth's eyes detach from her body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. Ixusoth can see through all of her eye probes. She can move the probes all in separate directions using a single action. Ixusoth can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die. Ixusoth can deliver touch spells through her eye probes and can make melee spell attacks through them. In addition, she can {@action Steal} Memories through an eye probe using a single action by touching the target with the eye." - ], - "name": "Eye Probe" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "emotion", + "mental", + "necromancy", + "occult" + ], + "entries": [ + "Ixusoth reaches out with her mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a DC 40 Will saving throw or become {@condition stupefied|CRB|stupefied 2} and have some of its memories stolen. When Ixusoth steals memories, she learns some of the creature's memories (chosen by the GM). These memories are then lost to that creature." + ], + "name": "Steal Memories" }, - "traits": [ - "emotion", - "mental", - "necromancy", - "occult" - ], - "entries": [ - "Ixusoth reaches out with her mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a DC 40 Will saving throw or become {@condition stupefied|CRB|stupefied 2} and have some of its memories stolen. When Ixusoth steals memories, she learns some of the creature's memories (chosen by the GM). These memories are then lost to that creature." - ], - "name": "Steal Memories" - }, - { - "traits": [ - "divination", - "enchantment", - "incapacitation", - "mental", - "occult" - ], - "entries": [ - "A creature hit by Ixusoth's fist {@action Strike} must attempt a DC 36 Will save. The creature is then temporarily immune until the start of its next turn.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition stunned|CRB|stunned 1}.", - "Failure": "The creature is {@condition stunned|CRB|stunned 2}.", - "Critical Failure": "The creature is {@condition stunned|CRB|stunned 3}, and the hyakume can use {@action Steal} Memories on the target as part of this action." + { + "traits": [ + "divination", + "enchantment", + "incapacitation", + "mental", + "occult" + ], + "entries": [ + "A creature hit by Ixusoth's fist {@action Strike} must attempt a DC 36 Will save. The creature is then temporarily immune until the start of its next turn.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition stunned|CRB|stunned 1}.", + "Failure": "The creature is {@condition stunned|CRB|stunned 2}.", + "Critical Failure": "The creature is {@condition stunned|CRB|stunned 3}, and the hyakume can use {@action Steal} Memories on the target as part of this action." + } } - } - ], - "name": "Scatterbrain Palm" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition stunned}", - "{@condition stupefied}" + ], + "name": "Scatterbrain Palm" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Kapral", @@ -1975,17 +1840,18 @@ "source": "AoE5", "page": 7, "level": 14, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Elf" + "unique", + "ln", + "medium", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 28 + "std": 28 }, "languages": { "languages": [ @@ -1997,39 +1863,38 @@ }, "skills": { "Arcana": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 27 + "std": 27 }, "Legal Lore": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 1, - "Dex": 5, - "Con": 4, - "Int": 5, - "Wis": 4, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 5, + "con": 4, + "int": 5, + "wis": 4, + "cha": -1 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -2038,29 +1903,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "arcane", - "conjuration", - "magical", - "teleportation" - ], - "trigger": "Kapral is targeted by an attack", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Kapral casts blink on herself." - ], - "name": "Contingency Plan" - } - ], "speed": { "walk": 30 }, @@ -2180,27 +2022,42 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "7th" - ], - "entries": [ - "detect magic, ghost sound, message, shield, telekinetic projectile." - ], - "name": "Cantrips" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "arcane", + "conjuration", + "magical", + "teleportation" + ], + "trigger": "Kapral is targeted by an attack", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Kapral casts blink on herself." + ], + "name": "Contingency Plan" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "traits": [ + "7th" + ], + "entries": [ + "detect magic, ghost sound, message, shield, telekinetic projectile." + ], + "name": "Cantrips" + } + ] + } }, { "name": "Lord Guirden", @@ -2208,17 +2065,18 @@ "source": "AoE5", "page": 37, "level": 19, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "unique", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 37 + "std": 37 }, "languages": { "languages": [ @@ -2228,52 +2086,44 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Athletics": { - "default": 36 + "std": 36 }, "Diplomacy": { - "default": 31 + "std": 31 }, "Intimidation": { - "default": 31 + "std": 31 }, "Legal Lore": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 5, - "Int": 2, - "Wis": 2, - "Cha": 1 + "str": 6, + "dex": 5, + "con": 5, + "int": 2, + "wis": 2, + "cha": 1 }, "items": [ "+3 greater striking speed handwraps of mighty blows" ], - "abilitiesTop": [ - { - "entries": [ - "+31, {@skill Lore||Legal Lore} +30 Str +6, Dex +5, Con +5, Int +2, Wis +2, Cha +1 Items +3 greater striking speed handwraps of mighty blows." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -2282,17 +2132,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -2314,59 +2153,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+31, {@skill Lore||Legal Lore} +30 Str +6, Dex +5, Con +5, Int +2, Wis +2, Cha +1 Items +3 greater striking speed handwraps of mighty blows." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Lord Guirden makes two fist Strikes, ignoring the multiple attack penalty until after both Strikes." + ], + "name": "Double Punch" }, - "traits": [ - "flourish" - ], - "entries": [ - "Lord Guirden makes two fist Strikes, ignoring the multiple attack penalty until after both Strikes." - ], - "name": "Double Punch" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "requirements": "Lord Guirden has a Medium or smaller creature {@condition grabbed}", + "entries": [ + "Lord Guirden hurls the {@condition grabbed} creature into a target adjacent to him. He makes a fist {@action Strike} against the adjacent target. On a success, the target and hurled creature both take {@damage 3d10+14} bludgeoning damage and are knocked {@condition prone}. On a failure, only the thrown creature takes the damage and is knocked {@condition prone}." + ], + "name": "Hurl" }, - "traits": [ - "flourish" - ], - "requirements": "Lord Guirden has a Medium or smaller creature {@condition grabbed}", - "entries": [ - "Lord Guirden hurls the {@condition grabbed} creature into a target adjacent to him. He makes a fist {@action Strike} against the adjacent target. On a success, the target and hurled creature both take {@damage 3d10+14} bludgeoning damage and are knocked {@condition prone}. On a failure, only the thrown creature takes the damage and is knocked {@condition prone}." - ], - "name": "Hurl" - }, - { - "entries": [ - "Guirden makes a fist {@action Strike} and hits, he can choose to apply either the Grab," - ], - "name": "Master Brawler Whenever Lord" - }, - { - "entries": [ - "Push ability to his attack." - ], - "name": "Knockdown, or" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition grabbed}" + { + "entries": [ + "Guirden makes a fist {@action Strike} and hits, he can choose to apply either the Grab," + ], + "name": "Master Brawler Whenever Lord" + }, + { + "entries": [ + "Push ability to his attack." + ], + "name": "Knockdown, or" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Lusca", @@ -2374,29 +2222,32 @@ "source": "AoE5", "page": 83, "level": 17, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Aquatic" + "uncommon", + "ce", + "gargantuan", + "aberration", + "aquatic" ], "creatureType": [ "Aberration" ], "perception": { - "default": 31 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 100 feet" - ], - "vague": [], - "other": [ - "blood scent", - "darkvision" - ] + "std": 31 }, + "senses": [ + { + "name": "blood scent" + }, + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 100 + } + ], "languages": { "languages": [ "Aquan", @@ -2406,43 +2257,35 @@ }, "skills": { "Athletics": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 30 + "std": 30 }, "Survival": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 9, - "Int": 0, - "Wis": 6, - "Cha": 5 - }, - "abilitiesTop": [ - { - "entries": [ - "The lusca can smell blood in the water up to 1 mile away." - ], - "name": "Blood Scent" - } - ], + "str": 9, + "dex": 5, + "con": 9, + "int": 0, + "wis": 6, + "cha": 5 + }, "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -2451,44 +2294,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "entries": [], - "name": "All-Around Vision", - "generic": true - }, - { - "traits": [ - "aura", - "evocation", - "primal" - ], - "entries": [ - "When the lusca is near the surface for more than 1 hour, clouds appear and deliver a thunderstorm with a 2-mile radius centered on its location. The weather returns to normal 1 hour after the lusca departs." - ], - "name": "Storm Bringer" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "The lusca gains 2 extra reactions at the start of each of its turns that it can use only to make an {@action Attack of Opportunity} with its jaws. It can't use more than one {@action Attack of Opportunity} triggered by the same action." - ], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "electricity" ], "speed": { "walk": 10, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -2550,100 +2361,124 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The lusca can smell blood in the water up to 1 mile away." + ], + "name": "Blood Scent" + } + ], + "mid": [ + { + "entries": [], + "name": "All-Around Vision", + "generic": true }, - "traits": [ - "attack" - ], - "entries": [ - "The lusca tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an {@skill Athletics} check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the lusca) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." - ], - "name": "Capsize" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 38, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 4d6} poison damage and {@condition clumsy|CRB|clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 6d6} poison damage and {@condition clumsy|CRB|clumsy 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Lusca Venom" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "traits": [ + "aura", + "evocation", + "primal" + ], + "entries": [ + "When the lusca is near the surface for more than 1 hour, clouds appear and deliver a thunderstorm with a 2-mile radius centered on its location. The weather returns to normal 1 hour after the lusca departs." + ], + "name": "Storm Bringer" }, - "entries": [ - "The lusca makes three jaws Strikes, each against a different target. These attacks count toward the lusca's multiple attack penalty, but the penalty doesn't increase until after the lusca makes all of these attacks. If the lusca subsequently uses the Grab action, it Grabs any number of creatures it hit with Ravenous Jaws." - ], - "name": "Ravenous Jaws" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "The lusca gains 2 extra reactions at the start of each of its turns that it can use only to make an {@action Attack of Opportunity} with its jaws. It can't use more than one {@action Attack of Opportunity} triggered by the same action." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The lusca tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an {@skill Athletics} check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the lusca) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." + ], + "name": "Capsize" }, - "traits": [ - "jaws" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 38, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 4d6} poison damage and {@condition clumsy|CRB|clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 6d6} poison damage and {@condition clumsy|CRB|clumsy 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Lusca Venom" }, - "traits": [ - "attack" - ], - "entries": [ - "Huge, {@damage 4d12+9} bludgeoning, Rupture 38." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The lusca makes three jaws Strikes, each against a different target. These attacks count toward the lusca's multiple attack penalty, but the penalty doesn't increase until after the lusca makes all of these attacks. If the lusca subsequently uses the Grab action, it Grabs any number of creatures it hit with Ravenous Jaws." + ], + "name": "Ravenous Jaws" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "jaws" + ], + "entries": [], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge, {@damage 4d12+9} bludgeoning, Rupture 38." + ], + "name": "Swallow Whole", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Minchgorm", @@ -2651,29 +2486,30 @@ "source": "AoE5", "page": 84, "level": 18, - "rarity": "Rare", - "alignment": "NE", - "size": "Huge", "traits": [ - "Water", - "Amphibious" + "rare", + "ne", + "huge", + "amphibious", + "fey", + "water" ], "creatureType": [ "Fey" ], - "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [ - "wavesense 100 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "perception": { + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 100 + } + ], "languages": { "languages": [ "Aquan", @@ -2686,36 +2522,35 @@ }, "skills": { "Athletics": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 34 + "std": 34 }, "Performance": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 8, - "Dex": 0, - "Con": 6, - "Int": 5, - "Wis": 2, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 8, + "dex": 0, + "con": 6, + "int": 5, + "wis": 2, + "cha": 8 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -2730,10 +2565,9 @@ "name": "cold iron" } ], - "abilitiesMid": [], "speed": { "walk": 5, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -2776,99 +2610,86 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Primal Innate Spells DC 40; 9th hydraulic torrent; 5th control water (×3);" - ], - "name": "Improved Grab", - "generic": true - }, - { - "traits": [ - "5th" - ], - "entries": [ - "tongues." - ], - "name": "Constant" - }, - { - "activity": { - "number": 1, - "unit": "reaction" + "abilities": { + "bot": [ + { + "entries": [ + "Primal Innate Spells DC 40; 9th hydraulic torrent; 5th control water (×3);" + ], + "name": "Improved Grab", + "generic": true }, - "trigger": "The minchgorm Grabs a creature in its jaws", - "entries": [ - "The minchgorm uses Swallow Whole." - ], - "name": "Fast Swallow" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "traits": [ + "5th" + ], + "entries": [ + "tongues." + ], + "name": "Constant" }, - "traits": [ - "conjuration", - "primal", - "water" - ], - "entries": [ - "Tentacles of water rise up and attempt." - ], - "name": "Riptide" - }, - { - "entries": [ - "{@action Grapple} all enemies within 15 feet of the minchgorm. The minchgorm attempts an {@skill Athletics} check against the Fortitude DC of each creature in the area. On a success, the creature is {@condition grabbed} ({@action Escape} DC 40). On a critical success, or a success against a creature that is already {@condition grabbed}, the target begins to drown (Pathfinder Core Rulebook 478)." - ], - "name": "to" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The minchgorm Grabs a creature in its jaws", + "entries": [ + "The minchgorm uses Swallow Whole." + ], + "name": "Fast Swallow" }, - "entries": [ - "Large, {@damage 3d10+16} bludgeoning, Rupture 36." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "primal", + "water" + ], + "entries": [ + "Tentacles of water rise up and attempt." + ], + "name": "Riptide" }, - "traits": [ - "concentrate", - "conjuration", - "primal", - "water" - ], - "entries": [ - "The minchgorm raises up to eight figures from nearby water, each appearing in an empty space within 60 feet of the minchgorm. A simulacrum can take any shape of size Medium or smaller that the minchgorm desires, including that of a specific individual or object, but is always plainly made of water. The minchgorm can speak, cast spells, and use its senses through its simulacra, spending actions for a simulacrum on a one-for-one basis. By using a single action with the {@trait concentrate} trait, the minchgorm can cause any number of simulacra to {@action Fly}, {@action Step}, {@action Stride}, or {@action Swim} up to 60 feet. A simulacrum uses the minchgorm's AC and saving throws and has 30 Hit Points. A minchgorm can have up to eight simulacra in existence at once.", - "Simulacra dissolve immediately when more than 60 feet from the minchgorm, or if the minchgorm dies or falls {@condition unconscious}. The minchgorm can dismiss any number of its simulacra as a free action." - ], - "name": "Watery Simulacra" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition grabbed}", - "{@condition unconscious}" + { + "entries": [ + "{@action Grapple} all enemies within 15 feet of the minchgorm. The minchgorm attempts an {@skill Athletics} check against the Fortitude DC of each creature in the area. On a success, the creature is {@condition grabbed} ({@action Escape} DC 40). On a critical success, or a success against a creature that is already {@condition grabbed}, the target begins to drown (Pathfinder Core Rulebook 478)." + ], + "name": "to" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Large, {@damage 3d10+16} bludgeoning, Rupture 36." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "conjuration", + "primal", + "water" + ], + "entries": [ + "The minchgorm raises up to eight figures from nearby water, each appearing in an empty space within 60 feet of the minchgorm. A simulacrum can take any shape of size Medium or smaller that the minchgorm desires, including that of a specific individual or object, but is always plainly made of water. The minchgorm can speak, cast spells, and use its senses through its simulacra, spending actions for a simulacrum on a one-for-one basis. By using a single action with the {@trait concentrate} trait, the minchgorm can cause any number of simulacra to {@action Fly}, {@action Step}, {@action Stride}, or {@action Swim} up to 60 feet. A simulacrum uses the minchgorm's AC and saving throws and has 30 Hit Points. A minchgorm can have up to eight simulacra in existence at once.", + "Simulacra dissolve immediately when more than 60 feet from the minchgorm, or if the minchgorm dies or falls {@condition unconscious}. The minchgorm can dismiss any number of its simulacra as a free action." + ], + "name": "Watery Simulacra" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Miogimo", @@ -2876,23 +2697,23 @@ "source": "AoE5", "page": 89, "level": 17, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", + "traits": [ + "unique", + "ce", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 31 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 31 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2903,71 +2724,47 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 33 + "std": 33 }, "Diplomacy": { - "default": 35 + "std": 35 }, "Occultism": { - "default": 28 + "std": 28 }, "Society": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 0, - "Int": 3, - "Wis": 5, - "Cha": 8 - }, - "abilitiesTop": [ - { - "entries": [ - "+35, {@skill Occultism} +28, {@skill Society} +28, {@skill Stealth} +31," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+28 Str +5, Dex +4, Con +0, Int +3, Wis +5, Cha +8 Items darts (20), +2 greater striking katana, Miogimo's mask (page 77), +2 resilient studded leather." - ], - "name": "Underworld Lore" - }, - { - "entries": [ - "Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative \u20131 status penalty to saving throws against the zealborn's mental spells and abilities (maximum \u20134)." - ], - "name": "Little Favors", - "traits": [ - "mental", - "occult" - ] - } - ], + "str": 5, + "dex": 4, + "con": 0, + "int": 3, + "wis": 5, + "cha": 8 + }, "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -2978,49 +2775,15 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death" - ] - }, + "immunities": [ + "death" + ], "resistances": [ { "amount": 10, "name": "chaotic" } ], - "abilitiesMid": [ - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in {@dice 1d10} days.", - "For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life." - ], - "name": "Rejuvenation" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "An effect would cause Miogimo to become {@condition immobilized}, {@condition grabbed}, or {@condition restrained} or would slow his movement", - "entries": [ - "Miogimo casts freedom of movement on himself." - ], - "name": "Trickster's Ace" - }, - { - "entries": [ - "A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional {@damage 1d6} chaotic and {@damage 1d6} negative damage with their attacks.", - "(See page 9 for an example of zeal-damned ghoul statistics.)" - ], - "name": "Zealous Restoration" - } - ], "speed": { "walk": 30 }, @@ -3034,7 +2797,7 @@ "disarm", "magical", "two-hand 3d10", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d6+13} slashing plus {@damage 2d6} chaotic and {@damage 2d6} negative", @@ -3138,31 +2901,71 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "DC 39; geas, unfettered mark." - ], - "name": "Occult Ritual" - } - ], - "inflicts": { - "damage": [ - "chaotic", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+35, {@skill Occultism} +28, {@skill Society} +28, {@skill Stealth} +31," + ], + "name": "Diplomacy" + }, + { + "entries": [ + "+28 Str +5, Dex +4, Con +0, Int +3, Wis +5, Cha +8 Items darts (20), +2 greater striking katana, Miogimo's mask (page 77), +2 resilient studded leather." + ], + "name": "Underworld Lore" + }, + { + "entries": [ + "Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative \u20131 status penalty to saving throws against the zealborn's mental spells and abilities (maximum \u20134)." + ], + "name": "Little Favors", + "traits": [ + "mental", + "occult" + ] + } + ], + "mid": [ + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in {@dice 1d10} days.", + "For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life." + ], + "name": "Rejuvenation" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "An effect would cause Miogimo to become {@condition immobilized}, {@condition grabbed}, or {@condition restrained} or would slow his movement", + "entries": [ + "Miogimo casts freedom of movement on himself." + ], + "name": "Trickster's Ace" + }, + { + "entries": [ + "A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional {@damage 1d6} chaotic and {@damage 1d6} negative damage with their attacks.", + "(See page 9 for an example of zeal-damned ghoul statistics.)" + ], + "name": "Zealous Restoration" + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "entries": [ + "DC 39; geas, unfettered mark." + ], + "name": "Occult Ritual" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Mother Venom", @@ -3170,23 +2973,23 @@ "source": "AoE5", "page": 19, "level": 17, - "rarity": "Unique", - "alignment": "NE", - "size": "Large", + "traits": [ + "unique", + "ne", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -3197,48 +3000,47 @@ }, "skills": { "Arcana": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 29 + "std": 29 }, "Crafting": { - "default": 31 + "std": 31 }, "Nature": { - "default": 30 + "std": 30 }, "Society": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 31 + "std": 31 }, "Ooze Lore": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 7, - "Dex": 6, - "Con": 9, - "Int": 3, - "Wis": 4, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 7, + "dex": 6, + "con": 9, + "int": 3, + "wis": 4, + "cha": 8 + }, "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -3247,10 +3049,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -3445,47 +3246,32 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "DC 38; Maximum Duration 6 rounds; Stage 1 {@damage 2d6} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 2 {@damage 3d6} poison damage and {@condition enfeebled|CRB|enfeebled 2} (1 round); Stage 3 {@damage 4d6} poison damage and {@condition enfeebled|CRB|enfeebled 3} (1 round)." - ], - "name": "Mother Venom Poison" - }, - { - "entries": [ - "Venom can command her minions and the oozes that cover her dungeon to attack foes.", - "As long as she's conscious, she can make melee ooze tendril Strikes that originate from any slime-covered terrain in her dungeon, including the dungeon's walls and doors, or from a space occupied by one of her children of venom." - ], - "name": "Ooze Tendril Mother" - }, - { - "entries": [ - "A creature hit by Mother Venom's spit attack is {@condition immobilized} and stuck to the nearest surface ({@action Escape} DC 38)." - ], - "name": "Spit" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition immobilized}" + "abilities": { + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "DC 38; Maximum Duration 6 rounds; Stage 1 {@damage 2d6} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 2 {@damage 3d6} poison damage and {@condition enfeebled|CRB|enfeebled 2} (1 round); Stage 3 {@damage 4d6} poison damage and {@condition enfeebled|CRB|enfeebled 3} (1 round)." + ], + "name": "Mother Venom Poison" + }, + { + "entries": [ + "Venom can command her minions and the oozes that cover her dungeon to attack foes.", + "As long as she's conscious, she can make melee ooze tendril Strikes that originate from any slime-covered terrain in her dungeon, including the dungeon's walls and doors, or from a space occupied by one of her children of venom." + ], + "name": "Ooze Tendril Mother" + }, + { + "entries": [ + "A creature hit by Mother Venom's spit attack is {@condition immobilized} and stuck to the nearest surface ({@action Escape} DC 38)." + ], + "name": "Spit" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Myrna Rath", @@ -3493,29 +3279,32 @@ "source": "AoE5", "page": 39, "level": 16, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Hag" + "unique", + "ne", + "medium", + "fiend", + "hag", + "humanoid" ], "creatureType": [ "Humanoid", "Fiend" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "detect alignment", - "detect magic" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect alignment" + }, + { + "name": "detect magic" + } + ], "languages": { "languages": [ "Abyssal", @@ -3528,66 +3317,45 @@ }, "skills": { "Arcana": { - "default": 30 + "std": 30 }, "Deception": { - "default": 31 + "std": 31 }, "Diplomacy": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 27 + "std": 27 }, "Occultism": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 8, - "Dex": 7, - "Con": 9, - "Int": 6, - "Wis": 8, - "Cha": 5 + "str": 8, + "dex": 7, + "con": 9, + "int": 6, + "wis": 8, + "cha": 5 }, "items": [ "greater cloak of the bat", "heartstone" ], - "abilitiesTop": [ - { - "entries": [ - "+27, {@skill Occultism} +32 Str +8, Dex +7, Con +9, Int +6, Wis +8, Cha +5 Items greater cloak of the bat, heartstone." - ], - "name": "Intimidation" - }, - { - "entries": [ - "As night hag." - ], - "name": "Nightmare Rider", - "entries_as_xyz": "Ability not found: 'Nightmare Rider As night hag.' in Myrna Rath, p.39" - }, - { - "entries": [ - "As long as at least one other member of Myrna's coven is on the demiplane of Stormholt, the coven members add chain lightning, lightning bolt, plane shift, and punishing winds to their spells, each of which can be cast at up to 8th level." - ], - "name": "Planar Coven" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -3596,19 +3364,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, + "immunities": [ + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "cold iron" } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3734,78 +3498,88 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " A creature can't recover from\n{@condition drained} until Abyssal plague is cured", - "DC": 41, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition drained|CRB|drained 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition drained|CRB|drained 3}", - "duration": "1 day" - } - ] - } - ], - "name": "Abyssal Plague" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+27, {@skill Occultism} +32 Str +8, Dex +7, Con +9, Int +6, Wis +8, Cha +5 Items greater cloak of the bat, heartstone." + ], + "name": "Intimidation" }, - "entries": [ - "As night hag." - ], - "name": "Change Shape", - "generic": true, - "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As night hag.' in Myrna Rath, p.39" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "As night hag." + ], + "name": "Nightmare Rider", + "entries_as_xyz": "Ability not found: 'Nightmare Rider As night hag.' in Myrna Rath, p.39" }, - "entries": [ - "As night hag." - ], - "name": "Dream Haunting", - "entries_as_xyz": "Ability not found: 'Dream Haunting As night hag.' in Myrna Rath, p.39" - }, - { - "entries": [ - "As night hag." - ], - "name": "Spell Ambush", - "entries_as_xyz": "Ability not found: 'Spell Ambush As night hag.' in Myrna Rath, p.39" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "As long as at least one other member of Myrna's coven is on the demiplane of Stormholt, the coven members add chain lightning, lightning bolt, plane shift, and punishing winds to their spells, each of which can be cast at up to 8th level." + ], + "name": "Planar Coven" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " A creature can't recover from\n{@condition drained} until Abyssal plague is cured", + "DC": 41, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition drained|CRB|drained 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition drained|CRB|drained 3}", + "duration": "1 day" + } + ] + } + ], + "name": "Abyssal Plague" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As night hag." + ], + "name": "Change Shape", + "generic": true, + "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As night hag.' in Myrna Rath, p.39" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As night hag." + ], + "name": "Dream Haunting", + "entries_as_xyz": "Ability not found: 'Dream Haunting As night hag.' in Myrna Rath, p.39" + }, + { + "entries": [ + "As night hag." + ], + "name": "Spell Ambush", + "entries_as_xyz": "Ability not found: 'Spell Ambush As night hag.' in Myrna Rath, p.39" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Myrucarx", @@ -3813,25 +3587,28 @@ "source": "AoE5", "page": 85, "level": 18, - "rarity": "Rare", - "alignment": "NE", - "size": "Large", + "traits": [ + "rare", + "ne", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Aklo", @@ -3842,49 +3619,41 @@ }, "skills": { "Athletics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 34 + "std": 34 }, "Occultism": { - "default": 31 + "std": 31 }, "Society": { - "default": 31 + "std": 31 }, "Stealth": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 6, - "Int": 5, - "Wis": 3, - "Cha": 6 - }, - "abilitiesTop": [ - { - "entries": [ - "A myrucarx emits no smell and can't be detected by scent." - ], - "name": "Odorless" - } - ], + "str": 9, + "dex": 6, + "con": 6, + "int": 5, + "wis": 3, + "cha": 6 + }, "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -3899,25 +3668,12 @@ "name": "cold" } ], - "abilitiesMid": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - }, - { - "entries": [ - "When attempting a save against a {@trait light} effect, a myrucarx gets a result one degree of success lower than it rolled. A myrucarx caught in sunlight is {@condition stunned|CRB|stunned 2} and {@condition clumsy|CRB|clumsy 2}." - ], - "name": "Painful Light" - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -3985,51 +3741,61 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Plane only) 5th hallucinatory terrain (at will); 2nd invisibility (at will, self only); Constant (8th) freedom of movement." - ], - "name": "Shadow" - }, - { - "entries": [ - "The illusion created by the myrucarx's project image can resemble any Medium humanoid, including any specific individual it has seen, and has appropriate voice, scent, and mannerisms, allowing the myrucarx to use its {@skill Deception} check to {@action Impersonate} that humanoid if it chooses." - ], - "name": "Illusory Persona" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 + "abilities": { + "top": [ + { + "entries": [ + "A myrucarx emits no smell and can't be detected by scent." + ], + "name": "Odorless" + } + ], + "mid": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true }, - "entries": [ - "The fanged mouths at the ends of a myrucarx's tendrils twist around obstacles. The myrucarx makes two jaws Strikes against the same target, ignoring the target's cover. Both attacks count toward the myrucarx's multiple attack penalty, but the penalty doesn't increase until after both attacks are made. The myrucarx can't Grab as its next action after." - ], - "name": "Twisting Reach" - }, - { - "entries": [], - "name": "Twisting Reach." - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "When attempting a save against a {@trait light} effect, a myrucarx gets a result one degree of success lower than it rolled. A myrucarx caught in sunlight is {@condition stunned|CRB|stunned 2} and {@condition clumsy|CRB|clumsy 2}." + ], + "name": "Painful Light" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "entries": [ + "Plane only) 5th hallucinatory terrain (at will); 2nd invisibility (at will, self only); Constant (8th) freedom of movement." + ], + "name": "Shadow" + }, + { + "entries": [ + "The illusion created by the myrucarx's project image can resemble any Medium humanoid, including any specific individual it has seen, and has appropriate voice, scent, and mannerisms, allowing the myrucarx to use its {@skill Deception} check to {@action Impersonate} that humanoid if it chooses." + ], + "name": "Illusory Persona" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The fanged mouths at the ends of a myrucarx's tendrils twist around obstacles. The myrucarx makes two jaws Strikes against the same target, ignoring the target's cover. Both attacks count toward the myrucarx's multiple attack penalty, but the penalty doesn't increase until after both attacks are made. The myrucarx can't Grab as its next action after." + ], + "name": "Twisting Reach" + }, + { + "entries": [], + "name": "Twisting Reach." + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Obrousian", @@ -4037,23 +3803,23 @@ "source": "AoE5", "page": 86, "level": 14, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -4064,50 +3830,42 @@ }, "skills": { "Athletics": { - "default": 26, + "std": 26, "to Swim": 28 }, "Deception": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 25 + "std": 25 }, "Nature": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 4, - "Cha": 7 - }, - "abilitiesTop": [ - { - "entries": [ - "+24, {@skill Stealth} +26 Str +6, Dex +4, Con +3, Int +0, Wis +4, Cha +7." - ], - "name": "Nature" - } - ], + "str": 6, + "dex": 4, + "con": 3, + "int": 0, + "wis": 4, + "cha": 7 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -4118,31 +3876,13 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "incapacitation", - "mental" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it is overwhelmed by the sorrow that suffuses the obrousian's being. The creature must succeed at a DC 33 Will save or become {@condition paralyzed} for 1 round." - ], - "name": "Waves of Sorrow" - } + "immunities": [ + "death effects", + "disease" ], "speed": { "walk": 5, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -4188,37 +3928,50 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The obrousian can take on the appearance of any Small or Medium humanoid. This increases their." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+24, {@skill Stealth} +26 Str +6, Dex +4, Con +3, Int +0, Wis +4, Cha +7." + ], + "name": "Nature" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "incapacitation", + "mental" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it is overwhelmed by the sorrow that suffuses the obrousian's being. The creature must succeed at a DC 33 Will save or become {@condition paralyzed} for 1 round." + ], + "name": "Waves of Sorrow" + } ], - "condition": [ - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The obrousian can take on the appearance of any Small or Medium humanoid. This increases their." + ], + "name": "Change Shape", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Reginald Vancaskerkin", @@ -4226,15 +3979,19 @@ "source": "AoE5", "page": 91, "level": 18, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", + "traits": [ + "unique", + "ne", + "medium", + "aberration", + "humanoid" + ], "creatureType": [ "Humanoid", "Aberration" ], "perception": { - "default": 33 + "std": 33 }, "languages": { "languages": [ @@ -4246,64 +4003,44 @@ }, "skills": { "Deception": { - "default": 34 + "std": 34 }, "Occultism": { - "default": 31 + "std": 31 }, "Religion": { - "default": 28 + "std": 28 }, "Thievery": { - "default": 29 + "std": 29 }, "Absalom Lore": { - "default": 31 + "std": 31 }, "Engineering Lore": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 0, - "Int": 5, - "Wis": 2, - "Cha": 8 - }, - "abilitiesTop": [ - { - "entries": [ - "{@skill Lore||Skills Absalom Lore} +31, {@skill Acrobatics} +32, {@skill Deception} +34, {@skill Diplomacy} +34, {@skill Lore||Engineering Lore} +31," - ], - "name": "Daemonic, Infernal" - }, - { - "entries": [ - "+31, {@skill Religion} +28," - ], - "name": "Occultism" - }, - { - "entries": [ - "+29 Str +6, Dex +3, Con +0, Int +5, Wis +2, Cha +8." - ], - "name": "Thievery" - } - ], + "str": 6, + "dex": 3, + "con": 0, + "int": 5, + "wis": 2, + "cha": 8 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -4318,45 +4055,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "Each time Reginald is reborn in his lair, his machines graft him with a new clockwork modification. He chooses one of his abilities with the {@trait clockwork} trait. He gains access to this ability but can't use any of his other clockwork abilities. He can't choose the same ability twice in a row. He begins with Ink Blood active." - ], - "name": "Clockwork Reconstruction" - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "If a creature with less than 5 Secret Knowledge points reduces Reginald to 0 HP (or dealt the last damage to him before he dies from using {@action Overdrive|G&G} Engine), Reginald's body dissipates into a puddle of ink and releases a black wave of psychic energy. Each creature within 30 feet is bathed in a torrent of forbidden secrets and gains 1 Secret Knowledge point. Reginald's body reforms {@dice 1d6} rounds later in his sanctum at full health at a location of his choosing (typically the Pool of Secrets, area." - ], - "name": "Secret of Rebirth" - }, - { - "entries": [ - "This ability activates automatically with no action necessary on Vancaskerkin's behalf." - ], - "name": "L11)." - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "clockwork", - "poison" - ], - "trigger": "An adjacent creature Strikes", - "entries": [ - "Reginald's body is filled with toxic ink; Reginald with a melee weapon or unarmed attack and deals damage; The creature is exposed to Reginald's poison ink." - ], - "name": "Ink Blood" - } - ], "speed": { "walk": 25 }, @@ -4391,117 +4089,160 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "{@skill Lore||Skills Absalom Lore} +31, {@skill Acrobatics} +32, {@skill Deception} +34, {@skill Diplomacy} +34, {@skill Lore||Engineering Lore} +31," + ], + "name": "Daemonic, Infernal" }, - "traits": [ - "clockwork", - "evocation", - "magical", - "poison" - ], - "entries": [ - "Reginald's lungs are equipped with ink canisters, allowing him to spew a 60-foot line of ink that deals {@damage 9d6} poison damage (DC 39 basic Reflex save; on a failure, the creature is also subjected to Reginald's poison ink)." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "entries": [ + "+31, {@skill Religion} +28," + ], + "name": "Occultism" }, - "traits": [ - "clockwork" - ], - "entries": [ - "Reginald is equipped with clockwork organs to power his body; Requirements Reginald has 175 Hit Points or fewer; Reginald gains 200 temporary." - ], - "name": "Overdrive Engine" - }, - { - "entries": [ - "Points, a +15-foot status bonus to Speed, and a +2 status bonus to melee attack rolls. His body begins to overheat, spewing steam that deals {@damage 9d6} fire damage at the beginning of his turn to all creatures within 30 feet (DC 40 basic Reflex save)", - "After 2 rounds, Reginald explodes, dealing {@damage 19d6} fire damage to all creatures within 60 feet (DC 40 basic Reflex save)", - "Reginald dies. For the purposes of his." - ], - "name": "Hit" - }, - { - "entries": [ - "Rebirth ability, the last creature to damage Reginald counts as killing him." - ], - "name": "Secret of" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": " Reginald is immune to the\ntoxic ink that flows through his veins", - "DC": 38, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 3d6} poison and {@condition sickened|CRB|sickened 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 4d6} poison {@condition sickened|CRB|sickened 2} .", - "duration": "1 round" - } - ] - } - ], - "name": "Poison Ink" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "+29 Str +6, Dex +3, Con +0, Int +5, Wis +2, Cha +8." + ], + "name": "Thievery" + } + ], + "mid": [ + { + "entries": [ + "Each time Reginald is reborn in his lair, his machines graft him with a new clockwork modification. He chooses one of his abilities with the {@trait clockwork} trait. He gains access to this ability but can't use any of his other clockwork abilities. He can't choose the same ability twice in a row. He begins with Ink Blood active." + ], + "name": "Clockwork Reconstruction" }, - "traits": [ - "clockwork" - ], - "entries": [ - "Reginald is equipped with a cannon and hundreds of steel quills. He makes two steel quill attacks against every creature in a 60-foot cone, ignoring the multiple attack penalty until after all attacks are made. He can't use Quill Cannon again for {@dice 1d4} rounds.", - "Reflective Plating {@as 1} (clockwork, occult) Reginald engages his defensive plating, which casts spell turning on him (counteract modifier +32)." - ], - "name": "Quill Cannon" - }, - { - "entries": [ - "With his body composed of ink and gears, Reginald can move through tight spaces as if he were a Tiny creature, treating them as difficult terrain." - ], - "name": "Slither" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "poison" + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "If a creature with less than 5 Secret Knowledge points reduces Reginald to 0 HP (or dealt the last damage to him before he dies from using {@action Overdrive|G&G} Engine), Reginald's body dissipates into a puddle of ink and releases a black wave of psychic energy. Each creature within 30 feet is bathed in a torrent of forbidden secrets and gains 1 Secret Knowledge point. Reginald's body reforms {@dice 1d6} rounds later in his sanctum at full health at a location of his choosing (typically the Pool of Secrets, area." + ], + "name": "Secret of Rebirth" + }, + { + "entries": [ + "This ability activates automatically with no action necessary on Vancaskerkin's behalf." + ], + "name": "L11)." + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "clockwork", + "poison" + ], + "trigger": "An adjacent creature Strikes", + "entries": [ + "Reginald's body is filled with toxic ink; Reginald with a melee weapon or unarmed attack and deals damage; The creature is exposed to Reginald's poison ink." + ], + "name": "Ink Blood" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "clockwork", + "evocation", + "magical", + "poison" + ], + "entries": [ + "Reginald's lungs are equipped with ink canisters, allowing him to spew a 60-foot line of ink that deals {@damage 9d6} poison damage (DC 39 basic Reflex save; on a failure, the creature is also subjected to Reginald's poison ink)." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "clockwork" + ], + "entries": [ + "Reginald is equipped with clockwork organs to power his body; Requirements Reginald has 175 Hit Points or fewer; Reginald gains 200 temporary." + ], + "name": "Overdrive Engine" + }, + { + "entries": [ + "Points, a +15-foot status bonus to Speed, and a +2 status bonus to melee attack rolls. His body begins to overheat, spewing steam that deals {@damage 9d6} fire damage at the beginning of his turn to all creatures within 30 feet (DC 40 basic Reflex save)", + "After 2 rounds, Reginald explodes, dealing {@damage 19d6} fire damage to all creatures within 60 feet (DC 40 basic Reflex save)", + "Reginald dies. For the purposes of his." + ], + "name": "Hit" + }, + { + "entries": [ + "Rebirth ability, the last creature to damage Reginald counts as killing him." + ], + "name": "Secret of" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": " Reginald is immune to the\ntoxic ink that flows through his veins", + "DC": 38, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 3d6} poison and {@condition sickened|CRB|sickened 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 4d6} poison {@condition sickened|CRB|sickened 2} .", + "duration": "1 round" + } + ] + } + ], + "name": "Poison Ink" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "clockwork" + ], + "entries": [ + "Reginald is equipped with a cannon and hundreds of steel quills. He makes two steel quill attacks against every creature in a 60-foot cone, ignoring the multiple attack penalty until after all attacks are made. He can't use Quill Cannon again for {@dice 1d4} rounds.", + "Reflective Plating {@as 1} (clockwork, occult) Reginald engages his defensive plating, which casts spell turning on him (counteract modifier +32)." + ], + "name": "Quill Cannon" + }, + { + "entries": [ + "With his body composed of ink and gears, Reginald can move through tight spaces as if he were a Tiny creature, treating them as difficult terrain." + ], + "name": "Slither" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "AD", - "CC" - ] + } }, { "name": "Starwatch Commando", @@ -4509,17 +4250,18 @@ "source": "AoE5", "page": 26, "level": 11, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 24 + "std": 24 }, "languages": { "languages": [ @@ -4529,49 +4271,41 @@ }, "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 20 + "std": 20 }, "Society": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 5, - "Int": 1, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [ - { - "entries": [ - "+20, {@skill Society} +18, {@skill Stealth} +20 Str +4, Dex +3, Con +5, Int +1, Wis +2, Cha +1 Items +1 chain shirt, +1 striking crossbow (with 20 bolts), infused greater thunderstone (3), +1 striking longsword, tinted goggles." - ], - "name": "Legal Lore" - } - ], + "str": 4, + "dex": 3, + "con": 5, + "int": 1, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -4580,7 +4314,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -4618,46 +4351,40 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A commando's thunderstone is infused with special reagents to produce a blinding flash of light. In addition to the thunderstone's normal effects, creatures that fail the saving throw against the thunderstone are also {@condition dazzled} for 1 round. Creatures that critically fail are {@condition blinded} for 1 round. Creatures who protect their eyes, such as by wearing tinted goggles, are immune to the infused thunderstone's blinding effect." - ], - "name": "Binding Blast" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The commando designates a single creature as their culprit. The commando gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} their culprit and a +2 circumstance bonus to {@skill Survival} checks." - ], - "name": "Target Culprit" - }, - { - "entries": [ - "{@action Track} their culprit. The commando's attacks deal an additional {@damage 2d8} precision damage to the culprit. This designation lasts for 24 hours or until the commando targets another creature with this ability." - ], - "name": "to" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "sonic" + "abilities": { + "top": [ + { + "entries": [ + "+20, {@skill Society} +18, {@skill Stealth} +20 Str +4, Dex +3, Con +5, Int +1, Wis +2, Cha +1 Items +1 chain shirt, +1 striking crossbow (with 20 bolts), infused greater thunderstone (3), +1 striking longsword, tinted goggles." + ], + "name": "Legal Lore" + } ], - "condition": [ - "{@condition dazzled}", - "{@condition deafened}" + "bot": [ + { + "entries": [ + "A commando's thunderstone is infused with special reagents to produce a blinding flash of light. In addition to the thunderstone's normal effects, creatures that fail the saving throw against the thunderstone are also {@condition dazzled} for 1 round. Creatures that critically fail are {@condition blinded} for 1 round. Creatures who protect their eyes, such as by wearing tinted goggles, are immune to the infused thunderstone's blinding effect." + ], + "name": "Binding Blast" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The commando designates a single creature as their culprit. The commando gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} their culprit and a +2 circumstance bonus to {@skill Survival} checks." + ], + "name": "Target Culprit" + }, + { + "entries": [ + "{@action Track} their culprit. The commando's attacks deal an additional {@damage 2d8} precision damage to the culprit. This designation lasts for 24 hours or until the commando targets another creature with this ability." + ], + "name": "to" + } ] - }, - "misc": [ - "RA", - "CC", - "UW" - ] + } }, { "name": "Tiderunner Aquamancer", @@ -4665,18 +4392,19 @@ "source": "AoE5", "page": 41, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Azarketi", - "Amphibious" + "uncommon", + "n", + "medium", + "amphibious", + "azarketi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 27 + "std": 27 }, "languages": { "languages": [ @@ -4688,52 +4416,44 @@ }, "skills": { "Arcana": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Medicine": { - "default": 23 + "std": 23 }, "Aquatic Lore": { - "default": 26 + "std": 26 }, "Warfare Lore": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 3, - "Int": 5, - "Wis": 4, - "Cha": 0 + "str": 0, + "dex": 5, + "con": 3, + "int": 5, + "wis": 4, + "cha": 0 }, "items": [ "+2 striking spear" ], - "abilitiesTop": [ - { - "entries": [ - "+23, {@skill Lore||Warfare Lore} +26 Str +0, Dex +5, Con +3, Int +5, Wis +4, Cha +0 Items +2 striking spear." - ], - "name": "Medicine" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -4742,18 +4462,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The aquamancer is surrounded by a bubble of water that buffers attacks. Each round, the shield absorbs the first 25 damage that would be dealt to the aquamancer. The shield can absorb only bludgeoning, piercing, slashing, acid, cold, and fire damage types.", - "The aquamancer can dismiss or raise their shield by spending a single action." - ], - "name": "Water Shield" - } - ], "speed": { "walk": 25, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -4903,19 +4614,25 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+23, {@skill Lore||Warfare Lore} +26 Str +0, Dex +5, Con +3, Int +5, Wis +4, Cha +0 Items +2 striking spear." + ], + "name": "Medicine" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "mid": [ + { + "entries": [ + "The aquamancer is surrounded by a bubble of water that buffers attacks. Each round, the shield absorbs the first 25 damage that would be dealt to the aquamancer. The shield can absorb only bludgeoning, piercing, slashing, acid, cold, and fire damage types.", + "The aquamancer can dismiss or raise their shield by spending a single action." + ], + "name": "Water Shield" + } + ] + } }, { "name": "Twisted Jack", @@ -4923,27 +4640,25 @@ "source": "AoE5", "page": 22, "level": 17, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Tiefling", - "Human" + "unique", + "ce", + "medium", + "human", + "humanoid", + "tiefling" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 32 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -4953,49 +4668,41 @@ }, "skills": { "Acrobatics": { - "default": 34 + "std": 34 }, "Deception": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 31 + "std": 31 }, "Thievery": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 3, - "Dex": 6, - "Con": 5, - "Int": 1, - "Wis": 4, - "Cha": 5 - }, - "abilitiesTop": [ - { - "entries": [ - "+31, {@skill Thievery} +31 Str +3, Dex +6, Con +5, Int +1, Wis +4, Cha +5 Items daggers (16), +2 resilient studded leather, +2 greater striking war razor (Pathfinder Lost Omens Gods & Magic 120)" - ], - "name": "Stealth" - } - ], + "str": 3, + "dex": 6, + "con": 5, + "int": 1, + "wis": 4, + "cha": 5 + }, "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -5004,7 +4711,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -5034,7 +4740,7 @@ "agile", "finesse", "thrown 20 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+11} piercing", @@ -5043,64 +4749,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+31, {@skill Thievery} +31 Str +3, Dex +6, Con +5, Int +1, Wis +4, Cha +5 Items daggers (16), +2 resilient studded leather, +2 greater striking war razor (Pathfinder Lost Omens Gods & Magic 120)" + ], + "name": "Stealth" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Twisted Jack {@action Stride||Strides} three times. Once per {@action Stride}, he can attempt a war razor {@action Strike} against a creature in his reach at any point during the {@action Stride}; he must make each {@action Strike} against a different creature, but he doesn't apply his multiple attack penalty until after making all his Strikes. If any of the Strikes are a critical failure, Bloody Mayhem immediately ends." + ], + "name": "Bloody Mayhem" }, - "entries": [ - "Twisted Jack {@action Stride||Strides} three times. Once per {@action Stride}, he can attempt a war razor {@action Strike} against a creature in his reach at any point during the {@action Stride}; he must make each {@action Strike} against a different creature, but he doesn't apply his multiple attack penalty until after making all his Strikes. If any of the Strikes are a critical failure, Bloody Mayhem immediately ends." - ], - "name": "Bloody Mayhem" - }, - { - "entries": [ - "Jack deals slashing damage, the target takes an additional {@damage 2d10} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Close Cutter Whenever Twisted" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Jack deals slashing damage, the target takes an additional {@damage 2d10} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Close Cutter Whenever Twisted" }, - "entries": [ - "Twisted Jack makes three ranged dagger Strikes, each against a separate target; he ignores the multiple attack penalty until after making all three Strikes. On a critical hit, the target takes {@damage 2d10} {@condition persistent damage ||persistent bleed damage} and is {@condition blinded} for 1 round." - ], - "name": "Fan of Daggers" - }, - { - "entries": [ - "Jack's ranged dagger Strikes have a range increment of 20 feet instead of 10 feet." - ], - "name": "Knife Thrower Twisted" - }, - { - "entries": [ - "Jack deals an additional {@damage 3d6} precision damage to {@condition flat-footed} targets." - ], - "name": "Sneak Attack Twisted" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" - ], - "condition": [ - "{@condition blinded}", - "{@condition flat-footed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Twisted Jack makes three ranged dagger Strikes, each against a separate target; he ignores the multiple attack penalty until after making all three Strikes. On a critical hit, the target takes {@damage 2d10} {@condition persistent damage ||persistent bleed damage} and is {@condition blinded} for 1 round." + ], + "name": "Fan of Daggers" + }, + { + "entries": [ + "Jack's ranged dagger Strikes have a range increment of 20 feet instead of 10 feet." + ], + "name": "Knife Thrower Twisted" + }, + { + "entries": [ + "Jack deals an additional {@damage 3d6} precision damage to {@condition flat-footed} targets." + ], + "name": "Sneak Attack Twisted" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Water", @@ -5108,18 +4806,19 @@ "source": "AoE5", "page": 82, "level": 16, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic", - "Water" + "uncommon", + "n", + "large", + "aquatic", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 28 + "std": 28 }, "languages": { "languages": [ @@ -5131,43 +4830,32 @@ }, "skills": { "Athletics": { - "default": 32 + "std": 32 }, "Stealth": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 8, - "Dex": 8, - "Con": 8, - "Int": 0, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [ - { - "traits": [ - "mental" - ], - "entries": [ - "By performing an hour-long ritual, an elemental vessel can form a spell circle with an arcane or primal spellcaster. After the spell circle is formed, other spellcasters can join the spell circle by performing the same hour-long ritual while assisted by at least one spellcaster already in the spell circle. Each member of the spell circle must contribute at least one spell to the elemental vessel. The spellcaster permanently loses access to a spell slot equal to the spell's level and the elemental vessel adds the contributed spell to its list of arcane innate spells (regardless of the spell's original type). An elemental vessel can be imbued with no more than three spells per spell level. If the elemental vessel is destroyed, all members of the spell circle regain the spell slots they contributed to the creature. The arcane innate spells shown below represent a typical spell list for an elemental vessel, but each elemental vessel is likely to have different spells depending on what its spell circle has contributed." - ], - "name": "Spell Circle" - } - ], + "str": 8, + "dex": 8, + "con": 8, + "int": 0, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -5176,49 +4864,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 15, "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "Whenever a creature successfully counteracts one of its spells, the vessel permanently loses access to that spell and takes damage equal to 4 × the spell's level. The spell circle member who contributed that spell regains access to their contributed spell slot." - ], - "name": "Dispel Vulnerability" - }, - { - "traits": [ - "mental" - ], - "entries": [ - "Any member of the elemental vessel's spell circle can spend 3 actions to mentally inhabit the vessel for 1 round. While they inhabit the vessel, the inhabiter controls the vessel's actions, and the vessel uses the inhabiter's." - ], - "name": "Inhabit Vessel" - }, - { - "entries": [ - "Charisma modifiers for all checks.", - "Only one creature can inhabit an elemental vessel at a time." - ], - "name": "Intelligence, Wisdom, and" - } - ], "speed": { "walk": 35, - "swim ": 100 + "swim": 100 }, "attacks": [ { @@ -5332,39 +4992,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "traits": [ + "mental" + ], + "entries": [ + "By performing an hour-long ritual, an elemental vessel can form a spell circle with an arcane or primal spellcaster. After the spell circle is formed, other spellcasters can join the spell circle by performing the same hour-long ritual while assisted by at least one spellcaster already in the spell circle. Each member of the spell circle must contribute at least one spell to the elemental vessel. The spellcaster permanently loses access to a spell slot equal to the spell's level and the elemental vessel adds the contributed spell to its list of arcane innate spells (regardless of the spell's original type). An elemental vessel can be imbued with no more than three spells per spell level. If the elemental vessel is destroyed, all members of the spell circle regain the spell slots they contributed to the creature. The arcane innate spells shown below represent a typical spell list for an elemental vessel, but each elemental vessel is likely to have different spells depending on what its spell circle has contributed." + ], + "name": "Spell Circle" + } + ], + "mid": [ + { + "entries": [ + "Whenever a creature successfully counteracts one of its spells, the vessel permanently loses access to that spell and takes damage equal to 4 × the spell's level. The spell circle member who contributed that spell regains access to their contributed spell slot." + ], + "name": "Dispel Vulnerability" }, - "entries": [ - "DC 35, no damage, {@action Escape} DC 35, Rupture 28." - ], - "name": "Engulf", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "mental" + ], + "entries": [ + "Any member of the elemental vessel's spell circle can spend 3 actions to mentally inhabit the vessel for 1 round. While they inhabit the vessel, the inhabiter controls the vessel's actions, and the vessel uses the inhabiter's." + ], + "name": "Inhabit Vessel" }, - "entries": [ - "The elemental vessel targets an engulfed creature with one of its spells. The spell must have a range of touch." - ], - "name": "Internal Spell Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "entries": [ + "Charisma modifiers for all checks.", + "Only one creature can inhabit an elemental vessel at a time." + ], + "name": "Intelligence, Wisdom, and" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 35, no damage, {@action Escape} DC 35, Rupture 28." + ], + "name": "Engulf", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The elemental vessel targets an engulfed creature with one of its spells. The spell must have a range of touch." + ], + "name": "Internal Spell Strike" + } + ] + } }, { "name": "Zeal-damned Ghoul", @@ -5372,26 +5059,24 @@ "source": "AoE5", "page": 9, "level": 10, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghoul" + "uncommon", + "ce", + "medium", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 21 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -5401,46 +5086,38 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 20 + "std": 20 }, "Deception": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "+22 Str +4, Dex +6, Con +3, Int +0, Wis +3, Cha +2." - ], - "name": "Stealth" - } - ], + "str": 4, + "dex": 6, + "con": 3, + "int": 0, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -5451,16 +5128,12 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [], + "immunities": [ + "death effects" + ], "speed": { "walk": 30, - "burrow ": 5 + "burrow": 5 }, "attacks": [ { @@ -5500,68 +5173,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+22 Str +4, Dex +6, Con +3, Int +0, Wis +3, Cha +2." + ], + "name": "Stealth" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "As ghoul, but the zealdamned ghoul can consume only the flesh of corpses of evil or chaotic creatures and regains {@dice 6d6} hit points." + ], + "name": "Consume Flesh", + "entries_as_xyz": "Ability not found: 'Consume Flesh As ghoul, but the zealdamned ghoul can consume only the flesh of corpses of evil or chaotic creatures and regains {@dice 6d6} hit points.' in Zeal-damned Ghoul, p.9" }, - "traits": [ - "manipulate" - ], - "entries": [ - "As ghoul, but the zealdamned ghoul can consume only the flesh of corpses of evil or chaotic creatures and regains {@dice 6d6} hit points." - ], - "name": "Consume Flesh", - "entries_as_xyz": "Ability not found: 'Consume Flesh As ghoul, but the zealdamned ghoul can consume only the flesh of corpses of evil or chaotic creatures and regains {@dice 6d6} hit points.' in Zeal-damned Ghoul, p.9" - }, - { - "traits": [ - "disease" - ], - "entries": [ - "As ghoul, but DC 27 and the victim rises as a zeal-damned ghoul." - ], - "name": "Ghoul Fever", - "entries_as_xyz": "Ability not found: 'Ghoul Fever As ghoul, but DC 27 and the victim rises as a zeal-damned ghoul.' in Zeal-damned Ghoul, p.9" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "As ghoul, but DC 27." - ], - "name": "Paralysis", - "entries_as_xyz": "Ability not found: 'Paralysis As ghoul, but DC 27.' in Zeal-damned Ghoul, p.9" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "disease" + ], + "entries": [ + "As ghoul, but DC 27 and the victim rises as a zeal-damned ghoul." + ], + "name": "Ghoul Fever", + "entries_as_xyz": "Ability not found: 'Ghoul Fever As ghoul, but DC 27 and the victim rises as a zeal-damned ghoul.' in Zeal-damned Ghoul, p.9" }, - "traits": [ - "move" - ], - "entries": [ - "As ghoul." - ], - "name": "Swift Leap", - "entries_as_xyz": "Ability not found: 'Swift {@action Leap} As ghoul.' in Zeal-damned Ghoul, p.9" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "As ghoul, but DC 27." + ], + "name": "Paralysis", + "entries_as_xyz": "Ability not found: 'Paralysis As ghoul, but DC 27.' in Zeal-damned Ghoul, p.9" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "As ghoul." + ], + "name": "Swift Leap", + "entries_as_xyz": "Ability not found: 'Swift {@action Leap} As ghoul.' in Zeal-damned Ghoul, p.9" + } + ] + } }, { "name": "Zealborn", @@ -5569,23 +5242,23 @@ "source": "AoE5", "page": 87, "level": 12, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", + "traits": [ + "uncommon", + "ce", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -5595,58 +5268,46 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Deception": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Society": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 5, - "Cha": 7 + "str": 5, + "dex": 4, + "con": 0, + "int": 1, + "wis": 5, + "cha": 7 }, "items": [ "breastplate", "+1 striking morningstar", "sling with 20 bullets" ], - "abilitiesTop": [ - { - "traits": [ - "mental", - "occult" - ], - "entries": [ - "Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative \u20131 status penalty to saving throws against the zealborn's mental spells and abilities (maximum \u20134)." - ], - "name": "Little Favors" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -5657,32 +5318,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in {@dice 1d10} days.", - "For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life." - ], - "name": "Rejuvenation" - }, - { - "entries": [ - "A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional {@damage 1d6} chaotic and {@damage 1d6} negative damage with their attacks.", - "(See page 9 for an example of zeal-damned ghoul statistics.)" - ], - "name": "Zealous Restoration" - } + "immunities": [ + "death effects", + "disease" ], "speed": { "walk": 25 @@ -5694,7 +5332,7 @@ "attack": 24, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d6+9} bludgeoning plus {@damage 2d6} chaotic and {@damage 2d6} negative", @@ -5774,26 +5412,48 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "DC 33; geas." - ], - "name": "Occult Ritual" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "chaotic" + "abilities": { + "top": [ + { + "traits": [ + "mental", + "occult" + ], + "entries": [ + "Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative \u20131 status penalty to saving throws against the zealborn's mental spells and abilities (maximum \u20134)." + ], + "name": "Little Favors" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "mid": [ + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in {@dice 1d10} days.", + "For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life." + ], + "name": "Rejuvenation" + }, + { + "entries": [ + "A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional {@damage 1d6} chaotic and {@damage 1d6} negative damage with their attacks.", + "(See page 9 for an example of zeal-damned ghoul statistics.)" + ], + "name": "Zealous Restoration" + } + ], + "bot": [ + { + "entries": [ + "DC 33; geas." + ], + "name": "Occult Ritual" + } + ] + } } ] } diff --git a/data/bestiary/creatures-aoe6.json b/data/bestiary/creatures-aoe6.json index 48a34f6448..1f8075f4e0 100644 --- a/data/bestiary/creatures-aoe6.json +++ b/data/bestiary/creatures-aoe6.json @@ -6,28 +6,31 @@ "source": "AoE6", "page": 21, "level": 19, - "rarity": "Rare", - "alignment": "NE", - "size": "Large", "traits": [ - "Daemon" + "rare", + "ne", + "large", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 32 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "lifesense 30 feet", - "true seeing" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 30 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -39,42 +42,41 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 38 + "std": 38 }, "Religion": { - "default": 31 + "std": 31 }, "Survival": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 5, - "Dex": 6, - "Con": 7, - "Int": 2, - "Wis": 4, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 5, + "dex": 6, + "con": 7, + "int": 2, + "wis": 4, + "cha": 7 + }, "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 35 + "ref": { + "std": 35 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -83,48 +85,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "negative" - ], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "negative", + "death effects" + ], "weaknesses": [ { "amount": 20, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "force", - "necromancy" - ], - "entries": [ - "30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability. Incorporeal undead and living spirits traveling outside the body take {@damage 1d8} force damage each round within the daemon's aura from the spiritual pressure as the astradaemon pulls in fragments of their soul." - ], - "name": "Soul Siphon" - }, - { - "traits": [ - "divine", - "illusion", - "visual" - ], - "entries": [ - "An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC {@flatDC 11} flat check, as if the astradaemon were {@condition hidden}, even though it remains {@condition observed}. s such as the Blind-Fight feat and halfling's keen eyes that apply on the flat check against {@condition hidden} creatures also apply against a displaced astradaemon." - ], - "name": "Displacement" - } - ], "speed": { "walk": 60, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -253,70 +226,78 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes {@damage 2d10} negative damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude save or become {@condition doomed|CRB|doomed 1} and {@condition drained|CRB|drained 1}. If the target was already {@condition drained} or {@condition doomed}, it instead increases both conditions' values by 1, to a maximum of 4." - ], - "name": "Essence Drain" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "force", + "necromancy" + ], + "entries": [ + "30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability. Incorporeal undead and living spirits traveling outside the body take {@damage 1d8} force damage each round within the daemon's aura from the spiritual pressure as the astradaemon pulls in fragments of their soul." + ], + "name": "Soul Siphon" }, - "traits": [ - "divine", - "necromancy" - ], - "requirements": "The astradaemon has killed a Large or smaller creature with Overtake", - "entries": [ - "Soul within the past 24 hours and that creature is within the daemon's reach; The astradaemon takes over and wears the body of their victim. This automatically creates a disguise to allow the astradaemon to {@action Impersonate} the target creature. The body has a number of Hit Points equal to 3 times the level of the creature. Any damage targeting the astradaemon damages the body first. Once the body is reduced to 0 Hit Points, it's destroyed and forces the astradaemon out, back to the daemon's normal form. If the astradaemon takes any good damage while wearing the body, the damage is dealt to the astradaemon directly and it must succeed at a DC {@flatDC 5} flat check or be forced out of the body. Additionally, disjunction and dispel magic can force the astradaemon out of the body with a successful counteract check against DC 41. While wearing the disguise, the astradaemon's attacks use the reach of the body it inhabits, and its size changes to match that of the creature whose soul it consumed. Additionally, the astradaemon is {@condition clumsy|CRB|clumsy 2} and {@condition enfeebled|CRB|enfeebled 4} while wearing the disguise. (These penalties haven't been incorporated into this stat block.)" - ], - "name": "Mortal Shell" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "death", - "divine", - "incapacitation", - "necromancy" - ], - "requirements": "The astradaemon hasn't used an action with the {@trait attack} trait yet this turn", - "entries": [ - "The astradaemon draws out and consumes the soul of a living creature it has {@condition grabbed}. The creature must succeed at a DC 39 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points. A creature that survives is temporarily immune for 1 minute." - ], - "name": "Overtake Soul" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force", - "negative", - "piercing", - "slashing" + { + "traits": [ + "divine", + "illusion", + "visual" + ], + "entries": [ + "An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC {@flatDC 11} flat check, as if the astradaemon were {@condition hidden}, even though it remains {@condition observed}. s such as the Blind-Fight feat and halfling's keen eyes that apply on the flat check against {@condition hidden} creatures also apply against a displaced astradaemon." + ], + "name": "Displacement" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition doomed}", - "{@condition grabbed}" + "bot": [ + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes {@damage 2d10} negative damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude save or become {@condition doomed|CRB|doomed 1} and {@condition drained|CRB|drained 1}. If the target was already {@condition drained} or {@condition doomed}, it instead increases both conditions' values by 1, to a maximum of 4." + ], + "name": "Essence Drain" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "requirements": "The astradaemon has killed a Large or smaller creature with Overtake", + "entries": [ + "Soul within the past 24 hours and that creature is within the daemon's reach; The astradaemon takes over and wears the body of their victim. This automatically creates a disguise to allow the astradaemon to {@action Impersonate} the target creature. The body has a number of Hit Points equal to 3 times the level of the creature. Any damage targeting the astradaemon damages the body first. Once the body is reduced to 0 Hit Points, it's destroyed and forces the astradaemon out, back to the daemon's normal form. If the astradaemon takes any good damage while wearing the body, the damage is dealt to the astradaemon directly and it must succeed at a DC {@flatDC 5} flat check or be forced out of the body. Additionally, disjunction and dispel magic can force the astradaemon out of the body with a successful counteract check against DC 41. While wearing the disguise, the astradaemon's attacks use the reach of the body it inhabits, and its size changes to match that of the creature whose soul it consumed. Additionally, the astradaemon is {@condition clumsy|CRB|clumsy 2} and {@condition enfeebled|CRB|enfeebled 4} while wearing the disguise. (These penalties haven't been incorporated into this stat block.)" + ], + "name": "Mortal Shell" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "death", + "divine", + "incapacitation", + "necromancy" + ], + "requirements": "The astradaemon hasn't used an action with the {@trait attack} trait yet this turn", + "entries": [ + "The astradaemon draws out and consumes the soul of a living creature it has {@condition grabbed}. The creature must succeed at a DC 39 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points. A creature that survives is temporarily immune for 1 minute." + ], + "name": "Overtake Soul" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Agradaemon", @@ -324,28 +305,28 @@ "source": "AoE6", "page": 79, "level": 19, - "rarity": "Rare", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Fire", - "Daemon" + "rare", + "ne", + "gargantuan", + "daemon", + "fiend", + "fire" ], "creatureType": [ "Fiend" ], "perception": { - "default": 31 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 31 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Common", @@ -358,46 +339,38 @@ }, "skills": { "Acrobatics": { - "default": 37 + "std": 37 }, "Deception": { - "default": 37 + "std": 37 }, "Diplomacy": { - "default": 37 + "std": 37 }, "Intimidation": { - "default": 39 + "std": 39 } }, "abilityMods": { - "Str": 6, - "Dex": 10, - "Con": 5, - "Int": 6, - "Wis": 5, - "Cha": 10 + "str": 6, + "dex": 10, + "con": 5, + "int": 6, + "wis": 5, + "cha": 10 }, - "abilitiesTop": [ - { - "entries": [ - "Smoke doesn't impair an agradaemon's vision; it ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -406,14 +379,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "fire", + "death effects" + ], "weaknesses": [ { "amount": 20, @@ -424,22 +393,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "air", - "aura", - "fire" - ], - "entries": [ - "100 feet. The agradaemon is surrounded by ashy smoke. Creatures within the aura are {@condition concealed}, and creatures outside of it are {@condition concealed} to creatures within it. Non-daemon creatures can't breathe in the aura and must hold their breath or suffocate (Core Rulebook 478)." - ], - "name": "Choking Smog" - } - ], "speed": { "walk": 40, - "climb ": 40 + "climb": 40 }, "attacks": [ { @@ -527,67 +483,77 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "divine", - "healing", - "necromancy" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The agradaemon designates a single willing mortal as a pledged fanatic. That creature gains resistance to fire equal to its level, immunity to the agradaemon's choking smog aura, and smoke vision. The agradaemon can have up to 10 pledged fanatics at one time and can remove the status from any number of pledged fanatics as a free action with the {@trait concentrate} trait. The status can also be removed with an atone ritual." - ], - "name": "Daemonic Pledge" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Smoke doesn't impair an agradaemon's vision; it ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } + ], + "mid": [ + { + "traits": [ + "air", + "aura", + "fire" + ], + "entries": [ + "100 feet. The agradaemon is surrounded by ashy smoke. Creatures within the aura are {@condition concealed}, and creatures outside of it are {@condition concealed} to creatures within it. Non-daemon creatures can't breathe in the aura and must hold their breath or suffocate (Core Rulebook 478)." + ], + "name": "Choking Smog" + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divine", + "healing", + "necromancy" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The agradaemon designates a single willing mortal as a pledged fanatic. That creature gains resistance to fire equal to its level, immunity to the agradaemon's choking smog aura, and smoke vision. The agradaemon can have up to 10 pledged fanatics at one time and can remove the status from any number of pledged fanatics as a free action with the {@trait concentrate} trait. The status can also be removed with an atone ritual." + ], + "name": "Daemonic Pledge" }, - "traits": [ - "concentrate", - "evil", - "fire" - ], - "entries": [ - "The agradaemon regains 15 Hit Points, and a pledged fanatic of the agradaemon's choice that it can see loses 15 Hit Points (no effects apply that would decrease this Hit Point loss). A pledged creature that dies in this way explodes and deals {@damage 9d10} fire damage in a 20-foot emanation (DC 41 basic Reflex save)." - ], - "name": "Proven Devotion" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "evil", + "fire" + ], + "entries": [ + "The agradaemon regains 15 Hit Points, and a pledged fanatic of the agradaemon's choice that it can see loses 15 Hit Points (no effects apply that would decrease this Hit Point loss). A pledged creature that dies in this way explodes and deals {@damage 9d10} fire damage in a 20-foot emanation (DC 41 basic Reflex save)." + ], + "name": "Proven Devotion" }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "fire", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } + ] + } }, { "name": "Alchemical Horror", @@ -595,51 +561,52 @@ "source": "AoE6", "page": 55, "level": 21, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", + "traits": [ + "ne", + "huge", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 35 - }, - "senses": { - "precise": [], - "imprecise": [ - "wavesense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 35 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 39 + "std": 39 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 9, - "Int": -3, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 10, + "dex": 5, + "con": 9, + "int": -3, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 37 + "fort": { + "std": 37 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -648,31 +615,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "sickened" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The alchemical horror takes damage from an alchemical bomb", - "entries": [ - "The volatile substances that compose the alchemical horror froth outward as they react with the bomb. The bomb's full effects affect creatures in every space within 15 feet of the alchemical horror, and splash damage affects creatures 5 feet beyond that." - ], - "name": "Alchemical Reaction" - } + "immunities": [ + "poison", + "disease", + "sickened" ], "speed": { "walk": 20, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -710,49 +660,52 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "evocation", - "primal" - ], - "entries": [ - "The alchemical horror spews a torrent of alchemical fluids in a 30-foot cone that deals {@damage 20d6} acid damage to creatures in the area (DC 43 basic Reflex save). The alchemical horror can't use this ability again for {@dice 1d4} rounds." - ], - "name": "Alchemical Torrent" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 4d12+18} bludgeoning, Rupture 40." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The alchemical horror takes damage from an alchemical bomb", + "entries": [ + "The volatile substances that compose the alchemical horror froth outward as they react with the bomb. The bomb's full effects affect creatures in every space within 15 feet of the alchemical horror, and splash damage affects creatures 5 feet beyond that." + ], + "name": "Alchemical Reaction" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "evocation", + "primal" + ], + "entries": [ + "The alchemical horror spews a torrent of alchemical fluids in a 30-foot cone that deals {@damage 20d6} acid damage to creatures in the area (DC 43 basic Reflex save). The alchemical horror can't use this ability again for {@dice 1d4} rounds." + ], + "name": "Alchemical Torrent" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 4d12+18} bludgeoning, Rupture 40." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Avsheros The Betrayer", @@ -760,27 +713,27 @@ "source": "AoE6", "page": 42, "level": 23, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", "traits": [ - "Angel" + "unique", + "ce", + "large", + "angel", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 41 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 41 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Celestial", @@ -793,39 +746,38 @@ }, "skills": { "Athletics": { - "default": 44 + "std": 44 }, "Intimidation": { - "default": 43 + "std": 43 }, "Religion": { - "default": 41 + "std": 41 } }, "abilityMods": { - "Str": 11, - "Dex": 7, - "Con": 9, - "Int": 6, - "Wis": 8, - "Cha": 10 + "str": 11, + "dex": 7, + "con": 9, + "int": 6, + "wis": 8, + "cha": 10 }, "items": [ "Large +3 major striking greatsword" ], - "abilitiesTop": [], "ac": { - "default": 50 + "std": 50 }, "savingThrows": { - "Fort": { - "default": 40 + "fort": { + "std": 40 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 41 + "will": { + "std": 41 } }, "hp": [ @@ -836,33 +788,9 @@ ] } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "traits": [ - "aura", - "divine", - "necromancy", - "visual" - ], - "entries": [ - "60 feet.", - "When a creature ends its turn in the aura, it must attempt a DC 45 Fortitude save. If the creature fails, it is {@condition drained|CRB|drained 1} and {@condition sickened|CRB|sickened 1} ({@condition drained|CRB|drained 2} and {@condition sickened|CRB|sickened 2} on a critical failure). Avsheros can deactivate or activate this aura using a single action, which has the {@trait concentrate} trait. No matter the result of the save, a creature can't be affected by Avsheros's hateful gaze again for 1 minute." - ], - "name": "Hateful Gaze" - } - ], "speed": { "walk": 35, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -987,62 +915,71 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "5th" - ], - "entries": [ - "detect alignment, tongues, true seeing." - ], - "name": "Constant" - }, - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any weapon gains the effects of an unholy property rune while Avsheros wields it." - ], - "name": "Blasphemous Arms" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "fear", - "mental", - "verbal" - ], - "entries": [ - "Avsheros lets out an agonized wail that invokes grief and a feeling of betrayal in those who hear it.", - "All creatures within 120 feet must succeed at a DC 47 Will save or become {@condition frightened|CRB|frightened 2}.", - "A creature {@condition frightened} in this way can't willingly accept aid of any kind from an ally until the {@condition frightened} condition is removed.", - "On a successful save, the creature is immune to Avsheros's Wail of the Betrayed for 24 hours." - ], - "name": "Wail of the Betrayed" - } - ], - "inflicts": { - "damage": [ - "fire", - "slashing" + { + "traits": [ + "aura", + "divine", + "necromancy", + "visual" + ], + "entries": [ + "60 feet.", + "When a creature ends its turn in the aura, it must attempt a DC 45 Fortitude save. If the creature fails, it is {@condition drained|CRB|drained 1} and {@condition sickened|CRB|sickened 1} ({@condition drained|CRB|drained 2} and {@condition sickened|CRB|sickened 2} on a critical failure). Avsheros can deactivate or activate this aura using a single action, which has the {@trait concentrate} trait. No matter the result of the save, a creature can't be affected by Avsheros's hateful gaze again for 1 minute." + ], + "name": "Hateful Gaze" + } ], - "condition": [ - "{@condition dazzled}", - "{@condition drained}", - "{@condition frightened}" + "bot": [ + { + "traits": [ + "5th" + ], + "entries": [ + "detect alignment, tongues, true seeing." + ], + "name": "Constant" + }, + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any weapon gains the effects of an unholy property rune while Avsheros wields it." + ], + "name": "Blasphemous Arms" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "fear", + "mental", + "verbal" + ], + "entries": [ + "Avsheros lets out an agonized wail that invokes grief and a feeling of betrayal in those who hear it.", + "All creatures within 120 feet must succeed at a DC 47 Will save or become {@condition frightened|CRB|frightened 2}.", + "A creature {@condition frightened} in this way can't willingly accept aid of any kind from an ally until the {@condition frightened} condition is removed.", + "On a successful save, the creature is immune to Avsheros's Wail of the Betrayed for 24 hours." + ], + "name": "Wail of the Betrayed" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Baatamidar", @@ -1050,24 +987,26 @@ "source": "AoE6", "page": 76, "level": 21, - "rarity": "Rare", - "alignment": "CN", - "size": "Medium", + "traits": [ + "rare", + "cn", + "medium", + "monitor" + ], "creatureType": [ "Monitor" ], "perception": { - "default": 39 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 39 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -1081,48 +1020,47 @@ }, "skills": { "Acrobatics": { - "default": 38 + "std": 38 }, "Arcana": { - "default": 37 + "std": 37 }, "Athletics": { - "default": 35 + "std": 35 }, "Diplomacy": { - "default": 35 + "std": 35 }, "Occultism": { - "default": 37 + "std": 37 }, "Religion": { - "default": 37 + "std": 37 }, "Stealth": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 6, - "Dex": 9, - "Con": 5, - "Int": 6, - "Wis": 10, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 6, + "dex": 9, + "con": 5, + "int": 6, + "wis": 10, + "cha": 6 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 39 + "will": { + "std": 39 } }, "hp": [ @@ -1133,14 +1071,10 @@ ] } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "paralyzed" - ] - }, + "immunities": [ + "acid", + "paralyzed" + ], "weaknesses": [ { "amount": 20, @@ -1153,26 +1087,9 @@ "name": "precision" } ], - "abilitiesMid": [ - { - "traits": [ - "arcane", - "aura", - "enchantment", - "incapacitation", - "mental" - ], - "entries": [ - "1 mile. Creatures who start their turn in the aura must succeed at a DC 48 Will save or become unable to understand any communication (including telepathy), distinguish social rank or authority, or differentiate the relative value of objects or services.", - "This persists for as long as the creature is in the aura.", - "Creatures who succeed at the save are temporarily immune for 1 hour (24 hours on a critical success). Proteans are immune to the unrelativity field. The baatamidar can suppress this aura or activate it again as a free action." - ], - "name": "Unrelativity Field" - } - ], "speed": { - "fly ": 70, - "swim ": 50 + "fly": 70, + "swim": 50 }, "attacks": [ { @@ -1240,52 +1157,58 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "arcane", - "enchantment", - "incapacitation", - "mental" - ], - "entries": [ - "The baatamidar's tentacles leech away thought. A creature that starts its turn {@condition grabbed} by the baatamidar must attempt a DC 41 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "Unaffected.", - "Success": "{@condition Stupefied|CRB|Stupefied 1} for 1 round.", - "Failure": "{@condition Stupefied|CRB|Stupefied 3} for 1 minute.", - "Critical Failure": "{@condition Stupefied|CRB|Stupefied 3} for an unlimited duration." + "abilities": { + "mid": [ + { + "traits": [ + "arcane", + "aura", + "enchantment", + "incapacitation", + "mental" + ], + "entries": [ + "1 mile. Creatures who start their turn in the aura must succeed at a DC 48 Will save or become unable to understand any communication (including telepathy), distinguish social rank or authority, or differentiate the relative value of objects or services.", + "This persists for as long as the creature is in the aura.", + "Creatures who succeed at the save are temporarily immune for 1 hour (24 hours on a critical success). Proteans are immune to the unrelativity field. The baatamidar can suppress this aura or activate it again as a free action." + ], + "name": "Unrelativity Field" + } + ], + "bot": [ + { + "traits": [ + "arcane", + "enchantment", + "incapacitation", + "mental" + ], + "entries": [ + "The baatamidar's tentacles leech away thought. A creature that starts its turn {@condition grabbed} by the baatamidar must attempt a DC 41 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "Unaffected.", + "Success": "{@condition Stupefied|CRB|Stupefied 1} for 1 round.", + "Failure": "{@condition Stupefied|CRB|Stupefied 3} for 1 minute.", + "Critical Failure": "{@condition Stupefied|CRB|Stupefied 3} for an unlimited duration." + } } - } - ], - "name": "Mind-Numbing Grasp" - }, - { - "activity": { - "number": 2, - "unit": "action" + ], + "name": "Mind-Numbing Grasp" }, - "entries": [ - "The baatamidar makes up to four tentacle Strikes, each against a different target. Each attack counts separately for the baatamidar's multiple attack penalty, but the penalty doesn't increase until the baatamidar has made all the attacks. If the baatamidar subsequently uses the {@ability Improved Grab} action, it can Grab any number of creatures it hit with Writhing Arms." - ], - "name": "Writhing Arms" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition grabbed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The baatamidar makes up to four tentacle Strikes, each against a different target. Each attack counts separately for the baatamidar's multiple attack penalty, but the penalty doesn't increase until the baatamidar has made all the attacks. If the baatamidar subsequently uses the {@ability Improved Grab} action, it can Grab any number of creatures it hit with Writhing Arms." + ], + "name": "Writhing Arms" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Blune Bandersworth", @@ -1293,26 +1216,24 @@ "source": "AoE6", "page": 87, "level": 20, - "rarity": "Unique", - "alignment": "NE", - "size": "Small", "traits": [ - "Gnome" + "unique", + "ne", + "small", + "gnome", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 36 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 36 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Arcadian", @@ -1324,61 +1245,47 @@ }, "skills": { "Acrobatics": { - "default": 36 + "std": 36 }, "Arcana": { - "default": 37 + "std": 37 }, "Deception": { - "default": 31 + "std": 31 }, "Occultism": { - "default": 33 + "std": 33 }, "Society": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 36 + "std": 36 }, "Thievery": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 1, - "Dex": 6, - "Con": 3, - "Int": 7, - "Wis": 2, - "Cha": 3 + "str": 1, + "dex": 6, + "con": 3, + "int": 7, + "wis": 2, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +36, {@skill Arcana} +37, {@skill Lore||Architecture Lore} +35, {@skill Deception} +31, {@skill Occultism} +33, {@skill Society} +33," - ], - "name": "Gnomish, Goblin, Halfling, Protean, Sylvan" - }, - { - "entries": [ - "+36, {@skill Thievery} +36 Str +1, Dex +6, Con +3, Int +7, Wis +2, Cha +3 Items +3 major striking dancing rapier, greater ring of maniacal devices (fireball), scroll of monstrosity form, wand of widening (7thlevel {@spell prismatic spray}), 3,500 gp." - ], - "name": "Stealth" - } - ], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -1387,7 +1294,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1562,51 +1468,53 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +36, {@skill Arcana} +37, {@skill Lore||Architecture Lore} +35, {@skill Deception} +31, {@skill Occultism} +33, {@skill Society} +33," + ], + "name": "Gnomish, Goblin, Halfling, Protean, Sylvan" }, - "traits": [ - "arcane", - "illusion", - "visual" - ], - "entries": [ - "Frequency once per day; Blune calls into existence {@dice 1d4+2} illusory copies of himself, which dance around him and copy his every movement, making it almost impossible to pinpoint the true Blune. Any attack that would hit Blune has a random chance of hitting an illusory copy instead. This effect lasts for up to 1 minute or until all the copies are destroyed or Blune is incapacitated.", - "Once a copy is hit, it's destroyed. If an attack roll fails to hit Blune's AC but doesn't critically fail, it destroys a copy but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit a copy, the copy is destroyed and the attack roll becomes a success against." - ], - "name": "Illusory Copies" - }, - { - "entries": [ - "Once all the copies are destroyed, this ability ends." - ], - "name": "Blune." - }, - { - "entries": [ - "Blune deals an additional {@damage 4d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + { + "entries": [ + "+36, {@skill Thievery} +36 Str +1, Dex +6, Con +3, Int +7, Wis +2, Cha +3 Items +3 major striking dancing rapier, greater ring of maniacal devices (fireball), scroll of monstrosity form, wand of widening (7thlevel {@spell prismatic spray}), 3,500 gp." + ], + "name": "Stealth" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "illusion", + "visual" + ], + "entries": [ + "Frequency once per day; Blune calls into existence {@dice 1d4+2} illusory copies of himself, which dance around him and copy his every movement, making it almost impossible to pinpoint the true Blune. Any attack that would hit Blune has a random chance of hitting an illusory copy instead. This effect lasts for up to 1 minute or until all the copies are destroyed or Blune is incapacitated.", + "Once a copy is hit, it's destroyed. If an attack roll fails to hit Blune's AC but doesn't critically fail, it destroys a copy but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit a copy, the copy is destroyed and the attack roll becomes a success against." + ], + "name": "Illusory Copies" + }, + { + "entries": [ + "Once all the copies are destroyed, this ability ends." + ], + "name": "Blune." + }, + { + "entries": [ + "Blune deals an additional {@damage 4d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Blune's Illusory Toady", @@ -1614,24 +1522,21 @@ "source": "AoE6", "page": 13, "level": 16, - "rarity": "Rare", - "alignment": "CN", - "size": "Medium", "traits": [ - "Incorporeal", - "Protean" + "rare", + "cn", + "medium", + "incorporeal", + "protean" ], "perception": { - "default": 27 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1641,36 +1546,35 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Deception": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": -5, - "Dex": 7, - "Con": 5, - "Int": -3, - "Wis": 4, - "Cha": 8 - }, - "abilitiesTop": [], + "str": -5, + "dex": 7, + "con": 5, + "int": -3, + "wis": 4, + "cha": 8 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -1679,14 +1583,11 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, + "immunities": [ + "death effects", + "disease", + "paralyzed" + ], "weaknesses": [ { "amount": 15, @@ -1705,33 +1606,6 @@ "name": "or lawful;" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "[Bestiary 255]" - }, - "traits": [ - "arcane", - "conjuration" - ], - "entries": [ - "When an illusory toady is destroyed, it dissolves into a puddle of cerulean quintessence before reforming to quasi-life once more. One round after it is destroyed, the toady starts re-forming.", - "One round after that, the toady is completely healed and begins to fight once more. If damaged while it is re-forming but before the process is complete, the toady is destroyed but splits into two cerulean puddles that begin re-forming into two identical toadies 1 round later, each with half the maximum HP of the original toady (this is similar to an ochre jelly's Split ability ); the toadies begin re-forming 1 round later. The toadies are permanently destroyed only by disjunction or if Blune falls {@condition unconscious}." - ], - "name": "Ferocious Devotion" - } - ], "speed": { "walk": 30 }, @@ -1785,51 +1659,67 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "5th" - ], - "entries": [ - "guidance." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "arcane", - "transmutation" - ], - "entries": [ - "The toady wills itself to become a conduit for Blune's next spell, empowering the spell. The toady becomes {@condition immobilized} until the beginning of its next turn. If." - ], - "name": "Amplify Spell" - }, - { - "entries": [ - "Bandersworth is within 30 feet and Casts a Spell before the toady's next turn, the spell travels through the toady before redirecting toward its intended target.", - "The spell is heightened by 1 level, to a maximum of 10th level. The toady is then destroyed." - ], - "name": "Blune" - } - ], - "inflicts": { - "damage": [ - "chaotic" + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "[Bestiary 255]" + }, + "traits": [ + "arcane", + "conjuration" + ], + "entries": [ + "When an illusory toady is destroyed, it dissolves into a puddle of cerulean quintessence before reforming to quasi-life once more. One round after it is destroyed, the toady starts re-forming.", + "One round after that, the toady is completely healed and begins to fight once more. If damaged while it is re-forming but before the process is complete, the toady is destroyed but splits into two cerulean puddles that begin re-forming into two identical toadies 1 round later, each with half the maximum HP of the original toady (this is similar to an ochre jelly's Split ability ); the toadies begin re-forming 1 round later. The toadies are permanently destroyed only by disjunction or if Blune falls {@condition unconscious}." + ], + "name": "Ferocious Devotion" + } ], - "condition": [ - "{@condition immobilized}", - "{@condition unconscious}" + "bot": [ + { + "traits": [ + "5th" + ], + "entries": [ + "guidance." + ], + "name": "Cantrips" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "arcane", + "transmutation" + ], + "entries": [ + "The toady wills itself to become a conduit for Blune's next spell, empowering the spell. The toady becomes {@condition immobilized} until the beginning of its next turn. If." + ], + "name": "Amplify Spell" + }, + { + "entries": [ + "Bandersworth is within 30 feet and Casts a Spell before the toady's next turn, the spell travels through the toady before redirecting toward its intended target.", + "The spell is heightened by 1 level, to a maximum of 10th level. The toady is then destroyed." + ], + "name": "Blune" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Camarach", @@ -1837,25 +1727,28 @@ "source": "AoE6", "page": 77, "level": 17, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Gargantuan", + "traits": [ + "uncommon", + "cn", + "gargantuan", + "monitor" + ], "creatureType": [ "Monitor" ], "perception": { - "default": 27 - }, - "senses": { - "precise": [], - "imprecise": [ - "thoughtsense 120 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "thoughtsense", + "range": 120 + } + ], "languages": { "languages": [ "Abyssal", @@ -1870,63 +1763,44 @@ }, "skills": { "Athletics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 36 + "std": 36 }, "Intimidation": { - "default": 30 + "std": 30 }, "Religion": { - "default": 31 + "std": 31 }, "Stealth": { - "default": 28 + "std": 28 }, "Survival": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 6, - "Int": 6, - "Wis": 6, - "Cha": 9 + "str": 10, + "dex": 5, + "con": 6, + "int": 6, + "wis": 6, + "cha": 9 }, - "abilitiesTop": [ - { - "entries": [ - "+31 Str +10, Dex +5, Con +6, Int +6, Wis +6, Cha +9." - ], - "name": "Survival" - }, - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The camarach senses the presence of non-mindless creatures within 120 feet as an imprecise sense." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -1947,10 +1821,9 @@ "name": "physical" } ], - "abilitiesMid": [], "speed": { - "fly ": 60, - "swim ": 60 + "fly": 60, + "swim": 60 }, "attacks": [ { @@ -2015,90 +1888,100 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+31 Str +10, Dex +5, Con +6, Int +6, Wis +6, Cha +9." + ], + "name": "Survival" }, - "traits": [ - "evocation", - "light", - "occult" - ], - "entries": [ - "The camarach vomits a spray of coruscating light. This has the effect of a DC 42 prismatic spray, except that each creature is affected by one violet beam and one other beam (roll {@dice 1d6} instead of {@dice 1d8} to determine which other beam). The camarach can't Disgorge a Portal again for {@dice 1d4} rounds." - ], - "name": "Disgorge Portal" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The camarach senses the presence of non-mindless creatures within 120 feet as an imprecise sense." + ], + "name": "Thoughtsense" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "light", + "occult" + ], + "entries": [ + "The camarach vomits a spray of coruscating light. This has the effect of a DC 42 prismatic spray, except that each creature is affected by one violet beam and one other beam (roll {@dice 1d6} instead of {@dice 1d8} to determine which other beam). The camarach can't Disgorge a Portal again for {@dice 1d4} rounds." + ], + "name": "Disgorge Portal" }, - "traits": [ - "conjuration", - "occult", - "teleportation" - ], - "entries": [ - "The camarach shunts one creature within its body through an inner portal to send it away. The target must attempt a DC 38 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is teleported to an open space it chooses within 30 feet of the camarach.", - "Success": "The creature isn't teleported.", - "Failure": "The creature is teleported to a random open space 1 mile from the camarach.", - "Critical Failure": "The creature is teleported to a random other plane, as plane shift." + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "occult", + "teleportation" + ], + "entries": [ + "The camarach shunts one creature within its body through an inner portal to send it away. The target must attempt a DC 38 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is teleported to an open space it chooses within 30 feet of the camarach.", + "Success": "The creature isn't teleported.", + "Failure": "The creature is teleported to a random open space 1 mile from the camarach.", + "Critical Failure": "The creature is teleported to a random other plane, as plane shift." + } } - } - ], - "name": "Exile" - }, - { - "activity": { - "number": 1, - "unit": "reaction" + ], + "name": "Exile" }, - "trigger": "The camarach Grabs a creature", - "entries": [ - "The camarach uses Swallow." - ], - "name": "Fast Swallow" - }, - { - "entries": [], - "name": "Whole." - }, - { - "entries": [ - "When the camarach casts project image, its illusory image can be another creature of its size or a structure of its size that features a large portal (such as a freestanding archway or a large hut with an open doorway)." - ], - "name": "Project False Image" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The camarach Grabs a creature", + "entries": [ + "The camarach uses Swallow." + ], + "name": "Fast Swallow" }, - "entries": [ - "Huge, {@damage 3d10+9} bludgeoning, Rupture 34." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + { + "entries": [], + "name": "Whole." + }, + { + "entries": [ + "When the camarach casts project image, its illusory image can be another creature of its size or a structure of its size that features a large portal (such as a freestanding archway or a large hut with an open doorway)." + ], + "name": "Project False Image" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Huge, {@damage 3d10+9} bludgeoning, Rupture 34." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Chaos Gulgamodh", @@ -2106,52 +1989,49 @@ "source": "AoE6", "page": 45, "level": 21, - "rarity": "Unique", - "alignment": "CN", - "size": "Gargantuan", "traits": [ - "Mindless" + "unique", + "cn", + "gargantuan", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 35 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 35 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 40 + "std": 40 } }, "abilityMods": { - "Str": 11, - "Dex": 0, - "Con": 10, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 11, + "dex": 0, + "con": 10, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 39 + "fort": { + "std": 39 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -2160,15 +2040,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease" + ], "resistances": [ { "amount": 15, @@ -2178,7 +2054,6 @@ "name": "electricity" } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -2253,59 +2128,43 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Gulgamodh's body\u2014 including the appendages it uses to make melee Strikes\u2014is made of adamantine." - ], - "name": "Adamantine Strikes Chaos" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "Gulgamodh's body\u2014 including the appendages it uses to make melee Strikes\u2014is made of adamantine." + ], + "name": "Adamantine Strikes Chaos" }, - "entries": [ - "Chaos Gulgamodh unleashes a salvo of explosive blasts in a 30-foot cone. Creatures in the area take {@damage 10d10+20} fire damage (basic DC 43 Reflex save). On a failed save, a creature is subjected to a warpwave effect (page 81). On a critically failed save, a creature is {@condition stunned|CRB|stunned 1}. Chaos Gulgamodh can't use." - ], - "name": "Cannon Fusillade" - }, - { - "entries": [ - "Fusillade again for {@dice 1d4} rounds." - ], - "name": "Cannon" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Chaos Gulgamodh unleashes a salvo of explosive blasts in a 30-foot cone. Creatures in the area take {@damage 10d10+20} fire damage (basic DC 43 Reflex save). On a failed save, a creature is subjected to a warpwave effect (page 81). On a critically failed save, a creature is {@condition stunned|CRB|stunned 1}. Chaos Gulgamodh can't use." + ], + "name": "Cannon Fusillade" }, - "entries": [ - "Huge or smaller, foot, DC 43." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "slashing" - ], - "condition": [ - "{@condition stunned}" + { + "entries": [ + "Fusillade again for {@dice 1d4} rounds." + ], + "name": "Cannon" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 43." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Daemonic Infector", @@ -2313,28 +2172,28 @@ "source": "AoE6", "page": 56, "level": 22, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Daemon", - "Human" + "unique", + "ne", + "medium", + "daemon", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 40 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 40 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -2345,73 +2204,53 @@ }, "skills": { "Acrobatics": { - "default": 39 + "std": 39 }, "Deception": { - "default": 40 + "std": 40 }, "Diplomacy": { - "default": 40 + "std": 40 }, "Intimidation": { - "default": 40 + "std": 40 }, "Religion": { - "default": 42 + "std": 42 }, "Society": { - "default": 36 + "std": 36 }, "Stealth": { - "default": 37 + "std": 37 }, "Thievery": { - "default": 35 + "std": 35 }, "Norgorber Lore": { - "default": 39 + "std": 39 } }, "abilityMods": { - "Str": 6, - "Dex": 9, - "Con": 10, - "Int": 7, - "Wis": 10, - "Cha": 8 + "str": 6, + "dex": 9, + "con": 10, + "int": 7, + "wis": 10, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +39, {@skill Crafting} +39 (+41 when crafting poison)," - ], - "name": "Osiriani, Undercommon" - }, - { - "entries": [ - "+40, {@skill Diplomacy} +40, {@skill Intimidation} +40, {@skill Lore||Norgorber Lore} +39, {@skill Religion} +42, {@skill Society} +36," - ], - "name": "Deception" - }, - { - "entries": [ - "+37, {@skill Thievery} +35 Str +6, Dex +9, Con +10, Int +7, Wis +10, Cha +8." - ], - "name": "Stealth" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 40 + "fort": { + "std": 40 }, - "Ref": { - "default": 39 + "ref": { + "std": 39 }, - "Will": { - "default": 40 + "will": { + "std": 40 } }, "hp": [ @@ -2420,14 +2259,11 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "poison" - ] - }, + "immunities": [ + "death effects", + "disease", + "poison" + ], "weaknesses": [ { "amount": 20, @@ -2438,28 +2274,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "The first time each round that the Daemonic Infector takes fire damage, his fumes combust, dealing 30 fire damage to all other creatures within the area of his toxic fumes aura." - ], - "name": "Combustible" - }, - { - "traits": [ - "aura", - "inhaled", - "poison" - ], - "entries": [ - "10 feet. A creature that enters or begins its turn within the aura must attempt a DC 44 Fortitude save. On a failed save, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, it's also {@condition clumsy|CRB|clumsy 1} for 1 minute. In addition, creatures within the aura attempting a flat check to remove {@condition persistent damage ||persistent poison damage} must roll twice and take the lower result." - ], - "name": "Toxic Fumes" - } - ], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -2647,79 +2464,103 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +39, {@skill Crafting} +39 (+41 when crafting poison)," + ], + "name": "Osiriani, Undercommon" }, - "traits": [ - "divine", - "evocation", - "poison" - ], - "entries": [ - "The." - ], - "name": "Breathe Death" - }, - { - "entries": [ - "Infector exhales a 30-foot line of concentrated fumes. Each creature in the area takes {@damage 12d10} poison damage (DC 44 basic Fortitude save; on a critical failure the creature is also {@condition drained|CRB|drained 1}). The Infector can't Breathe Death again for {@dice 1d4} rounds." - ], - "name": "Daemonic" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "+40, {@skill Diplomacy} +40, {@skill Intimidation} +40, {@skill Lore||Norgorber Lore} +39, {@skill Religion} +42, {@skill Society} +36," + ], + "name": "Deception" }, - "traits": [ - "concentrate", - "divine", - "divination" - ], - "entries": [ - "The." - ], - "name": "Infector" - }, - { - "entries": [ - "Infector targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage." - ], - "name": "Daemonic" - }, - { - "entries": [ - "If a reaction would disrupt the." - ], - "name": "Steady Spellcasting" - }, - { - "entries": [ - "Infector's spellcasting action, he attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted." - ], - "name": "Daemonic" - } - ], - "inflicts": { - "damage": [ - "fire", - "poison", - "slashing" + { + "entries": [ + "+37, {@skill Thievery} +35 Str +6, Dex +9, Con +10, Int +7, Wis +10, Cha +8." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "entries": [ + "The first time each round that the Daemonic Infector takes fire damage, his fumes combust, dealing 30 fire damage to all other creatures within the area of his toxic fumes aura." + ], + "name": "Combustible" + }, + { + "traits": [ + "aura", + "inhaled", + "poison" + ], + "entries": [ + "10 feet. A creature that enters or begins its turn within the aura must attempt a DC 44 Fortitude save. On a failed save, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, it's also {@condition clumsy|CRB|clumsy 1} for 1 minute. In addition, creatures within the aura attempting a flat check to remove {@condition persistent damage ||persistent poison damage} must roll twice and take the lower result." + ], + "name": "Toxic Fumes" + } ], - "condition": [ - "{@condition drained}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "poison" + ], + "entries": [ + "The." + ], + "name": "Breathe Death" + }, + { + "entries": [ + "Infector exhales a 30-foot line of concentrated fumes. Each creature in the area takes {@damage 12d10} poison damage (DC 44 basic Fortitude save; on a critical failure the creature is also {@condition drained|CRB|drained 1}). The Infector can't Breathe Death again for {@dice 1d4} rounds." + ], + "name": "Daemonic" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "divination" + ], + "entries": [ + "The." + ], + "name": "Infector" + }, + { + "entries": [ + "Infector targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage." + ], + "name": "Daemonic" + }, + { + "entries": [ + "If a reaction would disrupt the." + ], + "name": "Steady Spellcasting" + }, + { + "entries": [ + "Infector's spellcasting action, he attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted." + ], + "name": "Daemonic" + } ] - }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Daemonic Rumormonger", @@ -2727,29 +2568,30 @@ "source": "AoE6", "page": 53, "level": 22, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Daemon", - "Human" + "unique", + "ne", + "medium", + "daemon", + "fiend", + "human", + "humanoid" ], "creatureType": [ "Humanoid", "Fiend" ], "perception": { - "default": 41 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 41 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -2762,49 +2604,41 @@ }, "skills": { "Acrobatics": { - "default": 41 + "std": 41 }, "Deception": { - "default": 37 + "std": 37 }, "Diplomacy": { - "default": 37 + "std": 37 }, "Occultism": { - "default": 38 + "std": 38 }, "Thievery": { - "default": 39 + "std": 39 } }, "abilityMods": { - "Str": 6, - "Dex": 9, - "Con": 4, - "Int": 8, - "Wis": 8, - "Cha": 7 + "str": 6, + "dex": 9, + "con": 4, + "int": 8, + "wis": 8, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "+38, {@skill Occultism} +38, {@skill Thievery} +39 Str +6, Dex +9, Con +4, Int +8, Wis +8, Cha +7." - ], - "name": "Engineering Lore" - } - ], "ac": { - "default": 48 + "std": 48 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 39 + "ref": { + "std": 39 }, - "Will": { - "default": 36 + "will": { + "std": 36 } }, "hp": [ @@ -2813,37 +2647,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature critically fails a {@action Strike} against the Daemonic Rumormonger", - "entries": [], - "name": "Opportune Dodge" - }, - { - "entries": [ - "Rumormonger dodges out of the way and uses his momentum to attack and move out of reach. He {@action Stride||Strides} up to 20 feet and can {@action Strike} at any point during this movement; this {@action Strike} counts toward the multiple attack penalty on his next turn." - ], - "name": "The" - } + "immunities": [ + "poison", + "death effects" ], "speed": { "abilities": [ "water walk" ], "walk": 45, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -2934,72 +2747,82 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw DC 38 Fortitude;" - ], - "name": "Black Ink Delirium" - }, - { - "entries": [ - "4 rounds; Stage 1 {@damage 3d6} poison and {@condition clumsy|CRB|clumsy 2} (1 round); Stage 2 {@damage 6d6} poison and {@condition confused} (1 round)" - ], - "name": "Maximum Duration" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "evocation", - "magical", - "poison" - ], - "entries": [ - "The." - ], - "name": "Breath of Lies" - }, - { - "entries": [ - "Rumormonger breathes a torrent of acidic sand and poisoned ink in an 80-foot line, dealing {@damage 6d12} acid damage and {@damage 6d12} poison damage and exposing victims to his black ink delirium. He can't use Breath of Lies again for {@dice 1d4} rounds." - ], - "name": "Daemonic" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+38, {@skill Occultism} +38, {@skill Thievery} +39 Str +6, Dex +9, Con +4, Int +8, Wis +8, Cha +7." + ], + "name": "Engineering Lore" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature critically fails a {@action Strike} against the Daemonic Rumormonger", + "entries": [], + "name": "Opportune Dodge" }, - "entries": [ - "The Daemonic Rumormonger {@action Stride||Strides} up to his Speed. He can make up to three claw Strikes, each against a different target, at any points during this {@action Stride}. His multiple attack penalty applies as usual." - ], - "name": "Whirling Slashes" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing", - "poison", - "slashing" + { + "entries": [ + "Rumormonger dodges out of the way and uses his momentum to attack and move out of reach. He {@action Stride||Strides} up to 20 feet and can {@action Strike} at any point during this movement; this {@action Strike} counts toward the multiple attack penalty on his next turn." + ], + "name": "The" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw DC 38 Fortitude;" + ], + "name": "Black Ink Delirium" + }, + { + "entries": [ + "4 rounds; Stage 1 {@damage 3d6} poison and {@condition clumsy|CRB|clumsy 2} (1 round); Stage 2 {@damage 6d6} poison and {@condition confused} (1 round)" + ], + "name": "Maximum Duration" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "evocation", + "magical", + "poison" + ], + "entries": [ + "The." + ], + "name": "Breath of Lies" + }, + { + "entries": [ + "Rumormonger breathes a torrent of acidic sand and poisoned ink in an 80-foot line, dealing {@damage 6d12} acid damage and {@damage 6d12} poison damage and exposing victims to his black ink delirium. He can't use Breath of Lies again for {@dice 1d4} rounds." + ], + "name": "Daemonic" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The Daemonic Rumormonger {@action Stride||Strides} up to his Speed. He can make up to three claw Strikes, each against a different target, at any points during this {@action Stride}. His multiple attack penalty applies as usual." + ], + "name": "Whirling Slashes" + } ] - }, - "misc": [ - "MA", - "RA", - "AD", - "CC" - ] + } }, { "name": "Daemonic Skinner", @@ -3007,28 +2830,27 @@ "source": "AoE6", "page": 51, "level": 20, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", "traits": [ - "Daemon", - "Human" + "unique", + "ce", + "large", + "daemon", + "fiend", + "human", + "humanoid" ], "creatureType": [ "Humanoid", "Fiend" ], "perception": { - "default": 36 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 36 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3038,52 +2860,44 @@ }, "skills": { "Acrobatics": { - "default": 34 + "std": 34 }, "Athletics": { - "default": 40 + "std": 40 }, "Intimidation": { - "default": 34 + "std": 34 }, "Religion": { - "default": 34 + "std": 34 }, "Stealth": { - "default": 34 + "std": 34 }, "Thievery": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 10, - "Dex": 6, - "Con": 9, - "Int": 3, - "Wis": 6, - "Cha": 6 + "str": 10, + "dex": 6, + "con": 9, + "int": 3, + "wis": 6, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+34, {@skill Stealth} +34, {@skill Thievery} +32 Str +10, Dex +6, Con +9, Int +3, Wis +6, Cha +6 Items Large +3 wounding greater striking cleaver (functions as orc neck-splitter without the {@trait orc} trait)" - ], - "name": "Religion" - } - ], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 39 + "fort": { + "std": 39 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -3092,16 +2906,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "negative" - ], - "condition": [ - "bleeding", - "disease", - "poison" - ] - }, + "immunities": [ + "negative", + "bleeding", + "disease", + "poison" + ], "weaknesses": [ { "amount": 20, @@ -3114,63 +2924,6 @@ "name": "precision" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine" - ], - "entries": [ - "20 feet. Chains of blood bind a bleeding creature to the Daemonic Skinner.", - "Creatures in range that are taking {@condition persistent damage ||persistent bleed damage} can't move out of the aura." - ], - "name": "Bloody Chain Aura" - }, - { - "traits": [ - "aura", - "divine", - "healing" - ], - "entries": [ - "30 feet. Any time a creature in the aura takes {@condition persistent damage ||persistent bleed damage}," - ], - "name": "Transfusion Aura" - }, - { - "entries": [ - "Skinner regains the same number of Hit Points as the damage dealt." - ], - "name": "the Daemonic" - }, - { - "entries": [ - "Skinner can have only one aura active at a time.", - "She can switch her active aura as an {@action Interact} action." - ], - "name": "The" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature taking {@condition persistent damage ||persistent bleed damage} within 30 feet of the Daemonic Skinner Casts a Spell with a verbal component or speaks", - "entries": [ - "The Skinner wills the triggering creature's blood to gush from their mouth and constrict their throat. The target's spell is disrupted. The target must succeed at a DC 47 Fortitude save or become {@condition sickened|CRB|sickened 2}." - ], - "name": "Spell Choke" - } - ], "speed": { "walk": 30 }, @@ -3261,42 +3014,92 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Any creature taking {@condition persistent damage ||persistent bleed damage} is {@condition flat-footed} against the Daemonic Skinner's attacks. When attacking a {@condition flat-footed} creature, the Skinner deals an additional {@damage 2d6} precision damage." - ], - "name": "Bloody Sneak Attack" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+34, {@skill Stealth} +34, {@skill Thievery} +32 Str +10, Dex +6, Con +9, Int +3, Wis +6, Cha +6 Items Large +3 wounding greater striking cleaver (functions as orc neck-splitter without the {@trait orc} trait)" + ], + "name": "Religion" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine" + ], + "entries": [ + "20 feet. Chains of blood bind a bleeding creature to the Daemonic Skinner.", + "Creatures in range that are taking {@condition persistent damage ||persistent bleed damage} can't move out of the aura." + ], + "name": "Bloody Chain Aura" }, - "requirements": "The Daemonic Skinner has a creature {@condition grabbed} with her blood chain or a creature is affected by her bloody chain aura", - "entries": [ - "The Skinner pulls the creature into the nearest open adjacent square and makes a cleaver {@action Strike} against the creature." - ], - "name": "Hook and Flay" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + { + "traits": [ + "aura", + "divine", + "healing" + ], + "entries": [ + "30 feet. Any time a creature in the aura takes {@condition persistent damage ||persistent bleed damage}," + ], + "name": "Transfusion Aura" + }, + { + "entries": [ + "Skinner regains the same number of Hit Points as the damage dealt." + ], + "name": "the Daemonic" + }, + { + "entries": [ + "Skinner can have only one aura active at a time.", + "She can switch her active aura as an {@action Interact} action." + ], + "name": "The" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature taking {@condition persistent damage ||persistent bleed damage} within 30 feet of the Daemonic Skinner Casts a Spell with a verbal component or speaks", + "entries": [ + "The Skinner wills the triggering creature's blood to gush from their mouth and constrict their throat. The target's spell is disrupted. The target must succeed at a DC 47 Fortitude save or become {@condition sickened|CRB|sickened 2}." + ], + "name": "Spell Choke" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}", - "{@condition sickened}" + "bot": [ + { + "entries": [ + "Any creature taking {@condition persistent damage ||persistent bleed damage} is {@condition flat-footed} against the Daemonic Skinner's attacks. When attacking a {@condition flat-footed} creature, the Skinner deals an additional {@damage 2d6} precision damage." + ], + "name": "Bloody Sneak Attack" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The Daemonic Skinner has a creature {@condition grabbed} with her blood chain or a creature is affected by her bloody chain aura", + "entries": [ + "The Skinner pulls the creature into the nearest open adjacent square and makes a cleaver {@action Strike} against the creature." + ], + "name": "Hook and Flay" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Excorion Paragon", @@ -3304,23 +3107,23 @@ "source": "AoE6", "page": 50, "level": 18, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Daemonic" @@ -3329,36 +3132,35 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 32 + "std": 32 }, "Stealth": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 6, - "Dex": 8, - "Con": 7, - "Int": -3, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 8, + "con": 7, + "int": -3, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -3369,12 +3171,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 15, @@ -3385,26 +3184,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "{@action Trip} only." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground.", - "An excorion can't be Tripped, Shoved, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain)." - ], - "name": "Vein Walker" - } - ], "speed": { "walk": 40 }, @@ -3440,61 +3219,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "{@action Trip} only." + ], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "acid", - "evocation" - ], - "entries": [ - "The excorion paragon projects a mist of burning blood in a 10-foot cone.", - "Creatures in the area take {@damage 10d8} acid damage and {@damage 5d8} bludgeoning damage (basic DC 37 Reflex save). On a failed save, an affected creature is also {@condition blinded} for 1 round (or 2 rounds on a critical failure). The excorion can't using Blinding Bile again for {@dice 1d4} rounds." - ], - "name": "Blinding Bile" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground.", + "An excorion can't be Tripped, Shoved, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain)." + ], + "name": "Vein Walker" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "evocation" + ], + "entries": [ + "The excorion paragon projects a mist of burning blood in a 10-foot cone.", + "Creatures in the area take {@damage 10d8} acid damage and {@damage 5d8} bludgeoning damage (basic DC 37 Reflex save). On a failed save, an affected creature is also {@condition blinded} for 1 round (or 2 rounds on a critical failure). The excorion can't using Blinding Bile again for {@dice 1d4} rounds." + ], + "name": "Blinding Bile" }, - "requirements": "The excorion has at least 200 Hit Points", - "entries": [ - "The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion's remaining HP at the time that it used this ability. The living creature is {@condition slowed|CRB|slowed 1} during its next turn as its body adjusts to the newly transfused blood and vital energy." - ], - "name": "Vital Transfusion" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The excorion has at least 200 Hit Points", + "entries": [ + "The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion's remaining HP at the time that it used this ability. The living creature is {@condition slowed|CRB|slowed 1} during its next turn as its body adjusts to the newly transfused blood and vital energy." + ], + "name": "Vital Transfusion" }, - "entries": [ - "The excorion spews necrotic blood all over a foe it has {@condition grabbed}. The {@condition grabbed} creature must succeed at a DC 39 Fortitude save or become {@condition sickened|CRB|sickened 2}." - ], - "name": "Vomit Blood" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" - ], - "condition": [ - "{@condition blinded}", - "{@condition dazzled}", - "{@condition grabbed}", - "{@condition slowed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The excorion spews necrotic blood all over a foe it has {@condition grabbed}. The {@condition grabbed} creature must succeed at a DC 39 Fortitude save or become {@condition sickened|CRB|sickened 2}." + ], + "name": "Vomit Blood" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Ghaele Of Kharnas", @@ -3502,27 +3286,27 @@ "source": "AoE6", "page": 32, "level": 17, - "rarity": "Rare", - "alignment": "CG", - "size": "Medium", "traits": [ - "Azata" + "rare", + "cg", + "medium", + "azata", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 32 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "see invisibility" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Celestial", @@ -3535,58 +3319,50 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 33 + "std": 33 }, "Diplomacy": { - "default": 30 + "std": 30 }, "Nature": { - "default": 28 + "std": 28 }, "Religion": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 24 + "std": 24 }, "Warfare Lore": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 6, - "Int": 4, - "Wis": 5, - "Cha": 7 + "str": 8, + "dex": 5, + "con": 6, + "int": 4, + "wis": 5, + "cha": 7 }, "items": [ "+3 greatsword" ], - "abilitiesTop": [ - { - "entries": [ - "+28, {@skill Religion} +28, {@skill Stealth} +24, {@skill Lore||Warfare Lore} +25 Str +8, Dex +5, Con +6, Int +4, Wis +5, Cha +7 Items +3 greatsword." - ], - "name": "Nature" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -3605,29 +3381,9 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "entries": [ - "As ghaele." - ], - "name": "Free Blade", - "entries_as_xyz": "Ability not found: 'Free Blade As ghaele.' in Ghaele Of Kharnas, p.32" - }, - { - "entries": [ - "As ghaele." - ], - "name": "Light Form", - "entries_as_xyz": "Ability not found: 'Light Form As ghaele.' in Ghaele Of Kharnas, p.32" - } - ], "speed": { "walk": 35, - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -3637,7 +3393,7 @@ "traits": [ "good", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d12+16} slashing plus {@damage 1d6} good and {@dice 1d6} other (see Choose Weakness)", @@ -3800,74 +3556,93 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Divine Innate Spells DC 38; 8th prismatic wall; 7th chromatic wall, dispel magic, heal, prismatic spray; 6th illusory scene; 5th banishment; 4th heal (×4), invisibility (at will; self only), restoration; 3rd mind reading; 2nd continual flame (at will), dispel magic (at will); 1st charm, detect alignment (at will; evil only), illusory disguise (at will); Cantrips (7th) dancing lights, detect magic, light; Constant (7th) see invisibility; (5th) tongues Divine Rituals DC 38; resurrect." - ], - "name": "Weakness)" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divination", - "divine", - "evocation", - "manipulate" - ], - "entries": [ - "A ghaele attempts to {@action Recall Knowledge} about a foe they are facing. If successful, they can change the elemental damage dealt by their greatsword and light ray to acid, cold, electricity, fire, or sonic, usually to match the foe's weakness. They can also change their energy resistance to any of these energy types (this can be a different type than for their attacks)", - "The choices remain until they next use Choose Weakness." - ], - "name": "Choose Weakness" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+28, {@skill Religion} +28, {@skill Stealth} +24, {@skill Lore||Warfare Lore} +25 Str +8, Dex +5, Con +6, Int +4, Wis +5, Cha +7 Items +3 greatsword." + ], + "name": "Nature" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [ + "As ghaele." + ], + "name": "Free Blade", + "entries_as_xyz": "Ability not found: 'Free Blade As ghaele.' in Ghaele Of Kharnas, p.32" }, - "traits": [ - "divine", - "evocation", - "visual" - ], - "entries": [ - "When a ghaele fixes their gaze upon a non-good creature, the creature is subjected to the effects of divine decree (DC 38 Will save). If it survives, the creature is temporarily immune to." - ], - "name": "Ghaele's Gaze" - }, - { - "entries": [ - "Gaze for 1 minute." - ], - "name": "Ghaele's" - }, - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any weapon becomes a +3 holy greater striking weapon while the ghaele wields it." - ], - "name": "Greater Holy Blade" - } - ], - "inflicts": { - "damage": [ - "chaotic", - "slashing" + { + "entries": [ + "As ghaele." + ], + "name": "Light Form", + "entries_as_xyz": "Ability not found: 'Light Form As ghaele.' in Ghaele Of Kharnas, p.32" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA" - ] + "bot": [ + { + "entries": [ + "Divine Innate Spells DC 38; 8th prismatic wall; 7th chromatic wall, dispel magic, heal, prismatic spray; 6th illusory scene; 5th banishment; 4th heal (×4), invisibility (at will; self only), restoration; 3rd mind reading; 2nd continual flame (at will), dispel magic (at will); 1st charm, detect alignment (at will; evil only), illusory disguise (at will); Cantrips (7th) dancing lights, detect magic, light; Constant (7th) see invisibility; (5th) tongues Divine Rituals DC 38; resurrect." + ], + "name": "Weakness)" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divination", + "divine", + "evocation", + "manipulate" + ], + "entries": [ + "A ghaele attempts to {@action Recall Knowledge} about a foe they are facing. If successful, they can change the elemental damage dealt by their greatsword and light ray to acid, cold, electricity, fire, or sonic, usually to match the foe's weakness. They can also change their energy resistance to any of these energy types (this can be a different type than for their attacks)", + "The choices remain until they next use Choose Weakness." + ], + "name": "Choose Weakness" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "visual" + ], + "entries": [ + "When a ghaele fixes their gaze upon a non-good creature, the creature is subjected to the effects of divine decree (DC 38 Will save). If it survives, the creature is temporarily immune to." + ], + "name": "Ghaele's Gaze" + }, + { + "entries": [ + "Gaze for 1 minute." + ], + "name": "Ghaele's" + }, + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any weapon becomes a +3 holy greater striking weapon while the ghaele wields it." + ], + "name": "Greater Holy Blade" + } + ] + } }, { "name": "Graveknight Of Kharnas", @@ -3875,23 +3650,23 @@ "source": "AoE6", "page": 36, "level": 17, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3901,41 +3676,40 @@ }, "skills": { "Athletics": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 33 + "std": 33 }, "Warfare Lore": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 9, - "Dex": 1, - "Con": 7, - "Int": 3, - "Wis": 6, - "Cha": 8 + "str": 9, + "dex": 1, + "con": 7, + "int": 3, + "wis": 6, + "cha": 8 }, "items": [ "+2 greater resilient breastplate", "greataxe", "javelins (3)" ], - "abilitiesTop": [], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -3950,30 +3724,6 @@ "name": "positive" } ], - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "aura", - "divine", - "evil" - ], - "entries": [ - "30 feet.", - "When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a +27 counteract modifier." - ], - "name": "Sacrilegious Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -4009,69 +3759,78 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The graveknight unleashes a 30-foot cone of energy.", - "Creatures in the area take {@damage 10d12} fire damage (DC 37 basic Reflex save). The graveknight can't use this ability again for {@dice 1d4} rounds." - ], - "name": "Devastating Blast" - }, - { - "entries": [ - "This curse affects anyone who wears a graveknight's armor for at least 1 hour; Saving Throw DC 43 Will save; Onset 1 hour; Stage 1 {@condition doomed|CRB|doomed 1} and can't remove the armor (1 day); Stage 2 {@condition doomed|CRB|doomed 2}, hampered 10, and can't remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight." - ], - "name": "Graveknight's Curse" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "divine", + "evil" + ], + "entries": [ + "30 feet.", + "When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a +27 counteract modifier." + ], + "name": "Sacrilegious Aura" }, - "entries": [ - "The graveknight carves the sigil of Kharnas onto an adjacent {@condition immobilized} or {@condition unconscious} creature. As long as the creature bears the sigil of Kharnas, it takes a \u20132 status penalty to saving throws against the abilities of any creature that previously served Kharnas, but it can also freely pass through any hazards that can be bypassed by those bearing the sigil." - ], - "name": "Kharnas's Blessing" - }, - { - "entries": [ - "Kharnas, such as Kharnas's glyphs." - ], - "name": "of" - }, - { - "entries": [ - "The graveknight has access to the critical specialization effects of any weapons it wields." - ], - "name": "Weapon Master" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition doomed}", - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The graveknight unleashes a 30-foot cone of energy.", + "Creatures in the area take {@damage 10d12} fire damage (DC 37 basic Reflex save). The graveknight can't use this ability again for {@dice 1d4} rounds." + ], + "name": "Devastating Blast" + }, + { + "entries": [ + "This curse affects anyone who wears a graveknight's armor for at least 1 hour; Saving Throw DC 43 Will save; Onset 1 hour; Stage 1 {@condition doomed|CRB|doomed 1} and can't remove the armor (1 day); Stage 2 {@condition doomed|CRB|doomed 2}, hampered 10, and can't remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight." + ], + "name": "Graveknight's Curse" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The graveknight carves the sigil of Kharnas onto an adjacent {@condition immobilized} or {@condition unconscious} creature. As long as the creature bears the sigil of Kharnas, it takes a \u20132 status penalty to saving throws against the abilities of any creature that previously served Kharnas, but it can also freely pass through any hazards that can be bypassed by those bearing the sigil." + ], + "name": "Kharnas's Blessing" + }, + { + "entries": [ + "Kharnas, such as Kharnas's glyphs." + ], + "name": "of" + }, + { + "entries": [ + "The graveknight has access to the critical specialization effects of any weapons it wields." + ], + "name": "Weapon Master" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC" - ] + } }, { "name": "Hegessik", @@ -4079,28 +3838,28 @@ "source": "AoE6", "page": 80, "level": 15, - "rarity": "Common", - "alignment": "CN", - "size": "Large", "traits": [ - "Protean" + "cn", + "large", + "monitor", + "protean" ], "creatureType": [ "Monitor" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [ - "entropy sense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "entropy sense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -4111,66 +3870,47 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 27 + "std": 27 }, "Diplomacy": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 27 + "std": 27 }, "Religion": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 27 + "std": 27 }, "Survival": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 7, - "Int": 4, - "Wis": 6, - "Cha": 6 + "str": 8, + "dex": 6, + "con": 7, + "int": 4, + "wis": 6, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+29, {@skill Stealth} +27, {@skill Survival} +27 Str +8, Dex +6, Con +7, Int +4, Wis +6, Cha +6." - ], - "name": "Religion" - }, - { - "traits": [ - "divination", - "divine", - "prediction" - ], - "entries": [ - "A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions." - ], - "name": "Entropy Sense" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -4187,38 +3927,13 @@ "name": "lawful" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "mental" - ], - "entries": [ - "30 feet. A susurrus of distracting whispers and dilations in reality surround a hegessik. When a non-protean ends its turn in the aura, it must attempt a DC 33 Will save. If it fails, it becomes {@condition confused} for 1 round." - ], - "name": "Maddening Whispers" - }, - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", - "The hegessik is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." - ], - "name": "Protean Anatomy" - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 30, - "fly ": 30, - "swim ": 30 + "fly": 30, + "swim": 30 }, "attacks": [ { @@ -4367,41 +4082,71 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+29, {@skill Stealth} +27, {@skill Survival} +27 Str +8, Dex +6, Con +7, Int +4, Wis +6, Cha +6." + ], + "name": "Religion" }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The hegessik takes the appearance of any Large or smaller creature. This doesn't change its." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "traits": [ + "divination", + "divine", + "prediction" + ], + "entries": [ + "A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions." + ], + "name": "Entropy Sense" + } ], - "condition": [ - "{@condition blinded}", - "{@condition confused}" + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "mental" + ], + "entries": [ + "30 feet. A susurrus of distracting whispers and dilations in reality surround a hegessik. When a non-protean ends its turn in the aura, it must attempt a DC 33 Will save. If it fails, it becomes {@condition confused} for 1 round." + ], + "name": "Maddening Whispers" + }, + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", + "The hegessik is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." + ], + "name": "Protean Anatomy" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The hegessik takes the appearance of any Large or smaller creature. This doesn't change its." + ], + "name": "Change Shape", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Hestriviniaas", @@ -4409,28 +4154,29 @@ "source": "AoE6", "page": 15, "level": 22, - "rarity": "Unique", - "alignment": "CN", - "size": "Huge", "traits": [ - "Protean" + "unique", + "cn", + "huge", + "monitor", + "protean" ], "creatureType": [ "Monitor" ], "perception": { - "default": 40 - }, - "senses": { - "precise": [], - "imprecise": [ - "entropy sense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 40 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "entropy sense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -4443,72 +4189,47 @@ }, "skills": { "Acrobatics": { - "default": 41 + "std": 41 }, "Athletics": { - "default": 43 + "std": 43 }, "Deception": { - "default": 42 + "std": 42 }, "Diplomacy": { - "default": 42 + "std": 42 }, "Intimidation": { - "default": 42 + "std": 42 }, "Religion": { - "default": 42 + "std": 42 }, "Stealth": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 11, - "Dex": 8, - "Con": 8, - "Int": 7, - "Wis": 9, - "Cha": 9 + "str": 11, + "dex": 8, + "con": 8, + "int": 7, + "wis": 9, + "cha": 9 }, - "abilitiesTop": [ - { - "entries": [ - "+42, {@skill Intimidation} +42, {@skill Religion} +42," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+38 Str +11, Dex +8, Con +8, Int +7, Wis +9, Cha +9." - ], - "name": "Stealth" - }, - { - "traits": [ - "divination", - "divine", - "prediction" - ], - "entries": [ - "A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions." - ], - "name": "Entropy Sense" - } - ], "ac": { - "default": 48 + "std": 48 }, "savingThrows": { - "Fort": { - "default": 38 + "fort": { + "std": 38 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 41 + "will": { + "std": 41 } }, "hp": [ @@ -4535,53 +4256,19 @@ "name": "protean anatomy" } ], - "abilitiesMid": [ + "speed": { + "abilities": [ + "freedom of movement" + ], + "walk": 50, + "fly": 60, + "swim": 50 + }, + "attacks": [ { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", - "The hegessik is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." - ], - "name": "Protean Anatomy" - }, - { - "traits": [ - "aura", - "divine", - "transmutation" - ], - "entries": [ - "30 feet. As keketar, but DC 45." - ], - "name": "Spatial Riptide", - "entries_as_xyz": "Ability not found: 'Spatial Riptide As keketar, but DC 45.' in Hestriviniaas, p.15" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], - "speed": { - "abilities": [ - "freedom of movement" - ], - "walk": 50, - "fly ": 60, - "swim ": 50 - }, - "attacks": [ - { - "range": "Melee", - "name": "jaws", - "attack": 41, + "range": "Melee", + "name": "jaws", + "attack": 41, "traits": [ "chaotic", "magical", @@ -4753,75 +4440,121 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+42, {@skill Intimidation} +42, {@skill Religion} +42," + ], + "name": "Diplomacy" }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "As keketar, but Hestriviniaas takes the appearance of any Gargantuan or smaller creature." - ], - "name": "Change Shape", - "generic": true, - "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As keketar, but Hestriviniaas takes the appearance of any Gargantuan or smaller creature.' in Hestriviniaas, p.15" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+38 Str +11, Dex +8, Con +8, Int +7, Wis +9, Cha +9." + ], + "name": "Stealth" }, - "entries": [ - "{@damage 2d12+21} bludgeoning, DC 44." - ], - "name": "Constrict", - "generic": true - }, - { - "traits": [ - "concentrate", - "divine", - "polymorph" - ], - "entries": [ - "As keketar." - ], - "name": "Reshape Reality", - "entries_as_xyz": "Ability not found: 'Reshape Reality As keketar.' in Hestriviniaas, p.15" - }, - { - "traits": [ - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "A creature struck by Hestriviniaas's jaws or claw {@action Strike} must succeed at a DC 45 Fortitude save or be subject to a warpwave (page 81)." - ], - "name": "Warpwave Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "traits": [ + "divination", + "divine", + "prediction" + ], + "entries": [ + "A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions." + ], + "name": "Entropy Sense" + } + ], + "mid": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", + "The hegessik is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." + ], + "name": "Protean Anatomy" + }, + { + "traits": [ + "aura", + "divine", + "transmutation" + ], + "entries": [ + "30 feet. As keketar, but DC 45." + ], + "name": "Spatial Riptide", + "entries_as_xyz": "Ability not found: 'Spatial Riptide As keketar, but DC 45.' in Hestriviniaas, p.15" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "As keketar, but Hestriviniaas takes the appearance of any Gargantuan or smaller creature." + ], + "name": "Change Shape", + "generic": true, + "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As keketar, but Hestriviniaas takes the appearance of any Gargantuan or smaller creature.' in Hestriviniaas, p.15" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d12+21} bludgeoning, DC 44." + ], + "name": "Constrict", + "generic": true + }, + { + "traits": [ + "concentrate", + "divine", + "polymorph" + ], + "entries": [ + "As keketar." + ], + "name": "Reshape Reality", + "entries_as_xyz": "Ability not found: 'Reshape Reality As keketar.' in Hestriviniaas, p.15" + }, + { + "traits": [ + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "A creature struck by Hestriviniaas's jaws or claw {@action Strike} must succeed at a DC 45 Fortitude save or be subject to a warpwave (page 81)." + ], + "name": "Warpwave Strike" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Hundun Chaos Mage", @@ -4829,24 +4562,27 @@ "source": "AoE6", "page": 17, "level": 18, - "rarity": "Rare", - "alignment": "CE", - "size": "Large", + "traits": [ + "rare", + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense 100 feet", - "no vision" - ] + "std": 30 }, + "senses": [ + { + "name": "motion sense", + "range": 100 + }, + { + "name": "no vision" + } + ], "languages": { "languages": [ "Abyssal", @@ -4857,46 +4593,38 @@ }, "skills": { "Acrobatics": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 37 + "std": 37 }, "Intimidation": { - "default": 38 + "std": 38 }, "Occultism": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 7, - "Int": 4, - "Wis": 6, - "Cha": 8 + "str": 9, + "dex": 6, + "con": 7, + "int": 4, + "wis": 6, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "+34 Str +9, Dex +6, Con +7, Int +4, Wis +6, Cha +8." - ], - "name": "Occultism" - } - ], "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -4905,17 +4633,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold", - "mental", - "poison" - ], - "condition": [ - "auditory", - "visual" - ] - }, + "immunities": [ + "cold", + "mental", + "poison", + "auditory", + "visual" + ], "weaknesses": [ { "amount": 20, @@ -4932,20 +4656,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature attempts to target the hundun with a {@trait mental} effect", - "entries": [ - "The triggering creature is subject to the utter chaos of the hundun's mind and must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes {@damage 10d6} mental damage. Failure The creature takes {@damage 10d6} mental damage, is {@condition drained|CRB|drained 1}, and is {@condition stupefied|CRB|stupefied 1} for 1 minute. Critical Failure As failure, but the creature is {@condition drained|CRB|drained 2} and {@condition stupefied|CRB|stupefied 2}." - ], - "name": "Entropic Feedback", - "entries_as_xyz": "Ability not found: 'Entropic Feedback As failure, but the creature is {@condition drained|CRB|drained 2} and {@condition stupefied|CRB|stupefied 2}.' in Hundun Chaos Mage, p.17" - } - ], "speed": { "abilities": [ "air walk" @@ -5044,62 +4754,72 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "enchantment", - "mental", - "occult" - ], - "entries": [ - "The hundun releases its staff-like attractor, which hovers in place. The hundun can use an action, which has the {@trait concentrate} trait, to move the attractor up to 60 feet, to a maximum of 300 feet from the hundun. It can also use an action, which has the {@trait concentrate} trait, to recall the attractor, which flies to the hundun and immediately deactivates.", - "Creatures within 40 feet of the attractor must attempt a DC 40 Will save if they're within the area when the attractor is activated or as soon as they enter the area while it's active. Once a creature has attempted the save, it uses the same result for the rest of that activation of the attractor.", - "Any restrictions on a creature's movement apply only if it voluntarily moves away from the attractor. For example, if the attractor moves closer to a creature, the creature doesn't then need to move away.", - "Chaotic creatures are immune to the effects of the attractor.", - "The attractor can't be harmed by physical attacks but is destroyed by disintegrate, disjunction, a rod of cancellation (Advancer Player's Guide 262), a sphere of annihilation (Gamemastery Guide 113), and other similarly powerful effects. The attractor has an AC of 40 and a counteract DC of 37. A hundun can rebuild a destroyed attractor after {@dice 1d8} hours of uninterrupted meditation. If the hundun is slain, its attractor disappears.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature's movement isn't restricted.", - "Success": "The creature treats each square in the area as difficult terrain when moving away from the attractor.", - "Failure": "The creature can't move away from the attractor within the area." + "abilities": { + "top": [ + { + "entries": [ + "+34 Str +9, Dex +6, Con +7, Int +4, Wis +6, Cha +8." + ], + "name": "Occultism" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature attempts to target the hundun with a {@trait mental} effect", + "entries": [ + "The triggering creature is subject to the utter chaos of the hundun's mind and must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes {@damage 10d6} mental damage. Failure The creature takes {@damage 10d6} mental damage, is {@condition drained|CRB|drained 1}, and is {@condition stupefied|CRB|stupefied 1} for 1 minute. Critical Failure As failure, but the creature is {@condition drained|CRB|drained 2} and {@condition stupefied|CRB|stupefied 2}." + ], + "name": "Entropic Feedback", + "entries_as_xyz": "Ability not found: 'Entropic Feedback As failure, but the creature is {@condition drained|CRB|drained 2} and {@condition stupefied|CRB|stupefied 2}.' in Hundun Chaos Mage, p.17" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "enchantment", + "mental", + "occult" + ], + "entries": [ + "The hundun releases its staff-like attractor, which hovers in place. The hundun can use an action, which has the {@trait concentrate} trait, to move the attractor up to 60 feet, to a maximum of 300 feet from the hundun. It can also use an action, which has the {@trait concentrate} trait, to recall the attractor, which flies to the hundun and immediately deactivates.", + "Creatures within 40 feet of the attractor must attempt a DC 40 Will save if they're within the area when the attractor is activated or as soon as they enter the area while it's active. Once a creature has attempted the save, it uses the same result for the rest of that activation of the attractor.", + "Any restrictions on a creature's movement apply only if it voluntarily moves away from the attractor. For example, if the attractor moves closer to a creature, the creature doesn't then need to move away.", + "Chaotic creatures are immune to the effects of the attractor.", + "The attractor can't be harmed by physical attacks but is destroyed by disintegrate, disjunction, a rod of cancellation (Advancer Player's Guide 262), a sphere of annihilation (Gamemastery Guide 113), and other similarly powerful effects. The attractor has an AC of 40 and a counteract DC of 37. A hundun can rebuild a destroyed attractor after {@dice 1d8} hours of uninterrupted meditation. If the hundun is slain, its attractor disappears.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature's movement isn't restricted.", + "Success": "The creature treats each square in the area as difficult terrain when moving away from the attractor.", + "Failure": "The creature can't move away from the attractor within the area." + } } - } - ], - "name": "Activate Attractor" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Activate Attractor" }, - "traits": [ - "flourish" - ], - "entries": [ - "The hundun makes two Strikes with its fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Flurry of Blows" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" - ], - "condition": [ - "{@condition drained}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "The hundun makes two Strikes with its fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Flurry of Blows" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Il'setsya Wyrmtouched", @@ -5107,28 +4827,29 @@ "source": "AoE6", "page": 89, "level": 18, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Ganzi" + "unique", + "cn", + "medium", + "ganzi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [ - "entropy sense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "entropy sense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -5141,82 +4862,50 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Arcana": { - "default": 34 + "std": 34 }, "Deception": { - "default": 35 + "std": 35 }, "Diplomacy": { - "default": 33 + "std": 33 }, "Occultism": { - "default": 32 + "std": 32 }, "Society": { - "default": 32 + "std": 32 }, "Stealth": { - "default": 30 + "std": 30 }, "Maelstrom Lore": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 6, - "Wis": 1, - "Cha": 7 + "str": 0, + "dex": 4, + "con": 2, + "int": 6, + "wis": 1, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +28, {@skill Arcana} +34, {@skill Deception} +35," - ], - "name": "Draconic, Protean" - }, - { - "entries": [ - "+33, {@skill Lore||Maelstrom Lore} +34, {@skill Occultism} +32," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+32, {@skill Stealth} +30 Str +0, Dex +4, Con +2, Int +6, Wis +1, Cha +7." - ], - "name": "Society" - }, - { - "traits": [ - "divination", - "divine", - "prediction" - ], - "entries": [ - "As hegessik (page 80)", - "Items lavender and green ellipsoid aeon stone, brooch of shielding, +2 anarchic greater striking warpglass dagger (page 74), dragon-shaped hookah, ring of spell turning, rod of wonder, spellbook." - ], - "name": "Entropy Sense" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -5243,18 +4932,6 @@ "name": "protean anatomy" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "As hegessik (page 81)." - ], - "name": "Protean Anatomy" - } - ], "speed": { "abilities": [ "freedom of movement" @@ -5272,7 +4949,7 @@ "finesse", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d4+12} piercing plus {@damage 1d6} chaotic (plus warpwave on critical hit)", @@ -5477,55 +5154,90 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +28, {@skill Arcana} +34, {@skill Deception} +35," + ], + "name": "Draconic, Protean" }, - "traits": [ - "arcane", - "move", - "teleport" - ], - "entries": [ - "Frequency twice per day; Il'setsya steps through a transient hole in space, instantly teleporting to a space within 60 feet that she can see." - ], - "name": "Dimensional Slide" - }, - { - "entries": [ - "Il'setsya's prehensile tail can hold and manipulate objects of Light Bulk or less, though it cannot be used to attack. She can spend an {@action Interact} action to use her tail to fetch objects stowed on her person, such as potions." - ], - "name": "Prehensile Tail" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+33, {@skill Lore||Maelstrom Lore} +34, {@skill Occultism} +32," + ], + "name": "Diplomacy" }, - "traits": [ - "arcane", - "polymorph", - "transmutation" - ], - "entries": [ - "Il'setsya infuses her next spell with roiling currents of chaos. If Il'setsya Casts a Spell before her turn is over and the spell affects a creature, that creature is also subject to a warpwave (see the sidebar on page 81). If she doesn't {@action Cast a Spell} before the beginning of her next turn, this action is wasted." - ], - "name": "Warpwave Spell" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "+32, {@skill Stealth} +30 Str +0, Dex +4, Con +2, Int +6, Wis +1, Cha +7." + ], + "name": "Society" + }, + { + "traits": [ + "divination", + "divine", + "prediction" + ], + "entries": [ + "As hegessik (page 80)", + "Items lavender and green ellipsoid aeon stone, brooch of shielding, +2 anarchic greater striking warpglass dagger (page 74), dragon-shaped hookah, ring of spell turning, rod of wonder, spellbook." + ], + "name": "Entropy Sense" + } ], - "condition": [] - }, - "misc": [ - "MA", - "TA", - "UW" - ] + "mid": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "As hegessik (page 81)." + ], + "name": "Protean Anatomy" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "move", + "teleport" + ], + "entries": [ + "Frequency twice per day; Il'setsya steps through a transient hole in space, instantly teleporting to a space within 60 feet that she can see." + ], + "name": "Dimensional Slide" + }, + { + "entries": [ + "Il'setsya's prehensile tail can hold and manipulate objects of Light Bulk or less, though it cannot be used to attack. She can spend an {@action Interact} action to use her tail to fetch objects stowed on her person, such as potions." + ], + "name": "Prehensile Tail" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "polymorph", + "transmutation" + ], + "entries": [ + "Il'setsya infuses her next spell with roiling currents of chaos. If Il'setsya Casts a Spell before her turn is over and the spell affects a creature, that creature is also subject to a warpwave (see the sidebar on page 81). If she doesn't {@action Cast a Spell} before the beginning of her next turn, this action is wasted." + ], + "name": "Warpwave Spell" + } + ] + } }, { "name": "Izfiitar", @@ -5533,28 +5245,29 @@ "source": "AoE6", "page": 81, "level": 20, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", "traits": [ - "Protean" + "uncommon", + "cn", + "medium", + "monitor", + "protean" ], "creatureType": [ "Monitor" ], "perception": { - "default": 36 - }, - "senses": { - "precise": [], - "imprecise": [ - "entropy sense 120 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 36 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "entropy sense", + "range": 120 + } + ], "languages": { "languages": [ "Abyssal", @@ -5568,72 +5281,53 @@ }, "skills": { "Acrobatics": { - "default": 38 + "std": 38 }, "Arcana": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 35 + "std": 35 }, "Deception": { - "default": 37 + "std": 37 }, "Diplomacy": { - "default": 37 + "std": 37 }, "Occultism": { - "default": 36 + "std": 36 }, "Religion": { - "default": 38 + "std": 38 }, "Society": { - "default": 35 + "std": 35 }, "Stealth": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 9, - "Dex": 10, - "Con": 9, - "Int": 7, - "Wis": 8, - "Cha": 9 + "str": 9, + "dex": 10, + "con": 9, + "int": 7, + "wis": 8, + "cha": 9 }, - "abilitiesTop": [ - { - "entries": [ - "+37, {@skill Occultism} +36, {@skill Religion} +38, {@skill Society} +35, {@skill Stealth} +38 Str +9, Dex +10, Con +9, Int +7, Wis +8, Cha +9." - ], - "name": "Maelstrom Lore" - }, - { - "traits": [ - "divination", - "divine", - "prediction" - ], - "entries": [ - "A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions." - ], - "name": "Entropy Sense" - } - ], "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 38 + "will": { + "std": 38 } }, "hp": [ @@ -5659,56 +5353,13 @@ "name": "precision" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic. The izfiitar is always {@condition quickened} and can use the extra action only to {@action Cast a Spell}," - ], - "name": "Kiss of the Speakers" - }, - { - "entries": [], - "name": "Step, or Stride." - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "divination", - "divine", - "fortune" - ], - "trigger": "The izfiitar fails a check", - "entries": [ - "The izfiitar rerolls the triggering check and takes the better result. For {@dice 1d4} rounds, it loses the effects of Kiss of the Speakers and can't use Reshape Reality." - ], - "name": "Prescient Revision" - }, - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", - "The hegessik is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." - ], - "name": "Protean Anatomy" - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 40, - "fly ": 50, - "swim ": 40 + "fly": 50, + "swim": 40 }, "attacks": [ { @@ -5886,83 +5537,132 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+37, {@skill Occultism} +36, {@skill Religion} +38, {@skill Society} +35, {@skill Stealth} +38 Str +9, Dex +10, Con +9, Int +7, Wis +8, Cha +9." + ], + "name": "Maelstrom Lore" }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "divination", + "divine", + "prediction" + ], + "entries": [ + "A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions." + ], + "name": "Entropy Sense" + } + ], + "mid": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic. The izfiitar is always {@condition quickened} and can use the extra action only to {@action Cast a Spell}," + ], + "name": "Kiss of the Speakers" }, - "entries": [ - "{@damage 2d8+17} bludgeoning, DC 44." - ], - "name": "Constrict", - "generic": true - }, - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "Any creature struck and damaged by an izfiitar's jaws or claw {@action Strike} must succeed at a DC 42 Fortitude save or be subject to a particularly powerful warpwave (page 81). Roll twice and apply both affects, rerolling any duplicates." - ], - "name": "Greater Warpwave Strike" - }, - { - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "When the izfiitar casts hallucinatory terrain, it infuses the illusion with quasi-real substance. Creatures that do not {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0} treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on." - ], - "name": "Reshape Reality" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [], + "name": "Step, or Stride." }, - "entries": [ - "The izfiitar makes up to six claw Strikes, each against a different target." - ], - "name": "Storm of Claws" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "divination", + "divine", + "fortune" + ], + "trigger": "The izfiitar fails a check", + "entries": [ + "The izfiitar rerolls the triggering check and takes the better result. For {@dice 1d4} rounds, it loses the effects of Kiss of the Speakers and can't use Reshape Reality." + ], + "name": "Prescient Revision" + }, + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", + "The hegessik is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." + ], + "name": "Protean Anatomy" + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8+17} bludgeoning, DC 44." + ], + "name": "Constrict", + "generic": true + }, + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "Any creature struck and damaged by an izfiitar's jaws or claw {@action Strike} must succeed at a DC 42 Fortitude save or be subject to a particularly powerful warpwave (page 81). Roll twice and apply both affects, rerolling any duplicates." + ], + "name": "Greater Warpwave Strike" + }, + { + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "When the izfiitar casts hallucinatory terrain, it infuses the illusion with quasi-real substance. Creatures that do not {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0} treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on." + ], + "name": "Reshape Reality" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The izfiitar makes up to six claw Strikes, each against a different target." + ], + "name": "Storm of Claws" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Living Mural", @@ -5970,23 +5670,23 @@ "source": "AoE6", "page": 31, "level": 19, - "rarity": "Rare", - "alignment": "CN", - "size": "Huge", + "traits": [ + "rare", + "cn", + "huge", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 32 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -5995,46 +5695,38 @@ }, "skills": { "Acrobatics": { - "default": 38 + "std": 38 }, "Crafting": { - "default": 27 + "std": 27 }, "Deception": { - "default": 37 + "std": 37 }, "Stealth": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 6, - "Dex": 10, - "Con": 5, - "Int": -2, - "Wis": 2, - "Cha": 1 + "str": 6, + "dex": 10, + "con": 5, + "int": -2, + "wis": 2, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+38 Str +6, Dex +10, Con +5, Int \u20132, Wis +2, Cha +1." - ], - "name": "Stealth" - } - ], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -6043,29 +5735,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "When a creature attempts to {@action Strike} a living mural and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living mural. This can damage or break the weapon or surface." - ], - "name": "Backdrop" - }, - { - "entries": [ - "A living mural can move only along flat surfaces such as floors and walls. This allows it to end its movement wrapped around corners when on a continuous surface. If the surface it's on is destroyed (such as a portrait hit by a {@spell fireball} spell or a puddle being splashed), the mural takes {@dice 10d6} damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the living mural is destroyed." - ], - "name": "Surface-Bound" - } + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed" ], "speed": { "walk": 25 @@ -6104,49 +5778,58 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "When the living mural hits with a splatter attack, the target is also {@condition blinded} for 1 round." - ], - "name": "Splash of Color" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+38 Str +6, Dex +10, Con +5, Int \u20132, Wis +2, Cha +1." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "entries": [ + "When a creature attempts to {@action Strike} a living mural and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living mural. This can damage or break the weapon or surface." + ], + "name": "Backdrop" }, - "entries": [ - "The subjects depicted within the living mural all reach out at once to attack. The living mural makes a fist {@action Strike} against each target within range. These attacks count toward the living mural's multiple attack penalty, but this penalty doesn't increase until after all of the attacks are made." - ], - "name": "Collective Attack" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The living mural expels a 15-foot cone of paint. Creatures in the area must succeed at a DC 41 Reflex save or be {@condition blinded} for 1 round. The living mural can't use Paint the Masses again for {@dice 1d4} rounds." - ], - "name": "Paint the Masses" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "entries": [ + "A living mural can move only along flat surfaces such as floors and walls. This allows it to end its movement wrapped around corners when on a continuous surface. If the surface it's on is destroyed (such as a portrait hit by a {@spell fireball} spell or a puddle being splashed), the mural takes {@dice 10d6} damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the living mural is destroyed." + ], + "name": "Surface-Bound" + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "entries": [ + "When the living mural hits with a splatter attack, the target is also {@condition blinded} for 1 round." + ], + "name": "Splash of Color" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The subjects depicted within the living mural all reach out at once to attack. The living mural makes a fist {@action Strike} against each target within range. These attacks count toward the living mural's multiple attack penalty, but this penalty doesn't increase until after all of the attacks are made." + ], + "name": "Collective Attack" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The living mural expels a 15-foot cone of paint. Creatures in the area must succeed at a DC 41 Reflex save or be {@condition blinded} for 1 round. The living mural can't use Paint the Masses again for {@dice 1d4} rounds." + ], + "name": "Paint the Masses" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "AC", - "CC" - ] + } }, { "name": "Nenchuuj", @@ -6154,27 +5837,27 @@ "source": "AoE6", "page": 85, "level": 19, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Sahkil" + "uncommon", + "ne", + "medium", + "fiend", + "sahkil" ], "creatureType": [ "Fiend" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "detect magic" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect magic" + } + ], "languages": { "languages": [ "Abyssal", @@ -6188,55 +5871,47 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Arcana": { - "default": 39 + "std": 39 }, "Deception": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 37 + "std": 37 }, "Occultism": { - "default": 37 + "std": 37 }, "Stealth": { - "default": 33 + "std": 33 }, "Dream Lore": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 5, - "Dex": 8, - "Con": 6, - "Int": 10, - "Wis": 6, - "Cha": 8 + "str": 5, + "dex": 8, + "con": 6, + "int": 10, + "wis": 6, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "+37, {@skill Occultism} +37, {@skill Stealth} +33 Str +5, Dex +8, Con +6, Int +10, Wis +6, Cha +8." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 37 + "will": { + "std": 37 } }, "hp": [ @@ -6245,42 +5920,16 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "fear" - ] - }, + "immunities": [ + "death effects", + "fear" + ], "weaknesses": [ { "amount": 15, "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "As penqual (page 84)." - ], - "name": "Easy to Call" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "abjuration", - "divine" - ], - "trigger": "A creature targets the nenchuuj with a spell", - "entries": [ - "The nenchuuj warps the creature's magic, attempting an {@skill Arcana} check to counteract the spell. If successful, the nenchuuj can instead redirect the spell, as spell turning, onto the caster or onto a different target within range from the caster." - ], - "name": "Distort Magic" - } - ], "speed": { "abilities": [ "air walk" @@ -6366,43 +6015,62 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A creature {@condition frightened} by the sahkil's mask of terror is gripped with fear of the ways magic can go wrong. The creature is {@condition stupefied|CRB|stupefied 2} for as long as it is {@condition frightened}. If the creature Casts a Spell during its turn, it can't reduce its {@condition frightened} condition at the end of that turn." - ], - "name": "Tainted Backlash" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+37, {@skill Occultism} +37, {@skill Stealth} +33 Str +5, Dex +8, Con +6, Int +10, Wis +6, Cha +8." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "entries": [ + "As penqual (page 84)." + ], + "name": "Easy to Call" }, - "traits": [ - "conjuration", - "divine", - "teleportation" - ], - "entries": [ - "As penqual (page 84)." - ], - "name": "Skip Between" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "abjuration", + "divine" + ], + "trigger": "A creature targets the nenchuuj with a spell", + "entries": [ + "The nenchuuj warps the creature's magic, attempting an {@skill Arcana} check to counteract the spell. If successful, the nenchuuj can instead redirect the spell, as spell turning, onto the caster or onto a different target within range from the caster." + ], + "name": "Distort Magic" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "entries": [ + "A creature {@condition frightened} by the sahkil's mask of terror is gripped with fear of the ways magic can go wrong. The creature is {@condition stupefied|CRB|stupefied 2} for as long as it is {@condition frightened}. If the creature Casts a Spell during its turn, it can't reduce its {@condition frightened} condition at the end of that turn." + ], + "name": "Tainted Backlash" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "teleportation" + ], + "entries": [ + "As penqual (page 84)." + ], + "name": "Skip Between" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Olansa Terimor", @@ -6410,27 +6078,25 @@ "source": "AoE6", "page": 91, "level": 23, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Daemon", - "Human" + "unique", + "ne", + "medium", + "daemon", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 43 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 43 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -6442,64 +6108,50 @@ }, "skills": { "Acrobatics": { - "default": 45 + "std": 45 }, "Athletics": { - "default": 38 + "std": 38 }, "Deception": { - "default": 46 + "std": 46 }, "Diplomacy": { - "default": 42 + "std": 42 }, "Intimidation": { - "default": 40 + "std": 40 }, "Society": { - "default": 41 + "std": 41 }, "Stealth": { - "default": 45 + "std": 45 }, "Thievery": { - "default": 45 + "std": 45 } }, "abilityMods": { - "Str": 7, - "Dex": 10, - "Con": 8, - "Int": 8, - "Wis": 8, - "Cha": 9 + "str": 7, + "dex": 10, + "con": 8, + "int": 8, + "wis": 8, + "cha": 9 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +45, {@skill Athletics} +38, {@skill Deception} +46," - ], - "name": "Infernal, Osirian" - }, - { - "entries": [ - "+42, {@skill Intimidation} +40, {@skill Religion} +39, {@skill Society} +41, {@skill Stealth} +45, {@skill Thievery} +45 Str +7, Dex +10, Con +8, Int +8, Wis +8, Cha +9 Items Cane of the Maelstrom, +3 glamered major resilient chain shirt, +3 speed wounding major striking dagger, elixir of rejuvenation, tears of death, whisper of the first lie." - ], - "name": "Diplomacy" - } - ], "ac": { - "default": 48 + "std": 48 }, "savingThrows": { - "Fort": { - "default": 39 + "fort": { + "std": 39 }, - "Ref": { - "default": 43 + "ref": { + "std": 43 }, - "Will": { - "default": 39 + "will": { + "std": 39 } }, "hp": [ @@ -6508,54 +6160,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 20, "name": "good" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "frequency": { - "unit": "hour", - "freq": 1 - }, - "entries": [ - "Trigger Olansa successfully uses {@skill Stealth} to {@action Hide} and become {@condition hidden} from all of her current foes, or she uses {@skill Stealth} to {@action Sneak} and become {@condition undetected} to all her current foes; Olansa becomes {@condition invisible} for 1 minute, even if she uses a {@condition hostile} action. Not even glitterdust, see invisibility, or similar effects can reveal her, though creatures can still use the {@action Seek} action to locate her." - ], - "name": "Hidden Paragon" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within", - "entries": [ - "Olansa's melee reach is hit by a melee attack from one of her allies; Olansa Strikes the triggering creature." - ], - "name": "Opportune Backstab" - } - ], "speed": { "abilities": [ "freedom of movement", @@ -6573,7 +6186,7 @@ "finesse", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [ "tears of death" @@ -6686,47 +6299,84 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +45, {@skill Athletics} +38, {@skill Deception} +46," + ], + "name": "Infernal, Osirian" }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "Olansa's true form is that of a monstrous spiderlike daemon. Olansa can still take on her former human appearance. This doesn't change her Speed or her attack and damage modifiers with her Strikes." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "Olansa deals {@dice 4d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "+42, {@skill Intimidation} +40, {@skill Religion} +39, {@skill Society} +41, {@skill Stealth} +45, {@skill Thievery} +45 Str +7, Dex +10, Con +8, Int +8, Wis +8, Cha +9 Items Cane of the Maelstrom, +3 glamered major resilient chain shirt, +3 speed wounding major striking dagger, elixir of rejuvenation, tears of death, whisper of the first lie." + ], + "name": "Diplomacy" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "Trigger Olansa successfully uses {@skill Stealth} to {@action Hide} and become {@condition hidden} from all of her current foes, or she uses {@skill Stealth} to {@action Sneak} and become {@condition undetected} to all her current foes; Olansa becomes {@condition invisible} for 1 minute, even if she uses a {@condition hostile} action. Not even glitterdust, see invisibility, or similar effects can reveal her, though creatures can still use the {@action Seek} action to locate her." + ], + "name": "Hidden Paragon" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within", + "entries": [ + "Olansa's melee reach is hit by a melee attack from one of her allies; Olansa Strikes the triggering creature." + ], + "name": "Opportune Backstab" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "Olansa's true form is that of a monstrous spiderlike daemon. Olansa can still take on her former human appearance. This doesn't change her Speed or her attack and damage modifiers with her Strikes." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "Olansa deals {@dice 4d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Overdrive Imentesh", @@ -6734,28 +6384,29 @@ "source": "AoE6", "page": 9, "level": 17, - "rarity": "Rare", - "alignment": "CN", - "size": "Large", "traits": [ - "Protean" + "rare", + "cn", + "large", + "monitor", + "protean" ], "creatureType": [ "Monitor" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [ - "entropy sense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "entropy sense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -6768,72 +6419,47 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 30 + "std": 30 }, "Deception": { - "default": 32 + "std": 32 }, "Diplomacy": { - "default": 30 + "std": 30 }, "Performance": { - "default": 32 + "std": 32 }, "Stealth": { - "default": 32 + "std": 32 }, "Thievery": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 6, - "Int": 9, - "Wis": 5, - "Cha": 6 + "str": 9, + "dex": 6, + "con": 6, + "int": 9, + "wis": 5, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+30, {@skill Performance} +32, {@skill Stealth} +32," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+28 Str +9, Dex +6, Con +6, Int +9, Wis +5, Cha +6." - ], - "name": "Thievery" - }, - { - "traits": [ - "divination", - "divine", - "prediction" - ], - "entries": [ - "As hegessik (page 80)." - ], - "name": "Entropy Sense" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -6850,25 +6476,13 @@ "name": "lawful" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "As hegessik (page 81)." - ], - "name": "Protean Anatomy" - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 25, - "fly ": 25, - "swim ": 25 + "fly": 25, + "swim": 25 }, "attacks": [ { @@ -7015,83 +6629,106 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but it might change the damage type its Strikes deal." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+30, {@skill Performance} +32, {@skill Stealth} +32," + ], + "name": "Diplomacy" }, - "entries": [ - "{@damage 2d10+16} bludgeoning, DC 38." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+28 Str +9, Dex +6, Con +6, Int +9, Wis +5, Cha +6." + ], + "name": "Thievery" }, - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "An imentesh inflicts a warpwave on a creature within 100 feet (page 81; DC 38 Fortitude save to resist)." - ], - "name": "Inflict Warpwave" - }, - { - "entries": [ - "An imentesh's Strikes deal an additional {@damage 4d6} precision damage to {@condition flat-footed} targets." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "Any creature struck and damaged by an imentesh's jaws {@action Strike} must succeed at a DC 38 Fortitude save or be subject to a warpwave (page 81)." - ], - "name": "Warpwave Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision", - "slashing" + { + "traits": [ + "divination", + "divine", + "prediction" + ], + "entries": [ + "As hegessik (page 80)." + ], + "name": "Entropy Sense" + } + ], + "mid": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "As hegessik (page 81)." + ], + "name": "Protean Anatomy" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but it might change the damage type its Strikes deal." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d10+16} bludgeoning, DC 38." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "An imentesh inflicts a warpwave on a creature within 100 feet (page 81; DC 38 Fortitude save to resist)." + ], + "name": "Inflict Warpwave" + }, + { + "entries": [ + "An imentesh's Strikes deal an additional {@damage 4d6} precision damage to {@condition flat-footed} targets." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "Any creature struck and damaged by an imentesh's jaws {@action Strike} must succeed at a DC 38 Fortitude save or be subject to a warpwave (page 81)." + ], + "name": "Warpwave Strike" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Penqual", @@ -7099,27 +6736,25 @@ "source": "AoE6", "page": 84, "level": 15, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Huge", "traits": [ - "Sahkil", - "Swarm" + "uncommon", + "ne", + "huge", + "fiend", + "sahkil", + "swarm" ], "creatureType": [ "Fiend" ], "perception": { - "default": 27 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -7131,64 +6766,44 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 26 + "std": 26 }, "Deception": { - "default": 31 + "std": 31 }, "Intimidation": { - "default": 31 + "std": 31 }, "Performance": { - "default": 27 + "std": 27 }, "Society": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 8, - "Int": 6, - "Wis": 6, - "Cha": 8 + "str": 5, + "dex": 5, + "con": 8, + "int": 6, + "wis": 6, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "+27, {@skill Intimidation} +31, {@skill Performance} +27," - ], - "name": "Dream Lore" - }, - { - "entries": [ - "+27 Str +5, Dex +5, Con +8, Int +6, Wis +6, Cha +8." - ], - "name": "Society" - }, - { - "entries": [ - "The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as planar binding), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." - ], - "name": "Easy to Call" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -7197,14 +6812,11 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "fear", - "swarm mind" - ] - }, + "immunities": [ + "death effects", + "fear", + "swarm mind" + ], "weaknesses": [ { "amount": 10, @@ -7221,14 +6833,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "The penqual is a swarm of Medium figures that can squeeze supernaturally close to other creatures. Though its component creatures are larger than those of a typical swarm, a penqual can nevertheless share the spaces of other creatures." - ], - "name": "Crowded Mob" - } - ], "speed": { "walk": 40 }, @@ -7264,74 +6868,93 @@ } } ], - "abilitiesBot": [ - { - "entries": [], - "name": "Crush of Hundreds)" - }, - { - "entries": [ - "A creature {@condition frightened} by the sahkil's mask of terror feels the press of a suffocating crowd. The creature is {@condition slowed|CRB|slowed 1} and takes a \u201310-foot penalty to all Speeds for as long as it is {@condition frightened}." - ], - "name": "Crush of Hundreds" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "evil", - "magical" - ], - "entries": [ - "Each enemy in the penqual's space takes {@damage 4d12} slashing damage (DC 36 basic Reflex save)." - ], - "name": "Frantic Grasp" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+27, {@skill Intimidation} +31, {@skill Performance} +27," + ], + "name": "Dream Lore" }, - "entries": [ - "The penqual {@action Stride||Strides} twice, ignoring difficult terrain, and then uses Frantic Grasp. If it moves at least 20 feet away from its starting position," - ], - "name": "Mob Rush" - }, - { - "entries": [ - "Grasp increases by 2." - ], - "name": "the DC of Frantic" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+27 Str +5, Dex +5, Con +8, Int +6, Wis +6, Cha +8." + ], + "name": "Society" }, - "traits": [ - "conjuration", - "divine", - "teleportation" - ], - "entries": [ - "The sahkil can move itself between the Ethereal Plane and the Material Plane, as ethereal jaunt, except that this ability has an unlimited duration and can be Dismissed." - ], - "name": "Skip Between" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "entries": [ + "The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as planar binding), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." + ], + "name": "Easy to Call" + } + ], + "mid": [ + { + "entries": [ + "The penqual is a swarm of Medium figures that can squeeze supernaturally close to other creatures. Though its component creatures are larger than those of a typical swarm, a penqual can nevertheless share the spaces of other creatures." + ], + "name": "Crowded Mob" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "entries": [], + "name": "Crush of Hundreds)" + }, + { + "entries": [ + "A creature {@condition frightened} by the sahkil's mask of terror feels the press of a suffocating crowd. The creature is {@condition slowed|CRB|slowed 1} and takes a \u201310-foot penalty to all Speeds for as long as it is {@condition frightened}." + ], + "name": "Crush of Hundreds" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "evil", + "magical" + ], + "entries": [ + "Each enemy in the penqual's space takes {@damage 4d12} slashing damage (DC 36 basic Reflex save)." + ], + "name": "Frantic Grasp" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The penqual {@action Stride||Strides} twice, ignoring difficult terrain, and then uses Frantic Grasp. If it moves at least 20 feet away from its starting position," + ], + "name": "Mob Rush" + }, + { + "entries": [ + "Grasp increases by 2." + ], + "name": "the DC of Frantic" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "teleportation" + ], + "entries": [ + "The sahkil can move itself between the Ethereal Plane and the Material Plane, as ethereal jaunt, except that this ability has an unlimited duration and can be Dismissed." + ], + "name": "Skip Between" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Rhevanna", @@ -7339,24 +6962,26 @@ "source": "AoE6", "page": 83, "level": 22, - "rarity": "Rare", - "alignment": "NE", - "size": "Large", + "traits": [ + "rare", + "ne", + "large", + "fiend" + ], "creatureType": [ "Fiend" ], "perception": { - "default": 42 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 42 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -7371,61 +6996,47 @@ }, "skills": { "Acrobatics": { - "default": 36 + "std": 36 }, "Arcana": { - "default": 38 + "std": 38 }, "Athletics": { - "default": 42 + "std": 42 }, "Deception": { - "default": 43 + "std": 43 }, "Religion": { - "default": 38 + "std": 38 }, "Stealth": { - "default": 36 + "std": 36 }, "Survival": { - "default": 40 + "std": 40 } }, "abilityMods": { - "Str": 10, - "Dex": 8, - "Con": 6, - "Int": 6, - "Wis": 8, - "Cha": 11 + "str": 10, + "dex": 8, + "con": 6, + "int": 6, + "wis": 8, + "cha": 11 }, - "abilitiesTop": [ - { - "entries": [ - "+43, Intimidate +37, {@skill Religion} +38," - ], - "name": "Deception" - }, - { - "entries": [ - "+36, {@skill Survival} +40 Str +10, Dex +8, Con +6, Int +6, Wis +8, Cha +11 Items black sapphires (4, worth 2,000 gp each), +3 greater striking spiked chain." - ], - "name": "Stealth" - } - ], "ac": { - "default": 48 + "std": 48 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 39 + "ref": { + "std": 39 }, - "Will": { - "default": 36 + "will": { + "std": 36 } }, "hp": [ @@ -7434,44 +7045,18 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 20, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "necromancy" - ], - "entries": [ - "60 feet. When a {@trait healing} effect restores Hit Points to a non-fiend creature in the aura, the amount of Hit Points restored is halved. The rhevanna gains temporary Hit Points equal to the amount of Hit Points restored.", - "The rhevanna loses any remaining temporary Hit Points after 1 minute." - ], - "name": "Plunder Life" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "fly ": 80 + "fly": 80 }, "attacks": [ { @@ -7590,56 +7175,84 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "trigger": "The rhevanna hits a creature with a weapon {@action Strike}", - "frequency": { - "unit": "round", - "freq": 1 + "abilities": { + "top": [ + { + "entries": [ + "+43, Intimidate +37, {@skill Religion} +38," + ], + "name": "Deception" }, - "entries": [ - "The rhevanna casts an innate {@spell dimensional anchor} spell on the creature." - ], - "name": "Detaining Strike" - }, - { - "activity": { - "number": 1, - "unit": "reaction" + { + "entries": [ + "+36, {@skill Survival} +40 Str +10, Dex +8, Con +6, Int +6, Wis +8, Cha +11 Items black sapphires (4, worth 2,000 gp each), +3 greater striking spiked chain." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "necromancy" + ], + "entries": [ + "60 feet. When a {@trait healing} effect restores Hit Points to a non-fiend creature in the aura, the amount of Hit Points restored is halved. The rhevanna gains temporary Hit Points equal to the amount of Hit Points restored.", + "The rhevanna loses any remaining temporary Hit Points after 1 minute." + ], + "name": "Plunder Life" }, - "traits": [ - "divine", - "healing", - "necromancy" - ], - "trigger": "The rhevanna kills a living creature of at least 16th level", - "entries": [ - "The rhevanna drinks the triggering creature's life force and regains 40 Hit Points. If the triggering creature is a celestial, the rhevanna instead regains 80 Hit Points." - ], - "name": "Lifedrinker" - }, - { - "entries": [ - "The rhevanna can target celestials with their bind soul ability, and a gem containing a celestial bound by a rhevanna has Hardness 40. If the rhevanna destroys a gem in which they placed a celestial, the celestial is destroyed forever." - ], - "name": "Malefic Binding" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "The rhevanna hits a creature with a weapon {@action Strike}", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The rhevanna casts an innate {@spell dimensional anchor} spell on the creature." + ], + "name": "Detaining Strike" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "divine", + "healing", + "necromancy" + ], + "trigger": "The rhevanna kills a living creature of at least 16th level", + "entries": [ + "The rhevanna drinks the triggering creature's life force and regains 40 Hit Points. If the triggering creature is a celestial, the rhevanna instead regains 80 Hit Points." + ], + "name": "Lifedrinker" + }, + { + "entries": [ + "The rhevanna can target celestials with their bind soul ability, and a gem containing a celestial bound by a rhevanna has Hardness 40. If the rhevanna destroys a gem in which they placed a celestial, the celestial is destroyed forever." + ], + "name": "Malefic Binding" + } + ] + } }, { "name": "Slithering Rift", @@ -7647,65 +7260,58 @@ "source": "AoE6", "page": 27, "level": 18, - "rarity": "Rare", - "alignment": "N", - "size": "Huge", "traits": [ - "Mindless" + "rare", + "n", + "huge", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 120 feet" - ], - "vague": [], - "other": [ - "no vision" - ] + "std": 30 }, + "senses": [ + { + "name": "no vision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 120 + } + ], "skills": { "Athletics": { - "default": 35 + "std": 35 }, "Stealth": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 9, - "Dex": -2, - "Con": 7, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 9, + "dex": -2, + "con": 7, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A slithering rift is so clear that it's difficult to spot. A successful DC 48 {@skill Perception} check is required to notice a stationary slithering rift, and a creature must be Searching to attempt this check. A creature that walks into the rift's space might fall into any pit currently in effect due to Dimensional Pit." - ], - "name": "Transparent" - } - ], "ac": { - "default": 31, + "std": 31, "from inside the Dimensional Pit": 27 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -7714,33 +7320,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "piercing", - "precision" - ], - "condition": [ - "critical hits", - "unconscious", - "visual" - ] - }, + "immunities": [ + "acid", + "mental", + "piercing", + "precision", + "critical hits", + "unconscious", + "visual" + ], "resistances": [ { "amount": 20, "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "entries": [ - "Ingesting an extradimensional space like that found in a bag of holding deals {@damage 12d8} force damage to the slithering rift and its occupants. The slithering rift then immediately uses Out You Go." - ], - "name": "Breach Vulnerability" - } - ], "speed": { "walk": 20 }, @@ -7762,60 +7356,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The slithering rift makes a single pseudopod {@action Strike} against each target within range it hasn't already {@condition Grabbed}. These attacks count toward the slithering rift's multiple attack penalty, but this penalty doesn't increase until after all of these attacks." - ], - "name": "Flurry of Pods" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A slithering rift is so clear that it's difficult to spot. A successful DC 48 {@skill Perception} check is required to notice a stationary slithering rift, and a creature must be Searching to attempt this check. A creature that walks into the rift's space might fall into any pit currently in effect due to Dimensional Pit." + ], + "name": "Transparent" + } + ], + "mid": [ + { + "entries": [ + "Ingesting an extradimensional space like that found in a bag of holding deals {@damage 12d8} force damage to the slithering rift and its occupants. The slithering rift then immediately uses Out You Go." + ], + "name": "Breach Vulnerability" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The slithering rift makes a single pseudopod {@action Strike} against each target within range it hasn't already {@condition Grabbed}. These attacks count toward the slithering rift's multiple attack penalty, but this penalty doesn't increase until after all of these attacks." + ], + "name": "Flurry of Pods" }, - "traits": [ - "conjuration", - "extradimensional" - ], - "entries": [ - "The slithering rift opens an extradimensional, 20-foot-deep pit that covers its own space and all adjacent squares unless they are walls or similarly blocking terrain. Any other creature occupying spaces in the pit must succeed at a DC 40 Reflex save or fall into the pit, taking damage from the fall (typically 10 bludgeoning damage). Any creature {@condition grabbed} by the ooze is released from the Grab and falls in, even if it was outside the pit squares.", - "While the pit is open, the slithering rift is {@condition immobilized} and can't be forced to move. It can make pseudopod Strikes originating from the walls of the pit. A creature that starts its turn at the bottom of the pit takes {@damage 5d6} acid damage. Creatures can climb the walls with a DC 40 {@skill Athletics} check. When the slithering rift dies, the pit closes and creatures inside are ejected, as Out you Go." - ], - "name": "Dimensional Pit" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "extradimensional" + ], + "entries": [ + "The slithering rift opens an extradimensional, 20-foot-deep pit that covers its own space and all adjacent squares unless they are walls or similarly blocking terrain. Any other creature occupying spaces in the pit must succeed at a DC 40 Reflex save or fall into the pit, taking damage from the fall (typically 10 bludgeoning damage). Any creature {@condition grabbed} by the ooze is released from the Grab and falls in, even if it was outside the pit squares.", + "While the pit is open, the slithering rift is {@condition immobilized} and can't be forced to move. It can make pseudopod Strikes originating from the walls of the pit. A creature that starts its turn at the bottom of the pit takes {@damage 5d6} acid damage. Creatures can climb the walls with a DC 40 {@skill Athletics} check. When the slithering rift dies, the pit closes and creatures inside are ejected, as Out you Go." + ], + "name": "Dimensional Pit" }, - "entries": [ - "The slithering rift closes all pit spaces it created using Dimensional Pit, ejecting all its occupants onto the ground into random free spaces where the opening of the pit was. Each occupant takes {@damage 9d6} bludgeoning damage (DC 40 basic Reflex save)." - ], - "name": "Out You Go" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "force", - "piercing" - ], - "condition": [ - "{@condition grabbed}", - "{@condition immobilized}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The slithering rift closes all pit spaces it created using Dimensional Pit, ejecting all its occupants onto the ground into random free spaces where the opening of the pit was. Each occupant takes {@damage 9d6} bludgeoning damage (DC 40 basic Reflex save)." + ], + "name": "Out You Go" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Sordesdaemon", @@ -7823,26 +7418,24 @@ "source": "AoE6", "page": 78, "level": 15, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Large", "traits": [ - "Daemon" + "uncommon", + "ne", + "large", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -7854,55 +7447,47 @@ }, "skills": { "Arcana": { - "default": 27 + "std": 27 }, "Crafting": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 28 + "std": 28 }, "Medicine": { - "default": 26 + "std": 26 }, "Religion": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 24 + "std": 24 }, "Survival": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 9, - "Int": 6, - "Wis": 5, - "Cha": 5 + "str": 8, + "dex": 3, + "con": 9, + "int": 6, + "wis": 5, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+24, {@skill Survival} +28 Str +8, Dex +3, Con +9, Int +6, Wis +5, Cha +5." - ], - "name": "Stealth" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -7911,34 +7496,19 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "weaknesses": [ { "amount": 15, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "disease" - ], - "entries": [ - "30 feet. Creatures in the aura can't reduce the value of the {@condition sickened} condition. A creature that enters the aura or begins its turn in it must succeed at a DC 34 Fortitude save or be {@condition sickened|CRB|sickened 2} (plus {@condition slowed|CRB|slowed 1} as long as it is {@condition sickened} on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute. Creatures made of water (such as water elementals) and plant creatures use an outcome one degree of success worse than the result of their save." - ], - "name": "Miasma of Pollution" - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -8009,84 +7579,89 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease", - "virulent" - ], - "note": " Non-fiend\ncreatures adjacent to the afflicted creature take a\n\u20131 circumstance penalty to saving throws against\ndisease", - "DC": 36, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition drained|CRB|drained 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition doomed|CRB|doomed 1} and {@condition drained|CRB|drained 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition doomed|CRB|doomed 1} and {@condition drained|CRB|drained 2}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition doomed|CRB|doomed 2} and {@condition drained|CRB|drained 2}", - "duration": "1 week" - }, - { - "stage": 5, - "entry": "dead.", - "duration": null - } - ] - } - ], - "name": "Pollution Infusion" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "divine", - "evocation" - ], - "entries": [ - "The sordesdaemon exhales a spray of sewage that deals {@damage 8d6} acid damage and {@damage 8d6} poison damage in a 30-foot cone (DC 40 basic Fortitude save)", - "It can't use Retch of Foulness again for {@dice 1d4} rounds." - ], - "name": "Retch of Foulness" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+24, {@skill Survival} +28 Str +8, Dex +3, Con +9, Int +6, Wis +5, Cha +5." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "traits": [ + "aura", + "disease" + ], + "entries": [ + "30 feet. Creatures in the aura can't reduce the value of the {@condition sickened} condition. A creature that enters the aura or begins its turn in it must succeed at a DC 34 Fortitude save or be {@condition sickened|CRB|sickened 2} (plus {@condition slowed|CRB|slowed 1} as long as it is {@condition sickened} on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute. Creatures made of water (such as water elementals) and plant creatures use an outcome one degree of success worse than the result of their save." + ], + "name": "Miasma of Pollution" + } ], - "condition": [ - "{@condition doomed}", - "{@condition drained}", - "{@condition sickened}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease", + "virulent" + ], + "note": " Non-fiend\ncreatures adjacent to the afflicted creature take a\n\u20131 circumstance penalty to saving throws against\ndisease", + "DC": 36, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition drained|CRB|drained 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition doomed|CRB|doomed 1} and {@condition drained|CRB|drained 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition doomed|CRB|doomed 1} and {@condition drained|CRB|drained 2}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition doomed|CRB|doomed 2} and {@condition drained|CRB|drained 2}", + "duration": "1 week" + }, + { + "stage": 5, + "entry": "dead.", + "duration": null + } + ] + } + ], + "name": "Pollution Infusion" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "divine", + "evocation" + ], + "entries": [ + "The sordesdaemon exhales a spray of sewage that deals {@damage 8d6} acid damage and {@damage 8d6} poison damage in a 30-foot cone (DC 40 basic Fortitude save)", + "It can't use Retch of Foulness again for {@dice 1d4} rounds." + ], + "name": "Retch of Foulness" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Ulressia The Blessed", @@ -8094,28 +7669,29 @@ "source": "AoE6", "page": 39, "level": 19, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Angel" + "unique", + "ne", + "medium", + "angel", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 35 - }, - "senses": { - "precise": [], - "imprecise": [ - "crystal sense 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 35 }, + "senses": [ + { + "type": "imprecise", + "name": "crystal sense", + "range": 30 + }, + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -8128,56 +7704,42 @@ }, "skills": { "Acrobatics": { - "default": 35 + "std": 35 }, "Diplomacy": { - "default": 35 + "std": 35 }, "Intimidation": { - "default": 37 + "std": 37 }, "Religion": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 10, - "Dex": 6, - "Con": 7, - "Int": 6, - "Wis": 6, - "Cha": 8 + "str": 10, + "dex": 6, + "con": 7, + "int": 6, + "wis": 6, + "cha": 8 }, "items": [ "+3 greater striking warhammer", "+1 vorpal dagger" ], - "abilitiesTop": [ - { - "entries": [ - "+33 Str +10, Dex +6, Con +7, Int +6, Wis +6, Cha +8 Items +3 greater striking warhammer, +1 vorpal dagger." - ], - "name": "Religion" - }, - { - "entries": [ - "Ulressia automatically detects crystals or crystalline items within 30 feet." - ], - "name": "Crystal Sense" - } - ], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -8198,41 +7760,9 @@ "name": "energy" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "transmutation", - "visual" - ], - "entries": [ - "60 feet. Any creature that ends its turn in the aura while in possession of any crystals, gemstones, or other precious stones must attempt a DC 39 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is immune to the aura for 1 hour.", - "Success": "The creature is unaffected.", - "Failure": "The creature's crystals reverberate with Ulressia's vengeful aura, sharpening at every corner and digging, as if powerfully magnetized, into the creature's flesh. The creature takes {@damage 4d6} piercing damage, plus 5 negative damage for every 2,000 gp the crystals are cumulatively worth (maximum 40 damage). The creature can't discard the crystals until they leave the aura or roll a successful save against it.", - "Critical Failure": "As failure, but {@damage 8d6} piercing damage, plus 10 negative energy damage for every 2,000 gp of the crystals' value (maximum 80 damage). Ulressia can deactivate or activate this aura using a single action, which has the {@trait concentrate} trait." - } - } - ], - "name": "Aura of Angry Crystals" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "fly ": 75 + "fly": 75 }, "attacks": [ { @@ -8259,7 +7789,7 @@ "finesse", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+20} piercing", @@ -8344,67 +7874,99 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "7th" - ], - "entries": [ - "light; Constant (5th) tongues." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "Ulressia hit a foe earlier this turn with a weapon {@action Strike}", - "entries": [ - "Ulressia makes a weapon {@action Strike} against the foe. On a success, the foe must succeed at a DC 41 Fortitude save or become {@condition stunned|CRB|stunned 1}. On a critical failure, the foe is {@condition stunned|CRB|stunned 2} instead." - ], - "name": "Stunning Strike" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+33 Str +10, Dex +6, Con +7, Int +6, Wis +6, Cha +8 Items +3 greater striking warhammer, +1 vorpal dagger." + ], + "name": "Religion" }, - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "Ulressia channels her warped powers over crystals through her blade and into a creature's body, partially crystallizing its blood. Ulressia makes a melee dagger {@action Strike}. On a hit, the creature takes damage as normal and must also roll a DC 41 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition drained|CRB|drained 1}.", - "Failure": "The creature is {@condition drained|CRB|drained 1}, plus {@condition slowed|CRB|slowed 1} for 1 round.", - "Critical Failure": "The creature is {@condition drained|CRB|drained 2}, plus {@condition slowed|CRB|slowed 1} for {@dice 1d4} rounds." + { + "entries": [ + "Ulressia automatically detects crystals or crystalline items within 30 feet." + ], + "name": "Crystal Sense" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "transmutation", + "visual" + ], + "entries": [ + "60 feet. Any creature that ends its turn in the aura while in possession of any crystals, gemstones, or other precious stones must attempt a DC 39 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is immune to the aura for 1 hour.", + "Success": "The creature is unaffected.", + "Failure": "The creature's crystals reverberate with Ulressia's vengeful aura, sharpening at every corner and digging, as if powerfully magnetized, into the creature's flesh. The creature takes {@damage 4d6} piercing damage, plus 5 negative damage for every 2,000 gp the crystals are cumulatively worth (maximum 40 damage). The creature can't discard the crystals until they leave the aura or roll a successful save against it.", + "Critical Failure": "As failure, but {@damage 8d6} piercing damage, plus 10 negative energy damage for every 2,000 gp of the crystals' value (maximum 80 damage). Ulressia can deactivate or activate this aura using a single action, which has the {@trait concentrate} trait." + } } - } - ], - "name": "Crystallize Blood" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + ], + "name": "Aura of Angry Crystals" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition drained}", - "{@condition stunned}" + "bot": [ + { + "traits": [ + "7th" + ], + "entries": [ + "light; Constant (5th) tongues." + ], + "name": "Cantrips" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Ulressia hit a foe earlier this turn with a weapon {@action Strike}", + "entries": [ + "Ulressia makes a weapon {@action Strike} against the foe. On a success, the foe must succeed at a DC 41 Fortitude save or become {@condition stunned|CRB|stunned 1}. On a critical failure, the foe is {@condition stunned|CRB|stunned 2} instead." + ], + "name": "Stunning Strike" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "Ulressia channels her warped powers over crystals through her blade and into a creature's body, partially crystallizing its blood. Ulressia makes a melee dagger {@action Strike}. On a hit, the creature takes damage as normal and must also roll a DC 41 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition drained|CRB|drained 1}.", + "Failure": "The creature is {@condition drained|CRB|drained 1}, plus {@condition slowed|CRB|slowed 1} for 1 round.", + "Critical Failure": "The creature is {@condition drained|CRB|drained 2}, plus {@condition slowed|CRB|slowed 1} for {@dice 1d4} rounds." + } + } + ], + "name": "Crystallize Blood" + } ] - }, - "misc": [ - "MA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Veksciralenix", @@ -8412,28 +7974,29 @@ "source": "AoE6", "page": 7, "level": 20, - "rarity": "Unique", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Time" + "unique", + "n", + "gargantuan", + "dragon", + "time" ], "creatureType": [ "Dragon" ], "perception": { - "default": 36 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 36 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Celestial", @@ -8446,52 +8009,44 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Arcana": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 38 + "std": 38 }, "Diplomacy": { - "default": 36 + "std": 36 }, "Occultism": { - "default": 38 + "std": 38 }, "Society": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 7, - "Int": 6, - "Wis": 8, - "Cha": 6 + "str": 10, + "dex": 5, + "con": 7, + "int": 6, + "wis": 8, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +33, {@skill Arcana} +35, {@skill Athletics} +38, {@skill Deception} +34, {@skill Diplomacy} +36, {@skill Occultism} +38, {@skill Society} +34 Str +10, Dex +5, Con +7, Int +6, Wis +8, Cha +6." - ], - "name": "Infernal, Sylvan" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 38 + "fort": { + "std": 38 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -8500,66 +8055,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "negative" - ], - "condition": [ - "paralyzed", - "sleep", - "slowed" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "mental" - ], - "entries": [ - "90 feet. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to the Veksciralenix's Alien Presence for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition slowed|CRB|slowed 1} for 1 round.", - "Failure": "The creature is {@condition slowed|CRB|slowed 1} for {@dice 1d4} rounds.", - "Critical Failure": "The creature is {@condition slowed|CRB|slowed 1} for 1 minute." - } - } - ], - "name": "Alien Presence" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "Trigger Veksciralenix or a creature that Veksciralenix can see attempts a check and learns the results; The triggering creature rerolls the triggering check and takes the second result." - ], - "name": "Second Chance" - } + "immunities": [ + "negative", + "paralyzed", + "sleep", + "slowed" ], "speed": { "walk": 60, - "fly ": 200 + "fly": 200 }, "attacks": [ { @@ -8669,67 +8173,107 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +33, {@skill Arcana} +35, {@skill Athletics} +38, {@skill Deception} +34, {@skill Diplomacy} +36, {@skill Occultism} +38, {@skill Society} +34 Str +10, Dex +5, Con +7, Int +6, Wis +8, Cha +6." + ], + "name": "Infernal, Sylvan" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "mental" + ], + "entries": [ + "90 feet. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to the Veksciralenix's Alien Presence for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition slowed|CRB|slowed 1} for 1 round.", + "Failure": "The creature is {@condition slowed|CRB|slowed 1} for {@dice 1d4} rounds.", + "Critical Failure": "The creature is {@condition slowed|CRB|slowed 1} for 1 minute." + } + } + ], + "name": "Alien Presence" }, - "entries": [ - "The time dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Storm} (arcane, electricity, evocation) The dragon breathes a burst of lightning in a 50-foot cone that deals {@damage 20d6} electricity damage (DC 42 basic Reflex save).", - "{@bold Time Displacement} (arcane, transmutation) The dragon breathes a time storm. Each creature within a 50-foot cone must attempt a DC 42 Fortitude save." - ] + { + "activity": { + "number": 1, + "unit": "reaction" }, - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition stunned|CRB|stunned 1}.", - "Failure": "The creature is {@condition stunned|CRB|stunned 4}.", - "Critical Failure": "The creature is {@condition stunned|CRB|stunned 6}." - } - } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "Veksciralenix makes two claw Strikes and one wing {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "Momentum Veksciralenix recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic" - } - ], - "inflicts": { - "damage": [ - "electricity", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "Trigger Veksciralenix or a creature that Veksciralenix can see attempts a check and learns the results; The triggering creature rerolls the triggering check and takes the second result." + ], + "name": "Second Chance" + } ], - "condition": [ - "{@condition slowed}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The time dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Storm} (arcane, electricity, evocation) The dragon breathes a burst of lightning in a 50-foot cone that deals {@damage 20d6} electricity damage (DC 42 basic Reflex save).", + "{@bold Time Displacement} (arcane, transmutation) The dragon breathes a time storm. Each creature within a 50-foot cone must attempt a DC 42 Fortitude save." + ] + }, + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition stunned|CRB|stunned 1}.", + "Failure": "The creature is {@condition stunned|CRB|stunned 4}.", + "Critical Failure": "The creature is {@condition stunned|CRB|stunned 6}." + } + } + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Veksciralenix makes two claw Strikes and one wing {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "Momentum Veksciralenix recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } } ] } diff --git a/data/bestiary/creatures-av1.json b/data/bestiary/creatures-av1.json index f288e94a73..2f65433328 100644 --- a/data/bestiary/creatures-av1.json +++ b/data/bestiary/creatures-av1.json @@ -6,26 +6,24 @@ "source": "AV1", "page": 43, "level": 5, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghoul" + "unique", + "ce", + "medium", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -36,39 +34,38 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 14 + "std": 14 }, "Occultism": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 4, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 4, + "int": 4, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -79,10 +76,9 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 30, - "burrow ": 5 + "burrow": 5 }, "attacks": [ { @@ -114,62 +110,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "Requirements Aller is adjacent to a tattooed scrap of flesh or to the corpse of a creature that died within the last hour; Aller devours a bite of flesh and regains {@dice 4d6} Hit Points.", + "If the piece of flesh was tattooed, he is also {@condition quickened|CRB|quickened 1} and can use this extra action to make a jaws {@action Strike}. Aller then can't Consume Flesh for {@dice 1d4} rounds. He has one piece of tattooed flesh on his person." + ], + "name": "Consume Tattooed Flesh" }, - "traits": [ - "manipulate" - ], - "entries": [ - "Requirements Aller is adjacent to a tattooed scrap of flesh or to the corpse of a creature that died within the last hour; Aller devours a bite of flesh and regains {@dice 4d6} Hit Points.", - "If the piece of flesh was tattooed, he is also {@condition quickened|CRB|quickened 1} and can use this extra action to make a jaws {@action Strike}. Aller then can't Consume Flesh for {@dice 1d4} rounds. He has one piece of tattooed flesh on his person." - ], - "name": "Consume Tattooed Flesh" - }, - { - "traits": [ - "disease" - ], - "entries": [ - "As Canker cultist (page 41), but DC 22." - ], - "name": "Ghoul Fever" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "As Canker cultist (page 42), but DC 22." - ], - "name": "Paralysis" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "disease" + ], + "entries": [ + "As Canker cultist (page 41), but DC 22." + ], + "name": "Ghoul Fever" }, - "entries": [ - "As Canker cultist (page 42)." - ], - "name": "Swift Leap" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "As Canker cultist (page 42), but DC 22." + ], + "name": "Paralysis" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As Canker cultist (page 42)." + ], + "name": "Swift Leap" + } + ] + } }, { "name": "Augrael", @@ -177,26 +165,24 @@ "source": "AV1", "page": 35, "level": 3, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Ghoul" + "unique", + "cn", + "medium", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -208,55 +194,42 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 9, + "std": 9, "to Climb": 12 }, "Crafting": { - "default": 9 + "std": 9 }, "Occultism": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": 1, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [ - { - "entries": [ - "+10, {@skill Stealth} +10 Str +4, Dex +3, Con +1, Int +1, Wis +3, Cha +1." - ], - "name": "Occultism" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], + "str": 4, + "dex": 3, + "con": 1, + "int": 1, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -267,21 +240,16 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, - "abilitiesMid": [], + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed" + ], "speed": { "walk": 30, - "burrow ": 5, - "climb ": 20 + "burrow": 5, + "climb": 20 }, "attacks": [ { @@ -313,106 +281,106 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "Augrael is adjacent to the corpse of an undead creature that was destroyed within the last hour", - "entries": [ - "Augrael devours a chunk of the destroyed undead creature and regains {@dice 2d6} Hit Points. He can regain Hit Points from any given corpse only once." - ], - "name": "Consume Flesh" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 20, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effects", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "as stage 2", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@damage 2d6} negative damage and gains no benefit from healing", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "as stage 4 ;", - "duration": "1 day" - } - ] - } - ], - "name": "Ghoul Fever" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 20 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save." - ], - "name": "Paralysis" - }, - { - "entries": [ - "Attack Augrael deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+10, {@skill Stealth} +10 Str +4, Dex +3, Con +1, Int +1, Wis +3, Cha +1." + ], + "name": "Occultism" }, - "entries": [ - "Augrael jumps up to half his Speed. This movement doesn't trigger reactions." - ], - "name": "Swift Leap" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "precision", - "slashing" + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [ - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "Augrael is adjacent to the corpse of an undead creature that was destroyed within the last hour", + "entries": [ + "Augrael devours a chunk of the destroyed undead creature and regains {@dice 2d6} Hit Points. He can regain Hit Points from any given corpse only once." + ], + "name": "Consume Flesh" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 20, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effects", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "as stage 2", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@damage 2d6} negative damage and gains no benefit from healing", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "as stage 4 ;", + "duration": "1 day" + } + ] + } + ], + "name": "Ghoul Fever" + }, + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 20 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save." + ], + "name": "Paralysis" + }, + { + "entries": [ + "Attack Augrael deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Augrael jumps up to half his Speed. This movement doesn't trigger reactions." + ], + "name": "Swift Leap" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Bloodsiphon", @@ -420,26 +388,25 @@ "source": "AV1", "page": 23, "level": 4, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Amphibious" + "unique", + "ne", + "medium", + "amphibious", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "{@ability tremorsense} 30 feet" - ] + "std": 10 }, + "senses": [ + { + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Aklo (cannot speak any language)" @@ -448,30 +415,29 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": -2, - "Wis": 3, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": -2, + "wis": 3, + "cha": -2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -482,38 +448,13 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "necromancy", - "occult" - ], - "entries": [ - "When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20-foot area. Creatures in range must attempt a DC 21 Reflex save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes {@damage 2d6} negative damage.", - "Failure": "The creature takes {@damage 4d6} negative damage.", - "Critical Failure": "The creature takes {@damage 6d6} negative damage and is {@condition enfeebled|CRB|enfeebled 2} for 1 hour." - } - } - ], - "name": "Death Burst" - } + "immunities": [ + "death effects", + "disease" ], "speed": { "walk": 10, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -542,34 +483,43 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The bloodsiphon has a creature {@condition grabbed} or {@condition restrained}", - "entries": [ - "The bloodsiphon drains blood from the creature it has {@condition grabbed}. This deals {@dice 4d4} damage and the bloodsiphon grows temporarily moist and slimy as it regains 8 Hit Points, gaining any excess as temporary Hit Points that last for 1 minute. A creature that has its blood {@condition drained} by the bloodsiphon is {@condition drained|CRB|drained 1} until it receives any type of healing." - ], - "name": "Blood Drain" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "necromancy", + "occult" + ], + "entries": [ + "When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20-foot area. Creatures in range must attempt a DC 21 Reflex save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes {@damage 2d6} negative damage.", + "Failure": "The creature takes {@damage 4d6} negative damage.", + "Critical Failure": "The creature takes {@damage 6d6} negative damage and is {@condition enfeebled|CRB|enfeebled 2} for 1 hour." + } + } + ], + "name": "Death Burst" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The bloodsiphon has a creature {@condition grabbed} or {@condition restrained}", + "entries": [ + "The bloodsiphon drains blood from the creature it has {@condition grabbed}. This deals {@dice 4d4} damage and the bloodsiphon grows temporarily moist and slimy as it regains 8 Hit Points, gaining any excess as temporary Hit Points that last for 1 minute. A creature that has its blood {@condition drained} by the bloodsiphon is {@condition drained|CRB|drained 1} until it receives any type of healing." + ], + "name": "Blood Drain" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Boss Skrawng", @@ -577,28 +527,29 @@ "source": "AV1", "page": 11, "level": 1, - "rarity": "Unique", - "alignment": "LE", - "size": "Small", "traits": [ - "Gremlin" + "unique", + "le", + "small", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -608,69 +559,42 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Diplomacy": { - "default": 4, + "std": 4, "vs. arthropods": 10 }, "Nature": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [ - { - "entries": [ - "+5, {@skill Stealth} +7, {@skill Thievery} +7 Str +1, Dex +4, Con +1, Int +0, Wis +2, Cha +1." - ], - "name": "Nature" - }, - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "As mitflit." - ], - "name": "Self-Loathing", - "entries_as_xyz": "Ability not found: 'Self-Loathing As mitflit.' in Boss Skrawng, p.11" - }, - { - "entries": [ - "As mitflit.", - "Items blowgun (10 darts, 2 with spear frog poison), mud and bug crown, trident." - ], - "name": "Vermin Empathy", - "entries_as_xyz": "Ability not found: 'Vermin Empathy As mitflit.' in Boss Skrawng, p.11" - } - ], + "str": 1, + "dex": 4, + "con": 1, + "int": 0, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -679,10 +603,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -761,50 +684,63 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw DC 15 Fortitude;" - ], - "name": "Spear Frog Poison" - }, - { - "entries": [ - "6 rounds; Stage 1 {@damage 1d4} poison damage (1 round); Stage 2 {@damage 1d6} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round)" - ], - "name": "Maximum Duration" - }, - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "As mitflit." - ], - "name": "Vengeful Anger", - "entries_as_xyz": "Ability not found: 'Vengeful Anger As mitflit.' in Boss Skrawng, p.11" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "+5, {@skill Stealth} +7, {@skill Thievery} +7 Str +1, Dex +4, Con +1, Int +0, Wis +2, Cha +1." + ], + "name": "Nature" + }, + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "As mitflit." + ], + "name": "Self-Loathing", + "entries_as_xyz": "Ability not found: 'Self-Loathing As mitflit.' in Boss Skrawng, p.11" + }, + { + "entries": [ + "As mitflit.", + "Items blowgun (10 darts, 2 with spear frog poison), mud and bug crown, trident." + ], + "name": "Vermin Empathy", + "entries_as_xyz": "Ability not found: 'Vermin Empathy As mitflit.' in Boss Skrawng, p.11" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw DC 15 Fortitude;" + ], + "name": "Spear Frog Poison" + }, + { + "entries": [ + "6 rounds; Stage 1 {@damage 1d4} poison damage (1 round); Stage 2 {@damage 1d6} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round)" + ], + "name": "Maximum Duration" + }, + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "As mitflit." + ], + "name": "Vengeful Anger", + "entries_as_xyz": "Ability not found: 'Vengeful Anger As mitflit.' in Boss Skrawng, p.11" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Canker Cultist", @@ -812,26 +748,24 @@ "source": "AV1", "page": 41, "level": 3, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghoul" + "uncommon", + "ce", + "medium", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -843,55 +777,47 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 10 + "std": 10 }, "Occultism": { - "default": 8 + "std": 8 }, "Religion": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": 1, - "Wis": 3, - "Cha": 3 + "str": 4, + "dex": 3, + "con": 1, + "int": 1, + "wis": 3, + "cha": 3 }, "items": [ "2 lumps of decayed flesh strung on a necklace" ], - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Religion} +8, {@skill Stealth} +9 Str +4, Dex +3, Con +1, Int +1, Wis +3, Cha +3 Items 2 lumps of decayed flesh strung on a necklace." - ], - "name": "Occultism" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -902,17 +828,13 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [], + "immunities": [ + "death effects", + "disease" + ], "speed": { "walk": 30, - "burrow ": 5 + "burrow": 5 }, "attacks": [ { @@ -995,100 +917,96 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Religion} +8, {@skill Stealth} +9 Str +4, Dex +3, Con +1, Int +1, Wis +3, Cha +3 Items 2 lumps of decayed flesh strung on a necklace." + ], + "name": "Occultism" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The Canker cultist is adjacent to the corpse of a creature that died within the last hour, or is carrying a specially prepared lump of decaying flesh", + "entries": [ + "The Canker cultist devours a chunk of the corpse or the lump of decaying flesh and regains Hit Points. They regain {@dice 1d6} Hit Points from consuming the flesh of a creature that died within the last hour, and {@dice 2d6} Hit Points from the lump. The cultist can regain Hit Points from any given corpse only once." + ], + "name": "Consume Flesh" }, - "traits": [ - "manipulate" - ], - "requirements": "The Canker cultist is adjacent to the corpse of a creature that died within the last hour, or is carrying a specially prepared lump of decaying flesh", - "entries": [ - "The Canker cultist devours a chunk of the corpse or the lump of decaying flesh and regains Hit Points. They regain {@dice 1d6} Hit Points from consuming the flesh of a creature that died within the last hour, and {@dice 2d6} Hit Points from the lump. The cultist can regain Hit Points from any given corpse only once." - ], - "name": "Consume Flesh" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 20, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effects", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "as stage 2", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@damage 2d6} negative damage and gains no benefit from healing", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "as stage 4 ;", - "duration": "1 day" - } - ] - } - ], - "name": "Ghoul Fever" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "Any living, non-elf creature hit by a Canker cultist's attack must succeed at a DC 20 Fortitude save or become {@condition paralyzed}.", - "It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save." - ], - "name": "Paralysis" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 20, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effects", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "as stage 2", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@damage 2d6} negative damage and gains no benefit from healing", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "as stage 4 ;", + "duration": "1 day" + } + ] + } + ], + "name": "Ghoul Fever" }, - "entries": [ - "The cultist jumps up to half its Speed. This movement doesn't trigger reactions." - ], - "name": "Swift Leap" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" - ], - "condition": [ - "{@condition paralyzed}" + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "Any living, non-elf creature hit by a Canker cultist's attack must succeed at a DC 20 Fortitude save or become {@condition paralyzed}.", + "It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save." + ], + "name": "Paralysis" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The cultist jumps up to half its Speed. This movement doesn't trigger reactions." + ], + "name": "Swift Leap" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Chandriu Invisar", @@ -1096,28 +1014,27 @@ "source": "AV1", "page": 50, "level": 6, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghost", - "Incorporeal" + "unique", + "ce", + "medium", + "ghost", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1128,44 +1045,35 @@ }, "skills": { "Society": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 15 + "std": 15 }, "Scriptorium Lore": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": -5, - "Dex": 5, - "Con": 0, - "Int": 4, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [ - { - "traits": [ - "area C36 and C37" - ], - "entries": [], - "name": "Site Bound" - } - ], + "str": -5, + "dex": 5, + "con": 0, + "int": 4, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -1177,21 +1085,8 @@ ] } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "To put Chandriu to rest permanently, a hero must convince her to stop pining over Volluk with a successful DC 21 {@skill Diplomacy} check.", - "Regardless of the result of this check, Chandriu flies into a rage and attacks, but if the {@skill Diplomacy} check is successful, she is {@condition slowed|CRB|slowed 1} for 10 rounds while she fights. If defeated while she is {@condition slowed}, she is put to rest." - ], - "name": "Rejuvenation" - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -1210,37 +1105,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "emotion", - "enchantment", - "mental" - ], - "entries": [ - "Chandriu wails in despair at her loss and betrayal, forcing each living creature within 30 feet to attempt a DC 24 Will save. On a failure, a creature becomes {@condition slowed|CRB|slowed 1} ({@condition slowed|CRB|slowed 2} on a critical failure) for 1 round as they are overcome with sadness over their own missed opportunities. On a success, a creature is temporarily immune to Chandriu's Despairing Cry for 1 minute." - ], - "name": "Despairing Cry" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "top": [ + { + "traits": [ + "area c36 and c37" + ], + "entries": [], + "name": "Site Bound" + } ], - "condition": [ - "{@condition slowed}" + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "To put Chandriu to rest permanently, a hero must convince her to stop pining over Volluk with a successful DC 21 {@skill Diplomacy} check.", + "Regardless of the result of this check, Chandriu flies into a rage and attacks, but if the {@skill Diplomacy} check is successful, she is {@condition slowed|CRB|slowed 1} for 10 rounds while she fights. If defeated while she is {@condition slowed}, she is put to rest." + ], + "name": "Rejuvenation" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "emotion", + "enchantment", + "mental" + ], + "entries": [ + "Chandriu wails in despair at her loss and betrayal, forcing each living creature within 30 feet to attempt a DC 24 Will save. On a failure, a creature becomes {@condition slowed|CRB|slowed 1} ({@condition slowed|CRB|slowed 2} on a critical failure) for 1 round as they are overcome with sadness over their own missed opportunities. On a success, a creature is temporarily immune to Chandriu's Despairing Cry for 1 minute." + ], + "name": "Despairing Cry" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Corpselight", @@ -1248,25 +1155,28 @@ "source": "AV1", "page": 82, "level": 2, - "rarity": "Rare", - "alignment": "CE", - "size": "Medium", + "traits": [ + "rare", + "ce", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [ - "corpse sense 30 feet" - ], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "type": "precise", + "name": "corpse sense", + "range": 30 + }, + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1276,43 +1186,35 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "A corpselight can sense dead bodies within range. This is a precise sense that functions through solid barriers less than 5 feet thick." - ], - "name": "Corpse Sense" - } - ], + "str": 3, + "dex": 4, + "con": 1, + "int": 1, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1323,50 +1225,21 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "fear", - "paralyzed" - ] - }, + "immunities": [ + "death effects", + "disease", + "fear", + "paralyzed" + ], "weaknesses": [ { "amount": 5, "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "entries": [ - "A corpselight exposed to sunlight is {@condition stunned|CRB|stunned 2} and {@condition clumsy|CRB|clumsy 2}, and cannot Claim a Corpse." - ], - "name": "Sunlight Powerlessness" - }, - { - "entries": [ - "When a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1." - ], - "name": "Wisp Form" - }, - { - "entries": [ - "Point as the corpse collapses to the ground and the corpselight emerges in its wisp form. While in wisp form, a corpselight is Tiny and can take no actions other than." - ], - "name": "Hit" - }, - { - "entries": [ - "A corpselight that starts its turn in wisp form must attempt a DC {@flatDC 16} flat check at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed." - ], - "name": "Claim Corpse or Fly." - } - ], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -1393,70 +1266,91 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A corpselight can sense dead bodies within range. This is a precise sense that functions through solid barriers less than 5 feet thick." + ], + "name": "Corpse Sense" + } + ], + "mid": [ + { + "entries": [ + "A corpselight exposed to sunlight is {@condition stunned|CRB|stunned 2} and {@condition clumsy|CRB|clumsy 2}, and cannot Claim a Corpse." + ], + "name": "Sunlight Powerlessness" }, - "traits": [ - "necromancy" - ], - "prerequisites": "The corpselight is in wisp form and is adjacent to a Medium or Small corpse that hasn't been claimed by a corpselight in the past 24 hours", - "entries": [ - "The corpselight merges with the corpse, causes the corpse to {@action Stand}, and regains {@dice 3d6} Hit Points." - ], - "name": "Claim Corpse" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "entries": [ + "When a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1." + ], + "name": "Wisp Form" }, - "traits": [ - "emotion", - "fear", - "mental", - "necromancy", - "occult" - ], - "prerequisites": "The corpselight is in a corpse", - "entries": [ - "The corpselight emits a sickly blue beam of light from its mouth and eyes in a 20-foot cone. All living creatures in this area must attempt a DC 18 Fortitude saving throw. If at least 1 creature fails its save, the corpselight regains {@dice 2d6} Hit Points, gaining any that exceed its maximum as temporary Hit Points that last for 1 minute. The corpselight can't use." - ], - "name": "Death Light" - }, - { - "entries": [ - "Light again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes {@damage 1d6} negative damage.", - "Failure": "The creature takes {@damage 2d6} negative damage and is {@condition frightened|CRB|frightened 1}.", - "Critical Failure": "The creature takes {@damage 4d6} negative damage and is {@condition frightened|CRB|frightened 3}." - } - } - ], - "name": "Death" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" + { + "entries": [ + "Point as the corpse collapses to the ground and the corpselight emerges in its wisp form. While in wisp form, a corpselight is Tiny and can take no actions other than." + ], + "name": "Hit" + }, + { + "entries": [ + "A corpselight that starts its turn in wisp form must attempt a DC {@flatDC 16} flat check at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed." + ], + "name": "Claim Corpse or Fly." + } ], - "condition": [ - "{@condition frightened}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "necromancy" + ], + "prerequisites": "The corpselight is in wisp form and is adjacent to a Medium or Small corpse that hasn't been claimed by a corpselight in the past 24 hours", + "entries": [ + "The corpselight merges with the corpse, causes the corpse to {@action Stand}, and regains {@dice 3d6} Hit Points." + ], + "name": "Claim Corpse" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "emotion", + "fear", + "mental", + "necromancy", + "occult" + ], + "prerequisites": "The corpselight is in a corpse", + "entries": [ + "The corpselight emits a sickly blue beam of light from its mouth and eyes in a 20-foot cone. All living creatures in this area must attempt a DC 18 Fortitude saving throw. If at least 1 creature fails its save, the corpselight regains {@dice 2d6} Hit Points, gaining any that exceed its maximum as temporary Hit Points that last for 1 minute. The corpselight can't use." + ], + "name": "Death Light" + }, + { + "entries": [ + "Light again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes {@damage 1d6} negative damage.", + "Failure": "The creature takes {@damage 2d6} negative damage and is {@condition frightened|CRB|frightened 1}.", + "Critical Failure": "The creature takes {@damage 4d6} negative damage and is {@condition frightened|CRB|frightened 3}." + } + } + ], + "name": "Death" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Flickerwisp", @@ -1464,26 +1358,24 @@ "source": "AV1", "page": 83, "level": 2, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Small", "traits": [ - "Air" + "uncommon", + "ce", + "small", + "aberration", + "air" ], "creatureType": [ "Aberration" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -1493,79 +1385,51 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": -5, + "dex": 4, + "con": 0, + "int": 0, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 6 - }, - "Ref": { - "default": 10 - }, - "Will": { - "default": 7 - } - }, - "hp": [ - { - "hp": 18, - "abilities": null - } - ], - "immunities": { - "damage": [], - "condition": [ - "magic" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "light" - ], - "entries": [ - "5 feet. A flickerwisp is itself naturally {@condition invisible}, but glows with pale yellow light, casting bright light in the aura and making it visible." - ], - "name": "Glow" - }, - { - "entries": [ - "A flickerwisp's appearance registers strangely in the minds of creatures who are {@condition confused}. A creature with the {@condition confused} condition never targets a flickerwisp with attacks unless the creature has been damaged by the flickerwisp's shock ability within the last 24 hours." - ], - "name": "Innocuous" + "fort": { + "std": 6 }, + "ref": { + "std": 10 + }, + "will": { + "std": 7 + } + }, + "hp": [ { - "entries": [ - "A flickerwisp is immune to all spells except faerie fire, gust of wind, magic missile, and maze." - ], - "name": "Magic Immunity" + "hp": 18, + "abilities": null } ], + "immunities": [ + "magic" + ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -1582,54 +1446,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "requirements": "A creature within 15 feet of the flickerwisp is {@condition confused}", - "frequency": { - "unit": "round", - "freq": 1 + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "light" + ], + "entries": [ + "5 feet. A flickerwisp is itself naturally {@condition invisible}, but glows with pale yellow light, casting bright light in the aura and making it visible." + ], + "name": "Glow" }, - "entries": [ - "The flickerwisp feeds on the creature's confusion, even as its flashing body and disjointed gyrations cause existing confusion effects to persist. It regains {@dice 1d4} Hit Points, and if the creature's {@condition confused} condition has a limited duration, it lasts 1 additional round." - ], - "name": "Consume Confusion" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "A flickerwisp's appearance registers strangely in the minds of creatures who are {@condition confused}. A creature with the {@condition confused} condition never targets a flickerwisp with attacks unless the creature has been damaged by the flickerwisp's shock ability within the last 24 hours." + ], + "name": "Innocuous" }, - "traits": [ - "emotion", - "enchantment", - "mental", - "visual" - ], - "entries": [ - "The flickerwisp churns and flits in the air around an adjacent creature's head, and its length flashes and sparkles in a bewildering array of distracting pulsations. The creature must succeed at a DC 18 Will save or become {@condition confused} for 1 round (2 rounds on a critical failure). On a critical success, the creature is temporarily immune to Flicker for 24 hours." - ], - "name": "Flicker" - } - ], - "inflicts": { - "damage": [ - "electricity" + { + "entries": [ + "A flickerwisp is immune to all spells except faerie fire, gust of wind, magic missile, and maze." + ], + "name": "Magic Immunity" + } ], - "condition": [ - "{@condition confused}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "requirements": "A creature within 15 feet of the flickerwisp is {@condition confused}", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The flickerwisp feeds on the creature's confusion, even as its flashing body and disjointed gyrations cause existing confusion effects to persist. It regains {@dice 1d4} Hit Points, and if the creature's {@condition confused} condition has a limited duration, it lasts 1 additional round." + ], + "name": "Consume Confusion" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "visual" + ], + "entries": [ + "The flickerwisp churns and flits in the air around an adjacent creature's head, and its length flashes and sparkles in a bewildering array of distracting pulsations. The creature must succeed at a DC 18 Will save or become {@condition confused} for 1 round (2 rounds on a critical failure). On a critical success, the creature is temporarily immune to Flicker for 24 hours." + ], + "name": "Flicker" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Jarelle Kaldrian", @@ -1637,28 +1515,27 @@ "source": "AV1", "page": 40, "level": 5, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Ghost", - "Incorporeal" + "unique", + "le", + "medium", + "ghost", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -1670,41 +1547,32 @@ }, "skills": { "Stealth": { - "default": 14 + "std": 14 }, "Library Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": -5, - "Dex": 5, - "Con": 0, - "Int": 2, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [ - { - "traits": [ - "area C13" - ], - "entries": [], - "name": "Site Bound" - } - ], + "str": -5, + "dex": 5, + "con": 0, + "int": 2, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -1716,26 +1584,11 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Removing this room's tables and tools allows Jarelle to move on to the afterlife." - ], - "name": "Rejuvenation" - } + "immunities": [ + "death" ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -1754,53 +1607,63 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "incapacitation", - "mental", - "necromancy", - "possession" - ], - "entries": [ - "Jarelle attempts to possess an adjacent corporeal creature. This has the same effect as the {@spell possession} spell (with a spell DC of 22), except since Jarelle doesn't have a physical body, she is unaffected by that restriction of the spell." - ], - "name": "Malevolent Possession" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy", - "poison" - ], - "entries": [ - "Jarelle exhales a 15-foot cone of toxic mist that deals {@damage 5d6} poison damage (DC 22 basic Fortitude save; on a critical failure, the target is also {@condition enfeebled|CRB|enfeebled 1} for 24 hours). She then can't use Poisoned Breath again for {@dice 1d4} rounds." - ], - "name": "Poisoned Breath" - } - ], - "inflicts": { - "damage": [ - "negative", - "poison" + "abilities": { + "top": [ + { + "traits": [ + "area c13" + ], + "entries": [], + "name": "Site Bound" + } + ], + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Removing this room's tables and tools allows Jarelle to move on to the afterlife." + ], + "name": "Rejuvenation" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "incapacitation", + "mental", + "necromancy", + "possession" + ], + "entries": [ + "Jarelle attempts to possess an adjacent corporeal creature. This has the same effect as the {@spell possession} spell (with a spell DC of 22), except since Jarelle doesn't have a physical body, she is unaffected by that restriction of the spell." + ], + "name": "Malevolent Possession" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy", + "poison" + ], + "entries": [ + "Jarelle exhales a 15-foot cone of toxic mist that deals {@damage 5d6} poison damage (DC 22 basic Fortitude save; on a critical failure, the target is also {@condition enfeebled|CRB|enfeebled 1} for 24 hours). She then can't use Poisoned Breath again for {@dice 1d4} rounds." + ], + "name": "Poisoned Breath" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Jaul Mezmin", @@ -1808,30 +1671,32 @@ "source": "AV1", "page": 59, "level": 6, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Werecreature", - "Human" + "unique", + "ne", + "medium", + "beast", + "human", + "humanoid", + "werecreature" ], "creatureType": [ "Humanoid", "Beast" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common" @@ -1842,50 +1707,38 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 12 + "std": 12 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 0, - "Int": -1, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "primal" - ], - "entries": [ - "Jaul can communicate with lupines." - ], - "name": "Wolf Empathy" - } - ], + "str": 5, + "dex": 2, + "con": 0, + "int": -1, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -1900,7 +1753,6 @@ "name": "silver" } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2014,37 +1866,39 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "As werecreature (Pathfinder Bestiary 329); human with fist +16 for {@damage 1d6+7} bludgeoning, or wolf with." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "primal" + ], + "entries": [ + "Jaul can communicate with lupines." + ], + "name": "Wolf Empathy" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "As werecreature (Pathfinder Bestiary 329); human with fist +16 for {@damage 1d6+7} bludgeoning, or wolf with." + ], + "name": "Change Shape", + "generic": true + } + ] + } }, { "name": "Jaul's Wolf", @@ -2052,60 +1906,62 @@ "source": "AV1", "page": 60, "level": 4, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", + "traits": [ + "unique", + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 2, + "int": -4, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -2114,7 +1970,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -2130,28 +1985,21 @@ ] } ], - "abilitiesBot": [ - { - "entries": [], - "name": "Knockdown", - "generic": true - }, - { - "entries": [ - "The wolf deals {@damage 1d6} extra damage to creatures within Jaul's reach." - ], - "name": "Jaul Coordination" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "entries": [], + "name": "Knockdown", + "generic": true + }, + { + "entries": [ + "The wolf deals {@damage 1d6} extra damage to creatures within Jaul's reach." + ], + "name": "Jaul Coordination" + } + ] + } }, { "name": "Morlock Cultist", @@ -2159,26 +2007,24 @@ "source": "AV1", "page": 85, "level": 4, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Morlock" + "uncommon", + "ce", + "medium", + "humanoid", + "morlock" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -2188,58 +2034,45 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 11, + "std": 11, "Climbing": 13 }, "Crafting": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 1, - "Int": 5, - "Wis": 3, - "Cha": 0 + "str": 3, + "dex": 3, + "con": 1, + "int": 5, + "wis": 3, + "cha": 0 }, "items": [ "club" ], - "abilitiesTop": [ - { - "entries": [ - "+11 ({@action Repair} only), {@skill Occultism} +13, {@skill Stealth} +11 Str +3, Dex +3, Con +1, Int +5, Wis +3, Cha +0 Items club." - ], - "name": "Crafting" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -2248,10 +2081,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -2328,41 +2160,41 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+11 ({@action Repair} only), {@skill Occultism} +13, {@skill Stealth} +11 Str +3, Dex +3, Con +1, Int +5, Wis +3, Cha +0 Items club." + ], + "name": "Crafting" }, - "entries": [ - "The morlock cultist {@action Stride||Strides} up to half its speed, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites.", - "At any point during its movement, the morlock cultist can {@action Cast a Spell} that normally takes two actions or fewer to cast." - ], - "name": "Occult Attack" - }, - { - "entries": [ - "The morlock deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The morlock cultist {@action Stride||Strides} up to half its speed, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites.", + "At any point during its movement, the morlock cultist can {@action Cast a Spell} that normally takes two actions or fewer to cast." + ], + "name": "Occult Attack" + }, + { + "entries": [ + "The morlock deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Morlock Engineer", @@ -2370,26 +2202,24 @@ "source": "AV1", "page": 84, "level": 3, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Morlock" + "uncommon", + "ce", + "medium", + "humanoid", + "morlock" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -2398,50 +2228,43 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 9, + "std": 9, "Climbing": 11 }, "Crafting": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 1, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 3, + "con": 2, + "int": 1, + "wis": 3, + "cha": 0 }, "items": [ "projectile launcher (5 handfuls of junk)", "warhammer" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -2450,10 +2273,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -2489,7 +2311,7 @@ "traits": [ "deadly d8", "range increment 50 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d6+6} bludgeoning", @@ -2498,65 +2320,58 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The morlock engineer quickly crafts an improvised projectile from objects it carries or that are readily accessible in adjacent squares. Where unusual materials are available, an improvised projectile might deal damage other than bludgeoning or piercing\u2014for example, a morlock engineer by a campfire could build a projectile that deals fire damage." + ], + "name": "Improvised Projectile" }, - "entries": [ - "The morlock engineer quickly crafts an improvised projectile from objects it carries or that are readily accessible in adjacent squares. Where unusual materials are available, an improvised projectile might deal damage other than bludgeoning or piercing\u2014for example, a morlock engineer by a campfire could build a projectile that deals fire damage." - ], - "name": "Improvised Projectile" - }, - { - "entries": [ - "The morlock deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls." - ], - "name": "Swarming Stance" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "The morlock deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true }, - "entries": [ - "The morlock engineer tinkers with an adjacent construct or mechanical hazard. They attempt a {@skill Crafting} check against the construct's or hazard's Fortitude DC. The morlock can't get an outcome better than failure if the target's level is more than double the morlock's. This ability reflects hasty battlefield repairs; once a construct or hazard regains Hit Points from this ability, it can't do so again until it's been Repaired.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target regains {@dice 8d6} Hit Points and a +1 circumstance bonus to attack rolls for 1 minute. Alternately, the morlock can deal {@dice 8d6} damage (bludgeoning, piercing, or slashing, as chosen by the morlock engineer) to the construct or hazard.", - "Success": "As critical success, but the target regains {@dice 4d6} Hit Points or the morlock deals {@dice 4d6} damage.", - "Critical Failure": "The morlock injures themself, taking {@dice 3d6} damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion)." + { + "entries": [ + "A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls." + ], + "name": "Swarming Stance" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The morlock engineer tinkers with an adjacent construct or mechanical hazard. They attempt a {@skill Crafting} check against the construct's or hazard's Fortitude DC. The morlock can't get an outcome better than failure if the target's level is more than double the morlock's. This ability reflects hasty battlefield repairs; once a construct or hazard regains Hit Points from this ability, it can't do so again until it's been Repaired.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target regains {@dice 8d6} Hit Points and a +1 circumstance bonus to attack rolls for 1 minute. Alternately, the morlock can deal {@dice 8d6} damage (bludgeoning, piercing, or slashing, as chosen by the morlock engineer) to the construct or hazard.", + "Success": "As critical success, but the target regains {@dice 4d6} Hit Points or the morlock deals {@dice 4d6} damage.", + "Critical Failure": "The morlock injures themself, taking {@dice 3d6} damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion)." + } } - } - ], - "name": "Uncanny Tinker" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}" + ], + "name": "Uncanny Tinker" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Morlock Scavenger", @@ -2564,26 +2379,23 @@ "source": "AV1", "page": 84, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Morlock" + "ce", + "small", + "humanoid", + "morlock" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -2592,46 +2404,39 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 5, + "std": 5, "Climbing": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": -2, - "Wis": 3, - "Cha": 1 + "str": 2, + "dex": 4, + "con": 1, + "int": -2, + "wis": 3, + "cha": 1 }, "items": [ "dagger" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -2640,10 +2445,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -2653,7 +2457,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -2681,7 +2485,7 @@ "traits": [ "agile", "thrown 10 ft.", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -2690,47 +2494,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The morlock scavenger {@action Stride||Strides} twice, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites. At any point during its movement, the morlock can make a melee {@action Strike} against an enemy in its reach." - ], - "name": "Scuttling Attack" - }, - { - "entries": [ - "The morlock deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls." - ], - "name": "Swarming Stance" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The morlock scavenger {@action Stride||Strides} twice, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites. At any point during its movement, the morlock can make a melee {@action Strike} against an enemy in its reach." + ], + "name": "Scuttling Attack" + }, + { + "entries": [ + "The morlock deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls." + ], + "name": "Swarming Stance" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Nhakazarin", @@ -2738,26 +2535,24 @@ "source": "AV1", "page": 48, "level": 5, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghoul" + "unique", + "ce", + "medium", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -2769,55 +2564,47 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 14 + "std": 14 }, "Occultism": { - "default": 11 + "std": 11 }, "Religion": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": 2, - "Wis": -1, - "Cha": 5 + "str": 4, + "dex": 2, + "con": 4, + "int": 2, + "wis": -1, + "cha": 5 }, "items": [ "staff of necromancy" ], - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Religion} +10, {@skill Stealth} +11 Str +4, Dex +2, Con +4, Int +2, Wis \u20131, Cha +5 Items staff of necromancy." - ], - "name": "Occultism" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -2828,17 +2615,13 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [], + "immunities": [ + "death effects", + "disease" + ], "speed": { "walk": 30, - "burrow ": 5 + "burrow": 5 }, "attacks": [ { @@ -2933,110 +2716,108 @@ { "name": "dispel magic" }, - { - "name": "harm" - }, - { - "name": "silence" - }, - { - "name": "sound burst" - } - ] - }, - "3": { - "spells": [ - { - "name": "chilling darkness" - }, - { - "name": "harm" - }, - { - "name": "vampiric touch" - } - ] - } - } - } - ], - "abilitiesBot": [ - { - "entries": [ - "1 Focus Point, DC 22; 3rd touch of undeath (Core Rulebook 398)" - ], - "name": "Domain Spells" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "Nhakazarin is adjacent to the corpse of a creature that died within the last hour", - "entries": [ - "Nhakazarin devours a chunk of the corpse and regains {@dice 3d6} Hit Points. Nhakazarin can regain Hit Points from any given corpse only once." - ], - "name": "Consume Flesh" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "Requirements Nhakazarin is adjacent to the rotting statue of Belcorra in area C34; Nhakazarin devours a chunk of flesh from the statue and regains {@dice 3d6} Hit Points and is {@condition quickened|CRB|quickened 1} for 1 round. She can use this extra action only to make a jaws {@action Strike} or {@action Cast a Spell}. She can feed from the statue only once each day." - ], - "name": "Consume Masterpiece" - }, - { - "traits": [ - "disease" - ], - "entries": [ - "As Canker cultist (page 41), but DC 22." - ], - "name": "Ghoul Fever" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "As Canker cultist (page 42), but DC 22." - ], - "name": "Paralysis" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "As Canker cultist (page 42)." - ], - "name": "Swift Leap" + { + "name": "harm" + }, + { + "name": "silence" + }, + { + "name": "sound burst" + } + ] + }, + "3": { + "spells": [ + { + "name": "chilling darkness" + }, + { + "name": "harm" + }, + { + "name": "vampiric touch" + } + ] + } + } } ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+11, {@skill Religion} +10, {@skill Stealth} +11 Str +4, Dex +2, Con +4, Int +2, Wis \u20131, Cha +5 Items staff of necromancy." + ], + "name": "Occultism" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "entries": [ + "1 Focus Point, DC 22; 3rd touch of undeath (Core Rulebook 398)" + ], + "name": "Domain Spells" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "Nhakazarin is adjacent to the corpse of a creature that died within the last hour", + "entries": [ + "Nhakazarin devours a chunk of the corpse and regains {@dice 3d6} Hit Points. Nhakazarin can regain Hit Points from any given corpse only once." + ], + "name": "Consume Flesh" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "Requirements Nhakazarin is adjacent to the rotting statue of Belcorra in area C34; Nhakazarin devours a chunk of flesh from the statue and regains {@dice 3d6} Hit Points and is {@condition quickened|CRB|quickened 1} for 1 round. She can use this extra action only to make a jaws {@action Strike} or {@action Cast a Spell}. She can feed from the statue only once each day." + ], + "name": "Consume Masterpiece" + }, + { + "traits": [ + "disease" + ], + "entries": [ + "As Canker cultist (page 41), but DC 22." + ], + "name": "Ghoul Fever" + }, + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "As Canker cultist (page 42), but DC 22." + ], + "name": "Paralysis" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As Canker cultist (page 42)." + ], + "name": "Swift Leap" + } + ] + } }, { "name": "Otari Ilvashti", @@ -3044,28 +2825,27 @@ "source": "AV1", "page": 89, "level": 9, - "rarity": "Unique", - "alignment": "CG", - "size": "Medium", "traits": [ - "Ghost", - "Incorporeal" + "unique", + "cg", + "medium", + "ghost", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3076,50 +2856,35 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Society": { - "default": 18 + "std": 18 }, "Thievery": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 0, - "Int": 4, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [ - { - "entries": [ - "+4." - ], - "name": "Cha" - }, - { - "traits": [ - "area D18" - ], - "entries": [], - "name": "Site Bound" - } - ], + "str": -5, + "dex": 6, + "con": 0, + "int": 4, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -3131,16 +2896,8 @@ ] } ], - "abilitiesMid": [ - { - "entries": [ - "Securing the four icons of the Roseguard and placing them on the altar in area D13 allows Otari to move on to the afterlife." - ], - "name": "Rejuvenation" - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -3159,81 +2916,92 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " The {@condition sickened} and {@condition unconscious}\nconditions from filth fever don't improve on their\nown until the disease is cured.", - "DC": 25, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "{@dice 1d4} hours" - }, - { - "stage": 2, - "entry": "{@condition sickened|CRB|sickened 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition sickened|CRB|sickened 1} and {@condition slowed|CRB|slowed 1} as long as the affected creature remains {@condition sickened}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition unconscious} ;", - "duration": "1 day" - } - ] - } - ], - "name": "Filth Fever" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+4." + ], + "name": "Cha" }, - "traits": [ - "conjuration", - "divine", - "teleportation" - ], - "entries": [ - "Otari fades away, momentarily emerges from the shadow of another creature within 30 feet, and makes a ghostly hand {@action Strike} against a single target within reach of this creature (but not against the creature whose shadow he infests). On a successful {@action Strike}, the target is also {@condition flat-footed} until the start of Otari's next turn. Otari then reappears at his starting point. The creature whose shadow Otari infests is exposed to filth fever." - ], - "name": "Infested Shadow" - }, - { - "entries": [ - "Otari deals {@dice 2d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "negative" + { + "traits": [ + "area d18" + ], + "entries": [], + "name": "Site Bound" + } + ], + "mid": [ + { + "entries": [ + "Securing the four icons of the Roseguard and placing them on the altar in area D13 allows Otari to move on to the afterlife." + ], + "name": "Rejuvenation" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition sickened}", - "{@condition unconscious}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " The {@condition sickened} and {@condition unconscious}\nconditions from filth fever don't improve on their\nown until the disease is cured.", + "DC": 25, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "{@dice 1d4} hours" + }, + { + "stage": 2, + "entry": "{@condition sickened|CRB|sickened 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition sickened|CRB|sickened 1} and {@condition slowed|CRB|slowed 1} as long as the affected creature remains {@condition sickened}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition unconscious} ;", + "duration": "1 day" + } + ] + } + ], + "name": "Filth Fever" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "teleportation" + ], + "entries": [ + "Otari fades away, momentarily emerges from the shadow of another creature within 30 feet, and makes a ghostly hand {@action Strike} against a single target within reach of this creature (but not against the creature whose shadow he infests). On a successful {@action Strike}, the target is also {@condition flat-footed} until the start of Otari's next turn. Otari then reappears at his starting point. The creature whose shadow Otari infests is exposed to filth fever." + ], + "name": "Infested Shadow" + }, + { + "entries": [ + "Otari deals {@dice 2d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Scalathrax", @@ -3241,23 +3009,23 @@ "source": "AV1", "page": 86, "level": 4, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -3266,36 +3034,35 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 3, - "Int": -2, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 5, + "con": 3, + "int": -2, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -3316,17 +3083,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "entries": [ - "A scalathrax constantly sweats a glistening oil that makes it exceptionally slick. It treats the results of {@skill Acrobatics} checks to {@action Squeeze} or of any skill check to {@action Escape} as one degree of success greater than the rolled result. A scalathrax loses this benefit for 1 minute after it takes any amount of fire damage." - ], - "name": "Oily Scales" - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -3358,60 +3117,56 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw Fortitude DC 21;" - ], - "name": "Scalathrax Venom" - }, - { - "entries": [ - "6 rounds; Stage 1 {@condition clumsy|CRB|clumsy 1} (1 round); Stage 2 {@condition clumsy|CRB|clumsy 1} and {@condition slowed|CRB|slowed 1} (1 round); Stage 3 {@condition clumsy|CRB|clumsy 1} and {@condition slowed|CRB|slowed 2} (1 round)" - ], - "name": "Maximum Duration" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "A scalathrax constantly sweats a glistening oil that makes it exceptionally slick. It treats the results of {@skill Acrobatics} checks to {@action Squeeze} or of any skill check to {@action Escape} as one degree of success greater than the rolled result. A scalathrax loses this benefit for 1 minute after it takes any amount of fire damage." + ], + "name": "Oily Scales" + } + ], + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw Fortitude DC 21;" + ], + "name": "Scalathrax Venom" }, - "traits": [ - "conjuration", - "primal" - ], - "entries": [ - "The scalathrax disgorges a gout of toxic oil from its mouth in a 15-foot cone. Creatures in the area must attempt a DC 21 Reflex save. The scalathrax can't use Toxic Oil Spray again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes {@damage 1d8} poison damage.", - "Failure": "The creature takes {@damage 2d8} poison damage. For 1 minute, the creature gains weakness to fire 5, and whenever the creature critically fails with an attack roll with a wielded weapon, it drops the weapon.", - "Critical Failure": "As failure, but {@damage 4d8} poison damage." + { + "entries": [ + "6 rounds; Stage 1 {@condition clumsy|CRB|clumsy 1} (1 round); Stage 2 {@condition clumsy|CRB|clumsy 1} and {@condition slowed|CRB|slowed 1} (1 round); Stage 3 {@condition clumsy|CRB|clumsy 1} and {@condition slowed|CRB|slowed 2} (1 round)" + ], + "name": "Maximum Duration" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "primal" + ], + "entries": [ + "The scalathrax disgorges a gout of toxic oil from its mouth in a 15-foot cone. Creatures in the area must attempt a DC 21 Reflex save. The scalathrax can't use Toxic Oil Spray again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes {@damage 1d8} poison damage.", + "Failure": "The creature takes {@damage 2d8} poison damage. For 1 minute, the creature gains weakness to fire 5, and whenever the creature critically fails with an attack roll with a wielded weapon, it drops the weapon.", + "Critical Failure": "As failure, but {@damage 4d8} poison damage." + } } - } - ], - "name": "Spray Toxic Oil" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}" + ], + "name": "Spray Toxic Oil" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Voidglutton", @@ -3419,26 +3174,24 @@ "source": "AV1", "page": 87, "level": 8, - "rarity": "Rare", - "alignment": "CE", - "size": "Medium", "traits": [ - "Air" + "rare", + "ce", + "medium", + "aberration", + "air" ], "creatureType": [ "Aberration" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -3448,42 +3201,41 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Occultism": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 0, - "Dex": 6, - "Con": 3, - "Int": 6, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 0, + "dex": 6, + "con": 3, + "int": 6, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -3492,32 +3244,11 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "magic" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "light" - ], - "entries": [ - "30 feet. The tips of a voidglutton's fingers and its seven eyes glow, casting bright light in the area and making it visible if it was {@condition invisible}." - ], - "name": "Glow" - }, - { - "entries": [ - "A voidglutton is immune to all spells except faerie fire, glitterdust, magic missile, maze, and spells with the {@trait light} trait." - ], - "name": "Magic Immunity" - } + "immunities": [ + "magic" ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -3569,84 +3300,90 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "light" + ], + "entries": [ + "30 feet. The tips of a voidglutton's fingers and its seven eyes glow, casting bright light in the area and making it visible if it was {@condition invisible}." + ], + "name": "Glow" }, - "traits": [ - "darkness", - "evocation", - "occult" - ], - "trigger": "The voidglutton casts darkness", - "entries": [ - "The voidglutton extinguishes its Glow as part of Casting the Spell. It becomes {@condition invisible} as long as it remains in the area of darkness. If the voidglutton uses a {@condition hostile} action, its invisibility ends as soon as the {@condition hostile} action is completed." - ], - "name": "Consume Light" - }, - { - "traits": [ - "conjuration", - "occult" - ], - "entries": [ - "A creature hit by the voidglutton's ectoplasmic web trap is {@condition immobilized} and stuck to the nearest surface until it succeeds at a DC 26 check to {@action Escape}." - ], - "name": "Ectoplasmic Web Trap" - }, - { - "entries": [ - "Trap can immobilize incorporeal creatures." - ], - "name": "Ectoplasmic Web" - }, - { - "traits": [ - "emotion", - "fear", - "mental", - "occult" - ], - "entries": [ - "When the voidglutton damages a creature with its claw {@action Strike}, the creature must succeed at a DC 26 Will save or become {@condition frightened|CRB|frightened 1} ({@condition frightened|CRB|frightened 2} on a critical failure)." - ], - "name": "Fearful Strike" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "A voidglutton is immune to all spells except faerie fire, glitterdust, magic missile, maze, and spells with the {@trait light} trait." + ], + "name": "Magic Immunity" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "darkness", + "evocation", + "occult" + ], + "trigger": "The voidglutton casts darkness", + "entries": [ + "The voidglutton extinguishes its Glow as part of Casting the Spell. It becomes {@condition invisible} as long as it remains in the area of darkness. If the voidglutton uses a {@condition hostile} action, its invisibility ends as soon as the {@condition hostile} action is completed." + ], + "name": "Consume Light" }, - "traits": [ - "concentrate" - ], - "requirements": "An enemy is affected by a {@trait fear} effect or has the {@condition frightened} or {@condition dying} condition, and is within 25 feet of the voidglutton", - "frequency": { - "unit": "round", - "freq": 1 + { + "traits": [ + "conjuration", + "occult" + ], + "entries": [ + "A creature hit by the voidglutton's ectoplasmic web trap is {@condition immobilized} and stuck to the nearest surface until it succeeds at a DC 26 check to {@action Escape}." + ], + "name": "Ectoplasmic Web Trap" }, - "entries": [ - "The voidglutton feeds on the creature's terror. It regains {@dice 3d4} Hit Points and its Glow reignites if it had been extinguished. It cannot use Consume Light again for {@dice 1d4} rounds, as it is too glutted on fear to suppress its Glow." - ], - "name": "Feed on Fear" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition frightened}", - "{@condition immobilized}" + { + "entries": [ + "Trap can immobilize incorporeal creatures." + ], + "name": "Ectoplasmic Web" + }, + { + "traits": [ + "emotion", + "fear", + "mental", + "occult" + ], + "entries": [ + "When the voidglutton damages a creature with its claw {@action Strike}, the creature must succeed at a DC 26 Will save or become {@condition frightened|CRB|frightened 1} ({@condition frightened|CRB|frightened 2} on a critical failure)." + ], + "name": "Fearful Strike" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "requirements": "An enemy is affected by a {@trait fear} effect or has the {@condition frightened} or {@condition dying} condition, and is within 25 feet of the voidglutton", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The voidglutton feeds on the creature's terror. It regains {@dice 3d4} Hit Points and its Glow reignites if it had been extinguished. It cannot use Consume Light again for {@dice 1d4} rounds, as it is too glutted on fear to suppress its Glow." + ], + "name": "Feed on Fear" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Volluk Azrinae", @@ -3654,28 +3391,29 @@ "source": "AV1", "page": 54, "level": 7, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Swarm" + "unique", + "ce", + "medium", + "aberration", + "swarm" ], "creatureType": [ "Aberration" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -3687,47 +3425,46 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Crafting": { - "default": 15, + "std": 15, "when painting": 17 }, "Deception": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 17 + "std": 17 }, "Occultism": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 2, - "Int": 6, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 6, + "con": 2, + "int": 6, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 25, + "std": 25, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -3738,15 +3475,11 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "paralyzed" - ] - }, + "immunities": [ + "poison", + "disease", + "paralyzed" + ], "weaknesses": [ { "name": "area" @@ -3758,30 +3491,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "As {@creature Worm That Walks Cultist|bst2|worm that walks}, but slow-moving leeches give the heroes 2 rounds, rather than 1 round, to dispatch the {@condition fleeing} vermin before they escape." - ], - "name": "Discorporate" - }, - { - "traits": [ - "enchantment", - "emotion", - "mental", - "occult", - "visual" - ], - "entries": [ - "If Volluk can see an accurate depiction of his former appearance as a living drow at the start of his turn, he must attempt a DC 28 Will save or become filled with self-loathing and become {@condition slowed|CRB|slowed 1} for 1 round." - ], - "name": "Hateful Memories" - } - ], "speed": { "walk": 10, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -3885,45 +3597,54 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Volluk {@action Stride||Strides}, ending his movement sharing a space with a creature, and deals {@damage 3d8} piercing damage to the creature. The creature can attempt a DC 23 basic Reflex save." - ], - "name": "Squirming Embrace" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "As {@creature Worm That Walks Cultist|bst2|worm that walks}, but slow-moving leeches give the heroes 2 rounds, rather than 1 round, to dispatch the {@condition fleeing} vermin before they escape." + ], + "name": "Discorporate" }, - "traits": [ - "concentrate" - ], - "entries": [ - "Volluk collapses into a shapeless swarm of leeches. He drops all held, worn, and carried items. While discorporated, he can't use attack actions and can't cast spells, but he can move through areas small enough for his individual leeches to fit without having to {@action Squeeze}. He can use the same action to coalesce back into his normal form." - ], - "name": "Swarm Shape" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "traits": [ + "enchantment", + "emotion", + "mental", + "occult", + "visual" + ], + "entries": [ + "If Volluk can see an accurate depiction of his former appearance as a living drow at the start of his turn, he must attempt a DC 28 Will save or become filled with self-loathing and become {@condition slowed|CRB|slowed 1} for 1 round." + ], + "name": "Hateful Memories" + } ], - "condition": [ - "{@condition fleeing}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Volluk {@action Stride||Strides}, ending his movement sharing a space with a creature, and deals {@damage 3d8} piercing damage to the creature. The creature can attempt a DC 23 basic Reflex save." + ], + "name": "Squirming Embrace" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Volluk collapses into a shapeless swarm of leeches. He drops all held, worn, and carried items. While discorporated, he can't use attack actions and can't cast spells, but he can move through areas small enough for his individual leeches to fit without having to {@action Squeeze}. He can use the same action to coalesce back into his normal form." + ], + "name": "Swarm Shape" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Wrin Sivinxi", @@ -3931,29 +3652,30 @@ "source": "AV1", "page": 90, "level": 5, - "rarity": "Unique", - "alignment": "CG", - "size": "Medium", "traits": [ - "Tiefling", - "Elf" + "unique", + "cg", + "medium", + "elf", + "humanoid", + "tiefling" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [ - "spirit sight 30 feet" - ], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "precise", + "name": "spirit sight", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -3966,71 +3688,44 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Nature": { - "default": 12 + "std": 12 }, "Occultism": { - "default": 12 + "std": 12 }, "Performance": { - "default": 10 + "std": 10 }, "Religion": { - "default": 13 + "std": 13 }, "Astrology Lore": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 0, - "Int": 2, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Performance} +10, {@skill Religion} +13, Spirit." - ], - "name": "Occultism" - }, - { - "entries": [ - "+16 Str +0, Dex +3, Con +0, Int +2, Wis +3, Cha +4." - ], - "name": "Lore" - }, - { - "entries": [ - "Wrin becomes overwhelmed when she's underground, or when she's in an indoor space that's smaller than 10 feet in diameter. At these times, she is {@condition sickened|CRB|sickened 2} and cannot reduce her {@condition sickened} condition until she's outside of the enclosed area." - ], - "name": "Claustrophobia" - }, - { - "entries": [ - "Wrin can see creatures with the {@trait spirit} trait within 30 feet, regardless of whether they are visible to the naked eye. This ability sometimes allows Wrin to notice other supernatural auras, such as the buildup of spiritual energy atop Gauntlight.", - "Items harrow fortune-telling deck, silver religious symbol, +1 starknife, violin." - ], - "name": "Spirit Sight" - } - ], + "str": 0, + "dex": 3, + "con": 0, + "int": 2, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -4039,7 +3734,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -4053,7 +3747,7 @@ "deadly d6", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -4085,7 +3779,7 @@ "deadly d6", "magical", "thrown 20 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -4173,68 +3867,80 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "1 Focus Point, DC 22; 3rd faerie dust (Core Rulebook 404)" - ], - "name": "Bloodline Spells" - }, - { - "entries": [ - "Wrin casts charm, enthrall, faerie dust, ghost sound, or hideous laughter, fey glamours dance around Wrin or one target of the spell, causing them to be {@condition concealed} for 1 round. Such obvious concealment can't be used to {@action Hide}." - ], - "name": "Blood Magic When" - }, - { - "traits": [ - "divination", - "exploration", - "prediction", - "primal" - ], - "frequency": { - "unit": "day", - "freq": 1 + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Performance} +10, {@skill Religion} +13, Spirit." + ], + "name": "Occultism" }, - "entries": [ - "Wrin attempts to read the future in the stars by spending an hour studying the night sky\u2014she can't use this ability during the day, on an overcast night, or when she can't otherwise study the stars. Although Wrin usually performs this reading for an individual person or to answer a pressing question she has, for the purposes of this campaign she reads the stars for the party as a whole. She attempts an." - ], - "name": "Read the Stars" - }, - { - "entries": [ - "{@skill Lore} check, using the DC appropriate for the heroes' current level (see Table 10\u20135: DCs by Level, Core Rulebook 503).", - { - "type": "successDegree", - "entries": { - "Critical Success": "The results of Wrin's astrological readings have the effects of read omens, and the heroes gain a +1 circumstance bonus to saving throws for 24 hours.", - "Success": "The results of Wrin's astrological readings have the effects of augury, but can predict results up to 24 hours into the future.", - "Failure": "No reading.", - "Critical Failure": "Wrin brushes against {@condition hostile} spiritual forces, and cannot Read the Stars for 1 week." - } - } - ], - "name": "Astrology" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "+16 Str +0, Dex +3, Con +0, Int +2, Wis +3, Cha +4." + ], + "name": "Lore" + }, + { + "entries": [ + "Wrin becomes overwhelmed when she's underground, or when she's in an indoor space that's smaller than 10 feet in diameter. At these times, she is {@condition sickened|CRB|sickened 2} and cannot reduce her {@condition sickened} condition until she's outside of the enclosed area." + ], + "name": "Claustrophobia" + }, + { + "entries": [ + "Wrin can see creatures with the {@trait spirit} trait within 30 feet, regardless of whether they are visible to the naked eye. This ability sometimes allows Wrin to notice other supernatural auras, such as the buildup of spiritual energy atop Gauntlight.", + "Items harrow fortune-telling deck, silver religious symbol, +1 starknife, violin." + ], + "name": "Spirit Sight" + } ], - "condition": [ - "{@condition dying}", - "{@condition sickened}" + "bot": [ + { + "entries": [ + "1 Focus Point, DC 22; 3rd faerie dust (Core Rulebook 404)" + ], + "name": "Bloodline Spells" + }, + { + "entries": [ + "Wrin casts charm, enthrall, faerie dust, ghost sound, or hideous laughter, fey glamours dance around Wrin or one target of the spell, causing them to be {@condition concealed} for 1 round. Such obvious concealment can't be used to {@action Hide}." + ], + "name": "Blood Magic When" + }, + { + "traits": [ + "divination", + "exploration", + "prediction", + "primal" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Wrin attempts to read the future in the stars by spending an hour studying the night sky\u2014she can't use this ability during the day, on an overcast night, or when she can't otherwise study the stars. Although Wrin usually performs this reading for an individual person or to answer a pressing question she has, for the purposes of this campaign she reads the stars for the party as a whole. She attempts an." + ], + "name": "Read the Stars" + }, + { + "entries": [ + "{@skill Lore} check, using the DC appropriate for the heroes' current level (see Table 10\u20135: DCs by Level, Core Rulebook 503).", + { + "type": "successDegree", + "entries": { + "Critical Success": "The results of Wrin's astrological readings have the effects of read omens, and the heroes gain a +1 circumstance bonus to saving throws for 24 hours.", + "Success": "The results of Wrin's astrological readings have the effects of augury, but can predict results up to 24 hours into the future.", + "Failure": "No reading.", + "Critical Failure": "Wrin brushes against {@condition hostile} spiritual forces, and cannot Read the Stars for 1 week." + } + } + ], + "name": "Astrology" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-av2.json b/data/bestiary/creatures-av2.json index bacf94e958..1461f72690 100644 --- a/data/bestiary/creatures-av2.json +++ b/data/bestiary/creatures-av2.json @@ -6,17 +6,18 @@ "source": "AV2", "page": 87, "level": 6, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 + "std": 12 }, "languages": { "languages": [ @@ -26,52 +27,44 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 14 + "std": 14 }, "Society": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 15 + "std": 15 }, "Thievery": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 1, - "Int": 0, - "Wis": 0, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "+15 Str +4, Dex +5, Con +1, Int +0, Wis +0, Cha +2 Items Cooperative Blade (page 71), light hammer (4), +1 studded leather armor, thieves' tools, 110 gp." - ], - "name": "Thievery" - } - ], + "str": 4, + "dex": 5, + "con": 1, + "int": 0, + "wis": 0, + "cha": 2 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -80,19 +73,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Carman is targeted with a ranged attack by a thrown weapon and has a hand free", - "entries": [ - "Carman gains a +2 circumstance bonus to his AC against the triggering attack. If the attack misses, Carman catches the weapon and can immediately make a ranged {@action Strike} with it." - ], - "name": "Skillful Catch" - } - ], "speed": { "walk": 25 }, @@ -103,7 +83,7 @@ "attack": 17, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d8+8} slashing", @@ -139,51 +119,57 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Carman deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "flourish" - ], - "entries": [ - "Carman quickly draws a thrown weapon and makes a ranged {@action Strike} with it. His target must succeed at a DC 22 {@skill Perception} check or be caught {@condition flat-footed} by the attack." - ], - "name": "Sudden Throw" - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to Carman." - ], - "name": "Surprise Attacker" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+15 Str +4, Dex +5, Con +1, Int +0, Wis +0, Cha +2 Items Cooperative Blade (page 71), light hammer (4), +1 studded leather armor, thieves' tools, 110 gp." + ], + "name": "Thievery" + } ], - "condition": [ - "{@condition flat-footed}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Carman is targeted with a ranged attack by a thrown weapon and has a hand free", + "entries": [ + "Carman gains a +2 circumstance bonus to his AC against the triggering attack. If the attack misses, Carman catches the weapon and can immediately make a ranged {@action Strike} with it." + ], + "name": "Skillful Catch" + } + ], + "bot": [ + { + "entries": [ + "Carman deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Carman quickly draws a thrown weapon and makes a ranged {@action Strike} with it. His target must succeed at a DC 22 {@skill Perception} check or be caught {@condition flat-footed} by the attack." + ], + "name": "Sudden Throw" + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to Carman." + ], + "name": "Surprise Attacker" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Chafkhem", @@ -191,26 +177,24 @@ "source": "AV2", "page": 19, "level": 8, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Mummy" + "unique", + "le", + "medium", + "mummy", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -221,64 +205,50 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Arcana": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 16 + "std": 16 }, "Occultism": { - "default": 17 + "std": 17 }, "Religion": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 7, - "Wis": 3, - "Cha": 4 + "str": 3, + "dex": 4, + "con": 3, + "int": 7, + "wis": 3, + "cha": 4 }, "items": [ "staff of abjuration" ], - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Intimidation} +16, {@skill Occultism} +17," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+15 Str +3, Dex +4, Con +3, Int +7, Wis +3, Cha +4 Items staff of abjuration." - ], - "name": "Religion" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -289,54 +259,8 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "fear", - "incapacitation", - "mental" - ], - "entries": [ - "30 feet. Living creatures are {@condition frightened|CRB|frightened 1} while in Chafkhem's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 Will save (after taking the penalty from being {@condition frightened}) or be {@condition paralyzed} for 1 round. The creature is then temporarily immune for 24 hours." - ], - "name": "Despair" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When Chafkhem is destroyed, necromantic energies rebuild his body in the magic circle in his room over {@dice 1d10} days. If the re-forming body is destroyed during that time, the process starts anew. Chafkhem can be destroyed for good with a consecrate ritual, or if the magic circle is destroyed." - ], - "name": "Rejuvenation" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "abjuration", - "arcane", - "manipulation" - ], - "trigger": "A creature Chafkhem can see makes a melee", - "entries": [ - "{@action Strike} against Chafkhem; Chafkhem traces a magical glyph in the air that glows and fades. The triggering creature must attempt a DC 25 Fortitude save. Success The target is unaffected. Failure The target is {@condition blinded} until the start of its next turn. Critical Failure The target is {@condition blinded} for 1 minute." - ], - "name": "Warding Script" - } + "immunities": [ + "death effects" ], "speed": { "walk": 20 @@ -467,55 +391,98 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "curse", - "disease", - "divine", - "necromancy", - "negative" - ], - "note": "\nThis disease and any damage from it can't be healed\nuntil this curse is removed. A creature killed by mummy\nrot turns to dust and can't be resurrected except by a\n7th-level resurrect ritual or similar magic.", - "DC": 24, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 minute" - }, - { - "stage": 2, - "entry": "{@damage 6d6} negative damage and {@condition stupefied|CRB|stupefied 1}", - "duration": "1 day" - } - ] - } - ], - "name": "Mummy Rot" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Intimidation} +16, {@skill Occultism} +17," + ], + "name": "Diplomacy" + }, + { + "entries": [ + "+15 Str +3, Dex +4, Con +3, Int +7, Wis +3, Cha +4 Items staff of abjuration." + ], + "name": "Religion" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "fear", + "incapacitation", + "mental" + ], + "entries": [ + "30 feet. Living creatures are {@condition frightened|CRB|frightened 1} while in Chafkhem's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 Will save (after taking the penalty from being {@condition frightened}) or be {@condition paralyzed} for 1 round. The creature is then temporarily immune for 24 hours." + ], + "name": "Despair" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When Chafkhem is destroyed, necromantic energies rebuild his body in the magic circle in his room over {@dice 1d10} days. If the re-forming body is destroyed during that time, the process starts anew. Chafkhem can be destroyed for good with a consecrate ritual, or if the magic circle is destroyed." + ], + "name": "Rejuvenation" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "abjuration", + "arcane", + "manipulation" + ], + "trigger": "A creature Chafkhem can see makes a melee", + "entries": [ + "{@action Strike} against Chafkhem; Chafkhem traces a magical glyph in the air that glows and fades. The triggering creature must attempt a DC 25 Fortitude save. Success The target is unaffected. Failure The target is {@condition blinded} until the start of its next turn. Critical Failure The target is {@condition blinded} for 1 minute." + ], + "name": "Warding Script" + } ], - "condition": [ - "{@condition blinded}", - "{@condition frightened}", - "{@condition stupefied}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "curse", + "disease", + "divine", + "necromancy", + "negative" + ], + "note": "\nThis disease and any damage from it can't be healed\nuntil this curse is removed. A creature killed by mummy\nrot turns to dust and can't be resurrected except by a\n7th-level resurrect ritual or similar magic.", + "DC": 24, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 minute" + }, + { + "stage": 2, + "entry": "{@damage 6d6} negative damage and {@condition stupefied|CRB|stupefied 1}", + "duration": "1 day" + } + ] + } + ], + "name": "Mummy Rot" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Dreshkan", @@ -523,24 +490,25 @@ "source": "AV2", "page": 78, "level": 4, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", + "traits": [ + "uncommon", + "n", + "medium", + "aberration", + "construct" + ], "creatureType": [ "Construct", "Aberration" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -549,58 +517,39 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 12, + "std": 12, "to Climb": 14 }, "Intimidation": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 2, - "Int": -2, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "+10, {@skill Stealth} +13 Str +4, Dex +5, Con +2, Int \u20132, Wis +3," - ], - "name": "Intimidation" - }, - { - "entries": [ - "+2." - ], - "name": "Cha" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], + "str": 4, + "dex": 5, + "con": 2, + "int": -2, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -609,34 +558,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "entries": [ - "A dreshkan is partially technological. Positive {@trait healing} effects only heal a dreshkan half as much as normal." - ], - "name": "Partially Technological" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature critically fails a melee {@action Strike} against the dreshkan", - "entries": [ - "The dreshkan makes a needle {@action Strike} against that creature." - ], - "name": "Defensive Needle" - } + "immunities": [ + "electricity" ], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -668,36 +595,64 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+10, {@skill Stealth} +13 Str +4, Dex +5, Con +2, Int \u20132, Wis +3," + ], + "name": "Intimidation" }, - "entries": [ - "The dreshkan braces itself on all four limbs and sprays needles at as many creatures as it would like in a 30-foot cone, dealing {@damage 2d4} piercing plus {@damage 2d8} electricity damage. Each targeted creature in the area must attempt a basic Reflex save." - ], - "name": "Needle Spray" - }, - { - "entries": [ - "A dreshkan can share the same space as a morlock or another dreshkan, but no more than two such creatures can occupy the same space. When these creatures share the same space, they gain a +1 circumstance bonus to attack rolls." - ], - "name": "Swarming Stance" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "+2." + ], + "name": "Cha" + }, + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "AD" - ] + "mid": [ + { + "entries": [ + "A dreshkan is partially technological. Positive {@trait healing} effects only heal a dreshkan half as much as normal." + ], + "name": "Partially Technological" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature critically fails a melee {@action Strike} against the dreshkan", + "entries": [ + "The dreshkan makes a needle {@action Strike} against that creature." + ], + "name": "Defensive Needle" + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The dreshkan braces itself on all four limbs and sprays needles at as many creatures as it would like in a 30-foot cone, dealing {@damage 2d4} piercing plus {@damage 2d8} electricity damage. Each targeted creature in the area must attempt a basic Reflex save." + ], + "name": "Needle Spray" + }, + { + "entries": [ + "A dreshkan can share the same space as a morlock or another dreshkan, but no more than two such creatures can occupy the same space. When these creatures share the same space, they gain a +1 circumstance bonus to attack rolls." + ], + "name": "Swarming Stance" + } + ] + } }, { "name": "Gibtanius", @@ -705,25 +660,28 @@ "source": "AV2", "page": 81, "level": 8, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Large", + "traits": [ + "uncommon", + "cn", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -732,44 +690,36 @@ }, "skills": { "Athletics": { - "default": 18, + "std": 18, "to High Jump or Long Jump": 22 }, "Intimidation": { - "default": 15 + "std": 15 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 6, - "Int": -3, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [ - { - "entries": [ - "+16 Str +6, Dex +3, Con +6, Int \u20133, Wis +2, Cha +3." - ], - "name": "Survival" - } - ], + "str": 6, + "dex": 3, + "con": 6, + "int": -3, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -778,31 +728,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [] - }, + "immunities": [ + "acid" + ], "resistances": [ { "amount": 10, "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "20 feet. A creature that enters the aura must succeed at a DC 26 Fortitude save.", - "On a failure, the creature is {@condition sickened|CRB|sickened 2}; on a critical failure, the creature is also {@condition slowed|CRB|slowed 1} for as long as it is {@condition sickened}. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Powerful Stench" - } - ], "speed": { "walk": 30 }, @@ -838,50 +772,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gibtanius Leaps and can end this {@action Leap} occupying the same space as other creatures. It deals {@damage 5d6} bludgeoning damage to each creature in the space it Leaps to (DC 26 basic Reflex save), then Shoves each of those creatures. If it fails to {@action Shove} any creature out of its space, it bounces to the closest available space of its choosing that does not contain any creatures. Bouncing Crush counts as one attack when determining the gibtanius's multiple attack penalty." - ], - "name": "Bouncing Crush" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "evocation", - "primal" - ], - "entries": [ - "The gibtanius vomits a stream of acid that deals {@damage 9d6} acid damage to all creatures in a 60-foot line (DC 26 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+16 Str +6, Dex +3, Con +6, Int \u20133, Wis +2, Cha +3." + ], + "name": "Survival" + } + ], + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "20 feet. A creature that enters the aura must succeed at a DC 26 Fortitude save.", + "On a failure, the creature is {@condition sickened|CRB|sickened 2}; on a critical failure, the creature is also {@condition slowed|CRB|slowed 1} for as long as it is {@condition sickened}. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Powerful Stench" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gibtanius Leaps and can end this {@action Leap} occupying the same space as other creatures. It deals {@damage 5d6} bludgeoning damage to each creature in the space it Leaps to (DC 26 basic Reflex save), then Shoves each of those creatures. If it fails to {@action Shove} any creature out of its space, it bounces to the closest available space of its choosing that does not contain any creatures. Bouncing Crush counts as one attack when determining the gibtanius's multiple attack penalty." + ], + "name": "Bouncing Crush" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "evocation", + "primal" + ], + "entries": [ + "The gibtanius vomits a stream of acid that deals {@damage 9d6} acid damage to all creatures in a 60-foot line (DC 26 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "CC" - ] + } }, { "name": "Gibtas Bounder", @@ -889,25 +829,28 @@ "source": "AV2", "page": 80, "level": 5, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Small", + "traits": [ + "uncommon", + "cn", + "small", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -916,37 +859,36 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 12, + "std": 12, "to High Jump or Long Jump": 16 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 2, - "Int": -3, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 2, + "int": -3, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -955,13 +897,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "acid" + ], "speed": { "walk": 30 }, @@ -996,44 +934,35 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The gibtas Leaps toward a Medium or smaller creature, landing in the creature's space and Shoving the creature. If the {@action Shove} fails, the gibtas bounces out of the target's square to an adjacent square of the target's choosing." + ], + "name": "Bouncing Slam" }, - "entries": [ - "The gibtas Leaps toward a Medium or smaller creature, landing in the creature's space and Shoving the creature. If the {@action Shove} fails, the gibtas bounces out of the target's square to an adjacent square of the target's choosing." - ], - "name": "Bouncing Slam" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The gibtas's last action was a", + "entries": [], + "name": "Pinning Chomp" }, - "requirements": "The gibtas's last action was a", - "entries": [], - "name": "Pinning Chomp" - }, - { - "entries": [ - "Slam and the gibtas successfully Shoved the target; The gibtas attempts to {@action Trip} the target of its Bouncing Slam, then makes a jaws {@action Strike} against the target. The {@action Trip} and {@action Strike} both count against the gibtas's multiple attack penalty, but the penalty doesn't increase until after both attacks." - ], - "name": "Bouncing" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA" - ] + { + "entries": [ + "Slam and the gibtas successfully Shoved the target; The gibtas attempts to {@action Trip} the target of its Bouncing Slam, then makes a jaws {@action Strike} against the target. The {@action Trip} and {@action Strike} both count against the gibtas's multiple attack penalty, but the penalty doesn't increase until after both attacks." + ], + "name": "Bouncing" + } + ] + } }, { "name": "Gibtas Spawn Swarm", @@ -1041,57 +970,57 @@ "source": "AV2", "page": 80, "level": 6, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Large", "traits": [ - "Swarm" + "uncommon", + "cn", + "large", + "aberration", + "swarm" ], "creatureType": [ "Aberration" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": -4, - "Dex": 5, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": -4, + "dex": 5, + "con": 4, + "int": -4, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -1100,15 +1029,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "acid", + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 5, @@ -1129,48 +1054,43 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature that the gibtas spawn swarm can see targets the swarm with an attack", - "entries": [ - "The swarm bounces to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack, the swarm can {@action Stride} up to its Speed in a straight line as part of the reaction." - ], - "name": "Bounce" - } - ], "speed": { "walk": 20 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "The gibtas spawn swarm moves in loping bounces. The swarm ignores difficult terrain." - ], - "name": "Bounding Swarm" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 2d8} piercing damage and {@damage 1d6} acid damage (DC 22 basic Reflex save). A creature that fails its save against Swarming Bites also takes {@damage 1d4} {@condition persistent damage ||persistent acid damage}." - ], - "name": "Swarming Bites" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature that the gibtas spawn swarm can see targets the swarm with an attack", + "entries": [ + "The swarm bounces to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack, the swarm can {@action Stride} up to its Speed in a straight line as part of the reaction." + ], + "name": "Bounce" + } ], - "condition": [] - }, - "misc": [] + "bot": [ + { + "entries": [ + "The gibtas spawn swarm moves in loping bounces. The swarm ignores difficult terrain." + ], + "name": "Bounding Swarm" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 2d8} piercing damage and {@damage 1d6} acid damage (DC 22 basic Reflex save). A creature that fails its save against Swarming Bites also takes {@damage 1d4} {@condition persistent damage ||persistent acid damage}." + ], + "name": "Swarming Bites" + } + ] + } }, { "name": "Gulzash", @@ -1178,26 +1098,24 @@ "source": "AV2", "page": 35, "level": 4, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "unique", + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1208,46 +1126,38 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 10 + "std": 10 }, "Performance": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Stealth} +10 Str +4, Dex +2, Con +1, Int +0, Wis +2, Cha +2 Items +1 striking battle lute (page 73), daggers (4), leather armor." - ], - "name": "Performance" - } - ], + "str": 4, + "dex": 2, + "con": 1, + "int": 0, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -1256,29 +1166,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the area must attempt a DC 20 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.", - "A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." - ], - "name": "Stench" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "entries": [ - "Gulzash can suppress or resume his stench as a free action." - ], - "name": "Stench Suppression" - } - ], "speed": { "walk": 30 }, @@ -1326,7 +1213,7 @@ "attack": 13, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -1341,7 +1228,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -1350,41 +1237,57 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Stealth} +10 Str +4, Dex +2, Con +1, Int +0, Wis +2, Cha +2 Items +1 striking battle lute (page 73), daggers (4), leather armor." + ], + "name": "Performance" + } + ], + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the area must attempt a DC 20 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.", + "A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." + ], + "name": "Stench" }, - "entries": [ - "Gulzash Leaps to a square adjacent to a creature, then Shoves that creature. If Gulzash rolls a success on." - ], - "name": "Mosh" - }, - { - "entries": [ - "{@action Shove}, he gets a critical success instead." - ], - "name": "the" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [ + "Gulzash can suppress or resume his stench as a free action." + ], + "name": "Stench Suppression" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Gulzash Leaps to a square adjacent to a creature, then Shoves that creature. If Gulzash rolls a success on." + ], + "name": "Mosh" + }, + { + "entries": [ + "{@action Shove}, he gets a critical success instead." + ], + "name": "the" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Jafaki", @@ -1392,27 +1295,28 @@ "source": "AV2", "page": 88, "level": 8, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", "traits": [ - "Seugathi" + "unique", + "ce", + "large", + "aberration", + "seugathi" ], "creatureType": [ "Aberration" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "{@ability tremorsense} 30 feet" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -1425,61 +1329,47 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Crafting": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 17 + "std": 17 }, "Medicine": { - "default": 16 + "std": 16 }, "Nature": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 3, - "Dex": 6, - "Con": 4, - "Int": 4, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [ - { - "entries": [ - "+17, {@skill Medicine} +16, {@skill Nature} +16, {@skill Occultism} +18, {@skill Stealth} +18 Str +3, Dex +6, Con +4, Int +4, Wis +4, Cha +3 Items +1 striking rapier, wand of gentle repose, wand of 2nd-level {@spell magic missile}, expanded alchemist's tools, keys to areas B11 and C7." - ], - "name": "Intimidation" - }, - { - "entries": [ - "Items Jafaki carries these infused items: 2 moderate acid flasks, 2 moderate bottled lightnings, 2 moderate cognitive mutagens, 2 lesser elixirs of life, 2 moderate mistform elixirs, and 2 doses of wyvern poison (one of which they have already applied to their rapier). These items last for 24 hours, or until the next time Jafaki makes their daily preparations." - ], - "name": "Infused" - } - ], + "str": 3, + "dex": 6, + "con": 4, + "int": 4, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -1488,41 +1378,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "traits": [ - "enchantment", - "mental" - ], - "entries": [ - "20 feet. A creature that starts its turn in the aura must succeed at a DC 23 Will save or become {@condition confused} for 1 round; on a success, that creature is temporarily immune for 1 minute. Jafaki can suppress or activate this aura as a single action with the {@trait concentrate} trait." - ], - "name": "Mindfog Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature fails its save against Jafaki's mindfog aura", - "entries": [ - "Jafaki determines who the {@condition confused} creature attacks for that round, instead of the target being randomly determined by." - ], - "name": "Command Confusion" - }, - { - "entries": [ - "If the chosen target is the {@condition confused} creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal, and on a critical success the target is no longer {@condition confused}." - ], - "name": "the GM." - } + "immunities": [ + "mental", + "poison" ], "speed": { "walk": 25 @@ -1647,74 +1505,100 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+17, {@skill Medicine} +16, {@skill Nature} +16, {@skill Occultism} +18, {@skill Stealth} +18 Str +3, Dex +6, Con +4, Int +4, Wis +4, Cha +3 Items +1 striking rapier, wand of gentle repose, wand of 2nd-level {@spell magic missile}, expanded alchemist's tools, keys to areas B11 and C7." + ], + "name": "Intimidation" }, - "traits": [ - "manipulate" - ], - "entries": [ - "Jafaki applies their innate seugathi venom to one weapon they wield." - ], - "name": "Envenom Weapon" - }, - { - "entries": [ - "Mastery Jafaki can {@action Cast a Spell} from magic items even if the spell isn't on their spell list. All such spells are occult spells and use Jafaki's innate spell DC and attack modifier." - ], - "name": "Magic Item" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Items Jafaki carries these infused items: 2 moderate acid flasks, 2 moderate bottled lightnings, 2 moderate cognitive mutagens, 2 lesser elixirs of life, 2 moderate mistform elixirs, and 2 doses of wyvern poison (one of which they have already applied to their rapier). These items last for 24 hours, or until the next time Jafaki makes their daily preparations." + ], + "name": "Infused" + } + ], + "mid": [ + { + "traits": [ + "enchantment", + "mental" + ], + "entries": [ + "20 feet. A creature that starts its turn in the aura must succeed at a DC 23 Will save or become {@condition confused} for 1 round; on a success, that creature is temporarily immune for 1 minute. Jafaki can suppress or activate this aura as a single action with the {@trait concentrate} trait." + ], + "name": "Mindfog Aura" }, - "traits": [ - "flourish" - ], - "entries": [ - "Jafaki Interacts to draw an elixir or mutagen, then drinks it." - ], - "name": "Quick Consumption" - }, - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw DC 24 Fortitude;" - ], - "name": "Seugathi Venom" - }, - { - "entries": [ - "6 rounds; Stage 1 {@damage 1d6} poison damage and {@condition stupefied|CRB|stupefied 1} (1 round); Stage 2 {@damage 2d6} poison damage and {@condition deafened} and {@condition stupefied|CRB|stupefied 2} (1 round)" - ], - "name": "Maximum Duration" - } - ], - "inflicts": { - "damage": [ - "acid", - "electricity", - "piercing", - "poison" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature fails its save against Jafaki's mindfog aura", + "entries": [ + "Jafaki determines who the {@condition confused} creature attacks for that round, instead of the target being randomly determined by." + ], + "name": "Command Confusion" + }, + { + "entries": [ + "If the chosen target is the {@condition confused} creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal, and on a critical success the target is no longer {@condition confused}." + ], + "name": "the GM." + } ], - "condition": [ - "{@condition confused}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "Jafaki applies their innate seugathi venom to one weapon they wield." + ], + "name": "Envenom Weapon" + }, + { + "entries": [ + "Mastery Jafaki can {@action Cast a Spell} from magic items even if the spell isn't on their spell list. All such spells are occult spells and use Jafaki's innate spell DC and attack modifier." + ], + "name": "Magic Item" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Jafaki Interacts to draw an elixir or mutagen, then drinks it." + ], + "name": "Quick Consumption" + }, + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw DC 24 Fortitude;" + ], + "name": "Seugathi Venom" + }, + { + "entries": [ + "6 rounds; Stage 1 {@damage 1d6} poison damage and {@condition stupefied|CRB|stupefied 1} (1 round); Stage 2 {@damage 2d6} poison damage and {@condition deafened} and {@condition stupefied|CRB|stupefied 2} (1 round)" + ], + "name": "Maximum Duration" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Kragala", @@ -1722,27 +1606,25 @@ "source": "AV2", "page": 35, "level": 4, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Duergar", - "Dwarf" + "unique", + "le", + "medium", + "duergar", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1753,52 +1635,45 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Crafting": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 12 + "std": 12 }, "Performance": { - "default": 12 + "std": 12 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 0, - "Con": 4, - "Int": 2, - "Wis": 0, - "Cha": 2 + "str": 3, + "dex": 0, + "con": 4, + "int": 2, + "wis": 0, + "cha": 2 }, "items": [ "drumstick (2; as light hammer)", "folding drums (page 72)" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -1807,19 +1682,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Kragala is holding a drumstick and is targeted with a ranged weapon attack by an attacker she can see", - "entries": [ - "Kragala gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Knock It Away" - } - ], "speed": { "walk": 20 }, @@ -1890,40 +1752,57 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "2nd" - ], - "entries": [ - "daze, ghost sound, guidance, mending, telekinetic projectile Occult Innate Spells DC 21; 2nd enlarge (self only), invisibility (self only)" - ], - "name": "Cantrips" - }, - { - "traits": [ - "casts" - ], - "entries": [ - "guidance while using a percussive instrument, her targets don't become temporarily immune to her guidance." - ], - "name": "Guiding Rhythm When Kragala" - }, - { - "traits": [ - "deals" - ], - "entries": [ - "an additional {@dice 1d6} damage with hammers, including drumsticks (already included in the Strikes' damage)." - ], - "name": "Percussive Reverberation Kragala" - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Kragala is holding a drumstick and is targeted with a ranged weapon attack by an attacker she can see", + "entries": [ + "Kragala gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Knock It Away" + } + ], + "bot": [ + { + "traits": [ + "2nd" + ], + "entries": [ + "daze, ghost sound, guidance, mending, telekinetic projectile Occult Innate Spells DC 21; 2nd enlarge (self only), invisibility (self only)" + ], + "name": "Cantrips" + }, + { + "traits": [ + "casts" + ], + "entries": [ + "guidance while using a percussive instrument, her targets don't become temporarily immune to her guidance." + ], + "name": "Guiding Rhythm When Kragala" + }, + { + "traits": [ + "deals" + ], + "entries": [ + "an additional {@dice 1d6} damage with hammers, including drumsticks (already included in the Strikes' damage)." + ], + "name": "Percussive Reverberation Kragala" + } + ] + } }, { "name": "Mulventok", @@ -1931,23 +1810,23 @@ "source": "AV2", "page": 79, "level": 7, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", + "traits": [ + "uncommon", + "n", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -1958,52 +1837,39 @@ }, "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 17 + "std": 17 }, "Survival": { - "default": 15 + "std": 15 }, "Purpose Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 0, - "Con": 4, - "Int": 2, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [ - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "A mulventok's fervor inspires its allies. Allies within 30 feet that can see or hear the mulventok gain a +1 status bonus to attack rolls and skill checks as long as their actions don't impede the mulventok's imprinted purpose.", - "Items +1 tamchal chakram (page 73), steel shield (Hardness 5, HP 20, BT 10)" - ], - "name": "War Leader" - } - ], + "str": 6, + "dex": 0, + "con": 4, + "int": 2, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 24, + "std": 24, "with shield raised": 26 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -2014,40 +1880,8 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "necromancy", - "negative", - "occult" - ], - "entries": [ - "When a mulventok dies, its mirrored flesh ruptures and explodes in a 20-foot radius. Creatures caught in the blast are covered with viscera and take {@damage 8d6} negative damage (DC 22 basic Reflex save)." - ], - "name": "Explosive Decay" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "healing", - "necromancy", - "occult" - ], - "trigger": "An allied creature within 30 feet reaches 0 HP", - "entries": [ - "The mulventok imparts some of its own energy to keep the ally fighting. The target creature gains 1 Hit Point, and the mulventok takes {@damage 2d6} mental damage." - ], - "name": "Stay in the Fight" - } + "immunities": [ + "death effects" ], "speed": { "walk": 25 @@ -2098,46 +1932,76 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "A mulventok's fervor inspires its allies. Allies within 30 feet that can see or hear the mulventok gain a +1 status bonus to attack rolls and skill checks as long as their actions don't impede the mulventok's imprinted purpose.", + "Items +1 tamchal chakram (page 73), steel shield (Hardness 5, HP 20, BT 10)" + ], + "name": "War Leader" + } + ], + "mid": [ + { + "traits": [ + "necromancy", + "negative", + "occult" + ], + "entries": [ + "When a mulventok dies, its mirrored flesh ruptures and explodes in a 20-foot radius. Creatures caught in the blast are covered with viscera and take {@damage 8d6} negative damage (DC 22 basic Reflex save)." + ], + "name": "Explosive Decay" }, - "traits": [ - "auditory", - "mental" - ], - "entries": [ - "The mulventok shouts an order to one of its allies within 30 feet. That ally immediately takes a {@action Raise a Shield} or {@action Step} action. A creature can benefit from Fervent Command only once per round." - ], - "name": "Fervent Command" - }, - { - "traits": [ - "occult", - "transmutation" - ], - "entries": [ - "A thrown weapon gains the effects of a returning rune when a mulventok throws it. Thrown weapons the mulventok uses deal an additional {@damage 1d6} mental damage, whether used in melee or thrown." - ], - "name": "Psychokinetic Honing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "negative", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "healing", + "necromancy", + "occult" + ], + "trigger": "An allied creature within 30 feet reaches 0 HP", + "entries": [ + "The mulventok imparts some of its own energy to keep the ally fighting. The target creature gains 1 Hit Point, and the mulventok takes {@damage 2d6} mental damage." + ], + "name": "Stay in the Fight" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "mental" + ], + "entries": [ + "The mulventok shouts an order to one of its allies within 30 feet. That ally immediately takes a {@action Raise a Shield} or {@action Step} action. A creature can benefit from Fervent Command only once per round." + ], + "name": "Fervent Command" + }, + { + "traits": [ + "occult", + "transmutation" + ], + "entries": [ + "A thrown weapon gains the effects of a returning rune when a mulventok throws it. Thrown weapons the mulventok uses deal an additional {@damage 1d6} mental damage, whether used in melee or thrown." + ], + "name": "Psychokinetic Honing" + } + ] + } }, { "name": "Murschen", @@ -2145,26 +2009,24 @@ "source": "AV2", "page": 39, "level": 8, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Skulk" + "unique", + "ce", + "medium", + "humanoid", + "skulk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -2174,52 +2036,38 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 17 + "std": 17 }, "Deception": { - "default": 13 + "std": 13 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [ - { - "entries": [ - "{@action Step} Murschen gains the benefit of the {@action Cover Tracks} action in forests and subterranean settings without moving at half Speed." - ], - "name": "Camouflaged" - }, - { - "entries": [ - "Murschen's skin shifts and changes to match the surroundings. As long as most of his body isn't covered by clothing or armor, he gains a +2 circumstance bonus to {@skill Stealth} checks to {@action Hide}." - ], - "name": "Chameleon Skin" - } - ], + "str": 3, + "dex": 4, + "con": 3, + "int": 0, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -2228,7 +2076,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -2278,60 +2125,58 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "{@action Step} Murschen gains the benefit of the {@action Cover Tracks} action in forests and subterranean settings without moving at half Speed." + ], + "name": "Camouflaged" }, - "frequency": { - "unit": "turn", - "freq": 1 + { + "entries": [ + "Murschen's skin shifts and changes to match the surroundings. As long as most of his body isn't covered by clothing or armor, he gains a +2 circumstance bonus to {@skill Stealth} checks to {@action Hide}." + ], + "name": "Chameleon Skin" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "turn", + "freq": 1 + }, + "entries": [ + "Murschen makes two unarmed Strikes. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses. Murschen's multiple attack penalty applies normally to these Strikes." + ], + "name": "Flurry of Blows" }, - "entries": [ - "Murschen makes two unarmed Strikes. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses. Murschen's multiple attack penalty applies normally to these Strikes." - ], - "name": "Flurry of Blows" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "stance" + ], + "requirements": "Murschen is unarmored", + "entries": [ + "Murschen takes the stance of the red ruin, designed to tear away chunks of flesh like a ferocious beast. Murschen can make red claw unarmed attacks. These attacks deal {@damage 1d10} slashing damage; are in the {@group brawling}; and have the finesse, {@trait sweep}, and {@trait unarmed} traits. While in this stance, when Murschen would reduce his {@condition frightened} condition value by 1, he reduces it to 0." + ], + "name": "Red Ruin Stance" }, - "traits": [ - "stance" - ], - "requirements": "Murschen is unarmored", - "entries": [ - "Murschen takes the stance of the red ruin, designed to tear away chunks of flesh like a ferocious beast. Murschen can make red claw unarmed attacks. These attacks deal {@damage 1d10} slashing damage; are in the {@group brawling}; and have the finesse, {@trait sweep}, and {@trait unarmed} traits. While in this stance, when Murschen would reduce his {@condition frightened} condition value by 1, he reduces it to 0." - ], - "name": "Red Ruin Stance" - }, - { - "entries": [ - "Strikes deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack Murschen's" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision", - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition frightened}" + { + "entries": [ + "Strikes deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack Murschen's" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Nox", @@ -2339,26 +2184,24 @@ "source": "AV2", "page": 36, "level": 4, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Caligni" + "unique", + "n", + "medium", + "caligni", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Caligni", @@ -2369,54 +2212,41 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Deception": { - "default": 10 + "std": 10 }, "Performance": { - "default": 12 + "std": 12 }, "Society": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 0, - "Int": 0, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Stealth} +11 Str +1, Dex +3, Con +0, Int +0, Wis +3, Cha +4 Items hand crossbow (10 bolts), kukri, leather armor, virtuoso handheld musical instrument (theorbo)" - ], - "name": "Society" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], + "str": 1, + "dex": 3, + "con": 0, + "int": 0, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -2425,18 +2255,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "light" - ], - "entries": [ - "When Nox dies, their body combusts in a flash of white-hot flame that deals {@damage 5d6} fire damage to creatures in a 20-foot burst (DC 21 basic Reflex save)", - "Nox's gear and treasure are unaffected by the flames and are left in a pile where they died." - ], - "name": "Death Flame" - } - ], "speed": { "walk": 25 }, @@ -2505,38 +2323,47 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When Nox has a musical instrument in hand, they can use {@skill Performance} to {@action Feint} or {@action Demoralize}." - ], - "name": "Intense Performer" - }, - { - "entries": [ - "Attack Nox deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Stealth} +11 Str +1, Dex +3, Con +0, Int +0, Wis +3, Cha +4 Items hand crossbow (10 bolts), kukri, leather armor, virtuoso handheld musical instrument (theorbo)" + ], + "name": "Society" + }, + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "mid": [ + { + "traits": [ + "light" + ], + "entries": [ + "When Nox dies, their body combusts in a flash of white-hot flame that deals {@damage 5d6} fire damage to creatures in a 20-foot burst (DC 21 basic Reflex save)", + "Nox's gear and treasure are unaffected by the flames and are left in a pile where they died." + ], + "name": "Death Flame" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "When Nox has a musical instrument in hand, they can use {@skill Performance} to {@action Feint} or {@action Demoralize}." + ], + "name": "Intense Performer" + }, + { + "entries": [ + "Attack Nox deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak" + } ] - }, - "misc": [ - "MA", - "RA", - "AD", - "CC", - "UW" - ] + } }, { "name": "Ryta", @@ -2544,26 +2371,24 @@ "source": "AV2", "page": 36, "level": 4, - "rarity": "Unique", - "alignment": "LN", - "size": "Small", "traits": [ - "Ratfolk" + "unique", + "ln", + "small", + "humanoid", + "ratfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2573,55 +2398,47 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 12 + "std": 12 }, "Performance": { - "default": 12 + "std": 12 }, "Society": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 0, - "Int": 1, - "Wis": 2, - "Cha": 4 + "str": 1, + "dex": 3, + "con": 0, + "int": 1, + "wis": 2, + "cha": 4 }, "items": [ "studded leather armor" ], - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Society} +9, {@skill Stealth} +11 Str +1, Dex +3, Con +0, Int +1, Wis +2, Cha +4 Items studded leather armor." - ], - "name": "Performance" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -2630,19 +2447,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Ryta is targeted with a melee or ranged attack by an attacker she can see", - "entries": [ - "Ryta {@action Step||Steps} and gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Dance Moves" - } - ], "speed": { "walk": 25 }, @@ -2724,41 +2528,54 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Pouches Ryta has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than four light items). She can remove or store an item using." - ], - "name": "Cheek" - }, - { - "entries": [ - "{@action Interact} action. As long as she has at least one object in her cheek pouches, her speech is noticeably difficult to understand.", - "Swarming Ryta can end her movement in the same square as an ally that also has this ability. Only two such creatures can share the same space." - ], - "name": "the" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Ryta sets up devastating vibrations that echo in her throat and her cheek pouches. Until the start of her next turn, her fangs Strikes deal an additional {@damage 2d8} sonic damage. Ryta can't use Vocal Warm-up if she has an object in her cheek pouches." - ], - "name": "Vocal Warm-Up" - } - ], - "inflicts": { - "damage": [ - "piercing", - "sonic" + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Society} +9, {@skill Stealth} +11 Str +1, Dex +3, Con +0, Int +1, Wis +2, Cha +4 Items studded leather armor." + ], + "name": "Performance" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Ryta is targeted with a melee or ranged attack by an attacker she can see", + "entries": [ + "Ryta {@action Step||Steps} and gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Dance Moves" + } + ], + "bot": [ + { + "entries": [ + "Pouches Ryta has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than four light items). She can remove or store an item using." + ], + "name": "Cheek" + }, + { + "entries": [ + "{@action Interact} action. As long as she has at least one object in her cheek pouches, her speech is noticeably difficult to understand.", + "Swarming Ryta can end her movement in the same square as an ally that also has this ability. Only two such creatures can share the same space." + ], + "name": "the" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Ryta sets up devastating vibrations that echo in her throat and her cheek pouches. Until the start of her next turn, her fangs Strikes deal an additional {@damage 2d8} sonic damage. Ryta can't use Vocal Warm-up if she has an object in her cheek pouches." + ], + "name": "Vocal Warm-Up" + } + ] + } }, { "name": "Sacuishu", @@ -2766,26 +2583,24 @@ "source": "AV2", "page": 57, "level": 9, - "rarity": "Unique", - "alignment": "CE", - "size": "Small", "traits": [ - "Air" + "unique", + "ce", + "small", + "aberration", + "air" ], "creatureType": [ "Aberration" ], "perception": { - "default": 21 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -2797,49 +2612,41 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Deception": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 17 + "std": 17 }, "Religion": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 0, - "Int": 3, - "Wis": 6, - "Cha": 4 - }, - "abilitiesTop": [ - { - "entries": [ - "+19, {@skill Stealth} +19 Str \u20135, Dex +6, Con +0, Int +3, Wis +6, Cha +4." - ], - "name": "Religion" - } - ], + "str": -5, + "dex": 6, + "con": 0, + "int": 3, + "wis": 6, + "cha": 4 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -2848,32 +2655,11 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "magic" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "light" - ], - "entries": [ - "20 feet. Sacuishu is naturally {@condition invisible} but glows with a sickly green light, casting bright light in the aura and making her visible." - ], - "name": "Glow" - }, - { - "entries": [ - "Immunity Sacuishu is immune to all spells except faerie fire, glitterdust, magic missile, and maze." - ], - "name": "Magic" - } + "immunities": [ + "magic" ], "speed": { - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -2986,44 +2772,63 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "As spellvoid (page 62), but DC 28." - ], - "name": "Feed on Magic" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+19, {@skill Stealth} +19 Str \u20135, Dex +6, Con +0, Int +3, Wis +6, Cha +4." + ], + "name": "Religion" + } + ], + "mid": [ + { + "traits": [ + "aura", + "light" + ], + "entries": [ + "20 feet. Sacuishu is naturally {@condition invisible} but glows with a sickly green light, casting bright light in the aura and making her visible." + ], + "name": "Glow" }, - "traits": [ - "concentrate" - ], - "entries": [ - "Sacuishu extinguishes her glow, becoming {@condition invisible}.", - "She can end this effect with another use of this action. If she uses her shock attack while {@condition invisible}, the arc of electricity lets any observer determine her location, making Sacuishu {@condition hidden} to observers only until she moves." - ], - "name": "Go Dark" - } - ], - "inflicts": { - "damage": [ - "electricity" + { + "entries": [ + "Immunity Sacuishu is immune to all spells except faerie fire, glitterdust, magic missile, and maze." + ], + "name": "Magic" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "As spellvoid (page 62), but DC 28." + ], + "name": "Feed on Magic" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Sacuishu extinguishes her glow, becoming {@condition invisible}.", + "She can end this effect with another use of this action. If she uses her shock attack while {@condition invisible}, the arc of electricity lets any observer determine her location, making Sacuishu {@condition hidden} to observers only until she moves." + ], + "name": "Go Dark" + } + ] + } }, { "name": "Seugathi Reality Warper", @@ -3031,27 +2836,28 @@ "source": "AV2", "page": 83, "level": 9, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", "traits": [ - "Seugathi" + "uncommon", + "ce", + "large", + "aberration", + "seugathi" ], "creatureType": [ "Aberration" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "{@ability tremorsense} 30 feet" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -3063,61 +2869,53 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Arcana": { - "default": 19 + "std": 19 }, "Crafting": { - "default": 19 + "std": 19 }, "Deception": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 18 + "std": 18 }, "Nature": { - "default": 17 + "std": 17 }, "Occultism": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 3, - "Int": 4, - "Wis": 2, - "Cha": 5 + "str": 4, + "dex": 6, + "con": 3, + "int": 4, + "wis": 2, + "cha": 5 }, "items": [ "+1 battle axe" ], - "abilitiesTop": [ - { - "entries": [ - "+17, {@skill Occultism} +19, {@skill Stealth} +19 Str +4, Dex +6, Con +3, Int +4, Wis +2, Cha +5 Items +1 battle axe." - ], - "name": "Nature" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -3126,48 +2924,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [] - }, + "immunities": [ + "mental", + "poison" + ], "resistances": [ { "amount": 10, "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "traits": [ - "enchantment", - "mental" - ], - "entries": [ - "20 feet. As seugathi servant, but DC 25." - ], - "name": "Mindfog Aura", - "entries_as_xyz": [ - "20 feet. A creature that starts its turn in the aura must succeed at a DC 21 Will save or become {@condition confused} for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the {@trait concentrate} trait." - ] - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "As seugathi servant, but DC 25." - ], - "name": "Command Confusion", - "trigger": "A creature fails its save against the seugathi's mindfog aura", - "entries_as_xyz": [ - "The seugathi determines who the {@condition confused} creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the {@condition confused} creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer {@condition confused}." - ] - } - ], "speed": { "walk": 25 }, @@ -3280,96 +3046,115 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The seugathi applies their seugathi venom to one weapon they wield." - ], - "name": "Envenom Weapon" - }, - { - "entries": [ - "A seugathi can {@action Cast a Spell} from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier." - ], - "name": "Magic Item Mastery" - }, - { - "traits": [ - "poison" - ], - "entries": [ - "As seugathi servant, but DC 25." - ], - "name": "Seugathi Venom", - "entries_as_xyz": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 21, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition stupefied|CRB|stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage and {@condition deafened} and {@condition stupefied|CRB|stupefied 2}", - "duration": "1 round" - } - ] - } - ] - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+17, {@skill Occultism} +19, {@skill Stealth} +19 Str +4, Dex +6, Con +3, Int +4, Wis +2, Cha +5 Items +1 battle axe." + ], + "name": "Nature" + } + ], + "mid": [ + { + "traits": [ + "enchantment", + "mental" + ], + "entries": [ + "20 feet. As seugathi servant, but DC 25." + ], + "name": "Mindfog Aura", + "entries_as_xyz": [ + "20 feet. A creature that starts its turn in the aura must succeed at a DC 21 Will save or become {@condition confused} for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the {@trait concentrate} trait." + ] }, - "traits": [ - "concentrate", - "occult", - "transmutation" - ], - "entries": [ - "The seugathi bends reality in their choice of a 10-foot emanation or a 60-foot line, altering the terrain of the area. The terrain becomes a different type of terrain (such as aquatic, arctic, or desert) and becomes normal or difficult terrain, as the seugathi chooses. Structures, general geographic features, and creatures in the area aren't transformed, but creatures in the area take {@damage 5d6} chaotic damage (DC 28 basic Fortitude save) as reality tries to bend them along with the terrain. Though changes to the area are permanent, the natural environment might eventually revert the land back to its original state (aquatic areas drain, arctic areas thaw, and so on)." - ], - "name": "Warp Reality" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "chaotic", - "piercing", - "poison" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "As seugathi servant, but DC 25." + ], + "name": "Command Confusion", + "trigger": "A creature fails its save against the seugathi's mindfog aura", + "entries_as_xyz": [ + "The seugathi determines who the {@condition confused} creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the {@condition confused} creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer {@condition confused}." + ] + } ], - "condition": [ - "{@condition confused}", - "{@condition deafened}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The seugathi applies their seugathi venom to one weapon they wield." + ], + "name": "Envenom Weapon" + }, + { + "entries": [ + "A seugathi can {@action Cast a Spell} from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier." + ], + "name": "Magic Item Mastery" + }, + { + "traits": [ + "poison" + ], + "entries": [ + "As seugathi servant, but DC 25." + ], + "name": "Seugathi Venom", + "entries_as_xyz": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 21, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition stupefied|CRB|stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage and {@condition deafened} and {@condition stupefied|CRB|stupefied 2}", + "duration": "1 round" + } + ] + } + ] + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "transmutation" + ], + "entries": [ + "The seugathi bends reality in their choice of a 10-foot emanation or a 60-foot line, altering the terrain of the area. The terrain becomes a different type of terrain (such as aquatic, arctic, or desert) and becomes normal or difficult terrain, as the seugathi chooses. Structures, general geographic features, and creatures in the area aren't transformed, but creatures in the area take {@damage 5d6} chaotic damage (DC 28 basic Fortitude save) as reality tries to bend them along with the terrain. Though changes to the area are permanent, the natural environment might eventually revert the land back to its original state (aquatic areas drain, arctic areas thaw, and so on)." + ], + "name": "Warp Reality" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC", - "UW" - ] + } }, { "name": "Seugathi Servant", @@ -3377,27 +3162,28 @@ "source": "AV2", "page": 82, "level": 6, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", "traits": [ - "Seugathi" + "uncommon", + "ce", + "large", + "aberration", + "seugathi" ], "creatureType": [ "Aberration" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "{@ability tremorsense} 30 feet" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -3409,55 +3195,47 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Crafting": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 15 + "std": 15 }, "Occultism": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 2, - "Int": 2, - "Wis": 4, - "Cha": 5 + "str": 2, + "dex": 5, + "con": 2, + "int": 2, + "wis": 4, + "cha": 5 }, "items": [ "longsword" ], - "abilitiesTop": [ - { - "entries": [ - "+10 Str +2, Dex +5, Con +2, Int +2, Wis +4, Cha +5 Items longsword." - ], - "name": "Survival" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -3466,42 +3244,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [] - }, + "immunities": [ + "mental", + "poison" + ], "resistances": [ { "amount": 5, "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "traits": [ - "enchantment", - "mental" - ], - "entries": [ - "20 feet. A creature that starts its turn in the aura must succeed at a DC 21 Will save or become {@condition confused} for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the {@trait concentrate} trait." - ], - "name": "Mindfog Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature fails its save against the seugathi's mindfog aura", - "entries": [ - "The seugathi determines who the {@condition confused} creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the {@condition confused} creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer {@condition confused}." - ], - "name": "Command Confusion" - } - ], "speed": { "walk": 25 }, @@ -3528,7 +3280,7 @@ "attack": 14, "traits": [ "reach 10 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+5} piercing", @@ -3579,72 +3331,88 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+10 Str +2, Dex +5, Con +2, Int +2, Wis +4, Cha +5 Items longsword." + ], + "name": "Survival" + } + ], + "mid": [ + { + "traits": [ + "enchantment", + "mental" + ], + "entries": [ + "20 feet. A creature that starts its turn in the aura must succeed at a DC 21 Will save or become {@condition confused} for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the {@trait concentrate} trait." + ], + "name": "Mindfog Aura" }, - "traits": [ - "manipulate" - ], - "entries": [ - "The seugathi applies their seugathi venom to one weapon they wield." - ], - "name": "Envenom Weapon" - }, - { - "entries": [ - "A seugathi can {@action Cast a Spell} from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier." - ], - "name": "Magic Item Mastery" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 21, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition stupefied|CRB|stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage and {@condition deafened} and {@condition stupefied|CRB|stupefied 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Seugathi Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature fails its save against the seugathi's mindfog aura", + "entries": [ + "The seugathi determines who the {@condition confused} creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the {@condition confused} creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer {@condition confused}." + ], + "name": "Command Confusion" + } ], - "condition": [ - "{@condition confused}", - "{@condition deafened}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The seugathi applies their seugathi venom to one weapon they wield." + ], + "name": "Envenom Weapon" + }, + { + "entries": [ + "A seugathi can {@action Cast a Spell} from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier." + ], + "name": "Magic Item Mastery" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 21, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition stupefied|CRB|stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage and {@condition deafened} and {@condition stupefied|CRB|stupefied 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Seugathi Venom" + } ] - }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ] + } }, { "name": "Shanrigol Behemoth", @@ -3652,56 +3420,59 @@ "source": "AV2", "page": 85, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "uncommon", + "n", + "gargantuan", + "aberration", + "undead" + ], "creatureType": [ "Aberration", "Undead" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 3, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 7, + "dex": 4, + "con": 3, + "int": -4, + "wis": 3, + "cha": -5 + }, "ac": { - "default": 27, + "std": 27, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -3712,13 +3483,10 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "weaknesses": [ { "amount": 10, @@ -3731,23 +3499,10 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "When the shanrigol behemoth dies, its flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals {@damage 9d6} negative damage to creatures in this area as their flesh curdles and rots as well (DC 27 basic Fortitude save)." - ], - "name": "Necrotic Decay" - } - ], "speed": { "walk": 30, - "climb ": 20, - "swim ": 20 + "climb": 20, + "swim": 20 }, "attacks": [ { @@ -3773,7 +3528,7 @@ "traits": [ "agile", "range increment 30 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d12+11} bludgeoning", @@ -3795,63 +3550,60 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "When the shanrigol behemoth dies, its flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals {@damage 9d6} negative damage to creatures in this area as their flesh curdles and rots as well (DC 27 basic Fortitude save)." + ], + "name": "Necrotic Decay" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As shanrigol heap, but {@damage 1d10+11} bludgeoning and {@damage 1d6} {@condition persistent damage ||persistent bleed}, DC 25." + ], + "name": "Sapping Squeeze", + "requirements": "The shanrigol has a creature {@condition grabbed}", + "entries_as_xyz": [ + "The shanrigol squeezes the life essence from its target, dealing {@damage 1d6+5} bludgeoning and {@damage 1d4} {@condition persistent damage ||persistent bleed damage} (DC 18 basic Fortitude save). The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute." + ] }, - "entries": [ - "As shanrigol heap, but {@damage 1d10+11} bludgeoning and {@damage 1d6} {@condition persistent damage ||persistent bleed}, DC 25." - ], - "name": "Sapping Squeeze", - "requirements": "The shanrigol has a creature {@condition grabbed}", - "entries_as_xyz": [ - "The shanrigol squeezes the life essence from its target, dealing {@damage 1d6+5} bludgeoning and {@damage 1d4} {@condition persistent damage ||persistent bleed damage} (DC 18 basic Fortitude save). The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute." - ] - }, - { - "entries": [ - "A shanrigol behemoth's attacks brutally rend its foes. Creatures critically hit by the shanrigol's fleshy slap {@action Strike} take an additional {@damage 2d6} {@condition persistent damage ||persistent bleed damage} and are {@condition enfeebled|CRB|enfeebled 1} for as long as they are bleeding." - ], - "name": "Shred Flesh" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "A shanrigol behemoth's attacks brutally rend its foes. Creatures critically hit by the shanrigol's fleshy slap {@action Strike} take an additional {@damage 2d6} {@condition persistent damage ||persistent bleed damage} and are {@condition enfeebled|CRB|enfeebled 1} for as long as they are bleeding." + ], + "name": "Shred Flesh" }, - "entries": [ - "The shanrigol separates its flesh from its bones to fit through small spaces. It {@action Stride||Strides}, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature.", - "It can't use any actions other than Undulating {@action Step} until it occupies an area large enough for its normal form." - ], - "name": "Undulating Step" - }, - { - "entries": [ - "A creature hit by the shanrigol behemoth's web attack is {@condition immobilized} and stuck to the nearest surface until it can {@action Escape} (DC 25)." - ], - "name": "Web Trap" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition grabbed}", - "{@condition immobilized}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The shanrigol separates its flesh from its bones to fit through small spaces. It {@action Stride||Strides}, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature.", + "It can't use any actions other than Undulating {@action Step} until it occupies an area large enough for its normal form." + ], + "name": "Undulating Step" + }, + { + "entries": [ + "A creature hit by the shanrigol behemoth's web attack is {@condition immobilized} and stuck to the nearest surface until it can {@action Escape} (DC 25)." + ], + "name": "Web Trap" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "CC" - ] + } }, { "name": "Shanrigol Heap", @@ -3859,56 +3611,58 @@ "source": "AV2", "page": 84, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "aberration", + "undead" + ], "creatureType": [ "Aberration", "Undead" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 3, + "int": -4, + "wis": 1, + "cha": -5 + }, "ac": { - "default": 20, + "std": 20, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -3919,16 +3673,12 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed" + ], "resistances": [ { "amount": 5, @@ -3939,11 +3689,10 @@ "name": "piercing" } ], - "abilitiesMid": [], "speed": { "walk": 20, - "climb ": 20, - "swim ": 20 + "climb": 20, + "swim": 20 }, "attacks": [ { @@ -3968,7 +3717,7 @@ "traits": [ "agile", "range increment 20 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+8} bludgeoning", @@ -3977,50 +3726,38 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The shanrigol has a creature {@condition grabbed}", + "entries": [ + "The shanrigol squeezes the life essence from its target, dealing {@damage 1d6+5} bludgeoning and {@damage 1d4} {@condition persistent damage ||persistent bleed damage} (DC 18 basic Fortitude save). The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute." + ], + "name": "Sapping Squeeze" }, - "requirements": "The shanrigol has a creature {@condition grabbed}", - "entries": [ - "The shanrigol squeezes the life essence from its target, dealing {@damage 1d6+5} bludgeoning and {@damage 1d4} {@condition persistent damage ||persistent bleed damage} (DC 18 basic Fortitude save). The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute." - ], - "name": "Sapping Squeeze" - }, - { - "entries": [ - "A shanrigol rips flesh away from targets in great chunks. Creatures critically hit by the shanrigol's fleshy slap {@action Strike} take an additional {@damage 1d6} {@condition persistent damage ||persistent bleed damage} and are {@condition enfeebled|CRB|enfeebled 1} for as long as they are bleeding." - ], - "name": "Shred Flesh" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "A shanrigol rips flesh away from targets in great chunks. Creatures critically hit by the shanrigol's fleshy slap {@action Strike} take an additional {@damage 1d6} {@condition persistent damage ||persistent bleed damage} and are {@condition enfeebled|CRB|enfeebled 1} for as long as they are bleeding." + ], + "name": "Shred Flesh" }, - "entries": [ - "The shanrigol separates its flesh from its bones to fit through small spaces. It {@action Stride||Strides}, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature.", - "It can't use any actions other than Undulating {@action Step} until it occupies an area large enough for its normal form." - ], - "name": "Undulating Step" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition grabbed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The shanrigol separates its flesh from its bones to fit through small spaces. It {@action Stride||Strides}, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature.", + "It can't use any actions other than Undulating {@action Step} until it occupies an area large enough for its normal form." + ], + "name": "Undulating Step" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Urevian", @@ -4028,26 +3765,24 @@ "source": "AV2", "page": 90, "level": 9, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Devil" + "unique", + "le", + "medium", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -4060,61 +3795,47 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Deception": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 19 + "std": 19 }, "Religion": { - "default": 19 + "std": 19 }, "Thievery": { - "default": 18 + "std": 18 }, "Legal Lore": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 6, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [ - { - "entries": [ - "Undercommon; telepathy 100 feet, tongues Skills {@skill Acrobatics} +17, {@skill Deception} +21, {@skill Diplomacy} +19," - ], - "name": "Necril," - }, - { - "entries": [ - "+19, {@skill Lore||Legal Lore} +23, {@skill Religion} +19, {@skill Society} +19, {@skill Thievery} +18 Str +3, Dex +4, Con +3, Int +6, Wis +4, Cha +6." - ], - "name": "Intimidation" - } - ], + "str": 3, + "dex": 4, + "con": 3, + "int": 6, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -4123,14 +3844,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "ward contract" - ] - }, + "immunities": [ + "fire", + "ward contract" + ], "weaknesses": [ { "amount": 10, @@ -4142,20 +3859,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "Declaration Urevian keeps a few sly words at the ready to distract enemies. He always uses {@skill Deception} for initiative." - ], - "name": "Distracting" - }, - { - "entries": [ - "Any signed contract Urevian carries (including any draped over his horns) is immune to damage from creatures other than Urevian. In addition, Urevian is immune to {@trait mental} effects that would make him alter, nullify, or destroy a contract." - ], - "name": "Ward Contract" - } - ], "speed": { "walk": 25 }, @@ -4284,60 +3987,80 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Undercommon; telepathy 100 feet, tongues Skills {@skill Acrobatics} +17, {@skill Deception} +21, {@skill Diplomacy} +19," + ], + "name": "Necril," }, - "traits": [ - "conjuration", - "divine", - "manipulate" - ], - "entries": [ - "Urevian produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a {@spell wish} spell but fulfilled to the letter by Urevian. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to Urevian and to Hell.", - "While the contract is in effect, the mortal can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, Urevian knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a {@spell locate} spell with unlimited range.", - "Avoiding the terms of an infernal contract is difficult and often dangerous." - ], - "name": "Draft Contract" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Urevian's Strikes also deal {@damage 2d6} {@condition persistent damage ||persistent bleed damage} that resists attempts to heal them. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery." - ], - "name": "Infernal Wound" - }, - { - "traits": [ - "a" - ], - "entries": [ - "creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 28 counteract check or the magic fails to heal the creature." - ], - "name": "The DC to Administer First Aid to" - }, - { - "entries": [ - "Inspection Urevian can cast his innate {@spell scrying} spell at will, but only to target a creature with which he has a contract, a specific creature named in a contract he has, or a descendant of any of those creatures. The outcome of the target's saving throw is one step worse than the result it rolled." - ], - "name": "Right of" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "+19, {@skill Lore||Legal Lore} +23, {@skill Religion} +19, {@skill Society} +19, {@skill Thievery} +18 Str +3, Dex +4, Con +3, Int +6, Wis +4, Cha +6." + ], + "name": "Intimidation" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "mid": [ + { + "entries": [ + "Declaration Urevian keeps a few sly words at the ready to distract enemies. He always uses {@skill Deception} for initiative." + ], + "name": "Distracting" + }, + { + "entries": [ + "Any signed contract Urevian carries (including any draped over his horns) is immune to damage from creatures other than Urevian. In addition, Urevian is immune to {@trait mental} effects that would make him alter, nullify, or destroy a contract." + ], + "name": "Ward Contract" + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "manipulate" + ], + "entries": [ + "Urevian produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a {@spell wish} spell but fulfilled to the letter by Urevian. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to Urevian and to Hell.", + "While the contract is in effect, the mortal can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, Urevian knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a {@spell locate} spell with unlimited range.", + "Avoiding the terms of an infernal contract is difficult and often dangerous." + ], + "name": "Draft Contract" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Urevian's Strikes also deal {@damage 2d6} {@condition persistent damage ||persistent bleed damage} that resists attempts to heal them. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery." + ], + "name": "Infernal Wound" + }, + { + "traits": [ + "a" + ], + "entries": [ + "creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 28 counteract check or the magic fails to heal the creature." + ], + "name": "The DC to Administer First Aid to" + }, + { + "entries": [ + "Inspection Urevian can cast his innate {@spell scrying} spell at will, but only to target a creature with which he has a contract, a specific creature named in a contract he has, or a descendant of any of those creatures. The outcome of the target's saving throw is one step worse than the result it rolled." + ], + "name": "Right of" + } + ] + } }, { "name": "Vischari", @@ -4345,26 +4068,24 @@ "source": "AV2", "page": 34, "level": 7, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Urdefhan" + "unique", + "ne", + "medium", + "humanoid", + "urdefhan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -4375,49 +4096,41 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 15 + "std": 15 }, "Medicine": { - "default": 13 + "std": 13 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [ - { - "entries": [ - "+15, {@skill Medicine} +13, {@skill Survival} +15 Str +6, Dex +4, Con +2, Int +0, Wis +2, Cha +4." - ], - "name": "Shove), Intimidation" - } - ], + "str": 6, + "dex": 4, + "con": 2, + "int": 0, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -4428,41 +4141,16 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "weaknesses": [ { "amount": 10, "name": "positive" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "When Vischari dies, her {@condition invisible} flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around her body. This gas deals {@damage 7d6} negative damage to creatures in this area as their flesh curdles and rots (DC 24 basic Fortitude save)." - ], - "name": "Necrotic Decay" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -4535,67 +4223,81 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+15, {@skill Medicine} +13, {@skill Survival} +15 Str +6, Dex +4, Con +2, Int +0, Wis +2, Cha +4." + ], + "name": "Shove), Intimidation" + } + ], + "mid": [ + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "When Vischari dies, her {@condition invisible} flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around her body. This gas deals {@damage 7d6} negative damage to creatures in this area as their flesh curdles and rots (DC 24 basic Fortitude save)." + ], + "name": "Necrotic Decay" }, - "traits": [ - "incapacitation" - ], - "entries": [ - "Vischari makes a fist {@action Strike} that shuts down her target's motor control.", - "The target must make a DC 25 Fortitude save. If the {@action Strike} was a critical hit, treat the target's save result as one degree worse. The target is then temporarily immune for 1 hour.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition stunned|CRB|stunned 1}.", - "Failure": "The target is {@condition paralyzed} for 1 round.", - "Critical Failure": "The target is {@condition paralyzed} for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round or end it entirely on a critical success." + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "incapacitation" + ], + "entries": [ + "Vischari makes a fist {@action Strike} that shuts down her target's motor control.", + "The target must make a DC 25 Fortitude save. If the {@action Strike} was a critical hit, treat the target's save result as one degree worse. The target is then temporarily immune for 1 hour.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition stunned|CRB|stunned 1}.", + "Failure": "The target is {@condition paralyzed} for 1 round.", + "Critical Failure": "The target is {@condition paralyzed} for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round or end it entirely on a critical success." + } } - } - ], - "name": "Immobilizing Blow" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Immobilizing Blow" }, - "requirements": "Vischari damaged a creature with a jaws {@action Strike} on her last action", - "entries": [ - "Vischari maintains contact, turning the creature's flesh translucent around the site of the injury. Vischari chooses one of two options, each of which requires the target to attempt a DC 25 Fortitude save. If her jaws {@action Strike} was a critical hit, the creature suffers both effects, using the same save result for both.", - { - "type": "list", - "items": [ - "{@bold Drain Blood} Vischari drinks some of the creature's blood. On a failed save, the creature is {@condition drained|CRB|drained 1} and Vischari regains 10 HP (on a critical failure, it's {@condition drained|CRB|drained 2} and Vischari regains 20 HP).", - "{@bold Drain Vitality} (necromancy) Vischari draws out some of the creature's vital essence. The creature becomes {@condition enfeebled|CRB|enfeebled 1} for 1 hour on a failed save (or {@condition enfeebled|CRB|enfeebled 2} for 1 hour on a critical failure)." - ] - } - ], - "name": "Wicked Bite" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing" - ], - "condition": [ - "{@condition drained}", - "{@condition enfeebled}", - "{@condition paralyzed}", - "{@condition stunned}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Vischari damaged a creature with a jaws {@action Strike} on her last action", + "entries": [ + "Vischari maintains contact, turning the creature's flesh translucent around the site of the injury. Vischari chooses one of two options, each of which requires the target to attempt a DC 25 Fortitude save. If her jaws {@action Strike} was a critical hit, the creature suffers both effects, using the same save result for both.", + { + "type": "list", + "items": [ + "{@bold Drain Blood} Vischari drinks some of the creature's blood. On a failed save, the creature is {@condition drained|CRB|drained 1} and Vischari regains 10 HP (on a critical failure, it's {@condition drained|CRB|drained 2} and Vischari regains 20 HP).", + "{@bold Drain Vitality} (necromancy) Vischari draws out some of the creature's vital essence. The creature becomes {@condition enfeebled|CRB|enfeebled 1} for 1 hour on a failed save (or {@condition enfeebled|CRB|enfeebled 2} for 1 hour on a critical failure)." + ] + } + ], + "name": "Wicked Bite" + } ] - }, - "misc": [ - "MA", - "AD", - "CC" - ] + } } ] } diff --git a/data/bestiary/creatures-av3.json b/data/bestiary/creatures-av3.json index f45321e4bc..b3788a4f62 100644 --- a/data/bestiary/creatures-av3.json +++ b/data/bestiary/creatures-av3.json @@ -6,29 +6,30 @@ "source": "AV3", "page": 87, "level": 12, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghost", - "Incorporeal" + "unique", + "ce", + "medium", + "ghost", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "magic sense" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "magic sense" + } + ], "languages": { "languages": [ "Aklo", @@ -39,69 +40,44 @@ }, "skills": { "Arcana": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 25 + "std": 25 }, "Occultism": { - "default": 26 + "std": 26 }, "Religion": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 0, - "Int": 5, - "Wis": 4, - "Cha": 7 + "str": -5, + "dex": 4, + "con": 0, + "int": 5, + "wis": 4, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "+26, {@skill Religion} +22, {@skill Stealth} +22 Str \u20135, Dex +4, Con +0, Int +5, Wis +4, Cha +7." - ], - "name": "Occultism" - }, - { - "traits": [ - "detection", - "divination" - ], - "entries": [ - "Belcorra can sense the presence of magic auras as though she were always using a 1st-level {@spell detect magic} spell. When she Seeks, she gains the benefits of a 3rd-level {@spell detect magic} spell on things she sees." - ], - "name": "Magic Sense" - }, - { - "traits": [ - "lowest three levels of the Abomination Vaults" - ], - "entries": [], - "name": "Site Bound" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -113,12 +89,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death" - ] - }, + "immunities": [ + "death" + ], "resistances": [ { "amount": 10, @@ -131,41 +104,8 @@ "name": "or" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [], - "name": "Rejuvenation" - }, - { - "entries": [ - "Belcorra is destroyed, she re-forms in {@dice 2d4} days within the." - ], - "name": "When" - }, - { - "entries": [ - "(though she can reduce that time by empowering herself with glimmers of {@deity Nhimbaloth|LOGM}'s essence using." - ], - "name": "Empty Vault" - }, - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "[page 76]" - }, - "entries": [ - "). Belcorra can only be permanently destroyed if she enacts her full revenge on Absalom or if {@deity Nhimbaloth|LOGM} devours her soul." - ], - "name": "the Ebon Fulcrum Lens" - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -341,71 +281,118 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Each time Belcorra casts a sorcerer bloodline spell or an aberrant bloodline granted spell, she can grant herself or a target of the spell a +2 status bonus to Will saving throws for 1 round." - ], - "name": "Blood Magic" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+26, {@skill Religion} +22, {@skill Stealth} +22 Str \u20135, Dex +4, Con +0, Int +5, Wis +4, Cha +7." + ], + "name": "Occultism" }, - "entries": [ - "Belcorra stares at a creature she can see within 30 feet. The target takes {@damage 9d6} mental damage (DC 33 basic Will save). A creature that fails its save is also {@condition stupefied|CRB|stupefied 1} for 1 minute." - ], - "name": "Corrupting Gaze" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "detection", + "divination" + ], + "entries": [ + "Belcorra can sense the presence of magic auras as though she were always using a 1st-level {@spell detect magic} spell. When she Seeks, she gains the benefits of a 3rd-level {@spell detect magic} spell on things she sees." + ], + "name": "Magic Sense" }, - "frequency": { - "unit": "minute", - "interval": 10, - "recurs": true, - "freq": 1 + { + "traits": [ + "lowest three levels of the abomination vaults" + ], + "entries": [], + "name": "Site Bound" + } + ], + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [], + "name": "Rejuvenation" }, - "entries": [ - "Belcorra extends her presence throughout the lowest three levels of Gauntlight until the end of her next turn. She can see with the benefits of all-around vision and can make ghostly hand attacks or use special abilities originating from any surface in this area." - ], - "name": "Haunted Lighthouse" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "entries": [ + "Belcorra is destroyed, she re-forms in {@dice 2d4} days within the." + ], + "name": "When" }, - "frequency": { - "unit": "day", - "freq": 1 + { + "entries": [ + "(though she can reduce that time by empowering herself with glimmers of {@deity Nhimbaloth|LOGM}'s essence using." + ], + "name": "Empty Vault" }, - "entries": [], - "name": "Quickened Casting" - }, - { - "entries": [ - "Belcorra's next action is to cast a sorcerer spell of 4th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action)." - ], - "name": "If" - } - ], - "inflicts": { - "damage": [ - "mental", - "negative" + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "[page 76]" + }, + "entries": [ + "). Belcorra can only be permanently destroyed if she enacts her full revenge on Absalom or if {@deity Nhimbaloth|LOGM} devours her soul." + ], + "name": "the Ebon Fulcrum Lens" + } ], - "condition": [ - "{@condition stupefied}" + "bot": [ + { + "entries": [ + "Each time Belcorra casts a sorcerer bloodline spell or an aberrant bloodline granted spell, she can grant herself or a target of the spell a +2 status bonus to Will saving throws for 1 round." + ], + "name": "Blood Magic" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Belcorra stares at a creature she can see within 30 feet. The target takes {@damage 9d6} mental damage (DC 33 basic Will save). A creature that fails its save is also {@condition stupefied|CRB|stupefied 1} for 1 minute." + ], + "name": "Corrupting Gaze" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "minute", + "interval": 10, + "recurs": true, + "freq": 1 + }, + "entries": [ + "Belcorra extends her presence throughout the lowest three levels of Gauntlight until the end of her next turn. She can see with the benefits of all-around vision and can make ghostly hand attacks or use special abilities originating from any surface in this area." + ], + "name": "Haunted Lighthouse" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [], + "name": "Quickened Casting" + }, + { + "entries": [ + "Belcorra's next action is to cast a sorcerer spell of 4th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action)." + ], + "name": "If" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Bhazrade And Klathor", @@ -413,27 +400,25 @@ "source": "AV3", "page": 33, "level": 9, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Drow", - "Elf" + "unique", + "cn", + "medium", + "drow", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -444,53 +429,46 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Nature": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 18, + "std": 18, "underground": 20 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 3, - "Cha": 4 + "str": 2, + "dex": 4, + "con": 0, + "int": 1, + "wis": 3, + "cha": 4 }, "items": [ "staff", "wand of manifold missiles (1st level)" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -499,24 +477,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "An enemy is about to damage the cavern seer with bludgeoning damage or with a spell that has the {@trait earth} trait", - "entries": [ - "The cavern seer gains resistance 10 against the triggering damage." - ], - "name": "Stone Defense" - } + "immunities": [ + "sleep" ], "speed": { "walk": 30 @@ -680,43 +642,55 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "occult", - "transmutation" - ], - "requirements": "The cavern seer is underground", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Pebbles and dust rise from the stone to impede vision. The cavern seer and their allies within 60 feet become {@condition concealed} for 1 minute. This concealment can't be used to {@action Hide} or {@action Sneak}." - ], - "name": "Cavern Distortion" - }, - { - "entries": [ - "The cavern seer ignores difficult terrain while underground." - ], - "name": "Underground Stride" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "An enemy is about to damage the cavern seer with bludgeoning damage or with a spell that has the {@trait earth} trait", + "entries": [ + "The cavern seer gains resistance 10 against the triggering damage." + ], + "name": "Stone Defense" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "occult", + "transmutation" + ], + "requirements": "The cavern seer is underground", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Pebbles and dust rise from the stone to impede vision. The cavern seer and their allies within 60 feet become {@condition concealed} for 1 minute. This concealment can't be used to {@action Hide} or {@action Sneak}." + ], + "name": "Cavern Distortion" + }, + { + "entries": [ + "The cavern seer ignores difficult terrain while underground." + ], + "name": "Underground Stride" + } + ] + } }, { "name": "Bright Walker", @@ -724,27 +698,26 @@ "source": "AV3", "page": 78, "level": 9, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", "traits": [ - "Incorporeal" + "rare", + "ne", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Caligni" @@ -753,43 +726,35 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 0, - "Int": 0, - "Wis": 4, - "Cha": 3 + "str": -5, + "dex": 6, + "con": 0, + "int": 0, + "wis": 4, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+3." - ], - "name": "Cha" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -800,56 +765,11 @@ ] } ], - "abilitiesMid": [ - { - "traits": [ - "fire", - "light" - ], - "entries": [ - "When a bright walker is reduced to 0 Hit Points, they flash out in a burst of light, obtaining the blazing end they were denied at death. This blaze deals {@damage 10d6} fire damage (DC 25 basic Reflex save) to creatures within 20 feet. Creatures who fail this save are also {@condition dazzled} for 1 minute ({@condition blinded} for 1 minute on a critical failure)." - ], - "name": "Bright Release" - }, - { - "traits": [ - "aura", - "divine", - "light" - ], - "entries": [ - "30 feet. The bright walker sheds bright light. Any creature that starts its turn in the aura must attempt at a DC 24 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is temporarily immune for 24 hours.", - "Success": "The creature is {@condition dazzled} for 1 round.", - "Failure": "The creature is {@condition blinded} for 1 round.", - "Critical Failure": "The creature is {@condition blinded} for 1 hour." - } - } - ], - "name": "Light Aura" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The bright walker suppresses their light aura for 1 round, reducing it to a faint, ghostly glow of dim light." - ], - "name": "Suppress Aura" - } - ], "speed": { "abilities": [ "landbound" ], - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -886,67 +806,106 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A bright walker can't fly higher than 1 foot above the ground. If they fly higher than this distance, they fall but don't take any damage from falling." - ], - "name": "Landbound" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+3." + ], + "name": "Cha" + } + ], + "mid": [ + { + "traits": [ + "fire", + "light" + ], + "entries": [ + "When a bright walker is reduced to 0 Hit Points, they flash out in a burst of light, obtaining the blazing end they were denied at death. This blaze deals {@damage 10d6} fire damage (DC 25 basic Reflex save) to creatures within 20 feet. Creatures who fail this save are also {@condition dazzled} for 1 minute ({@condition blinded} for 1 minute on a critical failure)." + ], + "name": "Bright Release" }, - "traits": [ - "divine", - "evocation", - "fire", - "light" - ], - "requirements": "The bright walker's", - "entries": [], - "name": "Light Flare" - }, - { - "entries": [ - "Aura is suppressed; The bright walker reignites their Light Aura with a burst of brightness that deals {@damage 5d6} fire damage (DC 25 basic Reflex save) to creatures within a 20-foot burst. Creatures who are {@condition dazzled} or with light blindness find this flare particularly painful; such a creature's save result is one degree of success worse than the result it rolled." - ], - "name": "Light" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "aura", + "divine", + "light" + ], + "entries": [ + "30 feet. The bright walker sheds bright light. Any creature that starts its turn in the aura must attempt at a DC 24 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is temporarily immune for 24 hours.", + "Success": "The creature is {@condition dazzled} for 1 round.", + "Failure": "The creature is {@condition blinded} for 1 round.", + "Critical Failure": "The creature is {@condition blinded} for 1 hour." + } + } + ], + "name": "Light Aura" }, - "traits": [ - "conjuration", - "divine", - "teleportation" - ], - "requirements": "The bright walker's Light Aura is suppressed", - "entries": [ - "The bright walker teleports to a square it can see within 60 feet that is not in an area of bright light. The bright walker can't use Shadow Jump again for {@dice 1d4} rounds." - ], - "name": "Shadow Jump" - } - ], - "inflicts": { - "damage": [ - "fire" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The bright walker suppresses their light aura for 1 round, reducing it to a faint, ghostly glow of dim light." + ], + "name": "Suppress Aura" + } ], - "condition": [ - "{@condition blinded}", - "{@condition dazzled}" + "bot": [ + { + "entries": [ + "A bright walker can't fly higher than 1 foot above the ground. If they fly higher than this distance, they fall but don't take any damage from falling." + ], + "name": "Landbound" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire", + "light" + ], + "requirements": "The bright walker's", + "entries": [], + "name": "Light Flare" + }, + { + "entries": [ + "Aura is suppressed; The bright walker reignites their Light Aura with a burst of brightness that deals {@damage 5d6} fire damage (DC 25 basic Reflex save) to creatures within a 20-foot burst. Creatures who are {@condition dazzled} or with light blindness find this flare particularly painful; such a creature's save result is one degree of success worse than the result it rolled." + ], + "name": "Light" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "teleportation" + ], + "requirements": "The bright walker's Light Aura is suppressed", + "entries": [ + "The bright walker teleports to a square it can see within 60 feet that is not in an area of bright light. The bright walker can't use Shadow Jump again for {@dice 1d4} rounds." + ], + "name": "Shadow Jump" + } ] - }, - "misc": [ - "MA", - "RA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Caligni Defender", @@ -954,26 +913,24 @@ "source": "AV3", "page": 35, "level": 8, - "rarity": "Rare", - "alignment": "CN", - "size": "Medium", "traits": [ - "Caligni" + "rare", + "cn", + "medium", + "caligni", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Caligni", @@ -983,54 +940,41 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 1, - "Int": -1, - "Wis": 2, - "Cha": 2 + "str": 4, + "dex": 5, + "con": 1, + "int": -1, + "wis": 2, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+17, {@skill Survival} +16 Str +4, Dex +5, Con +1, Int \u20131, Wis +2, Cha +2 Items black smear poison (2 doses; Pathfinder Bestiary 51), chainmail, shortbow (20 arrows)" - ], - "name": "Stealth" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -1039,32 +983,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "When the caligni defender rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, any time they gain the {@condition frightened} condition, reduce its value by 1." - ], - "name": "Bravery" - }, - { - "traits": [ - "light" - ], - "entries": [ - "When the caligni defender dies, their body combusts in a flash of white-hot flame. All creatures in a 20-foot burst take {@damage 6d10} fire damage (DC 26 basic Reflex save). Their gear and treasure are unaffected by the flames and are left in a pile where they died." - ], - "name": "Death Flame" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -1076,7 +994,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [ "black smear poison" @@ -1134,30 +1052,55 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When adjacent to one or more defenders they can see, the defender deals an additional {@dice 2d6} damage with their Strikes." - ], - "name": "Shoulder to Shoulder" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+17, {@skill Survival} +16 Str +4, Dex +5, Con +1, Int \u20131, Wis +2, Cha +2 Items black smear poison (2 doses; Pathfinder Bestiary 51), chainmail, shortbow (20 arrows)" + ], + "name": "Stealth" + }, + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "mid": [ + { + "entries": [ + "When the caligni defender rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, any time they gain the {@condition frightened} condition, reduce its value by 1." + ], + "name": "Bravery" + }, + { + "traits": [ + "light" + ], + "entries": [ + "When the caligni defender dies, their body combusts in a flash of white-hot flame. All creatures in a 20-foot burst take {@damage 6d10} fire damage (DC 26 basic Reflex save). Their gear and treasure are unaffected by the flames and are left in a pile where they died." + ], + "name": "Death Flame" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "entries": [ + "When adjacent to one or more defenders they can see, the defender deals an additional {@dice 2d6} damage with their Strikes." + ], + "name": "Shoulder to Shoulder" + } ] - }, - "misc": [ - "MA", - "RA", - "AD", - "CC", - "UW" - ] + } }, { "name": "Deepwater Dhuthorex", @@ -1165,61 +1108,61 @@ "source": "AV3", "page": 80, "level": 9, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Large", "traits": [ - "Aquatic" + "uncommon", + "cn", + "large", + "aberration", + "aquatic" ], "creatureType": [ "Aberration" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [ - "wavesense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 4, + "int": -4, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 28, + "std": 28, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -1228,22 +1171,8 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "acid" ], "speed": { "abilities": [ @@ -1298,49 +1227,50 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Aquatic Ambush", + "generic": true }, - "entries": [], - "name": "Aquatic Ambush", - "generic": true - }, - { - "entries": [ - "A deepwater dhuthorex deals 7 piercing damage to its target if its jaws {@action Strike} is a failure (but not a critical failure)." - ], - "name": "Overpowering Jaws" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "A deepwater dhuthorex deals 7 piercing damage to its target if its jaws {@action Strike} is a failure (but not a critical failure)." + ], + "name": "Overpowering Jaws" }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 2d6+7} bludgeoning plus {@damage 2d6} acid, Rupture 20." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 2d6+7} bludgeoning plus {@damage 2d6} acid, Rupture 20." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Dragon's Blood Puffball", @@ -1348,60 +1278,53 @@ "source": "AV3", "page": 79, "level": 8, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "uncommon", + "n", + "large", + "fungus", + "mindless" ], "creatureType": [ "Fungus" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 12 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -2 + "str": 6, + "dex": 1, + "con": 4, + "int": -5, + "wis": 0, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The puffball senses motion through vibration and air movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -1410,32 +1333,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "mental", - "poison" - ], - "condition": [ - "fatigued", - "sleep", - "unconscious" - ] - }, + "immunities": [ + "bleed", + "mental", + "poison", + "fatigued", + "sleep", + "unconscious" + ], "weaknesses": [ { "amount": 10, "name": "piercing" } ], - "abilitiesMid": [ - { - "entries": [ - "When the dragon's blood puffball dies, it explodes, dealing {@damage 7d8} poison damage to each creature in a 20-foot emanation (DC 26 basic Fortitude save)." - ], - "name": "Spore Explosion" - } - ], "speed": { "walk": 10 }, @@ -1465,18 +1376,24 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "The puffball senses motion through vibration and air movement." + ], + "name": "Motion Sense" + } ], - "condition": [] - }, - "misc": [ - "RA", - "AD" - ] + "mid": [ + { + "entries": [ + "When the dragon's blood puffball dies, it explodes, dealing {@damage 7d8} poison damage to each creature in a 20-foot emanation (DC 26 basic Fortitude save)." + ], + "name": "Spore Explosion" + } + ] + } }, { "name": "Dread Dhuthorex", @@ -1484,70 +1401,70 @@ "source": "AV3", "page": 80, "level": 11, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Large", "traits": [ - "Amphibious" + "uncommon", + "cn", + "large", + "aberration", + "amphibious" ], "creatureType": [ "Aberration" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [ - "wavesense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, - "languages": { - "languages": [ - "Aklo" + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 60 + } + ], + "languages": { + "languages": [ + "Aklo" ], "languageAbilities": [] }, "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Occultism": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 20 + "std": 20 }, "Survival": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 5, - "Int": -1, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 8, + "dex": 3, + "con": 5, + "int": -1, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 31, + "std": 31, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -1556,35 +1473,8 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "60 feet, DC 27." - ], - "name": "Frightful Presence", - "generic": true - } + "immunities": [ + "acid" ], "speed": { "abilities": [ @@ -1666,52 +1556,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Aquatic Ambush", - "generic": true - }, - { - "entries": [ - "As deepwater dhuthorex, but 8 piercing damage." - ], - "name": "Overpowering Jaws", - "entries_as_xyz": [ - "A deepwater dhuthorex deals 7 piercing damage to its target if its jaws {@action Strike} is a failure (but not a critical failure)." - ] - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 3d6+8} bludgeoning plus {@damage 2d6} acid, Rupture 23." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "60 feet, DC 27." + ], + "name": "Frightful Presence", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Aquatic Ambush", + "generic": true + }, + { + "entries": [ + "As deepwater dhuthorex, but 8 piercing damage." + ], + "name": "Overpowering Jaws", + "entries_as_xyz": [ + "A deepwater dhuthorex deals 7 piercing damage to its target if its jaws {@action Strike} is a failure (but not a critical failure)." + ] + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 3d6+8} bludgeoning plus {@damage 2d6} acid, Rupture 23." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Dread Wisp", @@ -1719,23 +1623,23 @@ "source": "AV3", "page": 81, "level": 9, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Small", + "traits": [ + "uncommon", + "ce", + "small", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -1745,39 +1649,38 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Deception": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 0, - "Int": 2, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": -5, + "dex": 6, + "con": 0, + "int": 2, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -1788,39 +1691,17 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "magic" - ] - }, + "immunities": [ + "magic" + ], "weaknesses": [ { "amount": 10, "name": "positive" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "light" - ], - "entries": [ - "20 feet. A dread wisp, though naturally {@condition invisible}, glows with a grayish illumination, casting dim light in the aura and making them visible. Living creatures that end their turn in the aura must succeed at a DC 25 Will saving throw or become {@condition frightened|CRB|frightened 1} (or {@condition frightened|CRB|frightened 2} on a critical failure)", - "Those that critically succeed are temporarily immune for 10 minutes." - ], - "name": "Dread Flickering" - }, - { - "entries": [ - "A dread wisp is immune to all spells except faerie fire, magic missile, maze, searing light, and spells with the {@trait positive} trait." - ], - "name": "Magic Immunity" - } - ], "speed": { - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -1840,76 +1721,84 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "light" + ], + "entries": [ + "20 feet. A dread wisp, though naturally {@condition invisible}, glows with a grayish illumination, casting dim light in the aura and making them visible. Living creatures that end their turn in the aura must succeed at a DC 25 Will saving throw or become {@condition frightened|CRB|frightened 1} (or {@condition frightened|CRB|frightened 2} on a critical failure)", + "Those that critically succeed are temporarily immune for 10 minutes." + ], + "name": "Dread Flickering" }, - "traits": [ - "concentrate", - "necromancy", - "negative", - "occult" - ], - "requirements": "An enemy within 15 feet of the dread wisp is under a {@trait fear} effect, {@condition drained}, or {@condition dying}", - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [ + "A dread wisp is immune to all spells except faerie fire, magic missile, maze, searing light, and spells with the {@trait positive} trait." + ], + "name": "Magic Immunity" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "necromancy", + "negative", + "occult" + ], + "requirements": "An enemy within 15 feet of the dread wisp is under a {@trait fear} effect, {@condition drained}, or {@condition dying}", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The dread wisp feeds on the creature's despair. The dread wisp regains {@dice 2d8} Hit Points and deals {@damage 3d8} negative damage to the creature (DC 25 basic Fortitude save), and if the dread wisp has Gone Dark, their Dread Flickering reignites." + ], + "name": "Feed on Despair" }, - "entries": [ - "The dread wisp feeds on the creature's despair. The dread wisp regains {@dice 2d8} Hit Points and deals {@damage 3d8} negative damage to the creature (DC 25 basic Fortitude save), and if the dread wisp has Gone Dark, their Dread Flickering reignites." - ], - "name": "Feed on Despair" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The dread wisp extinguishes their Dread Flickering, becoming {@condition invisible}. They can end this effect with another use of this action. If the dread wisp uses their draining touch {@action Strike} while {@condition invisible}, the arc of pale energy lets any observer determine their location, making them {@condition hidden} to all observers only until the dread wisp moves." + ], + "name": "Go Dark" }, - "traits": [ - "concentrate" - ], - "entries": [ - "The dread wisp extinguishes their Dread Flickering, becoming {@condition invisible}. They can end this effect with another use of this action. If the dread wisp uses their draining touch {@action Strike} while {@condition invisible}, the arc of pale energy lets any observer determine their location, making them {@condition hidden} to all observers only until the dread wisp moves." - ], - "name": "Go Dark" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "occult", + "teleportation" + ], + "entries": [ + "The dread wisp teleports to a square they can see within 30 feet that isn't in an area of bright light. The dread wisp can't use Shadow Flitter again for {@dice 1d4} rounds." + ], + "name": "Shadow Flitter" }, - "traits": [ - "conjuration", - "occult", - "teleportation" - ], - "entries": [ - "The dread wisp teleports to a square they can see within 30 feet that isn't in an area of bright light. The dread wisp can't use Shadow Flitter again for {@dice 1d4} rounds." - ], - "name": "Shadow Flitter" - }, - { - "entries": [ - "If the dread wisp critically hits with their draining touch {@action Strike}, the target is {@condition drained|CRB|drained 1}." - ], - "name": "Wearying Touch" - } - ], - "inflicts": { - "damage": [ - "negative" - ], - "condition": [ - "{@condition drained}", - "{@condition frightened}" + { + "entries": [ + "If the dread wisp critically hits with their draining touch {@action Strike}, the target is {@condition drained|CRB|drained 1}." + ], + "name": "Wearying Touch" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Drow Hunter", @@ -1917,27 +1806,25 @@ "source": "AV3", "page": 82, "level": 7, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", "traits": [ - "Drow", - "Elf" + "uncommon", + "cn", + "medium", + "drow", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Elven", @@ -1947,52 +1834,39 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Nature": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 15 + "std": 15 }, "Survival": { - "default": 16, + "std": 16, "to Subsist": 18 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 3, - "Cha": 1 + "str": 3, + "dex": 4, + "con": 2, + "int": 0, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+16 (+18 to {@action Subsist}) Str +3, Dex +4, Con +2, Int +0, Wis +3, Cha +1 Items chain shirt, +1 composite longbow (20 arrows), longsword." - ], - "name": "Survival" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -2001,19 +1875,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "When the hunter rolls a success on a Reflex save, they get a critical success instead." - ], - "name": "Deft Evasion" - } + "immunities": [ + "sleep" ], "speed": { "walk": 30 @@ -2024,7 +1887,7 @@ "name": "longsword", "attack": 16, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+7} slashing", @@ -2080,45 +1943,56 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+16 (+18 to {@action Subsist}) Str +3, Dex +4, Con +2, Int +0, Wis +3, Cha +1 Items chain shirt, +1 composite longbow (20 arrows), longsword." + ], + "name": "Survival" }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "prerequisites": "The hunter is wielding a ranged weapon with a reload of 0", - "entries": [ - "The hunter makes two ranged Strikes against their prey. If both hit and deal damage, the target takes an additional {@damage 1d8} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Hunter's Wound" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The hunter can {@action Step} and then {@action Strike}, or {@action Strike} and then {@action Step}." - ], - "name": "Skirmish Strike" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "mid": [ + { + "entries": [ + "When the hunter rolls a success on a Reflex save, they get a critical success instead." + ], + "name": "Deft Evasion" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "prerequisites": "The hunter is wielding a ranged weapon with a reload of 0", + "entries": [ + "The hunter makes two ranged Strikes against their prey. If both hit and deal damage, the target takes an additional {@damage 1d8} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Hunter's Wound" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The hunter can {@action Step} and then {@action Strike}, or {@action Strike} and then {@action Step}." + ], + "name": "Skirmish Strike" + } + ] + } }, { "name": "Drow Shootist", @@ -2126,27 +2000,25 @@ "source": "AV3", "page": 83, "level": 8, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", "traits": [ - "Drow", - "Elf" + "uncommon", + "cn", + "medium", + "drow", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Elven", @@ -2156,57 +2028,44 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 17 + "std": 17 }, "Thievery": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 2, + "dex": 5, + "con": 1, + "int": 0, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+17 Str +2, Dex +5, Con +1, Int +0, Wis +4, Cha +2 Items +1 repeating hand crossbow (4 magazines; page 73), rapier, shootist bandolier (page 73), stupor poison (4; page 74), studded leather armor." - ], - "name": "Thievery" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -2215,31 +2074,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "fortune" - ], - "trigger": "The shootist fails a save", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The shootist rerolls the save and uses the better result." - ], - "name": "Shootist's Luck" - } + "immunities": [ + "sleep" ], "speed": { "walk": 30 @@ -2308,65 +2144,85 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+17 Str +2, Dex +5, Con +1, Int +0, Wis +4, Cha +2 Items +1 repeating hand crossbow (4 magazines; page 73), rapier, shootist bandolier (page 73), stupor poison (4; page 74), studded leather armor." + ], + "name": "Thievery" }, - "entries": [ - "The shootist takes aim and makes a ranged {@action Strike}. If the attack hits and deals damage, the target is {@condition flat-footed} until the end of the shootist's turn, or until the end of the shootist's next turn on a critical hit." - ], - "name": "Distracting Shot" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "fortune" + ], + "trigger": "The shootist fails a save", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The shootist rerolls the save and uses the better result." + ], + "name": "Shootist's Luck" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The shootist takes aim and makes a ranged {@action Strike}. If the attack hits and deals damage, the target is {@condition flat-footed} until the end of the shootist's turn, or until the end of the shootist's next turn on a critical hit." + ], + "name": "Distracting Shot" }, - "requirements": "The shootist is holding an unloaded repeating hand crossbow", - "entries": [ - "The shootist Interacts to reload the repeating hand crossbow and Strikes with it." - ], - "name": "Reloading Trick" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The shootist is holding an unloaded repeating hand crossbow", + "entries": [ + "The shootist Interacts to reload the repeating hand crossbow and Strikes with it." + ], + "name": "Reloading Trick" }, - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The shootist Interacts to draw a repeating hand crossbow and Strikes with it, or Strikes with a loaded repeating hand crossbow they're holding then Interacts to stow it." + ], + "name": "Shootist's Draw" }, - "entries": [ - "The shootist Interacts to draw a repeating hand crossbow and Strikes with it, or Strikes with a loaded repeating hand crossbow they're holding then Interacts to stow it." - ], - "name": "Shootist's Draw" - }, - { - "entries": [ - "The shootist deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}" + { + "entries": [ + "The shootist deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Drow Warden", @@ -2374,27 +2230,25 @@ "source": "AV3", "page": 82, "level": 4, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", "traits": [ - "Drow", - "Elf" + "uncommon", + "cn", + "medium", + "drow", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Elven", @@ -2404,25 +2258,25 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 3, + "con": 1, + "int": 0, + "wis": 3, + "cha": 0 }, "items": [ "chainmail", @@ -2430,25 +2284,18 @@ "hand crossbow (10 bolts)", "lethargy poison (3)" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -2457,17 +2304,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -2534,37 +2370,41 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A target damaged by the warden's melee {@action Strike} must succeed at a DC 21 Fortitude save or be {@condition slowed|CRB|slowed 1} until the end of the warden's next turn." - ], - "name": "Hampering Slash" - }, - { - "entries": [ - "A warden deals an extra {@dice 1d6} damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + "A target damaged by the warden's melee {@action Strike} must succeed at a DC 21 Fortitude save or be {@condition slowed|CRB|slowed 1} until the end of the warden's next turn." + ], + "name": "Hampering Slash" + }, + { + "entries": [ + "A warden deals an extra {@dice 1d6} damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Dulac", @@ -2572,26 +2412,24 @@ "source": "AV3", "page": 9, "level": 9, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Caligni" + "unique", + "n", + "medium", + "caligni", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Caligni", @@ -2601,61 +2439,48 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 16 + "std": 16 }, "Religion": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 0, - "Int": 1, - "Wis": 3, - "Cha": 5 + "str": 4, + "dex": 3, + "con": 0, + "int": 1, + "wis": 3, + "cha": 5 }, "items": [ "chain shirt", "+1 striking war flail" ], - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Religion} +18, {@skill Stealth} +18 Str +4, Dex +3, Con +0, Int +1, Wis +3, Cha +5 Items chain shirt, +1 striking war flail." - ], - "name": "Occultism" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -2664,40 +2489,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "cold", - "darkness" - ], - "entries": [ - "When Dulac dies, her body is destroyed in a burst of chilling shadows. All creatures in a 20-foot burst take {@damage 8d8} cold damage (DC 28 basic Reflex save). Dulac's gear and treasure are unaffected by the shadows and are left in a pile where she died." - ], - "name": "Death Shadows" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A {@condition dazzled} or {@condition blinded} creature, or a creature with light blindness, ends its move adjacent to Dulac", - "entries": [ - "Dulac {@action Step||Steps}." - ], - "name": "Opportune Step" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "An ally within", - "entries": [ - "Dulac's reach is targeted with a ranged or melee attack by an attacker she can see; The ally gains a +2 circumstance bonus to AC against the triggering attack, and the ally can {@action Step} after the attack." - ], - "name": "Warding Shove" - } - ], "speed": { "walk": 25 }, @@ -2787,31 +2578,63 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Attack Dulac deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Religion} +18, {@skill Stealth} +18 Str +4, Dex +3, Con +0, Int +1, Wis +3, Cha +5 Items chain shirt, +1 striking war flail." + ], + "name": "Occultism" + }, + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "mid": [ + { + "traits": [ + "cold", + "darkness" + ], + "entries": [ + "When Dulac dies, her body is destroyed in a burst of chilling shadows. All creatures in a 20-foot burst take {@damage 8d8} cold damage (DC 28 basic Reflex save). Dulac's gear and treasure are unaffected by the shadows and are left in a pile where she died." + ], + "name": "Death Shadows" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A {@condition dazzled} or {@condition blinded} creature, or a creature with light blindness, ends its move adjacent to Dulac", + "entries": [ + "Dulac {@action Step||Steps}." + ], + "name": "Opportune Step" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "An ally within", + "entries": [ + "Dulac's reach is targeted with a ranged or melee attack by an attacker she can see; The ally gains a +2 circumstance bonus to AC against the triggering attack, and the ally can {@action Step} after the attack." + ], + "name": "Warding Shove" + } ], - "condition": [ - "{@condition dazzled}", - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "Attack Dulac deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak" + } ] - }, - "misc": [ - "MA", - "AD", - "CC", - "UW" - ] + } }, { "name": "Elder Child Of Belcorra", @@ -2819,28 +2642,29 @@ "source": "AV3", "page": 14, "level": 9, - "rarity": "Rare", - "alignment": "LE", - "size": "Small", "traits": [ - "Mummy" + "rare", + "le", + "small", + "mummy", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -2851,36 +2675,35 @@ }, "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Nature": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 0, - "Int": 0, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 0, + "int": 0, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -2891,44 +2714,15 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "resistances": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "mental" - ], - "entries": [ - "30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 28 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new save at the end of its turn. A creature that succeeds is temporarily immune for 24 hours." - ], - "name": "Breath of the Bog" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature walks on top of a bog mummy that lies buried in the mud or peat below", - "requirements": "Initiative has not yet been rolled", - "entries": [ - "The bog mummy automatically notices the creature and Burrows before rolling initiative." - ], - "name": "Rise Up" - } - ], "speed": { "abilities": [ "burrow 15 feet" @@ -3034,52 +2828,67 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "curse", - "disease", - "divine", - "necromancy", - "negative" - ], - "note": " This\naffliction can't be reduced below stage 1, nor can the\ndamage from it be healed, until it's successfully treated\nwith remove curse or a similar effect; the affliction can\nthen be removed as normal for a disease. A creature\nkilled by bog rot melts into a noxious sludge and can't\nbe resurrected except by a 7th-level resurrect ritual or\nsimilar magic", - "DC": 21, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 minute" - }, - { - "stage": 2, - "entry": "{@damage 3d6} negative damage and {@condition clumsy|CRB|clumsy 1}", - "duration": "1 day" - } - ] - } - ], - "name": "Bog Rot" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "mental" + ], + "entries": [ + "30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 28 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new save at the end of its turn. A creature that succeeds is temporarily immune for 24 hours." + ], + "name": "Breath of the Bog" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature walks on top of a bog mummy that lies buried in the mud or peat below", + "requirements": "Initiative has not yet been rolled", + "entries": [ + "The bog mummy automatically notices the creature and Burrows before rolling initiative." + ], + "name": "Rise Up" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "curse", + "disease", + "divine", + "necromancy", + "negative" + ], + "note": " This\naffliction can't be reduced below stage 1, nor can the\ndamage from it be healed, until it's successfully treated\nwith remove curse or a similar effect; the affliction can\nthen be removed as normal for a disease. A creature\nkilled by bog rot melts into a noxious sludge and can't\nbe resurrected except by a 7th-level resurrect ritual or\nsimilar magic", + "DC": 21, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 minute" + }, + { + "stage": 2, + "entry": "{@damage 3d6} negative damage and {@condition clumsy|CRB|clumsy 1}", + "duration": "1 day" + } + ] + } + ], + "name": "Bog Rot" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Galudu", @@ -3087,26 +2896,24 @@ "source": "AV3", "page": 36, "level": 11, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Caligni" + "unique", + "cn", + "medium", + "caligni", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Caligni", @@ -3117,58 +2924,45 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Arcana": { - "default": 18 + "std": 18 }, "Deception": { - "default": 22 + "std": 22 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 0, - "Int": 1, - "Wis": 3, - "Cha": 5 + "str": 2, + "dex": 5, + "con": 0, + "int": 1, + "wis": 3, + "cha": 5 }, "items": [ "dagger", "wand of continuation (stoneskin)" ], - "abilitiesTop": [ - { - "entries": [ - "+20, {@skill Stealth} +20 Str +2, Dex +5, Con +0, Int +1, Wis +3, Cha +5 Items dagger, wand of continuation (stoneskin)" - ], - "name": "Diplomacy" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -3179,29 +2973,6 @@ ] } ], - "abilitiesMid": [ - { - "traits": [ - "force", - "light" - ], - "entries": [ - "When Galudu dies, her body explodes into brilliant motes of magical energy. All creatures in a 20-foot burst take {@damage 12d6} force damage (DC 30 basic Reflex save). Galudu's gear is unaffected by the explosion and is left in a pile where she died." - ], - "name": "Death Motes" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A {@condition dazzled} or {@condition blinded} creature, or a creature with light blindness, ends its move adjacent to Galudu.", - "entries": [ - "Galudu {@action Step||Steps}." - ], - "name": "Opportune Step" - } - ], "speed": { "walk": 25 }, @@ -3213,7 +2984,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+9} piercing", @@ -3228,7 +2999,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+9} piercing", @@ -3366,56 +3137,76 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "6th" - ], - "entries": [ - "acid splash, daze, message, ray of frost, shield." - ], - "name": "Cantrips" - }, - { - "entries": [ - "Attack Galudu deals an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak" - }, - { - "traits": [ - "healing" - ], - "entries": [ - "A creature that eats food conjured by Galudu's {@spell create food} spell regains {@dice 4d4} Hit." - ], - "name": "Survivor's Nourishment" - }, - { - "entries": [ - "A creature can only benefit from this healing once per week." - ], - "name": "Points." - } - ], - "inflicts": { - "damage": [ - "force", - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "+20, {@skill Stealth} +20 Str +2, Dex +5, Con +0, Int +1, Wis +3, Cha +5 Items dagger, wand of continuation (stoneskin)" + ], + "name": "Diplomacy" + }, + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "mid": [ + { + "traits": [ + "force", + "light" + ], + "entries": [ + "When Galudu dies, her body explodes into brilliant motes of magical energy. All creatures in a 20-foot burst take {@damage 12d6} force damage (DC 30 basic Reflex save). Galudu's gear is unaffected by the explosion and is left in a pile where she died." + ], + "name": "Death Motes" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A {@condition dazzled} or {@condition blinded} creature, or a creature with light blindness, ends its move adjacent to Galudu.", + "entries": [ + "Galudu {@action Step||Steps}." + ], + "name": "Opportune Step" + } ], - "condition": [ - "{@condition dazzled}", - "{@condition flat-footed}" + "bot": [ + { + "traits": [ + "6th" + ], + "entries": [ + "acid splash, daze, message, ray of frost, shield." + ], + "name": "Cantrips" + }, + { + "entries": [ + "Attack Galudu deals an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak" + }, + { + "traits": [ + "healing" + ], + "entries": [ + "A creature that eats food conjured by Galudu's {@spell create food} spell regains {@dice 4d4} Hit." + ], + "name": "Survivor's Nourishment" + }, + { + "entries": [ + "A creature can only benefit from this healing once per week." + ], + "name": "Points." + } ] - }, - "misc": [ - "MA", - "TA", - "AD", - "CC", - "UW" - ] + } }, { "name": "Khurfel", @@ -3423,26 +3214,24 @@ "source": "AV3", "page": 89, "level": 10, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Urdefhan" + "unique", + "ce", + "medium", + "humanoid", + "urdefhan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -3453,36 +3242,35 @@ }, "skills": { "Athletics": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 19 + "std": 19 }, "Survival": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 3, + "int": 0, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -3493,40 +3281,15 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 10, "name": "positive" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "When Khurfel dies, his {@condition invisible} flesh quickly rots away and sublimates into a foul-smelling gas that fills a 10-foot emanation around his body. The gas deals {@damage 10d6} negative damage to creatures in this area as their flesh too curdles and rots (DC 28 basic Fortitude save)." - ], - "name": "Necrotic Decay" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -3628,66 +3391,72 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "When Khurfel dies, his {@condition invisible} flesh quickly rots away and sublimates into a foul-smelling gas that fills a 10-foot emanation around his body. The gas deals {@damage 10d6} negative damage to creatures in this area as their flesh too curdles and rots (DC 28 basic Fortitude save)." + ], + "name": "Necrotic Decay" }, - "entries": [ - "Khurfel makes one rhoka sword {@action Strike} and two jaws Strikes against one or two different creatures (splitting up the attacks any way he wishes)", - "His multiple attack penalty doesn't increase until after all three attacks." - ], - "name": "Frenzied Attack" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Khurfel makes one rhoka sword {@action Strike} and two jaws Strikes against one or two different creatures (splitting up the attacks any way he wishes)", + "His multiple attack penalty doesn't increase until after all three attacks." + ], + "name": "Frenzied Attack" }, - "entries": [ - "Khurfel makes a melee weapon {@action Strike}.", - "On this {@action Strike}, he gains a +2 circumstance bonus to the attack roll and ignores any concealment the target has." - ], - "name": "Insightful Swing" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Khurfel makes a melee weapon {@action Strike}.", + "On this {@action Strike}, he gains a +2 circumstance bonus to the attack roll and ignores any concealment the target has." + ], + "name": "Insightful Swing" }, - "requirements": "Khurfel damaged a creature with a jaws {@action Strike} on his last action", - "entries": [ - "Khurfel maintains contact, turning the creature's flesh translucent around the injury. Khurfel chooses one of two options, each of which requires a DC 28 Fortitude save. If the jaws {@action Strike} was a critical hit, the creature suffers both effects, using the same save result for both.", - { - "type": "list", - "items": [ - "{@bold Drain Blood} Khurfel drinks some of the creature's blood. On a failed save, the creature is {@condition drained|CRB|drained 1} and Khurfel regains 10 HP (or, on a critical failure, it's {@condition drained|CRB|drained 2} and Khurfel regains 20 HP).", - "{@bold Drain Vitality} (necromancy) Khurfel draws out some of the creature's vital essence. The creature becomes {@condition enfeebled|CRB|enfeebled 1} for 1 hour on a failed save (or {@condition enfeebled|CRB|enfeebled 2} for 1 hour on a critical failure)." - ] - } - ], - "name": "Wicked Bite" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" - ], - "condition": [ - "{@condition drained}", - "{@condition enfeebled}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Khurfel damaged a creature with a jaws {@action Strike} on his last action", + "entries": [ + "Khurfel maintains contact, turning the creature's flesh translucent around the injury. Khurfel chooses one of two options, each of which requires a DC 28 Fortitude save. If the jaws {@action Strike} was a critical hit, the creature suffers both effects, using the same save result for both.", + { + "type": "list", + "items": [ + "{@bold Drain Blood} Khurfel drinks some of the creature's blood. On a failed save, the creature is {@condition drained|CRB|drained 1} and Khurfel regains 10 HP (or, on a critical failure, it's {@condition drained|CRB|drained 2} and Khurfel regains 20 HP).", + "{@bold Drain Vitality} (necromancy) Khurfel draws out some of the creature's vital essence. The creature becomes {@condition enfeebled|CRB|enfeebled 1} for 1 hour on a failed save (or {@condition enfeebled|CRB|enfeebled 2} for 1 hour on a critical failure)." + ] + } + ], + "name": "Wicked Bite" + } ] - }, - "misc": [ - "MA", - "RA", - "AD", - "CC", - "UW" - ] + } }, { "name": "Lady's Whisper", @@ -3695,91 +3464,75 @@ "source": "AV3", "page": 49, "level": 11, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", + "traits": [ + "unique", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "see invisibility", - "true seeing" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + }, + { + "name": "true seeing" + } + ], "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 20 + "std": 20 }, "Deception": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 21 + "std": 21 }, "Occultism": { - "default": 21 + "std": 21 }, "Society": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 3, - "Int": 4, - "Wis": 8, - "Cha": 4 + "str": 3, + "dex": 5, + "con": 3, + "int": 4, + "wis": 8, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +22, {@skill Athletics} +20, {@skill Deception} +21," - ], - "name": "Language Aklo, Common, Necril, Undercommon" - }, - { - "entries": [ - "+21, {@skill Intimidation} +21, {@skill Occultism} +21, {@skill Religion} +23, {@skill Society} +21, {@skill Stealth} +22 Str +3, Dex +5, Con +3, Int +4, Wis +8, Cha +4." - ], - "name": "Diplomacy" - }, - { - "entries": [ - "Whisper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, Lady's Whisper never counts as a living creature." - ], - "name": "Death's Grace Lady's" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -3790,33 +3543,8 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Whisper can choose whether or not it takes positive damage." - ], - "name": "Negative Recovery Lady's" - }, - { - "traits": [ - "auditory", - "aura", - "divine", - "emotion", - "enchantment", - "mental" - ], - "entries": [ - "20 feet. Each creature that begins its turn within the aura and can hear the ominous whispers must succeed at a DC 30 Will save or become {@condition frightened|CRB|frightened 2}. On a success, the creature is temporarily immune for 1 minute." - ], - "name": "Sibilant Whispers" - } + "immunities": [ + "death effects" ], "speed": { "walk": 25 @@ -3972,57 +3700,89 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +22, {@skill Athletics} +20, {@skill Deception} +21," + ], + "name": "Language Aklo, Common, Necril, Undercommon" }, - "traits": [ - "concentrate" - ], - "entries": [ - "Lady's Whisper mentally causes any doors or portals within the Gate." - ], - "name": "Gatekeeper's Will" - }, - { - "traits": [ - "areas B60 to B64 and areas C1 through C18" - ], - "entries": [ - "to open or shut. If Lady's Whisper wills a door closed, it must be Forced Open or battered down." - ], - "name": "of Nhimbaloth" - }, - { - "traits": [ - "conjuration", - "divine", - "teleportation" - ], - "entries": [], - "name": "Unwilling Teleportation" - }, - { - "entries": [ - "Whisper hits and damages a creature with its claw {@action Strike}, it can choose to teleport that creature to any open space within 15 feet, even if Lady's Whisper can't see the destination. The target can attempt a DC 30 Will saving throw to resist this effect." - ], - "name": "When Lady's" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "entries": [ + "+21, {@skill Intimidation} +21, {@skill Occultism} +21, {@skill Religion} +23, {@skill Society} +21, {@skill Stealth} +22 Str +3, Dex +5, Con +3, Int +4, Wis +8, Cha +4." + ], + "name": "Diplomacy" + }, + { + "entries": [ + "Whisper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, Lady's Whisper never counts as a living creature." + ], + "name": "Death's Grace Lady's" + } + ], + "mid": [ + { + "entries": [ + "Whisper can choose whether or not it takes positive damage." + ], + "name": "Negative Recovery Lady's" + }, + { + "traits": [ + "auditory", + "aura", + "divine", + "emotion", + "enchantment", + "mental" + ], + "entries": [ + "20 feet. Each creature that begins its turn within the aura and can hear the ominous whispers must succeed at a DC 30 Will save or become {@condition frightened|CRB|frightened 2}. On a success, the creature is temporarily immune for 1 minute." + ], + "name": "Sibilant Whispers" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Lady's Whisper mentally causes any doors or portals within the Gate." + ], + "name": "Gatekeeper's Will" + }, + { + "traits": [ + "areas b60 to b64 and areas c1 through c18" + ], + "entries": [ + "to open or shut. If Lady's Whisper wills a door closed, it must be Forced Open or battered down." + ], + "name": "of Nhimbaloth" + }, + { + "traits": [ + "conjuration", + "divine", + "teleportation" + ], + "entries": [], + "name": "Unwilling Teleportation" + }, + { + "entries": [ + "Whisper hits and damages a creature with its claw {@action Strike}, it can choose to teleport that creature to any open space within 15 feet, even if Lady's Whisper can't see the destination. The target can attempt a DC 30 Will saving throw to resist this effect." + ], + "name": "When Lady's" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Padli", @@ -4030,26 +3790,24 @@ "source": "AV3", "page": 7, "level": 9, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Caligni" + "unique", + "ce", + "medium", + "caligni", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Caligni", @@ -4059,57 +3817,44 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 1, - "Int": -1, - "Wis": 1, - "Cha": 5 + "str": 2, + "dex": 5, + "con": 1, + "int": -1, + "wis": 1, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+18, {@skill Occultism} +14, {@skill Stealth} +18 Str +2, Dex +5, Con +1, Int \u20131, Wis +1, Cha +5 Items dagger (3), key to area A7, leather armor, wand of magic missile (3rd level)" - ], - "name": "Intimidation" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -4118,29 +3863,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "light" - ], - "entries": [ - "When Padli dies, his body combusts in a flash of white-hot flame. All creatures in a 20-foot burst take {@damage 6d10} fire damage (DC 28 basic Reflex save)", - "His gear is unaffected by the flames and is left in a pile where he died." - ], - "name": "Death Flame" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Padli attempts a saving throw against a spell cast by a creature he can see", - "entries": [ - "Padli gains a +2 circumstance bonus to the triggering save." - ], - "name": "Occult Ward" - } - ], "speed": { "walk": 25 }, @@ -4152,7 +3874,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+7} piercing", @@ -4230,29 +3952,52 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Attack Padli deals {@dice 3d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+18, {@skill Occultism} +14, {@skill Stealth} +18 Str +2, Dex +5, Con +1, Int \u20131, Wis +1, Cha +5 Items dagger (3), key to area A7, leather armor, wand of magic missile (3rd level)" + ], + "name": "Intimidation" + }, + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "mid": [ + { + "traits": [ + "light" + ], + "entries": [ + "When Padli dies, his body combusts in a flash of white-hot flame. All creatures in a 20-foot burst take {@damage 6d10} fire damage (DC 28 basic Reflex save)", + "His gear is unaffected by the flames and is left in a pile where he died." + ], + "name": "Death Flame" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Padli attempts a saving throw against a spell cast by a creature he can see", + "entries": [ + "Padli gains a +2 circumstance bonus to the triggering save." + ], + "name": "Occult Ward" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "Attack Padli deals {@dice 3d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak" + } ] - }, - "misc": [ - "MA", - "AD", - "CC", - "UW" - ] + } }, { "name": "Quara Orshendiel", @@ -4260,27 +4005,25 @@ "source": "AV3", "page": 91, "level": 11, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Drow", - "Elf" + "unique", + "cn", + "medium", + "drow", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -4292,72 +4035,47 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 20 + "std": 20 }, "Deception": { - "default": 22 + "std": 22 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 20 + "std": 20 }, "Survival": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 0, - "Int": 1, - "Wis": 2, - "Cha": 5 + "str": 3, + "dex": 5, + "con": 0, + "int": 1, + "wis": 2, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+20, {@skill Intimidation} +22, {@skill Stealth} +20," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+19 Str +3, Dex +5, Con +0, Int +1, Wis +2," - ], - "name": "Survival" - }, - { - "entries": [ - "+5 Items chain shirt, +1 striking repeating hand crossbows (2, with 3 magazines; page 73), shootist bandolier (page 73), +1 striking kukri, stupor poison (4; page 74)" - ], - "name": "Cha" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -4366,40 +4084,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "mental" - ], - "entries": [ - "30 feet. Drow around Quara are heartened by her presence. Her drow allies in the aura gain a +1 status bonus to attack rolls and skill checks." - ], - "name": "Commanding Aura" - }, - { - "entries": [ - "Quara isn't {@condition flat-footed} to {@condition hidden}, {@condition undetected}, or flanking creatures of 11th level or lower, or to creatures of 11th level or lower using Surprise." - ], - "name": "Deny Advantage" - }, - { - "entries": [], - "name": "Attack." - }, - { - "entries": [ - "Quara rolls a success on a Reflex saving throw, she gets a critical success instead." - ], - "name": "Evasion When" - } + "immunities": [ + "sleep" ], "speed": { "walk": 30 @@ -4468,78 +4154,119 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Quara's ranged attacks don't trigger reactions." - ], - "name": "Defensive Shooter" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+20, {@skill Intimidation} +22, {@skill Stealth} +20," + ], + "name": "Diplomacy" }, - "traits": [ - "manipulate" - ], - "requirements": "Quara is holding a piercing or slashing weapon and has a free hand", - "entries": [ - "Quara applies poison to the weapon." - ], - "name": "Poison Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+19 Str +3, Dex +5, Con +0, Int +1, Wis +2," + ], + "name": "Survival" }, - "requirements": "Quara is holding an unloaded repeating hand crossbow", - "entries": [ - "Quara Interacts to reload the repeating hand crossbow and Strikes with it." - ], - "name": "Reloading Trick" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+5 Items chain shirt, +1 striking repeating hand crossbows (2, with 3 magazines; page 73), shootist bandolier (page 73), +1 striking kukri, stupor poison (4; page 74)" + ], + "name": "Cha" }, - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "mental" + ], + "entries": [ + "30 feet. Drow around Quara are heartened by her presence. Her drow allies in the aura gain a +1 status bonus to attack rolls and skill checks." + ], + "name": "Commanding Aura" }, - "entries": [ - "Quara Interacts to draw a loaded repeating hand crossbow and Strikes with it, or Strikes with a loaded repeating hand crossbow she's holding and then Interacts to stow it." - ], - "name": "Shootist's Draw" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Quara isn't {@condition flat-footed} to {@condition hidden}, {@condition undetected}, or flanking creatures of 11th level or lower, or to creatures of 11th level or lower using Surprise." + ], + "name": "Deny Advantage" }, - "entries": [ - "Quara {@action Stride||Strides} or {@action Step||Steps}, then Strikes. This {@action Strike} deals an additional {@dice 3d6} damage." - ], - "name": "Skirmishing Dash" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [], + "name": "Attack." + }, + { + "entries": [ + "Quara rolls a success on a Reflex saving throw, she gets a critical success instead." + ], + "name": "Evasion When" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "Quara's ranged attacks don't trigger reactions." + ], + "name": "Defensive Shooter" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "Quara is holding a piercing or slashing weapon and has a free hand", + "entries": [ + "Quara applies poison to the weapon." + ], + "name": "Poison Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Quara is holding an unloaded repeating hand crossbow", + "entries": [ + "Quara Interacts to reload the repeating hand crossbow and Strikes with it." + ], + "name": "Reloading Trick" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Quara Interacts to draw a loaded repeating hand crossbow and Strikes with it, or Strikes with a loaded repeating hand crossbow she's holding and then Interacts to stow it." + ], + "name": "Shootist's Draw" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Quara {@action Stride||Strides} or {@action Step||Steps}, then Strikes. This {@action Strike} deals an additional {@dice 3d6} damage." + ], + "name": "Skirmishing Dash" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Reaper Skull Puffball", @@ -4547,63 +4274,56 @@ "source": "AV3", "page": 79, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "uncommon", + "n", + "large", + "fungus", + "mindless" ], "creatureType": [ "Fungus" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 15 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 3, - "Int": -5, - "Wis": 2, - "Cha": -2 + "str": 4, + "dex": 6, + "con": 3, + "int": -5, + "wis": 2, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The puffball senses motion through vibration and air movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -4612,18 +4332,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "mental", - "poison" - ], - "condition": [ - "fatigued", - "sleep", - "unconscious" - ] - }, + "immunities": [ + "bleed", + "mental", + "poison", + "fatigued", + "sleep", + "unconscious" + ], "weaknesses": [ { "amount": 10, @@ -4634,21 +4350,9 @@ "name": "piercing" } ], - "abilitiesMid": [ - { - "entries": [ - "As dragon's blood puffball, but DC 28 and {@damage 8d8} poison damage.", - "Creatures that fail the save are exposed to skull rot." - ], - "name": "Spore Explosion", - "entries_as_xyz": [ - "When the dragon's blood puffball dies, it explodes, dealing {@damage 7d8} poison damage to each creature in a 20-foot emanation (DC 26 basic Fortitude save)." - ] - } - ], "speed": { "walk": 10, - "fly ": 20 + "fly": 20 }, "attacks": [ { @@ -4667,79 +4371,86 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "poison" - ], - "entries": [ - "The puffball releases a 30-foot cone of spores that deals {@damage 4d8} poison damage (DC 28 basic Fortitude save) to creatures in the cone. Creatures that fail this save are also exposed to skull rot." - ], - "name": "Spore Cloud" - }, - { - "traits": [ - "incapacitation", - "poison" - ], - "entries": [ - "A creature hit by the puffball's tendril must succeed a DC 28 Fortitude save or become {@condition paralyzed}. The {@condition paralyzed} creature can attempt a new save at the end of each of its turns." - ], - "name": "Paralysis" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 28, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d8} poison damage plus {@condition enfeebled|CRB|enfeebled 2}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d8} poison damage plus {@condition enfeebled|CRB|enfeebled 2} and {@condition drained|CRB|drained 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 3d8} poison damage plus {@condition enfeebled|CRB|enfeebled 2} and {@condition drained|CRB|drained 2}", - "duration": "{@dice 1d4} rounds" - } - ] - } - ], - "name": "Skull Rot" - } - ], - "inflicts": { - "damage": [ - "poison" + "abilities": { + "top": [ + { + "entries": [ + "The puffball senses motion through vibration and air movement." + ], + "name": "Motion Sense" + } + ], + "mid": [ + { + "entries": [ + "As dragon's blood puffball, but DC 28 and {@damage 8d8} poison damage.", + "Creatures that fail the save are exposed to skull rot." + ], + "name": "Spore Explosion", + "entries_as_xyz": [ + "When the dragon's blood puffball dies, it explodes, dealing {@damage 7d8} poison damage to each creature in a 20-foot emanation (DC 26 basic Fortitude save)." + ] + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "poison" + ], + "entries": [ + "The puffball releases a 30-foot cone of spores that deals {@damage 4d8} poison damage (DC 28 basic Fortitude save) to creatures in the cone. Creatures that fail this save are also exposed to skull rot." + ], + "name": "Spore Cloud" + }, + { + "traits": [ + "incapacitation", + "poison" + ], + "entries": [ + "A creature hit by the puffball's tendril must succeed a DC 28 Fortitude save or become {@condition paralyzed}. The {@condition paralyzed} creature can attempt a new save at the end of each of its turns." + ], + "name": "Paralysis" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 28, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d8} poison damage plus {@condition enfeebled|CRB|enfeebled 2}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d8} poison damage plus {@condition enfeebled|CRB|enfeebled 2} and {@condition drained|CRB|drained 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 3d8} poison damage plus {@condition enfeebled|CRB|enfeebled 2} and {@condition drained|CRB|drained 2}", + "duration": "{@dice 1d4} rounds" + } + ] + } + ], + "name": "Skull Rot" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Salaisa Malthulas", @@ -4747,27 +4458,25 @@ "source": "AV3", "page": 30, "level": 11, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Drow", - "Elf" + "unique", + "n", + "medium", + "drow", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Elven", @@ -4777,54 +4486,41 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 21 + "std": 21 }, "Survival": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": 1 + "str": 5, + "dex": 4, + "con": 3, + "int": 0, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+21, {@skill Survival} +20 Str +5, Dex +4, Con +3, Int +0, Wis +3, Cha +1 Items breastplate, hand crossbow (10 bolts), +1 striking corrosive longsword, stupor poison (3; page 74)" - ], - "name": "Stealth" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -4833,22 +4529,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "sleep" ], "speed": { "walk": 30 @@ -4859,7 +4541,7 @@ "name": "longsword", "attack": 24, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d8+9} slashing plus {@damage 1d6} acid", @@ -4911,40 +4593,54 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+21, {@skill Survival} +20 Str +5, Dex +4, Con +3, Int +0, Wis +3, Cha +1 Items breastplate, hand crossbow (10 bolts), +1 striking corrosive longsword, stupor poison (3; page 74)" + ], + "name": "Stealth" }, - "entries": [ - "Salaisa shouts, and a drow ally within 30 feet that can see or hear Salaisa makes a melee or ranged {@action Strike} as a reaction." - ], - "name": "Attack Now!" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Salaisa {@action Stride||Strides} up to her Speed. She can make up to three longsword Strikes at any point during this movement, each against a different target within reach. These attacks count toward her multiple attack penalty, but the multiple attack penalty doesn't increase until after she makes all of her attacks. If she moves half her speed or less during Storm of Blades, that movement doesn't trigger reactions." - ], - "name": "Storm of Blades" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Salaisa shouts, and a drow ally within 30 feet that can see or hear Salaisa makes a melee or ranged {@action Strike} as a reaction." + ], + "name": "Attack Now!" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Salaisa {@action Stride||Strides} up to her Speed. She can make up to three longsword Strikes at any point during this movement, each against a different target within reach. These attacks count toward her multiple attack penalty, but the multiple attack penalty doesn't increase until after she makes all of her attacks. If she moves half her speed or less during Storm of Blades, that movement doesn't trigger reactions." + ], + "name": "Storm of Blades" + } + ] + } }, { "name": "Urdefhan Blood Mage", @@ -4952,26 +4648,24 @@ "source": "AV3", "page": 85, "level": 8, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Urdefhan" + "uncommon", + "ne", + "medium", + "humanoid", + "urdefhan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -4982,45 +4676,44 @@ }, "skills": { "Arcana": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 16 + "std": 16 }, "Occultism": { - "default": 18 + "std": 18 }, "Religion": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": 6, - "Wis": 3, - "Cha": 2 + "str": 4, + "dex": 2, + "con": 4, + "int": 6, + "wis": 3, + "cha": 2 }, "items": [ "+1 striking kukri" ], - "abilitiesTop": [], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -5031,26 +4724,10 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "fear" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "As urdefhan warrior (Bestiary 2 272), but DC 24 and {@damage 8d6} negative damage." - ], - "name": "Necrotic Decay" - } + "immunities": [ + "death effects", + "disease", + "fear" ], "speed": { "walk": 25 @@ -5221,49 +4898,52 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "occult", - "metamagic", - "necromancy" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The blood mage cuts themself and takes 8 slashing damage. If the blood mage's next action is to {@action Cast a Spell}, the action can't be disrupted, and if the spell has a range, the blood mage can increase that spell's range by 30 feet." - ], - "name": "Blood Offering" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "As urdefhan warrior (Bestiary 2 272), but DC 26 and the urdefhan regains 10 Hit Points when they Drink Blood if the target fails its saving throw (20 Hit Points on a critical failure)." - ], - "name": "Wicked Bite" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "As urdefhan warrior (Bestiary 2 272), but DC 24 and {@damage 8d6} negative damage." + ], + "name": "Necrotic Decay" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "occult", + "metamagic", + "necromancy" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The blood mage cuts themself and takes 8 slashing damage. If the blood mage's next action is to {@action Cast a Spell}, the action can't be disrupted, and if the spell has a range, the blood mage can increase that spell's range by 30 feet." + ], + "name": "Blood Offering" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As urdefhan warrior (Bestiary 2 272), but DC 26 and the urdefhan regains 10 Hit Points when they Drink Blood if the target fails its saving throw (20 Hit Points on a critical failure)." + ], + "name": "Wicked Bite" + } + ] + } }, { "name": "Urdefhan Death Scout", @@ -5271,26 +4951,23 @@ "source": "AV3", "page": 84, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Urdefhan" + "ne", + "medium", + "humanoid", + "urdefhan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -5301,42 +4978,41 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 14 + "std": 14 }, "Thievery": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 3, + "int": 0, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -5347,26 +5023,10 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "fear" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "As urdefhan warrior (Bestiary 2 272), but DC 23 and {@damage 6d6} negative damage." - ], - "name": "Necrotic Decay" - } + "immunities": [ + "death effects", + "disease", + "fear" ], "speed": { "walk": 25 @@ -5459,48 +5119,46 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The death scout deals an additional {@damage 1d6} {@condition persistent damage ||persistent bleed damage} with shauth blades and can use their Wicked Bite through magical shauth weapon Strikes." - ], - "name": "Shauth Bite" - }, - { - "entries": [ - "The death scout deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "As urdefhan warrior (Bestiary 2 272) but DC 24." - ], - "name": "Wicked Bite" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "precision", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "As urdefhan warrior (Bestiary 2 272), but DC 23 and {@damage 6d6} negative damage." + ], + "name": "Necrotic Decay" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition sickened}" + "bot": [ + { + "entries": [ + "The death scout deals an additional {@damage 1d6} {@condition persistent damage ||persistent bleed damage} with shauth blades and can use their Wicked Bite through magical shauth weapon Strikes." + ], + "name": "Shauth Bite" + }, + { + "entries": [ + "The death scout deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As urdefhan warrior (Bestiary 2 272) but DC 24." + ], + "name": "Wicked Bite" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Urdefhan Lasher", @@ -5508,26 +5166,23 @@ "source": "AV3", "page": 84, "level": 7, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Urdefhan" + "ne", + "medium", + "humanoid", + "urdefhan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -5538,43 +5193,42 @@ }, "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 13 + "std": 13 }, "Religion": { - "default": 14 + "std": 14 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 5, + "dex": 3, + "con": 4, + "int": 0, + "wis": 3, + "cha": 2 }, "items": [ "chain shirt", "+1 striking shauth lash (page 73)" ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -5585,25 +5239,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "As urdefhan warrior (Bestiary 2 272), but DC 24 and {@damage 7d6} negative damage." - ], - "name": "Necrotic Decay" - } + "immunities": [ + "death effects", + "disease" ], "speed": { "walk": 25 @@ -5677,55 +5315,60 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "As urdefhan warrior (Bestiary 2 272), but DC 24 and {@damage 7d6} negative damage." + ], + "name": "Necrotic Decay" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Melee jaws +17, Damage {@dice 2d6+7} plus Wicked Bite Divine Innate Spells DC 22, attack +14; 3rd paralyze; 2nd death knell; 1st feather fall (at will, self only), ray of enfeeblement." + ], + "name": "and Wicked Bite" }, - "entries": [ - "Melee jaws +17, Damage {@dice 2d6+7} plus Wicked Bite Divine Innate Spells DC 22, attack +14; 3rd paralyze; 2nd death knell; 1st feather fall (at will, self only), ray of enfeeblement." - ], - "name": "and Wicked Bite" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+7} slashing, DC 25." + ], + "name": "Constrict", + "generic": true }, - "entries": [ - "{@damage 1d8+7} slashing, DC 25." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "The lasher gains the Grab ability with a shauth lash and can use their Wicked Bite through magical shauth weapon Strikes." - ], - "name": "Shauth Seize" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "The lasher gains the Grab ability with a shauth lash and can use their Wicked Bite through magical shauth weapon Strikes." + ], + "name": "Shauth Seize" }, - "entries": [ - "As urdefhan warrior (Bestiary 2 272), but DC 25 and the urdefhan regains 10 Hit Points when they Drink Blood if the target fails its saving throw (20 Hit Points on a critical failure)." - ], - "name": "Wicked Bite" - } - ], - "inflicts": { - "damage": [ - "negative", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As urdefhan warrior (Bestiary 2 272), but DC 25 and the urdefhan regains 10 Hit Points when they Drink Blood if the target fails its saving throw (20 Hit Points on a critical failure)." + ], + "name": "Wicked Bite" + } + ] + } }, { "name": "Voidbracken Chuul", @@ -5733,28 +5376,29 @@ "source": "AV3", "page": 57, "level": 9, - "rarity": "Rare", - "alignment": "CE", - "size": "Large", "traits": [ - "Amphibious" + "rare", + "ce", + "large", + "aberration", + "amphibious" ], "creatureType": [ "Aberration" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -5764,39 +5408,38 @@ }, "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Nature": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 4, + "int": 0, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -5805,26 +5448,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "poison" ], "speed": { "walk": 30, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -5843,77 +5472,75 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+12} bludgeoning, DC 28 ({@condition grabbed} by claws only)" + ], + "name": "Constrict", + "generic": true }, - "entries": [ - "{@damage 1d8+12} bludgeoning, DC 28 ({@condition grabbed} by claws only)" - ], - "name": "Constrict", - "generic": true - }, - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw DC 28 Fortitude;" - ], - "name": "Draining Venom" - }, - { - "entries": [ - "6 rounds; Stage 1 {@condition drained|CRB|drained 1} (1 round); Stage 2 {@condition drained|CRB|drained 2} (1 round)" - ], - "name": "Maximum Duration" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw DC 28 Fortitude;" + ], + "name": "Draining Venom" }, - "requirements": "A {@condition drained} creature is {@condition grabbed} by the chuul's tentacles", - "entries": [ - "The creature takes {@damage 3d6} mental damage." - ], - "name": "Mind Feeding" - }, - { - "entries": [ - "Voidbracken chuul ignores difficult terrain and greater difficult terrain in swamps." - ], - "name": "Swamp Stride The" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "6 rounds; Stage 1 {@condition drained|CRB|drained 1} (1 round); Stage 2 {@condition drained|CRB|drained 2} (1 round)" + ], + "name": "Maximum Duration" }, - "requirements": "The Voidbracken chuul has a creature {@condition grabbed}", - "entries": [ - "The chuul transfers the {@condition grabbed} creature from its claws to its tentacles, or vice versa. The creature is exposed to the chuul's draining venom when transferred into the tentacles and at the start of each of the chuul's turns if it remains {@condition grabbed} by the tentacles." - ], - "name": "Tentacle Transfer" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" - ], - "condition": [ - "{@condition drained}", - "{@condition grabbed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A {@condition drained} creature is {@condition grabbed} by the chuul's tentacles", + "entries": [ + "The creature takes {@damage 3d6} mental damage." + ], + "name": "Mind Feeding" + }, + { + "entries": [ + "Voidbracken chuul ignores difficult terrain and greater difficult terrain in swamps." + ], + "name": "Swamp Stride The" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The Voidbracken chuul has a creature {@condition grabbed}", + "entries": [ + "The chuul transfers the {@condition grabbed} creature from its claws to its tentacles, or vice versa. The creature is exposed to the chuul's draining venom when transferred into the tentacles and at the start of each of the chuul's turns if it remains {@condition grabbed} by the tentacles." + ], + "name": "Tentacle Transfer" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } } ] } diff --git a/data/bestiary/creatures-bst.json b/data/bestiary/creatures-bst.json index 2ba4b764c0..c9f062b97b 100644 --- a/data/bestiary/creatures-bst.json +++ b/data/bestiary/creatures-bst.json @@ -6,24 +6,24 @@ "source": "Bst", "page": 263, "level": 5, - "rarity": "Common", - "alignment": "NG", - "size": "Medium", "traits": [ - "Aasimar", - "Human" + "ng", + "medium", + "aasimar", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -33,28 +33,28 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Medicine": { - "default": 9 + "std": 9 }, "Religion": { - "default": 11 + "std": 11 }, "Society": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 3 + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 2, + "cha": 3 }, "items": [ "crossbow (10 bolts)", @@ -62,20 +62,19 @@ "steel shield (Hardness 5, 20 HP, BT 10)", "longsword" ], - "abilitiesTop": [], "ac": { - "default": 23, + "std": 23, "with shield raised": 25 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -84,49 +83,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The angelkin is targeted by a spell that allows a saving throw.", - "entries": [ - "The scion gains a +2 circumstance bonus to the saving throw." - ], - "name": "Divine Grace" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "An enemy damages one of the angelkin's allies.", - "entries": [ - "Both the enemy and ally must be within 15 feet of the angelkin. The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind's eye. The foe chooses one of two options:", - { - "type": "list", - "items": [ - "The ally is completely unharmed by the triggering damage.", - "The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes {@condition enfeebled 2} until the end of its next turn." - ] - } - ], - "name": "Glimpse of Redemption" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -136,7 +92,7 @@ "name": "longsword", "attack": 15, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+7} slashing", @@ -192,22 +148,51 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition enfeebled}" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The angelkin is targeted by a spell that allows a saving throw.", + "entries": [ + "The scion gains a +2 circumstance bonus to the saving throw." + ], + "name": "Divine Grace" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "An enemy damages one of the angelkin's allies.", + "entries": [ + "Both the enemy and ally must be within 15 feet of the angelkin. The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind's eye. The foe chooses one of two options:", + { + "type": "list", + "items": [ + "The ally is completely unharmed by the triggering damage.", + "The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes {@condition enfeebled 2} until the end of its next turn." + ] + } + ], + "name": "Glimpse of Redemption" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Adamantine Golem", @@ -215,50 +200,50 @@ "source": "Bst", "page": 189, "level": 18, - "rarity": "Rare", - "alignment": "N", - "size": "Huge", "traits": [ - "Mindless", - "Golem" + "rare", + "n", + "huge", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 9, - "Dex": -1, - "Con": 9, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 9, + "dex": -1, + "con": 9, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -269,28 +254,24 @@ ] } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "bleed", + "fire", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "resistances": [ { "amount": 20, @@ -298,27 +279,6 @@ "note": "(except vorpal adamantine)" } ], - "abilitiesMid": [ - { - "entries": [ - "harmed by acid ({@dice 9d10}, {@dice 2d10} from areas or {@condition persistent damage}); healed by fire (area {@dice 2d10} HP); {@condition slowed} by electricity." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "entries": [ - "When the adamantine golem is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it is {@condition slowed 1}, can't take reactions, and can take only the Self-{@action Repair} action. Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains {@condition slowed 1} and can't take any reactions until the start of its next turn. If a critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it while it's already at 0 HP, then the golem is destroyed." - ], - "name": "Repair Mode" - }, - { - "entries": [ - "The golem can be targeted by disjunction and dispel magic. If targeted by such a spell of 9th level or higher, the golem has its resistance to physical damage lowered to 15 and is {@condition slowed 1} (or {@condition slowed 2} if in repair mode) for {@dice 1d4} rounds. During this time, if the golem is reduced to 0 HP while already in repair mode, it is destroyed." - ], - "name": "Vulnerable to Dispelling" - } - ], "speed": { "walk": 30 }, @@ -341,73 +301,81 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "On a critical hit, the adamantine golem's fist {@action Strike} breaks the target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead." - ], - "name": "Destructive Strike" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "harmed by acid ({@dice 9d10}, {@dice 2d10} from areas or {@condition persistent damage}); healed by fire (area {@dice 2d10} HP); {@condition slowed} by electricity." + ], + "name": "Golem Antimagic", + "generic": true }, - "entries": [ - "The adamantine golem {@action Stride||Strides} up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can try to bar the way by attempting a DC 45 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature takes no damage and its armor takes no damage.", - "Success": "The golem halts its movement and cannot enter the creature's square.", - "Failure": "The resisting creature is damaged and its armor takes damage as if hit by the adamantine golem's fist." - } - } - ], - "name": "Inexorable March" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "When the adamantine golem is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it is {@condition slowed 1}, can't take reactions, and can take only the Self-{@action Repair} action. Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains {@condition slowed 1} and can't take any reactions until the start of its next turn. If a critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it while it's already at 0 HP, then the golem is destroyed." + ], + "name": "Repair Mode" }, - "traits": [ - "manipulate" - ], - "entries": [ - "The golem repairs itself, regaining 30 Hit Points." - ], - "name": "Self-Repair" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "fire" - ], - "entries": [ - "The golem vents a 30-foot cone of superheated steam from its internal forge. This deals {@damage 15d6} fire damage to all creatures in the cone (DC 40 basic Reflex). The golem can't use Vent again for {@dice 1d6} rounds." - ], - "name": "Vent" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire" + { + "entries": [ + "The golem can be targeted by disjunction and dispel magic. If targeted by such a spell of 9th level or higher, the golem has its resistance to physical damage lowered to 15 and is {@condition slowed 1} (or {@condition slowed 2} if in repair mode) for {@dice 1d4} rounds. During this time, if the golem is reduced to 0 HP while already in repair mode, it is destroyed." + ], + "name": "Vulnerable to Dispelling" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "entries": [ + "On a critical hit, the adamantine golem's fist {@action Strike} breaks the target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead." + ], + "name": "Destructive Strike" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The adamantine golem {@action Stride||Strides} up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can try to bar the way by attempting a DC 45 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature takes no damage and its armor takes no damage.", + "Success": "The golem halts its movement and cannot enter the creature's square.", + "Failure": "The resisting creature is damaged and its armor takes damage as if hit by the adamantine golem's fist." + } + } + ], + "name": "Inexorable March" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The golem repairs itself, regaining 30 Hit Points." + ], + "name": "Self-Repair" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "fire" + ], + "entries": [ + "The golem vents a 30-foot cone of superheated steam from its internal forge. This deals {@damage 15d6} fire damage to all creatures in the cone (DC 40 basic Reflex). The golem can't use Vent again for {@dice 1d6} rounds." + ], + "name": "Vent" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -416,27 +384,29 @@ "source": "Bst", "page": 105, "level": 11, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Acid", - "Amphibious" + "ce", + "large", + "acid", + "amphibious", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 22 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -447,45 +417,44 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Arcana": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 24 + "std": 24 }, "Deception": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": 2, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 5, + "int": 2, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -494,46 +463,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 28." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon Strikes with its tail at the triggering creature at a \u20132 penalty. If it hits, the creature takes a \u20132 circumstance penalty to the triggering roll." - ], - "name": "Tail Lash", - "trigger": "A creature within reach of the dragon's tail takes an action to {@action Strike} or attempt a skill check" - } + "immunities": [ + "acid", + "paralyzed", + "sleep" ], "speed": { "walk": 50, - "fly ": 120, - "swim ": 50 + "fly": 120, + "swim": 50 }, "attacks": [ { @@ -613,72 +551,87 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "arcane", - "evocation" - ], - "entries": [ - "The dragon breathes a spray of acid that deals {@damage 12d6} acid damage in an 80-foot line (DC 30 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "necromancy" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support water-breathing life. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 28 Will save to protect liquids in its possession). This doesn't affect the liquids in a creature's body." - ], - "name": "Corrupt Water" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 28." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon Strikes with its tail at the triggering creature at a \u20132 penalty. If it hits, the creature takes a \u20132 circumstance penalty to the triggering roll." + ], + "name": "Tail Lash", + "trigger": "A creature within reach of the dragon's tail takes an action to {@action Strike} or attempt a skill check" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "arcane", + "evocation" + ], + "entries": [ + "The dragon breathes a spray of acid that deals {@damage 12d6} acid damage in an 80-foot line (DC 30 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "necromancy" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support water-breathing life. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 28 Will save to protect liquids in its possession). This doesn't affect the liquids in a creature's body." + ], + "name": "Corrupt Water" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] + } }, { "name": "Adult Blue Dragon", @@ -686,26 +639,28 @@ "source": "Bst", "page": 108, "level": 13, - "rarity": "Common", - "alignment": "LE", - "size": "Huge", "traits": [ - "Electricity" + "le", + "huge", + "dragon", + "electricity" ], "creatureType": [ "Dragon" ], "perception": { - "default": 24 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -717,58 +672,50 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Arcana": { - "default": 25 + "std": 25 }, "Deception": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 24 + "std": 24 }, "Society": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 20 + "std": 20 }, "Survival": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 4, - "Wis": 3, - "Cha": 5 + "str": 6, + "dex": 3, + "con": 4, + "int": 4, + "wis": 3, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "The dragon can mimic any sound it has heard. It must succeed at a {@skill Deception} check with a +4 circumstance bonus to do so." - ], - "name": "Sound Imitation" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -777,46 +724,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 32." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete." - ], - "name": "Wing Deflection", - "trigger": "The dragon is targeted with an attack." - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "walk": 40, - "burrow ": 20, - "fly ": 150 + "burrow": 20, + "fly": 150 }, "attacks": [ { @@ -921,63 +837,86 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "electricity", - "evocation" - ], - "entries": [ - "The dragon breathes lightning that deals {@damage 9d12} electricity damage in a 100-foot line (DC 33 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "traits": [ - "arcane", - "transmutation" - ], - "entries": [ - "When casting create water, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 32 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body." - ], - "name": "Desert Thirst" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The dragon can mimic any sound it has heard. It must succeed at a {@skill Deception} check with a +4 circumstance bonus to do so." + ], + "name": "Sound Imitation" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 32." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete." + ], + "name": "Wing Deflection", + "trigger": "The dragon is targeted with an attack." + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "electricity", + "evocation" + ], + "entries": [ + "The dragon breathes lightning that deals {@damage 9d12} electricity damage in a 100-foot line (DC 33 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "traits": [ + "arcane", + "transmutation" + ], + "entries": [ + "When casting create water, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 32 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body." + ], + "name": "Desert Thirst" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] + } }, { "name": "Adult Brass Dragon", @@ -985,27 +924,33 @@ "source": "Bst", "page": 118, "level": 11, - "rarity": "Common", - "alignment": "CG", - "size": "Large", "traits": [ - "Fire" + "cg", + "large", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 21 - }, - "senses": { - "imprecise": [ - "scent 60 feet", - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Auran", @@ -1021,42 +966,41 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Athletics": { - "default": 23 + "std": 23 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Society": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": 2, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 5, + "int": 2, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -1065,46 +1009,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 28." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." - ], - "name": "Wing Deflection", - "trigger": "The dragon is targeted with an attack." - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "walk": 50, - "burrow ": 30, - "fly ": 120 + "burrow": 30, + "fly": 120 }, "attacks": [ { @@ -1171,76 +1084,88 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The brass dragon breathes fire in an 80-foot line that deals {@damage 12d6} fire damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "air", - "arcane", - "concentrate", - "evocation" - ], - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "The dragon calls upon the desert wind. This has the same effect as gust of wind (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save is also {@condition blinded} until the end of its next turn (or for 1 minute on a critical failure)." - ], - "name": "Desert Wind" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one jaws {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 28." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." + ], + "name": "Wing Deflection", + "trigger": "The dragon is targeted with an attack." + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The brass dragon breathes fire in an 80-foot line that deals {@damage 12d6} fire damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "air", + "arcane", + "concentrate", + "evocation" + ], + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "The dragon calls upon the desert wind. This has the same effect as gust of wind (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save is also {@condition blinded} until the end of its next turn (or for 1 minute on a critical failure)." + ], + "name": "Desert Wind" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one jaws {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." + ], + "name": "Draconic Momentum" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Adult Bronze Dragon", @@ -1248,27 +1173,29 @@ "source": "Bst", "page": 120, "level": 13, - "rarity": "Common", - "alignment": "LG", - "size": "Huge", "traits": [ - "Amphibious", - "Water" + "lg", + "huge", + "amphibious", + "dragon", + "water" ], "creatureType": [ "Dragon" ], "perception": { - "default": 23 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Aquan", @@ -1284,48 +1211,47 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Arcana": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 24 + "std": 24 }, "Diplomacy": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 23 + "std": 23 }, "Occultism": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 4, - "Int": 5, - "Wis": 4, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 4, + "int": 5, + "wis": 4, + "cha": 4 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -1334,56 +1260,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "electricity" - ], - "entries": [ - "10 feet, {@damage 1d12} electricity damage. The bronze dragon can turn this aura on or off using a single action, which has the {@trait concentrate} trait, and it can choose to not affect allies with the aura." - ], - "name": "Electricity Aura" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 31." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "walk": 40, - "fly ": 140, - "swim ": 50 + "fly": 140, + "swim": 50 }, "attacks": [ { @@ -1459,70 +1344,91 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The bronze dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Lightning} (arcane, electricity, evocation); The dragon breathes lightning in a 80-foot line that deals {@damage 8d12} electricity damage (DC 33 basic Reflex save).", - "{@bold Repulsion Gas} (abjuration, arcane, incapacitation, mental); The dragon breathes a 80-foot line of repulsive gas. Each creature in the area must succeed at a DC 33 Will save or become {@condition fleeing} from the dragon for 1 round (or 2 rounds on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "For up to 60 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water." - ], - "name": "Water Mastery", - "traits": [ - "arcane", - "transmutation", - "water" - ] - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "electricity" + ], + "entries": [ + "10 feet, {@damage 1d12} electricity damage. The bronze dragon can turn this aura on or off using a single action, which has the {@trait concentrate} trait, and it can choose to not affect allies with the aura." + ], + "name": "Electricity Aura" + }, + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 31." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition fleeing}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The bronze dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Lightning} (arcane, electricity, evocation); The dragon breathes lightning in a 80-foot line that deals {@damage 8d12} electricity damage (DC 33 basic Reflex save).", + "{@bold Repulsion Gas} (abjuration, arcane, incapacitation, mental); The dragon breathes a 80-foot line of repulsive gas. Each creature in the area must succeed at a DC 33 Will save or become {@condition fleeing} from the dragon for 1 round (or 2 rounds on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "For up to 60 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water." + ], + "name": "Water Mastery", + "traits": [ + "arcane", + "transmutation", + "water" + ] + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -1531,26 +1437,28 @@ "source": "Bst", "page": 122, "level": 12, - "rarity": "Common", - "alignment": "CG", - "size": "Large", "traits": [ - "Earth" + "cg", + "large", + "dragon", + "earth" ], "creatureType": [ "Dragon" ], "perception": { - "default": 23 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -1562,48 +1470,47 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 24 + "std": 24 }, "Crafting": { - "default": 22 + "std": 22 }, "Deception": { - "default": 21 + "std": 21 }, "Performance": { - "default": 23 + "std": 23 }, "Society": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 4, - "Wis": 3, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 4, + "int": 4, + "wis": 3, + "cha": 5 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -1612,48 +1519,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 29." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the triggering action." - ], - "name": "Twisting Tail", - "trigger": "A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using." - } + "immunities": [ + "acid", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "climb stone 40 feet" ], "walk": 40, - "fly ": 140 + "fly": 140 }, "attacks": [ { @@ -1730,65 +1606,76 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The copper dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Acid} (acid, arcane, evocation); The dragon breathes acid in a 80-foot line that deals {@damage 13d6} acid damage (DC 32 basic Fortitude save).", - "{@bold Slowing Gas} (arcane, transmutation); The dragon breathes a 80-foot line of slowing gas. Each creature in the area must succeed at a DC 32 Fortitude save or be {@condition slowed 1} for 1 round (or {@condition slowed 2} on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The dragon's climb speed functions only when climbing stone surfaces." - ], - "name": "Climb Stone" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 29." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the triggering action." + ], + "name": "Twisting Tail", + "trigger": "A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using." + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The copper dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Acid} (acid, arcane, evocation); The dragon breathes acid in a 80-foot line that deals {@damage 13d6} acid damage (DC 32 basic Fortitude save).", + "{@bold Slowing Gas} (arcane, transmutation); The dragon breathes a 80-foot line of slowing gas. Each creature in the area must succeed at a DC 32 Fortitude save or be {@condition slowed 1} for 1 round (or {@condition slowed 2} on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The dragon's climb speed functions only when climbing stone surfaces." + ], + "name": "Climb Stone" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." + ], + "name": "Draconic Momentum" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Adult Gold Dragon", @@ -1796,26 +1683,28 @@ "source": "Bst", "page": 124, "level": 15, - "rarity": "Common", - "alignment": "LG", - "size": "Huge", "traits": [ - "Fire" + "lg", + "huge", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 29 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -1828,48 +1717,47 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Arcana": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 28 + "std": 28 }, "Diplomacy": { - "default": 29 + "std": 29 }, "Medicine": { - "default": 27 + "std": 27 }, "Religion": { - "default": 29 + "std": 29 }, "Society": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 6, - "Int": 5, - "Wis": 6, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 6, + "int": 5, + "wis": 6, + "cha": 4 + }, "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -1878,64 +1766,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 33." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The gold dragon fails a saving throw.", - "entries": [ - "The dragon improves its result by one degree of success, turning a failure into a success or a critical failure into a normal failure. The dragon can't use this ability again for {@dice 1d4} rounds." - ], - "name": "Golden Luck" - } - ], "speed": { "walk": 50, - "fly ": 180, - "swim ": 50 + "fly": 180, + "swim": 50 }, "attacks": [ { @@ -2036,58 +1881,82 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gold dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Flame} (arcane, evocation, fire); The dragon breathes a blast of flame in a 40-foot cone that deals {@damage 15d6} fire damage (DC 37 basic Reflex save).", - "{@bold Weakening Gas} (arcane, necromancy); The dragon breathes a blast of weakening gas. Each creature within a 40-foot cone must succeed at a DC 37 Fortitude save or become {@condition enfeebled 2} for 1 minute (or {@condition enfeebled 3} on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gold dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the gold dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 33." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The gold dragon fails a saving throw.", + "entries": [ + "The dragon improves its result by one degree of success, turning a failure into a success or a critical failure into a normal failure. The dragon can't use this ability again for {@dice 1d4} rounds." + ], + "name": "Golden Luck" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gold dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Flame} (arcane, evocation, fire); The dragon breathes a blast of flame in a 40-foot cone that deals {@damage 15d6} fire damage (DC 37 basic Reflex save).", + "{@bold Weakening Gas} (arcane, necromancy); The dragon breathes a blast of weakening gas. Each creature within a 40-foot cone must succeed at a DC 37 Fortitude save or become {@condition enfeebled 2} for 1 minute (or {@condition enfeebled 3} on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gold dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the gold dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." + ], + "name": "Draconic Momentum" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -2096,26 +1965,28 @@ "source": "Bst", "page": 110, "level": 12, - "rarity": "Common", - "alignment": "LE", - "size": "Huge", "traits": [ - "Amphibious" + "le", + "huge", + "amphibious", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 22 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -2127,57 +1998,56 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Arcana": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 24 + "std": 24 }, "Deception": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 23 + "std": 23 }, "Nature": { - "default": 20 + "std": 20 }, "Occultism": { - "default": 24 + "std": 24 }, "Society": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 3, - "Int": 4, - "Wis": 4, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 3, + "int": 4, + "wis": 4, + "cha": 5 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -2186,41 +2056,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 31." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." - ], - "name": "Twisting Tail", - "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using." - } + "immunities": [ + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ @@ -2228,8 +2067,8 @@ "woodland stride" ], "walk": 40, - "fly ": 160, - "swim ": 40 + "fly": 160, + "swim": 40 }, "attacks": [ { @@ -2317,65 +2156,80 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "poison" - ], - "entries": [ - "The dragon breathes a toxic cloud that deals {@damage 13d6} poison damage in a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horn {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "The green dragon always gains the benefits of {@action Cover Tracks} in natural surroundings, even while moving at full speed." - ], - "name": "Trackless Step" - }, - { - "entries": [ - "The green dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." - ], - "name": "Woodland Stride" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 31." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." + ], + "name": "Twisting Tail", + "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using." + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "poison" + ], + "entries": [ + "The dragon breathes a toxic cloud that deals {@damage 13d6} poison damage in a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horn {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "The green dragon always gains the benefits of {@action Cover Tracks} in natural surroundings, even while moving at full speed." + ], + "name": "Trackless Step" + }, + { + "entries": [ + "The green dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." + ], + "name": "Woodland Stride" + } + ] + } }, { "name": "Adult Red Dragon", @@ -2383,27 +2237,31 @@ "source": "Bst", "page": 112, "level": 14, - "rarity": "Common", - "alignment": "CE", - "size": "Huge", "traits": [ - "Fire" + "ce", + "huge", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 26 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Common", @@ -2415,55 +2273,47 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Arcana": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 29 + "std": 29 }, "Deception": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 6, - "Int": 3, - "Wis": 4, - "Cha": 5 + "str": 7, + "dex": 3, + "con": 6, + "int": 3, + "wis": 4, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "Smoke doesn't impair a red dragon's vision; it ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -2472,63 +2322,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "arcane", - "aura", - "evocation", - "fire" - ], - "entries": [ - "5 feet, {@damage 3d6} fire damage (DC 30 basic Reflex)" - ], - "name": "Dragon Heat" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 33." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 50, - "fly ": 150 + "fly": 150 }, "attacks": [ { @@ -2620,52 +2427,88 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The dragon breathes a blast of flame that deals {@damage 15d6} fire damage in a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one wing {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Smoke doesn't impair a red dragon's vision; it ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "mid": [ + { + "traits": [ + "arcane", + "aura", + "evocation", + "fire" + ], + "entries": [ + "5 feet, {@damage 3d6} fire damage (DC 30 basic Reflex)" + ], + "name": "Dragon Heat" + }, + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 33." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The dragon breathes a blast of flame that deals {@damage 15d6} fire damage in a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one wing {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] + } }, { "name": "Adult Silver Dragon", @@ -2673,27 +2516,31 @@ "source": "Bst", "page": 126, "level": 14, - "rarity": "Common", - "alignment": "LG", - "size": "Huge", "traits": [ - "Cold" + "lg", + "huge", + "cold", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 26 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "fog vision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "fog vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -2705,55 +2552,47 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 27 + "std": 27 }, "Diplomacy": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 27 + "std": 27 }, "Medicine": { - "default": 24 + "std": 24 }, "Religion": { - "default": 24 + "std": 24 }, "Society": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 4, - "Int": 3, - "Wis": 4, - "Cha": 5 + "str": 7, + "dex": 3, + "con": 4, + "int": 3, + "wis": 4, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "The silver dragon ignores the {@condition concealed} condition from fog and clouds." - ], - "name": "Fog Vision" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -2762,54 +2601,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "cold", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 33." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." - ], - "name": "Wing Deflection", - "trigger": "The silver dragon is targeted with an attack." - } - ], "speed": { "abilities": [ "cloud walk" ], "walk": 50, - "fly ": 140 + "fly": 140 }, "attacks": [ { @@ -2878,65 +2686,84 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The silver dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Frost} (arcane, cold, evocation); The dragon breathes a cloud of frost in a 40-foot cone that deals {@damage 15d6} cold damage (DC 35 basic Reflex save).", - "{@bold Paralyzing Gas} (arcane, enchantment, incapacitation); The dragon breathes a blast of paralyzing gas. Each creature within a 40-foot cone must succeed at a DC 35 Fortitude save or be {@condition slowed 2} for 1 round (or {@condition paralyzed} for 2 round on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The silver dragon can tread on clouds or fog as though on solid ground." - ], - "name": "Cloud Walk" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The silver dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the silver dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The silver dragon ignores the {@condition concealed} condition from fog and clouds." + ], + "name": "Fog Vision" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 33." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." + ], + "name": "Wing Deflection", + "trigger": "The silver dragon is targeted with an attack." + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The silver dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Frost} (arcane, cold, evocation); The dragon breathes a cloud of frost in a 40-foot cone that deals {@damage 15d6} cold damage (DC 35 basic Reflex save).", + "{@bold Paralyzing Gas} (arcane, enchantment, incapacitation); The dragon breathes a blast of paralyzing gas. Each creature within a 40-foot cone must succeed at a DC 35 Fortitude save or be {@condition slowed 2} for 1 round (or {@condition paralyzed} for 2 round on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The silver dragon can tread on clouds or fog as though on solid ground." + ], + "name": "Cloud Walk" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The silver dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the silver dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." + ], + "name": "Draconic Momentum" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Adult White Dragon", @@ -2944,27 +2771,31 @@ "source": "Bst", "page": 114, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Cold" + "ce", + "large", + "cold", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 20 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "snow vision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "snow vision" + } + ], "languages": { "languages": [ "Common", @@ -2974,49 +2805,41 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Arcana": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 5, - "Int": 1, - "Wis": 2, - "Cha": 1 + "str": 7, + "dex": 2, + "con": 5, + "int": 1, + "wis": 2, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall." - ], - "name": "Snow Vision" - } - ], "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -3025,70 +2848,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "cold", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "arcane", - "aura", - "cold", - "evocation" - ], - "entries": [ - "5 feet, {@damage 2d6} cold damage (DC 27 basic Reflex)" - ], - "name": "Dragon Chill" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 27." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "arcane", - "cold" - ], - "entries": [ - "The dragon's blood sprays on the creature, dealing {@damage 2d6} cold damage. A creature that takes cold damage in this way is {@condition slowed 1} for 1 round." - ], - "name": "Freezing Blood", - "trigger": "An adjacent creature deals piercing or slashing damage to the dragon." - } - ], "speed": { "abilities": [ "ice climb 30 feet" ], "walk": 30, - "fly ": 120 + "fly": 120 }, "attacks": [ { @@ -3162,88 +2938,123 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "cold", - "evocation" - ], - "entries": [ - "The dragon breathes a cloud of frost that deals {@damage 11d6} cold damage in a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within 10 feet must succeed at a DC 29 Reflex save or fall {@condition prone} and take {@damage 3d6} bludgeoning damage. The dragon can then {@action Step}." - ], - "name": "Ground Slam" - }, - { - "entries": [ - "A white dragon can climb on ice as though it had the listed climb Speed. It ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from ice and snow and doesn't risk falling when crossing ice." - ], - "name": "Ice Climb" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "transmutation", - "water" - ], - "entries": [ - "The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 Reflex save or {@skill Acrobatics} check. On a failure, the creature falls {@condition prone} atop the ice; on a critical failure, it falls off the ice entirely and is also {@condition prone}." - ], - "name": "Shape Ice" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall." + ], + "name": "Snow Vision" + } + ], + "mid": [ + { + "traits": [ + "arcane", + "aura", + "cold", + "evocation" + ], + "entries": [ + "5 feet, {@damage 2d6} cold damage (DC 27 basic Reflex)" + ], + "name": "Dragon Chill" + }, + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 27." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "arcane", + "cold" + ], + "entries": [ + "The dragon's blood sprays on the creature, dealing {@damage 2d6} cold damage. A creature that takes cold damage in this way is {@condition slowed 1} for 1 round." + ], + "name": "Freezing Blood", + "trigger": "An adjacent creature deals piercing or slashing damage to the dragon." + } ], - "condition": [ - "{@condition prone}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "cold", + "evocation" + ], + "entries": [ + "The dragon breathes a cloud of frost that deals {@damage 11d6} cold damage in a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within 10 feet must succeed at a DC 29 Reflex save or fall {@condition prone} and take {@damage 3d6} bludgeoning damage. The dragon can then {@action Step}." + ], + "name": "Ground Slam" + }, + { + "entries": [ + "A white dragon can climb on ice as though it had the listed climb Speed. It ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from ice and snow and doesn't risk falling when crossing ice." + ], + "name": "Ice Climb" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "transmutation", + "water" + ], + "entries": [ + "The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 Reflex save or {@skill Acrobatics} check. On a failure, the creature falls {@condition prone} atop the ice; on a critical failure, it falls off the ice entirely and is also {@condition prone}." + ], + "name": "Shape Ice" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Air Mephit", @@ -3251,23 +3062,23 @@ "source": "Bst", "page": 150, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Air" + "n", + "small", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran" @@ -3276,33 +3087,32 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 0, - "Int": -2, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 0, + "int": -2, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -3313,10 +3123,9 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -3358,32 +3167,24 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "air", - "arcane" - ], - "entries": [ - "The air mephit breathes sand and grit in a 15-foot cone that deals {@damage 2d6} slashing damage to each creature within the area (DC 17 basic Reflex save). The air mephit can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "air", + "arcane" + ], + "entries": [ + "The air mephit breathes sand and grit in a 15-foot cone that deals {@damage 2d6} slashing damage to each creature within the area (DC 17 basic Reflex save). The air mephit can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + } + ] + } }, { "name": "Alchemical Golem", @@ -3391,51 +3192,51 @@ "source": "Bst", "page": 185, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Alchemical", - "Golem" + "uncommon", + "n", + "large", + "alchemical", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 3, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -3444,28 +3245,24 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "bleed", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "acid", + "bleed", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "resistances": [ { "amount": 12, @@ -3473,33 +3270,6 @@ "note": "(except adamantine or bludgeoning)" } ], - "abilitiesMid": [ - { - "entries": [ - "An alchemical golem's body contains six alchemical chambers filled with different substances. When an alchemical golem ability calls upon a randomly determined {@trait alchemical} effect, roll {@dice 1d6} and consult the following (if you roll the result of a chamber that was shattered, there is no {@trait alchemical} effect): 1 acid damage; 2 cold damage; 3 electricity damage; 4 fire damage; 5 poison damage; 6 sickness: DC 26 Fortitude save or {@condition sickened 1} ({@condition sickened 2} on a critical failure)" - ], - "name": "Alchemical Chambers" - }, - { - "entries": [ - "When an alchemical golem takes physical damage from a critical hit or is affected by a {@spell shatter} spell, one glass chamber within its body shatters, spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers list (see above) to determine which one shatters\u2014on a roll of 1\u20135, creatures in the area take {@dice 10d6} damage of the appropriate type (DC 28 basic Reflex). On a roll of 6, creatures must instead save against the sickness effect." - ], - "name": "Alchemical Rupture" - }, - { - "entries": [ - "harmed by sonic ({@dice 5d8}, {@dice 2d6} from areas or {@condition persistent damage}); healed by acid (area {@dice 2d4} HP); {@condition slowed} by cold." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "entries": [ - "Casting a {@spell shatter} spell on an alchemical golem affects the golem normally, but also causes an alchemical rupture (see above)." - ], - "name": "Vulnerable to Shatter" - } - ], "speed": { "walk": 25 }, @@ -3535,45 +3305,56 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "When an alchemical golem hits a creature with a syringe {@action Strike}, roll {@dice 1d6} on the alchemical chambers list to determine the additional effect of the attack. The syringe deals an additional {@dice 2d6} damage of the appropriate type (or exposes the target to the sickness effect, as appropriate)." - ], - "name": "Alchemical Injection" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The golem fills an empty vial from one of its alchemical chambers to create a bomb and then makes a bomb {@action Strike}. Determine the type of bomb created by rolling {@dice 1d6} on the alchemical chambers list above. On a roll of 1\u20134, it creates the corresponding greater alchemical bomb: an acid flask from chamber 1, a frost vial from chamber 2, bottled lightning from chamber 3, or alchemist's fire from chamber 4. On a roll of 5, it creates a poisonous bomb that deals {@damage 3d10} poison damage and 3 poison splash damage with no other effects. On a roll of 6, it creates a sickness bomb, which exposes the target and all creatures in the splash radius to the sickness effect; creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude saves." - ], - "name": "Generate Bomb" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing", - "poison" + "abilities": { + "mid": [ + { + "entries": [ + "An alchemical golem's body contains six alchemical chambers filled with different substances. When an alchemical golem ability calls upon a randomly determined {@trait alchemical} effect, roll {@dice 1d6} and consult the following (if you roll the result of a chamber that was shattered, there is no {@trait alchemical} effect): 1 acid damage; 2 cold damage; 3 electricity damage; 4 fire damage; 5 poison damage; 6 sickness: DC 26 Fortitude save or {@condition sickened 1} ({@condition sickened 2} on a critical failure)" + ], + "name": "Alchemical Chambers" + }, + { + "entries": [ + "When an alchemical golem takes physical damage from a critical hit or is affected by a {@spell shatter} spell, one glass chamber within its body shatters, spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers list (see above) to determine which one shatters\u2014on a roll of 1\u20135, creatures in the area take {@dice 10d6} damage of the appropriate type (DC 28 basic Reflex). On a roll of 6, creatures must instead save against the sickness effect." + ], + "name": "Alchemical Rupture" + }, + { + "entries": [ + "harmed by sonic ({@dice 5d8}, {@dice 2d6} from areas or {@condition persistent damage}); healed by acid (area {@dice 2d4} HP); {@condition slowed} by cold." + ], + "name": "Golem Antimagic", + "generic": true + }, + { + "entries": [ + "Casting a {@spell shatter} spell on an alchemical golem affects the golem normally, but also causes an alchemical rupture (see above)." + ], + "name": "Vulnerable to Shatter" + } ], - "condition": [ - "{@condition sickened}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + "When an alchemical golem hits a creature with a syringe {@action Strike}, roll {@dice 1d6} on the alchemical chambers list to determine the additional effect of the attack. The syringe deals an additional {@dice 2d6} damage of the appropriate type (or exposes the target to the sickness effect, as appropriate)." + ], + "name": "Alchemical Injection" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The golem fills an empty vial from one of its alchemical chambers to create a bomb and then makes a bomb {@action Strike}. Determine the type of bomb created by rolling {@dice 1d6} on the alchemical chambers list above. On a roll of 1\u20134, it creates the corresponding greater alchemical bomb: an acid flask from chamber 1, a frost vial from chamber 2, bottled lightning from chamber 3, or alchemist's fire from chamber 4. On a roll of 5, it creates a poisonous bomb that deals {@damage 3d10} poison damage and 3 poison splash damage with no other effects. On a roll of 6, it creates a sickness bomb, which exposes the target and all creatures in the splash radius to the sickness effect; creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude saves." + ], + "name": "Generate Bomb" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC" - ], "hasImages": true }, { @@ -3582,23 +3363,24 @@ "source": "Bst", "page": 14, "level": 7, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Huge", "traits": [ - "Aquatic" + "uncommon", + "le", + "huge", + "aberration", + "aquatic" ], "creatureType": [ "Aberration" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -3611,53 +3393,41 @@ }, "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Occultism": { - "default": 16 + "std": 16 }, "Lore (any one subcategory)": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 6, - "Int": 3, - "Wis": 5, - "Cha": 4 + "str": 5, + "dex": 1, + "con": 6, + "int": 3, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "traits": [ - "aura", - "disease" - ], - "entries": [ - "5 feet. While underwater, an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 3 hours." - ], - "name": "Mucus Cloud" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -3666,10 +3436,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "swim ": 60 + "swim": 60 }, "attacks": [ { @@ -3748,54 +3517,55 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "curse", - "occult", - "virulent" - ], - "note": "A {@spell remove disease} spell can counteract this curse, but immunity to disease offers no protection against it.", - "DC": 25, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "no ill effect", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "the victim's skin softens, inflicting {@condition drained 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "the victim's skin transforms into a clear, slimy membrane, inflicting {@condition drained 2} until the curse ends; every hour this membrane remains dry, the creature's drained condition increases by 1", - "duration": "permanent" - } - ] - } - ], - "name": "Slime" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "traits": [ + "aura", + "disease" + ], + "entries": [ + "5 feet. While underwater, an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 3 hours." + ], + "name": "Mucus Cloud" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "curse", + "occult", + "virulent" + ], + "note": "A {@spell remove disease} spell can counteract this curse, but immunity to disease offers no protection against it.", + "DC": 25, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "no ill effect", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "the victim's skin softens, inflicting {@condition drained 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "the victim's skin transforms into a clear, slimy membrane, inflicting {@condition drained 2} until the curse ends; every hour this membrane remains dry, the creature's drained condition increases by 1", + "duration": "permanent" + } + ] + } + ], + "name": "Slime" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -3804,27 +3574,30 @@ "source": "Bst", "page": 106, "level": 16, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", "traits": [ - "Acid", - "Amphibious" + "uncommon", + "ce", + "huge", + "acid", + "amphibious", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 30 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -3837,45 +3610,44 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Arcana": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 32 + "std": 32 }, "Deception": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 6, - "Int": 4, - "Wis": 5, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 8, + "dex": 5, + "con": 6, + "int": 4, + "wis": 5, + "cha": 5 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -3884,46 +3656,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 35." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon Strikes with its tail at the triggering creature at a \u20132 penalty. If it hits, the creature takes a \u20132 circumstance penalty to the triggering roll." - ], - "name": "Tail Lash", - "trigger": "A creature within reach of the dragon's tail takes an action to {@action Strike} or attempt a skill check" - } + "immunities": [ + "acid", + "paralyzed", + "sleep" ], "speed": { "walk": 60, - "fly ": 150, - "swim ": 60 + "fly": 150, + "swim": 60 }, "attacks": [ { @@ -4005,72 +3746,87 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "arcane", - "evocation" - ], - "entries": [ - "The dragon breathes a spray of acid that deals {@damage 17d6} acid damage in a 100-foot line (DC 39 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "necromancy" - ], - "entries": [ - "The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support water-breathing life. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 35 Will save to protect liquids in its possession). This doesn't affect the liquids in a creature's body." - ], - "name": "Corrupt Water", - "frequency": { - "unit": "day", - "freq": 1 + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 35." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon Strikes with its tail at the triggering creature at a \u20132 penalty. If it hits, the creature takes a \u20132 circumstance penalty to the triggering roll." + ], + "name": "Tail Lash", + "trigger": "A creature within reach of the dragon's tail takes an action to {@action Strike} or attempt a skill check" } - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "arcane", + "evocation" + ], + "entries": [ + "The dragon breathes a spray of acid that deals {@damage 17d6} acid damage in a 100-foot line (DC 39 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "necromancy" + ], + "entries": [ + "The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support water-breathing life. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 35 Will save to protect liquids in its possession). This doesn't affect the liquids in a creature's body." + ], + "name": "Corrupt Water", + "frequency": { + "unit": "day", + "freq": 1 + } + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -4079,26 +3835,29 @@ "source": "Bst", "page": 108, "level": 18, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Huge", "traits": [ - "Electricity" + "uncommon", + "le", + "huge", + "dragon", + "electricity" ], "creatureType": [ "Dragon" ], "perception": { - "default": 31 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 31 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -4112,58 +3871,50 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Arcana": { - "default": 33 + "std": 33 }, "Deception": { - "default": 35 + "std": 35 }, "Diplomacy": { - "default": 35 + "std": 35 }, "Intimidation": { - "default": 33 + "std": 33 }, "Society": { - "default": 35 + "std": 35 }, "Stealth": { - "default": 28 + "std": 28 }, "Survival": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 6, - "Int": 7, - "Wis": 5, - "Cha": 7 + "str": 7, + "dex": 4, + "con": 6, + "int": 7, + "wis": 5, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "The dragon can mimic any sound it has heard. To do so, it must succeed at a {@skill Deception} check with a +4 circumstance bonus." - ], - "name": "Sound Imitation" - } - ], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -4172,46 +3923,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 39." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete." - ], - "name": "Wing Deflection", - "trigger": "The dragon is targeted with an attack." - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "walk": 50, - "burrow ": 30, - "fly ": 200 + "burrow": 30, + "fly": 200 }, "attacks": [ { @@ -4332,87 +4052,110 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "arcane", - "electricity", - "evocation" - ], - "entries": [ - "The dragon breathes lightning that deals {@damage 12d12} electricity damage in a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds.", - "Each time the dragon uses Breath Weapon, a 20-foot-radius storm cloud appears 80 feet above a point of the dragon's choosing along the Breath Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath." - ], - "name": "Breath Weapon" - }, - { - "traits": [ - "arcane", - "transmutation" - ], - "entries": [ - "When casting create water, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 37 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body." - ], - "name": "Desert Thirst" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "Whenever the dragon uses Breath Weapon while the illusory image from its innate {@spell project image} spell persists, it can cause the Breath Weapon to originate from itself or the image." - ], - "name": "Mirage" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "electricity", - "evocation" - ], - "requirements": "A storm cloud created by Breath Weapon is within 500 feet, and the dragon can see the cloud.", - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The dragon calls down a lightning bolt from a storm cloud created by its Breath Weapon. This creates a vertical line of lightning to the ground that deals {@damage 6d12} electricity damage to all enemies in its path (DC 40 basic Reflex save)." - ], - "name": "Storm Breath" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The dragon can mimic any sound it has heard. To do so, it must succeed at a {@skill Deception} check with a +4 circumstance bonus." + ], + "name": "Sound Imitation" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 39." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete." + ], + "name": "Wing Deflection", + "trigger": "The dragon is targeted with an attack." + } ], - "condition": [] + "bot": [ + { + "traits": [ + "arcane", + "electricity", + "evocation" + ], + "entries": [ + "The dragon breathes lightning that deals {@damage 12d12} electricity damage in a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds.", + "Each time the dragon uses Breath Weapon, a 20-foot-radius storm cloud appears 80 feet above a point of the dragon's choosing along the Breath Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath." + ], + "name": "Breath Weapon" + }, + { + "traits": [ + "arcane", + "transmutation" + ], + "entries": [ + "When casting create water, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 37 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body." + ], + "name": "Desert Thirst" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "Whenever the dragon uses Breath Weapon while the illusory image from its innate {@spell project image} spell persists, it can cause the Breath Weapon to originate from itself or the image." + ], + "name": "Mirage" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "electricity", + "evocation" + ], + "requirements": "A storm cloud created by Breath Weapon is within 500 feet, and the dragon can see the cloud.", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The dragon calls down a lightning bolt from a storm cloud created by its Breath Weapon. This creates a vertical line of lightning to the ground that deals {@damage 6d12} electricity damage to all enemies in its path (DC 40 basic Reflex save)." + ], + "name": "Storm Breath" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -4421,27 +4164,34 @@ "source": "Bst", "page": 118, "level": 16, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Huge", "traits": [ - "Fire" + "uncommon", + "cg", + "huge", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 30 - }, - "senses": { - "imprecise": [ - "scent 60 feet", - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -4458,42 +4208,41 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 31 + "std": 31 }, "Deception": { - "default": 27 + "std": 27 }, "Diplomacy": { - "default": 29 + "std": 29 }, "Society": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 6, - "Int": 4, - "Wis": 4, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 7, + "dex": 5, + "con": 6, + "int": 4, + "wis": 4, + "cha": 5 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -4502,46 +4251,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 35." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." - ], - "name": "Wing Deflection", - "trigger": "The dragon is targeted with an attack." - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "walk": 50, - "burrow ": 40, - "fly ": 150 + "burrow": 40, + "fly": 150 }, "attacks": [ { @@ -4596,79 +4314,90 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 35." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." + ], + "name": "Wing Deflection", + "trigger": "The dragon is targeted with an attack." + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The brass dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Flame} (arcane, evocation, fire) The dragon breathes fire in a 100-foot line that deals {@damage 16d6} fire damage (DC 39 basic Reflex save).", + "{@bold Sleep Gas} (arcane, enchantment, incapacitation, sleep); The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone must succeed at a DC 39 Fortitude save or fall {@condition unconscious} for {@dice 1d6} rounds, or 1 minute on a critical failure." + ] + } + ], + "name": "Breath Weapon" }, - "entries": [ - "The brass dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Flame} (arcane, evocation, fire) The dragon breathes fire in a 100-foot line that deals {@damage 16d6} fire damage (DC 39 basic Reflex save).", - "{@bold Sleep Gas} (arcane, enchantment, incapacitation, sleep); The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone must succeed at a DC 39 Fortitude save or fall {@condition unconscious} for {@dice 1d6} rounds, or 1 minute on a critical failure." - ] + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "air", + "arcane", + "concentrate", + "evocation" + ], + "entries": [ + "The dragon calls upon the desert wind. This has the same effect as gust of wind (DC 37 Fortitude) but in a 60-foot cone. A creature that fails its save is also {@condition blinded} until the end of its next turn (or for 1 minute on a critical failure)." + ], + "name": "Desert Wind", + "frequency": { + "unit": "day", + "freq": 3 } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" }, - "traits": [ - "air", - "arcane", - "concentrate", - "evocation" - ], - "entries": [ - "The dragon calls upon the desert wind. This has the same effect as gust of wind (DC 37 Fortitude) but in a 60-foot cone. A creature that fails its save is also {@condition blinded} until the end of its next turn (or for 1 minute on a critical failure)." - ], - "name": "Desert Wind", - "frequency": { - "unit": "day", - "freq": 3 + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one jaws {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." + ], + "name": "Draconic Momentum" } - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one jaws {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" - ], - "condition": [ - "{@condition blinded}", - "{@condition unconscious}" ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -4677,27 +4406,30 @@ "source": "Bst", "page": 120, "level": 18, - "rarity": "Uncommon", - "alignment": "LG", - "size": "Gargantuan", "traits": [ - "Amphibious", - "Water" + "uncommon", + "lg", + "gargantuan", + "amphibious", + "dragon", + "water" ], "creatureType": [ "Dragon" ], "perception": { - "default": 32 - }, - "senses": { - "imprecise": [ - "scent 100 feet" - ], - "other": [ - "darkvision" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 100 + } + ], "languages": { "languages": [ "Aquan", @@ -4713,51 +4445,50 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Arcana": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 34 + "std": 34 }, "Diplomacy": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 32 + "std": 32 }, "Occultism": { - "default": 33 + "std": 33 }, "Society": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": 7, - "Wis": 6, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 6, + "int": 7, + "wis": 6, + "cha": 6 + }, "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -4766,81 +4497,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "electricity" - ], - "entries": [ - "15 feet, {@damage 2d12} electricity damage. The bronze dragon can turn this aura on or off using a single action, which has the {@trait concentrate} trait, and it can choose to not affect allies with the aura." - ], - "name": "Electricity Aura" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 38." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "traits": [ - "aura", - "water" - ], - "entries": [ - "40 feet. Water in the aura that is also in the same body of water as the dragon is {@quickref difficult terrain||3|terrain} for Swimming creatures that don't have the {@trait water} trait." - ], - "name": "Vortex" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "water" - ], - "trigger": "A creature in the dragon's vortex uses a {@action Swim} action.", - "entries": [ - "The dragon creates a current of water, forcing the triggering creature to attempt a DC 40 {@skill Athletics} check to {@action Swim}. If the creature fails, it's pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds, it can {@action Swim} normally (using the result of that roll if it doesn't have a {@action Swim} speed)." - ], - "name": "Vortex Pull" - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "walk": 60, - "fly ": 200, - "swim ": 60 + "fly": 200, + "swim": 60 }, "attacks": [ { @@ -4924,70 +4589,116 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The bronze dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Lightning} (arcane, electricity, evocation); The dragon breathes lightning in a 100-foot line that deals {@damage 12d12} electricity damage (DC 40 basic Reflex save).", - "{@bold Repulsion Gas} (abjuration, arcane, incapacitation, mental); The dragon breathes a 100-foot line of repulsive gas. Each creature in the area must succeed at a DC 40 Will save or become {@condition fleeing} from the dragon for 1 round (or 2 rounds on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "For up to 120 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water." - ], - "name": "Water Mastery", - "traits": [ - "arcane", - "transmutation", - "water" - ] - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "electricity" + ], + "entries": [ + "15 feet, {@damage 2d12} electricity damage. The bronze dragon can turn this aura on or off using a single action, which has the {@trait concentrate} trait, and it can choose to not affect allies with the aura." + ], + "name": "Electricity Aura" + }, + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 38." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "traits": [ + "aura", + "water" + ], + "entries": [ + "40 feet. Water in the aura that is also in the same body of water as the dragon is {@quickref difficult terrain||3|terrain} for Swimming creatures that don't have the {@trait water} trait." + ], + "name": "Vortex" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "water" + ], + "trigger": "A creature in the dragon's vortex uses a {@action Swim} action.", + "entries": [ + "The dragon creates a current of water, forcing the triggering creature to attempt a DC 40 {@skill Athletics} check to {@action Swim}. If the creature fails, it's pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds, it can {@action Swim} normally (using the result of that roll if it doesn't have a {@action Swim} speed)." + ], + "name": "Vortex Pull" + } ], - "condition": [ - "{@condition fleeing}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The bronze dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Lightning} (arcane, electricity, evocation); The dragon breathes lightning in a 100-foot line that deals {@damage 12d12} electricity damage (DC 40 basic Reflex save).", + "{@bold Repulsion Gas} (abjuration, arcane, incapacitation, mental); The dragon breathes a 100-foot line of repulsive gas. Each creature in the area must succeed at a DC 40 Will save or become {@condition fleeing} from the dragon for 1 round (or 2 rounds on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "For up to 120 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water." + ], + "name": "Water Mastery", + "traits": [ + "arcane", + "transmutation", + "water" + ] + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -4996,26 +4707,29 @@ "source": "Bst", "page": 122, "level": 17, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Huge", "traits": [ - "Earth" + "uncommon", + "cg", + "huge", + "dragon", + "earth" ], "creatureType": [ "Dragon" ], "perception": { - "default": 30 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -5028,48 +4742,47 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 31 + "std": 31 }, "Crafting": { - "default": 31 + "std": 31 }, "Deception": { - "default": 29 + "std": 29 }, "Performance": { - "default": 31 + "std": 31 }, "Society": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 5, - "Int": 6, - "Wis": 5, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 8, + "dex": 5, + "con": 5, + "int": 6, + "wis": 5, + "cha": 6 + }, "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -5078,59 +4791,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 35." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "traits": [ - "arcane", - "aura", - "enchantment" - ], - "entries": [ - "10 feet. Each creature that ends its turn in the aura must succeed at a DC 37 Will saving throw or be {@condition slowed 1} for 1 round (or {@condition slowed 2} on a critical failure). The copper dragon can turn this aura on or off with a single action, which has the {@trait concentrate} trait, and can choose not to affect allies within the aura." - ], - "name": "Slow Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the triggering action." - ], - "name": "Twisting Tail", - "trigger": "A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using." - } + "immunities": [ + "acid", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "climb stone 50 feet," ], "walk": 50, - "fly ": 200 + "fly": 200 }, "attacks": [ { @@ -5215,85 +4886,107 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The copper dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Acid} (acid, arcane, evocation); The dragon breathes acid in a 100-foot line that deals {@damage 18d6} acid damage (DC 38 basic Fortitude save).", - "{@bold Slowing Gas} (arcane, transmutation); The dragon breathes a 100-foot line of slowing gas. Each creature in the area must succeed at a DC 38 Fortitude save or be {@condition slowed 1} for 1 round (or {@condition slowed 2} on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The dragon's climb speed functions only when climbing stone surfaces." - ], - "name": "Climb Stone" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "emotion", - "enchantment", - "mental" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save or suffer the effects of a 9th-level {@spell hideous laughter} spell for 1 minute." - ], - "name": "Mass Laughter" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 35." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "traits": [ + "arcane", + "aura", + "enchantment" + ], + "entries": [ + "10 feet. Each creature that ends its turn in the aura must succeed at a DC 37 Will saving throw or be {@condition slowed 1} for 1 round (or {@condition slowed 2} on a critical failure). The copper dragon can turn this aura on or off with a single action, which has the {@trait concentrate} trait, and can choose not to affect allies within the aura." + ], + "name": "Slow Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the triggering action." + ], + "name": "Twisting Tail", + "trigger": "A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using." + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The copper dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Acid} (acid, arcane, evocation); The dragon breathes acid in a 100-foot line that deals {@damage 18d6} acid damage (DC 38 basic Fortitude save).", + "{@bold Slowing Gas} (arcane, transmutation); The dragon breathes a 100-foot line of slowing gas. Each creature in the area must succeed at a DC 38 Fortitude save or be {@condition slowed 1} for 1 round (or {@condition slowed 2} on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The dragon's climb speed functions only when climbing stone surfaces." + ], + "name": "Climb Stone" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "emotion", + "enchantment", + "mental" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save or suffer the effects of a 9th-level {@spell hideous laughter} spell for 1 minute." + ], + "name": "Mass Laughter" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -5302,26 +4995,29 @@ "source": "Bst", "page": 125, "level": 20, - "rarity": "Uncommon", - "alignment": "LG", - "size": "Gargantuan", "traits": [ - "Fire" + "uncommon", + "lg", + "gargantuan", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 36 - }, - "senses": { - "imprecise": [ - "scent 80 feet" - ], - "other": [ - "darkvision" - ] + "std": 36 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 80 + } + ], "languages": { "languages": [ "Common", @@ -5336,48 +5032,47 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Arcana": { - "default": 31 + "std": 31 }, "Athletics": { - "default": 35 + "std": 35 }, "Diplomacy": { - "default": 35 + "std": 35 }, "Medicine": { - "default": 36 + "std": 36 }, "Religion": { - "default": 36 + "std": 36 }, "Society": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 8, - "Int": 7, - "Wis": 8, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 9, + "dex": 5, + "con": 8, + "int": 7, + "wis": 8, + "cha": 5 + }, "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 37 + "fort": { + "std": 37 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 39 + "will": { + "std": 39 } }, "hp": [ @@ -5386,70 +5081,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 20, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 39." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "The dragon gains 2 reactions at the start of its turn each round." - ], - "name": "Extra Reaction" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon improves its result by one degree of success, turning a failure into a success or a critical failure into a normal failure. The dragon can't use this ability again for {@dice 1d4} rounds." - ], - "name": "Golden Luck", - "trigger": "The gold dragon fails a saving throw." - } - ], "speed": { "walk": 60, - "fly ": 200, - "swim ": 60 + "fly": 200, + "swim": 60 }, "attacks": [ { @@ -5550,58 +5196,88 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gold dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Flame} (arcane, evocation, fire); The dragon breathes a blast of flame in a 50-foot cone that deals {@damage 20d6} fire damage (DC 44 basic Reflex save).", - "{@bold Weakening Gas} (arcane, necromancy); The dragon breathes a blast of weakening gas. Each creature within a 50-foot cone must succeed at a DC 44 Fortitude save or become {@condition enfeebled 3} for 1 minute (or {@condition enfeebled 4} on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gold dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the gold dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 39." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "The dragon gains 2 reactions at the start of its turn each round." + ], + "name": "Extra Reaction" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon improves its result by one degree of success, turning a failure into a success or a critical failure into a normal failure. The dragon can't use this ability again for {@dice 1d4} rounds." + ], + "name": "Golden Luck", + "trigger": "The gold dragon fails a saving throw." + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gold dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Flame} (arcane, evocation, fire); The dragon breathes a blast of flame in a 50-foot cone that deals {@damage 20d6} fire damage (DC 44 basic Reflex save).", + "{@bold Weakening Gas} (arcane, necromancy); The dragon breathes a blast of weakening gas. Each creature within a 50-foot cone must succeed at a DC 44 Fortitude save or become {@condition enfeebled 3} for 1 minute (or {@condition enfeebled 4} on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gold dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the gold dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." + ], + "name": "Draconic Momentum" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -5610,26 +5286,29 @@ "source": "Bst", "page": 110, "level": 17, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Gargantuan", "traits": [ - "Amphibious" + "uncommon", + "le", + "gargantuan", + "amphibious", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 30 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -5643,64 +5322,56 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Arcana": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 30 + "std": 30 }, "Deception": { - "default": 27 + "std": 27 }, "Diplomacy": { - "default": 31 + "std": 31 }, "Intimidation": { - "default": 31 + "std": 31 }, "Nature": { - "default": 28 + "std": 28 }, "Occultism": { - "default": 34 + "std": 34 }, "Society": { - "default": 31 + "std": 31 }, "Stealth": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": 6, - "Wis": 5, - "Cha": 6 + "str": 7, + "dex": 4, + "con": 5, + "int": 6, + "wis": 5, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "The dragon can {@action Hide} in natural environments even if it doesn't have cover." - ], - "name": "Camouflage" - } - ], "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -5709,51 +5380,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 37." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "traits": [ - "aura", - "poison" - ], - "entries": [ - "20 feet. After the dragon uses its Breath Weapon, a cloud of poison gas continues to emanate from its body for 1 round. Any creature that ends its turn in the miasma takes {@damage 4d6} poison damage (DC 37 basic Fortitude save). Any creature in the miasma is {@condition concealed} and treats other creatures as {@condition concealed}. The dragon can see through this concealment." - ], - "name": "Miasma" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." - ], - "name": "Twisting Tail", - "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using." - } + "immunities": [ + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ @@ -5761,8 +5391,8 @@ "woodland stride" ], "walk": 50, - "fly ": 200, - "swim ": 50 + "fly": 200, + "swim": 50 }, "attacks": [ { @@ -5861,65 +5491,98 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "poison" - ], - "entries": [ - "The dragon breathes a toxic cloud that deals {@damage 18d6} poison damage in a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a miasma. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horn {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "The green dragon always gains the benefits of {@action Cover Tracks} in natural surroundings, even while moving at full speed." - ], - "name": "Trackless Step" - }, - { - "entries": [ - "The green dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." - ], - "name": "Woodland Stride" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The dragon can {@action Hide} in natural environments even if it doesn't have cover." + ], + "name": "Camouflage" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 37." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "traits": [ + "aura", + "poison" + ], + "entries": [ + "20 feet. After the dragon uses its Breath Weapon, a cloud of poison gas continues to emanate from its body for 1 round. Any creature that ends its turn in the miasma takes {@damage 4d6} poison damage (DC 37 basic Fortitude save). Any creature in the miasma is {@condition concealed} and treats other creatures as {@condition concealed}. The dragon can see through this concealment." + ], + "name": "Miasma" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." + ], + "name": "Twisting Tail", + "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using." + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "poison" + ], + "entries": [ + "The dragon breathes a toxic cloud that deals {@damage 18d6} poison damage in a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a miasma. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horn {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "The green dragon always gains the benefits of {@action Cover Tracks} in natural surroundings, even while moving at full speed." + ], + "name": "Trackless Step" + }, + { + "entries": [ + "The green dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." + ], + "name": "Woodland Stride" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -5928,27 +5591,32 @@ "source": "Bst", "page": 112, "level": 19, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", "traits": [ - "Fire" + "uncommon", + "ce", + "huge", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 35 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 35 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Abyssal", @@ -5962,55 +5630,47 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Arcana": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 37 + "std": 37 }, "Deception": { - "default": 35 + "std": 35 }, "Diplomacy": { - "default": 35 + "std": 35 }, "Intimidation": { - "default": 37 + "std": 37 }, "Stealth": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 8, - "Int": 5, - "Wis": 6, - "Cha": 7 + "str": 9, + "dex": 5, + "con": 8, + "int": 5, + "wis": 6, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "Smoke doesn't impair a red dragon's vision; it ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -6019,79 +5679,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 20, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "arcane", - "aura", - "evocation", - "fire" - ], - "entries": [ - "10 feet, {@damage 4d6} fire damage (DC 39 basic Reflex)" - ], - "name": "Dragon Heat" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 40." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "arcane" - ], - "trigger": "A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet.", - "entries": [ - "The dragon makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster." - ], - "name": "Redirect Fire" - } - ], "speed": { "walk": 60, - "fly ": 180 + "fly": 180 }, "attacks": [ { @@ -6184,67 +5785,119 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The dragon breathes a blast of flame that deals {@damage 20d6} fire damage in a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one wing {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "transmutation" - ], - "entries": [ - "The red dragon attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +32), the original caster loses control of the spell or magic fire, control is transferred to the dragon, and the dragon counts as having Sustained the Spell with this action (if applicable). The dragon can choose to end the spell instead of taking control, if it chooses." - ], - "name": "Manipulate Flames" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Smoke doesn't impair a red dragon's vision; it ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [] + "mid": [ + { + "traits": [ + "arcane", + "aura", + "evocation", + "fire" + ], + "entries": [ + "10 feet, {@damage 4d6} fire damage (DC 39 basic Reflex)" + ], + "name": "Dragon Heat" + }, + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 40." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "arcane" + ], + "trigger": "A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet.", + "entries": [ + "The dragon makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster." + ], + "name": "Redirect Fire" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The dragon breathes a blast of flame that deals {@damage 20d6} fire damage in a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one wing {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "transmutation" + ], + "entries": [ + "The red dragon attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +32), the original caster loses control of the spell or magic fire, control is transferred to the dragon, and the dragon counts as having Sustained the Spell with this action (if applicable). The dragon can choose to end the spell instead of taking control, if it chooses." + ], + "name": "Manipulate Flames" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -6253,27 +5906,32 @@ "source": "Bst", "page": 127, "level": 19, - "rarity": "Uncommon", - "alignment": "LG", - "size": "Gargantuan", "traits": [ - "Cold" + "uncommon", + "lg", + "gargantuan", + "cold", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 32 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "fog vision" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "fog vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -6286,55 +5944,47 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 38 + "std": 38 }, "Diplomacy": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 37 + "std": 37 }, "Medicine": { - "default": 33 + "std": 33 }, "Religion": { - "default": 32 + "std": 32 }, "Society": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 9, - "Dex": 4, - "Con": 5, - "Int": 5, - "Wis": 5, - "Cha": 7 + "str": 9, + "dex": 4, + "con": 5, + "int": 5, + "wis": 5, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "The silver dragon ignores the {@condition concealed} condition from fog and clouds." - ], - "name": "Fog Vision" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -6343,70 +5993,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "cold", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 40." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "cold", - "aura" - ], - "entries": [ - "15 feet, {@damage 3d6} cold damage. The silver dragon can turn this aura on or off as a single action, which has the {@trait concentrate} trait, and can choose not to affect allies within the aura.", - "Reflect Spell Trigger The silver dragon critically succeeds at a saving throw against a spell, or a caster trying to target the dragon critically fails their attack roll. The spell is reflected back upon the caster, with the effect of spell turning." - ], - "name": "Cold Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." - ], - "name": "Wing Deflection", - "trigger": "The silver dragon is targeted with an attack." - } - ], "speed": { "abilities": [ "cloud walk" ], "walk": 60, - "fly ": 180 + "fly": 180 }, "attacks": [ { @@ -6475,66 +6078,100 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The silver dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Frost} (arcane, cold, evocation); The dragon breathes a cloud of frost in a 50-foot cone that deals {@damage 20d6} cold damage (DC 42 basic Reflex save).", - "{@bold Paralyzing Gas} (arcane, enchantment, incapacitation); The dragon breathes a blast of paralyzing gas. Each creature within a 50-foot cone must succeed at a DC 42 Fortitude save or be {@condition paralyzed} for 1 round (or 3 rounds on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The silver dragon can tread on clouds or fog as though on solid ground." - ], - "name": "Cloud Walk" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The silver dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the silver dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The silver dragon ignores the {@condition concealed} condition from fog and clouds." + ], + "name": "Fog Vision" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 40." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "cold", + "aura" + ], + "entries": [ + "15 feet, {@damage 3d6} cold damage. The silver dragon can turn this aura on or off as a single action, which has the {@trait concentrate} trait, and can choose not to affect allies within the aura.", + "Reflect Spell Trigger The silver dragon critically succeeds at a saving throw against a spell, or a caster trying to target the dragon critically fails their attack roll. The spell is reflected back upon the caster, with the effect of spell turning." + ], + "name": "Cold Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." + ], + "name": "Wing Deflection", + "trigger": "The silver dragon is targeted with an attack." + } ], - "condition": [ - "{@condition paralyzed}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The silver dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Frost} (arcane, cold, evocation); The dragon breathes a cloud of frost in a 50-foot cone that deals {@damage 20d6} cold damage (DC 42 basic Reflex save).", + "{@bold Paralyzing Gas} (arcane, enchantment, incapacitation); The dragon breathes a blast of paralyzing gas. Each creature within a 50-foot cone must succeed at a DC 42 Fortitude save or be {@condition paralyzed} for 1 round (or 3 rounds on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The silver dragon can tread on clouds or fog as though on solid ground." + ], + "name": "Cloud Walk" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The silver dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the silver dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." + ], + "name": "Draconic Momentum" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -6543,27 +6180,32 @@ "source": "Bst", "page": 115, "level": 15, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", "traits": [ - "Cold" + "uncommon", + "ce", + "huge", + "cold", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 30 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "snow vision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "snow vision" + } + ], "languages": { "languages": [ "Common", @@ -6574,49 +6216,41 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Arcana": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 31 + "std": 31 }, "Intimidation": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 7, - "Int": 2, - "Wis": 3, - "Cha": 3 + "str": 8, + "dex": 3, + "con": 7, + "int": 2, + "wis": 3, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall." - ], - "name": "Snow Vision" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 24 + "will": { + "std": 24 }, "abilities": "+1 status to all saves vs. magic" }, @@ -6626,81 +6260,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "cold", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "arcane", - "aura", - "cold" - ], - "entries": [ - "50 feet. After the dragon uses its Breath Weapon, a fierce blizzard of blinding snow surrounds its body for 1 round. Everything in the aura is {@quickref difficult terrain||3|terrain} for other creatures that are on the ground, climbing, or flying. The blowing snow also makes all creatures in the area {@condition concealed}. While the blizzard rages, the dragon's dragon chill extends to the full area of the blizzard." - ], - "name": "Blizzard" - }, - { - "traits": [ - "arcane", - "aura", - "cold", - "evocation" - ], - "entries": [ - "10 feet, {@damage 3d6} cold damage (DC 34 basic Reflex)" - ], - "name": "Dragon Chill" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 34." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "arcane", - "cold" - ], - "entries": [ - "The dragon's blood sprays on the creature, dealing {@damage 3d6} cold damage. A creature that takes cold damage in this way is {@condition slowed 1} for 1 round." - ], - "name": "Freezing Blood", - "trigger": "An adjacent creature deals piercing or slashing damage to the dragon." - } - ], "speed": { "abilities": [ "ice climb 40 feet" ], "walk": 40, - "fly ": 160 + "fly": 160 }, "attacks": [ { @@ -6783,88 +6359,134 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "cold", - "evocation" - ], - "entries": [ - "The dragon breathes a cloud of frost that deals {@damage 16d6} cold damage in a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within 10 feet must succeed at a DC 37 Reflex save or fall {@condition prone} and take {@damage 5d6} bludgeoning damage. The dragon can then {@action Step}." - ], - "name": "Ground Slam" - }, - { - "entries": [ - "A white dragon can climb on ice as though it had the listed climb Speed. It ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from ice and snow and doesn't risk falling when crossing ice." - ], - "name": "Ice Climb" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "transmutation", - "water" - ], - "entries": [ - "The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 Reflex save or {@skill Acrobatics} check. On a failure, the creature falls {@condition prone} atop the ice; on a critical failure, it falls off the ice entirely and is also {@condition prone}." - ], - "name": "Shape Ice" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall." + ], + "name": "Snow Vision" + } + ], + "mid": [ + { + "traits": [ + "arcane", + "aura", + "cold" + ], + "entries": [ + "50 feet. After the dragon uses its Breath Weapon, a fierce blizzard of blinding snow surrounds its body for 1 round. Everything in the aura is {@quickref difficult terrain||3|terrain} for other creatures that are on the ground, climbing, or flying. The blowing snow also makes all creatures in the area {@condition concealed}. While the blizzard rages, the dragon's dragon chill extends to the full area of the blizzard." + ], + "name": "Blizzard" + }, + { + "traits": [ + "arcane", + "aura", + "cold", + "evocation" + ], + "entries": [ + "10 feet, {@damage 3d6} cold damage (DC 34 basic Reflex)" + ], + "name": "Dragon Chill" + }, + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 34." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "arcane", + "cold" + ], + "entries": [ + "The dragon's blood sprays on the creature, dealing {@damage 3d6} cold damage. A creature that takes cold damage in this way is {@condition slowed 1} for 1 round." + ], + "name": "Freezing Blood", + "trigger": "An adjacent creature deals piercing or slashing damage to the dragon." + } ], - "condition": [ - "{@condition prone}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "cold", + "evocation" + ], + "entries": [ + "The dragon breathes a cloud of frost that deals {@damage 16d6} cold damage in a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within 10 feet must succeed at a DC 37 Reflex save or fall {@condition prone} and take {@damage 5d6} bludgeoning damage. The dragon can then {@action Step}." + ], + "name": "Ground Slam" + }, + { + "entries": [ + "A white dragon can climb on ice as though it had the listed climb Speed. It ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from ice and snow and doesn't risk falling when crossing ice." + ], + "name": "Ice Climb" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "transmutation", + "water" + ], + "entries": [ + "The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 Reflex save or {@skill Acrobatics} check. On a failure, the creature falls {@condition prone} atop the ice; on a critical failure, it falls off the ice entirely and is also {@condition prone}." + ], + "name": "Shape Ice" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -6873,50 +6495,49 @@ "source": "Bst", "page": 20, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": -3, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 3, + "dex": -3, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 17, + "std": 17, "when broken": 13 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -6926,33 +6547,21 @@ } ], "hardness": 9, - "immunities": { - "damage": [ - "bleed", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13." - ], - "name": "Construct Armor" - } + "immunities": [ + "bleed", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 20 @@ -6990,19 +6599,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "UW" - ] + "abilities": { + "mid": [ + { + "entries": [ + "Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13." + ], + "name": "Construct Armor" + } + ] + } }, { "name": "Animated Broom", @@ -7010,50 +6616,49 @@ "source": "Bst", "page": 20, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Mindless" + "n", + "small", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 1, - "Con": 0, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 0, + "dex": 1, + "con": 0, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 16, + "std": 16, "when broken": 14 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -7063,33 +6668,21 @@ } ], "hardness": 2, - "immunities": { - "damage": [ - "bleed", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Like normal objects, an animated broom has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14." - ], - "name": "Construct Armor" - } + "immunities": [ + "bleed", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 15 @@ -7113,23 +6706,24 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A creature hit by an animated broom's bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn't breathe is immune to this effect." - ], - "name": "Dust" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "Like normal objects, an animated broom has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14." + ], + "name": "Construct Armor" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "A creature hit by an animated broom's bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn't breathe is immune to this effect." + ], + "name": "Dust" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -7138,51 +6732,50 @@ "source": "Bst", "page": 21, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless", - "Earth" + "n", + "medium", + "construct", + "earth", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": -2, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 4, + "dex": -2, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 19, + "std": 19, "when broken": 15 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -7192,33 +6785,21 @@ } ], "hardness": 6, - "immunities": { - "damage": [ - "bleed", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15." - ], - "name": "Construct Armor" - } + "immunities": [ + "bleed", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 20 @@ -7240,16 +6821,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "mid": [ + { + "entries": [ + "Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15." + ], + "name": "Construct Armor" + } + ] + } }, { "name": "Ankhrav", @@ -7257,55 +6838,58 @@ "source": "Bst", "page": 22, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": -4, - "Wis": 0, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": -4, + "wis": 0, + "cha": -2 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -7314,10 +6898,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "burrow ": 20 + "burrow": 20 }, "attacks": [ { @@ -7349,47 +6932,37 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The ankhrav makes a mandibles {@action Strike}; if the {@action Strike} hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness." - ], - "name": "Armor-Rending Bite" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid" - ], - "frequency": { - "unit": "hour", - "freq": 1 - }, - "entries": [ - "The ankhrav spews acid in a 30-foot cone, dealing {@damage 3d6} acid damage and {@damage 1d6} {@condition persistent damage ||persistent acid damage} (DC 20 basic Reflex save)." - ], - "name": "Spray Acid" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The ankhrav makes a mandibles {@action Strike}; if the {@action Strike} hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness." + ], + "name": "Armor-Rending Bite" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid" + ], + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The ankhrav spews acid in a 30-foot cone, dealing {@damage 3d6} acid damage and {@damage 1d6} {@condition persistent damage ||persistent acid damage} (DC 20 basic Reflex save)." + ], + "name": "Spray Acid" + } + ] }, - "misc": [ - "MA", - "RA", - "AD" - ], "hasImages": true }, { @@ -7398,52 +6971,53 @@ "source": "Bst", "page": 97, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Dinosaur" + "n", + "huge", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 7, + "dex": 0, + "con": 4, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -7452,7 +7026,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -7487,38 +7060,27 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A creature struck by the ankylosaurus's tail must attempt a DC 24 Fortitude save. On a failure, it's {@condition slowed 1} until the end of its next turn; on a critical failure, it's {@condition stunned} until the end of its next turn." - ], - "name": "Punishing Tail" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "A creature struck by the ankylosaurus's tail must attempt a DC 24 Fortitude save. On a failure, it's {@condition slowed 1} until the end of its next turn; on a critical failure, it's {@condition stunned} until the end of its next turn." + ], + "name": "Punishing Tail" }, - "entries": [ - "Medium or smaller, foot, DC 24." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition slowed}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, foot, DC 24." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -7527,23 +7089,23 @@ "source": "Bst", "page": 202, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Hag" + "ce", + "large", + "hag", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -7554,54 +7116,45 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 14, + "std": 14, "to Grapple": 16 }, "Deception": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": 1, - "Wis": 4, - "Cha": 3 + "str": 6, + "dex": 4, + "con": 4, + "int": 1, + "wis": 4, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "An annis hag adds earthbind, passwall, and spellwrack to her coven's spells." - ], - "name": "Coven", - "generic": true - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 }, "abilities": "+1 status to all saves vs. magic" }, @@ -7611,7 +7164,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -7635,62 +7187,63 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "attack", - "conjuration", - "occult" - ], - "entries": [ - "Once per day, an annis hag can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an {@skill Athletics} check to {@action Grapple} against the target's Fortitude DC; if the target has a weakness to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike a normal {@action Grapple}, the annis hag doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 24), causing the cage to crumble into rust. Any creature can attempt to destroy the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points." - ], - "name": "Bonds of Iron" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning)." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "An annis hag adds earthbind, passwall, and spellwrack to her coven's spells." + ], + "name": "Coven", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack", + "conjuration", + "occult" + ], + "entries": [ + "Once per day, an annis hag can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an {@skill Athletics} check to {@action Grapple} against the target's Fortitude DC; if the target has a weakness to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike a normal {@action Grapple}, the annis hag doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 24), causing the cage to crumble into rust. Any creature can attempt to destroy the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points." + ], + "name": "Bonds of Iron" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning)." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -7699,26 +7252,30 @@ "source": "Bst", "page": 8, "level": 1, - "rarity": "Common", - "alignment": "LN", - "size": "Tiny", "traits": [ - "Aeon", - "Inevitable" + "ln", + "tiny", + "aeon", + "inevitable", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision", - "detect alignment (chaotic only)", - "locate inevitable" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect alignment (chaotic only)" + }, + { + "name": "locate inevitable" + } + ], "languages": { "languages": [ "Celestial", @@ -7730,50 +7287,41 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Diplomacy": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 9 + "std": 9 }, "Axis Lore": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 1, + "dex": 4, + "con": 2, + "int": 0, + "wis": 2, + "cha": 1 }, "items": [ "{@item shortsword}" ], - "abilitiesTop": [ - { - "entries": [ - "An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.", - "Items shortsword." - ], - "name": "Locate Inevitable" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -7782,27 +7330,22 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "emotion", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "emotion", + "unconscious" + ], "weaknesses": [ { "amount": 3, "name": "chaotic" } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -7814,7 +7357,7 @@ "finesse", "lawful", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+1} piercing plus {@damage 1d4} lawful", @@ -7859,37 +7402,34 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "electricity", - "evocation" - ], - "entries": [ - "The arbiter releases an electrical burst from its body that deals {@damage 3d6} electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes {@condition stunned} for 24 hours." - ], - "name": "Electrical Burst" - } - ], - "inflicts": { - "damage": [ - "electricity", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.", + "Items shortsword." + ], + "name": "Locate Inevitable" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "electricity", + "evocation" + ], + "entries": [ + "The arbiter releases an electrical burst from its body that deals {@damage 3d6} electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes {@condition stunned} for 24 hours." + ], + "name": "Electrical Burst" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -7898,20 +7438,22 @@ "source": "Bst", "page": 25, "level": 8, - "rarity": "Common", - "alignment": "NG", - "size": "Huge", + "traits": [ + "ng", + "huge", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Arboreal", @@ -7924,43 +7466,42 @@ }, "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 16 + "std": 16 }, "Nature": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 11, + "std": 11, "in forests": 21 } }, "abilityMods": { - "Str": 7, - "Dex": -1, - "Con": 6, - "Int": 1, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 7, + "dex": -1, + "con": 6, + "int": 1, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -7988,14 +7529,6 @@ "name": "piercing" } ], - "abilitiesMid": [ - { - "entries": [ - "The arboreal regent takes 5 additional damage from axes." - ], - "name": "Axe Vulnerability" - } - ], "speed": { "walk": 25 }, @@ -8052,48 +7585,47 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "primal" - ], - "entries": [ - "The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an awakened tree. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the {@trait concentrate} and {@trait auditory} traits." - ], - "name": "Awaken Tree" - }, - { - "entries": [ - "When an arboreal regent damages an item or structure, it deals an additional {@dice 2d10} damage to that item or structure." - ], - "name": "Sunder Objects" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "The arboreal regent takes 5 additional damage from axes." + ], + "name": "Axe Vulnerability" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "primal" + ], + "entries": [ + "The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an awakened tree. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the {@trait concentrate} and {@trait auditory} traits." + ], + "name": "Awaken Tree" + }, + { + "entries": [ + "When an arboreal regent damages an item or structure, it deals an additional {@dice 2d10} damage to that item or structure." + ], + "name": "Sunder Objects" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "RA" - ], "hasImages": true }, { @@ -8102,20 +7634,22 @@ "source": "Bst", "page": 24, "level": 4, - "rarity": "Common", - "alignment": "NG", - "size": "Large", + "traits": [ + "ng", + "large", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Arboreal", @@ -8126,39 +7660,38 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 9, + "std": 9, "in forests": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": 1 + "str": 5, + "dex": 1, + "con": 3, + "int": 1, + "wis": 3, + "cha": 1 }, "items": [ "large bark shield (Hardness 3, Hit Points 20, BT 10)", "stone longsword" ], - "abilitiesTop": [], "ac": { - "default": 20, + "std": 20, "with shield raised": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -8186,34 +7719,6 @@ "name": "piercing" } ], - "abilitiesMid": [ - { - "entries": [ - "An arboreal warden takes 5 additional damage from axes." - ], - "name": "Axe Vulnerability" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -8242,29 +7747,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "An arboreal warden takes 5 additional damage from axes." + ], + "name": "Axe Vulnerability" }, - "entries": [ - "The arboreal warden {@action Stride||Strides} and then makes a shield bash {@action Strike}. If the attack hits, the target is pushed 10 feet." - ], - "name": "Shield Push" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The arboreal warden {@action Stride||Strides} and then makes a shield bash {@action Strike}. If the attack hits, the target is pushed 10 feet." + ], + "name": "Shield Push" + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -8273,25 +7797,30 @@ "source": "Bst", "page": 73, "level": 16, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Daemon" + "ne", + "large", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 28 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 30 feet", - "true seeing" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 30 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -8303,42 +7832,41 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 33 + "std": 33 }, "Religion": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 28 + "std": 28 }, "Survival": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 5, - "Dex": 6, - "Con": 7, - "Int": 2, - "Wis": 4, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 5, + "dex": 6, + "con": 7, + "int": 2, + "wis": 4, + "cha": 7 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -8347,54 +7875,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "negative" - ], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "negative", + "death effects" + ], "weaknesses": [ { "amount": 15, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "force", - "necromancy" - ], - "entries": [ - "30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's." - ], - "name": "Soul Siphon" - }, - { - "entries": [ - "Soul ability. Incorporeal undead and living spirits traveling outside the body take {@damage 1d8} force damage each round within the daemon's aura from the spiritual pressure as the astradaemon pulls in fragments of their soul." - ], - "name": "Devour" - }, - { - "traits": [ - "divine", - "illusion", - "visual" - ], - "entries": [ - "An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC {@flatDC 11} flat check, as if the astradaemon were {@condition hidden}, even though it remains {@condition observed}. s such as the Blind-Fight feat and halfling's keen eyes that apply on the flat check against {@condition hidden} creatures also apply against a displaced astradaemon." - ], - "name": "Displacement" - } - ], "speed": { "walk": 60, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -8516,53 +8009,68 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "incapacitation", - "necromancy" - ], - "requirements": "The astradaemon hasn't used an action with the {@trait attack} trait yet this turn.", - "entries": [ - "The astradaemon draws out and consumes the soul of a living creature it has {@condition grabbed}. The creature must succeed at a DC 35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher. A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute." - ], - "name": "Devour Soul" - }, - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes {@damage 2d10} negative energy damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude save or become {@condition doomed 1} and {@condition drained 1}. If the target was already {@condition drained} or {@condition doomed}, it instead increases both conditions' value by 1, to a maximum of 4." - ], - "name": "Essence Drain" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force", - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "force", + "necromancy" + ], + "entries": [ + "30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's." + ], + "name": "Soul Siphon" + }, + { + "entries": [ + "Soul ability. Incorporeal undead and living spirits traveling outside the body take {@damage 1d8} force damage each round within the daemon's aura from the spiritual pressure as the astradaemon pulls in fragments of their soul." + ], + "name": "Devour" + }, + { + "traits": [ + "divine", + "illusion", + "visual" + ], + "entries": [ + "An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC {@flatDC 11} flat check, as if the astradaemon were {@condition hidden}, even though it remains {@condition observed}. s such as the Blind-Fight feat and halfling's keen eyes that apply on the flat check against {@condition hidden} creatures also apply against a displaced astradaemon." + ], + "name": "Displacement" + } ], - "condition": [ - "{@condition doomed}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "incapacitation", + "necromancy" + ], + "requirements": "The astradaemon hasn't used an action with the {@trait attack} trait yet this turn.", + "entries": [ + "The astradaemon draws out and consumes the soul of a living creature it has {@condition grabbed}. The creature must succeed at a DC 35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher. A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute." + ], + "name": "Devour Soul" + }, + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes {@damage 2d10} negative energy damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude save or become {@condition doomed 1} and {@condition drained 1}. If the target was already {@condition drained} or {@condition doomed}, it instead increases both conditions' value by 1, to a maximum of 4." + ], + "name": "Essence Drain" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -8571,23 +8079,23 @@ "source": "Bst", "page": 19, "level": 14, - "rarity": "Common", - "alignment": "NG", - "size": "Medium", "traits": [ - "Angel" + "ng", + "medium", + "angel", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -8600,42 +8108,41 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Diplomacy": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 28 + "std": 28 }, "Religion": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 5, - "Int": 4, - "Wis": 4, - "Cha": 6 + "str": 8, + "dex": 4, + "con": 5, + "int": 4, + "wis": 4, + "cha": 6 }, "items": [ "+2 striking warhammer" ], - "abilitiesTop": [], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -8650,32 +8157,9 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "aura", - "divine" - ], - "entries": [ - "20 feet. Creatures in the astral deva's aura are protected from ambient environmental damage from any plane, including severe and extreme heat and cold as well as more exotic dangers. The astral deva is never {@condition flat-footed} to creatures within its aura." - ], - "name": "Traveler's Aura" - }, - { - "traits": [ - "abjuration", - "divine" - ], - "entries": [ - "An astral deva with a message to deliver is continually protected by the effect of sanctuary (DC 32). If the deva breaks the sanctuary, the effect returns if the deva ceases hostility for 10 minutes." - ], - "name": "Messenger's Amnesty" - } - ], "speed": { "walk": 40, - "fly ": 75 + "fly": 75 }, "attacks": [ { @@ -8789,42 +8273,54 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any weapon gains the effect of a holy property rune while an astral deva wields it." - ], - "name": "Divine Armament" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The astral deva hit a foe earlier this turn with a weapon {@action Strike}.", - "entries": [ - "The astral deva makes a weapon {@action Strike} against the foe. On a success, the foe must succeed at a DC 34 Fortitude save or become {@condition stunned 1}. On a critical failure, the foe is {@condition stunned 2} instead." - ], - "name": "Stunning Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "divine" + ], + "entries": [ + "20 feet. Creatures in the astral deva's aura are protected from ambient environmental damage from any plane, including severe and extreme heat and cold as well as more exotic dangers. The astral deva is never {@condition flat-footed} to creatures within its aura." + ], + "name": "Traveler's Aura" + }, + { + "traits": [ + "abjuration", + "divine" + ], + "entries": [ + "An astral deva with a message to deliver is continually protected by the effect of sanctuary (DC 32). If the deva breaks the sanctuary, the effect returns if the deva ceases hostility for 10 minutes." + ], + "name": "Messenger's Amnesty" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition stunned}" + "bot": [ + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any weapon gains the effect of a holy property rune while an astral deva wields it." + ], + "name": "Divine Armament" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The astral deva hit a foe earlier this turn with a weapon {@action Strike}.", + "entries": [ + "The astral deva makes a weapon {@action Strike} against the foe. On a success, the foe must succeed at a DC 34 Fortitude save or become {@condition stunned 1}. On a critical failure, the foe is {@condition stunned 2} instead." + ], + "name": "Stunning Strike" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -8833,20 +8329,22 @@ "source": "Bst", "page": 25, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Arboreal (can't speak any language)" @@ -8855,34 +8353,33 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 9, + "std": 9, "in forests": 14 } }, "abilityMods": { - "Str": 6, - "Dex": -1, - "Con": 6, - "Int": -5, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": -1, + "con": 6, + "int": -5, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -8910,14 +8407,6 @@ "name": "piercing" } ], - "abilitiesMid": [ - { - "entries": [ - "An awakened tree takes 5 additional damage from axes." - ], - "name": "Axe Vulnerability" - } - ], "speed": { "walk": 20 }, @@ -8949,17 +8438,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "abilities": { + "mid": [ + { + "entries": [ + "An awakened tree takes 5 additional damage from axes." + ], + "name": "Axe Vulnerability" + } + ] + } }, { "name": "Axiomite", @@ -8967,23 +8455,23 @@ "source": "Bst", "page": 9, "level": 8, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Aeon" + "ln", + "medium", + "aeon", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -8997,46 +8485,45 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Occultism": { - "default": 17 + "std": 17 }, "Religion": { - "default": 17 + "std": 17 }, "Axis Lore": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": 5, - "Wis": 5, - "Cha": 3 + "str": 5, + "dex": 4, + "con": 3, + "int": 5, + "wis": 5, + "cha": 3 }, "items": [ "sterling artisan's tools", "+1 striking warhammer" ], - "abilitiesTop": [], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -9045,21 +8532,17 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease", - "emotion", - "fear" - ] - }, + "immunities": [ + "disease", + "emotion", + "fear" + ], "weaknesses": [ { "amount": 10, "name": "chaotic" } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -9166,31 +8649,23 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "polymorph" - ], - "entries": [ - "The axiomite shifts between its humanoid form and that of a cloud of crystalline dust in which strange symbols and equations flash. In this form it gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly to gaseous form. It can cast spells, but it can't make melee or ranged attacks in this state. It can return to its humanoid form by using this action while in crystalline dust form." - ], - "name": "Crystalline Dust Form" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "polymorph" + ], + "entries": [ + "The axiomite shifts between its humanoid form and that of a cloud of crystalline dust in which strange symbols and equations flash. In this form it gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly to gaseous form. It can cast spells, but it can't make melee or ranged attacks in this state. It can return to its humanoid form by using this action while in crystalline dust form." + ], + "name": "Crystalline Dust Form" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -9199,56 +8674,58 @@ "source": "Bst", "page": 57, "level": 15, - "rarity": "Uncommon", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Amphibious" + "uncommon", + "n", + "gargantuan", + "amphibious", + "animal" ], "creatureType": [ "Animal" ], "perception": { - "default": 22 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 100 feet" - ], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 100 + } + ], "skills": { "Athletics": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 20, + "std": 20, "in water": 25 } }, "abilityMods": { - "Str": 10, - "Dex": -1, - "Con": 8, - "Int": -5, - "Wis": -1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 10, + "dex": -1, + "con": 8, + "int": -5, + "wis": -1, + "cha": -1 + }, "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -9257,34 +8734,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The purple worm recovers from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the {@condition immobilized} condition, and it ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}." - ], - "name": "Inexorable" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The purple worm negates the triggering condition or effect. s from artifacts, deities, or a similarly powerful source can't be avoided in this way." - ], - "name": "Shake It Off", - "trigger": "The purple worm would be affected by a condition or adverse effect (such as baleful polymorph).", - "frequency": { - "unit": "day", - "freq": 1 - } - } - ], "speed": { "walk": 40, - "burrow ": 40, - "swim ": 60 + "burrow": 40, + "swim": 60 }, "attacks": [ { @@ -9334,100 +8787,110 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 37, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 3d6} poison damage and {@condition clumsy 2}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 4d6} poison damage and {@condition clumsy 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 6d6} poison damage and {@condition clumsy 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Azure Worm Venom" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The azure worm Swims up to its swim Speed, then Leaps vertically out of the water up to 30 feet, making a {@action Strike} against a creature at the apex of the jump (this lets it attack a creature within 45 feet of the water's surface). After the {@action Strike}, the worm splashes back down. It can use {@ability Improved Grab} on this {@action Strike} and follow it up with Fast Swallow." - ], - "name": "Breach" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "abilities": { + "mid": [ + { + "entries": [ + "The purple worm recovers from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the {@condition immobilized} condition, and it ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}." + ], + "name": "Inexorable" }, - "trigger": "The worm Grabs a creature.", - "entries": [ - "The worm uses Swallow Whole." - ], - "name": "Fast Swallow" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Huge, {@damage 3d8+10} bludgeoning, Rupture 27." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The worm makes a {@action Strike} once against each creature in its reach. It can {@action Strike} up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks." - ], - "name": "Thrash" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The purple worm negates the triggering condition or effect. s from artifacts, deities, or a similarly powerful source can't be avoided in this way." + ], + "name": "Shake It Off", + "trigger": "The purple worm would be affected by a condition or adverse effect (such as baleful polymorph).", + "frequency": { + "unit": "day", + "freq": 1 + } + } ], - "condition": [ - "{@condition clumsy}", - "{@condition paralyzed}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 37, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 3d6} poison damage and {@condition clumsy 2}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 4d6} poison damage and {@condition clumsy 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 6d6} poison damage and {@condition clumsy 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Azure Worm Venom" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The azure worm Swims up to its swim Speed, then Leaps vertically out of the water up to 30 feet, making a {@action Strike} against a creature at the apex of the jump (this lets it attack a creature within 45 feet of the water's surface). After the {@action Strike}, the worm splashes back down. It can use {@ability Improved Grab} on this {@action Strike} and follow it up with Fast Swallow." + ], + "name": "Breach" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The worm Grabs a creature.", + "entries": [ + "The worm uses Swallow Whole." + ], + "name": "Fast Swallow" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Huge, {@damage 3d8+10} bludgeoning, Rupture 27." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The worm makes a {@action Strike} once against each creature in its reach. It can {@action Strike} up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks." + ], + "name": "Thrash" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -9436,24 +8899,24 @@ "source": "Bst", "page": 18, "level": 8, - "rarity": "Common", - "alignment": "NG", - "size": "Medium", "traits": [ - "Angel" + "ng", + "medium", + "angel", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 18, + "std": 18, "to detect lies and illusions": 20 }, - "senses": { - "other": [ - "darkvision" - ] - }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -9466,39 +8929,38 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 17 + "std": 17 }, "Religion": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 1, - "Wis": 6, - "Cha": 5 + "str": 5, + "dex": 2, + "con": 4, + "int": 1, + "wis": 6, + "cha": 5 }, "items": [ "+1 striking scimitar" ], - "abilitiesTop": [], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -9519,23 +8981,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "mental" - ], - "entries": [ - "20 feet. Creatures in the balisse's aura are subject to zone of truth (DC 23). Additionally, if these creatures choose to honestly express their own conflicted feelings, the aura makes it easier for them to put words to those feelings." - ], - "name": "Confessor's Aura" - } - ], "speed": { "walk": 30, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -9634,69 +9082,76 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "curse", - "divine", - "evocation" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The balisse marks an evil creature within its confessor's aura as irredeemable. It can only do so after a failed attempt to convince the creature to repent. The touched creature takes a \u20131 status penalty to AC and saves, reduces its resistances by 2, and gains weakness 2 to good damage. The duration depends on the target's DC 26 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The duration is 1 round.", - "Failure": "The duration is 1 day.", - "Critical Failure": "The duration is permanent." - } - } - ], - "name": "Brand of the Impenitent" - }, - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any weapon gains the effect of a flaming property rune while a balisse wields it." - ], - "name": "Flaming Armament" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "While {@condition invisible}, a balisse can spiritually attach itself to a non-evil mortal. When it does so, it merges with the mortal's body and is unable to use any of its spells and abilities other than to interact with the mortal. It must use Guiding Angel again to leave the mortal. While merged with the mortal, the balisse can take a form of its choice that only the mortal can see, such as a small angel on the mortal's shoulder. Alternatively, it can communicate with the mortal using a bodiless voice only the mortal can hear." - ], - "name": "Guiding Angel" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "mental" + ], + "entries": [ + "20 feet. Creatures in the balisse's aura are subject to zone of truth (DC 23). Additionally, if these creatures choose to honestly express their own conflicted feelings, the aura makes it easier for them to put words to those feelings." + ], + "name": "Confessor's Aura" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "curse", + "divine", + "evocation" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The balisse marks an evil creature within its confessor's aura as irredeemable. It can only do so after a failed attempt to convince the creature to repent. The touched creature takes a \u20131 status penalty to AC and saves, reduces its resistances by 2, and gains weakness 2 to good damage. The duration depends on the target's DC 26 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The duration is 1 round.", + "Failure": "The duration is 1 day.", + "Critical Failure": "The duration is permanent." + } + } + ], + "name": "Brand of the Impenitent" + }, + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any weapon gains the effect of a flaming property rune while a balisse wields it." + ], + "name": "Flaming Armament" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "While {@condition invisible}, a balisse can spiritually attach itself to a non-evil mortal. When it does so, it merges with the mortal's body and is unable to use any of its spells and abilities other than to interact with the mortal. It must use Guiding Angel again to leave the mortal. While merged with the mortal, the balisse can take a form of its choice that only the mortal can see, such as a small angel on the mortal's shoulder. Alternatively, it can communicate with the mortal using a bodiless voice only the mortal can hear." + ], + "name": "Guiding Angel" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -9705,58 +9160,61 @@ "source": "Bst", "page": 302, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 3, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -9765,24 +9223,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature {@condition grabbed} or {@condition restrained} by the ball python attempts to {@action Escape}.", - "entries": [ - "The DC of the {@action Escape} check is increased by 2." - ], - "name": "Tighten Coils" - } - ], "speed": { "walk": 20, - "climb ": 20, - "swim ": 20 + "climb": 20, + "swim": 20 }, "attacks": [ { @@ -9798,43 +9242,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8} bludgeoning, DC 17." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "A Medium or smaller creature is {@condition grabbed} or {@condition restrained} in the ball python's jaws.", - "entries": [ - "The ball python moves the creature into its coils, freeing its jaws to make attacks, then uses Constrict against the creature. The ball python's coils can hold one creature." - ], - "name": "Wrap in Coils" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature {@condition grabbed} or {@condition restrained} by the ball python attempts to {@action Escape}.", + "entries": [ + "The DC of the {@action Escape} check is increased by 2." + ], + "name": "Tighten Coils" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8} bludgeoning, DC 17." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A Medium or smaller creature is {@condition grabbed} or {@condition restrained} in the ball python's jaws.", + "entries": [ + "The ball python moves the creature into its coils, freeing its jaws to make attacks, then uses Constrict against the creature. The ball python's coils can hold one creature." + ], + "name": "Wrap in Coils" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -9843,24 +9290,26 @@ "source": "Bst", "page": 83, "level": 20, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Demon" + "ce", + "large", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 36 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 36 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -9873,54 +9322,53 @@ }, "skills": { "Acrobatics": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 37 + "std": 37 }, "Deception": { - "default": 36 + "std": 36 }, "Diplomacy": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 38 + "std": 38 }, "Religion": { - "default": 32 + "std": 32 }, "Society": { - "default": 32 + "std": 32 }, "Stealth": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 9, - "Dex": 7, - "Con": 9, - "Int": 6, - "Wis": 6, - "Cha": 8 + "str": 9, + "dex": 7, + "con": 9, + "int": 6, + "wis": 6, + "cha": 8 }, "items": [ "longsword" ], - "abilitiesTop": [], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 39 + "fort": { + "std": 39 }, - "Ref": { - "default": 35 + "ref": { + "std": 35 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -9929,12 +9377,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 20, @@ -9949,47 +9394,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "evocation", - "fire" - ], - "entries": [ - "20 feet. A foe that starts its turn in the aura takes {@damage 3d6+10} fire damage, or {@damage 6d6+20} fire damage if the balor has {@condition grabbed} or {@condition restrained} it. A creature that hits a balor with an unarmed {@action Strike} takes {@damage 3d6+10} fire damage, and weapons that hit a balor take {@damage 3d6+10} fire damage." - ], - "name": "Aura of Flame" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The balor can use {@action Attack of Opportunity} when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "traits": [ - "death", - "divine", - "evocation", - "fire" - ], - "entries": [ - "When a balor dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures and objects in range take {@damage 16d10} fire damage (DC 45 basic Reflex save). Because the flame is infused with Abyssal energy, creatures in the area apply only half their usual fire resistance. Creatures with immunity to fire use an outcome one degree of success better than what they rolled, instead of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points by a balor's death throes are completely incinerated into fine ash." - ], - "name": "Death Throes" - } - ], "speed": { "walk": 35, - "fly ": 70 + "fly": 70 }, "attacks": [ { @@ -10000,7 +9407,7 @@ "evil", "magical", "reach 10 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 4d8+17} slashing plus {@damage 1d6} evil", @@ -10105,77 +9512,103 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A balor can cast their 5th-level innate dimension door with only a single action." - ], - "name": "Dimensional Dervish" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The balor hits a creature, object, or spell effect with a weapon {@action Strike}.", - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The balor casts an innate dispel magic on the target of the triggering {@action Strike}." - ], - "name": "Dispelling Strike" - }, - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any weapon a balor wields becomes a +3 major striking vorpal weapon made of cold iron and silver while the demon holds it. A weapon that isn't eligible for the vorpal rune doesn't gain its effects. The balor can change its evil damage to chaotic whenever it attacks. The demon can conjure a whip made of flames with an {@action Interact} action. This whip gains the same benefits as other weapons the balor wields." - ], - "name": "Infuse Weapons" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "divine", - "healing", - "necromancy" - ], - "trigger": "The balor kills a living creature that is at least 15th level.", - "entries": [ - "The balor drinks the triggering creature's life force and regains {@dice 10d8+80} Hit Points." - ], - "name": "Lifedrinker" - }, - { - "entries": [ - "When a balor grabs a creature with a whip {@action Strike}, they can move the creature to any space in the whip's reach. The balor can move without ending the grab as long as the creature remains within the whip's reach, and the balor can move the creature to any other space in the whip's reach with an {@action Interact} action." - ], - "name": "Whip Reposition" - } - ], - "inflicts": { - "damage": [ - "fire", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "evocation", + "fire" + ], + "entries": [ + "20 feet. A foe that starts its turn in the aura takes {@damage 3d6+10} fire damage, or {@damage 6d6+20} fire damage if the balor has {@condition grabbed} or {@condition restrained} it. A creature that hits a balor with an unarmed {@action Strike} takes {@damage 3d6+10} fire damage, and weapons that hit a balor take {@damage 3d6+10} fire damage." + ], + "name": "Aura of Flame" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The balor can use {@action Attack of Opportunity} when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "traits": [ + "death", + "divine", + "evocation", + "fire" + ], + "entries": [ + "When a balor dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures and objects in range take {@damage 16d10} fire damage (DC 45 basic Reflex save). Because the flame is infused with Abyssal energy, creatures in the area apply only half their usual fire resistance. Creatures with immunity to fire use an outcome one degree of success better than what they rolled, instead of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points by a balor's death throes are completely incinerated into fine ash." + ], + "name": "Death Throes" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "A balor can cast their 5th-level innate dimension door with only a single action." + ], + "name": "Dimensional Dervish" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The balor hits a creature, object, or spell effect with a weapon {@action Strike}.", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The balor casts an innate dispel magic on the target of the triggering {@action Strike}." + ], + "name": "Dispelling Strike" + }, + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any weapon a balor wields becomes a +3 major striking vorpal weapon made of cold iron and silver while the demon holds it. A weapon that isn't eligible for the vorpal rune doesn't gain its effects. The balor can change its evil damage to chaotic whenever it attacks. The demon can conjure a whip made of flames with an {@action Interact} action. This whip gains the same benefits as other weapons the balor wields." + ], + "name": "Infuse Weapons" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "divine", + "healing", + "necromancy" + ], + "trigger": "The balor kills a living creature that is at least 15th level.", + "entries": [ + "The balor drinks the triggering creature's life force and regains {@dice 10d8+80} Hit Points." + ], + "name": "Lifedrinker" + }, + { + "entries": [ + "When a balor grabs a creature with a whip {@action Strike}, they can move the creature to any space in the whip's reach. The balor can move without ending the grab as long as the creature remains within the whip's reach, and the balor can move the creature to any other space in the whip's reach with an {@action Interact} action." + ], + "name": "Whip Reposition" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -10184,27 +9617,31 @@ "source": "Bst", "page": 34, "level": 17, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Incorporeal" + "uncommon", + "ce", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 32 - }, - "senses": { - "imprecise": [ - "hears heartbeats 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "hears heartbeats", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -10214,49 +9651,35 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Intimidation": { - "default": 32 + "std": 32 }, "Occultism": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 2, - "Int": 0, - "Wis": 7, - "Cha": 7 + "str": -5, + "dex": 6, + "con": 2, + "int": 0, + "wis": 7, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "The banshee can hear heartbeats within 60 feet (imprecise)." - ], - "name": "Hears Heartbeats" - }, - { - "entries": [ - "If in direct sunlight, the banshee is {@condition slowed 1} and can't use actions that have the {@trait attack} trait." - ], - "name": "Sunlight Powerlessness" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -10267,17 +9690,13 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 12, @@ -10285,26 +9704,8 @@ "note": "(except force, ghost touch, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "evocation", - "occult" - ], - "trigger": "A foe critically hits the banshee, or the banshee critically fails their save against a foe's damaging effect.", - "entries": [ - "The banshee lashes back at their tormentor, dealing {@damage 4d10+14} mental damage (DC 38 basic Will save) and applying the effects of terrifying touch based on the results of the same Will save." - ], - "name": "Vengeful Spite" - } - ], "speed": { - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -10324,58 +9725,78 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When a banshee {@action Stride||Strides} at least 10 feet, they're {@condition concealed} until the start of their next turn." - ], - "name": "Spectral Ripple" - }, - { - "traits": [ - "emotion", - "enchantment", - "fear", - "occult" - ], - "entries": [ - "A creature damaged by the banshee's touch that isn't already {@condition frightened} must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the creature fails its save, it's {@condition frightened 2}; on a critical failure, the creature also cowers with fear and is {@condition stunned 4}. If the creature is protected against fear by a spell or magic item, the banshee's touch first attempts to counteract the protection effect, with the effect of a 9th-level {@spell dispel magic} spell." - ], - "name": "Terrifying Touch" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The banshee can hear heartbeats within 60 feet (imprecise)." + ], + "name": "Hears Heartbeats" }, - "traits": [ - "auditory", - "concentrate", - "death", - "necromancy", - "occult" - ], - "entries": [ - "The banshee unleashes a soul-chilling wail of the banshee (DC 38). This Wail overcomes silence and similar effects of 5th level or lower. The banshee can instead use Wail as a three-action activity to overcome such effects of up to 8th level.", - "The banshee's Wail resonates for 1 round, and any creature that comes within the area during that time must attempt a save against the effect. A creature can't be affected more than once by the same Wail. The banshee can't Wail again for {@dice 1d4} rounds." - ], - "name": "Wail" - } - ], - "inflicts": { - "damage": [ - "mental", - "negative" + { + "entries": [ + "If in direct sunlight, the banshee is {@condition slowed 1} and can't use actions that have the {@trait attack} trait." + ], + "name": "Sunlight Powerlessness" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "evocation", + "occult" + ], + "trigger": "A foe critically hits the banshee, or the banshee critically fails their save against a foe's damaging effect.", + "entries": [ + "The banshee lashes back at their tormentor, dealing {@damage 4d10+14} mental damage (DC 38 basic Will save) and applying the effects of terrifying touch based on the results of the same Will save." + ], + "name": "Vengeful Spite" + } ], - "condition": [ - "{@condition frightened}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + "When a banshee {@action Stride||Strides} at least 10 feet, they're {@condition concealed} until the start of their next turn." + ], + "name": "Spectral Ripple" + }, + { + "traits": [ + "emotion", + "enchantment", + "fear", + "occult" + ], + "entries": [ + "A creature damaged by the banshee's touch that isn't already {@condition frightened} must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the creature fails its save, it's {@condition frightened 2}; on a critical failure, the creature also cowers with fear and is {@condition stunned 4}. If the creature is protected against fear by a spell or magic item, the banshee's touch first attempts to counteract the protection effect, with the effect of a 9th-level {@spell dispel magic} spell." + ], + "name": "Terrifying Touch" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "death", + "necromancy", + "occult" + ], + "entries": [ + "The banshee unleashes a soul-chilling {@spell wail of the banshee} (DC 38). This Wail overcomes silence and similar effects of 5th level or lower. The banshee can instead use Wail as a three-action activity to overcome such effects of up to 8th level.", + "The banshee's Wail resonates for 1 round, and any creature that comes within the area during that time must attempt a save against the effect. A creature can't be affected more than once by the same Wail. The banshee can't Wail again for {@dice 1d4} rounds." + ], + "name": "Wail" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -10384,26 +9805,28 @@ "source": "Bst", "page": 35, "level": 20, - "rarity": "Common", - "alignment": "CN", - "size": "Gargantuan", "traits": [ - "Aquatic" + "cn", + "gargantuan", + "aberration", + "aquatic" ], "creatureType": [ "Aberration" ], "perception": { - "default": 34 - }, - "senses": { - "imprecise": [ - "scent 80 feet" - ], - "other": [ - "darkvision" - ] + "std": 34 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 80 + } + ], "languages": { "languages": [ "Aklo" @@ -10412,36 +9835,35 @@ }, "skills": { "Athletics": { - "default": 41 + "std": 41 }, "Stealth": { - "default": 31 + "std": 31 }, "Survival": { - "default": 37 + "std": 37 } }, "abilityMods": { - "Str": 10, - "Dex": 2, - "Con": 8, - "Int": -3, - "Wis": 6, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 10, + "dex": 2, + "con": 8, + "int": -3, + "wis": 6, + "cha": 1 + }, "ac": { - "default": 48 + "std": 48 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -10456,50 +9878,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [], - "name": "All-Around Vision", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "A baomal gains an extra reaction each round that it can use only to make an {@action Attack of Opportunity}. It must use a different head for each one it attempts, and it can't make more than one {@action Attack of Opportunity} for the same triggering action." - ], - "name": "Double Opportunity" - }, - { - "traits": [ - "aura", - "divination", - "mental", - "occult" - ], - "entries": [ - "120 feet. All creatures, except aberrations, that begin their turn in the area take {@damage 5d6} mental damage." - ], - "name": "Psychic Static Aura" - }, - { - "entries": [ - "Any ability that would sever a baomal's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing one head doesn't kill a baomal, but it does prevent the baomal from making Strikes with the lost head and from using Double Opportunity or Two-Headed {@action Strike}." - ], - "name": "Two Heads" - } - ], "speed": { "walk": 50, - "swim ": 80 + "swim": 80 }, "attacks": [ { @@ -10532,58 +9913,87 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "A baomal can inhale tremendous amounts of water, drawing everything in the sea nearby closer. All creatures and objects in the water within 60 feet of the baomal (including ships) are pulled toward it. Creatures must succeed at a DC 42 {@skill Athletics} check or be pulled up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use the captain's {@skill Lore||Sailing Lore} in place of {@skill Athletics}. Unattended objects are automatically pulled." - ], - "name": "Breath of the Sea" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "move" - ], - "entries": [ - "The baomal Swims or {@action Stride||Strides} alongside a creature or the hull of a vessel, dealing damage with the strong spikes on its shell. Each creature or ship the baomal is adjacent to at any point during its movement takes {@damage 6d6+10} slashing and piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion of splinters that deals {@dice 3d6+5} damage to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save)." - ], - "name": "Shell Rake" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [], + "name": "All-Around Vision", + "generic": true }, - "entries": [ - "The baomal makes a {@action Strike} with each set of jaws, each against a different creature. These Strikes count as one attack for the baomal's multiple attack penalty, and the penalty doesn't increase until after both attacks." - ], - "name": "Two-Headed Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "A baomal gains an extra reaction each round that it can use only to make an {@action Attack of Opportunity}. It must use a different head for each one it attempts, and it can't make more than one {@action Attack of Opportunity} for the same triggering action." + ], + "name": "Double Opportunity" + }, + { + "traits": [ + "aura", + "divination", + "mental", + "occult" + ], + "entries": [ + "120 feet. All creatures, except aberrations, that begin their turn in the area take {@damage 5d6} mental damage." + ], + "name": "Psychic Static Aura" + }, + { + "entries": [ + "Any ability that would sever a baomal's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing one head doesn't kill a baomal, but it does prevent the baomal from making Strikes with the lost head and from using Double Opportunity or Two-Headed {@action Strike}." + ], + "name": "Two Heads" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "A baomal can inhale tremendous amounts of water, drawing everything in the sea nearby closer. All creatures and objects in the water within 60 feet of the baomal (including ships) are pulled toward it. Creatures must succeed at a DC 42 {@skill Athletics} check or be pulled up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use the captain's {@skill Lore||Sailing Lore} in place of {@skill Athletics}. Unattended objects are automatically pulled." + ], + "name": "Breath of the Sea" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The baomal Swims or {@action Stride||Strides} alongside a creature or the hull of a vessel, dealing damage with the strong spikes on its shell. Each creature or ship the baomal is adjacent to at any point during its movement takes {@damage 6d6+10} slashing and piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion of splinters that deals {@dice 3d6+5} damage to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save)." + ], + "name": "Shell Rake" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The baomal makes a {@action Strike} with each set of jaws, each against a different creature. These Strikes count as one attack for the baomal's multiple attack penalty, and the penalty doesn't increase until after both attacks." + ], + "name": "Two-Headed Strike" + } + ] }, - "misc": [ - "MA", - "RC", - "RA" - ], "hasImages": true }, { @@ -10592,23 +10002,23 @@ "source": "Bst", "page": 88, "level": 5, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Devil" + "le", + "medium", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -10622,45 +10032,44 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 10 + "std": 10 }, "Religion": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": -2, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 2, + "con": 4, + "int": -2, + "wis": 2, + "cha": 1 }, "items": [ "glaive" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -10669,12 +10078,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 5, @@ -10692,18 +10098,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -10785,92 +10179,91 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 23, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition enfeebled 2}", - "duration": "1 day" - } - ] - } - ], - "name": "Avernal Fever" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A bearded devil's glaive {@action Strike} also deals {@damage 1d6} {@condition persistent damage ||persistent bleed damage} that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.", - "The DC to {@action Administer First Aid} to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature." - ], - "name": "Infernal Wound" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The devil hits a creature with a glaive {@action Strike}.", - "entries": [ - "The devil moves the creature 5 feet in any direction. The destination square must be within reach of the devil's glaive. This movement doesn't trigger reactions." - ], - "name": "Reposition" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The barbazu makes a beard {@action Strike}. This {@action Strike} ignores their multiple attack penalty and doesn't count toward that penalty." - ], - "name": "Wriggling Beard" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 23, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition enfeebled 2}", + "duration": "1 day" + } + ] + } + ], + "name": "Avernal Fever" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A bearded devil's glaive {@action Strike} also deals {@damage 1d6} {@condition persistent damage ||persistent bleed damage} that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.", + "The DC to {@action Administer First Aid} to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature." + ], + "name": "Infernal Wound" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The devil hits a creature with a glaive {@action Strike}.", + "entries": [ + "The devil moves the creature 5 feet in any direction. The destination square must be within reach of the devil's glaive. This movement doesn't trigger reactions." + ], + "name": "Reposition" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The barbazu makes a beard {@action Strike}. This {@action Strike} ignores their multiple attack penalty and doesn't count toward that penalty." + ], + "name": "Wriggling Beard" + } ] }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ], "hasImages": true }, { @@ -10879,23 +10272,27 @@ "source": "Bst", "page": 36, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "fiend" + ], "creatureType": [ "Fiend" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -10906,45 +10303,44 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Deception": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 3, - "Int": 2, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 3, + "int": 2, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -10964,18 +10360,6 @@ "note": "(except magical)" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -11046,41 +10430,45 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "Once per month, a barghest can spend 1 minute to devour a corpse, gaining a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds, this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin and mutates into a greater barghest, and the status bonus ends." - ], - "name": "Feed" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "Once per month, a barghest can spend 1 minute to devour a corpse, gaining a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds, this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin and mutates into a greater barghest, and the status bonus ends." + ], + "name": "Feed" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -11089,49 +10477,50 @@ "source": "Bst", "page": 38, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": -1, - "Con": 5, - "Int": -3, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 4, + "dex": -1, + "con": 5, + "int": -3, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -11140,26 +10529,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "arcane", - "aura", - "transmutation", - "visual" - ], - "trigger": "A creature within 30 feet that the basilisk can see starts its turn.", - "entries": [ - "The target must attempt a DC 20 Fortitude save. If it fails, it's slow 1 for 1 minute as its body slowly stiffens." - ], - "name": "Petrifying Glance" - } - ], "speed": { "walk": 20 }, @@ -11175,39 +10544,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "incapacitation", - "transmutation", - "visual" - ], - "entries": [ - "The basilisk stares at a creature it can see within 30 feet. That creature must attempt a DC 22 Fortitude save. If it fails and has not already been {@condition slowed} by Petrifying Glance or this ability, it becomes {@condition slowed 1}. If the creature was already {@condition slowed} by this ability or Petrifying Glance, a failed save causes the creature to be {@condition petrified} permanently.", - "A creature {@condition petrified} in this manner that is coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) is instantly restored to flesh. A single basilisk contains enough blood to coat {@dice 1d3} Medium creatures in this manner." - ], - "name": "Petrifying Gaze" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "arcane", + "aura", + "transmutation", + "visual" + ], + "trigger": "A creature within 30 feet that the basilisk can see starts its turn.", + "entries": [ + "The target must attempt a DC 20 Fortitude save. If it fails, it's slow 1 for 1 minute as its body slowly stiffens." + ], + "name": "Petrifying Glance" + } ], - "condition": [ - "{@condition petrified}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "incapacitation", + "transmutation", + "visual" + ], + "entries": [ + "The basilisk stares at a creature it can see within 30 feet. That creature must attempt a DC 22 Fortitude save. If it fails and has not already been {@condition slowed} by Petrifying Glance or this ability, it becomes {@condition slowed 1}. If the creature was already {@condition slowed} by this ability or Petrifying Glance, a failed save causes the creature to be {@condition petrified} permanently.", + "A creature {@condition petrified} in this manner that is coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) is instantly restored to flesh. A single basilisk contains enough blood to coat {@dice 1d3} Medium creatures in this manner." + ], + "name": "Petrifying Gaze" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -11216,57 +10594,52 @@ "source": "Bst", "page": 255, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Mindless" + "n", + "huge", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 9 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 7, - "Dex": -5, - "Con": 7, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 7, + "dex": -5, + "con": 7, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A sewer ooze can sense nearby motion through vibration and air movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -11275,40 +10648,22 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "piercing", - "precision", - "slashing" - ], - "condition": [ - "critical hits", - "unconscious", - "visual" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "A creature that hits the pudding with a metal or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes {@damage 2d6} acid damage (after dealing damage to the black pudding as normal). Thrown weapons and ammunition take this damage automatically with no save." - ], - "name": "Corrosive Mass" - }, - { - "entries": [ - "When the black pudding is hit by an attack that would deal slashing or piercing damage and has 10 or more HP, it splits into two identical puddings, each with half the original's HP. One pudding is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push)." - ], - "name": "Split" - } + "immunities": [ + "acid", + "mental", + "piercing", + "precision", + "slashing", + "critical hits", + "unconscious", + "visual" ], "speed": { "abilities": [ "suction" ], "walk": 20, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -11329,42 +10684,55 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8+7} bludgeoning plus {@damage 1d6} acid, DC 26." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature." - ], - "name": "Corrosive Touch" - }, - { - "entries": [ - "The pudding can climb on ceilings and other inverted surfaces, though such surfaces are {@quickref difficult terrain||3|terrain} for it." - ], - "name": "Suction" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A sewer ooze can sense nearby motion through vibration and air movement." + ], + "name": "Motion Sense" + } + ], + "mid": [ + { + "entries": [ + "A creature that hits the pudding with a metal or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes {@damage 2d6} acid damage (after dealing damage to the black pudding as normal). Thrown weapons and ammunition take this damage automatically with no save." + ], + "name": "Corrosive Mass" + }, + { + "entries": [ + "When the black pudding is hit by an attack that would deal slashing or piercing damage and has 10 or more HP, it splits into two identical puddings, each with half the original's HP. One pudding is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push)." + ], + "name": "Split" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+7} bludgeoning plus {@damage 1d6} acid, DC 26." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature." + ], + "name": "Corrosive Touch" + }, + { + "entries": [ + "The pudding can climb on ceilings and other inverted surfaces, though such surfaces are {@quickref difficult terrain||3|terrain} for it." + ], + "name": "Suction" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -11373,52 +10741,55 @@ "source": "Bst", "page": 42, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": -4, - "Dex": 3, - "Con": 0, - "Int": -5, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": -4, + "dex": 3, + "con": 0, + "int": -5, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -11427,10 +10798,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -11447,35 +10817,27 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "When a bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to grabbing the creature, but the bloodseeker moves with that creature rather than holding it in place. The bloodseeker is flatfooted while attached. If the bloodseeker is killed or pushed away while attached to a creature it has {@condition drained} blood from, that creature takes 1 {@condition persistent damage ||persistent bleed damage}. Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage." - ], - "name": "Attach" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "When a bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to grabbing the creature, but the bloodseeker moves with that creature rather than holding it in place. The bloodseeker is flatfooted while attached. If the bloodseeker is killed or pushed away while attached to a creature it has {@condition drained} blood from, that creature takes 1 {@condition persistent damage ||persistent bleed damage}. Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage." + ], + "name": "Attach" }, - "requirements": "The bloodseeker is attached to a creature.", - "entries": [ - "The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals {@dice 1d4} damage, and the bloodseeker gains temporary Hit Points equal to the damage dealt. A creature that has its blood {@condition drained} by a bloodseeker is {@condition drained 1} until it receives healing (of any kind or amount)." - ], - "name": "Blood Drain" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition drained}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The bloodseeker is attached to a creature.", + "entries": [ + "The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals {@dice 1d4} damage, and the bloodseeker gains temporary Hit Points equal to the damage dealt. A creature that has its blood {@condition drained} by a bloodseeker is {@condition drained 1} until it receives healing (of any kind or amount)." + ], + "name": "Blood Drain" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -11484,55 +10846,58 @@ "source": "Bst", "page": 43, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 8 + "std": 8 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 4, + "int": -4, + "wis": 2, + "cha": -3 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -11541,18 +10906,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -11568,27 +10921,32 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The boar {@action Stride||Strides} twice and then makes a tusk {@action Strike}. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll." - ], - "name": "Boar Charge" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The boar {@action Stride||Strides} twice and then makes a tusk {@action Strike}. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll." + ], + "name": "Boar Charge" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -11597,24 +10955,24 @@ "source": "Bst", "page": 44, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Boggard", - "Amphibious" + "ce", + "medium", + "amphibious", + "boggard", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Boggard", @@ -11624,42 +10982,41 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 7, + "std": 7, "in water": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 4, - "Int": -1, - "Wis": 2, - "Cha": 0 + "str": 3, + "dex": 2, + "con": 4, + "int": -1, + "wis": 2, + "cha": 0 }, "items": [ "leather armor", "morningstar", "sling (10 bullets)" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -11668,13 +11025,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "swamp stride" ], "walk": 20, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -11682,7 +11038,7 @@ "name": "morningstar", "attack": 8, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d6+3} bludgeoning", @@ -11719,53 +11075,38 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A boggard scout ignores {@quickref difficult terrain||3|terrain} caused by swamp terrain features." - ], - "name": "Swamp Stride" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "A boggard scout ignores {@quickref difficult terrain||3|terrain} caused by swamp terrain features." + ], + "name": "Swamp Stride" }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The boggard scout unleashes a terrifying croak. Any non-boggard within 30 feet becomes {@condition frightened 1} unless they succeed at a DC 17 Will save; those who critically succeed are temporarily immune for 1 minute." - ], - "name": "Terrifying Croak" - }, - { - "entries": [ - "If the boggard scout hits a creature with its tongue, that creature becomes {@condition grabbed} by the boggard. Unlike with a normal grab, the creature isn't {@condition immobilized}, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes a week." - ], - "name": "Tongue Grab" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [ - "{@condition frightened}", - "{@condition grabbed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The boggard scout unleashes a terrifying croak. Any non-boggard within 30 feet becomes {@condition frightened 1} unless they succeed at a DC 17 Will save; those who critically succeed are temporarily immune for 1 minute." + ], + "name": "Terrifying Croak" + }, + { + "entries": [ + "If the boggard scout hits a creature with its tongue, that creature becomes {@condition grabbed} by the boggard. Unlike with a normal grab, the creature isn't {@condition immobilized}, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes a week." + ], + "name": "Tongue Grab" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Boggard Swampseer", @@ -11773,24 +11114,24 @@ "source": "Bst", "page": 45, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Boggard", - "Amphibious" + "ce", + "medium", + "amphibious", + "boggard", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -11801,55 +11142,47 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 }, "Medicine": { - "default": 9 + "std": 9 }, "Nature": { - "default": 11 + "std": 11 }, "Performance": { - "default": 8 + "std": 8 }, "Religion": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 0, - "Con": 2, - "Int": 0, - "Wis": 4, - "Cha": 3 + "str": 3, + "dex": 0, + "con": 2, + "int": 0, + "wis": 4, + "cha": 3 }, "items": [ "staff" ], - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Religion} +9 Str +3, Dex +0, Con +2, Int +0, Wis +4, Cha +3 Items staff." - ], - "name": "Performance" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -11858,13 +11191,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "swamp stride" ], "walk": 20, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -11945,95 +11277,88 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "sonic" - ], - "entries": [ - "The swampseer utters a powerful croak that deals {@damage 4d6} sonic damage to any non-boggard within a 15-foot emanation (DC 19 basic Fortitude save); any creature with the {@condition frightened} condition takes additional sonic damage equal to twice the value of their {@condition frightened} condition. The boggard can't use." - ], - "name": "Destructive Croak" - }, - { - "entries": [ - "Croak again for {@dice 1d4} rounds." - ], - "name": "Destructive" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "auditory", - "mental" - ], - "trigger": "The boggard swampseer or one of its allies within 60 feet attempts a saving throw against an {@trait auditory} or {@trait sonic} effect.", - "entries": [ - "The swampseer releases a croak that drowns out other sound. It rolls a {@skill Performance} check. It and boggard allies in the area can use the higher result of the swampseer's {@skill Performance} check or their saves to resolve the effects against the {@trait auditory} or {@trait sonic} effect." - ], - "name": "Drowning Drone" - }, - { - "entries": [ - "A boggard scout ignores {@quickref difficult terrain||3|terrain} caused by swamp terrain features." - ], - "name": "Swamp Stride" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "As boggard scout, except DC 19." - ], - "name": "Terrifying Croak" - }, - { - "entries": [ - "As boggard scout, except AC 15 and 4 HP." - ], - "name": "Tongue Grab" - }, - { - "entries": [ - "Boggards brew a potent toxin made from blue dragonflies.", - "Swampseers consume this mixture to awaken their divine powers, but the poison inspires crippling hallucinations in most other creatures." - ], - "name": "Blue Dragonfly Poison" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "sonic" + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Religion} +9 Str +3, Dex +0, Con +2, Int +0, Wis +4, Cha +3 Items staff." + ], + "name": "Performance" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "sonic" + ], + "entries": [ + "The swampseer utters a powerful croak that deals {@damage 4d6} sonic damage to any non-boggard within a 15-foot emanation (DC 19 basic Fortitude save); any creature with the {@condition frightened} condition takes additional sonic damage equal to twice the value of their {@condition frightened} condition. The boggard can't use." + ], + "name": "Destructive Croak" + }, + { + "entries": [ + "Croak again for {@dice 1d4} rounds." + ], + "name": "Destructive" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "auditory", + "mental" + ], + "trigger": "The boggard swampseer or one of its allies within 60 feet attempts a saving throw against an {@trait auditory} or {@trait sonic} effect.", + "entries": [ + "The swampseer releases a croak that drowns out other sound. It rolls a {@skill Performance} check. It and boggard allies in the area can use the higher result of the swampseer's {@skill Performance} check or their saves to resolve the effects against the {@trait auditory} or {@trait sonic} effect." + ], + "name": "Drowning Drone" + }, + { + "entries": [ + "A boggard scout ignores {@quickref difficult terrain||3|terrain} caused by swamp terrain features." + ], + "name": "Swamp Stride" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "As boggard scout, except DC 19." + ], + "name": "Terrifying Croak" + }, + { + "entries": [ + "As boggard scout, except AC 15 and 4 HP." + ], + "name": "Tongue Grab" + }, + { + "entries": [ + "Boggards brew a potent toxin made from blue dragonflies.", + "Swampseers consume this mixture to awaken their divine powers, but the poison inspires crippling hallucinations in most other creatures." + ], + "name": "Blue Dragonfly Poison" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC", - "UW" - ], "hasImages": true }, { @@ -12042,24 +11367,24 @@ "source": "Bst", "page": 44, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Boggard", - "Amphibious" + "ce", + "medium", + "amphibious", + "boggard", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Boggard" @@ -12068,42 +11393,41 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 6, + "std": 6, "in water": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 0, - "Con": 4, - "Int": -1, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 0, + "con": 4, + "int": -1, + "wis": 2, + "cha": 1 }, "items": [ "club", "javelin (3)", "studded leather armor" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -12112,13 +11436,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "swamp stride" ], "walk": 20, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -12171,50 +11494,38 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A boggard scout ignores {@quickref difficult terrain||3|terrain} caused by swamp terrain features." - ], - "name": "Swamp Stride" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "A boggard scout ignores {@quickref difficult terrain||3|terrain} caused by swamp terrain features." + ], + "name": "Swamp Stride" }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "As boggard scout, except DC 18." - ], - "name": "Terrifying Croak" - }, - { - "entries": [ - "As boggard scout, except AC 15 and 3 HP." - ], - "name": "Tongue Grab" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "As boggard scout, except DC 18." + ], + "name": "Terrifying Croak" + }, + { + "entries": [ + "As boggard scout, except AC 15 and 3 HP." + ], + "name": "Tongue Grab" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -12223,20 +11534,23 @@ "source": "Bst", "page": 46, "level": 8, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", + "traits": [ + "uncommon", + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -12252,52 +11566,44 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Arcana": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 16 + "std": 16 }, "Occultism": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 17 + "std": 17 }, "Lore (all subcategories)": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": 4, - "Wis": 4, - "Cha": 3 + "str": 6, + "dex": 3, + "con": 5, + "int": 4, + "wis": 4, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+21, {@skill Stealth} +17 Str +6, Dex +3, Con +5, Int +4, Wis +4, Cha +3." - ], - "name": "Occultism" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -12306,34 +11612,17 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "confused" - ] - }, + "immunities": [ + "confused" + ], "weaknesses": [ { "name": "brain loss" } ], - "abilitiesMid": [ - { - "entries": [ - "A brain collector has seven brain blisters on its back that it uses to house stolen brains. A brain collector without all seven blisters full is {@condition stupefied} with a value equal to the number of empty blisters." - ], - "name": "Brain Blisters" - }, - { - "entries": [ - "If a brain collector takes 30 damage from a critical hit or takes 25 mental damage, it must succeed at a DC 26 save (Fortitude for critical damage or Will for mental damage) or one of its brain blisters is destroyed." - ], - "name": "Brain Loss" - } - ], "speed": { "walk": 25, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -12449,70 +11738,78 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 26, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison, {@condition enfeebled 1}, and {@condition slowed 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d6} poison, {@condition enfeebled 2}, and {@condition slowed 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Brain Collector Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The brain collector collects a brain of a creature that has been dead for no more than 1 minute. It can then use an {@action Interact} action to secure the brain in one of its empty brain blisters." - ], - "name": "Collect Brain" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+21, {@skill Stealth} +17 Str +6, Dex +3, Con +5, Int +4, Wis +4, Cha +3." + ], + "name": "Occultism" + } + ], + "mid": [ + { + "entries": [ + "A brain collector has seven brain blisters on its back that it uses to house stolen brains. A brain collector without all seven blisters full is {@condition stupefied} with a value equal to the number of empty blisters." + ], + "name": "Brain Blisters" + }, + { + "entries": [ + "If a brain collector takes 30 damage from a critical hit or takes 25 mental damage, it must succeed at a DC 26 save (Fortitude for critical damage or Will for mental damage) or one of its brain blisters is destroyed." + ], + "name": "Brain Loss" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition stupefied}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 26, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison, {@condition enfeebled 1}, and {@condition slowed 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d6} poison, {@condition enfeebled 2}, and {@condition slowed 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Brain Collector Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The brain collector collects a brain of a creature that has been dead for no more than 1 minute. It can then use an {@action Interact} action to secure the brain in one of its empty brain blisters." + ], + "name": "Collect Brain" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -12521,56 +11818,55 @@ "source": "Bst", "page": 152, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Aquatic", - "Water" + "n", + "medium", + "aquatic", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 2, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -12579,20 +11875,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" + ], "speed": { "walk": 15, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -12608,27 +11899,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The brine shark dives straight down into the water, moving up to twice its swim Speed in a straight vertical line. It can use this ability while grabbing a creature." - ], - "name": "Deep Plunge" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The brine shark dives straight down into the water, moving up to twice its swim Speed in a straight vertical line. It can use this ability while grabbing a creature." + ], + "name": "Deep Plunge" + } + ] + } }, { "name": "Brontosaurus", @@ -12636,52 +11920,53 @@ "source": "Bst", "page": 100, "level": 10, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Dinosaur" + "n", + "gargantuan", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 9, - "Dex": 0, - "Con": 5, - "Int": -4, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 9, + "dex": 0, + "con": 5, + "int": -4, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -12690,7 +11975,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -12725,39 +12009,31 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The brontosaurus makes a tail {@action Strike} and compares the attack roll to the AC of up to three foes, each of whom must be within its tail's melee reach and adjacent to at least one other target. It rolls damage only once and applies it to each creature hit. A Tail Sweep counts as two attacks for its multiple attack penalty." - ], - "name": "Tail Sweep" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, foot, DC 29." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The brontosaurus makes a tail {@action Strike} and compares the attack roll to the AC of up to three foes, each of whom must be within its tail's melee reach and adjacent to at least one other target. It rolls damage only once and applies it to each creature hit. A Tail Sweep counts as two attacks for its multiple attack penalty." + ], + "name": "Tail Sweep" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 29." + ], + "name": "Trample", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -12766,26 +12042,28 @@ "source": "Bst", "page": 47, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Goblin" + "ne", + "medium", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -12795,44 +12073,43 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 2, + "con": 3, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "bastard sword", "javelin (3)", "leather armor" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -12841,7 +12118,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -12887,40 +12163,26 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The bugbear thug {@action Stride||Strides} up to 10 feet and attempts to {@action Grapple} a creature they're {@condition undetected} by. If they succeed, they also deal fist damage to that creature." - ], - "name": "Bushwhack" - }, - { - "entries": [ - "The bugbear thug gains a +3 circumstance bonus to damage rolls against creatures they have {@condition grabbed}." - ], - "name": "Mauler" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The bugbear thug {@action Stride||Strides} up to 10 feet and attempts to {@action Grapple} a creature they're {@condition undetected} by. If they succeed, they also deal fist damage to that creature." + ], + "name": "Bushwhack" + }, + { + "entries": [ + "The bugbear thug gains a +3 circumstance bonus to damage rolls against creatures they have {@condition grabbed}." + ], + "name": "Mauler" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -12929,26 +12191,28 @@ "source": "Bst", "page": 47, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Goblin" + "ne", + "medium", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -12958,47 +12222,46 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 3, + "con": 2, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "chain shirt", "dagger", "sickle (2)" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -13007,7 +12270,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -13018,7 +12280,7 @@ "attack": 11, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -13048,7 +12310,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -13057,38 +12319,27 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The bugbear tormentor deals {@dice 1d6} extra precision damage to flatfooted creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "The bugbear tormentor deals {@dice 1d6} extra precision damage to flatfooted creatures." + ], + "name": "Sneak Attack", + "generic": true }, - "entries": [ - "The bugbear tormentor makes a dazzling series of attacks with two weapons, using the first attack to throw their foe off guard against a second attack at a different angle. They make one {@action Strike} with each of their two melee weapons, both against the same target. The target is automatically {@condition flat-footed} against the second attack. Apply the bugbear tormentor's multiple attack penalty to the Strikes normally." - ], - "name": "Twin Feint" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The bugbear tormentor makes a dazzling series of attacks with two weapons, using the first attack to throw their foe off guard against a second attack at a different angle. They make one {@action Strike} with each of their two melee weapons, both against the same target. The target is automatically {@condition flat-footed} against the second attack. Apply the bugbear tormentor's multiple attack penalty to the Strikes normally." + ], + "name": "Twin Feint" + } + ] + } }, { "name": "Bulette", @@ -13096,52 +12347,55 @@ "source": "Bst", "page": 48, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 6, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 6, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -13150,13 +12404,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "powerful jumper" ], "walk": 40, - "burrow ": 30 + "burrow": 30 }, "attacks": [ { @@ -13183,40 +12436,32 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A bulette gains a +1 circumstance bonus to attack and damage rolls with its jaws against a specific type of creature designated as its favorite food. Unless otherwise stated, a bulette's favored prey is halflings. Elves are never a favored prey for bulettes." - ], - "name": "Favored Prey" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "A bulette gains a +1 circumstance bonus to attack and damage rolls with its jaws against a specific type of creature designated as its favorite food. Unless otherwise stated, a bulette's favored prey is halflings. Elves are never a favored prey for bulettes." + ], + "name": "Favored Prey" }, - "entries": [ - "The bulette attempts a {@action High Jump} or {@action Long Jump}. If it's adjacent to an enemy at the apex of its {@action High Jump} or at the end of its {@action Long Jump}, it can make a claw {@action Strike} against the enemy at that moment. If the bulette jumps at least 5 feet vertically or at least 20 feet horizontally, it can attempt two claw Strikes instead of one. The bulette's multiple attack penalty doesn't increase until it has made all the claw Strikes that are part of its Leaping Charge." - ], - "name": "Leaping Charge" - }, - { - "entries": [ - "A bulette jumps 10 feet up on a successful {@action High Jump}, or 20 feet up on a critical success." - ], - "name": "Powerful Jumper" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The bulette attempts a {@action High Jump} or {@action Long Jump}. If it's adjacent to an enemy at the apex of its {@action High Jump} or at the end of its {@action Long Jump}, it can make a claw {@action Strike} against the enemy at that moment. If the bulette jumps at least 5 feet vertically or at least 20 feet horizontally, it can attempt two claw Strikes instead of one. The bulette's multiple attack penalty doesn't increase until it has made all the claw Strikes that are part of its Leaping Charge." + ], + "name": "Leaping Charge" + }, + { + "entries": [ + "A bulette jumps 10 feet up on a successful {@action High Jump}, or 20 feet up on a critical success." + ], + "name": "Powerful Jumper" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -13225,66 +12470,62 @@ "source": "Bst", "page": 49, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Aquatic" + "n", + "medium", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "scent 100 feet" - ], - "other": [ - "blood scent", - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "blood scent" + }, + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 100 + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 1, - "Cha": -1 + "str": 4, + "dex": 3, + "con": 4, + "int": -4, + "wis": 1, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "The bunyip can smell blood in the water from up to 1 mile away." - ], - "name": "Blood Scent" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -13293,23 +12534,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "As {@action Attack of Opportunity}, but both the bunyip and the triggering creature must be in water." - ], - "name": "Attack of Opportunity", - "trigger": "A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using." - } - ], "speed": { "walk": 10, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -13337,71 +12564,81 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The bunyip deals bleed damage to a living creature.", - "requirements": "The bunyip is not {@condition fatigued} or already in a frenzy.", - "entries": [ - "The bunyip flies into a frenzy that lasts 1 minute. While frenzied, the bunyip gains a +4 status bonus to damage rolls with its jaws, gains 8 temporary HP that go away at the end of the frenzy, and takes a \u20132 penalty to AC." - ], - "name": "Blood Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "enchantment", - "fear", - "mental", - "primal" - ], - "entries": [ - "The bunyip lets out a loud and horrifying roar.", - "Other creatures within 100 feet must succeed at a DC 21 Will save or become {@condition frightened 2} ({@condition frightened 3} on a critical failure, {@condition frightened 1} on a success, or unaffected on a critical success)", - "No matter the result, the creature is temporarily immune to the effect for 1 minute." - ], - "name": "Roar" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "morph", - "primal", - "transmutation" - ], - "entries": [ - "A bunyip can alter its form slightly to gain an advantage and make it harder to recognize. When it does, its teeth shrink and its jaws {@action Strike} doesn't deal the {@damage 1d6} {@condition persistent damage ||persistent bleed damage}. It can choose to gain either a long snake tail, granting its tail {@action Strike} reach 10 feet and Grab, or squat crocodile legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip can return to normal or switch between a long tail or crocodile legs." - ], - "name": "Shift Form" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The bunyip can smell blood in the water from up to 1 mile away." + ], + "name": "Blood Scent" + } ], - "condition": [ - "{@condition fatigued}", - "{@condition frightened}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "As {@action Attack of Opportunity}, but both the bunyip and the triggering creature must be in water." + ], + "name": "Attack of Opportunity", + "trigger": "A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using." + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The bunyip deals bleed damage to a living creature.", + "requirements": "The bunyip is not {@condition fatigued} or already in a frenzy.", + "entries": [ + "The bunyip flies into a frenzy that lasts 1 minute. While frenzied, the bunyip gains a +4 status bonus to damage rolls with its jaws, gains 8 temporary HP that go away at the end of the frenzy, and takes a \u20132 penalty to AC." + ], + "name": "Blood Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "enchantment", + "fear", + "mental", + "primal" + ], + "entries": [ + "The bunyip lets out a loud and horrifying roar.", + "Other creatures within 100 feet must succeed at a DC 21 Will save or become {@condition frightened 2} ({@condition frightened 3} on a critical failure, {@condition frightened 1} on a success, or unaffected on a critical success)", + "No matter the result, the creature is temporarily immune to the effect for 1 minute." + ], + "name": "Roar" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "morph", + "primal", + "transmutation" + ], + "entries": [ + "A bunyip can alter its form slightly to gain an advantage and make it harder to recognize. When it does, its teeth shrink and its jaws {@action Strike} doesn't deal the {@damage 1d6} {@condition persistent damage ||persistent bleed damage}. It can choose to gain either a long snake tail, granting its tail {@action Strike} reach 10 feet and Grab, or squat crocodile legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip can return to normal or switch between a long tail or crocodile legs." + ], + "name": "Shift Form" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -13410,23 +12647,23 @@ "source": "Bst", "page": 70, "level": 1, - "rarity": "Common", - "alignment": "NE", - "size": "Tiny", "traits": [ - "Daemon" + "ne", + "tiny", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -13438,39 +12675,38 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 5 + "std": 5 }, "Religion": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 2, + "int": -1, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -13479,16 +12715,12 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [], + "immunities": [ + "death effects" + ], "speed": { "walk": 5, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -13563,93 +12795,82 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " The cacodaemon can telepathically\ncommunicate with the afflicted creature at any distance on the\nsame plane", - "DC": 17, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition stupefied 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition stupefied 2}", - "duration": "1 day" - } - ] - } - ], - "name": "Cacodaemonia" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - { - "type": "list", - "items": [ - "{@bold Lizard} Speed 20 feet; Melee jaws +8 (agile, finesse), Damage {@damage 1d8+1} piercing", - "{@bold Octopus size} Small; Speed 20 feet, swim 30 feet; Melee tentacle +8 (finesse), Damage {@damage 1d8+1} bludgeoning plus Grab; Melee beak +8 (agile, finesse), Damage {@damage 1d6} piercing plus 2 poison", - "{@bold Scorpion size} Small; Speed 30 feet; Melee pincer +8 (agile, finesse), Damage {@damage 1d6+1} bludgeoning plus Grab; Melee stinger +8 (agile, finesse), Damage {@damage 1d6+1} piercing plus {@damage 1d4} poison" - ] - } - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " The cacodaemon can telepathically\ncommunicate with the afflicted creature at any distance on the\nsame plane", + "DC": 17, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition stupefied 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition stupefied 2}", + "duration": "1 day" + } + ] + } + ], + "name": "Cacodaemonia" }, - "traits": [ - "death", - "divine", - "necromancy" - ], - "entries": [ - "Once per day, a cacodaemon can ingest the soul of a sentient creature within 30 feet that died within the last minute. When it does, the cacodaemon grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate it at any time as an {@action Interact} action. Destroying the gem frees the soul within but does not return the deceased creature to life. The caster of a spell to return a creature to life whose soul is trapped within a soul gem must succeed at a DC 30 {@skill Religion} check. On a success, the soul gem shatters and the creature is returned to life as normal for the spell.", - "By using an {@action Interact} action, a fiend can ingest a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend gains fast healing 5 for 1 minute." - ], - "name": "Soul Lock" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition stupefied}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + { + "type": "list", + "items": [ + "{@bold Lizard} Speed 20 feet; Melee jaws +8 (agile, finesse), Damage {@damage 1d8+1} piercing", + "{@bold Octopus size} Small; Speed 20 feet, swim 30 feet; Melee tentacle +8 (finesse), Damage {@damage 1d8+1} bludgeoning plus Grab; Melee beak +8 (agile, finesse), Damage {@damage 1d6} piercing plus 2 poison", + "{@bold Scorpion size} Small; Speed 30 feet; Melee pincer +8 (agile, finesse), Damage {@damage 1d6+1} bludgeoning plus Grab; Melee stinger +8 (agile, finesse), Damage {@damage 1d6+1} piercing plus {@damage 1d4} poison" + ] + } + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "death", + "divine", + "necromancy" + ], + "entries": [ + "Once per day, a cacodaemon can ingest the soul of a sentient creature within 30 feet that died within the last minute. When it does, the cacodaemon grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate it at any time as an {@action Interact} action. Destroying the gem frees the soul within but does not return the deceased creature to life. The caster of a spell to return a creature to life whose soul is trapped within a soul gem must succeed at a DC 30 {@skill Religion} check. On a success, the soul gem shatters and the creature is returned to life as normal for the spell.", + "By using an {@action Interact} action, a fiend can ingest a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend gains fast healing 5 for 1 minute." + ], + "name": "Soul Lock" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -13658,24 +12879,26 @@ "source": "Bst", "page": 50, "level": 2, - "rarity": "Common", - "alignment": "CN", - "size": "Small", "traits": [ - "Caligni" + "cn", + "small", + "caligni", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "greater darkvision", - "light blindness" - ] + "std": 8 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "light blindness" + } + ], "languages": { "languages": [ "Caligni" @@ -13684,43 +12907,42 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 10 + "std": 10 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 1 + "str": 0, + "dex": 4, + "con": 3, + "int": -1, + "wis": 2, + "cha": 1 }, "items": [ "black smear poison (3 doses; see page 50)", "dagger" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -13731,17 +12953,6 @@ ] } ], - "abilitiesMid": [ - { - "traits": [ - "light" - ], - "entries": [ - "When the caligni creeper dies, their body combusts in a flash of bright light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be {@condition blinded} for {@dice 1d6} rounds. Creatures with light blindness who successfully save are still {@condition blinded} for 1 round. The creeper's gear and treasure are left in a pile where they died. As this isn't a {@trait magical} effect, the light has no effect within magical darkness." - ], - "name": "Death Flash" - } - ], "speed": { "walk": 25 }, @@ -13753,7 +12964,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [ "black smear poison (see below)" @@ -13770,7 +12981,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [ "black smear poison (see below)" @@ -13807,31 +13018,28 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The caligni creeper deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "light" + ], + "entries": [ + "When the caligni creeper dies, their body combusts in a flash of bright light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be {@condition blinded} for {@dice 1d6} rounds. Creatures with light blindness who successfully save are still {@condition blinded} for 1 round. The creeper's gear and treasure are left in a pile where they died. As this isn't a {@trait magical} effect, the light has no effect within magical darkness." + ], + "name": "Death Flash" + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "entries": [ + "The caligni creeper deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "AC", - "CC", - "UW" - ], "hasImages": true }, { @@ -13840,24 +13048,26 @@ "source": "Bst", "page": 50, "level": 1, - "rarity": "Common", - "alignment": "CN", - "size": "Small", "traits": [ - "Caligni" + "cn", + "small", + "caligni", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "greater darkvision", - "light blindness" - ] + "std": 6 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "light blindness" + } + ], "languages": { "languages": [ "Caligni" @@ -13866,50 +13076,42 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Performance": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 3 + "str": 0, + "dex": 4, + "con": 2, + "int": -1, + "wis": 1, + "cha": 3 }, "items": [ "baton (light mace)", "dagger" ], - "abilitiesTop": [ - { - "entries": [ - "+7 Str +0, Dex +4, Con +2, Int \u20131, Wis +1, Cha +3 Items baton (light mace), dagger." - ], - "name": "Thievery" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -13920,33 +13122,6 @@ ] } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "fortune", - "manipulate" - ], - "entries": [ - "Trigger An ally within 10 feet of the dancer rolls a saving throw against a {@trait mental} or {@trait illusion} effect. The target ally can roll the save twice and take the better result." - ], - "name": "Distracting Frolic" - }, - { - "traits": [ - "light" - ], - "entries": [ - "When the dancer dies, their body combusts in a flare of white light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be {@condition dazzled} for {@dice 1d4} rounds.", - "Calignis that fail this save are also {@condition frightened 1}. The dancer's gear and treasure are left in a pile where they died. As this isn't a {@trait magical} effect, the light has no effect within magical darkness." - ], - "name": "Death Flare" - } - ], "speed": { "walk": 25 }, @@ -13973,7 +13148,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -13988,7 +13163,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -14015,51 +13190,68 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "curse", - "enchantment", - "occult", - "mental" - ], - "entries": [ - "The caligni dancer touches a foe and curses it. If the target fails a DC 18 Will save, it gains {@condition clumsy 1} and {@condition stupefied 1}. The target is then temporarily immune for 24 hours. These conditions persist until the curse is removed. The victim can attempt a new DC 18 Will save once per hour to end the curse." - ], - "name": "Dancer's Curse" - }, - { - "entries": [ - "The caligni dancer deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+7 Str +0, Dex +4, Con +2, Int \u20131, Wis +1, Cha +3 Items baton (light mace), dagger." + ], + "name": "Thievery" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "fortune", + "manipulate" + ], + "entries": [ + "Trigger An ally within 10 feet of the dancer rolls a saving throw against a {@trait mental} or {@trait illusion} effect. The target ally can roll the save twice and take the better result." + ], + "name": "Distracting Frolic" + }, + { + "traits": [ + "light" + ], + "entries": [ + "When the dancer dies, their body combusts in a flare of white light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be {@condition dazzled} for {@dice 1d4} rounds.", + "Calignis that fail this save are also {@condition frightened 1}. The dancer's gear and treasure are left in a pile where they died. As this isn't a {@trait magical} effect, the light has no effect within magical darkness." + ], + "name": "Death Flare" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition dazzled}", - "{@condition flat-footed}", - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "curse", + "enchantment", + "occult", + "mental" + ], + "entries": [ + "The caligni dancer touches a foe and curses it. If the target fails a DC 18 Will save, it gains {@condition clumsy 1} and {@condition stupefied 1}. The target is then temporarily immune for 24 hours. These conditions persist until the curse is removed. The victim can attempt a new DC 18 Will save once per hour to end the curse." + ], + "name": "Dancer's Curse" + }, + { + "entries": [ + "The caligni dancer deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "AC", - "CC", - "UW" - ], "hasImages": true }, { @@ -14068,24 +13260,26 @@ "source": "Bst", "page": 51, "level": 4, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Caligni" + "cn", + "medium", + "caligni", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "greater darkvision", - "light blindness" - ] + "std": 10 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "light blindness" + } + ], "languages": { "languages": [ "Caligni", @@ -14095,44 +13289,43 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 13 + "std": 13 }, "Thievery": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 2, - "Int": -1, - "Wis": 2, - "Cha": 1 + "str": 2, + "dex": 5, + "con": 2, + "int": -1, + "wis": 2, + "cha": 1 }, "items": [ "black smear poison (6 doses; see below)", "leather armor", "shortsword (2)" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -14143,18 +13336,6 @@ ] } ], - "abilitiesMid": [ - { - "traits": [ - "light" - ], - "entries": [ - "When the stalker dies, their body combusts in a flash of white-hot flame. All creatures in a 20-foot burst take {@damage 5d6} fire damage (DC 21 basic Reflex save)", - "The stalker's gear and treasure are unaffected by the flames and are left in a pile where they died." - ], - "name": "Death Flame" - } - ], "speed": { "walk": 25 }, @@ -14166,7 +13347,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [ "black smear poison (see below)" @@ -14207,56 +13388,58 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The caligni stalker makes two Strikes against the same target, one with each of their shortswords. The stalker combines the damage of any attacks that hit and applies precision damage, resistances, and weaknesses only once. Both attacks count toward the stalker's multiple attack penalty, but the penalty increases only after both attacks." - ], - "name": "Double Slice" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory" - ], - "entries": [ - "Each caligni creeper within 30 feet of the stalker can {@action Step}. Each creeper can benefit from Encircling Command only once per round." - ], - "name": "Encircling Command" - }, - { - "entries": [ - "The caligni stalker deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "Many calignis use a debilitating poison crafted from subterranean fungi." - ], - "name": "Black Smear Poison" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "light" + ], + "entries": [ + "When the stalker dies, their body combusts in a flash of white-hot flame. All creatures in a 20-foot burst take {@damage 5d6} fire damage (DC 21 basic Reflex save)", + "The stalker's gear and treasure are unaffected by the flames and are left in a pile where they died." + ], + "name": "Death Flame" + } ], - "condition": [] - }, - "misc": [ - "MA", - "AD", - "UW" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The caligni stalker makes two Strikes against the same target, one with each of their shortswords. The stalker combines the damage of any attacks that hit and applies precision damage, resistances, and weaknesses only once. Both attacks count toward the stalker's multiple attack penalty, but the penalty increases only after both attacks." + ], + "name": "Double Slice" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory" + ], + "entries": [ + "Each caligni creeper within 30 feet of the stalker can {@action Step}. Each creeper can benefit from Encircling Command only once per round." + ], + "name": "Encircling Command" + }, + { + "entries": [ + "The caligni stalker deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "Many calignis use a debilitating poison crafted from subterranean fungi." + ], + "name": "Black Smear Poison" + } + ] + } }, { "name": "Cassisian", @@ -14264,23 +13447,23 @@ "source": "Bst", "page": 16, "level": 1, - "rarity": "Common", - "alignment": "NG", - "size": "Tiny", "traits": [ - "Angel" + "ng", + "tiny", + "angel", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -14292,39 +13475,38 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Diplomacy": { - "default": 6 + "std": 6 }, "Religion": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": -1, - "Dex": 1, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": -1, + "dex": 1, + "con": 2, + "int": -1, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -14349,16 +13531,8 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "A non-evil creature can wear a willing cassisian as a helmet. While it does, the cassisian can take no actions, but the cassisian extends its +1 status bonus to AC and saves against evil creatures to its wearer. At any time, the cassisian can detach itself from its wearer as an action." - ], - "name": "Transfer Protection" - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -14421,64 +13595,63 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "A cassisian can take the appearance of a dove, a winged humanoid, a dog, or a fish. Normally, this doesn't change its Speed or the attack and damage bonuses for its Strikes, but it might change the damage type Strikes deal (typically to bludgeoning). Any further changes for specific forms are noted below.", - { - "type": "list", - "items": [ - "{@bold Dog size} Small; {@ability scent} (imprecise) 30 feet, Speed 40 feet; Melee jaws +7, Damage {@damage 1d6+2} piercing plus Knockdown", - "{@bold Fish swim} Speed 30 feet" - ] - } - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "evocation" - ], - "entries": [ - "The cassisian releases beams of heat or cold from its eyes, dealing {@damage 2d6} cold or fire damage (DC 17 basic Reflex save) to all creatures in a 15-foot line. It can't use Eye Beams again for {@dice 1d4} rounds." - ], - "name": "Eye Beams" - }, - { - "entries": [ - "While the cassisian isn't particularly intelligent, it has perfect memory and can remember everything it sees or hears. This allows it to attempt {@skill Lore} checks on any topic, provided (at the GM's discretion) the cassisian has encountered the topic in question before. The cassisian's limited intellect often prevents it from acting upon its knowledge, making it a better resource than agent in matters of information use." - ], - "name": "Repository of Lore" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "A non-evil creature can wear a willing cassisian as a helmet. While it does, the cassisian can take no actions, but the cassisian extends its +1 status bonus to AC and saves against evil creatures to its wearer. At any time, the cassisian can detach itself from its wearer as an action." + ], + "name": "Transfer Protection" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "A cassisian can take the appearance of a dove, a winged humanoid, a dog, or a fish. Normally, this doesn't change its Speed or the attack and damage bonuses for its Strikes, but it might change the damage type Strikes deal (typically to bludgeoning). Any further changes for specific forms are noted below.", + { + "type": "list", + "items": [ + "{@bold Dog size} Small; {@ability scent} (imprecise) 30 feet, Speed 40 feet; Melee jaws +7, Damage {@damage 1d6+2} piercing plus Knockdown", + "{@bold Fish swim} Speed 30 feet" + ] + } + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "evocation" + ], + "entries": [ + "The cassisian releases beams of heat or cold from its eyes, dealing {@damage 2d6} cold or fire damage (DC 17 basic Reflex save) to all creatures in a 15-foot line. It can't use Eye Beams again for {@dice 1d4} rounds." + ], + "name": "Eye Beams" + }, + { + "entries": [ + "While the cassisian isn't particularly intelligent, it has perfect memory and can remember everything it sees or hears. This allows it to attempt {@skill Lore} checks on any topic, provided (at the GM's discretion) the cassisian has encountered the topic in question before. The cassisian's limited intellect often prevents it from acting upon its knowledge, making it a better resource than agent in matters of information use." + ], + "name": "Repository of Lore" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -14487,23 +13660,23 @@ "source": "Bst", "page": 54, "level": 1, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Catfolk" + "cg", + "medium", + "catfolk", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Amurrun", @@ -14513,47 +13686,46 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 6 + "std": 6 }, "Nature": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": -1, - "Wis": 1, - "Cha": 1 + "str": 3, + "dex": 4, + "con": 1, + "int": -1, + "wis": 1, + "cha": 1 }, "items": [ "greataxe", "leather armor", "spear (3)" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -14562,23 +13734,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "fortune" - ], - "trigger": "The catfolk pouncer fails or critically fails a Reflex saving throw.", - "entries": [ - "Frequency Once per day. Reroll that saving throw and take the better result." - ], - "name": "Cat's Luck" - } - ], "speed": { "walk": 30 }, @@ -14603,7 +13758,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -14618,7 +13773,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -14627,31 +13782,37 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The catfolk pouncer {@action Stride||Strides} up to double their Speed. If the catfolk ends their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy." - ], - "name": "Sudden Charge" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "fortune" + ], + "trigger": "The catfolk pouncer fails or critically fails a Reflex saving throw.", + "entries": [ + "Frequency Once per day. Reroll that saving throw and take the better result." + ], + "name": "Cat's Luck" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The catfolk pouncer {@action Stride||Strides} up to double their Speed. If the catfolk ends their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy." + ], + "name": "Sudden Charge" + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -14660,20 +13821,24 @@ "source": "Bst", "page": 55, "level": 12, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 22 - }, - "senses": { - "imprecise": [ - "thoughtsense 60 feet" - ] + "std": 22 }, + "senses": [ + { + "type": "imprecise", + "name": "thoughtsense", + "range": 60 + } + ], "languages": { "languages": [ "Sylvan (can't speak any language)" @@ -14682,45 +13847,32 @@ }, "skills": { "Athletics": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 7, - "Int": -3, - "Wis": 2, - "Cha": 0 + "str": 6, + "dex": 4, + "con": 7, + "int": -3, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The cauthooj senses a creatures mental essence at the listed ranged." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -14735,23 +13887,6 @@ "name": "sonic" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "move" - ], - "trigger": "The cauthooj is the target of a melee", - "entries": [ - "{@action Strike} and is adjacent to another enemy that is also within the reach of the melee {@action Strike}. The cauthooj nimbly hops aside, redirecting the triggering {@action Strike} against the adjacent enemy. The cauthooj {@action Stride||Strides} up to half its Speed, and this movement does not trigger reactions." - ], - "name": "Hop-Dodge" - } - ], "speed": { "walk": 35 }, @@ -14772,61 +13907,80 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "mental", - "primal", - "sonic" - ], - "entries": [ - "With subtle alterations in the pitch and tone of its song, the cauthooj directs one creature {@condition confused} by its Warbling Song to make a {@action Strike}. This works like other Strikes made by {@condition confused} creatures, except that the cauthooj chooses the target. If no target is in reach or range, or the creature is unable to {@action Strike} for any other reason, this ability has no effect." - ], - "name": "Staccato Strike" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "incapacitation", - "mental", - "primal" - ], - "entries": [ - "The cauthooj gives a strange, ululating cry that causes nearby creatures to lash out violently and without control. Each creature within a 120-foot emanation that can hear the cauthooj must attempt a DC 32 Will save to resist the effect.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected and is temporarily immune for 1 minute.", - "Success": "The target is unaffected.", - "Failure": "The target is {@condition confused} for 1 round.", - "Critical Failure": "The target is {@condition confused} for 1 round and immediately attacks itself (in the normal fashion for attacking oneself while {@condition confused}). This {@action Strike} doesn't give the creature a flat check to recover from the confusion." - } - } - ], - "name": "Warbling Song" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The cauthooj senses a creatures mental essence at the listed ranged." + ], + "name": "Thoughtsense" + } ], - "condition": [ - "{@condition confused}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "move" + ], + "trigger": "The cauthooj is the target of a melee", + "entries": [ + "{@action Strike} and is adjacent to another enemy that is also within the reach of the melee {@action Strike}. The cauthooj nimbly hops aside, redirecting the triggering {@action Strike} against the adjacent enemy. The cauthooj {@action Stride||Strides} up to half its Speed, and this movement does not trigger reactions." + ], + "name": "Hop-Dodge" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "mental", + "primal", + "sonic" + ], + "entries": [ + "With subtle alterations in the pitch and tone of its song, the cauthooj directs one creature {@condition confused} by its Warbling Song to make a {@action Strike}. This works like other Strikes made by {@condition confused} creatures, except that the cauthooj chooses the target. If no target is in reach or range, or the creature is unable to {@action Strike} for any other reason, this ability has no effect." + ], + "name": "Staccato Strike" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "incapacitation", + "mental", + "primal" + ], + "entries": [ + "The cauthooj gives a strange, ululating cry that causes nearby creatures to lash out violently and without control. Each creature within a 120-foot emanation that can hear the cauthooj must attempt a DC 32 Will save to resist the effect.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected and is temporarily immune for 1 minute.", + "Success": "The target is unaffected.", + "Failure": "The target is {@condition confused} for 1 round.", + "Critical Failure": "The target is {@condition confused} for 1 round and immediately attacks itself (in the normal fashion for attacking oneself while {@condition confused}). This {@action Strike} doesn't give the creature a flat check to recover from the confusion." + } + } + ], + "name": "Warbling Song" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -14835,52 +13989,55 @@ "source": "Bst", "page": 40, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 6, - "Int": -4, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 1, + "con": 6, + "int": -4, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -14889,7 +14046,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -14920,37 +14076,26 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The bear gains a +4 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." - ], - "name": "Mauler" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "The bear gains a +4 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." + ], + "name": "Mauler" }, - "entries": [ - "The cave bear {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. During the {@action Stride}, it gains a +10-foot circumstance bonus to its Speed." - ], - "name": "Rush" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The cave bear {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. During the {@action Stride}, it gains a +10-foot circumstance bonus to its Speed." + ], + "name": "Rush" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -14959,20 +14104,22 @@ "source": "Bst", "page": 60, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -14983,28 +14130,28 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 6 + "std": 6 }, "Nature": { - "default": 7 + "std": 7 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 2, + "con": 1, + "int": 0, + "wis": 2, + "cha": 1 }, "items": [ "breastplate", @@ -15012,20 +14159,19 @@ "spear (3)", "steel shield (Hardness 5, HP 20, BT 10)" ], - "abilitiesTop": [], "ac": { - "default": 20, + "std": 20, "with shield raised": 22 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -15034,18 +14180,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -15068,7 +14202,7 @@ "name": "longsword", "attack": 11, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+4} slashing", @@ -15100,33 +14234,33 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, hoof, DC 18." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, hoof, DC 18." + ], + "name": "Trample", + "generic": true + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -15135,58 +14269,59 @@ "source": "Bst", "page": 61, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 3, + "int": -5, + "wis": 0, + "cha": -4 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -15195,14 +14330,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 5, @@ -15213,65 +14344,53 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 20, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d8} poison damage, {@condition clumsy 1}, and {@condition flat-footed}", - "duration": "1 round" - } - ] - } - ], - "name": "Centipede Swarm Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 20, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d8} poison damage, {@condition clumsy 1}, and {@condition flat-footed}", + "duration": "1 round" + } + ] + } + ], + "name": "Centipede Swarm Venom" }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 1d8} piercing damage (DC 20 basic Reflex save) plus centipede swarm venom." - ], - "name": "Swarming Bites" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}", - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 1d8} piercing damage (DC 20 basic Reflex save) plus centipede swarm venom." + ], + "name": "Swarming Bites" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Ceustodaemon", @@ -15279,24 +14398,26 @@ "source": "Bst", "page": 71, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Daemon" + "ne", + "large", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision", - "see invisibility" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Common", @@ -15308,39 +14429,38 @@ }, "skills": { "Deception": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 12 + "std": 12 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 4, + "int": 0, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -15349,13 +14469,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [], + "immunities": [ + "death effects" + ], "speed": { "walk": 25 }, @@ -15452,48 +14568,37 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take {@damage 7d6} fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking {@damage 2d6} {@condition persistent damage ||persistent fire damage}. The breath weapon can't be used again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "When bringing a ceustodaemon to another plane with effects like a planar binding or planar ally ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service." - ], - "name": "Drawn to Service" - }, - { - "entries": [ - "On a successful jaws or claw {@action Strike}, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra {@dice 1d6} amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well." - ], - "name": "Vicious Wounds" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take {@damage 7d6} fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking {@damage 2d6} {@condition persistent damage ||persistent fire damage}. The breath weapon can't be used again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "When bringing a ceustodaemon to another plane with effects like a planar binding or planar ally ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service." + ], + "name": "Drawn to Service" + }, + { + "entries": [ + "On a successful jaws or claw {@action Strike}, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra {@dice 1d6} amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well." + ], + "name": "Vicious Wounds" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -15502,24 +14607,24 @@ "source": "Bst", "page": 62, "level": 3, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Changeling", - "Human" + "cn", + "medium", + "changeling", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -15529,46 +14634,45 @@ }, "skills": { "Deception": { - "default": 9 + "std": 9 }, "Medicine": { - "default": 9 + "std": 9 }, "Nature": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 0, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 4, + "dex": 1, + "con": 0, + "int": 0, + "wis": 4, + "cha": 2 }, "items": [ "leather armor", "staff" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -15577,7 +14681,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -15678,18 +14781,6 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -15698,23 +14789,28 @@ "source": "Bst", "page": 63, "level": 8, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", + "traits": [ + "uncommon", + "ce", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic" @@ -15723,36 +14819,35 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": -3, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 4, + "int": -3, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -15761,33 +14856,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Any ability that would sever a chimera's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon." - ], - "name": "Three Headed" - }, - { - "entries": [ - "A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions." - ], - "name": "Triple Opportunity" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -15835,58 +14906,74 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Any ability that would sever a chimera's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon." + ], + "name": "Three Headed" }, - "traits": [ - "arcane", - "evocation" - ], - "entries": [ - "The chimera breathes a cone or line that deals {@dice 9d6} damage to all creatures in the area (DC 26 basic save of a type indicated below). The color of the chimera's dragon head determines the area of the Breath Weapon, the type of damage it deals, and the type of save to avoid it. The chimera can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "Black 60-foot line of acid (Reflex)", - "Blue 60-foot line of electricity (Reflex)", - "Green 30-foot cone of poison (Fortitude)", - "Red 30-foot cone of fire (Reflex)", - "White 30-foot cone of cold (Reflex)" - ] - } - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "A chimera's dragon head deals an extra {@dice 2d6} damage of a type matching the dragon's color (see Breath Weapon)." - ], - "name": "Draconic Bite" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions." + ], + "name": "Triple Opportunity" }, - "entries": [ - "The chimera makes a {@action Strike} with its dragon jaws, lion jaws, and goat horns, each at a \u20132 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks." - ], - "name": "Three-Headed Strike" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation" + ], + "entries": [ + "The chimera breathes a cone or line that deals {@dice 9d6} damage to all creatures in the area (DC 26 basic save of a type indicated below). The color of the chimera's dragon head determines the area of the Breath Weapon, the type of damage it deals, and the type of save to avoid it. The chimera can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "Black 60-foot line of acid (Reflex)", + "Blue 60-foot line of electricity (Reflex)", + "Green 30-foot cone of poison (Fortitude)", + "Red 30-foot cone of fire (Reflex)", + "White 30-foot cone of cold (Reflex)" + ] + } + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "A chimera's dragon head deals an extra {@dice 2d6} damage of a type matching the dragon's color (see Breath Weapon)." + ], + "name": "Draconic Bite" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The chimera makes a {@action Strike} with its dragon jaws, lion jaws, and goat horns, each at a \u20132 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks." + ], + "name": "Three-Headed Strike" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -15895,23 +14982,23 @@ "source": "Bst", "page": 17, "level": 6, - "rarity": "Common", - "alignment": "NG", - "size": "Small", "traits": [ - "Angel" + "ng", + "small", + "angel", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -15924,39 +15011,38 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Performance": { - "default": 17 + "std": 17 }, "Religion": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 3, - "Wis": 4, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 2, + "int": 3, + "wis": 4, + "cha": 5 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -15977,23 +15063,9 @@ "name": "sonic" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "evocation", - "sonic" - ], - "entries": [ - "20 feet. Allies in the area gain a +2 status bonus to sonic damage rolls and a +1 status bonus to AC and all saves against {@trait sonic} and {@trait auditory} effects. Enemies in the area take a \u20132 status penalty to sonic damage rolls and a \u20131 status penalty to AC and all saves against {@trait sonic} and {@trait auditory} effects." - ], - "name": "Harmonizing Aura" - } - ], "speed": { "walk": 30, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -16129,38 +15201,40 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "On a critical hit with piercing hymn, the target is {@condition deafened} for 1 minute." - ], - "name": "Deafening Aria" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The choral angel adds its harmony to a choral angel ally within its harmonizing aura. The ally can cast {@spell calm emotions} or heroism on its next turn in place of its 3rd-level {@spell sound burst} or heighten its 3rd-level {@spell sound burst} by 1 level. If five different choral angels use Harmonize on the same choral angel ally, it can instead cast {@spell divine decree} in place of its 3rd-level {@spell sound burst}." - ], - "name": "Harmonize" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "sonic" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "evocation", + "sonic" + ], + "entries": [ + "20 feet. Allies in the area gain a +2 status bonus to sonic damage rolls and a +1 status bonus to AC and all saves against {@trait sonic} and {@trait auditory} effects. Enemies in the area take a \u20132 status penalty to sonic damage rolls and a \u20131 status penalty to AC and all saves against {@trait sonic} and {@trait auditory} effects." + ], + "name": "Harmonizing Aura" + } ], - "condition": [ - "{@condition deafened}" + "bot": [ + { + "entries": [ + "On a critical hit with piercing hymn, the target is {@condition deafened} for 1 minute." + ], + "name": "Deafening Aria" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The choral angel adds its harmony to a choral angel ally within its harmonizing aura. The ally can cast {@spell calm emotions} or heroism on its next turn in place of its 3rd-level {@spell sound burst} or heighten its 3rd-level {@spell sound burst} by 1 level. If five different choral angels use Harmonize on the same choral angel ally, it can instead cast {@spell divine decree} in place of its 3rd-level {@spell sound burst}." + ], + "name": "Harmonize" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -16169,26 +15243,28 @@ "source": "Bst", "page": 64, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Amphibious" + "ce", + "large", + "aberration", + "amphibious" ], "creatureType": [ "Aberration" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -16198,39 +15274,38 @@ }, "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Nature": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 14 + "std": 14 }, "Survival": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 4, + "int": 0, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -16239,23 +15314,8 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "poison" ], "speed": { "abilities": [ @@ -16280,80 +15340,79 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8+9} bludgeoning, DC 25 ({@condition grabbed} by claws only)" - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "A creature is {@condition grabbed} and {@condition paralyzed} by the chuul's tentacles.", - "entries": [ - "The creature takes {@damage 3d6} piercing damage." - ], - "name": "Mandibles" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "incapacitation", - "poison" - ], - "note": "", - "DC": 25, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition paralyzed} .", - "duration": "1 round" - } - ] - } - ], - "name": "Paralytic Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The chuul has a creature {@condition grabbed}.", - "entries": [ - "The chuul transfers the {@condition grabbed} creature from its claws to its tentacles, or vice versa. A creature is exposed to the chuul's paralytic venom when transferred into the tentacles and at the start of each of the chuul's turns if it remains {@condition grabbed} by the tentacles." - ], - "name": "Tentacle Transfer" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition grabbed}", - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+9} bludgeoning, DC 25 ({@condition grabbed} by claws only)" + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A creature is {@condition grabbed} and {@condition paralyzed} by the chuul's tentacles.", + "entries": [ + "The creature takes {@damage 3d6} piercing damage." + ], + "name": "Mandibles" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "incapacitation", + "poison" + ], + "note": "", + "DC": 25, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition paralyzed} .", + "duration": "1 round" + } + ] + } + ], + "name": "Paralytic Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The chuul has a creature {@condition grabbed}.", + "entries": [ + "The chuul transfers the {@condition grabbed} creature from its claws to its tentacles, or vice versa. A creature is exposed to the chuul's paralytic venom when transferred into the tentacles and at the start of each of the chuul's turns if it remains {@condition grabbed} by the tentacles." + ], + "name": "Tentacle Transfer" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -16362,63 +15421,57 @@ "source": "Bst", "page": 148, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Fire" + "n", + "small", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": 0 + "str": 2, + "dex": 3, + "con": 2, + "int": -4, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The cinder rat ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -16427,35 +15480,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "fire", + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 5, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "fire" - ], - "entries": [ - "5 feet. A creature that enters the aura or begins its turn there must succeed at a DC 22 Fortitude save or become {@condition sickened 1}. Everything within the aura, including the cinder rat, is {@condition concealed} by smoke." - ], - "name": "Fetid Fumes" - } - ], "speed": { "walk": 40 }, @@ -16475,19 +15512,28 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "fire" + "abilities": { + "top": [ + { + "entries": [ + "The cinder rat ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [ - "{@condition sickened}" + "mid": [ + { + "traits": [ + "aura", + "fire" + ], + "entries": [ + "5 feet. A creature that enters the aura or begins its turn there must succeed at a DC 22 Fortitude save or become {@condition sickened 1}. Everything within the aura, including the cinder rat, is {@condition concealed} by smoke." + ], + "name": "Fetid Fumes" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Clay Golem", @@ -16495,50 +15541,50 @@ "source": "Bst", "page": 186, "level": 10, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Golem" + "uncommon", + "n", + "large", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 6, - "Dex": -1, - "Con": 6, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 6, + "dex": -1, + "con": 6, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -16547,28 +15593,24 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "bleed", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "acid", + "bleed", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "resistances": [ { "amount": 10, @@ -16576,47 +15618,6 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "entries": [ - "A severely damaged clay golem has a chance of going berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a DC {@flatDC 5} flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby." - ], - "name": "Berserk" - }, - { - "entries": [ - "harmed by cold and water ({@dice 5d10}, {@dice 2d6} from areas or {@condition persistent damage}); healed by acid (area {@dice 2d6} HP); {@condition slowed} by earth." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "entries": [ - "A {@spell disintegrate} spell affects the golem but deals half the normal amount of damage and causes the golem to become {@condition slowed 2} for 1 round." - ], - "name": "Vulnerable to Disintegrate" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "divine", - "transmutation" - ], - "trigger": "The clay golem's turn begins.", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "It can't trigger this free action on the first turn of combat. The clay golem becomes {@condition quickened} for 1 minute." - ], - "name": "Quicken" - } - ], "speed": { "walk": 20 }, @@ -16638,44 +15639,73 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The golem is berserk.", - "entries": [ - "The clay golem Strikes with its fist at a \u20131 circumstance penalty. If its {@action Strike} hits, the clay golem deals an additional {@dice 1d8} damage and knocks the target {@condition prone}." - ], - "name": "Berserk Slam" - }, - { - "traits": [ - "divine", - "curse", - "necromancy" - ], - "entries": [ - "A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude save or be cursed until healed to its maximum HP. The cursed creature can't regain HP except via magic, and anyone casting a spell to heal the creature must succeed at a DC 29 counteract check or the healing has no effect. The golem's counteract level is equal to its creature level." - ], - "name": "Cursed Wound" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "A severely damaged clay golem has a chance of going berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a DC {@flatDC 5} flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby." + ], + "name": "Berserk" + }, + { + "entries": [ + "harmed by cold and water ({@dice 5d10}, {@dice 2d6} from areas or {@condition persistent damage}); healed by acid (area {@dice 2d6} HP); {@condition slowed} by earth." + ], + "name": "Golem Antimagic", + "generic": true + }, + { + "entries": [ + "A {@spell disintegrate} spell affects the golem but deals half the normal amount of damage and causes the golem to become {@condition slowed 2} for 1 round." + ], + "name": "Vulnerable to Disintegrate" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "divine", + "transmutation" + ], + "trigger": "The clay golem's turn begins.", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "It can't trigger this free action on the first turn of combat. The clay golem becomes {@condition quickened} for 1 minute." + ], + "name": "Quicken" + } ], - "condition": [ - "{@condition prone}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The golem is berserk.", + "entries": [ + "The clay golem Strikes with its fist at a \u20131 circumstance penalty. If its {@action Strike} hits, the clay golem deals an additional {@dice 1d8} damage and knocks the target {@condition prone}." + ], + "name": "Berserk Slam" + }, + { + "traits": [ + "divine", + "curse", + "necromancy" + ], + "entries": [ + "A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude save or be cursed until healed to its maximum HP. The cursed creature can't regain HP except via magic, and anyone casting a spell to heal the creature must succeed at a DC 29 counteract check or the healing has no effect. The golem's counteract level is equal to its creature level." + ], + "name": "Cursed Wound" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -16684,20 +15714,22 @@ "source": "Bst", "page": 65, "level": 5, - "rarity": "Common", - "alignment": "CN", - "size": "Large", + "traits": [ + "cn", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -16707,44 +15739,36 @@ }, "skills": { "Deception": { - "default": 14, + "std": 14, "to Impersonate a cloak, sheet, or ray": 16 }, "Religion": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 1 + "str": 5, + "dex": 3, + "con": 4, + "int": 2, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "Cloakers are {@condition concealed} in dim light even to creatures with {@ability low-light vision} and {@ability darkvision}." - ], - "name": "Shadow Shift" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -16753,10 +15777,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -16784,64 +15807,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack", - "incapacitation" - ], - "entries": [ - "The cloaker makes an attack roll with a +14 bonus against an adjacent creature's Reflex DC. If it succeeds, it envelops the target, who is {@condition restrained}. Attacks that hit an enveloping cloaker deal half their damage to the cloaker and half to the trapped victim. The cloaker can't {@action Fly}, and when it moves using its land Speed it moves the enveloped creature with it. The cloaker can make only jaws Strikes against the {@condition restrained} creature but can make tail Strikes against other creatures.", - "A creature that voluntarily puts on the cloaker becomes engulfed automatically. A cloaker can engulf only Large or smaller creatures, and no more than one creature at a time." - ], - "name": "Envelop" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "mental" - ], - "entries": [ - "The cloaker lets out an infrasonic moan that has one of the effects below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature that attempts this save becomes temporarily immune for 1 hour. Because the moan is infrasonic, most humanoids don't detect the source of their plight if they aren't already aware of the cloaker.", - { - "type": "list", - "items": [ - "{@bold Fear} (fear, incapacitation) Each creature within a 30-foot emanation becomes {@condition frightened 1} (or, on a critical failure, {@condition frightened 2} and {@condition fleeing} until the end of its next turn).", - "{@bold Nausea} Each creature within a 30-foot emanation falls {@condition prone} and become {@condition sickened 2}.", - "{@bold Stupor} The cloaker targets a single creature within 30 feet. The creature becomes {@condition clumsy 1} and {@condition stupefied 1} for 1 minute." - ] - } - ], - "name": "Infrasonic Moan" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Cloakers are {@condition concealed} in dim light even to creatures with {@ability low-light vision} and {@ability darkvision}." + ], + "name": "Shadow Shift" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition frightened}", - "{@condition prone}", - "{@condition restrained}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "incapacitation" + ], + "entries": [ + "The cloaker makes an attack roll with a +14 bonus against an adjacent creature's Reflex DC. If it succeeds, it envelops the target, who is {@condition restrained}. Attacks that hit an enveloping cloaker deal half their damage to the cloaker and half to the trapped victim. The cloaker can't {@action Fly}, and when it moves using its land Speed it moves the enveloped creature with it. The cloaker can make only jaws Strikes against the {@condition restrained} creature but can make tail Strikes against other creatures.", + "A creature that voluntarily puts on the cloaker becomes engulfed automatically. A cloaker can engulf only Large or smaller creatures, and no more than one creature at a time." + ], + "name": "Envelop" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "mental" + ], + "entries": [ + "The cloaker lets out an infrasonic moan that has one of the effects below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature that attempts this save becomes temporarily immune for 1 hour. Because the moan is infrasonic, most humanoids don't detect the source of their plight if they aren't already aware of the cloaker.", + { + "type": "list", + "items": [ + "{@bold Fear} (fear, incapacitation) Each creature within a 30-foot emanation becomes {@condition frightened 1} (or, on a critical failure, {@condition frightened 2} and {@condition fleeing} until the end of its next turn).", + "{@bold Nausea} Each creature within a 30-foot emanation falls {@condition prone} and become {@condition sickened 2}.", + "{@bold Stupor} The cloaker targets a single creature within 30 feet. The creature becomes {@condition clumsy 1} and {@condition stupefied 1} for 1 minute." + ] + } + ], + "name": "Infrasonic Moan" + } ] }, - "misc": [ - "MA", - "RC", - "AC", - "CC" - ], "hasImages": true }, { @@ -16850,27 +15865,30 @@ "source": "Bst", "page": 173, "level": 11, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Air" + "n", + "huge", + "air", + "giant", + "humanoid" ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 22 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 22 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -16880,46 +15898,45 @@ }, "skills": { "Athletics": { - "default": 26 + "std": 26 }, "Crafting": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 26 + "std": 26 }, "Performance": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 5, - "Int": 1, - "Wis": 3, - "Cha": 1 + "str": 7, + "dex": 0, + "con": 5, + "int": 1, + "wis": 3, + "cha": 1 }, "items": [ "+1 striking ranseur", "sack with 5 rocks" ], - "abilitiesTop": [], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -16928,28 +15945,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -17031,61 +16026,65 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "air", - "evocation", - "primal" - ], - "entries": [ - "The cloud giant Strikes a creature with its ranseur, surrounded in a roar of rushing air. On a hit, the target takes an additional {@damage 4d8} bludgeoning damage and is {@condition deafened} for 1 minute. Whether or not the {@action Strike} hits, each non-cloud giant within a 20-foot emanation, including the target of the {@action Strike}, is buffeted by roaring winds and must attempt a DC 30 Fortitude saving throw.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes {@damage 2d8} sonic damage.", - "Failure": "The creature takes {@damage 4d8} sonic damage and is {@condition deafened} until the end of its next turn.", - "Critical Failure": "As failure, but double damage and also knocked {@condition prone}." - } - } - ], - "name": "Wind Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "sonic" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [ - "{@condition deafened}", - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "air", + "evocation", + "primal" + ], + "entries": [ + "The cloud giant Strikes a creature with its ranseur, surrounded in a roar of rushing air. On a hit, the target takes an additional {@damage 4d8} bludgeoning damage and is {@condition deafened} for 1 minute. Whether or not the {@action Strike} hits, each non-cloud giant within a 20-foot emanation, including the target of the {@action Strike}, is buffeted by roaring winds and must attempt a DC 30 Fortitude saving throw.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes {@damage 2d8} sonic damage.", + "Failure": "The creature takes {@damage 4d8} sonic damage and is {@condition deafened} until the end of its next turn.", + "Critical Failure": "As failure, but double damage and also knocked {@condition prone}." + } + } + ], + "name": "Wind Strike" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "AC", - "CC", - "UW" - ], "hasImages": true }, { @@ -17094,46 +16093,47 @@ "source": "Bst", "page": 66, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": -2, - "Dex": 4, - "Con": 1, - "Int": -3, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": -2, + "dex": 4, + "con": 1, + "int": -3, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -17142,10 +16142,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -17165,33 +16164,22 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "incapacitation", - "primal", - "transmutation" - ], - "entries": [ - "A peck from a cockatrice hardens the flesh of the creature struck. The target must succeed at a DC 20 Fortitude save or become {@condition slowed 1} (or {@condition slowed 2} on a critical failure). Further failed saves against calcification increase the {@condition slowed} condition. Once a creature's actions are reduced to 0 by calcification, that creature becomes {@condition petrified}.", - "Every 24 hours after it was {@condition petrified}, the victim can attempt a DC 20 Fortitude save to recover. On a success, it becomes flesh again, but is {@condition slowed 1} for the next 24 hours. On a critical success, the creature recovers and isn't {@condition slowed}. On a failure, the creature remains {@condition petrified}, but can try again in 24 hours. On a critical failure, the petrification is permanent, and the creature can't attempt any more saves." - ], - "name": "Calcification" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition petrified}", - "{@condition slowed}" + "abilities": { + "bot": [ + { + "traits": [ + "incapacitation", + "primal", + "transmutation" + ], + "entries": [ + "A peck from a cockatrice hardens the flesh of the creature struck. The target must succeed at a DC 20 Fortitude save or become {@condition slowed 1} (or {@condition slowed 2} on a critical failure). Further failed saves against calcification increase the {@condition slowed} condition. Once a creature's actions are reduced to 0 by calcification, that creature becomes {@condition petrified}.", + "Every 24 hours after it was {@condition petrified}, the victim can attempt a DC 20 Fortitude save to recover. On a success, it becomes flesh again, but is {@condition slowed 1} for the next 24 hours. On a critical success, the creature recovers and isn't {@condition slowed}. On a failure, the creature remains {@condition petrified}, but can try again in 24 hours. On a critical failure, the petrification is permanent, and the creature can't attempt any more saves." + ], + "name": "Calcification" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -17200,27 +16188,32 @@ "source": "Bst", "page": 224, "level": 14, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Fire" + "uncommon", + "ce", + "gargantuan", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 26 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "true seeing" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Aklo", @@ -17231,33 +16224,32 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": -3, - "Wis": 4, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 6, + "int": -3, + "wis": 4, + "cha": 5 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -17268,54 +16260,25 @@ ] } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "curse", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "curse", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "curse", - "fire", - "primal" - ], - "entries": [ - "When a creature slays a crag linnorm, it must succeed at a DC 35 Will save or permanently gain weakness to fire 15." - ], - "name": "Curse of Fire" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 35, - "fly ": 100, - "swim ": 60 + "fly": 100, + "swim": 60 }, "attacks": [ { @@ -17391,81 +16354,91 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The crag linnorm breathes out a stream of magma in a 120-foot line that deals {@damage 12d6} fire damage to creatures within the area (DC 34 basic Reflex save). Any creature that fails its save also takes {@damage 4d6} {@condition persistent damage ||persistent fire damage}. The crag linnorm can't use Breath Weapon again for {@dice 1d4} rounds. The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Breath Weapon, and if the linnorm was airborne, the magma rains downward in a sheet 60 feet high. Any creature that moves across or through the magma takes {@damage 6d6} fire damage (DC 34 basic Reflex save). At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone on the ground, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d6+14} bludgeoning, DC 34." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "fire", - "injury", - "poison" - ], - "note": "", - "DC": 34, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 4d6} fire damage and {@condition drained 1}", - "duration": null - }, - { - "stage": 2, - "entry": "{@damage 6d6} fire damage and {@condition drained 2}.", - "duration": null - } - ] - } - ], - "name": "Crag Linnorm Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "curse", + "fire", + "primal" + ], + "entries": [ + "When a creature slays a crag linnorm, it must succeed at a DC 35 Will save or permanently gain weakness to fire 15." + ], + "name": "Curse of Fire" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The crag linnorm breathes out a stream of magma in a 120-foot line that deals {@damage 12d6} fire damage to creatures within the area (DC 34 basic Reflex save). Any creature that fails its save also takes {@damage 4d6} {@condition persistent damage ||persistent fire damage}. The crag linnorm can't use Breath Weapon again for {@dice 1d4} rounds. The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Breath Weapon, and if the linnorm was airborne, the magma rains downward in a sheet 60 feet high. Any creature that moves across or through the magma takes {@damage 6d6} fire damage (DC 34 basic Reflex save). At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone on the ground, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d6+14} bludgeoning, DC 34." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "fire", + "injury", + "poison" + ], + "note": "", + "DC": 34, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 4d6} fire damage and {@condition drained 1}", + "duration": null + }, + { + "stage": 2, + "entry": "{@damage 6d6} fire damage and {@condition drained 2}.", + "duration": null + } + ] + } + ], + "name": "Crag Linnorm Venom" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -17474,52 +16447,54 @@ "source": "Bst", "page": 59, "level": 18, - "rarity": "Rare", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Fire" + "rare", + "n", + "gargantuan", + "beast", + "fire" ], "creatureType": [ "Beast" ], "perception": { - "default": 25 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 100 feet" - ], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 100 + } + ], "skills": { "Athletics": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 10, - "Dex": -1, - "Con": 9, - "Int": -3, - "Wis": -1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 10, + "dex": -1, + "con": 9, + "int": -3, + "wis": -1, + "cha": -1 + }, "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -17528,52 +16503,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 15, "name": "cold" } ], - "abilitiesMid": [ - { - "entries": [ - "As long as a crimson worm is in contact with a fire or body of magma at least as large as itself, it gains fast healing 20. When struck by a magical {@trait fire} effect from anything other than itself, a crimson worm regains Hit Points equal to half the fire damage the effect would otherwise deal." - ], - "name": "Fire Healing" - }, - { - "entries": [ - "The purple worm recovers from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the {@condition immobilized} condition, and it ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}." - ], - "name": "Inexorable" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The purple worm negates the triggering condition or effect. s from artifacts, deities, or a similarly powerful source can't be avoided in this way." - ], - "name": "Shake It Off", - "trigger": "The purple worm would be affected by a condition or adverse effect (such as baleful polymorph).", - "frequency": { - "unit": "day", - "freq": 1 - } - } - ], "speed": { "walk": 40, - "burrow ": 40, - "swim ": 20 + "burrow": 40, + "swim": 20 }, "attacks": [ { @@ -17629,113 +16571,127 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "As long as a crimson worm is in contact with a fire or body of magma at least as large as itself, it gains fast healing 20. When struck by a magical {@trait fire} effect from anything other than itself, a crimson worm regains Hit Points equal to half the fire damage the effect would otherwise deal." + ], + "name": "Fire Healing" }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The crimson worm breathes a blast of flame in a 60-foot cone that deals {@damage 18d6} fire damage to all creatures in the area (DC 41 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 41, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition drained 1} ,", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage and {@condition drained 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d6} poison damage and {@condition drained 2} .", - "duration": "1 round" - } - ] - } - ], - "name": "Crimson Worm Venom" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The worm Grabs a creature.", - "entries": [ - "The worm uses Swallow Whole." - ], - "name": "Fast Swallow" - }, - { - "entries": [ - "A purple worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does." - ], - "name": "Rock Tunneler" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Huge, {@damage 3d10+10} bludgeoning plus {@damage 2d6} fire, Rupture 36." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "The purple worm recovers from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the {@condition immobilized} condition, and it ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}." + ], + "name": "Inexorable" }, - "entries": [ - "The worm makes a {@action Strike} once against each creature in its reach. It can {@action Strike} up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks." - ], - "name": "Thrash" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "poison" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The purple worm negates the triggering condition or effect. s from artifacts, deities, or a similarly powerful source can't be avoided in this way." + ], + "name": "Shake It Off", + "trigger": "The purple worm would be affected by a condition or adverse effect (such as baleful polymorph).", + "frequency": { + "unit": "day", + "freq": 1 + } + } ], - "condition": [ - "{@condition drained}", - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The crimson worm breathes a blast of flame in a 60-foot cone that deals {@damage 18d6} fire damage to all creatures in the area (DC 41 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 41, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition drained 1} ,", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage and {@condition drained 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d6} poison damage and {@condition drained 2} .", + "duration": "1 round" + } + ] + } + ], + "name": "Crimson Worm Venom" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The worm Grabs a creature.", + "entries": [ + "The worm uses Swallow Whole." + ], + "name": "Fast Swallow" + }, + { + "entries": [ + "A purple worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does." + ], + "name": "Rock Tunneler" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Huge, {@damage 3d10+10} bludgeoning plus {@damage 2d6} fire, Rupture 36." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The worm makes a {@action Strike} once against each creature in its reach. It can {@action Strike} up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks." + ], + "name": "Thrash" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -17744,50 +16700,51 @@ "source": "Bst", "page": 67, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 7, + "std": 7, "in water": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": -5, - "Wis": 1, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": -5, + "wis": 1, + "cha": -4 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -17796,10 +16753,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -17828,52 +16784,41 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "35 feet." - ], - "name": "Aquatic Ambush", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "requirements": "The crocodile must have a creature {@condition grabbed}.", - "entries": [ - "The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws {@action Strike} with a +2 circumstance bonus to the attack roll against the {@condition grabbed} creature. If it hits, it also knocks the creature {@condition prone}. If it fails, it releases the creature." - ], - "name": "Death Roll" - }, - { - "entries": [ - "The crocodile can hold its breath for about 2 hours." - ], - "name": "Deep Breath" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "35 feet." + ], + "name": "Aquatic Ambush", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "The crocodile must have a creature {@condition grabbed}.", + "entries": [ + "The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws {@action Strike} with a +2 circumstance bonus to the attack roll against the {@condition grabbed} creature. If it hits, it also knocks the creature {@condition prone}. If it fails, it releases the creature." + ], + "name": "Death Roll" + }, + { + "entries": [ + "The crocodile can hold its breath for about 2 hours." + ], + "name": "Deep Breath" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -17882,21 +16827,25 @@ "source": "Bst", "page": 68, "level": 5, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Large", + "traits": [ + "uncommon", + "ne", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -17907,44 +16856,43 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 10 + "std": 10 }, "Survival": { - "default": 12 + "std": 12 }, "Fortune-Telling Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": -1, - "Con": 2, - "Int": 0, - "Wis": 3, - "Cha": -1 + "str": 5, + "dex": -1, + "con": 2, + "int": 0, + "wis": 3, + "cha": -1 }, "items": [ "greataxe", "heavy crossbow (10 bolts)", "hide armor" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -17953,39 +16901,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "divination", - "occult", - "fortune" - ], - "trigger": "The cyclops is about to roll a d20.", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling." - ], - "name": "Flash of Insight" - } - ], "speed": { "walk": 30 }, @@ -18019,34 +16934,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "flourish" - ], - "entries": [ - "The cyclops makes a melee {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty." - ], - "name": "Swipe" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "divination", + "occult", + "fortune" + ], + "trigger": "The cyclops is about to roll a d20.", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling." + ], + "name": "Flash of Insight" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "The cyclops makes a melee {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty." + ], + "name": "Swipe" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -18055,55 +16992,58 @@ "source": "Bst", "page": 43, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 12 + "std": 12 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 6, - "Dex": 0, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 0, + "con": 3, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -18112,18 +17052,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -18139,31 +17067,33 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The daeodon {@action Stride||Strides} twice and then makes a tusk {@action Strike}. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.", - "A medium or smaller creature struck by this attack must succeed at a DC 19 Reflex save or be knocked {@condition prone} by the force of the blow." - ], - "name": "Daeodon Charge" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The daeodon {@action Stride||Strides} twice and then makes a tusk {@action Strike}. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.", + "A medium or smaller creature struck by this attack must succeed at a DC 19 Reflex save or be knocked {@condition prone} by the force of the blow." + ], + "name": "Daeodon Charge" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Dandasuka", @@ -18171,23 +17101,23 @@ "source": "Bst", "page": 274, "level": 5, - "rarity": "Common", - "alignment": "LE", - "size": "Small", "traits": [ - "Rakshasa" + "le", + "small", + "fiend", + "rakshasa" ], "creatureType": [ "Fiend" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -18198,46 +17128,38 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 13 + "std": 13 }, "Thievery": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": 1, - "Cha": 3 + "str": 1, + "dex": 4, + "con": 3, + "int": 1, + "wis": 1, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+13 Str +1, Dex +4, Con +3, Int +1, Wis +1, Cha +3." - ], - "name": "Thievery" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -18258,10 +17180,9 @@ "name": "physical" } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -18363,46 +17284,42 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The dandasuka takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs {@action Strike} unless the humanoid form has fangs or a similar unarmed attack." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "The dandasuka deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+13 Str +1, Dex +4, Con +3, Int +1, Wis +1, Cha +3." + ], + "name": "Thievery" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The dandasuka takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs {@action Strike} unless the humanoid form has fangs or a similar unarmed attack." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "The dandasuka deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -18411,21 +17328,27 @@ "source": "Bst", "page": 242, "level": 7, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Large", + "traits": [ + "uncommon", + "le", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "mind reading 30 feet", - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "mind reading", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -18435,45 +17358,44 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Arcana": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 2, - "Dex": 6, - "Con": 4, - "Int": 3, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 2, + "dex": 6, + "con": 4, + "int": 3, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -18482,18 +17404,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "occult" - ], - "entries": [ - "Dark nagas are immune to any form of mind reading." - ], - "name": "Guarded Thoughts" - } - ], "speed": { "walk": 30 }, @@ -18616,55 +17526,56 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "incapacitation", - "poison" - ], - "note": "", - "DC": 25, - "savingThrow": "Fortitude", - "maxDuration": "5 minutes", - "stages": [ - { - "stage": 1, - "entry": "{@condition slowed 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition slowed 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition unconscious} with no {@skill Perception} check to wake up", - "duration": "{@dice 1d4+1} minutes" - } - ] - } - ], - "name": "Dark Naga Venom" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "occult" + ], + "entries": [ + "Dark nagas are immune to any form of mind reading." + ], + "name": "Guarded Thoughts" + } ], - "condition": [ - "{@condition slowed}", - "{@condition unconscious}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "incapacitation", + "poison" + ], + "note": "", + "DC": 25, + "savingThrow": "Fortitude", + "maxDuration": "5 minutes", + "stages": [ + { + "stage": 1, + "entry": "{@condition slowed 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition slowed 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition unconscious} with no {@skill Perception} check to wake up", + "duration": "{@dice 1d4+1} minutes" + } + ] + } + ], + "name": "Dark Naga Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -18673,52 +17584,53 @@ "source": "Bst", "page": 233, "level": 11, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 5, - "Int": -5, - "Wis": 3, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 8, + "dex": 3, + "con": 5, + "int": -5, + "wis": 3, + "cha": -2 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -18727,10 +17639,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 50, - "climb ": 50 + "climb": 50 }, "attacks": [ { @@ -18763,58 +17674,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The deadly mantis flings a {@condition grabbed} creature into the air, up to 30 feet overhead and up to 30 feet away from the mantis (the creature takes damage from the fall as normal). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 31 basic Reflex save." - ], - "name": "Fling" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The mantis Leaps up to 40 feet vertically and 20 feet horizontally. At any point during the jump, it can make a leg {@action Strike}. If it hits, it automatically Grabs the target, bringing the creature along until the end of the jump." - ], - "name": "Leaping Grab" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The mantis makes a mandibles {@action Strike} against a creature it has {@condition grabbed}. If that {@action Strike} hits and the creature is wearing armor with Hardness 12 or lower, the armor is {@condition broken}. This {@action Strike} doesn't further damage armor that's already {@condition broken}." - ], - "name": "Rending Mandibles" - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted are {@condition flat-footed} to the giant mantis." - ], - "name": "Sudden Strike" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The deadly mantis flings a {@condition grabbed} creature into the air, up to 30 feet overhead and up to 30 feet away from the mantis (the creature takes damage from the fall as normal). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 31 basic Reflex save." + ], + "name": "Fling" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The mantis Leaps up to 40 feet vertically and 20 feet horizontally. At any point during the jump, it can make a leg {@action Strike}. If it hits, it automatically Grabs the target, bringing the creature along until the end of the jump." + ], + "name": "Leaping Grab" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The mantis makes a mandibles {@action Strike} against a creature it has {@condition grabbed}. If that {@action Strike} hits and the creature is wearing armor with Hardness 12 or lower, the armor is {@condition broken}. This {@action Strike} doesn't further damage armor that's already {@condition broken}." + ], + "name": "Rending Mandibles" + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted are {@condition flat-footed} to the giant mantis." + ], + "name": "Sudden Strike" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -18823,23 +17722,23 @@ "source": "Bst", "page": 75, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Gnome" + "n", + "small", + "gnome", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Gnomish", @@ -18850,25 +17749,25 @@ }, "skills": { "Crafting": { - "default": 9 + "std": 9 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Nature": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 3, - "Int": 0, - "Wis": 5, - "Cha": 2 + "str": 1, + "dex": 2, + "con": 3, + "int": 0, + "wis": 5, + "cha": 2 }, "items": [ "hide armor", @@ -18877,19 +17776,18 @@ "scroll of nondetection", "sling (10 bullets)" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -18898,7 +17796,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15 }, @@ -19013,19 +17910,6 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -19034,23 +17918,23 @@ "source": "Bst", "page": 74, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Gnome" + "n", + "small", + "gnome", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Gnomish", @@ -19060,44 +17944,43 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Nature": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7, + "std": 7, "underground": 10 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": -1 + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 2, + "cha": -1 }, "items": [ "light pick", "sling (20 bullets)" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -19106,7 +17989,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -19158,29 +18040,16 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "If the deep gnome scout starts its turn {@condition undetected} or {@condition hidden} to a creature, that creature is {@condition flat-footed} against the deep gnome scout's attacks until the end of the turn." - ], - "name": "Hidden Movement" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "entries": [ + "If the deep gnome scout starts its turn {@condition undetected} or {@condition hidden} to a creature, that creature is {@condition flat-footed} against the deep gnome scout's attacks until the end of the turn." + ], + "name": "Hidden Movement" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -19189,23 +18058,23 @@ "source": "Bst", "page": 75, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Gnome" + "n", + "small", + "gnome", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Gnomish", @@ -19215,22 +18084,22 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": -1 + "str": 4, + "dex": 2, + "con": 3, + "int": 0, + "wis": 1, + "cha": -1 }, "items": [ "heavy crossbow (20 bolts)", @@ -19238,20 +18107,19 @@ "steel shield (Hardness 5, HP 20, BT 10)", "studded leather armor" ], - "abilitiesTop": [], "ac": { - "default": 18, + "std": 18, "with shield raised": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -19260,28 +18128,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -19328,18 +18174,30 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } + ] + } }, { "name": "Deinonychus", @@ -19347,59 +18205,60 @@ "source": "Bst", "page": 97, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Dinosaur" + "n", + "medium", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 9, + "std": 9, "jumping": 12 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 4, + "int": -4, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -19408,7 +18267,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -19438,37 +18296,26 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The deinonychus {@action Stride||Strides} up to 10 feet and then makes a {@action Strike}, or makes a {@action Strike} and then {@action Stride||Strides} up to 10 feet." - ], - "name": "Darting Attack" - }, - { - "entries": [ - "Bleeding creatures are {@condition flat-footed} to the deinonychus." - ], - "name": "Predator's Advantage" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The deinonychus {@action Stride||Strides} up to 10 feet and then makes a {@action Strike}, or makes a {@action Strike} and then {@action Stride||Strides} up to 10 feet." + ], + "name": "Darting Attack" + }, + { + "entries": [ + "Bleeding creatures are {@condition flat-footed} to the deinonychus." + ], + "name": "Predator's Advantage" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -19477,50 +18324,51 @@ "source": "Bst", "page": 67, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 16, + "std": 16, "in water": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": -5, - "Wis": 2, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 5, + "int": -5, + "wis": 2, + "cha": -4 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -19529,10 +18377,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -19565,50 +18412,41 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "50 feet." - ], - "name": "Aquatic Ambush", - "generic": true - }, - { - "entries": [ - "A deinosuchus can hold its breath for about 2 hours." - ], - "name": "Deep Breath" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 2d8+7} bludgeoning, Rupture 18." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "50 feet." + ], + "name": "Aquatic Ambush", + "generic": true + }, + { + "entries": [ + "A deinosuchus can hold its breath for about 2 hours." + ], + "name": "Deep Breath" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 2d8+7} bludgeoning, Rupture 18." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Demilich", @@ -19616,21 +18454,26 @@ "source": "Bst", "page": 222, "level": 15, - "rarity": "Rare", - "alignment": "NE", - "size": "Tiny", + "traits": [ + "rare", + "ne", + "tiny", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -19646,55 +18489,47 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Arcana": { - "default": 32 + "std": 32 }, "Deception": { - "default": 26 + "std": 26 }, "Occultism": { - "default": 30 + "std": 30 }, "Religion": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": -3, - "Dex": 4, - "Con": 0, - "Int": 7, - "Wis": -2, - "Cha": 5 + "str": -3, + "dex": 4, + "con": 0, + "int": 7, + "wis": -2, + "cha": 5 }, "items": [ "demilich eye gem (2)" ], - "abilitiesTop": [ - { - "entries": [ - "Typically, a demilich is inert when encountered and doesn't take actions until its contingency reaction has been triggered (see below)." - ], - "name": "Torpor" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -19705,17 +18540,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "paralyzed", - "polymorph", - "unconscious" - ] - }, + "immunities": [ + "poison", + "disease", + "paralyzed", + "polymorph", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -19735,45 +18566,8 @@ "note": "(except bludgeoning)" } ], - "abilitiesMid": [ - { - "traits": [ - "arcane", - "aura", - "evocation" - ], - "entries": [ - "20 feet. Telekinetic whirlwind activates when the demilich ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area {@condition concealed}, and causes creatures in its area (except the demilich) to treat all creatures as {@condition concealed}. Any creature other than the demilich that enters or begins its turn in the aura takes {@damage 2d12} bludgeoning damage." - ], - "name": "Telekinetic Whirlwind" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "While the lich is in torpor, a creature disturbs the demilich's remains, touches its treasure, or casts a spell that would affect the demilich.", - "entries": [ - "A demilich has one permanent 8th-level {@spell contingency} spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell\u2014typically dimension door. The demilich ends torpor, rolls initiative, and gains the effect of its contingency's companion spell. The contingency resets after 24 hours." - ], - "name": "Contingency" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The demilich's turn begins.", - "entries": [ - "The demilich casts blink, fly, spell turning, or true seeing on itself. It usually chooses spell turning unless it already has that spell in effect." - ], - "name": "Countermeasures" - } - ], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -19855,75 +18649,108 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "arcane" - ], - "entries": [ - "A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has maze and the other polar ray). The demilich can Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components. When the demilich casts a spell from a gemstone eye, that eye stops glowing for {@dice 1d4} rounds, during which time that eye's spell can't be used. Occasionally, one or both of the two demilich eye gems can be harvested from a destroyed demilich as magic items (see below)." - ], - "name": "Demilich Eye Gems" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "necromancy", - "negative" - ], - "requirements": "A soul has been trapped in one of the demilich's blight quartz gems (see Trap Soul) for 24 hours.", - "entries": [ - "The demilich consumes the soul. The soul is utterly destroyed, and the demilich regains HP equal to double the creature's level." - ], - "name": "Devour Soul" - }, - { - "entries": [ - "A demilich can replace all material and somatic components for casting spells with verbal components, and can replace all {@action Interact} components for activating magic items with envision components." - ], - "name": "Mental Magic" - }, - { - "entries": [ - "A demilich long ago absorbed the spells from a staff into gemstone nodules embedded in its skull, with larger nodules representing higher-level spells. It can cast any of the spells as though it were {@action Activate an Item||Activating} the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich has the spells from a greater staff of necromancy, but it could have spells from another staff of 8th level or lower instead." - ], - "name": "Staff Gems" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "command" - ], - "frequency": { - "special": "once per day per gem" - }, - "entries": [ - "Ten blight quartz gemstones on the demilich's skull can trap the souls of the living. The Activated gem casts bind soul. This bind soul can target and affect a {@condition dying} creature instead of a corpse. The {@condition dying} creature can attempt a DC 38 Fortitude save; if it succeeds, it doesn't die and its soul is not trapped but it's enervated 2 (or is unaffected entirely on a critical success). When the soul of a creature gets trapped, the creature's body swiftly turns to dust. The gemstones work like the black sapphires used in bind soul, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. The demilich can Devour a Soul it has trapped." - ], - "name": "Trap Soul" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Typically, a demilich is inert when encountered and doesn't take actions until its contingency reaction has been triggered (see below)." + ], + "name": "Torpor" + } + ], + "mid": [ + { + "traits": [ + "arcane", + "aura", + "evocation" + ], + "entries": [ + "20 feet. Telekinetic whirlwind activates when the demilich ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area {@condition concealed}, and causes creatures in its area (except the demilich) to treat all creatures as {@condition concealed}. Any creature other than the demilich that enters or begins its turn in the aura takes {@damage 2d12} bludgeoning damage." + ], + "name": "Telekinetic Whirlwind" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "While the lich is in torpor, a creature disturbs the demilich's remains, touches its treasure, or casts a spell that would affect the demilich.", + "entries": [ + "A demilich has one permanent 8th-level {@spell contingency} spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell\u2014typically dimension door. The demilich ends torpor, rolls initiative, and gains the effect of its contingency's companion spell. The contingency resets after 24 hours." + ], + "name": "Contingency" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The demilich's turn begins.", + "entries": [ + "The demilich casts blink, fly, spell turning, or true seeing on itself. It usually chooses spell turning unless it already has that spell in effect." + ], + "name": "Countermeasures" + } ], - "condition": [ - "{@condition dying}" + "bot": [ + { + "traits": [ + "arcane" + ], + "entries": [ + "A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has maze and the other polar ray). The demilich can Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components. When the demilich casts a spell from a gemstone eye, that eye stops glowing for {@dice 1d4} rounds, during which time that eye's spell can't be used. Occasionally, one or both of the two demilich eye gems can be harvested from a destroyed demilich as magic items (see below)." + ], + "name": "Demilich Eye Gems" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "necromancy", + "negative" + ], + "requirements": "A soul has been trapped in one of the demilich's blight quartz gems (see Trap Soul) for 24 hours.", + "entries": [ + "The demilich consumes the soul. The soul is utterly destroyed, and the demilich regains HP equal to double the creature's level." + ], + "name": "Devour Soul" + }, + { + "entries": [ + "A demilich can replace all material and somatic components for casting spells with verbal components, and can replace all {@action Interact} components for activating magic items with envision components." + ], + "name": "Mental Magic" + }, + { + "entries": [ + "A demilich long ago absorbed the spells from a staff into gemstone nodules embedded in its skull, with larger nodules representing higher-level spells. It can cast any of the spells as though it were {@action Activate an Item||Activating} the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich has the spells from a greater staff of necromancy, but it could have spells from another staff of 8th level or lower instead." + ], + "name": "Staff Gems" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "command" + ], + "frequency": { + "special": "once per day per gem" + }, + "entries": [ + "Ten blight quartz gemstones on the demilich's skull can trap the souls of the living. The Activated gem casts bind soul. This bind soul can target and affect a {@condition dying} creature instead of a corpse. The {@condition dying} creature can attempt a DC 38 Fortitude save; if it succeeds, it doesn't die and its soul is not trapped but it's enervated 2 (or is unaffected entirely on a critical success). When the soul of a creature gets trapped, the creature's body swiftly turns to dust. The gemstones work like the black sapphires used in bind soul, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. The demilich can Devour a Soul it has trapped." + ], + "name": "Trap Soul" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -19932,23 +18759,24 @@ "source": "Bst", "page": 85, "level": 5, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Small", "traits": [ - "Dero" + "uncommon", + "ce", + "small", + "dero", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -19958,42 +18786,41 @@ }, "skills": { "Crafting": { - "default": 12 + "std": 12 }, "Medicine": { - "default": 8 + "std": 8 }, "Occultism": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 3, - "Wis": -1, - "Cha": 5 + "str": 1, + "dex": 4, + "con": 2, + "int": 3, + "wis": -1, + "cha": 5 }, "items": [ - "aklys (see below)" + "{@item aklys|bst}" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -20002,25 +18829,14 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "confusion" - ] - }, + "immunities": [ + "confusion" + ], "weaknesses": [ { "name": "vulnerable to sunlight" } ], - "abilitiesMid": [ - { - "entries": [ - "As dero stalker but 10 damage." - ], - "name": "Vulnerable to Sunlight" - } - ], "speed": { "walk": 20 }, @@ -20166,43 +18982,38 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "incapacitation", - "mental", - "visual" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The magister focuses their gaze on a creature they can see within 30 feet. The target is {@condition dazzled} for 1 round and must succeed at a DC 24 Will saving throw or be {@condition confused} for 1 round." - ], - "name": "Cytillesh Stare" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "A dero magister takes 10 damage for every hour they're exposed to sunlight." + ], + "name": "Vulnerable to Sunlight" + } ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "incapacitation", + "mental", + "visual" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The magister focuses their gaze on a creature they can see within 30 feet. The target is {@condition dazzled} for 1 round and must succeed at a DC 24 Will saving throw or be {@condition confused} for 1 round." + ], + "name": "Cytillesh Stare" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -20211,23 +19022,23 @@ "source": "Bst", "page": 84, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Dero" + "ce", + "small", + "dero", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -20237,44 +19048,43 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Medicine": { - "default": 3 + "std": 3 }, "Stealth": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": -1, - "Cha": 1 + "str": 2, + "dex": 4, + "con": 3, + "int": 0, + "wis": -1, + "cha": 1 }, "items": [ - "aklys (page 85) ", - "giant centipede venom (4 doses)", + "{@item aklys}", + "{@item giant centipede venom} (4 doses)", "{@item hand crossbow} (20 {@item bolt||bolts}" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -20288,27 +19098,6 @@ "name": "vulnerable to sunlight" } ], - "abilitiesMid": [ - { - "entries": [ - "A dero stalker takes 4 damage for every hour they're exposed to sunlight." - ], - "name": "Vulnerable to Sunlight" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature targets the dero with an attack and the dero can see the attacker.", - "requirements": "The dero stalker is not {@condition encumbered}.", - "entries": [ - "The dero dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 20 }, @@ -20379,31 +19168,38 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A dero stalker deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "A dero stalker takes 4 damage for every hour they're exposed to sunlight." + ], + "name": "Vulnerable to Sunlight" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature targets the dero with an attack and the dero can see the attacker.", + "requirements": "The dero stalker is not {@condition encumbered}.", + "entries": [ + "The dero dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "A dero stalker deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -20412,23 +19208,23 @@ "source": "Bst", "page": 84, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Dero" + "ce", + "small", + "dero", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -20438,45 +19234,44 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 7 + "std": 7 }, "Medicine": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": 0, - "Wis": -1, - "Cha": 2 + "str": 4, + "dex": 3, + "con": 3, + "int": 0, + "wis": -1, + "cha": 2 }, "items": [ - "aklys (page 85)", - "hand crossbow (10 bolts)", - "lethargy poison (5 doses)", - "rope (50 feet)" + "{@item aklys}", + "{@item hand crossbow} (10 {@item bolt||bolts})", + "{@item lethargy poison} (5 doses)", + "{@item rope (50 feet)}" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -20485,25 +19280,14 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "confusion" - ] - }, + "immunities": [ + "confusion" + ], "weaknesses": [ { "name": "vulnerable to sunlight" } ], - "abilitiesMid": [ - { - "entries": [ - "A dero strangler takes 8 damage for every hour they're exposed to sunlight." - ], - "name": "Vulnerable to Sunlight" - } - ], "speed": { "walk": 20 }, @@ -20585,20 +19369,16 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "mid": [ + { + "entries": [ + "A dero strangler takes 8 damage for every hour they're exposed to sunlight." + ], + "name": "Vulnerable to Sunlight" + } + ] + } }, { "name": "Desert Drake", @@ -20606,26 +19386,28 @@ "source": "Bst", "page": 135, "level": 8, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Earth" + "ne", + "large", + "dragon", + "earth" ], "creatureType": [ "Dragon" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic" @@ -20634,42 +19416,41 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 15 + "std": 15 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": -1, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 5, + "int": -1, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -20678,33 +19459,16 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 16, "name": "electricity" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The desert drake is targeted with an attack.", - "entries": [ - "The desert drake raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the desert drake is flying at the time it is attacked, it descends 10 feet after the attack is complete." - ], - "name": "Wing Deflection" - } - ], "speed": { "abilities": [ "burrow 20 feet (sand only)", @@ -20738,45 +19502,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The desert drake makes two fangs Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "electricity", - "evocation" - ], - "entries": [ - "The desert drake spits a ball of electrically charged sand to a range of 60 feet that explodes into a cloud with a 15-foot-radius burst. Creatures in the area take {@damage 9d6} electricity damage (DC 27 basic Reflex save). The cloud remains for {@dice 1d4} rounds, granting concealment to everything within. The desert drake can't use Sandstorm Breath again for {@dice 1d6} rounds." - ], - "name": "Sandstorm Breath" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The desert drake is targeted with an attack.", + "entries": [ + "The desert drake raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the desert drake is flying at the time it is attacked, it descends 10 feet after the attack is complete." + ], + "name": "Wing Deflection" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The desert drake makes two fangs Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "electricity", + "evocation" + ], + "entries": [ + "The desert drake spits a ball of electrically charged sand to a range of 60 feet that explodes into a cloud with a 15-foot-radius burst. Creatures in the area take {@damage 9d6} electricity damage (DC 27 basic Reflex save). The cloud remains for {@dice 1d4} rounds, granting concealment to everything within. The desert drake can't use Sandstorm Breath again for {@dice 1d6} rounds." + ], + "name": "Sandstorm Breath" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -20785,53 +19553,54 @@ "source": "Bst", "page": 94, "level": 10, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 21, + "std": 21, "in forests or swamps": 24 } }, "abilityMods": { - "Str": 5, - "Dex": 7, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 7, + "con": 3, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -20848,18 +19617,6 @@ "name": "acid" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature entering the emanation must attempt a DC 27 Fortitude save. On a failure, the creature is {@condition sickened 1}, and on a critical failure is also {@condition slowed 1}. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at the save is temporarily immune to this effect for 1 minute." - ], - "name": "Stench" - } - ], "speed": { "abilities": [ "climb 30 feet" @@ -20901,82 +19658,80 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "mental", - "poison" - ], - "note": "", - "DC": 29, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition flat-footed} and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition confused}, {@condition flat-footed}, and {@condition clumsy 2} .", - "duration": "1 round" - } - ] - } - ], - "name": "Amnesia Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d6+2} bludgeoning." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on {@skill Deception} checks and DCs to pass as a non-creature plant." - ], - "name": "Root" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature entering the emanation must attempt a DC 27 Fortitude save. On a failure, the creature is {@condition sickened 1}, and on a critical failure is also {@condition slowed 1}. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at the save is temporarily immune to this effect for 1 minute." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition confused}", - "{@condition flat-footed}", - "{@condition sickened}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "mental", + "poison" + ], + "note": "", + "DC": 29, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition flat-footed} and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition confused}, {@condition flat-footed}, and {@condition clumsy 2} .", + "duration": "1 round" + } + ] + } + ], + "name": "Amnesia Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d6+2} bludgeoning." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on {@skill Deception} checks and DCs to pass as a non-creature plant." + ], + "name": "Root" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -20985,24 +19740,24 @@ "source": "Bst", "page": 95, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Dhampir", - "Human" + "ne", + "medium", + "dhampir", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 4 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -21012,53 +19767,52 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Arcana": { - "default": 8 + "std": 8 }, "Deception": { - "default": 5 + "std": 5 }, "Intimidation": { - "default": 5 + "std": 5 }, "Society": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 7 + "std": 7 }, "Vampire Lore": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 0, - "Int": 4, - "Wis": 0, - "Cha": 1 + "str": 2, + "dex": 3, + "con": 0, + "int": 4, + "wis": 0, + "cha": 1 }, "items": [ "dagger", "spellbook containing their prepared spells", "staff" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -21069,14 +19823,6 @@ ] } ], - "abilitiesMid": [ - { - "entries": [ - "The dhampir's penalty and Hit Point reduction from the {@condition drained} condition are reduced as though the condition value were 1 lower." - ], - "name": "Blood of the Night" - } - ], "speed": { "walk": 25 }, @@ -21088,7 +19834,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -21131,7 +19877,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -21140,23 +19886,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition drained}" + "abilities": { + "mid": [ + { + "entries": [ + "The dhampir's penalty and Hit Point reduction from the {@condition drained} condition are reduced as though the condition value were 1 lower." + ], + "name": "Blood of the Night" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -21165,58 +19904,61 @@ "source": "Bst", "page": 334, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 3, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 4, + "int": -4, + "wis": 3, + "cha": -2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -21225,20 +19967,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 20." - ], - "name": "Buck", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -21259,41 +19987,44 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The dire wolf's Strikes deal {@damage 1d6} extra damage to creatures within reach of at least two of the wolf's allies." - ], - "name": "Pack Attack" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "requirements": "The dire wolf has a creature {@condition grabbed} with its jaws.", - "entries": [ - "The dire wolf fiercely shakes the {@condition grabbed} creature with its teeth, dealing {@dice 1d10+2} damage (DC 20 basic Fortitude save)." - ], - "name": "Worry" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 20." + ], + "name": "Buck", + "generic": true + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "The dire wolf's Strikes deal {@damage 1d6} extra damage to creatures within reach of at least two of the wolf's allies." + ], + "name": "Pack Attack" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "The dire wolf has a creature {@condition grabbed} with its jaws.", + "entries": [ + "The dire wolf fiercely shakes the {@condition grabbed} creature with its teeth, dealing {@dice 1d10+2} damage (DC 20 basic Fortitude save)." + ], + "name": "Worry" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Djinni", @@ -21301,25 +20032,28 @@ "source": "Bst", "page": 163, "level": 5, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Large", "traits": [ - "Genie", - "Air" + "uncommon", + "cg", + "large", + "air", + "elemental", + "genie" ], "creatureType": [ "Elemental" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision", - "detect magic" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect magic" + } + ], "languages": { "languages": [ "Auran", @@ -21329,54 +20063,53 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Arcana": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 11 + "std": 11 }, "Crafting": { - "default": 9 + "std": 9 }, "Deception": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 13 + "std": 13 }, "Society": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 2, - "Int": 2, - "Wis": 2, - "Cha": 4 + "str": 4, + "dex": 5, + "con": 2, + "int": 2, + "wis": 2, + "cha": 4 }, "items": [ "scimitar" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -21385,12 +20118,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [] - }, + "immunities": [ + "acid" + ], "resistances": [ { "amount": 5, @@ -21401,23 +20131,9 @@ "name": "sonic" } ], - "abilitiesMid": [ - { - "traits": [ - "air", - "arcane", - "aura", - "evocation" - ], - "entries": [ - "20 feet. All squares in the djinni's aura are {@quickref difficult terrain||3|terrain} for {@action Stride||Striding} and Flying creatures. Creatures with the {@trait air} trait are immune." - ], - "name": "Whirlwind" - } - ], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -21534,43 +20250,43 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "air", - "arcane", - "evocation" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The djinni all creatures in its whirlwind pushes back 20 feet, or forces all creatures in the aura to move 20 feet clockwise or counterclockwise. Each creature must attempt a DC 21 Fortitude save. On a success, it avoids being moved, and on a critical failure it falls {@condition prone} in addition to being moved. Creatures with the {@trait air} trait are immune." - ], - "name": "Hurricane Blast" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "air", + "arcane", + "aura", + "evocation" + ], + "entries": [ + "20 feet. All squares in the djinni's aura are {@quickref difficult terrain||3|terrain} for {@action Stride||Striding} and Flying creatures. Creatures with the {@trait air} trait are immune." + ], + "name": "Whirlwind" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "air", + "arcane", + "evocation" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The djinni all creatures in its whirlwind pushes back 20 feet, or forces all creatures in the aura to move 20 feet clockwise or counterclockwise. Each creature must attempt a DC 21 Fortitude save. On a success, it avoids being moved, and on a critical failure it falls {@condition prone} in addition to being moved. Creatures with the {@trait air} trait are immune." + ], + "name": "Hurricane Blast" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -21579,20 +20295,23 @@ "source": "Bst", "page": 103, "level": 3, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", + "traits": [ + "uncommon", + "n", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -21603,39 +20322,38 @@ }, "skills": { "Deception": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Society": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 0, - "Int": 1, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 0, + "int": 1, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -21644,23 +20362,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "attack" - ], - "trigger": "The doppelganger is transformed with Change Shape and another creature moves adjacent to it or takes a {@condition hostile} action against it.", - "entries": [ - "The doppelganger reverts to its natural form and can make a {@action Strike} against the triggering creature. If the creature was unaware the doppelganger was in disguise, that creature is {@condition flat-footed} against this attack." - ], - "name": "End the Charade" - } - ], "speed": { "walk": 25 }, @@ -21697,78 +20398,44 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The doppelganger takes on the specific appearance of any Small or Medium humanoid who it has seen and whose appearance it remembers. This doesn't change the doppelganger's Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning)." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "While there are many types of dragons, from the powerful planar dragons to the strange esoteric dragons, few dragon varieties are as well-known and as rightly feared as the chromatic dragons. Differentiated by the hue of their scales, each color of dragon unleashes its own flavor of murderous cruelty\u2014be it by claw, tooth, or breath\u2014and unlike most creatures, dragons only become more powerful as they age. Their lust for treasure, food, bloodshed, and control are legendary. Physically powerful with egos to match, these dragons are often morally depraved and act as criminal masterminds, vicious tyrants, or voracious raiders." - ], - "name": "Dragon, Chromatic" - }, - { - "entries": [ - "Some dragons can take humanoid form, allowing them to infiltrate settlements or influence others without revealing their true nature. They gain the following ability:" - ], - "name": "Shape-Changing Dragons" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The dragon takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning)." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "Each type of chromatic dragon features a sidebar on spellcasting dragons of that type. To make a chromatic dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give it the spells outlined in its sidebar. You can swap out any number of these with other arcane spells, provided you keep the same number of spells for each level. You might also want to increase the dragon's Intelligence or Charisma modifier by 1 or 2 to reflect its mastery of magic." - ], - "name": "Chromatic Dragon Spellcasters" - }, - { - "entries": [ - "The chromatic dragons that dwell around the Inner Sea region are cruel and sinister monsters who inspire as much fear as reverence. These terrible beasts are no mere myth, however, but a very real threat to the people with whom they share their lands. Most dwell in the wild places of the world, and only the most brazen of them regularly meddle in mortal affairs. The dragons of Golarion believe that they are descended from two original beings, Apsu and Tiamat, and their rich mythology attempts to explain the origins of the age-old war between chromatic and metallic dragons." - ], - "name": "Chromatic Dragons of Golarion" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "attack" + ], + "trigger": "The doppelganger is transformed with Change Shape and another creature moves adjacent to it or takes a {@condition hostile} action against it.", + "entries": [ + "The doppelganger reverts to its natural form and can make a {@action Strike} against the triggering creature. If the creature was unaware the doppelganger was in disguise, that creature is {@condition flat-footed} against this attack." + ], + "name": "End the Charade" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "The doppelganger takes on the specific appearance of any Small or Medium humanoid who it has seen and whose appearance it remembers. This doesn't change the doppelganger's Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning)." + ], + "name": "Change Shape", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -21777,23 +20444,23 @@ "source": "Bst", "page": 128, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Amphibious" + "n", + "huge", + "amphibious", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -21804,39 +20471,38 @@ }, "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 0, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 0, + "con": 4, + "int": 1, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -21845,84 +20511,73 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature adjacent to the dragon turtle targets it with a melee attack.", - "entries": [ - "The dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack." - ], - "name": "Shell Block" - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "walk": 20, - "swim ": 30 + "swim": 30 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "air", - "fire", - "primal" - ], - "entries": [ - "The dragon turtle breathes a massive blast of steam that deals {@damage 10d6} fire damage to creatures within a 50-foot cone (DC 27 basic Reflex save). This steam blast affects creatures within the water, as well as outside. The dragon turtle can't use its Breath Weapon again for {@dice 1d4} rounds or until it takes a critical hit (whichever comes first)." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack", - "move" - ], - "entries": [ - "The dragon turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must succeed at an {@skill Athletics} check with a DC of 30 or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." - ], - "name": "Capsize" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon turtle makes two claw Strikes and one jaws {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - } - ], - "inflicts": { - "damage": [ - "fire" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature adjacent to the dragon turtle targets it with a melee attack.", + "entries": [ + "The dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack." + ], + "name": "Shell Block" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "air", + "fire", + "primal" + ], + "entries": [ + "The dragon turtle breathes a massive blast of steam that deals {@damage 10d6} fire damage to creatures within a 50-foot cone (DC 27 basic Reflex save). This steam blast affects creatures within the water, as well as outside. The dragon turtle can't use its Breath Weapon again for {@dice 1d4} rounds or until it takes a critical hit (whichever comes first)." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "move" + ], + "entries": [ + "The dragon turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must succeed at an {@skill Athletics} check with a DC of 30 or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." + ], + "name": "Capsize" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon turtle makes two claw Strikes and one jaws {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + } + ] }, - "misc": [ - "AD" - ], "hasImages": true }, { @@ -21931,62 +20586,58 @@ "source": "Bst", "page": 129, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "fungus" + ], "creatureType": [ "Fungus" ], "perception": { - "default": 17 - }, - "senses": { - "imprecise": [ - "sporesight 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "sporesight", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 6, - "Int": -4, - "Wis": 2, - "Cha": 0 + "str": 7, + "dex": 2, + "con": 6, + "int": -4, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The drakauthix exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater." - ], - "name": "Sporesight" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -22005,16 +20656,8 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "Whenever the drakauthix takes at least 10 slashing damage, it releases a cloud of brown spores that has the effect of obscuring mist for 1 minute, centered around the drakauthix. This cloud of spores does not move with the drakauthix, nor is it displaced by its movement." - ], - "name": "Obscuring Spores" - } - ], "speed": { - "fly ": 20 + "fly": 20 }, "attacks": [ { @@ -22033,53 +20676,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The drakauthix pulls all creatures it has {@condition grabbed 15} feet closer to itself." - ], - "name": "Reel In" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The tendrils that cover the drakauthix's body reach out and infest adjacent creatures, dealing {@damage 4d6} poison damage and {@damage 1d6} {@condition persistent damage ||persistent poison damage}. A creature can attempt a basic DC 27 Reflex save to reduce this damage, but one {@condition grabbed} by the drakauthix takes a \u20134 circumstance penalty to this save." - ], - "name": "Spore Tendrils" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "]The drakauthix whirls, whipping creatures around it. The drakauthix makes a tentacle {@action Strike} against every creature within its reach." - ], - "name": "Whirlwind of Hooks" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The drakauthix exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater." + ], + "name": "Sporesight" + } ], - "condition": [ - "{@condition grabbed}" + "mid": [ + { + "entries": [ + "Whenever the drakauthix takes at least 10 slashing damage, it releases a cloud of brown spores that has the effect of obscuring mist for 1 minute, centered around the drakauthix. This cloud of spores does not move with the drakauthix, nor is it displaced by its movement." + ], + "name": "Obscuring Spores" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The drakauthix pulls all creatures it has {@condition grabbed 15} feet closer to itself." + ], + "name": "Reel In" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The tendrils that cover the drakauthix's body reach out and infest adjacent creatures, dealing {@damage 4d6} poison damage and {@damage 1d6} {@condition persistent damage ||persistent poison damage}. A creature can attempt a basic DC 27 Reflex save to reduce this damage, but one {@condition grabbed} by the drakauthix takes a \u20134 circumstance penalty to this save." + ], + "name": "Spore Tendrils" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "]The drakauthix whirls, whipping creatures around it. The drakauthix makes a tentacle {@action Strike} against every creature within its reach." + ], + "name": "Whirlwind of Hooks" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -22088,20 +20734,22 @@ "source": "Bst", "page": 159, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Elven", @@ -22111,46 +20759,45 @@ }, "skills": { "Arcana": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 14 + "std": 14 }, "Religion": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": 2, - "Wis": 3, - "Cha": 4 + "str": 4, + "dex": 3, + "con": 3, + "int": 2, + "wis": 3, + "cha": 4 }, "items": [ "+1 composite longbow (20 arrows)", "glaive" ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -22159,10 +20806,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -22331,55 +20977,39 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 23, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Drider Venom" - }, - { - "entries": [ - "A creature hit by a drider's web attack is {@condition immobilized} and stuck to the nearest surface ({@action Escape} DC 21)." - ], - "name": "Web Trap" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition immobilized}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 23, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Drider Venom" + }, + { + "entries": [ + "A creature hit by a drider's web attack is {@condition immobilized} and stuck to the nearest surface ({@action Escape} DC 21)." + ], + "name": "Web Trap" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -22388,24 +21018,24 @@ "source": "Bst", "page": 136, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Elf", - "Drow" + "ce", + "medium", + "drow", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Elven", @@ -22415,25 +21045,25 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 5 + "std": 5 }, "Intimidation": { - "default": 3 + "std": 3 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 1, + "cha": 0 }, "items": [ "hand crossbow (10 bolts)", @@ -22441,25 +21071,18 @@ "lethargy poison (2; Pathfinder Core Rulebook 552)", "rapier" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -22468,23 +21091,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "sleep" ], "speed": { "walk": 30 @@ -22514,7 +21122,7 @@ "disarm", "finesse", "parry", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -22569,39 +21177,49 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The drow fighter draws a weapon using the {@action Interact} action, then Strikes with that weapon." - ], - "name": "Quick Draw" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Skewer" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The drow fighter draws a weapon using the {@action Interact} action, then Strikes with that weapon." + ], + "name": "Quick Draw" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Skewer" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -22610,24 +21228,24 @@ "source": "Bst", "page": 137, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Elf", - "Drow" + "ce", + "medium", + "drow", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -22638,28 +21256,28 @@ }, "skills": { "Deception": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 }, "Religion": { - "default": 9 + "std": 9 }, "Society": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 1 + "str": 1, + "dex": 2, + "con": 1, + "int": 0, + "wis": 4, + "cha": 1 }, "items": [ "chain mail", @@ -22669,26 +21287,19 @@ "rapier", "religious symbol" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 20, + "std": 20, "with shield raised": 22 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -22697,23 +21308,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } + "immunities": [ + "sleep" ], "speed": { "walk": 30 @@ -22862,18 +21458,27 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -22882,24 +21487,24 @@ "source": "Bst", "page": 137, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Elf", - "Drow" + "ce", + "medium", + "drow", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Elven", @@ -22909,28 +21514,28 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 7 + "std": 7 }, "Society": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 10 + "std": 10 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 0, - "Cha": 1 + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 0, + "cha": 1 }, "items": [ "hand crossbow (10 bolts)", @@ -22938,25 +21543,18 @@ "{@item shortsword}", "studded leather armor" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -22965,26 +21563,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see.", - "requirements": "A drow rogue can't use this reaction while {@condition encumbered}.", - "entries": [ - "The drow rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack." - ], - "name": "Nimble Dodge" - } + "immunities": [ + "sleep" ], "speed": { "walk": 30 @@ -22997,7 +21577,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+4} piercing", @@ -23052,39 +21632,49 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The drow fighter draws a weapon using the {@action Interact} action, then Strikes with that weapon." - ], - "name": "Quick Draw" - }, - { - "entries": [ - "The drow rogue deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see.", + "requirements": "A drow rogue can't use this reaction while {@condition encumbered}.", + "entries": [ + "The drow rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack." + ], + "name": "Nimble Dodge" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The drow fighter draws a weapon using the {@action Interact} action, then Strikes with that weapon." + ], + "name": "Quick Draw" + }, + { + "entries": [ + "The drow rogue deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Dryad", @@ -23092,24 +21682,25 @@ "source": "Bst", "page": 246, "level": 3, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Nymph" + "cg", + "medium", + "fey", + "nymph", + "plant" ], "creatureType": [ "Plant", "Fey" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -23122,56 +21713,48 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 5 + "std": 5 }, "Crafting": { - "default": 7, + "std": 7, "woodworking": 9 }, "Diplomacy": { - "default": 9 + "std": 9 }, "Nature": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 2, - "Wis": 3, - "Cha": 4 + "str": 0, + "dex": 4, + "con": 1, + "int": 2, + "wis": 3, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "The dryad can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals and plants." - ], - "name": "Nature Empathy" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -23190,14 +21773,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "A dryad is mystically bonded to a single great tree and must remain within 300 feet of it. If she moves beyond that range, she becomes {@condition sickened 1} and is unable to recover. She must attempt a DC 18 Fortitude save every hour or increase the {@condition sickened} value by 1 (to a maximum of {@condition sickened 4}). After 24 hours, she becomes {@condition drained 1}, with this value increasing by 1 every additional 24 hours. A dryad can perform a 24-hour ritual to bond herself to a new tree." - ], - "name": "Tree Dependent" - } - ], "speed": { "walk": 25 }, @@ -23283,36 +21858,42 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "The dryad touches a tree of enough volume to contain her and merges into it for as long as she wishes. She can {@action Cast a Spell} while inside as long as the spell doesn't require a line of effect outside the tree. She can hear, but not see, what's going on outside the tree. She can {@action Dismiss} this effect.", - "Significant physical damage dealt to the tree expels the dryad from the tree and deals {@dice 3d6} damage to her. Passwall expels the dryad without dealing damage.", - "If a dryad uses this ability on her bonded tree, she instead enters an extradimensional living space within the tree; Tree Meld gains the {@trait extradimensional} trait. A dryad can bring up to two other creatures with her when entering her home within her bonded tree. The dryad can still be expelled from this space as above." - ], - "name": "Tree Meld" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The dryad can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals and plants." + ], + "name": "Nature Empathy" + } ], - "condition": [ - "{@condition sickened}" + "mid": [ + { + "entries": [ + "A dryad is mystically bonded to a single great tree and must remain within 300 feet of it. If she moves beyond that range, she becomes {@condition sickened 1} and is unable to recover. She must attempt a DC 18 Fortitude save every hour or increase the {@condition sickened} value by 1 (to a maximum of {@condition sickened 4}). After 24 hours, she becomes {@condition drained 1}, with this value increasing by 1 every additional 24 hours. A dryad can perform a 24-hour ritual to bond herself to a new tree." + ], + "name": "Tree Dependent" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "The dryad touches a tree of enough volume to contain her and merges into it for as long as she wishes. She can {@action Cast a Spell} while inside as long as the spell doesn't require a line of effect outside the tree. She can hear, but not see, what's going on outside the tree. She can {@action Dismiss} this effect.", + "Significant physical damage dealt to the tree expels the dryad from the tree and deals {@dice 3d6} damage to her. Passwall expels the dryad without dealing damage.", + "If a dryad uses this ability on her bonded tree, she instead enters an extradimensional living space within the tree; Tree Meld gains the {@trait extradimensional} trait. A dryad can bring up to two other creatures with her when entering her home within her bonded tree. The dryad can still be expelled from this space as above." + ], + "name": "Tree Meld" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -23321,24 +21902,26 @@ "source": "Bst", "page": 249, "level": 13, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Medium", "traits": [ - "Nymph" + "uncommon", + "cg", + "medium", + "fey", + "nymph", + "plant" ], "creatureType": [ "Plant", "Fey" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 25 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -23351,69 +21934,57 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 19 + "std": 19 }, "Crafting": { - "default": 23, + "std": 23, "woodworking": 25 }, "Deception": { - "default": 30 + "std": 30 }, "Diplomacy": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 27 + "std": 27 }, "Nature": { - "default": 24 + "std": 24 }, "Performance": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 25 + "std": 25 }, "Survival": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 2, - "Dex": 6, - "Con": 6, - "Int": 4, - "Wis": 4, - "Cha": 8 + "str": 2, + "dex": 6, + "con": 6, + "int": 4, + "wis": 4, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "The dryad can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals and plants." - ], - "name": "Nature Empathy" - }, - { - "entries": [], - "name": "Tied to the Land" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -23432,23 +22003,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal", - "visual" - ], - "entries": [ - "DC 30. On a failed save, the target is {@condition immobilized} in awe for 1 minute." - ], - "name": "Nymph's Beauty" - } - ], "speed": { "walk": 30 }, @@ -23683,86 +22237,103 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal", - "visual" - ], - "entries": [ - "On a failed save, if the target was already affected by the dryad queen's beauty, the target suffers the effects of a failed save against charm." - ], - "name": "Focus Beauty" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "mental", - "primal" - ], - "entries": [], - "name": "Inspiration" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The dryad can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals and plants." + ], + "name": "Nature Empathy" }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "As dryad, except the hamadryad can enter and exit her extradimensional domain from any tree in her domain and she can bring up to eight other creatures with her when she does so." - ], - "name": "Tree Meld" - }, - { - "entries": [], - "name": "Octopus, Giant" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + { + "entries": [], + "name": "Tied to the Land" + } ], - "condition": [ - "{@condition immobilized}" + "mid": [ + { + "traits": [ + "aura", + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal", + "visual" + ], + "entries": [ + "DC 30. On a failed save, the target is {@condition immobilized} in awe for 1 minute." + ], + "name": "Nymph's Beauty" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal", + "visual" + ], + "entries": [ + "On a failed save, if the target was already affected by the dryad queen's beauty, the target suffers the effects of a failed save against charm." + ], + "name": "Focus Beauty" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "primal" + ], + "entries": [], + "name": "Inspiration" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "As dryad, except the hamadryad can enter and exit her extradimensional domain from any tree in her domain and she can bring up to eight other creatures with her when she does so." + ], + "name": "Tree Meld" + }, + { + "entries": [], + "name": "Octopus, Giant" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Duergar Bombardier", @@ -23770,24 +22341,24 @@ "source": "Bst", "page": 139, "level": 1, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Duergar", - "Dwarf" + "le", + "medium", + "duergar", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 4 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -23798,28 +22369,28 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Crafting": { - "default": 6 + "std": 6 }, "Occultism": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": 3, - "Wis": 1, - "Cha": -1 + "str": 1, + "dex": 3, + "con": 2, + "int": 3, + "wis": 1, + "cha": -1 }, "items": [ "alchemist's tools", @@ -23829,26 +22400,18 @@ "studded leather", "warhammer" ], - "abilitiesTop": [ - { - "entries": [ - "A duergar bombardier's items listed as infused last for 24 hours, or until the next time they make their daily preparations." - ], - "name": "Infused Items" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -23857,13 +22420,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -23922,51 +22478,57 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "{@item lesser acid flask}, {@item lesser alchemist's fire}, {@item lesser tanglefoot bag}." - ], - "name": "Alchemical Formulas (1st)" - }, - { - "entries": [ - "The duergar bombardier has a range increment of 30 feet with their bombs instead of 20 feet." - ], - "name": "Far Lobber" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The duergar bombardier creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the {@trait infused} trait, but it remains potent only until the start of the duergar bombardier's next turn." - ], - "name": "Quick Alchemy" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The duergar can use {@action Interact} to draw a bomb, then {@action Strike} with it." - ], - "name": "Quick Bomber" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A duergar bombardier's items listed as infused last for 24 hours, or until the next time they make their daily preparations." + ], + "name": "Infused Items" + } + ], + "mid": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [] + "bot": [ + { + "entries": [ + "{@item lesser acid flask}, {@item lesser alchemist's fire}, {@item lesser tanglefoot bag}." + ], + "name": "Alchemical Formulas (1st)" + }, + { + "entries": [ + "The duergar bombardier has a range increment of 30 feet with their bombs instead of 20 feet." + ], + "name": "Far Lobber" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The duergar bombardier creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the {@trait infused} trait, but it remains potent only until the start of the duergar bombardier's next turn." + ], + "name": "Quick Alchemy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The duergar can use {@action Interact} to draw a bomb, then {@action Strike} with it." + ], + "name": "Quick Bomber" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -23975,24 +22537,24 @@ "source": "Bst", "page": 138, "level": 0, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Duergar", - "Dwarf" + "le", + "medium", + "duergar", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 4 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -24003,38 +22565,37 @@ }, "skills": { "Athletics": { - "default": 3 + "std": 3 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": -2 + "str": 1, + "dex": 3, + "con": 3, + "int": 0, + "wis": 2, + "cha": -2 }, "items": [ "chain shirt", "crossbow (3 bola bolts and 10 bolts)", "light mace" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -24043,13 +22604,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -24110,29 +22664,23 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked {@condition prone} and {@condition immobilized} until it is freed with a successful DC 15 check to {@action Escape}. This check can be attempted either by the target or a creature adjacent to the target." - ], - "name": "Bola Bolt" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "entries": [ + "This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked {@condition prone} and {@condition immobilized} until it is freed with a successful DC 15 check to {@action Escape}. This check can be attempted either by the target or a creature adjacent to the target." + ], + "name": "Bola Bolt" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Duergar Taskmaster", @@ -24140,24 +22688,24 @@ "source": "Bst", "page": 139, "level": 2, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Duergar", - "Dwarf" + "le", + "medium", + "duergar", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -24168,50 +22716,49 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 7 + "std": 7 }, "Occultism": { - "default": 5 + "std": 5 }, "Religion": { - "default": 6 + "std": 6 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 0, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 3 + "str": 2, + "dex": 0, + "con": 2, + "int": 0, + "wis": 2, + "cha": 3 }, "items": [ "chain mail", "maul", "religious symbol" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -24220,19 +22767,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Duergar taskmasters automatically {@quickref disbelieve all illusion|CRB|2|disbelieving illusions|0} of 1st level or lower." - ], - "name": "Iron Mind" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -24318,28 +22852,33 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Duergar taskmasters automatically {@quickref disbelieve all illusion|CRB|2|disbelieving illusions|0} of 1st level or lower." + ], + "name": "Iron Mind" }, - "entries": [ - "The duergar taskmaster smashes their maul into the ground and invokes Droskar's name to rally their allies to action. All allied duergars of equal or lower level that are within 20 feet of the duergar taskmaster gain a +1 status bonus to attack rolls and damage rolls until the end of the duergar taskmaster's next turn." - ], - "name": "Take Them Down!" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The duergar taskmaster smashes their maul into the ground and invokes Droskar's name to rally their allies to action. All allied duergars of equal or lower level that are within 20 feet of the duergar taskmaster gain a +1 status bonus to attack rolls and damage rolls until the end of the duergar taskmaster's next turn." + ], + "name": "Take Them Down!" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -24348,20 +22887,24 @@ "source": "Bst", "page": 140, "level": 7, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", + "traits": [ + "uncommon", + "le", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "lifesense 60 feet" - ] + "std": 14 }, + "senses": [ + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -24371,44 +22914,43 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 2, - "Int": 2, - "Wis": 3, - "Cha": 4 + "str": 6, + "dex": 2, + "con": 2, + "int": 2, + "wis": 3, + "cha": 4 }, "items": [ "full plate", "+1 hatchet", "+1 longsword" ], - "abilitiesTop": [], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -24419,49 +22961,20 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "fear", - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "fear", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 5, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "30 feet, DC 23." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -24472,7 +22985,7 @@ "attack": 18, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+10} slashing", @@ -24523,50 +23036,65 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Any slashing weapon a dullahan wields becomes keen, and any hatchet it wields becomes returning. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target. These effects remain only while the dullahan holds the weapon." - ], - "name": "Head Hunter" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if they are temporarily immune." - ], - "name": "Reap" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "occult" - ], - "entries": [ - "The dullahan summons a {@creature war horse} with elite adjustments (page 6) and the {@trait fiend} trait. This steed remains until it is slain, the dullahan Dismisses it, or the dullahan summons another steed." - ], - "name": "Summon Steed" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "30 feet, DC 23." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "entries": [ + "Any slashing weapon a dullahan wields becomes keen, and any hatchet it wields becomes returning. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target. These effects remain only while the dullahan holds the weapon." + ], + "name": "Head Hunter" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if they are temporarily immune." + ], + "name": "Reap" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "occult" + ], + "entries": [ + "The dullahan summons a {@creature war horse} with elite adjustments (page 6) and the {@trait fiend} trait. This steed remains until it is slain, the dullahan Dismisses it, or the dullahan summons another steed." + ], + "name": "Summon Steed" + } + ] }, - "misc": [ - "MA", - "RA", - "TA" - ], "hasImages": true }, { @@ -24575,24 +23103,24 @@ "source": "Bst", "page": 262, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human", - "Duskwalker" + "n", + "medium", + "duskwalker", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -24602,54 +23130,53 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 6 + "std": 6 }, "Nature": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 12 + "std": 12 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 1, + "int": 0, + "wis": 2, + "cha": 0 }, "items": [ "composite longbow (20 arrows)", "hatchet (2)", "leather armor" ], - "abilitiesTop": [], "ac": { - "default": 21, + "std": 21, "against prey; see Hunt Prey": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -24658,13 +23185,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "effects that would transform their body or soul to an undead" - ] - }, - "abilitiesMid": [], + "immunities": [ + "effects that would transform their body or soul to an undead" + ], "speed": { "walk": 25 }, @@ -24716,52 +23239,41 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The duskwalker's weapons have the benefits of the ghost touch property rune on attacks against incorporeal undead." - ], - "name": "Ghost Hunter" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The duskwalker designates as its prey a single creature that it can see and hear or that it is {@action Track||Tracking}. It gains a +2 circumstance bonus to {@skill Perception} checks when it Seeks its prey and a +2 circumstance bonus to {@skill Survival} checks when it Tracks its prey. It also ignores the penalty for making ranged attacks within its second range increment against its prey.", - "Lastly, it gains a +2 circumstance bonus to {@skill Deception} checks, {@skill Intimidation} checks, and {@skill Stealth} checks against its prey and to any check to {@action Recall Knowledge} about its prey, as well as a +1 circumstance bonus to AC against its prey's attacks. The duskwalker can have only one prey designated at a time." - ], - "name": "Hunt Prey" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 + "abilities": { + "bot": [ + { + "entries": [ + "The duskwalker's weapons have the benefits of the ghost touch property rune on attacks against incorporeal undead." + ], + "name": "Ghost Hunter" }, - "entries": [ - "The duskwalker makes two longbow Strikes against its hunted prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Hunted Shot" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The duskwalker designates as its prey a single creature that it can see and hear or that it is {@action Track||Tracking}. It gains a +2 circumstance bonus to {@skill Perception} checks when it Seeks its prey and a +2 circumstance bonus to {@skill Survival} checks when it Tracks its prey. It also ignores the penalty for making ranged attacks within its second range increment against its prey.", + "Lastly, it gains a +2 circumstance bonus to {@skill Deception} checks, {@skill Intimidation} checks, and {@skill Stealth} checks against its prey and to any check to {@action Recall Knowledge} about its prey, as well as a +1 circumstance bonus to AC against its prey's attacks. The duskwalker can have only one prey designated at a time." + ], + "name": "Hunt Prey" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The duskwalker makes two longbow Strikes against its hunted prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Hunted Shot" + } + ] + } }, { "name": "Eagle", @@ -24769,46 +23281,47 @@ "source": "Bst", "page": 141, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 1, + "int": -4, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -24817,10 +23330,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -24851,28 +23363,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The eagle Flies up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talon {@action Strike}." - ], - "name": "Eagle Dive" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The eagle Flies up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talon {@action Strike}." + ], + "name": "Eagle Dive" + } + ] + } }, { "name": "Earth Mephit", @@ -24880,26 +23384,28 @@ "source": "Bst", "page": 150, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Earth" + "n", + "small", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 3 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Terran" @@ -24908,33 +23414,32 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 2 + "std": 2 } }, "abilityMods": { - "Str": 3, - "Dex": -1, - "Con": 2, - "Int": -2, - "Wis": 0, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 3, + "dex": -1, + "con": 2, + "int": -2, + "wis": 0, + "cha": -1 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -24945,11 +23450,10 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 20, - "burrow ": 20, - "fly ": 15 + "burrow": 20, + "fly": 15 }, "attacks": [ { @@ -24990,32 +23494,24 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "earth" - ], - "entries": [ - "The earth mephit breathes rocks in a 15-foot cone that deals {@damage 2d6} bludgeoning damage to each creature within the area (DC 17 basic Reflex save). The earth mephit can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "earth" + ], + "entries": [ + "The earth mephit breathes rocks in a 15-foot cone that deals {@damage 2d6} bludgeoning damage to each creature within the area (DC 17 basic Reflex save). The earth mephit can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + } + ] + } }, { "name": "Efreeti", @@ -25023,25 +23519,28 @@ "source": "Bst", "page": 164, "level": 9, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Large", "traits": [ - "Fire", - "Genie" + "uncommon", + "le", + "large", + "elemental", + "fire", + "genie" ], "creatureType": [ "Elemental" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision", - "detect magic" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect magic" + } + ], "languages": { "languages": [ "Common", @@ -25051,52 +23550,51 @@ }, "skills": { "Arcana": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 22 + "std": 22 }, "Crafting": { - "default": 14 + "std": 14 }, "Deception": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 19 + "std": 19 }, "Society": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": 1, - "Wis": 2, - "Cha": 4 + "str": 5, + "dex": 3, + "con": 4, + "int": 1, + "wis": 2, + "cha": 4 }, "items": [ "breastplate", "+1 striking scimitar" ], - "abilitiesTop": [], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -25105,16 +23603,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "fire" + ], "speed": { "walk": 25, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -25206,64 +23700,50 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "fire" - ], - "entries": [ - "When the efreeti grabs a creature, that creature takes {@damage 2d6} fire damage, and takes {@damage 2d6} fire damage at the end of each of its turns as long as it remains {@condition grabbed}." - ], - "name": "Burning Grasp" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The efreeti changes a creature's size. This works as a 4th-level {@spell enlarge} or {@spell shrink} spell but can target an unwilling creature (DC 29 Fortitude save negates)." - ], - "name": "Change Size" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The efreeti has one hand free.", - "entries": [ - "The efreeti makes a melee {@action Strike} while keeping one hand free. If the {@action Strike} hits, the target is {@condition grabbed} in the efreeti's free hand." - ], - "name": "Combat Grab" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "traits": [ + "fire" + ], + "entries": [ + "When the efreeti grabs a creature, that creature takes {@damage 2d6} fire damage, and takes {@damage 2d6} fire damage at the end of each of its turns as long as it remains {@condition grabbed}." + ], + "name": "Burning Grasp" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The efreeti changes a creature's size. This works as a 4th-level {@spell enlarge} or {@spell shrink} spell but can target an unwilling creature (DC 29 Fortitude save negates)." + ], + "name": "Change Size" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The efreeti has one hand free.", + "entries": [ + "The efreeti makes a melee {@action Strike} while keeping one hand free. If the {@action Strike} hits, the target is {@condition grabbed} in the efreeti's free hand." + ], + "name": "Combat Grab" + } ] }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ], "hasImages": true }, { @@ -25272,23 +23752,23 @@ "source": "Bst", "page": 143, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Fire" + "ne", + "medium", + "fey", + "fire" ], "creatureType": [ "Fey" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Sylvan (can't speak any language)" @@ -25297,37 +23777,36 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 14 + "std": 14 }, "Survival": { - "default": 14, + "std": 14, "to Track": 17 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 2, - "Int": -3, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 2, + "int": -3, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -25336,41 +23815,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 5, "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "fire", - "primal", - "transmutation" - ], - "trigger": "The elananx takes damage from a {@condition hostile} source.", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The elananx disperses into a cloud of smoke and cinders, filling its space and a 20-foot emanation. While in this form, the elananx can't be attacked or targeted, and it doesn't take up space. Anything inside this cloud is {@condition concealed}, and any creature ending its turn there takes {@damage 2d6} fire damage. At the start of its turn, the elananx returns to its normal form in any square the cloud covered. If the elananx Strikes a creature using its first action after returning to its normal form, the target is {@condition flat-footed} and the {@action Strike} deals an extra {@damage 1d6} fire damage." - ], - "name": "Cinder Dispersal" - } - ], "speed": { "walk": 30 }, @@ -25403,46 +23856,55 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The elananx's Strikes deal an extra {@dice 1d6} damage to creatures within the reach of at least two of its allies." - ], - "name": "Pack Attack" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The elananx {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the elananx began this action {@condition hidden}, it remains {@condition hidden} until after the attack." - ], - "name": "Pounce" - }, - { - "entries": [ - "Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes." - ], - "name": "Elemental, Air" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "fire", + "primal", + "transmutation" + ], + "trigger": "The elananx takes damage from a {@condition hostile} source.", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The elananx disperses into a cloud of smoke and cinders, filling its space and a 20-foot emanation. While in this form, the elananx can't be attacked or targeted, and it doesn't take up space. Anything inside this cloud is {@condition concealed}, and any creature ending its turn there takes {@damage 2d6} fire damage. At the start of its turn, the elananx returns to its normal form in any square the cloud covered. If the elananx Strikes a creature using its first action after returning to its normal form, the target is {@condition flat-footed} and the {@action Strike} deals an extra {@damage 1d6} fire damage." + ], + "name": "Cinder Dispersal" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "The elananx's Strikes deal an extra {@dice 1d6} damage to creatures within the reach of at least two of its allies." + ], + "name": "Pack Attack" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The elananx {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the elananx began this action {@condition hidden}, it remains {@condition hidden} until after the attack." + ], + "name": "Pounce" + }, + { + "entries": [ + "Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes." + ], + "name": "Elemental, Air" + } ] }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -25451,52 +23913,51 @@ "source": "Bst", "page": 142, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Aquatic" + "n", + "small", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 4 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 2, - "Int": -5, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 2, + "con": 2, + "int": -5, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -25505,10 +23966,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 5, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -25538,39 +23998,28 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "incapacitation" - ], - "entries": [ - "A creature critically hit by the electric eel's tail must attempt a DC 17 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition stunned 1}.", - "Failure": "The creature is {@condition stunned 2}.", - "Critical Failure": "The creature is {@condition stunned 3}." + "abilities": { + "bot": [ + { + "traits": [ + "incapacitation" + ], + "entries": [ + "A creature critically hit by the electric eel's tail must attempt a DC 17 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition stunned 1}.", + "Failure": "The creature is {@condition stunned 2}.", + "Critical Failure": "The creature is {@condition stunned 3}." + } } - } - ], - "name": "Stunning Shock" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition stunned}" + ], + "name": "Stunning Shock" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -25579,26 +24028,28 @@ "source": "Bst", "page": 147, "level": 11, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Earth" + "n", + "huge", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 20 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 90 feet" - ], - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 90 + } + ], "languages": { "languages": [ "Terran" @@ -25607,40 +24058,32 @@ }, "skills": { "Athletics": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 7, - "Dex": -1, - "Con": 8, - "Int": 0, - "Wis": 3, - "Cha": -1 + "str": 7, + "dex": -1, + "con": 8, + "int": 0, + "wis": 3, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "When not touching solid ground, the elemental avalanche is {@condition slowed 1}, can't use reactions, and can't Trample." - ], - "name": "Earthbound" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -25649,48 +24092,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "earth", - "primal", - "transmutation" - ], - "entries": [ - "10 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating {@quickref difficult terrain||3|terrain}. A creature moving in the terrain takes {@damage 2d8} piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the {@trait earth} trait ignore all effects within the area. The stone mauler can disable or activate spike stones as a single action, which has the {@trait concentrate} trait." - ], - "name": "Spike Stones" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The living landslide can't Crumble again for {@dice 1d4} rounds." - ], - "name": "Crumble", - "trigger": "The living landslide takes damage from a {@condition hostile} source while atop rock or earth." - } + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "earth glide" ], "walk": 25, - "burrow ": 25 + "burrow": 25 }, "attacks": [ { @@ -25721,46 +24134,67 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The sod hound can {@action Burrow} through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Large or smaller, fist, DC 30." - ], - "name": "Trample", - "generic": true - }, - { - "entries": [ - "Fire elementals are destructive manifestations of the scorching Plane of Fire." - ], - "name": "Elemental, Fire" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "When not touching solid ground, the elemental avalanche is {@condition slowed 1}, can't use reactions, and can't Trample." + ], + "name": "Earthbound" + } + ], + "mid": [ + { + "traits": [ + "aura", + "earth", + "primal", + "transmutation" + ], + "entries": [ + "10 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating {@quickref difficult terrain||3|terrain}. A creature moving in the terrain takes {@damage 2d8} piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the {@trait earth} trait ignore all effects within the area. The stone mauler can disable or activate spike stones as a single action, which has the {@trait concentrate} trait." + ], + "name": "Spike Stones" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The living landslide can't Crumble again for {@dice 1d4} rounds." + ], + "name": "Crumble", + "trigger": "The living landslide takes damage from a {@condition hostile} source while atop rock or earth." + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "entries": [ + "The sod hound can {@action Burrow} through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, fist, DC 30." + ], + "name": "Trample", + "generic": true + }, + { + "entries": [ + "Fire elementals are destructive manifestations of the scorching Plane of Fire." + ], + "name": "Elemental, Fire" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Elemental Hurricane", @@ -25768,23 +24202,23 @@ "source": "Bst", "page": 145, "level": 11, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Air" + "n", + "huge", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran" @@ -25793,33 +24227,32 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 6, - "Dex": 7, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 7, + "con": 4, + "int": 0, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -25828,45 +24261,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "air", - "aura" - ], - "entries": [ - "20 feet. Air within the emanation is {@quickref difficult terrain||3|terrain} for Flying creatures that do not have the {@trait air} trait." - ], - "name": "High Winds" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The elemental hurricane disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed." - ], - "name": "Disperse", - "trigger": "The living whirlwind takes damage from a {@condition hostile} action." - } + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "swiftness" ], - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -25897,58 +24302,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "air" - ], - "entries": [ - "The elemental breathes a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes {@damage 10d6} bludgeoning damage. The elemental hurricane can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is Pushed 20 feet.", - "Failure": "The creature is Pushed 40 feet.", - "Critical Failure": "The creature is Pushed 40 feet and knocked {@condition prone}." - } - } - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The elemental's movement doesn't trigger reactions." - ], - "name": "Swiftness" - }, - { - "entries": [ - "Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries." - ], - "name": "Elemental, Earth" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity" + "abilities": { + "mid": [ + { + "traits": [ + "air", + "aura" + ], + "entries": [ + "20 feet. Air within the emanation is {@quickref difficult terrain||3|terrain} for Flying creatures that do not have the {@trait air} trait." + ], + "name": "High Winds" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The elemental hurricane disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed." + ], + "name": "Disperse", + "trigger": "The living whirlwind takes damage from a {@condition hostile} action." + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "air" + ], + "entries": [ + "The elemental breathes a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes {@damage 10d6} bludgeoning damage. The elemental hurricane can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is Pushed 20 feet.", + "Failure": "The creature is Pushed 40 feet.", + "Critical Failure": "The creature is Pushed 40 feet and knocked {@condition prone}." + } + } + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The elemental's movement doesn't trigger reactions." + ], + "name": "Swiftness" + }, + { + "entries": [ + "Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries." + ], + "name": "Elemental, Earth" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "CC" - ] + } }, { "name": "Elemental Inferno", @@ -25956,24 +24371,26 @@ "source": "Bst", "page": 149, "level": 11, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Fire" + "n", + "huge", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Ignan" @@ -25982,37 +24399,29 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 6, - "Dex": 6, - "Con": 5, - "Int": 0, - "Wis": 3, - "Cha": 0 + "str": 6, + "dex": 6, + "con": 5, + "int": 0, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The elemental inferno ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -26023,44 +24432,19 @@ ] } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "fire", + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "fire" - ], - "entries": [ - "When the elemental inferno dies, it explodes, dealing {@damage 7d6} fire damage to each creature in a 10-foot emanation (DC 30 basic Reflex save)." - ], - "name": "Explosion" - }, - { - "traits": [ - "aura", - "fire" - ], - "entries": [ - "10 feet, {@damage 7d6} fire, DC 28 basic Reflex." - ], - "name": "Intense Heat" - } - ], "speed": { "walk": 70 }, @@ -26093,45 +24477,64 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno {@action Leap} by {@dice 3d6} until the start of its next turn." - ], - "name": "Blue Flames" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "fire" - ], - "entries": [ - "The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. At any point during the jump, flames explode from the elemental in a 30-foot emanation, dealing {@damage 12d6} fire damage to each creature within the area (DC 30 basic Reflex save). The elemental inferno can't Inferno {@action Leap} again for {@dice 1d4} rounds." - ], - "name": "Inferno Leap" - }, - { - "entries": [ - "Mephits\u2014sometimes known as elemental scamps\u2014are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon." - ], - "name": "Elemental, Mephit" - } - ], - "inflicts": { - "damage": [ - "fire" + "abilities": { + "top": [ + { + "entries": [ + "The elemental inferno ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD" - ] + "mid": [ + { + "traits": [ + "fire" + ], + "entries": [ + "When the elemental inferno dies, it explodes, dealing {@damage 7d6} fire damage to each creature in a 10-foot emanation (DC 30 basic Reflex save)." + ], + "name": "Explosion" + }, + { + "traits": [ + "aura", + "fire" + ], + "entries": [ + "10 feet, {@damage 7d6} fire, DC 28 basic Reflex." + ], + "name": "Intense Heat" + } + ], + "bot": [ + { + "entries": [ + "When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno {@action Leap} by {@dice 3d6} until the start of its next turn." + ], + "name": "Blue Flames" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "fire" + ], + "entries": [ + "The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. At any point during the jump, flames explode from the elemental in a 30-foot emanation, dealing {@damage 12d6} fire damage to each creature within the area (DC 30 basic Reflex save). The elemental inferno can't Inferno {@action Leap} again for {@dice 1d4} rounds." + ], + "name": "Inferno Leap" + }, + { + "entries": [ + "Mephits\u2014sometimes known as elemental scamps\u2014are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon." + ], + "name": "Elemental, Mephit" + } + ] + } }, { "name": "Elemental Tsunami", @@ -26139,24 +24542,24 @@ "source": "Bst", "page": 153, "level": 11, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Aquatic", - "Water" + "n", + "huge", + "aquatic", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan" @@ -26165,40 +24568,32 @@ }, "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 6, - "Dex": 6, - "Con": 6, - "Int": 0, - "Wis": 3, - "Cha": 0 + "str": 6, + "dex": 6, + "con": 6, + "int": 0, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "When not touching water, the living waterfall is {@condition slowed 1} and can't use reactions." - ], - "name": "Water-Bound" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -26207,37 +24602,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "water" - ], - "entries": [ - "30 feet. Water in the area that is in the same body of water as the living waterfall is {@quickref difficult terrain||3|terrain} for Swimming creatures that don't have the {@trait water} trait." - ], - "name": "Vortex" - } - ], "speed": { "walk": 35, - "swim ": 100 + "swim": 100 }, "attacks": [ { @@ -26254,46 +24633,55 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "abjuration", - "primal", - "water" - ], - "entries": [ - "The elemental puts out all fires in a 20-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier)." - ], - "name": "Drench" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The elemental tsunami quickly expands its space to fill the area of its vortex. Creatures within the vortex's emanation take {@damage 5d12+6} bludgeoning damage (DC 31 basic Fortitude save). A creature that fails this save is Pushed 20 feet. The elemental tsunami then retracts to its former space. The elemental tsunami can't Surge again for {@dice 1d4} rounds." - ], - "name": "Surge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "When not touching water, the living waterfall is {@condition slowed 1} and can't use reactions." + ], + "name": "Water-Bound" + } + ], + "mid": [ + { + "traits": [ + "aura", + "water" + ], + "entries": [ + "30 feet. Water in the area that is in the same body of water as the living waterfall is {@quickref difficult terrain||3|terrain} for Swimming creatures that don't have the {@trait water} trait." + ], + "name": "Vortex" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "abjuration", + "primal", + "water" + ], + "entries": [ + "The elemental puts out all fires in a 20-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier)." + ], + "name": "Drench" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The elemental tsunami quickly expands its space to fill the area of its vortex. Creatures within the vortex's emanation take {@damage 5d12+6} bludgeoning damage (DC 31 basic Fortitude save). A creature that fails this save is Pushed 20 feet. The elemental tsunami then retracts to its former space. The elemental tsunami can't Surge again for {@dice 1d4} rounds." + ], + "name": "Surge" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Elephant", @@ -26301,52 +24689,55 @@ "source": "Bst", "page": 154, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 0, + "con": 4, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -26355,7 +24746,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -26400,39 +24790,27 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A Medium or smaller creature hit by the elephant's trunk is {@condition grabbed}. If the elephant moves, it can bring the {@condition grabbed} creature along with it." - ], - "name": "Grabbing Trunk" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "A Medium or smaller creature hit by the elephant's trunk is {@condition grabbed}. If the elephant moves, it can bring the {@condition grabbed} creature along with it." + ], + "name": "Grabbing Trunk" }, - "entries": [ - "Large or smaller, foot, DC 24." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition grabbed}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 24." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -26441,24 +24819,26 @@ "source": "Bst", "page": 89, "level": 8, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Devil" + "le", + "medium", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 18 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Celestial", @@ -26472,34 +24852,34 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Crafting": { - "default": 14 + "std": 14 }, "Deception": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 19 + "std": 19 }, "Religion": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 5, - "Int": 2, - "Wis": 4, - "Cha": 5 + "str": 5, + "dex": 5, + "con": 5, + "int": 2, + "wis": 4, + "cha": 5 }, "items": [ "breastplate", @@ -26507,19 +24887,18 @@ "longsword", "100 feet of erinys-hair rope" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -26528,22 +24907,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 5, "name": "good" } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -26554,7 +24929,7 @@ "evil", "fire", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+8} slashing plus {@damage 1d6} evil and {@damage 1d6} fire", @@ -26662,41 +25037,32 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Any weapon an erinys holds gains the effects of a flaming rune while they hold it." - ], - "name": "Flames of Fury" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "Any weapon an erinys holds gains the effects of a flaming rune while they hold it." + ], + "name": "Flames of Fury" }, - "entries": [ - "The erinys hovers in place if they are flying and fires one arrow at any number of creatures in a 30-foot cone. Each attack is rolled separately. This counts as one attack for the purpose of the erinys's multiple attack penalty." - ], - "name": "Furious Fusillade" - }, - { - "entries": [ - "An erinys carries a coil of rope woven of their hair (use the statistics for rope) that animates in their hands. When a creature is hit by the erinys's rope, a segment of the rope tears loose and wraps itself around the creature, imposing a 10\u2013foot circumstance penalty to Speed. The piece that tears off is 10 feet long for a Medium or smaller creature, and doubles in length for each size larger than Medium. When a creature {@action Escape||Escapes} the effect (DC 26), the detached segment of rope withers away into useless black sludge." - ], - "name": "Rope Snare" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA" - ] + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The erinys hovers in place if they are flying and fires one arrow at any number of creatures in a 30-foot cone. Each attack is rolled separately. This counts as one attack for the purpose of the erinys's multiple attack penalty." + ], + "name": "Furious Fusillade" + }, + { + "entries": [ + "An erinys carries a coil of rope woven of their hair (use the statistics for rope) that animates in their hands. When a creature is hit by the erinys's rope, a segment of the rope tears loose and wraps itself around the creature, imposing a 10\u2013foot circumstance penalty to Speed. The piece that tears off is 10 feet long for a Medium or smaller creature, and doubles in length for each size larger than Medium. When a creature {@action Escape||Escapes} the effect (DC 26), the detached segment of rope withers away into useless black sludge." + ], + "name": "Rope Snare" + } + ] + } }, { "name": "Ether Spider", @@ -26704,21 +25070,24 @@ "source": "Bst", "page": 155, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "beast", + "ethereal" + ], "creatureType": [ "Beast", "Ethereal" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo" @@ -26727,33 +25096,32 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": -2, - "Wis": 1, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 3, + "int": -2, + "wis": 1, + "cha": 7 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -26762,10 +25130,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -26799,87 +25166,73 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 22, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage, {@condition clumsy 2} and {@condition slowed 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 3d6} poison damage, {@condition clumsy 3} and {@condition slowed 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Ether Spider Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The ether spider shifts to either the Ethereal Plane or the Material Plane. The ether spider can remain on the Ethereal Plane indefinitely without ill effect. While there, it can see clearly onto the Material Plane with a range of 60 feet. On its first round in an encounter, the ether spider can use this ability once as a free action." - ], - "name": "Ethereal Step" - }, - { - "entries": [ - "A creature hit by the ether spider's web attack is {@condition immobilized} and stuck to the nearest surface ({@action Escape} DC 22)." - ], - "name": "Ethereal Web Trap" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "frequency": { - "unit": "day", - "freq": 1 + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 22, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage, {@condition clumsy 2} and {@condition slowed 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 3d6} poison damage, {@condition clumsy 3} and {@condition slowed 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Ether Spider Venom" }, - "entries": [ - "The ether spider flings a gout of stored webs in a 30-foot cone. These webs can pass between the Material Plane and the Ethereal Plane. Each creature in the area is {@condition immobilized}, as ethereal web trap, unless it succeeds at a DC 22 Reflex save." - ], - "name": "Web Burst" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}", - "{@condition immobilized}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The ether spider shifts to either the Ethereal Plane or the Material Plane. The ether spider can remain on the Ethereal Plane indefinitely without ill effect. While there, it can see clearly onto the Material Plane with a range of 60 feet. On its first round in an encounter, the ether spider can use this ability once as a free action." + ], + "name": "Ethereal Step" + }, + { + "entries": [ + "A creature hit by the ether spider's web attack is {@condition immobilized} and stuck to the nearest surface ({@action Escape} DC 22)." + ], + "name": "Ethereal Web Trap" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The ether spider flings a gout of stored webs in a 30-foot cone. These webs can pass between the Material Plane and the Ethereal Plane. Each creature in the area is {@condition immobilized}, as ethereal web trap, unless it succeeds at a DC 22 Reflex save." + ], + "name": "Web Burst" + } ] }, - "misc": [ - "MA", - "RA", - "AC", - "CC" - ], "hasImages": true }, { @@ -26888,21 +25241,24 @@ "source": "Bst", "page": 156, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "pidgin of Goblin", @@ -26913,44 +25269,35 @@ }, "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 6, - "Dex": -1, - "Con": 4, - "Int": -2, - "Wis": 2, - "Cha": 0 + "str": 6, + "dex": -1, + "con": 4, + "int": -2, + "wis": 2, + "cha": 0 }, "items": [ "flail (2)" ], - "abilitiesTop": [ - { - "entries": [ - "Each of an ettin's heads rolls its own initiative and has its own turn. Neither head can {@action Delay}. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the ettin's arms, but both can move the legs. Any ability that would sever an ettin's head (such as the vorpal weapon property) doesn't cause the ettin to die if it still has its other head, but does cause it to lose the turns, actions, and reactions of the severed head. {@trait Mental} effects that target a single creature affect only one of the ettin's heads.", - "Items flail (2)" - ], - "name": "Independent Brains" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -26959,18 +25306,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -27006,18 +25341,29 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "Each of an ettin's heads rolls its own initiative and has its own turn. Neither head can {@action Delay}. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the ettin's arms, but both can move the legs. Any ability that would sever an ettin's head (such as the vorpal weapon property) doesn't cause the ettin to die if it still has its other head, but does cause it to lose the turns, actions, and reactions of the severed head. {@trait Mental} effects that target a single creature affect only one of the ettin's heads.", + "Items flail (2)" + ], + "name": "Independent Brains" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -27026,20 +25372,22 @@ "source": "Bst", "page": 13, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Alghollthu", @@ -27052,46 +25400,45 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 12 + "std": 12 }, "Deception": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 13 + "std": 13 }, "Thievery": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 3 + "str": 4, + "dex": 3, + "con": 3, + "int": 0, + "wis": 2, + "cha": 3 }, "items": [ "longsword", "studded leather" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -27100,7 +25447,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -27110,7 +25456,7 @@ "name": "longsword", "attack": 14, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+6} slashing", @@ -27153,69 +25499,57 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The faceless stalker spends 10 minutes reshaping its appearance to take on the shape of any Small or Medium humanoid. It gains a +4 circumstance bonus to {@skill Deception} checks to pass as that creature." - ], - "name": "Assume Form" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The faceless stalker uses its three-pronged tongue to drink the blood of an adjacent {@condition restrained} or {@condition unconscious} creature. The creature gains {@condition drained 1}." - ], - "name": "Blood Nourishment" - }, - { - "entries": [ - "When the faceless stalker successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not {@quickref difficult terrain||3|terrain} for a faceless stalker." - ], - "name": "Compression" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "requirements": "The faceless stalker is in an assumed form.", - "entries": [ - "The faceless stalker resumes its true form. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks." - ], - "name": "Revert Form" - }, - { - "entries": [ - "The faceless stalker deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition restrained}" + "abilities": { + "bot": [ + { + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The faceless stalker spends 10 minutes reshaping its appearance to take on the shape of any Small or Medium humanoid. It gains a +4 circumstance bonus to {@skill Deception} checks to pass as that creature." + ], + "name": "Assume Form" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The faceless stalker uses its three-pronged tongue to drink the blood of an adjacent {@condition restrained} or {@condition unconscious} creature. The creature gains {@condition drained 1}." + ], + "name": "Blood Nourishment" + }, + { + "entries": [ + "When the faceless stalker successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not {@quickref difficult terrain||3|terrain} for a faceless stalker." + ], + "name": "Compression" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "requirements": "The faceless stalker is in an assumed form.", + "entries": [ + "The faceless stalker resumes its true form. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks." + ], + "name": "Revert Form" + }, + { + "entries": [ + "The faceless stalker deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -27224,20 +25558,23 @@ "source": "Bst", "page": 157, "level": 2, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Tiny", + "traits": [ + "uncommon", + "cg", + "tiny", + "dragon" + ], "creatureType": [ "Dragon" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -27250,42 +25587,41 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Nature": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": -2, - "Dex": 4, - "Con": 0, - "Int": 2, - "Wis": 0, - "Cha": 2 - }, - "abilitiesTop": [], + "str": -2, + "dex": 4, + "con": 0, + "int": 2, + "wis": 0, + "cha": 2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -27294,11 +25630,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15, - "fly ": 40, - "swim ": 20 + "fly": 40, + "swim": 20 }, "attacks": [ { @@ -27379,36 +25714,25 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "poison" - ], - "entries": [ - "The dragon breathes euphoric gas in a 10-foot cone. Each creature in the area must succeed at a DC 18 Fortitude save or become {@condition stupefied 2} and {@condition slowed 1} for {@dice 1d4} rounds; on a critical failure, the duration is 1 minute. The faerie dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition stupefied}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "poison" + ], + "entries": [ + "The dragon breathes euphoric gas in a 10-foot cone. Each creature in the area must succeed at a DC 18 Fortitude save or become {@condition stupefied 2} and {@condition slowed 1} for {@dice 1d4} rounds; on a critical failure, the duration is 1 minute. The faerie dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + } ] }, - "misc": [ - "MA", - "AC", - "CC" - ], "hasImages": true }, { @@ -27417,24 +25741,25 @@ "source": "Bst", "page": 172, "level": 10, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Fire" + "le", + "large", + "fire", + "giant", + "humanoid" ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -27444,41 +25769,40 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Crafting": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 5, - "Int": 2, - "Wis": 2, - "Cha": 0 + "str": 7, + "dex": 0, + "con": 5, + "int": 2, + "wis": 2, + "cha": 0 }, "items": [ "+1 striking greatsword", "+1 half plate", "sack with 5 rocks" ], - "abilitiesTop": [], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -27487,40 +25811,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -27532,7 +25831,7 @@ "traits": [ "magical", "reach 10 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d12+13} slashing", @@ -27570,52 +25869,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The fire giant imbues its blade with flames and makes a greatsword {@action Strike} with a \u20132 circumstance penalty against each creature in a 15-foot line. It makes only one attack roll and compares the result to each creature's AC. This {@action Strike} deals an additional {@damage 1d6} fire damage and counts as one attack for the fire giant's multiple attack penalty." - ], - "name": "Flaming Stroke" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "fire" - ], - "entries": [ - "A rock thrown by a fire giant deals an additional {@damage 1d6} fire damage on a hit." - ], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The fire giant imbues its blade with flames and makes a greatsword {@action Strike} with a \u20132 circumstance penalty against each creature in a 15-foot line. It makes only one attack roll and compares the result to each creature's AC. This {@action Strike} deals an additional {@damage 1d6} fire damage and counts as one attack for the fire giant's multiple attack penalty." + ], + "name": "Flaming Stroke" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "fire" + ], + "entries": [ + "A rock thrown by a fire giant deals an additional {@damage 1d6} fire damage on a hit." + ], + "name": "Throw Rock", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "UW" - ], "hasImages": true }, { @@ -27624,24 +25932,26 @@ "source": "Bst", "page": 151, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Fire" + "n", + "small", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Ignan" @@ -27650,40 +25960,32 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 0, - "Int": -2, - "Wis": 0, - "Cha": 2 + "str": 0, + "dex": 4, + "con": 0, + "int": -2, + "wis": 0, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "The fire mephit ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -27694,21 +25996,16 @@ ] } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "fire", + "poison", + "paralyzed", + "sleep" + ], "speed": { "walk": 20, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -27747,33 +26044,32 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "fire" - ], - "entries": [ - "The fire mephit breathes flames in a 15-foot cone that deals {@damage 2d4} fire and {@damage 1d4} {@condition persistent damage ||persistent fire damage} to each creature within the area (DC 17 basic Reflex save). The fire mephit can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The fire mephit ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "fire" + ], + "entries": [ + "The fire mephit breathes flames in a 15-foot cone that deals {@damage 2d4} fire and {@damage 1d4} {@condition persistent damage ||persistent fire damage} to each creature within the area (DC 17 basic Reflex save). The fire mephit can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + } + ] + } }, { "name": "Firewyrm", @@ -27781,24 +26077,26 @@ "source": "Bst", "page": 149, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Fire" + "n", + "huge", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Ignan" @@ -27807,37 +26105,29 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 4, - "Int": -1, - "Wis": 3, - "Cha": 0 + "str": 5, + "dex": 5, + "con": 4, + "int": -1, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The firewyrm ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -27848,44 +26138,19 @@ ] } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "fire", + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "fire" - ], - "entries": [ - "When the firewyrm dies, it explodes, dealing {@damage 6d6} fire damage to each creature in a 10-foot emanation (DC 28 basic Reflex save)." - ], - "name": "Explosion" - }, - { - "traits": [ - "aura", - "fire" - ], - "entries": [ - "10 feet, {@damage 4d6} fire, DC 25 basic Reflex." - ], - "name": "Intense Heat" - } - ], "speed": { "walk": 60 }, @@ -27918,35 +26183,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The firewyrm breathes a 30-foot cone of fire dealing {@damage 7d6} fire and {@damage 2d8} {@condition persistent damage ||persistent fire damage} to every creature within the cone (DC 28 basic Reflex save). The firewyrm can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "fire" + "abilities": { + "top": [ + { + "entries": [ + "The firewyrm ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD" - ] + "mid": [ + { + "traits": [ + "fire" + ], + "entries": [ + "When the firewyrm dies, it explodes, dealing {@damage 6d6} fire damage to each creature in a 10-foot emanation (DC 28 basic Reflex save)." + ], + "name": "Explosion" + }, + { + "traits": [ + "aura", + "fire" + ], + "entries": [ + "10 feet, {@damage 4d6} fire, DC 25 basic Reflex." + ], + "name": "Intense Heat" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The firewyrm breathes a 30-foot cone of fire dealing {@damage 7d6} fire and {@damage 2d8} {@condition persistent damage ||persistent fire damage} to every creature within the cone (DC 28 basic Reflex save). The firewyrm can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + } + ] + } }, { "name": "Flame Drake", @@ -27954,27 +26238,31 @@ "source": "Bst", "page": 131, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Fire" + "ce", + "large", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Draconic" @@ -27983,46 +26271,38 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 3, - "Int": -1, - "Wis": 3, - "Cha": 0 + "str": 5, + "dex": 1, + "con": 3, + "int": -1, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "Smoke doesn't impair a flame drake's vision; it ignores concealment from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -28031,38 +26311,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Fangs only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -28090,46 +26352,57 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The flame drake makes two fangs Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Creatures in the burst take {@damage 6d6} fire damage (DC 22 basic Reflex save). The flame drake can't use Fireball Breath again for {@dice 1d6} rounds." - ], - "name": "Fireball Breath" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Smoke doesn't impair a flame drake's vision; it ignores concealment from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Fangs only." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The flame drake makes two fangs Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Creatures in the burst take {@damage 6d6} fire damage (DC 22 basic Reflex save). The flame drake can't use Fireball Breath again for {@dice 1d6} rounds." + ], + "name": "Fireball Breath" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -28138,49 +26411,50 @@ "source": "Bst", "page": 41, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": -5, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 2, + "int": -5, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -28189,21 +26463,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "light" - ], - "entries": [ - "10 feet. The flash beetle's bioluminescent organs fill the area with bright light." - ], - "name": "Luminescent Aura" - } - ], "speed": { "walk": 20, - "fly ": 15 + "fly": 15 }, "attacks": [ { @@ -28221,34 +26483,36 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "light" - ], - "entries": [ - "The flash beetle creates a brilliant flash of light. All creatures in its luminescent aura must succeed at a DC 17 Fortitude save or be {@condition dazzled} for 1 minute. The flash beetle's glow then goes out, disabling its aura for 24 hours, during which time it cannot use Light Flash." - ], - "name": "Light Flash" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "light" + ], + "entries": [ + "10 feet. The flash beetle's bioluminescent organs fill the area with bright light." + ], + "name": "Luminescent Aura" + } ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "light" + ], + "entries": [ + "The flash beetle creates a brilliant flash of light. All creatures in its luminescent aura must succeed at a DC 17 Fortitude save or be {@condition dazzled} for 1 minute. The flash beetle's glow then goes out, disabling its aura for 24 hours, during which time it cannot use Light Flash." + ], + "name": "Light Flash" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Flesh Golem", @@ -28256,50 +26520,50 @@ "source": "Bst", "page": 185, "level": 8, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Golem" + "uncommon", + "n", + "large", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 5, - "Dex": -1, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 5, + "dex": -1, + "con": 3, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -28308,28 +26572,24 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "electricity", - "mental", - "poison" - ], - "condition": [ - "disease", - "death effects", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "bleed", + "electricity", + "mental", + "poison", + "disease", + "death effects", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -28337,39 +26597,6 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "entries": [ - "A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC {@flatDC 5} flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby." - ], - "name": "Berserk" - }, - { - "entries": [ - "harmed by fire ({@dice 5d8}, {@dice 3d4} from areas or {@condition persistent damage}); healed by electricity (area {@dice 2d4} HP); {@condition slowed} by cold." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "entries": [ - "Casting a {@spell flesh to stone} spell on the flesh golem affects the golem normally." - ], - "name": "Vulnerable to Flesh to Stone" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The golem takes electricity damage and a creature is adjacent to it.", - "entries": [ - "The golem lashes out and tries to grab a nearby creature. The golem attempts an {@skill Athletics} check to {@action Grapple} an adjacent creature. The creature also takes {@damage 3d6} electricity damage on a success, or {@damage 6d6} electricity damage on a critical success." - ], - "name": "Electric Reflexes" - } - ], "speed": { "walk": 25 }, @@ -28389,34 +26616,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The flesh golem is berserk.", - "entries": [ - "The flesh golem Strikes with its fist at a \u20131 circumstance penalty. If it hits, it deals {@damage 1d6} extra damage and knocks the target {@condition prone}." - ], - "name": "Berserk Slam" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity" + "abilities": { + "mid": [ + { + "entries": [ + "A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC {@flatDC 5} flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby." + ], + "name": "Berserk" + }, + { + "entries": [ + "harmed by fire ({@dice 5d8}, {@dice 3d4} from areas or {@condition persistent damage}); healed by electricity (area {@dice 2d4} HP); {@condition slowed} by cold." + ], + "name": "Golem Antimagic", + "generic": true + }, + { + "entries": [ + "Casting a {@spell flesh to stone} spell on the flesh golem affects the golem normally." + ], + "name": "Vulnerable to Flesh to Stone" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The golem takes electricity damage and a creature is adjacent to it.", + "entries": [ + "The golem lashes out and tries to grab a nearby creature. The golem attempts an {@skill Athletics} check to {@action Grapple} an adjacent creature. The creature also takes {@damage 3d6} electricity damage on a success, or {@damage 6d6} electricity damage on a critical success." + ], + "name": "Electric Reflexes" + } ], - "condition": [ - "{@condition prone}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The flesh golem is berserk.", + "entries": [ + "The flesh golem Strikes with its fist at a \u20131 circumstance penalty. If it hits, it deals {@damage 1d6} extra damage and knocks the target {@condition prone}." + ], + "name": "Berserk Slam" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -28425,27 +26672,31 @@ "source": "Bst", "page": 134, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Cold" + "ce", + "large", + "cold", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision", - "snow vision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + }, + { + "name": "snow vision" + } + ], "languages": { "languages": [ "Draconic" @@ -28454,46 +26705,38 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": -1, - "Wis": 3, - "Cha": 1 + "str": 6, + "dex": 2, + "con": 4, + "int": -1, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "Snow doesn't impair a frost drake's vision; it ignores concealment from snowfall." - ], - "name": "Snow Vision" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -28502,40 +26745,22 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "cold", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of the frost drake's tail successfully damages the frost drake with a {@action Strike}.", - "entries": [ - "The frost drake attempts to {@action Strike} with its tail. If the {@action Strike} hits, it deals an additional {@dice 1d6} damage." - ], - "name": "Retaliatory Strike" - } - ], "speed": { "walk": 20, - "burrow ": 20, - "fly ": 50, - "ice climb ": 20 + "burrow": 20, + "fly": 50, + "ice climb": 20 }, "attacks": [ { @@ -28563,51 +26788,63 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The frost drake makes two gangs Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "cold", - "evocation" - ], - "entries": [ - "The frost drake spits a ball of liquid up to 60 feet that explodes into a 20-foot-burst cloud of freezing mist. Those in the burst take {@damage 8d6} cold damage (DC 25 basic Reflex save). The mist cakes all surfaces in the area with a sheet of slippery ice that turns the area into {@quickref difficult terrain||3|terrain} for {@dice 2d4} rounds. It can't use Freezing Mist Breath again for {@dice 1d6} rounds." - ], - "name": "Freezing Mist Breath" - }, - { - "entries": [ - "A frost drake can climb on ice as though it had the listed climb Speed. It ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from ice and snow and doesn't risk falling when crossing ice." - ], - "name": "Ice Climb" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Snow doesn't impair a frost drake's vision; it ignores concealment from snowfall." + ], + "name": "Snow Vision" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of the frost drake's tail successfully damages the frost drake with a {@action Strike}.", + "entries": [ + "The frost drake attempts to {@action Strike} with its tail. If the {@action Strike} hits, it deals an additional {@dice 1d6} damage." + ], + "name": "Retaliatory Strike" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The frost drake makes two gangs Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "cold", + "evocation" + ], + "entries": [ + "The frost drake spits a ball of liquid up to 60 feet that explodes into a 20-foot-burst cloud of freezing mist. Those in the burst take {@damage 8d6} cold damage (DC 25 basic Reflex save). The mist cakes all surfaces in the area with a sheet of slippery ice that turns the area into {@quickref difficult terrain||3|terrain} for {@dice 2d4} rounds. It can't use Freezing Mist Breath again for {@dice 1d6} rounds." + ], + "name": "Freezing Mist Breath" + }, + { + "entries": [ + "A frost drake can climb on ice as though it had the listed climb Speed. It ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from ice and snow and doesn't risk falling when crossing ice." + ], + "name": "Ice Climb" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -28616,24 +26853,25 @@ "source": "Bst", "page": 171, "level": 9, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Cold" + "ce", + "large", + "cold", + "giant", + "humanoid" ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -28643,45 +26881,44 @@ }, "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Crafting": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 17, + "std": 17, "in snow": 21 } }, "abilityMods": { - "Str": 6, - "Dex": 0, - "Con": 5, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 6, + "dex": 0, + "con": 5, + "int": 0, + "wis": 2, + "cha": 0 }, "items": [ "breastplate", "+1 striking greataxe", "sack with 5 rocks" ], - "abilitiesTop": [], "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -28690,30 +26927,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "abilities": [ "ice stride" @@ -28765,67 +26987,62 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "cold", - "evocation", - "primal" - ], - "entries": [ - "The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing {@damage 4d6} cold damage. Each creature in the cone must attempt a DC 28 basic Reflex save. A creature that fails its save is also {@condition immobilized} and takes {@damage 2d6} cold damage at the end of each of its turns until it gets free ({@action Escape} DC 28). The giant can't use Chill Breath again for {@dice 1d4} rounds." - ], - "name": "Chill Breath" - }, - { - "entries": [ - "A frost giant isn't impeded by {@quickref difficult terrain||3|terrain} caused by snow or ice, nor does it need to attempt {@skill Acrobatics} checks to keep from falling on slippery ice." - ], - "name": "Ice Stride" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The frost giant makes a single greataxe {@action Strike} and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant's multiple attack penalty." - ], - "name": "Wide Swing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "cold", + "evocation", + "primal" + ], + "entries": [ + "The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing {@damage 4d6} cold damage. Each creature in the cone must attempt a DC 28 basic Reflex save. A creature that fails its save is also {@condition immobilized} and takes {@damage 2d6} cold damage at the end of each of its turns until it gets free ({@action Escape} DC 28). The giant can't use Chill Breath again for {@dice 1d4} rounds." + ], + "name": "Chill Breath" + }, + { + "entries": [ + "A frost giant isn't impeded by {@quickref difficult terrain||3|terrain} caused by snow or ice, nor does it need to attempt {@skill Acrobatics} checks to keep from falling on slippery ice." + ], + "name": "Ice Stride" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The frost giant makes a single greataxe {@action Strike} and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant's multiple attack penalty." + ], + "name": "Wide Swing" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "AC", - "CC", - "UW" - ], "hasImages": true }, { @@ -28834,23 +27051,23 @@ "source": "Bst", "page": 219, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Leshy" + "n", + "small", + "fungus", + "leshy" ], "creatureType": [ "Fungus" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -28863,36 +27080,35 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": -1, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 2, + "int": -1, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -28901,17 +27117,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "healing" - ], - "entries": [ - "As leaf leshy, except only fungi are healed, they regain {@dice 2d8} Hit Points, and the area sprouts fungi." - ], - "name": "Verdant Burst" - } - ], "speed": { "walk": 25 }, @@ -28963,55 +27168,57 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "As leaf leshy, except the fungus leshy transforms into a giant mushroom or patch of fungi." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "poison" - ], - "entries": [ - "A fungus leshy can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a 15-foot emanation. Each creature must succeed at a DC 16 Fortitude save or take 1 {@condition persistent damage ||persistent poison damage}. A creature has its vision reduced as long as the {@condition persistent damage} continues and can see only within 20 feet (or 10 feet, on a critical failure)." - ], - "name": "Spore Cloud" - }, - { - "entries": [ - "A creature that takes damage from a fungus leshy's spore pod {@action Strike} must attempt a saving throw with the same DC and effect as its Spore Cloud ability." - ], - "name": "Spores" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "healing" + ], + "entries": [ + "As leaf leshy, except only fungi are healed, they regain {@dice 2d8} Hit Points, and the area sprouts fungi." + ], + "name": "Verdant Burst" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "As leaf leshy, except the fungus leshy transforms into a giant mushroom or patch of fungi." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "poison" + ], + "entries": [ + "A fungus leshy can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a 15-foot emanation. Each creature must succeed at a DC 16 Fortitude save or take 1 {@condition persistent damage ||persistent poison damage}. A creature has its vision reduced as long as the {@condition persistent damage} continues and can see only within 20 feet (or 10 feet, on a critical failure)." + ], + "name": "Spore Cloud" + }, + { + "entries": [ + "A creature that takes damage from a fungus leshy's spore pod {@action Strike} must attempt a saving throw with the same DC and effect as its Spore Cloud ability." + ], + "name": "Spores" + } + ] }, - "misc": [ - "MA", - "RA", - "AD" - ], "hasImages": true }, { @@ -29020,23 +27227,23 @@ "source": "Bst", "page": 31, "level": 4, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Azata" + "cg", + "medium", + "azata", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -29049,49 +27256,48 @@ }, "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 13 + "std": 13 }, "Performance": { - "default": 14 + "std": 14 }, "Religion": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 1, - "Dex": 5, - "Con": 3, - "Int": 2, - "Wis": 1, - "Cha": 5 + "str": 1, + "dex": 5, + "con": 3, + "int": 2, + "wis": 1, + "cha": 5 }, "items": [ "silver rapier", "silver virtuoso flute" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -29110,14 +27316,6 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "entries": [ - "A gancanagh's lungs can't tolerate smoke. They take a \u20132 circumstance penalty to saving throws against effects that create some form of smoke." - ], - "name": "Vulnerable to Smoke" - } - ], "speed": { "walk": 30 }, @@ -29193,53 +27391,51 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The gancanagh can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but might change the damage type their Strikes deal (typically to bludgeoning)." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "emotion", - "enchantment", - "mental" - ], - "entries": [ - "The gancanagh embraces or kisses a willing creature, infusing that creature with their invigorating passion. The creature gains a +1 status bonus to attack rolls and 10 temporary Hit Points for 10 minutes. After that time, the target becomes {@condition fatigued} for 10 minutes unless they succeed at a DC 21 Fortitude save." - ], - "name": "Invigorating Passion" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "A gancanagh's lungs can't tolerate smoke. They take a \u20132 circumstance penalty to saving throws against effects that create some form of smoke." + ], + "name": "Vulnerable to Smoke" + } ], - "condition": [ - "{@condition fatigued}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The gancanagh can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but might change the damage type their Strikes deal (typically to bludgeoning)." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "emotion", + "enchantment", + "mental" + ], + "entries": [ + "The gancanagh embraces or kisses a willing creature, infusing that creature with their invigorating passion. The creature gains a +1 status bonus to attack rolls and 10 temporary Hit Points for 10 minutes. After that time, the target becomes {@condition fatigued} for 10 minutes unless they succeed at a DC 21 Fortitude save." + ], + "name": "Invigorating Passion" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -29248,23 +27444,23 @@ "source": "Bst", "page": 161, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Earth" + "ce", + "medium", + "beast", + "earth" ], "creatureType": [ "Beast" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -29274,36 +27470,35 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": -2, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 3, + "int": -2, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -29319,26 +27514,9 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "attack" - ], - "trigger": "The gargoyle is Flying, and a creature moves into an adjacent square below it.", - "entries": [ - "The gargoyle makes a claw {@action Strike} against the triggering creature." - ], - "name": "Clawed Feet" - } - ], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -29365,31 +27543,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until the next time it acts, the gargoyle appears to be a statue. It has an automatic result of 32 on {@skill Deception} checks and DCs to pass as a statue." - ], - "name": "Statue" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "attack" + ], + "trigger": "The gargoyle is Flying, and a creature moves into an adjacent square below it.", + "entries": [ + "The gargoyle makes a claw {@action Strike} against the triggering creature." + ], + "name": "Clawed Feet" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until the next time it acts, the gargoyle appears to be a statue. It has an automatic result of 32 on {@skill Deception} checks and DCs to pass as a statue." + ], + "name": "Statue" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -29398,64 +27585,53 @@ "source": "Bst", "page": 254, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "n", + "large", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 5 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 11, + "std": 11, "to Shove": 13 } }, "abilityMods": { - "Str": 4, - "Dex": -5, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 4, + "dex": -5, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A sewer ooze can sense nearby motion through vibration and air movement." - ], - "name": "Motion Sense" - }, - { - "entries": [ - "A gelatinous cube is so clear that it's difficult to spot. A successful DC 23 {@skill Perception} check is required to notice a stationary cube, and a creature must be {@action Search||Searching} to attempt this check. A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative)." - ], - "name": "Transparent" - } - ], "ac": { - "default": 10 + "std": 10 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 0 + "ref": { + "std": 0 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -29464,19 +27640,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "precision" - ], - "condition": [ - "critical hits", - "unconscious", - "visual" - ] - }, - "abilitiesMid": [], + "immunities": [ + "acid", + "mental", + "precision", + "critical hits", + "unconscious", + "visual" + ], "speed": { "walk": 15 }, @@ -29494,46 +27665,50 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A sewer ooze can sense nearby motion through vibration and air movement." + ], + "name": "Motion Sense" }, - "entries": [ - "DC 19, {@damage 2d6} acid, {@action Escape} DC 19, Rupture 7. A creature Engulfed by the gelatinous cube must also attempt a saving throw against paralysis." - ], - "name": "Engulf", - "generic": true - }, - { - "traits": [ - "incapacitation" - ], - "entries": [ - "A creature Engulfed by the cube or hit by its attack is {@condition paralyzed} unless it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns." - ], - "name": "Paralysis" - }, - { - "entries": [ - "A gelatinous cube's acid damages only organic material\u2014not metal, stone, or other inorganic substances." - ], - "name": "Weak Acid" - } - ], - "inflicts": { - "damage": [ - "acid" + { + "entries": [ + "A gelatinous cube is so clear that it's difficult to spot. A successful DC 23 {@skill Perception} check is required to notice a stationary cube, and a creature must be {@action Search||Searching} to attempt this check. A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative)." + ], + "name": "Transparent" + } ], - "condition": [ - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 19, {@damage 2d6} acid, {@action Escape} DC 19, Rupture 7. A creature Engulfed by the gelatinous cube must also attempt a saving throw against paralysis." + ], + "name": "Engulf", + "generic": true + }, + { + "traits": [ + "incapacitation" + ], + "entries": [ + "A creature Engulfed by the cube or hit by its attack is {@condition paralyzed} unless it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns." + ], + "name": "Paralysis" + }, + { + "entries": [ + "A gelatinous cube's acid damages only organic material\u2014not metal, stone, or other inorganic substances." + ], + "name": "Weak Acid" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Gelugon", @@ -29541,23 +27716,23 @@ "source": "Bst", "page": 91, "level": 13, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Devil" + "le", + "large", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -29571,57 +27746,56 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 23 + "std": 23 }, "Deception": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 23 + "std": 23 }, "Religion": { - "default": 26 + "std": 26 }, "Society": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 22 + "std": 22 }, "Warfare Lore": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 5, - "Int": 8, - "Wis": 5, - "Cha": 4 + "str": 6, + "dex": 5, + "con": 5, + "int": 8, + "wis": 5, + "cha": 4 }, "items": [ "+1 striking longspear" ], - "abilitiesTop": [], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -29630,13 +27804,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold", - "fire" - ], - "condition": [] - }, + "immunities": [ + "cold", + "fire" + ], "weaknesses": [ { "amount": 10, @@ -29654,36 +27825,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "10 feet, DC 31." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 35, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -29805,20 +27949,35 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "10 feet, DC 31." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA" - ], "hasImages": true }, { @@ -29827,24 +27986,26 @@ "source": "Bst", "page": 33, "level": 13, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Azata" + "cg", + "medium", + "azata", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "darkvision", - "see invisibility" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Celestial", @@ -29857,51 +28018,50 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 26 + "std": 26 }, "Nature": { - "default": 23 + "std": 23 }, "Religion": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 21 + "std": 21 }, "Warfare Lore": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": 3, - "Wis": 4, - "Cha": 5 + "str": 7, + "dex": 4, + "con": 5, + "int": 3, + "wis": 4, + "cha": 5 }, "items": [ "+1 greatsword" ], - "abilitiesTop": [], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -29926,29 +28086,9 @@ "name": "energy" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The ghaele ends its turn while unable to act or attempts a greatsword {@action Strike} that would take a circumstance or status penalty.", - "entries": [ - "A ghaele's blade is implacable in the pursuit of freedom, and its energies can overpower any effect that would interfere with its swordplay. The ghaele attempts to counteract each effect that prevents it from making a greatsword {@action Strike}, gives it a penalty to its greatsword {@action Strike}, or prevents it from acting. The ghaele can use this ability even if it's otherwise unable to act." - ], - "name": "Free Blade" - }, - { - "entries": [ - "A ghaele's body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness). It can move through solid objects but can't end its action within a solid object." - ], - "name": "Light Form" - } - ], "speed": { "walk": 35, - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -29958,7 +28098,7 @@ "traits": [ "good", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d12+13} slashing plus {@damage 1d6} good and {@dice 1d6} other (see Choose Weakness)", @@ -30121,61 +28261,72 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divination", - "divine", - "evocation", - "manipulate" - ], - "entries": [ - "A ghaele attempts to {@action Recall Knowledge} about a foe it is facing. If successful, it can change the elemental damage dealt by its greatsword and light ray to acid, cold, electricity, fire, or sonic, usually to match the a foe's weakness. It can also change its energy resistance to any of these energy types (this can be a different type than for its attacks). The choices remain until it next uses Choose Weakness." - ], - "name": "Choose Weakness" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "evocation", - "visual" - ], - "entries": [ - "When a ghaele fixes its gaze upon a non-good creature, the creature suffers the effects of divine decree (DC 33 Will save). If it survives, the creature is temporarily immune to Ghaele's Gaze for 1 minute." - ], - "name": "Ghaele's Gaze" - }, - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any weapon becomes a +2 holy striking weapon while the ghaele wields it." - ], - "name": "Holy Blade" - } - ], - "inflicts": { - "damage": [ - "chaotic", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The ghaele ends its turn while unable to act or attempts a greatsword {@action Strike} that would take a circumstance or status penalty.", + "entries": [ + "A ghaele's blade is implacable in the pursuit of freedom, and its energies can overpower any effect that would interfere with its swordplay. The ghaele attempts to counteract each effect that prevents it from making a greatsword {@action Strike}, gives it a penalty to its greatsword {@action Strike}, or prevents it from acting. The ghaele can use this ability even if it's otherwise unable to act." + ], + "name": "Free Blade" + }, + { + "entries": [ + "A ghaele's body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness). It can move through solid objects but can't end its action within a solid object." + ], + "name": "Light Form" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divination", + "divine", + "evocation", + "manipulate" + ], + "entries": [ + "A ghaele attempts to {@action Recall Knowledge} about a foe it is facing. If successful, it can change the elemental damage dealt by its greatsword and light ray to acid, cold, electricity, fire, or sonic, usually to match the a foe's weakness. It can also change its energy resistance to any of these energy types (this can be a different type than for its attacks). The choices remain until it next uses Choose Weakness." + ], + "name": "Choose Weakness" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "visual" + ], + "entries": [ + "When a ghaele fixes its gaze upon a non-good creature, the creature suffers the effects of divine decree (DC 33 Will save). If it survives, the creature is temporarily immune to Ghaele's Gaze for 1 minute." + ], + "name": "Ghaele's Gaze" + }, + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any weapon becomes a +2 holy striking weapon while the ghaele wields it." + ], + "name": "Holy Blade" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -30184,23 +28335,23 @@ "source": "Bst", "page": 169, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghoul" + "ce", + "medium", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -30210,39 +28361,38 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 2, + "int": 1, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -30253,32 +28403,16 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} as long as it's {@condition sickened} on a critical failure). While within the aura, the creature takes a \u20132 circumstance penalty to saves against {@trait disease} and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Stench" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" ], "speed": { "walk": 30, - "burrow ": 5 + "burrow": 5 }, "attacks": [ { @@ -30314,100 +28448,104 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The ghast is adjacent to the corpse of a creature that died within the last hour.", - "entries": [ - "The ghast regains {@dice 3d6} Hit Points. It can regain Hit Points from any given corpse only once." - ], - "name": "Consume Flesh" - }, - { - "traits": [ - "disease" - ], - "entries": [ - { - "type": "affliction", - "savingThrow": "Fortitude", - "DC": 16, - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 3d8} negative damage and regains half as many Hit Points from all healing", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "as stage 2", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@damage 3d8} negative damage and gains no benefit from healing", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "as stage 4", - "duration": "1 day" - }, - { - "stage": 6, - "entry": "dead, and rises as a {@creature ghast|Bst} the next midnight" - } - ] - } - ], - "name": "Ghast Fever" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "Any living creature hit by a ghast's attack must succeed at a DC 15 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." - ], - "name": "Paralysis" - }, - { - "name": "Swift Leap", - "activity": { - "unit": "action", - "number": 1 - }, - "component": [ - "move" - ], - "entries": [ - "The ghast jumps up to half its Speed. This movement doesn't trigger reactions." - ] - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} as long as it's {@condition sickened} on a critical failure). While within the aura, the creature takes a \u20132 circumstance penalty to saves against {@trait disease} and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Stench" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The ghast is adjacent to the corpse of a creature that died within the last hour.", + "entries": [ + "The ghast regains {@dice 3d6} Hit Points. It can regain Hit Points from any given corpse only once." + ], + "name": "Consume Flesh" + }, + { + "traits": [ + "disease" + ], + "entries": [ + { + "type": "affliction", + "savingThrow": "Fortitude", + "DC": 16, + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 3d8} negative damage and regains half as many Hit Points from all healing", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "as stage 2", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@damage 3d8} negative damage and gains no benefit from healing", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "as stage 4", + "duration": "1 day" + }, + { + "stage": 6, + "entry": "dead, and rises as a {@creature ghast|Bst} the next midnight" + } + ] + } + ], + "name": "Ghast Fever" + }, + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "Any living creature hit by a ghast's attack must succeed at a DC 15 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." + ], + "name": "Paralysis" + }, + { + "name": "Swift Leap", + "activity": { + "unit": "action", + "number": 1 + }, + "component": [ + "move" + ], + "entries": [ + "The ghast jumps up to half its Speed. This movement doesn't trigger reactions." + ] + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -30416,25 +28554,26 @@ "source": "Bst", "page": 167, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghost", - "Incorporeal" + "ce", + "medium", + "ghost", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -30443,38 +28582,32 @@ }, "skills": { "Stealth": { - "default": 12 + "std": 12 }, "Dwelling Lore": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": -5, - "Dex": 3, - "Con": 0, - "Int": 0, - "Wis": 2, - "Cha": 2 + "str": -5, + "dex": 3, + "con": 0, + "int": 0, + "wis": 2, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [], - "name": "Site Bound" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -30486,18 +28619,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -30505,20 +28634,8 @@ "note": "(except force, ghost touch, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Setting right the injustice that led to the commonerʼs death allows it to move on to the afterlife." - ], - "name": "Rejuvenation" - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -30537,35 +28654,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "DC 21." - ], - "name": "Frightful Moan" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "top": [ + { + "entries": [], + "name": "Site Bound" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Setting right the injustice that led to the commonerʼs death allows it to move on to the afterlife." + ], + "name": "Rejuvenation" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "DC 21." + ], + "name": "Frightful Moan" + } + ] + } }, { "name": "Ghost Mage", @@ -30573,25 +28701,26 @@ "source": "Bst", "page": 167, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghost", - "Incorporeal" + "ce", + "medium", + "ghost", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -30601,41 +28730,35 @@ }, "skills": { "Arcana": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": -5, - "Dex": 3, - "Con": 0, - "Int": 6, - "Wis": 3, - "Cha": 6 + "str": -5, + "dex": 3, + "con": 0, + "int": 6, + "wis": 3, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [], - "name": "Site Bound" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -30647,18 +28770,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 10, @@ -30666,20 +28785,8 @@ "note": "(except force, ghost touch, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Completing the ghost mage's project allows it to move on to the afterlife." - ], - "name": "Rejuvenation" - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -30778,50 +28885,60 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "DC 29." - ], - "name": "Frightful Moan" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "{@damage 6d6} bludgeoning, DC 29." - ], - "name": "Telekinetic Assault" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" + "abilities": { + "top": [ + { + "entries": [], + "name": "Site Bound" + } + ], + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Completing the ghost mage's project allows it to move on to the afterlife." + ], + "name": "Rejuvenation" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "DC 29." + ], + "name": "Frightful Moan" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "{@damage 6d6} bludgeoning, DC 29." + ], + "name": "Telekinetic Assault" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -30830,23 +28947,23 @@ "source": "Bst", "page": 169, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghoul" + "ce", + "medium", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -30856,39 +28973,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 1, + "int": 1, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -30899,10 +29015,9 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 30, - "burrow ": 5 + "burrow": 5 }, "attacks": [ { @@ -30938,100 +29053,92 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The ghoul is adjacent to the corpse of a creature that died within the last hour.", - "entries": [ - "The ghoul regains {@dice 1d6} Hit Points. It can regain Hit Points from any given corpse only once." - ], - "name": "Consume Flesh" - }, - { - "traits": [ - "disease" - ], - "entries": [ - { - "type": "affliction", - "savingThrow": "Fortitude", - "DC": 15, - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "as stage 2", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@damage 2d6} negative damage and gains no benefit from healing", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "as stage 4", - "duration": "1 day" - }, - { - "stage": 6, - "entry": "dead, and rises as a {@creature ghoul|bst} the next midnight" - } - ] - } - ], - "name": "Ghoul Fever" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 15 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." - ], - "name": "Paralysis" - }, - { - "name": "Swift Leap", - "activity": { - "unit": "action", - "number": 1 - }, - "component": [ - "move" - ], - "entries": [ - "The ghoul jumps up to half its Speed. This movement doesn't trigger reactions." - ] - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The ghoul is adjacent to the corpse of a creature that died within the last hour.", + "entries": [ + "The ghoul regains {@dice 1d6} Hit Points. It can regain Hit Points from any given corpse only once." + ], + "name": "Consume Flesh" + }, + { + "traits": [ + "disease" + ], + "entries": [ + { + "type": "affliction", + "savingThrow": "Fortitude", + "DC": 15, + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "as stage 2", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@damage 2d6} negative damage and gains no benefit from healing", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "as stage 4", + "duration": "1 day" + }, + { + "stage": 6, + "entry": "dead, and rises as a {@creature ghoul|bst} the next midnight" + } + ] + } + ], + "name": "Ghoul Fever" + }, + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 15 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." + ], + "name": "Paralysis" + }, + { + "name": "Swift Leap", + "activity": { + "unit": "action", + "number": 1 + }, + "component": [ + "move" + ], + "entries": [ + "The ghoul jumps up to half its Speed. This movement doesn't trigger reactions." + ] + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -31040,58 +29147,61 @@ "source": "Bst", "page": 303, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 17 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 15 + "std": 15 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 6, - "Int": -4, - "Wis": 3, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 6, + "int": -4, + "wis": 3, + "cha": -2 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -31100,24 +29210,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The DC of the {@action Escape} check is increased by 2." - ], - "name": "Tighten Coils", - "trigger": "A creature {@condition grabbed} or {@condition restrained} by the ball python attempts to {@action Escape}." - } - ], "speed": { "walk": 30, - "climb ": 30, - "swim ": 30 + "climb": 30, + "swim": 30 }, "attacks": [ { @@ -31150,71 +29246,73 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d10+7} bludgeoning, DC 26." - ], - "name": "Greater Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The giant anaconda {@action Stride||Strides}, Climbs, or Swims up to half its Speed, pulling any creatures it has {@condition grabbed} with it." - ], - "name": "Slither" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 1d10+7} bludgeoning, Rupture 21." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "requirements": "A Large or smaller creature is {@condition grabbed} or {@condition restrained} in the giant anaconda's jaws.", - "entries": [ - "The giant anaconda moves the creature into its coils, freeing its jaws to make attacks, then uses Greater Constrict against the creature. The giant anaconda's coils can hold as many creatures as will fit in its space." - ], - "name": "Wrap in Coils" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The DC of the {@action Escape} check is increased by 2." + ], + "name": "Tighten Coils", + "trigger": "A creature {@condition grabbed} or {@condition restrained} by the ball python attempts to {@action Escape}." + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d10+7} bludgeoning, DC 26." + ], + "name": "Greater Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The giant anaconda {@action Stride||Strides}, Climbs, or Swims up to half its Speed, pulling any creatures it has {@condition grabbed} with it." + ], + "name": "Slither" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 1d10+7} bludgeoning, Rupture 21." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "A Large or smaller creature is {@condition grabbed} or {@condition restrained} in the giant anaconda's jaws.", + "entries": [ + "The giant anaconda moves the creature into its coils, freeing its jaws to make attacks, then uses Greater Constrict against the creature. The giant anaconda's coils can hold as many creatures as will fit in its space." + ], + "name": "Wrap in Coils" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Giant Animated Statue", @@ -31222,51 +29320,50 @@ "source": "Bst", "page": 21, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Mindless", - "Earth" + "n", + "huge", + "construct", + "earth", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": -1, - "Con": 6, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 6, + "dex": -1, + "con": 6, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 26, + "std": 26, "when broken": 22 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -31276,33 +29373,21 @@ } ], "hardness": 10, - "immunities": { - "damage": [ - "bleed", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22." - ], - "name": "Construct Armor" - } + "immunities": [ + "bleed", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 30 @@ -31340,42 +29425,37 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach. Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal {@damage 2d8} fire damage." - ], - "name": "Brazier" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "fire" - ], - "entries": [ - "The statue grinds a creature it has {@condition grabbed} into the red-hot coals of its brazier. The target takes {@damage 3d8} fire damage and {@damage 1d8} {@condition persistent damage ||persistent fire damage}." - ], - "name": "Burn Alive" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "fire" + "abilities": { + "mid": [ + { + "entries": [ + "Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22." + ], + "name": "Construct Armor" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach. Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal {@damage 2d8} fire damage." + ], + "name": "Brazier" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "fire" + ], + "entries": [ + "The statue grinds a creature it has {@condition grabbed} into the red-hot coals of its brazier. The target takes {@damage 3d8} fire damage and {@damage 1d8} {@condition persistent damage ||persistent fire damage}." + ], + "name": "Burn Alive" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -31384,62 +29464,58 @@ "source": "Bst", "page": 39, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [ - "echolocation 40 feet" - ], - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "type": "precise", + "name": "echolocation", + "range": 40 + }, + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 3, - "Cha": -2 + "str": 4, + "dex": 2, + "con": 3, + "int": -4, + "wis": 3, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A bat can use its hearing as a precise sense at the listed range." - ], - "name": "Echolocation" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -31448,23 +29524,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "An adjacent enemy damages the giant bat.", - "entries": [ - "The bat makes one or two wing Strikes\u2014one against the triggering creature and one against another adjacent creature." - ], - "name": "Wing Thrash" - } - ], "speed": { "walk": 15, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -31491,17 +29553,30 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A bat can use its hearing as a precise sense at the listed range." + ], + "name": "Echolocation" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "An adjacent enemy damages the giant bat.", + "entries": [ + "The bat makes one or two wing Strikes\u2014one against the triggering creature and one against another adjacent creature." + ], + "name": "Wing Thrash" + } + ] + } }, { "name": "Giant Centipede", @@ -31509,52 +29584,53 @@ "source": "Bst", "page": 61, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 2 + "std": 2 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 1, - "Int": -5, - "Wis": 1, - "Cha": -4 - }, - "abilitiesTop": [], + "str": -1, + "dex": 3, + "con": 1, + "int": -5, + "wis": 1, + "cha": -4 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -31563,10 +29639,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -31585,55 +29660,43 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 14, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d8} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d12} poison damage, {@condition clumsy 1}, and {@condition flat-footed}", - "duration": "1 round" - } - ] - } - ], - "name": "Giant Centipede Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}", - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 14, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d8} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d12} poison damage, {@condition clumsy 1}, and {@condition flat-footed}", + "duration": "1 round" + } + ] + } + ], + "name": "Giant Centipede Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -31642,20 +29705,22 @@ "source": "Bst", "page": 141, "level": 3, - "rarity": "Common", - "alignment": "NG", - "size": "Large", + "traits": [ + "ng", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Auran", @@ -31665,33 +29730,32 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 1, + "int": 0, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -31700,17 +29764,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "When a giant eagle rolls a success on a Reflex save, it gets a critical success instead." - ], - "name": "Evasion" - } - ], "speed": { "walk": 10, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -31739,37 +29795,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The giant eagle Flies up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talon {@action Strike}." - ], - "name": "Eagle Dive" - }, - { - "entries": [ - "A giant eagle can {@action Fly} at half Speed while it has a creature {@condition grabbed} or {@condition restrained} in its talons, carrying that creature along with it." - ], - "name": "Snatch" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "When a giant eagle rolls a success on a Reflex save, it gets a critical success instead." + ], + "name": "Evasion" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The giant eagle Flies up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talon {@action Strike}." + ], + "name": "Eagle Dive" + }, + { + "entries": [ + "A giant eagle can {@action Fly} at half Speed while it has a creature {@condition grabbed} or {@condition restrained} in its talons, carrying that creature along with it." + ], + "name": "Snatch" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -31778,53 +29831,54 @@ "source": "Bst", "page": 160, "level": 10, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Mindless" + "n", + "huge", + "mindless", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 17 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ] + "std": 17 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 21, + "std": 21, "in undergrowth": 24 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 5, - "Int": -5, - "Wis": 3, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 5, + "con": 5, + "int": -5, + "wis": 3, + "cha": -2 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -31833,12 +29887,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [] - }, + "immunities": [ + "mental" + ], "weaknesses": [ { "amount": 10, @@ -31851,20 +29902,6 @@ "name": "acid" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The flytrap makes a leaf {@action Strike} against the triggering creature. If it hits, the creature is {@condition grabbed} in that leaf." - ], - "name": "Quick Capture", - "trigger": "A creature hits or touches the flytrap." - } - ], "speed": { "walk": 25 }, @@ -31886,56 +29923,58 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The flytrap attacks a single target all four of its leaves. The flytrap makes one leaf {@action Strike}. On a success, the flytrap deals the damage from one leaf {@action Strike} plus an additional {@dice 1d8} damage for every leaf beyond the first. On a failure, the flytrap deals the damage from one leaf {@action Strike}, but it can't use {@ability Improved Grab}. It deals no damage on a critical failure. This counts toward the flytrap's multiple attack penalty as a number of attacks equal to the number of leaves the flytrap has." - ], - "name": "Focused Assault" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The flytrap makes four leaf Strikes at a \u20132 penalty, each against a different target. These attacks count toward the flytrap's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all its attacks." - ], - "name": "Hungry Flurry" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 2d8+3} bludgeoning plus {@damage 2d6} acid, Rupture 17." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The flytrap makes a leaf {@action Strike} against the triggering creature. If it hits, the creature is {@condition grabbed} in that leaf." + ], + "name": "Quick Capture", + "trigger": "A creature hits or touches the flytrap." + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The flytrap attacks a single target all four of its leaves. The flytrap makes one leaf {@action Strike}. On a success, the flytrap deals the damage from one leaf {@action Strike} plus an additional {@dice 1d8} damage for every leaf beyond the first. On a failure, the flytrap deals the damage from one leaf {@action Strike}, but it can't use {@ability Improved Grab}. It deals no damage on a critical failure. This counts toward the flytrap's multiple attack penalty as a number of attacks equal to the number of leaves the flytrap has." + ], + "name": "Focused Assault" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The flytrap makes four leaf Strikes at a \u20132 penalty, each against a different target. These attacks count toward the flytrap's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all its attacks." + ], + "name": "Hungry Flurry" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 2d8+3} bludgeoning plus {@damage 2d6} acid, Rupture 17." + ], + "name": "Swallow Whole", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -31944,55 +29983,58 @@ "source": "Bst", "page": 229, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 1, + "con": 4, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -32001,10 +30043,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -32035,39 +30076,27 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental", - "visual" - ], - "entries": [ - "The giant frilled lizard {@action Stride||Strides}. If it ends that {@action Stride} adjacent to at least one other creature, it suddenly displays its colorful neck frills and issues a frightening hiss. Each adjacent creature must succeed at a DC 21 Will save or become {@condition frightened 2} (or {@condition frightened 3} on a critical failure). The creature is then temporarily immune to Intimidating Display for 1 minute." - ], - "name": "Intimidating Display" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition frightened}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental", + "visual" + ], + "entries": [ + "The giant frilled lizard {@action Stride||Strides}. If it ends that {@action Stride} adjacent to at least one other creature, it suddenly displays its colorful neck frills and issues a frightening hiss. Each adjacent creature must succeed at a DC 21 Will save or become {@condition frightened 2} (or {@condition frightened 3} on a critical failure). The creature is then temporarily immune to Intimidating Display for 1 minute." + ], + "name": "Intimidating Display" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Giant Gecko", @@ -32075,60 +30104,54 @@ "source": "Bst", "page": 228, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 5, + "std": 5, "to Climb": 9 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 2, - "Cha": -2 + "str": 2, + "dex": 3, + "con": 1, + "int": -4, + "wis": 2, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A giant gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. If a giant gecko attempts an {@skill Athletics} check to climb and critically fails, it gets a failure instead." - ], - "name": "Uncanny Climber" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -32137,10 +30160,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -32154,16 +30176,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "top": [ + { + "entries": [ + "A giant gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. If a giant gecko attempts an {@skill Athletics} check to climb and critically fails, it gets a failure instead." + ], + "name": "Uncanny Climber" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -32172,52 +30194,53 @@ "source": "Bst", "page": 233, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 3, - "Int": -5, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 3, + "int": -5, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -32226,11 +30249,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25, - "fly ": 20 + "climb": 25, + "fly": 20 }, "attacks": [ { @@ -32250,49 +30272,38 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The giant mantis Grabs a creature with its leg.", - "entries": [ - "The mantis pulls the creature adjacent to it, then makes a mandibles {@action Strike} against the creature." - ], - "name": "Deadly Mandibles" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The giant mantis lunges forward, making a leg {@action Strike} with an extended reach of 20 feet." - ], - "name": "Lunging Strike" - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted are {@condition flat-footed} to the giant mantis." - ], - "name": "Sudden Strike" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The giant mantis Grabs a creature with its leg.", + "entries": [ + "The mantis pulls the creature adjacent to it, then makes a mandibles {@action Strike} against the creature." + ], + "name": "Deadly Mandibles" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The giant mantis lunges forward, making a leg {@action Strike} with an extended reach of 20 feet." + ], + "name": "Lunging Strike" + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted are {@condition flat-footed} to the giant mantis." + ], + "name": "Sudden Strike" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Giant Monitor Lizard", @@ -32300,55 +30311,58 @@ "source": "Bst", "page": 229, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 3, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -32357,23 +30371,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature {@condition grabbed} by the giant monitor lizard's jaws fails a check to {@action Escape}.", - "entries": [ - "The giant monitor lizard's jaws deal {@damage 1d6} piercing damage and the triggering creature is exposed to monitor lizard venom." - ], - "name": "Gnashing Grip" - } - ], "speed": { "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -32390,60 +30390,62 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The giant monitor lizard {@action Stride||Strides} twice and then makes a jaws {@action Strike}. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll." - ], - "name": "Lurching Charge" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 17, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Monitor Lizard Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature {@condition grabbed} by the giant monitor lizard's jaws fails a check to {@action Escape}.", + "entries": [ + "The giant monitor lizard's jaws deal {@damage 1d6} piercing damage and the triggering creature is exposed to monitor lizard venom." + ], + "name": "Gnashing Grip" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The giant monitor lizard {@action Stride||Strides} twice and then makes a jaws {@action Strike}. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll." + ], + "name": "Lurching Charge" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 17, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Monitor Lizard Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -32452,58 +30454,59 @@ "source": "Bst", "page": 142, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic" + "n", + "large", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 3, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -32522,23 +30525,9 @@ "name": "piercing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A target creature passes within 20 feet of the giant moray eel's hiding place and has not detected the giant moray eel.", - "entries": [ - "The giant moray eel lunges out of its hiding place, Swims directly toward the triggering creature, and makes a jaws {@action Strike} against it. The target creature is {@condition flat-footed} to this attack." - ], - "name": "Ambush" - } - ], "speed": { "walk": 10, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -32557,48 +30546,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The giant moray eel has a creature {@condition grabbed} in its jaws.", - "entries": [ - "The giant moray eel uses its second set of jaws to pull the prey into its gullet. The eel deals {@damage 1d6+4} piercing damage to the {@condition grabbed} creature and gains a +2 circumstance bonus to its Swallow Whole attempts and to the DC for the creature to {@action Escape}. This effect ends if the target {@action Escape||Escapes} or the giant moray eel Swallows it Whole." - ], - "name": "Pharyngeal Jaws" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Small, {@damage 1d6+6} bludgeoning, Rupture 12." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A target creature passes within 20 feet of the giant moray eel's hiding place and has not detected the giant moray eel.", + "entries": [ + "The giant moray eel lunges out of its hiding place, Swims directly toward the triggering creature, and makes a jaws {@action Strike} against it. The target creature is {@condition flat-footed} to this attack." + ], + "name": "Ambush" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The giant moray eel has a creature {@condition grabbed} in its jaws.", + "entries": [ + "The giant moray eel uses its second set of jaws to pull the prey into its gullet. The eel deals {@damage 1d6+4} piercing damage to the {@condition grabbed} creature and gains a +2 circumstance bonus to its Swallow Whole attempts and to the DC for the creature to {@action Escape}. This effect ends if the target {@action Escape||Escapes} or the giant moray eel Swallows it Whole." + ], + "name": "Pharyngeal Jaws" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Small, {@damage 1d6+6} bludgeoning, Rupture 12." + ], + "name": "Swallow Whole", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Giant Octopus", @@ -32606,55 +30596,54 @@ "source": "Bst", "page": 250, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Aquatic" + "n", + "huge", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": -3, - "Wis": 3, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 4, + "int": -3, + "wis": 3, + "cha": -2 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -32663,13 +30652,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "compression" ], "walk": 15, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -32701,107 +30689,93 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A giant octopus can move through a gap at least 2 feet wide without {@action Squeeze||Squeezing}, and can {@action Squeeze} through a gap at least 1 foot wide." - ], - "name": "Compression" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8+9} bludgeoning." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 26, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage, {@condition clumsy 1}, and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d6} poison damage, {@condition clumsy 2}, and {@condition flat-footed}", - "duration": "1 round" - } - ] - } - ], - "name": "Giant Octopus Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The octopus emits a cloud of black ink in a 30-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are {@condition undetected} and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus can't use Ink Cloud again for {@dice 2d6} rounds." - ], - "name": "Ink Cloud" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "A giant octopus can move through a gap at least 2 feet wide without {@action Squeeze||Squeezing}, and can {@action Squeeze} through a gap at least 1 foot wide." + ], + "name": "Compression" }, - "traits": [ - "move" - ], - "entries": [ - "The octopus moves up to 200 feet in a straight line through the water without triggering reactions." - ], - "name": "Jet" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+9} bludgeoning." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 26, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage, {@condition clumsy 1}, and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d6} poison damage, {@condition clumsy 2}, and {@condition flat-footed}", + "duration": "1 round" + } + ] + } + ], + "name": "Giant Octopus Venom" }, - "entries": [ - "The giant octopus makes up to four Strikes with different arms, each against a different target. Each attack counts separately for the octopus's multiple attack penalty, but the penalty doesn't increase the penalty until the octopus has made all the attacks. If the octopus subsequently uses the Grab action, it can Grab any number of creatures it hit with Writhing Arms." - ], - "name": "Writhing Arms" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}", - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The octopus emits a cloud of black ink in a 30-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are {@condition undetected} and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus can't use Ink Cloud again for {@dice 2d6} rounds." + ], + "name": "Ink Cloud" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The octopus moves up to 200 feet in a straight line through the water without triggering reactions." + ], + "name": "Jet" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The giant octopus makes up to four Strikes with different arms, each against a different target. Each attack counts separately for the octopus's multiple attack penalty, but the penalty doesn't increase the penalty until the octopus has made all the attacks. If the octopus subsequently uses the Grab action, it can Grab any number of creatures it hit with Writhing Arms." + ], + "name": "Writhing Arms" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -32810,56 +30784,59 @@ "source": "Bst", "page": 276, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 2, + "std": 2, "to Climb or Swim": 4 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 2, + "int": -4, + "wis": 1, + "cha": -3 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -32868,10 +30845,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -32891,60 +30867,50 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "disease" - ], - "note": "The {@condition sickened} and {@condition unconscious} conditions from filth fever don't improve on their own until the disease is cured.", - "DC": 14, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "{@dice 1d4} hours" - }, - { - "stage": 2, - "entry": "{@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition sickened 1} and {@condition slowed 1}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition unconscious}", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "dead" - } - ] - } - ], - "name": "Filth Fever" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "disease" + ], + "note": "The {@condition sickened} and {@condition unconscious} conditions from filth fever don't improve on their own until the disease is cured.", + "DC": 14, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "{@dice 1d4} hours" + }, + { + "stage": 2, + "entry": "{@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition sickened 1} and {@condition slowed 1}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition unconscious}", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "dead" + } + ] + } + ], + "name": "Filth Fever" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -32953,52 +30919,55 @@ "source": "Bst", "page": 285, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -5, - "Wis": 2, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 3, + "int": -5, + "wis": 2, + "cha": -4 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -33007,20 +30976,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Stinger only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -33057,68 +31012,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d6+4} bludgeoning, DC 20." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 18, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d10} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d10} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d10} poison damage and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Giant Scorpion Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Stinger only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d6+4} bludgeoning, DC 20." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 18, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d10} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d10} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d10} poison damage and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Giant Scorpion Venom" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -33127,49 +31082,50 @@ "source": "Bst", "page": 41, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 5, - "Int": -5, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 1, + "con": 5, + "int": -5, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -33178,10 +31134,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 20 + "fly": 20 }, "attacks": [ { @@ -33205,29 +31160,21 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, foot, DC 21." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, foot, DC 21." + ], + "name": "Trample", + "generic": true + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -33236,52 +31183,53 @@ "source": "Bst", "page": 307, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 5, - "Int": -5, - "Wis": 2, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 6, + "dex": 1, + "con": 5, + "int": -5, + "wis": 2, + "cha": -4 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -33290,10 +31238,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -33324,73 +31271,58 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals {@damage 4d6} piercing damage with a DC 25 basic Reflex save." - ], - "name": "Hair Barrage" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 23, - "savingThrow": "Fortitude", - "maxDuration": "8 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison, {@condition flat-footed}, and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d6} poison, {@condition flat-footed}, and {@condition clumsy 2}", - "duration": null - }, - { - "stage": 4, - "entry": "{@damage 1d6} poison and {@condition paralyzed} .", - "duration": "1 round" - } - ] - } - ], - "name": "Giant Tarantula Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition paralyzed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals {@damage 4d6} piercing damage with a DC 25 basic Reflex save." + ], + "name": "Hair Barrage" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 23, + "savingThrow": "Fortitude", + "maxDuration": "8 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison, {@condition flat-footed}, and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d6} poison, {@condition flat-footed}, and {@condition clumsy 2}", + "duration": null + }, + { + "stage": 4, + "entry": "{@damage 1d6} poison and {@condition paralyzed} .", + "duration": "1 round" + } + ] + } + ], + "name": "Giant Tarantula Venom" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Giant Viper", @@ -33398,58 +31330,61 @@ "source": "Bst", "page": 303, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 3, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -33458,24 +31393,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "As {@action Attack of Opportunity}, but the snake can use this reaction only if it's Coiled." - ], - "name": "Attack of Opportunity", - "trigger": "A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using." - } - ], "speed": { "walk": 20, - "climb ": 20, - "swim ": 20 + "climb": 20, + "swim": 20 }, "attacks": [ { @@ -33494,59 +31415,62 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The giant viper uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the giant viper Strikes with its fangs, it becomes uncoiled." - ], - "name": "Coil" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 17, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison and {@condition drained 1}.", - "duration": null - } - ] - } - ], - "name": "Giant Viper Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "As {@action Attack of Opportunity}, but the snake can use this reaction only if it's Coiled." + ], + "name": "Attack of Opportunity", + "trigger": "A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using." + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The giant viper uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the giant viper Strikes with its fangs, it becomes uncoiled." + ], + "name": "Coil" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 17, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison and {@condition drained 1}.", + "duration": null + } + ] + } + ], + "name": "Giant Viper Venom" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Giant Wasp", @@ -33554,49 +31478,50 @@ "source": "Bst", "page": 324, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 4, - "Int": -5, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 4, + "int": -5, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -33605,10 +31530,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -33627,98 +31551,86 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The giant wasp lays eggs in an adjacent creature that is {@condition paralyzed} or {@condition unconscious}, exposing it to the wasp larva disease." - ], - "name": "Implant Eggs" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "incapacitation", - "poison" - ], - "note": "", - "DC": 19, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "no effect", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition clumsy 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition paralyzed}", - "duration": "1 round" - } - ] - } - ], - "name": "Giant Wasp Venom" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 21, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "{@dice 1d6} days" - }, - { - "stage": 2, - "entry": "{@condition drained 1}", - "duration": "{@dice 1d3} days" - }, - { - "stage": 3, - "entry": "{@dice 5d6} damage, larva emerges", - "duration": "disease ends" - } - ] - } - ], - "name": "Wasp Larva" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition clumsy}", - "{@condition drained}", - "{@condition paralyzed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The giant wasp lays eggs in an adjacent creature that is {@condition paralyzed} or {@condition unconscious}, exposing it to the wasp larva disease." + ], + "name": "Implant Eggs" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "incapacitation", + "poison" + ], + "note": "", + "DC": 19, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "no effect", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition clumsy 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition paralyzed}", + "duration": "1 round" + } + ] + } + ], + "name": "Giant Wasp Venom" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 21, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "{@dice 1d6} days" + }, + { + "stage": 2, + "entry": "{@condition drained 1}", + "duration": "{@dice 1d3} days" + }, + { + "stage": 3, + "entry": "{@dice 5d6} damage, larva emerges", + "duration": "disease ends" + } + ] + } + ], + "name": "Wasp Larva" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -33727,20 +31639,22 @@ "source": "Bst", "page": 176, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo" @@ -33749,34 +31663,33 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 4, - "Int": -3, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 3, + "con": 4, + "int": -3, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 21, + "std": 21, "abilities": "All-Around Vision" }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -33791,43 +31704,9 @@ "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "traits": [ - "auditory", - "aura", - "emotion", - "enchantment", - "incapacitation", - "mental", - "occult" - ], - "entries": [ - "Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a DC 19 Will save. On a failure, they are {@condition confused} for 1 round. On a success, they are temporarily immune for 1 minute." - ], - "name": "Gibbering" - }, - { - "entries": [], - "name": "All-Around Vision", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "An adjacent creature deals the gibbering mouther slashing damage.", - "entries": [ - "The gibbering mouther's wound opens into another maw. It makes a jaws {@action Strike} against the triggering creature." - ], - "name": "Reactive Gnaw" - } - ], "speed": { "walk": 10, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -33862,54 +31741,75 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A creature that takes damage from a gibbering mouther's spittle must succeed at a DC 22 Fortitude save or be {@condition dazzled} for 1 round (or {@condition blinded} for 1 round on a critical failure)." - ], - "name": "Burn Eyes" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "DC 22, {@damage 3d8} piercing, {@action Escape} DC 22, Rupture 8." - ], - "name": "Engulf", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "occult", - "transmutation" - ], - "entries": [ - "The gibbering mouther causes stone and earth under its body to grow soft and muddy, remaining so for 1 minute after the mouther moves off the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as {@quickref difficult terrain||3|terrain}." - ], - "name": "Ground Manipulation" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "auditory", + "aura", + "emotion", + "enchantment", + "incapacitation", + "mental", + "occult" + ], + "entries": [ + "Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a DC 19 Will save. On a failure, they are {@condition confused} for 1 round. On a success, they are temporarily immune for 1 minute." + ], + "name": "Gibbering" + }, + { + "entries": [], + "name": "All-Around Vision", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "An adjacent creature deals the gibbering mouther slashing damage.", + "entries": [ + "The gibbering mouther's wound opens into another maw. It makes a jaws {@action Strike} against the triggering creature." + ], + "name": "Reactive Gnaw" + } ], - "condition": [ - "{@condition confused}", - "{@condition dazzled}" + "bot": [ + { + "entries": [ + "A creature that takes damage from a gibbering mouther's spittle must succeed at a DC 22 Fortitude save or be {@condition dazzled} for 1 round (or {@condition blinded} for 1 round on a critical failure)." + ], + "name": "Burn Eyes" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "DC 22, {@damage 3d8} piercing, {@action Escape} DC 22, Rupture 8." + ], + "name": "Engulf", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "occult", + "transmutation" + ], + "entries": [ + "The gibbering mouther causes stone and earth under its body to grow soft and muddy, remaining so for 1 minute after the mouther moves off the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as {@quickref difficult terrain||3|terrain}." + ], + "name": "Ground Manipulation" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -33918,23 +31818,28 @@ "source": "Bst", "page": 177, "level": 12, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Small", + "traits": [ + "uncommon", + "le", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 21 - }, - "senses": { - "imprecise": [ - "hungersense 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 21 }, + "senses": [ + { + "type": "imprecise", + "name": "hungersense", + "range": 30 + }, + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -33945,52 +31850,44 @@ }, "skills": { "Crafting": { - "default": 23 + "std": 23 }, "Deception": { - "default": 25 + "std": 25 }, "Nature": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 25 + "std": 25 }, "Thievery": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 4, - "Dex": 7, - "Con": 4, - "Int": 5, - "Wis": 3, - "Cha": 4 + "str": 4, + "dex": 7, + "con": 4, + "int": 5, + "wis": 3, + "cha": 4 }, "items": [ "+1 striking {@item hand crossbow} (20 {@item bolt||bolts}" ], - "abilitiesTop": [ - { - "entries": [ - "Hungersense allows the gimmerling to sense creatures that require food to live." - ], - "name": "Hungersense" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -34005,40 +31902,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "primal", - "transmutation" - ], - "entries": [ - "15 feet. Tangled roots, jagged divots, sharp rocks and other hazards appear on surfaces in the aura, creating {@quickref difficult terrain||3|terrain}." - ], - "name": "Treacherous Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature critically fails a melee attack to hit the gimmerling or moves into a space within the gimmerling's treacherous aura.", - "entries": [ - "The triggering creature must attempt a DC 32 Reflex save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition flat-footed} until the start of its next turn.", - "Failure": "The target takes {@damage 2d10} bludgeoning damage and is {@condition flat-footed} until the start of its next turn.", - "Critical Failure": "As failure, and the target is knocked {@condition prone}." - } - } - ], - "name": "Trip Up" - } - ], "speed": { "abilities": [ "trickster's step" @@ -34092,65 +31955,93 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The gimmerling changes into its natural form or that of any humanoid. In humanoid form, it loses its treacherous aura, and its equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, it loses the matching {@action Strike}. If it loses its claw {@action Strike}, it gains a fist {@action Strike} that is identical except that it deals bludgeoning damage." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The gimmerling's last action was a success with a {@action Strike} that has {@action Disarm} in its damage entry.", - "entries": [ - "The gimmerling knocks a held or carried weapon to the ground in the target's space." - ], - "name": "Disarm" - }, - { - "entries": [ - "The gimmerling deals {@dice 2d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "The gimmerling ignores {@quickref difficult terrain||3|terrain} and doesn't trigger traps with its movement." - ], - "name": "Trickster's Step" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Hungersense allows the gimmerling to sense creatures that require food to live." + ], + "name": "Hungersense" + } + ], + "mid": [ + { + "traits": [ + "aura", + "primal", + "transmutation" + ], + "entries": [ + "15 feet. Tangled roots, jagged divots, sharp rocks and other hazards appear on surfaces in the aura, creating {@quickref difficult terrain||3|terrain}." + ], + "name": "Treacherous Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature critically fails a melee attack to hit the gimmerling or moves into a space within the gimmerling's treacherous aura.", + "entries": [ + "The triggering creature must attempt a DC 32 Reflex save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition flat-footed} until the start of its next turn.", + "Failure": "The target takes {@damage 2d10} bludgeoning damage and is {@condition flat-footed} until the start of its next turn.", + "Critical Failure": "As failure, and the target is knocked {@condition prone}." + } + } + ], + "name": "Trip Up" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The gimmerling changes into its natural form or that of any humanoid. In humanoid form, it loses its treacherous aura, and its equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, it loses the matching {@action Strike}. If it loses its claw {@action Strike}, it gains a fist {@action Strike} that is identical except that it deals bludgeoning damage." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The gimmerling's last action was a success with a {@action Strike} that has {@action Disarm} in its damage entry.", + "entries": [ + "The gimmerling knocks a held or carried weapon to the ground in the target's space." + ], + "name": "Disarm" + }, + { + "entries": [ + "The gimmerling deals {@dice 2d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "The gimmerling ignores {@quickref difficult terrain||3|terrain} and doesn't trigger traps with its movement." + ], + "name": "Trickster's Step" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -34159,24 +32050,26 @@ "source": "Bst", "page": 79, "level": 13, - "rarity": "Common", - "alignment": "CE", - "size": "Huge", "traits": [ - "Demon" + "ce", + "huge", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -34190,45 +32083,44 @@ }, "skills": { "Deception": { - "default": 28 + "std": 28 }, "Diplomacy": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 26 + "std": 26 }, "Religion": { - "default": 22 + "std": 22 }, "Society": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 7, - "Int": 3, - "Wis": 3, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 7, + "int": 3, + "wis": 3, + "cha": 7 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -34247,14 +32139,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "A glabrezu's lies sustain them, and the truth can destroy them. Whenever a {@trait revelation} effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as zone of truth), the demon takes {@damage 3d6} mental damage. They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies." - ], - "name": "Truth Vulnerability" - } - ], "speed": { "walk": 35 }, @@ -34403,63 +32287,57 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "A creature is {@condition grabbed} in the glabrezu's pincer.", - "entries": [ - "The glabrezu pulls the {@condition grabbed} creature up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count as one attack when determining a treachery demon's multiple attack penalty, and the penalty doesn't increase until after both Strikes." - ], - "name": "Captive Rake" - }, - { - "entries": [ - "When a reaction would disrupt a glabrezu's spell, the demon can attempt a DC {@flatDC 15} flat check, avoiding the disruption on a success." - ], - "name": "Steady Spellcasting" - }, - { - "entries": [ - "A glabrezu can always use {@skill Deception} when rolling initiative as long as they're aware of at least one opponent before initiative is rolled. When using {@skill Deception} for initiative, the demon gains a +2 circumstance bonus to {@skill Deception}." - ], - "name": "Sudden Betrayal" - }, - { - "entries": [ - "A glabrezu's illusory disguise can allow it to appear as a creature of any size." - ], - "name": "Treacherous Veil" - }, - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "Once per month, a glabrezu can grant a mortal humanoid the effects of a {@spell miracle} spell granted by an Abyssal patron, though the glabrezu always perverts the miracle according to their own treacherous nature." - ], - "name": "Twisted Desires" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A glabrezu's lies sustain them, and the truth can destroy them. Whenever a {@trait revelation} effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as zone of truth), the demon takes {@damage 3d6} mental damage. They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies." + ], + "name": "Truth Vulnerability" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A creature is {@condition grabbed} in the glabrezu's pincer.", + "entries": [ + "The glabrezu pulls the {@condition grabbed} creature up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count as one attack when determining a treachery demon's multiple attack penalty, and the penalty doesn't increase until after both Strikes." + ], + "name": "Captive Rake" + }, + { + "entries": [ + "When a reaction would disrupt a glabrezu's spell, the demon can attempt a DC {@flatDC 15} flat check, avoiding the disruption on a success." + ], + "name": "Steady Spellcasting" + }, + { + "entries": [ + "A glabrezu can always use {@skill Deception} when rolling initiative as long as they're aware of at least one opponent before initiative is rolled. When using {@skill Deception} for initiative, the demon gains a +2 circumstance bonus to {@skill Deception}." + ], + "name": "Sudden Betrayal" + }, + { + "entries": [ + "A glabrezu's illusory disguise can allow it to appear as a creature of any size." + ], + "name": "Treacherous Veil" + }, + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "Once per month, a glabrezu can grant a mortal humanoid the effects of a {@spell miracle} spell granted by an Abyssal patron, though the glabrezu always perverts the miracle according to their own treacherous nature." + ], + "name": "Twisted Desires" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -34468,23 +32346,23 @@ "source": "Bst", "page": 179, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Gnoll" + "ce", + "medium", + "gnoll", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -34495,47 +32373,46 @@ }, "skills": { "Intimidation": { - "default": 7 + "std": 7 }, "Medicine": { - "default": 7 + "std": 7 }, "Religion": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 0, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 2, + "dex": 2, + "con": 0, + "int": 0, + "wis": 3, + "cha": 2 }, "items": [ "falchion", "hide armor", "wooden religious symbol" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -34544,7 +32421,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -34577,31 +32453,22 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A gnoll hunter deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the gnoll hunter's allies." - ], - "name": "Pack Attack" - }, - { - "entries": [ - "A gnoll ignores the first square of {@quickref difficult terrain||3|terrain} it moves into each time it {@action Step||Steps} or {@action Stride||Strides}." - ], - "name": "Rugged Travel" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "entries": [ + "A gnoll hunter deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the gnoll hunter's allies." + ], + "name": "Pack Attack" + }, + { + "entries": [ + "A gnoll ignores the first square of {@quickref difficult terrain||3|terrain} it moves into each time it {@action Step||Steps} or {@action Stride||Strides}." + ], + "name": "Rugged Travel" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -34610,23 +32477,23 @@ "source": "Bst", "page": 178, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Gnoll" + "ce", + "medium", + "gnoll", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Gnoll" @@ -34635,47 +32502,46 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 3, + "con": 2, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "battle axe", "leather armor", "shortbow (20 arrows)" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -34684,7 +32550,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -34730,32 +32595,22 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A gnoll hunter deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the gnoll hunter's allies." - ], - "name": "Pack Attack" - }, - { - "entries": [ - "A gnoll ignores the first square of {@quickref difficult terrain||3|terrain} it moves into each time it {@action Step||Steps} or {@action Stride||Strides}." - ], - "name": "Rugged Travel" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "abilities": { + "bot": [ + { + "entries": [ + "A gnoll hunter deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the gnoll hunter's allies." + ], + "name": "Pack Attack" + }, + { + "entries": [ + "A gnoll ignores the first square of {@quickref difficult terrain||3|terrain} it moves into each time it {@action Step||Steps} or {@action Stride||Strides}." + ], + "name": "Rugged Travel" + } + ] + } }, { "name": "Gnoll Sergeant", @@ -34763,23 +32618,23 @@ "source": "Bst", "page": 179, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Gnoll" + "ce", + "medium", + "gnoll", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -34789,44 +32644,43 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 2, + "con": 2, + "int": 0, + "wis": 1, + "cha": 0 }, "items": [ "composite shortbow (20 arrows)", "hide armor", "scimitar" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -34835,18 +32689,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -34895,46 +32737,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "linguistic" - ], - "entries": [ - "The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to {@action Step}." - ], - "name": "Bark Orders" - }, - { - "entries": [ - "A gnoll hunter deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the gnoll hunter's allies." - ], - "name": "Pack Attack" - }, - { - "entries": [ - "A gnoll ignores the first square of {@quickref difficult terrain||3|terrain} it moves into each time it {@action Step||Steps} or {@action Stride||Strides}." - ], - "name": "Rugged Travel" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "linguistic" + ], + "entries": [ + "The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to {@action Step}." + ], + "name": "Bark Orders" + }, + { + "entries": [ + "A gnoll hunter deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the gnoll hunter's allies." + ], + "name": "Pack Attack" + }, + { + "entries": [ + "A gnoll ignores the first square of {@quickref difficult terrain||3|terrain} it moves into each time it {@action Step||Steps} or {@action Stride||Strides}." + ], + "name": "Rugged Travel" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -34943,23 +32787,23 @@ "source": "Bst", "page": 180, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Goblin" + "ce", + "small", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -34969,47 +32813,46 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 5 + "std": 5 }, "Nature": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 2, - "Int": -1, - "Wis": 0, - "Cha": 2 + "str": 3, + "dex": 3, + "con": 2, + "int": -1, + "wis": 0, + "cha": 2 }, "items": [ "horsechopper", "leather armor", "shortbow (20 arrows)" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -35018,20 +32861,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The goblin warrior {@action Step||Steps}." - ], - "name": "Goblin Scuttle", - "trigger": "A goblin ally ends a move action adjacent to the warrior." - } - ], "speed": { "walk": 25 }, @@ -35043,7 +32872,7 @@ "traits": [ "reach 10 feet", "trip", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+3} slashing", @@ -35067,20 +32896,22 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The goblin warrior {@action Step||Steps}." + ], + "name": "Goblin Scuttle", + "trigger": "A goblin ally ends a move action adjacent to the warrior." + } + ] + } }, { "name": "Goblin Dog", @@ -35088,52 +32919,55 @@ "source": "Bst", "page": 182, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 2, + "int": -4, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -35142,39 +32976,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 17." - ], - "name": "Buck", - "generic": true - }, - { - "entries": [ - "A creature that hits the goblin dog with an unarmed attack, tries to {@action Grapple} it, or otherwise touches it is exposed to goblin pox." - ], - "name": "Irritating Dander" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The rider issues a command to the goblin dog.", - "requirements": "A creature must be mounted on the goblin dog.", - "entries": [ - "The goblin dog {@action Step||Steps} before following the command." - ], - "name": "Juke" - } - ], "speed": { "walk": 40 }, @@ -35192,65 +32993,88 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " Goblins and goblin dogs are immune to goblin pox.", - "DC": 17, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition sickened 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition sickened 1} and {@condition slowed 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition sickened 2} and can't reduce its {@condition sickened} value below 1 .", - "duration": "1 day" - } - ] - } - ], - "name": "Goblin Pox" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The goblin dog vigorously scratches itself, exposing all adjacent creatures to goblin pox." - ], - "name": "Scratch" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 17." + ], + "name": "Buck", + "generic": true + }, + { + "entries": [ + "A creature that hits the goblin dog with an unarmed attack, tries to {@action Grapple} it, or otherwise touches it is exposed to goblin pox." + ], + "name": "Irritating Dander" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The rider issues a command to the goblin dog.", + "requirements": "A creature must be mounted on the goblin dog.", + "entries": [ + "The goblin dog {@action Step||Steps} before following the command." + ], + "name": "Juke" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " Goblins and goblin dogs are immune to goblin pox.", + "DC": 17, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition sickened 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition sickened 1} and {@condition slowed 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition sickened 2} and can't reduce its {@condition sickened} value below 1 .", + "duration": "1 day" + } + ] + } + ], + "name": "Goblin Pox" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The goblin dog vigorously scratches itself, exposing all adjacent creatures to goblin pox." + ], + "name": "Scratch" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -35259,23 +33083,23 @@ "source": "Bst", "page": 181, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Goblin" + "ce", + "small", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 4 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -35285,39 +33109,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 }, "Fire Lore": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": -1, - "Cha": 3 + "str": 0, + "dex": 4, + "con": 2, + "int": 0, + "wis": -1, + "cha": 3 }, "items": [ "torch" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -35326,20 +33149,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The goblin warrior {@action Step||Steps}." - ], - "name": "Goblin Scuttle", - "trigger": "A goblin ally ends a move action adjacent to the warrior." - } - ], "speed": { "walk": 25 }, @@ -35359,16 +33168,60 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA" + "spellcasting": [ + { + "name": "Arcane Spontaneous", + "type": "Spontaneous", + "tradition": "Arcane", + "DC": 16, + "entry": { + "0": { + "level": 1, + "spells": [ + { + "name": "light" + }, + { + "name": "mage hand" + }, + { + "name": "produce flame" + }, + { + "name": "tanglefoot" + } + ] + }, + "1": { + "slots": 3, + "spells": [ + { + "name": "burning hands" + }, + { + "name": "grease" + } + ] + } + } + } ], + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The goblin warrior {@action Step||Steps}." + ], + "name": "Goblin Scuttle", + "trigger": "A goblin ally ends a move action adjacent to the warrior." + } + ] + }, "hasImages": true }, { @@ -35377,23 +33230,23 @@ "source": "Bst", "page": 181, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Goblin" + "ce", + "small", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -35403,47 +33256,46 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Deception": { - "default": 7 + "std": 7 }, "Occultism": { - "default": 4 + "std": 4 }, "Performance": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 2, - "Int": 1, - "Wis": 0, - "Cha": 4 + "str": 2, + "dex": 3, + "con": 2, + "int": 1, + "wis": 0, + "cha": 4 }, "items": [ "dogslicer", "leather armor", "shortbow (10 arrows)" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -35452,20 +33304,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The goblin warrior {@action Step||Steps}." - ], - "name": "Goblin Scuttle", - "trigger": "A goblin ally ends a move action adjacent to the warrior." - } - ], "speed": { "walk": 25 }, @@ -35501,38 +33339,83 @@ ] } ], - "abilitiesBot": [ + "spellcasting": [ { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The war chanter sings annoying goblin songs, distracting foes with silly and repetitive lyrics. The chanter attempts a {@skill Performance} check against the Will DCs of up to two enemies within 30 feet. This has the usual traits and restrictions for a {@skill Performance} check.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target takes a \u20131 status penalty to {@skill Perception} checks and Will saves for 1 minute.", - "Success": "As critical success, but the target is affected for only 1 round.", - "Critical Failure": "The target is temporarily immune to Goblin Song for 1 hour." - } + "name": "Occult Spontaneous", + "type": "Spontaneous", + "tradition": "Occult", + "DC": 17, + "entry": { + "0": { + "level": 1, + "spells": [ + { + "name": "ghost sound" + }, + { + "name": "inspire courage" + }, + { + "name": "mage hand" + }, + { + "name": "message" + }, + { + "name": "telekinetic projectile" + } + ] + }, + "1": { + "slots": 2, + "spells": [ + { + "name": "bless" + }, + { + "name": "soothe" + } + ] } - ], - "name": "Goblin Song" + } } ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The goblin warrior {@action Step||Steps}." + ], + "name": "Goblin Scuttle", + "trigger": "A goblin ally ends a move action adjacent to the warrior." + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The war chanter sings annoying goblin songs, distracting foes with silly and repetitive lyrics. The chanter attempts a {@skill Performance} check against the Will DCs of up to two enemies within 30 feet. This has the usual traits and restrictions for a {@skill Performance} check.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target takes a \u20131 status penalty to {@skill Perception} checks and Will saves for 1 minute.", + "Success": "As critical success, but the target is affected for only 1 round.", + "Critical Failure": "The target is temporarily immune to Goblin Song for 1 hour." + } + } + ], + "name": "Goblin Song" + } + ] + } }, { "name": "Goblin Warrior", @@ -35540,23 +33423,23 @@ "source": "Bst", "page": 180, "level": -1, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Goblin" + "ce", + "small", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 2 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 2 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Goblin" @@ -35565,44 +33448,43 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 2 + "std": 2 }, "Nature": { - "default": 1 + "std": 1 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": -1, - "Cha": 1 + "str": 0, + "dex": 3, + "con": 1, + "int": 0, + "wis": -1, + "cha": 1 }, "items": [ "dogslicer", "leather armor", "shortbow (10 arrows)" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -35611,20 +33493,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A goblin ally ends a move action adjacent to the warrior.", - "entries": [ - "The goblin warrior {@action Step||Steps}." - ], - "name": "Goblin Scuttle" - } - ], "speed": { "walk": 25 }, @@ -35660,19 +33528,22 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A goblin ally ends a move action adjacent to the warrior.", + "entries": [ + "The goblin warrior {@action Step||Steps}." + ], + "name": "Goblin Scuttle" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -35681,20 +33552,22 @@ "source": "Bst", "page": 183, "level": 12, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon (can't speak)" @@ -35703,40 +33576,39 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 21 + "std": 21 }, "Survival": { - "default": 17, + "std": 17, "to Track": 24 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": -2, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 4, + "int": -2, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -35751,23 +33623,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "move" - ], - "trigger": "A creature that starts its move outside the gogiteth's reach moves into its reach.", - "entries": [ - "The gogiteth moves 10 feet. This does not trigger reactions." - ], - "name": "Skittering Reposition" - } - ], "speed": { "abilities": [ "climb 30 feet" @@ -35802,49 +33657,54 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The gogiteth can move at its full Speed while it has a creature {@condition grabbed} in its jaws, bringing the {@condition grabbed} creature along." - ], - "name": "Carry Off Prey" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d6+12} bludgeoning, DC 32." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gogiteth {@action Stride||Strides} three times. Once per {@action Stride}, it can attempt a leg {@action Strike} against a creature in its reach at any point during the {@action Stride}; it must make each attack against a different creature, but it doesn't apply its multiple attack penalty until after making all its Strikes. If any of the Strikes result in a critical failure, Skittering Assault ends." - ], - "name": "Skittering Assault" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "move" + ], + "trigger": "A creature that starts its move outside the gogiteth's reach moves into its reach.", + "entries": [ + "The gogiteth moves 10 feet. This does not trigger reactions." + ], + "name": "Skittering Reposition" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "The gogiteth can move at its full Speed while it has a creature {@condition grabbed} in its jaws, bringing the {@condition grabbed} creature along." + ], + "name": "Carry Off Prey" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d6+12} bludgeoning, DC 32." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gogiteth {@action Stride||Strides} three times. Once per {@action Stride}, it can attempt a leg {@action Strike} against a creature in its reach at any point during the {@action Stride}; it must make each attack against a different creature, but it doesn't apply its multiple attack penalty until after making all its Strikes. If any of the Strikes result in a critical failure, Skittering Assault ends." + ], + "name": "Skittering Assault" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -35853,60 +33713,56 @@ "source": "Bst", "page": 307, "level": 11, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision", - "web sense" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "web sense" + } + ], "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 7, - "Int": -5, - "Wis": 3, - "Cha": -4 + "str": 8, + "dex": 5, + "con": 7, + "int": -5, + "wis": 3, + "cha": -4 }, - "abilitiesTop": [ - { - "entries": [ - "The spider swarm has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web." - ], - "name": "Web Sense" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -35915,27 +33771,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "attack" - ], - "entries": [ - "The hunting spider automatically notices the creature and {@action Stride||Strides}, Climbs, or Descends on a Web before it rolls initiative." - ], - "name": "Spring Upon Prey", - "trigger": "A creature touches the hunting spider's web while the spider is on it.", - "requirements": "Initiative has not yet been rolled." - } - ], "speed": { "walk": 45, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -35967,65 +33805,76 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "incapacitation", - "poison" - ], - "note": "", - "DC": 30, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison and {@condition slowed 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison and {@condition slowed 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition paralyzed} for {@dice 2d4} hours.", - "duration": null - } - ] - } - ], - "name": "Goliath Spider Venom" - }, - { - "entries": [ - "A creature hit by the spider's web {@action Strike} is {@condition restrained} and tethered to the spider, preventing it from moving farther away from the spider. The spider can have one creature tethered at a time. The DC to {@action Escape} or {@action Force Open} the web is 30. The tether can be severed with a {@action Strike} (AC 20, Hardness 5, HP 20), but this doesn't free the {@condition restrained} creature." - ], - "name": "Web Tether" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "The spider swarm has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web." + ], + "name": "Web Sense" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "attack" + ], + "entries": [ + "The hunting spider automatically notices the creature and {@action Stride||Strides}, Climbs, or Descends on a Web before it rolls initiative." + ], + "name": "Spring Upon Prey", + "trigger": "A creature touches the hunting spider's web while the spider is on it.", + "requirements": "Initiative has not yet been rolled." + } ], - "condition": [ - "{@condition paralyzed}", - "{@condition restrained}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "incapacitation", + "poison" + ], + "note": "", + "DC": 30, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison and {@condition slowed 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison and {@condition slowed 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition paralyzed} for {@dice 2d4} hours.", + "duration": null + } + ] + } + ], + "name": "Goliath Spider Venom" + }, + { + "entries": [ + "A creature hit by the spider's web {@action Strike} is {@condition restrained} and tethered to the spider, preventing it from moving farther away from the spider. The spider can have one creature tethered at a time. The DC to {@action Escape} or {@action Force Open} the web is 30. The tether can be severed with a {@action Strike} (AC 20, Hardness 5, HP 20), but this doesn't free the {@condition restrained} creature." + ], + "name": "Web Tether" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -36034,55 +33883,58 @@ "source": "Bst", "page": 23, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 3, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -36091,10 +33943,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -36125,47 +33976,35 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The gorilla beats its chest in a terrifying display. Creatures within 30 feet must attempt a DC 20 Will save. While a creature is {@condition frightened} by this ability, it is {@condition flat-footed} to the gorilla.", - { - "type": "successDegree", - "entries": { - "Critical Success": "No effect and temporarily immune for 1 minute.", - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition frightened 1}.", - "Critical Failure": "The creature is {@condition frightened 2}." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The gorilla beats its chest in a terrifying display. Creatures within 30 feet must attempt a DC 20 Will save. While a creature is {@condition frightened} by this ability, it is {@condition flat-footed} to the gorilla.", + { + "type": "successDegree", + "entries": { + "Critical Success": "No effect and temporarily immune for 1 minute.", + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition frightened 1}.", + "Critical Failure": "The creature is {@condition frightened 2}." + } } - } - ], - "name": "Frightening Display" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition frightened}" + ], + "name": "Frightening Display" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Gourd Leshy", @@ -36173,23 +34012,23 @@ "source": "Bst", "page": 218, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Leshy" + "n", + "small", + "leshy", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -36202,44 +34041,32 @@ }, "skills": { "Nature": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": -1, - "Wis": 2, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 2, + "int": -1, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "traits": [ - "abjuration", - "primal" - ], - "entries": [ - "The leshy can store an item of light Bulk or less in its head, concealing it as nondetection. If stored for 24 hours, the item benefits from mending." - ], - "name": "Keepsake" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -36248,17 +34075,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "healing" - ], - "entries": [ - "As leaf leshy, except plants regain {@dice 1d8} Hit Points and the area sprouts gourds instead of tree saplings." - ], - "name": "Verdant Burst" - } - ], "speed": { "walk": 25 }, @@ -36312,44 +34128,56 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "As leaf leshy, except the gourd leshy transforms into a gourd-bearing plant." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "When the gourd leshy damages a creature with a fist or seed {@action Strike}, vines lash out from the leshy (or seed) and wrap around the target's limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes a \u201310-foot status penalty to its Speed for 1 round; on a critical failure, the target is {@condition immobilized} for 1 round and the penalty to Speed lasts for 1 minute." - ], - "name": "Ensnare" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "traits": [ + "abjuration", + "primal" + ], + "entries": [ + "The leshy can store an item of light Bulk or less in its head, concealing it as nondetection. If stored for 24 hours, the item benefits from mending." + ], + "name": "Keepsake" + } + ], + "mid": [ + { + "traits": [ + "healing" + ], + "entries": [ + "As leaf leshy, except plants regain {@dice 1d8} Hit Points and the area sprouts gourds instead of tree saplings." + ], + "name": "Verdant Burst" + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "As leaf leshy, except the gourd leshy transforms into a gourd-bearing plant." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "When the gourd leshy damages a creature with a fist or seed {@action Strike}, vines lash out from the leshy (or seed) and wrap around the target's limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes a \u201310-foot status penalty to its Speed for 1 round; on a critical failure, the target is {@condition immobilized} for 1 round and the penalty to Speed lasts for 1 minute." + ], + "name": "Ensnare" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -36358,24 +34186,26 @@ "source": "Bst", "page": 69, "level": 12, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", "traits": [ - "Mutant" + "uncommon", + "ce", + "huge", + "giant", + "humanoid", + "mutant" ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 22 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -36386,40 +34216,39 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Survival": { - "default": 22 + "std": 22 }, "any one Lore": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 7, - "Dex": 1, - "Con": 6, - "Int": -2, - "Wis": 4, - "Cha": -1 + "str": 7, + "dex": 1, + "con": 6, + "int": -2, + "wis": 4, + "cha": -1 }, "items": [ "greatclub", "hide armor" ], - "abilitiesTop": [], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -36428,48 +34257,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "divination", - "fortune", - "occult" - ], - "trigger": "The great cyclops succeeds at an attack roll.", - "frequency": { - "special": "once per day, and recharges when the great cyclops uses Ferocity" - }, - "entries": [ - "The attack becomes a critical success." - ], - "name": "Flash of Brutality" - } - ], "speed": { "walk": 40 }, @@ -36531,40 +34318,71 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The great cyclops {@action Stride||Strides} twice and makes a horn {@action Strike}. If it moved at least 20 feet away from its starting position, the {@action Strike}'s damage is increased to {@dice 3d10+20}." - ], - "name": "Powerful Charge" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "divination", + "fortune", + "occult" + ], + "trigger": "The great cyclops succeeds at an attack roll.", + "frequency": { + "special": "once per day, and recharges when the great cyclops uses Ferocity" + }, + "entries": [ + "The attack becomes a critical success." + ], + "name": "Flash of Brutality" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The great cyclops {@action Stride||Strides} twice and makes a horn {@action Strike}. If it moved at least 20 feet away from its starting position, the {@action Strike}'s damage is increased to {@dice 3d10+20}." + ], + "name": "Powerful Charge" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -36573,65 +34391,59 @@ "source": "Bst", "page": 291, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Aquatic" + "n", + "huge", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 100 feet" - ], - "other": [ - "blood scent" - ] + "std": 11 }, + "senses": [ + { + "name": "blood scent" + }, + { + "type": "imprecise", + "name": "scent", + "range": 100 + } + ], "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 12 + "std": 12 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 1, - "Cha": -4 + "str": 6, + "dex": 2, + "con": 4, + "int": -4, + "wis": 1, + "cha": -4 }, - "abilitiesTop": [ - { - "entries": [ - "The shark can smell blood in the water from up to 1 mile away." - ], - "name": "Blood Scent" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -36640,9 +34452,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -36656,49 +34467,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The shark Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a {@action Strike} against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the {@action Strike}, the shark splashes back down into the water." - ], - "name": "Breach" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The shark hit with a jaws {@action Strike} on its most recent action this turn.", - "entries": [ - "The creature the shark hit takes {@damage 1d12} slashing damage." - ], - "name": "Savage" - }, - { - "name": "Strafing Chomp", - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The shark Swims up to half its swim Speed, makes a jaws {@action Strike}, and then Swims up to half its Speed further. The {@action Strike} deals half damage." - ] - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The shark can smell blood in the water from up to 1 mile away." + ], + "name": "Blood Scent" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The shark Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a {@action Strike} against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the {@action Strike}, the shark splashes back down into the water." + ], + "name": "Breach" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The shark hit with a jaws {@action Strike} on its most recent action this turn.", + "entries": [ + "The creature the shark hit takes {@damage 1d12} slashing damage." + ], + "name": "Savage" + }, + { + "name": "Strafing Chomp", + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The shark Swims up to half its swim Speed, makes a jaws {@action Strike}, and then Swims up to half its Speed further. The {@action Strike} deals half damage." + ] + } + ] + } }, { "name": "Greater Barghest", @@ -36706,26 +34517,29 @@ "source": "Bst", "page": 37, "level": 7, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", "traits": [ - "Mutant" + "uncommon", + "ce", + "large", + "fiend", + "mutant" ], "creatureType": [ "Fiend" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -36736,45 +34550,44 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 15 + "std": 15 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": 3, - "Wis": 3, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 4, + "int": 3, + "wis": 3, + "cha": 5 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -36804,18 +34617,6 @@ "note": "(except magical)" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -36894,57 +34695,59 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "trigger": "The barghest completes a {@action Strike}.", - "entries": [ - "The process of consuming corpses to evolve into a greater barghest results in odd and unpredictable physiological changes. A greater barghest has one mutation, typically chosen from the following options.", - { - "type": "list", - "items": [ - "{@bold Fangs} (poison) The barghest grows elongated fangs that seep poison. Its jaws deal {@dice 1d6} additional poison damage and {@damage 1d6} {@condition persistent damage ||persistent poison damage}.", - "{@bold Toxic Breath} (divine, evocation, poison) The barghest breathes a cloud of toxic gas that deals {@damage 8d6} poison damage to all creatures in a 30-foot cone (DC 25 basic Fortitude save). It can't use Toxic Breath again for {@dice 1d4} rounds.", - "{@bold Vestigial Arm Strike} {@as F} Frequency once per round; The barghest makes a claw {@action Strike} with a shriveled third arm hanging from its torso. This attack doesn't count for the barghest's multiple attack penalty, nor does that penalty apply on the attack.", - "{@bold Wings} The barghest has malformed wings extending from its back. It gains a fly Speed of 25 feet." - ] - } - ], - "name": "Mutations" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "trigger": "The barghest completes a {@action Strike}.", + "entries": [ + "The process of consuming corpses to evolve into a greater barghest results in odd and unpredictable physiological changes. A greater barghest has one mutation, typically chosen from the following options.", + { + "type": "list", + "items": [ + "{@bold Fangs} (poison) The barghest grows elongated fangs that seep poison. Its jaws deal {@dice 1d6} additional poison damage and {@damage 1d6} {@condition persistent damage ||persistent poison damage}.", + "{@bold Toxic Breath} (divine, evocation, poison) The barghest breathes a cloud of toxic gas that deals {@damage 8d6} poison damage to all creatures in a 30-foot cone (DC 25 basic Fortitude save). It can't use Toxic Breath again for {@dice 1d4} rounds.", + "{@bold Vestigial Arm Strike} {@as F} Frequency once per round; The barghest makes a claw {@action Strike} with a shriveled third arm hanging from its torso. This attack doesn't count for the barghest's multiple attack penalty, nor does that penalty apply on the attack.", + "{@bold Wings} The barghest has malformed wings extending from its back. It gains a fly Speed of 25 feet." + ] + } + ], + "name": "Mutations" + } + ] }, - "misc": [ - "MA", - "AD" - ], "hasImages": true }, { @@ -36953,21 +34756,24 @@ "source": "Bst", "page": 244, "level": 11, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", + "traits": [ + "ne", + "huge", + "beast", + "fiend" + ], "creatureType": [ "Beast", "Fiend" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -36978,49 +34784,38 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 22 + "std": 22 }, "Survival": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": 2, - "Wis": 5, - "Cha": 3 + "str": 7, + "dex": 4, + "con": 5, + "int": 2, + "wis": 5, + "cha": 3 }, - "abilitiesTop": [ - { - "traits": [ - "aura" - ], - "entries": [ - "20 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes {@condition sickened 2} (DC 28 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's {@condition sickened} effect but not the concealment." - ], - "name": "Smoke" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -37029,10 +34824,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 60, - "fly ": 120 + "fly": 120 }, "attacks": [ { @@ -37095,46 +34889,45 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "fire" - ], - "entries": [ - "The nightmare {@action Stride||Strides} or Flies up to triple its Speed. Its hooves burst with intense flame, dealing {@damage 6d6} fire damage (DC 30 basic Reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop." - ], - "name": "Flaming Gallop" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Large or smaller, hoof, DC 30." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "aura" + ], + "entries": [ + "20 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes {@condition sickened 2} (DC 28 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's {@condition sickened} effect but not the concealment." + ], + "name": "Smoke" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "fire" + ], + "entries": [ + "The nightmare {@action Stride||Strides} or Flies up to triple its Speed. Its hooves burst with intense flame, dealing {@damage 6d6} fire damage (DC 30 basic Reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop." + ], + "name": "Flaming Gallop" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, hoof, DC 30." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Greater Shadow", @@ -37142,23 +34935,23 @@ "source": "Bst", "page": 289, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Incorporeal" + "ce", + "medium", + "incorporeal", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Necril" @@ -37167,33 +34960,32 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": -5, - "Dex": 5, - "Con": 0, - "Int": 0, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": -5, + "dex": 5, + "con": 0, + "int": 0, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -37202,18 +34994,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "name": "light vulnerability" @@ -37226,16 +35014,8 @@ "note": "(except force, ghost touch, or positive; double resistance against non-magical)" } ], - "abilitiesMid": [ - { - "entries": [ - "An object shedding magical light (such as from the {@spell light} spell) is treated as magical when used to attack the shadow." - ], - "name": "Light Vulnerability" - } - ], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -37271,48 +35051,45 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished." - ], - "name": "Shadow Spawn" - }, - { - "entries": [ - "The shadow can {@action Hide} or end its {@action Sneak} in a creature's or object's shadow." - ], - "name": "Slink in Shadows" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "requirements": "The shadow hit a living creature with a shadow hand {@action Strike} on its previous action", - "entries": [ - "The shadow pulls at the target's shadow, making the creature {@condition enfeebled 2} (or {@condition enfeebled 3} on a critical hit). This is cumulative with other {@condition enfeebled} conditions from shadows, to a maximum of {@condition enfeebled 4}. If this increases a creature's {@condition enfeebled} value to 3 or more, the target's shadow is separated from its body (see shadow spawn). {@condition Enfeebled} from Steal Shadow decreases by 1 every hour." - ], - "name": "Steal Shadow" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "mid": [ + { + "entries": [ + "An object shedding magical light (such as from the {@spell light} spell) is treated as magical when used to attack the shadow." + ], + "name": "Light Vulnerability" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition enfeebled}" + "bot": [ + { + "entries": [ + "When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished." + ], + "name": "Shadow Spawn" + }, + { + "entries": [ + "The shadow can {@action Hide} or end its {@action Sneak} in a creature's or object's shadow." + ], + "name": "Slink in Shadows" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "requirements": "The shadow hit a living creature with a shadow hand {@action Strike} on its previous action", + "entries": [ + "The shadow pulls at the target's shadow, making the creature {@condition enfeebled 2} (or {@condition enfeebled 3} on a critical hit). This is cumulative with other {@condition enfeebled} conditions from shadows, to a maximum of {@condition enfeebled 4}. If this increases a creature's {@condition enfeebled} value to 3 or more, the target's shadow is separated from its body (see shadow spawn). {@condition Enfeebled} from Steal Shadow decreases by 1 every hour." + ], + "name": "Steal Shadow" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Green Hag", @@ -37320,23 +35097,23 @@ "source": "Bst", "page": 201, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Hag" + "ce", + "medium", + "hag", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -37349,53 +35126,44 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 11 + "std": 11 }, "Deception": { - "default": 10 + "std": 10 }, "Nature": { - "default": 8 + "std": 8 }, "Occultism": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 3, - "Int": 2, - "Wis": 2, - "Cha": 4 + "str": 5, + "dex": 3, + "con": 3, + "int": 2, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "A green hag adds entangle, outcast's curse, and wall of thorns to her coven's spells." - ], - "name": "Coven", - "generic": true - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 12 + "will": { + "std": 12 }, "abilities": "+1 status to all saves vs. magic" }, @@ -37411,17 +35179,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "entries": [ - "A green hag who succeeds at a {@skill Deception} check to {@action Lie} can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check." - ], - "name": "Sound Imitation" - } - ], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -37504,71 +35264,78 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a \u20134 circumstance penalty to their saving throw against that effect." - ], - "name": "Betraying Touch" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning)." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "A creature damaged by a hag's claw must succeed at a DC 20 Fortitude save or be {@condition enfeebled 1} for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's {@condition enfeebled 2} for 1 day." - ], - "name": "Enfeebling Humors" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can't use Exhale Miasma again for {@dice 1d4} rounds." - ], - "name": "Exhale Miasma" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A green hag adds entangle, outcast's curse, and wall of thorns to her coven's spells." + ], + "name": "Coven", + "generic": true + } ], - "condition": [ - "{@condition enfeebled}" + "mid": [ + { + "entries": [ + "A green hag who succeeds at a {@skill Deception} check to {@action Lie} can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check." + ], + "name": "Sound Imitation" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a \u20134 circumstance penalty to their saving throw against that effect." + ], + "name": "Betraying Touch" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning)." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "A creature damaged by a hag's claw must succeed at a DC 20 Fortitude save or be {@condition enfeebled 1} for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's {@condition enfeebled 2} for 1 day." + ], + "name": "Enfeebling Humors" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can't use Exhale Miasma again for {@dice 1d4} rounds." + ], + "name": "Exhale Miasma" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -37577,55 +35344,58 @@ "source": "Bst", "page": 194, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 12 + "std": 12 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 3, + "int": -4, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -37634,7 +35404,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "fly 60 feet" @@ -37682,39 +35451,30 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each {@action Strike} must target a different creature. The attacks take the normal multiple attack penalty." - ], - "name": "Flying Strafe" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The griffon {@action Stride||Strides} and makes a talon {@action Strike} at the end of that movement. If the griffon began this action {@condition hidden}, it remains {@condition hidden} until after the attack." - ], - "name": "Pounce" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each {@action Strike} must target a different creature. The attacks take the normal multiple attack penalty." + ], + "name": "Flying Strafe" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The griffon {@action Stride||Strides} and makes a talon {@action Strike} at the end of that movement. If the griffon began this action {@condition hidden}, it remains {@condition hidden} until after the attack." + ], + "name": "Pounce" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -37723,23 +35483,23 @@ "source": "Bst", "page": 308, "level": 1, - "rarity": "Common", - "alignment": "CN", - "size": "Tiny", "traits": [ - "Sprite" + "cn", + "tiny", + "fey", + "sprite" ], "creatureType": [ "Fey" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -37749,40 +35509,39 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 2, + "std": 2, "to High Jump or Long Jump": 6 }, "Performance": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -2, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": -2, + "dex": 4, + "con": 1, + "int": 0, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -37791,10 +35550,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -37867,47 +35625,35 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "A grig can rub its legs together to create a catchy fiddling tune that compels others within 30 feet to dance about, with varying effects depending on a DC 18 Will save. A listener is temporarily immune for 10 minutes on a success, but otherwise, if the grig continues to Fiddle each round, the creature receives no additional saves.", - { - "type": "successDegree", - "entries": { - "Success": "No effect.", - "Failure": "{@condition Flat-footed} and \u201310-foot status penalty to Speeds.", - "Critical Failure": "As failure, and also {@condition slowed 1}." + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "A grig can rub its legs together to create a catchy fiddling tune that compels others within 30 feet to dance about, with varying effects depending on a DC 18 Will save. A listener is temporarily immune for 10 minutes on a success, but otherwise, if the grig continues to Fiddle each round, the creature receives no additional saves.", + { + "type": "successDegree", + "entries": { + "Success": "No effect.", + "Failure": "{@condition Flat-footed} and \u201310-foot status penalty to Speeds.", + "Critical Failure": "As failure, and also {@condition slowed 1}." + } } - } - ], - "name": "Fiddle" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "sonic" - ], - "condition": [ - "{@condition slowed}" + ], + "name": "Fiddle" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -37916,27 +35662,31 @@ "source": "Bst", "page": 195, "level": 14, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", "traits": [ - "Earth" + "ne", + "huge", + "aberration", + "earth" ], "creatureType": [ "Aberration" ], "perception": { - "default": 29 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision", - "manifold vision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "manifold vision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Terran" @@ -37945,57 +35695,36 @@ }, "skills": { "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 27, + "std": 27, "to imitate stone": 31 }, "Survival": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 5, - "Int": 2, - "Wis": 5, - "Cha": 5 + "str": 8, + "dex": 4, + "con": 5, + "int": 2, + "wis": 5, + "cha": 5 }, - "abilitiesTop": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The grikkitog implants its core into an adjacent section of earth or stone, melding seamlessly and changing its visual appearance to match the surrounding rock. It's {@condition immobilized} but automatically succeeds at its {@skill Deception} check to {@action Impersonate} the stone around it; creatures actively searching for it can still attempt {@skill Perception} checks against its {@skill Deception} DC as normal. A grikkitog can release its implantation as a free action, which has the {@trait manipulate} trait. A grikkitog's infestation aura and manifold vision are only active while implanted." - ], - "name": "Implant Core" - }, - { - "entries": [ - "While its core is implanted, the grikkitog can see through the eyes it creates throughout the area of its infestation aura, gaining the benefits of all-around vision." - ], - "name": "Manifold Vision" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -38011,19 +35740,6 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "earth", - "occult" - ], - "entries": [ - "120 feet. While its core is implanted, a grikkitog infests all earth and stone within 120 feet, as long as there is a contiguous physical connection between the earth, including stone objects touching on the ground. This effect spreads even if the grikkitog does not have line of effect, though it can affect earth or stone on the surface and exposed to the air only if at least part of its core is exposed as well. Within the aura, it can grow maws and eyes everywhere. It can make jaws attacks against any creature, originating from any earth or stone in the aura adjacent to that creature. Determine cover from the origin point of the attack, not from the grikkitog's core." - ], - "name": "Infestation Aura" - } - ], "speed": { "abilities": [ "burrow 20 feet" @@ -38047,32 +35763,56 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Striking a creature with its jaws, the grikkitog can extend its barbed teeth, immobilizing the target unless it succeeds at a DC 34 Reflex save. While {@condition immobilized}, the victim takes {@damage 3d8} {@condition persistent damage ||persistent bleed damage} and the grikkitog feeds upon its flesh. The creature is {@condition immobilized} until the grikkitog ends the effect as a free action or the target succeeds at a DC 38 check to {@action Escape}. The grikkitog can immobilize any number of creatures with these maws." - ], - "name": "Barbed Maw Upon" - }, - { - "entries": [ - "The grikkitog can {@action Burrow} through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The grikkitog implants its core into an adjacent section of earth or stone, melding seamlessly and changing its visual appearance to match the surrounding rock. It's {@condition immobilized} but automatically succeeds at its {@skill Deception} check to {@action Impersonate} the stone around it; creatures actively searching for it can still attempt {@skill Perception} checks against its {@skill Deception} DC as normal. A grikkitog can release its implantation as a free action, which has the {@trait manipulate} trait. A grikkitog's infestation aura and manifold vision are only active while implanted." + ], + "name": "Implant Core" + }, + { + "entries": [ + "While its core is implanted, the grikkitog can see through the eyes it creates throughout the area of its infestation aura, gaining the benefits of all-around vision." + ], + "name": "Manifold Vision" + } ], - "condition": [ - "{@condition immobilized}" + "mid": [ + { + "traits": [ + "aura", + "earth", + "occult" + ], + "entries": [ + "120 feet. While its core is implanted, a grikkitog infests all earth and stone within 120 feet, as long as there is a contiguous physical connection between the earth, including stone objects touching on the ground. This effect spreads even if the grikkitog does not have line of effect, though it can affect earth or stone on the surface and exposed to the air only if at least part of its core is exposed as well. Within the aura, it can grow maws and eyes everywhere. It can make jaws attacks against any creature, originating from any earth or stone in the aura adjacent to that creature. Determine cover from the origin point of the attack, not from the grikkitog's core." + ], + "name": "Infestation Aura" + } + ], + "bot": [ + { + "entries": [ + "Striking a creature with its jaws, the grikkitog can extend its barbed teeth, immobilizing the target unless it succeeds at a DC 34 Reflex save. While {@condition immobilized}, the victim takes {@damage 3d8} {@condition persistent damage ||persistent bleed damage} and the grikkitog feeds upon its flesh. The creature is {@condition immobilized} until the grikkitog ends the effect as a free action or the target succeeds at a DC 38 check to {@action Escape}. The grikkitog can immobilize any number of creatures with these maws." + ], + "name": "Barbed Maw Upon" + }, + { + "entries": [ + "The grikkitog can {@action Burrow} through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -38081,23 +35821,32 @@ "source": "Bst", "page": 196, "level": 21, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", + "traits": [ + "unique", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 41 - }, - "senses": { - "other": [ - "darkvision", - "see invisibility", - "status sight", - "true seeing" - ] + "std": 41 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + }, + { + "name": "status sight" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -38107,64 +35856,50 @@ }, "skills": { "Acrobatics": { - "default": 43 + "std": 43 }, "Athletics": { - "default": 38 + "std": 38 }, "Deception": { - "default": 40 + "std": 40 }, "Intimidation": { - "default": 43 + "std": 43 }, "Religion": { - "default": 39 + "std": 39 }, "Society": { - "default": 36 + "std": 36 }, "Stealth": { - "default": 43 + "std": 43 } }, "abilityMods": { - "Str": 8, - "Dex": 10, - "Con": 8, - "Int": 5, - "Wis": 7, - "Cha": 8 + "str": 8, + "dex": 10, + "con": 8, + "int": 5, + "wis": 7, + "cha": 8 }, "items": [ "scythe" ], - "abilitiesTop": [ - { - "entries": [ - "The grim reaper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the grim reaper still never counts as a living creature." - ], - "name": "Death's Grace" - }, - { - "entries": [ - "The grim reaper automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see." - ], - "name": "Status Sight" - } - ], "ac": { - "default": 47 + "std": 47 }, "savingThrows": { - "Fort": { - "default": 37 + "fort": { + "std": 37 }, - "Ref": { - "default": 41 + "ref": { + "std": 41 }, - "Will": { - "default": 38 + "will": { + "std": 38 } }, "hp": [ @@ -38175,61 +35910,22 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 15, "name": "all damage" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divination", - "divine", - "misfortune" - ], - "entries": [ - "20 feet. Living creatures in the aura must roll twice on all d20 rolls and use the lower result." - ], - "name": "Aura of Misfortune" - }, - { - "entries": [ - "The grim reaper can choose whether or not it takes positive damage." - ], - "name": "Negative Healing" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "teleportation" - ], - "trigger": "A creature within 100 feet makes a ranged attack or uses an action that has the concentrate, {@trait manipulate}, or {@trait move} trait.", - "entries": [ - "The grim reaper teleports to a square adjacent to the triggering creature and makes a melee {@action Strike} against it. If the {@action Strike} hits, the grim reaper disrupts the triggering action." - ], - "name": "Lurking Death" - } - ], "speed": { "walk": 50, - "fly ": 75 + "fly": 75 }, "attacks": [ { @@ -38302,52 +35998,90 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "death" - ], - "entries": [ - "A creature critically hit by any of the grim reaper's attacks or that critically fails against any of its spells must succeed at a DC 47 Fortitude save or die." - ], - "name": "Death Strike" - }, - { - "entries": [ - "When the grim reaper hits and deals damage with its scythe, it regains 20 Hit Points, and the target must succeed at a DC 43 Fortitude save or become {@condition doomed 1}. If the target is already {@condition doomed}, the {@condition doomed} value increases by 1 (to a maximum of {@condition doomed 3})." - ], - "name": "Energy Drain" - }, - { - "entries": [ - "A creature killed by the grim reaper can't be brought back to life by any means short of divine intervention." - ], - "name": "Final Death" - }, - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any scythe gains the {@trait agile} trait, can't be disarmed, and becomes a +3 major striking keen scythe while the grim reaper wields it. If the grim reaper Strikes a creature with a weakness to any specific type of damage, the scythe's damage counts as that type of damage, in addition to slashing." - ], - "name": "Infuse Weapon" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The grim reaper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the grim reaper still never counts as a living creature." + ], + "name": "Death's Grace" + }, + { + "entries": [ + "The grim reaper automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see." + ], + "name": "Status Sight" + } ], - "condition": [ - "{@condition doomed}" + "mid": [ + { + "traits": [ + "aura", + "divination", + "divine", + "misfortune" + ], + "entries": [ + "20 feet. Living creatures in the aura must roll twice on all d20 rolls and use the lower result." + ], + "name": "Aura of Misfortune" + }, + { + "entries": [ + "The grim reaper can choose whether or not it takes positive damage." + ], + "name": "Negative Healing" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "teleportation" + ], + "trigger": "A creature within 100 feet makes a ranged attack or uses an action that has the concentrate, {@trait manipulate}, or {@trait move} trait.", + "entries": [ + "The grim reaper teleports to a square adjacent to the triggering creature and makes a melee {@action Strike} against it. If the {@action Strike} hits, the grim reaper disrupts the triggering action." + ], + "name": "Lurking Death" + } + ], + "bot": [ + { + "traits": [ + "death" + ], + "entries": [ + "A creature critically hit by any of the grim reaper's attacks or that critically fails against any of its spells must succeed at a DC 47 Fortitude save or die." + ], + "name": "Death Strike" + }, + { + "entries": [ + "When the grim reaper hits and deals damage with its scythe, it regains 20 Hit Points, and the target must succeed at a DC 43 Fortitude save or become {@condition doomed 1}. If the target is already {@condition doomed}, the {@condition doomed} value increases by 1 (to a maximum of {@condition doomed 3})." + ], + "name": "Energy Drain" + }, + { + "entries": [ + "A creature killed by the grim reaper can't be brought back to life by any means short of divine intervention." + ], + "name": "Final Death" + }, + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any scythe gains the {@trait agile} trait, can't be disarmed, and becomes a +3 major striking keen scythe while the grim reaper wields it. If the grim reaper Strikes a creature with a weakness to any specific type of damage, the scythe's damage counts as that type of damage, in addition to slashing." + ], + "name": "Infuse Weapon" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -38356,52 +36090,55 @@ "source": "Bst", "page": 40, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 5, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 5, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -38410,7 +36147,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -38441,37 +36177,26 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The grizzly bear gains a +2 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." - ], - "name": "Mauler" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "The grizzly bear gains a +2 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." + ], + "name": "Mauler" }, - "entries": [ - "The grizzly bear {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. During the {@action Stride}, the grizzly bear gains a +10-foot circumstance bonus to its Speed." - ], - "name": "Rush" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The grizzly bear {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. During the {@action Stride}, the grizzly bear gains a +10-foot circumstance bonus to its Speed." + ], + "name": "Rush" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Grothlut", @@ -38479,49 +36204,48 @@ "source": "Bst", "page": 158, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "aberration", + "mindless" ], "creatureType": [ "Aberration" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": -2, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 4, + "dex": -2, + "con": 4, + "int": -5, + "wis": 0, + "cha": -3 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -38530,37 +36254,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "traits": [ - "acid", - "poison" - ], - "entries": [ - "When the grothlut is reduced to 0 Hit Points, its digestive organs rupture, unleashing alchemical acid and poison upon all creatures in a 30-foot emanation. Each creature in the area must succeed at a DC 19 Fortitude save or take {@damage 2d6} acid damage and become {@condition sickened 1} (double damage and {@condition sickened 2} on a critical failure)." - ], - "name": "Disgusting Demise" - }, - { - "traits": [ - "aura", - "auditory", - "emotion", - "mental", - "occult" - ], - "entries": [ - "60 feet. Each non-grothlut creature that enters or starts its turn within the area must succeed at a DC 17 Will saving throw or become {@condition sickened 1} ({@condition sickened 2} on a critical failure). The creature then becomes temporarily immune for 1 minute. The grothlut can activate or deactivate the aura by using a single free action that has the {@trait concentrate} trait. A grothlut usually does not begin moaning until it senses the presence of a non-grothlut creature, and it usually stops once it doesn't sense any more such creatures." - ], - "name": "Piteous Moan" - } + "immunities": [ + "acid", + "mental" ], "speed": { "walk": 20 @@ -38596,23 +36292,33 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "acid", - "slashing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "mid": [ + { + "traits": [ + "acid", + "poison" + ], + "entries": [ + "When the grothlut is reduced to 0 Hit Points, its digestive organs rupture, unleashing alchemical acid and poison upon all creatures in a 30-foot emanation. Each creature in the area must succeed at a DC 19 Fortitude save or take {@damage 2d6} acid damage and become {@condition sickened 1} (double damage and {@condition sickened 2} on a critical failure)." + ], + "name": "Disgusting Demise" + }, + { + "traits": [ + "aura", + "auditory", + "emotion", + "mental", + "occult" + ], + "entries": [ + "60 feet. Each non-grothlut creature that enters or starts its turn within the area must succeed at a DC 17 Will saving throw or become {@condition sickened 1} ({@condition sickened 2} on a critical failure). The creature then becomes temporarily immune for 1 minute. The grothlut can activate or deactivate the aura by using a single free action that has the {@trait concentrate} trait. A grothlut usually does not begin moaning until it senses the presence of a non-grothlut creature, and it usually stops once it doesn't sense any more such creatures." + ], + "name": "Piteous Moan" + } ] }, - "misc": [ - "MA", - "RA", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -38621,58 +36327,61 @@ "source": "Bst", "page": 102, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 5 + "std": 5 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 2, + "con": 2, + "int": -4, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -38681,7 +36390,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -38697,23 +36405,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The dog's Strikes deal {@damage 1d4} extra damage to creatures within the reach of at least two of the dog's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "entries": [ + "The dog's Strikes deal {@damage 1d4} extra damage to creatures within the reach of at least two of the dog's allies." + ], + "name": "Pack Attack" + } + ] + } }, { "name": "Guardian Naga", @@ -38721,20 +36422,23 @@ "source": "Bst", "page": 243, "level": 10, - "rarity": "Uncommon", - "alignment": "LG", - "size": "Large", + "traits": [ + "uncommon", + "lg", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -38744,42 +36448,41 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 20 + "std": 20 }, "Heaven Lore": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 5, - "Dex": 6, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 5, + "dex": 6, + "con": 5, + "int": 3, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -38788,7 +36491,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -38947,50 +36649,38 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 29, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 3d6} poison", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} poison and {@condition drained 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Guardian Naga Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition drained}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 29, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 3d6} poison", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} poison and {@condition drained 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Guardian Naga Venom" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -38999,20 +36689,22 @@ "source": "Bst", "page": 198, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -39021,40 +36713,39 @@ }, "skills": { "Acrobatics": { - "default": 19, + "std": 19, "to Squeeze": 23 }, "Athletics": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 6, - "Int": 0, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 6, + "int": 0, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -39063,21 +36754,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -39108,47 +36787,50 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Despite its size, the gug's multiple joints allow it to fit through tight spaces as if it were a Medium creature. While {@action Squeeze||Squeezing}, it can move at its full Speed." - ], - "name": "Eerie Flexibility" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gug makes up to four claw Strikes, each against a different target. These attacks all count toward the gug's multiple attack penalty, but the penalty doesn't increase until after the gug makes all its attacks." - ], - "name": "Furious Claws" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "entries": [ + "Despite its size, the gug's multiple joints allow it to fit through tight spaces as if it were a Medium creature. While {@action Squeeze||Squeezing}, it can move at its full Speed." + ], + "name": "Eerie Flexibility" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gug makes up to four claw Strikes, each against a different target. These attacks all count toward the gug's multiple attack penalty, but the penalty doesn't increase until after the gug makes all its attacks." + ], + "name": "Furious Claws" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -39157,50 +36839,54 @@ "source": "Bst", "page": 199, "level": 19, - "rarity": "Rare", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "rare", + "n", + "gargantuan", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 30 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 40 + "std": 40 } }, "abilityMods": { - "Str": 10, - "Dex": 2, - "Con": 8, - "Int": -4, - "Wis": 0, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 10, + "dex": 2, + "con": 8, + "int": -4, + "wis": 0, + "cha": -1 + }, "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 38 + "fort": { + "std": 38 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -39209,26 +36895,22 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "bleed", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "resistances": [ { "amount": 15, @@ -39236,27 +36918,9 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "primal" - ], - "entries": [ - "120 feet. The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their hardness and resistances reduced by 10. At the start of its turn, a creature in the erosion aura's area takes {@damage 6d6} bludgeoning damage (basic Fortitude DC 39)." - ], - "name": "Erosion Aura" - }, - { - "entries": [ - "The guthallath is immune to spells of lower than 7th level and the activated effects of magic items of lower than 14th level." - ], - "name": "Immunity to Magic" - } - ], "speed": { "walk": 40, - "burrow ": 50 + "burrow": 50 }, "attacks": [ { @@ -39318,59 +36982,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "A guthallath releases two beams of destruction from its eyes. Each beam is a 120-foot line. Everything in either line takes the effect of a hit from a 10th-level {@spell disintegrate} spell (DC 41 Fortitude). There is no additional effect on creatures in any area where the beams overlap. The guthallath can't use this ability again for {@dice 1d4} rounds." - ], - "name": "Annihilation Beams" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The guthallath has a creature {@condition grabbed}.", - "entries": [ - "The guthallath throws the creature into the air, 100 feet high and 50 feet away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 41 basic Reflex save." - ], - "name": "Deadly Throw" - }, - { - "entries": [ - "If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure." - ], - "name": "Powerful Blows" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, foot, DC 45." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "primal" + ], + "entries": [ + "120 feet. The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their hardness and resistances reduced by 10. At the start of its turn, a creature in the erosion aura's area takes {@damage 6d6} bludgeoning damage (basic Fortitude DC 39)." + ], + "name": "Erosion Aura" + }, + { + "entries": [ + "The guthallath is immune to spells of lower than 7th level and the activated effects of magic items of lower than 14th level." + ], + "name": "Immunity to Magic" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "A guthallath releases two beams of destruction from its eyes. Each beam is a 120-foot line. Everything in either line takes the effect of a hit from a 10th-level {@spell disintegrate} spell (DC 41 Fortitude). There is no additional effect on creatures in any area where the beams overlap. The guthallath can't use this ability again for {@dice 1d4} rounds." + ], + "name": "Annihilation Beams" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The guthallath has a creature {@condition grabbed}.", + "entries": [ + "The guthallath throws the creature into the air, 100 feet high and 50 feet away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 41 basic Reflex save." + ], + "name": "Deadly Throw" + }, + { + "entries": [ + "If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure." + ], + "name": "Powerful Blows" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 45." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -39379,20 +37050,22 @@ "source": "Bst", "page": 204, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -39401,43 +37074,42 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 11 + "std": 11 }, "Performance": { - "default": 14, + "std": 14, "singing": 16 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 0, - "Int": -1, - "Wis": 1, - "Cha": 4 + "str": 1, + "dex": 4, + "con": 0, + "int": -1, + "wis": 1, + "cha": 4 }, "items": [ "club" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -39446,10 +37118,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -39490,49 +37161,36 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "enchantment", - "incapacitation", - "mental", - "primal" - ], - "entries": [ - "The harpy cries out an eerie, compelling melody. Each non-harpy creature within a 300-foot aura must attempt a DC 21 Will save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition fascinated}, and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.", - "Critical Failure": "As failure, but if attacked by the harpy, the creature can attempt a new save at the start of its next turn, rather than being freed at the end of the harpy's turn." + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "enchantment", + "incapacitation", + "mental", + "primal" + ], + "entries": [ + "The harpy cries out an eerie, compelling melody. Each non-harpy creature within a 300-foot aura must attempt a DC 21 Will save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition fascinated}, and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.", + "Critical Failure": "As failure, but if attacked by the harpy, the creature can attempt a new save at the start of its next turn, rather than being freed at the end of the harpy's turn." + } } - } - ], - "name": "Captivating Song" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [ - "{@condition fascinated}" + ], + "name": "Captivating Song" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC" - ], "hasImages": true }, { @@ -39541,27 +37199,30 @@ "source": "Bst", "page": 205, "level": 3, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Fire" + "le", + "medium", + "beast", + "fiend", + "fire" ], "creatureType": [ "Beast", "Fiend" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Infernal (can't speak any language)" @@ -39570,40 +37231,39 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 9, + "std": 9, "to Track": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": -2, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 2, + "int": -2, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -39612,13 +37272,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "fire" + ], "speed": { "walk": 40 }, @@ -39639,34 +37295,25 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "The hell hound breathes flames that deal {@damage 4d6} fire damage to all creatures in a 15-foot cone (DC 19 basic Reflex save). The hell hound can't use Breath Weapon again for {@dice 1d4} rounds. If the hell hound would take fire damage or be targeted by a {@trait fire} effect, its Breath Weapon recharges." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "The hell hound breathes flames that deal {@damage 4d6} fire damage to all creatures in a 15-foot cone (DC 19 basic Reflex save). The hell hound can't use Breath Weapon again for {@dice 1d4} rounds. If the hell hound would take fire damage or be targeted by a {@trait fire} effect, its Breath Weapon recharges." + ], + "name": "Breath Weapon" + } + ] }, - "misc": [ - "MA", - "AD" - ], "hasImages": true }, { @@ -39675,65 +37322,58 @@ "source": "Bst", "page": 170, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Earth" + "ce", + "large", + "earth", + "giant", + "humanoid" ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 0, - "Con": 4, - "Int": -2, - "Wis": 2, - "Cha": 0 + "str": 6, + "dex": 0, + "con": 4, + "int": -2, + "wis": 2, + "cha": 0 }, "items": [ "greatclub", "hide armor", "sack with 5 rocks" ], - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Athletics} +19, {@skill Intimidation} +11 Str +6, Dex +0, Con +4, Int \u20132, Wis +2, Cha +0 Items greatclub, hide armor, sack with 5 rocks." - ], - "name": "Language Common, Jotun" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -39742,18 +37382,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -39802,39 +37430,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The hill giant makes a single greatclub {@action Strike} and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the hill giant's multiple attack penalty." - ], - "name": "Wide Swing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Athletics} +19, {@skill Intimidation} +11 Str +6, Dex +0, Con +4, Int \u20132, Wis +2, Cha +0 Items greatclub, hide armor, sack with 5 rocks." + ], + "name": "Language Common, Jotun" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The hill giant makes a single greatclub {@action Strike} and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the hill giant's multiple attack penalty." + ], + "name": "Wide Swing" + } + ] + } }, { "name": "Hive Mother", @@ -39842,58 +37480,62 @@ "source": "Bst", "page": 22, "level": 8, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", + "traits": [ + "uncommon", + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 90 feet" - ], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 90 + } + ], "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 1, + "con": 4, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -39902,21 +37544,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25, - "burrow ": 20 + "burrow": 20 }, "attacks": [ { @@ -39948,53 +37578,55 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hive mother makes a mandibles {@action Strike}; if the {@action Strike} hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness." - ], - "name": "Armor-Rending Bite" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hive mother unleashes a pheromone that causes all other ankhravs within a 100-foot emanation to become {@condition quickened 1} until the start of the hive mother's next turn, and they can use the extra action only for {@action Burrow}, {@action Stride}, or {@action Strike} actions. The hive mother can't unleash the pheromone again for {@dice 1d4} rounds." - ], - "name": "Frenzy Pheromone" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid" - ], - "entries": [ - "The hive mother spews acid in a 60-foot cone, dealing {@damage 8d6} acid damage and {@damage 1d6} {@condition persistent damage ||persistent acid damage} (DC 26 basic Reflex save). It can't spew acid again for {@dice 1d4} rounds." - ], - "name": "Spray Acid" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hive mother makes a mandibles {@action Strike}; if the {@action Strike} hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness." + ], + "name": "Armor-Rending Bite" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hive mother unleashes a pheromone that causes all other ankhravs within a 100-foot emanation to become {@condition quickened 1} until the start of the hive mother's next turn, and they can use the extra action only for {@action Burrow}, {@action Stride}, or {@action Strike} actions. The hive mother can't unleash the pheromone again for {@dice 1d4} rounds." + ], + "name": "Frenzy Pheromone" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid" + ], + "entries": [ + "The hive mother spews acid in a 60-foot cone, dealing {@damage 8d6} acid damage and {@damage 1d6} {@condition persistent damage ||persistent acid damage} (DC 26 basic Reflex save). It can't spew acid again for {@dice 1d4} rounds." + ], + "name": "Spray Acid" + } + ] + } }, { "name": "Hobgoblin Archer", @@ -40002,23 +37634,23 @@ "source": "Bst", "page": 207, "level": 4, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Goblin" + "le", + "medium", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -40028,41 +37660,40 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": -1 + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 2, + "cha": -1 }, "items": [ "crossbow (20 bolts)", "scale mail", "{@item shortsword}" ], - "abilitiesTop": [], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -40071,14 +37702,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "When it's adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects." - ], - "name": "Formation" - } - ], "speed": { "walk": 25 }, @@ -40089,7 +37712,7 @@ "attack": 12, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+4} piercing", @@ -40114,41 +37737,40 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The first time the archer hits with a crossbow attack in a round, it deals {@dice 1d8} extra precision damage." - ], - "name": "Crossbow Precision" - }, - { - "entries": [ - "The hobgoblin archer ignores the {@condition concealed} condition. Their targets don't benefit from lesser cover, and they reduce the AC bonus from standard cover by 2 against the hobgoblin archer's attack." - ], - "name": "Perfect Aim" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The archer {@action Stride||Strides}, {@action Step||Steps}, or {@action Sneak||Sneaks}, then Interacts to reload." - ], - "name": "Running Reload" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "When it's adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects." + ], + "name": "Formation" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "entries": [ + "The first time the archer hits with a crossbow attack in a round, it deals {@dice 1d8} extra precision damage." + ], + "name": "Crossbow Precision" + }, + { + "entries": [ + "The hobgoblin archer ignores the {@condition concealed} condition. Their targets don't benefit from lesser cover, and they reduce the AC bonus from standard cover by 2 against the hobgoblin archer's attack." + ], + "name": "Perfect Aim" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The archer {@action Stride||Strides}, {@action Step||Steps}, or {@action Sneak||Sneaks}, then Interacts to reload." + ], + "name": "Running Reload" + } + ] + } }, { "name": "Hobgoblin General", @@ -40156,23 +37778,23 @@ "source": "Bst", "page": 207, "level": 6, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Goblin" + "le", + "medium", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -40182,51 +37804,43 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 2 + "str": 4, + "dex": 3, + "con": 2, + "int": 0, + "wis": 1, + "cha": 2 }, "items": [ "composite shortbow (20 arrows)", "+1 glaive", "half plate" ], - "abilitiesTop": [ - { - "entries": [ - "When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to {@action Demoralize} a single foe within 60 feet as a free action. If successful, any ally with the {@trait goblin} trait can, as its first action on its first turn of the combat, {@action Stride} up to double its speed as a single action." - ], - "name": "General's Cry" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -40235,14 +37849,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "When it's adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects." - ], - "name": "Formation" - } - ], "speed": { "walk": 25 }, @@ -40280,27 +37886,32 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general's choice." - ], - "name": "Polearm Critical Specialization" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to {@action Demoralize} a single foe within 60 feet as a free action. If successful, any ally with the {@trait goblin} trait can, as its first action on its first turn of the combat, {@action Stride} up to double its speed as a single action." + ], + "name": "General's Cry" + } + ], + "mid": [ + { + "entries": [ + "When it's adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects." + ], + "name": "Formation" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general's choice." + ], + "name": "Polearm Critical Specialization" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -40309,23 +37920,23 @@ "source": "Bst", "page": 206, "level": 1, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Goblin" + "le", + "medium", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -40335,19 +37946,19 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": -1 + "str": 3, + "dex": 3, + "con": 2, + "int": 0, + "wis": 2, + "cha": -1 }, "items": [ "hide armor", @@ -40355,20 +37966,19 @@ "shortbow (10 arrows)", "wooden shield (Hardness 3, HP 12, BT 6)" ], - "abilitiesTop": [], "ac": { - "default": 18, + "std": 18, "with shield raised": 20 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -40377,34 +37987,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - }, - { - "entries": [ - "When it's adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects." - ], - "name": "Formation" - } - ], "speed": { "walk": 25 }, @@ -40414,7 +37996,7 @@ "name": "longsword", "attack": 8, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+3} slashing", @@ -40438,19 +38020,36 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + }, + { + "entries": [ + "When it's adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects." + ], + "name": "Formation" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -40459,20 +38058,22 @@ "source": "Bst", "page": 208, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -40483,45 +38084,32 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 0, - "Int": 0, - "Wis": 1, - "Cha": -2 + "str": -1, + "dex": 3, + "con": 0, + "int": 0, + "wis": 1, + "cha": -2 }, - "abilitiesTop": [ - { - "traits": [ - "arcane", - "divination", - "mental" - ], - "entries": [ - "A homunculus can't speak, but it is telepathically linked to its creator. It can share information back and forth, including its master's knowledge and everything the homunculus hears. The range of this link is 1,500 feet. The homunculus adopts the same alignment as its creator and is utterly faithful. If the homunculus is destroyed, the master takes {@damage 2d10} mental damage. If the master is slain, the homunculus becomes mindless, claims its current location as its lair, and instinctively attacks anyone who comes near." - ], - "name": "Master Link" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -40530,10 +38118,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -40553,45 +38140,46 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": " A homunculus has one dose of poison in a reservoir in its head. It can refill this poison from its reserves with an {@action Interact} action.", - "DC": 15, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Homunculus Poison" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "poison" + "abilities": { + "top": [ + { + "traits": [ + "arcane", + "divination", + "mental" + ], + "entries": [ + "A homunculus can't speak, but it is telepathically linked to its creator. It can share information back and forth, including its master's knowledge and everything the homunculus hears. The range of this link is 1,500 feet. The homunculus adopts the same alignment as its creator and is utterly faithful. If the homunculus is destroyed, the master takes {@damage 2d10} mental damage. If the master is slain, the homunculus becomes mindless, claims its current location as its lair, and instinctively attacks anyone who comes near." + ], + "name": "Master Link" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": " A homunculus has one dose of poison in a reservoir in its head. It can refill this poison from its reserves with an {@action Interact} action.", + "DC": 15, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Homunculus Poison" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -40600,23 +38188,23 @@ "source": "Bst", "page": 27, "level": 4, - "rarity": "Common", - "alignment": "LG", - "size": "Medium", "traits": [ - "Archon" + "lg", + "medium", + "archon", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -40629,46 +38217,45 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Nature": { - "default": 11 + "std": 11 }, "Religion": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 11, + "std": 11, "to Track": 15 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": 1 + "str": 3, + "dex": 4, + "con": 3, + "int": 1, + "wis": 3, + "cha": 1 }, "items": [ "composite longbow (20 arrows)" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -40683,31 +38270,6 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment" - ], - "entries": [ - "30 feet. Enemies that start their turn in the area or enter it must attempt a DC 19 Will save. On a failure, they take a \u20131 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use {@condition hostile} actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours." - ], - "name": "Menacing Guardian" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "A horned archon can also make a {@action Retributive Strike} with its composite longbow." - ], - "name": "Retributive Strike", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -40794,40 +38356,56 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Once per day, if an archon sees another creature cast {@spell dimension door}, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door." - ], - "name": "Archon's Door" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "healing", - "manipulate", - "necromancy" - ], - "entries": [ - "A horned archon can touch another creature to take on that creature's wounds, transferring up to 30 of the horned archon's HP to the touched creature. The horned archon can't transfer more HP than it currently has." - ], - "name": "Touch of Charity" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment" + ], + "entries": [ + "30 feet. Enemies that start their turn in the area or enter it must attempt a DC 19 Will save. On a failure, they take a \u20131 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use {@condition hostile} actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours." + ], + "name": "Menacing Guardian" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "A horned archon can also make a {@action Retributive Strike} with its composite longbow." + ], + "name": "Retributive Strike", + "generic": true + } ], - "condition": [] + "bot": [ + { + "entries": [ + "Once per day, if an archon sees another creature cast {@spell dimension door}, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door." + ], + "name": "Archon's Door" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "healing", + "manipulate", + "necromancy" + ], + "entries": [ + "A horned archon can touch another creature to take on that creature's wounds, transferring up to 30 of the horned archon's HP to the touched creature. The horned archon can't transfer more HP than it currently has." + ], + "name": "Touch of Charity" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -40836,60 +38414,56 @@ "source": "Bst", "page": 306, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision", - "web sense" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "web sense" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": -5, - "Wis": 2, - "Cha": -4 + "str": 2, + "dex": 4, + "con": 1, + "int": -5, + "wis": 2, + "cha": -4 }, - "abilitiesTop": [ - { - "entries": [ - "The spider swarm has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web." - ], - "name": "Web Sense" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -40898,27 +38472,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "attack" - ], - "trigger": "A creature touches the hunting spider's web while the spider is on it.", - "requirements": "Initiative has not yet been rolled.", - "entries": [ - "The hunting spider automatically notices the creature and {@action Stride||Strides}, Climbs, or Descends on a Web before it rolls initiative." - ], - "name": "Spring Upon Prey" - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -40950,63 +38506,75 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d10} poison and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d12} poison, {@condition clumsy 1}, and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d6} poison, {@condition clumsy 2}, and {@condition flat-footed} .", - "duration": "1 round" - } - ] - } - ], - "name": "Hunting Spider Venom" - }, - { - "entries": [ - "A creature hit by the hunting spider's web attack is {@condition immobilized} and stuck to the nearest surface until it {@action Escape||Escapes} (DC 17)." - ], - "name": "Web Trap" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "The spider swarm has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web." + ], + "name": "Web Sense" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition flat-footed}", - "{@condition immobilized}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "attack" + ], + "trigger": "A creature touches the hunting spider's web while the spider is on it.", + "requirements": "Initiative has not yet been rolled.", + "entries": [ + "The hunting spider automatically notices the creature and {@action Stride||Strides}, Climbs, or Descends on a Web before it rolls initiative." + ], + "name": "Spring Upon Prey" + } + ], + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d10} poison and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d12} poison, {@condition clumsy 1}, and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d6} poison, {@condition clumsy 2}, and {@condition flat-footed} .", + "duration": "1 round" + } + ] + } + ], + "name": "Hunting Spider Venom" + }, + { + "entries": [ + "A creature hit by the hunting spider's web attack is {@condition immobilized} and stuck to the nearest surface until it {@action Escape||Escapes} (DC 17)." + ], + "name": "Web Trap" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Hyaenodon", @@ -41014,55 +38582,58 @@ "source": "Bst", "page": 211, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 3, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -41071,7 +38642,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -41090,43 +38660,32 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A creature that is critically hit by a hyaenodon must succeed at a DC 20 Fortitude save or become {@condition wounded 1} as the creature's bones or cartilage are crushed by the beast's jaws." - ], - "name": "Bonecrunching Bite" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "A creature that is critically hit by a hyaenodon must succeed at a DC 20 Fortitude save or become {@condition wounded 1} as the creature's bones or cartilage are crushed by the beast's jaws." + ], + "name": "Bonecrunching Bite" }, - "entries": [ - "The hyena makes a jaws {@action Strike} against a {@condition prone} enemy. If it hits, in addition to dealing damage, the hyena {@action Stride||Strides} up to 10 feet, dragging the enemy along." - ], - "name": "Drag" - }, - { - "entries": [ - "The hyaenodon deals an extra {@dice 1d6} damage to any creature within reach of at least two of the hyaenodon's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition prone}", - "{@condition wounded}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The hyena makes a jaws {@action Strike} against a {@condition prone} enemy. If it hits, in addition to dealing damage, the hyena {@action Stride||Strides} up to 10 feet, dragging the enemy along." + ], + "name": "Drag" + }, + { + "entries": [ + "The hyaenodon deals an extra {@dice 1d6} damage to any creature within reach of at least two of the hyaenodon's allies." + ], + "name": "Pack Attack" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Hydra", @@ -41134,117 +38693,86 @@ "source": "Bst", "page": 210, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 17 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 12, + "std": 12, "in water": 15 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": -3, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 7, + "dex": 4, + "con": 5, + "int": -3, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ { "hp": 90, - "note": "(body) ", + "note": "(body)", "abilities": [ "hydra regeneration" ] }, { "hp": 15, - "note": "(head) ", + "note": "(head)", "abilities": [ "head regrowth" ] } ], - "immunities": { - "damage": [], - "condition": [ - "area damage" - ] - }, + "immunities": [ + "area damage" + ], "weaknesses": [ { "amount": 5, "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "A hydra ordinarily has five heads. A creature can attempt to sever one of the hydra's heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that is not completely severed returns to full Hit Points at the end of any creature's turn.", - "A hydra can regrow a severed head using Hydra Regeneration. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target {@trait acid} or {@trait fire} effects need to be targeted at a specific stump, but effects that deal splash damage or affect areas covering the hydra's whole space cauterize all stumps if they deal acid or fire damage. If the attack that severs a head deals any acid or fire damage, the stump is cauterized instantly. If all five heads are cauterized, the hydra dies." - ], - "name": "Head Regrowth" - }, - { - "entries": [ - "The hydra has regeneration equal to 3 × the number of heads it has. If a hydra's body is missing any heads and the remaining stumps have not been cauterized, the hydra attempts a DC 25 Fortitude save after it regains Hit Points from regeneration. On a success, one uncauterized stump regrows two heads; on a critical success, two uncauterized stumps regrow into two heads each. The hydra can never grow more than double the number of heads it ordinarily has. The hydra's regeneration only fully deactivates if all its heads are severed and all stumps are cauterized, at which point it dies." - ], - "name": "Hydra Regeneration" - }, - { - "entries": [ - "A hydra gains an extra reaction per round for each of its heads beyond the first, which it can use only to make Attacks of Opportunity. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the hydra must use a different head for each {@action Attack of Opportunity} it makes. Whenever one of the hydra's heads is severed, the hydra loses 1 of its extra reactions per round." - ], - "name": "Multiple Opportunities" - } - ], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -41261,38 +38789,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hydra attacks a single target with its heads, overwhelming its foe with multiple attacks and leaving almost nowhere to dodge. The hydra Strikes with its fangs. On a successful attack, the hydra deals damage from its fangs {@action Strike} to the target, plus an additional {@dice 1d6} damage for every head it has beyond the first. Even on a failed attack, the hydra deals the damage from one fangs {@action Strike} to the target creature, though it still misses completely on a critical failure. This counts toward the hydra's multiple attack penalty as a number of attacks equal to the number of heads the hydra has." - ], - "name": "Focused Assault" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hydra makes a number of Strikes up to its number of heads, each against a different target. These attacks count toward the hydra's multiple attack penalty, but the multiple attack penalty doesn't increase until after the hydra makes all its attacks." - ], - "name": "Storm of Jaws" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "A hydra ordinarily has five heads. A creature can attempt to sever one of the hydra's heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that is not completely severed returns to full Hit Points at the end of any creature's turn.", + "A hydra can regrow a severed head using Hydra Regeneration. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target {@trait acid} or {@trait fire} effects need to be targeted at a specific stump, but effects that deal splash damage or affect areas covering the hydra's whole space cauterize all stumps if they deal acid or fire damage. If the attack that severs a head deals any acid or fire damage, the stump is cauterized instantly. If all five heads are cauterized, the hydra dies." + ], + "name": "Head Regrowth" + }, + { + "entries": [ + "The hydra has regeneration equal to 3 × the number of heads it has. If a hydra's body is missing any heads and the remaining stumps have not been cauterized, the hydra attempts a DC 25 Fortitude save after it regains Hit Points from regeneration. On a success, one uncauterized stump regrows two heads; on a critical success, two uncauterized stumps regrow into two heads each. The hydra can never grow more than double the number of heads it ordinarily has. The hydra's regeneration only fully deactivates if all its heads are severed and all stumps are cauterized, at which point it dies." + ], + "name": "Hydra Regeneration" + }, + { + "entries": [ + "A hydra gains an extra reaction per round for each of its heads beyond the first, which it can use only to make Attacks of Opportunity. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the hydra must use a different head for each {@action Attack of Opportunity} it makes. Whenever one of the hydra's heads is severed, the hydra loses 1 of its extra reactions per round." + ], + "name": "Multiple Opportunities" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hydra attacks a single target with its heads, overwhelming its foe with multiple attacks and leaving almost nowhere to dodge. The hydra Strikes with its fangs. On a successful attack, the hydra deals damage from its fangs {@action Strike} to the target, plus an additional {@dice 1d6} damage for every head it has beyond the first. Even on a failed attack, the hydra deals the damage from one fangs {@action Strike} to the target creature, though it still misses completely on a critical failure. This counts toward the hydra's multiple attack penalty as a number of attacks equal to the number of heads the hydra has." + ], + "name": "Focused Assault" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hydra makes a number of Strikes up to its number of heads, each against a different target. These attacks count toward the hydra's multiple attack penalty, but the multiple attack penalty doesn't increase until after the hydra makes all its attacks." + ], + "name": "Storm of Jaws" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -41301,55 +38852,58 @@ "source": "Bst", "page": 211, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 2, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -41358,7 +38912,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -41376,36 +38929,26 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The hyena makes a jaws {@action Strike} against a {@condition prone} enemy. If it hits, in addition to dealing damage, the hyena {@action Stride||Strides} up to 10 feet, dragging the enemy along." - ], - "name": "Drag" - }, - { - "entries": [ - "The hyena deals an extra {@dice 1d4} damage to any creature that's within reach of at least two of the hyena's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition prone}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The hyena makes a jaws {@action Strike} against a {@condition prone} enemy. If it hits, in addition to dealing damage, the hyena {@action Stride||Strides} up to 10 feet, dragging the enemy along." + ], + "name": "Drag" + }, + { + "entries": [ + "The hyena deals an extra {@dice 1d4} damage to any creature that's within reach of at least two of the hyena's allies." + ], + "name": "Pack Attack" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -41414,27 +38957,32 @@ "source": "Bst", "page": 225, "level": 17, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Cold" + "uncommon", + "ce", + "gargantuan", + "cold", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 29 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "true seeing" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Aklo", @@ -41445,33 +38993,32 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 7, - "Int": -3, - "Wis": 6, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 9, + "dex": 5, + "con": 7, + "int": -3, + "wis": 6, + "cha": 7 + }, "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -41482,16 +39029,12 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "curse", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "cold", + "curse", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, @@ -41502,38 +39045,13 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "cold", - "curse", - "primal" - ], - "entries": [ - "When a creature slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain weakness to cold 15." - ], - "name": "Curse of Frost" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 35, - "fly ": 100, - "swim ": 40 + "fly": 100, + "swim": 40 }, "attacks": [ { @@ -41611,83 +39129,91 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "cold", - "evocation", - "primal" - ], - "entries": [ - "The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals {@damage 15d6} cold damage to creatures within the area (DC 38 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is {@condition immobilized} by the ice until it succeeds at a check to {@action Escape} or it or an ally Forces Open the ice (DC 34 for either case). At the start of its turn, a creature still {@condition immobilized} by the ice takes {@damage 4d6} cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the {@trait fire} trait can't be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. An ice linnorm can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d6+18} bludgeoning, DC 38." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "cold", - "injury", - "poison" - ], - "note": "", - "DC": 38, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 5d6} cold damage and {@condition drained 1}", - "duration": null - }, - { - "stage": 2, - "entry": "{@damage 7d6} cold damage and {@condition drained 2}.", - "duration": null - } - ] - } - ], - "name": "Ice Linnorm Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "cold", + "curse", + "primal" + ], + "entries": [ + "When a creature slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain weakness to cold 15." + ], + "name": "Curse of Frost" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition drained}", - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "cold", + "evocation", + "primal" + ], + "entries": [ + "The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals {@damage 15d6} cold damage to creatures within the area (DC 38 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is {@condition immobilized} by the ice until it succeeds at a check to {@action Escape} or it or an ally Forces Open the ice (DC 34 for either case). At the start of its turn, a creature still {@condition immobilized} by the ice takes {@damage 4d6} cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the {@trait fire} trait can't be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. An ice linnorm can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d6+18} bludgeoning, DC 38." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "cold", + "injury", + "poison" + ], + "note": "", + "DC": 38, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 5d6} cold damage and {@condition drained 1}", + "duration": null + }, + { + "stage": 2, + "entry": "{@damage 7d6} cold damage and {@condition drained 2}.", + "duration": null + } + ] + } + ], + "name": "Ice Linnorm Venom" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -41696,23 +39222,23 @@ "source": "Bst", "page": 87, "level": 1, - "rarity": "Common", - "alignment": "LE", - "size": "Tiny", "traits": [ - "Devil" + "le", + "tiny", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -41724,39 +39250,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Arcana": { - "default": 6 + "std": 6 }, "Deception": { - "default": 7 + "std": 7 }, "Religion": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": -1, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": -1, + "dex": 4, + "con": 0, + "int": 1, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -41765,22 +39290,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 3, "name": "good" } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -41853,115 +39374,104 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - { - "type": "list", - "items": [ - "{@bold Boar size} Medium; {@ability scent} (imprecise) 30 feet; Speed 40 feet; Melee tusk +9 (finesse), Damage {@dice 1d10-1} piercing", - "{@bold Giant Spider size} Medium; Speed 25 feet, climb 25 feet; Melee fangs +9 (finesse, poison), Damage {@dice 1d6-1} piercing plus {@damage 1d4} poison", - "Rat {@ability scent}; Speed 20 feet; Melee jaws +9 (agile, finesse), Damage 1 piercing", - "Raven {@ability scent}; Speed 10 feet, fly 40 feet; Melee beak +9 (finesse), Damage 1 piercing" - ] - } - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "healing", - "necromancy" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The imp regains {@dice 1d6} Hit Points." - ], - "name": "Diabolic Healing" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage, {@condition clumsy 1}, and {@condition slowed 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Imp Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "concentrate", - "enchantment", - "evil", - "fortune" - ], - "frequency": { - "unit": "day", - "freq": 1 + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + { + "type": "list", + "items": [ + "{@bold Boar size} Medium; {@ability scent} (imprecise) 30 feet; Speed 40 feet; Melee tusk +9 (finesse), Damage {@dice 1d10-1} piercing", + "{@bold Giant Spider size} Medium; Speed 25 feet, climb 25 feet; Melee fangs +9 (finesse, poison), Damage {@dice 1d6-1} piercing plus {@damage 1d4} poison", + "Rat {@ability scent}; Speed 20 feet; Melee jaws +9 (agile, finesse), Damage 1 piercing", + "Raven {@ability scent}; Speed 10 feet, fly 40 feet; Melee beak +9 (finesse), Damage 1 piercing" + ] + } + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "healing", + "necromancy" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The imp regains {@dice 1d6} Hit Points." + ], + "name": "Diabolic Healing" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage, {@condition clumsy 1}, and {@condition slowed 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Imp Venom" }, - "entries": [ - "The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result." - ], - "name": "Infernal Temptation" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "concentrate", + "enchantment", + "evil", + "fortune" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result." + ], + "name": "Infernal Temptation" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -41970,23 +39480,23 @@ "source": "Bst", "page": 144, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Air" + "n", + "medium", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran" @@ -41995,37 +39505,36 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 15, + "std": 15, "to Track": 19 } }, "abilityMods": { - "Str": 3, - "Dex": 6, - "Con": 3, - "Int": -2, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 6, + "con": 3, + "int": -2, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -42034,27 +39543,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "The {@condition invisible} stalker is {@condition invisible} at all times, though when it takes a {@condition hostile} action of any kind, it is {@condition hidden} instead of {@condition undetected} until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time." - ], - "name": "Naturally Invisible" - } + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" ], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -42072,33 +39569,31 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The {@condition invisible} stalker deals {@dice 2d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "The {@condition invisible} stalker moves at full Speed while {@action Track||Tracking}." - ], - "name": "Swift Tracker" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "The {@condition invisible} stalker is {@condition invisible} at all times, though when it takes a {@condition hostile} action of any kind, it is {@condition hidden} instead of {@condition undetected} until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time." + ], + "name": "Naturally Invisible" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "The {@condition invisible} stalker deals {@dice 2d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "The {@condition invisible} stalker moves at full Speed while {@action Track||Tracking}." + ], + "name": "Swift Tracker" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Iron Golem", @@ -42106,50 +39601,50 @@ "source": "Bst", "page": 188, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Golem" + "uncommon", + "n", + "large", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 8, - "Dex": -1, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 8, + "dex": -1, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -42158,28 +39653,24 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "bleed", + "fire", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "resistances": [ { "amount": 15, @@ -42187,27 +39678,6 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "entries": [ - "harmed by acid ({@dice 6d10}, {@dice 2d8} from areas and {@condition persistent damage}); healed by fire (area {@dice 2d8} HP); {@condition slowed} by electricity." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "entries": [ - "Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute." - ], - "name": "Vulnerable to Neutralize Poison" - }, - { - "entries": [ - "Magical rusting effects, like a rust monster's antennae, affect the iron golem normally." - ], - "name": "Vulnerable to Rust" - } - ], "speed": { "walk": 20 }, @@ -42227,81 +39697,89 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "harmed by acid ({@dice 6d10}, {@dice 2d8} from areas and {@condition persistent damage}); healed by fire (area {@dice 2d8} HP); {@condition slowed} by electricity." + ], + "name": "Golem Antimagic", + "generic": true }, - "traits": [ - "arcane", - "necromancy", - "poison" - ], - "entries": [ - "The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison. The golem can't use its Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute." + ], + "name": "Vulnerable to Neutralize Poison" }, - "entries": [ - "The iron golem {@action Stride||Strides} up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist." - ], - "name": "Inexorable March" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": " Any {@condition drained} value from this poison is reduced by 1 every hour.", - "DC": 33, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison and {@condition drained 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 4d6} poison and {@condition drained 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 8d6} poison and {@condition drained 3} .", - "duration": "1 round" - } - ] - } - ], - "name": "Iron Golem Poison" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" + { + "entries": [ + "Magical rusting effects, like a rust monster's antennae, affect the iron golem normally." + ], + "name": "Vulnerable to Rust" + } ], - "condition": [ - "{@condition drained}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "necromancy", + "poison" + ], + "entries": [ + "The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison. The golem can't use its Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The iron golem {@action Stride||Strides} up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist." + ], + "name": "Inexorable March" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": " Any {@condition drained} value from this poison is reduced by 1 every hour.", + "DC": 33, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison and {@condition drained 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 4d6} poison and {@condition drained 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 8d6} poison and {@condition drained 3} .", + "duration": "1 round" + } + ] + } + ], + "name": "Iron Golem Poison" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -42310,23 +39788,23 @@ "source": "Bst", "page": 162, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Genie" + "n", + "medium", + "elemental", + "genie" ], "creatureType": [ "Elemental" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -42339,46 +39817,45 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Arcana": { - "default": 10 + "std": 10 }, "Crafting": { - "default": 8 + "std": 8 }, "Deception": { - "default": 7 + "std": 7 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 2, - "Int": 2, - "Wis": 3, - "Cha": 1 + "str": 4, + "dex": 2, + "con": 2, + "int": 2, + "wis": 3, + "cha": 1 }, "items": [ "composite shortbow (20 arrows)", "scimitar" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -42393,17 +39870,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "A janni can survive on any Elemental Plane for up to 48 hours, after which it takes 1 damage per hour until it leaves or dies." - ], - "name": "Elemental Endurance" - } - ], "speed": { "walk": 20, - "fly ": 15 + "fly": 15 }, "attacks": [ { @@ -42495,41 +39964,38 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The janni changes a creature's size. This works as a 4th-level {@spell enlarge} or {@spell shrink} spell but can target an unwilling creature (DC 21 Fortitude save negates)." - ], - "name": "Change Size" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A janni can survive on any Elemental Plane for up to 48 hours, after which it takes 1 damage per hour until it leaves or dies." + ], + "name": "Elemental Endurance" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The janni changes a creature's size. This works as a 4th-level {@spell enlarge} or {@spell shrink} spell but can target an unwilling creature (DC 21 Fortitude save negates)." + ], + "name": "Change Size" + } + ] + } }, { "name": "Jinkin", @@ -42537,23 +40003,23 @@ "source": "Bst", "page": 193, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Tiny", "traits": [ - "Gremlin" + "ce", + "tiny", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -42562,49 +40028,48 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Crafting": { - "default": 5, + "std": 5, "traps": 7 }, "Deception": { - "default": 5 + "std": 5 }, "Nature": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -2, - "Dex": 4, - "Con": 0, - "Int": 2, - "Wis": 2, - "Cha": 2 + "str": -2, + "dex": 4, + "con": 0, + "int": 2, + "wis": 2, + "cha": 2 }, "items": [ "{@item shortsword}" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -42613,7 +40078,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -42626,7 +40090,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@dice 1d6} \u20132 piercing", @@ -42653,39 +40117,28 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The jinkin deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "traits": [ - "curse", - "primal", - "transmutation" - ], - "entries": [ - "A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC {@flatDC 5} flat check or waste any action to {@action Interact} with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber." - ], - "name": "Tinker" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "entries": [ + "The jinkin deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "traits": [ + "curse", + "primal", + "transmutation" + ], + "entries": [ + "A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC {@flatDC 5} flat check or waste any action to {@action Interact} with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber." + ], + "name": "Tinker" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -42694,26 +40147,28 @@ "source": "Bst", "page": 132, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Earth" + "ne", + "large", + "dragon", + "earth" ], "creatureType": [ "Dragon" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic" @@ -42722,39 +40177,38 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": -1, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 4, + "int": -1, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -42763,36 +40217,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of the jungle drake's stinger uses a move action or leaves a square during a move action it's using.", - "entries": [ - "The jungle drake Strikes the target with its stinger. If it hits, the jungle drake disrupts the creature's action." - ], - "name": "Twisting Tail" - } + "immunities": [ + "poison", + "disease", + "paralyzed", + "unconscious" ], "speed": { "abilities": [ "woodland stride" ], "walk": 20, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -42823,67 +40259,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The jungle drake makes one fangs {@action Strike} and two stinger Strikes in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 24, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Jungle Drake Venom" - }, - { - "entries": [ - "Grab, but the jungle drake's Grab does not end if it moves away. Instead, it carries the {@condition grabbed} creature with it. A jungle drake can't {@action Fly} while grabbing a creature unless that creature can also {@action Fly}." - ], - "name": "Predatory Grab As" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of the jungle drake's stinger uses a move action or leaves a square during a move action it's using.", + "entries": [ + "The jungle drake Strikes the target with its stinger. If it hits, the jungle drake disrupts the creature's action." + ], + "name": "Twisting Tail" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The jungle drake makes one fangs {@action Strike} and two stinger Strikes in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 24, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Jungle Drake Venom" + }, + { + "entries": [ + "Grab, but the jungle drake's Grab does not end if it moves away. Instead, it carries the {@condition grabbed} creature with it. A jungle drake can't {@action Fly} while grabbing a creature unless that creature can also {@action Fly}." + ], + "name": "Predatory Grab As" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -42892,26 +40329,28 @@ "source": "Bst", "page": 269, "level": 17, - "rarity": "Common", - "alignment": "CN", - "size": "Large", "traits": [ - "Protean" + "cn", + "large", + "monitor", + "protean" ], "creatureType": [ "Monitor" ], "perception": { - "default": 30 - }, - "senses": { - "imprecise": [ - "entropy sense 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "entropy sense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -42925,60 +40364,47 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 30 + "std": 30 }, "Deception": { - "default": 33 + "std": 33 }, "Diplomacy": { - "default": 35 + "std": 35 }, "Intimidation": { - "default": 35 + "std": 35 }, "Religion": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 7, - "Int": 5, - "Wis": 7, - "Cha": 7 + "str": 9, + "dex": 5, + "con": 7, + "int": 5, + "wis": 7, + "cha": 7 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine", - "prediction" - ], - "entries": [ - "A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." - ], - "name": "Entropy Sense" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -43005,47 +40431,13 @@ "name": "protean anatomy" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", - "The voidworm is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." - ], - "name": "Protean Anatomy" - }, - { - "traits": [ - "aura", - "divine", - "transmutation" - ], - "entries": [ - "30 feet. A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a DC 38 Fortitude save or wink out of existence for {@dice 1d4} rounds before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is {@condition stunned 1}. Keketars are immune to this effect." - ], - "name": "Spatial Riptide" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 40, - "fly ": 50, - "swim ": 40 + "fly": 50, + "swim": 40 }, "attacks": [ { @@ -43217,75 +40609,108 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The keketar can take the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d10+15} bludgeoning, DC 42." - ], - "name": "Constrict", - "generic": true - }, - { - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "When the keketar casts hallucinatory terrain, it infuses the illusion with quasi-real substance. Creatures that do not {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0} treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on." - ], - "name": "Reshape Reality" - }, - { - "traits": [ - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "A creature struck by a keketar's jaws or claw {@action Strike} must succeed at a DC 36 Fortitude save or be subject to a warpwave (page 266)." - ], - "name": "Warpwave Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine", + "prediction" + ], + "entries": [ + "A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." + ], + "name": "Entropy Sense" + } + ], + "mid": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", + "The voidworm is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." + ], + "name": "Protean Anatomy" + }, + { + "traits": [ + "aura", + "divine", + "transmutation" + ], + "entries": [ + "30 feet. A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a DC 38 Fortitude save or wink out of existence for {@dice 1d4} rounds before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is {@condition stunned 1}. Keketars are immune to this effect." + ], + "name": "Spatial Riptide" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition blinded}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The keketar can take the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d10+15} bludgeoning, DC 42." + ], + "name": "Constrict", + "generic": true + }, + { + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "When the keketar casts hallucinatory terrain, it infuses the illusion with quasi-real substance. Creatures that do not {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0} treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on." + ], + "name": "Reshape Reality" + }, + { + "traits": [ + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "A creature struck by a keketar's jaws or claw {@action Strike} must succeed at a DC 36 Fortitude save or be subject to a warpwave (page 266)." + ], + "name": "Warpwave Strike" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -43294,23 +40719,23 @@ "source": "Bst", "page": 213, "level": 2, - "rarity": "Common", - "alignment": "LE", - "size": "Small", "traits": [ - "Kobold" + "le", + "small", + "humanoid", + "kobold" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -43320,48 +40745,47 @@ }, "skills": { "Arcana": { - "default": 6 + "std": 6 }, "Deception": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 7 + "std": 7 }, "Dragon Lore": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 0, - "Int": 2, - "Wis": 1, - "Cha": 4 + "str": -1, + "dex": 3, + "con": 0, + "int": 2, + "wis": 1, + "cha": 4 }, "items": [ "staff" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -43377,14 +40801,6 @@ "note": "(see dragonscaled)" } ], - "abilitiesMid": [ - { - "entries": [ - "A kobold dragon mage's resistance depends on the color of its scales: Black acid 5, Blue electricity 5, Green poison 5, Red fire 5, White cold 5." - ], - "name": "Dragonscaled" - } - ], "speed": { "walk": 25 }, @@ -43461,51 +40877,46 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "arcane", - "illusion", - "manipulate", - "move" - ], - "requirements": "The kobold dragon mage is adjacent to at least one enemy.", - "frequency": { - "unit": "hour", - "freq": 1 - }, - "entries": [ - "The dragon mage creates an illusion of itself in its square and then becomes {@condition invisible} (with the effects of a 2nd-level {@spell invisibility} spell) for {@dice 1d4} rounds. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies. This is a 1st-level spell that requires a somatic component." - ], - "name": "Illusory Retreat" - }, - { - "entries": [ - "The dragon mage deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "precision", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A kobold dragon mage's resistance depends on the color of its scales: Black acid 5, Blue electricity 5, Green poison 5, Red fire 5, White cold 5." + ], + "name": "Dragonscaled" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "arcane", + "illusion", + "manipulate", + "move" + ], + "requirements": "The kobold dragon mage is adjacent to at least one enemy.", + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The dragon mage creates an illusion of itself in its square and then becomes {@condition invisible} (with the effects of a 2nd-level {@spell invisibility} spell) for {@dice 1d4} rounds. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies. This is a 1st-level spell that requires a somatic component." + ], + "name": "Illusory Retreat" + }, + { + "entries": [ + "The dragon mage deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Kobold Scout", @@ -43513,23 +40924,23 @@ "source": "Bst", "page": 213, "level": 1, - "rarity": "Common", - "alignment": "LE", - "size": "Small", "traits": [ - "Kobold" + "le", + "small", + "humanoid", + "kobold" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -43539,29 +40950,29 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Crafting": { - "default": 3, + "std": 3, "traps": 5 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 1 + "str": 0, + "dex": 4, + "con": 1, + "int": 0, + "wis": 3, + "cha": 1 }, "items": [ "crossbow (20 bolts)", @@ -43569,19 +40980,18 @@ "{@item shortsword}", "snare kit" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -43590,7 +41000,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -43602,7 +41011,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6} piercing", @@ -43625,41 +41034,28 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The kobold warrior {@action Stride||Strides} up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy." - ], - "name": "Hurried Retreat", - "requirements": "The kobold warrior is adjacent to at least one enemy." - }, - { - "entries": [ - "The kobold scout deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The kobold warrior {@action Stride||Strides} up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy." + ], + "name": "Hurried Retreat", + "requirements": "The kobold warrior is adjacent to at least one enemy." + }, + { + "entries": [ + "The kobold scout deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -43668,23 +41064,23 @@ "source": "Bst", "page": 212, "level": -1, - "rarity": "Common", - "alignment": "LE", - "size": "Small", "traits": [ - "Kobold" + "le", + "small", + "humanoid", + "kobold" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic" @@ -43693,38 +41089,37 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 0, - "Int": 0, - "Wis": 1, - "Cha": -1 + "str": 1, + "dex": 3, + "con": 0, + "int": 0, + "wis": 1, + "cha": -1 }, "items": [ "leather armor", "sling (20 bullets)", "spear" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -43733,7 +41128,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -43777,43 +41171,28 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The kobold warrior is adjacent to at least one enemy.", - "entries": [ - "The kobold warrior {@action Stride||Strides} up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy." - ], - "name": "Hurried Retreat" - }, - { - "entries": [ - "The kobold warrior deals an extra {@damage 1d4} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The kobold warrior is adjacent to at least one enemy.", + "entries": [ + "The kobold warrior {@action Stride||Strides} up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy." + ], + "name": "Hurried Retreat" + }, + { + "entries": [ + "The kobold warrior deals an extra {@damage 1d4} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -43822,25 +41201,25 @@ "source": "Bst", "page": 10, "level": 12, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Aeon", - "Inevitable" + "ln", + "medium", + "aeon", + "inevitable", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 23, + "std": 23, "to detect lies": 27 }, - "senses": { - "other": [ - "darkvision" - ] - }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -43853,56 +41232,47 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 27 + "std": 27 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Survival": { - "default": 22 + "std": 22 }, "Axis Lore": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": 1, - "Wis": 4, - "Cha": 2 + "str": 7, + "dex": 4, + "con": 5, + "int": 1, + "wis": 4, + "cha": 2 }, "items": [ "+1 striking bastard sword" ], - "abilitiesTop": [ - { - "entries": [ - "A kolyarut can speak with and understand any creature that has a language.", - "Items +1 striking bastard sword." - ], - "name": "Truespeech" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -43913,18 +41283,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "emotion", - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "poison", + "death effects", + "disease", + "emotion", + "unconscious" + ], "speed": { "walk": 25 }, @@ -44024,18 +41389,17 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [] + "abilities": { + "top": [ + { + "entries": [ + "A kolyarut can speak with and understand any creature that has a language.", + "Items +1 striking bastard sword." + ], + "name": "Truespeech" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -44044,23 +41408,24 @@ "source": "Bst", "page": 214, "level": 18, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Aquatic" + "uncommon", + "ne", + "gargantuan", + "aquatic", + "beast" ], "creatureType": [ "Beast" ], "perception": { - "default": 34 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 34 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -44070,39 +41435,38 @@ }, "skills": { "Athletics": { - "default": 38 + "std": 38 }, "Intimidation": { - "default": 32 + "std": 32 }, "Nature": { - "default": 35 + "std": 35 }, "Stealth": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 9, - "Dex": 4, - "Con": 9, - "Int": 5, - "Wis": 6, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 9, + "dex": 4, + "con": 9, + "int": 5, + "wis": 6, + "cha": 5 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -44111,13 +41475,10 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "controlled", - "emotion" - ] - }, + "immunities": [ + "controlled", + "emotion" + ], "resistances": [ { "amount": 10, @@ -44128,22 +41489,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "evocation", - "primal" - ], - "entries": [ - "A kraken reshapes the weather within 2 miles of it, with the effect of the control weather ritual centered on the kraken and based on its emotional state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately." - ], - "name": "Altered Weather" - } - ], "speed": { "walk": 10, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -44228,95 +41576,95 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d10+17} bludgeoning, DC 40. On a failed save, a creature that is holding its breath loses {@dice 1d4} rounds worth of air." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The kraken makes two Strikes with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty for further actions, but the penalty doesn't increase until after both attacks are made. If the kraken subsequently uses the Grab action, it Grabs any number of creatures it hit with Double Attack." - ], - "name": "Double Attack" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The kraken emits a cloud of black, venomous ink in an 80-foot emanation. This cloud has no effect outside water. Creatures inside the ink cloud are exposed to kraken ink poison and are {@condition undetected} while inside the cloud. The kraken can't use Ink Cloud again for {@dice 2d6} rounds, and the cloud dissipates after 1 minute." - ], - "name": "Ink Cloud" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "move" - ], - "entries": [ - "The kraken moves through the water up to 280 feet in a straight line without triggering reactions." - ], - "name": "Jet" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": " Krakens are immune to this poison.", - "DC": 39, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 3d6} poison damage and {@condition sickened 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 4d6} poison damage and {@condition sickened 2} .", - "duration": "1 round" - } - ] - } - ], - "name": "Kraken Ink" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "evocation", + "primal" + ], + "entries": [ + "A kraken reshapes the weather within 2 miles of it, with the effect of the control weather ritual centered on the kraken and based on its emotional state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately." + ], + "name": "Altered Weather" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d10+17} bludgeoning, DC 40. On a failed save, a creature that is holding its breath loses {@dice 1d4} rounds worth of air." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The kraken makes two Strikes with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty for further actions, but the penalty doesn't increase until after both attacks are made. If the kraken subsequently uses the Grab action, it Grabs any number of creatures it hit with Double Attack." + ], + "name": "Double Attack" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The kraken emits a cloud of black, venomous ink in an 80-foot emanation. This cloud has no effect outside water. Creatures inside the ink cloud are exposed to kraken ink poison and are {@condition undetected} while inside the cloud. The kraken can't use Ink Cloud again for {@dice 2d6} rounds, and the cloud dissipates after 1 minute." + ], + "name": "Ink Cloud" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The kraken moves through the water up to 280 feet in a straight line without triggering reactions." + ], + "name": "Jet" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": " Krakens are immune to this poison.", + "DC": 39, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 3d6} poison damage and {@condition sickened 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 4d6} poison damage and {@condition sickened 2} .", + "duration": "1 round" + } + ] + } + ], + "name": "Kraken Ink" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -44325,60 +41673,61 @@ "source": "Bst", "page": 215, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Amphibious" + "n", + "large", + "amphibious", + "animal" ], "creatureType": [ "Animal" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18, + "std": 18, "in water": 20 }, "Survival": { - "default": 17, + "std": 17, "to Track a bleeding creature": 20 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 6, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 6, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 }, "abilities": "+4 status to all saves vs. fear" }, @@ -44388,29 +41737,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "Whenever the krooth is damaged by a critical hit, it gains a +2 status bonus to attack and damage rolls until the end of its next turn. It can't use reactions while this frenzy lasts." - ], - "name": "Pain Frenzy" - } - ], "speed": { "walk": 40, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -44457,45 +41786,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Aquatic Ambush", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "poison" - ], - "requirements": "The krooth damaged a creature with its jaws on its most recent action this turn.", - "entries": [ - "The krooth snaps off one of its teeth in the creature it hit. The creature takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage} and is {@condition drained 1}. Neither can be healed while the tooth remains. Removing the tooth safely requires a successful DC 26 check to {@action Administer First Aid}. Instead of ending bleeding or stabilizing, this removes the {@condition drained} condition, but it doesn't automatically end the bleed damage." - ], - "name": "Poison Tooth" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "Whenever the krooth is damaged by a critical hit, it gains a +2 status bonus to attack and damage rolls until the end of its next turn. It can't use reactions while this frenzy lasts." + ], + "name": "Pain Frenzy" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Aquatic Ambush", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "poison" + ], + "requirements": "The krooth damaged a creature with its jaws on its most recent action this turn.", + "entries": [ + "The krooth snaps off one of its teeth in the creature it hit. The creature takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage} and is {@condition drained 1}. Neither can be healed while the tooth remains. Removing the tooth safely requires a successful DC 26 check to {@action Administer First Aid}. Instead of ending bleeding or stabilizing, this removes the {@condition drained} condition, but it doesn't automatically end the bleed damage." + ], + "name": "Poison Tooth" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -44504,20 +41841,22 @@ "source": "Bst", "page": 216, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -44527,49 +41866,48 @@ }, "skills": { "Deception": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 15 + "std": 15 }, "Survival": { - "default": 11 + "std": 11 }, "Cult Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 2, - "Int": 1, - "Wis": 3, - "Cha": 3 + "str": 5, + "dex": 3, + "con": 2, + "int": 1, + "wis": 3, + "cha": 3 }, "items": [ "javelin (2)", "+1 spear" ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -44578,7 +41916,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -44614,7 +41951,7 @@ "attack": 14, "traits": [ "thrown 20 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -44691,40 +42028,26 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "curse", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "The lamia touches a creature, who must succeed at a DC 23 Will save or become {@condition stupefied 1}. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of {@condition stupefied 4}). This condition value decreases by 1 every 24 hours." - ], - "name": "Lamia's Caress" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition stupefied}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "curse", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "The lamia touches a creature, who must succeed at a DC 23 Will save or become {@condition stupefied 1}. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of {@condition stupefied 4}). This condition value decreases by 1 every 24 hours." + ], + "name": "Lamia's Caress" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -44733,20 +42056,22 @@ "source": "Bst", "page": 217, "level": 8, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -44757,54 +42082,53 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 13 + "std": 13 }, "Cult Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 3, - "Int": 3, - "Wis": 3, - "Cha": 6 + "str": 6, + "dex": 4, + "con": 3, + "int": 3, + "wis": 3, + "cha": 6 }, "items": [ "+1 striking scimitar" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -44813,17 +42137,13 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "controlled" - ] - }, - "abilitiesMid": [], + "immunities": [ + "controlled" + ], "speed": { "walk": 30, - "climb ": 30, - "swim ": 30 + "climb": 30, + "swim": 30 }, "attacks": [ { @@ -44972,64 +42292,53 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The lamia matriarch can take on the appearance of a Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it does prevent them from using their cursed touch. Each lamia matriarch has a fixed humanoid form\u2014they cannot adopt a different appearance each time they use this ability, and the appearance resembles that of their upper torso when in their true form." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The lamia matriarch makes a scimitar attack against each enemy within reach. Each attack counts toward their multiple attack penalty, but the penalty does not increase until after all the attacks. The first enemy she damages is subject to matriarch's caress." - ], - "name": "Dervish Strike" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "curse", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "The lamia touches a creature, who must succeed at a DC 28 Will save or become {@condition stupefied 1} (or {@condition stupefied 2} on a critical failure). If the target fails additional saves against this ability, the condition value increases by 1 (or 2 if it critically fails; to a maximum of {@condition stupefied 4}). This condition value decreases by 1 every 24 hours." - ], - "name": "Matriarch's Caress" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition stupefied}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The lamia matriarch can take on the appearance of a Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it does prevent them from using their cursed touch. Each lamia matriarch has a fixed humanoid form\u2014they cannot adopt a different appearance each time they use this ability, and the appearance resembles that of their upper torso when in their true form." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The lamia matriarch makes a scimitar attack against each enemy within reach. Each attack counts toward their multiple attack penalty, but the penalty does not increase until after all the attacks. The first enemy she damages is subject to matriarch's caress." + ], + "name": "Dervish Strike" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "curse", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "The lamia touches a creature, who must succeed at a DC 28 Will save or become {@condition stupefied 1} (or {@condition stupefied 2} on a critical failure). If the target fails additional saves against this ability, the condition value increases by 1 (or 2 if it critically fails; to a maximum of {@condition stupefied 4}). This condition value decreases by 1 every 24 hours." + ], + "name": "Matriarch's Caress" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -45038,23 +42347,23 @@ "source": "Bst", "page": 26, "level": 1, - "rarity": "Common", - "alignment": "LG", - "size": "Small", "traits": [ - "Archon" + "lg", + "small", + "archon", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -45065,36 +42374,35 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 6 + "std": 6 }, "Religion": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": -5, - "Dex": 3, - "Con": 1, - "Int": -1, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": -5, + "dex": 3, + "con": 1, + "int": -1, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -45115,22 +42423,8 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "A lantern archon can also make a {@action Retributive Strike} with its light ray." - ], - "name": "Retributive Strike", - "generic": true - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -45190,48 +42484,55 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "transmutation" - ], - "entries": [ - "Nine lantern archons can use this activity, all within 1 round of the first, to merge together to form a composite being for 7 rounds that appears as a glowing warrior of light. The gestalt has the base statistics of a legion archon (AC, saving throws, attacks, skills, Speeds, and so on) but the spells and special abilities of a lantern archon. Additionally, it has a ranged light ray {@action Strike} (+18 attack, Damage {@damage 3d4} fire and {@damage 3d4} good), and the bonus from its Lantern of Hope increases to +3. When the gestalt separates, its remaining Hit Points are divided evenly among the lantern archons, and if the gestalt had fewer than 9 HP, some of the lantern archons die." - ], - "name": "Gestalt" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "mental" - ], - "entries": [ - "The lantern archon shines as a beacon of hope. Good allies within 30 feet gain a +1 status bonus to damage rolls and to saving throws against crushing despair." - ], - "name": "Lantern of Hope" - } - ], - "inflicts": { - "damage": [ - "fire" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "A lantern archon can also make a {@action Retributive Strike} with its light ray." + ], + "name": "Retributive Strike", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "transmutation" + ], + "entries": [ + "Nine lantern archons can use this activity, all within 1 round of the first, to merge together to form a composite being for 7 rounds that appears as a glowing warrior of light. The gestalt has the base statistics of a legion archon (AC, saving throws, attacks, skills, Speeds, and so on) but the spells and special abilities of a lantern archon. Additionally, it has a ranged light ray {@action Strike} (+18 attack, Damage {@damage 3d4} fire and {@damage 3d4} good), and the bonus from its Lantern of Hope increases to +3. When the gestalt separates, its remaining Hit Points are divided evenly among the lantern archons, and if the gestalt had fewer than 9 HP, some of the lantern archons die." + ], + "name": "Gestalt" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "mental" + ], + "entries": [ + "The lantern archon shines as a beacon of hope. Good allies within 30 feet gain a +1 status bonus to damage rolls and to saving throws against crushing despair." + ], + "name": "Lantern of Hope" + } + ] }, - "misc": [ - "RA" - ], "hasImages": true }, { @@ -45240,23 +42541,23 @@ "source": "Bst", "page": 218, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Leshy" + "n", + "small", + "leshy", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 4 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -45269,39 +42570,38 @@ }, "skills": { "Acrobatics": { - "default": 4 + "std": 4 }, "Nature": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": -1, - "Dex": 2, - "Con": 2, - "Int": -2, - "Wis": 2, - "Cha": 1 + "str": -1, + "dex": 2, + "con": 2, + "int": -2, + "wis": 2, + "cha": 1 }, "items": [ "longspear" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -45318,17 +42618,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "healing" - ], - "entries": [ - "When a leaf leshy dies, a burst of primal energy explodes from its body, restoring {@dice 1d4} Hit Points to each plant creature in a 30-foot emanation. This area is filled with tree saplings, becoming {@quickref difficult terrain||3|terrain}. If the terrain is not a viable environment for these trees, they wither after 24 hours." - ], - "name": "Verdant Burst" - } - ], "speed": { "abilities": [ "glide" @@ -45382,69 +42671,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of tree shape." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "When a leaf leshy hits with its seedpod {@action Strike}, the target must attempt a DC 16 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected and temporarily immune for 24 hours.", - "Success": "The target is unaffected.", - "Failure": "The target is {@condition deafened} for 1 round.", - "Critical Failure": "The target is {@condition deafened} for 1 minute." + "abilities": { + "mid": [ + { + "traits": [ + "healing" + ], + "entries": [ + "When a leaf leshy dies, a burst of primal energy explodes from its body, restoring {@dice 1d4} Hit Points to each plant creature in a 30-foot emanation. This area is filled with tree saplings, becoming {@quickref difficult terrain||3|terrain}. If the terrain is not a viable environment for these trees, they wither after 24 hours." + ], + "name": "Verdant Burst" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of tree shape." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "When a leaf leshy hits with its seedpod {@action Strike}, the target must attempt a DC 16 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected and temporarily immune for 24 hours.", + "Success": "The target is unaffected.", + "Failure": "The target is {@condition deafened} for 1 round.", + "Critical Failure": "The target is {@condition deafened} for 1 minute." + } } - } - ], - "name": "Deafening Blow" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Deafening Blow" }, - "traits": [ - "move" - ], - "entries": [ - "The leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter." - ], - "name": "Glide" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition deafened}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter." + ], + "name": "Glide" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -45453,23 +42739,23 @@ "source": "Bst", "page": 28, "level": 7, - "rarity": "Common", - "alignment": "LG", - "size": "Medium", "traits": [ - "Archon" + "lg", + "medium", + "archon", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -45482,48 +42768,47 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 16 + "std": 16 }, "Religion": { - "default": 13 + "std": 13 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 1, - "Wis": 2, - "Cha": 5 + "str": 5, + "dex": 2, + "con": 4, + "int": 1, + "wis": 2, + "cha": 5 }, "items": [ "full plate" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -45544,34 +42829,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment" - ], - "entries": [ - "30 feet. Enemies that start their turn in the area or enter it must attempt a DC 23 Will save. On a failure, they take a \u20131 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use {@condition hostile} actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours." - ], - "name": "Menacing Guardian" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "A legion archon can also make a {@action Retributive Strike} by throwing its flame of justice." - ], - "name": "Retributive Strike", - "generic": true - } - ], "speed": { "walk": 30, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -45580,7 +42840,7 @@ "attack": 18, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d10+5} slashing plus {@damage 1d6} fire and {@damage 1d6} good", @@ -45597,7 +42857,7 @@ "traits": [ "magical", "range increment 30 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d10+5} slashing plus {@damage 1d6} fire and {@damage 1d6} good", @@ -45654,34 +42914,51 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Once per day, if an archon sees another creature cast {@spell dimension door}, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door." - ], - "name": "Archon's Door" - }, - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "A legion archon's spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame." - ], - "name": "Flame of Justice" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment" + ], + "entries": [ + "30 feet. Enemies that start their turn in the area or enter it must attempt a DC 23 Will save. On a failure, they take a \u20131 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use {@condition hostile} actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours." + ], + "name": "Menacing Guardian" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "A legion archon can also make a {@action Retributive Strike} by throwing its flame of justice." + ], + "name": "Retributive Strike", + "generic": true + } ], - "condition": [] + "bot": [ + { + "entries": [ + "Once per day, if an archon sees another creature cast {@spell dimension door}, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door." + ], + "name": "Archon's Door" + }, + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "A legion archon's spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame." + ], + "name": "Flame of Justice" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -45690,50 +42967,49 @@ "source": "Bst", "page": 86, "level": 0, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Mindless", - "Devil" + "le", + "medium", + "devil", + "fiend", + "mindless" ], "creatureType": [ "Fiend" ], "perception": { - "default": 0 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 0 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "skills": { "Athletics": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 0, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 2, + "dex": 0, + "con": 3, + "int": -5, + "wis": 0, + "cha": -3 + }, "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -45742,20 +43018,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire", - "mental" - ], - "condition": [] - }, + "immunities": [ + "fire", + "mental" + ], "weaknesses": [ { "amount": 3, "name": "good" } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -45776,32 +43048,25 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Lemures have little drive of their own, but other devils can take command of them. A non-lemure devil can issue a command to all lemures within 60 feet of it with a single action, which has the {@trait auditory} and {@trait concentrate} traits. The devil picks one of the following orders lemures can understand, and the lemures follow that order. The command and its effects end once the commander is out of the lemure's sight, a new command is issued by the same or another devil, or the lemure dies.", - { - "type": "list", - "items": [ - "{@bold Kill} The lemure attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.", - "{@bold Defend} The lemure circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.", - "{@bold Fetch} The lemure gains a +10\u2013foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.", - "{@bold Work} The lemure performs drudge work dictated by the commander." - ] - } - ], - "name": "Subservience" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "entries": [ + "Lemures have little drive of their own, but other devils can take command of them. A non-lemure devil can issue a command to all lemures within 60 feet of it with a single action, which has the {@trait auditory} and {@trait concentrate} traits. The devil picks one of the following orders lemures can understand, and the lemures follow that order. The command and its effects end once the commander is out of the lemure's sight, a new command is issued by the same or another devil, or the lemure dies.", + { + "type": "list", + "items": [ + "{@bold Kill} The lemure attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.", + "{@bold Defend} The lemure circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.", + "{@bold Fetch} The lemure gains a +10\u2013foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.", + "{@bold Work} The lemure performs drudge work dictated by the commander." + ] + } + ], + "name": "Subservience" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -45810,56 +43075,59 @@ "source": "Bst", "page": 52, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8, + "std": 8, "in undergrowth": 11 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 2, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -45868,10 +43136,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -45904,49 +43171,37 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The leopard makes two claw Strikes against a creature it has {@condition grabbed}. Both count toward its multiple attack penalty, but the penalty increases only after both attacks are made." - ], - "name": "Maul" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The leopard {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the leopard began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." - ], - "name": "Pounce" - }, - { - "entries": [ - "The leopard deals {@dice 1d4} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The leopard makes two claw Strikes against a creature it has {@condition grabbed}. Both count toward its multiple attack penalty, but the penalty increases only after both attacks are made." + ], + "name": "Maul" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The leopard {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the leopard began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." + ], + "name": "Pounce" + }, + { + "entries": [ + "The leopard deals {@dice 1d4} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Lesser Death", @@ -45954,23 +43209,32 @@ "source": "Bst", "page": 197, "level": 16, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 32 - }, - "senses": { - "other": [ - "darkvision", - "see invisibility", - "status sight", - "true seeing" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + }, + { + "name": "status sight" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -45980,64 +43244,50 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 32 + "std": 32 }, "Religion": { - "default": 30 + "std": 30 }, "Society": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 6, - "Dex": 9, - "Con": 6, - "Int": 4, - "Wis": 6, - "Cha": 6 + "str": 6, + "dex": 9, + "con": 6, + "int": 4, + "wis": 6, + "cha": 6 }, "items": [ "scythe" ], - "abilitiesTop": [ - { - "entries": [ - "The grim reaper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the grim reaper still never counts as a living creature." - ], - "name": "Death's Grace" - }, - { - "entries": [ - "The grim reaper automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see." - ], - "name": "Status Sight" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 32 + "will": { + "std": 32 }, "abilities": "+1 status to all saves vs. magic" }, @@ -46049,54 +43299,16 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divination", - "divine", - "misfortune" - ], - "entries": [ - "20 feet. Living creatures in the aura must roll twice on all d20 rolls and use the lower result." - ], - "name": "Aura of Misfortune" - }, - { - "entries": [ - "A lesser death can choose whether or not it takes positive damage." - ], - "name": "Negative Healing" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "teleportation" - ], - "entries": [ - "As grim reaper, except the triggering creature must be within 60 feet." - ], - "name": "Lurking Death" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" ], "speed": { "walk": 50, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -46151,28 +43363,68 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any scythe gains the {@trait agile} trait, can't be disarmed, and becomes a +2 greater striking keen scythe while the lesser death wields it." - ], - "name": "Infuse Weapon" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The grim reaper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the grim reaper still never counts as a living creature." + ], + "name": "Death's Grace" + }, + { + "entries": [ + "The grim reaper automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see." + ], + "name": "Status Sight" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "mid": [ + { + "traits": [ + "aura", + "divination", + "divine", + "misfortune" + ], + "entries": [ + "20 feet. Living creatures in the aura must roll twice on all d20 rolls and use the lower result." + ], + "name": "Aura of Misfortune" + }, + { + "entries": [ + "A lesser death can choose whether or not it takes positive damage." + ], + "name": "Negative Healing" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "teleportation" + ], + "entries": [ + "As grim reaper, except the triggering creature must be within 60 feet." + ], + "name": "Lurking Death" + } + ], + "bot": [ + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any scythe gains the {@trait agile} trait, can't be disarmed, and becomes a +2 greater striking keen scythe while the lesser death wields it." + ], + "name": "Infuse Weapon" + } + ] + } }, { "name": "Leukodaemon", @@ -46180,24 +43432,27 @@ "source": "Bst", "page": 72, "level": 9, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Daemon" + "ne", + "large", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision", - "plaguesense 60 feet" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "plaguesense", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -46209,55 +43464,47 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 18 + "std": 18 }, "Medicine": { - "default": 20 + "std": 20 }, "Religion": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 1, - "Int": 3, - "Wis": 5, - "Cha": 3 + "str": 6, + "dex": 5, + "con": 1, + "int": 3, + "wis": 5, + "cha": 3 }, "items": [ "+1 striking composite longbow (50 arrows)" ], - "abilitiesTop": [ - { - "entries": [ - "A leukodaemon senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range." - ], - "name": "Plaguesense" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -46266,34 +43513,19 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "disease" - ], - "entries": [ - "30 feet. Leukodaemons radiate infection. All creatures within 30 feet of a leukodaemon take a \u20132 status penalty to saves against {@trait disease} effects. If a creature within range contracts or progresses a disease, all adjacent creatures are exposed to the same disease, at the same DC." - ], - "name": "Infectious Aura" - } - ], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -46398,103 +43630,107 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "divine" - ], - "entries": [ - "The leukodaemon exhales a cloud of corpse-bloated, biting black flies in a 20-foot cone. Creatures within the cone take {@damage 4d8} piercing damage (DC 28 basic Reflex save)", - "A creature that fails the save becomes {@condition sickened 1} (or {@condition sickened 2} on a critical failure)." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " The leukodaemon can telepathically communicate\nwith the afflicted creature at any distance on the same plane", - "DC": 28, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition drained 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition drained 2}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition drained 2}", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "{@condition drained 3}", - "duration": "1 week" - }, - { - "stage": 6, - "entry": "dead.", - "duration": null - } - ] - } - ], - "name": "Daemonic Pestilence" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "manipulate", - "necromancy" - ], - "entries": [ - "The leukodaemon coaxes a disease into full bloom. It chooses a target in its aura of pestilence that's currently affected by a disease. That creature must attempt a Fortitude save against the disease as if the interval for the disease's current stage had passed." - ], - "name": "Quicken Pestilence" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A leukodaemon senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range." + ], + "name": "Plaguesense" + } ], - "condition": [ - "{@condition drained}", - "{@condition sickened}" + "mid": [ + { + "traits": [ + "aura", + "disease" + ], + "entries": [ + "30 feet. Leukodaemons radiate infection. All creatures within 30 feet of a leukodaemon take a \u20132 status penalty to saves against {@trait disease} effects. If a creature within range contracts or progresses a disease, all adjacent creatures are exposed to the same disease, at the same DC." + ], + "name": "Infectious Aura" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "divine" + ], + "entries": [ + "The leukodaemon exhales a cloud of corpse-bloated, biting black flies in a 20-foot cone. Creatures within the cone take {@damage 4d8} piercing damage (DC 28 basic Reflex save)", + "A creature that fails the save becomes {@condition sickened 1} (or {@condition sickened 2} on a critical failure)." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " The leukodaemon can telepathically communicate\nwith the afflicted creature at any distance on the same plane", + "DC": 28, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition drained 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition drained 2}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition drained 2}", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "{@condition drained 3}", + "duration": "1 week" + }, + { + "stage": 6, + "entry": "dead.", + "duration": null + } + ] + } + ], + "name": "Daemonic Pestilence" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "manipulate", + "necromancy" + ], + "entries": [ + "The leukodaemon coaxes a disease into full bloom. It chooses a target in its aura of pestilence that's currently affected by a disease. That creature must attempt a Fortitude save against the disease as if the interval for the disease's current stage had passed." + ], + "name": "Quicken Pestilence" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "CC", - "UW" - ], "hasImages": true }, { @@ -46503,20 +43739,23 @@ "source": "Bst", "page": 221, "level": 12, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -46532,50 +43771,49 @@ }, "skills": { "Arcana": { - "default": 28 + "std": 28 }, "Crafting": { - "default": 24 + "std": 24 }, "Deception": { - "default": 17 + "std": 17 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Religion": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 0, - "Int": 6, - "Wis": 4, - "Cha": 3 + "str": 0, + "dex": 4, + "con": 0, + "int": 6, + "wis": 4, + "cha": 3 }, "items": [ "potion of invisibility", "scroll of teleport", "greater staff of fire" ], - "abilitiesTop": [], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -46587,17 +43825,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 10, @@ -46609,33 +43843,6 @@ "note": "(except magic bludgeoning)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "60 feet, DC 29." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature casts a spell the lich has prepared.", - "entries": [ - "The lich expends a prepared spell to counter the triggering creature's casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell." - ], - "name": "Counterspell" - } - ], "speed": { "walk": 25 }, @@ -46777,46 +43984,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [ - "6th level." - ], - "name": "Drain Phylactery" - }, - { - "traits": [ - "arcane", - "curse", - "incapacitation", - "necromancy" - ], - "entries": [ - "DC 32." - ], - "name": "Paralyzing Touch" - }, - { - "entries": [ - "If a reaction would disrupt the lich's spellcasting action, the lich attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted." - ], - "name": "Steady Spellcasting" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "60 feet, DC 29." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature casts a spell the lich has prepared.", + "entries": [ + "The lich expends a prepared spell to counter the triggering creature's casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell." + ], + "name": "Counterspell" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [ + "6th level." + ], + "name": "Drain Phylactery" + }, + { + "traits": [ + "arcane", + "curse", + "incapacitation", + "necromancy" + ], + "entries": [ + "DC 32." + ], + "name": "Paralyzing Touch" + }, + { + "entries": [ + "If a reaction would disrupt the lich's spellcasting action, the lich attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted." + ], + "name": "Steady Spellcasting" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -46825,23 +44052,23 @@ "source": "Bst", "page": 32, "level": 7, - "rarity": "Common", - "alignment": "CG", - "size": "Large", "traits": [ - "Azata" + "cg", + "large", + "azata", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -46856,52 +44083,51 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Deception": { - "default": 16 + "std": 16 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Nature": { - "default": 14 + "std": 14 }, "Performance": { - "default": 20 + "std": 20 }, "Religion": { - "default": 14 + "std": 14 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 5, - "Int": 2, - "Wis": 3, - "Cha": 5 + "str": 4, + "dex": 3, + "con": 5, + "int": 2, + "wis": 3, + "cha": 5 }, "items": [ "+1 longsword", "virtuoso harp" ], - "abilitiesTop": [], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -46920,17 +44146,9 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "entries": [ - "A lillend's {@trait auditory} and {@trait sonic} effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as silence. She can also spend an action, which has {@trait concentrate} trait, to speak forcefully and counteract such effects." - ], - "name": "Free Expression" - } - ], "speed": { "walk": 25, - "fly ": 45 + "fly": 45 }, "attacks": [ { @@ -46940,7 +44158,7 @@ "traits": [ "chaotic", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+10} slashing plus {@damage 1d6} chaotic and {@damage 1d6} good", @@ -47072,19 +44290,16 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "entries": [ + "A lillend's {@trait auditory} and {@trait sonic} effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as silence. She can also spend an action, which has {@trait concentrate} trait, to speak forcefully and counteract such effects." + ], + "name": "Free Expression" + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -47093,55 +44308,58 @@ "source": "Bst", "page": 52, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 2, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -47150,7 +44368,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -47181,44 +44398,33 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The lion deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the lion's allies." - ], - "name": "Pack Attack" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "The lion deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the lion's allies." + ], + "name": "Pack Attack" }, - "entries": [ - "The lion {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the lion began this action {@condition hidden}, it remains {@condition hidden} until after the ability's {@action Strike}." - ], - "name": "Pounce" - }, - { - "entries": [ - "The lion deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The lion {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the lion began this action {@condition hidden}, it remains {@condition hidden} until after the ability's {@action Strike}." + ], + "name": "Pounce" + }, + { + "entries": [ + "The lion deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -47227,26 +44433,28 @@ "source": "Bst", "page": 146, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Earth" + "n", + "medium", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Terran" @@ -47255,40 +44463,32 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 5, - "Dex": -1, - "Con": 4, - "Int": -2, - "Wis": 1, - "Cha": -1 + "str": 5, + "dex": -1, + "con": 4, + "int": -2, + "wis": 1, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "When not touching solid ground, the living landslide is {@condition slowed 1} and can't use reactions." - ], - "name": "Earthbound" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -47297,36 +44497,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The living landslide takes damage from a {@condition hostile} source while atop rock or earth.", - "entries": [ - "The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The living landslide can't Crumble again for {@dice 1d4} rounds." - ], - "name": "Crumble" - } + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "earth glide" ], "walk": 25, - "burrow ": 25 + "burrow": 25 }, "attacks": [ { @@ -47343,27 +44525,38 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The sod hound can {@action Burrow} through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "When not touching solid ground, the living landslide is {@condition slowed 1} and can't use reactions." + ], + "name": "Earthbound" + } ], - "condition": [ - "{@condition slowed}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The living landslide takes damage from a {@condition hostile} source while atop rock or earth.", + "entries": [ + "The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The living landslide can't Crumble again for {@dice 1d4} rounds." + ], + "name": "Crumble" + } + ], + "bot": [ + { + "entries": [ + "The sod hound can {@action Burrow} through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -47372,24 +44565,24 @@ "source": "Bst", "page": 152, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic", - "Water" + "n", + "large", + "aquatic", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan" @@ -47398,40 +44591,32 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": -2, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 3, + "con": 3, + "int": -2, + "wis": 1, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "When not touching water, the living waterfall is {@condition slowed 1} and can't use reactions." - ], - "name": "Water-Bound" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -47440,37 +44625,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "water" - ], - "entries": [ - "30 feet. Water in the area that is in the same body of water as the living waterfall is {@quickref difficult terrain||3|terrain} for Swimming creatures that don't have the {@trait water} trait." - ], - "name": "Vortex" - } - ], "speed": { "walk": 20, - "swim ": 60 + "swim": 60 }, "attacks": [ { @@ -47487,36 +44656,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "abjuration", - "primal", - "water" - ], - "entries": [ - "The elemental puts out all fires in a 5-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+14 counteract modifier)." - ], - "name": "Drench" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "When not touching water, the living waterfall is {@condition slowed 1} and can't use reactions." + ], + "name": "Water-Bound" + } + ], + "mid": [ + { + "traits": [ + "aura", + "water" + ], + "entries": [ + "30 feet. Water in the area that is in the same body of water as the living waterfall is {@quickref difficult terrain||3|terrain} for Swimming creatures that don't have the {@trait water} trait." + ], + "name": "Vortex" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "abjuration", + "primal", + "water" + ], + "entries": [ + "The elemental puts out all fires in a 5-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+14 counteract modifier)." + ], + "name": "Drench" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -47525,23 +44703,23 @@ "source": "Bst", "page": 144, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Air" + "n", + "medium", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran" @@ -47550,33 +44728,32 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 2, - "Int": -2, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 5, + "con": 2, + "int": -2, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -47585,35 +44762,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The living whirlwind takes damage from a {@condition hostile} action.", - "entries": [ - "The living whirlwind disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the living whirlwind reforms in any space in which it can fit within 25 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed." - ], - "name": "Disperse" - } + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "swiftness" ], - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -47631,24 +44790,30 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The living whirlwind's movement doesn't trigger reactions." - ], - "name": "Swiftness" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The living whirlwind takes damage from a {@condition hostile} action.", + "entries": [ + "The living whirlwind disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the living whirlwind reforms in any space in which it can fit within 25 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed." + ], + "name": "Disperse" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "The living whirlwind's movement doesn't trigger reactions." + ], + "name": "Swiftness" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -47657,24 +44822,26 @@ "source": "Bst", "page": 148, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Fire" + "n", + "medium", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Ignan" @@ -47683,37 +44850,29 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": -2, - "Wis": 3, - "Cha": 0 + "str": 3, + "dex": 4, + "con": 2, + "int": -2, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The living wildfire ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -47724,34 +44883,19 @@ ] } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "fire", + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 5, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "fire" - ], - "entries": [ - "When the living wildfire dies, it explodes, dealing {@damage 3d6} fire damage to each creature in a 10-foot emanation (DC 19 basic Reflex save)." - ], - "name": "Explosion" - } - ], "speed": { "walk": 50 }, @@ -47786,19 +44930,27 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "fire" + "abilities": { + "top": [ + { + "entries": [ + "The living wildfire ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [] + "mid": [ + { + "traits": [ + "fire" + ], + "entries": [ + "When the living wildfire dies, it explodes, dealing {@damage 3d6} fire damage to each creature in a 10-foot emanation (DC 19 basic Reflex save)." + ], + "name": "Explosion" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD" - ], "hasImages": true }, { @@ -47807,17 +44959,17 @@ "source": "Bst", "page": 230, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Lizardfolk" + "n", + "medium", + "humanoid", + "lizardfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -47828,42 +44980,41 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 6 + "std": 6 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 0 + "str": 3, + "dex": 2, + "con": 3, + "int": -1, + "wis": 2, + "cha": 0 }, "items": [ "flail", "javelin (3)", "wooden shield (Hardness 3, HP 12, BT 6)" ], - "abilitiesTop": [], "ac": { - "default": 16, + "std": 16, "with shield raised": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -47872,31 +45023,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25, - "swim ": 15 + "swim": 15 }, "attacks": [ { @@ -47951,36 +45080,44 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes)." - ], - "name": "Deep Breath" - }, - { - "entries": [ - "Non-lizardfolk creatures in {@quickref difficult terrain||3|terrain} and non-lizardfolk creatures that are in water and lack a swim Speed are {@condition flat-footed} to the lizardfolk defender." - ], - "name": "Terrain Advantage" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes)." + ], + "name": "Deep Breath" + }, + { + "entries": [ + "Non-lizardfolk creatures in {@quickref difficult terrain||3|terrain} and non-lizardfolk creatures that are in water and lack a swim Speed are {@condition flat-footed} to the lizardfolk defender." + ], + "name": "Terrain Advantage" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -47989,17 +45126,17 @@ "source": "Bst", "page": 231, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Lizardfolk" + "n", + "medium", + "humanoid", + "lizardfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 + "std": 8 }, "languages": { "languages": [ @@ -48011,48 +45148,47 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 5 + "std": 5 }, "Diplomacy": { - "default": 4 + "std": 4 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 1, - "Int": -1, - "Wis": 3, - "Cha": 1 + "str": 2, + "dex": 3, + "con": 1, + "int": -1, + "wis": 3, + "cha": 1 }, "items": [ "blowgun (10 darts, 1 of which is coated with giant centipede venom)" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -48061,10 +45197,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -48110,84 +45245,68 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A lizardfolk scout can hold their breath for 150 rounds (15 minutes)." - ], - "name": "Deep Breath" - }, - { - "entries": [ - "If the lizardfolk scout starts its turn {@condition undetected} by a creature or {@condition hidden} from it, that creature is {@condition flat-footed} against the scout's attacks until the end of the scout's turn." - ], - "name": "Hidden Movement" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 17, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d8} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d12} poison damage, {@condition clumsy 1}, and {@condition flat-footed}", - "duration": "1 round" - } - ] - } - ], - "name": "Giant Centipede Venom" - }, - { - "entries": [ - "The lizardfolk scout deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "Non-lizardfolk creatures in {@quickref difficult terrain||3|terrain} and non-lizardfolk creatures that are in water and lack a swim Speed are {@condition flat-footed} to the lizardfolk defender." - ], - "name": "Terrain Advantage" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison", - "precision" - ], - "condition": [ - "{@condition clumsy}", - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "entries": [ + "A lizardfolk scout can hold their breath for 150 rounds (15 minutes)." + ], + "name": "Deep Breath" + }, + { + "entries": [ + "If the lizardfolk scout starts its turn {@condition undetected} by a creature or {@condition hidden} from it, that creature is {@condition flat-footed} against the scout's attacks until the end of the scout's turn." + ], + "name": "Hidden Movement" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 17, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d8} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d12} poison damage, {@condition clumsy 1}, and {@condition flat-footed}", + "duration": "1 round" + } + ] + } + ], + "name": "Giant Centipede Venom" + }, + { + "entries": [ + "The lizardfolk scout deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "Non-lizardfolk creatures in {@quickref difficult terrain||3|terrain} and non-lizardfolk creatures that are in water and lack a swim Speed are {@condition flat-footed} to the lizardfolk defender." + ], + "name": "Terrain Advantage" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -48196,17 +45315,17 @@ "source": "Bst", "page": 231, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Lizardfolk" + "n", + "medium", + "humanoid", + "lizardfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 + "std": 8 }, "languages": { "languages": [ @@ -48217,45 +45336,44 @@ }, "skills": { "Diplomacy": { - "default": 4 + "std": 4 }, "Nature": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 8 + "std": 8 }, "Iruxi Lore": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 0 + "str": 2, + "dex": 2, + "con": 1, + "int": 0, + "wis": 4, + "cha": 0 }, "items": [ "staff" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -48264,10 +45382,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -48355,25 +45472,16 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A lizardfolk stargazer can hold their breath for 200 rounds (20 minutes)." - ], - "name": "Deep Breath" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "abilities": { + "bot": [ + { + "entries": [ + "A lizardfolk stargazer can hold their breath for 200 rounds (20 minutes)." + ], + "name": "Deep Breath" + } + ] + } }, { "name": "Lyrakien", @@ -48381,23 +45489,23 @@ "source": "Bst", "page": 30, "level": 1, - "rarity": "Common", - "alignment": "CG", - "size": "Tiny", "traits": [ - "Azata" + "cg", + "tiny", + "azata", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -48409,42 +45517,41 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Diplomacy": { - "default": 6 + "std": 6 }, "Performance": { - "default": 8 + "std": 8 }, "Religion": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -2, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": -2, + "dex": 4, + "con": 1, + "int": 1, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -48453,10 +45560,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -48552,35 +45658,25 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "chaotic", - "good", - "light" - ], - "entries": [ - "The lyrakien unleashes a blast of holy starlight in a 5-foot burst centered on itself. Creatures in the area take {@damage 1d6} chaotic damage and {@damage 1d6} good damage (DC 17 basic Reflex save). The lyrakien can't use Starlight Blast or its starlight ray ranged attack for {@dice 1d4} rounds." - ], - "name": "Starlight Blast" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "chaotic" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "chaotic", + "good", + "light" + ], + "entries": [ + "The lyrakien unleashes a blast of holy starlight in a 5-foot burst centered on itself. Creatures in the area take {@damage 1d6} chaotic damage and {@damage 1d6} good damage (DC 17 basic Reflex save). The lyrakien can't use Starlight Blast or its starlight ray ranged attack for {@dice 1d4} rounds." + ], + "name": "Starlight Blast" + } + ] }, - "misc": [ - "MA", - "RA", - "AD" - ], "hasImages": true }, { @@ -48589,52 +45685,55 @@ "source": "Bst", "page": 154, "level": 10, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 22 + "std": 22 }, "Survival": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 8, - "Dex": 1, - "Con": 5, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 8, + "dex": 1, + "con": 5, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -48643,14 +45742,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The mammoth reduces the effects it suffers from cold environments by one step." - ], - "name": "Cold Adaptation" - } - ], "speed": { "walk": 45 }, @@ -48695,49 +45786,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks." - ], - "name": "Dual Tusks" - }, - { - "entries": [ - "A Medium or smaller creature hit by the elephant's trunk is {@condition grabbed}. If the elephant moves, it can bring the {@condition grabbed} creature along with it." - ], - "name": "Grabbing Trunk" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Large or smaller, foot, DC 28." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "The mammoth reduces the effects it suffers from cold environments by one step." + ], + "name": "Cold Adaptation" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks." + ], + "name": "Dual Tusks" + }, + { + "entries": [ + "A Medium or smaller creature hit by the elephant's trunk is {@condition grabbed}. If the elephant moves, it can bring the {@condition grabbed} creature along with it." + ], + "name": "Grabbing Trunk" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 28." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Manticore", @@ -48745,23 +45832,27 @@ "source": "Bst", "page": 232, "level": 6, - "rarity": "Common", - "alignment": "LE", - "size": "Large", + "traits": [ + "le", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common" @@ -48770,39 +45861,38 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 11 + "std": 11 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": -2, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 4, + "int": -2, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -48811,10 +45901,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -48854,39 +45943,21 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The manticore flings up to two spikes from its tail, targeting either two different creatures or a single creature. If the manticore targets two different creatures, these creatures must be within 20 feet of one another, and the manticore makes a separate {@action Strike} against each; this counts as only one {@action Strike} for the manticore's multiple attack penalty, and the penalty doesn't increase until after both attacks. If the manticore fires both spikes at the same creature, it makes a single {@action Strike}. If the attack hits, it deals the damage of a single spike, but the target is pinned in place, rendering it {@condition immobilized}. A creature that succeeds at a DC 23 {@skill Athletics} check (attempted as a single action) can pull the spike free.", - "A manticore can hurl no more than 12 spikes in 24 hours." - ], - "name": "Spike Volley" - }, - { - "entries": [ - "These monstrously oversized insects are silent predators with lightning-quick forelegs and a bone-breaking bite." - ], - "name": "Mantis, Giant" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition immobilized}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The manticore flings up to two spikes from its tail, targeting either two different creatures or a single creature. If the manticore targets two different creatures, these creatures must be within 20 feet of one another, and the manticore makes a separate {@action Strike} against each; this counts as only one {@action Strike} for the manticore's multiple attack penalty, and the penalty doesn't increase until after both attacks. If the manticore fires both spikes at the same creature, it makes a single {@action Strike}. If the attack hits, it deals the damage of a single spike, but the target is pinned in place, rendering it {@condition immobilized}. A creature that succeeds at a DC 23 {@skill Athletics} check (attempted as a single action) can pull the spike free.", + "A manticore can hurl no more than 12 spikes in 24 hours." + ], + "name": "Spike Volley" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -48895,29 +45966,36 @@ "source": "Bst", "page": 165, "level": 9, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Large", "traits": [ - "Genie", - "Water" + "uncommon", + "cn", + "large", + "elemental", + "genie", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "wavesense 60 feet" - ], - "other": [ - "darkvision", - "detect alignment", - "detect magic" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect alignment" + }, + { + "name": "detect magic" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 60 + } + ], "languages": { "languages": [ "Aquan", @@ -48927,52 +46005,51 @@ }, "skills": { "Athletics": { - "default": 20, + "std": 20, "to swim": 24 }, "Crafting": { - "default": 16 + "std": 16 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Nature": { - "default": 18 + "std": 18 }, "Performance": { - "default": 16 + "std": 16 }, "Society": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": 3 + "str": 5, + "dex": 5, + "con": 4, + "int": 1, + "wis": 3, + "cha": 3 }, "items": [ "+1 striking trident" ], - "abilitiesTop": [], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -48987,21 +46064,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "water" - ], - "entries": [ - "40 feet. Water in the aura that is also in the same body of water as the marid is {@quickref difficult terrain||3|terrain} for Swimming creatures. Creatures with the {@trait water} trait are immune." - ], - "name": "Vortex" - } - ], "speed": { "walk": 20, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -49126,65 +46191,64 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its Strikes." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "water" - ], - "entries": [ - "The marid releases a jet of water in a 60-foot line, dealing {@damage 9d6} bludgeoning damage (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again for {@dice 1d4} rounds." - ], - "name": "Rush of Water" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The marid makes a trident {@action Strike}, dealing an extra {@damage 2d6} {@condition persistent damage ||persistent bleed damage} on a hit ({@dice 4d6} on a critical hit)." - ], - "name": "Skewer" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "water" + ], + "entries": [ + "40 feet. Water in the aura that is also in the same body of water as the marid is {@quickref difficult terrain||3|terrain} for Swimming creatures. Creatures with the {@trait water} trait are immune." + ], + "name": "Vortex" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its Strikes." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "water" + ], + "entries": [ + "The marid releases a jet of water in a 60-foot line, dealing {@damage 9d6} bludgeoning damage (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again for {@dice 1d4} rounds." + ], + "name": "Rush of Water" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The marid makes a trident {@action Strike}, dealing an extra {@damage 2d6} {@condition persistent damage ||persistent bleed damage} on a hit ({@dice 4d6} on a critical hit)." + ], + "name": "Skewer" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "AD", - "UW" - ], "hasImages": true }, { @@ -49193,24 +46257,26 @@ "source": "Bst", "page": 81, "level": 17, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Demon" + "ce", + "large", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 30 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -49223,51 +46289,50 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 30 + "std": 30 }, "Diplomacy": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 32 + "std": 32 }, "Religion": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 29 + "std": 29 }, "Warfare Lore": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 6, - "Int": 4, - "Wis": 4, - "Cha": 7 + "str": 8, + "dex": 6, + "con": 6, + "int": 4, + "wis": 4, + "cha": 7 }, "items": [ "longsword (6)" ], - "abilitiesTop": [], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -49286,40 +46351,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment" - ], - "entries": [ - "100 feet. Commanded or allied evil creatures in the aura of lower level than the marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.", - { - "type": "successDegree", - "entries": { - "Failure": "Vulnerability A marilith's pride feeds their strength, so the sting of failure wounds them. If the marilith uses a damaging spell or makes a {@action Strike} on their turn but doesn't deal any damage that turn, they take {@damage 3d6+10} mental damage at the end of their turn and their commander's aura deactivates until the end of their next turn." - } - } - ], - "name": "Commander's Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "A marilith gains 5 extra reactions per round that they can use only to make Attacks of Opportunity. The demon can't use more than one on the same triggering action, even if a creature leaves several squares in the marilith's reach, and the marilith must use a different weapon for each {@action Attack of Opportunity}." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -49330,7 +46364,7 @@ "evil", "magical", "reach 10 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d8+16} slashing plus {@damage 1d6} evil", @@ -49422,71 +46456,92 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The marilith makes up to six longsword Strikes, each against a different target. These attacks count toward the marilith's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks." - ], - "name": "Bladestorm" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The marilith makes two Strikes, each with a different weapon, and they use the remaining weapons for protection. The demon gains a circumstance bonus to AC for 1 round equal to the number of weapons not used for attacks. If the marilith later uses any of those weapons to attack (including for an {@action Attack of Opportunity}), the bonus to AC decreases by 1 for each weapon used." - ], - "name": "Defensive Assault" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The marilith attacks a single target with all the weapons they wield in their arms, overwhelming the target with multiple attacks and leaving almost nowhere to dodge. The demon makes a longsword {@action Strike}. On a successful attack, the marilith deals longsword damage to the target, plus an additional {@dice 1d8} damage for every longsword they wield beyond the first (typically {@damage 5d8} extra damage). Even on a failed attack, the marilith deals the damage from one longsword to the target, though they still miss completely on a critical failure. This counts toward the marilith's multiple attack penalty as a number of attacks equal to the number of longswords the pride demon wields." - ], - "name": "Focused Assault" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d12+13} bludgeoning, DC 39." - ], - "name": "Greater Constrict", - "generic": true - }, - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any weapon becomes a +2 greater striking weapon made of cold iron and silver while a marilith wields it. The marilith can change its evil damage to chaotic whenever it attacks." - ], - "name": "Infuse Weapons" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment" + ], + "entries": [ + "100 feet. Commanded or allied evil creatures in the aura of lower level than the marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.", + { + "type": "successDegree", + "entries": { + "Failure": "Vulnerability A marilith's pride feeds their strength, so the sting of failure wounds them. If the marilith uses a damaging spell or makes a {@action Strike} on their turn but doesn't deal any damage that turn, they take {@damage 3d6+10} mental damage at the end of their turn and their commander's aura deactivates until the end of their next turn." + } + } + ], + "name": "Commander's Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "A marilith gains 5 extra reactions per round that they can use only to make Attacks of Opportunity. The demon can't use more than one on the same triggering action, even if a creature leaves several squares in the marilith's reach, and the marilith must use a different weapon for each {@action Attack of Opportunity}." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The marilith makes up to six longsword Strikes, each against a different target. These attacks count toward the marilith's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks." + ], + "name": "Bladestorm" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The marilith makes two Strikes, each with a different weapon, and they use the remaining weapons for protection. The demon gains a circumstance bonus to AC for 1 round equal to the number of weapons not used for attacks. If the marilith later uses any of those weapons to attack (including for an {@action Attack of Opportunity}), the bonus to AC decreases by 1 for each weapon used." + ], + "name": "Defensive Assault" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The marilith attacks a single target with all the weapons they wield in their arms, overwhelming the target with multiple attacks and leaving almost nowhere to dodge. The demon makes a longsword {@action Strike}. On a successful attack, the marilith deals longsword damage to the target, plus an additional {@dice 1d8} damage for every longsword they wield beyond the first (typically {@damage 5d8} extra damage). Even on a failed attack, the marilith deals the damage from one longsword to the target, though they still miss completely on a critical failure. This counts toward the marilith's multiple attack penalty as a number of attacks equal to the number of longswords the pride demon wields." + ], + "name": "Focused Assault" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d12+13} bludgeoning, DC 39." + ], + "name": "Greater Constrict", + "generic": true + }, + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any weapon becomes a +2 greater striking weapon made of cold iron and silver while a marilith wields it. The marilith can change its evil damage to chaotic whenever it attacks." + ], + "name": "Infuse Weapons" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -49495,20 +46550,22 @@ "source": "Bst", "page": 234, "level": 7, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", + "traits": [ + "le", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -49517,41 +46574,40 @@ }, "skills": { "Deception": { - "default": 16 + "std": 16 }, "Diplomacy": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 4, - "Int": 2, - "Wis": 1, - "Cha": 2 + "str": 2, + "dex": 5, + "con": 4, + "int": 2, + "wis": 1, + "cha": 2 }, "items": [ "+1 composite shortbow (60 arrows)", "{@item shortsword}" ], - "abilitiesTop": [], "ac": { - "default": 25, + "std": 25, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -49560,32 +46616,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "arcane", - "aura", - "transmutation", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 Fortitude save. If the creature fails, it becomes {@condition slowed 1} for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the {@trait concentrate} trait." - ], - "name": "Petrifying Gaze" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature ends its turn adjacent to the medusa.", - "entries": [ - "The medusa makes a snake fangs {@action Strike} against the creature." - ], - "name": "Biting Snakes" - } - ], "speed": { "walk": 25 }, @@ -49597,7 +46627,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [ "serpent venom" @@ -49643,69 +46673,81 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "incapacitation", - "transmutation", - "visual" - ], - "entries": [ - "The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the medusa's petrifying gaze. If the creature was already {@condition slowed} by petrifying gaze before attempting its save, a failed save causes it to be {@condition petrified} permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn." - ], - "name": "Focus Gaze" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 25, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Serpent Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "mid": [ + { + "traits": [ + "arcane", + "aura", + "transmutation", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 Fortitude save. If the creature fails, it becomes {@condition slowed 1} for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the {@trait concentrate} trait." + ], + "name": "Petrifying Gaze" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature ends its turn adjacent to the medusa.", + "entries": [ + "The medusa makes a snake fangs {@action Strike} against the creature." + ], + "name": "Biting Snakes" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "incapacitation", + "transmutation", + "visual" + ], + "entries": [ + "The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the medusa's petrifying gaze. If the creature was already {@condition slowed} by petrifying gaze before attempting its save, a failed save causes it to be {@condition petrified} permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn." + ], + "name": "Focus Gaze" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 25, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Serpent Venom" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -49714,65 +46756,60 @@ "source": "Bst", "page": 291, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Aquatic" + "uncommon", + "n", + "gargantuan", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 20 - }, - "senses": { - "imprecise": [ - "scent 100 feet" - ], - "other": [ - "blood scent" - ] + "std": 20 }, + "senses": [ + { + "name": "blood scent" + }, + { + "type": "imprecise", + "name": "scent", + "range": 100 + } + ], "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 8, - "Dex": 2, - "Con": 5, - "Int": -4, - "Wis": 3, - "Cha": -2 + "str": 8, + "dex": 2, + "con": 5, + "int": -4, + "wis": 3, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The shark can smell blood in the water from up to 1 mile away." - ], - "name": "Blood Scent" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -49781,9 +46818,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "swim ": 80 + "swim": 80 }, "attacks": [ { @@ -49816,59 +46852,57 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "attack", - "move" - ], - "entries": [ - "The megalodon Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a {@action Strike} against a creature at any point during the jump (this lets it attack a creature within 35 feet of the water's surface or 40 feet with its tail). After the {@action Strike}, the shark splashes back down into the water." - ], - "name": "Breach" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The creature the megalodon hit takes {@damage 2d12} slashing damage." - ], - "name": "Savage", - "requirements": "The megalodon hit with a jaws {@action Strike} on its most recent action this turn." - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Huge, {@damage 2d8+5} bludgeoning, Rupture 20." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The shark can smell blood in the water from up to 1 mile away." + ], + "name": "Blood Scent" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack", + "move" + ], + "entries": [ + "The megalodon Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a {@action Strike} against a creature at any point during the jump (this lets it attack a creature within 35 feet of the water's surface or 40 feet with its tail). After the {@action Strike}, the shark splashes back down into the water." + ], + "name": "Breach" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The creature the megalodon hit takes {@damage 2d12} slashing damage." + ], + "name": "Savage", + "requirements": "The megalodon hit with a jaws {@action Strike} on its most recent action this turn." + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge, {@damage 2d8+5} bludgeoning, Rupture 20." + ], + "name": "Swallow Whole", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -49877,52 +46911,55 @@ "source": "Bst", "page": 23, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 5, - "Int": -4, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 5, + "int": -4, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -49931,10 +46968,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -49965,58 +47001,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "A megaprimatus makes two fist Strikes against the same target. If both hit, the attack deals an additional {@damage 2d6} bludgeoning damage, the target is {@condition flat-footed}, and the target takes a \u201320-foot status penalty to all Speeds until the end of its next turn." - ], - "name": "Mangling Rend" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The megaprimatus beats its chest in a terrifying display. Creatures within 50 feet must attempt a DC 27 Will save. While a creature is {@condition frightened} by this ability, it is {@condition flat-footed} to the megaprimatus and to gorillas.", - { - "type": "successDegree", - "entries": { - "Critical Success": "No effect and temporarily immune for 1 minute.", - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition frightened 1}.", - "Critical Failure": "The creature is {@condition frightened 2} and {@condition fleeing} until the end of its next turn." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "A megaprimatus makes two fist Strikes against the same target. If both hit, the attack deals an additional {@damage 2d6} bludgeoning damage, the target is {@condition flat-footed}, and the target takes a \u201320-foot status penalty to all Speeds until the end of its next turn." + ], + "name": "Mangling Rend" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The megaprimatus beats its chest in a terrifying display. Creatures within 50 feet must attempt a DC 27 Will save. While a creature is {@condition frightened} by this ability, it is {@condition flat-footed} to the megaprimatus and to gorillas.", + { + "type": "successDegree", + "entries": { + "Critical Success": "No effect and temporarily immune for 1 minute.", + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition frightened 1}.", + "Critical Failure": "The creature is {@condition frightened 2} and {@condition fleeing} until the end of its next turn." + } } - } - ], - "name": "Terrifying Display" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition frightened}" + ], + "name": "Terrifying Display" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -50025,24 +47048,24 @@ "source": "Bst", "page": 235, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Aquatic", - "Merfolk" + "n", + "medium", + "aquatic", + "humanoid", + "merfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aquan", @@ -50052,37 +47075,36 @@ }, "skills": { "Athletics": { - "default": 5, + "std": 5, "to Swim": 7 }, "Medicine": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 1, - "Cha": 1 + "str": 2, + "dex": 4, + "con": 1, + "int": 0, + "wis": 1, + "cha": 1 }, "items": [ "trident (2)" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -50091,10 +47113,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 5, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -50121,30 +47142,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The merfolk warrior swims and attacks in one of two patterns. They either {@action Swim} twice and {@action Strike} one opponent at the end of their movement, or {@action Swim} once and {@action Strike} at any point during their movement." - ], - "name": "Aquatic Dash" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The merfolk warrior swims and attacks in one of two patterns. They either {@action Swim} twice and {@action Strike} one opponent at the end of their movement, or {@action Swim} once and {@action Strike} at any point during their movement." + ], + "name": "Aquatic Dash" + } + ] + } }, { "name": "Merfolk Wavecaller", @@ -50152,24 +47163,24 @@ "source": "Bst", "page": 235, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Aquatic", - "Merfolk" + "n", + "medium", + "aquatic", + "humanoid", + "merfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aquan", @@ -50179,43 +47190,42 @@ }, "skills": { "Athletics": { - "default": 7, + "std": 7, "to Swim": 9 }, "Deception": { - "default": 6 + "std": 6 }, "Nature": { - "default": 8 + "std": 8 }, "Religion": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 3, + "dex": 2, + "con": 1, + "int": 0, + "wis": 4, + "cha": 2 }, "items": [ "dagger" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -50224,10 +47234,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 5, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -50236,7 +47245,7 @@ "attack": 9, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -50251,7 +47260,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -50304,39 +47313,26 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "evocation", - "water" - ], - "requirements": "The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath.", - "entries": [ - "The merfolk wavecaller commands the tides to crush their foe's throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude save or become {@condition immobilized} for 1 round and immediately lose {@dice 1d4} actions' worth of air (or twice that on a critical failure)." - ], - "name": "Hydraulic Asphyxiation" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition immobilized}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "water" + ], + "requirements": "The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath.", + "entries": [ + "The merfolk wavecaller commands the tides to crush their foe's throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude save or become {@condition immobilized} for 1 round and immediately lose {@dice 1d4} actions' worth of air (or twice that on a critical failure)." + ], + "name": "Hydraulic Asphyxiation" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -50345,20 +47341,22 @@ "source": "Bst", "page": 236, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -50367,36 +47365,35 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Deception": { - "default": 8 + "std": 8 }, "Dwelling Lore": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -50405,26 +47402,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The mimic is coated in an adhesive slime. Any creature that hits the mimic, is hit by the mimic, or otherwise touches the mimic must succeed at a DC 23 Reflex save or become {@condition grabbed} ({@action Escape} DC 23). A weapon that hits the mimic is stuck to the mimic and can be removed with a successful DC 23 {@skill Athletics} check (made as a single action). A mimic can have any number of objects or creatures stuck to it at a time. The mimic can release a stuck creature or object by using a single action, and the adhesive dissolves 1 minute after the mimic dies, releasing all stuck objects and creatures." - ], - "name": "Adhesive" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature touches or physically interacts with the mimic while the mimic is transformed using Mimic Object.", - "entries": [ - "The triggering creature is automatically stuck by the mimic's adhesive (it receives no save). The mimic then makes a pseudopod {@action Strike} against any creature adjacent to the mimic. Object Lesson can't be used again until the mimic escapes and takes on a new disguise." - ], - "name": "Object Lesson" - } - ], "speed": { "walk": 10 }, @@ -50442,34 +47419,44 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "The mimic is coated in an adhesive slime. Any creature that hits the mimic, is hit by the mimic, or otherwise touches the mimic must succeed at a DC 23 Reflex save or become {@condition grabbed} ({@action Escape} DC 23). A weapon that hits the mimic is stuck to the mimic and can be removed with a successful DC 23 {@skill Athletics} check (made as a single action). A mimic can have any number of objects or creatures stuck to it at a time. The mimic can release a stuck creature or object by using a single action, and the adhesive dissolves 1 minute after the mimic dies, releasing all stuck objects and creatures." + ], + "name": "Adhesive" }, - "traits": [ - "concentrate", - "polymorph" - ], - "entries": [ - "The mimic assumes the shape of any Medium object. This doesn't change the mimic's texture or overall size but can alter its coloration and visual appearance. It has an automatic result of 28 on {@skill Deception} checks and DCs to pass as the object that it's mimicking." - ], - "name": "Mimic Object" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature touches or physically interacts with the mimic while the mimic is transformed using Mimic Object.", + "entries": [ + "The triggering creature is automatically stuck by the mimic's adhesive (it receives no save). The mimic then makes a pseudopod {@action Strike} against any creature adjacent to the mimic. Object Lesson can't be used again until the mimic escapes and takes on a new disguise." + ], + "name": "Object Lesson" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph" + ], + "entries": [ + "The mimic assumes the shape of any Medium object. This doesn't change the mimic's texture or overall size but can alter its coloration and visual appearance. It has an automatic result of 28 on {@skill Deception} checks and DCs to pass as the object that it's mimicking." + ], + "name": "Mimic Object" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -50478,20 +47465,22 @@ "source": "Bst", "page": 237, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Jotun" @@ -50500,46 +47489,38 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 9 + "std": 9 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 6, - "Dex": 0, - "Con": 3, - "Int": -2, - "Wis": 2, - "Cha": -1 + "str": 6, + "dex": 0, + "con": 3, + "int": -2, + "wis": 2, + "cha": -1 }, "items": [ "greataxe" ], - "abilitiesTop": [ - { - "entries": [ - "A minotaur automatically critically succeeds at {@skill Survival} checks to avoid becoming lost or to find its way, including those from the {@spell maze} spell." - ], - "name": "Natural Cunning" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -50548,7 +47529,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -50578,53 +47558,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The minotaur swings its axe in a wide arc, making greataxe Strikes against any two foes who are adjacent to each other and within the minotaur's reach. The multiple attack penalty does not increase until after both attacks are resolved." - ], - "name": "Axe Swipe" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The minotaur snorts and clomps as it hunts its prey, inspiring terror. The minotaur makes an {@skill Intimidation} check to {@action Demoralize} all living creatures within 60 feet that can hear the minotaur but not see it. Roll once and apply the result to all creatures. If the targets are in a maze or similarly difficult-to-navigate structure, the minotaur gains a +4 circumstance bonus to this check. Creatures that become {@condition frightened} as a result also take a \u20132 circumstance penalty to {@skill Survival} checks to avoid getting lost for 1 minute. This use of {@action Demoralize} doesn't have the {@trait visual} trait. Each target is temporarily immune for 1 minute." - ], - "name": "Hunted Fear" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The minotaur {@action Stride||Strides} twice, then makes a horn {@action Strike}. If it moved at least 20 feet from its starting position, the {@action Strike}'s damage is increased to {@dice 2d8+10}." - ], - "name": "Powerful Charge" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A minotaur automatically critically succeeds at {@skill Survival} checks to avoid becoming lost or to find its way, including those from the {@spell maze} spell." + ], + "name": "Natural Cunning" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The minotaur swings its axe in a wide arc, making greataxe Strikes against any two foes who are adjacent to each other and within the minotaur's reach. The multiple attack penalty does not increase until after both attacks are resolved." + ], + "name": "Axe Swipe" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The minotaur snorts and clomps as it hunts its prey, inspiring terror. The minotaur makes an {@skill Intimidation} check to {@action Demoralize} all living creatures within 60 feet that can hear the minotaur but not see it. Roll once and apply the result to all creatures. If the targets are in a maze or similarly difficult-to-navigate structure, the minotaur gains a +4 circumstance bonus to this check. Creatures that become {@condition frightened} as a result also take a \u20132 circumstance penalty to {@skill Survival} checks to avoid getting lost for 1 minute. This use of {@action Demoralize} doesn't have the {@trait visual} trait. Each target is temporarily immune for 1 minute." + ], + "name": "Hunted Fear" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The minotaur {@action Stride||Strides} twice, then makes a horn {@action Strike}. If it moved at least 20 feet from its starting position, the {@action Strike}'s damage is increased to {@dice 2d8+10}." + ], + "name": "Powerful Charge" + } ] }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ], "hasImages": true }, { @@ -50633,26 +47608,28 @@ "source": "Bst", "page": 192, "level": -1, - "rarity": "Common", - "alignment": "LE", - "size": "Small", "traits": [ - "Gremlin" + "le", + "small", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 4 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 4 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Undercommon" @@ -50661,64 +47638,46 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Diplomacy": { - "default": 1, + "std": 1, "vs. arthropods": 7 }, "Nature": { - "default": 3 + "std": 3 }, "Stealth": { - "default": 5 + "std": 5 }, "Thievery": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 0, - "Int": -1, - "Wis": 1, - "Cha": -1 + "str": -1, + "dex": 3, + "con": 0, + "int": -1, + "wis": 1, + "cha": -1 }, "items": [ "{@item dart} (10)", "{@item shortsword}" ], - "abilitiesTop": [ - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "A mitflit's self-loathing makes it easy to influence. It takes a \u20134 penalty to its Will DC against checks to {@action Coerce}, {@action Demoralize}, {@action Make an Impression}, and {@action Request}." - ], - "name": "Self-Loathing" - }, - { - "entries": [ - "Mitflits can use {@skill Diplomacy} to {@action Make an Impression} on and {@action Request} things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of {@condition indifferent} to mitflits." - ], - "name": "Vermin Empathy" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -50727,7 +47686,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "climb 20 feet" @@ -50742,7 +47700,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@dice 1d6-1} piercing", @@ -50801,33 +47759,38 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "As long as it isn't {@condition frightened}, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it." - ], - "name": "Vengeful Anger" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "A mitflit's self-loathing makes it easy to influence. It takes a \u20134 penalty to its Will DC against checks to {@action Coerce}, {@action Demoralize}, {@action Make an Impression}, and {@action Request}." + ], + "name": "Self-Loathing" + }, + { + "entries": [ + "Mitflits can use {@skill Diplomacy} to {@action Make an Impression} on and {@action Request} things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of {@condition indifferent} to mitflits." + ], + "name": "Vermin Empathy" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "As long as it isn't {@condition frightened}, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it." + ], + "name": "Vengeful Anger" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -50836,24 +47799,27 @@ "source": "Bst", "page": 271, "level": 15, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Psychopomp" + "n", + "medium", + "monitor", + "psychopomp" ], "creatureType": [ "Monitor" ], "perception": { - "default": 28 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 60 feet" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -50869,63 +47835,50 @@ }, "skills": { "Athletics": { - "default": 27 + "std": 27 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 29 + "std": 29 }, "Religion": { - "default": 29 + "std": 29 }, "Society": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 27 + "std": 27 }, "Boneyard Lore": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 4, - "Int": 3, - "Wis": 6, - "Cha": 4 + "str": 8, + "dex": 4, + "con": 4, + "int": 3, + "wis": 6, + "cha": 4 }, "items": [ "+2 striking bo staff" ], - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "A psychopomp senses the vital essence of living and undead creatures within the listed range." - ], - "name": "Lifesense", - "generic": true - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -50936,13 +47889,10 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "resistances": [ { "amount": 15, @@ -50953,23 +47903,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of the morrigna's web wrappings uses an action to {@action Strike} or attempt a skill check.", - "entries": [ - "The morrigna makes a web wrappings {@action Strike} against the triggering creature. If the strike is a critical hit, the triggering action is disrupted." - ], - "name": "Wrappings Lash" - } - ], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -51164,57 +48100,74 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "A morrigna can take the appearance of any Small or Medium animal or humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal. Unless they choose to manifest their web wrappings in their new form, they cannot make web wrappings Strikes." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "conjuration", - "divine" - ], - "entries": [ - "The morrigna summons a {@creature giant tarantula} or {@creature spider swarm}. These spiders have the summoned trait and remain for 10 minutes or until reduced to 0 Hit Points, whichever comes first. The morrigna does not need to {@action Sustain a Spell||Sustain the Spell} to direct these summoned creatures, and the morrigna can have any number of summoned spiders in existence at once. The morrigna can see through the eyes of any of their summoned spiders at any time." - ], - "name": "Spider Minions" - }, - { - "entries": [ - "A morrigna's Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal {@damage 4d6} negative damage to living creatures or {@damage 4d6} positive damage to undead." - ], - "name": "Spirit Touch" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "A psychopomp senses the vital essence of living and undead creatures within the listed range." + ], + "name": "Lifesense", + "generic": true + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of the morrigna's web wrappings uses an action to {@action Strike} or attempt a skill check.", + "entries": [ + "The morrigna makes a web wrappings {@action Strike} against the triggering creature. If the strike is a critical hit, the triggering action is disrupted." + ], + "name": "Wrappings Lash" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "A morrigna can take the appearance of any Small or Medium animal or humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal. Unless they choose to manifest their web wrappings in their new form, they cannot make web wrappings Strikes." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine" + ], + "entries": [ + "The morrigna summons a {@creature giant tarantula} or {@creature spider swarm}. These spiders have the summoned trait and remain for 10 minutes or until reduced to 0 Hit Points, whichever comes first. The morrigna does not need to {@action Sustain a Spell||Sustain the Spell} to direct these summoned creatures, and the morrigna can have any number of summoned spiders in existence at once. The morrigna can see through the eyes of any of their summoned spiders at any time." + ], + "name": "Spider Minions" + }, + { + "entries": [ + "A morrigna's Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal {@damage 4d6} negative damage to living creatures or {@damage 4d6} positive damage to undead." + ], + "name": "Spirit Touch" + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -51223,21 +48176,26 @@ "source": "Bst", "page": 238, "level": 21, - "rarity": "Common", - "alignment": "CN", - "size": "Gargantuan", + "traits": [ + "cn", + "gargantuan", + "fungus" + ], "creatureType": [ "Fungus" ], "perception": { - "default": 36 - }, - "senses": { - "other": [ - "low-light vision", - "windsense 240 feet" - ] + "std": 36 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "name": "windsense", + "range": 240 + } + ], "languages": { "languages": [ "Aklo", @@ -51249,46 +48207,38 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 41 + "std": 41 }, "Nature": { - "default": 38 + "std": 38 }, "Occultism": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 10, - "Dex": 3, - "Con": 9, - "Int": 4, - "Wis": 9, - "Cha": 9 + "str": 10, + "dex": 3, + "con": 9, + "int": 4, + "wis": 9, + "cha": 9 }, - "abilitiesTop": [ - { - "entries": [ - "The mu spore senses vibrations in the air through its aerial spores." - ], - "name": "Windsense" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 38 + "fort": { + "std": 38 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 38 + "will": { + "std": 38 } }, "hp": [ @@ -51306,41 +48256,13 @@ }, { "amount": 10, - "name": "all (except sonic)" - } - ], - "abilitiesMid": [ - { - "entries": [ - "A mu spore is a massive creature and takes up a space of 10 squares by 10 squares (50 feet by 50 feet)." - ], - "name": "Enormous" - }, - { - "traits": [ - "aura" - ], - "entries": [ - "60 feet. A living creature that enters the area or ends its turn within it is corrupted by spores. It must succeed at a DC 42 Fortitude save or be {@condition clumsy 1}, {@condition enfeebled 1}, and {@condition slowed 1} for 1 round. Fungi and plants are immune." - ], - "name": "Spores" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "A creature within 10 feet of the mu spore moves or attacks the mu spore.", - "entries": [ - "The spore uses Grab on the triggering creature. There is no limit to how many creatures it can grab with the sticky tendrils that cover its body." - ], - "name": "Grasping Tendrils" + "name": "all", + "note": "except sonic" } ], "speed": { "walk": 40, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -51376,87 +48298,110 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The mu spore releases a cloud of burrowing spores in a 400-foot cone. The spores deal {@damage 22d6} piercing damage to all creatures, objects, and wooden structures in the area, but not to plants or fungi (DC 46 basic Reflex save). The mu spore can't use this ability again for {@dice 1d4} rounds." - ], - "name": "Cough Spores" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The mu spore pulls all creatures and objects in a 400-foot cone 400 feet toward its mouth. A successful DC 43 Fortitude save halves the distance, or avoids the pull on a critical success. The mu spore automatically attempts to Swallow Whole each creature adjacent to it at the end of the inhalation." - ], - "name": "Enormous Inhalation" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The mu spore Grabs a creature with its jaws.", - "entries": [ - "The spore uses Swallow Whole." - ], - "name": "Fast Swallow" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "15 bludgeoning, DC 45." - ], - "name": "Greater Constrict", - "generic": true - }, - { - "entries": [ - "The mu spore still deals 18 piercing damage if its jaws {@action Strike} is a failure (but not on a critical failure)." - ], - "name": "Overpowering Jaws" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Gargantuan, {@damage 20d6+9} acid, Rupture 37." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The mu spore senses vibrations in the air through its aerial spores." + ], + "name": "Windsense" + } + ], + "mid": [ + { + "entries": [ + "A mu spore is a massive creature and takes up a space of 10 squares by 10 squares (50 feet by 50 feet)." + ], + "name": "Enormous" + }, + { + "traits": [ + "aura" + ], + "entries": [ + "60 feet. A living creature that enters the area or ends its turn within it is corrupted by spores. It must succeed at a DC 42 Fortitude save or be {@condition clumsy 1}, {@condition enfeebled 1}, and {@condition slowed 1} for 1 round. Fungi and plants are immune." + ], + "name": "Spores" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "A creature within 10 feet of the mu spore moves or attacks the mu spore.", + "entries": [ + "The spore uses Grab on the triggering creature. There is no limit to how many creatures it can grab with the sticky tendrils that cover its body." + ], + "name": "Grasping Tendrils" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The mu spore releases a cloud of burrowing spores in a 400-foot cone. The spores deal {@damage 22d6} piercing damage to all creatures, objects, and wooden structures in the area, but not to plants or fungi (DC 46 basic Reflex save). The mu spore can't use this ability again for {@dice 1d4} rounds." + ], + "name": "Cough Spores" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The mu spore pulls all creatures and objects in a 400-foot cone 400 feet toward its mouth. A successful DC 43 Fortitude save halves the distance, or avoids the pull on a critical success. The mu spore automatically attempts to Swallow Whole each creature adjacent to it at the end of the inhalation." + ], + "name": "Enormous Inhalation" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The mu spore Grabs a creature with its jaws.", + "entries": [ + "The spore uses Swallow Whole." + ], + "name": "Fast Swallow" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "15 bludgeoning, DC 45." + ], + "name": "Greater Constrict", + "generic": true + }, + { + "entries": [ + "The mu spore still deals 18 piercing damage if its jaws {@action Strike} is a failure (but not on a critical failure)." + ], + "name": "Overpowering Jaws" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Gargantuan, {@damage 20d6+9} acid, Rupture 37." + ], + "name": "Swallow Whole", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -51465,50 +48410,53 @@ "source": "Bst", "page": 239, "level": 15, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 24 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 9, - "Dex": 0, - "Con": 7, - "Int": -3, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 9, + "dex": 0, + "con": 7, + "int": -3, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 37, + "std": 37, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -51531,36 +48479,10 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The mukradi would be {@condition confused}, {@condition paralyzed}, {@condition slowed}, or {@condition stunned}.", - "entries": [ - "The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a {@action Strike} or Breath Weapon during that time. This ability can't be used if all the mukradi's heads are dormant." - ], - "name": "Partitioned Anatomy" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature scores a critical hit on the mukradi.", - "entries": [ - "The mukradi's Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It canʼt use this reaction again until it recharges its Breath Weapon naturally." - ], - "name": "Spitting Rage" - } - ], "speed": { "walk": 60, - "burrow ": 60, - "climb ": 60 + "burrow": 60, + "climb": 60 }, "attacks": [ { @@ -51640,79 +48562,89 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal" - ], - "entries": [ - "The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 basic Reflex save. The mukradi can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Acid Maw} (acid) 10-foot-wide, 60-foot line of acid dealing {@damage 16d6} acid damage.", - "{@bold Flame Maw} (fire) 60-foot cone of fire dealing {@damage 16d6} fire damage.", - "{@bold Shock Maw} (electricity) 120-foot line of electricity dealing {@damage 16d6} electricity damage." - ] - } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra {@damage 2d12+13} slashing damage, with a DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradiʼs multiple attack penalty increases only after all the attacks are made." - ], - "name": "Pull Apart" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The mukradi Strikes once against each creature in its reach. It can {@action Strike} up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a \u20132 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made." - ], - "name": "Thrash" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, leg, DC 36." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "electricity", - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The mukradi would be {@condition confused}, {@condition paralyzed}, {@condition slowed}, or {@condition stunned}.", + "entries": [ + "The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a {@action Strike} or Breath Weapon during that time. This ability can't be used if all the mukradi's heads are dormant." + ], + "name": "Partitioned Anatomy" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature scores a critical hit on the mukradi.", + "entries": [ + "The mukradi's Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It canʼt use this reaction again until it recharges its Breath Weapon naturally." + ], + "name": "Spitting Rage" + } ], - "condition": [ - "{@condition confused}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal" + ], + "entries": [ + "The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 basic Reflex save. The mukradi can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Acid Maw} (acid) 10-foot-wide, 60-foot line of acid dealing {@damage 16d6} acid damage.", + "{@bold Flame Maw} (fire) 60-foot cone of fire dealing {@damage 16d6} fire damage.", + "{@bold Shock Maw} (electricity) 120-foot line of electricity dealing {@damage 16d6} electricity damage." + ] + } + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra {@damage 2d12+13} slashing damage, with a DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradiʼs multiple attack penalty increases only after all the attacks are made." + ], + "name": "Pull Apart" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The mukradi Strikes once against each creature in its reach. It can {@action Strike} up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a \u20132 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made." + ], + "name": "Thrash" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, leg, DC 36." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -51721,23 +48653,23 @@ "source": "Bst", "page": 240, "level": 6, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Mummy" + "le", + "medium", + "mummy", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Necril" @@ -51748,33 +48680,32 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 0, - "Con": 2, - "Int": -2, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 0, + "con": 2, + "int": -2, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -51785,40 +48716,19 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "fear", - "incapacitation", - "mental" - ], - "entries": [ - "30 feet. Living creatures are {@condition frightened 1} while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 22 Will save (after taking the penalty from being {@condition frightened}) or be {@condition paralyzed} for 1 round. The creature is then temporarily immune for 24 hours." - ], - "name": "Despair" - } - ], "speed": { "walk": 20 }, @@ -51836,53 +48746,58 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "curse", - "disease", - "divine", - "necromancy", - "negative" - ], - "note": " This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level resurrect ritual or similar magic.", - "DC": 22, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 minute" - }, - { - "stage": 2, - "entry": "{@damage 4d6} negative damage and {@condition stupefied 1}", - "duration": "1 day" - } - ] - } - ], - "name": "Mummy Rot" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "fear", + "incapacitation", + "mental" + ], + "entries": [ + "30 feet. Living creatures are {@condition frightened 1} while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 22 Will save (after taking the penalty from being {@condition frightened}) or be {@condition paralyzed} for 1 round. The creature is then temporarily immune for 24 hours." + ], + "name": "Despair" + } ], - "condition": [ - "{@condition frightened}", - "{@condition stupefied}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "curse", + "disease", + "divine", + "necromancy", + "negative" + ], + "note": " This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level resurrect ritual or similar magic.", + "DC": 22, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 minute" + }, + { + "stage": 2, + "entry": "{@damage 4d6} negative damage and {@condition stupefied 1}", + "duration": "1 day" + } + ] + } + ], + "name": "Mummy Rot" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -51891,23 +48806,24 @@ "source": "Bst", "page": 241, "level": 9, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Mummy" + "rare", + "le", + "medium", + "mummy", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Necril" @@ -51918,45 +48834,44 @@ }, "skills": { "Deception": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 20 + "std": 20 }, "Occultism": { - "default": 15 + "std": 15 }, "Religion": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 0, - "Wis": 5, - "Cha": 5 + "str": 5, + "dex": 2, + "con": 4, + "int": 0, + "wis": 5, + "cha": 5 }, "items": [ "+1 striking longspear" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -51967,73 +48882,19 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "fear", - "incapacitation", - "mental" - ], - "entries": [ - "30 feet. As the mummy guardian's despair, except the DC is 26 and the paralysis lasts {@dice 1d4} rounds." - ], - "name": "Great Despair" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over {@dice 1d10} days. If the re-forming body is destroyed during that time, the process starts anew. A slain mummy pharaoh can be destroyed for good with a consecrate ritual." - ], - "name": "Rejuvenation" - }, - { - "traits": [ - "aura", - "divine", - "necromancy" - ], - "entries": [ - "100 feet. Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks." - ], - "name": "Undead Mastery" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The mummy pharaoh can use {@action Attack of Opportunity} when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -52070,82 +48931,116 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "The mummy pharaoh can deliver insidious mummy rot through melee weapons it wields." - ], - "name": "Channel Rot" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "curse", - "disease", - "divine", - "necromancy" - ], - "note": " This disease and any damage from it can't be healed until this curse is removed. A creature killed by insidious mummy rot turns to sand and can't be resurrected except by a 7th-level resurrect ritual or similar magic.", - "DC": 26, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 minute" - }, - { - "stage": 2, - "entry": "{@damage 8d6} negative damage and {@condition stupefied 2}", - "duration": "1 day" - } - ] - } - ], - "name": "Insidious Mummy Rot" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "evocation", - "fire" - ], - "entries": [ - "The mummy pharaoh exhales a 60-foot cone of superheated sand that deals {@damage 5d6} fire and {@damage 5d6} slashing damage (DC 28 basic Reflex save). The mummy pharaoh can't use Sandstorm Wrath again for {@dice 1d4} rounds." - ], - "name": "Sandstorm Wrath" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "negative", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "fear", + "incapacitation", + "mental" + ], + "entries": [ + "30 feet. As the mummy guardian's despair, except the DC is 26 and the paralysis lasts {@dice 1d4} rounds." + ], + "name": "Great Despair" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over {@dice 1d10} days. If the re-forming body is destroyed during that time, the process starts anew. A slain mummy pharaoh can be destroyed for good with a consecrate ritual." + ], + "name": "Rejuvenation" + }, + { + "traits": [ + "aura", + "divine", + "necromancy" + ], + "entries": [ + "100 feet. Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks." + ], + "name": "Undead Mastery" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The mummy pharaoh can use {@action Attack of Opportunity} when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition stupefied}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "The mummy pharaoh can deliver insidious mummy rot through melee weapons it wields." + ], + "name": "Channel Rot" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "curse", + "disease", + "divine", + "necromancy" + ], + "note": " This disease and any damage from it can't be healed until this curse is removed. A creature killed by insidious mummy rot turns to sand and can't be resurrected except by a 7th-level resurrect ritual or similar magic.", + "DC": 26, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 minute" + }, + { + "stage": 2, + "entry": "{@damage 8d6} negative damage and {@condition stupefied 2}", + "duration": "1 day" + } + ] + } + ], + "name": "Insidious Mummy Rot" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "evocation", + "fire" + ], + "entries": [ + "The mummy pharaoh exhales a 60-foot cone of superheated sand that deals {@damage 5d6} fire and {@damage 5d6} slashing damage (DC 28 basic Reflex save). The mummy pharaoh can't use Sandstorm Wrath again for {@dice 1d4} rounds." + ], + "name": "Sandstorm Wrath" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC", - "UW" - ], "hasImages": true }, { @@ -52154,25 +49049,25 @@ "source": "Bst", "page": 246, "level": 1, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Amphibious", - "Nymph", - "Water" + "cg", + "medium", + "amphibious", + "fey", + "nymph", + "water" ], "creatureType": [ "Fey" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -52185,52 +49080,44 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 3 + "std": 3 }, "Diplomacy": { - "default": 7 + "std": 7 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 0, - "Int": 1, - "Wis": 1, - "Cha": 4 + "str": 0, + "dex": 3, + "con": 0, + "int": 1, + "wis": 1, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "The naiad can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals." - ], - "name": "Wild Empathy" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -52251,17 +49138,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "A naiad bonds to a spring, pool, pond, or similar-sized water feature. While within 300 feet of her bonded body of water, she can use her innate tidal surge at will. She doesn't recover Hit Points or reduce the {@condition drained} condition when resting beyond that range. Unlike most other nymphs, she doesn't suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water." - ], - "name": "Water Dependent" - } - ], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -52316,36 +49195,42 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "healing", - "necromancy", - "primal" - ], - "entries": [ - "While within her bonded body of water (see water dependent above), the naiad heals 1 Hit Point every 10 minutes." - ], - "name": "Water Healing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The naiad can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals." + ], + "name": "Wild Empathy" + } + ], + "mid": [ + { + "entries": [ + "A naiad bonds to a spring, pool, pond, or similar-sized water feature. While within 300 feet of her bonded body of water, she can use her innate tidal surge at will. She doesn't recover Hit Points or reduce the {@condition drained} condition when resting beyond that range. Unlike most other nymphs, she doesn't suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water." + ], + "name": "Water Dependent" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "healing", + "necromancy", + "primal" + ], + "entries": [ + "While within her bonded body of water (see water dependent above), the naiad heals 1 Hit Point every 10 minutes." + ], + "name": "Water Healing" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -52354,26 +49239,29 @@ "source": "Bst", "page": 248, "level": 7, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Medium", "traits": [ - "Amphibious", - "Nymph", - "Water" + "uncommon", + "cg", + "medium", + "amphibious", + "fey", + "nymph", + "water" ], "creatureType": [ "Fey" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "low-light vision", - "speak with animals" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "name": "speak with animals" + } + ], "languages": { "languages": [ "Common", @@ -52384,63 +49272,51 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 9, + "std": 9, "to Swim": 13 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Medicine": { - "default": 15 + "std": 15 }, "Nature": { - "default": 15 + "std": 15 }, "Performance": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 14 + "std": 14 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 4, - "Int": 3, - "Wis": 4, - "Cha": 7 + "str": 0, + "dex": 5, + "con": 4, + "int": 3, + "wis": 4, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [], - "name": "Tied to the Land" - }, - { - "entries": [ - "The naiad can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals." - ], - "name": "Wild Empathy" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -52461,25 +49337,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "enchantment", - "mental", - "primal", - "visual" - ], - "entries": [ - "30 feet. DC 23. On a failed save, the target is {@condition stunned 1} for this turn and whenever it begins its turn within 30 feet of the naiad queen for the next 24 hours, even if it can't see her on subsequent turns." - ], - "name": "Nymph's Beauty" - } - ], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -52607,82 +49467,100 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal", - "visual" - ], - "entries": [ - "On a failed save, if the target was already affected by the naiad queen's beauty, the image of the queen sears into the creature's mind, allowing no further sight and effectively blinding the creature until restored via restore senses or a similar effect, or until the naiad queen chooses to remove the effect using a single action, which has the {@trait concentrate} trait." - ], - "name": "Focus Beauty" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [], + "name": "Tied to the Land" }, - "traits": [ - "emotion", - "enchantment", - "mental", - "primal" - ], - "entries": [], - "name": "Inspiration" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "healing", - "necromancy", - "primal" - ], - "entries": [ - "As naiad, but the naiad queen can heal in any body of water in her domain and regains 28 HP." - ], - "name": "Water Healing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "entries": [ + "The naiad can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals." + ], + "name": "Wild Empathy" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "enchantment", + "mental", + "primal", + "visual" + ], + "entries": [ + "30 feet. DC 23. On a failed save, the target is {@condition stunned 1} for this turn and whenever it begins its turn within 30 feet of the naiad queen for the next 24 hours, even if it can't see her on subsequent turns." + ], + "name": "Nymph's Beauty" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal", + "visual" + ], + "entries": [ + "On a failed save, if the target was already affected by the naiad queen's beauty, the image of the queen sears into the creature's mind, allowing no further sight and effectively blinding the creature until restored via restore senses or a similar effect, or until the naiad queen chooses to remove the effect using a single action, which has the {@trait concentrate} trait." + ], + "name": "Focus Beauty" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "primal" + ], + "entries": [], + "name": "Inspiration" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "healing", + "necromancy", + "primal" + ], + "entries": [ + "As naiad, but the naiad queen can heal in any body of water in her domain and regains 28 HP." + ], + "name": "Water Healing" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Naunet", @@ -52690,26 +49568,28 @@ "source": "Bst", "page": 267, "level": 7, - "rarity": "Common", - "alignment": "CN", - "size": "Large", "traits": [ - "Protean" + "cn", + "large", + "monitor", + "protean" ], "creatureType": [ "Monitor" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "entropy sense 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "entropy sense", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -52720,54 +49600,41 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 14 + "std": 14 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 5, - "Int": 0, - "Wis": 3, - "Cha": 3 + "str": 5, + "dex": 3, + "con": 5, + "int": 0, + "wis": 3, + "cha": 3 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine", - "prediction" - ], - "entries": [ - "A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." - ], - "name": "Entropy Sense" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -52794,26 +49661,13 @@ "name": "protean anatomy" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", - "The voidworm is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." - ], - "name": "Protean Anatomy" - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 25, - "fly ": 30, - "swim ": 25 + "fly": 30, + "swim": 25 }, "attacks": [ { @@ -52933,79 +49787,92 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The naunet chooses adamantine, cold iron, or silver; its melee Strikes count as that type for 1 minute or until it uses Adaptive {@action Strike} again." - ], - "name": "Adaptive Strike" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "Concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "divine", - "emotion", - "enchantment", - "mental" - ], - "entries": [ - "A creature hit by the naunet's tentacle {@action Strike} is {@condition stupefied 2} for {@dice 1d4} rounds (DC 24 Will negates). If the creature was already {@condition stupefied} in this way, the duration extends by 1 round instead. A chaotic creature is only {@condition stupefied 1} instead." - ], - "name": "Confounding Slam" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8+8} bludgeoning, DC 26." - ], - "name": "Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine", + "prediction" + ], + "entries": [ + "A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." + ], + "name": "Entropy Sense" + } ], - "condition": [ - "{@condition blinded}", - "{@condition stupefied}" + "mid": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", + "The voidworm is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." + ], + "name": "Protean Anatomy" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The naunet chooses adamantine, cold iron, or silver; its melee Strikes count as that type for 1 minute or until it uses Adaptive {@action Strike} again." + ], + "name": "Adaptive Strike" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "divine", + "emotion", + "enchantment", + "mental" + ], + "entries": [ + "A creature hit by the naunet's tentacle {@action Strike} is {@condition stupefied 2} for {@dice 1d4} rounds (DC 24 Will negates). If the creature was already {@condition stupefied} in this way, the duration extends by 1 round instead. A chaotic creature is only {@condition stupefied 1} instead." + ], + "name": "Confounding Slam" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+8} bludgeoning, DC 26." + ], + "name": "Constrict", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -53014,27 +49881,30 @@ "source": "Bst", "page": 205, "level": 9, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Fire" + "le", + "large", + "beast", + "fiend", + "fire" ], "creatureType": [ "Beast", "Fiend" ], "perception": { - "default": 19 - }, - "senses": { - "imprecise": [ - "scent 120 feet" - ], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 120 + } + ], "languages": { "languages": [ "Infernal (can't speak any language)" @@ -53043,40 +49913,39 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 20, + "std": 20, "to Track": 22 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 5, - "Int": -2, - "Wis": 4, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 5, + "con": 5, + "int": -2, + "wis": 4, + "cha": -2 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -53085,32 +49954,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The Nessian warhound is critically hit by any {@action Strike}.", - "entries": [ - "The Nessian warhound's Breath Weapon recharges. It can immediately use it as part of this reaction." - ], - "name": "Hellish Revenge" - } - ], "speed": { "walk": 40 }, @@ -53131,34 +49983,39 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "The warhound breathes flames that deal {@damage 10d6} fire damage to all creatures in a 15-foot cone (DC 28 basic Reflex save.) The warhound can't use Breath Weapon again for {@dice 1d4} rounds. If the Nessian warhound would take fire damage or be targeted by a {@trait fire} effect, its Breath Weapon recharges." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The Nessian warhound is critically hit by any {@action Strike}.", + "entries": [ + "The Nessian warhound's Breath Weapon recharges. It can immediately use it as part of this reaction." + ], + "name": "Hellish Revenge" + } ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "The warhound breathes flames that deal {@damage 10d6} fire damage to all creatures in a 15-foot cone (DC 28 basic Reflex save.) The warhound can't use Breath Weapon again for {@dice 1d4} rounds. If the Nessian warhound would take fire damage or be targeted by a {@trait fire} effect, its Breath Weapon recharges." + ], + "name": "Breath Weapon" + } + ] + } }, { "name": "Night Hag", @@ -53166,24 +50023,25 @@ "source": "Bst", "page": 202, "level": 9, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Hag" + "ne", + "medium", + "fiend", + "hag", + "humanoid" ], "creatureType": [ "Fiend", "Humanoid" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -53196,62 +50054,47 @@ }, "skills": { "Arcana": { - "default": 18 + "std": 18 }, "Deception": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 14 + "std": 14 }, "Occultism": { - "default": 20 + "std": 20 }, "Religion": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 6, - "Int": 4, - "Wis": 5, - "Cha": 3 + "str": 5, + "dex": 4, + "con": 6, + "int": 4, + "wis": 5, + "cha": 3 }, "items": [ "heartstone" ], - "abilitiesTop": [ - { - "entries": [ - "A night hag adds dominate, nightmare, scrying, and spellwrack to her coven's spells." - ], - "name": "Coven", - "generic": true - }, - { - "entries": [ - "When a night hag rides a {@creature nightmare}, the nightmare also gains the night hag's status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her heartstone's ethereal jaunt innate spell." - ], - "name": "Nightmare Rider" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 18 + "will": { + "std": 18 }, "abilities": "+2 status to all saves vs. magic, \u20132 to all saves if the night hag does not have her heartstone" }, @@ -53261,19 +50104,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, + "immunities": [ + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "cold iron" } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -53408,83 +50247,86 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " A creature can't recover from {@condition drained} until abyssal plague is cured.", - "DC": 28, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition Drained 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition Drained} increases by 2", - "duration": "1 day" - } - ] - } - ], - "name": "Abyssal Plague" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The night hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning)." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "enchantment", - "occult", - "mental" - ], - "entries": [ - "If a night hag is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim's back until dawn. The creature endures tormenting dreams as the hag casts nightmare on it, and is exposed to abyssal plague. Any {@condition drained} caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting." - ], - "name": "Dream Haunting" - }, - { - "entries": [ - "A creature {@condition flat-footed} to the night hag takes a \u20132 circumstance penalty to checks and DCs to defend against her spells." - ], - "name": "Spell Ambush" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A night hag adds dominate, nightmare, scrying, and spellwrack to her coven's spells." + ], + "name": "Coven", + "generic": true + }, + { + "entries": [ + "When a night hag rides a {@creature nightmare}, the nightmare also gains the night hag's status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her heartstone's ethereal jaunt innate spell." + ], + "name": "Nightmare Rider" + } ], - "condition": [ - "{@condition drained}", - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " A creature can't recover from {@condition drained} until abyssal plague is cured.", + "DC": 28, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition Drained 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition Drained} increases by 2", + "duration": "1 day" + } + ] + } + ], + "name": "Abyssal Plague" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The night hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning)." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "enchantment", + "occult", + "mental" + ], + "entries": [ + "If a night hag is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim's back until dawn. The creature endures tormenting dreams as the hag casts nightmare on it, and is exposed to abyssal plague. Any {@condition drained} caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting." + ], + "name": "Dream Haunting" + }, + { + "entries": [ + "A creature {@condition flat-footed} to the night hag takes a \u20132 circumstance penalty to checks and DCs to defend against her spells." + ], + "name": "Spell Ambush" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -53493,21 +50335,24 @@ "source": "Bst", "page": 244, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Large", + "traits": [ + "ne", + "large", + "beast", + "fiend" + ], "creatureType": [ "Beast", "Fiend" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -53518,49 +50363,38 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 14 + "std": 14 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 3, - "Int": 1, - "Wis": 4, - "Cha": 2 + "str": 6, + "dex": 3, + "con": 3, + "int": 1, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "traits": [ - "aura" - ], - "entries": [ - "15 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes {@condition sickened 2} (DC 23 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's {@condition sickened} effect but not the concealment." - ], - "name": "Smoke" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -53569,10 +50403,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40, - "fly ": 90 + "fly": 90 }, "attacks": [ { @@ -53629,35 +50462,34 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "fire" - ], - "entries": [ - "The nightmare {@action Stride||Strides} or Flies up to triple its Speed. Its hooves burst with intense flame, dealing {@damage 3d6} fire damage (DC 24 basic Reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop." - ], - "name": "Flaming Gallop" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "aura" + ], + "entries": [ + "15 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes {@condition sickened 2} (DC 23 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's {@condition sickened} effect but not the concealment." + ], + "name": "Smoke" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "fire" + ], + "entries": [ + "The nightmare {@action Stride||Strides} or Flies up to triple its Speed. Its hooves burst with intense flame, dealing {@damage 3d6} fire damage (DC 24 basic Reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop." + ], + "name": "Flaming Gallop" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -53666,20 +50498,22 @@ "source": "Bst", "page": 245, "level": 10, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -53691,45 +50525,44 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 23 + "std": 23 }, "Occultism": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 21 + "std": 21 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 4, - "Int": 3, - "Wis": 3, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 3, + "dex": 5, + "con": 4, + "int": 3, + "wis": 3, + "cha": 5 + }, "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -53738,10 +50571,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -53847,38 +50679,26 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "enchantment", - "mental", - "occult" - ], - "requirements": "The nilith has a creature {@condition grabbed}.", - "entries": [ - "The nilith reaches into the mind of the {@condition grabbed} creature and implants disjointed images of the victim's worst fears and nightmares. The {@condition grabbed} creature takes {@damage 6d6} mental damage (DC 31 basic Will save). On a critical failure, the target is also affected as though by feeblemind, and it must attempt a second Will save against that effect." - ], - "name": "Mind Crush" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "enchantment", + "mental", + "occult" + ], + "requirements": "The nilith has a creature {@condition grabbed}.", + "entries": [ + "The nilith reaches into the mind of the {@condition grabbed} creature and implants disjointed images of the victim's worst fears and nightmares. The {@condition grabbed} creature takes {@damage 6d6} mental damage (DC 31 basic Will save). On a critical failure, the target is also affected as though by feeblemind, and it must attempt a second Will save against that effect." + ], + "name": "Mind Crush" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -53887,24 +50707,27 @@ "source": "Bst", "page": 270, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Psychopomp" + "n", + "tiny", + "monitor", + "psychopomp" ], "creatureType": [ "Monitor" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 60 feet" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -53916,60 +50739,47 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Performance": { - "default": 6 + "std": 6 }, "Religion": { - "default": 6 + "std": 6 }, "Society": { - "default": 2 + "std": 2 }, "Stealth": { - "default": 6 + "std": 6 }, "Boneyard Lore": { - "default": 8 + "std": 8 }, "Library Lore": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 1, - "Int": 1, - "Wis": 1, - "Cha": 3 + "str": -1, + "dex": 3, + "con": 1, + "int": 1, + "wis": 1, + "cha": 3 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "A psychopomp senses the vital essence of living and undead creatures within the listed range." - ], - "name": "Lifesense", - "generic": true - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -53978,17 +50788,13 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [], + "immunities": [ + "death effects", + "disease" + ], "speed": { "walk": 15, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -54041,69 +50847,71 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The nosoi takes the appearance of a raven or songbird. This doesn't change its Speed or its attack and damage modifiers with its Strikes." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "divine", - "enchantment", - "incapacitation", - "mental" - ], - "entries": [ - "The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a {@trait mental} effect, this ability affects mindless undead. Psychopomps are immune to this ability.", - { - "type": "successDegree", - "entries": { - "Failure": "The creature is {@condition fascinated}.", - "Critical Failure": "As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a {@condition fascinated} creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends." - } - } - ], - "name": "Haunting Melody" - }, - { - "entries": [ - "A nosoi's Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal {@damage 1d6} negative damage to living creatures or {@damage 1d6} positive damage to undead." - ], - "name": "Spirit Touch" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "A psychopomp senses the vital essence of living and undead creatures within the listed range." + ], + "name": "Lifesense", + "generic": true + } ], - "condition": [ - "{@condition fascinated}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The nosoi takes the appearance of a raven or songbird. This doesn't change its Speed or its attack and damage modifiers with its Strikes." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "divine", + "enchantment", + "incapacitation", + "mental" + ], + "entries": [ + "The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a {@trait mental} effect, this ability affects mindless undead. Psychopomps are immune to this ability.", + { + "type": "successDegree", + "entries": { + "Failure": "The creature is {@condition fascinated}.", + "Critical Failure": "As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a {@condition fascinated} creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends." + } + } + ], + "name": "Haunting Melody" + }, + { + "entries": [ + "A nosoi's Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal {@damage 1d6} negative damage to living creatures or {@damage 1d6} positive damage to undead." + ], + "name": "Spirit Touch" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -54112,57 +50920,52 @@ "source": "Bst", "page": 255, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "n", + "large", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 7 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": -5, - "Con": 6, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 4, + "dex": -5, + "con": 6, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A sewer ooze can sense nearby motion through vibration and air movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 12 + "std": 12 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -54171,32 +50974,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "electricity", - "mental", - "piercing", - "precision", - "slashing" - ], - "condition": [ - "critical hits", - "unconscious", - "visual" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Whenever an ochre jelly is hit by an attack or effect that would deal slashing, piercing, or electricity damage and the ochre jelly has at least 10 HP, the jelly splits into two identical jellies with half the original's HP. One jelly is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push)." - ], - "name": "Split" - } + "immunities": [ + "acid", + "electricity", + "mental", + "piercing", + "precision", + "slashing", + "critical hits", + "unconscious", + "visual" ], "speed": { "walk": 15, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -54213,34 +51004,43 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8+3} bludgeoning plus {@damage 1d4} acid, DC 23." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "An ochre jelly's acid damages only flesh\u2014not bone, stone, wood, or other materials." - ], - "name": "Ochre Acid" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A sewer ooze can sense nearby motion through vibration and air movement." + ], + "name": "Motion Sense" + } ], - "condition": [] + "mid": [ + { + "entries": [ + "Whenever an ochre jelly is hit by an attack or effect that would deal slashing, piercing, or electricity damage and the ochre jelly has at least 10 HP, the jelly splits into two identical jellies with half the original's HP. One jelly is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push)." + ], + "name": "Split" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+3} bludgeoning plus {@damage 1d4} acid, DC 23." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "An ochre jelly's acid damages only flesh\u2014not bone, stone, wood, or other materials." + ], + "name": "Ochre Acid" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -54249,20 +51049,22 @@ "source": "Bst", "page": 251, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -54271,34 +51073,33 @@ }, "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 19, + "std": 19, "in trash and rubbish": 23 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 6, - "Int": -2, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 6, + "int": -2, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -54309,30 +51110,9 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura" - ], - "entries": [ - "30 feet. A creature entering the aura must succeed at a DC 28 Fortitude save or become {@condition sickened 1} until the end of its turn (plus {@condition slowed 1} for as long as it is {@condition sickened} on a critical failure). While within the aura, an affected creature takes a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Putrid Stench" - }, - { - "entries": [ - "A ofalth gains fast healing 2 when in an area with a high concentration of debris, junk, or excrement, such as a refuse heap or sewer." - ], - "name": "Filth Wallow" - } + "immunities": [ + "poison", + "disease" ], "speed": { "walk": 30 @@ -54369,55 +51149,59 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 26, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 2d8} {@condition persistent damage ||persistent bleed damage} every hour and {@condition enfeebled 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@damage 2d8} {@condition persistent damage ||persistent bleed damage} every hour and {@condition enfeebled 2}", - "duration": "1 day" - } - ] - } - ], - "name": "Wretched Weeps" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "aura" + ], + "entries": [ + "30 feet. A creature entering the aura must succeed at a DC 28 Fortitude save or become {@condition sickened 1} until the end of its turn (plus {@condition slowed 1} for as long as it is {@condition sickened} on a critical failure). While within the aura, an affected creature takes a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Putrid Stench" + }, + { + "entries": [ + "A ofalth gains fast healing 2 when in an area with a high concentration of debris, junk, or excrement, such as a refuse heap or sewer." + ], + "name": "Filth Wallow" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition sickened}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 26, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 2d8} {@condition persistent damage ||persistent bleed damage} every hour and {@condition enfeebled 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@damage 2d8} {@condition persistent damage ||persistent bleed damage} every hour and {@condition enfeebled 2}", + "duration": "1 day" + } + ] + } + ], + "name": "Wretched Weeps" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -54426,21 +51210,24 @@ "source": "Bst", "page": 253, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -54450,38 +51237,37 @@ }, "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 4, - "Int": 0, - "Wis": 1, - "Cha": 1 + "str": 7, + "dex": 0, + "con": 4, + "int": 0, + "wis": 1, + "cha": 1 }, "items": [ "breastplate", "javelin (6)", "+1 ogre hook" ], - "abilitiesTop": [], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -54490,18 +51276,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -54535,48 +51309,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "fear", - "linguistic" - ], - "entries": [ - "The ogre boss issues a command to hasten their fellows. Each ogre ally who hears and understands this command becomes {@condition quickened} until the end of that ally's next turn, but can use the extra action only to {@action Step} or {@action Stride}." - ], - "name": "Bellowing Command" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The ogre boss successfully Trips a creature using an ogre hook.", - "entries": [ - "The ogre boss makes an ogre hook {@action Strike} against the creature they tripped." - ], - "name": "Sweeping Hook" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "fear", + "linguistic" + ], + "entries": [ + "The ogre boss issues a command to hasten their fellows. Each ogre ally who hears and understands this command becomes {@condition quickened} until the end of that ally's next turn, but can use the extra action only to {@action Step} or {@action Stride}." + ], + "name": "Bellowing Command" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The ogre boss successfully Trips a creature using an ogre hook.", + "entries": [ + "The ogre boss makes an ogre hook {@action Strike} against the creature they tripped." + ], + "name": "Sweeping Hook" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -54585,21 +51360,24 @@ "source": "Bst", "page": 253, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Jotun" @@ -54608,37 +51386,36 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 6, - "Dex": -1, - "Con": 4, - "Int": -2, - "Wis": 0, - "Cha": -2 + "str": 6, + "dex": -1, + "con": 4, + "int": -2, + "wis": 0, + "cha": -2 }, "items": [ "leather armor", "greataxe" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -54647,7 +51424,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -54680,51 +51456,40 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "If the ogre glutton damages a living creature with their jaws {@action Strike}, they gain {@dice 1d4} temporary Hit Points for 1 minute." - ], - "name": "Glutton's Feast" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "If the ogre glutton damages a living creature with their jaws {@action Strike}, they gain {@dice 1d4} temporary Hit Points for 1 minute." + ], + "name": "Glutton's Feast" }, - "entries": [ - "The ogre glutton {@action Stride||Strides} twice and makes a jaws {@action Strike}. If they damage a living creature with this {@action Strike}, the temporary Hit Points they receive from glutton's feast is increased to {@dice 2d4}." - ], - "name": "Glutton's Rush" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Small, {@damage 2d4+4} bludgeoning, Rupture 14." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The ogre glutton {@action Stride||Strides} twice and makes a jaws {@action Strike}. If they damage a living creature with this {@action Strike}, the temporary Hit Points they receive from glutton's feast is increased to {@dice 2d4}." + ], + "name": "Glutton's Rush" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Small, {@damage 2d4+4} bludgeoning, Rupture 14." + ], + "name": "Swallow Whole", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -54733,21 +51498,24 @@ "source": "Bst", "page": 252, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Jotun" @@ -54756,35 +51524,34 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": -1, - "Con": 4, - "Int": -2, - "Wis": 0, - "Cha": -2 + "str": 5, + "dex": -1, + "con": 4, + "int": -2, + "wis": 0, + "cha": -2 }, "items": [ "hide armor", "javelins (6)", "ogre hook" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -54793,7 +51560,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -54826,20 +51592,6 @@ "piercing" ] } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "UW" ] }, { @@ -54848,23 +51600,23 @@ "source": "Bst", "page": 256, "level": 0, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Orc" + "ce", + "medium", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Orc" @@ -54873,38 +51625,37 @@ }, "skills": { "Athletics": { - "default": 5 + "std": 5 }, "Intimidation": { - "default": 2 + "std": 2 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 3, + "dex": 2, + "con": 3, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "shoddy breastplate", "javelin (3)", "orc knuckle dagger (2)" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -54913,18 +51664,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -54971,20 +51710,20 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -54993,23 +51732,23 @@ "source": "Bst", "page": 257, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Orc" + "ce", + "medium", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -55019,41 +51758,40 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 6 + "std": 6 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 1, - "Int": -1, - "Wis": 1, - "Cha": 2 + "str": 4, + "dex": 2, + "con": 1, + "int": -1, + "wis": 1, + "cha": 2 }, "items": [ "greatclub", "hide armor", "javelin (6)" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -55062,28 +51800,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -55130,37 +51846,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "mental" - ], - "entries": [ - "Bellowing mightily, the warchief gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the orc warchief's next turn." - ], - "name": "Battle Cry" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "mental" + ], + "entries": [ + "Bellowing mightily, the warchief gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the orc warchief's next turn." + ], + "name": "Battle Cry" + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -55169,23 +51896,23 @@ "source": "Bst", "page": 257, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Orc" + "ce", + "medium", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Orc" @@ -55194,22 +51921,22 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 4 + "std": 4 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 2, + "con": 3, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "breastplate", @@ -55217,19 +51944,18 @@ "orc necksplitter", "shortsword (2)" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -55238,28 +51964,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -55284,7 +51988,7 @@ "attack": 7, "traits": [ "agile", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d6+4} slashing", @@ -55320,21 +52024,30 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } + ] + } }, { "name": "Otyugh", @@ -55342,23 +52055,27 @@ "source": "Bst", "page": 258, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common" @@ -55367,37 +52084,36 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 8, + "std": 8, "in lair": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": -2, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 4, + "int": -2, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -55406,23 +52122,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "40 feet. A creature entering the aura must succeed at a DC 20 Fortitude save or be {@condition sickened 1} (plus {@condition slowed 1} for the same duration on a critical failure). On a success, the creature is temporarily immune to the {@condition sickened} and {@condition slowed} effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures take a \u20132 circumstance penalty to saves against diseases. An otyugh's stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with create water and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench." - ], - "name": "Stench" - } + "immunities": [ + "disease" ], "speed": { "walk": 20 @@ -55457,82 +52158,80 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d6+6} bludgeoning, DC 22." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The otyugh attempts to move all creatures that it has {@condition grabbed} into other spaces within the reach of its tentacles, rolling a single {@skill Athletics} check and comparing the result against each creature's Fortitude DC. On a failure, the creature remains in place, and on a critical failure, the creature is no longer {@condition grabbed}." - ], - "name": "Reposition" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " The {@condition sickened} and {@condition unconscious} conditions from filth fever don't improve on their own until the disease is cured.", - "DC": 20, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "{@dice 1d4} hours" - }, - { - "stage": 2, - "entry": "{@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition sickened 1} and {@condition slowed 1} as long as it remains {@condition sickened}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition unconscious} ;", - "duration": "1 day" - } - ] - } - ], - "name": "Filth Fever" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "40 feet. A creature entering the aura must succeed at a DC 20 Fortitude save or be {@condition sickened 1} (plus {@condition slowed 1} for the same duration on a critical failure). On a success, the creature is temporarily immune to the {@condition sickened} and {@condition slowed} effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures take a \u20132 circumstance penalty to saves against diseases. An otyugh's stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with create water and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition sickened}", - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d6+6} bludgeoning, DC 22." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The otyugh attempts to move all creatures that it has {@condition grabbed} into other spaces within the reach of its tentacles, rolling a single {@skill Athletics} check and comparing the result against each creature's Fortitude DC. On a failure, the creature remains in place, and on a critical failure, the creature is no longer {@condition grabbed}." + ], + "name": "Reposition" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " The {@condition sickened} and {@condition unconscious} conditions from filth fever don't improve on their own until the disease is cured.", + "DC": 20, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "{@dice 1d4} hours" + }, + { + "stage": 2, + "entry": "{@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition sickened 1} and {@condition slowed 1} as long as it remains {@condition sickened}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition unconscious} ;", + "duration": "1 day" + } + ] + } + ], + "name": "Filth Fever" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -55541,55 +52240,58 @@ "source": "Bst", "page": 259, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 5, - "Int": -4, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 1, + "con": 5, + "int": -4, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -55598,7 +52300,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -55629,83 +52330,70 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The owlbear unleashes a loud screech that terrifies its prey. Each creature in an 80-foot emanation must attempt a DC 20 Will save. Regardless of the result, creatures are temporarily immune for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition frightened 1}.", - "Failure": "The creature is {@condition frightened 2}.", - "Critical Failure": "The creature is {@condition fleeing} for 1 round and {@condition frightened 3}." + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The owlbear unleashes a loud screech that terrifies its prey. Each creature in an 80-foot emanation must attempt a DC 20 Will save. Regardless of the result, creatures are temporarily immune for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition frightened 1}.", + "Failure": "The creature is {@condition frightened 2}.", + "Critical Failure": "The creature is {@condition fleeing} for 1 round and {@condition frightened 3}." + } } - } - ], - "name": "Bloodcurdling Screech" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Bloodcurdling Screech" }, - "requirements": "The owlbear has a creature {@condition grabbed} with its talons.", - "entries": [ - "The owlbear attempts to disembowel the creature with a beak {@action Strike}. If the {@action Strike} hits, the target must attempt a DC 22 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition sickened 1}.", - "Failure": "The target is {@condition sickened 1} and {@condition slowed 1} as long as it remains {@condition sickened}." + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The owlbear has a creature {@condition grabbed} with its talons.", + "entries": [ + "The owlbear attempts to disembowel the creature with a beak {@action Strike}. If the {@action Strike} hits, the target must attempt a DC 22 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition sickened 1}.", + "Failure": "The target is {@condition sickened 1} and {@condition slowed 1} as long as it remains {@condition sickened}." + } } - } - ], - "name": "Gnaw" - }, - { - "activity": { - "number": 2, - "unit": "action" + ], + "name": "Gnaw" }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The owlbear makes a Bloodcurdling Screech and {@action Stride||Strides} twice. All creatures within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech." - ], - "name": "Screeching Advance" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition fleeing}", - "{@condition frightened}", - "{@condition grabbed}", - "{@condition sickened}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The owlbear makes a Bloodcurdling Screech and {@action Stride||Strides} twice. All creatures within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech." + ], + "name": "Screeching Advance" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -55714,23 +52402,27 @@ "source": "Bst", "page": 260, "level": 3, - "rarity": "Common", - "alignment": "NG", - "size": "Large", + "traits": [ + "ng", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -55739,33 +52431,32 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 2, + "int": 0, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -55774,23 +52465,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 19." - ], - "name": "Buck", - "generic": true - } - ], "speed": { "walk": 40, - "fly ": 80 + "fly": 80 }, "attacks": [ { @@ -55817,38 +52494,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The pegasus is Flying without a rider.", - "entries": [ - "The pegasus Flies. At any point during the movement, it can allow a willing adjacent creature to {@action Mount} it. That creature must use a reaction to do so." - ], - "name": "Assisted Mount" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The pegasus uses 2 move actions, each of which can be either {@action Stride} or {@action Fly}. It gains a +20-foot circumstance bonus to its Speeds during a Gallop." - ], - "name": "Gallop" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 19." + ], + "name": "Buck", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The pegasus is Flying without a rider.", + "entries": [ + "The pegasus Flies. At any point during the movement, it can allow a willing adjacent creature to {@action Mount} it. That creature must use a reaction to do so." + ], + "name": "Assisted Mount" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The pegasus uses 2 move actions, each of which can be either {@action Stride} or {@action Fly}. It gains a +20-foot circumstance bonus to its Speeds during a Gallop." + ], + "name": "Gallop" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -55857,23 +52541,23 @@ "source": "Bst", "page": 90, "level": 10, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Devil" + "le", + "medium", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -55891,51 +52575,50 @@ }, "skills": { "Arcana": { - "default": 19 + "std": 19 }, "Deception": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 21 + "std": 21 }, "Religion": { - "default": 19 + "std": 19 }, "Society": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 18 + "std": 18 }, "Legal Lore": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 4, - "Int": 7, - "Wis": 5, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 4, + "int": 7, + "wis": 5, + "cha": 5 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -55944,14 +52627,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "ward contract" - ] - }, + "immunities": [ + "fire", + "ward contract" + ], "weaknesses": [ { "amount": 10, @@ -55969,14 +52648,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "entries": [ - "A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to {@trait mental} effects that would make it destroy, nullify, or alter a contract." - ], - "name": "Ward Contract" - } - ], "speed": { "walk": 25 }, @@ -56113,52 +52784,51 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "conjuration", - "divine", - "manipulate" - ], - "entries": [ - "The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a {@spell wish} spell but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to the contract devil and Hell.", - "While the contract is in effect, the victim can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a {@spell locate} spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous." - ], - "name": "Draft Contract" - }, - { - "entries": [ - "A contract devil can cast a 10th-level innate {@spell scrying} spell at will, but only to target a creature with which it has a contract. The target automatically critically fails its save." - ], - "name": "Infernal Investment" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A contract devil's glaive {@action Strike} also deals {@damage 3d6} {@condition persistent damage ||persistent bleed damage} that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.", - "The DC to {@action Administer First Aid} to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 29 counteract check or the magic fails to heal the creature." - ], - "name": "Infernal Wound" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to {@trait mental} effects that would make it destroy, nullify, or alter a contract." + ], + "name": "Ward Contract" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "manipulate" + ], + "entries": [ + "The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a {@spell wish} spell but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to the contract devil and Hell.", + "While the contract is in effect, the victim can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a {@spell locate} spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous." + ], + "name": "Draft Contract" + }, + { + "entries": [ + "A contract devil can cast a 10th-level innate {@spell scrying} spell at will, but only to target a creature with which it has a contract. The target automatically critically fails its save." + ], + "name": "Infernal Investment" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A contract devil's glaive {@action Strike} also deals {@damage 3d6} {@condition persistent damage ||persistent bleed damage} that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.", + "The DC to {@action Administer First Aid} to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 29 counteract check or the magic fails to heal the creature." + ], + "name": "Infernal Wound" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -56167,25 +52837,30 @@ "source": "Bst", "page": 261, "level": 15, - "rarity": "Rare", - "alignment": "NG", - "size": "Gargantuan", "traits": [ - "Fire" + "rare", + "ng", + "gargantuan", + "beast", + "fire" ], "creatureType": [ "Beast" ], "perception": { - "default": 27 - }, - "senses": { - "other": [ - "darkvision", - "detect magic", - "see invisibility" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect magic" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Auran", @@ -56197,42 +52872,41 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 27 + "std": 27 }, "Diplomacy": { - "default": 31 + "std": 31 }, "Intimidation": { - "default": 27 + "std": 27 }, "Nature": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 6, - "Dex": 7, - "Con": 5, - "Int": 7, - "Wis": 6, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 6, + "dex": 7, + "con": 5, + "int": 7, + "wis": 6, + "cha": 6 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -56244,12 +52918,9 @@ ] } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 10, @@ -56260,34 +52931,9 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "traits": [ - "healing", - "necromancy", - "primal" - ], - "entries": [ - "When a phoenix dies, it collapses into a pile of smoldering ashes before returning to life fully healed {@dice 1d4} rounds later, as if subject to a 7th-level resurrect ritual. Self-resurrection happens only if there are some remains to resurrect; for instance, a phoenix killed by a {@spell disintegrate} spell can't use this ability. A phoenix whose remains rest within an area devoted to an evil deity by consecrate can't self-resurrect until its remains are no longer in that area. A phoenix can self-resurrect only once per year." - ], - "name": "Self-Resurrection" - }, - { - "traits": [ - "aura", - "evocation", - "fire", - "primal" - ], - "entries": [ - "20 feet. {@damage 4d6} fire, DC 37 basic Reflex save. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes {@damage 2d6} fire damage. The phoenix can activate or deactivate the aura with a single action, which has the {@trait concentrate} trait." - ], - "name": "Shroud of Flame" - } - ], "speed": { "walk": 25, - "fly ": 70 + "fly": 70 }, "attacks": [ { @@ -56419,35 +53065,50 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The phoenix blazes with superheated flame and Flies up to its Speed. It deals {@damage 6d6} fire damage to each creature within 20 feet of each square it moves through (DC 37 basic Reflex save)." - ], - "name": "Flaming Strafe" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "healing", + "necromancy", + "primal" + ], + "entries": [ + "When a phoenix dies, it collapses into a pile of smoldering ashes before returning to life fully healed {@dice 1d4} rounds later, as if subject to a 7th-level resurrect ritual. Self-resurrection happens only if there are some remains to resurrect; for instance, a phoenix killed by a {@spell disintegrate} spell can't use this ability. A phoenix whose remains rest within an area devoted to an evil deity by consecrate can't self-resurrect until its remains are no longer in that area. A phoenix can self-resurrect only once per year." + ], + "name": "Self-Resurrection" + }, + { + "traits": [ + "aura", + "evocation", + "fire", + "primal" + ], + "entries": [ + "20 feet. {@damage 4d6} fire, DC 37 basic Reflex save. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes {@damage 2d6} fire damage. The phoenix can activate or deactivate the aura with a single action, which has the {@trait concentrate} trait." + ], + "name": "Shroud of Flame" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The phoenix blazes with superheated flame and Flies up to its Speed. It deals {@damage 6d6} fire damage to each creature within 20 feet of each square it moves through (DC 37 basic Reflex save)." + ], + "name": "Flaming Strafe" + } + ] }, - "misc": [ - "MA", - "RC", - "RA" - ], "hasImages": true }, { @@ -56456,24 +53117,26 @@ "source": "Bst", "page": 92, "level": 20, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Devil" + "le", + "large", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 37 - }, - "senses": { - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 37 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Celestial", @@ -56487,54 +53150,53 @@ }, "skills": { "Acrobatics": { - "default": 34 + "std": 34 }, "Arcana": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 39 + "std": 39 }, "Diplomacy": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 39 + "std": 39 }, "Religion": { - "default": 37 + "std": 37 }, "Society": { - "default": 36 + "std": 36 }, "Stealth": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 9, - "Dex": 8, - "Con": 9, - "Int": 8, - "Wis": 9, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 9, + "dex": 8, + "con": 9, + "int": 8, + "wis": 9, + "cha": 8 + }, "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 37 + "fort": { + "std": 37 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -56545,12 +53207,9 @@ ] } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 15, @@ -56568,49 +53227,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment" - ], - "entries": [ - "100 feet. Commanded or allied evil creatures in the aura of lower level than the pit fiend gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks." - ], - "name": "Commander's Aura" - }, - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "20 feet, DC 42." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The pit fiend can make an {@action Attack of Opportunity} when a creature within reach uses a concentrate action, in addition to the usual trigger. The devil can disrupt triggering concentrate actions, and they disrupt actions on any hit, not only a critical hit." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 35, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -56765,116 +53384,142 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d10+17} bludgeoning plus {@damage 2d6} evil, DC 43." - ], - "name": "Constrict", - "generic": true - }, - { - "traits": [ - "divine", - "downtime", - "transmutation" - ], - "entries": [ - "The pit fiend reshapes a large number of lemures within a 600-foot radius into more powerful devils to swell Hell's legions. The pit fiend must have available the number of lemures listed on the table in the sidebar on page 92. The pit fiend can shape 100 lemures per day, to a maximum of 1,100 lemures in 11 days. Devils created in this way are in thrall to the pit fiend and follow its orders, with the exception of created pit fiends or other devils of similar power, which are always independent. As a result, few pit fiends choose to create peers. At the end of the Devil Shaping activity, the pit fiend attempts an incredibly hard {@skill Religion} check of the desired devilʼs level, with results as follows.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The pit fiend shapes two devils from the massed lemures instead of one.", - "Success": "The pit fiend shapes a devil of the desired type and level.", - "Failure": "The devil shaped from the lemures is 2 levels lower than the intended devil.", - "Critical Failure": "The pit fiend fails to shape any devils and draws the ire of an archdevil for its waste of resources." + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment" + ], + "entries": [ + "100 feet. Commanded or allied evil creatures in the aura of lower level than the pit fiend gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks." + ], + "name": "Commander's Aura" + }, + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "20 feet, DC 42." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The pit fiend can make an {@action Attack of Opportunity} when a creature within reach uses a concentrate action, in addition to the usual trigger. The devil can disrupt triggering concentrate actions, and they disrupt actions on any hit, not only a critical hit." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d10+17} bludgeoning plus {@damage 2d6} evil, DC 43." + ], + "name": "Constrict", + "generic": true + }, + { + "traits": [ + "divine", + "downtime", + "transmutation" + ], + "entries": [ + "The pit fiend reshapes a large number of lemures within a 600-foot radius into more powerful devils to swell Hell's legions. The pit fiend must have available the number of lemures listed on the table in the sidebar on page 92. The pit fiend can shape 100 lemures per day, to a maximum of 1,100 lemures in 11 days. Devils created in this way are in thrall to the pit fiend and follow its orders, with the exception of created pit fiends or other devils of similar power, which are always independent. As a result, few pit fiends choose to create peers. At the end of the Devil Shaping activity, the pit fiend attempts an incredibly hard {@skill Religion} check of the desired devilʼs level, with results as follows.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The pit fiend shapes two devils from the massed lemures instead of one.", + "Success": "The pit fiend shapes a devil of the desired type and level.", + "Failure": "The devil shaped from the lemures is 2 levels lower than the intended devil.", + "Critical Failure": "The pit fiend fails to shape any devils and draws the ire of an archdevil for its waste of resources." + } } - } - ], - "name": "Devil Shaping" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Devil Shaping" }, - "entries": [ - "The pit fiend Flies and makes a wing {@action Strike} at any point during its movement." - ], - "name": "Fast Swoop" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "concentrate" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "If the pit fiendʼs next action is to cast an 8th-level or lower innate spell, reduce the number of actions to cast it by 1 (minimum 1 action)." - ], - "name": "Masterful Quickened Casting" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 43, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 6d6} poison damage and {@condition drained 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 7d6} poison damage and {@condition drained 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 8d6} poison damage and {@condition drained 3}", - "duration": "1 round" - } - ] - } - ], - "name": "Pit Fiend Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition drained}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The pit fiend Flies and makes a wing {@action Strike} at any point during its movement." + ], + "name": "Fast Swoop" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "concentrate" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "If the pit fiendʼs next action is to cast an 8th-level or lower innate spell, reduce the number of actions to cast it by 1 (minimum 1 action)." + ], + "name": "Masterful Quickened Casting" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 43, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 6d6} poison damage and {@condition drained 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 7d6} poison damage and {@condition drained 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 8d6} poison damage and {@condition drained 3}", + "duration": "1 round" + } + ] + } + ], + "name": "Pit Fiend Venom" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -56883,23 +53528,23 @@ "source": "Bst", "page": 309, "level": 4, - "rarity": "Common", - "alignment": "CN", - "size": "Small", "traits": [ - "Sprite" + "cn", + "small", + "fey", + "sprite" ], "creatureType": [ "Fey" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -56909,43 +53554,42 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 11 + "std": 11 }, "Nature": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": -1, - "Dex": 5, - "Con": 1, - "Int": 3, - "Wis": 2, - "Cha": 3 + "str": -1, + "dex": 5, + "con": 1, + "int": 3, + "wis": 2, + "cha": 3 }, "items": [ "longbow (60 arrows)", "{@item shortsword}" ], - "abilitiesTop": [], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -56954,10 +53598,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15, - "fly ": 45 + "fly": 45 }, "attacks": [ { @@ -56968,7 +53611,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+4} piercing", @@ -57055,42 +53698,32 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The pixie sprinkles pixie dust onto one of its arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's DC 21 Will save. On a critical hit, the target treats its save result as one degree worse.", - { - "type": "list", - "items": [ - "{@bold Charm} (emotion, enchantment, incapacitation, mental) The target suffers the effects of a {@spell charm} spell, except it doesn't gain a bonus to its save if the only {@condition hostile} act was the pixie firing its bow, and the pixie can choose to direct the target's adoration toward another creature rather than itself.", - "{@bold Memory Loss} (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory.", - "{@bold Sleep} (enchantment, incapacitation, mental, sleep) The target suffers the effects of a 3rd-level {@spell sleep} spell.", - "{@bold Subdual} (enchantment, mental, nonlethal) The target takes {@damage 4d6} mental damage, depending on its basic Will save." - ] - } - ], - "name": "Sprinkle Pixie Dust" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The pixie sprinkles pixie dust onto one of its arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's DC 21 Will save. On a critical hit, the target treats its save result as one degree worse.", + { + "type": "list", + "items": [ + "{@bold Charm} (emotion, enchantment, incapacitation, mental) The target suffers the effects of a {@spell charm} spell, except it doesn't gain a bonus to its save if the only {@condition hostile} act was the pixie firing its bow, and the pixie can choose to direct the target's adoration toward another creature rather than itself.", + "{@bold Memory Loss} (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory.", + "{@bold Sleep} (enchantment, incapacitation, mental, sleep) The target suffers the effects of a 3rd-level {@spell sleep} spell.", + "{@bold Subdual} (enchantment, mental, nonlethal) The target takes {@damage 4d6} mental damage, depending on its basic Will save." + ] + } + ], + "name": "Sprinkle Pixie Dust" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -57099,57 +53732,49 @@ "source": "Bst", "page": 340, "level": 1, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Mindless", - "Zombie" + "ne", + "medium", + "mindless", + "undead", + "zombie" ], "creatureType": [ "Undead" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": -2, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -2 + "str": 4, + "dex": -2, + "con": 3, + "int": -5, + "wis": 0, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A zombie is permanently {@condition slowed 1} and can't use reactions." - ], - "name": "Slow" - } - ], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -57160,19 +53785,14 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "speed": { "walk": 25 }, @@ -57191,75 +53811,70 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "The zombie makes a jaws unarmed melee {@action Strike} against the {@condition grabbed} or {@condition restrained} creature with an attack modifier of +9 that deals {@damage 1d12+4} piercing damage. A creature damaged by the jaws is exposed to zombie rot." - ], - "name": "Jaws", - "requirements": "The zombie has a creature {@condition grabbed} or {@condition restrained}." - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease", - "necromancy" - ], - "note": " An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease.", - "DC": 18, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 1d6} negative damage", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@damage 1d6} negative damage", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@damage 1d6} negative damage ;", - "duration": "1 day" - } - ] - } - ], - "name": "Zombie Rot" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A zombie is permanently {@condition slowed 1} and can't use reactions." + ], + "name": "Slow" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The zombie makes a jaws unarmed melee {@action Strike} against the {@condition grabbed} or {@condition restrained} creature with an attack modifier of +9 that deals {@damage 1d12+4} piercing damage. A creature damaged by the jaws is exposed to zombie rot." + ], + "name": "Jaws", + "requirements": "The zombie has a creature {@condition grabbed} or {@condition restrained}." + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease", + "necromancy" + ], + "note": " An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease.", + "DC": 18, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 1d6} negative damage", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@damage 1d6} negative damage", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@damage 1d6} negative damage ;", + "duration": "1 day" + } + ] + } + ], + "name": "Zombie Rot" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Pleroma", @@ -57267,25 +53882,30 @@ "source": "Bst", "page": 10, "level": 20, - "rarity": "Common", - "alignment": "LN", - "size": "Large", "traits": [ - "Aeon" + "ln", + "large", + "aeon", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 37 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 120 feet", - "true seeing" - ] + "std": 37 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 120 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [], "languageAbilities": [ @@ -57294,55 +53914,47 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Arcana": { - "default": 38 + "std": 38 }, "Deception": { - "default": 34 + "std": 34 }, "Diplomacy": { - "default": 34 + "std": 34 }, "Occultism": { - "default": 38 + "std": 38 }, "Religion": { - "default": 39 + "std": 39 }, "Stealth": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 6, - "Dex": 7, - "Con": 6, - "Int": 8, - "Wis": 9, - "Cha": 6 + "str": 6, + "dex": 7, + "con": 6, + "int": 8, + "wis": 9, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "Pleromas care little for communication with other creatures, but when they do convey information, they do so wordlessly through a series of psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language, though the aeon's meaning to non-aeons can be vague and is often mysterious. An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself." - ], - "name": "Envisioning" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 37 + "will": { + "std": 37 } }, "hp": [ @@ -57353,38 +53965,21 @@ ] } ], - "immunities": { - "damage": [ - "negative", - "positive" - ], - "condition": [] - }, + "immunities": [ + "negative", + "positive" + ], "weaknesses": [ { "amount": 20, "name": "chaotic" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The pleroma critically fails the saving throw.", - "entries": [ - "The critical failure becomes a normal failure." - ], - "name": "Reality Twist" - } - ], "speed": { "abilities": [ "freedom of movement" ], - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -57531,55 +54126,66 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A pleroma's touch deals its choice of positive or negative damage, but neither energy can be used to heal a creature." - ], - "name": "Energy Touch" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "incapacitation", - "magical" - ], - "entries": [ - "Three times per day, a pleroma can manifest a 2-foot-diameter sphere of white energy that hovers above its left hand. By using a single action, which has the {@trait concentrate} trait, the pleroma can cause the sphere to fly 10 feet. The sphere can move in any direction, ignoring {@quickref difficult terrain||3|terrain}, but it can't move farther than 300 feet away from the pleroma. Wherever the sphere travels, it leaves behind a 5-foot-wide path of new matter, creating either new terrain (the pleroma's choice of normal, difficult, or {@quickref greater difficult terrain||3|terrain}) or a 5-foot-square solid barrier of a single natural substance (such as clay, wood, or stone). The sphere can enter the space of a creature; when it does, the creature must succeed at a DC 43 Fortitude save or be absorbed into the sphere. On a successful save, the creature is pushed to a space of the GM's choice away from the sphere. Those who fail take {@damage 20d6} positive damage (even if they are living) and are pushed away as a success. Those who critically fail, or are reduced to 0 HP by the damage from a failure, become one with the new material and can be restored only via a 10th-level spell. A pleroma can have only one Sphere of Creation in existence at a time, and the sphere automatically vanishes in a flash of blinding light after {@dice 1d4} minutes. All creatures within 30 feet of the sphere of creation when it vanishes must succeed at a DC 43 Fortitude save or be permanently {@condition blinded}." - ], - "name": "Sphere of Creation" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "incapacitation", - "magical" - ], - "entries": [ - "Three times per day, a pleroma can manifest a 2-foot-diameter sphere of complete and utter darkness that hovers above its right hand. It can move and control the sphere in the same manner as its Sphere of Creation. The sphere is an empty void that lasts for 1 minute before collapsing in on itself and winking out of existence. Once manifested, the sphere can be used as a ranged attack, but it blinks out of existence immediately after that attack is resolved. Any unattended object that touches the void is sucked in and completely destroyed. Larger objects (such as ships or buildings) are destroyed at a rate of one 10-foot cube per round of contact. The sphere can enter the space of a creature, with effects similar to the Sphere of Creation except that it deals negative damage (even to undead) on a failure and annihilates rather than incorporating the creature into material. Such a destroyed creature can be restored only by a 10th-level spell." - ], - "name": "Sphere of Oblivion" - } - ], - "inflicts": { - "damage": [ - "positive" + "abilities": { + "top": [ + { + "entries": [ + "Pleromas care little for communication with other creatures, but when they do convey information, they do so wordlessly through a series of psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language, though the aeon's meaning to non-aeons can be vague and is often mysterious. An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself." + ], + "name": "Envisioning" + } ], - "condition": [ - "{@condition blinded}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The pleroma critically fails the saving throw.", + "entries": [ + "The critical failure becomes a normal failure." + ], + "name": "Reality Twist" + } + ], + "bot": [ + { + "entries": [ + "A pleroma's touch deals its choice of positive or negative damage, but neither energy can be used to heal a creature." + ], + "name": "Energy Touch" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "incapacitation", + "magical" + ], + "entries": [ + "Three times per day, a pleroma can manifest a 2-foot-diameter sphere of white energy that hovers above its left hand. By using a single action, which has the {@trait concentrate} trait, the pleroma can cause the sphere to fly 10 feet. The sphere can move in any direction, ignoring {@quickref difficult terrain||3|terrain}, but it can't move farther than 300 feet away from the pleroma. Wherever the sphere travels, it leaves behind a 5-foot-wide path of new matter, creating either new terrain (the pleroma's choice of normal, difficult, or {@quickref greater difficult terrain||3|terrain}) or a 5-foot-square solid barrier of a single natural substance (such as clay, wood, or stone). The sphere can enter the space of a creature; when it does, the creature must succeed at a DC 43 Fortitude save or be absorbed into the sphere. On a successful save, the creature is pushed to a space of the GM's choice away from the sphere. Those who fail take {@damage 20d6} positive damage (even if they are living) and are pushed away as a success. Those who critically fail, or are reduced to 0 HP by the damage from a failure, become one with the new material and can be restored only via a 10th-level spell. A pleroma can have only one Sphere of Creation in existence at a time, and the sphere automatically vanishes in a flash of blinding light after {@dice 1d4} minutes. All creatures within 30 feet of the sphere of creation when it vanishes must succeed at a DC 43 Fortitude save or be permanently {@condition blinded}." + ], + "name": "Sphere of Creation" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "incapacitation", + "magical" + ], + "entries": [ + "Three times per day, a pleroma can manifest a 2-foot-diameter sphere of complete and utter darkness that hovers above its right hand. It can move and control the sphere in the same manner as its Sphere of Creation. The sphere is an empty void that lasts for 1 minute before collapsing in on itself and winking out of existence. Once manifested, the sphere can be used as a ranged attack, but it blinks out of existence immediately after that attack is resolved. Any unattended object that touches the void is sucked in and completely destroyed. Larger objects (such as ships or buildings) are destroyed at a rate of one 10-foot cube per round of contact. The sphere can enter the space of a creature, with effects similar to the Sphere of Creation except that it deals negative damage (even to undead) on a failure and annihilates rather than incorporating the creature into material. Such a destroyed creature can be restored only by a 10th-level spell." + ], + "name": "Sphere of Oblivion" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -57588,24 +54194,25 @@ "source": "Bst", "page": 264, "level": 5, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Incorporeal" + "le", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -57614,43 +54221,35 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": -5, - "Dex": 5, - "Con": 0, - "Int": -1, - "Wis": 2, - "Cha": 4 + "str": -5, + "dex": 5, + "con": 0, + "int": -1, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area." - ], - "name": "Site Bound" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -57661,18 +54260,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -57680,38 +54275,8 @@ "note": "(except force, ghost touch, or positive; double resistance against non-magical)" } ], - "abilitiesMid": [ - { - "entries": [ - "A poltergeist is naturally {@condition invisible}. It becomes visible only when it uses Frighten." - ], - "name": "Natural Invisibility" - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after {@dice 2d4} days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting." - ], - "name": "Rejuvenation" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature approaches within 10 feet of the poltergeist.", - "entries": [ - "The poltergeist makes a telekinetic object {@action Strike} against the triggering creature." - ], - "name": "Telekinetic Defense" - } - ], "speed": { - "fly ": 20 + "fly": 20 }, "attacks": [ { @@ -57761,60 +54326,88 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "fear", - "incapacitation", - "mental" - ], - "requirements": "The poltergeist must be {@condition invisible}.", - "entries": [ - "The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 Will save, becoming {@condition frightened 2} on a failure. On a critical failure, it's also {@condition fleeing} for as long as it's {@condition frightened}. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes {@condition invisible} again." - ], - "name": "Frighten" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "evocation", - "occult" - ], - "entries": [ - "The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.", - { - "type": "list", - "items": [ - "When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object {@action Strike} at a \u20132 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.", - "When this effect has only one target, the poltergeist makes a telekinetic object {@action Strike} against the target, and the damage increases to {@dice 3d12}. It deals {@dice 1d12} damage on a failure, and no damage on a critical failure." - ] - } - ], - "name": "Telekinetic Storm" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area." + ], + "name": "Site Bound" + } ], - "condition": [ - "{@condition frightened}" + "mid": [ + { + "entries": [ + "A poltergeist is naturally {@condition invisible}. It becomes visible only when it uses Frighten." + ], + "name": "Natural Invisibility" + }, + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after {@dice 2d4} days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting." + ], + "name": "Rejuvenation" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature approaches within 10 feet of the poltergeist.", + "entries": [ + "The poltergeist makes a telekinetic object {@action Strike} against the triggering creature." + ], + "name": "Telekinetic Defense" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "fear", + "incapacitation", + "mental" + ], + "requirements": "The poltergeist must be {@condition invisible}.", + "entries": [ + "The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 Will save, becoming {@condition frightened 2} on a failure. On a critical failure, it's also {@condition fleeing} for as long as it's {@condition frightened}. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes {@condition invisible} again." + ], + "name": "Frighten" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "evocation", + "occult" + ], + "entries": [ + "The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.", + { + "type": "list", + "items": [ + "When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object {@action Strike} at a \u20132 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.", + "When this effect has only one target, the poltergeist makes a telekinetic object {@action Strike} against the target, and the damage increases to {@dice 3d12}. It deals {@dice 1d12} damage on a failure, and no damage on a critical failure." + ] + } + ], + "name": "Telekinetic Storm" + } ] }, - "misc": [ - "RA", - "CC" - ], "hasImages": true }, { @@ -57823,23 +54416,28 @@ "source": "Bst", "page": 265, "level": 4, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", + "traits": [ + "uncommon", + "n", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 10 feet" - ], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 10 + } + ], "languages": { "languages": [ "Common", @@ -57849,45 +54447,44 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 3, + "dex": 5, + "con": 3, + "int": 0, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -57896,7 +54493,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -57931,48 +54527,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "conjuration", - "move", - "primal", - "teleportation" - ], - "entries": [ - "The poracha teleports up to 40 feet. It must have line of sight to the space it teleports to. It can't use Jaunt again for {@dice 1d4} rounds." - ], - "name": "Jaunt" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "The poracha touches an adjacent object of enough volume to contain it. It merges into the object indefinitely, and while it's inside, time moves exceptionally slowly for it and it has only limited perception of the outside world. The poracha can sense what's going on outside the object only using {@ability tremorsense}. The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears where it chooses. If a creature Strikes the object, the poracha is expelled unharmed." - ], - "name": "Object Meld" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "move", + "primal", + "teleportation" + ], + "entries": [ + "The poracha teleports up to 40 feet. It must have line of sight to the space it teleports to. It can't use Jaunt again for {@dice 1d4} rounds." + ], + "name": "Jaunt" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "The poracha touches an adjacent object of enough volume to contain it. It merges into the object indefinitely, and while it's inside, time moves exceptionally slowly for it and it has only limited perception of the outside world. The poracha can sense what's going on outside the object only using {@ability tremorsense}. The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears where it chooses. If a creature Strikes the object, the poracha is expelled unharmed." + ], + "name": "Object Meld" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -57981,52 +54569,55 @@ "source": "Bst", "page": 272, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 1, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -58035,10 +54626,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -58052,27 +54642,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The pteranodon Flies up to its Speed and makes one beak {@action Strike} at any point during that movement." - ], - "name": "Swoop" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The pteranodon Flies up to its Speed and makes one beak {@action Strike} at any point during that movement." + ], + "name": "Swoop" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -58081,24 +54664,24 @@ "source": "Bst", "page": 193, "level": 0, - "rarity": "Common", - "alignment": "NE", - "size": "Tiny", "traits": [ - "Gremlin" + "ne", + "tiny", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 6, + "std": 6, "to hear things": -2 }, - "senses": { - "other": [ - "darkvision" - ] - }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Gnoll", @@ -58108,46 +54691,45 @@ }, "skills": { "Crafting": { - "default": 2 + "std": 2 }, "Deception": { - "default": 2 + "std": 2 }, "Nature": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 5 + "std": 5 }, "Thievery": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": -3, - "Dex": 3, - "Con": 0, - "Int": 0, - "Wis": 2, - "Cha": -2 + "str": -3, + "dex": 3, + "con": 0, + "int": 0, + "wis": 2, + "cha": -2 }, "items": [ "shortbow (60 arrows)", "{@item shortsword}" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -58162,21 +54744,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divination", - "mental", - "misfortune", - "primal" - ], - "entries": [ - "20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 16 Will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura." - ], - "name": "Unluck Aura" - } - ], "speed": { "walk": 25 }, @@ -58189,7 +54756,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@dice 1d6-3} slashing", @@ -58240,19 +54807,23 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divination", + "mental", + "misfortune", + "primal" + ], + "entries": [ + "20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 16 Will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura." + ], + "name": "Unluck Aura" + } + ] + } }, { "name": "Purple Worm", @@ -58260,49 +54831,52 @@ "source": "Bst", "page": 56, "level": 13, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 20 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 100 feet" - ], - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 100 + } + ], "skills": { "Athletics": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 9, - "Dex": -1, - "Con": 7, - "Int": -5, - "Wis": -1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 9, + "dex": -1, + "con": 7, + "int": -5, + "wis": -1, + "cha": -1 + }, "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -58311,34 +54885,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The purple worm recovers from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the {@condition immobilized} condition, and it ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}." - ], - "name": "Inexorable" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The purple worm would be affected by a condition or adverse effect (such as baleful polymorph).", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The purple worm negates the triggering condition or effect. s from artifacts, deities, or a similarly powerful source can't be avoided in this way." - ], - "name": "Shake It Off" - } - ], "speed": { "walk": 40, - "burrow ": 40, - "swim ": 20 + "burrow": 40, + "swim": 20 }, "attacks": [ { @@ -58402,104 +54952,113 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The purple worm Grabs a creature.", - "entries": [ - "The worm uses Swallow Whole." - ], - "name": "Fast Swallow" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 32, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 5d6} poison damage and {@condition enfeebled 2} ,", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 6d6} poison damage, and {@condition enfeebled 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 8d6} poison damage and {@condition enfeebled 2} .", - "duration": "1 round" - } - ] - } - ], - "name": "Purple Worm Venom" - }, - { - "entries": [ - "The purple worm can violently regurgitate a creature or boulder it has swallowed to make a ranged {@action Strike}. The {@action Strike} deals bludgeoning damage depending on the size of the projectile: Tiny deals {@dice 2d6+13}, Small {@dice 3d6+13}, Medium {@dice 4d6+13}, Large {@dice 5d6+13}, and Huge {@dice 6d6+13}. A regurgitated creature takes falling damage from the height of the target or from 20 feet, whichever is greater.", - "Boulders occupy space in the worm's stomach as a creature of equivalent size, and purple worms often have several boulders swallowed. A purple worm can use a single action to swallow a new boulder." - ], - "name": "Regurgitate" - }, - { - "entries": [ - "A purple worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does." - ], - "name": "Rock Tunneler" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "The purple worm recovers from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the {@condition immobilized} condition, and it ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}." + ], + "name": "Inexorable" }, - "entries": [ - "Huge, {@damage 3d6+9} bludgeoning, Rupture 24." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The worm makes a {@action Strike} once against each creature in its reach. It can {@action Strike} up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks." - ], - "name": "Thrash" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The purple worm would be affected by a condition or adverse effect (such as baleful polymorph).", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The purple worm negates the triggering condition or effect. s from artifacts, deities, or a similarly powerful source can't be avoided in this way." + ], + "name": "Shake It Off" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The purple worm Grabs a creature.", + "entries": [ + "The worm uses Swallow Whole." + ], + "name": "Fast Swallow" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 32, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 5d6} poison damage and {@condition enfeebled 2} ,", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 6d6} poison damage, and {@condition enfeebled 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 8d6} poison damage and {@condition enfeebled 2} .", + "duration": "1 round" + } + ] + } + ], + "name": "Purple Worm Venom" + }, + { + "entries": [ + "The purple worm can violently regurgitate a creature or boulder it has swallowed to make a ranged {@action Strike}. The {@action Strike} deals bludgeoning damage depending on the size of the projectile: Tiny deals {@dice 2d6+13}, Small {@dice 3d6+13}, Medium {@dice 4d6+13}, Large {@dice 5d6+13}, and Huge {@dice 6d6+13}. A regurgitated creature takes falling damage from the height of the target or from 20 feet, whichever is greater.", + "Boulders occupy space in the worm's stomach as a creature of equivalent size, and purple worms often have several boulders swallowed. A purple worm can use a single action to swallow a new boulder." + ], + "name": "Regurgitate" + }, + { + "entries": [ + "A purple worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does." + ], + "name": "Rock Tunneler" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Huge, {@damage 3d6+9} bludgeoning, Rupture 24." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The worm makes a {@action Strike} once against each creature in its reach. It can {@action Strike} up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks." + ], + "name": "Thrash" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -58508,23 +55067,23 @@ "source": "Bst", "page": 76, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Tiny", "traits": [ - "Demon" + "ce", + "tiny", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -58536,52 +55095,44 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Arcana": { - "default": 4 + "std": 4 }, "Deception": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 5 + "std": 5 }, "Religion": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -1, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 2, - "Cha": 2 + "str": -1, + "dex": 4, + "con": 0, + "int": 1, + "wis": 2, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "When a quasit offers {@action Aid} for an {@skill Arcana} or {@skill Religion} check, it gets the critical success result on any success and gets the critical failure result on any failure." - ], - "name": "Abyssal Knowledge" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -58600,17 +55151,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an {@action Interact} action to automatically deal the quasit {@damage 2d6} mental damage." - ], - "name": "Virtue Aversion" - } - ], "speed": { "walk": 15, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -58683,102 +55226,104 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "healing", - "necromancy" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The quasit restores {@dice 1d6} HP to itself." - ], - "name": "Abyssal Healing" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - { - "type": "list", - "items": [ - "Bat echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; Melee fangs +7, Damage {@dice 1d4-1} piercing; Melee wing +7 (agile), Damage {@dice 1d4-1} bludgeoning", - "{@bold Centipede} Speed 10 feet, climb 10 feet; Melee mandibles +7 (poison), Damage 1 piercing plus {@damage 1d4} poison", - "{@bold Toad scent} (imprecise) 30 feet; Speed 5 feet; Melee jaws +7, Damage 1 bludgeoning", - "{@bold Wolf size} Medium; {@ability scent} (imprecise) 30 feet; Speed 40 feet, climb 10 feet; Melee jaws +7, Damage {@dice 1d10-1} piercing plus Knockdown" - ] - } - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 17, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "As stage 1", - "duration": null - }, - { - "stage": 3, - "entry": "{@damage 1d6} poison and {@condition slowed 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Quasit Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "When a quasit offers {@action Aid} for an {@skill Arcana} or {@skill Religion} check, it gets the critical success result on any success and gets the critical failure result on any failure." + ], + "name": "Abyssal Knowledge" + } + ], + "mid": [ + { + "entries": [ + "The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an {@action Interact} action to automatically deal the quasit {@damage 2d6} mental damage." + ], + "name": "Virtue Aversion" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "healing", + "necromancy" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The quasit restores {@dice 1d6} HP to itself." + ], + "name": "Abyssal Healing" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + { + "type": "list", + "items": [ + "{@bold Bat} echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; Melee fangs +7, Damage {@dice 1d4-1} piercing; Melee wing +7 (agile), Damage {@dice 1d4-1} bludgeoning", + "{@bold Centipede} Speed 10 feet, climb 10 feet; Melee mandibles +7 (poison), Damage 1 piercing plus {@damage 1d4} poison", + "{@bold Toad scent} (imprecise) 30 feet; Speed 5 feet; Melee jaws +7, Damage 1 bludgeoning", + "{@bold Wolf size} Medium; {@ability scent} (imprecise) 30 feet; Speed 40 feet, climb 10 feet; Melee jaws +7, Damage {@dice 1d10-1} piercing plus Knockdown" + ] + } + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 17, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "As stage 1", + "duration": null + }, + { + "stage": 3, + "entry": "{@damage 1d6} poison and {@condition slowed 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Quasit Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -58787,24 +55332,24 @@ "source": "Bst", "page": 153, "level": 7, - "rarity": "Common", - "alignment": "LN", - "size": "Small", "traits": [ - "Aquatic", - "Water" + "ln", + "small", + "aquatic", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -58814,45 +55359,44 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Occultism": { - "default": 17 + "std": 17 }, "Society": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 13 + "std": 13 }, "Elemental Lore": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 0, - "Int": 4, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 0, + "int": 4, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -58861,16 +55405,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 5, @@ -58881,23 +55421,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "mental", - "visual" - ], - "entries": [ - "30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against {@trait emotion} effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the {@trait concentrate} trait." - ], - "name": "Calming Bioluminescence" - } - ], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -58935,29 +55461,35 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d12+6} bludgeoning, DC 25." - ], - "name": "Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "mental", + "visual" + ], + "entries": [ + "30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against {@trait emotion} effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the {@trait concentrate} trait." + ], + "name": "Calming Bioluminescence" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d12+6} bludgeoning, DC 25." + ], + "name": "Constrict", + "generic": true + } + ] + } }, { "name": "Quelaunt", @@ -58965,20 +55497,24 @@ "source": "Bst", "page": 273, "level": 15, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 29 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ] + "std": 29 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -58989,36 +55525,35 @@ }, "skills": { "Deception": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 30 + "std": 30 }, "Occultism": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 4, - "Int": 5, - "Wis": 6, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 6, + "dex": 5, + "con": 4, + "int": 5, + "wis": 6, + "cha": 8 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 31, + "will": { + "std": 31, "vs. emotion": 33 } }, @@ -59028,7 +55563,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "air walk" @@ -59094,87 +55628,75 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The quelaunt can cast the following cleric domain spells as 8th-level occult innate spells at will without spending Focus Points: {@spell blind ambition}, {@spell captivating adoration}, and {@spell delusional pride}." - ], - "name": "Emotional Focus" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The quelaunt casts up to three spells chosen from its at-will innate spells and its emotional focus spells." - ], - "name": "Emotional Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "The quelaunt can cast the following cleric domain spells as 8th-level occult innate spells at will without spending Focus Points: {@spell blind ambition}, {@spell captivating adoration}, and {@spell delusional pride}." + ], + "name": "Emotional Focus" }, - "traits": [ - "attack", - "emotion", - "incapacitation", - "mental" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The quelaunt feeds on the emotional unrest of a single creature within 30 feet that's under a harmful {@trait emotion} effect. The target must succeed at a DC 37 Will save or take {@damage 4d10} mental damage and be {@condition stunned} for 1 round. If the target fails its saving throw, the quelaunt regains the same number of Hit Points and Feed on Emotion does not cost the quelaunt an action, allowing it to use another action this turn." - ], - "name": "Feed on Emotion" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "The quelaunt makes three melee Strikes, each against a different target within reach. The multiple attack penalty applies to each attack, but increases only after all the attacks have been made." - ], - "name": "Rapid Strikes" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "emotion", - "mental" - ], - "trigger": "A creature fails a saving throw to resist one of the quelaunt's innate spells or emotional focus spells.", - "entries": [ - "As the quelaunt invades the triggering creature's mind and plants the seeds of negative emotions, it also strips away the target's feelings of hope or positivity. The quelaunt can immediately end a single {@trait emotion} effect from which the triggering creature is benefiting." - ], - "name": "Spiral of Despair" - } - ], - "inflicts": { - "damage": [ - "mental", - "slashing" - ], - "condition": [ - "{@condition stunned}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The quelaunt casts up to three spells chosen from its at-will innate spells and its emotional focus spells." + ], + "name": "Emotional Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "emotion", + "incapacitation", + "mental" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The quelaunt feeds on the emotional unrest of a single creature within 30 feet that's under a harmful {@trait emotion} effect. The target must succeed at a DC 37 Will save or take {@damage 4d10} mental damage and be {@condition stunned} for 1 round. If the target fails its saving throw, the quelaunt regains the same number of Hit Points and Feed on Emotion does not cost the quelaunt an action, allowing it to use another action this turn." + ], + "name": "Feed on Emotion" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The quelaunt makes three melee Strikes, each against a different target within reach. The multiple attack penalty applies to each attack, but increases only after all the attacks have been made." + ], + "name": "Rapid Strikes" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "emotion", + "mental" + ], + "trigger": "A creature fails a saving throw to resist one of the quelaunt's innate spells or emotional focus spells.", + "entries": [ + "As the quelaunt invades the triggering creature's mind and plants the seeds of negative emotions, it also strips away the target's feelings of hope or positivity. The quelaunt can immediately end a single {@trait emotion} effect from which the triggering creature is benefiting." + ], + "name": "Spiral of Despair" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -59183,52 +55705,55 @@ "source": "Bst", "page": 272, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 3, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -59237,10 +55762,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -59271,24 +55795,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A quetzalcoatlus can move at half." - ], - "name": "Snatch" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "abilities": { + "bot": [ + { + "entries": [ + "A quetzalcoatlus can move at half." + ], + "name": "Snatch" + } + ] + } }, { "name": "Raja Rakshasa", @@ -59296,23 +55812,23 @@ "source": "Bst", "page": 275, "level": 10, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Rakshasa" + "le", + "medium", + "fiend", + "rakshasa" ], "creatureType": [ "Fiend" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -59323,48 +55839,47 @@ }, "skills": { "Deception": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 21 + "std": 21 }, "Occultism": { - "default": 18 + "std": 18 }, "Performance": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 4, - "Int": 2, - "Wis": 1, - "Cha": 5 + "str": 4, + "dex": 6, + "con": 4, + "int": 2, + "wis": 1, + "cha": 5 }, "items": [ "{@runeItem kukri||+1 weapon potency||striking|}" ], - "abilitiesTop": [], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -59386,7 +55901,6 @@ "note": "(except piercing)" } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -59559,56 +56073,43 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The raja rakshasa takes on the appearance of any Medium humanoid. This doesn't change the raja rakshasa's Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs {@action Strike} unless the humanoid form has fangs or a similar unarmed attack." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "The raja rakshasa's eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a DC 29 Will save or become {@condition sickened 1} (and {@condition stunned 1} on a critical failure). The visions last {@dice 1d4} rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end." - ], - "name": "Disturbing Vision" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The raja rakshasa takes on the appearance of any Medium humanoid. This doesn't change the raja rakshasa's Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs {@action Strike} unless the humanoid form has fangs or a similar unarmed attack." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "The raja rakshasa's eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a DC 29 Will save or become {@condition sickened 1} (and {@condition stunned 1} on a critical failure). The visions last {@dice 1d4} rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end." + ], + "name": "Disturbing Vision" + } ] }, - "misc": [ - "MA", - "AC", - "CC", - "UW" - ], "hasImages": true }, { @@ -59617,59 +56118,60 @@ "source": "Bst", "page": 276, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 4, + "std": 4, "to Climb or Swim": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": -2, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 1, - "Cha": -3 - }, - "abilitiesTop": [], + "str": -2, + "dex": 3, + "con": 1, + "int": -4, + "wis": 1, + "cha": -3 + }, "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -59678,83 +56180,69 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, - "abilitiesMid": [], + "immunities": [ + "precision", + "swarm mind" + ], "speed": { "walk": 30, - "climb ": 10 + "climb": 10 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 1d6} piercing damage and must attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to filth fever." - ], - "name": "Swarming Bites" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "disease" - ], - "note": "The {@condition sickened} and {@condition unconscious} conditions from filth fever don't improve on their own until the disease is cured.", - "DC": 14, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "{@dice 1d4} hours" - }, - { - "stage": 2, - "entry": "{@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition sickened 1} and {@condition slowed 1}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition unconscious}", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "dead" - } - ] - } - ], - "name": "Filth Fever" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 1d6} piercing damage and must attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to filth fever." + ], + "name": "Swarming Bites" + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "disease" + ], + "note": "The {@condition sickened} and {@condition unconscious} conditions from filth fever don't improve on their own until the disease is cured.", + "DC": 14, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "{@dice 1d4} hours" + }, + { + "stage": 2, + "entry": "{@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition sickened 1} and {@condition slowed 1}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition unconscious}", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "dead" + } + ] + } + ], + "name": "Filth Fever" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Ratfolk Grenadier", @@ -59762,23 +56250,23 @@ "source": "Bst", "page": 277, "level": 4, - "rarity": "Common", - "alignment": "LN", - "size": "Small", "traits": [ - "Ratfolk" + "ln", + "small", + "humanoid", + "ratfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -59787,63 +56275,49 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Crafting": { - "default": 12 + "std": 12 }, "Deception": { - "default": 7 + "std": 7 }, "Society": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 12 + "std": 12 }, "Thievery": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 4, - "Wis": 2, - "Cha": 1 + "str": 0, + "dex": 4, + "con": 2, + "int": 4, + "wis": 2, + "cha": 1 }, "items": [ "alchemist's tools", "{@item hand crossbow} (20 {@item bolt||bolts}", "studded leather armor" ], - "abilitiesTop": [ - { - "entries": [ - "+9 Str +0, Dex +4, Con +2, Int +4, Wis +2, Cha +1 Items alchemist's tools, {@item hand crossbow} (20 {@item bolt||bolts}, studded leather armor." - ], - "name": "Thievery" - }, - { - "entries": [ - "A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused moderate alchemist's fires, and 2 infused moderate frost vials. These items last for 24 hours, or until the next time they make their daily preparations." - ], - "name": "Infused Items" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -59852,7 +56326,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -59900,56 +56373,61 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "A ratfolk grenadier has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). The ratfolk can remove or store an item using the {@action Interact} action. As long as the ratfolk has at least one object in its cheek pouches, its speech is noticeably difficult to understand." - ], - "name": "Cheek Pouches" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The ratfolk grenadier draws an alchemical bomb with an {@action Interact} action and throws it as a ranged {@action Strike}." - ], - "name": "Quick Bomber" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" + "abilities": { + "top": [ + { + "entries": [ + "+9 Str +0, Dex +4, Con +2, Int +4, Wis +2, Cha +1 Items alchemist's tools, {@item hand crossbow} (20 {@item bolt||bolts}, studded leather armor." + ], + "name": "Thievery" }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The ratfolk grenadier stores one held item of light or negligible Bulk in its cheek pouches." - ], - "name": "Quick Stow" - }, - { - "entries": [ - "A ratfolk grenadier can end its movement in the same square as an ally that also has this ability. Only two such creatures can share the same space." - ], - "name": "Swarming" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused moderate alchemist's fires, and 2 infused moderate frost vials. These items last for 24 hours, or until the next time they make their daily preparations." + ], + "name": "Infused Items" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "A ratfolk grenadier has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). The ratfolk can remove or store an item using the {@action Interact} action. As long as the ratfolk has at least one object in its cheek pouches, its speech is noticeably difficult to understand." + ], + "name": "Cheek Pouches" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The ratfolk grenadier draws an alchemical bomb with an {@action Interact} action and throws it as a ranged {@action Strike}." + ], + "name": "Quick Bomber" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The ratfolk grenadier stores one held item of light or negligible Bulk in its cheek pouches." + ], + "name": "Quick Stow" + }, + { + "entries": [ + "A ratfolk grenadier can end its movement in the same square as an ally that also has this ability. Only two such creatures can share the same space." + ], + "name": "Swarming" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -59958,20 +56436,22 @@ "source": "Bst", "page": 278, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Small", + "traits": [ + "ce", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -59981,68 +56461,49 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 13 + "std": 13 }, "Nature": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 1, - "Cha": 2 + "str": 4, + "dex": 4, + "con": 2, + "int": 1, + "wis": 1, + "cha": 2 }, "items": [ "iron boots", "red cap", "scythe" ], - "abilitiesTop": [ - { - "entries": [ - "+13 Str +4, Dex +4, Con +2, Int +1, Wis +1, Cha +2 Items iron boots, red cap, scythe." - ], - "name": "Stealth" - }, - { - "traits": [ - "necromancy", - "primal" - ], - "entries": [ - "A redcap's woolen hat is dyed with the blood of its victims.", - "If the redcap loses its cap, it no longer benefits from fast healing and takes a \u20134 status penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap doesn't grant its powers until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures other than the redcap who made it." - ], - "name": "Red Cap" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -60062,27 +56523,6 @@ "name": "divine revulsion" } ], - "abilitiesMid": [ - { - "traits": [ - "emotion", - "fear", - "mental" - ], - "entries": [ - "If a redcap sees a creature brandish a religious symbol of a good deity (which requires an interact action by that creature) or use one to cast a divine spell, the redcap must attempt a DC 19 Will save. It then becomes temporarily immune to all brandished religious symbols for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The redcap is unaffected.", - "Success": "The redcap is {@condition frightened 2}.", - "Failure": "The redcap gains the {@condition fleeing} condition for 1 round and is {@condition frightened 4}." - } - } - ], - "name": "Divine Revulsion" - } - ], "speed": { "walk": 50 }, @@ -60107,7 +56547,7 @@ "attack": 13, "traits": [ "agile", - "versatile B" + "versatile b" ], "effects": [], "damage": "{@damage 1d6+8} piercing", @@ -60116,59 +56556,85 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The redcap dips its cap in the blood of a slain foe. The foe must have died in the last minute, and the redcap must have helped kill it. The redcap gains a +4 status bonus to damage rolls for 1 minute." - ], - "name": "Blood Soak" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The redcap reduces a creature to 0 Hit", - "entries": [ - "Points with a scythe {@action Strike}. The redcap makes another scythe {@action Strike} against a different creature, using the same multiple attack penalty as the scythe {@action Strike} that triggered this reaction. This counts toward its multiple attack penalty." - ], - "name": "Deadly Cleave" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The redcap {@action Stride||Strides} up to half its Speed and makes a boot {@action Strike} at any point during that movement. If the boot {@action Strike} hits a {@condition prone} creature, it deals an extra {@damage 2d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Stomp" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+13 Str +4, Dex +4, Con +2, Int +1, Wis +1, Cha +2 Items iron boots, red cap, scythe." + ], + "name": "Stealth" + }, + { + "traits": [ + "necromancy", + "primal" + ], + "entries": [ + "A redcap's woolen hat is dyed with the blood of its victims.", + "If the redcap loses its cap, it no longer benefits from fast healing and takes a \u20134 status penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap doesn't grant its powers until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures other than the redcap who made it." + ], + "name": "Red Cap" + } ], - "condition": [ - "{@condition fleeing}", - "{@condition frightened}", - "{@condition prone}" + "mid": [ + { + "traits": [ + "emotion", + "fear", + "mental" + ], + "entries": [ + "If a redcap sees a creature brandish a religious symbol of a good deity (which requires an interact action by that creature) or use one to cast a divine spell, the redcap must attempt a DC 19 Will save. It then becomes temporarily immune to all brandished religious symbols for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The redcap is unaffected.", + "Success": "The redcap is {@condition frightened 2}.", + "Failure": "The redcap gains the {@condition fleeing} condition for 1 round and is {@condition frightened 4}." + } + } + ], + "name": "Divine Revulsion" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The redcap dips its cap in the blood of a slain foe. The foe must have died in the last minute, and the redcap must have helped kill it. The redcap gains a +4 status bonus to damage rolls for 1 minute." + ], + "name": "Blood Soak" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The redcap reduces a creature to 0 Hit", + "entries": [ + "Points with a scythe {@action Strike}. The redcap makes another scythe {@action Strike} against a different creature, using the same multiple attack penalty as the scythe {@action Strike} that triggered this reaction. This counts toward its multiple attack penalty." + ], + "name": "Deadly Cleave" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The redcap {@action Stride||Strides} up to half its Speed and makes a boot {@action Strike} at any point during that movement. If the boot {@action Strike} hits a {@condition prone} creature, it deals an extra {@damage 2d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Stomp" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -60177,23 +56643,23 @@ "source": "Bst", "page": 279, "level": 1, - "rarity": "Common", - "alignment": "CN", - "size": "Small", "traits": [ - "Aquatic" + "cn", + "small", + "aberration", + "aquatic" ], "creatureType": [ "Aberration" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -60202,34 +56668,33 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 4, + "std": 4, "to Swim": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": -3, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 2, + "int": -3, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -60238,23 +56703,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The reefclaw is reduced to 0 Hit Points.", - "entries": [ - "The reefclaw makes a claw {@action Strike} before {@condition dying}." - ], - "name": "Death Frenzy" - } - ], "speed": { "walk": 5, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -60274,63 +56725,64 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d6} bludgeoning, DC 17." - ], - "name": "Constrict", - "generic": true - }, - { - "traits": [ - "poison" - ], - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 17, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Reefclaw Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The reefclaw is reduced to 0 Hit Points.", + "entries": [ + "The reefclaw makes a claw {@action Strike} before {@condition dying}." + ], + "name": "Death Frenzy" + } ], - "condition": [ - "{@condition dying}", - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d6} bludgeoning, DC 17." + ], + "name": "Constrict", + "generic": true + }, + { + "traits": [ + "poison" + ], + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 17, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Reefclaw Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -60339,23 +56791,28 @@ "source": "Bst", "page": 280, "level": 7, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", + "traits": [ + "uncommon", + "n", + "huge", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Jotun (can't speak any language)" @@ -60364,33 +56821,32 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 5, - "Int": -3, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 5, + "int": -3, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -60399,30 +56855,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold", - "fire" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "evocation", - "fire", - "primal" - ], - "entries": [ - "5 feet. A creature that starts its turn in the aura takes {@damage 1d6} fire damage. Whenever the remorhaz takes damage from an enemy, this damage increases to {@dice 2d6} until the start of its next turn. Any creature that hits a remorhaz with an unarmed {@action Strike} takes {@damage 2d6} fire damage, and a weapon that hits a remorhaz takes {@damage 2d6} fire damage." - ], - "name": "Heat" - } + "immunities": [ + "cold", + "fire" ], "speed": { "walk": 35, - "burrow ": 30 + "burrow": 30 }, "attacks": [ { @@ -60456,70 +56895,73 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The remorhaz unleashes a gout of flame that deals {@damage 8d6} fire damage in a 30-foot cone (DC 26 basic Reflex save). It can't use." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath" - }, - { - "entries": [ - "A remorhaz can leave a tunnel when it burrows through ice or snow, and it usually does." - ], - "name": "Ice Tunneler" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Large, {@damage 2d8+5} bludgeoning plus {@damage 2d6} fire, Rupture 12." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The remorhaz Strikes once with its jaws and once with its tail, each targeting a different creature.", - "Each attack counts toward the remorhaz's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks have been made." - ], - "name": "Thrash" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "evocation", + "fire", + "primal" + ], + "entries": [ + "5 feet. A creature that starts its turn in the aura takes {@damage 1d6} fire damage. Whenever the remorhaz takes damage from an enemy, this damage increases to {@dice 2d6} until the start of its next turn. Any creature that hits a remorhaz with an unarmed {@action Strike} takes {@damage 2d6} fire damage, and a weapon that hits a remorhaz takes {@damage 2d6} fire damage." + ], + "name": "Heat" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The remorhaz unleashes a gout of flame that deals {@damage 8d6} fire damage in a 30-foot cone (DC 26 basic Reflex save). It can't use." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath" + }, + { + "entries": [ + "A remorhaz can leave a tunnel when it burrows through ice or snow, and it usually does." + ], + "name": "Ice Tunneler" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Large, {@damage 2d8+5} bludgeoning plus {@damage 2d6} fire, Rupture 12." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The remorhaz Strikes once with its jaws and once with its tail, each targeting a different creature.", + "Each attack counts toward the remorhaz's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks have been made." + ], + "name": "Thrash" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -60528,55 +56970,58 @@ "source": "Bst", "page": 102, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 7 + "std": 7 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 2, + "dex": 2, + "con": 2, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -60585,37 +57030,34 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 17." - ], - "name": "Buck", - "generic": true - } - ], "speed": { "walk": 35 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "The dog's Strikes deal {@damage 1d4} extra damage to creatures within the reach of at least two of the dog's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [], - "condition": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 17." + ], + "name": "Buck", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "The dog's Strikes deal {@damage 1d4} extra damage to creatures within the reach of at least two of the dog's allies." + ], + "name": "Pack Attack" + } + ] }, - "misc": [], "hasImages": true }, { @@ -60624,52 +57066,55 @@ "source": "Bst", "page": 209, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 4, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -60678,20 +57123,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 16." - ], - "name": "Buck", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -60707,27 +57138,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The riding pony {@action Stride||Strides} twice. It has a +10-foot circumstance bonus to its Speed during these {@action Stride||Strides}." - ], - "name": "Gallop" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 16." + ], + "name": "Buck", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The riding pony {@action Stride||Strides} twice. It has a +10-foot circumstance bonus to its Speed during these {@action Stride||Strides}." + ], + "name": "Gallop" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -60736,52 +57174,55 @@ "source": "Bst", "page": 209, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 4 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 4 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 4 + "std": 4 }, "Athletics": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 3, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -60790,20 +57231,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 15." - ], - "name": "Buck", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -60819,27 +57246,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The riding pony {@action Stride||Strides} twice. It has a +10-foot circumstance bonus to its Speed during these {@action Stride||Strides}." - ], - "name": "Gallop" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 15." + ], + "name": "Buck", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The riding pony {@action Stride||Strides} twice. It has a +10-foot circumstance bonus to its Speed during these {@action Stride||Strides}." + ], + "name": "Gallop" + } + ] + } }, { "name": "River Drake", @@ -60847,27 +57281,29 @@ "source": "Bst", "page": 131, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Amphibious", - "Water" + "ne", + "medium", + "amphibious", + "dragon", + "water" ], "creatureType": [ "Dragon" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic" @@ -60876,42 +57312,41 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": -1, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 2, + "int": -1, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -60920,37 +57355,20 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 10, "name": "acid" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of the river drake's tail uses an action to {@action Strike} or attempt a skill check.", - "entries": [ - "The river drake attempts to {@action Strike} the triggering creature with its tail. If it hits, the creature takes a \u20132 circumstance penalty to the triggering roll." - ], - "name": "Tail Lash" - } - ], "speed": { "walk": 20, - "fly ": 50, - "swim ": 30 + "fly": 50, + "swim": 30 }, "attacks": [ { @@ -60977,46 +57395,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "arcane", - "evocation" - ], - "entries": [ - "The river drake spits a ball of caustic mucus up to a range of 50 feet that explodes in a 10-foot burst. Creatures within the burst take {@damage 4d6} acid damage (DC 19 basic Reflex save). Those that fail this save also take {@damage 1d6} {@condition persistent damage ||persistent acid damage} and take a \u20135-foot status penalty to their Speed. This Speed reduction ends with the {@condition persistent damage ||persistent acid damage}. The river drake can't use Caustic Mucus again for {@dice 1d6} rounds." - ], - "name": "Caustic Mucus" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The river drake makes one fangs {@action Strike} and two tail Strikes in any order." - ], - "name": "Draconic Frenzy" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of the river drake's tail uses an action to {@action Strike} or attempt a skill check.", + "entries": [ + "The river drake attempts to {@action Strike} the triggering creature with its tail. If it hits, the creature takes a \u20132 circumstance penalty to the triggering roll." + ], + "name": "Tail Lash" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "arcane", + "evocation" + ], + "entries": [ + "The river drake spits a ball of caustic mucus up to a range of 50 feet that explodes in a 10-foot burst. Creatures within the burst take {@damage 4d6} acid damage (DC 19 basic Reflex save). Those that fail this save also take {@damage 1d6} {@condition persistent damage ||persistent acid damage} and take a \u20135-foot status penalty to their Speed. This Speed reduction ends with the {@condition persistent damage ||persistent acid damage}. The river drake can't use Caustic Mucus again for {@dice 1d6} rounds." + ], + "name": "Caustic Mucus" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The river drake makes one fangs {@action Strike} and two tail Strikes in any order." + ], + "name": "Draconic Frenzy" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -61025,49 +57446,50 @@ "source": "Bst", "page": 281, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 8, - "Dex": 2, - "Con": 5, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 8, + "dex": 2, + "con": 5, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -61076,23 +57498,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature moves from beyond the reach of the roc's wing to within the reach of the roc's wing.", - "entries": [ - "The roc makes a wing {@action Strike} against the triggering creature. If the roc Pushes the creature, it disrupts the triggering move action." - ], - "name": "Wing Rebuff" - } - ], "speed": { "walk": 20, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -61139,45 +57547,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each {@action Strike} must target a different creature. Each attack takes the normal multiple attack penalty." - ], - "name": "Flying Strafe" - }, - { - "entries": [ - "A roc gains a +2 circumstance bonus to hit with its beak {@action Strike} if the target is {@condition grabbed} or {@condition restrained} in its talon." - ], - "name": "Snack" - }, - { - "entries": [ - "A roc can {@action Fly} at half Speed while it has a creature {@condition grabbed} or {@condition restrained} in either or both of its talons, carrying that creature along with it." - ], - "name": "Snatch" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature moves from beyond the reach of the roc's wing to within the reach of the roc's wing.", + "entries": [ + "The roc makes a wing {@action Strike} against the triggering creature. If the roc Pushes the creature, it disrupts the triggering move action." + ], + "name": "Wing Rebuff" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each {@action Strike} must target a different creature. Each attack takes the normal multiple attack penalty." + ], + "name": "Flying Strafe" + }, + { + "entries": [ + "A roc gains a +2 circumstance bonus to hit with its beak {@action Strike} if the target is {@condition grabbed} or {@condition restrained} in its talon." + ], + "name": "Snack" + }, + { + "entries": [ + "A roc can {@action Fly} at half Speed while it has a creature {@condition grabbed} or {@condition restrained} in either or both of its talons, carrying that creature along with it." + ], + "name": "Snatch" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -61186,20 +57595,23 @@ "source": "Bst", "page": 282, "level": 10, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", + "traits": [ + "uncommon", + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -61209,48 +57621,40 @@ }, "skills": { "Athletics": { - "default": 22 + "std": 22 }, "Nature": { - "default": 17, + "std": 17, "about caves": 21 }, "Religion": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 17, + "std": 17, "in stony or icy areas": 25 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 6, - "Int": 1, - "Wis": 3, - "Cha": 1 + "str": 6, + "dex": 1, + "con": 6, + "int": 1, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+19, {@skill Stealth} +17 (+25 in stony or icy areas) Str +6, Dex +1, Con +6, Int +1, Wis +3, Cha +1." - ], - "name": "Religion" - } - ], "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -61271,23 +57675,9 @@ "name": "electricity" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of the roper's strand leaves a square during a move action it's using.", - "entries": [ - "The roper makes a strand {@action Strike} against the triggering creature." - ], - "name": "Reactive Lash" - } - ], "speed": { "walk": 10, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -61314,59 +57704,68 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The roper extends or retracts six thin, sticky tendrils from its body. While the strands are extended, the roper takes a \u20134 circumstance penalty to {@skill Stealth} checks, and while they're retracted, it can't use its strand Strikes." - ], - "name": "Extend Strands" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The roper makes a strand {@action Strike} with each of its strands (except those that are immobilizing creatures). Each attack must be against a different target. These attacks count toward the roper's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks." - ], - "name": "Flurry of Strands" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The roper pulls every creature {@condition grabbed} by its strands toward itself. The roper rolls a single {@skill Athletics} check and compares the result to each {@condition immobilized} creature's Fortitude DC. The roper pulls each creature it succeeds against up to 25 feet closer and each creature it critically succeeds against up to 50 feet closer." - ], - "name": "Pull the Strands" - }, - { - "entries": [ - "Any creature hit by a roper's strand is {@condition enfeebled 1} and {@condition grabbed}. Each additional hit from a strand increases the {@condition enfeebled} condition value by 1 (to a maximum of {@condition enfeebled 4}). This {@condition enfeebled} value decreases by 1 every 8 hours. The roper can move while it has a creature {@condition grabbed} with a strand, but it automatically releases the creature if it moves beyond the strand's reach. The roper can release an {@condition grabbed} creature as a free action. A creature can sever a strand with a target attack that hits AC 27 and deals at least 18 slashing damage. This doesn't deal any damage to the roper itself, though it can no longer attack with a severed strand." - ], - "name": "Sticky Strand" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+19, {@skill Stealth} +17 (+25 in stony or icy areas) Str +6, Dex +1, Con +6, Int +1, Wis +3, Cha +1." + ], + "name": "Religion" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition grabbed}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of the roper's strand leaves a square during a move action it's using.", + "entries": [ + "The roper makes a strand {@action Strike} against the triggering creature." + ], + "name": "Reactive Lash" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The roper extends or retracts six thin, sticky tendrils from its body. While the strands are extended, the roper takes a \u20134 circumstance penalty to {@skill Stealth} checks, and while they're retracted, it can't use its strand Strikes." + ], + "name": "Extend Strands" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The roper makes a strand {@action Strike} with each of its strands (except those that are immobilizing creatures). Each attack must be against a different target. These attacks count toward the roper's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks." + ], + "name": "Flurry of Strands" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The roper pulls every creature {@condition grabbed} by its strands toward itself. The roper rolls a single {@skill Athletics} check and compares the result to each {@condition immobilized} creature's Fortitude DC. The roper pulls each creature it succeeds against up to 25 feet closer and each creature it critically succeeds against up to 50 feet closer." + ], + "name": "Pull the Strands" + }, + { + "entries": [ + "Any creature hit by a roper's strand is {@condition enfeebled 1} and {@condition grabbed}. Each additional hit from a strand increases the {@condition enfeebled} condition value by 1 (to a maximum of {@condition enfeebled 4}). This {@condition enfeebled} value decreases by 1 every 8 hours. The roper can move while it has a creature {@condition grabbed} with a strand, but it automatically releases the creature if it moves beyond the strand's reach. The roper can release an {@condition grabbed} creature as a free action. A creature can sever a strand with a target attack that hits AC 27 and deals at least 18 slashing damage. This doesn't deal any damage to the roper itself, though it can no longer attack with a severed strand." + ], + "name": "Sticky Strand" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -61375,24 +57774,26 @@ "source": "Bst", "page": 175, "level": 16, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Gargantuan", "traits": [ - "Evil" + "uncommon", + "le", + "gargantuan", + "evil", + "giant", + "humanoid" ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 28 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 28 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -61403,47 +57804,46 @@ }, "skills": { "Arcana": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 32 + "std": 32 }, "Crafting": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 28 + "std": 28 }, "Society": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 9, - "Dex": 2, - "Con": 7, - "Int": 2, - "Wis": 6, - "Cha": 4 + "str": 9, + "dex": 2, + "con": 7, + "int": 2, + "wis": 6, + "cha": 4 }, "items": [ "+2 greater striking greatsword", "+1 striking longspear", "+1 splint mail" ], - "abilitiesTop": [], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -61452,35 +57852,8 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The rune giant gains an additional reaction at the beginning of each of its turns that it can only use for an {@action Attack of Opportunity}." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } + "immunities": [ + "fire" ], "speed": { "abilities": [ @@ -61496,7 +57869,7 @@ "traits": [ "magical", "reach 20 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d12+17} slashing", @@ -61606,121 +57979,125 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35." - ], - "name": "Command Giants" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "arcane", - "enchantment", - "mental" - ], - "entries": [ - "When a rune giant casts its innate {@spell sending} spell, it can also cast {@spell suggestion} on the target." - ], - "name": "Demand" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "arcane", - "evocation", - "light" - ], - "trigger": "The rune giant uses an arcane ability or casts an arcane spell.", - "entries": [ - "The runes on the giant's body flash as they produce magical energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition dazzled} for 1 round.", - "Failure": "The creature is {@condition blinded} for 1 round." + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The rune giant gains an additional reaction at the beginning of each of its turns that it can only use for an {@action Attack of Opportunity}." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35." + ], + "name": "Command Giants" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "arcane", + "enchantment", + "mental" + ], + "entries": [ + "When a rune giant casts its innate {@spell sending} spell, it can also cast {@spell suggestion} on the target." + ], + "name": "Demand" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "arcane", + "evocation", + "light" + ], + "trigger": "The rune giant uses an arcane ability or casts an arcane spell.", + "entries": [ + "The runes on the giant's body flash as they produce magical energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition dazzled} for 1 round.", + "Failure": "The creature is {@condition blinded} for 1 round." + } } - } - ], - "name": "Flashing Runes" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Flashing Runes" }, - "traits": [ - "arcane", - "concentrate", - "electricity", - "evocation" - ], - "entries": [ - "The rune giant invokes one of the runes on its body, causing the rune to spray forth a 30-foot cone of sparks that deals {@damage 6d12} electricity damage to all creatures in the cone (DC 37 basic Reflex save)", - "A glowing copy of the invoked rune appears on a single weapon the giant holds, granting the weapon one effect listed below of the giant's choice. The giant can't use Invoke Rune again for {@dice 1d4} rounds. The effect on the weapon lasts for 1 minute. If the giant places a new rune on a weapon, any previously placed rune immediately vanishes, ending its effect.", - { - "type": "list", - "items": [ - "{@bold Rune of Destruction} The weapon gains the {@trait deadly} trait with three weapon damage dice of the same die size as for the base weapon, and a creature hit with the weapon is {@condition drained 1} unless it succeeds at a DC 35 Fortitude save.", - "{@bold Rune of Flames} The weapon deals an additional {@damage 3d6} fire damage on all attacks.", - "{@bold Rune of Smiting} When the weapon hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit." - ] - } - ], - "name": "Invoke Rune" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "electricity", + "evocation" + ], + "entries": [ + "The rune giant invokes one of the runes on its body, causing the rune to spray forth a 30-foot cone of sparks that deals {@damage 6d12} electricity damage to all creatures in the cone (DC 37 basic Reflex save)", + "A glowing copy of the invoked rune appears on a single weapon the giant holds, granting the weapon one effect listed below of the giant's choice. The giant can't use Invoke Rune again for {@dice 1d4} rounds. The effect on the weapon lasts for 1 minute. If the giant places a new rune on a weapon, any previously placed rune immediately vanishes, ending its effect.", + { + "type": "list", + "items": [ + "{@bold Rune of Destruction} The weapon gains the {@trait deadly} trait with three weapon damage dice of the same die size as for the base weapon, and a creature hit with the weapon is {@condition drained 1} unless it succeeds at a DC 35 Fortitude save.", + "{@bold Rune of Flames} The weapon deals an additional {@damage 3d6} fire damage on all attacks.", + "{@bold Rune of Smiting} When the weapon hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit." + ] + } + ], + "name": "Invoke Rune" }, - "entries": [ - "The rune giant makes a single greatsword {@action Strike} and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty." - ], - "name": "Wide Swing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "fire", - "piercing", - "slashing" - ], - "condition": [ - "{@condition dazzled}", - "{@condition drained}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The rune giant makes a single greatsword {@action Strike} and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty." + ], + "name": "Wide Swing" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "AC", - "CC", - "UW" - ], "hasImages": true }, { @@ -61729,55 +58106,52 @@ "source": "Bst", "page": 283, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision", - "metal scent 30 feet" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "metal scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 7, + "std": 7, "to Disarm a metal item": 13 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 1, - "Cha": 0 + "str": 0, + "dex": 3, + "con": 1, + "int": -4, + "wis": 1, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A rust monster can smell metal as a precise sense." - ], - "name": "Metal Scent" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -61786,23 +58160,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature carrying a metal item attempts to move out of a square within reach of the rust monster's tail.", - "entries": [ - "The rust monster makes a tail {@action Strike} against the triggering creature." - ], - "name": "Tail Trip" - } - ], "speed": { "walk": 35, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -61847,40 +58207,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The rust monster attempts to {@action Disarm} a metal item a creature is holding using its antenna (with the same modifier as an antenna {@action Strike}). On a success, the item is subject to the rust monster's rust ability (see below) in addition to the effects of the {@action Disarm}, and if the check to {@action Disarm} is a critical success, the rust monster drops the item on the ground in its own space." - ], - "name": "Antenna Disarm" - }, - { - "entries": [ - "A rust monster's antenna causes metal to rapidly rust and corrode. If it succeeds at an antenna {@action Strike} or {@action Disarm} attempt with its antenna, the rust monster deals {@dice 2d6} damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its." - ], - "name": "Rust" - }, - { - "entries": [ - "If the rust monster hits an unattended metal item, the item takes this damage automatically. If a creature uses the {@feat Shield Block} reaction with a metal shield against an antenna attack, the shield is automatically {@condition broken}, but no other item is rusted on that attack." - ], - "name": "Hardness." - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A rust monster can smell metal as a precise sense." + ], + "name": "Metal Scent" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature carrying a metal item attempts to move out of a square within reach of the rust monster's tail.", + "entries": [ + "The rust monster makes a tail {@action Strike} against the triggering creature." + ], + "name": "Tail Trip" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The rust monster attempts to {@action Disarm} a metal item a creature is holding using its antenna (with the same modifier as an antenna {@action Strike}). On a success, the item is subject to the rust monster's rust ability (see below) in addition to the effects of the {@action Disarm}, and if the check to {@action Disarm} is a critical success, the rust monster drops the item on the ground in its own space." + ], + "name": "Antenna Disarm" + }, + { + "entries": [ + "A rust monster's antenna causes metal to rapidly rust and corrode. If it succeeds at an antenna {@action Strike} or {@action Disarm} attempt with its antenna, the rust monster deals {@dice 2d6} damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its." + ], + "name": "Rust" + }, + { + "entries": [ + "If the rust monster hits an unattended metal item, the item takes this damage automatically. If a creature uses the {@feat Shield Block} reaction with a metal shield against an antenna attack, the shield is automatically {@condition broken}, but no other item is rusted on that attack." + ], + "name": "Hardness." + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -61889,23 +58263,23 @@ "source": "Bst", "page": 148, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Fire" + "ce", + "medium", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -61915,49 +58289,48 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 17 + "std": 17 }, "Crafting": { - "default": 15, + "std": 15, "for blacksmithing": 17 }, "Deception": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 14 + "std": 14 }, "Society": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": 2, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 3, + "con": 4, + "int": 2, + "wis": 2, + "cha": 1 }, "items": [ "+1 ranseur" ], - "abilitiesTop": [], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -61966,35 +58339,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "fire", + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -62032,41 +58389,43 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes {@damage 2d6} {@condition persistent damage ||persistent fire damage} unless it succeeds at a DC 25 Reflex save." - ], - "name": "Armor of Flames" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8+4} bludgeoning plus {@damage 1d6} fire, DC 25." - ], - "name": "Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes {@damage 2d6} {@condition persistent damage ||persistent fire damage} unless it succeeds at a DC 25 Reflex save." + ], + "name": "Armor of Flames" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+4} bludgeoning plus {@damage 1d6} fire, DC 25." + ], + "name": "Constrict", + "generic": true + } + ] + } }, { "name": "Satyr", @@ -62074,20 +58433,22 @@ "source": "Bst", "page": 284, "level": 4, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", + "traits": [ + "cn", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -62097,37 +58458,37 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 11 + "std": 11 }, "Nature": { - "default": 9 + "std": 9 }, "Performance": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 2, - "Cha": 5 + "str": 3, + "dex": 4, + "con": 1, + "int": 1, + "wis": 2, + "cha": 5 }, "items": [ "dagger", @@ -62135,31 +58496,18 @@ "shortbow (20 arrows)", "wineskin" ], - "abilitiesTop": [ - { - "traits": [ - "enchantment", - "mental", - "primal" - ], - "entries": [ - "A satyr's wineskin magically enchants any alcohol inside. With an {@action Interact} action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against {@trait fear} effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine." - ], - "name": "Sylvan Wine" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -62168,7 +58516,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -62180,7 +58527,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -62210,7 +58557,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -62265,41 +58612,44 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When the satyr Plays the Pipes to cast a spell, he can {@action Step} or {@action Stride} as part of the activity." - ], - "name": "Fleet Performer" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "auditory", - "primal" - ], - "requirements": "The satyr is holding a musical instrument.", - "entries": [ - "The satyr plays a melody on his instrument to cast {@spell charm}, {@spell fear}, {@spell sleep}, or {@spell suggestion} without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the {@trait auditory} trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune to this music." - ], - "name": "Play the Pipes" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "enchantment", + "mental", + "primal" + ], + "entries": [ + "A satyr's wineskin magically enchants any alcohol inside. With an {@action Interact} action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against {@trait fear} effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine." + ], + "name": "Sylvan Wine" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "When the satyr Plays the Pipes to cast a spell, he can {@action Step} or {@action Stride} as part of the activity." + ], + "name": "Fleet Performer" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "auditory", + "primal" + ], + "requirements": "The satyr is holding a musical instrument.", + "entries": [ + "The satyr plays a melody on his instrument to cast {@spell charm}, {@spell fear}, {@spell sleep}, or {@spell suggestion} without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the {@trait auditory} trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune to this music." + ], + "name": "Play the Pipes" + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -62308,55 +58658,54 @@ "source": "Bst", "page": 285, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 2, - "Int": -5, - "Wis": 0, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 0, + "dex": 5, + "con": 2, + "int": -5, + "wis": 0, + "cha": -4 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -62365,71 +58714,56 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, - "abilitiesMid": [], + "immunities": [ + "precision", + "swarm mind" + ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 18, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Scorpion Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 18, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Scorpion Venom" }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 2d8} piercing damage (DC 21 basic Reflex save) and is exposed to scorpion venom." - ], - "name": "Swarming Stings" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition enfeebled}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 2d8} piercing damage (DC 21 basic Reflex save) and is exposed to scorpion venom." + ], + "name": "Swarming Stings" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Sea Devil Baron", @@ -62437,27 +58771,30 @@ "source": "Bst", "page": 287, "level": 6, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Mutant", - "Devil", - "Sea", - "Amphibious" + "le", + "medium", + "amphibious", + "devil", + "humanoid", + "mutant", + "sea" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision", - "wavesense 30 feet" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "wavesense", + "range": 30 + } + ], "languages": { "languages": [ "Aquan" @@ -62468,61 +58805,43 @@ }, "skills": { "Athletics": { - "default": 15, + "std": 15, "to Swim": 18 }, "Intimidation": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 12 + "std": 12 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 5, + "dex": 2, + "con": 4, + "int": 0, + "wis": 3, + "cha": 2 }, "items": [ "longspear", "spear (2)" ], - "abilitiesTop": [ - { - "entries": [ - "+11 Str +5, Dex +2, Con +4, Int +0, Wis +3, Cha +2 Items longspear, spear (2)" - ], - "name": "Survival" - }, - { - "traits": [ - "mental", - "telepathy" - ], - "entries": [ - "The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"" - ], - "name": "Shark Commune" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -62531,10 +58850,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -62587,59 +58905,62 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "rage" - ], - "entries": [ - "As sea devil scout, 15 temporary HP." - ], - "name": "Blood Frenzy" - }, - { - "entries": [ - "When the sea devil deals piercing or slashing damage, it also deals {@damage 1d4} {@condition persistent damage ||persistent bleed damage} if the target was {@condition flat-footed} or if the attack was a critical hit." - ], - "name": "Bloodletting" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "rage" - ], - "requirements": "The sea devil baron is in a blood frenzy.", - "entries": [ - "The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee {@action Strike} with its claws or jaws against each opponent within reach." - ], - "name": "Hateful Tide" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+11 Str +5, Dex +2, Con +4, Int +0, Wis +3, Cha +2 Items longspear, spear (2)" + ], + "name": "Survival" + }, + { + "traits": [ + "mental", + "telepathy" + ], + "entries": [ + "The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"" + ], + "name": "Shark Commune" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "rage" + ], + "entries": [ + "As sea devil scout, 15 temporary HP." + ], + "name": "Blood Frenzy" + }, + { + "entries": [ + "When the sea devil deals piercing or slashing damage, it also deals {@damage 1d4} {@condition persistent damage ||persistent bleed damage} if the target was {@condition flat-footed} or if the attack was a critical hit." + ], + "name": "Bloodletting" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "rage" + ], + "requirements": "The sea devil baron is in a blood frenzy.", + "entries": [ + "The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee {@action Strike} with its claws or jaws against each opponent within reach." + ], + "name": "Hateful Tide" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -62648,26 +58969,29 @@ "source": "Bst", "page": 287, "level": 4, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Devil", - "Sea", - "Amphibious" + "le", + "medium", + "amphibious", + "devil", + "humanoid", + "sea" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision", - "wavesense 30 feet" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "wavesense", + "range": 30 + } + ], "languages": { "languages": [ "Aquan" @@ -62678,51 +59002,39 @@ }, "skills": { "Athletics": { - "default": 12, + "std": 12, "to Swim": 15 }, "Intimidation": { - "default": 9 + "std": 9 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 1, + "cha": 0 }, "items": [ "trident" ], - "abilitiesTop": [ - { - "traits": [ - "mental", - "telepathy" - ], - "entries": [ - "The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"" - ], - "name": "Shark Commune" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -62731,10 +59043,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -62784,50 +59095,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "rage" - ], - "entries": [ - "As sea devil scout, 11 temporary HP." - ], - "name": "Blood Frenzy" - }, - { - "entries": [ - "When the sea devil deals piercing or slashing damage, it also deals {@damage 1d4} {@condition persistent damage ||persistent bleed damage} if the target was {@condition flat-footed} or if the attack was a critical hit." - ], - "name": "Bloodletting" - }, - { - "entries": [ - "A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment." - ], - "name": "Unimpeded Throw" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "mental", + "telepathy" + ], + "entries": [ + "The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"" + ], + "name": "Shark Commune" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "rage" + ], + "entries": [ + "As sea devil scout, 11 temporary HP." + ], + "name": "Blood Frenzy" + }, + { + "entries": [ + "When the sea devil deals piercing or slashing damage, it also deals {@damage 1d4} {@condition persistent damage ||persistent bleed damage} if the target was {@condition flat-footed} or if the attack was a critical hit." + ], + "name": "Bloodletting" + }, + { + "entries": [ + "A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment." + ], + "name": "Unimpeded Throw" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Sea Devil Scout", @@ -62835,26 +59144,29 @@ "source": "Bst", "page": 286, "level": 2, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Devil", - "Sea", - "Amphibious" + "le", + "medium", + "amphibious", + "devil", + "humanoid", + "sea" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision", - "wavesense 30 feet" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "wavesense", + "range": 30 + } + ], "languages": { "languages": [ "Aquan" @@ -62865,52 +59177,40 @@ }, "skills": { "Athletics": { - "default": 9, + "std": 9, "to Swim": 11 }, "Intimidation": { - "default": 5 + "std": 5 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": -1 + "str": 3, + "dex": 4, + "con": 1, + "int": 0, + "wis": 3, + "cha": -1 }, "items": [ "longspear", "spear" ], - "abilitiesTop": [ - { - "traits": [ - "mental", - "telepathy" - ], - "entries": [ - "The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"" - ], - "name": "Shark Commune" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -62919,10 +59219,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -62962,46 +59261,44 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "rage" - ], - "trigger": "The sea devil deals bleed damage to a living creature.", - "requirements": "The sea devil is not {@condition fatigued} or already in a frenzy.", - "entries": [ - "The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 7 temporary HP until the end of the frenzy, and takes a \u20132 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is {@condition fatigued}." - ], - "name": "Blood Frenzy" - }, - { - "entries": [ - "When the sea devil deals piercing or slashing damage, it also deals {@damage 1d4} {@condition persistent damage ||persistent bleed damage} if the target was {@condition flat-footed} or if the attack was a critical hit." - ], - "name": "Bloodletting" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "mental", + "telepathy" + ], + "entries": [ + "The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"" + ], + "name": "Shark Commune" + } ], - "condition": [ - "{@condition fatigued}", - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "rage" + ], + "trigger": "The sea devil deals bleed damage to a living creature.", + "requirements": "The sea devil is not {@condition fatigued} or already in a frenzy.", + "entries": [ + "The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 7 temporary HP until the end of the frenzy, and takes a \u20132 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is {@condition fatigued}." + ], + "name": "Blood Frenzy" + }, + { + "entries": [ + "When the sea devil deals piercing or slashing damage, it also deals {@damage 1d4} {@condition persistent damage ||persistent bleed damage} if the target was {@condition flat-footed} or if the attack was a critical hit." + ], + "name": "Bloodletting" + } ] }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ], "hasImages": true }, { @@ -63010,24 +59307,24 @@ "source": "Bst", "page": 200, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Hag", - "Amphibious" + "ce", + "medium", + "amphibious", + "hag", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -63038,60 +59335,41 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 11 + "std": 11 }, "Deception": { - "default": 10 + "std": 10 }, "Occultism": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": 3 + "str": 4, + "dex": 3, + "con": 4, + "int": 1, + "wis": 3, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "A sea hag adds acid arrow, mariner's curse, and water walk to her coven's spells." - ], - "name": "Coven", - "generic": true - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "The sea hag can make a bargain with a willing creature, who must be of sound mind. The creature gives away a special or cherished quality\u2014such as its courage, its beauty, or its voice\u2014in exchange for a boon or a promise from the sea hag. As long as the sea hag keeps her end of the bargain, the only way to restore the lost quality is to defeat the sea hag or make another bargain for its return." - ], - "name": "Sea Hag's Bargain" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 }, "abilities": "+1 status to all saves vs. magic" }, @@ -63101,10 +59379,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -63122,46 +59399,55 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "curse", - "emotion", - "fear", - "mental", - "occult" - ], - "entries": [ - "The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its Will save (DC 20). The target does not need to be able to see the sea hag.", - { - "type": "successDegree", - "entries": { - "Critical Success": "No effect.", - "Success": "{@condition Frightened 1}.", - "Failure": "{@condition Frightened 1} and {@condition slowed 1} for 1 round. If the target was {@condition dying}, it remains {@condition unconscious} for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.", - "Critical Failure": "{@condition Frightened 2} and {@condition slowed 1} for 1 minute. If the target was {@condition dying}, it remains {@condition unconscious} for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies." - } - } - ], - "name": "Dread Gaze" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A sea hag adds acid arrow, mariner's curse, and water walk to her coven's spells." + ], + "name": "Coven", + "generic": true + }, + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "The sea hag can make a bargain with a willing creature, who must be of sound mind. The creature gives away a special or cherished quality\u2014such as its courage, its beauty, or its voice\u2014in exchange for a boon or a promise from the sea hag. As long as the sea hag keeps her end of the bargain, the only way to restore the lost quality is to defeat the sea hag or make another bargain for its return." + ], + "name": "Sea Hag's Bargain" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "curse", + "emotion", + "fear", + "mental", + "occult" + ], + "entries": [ + "The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its Will save (DC 20). The target does not need to be able to see the sea hag.", + { + "type": "successDegree", + "entries": { + "Critical Success": "No effect.", + "Success": "{@condition Frightened 1}.", + "Failure": "{@condition Frightened 1} and {@condition slowed 1} for 1 round. If the target was {@condition dying}, it remains {@condition unconscious} for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.", + "Critical Failure": "{@condition Frightened 2} and {@condition slowed 1} for 1 minute. If the target was {@condition dying}, it remains {@condition unconscious} for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies." + } + } + ], + "name": "Dread Gaze" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -63170,64 +59456,55 @@ "source": "Bst", "page": 288, "level": 12, - "rarity": "Uncommon", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "uncommon", + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 26, + "std": 26, "to Swim": 28 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": -4, - "Wis": 2, - "Cha": 0 + "str": 8, + "dex": 4, + "con": 6, + "int": -4, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "traits": [ - "abjuration", - "primal" - ], - "entries": [ - "A sea serpent automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its {@skill Stealth} modifier for its counteract modifier." - ], - "name": "Undetectable" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -63236,10 +59513,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "swim ": 60 + "swim": 60 }, "attacks": [ { @@ -63291,103 +59567,101 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "The sea serpent attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. It must succeed at an {@skill Athletics} check with a DC of 35 or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." - ], - "name": "Capsize" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d10+14} bludgeoning." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "incapacitation", - "poison" - ], - "DC": 34, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition confused} and, if flying, spends its first action each turn to descend 20 feet", - "duration": "1 round" - }, - { - "stage": 1, - "entry": "{@condition confused} and, if flying, descends until reaching the ground or water below", - "duration": "1 round" - } - ] - } - ], - "name": "Sea Serpent Algae" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "attack", - "move" - ], - "entries": [ - "The sea serpent extends the spines along its back and Swims or {@action Stride||Strides}. Each creature the serpent is adjacent to at any point during its movement takes {@damage 4d6+8} slashing damage (DC 32 basic Reflex save)." - ], - "name": "Spine Rake" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Huge, {@damage 2d10+6} bludgeoning, Rupture 20." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "abjuration", + "primal" + ], + "entries": [ + "A sea serpent automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its {@skill Stealth} modifier for its counteract modifier." + ], + "name": "Undetectable" + } ], - "condition": [ - "{@condition confused}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The sea serpent attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. It must succeed at an {@skill Athletics} check with a DC of 35 or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." + ], + "name": "Capsize" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d10+14} bludgeoning." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "incapacitation", + "poison" + ], + "DC": 34, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition confused} and, if flying, spends its first action each turn to descend 20 feet", + "duration": "1 round" + }, + { + "stage": 1, + "entry": "{@condition confused} and, if flying, descends until reaching the ground or water below", + "duration": "1 round" + } + ] + } + ], + "name": "Sea Serpent Algae" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack", + "move" + ], + "entries": [ + "The sea serpent extends the spines along its back and Swims or {@action Stride||Strides}. Each creature the serpent is adjacent to at any point during its movement takes {@damage 4d6+8} slashing damage (DC 32 basic Reflex save)." + ], + "name": "Spine Rake" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge, {@damage 2d10+6} bludgeoning, Rupture 20." + ], + "name": "Swallow Whole", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -63396,58 +59670,53 @@ "source": "Bst", "page": 254, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 3 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Stealth": { - "default": 1, + "std": 1, "in sewers": 4 } }, "abilityMods": { - "Str": 2, - "Dex": -5, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 2, + "dex": -5, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A sewer ooze can sense nearby motion through vibration and air movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 8 + "std": 8 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 1 + "ref": { + "std": 1 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -63456,7 +59725,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10 }, @@ -63473,37 +59741,32 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "minute", - "freq": 1 - }, - "entries": [ - "The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take {@damage 1d4} acid damage and take a \u201310-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls {@condition prone}). A creature can spend an {@action Interact} action to clean someone off, decreasing the Speed penalty by 5 feet with each action." - ], - "name": "Filth Wave" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A sewer ooze can sense nearby motion through vibration and air movement." + ], + "name": "Motion Sense" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "minute", + "freq": 1 + }, + "entries": [ + "The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take {@damage 1d4} acid damage and take a \u201310-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls {@condition prone}). A creature can spend an {@action Interact} action to clean someone off, decreasing the Speed penalty by 5 feet with each action." + ], + "name": "Filth Wave" + } ] - }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Shadow", @@ -63511,23 +59774,23 @@ "source": "Bst", "page": 289, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Incorporeal" + "ce", + "medium", + "incorporeal", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Necril" @@ -63536,33 +59799,32 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 0, - "Int": -2, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": -5, + "dex": 4, + "con": 0, + "int": -2, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -63571,18 +59833,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "name": "light vulnerability" @@ -63595,16 +59853,8 @@ "note": "(except force, ghost touch, or positive; double resistance against non-magical)" } ], - "abilitiesMid": [ - { - "entries": [ - "An object shedding magical light (such as from the {@spell light} spell) is treated as magical when used to attack the shadow." - ], - "name": "Light Vulnerability" - } - ], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -63622,48 +59872,45 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When a creature's shadow is pulled free by {@action Steal} Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have {@action Steal} Shadow and is perpetually and incurably {@condition clumsy 2}. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished." - ], - "name": "Shadow Spawn" - }, - { - "entries": [ - "The shadow can {@action Hide} or end its {@action Sneak} in a creature's or object's shadow." - ], - "name": "Slink in Shadows" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "requirements": "The shadow hit a living creature with a shadow hand {@action Strike} on its previous action", - "entries": [ - "The shadow pulls at the target's shadow, making the creature {@condition enfeebled 1}. This is cumulative with other {@condition enfeebled} conditions from shadows, to a maximum of {@condition enfeebled 4}. If this increases a creature's {@condition enfeebled} value to 3 or more, the target's shadow is separated from its body (see shadow spawn). {@condition Enfeebled} from {@action Steal} Shadow decreases by 1 every hour." - ], - "name": "Steal Shadow" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "mid": [ + { + "entries": [ + "An object shedding magical light (such as from the {@spell light} spell) is treated as magical when used to attack the shadow." + ], + "name": "Light Vulnerability" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition enfeebled}" + "bot": [ + { + "entries": [ + "When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably {@condition clumsy 2}. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished." + ], + "name": "Shadow Spawn" + }, + { + "entries": [ + "The shadow can {@action Hide} or end its {@action Sneak} in a creature's or object's shadow." + ], + "name": "Slink in Shadows" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "requirements": "The shadow hit a living creature with a shadow hand {@action Strike} on its previous action", + "entries": [ + "The shadow pulls at the target's shadow, making the creature {@condition enfeebled 1}. This is cumulative with other {@condition enfeebled} conditions from shadows, to a maximum of {@condition enfeebled 4}. If this increases a creature's {@condition enfeebled} value to 3 or more, the target's shadow is separated from its body (see shadow spawn). {@condition Enfeebled} from Steal Shadow decreases by 1 every hour." + ], + "name": "Steal Shadow" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -63672,28 +59919,33 @@ "source": "Bst", "page": 164, "level": 7, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Large", "traits": [ - "Genie", - "Earth" + "uncommon", + "ln", + "large", + "earth", + "elemental", + "genie" ], "creatureType": [ "Elemental" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision", - "detect magic" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect magic" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -63703,45 +59955,44 @@ }, "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Crafting": { - "default": 14 + "std": 14 }, "Deception": { - "default": 16 + "std": 16 }, "Nature": { - "default": 15 + "std": 15 }, "Society": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 4, - "Int": 3, - "Wis": 2, - "Cha": 3 + "str": 6, + "dex": 1, + "con": 4, + "int": 3, + "wis": 2, + "cha": 3 }, "items": [ "+1 falchion" ], - "abilitiesTop": [], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -63750,14 +60001,13 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "earth glide" ], "walk": 20, - "burrow ": 45, - "climb ": 20 + "burrow": 45, + "climb": 20 }, "attacks": [ { @@ -63855,37 +60105,27 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The shaitan can {@action Burrow} through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - }, - { - "traits": [ - "arcane", - "earth", - "transmutation" - ], - "entries": [ - "When the shaitan Pushes a creature into a stone barrier, the target must succeed at a DC 22 Reflex save or become merged with the barrier (as meld with stone). The victim can attempt to {@action Escape} (DC 28)." - ], - "name": "Shove into Stone" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "entries": [ + "The shaitan can {@action Burrow} through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" + }, + { + "traits": [ + "arcane", + "earth", + "transmutation" + ], + "entries": [ + "When the shaitan Pushes a creature into a stone barrier, the target must succeed at a DC 22 Reflex save or become merged with the barrier (as meld with stone). The victim can attempt to {@action Escape} (DC 28)." + ], + "name": "Shove into Stone" + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -63894,20 +60134,22 @@ "source": "Bst", "page": 290, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -63918,41 +60160,33 @@ }, "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 12, + "std": 12, "in forests or swamps": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 5, - "Int": -2, - "Wis": 2, - "Cha": -1 + "str": 6, + "dex": 1, + "con": 5, + "int": -2, + "wis": 2, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively {@action Seek} and succeed at a DC 22 {@skill Perception} check (DC 28 in forests or swamps) to detect the shambler's true nature." - ], - "name": "Mound" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -63961,42 +60195,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [] - }, + "immunities": [ + "electricity" + ], "resistances": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "Whenever the shambler would take electricity damage or is targeted with an {@trait electricity} effect, it gains 12 temporary HP and is {@condition quickened} until the end of its next turn. It can use its extra action to {@action Stride}, {@action Strike}, or {@action Swim}." - ], - "name": "Electric Surge" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature unaware of the shambler's true nature comes within 10 feet.", - "requirements": "The shambler is in mound form.", - "entries": [ - "The shambler makes a vine {@action Strike} against the creature. Then roll initiative." - ], - "name": "Shamble" - } - ], "speed": { "walk": 20, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -64015,28 +60225,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The shambler makes a vine {@action Strike} against each creature within reach. Its multiple attack penalty increases only after all the attacks." - ], - "name": "Vine Lash" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively {@action Seek} and succeed at a DC 22 {@skill Perception} check (DC 28 in forests or swamps) to detect the shambler's true nature." + ], + "name": "Mound" + } + ], + "mid": [ + { + "entries": [ + "Whenever the shambler would take electricity damage or is targeted with an {@trait electricity} effect, it gains 12 temporary HP and is {@condition quickened} until the end of its next turn. It can use its extra action to {@action Stride}, {@action Strike}, or {@action Swim}." + ], + "name": "Electric Surge" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature unaware of the shambler's true nature comes within 10 feet.", + "requirements": "The shambler is in mound form.", + "entries": [ + "The shambler makes a vine {@action Strike} against the creature. Then roll initiative." + ], + "name": "Shamble" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The shambler makes a vine {@action Strike} against each creature within reach. Its multiple attack penalty increases only after all the attacks." + ], + "name": "Vine Lash" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -64045,27 +60276,31 @@ "source": "Bst", "page": 80, "level": 16, - "rarity": "Common", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Demon" + "ce", + "gargantuan", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 30 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "true seeing" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -64078,42 +60313,41 @@ }, "skills": { "Athletics": { - "default": 31 + "std": 31 }, "Deception": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 27 + "std": 27 }, "Medicine": { - "default": 28 + "std": 28 }, "Religion": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 7, - "Int": 0, - "Wis": 6, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 9, + "dex": 5, + "con": 7, + "int": 0, + "wis": 6, + "cha": 3 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -64132,42 +60366,10 @@ "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "visual" - ], - "entries": [ - "30 feet. A non-evil creature that ends its turn in the aura must attempt a DC 35 Fortitude save. If it fails, it's {@condition slowed 1} for 1 round, and if it critically fails, it is instead {@condition paralyzed} for 1 round." - ], - "name": "Paralyzing Gaze" - }, - { - "entries": [ - "A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes {@damage 3d6} mental damage." - ], - "name": "Succor Vulnerability" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of the shemhazian's tail leaves a square during a move action it's using.", - "entries": [ - "The shemhazian attempts to {@action Trip} the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail {@action Strike}, and if the creature was flying, it falls 30 feet." - ], - "name": "Tail Whip" - } - ], "speed": { "walk": 35, - "climb ": 20, - "fly ": 35 + "climb": 20, + "fly": 35 }, "attacks": [ { @@ -64293,63 +60495,81 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "If the shemhazian's jaws {@action Strike} damages a creature, the target is {@condition enfeebled 3}. The target can attempt a DC 37 Fortitude save to reduce this to {@condition enfeebled 1} (or be unaffected on a critical success)." - ], - "name": "Enfeebling Bite" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "incapacitation", - "visual" - ], - "entries": [ - "The shemhazian focuses their gaze on a non-evil creature they can see within 30 feet. If that creature isn't already {@condition slowed} by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is {@condition slowed}, it must succeed at a DC 35 Fortitude save or be {@condition paralyzed} for 1 round. A shemhazian can't use this ability against the same creature more than once per round." - ], - "name": "Focused Gaze" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "visual" + ], + "entries": [ + "30 feet. A non-evil creature that ends its turn in the aura must attempt a DC 35 Fortitude save. If it fails, it's {@condition slowed 1} for 1 round, and if it critically fails, it is instead {@condition paralyzed} for 1 round." + ], + "name": "Paralyzing Gaze" + }, + { + "entries": [ + "A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes {@damage 3d6} mental damage." + ], + "name": "Succor Vulnerability" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of the shemhazian's tail leaves a square during a move action it's using.", + "entries": [ + "The shemhazian attempts to {@action Trip} the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail {@action Strike}, and if the creature was flying, it falls 30 feet." + ], + "name": "Tail Whip" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition slowed}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "If the shemhazian's jaws {@action Strike} damages a creature, the target is {@condition enfeebled 3}. The target can attempt a DC 37 Fortitude save to reduce this to {@condition enfeebled 1} (or be unaffected on a critical success)." + ], + "name": "Enfeebling Bite" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "incapacitation", + "visual" + ], + "entries": [ + "The shemhazian focuses their gaze on a non-evil creature they can see within 30 feet. If that creature isn't already {@condition slowed} by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is {@condition slowed}, it must succeed at a DC 35 Fortitude save or be {@condition paralyzed} for 1 round. A shemhazian can't use this ability against the same creature more than once per round." + ], + "name": "Focused Gaze" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -64358,23 +60578,23 @@ "source": "Bst", "page": 29, "level": 10, - "rarity": "Common", - "alignment": "LG", - "size": "Large", "traits": [ - "Archon" + "lg", + "large", + "archon", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -64387,61 +60607,45 @@ }, "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 19 + "std": 19 }, "Religion": { - "default": 19 + "std": 19 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 7, - "Int": 2, - "Wis": 3, - "Cha": 3 + "str": 5, + "dex": 1, + "con": 7, + "int": 2, + "wis": 3, + "cha": 3 }, "items": [ "+1 full plate" ], - "abilitiesTop": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "A shield archon's hands can change into a +1 holy striking spear and a lesser sturdy shield or back into hands. Transforming does not restore any HP to the items, and if either the weapon or shield is fully destroyed, the archon loses that hand until it receives a {@spell regenerate} spell or similar magic. If a shield archon is slain, its weapon and shield can be taken, but they fade into nothingness after 24 hours." - ], - "name": "Morphic Hands" - } - ], "ac": { - "default": 31, + "std": 31, "with shield raised": 33 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -64461,38 +60665,9 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "entries": [ - "A shield archon's shield is the focal point of its courage and soul. It always has its shield raised without needing to {@action Raise a Shield}, and it can use {@feat Shield Block} as a free action instead of a reaction (Hardness 10, HP 80). A shield archon can trigger its {@feat Shield Block} free action when an ally within 10 feet is the target of an attack, reducing damage to that ally instead of itself but otherwise following the normal rules of {@feat Shield Block}." - ], - "name": "Living Shield" - }, - { - "traits": [ - "aura", - "divine", - "enchantment" - ], - "entries": [ - "30 feet. Enemies that start their turn in the area or enter it must attempt a DC 27 Will save. On a failure, they take a \u20131 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use {@condition hostile} actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours." - ], - "name": "Menacing Guardian" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Retributive Strike", - "generic": true - } - ], "speed": { "walk": 30, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -64562,30 +60737,67 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Once per day, if an archon sees another creature cast {@spell dimension door}, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door." - ], - "name": "Archon's Door" - }, - { - "entries": [ - "When a shield archon uses its dimension door innate spell, it can choose to move into the space of a willing ally it can see within range. If it does so, the ally switches places with the archon, appearing in the space the archon just vacated, as if it too had cast {@spell dimension door}." - ], - "name": "Courageous Switch" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "A shield archon's hands can change into a +1 holy striking spear and a lesser sturdy shield or back into hands. Transforming does not restore any HP to the items, and if either the weapon or shield is fully destroyed, the archon loses that hand until it receives a {@spell regenerate} spell or similar magic. If a shield archon is slain, its weapon and shield can be taken, but they fade into nothingness after 24 hours." + ], + "name": "Morphic Hands" + } + ], + "mid": [ + { + "entries": [ + "A shield archon's shield is the focal point of its courage and soul. It always has its shield raised without needing to {@action Raise a Shield}, and it can use {@feat Shield Block} as a free action instead of a reaction (Hardness 10, HP 80). A shield archon can trigger its {@feat Shield Block} free action when an ally within 10 feet is the target of an attack, reducing damage to that ally instead of itself but otherwise following the normal rules of {@feat Shield Block}." + ], + "name": "Living Shield" + }, + { + "traits": [ + "aura", + "divine", + "enchantment" + ], + "entries": [ + "30 feet. Enemies that start their turn in the area or enter it must attempt a DC 27 Will save. On a failure, they take a \u20131 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use {@condition hostile} actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours." + ], + "name": "Menacing Guardian" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Retributive Strike", + "generic": true + } ], - "condition": [] + "bot": [ + { + "entries": [ + "Once per day, if an archon sees another creature cast {@spell dimension door}, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door." + ], + "name": "Archon's Door" + }, + { + "entries": [ + "When a shield archon uses its dimension door innate spell, it can choose to move into the space of a willing ally it can see within range. If it does so, the ally switches places with the archon, appearing in the space the archon just vacated, as if it too had cast {@spell dimension door}." + ], + "name": "Courageous Switch" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -64594,20 +60806,22 @@ "source": "Bst", "page": 292, "level": 12, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "astral" + ], "creatureType": [ "Astral" ], "perception": { - "default": 23 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo" @@ -64618,49 +60832,41 @@ }, "skills": { "Arcana": { - "default": 18 + "std": 18 }, "Deception": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 21 + "std": 21 }, "Occultism": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 6, - "Int": 2, - "Wis": 5, - "Cha": 7 + "str": 2, + "dex": 5, + "con": 6, + "int": 2, + "wis": 5, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "The shining child is {@condition flat-footed} while in areas of darkness." - ], - "name": "Radiance Dependence" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -64669,47 +60875,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "blinded", - "dazzled" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "arcane", - "aura", - "incapacitation", - "light" - ], - "entries": [ - "60 feet. The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a Fortitude DC 29 save. If it fails, it is {@condition blinded} for 1 minute, and if it critically fails, it's permanently {@condition blinded}. A creature that succeeds at its save is temporarily immune to this effect for 24 hours." - ], - "name": "Blinding Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "light" - ], - "trigger": "The shining child enters an area of magical darkness or begins its turn in an area of magical darkness.", - "entries": [ - "The shining child attempts to counteract the magical darkness (as a 7th-level spell)." - ], - "name": "Overwhelming Light" - } + "immunities": [ + "fire", + "blinded", + "dazzled" ], "speed": { "walk": 30, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -64819,21 +60992,45 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "fire" + "abilities": { + "top": [ + { + "entries": [ + "The shining child is {@condition flat-footed} while in areas of darkness." + ], + "name": "Radiance Dependence" + } ], - "condition": [ - "{@condition blinded}", - "{@condition flat-footed}" + "mid": [ + { + "traits": [ + "arcane", + "aura", + "incapacitation", + "light" + ], + "entries": [ + "60 feet. The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a Fortitude DC 29 save. If it fails, it is {@condition blinded} for 1 minute, and if it critically fails, it's permanently {@condition blinded}. A creature that succeeds at its save is temporarily immune to this effect for 24 hours." + ], + "name": "Blinding Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "light" + ], + "trigger": "The shining child enters an area of magical darkness or begins its turn in an area of magical darkness.", + "entries": [ + "The shining child attempts to counteract the magical darkness (as a 7th-level spell)." + ], + "name": "Overwhelming Light" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -64842,27 +61039,34 @@ "source": "Bst", "page": 293, "level": 18, - "rarity": "Rare", - "alignment": "CN", - "size": "Huge", "traits": [ - "Amphibious" + "rare", + "cn", + "huge", + "aberration", + "amphibious" ], "creatureType": [ "Aberration" ], "perception": { - "default": 34 - }, - "senses": { - "imprecise": [ - "scent 60 feet", - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 34 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Aklo" @@ -64871,34 +61075,33 @@ }, "skills": { "Athletics": { - "default": 36 + "std": 36 }, "Intimidation": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 10, - "Dex": 6, - "Con": 9, - "Int": -3, - "Wis": 6, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 10, + "dex": 6, + "con": 9, + "int": -3, + "wis": 6, + "cha": 1 + }, "ac": { - "default": 39, + "std": 39, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -64909,18 +61112,14 @@ ] } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "blinded", - "controlled", - "critical hits", - "deafened", - "sleep" - ] - }, + "immunities": [ + "precision", + "blinded", + "controlled", + "critical hits", + "deafened", + "sleep" + ], "resistances": [ { "amount": 20, @@ -64935,24 +61134,10 @@ "name": "sonic" } ], - "abilitiesMid": [ - { - "traits": [ - "auditory", - "aura", - "incapacitation", - "mental" - ], - "entries": [ - "60 feet. A shoggoth constantly voices syllables and mutterings that mortals were not meant to hear. A creature entering the aura or starting its turn in the aura must succeed at a DC 38 Will save or become {@condition confused} for 1 round ({@dice 2d4} rounds on a critical failure). A creature that successfully saves is temporarily immune for 24 hours." - ], - "name": "Maddening Cacophony" - } - ], "speed": { "walk": 40, - "climb ": 25, - "swim ": 50 + "climb": 25, + "swim": 50 }, "attacks": [ { @@ -64972,50 +61157,52 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d10+15} bludgeoning." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "A creature that begins its turn inside the shoggoth takes {@damage 9d6} acid damage." - ], - "name": "Eat Away" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "DC 40, {@damage 6d6} acid, {@action Escape} DC 40, Rupture 40." - ], - "name": "Engulf", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "auditory", + "aura", + "incapacitation", + "mental" + ], + "entries": [ + "60 feet. A shoggoth constantly voices syllables and mutterings that mortals were not meant to hear. A creature entering the aura or starting its turn in the aura must succeed at a DC 38 Will save or become {@condition confused} for 1 round ({@dice 2d4} rounds on a critical failure). A creature that successfully saves is temporarily immune for 24 hours." + ], + "name": "Maddening Cacophony" + } ], - "condition": [ - "{@condition confused}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d10+15} bludgeoning." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "A creature that begins its turn inside the shoggoth takes {@damage 9d6} acid damage." + ], + "name": "Eat Away" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 40, {@damage 6d6} acid, {@action Escape} DC 40, Rupture 40." + ], + "name": "Engulf", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -65024,52 +61211,57 @@ "source": "Bst", "page": 294, "level": 12, - "rarity": "Rare", - "alignment": "N", - "size": "Huge", + "traits": [ + "rare", + "n", + "huge", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 20 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "scent 30 feet" - ] + "std": 20 }, + "senses": [ + { + "name": "scent", + "range": 30 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Survival": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 6, - "Int": -3, - "Wis": 4, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 7, + "dex": 4, + "con": 6, + "int": -3, + "wis": 4, + "cha": 1 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -65078,13 +61270,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "unstoppable burrow" ], "walk": 40, - "burrow ": 20 + "burrow": 20 }, "attacks": [ { @@ -65117,70 +61308,56 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Any time the shuln scores a critical hit with a melee {@action Strike}, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, like adamantine." - ], - "name": "Armor-Rending" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "incapacitation", - "poison" - ], - "note": "", - "DC": 32, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition slowed 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} poison damage, and {@condition slowed 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 4d6} poison damage and {@condition paralyzed} for {@dice 2d6} hours.", - "duration": null - } - ] - } - ], - "name": "Shuln Saliva" - }, - { - "entries": [ - "Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine like it is soil or loose rubble, leaving a tunnel 10 feet in diameter." - ], - "name": "Unstoppable Burrow" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition paralyzed}", - "{@condition slowed}" + "abilities": { + "bot": [ + { + "entries": [ + "Any time the shuln scores a critical hit with a melee {@action Strike}, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, like adamantine." + ], + "name": "Armor-Rending" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "incapacitation", + "poison" + ], + "note": "", + "DC": 32, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition slowed 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} poison damage, and {@condition slowed 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 4d6} poison damage and {@condition paralyzed} for {@dice 2d6} hours.", + "duration": null + } + ] + } + ], + "name": "Shuln Saliva" + }, + { + "entries": [ + "Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine like it is soil or loose rubble, leaving a tunnel 10 feet in diameter." + ], + "name": "Unstoppable Burrow" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -65189,23 +61366,27 @@ "source": "Bst", "page": 297, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "sin scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "sin scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo" @@ -65214,49 +61395,41 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 3, + "con": 4, + "int": 0, + "wis": 2, + "cha": 1 }, "items": [ "one weapon determined by its sin" ], - "abilitiesTop": [ - { - "entries": [ - "A sinspawn can smell creatures that reflect its sin, as the {@ability scent} ability. The GM determines which creatures are appropriately sinful." - ], - "name": "Sin Scent" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 }, "abilities": "+1 status to saves vs. magic, +4 status to saves vs. mental" }, @@ -65266,30 +61439,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "controlled" - ] - }, + "immunities": [ + "controlled" + ], "resistances": [ { "amount": 5, "name": "mental" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -65320,47 +61478,56 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "arcane", - "emotion", - "mental" - ], - "entries": [ - "A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts.", - { - "type": "successDegree", - "entries": { - "Success": "{@condition Sickened 1}.", - "Critical Success": "Unaffected.", - "Failure": "{@condition Sickened 2}.", - "Critical Failure": "{@condition Sickened 2} plus an additional penalty, determined by the sinspawn's sin, while it remains {@condition sickened}." - } - } - ], - "name": "Sinful Bite" - }, - { - "entries": [ - "A sinspawn gains an additional skill based on its sin, as well as a weapon that reflects the preferences of its kinds' ancient creators. The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins section." - ], - "name": "Sin" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A sinspawn can smell creatures that reflect its sin, as the {@ability scent} ability. The GM determines which creatures are appropriately sinful." + ], + "name": "Sin Scent" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "traits": [ + "arcane", + "emotion", + "mental" + ], + "entries": [ + "A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts.", + { + "type": "successDegree", + "entries": { + "Success": "{@condition Sickened 1}.", + "Critical Success": "Unaffected.", + "Failure": "{@condition Sickened 2}.", + "Critical Failure": "{@condition Sickened 2} plus an additional penalty, determined by the sinspawn's sin, while it remains {@condition sickened}." + } + } + ], + "name": "Sinful Bite" + }, + { + "entries": [ + "A sinspawn gains an additional skill based on its sin, as well as a weapon that reflects the preferences of its kinds' ancient creators. The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins section." + ], + "name": "Sin" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -65369,23 +61536,23 @@ "source": "Bst", "page": 298, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Skeleton" + "ne", + "medium", + "skeleton", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -65395,22 +61562,22 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 1, - "Int": -1, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 4, + "con": 1, + "int": -1, + "wis": 2, + "cha": 1 }, "items": [ "chain mail", @@ -65418,20 +61585,19 @@ "lance", "longsword" ], - "abilitiesTop": [], "ac": { - "default": 19, + "std": 19, "with shield raised": 21 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -65442,17 +61608,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -65475,28 +61637,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -65506,7 +61646,7 @@ "name": "longsword", "attack": 10, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+4} slashing", @@ -65543,19 +61683,30 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -65564,57 +61715,56 @@ "source": "Bst", "page": 299, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Skeleton", - "Mindless" + "ne", + "large", + "mindless", + "skeleton", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": 2 + "str": 5, + "dex": 1, + "con": 3, + "int": -5, + "wis": 0, + "cha": 2 }, "items": [ "glaive", "half plate" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -65625,18 +61775,14 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -65659,7 +61805,6 @@ "name": "slashing" } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -65693,40 +61838,30 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The giant makes two Strikes with its glaive against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved." - ], - "name": "Broad Swipe" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The giant {@action Stride||Strides} and makes a horns {@action Strike} with a +4 circumstance bonus to damage. If the strike hits, the giant attempts to {@action Demoralize} the target." - ], - "name": "Terrifying Charge" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "UW" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The giant makes two Strikes with its glaive against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved." + ], + "name": "Broad Swipe" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The giant {@action Stride||Strides} and makes a horns {@action Strike} with a +4 circumstance bonus to damage. If the strike hits, the giant attempts to {@action Demoralize} the target." + ], + "name": "Terrifying Charge" + } + ] + } }, { "name": "Skeletal Horse", @@ -65734,53 +61869,52 @@ "source": "Bst", "page": 299, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Skeleton", - "Mindless" + "ne", + "large", + "mindless", + "skeleton", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 2, - "Int": -5, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 2, + "int": -5, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -65791,18 +61925,14 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -65825,7 +61955,6 @@ "name": "slashing" } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -65841,33 +61970,26 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The horse {@action Stride||Strides} twice, with its Speed increased by 10 feet." - ], - "name": "Gallop" - }, - { - "entries": [ - "Undead and creatures allied with them can Command a skeletal steed without needing to attempt a skill check." - ], - "name": "Undead Steed" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The horse {@action Stride||Strides} twice, with its Speed increased by 10 feet." + ], + "name": "Gallop" + }, + { + "entries": [ + "Undead and creatures allied with them can Command a skeletal steed without needing to attempt a skill check." + ], + "name": "Undead Steed" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -65876,53 +61998,52 @@ "source": "Bst", "page": 299, "level": 7, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", "traits": [ - "Skeleton", - "Mindless" + "ne", + "huge", + "mindless", + "skeleton", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 4, - "Int": -5, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 4, + "int": -5, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -65933,18 +62054,14 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -65967,7 +62084,6 @@ "name": "slashing" } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -65986,17 +62102,6 @@ "slashing" ] } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" ] }, { @@ -66005,57 +62110,56 @@ "source": "Bst", "page": 298, "level": -1, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Skeleton", - "Mindless" + "ne", + "medium", + "mindless", + "skeleton", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 2 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 2 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 3 + "std": 3 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 0, - "Int": -5, - "Wis": 0, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 0, + "int": -5, + "wis": 0, + "cha": 0 }, "items": [ "scimitar", "shortbow (20 arrows)" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -66066,18 +62170,14 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -66100,7 +62200,6 @@ "name": "slashing" } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -66148,19 +62247,6 @@ "piercing" ] } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" ] }, { @@ -66169,21 +62255,26 @@ "source": "Bst", "page": 300, "level": 18, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Huge", + "traits": [ + "uncommon", + "ne", + "huge", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 33 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Necril" @@ -66194,53 +62285,41 @@ }, "skills": { "Acrobatics": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 35 + "std": 35 }, "Religion": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 32 + "std": 32 }, "Skeletal Lore": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 6, - "Int": 2, - "Wis": 8, - "Cha": 7 + "str": 8, + "dex": 6, + "con": 6, + "int": 2, + "wis": 8, + "cha": 7 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "A skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the {@skill Lore||Skeletal Lore} skill, which it can use to {@action Recall Knowledge} of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltakerʼs home region). The skulltaker can use {@skill Lore||Skeletal Lore} as the primary skill check for the legend lore ritual (Core Rulebook 413), and it can cast legend lore without secondary casters." - ], - "name": "Skeletal Lore" - } - ], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -66249,18 +62328,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "cold", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 15, @@ -66271,23 +62346,9 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "traits": [ - "air", - "aura", - "divine", - "necromancy" - ], - "entries": [ - "10 feet. A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm attempts to counteract any death ward effect on the creature (+30 counteract modifier) and then deals {@damage 4d6} slashing damage and {@damage 4d6} negative damage to the creature, with a DC 40 basic Reflex save." - ], - "name": "Shard Storm" - } - ], "speed": { "walk": 30, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -66389,56 +62450,66 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm. The creature must succeed at a DC 40 Will save or rise as a {@creature skeletal champion} in {@dice 1d4} rounds. These skeletal champions are {@condition controlled} by the skulltaker." - ], - "name": "Bonetaker" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When a skulltaker hits with a melee {@action Strike}, the target must succeed at a DC 40 Fortitude save or become {@condition drained 2} and {@condition doomed 1}." - ], - "name": "Energy Drain" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The skulltaker causes splintered bones to erupt from all solid surfaces in a 100-foot emanation, except for surfaces of worked stone. A creature moving through the bones takes 10 piercing damage and 10 negative damage for every 5 feet of movement. The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a Reflex save or take a \u201310-foot circumstance penalty to all Speeds for 10 minutes, or a \u201315-foot circumstance penalty for 24 hours on a critical failure. The bones remain in place until the skulltaker uses this action again or the bones are manually removed, which takes 10 minutes for each 5-foot square." - ], - "name": "Splintered Ground" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "A skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the {@skill Lore||Skeletal Lore} skill, which it can use to {@action Recall Knowledge} of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltakerʼs home region). The skulltaker can use {@skill Lore||Skeletal Lore} as the primary skill check for the legend lore ritual (Core Rulebook 413), and it can cast legend lore without secondary casters." + ], + "name": "Skeletal Lore" + } + ], + "mid": [ + { + "traits": [ + "air", + "aura", + "divine", + "necromancy" + ], + "entries": [ + "10 feet. A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm attempts to counteract any death ward effect on the creature (+30 counteract modifier) and then deals {@damage 4d6} slashing damage and {@damage 4d6} negative damage to the creature, with a DC 40 basic Reflex save." + ], + "name": "Shard Storm" + } ], - "condition": [ - "{@condition controlled}", - "{@condition drained}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm. The creature must succeed at a DC 40 Will save or rise as a {@creature skeletal champion} in {@dice 1d4} rounds. These skeletal champions are {@condition controlled} by the skulltaker." + ], + "name": "Bonetaker" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When a skulltaker hits with a melee {@action Strike}, the target must succeed at a DC 40 Fortitude save or become {@condition drained 2} and {@condition doomed 1}." + ], + "name": "Energy Drain" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The skulltaker causes splintered bones to erupt from all solid surfaces in a 100-foot emanation, except for surfaces of worked stone. A creature moving through the bones takes 10 piercing damage and 10 negative damage for every 5 feet of movement. The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a Reflex save or take a \u201310-foot circumstance penalty to all Speeds for 10 minutes, or a \u201315-foot circumstance penalty for 24 hours on a critical failure. The bones remain in place until the skulltaker uses this action again or the bones are manually removed, which takes 10 minutes for each 5-foot square." + ], + "name": "Splintered Ground" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "AD", - "CC" - ], "hasImages": true }, { @@ -66447,23 +62518,23 @@ "source": "Bst", "page": 12, "level": 2, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Amphibious" + "le", + "medium", + "amphibious", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Alghollthu", @@ -66473,39 +62544,38 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 0, - "Cha": -2 + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 0, + "cha": -2 }, "items": [ "trident" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -66514,10 +62584,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -66567,20 +62636,6 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -66589,20 +62644,22 @@ "source": "Bst", "page": 301, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic (can't speak any language)" @@ -66611,38 +62668,37 @@ }, "skills": { "Acrobatics": { - "default": 6, + "std": 6, "to Escape": 8 }, "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 4, + "int": -4, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 10, + "fort": { + "std": 10, "vs. Grapple or Shove": 12 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -66651,10 +62707,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -66684,37 +62739,26 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The slurk extrudes a slippery grease from its ventral glands to coat the floor under it and in a 5-foot emanation, turning the affected area into uneven ground for 10 minutes, after which it dries to a putrid crust. The DC to {@action Balance} across the slime is 18." - ], - "name": "Belly Grease" - }, - { - "entries": [ - "A creature struck by a slurk's slime squirt becomes {@condition clumsy 1} and takes a \u20135-foot penalty to Speed for 1 hour or until the slime is removed. The slime can be removed with a total of three {@action Interact} actions by the entangled creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature." - ], - "name": "Entangling Slime" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The slurk extrudes a slippery grease from its ventral glands to coat the floor under it and in a 5-foot emanation, turning the affected area into uneven ground for 10 minutes, after which it dries to a putrid crust. The DC to {@action Balance} across the slime is 18." + ], + "name": "Belly Grease" + }, + { + "entries": [ + "A creature struck by a slurk's slime squirt becomes {@condition clumsy 1} and takes a \u20135-foot penalty to Speed for 1 hour or until the slime is removed. The slime can be removed with a total of three {@action Interact} actions by the entangled creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature." + ], + "name": "Entangling Slime" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -66723,55 +62767,58 @@ "source": "Bst", "page": 53, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 3, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -66780,7 +62827,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -66811,54 +62857,42 @@ ] } ], - "abilitiesBot": [ - { - "entries": [], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The smilodon makes a fangs {@action Strike} against a creature it is grabbing. If the attack hits, the creature is knocked {@condition prone}; if the creature is wearing armor with hardness 10 or lower, the armor is {@condition broken}. If this {@action Strike} breaks a creature's armor or damages a creature who is unarmored or wearing {@condition broken} armor, the creature also takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage}. This {@action Strike} doesn't further damage armor that's already {@condition broken}." - ], - "name": "Pierce Armor" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [], + "name": "Grab", + "generic": true }, - "entries": [ - "The smilodon {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the smilodon began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." - ], - "name": "Pounce" - }, - { - "entries": [ - "The smilodon deals {@dice 1d6} extra precision damage to creatures that are {@condition flat-footed}." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition prone}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The smilodon makes a fangs {@action Strike} against a creature it is grabbing. If the attack hits, the creature is knocked {@condition prone}; if the creature is wearing armor with hardness 10 or lower, the armor is {@condition broken}. If this {@action Strike} breaks a creature's armor or damages a creature who is unarmored or wearing {@condition broken} armor, the creature also takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage}. This {@action Strike} doesn't further damage armor that's already {@condition broken}." + ], + "name": "Pierce Armor" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The smilodon {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the smilodon began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." + ], + "name": "Pounce" + }, + { + "entries": [ + "The smilodon deals {@dice 1d6} extra precision damage to creatures that are {@condition flat-footed}." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -66867,53 +62901,54 @@ "source": "Bst", "page": 160, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "n", + "large", + "mindless", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ] + "std": 7 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 10, + "std": 10, "in undergrowth": 13 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 5, - "Int": -5, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 3, + "con": 5, + "int": -5, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -66922,12 +62957,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [] - }, + "immunities": [ + "mental" + ], "weaknesses": [ { "amount": 5, @@ -66940,20 +62972,6 @@ "name": "acid" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature hits or touches the flytrap.", - "entries": [ - "The flytrap makes a leaf {@action Strike} against the triggering creature. If it hits, the creature is {@condition grabbed} in that leaf." - ], - "name": "Quick Capture" - } - ], "speed": { "walk": 15 }, @@ -66975,56 +62993,58 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The flytrap attacks a single target with both its leaves. The flytrap makes one leaf {@action Strike}. On a success, the flytrap deals the damage from one leaf {@action Strike} plus an additional {@dice 1d8} damage for every leaf beyond the first. On a failure, the flytrap deals the damage from one leaf {@action Strike}, but it can't use {@ability Improved Grab}. It deals no damage on a critical failure. This counts toward the flytrap's multiple attack penalty as a number of attacks equal to the number of leaves the flytrap has." - ], - "name": "Focused Assault" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The flytrap makes two leaf Strikes at a \u20132 penalty, each against a different target. These attacks count toward the flytrap's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all its attacks." - ], - "name": "Hungry Flurry" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 1d8+1} bludgeoning plus {@damage 1d6} acid, Rupture 5." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature hits or touches the flytrap.", + "entries": [ + "The flytrap makes a leaf {@action Strike} against the triggering creature. If it hits, the creature is {@condition grabbed} in that leaf." + ], + "name": "Quick Capture" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The flytrap attacks a single target with both its leaves. The flytrap makes one leaf {@action Strike}. On a success, the flytrap deals the damage from one leaf {@action Strike} plus an additional {@dice 1d8} damage for every leaf beyond the first. On a failure, the flytrap deals the damage from one leaf {@action Strike}, but it can't use {@ability Improved Grab}. It deals no damage on a critical failure. This counts toward the flytrap's multiple attack penalty as a number of attacks equal to the number of leaves the flytrap has." + ], + "name": "Focused Assault" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The flytrap makes two leaf Strikes at a \u20132 penalty, each against a different target. These attacks count toward the flytrap's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all its attacks." + ], + "name": "Hungry Flurry" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 1d8+1} bludgeoning plus {@damage 1d6} acid, Rupture 5." + ], + "name": "Swallow Whole", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Sod Hound", @@ -67032,63 +63052,57 @@ "source": "Bst", "page": 146, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Earth" + "n", + "small", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "crystal sense 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "type": "imprecise", + "name": "crystal sense", + "range": 60 + }, + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Survival": { - "default": 9, + "std": 9, "to Track": 11 } }, "abilityMods": { - "Str": 4, - "Dex": -1, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": -1 + "str": 4, + "dex": -1, + "con": 3, + "int": -4, + "wis": 2, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "A sod hound can sense crystals or gems within 60 feet as if using the {@ability scent} ability." - ], - "name": "Crystal Sense" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -67097,13 +63111,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "earth glide" ], "walk": 30, - "burrow ": 20 + "burrow": 20 }, "attacks": [ { @@ -67119,23 +63132,24 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The sod hound can {@action Burrow} through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A sod hound can sense crystals or gems within 60 feet as if using the {@ability scent} ability." + ], + "name": "Crystal Sense" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "entries": [ + "The sod hound can {@action Burrow} through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" + } + ] + } }, { "name": "Soulbound Doll", @@ -67143,23 +63157,23 @@ "source": "Bst", "page": 304, "level": 2, - "rarity": "Common", - "alignment": "ANY", - "size": "Tiny", "traits": [ - "Soulbound" + "any", + "tiny", + "construct", + "soulbound" ], "creatureType": [ "Construct" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "one spoken by its creator (typically Common)" @@ -67168,43 +63182,35 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Occultism": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": -2, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": -2, + "dex": 4, + "con": 3, + "int": 0, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits." - ], - "name": "Personality Fragments" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -67213,7 +63219,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -67234,16 +63239,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] + "abilities": { + "top": [ + { + "entries": [ + "A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits." + ], + "name": "Personality Fragments" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -67252,22 +63257,28 @@ "source": "Bst", "page": 305, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "{@ability darkvision}", - "{@spell detect magic}", - "{@spell see invisibility}" - ] + "std": 18 }, + "senses": [ + { + "name": "{@ability darkvision}" + }, + { + "name": "{@spell detect magic}" + }, + { + "name": "{@spell see invisibility}" + } + ], "languages": { "languages": [ "Common", @@ -67280,55 +63291,47 @@ }, "skills": { "Arcana": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 16 + "std": 16 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 17 + "std": 17 }, "Bardic Lore": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 3, - "Int": 5, - "Wis": 4, - "Cha": 4 + "str": 6, + "dex": 1, + "con": 3, + "int": 5, + "wis": 4, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the {@skill Lore||Bardic Lore} bard feat, allowing them to {@action Recall Knowledge} on any topic." - ], - "name": "Bardic Lore" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -67337,10 +63340,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -67419,43 +63421,44 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The sphinx rears back on their hind legs and makes two claw Strikes at the same target, using the same attack bonus as their highest melee attack. If both attacks deal damage, the target takes extra damage equal to one claw {@action Strike}." - ], - "name": "Claw Rake" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The sphinx {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the sphinx began this action {@condition hidden}, they remain {@condition hidden} until after the attack." - ], - "name": "Pounce" - }, - { - "entries": [ - "Once per week, a Sphinx can create a magical symbol as though casting a heightened {@spell glyph of warding} spell. The sphinx usually shapes the glyph to take the form of a written riddle, and sets the password to the answer. A creature that gives the wrong answer or tries to pass without answering must succeed at a DC 26 Will save or suffer one of the following spell effects, chosen by the sphinx when creating the symbol: synaptic pulse (5th), charm (4th), fear (3rd), phantom pain (3rd), sleep (3rd). The sphinx learns the identity of any creature that answers the riddle and tends to be {@condition friendly} to them." - ], - "name": "Warding Glyph" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the {@skill Lore||Bardic Lore} bard feat, allowing them to {@action Recall Knowledge} on any topic." + ], + "name": "Bardic Lore" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The sphinx rears back on their hind legs and makes two claw Strikes at the same target, using the same attack bonus as their highest melee attack. If both attacks deal damage, the target takes extra damage equal to one claw {@action Strike}." + ], + "name": "Claw Rake" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The sphinx {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the sphinx began this action {@condition hidden}, they remain {@condition hidden} until after the attack." + ], + "name": "Pounce" + }, + { + "entries": [ + "Once per week, a Sphinx can create a magical symbol as though casting a heightened {@spell glyph of warding} spell. The sphinx usually shapes the glyph to take the form of a written riddle, and sets the password to the answer. A creature that gives the wrong answer or tries to pass without answering must succeed at a DC 26 Will save or suffer one of the following spell effects, chosen by the sphinx when creating the symbol: synaptic pulse (5th), charm (4th), fear (3rd), phantom pain (3rd), sleep (3rd). The sphinx learns the identity of any creature that answers the riddle and tends to be {@condition friendly} to them." + ], + "name": "Warding Glyph" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -67464,63 +63467,57 @@ "source": "Bst", "page": 306, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "darkvision", - "web sense" - ] + "std": 4 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "web sense" + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 2 + "std": 2 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": -2, - "Dex": 3, - "Con": 0, - "Int": -5, - "Wis": 0, - "Cha": -4 + "str": -2, + "dex": 3, + "con": 0, + "int": -5, + "wis": 0, + "cha": -4 }, - "abilitiesTop": [ - { - "entries": [ - "The spider swarm has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web." - ], - "name": "Web Sense" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -67529,14 +63526,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 5, @@ -67547,64 +63540,61 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { "walk": 20, - "climb ": 20 + "climb": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the spider swarm's space takes {@damage 1d4} piercing damage with a DC 14 basic Reflex save. A creature that fails its save is exposed to spider swarm venom." - ], - "name": "Swarming Bites" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 14, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "1 poison and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d4} poison and {@condition enfeebled 1} .", - "duration": "1 round" - } - ] - } - ], - "name": "Spider Swarm Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "The spider swarm has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web." + ], + "name": "Web Sense" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the spider swarm's space takes {@damage 1d4} piercing damage with a DC 14 basic Reflex save. A creature that fails its save is exposed to spider swarm venom." + ], + "name": "Swarming Bites" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 14, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "1 poison and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d4} poison and {@condition enfeebled 1} .", + "duration": "1 round" + } + ] + } + ], + "name": "Spider Swarm Venom" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Sprite", @@ -67612,23 +63602,23 @@ "source": "Bst", "page": 308, "level": -1, - "rarity": "Common", - "alignment": "CN", - "size": "Tiny", "traits": [ - "Sprite" + "cn", + "tiny", + "fey", + "sprite" ], "creatureType": [ "Fey" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 4 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -67638,48 +63628,35 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": -3, - "Dex": 4, - "Con": 0, - "Int": -2, - "Wis": 0, - "Cha": 2 + "str": -3, + "dex": 4, + "con": 0, + "int": -2, + "wis": 0, + "cha": 2 }, "items": [ "rapier" ], - "abilitiesTop": [ - { - "traits": [ - "evocation", - "light", - "primal" - ], - "entries": [ - "A sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light using a single action, which has the {@trait concentrate} trait. While this light is extinguished, the sprite's Strikes don't deal fire damage and they can't use their luminous spark {@action Strike}." - ], - "name": "Luminous Fire" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -67688,10 +63665,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -67759,19 +63735,21 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "fire", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "abilities": { + "top": [ + { + "traits": [ + "evocation", + "light", + "primal" + ], + "entries": [ + "A sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light using a single action, which has the {@trait concentrate} trait. While this light is extinguished, the sprite's Strikes don't deal fire damage and they can't use their luminous spark {@action Strike}." + ], + "name": "Luminous Fire" + } + ] + } }, { "name": "Stegosaurus", @@ -67779,52 +63757,53 @@ "source": "Bst", "page": 98, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Dinosaur" + "n", + "huge", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 4, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -67833,20 +63812,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The stegosaurus is targeted with a melee attack.", - "entries": [ - "The stegosaurus leans its dorsal plates into the attack, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses, the stegosaurus {@action Step||Steps} after the attack." - ], - "name": "Dorsal Deflection" - } - ], "speed": { "walk": 25 }, @@ -67879,30 +63844,35 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Large or smaller, foot, DC 25." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The stegosaurus is targeted with a melee attack.", + "entries": [ + "The stegosaurus leans its dorsal plates into the attack, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses, the stegosaurus {@action Step||Steps} after the attack." + ], + "name": "Dorsal Deflection" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 25." + ], + "name": "Trample", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -67911,24 +63881,25 @@ "source": "Bst", "page": 170, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Earth" + "n", + "large", + "earth", + "giant", + "humanoid" ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -67938,44 +63909,43 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 14, + "std": 14, "in rocky terrain": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": 0, - "Wis": 1, - "Cha": 0 + "str": 6, + "dex": 2, + "con": 4, + "int": 0, + "wis": 1, + "cha": 0 }, "items": [ "+1 striking greatclub", "sack with 5 rocks" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -67984,18 +63954,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -68045,39 +64003,41 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The stone giant makes a greatclub {@action Strike}. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit. If the target collides with a solid object or lands on the ground, it takes bludgeoning damage as though it had fallen the distance it moved." - ], - "name": "Big Swing" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The stone giant makes a greatclub {@action Strike}. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit. If the target collides with a solid object or lands on the ground, it takes bludgeoning damage as though it had fallen the distance it moved." + ], + "name": "Big Swing" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -68086,50 +64046,50 @@ "source": "Bst", "page": 187, "level": 11, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Golem" + "uncommon", + "n", + "large", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 7, - "Dex": -1, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 7, + "dex": -1, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -68138,28 +64098,24 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "bleed", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "acid", + "bleed", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "resistances": [ { "amount": 10, @@ -68167,21 +64123,6 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "entries": [ - "harmed by cold and water ({@dice 5d10}, {@dice 2d8} from areas and {@condition persistent damage}); healed by acid (area {@dice 2d8} HP); {@condition slowed} by earth." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "entries": [ - "A {@spell stone to flesh} spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A {@spell flesh to stone} spell reverses this effect immediately." - ], - "name": "Vulnerable to Stone to Flesh" - } - ], "speed": { "walk": 20 }, @@ -68201,63 +64142,65 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "incapacitation" - ], - "trigger": "The stone golem hits a {@condition slowed} creature.", - "entries": [ - "The creature must succeed at a DC 30 Fortitude save or become {@condition paralyzed} for 1 round." - ], - "name": "Impose Paralysis" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The stone golem {@action Stride||Strides} up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 34 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by the golem's fist." - ], - "name": "Inexorable March" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "harmed by cold and water ({@dice 5d10}, {@dice 2d8} from areas and {@condition persistent damage}); healed by acid (area {@dice 2d8} HP); {@condition slowed} by earth." + ], + "name": "Golem Antimagic", + "generic": true }, - "traits": [ - "arcane", - "concentrate", - "transmutation" - ], - "entries": [ - "Each creature in a 10-foot emanation must succeed at a DC 30 Fortitude save or be {@condition slowed 1} for 1 minute. The golem can't use Slowing Pulse again for {@dice 1d4} rounds." - ], - "name": "Slowing Pulse" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "entries": [ + "A {@spell stone to flesh} spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A {@spell flesh to stone} spell reverses this effect immediately." + ], + "name": "Vulnerable to Stone to Flesh" + } ], - "condition": [ - "{@condition paralyzed}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "incapacitation" + ], + "trigger": "The stone golem hits a {@condition slowed} creature.", + "entries": [ + "The creature must succeed at a DC 30 Fortitude save or become {@condition paralyzed} for 1 round." + ], + "name": "Impose Paralysis" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The stone golem {@action Stride||Strides} up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 34 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by the golem's fist." + ], + "name": "Inexorable March" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "transmutation" + ], + "entries": [ + "Each creature in a 10-foot emanation must succeed at a DC 30 Fortitude save or be {@condition slowed 1} for 1 minute. The golem can't use Slowing Pulse again for {@dice 1d4} rounds." + ], + "name": "Slowing Pulse" + } ] }, - "misc": [ - "MA", - "RC", - "AC", - "CC" - ], "hasImages": true }, { @@ -68266,26 +64209,28 @@ "source": "Bst", "page": 147, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Earth" + "n", + "large", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 80 feet" - ], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 80 + } + ], "languages": { "languages": [ "Terran" @@ -68294,40 +64239,32 @@ }, "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 6, - "Dex": -1, - "Con": 7, - "Int": -1, - "Wis": 3, - "Cha": -1 + "str": 6, + "dex": -1, + "con": 7, + "int": -1, + "wis": 3, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "When not touching solid ground, a stone mauler is {@condition slowed 1} and can't use reactions." - ], - "name": "Earthbound" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -68336,48 +64273,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "earth", - "primal", - "transmutation" - ], - "entries": [ - "5 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating {@quickref difficult terrain||3|terrain}. A creature moving in the terrain takes {@damage 2d6} piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the {@trait earth} trait ignore all effects within the area. The stone mauler can disable or activate spike stones as a single action, which has the {@trait concentrate} trait." - ], - "name": "Spike Stones" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The stone mauler crumbles into the ground, Burrowing down 15 feet. This Burrowing does not trigger reactions. The stone mauler can't Crumble again for {@dice 1d4} rounds." - ], - "name": "Crumble", - "trigger": "The stone mauler takes damage from a {@condition hostile} source while atop rock or earth." - } + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "earth glide" ], "walk": 35, - "burrow ": 35 + "burrow": 35 }, "attacks": [ { @@ -68408,29 +64315,50 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The sod hound can {@action Burrow} through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "When not touching solid ground, a stone mauler is {@condition slowed 1} and can't use reactions." + ], + "name": "Earthbound" + } ], - "condition": [ - "{@condition slowed}" + "mid": [ + { + "traits": [ + "aura", + "earth", + "primal", + "transmutation" + ], + "entries": [ + "5 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating {@quickref difficult terrain||3|terrain}. A creature moving in the terrain takes {@damage 2d6} piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the {@trait earth} trait ignore all effects within the area. The stone mauler can disable or activate spike stones as a single action, which has the {@trait concentrate} trait." + ], + "name": "Spike Stones" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The stone mauler crumbles into the ground, Burrowing down 15 feet. This Burrowing does not trigger reactions. The stone mauler can't Crumble again for {@dice 1d4} rounds." + ], + "name": "Crumble", + "trigger": "The stone mauler takes damage from a {@condition hostile} source while atop rock or earth." + } + ], + "bot": [ + { + "entries": [ + "The sod hound can {@action Burrow} through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Storm Giant", @@ -68438,24 +64366,25 @@ "source": "Bst", "page": 174, "level": 13, - "rarity": "Common", - "alignment": "CG", - "size": "Huge", "traits": [ - "Amphibious" + "cg", + "huge", + "amphibious", + "giant", + "humanoid" ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 24 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Auran", @@ -68467,43 +64396,42 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Athletics": { - "default": 27 + "std": 27 }, "Crafting": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 8, - "Dex": 1, - "Con": 6, - "Int": 3, - "Wis": 5, - "Cha": 2 + "str": 8, + "dex": 1, + "con": 6, + "int": 3, + "wis": 5, + "cha": 2 }, "items": [ "+1 striking greatsword", "sack with 5 rocks" ], - "abilitiesTop": [], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -68512,27 +64440,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } + "immunities": [ + "electricity" ], "speed": { "walk": 35, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -68542,7 +64455,7 @@ "traits": [ "magical", "reach 15 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d12+16} slashing plus {@damage 1d6} electricity", @@ -68624,51 +64537,51 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Blade three (electricity, evocation, primal) The storm giant raises one hand to the sky, channeling a bolt of lightning into the blade held in the other. The giant makes a greatsword {@action Strike} with a \u20132 circumstance penalty against each creature within its reach. It makes only one attack roll and compares the result against each creature's AC. This {@action Strike} deals an additional {@damage 3d12} electricity damage and counts as two attacks for the giant's multiple attack penalty." - ], - "name": "Lightning" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The storm giant makes a single greatsword {@action Strike} and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty." - ], - "name": "Wide Swing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Blade three (electricity, evocation, primal) The storm giant raises one hand to the sky, channeling a bolt of lightning into the blade held in the other. The giant makes a greatsword {@action Strike} with a \u20132 circumstance penalty against each creature within its reach. It makes only one attack roll and compares the result against each creature's AC. This {@action Strike} deals an additional {@damage 3d12} electricity damage and counts as two attacks for the giant's multiple attack penalty." + ], + "name": "Lightning" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The storm giant makes a single greatsword {@action Strike} and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty." + ], + "name": "Wide Swing" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -68677,23 +64590,23 @@ "source": "Bst", "page": 145, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Air" + "n", + "large", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran" @@ -68702,33 +64615,32 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 4, - "Dex": 7, - "Con": 4, - "Int": -1, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 7, + "con": 4, + "int": -1, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -68737,45 +64649,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "air", - "aura" - ], - "entries": [ - "20 feet. Air within the emanation is {@quickref difficult terrain||3|terrain} for Flying creatures that do not have the {@trait air} trait." - ], - "name": "High Winds" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The storm lord disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the storm lord reforms in any space in which it can fit within 50 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed." - ], - "name": "Disperse", - "trigger": "The living whirlwind takes damage from a {@condition hostile} action." - } + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "swiftness" ], - "fly ": 75 + "fly": 75 }, "attacks": [ { @@ -68806,26 +64690,40 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The storm lord's movement doesn't trigger reactions." - ], - "name": "Swiftness" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity" + "abilities": { + "mid": [ + { + "traits": [ + "air", + "aura" + ], + "entries": [ + "20 feet. Air within the emanation is {@quickref difficult terrain||3|terrain} for Flying creatures that do not have the {@trait air} trait." + ], + "name": "High Winds" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The storm lord disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the storm lord reforms in any space in which it can fit within 50 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed." + ], + "name": "Disperse", + "trigger": "The living whirlwind takes damage from a {@condition hostile} action." + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA" - ] + "bot": [ + { + "entries": [ + "The storm lord's movement doesn't trigger reactions." + ], + "name": "Swiftness" + } + ] + } }, { "name": "Succubus", @@ -68833,23 +64731,23 @@ "source": "Bst", "page": 77, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Demon" + "ce", + "medium", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -68865,46 +64763,46 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Deception": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Religion": { - "default": 13 + "std": 13 }, "Society": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 4, - "Int": 4, - "Wis": 2, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 2, + "dex": 3, + "con": 4, + "int": 4, + "wis": 2, + "cha": 7 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 17 - } + "will": { + "std": 17 + }, + "abilities": "+1 status to all saves vs. {@trait magic}" }, "hp": [ { @@ -68922,29 +64820,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a {@skill Diplomacy} check to Embrace or {@action Request}, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes {@damage 2d6} mental damage. For one hour after causing mental damage to a succubus in this way, a creature can deal {@damage 2d6} mental damage to the succubus with a successful {@action Demoralize} incorporating its rejection." - ], - "name": "Rejection Vulnerability" - }, - { - "traits": [ - "aura", - "charm", - "emotion", - "mental" - ], - "entries": [ - "10 feet. Any creature in the aura that could be sexually attracted to a succubus takes a \u20132 circumstance penalty to checks and DCs to oppose the succubus's mental spells, {@skill Deception}, and {@skill Diplomacy}." - ], - "name": "Seductive Presence" - } - ], "speed": { "walk": 25, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -69045,92 +64923,99 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning)." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "The succubus attempts to {@action Grapple} a creature using their {@skill Diplomacy} bonus instead of {@skill Athletics}. If the creature is willing, the succubus grapples it automatically." - ], - "name": "Embrace" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "emotion", - "enchantment", - "mental" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The succubus engages a creature they have {@condition grabbed} in an embrace or other act of passion to drain its vital essence. The kiss makes the creature {@condition drained 1} or increases its {@condition drained} condition by 1, to a maximum of 4. The creature takes {@damage 3d6} negative damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 26 Will save or be affected by a suggestion to submit to more actions of passion rather than trying to {@action Escape}." - ], - "name": "Passionate Kiss" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "divine", - "enchantment", - "mental" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The succubus on can give a willing humanoid a profane gift. That creature gains a +1 status bonus to attack rolls, skill checks, and saving throws. As long as the gift persists, the succubus can communicate telepathically with the target at any distance, see through the creature's senses, and target the creature with suggestion through the telepathic link. In addition, the creature uses an outcome one degree of success worse than it rolls on saving throws against the lust demon's suggestions. A humanoid can't have more than one profane gift at a time, and a succubus can't grant more than one profane gift at a time. Removing the gift requires an atone ritual. The succubus can remove the gift as a free action to give the recipient a permanent {@condition stupefied 3} condition. A 4th-level {@spell restoration} spell is required to reduce this {@condition stupefied} condition by 1. A summoned succubus can't grant a profane gift." - ], - "name": "Profane Gift" - } - ], - "inflicts": { - "damage": [ - "mental", - "negative", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a {@skill Diplomacy} check to Embrace or {@action Request}, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes {@damage 2d6} mental damage. For one hour after causing mental damage to a succubus in this way, a creature can deal {@damage 2d6} mental damage to the succubus with a successful {@action Demoralize} incorporating its rejection." + ], + "name": "Rejection Vulnerability" + }, + { + "traits": [ + "aura", + "charm", + "emotion", + "mental" + ], + "entries": [ + "10 feet. Any creature in the aura that could be sexually attracted to a succubus takes a \u20132 circumstance penalty to checks and DCs to oppose the succubus's mental spells, {@skill Deception}, and {@skill Diplomacy}." + ], + "name": "Seductive Presence" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning)." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The succubus attempts to {@action Grapple} a creature using their {@skill Diplomacy} bonus instead of {@skill Athletics}. If the creature is willing, the succubus grapples it automatically." + ], + "name": "Embrace" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "emotion", + "enchantment", + "mental" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The succubus engages a creature they have {@condition grabbed} in an embrace or other act of passion to drain its vital essence. The kiss makes the creature {@condition drained 1} or increases its {@condition drained} condition by 1, to a maximum of 4. The creature takes {@damage 3d6} negative damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 26 Will save or be affected by a suggestion to submit to more actions of passion rather than trying to {@action Escape}." + ], + "name": "Passionate Kiss" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "mental" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The succubus on can give a willing humanoid a profane gift. That creature gains a +1 status bonus to attack rolls, skill checks, and saving throws. As long as the gift persists, the succubus can communicate telepathically with the target at any distance, see through the creature's senses, and target the creature with suggestion through the telepathic link. In addition, the creature uses an outcome one degree of success worse than it rolls on saving throws against the lust demon's suggestions. A humanoid can't have more than one profane gift at a time, and a succubus can't grant more than one profane gift at a time. Removing the gift requires an atone ritual. The succubus can remove the gift as a free action to give the recipient a permanent {@condition stupefied 3} condition. A 4th-level {@spell restoration} spell is required to reduce this {@condition stupefied} condition by 1. A summoned succubus can't grant a profane gift." + ], + "name": "Profane Gift" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -69139,28 +65024,33 @@ "source": "Bst", "page": 226, "level": 20, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Acid", - "Amphibious" + "uncommon", + "ce", + "gargantuan", + "acid", + "amphibious", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 35 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "true seeing" - ] + "std": 35 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Aklo", @@ -69171,36 +65061,35 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 38 + "std": 38 }, "Stealth": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 10, - "Dex": 6, - "Con": 8, - "Int": -1, - "Wis": 7, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 10, + "dex": 6, + "con": 8, + "int": -1, + "wis": 7, + "cha": 8 + }, "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -69211,54 +65100,25 @@ ] } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "curse", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "acid", + "curse", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "curse", - "death", - "primal" - ], - "entries": [ - "When a creature slays a tarn linnorm, it must succeed at a DC 46 Will save or it can no longer recover Hit Points via any means, such as healing spells, the {@skill Medicine} skill, or natural healing from rest." - ], - "name": "Curse of Death" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 35, - "fly ": 100, - "swim ": 80 + "fly": 100, + "swim": 80 }, "attacks": [ { @@ -69336,104 +65196,112 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "evocation", - "poison", - "primal" - ], - "entries": [ - "The tarn linnorm can expel either a 120-foot line or a 60-foot cone of acid dealing {@damage 20d6} acid damage to creatures within the area (DC 44 basic Reflex save). The acid creates toxic fumes. At the beginning of the linnorm's next turn, those who failed the breath weapon's Reflex save must succeed at a DC 42 Fortitude save or gain {@condition sickened 4} from the poisonous fumes. A tarn linnorm can't use Breath Weapon or Overwhelming Breath again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d6+18} bludgeoning, DC 44." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The tarn linnorm {@action Stride||Strides} and then makes a jaws {@action Strike} with each of its heads, each against a different target. These attacks count toward the tarn linnorm's multiple attack penalty, and the multiple attack penalty doesn't increase until after the tarn linnorm makes all of these attacks." - ], - "name": "Double Bite" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "A tarn linnorm uses its Breath Weapon twice. A creature attempts only one save and can take damage only once. The tarn linnorm can't use Breath Weapon or Overwhelming Breath again for {@dice 2d4} rounds." - ], - "name": "Overwhelming Breath" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "acid", - "injury", - "poison" - ], - "note": "", - "DC": 44, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 7d6} acid damage and {@condition drained 1}", - "duration": null - }, - { - "stage": 2, - "entry": "{@damage 11d6} acid damage and {@condition drained 2}.", - "duration": null - } - ] - } - ], - "name": "Tarn Linnorm Venom" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "curse", + "death", + "primal" + ], + "entries": [ + "When a creature slays a tarn linnorm, it must succeed at a DC 46 Will save or it can no longer recover Hit Points via any means, such as healing spells, the {@skill Medicine} skill, or natural healing from rest." + ], + "name": "Curse of Death" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition drained}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "evocation", + "poison", + "primal" + ], + "entries": [ + "The tarn linnorm can expel either a 120-foot line or a 60-foot cone of acid dealing {@damage 20d6} acid damage to creatures within the area (DC 44 basic Reflex save). The acid creates toxic fumes. At the beginning of the linnorm's next turn, those who failed the breath weapon's Reflex save must succeed at a DC 42 Fortitude save or gain {@condition sickened 4} from the poisonous fumes. A tarn linnorm can't use Breath Weapon or Overwhelming Breath again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d6+18} bludgeoning, DC 44." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The tarn linnorm {@action Stride||Strides} and then makes a jaws {@action Strike} with each of its heads, each against a different target. These attacks count toward the tarn linnorm's multiple attack penalty, and the multiple attack penalty doesn't increase until after the tarn linnorm makes all of these attacks." + ], + "name": "Double Bite" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "A tarn linnorm uses its Breath Weapon twice. A creature attempts only one save and can take damage only once. The tarn linnorm can't use Breath Weapon or Overwhelming Breath again for {@dice 2d4} rounds." + ], + "name": "Overwhelming Breath" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "acid", + "injury", + "poison" + ], + "note": "", + "DC": 44, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 7d6} acid damage and {@condition drained 1}", + "duration": null + }, + { + "stage": 2, + "entry": "{@damage 11d6} acid damage and {@condition drained 2}.", + "duration": null + } + ] + } + ], + "name": "Tarn Linnorm Venom" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -69442,23 +65310,23 @@ "source": "Bst", "page": 310, "level": 2, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Tengu" + "cn", + "medium", + "humanoid", + "tengu" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -69470,53 +65338,52 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Deception": { - "default": 7 + "std": 7 }, "Diplomacy": { - "default": 5 + "std": 5 }, "Society": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 0, - "Cha": 1 + "str": 2, + "dex": 4, + "con": 1, + "int": 1, + "wis": 0, + "cha": 1 }, "items": [ "rapier", "shortbow", "studded leather armor" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -69525,7 +65392,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -69574,35 +65440,23 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The tengu deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the tengu." - ], - "name": "Surprise Attacker" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "entries": [ + "The tengu deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the tengu." + ], + "name": "Surprise Attacker" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Terotricus", @@ -69610,23 +65464,28 @@ "source": "Bst", "page": 311, "level": 19, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "rare", + "ce", + "gargantuan", + "fungus" + ], "creatureType": [ "Fungus" ], "perception": { - "default": 31 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 120 feet" - ], - "other": [ - "darkvision" - ] + "std": 31 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 120 + } + ], "languages": { "languages": [ "Abyssal", @@ -69637,42 +65496,41 @@ }, "skills": { "Athletics": { - "default": 37 + "std": 37 }, "Deception": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 35 + "std": 35 }, "Nature": { - "default": 31 + "std": 31 }, "Survival": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 9, - "Int": -1, - "Wis": 6, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 10, + "dex": 5, + "con": 9, + "int": -1, + "wis": 6, + "cha": 5 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -69683,15 +65541,12 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "controlled", - "disease", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "controlled", + "disease", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, @@ -69716,18 +65571,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "disease" - ], - "entries": [ - "30 feet. A creature entering the aura or starting its turn there is exposed to spore blight." - ], - "name": "Spore Cloud" - } - ], "speed": { "abilities": [ "burrow 25 feet", @@ -69777,83 +65620,80 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "healing", - "necromancy", - "primal" - ], - "requirements": "The terotricus is in a swamp or forested area.", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The terotricus drains nutrients from nearby trees and undergrowth while simultaneously infesting them with fungal growth. All non-magical plant life (though not plant creatures) within a 60-foot emanation withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment provided by trees and undergrowth. The terotricus is healed 200 Hit Points." - ], - "name": "Infest Environs" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " Plants and fungi are immune.", - "DC": 40, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition enfeebled 2}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled 4} and {@condition slowed 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition controlled} by the terotricus (as dominate;", - "duration": null - } - ] - } - ], - "name": "Spore Blight" - }, - { - "entries": [ - "A creature hit by a terotricus's spores must succeed at a DC 40 Reflex save or take a \u201310-foot status penalty to all its Speeds for 1 minute. On a critical failure, the creature is {@condition immobilized} until it {@action Escape||Escapes} (DC 40)." - ], - "name": "Sticky Spores" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "disease" + ], + "entries": [ + "30 feet. A creature entering the aura or starting its turn there is exposed to spore blight." + ], + "name": "Spore Cloud" + } ], - "condition": [ - "{@condition controlled}", - "{@condition enfeebled}", - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "healing", + "necromancy", + "primal" + ], + "requirements": "The terotricus is in a swamp or forested area.", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The terotricus drains nutrients from nearby trees and undergrowth while simultaneously infesting them with fungal growth. All non-magical plant life (though not plant creatures) within a 60-foot emanation withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment provided by trees and undergrowth. The terotricus is healed 200 Hit Points." + ], + "name": "Infest Environs" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " Plants and fungi are immune.", + "DC": 40, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition enfeebled 2}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled 4} and {@condition slowed 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition controlled} by the terotricus (as dominate;", + "duration": null + } + ] + } + ], + "name": "Spore Blight" + }, + { + "entries": [ + "A creature hit by a terotricus's spores must succeed at a DC 40 Reflex save or take a \u201310-foot status penalty to all its Speeds for 1 minute. On a critical failure, the creature is {@condition immobilized} until it {@action Escape||Escapes} (DC 40)." + ], + "name": "Sticky Spores" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -69862,24 +65702,24 @@ "source": "Bst", "page": 153, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic", - "Water" + "n", + "large", + "aquatic", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan" @@ -69888,40 +65728,32 @@ }, "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 5, - "Int": -1, - "Wis": 3, - "Cha": 0 + "str": 5, + "dex": 5, + "con": 5, + "int": -1, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "When not touching water, the living waterfall is {@condition slowed 1} and can't use reactions." - ], - "name": "Water-Bound" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -69930,37 +65762,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "water" - ], - "entries": [ - "30 feet. Water in the area that is in the same body of water as the living waterfall is {@quickref difficult terrain||3|terrain} for Swimming creatures that don't have the {@trait water} trait." - ], - "name": "Vortex" - } - ], "speed": { "walk": 30, - "swim ": 80 + "swim": 80 }, "attacks": [ { @@ -69977,36 +65793,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "abjuration", - "primal", - "water" - ], - "entries": [ - "The elemental puts out all fires in a 10-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier)." - ], - "name": "Drench" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "When not touching water, the living waterfall is {@condition slowed 1} and can't use reactions." + ], + "name": "Water-Bound" + } + ], + "mid": [ + { + "traits": [ + "aura", + "water" + ], + "entries": [ + "30 feet. Water in the area that is in the same body of water as the living waterfall is {@quickref difficult terrain||3|terrain} for Swimming creatures that don't have the {@trait water} trait." + ], + "name": "Vortex" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "abjuration", + "primal", + "water" + ], + "entries": [ + "The elemental puts out all fires in a 10-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier)." + ], + "name": "Drench" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Tiefling Adept", @@ -70014,24 +65839,24 @@ "source": "Bst", "page": 262, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Tiefling", - "Human" + "ce", + "medium", + "human", + "humanoid", + "tiefling" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -70041,40 +65866,40 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Arcana": { - "default": 9 + "std": 9 }, "Deception": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 7 + "std": 7 }, "Occultism": { - "default": 9 + "std": 9 }, "Religion": { - "default": 6 + "std": 6 }, "Society": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 7 + "std": 7 }, "Abyss Lore": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 0, - "Int": 4, - "Wis": 1, - "Cha": 2 + "str": 0, + "dex": 2, + "con": 0, + "int": 4, + "wis": 1, + "cha": 2 }, "items": [ "dagger", @@ -70082,19 +65907,18 @@ "spellbook", "staff" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -70103,7 +65927,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -70128,7 +65951,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -70143,7 +65966,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+1} piercing", @@ -70221,43 +66044,32 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "requirements": "The adept hasn't acted yet on this turn.", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The adept expends the power stored in its staff. This gives the adept the ability to cast one prepared spell it had already previously cast today (choosing a different spell level each time), without spending a spell slot. The adept must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements." - ], - "name": "Drain Bonded Item" - }, - { - "entries": [ - "Duskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn on the Material Plane to serve as guardians of the cycle of life and death." - ], - "name": "Duskwalker" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "requirements": "The adept hasn't acted yet on this turn.", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The adept expends the power stored in its staff. This gives the adept the ability to cast one prepared spell it had already previously cast today (choosing a different spell level each time), without spending a spell slot. The adept must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements." + ], + "name": "Drain Bonded Item" + }, + { + "entries": [ + "Duskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn on the Material Plane to serve as guardians of the cycle of life and death." + ], + "name": "Duskwalker" + } + ] + } }, { "name": "Tiger", @@ -70265,55 +66077,58 @@ "source": "Bst", "page": 53, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 3, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -70322,7 +66137,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -70353,49 +66167,37 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The tiger {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the tiger began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." - ], - "name": "Pounce" - }, - { - "entries": [ - "The tiger deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The tiger makes a claw {@action Strike} against a creature it is grabbing. If the attack hits, that creature is knocked {@condition prone}." - ], - "name": "Wrestle" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition prone}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The tiger {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the tiger began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." + ], + "name": "Pounce" + }, + { + "entries": [ + "The tiger deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The tiger makes a claw {@action Strike} against a creature it is grabbing. If the attack hits, that creature is knocked {@condition prone}." + ], + "name": "Wrestle" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Tor Linnorm", @@ -70403,27 +66205,32 @@ "source": "Bst", "page": 227, "level": 21, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Fire" + "uncommon", + "ce", + "gargantuan", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 37 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "true seeing" - ] + "std": 37 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Aklo", @@ -70434,36 +66241,35 @@ }, "skills": { "Acrobatics": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 40 + "std": 40 }, "Stealth": { - "default": 37 + "std": 37 } }, "abilityMods": { - "Str": 11, - "Dex": 8, - "Con": 9, - "Int": -1, - "Wis": 8, - "Cha": 9 - }, - "abilitiesTop": [], + "str": 11, + "dex": 8, + "con": 9, + "int": -1, + "wis": 8, + "cha": 9 + }, "ac": { - "default": 47 + "std": 47 }, "savingThrows": { - "Fort": { - "default": 38 + "fort": { + "std": 38 }, - "Ref": { - "default": 35 + "ref": { + "std": 35 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -70474,61 +66280,26 @@ ] } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "curse", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "curse", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "curse", - "fire", - "primal" - ], - "entries": [ - "When a creature slays a tor linnorm, it must succeed at a DC 48 Will save or permanently gain weakness to fire 20 and {@condition slowed 1} from the agonizing pain it now endures at all times. As long as a character continues to suffer this curse, its {@condition slowed} condition can never be reduced below {@condition slowed 1}." - ], - "name": "Curse of Boiling Blood" - }, - { - "entries": [ - "A tor linnorm can breathe and swim freely while submerged in lava and magma." - ], - "name": "Lava Affinity" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 35, - "climb ": 35, - "fly ": 100, - "swim ": 60 + "climb": 35, + "fly": 100, + "swim": 60 }, "attacks": [ { @@ -70606,94 +66377,107 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The tor linnorm expels a 60-foot cone of flame and ash dealing {@damage 20d6} fire damage to creatures within the area (DC 46 basic Reflex save). At the start of the tor linnorm's next turn, the area affected by the breath weapon is covered in thick, scorching smoke that burns both the lungs and eyes, dealing an additional {@damage 10d6} fire damage to all creatures in the area (DC 46 basic Reflex save). A creature that spends an entire round in the smoke with open eyes must succeed at a DC 44 Fortitude save or is {@condition blinded} for 1 minute. The smoke dissipates after 1 minute; in strong winds, the smoke dissipates in 5 rounds, and in more powerful winds, it may clear even more quickly. The tor linnorm can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d6+21} bludgeoning, DC 46." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "A tor linnorm makes four Strikes with its claws, each against a different target. These attacks count toward the tor linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tor linnorm makes all its attacks." - ], - "name": "Slashing Claws" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "fire", - "injury", - "poison" - ], - "note": "", - "DC": 44, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 8d6} fire damage and {@condition drained 1}", - "duration": null - }, - { - "stage": 2, - "entry": "{@damage 12d6} fire damage and {@condition drained 2}.", - "duration": null - } - ] - } - ], - "name": "Tor Linnorm Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "curse", + "fire", + "primal" + ], + "entries": [ + "When a creature slays a tor linnorm, it must succeed at a DC 48 Will save or permanently gain weakness to fire 20 and {@condition slowed 1} from the agonizing pain it now endures at all times. As long as a character continues to suffer this curse, its {@condition slowed} condition can never be reduced below {@condition slowed 1}." + ], + "name": "Curse of Boiling Blood" + }, + { + "entries": [ + "A tor linnorm can breathe and swim freely while submerged in lava and magma." + ], + "name": "Lava Affinity" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition blinded}", - "{@condition drained}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The tor linnorm expels a 60-foot cone of flame and ash dealing {@damage 20d6} fire damage to creatures within the area (DC 46 basic Reflex save). At the start of the tor linnorm's next turn, the area affected by the breath weapon is covered in thick, scorching smoke that burns both the lungs and eyes, dealing an additional {@damage 10d6} fire damage to all creatures in the area (DC 46 basic Reflex save). A creature that spends an entire round in the smoke with open eyes must succeed at a DC 44 Fortitude save or is {@condition blinded} for 1 minute. The smoke dissipates after 1 minute; in strong winds, the smoke dissipates in 5 rounds, and in more powerful winds, it may clear even more quickly. The tor linnorm can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d6+21} bludgeoning, DC 46." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "A tor linnorm makes four Strikes with its claws, each against a different target. These attacks count toward the tor linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tor linnorm makes all its attacks." + ], + "name": "Slashing Claws" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "fire", + "injury", + "poison" + ], + "note": "", + "DC": 44, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 8d6} fire damage and {@condition drained 1}", + "duration": null + }, + { + "stage": 2, + "entry": "{@damage 12d6} fire damage and {@condition drained 2}.", + "duration": null + } + ] + } + ], + "name": "Tor Linnorm Venom" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -70702,25 +66486,28 @@ "source": "Bst", "page": 312, "level": 25, - "rarity": "Unique", - "alignment": "CE", - "size": "Huge", "traits": [ - "Demon", - "Amphibious" + "unique", + "ce", + "huge", + "amphibious", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 46 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 46 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -70734,54 +66521,53 @@ }, "skills": { "Acrobatics": { - "default": 40 + "std": 40 }, "Arcana": { - "default": 38 + "std": 38 }, "Athletics": { - "default": 45 + "std": 45 }, "Intimidation": { - "default": 46 + "std": 46 }, "Nature": { - "default": 49 + "std": 49 }, "Occultism": { - "default": 38 + "std": 38 }, "Religion": { - "default": 45 + "std": 45 }, "Stealth": { - "default": 40 + "std": 40 } }, "abilityMods": { - "Str": 12, - "Dex": 9, - "Con": 11, - "Int": 7, - "Wis": 8, - "Cha": 8 + "str": 12, + "dex": 9, + "con": 11, + "int": 7, + "wis": 8, + "cha": 8 }, "items": [ "Blackaxe (page 313)" ], - "abilitiesTop": [], "ac": { - "default": 54 + "std": 54 }, "savingThrows": { - "Fort": { - "default": 42 + "fort": { + "std": 42 }, - "Ref": { - "default": 40 + "ref": { + "std": 40 }, - "Will": { - "default": 43 + "will": { + "std": 43 }, "abilities": "+2 status to all saves vs. magic" }, @@ -70793,16 +66579,12 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "mental", + "poison", + "death effects", + "disease" + ], "weaknesses": [ { "amount": 20, @@ -70828,37 +66610,13 @@ "note": "(except cold iron)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "plant", - "primal", - "transmutation" - ], - "entries": [ - "120 feet. Plants near Treerazer twist, deform, and transform into thorny or fungoid parodies of their natural shapes. A living creature in this area must succeed at a DC 47 Fortitude save each round or become partially transformed into plantlike matter. Those who fail this saving throw are treated as if they were plants for the purposes of any effect that particularly harms or inconveniences plant creatures more than other creatures, but do not gain any benefits of being plant creatures. This effect lasts as long as the creature remains within the area of corruption and for 1 minute thereafter." - ], - "name": "Aura of Corruption" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 60, - "fly ": 60, - "swim ": 40 + "fly": 60, + "swim": 40 }, "attacks": [ { @@ -71008,64 +66766,75 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "primal", - "necromancy", - "plant" - ], - "entries": [ - "Treerazer exudes a pulse of sickly green light in a 30-foot-radius emanation. All plants in the area (including creatures under the effect of his aura of corruption) blacken and wither. Non-creature plants immediately wither and die. Plant creatures take {@damage 20d8} negative damage with a DC 49 basic Fortitude save. A creature that fails its save is {@condition doomed 1} for 1 minute and {@condition sickened 3}. Treerazer can choose to exclude any number of plants in the area from this effect, and generally does so to preserve twisted and corrupted plants or fungi, or plant creatures that are allied to his cause. Treerazer can't use Defoliation for {@dice 1d4} rounds." - ], - "name": "Defoliation" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "abjuration", - "primal" - ], - "trigger": "Treerazer hits a creature, object, or spell effect with a weapon {@action Strike} or a defoliation attack.", - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "Treerazer casts his innate dispel magic, targeting the creature he hit with his {@action Strike} or one spell affecting that creature." - ], - "name": "Dispelling Strike" - }, - { - "entries": [ - "When Treerazer scores a critical hit with a melee attack, the target is {@condition stunned 2}." - ], - "name": "Staggering Strike" - } - ], - "inflicts": { - "damage": [ - "negative", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "plant", + "primal", + "transmutation" + ], + "entries": [ + "120 feet. Plants near Treerazer twist, deform, and transform into thorny or fungoid parodies of their natural shapes. A living creature in this area must succeed at a DC 47 Fortitude save each round or become partially transformed into plantlike matter. Those who fail this saving throw are treated as if they were plants for the purposes of any effect that particularly harms or inconveniences plant creatures more than other creatures, but do not gain any benefits of being plant creatures. This effect lasts as long as the creature remains within the area of corruption and for 1 minute thereafter." + ], + "name": "Aura of Corruption" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition doomed}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "primal", + "necromancy", + "plant" + ], + "entries": [ + "Treerazer exudes a pulse of sickly green light in a 30-foot-radius emanation. All plants in the area (including creatures under the effect of his aura of corruption) blacken and wither. Non-creature plants immediately wither and die. Plant creatures take {@damage 20d8} negative damage with a DC 49 basic Fortitude save. A creature that fails its save is {@condition doomed 1} for 1 minute and {@condition sickened 3}. Treerazer can choose to exclude any number of plants in the area from this effect, and generally does so to preserve twisted and corrupted plants or fungi, or plant creatures that are allied to his cause. Treerazer can't use Defoliation for {@dice 1d4} rounds." + ], + "name": "Defoliation" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "abjuration", + "primal" + ], + "trigger": "Treerazer hits a creature, object, or spell effect with a weapon {@action Strike} or a defoliation attack.", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Treerazer casts his innate dispel magic, targeting the creature he hit with his {@action Strike} or one spell affecting that creature." + ], + "name": "Dispelling Strike" + }, + { + "entries": [ + "When Treerazer scores a critical hit with a melee attack, the target is {@condition stunned 2}." + ], + "name": "Staggering Strike" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -71074,52 +66843,53 @@ "source": "Bst", "page": 99, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Dinosaur" + "n", + "huge", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 7, + "dex": 0, + "con": 4, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -71128,20 +66898,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The rider is targeted with an attack.", - "entries": [ - "Requirements A creature must be mounted on the triceratops. The triceratops intercepts the attack with its bony frill. The rider gains a +2 circumstance bonus to its AC against the triggering attack." - ], - "name": "Frill Defense" - } - ], "speed": { "walk": 30 }, @@ -71175,49 +66931,51 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The triceratops {@action Stride||Strides} up to 10 feet and then makes a {@action Strike}." - ], - "name": "Lumbering Charge" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Large or smaller, foot, DC 26." - ], - "name": "Trample", - "generic": true - }, - { - "entries": [ - "A triceratops deals {@dice 2d6} extra {@condition persistent damage ||persistent bleed damage} to {@condition prone} targets it hits with its horns." - ], - "name": "Vicious Gore" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The rider is targeted with an attack.", + "entries": [ + "Requirements A creature must be mounted on the triceratops. The triceratops intercepts the attack with its bony frill. The rider gains a +2 circumstance bonus to its AC against the triggering attack." + ], + "name": "Frill Defense" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The triceratops {@action Stride||Strides} up to 10 feet and then makes a {@action Strike}." + ], + "name": "Lumbering Charge" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 26." + ], + "name": "Trample", + "generic": true + }, + { + "entries": [ + "A triceratops deals {@dice 2d6} extra {@condition persistent damage ||persistent bleed damage} to {@condition prone} targets it hits with its horns." + ], + "name": "Vicious Gore" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -71226,23 +66984,23 @@ "source": "Bst", "page": 314, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Troll" + "ce", + "large", + "giant", + "troll" ], "creatureType": [ "Giant" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Jotun" @@ -71251,33 +67009,32 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 6, - "Int": -2, - "Wis": 0, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 6, + "int": -2, + "wis": 0, + "cha": -2 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -71294,18 +67051,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -71338,31 +67083,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -71371,23 +67119,23 @@ "source": "Bst", "page": 315, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Troll" + "ce", + "large", + "giant", + "troll" ], "creatureType": [ "Giant" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Jotun" @@ -71396,36 +67144,35 @@ }, "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 22 + "std": 22 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 7, - "Int": -1, - "Wis": 1, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 7, + "int": -1, + "wis": 1, + "cha": 4 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -71442,30 +67189,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The troll king takes {@condition persistent damage ||persistent acid} or fire damage.", - "entries": [ - "The troll king shakes itself to remove persistent {@trait acid} or {@trait fire} effects. The troll king immediately attempts a DC {@flatDC 15} flat check to end the {@condition persistent damage} that triggered this reaction. If the troll king succeeds at this check, it can immediately use Primordial Roar as part of this reaction." - ], - "name": "Vigorous Shake" - } - ], "speed": { "walk": 30 }, @@ -71498,83 +67221,95 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "requirements": "The troll king's regeneration is not currently deactivated.", - "entries": [ - "The troll king regains 15 HP." - ], - "name": "Forced Regeneration" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The troll king unleashes a bestial roar. Each non-troll creature within 100 feet must attempt a DC 29 Will save. The creature is then temporarily immune for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition frightened 1}.", - "Failure": "The creature is {@condition frightened 2}.", - "Critical Failure": "The creature is {@condition frightened 3}." + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The troll king takes {@condition persistent damage ||persistent acid} or fire damage.", + "entries": [ + "The troll king shakes itself to remove persistent {@trait acid} or {@trait fire} effects. The troll king immediately attempts a DC {@flatDC 15} flat check to end the {@condition persistent damage} that triggered this reaction. If the troll king succeeds at this check, it can immediately use Primordial Roar as part of this reaction." + ], + "name": "Vigorous Shake" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "requirements": "The troll king's regeneration is not currently deactivated.", + "entries": [ + "The troll king regains 15 HP." + ], + "name": "Forced Regeneration" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The troll king unleashes a bestial roar. Each non-troll creature within 100 feet must attempt a DC 29 Will save. The creature is then temporarily immune for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition frightened 1}.", + "Failure": "The creature is {@condition frightened 2}.", + "Critical Failure": "The creature is {@condition frightened 3}." + } } - } - ], - "name": "Primordial Roar" - }, - { - "activity": { - "number": 3, - "unit": "action" + ], + "name": "Primordial Roar" }, - "entries": [ - "The troll king {@action Stride||Strides} twice in a straight line. It can make up to two claw Strikes during this movement and one jaws {@action Strike} at the end of its movement. It can't {@action Strike} the same creature more than once." - ], - "name": "Unstoppable Charge" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition frightened}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The troll king {@action Stride||Strides} twice in a straight line. It can make up to two claw Strikes during this movement and one jaws {@action Strike} at the end of its movement. It can't {@action Strike} the same creature more than once." + ], + "name": "Unstoppable Charge" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -71583,55 +67318,56 @@ "source": "Bst", "page": 101, "level": 10, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Dinosaur" + "n", + "gargantuan", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 19 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 19 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 8, - "Dex": 1, - "Con": 5, - "Int": -4, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 8, + "dex": 1, + "con": 5, + "int": -4, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -71640,7 +67376,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -71675,103 +67410,90 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "A creature is {@condition Grabbed} in the tyrannosaurus's jaws.", - "entries": [ - "The tyrannosaurus flings the creature into the air up to 10 feet up from its mouth and 20 feet away. The creature falls 25 feet (assuming the tyrannosaurus flings it as high as it can) and takes falling damage accordingly. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 23 basic Reflex save." - ], - "name": "Fling" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The tyrannosaurus critically hits a Large or smaller foe with its foot.", - "entries": [ - "The creature struck by the foot is knocked {@condition prone} and the tyrannosaurus uses its foot to hold the creature in place. As long as the tyrannosaurus doesn't move from its position, the pinned creature is {@condition Grabbed}. A tyrannosaurus gains a +2 circumstance bonus to attack a creature it has pinned in this manner, but it cannot use Swallow Whole on the target unless it uses its jaws to Grab the victim first." - ], - "name": "Pin Prey" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 3d6+8} bludgeoning, Rupture 26." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, foot, DC 29." - ], - "name": "Trample", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 17, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition sickened 2}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "confusion ;", - "duration": "1 day" - } - ] - } - ], - "name": "Rabies" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition prone}", - "{@condition sickened}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A creature is {@condition Grabbed} in the tyrannosaurus's jaws.", + "entries": [ + "The tyrannosaurus flings the creature into the air up to 10 feet up from its mouth and 20 feet away. The creature falls 25 feet (assuming the tyrannosaurus flings it as high as it can) and takes falling damage accordingly. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 23 basic Reflex save." + ], + "name": "Fling" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The tyrannosaurus critically hits a Large or smaller foe with its foot.", + "entries": [ + "The creature struck by the foot is knocked {@condition prone} and the tyrannosaurus uses its foot to hold the creature in place. As long as the tyrannosaurus doesn't move from its position, the pinned creature is {@condition Grabbed}. A tyrannosaurus gains a +2 circumstance bonus to attack a creature it has pinned in this manner, but it cannot use Swallow Whole on the target unless it uses its jaws to Grab the victim first." + ], + "name": "Pin Prey" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 3d6+8} bludgeoning, Rupture 26." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 29." + ], + "name": "Trample", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 17, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition sickened 2}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "confusion ;", + "duration": "1 day" + } + ] + } + ], + "name": "Rabies" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -71780,24 +67502,29 @@ "source": "Bst", "page": 316, "level": 3, - "rarity": "Common", - "alignment": "CG", - "size": "Large", + "traits": [ + "cg", + "large", + "beast", + "fey" + ], "creatureType": [ "Beast", "Fey" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -71807,46 +67534,38 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": 0, - "Wis": 4, - "Cha": 4 + "str": 4, + "dex": 3, + "con": 3, + "int": 0, + "wis": 4, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "The unicorn has a connection to the creatures of the natural world that allows it to communicate with them. The unicorn can use {@skill Diplomacy} to {@action Make an Impression} on animals and to make very simple Requests of them." - ], - "name": "Wild Empathy" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11, + "will": { + "std": 11, "vs. mental": 2 } }, @@ -71856,7 +67575,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 45 }, @@ -71942,34 +67660,34 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A unicorn's Strikes have the effects of a ghost touch property rune." - ], - "name": "Ghost Touch" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The unicorn {@action Stride||Strides} up to double its Speed in a straight line and then makes a horn {@action Strike}. If the unicorn moved at least 20 feet, it deals an additional {@dice 2d6} damage on a hit." - ], - "name": "Powerful Charge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The unicorn has a connection to the creatures of the natural world that allows it to communicate with them. The unicorn can use {@skill Diplomacy} to {@action Make an Impression} on animals and to make very simple Requests of them." + ], + "name": "Wild Empathy" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "A unicorn's Strikes have the effects of a ghost touch property rune." + ], + "name": "Ghost Touch" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The unicorn {@action Stride||Strides} up to double its Speed in a straight line and then makes a horn {@action Strike}. If the unicorn moved at least 20 feet, it deals an additional {@dice 2d6} damage on a hit." + ], + "name": "Powerful Charge" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -71978,23 +67696,23 @@ "source": "Bst", "page": 317, "level": 14, - "rarity": "Common", - "alignment": "CE", - "size": "Huge", "traits": [ - "Air" + "ce", + "huge", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran" @@ -72003,39 +67721,38 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 7, - "Dex": 7, - "Con": 4, - "Int": -1, - "Wis": -2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 7, + "con": 4, + "int": -1, + "wis": -2, + "cha": 3 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -72044,33 +67761,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity", - "poison" - ], - "condition": [ - "paralyze", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "air", - "aura" - ], - "entries": [ - "40 feet. Air in the aura is {@quickref difficult terrain||3|terrain} for Flying creatures without the {@trait air} trait." - ], - "name": "High Winds" - } + "immunities": [ + "electricity", + "poison", + "paralyze", + "sleep" ], "speed": { "abilities": [ "swiftness" ], - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -72100,67 +67801,65 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "electricity", - "incapacitation", - "sonic" - ], - "entries": [ - "The uthul unleashes a powerful bolt of lightning and a stunning thunderclap. The bolt deals {@damage 6d12} electricity damage to all creatures in a 30-foot line, with a DC 34 basic Reflex save, and every creature in a 20-foot emanation must attempt a DC 34 Fortitude save. The uthul can't use Lightning Crash again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition stunned 1}.", - "Failure": "The creature is {@condition stunned} for 1 round.", - "Critical Failure": "The creature is {@condition stunned} for {@dice 1d4} rounds." - } - } - ], - "name": "Lightning Crash" - }, - { - "entries": [ - "An uthul's movement doesn't trigger reactions." - ], - "name": "Swiftness" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The uthul transforms itself into a swirling vortex of storm and fury 10 feet wide and up to 40 feet tall. It stays in this form for 3 rounds or until it Dismisses the effect. While in this form, the uthul gains resistance 10 to physical damage and can move through other creatures. Its aura remains active, but it can't make debris Strikes nor use Lightning Crash. Instead, any creature the uthul moves through takes {@damage 4d6} bludgeoning damage and {@damage 2d12} electricity damage. A creature can take this damage only once per round. A Large or smaller creature must also succeed at a DC 32 Reflex save or be picked up and held suspended within the vortex. Suspended creatures move with the uthul. A creature can attempt to escape by spending an action to attempt a DC 32 Reflex save (or a DC 32 {@skill Acrobatics} check to maneuver in flight if it has a fly Speed). Upon escaping, or when the uthul transforms back into its storm cloud form, a suspended creature is hurled {@dice 1d4} × 10 feet in a random direction, then falls unless it can fly or otherwise remain aloft. After returning to its normal form, the uthul must wait 1 minute before it can use Whirlwind Form again." - ], - "name": "Whirlwind Form" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "air", + "aura" + ], + "entries": [ + "40 feet. Air in the aura is {@quickref difficult terrain||3|terrain} for Flying creatures without the {@trait air} trait." + ], + "name": "High Winds" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "electricity", + "incapacitation", + "sonic" + ], + "entries": [ + "The uthul unleashes a powerful bolt of lightning and a stunning thunderclap. The bolt deals {@damage 6d12} electricity damage to all creatures in a 30-foot line, with a DC 34 basic Reflex save, and every creature in a 20-foot emanation must attempt a DC 34 Fortitude save. The uthul can't use Lightning Crash again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition stunned 1}.", + "Failure": "The creature is {@condition stunned} for 1 round.", + "Critical Failure": "The creature is {@condition stunned} for {@dice 1d4} rounds." + } + } + ], + "name": "Lightning Crash" + }, + { + "entries": [ + "An uthul's movement doesn't trigger reactions." + ], + "name": "Swiftness" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The uthul transforms itself into a swirling vortex of storm and fury 10 feet wide and up to 40 feet tall. It stays in this form for 3 rounds or until it Dismisses the effect. While in this form, the uthul gains resistance 10 to physical damage and can move through other creatures. Its aura remains active, but it can't make debris Strikes nor use Lightning Crash. Instead, any creature the uthul moves through takes {@damage 4d6} bludgeoning damage and {@damage 2d12} electricity damage. A creature can take this damage only once per round. A Large or smaller creature must also succeed at a DC 32 Reflex save or be picked up and held suspended within the vortex. Suspended creatures move with the uthul. A creature can attempt to escape by spending an action to attempt a DC 32 Reflex save (or a DC 32 {@skill Acrobatics} check to maneuver in flight if it has a fly Speed). Upon escaping, or when the uthul transforms back into its storm cloud form, a suspended creature is hurled {@dice 1d4} × 10 feet in a random direction, then falls unless it can fly or otherwise remain aloft. After returning to its normal form, the uthul must wait 1 minute before it can use Whirlwind Form again." + ], + "name": "Whirlwind Form" + } ] }, - "misc": [ - "MA", - "RA", - "AD", - "CC" - ], "hasImages": true }, { @@ -72169,66 +67868,60 @@ "source": "Bst", "page": 39, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [ - "echolocation 20 feet" - ], - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "type": "precise", + "name": "echolocation", + "range": 20 + }, + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 4, + "std": 4, "to Climb": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 1, - "Int": -4, - "Wis": 3, - "Cha": -3 + "str": 1, + "dex": 4, + "con": 1, + "int": -4, + "wis": 3, + "cha": -3 }, - "abilitiesTop": [ - { - "entries": [ - "A bat swarm can use its hearing as a precise sense at the listed range." - ], - "name": "Echolocation" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -72237,14 +67930,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 3, @@ -72255,31 +67944,33 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { "walk": 5, - "fly ": 30 + "fly": 30 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the bat swarm's space takes {@damage 1d4} piercing damage (DC 16 basic Reflex save). Creatures that fail this save also take 1 {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Blood Feast" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A bat swarm can use its hearing as a precise sense at the listed range." + ], + "name": "Echolocation" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the bat swarm's space takes {@damage 1d4} piercing damage (DC 16 basic Reflex save). Creatures that fail this save also take 1 {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Blood Feast" + } + ] }, - "misc": [], "hasImages": true }, { @@ -72288,23 +67979,23 @@ "source": "Bst", "page": 320, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Vampire" + "ce", + "medium", + "undead", + "vampire" ], "creatureType": [ "Undead" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -72316,62 +68007,51 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 16 + "std": 16 }, "Society": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 2, - "Int": 2, - "Wis": 4, - "Cha": 4 + "str": 5, + "dex": 3, + "con": 2, + "int": 2, + "wis": 4, + "cha": 4 }, "items": [ "leather armor", "+1 rapier" ], - "abilitiesTop": [ - { - "traits": [ - "divine", - "enchantment", - "mental" - ], - "entries": [], - "name": "Children of the Night" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -72384,17 +68064,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyze", - "sleep" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyze", + "sleep" + ], "weaknesses": [ { "name": "vampire weaknesses" @@ -72407,20 +68083,9 @@ "note": "(except magical silver)" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [], - "name": "Mist Escape" - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -72453,89 +68118,102 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "Giant bat with fangs +15 for {@damage 1d8+9} piercing." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "divine", - "downtime", - "necromancy" - ], - "entries": [], - "name": "Create Spawn" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "enchantment", - "incapacitation", - "mental", - "visual" - ], - "entries": [ - "DC 22." - ], - "name": "Dominate" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When Drinking Blood, the vampire regains 10 HP." - ], - "name": "Drink Blood" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "transmutation" - ], - "entries": [], - "name": "Turn to Mist" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divine", + "enchantment", + "mental" + ], + "entries": [], + "name": "Children of the Night" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [], + "name": "Mist Escape" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "Giant bat with fangs +15 for {@damage 1d8+9} piercing." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "divine", + "downtime", + "necromancy" + ], + "entries": [], + "name": "Create Spawn" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "incapacitation", + "mental", + "visual" + ], + "entries": [ + "DC 22." + ], + "name": "Dominate" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When Drinking Blood, the vampire regains 10 HP." + ], + "name": "Drink Blood" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "transmutation" + ], + "entries": [], + "name": "Turn to Mist" + } + ] + } }, { "name": "Vampire Mastermind", @@ -72543,23 +68221,24 @@ "source": "Bst", "page": 321, "level": 9, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Vampire" + "uncommon", + "ce", + "medium", + "undead", + "vampire" ], "creatureType": [ "Undead" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -72571,64 +68250,53 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Arcana": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 22 + "std": 22 }, "Society": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 6, - "Wis": 4, - "Cha": 5 + "str": 3, + "dex": 4, + "con": 1, + "int": 6, + "wis": 4, + "cha": 5 }, "items": [ "signet ring" ], - "abilitiesTop": [ - { - "traits": [ - "divine", - "enchantment", - "mental" - ], - "entries": [], - "name": "Children of the Night" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -72641,17 +68309,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyze", - "sleep" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyze", + "sleep" + ], "weaknesses": [ { "name": "vampire weaknesses" @@ -72664,20 +68328,9 @@ "note": "(except magical silver)" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [], - "name": "Mist Escape" - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -72789,114 +68442,128 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "Giant bat with fangs +19 for {@damage 2d8+9} piercing." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "divine", - "downtime", - "necromancy" - ], - "entries": [], - "name": "Create Spawn" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "enchantment", - "incapacitation", - "mental", - "visual" - ], - "entries": [ - "DC 26." - ], - "name": "Dominate" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "arcane", - "wizard" - ], - "requirements": "The vampire hasn't acted yet on this turn.", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The vampire expends the power stored in its signet ring. This gives the vampire the ability to cast one prepared spell it had already previously cast today, without spending a spell slot. The vampire must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements." - ], - "name": "Drain Bonded Item" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When Drinking Blood, the vampire regains 10 HP." - ], - "name": "Drink Blood" - }, - { - "entries": [ - "If another creature's reaction would disrupt the vampire mastermind's spellcasting action, the vampire attempts a DC {@flatDC 15} flat check. If the vampire succeeds, its action isn't disrupted." - ], - "name": "Steady Spellcasting" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "transmutation" - ], - "entries": [], - "name": "Turn to Mist" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divine", + "enchantment", + "mental" + ], + "entries": [], + "name": "Children of the Night" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [], + "name": "Mist Escape" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "Giant bat with fangs +19 for {@damage 2d8+9} piercing." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "divine", + "downtime", + "necromancy" + ], + "entries": [], + "name": "Create Spawn" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "incapacitation", + "mental", + "visual" + ], + "entries": [ + "DC 26." + ], + "name": "Dominate" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "arcane", + "wizard" + ], + "requirements": "The vampire hasn't acted yet on this turn.", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The vampire expends the power stored in its signet ring. This gives the vampire the ability to cast one prepared spell it had already previously cast today, without spending a spell slot. The vampire must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements." + ], + "name": "Drain Bonded Item" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When Drinking Blood, the vampire regains 10 HP." + ], + "name": "Drink Blood" + }, + { + "entries": [ + "If another creature's reaction would disrupt the vampire mastermind's spellcasting action, the vampire attempts a DC {@flatDC 15} flat check. If the vampire succeeds, its action isn't disrupted." + ], + "name": "Steady Spellcasting" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "transmutation" + ], + "entries": [], + "name": "Turn to Mist" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -72905,23 +68572,23 @@ "source": "Bst", "page": 320, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Vampire" + "ce", + "medium", + "undead", + "vampire" ], "creatureType": [ "Undead" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -72932,42 +68599,41 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 8 + "std": 8 }, "Society": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 1, - "Int": -1, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 5, + "con": 1, + "int": -1, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -72980,26 +68646,21 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyze", - "sleep" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyze", + "sleep" + ], "weaknesses": [ { "name": "vampire weaknesses" } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -73018,41 +68679,31 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When Drinking Blood, the spawn regains 5 HP." - ], - "name": "Drink Blood" - }, - { - "entries": [ - "The vampire spawn deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When Drinking Blood, the spawn regains 5 HP." + ], + "name": "Drink Blood" + }, + { + "entries": [ + "The vampire spawn deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -73061,23 +68712,24 @@ "source": "Bst", "page": 15, "level": 14, - "rarity": "Rare", - "alignment": "LE", - "size": "Large", "traits": [ - "Aquatic" + "rare", + "le", + "large", + "aberration", + "aquatic" ], "creatureType": [ "Aberration" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -73092,62 +68744,50 @@ }, "skills": { "Arcana": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 24 + "std": 24 }, "Deception": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 26 + "std": 26 }, "Occultism": { - "default": 29 + "std": 29 }, "Society": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 24 + "std": 24 }, "Lore (any one subcategory)": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 6, - "Dex": 6, - "Con": 8, - "Int": 7, - "Wis": 5, - "Cha": 6 + "str": 6, + "dex": 6, + "con": 8, + "int": 7, + "wis": 5, + "cha": 6 }, - "abilitiesTop": [ - { - "traits": [ - "aura", - "disease" - ], - "entries": [ - "30 feet. While underwater, a vidileth exudes a cloud of transparent slime. An air-breathing creature adjacent to a vidileth must succeed at a DC 36 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 24 hours." - ], - "name": "Mucus Cloud" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -73156,19 +68796,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity", - "mental" - ], - "condition": [ - "controlled" - ] - }, - "abilitiesMid": [], + "immunities": [ + "electricity", + "mental", + "controlled" + ], "speed": { "walk": 10, - "swim ": 80 + "swim": 80 }, "attacks": [ { @@ -73196,7 +68831,7 @@ "agile", "magical", "reach 10 feet", - "versatile S" + "versatile s" ], "effects": [ "slime", @@ -73323,123 +68958,120 @@ "DC": 37, "rituals": [ { - "name": "geas ", + "name": "geas", "level": 5 } ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "Once per round, a veiled master can take on the appearance of a humanoid of Large, Medium, or Small size or resume its true form. While in humanoid form, the veiled master's Speed is 30 feet, and it loses its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the {@trait aquatic} trait, the veiled master loses its own {@trait aquatic} trait as well. In humanoid form, the veiled master can use weapons, or it can make Strikes that work like its tentacle attack but use the reach of its current form. If the assumed form has fangs or claws, the veiled master can also make such Strikes, but these attacks lack the veiled master's slime." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "mental", - "occult" - ], - "entries": [ - "When a veiled master makes a fangs {@action Strike} against a creature, it can consume some of that creature's memories. The target must succeed at a DC 37 Fortitude saving throw or become {@condition stupefied 1}. A veiled master regains 5 Hit Points each time it successfully consumes memories. When a veiled master consumes memories, it learns some of the creature's memories (subject to the GM's discretion)." - ], - "name": "Consume Memories" - }, - { - "traits": [ - "enchantment", - "occult" - ], - "entries": [ - "When a veiled master successfully casts dominate on a creature, a {@spell suggestion} spell triggers when the {@spell dominate} spell ends. This suggestion usually causes the target to return to the veiled master, so the creature can cast {@spell dominate} again, but a veiled master can set the suggestion to different orders if it wishes." - ], - "name": "Delayed Suggestion" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "curse", - "occult", - "virulent" - ], - "note": "A {@spell remove disease} spell can counteract this curse, but immunity to disease offers no protection against it.", - "DC": 36, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "no ill effect", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "the victim's skin softens, inflicting {@condition drained 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "the victim's skin transforms into a clear, slimy membrane, inflicting {@condition drained 2} until the curse ends; every hour this membrane remains dry, the creature's drained condition increases by 1", - "duration": "permanent" - } - ] - } - ], - "name": "Slime" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The veiled master thrashes about with its tentacles. Make a tentacle {@action Strike} against each creature within its reach. Roll only one attack roll, and roll the damage only once for all targets." - ], - "name": "Tentacle Flurry" - }, - { - "traits": [ - "curse", - "enchantment", - "occult" - ], - "entries": [ - "A creature touched by the veiled master's tentacles, whether those tentacles deal damage or not, must attempt a DC 34 Will save, becoming {@condition slowed 1} on a failure or {@condition slowed 2} on a critical failure. Each time the affected creature ends its turn, its {@condition slowed} value decreases by 1." - ], - "name": "Thoughtlance" - } - ], - "inflicts": { - "damage": [ - "electricity", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "aura", + "disease" + ], + "entries": [ + "30 feet. While underwater, a vidileth exudes a cloud of transparent slime. An air-breathing creature adjacent to a vidileth must succeed at a DC 36 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 24 hours." + ], + "name": "Mucus Cloud" + } ], - "condition": [ - "{@condition drained}", - "{@condition slowed}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "Once per round, a veiled master can take on the appearance of a humanoid of Large, Medium, or Small size or resume its true form. While in humanoid form, the veiled master's Speed is 30 feet, and it loses its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the {@trait aquatic} trait, the veiled master loses its own {@trait aquatic} trait as well. In humanoid form, the veiled master can use weapons, or it can make Strikes that work like its tentacle attack but use the reach of its current form. If the assumed form has fangs or claws, the veiled master can also make such Strikes, but these attacks lack the veiled master's slime." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "mental", + "occult" + ], + "entries": [ + "When a veiled master makes a fangs {@action Strike} against a creature, it can consume some of that creature's memories. The target must succeed at a DC 37 Fortitude saving throw or become {@condition stupefied 1}. A veiled master regains 5 Hit Points each time it successfully consumes memories. When a veiled master consumes memories, it learns some of the creature's memories (subject to the GM's discretion)." + ], + "name": "Consume Memories" + }, + { + "traits": [ + "enchantment", + "occult" + ], + "entries": [ + "When a veiled master successfully casts dominate on a creature, a {@spell suggestion} spell triggers when the {@spell dominate} spell ends. This suggestion usually causes the target to return to the veiled master, so the creature can cast {@spell dominate} again, but a veiled master can set the suggestion to different orders if it wishes." + ], + "name": "Delayed Suggestion" + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "curse", + "occult", + "virulent" + ], + "note": "A {@spell remove disease} spell can counteract this curse, but immunity to disease offers no protection against it.", + "DC": 36, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "no ill effect", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "the victim's skin softens, inflicting {@condition drained 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "the victim's skin transforms into a clear, slimy membrane, inflicting {@condition drained 2} until the curse ends; every hour this membrane remains dry, the creature's drained condition increases by 1", + "duration": "permanent" + } + ] + } + ], + "name": "Slime" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The veiled master thrashes about with its tentacles. Make a tentacle {@action Strike} against each creature within its reach. Roll only one attack roll, and roll the damage only once for all targets." + ], + "name": "Tentacle Flurry" + }, + { + "traits": [ + "curse", + "enchantment", + "occult" + ], + "entries": [ + "A creature touched by the veiled master's tentacles, whether those tentacles deal damage or not, must attempt a DC 34 Will save, becoming {@condition slowed 1} on a failure or {@condition slowed 2} on a critical failure. Each time the affected creature ends its turn, its {@condition slowed} value decreases by 1." + ], + "name": "Thoughtlance" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -73448,59 +69080,60 @@ "source": "Bst", "page": 96, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Dinosaur" + "n", + "small", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 5, + "std": 5, "jumping": 8 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 2, + "int": -4, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -73509,7 +69142,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -73542,34 +69174,26 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The velociraptor {@action Stride||Strides} up to 10 feet, ignoring {@quickref difficult terrain||3|terrain} as it leaps over obstacles. It then makes a {@action Strike} with its talons, gaining a +1 circumstance bonus to its attack roll." - ], - "name": "Leaping Charge" - }, - { - "entries": [ - "The velociraptor deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the velociraptor's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The velociraptor {@action Stride||Strides} up to 10 feet, ignoring {@quickref difficult terrain||3|terrain} as it leaps over obstacles. It then makes a {@action Strike} with its talons, gaining a +1 circumstance bonus to its attack roll." + ], + "name": "Leaping Charge" + }, + { + "entries": [ + "The velociraptor deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the velociraptor's allies." + ], + "name": "Pack Attack" + } + ] + } }, { "name": "Viper", @@ -73577,59 +69201,62 @@ "source": "Bst", "page": 302, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 1, + "std": 1, "to Climb": 4 }, "Stealth": { - "default": 5 + "std": 5 }, "Survival": { - "default": 3 + "std": 3 } }, "abilityMods": { - "Str": -3, - "Dex": 4, - "Con": 0, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": -3, + "dex": 4, + "con": 0, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -73638,24 +69265,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature ends its movement adjacent to the viper or within the viper's space.", - "entries": [ - "The viper {@action Stride||Strides}, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions." - ], - "name": "Slink" - } - ], "speed": { "walk": 20, - "climb ": 20, - "swim ": 20 + "climb": 20, + "swim": 20 }, "attacks": [ { @@ -73675,41 +69288,47 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d8} poison .", - "duration": "1 round" - } - ] - } - ], - "name": "Viper Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature ends its movement adjacent to the viper or within the viper's space.", + "entries": [ + "The viper {@action Stride||Strides}, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions." + ], + "name": "Slink" + } ], - "condition": [] + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d8} poison .", + "duration": "1 round" + } + ] + } + ], + "name": "Viper Venom" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -73718,26 +69337,28 @@ "source": "Bst", "page": 266, "level": 1, - "rarity": "Common", - "alignment": "CN", - "size": "Tiny", "traits": [ - "Protean" + "cn", + "tiny", + "monitor", + "protean" ], "creatureType": [ "Monitor" ], "perception": { - "default": 4 - }, - "senses": { - "imprecise": [ - "entropy sense 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 4 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "entropy sense", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -73747,51 +69368,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 6 + "std": 6 }, "Religion": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -1, - "Dex": 4, - "Con": 0, - "Int": -1, - "Wis": -1, - "Cha": 1 + "str": -1, + "dex": 4, + "con": 0, + "int": -1, + "wis": -1, + "cha": 1 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine", - "prediction" - ], - "entries": [ - "A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." - ], - "name": "Entropy Sense" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -73812,25 +69420,12 @@ "name": "protean anatomy" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", - "The voidworm is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." - ], - "name": "Protean Anatomy" - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 20, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -73931,51 +69526,65 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "Concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The voidworm takes on the appearance of a Tiny animal. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "divine", - "emotion", - "enchantment", - "mental" - ], - "entries": [ - "A creature hit by the voidworm's tail {@action Strike} is {@condition stupefied 1} for 1 round ({@condition stupefied 2} on a critical hit). A successful DC 16 Will save negates this effect and grants temporary immunity to confounding lash for 1 minute." - ], - "name": "Confounding Lash" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine", + "prediction" + ], + "entries": [ + "A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." + ], + "name": "Entropy Sense" + } + ], + "mid": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", + "The voidworm is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." + ], + "name": "Protean Anatomy" + } ], - "condition": [ - "{@condition blinded}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The voidworm takes on the appearance of a Tiny animal. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "divine", + "emotion", + "enchantment", + "mental" + ], + "entries": [ + "A creature hit by the voidworm's tail {@action Strike} is {@condition stupefied 1} for 1 round ({@condition stupefied 2} on a critical hit). A successful DC 16 Will save negates this effect and grants temporary immunity to confounding lash for 1 minute." + ], + "name": "Confounding Lash" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -73984,23 +69593,23 @@ "source": "Bst", "page": 78, "level": 9, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Demon" + "ce", + "large", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -74013,45 +69622,44 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 18 + "std": 18 }, "Performance": { - "default": 18 + "std": 18 }, "Religion": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": 2, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 5, + "int": 2, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -74076,29 +69684,9 @@ "name": "electricity" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "If the vrock is flying and a creature triggers an attack of opportunity, the vrock can make 2 Strikes with its talons against that creature instead of 1 {@action Strike}." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "A vrock's wrath is the heart of their essence, and forcing peace upon them wrenches at their soul. If they fail a save against calm emotions or a similar effect forcing them to be peaceful, a vrock takes {@damage 4d6} mental damage." - ], - "name": "Peace Vulnerability" - } - ], "speed": { "walk": 25, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -74195,78 +69783,81 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "divine", - "electricity", - "evocation", - "manipulate", - "move" - ], - "entries": [ - "The vrock dances in flight and chants to create a ruinous explosion of electricity. If more vrocks within 30 feet want to join the dance, the vrock can delay the dance to wait for more vrocks; in that case, the effect occurs after the last vrock uses Dance of Ruin or one of the vrocks chooses to complete that round of the dance. Each non-demon creature in a 20-foot emanation from any of the dancing vrocks takes {@damage 2d12} electricity damage (DC 28 basic Reflex save). For each additional vrock that joins the dance, the damage increases by {@dice 1d12} and the save DC increases by 1 (to a maximum of four vrocks dealing {@dice 5d12} damage with a DC 31 save). The vrocks can continue dancing by using Dance of Ruin each round, for up to 3 rounds in total. The emanation's size increases by 20 feet each round, and the damage increases by {@dice 1d12} per vrock each round." - ], - "name": "Dance of Ruin" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "disease", - "poison" - ], - "entries": [ - "The vrock emits a cloud of spores from their body, dealing {@damage 2d8} poison damage to all adjacent creatures. Each creature damaged this way must succeed at a DC 28 Fortitude save or take {@damage 2d8} {@condition persistent damage ||persistent piercing damage} as the spores penetrate its skin and grow into thick, green vines. The vines cease growing after 10 rounds, and they wither away in {@dice 1d4} days if not shaved off before then. The vines can be destroyed if the creature is affected by a good spell or if holy water is applied to the vines (with an {@action Interact} action). Once the vrock uses Spore Cloud, the ability can't be used for {@dice 1d6} rounds." - ], - "name": "Spore Cloud" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "incapacitation", - "sonic" - ], - "frequency": { - "unit": "minute", - "freq": 1 - }, - "entries": [ - "The vrock emits a shrill screech. Each non-demon creature within a 30-foot burst must attempt a DC 28 Fortitude save. On a failure, the creature is {@condition stunned 2}, and on a critical failure, it's {@condition stunned 3}." - ], - "name": "Stunning Screech" - } - ], - "inflicts": { - "damage": [ - "electricity", - "mental", - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "If the vrock is flying and a creature triggers an attack of opportunity, the vrock can make 2 Strikes with its talons against that creature instead of 1 {@action Strike}." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "A vrock's wrath is the heart of their essence, and forcing peace upon them wrenches at their soul. If they fail a save against calm emotions or a similar effect forcing them to be peaceful, a vrock takes {@damage 4d6} mental damage." + ], + "name": "Peace Vulnerability" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divine", + "electricity", + "evocation", + "manipulate", + "move" + ], + "entries": [ + "The vrock dances in flight and chants to create a ruinous explosion of electricity. If more vrocks within 30 feet want to join the dance, the vrock can delay the dance to wait for more vrocks; in that case, the effect occurs after the last vrock uses Dance of Ruin or one of the vrocks chooses to complete that round of the dance. Each non-demon creature in a 20-foot emanation from any of the dancing vrocks takes {@damage 2d12} electricity damage (DC 28 basic Reflex save). For each additional vrock that joins the dance, the damage increases by {@dice 1d12} and the save DC increases by 1 (to a maximum of four vrocks dealing {@dice 5d12} damage with a DC 31 save). The vrocks can continue dancing by using Dance of Ruin each round, for up to 3 rounds in total. The emanation's size increases by 20 feet each round, and the damage increases by {@dice 1d12} per vrock each round." + ], + "name": "Dance of Ruin" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "disease", + "poison" + ], + "entries": [ + "The vrock emits a cloud of spores from their body, dealing {@damage 2d8} poison damage to all adjacent creatures. Each creature damaged this way must succeed at a DC 28 Fortitude save or take {@damage 2d8} {@condition persistent damage ||persistent piercing damage} as the spores penetrate its skin and grow into thick, green vines. The vines cease growing after 10 rounds, and they wither away in {@dice 1d4} days if not shaved off before then. The vines can be destroyed if the creature is affected by a good spell or if holy water is applied to the vines (with an {@action Interact} action). Once the vrock uses Spore Cloud, the ability can't be used for {@dice 1d6} rounds." + ], + "name": "Spore Cloud" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "incapacitation", + "sonic" + ], + "frequency": { + "unit": "minute", + "freq": 1 + }, + "entries": [ + "The vrock emits a shrill screech. Each non-demon creature within a 30-foot burst must attempt a DC 28 Fortitude save. On a failure, the creature is {@condition stunned 2}, and on a critical failure, it's {@condition stunned 3}." + ], + "name": "Stunning Screech" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -74275,52 +69866,55 @@ "source": "Bst", "page": 209, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 4, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -74329,20 +69923,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 17." - ], - "name": "Buck", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -74358,27 +69938,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The riding pony {@action Stride||Strides} twice. It has a +10-foot circumstance bonus to its Speed during these {@action Stride||Strides}." - ], - "name": "Gallop" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 17." + ], + "name": "Buck", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The riding pony {@action Stride||Strides} twice. It has a +10-foot circumstance bonus to its Speed during these {@action Stride||Strides}." + ], + "name": "Gallop" + } + ] + } }, { "name": "War Pony", @@ -74386,52 +69973,55 @@ "source": "Bst", "page": 209, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 3, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -74440,20 +70030,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 16." - ], - "name": "Buck", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -74469,27 +70045,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The riding pony {@action Stride||Strides} twice. It has a +10-foot circumstance bonus to its Speed during these {@action Stride||Strides}." - ], - "name": "Gallop" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 16." + ], + "name": "Buck", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The riding pony {@action Stride||Strides} twice. It has a +10-foot circumstance bonus to its Speed during these {@action Stride||Strides}." + ], + "name": "Gallop" + } + ] + } }, { "name": "Warg", @@ -74497,23 +70080,27 @@ "source": "Bst", "page": 322, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -74524,45 +70111,44 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 3, + "int": -1, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -74571,20 +70157,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of the warg's jaws attacks one of the warg's allies.", - "entries": [ - "The warg makes a jaws {@action Strike} against the triggering creature." - ], - "name": "Avenging Bite" - } - ], "speed": { "walk": 40 }, @@ -74602,38 +70174,44 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The warg's Strikes deal {@damage 1d4} extra damage to creatures within the reach of at least two of the warg's allies." - ], - "name": "Pack Attack" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Small, {@damage 1d6+2} bludgeoning, Rupture 9." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of the warg's jaws attacks one of the warg's allies.", + "entries": [ + "The warg makes a jaws {@action Strike} against the triggering creature." + ], + "name": "Avenging Bite" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "entries": [ + "The warg's Strikes deal {@damage 1d4} extra damage to creatures within the reach of at least two of the warg's allies." + ], + "name": "Pack Attack" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Small, {@damage 1d6+2} bludgeoning, Rupture 9." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Warsworn", @@ -74641,20 +70219,23 @@ "source": "Bst", "page": 323, "level": 16, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Gargantuan", + "traits": [ + "uncommon", + "ne", + "gargantuan", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 27 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -74663,30 +70244,29 @@ }, "skills": { "Athletics": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 7, - "Int": -1, - "Wis": 5, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 9, + "dex": 5, + "con": 7, + "int": -1, + "wis": 5, + "cha": 5 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -74697,41 +70277,12 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyze", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "100 feet, DC 35." - ], - "name": "Frightful Presence", - "generic": true - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyze", + "unconscious" ], "speed": { "walk": 30 @@ -74760,8 +70311,8 @@ "agile", "magical", "reach 100 feet", - "versatile B", - "versatile P" + "versatile b", + "versatile p" ], "effects": [], "damage": "four of the weapon's damage dice +9 of the weapon's damage type", @@ -74786,78 +70337,89 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "death", - "divine", - "necromancy" - ], - "trigger": "The warsworn moves into a {@condition dying} creature's space.", - "entries": [ - "The warsworn absorbs the {@condition dying} creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature's level. As long as the warsworn still exists, absorbed creatures can't be resurrected except by wish or a similarly powerful effect." - ], - "name": "Absorb" - }, - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "The warsworn assumes control of unattended weapons within 100 feet, forcing them to levitate around it. The warsworn can telekinetically wield these weapons to make melee Strikes with a reach of 100 feet." - ], - "name": "Animated Weapons" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When a warsworn hits with a corpse wave {@action Strike} or damages a creature with Trample, the target must succeed at a DC 35 Fortitude save or become {@condition drained 2} and {@condition doomed 1}. On a critical success, the target becomes temporarily immune to the warsworn's energy drain for 24 hours." - ], - "name": "Energy Drain" - }, - { - "entries": [ - "A creature hit by a warsworn's scrap ball {@action Strike} must attempt a DC 37 Reflex save. On a failure, the target falls {@condition prone}; if the target was airborne, it falls up to 120 feet, taking damage from the fall and landing {@condition prone} if the descent brings it to the ground. On a critical failure, the target is also held under a pile of scrap (DC 37 to {@action Escape})." - ], - "name": "Plummet" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, corpse wave, DC 37." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "100 feet, DC 35." + ], + "name": "Frightful Presence", + "generic": true + } ], - "condition": [ - "{@condition drained}", - "{@condition dying}", - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "death", + "divine", + "necromancy" + ], + "trigger": "The warsworn moves into a {@condition dying} creature's space.", + "entries": [ + "The warsworn absorbs the {@condition dying} creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature's level. As long as the warsworn still exists, absorbed creatures can't be resurrected except by wish or a similarly powerful effect." + ], + "name": "Absorb" + }, + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "The warsworn assumes control of unattended weapons within 100 feet, forcing them to levitate around it. The warsworn can telekinetically wield these weapons to make melee Strikes with a reach of 100 feet." + ], + "name": "Animated Weapons" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When a warsworn hits with a corpse wave {@action Strike} or damages a creature with Trample, the target must succeed at a DC 35 Fortitude save or become {@condition drained 2} and {@condition doomed 1}. On a critical success, the target becomes temporarily immune to the warsworn's energy drain for 24 hours." + ], + "name": "Energy Drain" + }, + { + "entries": [ + "A creature hit by a warsworn's scrap ball {@action Strike} must attempt a DC 37 Reflex save. On a failure, the target falls {@condition prone}; if the target was airborne, it falls up to 120 feet, taking damage from the fall and landing {@condition prone} if the descent brings it to the ground. On a critical failure, the target is also held under a pile of scrap (DC 37 to {@action Escape})." + ], + "name": "Plummet" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, corpse wave, DC 37." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -74866,49 +70428,48 @@ "source": "Bst", "page": 324, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": -4, - "Dex": 4, - "Con": 2, - "Int": -5, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": -4, + "dex": 4, + "con": 2, + "int": -5, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -74917,14 +70478,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 5, @@ -74935,64 +70492,53 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 40 + "fly": 40 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 2d8} piercing damage (DC 21 basic Reflex save) and is exposed to wasp venom. A successful save negates the poison exposure." - ], - "name": "Swarming Stings" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 21, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison and {@condition clumsy 2}", - "duration": "2 rounds" - } - ] - } - ], - "name": "Wasp Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 2d8} piercing damage (DC 21 basic Reflex save) and is exposed to wasp venom. A successful save negates the poison exposure." + ], + "name": "Swarming Stings" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 21, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison and {@condition clumsy 2}", + "duration": "2 rounds" + } + ] + } + ], + "name": "Wasp Venom" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Water Mephit", @@ -75000,24 +70546,24 @@ "source": "Bst", "page": 151, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Aquatic", - "Water" + "n", + "small", + "aquatic", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan" @@ -75026,33 +70572,32 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": -2, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 1, + "int": -2, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -75063,21 +70608,16 @@ ] } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" + ], "speed": { "walk": 20, - "fly ": 25, - "swim ": 25 + "fly": 25, + "swim": 25 }, "attacks": [ { @@ -75094,48 +70634,39 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "arcane" - ], - "entries": [ - "The water mephit breathes acid in a 15-foot cone that deals {@damage 2d6} acid damage to each creature within the area (DC 17 basic Reflex save). The water mephit can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "abjuration", - "arcane", - "water" - ], - "entries": [ - "The water mephit puts out all fires in a 5-foot emanation. The mephit extinguishes all non-magical fires automatically and attempts to {@quickref counteract||3|counteracting} magical fires (+7 counteract modifier)." - ], - "name": "Drench" - } - ], - "inflicts": { - "damage": [ - "acid", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "arcane" + ], + "entries": [ + "The water mephit breathes acid in a 15-foot cone that deals {@damage 2d6} acid damage to each creature within the area (DC 17 basic Reflex save). The water mephit can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "abjuration", + "arcane", + "water" + ], + "entries": [ + "The water mephit puts out all fires in a 5-foot emanation. The mephit extinguishes all non-magical fires automatically and attempts to {@quickref counteract||3|counteracting} magical fires (+7 counteract modifier)." + ], + "name": "Drench" + } + ] }, - "misc": [ - "MA", - "AD" - ], "hasImages": true }, { @@ -75144,23 +70675,27 @@ "source": "Bst", "page": 325, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet (creatures touching its web)" - ], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Aklo" @@ -75171,47 +70706,39 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 9 + "std": 9 }, "Crafting": { - "default": 8, + "std": 8, "to craft traps and snares": 12 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": -1 + "str": 4, + "dex": 4, + "con": 3, + "int": 1, + "wis": 3, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "The web lurker can speak with spiders, with the same effects and limitations as speak with animals." - ], - "name": "Spider Speak" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -75220,23 +70747,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature touches the web lurker's web while the web lurker is on it.", - "entries": [ - "Requirement Initiative has not yet been rolled. The web lurker automatically notices the creature and {@action Stride||Strides} or Climbs before rolling initiative." - ], - "name": "Spring upon Prey" - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -75278,63 +70791,72 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 19, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison, {@condition flat-footed}, and {@condition slowed 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Web Lurker Venom" - }, - { - "entries": [ - "A creature hit by the web lurker's web attack is {@condition immobilized} and stuck to the nearest surface until it succeeds at DC 20 {@skill Acrobatics} check to {@action Escape}." - ], - "name": "Web Trap" - }, - { - "entries": [ - "The following traps are some used by web lurkers." - ], - "name": "Web Lurker Traps" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The web lurker can speak with spiders, with the same effects and limitations as speak with animals." + ], + "name": "Spider Speak" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature touches the web lurker's web while the web lurker is on it.", + "entries": [ + "Requirement Initiative has not yet been rolled. The web lurker automatically notices the creature and {@action Stride||Strides} or Climbs before rolling initiative." + ], + "name": "Spring upon Prey" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition immobilized}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 19, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison, {@condition flat-footed}, and {@condition slowed 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Web Lurker Venom" + }, + { + "entries": [ + "A creature hit by the web lurker's web attack is {@condition immobilized} and stuck to the nearest surface until it succeeds at DC 20 {@skill Acrobatics} check to {@action Escape}." + ], + "name": "Web Trap" + }, + { + "entries": [ + "The following traps are some used by web lurkers." + ], + "name": "Web Lurker Traps" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -75343,23 +70865,27 @@ "source": "Bst", "page": 326, "level": 15, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", + "traits": [ + "ne", + "huge", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 25 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Aklo", @@ -75369,39 +70895,38 @@ }, "skills": { "Athletics": { - "default": 30 + "std": 30 }, "Deception": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 30 + "std": 30 }, "Survival": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 6, - "Int": -2, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 8, + "dex": 6, + "con": 6, + "int": -2, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -75412,11 +70937,10 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 25, - "burrow ": 25, - "climb ": 25 + "burrow": 25, + "climb": 25 }, "attacks": [ { @@ -75451,60 +70975,50 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The wemmuth deals damage to a creature with Constrict.", - "entries": [ - "The wemmuth heals a number of Hit Points equal to half the total damage dealt by Constrict." - ], - "name": "Blood Leech" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@dice 2d12+10}, DC 37." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "DC 37, {@damage 4d8} bludgeoning, {@action Escape} DC 35, Rupture 36." - ], - "name": "Engulf", - "generic": true - }, - { - "entries": [ - "Whenever a creature within 10 feet attempts a melee attack against a wemmuth or uses {@skill Acrobatics} to {@action Tumble Through} its space, that creature takes {@damage 1d12+10} piercing damage." - ], - "name": "Thorny Mass" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The wemmuth deals damage to a creature with Constrict.", + "entries": [ + "The wemmuth heals a number of Hit Points equal to half the total damage dealt by Constrict." + ], + "name": "Blood Leech" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@dice 2d12+10}, DC 37." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 37, {@damage 4d8} bludgeoning, {@action Escape} DC 35, Rupture 36." + ], + "name": "Engulf", + "generic": true + }, + { + "entries": [ + "Whenever a creature within 10 feet attempts a melee attack against a wemmuth or uses {@skill Acrobatics} to {@action Tumble Through} its space, that creature takes {@damage 1d12+10} piercing damage." + ], + "name": "Thorny Mass" + } + ] }, - "misc": [ - "MA", - "RC", - "RA" - ], "hasImages": true }, { @@ -75513,24 +71027,28 @@ "source": "Bst", "page": 327, "level": 17, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", "traits": [ - "Cold" + "uncommon", + "ce", + "large", + "beast", + "cold" ], "creatureType": [ "Beast" ], "perception": { - "default": 32 - }, - "senses": { - "other": [ - "darkvision", - "heatsight 60 feet" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "heatsight", + "range": 60 + } + ], "languages": { "languages": [ "Aklo", @@ -75543,62 +71061,50 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Deception": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 33 + "std": 33 }, "Nature": { - "default": 28 + "std": 28 }, "Occultism": { - "default": 29 + "std": 29 }, "Religion": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 30 + "std": 30 }, "Survival": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 8, - "Dex": 7, - "Con": 9, - "Int": 6, - "Wis": 5, - "Cha": 6 + "str": 8, + "dex": 7, + "con": 9, + "int": 6, + "wis": 5, + "cha": 6 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "primal" - ], - "entries": [ - "Heatsight is a precise sense that sees heat signatures." - ], - "name": "Heatsight" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -75609,17 +71115,12 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "fear" - ] - }, - "abilitiesMid": [], + "immunities": [ + "cold", + "fear" + ], "speed": { - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -75697,105 +71198,104 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A target that fails its save against the wendigo's nightmare is exposed to wendigo torment." - ], - "name": "Dream Haunting" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "enchantment", - "fear", - "incapacitation", - "mental", - "primal" - ], - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "The wendigo unleashes a forlorn howl that can be heard up to 1 mile away. Any creature that hears the howl must succeed at a DC 38 Will save or be {@condition frightened 1}. Any creature that critically fails and is within 120 feet of the wendigo is instead {@condition frightened 3}, and is also {@condition fleeing} for {@dice 1d4} rounds (or until it's no longer {@condition frightened}, whichever comes first). A creature {@condition frightened} by a wendigo's howl still naturally recovers from its fright but can't reduce it below {@condition frightened 1} in this way until 1 hour has passed or magic is used. Whether it succeeds or fails its save, a creature is then temporarily immune to that wendigo's Howl for 24 hours." - ], - "name": "Howl" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "air", - "concentrate", - "primal", - "transmutation" - ], - "trigger": "The wendigo casts wind walk while it has {@condition Grabbed} a foe.", - "entries": [ - "The wendigo attempts to turn the {@condition grabbed} creature into wind and carry it along as part of the action. If the target succeeds at a DC 38 Will save, it prevents itself from being transformed; in this case, the wendigo still transforms, automatically releasing the victim. A creature forced to Ride the Wind along with the wendigo is exposed to wendigo torment. The target can attempt a new Will save each round to return to normal, though it immediately becomes corporeal and begins falling if it succeeds." - ], - "name": "Ride the Wind" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "curse", - "enchantment", - "mental", - "primal" - ], - "note": " A creature affected by wendigo torment can't recover beyond stage 1 until it has been restored to full HP.", - "DC": 38, - "savingThrow": "Will", - "stages": [ - { - "stage": 1, - "entry": "{@condition Stupefied 4}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "As stage 1", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "The creature searches for an individual of its own ancestry to kill and devour.", - "duration": null - } - ] - } - ], - "name": "Wendigo Torment" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "primal" + ], + "entries": [ + "Heatsight is a precise sense that sees heat signatures." + ], + "name": "Heatsight" + } ], - "condition": [ - "{@condition frightened}", - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "A target that fails its save against the wendigo's nightmare is exposed to wendigo torment." + ], + "name": "Dream Haunting" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "enchantment", + "fear", + "incapacitation", + "mental", + "primal" + ], + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "The wendigo unleashes a forlorn howl that can be heard up to 1 mile away. Any creature that hears the howl must succeed at a DC 38 Will save or be {@condition frightened 1}. Any creature that critically fails and is within 120 feet of the wendigo is instead {@condition frightened 3}, and is also {@condition fleeing} for {@dice 1d4} rounds (or until it's no longer {@condition frightened}, whichever comes first). A creature {@condition frightened} by a wendigo's howl still naturally recovers from its fright but can't reduce it below {@condition frightened 1} in this way until 1 hour has passed or magic is used. Whether it succeeds or fails its save, a creature is then temporarily immune to that wendigo's Howl for 24 hours." + ], + "name": "Howl" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "air", + "concentrate", + "primal", + "transmutation" + ], + "trigger": "The wendigo casts wind walk while it has {@condition Grabbed} a foe.", + "entries": [ + "The wendigo attempts to turn the {@condition grabbed} creature into wind and carry it along as part of the action. If the target succeeds at a DC 38 Will save, it prevents itself from being transformed; in this case, the wendigo still transforms, automatically releasing the victim. A creature forced to Ride the Wind along with the wendigo is exposed to wendigo torment. The target can attempt a new Will save each round to return to normal, though it immediately becomes corporeal and begins falling if it succeeds." + ], + "name": "Ride the Wind" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "curse", + "enchantment", + "mental", + "primal" + ], + "note": " A creature affected by wendigo torment can't recover beyond stage 1 until it has been restored to full HP.", + "DC": 38, + "savingThrow": "Will", + "stages": [ + { + "stage": 1, + "entry": "{@condition Stupefied 4}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "As stage 1", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "The creature searches for an individual of its own ancestry to kill and devour.", + "duration": null + } + ] + } + ], + "name": "Wendigo Torment" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -75804,28 +71304,32 @@ "source": "Bst", "page": 331, "level": 4, - "rarity": "Uncommon", - "alignment": "LG", - "size": "Large", "traits": [ - "Human", - "Werecreature" + "uncommon", + "lg", + "large", + "beast", + "human", + "humanoid", + "werecreature" ], "creatureType": [ "Beast", "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common" @@ -75836,58 +71340,46 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Medicine": { - "default": 9 + "std": 9 }, "Nature": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": -1 + "str": 5, + "dex": 2, + "con": 4, + "int": 1, + "wis": 3, + "cha": -1 }, "items": [ "chain shirt", "greataxe", "hatchet (8)" ], - "abilitiesTop": [ - { - "traits": [ - "divination", - "primal" - ], - "entries": [ - "The werebear can communicate with ursines." - ], - "name": "Bear Empathy" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -75896,7 +71388,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -75976,89 +71467,85 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "Medium human with fist +13 for {@damage 1d4+7} bludgeoning, or grizzly bear with Speed 35 feet." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "curse", - "necromancy", - "primal" - ], - "entries": [ - "{@b Saving Throw} {@dc 22} Fortitude." - ], - "name": "Curse of the Werebear" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "requirements": "The werebear can see or hear the target or is {@action Track||Tracking} it in exploration mode.", - "entries": [ - "The werebear gains a +2 circumstance bonus to {@skill Perception} checks when it Seeks its prey and a +2 circumstance bonus to {@skill Survival} checks when it Tracks its prey. The werebear also ignores the penalty for making ranged attacks within its second range increment against the prey it's hunting. The werebear can designate only one creature as its hunted prey at a time. If it uses {@action Hunt Prey} against a different creature, the prior creature loses the designation and the new prey gains the designation. In any case, this designation lasts until the werebear's next daily preparation." - ], - "name": "Hunt Prey" - }, - { - "entries": [ - "The werebear gains a +2 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." - ], - "name": "Mauler" - }, - { - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [], - "name": "Moon Frenzy" - }, - { - "entries": [ - "The werebear deals {@dice 1d8} additional precision damage on its first successful {@action Strike} against its hunted target on each of its turns." - ], - "name": "Precision Edge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "primal" + ], + "entries": [ + "The werebear can communicate with ursines." + ], + "name": "Bear Empathy" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "Medium human with fist +13 for {@damage 1d4+7} bludgeoning, or grizzly bear with Speed 35 feet." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "curse", + "necromancy", + "primal" + ], + "entries": [ + "{@b Saving Throw} {@dc 22} Fortitude." + ], + "name": "Curse of the Werebear" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "requirements": "The werebear can see or hear the target or is {@action Track||Tracking} it in exploration mode.", + "entries": [ + "The werebear gains a +2 circumstance bonus to {@skill Perception} checks when it Seeks its prey and a +2 circumstance bonus to {@skill Survival} checks when it Tracks its prey. The werebear also ignores the penalty for making ranged attacks within its second range increment against the prey it's hunting. The werebear can designate only one creature as its hunted prey at a time. If it uses {@action Hunt Prey} against a different creature, the prior creature loses the designation and the new prey gains the designation. In any case, this designation lasts until the werebear's next daily preparation." + ], + "name": "Hunt Prey" + }, + { + "entries": [ + "The werebear gains a +2 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." + ], + "name": "Mauler" + }, + { + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [], + "name": "Moon Frenzy" + }, + { + "entries": [ + "The werebear deals {@dice 1d8} additional precision damage on its first successful {@action Strike} against its hunted target on each of its turns." + ], + "name": "Precision Edge" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -76067,28 +71554,31 @@ "source": "Bst", "page": 329, "level": 2, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human", - "Werecreature" + "le", + "medium", + "beast", + "human", + "humanoid", + "werecreature" ], "creatureType": [ "Beast", "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common" @@ -76099,59 +71589,47 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6, + "std": 6, "to Climb or Swim": 8 }, "Deception": { - "default": 5 + "std": 5 }, "Society": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 2, + "cha": 1 }, "items": [ "{@item hand crossbow} (20 {@item bolt||bolts})", "{@item leather armor}", "{@item shortsword}" ], - "abilitiesTop": [ - { - "traits": [ - "divination", - "primal" - ], - "entries": [ - "The wererat can communicate with rodents." - ], - "name": "Rat Empathy" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -76166,20 +71644,6 @@ "name": "silver" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The wererat is targeted with a melee or ranged attack by an attacker it can see.", - "entries": [ - "The wererat gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 25 }, @@ -76191,7 +71655,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+4} piercing", @@ -76243,71 +71707,83 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "Human with fist +10 for {@damage 1d4+2} bludgeoning, or Small rat with Speed 30 feet, climb 10 feet." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "curse", - "necromancy", - "primal" - ], - "entries": [ - "{@b Saving Throw} {@dc 18} Fortitude." - ], - "generic": true, - "title": "Curse of the Wererat", - "name": "Curse of the Werecreature" - }, - { - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [], - "generic": true, - "name": "Moon Frenzy" - }, - { - "entries": [ - "The wererat deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "primal" + ], + "entries": [ + "The wererat can communicate with rodents." + ], + "name": "Rat Empathy" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The wererat is targeted with a melee or ranged attack by an attacker it can see.", + "entries": [ + "The wererat gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "Human with fist +10 for {@damage 1d4+2} bludgeoning, or Small rat with Speed 30 feet, climb 10 feet." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "curse", + "necromancy", + "primal" + ], + "entries": [ + "{@b Saving Throw} {@dc 18} Fortitude." + ], + "generic": true, + "title": "Curse of the Wererat", + "name": "Curse of the Werecreature" + }, + { + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [], + "generic": true, + "name": "Moon Frenzy" + }, + { + "entries": [ + "The wererat deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -76316,28 +71792,31 @@ "source": "Bst", "page": 330, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human", - "Werecreature" + "ce", + "medium", + "beast", + "human", + "humanoid", + "werecreature" ], "creatureType": [ "Beast", "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common" @@ -76348,52 +71827,40 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 9 + "std": 9 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 2, - "Int": -1, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 2, + "con": 2, + "int": -1, + "wis": 2, + "cha": 1 }, "items": [ "battle axe", "composite shortbow (20 arrows)", "studded leather armor" ], - "abilitiesTop": [ - { - "traits": [ - "divination", - "primal" - ], - "entries": [ - "The werewolf can communicate with lupines." - ], - "name": "Wolf Empathy" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -76408,18 +71875,6 @@ "name": "silver" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -76478,64 +71933,77 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "Human with fist +11 for {@damage 1d4+8} bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "curse", - "necromancy", - "primal" - ], - "entries": [ - "{@b Saving Throw} {@dc 19} Fortitude." - ], - "name": "Curse of the Werewolf" - }, - { - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [], - "name": "Moon Frenzy" - }, - { - "entries": [ - "The werewolf's Strikes deal {@damage 1d6} extra damage to creatures within reach of at least two of the werewolf's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "primal" + ], + "entries": [ + "The werewolf can communicate with lupines." + ], + "name": "Wolf Empathy" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "Human with fist +11 for {@damage 1d4+8} bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "curse", + "necromancy", + "primal" + ], + "entries": [ + "{@b Saving Throw} {@dc 19} Fortitude." + ], + "name": "Curse of the Werewolf" + }, + { + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [], + "name": "Moon Frenzy" + }, + { + "entries": [ + "The werewolf's Strikes deal {@damage 1d6} extra damage to creatures within reach of at least two of the werewolf's allies." + ], + "name": "Pack Attack" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -76544,23 +72012,23 @@ "source": "Bst", "page": 332, "level": 3, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Wight" + "le", + "medium", + "undead", + "wight" ], "creatureType": [ "Undead" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -76570,36 +72038,35 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 4, + "int": 0, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -76610,30 +72077,12 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyze", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The wight is reduced to 0 Hit Points.", - "entries": [ - "The wight makes a {@action Strike} before being destroyed. It doesn't gain any temporary HP from drain life on this {@action Strike}." - ], - "name": "Final Spite" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyze", + "unconscious" ], "speed": { "walk": 25 @@ -76652,41 +72101,44 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the wight damages a living creature with its claw {@action Strike}, the wight gains 3 temporary Hit Points and the creature must succeed at a DC 17 Fortitude save or become {@condition drained 1}. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of {@condition drained 4}." - ], - "name": "Drain Life" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A living humanoid slain by a wight's claw {@action Strike} rises as a wight after {@dice 1d4} rounds. This wight spawn is under the command of the wight that killed it. It doesn't have Drain Life or Wight Spawn and becomes {@condition clumsy 2} for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer {@condition clumsy}." - ], - "name": "Wight Spawn" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The wight is reduced to 0 Hit Points.", + "entries": [ + "The wight makes a {@action Strike} before being destroyed. It doesn't gain any temporary HP from drain life on this {@action Strike}." + ], + "name": "Final Spite" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition drained}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the wight damages a living creature with its claw {@action Strike}, the wight gains 3 temporary Hit Points and the creature must succeed at a DC 17 Fortitude save or become {@condition drained 1}. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of {@condition drained 4}." + ], + "name": "Drain Life" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A living humanoid slain by a wight's claw {@action Strike} rises as a wight after {@dice 1d4} rounds. This wight spawn is under the command of the wight that killed it. It doesn't have Drain Life or Wight Spawn and becomes {@condition clumsy 2} for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer {@condition clumsy}." + ], + "name": "Wight Spawn" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -76695,23 +72147,23 @@ "source": "Bst", "page": 333, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Air" + "ce", + "small", + "aberration", + "air" ], "creatureType": [ "Aberration" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -76721,39 +72173,38 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 0, - "Int": 2, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": -5, + "dex": 6, + "con": 0, + "int": 2, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -76762,32 +72213,11 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "magic" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "light" - ], - "entries": [ - "20 feet. A will-o'-wisp is itself naturally {@condition invisible}, but glows with a colored light, casting bright light in the aura and making it visible." - ], - "name": "Glow" - }, - { - "entries": [ - "A will-o'-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze." - ], - "name": "Magic Immunity" - } + "immunities": [ + "magic" ], "speed": { - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -76805,47 +72235,55 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "requirements": "An enemy is under a {@trait fear} effect or {@condition dying} within 15 feet of the will-o'-wisp.", - "entries": [ - "The will-o'-wisp feeds on the creature's terror. It regains {@dice 2d4} Hit Points, and if it has Gone Dark, its glow reignites. A will-o'-wisp can take this action only once per round." - ], - "name": "Feed on Fear" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The will-o'-wisp extinguishes its glow, becoming {@condition invisible}. It can end this effect with another use of this action. If it uses its shock attack while {@condition invisible}, the arc of electricity lets any observer determine its location, making the will-o'-wisp only {@condition hidden} to all observers until it moves." - ], - "name": "Go Dark" - } - ], - "inflicts": { - "damage": [ - "electricity" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "light" + ], + "entries": [ + "20 feet. A will-o'-wisp is itself naturally {@condition invisible}, but glows with a colored light, casting bright light in the aura and making it visible." + ], + "name": "Glow" + }, + { + "entries": [ + "A will-o'-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze." + ], + "name": "Magic Immunity" + } ], - "condition": [ - "{@condition dying}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "requirements": "An enemy is under a {@trait fear} effect or {@condition dying} within 15 feet of the will-o'-wisp.", + "entries": [ + "The will-o'-wisp feeds on the creature's terror. It regains {@dice 2d4} Hit Points, and if it has Gone Dark, its glow reignites. A will-o'-wisp can take this action only once per round." + ], + "name": "Feed on Fear" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The will-o'-wisp extinguishes its glow, becoming {@condition invisible}. It can end this effect with another use of this action. If it uses its shock attack while {@condition invisible}, the arc of electricity lets any observer determine its location, making the will-o'-wisp only {@condition hidden} to all observers until it moves." + ], + "name": "Go Dark" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -76854,23 +72292,27 @@ "source": "Bst", "page": 322, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Large", + "traits": [ + "ne", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -76880,46 +72322,45 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 13, + "std": 13, "in snow": 16 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 4, + "int": 2, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -76928,44 +72369,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 21." - ], - "name": "Buck", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The warg makes a jaws {@action Strike} against the triggering creature." - ], - "name": "Avenging Bite", - "trigger": "A creature within reach of the warg's jaws attacks one of the warg's allies." - } - ], "speed": { "walk": 40 }, @@ -76987,40 +72399,57 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "cold", - "evocation", - "primal" - ], - "entries": [ - "The winter wolf breathes a cloud of frost in a 15-foot cone that deals {@damage 5d8} cold damage (DC 23 basic Reflex save). The winter wolf can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The winter wolf's Strikes deal {@damage 1d6} extra damage to creatures within the reach of at least two of the winter wolf's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [ - "cold", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 21." + ], + "name": "Buck", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The warg makes a jaws {@action Strike} against the triggering creature." + ], + "name": "Avenging Bite", + "trigger": "A creature within reach of the warg's jaws attacks one of the warg's allies." + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "cold", + "evocation", + "primal" + ], + "entries": [ + "The winter wolf breathes a cloud of frost in a 15-foot cone that deals {@damage 5d8} cold damage (DC 23 basic Reflex save). The winter wolf can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The winter wolf's Strikes deal {@damage 1d6} extra damage to creatures within the reach of at least two of the winter wolf's allies." + ], + "name": "Pack Attack" + } + ] }, - "misc": [ - "MA", - "AD" - ], "hasImages": true }, { @@ -77029,58 +72458,61 @@ "source": "Bst", "page": 334, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 1, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -77089,7 +72521,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -77107,23 +72538,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The wolf's Strikes deal {@damage 1d4} extra damage to creatures within reach of at least two of the wolf's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "entries": [ + "The wolf's Strikes deal {@damage 1d4} extra damage to creatures within reach of at least two of the wolf's allies." + ], + "name": "Pack Attack" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -77132,25 +72556,28 @@ "source": "Bst", "page": 335, "level": 6, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Incorporeal", - "Wraith" + "le", + "medium", + "incorporeal", + "undead", + "wraith" ], "creatureType": [ "Undead" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 60 feet" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -77160,48 +72587,35 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 0, - "Int": 2, - "Wis": 2, - "Cha": 5 + "str": -5, + "dex": 4, + "con": 0, + "int": 2, + "wis": 2, + "cha": 5 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "Wraiths sense the vital essence of living and undead creatures within the listed range." - ], - "name": "Lifesense", - "generic": true - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -77212,18 +72626,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -77231,26 +72641,8 @@ "note": "(except force, ghost touch, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "entries": [ - "A wraith caught in sunlight is {@condition stunned 2} and {@condition clumsy 2}." - ], - "name": "Sunlight Powerlessness" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -77269,42 +72661,61 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the wraith damages a living creature with its spectral hand {@action Strike}, the wraith gains 5 temporary Hit Points and the creature must succeed at a DC 23 Fortitude save or become {@condition drained 1}. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of {@condition drained 4}." - ], - "name": "Drain Life" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A living humanoid slain by a wraith's spectral hand {@action Strike} rises as a wraith spawn after {@dice 1d4} rounds. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes {@condition clumsy 2} for as long as it is a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer {@condition clumsy}." - ], - "name": "Wraith Spawn" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "Wraiths sense the vital essence of living and undead creatures within the listed range." + ], + "name": "Lifesense", + "generic": true + } + ], + "mid": [ + { + "entries": [ + "A wraith caught in sunlight is {@condition stunned 2} and {@condition clumsy 2}." + ], + "name": "Sunlight Powerlessness" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition clumsy}", - "{@condition drained}", - "{@condition stunned}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the wraith damages a living creature with its spectral hand {@action Strike}, the wraith gains 5 temporary Hit Points and the creature must succeed at a DC 23 Fortitude save or become {@condition drained 1}. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of {@condition drained 4}." + ], + "name": "Drain Life" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A living humanoid slain by a wraith's spectral hand {@action Strike} rises as a wraith spawn after {@dice 1d4} rounds. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes {@condition clumsy 2} for as long as it is a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer {@condition clumsy}." + ], + "name": "Wraith Spawn" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -77313,23 +72724,27 @@ "source": "Bst", "page": 133, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Large", + "traits": [ + "ne", + "large", + "dragon" + ], "creatureType": [ "Dragon" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic" @@ -77338,36 +72753,35 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": -2, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 4, + "int": -2, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -77376,40 +72790,13 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature {@condition grabbed} by the wyvern critically fails a skill check to {@action Escape}.", - "entries": [ - "The wyvern makes a stinger {@action Strike} against the triggering creature." - ], - "name": "Savage" - } + "immunities": [ + "paralyzed", + "unconscious" ], "speed": { "walk": 20, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -77451,81 +72838,91 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "move" - ], - "entries": [ - "The wyvern Flies up to its fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If it ends the movement within melee reach of at least one enemy its size or smaller, it can make a claw {@action Strike} against that enemy. If the claw hits, as a free action the wyvern can either automatically Grab the target or knock it {@condition prone}." - ], - "name": "Powerful Dive" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The wyvern {@condition grabbed} a creature this turn using Powerful Dive.", - "entries": [ - "The wyvern can {@action Fly} at half Speed while holding the creature in its claws, carrying that creature along with it and dropping it at the end of its movement. Alternatively, the wyvern can {@action Strike} the creature with its stinger with a +2 circumstance bonus." - ], - "name": "Punishing Momentum" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 22, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 5d6} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 6d6} poison damage", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 8d6} poison damage", - "duration": "1 round" - } - ] - } - ], - "name": "Wyvern Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature {@condition grabbed} by the wyvern critically fails a skill check to {@action Escape}.", + "entries": [ + "The wyvern makes a stinger {@action Strike} against the triggering creature." + ], + "name": "Savage" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The wyvern Flies up to its fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If it ends the movement within melee reach of at least one enemy its size or smaller, it can make a claw {@action Strike} against that enemy. If the claw hits, as a free action the wyvern can either automatically Grab the target or knock it {@condition prone}." + ], + "name": "Powerful Dive" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The wyvern {@condition grabbed} a creature this turn using Powerful Dive.", + "entries": [ + "The wyvern can {@action Fly} at half Speed while holding the creature in its claws, carrying that creature along with it and dropping it at the end of its movement. Alternatively, the wyvern can {@action Strike} the creature with its stinger with a +2 circumstance bonus." + ], + "name": "Punishing Momentum" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 22, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 5d6} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 6d6} poison damage", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 8d6} poison damage", + "duration": "1 round" + } + ] + } + ], + "name": "Wyvern Venom" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -77534,26 +72931,28 @@ "source": "Bst", "page": 146, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Earth" + "n", + "medium", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -77563,40 +72962,39 @@ }, "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 15 + "std": 15 }, "Geology Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 0, - "Con": 5, - "Int": 0, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 0, + "con": 5, + "int": 0, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 25, + "std": 25, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -77605,16 +73003,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 5, @@ -77629,13 +73023,12 @@ "name": "fire" } ], - "abilitiesMid": [], "speed": { "abilities": [ "earth glide" ], "walk": 20, - "burrow ": 20 + "burrow": 20 }, "attacks": [ { @@ -77665,34 +73058,26 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made." - ], - "name": "Claw Frenzy" - }, - { - "entries": [ - "The sod hound can {@action Burrow} through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made." + ], + "name": "Claw Frenzy" + }, + { + "entries": [ + "The sod hound can {@action Burrow} through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" + } + ] + } }, { "name": "Xulgath Leader", @@ -77700,23 +73085,23 @@ "source": "Bst", "page": 337, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -77726,41 +73111,40 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 2, - "Int": -1, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 1, + "con": 2, + "int": -1, + "wis": 2, + "cha": 1 }, "items": [ "breastplate", "greataxe", "javelin (4)" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -77769,18 +73153,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the area must attempt a DC 19 Fortitude save. On a failure, the creature is {@condition sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." - ], - "name": "Stench" - } - ], "speed": { "walk": 25 }, @@ -77839,36 +73211,33 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The target must succeed at a DC 20 Fortitude save or become {@condition enfeebled 1} (or {@condition enfeebled 2} on a critical hit) for 1 round.", - "Lone exiles of yeti clans have little use for treasure and leave the gear of their slain victims behind where it is quickly covered by snowfall. Clan-based yetis, on the other hand, create beautifully carved stonework, some of which they shape into protective talismans of rare beauty." - ], - "name": "Weakening Strike" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the area must attempt a DC 19 Fortitude save. On a failure, the creature is {@condition sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The target must succeed at a DC 20 Fortitude save or become {@condition enfeebled 1} (or {@condition enfeebled 2} on a critical hit) for 1 round.", + "Lone exiles of yeti clans have little use for treasure and leave the gear of their slain victims behind where it is quickly covered by snowfall. Clan-based yetis, on the other hand, create beautifully carved stonework, some of which they shape into protective talismans of rare beauty." + ], + "name": "Weakening Strike" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Xulgath Skulker", @@ -77876,23 +73245,23 @@ "source": "Bst", "page": 337, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -77902,39 +73271,38 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 3, + "dex": 4, + "con": 2, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "dagger (4)" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -77943,29 +73311,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is {@condition sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." - ], - "name": "Stench" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [ - "A xulgath skulker can suppress its stench aura as a free action to better hide its presence. The skulker can resume its stench aura as a free action." - ], - "name": "Stench Suppression" - } - ], "speed": { "walk": 25 }, @@ -77977,7 +73322,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -78016,7 +73361,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -78025,39 +73370,46 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "If a xulgath skulker starts its turn {@condition undetected} by a creature or merely {@condition hidden} from it, that creature is {@condition flat-footed} against the skulker's attacks until the end of the skulker's turn." - ], - "name": "Hidden Movement" - }, - { - "entries": [ - "A xulgath skulker deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is {@condition sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." + ], + "name": "Stench" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [ + "A xulgath skulker can suppress its stench aura as a free action to better hide its presence. The skulker can resume its stench aura as a free action." + ], + "name": "Stench Suppression" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition sickened}" + "bot": [ + { + "entries": [ + "If a xulgath skulker starts its turn {@condition undetected} by a creature or merely {@condition hidden} from it, that creature is {@condition flat-footed} against the skulker's attacks until the end of the skulker's turn." + ], + "name": "Hidden Movement" + }, + { + "entries": [ + "A xulgath skulker deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -78066,23 +73418,23 @@ "source": "Bst", "page": 336, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -78092,37 +73444,36 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 2, + "con": 3, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "club", "javelin (3)" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -78131,18 +73482,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is {@condition sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." - ], - "name": "Stench" - } - ], "speed": { "walk": 25 }, @@ -78207,24 +73546,20 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is {@condition sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." + ], + "name": "Stench" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -78233,23 +73568,28 @@ "source": "Bst", "page": 338, "level": 5, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo" @@ -78258,44 +73598,36 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 12, + "std": 12, "in snow": 15 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": -1, - "Wis": 4, - "Cha": -1 + "str": 5, + "dex": 2, + "con": 4, + "int": -1, + "wis": 4, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "Hiding, the yeti is {@condition concealed} by any snowfall, even if it's not thick enough to make other creatures {@condition concealed}." - ], - "name": "Snowblind When" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -78304,41 +73636,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "Yetis gain a +4 status bonus to saves against fear and against spells and abilities that affect dreams. A yeti that falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a +1 status bonus to attack and damage rolls and a \u20131 status penalty to AC." - ], - "name": "Nightmare Guardian" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The yeti is {@condition hidden} or {@condition undetected} while not in combat, and a creature would observe it.", - "entries": [ - "The yeti {@action Stride||Strides} or Climbs up to half its Speed to a location where it can {@action Hide}, then Hides. If its new {@skill Stealth} check result meets or exceeds the triggering creature's {@skill Perception} DC, the yeti remains {@condition hidden}." - ], - "name": "Vanish" - } - ], "speed": { "walk": 35, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -78352,49 +73661,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "emotion", - "fear", - "mental" - ], - "trigger": "The yeti hits a creature in the first round of combat and the yeti was {@condition hidden} from that creature at the start of combat.", - "entries": [ - "Each enemy within 30 feet that witnesses the attack (including the target of the attack) must attempt a DC 23 Will save. On a failure, the creature is {@condition frightened 2}; on a critical failure, it's {@condition frightened 4}." - ], - "name": "Grisly Arrival" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Hiding, the yeti is {@condition concealed} by any snowfall, even if it's not thick enough to make other creatures {@condition concealed}." + ], + "name": "Snowblind When" + } ], - "condition": [ - "{@condition frightened}" + "mid": [ + { + "entries": [ + "Yetis gain a +4 status bonus to saves against fear and against spells and abilities that affect dreams. A yeti that falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a +1 status bonus to attack and damage rolls and a \u20131 status penalty to AC." + ], + "name": "Nightmare Guardian" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The yeti is {@condition hidden} or {@condition undetected} while not in combat, and a creature would observe it.", + "entries": [ + "The yeti {@action Stride||Strides} or Climbs up to half its Speed to a location where it can {@action Hide}, then Hides. If its new {@skill Stealth} check result meets or exceeds the triggering creature's {@skill Perception} DC, the yeti remains {@condition hidden}." + ], + "name": "Vanish" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "emotion", + "fear", + "mental" + ], + "trigger": "The yeti hits a creature in the first round of combat and the yeti was {@condition hidden} from that creature at the start of combat.", + "entries": [ + "Each enemy within 30 feet that witnesses the attack (including the target of the attack) must attempt a DC 23 Will save. On a failure, the creature is {@condition frightened 2}; on a critical failure, it's {@condition frightened 4}." + ], + "name": "Grisly Arrival" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -78403,27 +73730,29 @@ "source": "Bst", "page": 105, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Acid", - "Amphibious" + "ce", + "large", + "acid", + "amphibious", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Draconic" @@ -78432,45 +73761,44 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Arcana": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 17 + "std": 17 }, "Deception": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 1, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 4, + "int": 1, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -78479,46 +73807,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 23." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of the dragon's tail takes an action to {@action Strike} or attempt a skill check", - "entries": [ - "The dragon Strikes with its tail at the triggering creature at a \u20132 penalty. If it hits, the creature takes a \u20132 circumstance penalty to the triggering roll." - ], - "name": "Tail Lash" - } + "immunities": [ + "acid", + "paralyzed", + "sleep" ], "speed": { "walk": 40, - "fly ": 100, - "swim ": 40 + "fly": 100, + "swim": 40 }, "attacks": [ { @@ -78576,53 +73873,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "arcane", - "evocation" - ], - "entries": [ - "The dragon breathes a spray of acid that deals {@damage 8d6} acid damage in a 60-foot line (DC 25 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 23." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of the dragon's tail takes an action to {@action Strike} or attempt a skill check", + "entries": [ + "The dragon Strikes with its tail at the triggering creature at a \u20132 penalty. If it hits, the creature takes a \u20132 circumstance penalty to the triggering roll." + ], + "name": "Tail Lash" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "arcane", + "evocation" + ], + "entries": [ + "The dragon breathes a spray of acid that deals {@damage 8d6} acid damage in a 60-foot line (DC 25 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] + } }, { "name": "Young Blue Dragon", @@ -78630,26 +73942,28 @@ "source": "Bst", "page": 107, "level": 9, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Electricity" + "le", + "large", + "dragon", + "electricity" ], "creatureType": [ "Dragon" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -78659,58 +73973,50 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Arcana": { - "default": 16 + "std": 16 }, "Deception": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 18 + "std": 18 }, "Society": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 15 + "std": 15 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": 3 + "str": 5, + "dex": 2, + "con": 3, + "int": 1, + "wis": 3, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "The dragon can mimic any sound it has heard. It must succeed at a {@skill Deception} check with a +4 circumstance bonus to do so." - ], - "name": "Sound Imitation" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -78719,46 +74025,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 26." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The dragon is targeted with an attack.", - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete." - ], - "name": "Wing Deflection" - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "walk": 30, - "burrow ": 15, - "fly ": 100 + "burrow": 15, + "fly": 100 }, "attacks": [ { @@ -78844,63 +74119,86 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "electricity", - "evocation" - ], - "entries": [ - "The dragon breathes lightning that deals {@damage 5d12} electricity damage in an 80-foot line (DC 28 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "traits": [ - "arcane", - "transmutation" - ], - "entries": [ - "When casting create water, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 26 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body." - ], - "name": "Desert Thirst" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The dragon can mimic any sound it has heard. It must succeed at a {@skill Deception} check with a +4 circumstance bonus to do so." + ], + "name": "Sound Imitation" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 26." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The dragon is targeted with an attack.", + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete." + ], + "name": "Wing Deflection" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "electricity", + "evocation" + ], + "entries": [ + "The dragon breathes lightning that deals {@damage 5d12} electricity damage in an 80-foot line (DC 28 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "traits": [ + "arcane", + "transmutation" + ], + "entries": [ + "When casting create water, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 26 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body." + ], + "name": "Desert Thirst" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] + } }, { "name": "Young Brass Dragon", @@ -78908,27 +74206,33 @@ "source": "Bst", "page": 117, "level": 7, - "rarity": "Common", - "alignment": "CG", - "size": "Large", "traits": [ - "Fire" + "cg", + "large", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 60 feet", - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -78943,42 +74247,41 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Society": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 3, - "Int": 1, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 3, + "int": 1, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -78987,46 +74290,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 23." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The dragon is targeted with an attack.", - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." - ], - "name": "Wing Deflection" - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "walk": 40, - "burrow ": 30, - "fly ": 120 + "burrow": 30, + "fly": 120 }, "attacks": [ { @@ -79090,52 +74362,68 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The brass dragon breathes fire in a 60-foot line that deals {@damage 8d6} fire damage (DC 26 basic Reflex save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one jaws {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 23." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The dragon is targeted with an attack.", + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." + ], + "name": "Wing Deflection" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The brass dragon breathes fire in a 60-foot line that deals {@damage 8d6} fire damage (DC 26 basic Reflex save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one jaws {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." + ], + "name": "Draconic Momentum" + } + ] + } }, { "name": "Young Bronze Dragon", @@ -79143,27 +74431,29 @@ "source": "Bst", "page": 119, "level": 9, - "rarity": "Common", - "alignment": "LG", - "size": "Large", "traits": [ - "Amphibious", - "Water" + "lg", + "large", + "amphibious", + "dragon", + "water" ], "creatureType": [ "Dragon" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Aquan", @@ -79178,51 +74468,50 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Arcana": { - "default": 20 + "std": 20 }, "Athletics": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 18 + "std": 18 }, "Society": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 3, - "Int": 3, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 5, + "dex": 1, + "con": 3, + "int": 3, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -79231,46 +74520,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 26." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "walk": 30, - "fly ": 120, - "swim ": 40 + "fly": 120, + "swim": 40 }, "attacks": [ { @@ -79334,70 +74592,81 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The bronze dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Lightning} (arcane, electricity, evocation); The dragon breathes lightning in a 60-foot line that deals {@damage 6d12} electricity damage (DC 28 basic Reflex save).", - "{@bold Repulsion Gas} (abjuration, arcane, incapacitation, mental); The dragon breathes a 60-foot line of repulsive gas. Each creature in the area must succeed at a DC 28 Will save or become {@condition fleeing} from the dragon for 1 round (or 2 rounds on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." - ], - "name": "Draconic Momentum" - }, - { - "traits": [ - "arcane", - "transmutation", - "water" - ], - "entries": [ - "For up to 30 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water." - ], - "name": "Water Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 26." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition fleeing}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The bronze dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Lightning} (arcane, electricity, evocation); The dragon breathes lightning in a 60-foot line that deals {@damage 6d12} electricity damage (DC 28 basic Reflex save).", + "{@bold Repulsion Gas} (abjuration, arcane, incapacitation, mental); The dragon breathes a 60-foot line of repulsive gas. Each creature in the area must succeed at a DC 28 Will save or become {@condition fleeing} from the dragon for 1 round (or 2 rounds on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." + ], + "name": "Draconic Momentum" + }, + { + "traits": [ + "arcane", + "transmutation", + "water" + ], + "entries": [ + "For up to 30 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water." + ], + "name": "Water Mastery" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Young Copper Dragon", @@ -79405,26 +74674,28 @@ "source": "Bst", "page": 121, "level": 8, - "rarity": "Common", - "alignment": "CG", - "size": "Large", "traits": [ - "Earth" + "cg", + "large", + "dragon", + "earth" ], "creatureType": [ "Dragon" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -79435,48 +74706,47 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 17 + "std": 17 }, "Crafting": { - "default": 14 + "std": 14 }, "Deception": { - "default": 15 + "std": 15 }, "Performance": { - "default": 16 + "std": 16 }, "Society": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 2, - "Int": 2, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 2, + "int": 2, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -79485,48 +74755,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 23." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using.", - "entries": [ - "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the triggering action." - ], - "name": "Twisting Tail" - } + "immunities": [ + "acid", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "climb stone 30 feet" ], "walk": 30, - "fly ": 120 + "fly": 120 }, "attacks": [ { @@ -79589,65 +74828,76 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The copper dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Acid} (acid, arcane, evocation); The dragon breathes acid in a 60-foot line that deals {@damage 8d6} acid damage (DC 26 basic Fortitude save).", - "{@bold Slowing Gas} (arcane, transmutation); The dragon breathes a 60-foot line of slowing gas. Each creature in the area must succeed at a DC 26 Fortitude save or be {@condition slowed 1} for 1 round (or {@condition slowed 2} on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The dragon's climb speed functions only when climbing stone surfaces." - ], - "name": "Climb Stone" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 23." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using.", + "entries": [ + "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the triggering action." + ], + "name": "Twisting Tail" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The copper dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Acid} (acid, arcane, evocation); The dragon breathes acid in a 60-foot line that deals {@damage 8d6} acid damage (DC 26 basic Fortitude save).", + "{@bold Slowing Gas} (arcane, transmutation); The dragon breathes a 60-foot line of slowing gas. Each creature in the area must succeed at a DC 26 Fortitude save or be {@condition slowed 1} for 1 round (or {@condition slowed 2} on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The dragon's climb speed functions only when climbing stone surfaces." + ], + "name": "Climb Stone" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." + ], + "name": "Draconic Momentum" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Young Gold Dragon", @@ -79655,26 +74905,28 @@ "source": "Bst", "page": 124, "level": 11, - "rarity": "Common", - "alignment": "LG", - "size": "Large", "traits": [ - "Fire" + "lg", + "large", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 21 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -79686,48 +74938,47 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Arcana": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 23 + "std": 23 }, "Medicine": { - "default": 21 + "std": 21 }, "Religion": { - "default": 21 + "std": 21 }, "Society": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": 3, - "Wis": 4, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 4, + "int": 3, + "wis": 4, + "cha": 4 + }, "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -79736,52 +74987,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 27." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "fly ": 140, - "swim ": 40 + "fly": 140, + "swim": 40 }, "attacks": [ { @@ -79870,58 +75090,70 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gold dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Flame} (arcane, evocation, fire); The dragon breathes a blast of flame in a 30-foot cone that deals {@damage 11d6} fire damage (DC 31 basic Reflex save).", - "{@bold Weakening Gas} (arcane, necromancy); The dragon breathes a blast of weakening gas. Each creature within a 30-foot cone must succeed at a DC 31 Fortitude save or become {@condition enfeebled 1} for 1 minute (or {@condition enfeebled 2} on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gold dragon makes two claw Strikes and one horns {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the gold dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 27." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gold dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Flame} (arcane, evocation, fire); The dragon breathes a blast of flame in a 30-foot cone that deals {@damage 11d6} fire damage (DC 31 basic Reflex save).", + "{@bold Weakening Gas} (arcane, necromancy); The dragon breathes a blast of weakening gas. Each creature within a 30-foot cone must succeed at a DC 31 Fortitude save or become {@condition enfeebled 1} for 1 minute (or {@condition enfeebled 2} on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gold dragon makes two claw Strikes and one horns {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the gold dragon scores a critical hit with a {@action Strike}, it recharges Breath Weapon." + ], + "name": "Draconic Momentum" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Young Green Dragon", @@ -79929,26 +75161,28 @@ "source": "Bst", "page": 109, "level": 8, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Amphibious" + "le", + "large", + "amphibious", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -79958,57 +75192,56 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Arcana": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 17 + "std": 17 }, "Deception": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 16 + "std": 16 }, "Nature": { - "default": 14 + "std": 14 }, "Occultism": { - "default": 17 + "std": 17 }, "Society": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 3, - "Int": 2, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 5, + "dex": 1, + "con": 3, + "int": 2, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -80017,49 +75250,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 24." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using.", - "entries": [ - "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." - ], - "name": "Twisting Tail" - } + "immunities": [ + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "woodland stride" ], "walk": 30, - "fly ": 120, - "swim ": 30 + "fly": 120, + "swim": 30 }, "attacks": [ { @@ -80142,59 +75344,74 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "poison" - ], - "entries": [ - "The dragon breathes a toxic cloud that deals {@damage 9d6} poison damage in a 40-foot cone (DC 25 basic Fortitude save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horn {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "The green dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." - ], - "name": "Woodland Stride" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 24." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using.", + "entries": [ + "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." + ], + "name": "Twisting Tail" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "poison" + ], + "entries": [ + "The dragon breathes a toxic cloud that deals {@damage 9d6} poison damage in a 40-foot cone (DC 25 basic Fortitude save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horn {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "The green dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." + ], + "name": "Woodland Stride" + } + ] + } }, { "name": "Young Red Dragon", @@ -80202,27 +75419,31 @@ "source": "Bst", "page": 112, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Fire" + "ce", + "large", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 20 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Common", @@ -80232,55 +75453,47 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Arcana": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 4, - "Int": 1, - "Wis": 2, - "Cha": 3 + "str": 6, + "dex": 1, + "con": 4, + "int": 1, + "wis": 2, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "Smoke doesn't impair a red dragon's vision; it ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -80289,51 +75502,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 27." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "fly ": 120 + "fly": 120 }, "attacks": [ { @@ -80413,52 +75595,76 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The dragon breathes a blast of flame that deals {@damage 11d6} fire damage in a 40-foot cone (DC 30 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one wing {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Smoke doesn't impair a red dragon's vision; it ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 27." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The dragon breathes a blast of flame that deals {@damage 11d6} fire damage in a 40-foot cone (DC 30 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one wing {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges its Breath Weapon whenever it scores a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] + } }, { "name": "Young Silver Dragon", @@ -80466,27 +75672,31 @@ "source": "Bst", "page": 126, "level": 10, - "rarity": "Common", - "alignment": "LG", - "size": "Large", "traits": [ - "Cold" + "lg", + "large", + "cold", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 20 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "fog vision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "fog vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -80497,55 +75707,47 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 22 + "std": 22 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 20 + "std": 20 }, "Medicine": { - "default": 20 + "std": 20 }, "Religion": { - "default": 18 + "std": 18 }, "Society": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 3, - "Int": 2, - "Wis": 4, - "Cha": 4 + "str": 6, + "dex": 2, + "con": 3, + "int": 2, + "wis": 4, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "The silver dragon ignores the {@condition concealed} condition from fog and clouds." - ], - "name": "Fog Vision" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -80554,54 +75756,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "cold", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 28." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The silver dragon is targeted with an attack.", - "entries": [ - "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." - ], - "name": "Wing Deflection" - } - ], "speed": { "abilities": [ "cloud walk" ], "walk": 40, - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -80666,65 +75837,84 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The silver dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Frost} (arcane, cold, evocation); The dragon breathes a cloud of frost in a 30-foot cone that deals {@damage 10d6} cold damage (DC 29 basic Reflex save).", - "{@bold Paralyzing Gas} (arcane, enchantment, incapacitation); The dragon breathes a blast of paralyzing gas. Each creature within a 30-foot cone must succeed at a DC 29 Fortitude save or be {@condition slowed 1} for 1 round (or {@condition paralyzed} for 1 round on a critical failure)." - ] - } - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The silver dragon can tread on clouds or fog as though on solid ground." - ], - "name": "Cloud Walk" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The silver dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the silver dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The silver dragon ignores the {@condition concealed} condition from fog and clouds." + ], + "name": "Fog Vision" + } ], - "condition": [ - "{@condition slowed}" + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 28." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The silver dragon is targeted with an attack.", + "entries": [ + "The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete." + ], + "name": "Wing Deflection" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The silver dragon breathes in one of two ways. The dragon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Frost} (arcane, cold, evocation); The dragon breathes a cloud of frost in a 30-foot cone that deals {@damage 10d6} cold damage (DC 29 basic Reflex save).", + "{@bold Paralyzing Gas} (arcane, enchantment, incapacitation); The dragon breathes a blast of paralyzing gas. Each creature within a 30-foot cone must succeed at a DC 29 Fortitude save or be {@condition slowed 1} for 1 round (or {@condition paralyzed} for 1 round on a critical failure)." + ] + } + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The silver dragon can tread on clouds or fog as though on solid ground." + ], + "name": "Cloud Walk" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The silver dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the silver dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." + ], + "name": "Draconic Momentum" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Young White Dragon", @@ -80732,27 +75922,31 @@ "source": "Bst", "page": 113, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Cold" + "ce", + "large", + "cold", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "snow vision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "snow vision" + } + ], "languages": { "languages": [ "Draconic" @@ -80761,49 +75955,41 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Arcana": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 6, + "dex": 2, + "con": 4, + "int": -1, + "wis": 1, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall." - ], - "name": "Snow Vision" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -80812,58 +75998,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "cold", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 20." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "arcane", - "cold" - ], - "trigger": "An adjacent creature deals piercing or slashing damage to the dragon.", - "entries": [ - "The dragon's blood sprays on the creature, dealing {@damage 1d6} cold damage. A creature that takes cold damage in this way is {@condition slowed 1} for 1 round." - ], - "name": "Freezing Blood" - } - ], "speed": { "abilities": [ "ice climb 30 feet" ], "walk": 30, - "fly ": 80 + "fly": 80 }, "attacks": [ { @@ -80908,88 +76059,111 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "cold", - "evocation" - ], - "entries": [ - "The dragon breathes a cloud of frost that deals {@damage 7d6} cold damage in a 30-foot cone (DC 24 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "A white dragon can climb on ice as though it had the listed climb Speed. It ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from ice and snow and doesn't risk falling when crossing ice." - ], - "name": "Ice Climb" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within 10 feet must succeed at a DC 24 Reflex save or fall {@condition prone} and take {@damage 2d6} bludgeoning damage. The dragon can then {@action Step}." - ], - "name": "Ground Slam" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "transmutation", - "water" - ], - "entries": [ - "The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 Reflex save or {@skill Acrobatics} check. On a failure, the creature falls {@condition prone} atop the ice; on a critical failure, it falls off the ice entirely and is also {@condition prone}." - ], - "name": "Shape Ice" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall." + ], + "name": "Snow Vision" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 20." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "arcane", + "cold" + ], + "trigger": "An adjacent creature deals piercing or slashing damage to the dragon.", + "entries": [ + "The dragon's blood sprays on the creature, dealing {@damage 1d6} cold damage. A creature that takes cold damage in this way is {@condition slowed 1} for 1 round." + ], + "name": "Freezing Blood" + } ], - "condition": [ - "{@condition prone}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "cold", + "evocation" + ], + "entries": [ + "The dragon breathes a cloud of frost that deals {@damage 7d6} cold damage in a 30-foot cone (DC 24 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "When the dragon scores a critical hit with a {@action Strike}, it recharges its Breath Weapon." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "A white dragon can climb on ice as though it had the listed climb Speed. It ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from ice and snow and doesn't risk falling when crossing ice." + ], + "name": "Ice Climb" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within 10 feet must succeed at a DC 24 Reflex save or fall {@condition prone} and take {@damage 2d6} bludgeoning damage. The dragon can then {@action Step}." + ], + "name": "Ground Slam" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "transmutation", + "water" + ], + "entries": [ + "The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 Reflex save or {@skill Acrobatics} check. On a failure, the creature falls {@condition prone} atop the ice; on a critical failure, it falls off the ice entirely and is also {@condition prone}." + ], + "name": "Shape Ice" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Zaramuun", @@ -80997,24 +76171,27 @@ "source": "Bst", "page": 339, "level": 16, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Earth" + "ce", + "large", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 30 - }, - "senses": { - "other": [ - "darkvision", - "{@ability tremorsense} 60 feet" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -81024,38 +76201,37 @@ }, "skills": { "Athletics": { - "default": 31, + "std": 31, "to Disarm stone or metal objects": 35 }, "Religion": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 27, + "std": 27, "in sandy terrain": 30 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 6, - "Int": 0, - "Wis": 5, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 9, + "dex": 5, + "con": 6, + "int": 0, + "wis": 5, + "cha": -1 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -81064,33 +76240,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "sand glide" ], "walk": 35, - "burrow ": 35 + "burrow": 35 }, "attacks": [ { @@ -81174,85 +76334,85 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until the next time it acts, the zaramuun appears to be a sand dune. It has an automatic result of 47 (50 in sandy terrain) on {@skill Deception} and {@skill Stealth} checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun moves into its body and is Engulfed." - ], - "name": "Dune" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "DC 35, {@damage 4d12} bludgeoning damage and dimensional anchor, {@action Escape} DC 32, Rupture 28." - ], - "name": "Engulf", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The zaramuun hit with a melee {@action Strike} with its last action, or it has a creature Engulfed.", - "entries": [ - "The zaramuun attempts to {@action Disarm} one primarily metal or stone object from the Struck or Engulfed creature and casts its innate dimensional anchor on the target creature." - ], - "name": "Raking Sand" - }, - { - "entries": [ - "The zaramuun can {@action Burrow} through sand and dirt (but not stone) at its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are not {@quickref difficult terrain||3|terrain} for a zaramuun." - ], - "name": "Sand Glide" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "earth" - ], - "entries": [ - "The zaramuun sprays a blast of sand that deals {@damage 11d10} slashing damage to all creatures in a 60-foot line (Reflex DC 38). It can't Sandblast again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "No effect.", - "Success": "Half damage.", - "Failure": "Full damage.", - "Critical Failure": "Full damage and {@condition blinded} for 1 round." - } - } - ], - "name": "Sandblast" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until the next time it acts, the zaramuun appears to be a sand dune. It has an automatic result of 47 (50 in sandy terrain) on {@skill Deception} and {@skill Stealth} checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun moves into its body and is Engulfed." + ], + "name": "Dune" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 35, {@damage 4d12} bludgeoning damage and dimensional anchor, {@action Escape} DC 32, Rupture 28." + ], + "name": "Engulf", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The zaramuun hit with a melee {@action Strike} with its last action, or it has a creature Engulfed.", + "entries": [ + "The zaramuun attempts to {@action Disarm} one primarily metal or stone object from the Struck or Engulfed creature and casts its innate dimensional anchor on the target creature." + ], + "name": "Raking Sand" + }, + { + "entries": [ + "The zaramuun can {@action Burrow} through sand and dirt (but not stone) at its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are not {@quickref difficult terrain||3|terrain} for a zaramuun." + ], + "name": "Sand Glide" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "earth" + ], + "entries": [ + "The zaramuun sprays a blast of sand that deals {@damage 11d10} slashing damage to all creatures in a 60-foot line (Reflex DC 38). It can't Sandblast again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "No effect.", + "Success": "Half damage.", + "Failure": "Full damage.", + "Critical Failure": "Full damage and {@condition blinded} for 1 round." + } + } + ], + "name": "Sandblast" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -81261,52 +76421,51 @@ "source": "Bst", "page": 144, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Air" + "n", + "small", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": -4, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 1, + "int": -4, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -81315,9 +76474,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -81335,27 +76493,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks." - ], - "name": "Circling Attack" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks." + ], + "name": "Circling Attack" + } + ] + } }, { "name": "Zombie Brute", @@ -81363,57 +76514,49 @@ "source": "Bst", "page": 341, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Mindless", - "Zombie" + "ne", + "large", + "mindless", + "undead", + "zombie" ], "creatureType": [ "Undead" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 4 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 5, - "Dex": -3, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -2 + "str": 5, + "dex": -3, + "con": 4, + "int": -5, + "wis": 0, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A zombie is permanently {@condition slowed 1} and can't use reactions." - ], - "name": "Slow" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -81424,19 +76567,14 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "speed": { "walk": 25 }, @@ -81455,20 +76593,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition slowed}" + "abilities": { + "top": [ + { + "entries": [ + "A zombie is permanently {@condition slowed 1} and can't use reactions." + ], + "name": "Slow" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -81477,57 +76611,49 @@ "source": "Bst", "page": 341, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", "traits": [ - "Mindless", - "Zombie" + "ne", + "huge", + "mindless", + "undead", + "zombie" ], "creatureType": [ "Undead" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 7, - "Dex": -1, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -2 + "str": 7, + "dex": -1, + "con": 4, + "int": -5, + "wis": 0, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A zombie is permanently {@condition slowed 1} and can't use reactions." - ], - "name": "Slow" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -81538,19 +76664,14 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "speed": { "walk": 25 }, @@ -81596,40 +76717,34 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands {@condition prone}, but if it's not destroyed, it can rise and use other actions normally." - ], - "name": "Corpse Throwing" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The zombie hulk makes a hunk of meat {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within the {@action Strike}'s reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty." - ], - "name": "Wide Swing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A zombie is permanently {@condition slowed 1} and can't use reactions." + ], + "name": "Slow" + } ], - "condition": [ - "{@condition prone}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + "A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands {@condition prone}, but if it's not destroyed, it can rise and use other actions normally." + ], + "name": "Corpse Throwing" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The zombie hulk makes a hunk of meat {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within the {@action Strike}'s reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty." + ], + "name": "Wide Swing" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC" - ], "hasImages": true }, { @@ -81638,57 +76753,49 @@ "source": "Bst", "page": 340, "level": -1, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Mindless", - "Zombie" + "ne", + "medium", + "mindless", + "undead", + "zombie" ], "creatureType": [ "Undead" ], "perception": { - "default": 0 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 0 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 3, - "Dex": -2, - "Con": 2, - "Int": -5, - "Wis": 0, - "Cha": -2 + "str": 3, + "dex": -2, + "con": 2, + "int": -5, + "wis": 0, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A zombie is permanently {@condition slowed 1} and can't use reactions." - ], - "name": "Slow" - } - ], "ac": { - "default": 12 + "std": 12 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 0 + "ref": { + "std": 0 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -81699,19 +76806,14 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "speed": { "walk": 25 }, @@ -81729,36 +76831,32 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "requirements": "The zombie has a creature {@condition grabbed} or {@condition restrained}.", - "entries": [ - "The zombie makes a jaws unarmed melee {@action Strike} against the {@condition grabbed} or {@condition restrained} creature with an attack modifier of +7 that deals {@damage 1d8+3} piercing damage." - ], - "name": "Jaws" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A zombie is permanently {@condition slowed 1} and can't use reactions." + ], + "name": "Slow" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "The zombie has a creature {@condition grabbed} or {@condition restrained}.", + "entries": [ + "The zombie makes a jaws unarmed melee {@action Strike} against the {@condition grabbed} or {@condition restrained} creature with an attack modifier of +7 that deals {@damage 1d8+3} piercing damage." + ], + "name": "Jaws" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } } ] } diff --git a/data/bestiary/creatures-bst2.json b/data/bestiary/creatures-bst2.json index ae63327cb3..cf1be422ac 100644 --- a/data/bestiary/creatures-bst2.json +++ b/data/bestiary/creatures-bst2.json @@ -6,27 +6,30 @@ "source": "Bst2", "page": 238, "level": 3, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Serpentfolk", - "Mutant" + "uncommon", + "ce", + "medium", + "humanoid", + "mutant", + "serpentfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -38,39 +41,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -3, - "Wis": 1, - "Cha": -1 + "str": 4, + "dex": 2, + "con": 3, + "int": -3, + "wis": 1, + "cha": -1 }, "items": [ "scimitar" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6, + "will": { + "std": 6, "status vs. mental": 2 } }, @@ -86,18 +88,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -144,56 +134,58 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 20, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Serpentfolk Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The aapoph serpentfolk makes one scimitar or fangs {@action Strike} and one tail {@action Strike}, each targeting a different creature. These attacks both count toward the aapoph's multiple attack penalty, but the penalty doesn't increase until after the aapoph makes both attacks." - ], - "name": "Slithering Attack" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 20, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Serpentfolk Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The aapoph serpentfolk makes one scimitar or fangs {@action Strike} and one tail {@action Strike}, each targeting a different creature. These attacks both count toward the aapoph's multiple attack penalty, but the penalty doesn't increase until after the aapoph makes both attacks." + ], + "name": "Slithering Attack" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -202,28 +194,32 @@ "source": "Bst2", "page": 87, "level": 12, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Huge", "traits": [ - "Amphibious", - "Water" + "uncommon", + "ln", + "huge", + "amphibious", + "dragon", + "elemental", + "water" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 23 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Aquan", @@ -235,48 +231,47 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Athletics": { - "default": 25 + "std": 25 }, "Deception": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 24 + "std": 24 }, "Nature": { - "default": 21 + "std": 21 }, "Society": { - "default": 21 + "std": 21 }, "Survival": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 5, + "int": 3, + "wis": 5, + "cha": 6 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -285,46 +280,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 30." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon spits a glob of caustic salt water at the creature. The creature takes {@damage 5d6} acid damage (DC 30 basic Reflex save). On a failure, the concentrate action is disrupted." - ], - "name": "Brine Spit", - "trigger": "A creature the brine dragon observes within 30 feet uses a concentrate action" - } + "immunities": [ + "acid", + "paralyzed", + "sleep" ], "speed": { "walk": 40, - "fly ": 120, - "swim ": 60 + "fly": 120, + "swim": 60 }, "attacks": [ { @@ -420,66 +384,78 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "evocation", - "primal" - ], - "entries": [ - "The dragon breathes a spray of acidic salt water that deals {@damage 13d6} acid damage in a 100-foot line (DC 32 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one wing {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes a jaws {@action Strike}. On a hit, the target takes {@damage 4d6} {@condition persistent damage ||persistent acid damage}, and is {@condition sickened 2} from the pain of salt and brine in its wounds." - ], - "name": "Desiccating Bite" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 30." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon spits a glob of caustic salt water at the creature. The creature takes {@damage 5d6} acid damage (DC 30 basic Reflex save). On a failure, the concentrate action is disrupted." + ], + "name": "Brine Spit", + "trigger": "A creature the brine dragon observes within 30 feet uses a concentrate action" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "evocation", + "primal" + ], + "entries": [ + "The dragon breathes a spray of acidic salt water that deals {@damage 13d6} acid damage in a 100-foot line (DC 32 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one wing {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes a jaws {@action Strike}. On a hit, the target takes {@damage 4d6} {@condition persistent damage ||persistent acid damage}, and is {@condition sickened 2} from the pain of salt and brine in its wounds." + ], + "name": "Desiccating Bite" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -488,28 +464,34 @@ "source": "Bst2", "page": 90, "level": 14, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", "traits": [ - "Air" + "uncommon", + "n", + "huge", + "air", + "dragon", + "elemental" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 28 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "mist vision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "mist vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -521,55 +503,47 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 28 + "std": 28 }, "Nature": { - "default": 24 + "std": 24 }, "Survival": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": 4, - "Wis": 6, - "Cha": 6 + "str": 7, + "dex": 3, + "con": 5, + "int": 4, + "wis": 6, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "Fog and mist don't impair a cloud dragon's vision; they ignore the {@condition concealed} condition from fog and mist." - ], - "name": "Mist Vision" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -578,49 +552,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 32." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were {@condition hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC {@flatDC 11} flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack." - ], - "name": "Deflecting Cloud", - "trigger": "The dragon is the target of a ranged attack", - "requirements": "The dragon is aware of the attack and has a free wing" - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "cloud walk" ], "walk": 50, - "fly ": 160 + "fly": 160 }, "attacks": [ { @@ -712,74 +654,98 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "electricity", - "evocation", - "primal" - ], - "entries": [ - "The dragon breathes a thundercloud that deals {@damage 15d6} electricity damage in a 50-foot cone (DC 35 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The cloud dragon's body becomes vaporous and misty. They gain the effects of gaseous form, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form." - ], - "name": "Cloud Form" - }, - { - "entries": [ - "The cloud dragon can tread on clouds or fog as though on solid ground." - ], - "name": "Cloud Walk" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horn {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Fog and mist don't impair a cloud dragon's vision; they ignore the {@condition concealed} condition from fog and mist." + ], + "name": "Mist Vision" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 32." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were {@condition hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC {@flatDC 11} flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack." + ], + "name": "Deflecting Cloud", + "trigger": "The dragon is the target of a ranged attack", + "requirements": "The dragon is aware of the attack and has a free wing" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "electricity", + "evocation", + "primal" + ], + "entries": [ + "The dragon breathes a thundercloud that deals {@damage 15d6} electricity damage in a 50-foot cone (DC 35 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The cloud dragon's body becomes vaporous and misty. They gain the effects of gaseous form, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form." + ], + "name": "Cloud Form" + }, + { + "entries": [ + "The cloud dragon can tread on clouds or fog as though on solid ground." + ], + "name": "Cloud Walk" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horn {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -788,28 +754,36 @@ "source": "Bst2", "page": 92, "level": 11, - "rarity": "Uncommon", - "alignment": "NG", - "size": "Huge", "traits": [ - "Earth" + "uncommon", + "ng", + "huge", + "dragon", + "earth", + "elemental" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 20 - }, - "senses": { - "imprecise": [ - "scent 60 feet", - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -821,48 +795,47 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 24 + "std": 24 }, "Deception": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 22 + "std": 22 }, "Nature": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 21 + "std": 21 }, "Survival": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 5, - "Int": 2, - "Wis": 3, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 5, + "int": 2, + "wis": 3, + "cha": 5 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -871,50 +844,20 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "sonic" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 30." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." - ], - "name": "Twisting Tail", - "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using" - } - ], "speed": { "walk": 50, - "burrow ": 35, - "fly ": 120 + "burrow": 35, + "fly": 120 }, "attacks": [ { @@ -986,82 +929,96 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal" - ], - "entries": [ - "The dragon breathes a flurry of piercing crystals that deal {@damage 12d6} piercing damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "primal", - "transmutation" - ], - "trigger": "The crystal dragon damages a creature made of flesh with a jaws {@action Strike}", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a DC 30 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition slowed 1} for 1 round as portions of its flesh turn crystalline.", - "Failure": "The target is {@condition slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the {@trait incapacitation} trait. On a failed save, the {@condition slowed} condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the {@condition slowed} condition value by 1. A creature unable to act due to the {@condition slowed} condition from Crystallize Flesh is {@condition petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is {@condition petrified} or the {@condition slowed} condition is removed.", - "Critical Failure": "As failure, but the target is initially {@condition slowed 2}." - } - } - ], - "name": "Crystallize Flesh" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they critically hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 30." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." + ], + "name": "Twisting Tail", + "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal" + ], + "entries": [ + "The dragon breathes a flurry of piercing crystals that deal {@damage 12d6} piercing damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "primal", + "transmutation" + ], + "trigger": "The crystal dragon damages a creature made of flesh with a jaws {@action Strike}", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a DC 30 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition slowed 1} for 1 round as portions of its flesh turn crystalline.", + "Failure": "The target is {@condition slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the {@trait incapacitation} trait. On a failed save, the {@condition slowed} condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the {@condition slowed} condition value by 1. A creature unable to act due to the {@condition slowed} condition from Crystallize Flesh is {@condition petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is {@condition petrified} or the {@condition slowed} condition is removed.", + "Critical Failure": "As failure, but the target is initially {@condition slowed 2}." + } + } + ], + "name": "Crystallize Flesh" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they critically hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -1070,27 +1027,31 @@ "source": "Bst2", "page": 94, "level": 13, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Huge", "traits": [ - "Fire" + "uncommon", + "cn", + "huge", + "dragon", + "elemental", + "fire" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 23 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -1102,48 +1063,47 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 27 + "std": 27 }, "Deception": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 25 + "std": 25 }, "Nature": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 21 + "std": 21 }, "Survival": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 8, - "Dex": 2, - "Con": 5, - "Int": 2, - "Wis": 4, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 2, + "con": 5, + "int": 2, + "wis": 4, + "cha": 4 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -1152,54 +1112,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 30." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack." - ], - "name": "Wing Deflection", - "trigger": "The dragon is targeted with an attack" - } - ], "speed": { "abilities": [ "magma swim 40 feet" ], "walk": 40, - "fly ": 140 + "fly": 140 }, "attacks": [ { @@ -1293,69 +1222,84 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The dragon breathes a blast of magma that deals {@damage 9d6} fire damage and {@damage 4d12} bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horn {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava." - ], - "name": "Magma Swim" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes {@damage 4d6} {@condition persistent damage ||persistent fire damage}, and as long as it has this {@condition persistent damage ||persistent fire damage}, it also takes a \u201310-foot status penalty to its Speeds." - ], - "name": "Volcanic Purge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 30." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack." + ], + "name": "Wing Deflection", + "trigger": "The dragon is targeted with an attack" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The dragon breathes a blast of magma that deals {@damage 9d6} fire damage and {@damage 4d12} bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horn {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava." + ], + "name": "Magma Swim" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes {@damage 4d6} {@condition persistent damage ||persistent fire damage}, and as long as it has this {@condition persistent damage ||persistent fire damage}, it also takes a \u201310-foot status penalty to its Speeds." + ], + "name": "Volcanic Purge" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -1364,26 +1308,29 @@ "source": "Bst2", "page": 96, "level": 15, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Huge", "traits": [ - "Shadow" + "uncommon", + "ne", + "huge", + "dragon", + "shadow" ], "creatureType": [ "Dragon" ], "perception": { - "default": 29 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "greater darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -1395,48 +1342,47 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 31 + "std": 31 }, "Deception": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 28 + "std": 28 }, "Nature": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 27 + "std": 27 }, "Survival": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": 4, - "Wis": 6, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 6, + "int": 4, + "wis": 6, + "cha": 5 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -1445,45 +1391,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "negative" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 34." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "negative", + "paralyzed", + "sleep" ], "speed": { "walk": 50, - "fly ": 180 + "fly": 180 }, "attacks": [ { @@ -1578,73 +1493,85 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Negative} (necromancy, negative, primal) The dragon breathes a blast of darkness in a 40-foot cone that deals {@damage 16d6} negative damage (DC 36 basic Reflex save). Undead creatures take {@damage 19d6} force damage instead of the negative damage.", - "{@bold Shadows} (necromancy, primal, shadow) The dragon breathes a blast of shadows in a 40-foot cone. Each creature within the cone must attempt a DC 36 Fortitude save." - ] - }, - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition enfeebled 2} for 1 round.", - "Failure": "The creature is {@condition enfeebled 2} for 1 minute.", - "Critical Failure": "The creature is {@condition enfeebled 2} for 1 minute and {@condition blinded} for 1 round." - } - } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one wing {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "An umbral dragon's Strikes affect incorporeal creatures with the effects of a ghost touch property rune, and an umbral dragon's jaws deal an additional {@damage 6d6} force damage to undead." - ], - "name": "Ghost Bane" - } - ], - "inflicts": { - "damage": [ - "force", - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 34." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Negative} (necromancy, negative, primal) The dragon breathes a blast of darkness in a 40-foot cone that deals {@damage 16d6} negative damage (DC 36 basic Reflex save). Undead creatures take {@damage 19d6} force damage instead of the negative damage.", + "{@bold Shadows} (necromancy, primal, shadow) The dragon breathes a blast of shadows in a 40-foot cone. Each creature within the cone must attempt a DC 36 Fortitude save." + ] + }, + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition enfeebled 2} for 1 round.", + "Failure": "The creature is {@condition enfeebled 2} for 1 minute.", + "Critical Failure": "The creature is {@condition enfeebled 2} for 1 minute and {@condition blinded} for 1 round." + } + } + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one wing {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "An umbral dragon's Strikes affect incorporeal creatures with the effects of a ghost touch property rune, and an umbral dragon's jaws deal an additional {@damage 6d6} force damage to undead." + ], + "name": "Ghost Bane" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -1653,23 +1580,24 @@ "source": "Bst2", "page": 12, "level": 6, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Large", "traits": [ - "Amphibious" + "uncommon", + "ne", + "large", + "amphibious", + "beast" ], "creatureType": [ "Beast" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -1679,44 +1607,35 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 5, - "Int": -1, - "Wis": 3, - "Cha": 3 + "str": 5, + "dex": 3, + "con": 5, + "int": -1, + "wis": 3, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "An ahuizotl can mimic the sounds of a person in distress by attempting a {@skill Deception} check to {@action Lie}.", - "The ahuizotl has a +4 circumstance bonus to this check." - ], - "name": "Voice Imitation" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -1725,10 +1644,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -1771,42 +1689,39 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The ahuizotl has a Medium or smaller creature {@condition grabbed} with its tail claw", - "entries": [ - "The ahuizotl attempts an {@skill Athletics} check against the creature's Fortitude DC.", - { - "type": "successDegree", - "entries": { - "Critical Success": "If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl. The ahuizotl can make a jaws {@action Strike} against the creature.", - "Success": "If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl.", - "Failure": "The creature is not dragged.", - "Critical Failure": "The creature is not dragged and the ahuizotl no longer has the creature {@condition grabbed}." - } - } - ], - "name": "Tail Drag" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "An ahuizotl can mimic the sounds of a person in distress by attempting a {@skill Deception} check to {@action Lie}.", + "The ahuizotl has a +4 circumstance bonus to this check." + ], + "name": "Voice Imitation" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The ahuizotl has a Medium or smaller creature {@condition grabbed} with its tail claw", + "entries": [ + "The ahuizotl attempts an {@skill Athletics} check against the creature's Fortitude DC.", + { + "type": "successDegree", + "entries": { + "Critical Success": "If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl. The ahuizotl can make a jaws {@action Strike} against the creature.", + "Success": "If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl.", + "Failure": "The creature is not dragged.", + "Critical Failure": "The creature is not dragged and the ahuizotl no longer has the creature {@condition grabbed}." + } + } + ], + "name": "Tail Drag" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -1815,69 +1730,62 @@ "source": "Bst2", "page": 13, "level": 1, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", + "traits": [ + "rare", + "n", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision", - "no hearing" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "no hearing" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 2, + "con": 4, + "int": -4, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat or drink. While inside the cocoon, the akata gains lifesense 30 feet. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which point it can burst free of its cocoon in {@dice 1d4} minutes." - ], - "name": "Hibernation After" - }, - { - "entries": [ - "An akata has no auditory senses. It is immune to {@trait auditory} effects, automatically critically fails {@skill Perception} checks that require it to hear, and takes a \u20132 status penalty to {@skill Perception} checks (but not initiative rolls) that involve sound but also rely on other senses." - ], - "name": "No Hearing" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -1886,12 +1794,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease" - ] - }, + "immunities": [ + "disease" + ], "resistances": [ { "amount": 5, @@ -1902,23 +1807,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "entries": [ - "An akata doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)." - ], - "name": "No Breath" - }, - { - "entries": [ - "Salt water acts as an extremely strong acid to an akata. Full immersion in salt water deals {@damage 4d6} acid damage per round." - ], - "name": "Salt Water Vulnerability" - } - ], "speed": { "walk": 30, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -1937,68 +1828,85 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " An akata implants its parasitic larval young into\nany creature it bites, but only Medium or Small humanoids\nmake suitable hosts; all other creatures are immune to\nthis disease", - "DC": 17, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect 1", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition drained 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "as stage 2", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition drained 2} and {@condition fatigued}", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "as stage 4", - "duration": "1 day" - }, - { - "stage": 6, - "entry": "dead and corpse rises as a void zombie", - "duration": "page 288" - } - ] - } - ], - "name": "Void Death" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat or drink. While inside the cocoon, the akata gains lifesense 30 feet. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which point it can burst free of its cocoon in {@dice 1d4} minutes." + ], + "name": "Hibernation After" + }, + { + "entries": [ + "An akata has no auditory senses. It is immune to {@trait auditory} effects, automatically critically fails {@skill Perception} checks that require it to hear, and takes a \u20132 status penalty to {@skill Perception} checks (but not initiative rolls) that involve sound but also rely on other senses." + ], + "name": "No Hearing" + } ], - "condition": [ - "{@condition drained}" + "mid": [ + { + "entries": [ + "An akata doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)." + ], + "name": "No Breath" + }, + { + "entries": [ + "Salt water acts as an extremely strong acid to an akata. Full immersion in salt water deals {@damage 4d6} acid damage per round." + ], + "name": "Salt Water Vulnerability" + } + ], + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " An akata implants its parasitic larval young into\nany creature it bites, but only Medium or Small humanoids\nmake suitable hosts; all other creatures are immune to\nthis disease", + "DC": 17, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect 1", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition drained 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "as stage 2", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition drained 2} and {@condition fatigued}", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "as stage 4", + "duration": "1 day" + }, + { + "stage": 6, + "entry": "dead and corpse rises as a void zombie", + "duration": "page 288" + } + ] + } + ], + "name": "Void Death" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -2007,26 +1915,28 @@ "source": "Bst2", "page": 204, "level": 3, - "rarity": "Common", - "alignment": "CN", - "size": "Small", "traits": [ - "Protean" + "cn", + "small", + "monitor", + "protean" ], "creatureType": [ "Monitor" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "entropy sense 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "entropy sense", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -2039,57 +1949,44 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 10 + "std": 10 }, "Occultism": { - "default": 11 + "std": 11 }, "Society": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 9 + "std": 9 }, "Thievery": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 4, - "Wis": 3, - "Cha": 1 + "str": 3, + "dex": 4, + "con": 1, + "int": 4, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine", - "prediction" - ], - "entries": [ - "An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." - ], - "name": "Entropy Sense" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -2116,26 +2013,13 @@ "amount": 6 } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", - "The akizendri is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." - ], - "name": "Protean Anatomy" - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 25, - "fly ": 25, - "swim ": 25 + "fly": 25, + "swim": 25 }, "attacks": [ { @@ -2236,82 +2120,94 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The akizendri takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8+3} bludgeoning, DC 20." - ], - "name": "Constrict", - "generic": true - }, - { - "traits": [ - "divine", - "emotion", - "enchantment", - "mental" - ], - "entries": [ - "A creature hit by the akizendri's bite {@action Strike} must attempt a DC 20 Will save.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition stupefied 1} for {@dice 1d4} rounds.", - "Critical Failure": "As failure, but the creature is also {@condition confused} for 1 round." - } - } - ], - "name": "Garbled Thoughts" - }, - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "When the akizendri casts secret page, it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing secret page, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a {@skill Deception} check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it is immersed in is destroyed, the akizendri reappears in an adjacent square and is {@condition stunned 1}." - ], - "name": "Text Immersion" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine", + "prediction" + ], + "entries": [ + "An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." + ], + "name": "Entropy Sense" + } + ], + "mid": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", + "The akizendri is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." + ], + "name": "Protean Anatomy" + } ], - "condition": [ - "{@condition blinded}", - "{@condition confused}", - "{@condition stunned}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The akizendri takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+3} bludgeoning, DC 20." + ], + "name": "Constrict", + "generic": true + }, + { + "traits": [ + "divine", + "emotion", + "enchantment", + "mental" + ], + "entries": [ + "A creature hit by the akizendri's bite {@action Strike} must attempt a DC 20 Will save.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition stupefied 1} for {@dice 1d4} rounds.", + "Critical Failure": "As failure, but the creature is also {@condition confused} for 1 round." + } + } + ], + "name": "Garbled Thoughts" + }, + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "When the akizendri casts secret page, it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing secret page, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a {@skill Deception} check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it is immersed in is destroyed, the akizendri reappears in an adjacent square and is {@condition stunned 1}." + ], + "name": "Text Immersion" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -2320,60 +2216,55 @@ "source": "Bst2", "page": 192, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Swarm", - "Amphibious" + "n", + "large", + "amphibious", + "mindless", + "ooze", + "swarm" ], "creatureType": [ "Ooze" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 3 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Stealth": { - "default": 1, + "std": 1, "in water": 3 } }, "abilityMods": { - "Str": 0, - "Dex": -2, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 0, + "dex": -2, + "con": 3, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "An amoeba swarm can sense nearby creatures through vibration and air or water movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 9 + "std": 9 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 1 + "ref": { + "std": 1 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -2382,54 +2273,48 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "precision" - ], - "condition": [ - "critical hits", - "unconscious", - "visual" - ] - }, - "abilitiesMid": [], + "immunities": [ + "acid", + "mental", + "precision", + "critical hits", + "unconscious", + "visual" + ], "speed": { "walk": 5, - "climb ": 5, - "swim ": 10 + "climb": 5, + "swim": 10 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The amoeba swarm slithers over each creature in its space, dealing {@damage 1d6} acid damage (DC 14 basic Reflex save). A creature that critically fails is {@condition sickened 1}." - ], - "name": "Swarming Slither" - }, - { - "entries": [ - "An amoeba's acid damages only organic material\u2014not metal, stone, or other inorganic substances." - ], - "name": "Weak Acid" - } - ], - "inflicts": { - "damage": [ - "acid" + "abilities": { + "top": [ + { + "entries": [ + "An amoeba swarm can sense nearby creatures through vibration and air or water movement." + ], + "name": "Motion Sense" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The amoeba swarm slithers over each creature in its space, dealing {@damage 1d6} acid damage (DC 14 basic Reflex save). A creature that critically fails is {@condition sickened 1}." + ], + "name": "Swarming Slither" + }, + { + "entries": [ + "An amoeba's acid damages only organic material\u2014not metal, stone, or other inorganic substances." + ], + "name": "Weak Acid" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Anancus", @@ -2437,52 +2322,55 @@ "source": "Bst2", "page": 116, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 5, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 0, + "con": 5, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -2491,7 +2379,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -2523,41 +2410,31 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Large or smaller, foot, DC 25." - ], - "name": "Trample", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 25." + ], + "name": "Trample", + "generic": true }, - "entries": [ - "The anancus sweeps its long tusks back and forth, dealing {@damage 4d6} bludgeoning damage to all creatures in a 15-foot cone, who must make a DC 27 basic Reflex save." - ], - "name": "Tusk Sweep" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The anancus sweeps its long tusks back and forth, dealing {@damage 4d6} bludgeoning damage to all creatures in a 15-foot cone, who must make a DC 27 basic Reflex save." + ], + "name": "Tusk Sweep" + } + ] + } }, { "name": "Ancient Brine Dragon", @@ -2565,28 +2442,32 @@ "source": "Bst2", "page": 88, "level": 17, - "rarity": "Rare", - "alignment": "LN", - "size": "Gargantuan", "traits": [ - "Amphibious", - "Water" + "rare", + "ln", + "gargantuan", + "amphibious", + "dragon", + "elemental", + "water" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 32 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Aquan", @@ -2599,48 +2480,47 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 32 + "std": 32 }, "Deception": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 34 + "std": 34 }, "Nature": { - "default": 30 + "std": 30 }, "Society": { - "default": 30 + "std": 30 }, "Survival": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 6, - "Int": 5, - "Wis": 5, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 9, + "dex": 5, + "con": 6, + "int": 5, + "wis": 5, + "cha": 6 + }, "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -2649,46 +2529,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 36." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon spits a glob of caustic salt water at the creature. The creature takes {@damage 7d6} acid damage (DC 36 basic Reflex save). On a failure, the concentrate action is disrupted." - ], - "name": "Brine Spit", - "trigger": "A creature the brine dragon observes within 30 feet uses a concentrate action" - } + "immunities": [ + "acid", + "paralyzed", + "sleep" ], "speed": { "walk": 50, - "fly ": 140, - "swim ": 70 + "fly": 140, + "swim": 70 }, "attacks": [ { @@ -2792,90 +2641,101 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "evocation", - "primal" - ], - "entries": [ - "The dragon breathes a spray of acidic salt water that deals {@damage 18d6} acid damage in a 120-foot line (DC 38 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "The dragon tries to capsize an adjacent aquatic vessel of their size or smaller. They must succeed at an {@skill Athletics} check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the dragon) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." - ], - "name": "Capsize" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes a jaws {@action Strike}. On a hit, the target takes {@damage 6d6} {@condition persistent damage ||persistent acid damage}, and is {@condition sickened 3} from the pain of salt and brine in its wounds." - ], - "name": "Desiccating Bite" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one wing {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "traits": [ - "acid" - ], - "entries": [ - "The brine dragon's body is encrusted with salty, acidic crystals.", - "When a target takes damage from one of the dragon's melee Strikes, it must succeed at a DC 38 Fortitude Save or be {@condition stunned 1} ({@condition stunned 3} on a critical failure). The target then becomes temporarily immune for 1 minute." - ], - "name": "Painful Strikes" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 36." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon spits a glob of caustic salt water at the creature. The creature takes {@damage 7d6} acid damage (DC 36 basic Reflex save). On a failure, the concentrate action is disrupted." + ], + "name": "Brine Spit", + "trigger": "A creature the brine dragon observes within 30 feet uses a concentrate action" + } ], - "condition": [ - "{@condition sickened}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "evocation", + "primal" + ], + "entries": [ + "The dragon breathes a spray of acidic salt water that deals {@damage 18d6} acid damage in a 120-foot line (DC 38 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The dragon tries to capsize an adjacent aquatic vessel of their size or smaller. They must succeed at an {@skill Athletics} check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the dragon) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." + ], + "name": "Capsize" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes a jaws {@action Strike}. On a hit, the target takes {@damage 6d6} {@condition persistent damage ||persistent acid damage}, and is {@condition sickened 3} from the pain of salt and brine in its wounds." + ], + "name": "Desiccating Bite" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one wing {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "traits": [ + "acid" + ], + "entries": [ + "The brine dragon's body is encrusted with salty, acidic crystals.", + "When a target takes damage from one of the dragon's melee Strikes, it must succeed at a DC 38 Fortitude Save or be {@condition stunned 1} ({@condition stunned 3} on a critical failure). The target then becomes temporarily immune for 1 minute." + ], + "name": "Painful Strikes" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -2884,28 +2744,34 @@ "source": "Bst2", "page": 90, "level": 19, - "rarity": "Rare", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Air" + "rare", + "n", + "gargantuan", + "air", + "dragon", + "elemental" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 34 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "mist vision" - ] + "std": 34 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "mist vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -2918,58 +2784,50 @@ }, "skills": { "Acrobatics": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 38 + "std": 38 }, "Deception": { - "default": 34 + "std": 34 }, "Diplomacy": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 36 + "std": 36 }, "Nature": { - "default": 32 + "std": 32 }, "Stealth": { - "default": 35 + "std": 35 }, "Survival": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 7, - "Int": 5, - "Wis": 7, - "Cha": 7 + "str": 9, + "dex": 5, + "con": 7, + "int": 5, + "wis": 7, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "Fog and mist don't impair a cloud dragon's vision; they ignore the {@condition concealed} condition from fog and mist." - ], - "name": "Mist Vision" - } - ], "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -2978,49 +2836,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 40." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were {@condition hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC {@flatDC 11} flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack." - ], - "name": "Deflecting Cloud", - "trigger": "The dragon is the target of a ranged attack", - "requirements": "The dragon is aware of the attack and has a free wing" - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "cloud walk" ], "walk": 60, - "fly ": 160 + "fly": 160 }, "attacks": [ { @@ -3127,83 +2953,104 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "electricity", - "evocation", - "primal" - ], - "entries": [ - "The dragon breathes a thundercloud that deals {@damage 20d6} electricity damage in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for {@dice 1d4} rounds, with the effects of obscuring mist. A creature that ends its turn inside of the cloud takes {@damage 10d6} electricity damage (DC 41 basic Reflex save). The cloud dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The cloud dragon's body becomes vaporous and misty. They gain the effects of gaseous form, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form." - ], - "name": "Cloud Form", - "traits": [ - "polymorph", - "primal", - "transmutation" - ] - }, - { - "entries": [ - "The cloud dragon can tread on clouds or fog as though on solid ground." - ], - "name": "Cloud Walk" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horn {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "An ancient cloud dragon's jaws {@action Strike} creates a deafening clap of thunder when it damages a foe. A creature that takes damage from the dragon's jaws {@action Strike} must succeed at a DC 41 Fortitude save or be {@condition deafened} for 1 minute (or permanently on a critical failure)." - ], - "name": "Thundering Bite" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Fog and mist don't impair a cloud dragon's vision; they ignore the {@condition concealed} condition from fog and mist." + ], + "name": "Mist Vision" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 40." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were {@condition hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC {@flatDC 11} flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack." + ], + "name": "Deflecting Cloud", + "trigger": "The dragon is the target of a ranged attack", + "requirements": "The dragon is aware of the attack and has a free wing" + } ], - "condition": [ - "{@condition deafened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "electricity", + "evocation", + "primal" + ], + "entries": [ + "The dragon breathes a thundercloud that deals {@damage 20d6} electricity damage in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for {@dice 1d4} rounds, with the effects of obscuring mist. A creature that ends its turn inside of the cloud takes {@damage 10d6} electricity damage (DC 41 basic Reflex save). The cloud dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The cloud dragon's body becomes vaporous and misty. They gain the effects of gaseous form, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form." + ], + "name": "Cloud Form", + "traits": [ + "polymorph", + "primal", + "transmutation" + ] + }, + { + "entries": [ + "The cloud dragon can tread on clouds or fog as though on solid ground." + ], + "name": "Cloud Walk" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horn {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "An ancient cloud dragon's jaws {@action Strike} creates a deafening clap of thunder when it damages a foe. A creature that takes damage from the dragon's jaws {@action Strike} must succeed at a DC 41 Fortitude save or be {@condition deafened} for 1 minute (or permanently on a critical failure)." + ], + "name": "Thundering Bite" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -3212,28 +3059,36 @@ "source": "Bst2", "page": 92, "level": 16, - "rarity": "Rare", - "alignment": "NG", - "size": "Gargantuan", "traits": [ - "Earth" + "rare", + "ng", + "gargantuan", + "dragon", + "earth", + "elemental" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 28 - }, - "senses": { - "imprecise": [ - "scent 60 feet", - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Celestial", @@ -3246,48 +3101,47 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 29 + "std": 29 }, "Nature": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 28 + "std": 28 }, "Survival": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 6, - "Int": 5, - "Wis": 5, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 9, + "dex": 5, + "con": 6, + "int": 5, + "wis": 5, + "cha": 7 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -3296,75 +3150,20 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "sonic" } ], - "abilitiesMid": [ - { - "entries": [ - "The dragon gains 2 reactions at the start of each of their turns." - ], - "name": "Extra Reaction" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 37." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "aura", - "evocation", - "incapacitation", - "primal", - "visual" - ], - "entries": [ - "30 feet. A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are {@condition dazzled}. Each creature that ends its turn in the emanation must succeed at a DC 34 Will saving throw or be {@condition stunned 1} (or {@condition stunned 3} on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the {@trait concentrate} trait, and it can choose not to affect allies.", - "Reflect Spell Trigger The crystal dragon is targeted by a ranged spell attack roll; The crystal dragon adjusts a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead." - ], - "name": "Scintillating Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." - ], - "name": "Twisting Tail", - "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using" - } - ], "speed": { "walk": 60, - "burrow ": 40, - "fly ": 140 + "burrow": 40, + "fly": 140 }, "attacks": [ { @@ -3453,85 +3252,123 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "sonic", - "evocation", - "primal" - ], - "entries": [ - "The dragon breathes a flurry of piercing crystals that deals {@damage 17d6} piercing damage in a 50-foot cone (DC 38 basic Reflex save)", - "They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "primal", - "transmutation" - ], - "trigger": "The crystal dragon damages a creature made of flesh with a jaws {@action Strike}", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a DC 37 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition slowed 1} for 1 round as portions of its flesh turn crystalline.", - "Failure": "The target is {@condition slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the {@trait incapacitation} trait. On a failed save, the {@condition slowed} condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the {@condition slowed} condition value by 1. A creature unable to act due to the {@condition slowed} condition from Crystallize Flesh is {@condition petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is {@condition petrified} or the {@condition slowed} condition is removed.", - "Critical Failure": "As failure, but the target is initially {@condition slowed 2}." - } - } - ], - "name": "Crystallize Flesh" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they critically hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "The dragon gains 2 reactions at the start of each of their turns." + ], + "name": "Extra Reaction" + }, + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 37." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "aura", + "evocation", + "incapacitation", + "primal", + "visual" + ], + "entries": [ + "30 feet. A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are {@condition dazzled}. Each creature that ends its turn in the emanation must succeed at a DC 34 Will saving throw or be {@condition stunned 1} (or {@condition stunned 3} on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the {@trait concentrate} trait, and it can choose not to affect allies.", + "Reflect Spell Trigger The crystal dragon is targeted by a ranged spell attack roll; The crystal dragon adjusts a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead." + ], + "name": "Scintillating Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." + ], + "name": "Twisting Tail", + "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using" + } ], - "condition": [ - "{@condition dazzled}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "sonic", + "evocation", + "primal" + ], + "entries": [ + "The dragon breathes a flurry of piercing crystals that deals {@damage 17d6} piercing damage in a 50-foot cone (DC 38 basic Reflex save)", + "They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "primal", + "transmutation" + ], + "trigger": "The crystal dragon damages a creature made of flesh with a jaws {@action Strike}", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a DC 37 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition slowed 1} for 1 round as portions of its flesh turn crystalline.", + "Failure": "The target is {@condition slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the {@trait incapacitation} trait. On a failed save, the {@condition slowed} condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the {@condition slowed} condition value by 1. A creature unable to act due to the {@condition slowed} condition from Crystallize Flesh is {@condition petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is {@condition petrified} or the {@condition slowed} condition is removed.", + "Critical Failure": "As failure, but the target is initially {@condition slowed 2}." + } + } + ], + "name": "Crystallize Flesh" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they critically hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -3540,27 +3377,31 @@ "source": "Bst2", "page": 95, "level": 18, - "rarity": "Rare", - "alignment": "CN", - "size": "Gargantuan", "traits": [ - "Fire" + "rare", + "cn", + "gargantuan", + "dragon", + "elemental", + "fire" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 33 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -3573,48 +3414,47 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 36 + "std": 36 }, "Deception": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 34 + "std": 34 }, "Nature": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 28 + "std": 28 }, "Survival": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": 4, - "Wis": 5, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 6, + "int": 4, + "wis": 5, + "cha": 6 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -3623,54 +3463,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 37." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack." - ], - "name": "Wing Deflection", - "trigger": "The dragon is targeted with an attack" - } - ], "speed": { "abilities": [ "magma swim 50 feet" ], "walk": 50, - "fly ": 200 + "fly": 200 }, "attacks": [ { @@ -3775,83 +3584,95 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The dragon breathes a blast of magma that deals {@damage 10d6} fire damage and {@damage 5d12} bludgeoning damage in a 60-foot cone (DC 40 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horn {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava." - ], - "name": "Magma Swim" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Once per day, the dragon can spit a molten boulder at a target within 120 feet. This deals {@damage 12d6} fire damage and {@damage 5d12} bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails its save, it's encased in magma that instantly cools and has Hardness 10, HP 40, and BT 20.", - "The encased creature can't breathe and is {@condition restrained} ({@action Escape} DC 42)." - ], - "name": "Magma Tomb" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes {@damage 5d6} {@condition persistent damage ||persistent fire damage}, and as long as it has this {@condition persistent damage ||persistent fire damage}, it also takes a \u201310-foot status penalty to its Speeds." - ], - "name": "Volcanic Purge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 37." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack." + ], + "name": "Wing Deflection", + "trigger": "The dragon is targeted with an attack" + } ], - "condition": [ - "{@condition restrained}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The dragon breathes a blast of magma that deals {@damage 10d6} fire damage and {@damage 5d12} bludgeoning damage in a 60-foot cone (DC 40 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horn {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava." + ], + "name": "Magma Swim" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Once per day, the dragon can spit a molten boulder at a target within 120 feet. This deals {@damage 12d6} fire damage and {@damage 5d12} bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails its save, it's encased in magma that instantly cools and has Hardness 10, HP 40, and BT 20.", + "The encased creature can't breathe and is {@condition restrained} ({@action Escape} DC 42)." + ], + "name": "Magma Tomb" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes {@damage 5d6} {@condition persistent damage ||persistent fire damage}, and as long as it has this {@condition persistent damage ||persistent fire damage}, it also takes a \u201310-foot status penalty to its Speeds." + ], + "name": "Volcanic Purge" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -3860,27 +3681,34 @@ "source": "Bst2", "page": 97, "level": 20, - "rarity": "Rare", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Shadow" + "rare", + "ne", + "gargantuan", + "dragon", + "shadow" ], "creatureType": [ "Dragon" ], "perception": { - "default": 36 - }, - "senses": { - "imprecise": [ - "scent 60 feet", - "{@ability tremorsense} 60 feet" - ], - "other": [ - "greater darkvision" - ] + "std": 36 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -3893,48 +3721,47 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Athletics": { - "default": 38 + "std": 38 }, "Deception": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 36 + "std": 36 }, "Nature": { - "default": 34 + "std": 34 }, "Stealth": { - "default": 35 + "std": 35 }, "Survival": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 7, - "Int": 6, - "Wis": 8, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 10, + "dex": 5, + "con": 7, + "int": 6, + "wis": 8, + "cha": 6 + }, "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 38 + "will": { + "std": 38 } }, "hp": [ @@ -3943,45 +3770,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "negative" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 40." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "negative", + "paralyzed", + "sleep" ], "speed": { "walk": 60, - "fly ": 200 + "fly": 200 }, "attacks": [ { @@ -4089,89 +3885,100 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "{@bold Negative} (necromancy, negative, primal) The dragon breathes a blast of darkness in a 50-foot cone that deals {@damage 21d6} negative damage (DC 42 basic Reflex save). Undead creatures take {@damage 25d6} force damage instead of the negative damage.", - { - "type": "item", - "entries": [ - "{@bold Shadows} (necromancy, primal, shadow) The dragon breathes a blast of shadows in a 50-foot cone. Each creature within the cone must attempt a DC 42 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition enfeebled 3} for 1 round.", - "Failure": "The creature is {@condition enfeebled 3} for 1 minute.", - "Critical Failure": "The creature is {@condition enfeebled 3} for 1 minute and {@condition blinded} for 1 round." - } - } - ] - } - ] - } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one wing {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "traits": [ - "primal", - "necromancy" - ], - "entries": [ - "When the dragon deals negative damage to a living creature with its jaws {@action Strike}, the umbral dragon gains 20 temporary Hit Points and the creature must succeed at a DC 41 Fortitude save or become {@condition enfeebled 2}. Further damage dealt by the dragon's jaws {@action Strike} increases the {@condition enfeebled} condition value by 2 on a failed save, to a maximum of {@condition enfeebled 4}." - ], - "name": "Drain Vigor" - }, - { - "entries": [ - "An umbral dragon's Strikes affect incorporeal creatures with the effects of a ghost touch property rune, and an umbral dragon's jaws deal an additional {@damage 8d6} force damage to undead." - ], - "name": "Ghost Bane" - } - ], - "inflicts": { - "damage": [ - "force", - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 40." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "{@bold Negative} (necromancy, negative, primal) The dragon breathes a blast of darkness in a 50-foot cone that deals {@damage 21d6} negative damage (DC 42 basic Reflex save). Undead creatures take {@damage 25d6} force damage instead of the negative damage.", + { + "type": "item", + "entries": [ + "{@bold Shadows} (necromancy, primal, shadow) The dragon breathes a blast of shadows in a 50-foot cone. Each creature within the cone must attempt a DC 42 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition enfeebled 3} for 1 round.", + "Failure": "The creature is {@condition enfeebled 3} for 1 minute.", + "Critical Failure": "The creature is {@condition enfeebled 3} for 1 minute and {@condition blinded} for 1 round." + } + } + ] + } + ] + } + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one wing {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "traits": [ + "primal", + "necromancy" + ], + "entries": [ + "When the dragon deals negative damage to a living creature with its jaws {@action Strike}, the umbral dragon gains 20 temporary Hit Points and the creature must succeed at a DC 41 Fortitude save or become {@condition enfeebled 2}. Further damage dealt by the dragon's jaws {@action Strike} increases the {@condition enfeebled} condition value by 2 on a failed save, to a maximum of {@condition enfeebled 4}." + ], + "name": "Drain Vigor" + }, + { + "entries": [ + "An umbral dragon's Strikes affect incorporeal creatures with the effects of a ghost touch property rune, and an umbral dragon's jaws deal an additional {@damage 8d6} force damage to undead." + ], + "name": "Ghost Bane" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -4180,21 +3987,21 @@ "source": "Bst2", "page": 18, "level": 8, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Dream", - "Incorporeal" + "uncommon", + "ne", + "medium", + "dream", + "incorporeal" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [], "languageAbilities": [ @@ -4203,42 +4010,41 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Deception": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 6 - }, - "abilitiesTop": [], + "str": -5, + "dex": 4, + "con": 3, + "int": 0, + "wis": 2, + "cha": 6 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -4247,26 +4053,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "disease", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "poison", + "precision", + "disease", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 5, "name": "all" } ], - "abilitiesMid": [], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -4323,57 +4124,47 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "curse", - "emotion", - "enchantment", - "fear", - "mental", - "occult" - ], - "note": " An animate\ndream's touch fills the victim's mind with terrifying visions", - "DC": 26, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition fatigued}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition fatigued} and {@condition stupefied 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "The victim falls asleep and can't be awakened as long as they remain at this stage .", - "duration": "1 day" - } - ] - } - ], - "name": "Endless Nightmare" - } - ], - "inflicts": { - "damage": [ - "negative" - ], - "condition": [ - "{@condition fatigued}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "curse", + "emotion", + "enchantment", + "fear", + "mental", + "occult" + ], + "note": " An animate\ndream's touch fills the victim's mind with terrifying visions", + "DC": 26, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition fatigued}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition fatigued} and {@condition stupefied 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "The victim falls asleep and can't be awakened as long as they remain at this stage .", + "duration": "1 day" + } + ] + } + ], + "name": "Endless Nightmare" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -4382,21 +4173,26 @@ "source": "Bst2", "page": 19, "level": 14, - "rarity": "Common", - "alignment": "LE", - "size": "Large", + "traits": [ + "le", + "large", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "lifesense 120 feet", - "low-light vision" - ] + "std": 25 }, + "senses": [ + { + "name": "lifesense", + "range": 120 + }, + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -4407,42 +4203,41 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 27 + "std": 27 }, "Nature": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 7, - "Dex": 8, - "Con": 4, - "Int": 2, - "Wis": 2, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 7, + "dex": 8, + "con": 4, + "int": 2, + "wis": 2, + "cha": 5 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -4451,9 +4246,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "fly ": 75 + "fly": 75 }, "attacks": [ { @@ -4546,50 +4340,37 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "{@as 1} to {@as 3}" - }, - "traits": [ - "illusion", - "occult", - "shadow" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "For each action spent to use this ability, the ankou creates one shadowy duplicate of themself anywhere within 60 feet of themself. Shadow doubles have the same statistics as an ankou, but they have the summoned trait, have 84 Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus of +25 for their Strikes. A shadow double that attempts a saving throw against a {@trait light} effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou can spend a single action that has the {@trait concentrate} trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou can see through the eyes of all of the shadow doubles at once. A character who Seeks can identify an ankou as real or a shadow double with a successful DC 39 {@skill Perception} check." - ], - "name": "Shadow Doubles" - }, - { - "entries": [ - "An ankou's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "{@as 1} to {@as 3}" + }, + "traits": [ + "illusion", + "occult", + "shadow" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "For each action spent to use this ability, the ankou creates one shadowy duplicate of themself anywhere within 60 feet of themself. Shadow doubles have the same statistics as an ankou, but they have the summoned trait, have 84 Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus of +25 for their Strikes. A shadow double that attempts a saving throw against a {@trait light} effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou can spend a single action that has the {@trait concentrate} trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou can see through the eyes of all of the shadow doubles at once. A character who Seeks can identify an ankou as real or a shadow double with a successful DC 39 {@skill Perception} check." + ], + "name": "Shadow Doubles" + }, + { + "entries": [ + "An ankou's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -4598,54 +4379,51 @@ "source": "Bst2", "page": 21, "level": 18, - "rarity": "Rare", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "rare", + "n", + "gargantuan", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 33 - }, - "senses": { - "other": [ - "low-light vision", - "flawless hearing" - ] + "std": 33 }, + "senses": [ + { + "name": "flawless hearing" + }, + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 9, - "Dex": 4, - "Con": 8, - "Int": -4, - "Wis": 6, - "Cha": 3 + "str": 9, + "dex": 4, + "con": 8, + "int": -4, + "wis": 6, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "An aolaz has an incredible sense of hearing. It can hear any sound made within 1,000 feet as though it were only 5 feet away from the source of the sound, and any sound within 1 mile as though it were only 30 feet away from the source of the sound. An aolaz's hearing is a precise sense." - ], - "name": "Flawless Hearing" - } - ], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -4654,27 +4432,22 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison", - "sonic" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "poison", + "sonic", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "speed": { "abilities": [ "air walk", @@ -4738,68 +4511,63 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The aolaz tucks its head down and rolls up into an armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100 feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make foot {@action Strike||Strikes} while rolling, but only as part of a {@ability Trample}. The aolaz can use this action again to unroll and resume its standing form." - ], - "name": "Roll" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Huge or smaller, foot, DC 40." - ], - "name": "Trample", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "sonic" - ], - "entries": [ - "The aolaz releases a tremendous blast of sonic energy from its trunk in a 150-foot line, dealing {@damage 12d10} sonic damage. The frequency of this sound is such that it is completely imperceptible to humanoids, but the damage it wreaks is all too evident. Each creature in the area must attempt a DC 40 Fortitude save. The aolaz can't use Ultrasonic Blast again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage and is {@condition stunned 1}.", - "Failure": "The creature takes full damage and is {@condition stunned 2}.", - "Critical Failure": "The creature takes double damage and is {@condition stunned 3}." - } - } - ], - "name": "Ultrasonic Blast" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "sonic" + "abilities": { + "top": [ + { + "entries": [ + "An aolaz has an incredible sense of hearing. It can hear any sound made within 1,000 feet as though it were only 5 feet away from the source of the sound, and any sound within 1 mile as though it were only 30 feet away from the source of the sound. An aolaz's hearing is a precise sense." + ], + "name": "Flawless Hearing" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The aolaz tucks its head down and rolls up into an armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100 feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make foot {@action Strike||Strikes} while rolling, but only as part of a {@ability Trample}. The aolaz can use this action again to unroll and resume its standing form." + ], + "name": "Roll" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 40." + ], + "name": "Trample", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "sonic" + ], + "entries": [ + "The aolaz releases a tremendous blast of sonic energy from its trunk in a 150-foot line, dealing {@damage 12d10} sonic damage. The frequency of this sound is such that it is completely imperceptible to humanoids, but the damage it wreaks is all too evident. Each creature in the area must attempt a DC 40 Fortitude save. The aolaz can't use Ultrasonic Blast again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage and is {@condition stunned 1}.", + "Failure": "The creature takes full damage and is {@condition stunned 2}.", + "Critical Failure": "The creature takes double damage and is {@condition stunned 3}." + } + } + ], + "name": "Ultrasonic Blast" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -4808,52 +4576,53 @@ "source": "Bst2", "page": 20, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -2, - "Dex": 4, - "Con": 4, - "Int": -5, - "Wis": 2, - "Cha": -4 - }, - "abilitiesTop": [], + "str": -2, + "dex": 4, + "con": 4, + "int": -5, + "wis": 2, + "cha": -4 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -4862,14 +4631,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "name": "area" @@ -4889,48 +4654,39 @@ "amount": 5 } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature leaves the swarm's space", - "entries": [ - "The swarm takes {@dice 1d6} damage as ants cling to the creature and continue biting, dealing {@damage 3d6} {@condition persistent damage ||persistent piercing damage}. High winds or immersion in water reduces the DC of the flat check to end this {@condition persistent damage} to 5. Any area damage dealt to the creature destroys these clinging ants." - ], - "name": "Cling" - } - ], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 3d6} piercing damage (DC 21 basic Fortitude save). A creature that fails its save against Swarming Bites becomes {@condition clumsy 1} for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC {@flatDC 5} flat check or the action is lost; roll the check after spending the action, but before any effects are applied." - ], - "name": "Swarming Bites" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature leaves the swarm's space", + "entries": [ + "The swarm takes {@dice 1d6} damage as ants cling to the creature and continue biting, dealing {@damage 3d6} {@condition persistent damage ||persistent piercing damage}. High winds or immersion in water reduces the DC of the flat check to end this {@condition persistent damage} to 5. Any area damage dealt to the creature destroys these clinging ants." + ], + "name": "Cling" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 3d6} piercing damage (DC 21 basic Fortitude save). A creature that fails its save against Swarming Bites becomes {@condition clumsy 1} for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC {@flatDC 5} flat check or the action is lost; roll the check after spending the action, but before any effects are applied." + ], + "name": "Swarming Bites" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Assassin Vine", @@ -4938,60 +4694,55 @@ "source": "Bst2", "page": 26, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "n", + "large", + "mindless", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "{@ability tremorsense} 30 feet", - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 0, - "Con": 3, - "Int": -5, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 0, + "con": 3, + "int": -5, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The assassin vine can {@action Hide} in natural environments even if it doesn't have cover." - ], - "name": "Camouflage" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -5010,24 +4761,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "Trigger The assassin vine detects a creature within 20 feet via {@ability tremorsense}; The assassin vine causes vegetation within a 20-foot emanation to writhe for 1 round, turning this area into {@quickref difficult terrain||3|terrain}. When a creature starts its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes a \u201310-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also {@condition immobilized} for 1 round. A creature can attempt to {@action Escape} to remove these effects.", - "Assassin vines are immune to Grasping Foliage." - ], - "name": "Grasping Foliage" - } - ], "speed": { "walk": 5 }, @@ -5048,33 +4781,47 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8+4} bludgeoning, DC 20." - ], - "name": "Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The assassin vine can {@action Hide} in natural environments even if it doesn't have cover." + ], + "name": "Camouflage" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "Trigger The assassin vine detects a creature within 20 feet via {@ability tremorsense}; The assassin vine causes vegetation within a 20-foot emanation to writhe for 1 round, turning this area into {@quickref difficult terrain||3|terrain}. When a creature starts its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes a \u201310-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also {@condition immobilized} for 1 round. A creature can attempt to {@action Escape} to remove these effects.", + "Assassin vines are immune to Grasping Foliage." + ], + "name": "Grasping Foliage" + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+4} bludgeoning, DC 20." + ], + "name": "Constrict", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "AC", - "CC" - ], "hasImages": true }, { @@ -5083,21 +4830,24 @@ "source": "Bst2", "page": 27, "level": 12, - "rarity": "Common", - "alignment": "CE", - "size": "Huge", + "traits": [ + "ce", + "huge", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Jotun" @@ -5106,33 +4856,32 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 7, - "Int": -1, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 7, + "int": -1, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -5147,30 +4896,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "An athach gains an extra reaction at the start of each of its turns that it can use only to make an {@action Attack of Opportunity} with its claw. It can't use more than one Attack of Opportunity triggered by the same action." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -5228,74 +4953,83 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 32, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}", - "duration": null - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage and {@condition enfeebled 2};", - "duration": null - } - ] - } - ], - "name": "Athach Venom" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The athach hits a creature with two fist Strikes", - "entries": [ - "The athach makes a claw {@action Strike} with no multiple attack penalty against the creature it hit with its fist Strikes. This claw attack does not increase the athach's multiple attack penalty." - ], - "name": "Swift Claw" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "An athach gains an extra reaction at the start of each of its turns that it can use only to make an {@action Attack of Opportunity} with its claw. It can't use more than one Attack of Opportunity triggered by the same action." + ], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 32, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}", + "duration": null + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage and {@condition enfeebled 2};", + "duration": null + } + ] + } + ], + "name": "Athach Venom" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The athach hits a creature with two fist Strikes", + "entries": [ + "The athach makes a claw {@action Strike} with no multiple attack penalty against the creature it hit with its fist Strikes. This claw attack does not increase the athach's multiple attack penalty." + ], + "name": "Swift Claw" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -5304,20 +5038,22 @@ "source": "Bst2", "page": 28, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -5327,36 +5063,35 @@ }, "skills": { "Deception": { - "default": 11 + "std": 11 }, "Society": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 0, - "Int": 2, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 0, + "dex": 5, + "con": 0, + "int": 2, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -5367,44 +5102,12 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "auditory", - "aura", - "emotion", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "10 feet. An attic whisperer enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the aura must succeed at a DC 19 Will save or the unnerving, bitter sobs render them distraught and they become {@condition stupefied 1} for as long as they remain within the aura. A creature that succeeds is temporarily immune for 1 hour. The attic whisperer can activate or deactivate the aura with a single free action, which has the {@trait concentrate} trait." - ], - "name": "Aura of Sobs" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature with an active {@trait emotion} effect enters an attic whisperer's aura of sobs", - "entries": [ - "The attic whisperer attempts to counteract the {@trait emotion} effect, with a counteract modifier of +13." - ], - "name": "Whispered Despair" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" ], "speed": { "walk": 20 @@ -5439,63 +5142,79 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "curse", - "incapacitation", - "necromancy", - "occult" - ], - "entries": [ - "The attic whisperer siphons the breath from living creatures, sapping their strength. A living creature hit by a jaws {@action Strike} must attempt a DC 21 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition enfeebled 1} for 1 round.", - "Failure": "The target is {@condition enfeebled 1} for 24 hours and {@condition fatigued}.", - "Critical Failure": "The target is {@condition enfeebled 1} for 24 hours, is {@condition fatigued}, and falls {@condition unconscious}." + "abilities": { + "mid": [ + { + "traits": [ + "auditory", + "aura", + "emotion", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "10 feet. An attic whisperer enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the aura must succeed at a DC 19 Will save or the unnerving, bitter sobs render them distraught and they become {@condition stupefied 1} for as long as they remain within the aura. A creature that succeeds is temporarily immune for 1 hour. The attic whisperer can activate or deactivate the aura with a single free action, which has the {@trait concentrate} trait." + ], + "name": "Aura of Sobs" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature with an active {@trait emotion} effect enters an attic whisperer's aura of sobs", + "entries": [ + "The attic whisperer attempts to counteract the {@trait emotion} effect, with a counteract modifier of +13." + ], + "name": "Whispered Despair" + } + ], + "bot": [ + { + "traits": [ + "curse", + "incapacitation", + "necromancy", + "occult" + ], + "entries": [ + "The attic whisperer siphons the breath from living creatures, sapping their strength. A living creature hit by a jaws {@action Strike} must attempt a DC 21 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition enfeebled 1} for 1 round.", + "Failure": "The target is {@condition enfeebled 1} for 24 hours and {@condition fatigued}.", + "Critical Failure": "The target is {@condition enfeebled 1} for 24 hours, is {@condition fatigued}, and falls {@condition unconscious}." + } } - } - ], - "name": "Steal Breath" - }, - { - "traits": [ - "curse", - "necromancy", - "occult" - ], - "entries": [ - "When an attic whisperer hits a living creature with a bony hand {@action Strike}, it tries to pull the victim's voice into its aura. The victim must attempt a DC 21 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target's voice is weak for 1 minute. Anytime it attempts an action with the {@trait auditory} trait, it must succeed at a DC {@flatDC 5} flat check or the action is lost.", - "Failure": "The target loses the ability to speak for 1 hour, until the curse is removed, or until the attic whisperer is destroyed, whichever comes first. During this time, the attic whisperer can perfectly mimic the target's voice, and the target takes a \u20132 circumstance penalty to saving throws against that attic whisperer's aura of sobs.", - "Critical Failure": "As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed." + ], + "name": "Steal Breath" + }, + { + "traits": [ + "curse", + "necromancy", + "occult" + ], + "entries": [ + "When an attic whisperer hits a living creature with a bony hand {@action Strike}, it tries to pull the victim's voice into its aura. The victim must attempt a DC 21 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target's voice is weak for 1 minute. Anytime it attempts an action with the {@trait auditory} trait, it must succeed at a DC {@flatDC 5} flat check or the action is lost.", + "Failure": "The target loses the ability to speak for 1 hour, until the curse is removed, or until the attic whisperer is destroyed, whichever comes first. During this time, the attic whisperer can perfectly mimic the target's voice, and the target takes a \u20132 circumstance penalty to saving throws against that attic whisperer's aura of sobs.", + "Critical Failure": "As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed." + } } - } - ], - "name": "Steal Voice" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition stupefied}" + ], + "name": "Steal Voice" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -5504,27 +5223,32 @@ "source": "Bst2", "page": 216, "level": 14, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", "traits": [ - "Qlippoth" + "uncommon", + "ce", + "huge", + "fiend", + "qlippoth" ], "creatureType": [ "Fiend" ], "perception": { - "default": 27 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 27 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal" @@ -5535,36 +5259,35 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 8, - "Int": -2, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 5, + "con": 8, + "int": -2, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -5573,13 +5296,10 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "controlled", - "fear" - ] - }, + "immunities": [ + "controlled", + "fear" + ], "weaknesses": [ { "amount": 15, @@ -5597,11 +5317,10 @@ "note": "exept cold iron" } ], - "abilitiesMid": [], "speed": { "walk": 40, - "climb ": 40, - "fly ": 40 + "climb": 40, + "fly": 40 }, "attacks": [ { @@ -5670,100 +5389,83 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "enchantment", - "fear", - "incapacitation", - "mental", - "occult", - "visual" - ], - "entries": [ - "The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34 Will save, after which they are temporarily immune to further Confusing Displays for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition stupefied 1} for 1 round.", - "Failure": "The creature is {@condition stupefied 1} and {@condition confused} for 1 minute.", - "Critical Failure": "As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell." - } - } - ], - "name": "Confusing Display" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "Frequency once per day; The augnagar inhales sharply, drawing life force out of creatures in a 50-foot cone. Creatures in the area take {@damage 14d6} negative damage (DC 34 basic Fortitude save, and the creature is {@condition fatigued} on a failure). The augnagar becomes {@condition quickened} for 1 round on its next turn, and it can use the extra action only to {@action Stride} or {@action Strike}." - ], - "name": "Inhale Vitality" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "curse", - "disease", - "necromancy", - "occult" - ], - "note": "", - "DC": 34, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition drained 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition drained 2} and the creature displays hideous, festering wounds exuding a horrific stench.", - "duration": null + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "enchantment", + "fear", + "incapacitation", + "mental", + "occult", + "visual" + ], + "entries": [ + "The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34 Will save, after which they are temporarily immune to further Confusing Displays for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition stupefied 1} for 1 round.", + "Failure": "The creature is {@condition stupefied 1} and {@condition confused} for 1 minute.", + "Critical Failure": "As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell." } - ] - } - ], - "name": "Rotting Curse" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" - ], - "condition": [ - "{@condition drained}", - "{@condition fatigued}", - "{@condition stupefied}" + } + ], + "name": "Confusing Display" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "Frequency once per day; The augnagar inhales sharply, drawing life force out of creatures in a 50-foot cone. Creatures in the area take {@damage 14d6} negative damage (DC 34 basic Fortitude save, and the creature is {@condition fatigued} on a failure). The augnagar becomes {@condition quickened} for 1 round on its next turn, and it can use the extra action only to {@action Stride} or {@action Strike}." + ], + "name": "Inhale Vitality" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "curse", + "disease", + "necromancy", + "occult" + ], + "note": "", + "DC": 34, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition drained 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition drained 2} and the creature displays hideous, festering wounds exuding a horrific stench.", + "duration": null + } + ] + } + ], + "name": "Rotting Curse" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -5772,24 +5474,26 @@ "source": "Bst2", "page": 280, "level": 1, - "rarity": "Common", - "alignment": "LE", - "size": "Tiny", "traits": [ - "Velstrac" + "le", + "tiny", + "fiend", + "velstrac" ], "creatureType": [ "Fiend" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "greater darkvision", - "painsight" - ] + "std": 8 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "painsight" + } + ], "languages": { "languages": [ "Common", @@ -5800,56 +5504,44 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 7 + "std": 7 }, "Religion": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 8 + "std": 8 }, "Torture Lore": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 1, - "Int": 2, - "Wis": 1, - "Cha": -1 + "str": -1, + "dex": 3, + "con": 1, + "int": 2, + "wis": 1, + "cha": -1 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." - ], - "name": "Painsight" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -5860,12 +5552,9 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 5, @@ -5876,25 +5565,9 @@ "name": "silver" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a DC 17 Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure)." - ], - "name": "Feel the Blades" - } - ], "speed": { "walk": 20, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -5906,7 +5579,7 @@ "evil", "finesse", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@dice 1d4-1} slashing plus {@damage 1d4} {@condition persistent damage ||persistent bleed}", @@ -5960,49 +5633,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "The augur stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against feel the blades. After attempting this save, the creature is then temporarily immune until the start of the augur's next turn." - ], - "name": "Focus Gaze" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The augur Flies or {@action Stride||Strides}, whirling as they move. The augur deals the damage of their blade {@action Strike} to each creature whose space they enter (DC 16 basic Reflex save). Each creature is affected only once, even if the augur moves through its space multiple times." - ], - "name": "Whirling Slice" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." + ], + "name": "Painsight" + } ], - "condition": [ - "{@condition doomed}", - "{@condition frightened}" + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a DC 17 Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure)." + ], + "name": "Feel the Blades" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "The augur stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against feel the blades. After attempting this save, the creature is then temporarily immune until the start of the augur's next turn." + ], + "name": "Focus Gaze" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The augur Flies or {@action Stride||Strides}, whirling as they move. The augur deals the damage of their blade {@action Strike} to each creature whose space they enter (DC 16 basic Reflex save). Each creature is affected only once, even if the augur moves through its space multiple times." + ], + "name": "Whirling Slice" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -6011,53 +5701,56 @@ "source": "Bst2", "page": 29, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 20, + "std": 20, "to Swim": 6 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 4, + "int": -4, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -6066,27 +5759,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "An aurumvorax gains a +4 circumstance bonus to its Fortitude or Reflex DC against {@action Shove} and {@action Trip} attempts, and to its {@skill Athletics} DC against attempts to escape its Grab." - ], - "name": "Tenacious Stance" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 35, - "burrow ": 10 + "burrow": 10 }, "attacks": [ { @@ -6117,47 +5792,54 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When an aurumvorax scores a critical hit, the target takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Bleeding Critical" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The aurumvorax makes a jaws {@action Strike} against a creature it has {@condition grabbed}. If the attack hits, the target is knocked {@condition prone} if it is Medium or smaller. In addition, if the target is wearing armor with Hardness 10 or lower, the armor becomes {@condition broken}. If this {@action Strike} breaks a creature's armor or damages a creature that is unarmored or wearing {@condition broken} armor, the target also takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage}. This {@action Strike} doesn't further damage armor that's already {@condition broken}." - ], - "name": "Gnaw Metal" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "An aurumvorax gains a +4 circumstance bonus to its Fortitude or Reflex DC against {@action Shove} and {@action Trip} attempts, and to its {@skill Athletics} DC against attempts to escape its Grab." + ], + "name": "Tenacious Stance" }, - "entries": [ - "The aurumvorax makes four claw Strikes against a creature it has {@condition grabbed}. Each attack counts toward the aurumvorax's multiple attack penalty, and the multiple attack penalty increases with each attack." - ], - "name": "Rapid Rake" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "When an aurumvorax scores a critical hit, the target takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Bleeding Critical" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The aurumvorax makes a jaws {@action Strike} against a creature it has {@condition grabbed}. If the attack hits, the target is knocked {@condition prone} if it is Medium or smaller. In addition, if the target is wearing armor with Hardness 10 or lower, the armor becomes {@condition broken}. If this {@action Strike} breaks a creature's armor or damages a creature that is unarmored or wearing {@condition broken} armor, the target also takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage}. This {@action Strike} doesn't further damage armor that's already {@condition broken}." + ], + "name": "Gnaw Metal" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The aurumvorax makes four claw Strikes against a creature it has {@condition grabbed}. Each attack counts toward the aurumvorax's multiple attack penalty, and the multiple attack penalty increases with each attack." + ], + "name": "Rapid Rake" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -6166,26 +5848,28 @@ "source": "Bst2", "page": 206, "level": 5, - "rarity": "Common", - "alignment": "CN", - "size": "Small", "traits": [ - "Protean" + "cn", + "small", + "monitor", + "protean" ], "creatureType": [ "Monitor" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "entropy sense 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "entropy sense", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -6196,63 +5880,50 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Arcana": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 13 + "std": 13 }, "Performance": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 11 + "std": 11 }, "Thievery": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 4, - "Int": 4, - "Wis": 2, - "Cha": 4 + "str": 2, + "dex": 4, + "con": 4, + "int": 4, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine", - "prediction" - ], - "entries": [ - "An Azuretzi can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the azuretzi the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." - ], - "name": "Entropy Sense" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -6279,38 +5950,13 @@ "name": "protean anatomy" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "An azuretzi's vital organs shift and change shape and position constantly. Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", - "The azuretzi is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." - ], - "name": "Protean Anatomy" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature with an active spell effect within 30 feet of the azuretzi fails to resist another azuretzi's Mocking Touch", - "entries": [ - "The azuretzi attempts to counteract one ongoing spell effect on the target creature with a {@skill Thievery} check. If it is successful, it transfers the ongoing spell effect to itself. The creature then becomes temporarily immune to Spell Pilfer for 24 hours." - ], - "name": "Spell Pilfer" - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 25, - "fly ": 25, - "swim ": 25 + "fly": 25, + "swim": 25 }, "attacks": [ { @@ -6422,73 +6068,98 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d12+4} bludgeoning, DC 22." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "[magical tradition]", - "polymorph", - "transmutation" - ], - "entries": [ - "As {@ability Change Shape}, but an azuretzi can assume the specific form of a Medium or smaller creature it {@action Seek||Seeks} with a successful DC 25." - ], - "name": "Mimic Form" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "abjuration", - "divine" - ], - "entries": [ - "The azuretzi mocks a creature's magical ability with a touch. The azuretzi must attempt a {@skill Thievery} check against the target's Will DC.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The azuretzi chooses one spell of up to 3rd level that the target creature has available to cast. The azuretzi gains that spell as a mock divine innate spell, and it can cast that spell once as an innate divine spell using its own DC and spell attack. It must do so before 24 hours pass or the mock spell is lost. The creature touched cannot cast the mock spell until the azuretzi casts it first or the 24 hour period passes, whichever comes first.", - "Success": "As critical success, but the azuretzi has 1 hour to cast the mock spell before it is lost, and the creature touched can cast the spell normally.", - "Failure": "As critical success, but the azuretzi must cast the mock spell before the end of its next turn or it is lost, and the creature touched can cast the spell normally.", - "Critical Failure": "Mocking Touch has no effect." - } - } - ], - "name": "Mocking Touch" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine", + "prediction" + ], + "entries": [ + "An Azuretzi can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the azuretzi the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." + ], + "name": "Entropy Sense" + } + ], + "mid": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "An azuretzi's vital organs shift and change shape and position constantly. Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", + "The azuretzi is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." + ], + "name": "Protean Anatomy" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature with an active spell effect within 30 feet of the azuretzi fails to resist another azuretzi's Mocking Touch", + "entries": [ + "The azuretzi attempts to counteract one ongoing spell effect on the target creature with a {@skill Thievery} check. If it is successful, it transfers the ongoing spell effect to itself. The creature then becomes temporarily immune to Spell Pilfer for 24 hours." + ], + "name": "Spell Pilfer" + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d12+4} bludgeoning, DC 22." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "[magical tradition]", + "polymorph", + "transmutation" + ], + "entries": [ + "As {@ability Change Shape}, but an azuretzi can assume the specific form of a Medium or smaller creature it {@action Seek||Seeks} with a successful DC 25." + ], + "name": "Mimic Form" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "abjuration", + "divine" + ], + "entries": [ + "The azuretzi mocks a creature's magical ability with a touch. The azuretzi must attempt a {@skill Thievery} check against the target's Will DC.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The azuretzi chooses one spell of up to 3rd level that the target creature has available to cast. The azuretzi gains that spell as a mock divine innate spell, and it can cast that spell once as an innate divine spell using its own DC and spell attack. It must do so before 24 hours pass or the mock spell is lost. The creature touched cannot cast the mock spell until the azuretzi casts it first or the 24 hour period passes, whichever comes first.", + "Success": "As critical success, but the azuretzi has 1 hour to cast the mock spell before it is lost, and the creature touched can cast the spell normally.", + "Failure": "As critical success, but the azuretzi must cast the mock spell before the end of its next turn or it is lost, and the creature touched can cast the spell normally.", + "Critical Failure": "Mocking Touch has no effect." + } + } + ], + "name": "Mocking Touch" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -6497,24 +6168,26 @@ "source": "Bst2", "page": 64, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Demon" + "ce", + "medium", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision", - "see invisibility" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Abyssal", @@ -6527,48 +6200,47 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 14 + "std": 14 }, "Religion": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 16 + "std": 16 }, "Thievery": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 2 + "str": 4, + "dex": 4, + "con": 4, + "int": 2, + "wis": 3, + "cha": 2 }, "items": [ "+1 longspear" ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -6587,35 +6259,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "Babaus revel in gore, and when wounds are healed, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous {@action Strike}, sneak attack, or a critical hit, the demon takes {@damage 4d6} mental damage. The babau can take this mental damage only once per round." - ], - "name": "Mercy Vulnerability" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within the babau's reach successfully hits the babau with a {@action Strike}", - "entries": [ - "The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 24 Reflex save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The attacker is unaffected.", - "Success": "The attacker takes {@damage 1d6} acid damage.", - "Failure": "The attacker takes {@damage 2d6} acid damage.", - "Critical Failure": "As failure, except the weapon used to {@action Strike} the babau becomes {@condition broken}, unless the weapon is made of a material that is immune to acid." - } - } - ], - "name": "Reactive Slime" - } - ], "speed": { "walk": 25 }, @@ -6709,45 +6352,57 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The babau attacks with the intent of creating a particularly horrific and gory wound. The babau makes a melee {@action Strike}. This counts as two attacks when calculating the daemon's multiple attack penalty. If this {@action Strike} hits, the babau deals an additional {@dice 2d6} damage of the same damage type, and the creature struck is {@condition frightened 2}." - ], - "name": "Grievous Strike" - }, - { - "entries": [ - "The babau's Strikes deal an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures.", - "Rituals like planar ally or planar binding are typical for long-term ends, and summon fiend for combat applications. For planar ally, demons." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "mental", - "piercing", - "precision", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "Babaus revel in gore, and when wounds are healed, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous {@action Strike}, sneak attack, or a critical hit, the demon takes {@damage 4d6} mental damage. The babau can take this mental damage only once per round." + ], + "name": "Mercy Vulnerability" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within the babau's reach successfully hits the babau with a {@action Strike}", + "entries": [ + "The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 24 Reflex save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The attacker is unaffected.", + "Success": "The attacker takes {@damage 1d6} acid damage.", + "Failure": "The attacker takes {@damage 2d6} acid damage.", + "Critical Failure": "As failure, except the weapon used to {@action Strike} the babau becomes {@condition broken}, unless the weapon is made of a material that is immune to acid." + } + } + ], + "name": "Reactive Slime" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The babau attacks with the intent of creating a particularly horrific and gory wound. The babau makes a melee {@action Strike}. This counts as two attacks when calculating the daemon's multiple attack penalty. If this {@action Strike} hits, the babau deals an additional {@dice 2d6} damage of the same damage type, and the creature struck is {@condition frightened 2}." + ], + "name": "Grievous Strike" + }, + { + "entries": [ + "The babau's Strikes deal an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures.", + "Rituals like planar ally or planar binding are typical for long-term ends, and summon fiend for combat applications. For planar ally, demons." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ], "hasImages": true }, { @@ -6756,52 +6411,55 @@ "source": "Bst2", "page": 32, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 1, - "Con": 2, - "Int": -5, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 0, + "dex": 1, + "con": 2, + "int": -5, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -6810,21 +6468,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 25, - "burrow ": 10 + "burrow": 10 }, "attacks": [ { @@ -6851,17 +6497,20 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -6870,20 +6519,23 @@ "source": "Bst2", "page": 33, "level": 6, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", + "traits": [ + "uncommon", + "ce", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -6894,42 +6546,41 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 15 + "std": 15 }, "Nature": { - "default": 12 + "std": 12 }, "Performance": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 2, - "Int": 2, - "Wis": 2, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 3, + "dex": 5, + "con": 2, + "int": 2, + "wis": 2, + "cha": 5 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -6938,7 +6589,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -6977,78 +6627,65 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "enchantment", - "incapacitation", - "mental", - "primal", - "visual" - ], - "entries": [ - "The baobhan sith sways rhythmically and {@action Stride||Strides} up to their Speed.", - "Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a DC 25 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours.", - "Success": "The creature is {@condition slowed 1} for 1 round and is temporarily immune to Captivating Dance for 24 hours.", - "Failure": "The creature is {@condition fascinated}, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is {@condition slowed 1} until the end of its next turn.", - "Critical Failure": "As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is {@condition paralyzed} until the end of its next turn." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "enchantment", + "incapacitation", + "mental", + "primal", + "visual" + ], + "entries": [ + "The baobhan sith sways rhythmically and {@action Stride||Strides} up to their Speed.", + "Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a DC 25 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours.", + "Success": "The creature is {@condition slowed 1} for 1 round and is temporarily immune to Captivating Dance for 24 hours.", + "Failure": "The creature is {@condition fascinated}, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is {@condition slowed 1} until the end of its next turn.", + "Critical Failure": "As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is {@condition paralyzed} until the end of its next turn." + } } - } - ], - "name": "Captivating Dance" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The baobhan sith can transform into a large raven, with the effects from the bird option in the {@spell aerial form} spell (Core Rulebook 316)." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "A bleeding creature is within the baobhan sith's reach", - "entries": [ - "The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an {@skill Athletics} check against the victim's Fortitude DC. On a success, the victim becomes {@condition drained 1} and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that's already {@condition drained} doesn't restore any Hit Points to the baobhan sith but increases the victim's {@condition drained} value by 1. A victim's {@condition drained} condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful DC 20 {@skill Medicine} check, and sufficient blood or a blood donor, reduces the {@condition drained} value by 1." - ], - "name": "Drink Blood" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition drained}", - "{@condition fascinated}", - "{@condition paralyzed}", - "{@condition slowed}" + ], + "name": "Captivating Dance" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The baobhan sith can transform into a large raven, with the effects from the bird option in the {@spell aerial form} spell (Core Rulebook 316)." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A bleeding creature is within the baobhan sith's reach", + "entries": [ + "The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an {@skill Athletics} check against the victim's Fortitude DC. On a success, the victim becomes {@condition drained 1} and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that's already {@condition drained} doesn't restore any Hit Points to the baobhan sith but increases the victim's {@condition drained} value by 1. A victim's {@condition drained} condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful DC 20 {@skill Medicine} check, and sufficient blood or a blood donor, reduces the {@condition drained} value by 1." + ], + "name": "Drink Blood" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -7057,55 +6694,56 @@ "source": "Bst2", "page": 34, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "fungus", + "mindless" ], "creatureType": [ "Fungus" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 4, - "Int": -5, - "Wis": 1, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 4, + "int": -5, + "wis": 1, + "cha": -3 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -7114,27 +6752,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold", - "mental" - ], - "condition": [] - }, + "immunities": [ + "cold", + "mental" + ], "weaknesses": [ { "amount": 5, "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become {@condition slowed 1} for {@dice 1d4} rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores." - ], - "name": "Cold Lethargy" - } - ], "speed": { "walk": 20 }, @@ -7152,85 +6779,77 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 22, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d10} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d12} poison damage and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Basidirond Spores" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "incapacitation", - "poison", - "mental" - ], - "entries": [ - "The basidirond releases a cloud of {@condition invisible} spores in a 20-foot emanation.", - "Each creature in the area must succeed at a DC 22 Fortitude save or experience powerful hallucinations as long as it remains in the cloud, plus an additional {@dice 1d4} rounds after leaving the area. A creature must attempt a new save each round it remains within the area. The cloud persists for 5 rounds unless dispersed before then by a strong wind. Each hallucinating creature rolls {@dice 1d6} each round to determine what it hallucinates that round.", - "1 The target is sinking in quicksand. It falls {@condition prone} and spends 1 action on its next turn flailing its limbs as if attempting to swim.", - "2 The target is attacked by a swarm of spiders. It spends 2 actions on its next turn attacking the floor with a melee weapon (drawing a weapon if needed). It is {@condition flat-footed} against all attacks.", - "3 An item the target is holding turns into a viper. The target Releases the item and spends its next turn {@condition fleeing} from it.", - "4 The target is suffocating. It holds its breath and is {@condition stunned 3}.", - "5 The target shrinks to 1/10 its normal size. For 1 round it is {@condition slowed 2} and {@condition enfeebled 4}, and takes a \u201310-foot status penalty to its Speed.", - "6 The target is melting. It drops everything it's holding and becomes {@condition slowed 2} and {@condition clumsy 4} for 1 round." - ], - "name": "Hallucinogenic Cloud" - }, - { - "entries": [], - "name": "Basilisk, Dracolisk" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" + "abilities": { + "mid": [ + { + "entries": [ + "Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become {@condition slowed 1} for {@dice 1d4} rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores." + ], + "name": "Cold Lethargy" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}", - "{@condition fleeing}", - "{@condition prone}", - "{@condition slowed}", - "{@condition stunned}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 22, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d10} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d12} poison damage and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Basidirond Spores" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "incapacitation", + "poison", + "mental" + ], + "entries": [ + "The basidirond releases a cloud of {@condition invisible} spores in a 20-foot emanation.", + "Each creature in the area must succeed at a DC 22 Fortitude save or experience powerful hallucinations as long as it remains in the cloud, plus an additional {@dice 1d4} rounds after leaving the area. A creature must attempt a new save each round it remains within the area. The cloud persists for 5 rounds unless dispersed before then by a strong wind. Each hallucinating creature rolls {@dice 1d6} each round to determine what it hallucinates that round.", + "1 The target is sinking in quicksand. It falls {@condition prone} and spends 1 action on its next turn flailing its limbs as if attempting to swim.", + "2 The target is attacked by a swarm of spiders. It spends 2 actions on its next turn attacking the floor with a melee weapon (drawing a weapon if needed). It is {@condition flat-footed} against all attacks.", + "3 An item the target is holding turns into a viper. The target Releases the item and spends its next turn {@condition fleeing} from it.", + "4 The target is suffocating. It holds its breath and is {@condition stunned 3}.", + "5 The target shrinks to 1/10 its normal size. For 1 round it is {@condition slowed 2} and {@condition enfeebled 4}, and takes a \u201310-foot status penalty to its Speed.", + "6 The target is melting. It drops everything it's holding and becomes {@condition slowed 2} and {@condition clumsy 4} for 1 round." + ], + "name": "Hallucinogenic Cloud" + }, + { + "entries": [], + "name": "Basilisk, Dracolisk" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -7239,24 +6858,27 @@ "source": "Bst2", "page": 25, "level": 20, - "rarity": "Rare", - "alignment": "LG", - "size": "Huge", "traits": [ - "Archon" + "rare", + "lg", + "huge", + "archon", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 37 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 37 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Celestial", @@ -7269,39 +6891,38 @@ }, "skills": { "Athletics": { - "default": 38 + "std": 38 }, "Diplomacy": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 34 + "std": 34 }, "Religion": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 10, - "Dex": 7, - "Con": 10, - "Int": 6, - "Wis": 8, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 10, + "dex": 7, + "con": 10, + "int": 6, + "wis": 8, + "cha": 6 + }, "ac": { - "default": 47 + "std": 47 }, "savingThrows": { - "Fort": { - "default": 38 + "fort": { + "std": 38 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -7318,43 +6939,6 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "good", - "healing", - "necromancy" - ], - "entries": [ - "50 feet. All good-aligned creatures in the aura have fast healing 30 for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls." - ], - "name": "Bastion Aura" - }, - { - "traits": [ - "divine", - "good", - "healing", - "necromancy" - ], - "entries": [ - "If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 consecrate ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in Hell, Abaddon, or the Abyss)." - ], - "name": "Ultimate Sacrifice" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Retributive Strike", - "generic": true - } - ], "speed": { "abilities": [ "air walk" @@ -7441,81 +7025,104 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door." - ], - "name": "Archon's Door" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The bastion archon hits a creature with two fist Strikes this turn and can use its Holy", - "entries": [], - "name": "Blinding Beams" - }, - { - "entries": [ - "The bastion archon fires its Holy Beam at only the creature it hit twice. The creature's save result is one degree of success worse than the result it rolled." - ], - "name": "Beam; Effect" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The bastion archon locks itself in place, becoming voluntarily {@condition immobilized}. While Entrenched, the archon can't be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another move action." - ], - "name": "Entrench" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "good", - "incapacitation", - "light" - ], - "entries": [ - "The bastion archon releases a blinding beam of holy light in a 500-foot line that deals {@damage 20d6} good damage to non-archons in the area, with a DC 38 Reflex save. The bastion archon can't use Holy Beam again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage.", - "Failure": "The creature takes full damage and is {@condition blinded} for {@dice 1d4} rounds.", - "Critical Failure": "The creature takes double damage and is {@condition blinded} permanently." - } - } - ], - "name": "Holy Beam" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "good" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "good", + "healing", + "necromancy" + ], + "entries": [ + "50 feet. All good-aligned creatures in the aura have fast healing 30 for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls." + ], + "name": "Bastion Aura" + }, + { + "traits": [ + "divine", + "good", + "healing", + "necromancy" + ], + "entries": [ + "If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 consecrate ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in Hell, Abaddon, or the Abyss)." + ], + "name": "Ultimate Sacrifice" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Retributive Strike", + "generic": true + } ], - "condition": [ - "{@condition blinded}", - "{@condition immobilized}" + "bot": [ + { + "entries": [ + "Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door." + ], + "name": "Archon's Door" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The bastion archon hits a creature with two fist Strikes this turn and can use its Holy", + "entries": [], + "name": "Blinding Beams" + }, + { + "entries": [ + "The bastion archon fires its Holy Beam at only the creature it hit twice. The creature's save result is one degree of success worse than the result it rolled." + ], + "name": "Beam; Effect" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The bastion archon locks itself in place, becoming voluntarily {@condition immobilized}. While Entrenched, the archon can't be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another move action." + ], + "name": "Entrench" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "good", + "incapacitation", + "light" + ], + "entries": [ + "The bastion archon releases a blinding beam of holy light in a 500-foot line that deals {@damage 20d6} good damage to non-archons in the area, with a DC 38 Reflex save. The bastion archon can't use Holy Beam again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage.", + "Failure": "The creature takes full damage and is {@condition blinded} for {@dice 1d4} rounds.", + "Critical Failure": "The creature takes double damage and is {@condition blinded} permanently." + } + } + ], + "name": "Holy Beam" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -7524,25 +7131,33 @@ "source": "Bst2", "page": 37, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Huge", + "traits": [ + "ce", + "huge", + "beast", + "fiend" + ], "creatureType": [ "Beast", "Fiend" ], "perception": { - "default": 21 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision", - "scent demons 60 feet" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + }, + { + "name": "scent demons", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal (can't speak any language)" @@ -7553,46 +7168,38 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 6, - "Int": 3, - "Wis": 5, - "Cha": 5 + "str": 7, + "dex": 3, + "con": 6, + "int": 3, + "wis": 5, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "A bebilith can smell demons as a precise sense." - ], - "name": "Scent Demons" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -7607,21 +7214,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 35, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -7687,71 +7282,76 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease", - "necromancy" - ], - "note": " The {@condition drained}\ncondition from Abyssal rot is cumulative, to\na maximum of {@condition drained 4}", - "DC": 29, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 3d6} negative damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} negative damage and {@condition drained 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 3d6} negative damage and {@condition drained 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Abyssal Rot" - }, - { - "entries": [ - "A creature hit by the bebilith's web {@action Strike} is {@condition restrained} and tethered to the bebilith, preventing it from moving further away from the bebilith. The {@condition restrained} creature is also under the effects of a {@spell dimensional anchor} spell (DC 29) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time. The DC to {@action Escape} or {@action Force Open} the tether is 29. The tether can be severed with a {@action Strike} (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the {@condition restrained} creature." - ], - "name": "Dimensional Tether" - }, - { - "entries": [ - "Against demons, a bebilith's Strikes count as cold iron and good." - ], - "name": "Penetrating Strike" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A bebilith can smell demons as a precise sense." + ], + "name": "Scent Demons" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition drained}", - "{@condition restrained}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease", + "necromancy" + ], + "note": " The {@condition drained}\ncondition from Abyssal rot is cumulative, to\na maximum of {@condition drained 4}", + "DC": 29, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 3d6} negative damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} negative damage and {@condition drained 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 3d6} negative damage and {@condition drained 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Abyssal Rot" + }, + { + "entries": [ + "A creature hit by the bebilith's web {@action Strike} is {@condition restrained} and tethered to the bebilith, preventing it from moving further away from the bebilith. The {@condition restrained} creature is also under the effects of a {@spell dimensional anchor} spell (DC 29) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time. The DC to {@action Escape} or {@action Force Open} the tether is 29. The tether can be severed with a {@action Strike} (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the {@condition restrained} creature." + ], + "name": "Dimensional Tether" + }, + { + "entries": [ + "Against demons, a bebilith's Strikes count as cold iron and good." + ], + "name": "Penetrating Strike" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -7760,63 +7360,59 @@ "source": "Bst2", "page": 144, "level": 10, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 19 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 19 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 18, + "std": 18, "in water": 20 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 7, - "Int": -4, - "Wis": 5, - "Cha": -2 + "str": 7, + "dex": 4, + "con": 7, + "int": -4, + "wis": 5, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The behemoth hippopotamus can hold its breath for 1 hour." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -7825,10 +7421,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -7858,81 +7453,80 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "40 feet." - ], - "name": "Aquatic Ambush", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "As hippopotamus (DC 30 for a Huge vessel)." - ], - "name": "Capsize" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The behemoth hippo makes a jaws {@action Strike} targeting two creatures adjacent to each other. Roll the attack and damage once, and apply it to each creature separately." - ], - "name": "Double Chomp" - }, - { - "entries": [ - "Chomp counts as two attacks for the multiple attack penalty." - ], - "name": "An Engulfing" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Medium, {@damage 2d12+10} bludgeoning, Rupture 26." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Large or smaller, foot, DC 29." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The behemoth hippopotamus can hold its breath for 1 hour." + ], + "name": "Deep Breath" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "40 feet." + ], + "name": "Aquatic Ambush", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "As hippopotamus (DC 30 for a Huge vessel)." + ], + "name": "Capsize" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The behemoth hippo makes a jaws {@action Strike} targeting two creatures adjacent to each other. Roll the attack and damage once, and apply it to each creature separately." + ], + "name": "Double Chomp" + }, + { + "entries": [ + "Chomp counts as two attacks for the multiple attack penalty." + ], + "name": "An Engulfing" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Medium, {@damage 2d12+10} bludgeoning, Rupture 26." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 29." + ], + "name": "Trample", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -7941,23 +7535,23 @@ "source": "Bst2", "page": 38, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Electricity" + "n", + "huge", + "beast", + "electricity" ], "creatureType": [ "Beast" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic" @@ -7966,42 +7560,41 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": -2, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 4, + "con": 5, + "int": -2, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -8010,10 +7603,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -8045,89 +7637,73 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "electricity", - "evocation", - "primal" - ], - "entries": [ - "The behir breathes lightning that deals {@damage 9d6} electricity damage in an 60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The behir {@action Stride||Strides} up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle. It can make up to four claw Strikes at any point during this movement, each against a different target within reach, and it deals an extra {@damage 1d6} electricity damage with each {@action Strike}. These attacks count toward the behir's multiple attack penalty, but the multiple attack penalty doesn't increase until after the behir makes all of its attacks.", - "If the behir moves half its Speed or less during a Claw Storm, that movement doesn't trigger reactions. The behir can't use Claw Storm if it has a creature wrapped in its coils.", - "At the end of Claw Storm, it drifts downward up to 60 feet to the ground, landing softly and taking no damage from the fall. If it descends further than 60 feet, it takes damage normally from the remaining fall." - ], - "name": "Claw Storm" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d6+7} bludgeoning, DC 27." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 2d12+7} bludgeoning, Rupture 21." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The behir has a creature either {@condition restrained} or {@condition grabbed} in its jaws", - "entries": [ - "The behir moves the creature into its coils, freeing its jaws. The creature remains {@condition grabbed} and takes {@damage 1d6+6} slashing damage. The behir's coils can hold as many creatures as will fit in its space." - ], - "name": "Wrap in Coils" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}", - "{@condition restrained}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "electricity", + "evocation", + "primal" + ], + "entries": [ + "The behir breathes lightning that deals {@damage 9d6} electricity damage in an 60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The behir {@action Stride||Strides} up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle. It can make up to four claw Strikes at any point during this movement, each against a different target within reach, and it deals an extra {@damage 1d6} electricity damage with each {@action Strike}. These attacks count toward the behir's multiple attack penalty, but the multiple attack penalty doesn't increase until after the behir makes all of its attacks.", + "If the behir moves half its Speed or less during a Claw Storm, that movement doesn't trigger reactions. The behir can't use Claw Storm if it has a creature wrapped in its coils.", + "At the end of Claw Storm, it drifts downward up to 60 feet to the ground, landing softly and taking no damage from the fall. If it descends further than 60 feet, it takes damage normally from the remaining fall." + ], + "name": "Claw Storm" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d6+7} bludgeoning, DC 27." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 2d12+7} bludgeoning, Rupture 21." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The behir has a creature either {@condition restrained} or {@condition grabbed} in its jaws", + "entries": [ + "The behir moves the creature into its coils, freeing its jaws. The creature remains {@condition grabbed} and takes {@damage 1d6+6} slashing damage. The behir's coils can hold as many creatures as will fit in its space." + ], + "name": "Wrap in Coils" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -8136,24 +7712,26 @@ "source": "Bst2", "page": 106, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Air" + "ne", + "large", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Auran" @@ -8162,41 +7740,33 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 15, + "std": 15, "in smoke": 17 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 3, - "Int": -2, - "Wis": 4, - "Cha": 0 + "str": 2, + "dex": 5, + "con": 3, + "int": -2, + "wis": 4, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The belker ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -8205,28 +7775,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison", - "precision" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "The belker can occupy the same space as other creatures." - ], - "name": "Smoke Form" - } + "immunities": [ + "bleed", + "poison", + "precision", + "paralyzed", + "sleep" ], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -8259,44 +7817,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The belker occupies the same space as a Medium or smaller creature", - "entries": [ - "The belker attempts to flow into the creature's lungs; the creature must attempt a DC 23 Fortitude save. On a failure, the creature partially inhales the belker and is {@condition immobilized} by the pain of the smoke rasping in its throat and lungs. The creature can attempt to exhale the belker by spending an action coughing and succeeding at a DC 23 Fortitude save. Most of the belker remains outside the creature, so the belker can still act normally. If the belker moves out of the creature's space or uses Noxious Fumes again, the creature automatically exhales it." - ], - "name": "Noxious Fumes" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The belker is partially inhaled by a creature", - "entries": [ - "The belker automatically deals its claw damage to the inhaling creature by forming a claw to slash and scrape the creature from within." - ], - "name": "Smoke Slash" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The belker ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } + ], + "mid": [ + { + "entries": [ + "The belker can occupy the same space as other creatures." + ], + "name": "Smoke Form" + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The belker occupies the same space as a Medium or smaller creature", + "entries": [ + "The belker attempts to flow into the creature's lungs; the creature must attempt a DC 23 Fortitude save. On a failure, the creature partially inhales the belker and is {@condition immobilized} by the pain of the smoke rasping in its throat and lungs. The creature can attempt to exhale the belker by spending an action coughing and succeeding at a DC 23 Fortitude save. Most of the belker remains outside the creature, so the belker can still act normally. If the belker moves out of the creature's space or uses Noxious Fumes again, the creature automatically exhales it." + ], + "name": "Noxious Fumes" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The belker is partially inhaled by a creature", + "entries": [ + "The belker automatically deals its claw damage to the inhaling creature by forming a claw to slash and scrape the creature from within." + ], + "name": "Smoke Slash" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Black Bear", @@ -8304,52 +7866,55 @@ "source": "Bst2", "page": 36, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 3, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -8358,7 +7923,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -8389,27 +7953,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The black bear gains +1 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." - ], - "name": "Mauler" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "entries": [ + "The black bear gains +1 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." + ], + "name": "Mauler" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -8418,49 +7971,52 @@ "source": "Bst2", "page": 234, "level": 15, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 27 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 90 feet" - ], - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 90 + } + ], "skills": { "Athletics": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 9, - "Dex": 4, - "Con": 6, - "Int": -5, - "Wis": 6, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 9, + "dex": 4, + "con": 6, + "int": -5, + "wis": 6, + "cha": -4 + }, "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -8469,7 +8025,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 50 }, @@ -8506,76 +8061,62 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 36, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d12} poison damage and {@condition clumsy 2}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d12} poison damage, {@condition clumsy 2}, and {@condition slowed 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 4d12} poison damage, {@condition clumsy 4}, and {@condition slowed 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Black Scorpion Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d12+12} bludgeoning, DC 36." - ], - "name": "Greater Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The black scorpion makes three stinger Strikes, each against a different target. Its multiple attack penalty applies to each attack, but the penalty increases only after all the attacks have been made." - ], - "name": "Rapid Stinging" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 36, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d12} poison damage and {@condition clumsy 2}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d12} poison damage, {@condition clumsy 2}, and {@condition slowed 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 4d12} poison damage, {@condition clumsy 4}, and {@condition slowed 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Black Scorpion Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d12+12} bludgeoning, DC 36." + ], + "name": "Greater Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The black scorpion makes three stinger Strikes, each against a different target. Its multiple attack penalty applies to each attack, but the penalty increases only after all the attacks have been made." + ], + "name": "Rapid Stinging" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Blindheim", @@ -8583,53 +8124,54 @@ "source": "Bst2", "page": 39, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 6, + "std": 6, "to Leap or Swim": 9 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 3, + "con": 3, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -8638,11 +8180,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 15, - "swim ": 15 + "climb": 15, + "swim": 15 }, "attacks": [ { @@ -8670,45 +8211,33 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "light" - ], - "entries": [ - "Bright light shines from the blindheim's eyes in a 30-foot emanation (also creating dim light to 60 feet). Each creature in the bright light when the blindheim uses this action, or who enters it while the light continues, must attempt a DC 18 Fortitude save. It is then temporarily immune for 1 hour. This light remains until the blindheim dims its eyes by using this action again.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition dazzled} for 1 round.", - "Failure": "The creature is {@condition blinded} for {@dice 1d4} rounds.", - "Critical Failure": "The creature is {@condition blinded} for 1 hour." + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "light" + ], + "entries": [ + "Bright light shines from the blindheim's eyes in a 30-foot emanation (also creating dim light to 60 feet). Each creature in the bright light when the blindheim uses this action, or who enters it while the light continues, must attempt a DC 18 Fortitude save. It is then temporarily immune for 1 hour. This light remains until the blindheim dims its eyes by using this action again.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition dazzled} for 1 round.", + "Failure": "The creature is {@condition blinded} for {@dice 1d4} rounds.", + "Critical Failure": "The creature is {@condition blinded} for 1 hour." + } } - } - ], - "name": "Spotlight" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition blinded}", - "{@condition dazzled}" + ], + "name": "Spotlight" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -8717,23 +8246,28 @@ "source": "Bst2", "page": 40, "level": 2, - "rarity": "Uncommon", - "alignment": "LG", - "size": "Medium", + "traits": [ + "uncommon", + "lg", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Sylvan" @@ -8742,36 +8276,35 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": 1, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 2, + "int": 1, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -8780,7 +8313,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -8796,23 +8328,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The blink dog's Strikes deal an additional {@dice 1d4} damage to creatures within the reach of at least two of the blink dog's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "entries": [ + "The blink dog's Strikes deal an additional {@dice 1d4} damage to creatures within the reach of at least two of the blink dog's allies." + ], + "name": "Pack Attack" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -8821,25 +8346,27 @@ "source": "Bst2", "page": 115, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Cold", - "Water" + "n", + "medium", + "cold", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision", - "snow vision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "snow vision" + } + ], "languages": { "languages": [ "Aquan" @@ -8848,41 +8375,33 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 14, + "std": 14, "in ice or snow": 16 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 0, - "Wis": 4, - "Cha": 0 + "str": 5, + "dex": 2, + "con": 4, + "int": 0, + "wis": 4, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The blizzardborn ignores the {@condition concealed} condition from falling snow." - ], - "name": "Snow Vision" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -8891,40 +8410,22 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "cold", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "cold", + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "An enemy hits the blizzardborn with an attack that deals physical damage", - "entries": [ - "A portion of the blizzardborn's body shatters into an explosion of razor sharp ice crystals and blinding snow that deals {@damage 2d6} piercing damage to opponents in a 5-foot emanation (DC 24 basic Reflex save). Anyone who fails is also {@condition blinded} for 1 round (or 3 rounds on a critical failure)." - ], - "name": "Shattering Ice" - } - ], "speed": { "walk": 25, - "ice burrow ": 20 + "ice burrow": 20 }, "attacks": [ { @@ -8942,29 +8443,38 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The blizzardborn can {@action Burrow} through ice or snow with a." - ], - "name": "Ice Burrow" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The blizzardborn ignores the {@condition concealed} condition from falling snow." + ], + "name": "Snow Vision" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "An enemy hits the blizzardborn with an attack that deals physical damage", + "entries": [ + "A portion of the blizzardborn's body shatters into an explosion of razor sharp ice crystals and blinding snow that deals {@damage 2d6} piercing damage to opponents in a 5-foot emanation (DC 24 basic Reflex save). Anyone who fails is also {@condition blinded} for 1 round (or 3 rounds on a critical failure)." + ], + "name": "Shattering Ice" + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "entries": [ + "The blizzardborn can {@action Burrow} through ice or snow with a." + ], + "name": "Ice Burrow" + } ] - }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Blodeuwedd", @@ -8972,21 +8482,25 @@ "source": "Bst2", "page": 41, "level": 6, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", + "traits": [ + "uncommon", + "cn", + "medium", + "fey", + "plant" + ], "creatureType": [ "Plant", "Fey" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -8999,66 +8513,48 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Nature": { - "default": 13 + "std": 13 }, "Performance": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 13, + "std": 13, "in grasslands": 17 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 2, - "Int": 3, - "Wis": 2, - "Cha": 5 + "str": 4, + "dex": 5, + "con": 2, + "int": 3, + "wis": 2, + "cha": 5 }, "items": [ "+1 sling" ], - "abilitiesTop": [ - { - "traits": [ - "aura", - "primal" - ], - "entries": [ - "A blodeuwedd exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 22 Fortitude save or become {@condition sickened 2}. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours. A blodeuwedd can suppress this aura or activate it again as a free action." - ], - "name": "Allergen Aura" - }, - { - "entries": [ - "The blodeuwedd can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals." - ], - "name": "Wild Empathy" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -9067,7 +8563,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -9168,61 +8663,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "A blodeuwedd can take on the appearance of a single unique humanoid or the form of a prairie owl. When in humanoid form, the blodeuwedd loses its claw attack. In owl form, its statistics change as follows: Size Small; Speed fly 60 feet; Melee {@as 1} talons +15, Damage {@dice 1d3+1}.", - "A blodeuwedd can return to their normal form as a free action." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "{@action Stride} action taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though they can suppress this effect if they desire. In a region or terrain that wouldn't normally support plant life, these plants thrive for 1 minute before withering away." - ], - "name": "Living Footsteps Every" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "While surrounded by any field or fertile plain, a blodeuwedd can infuse themself with borrowed life energy from nearby plants and nutrients in the ground. The blodeuwedd gains 15 temporary Hit Points that last for 1 hour." - ], - "name": "Nature's Infusion" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "aura", + "primal" + ], + "entries": [ + "A blodeuwedd exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 22 Fortitude save or become {@condition sickened 2}. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours. A blodeuwedd can suppress this aura or activate it again as a free action." + ], + "name": "Allergen Aura" + }, + { + "entries": [ + "The blodeuwedd can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals." + ], + "name": "Wild Empathy" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "A blodeuwedd can take on the appearance of a single unique humanoid or the form of a prairie owl. When in humanoid form, the blodeuwedd loses its claw attack. In owl form, its statistics change as follows: Size Small; Speed fly 60 feet; Melee {@as 1} talons +15, Damage {@dice 1d3+1}.", + "A blodeuwedd can return to their normal form as a free action." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "{@action Stride} action taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though they can suppress this effect if they desire. In a region or terrain that wouldn't normally support plant life, these plants thrive for 1 minute before withering away." + ], + "name": "Living Footsteps Every" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "While surrounded by any field or fertile plain, a blodeuwedd can infuse themself with borrowed life energy from nearby plants and nutrients in the ground. The blodeuwedd gains 15 temporary Hit Points that last for 1 hour." + ], + "name": "Nature's Infusion" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -9231,52 +8731,51 @@ "source": "Bst2", "page": 187, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Aquatic" + "n", + "tiny", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 1, + "int": -4, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -9285,9 +8784,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -9316,82 +8814,70 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 17, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d6} poison damage and {@condition paralyzed}", - "duration": "1 round" - } - ] - } - ], - "name": "Blue-Ringed Octopus Venom" - }, - { - "entries": [ - "The blue-ringed octopus can change the color of its skin to {@action Hide} even if it doesn't have cover." - ], - "name": "Camouflage" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The blue-ringed octopus moves up to 60 feet in a straight line through the water without triggering reactions." - ], - "name": "Jet" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The blue-ringed octopus has a creature {@condition grabbed}", - "entries": [ - "The blue-ringed octopus makes a beak {@action Strike} against the {@condition grabbed} creature. If it hits, it injects additional poison, causing its venom to gain the {@trait virulent} trait." - ], - "name": "Toxic Bite" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition grabbed}", - "{@condition paralyzed}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 17, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d6} poison damage and {@condition paralyzed}", + "duration": "1 round" + } + ] + } + ], + "name": "Blue-Ringed Octopus Venom" + }, + { + "entries": [ + "The blue-ringed octopus can change the color of its skin to {@action Hide} even if it doesn't have cover." + ], + "name": "Camouflage" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The blue-ringed octopus moves up to 60 feet in a straight line through the water without triggering reactions." + ], + "name": "Jet" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The blue-ringed octopus has a creature {@condition grabbed}", + "entries": [ + "The blue-ringed octopus makes a beak {@action Strike} against the {@condition grabbed} creature. If it hits, it injects additional poison, causing its venom to gain the {@trait virulent} trait." + ], + "name": "Toxic Bite" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -9400,21 +8886,27 @@ "source": "Bst2", "page": 42, "level": 8, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", + "traits": [ + "uncommon", + "ce", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 60 feet" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -9424,39 +8916,38 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": -2, - "Wis": 5, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 1, + "int": -2, + "wis": 5, + "cha": 5 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -9467,50 +8958,19 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "If exposed to direct sunlight, the bodak can't use actions with the {@trait death} trait and it becomes {@condition slowed 1}. The {@condition slowed} value increases by 1 each time the bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed." - ], - "name": "Sunlight Vulnerability" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "aura", - "death", - "necromancy", - "occult", - "visual" - ], - "trigger": "A living creature within 30 feet that the bodak can perceive with its lifesense starts its turn", - "entries": [ - "The target must attempt a DC 23 Fortitude save. If it fails, the bodak regains 5 Hit Points and the target becomes {@condition drained 1}." - ], - "name": "Draining Glance" - } - ], "speed": { "walk": 20 }, @@ -9531,57 +8991,72 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "Any humanoid who dies while {@condition drained} or {@condition doomed} by a bodak rises as an autonomous bodak 24 hours after its death." - ], - "name": "Bodak Spawn" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "death", - "necromancy", - "occult", - "visual" - ], - "entries": [ - "The bodak stares at a living creature within 30 feet that it can sense with its lifesense. That creature must attempt a DC 26 Fortitude save. If the target becomes {@condition drained}, the bodak gains a number of temporary Hit Points equal to 5 times the value of the {@condition drained} condition the target gained. Multiple exposures to this ability can increase a creature's {@condition drained} condition to a maximum of 4. If the bodak is destroyed, any {@condition doomed} condition a creature has gained from Death Gaze are removed.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition drained 1}.", - "Failure": "The creature is {@condition doomed 1} and {@condition drained 2}.", - "Critical Failure": "The creature is {@condition doomed 1} and {@condition drained 4}. a rare version of the create undead" - } - } - ], - "name": "Death Gaze" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "If exposed to direct sunlight, the bodak can't use actions with the {@trait death} trait and it becomes {@condition slowed 1}. The {@condition slowed} value increases by 1 each time the bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed." + ], + "name": "Sunlight Vulnerability" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "aura", + "death", + "necromancy", + "occult", + "visual" + ], + "trigger": "A living creature within 30 feet that the bodak can perceive with its lifesense starts its turn", + "entries": [ + "The target must attempt a DC 23 Fortitude save. If it fails, the bodak regains 5 Hit Points and the target becomes {@condition drained 1}." + ], + "name": "Draining Glance" + } ], - "condition": [ - "{@condition doomed}", - "{@condition drained}", - "{@condition slowed}" + "bot": [ + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "Any humanoid who dies while {@condition drained} or {@condition doomed} by a bodak rises as an autonomous bodak 24 hours after its death." + ], + "name": "Bodak Spawn" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "death", + "necromancy", + "occult", + "visual" + ], + "entries": [ + "The bodak stares at a living creature within 30 feet that it can sense with its lifesense. That creature must attempt a DC 26 Fortitude save. If the target becomes {@condition drained}, the bodak gains a number of temporary Hit Points equal to 5 times the value of the {@condition drained} condition the target gained. Multiple exposures to this ability can increase a creature's {@condition drained} condition to a maximum of 4. If the bodak is destroyed, any {@condition doomed} condition a creature has gained from Death Gaze are removed.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition drained 1}.", + "Failure": "The creature is {@condition doomed 1} and {@condition drained 2}.", + "Critical Failure": "The creature is {@condition doomed 1} and {@condition drained 4}. a rare version of the create undead" + } + } + ], + "name": "Death Gaze" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -9590,26 +9065,28 @@ "source": "Bst2", "page": 177, "level": 5, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Mummy" + "le", + "medium", + "mummy", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -9619,34 +9096,33 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 11, + "std": 11, "while buried in a bog": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 0, - "Int": 0, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 0, + "int": 0, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -9657,51 +9133,19 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 5, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "mental" - ], - "entries": [ - "30 feet.", - "A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 19 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn. A creature that succeeds is temporarily immune to breath of the bog for 24 hours." - ], - "name": "Breath of the Bog" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature walks on top of a bog mummy that lies buried in the mud or peat below", - "requirements": "Initiative has not yet been rolled", - "entries": [ - "The bog mummy automatically notices the creature and Burrows before rolling initiative." - ], - "name": "Rise Up" - } - ], "speed": { "abilities": [ "burrow 15 feet" @@ -9721,57 +9165,75 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "curse", - "disease", - "divine", - "necromancy", - "negative" - ], - "note": "\nThis affliction can't be reduced below stage 1, nor can\nthe damage from it be healed, until it's successfully\ntreated with remove curse or a similar effect; the affliction can then be removed as normal\nfor a disease. A creature killed by bog rot\nmelts into a noxious sludge and can't be\nresurrected except by a 7th-level resurrect\nritual or similar magic", - "DC": 21, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 minute" - }, - { - "stage": 2, - "entry": "{@damage 3d6} negative damage and {@condition clumsy 1}", - "duration": "1 day" - } - ] - } - ], - "name": "Bog Rot" - }, - { - "entries": [ - "121)." - ], - "name": "Gamemastery Guide" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "mental" + ], + "entries": [ + "30 feet.", + "A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 19 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn. A creature that succeeds is temporarily immune to breath of the bog for 24 hours." + ], + "name": "Breath of the Bog" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature walks on top of a bog mummy that lies buried in the mud or peat below", + "requirements": "Initiative has not yet been rolled", + "entries": [ + "The bog mummy automatically notices the creature and Burrows before rolling initiative." + ], + "name": "Rise Up" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "curse", + "disease", + "divine", + "necromancy", + "negative" + ], + "note": "\nThis affliction can't be reduced below stage 1, nor can\nthe damage from it be healed, until it's successfully\ntreated with remove curse or a similar effect; the affliction can then be removed as normal\nfor a disease. A creature killed by bog rot\nmelts into a noxious sludge and can't be\nresurrected except by a 7th-level resurrect\nritual or similar magic", + "DC": 21, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 minute" + }, + { + "stage": 2, + "entry": "{@damage 3d6} negative damage and {@condition clumsy 1}", + "duration": "1 day" + } + ] + } + ], + "name": "Bog Rot" + }, + { + "entries": [ + "121)." + ], + "name": "Gamemastery Guide" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -9780,21 +9242,27 @@ "source": "Bst2", "page": 43, "level": 2, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", + "traits": [ + "uncommon", + "n", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision", - "wavesense 120 feet" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "wavesense", + "range": 120 + } + ], "languages": { "languages": [ "Aquan" @@ -9803,48 +9271,40 @@ }, "skills": { "Athletics": { - "default": 8, + "std": 8, "to Leap while Water {@action Stride||Striding} or Swimming": 10 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 2, + "cha": 0 }, "items": [ "net", "spear" ], - "abilitiesTop": [ - { - "entries": [ - "A bog strider can hold their breath for 2 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -9853,10 +9313,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -9896,50 +9355,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The bog strider is holding a net in two hands", - "entries": [ - "The bog strider hurls their net to hamper a foe. They make a ranged {@action Strike} (with a +10 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds. On a critical hit, the creature is instead {@condition restrained}. The DC to {@action Escape} the net is 16. A creature adjacent to the target can {@action Interact} with the net to remove it from the target." - ], - "name": "Hurl Net" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The bog strider {@action Stride||Strides} up to three times in a straight line across smooth water. They can make a single {@action Strike} against a creature at the end of this movement." - ], - "name": "Water Sprint" - }, - { - "entries": [ - "The bog strider can stand and move on the surface of water or other liquids without falling through. The bog strider can go underwater if they wish, but they must {@action Swim} to do so." - ], - "name": "Water Stride" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A bog strider can hold their breath for 2 hours." + ], + "name": "Deep Breath" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The bog strider is holding a net in two hands", + "entries": [ + "The bog strider hurls their net to hamper a foe. They make a ranged {@action Strike} (with a +10 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds. On a critical hit, the creature is instead {@condition restrained}. The DC to {@action Escape} the net is 16. A creature adjacent to the target can {@action Interact} with the net to remove it from the target." + ], + "name": "Hurl Net" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The bog strider {@action Stride||Strides} up to three times in a straight line across smooth water. They can make a single {@action Strike} against a creature at the end of this movement." + ], + "name": "Water Sprint" + }, + { + "entries": [ + "The bog strider can stand and move on the surface of water or other liquids without falling through. The bog strider can go underwater if they wish, but they must {@action Swim} to do so." + ], + "name": "Water Stride" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -9948,26 +9402,29 @@ "source": "Bst2", "page": 239, "level": 8, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Serpentfolk" + "uncommon", + "ne", + "medium", + "humanoid", + "serpentfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -9981,53 +9438,52 @@ }, "skills": { "Arcana": { - "default": 15 + "std": 15 }, "Deception": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 16 + "std": 16 }, "Occultism": { - "default": 17 + "std": 17 }, "Religion": { - "default": 19 + "std": 19 }, "Society": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 2, - "Int": 5, - "Wis": 5, - "Cha": 6 + "str": 3, + "dex": 3, + "con": 2, + "int": 5, + "wis": 5, + "cha": 6 }, "items": [ "invisibility potion", "religious symbol of Ydersius", "+1 striking staff" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 19, + "will": { + "std": 19, "status vs. mental": 4 } }, @@ -10037,7 +9493,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -10200,63 +9655,54 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a skeletal giant or up to three Medium creatures as skeletal champions; the equipment and attacks might be different depending on the corpses' possessions (Bestiary 298). These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the {@trait concentrate} trait. Any skeletal minions that still remain after 10 minutes crumble to dust." - ], - "name": "Raise Serpent" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 26, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Serpentfolk Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a skeletal giant or up to three Medium creatures as skeletal champions; the equipment and attacks might be different depending on the corpses' possessions (Bestiary 298). These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the {@trait concentrate} trait. Any skeletal minions that still remain after 10 minutes crumble to dust." + ], + "name": "Raise Serpent" + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 26, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Serpentfolk Venom" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -10265,60 +9711,51 @@ "source": "Bst2", "page": 84, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "aquatic echolocation 120 feet", - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "aquatic echolocation", + "range": 120 + }, + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 3, - "Cha": 0 + "str": 2, + "dex": 3, + "con": 2, + "int": -4, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A bottlenose dolphin can use its hearing as a precise sense at the listed range, but only underwater." - ], - "name": "Aquatic Echolocation" - }, - { - "entries": [ - "A bottlenose dolphin can hold its breath for 2 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -10327,9 +9764,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "swim ": 60 + "swim": 60 }, "attacks": [ { @@ -10353,31 +9789,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A bottlenose dolphin can use its hearing as a precise sense at the listed range, but only underwater." + ], + "name": "Aquatic Echolocation" }, - "entries": [ - "The bottlenose dolphin Swims twice and then makes a snout {@action Strike}. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 Fortitude save or be {@condition slowed 1} for 1 round." - ], - "name": "Ramming Speed" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "A bottlenose dolphin can hold its breath for 2 hours." + ], + "name": "Deep Breath" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The bottlenose dolphin Swims twice and then makes a snout {@action Strike}. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 Fortitude save or be {@condition slowed 1} for 1 round." + ], + "name": "Ramming Speed" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Bralani", @@ -10385,23 +9824,23 @@ "source": "Bst2", "page": 30, "level": 6, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Azata" + "cg", + "medium", + "azata", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -10414,45 +9853,44 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 15 + "std": 15 }, "Games Lore": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 3, - "Int": 2, - "Wis": 4, - "Cha": 5 + "str": 5, + "dex": 5, + "con": 3, + "int": 2, + "wis": 4, + "cha": 5 }, "items": [ "+1 composite longbow,scimitar" ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -10471,10 +9909,9 @@ "name": "evil" } ], - "abilitiesMid": [], "speed": { "walk": 30, - "fly ": 80 + "fly": 80 }, "attacks": [ { @@ -10567,59 +10004,44 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "enchantment", - "mental" - ], - "entries": [ - "Once per day, a bralani can spend 1 minute to bless willing creatures within 100 feet who are about to participate in a contest. This blessing lasts 24 hours.", - "If a blessed creature cheats or uses the contest to harm another, the creature grows visibly ill, becoming {@condition sickened 1} and unable to remove this condition for the duration or until they withdraw from the competition. At the end of the contest, participants who competed fairly find it easier to negotiate and understand their opponent's perspective. For 1 hour, they gain a +2 status bonus to {@skill Diplomacy} checks and {@action Recall Knowledge} checks that directly pertain to their opponents." - ], - "name": "Fair Competition" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "air", - "divine", - "evocation" - ], - "entries": [ - "The bralani generates a 20-foot line of scouring wind that deals {@damage 7d6} bludgeoning damage (DC 24 basic Reflex save)", - "It can't use this ability again for {@dice 1d4} rounds." - ], - "name": "Whirlwind Blast" - }, - { - "entries": [ - "A bralani flies at full Speed in gaseous form." - ], - "name": "Wind Form" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "slashing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "bot": [ + { + "traits": [ + "divine", + "enchantment", + "mental" + ], + "entries": [ + "Once per day, a bralani can spend 1 minute to bless willing creatures within 100 feet who are about to participate in a contest. This blessing lasts 24 hours.", + "If a blessed creature cheats or uses the contest to harm another, the creature grows visibly ill, becoming {@condition sickened 1} and unable to remove this condition for the duration or until they withdraw from the competition. At the end of the contest, participants who competed fairly find it easier to negotiate and understand their opponent's perspective. For 1 hour, they gain a +2 status bonus to {@skill Diplomacy} checks and {@action Recall Knowledge} checks that directly pertain to their opponents." + ], + "name": "Fair Competition" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "air", + "divine", + "evocation" + ], + "entries": [ + "The bralani generates a 20-foot line of scouring wind that deals {@damage 7d6} bludgeoning damage (DC 24 basic Reflex save)", + "It can't use this ability again for {@dice 1d4} rounds." + ], + "name": "Whirlwind Blast" + }, + { + "entries": [ + "A bralani flies at full Speed in gaseous form." + ], + "name": "Wind Form" + } ] }, - "misc": [ - "MA", - "RA", - "AD", - "CC", - "UW" - ], "hasImages": true }, { @@ -10628,53 +10050,53 @@ "source": "Bst2", "page": 156, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm", - "Amphibious" + "n", + "large", + "amphibious", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "{@ability tremorsense} 30 feet" - ] + "std": 9 }, + "senses": [ + { + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 4, - "Int": -5, - "Wis": 1, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 4, + "int": -5, + "wis": 1, + "cha": -5 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -10683,14 +10105,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 5, @@ -10705,61 +10123,51 @@ "amount": 5 } ], - "abilitiesMid": [], "speed": { "walk": 5, - "swim ": 20 + "swim": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 2d6} bleed damage and is exposed to brood leech swarm venom." - ], - "name": "Blood Draining Bites" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 21, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition clumsy 1}, {@condition sickened 1}, and \u20135-foot status penalty to Speed", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition clumsy 1}, {@condition sickened 1}, and \u201310-foot status penalty to Speed", - "duration": "1 round" - } - ] - } - ], - "name": "Brood Leech Swarm Venom" - } - ], - "inflicts": { - "damage": [ - "bleed" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 2d6} bleed damage and is exposed to brood leech swarm venom." + ], + "name": "Blood Draining Bites" + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 21, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition clumsy 1}, {@condition sickened 1}, and \u20135-foot status penalty to Speed", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition clumsy 1}, {@condition sickened 1}, and \u201310-foot status penalty to Speed", + "duration": "1 round" + } + ] + } + ], + "name": "Brood Leech Swarm Venom" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Brownie", @@ -10767,20 +10175,22 @@ "source": "Bst2", "page": 44, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -10792,42 +10202,41 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Crafting": { - "default": 5 + "std": 5 }, "Deception": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": -2, - "Dex": 4, - "Con": 1, - "Int": 2, - "Wis": 4, - "Cha": 3 + "str": -2, + "dex": 4, + "con": 1, + "int": 2, + "wis": 4, + "cha": 3 }, "items": [ "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -10836,7 +10245,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -10901,51 +10309,41 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "The brownie's antics can confuse and disorient a creature. When the brownie uses." - ], - "name": "Baffling Bluff" - }, - { - "entries": [ - "Bluff, it targets a single creature within 30 feet; that creature must attempt a DC 17 Will save. The target is temporarily immune to Baffling Bluff for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is fooled momentarily and is {@condition flat-footed} against the next melee {@action Strike} the brownie makes against it before the end of the brownie's next turn.", - "Failure": "The target is {@condition confused} for 1 round.", - "Critical Failure": "The target is {@condition confused} for 1 minute. It can attempt a new save at the end of each of its turns to end the {@condition confused} condition." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "The brownie's antics can confuse and disorient a creature. When the brownie uses." + ], + "name": "Baffling Bluff" + }, + { + "entries": [ + "Bluff, it targets a single creature within 30 feet; that creature must attempt a DC 17 Will save. The target is temporarily immune to Baffling Bluff for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is fooled momentarily and is {@condition flat-footed} against the next melee {@action Strike} the brownie makes against it before the end of the brownie's next turn.", + "Failure": "The target is {@condition confused} for 1 round.", + "Critical Failure": "The target is {@condition confused} for 1 minute. It can attempt a new save at the end of each of its turns to end the {@condition confused} condition." + } } - } - ], - "name": "Baffling" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition confused}", - "{@condition flat-footed}" + ], + "name": "Baffling" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -10954,23 +10352,24 @@ "source": "Bst2", "page": 11, "level": 16, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Large", "traits": [ - "Aeon" + "uncommon", + "ln", + "large", + "aeon", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 30 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [], "languageAbilities": [ @@ -10979,55 +10378,47 @@ }, "skills": { "Arcana": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 32 + "std": 32 }, "Deception": { - "default": 25 + "std": 25 }, "Nature": { - "default": 30 + "std": 30 }, "Occultism": { - "default": 29 + "std": 29 }, "Religion": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 5, - "Int": 7, - "Wis": 8, - "Cha": 5 + "str": 8, + "dex": 4, + "con": 5, + "int": 7, + "wis": 8, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "When a bythos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane." - ], - "name": "Envisioning" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -11044,44 +10435,8 @@ "name": "chaotic" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "emotion", - "incapacitation", - "mental", - "visual" - ], - "entries": [ - "30 feet. A creature that ends its turn in the aura must attempt a DC 34 Will save. If it fails, it's {@condition confused} for 1 round (or {@dice 1d4} rounds on a critical failure)." - ], - "name": "Confusing Gaze" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "fortune" - ], - "trigger": "The bythos fails or critically fails a check", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The bythos rerolls the triggering check and takes the better result." - ], - "name": "Temporal Reversion" - } - ], "speed": { - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -11154,93 +10509,124 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "The bythos make two fist Strikes against a single target. If both Strikes hit, the target attempts a DC 37 Fortitude save. Creatures that don't get weaker with age or don't age are immune (GM's discretion). If a creature becomes {@condition clumsy 4}, {@condition drained 4}, and {@condition enfeebled 4} due to Aging Strikes, it dies of old age.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature becomes {@condition clumsy 1}, {@condition drained 1}, and {@condition enfeebled 1}, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of {@condition clumsy 4}, {@condition drained 4}, and {@condition enfeebled 4}.", - "Critical Failure": "As failure, but the creature becomes {@condition clumsy 2}, {@condition drained 2}, and {@condition enfeebled 2}, or increases these conditions by 2." + "abilities": { + "top": [ + { + "entries": [ + "When a bythos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane." + ], + "name": "Envisioning" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "emotion", + "incapacitation", + "mental", + "visual" + ], + "entries": [ + "30 feet. A creature that ends its turn in the aura must attempt a DC 34 Will save. If it fails, it's {@condition confused} for 1 round (or {@dice 1d4} rounds on a critical failure)." + ], + "name": "Confusing Gaze" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "fortune" + ], + "trigger": "The bythos fails or critically fails a check", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The bythos rerolls the triggering check and takes the better result." + ], + "name": "Temporal Reversion" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "The bythos make two fist Strikes against a single target. If both Strikes hit, the target attempts a DC 37 Fortitude save. Creatures that don't get weaker with age or don't age are immune (GM's discretion). If a creature becomes {@condition clumsy 4}, {@condition drained 4}, and {@condition enfeebled 4} due to Aging Strikes, it dies of old age.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature becomes {@condition clumsy 1}, {@condition drained 1}, and {@condition enfeebled 1}, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of {@condition clumsy 4}, {@condition drained 4}, and {@condition enfeebled 4}.", + "Critical Failure": "As failure, but the creature becomes {@condition clumsy 2}, {@condition drained 2}, and {@condition enfeebled 2}, or increases these conditions by 2." + } } - } - ], - "name": "Aging Strikes" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn." - ], - "name": "Focused Gaze" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The bythos makes four fist Strikes. Its multiple attack penalty increases normally with each attack." - ], - "name": "Temporal Flurry" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "conjuration", - "incapacitation", - "teleportation" - ], - "entries": [ - "The bythos touches a creature or object to displace it from time. The target attempts a DC 37 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "Time flows around the target; the target is {@condition slowed 1} for 1 round.", - "Failure": "The target disappears from the present moment and reappears in the same location {@dice 1d4} rounds later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location.", - "Critical Failure": "As failure, but the target is {@condition slowed 1} for an extra {@dice 1d4} rounds after it returns." + ], + "name": "Aging Strikes" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn." + ], + "name": "Focused Gaze" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The bythos makes four fist Strikes. Its multiple attack penalty increases normally with each attack." + ], + "name": "Temporal Flurry" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "conjuration", + "incapacitation", + "teleportation" + ], + "entries": [ + "The bythos touches a creature or object to displace it from time. The target attempts a DC 37 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "Time flows around the target; the target is {@condition slowed 1} for 1 round.", + "Failure": "The target disappears from the present moment and reappears in the same location {@dice 1d4} rounds later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location.", + "Critical Failure": "As failure, but the target is {@condition slowed 1} for an extra {@dice 1d4} rounds after it returns." + } } - } - ], - "name": "Temporal Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition clumsy}", - "{@condition confused}", - "{@condition slowed}" + ], + "name": "Temporal Strike" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -11249,24 +10635,31 @@ "source": "Bst2", "page": 166, "level": 18, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "uncommon", + "ce", + "gargantuan", + "dragon" + ], "creatureType": [ "Dragon" ], "perception": { - "default": 30 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "{@ability darkvision}", - "{@spell true seeing}" - ] + "std": 30 }, + "senses": [ + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "{@ability darkvision}" + }, + { + "name": "{@spell true seeing}" + } + ], "languages": { "languages": [ "Aklo", @@ -11277,33 +10670,32 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 8, - "Int": -2, - "Wis": 6, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 9, + "dex": 6, + "con": 8, + "int": -2, + "wis": 6, + "cha": 7 + }, "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -11320,39 +10712,14 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "curse", - "primal" - ], - "entries": [ - "When a creature slays a cairn linnorm, it must succeed at a DC 44 Will save or become permanently {@condition enfeebled 2}.", - "In addition, the victim ages at an accelerated rate, aging 1 year every day, eventually causing it to die of old age if the curse is left untended." - ], - "name": "Curse of the Crooked Cane" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "{@spell freedom of movement}" ], "walk": 35, - "climb ": 40, - "fly ": 100, - "swim ": 40 + "climb": 40, + "fly": 100, + "swim": 40 }, "attacks": [ { @@ -11428,80 +10795,89 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "unit": "free", - "number": 1 - }, - "entries": [], - "name": "Improved Grab", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "evocation", - "primal" - ], - "entries": [ - "The cairn linnorm expels a 60-foot cone of negative energy\u2013infused acid, dealing {@damage 19d6} acid damage to creatures in the area (DC 40 basic Reflex save)", - "The acid also saps the life out of affected creatures. At the beginning of the linnorm's next turn, each creature that failed the Reflex save must succeed at a DC 40 Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). The cairn linnorm can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "acid", - "poison" - ], - "note": "", - "DC": 41, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 6d6} acid damage and {@condition drained 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 8d6} acid damage and {@condition drained 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Cairn Linnorm Venom" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "curse", + "primal" + ], + "entries": [ + "When a creature slays a cairn linnorm, it must succeed at a DC 44 Will save or become permanently {@condition enfeebled 2}.", + "In addition, the victim ages at an accelerated rate, aging 1 year every day, eventually causing it to die of old age if the curse is left untended." + ], + "name": "Curse of the Crooked Cane" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition drained}", - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "unit": "free", + "number": 1 + }, + "entries": [], + "name": "Improved Grab", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "evocation", + "primal" + ], + "entries": [ + "The cairn linnorm expels a 60-foot cone of negative energy\u2013infused acid, dealing {@damage 19d6} acid damage to creatures in the area (DC 40 basic Reflex save)", + "The acid also saps the life out of affected creatures. At the beginning of the linnorm's next turn, each creature that failed the Reflex save must succeed at a DC 40 Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). The cairn linnorm can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "acid", + "poison" + ], + "note": "", + "DC": 41, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 6d6} acid damage and {@condition drained 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 8d6} acid damage and {@condition drained 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Cairn Linnorm Venom" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -11510,23 +10886,24 @@ "source": "Bst2", "page": 292, "level": 4, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", "traits": [ - "Wight" + "uncommon", + "le", + "medium", + "undead", + "wight" ], "creatureType": [ "Undead" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -11536,43 +10913,42 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 11 + "std": 11 }, "Religion": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": 3 + "str": 4, + "dex": 2, + "con": 4, + "int": 1, + "wis": 3, + "cha": 3 }, "items": [ "longsword", "studded leather armor" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -11581,30 +10957,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyze", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The cairn wight is reduced to 0 Hit Points", - "entries": [ - "The cairn wight makes a {@action Strike} before being destroyed. It doesn't gain any temporary HP from drain life on this {@action Strike}." - ], - "name": "Final Spite" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyze", + "unconscious" ], "speed": { "walk": 25 @@ -11615,7 +10973,7 @@ "name": "longsword", "attack": 14, "traits": [ - "versatile P" + "versatile p" ], "effects": [ "drain life" @@ -11641,72 +10999,73 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A living humanoid slain by a cairn wight's weapon or claw {@action Strike} rises as a spawned wight after {@dice 1d4} rounds.", - "This spawned wight is under the command of the cairn wight that killed it.", - "It doesn't have drain life or cairn wight spawn and is {@condition clumsy 2} for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer {@condition clumsy}." - ], - "name": "Cairn Wight Spawn" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the cairn wight damages a living creature with a melee {@action Strike}, using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must succeed at a DC 18 Fortitude save or become {@condition drained 1}. Further damage dealt by the cairn wraith increases the {@condition drained} condition value by 1 on a failed save, to a maximum of {@condition drained 4}." - ], - "name": "Drain Life" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "emotion", - "fear", - "mental", - "necromancy" - ], - "entries": [ - "The cairn wight chants a low, haunting melody. Living creatures within 50 feet must attempt a DC 21 Will save. The cairn wight can't chant a new Funereal Dirge for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition frightened 1}.", - "Failure": "The creature is {@condition frightened 2}.", - "Critical Failure": "The creature is {@condition frightened 2} and takes a \u20132 status penalty to saving throws against drain life." - } - } - ], - "name": "Funereal Dirge" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The cairn wight is reduced to 0 Hit Points", + "entries": [ + "The cairn wight makes a {@action Strike} before being destroyed. It doesn't gain any temporary HP from drain life on this {@action Strike}." + ], + "name": "Final Spite" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition drained}", - "{@condition frightened}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A living humanoid slain by a cairn wight's weapon or claw {@action Strike} rises as a spawned wight after {@dice 1d4} rounds.", + "This spawned wight is under the command of the cairn wight that killed it.", + "It doesn't have drain life or cairn wight spawn and is {@condition clumsy 2} for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer {@condition clumsy}." + ], + "name": "Cairn Wight Spawn" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the cairn wight damages a living creature with a melee {@action Strike}, using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must succeed at a DC 18 Fortitude save or become {@condition drained 1}. Further damage dealt by the cairn wraith increases the {@condition drained} condition value by 1 on a failed save, to a maximum of {@condition drained 4}." + ], + "name": "Drain Life" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "emotion", + "fear", + "mental", + "necromancy" + ], + "entries": [ + "The cairn wight chants a low, haunting melody. Living creatures within 50 feet must attempt a DC 21 Will save. The cairn wight can't chant a new Funereal Dirge for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition frightened 1}.", + "Failure": "The creature is {@condition frightened 2}.", + "Critical Failure": "The creature is {@condition frightened 2} and takes a \u20132 status penalty to saving throws against drain life." + } + } + ], + "name": "Funereal Dirge" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -11715,24 +11074,27 @@ "source": "Bst2", "page": 45, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Cold" + "n", + "small", + "cold", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision", - "scent 30 feet" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Sylvan (can't speak)" @@ -11741,33 +11103,32 @@ }, "skills": { "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 2, - "Int": -2, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 5, + "con": 2, + "int": -2, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -11776,12 +11137,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 5, @@ -11792,23 +11150,9 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "Calathgars are healed by cold. Anytime a calathgar would take cold damage, it instead regains {@dice 1d6} Hit Points (regardless of the amount of damage the {@trait cold} effect would have caused). In severe cold or colder environments (Core Rulebook 518), calathgars gain fast healing 1." - ], - "name": "Cold Healing" - }, - { - "entries": [ - "When a calathgar is reduced to 0 Hit Points, it immediately decays and dies, transforming into a 5-foot patch of mold (or a 10-foot patch of mold if it was killed by fire damage). This patch of mold persists for 1 minute, during which time it deals {@damage 3d6} cold damage to any creature that begins its turn in this area, or {@damage 1d6} cold damage to any creature that begins its turn in an adjacent square. The mold patch decays away after an hour, but it can be destroyed before then (treat each 5-foot square as an object with Hardness 0, 10 Hit Points, BT 5, immunity to cold, piercing, and slashing damage; the mold deals half its regular cold damage once it's {@condition broken})." - ], - "name": "Mold Mulch" - } - ], "speed": { "walk": 20, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -11841,36 +11185,39 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Calathgars are healed by cold. Anytime a calathgar would take cold damage, it instead regains {@dice 1d6} Hit Points (regardless of the amount of damage the {@trait cold} effect would have caused). In severe cold or colder environments (Core Rulebook 518), calathgars gain fast healing 1." + ], + "name": "Cold Healing" }, - "traits": [ - "cold", - "evocation", - "primal" - ], - "entries": [ - "The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing {@damage 1d6} piercing and {@damage 4d6} cold damage (DC 20 basic Reflex save). In mild cold or colder environments (Core Rulebook 518), these seeds cling to living creatures they strike, dealing {@damage 1d4} {@condition persistent damage ||persistent cold damage}. The calathgar can't use Seed Spray again for {@dice 1d4} rounds." - ], - "name": "Seed Spray" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing", - "slashing" + { + "entries": [ + "When a calathgar is reduced to 0 Hit Points, it immediately decays and dies, transforming into a 5-foot patch of mold (or a 10-foot patch of mold if it was killed by fire damage). This patch of mold persists for 1 minute, during which time it deals {@damage 3d6} cold damage to any creature that begins its turn in this area, or {@damage 1d6} cold damage to any creature that begins its turn in an adjacent square. The mold patch decays away after an hour, but it can be destroyed before then (treat each 5-foot square as an object with Hardness 0, 10 Hit Points, BT 5, immunity to cold, piercing, and slashing damage; the mold deals half its regular cold damage once it's {@condition broken})." + ], + "name": "Mold Mulch" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "cold", + "evocation", + "primal" + ], + "entries": [ + "The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing {@damage 1d6} piercing and {@damage 4d6} cold damage (DC 20 basic Reflex save). In mild cold or colder environments (Core Rulebook 518), these seeds cling to living creatures they strike, dealing {@damage 1d4} {@condition persistent damage ||persistent cold damage}. The calathgar can't use Seed Spray again for {@dice 1d4} rounds." + ], + "name": "Seed Spray" + } + ] }, - "misc": [ - "MA", - "AD" - ], "hasImages": true }, { @@ -11879,23 +11226,24 @@ "source": "Bst2", "page": 46, "level": 3, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Small", "traits": [ - "Caligni" + "uncommon", + "ce", + "small", + "caligni", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Caligni", @@ -11905,52 +11253,45 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Arcana": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 7 + "std": 7 }, "Occultism": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 1, - "Int": 2, - "Wis": 0, - "Cha": 2 + "str": 1, + "dex": 4, + "con": 1, + "int": 2, + "wis": 0, + "cha": 2 }, "items": [ "black smear poison (2 doses; see below)", "kukri" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -11959,26 +11300,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "sonic" - ], - "entries": [ - "When the caligni slayer dies, their body implodes violently into nothingness, dealing {@damage 3d10} sonic damage to creatures in a 10-foot burst. Each creature in the area must attempt a DC 20 Fortitude save. The slayer's gear and treasure are unaffected by the implosion and are left in a pile where they died.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage.", - "Failure": "The creature takes full damage and is {@condition deafened} for 1 minute.", - "Critical Failure": "The creature takes double damage and is {@condition deafened} for 24 hours." - } - } - ], - "name": "Death Implosion" - } - ], "speed": { "walk": 25 }, @@ -12046,84 +11367,94 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "note": "See Pathfinder Bestiary 51 for full details on this alchemical poison.", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "As stage 1", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 2}", - "duration": "1 round" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } + ], + "mid": [ + { + "traits": [ + "sonic" + ], + "entries": [ + "When the caligni slayer dies, their body implodes violently into nothingness, dealing {@damage 3d10} sonic damage to creatures in a 10-foot burst. Each creature in the area must attempt a DC 20 Fortitude save. The slayer's gear and treasure are unaffected by the implosion and are left in a pile where they died.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage.", + "Failure": "The creature takes full damage and is {@condition deafened} for 1 minute.", + "Critical Failure": "The creature takes double damage and is {@condition deafened} for 24 hours." } - ] - } - ], - "name": "Black Smear Poison" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "enchantment", - "mental", - "occult" - ], - "entries": [ - "Each caligni within 30 feet gains a +2 status bonus to attack rolls against {@condition flat-footed} creatures.", - "This bonus lasts for 1 minute." - ], - "name": "Call to Blood" - }, - { - "traits": [ - "necromancy" - ], - "entries": [ - "The caligni slayer deals an additional {@damage 2d6} negative damage to {@condition flat-footed} creatures." - ], - "name": "Soul Harvest" - } - ], - "inflicts": { - "damage": [ - "negative", - "poison", - "slashing", - "sonic" + } + ], + "name": "Death Implosion" + } ], - "condition": [ - "{@condition deafened}", - "{@condition enfeebled}", - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "note": "See Pathfinder Bestiary 51 for full details on this alchemical poison.", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "As stage 1", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Black Smear Poison" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "enchantment", + "mental", + "occult" + ], + "entries": [ + "Each caligni within 30 feet gains a +2 status bonus to attack rolls against {@condition flat-footed} creatures.", + "This bonus lasts for 1 minute." + ], + "name": "Call to Blood" + }, + { + "traits": [ + "necromancy" + ], + "entries": [ + "The caligni slayer deals an additional {@damage 2d6} negative damage to {@condition flat-footed} creatures." + ], + "name": "Soul Harvest" + } ] }, - "misc": [ - "MA", - "AD", - "CC", - "UW" - ], "hasImages": true }, { @@ -12132,20 +11463,23 @@ "source": "Bst2", "page": 47, "level": 1, - "rarity": "Rare", - "alignment": "N", - "size": "Tiny", + "traits": [ + "rare", + "n", + "tiny", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [], "languageAbilities": [ @@ -12154,41 +11488,33 @@ }, "skills": { "Stealth": { - "default": 3, + "std": 3, "in grass or undergrowth": 7 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": -3, - "Dex": 0, - "Con": 3, - "Int": -2, - "Wis": 3, - "Cha": 0 + "str": -3, + "dex": 0, + "con": 3, + "int": -2, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The carbuncle can telepathically send mild feelings and sensations to nearby creatures. It can't use this ability to communicate in language or hinder a target, but it might convey a feeling of dread or the scent of food cooking nearby." - ], - "name": "Carbuncle Empathy" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -12197,31 +11523,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Any mental spell can affect a carbuncle, regardless of creature type limitations. Against a {@spell suggestion} spell, a carbuncle always gets an outcome one degree of success worse than it rolled on its saving throw." - ], - "name": "Easy to Influence" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "arcane", - "conjuration", - "teleportation" - ], - "trigger": "The carbuncle takes damage", - "entries": [ - "The carbuncle feigns death by teleporting away and leaving a replica of its corpse behind, creating a colorful flash of light and a croaking sound. The real carbuncle transports to a clear space within 30 feet that it can see, and a hollow shell remains behind. The fake body appears solid until it is touched, at which point it crumbles to dust." - ], - "name": "Fatal Faker" - } - ], "speed": { "walk": 15 }, @@ -12269,45 +11570,71 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "enchantment", - "incapacitation", - "mental" - ], - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "The carbuncle concentrates on a creature it can see and tries to manipulate that creature. The target must attempt a DC 18 Will save. The target then becomes temporarily immune for 24 hours.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The attempt backfires and bolsters the target's mind instead, granting it a +1 status bonus to Will saving throws for 1 hour.", - "Success": "The target briefly experiences an unusual but harmless sensation like an unexpected flavor or scent, an urge to eat something strange, or an amusing half-forgotten memory.", - "Failure": "The target is compelled to spend all of its actions on its next turn performing harmless, pointless, and usually embarrassing actions.", - "Critical Failure": "As failure, but the compulsion persists for 1 minute. The target can attempt a new save at the end of its turn each round to end the effect." - } - } - ], - "name": "Specious Suggestion" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The carbuncle can telepathically send mild feelings and sensations to nearby creatures. It can't use this ability to communicate in language or hinder a target, but it might convey a feeling of dread or the scent of food cooking nearby." + ], + "name": "Carbuncle Empathy" + } + ], + "mid": [ + { + "entries": [ + "Any mental spell can affect a carbuncle, regardless of creature type limitations. Against a {@spell suggestion} spell, a carbuncle always gets an outcome one degree of success worse than it rolled on its saving throw." + ], + "name": "Easy to Influence" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "arcane", + "conjuration", + "teleportation" + ], + "trigger": "The carbuncle takes damage", + "entries": [ + "The carbuncle feigns death by teleporting away and leaving a replica of its corpse behind, creating a colorful flash of light and a croaking sound. The real carbuncle transports to a clear space within 30 feet that it can see, and a hollow shell remains behind. The fake body appears solid until it is touched, at which point it crumbles to dust." + ], + "name": "Fatal Faker" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "enchantment", + "incapacitation", + "mental" + ], + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "The carbuncle concentrates on a creature it can see and tries to manipulate that creature. The target must attempt a DC 18 Will save. The target then becomes temporarily immune for 24 hours.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The attempt backfires and bolsters the target's mind instead, granting it a +1 status bonus to Will saving throws for 1 hour.", + "Success": "The target briefly experiences an unusual but harmless sensation like an unexpected flavor or scent, an urge to eat something strange, or an amusing half-forgotten memory.", + "Failure": "The target is compelled to spend all of its actions on its next turn performing harmless, pointless, and usually embarrassing actions.", + "Critical Failure": "As failure, but the compulsion persists for 1 minute. The target can attempt a new save at the end of its turn each round to end the effect." + } + } + ], + "name": "Specious Suggestion" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -12316,57 +11643,52 @@ "source": "Bst2", "page": 195, "level": 13, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Mindless" + "n", + "gargantuan", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 23 - }, - "senses": { - "other": [ - "motion sense 240 feet", - "no vision" - ] + "std": 23 }, + "senses": [ + { + "name": "motion sense", + "range": 240 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 8, - "Dex": -3, - "Con": 6, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 8, + "dex": -3, + "con": 6, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "An amoeba swarm can sense nearby creatures through vibration and air or water movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -12375,45 +11697,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "piercing", - "precision", - "slashing", - "sonic" - ], - "condition": [ - "critical hits", - "unconscious", - "visual" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push)." - ], - "name": "Split" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The carnivorous blob takes damage from any source", - "entries": [ - "The blob makes a pseudopod {@action Strike} against an adjacent target. If an adjacent creature dealt the triggering damage, that creature is the target of this Reactive {@action Strike}." - ], - "name": "Reactive Strikes" - } + "immunities": [ + "acid", + "mental", + "piercing", + "precision", + "slashing", + "sonic", + "critical hits", + "unconscious", + "visual" ], "speed": { "walk": 20, - "climb ": 20, - "swim ": 20 + "climb": 20, + "swim": 20 }, "attacks": [ { @@ -12433,50 +11731,66 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A carnivorous blob's acid damages only flesh\u2014not bone, stone, wood, or other materials\u2014 but is nonetheless devastating. Whenever a creature takes damage from this acid, it must succeed at a DC 33 Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). On each subsequent failure, the {@condition drained} condition value increases by 1 (or by 2 on a critical failure), to a maximum of {@condition drained 4}." - ], - "name": "Carnivorous Blob Acid" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d12} bludgeoning plus {@damage 2d6} acid, DC 33." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "DC 33, {@damage 4d10} acid, {@action Escape} DC 33, Rupture 20." - ], - "name": "Engulf", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "An amoeba swarm can sense nearby creatures through vibration and air or water movement." + ], + "name": "Motion Sense" + } ], - "condition": [ - "{@condition drained}" + "mid": [ + { + "entries": [ + "When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push)." + ], + "name": "Split" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The carnivorous blob takes damage from any source", + "entries": [ + "The blob makes a pseudopod {@action Strike} against an adjacent target. If an adjacent creature dealt the triggering damage, that creature is the target of this Reactive {@action Strike}." + ], + "name": "Reactive Strikes" + } + ], + "bot": [ + { + "entries": [ + "A carnivorous blob's acid damages only flesh\u2014not bone, stone, wood, or other materials\u2014 but is nonetheless devastating. Whenever a creature takes damage from this acid, it must succeed at a DC 33 Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). On each subsequent failure, the {@condition drained} condition value increases by 1 (or by 2 on a critical failure), to a maximum of {@condition drained 4}." + ], + "name": "Carnivorous Blob Acid" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d12} bludgeoning plus {@damage 2d6} acid, DC 33." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 33, {@damage 4d10} acid, {@action Escape} DC 33, Rupture 20." + ], + "name": "Engulf", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -12485,50 +11799,50 @@ "source": "Bst2", "page": 128, "level": 4, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless", - "Golem" + "uncommon", + "n", + "medium", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": -2, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 4, + "dex": -2, + "con": 3, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -12537,45 +11851,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "electricity" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "harmed by fire ({@dice 4d6}, {@dice 1d8} from areas or {@condition persistent damage}); healed by electricity (area {@dice 1d6} HP); {@condition slowed} by cold." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "40 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Stench" - }, - { - "entries": [ - "Casting a {@spell gentle repose} spell on a carrion golem causes it to grow stiff. The golem attempts a DC 19 Fortitude save. It's unaffected on a critical success, {@condition slowed 1} for {@dice 1d4} rounds on a success, and on a failure is {@condition immobilized} and {@condition slowed} for {@dice 1d4} rounds." - ], - "name": "Vulnerable to Gentle Repose" - } + "immunities": [ + "bleed", + "electricity", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)" ], "speed": { "walk": 25 @@ -12613,60 +11898,72 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " The {@condition sickened} and {@condition unconscious} conditions from filth fever can't\nend or be reduced until the disease is cured", - "DC": 19, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "{@dice 1d4} hours" - }, - { - "stage": 2, - "entry": "{@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition sickened 1} and {@condition slowed 1} as long as it remains {@condition sickened}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition unconscious} ;", - "duration": "1 day" - } - ] - } - ], - "name": "Filth Fever" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "harmed by fire ({@dice 4d6}, {@dice 1d8} from areas or {@condition persistent damage}); healed by electricity (area {@dice 1d6} HP); {@condition slowed} by cold." + ], + "name": "Golem Antimagic", + "generic": true + }, + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "40 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Stench" + }, + { + "entries": [ + "Casting a {@spell gentle repose} spell on a carrion golem causes it to grow stiff. The golem attempts a DC 19 Fortitude save. It's unaffected on a critical success, {@condition slowed 1} for {@dice 1d4} rounds on a success, and on a failure is {@condition immobilized} and {@condition slowed} for {@dice 1d4} rounds." + ], + "name": "Vulnerable to Gentle Repose" + } ], - "condition": [ - "{@condition sickened}", - "{@condition slowed}", - "{@condition unconscious}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " The {@condition sickened} and {@condition unconscious} conditions from filth fever can't\nend or be reduced until the disease is cured", + "DC": 19, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "{@dice 1d4} hours" + }, + { + "stage": 2, + "entry": "{@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition sickened 1} and {@condition slowed 1} as long as it remains {@condition sickened}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition unconscious} ;", + "duration": "1 day" + } + ] + } + ], + "name": "Filth Fever" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -12675,20 +11972,22 @@ "source": "Bst2", "page": 48, "level": 12, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo" @@ -12697,51 +11996,39 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 22, + "std": 22, "in swamps": 24 }, "Survival": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 6, - "Int": -2, - "Wis": 4, - "Cha": 2 + "str": 7, + "dex": 4, + "con": 6, + "int": -2, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 30 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as itʼs {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Stench" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -12750,30 +12037,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "olfactory" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } + "immunities": [ + "poison", + "disease", + "olfactory" ], "speed": { "walk": 35, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -12818,51 +12089,60 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "necromancy", - "poison", - "primal" - ], - "entries": [ - "The catoblepas breathes a 60-foot cone of horrid fumes, dealing {@damage 13d6} poison damage (DC 32 basic Fortitude save). The area of this cone is reduced to 30 feet underwater. Targets that fail their saving throw also become {@condition sickened 1} ({@condition sickened 2} on a critical failure). The catoblepas can't use its Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, hoof, DC 32." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" + "abilities": { + "top": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 30 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as itʼs {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition sickened}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "necromancy", + "poison", + "primal" + ], + "entries": [ + "The catoblepas breathes a 60-foot cone of horrid fumes, dealing {@damage 13d6} poison damage (DC 32 basic Fortitude save). The area of this cone is reduced to 30 feet underwater. Targets that fail their saving throw also become {@condition sickened 1} ({@condition sickened 2} on a critical failure). The catoblepas can't use its Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, hoof, DC 32." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -12871,24 +12151,27 @@ "source": "Bst2", "page": 209, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Psychopomp" + "n", + "medium", + "monitor", + "psychopomp" ], "creatureType": [ "Monitor" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 60 feet" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -12903,48 +12186,47 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 14 + "std": 14 }, "Medicine": { - "default": 12 + "std": 12 }, "Occultism": { - "default": 11 + "std": 11 }, "Religion": { - "default": 12 + "std": 12 }, "Boneyard Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 4, - "Int": 2, - "Wis": 4, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 0, + "dex": 5, + "con": 4, + "int": 2, + "wis": 4, + "cha": 5 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -12953,13 +12235,10 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "resistances": [ { "amount": 5, @@ -12970,30 +12249,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "incapacitation" - ], - "entries": [ - "30 feet. A creature that begins its turn within the area must attempt a DC 18 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune to calming presence for 24 hours.", - "Success": "The creature's attack rolls take a \u20131 status penalty for 1 round.", - "Failure": "Any {@trait emotion} effects that would affect the creature are suppressed and the creature can't use {@condition hostile} actions. If the creature is subjected to hostility from any other creature, it ceases to be affected by calming presence and is temporarily immune to calming presence for 24 hours.", - "Critical Failure": "As failure, but hostility doesn't end the effect." - } - } - ], - "name": "Calming Presence" - } - ], "speed": { "walk": 25 }, @@ -13071,68 +12326,81 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "enchantment", - "incapacitation", - "mental" - ], - "entries": [ - "The catrina telepathically compels a creature within 30 feet to approach and allow the catrina to kiss them, in preparation for using Kiss of Death. The target must attempt a DC 22 Will save.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected and is temporarily immune to Compel Condemned for 24 hours.", - "Failure": "The creature must spend each of its actions to move closer to the catrina as quickly as possible, while avoiding obvious dangers. If the compelled creature is adjacent to the catrina, it stays still and doesn't act. If the creature takes any damage, the effect ends and the creature is temporarily immune to Compel Condemned for 24 hours. This effect lasts for 1 round, but if the catrina uses this ability again on subsequent rounds, it extend the duration by 1 round for all affected creatures.", - "Critical Failure": "As failure, but damage does not end the effect." + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "incapacitation" + ], + "entries": [ + "30 feet. A creature that begins its turn within the area must attempt a DC 18 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune to calming presence for 24 hours.", + "Success": "The creature's attack rolls take a \u20131 status penalty for 1 round.", + "Failure": "Any {@trait emotion} effects that would affect the creature are suppressed and the creature can't use {@condition hostile} actions. If the creature is subjected to hostility from any other creature, it ceases to be affected by calming presence and is temporarily immune to calming presence for 24 hours.", + "Critical Failure": "As failure, but hostility doesn't end the effect." + } } - } - ], - "name": "Compel Condemned" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "death", - "divine", - "manipulate", - "necromancy" - ], - "entries": [ - "The catrina gives a long, passionate kiss to an {@condition unconscious} or willing creature, dealing {@damage 3d6} negative damage.", - "Any creature damaged by the same catrina's Kiss of Death for 3 consecutive rounds becomes {@condition unconscious} and is {@condition dying 1}." - ], - "name": "Kiss of Death" - }, - { - "entries": [ - "An esobok's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal {@damage 1d6} negative damage to living creatures and {@damage 1d6} positive damage to undead." - ], - "name": "Spirit Touch" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" + ], + "name": "Calming Presence" + } ], - "condition": [ - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "incapacitation", + "mental" + ], + "entries": [ + "The catrina telepathically compels a creature within 30 feet to approach and allow the catrina to kiss them, in preparation for using Kiss of Death. The target must attempt a DC 22 Will save.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected and is temporarily immune to Compel Condemned for 24 hours.", + "Failure": "The creature must spend each of its actions to move closer to the catrina as quickly as possible, while avoiding obvious dangers. If the compelled creature is adjacent to the catrina, it stays still and doesn't act. If the creature takes any damage, the effect ends and the creature is temporarily immune to Compel Condemned for 24 hours. This effect lasts for 1 round, but if the catrina uses this ability again on subsequent rounds, it extend the duration by 1 round for all affected creatures.", + "Critical Failure": "As failure, but damage does not end the effect." + } + } + ], + "name": "Compel Condemned" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "death", + "divine", + "manipulate", + "necromancy" + ], + "entries": [ + "The catrina gives a long, passionate kiss to an {@condition unconscious} or willing creature, dealing {@damage 3d6} negative damage.", + "Any creature damaged by the same catrina's Kiss of Death for 3 consecutive rounds becomes {@condition unconscious} and is {@condition dying 1}." + ], + "name": "Kiss of Death" + }, + { + "entries": [ + "An esobok's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal {@damage 1d6} negative damage to living creatures and {@damage 1d6} positive damage to undead." + ], + "name": "Spirit Touch" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -13141,49 +12409,50 @@ "source": "Bst2", "page": 49, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": -5, - "Wis": 1, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 3, + "int": -5, + "wis": 1, + "cha": -3 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -13192,10 +12461,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -13222,39 +12490,28 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The cave fisher pulls a creature {@condition grabbed} by its filament toward itself, even suspending the target vertically if necessary. The cave fisher attempts an {@skill Athletics} check against the creature's Fortitude DC. On a success, the cave fisher pulls the creature 15 feet closer to it (30 feet closer on a critical success)." - ], - "name": "Pull Filament" - }, - { - "entries": [ - "Any creature hit by the cave fisher's sticky filament is {@condition grabbed}.", - "The cave fisher can move while it has a creature {@condition grabbed} with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament's 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature {@condition grabbed} by it as a free action. The filament can be severed by a {@action Strike} that deals at least 10 slashing damage to it.", - "This doesn't deal any damage to the cave fisher itself. The filament has AC 17, and its {@action Escape} DC is 19." - ], - "name": "Sticky Filament" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The cave fisher pulls a creature {@condition grabbed} by its filament toward itself, even suspending the target vertically if necessary. The cave fisher attempts an {@skill Athletics} check against the creature's Fortitude DC. On a success, the cave fisher pulls the creature 15 feet closer to it (30 feet closer on a critical success)." + ], + "name": "Pull Filament" + }, + { + "entries": [ + "Any creature hit by the cave fisher's sticky filament is {@condition grabbed}.", + "The cave fisher can move while it has a creature {@condition grabbed} with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament's 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature {@condition grabbed} by it as a free action. The filament can be severed by a {@action Strike} that deals at least 10 slashing damage to it.", + "This doesn't deal any damage to the cave fisher itself. The filament has AC 17, and its {@action Escape} DC is 19." + ], + "name": "Sticky Filament" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -13263,52 +12520,55 @@ "source": "Bst2", "page": 234, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": -5, - "Wis": 2, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 3, + "int": -5, + "wis": 2, + "cha": -4 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -13317,10 +12577,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -13355,55 +12614,43 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 17, - "savingThrow": "Fortitude", - "maxDuration": "6\nrounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d8} poison damage and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Cave Scorpion Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition enfeebled}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 17, + "savingThrow": "Fortitude", + "maxDuration": "6\nrounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d8} poison damage and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Cave Scorpion Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -13412,24 +12659,25 @@ "source": "Bst2", "page": 265, "level": 6, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", "traits": [ - "Troll", - "Earth" + "uncommon", + "ce", + "large", + "earth", + "giant", + "troll" ], "creatureType": [ "Giant" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Jotun", @@ -13439,33 +12687,32 @@ }, "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 6, - "Int": -2, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 6, + "int": -2, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -13476,44 +12723,13 @@ ] } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "entries": [ - "If exposed to direct sunlight, a cavern troll immediately becomes {@condition slowed 1} and can't use reactions or Trample. The {@condition slowed} value increases by 1 each time the cavern troll ends its turn in sunlight. If the cavern troll's actions are reduced to 0 in this way, they become {@condition petrified} until they spends at least 1 minute in darkness. Spells like sunburst that create magical sunlight cannot petrify a cavern troll, but the troll is {@condition slowed 1} for {@dice 1d4} rounds after being exposed to such an effect." - ], - "name": "Sunlight Petrification" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } + "immunities": [ + "bleed" ], "speed": { "walk": 25, - "burrow ": 20, - "climb ": 20 + "burrow": 20, + "climb": 20 }, "attacks": [ { @@ -13558,52 +12774,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "If exposed to direct sunlight, a cavern troll immediately becomes {@condition slowed 1} and can't use reactions or Trample. The {@condition slowed} value increases by 1 each time the cavern troll ends its turn in sunlight. If the cavern troll's actions are reduced to 0 in this way, they become {@condition petrified} until they spends at least 1 minute in darkness. Spells like sunburst that create magical sunlight cannot petrify a cavern troll, but the troll is {@condition slowed 1} for {@dice 1d4} rounds after being exposed to such an effect." + ], + "name": "Sunlight Petrification" }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "entries": [ - "A cavern troll can burrow through solid stone at a Speed of 10 feet.", - "It can leave a tunnel if it desires." - ], - "name": "Rock Tunneler" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + }, + { + "entries": [ + "A cavern troll can burrow through solid stone at a Speed of 10 feet.", + "It can leave a tunnel if it desires." + ], + "name": "Rock Tunneler" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -13612,26 +12842,29 @@ "source": "Bst2", "page": 214, "level": 12, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", "traits": [ - "Qlippoth" + "uncommon", + "ce", + "large", + "fiend", + "qlippoth" ], "creatureType": [ "Fiend" ], "perception": { - "default": 25 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "greater darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal" @@ -13642,39 +12875,38 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 25 + "std": 25 }, "Occultism": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": 4, - "Wis": 7, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 7, + "dex": 4, + "con": 5, + "int": 4, + "wis": 7, + "cha": 5 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -13683,13 +12915,10 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "controlled", - "fear" - ] - }, + "immunities": [ + "controlled", + "fear" + ], "weaknesses": [ { "amount": 10, @@ -13707,32 +12936,6 @@ "note": "(except cold iron)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "necromancy", - "occult" - ], - "entries": [ - "30 feet. A lawful or good creature that begins its turn in this aura's emanation must attempt a DC 29 Will save or become {@condition sickened 1} (lawful good creatures instead become {@condition sickened 2})", - "Boiled by Light A chernobue takes {@dice 2d10} points of fire damage each time it starts its turn in an area of bright light." - ], - "name": "Aura of Order's Ruin" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within 30 feet suffers the effects from stage 2 of rupturing venom", - "entries": [ - "The chernobue calls out telepathically to the semi-alive toxin, causing it to burst out of the target's body and slither through the air to drain back into one of the chernobue's mouths. The poisoned creature takes {@damage 7d6} bludgeoning damage (DC 32 basic Fortitude save) as the venom exits its body, but is thereafter cured of rupturing venom, and the chernobue regains an equal number of Hit Points." - ], - "name": "Recall Venom" - } - ], "speed": { "abilities": [ "air walk" @@ -13840,82 +13043,92 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "enchantment", - "fear", - "incapacitation", - "mental", - "occult", - "visual" - ], - "entries": [ - "The chernobue's eye pulses and its lid peels back to reveal mind-bending awfulness. Creatures in a 30-foot emanation must attempt a DC 32 Will save, after which they are temporarily immune to further Paralyzing Displays for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition slowed 1} for 1 round.", - "Failure": "The creature is {@condition paralyzed} for {@dice 1d4} rounds. It can attempt a new save to end the effect at the end of each of its turns.", - "Critical Failure": "As failure, but {@condition paralyzed} for 1 minute." - } - } - ], - "name": "Paralyzing Display" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 32, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "note": "The thick, orange venom injected by a chernobue is semi-alive, and as it seethes in a creature's body, it deals poison damage in addition to bludgeoning damage as it ruptures flesh", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison and {@damage 2d6} bludgeoning", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison, {@damage 2d6} bludgeoning, and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Rupturing Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "necromancy", + "occult" + ], + "entries": [ + "30 feet. A lawful or good creature that begins its turn in this aura's emanation must attempt a DC 29 Will save or become {@condition sickened 1} (lawful good creatures instead become {@condition sickened 2})", + "Boiled by Light A chernobue takes {@dice 2d10} points of fire damage each time it starts its turn in an area of bright light." + ], + "name": "Aura of Order's Ruin" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within 30 feet suffers the effects from stage 2 of rupturing venom", + "entries": [ + "The chernobue calls out telepathically to the semi-alive toxin, causing it to burst out of the target's body and slither through the air to drain back into one of the chernobue's mouths. The poisoned creature takes {@damage 7d6} bludgeoning damage (DC 32 basic Fortitude save) as the venom exits its body, but is thereafter cured of rupturing venom, and the chernobue regains an equal number of Hit Points." + ], + "name": "Recall Venom" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition paralyzed}", - "{@condition sickened}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "enchantment", + "fear", + "incapacitation", + "mental", + "occult", + "visual" + ], + "entries": [ + "The chernobue's eye pulses and its lid peels back to reveal mind-bending awfulness. Creatures in a 30-foot emanation must attempt a DC 32 Will save, after which they are temporarily immune to further Paralyzing Displays for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition slowed 1} for 1 round.", + "Failure": "The creature is {@condition paralyzed} for {@dice 1d4} rounds. It can attempt a new save to end the effect at the end of each of its turns.", + "Critical Failure": "As failure, but {@condition paralyzed} for 1 minute." + } + } + ], + "name": "Paralyzing Display" + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 32, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "note": "The thick, orange venom injected by a chernobue is semi-alive, and as it seethes in a creature's body, it deals poison damage in addition to bludgeoning damage as it ruptures flesh", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison and {@damage 2d6} bludgeoning", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison, {@damage 2d6} bludgeoning, and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Rupturing Venom" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -13924,20 +13137,22 @@ "source": "Bst2", "page": 51, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Small", + "traits": [ + "ce", + "small", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -13947,34 +13162,33 @@ }, "skills": { "Athletics": { - "default": 9, + "std": 9, "to Grapple": 11 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 1, - "Int": -3, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 1, + "int": -3, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -13983,26 +13197,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "manipulate" - ], - "trigger": "An enemy targets the choker with an attack", - "entries": [ - "The choker tries to pull a creature it has {@condition grabbed} or {@condition restrained} into the path of the attack. The choker attempts an {@skill Athletics} check, including its bonus to {@action Grapple}. If it succeeds against the {@condition grabbed} or {@condition restrained} creature's Fortitude DC, the choker redirects the attack to that creature, and the attacker compares its attack roll result against the new target's AC. The choker must move the creature into a space adjacent to itself. The creature must also be moved within the attacker's reach against a melee attack or into a space between itself and the attacker against a ranged attack. The choker can't use this ability to make the attacker target itself, even if it's grabbing or restraining the attacker." - ], - "name": "Yank" - } - ], "speed": { "walk": 20, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -14021,41 +13218,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d6+3} bludgeoning, DC 19." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "If the choker starts its turn {@condition hidden} from or {@condition undetected} by a creature, that creature is {@condition flat-footed} against the choker's attacks until the end of the turn.", - "Strangling Fingers Any creature hit by a choker's arm {@action Strike} is automatically {@condition grabbed}, and the choker begins to strangle the target. The creature is suffocating and can't speak as long as it's strangled.", - "This prevents it from casting spells with a verbal component or activating items with a command component." - ], - "name": "Hidden Movement" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "manipulate" + ], + "trigger": "An enemy targets the choker with an attack", + "entries": [ + "The choker tries to pull a creature it has {@condition grabbed} or {@condition restrained} into the path of the attack. The choker attempts an {@skill Athletics} check, including its bonus to {@action Grapple}. If it succeeds against the {@condition grabbed} or {@condition restrained} creature's Fortitude DC, the choker redirects the attack to that creature, and the attacker compares its attack roll result against the new target's AC. The choker must move the creature into a space adjacent to itself. The creature must also be moved within the attacker's reach against a melee attack or into a space between itself and the attacker against a ranged attack. The choker can't use this ability to make the attacker target itself, even if it's grabbing or restraining the attacker." + ], + "name": "Yank" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d6+3} bludgeoning, DC 19." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "If the choker starts its turn {@condition hidden} from or {@condition undetected} by a creature, that creature is {@condition flat-footed} against the choker's attacks until the end of the turn.", + "Strangling Fingers Any creature hit by a choker's arm {@action Strike} is automatically {@condition grabbed}, and the choker begins to strangle the target. The creature is suffocating and can't speak as long as it's strangled.", + "This prevents it from casting spells with a verbal component or activating items with a command component." + ], + "name": "Hidden Movement" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -14064,20 +13266,22 @@ "source": "Bst2", "page": 52, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -14086,34 +13290,33 @@ }, "skills": { "Acrobatics": { - "default": 9, + "std": 9, "to Leap": 11 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": -3, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 2, + "int": -3, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -14122,7 +13325,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -14157,42 +13359,31 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The chupacabra has a creature {@condition grabbed}", - "entries": [ - "The chupacabra sucks blood from the {@condition grabbed} creature. The chupacabra gains the {@condition quickened} condition for 1 minute and can use the extra action only for {@action Strike} and {@action Stride} actions. A chupacabra can't use Chupar again while it is {@condition quickened} in this way. A creature that has its blood {@condition drained} by a chupacabra is {@condition drained 1} until it receives healing (of any kind or amount)." - ], - "name": "Chupar" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The chupacabra has a creature {@condition grabbed}", + "entries": [ + "The chupacabra sucks blood from the {@condition grabbed} creature. The chupacabra gains the {@condition quickened} condition for 1 minute and can use the extra action only for {@action Strike} and {@action Stride} actions. A chupacabra can't use Chupar again while it is {@condition quickened} in this way. A creature that has its blood {@condition drained} by a chupacabra is {@condition drained 1} until it receives healing (of any kind or amount)." + ], + "name": "Chupar" }, - "entries": [ - "The chupacabra {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the chupacabra began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." - ], - "name": "Pounce" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The chupacabra {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the chupacabra began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." + ], + "name": "Pounce" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -14201,55 +13392,56 @@ "source": "Bst2", "page": 53, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Swarm" + "n", + "small", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 3, + "int": -5, + "wis": 0, + "cha": -4 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -14258,14 +13450,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 5, @@ -14276,38 +13464,32 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { "walk": 20, - "climb ": 20, - "fly ": 15 + "climb": 20, + "fly": 15 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 1d8} piercing damage (DC 18 basic Reflex save)." - ], - "name": "Swarming Bites" - }, - { - "entries": [ - "These sacred feathered serpents tirelessly serve the powers of law and good. Some operate directly as messengers and intermediaries of the deities, while others operate independently in aiding the cause of righteousness. Either way, they watch over mortals and try to influence and aid them from the shadows, shifting from plane to plane to spread wisdom and healing where they are needed. Some quetz couatls are worshipped as divinities in remote or isolated societies, and while they do not encourage such veneration, they use the trust placed in them to foster peace and cooperation with others." - ], - "name": "Couatl, Quetz" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 1d8} piercing damage (DC 18 basic Reflex save)." + ], + "name": "Swarming Bites" + }, + { + "entries": [ + "These sacred feathered serpents tirelessly serve the powers of law and good. Some operate directly as messengers and intermediaries of the deities, while others operate independently in aiding the cause of righteousness. Either way, they watch over mortals and try to influence and aid them from the shadows, shifting from plane to plane to spread wisdom and healing where they are needed. Some quetz couatls are worshipped as divinities in remote or isolated societies, and while they do not encourage such veneration, they use the trust placed in them to foster peace and cooperation with others." + ], + "name": "Couatl, Quetz" + } + ] }, - "misc": [], "hasImages": true }, { @@ -14316,26 +13498,29 @@ "source": "Bst2", "page": 238, "level": 4, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Serpentfolk" + "uncommon", + "ne", + "medium", + "humanoid", + "serpentfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -14350,51 +13535,50 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Deception": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 10 + "std": 10 }, "Society": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 12 + "std": 12 }, "Thievery": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 4, - "Wis": 2, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 1, + "int": 4, + "wis": 2, + "cha": 5 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10, + "will": { + "std": 10, "status vs. mental": 4 } }, @@ -14404,7 +13588,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -14416,7 +13599,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [ "serpentfolk venom" @@ -14499,72 +13682,58 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The Coil spy {@action Stride||Strides} up to half their Speed and attempts a {@action Feint}, in either order." - ], - "name": "Deceptive Reposition" - }, - { - "entries": [ - "Coil spy can maintain an ongoing illusory disguise as long as they are conscious without having to re-cast the spell; they need only {@action Cast a Spell||Cast the Spell} again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall {@condition unconscious}." - ], - "name": "Maintain Disguise A" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 19, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Serpentfolk Venom" - }, - { - "entries": [ - "Coil spy's Strikes deal an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack The" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition unconscious}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The Coil spy {@action Stride||Strides} up to half their Speed and attempts a {@action Feint}, in either order." + ], + "name": "Deceptive Reposition" + }, + { + "entries": [ + "Coil spy can maintain an ongoing illusory disguise as long as they are conscious without having to re-cast the spell; they need only {@action Cast a Spell||Cast the Spell} again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall {@condition unconscious}." + ], + "name": "Maintain Disguise A" + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 19, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Serpentfolk Venom" + }, + { + "entries": [ + "Coil spy's Strikes deal an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack The" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -14573,55 +13742,56 @@ "source": "Bst2", "page": 80, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Dinosaur" + "n", + "tiny", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 2, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -14630,10 +13800,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "swim ": 15 + "swim": 15 }, "attacks": [ { @@ -14653,47 +13822,36 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Compsognathus Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition enfeebled}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Compsognathus Venom" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Cornugon", @@ -14701,23 +13859,23 @@ "source": "Bst2", "page": 77, "level": 16, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Devil" + "le", + "large", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 28 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -14731,52 +13889,44 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 30 + "std": 30 }, "Religion": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 7, - "Int": 4, - "Wis": 6, - "Cha": 6 + "str": 8, + "dex": 6, + "con": 7, + "int": 4, + "wis": 6, + "cha": 6 }, "items": [ "+2 greater striking unholy spiked chain" ], - "abilitiesTop": [ - { - "entries": [ - "+30 Str +8, Dex +6, Con +7, Int +4, Wis +6, Cha +6 Items +2 greater striking unholy spiked chain." - ], - "name": "Lore" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -14785,12 +13935,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 15, @@ -14808,60 +13955,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "aura", - "divine", - "evil" - ], - "entries": [ - "10 feet. A constant circle of protection against good is centered on the cornugon." - ], - "name": "Circle of Protection" - }, - { - "traits": [ - "aura", - "divine", - "enchantment" - ], - "entries": [ - "100 feet.", - "Allied evil creatures in the aura of a level lower than the devil's gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks." - ], - "name": "Commander's Aura" - }, - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "10 feet, DC 34." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -14959,54 +14055,100 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The cornugon's last action was a success with a spiked chain", - "entries": [ - "{@action Strike}; The devil pulls the creature 5 feet closer and grabs it with the spiked chain ({@action Escape} DC 42). The creature is automatically freed if the devil makes another spiked chain attack or moves away." - ], - "name": "Chain of Malebolge" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A cornugon's tail {@action Strike} deals {@damage 4d6} {@condition persistent damage ||persistent bleed damage}.", - "The DC of the flat check to stop the bleeding starts at 20 and is reduced to 15 only if someone successfully assists. The DC to {@action Administer First Aid} to a creature with an infernal wound increases by 10. A spellcaster or item using healing magic on an infernally {@condition wounded} creature must succeed at a DC 34 counteract check or the magic fails to heal the creature." - ], - "name": "Infernal Wound" - }, - { - "traits": [ - "incapacitation" - ], - "entries": [ - "If the cornugon critically hits with its spiked chain {@action Strike}, the target must succeed at a DC 34 Fortitude save or be {@condition stunned} for 1 round ({@dice 1d4} rounds on a critical failure)." - ], - "name": "Stunning Chain" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+30 Str +8, Dex +6, Con +7, Int +4, Wis +6, Cha +6 Items +2 greater striking unholy spiked chain." + ], + "name": "Lore" + } ], - "condition": [ - "{@condition stunned}", - "{@condition wounded}" + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "divine", + "evil" + ], + "entries": [ + "10 feet. A constant circle of protection against good is centered on the cornugon." + ], + "name": "Circle of Protection" + }, + { + "traits": [ + "aura", + "divine", + "enchantment" + ], + "entries": [ + "100 feet.", + "Allied evil creatures in the aura of a level lower than the devil's gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks." + ], + "name": "Commander's Aura" + }, + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "10 feet, DC 34." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The cornugon's last action was a success with a spiked chain", + "entries": [ + "{@action Strike}; The devil pulls the creature 5 feet closer and grabs it with the spiked chain ({@action Escape} DC 42). The creature is automatically freed if the devil makes another spiked chain attack or moves away." + ], + "name": "Chain of Malebolge" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A cornugon's tail {@action Strike} deals {@damage 4d6} {@condition persistent damage ||persistent bleed damage}.", + "The DC of the flat check to stop the bleeding starts at 20 and is reduced to 15 only if someone successfully assists. The DC to {@action Administer First Aid} to a creature with an infernal wound increases by 10. A spellcaster or item using healing magic on an infernally {@condition wounded} creature must succeed at a DC 34 counteract check or the magic fails to heal the creature." + ], + "name": "Infernal Wound" + }, + { + "traits": [ + "incapacitation" + ], + "entries": [ + "If the cornugon critically hits with its spiked chain {@action Strike}, the target must succeed at a DC 34 Fortitude save or be {@condition stunned} for 1 round ({@dice 1d4} rounds on a critical failure)." + ], + "name": "Stunning Chain" + } ] }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ], "hasImages": true }, { @@ -15015,23 +14157,28 @@ "source": "Bst2", "page": 56, "level": -1, - "rarity": "Common", - "alignment": "NE", - "size": "Tiny", + "traits": [ + "ne", + "tiny", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 5 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "lifesense 30 feet" - ] + "std": 5 }, + "senses": [ + { + "name": "lifesense", + "range": 30 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -15040,36 +14187,35 @@ }, "skills": { "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 2 + "std": 2 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 0, - "Int": -4, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 0, + "int": -4, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 12 + "std": 12 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -15080,10 +14226,9 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -15103,32 +14248,22 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A Medium or smaller creature that is {@condition grabbed} by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait." - ], - "name": "Grip Throat" - }, - { - "entries": [ - "A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to {@skill Perception} checks when it Seeks its quarry, to {@skill Survival} checks when it Tracks its quarry, and damage rolls when it Strikes its quarry." - ], - "name": "Mark Quarry" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "entries": [ + "A Medium or smaller creature that is {@condition grabbed} by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait." + ], + "name": "Grip Throat" + }, + { + "entries": [ + "A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to {@skill Perception} checks when it Seeks its quarry, to {@skill Survival} checks when it Tracks its quarry, and damage rolls when it Strikes its quarry." + ], + "name": "Mark Quarry" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -15137,23 +14272,23 @@ "source": "Bst2", "page": 57, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Amphibious" + "ce", + "small", + "amphibious", + "fey" ], "creatureType": [ "Fey" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aquan", @@ -15164,64 +14299,51 @@ }, "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 14 + "std": 14 }, "Nature": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 15 + "std": 15 }, "Survival": { - "default": 16 + "std": 16 }, "Sailing Lore": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 1, - "Int": -1, - "Wis": 2, - "Cha": 4 + "str": 4, + "dex": 5, + "con": 1, + "int": -1, + "wis": 2, + "cha": 4 }, "items": [ "fish hook", "oar (functions as mace)" ], - "abilitiesTop": [ - { - "traits": [ - "curse", - "enchantment", - "primal" - ], - "entries": [ - "A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey\u2014typically being lost in the water or consumed by aquatic creatures\u2014and can be recovered only by a {@spell wish} spell or similarly powerful magic." - ], - "name": "Culdewen's Curse" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -15230,10 +14352,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -15280,69 +14401,69 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A creature struck by the culdewen's fish hook is skewered, taking {@damage 1d4} {@condition persistent damage ||persistent bleed damage} as long as the hook remains stuck in it. The fish hook can be removed only if a creature spends an {@action Interact} action and succeeds at a DC 25 {@skill Athletics} check to pull it free." - ], - "name": "Hooked" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "A creature is hooked by the culdewen's fish hook and adjacent to the culdewen", - "entries": [ - "The culdewen hoists the creature over their shoulder, as though it weighs no more than a fish. Unless the creature is unable to act, the culdewen must attempt an {@skill Athletics} check against the creature's Fortitude DC. On a success, the creature is {@condition restrained} by the culdewen. While hoisting a creature, the culdewen gains a +20-foot status bonus to their Speeds and is compelled to escape with it (see culdewen's curse above)." - ], - "name": "Land the Fish" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen's hand. If a creature is hooked, the culdewen attempts an {@skill Athletics} check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success)." - ], - "name": "Reel In" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "curse", - "enchantment", - "primal" - ], - "entries": [ - "The culdewen unleashes a string of invectives. Each creature that hears them must attempt a DC 25 Will save, with the effects of mariner's curse and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day." - ], - "name": "Swear" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "curse", + "enchantment", + "primal" + ], + "entries": [ + "A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey\u2014typically being lost in the water or consumed by aquatic creatures\u2014and can be recovered only by a {@spell wish} spell or similarly powerful magic." + ], + "name": "Culdewen's Curse" + } ], - "condition": [ - "{@condition restrained}" + "bot": [ + { + "entries": [ + "A creature struck by the culdewen's fish hook is skewered, taking {@damage 1d4} {@condition persistent damage ||persistent bleed damage} as long as the hook remains stuck in it. The fish hook can be removed only if a creature spends an {@action Interact} action and succeeds at a DC 25 {@skill Athletics} check to pull it free." + ], + "name": "Hooked" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A creature is hooked by the culdewen's fish hook and adjacent to the culdewen", + "entries": [ + "The culdewen hoists the creature over their shoulder, as though it weighs no more than a fish. Unless the creature is unable to act, the culdewen must attempt an {@skill Athletics} check against the creature's Fortitude DC. On a success, the creature is {@condition restrained} by the culdewen. While hoisting a creature, the culdewen gains a +20-foot status bonus to their Speeds and is compelled to escape with it (see culdewen's curse above)." + ], + "name": "Land the Fish" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen's hand. If a creature is hooked, the culdewen attempts an {@skill Athletics} check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success)." + ], + "name": "Reel In" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "curse", + "enchantment", + "primal" + ], + "entries": [ + "The culdewen unleashes a string of invectives. Each creature that hears them must attempt a DC 25 Will save, with the effects of mariner's curse and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day." + ], + "name": "Swear" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC" - ], "hasImages": true }, { @@ -15351,23 +14472,24 @@ "source": "Bst2", "page": 212, "level": 1, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Tiny", "traits": [ - "Qlippoth" + "uncommon", + "ce", + "tiny", + "fiend", + "qlippoth" ], "creatureType": [ "Fiend" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal" @@ -15378,36 +14500,35 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Occultism": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 4, - "Int": 2, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 4, + "int": 2, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -15416,23 +14537,19 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "controlled", - "fear" - ] - }, + "immunities": [ + "controlled", + "fear" + ], "weaknesses": [ { "amount": 3, "name": "lawful" } ], - "abilitiesMid": [], "speed": { "walk": 30, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -15504,83 +14621,71 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "enchantment", - "fear", - "mental", - "occult", - "visual" - ], - "entries": [ - "The cythnigot presents its awful appearance fully, and creatures in a 10-foot emanation must attempt a DC 17 Will save. Once a creature attempts this save, it's temporarily immune to further Sickening Displays for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition flat-footed} until its next turn.", - "Failure": "The creature is {@condition sickened 1}, and is {@condition flat-footed} for as long as it's {@condition sickened}.", - "Critical Failure": "The creature is {@condition sickened 2} and is {@condition flat-footed} for as long as it's {@condition sickened}." - } - } - ], - "name": "Sickening Display" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " A creature bitten by a cythnigot\nbecomes afflicted by fast-growing spores that swiftly grow\ninto twitching spikes and hideous pallid growths of hairlike\nfibers. These growths erupt from the bite wound and writhe\nand wrap around the creature's limbs. Plant creatures take\na \u20132 circumstance penalty to save against tangle spores", - "DC": 17, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition clumsy 1} and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition clumsy 2}, {@condition flat-footed}, and if you attempt a manipulate action, you must succeed at a DC {@flatDC 5} flat check or it's lost;", - "duration": null + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "enchantment", + "fear", + "mental", + "occult", + "visual" + ], + "entries": [ + "The cythnigot presents its awful appearance fully, and creatures in a 10-foot emanation must attempt a DC 17 Will save. Once a creature attempts this save, it's temporarily immune to further Sickening Displays for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition flat-footed} until its next turn.", + "Failure": "The creature is {@condition sickened 1}, and is {@condition flat-footed} for as long as it's {@condition sickened}.", + "Critical Failure": "The creature is {@condition sickened 2} and is {@condition flat-footed} for as long as it's {@condition sickened}." } - ] - } - ], - "name": "Tangle Spores" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition clumsy}", - "{@condition flat-footed}", - "{@condition sickened}" + } + ], + "name": "Sickening Display" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " A creature bitten by a cythnigot\nbecomes afflicted by fast-growing spores that swiftly grow\ninto twitching spikes and hideous pallid growths of hairlike\nfibers. These growths erupt from the bite wound and writhe\nand wrap around the creature's limbs. Plant creatures take\na \u20132 circumstance penalty to save against tangle spores", + "DC": 17, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition clumsy 1} and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition clumsy 2}, {@condition flat-footed}, and if you attempt a manipulate action, you must succeed at a DC {@flatDC 5} flat check or it's lost;", + "duration": null + } + ] + } + ], + "name": "Tangle Spores" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -15589,23 +14694,23 @@ "source": "Bst2", "page": 104, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Shadow" + "n", + "medium", + "aberration", + "shadow" ], "creatureType": [ "Aberration" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "D'ziriak", @@ -15617,42 +14722,41 @@ }, "skills": { "Arcana": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Occultism": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": 1, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 1, + "int": 1, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -15661,18 +14765,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "light" - ], - "entries": [ - "20 feet. The colorful runes that decorate a d'ziriak's body create dim light. The natural bioluminescence is specially adapted to the Shadow Plane, able to overcome magical darkness as if it were magical light of the d'ziriak's level." - ], - "name": "Glow" - } - ], "speed": { "walk": 25 }, @@ -15712,70 +14804,71 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "light", - "visual" - ], - "entries": [ - "The d'ziriak causes its body to flare with intense colorful light. Non-d'ziriaks in a 20-foot emanation must attempt a DC 20 Fortitude save. After using this ability, the d'ziriak loses its glow for 24 hours; during this time it can't use." - ], - "name": "Dazzling Burst" - }, - { - "entries": [ - "Burst again. A creature that attempts this save is immune to all." - ], - "name": "Dazzling" - }, - { - "entries": [ - "Bursts for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition dazzled} for 1 round.", - "Failure": "The creature is {@condition dazzled} for 1 minute.", - "Critical Failure": "The creature is {@condition blinded} for 1 round and {@condition dazzled} for 1 minute." - } - } - ], - "name": "Dazzling" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The d'ziriak makes two claw Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. This counts as two attacks for the d'ziriak's multiple attack penalty, and the penalty doesn't increase until after both attacks." - ], - "name": "Double Claw" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "light" + ], + "entries": [ + "20 feet. The colorful runes that decorate a d'ziriak's body create dim light. The natural bioluminescence is specially adapted to the Shadow Plane, able to overcome magical darkness as if it were magical light of the d'ziriak's level." + ], + "name": "Glow" + } ], - "condition": [ - "{@condition blinded}", - "{@condition dazzled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "light", + "visual" + ], + "entries": [ + "The d'ziriak causes its body to flare with intense colorful light. Non-d'ziriaks in a 20-foot emanation must attempt a DC 20 Fortitude save. After using this ability, the d'ziriak loses its glow for 24 hours; during this time it can't use." + ], + "name": "Dazzling Burst" + }, + { + "entries": [ + "Burst again. A creature that attempts this save is immune to all." + ], + "name": "Dazzling" + }, + { + "entries": [ + "Bursts for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition dazzled} for 1 round.", + "Failure": "The creature is {@condition dazzled} for 1 minute.", + "Critical Failure": "The creature is {@condition blinded} for 1 round and {@condition dazzled} for 1 minute." + } + } + ], + "name": "Dazzling" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The d'ziriak makes two claw Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. This counts as two attacks for the d'ziriak's multiple attack penalty, and the penalty doesn't increase until after both attacks." + ], + "name": "Double Claw" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -15784,23 +14877,23 @@ "source": "Bst2", "page": 70, "level": 8, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Dream" + "ce", + "medium", + "aberration", + "dream" ], "creatureType": [ "Aberration" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo" @@ -15811,52 +14904,51 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 19 + "std": 19 }, "Occultism": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 17 + "std": 17 }, "Thievery": { - "default": 17 + "std": 17 }, "Sailing Lore": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 4, - "Int": 6, - "Wis": 3, - "Cha": 5 + "str": 3, + "dex": 3, + "con": 4, + "int": 6, + "wis": 3, + "cha": 5 }, "items": [ "+1 striking kukri", "Leng ruby worth 30 gp (2)" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -15867,12 +14959,9 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "resistances": [ { "name": "critical hits", @@ -15883,21 +14972,6 @@ "amount": 10 } ], - "abilitiesMid": [ - { - "entries": [ - "Denizens of Leng don't need to breathe." - ], - "name": "No Breath" - }, - { - "entries": [ - "A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, they have fast healing 5.", - "They lose this ability on Leng or in areas where planar connections do not function. If killed, their body dissolves into nothingness in {@dice 1d4} rounds, leaving behind their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function." - ], - "name": "Planar Fast Healing" - } - ], "speed": { "walk": 30 }, @@ -16012,42 +15086,45 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "curse", - "occult" - ], - "entries": [ - "A creature that takes damage from a denizen's bite must succeed at a DC 27 Fortitude save or become {@condition clumsy 1}. Each time a target fails an additional save against this ability, the condition value increases by 1 (to a maximum of {@condition clumsy 4}). This condition value decreases by 1 every 24 hours." - ], - "name": "Debilitating Bite" - }, - { - "traits": [ - "enchantment", - "occult" - ], - "entries": [ - "Many denizens of Leng carry strange rubies mined from quarries in Leng. As long as a creature holds a Leng ruby that it willingly accepted as a gift or payment from a denizen of Leng, any denizen of Leng can target that creature with outcast's curse, phantom pain, or mind reading at a range of 1 mile, and the bearer uses an outcome one degree of success worse than the result of its saving throw against outcast's curse." - ], - "name": "Leng Ruby" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "Denizens of Leng don't need to breathe." + ], + "name": "No Breath" + }, + { + "entries": [ + "A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, they have fast healing 5.", + "They lose this ability on Leng or in areas where planar connections do not function. If killed, their body dissolves into nothingness in {@dice 1d4} rounds, leaving behind their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function." + ], + "name": "Planar Fast Healing" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "traits": [ + "curse", + "occult" + ], + "entries": [ + "A creature that takes damage from a denizen's bite must succeed at a DC 27 Fortitude save or become {@condition clumsy 1}. Each time a target fails an additional save against this ability, the condition value increases by 1 (to a maximum of {@condition clumsy 4}). This condition value decreases by 1 every 24 hours." + ], + "name": "Debilitating Bite" + }, + { + "traits": [ + "enchantment", + "occult" + ], + "entries": [ + "Many denizens of Leng carry strange rubies mined from quarries in Leng. As long as a creature holds a Leng ruby that it willingly accepted as a gift or payment from a denizen of Leng, any denizen of Leng can target that creature with outcast's curse, phantom pain, or mind reading at a range of 1 mile, and the bearer uses an outcome one degree of success worse than the result of its saving throw against outcast's curse." + ], + "name": "Leng Ruby" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -16056,26 +15133,28 @@ "source": "Bst2", "page": 60, "level": 12, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Daemon" + "ne", + "large", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 24 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -16087,39 +15166,38 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 7, - "Dex": 6, - "Con": 5, - "Int": 1, - "Wis": 6, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 7, + "dex": 6, + "con": 5, + "int": 1, + "wis": 6, + "cha": 6 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -16128,15 +15206,11 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "confusion", - "death effects", - "swarm attacks" - ] - }, - "abilitiesMid": [], + "immunities": [ + "confusion", + "death effects", + "swarm attacks" + ], "speed": { "walk": 35 }, @@ -16221,82 +15295,69 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "emotion", - "enchantment", - "incapacitation", - "mental", - "visual" - ], - "entries": [ - "A non-evil target must succeed at a DC 32 Will save or become {@condition confused} for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 minutes." - ], - "name": "Derghodaemon's Stare" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The derghodaemon makes up to five claw Strikes, each against a different target. These attacks count toward the derghodaemon's multiple attack penalty, but the penalty doesn't increase until after all the attacks." - ], - "name": "Savage Assault" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The derghodaemon spews a large swarm, making a swarm spit {@action Strike} against up to two adjacent targets within range. Whether or not the targets are hit, each must attempt a DC 31 Reflex save (at a \u20132 circumstance penalty if it was actually hit by the swarm spit). {@condition persistent damage} caused by the swarming infestation ends as soon as the creature takes any amount of damage from an area effect. The derghodaemon can't use this ability for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The swarm disperses as soon as it deals its swarm spit {@action Strike} damage.", - "Success": "The swarm clings to the target and infests it, dealing {@damage 1d6} {@condition persistent damage ||persistent piercing damage}.", - "Failure": "The swarm clings to the target and infests it, dealing {@damage 2d6} {@condition persistent damage ||persistent piercing damage}.", - "Critical Failure": "As failure, but the hissing sounds caused by the infestation also cause the target to become {@condition confused} for 1 round; this additional effect has the auditory, {@trait emotion}, and {@trait mental} traits." + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "emotion", + "enchantment", + "incapacitation", + "mental", + "visual" + ], + "entries": [ + "A non-evil target must succeed at a DC 32 Will save or become {@condition confused} for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 minutes." + ], + "name": "Derghodaemon's Stare" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The derghodaemon makes up to five claw Strikes, each against a different target. These attacks count toward the derghodaemon's multiple attack penalty, but the penalty doesn't increase until after all the attacks." + ], + "name": "Savage Assault" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The derghodaemon spews a large swarm, making a swarm spit {@action Strike} against up to two adjacent targets within range. Whether or not the targets are hit, each must attempt a DC 31 Reflex save (at a \u20132 circumstance penalty if it was actually hit by the swarm spit). {@condition persistent damage} caused by the swarming infestation ends as soon as the creature takes any amount of damage from an area effect. The derghodaemon can't use this ability for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The swarm disperses as soon as it deals its swarm spit {@action Strike} damage.", + "Success": "The swarm clings to the target and infests it, dealing {@damage 1d6} {@condition persistent damage ||persistent piercing damage}.", + "Failure": "The swarm clings to the target and infests it, dealing {@damage 2d6} {@condition persistent damage ||persistent piercing damage}.", + "Critical Failure": "As failure, but the hissing sounds caused by the infestation also cause the target to become {@condition confused} for 1 round; this additional effect has the auditory, {@trait emotion}, and {@trait mental} traits." + } } - } - ], - "name": "Swarming Infestation" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition confused}" + ], + "name": "Swarming Infestation" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -16305,21 +15366,26 @@ "source": "Bst2", "page": 71, "level": 8, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "echolocation 120 feet", - "no vision" - ] + "std": 20 }, + "senses": [ + { + "name": "echolocation", + "range": 120 + }, + { + "name": "no vision" + } + ], "languages": { "languages": [ "Destrachan", @@ -16329,49 +15395,35 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 15 + "std": 15 }, "Survival": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 3, - "Wis": 6, - "Cha": 3 + "str": 6, + "dex": 3, + "con": 4, + "int": 3, + "wis": 6, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Athletics} +18, {@skill Stealth} +15, {@skill Survival} +18 Str +6, Dex +3, Con +4, Int +3, Wis +6, Cha +3." - ], - "name": "Destrachan)" - }, - { - "entries": [ - "A destrachan can use its hearing as a precise sense at the listed range." - ], - "name": "Echolocation" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -16380,14 +15432,10 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "blinded", - "visual" - ] - }, - "abilitiesMid": [], + "immunities": [ + "blinded", + "visual" + ], "speed": { "walk": 25 }, @@ -16417,80 +15465,80 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "evocation", - "occult", - "sonic" - ], - "entries": [ - "The destrachan emits a harsh sonic cry that deals {@damage 9d6} sonic damage (DC 26 basic Reflex save) in either a 60-foot cone or a 30-foot burst. It can't use Destructive Harmonics again for {@dice 1d4} rounds." - ], - "name": "Destructive Harmonics" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "evocation", - "incapacitation", - "occult" - ], - "entries": [ - "The destrachan emits a sonic cry in either a 60-foot cone or a 30-foot burst. This discordant ululation resonates along the nerves and bones of living creatures in the area, manifesting as waves of incapacitating pain washing over the victims. Each living creature in the area must attempt a DC 26 Fortitude save. The destrachan can't use Painful Harmonics again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition sickened 1} for 1 round.", - "Failure": "The creature is {@condition deafened} for 3 rounds and {@condition stunned 2}.", - "Critical Failure": "The creature is {@condition deafened} for 1 minute and {@condition stunned 3}." - } - } - ], - "name": "Painful Harmonics" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Athletics} +18, {@skill Stealth} +15, {@skill Survival} +18 Str +6, Dex +3, Con +4, Int +3, Wis +6, Cha +3." + ], + "name": "Destrachan)" }, - "traits": [ - "evocation", - "occult", - "sonic" - ], - "entries": [ - "The destrachan focuses its harmonics against a single item within 60 feet that is made of crystal, metal, stone, or wood. The target object takes {@damage 7d8} sonic damage. If the item is attended, its bearer can attempt a DC 26 basic Reflex save for the item. The destrachan can't use Shattering Harmonics again for {@dice 1d4} rounds." - ], - "name": "Shattering Harmonics" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing", - "sonic" + { + "entries": [ + "A destrachan can use its hearing as a precise sense at the listed range." + ], + "name": "Echolocation" + } ], - "condition": [ - "{@condition deafened}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "evocation", + "occult", + "sonic" + ], + "entries": [ + "The destrachan emits a harsh sonic cry that deals {@damage 9d6} sonic damage (DC 26 basic Reflex save) in either a 60-foot cone or a 30-foot burst. It can't use Destructive Harmonics again for {@dice 1d4} rounds." + ], + "name": "Destructive Harmonics" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "evocation", + "incapacitation", + "occult" + ], + "entries": [ + "The destrachan emits a sonic cry in either a 60-foot cone or a 30-foot burst. This discordant ululation resonates along the nerves and bones of living creatures in the area, manifesting as waves of incapacitating pain washing over the victims. Each living creature in the area must attempt a DC 26 Fortitude save. The destrachan can't use Painful Harmonics again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition sickened 1} for 1 round.", + "Failure": "The creature is {@condition deafened} for 3 rounds and {@condition stunned 2}.", + "Critical Failure": "The creature is {@condition deafened} for 1 minute and {@condition stunned 3}." + } + } + ], + "name": "Painful Harmonics" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "occult", + "sonic" + ], + "entries": [ + "The destrachan focuses its harmonics against a single item within 60 feet that is made of crystal, metal, stone, or wood. The target object takes {@damage 7d8} sonic damage. If the item is attended, its bearer can attempt a DC 26 basic Reflex save for the item. The destrachan can't use Shattering Harmonics again for {@dice 1d4} rounds." + ], + "name": "Shattering Harmonics" + } ] }, - "misc": [ - "MA", - "AD", - "CC" - ], "hasImages": true }, { @@ -16499,20 +15547,23 @@ "source": "Bst2", "page": 78, "level": 11, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Large", + "traits": [ + "uncommon", + "ne", + "large", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -16525,42 +15576,41 @@ }, "skills": { "Arcana": { - "default": 21 + "std": 21 }, "Deception": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 23 + "std": 23 }, "Occultism": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": 5, - "Wis": 4, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 5, + "int": 5, + "wis": 4, + "cha": 5 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -16571,33 +15621,17 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "spell deflection", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "divine" - ], - "entries": [ - "A spellcaster who targets a devourer with a mental spell, banishment, bind soul, divine decree, divine wrath, possession, spirit blast, or spirit song can attempt a counteract check to free a soul the devourer has trapped with Devour Soul. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can't use any soul charges from that creature. Devourers are otherwise immune to these spells." - ], - "name": "Spell Deflection" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "spell deflection", + "unconscious" ], "speed": { "walk": 30, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -16617,54 +15651,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "death", - "divine", - "necromancy" - ], - "entries": [ - "The devourer touches a creature within reach, dealing {@damage 8d6} negative damage (DC 31 basic Fortitude save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While its soul is trapped, a creature can't be resurrected except by powerful magic such as a {@spell wish} spell.", - "Destroying the devourer or successfully counteracting Devour Soul (see Spell Deflection above) releases the soul. The devourer can hold only one soul at a time. A soul has 5 soul charges per level of the originating creature (see Soul Spells below). The devourer can expend these charges to cast spells. If the soul is freed and the creature returns to life, the creature is {@condition drained 1} for every 5 soul charges expended. If reduced to 0 soul charges, the soul is consumed and can be restored to life only by powerful magic such as wish." - ], - "name": "Devour Soul" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the devourer damages a living creature with its claw {@action Strike}, the devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24 Fortitude save or become {@condition drained 1}. Further damage dealt by the devourer increases the condition value by 1 on a failed save, to a maximum of {@condition drained 4}." - ], - "name": "Drain Life" - }, - { - "entries": [ - "A devourer casts occult innate spells, but to do so it must expend a number of soul charges equal to the spell's level (similar to casting a spell using charges from a staff). It can heighten any spell to a maximum of 6th level by expending more charges as it Casts the Spell. When encountered, a devourer typically has one trapped soul with 10 soul charges." - ], - "name": "Soul Spells" - } - ], - "inflicts": { - "damage": [ - "negative", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "divine" + ], + "entries": [ + "A spellcaster who targets a devourer with a mental spell, banishment, bind soul, divine decree, divine wrath, possession, spirit blast, or spirit song can attempt a counteract check to free a soul the devourer has trapped with Devour Soul. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can't use any soul charges from that creature. Devourers are otherwise immune to these spells." + ], + "name": "Spell Deflection" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "death", + "divine", + "necromancy" + ], + "entries": [ + "The devourer touches a creature within reach, dealing {@damage 8d6} negative damage (DC 31 basic Fortitude save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While its soul is trapped, a creature can't be resurrected except by powerful magic such as a {@spell wish} spell.", + "Destroying the devourer or successfully counteracting Devour Soul (see Spell Deflection above) releases the soul. The devourer can hold only one soul at a time. A soul has 5 soul charges per level of the originating creature (see Soul Spells below). The devourer can expend these charges to cast spells. If the soul is freed and the creature returns to life, the creature is {@condition drained 1} for every 5 soul charges expended. If reduced to 0 soul charges, the soul is consumed and can be restored to life only by powerful magic such as wish." + ], + "name": "Devour Soul" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the devourer damages a living creature with its claw {@action Strike}, the devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24 Fortitude save or become {@condition drained 1}. Further damage dealt by the devourer increases the condition value by 1 on a failed save, to a maximum of {@condition drained 4}." + ], + "name": "Drain Life" + }, + { + "entries": [ + "A devourer casts occult innate spells, but to do so it must expend a number of soul charges equal to the spell's level (similar to casting a spell using charges from a staff). It can heighten any spell to a maximum of 6th level by expending more charges as it Casts the Spell. When encountered, a devourer typically has one trapped soul with 10 soul charges." + ], + "name": "Soul Spells" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -16673,69 +15707,63 @@ "source": "Bst2", "page": 79, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Mindless" + "n", + "small", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 9, + "std": 9, "to {@action Leap} or {@action Climb}": 12 }, "Stealth": { - "default": 14 + "std": 14 }, "Thievery": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 1, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 2, + "dex": 5, + "con": 1, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A dig-widget's face consists of a set of infiltrator thieves' tools. They can be salvaged from a destroyed dig-widget with a successful DC 20 {@skill Crafting} check. On a failed check, the tools are destroyed." - ], - "name": "Infiltration Tools" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -16744,25 +15772,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "A creature with expert proficiency in {@skill Thievery} can attempt a check to {@action Disable a Device} to damage a dig-widget. The DC is 22, and each success deals 20 damage." - ], - "name": "Mechanical Vulnerability" - } + "immunities": [ + "bleed", + "death" ], "speed": { "walk": 30, - "burrow ": 15 + "burrow": 15 }, "attacks": [ { @@ -16794,38 +15810,43 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The dig-widget Leaps up 20 feet onto a creature or object and attempts a corkscrew {@action Strike} against it. If the {@action Strike} damages the target, the dig-widget attaches to the target (typically to the back of a creature). This is similar to Grabbing the creature, but the dig-widget moves with that creature rather than holding it in place. While attached, the dig-widget can't use its corkscrew. The dig-widget can be Shoved off, or it can detach itself with an {@action Interact} action." - ], - "name": "Fastening Leap" - }, - { - "entries": [ - "A dig-widget's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "A dig-widget's face consists of a set of infiltrator thieves' tools. They can be salvaged from a destroyed dig-widget with a successful DC 20 {@skill Crafting} check. On a failed check, the tools are destroyed." + ], + "name": "Infiltration Tools" + } ], - "condition": [ - "{@condition flat-footed}" + "mid": [ + { + "entries": [ + "A creature with expert proficiency in {@skill Thievery} can attempt a check to {@action Disable a Device} to damage a dig-widget. The DC is 22, and each success deals 20 damage." + ], + "name": "Mechanical Vulnerability" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The dig-widget Leaps up 20 feet onto a creature or object and attempts a corkscrew {@action Strike} against it. If the {@action Strike} damages the target, the dig-widget attaches to the target (typically to the back of a creature). This is similar to Grabbing the creature, but the dig-widget moves with that creature rather than holding it in place. While attached, the dig-widget can't use its corkscrew. The dig-widget can be Shoved off, or it can detach itself with an {@action Interact} action." + ], + "name": "Fastening Leap" + }, + { + "entries": [ + "A dig-widget's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -16834,21 +15855,25 @@ "source": "Bst2", "page": 85, "level": 14, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision", - "see invisibility" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Aklo", @@ -16859,39 +15884,38 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 7, - "Int": 1, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 8, + "dex": 6, + "con": 7, + "int": 1, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -16902,52 +15926,18 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "enfeebled (while wearing its" - ] - }, + "immunities": [ + "enfeebled (while wearing its" + ], "resistances": [ { "amount": 15, "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "A doprillu's unique wooden mask is the source of its power. A doprillu deprived of its mask loses its regeneration and its immunity to {@condition enfeebled} and {@condition slowed}, and it immediately becomes {@condition enfeebled 1}. The {@condition enfeebled} value increases by 1 at the start of each of the doprillu's turns, to a maximum of {@condition enfeebled 4}. If the mask is put back on, the doprillu immediately regains its abilities and loses the {@condition enfeebled} condition. A creature can pull off the mask with a successful DC 34 {@skill Athletics} check to {@action Force Open}." - ], - "name": "Mask of Power" - }, - { - "traits": [ - "fire" - ], - "entries": [ - "Fiery magma runs through the doprillu's veins.", - "A creature that starts its turn {@condition grabbed} by the doprillu takes {@damage 7d6} fire damage." - ], - "name": "Volcanic Veins" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The doprillu is the target of a physical ranged attack", - "requirements": "The doprillu is aware of the attack, isn't {@condition flat-footed} against it, and has a hand free", - "entries": [ - "The doprillu gains a +4 circumstance bonus to its AC against the triggering attack." - ], - "name": "Deflect Arrow" - } - ], "speed": { "walk": 40, - "climb ": 40 + "climb": 40 }, "attacks": [ { @@ -16986,50 +15976,68 @@ } } ], - "abilitiesBot": [ - { - "entries": [], - "name": "Improved Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The doprillu has a creature {@condition grabbed}", - "entries": [ - "The doprillu swings the {@condition grabbed} creature as a weapon. This Strike has a +30 attack modifier and deals {@damage 3d8+16} bludgeoning damage. The Strike is magical and has a reach of 10 feet. On a hit, the {@condition grabbed} creature takes half the damage dealt to the target." - ], - "name": "Body Strike" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The doprillu has a creature {@condition grabbed}", - "entries": [ - "The doprillu whirls the {@condition grabbed} creature about, making a Body {@action Strike} against each creature in reach. After that {@action Strike}, the doprillu can hurl the {@condition grabbed} creature up to 50 feet as a ranged {@action Strike}. This {@action Strike} has the same attack modifier and damage as Body {@action Strike}, but has the thrown 20 feet weapon trait." - ], - "name": "Whirlwind Throw" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire" + "abilities": { + "mid": [ + { + "entries": [ + "A doprillu's unique wooden mask is the source of its power. A doprillu deprived of its mask loses its regeneration and its immunity to {@condition enfeebled} and {@condition slowed}, and it immediately becomes {@condition enfeebled 1}. The {@condition enfeebled} value increases by 1 at the start of each of the doprillu's turns, to a maximum of {@condition enfeebled 4}. If the mask is put back on, the doprillu immediately regains its abilities and loses the {@condition enfeebled} condition. A creature can pull off the mask with a successful DC 34 {@skill Athletics} check to {@action Force Open}." + ], + "name": "Mask of Power" + }, + { + "traits": [ + "fire" + ], + "entries": [ + "Fiery magma runs through the doprillu's veins.", + "A creature that starts its turn {@condition grabbed} by the doprillu takes {@damage 7d6} fire damage." + ], + "name": "Volcanic Veins" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The doprillu is the target of a physical ranged attack", + "requirements": "The doprillu is aware of the attack, isn't {@condition flat-footed} against it, and has a hand free", + "entries": [ + "The doprillu gains a +4 circumstance bonus to its AC against the triggering attack." + ], + "name": "Deflect Arrow" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}", - "{@condition grabbed}" + "bot": [ + { + "entries": [], + "name": "Improved Grab", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The doprillu has a creature {@condition grabbed}", + "entries": [ + "The doprillu swings the {@condition grabbed} creature as a weapon. This Strike has a +30 attack modifier and deals {@damage 3d8+16} bludgeoning damage. The Strike is magical and has a reach of 10 feet. On a hit, the {@condition grabbed} creature takes half the damage dealt to the target." + ], + "name": "Body Strike" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The doprillu has a creature {@condition grabbed}", + "entries": [ + "The doprillu whirls the {@condition grabbed} creature about, making a Body {@action Strike} against each creature in reach. After that {@action Strike}, the doprillu can hurl the {@condition grabbed} creature up to 50 feet as a ranged {@action Strike}. This {@action Strike} has the same attack modifier and damage as Body {@action Strike}, but has the thrown 20 feet weapon trait." + ], + "name": "Whirlwind Throw" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -17038,59 +16046,64 @@ "source": "Bst2", "page": 35, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "beast", + "dragon" + ], "creatureType": [ "Beast", "Dragon" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 5, - "Int": -3, - "Wis": 5, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 5, + "int": -3, + "wis": 5, + "cha": 1 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -17099,49 +16112,20 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "petrified", - "sleep" - ] - }, + "immunities": [ + "paralyzed", + "petrified", + "sleep" + ], "resistances": [ { "amount": 10, "name": "draconic resistance" } ], - "abilitiesMid": [ - { - "entries": [ - "A dracolisk has resistance 10 to the type of damage it produces with its breath weapon (see below)." - ], - "name": "Draconic Resistance" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "arcane", - "aura", - "transmutation", - "visual" - ], - "trigger": "A creature within 30 feet that the dracolisk can see starts its turn", - "entries": [ - "The target must attempt a DC 26 Fortitude save. If it fails, it becomes {@condition slowed 1} for 1 minute as its body stiffens." - ], - "name": "Petrifying Glance" - } - ], "speed": { "walk": 20, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -17168,110 +16152,124 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation" - ], - "entries": [ - "The dracolisk breathes a gout of energy based on its draconic heritage, as noted below. This breath weapon deals {@dice 6d10} damage of the appropriate type, with a DC 28 basic save of a type indicated in parenthesis below. The dracolisk can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "traits": [ - "acid" - ], - "entries": [ - "60-foot line of acid (Reflex)" - ], - "name": "Black" - }, - { - "traits": [ - "electricity" - ], - "entries": [ - "60-foot line of electricity (Reflex)" - ], - "name": "Blue" - }, - { - "traits": [ - "poison" - ], - "entries": [ - "30-foot cone of poison (Fortitude)" - ], - "name": "Green" - }, - { - "traits": [ - "fire" - ], - "entries": [ - "30-foot cone of fire (Reflex)" - ], - "name": "Red" - }, - { - "traits": [ - "cold" - ], - "entries": [ - "30-foot cone of cold (Reflex)" - ], - "name": "White" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "incapacitation", - "transmutation", - "visual" - ], - "entries": [ - "The dracolisk stares at a creature it can see within 30 feet. That creature must attempt a DC 28 Fortitude save. If it fails and has not already been {@condition slowed} by Petrifying Glance or this ability, it becomes {@condition slowed 1}. If the creature already was {@condition slowed} by this ability or Petrifying Glance, a failed save causes the creature to be {@condition petrified} permanently.", - "A creature {@condition petrified} in this manner can be instantly restored to flesh by being coated (not just splashed) with fresh dracolisk or basilisk blood no more than 1 hour old. A single dracolisk contains enough blood to coat {@dice 1d4+2} Medium creatures in this manner." - ], - "name": "Petrifying Gaze" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dracolisk makes a single {@action Strike} with its jaws. If the attack hits, it deals {@damage 4d12+16} piercing damage (versatile S )", - "This counts as two attacks for its multiple attack penalty." - ], - "name": "Savage Jaws" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A dracolisk has resistance 10 to the type of damage it produces with its breath weapon (see below)." + ], + "name": "Draconic Resistance" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "arcane", + "aura", + "transmutation", + "visual" + ], + "trigger": "A creature within 30 feet that the dracolisk can see starts its turn", + "entries": [ + "The target must attempt a DC 26 Fortitude save. If it fails, it becomes {@condition slowed 1} for 1 minute as its body stiffens." + ], + "name": "Petrifying Glance" + } ], - "condition": [ - "{@condition petrified}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation" + ], + "entries": [ + "The dracolisk breathes a gout of energy based on its draconic heritage, as noted below. This breath weapon deals {@dice 6d10} damage of the appropriate type, with a DC 28 basic save of a type indicated in parenthesis below. The dracolisk can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "traits": [ + "acid" + ], + "entries": [ + "60-foot line of acid (Reflex)" + ], + "name": "Black" + }, + { + "traits": [ + "electricity" + ], + "entries": [ + "60-foot line of electricity (Reflex)" + ], + "name": "Blue" + }, + { + "traits": [ + "poison" + ], + "entries": [ + "30-foot cone of poison (Fortitude)" + ], + "name": "Green" + }, + { + "traits": [ + "fire" + ], + "entries": [ + "30-foot cone of fire (Reflex)" + ], + "name": "Red" + }, + { + "traits": [ + "cold" + ], + "entries": [ + "30-foot cone of cold (Reflex)" + ], + "name": "White" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "incapacitation", + "transmutation", + "visual" + ], + "entries": [ + "The dracolisk stares at a creature it can see within 30 feet. That creature must attempt a DC 28 Fortitude save. If it fails and has not already been {@condition slowed} by Petrifying Glance or this ability, it becomes {@condition slowed 1}. If the creature already was {@condition slowed} by this ability or Petrifying Glance, a failed save causes the creature to be {@condition petrified} permanently.", + "A creature {@condition petrified} in this manner can be instantly restored to flesh by being coated (not just splashed) with fresh dracolisk or basilisk blood no more than 1 hour old. A single dracolisk contains enough blood to coat {@dice 1d4+2} Medium creatures in this manner." + ], + "name": "Petrifying Gaze" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dracolisk makes a single {@action Strike} with its jaws. If the attack hits, it deals {@damage 4d12+16} piercing damage (versatile S )", + "This counts as two attacks for its multiple attack penalty." + ], + "name": "Savage Jaws" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -17280,20 +16278,23 @@ "source": "Bst2", "page": 99, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "lifesense 120 feet" - ] + "std": 16 }, + "senses": [ + { + "name": "lifesense", + "range": 120 + } + ], "languages": { "languages": [ "Aklo", @@ -17306,49 +16307,41 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 17 + "std": 17 }, "Diplomacy": { - "default": 13 + "std": 13 }, "Nature": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 6, - "Int": -2, - "Wis": 4, - "Cha": 2 + "str": 6, + "dex": 2, + "con": 6, + "int": -2, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "The drainberry bush can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals and plant creatures." - ], - "name": "Nature Empathy" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -17363,10 +16356,9 @@ "name": "fire" } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -17383,70 +16375,67 @@ ] } ], - "abilitiesBot": [ - { - "entries": [], - "name": "Improved Grab", - "generic": true - }, - { - "entries": [ - "The drainberry bush must drain blood from living creatures for sustenance. This causes clusters of bright red berries to grow among its branches. Each cluster of berries lasts for 1 day, and a drainberry bush typically has {@dice 1d6+3} clusters when encountered. When consumed, a cluster restores {@dice 2d8+10} Hit Points. This effect has the healing, {@trait necromancy}, and {@trait primal} traits.", - "A creature can pluck a cluster of berries with a successful unarmed {@action Strike} or {@skill Thievery} check against the bush's AC." - ], - "name": "Blood Berries" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "healing", - "necromancy", - "positive", - "primal" - ], - "entries": [ - "The bush draws nourishment from one cluster of blood berries, regaining {@dice 2d8+10} HP. That berry cluster wrinkles and dies." - ], - "name": "Consume Berries" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The drainberry bush has at least one living creature {@condition grabbed} with one of its vines", - "entries": [ - "The bush's hollow thorns siphon blood from creatures it has {@condition grabbed}. Each creature must succeed at a DC 25 Fortitude save or take {@dice 2d8+10} damage and become {@condition drained 1} (double damage and {@condition drained 2} on a critical failure). For every creature damaged this way, a cluster of blood berries (see above) immediately grows along the bush's branches." - ], - "name": "Drain Blood" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks." - ], - "name": "Storm of Vines" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The drainberry bush can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals and plant creatures." + ], + "name": "Nature Empathy" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "entries": [], + "name": "Improved Grab", + "generic": true + }, + { + "entries": [ + "The drainberry bush must drain blood from living creatures for sustenance. This causes clusters of bright red berries to grow among its branches. Each cluster of berries lasts for 1 day, and a drainberry bush typically has {@dice 1d6+3} clusters when encountered. When consumed, a cluster restores {@dice 2d8+10} Hit Points. This effect has the healing, {@trait necromancy}, and {@trait primal} traits.", + "A creature can pluck a cluster of berries with a successful unarmed {@action Strike} or {@skill Thievery} check against the bush's AC." + ], + "name": "Blood Berries" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "healing", + "necromancy", + "positive", + "primal" + ], + "entries": [ + "The bush draws nourishment from one cluster of blood berries, regaining {@dice 2d8+10} HP. That berry cluster wrinkles and dies." + ], + "name": "Consume Berries" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The drainberry bush has at least one living creature {@condition grabbed} with one of its vines", + "entries": [ + "The bush's hollow thorns siphon blood from creatures it has {@condition grabbed}. Each creature must succeed at a DC 25 Fortitude save or take {@dice 2d8+10} damage and become {@condition drained 1} (double damage and {@condition drained 2} on a critical failure). For every creature damaged this way, a cluster of blood berries (see above) immediately grows along the bush's branches." + ], + "name": "Drain Blood" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks." + ], + "name": "Storm of Vines" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -17455,23 +16444,23 @@ "source": "Bst2", "page": 102, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Water" + "ce", + "medium", + "undead", + "water" ], "creatureType": [ "Undead" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -17480,37 +16469,36 @@ }, "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": 1 + "str": 4, + "dex": 2, + "con": 3, + "int": -1, + "wis": 1, + "cha": 1 }, "items": [ "greataxe", "leather armor" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -17519,17 +16507,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 5, @@ -17542,22 +16526,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "curse", - "divine", - "necromancy" - ], - "entries": [ - "A creature that slays a draugr is subjected to a mariner's curse spell with a save DC of 17. The curse ends if the draugr is buried in a calm sea or after 1 week passes." - ], - "name": "The Sea's Revenge" - } - ], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -17591,41 +16562,43 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "olfactory" - ], - "entries": [ - "A draugr's attacks spatter their targets with rancid flesh and rotting seaweed.", - "A creature damaged by a draugr's {@action Strike} must succeed at a DC 15 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)." - ], - "name": "Grotesque Gift" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The draugr makes a melee {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the draugr's multiple attack penalty." - ], - "name": "Swipe" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "curse", + "divine", + "necromancy" + ], + "entries": [ + "A creature that slays a draugr is subjected to a mariner's curse spell with a save DC of 17. The curse ends if the draugr is buried in a calm sea or after 1 week passes." + ], + "name": "The Sea's Revenge" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "traits": [ + "olfactory" + ], + "entries": [ + "A draugr's attacks spatter their targets with rancid flesh and rotting seaweed.", + "A creature damaged by a draugr's {@action Strike} must succeed at a DC 15 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)." + ], + "name": "Grotesque Gift" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The draugr makes a melee {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the draugr's multiple attack penalty." + ], + "name": "Swipe" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -17634,25 +16607,28 @@ "source": "Bst2", "page": 298, "level": 9, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Incorporeal", - "Wraith" + "le", + "large", + "incorporeal", + "undead", + "wraith" ], "creatureType": [ "Undead" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 60 feet" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -17662,36 +16638,35 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 3, - "Int": 3, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [], + "str": -5, + "dex": 6, + "con": 3, + "int": 3, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -17702,18 +16677,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 10, @@ -17721,36 +16692,8 @@ "note": "(except force, ghost touch, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "negative" - ], - "entries": [ - "10 feet. A creature entering the aura must succeed at a DC 26 Fortitude save or become {@condition drained 1}. It recovers after it has been out of the aura for 1 minute. This {@condition drained} condition value is cumulative with the {@condition drained} value caused by drain life, but not with multiple draining presence auras. A creature that succeeds at its save is temporarily immune to draining presence for 24 hours." - ], - "name": "Draining Presence" - }, - { - "entries": [ - "A dread wraith caught in sunlight is {@condition stunned 2} and {@condition clumsy 2}." - ], - "name": "Sunlight Powerlessness" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -17770,52 +16713,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dread wraith extends its hand toward another wraith creature within 100 feet. The target wraith dissolves and streaks toward the dread wraith in a straight line, dealing {@damage 6d10} negative damage to each creature along the line (DC 28 basic Fortitude save). The dread wraith absorbs the essence of the target wraith, becoming {@condition quickened} and gaining a +10-foot status bonus to its fly Speed for a number of rounds equal to the level of the absorbed wraith. It can use its extra action only to {@action Fly} or {@action Strike}. An unwilling target can attempt a DC 28 Will save to resist being absorbed." - ], - "name": "Absorb Wraith" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the dread wraith damages a living creature with its spectral hand {@action Strike}, the wraith gains 10 temporary Hit Points and the target must succeed at a DC 28 Fortitude save or become {@condition drained 1}. Further damage dealt by the wraith increases the {@condition drained} condition value by 1 on a failed save, to a maximum of {@condition drained 4}." - ], - "name": "Drain Life" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A living humanoid slain by a wraith's spectral hand {@action Strike} rises as a wraith spawn after {@dice 1d4} rounds. This wraith spawn is under the command of the dread wraith that killed it. It doesn't have drain life or wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will and gains drain life and wraith spawn." - ], - "name": "Wraith Spawn" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "negative" + ], + "entries": [ + "10 feet. A creature entering the aura must succeed at a DC 26 Fortitude save or become {@condition drained 1}. It recovers after it has been out of the aura for 1 minute. This {@condition drained} condition value is cumulative with the {@condition drained} value caused by drain life, but not with multiple draining presence auras. A creature that succeeds at its save is temporarily immune to draining presence for 24 hours." + ], + "name": "Draining Presence" + }, + { + "entries": [ + "A dread wraith caught in sunlight is {@condition stunned 2} and {@condition clumsy 2}." + ], + "name": "Sunlight Powerlessness" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition drained}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dread wraith extends its hand toward another wraith creature within 100 feet. The target wraith dissolves and streaks toward the dread wraith in a straight line, dealing {@damage 6d10} negative damage to each creature along the line (DC 28 basic Fortitude save). The dread wraith absorbs the essence of the target wraith, becoming {@condition quickened} and gaining a +10-foot status bonus to its fly Speed for a number of rounds equal to the level of the absorbed wraith. It can use its extra action only to {@action Fly} or {@action Strike}. An unwilling target can attempt a DC 28 Will save to resist being absorbed." + ], + "name": "Absorb Wraith" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the dread wraith damages a living creature with its spectral hand {@action Strike}, the wraith gains 10 temporary Hit Points and the target must succeed at a DC 28 Fortitude save or become {@condition drained 1}. Further damage dealt by the wraith increases the {@condition drained} condition value by 1 on a failed save, to a maximum of {@condition drained 4}." + ], + "name": "Drain Life" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A living humanoid slain by a wraith's spectral hand {@action Strike} rises as a wraith spawn after {@dice 1d4} rounds. This wraith spawn is under the command of the dread wraith that killed it. It doesn't have drain life or wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will and gains drain life and wraith spawn." + ], + "name": "Wraith Spawn" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -17824,60 +16783,56 @@ "source": "Bst2", "page": 249, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision", - "web sense" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "web sense" + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 2 + "std": 2 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": -5, - "Wis": 0, - "Cha": -4 + "str": 0, + "dex": 3, + "con": 1, + "int": -5, + "wis": 0, + "cha": -4 }, - "abilitiesTop": [ - { - "entries": [ - "The dream spider has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web." - ], - "name": "Web Sense" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -17886,10 +16841,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -17921,56 +16875,52 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage plus {@condition stupefied 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Dream Spider Venom" - }, - { - "entries": [ - "A creature hit by the dream spider's web attack is {@condition immobilized} and stuck to the nearest surface until it {@action Escape||Escapes} (DC 16)." - ], - "name": "Web Trap" - } - ], - "inflicts": { - "damage": [ - "poison" + "abilities": { + "top": [ + { + "entries": [ + "The dream spider has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web." + ], + "name": "Web Sense" + } ], - "condition": [ - "{@condition immobilized}", - "{@condition stupefied}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage plus {@condition stupefied 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Dream Spider Venom" + }, + { + "entries": [ + "A creature hit by the dream spider's web attack is {@condition immobilized} and stuck to the nearest surface until it {@action Escape||Escapes} (DC 16)." + ], + "name": "Web Trap" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -17979,56 +16929,59 @@ "source": "Bst2", "page": 246, "level": 18, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 30 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Athletics": { - "default": 35 + "std": 35 }, "Stealth": { - "default": 33, + "std": 33, "in deserts": 37 } }, "abilityMods": { - "Str": 9, - "Dex": 7, - "Con": 7, - "Int": -5, - "Wis": 4, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 9, + "dex": 7, + "con": 7, + "int": -5, + "wis": 4, + "cha": -4 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -18037,11 +16990,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 50, - "burrow ": 25, - "climb ": 25 + "burrow": 25, + "climb": 25 }, "attacks": [ { @@ -18072,67 +17024,51 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Each turn, the first time the duneshaker solifugid is adjacent to a Large or smaller creature during a move action it's using, that creature must succeed at a DC 39 Reflex save or fall {@condition prone}." - ], - "name": "Earth Shaker" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The duneshaker solifugid {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the duneshaker solifugid began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." - ], - "name": "Pounce" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "poison" - ], - "entries": [ - "The duneshaker solifugid spews toxic barbs at all creatures in a 30-foot cone. Each creature within the area takes {@damage 10d6} poison damage (DC 39 basic Fortitude save). A creature that fails its saving throw is {@condition blinded} for {@dice 1d6} rounds (or permanently on a critical failure). The duneshaker solifugid can't use Venom Spray again for {@dice 1d4} rounds." - ], - "name": "Venom Spray" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition blinded}", - "{@condition prone}" + "abilities": { + "bot": [ + { + "entries": [ + "Each turn, the first time the duneshaker solifugid is adjacent to a Large or smaller creature during a move action it's using, that creature must succeed at a DC 39 Reflex save or fall {@condition prone}." + ], + "name": "Earth Shaker" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The duneshaker solifugid {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the duneshaker solifugid began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." + ], + "name": "Pounce" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "poison" + ], + "entries": [ + "The duneshaker solifugid spews toxic barbs at all creatures in a 30-foot cone. Each creature within the area takes {@damage 10d6} poison damage (DC 39 basic Fortitude save). A creature that fails its saving throw is {@condition blinded} for {@dice 1d6} rounds (or permanently on a critical failure). The duneshaker solifugid can't use Venom Spray again for {@dice 1d4} rounds." + ], + "name": "Venom Spray" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -18141,24 +17077,25 @@ "source": "Bst2", "page": 112, "level": 1, - "rarity": "Uncommon", - "alignment": "N", - "size": "Small", "traits": [ - "Air", - "Earth" + "uncommon", + "n", + "small", + "air", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran", @@ -18168,33 +17105,32 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 1, - "Int": -2, - "Wis": 0, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 1, + "int": -2, + "wis": 0, + "cha": -1 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -18205,10 +17141,9 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -18243,33 +17178,25 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "air", - "arcane", - "earth" - ], - "entries": [ - "The dust mephit breathes a cloud of dust in a 15-foot cone that deals {@damage 2d6} slashing damage to each creature within the area (DC 17 basic Reflex save). The dust mephit can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "air", + "arcane", + "earth" + ], + "entries": [ + "The dust mephit breathes a cloud of dust in a 15-foot cone that deals {@damage 2d6} slashing damage to each creature within the area (DC 17 basic Reflex save). The dust mephit can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + } + ] }, - "misc": [ - "MA", - "AD" - ], "hasImages": true }, { @@ -18278,24 +17205,31 @@ "source": "Bst2", "page": 103, "level": 7, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", + "traits": [ + "uncommon", + "cn", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision", - "detect magic" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect magic" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -18305,42 +17239,41 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Arcana": { - "default": 16 + "std": 16 }, "Nature": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": 3, - "Wis": 4, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 3, + "int": 3, + "wis": 4, + "cha": 5 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -18349,72 +17282,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "arcane" - ], - "trigger": "The dweomercat is targeted by a spell or is within the area of a spell as it is cast", - "entries": [ - "The dweomercat gains an effect related to the school of the triggering spell. This effect occurs before the dweomercat is affected by the triggering spell. The effect lasts for 1 minute, until the dweomercat uses this ability again, or until the dweomercat Dismisses the effect, whichever comes first." - ], - "name": "Alter Dweomer" - }, - { - "entries": [ - "The dweomercat gains a +1 status bonus to AC." - ], - "name": "Abjuration" - }, - { - "entries": [ - "A cloud of fog appears in a 5-foot burst centered on a corner of the dweomercat's space. Anything in the cloud is {@condition concealed}." - ], - "name": "Conjuration" - }, - { - "entries": [ - "The dweomercat gains a +1 status bonus to all skill checks." - ], - "name": "Divination" - }, - { - "entries": [ - "The dweomercat gains a +1 status bonus to all saves." - ], - "name": "Enchantment" - }, - { - "entries": [ - "Magical feedback deals {@damage 4d6} force damage to the triggering spellcaster (DC 22 basic Reflex save)." - ], - "name": "Evocation" - }, - { - "entries": [ - "The dweomercat becomes {@condition invisible}. This effect ends if the dweomercat uses a {@condition hostile} action, in addition to the normal end conditions." - ], - "name": "Illusion" - }, - { - "entries": [ - "The dweomercat gains 10 temporary HP." - ], - "name": "Necromancy" - }, - { - "entries": [ - "The dweomercat gains a +1 status bonus to all attack rolls." - ], - "name": "Transmutation" - } - ], "speed": { "walk": 35 }, @@ -18483,45 +17350,102 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "conjuration", - "teleportation" - ], - "prerequisites": "The dweomercat has at least one {@spell dimension door} spell remaining", - "entries": [ - "The dweomercat casts dimension door, then can make a melee {@action Strike} against one creature adjacent to it at the end of its teleport. If the dweomercat ends its teleport adjacent to a creature under an ongoing spell effect or who cast a spell since the dweomercat's last turn, this does not expend a casting of dimension door." - ], - "name": "Dweomer Leap" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The dweomercat {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the dweomercat began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." - ], - "name": "Pounce" - } - ], - "inflicts": { - "damage": [ - "force", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "arcane" + ], + "trigger": "The dweomercat is targeted by a spell or is within the area of a spell as it is cast", + "entries": [ + "The dweomercat gains an effect related to the school of the triggering spell. This effect occurs before the dweomercat is affected by the triggering spell. The effect lasts for 1 minute, until the dweomercat uses this ability again, or until the dweomercat Dismisses the effect, whichever comes first." + ], + "name": "Alter Dweomer" + }, + { + "entries": [ + "The dweomercat gains a +1 status bonus to AC." + ], + "name": "Abjuration" + }, + { + "entries": [ + "A cloud of fog appears in a 5-foot burst centered on a corner of the dweomercat's space. Anything in the cloud is {@condition concealed}." + ], + "name": "Conjuration" + }, + { + "entries": [ + "The dweomercat gains a +1 status bonus to all skill checks." + ], + "name": "Divination" + }, + { + "entries": [ + "The dweomercat gains a +1 status bonus to all saves." + ], + "name": "Enchantment" + }, + { + "entries": [ + "Magical feedback deals {@damage 4d6} force damage to the triggering spellcaster (DC 22 basic Reflex save)." + ], + "name": "Evocation" + }, + { + "entries": [ + "The dweomercat becomes {@condition invisible}. This effect ends if the dweomercat uses a {@condition hostile} action, in addition to the normal end conditions." + ], + "name": "Illusion" + }, + { + "entries": [ + "The dweomercat gains 10 temporary HP." + ], + "name": "Necromancy" + }, + { + "entries": [ + "The dweomercat gains a +1 status bonus to all attack rolls." + ], + "name": "Transmutation" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "conjuration", + "teleportation" + ], + "prerequisites": "The dweomercat has at least one {@spell dimension door} spell remaining", + "entries": [ + "The dweomercat casts dimension door, then can make a melee {@action Strike} against one creature adjacent to it at the end of its teleport. If the dweomercat ends its teleport adjacent to a creature under an ongoing spell effect or who cast a spell since the dweomercat's last turn, this does not expend a casting of dimension door." + ], + "name": "Dweomer Leap" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The dweomercat {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the dweomercat began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." + ], + "name": "Pounce" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -18530,26 +17454,28 @@ "source": "Bst2", "page": 108, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Earth" + "n", + "large", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Terran" @@ -18558,30 +17484,29 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 4, - "Int": -1, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 4, + "int": -1, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -18590,13 +17515,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "earth glide" ], "walk": 50, - "burrow ": 30 + "burrow": 30 }, "attacks": [ { @@ -18626,54 +17550,45 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "An earthen destrier can {@action Burrow} through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - }, - { - "entries": [ - "If the destrier moved at least 10 feet directly before its lance arm {@action Strike}, it gains a +2 circumstance bonus to its damage roll." - ], - "name": "Lancing Charge" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The earthen destrier tramples a creature", - "entries": [ - "The earthen destrier makes a lance arm {@action Strike} against the creature it's trampling at a \u20135 penalty." - ], - "name": "Tilting Strike" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, hoof, DC 20." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "entries": [ + "An earthen destrier can {@action Burrow} through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" + }, + { + "entries": [ + "If the destrier moved at least 10 feet directly before its lance arm {@action Strike}, it gains a +2 circumstance bonus to its damage roll." + ], + "name": "Lancing Charge" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The earthen destrier tramples a creature", + "entries": [ + "The earthen destrier makes a lance arm {@action Strike} against the creature it's trampling at a \u20135 penalty." + ], + "name": "Tilting Strike" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, hoof, DC 20." + ], + "name": "Trample", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -18682,56 +17597,52 @@ "source": "Bst2", "page": 105, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 6, - "Int": -4, - "Wis": 5, - "Cha": -1 + "str": 6, + "dex": 4, + "con": 6, + "int": -4, + "wis": 5, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "The elasmosaurus can hold its breath for 2 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -18740,29 +17651,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "An elasmosaurus's long neck allows it to interact with the surface while its body remains submerged underwater. While submerged no deeper than 15 feet underwater, an elasmosaurus can still stick its head up to breathe. An elasmosaurus gains cover against attacks made against creatures who are above the water's surface while it is underwater, even if its head is above the surface." - ], - "name": "Long Neck" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 5, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -18791,52 +17682,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "The elasmosaurus attempts an {@skill Athletics} check against a {@condition grabbed} foe's Fortitude DC. If the elasmosaurus succeeds, the foe is forcibly moved 5 feet toward the elasmosaurus's body. If the elasmosaurus critically succeeds, the foe is moved 10 feet towards the elasmosaurus's body." - ], - "name": "Drag Below" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "A swimming elasmosaurus thrashes the area around it as it attempts to flee.", - "It makes two paddle Strikes, each of which must be against separate targets, and each of which takes the normal multiple attack penalty. It then Swims up to its swim Speed. This {@action Swim} does not trigger reactions based on movement." - ], - "name": "Thrashing Retreat" - }, - { - "entries": [ - "Some elementals embody aspects of air such as smoke, lightning, and fog." - ], - "name": "Elemental, Air" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The elasmosaurus can hold its breath for 2 hours." + ], + "name": "Deep Breath" + } ], - "condition": [ - "{@condition grabbed}" + "mid": [ + { + "entries": [ + "An elasmosaurus's long neck allows it to interact with the surface while its body remains submerged underwater. While submerged no deeper than 15 feet underwater, an elasmosaurus can still stick its head up to breathe. An elasmosaurus gains cover against attacks made against creatures who are above the water's surface while it is underwater, even if its head is above the surface." + ], + "name": "Long Neck" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The elasmosaurus attempts an {@skill Athletics} check against a {@condition grabbed} foe's Fortitude DC. If the elasmosaurus succeeds, the foe is forcibly moved 5 feet toward the elasmosaurus's body. If the elasmosaurus critically succeeds, the foe is moved 10 feet towards the elasmosaurus's body." + ], + "name": "Drag Below" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "A swimming elasmosaurus thrashes the area around it as it attempts to flee.", + "It makes two paddle Strikes, each of which must be against separate targets, and each of which takes the normal multiple attack penalty. It then Swims up to its swim Speed. This {@action Swim} does not trigger reactions based on movement." + ], + "name": "Thrashing Retreat" + }, + { + "entries": [ + "Some elementals embody aspects of air such as smoke, lightning, and fog." + ], + "name": "Elemental, Air" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -18845,23 +17752,23 @@ "source": "Bst2", "page": 110, "level": 2, - "rarity": "Common", - "alignment": "NG", - "size": "Small", "traits": [ - "Fire" + "ng", + "small", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Ignan (can't speak any language)" @@ -18870,36 +17777,35 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": -2, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 2, + "int": -2, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -18908,37 +17814,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "fire", + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 5, "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "An adjacent ally is targeted by an effect that deals fire damage", - "entries": [ - "The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack." - ], - "name": "Cloak in Embers" - } - ], "speed": { "walk": 30 }, @@ -18959,16 +17847,22 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "An adjacent ally is targeted by an effect that deals fire damage", + "entries": [ + "The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack." + ], + "name": "Cloak in Embers" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -18977,55 +17871,58 @@ "source": "Bst2", "page": 245, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 13 + "std": 13 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 4, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -19034,11 +17931,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25, - "swim ": 25 + "climb": 25, + "swim": 25 }, "attacks": [ { @@ -19057,80 +17953,67 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 22, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d8} poison damage and {@condition drained 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d6} poison damage and {@condition drained 2}", - "duration": "1 round" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 22, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d8} poison damage and {@condition drained 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d6} poison damage and {@condition drained 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Emperor Cobra Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "fear", + "mental", + "visual" + ], + "entries": [ + "The emperor cobra flares its hood. Each non\u2013emperor cobra creature within a 20-foot emanation must attempt a DC 22 Will save.", + "The creature is then temporarily immune for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition frightened 1}.", + "Failure": "The creature is {@condition frightened 2}.", + "Critical Failure": "The creature is {@condition frightened 3}." } - ] - } - ], - "name": "Emperor Cobra Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "emotion", - "fear", - "mental", - "visual" - ], - "entries": [ - "The emperor cobra flares its hood. Each non\u2013emperor cobra creature within a 20-foot emanation must attempt a DC 22 Will save.", - "The creature is then temporarily immune for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition frightened 1}.", - "Failure": "The creature is {@condition frightened 2}.", - "Critical Failure": "The creature is {@condition frightened 3}." } - } - ], - "name": "Flare Hood" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition drained}", - "{@condition frightened}" + ], + "name": "Flare Hood" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -19139,25 +18022,29 @@ "source": "Bst2", "page": 285, "level": 20, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Velstrac" + "le", + "medium", + "fiend", + "velstrac" ], "creatureType": [ "Fiend" ], "perception": { - "default": 34 - }, - "senses": { - "other": [ - "greater darkvision", - "painsight", - "true seeing" - ] + "std": 34 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "painsight" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -19170,62 +18057,50 @@ }, "skills": { "Athletics": { - "default": 35 + "std": 35 }, "Deception": { - "default": 38 + "std": 38 }, "Diplomacy": { - "default": 36 + "std": 36 }, "Intimidation": { - "default": 40 + "std": 40 }, "Medicine": { - "default": 36 + "std": 36 }, "Religion": { - "default": 34 + "std": 34 }, "Stealth": { - "default": 36 + "std": 36 }, "Torture Lore": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 7, - "Int": 6, - "Wis": 6, - "Cha": 10 + "str": 9, + "dex": 6, + "con": 7, + "int": 6, + "wis": 6, + "cha": 10 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." - ], - "name": "Painsight" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 37 + "fort": { + "std": 37 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -19246,32 +18121,9 @@ "name": "silver" } ], - "abilitiesMid": [ - { - "entries": [ - "An eremite's actions can't be disrupted due to damage or Strikes (such as {@action Attack of Opportunity})." - ], - "name": "Ignore Pain" - }, - { - "traits": [ - "aura", - "divine", - "enchantment", - "fear", - "incapacitation", - "mental", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a DC 40 Will save or become {@condition paralyzed} for 1 round." - ], - "name": "Paralytic Perfection" - } - ], "speed": { "walk": 30, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -19379,86 +18231,106 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "requirements": "The eremite has a creature {@condition grabbed}", - "entries": [ - "The eremite excises flesh or bone from a creature it has {@condition grabbed}. The target takes {@damage 6d10} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Evisceration" - }, - { - "entries": [ - "An eremite's knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite's melee Strikes must succeed at a DC 40 Fortitude save or be {@condition stunned 2} ({@condition stunned 4} on a critical failure). A creature that critically succeeds is temporarily immune for 24 hours." - ], - "name": "Exquisite Pain" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against paralytic perfection.", - "In addition, if the creature was already {@condition paralyzed}, on a failed save, its unnatural longing causes it to become {@condition doomed 1}.", - "After attempting this save, the creature is then temporarily immune until the start of the eremite's next turn." - ], - "name": "Focus Gaze" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The eremite holds a piece of flesh they collected via Evisceration", - "entries": [ - "The eremite attaches the stolen flesh to themself. They either regain 100 Hit Points; reduce the value of their {@condition clumsy}, {@condition drained}, {@condition enfeebled}, or {@condition stupefied} condition by 3; or reduce the stage of any affliction affecting them by 3." - ], - "name": "Graft Flesh" - }, - { - "traits": [ - "divine", - "divination" - ], - "entries": [ - "When an eremite uses plane shift or shadow walk, they arrive at exactly their intended destination." - ], - "name": "Shadow Traveler" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." + ], + "name": "Painsight" + } + ], + "mid": [ + { + "entries": [ + "An eremite's actions can't be disrupted due to damage or Strikes (such as {@action Attack of Opportunity})." + ], + "name": "Ignore Pain" + }, + { + "traits": [ + "aura", + "divine", + "enchantment", + "fear", + "incapacitation", + "mental", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a DC 40 Will save or become {@condition paralyzed} for 1 round." + ], + "name": "Paralytic Perfection" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition doomed}", - "{@condition grabbed}", - "{@condition paralyzed}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "The eremite has a creature {@condition grabbed}", + "entries": [ + "The eremite excises flesh or bone from a creature it has {@condition grabbed}. The target takes {@damage 6d10} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Evisceration" + }, + { + "entries": [ + "An eremite's knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite's melee Strikes must succeed at a DC 40 Fortitude save or be {@condition stunned 2} ({@condition stunned 4} on a critical failure). A creature that critically succeeds is temporarily immune for 24 hours." + ], + "name": "Exquisite Pain" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against paralytic perfection.", + "In addition, if the creature was already {@condition paralyzed}, on a failed save, its unnatural longing causes it to become {@condition doomed 1}.", + "After attempting this save, the creature is then temporarily immune until the start of the eremite's next turn." + ], + "name": "Focus Gaze" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The eremite holds a piece of flesh they collected via Evisceration", + "entries": [ + "The eremite attaches the stolen flesh to themself. They either regain 100 Hit Points; reduce the value of their {@condition clumsy}, {@condition drained}, {@condition enfeebled}, or {@condition stupefied} condition by 3; or reduce the stage of any affliction affecting them by 3." + ], + "name": "Graft Flesh" + }, + { + "traits": [ + "divine", + "divination" + ], + "entries": [ + "When an eremite uses plane shift or shadow walk, they arrive at exactly their intended destination." + ], + "name": "Shadow Traveler" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -19467,27 +18339,32 @@ "source": "Bst2", "page": 208, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Psychopomp" + "n", + "medium", + "monitor", + "psychopomp" ], "creatureType": [ "Monitor" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "lifesense 60 feet" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -19499,45 +18376,44 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 9 + "std": 9 }, "Religion": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 4, - "Int": -3, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 4, + "int": -3, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -19546,14 +18422,10 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [], + "immunities": [ + "death effects", + "disease" + ], "speed": { "walk": 30 }, @@ -19609,64 +18481,51 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The esobok {@action Stride||Strides} and then makes a {@action Strike}. If it began this action {@condition hidden}, it remains {@condition hidden} until after the {@action Strike}." - ], - "name": "Pounce" - }, - { - "entries": [ - "An esobok's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal {@damage 1d6} negative damage to living creatures and {@damage 1d6} positive damage to undead." - ], - "name": "Spirit Touch" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack", - "divine", - "incapacitation", - "necromancy" - ], - "entries": [ - "Requirement A creature is {@condition grabbed} by the esobok's jaws; The esobok releases the target from the Grab but wrenches its spirit free as it does so. The creature must attempt a DC 20 Will save. Creatures without souls (such as most constructs) and creatures whose bodies and souls are one (such as most celestials, fiends, and monitors) that roll a failure or critical failure on the save get a success instead.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The target is {@condition stunned 1}.", - "Failure": "The esobok wrenches the target's soul from its body into its jaws. Mindless undead creatures of level 2 or lower are destroyed, other undead creatures are {@condition stunned} for 1 round, and all other creatures are {@condition paralyzed}. At the end of each of its turns, a creature {@condition paralyzed} by this effect can attempt a new save to end the effect. The paralysis ends automatically if the esobok attempts a jaws {@action Strike} or speaks.", - "Critical Failure": "As failure, but as long as a creature is {@condition stunned} or {@condition paralyzed}, it is also {@condition stupefied 2}." + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The esobok {@action Stride||Strides} and then makes a {@action Strike}. If it began this action {@condition hidden}, it remains {@condition hidden} until after the {@action Strike}." + ], + "name": "Pounce" + }, + { + "entries": [ + "An esobok's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal {@damage 1d6} negative damage to living creatures and {@damage 1d6} positive damage to undead." + ], + "name": "Spirit Touch" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "divine", + "incapacitation", + "necromancy" + ], + "entries": [ + "Requirement A creature is {@condition grabbed} by the esobok's jaws; The esobok releases the target from the Grab but wrenches its spirit free as it does so. The creature must attempt a DC 20 Will save. Creatures without souls (such as most constructs) and creatures whose bodies and souls are one (such as most celestials, fiends, and monitors) that roll a failure or critical failure on the save get a success instead.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The target is {@condition stunned 1}.", + "Failure": "The esobok wrenches the target's soul from its body into its jaws. Mindless undead creatures of level 2 or lower are destroyed, other undead creatures are {@condition stunned} for 1 round, and all other creatures are {@condition paralyzed}. At the end of each of its turns, a creature {@condition paralyzed} by this effect can attempt a new save to end the effect. The paralysis ends automatically if the esobok attempts a jaws {@action Strike} or speaks.", + "Critical Failure": "As failure, but as long as a creature is {@condition stunned} or {@condition paralyzed}, it is also {@condition stupefied 2}." + } } - } - ], - "name": "Wrench Spirit" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}", - "{@condition stunned}" + ], + "name": "Wrench Spirit" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -19675,24 +18534,26 @@ "source": "Bst2", "page": 282, "level": 6, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Velstrac" + "le", + "medium", + "fiend", + "velstrac" ], "creatureType": [ "Fiend" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "greater darkvision", - "painsight" - ] + "std": 13 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "painsight" + } + ], "languages": { "languages": [ "Common", @@ -19703,59 +18564,41 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 15 + "std": 15 }, "Crafting": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 15 + "std": 15 }, "Religion": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 1 + "str": 4, + "dex": 3, + "con": 2, + "int": 0, + "wis": 1, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+12 Str +4, Dex +3, Con +2, Int +0, Wis +1, Cha +1." - ], - "name": "Lore" - }, - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." - ], - "name": "Painsight" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -19766,37 +18609,8 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a DC 21 Will save or become {@condition frightened 2} ({@condition frightened 3} on a critical failure)." - ], - "name": "Unnerving Gaze" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "cold" ], "speed": { "walk": 25 @@ -19823,57 +18637,88 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature that is adjacent to an unattended chain within 20 feet, in addition to those within the reach of the evangelist's chain {@action Strike}." - ], - "name": "Animate Chains" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "The evangelist stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against unnerving gaze. In addition, if the creature was already {@condition frightened}, on a failed save, the evangelist is {@condition concealed} from the creature for as long as the creature remains {@condition frightened}. After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn." - ], - "name": "Focus Gaze" - }, - { - "entries": [ - "When the evangelist critically hits with a chain {@action Strike}, the target is impaled and anchored in place, becoming {@condition grabbed} by the chain. The creature is unable to recover from {@condition persistent damage ||persistent bleed damage} until it gets free (DC 25 {@action Escape})." - ], - "name": "Impaling Chain" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+12 Str +4, Dex +3, Con +2, Int +0, Wis +1, Cha +1." + ], + "name": "Lore" + }, + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." + ], + "name": "Painsight" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a DC 21 Will save or become {@condition frightened 2} ({@condition frightened 3} on a critical failure)." + ], + "name": "Unnerving Gaze" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition doomed}", - "{@condition frightened}", - "{@condition grabbed}" + "bot": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature that is adjacent to an unattended chain within 20 feet, in addition to those within the reach of the evangelist's chain {@action Strike}." + ], + "name": "Animate Chains" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "The evangelist stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against unnerving gaze. In addition, if the creature was already {@condition frightened}, on a failed save, the evangelist is {@condition concealed} from the creature for as long as the creature remains {@condition frightened}. After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn." + ], + "name": "Focus Gaze" + }, + { + "entries": [ + "When the evangelist critically hits with a chain {@action Strike}, the target is impaled and anchored in place, becoming {@condition grabbed} by the chain. The creature is unable to recover from {@condition persistent damage ||persistent bleed damage} until it gets free (DC 25 {@action Escape})." + ], + "name": "Impaling Chain" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -19882,52 +18727,51 @@ "source": "Bst2", "page": 175, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 0, + "dex": 4, + "con": 3, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -19936,14 +18780,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 5, @@ -19953,75 +18793,63 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { "walk": 5, - "fly ": 25 + "fly": 25 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " The victim can't reduce its {@condition sickened} condition while it's affected\nby pyrexic malaria", - "DC": 20, - "savingThrow": "Fortitude", - "onset": "4 days", - "stages": [ - { - "stage": 1, - "entry": "{@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled 1} and {@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "as stage 2", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition unconscious} ;", - "duration": "1 day" - } - ] - } - ], - "name": "Pyrexic Malaria" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 1d6} piercing damage (DC 20 basic Reflex save) and is exposed to pyrexic malaria. Creatures that fail the saving throw also take {@damage 1d4} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Swarming Bites" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition sickened}", - "{@condition unconscious}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " The victim can't reduce its {@condition sickened} condition while it's affected\nby pyrexic malaria", + "DC": 20, + "savingThrow": "Fortitude", + "onset": "4 days", + "stages": [ + { + "stage": 1, + "entry": "{@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled 1} and {@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "as stage 2", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition unconscious} ;", + "duration": "1 day" + } + ] + } + ], + "name": "Pyrexic Malaria" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 1d6} piercing damage (DC 20 basic Reflex save) and is exposed to pyrexic malaria. Creatures that fail the saving throw also take {@damage 1d4} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Swarming Bites" + } ] }, - "misc": [ - "CC" - ], "hasImages": true }, { @@ -20030,24 +18858,24 @@ "source": "Bst2", "page": 117, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Fetchling", - "Shadow" + "n", + "medium", + "fetchling", + "humanoid", + "shadow" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -20057,52 +18885,51 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 4 + "std": 4 }, "Deception": { - "default": 5 + "std": 5 }, "Diplomacy": { - "default": 5 + "std": 5 }, "Society": { - "default": 3 + "std": 3 }, "Stealth": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 0, - "Cha": 2 + "str": 1, + "dex": 4, + "con": 2, + "int": 0, + "wis": 0, + "cha": 2 }, "items": [ "chain shirt", "dagger" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -20111,14 +18938,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "When the fetchling scout is {@condition concealed} as a result of dim light, the flat check to target them has a DC of 7, not 5." - ], - "name": "Shadow Blending" - } - ], "speed": { "walk": 25 }, @@ -20130,7 +18949,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+1} piercing", @@ -20146,7 +18965,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+1} piercing", @@ -20172,36 +18991,34 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "illusion", - "occult", - "shadow" - ], - "requirements": "The fetchling is in dim light", - "entries": [ - "The fetchling {@action Stride||Strides}. They have a +10-foot status bonus to their." - ], - "name": "Shadow Stride" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "When the fetchling scout is {@condition concealed} as a result of dim light, the flat check to target them has a DC of 7, not 5." + ], + "name": "Shadow Blending" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "illusion", + "occult", + "shadow" + ], + "requirements": "The fetchling is in dim light", + "entries": [ + "The fetchling {@action Stride||Strides}. They have a +10-foot status bonus to their." + ], + "name": "Shadow Stride" + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -20210,24 +19027,26 @@ "source": "Bst2", "page": 110, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Fire" + "ne", + "medium", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Ignan (can't speak any language)" @@ -20236,40 +19055,32 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 1, - "Dex": 5, - "Con": 4, - "Int": -2, - "Wis": 3, - "Cha": 0 + "str": 1, + "dex": 5, + "con": 4, + "int": -2, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The filth fire ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -20278,18 +19089,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "fire", + "poison", + "paralyzed", + "sleep" + ], "speed": { "walk": 25 }, @@ -20324,44 +19130,36 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row.", - { - "type": "list", - "items": [ - "{@bold Fiery Beam} (evocation, fire, primal) The filth fire expels a 30-foot line of flame that deals {@damage 3d6} fire damage with a DC 21 basic Reflex save.", - "{@bold Shrapnel Blast} (evocation, primal) The filth fire shoots jagged rubbish out in a 5-foot emanation that deals {@damage 2d12} piercing damage with a DC 21 basic Reflex save.", - "{@bold Toxic Fumes} (evocation, poison, primal) The filth fire belches a 15-foot cone of toxic smoke that deals {@damage 2d6} poison damage (DC 21 basic Fortitude save). A creature that fails is also {@condition sickened 1} (or {@condition sickened 2} on a critical failure)." - ] - } - ], - "name": "Noxious Burst" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "The filth fire ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row.", + { + "type": "list", + "items": [ + "{@bold Fiery Beam} (evocation, fire, primal) The filth fire expels a 30-foot line of flame that deals {@damage 3d6} fire damage with a DC 21 basic Reflex save.", + "{@bold Shrapnel Blast} (evocation, primal) The filth fire shoots jagged rubbish out in a 5-foot emanation that deals {@damage 2d12} piercing damage with a DC 21 basic Reflex save.", + "{@bold Toxic Fumes} (evocation, poison, primal) The filth fire belches a 15-foot cone of toxic smoke that deals {@damage 2d6} poison damage (DC 21 basic Fortitude save). A creature that fails is also {@condition sickened 1} (or {@condition sickened 2} on a critical failure)." + ] + } + ], + "name": "Noxious Burst" + } ] - }, - "misc": [ - "MA", - "RA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Fire Jellyfish Swarm", @@ -20369,51 +19167,50 @@ "source": "Bst2", "page": 152, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Swarm", - "Aquatic" + "n", + "large", + "animal", + "aquatic", + "mindless", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": -4, - "Dex": 5, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": -4, + "dex": 5, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -20422,15 +19219,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "mental", + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 7, @@ -20440,76 +19233,66 @@ "name": "splash" } ], - "abilitiesMid": [], "speed": { - "swim ": 20 + "swim": 20 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "Fire jellyfish swarms use {@skill Acrobatics} to {@action Swim}." - ], - "name": "Agile Swimmer" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "poison" - ], - "entries": [ - "Each enemy in the swarm's space takes {@damage 3d8} poison damage (DC 24 basic Reflex save) and is exposed to fire jelly venom." - ], - "name": "Burning Swarm" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 24, - "savingThrow": "Fortitude", - "maxDuration": "6\nrounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition clumsy 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition clumsy 3}", - "duration": "1 round" - } - ] - } - ], - "name": "Fire Jelly Venom" - } - ], - "inflicts": { - "damage": [ - "poison" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "bot": [ + { + "entries": [ + "Fire jellyfish swarms use {@skill Acrobatics} to {@action Swim}." + ], + "name": "Agile Swimmer" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "poison" + ], + "entries": [ + "Each enemy in the swarm's space takes {@damage 3d8} poison damage (DC 24 basic Reflex save) and is exposed to fire jelly venom." + ], + "name": "Burning Swarm" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 24, + "savingThrow": "Fortitude", + "maxDuration": "6\nrounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition clumsy 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition clumsy 3}", + "duration": "1 round" + } + ] + } + ], + "name": "Fire Jelly Venom" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Fire Yai", @@ -20517,12 +19300,14 @@ "source": "Bst2", "page": 190, "level": 14, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Fire", - "Oni" + "ne", + "large", + "fiend", + "fire", + "giant", + "humanoid", + "oni" ], "creatureType": [ "Giant", @@ -20530,13 +19315,13 @@ "Humanoid" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -20546,52 +19331,51 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Arcana": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 27 + "std": 27 }, "Crafting": { - "default": 25 + "std": 25 }, "Deception": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 27 + "std": 27 }, "Nature": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 6, - "Int": 4, - "Wis": 6, - "Cha": 8 + "str": 8, + "dex": 6, + "con": 6, + "int": 4, + "wis": 6, + "cha": 8 }, "items": [ "+1 resilient breastplate", "+2 striking katana" ], - "abilitiesTop": [], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -20602,27 +19386,12 @@ ] } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "fire" ], "speed": { "walk": 40, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -20634,7 +19403,7 @@ "magical", "reach 10 feet", "two-hand d10", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d6+16} slashing plus {@damage 2d6} fire", @@ -20738,77 +19507,73 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The fire yai takes on the appearance of a {@creature fire giant}. This doesn't change their Speed or {@action Strike} attack and damage." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The fire yai attempts a katana {@action Strike}. If it hits, the fire yai attempts an {@skill Athletics} check against the target creature's Fortitude DC.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The fire yai {@action Stride||Strides} or Flies up to half its Speed in any direction. The struck creature takes {@damage 4d6} {@condition persistent damage ||persistent bleed damage} and is pushed along with the yai an equal distance. The creature is {@condition grabbed} until the yai's next turn or until the yai makes a katana {@action Strike}.", - "Success": "As critical success, but the creature takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage}.", - "Failure": "The struck creature is pushed back 5 feet.", - "Critical Failure": "The struck creature is unaffected." - } - } - ], - "name": "Impaling Push" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "primal", - "transmutation" - ], - "entries": [ - "The fire yai transforms into a cloud of smoke and then Flies up to its fly speed. This movement does not trigger reactions, and the fire yai can move through spaces occupied by other creatures. The fire yai returns to its physical form after this move, and must end the movement in a space in which it can fit. All creatures in spaces through which the fire yai moves with Smoke Form must succeed at a DC 34 Fortitude save or become {@condition sickened 3}. The fire yai cannot use Smoke Form for {@dice 1d4} rounds." - ], - "name": "Smoke Form" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition grabbed}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The fire yai takes on the appearance of a {@creature fire giant}. This doesn't change their Speed or {@action Strike} attack and damage." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The fire yai attempts a katana {@action Strike}. If it hits, the fire yai attempts an {@skill Athletics} check against the target creature's Fortitude DC.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The fire yai {@action Stride||Strides} or Flies up to half its Speed in any direction. The struck creature takes {@damage 4d6} {@condition persistent damage ||persistent bleed damage} and is pushed along with the yai an equal distance. The creature is {@condition grabbed} until the yai's next turn or until the yai makes a katana {@action Strike}.", + "Success": "As critical success, but the creature takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage}.", + "Failure": "The struck creature is pushed back 5 feet.", + "Critical Failure": "The struck creature is unaffected." + } + } + ], + "name": "Impaling Push" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "primal", + "transmutation" + ], + "entries": [ + "The fire yai transforms into a cloud of smoke and then Flies up to its fly speed. This movement does not trigger reactions, and the fire yai can move through spaces occupied by other creatures. The fire yai returns to its physical form after this move, and must end the movement in a space in which it can fit. All creatures in spaces through which the fire yai moves with Smoke Form must succeed at a DC 34 Fortitude save or become {@condition sickened 3}. The fire yai cannot use Smoke Form for {@dice 1d4} rounds." + ], + "name": "Smoke Form" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -20817,27 +19582,32 @@ "source": "Bst2", "page": 165, "level": 16, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Amphibious" + "uncommon", + "ce", + "gargantuan", + "amphibious", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 28 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "true seeing" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Aklo", @@ -20848,36 +19618,35 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 8, - "Int": -3, - "Wis": 6, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 9, + "dex": 5, + "con": 8, + "int": -3, + "wis": 6, + "cha": 7 + }, "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -20888,53 +19657,24 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "curse", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "cold", + "curse", + "paralyzed", + "sleep" + ], "weaknesses": [ { "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "curse", - "primal", - "water" - ], - "entries": [ - "When a creature slays a fjord linnorm, it must succeed at a DC 41 Will save or become unable to ever breathe underwater (either via a natural ability or a spell such as water breathing). In addition, the victim can hold its breath only half as long as normal, and whenever it holds its breath it becomes {@condition sickened 2}." - ], - "name": "Curse of Stolen Breath" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 35, - "fly ": 75, - "swim ": 50 + "fly": 75, + "swim": 50 }, "attacks": [ { @@ -20997,71 +19737,80 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "cold", - "evocation", - "primal" - ], - "entries": [ - "The fjord linnorm expels a 120-foot line of icy bile, dealing {@damage 17d6} cold damage to creatures within the area (DC 37 basic Reflex save)", - "Any creature that fails its save is covered by the ice, which freezes and fuses with the creature's skin, giving it a \u201310-foot penalty to Speed. A creature can {@action Escape} or {@action Force Open} the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute. The fjord linnorm can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "cold", - "poison" - ], - "note": "", - "DC": 37, - "savingThrow": "Fortitude", - "maxDuration": "10\nrounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 4d6} cold damage and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 6d6} cold damage and {@condition clumsy 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Fjord Linnorm Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "curse", + "primal", + "water" + ], + "entries": [ + "When a creature slays a fjord linnorm, it must succeed at a DC 41 Will save or become unable to ever breathe underwater (either via a natural ability or a spell such as water breathing). In addition, the victim can hold its breath only half as long as normal, and whenever it holds its breath it becomes {@condition sickened 2}." + ], + "name": "Curse of Stolen Breath" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition clumsy}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "cold", + "evocation", + "primal" + ], + "entries": [ + "The fjord linnorm expels a 120-foot line of icy bile, dealing {@damage 17d6} cold damage to creatures within the area (DC 37 basic Reflex save)", + "Any creature that fails its save is covered by the ice, which freezes and fuses with the creature's skin, giving it a \u201310-foot penalty to Speed. A creature can {@action Escape} or {@action Force Open} the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute. The fjord linnorm can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "cold", + "poison" + ], + "note": "", + "DC": 37, + "savingThrow": "Fortitude", + "maxDuration": "10\nrounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 4d6} cold damage and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 6d6} cold damage and {@condition clumsy 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Fjord Linnorm Venom" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -21070,23 +19819,23 @@ "source": "Bst2", "page": 161, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Leshy" + "n", + "small", + "leshy", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -21099,36 +19848,35 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Nature": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 1, + "int": 0, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -21143,27 +19891,6 @@ "name": "acid" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "traits": [ - "healing" - ], - "entries": [ - "As sunflower leshy, except plants regain {@dice 3d6} Hit Points and the area sprouts flytraps instead of sunflowers." - ], - "name": "Verdant Burst" - } - ], "speed": { "walk": 25 }, @@ -21173,7 +19900,7 @@ "name": "flytrap mouth", "attack": 13, "traits": [ - "versatile S" + "versatile s" ], "effects": [ "flytrap toxin" @@ -21190,7 +19917,7 @@ "attack": 13, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [ "flytrap toxin" @@ -21242,83 +19969,91 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring {@dice 3d8} Hit Points to the target. The leshy can {@action Sustain a Spell} to continue Amalgam, but once they stop, the target leshy takes {@dice 3d8} damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the {@condition dying} condition or increases their {@condition dying} condition value by 1 if they were already {@condition dying}. As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn." - ], - "name": "Amalgam" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of tree shape." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 19, - "savingThrow": "Fortitude", - "maxDuration": "6\nrounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition sickened 1} ,", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition sickened 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Flytrap Toxin" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "traits": [ + "healing" + ], + "entries": [ + "As sunflower leshy, except plants regain {@dice 3d6} Hit Points and the area sprouts flytraps instead of sunflowers." + ], + "name": "Verdant Burst" + } ], - "condition": [ - "{@condition dying}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring {@dice 3d8} Hit Points to the target. The leshy can {@action Sustain a Spell} to continue Amalgam, but once they stop, the target leshy takes {@dice 3d8} damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the {@condition dying} condition or increases their {@condition dying} condition value by 1 if they were already {@condition dying}. As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn." + ], + "name": "Amalgam" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of tree shape." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 19, + "savingThrow": "Fortitude", + "maxDuration": "6\nrounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition sickened 1} ,", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition sickened 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Flytrap Toxin" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -21327,65 +20062,61 @@ "source": "Bst2", "page": 122, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", "traits": [ - "Amphibious" + "uncommon", + "n", + "huge", + "aberration", + "amphibious" ], "creatureType": [ "Aberration" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "darkvision", - "otherworldly vision 30 feet" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "otherworldly vision", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 27, + "std": 27, "in swamps": 30 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 7, - "Int": -4, - "Wis": 6, - "Cha": 4 + "str": 8, + "dex": 6, + "con": 7, + "int": -4, + "wis": 6, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "A froghemoth's alien eyes allow it to perceive creatures within 30 feet, even if they are {@condition invisible} or ethereal. It can still be fooled by successful {@skill Stealth} checks to {@action Hide}, but it has {@skill Perception} DC 38 in such cases. It also sees through and is unaffected by illusions with the {@trait visual} trait if they are within 30 feet." - ], - "name": "Otherworldly Vision" - } - ], "ac": { - "default": 32, + "std": 32, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -21394,23 +20125,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "entries": [ - "Though a froghemoth is immune to electricity damage, it is {@condition slowed 1} for 1 round whenever it would have otherwise taken electricity damage." - ], - "name": "Electric Torpor" - } + "immunities": [ + "electricity" ], "speed": { "walk": 20, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -21461,84 +20181,86 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Aquatic Ambush", - "generic": true - }, - { - "entries": [ - "A creature hit by the froghemoth's tongue becomes {@condition grabbed} by the froghemoth. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the froghemoth's tongue. A creature can sever the tongue with a successful {@action Strike} against AC 31 that deals at least 15 slashing damage. This deals no damage to the froghemoth but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes 1 minute." - ], - "name": "Barbed Tongue" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The froghemoth makes up to four tentacle Strikes, each against a different target. These count toward the froghemoth's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks." - ], - "name": "Flailing Tentacles" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@dice 3d6+12}, DC 33." - ], - "name": "Greater Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The froghemoth pulls a creature {@condition grabbed} by its tongue toward itself. The froghemoth rolls an {@skill Athletics} check against the creature's Fortitude DC. On a success, the froghemoth pulls the creature into an adjacent space, and if it critically succeeds it can also make a bite {@action Strike} against the creature after the pull." - ], - "name": "Retract Tongue" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 3d6+9} bludgeoning, Rupture 24." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A froghemoth's alien eyes allow it to perceive creatures within 30 feet, even if they are {@condition invisible} or ethereal. It can still be fooled by successful {@skill Stealth} checks to {@action Hide}, but it has {@skill Perception} DC 38 in such cases. It also sees through and is unaffected by illusions with the {@trait visual} trait if they are within 30 feet." + ], + "name": "Otherworldly Vision" + } + ], + "mid": [ + { + "entries": [ + "Though a froghemoth is immune to electricity damage, it is {@condition slowed 1} for 1 round whenever it would have otherwise taken electricity damage." + ], + "name": "Electric Torpor" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Aquatic Ambush", + "generic": true + }, + { + "entries": [ + "A creature hit by the froghemoth's tongue becomes {@condition grabbed} by the froghemoth. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the froghemoth's tongue. A creature can sever the tongue with a successful {@action Strike} against AC 31 that deals at least 15 slashing damage. This deals no damage to the froghemoth but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes 1 minute." + ], + "name": "Barbed Tongue" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The froghemoth makes up to four tentacle Strikes, each against a different target. These count toward the froghemoth's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks." + ], + "name": "Flailing Tentacles" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@dice 3d6+12}, DC 33." + ], + "name": "Greater Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The froghemoth pulls a creature {@condition grabbed} by its tongue toward itself. The froghemoth rolls an {@skill Athletics} check against the creature's Fortitude DC. On a success, the froghemoth pulls the creature into an adjacent space, and if it critically succeeds it can also make a bite {@action Strike} against the creature after the pull." + ], + "name": "Retract Tongue" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 3d6+9} bludgeoning, Rupture 24." + ], + "name": "Swallow Whole", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -21547,24 +20269,25 @@ "source": "Bst2", "page": 264, "level": 4, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", "traits": [ - "Troll", - "Cold" + "uncommon", + "ce", + "large", + "cold", + "giant", + "troll" ], "creatureType": [ "Giant" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -21574,39 +20297,38 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 10 + "std": 10 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 5, - "Int": 0, - "Wis": 2, - "Cha": 2 + "str": 5, + "dex": 2, + "con": 5, + "int": 0, + "wis": 2, + "cha": 2 }, "items": [ "hatchet" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -21617,30 +20339,15 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "ice stride" @@ -21706,40 +20413,40 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A frost troll isn't impeded by {@quickref difficult terrain||3|terrain} caused by snow or ice, nor do they need to attempt {@skill Acrobatics} checks to keep from falling on slippery ice." - ], - "name": "Ice Stride" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "entries": [ + "A frost troll isn't impeded by {@quickref difficult terrain||3|terrain} caused by snow or ice, nor do they need to attempt {@skill Acrobatics} checks to keep from falling on slippery ice." + ], + "name": "Ice Stride" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -21748,53 +20455,52 @@ "source": "Bst2", "page": 123, "level": 12, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Cold" + "n", + "huge", + "animal", + "cold" ], "creatureType": [ "Animal" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 20, + "std": 20, "in ice and snow": 24 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 6, - "Int": -4, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 4, + "con": 6, + "int": -4, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -21803,61 +20509,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 15, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "cold", - "evocation", - "primal" - ], - "entries": [ - "When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take {@damage 10d8} cold damage (DC 29 basic Reflex save)." - ], - "name": "Death Throes" - }, - { - "traits": [ - "aura", - "cold", - "evocation", - "primal" - ], - "entries": [ - "5 feet. A creature that enters or begins its turn in the emanation takes {@damage 3d6} cold damage (DC 29 basic Reflex save)." - ], - "name": "Worm Chill" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "cold" - ], - "trigger": "The frost worm takes piercing or slashing damage", - "entries": [ - "The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes {@damage 7d6} cold damage (DC 29 basic Reflex save)." - ], - "name": "Freezing Blood" - } - ], "speed": { "walk": 25, - "burrow ": 10 + "burrow": 10 }, "attacks": [ { @@ -21872,62 +20535,90 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "cold", - "evocation", - "primal" - ], - "entries": [ - "The frost worm exhales a blast of frost, dealing {@damage 13d6} cold damage to creatures in a 50-foot cone (DC 32 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "The frost worm emits a hypnotic trill. Each non\u2013frost worm creature within 100 feet must attempt a DC 32 Will save. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected and is immune to Worm Trill for 24 hours.", - "Failure": "The creature is {@condition fascinated} by the frost worm.", - "Critical Failure": "As failure, but the {@condition fascinated} condition doesn't end if the frost worm uses {@condition hostile} actions against the creature." - } - } - ], - "name": "Worm Trill" - } - ], - "inflicts": { - "damage": [ - "cold", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "cold", + "evocation", + "primal" + ], + "entries": [ + "When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take {@damage 10d8} cold damage (DC 29 basic Reflex save)." + ], + "name": "Death Throes" + }, + { + "traits": [ + "aura", + "cold", + "evocation", + "primal" + ], + "entries": [ + "5 feet. A creature that enters or begins its turn in the emanation takes {@damage 3d6} cold damage (DC 29 basic Reflex save)." + ], + "name": "Worm Chill" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "cold" + ], + "trigger": "The frost worm takes piercing or slashing damage", + "entries": [ + "The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes {@damage 7d6} cold damage (DC 29 basic Reflex save)." + ], + "name": "Freezing Blood" + } ], - "condition": [ - "{@condition fascinated}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "cold", + "evocation", + "primal" + ], + "entries": [ + "The frost worm exhales a blast of frost, dealing {@damage 13d6} cold damage to creatures in a 50-foot cone (DC 32 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "The frost worm emits a hypnotic trill. Each non\u2013frost worm creature within 100 feet must attempt a DC 32 Will save. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected and is immune to Worm Trill for 24 hours.", + "Failure": "The creature is {@condition fascinated} by the frost worm.", + "Critical Failure": "As failure, but the {@condition fascinated} condition doesn't end if the frost worm uses {@condition hostile} actions against the creature." + } + } + ], + "name": "Worm Trill" + } ] }, - "misc": [ - "MA", - "AD", - "CC" - ], "hasImages": true }, { @@ -21936,23 +20627,27 @@ "source": "Bst2", "page": 119, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 19 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Undercommon" @@ -21961,36 +20656,35 @@ }, "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 6, - "Int": -2, - "Wis": 5, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 6, + "int": -2, + "wis": 5, + "cha": 3 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -21999,30 +20693,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease" - ] - }, + "immunities": [ + "disease" + ], "resistances": [ { "amount": 10, "name": "acid" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Stench" - } - ], "speed": { "walk": 35 }, @@ -22072,82 +20751,78 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The ghonhatine is adjacent to the corpse of a creature that died within the last hour", - "entries": [ - "The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once." - ], - "name": "Feed" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " A ghonhatine's vomit\ncarries an awful disease that, over time, can cause a suffering creature's flesh to\ndevelop painful boils that eventually\nslough away, leaving gaping wounds", - "DC": 28, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "{@dice 1d4} hours" - }, - { - "stage": 2, - "entry": "{@condition enfeebled 1} and {@condition drained 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition enfeebled 2} and {@condition drained 2}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition enfeebled 2} and {@condition drained 3}", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "{@condition drained 4}, {@condition enfeebled 2}, and {@condition unconscious} ;", - "duration": "1 day" - } - ] - } - ], - "name": "Fleshgout" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition drained}", - "{@condition enfeebled}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The ghonhatine is adjacent to the corpse of a creature that died within the last hour", + "entries": [ + "The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once." + ], + "name": "Feed" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " A ghonhatine's vomit\ncarries an awful disease that, over time, can cause a suffering creature's flesh to\ndevelop painful boils that eventually\nslough away, leaving gaping wounds", + "DC": 28, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "{@dice 1d4} hours" + }, + { + "stage": 2, + "entry": "{@condition enfeebled 1} and {@condition drained 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition enfeebled 2} and {@condition drained 2}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition enfeebled 2} and {@condition drained 3}", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "{@condition drained 4}, {@condition enfeebled 2}, and {@condition unconscious} ;", + "duration": "1 day" + } + ] + } + ], + "name": "Fleshgout" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -22156,61 +20831,56 @@ "source": "Bst2", "page": 192, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Mindless", - "Amphibious" + "n", + "small", + "amphibious", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 4 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 3 + "std": 3 } }, "abilityMods": { - "Str": 3, - "Dex": -2, - "Con": 2, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 3, + "dex": -2, + "con": 2, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "An amoeba swarm can sense nearby creatures through vibration and air or water movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 8 + "std": 8 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -22219,23 +20889,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "precision" - ], - "condition": [ - "critical hits", - "unconscious", - "visual" - ] - }, - "abilitiesMid": [], + "immunities": [ + "acid", + "mental", + "precision", + "critical hits", + "unconscious", + "visual" + ], "speed": { "walk": 10, - "climb ": 10, - "swim ": 10 + "climb": 10, + "swim": 10 }, "attacks": [ { @@ -22251,49 +20916,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d4} bludgeoning plus {@damage 1d4} acid, DC 17." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "requirements": "The giant amoeba begins its turn with a target its size or smaller {@condition grabbed}", - "entries": [ - "The giant amoeba maintains the Grab and extends pseudopods to surround the creature and pull it inside the amoeba's body. This thereafter has the same effect as if the amoeba had Engulfed the creature (DC 17, {@damage 1d6} acid, {@action Escape} DC 17, Rupture 3)." - ], - "name": "Envelop" - }, - { - "entries": [ - "An amoeba's acid damages only organic material\u2014not metal, stone, or other inorganic substances." - ], - "name": "Weak Acid" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "An amoeba swarm can sense nearby creatures through vibration and air or water movement." + ], + "name": "Motion Sense" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d4} bludgeoning plus {@damage 1d4} acid, DC 17." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "requirements": "The giant amoeba begins its turn with a target its size or smaller {@condition grabbed}", + "entries": [ + "The giant amoeba maintains the Grab and extends pseudopods to surround the creature and pull it inside the amoeba's body. This thereafter has the same effect as if the amoeba had Engulfed the creature (DC 17, {@damage 1d6} acid, {@action Escape} DC 17, Rupture 3)." + ], + "name": "Envelop" + }, + { + "entries": [ + "An amoeba's acid damages only organic material\u2014not metal, stone, or other inorganic substances." + ], + "name": "Weak Acid" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -22302,52 +20964,55 @@ "source": "Bst2", "page": 20, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 4, - "Int": -5, - "Wis": 1, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 4, + "int": -5, + "wis": 1, + "cha": -4 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -22356,10 +21021,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -22390,67 +21054,54 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 18, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d8} poison and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d10} poison and {@condition enfeebled 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d12} poison and {@condition enfeebled 3}", - "duration": "1 round" - } - ] - } - ], - "name": "Giant Ant Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The giant ant has a Large or smaller creature {@condition grabbed}", - "entries": [ - "The giant ant {@action Stride||Strides} up to its full Speed, carrying the {@condition grabbed} creature with it. It is {@condition encumbered} if the {@condition grabbed} creature is Medium or larger." - ], - "name": "Haul Away" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 18, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d8} poison and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d10} poison and {@condition enfeebled 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d12} poison and {@condition enfeebled 3}", + "duration": "1 round" + } + ] + } + ], + "name": "Giant Ant Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The giant ant has a Large or smaller creature {@condition grabbed}", + "entries": [ + "The giant ant {@action Stride||Strides} up to its full Speed, carrying the {@condition grabbed} creature with it. It is {@condition encumbered} if the {@condition grabbed} creature is Medium or larger." + ], + "name": "Haul Away" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -22459,52 +21110,55 @@ "source": "Bst2", "page": 32, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": -4, - "Wis": 3, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": -4, + "wis": 3, + "cha": -1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -22513,21 +21167,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 25, - "burrow ": 10 + "burrow": 10 }, "attacks": [ { @@ -22554,44 +21196,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "mental" - ], - "entries": [ - "The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls {@condition unconscious}, whichever comes first.", - "While raging, the giant badger has AC 17, its jaws {@action Strike} deals {@dice 1d8+8} damage, and its claw {@action Strike} deals {@dice 1d6+6} damage. While raging, the giant badger also can't use actions that have the {@trait concentrate} trait except for {@action Seek}.", - "After it has stopped raging, a giant badger can't use." - ], - "name": "Badger Rage" - }, - { - "entries": [ - "{@action Rage} again for 1 minute." - ], - "name": "Badger" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [ - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "mental" + ], + "entries": [ + "The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls {@condition unconscious}, whichever comes first.", + "While raging, the giant badger has AC 17, its jaws {@action Strike} deals {@dice 1d8+8} damage, and its claw {@action Strike} deals {@dice 1d6+6} damage. While raging, the giant badger also can't use actions that have the {@trait concentrate} trait except for {@action Seek}.", + "After it has stopped raging, a giant badger can't use." + ], + "name": "Badger Rage" + }, + { + "entries": [ + "{@action Rage} again for 1 minute." + ], + "name": "Badger" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -22600,58 +21243,52 @@ "source": "Bst2", "page": 168, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10, + "std": 10, "to Hide": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 3, - "Cha": -2 + "str": 5, + "dex": 3, + "con": 1, + "int": -4, + "wis": 3, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The giant chameleon can change its coloration to match its surroundings. It doesn't need cover to attempt to {@action Hide} with a {@skill Stealth} check." - ], - "name": "Camouflage" - } - ], "ac": { - "default": 18, + "std": 18, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -22660,31 +21297,29 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "If the giant chameleon hits a creature with a tongue {@action Strike}, that creature becomes {@condition grabbed} by the giant chameleon. The target isn't {@condition immobilized}, but it can't move beyond the reach of the giant chameleon's tongue. A creature can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing damage. Though this doesn't deal any damage to the giant chameleon, it prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes a week." - ], - "name": "Tongue Grab" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The giant chameleon can change its coloration to match its surroundings. It doesn't need cover to attempt to {@action Hide} with a {@skill Stealth} check." + ], + "name": "Camouflage" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "If the giant chameleon hits a creature with a tongue {@action Strike}, that creature becomes {@condition grabbed} by the giant chameleon. The target isn't {@condition immobilized}, but it can't move beyond the reach of the giant chameleon's tongue. A creature can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing damage. Though this doesn't deal any damage to the giant chameleon, it prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes a week." + ], + "name": "Tongue Grab" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Giant Cockroach", @@ -22692,52 +21327,55 @@ "source": "Bst2", "page": 53, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": -5, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 1, + "int": -5, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -22746,24 +21384,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The giant cockroach is targeted by a melee attack", - "entries": [ - "The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach {@action Stride||Strides}, Climbs, or Flies up to 10 feet." - ], - "name": "Scurry" - } - ], "speed": { "walk": 25, - "climb ": 25, - "fly ": 15 + "climb": 25, + "fly": 15 }, "attacks": [ { @@ -22781,16 +21405,22 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The giant cockroach is targeted by a melee attack", + "entries": [ + "The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach {@action Stride||Strides}, Climbs, or Flies up to 10 feet." + ], + "name": "Scurry" + } + ] + } }, { "name": "Giant Crab", @@ -22798,55 +21428,54 @@ "source": "Bst2", "page": 55, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Aquatic" + "n", + "medium", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 2, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 1, + "int": -4, + "wis": 2, + "cha": -3 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -22862,29 +21491,9 @@ "note": "(except bludgeoning)" } ], - "abilitiesMid": [ - { - "entries": [ - "If a creature critically succeeds on a check to {@action Trip} the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal \u20132 circumstance penalty to AC for being {@condition flat-footed}, it takes a \u20134 circumstance penalty to AC." - ], - "name": "Vulnerable to Prone" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature that the giant crab can see targets the crab with an attack", - "entries": [ - "The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can {@action Stride} up to its speed in a straight line as part of the reaction." - ], - "name": "Scuttle" - } - ], "speed": { "walk": 25, - "swim ": 15 + "swim": 15 }, "attacks": [ { @@ -22900,32 +21509,41 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "If a creature critically succeeds on a check to {@action Trip} the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal \u20132 circumstance penalty to AC for being {@condition flat-footed}, it takes a \u20134 circumstance penalty to AC." + ], + "name": "Vulnerable to Prone" }, - "entries": [ - "{@damage 1d6+4} bludgeoning, DC 18." - ], - "name": "Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature that the giant crab can see targets the crab with an attack", + "entries": [ + "The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can {@action Stride} up to its speed in a straight line as part of the reaction." + ], + "name": "Scuttle" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d6+4} bludgeoning, DC 18." + ], + "name": "Constrict", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -22934,23 +21552,28 @@ "source": "Bst2", "page": 56, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "lifesense 30 feet" - ] + "std": 12 }, + "senses": [ + { + "name": "lifesense", + "range": 30 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -22959,36 +21582,35 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 4, + "int": -4, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -22999,40 +21621,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious", - "visual" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The giant crawling hand takes piercing or slashing damage", - "entries": [ - "A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals {@damage 4d6} negative damage. The affected creature must attempt a DC 21 Reflex save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature takes no damage.", - "Success": "The creature takes half damage and becomes {@condition sickened 1}.", - "Failure": "The creature takes full damage and becomes {@condition sickened 2}.", - "Critical Failure": "The creature takes double damage and becomes {@condition sickened 3}." - } - } - ], - "name": "Pus Burst" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious", + "visual" ], "speed": { "walk": 20 @@ -23051,27 +21646,39 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to {@skill Perception} checks when it Seeks its quarry, to {@skill Survival} checks when it Tracks its quarry, and damage rolls when it Strikes its quarry." - ], - "name": "Mark Quarry" - } - ], - "inflicts": { - "damage": [ - "negative", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The giant crawling hand takes piercing or slashing damage", + "entries": [ + "A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals {@damage 4d6} negative damage. The affected creature must attempt a DC 21 Reflex save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature takes no damage.", + "Success": "The creature takes half damage and becomes {@condition sickened 1}.", + "Failure": "The creature takes full damage and becomes {@condition sickened 2}.", + "Critical Failure": "The creature takes double damage and becomes {@condition sickened 3}." + } + } + ], + "name": "Pus Burst" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "entries": [ + "A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to {@skill Perception} checks when it Seeks its quarry, to {@skill Survival} checks when it Tracks its quarry, and damage rolls when it Strikes its quarry." + ], + "name": "Mark Quarry" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -23080,56 +21687,59 @@ "source": "Bst2", "page": 98, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "wavesense 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 10, + "std": 10, "to Maneuver in Flight": 12 }, "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 2, - "Int": -5, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 2, + "int": -5, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -23138,10 +21748,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -23157,47 +21766,37 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The giant dragonfly has a Medium or smaller creature {@condition grabbed} in its mandibles", + "entries": [ + "The dragonfly tries to transfer the {@condition grabbed} creature to be clutched by its legs. The giant dragonfly attempts an {@skill Athletics} check against the creature's Reflex DC. On a success, it transfers the creature (which remains {@condition grabbed}) to its legs, freeing its mandibles to attack. The dragonfly can have only one creature clutched at a time." + ], + "name": "Clutch" }, - "requirements": "The giant dragonfly has a Medium or smaller creature {@condition grabbed} in its mandibles", - "entries": [ - "The dragonfly tries to transfer the {@condition grabbed} creature to be clutched by its legs. The giant dragonfly attempts an {@skill Athletics} check against the creature's Reflex DC. On a success, it transfers the creature (which remains {@condition grabbed}) to its legs, freeing its mandibles to attack. The dragonfly can have only one creature clutched at a time." - ], - "name": "Clutch" - }, - { - "entries": [ - "The giant dragonfly can {@action Fly} at half Speed while it has a creature {@condition grabbed} or {@condition restrained} by Clutch, carrying that creature along with it." - ], - "name": "Snatch" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "The giant dragonfly can {@action Fly} at half Speed while it has a creature {@condition grabbed} or {@condition restrained} by Clutch, carrying that creature along with it." + ], + "name": "Snatch" }, - "entries": [ - "The giant dragonfly Flies up to its Speed and makes one mandible {@action Strike} at any point during that movement." - ], - "name": "Swoop" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition grabbed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The giant dragonfly Flies up to its Speed and makes one mandible {@action Strike} at any point during that movement." + ], + "name": "Swoop" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -23206,56 +21805,57 @@ "source": "Bst2", "page": 98, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Aquatic" + "n", + "small", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "wavesense 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 9, + "std": 9, "in water": 11 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 4, - "Int": -5, - "Wis": 1, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 4, + "int": -5, + "wis": 1, + "cha": -5 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -23264,10 +21864,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -23284,27 +21883,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The giant dragonfly nymph extends its jaws to a surprising distance. The dragonfly nymph makes a mandibles {@action Strike} with a reach of 10 feet, but the mandibles lose the {@trait agile} trait for this {@action Strike}." - ], - "name": "Extend Mandibles" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The giant dragonfly nymph extends its jaws to a surprising distance. The dragonfly nymph makes a mandibles {@action Strike} with a reach of 10 feet, but the mandibles lose the {@trait agile} trait for this {@action Strike}." + ], + "name": "Extend Mandibles" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -23313,52 +21905,55 @@ "source": "Bst2", "page": 120, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": -5, - "Wis": 3, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 3, + "int": -5, + "wis": 3, + "cha": -5 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -23367,24 +21962,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The giant fly is targeted with a melee or ranged attack by an attacker it can see", - "entries": [ - "The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can {@action Fly} up to its fly Speed." - ], - "name": "Avoid the Swat" - } - ], "speed": { "walk": 20, - "climb ": 20, - "fly ": 40 + "climb": 20, + "fly": 40 }, "attacks": [ { @@ -23400,64 +21981,68 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease", - "virulent" - ], - "note": " A giant fly could\ncarry any disease, but most transmit a\nvirulent but not fatal infection called {@action Fly}\nPox with their bite", - "DC": 16, - "savingThrow": "Fortitude", - "onset": "1 day", - "stages": [ - { - "stage": 1, - "entry": "{@condition enfeebled 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "as stage 1", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition enfeebled 2}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "as stage 3", - "duration": null - }, - { - "stage": 5, - "entry": "{@condition enfeebled 2} and {@condition fatigued}", - "duration": "1 day" - } - ] - } - ], - "name": "Fly Pox" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The giant fly is targeted with a melee or ranged attack by an attacker it can see", + "entries": [ + "The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can {@action Fly} up to its fly Speed." + ], + "name": "Avoid the Swat" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease", + "virulent" + ], + "note": " A giant fly could\ncarry any disease, but most transmit a\nvirulent but not fatal infection called {@action Fly}\nPox with their bite", + "DC": 16, + "savingThrow": "Fortitude", + "onset": "1 day", + "stages": [ + { + "stage": 1, + "entry": "{@condition enfeebled 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "as stage 1", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition enfeebled 2}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "as stage 3", + "duration": null + }, + { + "stage": 5, + "entry": "{@condition enfeebled 2} and {@condition fatigued}", + "duration": "1 day" + } + ] + } + ], + "name": "Fly Pox" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -23466,59 +22051,53 @@ "source": "Bst2", "page": 121, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": -1 + "str": 3, + "dex": 2, + "con": 3, + "int": -4, + "wis": 2, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "+7 Str +3, Dex +2, Con +3, Int \u20134, Wis +2, Cha \u20131." - ], - "name": "Jump), Stealth" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -23527,10 +22106,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -23559,35 +22137,30 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "Spear frogs are not {@condition flat-footed} when Balancing on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling." - ], - "name": "Sticky Feet" - }, - { - "entries": [ - "A creature hit by the giant frog's tongue becomes {@condition grabbed} by the giant frog. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the frog's tongue. A creature can sever the tongue with a {@action Strike} against AC 13 that deals at least 2 slashing damage. This deals no damage to the frog but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes a week." - ], - "name": "Tongue Grab" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+7 Str +3, Dex +2, Con +3, Int \u20134, Wis +2, Cha \u20131." + ], + "name": "Jump), Stealth" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "Spear frogs are not {@condition flat-footed} when Balancing on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling." + ], + "name": "Sticky Feet" + }, + { + "entries": [ + "A creature hit by the giant frog's tongue becomes {@condition grabbed} by the giant frog. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the frog's tongue. A creature can sever the tongue with a {@action Strike} against AC 13 that deals at least 2 slashing damage. This deals no damage to the frog but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes a week." + ], + "name": "Tongue Grab" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -23596,55 +22169,57 @@ "source": "Bst2", "page": 142, "level": 8, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", "traits": [ - "Aquatic" + "uncommon", + "n", + "huge", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 7, - "Int": -4, - "Wis": 4, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 7, + "int": -4, + "wis": 4, + "cha": 1 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -23653,23 +22228,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 28." - ], - "name": "Buck", - "generic": true - } - ], "speed": { "walk": 10, - "swim ": 80 + "swim": 80 }, "attacks": [ { @@ -23686,28 +22247,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hippocampus makes a tail {@action Strike}, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement." - ], - "name": "Sudden Retreat" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 28." + ], + "name": "Buck", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hippocampus makes a tail {@action Strike}, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement." + ], + "name": "Sudden Retreat" + } + ] + } }, { "name": "Giant Jellyfish", @@ -23715,56 +22282,55 @@ "source": "Bst2", "page": 152, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Aquatic" + "n", + "large", + "animal", + "aquatic", + "mindless" ], "creatureType": [ "Animal" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 6, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 6, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 1 + "will": { + "std": 1 } }, "hp": [ @@ -23773,14 +22339,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [ - "precision" - ] - }, + "immunities": [ + "mental", + "precision" + ], "weaknesses": [ { "amount": 5, @@ -23791,9 +22353,8 @@ "name": "slashing" } ], - "abilitiesMid": [], "speed": { - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -23813,59 +22374,47 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 25, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d8} poison damage and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} poison damage and {@condition clumsy 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d10} poison damage and {@condition paralyzed}", - "duration": "1 round" - } - ] - } - ], - "name": "Jellyfish Venom" - }, - { - "entries": [ - "A giant jellyfish can fit into tight spaces as if it were a Medium creature. It can move at its full Speed while {@action Squeeze||Squeezing}." - ], - "name": "Squeeze" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 25, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d8} poison damage and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} poison damage and {@condition clumsy 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d10} poison damage and {@condition paralyzed}", + "duration": "1 round" + } + ] + } + ], + "name": "Jellyfish Venom" + }, + { + "entries": [ + "A giant jellyfish can fit into tight spaces as if it were a Medium creature. It can move at its full Speed while {@action Squeeze||Squeezing}." + ], + "name": "Squeeze" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -23874,52 +22423,52 @@ "source": "Bst2", "page": 156, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Amphibious" + "n", + "medium", + "amphibious", + "animal" ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "{@ability tremorsense} 30 feet" - ] + "std": 5 }, + "senses": [ + { + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": -5, - "Wis": 1, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": -5, + "wis": 1, + "cha": -5 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -23928,10 +22477,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 5, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -23947,31 +22495,21 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The giant leech has a creature {@condition grabbed} or {@condition restrained}", - "entries": [ - "The giant leech drains blood from the creature it has {@condition grabbed}. This deals {@dice 2d4} damage. A creature that has its blood {@condition drained} by a giant leech is {@condition drained 1} until it receives any kind or amount of healing." - ], - "name": "Blood Drain" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The giant leech has a creature {@condition grabbed} or {@condition restrained}", + "entries": [ + "The giant leech drains blood from the creature it has {@condition grabbed}. This deals {@dice 2d4} damage. A creature that has its blood {@condition drained} by a giant leech is {@condition drained 1} until it receives any kind or amount of healing." + ], + "name": "Blood Drain" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -23980,47 +22518,51 @@ "source": "Bst2", "page": 120, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "no vision", - "{@ability tremorsense} 30 feet" - ] + "std": 3 }, + "senses": [ + { + "name": "no vision" + }, + { + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": -1, - "Con": 3, - "Int": -5, - "Wis": 1, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 2, + "dex": -1, + "con": 3, + "int": -5, + "wis": 1, + "cha": -5 + }, "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -24029,20 +22571,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The giant maggot takes damage", - "entries": [ - "The giant maggot regurgitates its rancid, foul meal. All creatures in a 5-foot emanation must succeed at a DC 16 Fortitude save or become {@condition sickened 1} (or {@condition sickened 2} on a critical failure). The giant maggot can't use Regurgitation again until it spends at least an hour feeding on a corpse." - ], - "name": "Regurgitation" - } - ], "speed": { "walk": 10 }, @@ -24060,34 +22588,35 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The giant maggot has {@condition Grabbed} a creature", - "entries": [ - "The giant maggot deals {@damage 1d8+2} slashing damage to the {@condition grabbed} creature as it chews the creature's flesh (DC 19 basic Reflex save)." - ], - "name": "Gnaw Flesh" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The giant maggot takes damage", + "entries": [ + "The giant maggot regurgitates its rancid, foul meal. All creatures in a 5-foot emanation must succeed at a DC 16 Fortitude save or become {@condition sickened 1} (or {@condition sickened 2} on a critical failure). The giant maggot can't use Regurgitation again until it spends at least an hour feeding on a corpse." + ], + "name": "Regurgitation" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The giant maggot has {@condition Grabbed} a creature", + "entries": [ + "The giant maggot deals {@damage 1d8+2} slashing damage to the {@condition grabbed} creature as it chews the creature's flesh (DC 19 basic Reflex save)." + ], + "name": "Gnaw Flesh" + } ] - }, - "misc": [ - "MA", - "AC", - "CC" - ] + } }, { "name": "Giant Mosquito", @@ -24095,52 +22624,55 @@ "source": "Bst2", "page": 175, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 17 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 2, - "Int": -5, - "Wis": 2, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 4, + "dex": 5, + "con": 2, + "int": -5, + "wis": 2, + "cha": -5 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -24149,10 +22681,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -24172,72 +22703,59 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The giant mosquito has a creature {@condition grabbed}", - "entries": [ - "The giant mosquito uses its proboscis to drain blood from the {@condition grabbed} creature. This deals {@dice 3d6} damage, and the giant mosquito gains temporary Hit Points equal to the damage dealt. A creature that has its blood {@condition drained} by a giant mosquito is {@condition drained 1} until it receives healing of any kind or amount." - ], - "name": "Blood Drain" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " The victim can't reduce its {@condition sickened} condition while it's\naffected by septic malaria", - "DC": 24, - "savingThrow": "Fortitude", - "onset": "1 day", - "stages": [ - { - "stage": 1, - "entry": "{@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition drained 1} and {@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "as stage 2", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition unconscious} ;", - "duration": "1 day" - } - ] - } - ], - "name": "Septic Malaria" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition drained}", - "{@condition grabbed}", - "{@condition sickened}", - "{@condition unconscious}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The giant mosquito has a creature {@condition grabbed}", + "entries": [ + "The giant mosquito uses its proboscis to drain blood from the {@condition grabbed} creature. This deals {@dice 3d6} damage, and the giant mosquito gains temporary Hit Points equal to the damage dealt. A creature that has its blood {@condition drained} by a giant mosquito is {@condition drained 1} until it receives healing of any kind or amount." + ], + "name": "Blood Drain" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " The victim can't reduce its {@condition sickened} condition while it's\naffected by septic malaria", + "DC": 24, + "savingThrow": "Fortitude", + "onset": "1 day", + "stages": [ + { + "stage": 1, + "entry": "{@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition drained 1} and {@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "as stage 2", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition unconscious} ;", + "duration": "1 day" + } + ] + } + ], + "name": "Septic Malaria" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Giant Slug", @@ -24245,49 +22763,52 @@ "source": "Bst2", "page": 244, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "no hearing" - ] + "std": 14 }, + "senses": [ + { + "name": "no hearing" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": -1, - "Con": 7, - "Int": -5, - "Wis": 2, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 7, + "dex": -1, + "con": 7, + "int": -5, + "wis": 2, + "cha": -4 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -24302,10 +22823,9 @@ "name": "salt" } ], - "abilitiesMid": [], "speed": { "walk": 20, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -24356,51 +22876,40 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The giant slug can fit through tight spaces as if it were a Large creature. While {@action Squeeze||Squeezing}, it can move at its full Speed. It can {@action Squeeze} through spaces that typically fit only a Medium creature, but it does so at the usual Speed for {@action Squeeze||Squeezing}." - ], - "name": "Malleable" - }, - { - "entries": [ - "Any creature hit by the giant slug or that moves into its mucus trail is coated in sticky, caustic mucus.", - "It takes {@damage 1d4} {@condition persistent damage ||persistent acid damage} and takes a \u20135-foot status penalty to its Speeds while the damage persists." - ], - "name": "Mucus" - }, - { - "entries": [ - "Any square the giant slug moves into is coated in mucus. These spaces are {@quickref difficult terrain||3|terrain}, and any creature that moves into one or ends its turn in one is subjected to the slug's mucus. After an hour, the mucus dries and the area is no longer {@quickref difficult terrain||3|terrain}." - ], - "name": "Mucus Trail" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Large or smaller, foot, DC 27." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "entries": [ + "The giant slug can fit through tight spaces as if it were a Large creature. While {@action Squeeze||Squeezing}, it can move at its full Speed. It can {@action Squeeze} through spaces that typically fit only a Medium creature, but it does so at the usual Speed for {@action Squeeze||Squeezing}." + ], + "name": "Malleable" + }, + { + "entries": [ + "Any creature hit by the giant slug or that moves into its mucus trail is coated in sticky, caustic mucus.", + "It takes {@damage 1d4} {@condition persistent damage ||persistent acid damage} and takes a \u20135-foot status penalty to its Speeds while the damage persists." + ], + "name": "Mucus" + }, + { + "entries": [ + "Any square the giant slug moves into is coated in mucus. These spaces are {@quickref difficult terrain||3|terrain}, and any creature that moves into one or ends its turn in one is subjected to the slug's mucus. After an hour, the mucus dries and the area is no longer {@quickref difficult terrain||3|terrain}." + ], + "name": "Mucus Trail" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 27." + ], + "name": "Trample", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "RA" - ], "hasImages": true }, { @@ -24409,56 +22918,52 @@ "source": "Bst2", "page": 269, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 17 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 4, - "Int": -4, - "Wis": 4, - "Cha": -2 + "str": 7, + "dex": 0, + "con": 4, + "int": -4, + "wis": 4, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The giant snapping turtle can hold its breath for 2 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -24467,10 +22972,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -24486,53 +22990,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack", - "move" - ], - "entries": [ - "The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 35 {@skill Athletics} check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." - ], - "name": "Capsize" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 30, but it can't act except to reemerge, which it can do as a single action." - ], - "name": "Shell Defense" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Large, {@damage 2d12+7} bludgeoning, Rupture 30." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The giant snapping turtle can hold its breath for 2 hours." + ], + "name": "Deep Breath" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "move" + ], + "entries": [ + "The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 35 {@skill Athletics} check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." + ], + "name": "Capsize" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 30, but it can't act except to reemerge, which it can do as a single action." + ], + "name": "Shell Defense" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Large, {@damage 2d12+7} bludgeoning, Rupture 30." + ], + "name": "Swallow Whole", + "generic": true + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -24541,53 +23045,54 @@ "source": "Bst2", "page": 246, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6, + "std": 6, "in deserts": 10 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 3, - "Int": -5, - "Wis": 1, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 3, + "int": -5, + "wis": 1, + "cha": -4 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -24596,10 +23101,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -24627,42 +23131,33 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The giant solifugid {@action Stride||Strides} and makes a {@action Strike} at the end of that movement.", - "If the giant solifugid began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." - ], - "name": "Pounce" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The giant solifugid {@action Stride||Strides} and makes a {@action Strike} at the end of that movement.", + "If the giant solifugid began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." + ], + "name": "Pounce" }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -24671,52 +23166,51 @@ "source": "Bst2", "page": 254, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Aquatic" + "n", + "huge", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 6, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 4, + "int": -4, + "wis": 6, + "cha": -2 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -24725,9 +23219,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -24773,64 +23266,51 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d10+10} bludgeoning, DC 25." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "move" - ], - "entries": [ - "The giant squid moves up to 200 feet in a straight line through the water without triggering any reactions." - ], - "name": "Jet" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The giant squid makes up to four arm Strikes, each with a different arm and against a different target.", - "The giant squid then makes a beak {@action Strike} against one creature that it {@condition grabbed} during." - ], - "name": "Ravenous Embrace" - }, - { - "entries": [ - "Each arm {@action Strike} counts separately for the squid's multiple attack penalty, but the penalty doesn't increase until the squid has made all of its arm Strikes; the beak {@action Strike} uses the multiple attack penalty as normal." - ], - "name": "Ravenous Embrace." - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d10+10} bludgeoning, DC 25." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The giant squid moves up to 200 feet in a straight line through the water without triggering any reactions." + ], + "name": "Jet" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The giant squid makes up to four arm Strikes, each with a different arm and against a different target.", + "The giant squid then makes a beak {@action Strike} against one creature that it {@condition grabbed} during." + ], + "name": "Ravenous Embrace" + }, + { + "entries": [ + "Each arm {@action Strike} counts separately for the squid's multiple attack penalty, but the penalty doesn't increase until the squid has made all of its arm Strikes; the beak {@action Strike} uses the multiple attack penalty as normal." + ], + "name": "Ravenous Embrace." + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -24839,49 +23319,50 @@ "source": "Bst2", "page": 260, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 4, - "Int": -5, - "Wis": 1, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 4, + "int": -5, + "wis": 1, + "cha": -5 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -24890,10 +23371,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -24912,65 +23392,55 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "When the giant tick Strikes a creature larger than itself, its barbed hypostome attaches it to that creature. This is similar to Grabbing the creature, but the giant tick moves with that creature rather than holding it in place. The giant tick is {@condition flat-footed} while attached. If the giant tick is killed or pushed away while attached to a creature on which it has used Blood Drain, that creature takes 1 {@condition persistent damage ||persistent bleed damage}. Escaping the attachment or removing the giant tick in other ways doesn't cause bleed damage." - ], - "name": "Attach" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The giant tick is attached to a creature", - "entries": [ - "The giant tick uses its hypostome to drain blood from the creature it's attached to. This deals {@dice 1d4} damage, and the giant tick gains temporary Hit Points equal to the damage dealt. A creature that has its blood {@condition drained} by a giant tick is {@condition drained 1} until it receives healing (of any kind or amount)." - ], - "name": "Blood Drain" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 17, - "savingThrow": "Fortitude", - "onset": "1 day", - "stages": [ - { - "stage": 1, - "entry": "{@condition enfeebled}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled 2} .", - "duration": "1 day" - } - ] - } - ], - "name": "Tick Fever" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition drained}", - "{@condition enfeebled}", - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "entries": [ + "When the giant tick Strikes a creature larger than itself, its barbed hypostome attaches it to that creature. This is similar to Grabbing the creature, but the giant tick moves with that creature rather than holding it in place. The giant tick is {@condition flat-footed} while attached. If the giant tick is killed or pushed away while attached to a creature on which it has used Blood Drain, that creature takes 1 {@condition persistent damage ||persistent bleed damage}. Escaping the attachment or removing the giant tick in other ways doesn't cause bleed damage." + ], + "name": "Attach" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The giant tick is attached to a creature", + "entries": [ + "The giant tick uses its hypostome to drain blood from the creature it's attached to. This deals {@dice 1d4} damage, and the giant tick gains temporary Hit Points equal to the damage dealt. A creature that has its blood {@condition drained} by a giant tick is {@condition drained 1} until it receives healing (of any kind or amount)." + ], + "name": "Blood Drain" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 17, + "savingThrow": "Fortitude", + "onset": "1 day", + "stages": [ + { + "stage": 1, + "entry": "{@condition enfeebled}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled 2} .", + "duration": "1 day" + } + ] + } + ], + "name": "Tick Fever" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -24979,53 +23449,56 @@ "source": "Bst2", "page": 261, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 9, + "std": 9, "to High Jump or Long Jump": 11 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 3, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -25034,14 +23507,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Any creature that hits the giant toad with an unarmed {@action Strike} or otherwise touches the toad is exposed to giant toad poison." - ], - "name": "Poisonous Warts" - } - ], "speed": { "walk": 25 }, @@ -25072,72 +23537,66 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 19, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition stupefied 1} and {@condition confused}", - "duration": "1 round" - } - ] - } - ], - "name": "Giant Toad Poison" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 1d8+2} bludgeoning, Rupture 8." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "entries": [ - "A creature hit by the giant toad's tongue becomes {@condition grabbed} by the giant toad. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the toad's tongue. A creature can sever the tongue with a successful {@action Strike} against AC 15 that deals at least 6 slashing damage. This deals no damage to the toad but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes a week." - ], - "name": "Tongue Grab" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "Any creature that hits the giant toad with an unarmed {@action Strike} or otherwise touches the toad is exposed to giant toad poison." + ], + "name": "Poisonous Warts" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition stupefied}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 19, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition stupefied 1} and {@condition confused}", + "duration": "1 round" + } + ] + } + ], + "name": "Giant Toad Poison" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 1d8+2} bludgeoning, Rupture 8." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "entries": [ + "A creature hit by the giant toad's tongue becomes {@condition grabbed} by the giant toad. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the toad's tongue. A creature can sever the tongue with a successful {@action Strike} against AC 15 that deals at least 6 slashing damage. This deals no damage to the toad but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes a week." + ], + "name": "Tongue Grab" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -25146,52 +23605,53 @@ "source": "Bst2", "page": 50, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": -5, - "Wis": 2, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 4, + "int": -5, + "wis": 2, + "cha": -4 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -25200,23 +23660,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -25251,66 +23697,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The giant whiptail centipede {@action Stride||Strides} **or {@action Step||Steps}. During this movement, it can pass through spaces as narrow as 5 feet without {@action Squeeze||Squeezing}." - ], - "name": "Undulate" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 19, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d10} poison damage and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d10} poison damage and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d10} poison damage and {@condition clumsy 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Whiptail Centipede Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The giant whiptail centipede {@action Stride||Strides} **or {@action Step||Steps}. During this movement, it can pass through spaces as narrow as 5 feet without {@action Squeeze||Squeezing}." + ], + "name": "Undulate" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 19, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d10} poison damage and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d10} poison damage and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d10} poison damage and {@condition clumsy 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Whiptail Centipede Venom" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Giant Wolverine", @@ -25318,52 +23765,55 @@ "source": "Bst2", "page": 295, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 3, - "Int": -4, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 3, + "int": -4, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -25372,10 +23822,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -25404,72 +23853,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The wolverine has a creature {@condition grabbed} from its jaws {@action Strike}", - "entries": [ - "The wolverine chews violently on the creature, dealing {@damage 2d6} piercing damage (DC 21 basic Fortitude save). A creature that fails its save also takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Gnaw" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The wolverine {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the wolverine begins this action {@condition hidden}, it remains {@condition hidden} until after the attack." - ], - "name": "Pounce" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "As wolverine, except AC 20, jaws {@dice 2d6+11}, and claws {@dice 2d4+11}.", - { - "type": "list", - "items": [ - "Cockroaches: A worm that walks", - "Leeches: A worm that walks made of", - "Spiders: A worm that walks made" - ] - } - ], - "name": "Wolverine Rage" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The wolverine has a creature {@condition grabbed} from its jaws {@action Strike}", + "entries": [ + "The wolverine chews violently on the creature, dealing {@damage 2d6} piercing damage (DC 21 basic Fortitude save). A creature that fails its save also takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Gnaw" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The wolverine {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the wolverine begins this action {@condition hidden}, it remains {@condition hidden} until after the attack." + ], + "name": "Pounce" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As wolverine, except AC 20, jaws {@dice 2d6+11}, and claws {@dice 2d4+11}.", + { + "type": "list", + "items": [ + "Cockroaches: A worm that walks", + "Leeches: A worm that walks made of", + "Spiders: A worm that walks made" + ] + } + ], + "name": "Wolverine Rage" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -25478,56 +23916,56 @@ "source": "Bst2", "page": 131, "level": 8, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Golem" + "uncommon", + "n", + "large", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -25536,20 +23974,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)" + ], "resistances": [ { "amount": 10, @@ -25557,36 +23991,6 @@ "note": "(except adamantine or bludgeoning)" } ], - "abilitiesMid": [ - { - "entries": [ - "harmed by sonic ({@dice 6d6}, {@dice 2d6} from areas or {@condition persistent damage}); healed by fire (area {@dice 2d6} HP); {@condition slowed} by cold." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "entries": [ - "A glass golem is affected by the {@spell shatter} spell as though the golem were an unattended object." - ], - "name": "Vulnerable to Shatter" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "arcane" - ], - "entries": [ - "Trigger The glass golem is targeted by a spell; The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an {@skill Acrobatics} check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster." - ], - "name": "Spell Reflection" - } - ], "speed": { "walk": 25 }, @@ -25598,7 +24002,7 @@ "traits": [ "agile", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d6+8} slashing plus {@damage 1d6} bleed", @@ -25608,45 +24012,63 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "light", - "visual" - ], - "entries": [ - "The glass golem creates waves of scintillating luminosity that cast bright light in a 60-foot emanation (and dim light for the next 60 feet). The light lasts until the start of the glass golem's next turn, after which the glass golem can't use Dazzling Brilliance for {@dice 1d4} rounds. A creature within the bright light or that enters the bright light must attempt a DC 23 Will save.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition dazzled} for 1 round.", - "Critical Failure": "The creature is {@condition blinded} for 1 round and then {@condition dazzled} for an additional 4 rounds." - } - } - ], - "name": "Dazzling Brilliance" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "harmed by sonic ({@dice 6d6}, {@dice 2d6} from areas or {@condition persistent damage}); healed by fire (area {@dice 2d6} HP); {@condition slowed} by cold." + ], + "name": "Golem Antimagic", + "generic": true + }, + { + "entries": [ + "A glass golem is affected by the {@spell shatter} spell as though the golem were an unattended object." + ], + "name": "Vulnerable to Shatter" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "arcane" + ], + "entries": [ + "Trigger The glass golem is targeted by a spell; The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an {@skill Acrobatics} check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster." + ], + "name": "Spell Reflection" + } ], - "condition": [ - "{@condition blinded}", - "{@condition dazzled}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "light", + "visual" + ], + "entries": [ + "The glass golem creates waves of scintillating luminosity that cast bright light in a 60-foot emanation (and dim light for the next 60 feet). The light lasts until the start of the glass golem's next turn, after which the glass golem can't use Dazzling Brilliance for {@dice 1d4} rounds. A creature within the bright light or that enters the bright light must attempt a DC 23 Will save.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition dazzled} for 1 round.", + "Critical Failure": "The creature is {@condition blinded} for 1 round and then {@condition dazzled} for an additional 4 rounds." + } + } + ], + "name": "Dazzling Brilliance" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -25655,49 +24077,53 @@ "source": "Bst2", "page": 132, "level": 8, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 19 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 6, - "Int": -4, - "Wis": 5, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 6, + "int": -4, + "wis": 5, + "cha": 3 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -25706,7 +24132,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -25732,68 +24157,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "earth", - "incapacitation", - "primal", - "transmutation" - ], - "entries": [ - "The gorgon breathes a 60-foot cone of green gas. Each creature in the area must attempt a DC 25 Fortitude save. The gorgon can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature's body hardens and stiffens, causing it to become {@condition slowed 1} for 1 round.", - "Failure": "The creature becomes {@condition petrified} for 1 minute. It can attempt a new save at the end of each of its turns.", - "Critical Failure": "The creature becomes {@condition petrified} permanently." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "earth", + "incapacitation", + "primal", + "transmutation" + ], + "entries": [ + "The gorgon breathes a 60-foot cone of green gas. Each creature in the area must attempt a DC 25 Fortitude save. The gorgon can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature's body hardens and stiffens, causing it to become {@condition slowed 1} for 1 round.", + "Failure": "The creature becomes {@condition petrified} for 1 minute. It can attempt a new save at the end of each of its turns.", + "Critical Failure": "The creature becomes {@condition petrified} permanently." + } } - } - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gorgon {@action Stride||Strides} twice, then makes a horn {@action Strike}. If it moved at least 20 feet from its starting position, the {@action Strike}'s damage is increased to {@dice 3d12+12}." - ], - "name": "Powerful Charge" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, hoof, DC 26." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition petrified}", - "{@condition slowed}" + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gorgon {@action Stride||Strides} twice, then makes a horn {@action Strike}. If it moved at least 20 feet from its starting position, the {@action Strike}'s damage is increased to {@dice 3d12+12}." + ], + "name": "Powerful Charge" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, hoof, DC 26." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -25802,21 +24215,27 @@ "source": "Bst2", "page": 133, "level": 11, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", + "traits": [ + "uncommon", + "ce", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision", - "thoughtsense 60 feet" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "thoughtsense", + "range": 60 + } + ], "languages": { "languages": [ "Aklo", @@ -25829,54 +24248,41 @@ }, "skills": { "Deception": { - "default": 24 + "std": 24 }, "Diplomacy": { - "default": 22 + "std": 22 }, "Occultism": { - "default": 23 + "std": 23 }, "Society": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 3, - "Dex": 6, - "Con": 3, - "Int": 6, - "Wis": 5, - "Cha": 7 + "str": 3, + "dex": 6, + "con": 3, + "int": 6, + "wis": 5, + "cha": 7 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The gosreg senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -25885,31 +24291,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "confused" - ] - }, + "immunities": [ + "confused" + ], "resistances": [ { "amount": 10, "name": "mental" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "mental", - "occult" - ], - "entries": [ - "30 feet. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a \u20131 status penalty to Will saves." - ], - "name": "Unsettled Aura" - } - ], "speed": { "walk": 25 }, @@ -26009,55 +24399,69 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The gosreg takes on the appearance of any Small or Medium humanoid.", - "This doesn't change its Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning)." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "illusion", - "mental", - "occult" - ], - "entries": [ - "A gosreg concentrates its field of discordant mental energy and projects it into the mind of an enemy within 60 feet. The target takes {@damage 6d6} mental damage (DC 30 basic Will save). On a critical failure, the creature is also {@condition confused} for {@dice 1d4} rounds." - ], - "name": "Mind Bolt" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The gosreg senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense." + ], + "name": "Thoughtsense" + } + ], + "mid": [ + { + "traits": [ + "aura", + "mental", + "occult" + ], + "entries": [ + "30 feet. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a \u20131 status penalty to Will saves." + ], + "name": "Unsettled Aura" + } ], - "condition": [ - "{@condition confused}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The gosreg takes on the appearance of any Small or Medium humanoid.", + "This doesn't change its Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning)." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "illusion", + "mental", + "occult" + ], + "entries": [ + "A gosreg concentrates its field of discordant mental energy and projects it into the mind of an enemy within 60 feet. The target takes {@damage 6d6} mental damage (DC 30 basic Will save). On a critical failure, the creature is also {@condition confused} for {@dice 1d4} rounds." + ], + "name": "Mind Bolt" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -26066,52 +24470,53 @@ "source": "Bst2", "page": 109, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Earth" + "n", + "large", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 17 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 90 feet" - ], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 90 + } + ], "skills": { "Athletics": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 6, - "Int": 0, - "Wis": 5, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 1, + "con": 6, + "int": 0, + "wis": 5, + "cha": 0 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -26120,13 +24525,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "earth glide" ], "walk": 30, - "burrow ": 20 + "burrow": 20 }, "attacks": [ { @@ -26147,49 +24551,37 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "incapacitation", - "primal", - "transmutation" - ], - "entries": [ - "A blow from a granite glyptodont's tail hardens the flesh of the creature struck. The target must succeed at a DC 26 Fortitude saving throw or become {@condition slowed 1} (or {@condition slowed 2} on a critical failure). Further failed saves against calcification increase the value of the {@condition slowed} condition. Once a creature's actions are reduced to 0 by calcification, that creature becomes {@condition petrified}. If the creature isn't {@condition petrified}, the {@condition slowed} conditions end once 1 minute passes without the creature failing a save against calcification.", - "Every 24 hours after it was {@condition petrified}, the creature can attempt a DC 26 Fortitude save to recover. On a success, it becomes flesh again, but is {@condition slowed 1} for the next 24 hours. On a critical success, the creature recovers and isn't {@condition slowed}.", - "On a failure, the creature remains {@condition petrified}, but can try again in 24 hours.", - "On a critical failure, the petrification is permanent, and the creature can't attempt any more saves." - ], - "name": "Calcification" - }, - { - "entries": [ - "A living boulder can {@action Burrow} through earthen matter, including rock.", - "When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - }, - { - "entries": [ - "Fire elementals sometimes incorporate burning materials into their being, or possibly superheated materials such as molten rock or searing smoke." - ], - "name": "Elemental, Fire" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition petrified}", - "{@condition slowed}" + "abilities": { + "bot": [ + { + "traits": [ + "incapacitation", + "primal", + "transmutation" + ], + "entries": [ + "A blow from a granite glyptodont's tail hardens the flesh of the creature struck. The target must succeed at a DC 26 Fortitude saving throw or become {@condition slowed 1} (or {@condition slowed 2} on a critical failure). Further failed saves against calcification increase the value of the {@condition slowed} condition. Once a creature's actions are reduced to 0 by calcification, that creature becomes {@condition petrified}. If the creature isn't {@condition petrified}, the {@condition slowed} conditions end once 1 minute passes without the creature failing a save against calcification.", + "Every 24 hours after it was {@condition petrified}, the creature can attempt a DC 26 Fortitude save to recover. On a success, it becomes flesh again, but is {@condition slowed 1} for the next 24 hours. On a critical success, the creature recovers and isn't {@condition slowed}.", + "On a failure, the creature remains {@condition petrified}, but can try again in 24 hours.", + "On a critical failure, the petrification is permanent, and the creature can't attempt any more saves." + ], + "name": "Calcification" + }, + { + "entries": [ + "A living boulder can {@action Burrow} through earthen matter, including rock.", + "When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" + }, + { + "entries": [ + "Fire elementals sometimes incorporate burning materials into their being, or possibly superheated materials such as molten rock or searing smoke." + ], + "name": "Elemental, Fire" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -26198,74 +24590,56 @@ "source": "Bst2", "page": 194, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 8 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 10, + "std": 10, "in moist environments": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 5, + "dex": 2, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "An amoeba swarm can sense nearby creatures through vibration and air or water movement." - ], - "name": "Motion Sense" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature enters a space occupied by a gray ooze", - "requirements": "Initiative has not yet been rolled", - "entries": [ - "The gray ooze automatically notices the creature, then makes a pseudopod {@action Strike} against one creature adjacent to itself before rolling initiative." - ], - "name": "Puddled Ambush" - } - ], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -26274,22 +24648,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "precision" - ], - "condition": [ - "critical hits", - "unconscious", - "visual" - ] - }, - "abilitiesMid": [], + "immunities": [ + "acid", + "mental", + "precision", + "critical hits", + "unconscious", + "visual" + ], "speed": { "walk": 10, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -26309,34 +24678,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "An amoeba swarm can sense nearby creatures through vibration and air or water movement." + ], + "name": "Motion Sense" }, - "entries": [ - "{@damage 1d6} bludgeoning plus {@damage 1d6} acid, DC 21." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "A gray ooze's acid damages only metal and organic materials, not stone." - ], - "name": "Gray Ooze Acid" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature enters a space occupied by a gray ooze", + "requirements": "Initiative has not yet been rolled", + "entries": [ + "The gray ooze automatically notices the creature, then makes a pseudopod {@action Strike} against one creature adjacent to itself before rolling initiative." + ], + "name": "Puddled Ambush" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d6} bludgeoning plus {@damage 1d6} acid, DC 21." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "A gray ooze's acid damages only metal and organic materials, not stone." + ], + "name": "Gray Ooze Acid" + } + ] + } }, { "name": "Grendel", @@ -26344,21 +24727,27 @@ "source": "Bst2", "page": 136, "level": 19, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", + "traits": [ + "unique", + "ce", + "large", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 35 - }, - "senses": { - "other": [ - "darkvision", - "keen hearing 120 feet" - ] + "std": 35 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "keen hearing", + "range": 120 + } + ], "languages": { "languages": [ "Common" @@ -26367,49 +24756,41 @@ }, "skills": { "Acrobatics": { - "default": 34 + "std": 34 }, "Athletics": { - "default": 39 + "std": 39 }, "Intimidation": { - "default": 34 + "std": 34 }, "Stealth": { - "default": 34 + "std": 34 }, "Survival": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 7, - "Int": 0, - "Wis": 6, - "Cha": 5 + "str": 10, + "dex": 5, + "con": 7, + "int": 0, + "wis": 6, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "Grendel's hearing is a precise sense to a range of 120 feet." - ], - "name": "Keen Hearing" - } - ], "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -26425,55 +24806,6 @@ "note": "(except unarmed attacks)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "60 feet, DC 38." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Grendel gains an extra reaction at the start of each of his turns that he can use only to make an {@action Attack of Opportunity} with his claw. He can't use more than one {@action Attack of Opportunity} triggered by the same action." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "Grendel would take {@condition persistent damage} or gain one of the following conditions: {@condition blinded}, {@condition clumsy}, {@condition confused}, {@condition controlled}, {@condition dazzled}, {@condition deafened}, {@condition doomed}, {@condition drained}, {@condition enfeebled}, {@condition fascinated}, {@condition fatigued}, {@condition fleeing}, {@condition frightened}, {@condition paralyzed}, {@condition petrified}, {@condition sickened}, {@condition slowed}, {@condition stunned}, or {@condition stupefied}", - "entries": [ - "The {@condition persistent damage} or condition from the triggering effect doesn't affect Grendel." - ], - "name": "Unstoppable" - } - ], "speed": { "walk": 40 }, @@ -26502,7 +24834,7 @@ "traits": [ "magical", "reach 10 feet", - "versatile B" + "versatile b" ], "effects": [], "damage": "{@damage 4d10+18} piercing", @@ -26525,59 +24857,102 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Grendel's fist Strikes deal 18 bludgeoning damage on a failure (but no damage on a critical failure)." - ], - "name": "Hands of the Murderer" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "Grendel is grabbing a creature", - "entries": [ - "Grendel makes a bludgeoning jaws {@action Strike} against the creature he's grabbing. On a hit, the creature also takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage} and becomes {@condition wounded 1}, or increases its {@condition wounded} value by 1 if already {@condition wounded}. On a critical hit, the creature instead becomes {@condition wounded 2}, or increases its {@condition wounded} value by 2 if already {@condition wounded}. If a creature dies from." - ], - "name": "Tooth Grind" - }, - { - "traits": [ - "regains" - ], - "entries": [ - "40 HP; this is a {@trait healing} effect." - ], - "name": "Tooth Grind, Grendel" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Grendel's hearing is a precise sense to a range of 120 feet." + ], + "name": "Keen Hearing" + } ], - "condition": [ - "{@condition blinded}", - "{@condition wounded}" + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "60 feet, DC 38." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Grendel gains an extra reaction at the start of each of his turns that he can use only to make an {@action Attack of Opportunity} with his claw. He can't use more than one {@action Attack of Opportunity} triggered by the same action." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "Grendel would take {@condition persistent damage} or gain one of the following conditions: {@condition blinded}, {@condition clumsy}, {@condition confused}, {@condition controlled}, {@condition dazzled}, {@condition deafened}, {@condition doomed}, {@condition drained}, {@condition enfeebled}, {@condition fascinated}, {@condition fatigued}, {@condition fleeing}, {@condition frightened}, {@condition paralyzed}, {@condition petrified}, {@condition sickened}, {@condition slowed}, {@condition stunned}, or {@condition stupefied}", + "entries": [ + "The {@condition persistent damage} or condition from the triggering effect doesn't affect Grendel." + ], + "name": "Unstoppable" + } + ], + "bot": [ + { + "entries": [ + "Grendel's fist Strikes deal 18 bludgeoning damage on a failure (but no damage on a critical failure)." + ], + "name": "Hands of the Murderer" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Grendel is grabbing a creature", + "entries": [ + "Grendel makes a bludgeoning jaws {@action Strike} against the creature he's grabbing. On a hit, the creature also takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage} and becomes {@condition wounded 1}, or increases its {@condition wounded} value by 1 if already {@condition wounded}. On a critical hit, the creature instead becomes {@condition wounded 2}, or increases its {@condition wounded} value by 2 if already {@condition wounded}. If a creature dies from." + ], + "name": "Tooth Grind" + }, + { + "traits": [ + "regains" + ], + "entries": [ + "40 HP; this is a {@trait healing} effect." + ], + "name": "Tooth Grind, Grendel" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -26586,20 +24961,22 @@ "source": "Bst2", "page": 137, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -26609,49 +24986,41 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 13 + "std": 13 }, "Nature": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 2, - "Int": 2, - "Wis": 3, - "Cha": 2 + "str": 4, + "dex": 4, + "con": 2, + "int": 2, + "wis": 3, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "A grimstalker can {@action Hide} in natural environments, even if it doesn't have cover." - ], - "name": "Camouflage" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -26660,13 +25029,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "woodland stride" ], "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -26727,60 +25095,57 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 22, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition clumsy 1} ,", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d6} poison damage and {@condition clumsy 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Grimstalker Sap" - }, - { - "entries": [ - "A grimstalker can always find a path, almost as if foliage parts before it. A grimstalker ignores {@quickref difficult terrain||3|terrain} caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede its progress." - ], - "name": "Woodland Stride" - } - ], - "inflicts": { - "damage": [ - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A grimstalker can {@action Hide} in natural environments, even if it doesn't have cover." + ], + "name": "Camouflage" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 22, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition clumsy 1} ,", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d6} poison damage and {@condition clumsy 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Grimstalker Sap" + }, + { + "entries": [ + "A grimstalker can always find a path, almost as if foliage parts before it. A grimstalker ignores {@quickref difficult terrain||3|terrain} caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede its progress." + ], + "name": "Woodland Stride" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -26789,23 +25154,23 @@ "source": "Bst2", "page": 138, "level": 0, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Amphibious" + "ce", + "small", + "aberration", + "amphibious" ], "creatureType": [ "Aberration" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan" @@ -26814,39 +25179,38 @@ }, "skills": { "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": -1, - "Wis": 3, - "Cha": 0 + "str": 1, + "dex": 3, + "con": 2, + "int": -1, + "wis": 3, + "cha": 0 }, "items": [ "spear" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -26855,23 +25219,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "A grindylow gains 1 extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with a tentacle. It can't use more than one Attack of Opportunity triggered by the same choice." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 10, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -26928,43 +25278,43 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When a grindylow Grabs a creature larger than itself, it attaches to that creature. The {@condition grabbed} creature is not {@condition immobilized}, but if it moves, the grindylow moves with it. If the creature is Medium or smaller, it takes a \u20135-foot status penalty to its Speeds while the grindylow is attached. The grindylow is {@condition flat-footed} while it is attached to a creature." - ], - "name": "Clinging Suckers" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "move" - ], - "entries": [ - "The grindylow moves up to 60 feet in a straight line through the water without triggering reactions." - ], - "name": "Jet" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "A grindylow gains 1 extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with a tentacle. It can't use more than one Attack of Opportunity triggered by the same choice." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "When a grindylow Grabs a creature larger than itself, it attaches to that creature. The {@condition grabbed} creature is not {@condition immobilized}, but if it moves, the grindylow moves with it. If the creature is Medium or smaller, it takes a \u20135-foot status penalty to its Speeds while the grindylow is attached. The grindylow is {@condition flat-footed} while it is attached to a creature." + ], + "name": "Clinging Suckers" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The grindylow moves up to 60 feet in a straight line through the water without triggering reactions." + ], + "name": "Jet" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -26973,23 +25323,23 @@ "source": "Bst2", "page": 139, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Grippli" + "n", + "small", + "grippli", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -26999,29 +25349,29 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 4 + "std": 4 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7, + "std": 7, "in forests": 9 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 3, - "Cha": -1 + "str": 1, + "dex": 4, + "con": 2, + "int": 0, + "wis": 3, + "cha": -1 }, "items": [ "dart (5)", @@ -27029,19 +25379,18 @@ "net", "sickle" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -27050,13 +25399,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "jungle stride" ], "walk": 25, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -27089,50 +25437,36 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The grippli is wielding a net in two hands", - "entries": [ - "The grippli makes a ranged {@action Strike} (with a +9 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds. On a critical hit, the creature is {@condition restrained} instead. The DC to {@action Escape} the net is 16. A creature adjacent to the target can {@action Interact} with the net to remove it." - ], - "name": "Hurl Net" - }, - { - "entries": [ - "Gripplis ignore {@quickref difficult terrain||3|terrain} in forests and jungles." - ], - "name": "Jungle Stride" - }, - { - "traits": [ - "the" - ], - "entries": [ - "\"fountain\" effect of a decanter of endless water (Core Rulebook 573)." - ], - "name": "" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition restrained}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The grippli is wielding a net in two hands", + "entries": [ + "The grippli makes a ranged {@action Strike} (with a +9 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds. On a critical hit, the creature is {@condition restrained} instead. The DC to {@action Escape} the net is 16. A creature adjacent to the target can {@action Interact} with the net to remove it." + ], + "name": "Hurl Net" + }, + { + "entries": [ + "Gripplis ignore {@quickref difficult terrain||3|terrain} in forests and jungles." + ], + "name": "Jungle Stride" + }, + { + "traits": [ + "the" + ], + "entries": [ + "\"fountain\" effect of a decanter of endless water (Core Rulebook 573)." + ], + "name": "" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -27141,25 +25475,26 @@ "source": "Bst2", "page": 140, "level": 5, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Amphibious", - "Water" + "cn", + "medium", + "amphibious", + "beast", + "fey", + "water" ], "creatureType": [ "Beast", "Fey" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -27169,36 +25504,35 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Nature": { - "default": 13 + "std": 13 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": 1, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 4, + "int": 1, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -27207,22 +25541,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "conjuration", - "primal", - "water" - ], - "entries": [ - "When a grodair dies, its body explodes in a blast of pressurized water that deals {@damage 4d6} bludgeoning damage to creatures within a 15-foot emanation (DC 22 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure)." - ], - "name": "Death Flood" - } - ], "speed": { "walk": 25, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -27278,50 +25599,54 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "primal", - "transmutation", - "water" - ], - "entries": [ - "The grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is {@quickref difficult terrain||3|terrain} for creatures other than grodairs." - ], - "name": "Muddy Field" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "conjuration", - "manipulate", - "primal", - "water" - ], - "entries": [ - "The grodair causes water to pour from a magical sac on its spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. It can stop the flow of water as a single action." - ], - "name": "Organ of Endless Water" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "conjuration", + "primal", + "water" + ], + "entries": [ + "When a grodair dies, its body explodes in a blast of pressurized water that deals {@damage 4d6} bludgeoning damage to creatures within a 15-foot emanation (DC 22 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure)." + ], + "name": "Death Flood" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "primal", + "transmutation", + "water" + ], + "entries": [ + "The grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is {@quickref difficult terrain||3|terrain} for creatures other than grodairs." + ], + "name": "Muddy Field" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "manipulate", + "primal", + "water" + ], + "entries": [ + "The grodair causes water to pour from a magical sac on its spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. It can stop the flow of water as a single action." + ], + "name": "Organ of Endless Water" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -27330,24 +25655,26 @@ "source": "Bst2", "page": 76, "level": 14, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Devil" + "le", + "medium", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 28 - }, - "senses": { - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 28 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Celestial", @@ -27361,48 +25688,47 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Arcana": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 30 + "std": 30 }, "Diplomacy": { - "default": 28 + "std": 28 }, "Religion": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 4, - "Dex": 7, - "Con": 4, - "Int": 5, - "Wis": 6, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 4, + "dex": 7, + "con": 4, + "int": 5, + "wis": 6, + "cha": 8 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -27411,12 +25737,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 10, @@ -27430,10 +25753,9 @@ "note": "(except silver)" } ], - "abilitiesMid": [], "speed": { "walk": 35, - "climb ": 35 + "climb": 35 }, "attacks": [ { @@ -27531,70 +25853,58 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The gylou adopts the appearance of any Small or Medium humanoid.", - "This doesn't change their Speed or the attack and damage modifiers of their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning)." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The gylou attempts a skill check but hasn't rolled yet", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The gylou demonstrates a preternatural ability for the task at hand. They use their {@skill Deception} modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first." - ], - "name": "Indispensable Savvy" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "requirements": "The gylou has a Medium or smaller creature {@condition grabbed}", - "entries": [ - "The gylou transfers the {@condition grabbed} creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as Swallow Whole (Medium, {@damage 2d12+12} bludgeoning, Rupture 30), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast {@spell dimension door}. A gylou can have only one creature encaged at a time." - ], - "name": "Tentacle Encage" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The gylou adopts the appearance of any Small or Medium humanoid.", + "This doesn't change their Speed or the attack and damage modifiers of their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning)." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The gylou attempts a skill check but hasn't rolled yet", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The gylou demonstrates a preternatural ability for the task at hand. They use their {@skill Deception} modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first." + ], + "name": "Indispensable Savvy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "The gylou has a Medium or smaller creature {@condition grabbed}", + "entries": [ + "The gylou transfers the {@condition grabbed} creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as Swallow Whole (Medium, {@damage 2d12+12} bludgeoning, Rupture 30), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast {@spell dimension door}. A gylou can have only one creature encaged at a time." + ], + "name": "Tentacle Encage" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -27603,55 +25913,56 @@ "source": "Bst2", "page": 82, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Dinosaur" + "n", + "huge", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 3, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -27660,43 +25971,39 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "frequency": { - "unit": "minute", - "freq": 1 - }, - "entries": [ - "The hadrosaurid {@action Stride||Strides} twice. It has a +20-foot circumstance bonus to its Speed during these {@action Stride||Strides}." - ], - "name": "Sprint" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Large or smaller, foot, DC 21." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "unit": "minute", + "freq": 1 + }, + "entries": [ + "The hadrosaurid {@action Stride||Strides} twice. It has a +20-foot circumstance bonus to its Speed during these {@action Stride||Strides}." + ], + "name": "Sprint" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 21." + ], + "name": "Trample", + "generic": true + } + ] }, - "misc": [], "hasImages": true }, { @@ -27705,23 +26012,23 @@ "source": "Bst2", "page": 74, "level": 11, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Devil" + "le", + "medium", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -27734,45 +26041,44 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Arcana": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 21 + "std": 21 }, "Religion": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 23 + "std": 23 }, "Survival": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 6, - "Con": 5, - "Int": 1, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 6, + "con": 5, + "int": 1, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -27781,12 +26087,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 10, @@ -27804,23 +26107,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an {@action Attack of Opportunity}. It can't use more than one {@action Attack of Opportunity} triggered by the same action. In addition to the normal trigger, a hamatula can make an {@action Attack of Opportunity} against a creature that touches it or an adjacent creature that attempts a melee {@action Strike} against it." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -27908,63 +26197,65 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "On a critical hit, the hamatula's barbs deal {@damage 3d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Bloodletting" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "divine", - "emotion", - "enchantment", - "fear", - "mental" - ], - "trigger": "The hamatula hits a creature with a barb {@action Strike}", - "entries": [ - "The creature struck must succeed at a DC 27 Will save or become {@condition frightened 2} (or {@condition frightened 3} on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful {@action Strike} for 24 hours." - ], - "name": "Frightful Strike" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hamatula makes a barb {@action Strike}, then {@action Stride||Strides} up to half its Speed without triggering reactions. If the {@action Strike} hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional {@damage 2d8} piercing damage to the target and pins it to an adjacent surface, rendering it {@condition immobilized} ({@action Escape} DC 29)." - ], - "name": "Impaling Barb" - }, - { - "entries": [ - "A hamatula's glyph of warding innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell." - ], - "name": "Warden of Erebus" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an {@action Attack of Opportunity}. It can't use more than one {@action Attack of Opportunity} triggered by the same action. In addition to the normal trigger, a hamatula can make an {@action Attack of Opportunity} against a creature that touches it or an adjacent creature that attempts a melee {@action Strike} against it." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition frightened}", - "{@condition immobilized}" + "bot": [ + { + "entries": [ + "On a critical hit, the hamatula's barbs deal {@damage 3d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Bloodletting" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "divine", + "emotion", + "enchantment", + "fear", + "mental" + ], + "trigger": "The hamatula hits a creature with a barb {@action Strike}", + "entries": [ + "The creature struck must succeed at a DC 27 Will save or become {@condition frightened 2} (or {@condition frightened 3} on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful {@action Strike} for 24 hours." + ], + "name": "Frightful Strike" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hamatula makes a barb {@action Strike}, then {@action Stride||Strides} up to half its Speed without triggering reactions. If the {@action Strike} hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional {@damage 2d8} piercing damage to the target and pins it to an adjacent surface, rendering it {@condition immobilized} ({@action Escape} DC 29)." + ], + "name": "Impaling Barb" + }, + { + "entries": [ + "A hamatula's glyph of warding innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell." + ], + "name": "Warden of Erebus" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -27973,24 +26264,29 @@ "source": "Bst2", "page": 141, "level": 7, - "rarity": "Common", - "alignment": "LE", - "size": "Large", + "traits": [ + "le", + "large", + "beast", + "fiend" + ], "creatureType": [ "Beast", "Fiend" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Infernal (can't speak any language)" @@ -28001,42 +26297,41 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 4, + "int": 0, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -28061,24 +26356,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "divine", - "illusion" - ], - "trigger": "The hellcat begins its turn in bright light", - "entries": [ - "The hellcat becomes {@condition invisible} until its no longer in bright light. If the hellcat uses a {@condition hostile} action, the invisibility ends after that {@condition hostile} action is completed." - ], - "name": "Fade into the Light" - } - ], "speed": { "walk": 35 }, @@ -28107,78 +26384,84 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The hellcat deals an additional {@damage 1d6} precision damage to {@condition frightened} creatures." - ], - "name": "Fearful Attack" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "divination" - ], - "entries": [ - "The hellcat telepathically link its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws." - ], - "name": "Infernal Mindlink" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot burst must attempt a DC 25 Will save. The hellcat can't issue another Menacing Growl for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune for 24 hours.", - "Success": "The creature is {@condition frightened 1}.", - "Failure": "The creature is {@condition frightened 2}.", - "Critical Failure": "The creature is {@condition frightened 4}." - } - } - ], - "name": "Menacing Growl" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The hellcat {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the hellcat began this action {@condition hidden}, it remains {@condition hidden} until after the ability's {@action Strike}." - ], - "name": "Pounce" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "divine", + "illusion" + ], + "trigger": "The hellcat begins its turn in bright light", + "entries": [ + "The hellcat becomes {@condition invisible} until its no longer in bright light. If the hellcat uses a {@condition hostile} action, the invisibility ends after that {@condition hostile} action is completed." + ], + "name": "Fade into the Light" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "entries": [ + "The hellcat deals an additional {@damage 1d6} precision damage to {@condition frightened} creatures." + ], + "name": "Fearful Attack" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "divination" + ], + "entries": [ + "The hellcat telepathically link its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws." + ], + "name": "Infernal Mindlink" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot burst must attempt a DC 25 Will save. The hellcat can't issue another Menacing Growl for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune for 24 hours.", + "Success": "The creature is {@condition frightened 1}.", + "Failure": "The creature is {@condition frightened 2}.", + "Critical Failure": "The creature is {@condition frightened 4}." + } + } + ], + "name": "Menacing Growl" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The hellcat {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the hellcat began this action {@condition hidden}, it remains {@condition hidden} until after the ability's {@action Strike}." + ], + "name": "Pounce" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -28187,24 +26470,24 @@ "source": "Bst2", "page": 67, "level": 11, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Demon", - "Amphibious" + "ce", + "large", + "amphibious", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -28217,40 +26500,39 @@ }, "skills": { "Arcana": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 20, + "std": 20, "in swamps": 24 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 6, - "Int": 4, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 6, + "int": 4, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -28269,27 +26551,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via purify food and drink) or a toxin is neutralized (such as via neutralize poison) within 30 feet of a hezrou, the demon takes {@damage 6d6} mental damage." - ], - "name": "Purity Vulnerability" - }, - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 27 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as itʼs {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Stench" - } - ], "speed": { "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -28362,38 +26626,42 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "poison" - ], - "requirements": "The hezrou is grappling a creature", - "entries": [ - "Toxic fluids spurt from burst boils and weeping wens on the hezrou's body. A creature {@condition grabbed} or {@condition restrained} by the hezrou takes {@damage 2d12+6} poison damage (DC 30 basic Fortitude save)." - ], - "name": "Poisonous Pustules" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via purify food and drink) or a toxin is neutralized (such as via neutralize poison) within 30 feet of a hezrou, the demon takes {@damage 6d6} mental damage." + ], + "name": "Purity Vulnerability" + }, + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 27 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as itʼs {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "poison" + ], + "requirements": "The hezrou is grappling a creature", + "entries": [ + "Toxic fluids spurt from burst boils and weeping wens on the hezrou's body. A creature {@condition grabbed} or {@condition restrained} by the hezrou takes {@damage 2d12+6} poison damage (DC 30 basic Fortitude save)." + ], + "name": "Poisonous Pustules" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -28402,55 +26670,56 @@ "source": "Bst2", "page": 142, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic" + "n", + "large", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 4 + "std": 4 }, "Athletics": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 4, - "Int": -4, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 4, + "int": -4, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -28459,23 +26728,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 17." - ], - "name": "Buck", - "generic": true - } - ], "speed": { "walk": 5, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -28492,28 +26747,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hippocampus makes a tail {@action Strike}, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement." - ], - "name": "Sudden Retreat" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 17." + ], + "name": "Buck", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hippocampus makes a tail {@action Strike}, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement." + ], + "name": "Sudden Retreat" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -28522,55 +26783,58 @@ "source": "Bst2", "page": 143, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 7 + "std": 7 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 2, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -28579,23 +26843,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 17." - ], - "name": "Buck", - "generic": true - } - ], "speed": { "walk": 30, - "fly ": 65 + "fly": 65 }, "attacks": [ { @@ -28635,30 +26885,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hippogriff Flies up to its fly speed and makes two talon Strikes at any point during that movement. Each {@action Strike} must target a different creature. The attacks take the normal multiple attack penalty." - ], - "name": "Flying Strafe" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 17." + ], + "name": "Buck", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hippogriff Flies up to its fly speed and makes two talon Strikes at any point during that movement. Each {@action Strike} must target a different creature. The attacks take the normal multiple attack penalty." + ], + "name": "Flying Strafe" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -28667,63 +26921,59 @@ "source": "Bst2", "page": 144, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 11, + "std": 11, "in water": 13 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 6, - "Int": -4, - "Wis": 4, - "Cha": -2 + "str": 6, + "dex": 2, + "con": 6, + "int": -4, + "wis": 4, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The hippopotamus can hold its breath for 5 minutes." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -28732,10 +26982,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -28762,59 +27011,59 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "30 feet." - ], - "name": "Aquatic Ambush", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an {@skill Athletics} check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing." - ], - "name": "Capsize" - }, - { - "entries": [ - "DC, whichever is higher." - ], - "name": "Lore" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, foot, DC 23." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The hippopotamus can hold its breath for 5 minutes." + ], + "name": "Deep Breath" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "30 feet." + ], + "name": "Aquatic Ambush", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an {@skill Athletics} check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing." + ], + "name": "Capsize" + }, + { + "entries": [ + "DC, whichever is higher." + ], + "name": "Lore" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, foot, DC 23." + ], + "name": "Trample", + "generic": true + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -28823,23 +27072,28 @@ "source": "Bst2", "page": 145, "level": 6, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -28848,44 +27102,36 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 14, + "std": 14, "in forests": 16 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 5, - "Int": -2, - "Wis": 4, - "Cha": 0 + "str": 5, + "dex": 4, + "con": 5, + "int": -2, + "wis": 4, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to {@action Track} a hodag are increased by 10." - ], - "name": "Trackless" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -28894,21 +27140,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 25, - "burrow ": 15 + "burrow": 15 }, "attacks": [ { @@ -28940,7 +27174,7 @@ "attack": 17, "traits": [ "reach 10 feet", - "versatile P" + "versatile p" ], "effects": [ "Knockdown" @@ -28951,43 +27185,50 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hodag makes two claw Strikes and one jaws {@action Strike} in any order." - ], - "name": "Rip and Tear" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hodag {@action Stride||Strides}, then makes a {@action Strike} against a target in reach. If it moves at least 20 feet and succeeds at its {@action Strike}, the hodag deals damage normally and then attempts an {@skill Athletics} check against the creature's Fortitude DC to toss the enemy into the air. On a success, the tossed creature is thrown 10 feet in a straight line in the direction of the hodag's choice and then lands {@condition prone}. If the creature is knocked into a solid object, it takes {@damage 1d6} bludgeoning damage as well before landing {@condition prone}. The hodag can instead toss a creature straight up in the air. The creature lands in the same square where it started, takes {@damage 1d6} bludgeoning damage, and lands {@condition prone}." - ], - "name": "Toss" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to {@action Track} a hodag are increased by 10." + ], + "name": "Trackless" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hodag makes two claw Strikes and one jaws {@action Strike} in any order." + ], + "name": "Rip and Tear" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hodag {@action Stride||Strides}, then makes a {@action Strike} against a target in reach. If it moves at least 20 feet and succeeds at its {@action Strike}, the hodag deals damage normally and then attempts an {@skill Athletics} check against the creature's Fortitude DC to toss the enemy into the air. On a success, the tossed creature is thrown 10 feet in a straight line in the direction of the hodag's choice and then lands {@condition prone}. If the creature is knocked into a solid object, it takes {@damage 1d6} bludgeoning damage as well before landing {@condition prone}. The hodag can instead toss a creature straight up in the air. The creature lands in the same square where it started, takes {@damage 1d6} bludgeoning damage, and lands {@condition prone}." + ], + "name": "Toss" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -28996,23 +27237,23 @@ "source": "Bst2", "page": 22, "level": 4, - "rarity": "Common", - "alignment": "LG", - "size": "Medium", "traits": [ - "Archon" + "lg", + "medium", + "archon", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -29025,43 +27266,42 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 10 + "std": 10 }, "Religion": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 4, + "dex": 2, + "con": 4, + "int": 0, + "wis": 3, + "cha": 2 }, "items": [ "greatsword", "full plate" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -29076,18 +27316,6 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Retributive Strike", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -29099,7 +27327,7 @@ "traits": [ "good", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d12+6} slashing plus {@damage 1d6} good", @@ -29159,52 +27387,55 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door." - ], - "name": "Archon's Door" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "A hound archon can take the appearance of any canid animal of Small to Large size. This doesn't change their Speed or the attack and damage bonuses for their Strikes, but if the canid's bite attack has the Knockdown ability, then the hound archon's bite attack gains that ability while they are in that form." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hound archon carefully makes one greatsword {@action Strike} and one jaws {@action Strike} in any order. These attacks count toward the hound archon's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks." - ], - "name": "Diligent Assault" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Retributive Strike", + "generic": true + } ], - "condition": [] + "bot": [ + { + "entries": [ + "Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door." + ], + "name": "Archon's Door" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "A hound archon can take the appearance of any canid animal of Small to Large size. This doesn't change their Speed or the attack and damage bonuses for their Strikes, but if the canid's bite attack has the Knockdown ability, then the hound archon's bite attack gains that ability while they are in that form." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hound archon carefully makes one greatsword {@action Strike} and one jaws {@action Strike} in any order. These attacks count toward the hound archon's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks." + ], + "name": "Diligent Assault" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -29213,23 +27444,24 @@ "source": "Bst2", "page": 146, "level": 7, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", "traits": [ - "Time" + "rare", + "ne", + "medium", + "aberration", + "time" ], "creatureType": [ "Aberration" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo" @@ -29238,43 +27470,42 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 15 + "std": 15 }, "Occultism": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 13, + "std": 13, "to Track": 17 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 2, - "Int": 6, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 6, + "con": 2, + "int": 6, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -29283,13 +27514,10 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "controlled", - "emotion" - ] - }, + "immunities": [ + "controlled", + "emotion" + ], "resistances": [ { "amount": 10, @@ -29304,38 +27532,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "traits": [ - "mental" - ], - "entries": [ - "Whenever a creature targets the hound with a {@trait mental} effect, that creature takes {@damage 4d6} mental damage (DC 25 basic Will save). On a critical failure, it also becomes {@condition confused} for {@dice 1d4} rounds." - ], - "name": "Otherworldly Mind" - }, - { - "traits": [ - "aura", - "evocation", - "occult", - "visual" - ], - "entries": [ - "30 feet. The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes {@damage 4d6} slashing damage (DC 25 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours." - ], - "name": "Ripping Gaze" - }, - { - "entries": [ - "When a hound of Tindalos is not adjacent to a structural angle of 90o (or more acute), its resistance to physical damage is suppressed and it becomes {@condition sickened 1}. It can't recover from this {@condition sickened} condition, but the condition ends automatically once the hound is again adjacent to a suitable angle." - ], - "name": "Vulnerable to Curved Space" - } - ], "speed": { "walk": 30, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -29406,34 +27605,50 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The hound of Tindalos casts a 4th-level {@spell dimension door} spell, but it must transport itself into a space adjacent to an angle of 90o (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.", - "Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to." - ], - "name": "Angled Entry" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "mental" + ], + "entries": [ + "Whenever a creature targets the hound with a {@trait mental} effect, that creature takes {@damage 4d6} mental damage (DC 25 basic Will save). On a critical failure, it also becomes {@condition confused} for {@dice 1d4} rounds." + ], + "name": "Otherworldly Mind" + }, + { + "traits": [ + "aura", + "evocation", + "occult", + "visual" + ], + "entries": [ + "30 feet. The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes {@damage 4d6} slashing damage (DC 25 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours." + ], + "name": "Ripping Gaze" + }, + { + "entries": [ + "When a hound of Tindalos is not adjacent to a structural angle of 90o (or more acute), its resistance to physical damage is suppressed and it becomes {@condition sickened 1}. It can't recover from this {@condition sickened} condition, but the condition ends automatically once the hound is again adjacent to a suitable angle." + ], + "name": "Vulnerable to Curved Space" + } ], - "condition": [ - "{@condition confused}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The hound of Tindalos casts a 4th-level {@spell dimension door} spell, but it must transport itself into a space adjacent to an angle of 90o (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.", + "Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to." + ], + "name": "Angled Entry" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -29442,51 +27657,51 @@ "source": "Bst2", "page": 129, "level": 5, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless", - "Golem", - "Cold" + "uncommon", + "n", + "medium", + "cold", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 5, - "Dex": 0, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 5, + "dex": 0, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -29495,22 +27710,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "cold", - "electricity" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)" - ] - }, + "immunities": [ + "bleed", + "cold", + "electricity", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)" + ], "resistances": [ { "name": "physical", @@ -29518,32 +27729,6 @@ "note": "exept adamantine and bludgeoning" } ], - "abilitiesMid": [ - { - "entries": [ - "harmed by fire ({@dice 4d6}, {@dice 1d10} from areas or {@condition persistent damage}); healed by cold (area {@dice 1d6} HP); {@condition slowed} by water." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "traits": [ - "arcane", - "cold", - "evocation" - ], - "entries": [ - "When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing {@damage 2d6} slashing damage and {@damage 2d6} cold damage to creatures in a 20-foot emanation, with a DC 19 basic Reflex save." - ], - "name": "Icy Demise" - }, - { - "entries": [ - "An ice golem can be targeted with endure elements even if it's not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit from creeping cold, and its fist attack doesn't deal cold damage." - ], - "name": "Vulnerable to Endure Elements" - } - ], "speed": { "walk": 25 }, @@ -29554,7 +27739,7 @@ "attack": 15, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d6+7} bludgeoning plus {@damage 1d6} cold", @@ -29564,49 +27749,62 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "cold", - "evocation" - ], - "entries": [ - "The ice golem exhales a blast of freezing mist that deals {@damage 6d6} cold damage in a 30-foot cone (DC 22 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "traits": [ - "arcane", - "cold", - "evocation" - ], - "entries": [ - "When the ice golem gets a critical hit with a fist {@action Strike}, the target also takes {@damage 2d6} {@condition persistent damage ||persistent cold damage} and is {@condition slowed 1} for 1 round." - ], - "name": "Creeping Cold" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "harmed by fire ({@dice 4d6}, {@dice 1d10} from areas or {@condition persistent damage}); healed by cold (area {@dice 1d6} HP); {@condition slowed} by water." + ], + "name": "Golem Antimagic", + "generic": true + }, + { + "traits": [ + "arcane", + "cold", + "evocation" + ], + "entries": [ + "When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing {@damage 2d6} slashing damage and {@damage 2d6} cold damage to creatures in a 20-foot emanation, with a DC 19 basic Reflex save." + ], + "name": "Icy Demise" + }, + { + "entries": [ + "An ice golem can be targeted with endure elements even if it's not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit from creeping cold, and its fist attack doesn't deal cold damage." + ], + "name": "Vulnerable to Endure Elements" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "cold", + "evocation" + ], + "entries": [ + "The ice golem exhales a blast of freezing mist that deals {@damage 6d6} cold damage in a 30-foot cone (DC 22 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "traits": [ + "arcane", + "cold", + "evocation" + ], + "entries": [ + "When the ice golem gets a critical hit with a fist {@action Strike}, the target also takes {@damage 2d6} {@condition persistent damage ||persistent cold damage} and is {@condition slowed 1} for 1 round." + ], + "name": "Creeping Cold" + } ] }, - "misc": [ - "MA", - "AD", - "CC" - ], "hasImages": true }, { @@ -29615,24 +27813,25 @@ "source": "Bst2", "page": 112, "level": 1, - "rarity": "Uncommon", - "alignment": "N", - "size": "Small", "traits": [ - "Air", - "Water" + "uncommon", + "n", + "small", + "air", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -29642,33 +27841,32 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 0, - "Int": -2, - "Wis": 0, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 0, + "dex": 4, + "con": 0, + "int": -2, + "wis": 0, + "cha": 2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -29679,21 +27877,16 @@ ] } ], - "immunities": { - "damage": [ - "bleed", - "cold", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "cold", + "poison", + "paralyzed", + "sleep" + ], "speed": { "walk": 20, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -29712,33 +27905,24 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "cold" - ], - "entries": [ - "The ice mephit breathes shards of ice in a 15-foot cone that deals {@damage 1d6} cold damage and {@damage 1d6} piercing damage to each creature within the area (DC 17 basic Reflex save). The ice mephit can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "cold", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "cold" + ], + "entries": [ + "The ice mephit breathes shards of ice in a 15-foot cone that deals {@damage 1d6} cold damage and {@damage 1d6} piercing damage to each creature within the area (DC 17 basic Reflex save). The ice mephit can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + } + ] + } }, { "name": "Ice Yai", @@ -29746,12 +27930,14 @@ "source": "Bst2", "page": 189, "level": 13, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Oni", - "Cold" + "ce", + "large", + "cold", + "fiend", + "giant", + "humanoid", + "oni" ], "creatureType": [ "Giant", @@ -29759,13 +27945,13 @@ "Humanoid" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -29775,48 +27961,47 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Arcana": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 25 + "std": 25 }, "Deception": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 27 + "std": 27 }, "Nature": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 5, - "Int": 4, - "Wis": 5, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 8, + "dex": 5, + "con": 5, + "int": 4, + "wis": 5, + "cha": 8 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -29833,33 +28018,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The ice yai is targeted by a ranged {@action Strike} or spell attack roll that doesn't have the {@trait fire} trait", - "entries": [ - "The ice yai creates a reflective blockade of ice, gaining a +4 circumstance bonus to AC against the triggering attack roll. If the attack misses, the ice yai redirects the attack to another creature within 20 feet of the yai. The attacker rerolls the attack roll against the new target." - ], - "name": "Icy Deflection" - } - ], "speed": { "walk": 40, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -29956,69 +28117,80 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The ice yai takes on the appearance of an {@creature frost giant}. This doesn't change their Speed or {@action Strike} attack and damage." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The ice yai makes two fist Strikes." - ], - "name": "Double Punch" - }, - { - "entries": [ - "On a critical hit with a fist {@action Strike} or a hit with an ice missile {@action Strike}, the target creature must attempt a DC 33 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition slowed 1} for 1 round.", - "Failure": "The creature is {@condition slowed 2} for 1 round.", - "Critical Failure": "The creature is {@condition slowed 3} for 1 round." - } - } - ], - "name": "Frozen Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The ice yai is targeted by a ranged {@action Strike} or spell attack roll that doesn't have the {@trait fire} trait", + "entries": [ + "The ice yai creates a reflective blockade of ice, gaining a +4 circumstance bonus to AC against the triggering attack roll. If the attack misses, the ice yai redirects the attack to another creature within 20 feet of the yai. The attacker rerolls the attack roll against the new target." + ], + "name": "Icy Deflection" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The ice yai takes on the appearance of an {@creature frost giant}. This doesn't change their Speed or {@action Strike} attack and damage." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The ice yai makes two fist Strikes." + ], + "name": "Double Punch" + }, + { + "entries": [ + "On a critical hit with a fist {@action Strike} or a hit with an ice missile {@action Strike}, the target creature must attempt a DC 33 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition slowed 1} for 1 round.", + "Failure": "The creature is {@condition slowed 2} for 1 round.", + "Critical Failure": "The creature is {@condition slowed 3} for 1 round." + } + } + ], + "name": "Frozen Strike" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Icewyrm", @@ -30026,25 +28198,25 @@ "source": "Bst2", "page": 115, "level": 10, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Cold", - "Amphibious", - "Water" + "n", + "huge", + "amphibious", + "cold", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan" @@ -30053,30 +28225,29 @@ }, "skills": { "Athletics": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 7, - "Con": 5, - "Int": -1, - "Wis": 5, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 7, + "con": 5, + "int": -1, + "wis": 5, + "cha": 3 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -30085,38 +28256,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "cold", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "cold", + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "cold" - ], - "entries": [ - "When the icewyrm dies, it explodes, dealing {@damage 8d6} cold damage to each creature in a 10-foot emanation (DC 27 basic Reflex save)." - ], - "name": "Explosion" - } - ], "speed": { "walk": 25, - "ice burrow ": 20, - "swim ": 60 + "ice burrow": 20, + "swim": 60 }, "attacks": [ { @@ -30162,43 +28318,42 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "cold", - "evocation", - "primal" - ], - "entries": [ - "The icewyrm breathes a 60-foot line of freezing shards of razor-sharp ice, dealing {@damage 3d12} cold damage and {@damage 3d12} piercing damage to every creature in the line (DC 29 basic Reflex save). The icewyrm can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The blizzardborn can {@action Burrow} through ice or snow with a." - ], - "name": "Ice Burrow" - } - ], - "inflicts": { - "damage": [ - "cold", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "cold" + ], + "entries": [ + "When the icewyrm dies, it explodes, dealing {@damage 8d6} cold damage to each creature in a 10-foot emanation (DC 27 basic Reflex save)." + ], + "name": "Explosion" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "cold", + "evocation", + "primal" + ], + "entries": [ + "The icewyrm breathes a 60-foot line of freezing shards of razor-sharp ice, dealing {@damage 3d12} cold damage and {@damage 3d12} piercing damage to every creature in the line (DC 29 basic Reflex save). The icewyrm can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The blizzardborn can {@action Burrow} through ice or snow with a." + ], + "name": "Ice Burrow" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD" - ], "hasImages": true }, { @@ -30207,53 +28362,52 @@ "source": "Bst2", "page": 114, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Cold", - "Water" + "n", + "small", + "cold", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 2, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -30262,21 +28416,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "cold", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "cold", + "poison", + "paralyzed", + "sleep" + ], "speed": { "walk": 25, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -30294,30 +28443,23 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until the next time it acts, the icicle snake appears to be an unassuming icicle. It has an automatic result of 27 on {@skill Deception} checks and DCs to pass as an icicle." - ], - "name": "Icicle" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until the next time it acts, the icicle snake appears to be an unassuming icicle. It has an automatic result of 27 on {@skill Deception} checks and DCs to pass as an icicle." + ], + "name": "Icicle" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -30326,18 +28468,18 @@ "source": "Bst2", "page": 200, "level": 1, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Ifrit", - "Human" + "le", + "medium", + "human", + "humanoid", + "ifrit" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 3 + "std": 3 }, "languages": { "languages": [ @@ -30348,31 +28490,31 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Crafting": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 4 + "std": 4 }, "Nature": { - "default": 3 + "std": 3 }, "Survival": { - "default": 3 + "std": 3 }, "Thievery": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 2, - "Int": 3, - "Wis": 0, - "Cha": 1 + "str": 0, + "dex": 3, + "con": 2, + "int": 3, + "wis": 0, + "cha": 1 }, "items": [ "alchemist's tools", @@ -30381,26 +28523,18 @@ "formula book", "studded leather" ], - "abilitiesTop": [ - { - "entries": [ - "An ifrit pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations: lesser alchemist's fire (5), lesser elixir of life (2), lesser smokestick." - ], - "name": "Infused Items" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -30409,7 +28543,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -30422,7 +28555,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -30445,31 +28578,28 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The ifrit pyrochemist draws an alchemical bomb with an {@action Interact} action and throws it as a ranged {@action Strike}." - ], - "name": "Quick Bomber" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "An ifrit pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations: lesser alchemist's fire (5), lesser elixir of life (2), lesser smokestick." + ], + "name": "Infused Items" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The ifrit pyrochemist draws an alchemical bomb with an {@action Interact} action and throws it as a ranged {@action Strike}." + ], + "name": "Quick Bomber" + } + ] + } }, { "name": "Iguanodon", @@ -30477,52 +28607,53 @@ "source": "Bst2", "page": 82, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Dinosaur" + "n", + "huge", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 4, - "Int": -4, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 4, + "con": 4, + "int": -4, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -30531,7 +28662,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -30564,29 +28694,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The iguanodon makes a thumb spike {@action Strike} at an adjacent foe and then {@action Stride||Strides} up to 15 feet, dragging its thumb spike across the foe to gouge out a brutal wound. If this {@action Strike} hits, it deals an extra {@dice 1d8} points of slashing damage and the following {@action Stride} does not trigger reactions from the creature struck. This thumb spike {@action Strike} counts as two attacks when calculating the iguanodon's multiple attack penalty." - ], - "name": "Gouging Lunge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The iguanodon makes a thumb spike {@action Strike} at an adjacent foe and then {@action Stride||Strides} up to 15 feet, dragging its thumb spike across the foe to gouge out a brutal wound. If this {@action Strike} hits, it deals an extra {@dice 1d8} points of slashing damage and the following {@action Stride} does not trigger reactions from the creature struck. This thumb spike {@action Strike} counts as two attacks when calculating the iguanodon's multiple attack penalty." + ], + "name": "Gouging Lunge" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -30595,26 +28716,28 @@ "source": "Bst2", "page": 207, "level": 10, - "rarity": "Common", - "alignment": "CN", - "size": "Large", "traits": [ - "Protean" + "cn", + "large", + "monitor", + "protean" ], "creatureType": [ "Monitor" ], "perception": { - "default": 19 - }, - "senses": { - "imprecise": [ - "entropy sense 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "entropy sense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -30627,60 +28750,47 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 19 + "std": 19 }, "Deception": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Performance": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 21 + "std": 21 }, "Thievery": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 5, - "Int": 7, - "Wis": 3, - "Cha": 5 + "str": 7, + "dex": 5, + "con": 5, + "int": 7, + "wis": 3, + "cha": 5 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine", - "prediction" - ], - "entries": [ - "An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." - ], - "name": "Entropy Sense" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -30707,26 +28817,13 @@ "amount": 15 } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", - "The akizendri is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." - ], - "name": "Protean Anatomy" - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 25, - "fly ": 25, - "swim ": 25 + "fly": 25, + "swim": 25 }, "attacks": [ { @@ -30868,84 +28965,95 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d10+11} bludgeoning, DC 29." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "An imentesh inflicts a warpwave on a creature within 100 feet (page 204; (DC 29 Fortitude save to resist)." - ], - "name": "Inflict Warpwave" - }, - { - "entries": [ - "An imentesh's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} targets." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "Any creature struck and damaged by an imentesh's jaws {@action Strike} must succeed at a DC 29 Fortitude save or be subject to a warpwave (page 204)." - ], - "name": "Warpwave Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine", + "prediction" + ], + "entries": [ + "An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense." + ], + "name": "Entropy Sense" + } + ], + "mid": [ + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.", + "The akizendri is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones." + ], + "name": "Protean Anatomy" + } ], - "condition": [ - "{@condition blinded}", - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d10+11} bludgeoning, DC 29." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "An imentesh inflicts a warpwave on a creature within 100 feet (page 204; (DC 29 Fortitude save to resist)." + ], + "name": "Inflict Warpwave" + }, + { + "entries": [ + "An imentesh's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} targets." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "Any creature struck and damaged by an imentesh's jaws {@action Strike} must succeed at a DC 29 Fortitude save or be subject to a warpwave (page 204)." + ], + "name": "Warpwave Strike" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -30954,21 +29062,27 @@ "source": "Bst2", "page": 147, "level": 8, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Small", + "traits": [ + "uncommon", + "ce", + "small", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 60 feet" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Aklo", @@ -30981,45 +29095,44 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Occultism": { - "default": 17 + "std": 17 }, "Society": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 4, - "Int": 5, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 4, + "int": 5, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -31028,7 +29141,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -31108,68 +29220,57 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "manipulate", - "necromancy", - "occult", - "possession" - ], - "entries": [ - "The intellect devourer reduces in size and burrows into the brain of a creature dead for no longer than 1 day.", - "At the start of the intellect devourer's next turn, the body revives at its maximum Hit Points, {@condition controlled} by the devourer. The intellect devourer is conscious and can sense everything the possessed body could. Any effect that ends the possession kills the host body with the same effects as Exit Body. The intellect devourer can't use any of the host creature's spells with Body Thief but can use its own spells. The host body slowly decays while inhabited by the intellect devourer, becoming uninhabitable after 7 days unless preserved with gentle repose or a similar effect." - ], - "name": "Body Thief" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "move" - ], - "requirements": "The intellect devourer is controlling a body with Body Thief", - "entries": [ - "The intellect devourer leaves its host body, which dies instantly and is no longer a suitable host for any Body Thief ability. The intellect devourer appears at full size in an adjacent space." - ], - "name": "Exit Body" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The intellect devourer makes two talon Strikes against a {@condition paralyzed}, {@condition restrained}, or {@condition unconscious} creature, using the same attack modifier as its highest attack modifier. These Strikes gain the {@trait death} trait. If Ravage kills the target, the intellect devourer may use Body Thief against it as a free action." - ], - "name": "Ravage" - }, - { - "entries": [ - "While an intellect devourer uses Body Thief, it gains the ability to understand and speak all languages known by the host, as well as knowledge of the host body's abilities, identity, role in society, and personality. However, it does not gain the specific memories or knowledge of the host body." - ], - "name": "Stolen Identity" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition controlled}", - "{@condition paralyzed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "manipulate", + "necromancy", + "occult", + "possession" + ], + "entries": [ + "The intellect devourer reduces in size and burrows into the brain of a creature dead for no longer than 1 day.", + "At the start of the intellect devourer's next turn, the body revives at its maximum Hit Points, {@condition controlled} by the devourer. The intellect devourer is conscious and can sense everything the possessed body could. Any effect that ends the possession kills the host body with the same effects as Exit Body. The intellect devourer can't use any of the host creature's spells with Body Thief but can use its own spells. The host body slowly decays while inhabited by the intellect devourer, becoming uninhabitable after 7 days unless preserved with gentle repose or a similar effect." + ], + "name": "Body Thief" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "requirements": "The intellect devourer is controlling a body with Body Thief", + "entries": [ + "The intellect devourer leaves its host body, which dies instantly and is no longer a suitable host for any Body Thief ability. The intellect devourer appears at full size in an adjacent space." + ], + "name": "Exit Body" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The intellect devourer makes two talon Strikes against a {@condition paralyzed}, {@condition restrained}, or {@condition unconscious} creature, using the same attack modifier as its highest attack modifier. These Strikes gain the {@trait death} trait. If Ravage kills the target, the intellect devourer may use Body Thief against it as a free action." + ], + "name": "Ravage" + }, + { + "entries": [ + "While an intellect devourer uses Body Thief, it gains the ability to understand and speak all languages known by the host, as well as knowledge of the host body's abilities, identity, role in society, and personality. However, it does not gain the specific memories or knowledge of the host body." + ], + "name": "Stolen Identity" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -31178,24 +29279,26 @@ "source": "Bst2", "page": 284, "level": 12, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Velstrac" + "le", + "large", + "fiend", + "velstrac" ], "creatureType": [ "Fiend" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "greater darkvision", - "painsight" - ] + "std": 24 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "painsight" + } + ], "languages": { "languages": [ "Common", @@ -31206,60 +29309,48 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Crafting": { - "default": 22, + "std": 22, "sculpting flesh": 24 }, "Intimidation": { - "default": 25 + "std": 25 }, "Medicine": { - "default": 26 + "std": 26 }, "Religion": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 19 + "std": 19 }, "Torture Lore": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": 2, - "Wis": 6, - "Cha": 5 + "str": 7, + "dex": 3, + "con": 5, + "int": 2, + "wis": 6, + "cha": 5 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." - ], - "name": "Painsight" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -31270,37 +29361,8 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a DC 29 Will save or become {@condition stunned 1}." - ], - "name": "Glimpse of Stolen Flesh" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "cold" ], "speed": { "walk": 40 @@ -31344,51 +29406,77 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already {@condition stunned}, on a failed save, it feels its internal organs twist and writhe, and is {@condition clumsy 2} for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the interlocutor's next turn." - ], - "name": "Focus Gaze" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "This functions as the Rend ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound.", - "Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal {@dice 1d6} extra precision damage." - ], - "name": "Surgical Rend" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." + ], + "name": "Painsight" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a DC 29 Will save or become {@condition stunned 1}." + ], + "name": "Glimpse of Stolen Flesh" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition doomed}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already {@condition stunned}, on a failed save, it feels its internal organs twist and writhe, and is {@condition clumsy 2} for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the interlocutor's next turn." + ], + "name": "Focus Gaze" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "This functions as the Rend ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound.", + "Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal {@dice 1d6} extra precision damage." + ], + "name": "Surgical Rend" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -31397,24 +29485,24 @@ "source": "Bst2", "page": 65, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Demon", - "Incorporeal" + "ce", + "medium", + "demon", + "fiend", + "incorporeal" ], "creatureType": [ "Fiend" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -31426,42 +29514,41 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 18 + "std": 18 }, "Religion": { - "default": 13 + "std": 13 }, "Society": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 3, - "Int": 2, - "Wis": 2, - "Cha": 5 - }, - "abilitiesTop": [], + "str": -5, + "dex": 4, + "con": 3, + "int": 2, + "wis": 2, + "cha": 5 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -31470,15 +29557,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "disease" - ] - }, + "immunities": [ + "poison", + "precision", + "disease" + ], "weaknesses": [ { "amount": 5, @@ -31489,16 +29572,8 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "If an invidiak attempts to possess a creature and the creature rolls a critical success on its saving throw to resist possession, or if an invidiak's possession of a creature is ended prematurely, such as via a successful dispel magic, the invidiak takes {@damage 6d6} mental damage and cannot use possession for 24 hours." - ], - "name": "Exorcism Vulnerability" - } - ], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -31567,44 +29642,44 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Each invidiak has a particular type of creature they prefer possessing, chosen from the following list: aberration, animal, beast, or any humanoid (such as dwarf)\u2014in most cases, the favored type of target is human. When an invidiak uses possession against a favored host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it." - ], - "name": "Favored Host" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "illusion" - ], - "entries": [ - "The invidiak {@action Stride||Strides} up to twice their speed. If the invidiak ends their movement in an area of dim light, they become {@condition hidden} as long as they don't move and the lighting in the area they're in doesn't grow brighter than dim light." - ], - "name": "Shadow Blend" - }, - { - "entries": [ - "An invidiak leaves no body behind when using possession." - ], - "name": "Unbodied Possession" - } - ], - "inflicts": { - "damage": [ - "cold", - "mental" + "abilities": { + "mid": [ + { + "entries": [ + "If an invidiak attempts to possess a creature and the creature rolls a critical success on its saving throw to resist possession, or if an invidiak's possession of a creature is ended prematurely, such as via a successful dispel magic, the invidiak takes {@damage 6d6} mental damage and cannot use possession for 24 hours." + ], + "name": "Exorcism Vulnerability" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "Each invidiak has a particular type of creature they prefer possessing, chosen from the following list: aberration, animal, beast, or any humanoid (such as dwarf)\u2014in most cases, the favored type of target is human. When an invidiak uses possession against a favored host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it." + ], + "name": "Favored Host" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "illusion" + ], + "entries": [ + "The invidiak {@action Stride||Strides} up to twice their speed. If the invidiak ends their movement in an area of dim light, they become {@condition hidden} as long as they don't move and the lighting in the area they're in doesn't grow brighter than dim light." + ], + "name": "Shadow Blend" + }, + { + "entries": [ + "An invidiak leaves no body behind when using possession." + ], + "name": "Unbodied Possession" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -31613,23 +29688,23 @@ "source": "Bst2", "page": 148, "level": 13, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Earth" + "ne", + "large", + "aberration", + "earth" ], "creatureType": [ "Aberration" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -31641,42 +29716,41 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 26 + "std": 26 }, "Deception": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 27 + "std": 27 }, "Survival": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 8, - "Con": 5, - "Int": 4, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 8, + "con": 5, + "int": 4, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -31687,19 +29761,15 @@ ] } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "acid" + ], "speed": { "abilities": [ "stone step" ], "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -31756,39 +29826,31 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "evocation", - "primal" - ], - "entries": [ - "The irlgaunt violently regurgitates a melonsized clot of brittle stone supernaturally infused with digestive enzymes. The stone and acid explode on impact within a range of 30 feet, dealing {@damage 7d6} piercing damage and {@damage 7d6} acid damage to creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can't Regurgitate Gastroliths for {@dice 1d4} rounds." - ], - "name": "Regurgitate Gastrolith" - }, - { - "entries": [ - "The irlgaunt ignores {@quickref difficult terrain||3|terrain} composed of rocks and stone." - ], - "name": "Stone Step" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "evocation", + "primal" + ], + "entries": [ + "The irlgaunt violently regurgitates a melonsized clot of brittle stone supernaturally infused with digestive enzymes. The stone and acid explode on impact within a range of 30 feet, dealing {@damage 7d6} piercing damage and {@damage 7d6} acid damage to creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can't Regurgitate Gastroliths for {@dice 1d4} rounds." + ], + "name": "Regurgitate Gastrolith" + }, + { + "entries": [ + "The irlgaunt ignores {@quickref difficult terrain||3|terrain} composed of rocks and stone." + ], + "name": "Stone Step" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -31797,20 +29859,22 @@ "source": "Bst2", "page": 118, "level": 9, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -31821,36 +29885,35 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 3, - "Int": -2, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 5, + "dex": 5, + "con": 3, + "int": -2, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -31859,18 +29922,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 15 }, @@ -31905,94 +29956,93 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "emotion", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "A non-evil creature hit by an irnakurse's tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a DC 28 Will save or be {@condition stunned 2} (or {@condition stunned 4} on a critical failure). After attempting this save, a creature is temporarily immune to Mind Lash for 24 hours." - ], - "name": "Mind Lash" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "tentacle" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "enchantment", - "mental", - "occult" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-evil creatures within a 10-foot emanation must attempt a DC 28 Will save. The irnakurse can." - ], - "name": "Soul Scream" - }, - { - "entries": [ - "Scream for up to 6 rounds; each time it does, it repeats the effect.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected, and is temporarily immune to Soul Scream for 24 hours.", - "Success": "The creature is {@condition stupefied 1} for 1 round.", - "Failure": "The creature is {@condition stupefied 1}. Further failed saves against Soul Scream increase the condition value by 1, to a maximum of {@condition stupefied 4}. Each time the character gets a full night's rest, the {@condition stupefied} condition gained from Soul Scream decreases by 1.", - "Critical Failure": "As failure, except the {@condition stupefied} value increases by 2 instead of by 1." - } - } - ], - "name": "Sustain Soul" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The irnakurse makes up to four tentacle Strikes, each against a different target. These attacks count toward the irnakurse's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks." - ], - "name": "Storm of Tentacles" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition stunned}", - "{@condition stupefied}" + "bot": [ + { + "traits": [ + "emotion", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "A non-evil creature hit by an irnakurse's tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a DC 28 Will save or be {@condition stunned 2} (or {@condition stunned 4} on a critical failure). After attempting this save, a creature is temporarily immune to Mind Lash for 24 hours." + ], + "name": "Mind Lash" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "tentacle" + ], + "entries": [], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "enchantment", + "mental", + "occult" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-evil creatures within a 10-foot emanation must attempt a DC 28 Will save. The irnakurse can." + ], + "name": "Soul Scream" + }, + { + "entries": [ + "Scream for up to 6 rounds; each time it does, it repeats the effect.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected, and is temporarily immune to Soul Scream for 24 hours.", + "Success": "The creature is {@condition stupefied 1} for 1 round.", + "Failure": "The creature is {@condition stupefied 1}. Further failed saves against Soul Scream increase the condition value by 1, to a maximum of {@condition stupefied 4}. Each time the character gets a full night's rest, the {@condition stupefied} condition gained from Soul Scream decreases by 1.", + "Critical Failure": "As failure, except the {@condition stupefied} value increases by 2 instead of by 1." + } + } + ], + "name": "Sustain Soul" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The irnakurse makes up to four tentacle Strikes, each against a different target. These attacks count toward the irnakurse's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks." + ], + "name": "Storm of Tentacles" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -32001,24 +30051,28 @@ "source": "Bst2", "page": 149, "level": 11, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Amphibious" + "uncommon", + "ne", + "medium", + "aberration", + "amphibious" ], "creatureType": [ "Aberration" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "greater darkvision", - "host scent 30 feet" - ] + "std": 24 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "host scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo" @@ -32027,47 +30081,39 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 24 + "std": 24 }, "Nature": { - "default": 22 + "std": 22 }, "Survival": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 7, - "Int": 3, - "Wis": 7, - "Cha": 5 + "str": 7, + "dex": 5, + "con": 7, + "int": 3, + "wis": 7, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease." - ], - "name": "Host Scent" - } - ], "ac": { - "default": 31, + "std": 31, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -32078,25 +30124,21 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "swarm mind" + ], "weaknesses": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [], "speed": { "abilities": [ "swamp stride" ], "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -32176,94 +30218,87 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take {@damage 6d10} piercing damage as the swarm feeds on their flesh (DC 30 basic Reflex save). Any creature that takes damage is exposed to isqulugia.", - "The isqulug becomes {@condition stupefied 1} for {@dice 1d4} rounds, during which it can't Expel Infestation." - ], - "name": "Expel Infestation" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease", - "incapacitation", - "primal", - "transmutation", - "virulent" - ], - "note": " Isqulugia's {@condition sickened}, {@condition slowed}, and {@condition paralyzed}\nconditions can't be removed until this affliction is removed", - "DC": 30, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition sickened 1}", - "duration": "1 hour" - }, - { - "stage": 2, - "entry": "{@condition fatigued} and {@condition sickened 2}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition fatigued} and {@condition slowed 1}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition paralyzed}", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "the creature dies, and its body violently transforms into a new isqulug.", - "duration": null - } - ] - } - ], - "name": "Isqulugia" - }, - { - "entries": [ - "The isqulug can {@action Squeeze} through tight spaces as if it were a Small creature. While {@action Squeeze||Squeezing}, it can move at its full Speed. The isqulug can even {@action Squeeze} through spaces that typically fit only a Tiny creature, but does so at the standard speed for {@action Squeeze||Squeezing}." - ], - "name": "Malleability" - }, - { - "entries": [ - "An isqulug ignores {@quickref difficult terrain||3|terrain} that's caused by typical features of swamps." - ], - "name": "Swamp Stride" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease." + ], + "name": "Host Scent" + } ], - "condition": [ - "{@condition fatigued}", - "{@condition paralyzed}", - "{@condition sickened}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take {@damage 6d10} piercing damage as the swarm feeds on their flesh (DC 30 basic Reflex save). Any creature that takes damage is exposed to isqulugia.", + "The isqulug becomes {@condition stupefied 1} for {@dice 1d4} rounds, during which it can't Expel Infestation." + ], + "name": "Expel Infestation" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease", + "incapacitation", + "primal", + "transmutation", + "virulent" + ], + "note": " Isqulugia's {@condition sickened}, {@condition slowed}, and {@condition paralyzed}\nconditions can't be removed until this affliction is removed", + "DC": 30, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition sickened 1}", + "duration": "1 hour" + }, + { + "stage": 2, + "entry": "{@condition fatigued} and {@condition sickened 2}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition fatigued} and {@condition slowed 1}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition paralyzed}", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "the creature dies, and its body violently transforms into a new isqulug.", + "duration": null + } + ] + } + ], + "name": "Isqulugia" + }, + { + "entries": [ + "The isqulug can {@action Squeeze} through tight spaces as if it were a Small creature. While {@action Squeeze||Squeezing}, it can move at its full Speed. The isqulug can even {@action Squeeze} through spaces that typically fit only a Tiny creature, but does so at the standard speed for {@action Squeeze||Squeezing}." + ], + "name": "Malleability" + }, + { + "entries": [ + "An isqulug ignores {@quickref difficult terrain||3|terrain} that's caused by typical features of swamps." + ], + "name": "Swamp Stride" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -32272,25 +30307,31 @@ "source": "Bst2", "page": 151, "level": 23, - "rarity": "Rare", - "alignment": "CE", - "size": "Huge", "traits": [ - "Tane" + "rare", + "ce", + "huge", + "dragon", + "tane" ], "creatureType": [ "Dragon" ], "perception": { - "default": 40 - }, - "senses": { - "other": [ - "darkvision", - "scent 120 feet", - "true seeing" - ] + "std": 40 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "scent", + "range": 120 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Aklo", @@ -32303,49 +30344,41 @@ }, "skills": { "Acrobatics": { - "default": 40 + "std": 40 }, "Athletics": { - "default": 44 + "std": 44 }, "Intimidation": { - "default": 41 + "std": 41 }, "Nature": { - "default": 38 + "std": 38 }, "Survival": { - "default": 40 + "std": 40 } }, "abilityMods": { - "Str": 11, - "Dex": 7, - "Con": 10, - "Int": 4, - "Wis": 9, - "Cha": 8 + "str": 11, + "dex": 7, + "con": 10, + "int": 4, + "wis": 9, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "The jabberwock always treats the plane it is currently located on as its home plane." - ], - "name": "Planar Acclimation" - } - ], "ac": { - "default": 49 + "std": 49 }, "savingThrows": { - "Fort": { - "default": 39 + "fort": { + "std": 39 }, - "Ref": { - "default": 37 + "ref": { + "std": 37 }, - "Will": { - "default": 40 + "will": { + "std": 40 } }, "hp": [ @@ -32356,13 +30389,10 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 20, @@ -32378,42 +30408,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "100 feet, DC 43." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "A jabberwock damaged by a vorpal weapon becomes {@condition frightened 2} (or {@condition frightened 4} on a critical hit)." - ], - "name": "Vorpal Fear" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within the jabberwock's reach uses a manipulate action or a move action, leaves a square during a move action, makes a ranged attack, or uses a concentrate action", - "entries": [ - "The jabberwock makes a claw {@action Strike} against the triggering creature. If the {@action Strike} hits, the jabberwock disrupts the triggering action." - ], - "name": "Claws That Catch" - } - ], "speed": { "walk": 35, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -32465,34 +30462,62 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Melee tail +42 (magical, reach 15 feet), Damage {@damage 4d10+19} bludgeoning plus Improved." - ], - "name": "Grab", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The jabberwock always treats the plane it is currently located on as its home plane." + ], + "name": "Planar Acclimation" + } ], - "condition": [ - "{@condition frightened}" + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "100 feet, DC 43." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "entries": [ + "A jabberwock damaged by a vorpal weapon becomes {@condition frightened 2} (or {@condition frightened 4} on a critical hit)." + ], + "name": "Vorpal Fear" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within the jabberwock's reach uses a manipulate action or a move action, leaves a square during a move action, makes a ranged attack, or uses a concentrate action", + "entries": [ + "The jabberwock makes a claw {@action Strike} against the triggering creature. If the {@action Strike} hits, the jabberwock disrupts the triggering action." + ], + "name": "Claws That Catch" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Melee tail +42 (magical, reach 15 feet), Damage {@damage 4d10+19} bludgeoning plus Improved." + ], + "name": "Grab", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -32501,24 +30526,25 @@ "source": "Bst2", "page": 267, "level": 15, - "rarity": "Rare", - "alignment": "CE", - "size": "Huge", "traits": [ - "Mutant", - "Troll" + "rare", + "ce", + "huge", + "giant", + "mutant", + "troll" ], "creatureType": [ "Giant" ], "perception": { - "default": 29 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Jotun" @@ -32527,34 +30553,33 @@ }, "skills": { "Athletics": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 8, - "Int": -1, - "Wis": 6, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 8, + "int": -1, + "wis": 6, + "cha": 4 + }, "ac": { - "default": 35, + "std": 35, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -32571,43 +30596,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "A jotund troll ordinarily has nine heads, and they can use regeneration to regrow a head that is severed from an effect like a vorpal weapon. After regaining Hit Points from regeneration, the jotund troll attempts a DC {@flatDC 8} flat check. On a success, one missing head is fully restored; on a critical success, two missing heads are fully restored. If a jotund troll loses their last remaining head, they die immediately." - ], - "name": "Head Regrowth" - }, - { - "entries": [ - "A jotund troll gains an extra reaction per round for each of their heads beyond the first, which they can use only to make Attacks of Opportunity with their jaws or to Fast Swallow. They can't use more than 1 reaction for the same triggering action, even if a creature leaves several squares within their reach, and the jotund troll must use a different head for each {@action Attack of Opportunity} they make. Whenever one of the jotund troll's heads is severed, the troll loses 1 of their extra reactions per round." - ], - "name": "Multiple Opportunities" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -32652,113 +30643,132 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal" - ], - "entries": [ - "The jotund troll emits a cacophonous roar from all their heads with a mystical power that distorts the listener's mind. Each non-troll creature within 100 feet must attempt a DC 34 Will save. The jotund troll can't use Cacophonous Roar for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune to Cacophonous Roar for 24 hours.", - "Success": "The creature is {@condition stupefied 1} for 1 round.", - "Failure": "The creature is {@condition confused} for 1 round.", - "Critical Failure": "The creature is {@condition confused} for {@dice 1d4} rounds." - } - } - ], - "name": "Cacophonous Roar" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The jotund troll Grabs a creature with their jaws", - "entries": [ - "The troll uses." - ], - "name": "Fast Swallow" - }, - { - "entries": [], - "name": "Swallow Whole." - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The jotund troll makes a number of jaws Strikes up to their number of heads, each against a different target. These attacks count toward the troll's multiple attack penalty, but the penalty doesn't increase until after the jotund troll makes all of these attacks." - ], - "name": "Ravenous Jaws" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 3d12+8} bludgeoning, Rupture 36." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A jotund troll ordinarily has nine heads, and they can use regeneration to regrow a head that is severed from an effect like a vorpal weapon. After regaining Hit Points from regeneration, the jotund troll attempts a DC {@flatDC 8} flat check. On a success, one missing head is fully restored; on a critical success, two missing heads are fully restored. If a jotund troll loses their last remaining head, they die immediately." + ], + "name": "Head Regrowth" + }, + { + "entries": [ + "A jotund troll gains an extra reaction per round for each of their heads beyond the first, which they can use only to make Attacks of Opportunity with their jaws or to Fast Swallow. They can't use more than 1 reaction for the same triggering action, even if a creature leaves several squares within their reach, and the jotund troll must use a different head for each {@action Attack of Opportunity} they make. Whenever one of the jotund troll's heads is severed, the troll loses 1 of their extra reactions per round." + ], + "name": "Multiple Opportunities" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [ - "{@condition confused}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal" + ], + "entries": [ + "The jotund troll emits a cacophonous roar from all their heads with a mystical power that distorts the listener's mind. Each non-troll creature within 100 feet must attempt a DC 34 Will save. The jotund troll can't use Cacophonous Roar for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune to Cacophonous Roar for 24 hours.", + "Success": "The creature is {@condition stupefied 1} for 1 round.", + "Failure": "The creature is {@condition confused} for 1 round.", + "Critical Failure": "The creature is {@condition confused} for {@dice 1d4} rounds." + } + } + ], + "name": "Cacophonous Roar" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The jotund troll Grabs a creature with their jaws", + "entries": [ + "The troll uses." + ], + "name": "Fast Swallow" + }, + { + "entries": [], + "name": "Swallow Whole." + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The jotund troll makes a number of jaws Strikes up to their number of heads, each against a different target. These attacks count toward the troll's multiple attack penalty, but the penalty doesn't increase until after the jotund troll makes all of these attacks." + ], + "name": "Ravenous Jaws" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 3d12+8} bludgeoning, Rupture 36." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -32767,24 +30777,24 @@ "source": "Bst2", "page": 153, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Positive", - "Fire" + "n", + "medium", + "fire", + "humanoid", + "positive" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -32794,42 +30804,41 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 20 + "std": 20 }, "Society": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 4, - "Int": 5, - "Wis": 6, - "Cha": 3 + "str": 3, + "dex": 5, + "con": 4, + "int": 5, + "wis": 6, + "cha": 3 }, "items": [ "+1 striking longspear" ], - "abilitiesTop": [], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -32838,15 +30847,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease" + ], "resistances": [ { "amount": 10, @@ -32857,17 +30862,9 @@ "name": "negative" } ], - "abilitiesMid": [ - { - "entries": [ - "Positive {@trait healing} effects always heal the jyoti for the maximum amount. It doesn't gain the automatic Hit Points or temporary Hit Points from being on a plane with the positive planar essence." - ], - "name": "Positive Energy Affinity" - } - ], "speed": { "walk": 25, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -32976,42 +30973,40 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "evocation", - "fire", - "occult" - ], - "entries": [ - "The jyoti breathes a blast of searing flame infused with positive energy in a 40-foot cone that deals {@damage 8d6} fire damage plus {@damage 4d6} positive damage to creatures in the area (DC 28 basic Reflex save)", - "The jyoti can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "traits": [ - "occult", - "evocation" - ], - "entries": [ - "Any weapon a jyoti wields becomes a flaming ghost touch weapon while the jyoti holds it." - ], - "name": "Infuse Weapons" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "Positive {@trait healing} effects always heal the jyoti for the maximum amount. It doesn't gain the automatic Hit Points or temporary Hit Points from being on a plane with the positive planar essence." + ], + "name": "Positive Energy Affinity" + } ], - "condition": [] + "bot": [ + { + "traits": [ + "evocation", + "fire", + "occult" + ], + "entries": [ + "The jyoti breathes a blast of searing flame infused with positive energy in a 40-foot cone that deals {@damage 8d6} fire damage plus {@damage 4d6} positive damage to creatures in the area (DC 28 basic Reflex save)", + "The jyoti can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "traits": [ + "occult", + "evocation" + ], + "entries": [ + "Any weapon a jyoti wields becomes a flaming ghost touch weapon while the jyoti holds it." + ], + "name": "Infuse Weapons" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -33020,23 +31015,23 @@ "source": "Bst2", "page": 154, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Amphibious" + "ne", + "large", + "amphibious", + "fey" ], "creatureType": [ "Fey" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aquan", @@ -33047,36 +31042,35 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Deception": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 3, + "int": -1, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -33091,10 +31085,9 @@ "name": "cold iron" } ], - "abilitiesMid": [], "speed": { "walk": 35, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -33110,65 +31103,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal" - ], - "entries": [ - "The kelpie instills an overwhelming attraction to itself within the mind of a single creature within 60 feet. The target perceives the kelpie as a desirable person (if the kelpie is in humanoid form) or a valuable steed (if the kelpie is in equine form) and must attempt a DC 23 Will saving throw.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune to Captivating Lure for 24 hours.", - "Success": "The creature is {@condition stupefied 1} for 1 round and is then temporarily immune to Captivating Lure for 24 hours.", - "Failure": "The creature is {@condition fascinated}, and it must spend each of its actions to move closer to the kelpie as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the kelpie, it either attempts to mount the kelpie (if the kelpie is in equine form) or stays still and doesn't act. If the creature is attacked by the kelpie, or if it can't breathe water and enters an area of water, the creature is freed from captivation at the end of the kelpie's turn.", - "Critical Failure": "As failure, but the target doesn't consider water a danger and will enter an area of water even if it can't swim or breathe water. If it is attacked by the kelpie or starts to drown, it can attempt a new save at the start of its next turn, but it isn't freed automatically." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal" + ], + "entries": [ + "The kelpie instills an overwhelming attraction to itself within the mind of a single creature within 60 feet. The target perceives the kelpie as a desirable person (if the kelpie is in humanoid form) or a valuable steed (if the kelpie is in equine form) and must attempt a DC 23 Will saving throw.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune to Captivating Lure for 24 hours.", + "Success": "The creature is {@condition stupefied 1} for 1 round and is then temporarily immune to Captivating Lure for 24 hours.", + "Failure": "The creature is {@condition fascinated}, and it must spend each of its actions to move closer to the kelpie as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the kelpie, it either attempts to mount the kelpie (if the kelpie is in equine form) or stays still and doesn't act. If the creature is attacked by the kelpie, or if it can't breathe water and enters an area of water, the creature is freed from captivation at the end of the kelpie's turn.", + "Critical Failure": "As failure, but the target doesn't consider water a danger and will enter an area of water even if it can't swim or breathe water. If it is attacked by the kelpie or starts to drown, it can attempt a new save at the start of its next turn, but it isn't freed automatically." + } } - } - ], - "name": "Captivating Lure" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The kelpie can take on the appearance of any Medium or Large animal of an equine nature (such as a horse, hippocampus, or pony), or any Small or Medium humanoid. This doesn't change its Speeds or its attack and damage modifiers with its Strikes." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition fascinated}", - "{@condition stupefied}" + ], + "name": "Captivating Lure" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The kelpie can take on the appearance of any Medium or Large animal of an equine nature (such as a horse, hippocampus, or pony), or any Small or Medium humanoid. This doesn't change its Speeds or its attack and damage modifiers with its Strikes." + ], + "name": "Change Shape", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -33177,20 +31159,23 @@ "source": "Bst2", "page": 155, "level": 4, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Small", + "traits": [ + "uncommon", + "cn", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -33200,46 +31185,45 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Crafting": { - "default": 11 + "std": 11 }, "Deception": { - "default": 13 + "std": 13 }, "Performance": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 1, - "Wis": 2, - "Cha": 5 + "str": 4, + "dex": 3, + "con": 2, + "int": 1, + "wis": 2, + "cha": 5 }, "items": [ "club", "pouch with 5 rocks" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -33254,20 +31238,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "primal", - "transmutation" - ], - "entries": [ - "5 feet.", - "The korred's long, animated hair reaches out and interferes with creatures in the area. The korred can select which targets are affected by their animated hair. An affected creature that ends its turn in the emanation must succeed at a DC 18 Reflex save or become {@condition clumsy 1} ({@condition clumsy 2} on a critical failure) as long as it remains in the aura." - ], - "name": "Animated Hair" - } - ], "speed": { "walk": 25 }, @@ -33339,90 +31309,90 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "incapacitation", - "primal", - "transmutation" - ], - "entries": [ - "The korred causes a long, tangled length of their hair to detach from their body and snake out to coil around an adjacent creature. The creature must attempt a DC 21 Reflex save. The korred cannot use Hair Snare again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The hair wraps around the creature. The creature takes a \u201310-foot circumstance penalty to all of its Speeds until it {@action Escape||Escapes} (DC 21) or until the korred uses Hair Snare again (at which point the previous snare drops to the ground, no longer animated).", - "Critical Failure": "The creature is {@condition immobilized} until it {@action Escape||Escapes} (DC 21) or the korred uses Hair Snare again." - } - } - ], - "name": "Hair Snare" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "evocation", - "incapacitation", - "primal", - "sonic" - ], - "entries": [ - "Frequency three times per day; The korred unleashes an otherworldly laugh. Each non-fey creature within a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the creature is {@condition slowed 1} for 1 round (or {@condition stunned 1} on a critical failure)." - ], - "name": "Otherworldly Laugh" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "earth", - "primal", - "teleportation" - ], - "entries": [ - "The korred steps into a block of stone large enough for them to fit inside and instantly teleports to any other stone within 30 feet that has the same minimum size. Once the korred enters the stone, they instantly know the rough locations of other sufficiently large stones within 30 feet.", - "They can exit from the original stone, if they prefer. They can't carry extradimensional spaces with them when they Stone {@action Stride}; if the korred attempts to do so, Stone {@action Stride} fails." - ], - "name": "Stone Stride" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "primal", + "transmutation" + ], + "entries": [ + "5 feet.", + "The korred's long, animated hair reaches out and interferes with creatures in the area. The korred can select which targets are affected by their animated hair. An affected creature that ends its turn in the emanation must succeed at a DC 18 Reflex save or become {@condition clumsy 1} ({@condition clumsy 2} on a critical failure) as long as it remains in the aura." + ], + "name": "Animated Hair" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition immobilized}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "incapacitation", + "primal", + "transmutation" + ], + "entries": [ + "The korred causes a long, tangled length of their hair to detach from their body and snake out to coil around an adjacent creature. The creature must attempt a DC 21 Reflex save. The korred cannot use Hair Snare again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The hair wraps around the creature. The creature takes a \u201310-foot circumstance penalty to all of its Speeds until it {@action Escape||Escapes} (DC 21) or until the korred uses Hair Snare again (at which point the previous snare drops to the ground, no longer animated).", + "Critical Failure": "The creature is {@condition immobilized} until it {@action Escape||Escapes} (DC 21) or the korred uses Hair Snare again." + } + } + ], + "name": "Hair Snare" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "evocation", + "incapacitation", + "primal", + "sonic" + ], + "entries": [ + "Frequency three times per day; The korred unleashes an otherworldly laugh. Each non-fey creature within a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the creature is {@condition slowed 1} for 1 round (or {@condition stunned 1} on a critical failure)." + ], + "name": "Otherworldly Laugh" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "earth", + "primal", + "teleportation" + ], + "entries": [ + "The korred steps into a block of stone large enough for them to fit inside and instantly teleports to any other stone within 30 feet that has the same minimum size. Once the korred enters the stone, they instantly know the rough locations of other sufficiently large stones within 30 feet.", + "They can exit from the original stone, if they prefer. They can't carry extradimensional spaces with them when they Stone {@action Stride}; if the korred attempts to do so, Stone {@action Stride} fails." + ], + "name": "Stone Stride" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC" - ], "hasImages": true }, { @@ -33431,25 +31401,30 @@ "source": "Bst2", "page": 157, "level": 13, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", "traits": [ - "Dream" + "uncommon", + "ce", + "huge", + "aberration", + "dream" ], "creatureType": [ "Aberration" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "darkvision", - "detect magic", - "greater web sense" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect magic" + }, + { + "name": "greater web sense" + } + ], "languages": { "languages": [ "Aklo" @@ -33460,56 +31435,48 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 27 + "std": 27 }, "Crafting": { - "default": 22, + "std": 22, "to make traps": 26 }, "Deception": { - "default": 22 + "std": 22 }, "Occultism": { - "default": 26 + "std": 26 }, "Religion": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 6, - "Dex": 7, - "Con": 5, - "Int": 7, - "Wis": 5, - "Cha": 5 + "str": 6, + "dex": 7, + "con": 5, + "int": 7, + "wis": 5, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "While touching its webs, the Leng spider has precise {@ability tremorsense} to detect the vibrations of creatures touching its web." - ], - "name": "Greater Web Sense" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -33520,21 +31487,16 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "confused" - ] - }, - "abilitiesMid": [], + "immunities": [ + "cold", + "confused" + ], "speed": { "abilities": [ "air walk" ], "walk": 40, - "climb ": 40 + "climb": 40 }, "attacks": [ { @@ -33662,82 +31624,73 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The Leng spider creates a weapon by applying a cord of webbing to heavy objects, such as rocks or chunks of metal, either attaching two heavy objects together to create a web bola or fastening one to its leg to create a web war flail.", - "Descend on a Web {@as 1} (move) The Leng spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count when calculating falling damage. The web can be severed by a {@action Strike} that deals slashing damage (AC 30, Hardness 15, 25 HP), causing the Leng spider to fall." - ], - "name": "Create Web Weaponry" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "Frequency three times per day; The Leng spider spins a web within 20 feet of itself to create a grasping snare, stunning snare, or warning snare. The Leng spider's web provides all the raw materials it needs. All save and {@action Escape} DCs associated with web traps use the Leng spider's {@skill Crafting} DC for traps (DC 36). A web trap decays after 24 hours." - ], - "name": "Lay Web Trap" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 33, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition drained 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage, {@condition confused}, and {@condition drained 2} ;", - "duration": "1 round" - } - ] - } - ], - "name": "Leng Spider Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "While touching its webs, the Leng spider has precise {@ability tremorsense} to detect the vibrations of creatures touching its web." + ], + "name": "Greater Web Sense" + } ], - "condition": [ - "{@condition confused}", - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The Leng spider creates a weapon by applying a cord of webbing to heavy objects, such as rocks or chunks of metal, either attaching two heavy objects together to create a web bola or fastening one to its leg to create a web war flail.", + "Descend on a Web {@as 1} (move) The Leng spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count when calculating falling damage. The web can be severed by a {@action Strike} that deals slashing damage (AC 30, Hardness 15, 25 HP), causing the Leng spider to fall." + ], + "name": "Create Web Weaponry" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "Frequency three times per day; The Leng spider spins a web within 20 feet of itself to create a grasping snare, stunning snare, or warning snare. The Leng spider's web provides all the raw materials it needs. All save and {@action Escape} DCs associated with web traps use the Leng spider's {@skill Crafting} DC for traps (DC 36). A web trap decays after 24 hours." + ], + "name": "Lay Web Trap" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 33, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition drained 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage, {@condition confused}, and {@condition drained 2} ;", + "duration": "1 round" + } + ] + } + ], + "name": "Leng Spider Venom" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC" - ], "hasImages": true }, { @@ -33746,20 +31699,22 @@ "source": "Bst2", "page": 158, "level": 2, - "rarity": "Common", - "alignment": "CN", - "size": "Small", + "traits": [ + "cn", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -33769,45 +31724,44 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 9 + "std": 9 }, "Nature": { - "default": 7 + "std": 7 }, "Performance": { - "default": 9 + "std": 9 }, "Thievery": { - "default": 8 + "std": 8 }, "Gold Lore": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 1, - "Int": 3, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 1, + "int": 3, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -33816,7 +31770,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -33892,42 +31845,35 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "manipulate", - "primal" - ], - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "The leprechaun produces an item out of their hat, from behind their jacket, from within a hole in a tree stump, or from any other unexpected location. This conjured item must be no more than 1 Bulk and must be made of relatively commonplace material (such as cloth, wood, stone, or even low-value metal like iron or lead). It can't rely on intricate artistry or complex moving parts, never fulfills a Cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. The created object is temporary and lasts for 1 hour or until the leprechaun creates a new item, whichever comes first." - ], - "name": "Create Object" - }, - { - "entries": [ - "When a leprechaun uses their innate spells to deceive, trick, or humiliate a creature, the spell DC increases to 20 and the attack modifier to +11." - ], - "name": "Leprechaun Magic" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "manipulate", + "primal" + ], + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "The leprechaun produces an item out of their hat, from behind their jacket, from within a hole in a tree stump, or from any other unexpected location. This conjured item must be no more than 1 Bulk and must be made of relatively commonplace material (such as cloth, wood, stone, or even low-value metal like iron or lead). It can't rely on intricate artistry or complex moving parts, never fulfills a Cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. The created object is temporary and lasts for 1 hour or until the leprechaun creates a new item, whichever comes first." + ], + "name": "Create Object" + }, + { + "entries": [ + "When a leprechaun uses their innate spells to deceive, trick, or humiliate a creature, the spell DC increases to 20 and the attack modifier to +11." + ], + "name": "Leprechaun Magic" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -33936,24 +31882,24 @@ "source": "Bst2", "page": 159, "level": 21, - "rarity": "Common", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Fire", - "Earth" + "ne", + "gargantuan", + "earth", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 35 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 35 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -33965,45 +31911,44 @@ }, "skills": { "Athletics": { - "default": 41 + "std": 41 }, "Crafting": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 35 + "std": 35 }, "Religion": { - "default": 36 + "std": 36 }, "Survival": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 7, - "Int": 2, - "Wis": 7, - "Cha": 4 + "str": 10, + "dex": 5, + "con": 7, + "int": 2, + "wis": 7, + "cha": 4 }, "items": [ "+3 greater striking warhammer" ], - "abilitiesTop": [], "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 38 + "fort": { + "std": 38 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 36 + "will": { + "std": 36 } }, "hp": [ @@ -34012,46 +31957,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 20, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "evocation", - "fire", - "primal" - ], - "entries": [ - "100 feet. Creatures in the emanation cannot recover from {@condition persistent damage ||persistent fire damage}." - ], - "name": "Tenacious Flames" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 50 }, @@ -34153,63 +32070,71 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "A lerritan can break stony scales off its body to throw; these scales reform at the end of each round, so the lerritan is never without a supply of rocks to hurl." - ], - "name": "Throw Rock", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "earth", - "evocation", - "fire", - "primal" - ], - "entries": [ - "The volcano on the lerritan's back erupts and sends lava bombs raining down in a 30-foot emanation, dealing {@damage 12d12} fire damage.", - "Each creature in the area must attempt a DC 46 Reflex saving throw. The lava globules quickly cool into heavy stones, transforming the area into {@quickref greater difficult terrain||3|terrain} for non-lerritans. The lerritan can't use Volcanic Eruption for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage and is {@condition encumbered} for 1 round.", - "Failure": "The creature takes full damage and is {@condition immobilized} ({@action Escape} DC 46).", - "Critical Failure": "The creature takes double damage and is encased in a rocky crust with lava on the inside. The creature is {@condition restrained} ({@action Escape} DC 46), can't breathe, takes {@damage 3d12} {@condition persistent damage ||persistent fire damage}, and can't recover from this {@condition persistent damage ||persistent fire damage} until freed." - } - } - ], - "name": "Volcanic Eruption" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "evocation", + "fire", + "primal" + ], + "entries": [ + "100 feet. Creatures in the emanation cannot recover from {@condition persistent damage ||persistent fire damage}." + ], + "name": "Tenacious Flames" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition immobilized}", - "{@condition restrained}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "A lerritan can break stony scales off its body to throw; these scales reform at the end of each round, so the lerritan is never without a supply of rocks to hurl." + ], + "name": "Throw Rock", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "earth", + "evocation", + "fire", + "primal" + ], + "entries": [ + "The volcano on the lerritan's back erupts and sends lava bombs raining down in a 30-foot emanation, dealing {@damage 12d12} fire damage.", + "Each creature in the area must attempt a DC 46 Reflex saving throw. The lava globules quickly cool into heavy stones, transforming the area into {@quickref greater difficult terrain||3|terrain} for non-lerritans. The lerritan can't use Volcanic Eruption for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage and is {@condition encumbered} for 1 round.", + "Failure": "The creature takes full damage and is {@condition immobilized} ({@action Escape} DC 46).", + "Critical Failure": "The creature takes double damage and is encased in a rocky crust with lava on the inside. The creature is {@condition restrained} ({@action Escape} DC 46), can't breathe, takes {@damage 3d12} {@condition persistent damage ||persistent fire damage}, and can't recover from this {@condition persistent damage ||persistent fire damage} until freed." + } + } + ], + "name": "Volcanic Eruption" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -34218,23 +32143,27 @@ "source": "Bst2", "page": 162, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -34244,43 +32173,35 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": 4 + "str": 6, + "dex": 2, + "con": 4, + "int": 0, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "A leucrotta can learn any language it hears spoken for at least 10 minutes, adding it to its languages known and replacing the language it previously learned using this ability. Typically, a leucrotta knows Gnoll as the language granted by this ability." - ], - "name": "Language Adaptation" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -34289,10 +32210,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 50, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -34322,51 +32242,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "aura", - "enchantment", - "incapacitation", - "linguistic", - "mental", - "primal" - ], - "entries": [ - "60 feet; The leucrotta utters a plaintive cry to draw its prey closer. Each creature within the emanation that was deceived by Sound Mimicry must succeed at a DC 19 Will save or become {@condition fascinated} and compelled to move toward the sound of the leucrotta's voice on their turn. {@condition Fascinated} creatures are also {@condition flat-footed}. If the attacks, the {@condition fascinated} condition ends only for the creature that is attacked.", - "If the leucrotta speaks a creature's name while using its Luring Cry, that creature takes a \u20132 circumstance penalty to their saving throw to resist the ability. On a successful save, a creature is temporarily immune to Luring Cry for 24 hours." - ], - "requirements": "The leucrotta's last action was Sound Mimicry", - "name": "Luring Cry" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The leucrotta perfectly imitates voices and speech and attempts a {@skill Deception} check against listeners' Will DC to fool them. The leucrotta gains a +4 bonus to this {@skill Deception} check if it has listened to the creature it's imitating for at least 10 minutes at any point in the last 24 hours. The leucrotta can't duplicate voice-based abilities or spells, though it can perfectly mimic the sound of verbal spellcasting and can attempt to deceive constructs or undead that respond to voice commands. The leucrotta can't imitate speech in languages it doesn't know." - ], - "name": "Sound Mimicry" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A leucrotta can learn any language it hears spoken for at least 10 minutes, adding it to its languages known and replacing the language it previously learned using this ability. Typically, a leucrotta knows Gnoll as the language granted by this ability." + ], + "name": "Language Adaptation" + } ], - "condition": [ - "{@condition fascinated}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "aura", + "enchantment", + "incapacitation", + "linguistic", + "mental", + "primal" + ], + "entries": [ + "60 feet; The leucrotta utters a plaintive cry to draw its prey closer. Each creature within the emanation that was deceived by Sound Mimicry must succeed at a DC 19 Will save or become {@condition fascinated} and compelled to move toward the sound of the leucrotta's voice on their turn. {@condition Fascinated} creatures are also {@condition flat-footed}. If the attacks, the {@condition fascinated} condition ends only for the creature that is attacked.", + "If the leucrotta speaks a creature's name while using its Luring Cry, that creature takes a \u20132 circumstance penalty to their saving throw to resist the ability. On a successful save, a creature is temporarily immune to Luring Cry for 24 hours." + ], + "requirements": "The leucrotta's last action was Sound Mimicry", + "name": "Luring Cry" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The leucrotta perfectly imitates voices and speech and attempts a {@skill Deception} check against listeners' Will DC to fool them. The leucrotta gains a +4 bonus to this {@skill Deception} check if it has listened to the creature it's imitating for at least 10 minutes at any point in the last 24 hours. The leucrotta can't duplicate voice-based abilities or spells, though it can perfectly mimic the sound of verbal spellcasting and can attempt to deceive constructs or undead that respond to voice commands. The leucrotta can't imitate speech in languages it doesn't know." + ], + "name": "Sound Mimicry" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -34375,23 +32292,28 @@ "source": "Bst2", "page": 163, "level": 17, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Large", + "traits": [ + "uncommon", + "ne", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 30 - }, - "senses": { - "imprecise": [ - "magic sense 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "magic sense", + "range": 60 + } + ], "languages": { "languages": [ "Aklo" @@ -34400,53 +32322,42 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Deception": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 32 + "std": 32 }, "Survival": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 8, - "Dex": 7, - "Con": 9, - "Int": -3, - "Wis": 5, - "Cha": 5 + "str": 8, + "dex": 7, + "con": 9, + "int": -3, + "wis": 5, + "cha": 5 }, - "abilitiesTop": [ - { - "traits": [ - "primal" - ], - "entries": [ - "The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense." - ], - "name": "Magic Sense" - } - ], "ac": { - "default": 40, + "std": 40, "abilities": "or 36 vs. non-magical" }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -34461,24 +32372,6 @@ "name": "all" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "primal" - ], - "trigger": "A creature within 60 feet Casts a Spell", - "entries": [ - "The leydroth attempts an {@skill Intimidation} check to counteract the triggering spell." - ], - "name": "Menace to Magic" - } - ], "speed": { "walk": 50 }, @@ -34521,7 +32414,7 @@ "magical", "reach 10 feet", "sweep", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d12+16} bludgeoning", @@ -34556,68 +32449,86 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "abjuration", - "auditory", - "emotion", - "fear", - "mental", - "primal" - ], - "entries": [ - "The leydroth unleashes a bestial roar that reverberates within a 30-foot emanation. It rolls an {@skill Intimidation} check and compares the result to the Will DC of each creature in the area, with the effects of {@action Demoralize}. It also uses this result to attempt to counteract each spell or {@trait magical} effect in the area, plus one item or effect on each creature in the area, with the effects of dispel magic. The leydroth can't use Dispelling Roar again for {@dice 1d4} rounds." - ], - "name": "Dispelling Roar" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "abjuration", - "primal" - ], - "trigger": "The leydroth hits a creature, object, or spell effect with a {@action Strike}", - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The leydroth casts its innate dispel magic, targeting one effect on the creature struck." - ], - "name": "Dispelling Strike" - }, - { - "traits": [ - "primal" - ], - "entries": [ - "Any time a leydroth counteracts a spell or item, the spell's caster or the creature holding the item takes {@damage 8d6} mental damage (DC 38 basic Will save)." - ], - "name": "Spell Feedback" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "primal" + ], + "entries": [ + "The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense." + ], + "name": "Magic Sense" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "primal" + ], + "trigger": "A creature within 60 feet Casts a Spell", + "entries": [ + "The leydroth attempts an {@skill Intimidation} check to counteract the triggering spell." + ], + "name": "Menace to Magic" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "abjuration", + "auditory", + "emotion", + "fear", + "mental", + "primal" + ], + "entries": [ + "The leydroth unleashes a bestial roar that reverberates within a 30-foot emanation. It rolls an {@skill Intimidation} check and compares the result to the Will DC of each creature in the area, with the effects of {@action Demoralize}. It also uses this result to attempt to counteract each spell or {@trait magical} effect in the area, plus one item or effect on each creature in the area, with the effects of dispel magic. The leydroth can't use Dispelling Roar again for {@dice 1d4} rounds." + ], + "name": "Dispelling Roar" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "abjuration", + "primal" + ], + "trigger": "The leydroth hits a creature, object, or spell effect with a {@action Strike}", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The leydroth casts its innate dispel magic, targeting one effect on the creature struck." + ], + "name": "Dispelling Strike" + }, + { + "traits": [ + "primal" + ], + "entries": [ + "Any time a leydroth counteracts a spell or item, the spell's caster or the creature holding the item takes {@damage 8d6} mental damage (DC 38 basic Will save)." + ], + "name": "Spell Feedback" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -34626,54 +32537,56 @@ "source": "Bst2", "page": 108, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Earth" + "n", + "small", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision", - "{@ability tremorsense} 30 feet" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 5, + "std": 5, "in rocky areas": 7 } }, "abilityMods": { - "Str": 4, - "Dex": -1, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 4, + "dex": -1, + "con": 4, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -34682,13 +32595,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "earth glide" ], "walk": 20, - "burrow ": 20 + "burrow": 20 }, "attacks": [ { @@ -34702,34 +32614,27 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A living boulder can {@action Burrow} through earthen matter, including rock.", - "When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "A living boulder can {@action Burrow} through earthen matter, including rock.", + "When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" }, - "entries": [ - "The living boulder {@action Stride||Strides} twice, and can then make a {@action Strike} with its jaws. This jaws {@action Strike} gains Knockdown." - ], - "name": "Rolling Charge" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The living boulder {@action Stride||Strides} twice, and can then make a {@action Strike} with its jaws. This jaws {@action Strike} gains Knockdown." + ], + "name": "Rolling Charge" + } + ] + } }, { "name": "Living Thunderclap", @@ -34737,23 +32642,23 @@ "source": "Bst2", "page": 106, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Air" + "n", + "medium", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran" @@ -34762,33 +32667,32 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": -3, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 2, + "int": -3, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -34797,12 +32701,11 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "swiftness" ], - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -34834,46 +32737,32 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The living thunderclap doesn't trigger reactions when it moves." - ], - "name": "Swiftness" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "electricity", - "evocation", - "primal", - "sonic" - ], - "entries": [ - "The living thunderclap emits a bolt of lightning that crashes with deafening thunder. The living thunderclap makes a lightning bolt {@action Strike} that deals {@damage 1d12} electricity damage. If it hits, the target and any creatures within a 15-foot emanation around the target take {@damage 2d6} sonic damage and must attempt a DC 18 basic Fortitude save. Any creature that fails its save is also {@condition deafened} for {@dice 1d4} rounds." - ], - "name": "Thunderbolt" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity" - ], - "condition": [ - "{@condition deafened}" + "abilities": { + "bot": [ + { + "entries": [ + "The living thunderclap doesn't trigger reactions when it moves." + ], + "name": "Swiftness" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "electricity", + "evocation", + "primal", + "sonic" + ], + "entries": [ + "The living thunderclap emits a bolt of lightning that crashes with deafening thunder. The living thunderclap makes a lightning bolt {@action Strike} that deals {@damage 1d12} electricity damage. If it hits, the target and any creatures within a 15-foot emanation around the target take {@damage 2d6} sonic damage and must attempt a DC 18 basic Fortitude save. Any creature that fails its save is also {@condition deafened} for {@dice 1d4} rounds." + ], + "name": "Thunderbolt" + } ] }, - "misc": [ - "MA", - "RA", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -34882,20 +32771,23 @@ "source": "Bst2", "page": 178, "level": 6, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -34906,45 +32798,44 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Deception": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Nature": { - "default": 13 + "std": 13 }, "Survival": { - "default": 14 + "std": 14 }, "Astronomy Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 4, - "Int": 1, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 4, + "int": 1, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -34953,7 +32844,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -35054,86 +32944,74 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "enchantment", - "incapacitation", - "mental", - "primal", - "visual" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The lunar naga twists the coils of their serpentine body, causing the starlike motes on their scales to shift and move as they glow brighter, creating a mesmerizing swirl of light and darkness. All creatures within a 30-foot emanation must succeed at a DC 21 Will save or become {@condition fascinated} until the end of the naga's next turn (on a critical failure, {@condition fascinated} creatures drop whatever items they are carrying as well). The lunar naga can {@action Sustain a Spell} on Hypnosis. If the naga moves, affected creatures are compelled to remain within 30 feet of the naga and must spend each of its actions moving closer to the naga as expediently as possible on its next turn. If a creature is unable to end its turn within 30 feet of the naga, the effect ends for that creature." - ], - "name": "Hypnosis" - }, - { - "traits": [ - "poison", - "sleep" - ], - "entries": [ - { - "type": "affliction", - "traits": [ - "poison", - "sleep" - ], - "DC": 24, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "note": "Once a creature falls {@condition unconscious} from lunar naga venom, they remain asleep for {@dice 1d8} hours unless woken.", - "stages": [ - { - "stage": 1, - "entry": "{@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "as stage 1", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition stupefied 2}", - "duration": "1 round" - }, - { - "stage": 4, - "entry": "{@condition unconscious}", - "duration": "1 round" - } - ] - } - ], - "name": "Lunar Naga Venom" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition fascinated}", - "{@condition stupefied}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "enchantment", + "incapacitation", + "mental", + "primal", + "visual" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The lunar naga twists the coils of their serpentine body, causing the starlike motes on their scales to shift and move as they glow brighter, creating a mesmerizing swirl of light and darkness. All creatures within a 30-foot emanation must succeed at a DC 21 Will save or become {@condition fascinated} until the end of the naga's next turn (on a critical failure, {@condition fascinated} creatures drop whatever items they are carrying as well). The lunar naga can {@action Sustain a Spell} on Hypnosis. If the naga moves, affected creatures are compelled to remain within 30 feet of the naga and must spend each of its actions moving closer to the naga as expediently as possible on its next turn. If a creature is unable to end its turn within 30 feet of the naga, the effect ends for that creature." + ], + "name": "Hypnosis" + }, + { + "traits": [ + "poison", + "sleep" + ], + "entries": [ + { + "type": "affliction", + "traits": [ + "poison", + "sleep" + ], + "DC": 24, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "note": "Once a creature falls {@condition unconscious} from lunar naga venom, they remain asleep for {@dice 1d8} hours unless woken.", + "stages": [ + { + "stage": 1, + "entry": "{@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "as stage 1", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition stupefied 2}", + "duration": "1 round" + }, + { + "stage": 4, + "entry": "{@condition unconscious}", + "duration": "1 round" + } + ] + } + ], + "name": "Lunar Naga Venom" + } ] }, - "misc": [ - "MA", - "AC", - "CC" - ], "hasImages": true }, { @@ -35142,20 +33020,22 @@ "source": "Bst2", "page": 169, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -35166,42 +33046,41 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Nature": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 14 + "std": 14 }, "Survival": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 2, - "Int": 2, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 0, + "dex": 5, + "con": 2, + "int": 2, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -35210,16 +33089,12 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "blinded" - ] - }, - "abilitiesMid": [], + "immunities": [ + "blinded" + ], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -35309,66 +33184,51 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "evocation", - "light", - "primal" - ], - "entries": [ - "A creature that takes damage from a lurker in light's mote of light must attempt a DC 22 Will save.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected and is temporarily immune to lurker's glow for 24 hours.", - "Failure": "The creature is lined in golden light for 1 minute and can't be {@condition concealed} during this time. If the creature becomes {@condition invisible}, it is {@condition concealed} rather than being {@condition undetected}.", - "Critical Failure": "As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is {@condition dazzled} on its first turn after failing this save." + "abilities": { + "bot": [ + { + "traits": [ + "evocation", + "light", + "primal" + ], + "entries": [ + "A creature that takes damage from a lurker in light's mote of light must attempt a DC 22 Will save.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected and is temporarily immune to lurker's glow for 24 hours.", + "Failure": "The creature is lined in golden light for 1 minute and can't be {@condition concealed} during this time. If the creature becomes {@condition invisible}, it is {@condition concealed} rather than being {@condition undetected}.", + "Critical Failure": "As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is {@condition dazzled} on its first turn after failing this save." + } } - } - ], - "name": "Lurker's Glow" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "conjuration", - "primal" - ], - "requirements": "The lurker in light has reduced a living creature to 0 Hit Points on this turn or its previous turn and has a summon fey innate spell available", - "entries": [ - "The lurker in light casts summon fey with only a verbal component, using the act of slaughter to replace the normal material and somatic components for the spell. If the fey creature summoned has the same alignment as the lurker in light, the lurker in light can sustain the {@spell summon fey} spell for up to 1 hour instead of 1 minute." - ], - "name": "Ritual Gate" - }, - { - "entries": [ - "A lurker in light's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "force", - "precision", - "slashing" - ], - "condition": [ - "{@condition dazzled}", - "{@condition flat-footed}" + ], + "name": "Lurker's Glow" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "primal" + ], + "requirements": "The lurker in light has reduced a living creature to 0 Hit Points on this turn or its previous turn and has a summon fey innate spell available", + "entries": [ + "The lurker in light casts summon fey with only a verbal component, using the act of slaughter to replace the normal material and somatic components for the spell. If the fey creature summoned has the same alignment as the lurker in light, the lurker in light can sustain the {@spell summon fey} spell for up to 1 hour instead of 1 minute." + ], + "name": "Ritual Gate" + }, + { + "entries": [ + "A lurker in light's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "AC", - "CC" - ], "hasImages": true }, { @@ -35377,57 +33237,51 @@ "source": "Bst2", "page": 111, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Fire" + "n", + "large", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "skills": { "Athletics": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": -4, - "Wis": 4, - "Cha": 0 + "str": 6, + "dex": 3, + "con": 5, + "int": -4, + "wis": 4, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The magma scorpion ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -35436,21 +33290,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "fire", + "poison", + "paralyzed", + "sleep" + ], "speed": { "walk": 40, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -35502,61 +33351,55 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "fire", - "injury", - "poison" - ], - "note": "", - "DC": 26, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} fire damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} fire damage and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Magma Scorpion Venom" - }, - { - "entries": [ - "Mephits are small, weak creatures that serve at the whims of other elemental entities.", - "The mephits presented here are less common than air mephits, earth mephits, and the like, as they are a blend of two different elements rather than focusing on one alone." - ], - "name": "Elemental, Mephit" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The magma scorpion ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "fire", + "injury", + "poison" + ], + "note": "", + "DC": 26, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} fire damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} fire damage and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Magma Scorpion Venom" + }, + { + "entries": [ + "Mephits are small, weak creatures that serve at the whims of other elemental entities.", + "The mephits presented here are less common than air mephits, earth mephits, and the like, as they are a blend of two different elements rather than focusing on one alone." + ], + "name": "Elemental, Mephit" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -35565,21 +33408,25 @@ "source": "Bst2", "page": 170, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Small", + "traits": [ + "ce", + "small", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "blood scent", - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "blood scent" + }, + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Abyssal", @@ -35589,44 +33436,36 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 12, + "std": 12, "in vegetation": 20 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 0 + "str": 2, + "dex": 5, + "con": 3, + "int": -1, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet." - ], - "name": "Blood Scent" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -35651,18 +33490,10 @@ "name": "electricity" } ], - "abilitiesMid": [ - { - "entries": [ - "Whenever a mandragora begins its turn in an area of magical darkness, it is {@condition slowed 1} on that turn." - ], - "name": "Vulnerability to Supernatural Darkness" - } - ], "speed": { "walk": 30, - "burrow ": 10, - "climb ": 30 + "burrow": 10, + "climb": 30 }, "attacks": [ { @@ -35698,97 +33529,97 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The mandragora has a creature {@condition grabbed}", - "entries": [ - "The mandragora drains blood from the creature it has {@condition grabbed}, dealing {@dice 2d6} damage. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood {@condition drained} by a mandragora is {@condition drained 1} until it receives healing of any kind or amount." - ], - "name": "Blood Drain" - }, - { - "traits": [ - "poison" - ], - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 21, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "@damage 1d6} poison damage, {@condition confused}, and {@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d6} poison damage, {@condition confused}, and {@condition stupefied 1}", - "duration": "1 round" + "abilities": { + "top": [ + { + "entries": [ + "A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet." + ], + "name": "Blood Scent" + } + ], + "mid": [ + { + "entries": [ + "Whenever a mandragora begins its turn in an area of magical darkness, it is {@condition slowed 1} on that turn." + ], + "name": "Vulnerability to Supernatural Darkness" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The mandragora has a creature {@condition grabbed}", + "entries": [ + "The mandragora drains blood from the creature it has {@condition grabbed}, dealing {@dice 2d6} damage. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood {@condition drained} by a mandragora is {@condition drained 1} until it receives healing of any kind or amount." + ], + "name": "Blood Drain" + }, + { + "traits": [ + "poison" + ], + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 21, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "@damage 1d6} poison damage, {@condition confused}, and {@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d6} poison damage, {@condition confused}, and {@condition stupefied 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Mandragora Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "evocation", + "mental", + "primal" + ], + "entries": [ + "Frequency once per day; The mandragora emits an unsettling shriek.", + "Each non-mandragora creature within 30 feet must attempt a DC 25 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition sickened 1}.", + "Failure": "The creature is {@condition sickened 2}.", + "Critical Failure": "The creature is {@condition sickened 2} and {@condition slowed 1}. As long as the creature remains {@condition sickened}, this {@condition slowed} condition value can't be reduced below 1." } - ] - } - ], - "name": "Mandragora Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "evocation", - "mental", - "primal" - ], - "entries": [ - "Frequency once per day; The mandragora emits an unsettling shriek.", - "Each non-mandragora creature within 30 feet must attempt a DC 25 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition sickened 1}.", - "Failure": "The creature is {@condition sickened 2}.", - "Critical Failure": "The creature is {@condition sickened 2} and {@condition slowed 1}. As long as the creature remains {@condition sickened}, this {@condition slowed} condition value can't be reduced below 1." } - } - ], - "name": "Piercing Shriek" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition grabbed}", - "{@condition sickened}", - "{@condition slowed}", - "{@condition stupefied}" + ], + "name": "Piercing Shriek" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -35797,59 +33628,53 @@ "source": "Bst2", "page": 226, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic" + "n", + "large", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "electrolocation 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "type": "imprecise", + "name": "electrolocation", + "range": 30 + }, + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 1, - "Cha": -1 + "str": 3, + "dex": 3, + "con": 4, + "int": -4, + "wis": 1, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself." - ], - "name": "Electrolocation" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -35858,9 +33683,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -35877,27 +33701,28 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions." - ], - "name": "Swift Swimmer" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself." + ], + "name": "Electrolocation" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions." + ], + "name": "Swift Swimmer" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -35906,23 +33731,23 @@ "source": "Bst2", "page": 171, "level": 15, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Fire" + "ne", + "medium", + "fey", + "fire" ], "creatureType": [ "Fey" ], "perception": { - "default": 27 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 27 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -35933,48 +33758,47 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 25 + "std": 25 }, "Deception": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 30 + "std": 30 }, "Nature": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 27 + "std": 27 }, "Survival": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 8, - "Int": 4, - "Wis": 6, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 8, + "int": 4, + "wis": 6, + "cha": 8 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -35983,12 +33807,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 15, @@ -36001,46 +33822,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "30 feet.", - "A creature that enters or begins its turn in this aura's emanation must attempt a DC 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature loses any resistance to fire for 1 round.", - "Failure": "The creature loses any resistance to fire for 1 hour.", - "Critical Failure": "The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration." - } - } - ], - "name": "Fascination of Flame" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The marrmora is targeted by a fire spell or effect, or is in the area of a {@trait fire} effect", - "entries": [ - "The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the {@trait fire} effect would have dealt." - ], - "name": "Absorb Flame" - } - ], "speed": { "walk": 30, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -36135,30 +33919,58 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The marrmora is not under the effect of fire shield", - "entries": [ - "The marrmora makes a claw {@action Strike}. If it hits, it can immediately cast one of its available fire shield innate spells as a free action." - ], - "name": "Igniting Assault" - } - ], - "inflicts": { - "damage": [ - "fire", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "30 feet.", + "A creature that enters or begins its turn in this aura's emanation must attempt a DC 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature loses any resistance to fire for 1 round.", + "Failure": "The creature loses any resistance to fire for 1 hour.", + "Critical Failure": "The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration." + } + } + ], + "name": "Fascination of Flame" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The marrmora is targeted by a fire spell or effect, or is in the area of a {@trait fire} effect", + "entries": [ + "The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the {@trait fire} effect would have dealt." + ], + "name": "Absorb Flame" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The marrmora is not under the effect of fire shield", + "entries": [ + "The marrmora makes a claw {@action Strike}. If it hits, it can immediately cast one of its available fire shield innate spells as a free action." + ], + "name": "Igniting Assault" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -36167,24 +33979,25 @@ "source": "Bst2", "page": 125, "level": 8, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Amphibious" + "ce", + "large", + "amphibious", + "giant", + "humanoid" ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -36195,40 +34008,39 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 15 + "std": 15 }, "Religion": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 1 + "str": 6, + "dex": 3, + "con": 4, + "int": 0, + "wis": 3, + "cha": 1 }, "items": [ "+1 striking gaff", "sack with 5 rocks" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -36237,21 +34049,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 35, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -36262,7 +34062,7 @@ "magical", "reach 10 feet", "trip", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d6+14} bludgeoning", @@ -36326,62 +34126,61 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "A creature adjacent to the marsh giant is {@condition prone} in water at least 1 foot deep", - "entries": [ - "The marsh giant uses its gaff to shake the creature back and forth and hold it underwater. The giant attempts an {@skill Athletics} check against the target's Fortitude DC.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target takes {@damage 6d6+14} piercing damage and loses 5 rounds' worth of air if they were holding their breath.", - "Success": "The target takes {@damage 3d6+14} piercing damage and loses 3 rounds' worth of air if they were holding their breath.", - "Failure": "The target is unaffected.", - "Critical Failure": "As failure, but the giant drops its gaff as well." - } - } - ], - "name": "Hook Shake" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The marsh giant makes a melee {@action Strike} with its gaff. If it hits, it twists and yanks the gaff to create an awful wound, dealing {@damage 3d6} {@condition persistent damage ||persistent bleed damage} to the creature." - ], - "name": "Twist the Hook" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A creature adjacent to the marsh giant is {@condition prone} in water at least 1 foot deep", + "entries": [ + "The marsh giant uses its gaff to shake the creature back and forth and hold it underwater. The giant attempts an {@skill Athletics} check against the target's Fortitude DC.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target takes {@damage 6d6+14} piercing damage and loses 5 rounds' worth of air if they were holding their breath.", + "Success": "The target takes {@damage 3d6+14} piercing damage and loses 3 rounds' worth of air if they were holding their breath.", + "Failure": "The target is unaffected.", + "Critical Failure": "As failure, but the giant drops its gaff as well." + } + } + ], + "name": "Hook Shake" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The marsh giant makes a melee {@action Strike} with its gaff. If it hits, it twists and yanks the gaff to create an awful wound, dealing {@damage 3d6} {@condition persistent damage ||persistent bleed damage} to the creature." + ], + "name": "Twist the Hook" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -36390,25 +34189,27 @@ "source": "Bst2", "page": 10, "level": 15, - "rarity": "Common", - "alignment": "LN", - "size": "Large", "traits": [ - "Aeon", - "Inevitable" + "ln", + "large", + "aeon", + "inevitable", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Celestial", @@ -36421,52 +34222,44 @@ }, "skills": { "Athletics": { - "default": 31 + "std": 31 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 29 + "std": 29 }, "Religion": { - "default": 26 + "std": 26 }, "Survival": { - "default": 28 + "std": 28 }, "Axis Lore": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": 1, - "Wis": 5, - "Cha": 6 + "str": 8, + "dex": 4, + "con": 6, + "int": 1, + "wis": 5, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "A zelekhut can speak with and understand any creature with a language." - ], - "name": "Truespeech" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -36477,35 +34270,19 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "emotion", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "emotion", + "unconscious" + ], "weaknesses": [ { "amount": 15, "name": "chaotic" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "air walk" @@ -36602,39 +34379,47 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated." - ], - "name": "Final End" - }, - { - "traits": [ - "divine", - "evocation", - "incapacitation" - ], - "entries": [ - "Each time the marut makes a fist {@action Strike}, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional {@damage 2d12} electricity damage and the target must succeed at a DC 33 Fortitude save or be {@condition blinded} for 1 minute. If it chooses thunder, the attack deals an additional {@damage 3d8} sonic damage and the target must succeed at a DC 36 Fortitude save or be {@condition deafened} for 1 minute." - ], - "name": "Fists of Thunder and Lightning" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity" + "abilities": { + "top": [ + { + "entries": [ + "A zelekhut can speak with and understand any creature with a language." + ], + "name": "Truespeech" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "entries": [ + "The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated." + ], + "name": "Final End" + }, + { + "traits": [ + "divine", + "evocation", + "incapacitation" + ], + "entries": [ + "Each time the marut makes a fist {@action Strike}, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional {@damage 2d12} electricity damage and the target must succeed at a DC 33 Fortitude save or be {@condition blinded} for 1 minute. If it chooses thunder, the attack deals an additional {@damage 3d8} sonic damage and the target must succeed at a DC 36 Fortitude save or be {@condition deafened} for 1 minute." + ], + "name": "Fists of Thunder and Lightning" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -36643,52 +34428,55 @@ "source": "Bst2", "page": 116, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 17 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 8, - "Dex": 0, - "Con": 5, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 8, + "dex": 0, + "con": 5, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -36697,7 +34485,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 45 }, @@ -36742,49 +34529,37 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The mastodon makes two tusk Strikes, each against a different creature. This counts as one attack for the mastodon's multiple attack penalty, and the penalty doesn't increase until after both attacks." + ], + "name": "Dual Tusks" }, - "entries": [ - "The mastodon makes two tusk Strikes, each against a different creature. This counts as one attack for the mastodon's multiple attack penalty, and the penalty doesn't increase until after both attacks." - ], - "name": "Dual Tusks" - }, - { - "entries": [ - "A Medium or smaller creature hit by the mastodon's trunk is {@condition grabbed}. If the mastodon moves, it can bring the {@condition grabbed} creature along with it." - ], - "name": "Grabbing Trunk" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "entries": [ + "A Medium or smaller creature hit by the mastodon's trunk is {@condition grabbed}. If the mastodon moves, it can bring the {@condition grabbed} creature along with it." + ], + "name": "Grabbing Trunk" }, - "entries": [ - "Large or smaller, foot, DC 27." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition grabbed}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 27." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -36793,53 +34568,56 @@ "source": "Bst2", "page": 168, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 15, + "std": 15, "in undergrowth": 17 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 4, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -36848,69 +34626,58 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 25, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage, {@condition clumsy 2}, and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d6} poison damage, {@condition clumsy 3}, and {@condition flat-footed}", - "duration": "1 round" - } - ] - } - ], - "name": "Megalania Venom" - }, - { - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 2d10+7} bludgeoning, Rupture 16." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 25, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage, {@condition clumsy 2}, and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d6} poison damage, {@condition clumsy 3}, and {@condition flat-footed}", + "duration": "1 round" + } + ] + } + ], + "name": "Megalania Venom" + }, + { + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 2d10+7} bludgeoning, Rupture 16." + ], + "name": "Swallow Whole", + "generic": true + } ] }, - "misc": [ - "CC" - ], "hasImages": true }, { @@ -36919,26 +34686,28 @@ "source": "Bst2", "page": 59, "level": 11, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Daemon" + "ne", + "large", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 21 - }, - "senses": { - "imprecise": [ - "lifesense 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "lifesense", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -36950,45 +34719,44 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Deception": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 23 + "std": 23 }, "Religion": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 23 + "std": 23 }, "Survival": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 6, - "Int": 3, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 7, + "dex": 5, + "con": 6, + "int": 3, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -36997,45 +34765,18 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine" - ], - "entries": [ - "20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 Fortitude save. On a failure, the creature takes {@damage 1d6} negative damage ({@dice 2d6} on a critical failure) and becomes {@condition fatigued}. This fatigue ends as soon as the creature eats any food." - ], - "name": "Consumptive Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The meladaemon is attacked by an adjacent creature and the attack misses", - "entries": [ - "The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch." - ], - "name": "Withering Opportunity" - } - ], "speed": { "walk": 25, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -37126,79 +34867,88 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 29, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition enfeebled 2}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "as stage 3", - "duration": null - }, - { - "stage": 5, - "entry": "{@condition enfeebled 3} ;", - "duration": "1 week" - } - ] - } - ], - "name": "Daemonic Famine" - }, - { - "traits": [ - "divine", - "evil", - "necromancy" - ], - "entries": [ - "When the meladaemon hits with a claw {@action Strike} or a creature begins its turn {@condition grabbed} by the meladaemon, the creature must attempt a DC 30 Fortitude save.", - "On a failure, the creature takes {@damage 1d6} negative damage and becomes {@condition fatigued}. This fatigue ends when the creature drinks." - ], - "name": "Withering Touch" - } - ], - "inflicts": { - "damage": [ - "evil", - "negative", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine" + ], + "entries": [ + "20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 Fortitude save. On a failure, the creature takes {@damage 1d6} negative damage ({@dice 2d6} on a critical failure) and becomes {@condition fatigued}. This fatigue ends as soon as the creature eats any food." + ], + "name": "Consumptive Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The meladaemon is attacked by an adjacent creature and the attack misses", + "entries": [ + "The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch." + ], + "name": "Withering Opportunity" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition fatigued}", - "{@condition grabbed}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 29, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition enfeebled 2}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "as stage 3", + "duration": null + }, + { + "stage": 5, + "entry": "{@condition enfeebled 3} ;", + "duration": "1 week" + } + ] + } + ], + "name": "Daemonic Famine" + }, + { + "traits": [ + "divine", + "evil", + "necromancy" + ], + "entries": [ + "When the meladaemon hits with a claw {@action Strike} or a creature begins its turn {@condition grabbed} by the meladaemon, the creature must attempt a DC 30 Fortitude save.", + "On a failure, the creature takes {@damage 1d6} negative damage and becomes {@condition fatigued}. This fatigue ends when the creature drinks." + ], + "name": "Withering Touch" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -37207,23 +34957,23 @@ "source": "Bst2", "page": 107, "level": 10, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Air" + "n", + "huge", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran" @@ -37232,36 +34982,35 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Performance": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 2, - "Int": 2, - "Wis": 5, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 4, + "dex": 6, + "con": 2, + "int": 2, + "wis": 5, + "cha": 6 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -37270,47 +35019,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A {@condition hostile} creature within 30 feet creates an effect with the {@trait auditory} trait that provides bonuses to itself or its allies", - "entries": [ - "The melody on the wind recreates the {@trait auditory} effect, gaining the bonuses for itself and its allies as long as the original effect persists." - ], - "name": "Hostile Duet" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The melody on the wind is targeted by a spell with the {@trait auditory} trait", - "entries": [ - "The melody on the wind attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally." - ], - "name": "Retune" - } + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "swiftness" ], - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -37343,60 +35062,73 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "The melody on the wind sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a DC 30 Will save to resist becoming {@condition fascinated} by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition fascinated} for 1 round.", - "Failure": "The creature is {@condition fascinated} for {@dice 1d4} rounds." - } - } - ], - "name": "Mesmerizing Melody" - }, - { - "entries": [ - "The melody on the wind's movement doesn't trigger reactions." - ], - "name": "Swiftness" - }, - { - "entries": [ - "Certain earth elementals manifest as specific types of material, be they boulders, sand, or crystals." - ], - "name": "Elemental, Earth" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "sonic" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A {@condition hostile} creature within 30 feet creates an effect with the {@trait auditory} trait that provides bonuses to itself or its allies", + "entries": [ + "The melody on the wind recreates the {@trait auditory} effect, gaining the bonuses for itself and its allies as long as the original effect persists." + ], + "name": "Hostile Duet" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The melody on the wind is targeted by a spell with the {@trait auditory} trait", + "entries": [ + "The melody on the wind attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally." + ], + "name": "Retune" + } ], - "condition": [ - "{@condition fascinated}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "The melody on the wind sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a DC 30 Will save to resist becoming {@condition fascinated} by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition fascinated} for 1 round.", + "Failure": "The creature is {@condition fascinated} for {@dice 1d4} rounds." + } + } + ], + "name": "Mesmerizing Melody" + }, + { + "entries": [ + "The melody on the wind's movement doesn't trigger reactions." + ], + "name": "Swiftness" + }, + { + "entries": [ + "Certain earth elementals manifest as specific types of material, be they boulders, sand, or crystals." + ], + "name": "Elemental, Earth" + } ] }, - "misc": [ - "MA", - "RA", - "AC", - "CC" - ], "hasImages": true }, { @@ -37405,25 +35137,27 @@ "source": "Bst2", "page": 114, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Amphibious", - "Water" + "n", + "medium", + "amphibious", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision", - "mist vision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "mist vision" + } + ], "languages": { "languages": [ "Aquan" @@ -37432,52 +35166,32 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 5, - "Cha": 0 + "str": 4, + "dex": 4, + "con": 2, + "int": 1, + "wis": 5, + "cha": 0 }, - "abilitiesTop": [ - { - "traits": [ - "aura", - "conjuration", - "primal", - "water" - ], - "entries": [ - "15 feet. The mist stalker is surrounded by mist. Creatures in the aura are {@condition concealed}. If wind disperses the aura, it returns automatically at the start of the mist stalker's turn. This cloud is suppressed in water." - ], - "name": "Mist Cloud" - }, - { - "entries": [ - "The mist stalker ignores the {@condition concealed} condition from mist and fog." - ], - "name": "Mist Vision" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -37486,11 +35200,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "climb ": 20, - "swim ": 30 + "climb": 20, + "swim": 30 }, "attacks": [ { @@ -37511,48 +35224,57 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8+4} bludgeoning, DC 21." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "primal", - "transmutation", - "water" - ], - "entries": [ - "The mist stalker makes its mist cloud congeal, causing the aura to be {@quickref difficult terrain||3|terrain} until the start of the mist stalker's next turn.", - "In addition, the mist stalker can make the mist even thicker around a single Medium or smaller creature within the cloud. The creature must succeed at a DC 20 Reflex save or become {@condition immobilized} until it {@action Escape||Escapes} or it is no longer in the mist cloud's emanation." - ], - "name": "Solidify Mist" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "traits": [ + "aura", + "conjuration", + "primal", + "water" + ], + "entries": [ + "15 feet. The mist stalker is surrounded by mist. Creatures in the aura are {@condition concealed}. If wind disperses the aura, it returns automatically at the start of the mist stalker's turn. This cloud is suppressed in water." + ], + "name": "Mist Cloud" + }, + { + "entries": [ + "The mist stalker ignores the {@condition concealed} condition from mist and fog." + ], + "name": "Mist Vision" + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+4} bludgeoning, DC 21." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "primal", + "transmutation", + "water" + ], + "entries": [ + "The mist stalker makes its mist cloud congeal, causing the aura to be {@quickref difficult terrain||3|terrain} until the start of the mist stalker's next turn.", + "In addition, the mist stalker can make the mist even thicker around a single Medium or smaller creature within the cloud. The creature must succeed at a DC 20 Reflex save or become {@condition immobilized} until it {@action Escape||Escapes} or it is no longer in the mist cloud's emanation." + ], + "name": "Solidify Mist" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Mohrg", @@ -37560,20 +35282,22 @@ "source": "Bst2", "page": 172, "level": 8, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -37583,42 +35307,41 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 19 + "std": 19 }, "Society": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 4, + "int": 1, + "wis": 3, + "cha": 5 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -37629,17 +35352,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 10, @@ -37650,18 +35369,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "traits": [ - "occult", - "necromancy" - ], - "entries": [ - "A living creature slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn after {@dice 1d4} rounds, on its turn. This mohrg spawn is under the command of the mohrg that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones." - ], - "name": "Mohrg Spawn" - } - ], "speed": { "walk": 25 }, @@ -37692,31 +35399,33 @@ "types": [] } ], - "abilitiesBot": [ - { - "traits": [ - "occult", - "incapacitation", - "necromancy" - ], - "entries": [ - "A living creature hit by a mohrg's tongue {@action Strike} must succeed at a DC 26 Fortitude save or become {@condition paralyzed}. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt." - ], - "name": "Paralysis" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "occult", + "necromancy" + ], + "entries": [ + "A living creature slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn after {@dice 1d4} rounds, on its turn. This mohrg spawn is under the command of the mohrg that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones." + ], + "name": "Mohrg Spawn" + } ], - "condition": [ - "{@condition paralyzed}" + "bot": [ + { + "traits": [ + "occult", + "incapacitation", + "necromancy" + ], + "entries": [ + "A living creature hit by a mohrg's tongue {@action Strike} must succeed at a DC 26 Fortitude save or become {@condition paralyzed}. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt." + ], + "name": "Paralysis" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -37725,23 +35434,23 @@ "source": "Bst2", "page": 15, "level": 12, - "rarity": "Common", - "alignment": "NG", - "size": "Medium", "traits": [ - "Angel" + "ng", + "medium", + "angel", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -37754,48 +35463,47 @@ }, "skills": { "Arcana": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 22 + "std": 22 }, "Occultism": { - "default": 20 + "std": 20 }, "Religion": { - "default": 25 + "std": 25 }, "Survival": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": 4, - "Wis": 4, - "Cha": 5 + "str": 7, + "dex": 4, + "con": 5, + "int": 4, + "wis": 4, + "cha": 5 }, "items": [ "+1 striking mace" ], - "abilitiesTop": [], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -37804,34 +35512,18 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 10, "name": "evil" } ], - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "aura", - "divine" - ], - "entries": [ - "20 feet. Allies in the aura gain a +2 status bonus to saving throws against {@trait death} effects and effects that target or manipulate their souls." - ], - "name": "Spiritual Warden" - } - ], "speed": { "walk": 30, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -37931,70 +35623,71 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any weapon gains the effect of a holy property rune while a monadic deva wields it." - ], - "name": "Holy Armaments" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "enchantment", - "good", - "incapacitation" - ], - "entries": [ - "The monadic deva speaks a word to cause a creature's soul to recoil at its sins or an undead creature to recoil at its lack of a soul. One non-good living or undead target within 40 feet takes {@damage 5d10} good damage and must attempt a DC 32 Fortitude save.", - "Regardless of the outcome, the target is then temporarily immune for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target takes half damage and is {@condition stunned 1}.", - "Failure": "The target takes full damage and is {@condition stunned 2}.", - "Critical Failure": "The target takes double damage and is {@condition stunned 4}." - } - } - ], - "name": "Rebuke Soul" - }, - { - "traits": [ - "divine", - "evocation", - "force" - ], - "entries": [ - "When a monadic deva hits a target for the second time during its turn with its mace, it deals an additional {@damage 2d12} force damage as its weapon shimmers with ripples of power." - ], - "name": "Solid Blow" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force", - "good" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "divine" + ], + "entries": [ + "20 feet. Allies in the aura gain a +2 status bonus to saving throws against {@trait death} effects and effects that target or manipulate their souls." + ], + "name": "Spiritual Warden" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any weapon gains the effect of a holy property rune while a monadic deva wields it." + ], + "name": "Holy Armaments" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "enchantment", + "good", + "incapacitation" + ], + "entries": [ + "The monadic deva speaks a word to cause a creature's soul to recoil at its sins or an undead creature to recoil at its lack of a soul. One non-good living or undead target within 40 feet takes {@damage 5d10} good damage and must attempt a DC 32 Fortitude save.", + "Regardless of the outcome, the target is then temporarily immune for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target takes half damage and is {@condition stunned 1}.", + "Failure": "The target takes full damage and is {@condition stunned 2}.", + "Critical Failure": "The target takes double damage and is {@condition stunned 4}." + } + } + ], + "name": "Rebuke Soul" + }, + { + "traits": [ + "divine", + "evocation", + "force" + ], + "entries": [ + "When a monadic deva hits a target for the second time during its turn with its mace, it deals an additional {@damage 2d12} force damage as its weapon shimmers with ripples of power." + ], + "name": "Solid Blow" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -38003,20 +35696,23 @@ "source": "Bst2", "page": 173, "level": 8, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", + "traits": [ + "uncommon", + "n", + "huge", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [], "languageAbilities": [ @@ -38025,34 +35721,33 @@ }, "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 14, + "std": 14, "in thick vegetation": 18 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 4, - "Int": -2, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 0, + "con": 4, + "int": -2, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -38063,19 +35758,15 @@ ] } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [] - }, + "immunities": [ + "electricity" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -38110,79 +35801,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "light", - "primal", - "visual" - ], - "entries": [ - "50 feet. The moonflower releases a pulse of bright light. Each non-moonflower creature in the emanation must attempt a DC 23 Fortitude save. The moonflower can't use Light Pulse again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition dazzled} for {@dice 1d4} rounds.", - "Critical Failure": "The creature is {@condition blinded} for {@dice 1d4} rounds." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "light", + "primal", + "visual" + ], + "entries": [ + "50 feet. The moonflower releases a pulse of bright light. Each non-moonflower creature in the emanation must attempt a DC 23 Fortitude save. The moonflower can't use Light Pulse again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition dazzled} for {@dice 1d4} rounds.", + "Critical Failure": "The creature is {@condition blinded} for {@dice 1d4} rounds." + } } - } - ], - "name": "Light Pulse" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The moonflower has swallowed a creature", - "entries": [ - "The swallowed creature is wrapped in a tight cocoon and extruded from the moonflower's body into an adjacent square. The creature continues to be Swallowed Whole. It can't use {@skill Acrobatics} to {@action Escape} a pod, but other creatures can attempt to Rupture the pod. The cocooned creature takes half damage from any damage dealt to the cocoon. Once the cocoon is Ruptured, it deflates and decays." - ], - "name": "Pod Prison" - }, - { - "entries": [ - "Should a Small or larger creature die within a pod prison, the pod transforms into an adult moonflower with full Hit Points after {@dice 1d4} hours of growth. The newly formed moonflower has its own consciousness, but some aspect of its trunk or blossoms resembles the creature that died within. The dead creature's equipment remains inside the new moonflower and can be retrieved if the moonflower is slain." - ], - "name": "Pod Spawn" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 2d10+10} bludgeoning and {@damage 2d6} acid, Rupture 21." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition blinded}", - "{@condition dazzled}" + ], + "name": "Light Pulse" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The moonflower has swallowed a creature", + "entries": [ + "The swallowed creature is wrapped in a tight cocoon and extruded from the moonflower's body into an adjacent square. The creature continues to be Swallowed Whole. It can't use {@skill Acrobatics} to {@action Escape} a pod, but other creatures can attempt to Rupture the pod. The cocooned creature takes half damage from any damage dealt to the cocoon. Once the cocoon is Ruptured, it deflates and decays." + ], + "name": "Pod Prison" + }, + { + "entries": [ + "Should a Small or larger creature die within a pod prison, the pod transforms into an adult moonflower with full Hit Points after {@dice 1d4} hours of growth. The newly formed moonflower has its own consciousness, but some aspect of its trunk or blossoms resembles the creature that died within. The dead creature's equipment remains inside the new moonflower and can be retrieved if the moonflower is slain." + ], + "name": "Pod Spawn" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 2d10+10} bludgeoning and {@damage 2d6} acid, Rupture 21." + ], + "name": "Swallow Whole", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -38191,20 +35869,22 @@ "source": "Bst2", "page": 174, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -38213,49 +35893,42 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 8, + "std": 8, "Climbing": 11 }, "Crafting": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": -2, - "Wis": 3, - "Cha": 1 + "str": 4, + "dex": 3, + "con": 1, + "int": -2, + "wis": 3, + "cha": 1 }, "items": [ "club" ], - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -38264,10 +35937,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -38307,70 +35979,58 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a {@skill Crafting} check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target gains {@dice 4d6} HP and a +1 circumstance bonus to attack rolls for 1 minute.", - "Success": "The target gains {@dice 2d6} HP.", - "Critical Failure": "The morlock injures itself, taking {@dice 2d6} damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion)." - } - } - ], - "name": "Instinctual Tinker" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The morlock {@action Stride||Strides} up to twice its Speed, during which it attempts a {@action High Jump} or a {@action Long Jump}. At any point during its movement, the morlock can make a melee {@action Strike} against an enemy in its reach. The morlock then can't use {@action Leap} Attack for 1 round." - ], - "name": "Leap Attack" - }, - { - "entries": [ - "A morlock's Strikes deal an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls." - ], - "name": "Swarming Stance" - }, - { - "entries": [ - "While the common mosquito is a pest capable of spreading deadly diseases, their giant kin and the ravenous clouds of mosquito swarms are even more dangerous." - ], - "name": "Pathfinder Gamemastery Guide, Mosquito" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a {@skill Crafting} check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target gains {@dice 4d6} HP and a +1 circumstance bonus to attack rolls for 1 minute.", + "Success": "The target gains {@dice 2d6} HP.", + "Critical Failure": "The morlock injures itself, taking {@dice 2d6} damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion)." + } + } + ], + "name": "Instinctual Tinker" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The morlock {@action Stride||Strides} up to twice its Speed, during which it attempts a {@action High Jump} or a {@action Long Jump}. At any point during its movement, the morlock can make a melee {@action Strike} against an enemy in its reach. The morlock then can't use {@action Leap} Attack for 1 round." + ], + "name": "Leap Attack" + }, + { + "entries": [ + "A morlock's Strikes deal an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls." + ], + "name": "Swarming Stance" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -38379,23 +36039,23 @@ "source": "Bst2", "page": 14, "level": 10, - "rarity": "Common", - "alignment": "NG", - "size": "Medium", "traits": [ - "Angel" + "ng", + "medium", + "angel", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -38408,51 +36068,50 @@ }, "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 22 + "std": 22 }, "Nature": { - "default": 22 + "std": 22 }, "Religion": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": 4, - "Wis": 5, - "Cha": 5 + "str": 6, + "dex": 4, + "con": 4, + "int": 4, + "wis": 5, + "cha": 5 }, "items": [ "+1 striking bastard sword" ], - "abilitiesTop": [], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -38461,34 +36120,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "negative" - ], - "condition": [] - }, + "immunities": [ + "negative" + ], "weaknesses": [ { "amount": 10, "name": "evil" } ], - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "aura", - "divine" - ], - "entries": [ - "20 feet. Allies in the movanic deva's aura gain a +1 status bonus to all saving throws, resistance 10 to positive and negative damage, and are unharmed by the effects of a plane's {@trait positive} and {@trait negative} traits. Animals in the aura of 12th level or lower don't attack the movanic deva or the deva's allies unless they are {@condition controlled} or otherwise forced to attack." - ], - "name": "Aura of Vitality" - } - ], "speed": { "walk": 30, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -38577,48 +36220,51 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "transmutation" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The movanic deva attempts to unravel unwelcome magic effects on allies within its aura of vitality to protect them from malevolent forces. The movanic deva attempts a counteract check against as many spell effects affecting allies in the area as it wishes with a +19 counteract modifier and a counteract level of 4, rolling once for the selected effects." - ], - "name": "Dispelling Field" - }, - { - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "When a movanic deva wields a weapon, that weapon gains the effect of a flaming rune." - ], - "name": "Flaming Armaments" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "divine" + ], + "entries": [ + "20 feet. Allies in the movanic deva's aura gain a +1 status bonus to all saving throws, resistance 10 to positive and negative damage, and are unharmed by the effects of a plane's {@trait positive} and {@trait negative} traits. Animals in the aura of 12th level or lower don't attack the movanic deva or the deva's allies unless they are {@condition controlled} or otherwise forced to attack." + ], + "name": "Aura of Vitality" + } ], - "condition": [ - "{@condition controlled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "transmutation" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The movanic deva attempts to unravel unwelcome magic effects on allies within its aura of vitality to protect them from malevolent forces. The movanic deva attempts a counteract check against as many spell effects affecting allies in the area as it wishes with a +19 counteract modifier and a counteract level of 4, rolling once for the selected effects." + ], + "name": "Dispelling Field" + }, + { + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "When a movanic deva wields a weapon, that weapon gains the effect of a flaming rune." + ], + "name": "Flaming Armaments" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -38627,24 +36273,24 @@ "source": "Bst2", "page": 176, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Earth", - "Water" + "n", + "medium", + "earth", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Terran" @@ -38653,43 +36299,32 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 0, - "Con": 3, - "Int": -2, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 0, + "con": 3, + "int": -2, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "traits": [ - "aura" - ], - "entries": [ - "10 feet. The ground in the area is {@quickref difficult terrain||3|terrain} for all non-mudwretch creatures." - ], - "name": "Muddy Field" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -38698,17 +36333,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "critical hits", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "poison", + "critical hits", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 5, @@ -38726,17 +36357,9 @@ "note": "except bludgeoning" } ], - "abilitiesMid": [ - { - "entries": [ - "If a mudwretch takes any damage from horrid wilting or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch can't Spew Mud, is {@condition sickened 2}, and is {@condition slowed 1} until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration)." - ], - "name": "Susceptible to Desiccation" - } - ], "speed": { "walk": 20, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -38755,73 +36378,81 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8+2} bludgeoning, DC 18." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The mudwretch deals Constrict damage to a living creature that has blood", - "requirements": "The mudwretch is dehydrated;", - "entries": [ - "The mudwretch squeezes harder, dealing {@damage 1d6} {@condition persistent damage ||persistent bleed damage} to the target. The mudwretch absorbs this blood, removing any penalties it had as a result of being dehydrated." - ], - "name": "Gory Hydration" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until it next acts, the mudwretch appears to be an ordinary puddle of mud.", - "It has an automatic result of 20 on {@skill Deception} checks to pass as a mud puddle and can make a fist {@action Strike} against a creature that walks onto the mud puddle as a reaction." - ], - "name": "Mud Puddle" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "primal" - ], - "entries": [ - "The mudwretch spews a 20-foot line of pressurized mud that deals {@damage 2d10} bludgeoning damage (DC 18 basic Reflex save). On a critical failure, a creature also takes a \u201310-foot status penalty to its Speeds for 1 round. The mudwretch can't Spew Mud again for {@dice 1d4} rounds." - ], - "name": "Spew Mud" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "traits": [ + "aura" + ], + "entries": [ + "10 feet. The ground in the area is {@quickref difficult terrain||3|terrain} for all non-mudwretch creatures." + ], + "name": "Muddy Field" + } + ], + "mid": [ + { + "entries": [ + "If a mudwretch takes any damage from horrid wilting or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch can't Spew Mud, is {@condition sickened 2}, and is {@condition slowed 1} until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration)." + ], + "name": "Susceptible to Desiccation" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+2} bludgeoning, DC 18." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The mudwretch deals Constrict damage to a living creature that has blood", + "requirements": "The mudwretch is dehydrated;", + "entries": [ + "The mudwretch squeezes harder, dealing {@damage 1d6} {@condition persistent damage ||persistent bleed damage} to the target. The mudwretch absorbs this blood, removing any penalties it had as a result of being dehydrated." + ], + "name": "Gory Hydration" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until it next acts, the mudwretch appears to be an ordinary puddle of mud.", + "It has an automatic result of 20 on {@skill Deception} checks to pass as a mud puddle and can make a fist {@action Strike} against a creature that walks onto the mud puddle as a reaction." + ], + "name": "Mud Puddle" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "primal" + ], + "entries": [ + "The mudwretch spews a 20-foot line of pressurized mud that deals {@damage 2d10} bludgeoning damage (DC 18 basic Reflex save). On a critical failure, a creature also takes a \u201310-foot status penalty to its Speeds for 1 round. The mudwretch can't Spew Mud again for {@dice 1d4} rounds." + ], + "name": "Spew Mud" + } ] }, - "misc": [ - "MA", - "AD", - "CC" - ], "hasImages": true }, { @@ -38830,23 +36461,23 @@ "source": "Bst2", "page": 66, "level": 8, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Demon" + "ce", + "medium", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -38859,42 +36490,41 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Arcana": { - "default": 16 + "std": 16 }, "Religion": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 6, - "Int": 2, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 6, + "int": 2, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -38913,29 +36543,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "necromancy", - "visual" - ], - "entries": [ - "30 feet. When a non-demon ends its turn in the aura, it must attempt a DC 23 Fortitude save. If it fails, it becomes {@condition drained 1}." - ], - "name": "Death-Stealing Gaze" - }, - { - "entries": [ - "A nabasu denied food suffers painful backlash as their demonic nature feeds on their own corrupted spirituality. If a nabasu's Consume Death is disrupted (such as by a fighter using Disruptive Stance) or a creature resists the effect with a critical success, the nabasu takes {@damage 4d6} mental damage." - ], - "name": "Starvation Vulnerability" - } - ], "speed": { "walk": 25, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -39004,53 +36614,61 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "necromancy", - "visual" - ], - "entries": [ - "The nabasu focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and the nabasu suffers starvation vulnerability.", - "Success": "The creature is unaffected.", - "Failure": "The creature is affected by deathstealing gaze and becomes {@condition drained 1}. If the creature was already {@condition drained 1} by the death-stealing gaze before attempting the save, a failed save increases the value of the {@condition drained} condition by 1, to a maximum of {@condition drained 4}. The nabasu gains 10 temporary Hit Points, and the {@condition drained} creature is temporarily immune until the start of the nabasu's next turn.", - "Critical Failure": "As failure, but the creature increases the amount of drain by 2." - } - } - ], - "name": "Consume Death" - }, - { - "entries": [ - "A creature that dies while suffering drain from a nabasu's death-stealing gaze rises as a ghoul (Pathfinder Bestiary 168) the next midnight." - ], - "name": "Stolen Death" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "necromancy", + "visual" + ], + "entries": [ + "30 feet. When a non-demon ends its turn in the aura, it must attempt a DC 23 Fortitude save. If it fails, it becomes {@condition drained 1}." + ], + "name": "Death-Stealing Gaze" + }, + { + "entries": [ + "A nabasu denied food suffers painful backlash as their demonic nature feeds on their own corrupted spirituality. If a nabasu's Consume Death is disrupted (such as by a fighter using Disruptive Stance) or a creature resists the effect with a critical success, the nabasu takes {@damage 4d6} mental damage." + ], + "name": "Starvation Vulnerability" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "necromancy", + "visual" + ], + "entries": [ + "The nabasu focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and the nabasu suffers starvation vulnerability.", + "Success": "The creature is unaffected.", + "Failure": "The creature is affected by deathstealing gaze and becomes {@condition drained 1}. If the creature was already {@condition drained 1} by the death-stealing gaze before attempting the save, a failed save increases the value of the {@condition drained} condition by 1, to a maximum of {@condition drained 4}. The nabasu gains 10 temporary Hit Points, and the {@condition drained} creature is temporarily immune until the start of the nabasu's next turn.", + "Critical Failure": "As failure, but the creature increases the amount of drain by 2." + } + } + ], + "name": "Consume Death" + }, + { + "entries": [ + "A creature that dies while suffering drain from a nabasu's death-stealing gaze rises as a ghoul (Pathfinder Bestiary 168) the next midnight." + ], + "name": "Stolen Death" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -39059,24 +36677,26 @@ "source": "Bst2", "page": 68, "level": 14, - "rarity": "Common", - "alignment": "CE", - "size": "Huge", "traits": [ - "Demon" + "ce", + "huge", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -39089,48 +36709,47 @@ }, "skills": { "Arcana": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 28 + "std": 28 }, "Religion": { - "default": 25 + "std": 25 }, "Abyss Lore": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 8, - "Dex": 2, - "Con": 8, - "Int": 5, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 2, + "con": 8, + "int": 5, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -39149,29 +36768,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "A nalfeshnee's greed is such that losing possessions causes them harm. If an item is stolen from a nalfeshnee, the demon takes {@damage 3d6+10} mental damage." - ], - "name": "Forfeiture Aversion" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature critically fails a weapon {@action Strike} against the nalfeshnee", - "entries": [ - "The nalfeshnee attempts to {@action Disarm} the weapon used in the triggering {@action Strike} at a \u20132 circumstance penalty. On a success, the nalfeshnee steals the weapon." - ], - "name": "Greedy Grab" - } - ], "speed": { "walk": 30, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -39246,58 +36845,65 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "conjuration", - "divine", - "extradimensional" - ], - "entries": [ - "The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can {@action Interact} to regurgitate any number of these items into their hand or onto the ground. If the demon dies, is affected by a {@trait teleportation} effect, or consumes an extradimensional space (such as a bag of holding), they vomit up all the items." - ], - "name": "Claim Wealth" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "enchantment", - "light", - "mental" - ], - "frequency": { - "unit": "hour", - "freq": 1 - }, - "entries": [ - "Beams of unholy light shoot from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a successful DC 34 Reflex save. For 1 minute, the affected items glow in nauseating colors. Any non-demon is {@condition sickened 2} and {@condition slowed 1} as long as it holds, wears, or touches a glowing item. Recovering from the sickness requires a successful DC 29 Will save instead of a Fortitude save. Ending the sickness this way ends the {@condition slowed} condition and makes the creature temporarily immune to Light of Avarice for 24 hours. If the creature removes or drops the item, both conditions end immediately but the creature doesn't become immune to Light of Avarice." - ], - "name": "Light of Avarice" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A nalfeshnee's greed is such that losing possessions causes them harm. If an item is stolen from a nalfeshnee, the demon takes {@damage 3d6+10} mental damage." + ], + "name": "Forfeiture Aversion" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature critically fails a weapon {@action Strike} against the nalfeshnee", + "entries": [ + "The nalfeshnee attempts to {@action Disarm} the weapon used in the triggering {@action Strike} at a \u20132 circumstance penalty. On a success, the nalfeshnee steals the weapon." + ], + "name": "Greedy Grab" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "extradimensional" + ], + "entries": [ + "The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can {@action Interact} to regurgitate any number of these items into their hand or onto the ground. If the demon dies, is affected by a {@trait teleportation} effect, or consumes an extradimensional space (such as a bag of holding), they vomit up all the items." + ], + "name": "Claim Wealth" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "light", + "mental" + ], + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "Beams of unholy light shoot from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a successful DC 34 Reflex save. For 1 minute, the affected items glow in nauseating colors. Any non-demon is {@condition sickened 2} and {@condition slowed 1} as long as it holds, wears, or touches a glowing item. Recovering from the sickness requires a successful DC 29 Will save instead of a Fortitude save. Ending the sickness this way ends the {@condition slowed} condition and makes the creature temporarily immune to Light of Avarice for 24 hours. If the creature removes or drops the item, both conditions end immediately but the creature doesn't become immune to Light of Avarice." + ], + "name": "Light of Avarice" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -39306,55 +36912,54 @@ "source": "Bst2", "page": 180, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 0, - "Int": -5, - "Wis": 2, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 0, + "int": -5, + "wis": 2, + "cha": -5 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -39363,27 +36968,22 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "speed": { "walk": 25 }, @@ -39405,58 +37005,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "enchantment", - "mental", - "occult", - "visual" - ], - "entries": [ - "The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a DC 18 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune for 24 hours.", - "Success": "The creature is unnerved by the swaying and becomes {@condition flat-footed} until the end of the necrophidius's next turn.", - "Failure": "The creature is distracted by the swaying, becoming {@condition stunned 1}. After it recovers, it is {@condition flat-footed} until the end of the necrophidius's next turn.", - "Critical Failure": "As failure, but {@condition stunned 3}." + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "enchantment", + "mental", + "occult", + "visual" + ], + "entries": [ + "The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a DC 18 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune for 24 hours.", + "Success": "The creature is unnerved by the swaying and becomes {@condition flat-footed} until the end of the necrophidius's next turn.", + "Failure": "The creature is distracted by the swaying, becoming {@condition stunned 1}. After it recovers, it is {@condition flat-footed} until the end of the necrophidius's next turn.", + "Critical Failure": "As failure, but {@condition stunned 3}." + } } - } - ], - "name": "Dance of Death" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours." - ], - "name": "Necrophidic Paralysis" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition paralyzed}", - "{@condition stunned}" + ], + "name": "Dance of Death" + }, + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours." + ], + "name": "Necrophidic Paralysis" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -39465,21 +37053,27 @@ "source": "Bst2", "page": 181, "level": 15, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "uncommon", + "ce", + "gargantuan", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 29 - }, - "senses": { - "other": [ - "greater darkvision", - "thoughtsense 100 feet" - ] + "std": 29 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "thoughtsense", + "range": 100 + } + ], "languages": { "languages": [ "Aklo", @@ -39492,57 +37086,44 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 29 + "std": 29 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 29 + "std": 29 }, "Occultism": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 9, - "Dex": 4, - "Con": 6, - "Int": 8, - "Wis": 6, - "Cha": 8 + "str": 9, + "dex": 4, + "con": 6, + "int": 8, + "wis": 6, + "cha": 8 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The neothelid uses its mind as a precise sense at the listed range to notice all non-mindless creatures." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -39551,12 +37132,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [] - }, + "immunities": [ + "acid" + ], "weaknesses": [ { "amount": 15, @@ -39569,28 +37147,9 @@ "name": "mental" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "conjuration", - "occult", - "teleportation" - ], - "entries": [ - "Trigger A creature the neothelid is aware of uses a {@trait teleportation} effect; The neothelid creates an extradimensional wormhole at the triggering creature's initial location that persists for up to 1 minute.", - "If the neothelid moves into the wormhole's space, the neothelid teleports to the same destination as the triggering creature." - ], - "name": "Dimensional Wormhole" - } - ], "speed": { "walk": 30, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -39710,79 +37269,99 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "entries": [], - "name": "Improved Grab", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "evocation", - "occult" - ], - "entries": [ - "The neothelid breathes a spray of acid that deals {@damage 16d6} acid damage in a 60-foot cone (DC 38 basic Reflex save). The neothelid can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature fails a Will save against a spell or effect created by the neothelid", - "entries": [ - "The neothelid casts a {@spell suggestion} spell it has available on the creature that failed its Will save." - ], - "name": "Instant Suggestion" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The neothelid's four tongues lash out in a frenzy at several targets. It makes up to four rasping tongue Strikes, each against a different target. These attacks count toward the neothelid's multiple attack penalty, but the multiple attack penalty doesn't increase until after the neothelid makes all of its attacks." - ], - "name": "Lashing Tongues" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Large, {@damage 2d12} bludgeoning plus {@damage 2d12} acid, Rupture 27." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The neothelid uses its mind as a precise sense at the listed range to notice all non-mindless creatures." + ], + "name": "Thoughtsense" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "conjuration", + "occult", + "teleportation" + ], + "entries": [ + "Trigger A creature the neothelid is aware of uses a {@trait teleportation} effect; The neothelid creates an extradimensional wormhole at the triggering creature's initial location that persists for up to 1 minute.", + "If the neothelid moves into the wormhole's space, the neothelid teleports to the same destination as the triggering creature." + ], + "name": "Dimensional Wormhole" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [], + "name": "Improved Grab", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "evocation", + "occult" + ], + "entries": [ + "The neothelid breathes a spray of acid that deals {@damage 16d6} acid damage in a 60-foot cone (DC 38 basic Reflex save). The neothelid can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature fails a Will save against a spell or effect created by the neothelid", + "entries": [ + "The neothelid casts a {@spell suggestion} spell it has available on the creature that failed its Will save." + ], + "name": "Instant Suggestion" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The neothelid's four tongues lash out in a frenzy at several targets. It makes up to four rasping tongue Strikes, each against a different target. These attacks count toward the neothelid's multiple attack penalty, but the multiple attack penalty doesn't increase until after the neothelid makes all of its attacks." + ], + "name": "Lashing Tongues" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Large, {@damage 2d12} bludgeoning plus {@damage 2d12} acid, Rupture 27." + ], + "name": "Swallow Whole", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -39791,24 +37370,24 @@ "source": "Bst2", "page": 182, "level": 10, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Aquatic", - "Water" + "cn", + "medium", + "aquatic", + "fey", + "water" ], "creatureType": [ "Fey" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 20 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aquan", @@ -39819,40 +37398,39 @@ }, "skills": { "Athletics": { - "default": 12, + "std": 12, "to Swim": 18 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 0, - "Dex": 7, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 0, + "dex": 7, + "con": 5, + "int": 3, + "wis": 5, + "cha": 7 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -39861,34 +37439,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [] - }, + "immunities": [ + "poison" + ], "weaknesses": [ { "amount": 10, "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "primal", - "transmutation", - "water" - ], - "entries": [ - "When underwater, the nereid's body is {@condition invisible}. The nereid can dismiss or resume this transparency as an action that has the {@trait concentrate} trait." - ], - "name": "Watery Transparency" - } - ], "speed": { "walk": 25, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -39948,59 +37510,61 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "incapacitation", - "primal", - "water" - ], - "entries": [ - "The nereid touches a creature and causes water from its own body to flow into the creature's lungs. If the creature cannot breathe water, it must attempt a DC 29 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours.", - "Failure": "The creature becomes {@condition sickened 3} as it chokes on the water.", - "Critical Failure": "The creature chokes on the water and runs out of air. It falls {@condition unconscious} and starts drowning (Pathfinder Core Rulebook 478). If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation." - } - } - ], - "name": "Drowning Touch" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "conjuration", - "primal" - ], - "entries": [ - "The nereid divests themself of part of their connection to the First World and imbues this essence into a flowing shawl that enables them to function on land. The nereid can {@action Dismiss} this effect as long as they are touching the shawl. As long as the shawl exists, the nereid gains the {@trait amphibious} trait. A nonnereid who carries the shawl also gains the {@trait amphibious} trait. If a nereid's shawl is destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours." - ], - "name": "Manifest Shawl" - } - ], - "inflicts": { - "damage": [ - "poison" + "abilities": { + "mid": [ + { + "traits": [ + "primal", + "transmutation", + "water" + ], + "entries": [ + "When underwater, the nereid's body is {@condition invisible}. The nereid can dismiss or resume this transparency as an action that has the {@trait concentrate} trait." + ], + "name": "Watery Transparency" + } ], - "condition": [ - "{@condition sickened}", - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "incapacitation", + "primal", + "water" + ], + "entries": [ + "The nereid touches a creature and causes water from its own body to flow into the creature's lungs. If the creature cannot breathe water, it must attempt a DC 29 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours.", + "Failure": "The creature becomes {@condition sickened 3} as it chokes on the water.", + "Critical Failure": "The creature chokes on the water and runs out of air. It falls {@condition unconscious} and starts drowning (Pathfinder Core Rulebook 478). If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation." + } + } + ], + "name": "Drowning Touch" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "conjuration", + "primal" + ], + "entries": [ + "The nereid divests themself of part of their connection to the First World and imbues this essence into a flowing shawl that enables them to function on land. The nereid can {@action Dismiss} this effect as long as they are touching the shawl. As long as the shawl exists, the nereid gains the {@trait amphibious} trait. A nonnereid who carries the shawl also gains the {@trait amphibious} trait. If a nereid's shawl is destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours." + ], + "name": "Manifest Shawl" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -40009,23 +37573,23 @@ "source": "Bst2", "page": 183, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Aquatic" + "n", + "small", + "aquatic", + "fey" ], "creatureType": [ "Fey" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aquan", @@ -40035,43 +37599,35 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Nature": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 1, - "Cha": 4 + "str": 0, + "dex": 3, + "con": 1, + "int": 0, + "wis": 1, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "The nixie can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of aquatic or amphibious animals." - ], - "name": "Wild Empathy" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -40080,10 +37636,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -40101,35 +37656,36 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "divination", - "primal" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The nixie can duplicate any 1st-level spell or produce any effect with a power level in line with a 1st-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular nixie's Grant Desire ability." - ], - "name": "Grant Desire" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The nixie can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of aquatic or amphibious animals." + ], + "name": "Wild Empathy" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divination", + "primal" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The nixie can duplicate any 1st-level spell or produce any effect with a power level in line with a 1st-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular nixie's Grant Desire ability." + ], + "name": "Grant Desire" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -40138,23 +37694,33 @@ "source": "Bst2", "page": 184, "level": 20, - "rarity": "Rare", - "alignment": "LN", - "size": "Large", + "traits": [ + "rare", + "ln", + "large", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 41 - }, - "senses": { - "other": [ - "detect magic", - "greater darkvision", - "lifesense 120 feet", - "true seeing" - ] + "std": 41 }, + "senses": [ + { + "name": "detect magic" + }, + { + "name": "greater darkvision" + }, + { + "name": "lifesense", + "range": 120 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -40167,67 +37733,50 @@ }, "skills": { "Crafting": { - "default": 36 + "std": 36 }, "Deception": { - "default": 35 + "std": 35 }, "Intimidation": { - "default": 37 + "std": 37 }, "Medicine": { - "default": 38 + "std": 38 }, "Occultism": { - "default": 34 + "std": 34 }, "Performance": { - "default": 31 + "std": 31 }, "Religion": { - "default": 34 + "std": 34 }, "Lore (all)": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 7, - "Dex": 6, - "Con": 6, - "Int": 6, - "Wis": 10, - "Cha": 7 + "str": 7, + "dex": 6, + "con": 6, + "int": 6, + "wis": 10, + "cha": 7 }, - "abilitiesTop": [ - { - "traits": [ - "fortune" - ], - "entries": [ - "A norn automatically rolls a 20 when she rolls initiative." - ], - "name": "Sense Fate" - }, - { - "entries": [ - "This functions as the {@ability coven} ability, except only norns can join a triumvirate, and it functions only as long as exactly three norns are part of the triumvirate. A triumvirate grants the following spells: {@spell alter reality} (once per day), {@spell cataclysm}, {@spell discern location}, {@spell foresight}, and {@spell revival}." - ], - "name": "Triumvirate" - } - ], "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 38 + "will": { + "std": 38 } }, "hp": [ @@ -40238,17 +37787,13 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "flat-footed", - "negative" - ] - }, - "abilitiesMid": [], + "immunities": [ + "flat-footed", + "negative" + ], "speed": { "walk": 35, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -40259,7 +37804,7 @@ "deadly 2d12", "magical", "reach 10 feet", - "versatile P" + "versatile p" ], "effects": [ "sever fate" @@ -40375,74 +37920,79 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When a creature is subject to a {@trait fortune} effect from a norn and a {@trait misfortune} effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the {@trait fortune} and {@trait misfortune} effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like Desna, Magdh, or Pharasma, count as a norn for the purpose of this ability." - ], - "name": "Fated" - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "When a norn deals negative damage with a {@action Strike}, she regains 10 Hit Points. The target must succeed at a DC 39 Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). Further negative damage dealt by the norn increases the {@condition drained} condition value by 1 on a failed save (or by 2 on a critical failure), to a maximum of {@condition drained 4}." - ], - "name": "Sever Fate" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "abilities": { + "top": [ + { + "traits": [ + "fortune" + ], + "entries": [ + "A norn automatically rolls a 20 when she rolls initiative." + ], + "name": "Sense Fate" }, - "traits": [ - "divination", - "occult" - ], - "trigger": "A creature within 120 feet attempts a saving throw", - "entries": [ - "The creature rolls the saving throw twice, and then the norn decides which result applies. If the norn chooses the lower roll, this is a {@trait misfortune} effect; if she chooses the higher roll, it's a {@trait fortune} effect; if they're the same, she decides which trait to apply." - ], - "name": "Shift Fate" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "death", - "manipulate", - "necromancy", - "occult" - ], - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "The norn produces a golden thread linked to the fate of a creature within 100 feet of her, then snips it short with her shears. The target takes 100 negative damage (DC 42 basic Fortitude save). If the target is reduced to 0 Hit Points from this damage, the thread is completely severed and the creature dies immediately. A creature slain by Snip Thread can't be restored to life except by miracle, wish, or similarly powerful magic; or by divine intervention. Regardless of the outcome of their saving throw, a creature targeted by Snip Thread then becomes temporarily immune for 24 hours. The norn can't use Snip Thread again for {@dice 1d4} rounds." - ], - "name": "Snip Thread" - } - ], - "inflicts": { - "damage": [ - "negative", - "slashing" + { + "entries": [ + "This functions as the {@ability coven} ability, except only norns can join a triumvirate, and it functions only as long as exactly three norns are part of the triumvirate. A triumvirate grants the following spells: {@spell alter reality} (once per day), {@spell cataclysm}, {@spell discern location}, {@spell foresight}, and {@spell revival}." + ], + "name": "Triumvirate" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "entries": [ + "When a creature is subject to a {@trait fortune} effect from a norn and a {@trait misfortune} effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the {@trait fortune} and {@trait misfortune} effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like Desna, Magdh, or Pharasma, count as a norn for the purpose of this ability." + ], + "name": "Fated" + }, + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "When a norn deals negative damage with a {@action Strike}, she regains 10 Hit Points. The target must succeed at a DC 39 Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). Further negative damage dealt by the norn increases the {@condition drained} condition value by 1 on a failed save (or by 2 on a critical failure), to a maximum of {@condition drained 4}." + ], + "name": "Sever Fate" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "divination", + "occult" + ], + "trigger": "A creature within 120 feet attempts a saving throw", + "entries": [ + "The creature rolls the saving throw twice, and then the norn decides which result applies. If the norn chooses the lower roll, this is a {@trait misfortune} effect; if she chooses the higher roll, it's a {@trait fortune} effect; if they're the same, she decides which trait to apply." + ], + "name": "Shift Fate" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "death", + "manipulate", + "necromancy", + "occult" + ], + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "The norn produces a golden thread linked to the fate of a creature within 100 feet of her, then snips it short with her shears. The target takes 100 negative damage (DC 42 basic Fortitude save). If the target is reduced to 0 Hit Points from this damage, the thread is completely severed and the creature dies immediately. A creature slain by Snip Thread can't be restored to life except by miracle, wish, or similarly powerful magic; or by divine intervention. Regardless of the outcome of their saving throw, a creature targeted by Snip Thread then becomes temporarily immune for 24 hours. The norn can't use Snip Thread again for {@dice 1d4} rounds." + ], + "name": "Snip Thread" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -40451,23 +38001,23 @@ "source": "Bst2", "page": 186, "level": 9, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Amphibious" + "ne", + "large", + "amphibious", + "fey" ], "creatureType": [ "Fey" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -40478,45 +38028,44 @@ }, "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 19 + "std": 19 }, "Nature": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": 4 + "str": 6, + "dex": 3, + "con": 4, + "int": 1, + "wis": 3, + "cha": 4 }, "items": [ "+1 striking bastard sword" ], - "abilitiesTop": [], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -40525,54 +38074,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease" - ] - }, + "immunities": [ + "poison", + "disease" + ], "weaknesses": [ { "amount": 10, "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "30 feet, DC 25." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "Unpolluted fresh water burns a nuckelavee like acid, dealing {@dice 1d6} damage to it and causing it to be {@condition sickened 2}. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion)." - ], - "name": "Purity Vulnerability" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -40646,89 +38160,102 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "disease", - "necromancy", - "poison", - "primal" - ], - "entries": [ - "The nuckelavee breathes a 30-foot cone of foulness, dealing {@damage 8d6} negative damage (DC 28 basic Fortitude save) to living creatures in the area.", - "A creature that fails also takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage}.", - "The nuckelavee can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " The target can't recover\nfrom the {@condition fatigued} condition caused by\nmortasheen until the disease is cured. Mortasheen\ngains the {@trait virulent} trait against animals and plants", - "DC": 28, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "Carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition drained 1} and {@condition fatigued}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition drained 2} and {@condition fatigued} ;", - "duration": "1 day" - } - ] - } - ], - "name": "Mortasheen" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, hoof, DC 28." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "30 feet, DC 25." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "entries": [ + "Unpolluted fresh water burns a nuckelavee like acid, dealing {@dice 1d6} damage to it and causing it to be {@condition sickened 2}. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion)." + ], + "name": "Purity Vulnerability" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition drained}", - "{@condition fatigued}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "disease", + "necromancy", + "poison", + "primal" + ], + "entries": [ + "The nuckelavee breathes a 30-foot cone of foulness, dealing {@damage 8d6} negative damage (DC 28 basic Fortitude save) to living creatures in the area.", + "A creature that fails also takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage}.", + "The nuckelavee can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " The target can't recover\nfrom the {@condition fatigued} condition caused by\nmortasheen until the disease is cured. Mortasheen\ngains the {@trait virulent} trait against animals and plants", + "DC": 28, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "Carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition drained 1} and {@condition fatigued}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition drained 2} and {@condition fatigued} ;", + "duration": "1 day" + } + ] + } + ], + "name": "Mortasheen" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, hoof, DC 28." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC", - "UW" - ], "hasImages": true }, { @@ -40737,23 +38264,23 @@ "source": "Bst2", "page": 135, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Gremlin" + "ce", + "small", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -40762,40 +38289,39 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Crafting": { - "default": 5, + "std": 5, "traps": 7 }, "Intimidation": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 3, - "Int": -1, - "Wis": -1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 3, + "int": -1, + "wis": -1, + "cha": 1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -40810,29 +38336,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A Medium creature within the nuglub's reach leaves a square during its move action", - "entries": [ - "The nuglub lashes out at the triggering creature's knees and tries to knock them {@condition prone}. The nuglub makes an {@skill Acrobatics} check against the creature's Reflex." - ], - "name": "Kneecapper" - }, - { - "entries": [ - "On a success, the target falls and lands {@condition prone}." - ], - "name": "DC." - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -40865,29 +38371,37 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A nuglub's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} targets, or {@dice 1d10} if the target is {@condition prone}." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A Medium creature within the nuglub's reach leaves a square during its move action", + "entries": [ + "The nuglub lashes out at the triggering creature's knees and tries to knock them {@condition prone}. The nuglub makes an {@skill Acrobatics} check against the creature's Reflex." + ], + "name": "Kneecapper" + }, + { + "entries": [ + "On a success, the target falls and lands {@condition prone}." + ], + "name": "DC." + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "entries": [ + "A nuglub's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} targets, or {@dice 1d10} if the target is {@condition prone}." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -40896,23 +38410,24 @@ "source": "Bst2", "page": 214, "level": 10, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Qlippoth" + "uncommon", + "ce", + "medium", + "fiend", + "qlippoth" ], "creatureType": [ "Fiend" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal" @@ -40923,42 +38438,41 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 19 + "std": 19 }, "Occultism": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 6, - "Int": 0, - "Wis": 5, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 5, + "con": 6, + "int": 0, + "wis": 5, + "cha": 3 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -40967,15 +38481,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "controlled", - "fear" - ] - }, + "immunities": [ + "acid", + "controlled", + "fear" + ], "weaknesses": [ { "amount": 10, @@ -40993,23 +38503,9 @@ "note": "(except cold iron)" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The nyogoth takes piercing or slashing damage", - "entries": [ - "The nyogoth sprays its acidic blood on adjacent creatures, dealing {@damage 6d6} acid damage (DC 29 basic Reflex save)." - ], - "name": "Caustic Blood" - } - ], "speed": { "walk": 5, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -41088,66 +38584,65 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The nyogoth has {@condition grabbed} a creature", - "entries": [ - "The nyogoth slavers and chews at the {@condition grabbed} creature, dealing {@damage 2d6+7} slashing and {@damage 1d6} acid damage (DC 29 basic Fortitude save)." - ], - "name": "Feeding Frenzy" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "enchantment", - "fear", - "incapacitation", - "mental", - "occult", - "visual" - ], - "entries": [ - "The nyogoth untangles its tentacles and prolapses its many mouths, turning itself inside out in a truly nauseating display.", - "Creatures in a 30-foot emanation must attempt a DC 29 Will save, after which they are temporarily immune to further Nauseating Displays for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition sickened 1}.", - "Failure": "The creature is {@condition stunned 3} and {@condition sickened 1}.", - "Critical Failure": "The creature is {@condition stunned 5} and {@condition sickened 2}." - } - } - ], - "name": "Nauseating Display" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The nyogoth takes piercing or slashing damage", + "entries": [ + "The nyogoth sprays its acidic blood on adjacent creatures, dealing {@damage 6d6} acid damage (DC 29 basic Reflex save)." + ], + "name": "Caustic Blood" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition sickened}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The nyogoth has {@condition grabbed} a creature", + "entries": [ + "The nyogoth slavers and chews at the {@condition grabbed} creature, dealing {@damage 2d6+7} slashing and {@damage 1d6} acid damage (DC 29 basic Fortitude save)." + ], + "name": "Feeding Frenzy" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "enchantment", + "fear", + "incapacitation", + "mental", + "occult", + "visual" + ], + "entries": [ + "The nyogoth untangles its tentacles and prolapses its many mouths, turning itself inside out in a truly nauseating display.", + "Creatures in a 30-foot emanation must attempt a DC 29 Will save, after which they are temporarily immune to further Nauseating Displays for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition sickened 1}.", + "Failure": "The creature is {@condition stunned 3} and {@condition sickened 1}.", + "Critical Failure": "The creature is {@condition stunned 5} and {@condition sickened 2}." + } + } + ], + "name": "Nauseating Display" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -41156,57 +38651,53 @@ "source": "Bst2", "page": 249, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision", - "web sense" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "web sense" + } + ], "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": -5, - "Wis": 2, - "Cha": -4 + "str": 6, + "dex": 4, + "con": 4, + "int": -5, + "wis": 2, + "cha": -4 }, - "abilitiesTop": [ - { - "entries": [ - "The ogre spider has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web." - ], - "name": "Web Sense" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -41215,10 +38706,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -41246,85 +38736,81 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "An ogre spider can fit through tight spaces as if it were a Large creature. While {@action Squeeze||Squeezing}, it can move at its full speed." - ], - "name": "Eerie Flexibility" - }, - { - "traits": [ - "poison" - ], - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 22, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage, {@condition clumsy 1}, and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d6} poison damage, {@condition clumsy 1}, and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 4, - "entry": "{@damage 2d6} poison damage, {@condition clumsy 2}, and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Ogre Spider Venom" - }, - { - "entries": [ - "A creature hit by the ogre spider's web attack is {@condition immobilized} and stuck to the nearest surface until it {@action Escape||Escapes} (DC 22)." - ], - "name": "Web Trap" - }, - { - "entries": [ - "Its blade {@action Strike} deals." - ], - "name": "Dulled Blades:" - }, - { - "entries": [ - "It loses Rev Up, Stuck in a Rut: It uses the same." - ], - "name": "Misaligned Gears:" - } - ], - "inflicts": { - "damage": [ - "poison" + "abilities": { + "top": [ + { + "entries": [ + "The ogre spider has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web." + ], + "name": "Web Sense" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition immobilized}" + "bot": [ + { + "entries": [ + "An ogre spider can fit through tight spaces as if it were a Large creature. While {@action Squeeze||Squeezing}, it can move at its full speed." + ], + "name": "Eerie Flexibility" + }, + { + "traits": [ + "poison" + ], + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 22, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage, {@condition clumsy 1}, and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d6} poison damage, {@condition clumsy 1}, and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 4, + "entry": "{@damage 2d6} poison damage, {@condition clumsy 2}, and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Ogre Spider Venom" + }, + { + "entries": [ + "A creature hit by the ogre spider's web attack is {@condition immobilized} and stuck to the nearest surface until it {@action Escape||Escapes} (DC 22)." + ], + "name": "Web Trap" + }, + { + "entries": [ + "Its blade {@action Strike} deals." + ], + "name": "Dulled Blades:" + }, + { + "entries": [ + "It loses Rev Up, Stuck in a Rut: It uses the same." + ], + "name": "Misaligned Gears:" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Olethrodaemon", @@ -41332,27 +38818,31 @@ "source": "Bst2", "page": 63, "level": 20, - "rarity": "Common", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Daemon" + "ne", + "gargantuan", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 33 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 120 feet" - ], - "other": [ - "darkvision", - "true seeing" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 120 + } + ], "languages": { "languages": [ "Common", @@ -41364,39 +38854,38 @@ }, "skills": { "Athletics": { - "default": 40 + "std": 40 }, "Intimidation": { - "default": 38 + "std": 38 }, "Religion": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 10, - "Dex": 6, - "Con": 7, - "Int": 2, - "Wis": 6, - "Cha": 8 + "str": 10, + "dex": 6, + "con": 7, + "int": 2, + "wis": 6, + "cha": 8 }, "items": [ "soul gem (4)" ], - "abilitiesTop": [], "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -41405,35 +38894,19 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 20, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "death", - "divine" - ], - "entries": [ - "60 feet. Any creature that begins its turn in the aura is {@condition doomed 1} for as long as it remains in the aura and for 1 hour thereafter." - ], - "name": "Aura of Doom" - } - ], "speed": { "walk": 35, - "burrow ": 35, - "fly ": 40 + "burrow": 35, + "fly": 40 }, "attacks": [ { @@ -41535,69 +39008,67 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "or" - ], - "entries": [ - "{@as 3} (divine, negative) The daemon expels a shrieking black cloud of smoke from its mouth in a 120-foot line or a 60-foot cone.", - "(or both a line and a cone in the same direction if it spends 3 actions). Living creatures in the area take {@damage 24d6} negative damage (DC 45 basic Reflex save)", - "The olethrodaemon can't use Apocalypse Breath again for {@dice 1d4} rounds." - ], - "name": "Apocalypse Breath" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The olethrodaemon has a soul gem", - "entries": [ - "The olethrodaemon crushes the soul gem in one hand and regains the use of Apocalypse Breath or any one of its innate spells." - ], - "name": "Soul Crush" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Huge, {@damage 4d10+10} bludgeoning and {@condition drained 2}, Rupture 43. An olethrodaemon has numerous stomachs connected by labyrinthine digestive organs. Swallowed creatures cannot {@action Escape}, but can attempt to cut their way out with a {@dice 1d6} roll. On a roll of 1\u20133, the creature cuts into yet another stomach.", - "On a roll of 4\u20136, the creature manages to cut its way out of the olethrodaemon." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "death", + "divine" + ], + "entries": [ + "60 feet. Any creature that begins its turn in the aura is {@condition doomed 1} for as long as it remains in the aura and for 1 hour thereafter." + ], + "name": "Aura of Doom" + } ], - "condition": [ - "{@condition doomed}", - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "or" + ], + "entries": [ + "{@as 3} (divine, negative) The daemon expels a shrieking black cloud of smoke from its mouth in a 120-foot line or a 60-foot cone.", + "(or both a line and a cone in the same direction if it spends 3 actions). Living creatures in the area take {@damage 24d6} negative damage (DC 45 basic Reflex save)", + "The olethrodaemon can't use Apocalypse Breath again for {@dice 1d4} rounds." + ], + "name": "Apocalypse Breath" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The olethrodaemon has a soul gem", + "entries": [ + "The olethrodaemon crushes the soul gem in one hand and regains the use of Apocalypse Breath or any one of its innate spells." + ], + "name": "Soul Crush" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge, {@damage 4d10+10} bludgeoning and {@condition drained 2}, Rupture 43. An olethrodaemon has numerous stomachs connected by labyrinthine digestive organs. Swallowed creatures cannot {@action Escape}, but can attempt to cut their way out with a {@dice 1d6} roll. On a roll of 1\u20133, the creature cuts into yet another stomach.", + "On a roll of 4\u20136, the creature manages to cut its way out of the olethrodaemon." + ], + "name": "Swallow Whole", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -41606,11 +39077,13 @@ "source": "Bst2", "page": 188, "level": 8, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Oni" + "le", + "large", + "fiend", + "giant", + "humanoid", + "oni" ], "creatureType": [ "Giant", @@ -41618,13 +39091,13 @@ "Humanoid" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -41634,50 +39107,49 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Arcana": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 18 + "std": 18 }, "Nature": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 3, - "Wis": 3, - "Cha": 4 + "str": 6, + "dex": 3, + "con": 4, + "int": 3, + "wis": 3, + "cha": 4 }, "items": [ "breastplate", "composite shortbow with 20 arrows", "+1 striking falchion" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -41688,21 +39160,9 @@ ] } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -41804,39 +39264,39 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The onidoshi takes on the appearance of an {@creature ogre}. This doesn't change their Speed or {@action Strike} attack and damage." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The onidoshi takes on the appearance of an {@creature ogre}. This doesn't change their Speed or {@action Strike} attack and damage." + ], + "name": "Change Shape", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -41845,25 +39305,26 @@ "source": "Bst2", "page": 113, "level": 1, - "rarity": "Uncommon", - "alignment": "N", - "size": "Small", "traits": [ - "Earth", - "Amphibious", - "Water" + "uncommon", + "n", + "small", + "amphibious", + "earth", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -41873,33 +39334,32 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Diplomacy": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 2, - "Int": -2, - "Wis": 0, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 1, + "con": 2, + "int": -2, + "wis": 0, + "cha": 2 + }, "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -41910,10 +39370,9 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 20 + "fly": 20 }, "attacks": [ { @@ -41944,33 +39403,24 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "poison" - ], - "entries": [ - "The ooze mephit spits toxic slime in a 15-foot cone that deals {@damage 2d6} poison damage to each creature within the area (DC 17 basic Reflex save). The ooze mephit can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "poison" + ], + "entries": [ + "The ooze mephit spits toxic slime in a 15-foot cone that deals {@damage 2d6} poison damage to each creature within the area (DC 17 basic Reflex save). The ooze mephit can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + } + ] }, - "misc": [ - "MA", - "AD" - ], "hasImages": true }, { @@ -41979,63 +39429,54 @@ "source": "Bst2", "page": 84, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "aquatic echolocation 120 feet", - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "aquatic echolocation", + "range": 120 + }, + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 5, - "Int": -4, - "Wis": 3, - "Cha": 0 + "str": 7, + "dex": 2, + "con": 5, + "int": -4, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "An orca can use its hearing as a precise sense at the listed range, but only underwater." - ], - "name": "Aquatic Echolocation" - }, - { - "entries": [ - "An orca can hold its breath for 2 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -42044,9 +39485,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "swim ": 60 + "swim": 60 }, "attacks": [ { @@ -42062,41 +39502,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "An orca can use its hearing as a precise sense at the listed range, but only underwater." + ], + "name": "Aquatic Echolocation" }, - "entries": [ - "30 feet. An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it is {@condition prone} until it Crawls to return to the water." - ], - "name": "Aquatic Ambush", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The orca Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet in the air, making a {@action Strike} against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the {@action Strike}, the orca splashes back down into the water." - ], - "name": "Breach" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "An orca can hold its breath for 2 hours." + ], + "name": "Deep Breath" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "30 feet. An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it is {@condition prone} until it Crawls to return to the water." + ], + "name": "Aquatic Ambush", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The orca Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet in the air, making a {@action Strike} against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the {@action Strike}, the orca splashes back down into the water." + ], + "name": "Breach" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -42105,18 +39549,18 @@ "source": "Bst2", "page": 201, "level": 1, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Oread", - "Human" + "ln", + "medium", + "human", + "humanoid", + "oread" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -42127,28 +39571,28 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Crafting": { - "default": 3 + "std": 3 }, "Medicine": { - "default": 5 + "std": 5 }, "Society": { - "default": 3 + "std": 3 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 4, + "dex": 1, + "con": 2, + "int": 0, + "wis": 2, + "cha": 0 }, "items": [ "bastard sword", @@ -42156,20 +39600,19 @@ "light hammer", "steel shield (Hardness 5, HP 20, BT 10)" ], - "abilitiesTop": [], "ac": { - "default": 19, + "std": 19, "with shield raised": 21 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -42178,28 +39621,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -42232,35 +39653,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "The guard makes a melee {@action Strike}. This counts as two attacks when calculating the guard's multiple attack penalty. If this {@action Strike} hits, the guard deals an extra die of weapon damage." - ], - "name": "Power Attack" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The guard makes a melee {@action Strike}. This counts as two attacks when calculating the guard's multiple attack penalty. If this {@action Strike} hits, the guard deals an extra die of weapon damage." + ], + "name": "Power Attack" + } + ] + } }, { "name": "Ostiarius", @@ -42268,25 +39700,29 @@ "source": "Bst2", "page": 281, "level": 5, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Velstrac" + "le", + "medium", + "fiend", + "velstrac" ], "creatureType": [ "Fiend" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "greater darkvision", - "painsight", - "sense portal" - ] + "std": 15 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "painsight" + }, + { + "name": "sense portal" + } + ], "languages": { "languages": [ "Common", @@ -42299,72 +39735,44 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 16 + "std": 16 }, "Religion": { - "default": 11 + "std": 11 }, "Torture Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 2, - "Wis": 4, - "Cha": 5 + "str": 0, + "dex": 4, + "con": 2, + "int": 2, + "wis": 4, + "cha": 5 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." - ], - "name": "Painsight" - }, - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "The ostiarius always knows the direction and distance to the closest portal between the Shadow." - ], - "name": "Sense Portal" - }, - { - "entries": [ - "This sense functions only on these two planes." - ], - "name": "Plane and the Material Plane." - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -42375,12 +39783,9 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 5, @@ -42391,21 +39796,6 @@ "name": "silver" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "mental", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it hears the wounds on the ostiarius's body whisper obscene truths. The creature must succeed at a DC 21 Will save or become {@condition sickened 1}." - ], - "name": "Whispering Wounds" - } - ], "speed": { "walk": 25 }, @@ -42470,59 +39860,91 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "emotion", - "enchantment", - "linguistic", - "mental" - ], - "entries": [ - "The ostiarius inspires their willing allies and themself by whispering words of courage from their wounds.", - "The ostiarius and their allies in a 50-foot emanation gain a +1 status bonus to attack rolls, damage rolls, and saves against {@trait fear} effects.", - "The ostiarius can Sustain Compel Courage. Non-velstracs who accept this compelled courage find bleeding wounds opening on their own bodies to whisper in thanks. They take 1 {@condition persistent damage ||persistent bleed damage} and can't attempt a flat check to end this damage as long as they're compelled." - ], - "name": "Compel Courage" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "The ostiarius stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against whispering wounds. In addition, if the creature was already {@condition sickened} and fails its save, the creature is {@condition fascinated} by the ostiarius and can't use {@condition hostile} actions. This fascination lasts for 1 round or until the ostiarius takes any {@condition hostile} action against the creature or the creature's allies. Whether the creature succeeds at or fails the save, it is temporarily immune for 1 hour." - ], - "name": "Focus Gaze" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." + ], + "name": "Painsight" + }, + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "The ostiarius always knows the direction and distance to the closest portal between the Shadow." + ], + "name": "Sense Portal" + }, + { + "entries": [ + "This sense functions only on these two planes." + ], + "name": "Plane and the Material Plane." + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "mental", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it hears the wounds on the ostiarius's body whisper obscene truths. The creature must succeed at a DC 21 Will save or become {@condition sickened 1}." + ], + "name": "Whispering Wounds" + } ], - "condition": [ - "{@condition doomed}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "emotion", + "enchantment", + "linguistic", + "mental" + ], + "entries": [ + "The ostiarius inspires their willing allies and themself by whispering words of courage from their wounds.", + "The ostiarius and their allies in a 50-foot emanation gain a +1 status bonus to attack rolls, damage rolls, and saves against {@trait fear} effects.", + "The ostiarius can Sustain Compel Courage. Non-velstracs who accept this compelled courage find bleeding wounds opening on their own bodies to whisper in thanks. They take 1 {@condition persistent damage ||persistent bleed damage} and can't attempt a flat check to end this damage as long as they're compelled." + ], + "name": "Compel Courage" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "The ostiarius stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against whispering wounds. In addition, if the creature was already {@condition sickened} and fails its save, the creature is {@condition fascinated} by the ostiarius and can't use {@condition hostile} actions. This fascination lasts for 1 round or until the ostiarius takes any {@condition hostile} action against the creature or the creature's allies. Whether the creature succeeds at or fails the save, it is temporarily immune for 1 hour." + ], + "name": "Focus Gaze" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -42531,23 +39953,23 @@ "source": "Bst2", "page": 74, "level": 9, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Devil" + "le", + "large", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -42560,42 +39982,41 @@ }, "skills": { "Arcana": { - "default": 18 + "std": 18 }, "Deception": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Religion": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 4, - "Int": 3, - "Wis": 4, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 5, + "dex": 5, + "con": 4, + "int": 3, + "wis": 4, + "cha": 4 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -42604,22 +40025,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [], "speed": { "walk": 35, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -42736,96 +40153,79 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 25, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage, {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 3d6} poison damage and {@condition enfeebled 2} .", - "duration": "1 round" - } - ] - } - ], - "name": "Osyluth Venom" - }, - { - "entries": [ - "The osyluth can cast innate invisibility using only 1 action." - ], - "name": "Quick Invisibility" - }, - { - "entries": [ - "An osyluth deals an extra {@dice 2d6} damage whenever they {@action Strike} an {@condition enfeebled}, {@condition frightened}, or {@condition prone} creature." - ], - "name": "Sadistic Strike" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "linguistic", - "mental" - ], - "entries": [ - "The osyluth telepathically questions a creature affected by zone of truth. After 1 round, if the creature intentionally refuses to answer the question, it takes {@damage 2d6} mental damage." - ], - "name": "Stygian Inquisitor" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The osyluth sweeps their tail in a 15-foot cone. Each creature in the cone must succeed at a DC 26 Reflex save or be knocked {@condition prone}." - ], - "name": "Tail Sweep" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition prone}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 25, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage, {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 3d6} poison damage and {@condition enfeebled 2} .", + "duration": "1 round" + } + ] + } + ], + "name": "Osyluth Venom" + }, + { + "entries": [ + "The osyluth can cast innate invisibility using only 1 action." + ], + "name": "Quick Invisibility" + }, + { + "entries": [ + "An osyluth deals an extra {@dice 2d6} damage whenever they {@action Strike} an {@condition enfeebled}, {@condition frightened}, or {@condition prone} creature." + ], + "name": "Sadistic Strike" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "linguistic", + "mental" + ], + "entries": [ + "The osyluth telepathically questions a creature affected by zone of truth. After 1 round, if the creature intentionally refuses to answer the question, it takes {@damage 2d6} mental damage." + ], + "name": "Stygian Inquisitor" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The osyluth sweeps their tail in a 15-foot cone. Each creature in the cone must succeed at a DC 26 Reflex save or be knocked {@condition prone}." + ], + "name": "Tail Sweep" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "AC", - "CC" - ], "hasImages": true }, { @@ -42834,55 +40234,56 @@ "source": "Bst2", "page": 81, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Dinosaur" + "n", + "large", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 4, + "int": -4, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -42891,7 +40292,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -42911,57 +40311,44 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The pachycephalosaurus {@action Stride||Strides} up to its Speed. If it ends its movement within melee reach of a target, it can make a skull {@action Strike} against that target. If the pachycephalosaurus critically hits with this {@action Strike}, the creature hit is {@condition stunned 1}." - ], - "name": "Clobbering Charge" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "attack" - ], - "trigger": "The pachycephalosaurus damages a Medium or smaller foe with its skull {@action Strike}", - "entries": [ - "The pachycephalosaurus digs in and flings its head up, shoving its foe away. It attempts an {@skill Athletics} check against the target's Fortitude DC.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The pachycephalosaurus pushes the opponent up to 10 feet away from itself and knocks the target {@condition prone}.", - "Success": "The pachycephalosaurus pushes the opponent back 5 feet.", - "Failure": "The pachycephalosaurus fails to push the opponent.", - "Critical Failure": "As failure, but the failed attempt leaves the pachycephalosaurus {@condition flat-footed} for 1 round." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The pachycephalosaurus {@action Stride||Strides} up to its Speed. If it ends its movement within melee reach of a target, it can make a skull {@action Strike} against that target. If the pachycephalosaurus critically hits with this {@action Strike}, the creature hit is {@condition stunned 1}." + ], + "name": "Clobbering Charge" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "attack" + ], + "trigger": "The pachycephalosaurus damages a Medium or smaller foe with its skull {@action Strike}", + "entries": [ + "The pachycephalosaurus digs in and flings its head up, shoving its foe away. It attempts an {@skill Athletics} check against the target's Fortitude DC.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The pachycephalosaurus pushes the opponent up to 10 feet away from itself and knocks the target {@condition prone}.", + "Success": "The pachycephalosaurus pushes the opponent back 5 feet.", + "Failure": "The pachycephalosaurus fails to push the opponent.", + "Critical Failure": "As failure, but the failed attempt leaves the pachycephalosaurus {@condition flat-footed} for 1 round." + } } - } - ], - "name": "Sudden Shove" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition prone}", - "{@condition stunned}" + ], + "name": "Sudden Shove" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -42970,23 +40357,23 @@ "source": "Bst2", "page": 196, "level": 10, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Fire" + "le", + "large", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic" @@ -42995,33 +40382,32 @@ }, "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": -2, - "Wis": 5, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 5, + "int": -2, + "wis": 5, + "cha": 3 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -43030,38 +40416,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "If the peluda takes 30 or more slashing damage from a critical hit, the attacker severs the peluda's tail. The peluda takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage} and can't make tail attacks until their tail grows back (in about 1 week)." - ], - "name": "Vulnerable Tail" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within 10 feet attempts a melee {@action Strike} against the peluda", - "entries": [ - "The peluda shifts their position and makes a quill {@action Strike} against the attacking creature. This {@action Strike} doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this {@action Strike}." - ], - "name": "Quill Thrust" - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -43110,90 +40472,94 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The peluda breathes a torrent of flames that deals {@damage 7d10} fire damage in a 60-foot line (DC 29 basic Reflex save). They can't use their Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 29, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison, {@condition enfeebled 1}, and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d6} poison, {@condition enfeebled 2}, and {@condition flat-footed}", - "duration": "1 round" - } - ] - } - ], - "name": "Peluda Venom" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "If the peluda takes 30 or more slashing damage from a critical hit, the attacker severs the peluda's tail. The peluda takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage} and can't make tail attacks until their tail grows back (in about 1 week)." + ], + "name": "Vulnerable Tail" }, - "entries": [ - "The peluda bristles their quills and shakes, sending dozens of spear-like barbs in every direction. All creatures within 30 feet take {@damage 11d6} piercing damage (DC 29 basic Reflex save) and are exposed to peluda venom if they take any damage. The peluda can't use." - ], - "name": "Quill Barrage" - }, - { - "entries": [ - "Barrage again for 1 minute." - ], - "name": "Quill" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "poison" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within 10 feet attempts a melee {@action Strike} against the peluda", + "entries": [ + "The peluda shifts their position and makes a quill {@action Strike} against the attacking creature. This {@action Strike} doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this {@action Strike}." + ], + "name": "Quill Thrust" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The peluda breathes a torrent of flames that deals {@damage 7d10} fire damage in a 60-foot line (DC 29 basic Reflex save). They can't use their Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 29, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison, {@condition enfeebled 1}, and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d6} poison, {@condition enfeebled 2}, and {@condition flat-footed}", + "duration": "1 round" + } + ] + } + ], + "name": "Peluda Venom" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The peluda bristles their quills and shakes, sending dozens of spear-like barbs in every direction. All creatures within 30 feet take {@damage 11d6} piercing damage (DC 29 basic Reflex save) and are exposed to peluda venom if they take any damage. The peluda can't use." + ], + "name": "Quill Barrage" + }, + { + "entries": [ + "Barrage again for 1 minute." + ], + "name": "Quill" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -43202,20 +40568,22 @@ "source": "Bst2", "page": 197, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -43224,36 +40592,35 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 5, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 2, + "int": 0, + "wis": 5, + "cha": 3 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -43262,10 +40629,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -43295,54 +40661,43 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack", - "emotion", - "fear", - "visual" - ], - "entries": [ - "The peryton rips out the heart of an adjacent corpse with their jaws.", - "The creature must have died in the last minute. As the peryton rips the heart free and swallows it whole, they regain {@dice 2d6} HP, and any non-peryton that witnesses this event must succeed at a DC 21 Will save or become {@condition frightened 1} (or {@condition frightened 2} on a critical failure)." - ], - "name": "Heart Ripper" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "necromancy", - "occult", - "shadow" - ], - "requirements": "The target must be casting a shadow", - "entries": [ - "The peryton Flies, going no higher than 20 feet over the target creature. The target creature must succeed at a DC 21 Will save or the peryton's shadow changes to match that cast by the target creature. With their shadow so transformed, the peryton gains a +2 status bonus to attack and damage rolls against that creature. In addition, each time the peryton successfully Strikes that creature, the creature must succeed at a DC 21 Will save or become {@condition frightened 1}, or increase its {@condition frightened} condition by 1 if it's already {@condition frightened}. This is an {@trait emotion} and {@trait fear} effect. The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever comes first." - ], - "name": "Mimic Shadow" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition frightened}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "emotion", + "fear", + "visual" + ], + "entries": [ + "The peryton rips out the heart of an adjacent corpse with their jaws.", + "The creature must have died in the last minute. As the peryton rips the heart free and swallows it whole, they regain {@dice 2d6} HP, and any non-peryton that witnesses this event must succeed at a DC 21 Will save or become {@condition frightened 1} (or {@condition frightened 2} on a critical failure)." + ], + "name": "Heart Ripper" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult", + "shadow" + ], + "requirements": "The target must be casting a shadow", + "entries": [ + "The peryton Flies, going no higher than 20 feet over the target creature. The target creature must succeed at a DC 21 Will save or the peryton's shadow changes to match that cast by the target creature. With their shadow so transformed, the peryton gains a +2 status bonus to attack and damage rolls against that creature. In addition, each time the peryton successfully Strikes that creature, the creature must succeed at a DC 21 Will save or become {@condition frightened 1}, or increase its {@condition frightened} condition by 1 if it's already {@condition frightened}. This is an {@trait emotion} and {@trait fear} effect. The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever comes first." + ], + "name": "Mimic Shadow" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -43351,20 +40706,19 @@ "source": "Bst2", "page": 198, "level": 1, - "rarity": "Common", - "alignment": "VARIES", - "size": "Medium", "traits": [ - "Petitioner" + "medium", + "petitioner", + "varies" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "see Planar Incarnation" @@ -43373,33 +40727,32 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Planar Lore": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 2, - "Int": 2, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 2, + "con": 2, + "int": 2, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -43408,60 +40761,46 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.", - { - "type": "list", - "style": "list-no-bullets-indent", - "items": [ - "{@b Abaddon (the Hunted)} The hunted appear as Medium sized versions of themselves from their prior lives, and they exist to be pursued and consumed by daemons; {@b Alignment} {@trait NE}; {@b Language} Daemonic; {@b Additional Ability} fast healing 5; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", - "{@b Abyss (the Larvae)} The larvae appear as maggot-like grubs with the face the petitioners had in life; {@b Alignment} {@trait CE}; {@b Language} Abyssal; {@b Additional Ability} immune to disease and poison; {@b Melee} jaws {@dice 1d20+7|+7}, Damage {@dice 1d8+2} piercing", - "{@b Astral Plane (the Untethered)} The untethered appear as astrally projected versions of their mortal forms, yet they lack a silver cord; {@b Alignment} {@trait any}; {@b Language} any one spoken in life (such as Common); {@b Additional Ability} fly Speed 20 feet; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", - "{@b Axis (the Unmade)} The unmade appear as parchment-skinned humanoids covered in lines of close black script; {@b Alignment} {@trait LN}; {@b Language} Utopian; {@b Additional Ability} immune to emotion and fear; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", - "{@b Boneyard (the Dead)} The dead appear as animated skeletons of the type of creature they were when they were alive; {@b Alignment} {@trait N}; {@b Language} Requian; Additional Ability resist piercing and slashing 3; {@b Melee} claw {@dice 1d20+7|+7}, Damage {@dice 1d8+2} slashing", - "{@b Dead Vault (the Caged)} The caged are sent to Rovagug's prison plane, the Dead Vault; they appear as chained versions of their mortal bodies, save that their faces are hideous insectile visages; {@b Alignment} {@trait CE}; {@b Language} Abyssal; {@b Additional Ability} Rend [one-action] bite; {@b Melee} bite {@dice 1d20+7|+7}, Damage {@dice 1d8+2} piercing", - "{@b Dimension of Dreams (the Dreamers)} The dreamers appear as their ideal appearance, age, and gender from their mortal bodies; {@b Alignment} {@trait any}; {@b Language} Aklo; {@b Additional Ability} {@dice 1d20+1|+1} circumstance bonus on all saving throws; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", - "{@b Elysium (the Chosen)} The chosen appear as idealized versions of their mortal selves with glowing eyes; {@b Alignment} {@trait CG}; {@b Language} Celestial; {@b Additional Ability} immune to blindness and dazzled; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", - "{@b Ethereal Plane (the Terrorized)} The terrorized appear as sickly, haunted-looking versions of their mortal selves; {@b Alignment} {@trait any}; {@b Language} any one spoken in life (such as Common); {@b Additional Ability} immune to bleed and death effects; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", - "{@b Heaven (the Elect)} The elect have golden halos and ghostly wings, but they otherwise appear as their mortal forms; {@b Alignment} {@trait LG}; {@b Language} Celestial; {@b Additional Ability} fly Speed 20 feet; {@b Melee} wing {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", - "{@b Hell (the Damned)} The damned look like terribly scarred or mutilated versions of their mortal selves; {@b Alignment} {@trait LE}; {@b Language} Infernal; {@b Additional Ability} immune to fire; {@b Melee} jaws {@dice 1d20+7|+7}, Damage {@dice 1d8+2} piercing", - "{@b Maelstrom (the Shapeless)} The shapeless appear as half-melted reflections of their former mortal selves; {@b Alignment} {@trait CN}; {@b Language} Protean; {@b Additional Ability} immune to critical hits and precision; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", - "{@b Material Plane (the Remnants)} The remnants are among the rarest of petitioners; they appear as plain, bland versions of the ancestry of their mortal lives; {@b Alignment} {@trait any}; {@b Language} any one spoken in life (such as Common); {@b Additional Ability} ferocity; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", - "{@b Nirvana (the Cleansed)} The cleansed take on animal forms that match their personalities in life; {@b Alignment} {@trait NG}; {@b Language} Celestial; {@b Additional Ability} speed 35 feet; {@b Melee} claw {@dice 1d20+7|+7}, Damage {@dice 1d8+2} slashing", - "{@b Plane of Air (the Air Pneuma)} Air pneuma appear as versions of their mortal selves composed of air; {@b Alignment} {@trait any}; {@b Language} Auran; {@b Additional Ability} fly Speed 20 feet; {@b Melee} gust {@dice 1d20+7|+7} (air), Damage {@dice 1d8+2} bludgeoning", - "{@b Plane of Earth (the Earth Pneuma)} Earth pneuma appear as versions of their mortal selves built of earth or stone; {@b Alignment} {@trait any}; {@b Language} Terran; {@b Additional Ability} burrow Speed 20 feet; {@b Melee} fist {@dice 1d20+7|+7} (earth), Damage {@dice 1d8+2} bludgeoning", - "{@b Plane of Fire (the Fire Pneuma)} Fire pneuma appear as versions of their mortal selves shaped from flame; {@b Alignment} {@trait any}; {@b Language} Ignan; Additional Ability immunity to fire; {@b Melee} cinder {@dice 1d20+7|+7} (fire), Damage {@dice 1d8+2} fire", - "{@b Plane of Water (the Water Pneuma)} Water pneuma appear as versions of their mortal selves formed of flowing water; {@b Alignment} any; {@b Language} Aquan; {@b Additional Ability} amphibious, swim Speed 20 feet; {@b Melee} current {@dice 1d20+7|+7} (water), Damage {@dice 1d8+2} bludgeoning", - "{@b Positive Energy Plane (the Enlightened)} The enlightened appear as diaphanous, radiant versions of their mortal selves; {@b Alignment} any good; {@b Language} Jyoti; Additional Ability fast healing 5; {@b Melee} glowing touch {@dice 1d20+7|+7}, Damage {@dice 1d8+2} positive", - "{@b Shadow Plane (the Mutilated)} The mutilated appear as they did in their mortal lives, yet are covered in wounds or partially adorned or wrapped in chains; {@b Alignment} {@trait any} evil; {@b Language} Shadowtongue; {@b Additional Ability} immune to bleed and fear; {@b Melee} chain {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning" - ] - } - ], - "name": "Planar Incarnation" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "positive", - "slashing" - ], - "condition": [ - "{@condition dazzled}" + "abilities": { + "bot": [ + { + "entries": [ + "All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.", + { + "type": "list", + "style": "list-no-bullets-indent", + "items": [ + "{@b Abaddon (the Hunted)} The hunted appear as Medium sized versions of themselves from their prior lives, and they exist to be pursued and consumed by daemons; {@b Alignment} {@trait NE}; {@b Language} Daemonic; {@b Additional Ability} fast healing 5; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", + "{@b Abyss (the Larvae)} The larvae appear as maggot-like grubs with the face the petitioners had in life; {@b Alignment} {@trait CE}; {@b Language} Abyssal; {@b Additional Ability} immune to disease and poison; {@b Melee} jaws {@dice 1d20+7|+7}, Damage {@dice 1d8+2} piercing", + "{@b Astral Plane (the Untethered)} The untethered appear as astrally projected versions of their mortal forms, yet they lack a silver cord; {@b Alignment} {@trait any}; {@b Language} any one spoken in life (such as Common); {@b Additional Ability} fly Speed 20 feet; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", + "{@b Axis (the Unmade)} The unmade appear as parchment-skinned humanoids covered in lines of close black script; {@b Alignment} {@trait LN}; {@b Language} Utopian; {@b Additional Ability} immune to emotion and fear; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", + "{@b Boneyard (the Dead)} The dead appear as animated skeletons of the type of creature they were when they were alive; {@b Alignment} {@trait N}; {@b Language} Requian; Additional Ability resist piercing and slashing 3; {@b Melee} claw {@dice 1d20+7|+7}, Damage {@dice 1d8+2} slashing", + "{@b Dead Vault (the Caged)} The caged are sent to Rovagug's prison plane, the Dead Vault; they appear as chained versions of their mortal bodies, save that their faces are hideous insectile visages; {@b Alignment} {@trait CE}; {@b Language} Abyssal; {@b Additional Ability} Rend [one-action] bite; {@b Melee} bite {@dice 1d20+7|+7}, Damage {@dice 1d8+2} piercing", + "{@b Dimension of Dreams (the Dreamers)} The dreamers appear as their ideal appearance, age, and gender from their mortal bodies; {@b Alignment} {@trait any}; {@b Language} Aklo; {@b Additional Ability} {@dice 1d20+1|+1} circumstance bonus on all saving throws; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", + "{@b Elysium (the Chosen)} The chosen appear as idealized versions of their mortal selves with glowing eyes; {@b Alignment} {@trait CG}; {@b Language} Celestial; {@b Additional Ability} immune to blindness and dazzled; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", + "{@b Ethereal Plane (the Terrorized)} The terrorized appear as sickly, haunted-looking versions of their mortal selves; {@b Alignment} {@trait any}; {@b Language} any one spoken in life (such as Common); {@b Additional Ability} immune to bleed and death effects; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", + "{@b Heaven (the Elect)} The elect have golden halos and ghostly wings, but they otherwise appear as their mortal forms; {@b Alignment} {@trait LG}; {@b Language} Celestial; {@b Additional Ability} fly Speed 20 feet; {@b Melee} wing {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", + "{@b Hell (the Damned)} The damned look like terribly scarred or mutilated versions of their mortal selves; {@b Alignment} {@trait LE}; {@b Language} Infernal; {@b Additional Ability} immune to fire; {@b Melee} jaws {@dice 1d20+7|+7}, Damage {@dice 1d8+2} piercing", + "{@b Maelstrom (the Shapeless)} The shapeless appear as half-melted reflections of their former mortal selves; {@b Alignment} {@trait CN}; {@b Language} Protean; {@b Additional Ability} immune to critical hits and precision; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", + "{@b Material Plane (the Remnants)} The remnants are among the rarest of petitioners; they appear as plain, bland versions of the ancestry of their mortal lives; {@b Alignment} {@trait any}; {@b Language} any one spoken in life (such as Common); {@b Additional Ability} ferocity; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning", + "{@b Nirvana (the Cleansed)} The cleansed take on animal forms that match their personalities in life; {@b Alignment} {@trait NG}; {@b Language} Celestial; {@b Additional Ability} speed 35 feet; {@b Melee} claw {@dice 1d20+7|+7}, Damage {@dice 1d8+2} slashing", + "{@b Plane of Air (the Air Pneuma)} Air pneuma appear as versions of their mortal selves composed of air; {@b Alignment} {@trait any}; {@b Language} Auran; {@b Additional Ability} fly Speed 20 feet; {@b Melee} gust {@dice 1d20+7|+7} (air), Damage {@dice 1d8+2} bludgeoning", + "{@b Plane of Earth (the Earth Pneuma)} Earth pneuma appear as versions of their mortal selves built of earth or stone; {@b Alignment} {@trait any}; {@b Language} Terran; {@b Additional Ability} burrow Speed 20 feet; {@b Melee} fist {@dice 1d20+7|+7} (earth), Damage {@dice 1d8+2} bludgeoning", + "{@b Plane of Fire (the Fire Pneuma)} Fire pneuma appear as versions of their mortal selves shaped from flame; {@b Alignment} {@trait any}; {@b Language} Ignan; Additional Ability immunity to fire; {@b Melee} cinder {@dice 1d20+7|+7} (fire), Damage {@dice 1d8+2} fire", + "{@b Plane of Water (the Water Pneuma)} Water pneuma appear as versions of their mortal selves formed of flowing water; {@b Alignment} any; {@b Language} Aquan; {@b Additional Ability} amphibious, swim Speed 20 feet; {@b Melee} current {@dice 1d20+7|+7} (water), Damage {@dice 1d8+2} bludgeoning", + "{@b Positive Energy Plane (the Enlightened)} The enlightened appear as diaphanous, radiant versions of their mortal selves; {@b Alignment} any good; {@b Language} Jyoti; Additional Ability fast healing 5; {@b Melee} glowing touch {@dice 1d20+7|+7}, Damage {@dice 1d8+2} positive", + "{@b Shadow Plane (the Mutilated)} The mutilated appear as they did in their mortal lives, yet are covered in wounds or partially adorned or wrapped in chains; {@b Alignment} {@trait any} evil; {@b Language} Shadowtongue; {@b Additional Ability} immune to bleed and fear; {@b Melee} chain {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning" + ] + } + ], + "name": "Planar Incarnation" + } ] }, - "misc": [ - "CC" - ], "hasImages": true }, { @@ -43470,25 +40809,27 @@ "source": "Bst2", "page": 58, "level": 10, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Daemon", - "Amphibious" + "ne", + "medium", + "amphibious", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision", - "see invisibility" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Common", @@ -43500,42 +40841,41 @@ }, "skills": { "Athletics": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 19 + "std": 19 }, "Medicine": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 22 + "std": 22 }, "Survival": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 6, - "Int": 2, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 6, + "int": 2, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -43544,53 +40884,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "poison", + "death effects" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "divine", - "misfortune", - "necromancy", - "poison" - ], - "trigger": "A creature within 30 feet attempts a saving throw against piscovenom", - "entries": [ - "The creature takes an additional {@damage 2d8} poison damage even if it succeeds at its save." - ], - "name": "Enhance Venom" - } - ], "speed": { "walk": 25, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -43681,76 +40987,94 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d10+6} bludgeoning, DC 30." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The piscodaemon makes two claw Strikes against the same creature. If both hit, the creature takes {@damage 2d10} {@condition persistent damage ||persistent bleed damage} and is exposed to piscovenom." - ], - "name": "Gory Rend" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 30, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d8} poison and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d8} poison and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 4d8} poison and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Piscovenom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "divine", + "misfortune", + "necromancy", + "poison" + ], + "trigger": "A creature within 30 feet attempts a saving throw against piscovenom", + "entries": [ + "The creature takes an additional {@damage 2d8} poison damage even if it succeeds at its save." + ], + "name": "Enhance Venom" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d10+6} bludgeoning, DC 30." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The piscodaemon makes two claw Strikes against the same creature. If both hit, the creature takes {@damage 2d10} {@condition persistent damage ||persistent bleed damage} and is exposed to piscovenom." + ], + "name": "Gory Rend" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 30, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d8} poison and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d8} poison and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 4d8} poison and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Piscovenom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -43759,25 +41083,28 @@ "source": "Bst2", "page": 16, "level": 16, - "rarity": "Uncommon", - "alignment": "NG", - "size": "Large", "traits": [ - "Angel" + "uncommon", + "ng", + "large", + "angel", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 28, + "std": 28, "to detect illusions": 32 }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] - }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Celestial", @@ -43790,39 +41117,38 @@ }, "skills": { "Athletics": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 32 + "std": 32 }, "Religion": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 6, - "Int": 5, - "Wis": 6, - "Cha": 6 + "str": 8, + "dex": 3, + "con": 6, + "int": 5, + "wis": 6, + "cha": 6 }, "items": [ "+2 greater striking greatsword" ], - "abilitiesTop": [], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -43839,22 +41165,9 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "evocation" - ], - "entries": [ - "20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is {@quickref difficult terrain||3|terrain} for evil creatures." - ], - "name": "Aura of Righteousness" - } - ], "speed": { "walk": 25, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -43864,7 +41177,7 @@ "traits": [ "good", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d12+16} slashing plus {@damage 1d6} good", @@ -44001,55 +41314,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The planetar makes a greatsword {@action Strike} against a target it detects as evil. If the target is evil, the {@action Strike} deals three extra weapon damage dice and deals {@damage 1d6} {@condition persistent damage ||persistent good damage} to the target.", - "The planetar can convert all the physical damage from the attack into good damage." - ], - "name": "Blade of Justice" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any weapon gains the effect of a holy property rune while a planetar wields it." - ], - "name": "Holy Armaments" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "evocation" + ], + "entries": [ + "20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is {@quickref difficult terrain||3|terrain} for evil creatures." + ], + "name": "Aura of Righteousness" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The planetar makes a greatsword {@action Strike} against a target it detects as evil. If the target is evil, the {@action Strike} deals three extra weapon damage dice and deals {@damage 1d6} {@condition persistent damage ||persistent good damage} to the target.", + "The planetar can convert all the physical damage from the attack into good damage." + ], + "name": "Blade of Justice" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any weapon gains the effect of a holy property rune while a planetar wields it." + ], + "name": "Holy Armaments" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -44058,55 +41377,58 @@ "source": "Bst2", "page": 36, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 5, - "Int": -4, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 1, + "con": 5, + "int": -4, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -44115,10 +41437,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35, - "swim ": 15 + "swim": 15 }, "attacks": [ { @@ -44147,36 +41468,23 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The polar bear's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "The polar bear gains a +3 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." - ], - "name": "Mauler" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "entries": [ + "The polar bear's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "The polar bear gains a +3 circumstance bonus to damage rolls against creatures it has {@condition grabbed}." + ], + "name": "Mauler" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Purrodaemon", @@ -44184,24 +41492,26 @@ "source": "Bst2", "page": 62, "level": 18, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Daemon" + "ne", + "large", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 33 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -44213,50 +41523,49 @@ }, "skills": { "Athletics": { - "default": 37 + "std": 37 }, "Intimidation": { - "default": 35 + "std": 35 }, "Religion": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 34 + "std": 34 }, "Survival": { - "default": 33 + "std": 33 }, "Warfare Lore": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 7, - "Int": 4, - "Wis": 7, - "Cha": 7 + "str": 9, + "dex": 6, + "con": 7, + "int": 4, + "wis": 7, + "cha": 7 }, "items": [ "+2 greater striking glaive", "soul gem (2)", "steeped weapon (7\u201310)" ], - "abilitiesTop": [], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -44265,24 +41574,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "bleed", + "death effects" + ], "weaknesses": [ { "amount": 15, "name": "good" } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -44391,76 +41695,65 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "The purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon {@action Strike} without using their hands." - ], - "name": "Hurl Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "evocation" - ], - "requirements": "A steeped weapon that's no longer sheathed in the purrodaemon's body is within 120 feet of the daemon", - "entries": [ - "The steeped weapon swiftly flies through the air to resheath itself in the purrodaemon's body. If a creature is along this flight path, the purrodaemon can make a hurled weapon {@action Strike} against the target; if it hits, the weapon drops to the ground in a square adjacent to the creature." - ], - "name": "Recall Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The purrodaemon sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, which can have up to 10 weapons sheathed in their body at a time. A steeped weapon must be one that deals piercing or slashing damage.", - "If a purrodaemon Interacts to crush a soul gem, one weapon of their choice sheathed in their flesh becomes enchanted with the daemon's fiendish power and becomes a +2 greater striking weapon that can be used in place of their glaive or hurled at targets (with a +2 item bonus to the hurled weapon's attack modifier and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon's living body. A steeped weapon can be Disarmed." - ], - "name": "Steep Weapon" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The purrodaemon is hit with a weapon that deals piercing damage", - "requirements": "The purrodaemon has fewer than 10 weapons sheathed in their body;", - "entries": [ - "The purrodaemon seizes the triggering weapon. The weapon's wielder must attempt a DC 40 Reflex save. On a failure, the weapon is disarmed and falls to an adjacent square. On a critical failure, the weapon is sheathed in the purrodaemon's body as though the daemon had used Steep Weapon. an ability. Cacodaemons (Pathfinder Bestiary 70) are the most common also be created by spells like bind soul. If a daemon crushes a soul gem." - ], - "name": "Twist the Blade" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "The purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon {@action Strike} without using their hands." + ], + "name": "Hurl Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "evocation" + ], + "requirements": "A steeped weapon that's no longer sheathed in the purrodaemon's body is within 120 feet of the daemon", + "entries": [ + "The steeped weapon swiftly flies through the air to resheath itself in the purrodaemon's body. If a creature is along this flight path, the purrodaemon can make a hurled weapon {@action Strike} against the target; if it hits, the weapon drops to the ground in a square adjacent to the creature." + ], + "name": "Recall Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The purrodaemon sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, which can have up to 10 weapons sheathed in their body at a time. A steeped weapon must be one that deals piercing or slashing damage.", + "If a purrodaemon Interacts to crush a soul gem, one weapon of their choice sheathed in their flesh becomes enchanted with the daemon's fiendish power and becomes a +2 greater striking weapon that can be used in place of their glaive or hurled at targets (with a +2 item bonus to the hurled weapon's attack modifier and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon's living body. A steeped weapon can be Disarmed." + ], + "name": "Steep Weapon" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The purrodaemon is hit with a weapon that deals piercing damage", + "requirements": "The purrodaemon has fewer than 10 weapons sheathed in their body;", + "entries": [ + "The purrodaemon seizes the triggering weapon. The weapon's wielder must attempt a DC 40 Reflex save. On a failure, the weapon is disarmed and falls to an adjacent square. On a critical failure, the weapon is sheathed in the purrodaemon's body as though the daemon had used Steep Weapon. an ability. Cacodaemons (Pathfinder Bestiary 70) are the most common also be created by spells like bind soul. If a daemon crushes a soul gem." + ], + "name": "Twist the Blade" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -44469,24 +41762,27 @@ "source": "Bst2", "page": 54, "level": 10, - "rarity": "Uncommon", - "alignment": "LG", - "size": "Large", "traits": [ - "Couatl" + "uncommon", + "lg", + "large", + "beast", + "couatl" ], "creatureType": [ "Beast" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision", - "detect alignment" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect alignment" + } + ], "languages": { "languages": [ "Celestial", @@ -44499,48 +41795,47 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Arcana": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 22 + "std": 22 }, "Nature": { - "default": 22 + "std": 22 }, "Occultism": { - "default": 19 + "std": 19 }, "Religion": { - "default": 22 + "std": 22 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": 6, - "Wis": 5, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 5, + "int": 6, + "wis": 5, + "cha": 5 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -44549,10 +41844,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -44636,112 +41930,97 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d10+7} bludgeoning, DC 29." - ], - "name": "Greater Constrict", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": " A quetz couatl's venom deals good\ndamage rather than poison damage to fiends", - "DC": 29, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d8} poison damage, {@condition enfeebled 1}, and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d10} poison damage, {@condition enfeebled 2}, and {@condition flat-footed}", - "duration": "1 round" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d10+7} bludgeoning, DC 29." + ], + "name": "Greater Constrict", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": " A quetz couatl's venom deals good\ndamage rather than poison damage to fiends", + "DC": 29, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d8} poison damage, {@condition enfeebled 1}, and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d10} poison damage, {@condition enfeebled 2}, and {@condition flat-footed}", + "duration": "1 round" + } + ] + } + ], + "name": "Quetz Couatl Venom" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "incapacitation", + "mental", + "visual" + ], + "entries": [ + "The quetz couatl spreads its multicolored wings and radiant plumage. Each enemy within 30 feet must attempt a DC 29 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune to Radiant Wings for 24 hours.", + "Success": "The creature is {@condition dazzled} for 1 round.", + "Failure": "The creature is {@condition dazzled} for 1 minute.", + "Critical Failure": "As failure, but if the creature is evil, it is also {@condition stunned 3}." } - ] - } - ], - "name": "Quetz Couatl Venom" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "enchantment", - "incapacitation", - "mental", - "visual" - ], - "entries": [ - "The quetz couatl spreads its multicolored wings and radiant plumage. Each enemy within 30 feet must attempt a DC 29 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune to Radiant Wings for 24 hours.", - "Success": "The creature is {@condition dazzled} for 1 round.", - "Failure": "The creature is {@condition dazzled} for 1 minute.", - "Critical Failure": "As failure, but if the creature is evil, it is also {@condition stunned 3}." } - } - ], - "name": "Radiant Wings" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The quetz couatl has a", - "entries": [ - "Medium or smaller creature {@condition grabbed} or {@condition restrained} in its jaws; The quetz couatl moves the creature into its coils, freeing its fangs to make attacks, then uses." - ], - "name": "Wrap in Coils" - }, - { - "entries": [ - "Constrict against the creature. The quetz couatl can hold as many creatures in its coils as will fit in its space." - ], - "name": "Greater" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" - ], - "condition": [ - "{@condition dazzled}", - "{@condition enfeebled}", - "{@condition grabbed}", - "{@condition stunned}" + ], + "name": "Radiant Wings" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The quetz couatl has a", + "entries": [ + "Medium or smaller creature {@condition grabbed} or {@condition restrained} in its jaws; The quetz couatl moves the creature into its coils, freeing its fangs to make attacks, then uses." + ], + "name": "Wrap in Coils" + }, + { + "entries": [ + "Constrict against the creature. The quetz couatl can hold as many creatures in its coils as will fit in its space." + ], + "name": "Greater" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -44750,20 +42029,23 @@ "source": "Bst2", "page": 218, "level": 3, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Small", + "traits": [ + "uncommon", + "ce", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -44774,52 +42056,51 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Crafting": { - "default": 8 + "std": 8 }, "Deception": { - "default": 8 + "std": 8 }, "Nature": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 6 + "std": 6 }, "Thievery": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 3, - "Wis": 1, - "Cha": 3 + "str": 0, + "dex": 4, + "con": 1, + "int": 3, + "wis": 1, + "cha": 3 }, "items": [ "lethargy poison (3 doses)", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -44834,26 +42115,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "entries": [ - "The quickling takes a \u20132 status penalty to saving throws against effects that cause the {@condition slowed} condition. If the quickling ever becomes {@condition slowed}, they lose their supernatural speed, can't Fade from View, and become {@condition sickened 1} for the duration of the slow. They also can't reduce this {@condition sickened} condition for the duration of the {@condition slowed} effect." - ], - "name": "Slow Susceptibility" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The quickling is targeted by a {@action Strike}", - "entries": [ - "The quickling darts aside, gaining a +2 circumstance bonus to AC, then {@action Stride||Strides} up to half their Speed after the {@action Strike} resolves." - ], - "name": "Can't Catch Me" - } - ], "speed": { "walk": 100 }, @@ -44865,7 +42126,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [ "lethargy poison" @@ -44911,36 +42172,43 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The quickling's Strikes deal an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can {@action Stride} their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall." - ], - "name": "Supernatural Speed" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "mid": [ + { + "entries": [ + "The quickling takes a \u20132 status penalty to saving throws against effects that cause the {@condition slowed} condition. If the quickling ever becomes {@condition slowed}, they lose their supernatural speed, can't Fade from View, and become {@condition sickened 1} for the duration of the slow. They also can't reduce this {@condition sickened} condition for the duration of the {@condition slowed} effect." + ], + "name": "Slow Susceptibility" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The quickling is targeted by a {@action Strike}", + "entries": [ + "The quickling darts aside, gaining a +2 circumstance bonus to AC, then {@action Stride||Strides} up to half their Speed after the {@action Strike} resolves." + ], + "name": "Can't Catch Me" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + "The quickling's Strikes deal an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can {@action Stride} their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall." + ], + "name": "Supernatural Speed" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -44949,23 +42217,23 @@ "source": "Bst2", "page": 219, "level": 11, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Aquatic" + "ne", + "large", + "aberration", + "aquatic" ], "creatureType": [ "Aberration" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 22 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aquan" @@ -44974,36 +42242,35 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 7, - "Dex": 6, - "Con": 5, - "Int": -2, - "Wis": 5, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 6, + "con": 5, + "int": -2, + "wis": 5, + "cha": 0 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -45012,24 +42279,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tentacle only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 15, - "swim ": 40, - "water glide ": 30 + "swim": 40, + "water glide": 30 }, "attacks": [ { @@ -45090,55 +42343,55 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The quoppopak's ventral tube is in water", - "entries": [ - "The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strikes hits, the creature must attempt a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing {@damage 2d6+5} bludgeoning damage and making the creature {@condition sickened 1} as its internal organs fill with water (double damage and {@condition sickened 2} on a critical failure)." - ], - "name": "Flooding Thrust" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks." - ], - "name": "Tentacle Stab" - }, - { - "entries": [ - "The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must {@action Swim} to do so." - ], - "name": "Water Glide" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tentacle only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The quoppopak's ventral tube is in water", + "entries": [ + "The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strikes hits, the creature must attempt a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing {@damage 2d6+5} bludgeoning damage and making the creature {@condition sickened 1} as its internal organs fill with water (double damage and {@condition sickened 2} on a critical failure)." + ], + "name": "Flooding Thrust" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks." + ], + "name": "Tentacle Stab" + }, + { + "entries": [ + "The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must {@action Swim} to do so." + ], + "name": "Water Glide" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -45147,55 +42400,57 @@ "source": "Bst2", "page": 220, "level": 17, - "rarity": "Uncommon", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "uncommon", + "n", + "gargantuan", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 30 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Arcana": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 33 + "std": 33 }, "Occultism": { - "default": 32 + "std": 32 }, "Astronomy Lore": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 5, - "Int": 6, - "Wis": 5, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 9, + "dex": 6, + "con": 5, + "int": 6, + "wis": 5, + "cha": 0 + }, "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -45204,24 +42459,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "bleed", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "resistances": [ { "amount": 15, @@ -45233,22 +42484,9 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "aura", - "occult" - ], - "entries": [ - "60 feet. A creature that uses a teleportation ability within the aura's emanation or enters it via a teleportation ability must succeed a DC 38 Will save or become {@condition sickened 1} and have its destination changed to a point of the radiant warden's choosing within the emanation. On a successful save, the creature arrives as intended but is still {@condition sickened 1}." - ], - "name": "Gatekeeper Aura" - } - ], "speed": { "walk": 30, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -45329,60 +42567,58 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on {@skill Deception} checks and DCs to convincingly pass as such a machine." - ], - "name": "Orrery" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "force", - "occult" - ], - "entries": [ - "The radiant warden releases a 50-foot cone of bright energy that deals {@damage 10d12} force damage (DC 38 basic Reflex save). The radiant warden can't use Radiant Blast for {@dice 1d4} rounds." - ], - "name": "Radiant Blast" - }, - { - "entries": [ - "When a creature is hit by the radiant warden's hammer {@action Strike}, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a DC 38 Will save; on a failure, the creature can't use any {@trait teleportation} effects for 1 minute.", - "On a critical failure, the creature is also permanently {@condition blinded}." - ], - "name": "Radiant Blow" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "occult" + ], + "entries": [ + "60 feet. A creature that uses a teleportation ability within the aura's emanation or enters it via a teleportation ability must succeed a DC 38 Will save or become {@condition sickened 1} and have its destination changed to a point of the radiant warden's choosing within the emanation. On a successful save, the creature arrives as intended but is still {@condition sickened 1}." + ], + "name": "Gatekeeper Aura" + } ], - "condition": [ - "{@condition blinded}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on {@skill Deception} checks and DCs to convincingly pass as such a machine." + ], + "name": "Orrery" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "force", + "occult" + ], + "entries": [ + "The radiant warden releases a 50-foot cone of bright energy that deals {@damage 10d12} force damage (DC 38 basic Reflex save). The radiant warden can't use Radiant Blast for {@dice 1d4} rounds." + ], + "name": "Radiant Blast" + }, + { + "entries": [ + "When a creature is hit by the radiant warden's hammer {@action Strike}, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a DC 38 Will save; on a failure, the creature can't use any {@trait teleportation} effects for 1 minute.", + "On a critical failure, the creature is also permanently {@condition blinded}." + ], + "name": "Radiant Blow" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "CC" - ], "hasImages": true }, { @@ -45391,57 +42627,50 @@ "source": "Bst2", "page": 221, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Thievery": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": -3, - "Dex": 3, - "Con": 0, - "Int": -4, - "Wis": 3, - "Cha": 0 + "str": -3, + "dex": 3, + "con": 0, + "int": -4, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food.", - "They are also quite adept at stealing objects. A raven can't use {@skill Thievery} to {@action Palm an Object}, {@action Disable a Device}, or {@action Pick a Lock}, but it can use {@skill Thievery} to {@action Steal} light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks." - ], - "name": "Cunning" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -45450,10 +42679,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -45470,16 +42698,17 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "top": [ + { + "entries": [ + "A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food.", + "They are also quite adept at stealing objects. A raven can't use {@skill Thievery} to {@action Palm an Object}, {@action Disable a Device}, or {@action Pick a Lock}, but it can use {@skill Thievery} to {@action Steal} light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks." + ], + "name": "Cunning" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -45488,52 +42717,51 @@ "source": "Bst2", "page": 221, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Thievery": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 0, - "Int": -4, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 0, + "int": -4, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -45542,54 +42770,40 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "name": "area" } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 40 + "fly": 40 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "There are few things as dangerously persistent in the natural world as an angry unkindness of ravens. A raven swarm can hound its prey through most barriers. Simple latches, unsecured chimney flues, loosely shuttered windows, and similar obstacles rarely keep an unkindness away. A raven swarm attempts a {@skill Thievery} check to bypass many of these simple obstructions, typically against DC 20." - ], - "name": "Enraged Cunning" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The ravens' angry pecking deals {@damage 1d8} piercing damage to each enemy in the swarm's space (DC 20 basic Reflex save). A creature that critically fails its save is {@condition blinded} for {@dice 1d4} rounds as the ravens focus their attacks on the target's vulnerable face." - ], - "name": "Swarming Beaks" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition blinded}" + "abilities": { + "bot": [ + { + "entries": [ + "There are few things as dangerously persistent in the natural world as an angry unkindness of ravens. A raven swarm can hound its prey through most barriers. Simple latches, unsecured chimney flues, loosely shuttered windows, and similar obstacles rarely keep an unkindness away. A raven swarm attempts a {@skill Thievery} check to bypass many of these simple obstructions, typically against DC 20." + ], + "name": "Enraged Cunning" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The ravens' angry pecking deals {@damage 1d8} piercing damage to each enemy in the swarm's space (DC 20 basic Reflex save). A creature that critically fails its save is {@condition blinded} for {@dice 1d4} rounds as the ravens focus their attacks on the target's vulnerable face." + ], + "name": "Swarming Beaks" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Ravener", @@ -45597,29 +42811,38 @@ "source": "Bst2", "page": 224, "level": 21, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Fire" + "rare", + "ce", + "gargantuan", + "dragon", + "fire", + "undead" ], "creatureType": [ "Dragon", "Undead" ], "perception": { - "default": 37 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "smoke vision", - "soulsense 60 feet" - ] + "std": 37 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "smoke vision" + }, + { + "name": "soulsense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -45634,55 +42857,47 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Arcana": { - "default": 37 + "std": 37 }, "Athletics": { - "default": 39 + "std": 39 }, "Deception": { - "default": 38 + "std": 38 }, "Diplomacy": { - "default": 38 + "std": 38 }, "Intimidation": { - "default": 40 + "std": 40 }, "Stealth": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 9, - "Int": 5, - "Wis": 6, - "Cha": 8 + "str": 9, + "dex": 5, + "con": 9, + "int": 5, + "wis": 6, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "Smoke doesn't impair an ancient red ravener's vision; it ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 47 + "std": 47 }, "savingThrows": { - "Fort": { - "default": 38 + "fort": { + "std": 38 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 37 + "will": { + "std": 37 } }, "hp": [ @@ -45693,18 +42908,14 @@ ] } ], - "immunities": { - "damage": [ - "fire", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "poison", + "death effects", + "disease", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 20, @@ -45715,78 +42926,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 42." - ], - "name": "Cowering Fear" - }, - { - "traits": [ - "arcane", - "aura", - "evocation", - "fire" - ], - "entries": [ - "10 feet, {@damage 4d6} fire damage (DC 41 basic Reflex save)" - ], - "name": "Dragon Heat" - }, - { - "entries": [ - "200 HP." - ], - "name": "Soul Ward" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [], - "name": "Discorporate" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "arcane" - ], - "trigger": "A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet", - "entries": [ - "The ravener makes all the choices to determine the targets, destination, and other effects of the spell, as though they were the caster." - ], - "name": "Redirect Fire" - } - ], "speed": { "walk": 60, - "fly ": 180 + "fly": 180 }, "attacks": [ { @@ -45880,68 +43022,132 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [ - "DC 44." - ], - "name": "Consume Soul" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "transmutation" - ], - "entries": [ - "The ravener attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose." - ], - "name": "Manipulate Flames" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The ravener breathes a blast of flame that deals {@damage 20d6} fire damage plus {@damage 4d6} {@condition persistent damage ||persistent negative damage} (DC 44 basic Reflex save). A creature that fails its save is also {@condition drained 1} (or {@condition drained 2} on a critical failure). If a creature is {@condition drained} by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Ravenous Breath Weapon" - }, - { - "entries": [], - "name": "Vicious Criticals" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Smoke doesn't impair an ancient red ravener's vision; it ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [ - "{@condition drained}" + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 42." + ], + "name": "Cowering Fear" + }, + { + "traits": [ + "arcane", + "aura", + "evocation", + "fire" + ], + "entries": [ + "10 feet, {@damage 4d6} fire damage (DC 41 basic Reflex save)" + ], + "name": "Dragon Heat" + }, + { + "entries": [ + "200 HP." + ], + "name": "Soul Ward" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [], + "name": "Discorporate" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "arcane" + ], + "trigger": "A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet", + "entries": [ + "The ravener makes all the choices to determine the targets, destination, and other effects of the spell, as though they were the caster." + ], + "name": "Redirect Fire" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [ + "DC 44." + ], + "name": "Consume Soul" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "transmutation" + ], + "entries": [ + "The ravener attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose." + ], + "name": "Manipulate Flames" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The ravener breathes a blast of flame that deals {@damage 20d6} fire damage plus {@damage 4d6} {@condition persistent damage ||persistent negative damage} (DC 44 basic Reflex save). A creature that fails its save is also {@condition drained 1} (or {@condition drained 2} on a critical failure). If a creature is {@condition drained} by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Ravenous Breath Weapon" + }, + { + "entries": [], + "name": "Vicious Criticals" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -45950,51 +43156,57 @@ "source": "Bst2", "page": 224, "level": 14, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "rare", + "ce", + "gargantuan", + "dragon", + "undead" + ], "creatureType": [ "Dragon", "Undead" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "darkvision", - "soulsense 60 feet" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "soulsense", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": 0, - "Con": 6, - "Int": -5, - "Wis": 4, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 0, + "con": 6, + "int": -5, + "wis": 4, + "cha": 4 + }, "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -46005,53 +43217,22 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 31." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The ravener husk takes any amount of bludgeoning damage", - "entries": [ - "The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes {@damage 7d6} piercing damage (DC 31 basic Reflex save)." - ], - "name": "Boneshatter" - } - ], "speed": { "walk": 60, - "fly ": 180 + "fly": 180 }, "attacks": [ { @@ -46086,54 +43267,70 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evocation", - "negative" - ], - "entries": [ - "The ravener husk breathes a torrent of negative energy that deals {@damage 16d6} negative damage in a 40-foot cone (DC 34 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The ravener husk makes a jaws {@action Strike} against a deceased creature that has been dead no longer than 1 minute, was good aligned, and was at least level 15 in life. The ravener attempts a DC {@flatDC 5} flat check; if successful, they transform back into a ravener with 1 Hit Point in their soul ward." - ], - "name": "Ravenous Repast" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 31." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The ravener husk takes any amount of bludgeoning damage", + "entries": [ + "The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes {@damage 7d6} piercing damage (DC 31 basic Reflex save)." + ], + "name": "Boneshatter" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "negative" + ], + "entries": [ + "The ravener husk breathes a torrent of negative energy that deals {@damage 16d6} negative damage in a 40-foot cone (DC 34 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The ravener husk makes a jaws {@action Strike} against a deceased creature that has been dead no longer than 1 minute, was good aligned, and was at least level 15 in life. The ravener attempts a DC {@flatDC 5} flat check; if successful, they transform back into a ravener with 1 Hit Point in their soul ward." + ], + "name": "Ravenous Repast" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -46142,52 +43339,51 @@ "source": "Bst2", "page": 187, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Aquatic" + "n", + "small", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 1, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 1, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -46196,10 +43392,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -46234,91 +43429,79 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The blue-ringed octopus can change the color of its skin to {@action Hide} even if it doesn't have cover." - ], - "name": "Camouflage" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The reef octopus emits a cloud of dark-brown ink in a 10-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are {@condition hidden} and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus can't use Ink Cloud again for {@dice 2d6} rounds." - ], - "name": "Ink Cloud" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The reef octopus moves up to 80 feet in a straight line through the water without triggering reactions." - ], - "name": "Jet" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 17, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d8} poison damage and {@condition flat-footed}", - "duration": "1 round" - } - ] - } - ], - "name": "Reef Octopus Venom" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The reef octopus makes up to four arm Strikes with different arms, each against a different target. These attacks count toward the octopus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks." - ], - "name": "Writhing Arms" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "entries": [ + "The blue-ringed octopus can change the color of its skin to {@action Hide} even if it doesn't have cover." + ], + "name": "Camouflage" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The reef octopus emits a cloud of dark-brown ink in a 10-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are {@condition hidden} and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus can't use Ink Cloud again for {@dice 2d6} rounds." + ], + "name": "Ink Cloud" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The reef octopus moves up to 80 feet in a straight line through the water without triggering reactions." + ], + "name": "Jet" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 17, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d8} poison damage and {@condition flat-footed}", + "duration": "1 round" + } + ] + } + ], + "name": "Reef Octopus Venom" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The reef octopus makes up to four arm Strikes with different arms, each against a different target. These attacks count toward the octopus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks." + ], + "name": "Writhing Arms" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Revenant", @@ -46326,21 +43509,25 @@ "source": "Bst2", "page": 227, "level": 6, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", + "traits": [ + "ln", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision", - "sense murderer" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "sense murderer" + } + ], "languages": { "languages": [ "any one spoken in life by their murderer (typically Common)" @@ -46349,45 +43536,32 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 5, + "dex": 3, + "con": 4, + "int": 0, + "wis": 3, + "cha": 2 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "occult", - "scrying" - ], - "entries": [ - "A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance." - ], - "name": "Sense Murderer" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -46398,17 +43572,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 5, @@ -46416,39 +43586,6 @@ "note": "(except slashing)" } ], - "abilitiesMid": [ - { - "traits": [ - "emotion", - "mental", - "visual" - ], - "entries": [ - "If a revenant sees their own reflection or any object that was important to them in life, they must attempt a DC 25 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The revenant is unaffected and can no longer be affected by that reflection or object in this way.", - "Success": "The revenant is distracted by self-loathing and becomes {@condition slowed 1} for 1 round.", - "Failure": "The revenant becomes {@condition fascinated} by the source that triggered their self-loathing and does everything they can to destroy it until the end of the revenant's next turn.", - "Critical Failure": "The revenant becomes {@condition immobilized} as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer." - } - } - ], - "name": "Self-Loathing" - }, - { - "traits": [ - "emotion", - "necromancy", - "occult" - ], - "entries": [ - "If the revenant's murderer dies, the revenant is immediately destroyed. A revenant that can't sense their murderer must attempt a DC {@flatDC 11} flat check once every 24 hours to avoid becoming {@condition immobilized} and {@condition prone}; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the revenant's destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer." - ], - "name": "Undying Vendetta" - } - ], "speed": { "walk": 25 }, @@ -46469,62 +43606,93 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "incapacitation", - "mental" - ], - "entries": [ - "The revenant wails horribly. Each creature within a 60-foot burst must attempt a DC 23 Will save. Regardless of the outcome of their saving throw, affected creatures are then immune to Baleful Shriek for 1 hour. The revenant's murderer never improves their degree of success due to this ability's {@trait incapacitation} trait. The revenant can't use Baleful Shriek again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition frightened 2}.", - "Failure": "The creature is {@condition frightened 2} and {@condition paralyzed} for 1 round.", - "Critical Failure": "The creature is {@condition frightened 3} and {@condition paralyzed} for {@dice 1d4} rounds." + "abilities": { + "top": [ + { + "traits": [ + "divination", + "occult", + "scrying" + ], + "entries": [ + "A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance." + ], + "name": "Sense Murderer" + } + ], + "mid": [ + { + "traits": [ + "emotion", + "mental", + "visual" + ], + "entries": [ + "If a revenant sees their own reflection or any object that was important to them in life, they must attempt a DC 25 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The revenant is unaffected and can no longer be affected by that reflection or object in this way.", + "Success": "The revenant is distracted by self-loathing and becomes {@condition slowed 1} for 1 round.", + "Failure": "The revenant becomes {@condition fascinated} by the source that triggered their self-loathing and does everything they can to destroy it until the end of the revenant's next turn.", + "Critical Failure": "The revenant becomes {@condition immobilized} as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer." + } } - } - ], - "name": "Baleful Shriek" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d6+5} bludgeoning, DC 24." - ], - "name": "Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + ], + "name": "Self-Loathing" + }, + { + "traits": [ + "emotion", + "necromancy", + "occult" + ], + "entries": [ + "If the revenant's murderer dies, the revenant is immediately destroyed. A revenant that can't sense their murderer must attempt a DC {@flatDC 11} flat check once every 24 hours to avoid becoming {@condition immobilized} and {@condition prone}; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the revenant's destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer." + ], + "name": "Undying Vendetta" + } ], - "condition": [ - "{@condition dying}", - "{@condition fascinated}", - "{@condition frightened}", - "{@condition immobilized}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "incapacitation", + "mental" + ], + "entries": [ + "The revenant wails horribly. Each creature within a 60-foot burst must attempt a DC 23 Will save. Regardless of the outcome of their saving throw, affected creatures are then immune to Baleful Shriek for 1 hour. The revenant's murderer never improves their degree of success due to this ability's {@trait incapacitation} trait. The revenant can't use Baleful Shriek again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition frightened 2}.", + "Failure": "The creature is {@condition frightened 2} and {@condition paralyzed} for 1 round.", + "Critical Failure": "The creature is {@condition frightened 3} and {@condition paralyzed} for {@dice 1d4} rounds." + } + } + ], + "name": "Baleful Shriek" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d6+5} bludgeoning, DC 24." + ], + "name": "Constrict", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -46533,49 +43701,52 @@ "source": "Bst2", "page": 228, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ] + "std": 9 }, + "senses": [ + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 6, - "Dex": 0, - "Con": 4, - "Int": -4, - "Wis": 3, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 0, + "con": 4, + "int": -4, + "wis": 3, + "cha": -1 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -46584,7 +43755,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -46610,42 +43780,31 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The rhinoceros {@action Stride||Strides} twice, then makes a horn {@action Strike}. As long as the rhinoceros moved at least 20 feet, the {@action Strike}'s damage increases to {@dice 3d8+6}. A Medium or smaller creature struck by this attack must succeed at a DC 21 Reflex save or be automatically Shoved back 5 feet and knocked {@condition prone} by the force of the blow." - ], - "name": "Rhinoceros Charge" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The rhinoceros {@action Stride||Strides} twice, then makes a horn {@action Strike}. As long as the rhinoceros moved at least 20 feet, the {@action Strike}'s damage increases to {@dice 3d8+6}. A Medium or smaller creature struck by this attack must succeed at a DC 21 Reflex save or be automatically Shoved back 5 feet and knocked {@condition prone} by the force of the blow." + ], + "name": "Rhinoceros Charge" }, - "entries": [ - "Medium or smaller, foot, DC 18." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition prone}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, foot, DC 18." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Rusalka", @@ -46653,24 +43812,24 @@ "source": "Bst2", "page": 229, "level": 12, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Aquatic", - "Water" + "ne", + "medium", + "aquatic", + "fey", + "water" ], "creatureType": [ "Fey" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 22 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -46680,49 +43839,48 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Nature": { - "default": 21 + "std": 21 }, "Performance": { - "default": 23, + "std": 23, "to sing": 25 }, "Stealth": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 4, + "dex": 5, + "con": 3, + "int": 1, + "wis": 3, + "cha": 7 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -46743,20 +43901,12 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "A rusalka is {@condition concealed} while underwater." - ], - "name": "Blurred Form" - } - ], "speed": { "abilities": [ "water walk" ], "walk": 25, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -46818,110 +43968,105 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "entries": [], - "name": "Improved Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "enchantment", - "incapacitation", - "mental", - "primal" - ], - "entries": [ - "The rusalka cries out a compelling invitation. Each non-fey creature within a 300-foot emanation must attempt a DC 27 Will save. The effect lasts for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Call, that creature is temporarily immune for 24 hours.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition fascinated} and must spend each of its actions to move closer to the rusalka, avoiding obvious dangers. If a beckoned creature is adjacent to the rusalka, it stays still and doesn't act. If attacked by the rusalka, the creature is freed from captivation at the end of the rusalka's turn.", - "Critical Failure": "As failure, but if attacked by the rusalka, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the rusalka's turn." + "abilities": { + "mid": [ + { + "entries": [ + "A rusalka is {@condition concealed} while underwater." + ], + "name": "Blurred Form" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [], + "name": "Improved Grab", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "enchantment", + "incapacitation", + "mental", + "primal" + ], + "entries": [ + "The rusalka cries out a compelling invitation. Each non-fey creature within a 300-foot emanation must attempt a DC 27 Will save. The effect lasts for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Call, that creature is temporarily immune for 24 hours.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition fascinated} and must spend each of its actions to move closer to the rusalka, avoiding obvious dangers. If a beckoned creature is adjacent to the rusalka, it stays still and doesn't act. If attacked by the rusalka, the creature is freed from captivation at the end of the rusalka's turn.", + "Critical Failure": "As failure, but if attacked by the rusalka, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the rusalka's turn." + } } - } - ], - "name": "Beckoning Call" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d8+10} bludgeoning, DC 32." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "A rusalka can have up to eight creatures {@condition grabbed} within their tresses at a time." - ], - "name": "Entangling Tresses" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The rusalka attempts an {@skill Athletics} check against each {@condition grabbed} creature's Fortitude DC. The rusalka moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its tresses." - ], - "name": "Flowing Hair" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "The rusalka touches a creature within 5 feet using their hand, stirring up memories of regret and shame. The target must attempt a DC 35 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition sickened 1}.", - "Failure": "The creature is {@condition sickened 1} and {@condition stunned 1}.", - "Critical Failure": "The creature is {@condition sickened 1} and {@condition stunned 1}, and it must use its first action on its next turn to {@action Strike} itself, automatically hitting." + ], + "name": "Beckoning Call" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8+10} bludgeoning, DC 32." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "A rusalka can have up to eight creatures {@condition grabbed} within their tresses at a time." + ], + "name": "Entangling Tresses" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The rusalka attempts an {@skill Athletics} check against each {@condition grabbed} creature's Fortitude DC. The rusalka moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its tresses." + ], + "name": "Flowing Hair" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "The rusalka touches a creature within 5 feet using their hand, stirring up memories of regret and shame. The target must attempt a DC 35 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition sickened 1}.", + "Failure": "The creature is {@condition sickened 1} and {@condition stunned 1}.", + "Critical Failure": "The creature is {@condition sickened 1} and {@condition stunned 1}, and it must use its first action on its next turn to {@action Strike} itself, automatically hitting." + } } - } - ], - "name": "Shameful Touch" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition fascinated}", - "{@condition grabbed}", - "{@condition sickened}" + ], + "name": "Shameful Touch" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -46930,24 +44075,26 @@ "source": "Bst2", "page": 283, "level": 10, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Velstrac" + "le", + "medium", + "fiend", + "velstrac" ], "creatureType": [ "Fiend" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "greater darkvision", - "painsight" - ] + "std": 19 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "painsight" + } + ], "languages": { "languages": [ "Common", @@ -46958,53 +44105,41 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 21 + "std": 21 }, "Torture Lore": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 6, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 6, + "dex": 5, + "con": 6, + "int": 0, + "wis": 3, + "cha": 2 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." - ], - "name": "Painsight" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -47015,37 +44150,8 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a DC 27 Will save or become {@condition stunned 1}." - ], - "name": "Staggering Servitude" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "cold" ], "speed": { "walk": 25 @@ -47060,7 +44166,7 @@ "magical", "reach 10 feet", "trip", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d8+9} piercing plus {@damage 1d6} evil and {@damage 2d6} {@condition persistent damage ||persistent bleed}", @@ -47095,76 +44201,98 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "The sacristan stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against staggering servitude. In addition, if the creature was already {@condition stunned}, on a failed save its revulsion toward the sacristan's presence causes it to be {@condition stupefied 2} for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the sacristan's next turn." - ], - "name": "Focus Gaze" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "aura", - "concentrate", - "darkness", - "divine", - "evocation", - "mental", - "sonic" - ], - "frequency": { - "unit": "hour", - "freq": 1 - }, - "entries": [ - "The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Shadow Plane. This creates a 30-foot emanation of darkness and wailing sounds around the sacristan. Creatures with {@ability darkvision} can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 28 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is then temporarily immune for 24 hours.", - "Success": "The creature is {@condition deafened} for 1 round.", - "Failure": "The creature is {@condition confused} and {@condition deafened} for 1 round.", - "Critical Failure": "The creature takes 20 mental damage, and is {@condition confused} and {@condition deafened} for 1 round." - } - } - ], - "name": "Shadow Scream" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions." + ], + "name": "Painsight" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a DC 27 Will save or become {@condition stunned 1}." + ], + "name": "Staggering Servitude" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition deafened}", - "{@condition doomed}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "The sacristan stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against staggering servitude. In addition, if the creature was already {@condition stunned}, on a failed save its revulsion toward the sacristan's presence causes it to be {@condition stupefied 2} for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the sacristan's next turn." + ], + "name": "Focus Gaze" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "aura", + "concentrate", + "darkness", + "divine", + "evocation", + "mental", + "sonic" + ], + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Shadow Plane. This creates a 30-foot emanation of darkness and wailing sounds around the sacristan. Creatures with {@ability darkvision} can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 28 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is then temporarily immune for 24 hours.", + "Success": "The creature is {@condition deafened} for 1 round.", + "Failure": "The creature is {@condition confused} and {@condition deafened} for 1 round.", + "Critical Failure": "The creature takes 20 mental damage, and is {@condition confused} and {@condition deafened} for 1 round." + } + } + ], + "name": "Shadow Scream" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -47173,26 +44301,28 @@ "source": "Bst2", "page": 109, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Earth" + "n", + "medium", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Terran" @@ -47201,34 +44331,33 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 14, + "std": 14, "in sand": 17 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 4, + "int": 0, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -47237,30 +44366,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active." - ], - "name": "Glass Armor" - } + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "earth glide" ], "walk": 25, - "burrow ": 50 + "burrow": 50 }, "attacks": [ { @@ -47276,33 +44393,31 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A living boulder can {@action Burrow} through earthen matter, including rock.", - "When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - }, - { - "entries": [ - "When the sand sentry critically hits with a fist {@action Strike}, the target is {@condition blinded} for 1 round." - ], - "name": "Blinding Sand" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active." + ], + "name": "Glass Armor" + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "entries": [ + "A living boulder can {@action Burrow} through earthen matter, including rock.", + "When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" + }, + { + "entries": [ + "When the sand sentry critically hits with a fist {@action Strike}, the target is {@condition blinded} for 1 round." + ], + "name": "Blinding Sand" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Sandpoint Devil", @@ -47310,24 +44425,30 @@ "source": "Bst2", "page": 230, "level": 8, - "rarity": "Unique", - "alignment": "NE", - "size": "Large", + "traits": [ + "unique", + "ne", + "large", + "beast", + "fiend" + ], "creatureType": [ "Beast", "Fiend" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "greater darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -47337,42 +44458,41 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 5, - "Int": 0, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 5, + "int": 0, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -47381,37 +44501,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "fear" - ] - }, + "immunities": [ + "fire", + "fear" + ], "weaknesses": [ { "amount": 5, "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Hoof only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 35, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -47430,7 +44532,7 @@ "attack": 20, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d6+12} bludgeoning", @@ -47490,85 +44592,84 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "curse", - "evocation", - "fire", - "occult" - ], - "entries": [ - "The Sandpoint Devil breathes a 30-foot cone of flame that deals {@damage 6d10} fire damage. Each creature in the area must attempt a DC 26 Reflex save. The." - ], - "name": "Accursed Breath" - }, - { - "entries": [ - "Devil can't use Accursed Breath for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage.", - "Failure": "The creature takes full damage and is {@condition sickened 2} by the agonizing pain of its burns.", - "Critical Failure": "The creature takes full damage and is cursed. The victim's flesh appears charred and burned, and the pain of being burned alive never fully vanishes. The cursed creature takes a \u20132 status penalty to all checks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does." - } - } - ], - "name": "Sandpoint" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "enchantment", - "fear", - "mental", - "occult" - ], - "entries": [ - "The Sandpoint Devil unleashes a bloodcurdling howl that can be heard for miles. Each creature within a 100-foot emanation must succeed at a DC 26 Will save or become {@condition frightened 2} ({@condition frightened 3} and {@condition fleeing} as long as it remains {@condition frightened} on a critical failure). Creatures that attempt this Will save are then immune to Devil's Howl for 24 hours." - ], - "name": "Devil's Howl" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, hoof, DC 23." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Hoof only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition frightened}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "curse", + "evocation", + "fire", + "occult" + ], + "entries": [ + "The Sandpoint Devil breathes a 30-foot cone of flame that deals {@damage 6d10} fire damage. Each creature in the area must attempt a DC 26 Reflex save. The." + ], + "name": "Accursed Breath" + }, + { + "entries": [ + "Devil can't use Accursed Breath for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage.", + "Failure": "The creature takes full damage and is {@condition sickened 2} by the agonizing pain of its burns.", + "Critical Failure": "The creature takes full damage and is cursed. The victim's flesh appears charred and burned, and the pain of being burned alive never fully vanishes. The cursed creature takes a \u20132 status penalty to all checks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does." + } + } + ], + "name": "Sandpoint" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "enchantment", + "fear", + "mental", + "occult" + ], + "entries": [ + "The Sandpoint Devil unleashes a bloodcurdling howl that can be heard for miles. Each creature within a 100-foot emanation must succeed at a DC 26 Will save or become {@condition frightened 2} ({@condition frightened 3} and {@condition fleeing} as long as it remains {@condition frightened} on a critical failure). Creatures that attempt this Will save are then immune to Devil's Howl for 24 hours." + ], + "name": "Devil's Howl" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, hoof, DC 23." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -47577,25 +44678,29 @@ "source": "Bst2", "page": 231, "level": 19, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Electricity", - "Tane" + "rare", + "ce", + "gargantuan", + "electricity", + "plant", + "tane" ], "creatureType": [ "Plant" ], "perception": { - "default": 35 - }, - "senses": { - "other": [ - "low-light vision", - "{@ability tremorsense} 120 feet" - ] + "std": 35 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "name": "{@ability tremorsense}", + "range": 120 + } + ], "languages": { "languages": [ "Aklo", @@ -47607,43 +44712,35 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Athletics": { - "default": 37 + "std": 37 }, "Nature": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 10, - "Dex": 6, - "Con": 6, - "Int": 2, - "Wis": 6, - "Cha": 6 + "str": 10, + "dex": 6, + "con": 6, + "int": 2, + "wis": 6, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "The sard treats the plane it is located on as its home plane." - ], - "name": "Planar Acclimation" - } - ], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -47670,23 +44767,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "traits": [ - "electricity", - "evocation", - "primal" - ], - "entries": [ - "When the sard dies, its body explodes in a 30-foot emanation.", - "All creatures in the area take {@damage 10d6} electricity damage and {@damage 10d6} piercing damage (DC 43 basic Reflex save). Any creature that takes piercing damage is also exposed to sard venom." - ], - "name": "Splintering Death" - } - ], "speed": { "walk": 40, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -47788,95 +44871,103 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "curse", - "necromancy", - "primal" - ], - "trigger": "The sard is about to damage a creature that has electricity resistance", - "entries": [ - "An instant before the target takes the electricity damage from the triggering event, the sard's electrical sparks glow red. The target must succeed at a DC 41 Will save or lose any electricity resistance it has until this curse is lifted." - ], - "name": "Lightning-Struck Curse" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison", - "primal", - "virulent" - ], - "DC": 41, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} electricity damage, {@damage 2d6} poison damage, and {@condition clumsy 2}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} electricity damage, {@damage 3d6} poison damage, {@condition clumsy 2}, and {@condition slowed 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 4d6} electricity damage, {@damage 4d6} poison damage, {@condition clumsy 2}, and {@condition slowed 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Sard Venom" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The sard makes up to four thorn Strikes, each against a different target. The sard's multiple attack penalty doesn't increase until after all the attacks have been made." - ], - "name": "Thorn Volley" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, root, DC 39." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The sard treats the plane it is located on as its home plane." + ], + "name": "Planar Acclimation" + } + ], + "mid": [ + { + "traits": [ + "electricity", + "evocation", + "primal" + ], + "entries": [ + "When the sard dies, its body explodes in a 30-foot emanation.", + "All creatures in the area take {@damage 10d6} electricity damage and {@damage 10d6} piercing damage (DC 43 basic Reflex save). Any creature that takes piercing damage is also exposed to sard venom." + ], + "name": "Splintering Death" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "curse", + "necromancy", + "primal" + ], + "trigger": "The sard is about to damage a creature that has electricity resistance", + "entries": [ + "An instant before the target takes the electricity damage from the triggering event, the sard's electrical sparks glow red. The target must succeed at a DC 41 Will save or lose any electricity resistance it has until this curse is lifted." + ], + "name": "Lightning-Struck Curse" + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison", + "primal", + "virulent" + ], + "DC": 41, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} electricity damage, {@damage 2d6} poison damage, and {@condition clumsy 2}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} electricity damage, {@damage 3d6} poison damage, {@condition clumsy 2}, and {@condition slowed 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 4d6} electricity damage, {@damage 4d6} poison damage, {@condition clumsy 2}, and {@condition slowed 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Sard Venom" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The sard makes up to four thorn Strikes, each against a different target. The sard's multiple attack penalty doesn't increase until after all the attacks have been made." + ], + "name": "Thorn Volley" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, root, DC 39." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -47885,25 +44976,27 @@ "source": "Bst2", "page": 73, "level": 8, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Devil", - "Amphibious" + "le", + "large", + "amphibious", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "greater darkvision", - "see invisibility" - ] + "std": 18 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Celestial", @@ -47915,45 +45008,44 @@ }, "skills": { "Arcana": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 2, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 4, + "int": 2, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -47962,12 +45054,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 5, @@ -47985,44 +45074,10 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "incapacitation", - "transmutation" - ], - "entries": [ - "10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition encumbered} while it remains in the area. If the creature is already {@condition encumbered}, it is {@condition immobilized} while it remains within the aura.", - "Critical Failure": "As failure, but the effect persists for 3 rounds after leaving the aura." - } - } - ], - "name": "Heavy Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature or object within the sarglagon's reach is targeted by an attack", - "entries": [ - "The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover." - ], - "name": "Stygian Guardian" - } - ], "speed": { "walk": 25, - "fly ": 25, - "swim ": 30 + "fly": 25, + "swim": 30 }, "attacks": [ { @@ -48103,77 +45158,96 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "divine", - "incapacitation" - ], - "entries": [ - "The sarglagon conjures murky water to fill the lungs of a creature that can't breathe water within 30 feet. The target must attempt a DC 26 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target coughs up water and is {@condition sickened 1}.", - "Failure": "The target is holding its breath (Core Rulebook 478). The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action.", - "Critical Failure": "The target falls {@condition unconscious} and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again." - } - } - ], - "name": "Drown" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 26, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} poison damage and {@condition clumsy 2}", - "duration": "1 round" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "incapacitation", + "transmutation" + ], + "entries": [ + "10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition encumbered} while it remains in the area. If the creature is already {@condition encumbered}, it is {@condition immobilized} while it remains within the aura.", + "Critical Failure": "As failure, but the effect persists for 3 rounds after leaving the aura." } - ] - } - ], - "name": "Sarglagon Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" + } + ], + "name": "Heavy Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature or object within the sarglagon's reach is targeted by an attack", + "entries": [ + "The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover." + ], + "name": "Stygian Guardian" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition immobilized}", - "{@condition sickened}", - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "incapacitation" + ], + "entries": [ + "The sarglagon conjures murky water to fill the lungs of a creature that can't breathe water within 30 feet. The target must attempt a DC 26 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target coughs up water and is {@condition sickened 1}.", + "Failure": "The target is holding its breath (Core Rulebook 478). The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action.", + "Critical Failure": "The target falls {@condition unconscious} and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again." + } + } + ], + "name": "Drown" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 26, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} poison damage and {@condition clumsy 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Sarglagon Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -48182,46 +45256,47 @@ "source": "Bst2", "page": 232, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 3, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 3, + "int": -4, + "wis": 3, + "cha": -2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -48230,58 +45305,28 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "bleed", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental", - "occult", - "visual" - ], - "entries": [ - "40 feet. The scarecrow's eyes flicker with an unnerving glow. A creature can't reduce its {@condition frightened} condition below 1 as long as it is in the aura's emanation.", - "When a creature enters or starts its turn in the aura, it must attempt a DC 18 Will save. Birds and other avian creatures take a \u20132 circumstance penalty to this save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is then temporarily immune for 24 hours.", - "Success": "The creature is {@condition frightened 1}.", - "Failure": "The creature is {@condition frightened 2} and is {@condition fascinated} by the scarecrow until the end of its next turn.", - "Critical Failure": "As failure, but {@condition frightened 3}." - } - } - ], - "name": "Scarecrow's Leer" - } - ], "speed": { "walk": 20 }, @@ -48291,7 +45336,7 @@ "name": "claw", "attack": 13, "traits": [ - "versatile S" + "versatile s" ], "effects": [ "clawing fear" @@ -48302,58 +45347,71 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "concentrate", - "mental", - "occult" - ], - "entries": [ - "The scarecrow's head bursts into ghostly, heatless flame that sheds bright light in a 20-foot emanation (and dim light to the next 20 feet). If the scarecrow uses this ability on the first round of combat, any creature that has not acted yet is startled and becomes {@condition flat-footed} against the scarecrow for 1 round. It can suppress the light by using this action again." - ], - "name": "Baleful Glow" - }, - { - "entries": [ - "The scarecrow's strikes deal an additional {@damage 1d6} mental damage to {@condition frightened} creatures." - ], - "name": "Clawing Fear" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until it acts, the scarecrow resembles an ordinary scarecrow. It has an automatic result of 32 on {@skill Deception} checks and DCs to pass as an ordinary scarecrow." - ], - "name": "Mundane Appearance" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental", + "occult", + "visual" + ], + "entries": [ + "40 feet. The scarecrow's eyes flicker with an unnerving glow. A creature can't reduce its {@condition frightened} condition below 1 as long as it is in the aura's emanation.", + "When a creature enters or starts its turn in the aura, it must attempt a DC 18 Will save. Birds and other avian creatures take a \u20132 circumstance penalty to this save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is then temporarily immune for 24 hours.", + "Success": "The creature is {@condition frightened 1}.", + "Failure": "The creature is {@condition frightened 2} and is {@condition fascinated} by the scarecrow until the end of its next turn.", + "Critical Failure": "As failure, but {@condition frightened 3}." + } + } + ], + "name": "Scarecrow's Leer" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "concentrate", + "mental", + "occult" + ], + "entries": [ + "The scarecrow's head bursts into ghostly, heatless flame that sheds bright light in a 20-foot emanation (and dim light to the next 20 feet). If the scarecrow uses this ability on the first round of combat, any creature that has not acted yet is startled and becomes {@condition flat-footed} against the scarecrow for 1 round. It can suppress the light by using this action again." + ], + "name": "Baleful Glow" + }, + { + "entries": [ + "The scarecrow's strikes deal an additional {@damage 1d6} mental damage to {@condition frightened} creatures." + ], + "name": "Clawing Fear" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until it acts, the scarecrow resembles an ordinary scarecrow. It has an automatic result of 32 on {@skill Deception} checks and DCs to pass as an ordinary scarecrow." + ], + "name": "Mundane Appearance" + } ] }, - "misc": [ - "MA", - "AC", - "CC" - ], "hasImages": true }, { @@ -48362,24 +45420,28 @@ "source": "Bst2", "page": 233, "level": 7, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", "traits": [ - "Negative" + "rare", + "ne", + "medium", + "aberration", + "negative" ], "creatureType": [ "Aberration" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "greater darkvision", - "lifesense 120 feet" - ] + "std": 15 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "lifesense", + "range": 120 + } + ], "languages": { "languages": [ "Aklo" @@ -48388,42 +45450,41 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 13 + "std": 13 }, "Occultism": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 2, - "Dex": 6, - "Con": 4, - "Int": 2, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 6, + "con": 4, + "int": 2, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -48434,13 +45495,10 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "drained" - ] - }, + "immunities": [ + "death effects", + "drained" + ], "weaknesses": [ { "amount": 10, @@ -48454,29 +45512,9 @@ "note": "except adamantine" } ], - "abilitiesMid": [ - { - "entries": [ - "Sceaduinars have neither souls nor the ability to create. A sceaduinar is immune to effects that target a soul (such as bind soul or resurrect) or that require knowledge of a creature's identity (such as scrying), and critically fails {@skill Crafting} checks." - ], - "name": "Void Child" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature attempts a melee attack against a sceaduinar or an", - "entries": [ - "{@skill Acrobatics} check to {@action Tumble Through} the sceaduinar's space; The sceaduinar flexes its wings to emit a brief pulse of negative energy that deals {@damage 4d6} negative damage to the triggering creature (DC 22 basic Reflex save)." - ], - "name": "Wing Flash" - } - ], "speed": { "walk": 30, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -48567,40 +45605,47 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "When the sceaduinar damages a living creature with its jaws {@action Strike}, the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a DC 25 Fortitude save or become {@condition drained 1}. Further damage dealt to the creature by the sceaduinar increases the {@condition drained} value by 1 on a failed save, to a maximum of {@condition drained 4}." - ], - "name": "Drain Life" - }, - { - "entries": [ - "Negative damage dealt by a sceaduinar damages undead and creatures with negative healing as if it were positive damage.", - "The sceaduinar's melee Strikes have the benefits of the ghost touch property rune on attacks against incorporeal undead." - ], - "name": "Entropic Touch" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "Sceaduinars have neither souls nor the ability to create. A sceaduinar is immune to effects that target a soul (such as bind soul or resurrect) or that require knowledge of a creature's identity (such as scrying), and critically fails {@skill Crafting} checks." + ], + "name": "Void Child" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature attempts a melee attack against a sceaduinar or an", + "entries": [ + "{@skill Acrobatics} check to {@action Tumble Through} the sceaduinar's space; The sceaduinar flexes its wings to emit a brief pulse of negative energy that deals {@damage 4d6} negative damage to the triggering creature (DC 22 basic Reflex save)." + ], + "name": "Wing Flash" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "When the sceaduinar damages a living creature with its jaws {@action Strike}, the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a DC 25 Fortitude save or become {@condition drained 1}. Further damage dealt to the creature by the sceaduinar increases the {@condition drained} value by 1 on a failed save, to a maximum of {@condition drained 4}." + ], + "name": "Drain Life" + }, + { + "entries": [ + "Negative damage dealt by a sceaduinar damages undead and creatures with negative healing as if it were positive damage.", + "The sceaduinar's melee Strikes have the benefits of the ghost touch property rune on attacks against incorporeal undead." + ], + "name": "Entropic Touch" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -48609,21 +45654,26 @@ "source": "Bst2", "page": 235, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Huge", + "traits": [ + "ce", + "huge", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "lifesense 30 feet", - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "lifesense", + "range": 30 + }, + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -48634,33 +45684,32 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 4, + "int": 0, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -48679,26 +45728,6 @@ "name": "piercing" } ], - "abilitiesMid": [ - { - "entries": [ - "A scythe tree takes 5 additional damage from axes." - ], - "name": "Axe Vulnerability" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature rolls a critical failure on a melee weapon {@action Strike} against the scythe tree", - "entries": [ - "The scythe tree attempts to {@action Disarm} the creature." - ], - "name": "Ripping Disarm" - } - ], "speed": { "walk": 15 }, @@ -48719,45 +45748,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until the scythe tree acts, it appears to be a dead tree. It has an automatic result of 35 on {@skill Deception} checks and DCs to pass as a dead tree." - ], - "name": "Dead Tree" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "A scythe tree takes 5 additional damage from axes." + ], + "name": "Axe Vulnerability" }, - "requirements": "The scythe tree is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet", - "entries": [ - "The scythe tree {@action Stride||Strides} up to 25 feet toward the triggering creature. Once the creature is in reach, the scythe tree makes a scythe branch {@action Strike} against it. The creature is {@condition flat-footed} against this {@action Strike}." - ], - "name": "Woodland Ambush" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature rolls a critical failure on a melee weapon {@action Strike} against the scythe tree", + "entries": [ + "The scythe tree attempts to {@action Disarm} the creature." + ], + "name": "Ripping Disarm" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until the scythe tree acts, it appears to be a dead tree. It has an automatic result of 35 on {@skill Deception} checks and DCs to pass as a dead tree." + ], + "name": "Dead Tree" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The scythe tree is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet", + "entries": [ + "The scythe tree {@action Stride||Strides} up to 25 feet toward the triggering creature. Once the creature is in reach, the scythe tree makes a scythe branch {@action Strike} against it. The creature is {@condition flat-footed} against this {@action Strike}." + ], + "name": "Woodland Ambush" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -48766,27 +45804,29 @@ "source": "Bst2", "page": 101, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Amphibious", - "Water" + "ne", + "large", + "amphibious", + "dragon", + "water" ], "creatureType": [ "Dragon" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic" @@ -48795,36 +45835,35 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": -1, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 4, + "int": -1, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -48833,36 +45872,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "electricity" - ], - "trigger": "An adjacent creature deals piercing or slashing damage to the sea drake", - "entries": [ - "An arc of electricity courses through the sea drake's blood. The triggering creature takes {@damage 1d6} electricity damage." - ], - "name": "Electrified Blood" - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "walk": 15, - "fly ": 40, - "swim ": 50 + "fly": 40, + "swim": 50 }, "attacks": [ { @@ -48892,76 +45910,80 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "electricity", - "evocation" - ], - "entries": [ - "The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing {@damage 7d6} electricity damage (DC 24 basic Reflex save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (DC 22 basic Reflex save). The sea drake can't use Ball Lightning Breath again for {@dice 1d6} rounds." - ], - "name": "Ball Lightning Breath" - }, - { - "entries": [ - "A sea drake's saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake's jaws {@action Strike}, the creature must attempt a DC 24 Fortitude save; the creature is then temporarily immune to briny wound for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition sickened 1}.", - "Failure": "The creature is {@condition sickened 2}.", - "Critical Failure": "The creature is {@condition sickened 2} and {@condition slowed 1} as long as it's {@condition sickened}." - } - } - ], - "name": "Briny Wound" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an {@skill Athletics} check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." - ], - "name": "Capsize" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The sea drake makes one jaws {@action Strike} and two tail Strikes in any order." - ], - "name": "Draconic Frenzy" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "electricity" + ], + "trigger": "An adjacent creature deals piercing or slashing damage to the sea drake", + "entries": [ + "An arc of electricity courses through the sea drake's blood. The triggering creature takes {@damage 1d6} electricity damage." + ], + "name": "Electrified Blood" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "electricity", + "evocation" + ], + "entries": [ + "The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing {@damage 7d6} electricity damage (DC 24 basic Reflex save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (DC 22 basic Reflex save). The sea drake can't use Ball Lightning Breath again for {@dice 1d6} rounds." + ], + "name": "Ball Lightning Breath" + }, + { + "entries": [ + "A sea drake's saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake's jaws {@action Strike}, the creature must attempt a DC 24 Fortitude save; the creature is then temporarily immune to briny wound for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition sickened 1}.", + "Failure": "The creature is {@condition sickened 2}.", + "Critical Failure": "The creature is {@condition sickened 2} and {@condition slowed 1} as long as it's {@condition sickened}." + } + } + ], + "name": "Briny Wound" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an {@skill Athletics} check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." + ], + "name": "Capsize" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The sea drake makes one jaws {@action Strike} and two tail Strikes in any order." + ], + "name": "Draconic Frenzy" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -48970,63 +45992,59 @@ "source": "Bst2", "page": 245, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 2, + "std": 2, "to Swim": 6 }, "Stealth": { - "default": 5 + "std": 5 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 1, - "Cha": -2 + "str": 0, + "dex": 3, + "con": 1, + "int": -4, + "wis": 1, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The sea snake can hold its breath for about an hour." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -49035,23 +46053,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within the sea snake's reach uses a move action", - "entries": [ - "The sea snake makes a bite {@action Strike} against the attacker." - ], - "name": "Lash Out" - } - ], "speed": { "walk": 15, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -49071,47 +46075,58 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Sea Snake Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "The sea snake can hold its breath for about an hour." + ], + "name": "Deep Breath" + } ], - "condition": [ - "{@condition enfeebled}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within the sea snake's reach uses a move action", + "entries": [ + "The sea snake makes a bite {@action Strike} against the attacker." + ], + "name": "Lash Out" + } + ], + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Sea Snake Venom" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Shadow Drake", @@ -49119,26 +46134,28 @@ "source": "Bst2", "page": 100, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Tiny", "traits": [ - "Shadow" + "ce", + "tiny", + "dragon", + "shadow" ], "creatureType": [ "Dragon" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic" @@ -49147,60 +46164,35 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 1, - "Int": -1, - "Wis": 0, - "Cha": 2 + "str": 1, + "dex": 4, + "con": 1, + "int": -1, + "wis": 0, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - }, - { - "entries": [ - "The shadow drake's form shifts and blends reflexively with surrounding shadows. A shadow drake gains an additional reaction each round, but it can use this reaction only for Shadow Evade." - ], - "name": "Shadow Blend" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature attacks the shadow drake while it is in an area of dim light", - "entries": [ - "The shadow drake further obscures its position. The attacker must succeed at a DC {@flatDC 11} flat check in order to affect the shadow drake, as if the drake were {@condition Hidden} for the triggering attack." - ], - "name": "Shadow Evade" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -49209,17 +46201,13 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [], + "immunities": [ + "paralyzed", + "sleep" + ], "speed": { "walk": 15, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -49250,46 +46238,62 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true }, - "entries": [ - "The shadow drake makes one bite {@action Strike} and two tail Strikes in any order." - ], - "name": "Draconic Frenzy" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "The shadow drake's form shifts and blends reflexively with surrounding shadows. A shadow drake gains an additional reaction each round, but it can use this reaction only for Shadow Evade." + ], + "name": "Shadow Blend" }, - "traits": [ - "arcane", - "cold", - "evocation", - "shadow" - ], - "entries": [ - "A shadow drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius burst.", - "Creatures within the burst take {@damage 3d6} cold damage (DC 18 basic Reflex save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a +10 counteract modifier. The shadow drake can't use Shadow Breath again for {@dice 1d6} rounds." - ], - "name": "Shadow Breath" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature attacks the shadow drake while it is in an area of dim light", + "entries": [ + "The shadow drake further obscures its position. The attacker must succeed at a DC {@flatDC 11} flat check in order to affect the shadow drake, as if the drake were {@condition Hidden} for the triggering attack." + ], + "name": "Shadow Evade" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The shadow drake makes one bite {@action Strike} and two tail Strikes in any order." + ], + "name": "Draconic Frenzy" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "cold", + "evocation", + "shadow" + ], + "entries": [ + "A shadow drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius burst.", + "Creatures within the burst take {@damage 3d6} cold damage (DC 18 basic Reflex save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a +10 counteract modifier. The shadow drake can't use Shadow Breath again for {@dice 1d6} rounds." + ], + "name": "Shadow Breath" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -49298,24 +46302,25 @@ "source": "Bst2", "page": 127, "level": 13, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Shadow" + "le", + "large", + "giant", + "humanoid", + "shadow" ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -49326,37 +46331,36 @@ }, "skills": { "Athletics": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 21, + "std": 21, "to Hide in dim light": 23 } }, "abilityMods": { - "Str": 8, - "Dex": 2, - "Con": 5, - "Int": 0, - "Wis": 1, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 8, + "dex": 2, + "con": 5, + "int": 0, + "wis": 1, + "cha": 3 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -49365,28 +46369,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -49439,59 +46421,67 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy", - "shadow" - ], - "entries": [ - "When a shadow giant hits with a melee {@action Strike}, the target must succeed at a DC 30 Fortitude save or become {@condition drained 1} and take a \u20131 status penalty to {@skill Perception} checks involving sight as long as they remain {@condition drained}. On a critical failure, this condition doesn't heal naturally and can be removed only with magic." - ], - "name": "Pall of Shadow" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "illusion", - "shadow" - ], - "entries": [ - "The shadow giant becomes shrouded in shadows and becomes {@condition concealed}. As the nature of this effect leaves the giant's location obvious, it can't use this concealment to {@action Hide} or {@action Sneak}. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first." - ], - "name": "Shadowcloak" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "traits": [ + "divine", + "necromancy", + "shadow" + ], + "entries": [ + "When a shadow giant hits with a melee {@action Strike}, the target must succeed at a DC 30 Fortitude save or become {@condition drained 1} and take a \u20131 status penalty to {@skill Perception} checks involving sight as long as they remain {@condition drained}. On a critical failure, this condition doesn't heal naturally and can be removed only with magic." + ], + "name": "Pall of Shadow" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "illusion", + "shadow" + ], + "entries": [ + "The shadow giant becomes shrouded in shadows and becomes {@condition concealed}. As the nature of this effect leaves the giant's location obvious, it can't use this concealment to {@action Hide} or {@action Sneak}. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first." + ], + "name": "Shadowcloak" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -49500,27 +46490,32 @@ "source": "Bst2", "page": 164, "level": 15, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Amphibious" + "uncommon", + "ce", + "gargantuan", + "amphibious", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 27 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "true seeing" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Aklo", @@ -49531,36 +46526,35 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 31 + "std": 31 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 7, - "Int": -3, - "Wis": 6, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 8, + "dex": 5, + "con": 7, + "int": -3, + "wis": 6, + "cha": 7 + }, "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -49571,55 +46565,25 @@ ] } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "curse", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "curse", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "curse", - "primal", - "water" - ], - "entries": [ - "When a creature slays a shoal linnorm, it must succeed at a DC 38 Will save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid.", - "Attempting to drink liquid faster causes the victim to begin drowning, immediately running out of air and falling {@condition unconscious}." - ], - "name": "Curse of Drowning" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 35, - "fly ": 100, - "swim ": 100 + "fly": 100, + "swim": 100 }, "attacks": [ { @@ -49696,72 +46660,82 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal", - "water" - ], - "entries": [ - "The shoal linnorm exhales scalding steam that deals {@damage 12d8} fire damage in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of the linnorm's next turn; anyone who enters the area or begins their turn in the area takes {@damage 6d8} fire damage (DC 36 Reflex save negates)", - "During this time, the steam is so thick that it impedes movement as well as sight, turning the area into {@quickref difficult terrain||3|terrain}. All creatures in the steam become {@condition concealed}, and all creatures outside the steam become {@condition concealed} to creatures within it. The shoal linnorm can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "fire", - "poison" - ], - "note": "", - "DC": 36, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 4d6} fire damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 6d6} fire damage and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Shoal Linnorm Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "curse", + "primal", + "water" + ], + "entries": [ + "When a creature slays a shoal linnorm, it must succeed at a DC 38 Will save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid.", + "Attempting to drink liquid faster causes the victim to begin drowning, immediately running out of air and falling {@condition unconscious}." + ], + "name": "Curse of Drowning" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal", + "water" + ], + "entries": [ + "The shoal linnorm exhales scalding steam that deals {@damage 12d8} fire damage in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of the linnorm's next turn; anyone who enters the area or begins their turn in the area takes {@damage 6d8} fire damage (DC 36 Reflex save negates)", + "During this time, the steam is so thick that it impedes movement as well as sight, turning the area into {@quickref difficult terrain||3|terrain}. All creatures in the steam become {@condition concealed}, and all creatures outside the steam become {@condition concealed} to creatures within it. The shoal linnorm can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "fire", + "poison" + ], + "note": "", + "DC": 36, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 4d6} fire damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 6d6} fire damage and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Shoal Linnorm Venom" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -49770,60 +46744,57 @@ "source": "Bst2", "page": 240, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "low-light vision", - "greater electrolocation 20 feet" - ] + "std": 7 }, + "senses": [ + { + "name": "greater electrolocation", + "range": 20 + }, + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 3, - "Cha": 0 + "str": 1, + "dex": 4, + "con": 3, + "int": -4, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A shocker lizard can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an {@trait electricity} effect within the last minute." - ], - "name": "Greater Electrolocation" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -49832,11 +46803,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35, - "climb ": 15, - "swim ": 15 + "climb": 15, + "swim": 15 }, "attacks": [ { @@ -49868,67 +46838,65 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A shocker lizard within 20 feet makes a shock {@action Strike} or uses Discharge", - "entries": [ - "The shocker lizard lends some of its electrical power to the nearby lizard. This either causes the other lizard's shock {@action Strike} to lose the {@trait nonlethal} trait or increases the DC of its Discharge to 20." - ], - "name": "Amplify Voltage" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "electricity" - ], - "entries": [ - "The shocker lizard releases a blast of lightning from its body. Creatures within a 10-foot emanation take {@damage 3d6} electricity damage (DC 18 basic Reflex save). The shocker lizard can't use Discharge for {@dice 1d4} rounds." - ], - "name": "Discharge" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "electricity", - "evocation", - "primal" - ], - "entries": [ - "The shocker lizard hunkers down and begins to spark with electricity, which it releases in a 10-foot emanation that deals {@damage 3d8} electricity damage (DC 18 basic Reflex save). The shocker lizard can't use." - ], - "name": "Shocking Burst" - }, - { - "entries": [ - "Burst again for 1 minute.", - "Up to four shocker lizards can combine their Shocking Bursts. In this case, the lizards can delay the release of their electricity until any other shocker lizard within 30 feet completes its Shocking Burst. The combined Shocking Bursts create an emanation with the combined area from all participating shocker lizards. For each additional shocker lizard that joins the burst, the damage increases by {@dice 3d8} and the save DC increases by 1 (to a maximum of four lizards dealing {@dice 12d8} damage with a DC 21 save)." - ], - "name": "Shocking" - } - ], - "inflicts": { - "damage": [ - "electricity", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A shocker lizard can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an {@trait electricity} effect within the last minute." + ], + "name": "Greater Electrolocation" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A shocker lizard within 20 feet makes a shock {@action Strike} or uses Discharge", + "entries": [ + "The shocker lizard lends some of its electrical power to the nearby lizard. This either causes the other lizard's shock {@action Strike} to lose the {@trait nonlethal} trait or increases the DC of its Discharge to 20." + ], + "name": "Amplify Voltage" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "electricity" + ], + "entries": [ + "The shocker lizard releases a blast of lightning from its body. Creatures within a 10-foot emanation take {@damage 3d6} electricity damage (DC 18 basic Reflex save). The shocker lizard can't use Discharge for {@dice 1d4} rounds." + ], + "name": "Discharge" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "electricity", + "evocation", + "primal" + ], + "entries": [ + "The shocker lizard hunkers down and begins to spark with electricity, which it releases in a 10-foot emanation that deals {@damage 3d8} electricity damage (DC 18 basic Reflex save). The shocker lizard can't use." + ], + "name": "Shocking Burst" + }, + { + "entries": [ + "Burst again for 1 minute.", + "Up to four shocker lizards can combine their Shocking Bursts. In this case, the lizards can delay the release of their electricity until any other shocker lizard within 30 feet completes its Shocking Burst. The combined Shocking Bursts create an emanation with the combined area from all participating shocker lizards. For each additional shocker lizard that joins the burst, the damage increases by {@dice 3d8} and the save DC increases by 1 (to a maximum of four lizards dealing {@dice 12d8} damage with a DC 21 save)." + ], + "name": "Shocking" + } + ] }, - "misc": [ - "MA", - "RA", - "AD" - ], "hasImages": true }, { @@ -49937,24 +46905,25 @@ "source": "Bst2", "page": 213, "level": 7, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", "traits": [ - "Qlippoth", - "Amphibious" + "uncommon", + "ce", + "large", + "amphibious", + "fiend", + "qlippoth" ], "creatureType": [ "Fiend" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal" @@ -49965,39 +46934,38 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 17 + "std": 17 }, "Occultism": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 2, - "Int": 4, - "Wis": 2, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 2, + "int": 4, + "wis": 2, + "cha": 6 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -50006,23 +46974,19 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "controlled", - "fear" - ] - }, + "immunities": [ + "controlled", + "fear" + ], "weaknesses": [ { "amount": 5, "name": "lawful" } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -50050,7 +47014,7 @@ "chaotic", "magical", "reach 10 feet", - "versatile B" + "versatile b" ], "effects": [ "Grab" @@ -50108,81 +47072,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack", - "enchantment", - "mental", - "occult", - "open" - ], - "entries": [ - "The shoggti caresses a creature with a tentacle and supernaturally erodes the creature's capability for thought as it does so. The target must succeed at a DC 25 Will save or become {@condition stupefied 2}, with an unlimited duration. The target can attempt the save to remove the {@condition stupefied} condition again once per day when it makes its daily preparations." - ], - "name": "Braincloud" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d10+8} bludgeoning, DC 25." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "enchantment", - "fear", - "mental", - "occult", - "visual" - ], - "entries": [ - "The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation must attempt a DC 25 Will save, after which they are temporarily immune to further Fascinating Displays for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition sickened 1}.", - "Failure": "The creature is {@condition fascinated} for 1 minute. Once the fascination effect ends, the creature is {@condition sickened 1}.", - "Critical Failure": "The creature is {@condition fascinated} for 1 minute, can't use reactions while {@condition fascinated}, and is {@condition sickened 2} once the fascination ends." + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "enchantment", + "mental", + "occult", + "open" + ], + "entries": [ + "The shoggti caresses a creature with a tentacle and supernaturally erodes the creature's capability for thought as it does so. The target must succeed at a DC 25 Will save or become {@condition stupefied 2}, with an unlimited duration. The target can attempt the save to remove the {@condition stupefied} condition again once per day when it makes its daily preparations." + ], + "name": "Braincloud" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d10+8} bludgeoning, DC 25." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "enchantment", + "fear", + "mental", + "occult", + "visual" + ], + "entries": [ + "The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation must attempt a DC 25 Will save, after which they are temporarily immune to further Fascinating Displays for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition sickened 1}.", + "Failure": "The creature is {@condition fascinated} for 1 minute. Once the fascination effect ends, the creature is {@condition sickened 1}.", + "Critical Failure": "The creature is {@condition fascinated} for 1 minute, can't use reactions while {@condition fascinated}, and is {@condition sickened 2} once the fascination ends." + } } - } - ], - "name": "Fascinating Display" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition fascinated}", - "{@condition sickened}", - "{@condition stupefied}" + ], + "name": "Fascinating Display" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -50191,60 +47140,57 @@ "source": "Bst2", "page": 241, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision", - "echolocation 40 feet" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "echolocation", + "range": 40 + } + ], "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 6, - "Cha": 2 + "str": 6, + "dex": 4, + "con": 2, + "int": 1, + "wis": 6, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "A skaveling can use its hearing as a precise sense at the listed range." - ], - "name": "Echolocation" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -50253,127 +47199,123 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15, - "fly ": 30 + "fly": 30 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental", - "necromancy", - "occult" - ], - "entries": [ - "The skaveling unleashes a horrifying screech that chills the very bones of those close enough to feel it.", - "The screech can be heard for miles, but each creature in a 20-foot emanation must also attempt a DC 22 Will save. The skaveling can't use Bone-Chilling Screech again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune to Bone-" + "abilities": { + "top": [ + { + "entries": [ + "A skaveling can use its hearing as a precise sense at the listed range." + ], + "name": "Echolocation" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental", + "necromancy", + "occult" + ], + "entries": [ + "The skaveling unleashes a horrifying screech that chills the very bones of those close enough to feel it.", + "The screech can be heard for miles, but each creature in a 20-foot emanation must also attempt a DC 22 Will save. The skaveling can't use Bone-Chilling Screech again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune to Bone-" + } } - } - ], - "name": "Bone-Chilling Screech" - }, - { - "entries": [ - "Screech for 24 hours.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is {@condition frightened 1}.", - "Failure": "The creature is {@condition frightened 2}.", - "Critical Failure": "The creature is {@condition frightened 2} and {@condition stunned 1} by fear." + ], + "name": "Bone-Chilling Screech" + }, + { + "entries": [ + "Screech for 24 hours.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is {@condition frightened 1}.", + "Failure": "The creature is {@condition frightened 2}.", + "Critical Failure": "The creature is {@condition frightened 2} and {@condition stunned 1} by fear." + } } - } - ], - "name": "Chilling" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 22, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "as stage 2", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@damage 2d6} negative damage and gains no benefit from healing", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "as stage 4 ;", - "duration": "1 day" + ], + "name": "Chilling" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 22, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "as stage 2", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@damage 2d6} negative damage and gains no benefit from healing", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "as stage 4 ;", + "duration": "1 day" + } + ] + } + ], + "name": "Ghoul Fever" + }, + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "Any creature hit by the skaveling's Strikes must attempt a DC 22 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition slowed 1}.", + "Failure": "The creature is {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save. into a standard potion of flying." } - ] - } - ], - "name": "Ghoul Fever" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "Any creature hit by the skaveling's Strikes must attempt a DC 22 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition slowed 1}.", - "Failure": "The creature is {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save. into a standard potion of flying." } - } - ], - "name": "Paralysis" - } - ], - "inflicts": { - "damage": [ - "negative" - ], - "condition": [ - "{@condition frightened}", - "{@condition paralyzed}", - "{@condition slowed}" + ], + "name": "Paralysis" + } ] }, - "misc": [ - "CC" - ], "hasImages": true }, { @@ -50382,53 +47324,48 @@ "source": "Bst2", "page": 242, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "motionsense 30 feet" - ] + "std": 16 }, + "senses": [ + { + "name": "motionsense", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 2, - "Int": -4, - "Wis": 4, - "Cha": 0 + "str": 4, + "dex": 5, + "con": 2, + "int": -4, + "wis": 4, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A flying skrik nettle can detect the movement of nearby creatures and objects from the tiny gusts of wind created by their movements. This is a precise sense at the listed range, but it works only against creatures and objects that moved through air in the previous round." - ], - "name": "Motionsense" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -50449,23 +47386,9 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The skrik nettle takes piercing or slashing damage", - "entries": [ - "The skrik nettle ejects its venom onto an adjacent creature. That creature is exposed to skrik nettle venom." - ], - "name": "Spill Venom" - } - ], "speed": { "walk": 10, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -50486,65 +47409,76 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "evocation", - "primal" - ], - "entries": [ - "The skrik nettle attempts to counteract (with a modifier of +17) a single effect currently levitating a creature it can detect with its motionsense." - ], - "name": "Negate Levitation" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "evocation", - "poison", - "primal" - ], - "note": "", - "DC": 27, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition clumsy 1} and levitate upward 5 feet", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition clumsy 2} and levitate upward 10 feet", - "duration": "1 round" - } - ] - } - ], - "name": "Skrik Nettle Venom" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A flying skrik nettle can detect the movement of nearby creatures and objects from the tiny gusts of wind created by their movements. This is a precise sense at the listed range, but it works only against creatures and objects that moved through air in the previous round." + ], + "name": "Motionsense" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The skrik nettle takes piercing or slashing damage", + "entries": [ + "The skrik nettle ejects its venom onto an adjacent creature. That creature is exposed to skrik nettle venom." + ], + "name": "Spill Venom" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "evocation", + "primal" + ], + "entries": [ + "The skrik nettle attempts to counteract (with a modifier of +17) a single effect currently levitating a creature it can detect with its motionsense." + ], + "name": "Negate Levitation" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "evocation", + "poison", + "primal" + ], + "note": "", + "DC": 27, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition clumsy 1} and levitate upward 5 feet", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition clumsy 2} and levitate upward 10 feet", + "duration": "1 round" + } + ] + } + ], + "name": "Skrik Nettle Venom" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -50553,23 +47487,23 @@ "source": "Bst2", "page": 243, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Skulk" + "ce", + "medium", + "humanoid", + "skulk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common" @@ -50578,65 +47512,45 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Deception": { - "default": 6 + "std": 6 }, "Society": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 2, - "Int": 1, - "Wis": 2, - "Cha": 1 + "str": 0, + "dex": 3, + "con": 2, + "int": 1, + "wis": 2, + "cha": 1 }, "items": [ - "dagger (2)", - "shortsword" - ], - "abilitiesTop": [ - { - "entries": [ - "The skulk gains the benefit of the." - ], - "name": "Camouflaged Step" - }, - { - "entries": [ - "Tracks action in forests and subterranean settings without moving at half Speed." - ], - "name": "Cover" - }, - { - "entries": [ - "The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to {@skill Stealth} checks to {@action Hide}." - ], - "name": "Chameleon Skin" - } + "{@item dagger} (2)", + "{@item shortsword}" ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -50645,7 +47559,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -50657,7 +47570,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+2} piercing", @@ -50672,7 +47585,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -50681,31 +47594,31 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A skulk's Strikes deal an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "The skulk gains the benefit of the {@action Cover Tracks} action in forests and subterranean settings without moving at half Speed." + ], + "name": "Camouflaged Step" + }, + { + "entries": [ + "The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to {@skill Stealth} checks to {@action Hide}." + ], + "name": "Chameleon Skin" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "A skulk's Strikes deal an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -50714,62 +47627,58 @@ "source": "Bst2", "page": 193, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "n", + "large", + "fungus", + "mindless", + "ooze" ], "creatureType": [ "Fungus", "Ooze" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 6 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 6, + "std": 6, "amid decaying plant matter or fungus": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 0, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 3, + "dex": 0, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "An amoeba swarm can sense nearby creatures through vibration and air or water movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 12 + "std": 12 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -50778,10 +47687,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -50797,59 +47705,56 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 18, - "savingThrow": "Fortitude", - "onset": "{@dice 1d4} days", - "stages": [ - { - "stage": 1, - "entry": "{@condition enfeebled 1} and {@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "as stage 1", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition drained 1}, {@condition enfeebled 2}, and {@condition sickened 2}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "as stage 3 ;", - "duration": "1 day" - } - ] - } - ], - "name": "Slime Rot" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "An amoeba swarm can sense nearby creatures through vibration and air or water movement." + ], + "name": "Motion Sense" + } ], - "condition": [ - "{@condition drained}", - "{@condition enfeebled}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 18, + "savingThrow": "Fortitude", + "onset": "{@dice 1d4} days", + "stages": [ + { + "stage": 1, + "entry": "{@condition enfeebled 1} and {@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "as stage 1", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition drained 1}, {@condition enfeebled 2}, and {@condition sickened 2}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "as stage 3 ;", + "duration": "1 day" + } + ] + } + ], + "name": "Slime Rot" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -50858,60 +47763,56 @@ "source": "Bst2", "page": 269, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 3 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 3 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 3, + "std": 3, "in water": 5 } }, "abilityMods": { - "Str": 1, - "Dex": -1, - "Con": 4, - "Int": -4, - "Wis": 1, - "Cha": -2 + "str": 1, + "dex": -1, + "con": 4, + "int": -4, + "wis": 1, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The snapping turtle can hold its breath for 30 minutes." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 1 + "ref": { + "std": 1 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -50920,42 +47821,44 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "swim ": 20 + "swim": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The snapping turtle damaged a creature with a jaws", - "entries": [ - "{@action Strike} in its previous action; The snapping turtle clenches its jaws down and automatically deals an additional {@damage 1d4} bludgeoning damage to the creature it just bit." - ], - "name": "Clench Jaws" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 18, but it can't act except to reemerge, which it can do as a single action." - ], - "name": "Shell Defense" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The snapping turtle can hold its breath for 30 minutes." + ], + "name": "Deep Breath" + } ], - "condition": [] - }, - "misc": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The snapping turtle damaged a creature with a jaws", + "entries": [ + "{@action Strike} in its previous action; The snapping turtle clenches its jaws down and automatically deals an additional {@damage 1d4} bludgeoning damage to the creature it just bit." + ], + "name": "Clench Jaws" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 18, but it can't act except to reemerge, which it can do as a single action." + ], + "name": "Shell Defense" + } + ] + } }, { "name": "Solar", @@ -50963,24 +47866,27 @@ "source": "Bst2", "page": 16, "level": 23, - "rarity": "Rare", - "alignment": "NG", - "size": "Large", "traits": [ - "Angel" + "rare", + "ng", + "large", + "angel", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 40 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 40 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Celestial", @@ -50993,49 +47899,48 @@ }, "skills": { "Arcana": { - "default": 38 + "std": 38 }, "Athletics": { - "default": 43 + "std": 43 }, "Diplomacy": { - "default": 43 + "std": 43 }, "Religion": { - "default": 43 + "std": 43 }, "Stealth": { - "default": 36 + "std": 36 }, "Survival": { - "default": 46 + "std": 46 } }, "abilityMods": { - "Str": 10, - "Dex": 6, - "Con": 8, - "Int": 5, - "Wis": 9, - "Cha": 10 + "str": 10, + "dex": 6, + "con": 8, + "int": 5, + "wis": 9, + "cha": 10 }, "items": [ "+3 major striking greatsword", "+3 major striking longbow" ], - "abilitiesTop": [], "ac": { - "default": 49 + "std": 49 }, "savingThrows": { - "Fort": { - "default": 40 + "fort": { + "std": 40 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 37 + "will": { + "std": 37 } }, "hp": [ @@ -51052,22 +47957,9 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "aura", - "divine" - ], - "entries": [ - "20 feet. Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be {@condition blinded} for 1 minute (this is an {@trait incapacitation} effect). It's then temporarily immune for 1 minute." - ], - "name": "Aura of Protection" - } - ], "speed": { "walk": 35, - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -51077,7 +47969,7 @@ "traits": [ "good", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 4d12+22} slashing plus {@damage 2d6} good", @@ -51108,68 +48000,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The solar hits with a melee weapon", - "entries": [ - "{@action Strike} while Animate Weapon is not already in effect; The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the dancing weapon rune for 1 minute." - ], - "name": "Animate Weapon" - }, - { - "entries": [ - "The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes {@condition dying 1} (or, if it was already {@condition dying}, increases its {@condition dying} value by 3)." - ], - "name": "Arrow of Mortality" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "Any weapon gains the effect of a holy property rune while a solar wields it." - ], - "name": "Holy Armaments" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "divine" + ], + "entries": [ + "20 feet. Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be {@condition blinded} for 1 minute (this is an {@trait incapacitation} effect). It's then temporarily immune for 1 minute." + ], + "name": "Aura of Protection" + } ], - "condition": [ - "{@condition blinded}", - "{@condition dying}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The solar hits with a melee weapon", + "entries": [ + "{@action Strike} while Animate Weapon is not already in effect; The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the dancing weapon rune for 1 minute." + ], + "name": "Animate Weapon" + }, + { + "entries": [ + "The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes {@condition dying 1} (or, if it was already {@condition dying}, increases its {@condition dying} value by 3)." + ], + "name": "Arrow of Mortality" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "Any weapon gains the effect of a holy property rune while a solar wields it." + ], + "name": "Holy Armaments" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -51178,20 +48070,23 @@ "source": "Bst2", "page": 247, "level": 7, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "fiend" + ], "creatureType": [ "Fiend" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Daemonic" @@ -51200,62 +48095,38 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 17 + "std": 17 }, "Abaddon Lore": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 0, - "Dex": 6, - "Con": 4, - "Int": -1, - "Wis": 4, - "Cha": 4 + "str": 0, + "dex": 6, + "con": 4, + "int": -1, + "wis": 4, + "cha": 4 }, - "abilitiesTop": [ - { - "traits": [ - "detection", - "divine", - "divination" - ], - "entries": [ - "A conjured soul eater forms a mental link with its conjurer. While both are on the same plane, the soul eater knows the location of its conjurer per its find target ability. If the soul eater's target dies before the soul eater can drain its soul, or if the soul eater is defeated (but not destroyed) by the target, the soul eater returns to its conjurer and tries to kill them." - ], - "name": "Caster Link" - }, - { - "traits": [ - "detection", - "divine", - "divination" - ], - "entries": [ - "When a soul eater is conjured to the Material Plane to find a specific creature, it gains the benefits of a 5th-level {@spell locate} spell that isn't blocked by lead or running water. The conjurer must have seen the target and must speak the target's name while conjuring the soul eater in order to grant this ability." - ], - "name": "Find Target" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -51264,28 +48135,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "critical hits", - "disease", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "poison", + "precision", + "critical hits", + "disease", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -51306,59 +48172,71 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "death", - "divine", - "manipulate", - "necromancy" - ], - "requirements": "The soul eater is adjacent to a {@condition dying} creature", - "entries": [ - "The soul eater attempts to devour the {@condition dying} creature's soul. The creature must attempt a DC 25 Will save. A creature that dies as a result of Drain Soul can't be restored to life except by a spell or ritual of 8th level or higher. If the soul eater that used Drain Soul on a creature is slain within 100 feet of that creature's corpse and the creature has been dead no longer than 1 minute, the creature's soul returns to its body and is restored to life, leaving the creature {@condition unconscious} and {@condition dying 1} but no longer {@condition doomed}.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature becomes {@condition doomed 1}, or increases its {@condition doomed} value by 1 if it was already {@condition doomed}.", - "Failure": "As success, but {@condition doomed 2}.", - "Critical Failure": "As success, but {@condition doomed 3}." - } - } - ], - "name": "Drain Soul" - }, - { - "traits": [ - "curse", - "divine", - "necromancy" - ], - "entries": [ - "When a soul eater hits a creature with its claw {@action Strike}, the creature must succeed at a DC 23 Fortitude save or become {@condition stupefied 1} ({@condition stupefied 2} on a critical failure). Further damage dealt by the soul eater increases the {@condition stupefied} value by 1 on a failed save, to a maximum of {@condition stupefied 4}. This condition value decreases by 1 each time the creature gets a full night's rest. As long as the creature is {@condition stupefied} by a soul eater, rest does not decrease any {@condition doomed} value that creature might have." - ], - "name": "Mind-Numbing Touch" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "detection", + "divine", + "divination" + ], + "entries": [ + "A conjured soul eater forms a mental link with its conjurer. While both are on the same plane, the soul eater knows the location of its conjurer per its find target ability. If the soul eater's target dies before the soul eater can drain its soul, or if the soul eater is defeated (but not destroyed) by the target, the soul eater returns to its conjurer and tries to kill them." + ], + "name": "Caster Link" + }, + { + "traits": [ + "detection", + "divine", + "divination" + ], + "entries": [ + "When a soul eater is conjured to the Material Plane to find a specific creature, it gains the benefits of a 5th-level {@spell locate} spell that isn't blocked by lead or running water. The conjurer must have seen the target and must speak the target's name while conjuring the soul eater in order to grant this ability." + ], + "name": "Find Target" + } ], - "condition": [ - "{@condition doomed}", - "{@condition dying}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "death", + "divine", + "manipulate", + "necromancy" + ], + "requirements": "The soul eater is adjacent to a {@condition dying} creature", + "entries": [ + "The soul eater attempts to devour the {@condition dying} creature's soul. The creature must attempt a DC 25 Will save. A creature that dies as a result of Drain Soul can't be restored to life except by a spell or ritual of 8th level or higher. If the soul eater that used Drain Soul on a creature is slain within 100 feet of that creature's corpse and the creature has been dead no longer than 1 minute, the creature's soul returns to its body and is restored to life, leaving the creature {@condition unconscious} and {@condition dying 1} but no longer {@condition doomed}.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature becomes {@condition doomed 1}, or increases its {@condition doomed} value by 1 if it was already {@condition doomed}.", + "Failure": "As success, but {@condition doomed 2}.", + "Critical Failure": "As success, but {@condition doomed 3}." + } + } + ], + "name": "Drain Soul" + }, + { + "traits": [ + "curse", + "divine", + "necromancy" + ], + "entries": [ + "When a soul eater hits a creature with its claw {@action Strike}, the creature must succeed at a DC 23 Fortitude save or become {@condition stupefied 1} ({@condition stupefied 2} on a critical failure). Further damage dealt by the soul eater increases the {@condition stupefied} value by 1 on a failed save, to a maximum of {@condition stupefied 4}. This condition value decreases by 1 each time the creature gets a full night's rest. As long as the creature is {@condition stupefied} by a soul eater, rest does not decrease any {@condition doomed} value that creature might have." + ], + "name": "Mind-Numbing Touch" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -51367,52 +48245,51 @@ "source": "Bst2", "page": 106, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Air" + "n", + "tiny", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 1, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -51421,10 +48298,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 5, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -51442,23 +48318,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "[(move, electricity, primal, transmutation) The spark bat transforms into lightning that arcs to a large piece of metal within 100 feet, such as a suit of metal armor or a metal weapon. The bat then returns to its normal form in a space adjacent to the metal. This movement doesn't trigger reactions." - ], - "name": "Arc Lightning" - } - ], - "inflicts": { - "damage": [ - "electricity" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "entries": [ + "[(move, electricity, primal, transmutation) The spark bat transforms into lightning that arcs to a large piece of metal within 100 feet, such as a suit of metal armor or a metal weapon. The bat then returns to its normal form in a space adjacent to the metal. This movement doesn't trigger reactions." + ], + "name": "Arc Lightning" + } + ] + } }, { "name": "Spear Frog", @@ -51466,50 +48335,51 @@ "source": "Bst2", "page": 121, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 0, + "std": 0, "to Climb, High Jump, Long Jump, and Swim": 6 } }, "abilityMods": { - "Str": -2, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": -2, + "dex": 3, + "con": 1, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -51518,18 +48388,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Anytime a creature touches the spear frog or an adjacent creature Strikes the spear frog with a melee attack, that creature is exposed to spear frog venom." - ], - "name": "Toxic Skin" - } - ], "speed": { "walk": 20, - "climb ": 20, - "swim ": 20 + "climb": 20, + "swim": 20 }, "attacks": [ { @@ -51549,56 +48411,52 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 15, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Spear Frog Venom" - }, - { - "entries": [ - "Spear frogs are not {@condition flat-footed} when Balancing on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling." - ], - "name": "Sticky Feet" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "mid": [ + { + "entries": [ + "Anytime a creature touches the spear frog or an adjacent creature Strikes the spear frog with a melee attack, that creature is exposed to spear frog venom." + ], + "name": "Toxic Skin" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 15, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Spear Frog Venom" + }, + { + "entries": [ + "Spear frogs are not {@condition flat-footed} when Balancing on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling." + ], + "name": "Sticky Feet" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Specter", @@ -51606,23 +48464,23 @@ "source": "Bst2", "page": 248, "level": 7, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Incorporeal" + "le", + "medium", + "incorporeal", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -51634,36 +48492,35 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 4, - "Int": 0, - "Wis": 4, - "Cha": 4 - }, - "abilitiesTop": [], + "str": -5, + "dex": 6, + "con": 4, + "int": 0, + "wis": 4, + "cha": 4 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -51674,18 +48531,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -51693,36 +48546,8 @@ "note": "(except force, ghost touch, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "30 feet, DC 22." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "A specter that goes for more than a month without dealing negative damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes {@condition quickened}. It can use its additional action only to make vile touch Strikes against humanoid targets.", - "At the end of any turn in which it deals any amount of negative damage to a living humanoid, it reverts to lawful evil and is no longer {@condition quickened}, but any thralls it lost control of remain free." - ], - "name": "Pain Starvation" - }, - { - "entries": [ - "A specter caught in sunlight is {@condition clumsy 2} and {@condition slowed 2} for as long as it remains in the sunlight." - ], - "name": "Sunlight Powerlessness" - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -51741,44 +48566,60 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "curse", - "divine", - "enchantment", - "incapacitation", - "mental" - ], - "entries": [ - "When the specter damages a living creature with its vile touch {@action Strike}, the specter gains 5 temporary Hit Points and the target creature must attempt a DC 25 Will save to avoid becoming corrupted.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune to spectral corruption for 1 minute.", - "Success": "The creature is {@condition stupefied 2} for 1 hour.", - "Failure": "The creature succumbs to the corruption and becomes a spectral thrall. The creature is {@condition controlled} by the specter, obeying the specter's telepathic or spoken orders, though a spectral thrall does not obey obviously self-destructive orders. It can attempt a new Will save at the end of each of its turns; on a success, it is no longer {@condition controlled} by the specter but becomes {@condition stupefied 2} for 1 hour.", - "Critical Failure": "As failure, but the creature remains a thrall to the specter until the curse is removed or until the specter succumbs to pain starvation; it can't attempt new Will saves to recover on its own. called shiver (Gamemastery Guide" - } - } - ], - "name": "Spectral Corruption" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "30 feet, DC 22." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "entries": [ + "A specter that goes for more than a month without dealing negative damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes {@condition quickened}. It can use its additional action only to make vile touch Strikes against humanoid targets.", + "At the end of any turn in which it deals any amount of negative damage to a living humanoid, it reverts to lawful evil and is no longer {@condition quickened}, but any thralls it lost control of remain free." + ], + "name": "Pain Starvation" + }, + { + "entries": [ + "A specter caught in sunlight is {@condition clumsy 2} and {@condition slowed 2} for as long as it remains in the sunlight." + ], + "name": "Sunlight Powerlessness" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition controlled}", - "{@condition stupefied}" + "bot": [ + { + "traits": [ + "curse", + "divine", + "enchantment", + "incapacitation", + "mental" + ], + "entries": [ + "When the specter damages a living creature with its vile touch {@action Strike}, the specter gains 5 temporary Hit Points and the target creature must attempt a DC 25 Will save to avoid becoming corrupted.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune to spectral corruption for 1 minute.", + "Success": "The creature is {@condition stupefied 2} for 1 hour.", + "Failure": "The creature succumbs to the corruption and becomes a spectral thrall. The creature is {@condition controlled} by the specter, obeying the specter's telepathic or spoken orders, though a spectral thrall does not obey obviously self-destructive orders. It can attempt a new Will save at the end of each of its turns; on a success, it is no longer {@condition controlled} by the specter but becomes {@condition stupefied 2} for 1 hour.", + "Critical Failure": "As failure, but the creature remains a thrall to the specter until the curse is removed or until the specter succumbs to pain starvation; it can't attempt new Will saves to recover on its own. called shiver (Gamemastery Guide" + } + } + ], + "name": "Spectral Corruption" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -51787,63 +48628,57 @@ "source": "Bst2", "page": 83, "level": 11, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Dinosaur" + "n", + "gargantuan", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 21 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 21 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 23, + "std": 23, "to Swim": 25 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": -4, - "Wis": 2, - "Cha": 1 + "str": 8, + "dex": 4, + "con": 6, + "int": -4, + "wis": 2, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "A spinosaurus can hold its breath for 2 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -51852,10 +48687,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -51889,74 +48723,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The spinosaurus has a creature {@condition grabbed} in its jaws", - "entries": [ - "The spinosaurus reaches up and slashes with its claws at the creature it has {@condition grabbed}, dealing {@damage 4d8} slashing damage (DC 30 basic Reflex save) and {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Rip and Tear" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "incapacitation" - ], - "requirements": "The spinosaurus is swimming on the surface of water", - "entries": [ - "With a powerful lunge to the side, the spinosaurus uses its sail to slap the surface of the water, creating a crushing wave of water that deals {@damage 6d6} bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a DC 30 Reflex save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage.", - "Failure": "The creature takes full damage and is {@condition slowed 1} until the end of its next turn.", - "Critical Failure": "The creature takes double damage and is {@condition stunned 3}." - } - } - ], - "name": "Staggering Sail" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 2d12+12} bludgeoning, Rupture 19." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A spinosaurus can hold its breath for 2 hours." + ], + "name": "Deep Breath" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The spinosaurus has a creature {@condition grabbed} in its jaws", + "entries": [ + "The spinosaurus reaches up and slashes with its claws at the creature it has {@condition grabbed}, dealing {@damage 4d8} slashing damage (DC 30 basic Reflex save) and {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Rip and Tear" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "incapacitation" + ], + "requirements": "The spinosaurus is swimming on the surface of water", + "entries": [ + "With a powerful lunge to the side, the spinosaurus uses its sail to slap the surface of the water, creating a crushing wave of water that deals {@damage 6d6} bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a DC 30 Reflex save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage.", + "Failure": "The creature takes full damage and is {@condition slowed 1} until the end of its next turn.", + "Critical Failure": "The creature takes double damage and is {@condition stunned 3}." + } + } + ], + "name": "Staggering Sail" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 2d12+12} bludgeoning, Rupture 19." + ], + "name": "Swallow Whole", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -51965,52 +48791,51 @@ "source": "Bst2", "page": 250, "level": 11, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 6, - "Dex": 6, - "Con": 5, - "Int": -5, - "Wis": 2, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 6, + "dex": 6, + "con": 5, + "int": -5, + "wis": 2, + "cha": -5 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -52020,33 +48845,21 @@ } ], "hardness": 10, - "immunities": { - "damage": [ - "bleed", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall {@condition prone}. The DC of any attempt to knock the spiral centurion {@condition prone} is reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked {@condition prone}, it takes a \u20135 status penalty. A spiral centurion that has been knocked {@condition prone} can't use any actions other than to attempt to {@action Stand}, but it must succeed at a DC 30 {@skill Acrobatics} check to do so." - ], - "name": "Top-Heavy" - } + "immunities": [ + "bleed", + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 40 @@ -52067,63 +48880,60 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals {@damage 6d6} slashing damage to each creature in a 40-foot line (DC 30 basic Reflex save). At the start of the spiral centurion's next turn, the blade swoops around and returns along the same flight path, again dealing {@damage 6d6} slashing damage (DC 30 basic Reflex save) to each creature along the same line." - ], - "name": "Hurl Blade" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The spiral centurion has not acted yet this turn", - "entries": [ - "The spiral centurion {@action Stride||Strides} up to its Speed. It then gains a +2 circumstance bonus to attack and damage rolls until the end of its turn." - ], - "name": "Rev Up" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, blade, DC 30." - ], - "name": "Trample", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strikes. No single creature can be targeted by more than one blade {@action Strike} during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made." - ], - "name": "Whirling Death" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall {@condition prone}. The DC of any attempt to knock the spiral centurion {@condition prone} is reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked {@condition prone}, it takes a \u20135 status penalty. A spiral centurion that has been knocked {@condition prone} can't use any actions other than to attempt to {@action Stand}, but it must succeed at a DC 30 {@skill Acrobatics} check to do so." + ], + "name": "Top-Heavy" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals {@damage 6d6} slashing damage to each creature in a 40-foot line (DC 30 basic Reflex save). At the start of the spiral centurion's next turn, the blade swoops around and returns along the same flight path, again dealing {@damage 6d6} slashing damage (DC 30 basic Reflex save) to each creature along the same line." + ], + "name": "Hurl Blade" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The spiral centurion has not acted yet this turn", + "entries": [ + "The spiral centurion {@action Stride||Strides} up to its Speed. It then gains a +2 circumstance bonus to attack and damage rolls until the end of its turn." + ], + "name": "Rev Up" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, blade, DC 30." + ], + "name": "Trample", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strikes. No single creature can be targeted by more than one blade {@action Strike} during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made." + ], + "name": "Whirling Death" + } ] }, - "misc": [ - "MA", - "AD", - "CC" - ], "hasImages": true }, { @@ -52132,20 +48942,23 @@ "source": "Bst2", "page": 179, "level": 9, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Large", + "traits": [ + "uncommon", + "ne", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -52155,53 +48968,44 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 19 + "std": 19 }, "Occultism": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": 5 + "str": 3, + "dex": 4, + "con": 3, + "int": 1, + "wis": 3, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "A spirit naga adds hallucination, mind probe, and suggestion to their coven's spells." - ], - "name": "Coven", - "generic": true - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -52210,10 +49014,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 15 + "swim": 15 }, "attacks": [ { @@ -52346,47 +49149,45 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 28, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage and {@condition stupefied 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Spirit Naga Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "A spirit naga adds hallucination, mind probe, and suggestion to their coven's spells." + ], + "name": "Coven", + "generic": true + } ], - "condition": [ - "{@condition stupefied}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 28, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage and {@condition stupefied 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Spirit Naga Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -52395,52 +49196,51 @@ "source": "Bst2", "page": 251, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 2, - "Dex": 6, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 2, + "dex": 6, + "con": 4, + "int": -4, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -52449,14 +49249,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 7, @@ -52480,53 +49276,48 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature in the sportlebore swarm's area speaks, uses a verbal component, or opens its mouth", - "entries": [ - "A portion of the sportlebore swarm attempts to surge down the throat of the triggering creature, which must attempt a DC 25 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature gets a mouthful of sportlebores. It spits the insects out and avoids further damage, but it can't speak for 1 round, and if it was performing a verbal spellcasting action, the spell fails and the caster wastes the action.", - "Failure": "The creature takes {@damage 4d6} piercing damage from sportlebore bites, can't speak for 1 round, and loses a spell as noted under Success.", - "Critical Failure": "As failure, but the creature is also exposed to sportlebore infestation." - } - } - ], - "name": "Pour Down Throat" - } - ], "speed": { "walk": 35, - "fly ": 35 + "fly": 35 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each creature in the sportlebore swarm's area takes {@damage 4d6} piercing damage (DC 25 basic Reflex save)." - ], - "name": "Swarming Bites" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature in the sportlebore swarm's area speaks, uses a verbal component, or opens its mouth", + "entries": [ + "A portion of the sportlebore swarm attempts to surge down the throat of the triggering creature, which must attempt a DC 25 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature gets a mouthful of sportlebores. It spits the insects out and avoids further damage, but it can't speak for 1 round, and if it was performing a verbal spellcasting action, the spell fails and the caster wastes the action.", + "Failure": "The creature takes {@damage 4d6} piercing damage from sportlebore bites, can't speak for 1 round, and loses a spell as noted under Success.", + "Critical Failure": "As failure, but the creature is also exposed to sportlebore infestation." + } + } + ], + "name": "Pour Down Throat" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each creature in the sportlebore swarm's area takes {@damage 4d6} piercing damage (DC 25 basic Reflex save)." + ], + "name": "Swarming Bites" + } + ] }, - "misc": [], "hasImages": true }, { @@ -52535,24 +49326,24 @@ "source": "Bst2", "page": 252, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Spriggan", - "Gnome" + "ce", + "small", + "gnome", + "humanoid", + "spriggan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -52563,52 +49354,51 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 10 + "std": 10 }, "Society": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 10 + "std": 10 }, "Thievery": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 3, - "Cha": 1 + "str": 3, + "dex": 4, + "con": 2, + "int": 1, + "wis": 3, + "cha": 1 }, "items": [ "crossbow (10 bolts)", "morningstar" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -52617,25 +49407,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "trigger": "The spriggan bully takes damage", - "entries": [ - "The spriggan bully grows to Large size, along with their equipment (which returns to natural size if removed). The spriggan bully's reach increases by 5 feet. They regain 5 Hit Points and gain a +2 status bonus to melee attacks and damage rolls. This effect continues until the end of the spriggan bully's next turn, but on any turn in which the spriggan bully deals damage to another creature and is not {@condition fatigued}, the effect extends until the end of the following turn. When Enraged Growth ends, the spriggan bully is {@condition fatigued} for 1 hour." - ], - "name": "Enraged Growth" - } - ], "speed": { "walk": 20 }, @@ -52645,7 +49416,7 @@ "name": "morningstar", "attack": 10, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d6+6} bludgeoning", @@ -52700,42 +49471,46 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The spriggan bully makes a morningstar {@action Strike} with a +2 circumstance bonus to its attack roll. This attack is nonlethal." - ], - "name": "Bully's Bludgeon" - }, - { - "entries": [ - "The spriggan bully's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "trigger": "The spriggan bully takes damage", + "entries": [ + "The spriggan bully grows to Large size, along with their equipment (which returns to natural size if removed). The spriggan bully's reach increases by 5 feet. They regain 5 Hit Points and gain a +2 status bonus to melee attacks and damage rolls. This effect continues until the end of the spriggan bully's next turn, but on any turn in which the spriggan bully deals damage to another creature and is not {@condition fatigued}, the effect extends until the end of the following turn. When Enraged Growth ends, the spriggan bully is {@condition fatigued} for 1 hour." + ], + "name": "Enraged Growth" + } ], - "condition": [ - "{@condition fatigued}", - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The spriggan bully makes a morningstar {@action Strike} with a +2 circumstance bonus to its attack roll. This attack is nonlethal." + ], + "name": "Bully's Bludgeon" + }, + { + "entries": [ + "The spriggan bully's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -52744,24 +49519,24 @@ "source": "Bst2", "page": 253, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Spriggan", - "Gnome" + "ce", + "small", + "gnome", + "humanoid", + "spriggan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -52772,52 +49547,51 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 17 + "std": 17 }, "Society": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 14 + "std": 14 }, "Thievery": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": 4 + "str": 6, + "dex": 4, + "con": 4, + "int": 1, + "wis": 3, + "cha": 4 }, "items": [ "+1 crossbow (10 bolts)", "+1 morningstar" ], - "abilitiesTop": [], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -52826,25 +49600,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "trigger": "The spriggan warlord takes damage", - "entries": [ - "The spriggan warlord grows to size Large, along with their equipment (which returns to natural size if removed). The spriggan warlord's reach increases by 5 feet. They regain 15 Hit Points and gain a +2 status bonus to melee attack and damage rolls. This effect continues until the end of the spriggan warlord's next turn, but on any turn in which the spriggan warlord deals damage to another creature and is not {@condition fatigued}, the effect extends until the end of the following turn. When Enraged Growth ends, the spriggan warlord is {@condition fatigued} for 1 hour." - ], - "name": "Enraged Growth" - } - ], "speed": { "walk": 20 }, @@ -52855,7 +49610,7 @@ "attack": 18, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d6+9} bludgeoning", @@ -52924,48 +49679,52 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The spriggan warlord makes a morningstar {@action Strike} with a +2 circumstance bonus to its attack roll. This attack is nonlethal." - ], - "name": "Bully's Bludgeon" - }, - { - "entries": [ - "The spriggan warlord's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "A spriggan warlord has access to the critical specialization effects for crossbows and morningstars, and the reload of any crossbow they wield is reduced by 1 (to a minimum of 0)." - ], - "name": "Warlord's Training" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "trigger": "The spriggan warlord takes damage", + "entries": [ + "The spriggan warlord grows to size Large, along with their equipment (which returns to natural size if removed). The spriggan warlord's reach increases by 5 feet. They regain 15 Hit Points and gain a +2 status bonus to melee attack and damage rolls. This effect continues until the end of the spriggan warlord's next turn, but on any turn in which the spriggan warlord deals damage to another creature and is not {@condition fatigued}, the effect extends until the end of the following turn. When Enraged Growth ends, the spriggan warlord is {@condition fatigued} for 1 hour." + ], + "name": "Enraged Growth" + } ], - "condition": [ - "{@condition fatigued}", - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The spriggan warlord makes a morningstar {@action Strike} with a +2 circumstance bonus to its attack roll. This attack is nonlethal." + ], + "name": "Bully's Bludgeon" + }, + { + "entries": [ + "The spriggan warlord's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "A spriggan warlord has access to the critical specialization effects for crossbows and morningstars, and the reload of any crossbow they wield is reduced by 1 (to a minimum of 0)." + ], + "name": "Warlord's Training" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -52974,24 +49733,26 @@ "source": "Bst2", "page": 24, "level": 19, - "rarity": "Common", - "alignment": "LG", - "size": "Medium", "traits": [ - "Archon" + "lg", + "medium", + "archon", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 35 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 35 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Celestial", @@ -53004,58 +49765,57 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Arcana": { - "default": 33 + "std": 33 }, "Athletics": { - "default": 37 + "std": 37 }, "Diplomacy": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 33 + "std": 33 }, "Occultism": { - "default": 33 + "std": 33 }, "Religion": { - "default": 37 + "std": 37 }, "Society": { - "default": 33 + "std": 33 }, "Warfare Lore": { - "default": 39 + "std": 39 } }, "abilityMods": { - "Str": 8, - "Dex": 9, - "Con": 6, - "Int": 9, - "Wis": 9, - "Cha": 6 + "str": 8, + "dex": 9, + "con": 6, + "int": 9, + "wis": 9, + "cha": 6 }, "items": [ "+2 greater resilient full plate", "+2 greater striking returning starknife" ], - "abilitiesTop": [], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -53076,48 +49836,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "evocation", - "light", - "visual" - ], - "entries": [ - "Whenever the star archon takes slashing damage, bright light pours from their wounds. Non-archons within 10 feet must attempt a DC 38 Fortitude save. On a failure, a creature is {@condition dazzled} for 1 round. On a critical failure, the creature is {@condition blinded} for {@dice 1d4} rounds instead. The creature is then temporarily immune for 1 round." - ], - "name": "Blinding Soul" - }, - { - "traits": [ - "death", - "divine", - "evocation", - "fire", - "good" - ], - "entries": [ - "When killed, the star archon explodes in a blinding flash of holy energy that deals {@damage 12d6} fire damage and {@damage 12d6} good damage to anything in a 100-foot emanation, with a DC 40 basic Reflex save. A non-archon creature that sees the explosion and critically fails its save is permanently {@condition blinded} as well. The slain star archon reincarnates {@dice 1d4} rounds later as a shield archon (Bestiary 29)." - ], - "name": "Explosive Rebirth" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "A star archon can also make a {@action Retributive Strike} by throwing its starknife, and the enemy and ally can be within 60 feet instead of 15 feet." - ], - "name": "Retributive Strike", - "generic": true - } - ], "speed": { "walk": 35, - "fly ": 75 + "fly": 75 }, "attacks": [ { @@ -53131,7 +49852,7 @@ "good", "magical", "reach 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d4+16} piercing plus {@damage 2d6} good and {@damage 3d6} fire", @@ -53151,7 +49872,7 @@ "good", "magical", "thrown 60 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d4+16} piercing plus {@damage 2d6} good and {@damage 3d6} fire", @@ -53226,44 +49947,65 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door." - ], - "name": "Archon's Door" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The star archon calculates a celestial constellation and sends their starknife flying along that path from one foe to the next. It makes a starknife {@action Strike} against a target within 60 feet. If the {@action Strike} hits, it can make another {@action Strike} at a different target within 60 feet of the first target, and so on, until it misses with a {@action Strike} or runs out of targets it hasn't attacked within range of the most recent target. The star archon can attack a given target only once per use of this ability. These attacks don't apply any range increment penalty, and the star archon resolves all the attacks before increasing the multiple attack penalty." - ], - "name": "Prudent Asterism" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "evocation", + "light", + "visual" + ], + "entries": [ + "Whenever the star archon takes slashing damage, bright light pours from their wounds. Non-archons within 10 feet must attempt a DC 38 Fortitude save. On a failure, a creature is {@condition dazzled} for 1 round. On a critical failure, the creature is {@condition blinded} for {@dice 1d4} rounds instead. The creature is then temporarily immune for 1 round." + ], + "name": "Blinding Soul" + }, + { + "traits": [ + "death", + "divine", + "evocation", + "fire", + "good" + ], + "entries": [ + "When killed, the star archon explodes in a blinding flash of holy energy that deals {@damage 12d6} fire damage and {@damage 12d6} good damage to anything in a 100-foot emanation, with a DC 40 basic Reflex save. A non-archon creature that sees the explosion and critically fails its save is permanently {@condition blinded} as well. The slain star archon reincarnates {@dice 1d4} rounds later as a shield archon (Bestiary 29)." + ], + "name": "Explosive Rebirth" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "A star archon can also make a {@action Retributive Strike} by throwing its starknife, and the enemy and ally can be within 60 feet instead of 15 feet." + ], + "name": "Retributive Strike", + "generic": true + } ], - "condition": [ - "{@condition blinded}", - "{@condition dazzled}" + "bot": [ + { + "entries": [ + "Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door." + ], + "name": "Archon's Door" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The star archon calculates a celestial constellation and sends their starknife flying along that path from one foe to the next. It makes a starknife {@action Strike} against a target within 60 feet. If the {@action Strike} hits, it can make another {@action Strike} at a different target within 60 feet of the first target, and so on, until it misses with a {@action Strike} or runs out of targets it hasn't attacked within range of the most recent target. The star archon can attack a given target only once per use of this ability. These attacks don't apply any range increment penalty, and the star archon resolves all the attacks before increasing the multiple attack penalty." + ], + "name": "Prudent Asterism" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "AD", - "AC", - "CC", - "UW" - ], "hasImages": true }, { @@ -53272,25 +50014,28 @@ "source": "Bst2", "page": 113, "level": 1, - "rarity": "Uncommon", - "alignment": "N", - "size": "Small", "traits": [ - "Fire", - "Water" + "uncommon", + "n", + "small", + "elemental", + "fire", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision", - "steam vision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "steam vision" + } + ], "languages": { "languages": [ "Aquan", @@ -53300,40 +50045,32 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 4, - "Int": -2, - "Wis": 0, - "Cha": 0 + "str": 1, + "dex": 2, + "con": 4, + "int": -2, + "wis": 0, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The steam mephit ignores the {@condition concealed} condition from mist and steam." - ], - "name": "Steam Vision" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -53344,11 +50081,10 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 25, - "swim ": 25 + "fly": 25, + "swim": 25 }, "attacks": [ { @@ -53383,56 +50119,55 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "conjuration", - "fire", - "water" - ], - "entries": [ - "Frequency once per day; The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation.", - "Creatures in the area take {@damage 2d8} fire damage (DC 17 basic Reflex save), and small unattended flames (such as {@item torch||torches}) are extinguished." - ], - "name": "Boiling Rain" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "fire" - ], - "entries": [ - "The steam mephit spits a cloud of steam in a 15-foot cone that deals {@damage 2d6} fire damage to each creature within the area (DC 17 basic Reflex save). The steam mephit can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "Water elementals that become infused with cold or mist have increased mobility in regions outside of bodies of water." - ], - "name": "Elemental, Water" - } - ], - "inflicts": { - "damage": [ - "fire", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The steam mephit ignores the {@condition concealed} condition from mist and steam." + ], + "name": "Steam Vision" + } ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "conjuration", + "fire", + "water" + ], + "entries": [ + "Frequency once per day; The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation.", + "Creatures in the area take {@damage 2d8} fire damage (DC 17 basic Reflex save), and small unattended flames (such as {@item torch||torches}) are extinguished." + ], + "name": "Boiling Rain" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "fire" + ], + "entries": [ + "The steam mephit spits a cloud of steam in a 15-foot cone that deals {@damage 2d6} fire damage to each creature within the area (DC 17 basic Reflex save). The steam mephit can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "Water elementals that become infused with cold or mist have increased mobility in regions outside of bodies of water." + ], + "name": "Elemental, Water" + } + ] + } }, { "name": "Stingray", @@ -53440,62 +50175,56 @@ "source": "Bst2", "page": 226, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Aquatic" + "n", + "medium", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "electrolocation 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "type": "imprecise", + "name": "electrolocation", + "range": 30 + }, + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 1, - "Cha": -4 + "str": 1, + "dex": 3, + "con": 1, + "int": -4, + "wis": 1, + "cha": -4 }, - "abilitiesTop": [ - { - "entries": [ - "A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself." - ], - "name": "Electrolocation" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -53504,9 +50233,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -53526,49 +50254,46 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition clumsy 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Stingray Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself." + ], + "name": "Electrolocation" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition clumsy 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Stingray Venom" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Striding Fire", @@ -53576,24 +50301,26 @@ "source": "Bst2", "page": 111, "level": 6, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Fire" + "cn", + "medium", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Ignan" @@ -53602,40 +50329,32 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 3, - "Int": 0, - "Wis": 4, - "Cha": 1 + "str": 2, + "dex": 5, + "con": 3, + "int": 0, + "wis": 4, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "The striding fire ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -53644,18 +50363,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "fire", + "poison", + "paralyzed", + "sleep" + ], "speed": { "walk": 50 }, @@ -53676,35 +50390,33 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The striding fire {@action Stride||Strides} up to double its Speed in a straight line. Its movement during this {@action Stride} doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this {@action Stride} must attempt a DC 24 basic Reflex save. If it critically fails, it is knocked {@condition prone} by a wave of heated air. The striding fire can't use Burning Rush for {@dice 1d4} rounds." - ], - "name": "Burning Rush" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The striding fire ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The striding fire {@action Stride||Strides} up to double its Speed in a straight line. Its movement during this {@action Stride} doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this {@action Stride} must attempt a DC 24 basic Reflex save. If it critically fails, it is knocked {@condition prone} by a wave of heated air. The striding fire can't use Burning Rush for {@dice 1d4} rounds." + ], + "name": "Burning Rush" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Stygira", @@ -53712,23 +50424,24 @@ "source": "Bst2", "page": 255, "level": 7, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", "traits": [ - "Earth" + "uncommon", + "le", + "medium", + "earth", + "fey" ], "creatureType": [ "Fey" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "gemsight" - ] + "std": 17 }, + "senses": [ + { + "name": "gemsight" + } + ], "languages": { "languages": [ "Aklo", @@ -53740,52 +50453,44 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 15 + "std": 15 }, "Nature": { - "default": 17 + "std": 17 }, "Occultism": { - "default": 17 + "std": 17 }, "Gem Lore": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 5, - "Int": 4, - "Wis": 6, - "Cha": 2 + "str": 4, + "dex": 4, + "con": 5, + "int": 4, + "wis": 6, + "cha": 2 }, "items": [ "gemstone (worth 25 gp)" ], - "abilitiesTop": [ - { - "entries": [ - "As long as the stygira holds a gemstone, they can see through the gem with {@ability darkvision} and the effects of true seeing. The stygira is blind when they are not holding a gem in a hand." - ], - "name": "Gemsight" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -53794,14 +50499,11 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "petrified", - "visual" - ] - }, + "immunities": [ + "paralyzed", + "petrified", + "visual" + ], "weaknesses": [ { "amount": 5, @@ -53815,14 +50517,6 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "entries": [ - "A stygira in an area of bright light is {@condition sickened 1}." - ], - "name": "Light Sickness" - } - ], "speed": { "walk": 25 }, @@ -53897,50 +50591,54 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "emotion", - "fear", - "mental", - "primal" - ], - "entries": [ - "The stygira holds aloft a gem and gazes into the mind of a creature within 30 feet, infusing the creature's thoughts with visions of the creature's own dead body slowly petrifying.", - "The creature must succeed at a DC 25 Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure)." - ], - "name": "Gem Gaze" - }, - { - "traits": [ - "curse", - "primal", - "transmutation" - ], - "entries": [ - "Wounds dealt by the stygira's claws leave the flesh bleached of color and turn the blood that runs from them dark gray. Each time a creature is damaged by the stygira's claw {@action Strike}, it must succeed at a DC 25 Fortitude save or become permanently {@condition slowed 1} ({@condition slowed 2} on a critical failure) as its flesh stiffens like stone. If a creature is reduced to 0 Hit Points from the stygira's claw {@action Strike} and fails the saving throw against stone curse, it is {@condition petrified}. A creature that spends 8 hours in direct sunlight can attempt a new saving throw to remove the effects of stone curse, even if it has been {@condition petrified}." - ], - "name": "Stone Curse" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "As long as the stygira holds a gemstone, they can see through the gem with {@ability darkvision} and the effects of true seeing. The stygira is blind when they are not holding a gem in a hand." + ], + "name": "Gemsight" + } + ], + "mid": [ + { + "entries": [ + "A stygira in an area of bright light is {@condition sickened 1}." + ], + "name": "Light Sickness" + } ], - "condition": [ - "{@condition frightened}", - "{@condition sickened}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "fear", + "mental", + "primal" + ], + "entries": [ + "The stygira holds aloft a gem and gazes into the mind of a creature within 30 feet, infusing the creature's thoughts with visions of the creature's own dead body slowly petrifying.", + "The creature must succeed at a DC 25 Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure)." + ], + "name": "Gem Gaze" + }, + { + "traits": [ + "curse", + "primal", + "transmutation" + ], + "entries": [ + "Wounds dealt by the stygira's claws leave the flesh bleached of color and turn the blood that runs from them dark gray. Each time a creature is damaged by the stygira's claw {@action Strike}, it must succeed at a DC 25 Fortitude save or become permanently {@condition slowed 1} ({@condition slowed 2} on a critical failure) as its flesh stiffens like stone. If a creature is reduced to 0 Hit Points from the stygira's claw {@action Strike} and fails the saving throw against stone curse, it is {@condition petrified}. A creature that spends 8 hours in direct sunlight can attempt a new saving throw to remove the effects of stone curse, even if it has been {@condition petrified}." + ], + "name": "Stone Curse" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -53949,18 +50647,18 @@ "source": "Bst2", "page": 202, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human", - "Suli" + "n", + "medium", + "human", + "humanoid", + "suli" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 + "std": 5 }, "languages": { "languages": [ @@ -53974,49 +50672,48 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Deception": { - "default": 6 + "std": 6 }, "Diplomacy": { - "default": 7 + "std": 7 }, "Occultism": { - "default": 4 + "std": 4 }, "Performance": { - "default": 7 + "std": 7 }, "Society": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 0, - "Int": 1, - "Wis": 0, - "Cha": 4 + "str": 2, + "dex": 2, + "con": 0, + "int": 1, + "wis": 0, + "cha": 4 }, "items": [ "scimitar", "tambourine" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -54025,20 +50722,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "An enemy is about to damage the dune dancer with cold, electricity, or fire, or with a spell that has the air, earth, {@trait fire}, or {@trait water} trait", - "entries": [ - "The dune dancer gain resistance 2 against the triggering damage." - ], - "name": "Elemental Bulwark" - } - ], "speed": { "walk": 25 }, @@ -54092,31 +50775,34 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee {@action Strike}. The Strike deals an additional {@dice 1d4} damage of the indicated type and has the trait corresponding to the element: {@b Air} electricity, {@b Earth} bludgeoning, {@b Fire} fire, or {@b Water} cold." - ], - "name": "Elemental Assault" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "An enemy is about to damage the dune dancer with cold, electricity, or fire, or with a spell that has the air, earth, {@trait fire}, or {@trait water} trait", + "entries": [ + "The dune dancer gain resistance 2 against the triggering damage." + ], + "name": "Elemental Bulwark" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee {@action Strike}. The Strike deals an additional {@dice 1d4} damage of the indicated type and has the trait corresponding to the element: {@b Air} electricity, {@b Earth} bludgeoning, {@b Fire} fire, or {@b Water} cold." + ], + "name": "Elemental Assault" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Sunflower Leshy", @@ -54124,23 +50810,23 @@ "source": "Bst2", "page": 160, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Leshy" + "n", + "small", + "leshy", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -54153,40 +50839,39 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Nature": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7, + "std": 7, "in plains": 9 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 1, + "int": 0, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -54195,44 +50880,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "aura", - "evocation", - "light", - "primal" - ], - "requirements": "The sunflower leshy begins its turn in an area of bright light", - "entries": [ - "The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in a 20-foot emanation must attempt a DC 16 Will save.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected and is temporarily immune to heliotrope for 24 hours.", - "Failure": "The creature is distracted by the light, becoming {@condition flat-footed} for 1 round.", - "Critical Failure": "As failure, but the creature is also {@condition dazzled} for 1 round." - } - } - ], - "name": "Heliotrope" - }, - { - "traits": [ - "healing" - ], - "entries": [ - "When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring {@dice 1d8} Hit Points to each plant creature in a 30-foot emanation.", - "This area immediately fills with sunflowers, becoming {@quickref difficult terrain||3|terrain}. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours." - ], - "name": "Verdant Burst" - } - ], "speed": { "walk": 25 }, @@ -54282,52 +50929,79 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of tree shape." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "primal" - ], - "entries": [ - "The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing {@damage 2d6} bludgeoning damage to creatures within the area (DC 16 basic Reflex save). It gains a +2 status bonus to this damage against {@condition dazzled} creatures. The sunflower leshy can't use Seed Spray again for {@dice 1d4} rounds." - ], - "name": "Seed Spray" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "aura", + "evocation", + "light", + "primal" + ], + "requirements": "The sunflower leshy begins its turn in an area of bright light", + "entries": [ + "The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in a 20-foot emanation must attempt a DC 16 Will save.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected and is temporarily immune to heliotrope for 24 hours.", + "Failure": "The creature is distracted by the light, becoming {@condition flat-footed} for 1 round.", + "Critical Failure": "As failure, but the creature is also {@condition dazzled} for 1 round." + } + } + ], + "name": "Heliotrope" + }, + { + "traits": [ + "healing" + ], + "entries": [ + "When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring {@dice 1d8} Hit Points to each plant creature in a 30-foot emanation.", + "This area immediately fills with sunflowers, becoming {@quickref difficult terrain||3|terrain}. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours." + ], + "name": "Verdant Burst" + } ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of tree shape." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "primal" + ], + "entries": [ + "The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing {@damage 2d6} bludgeoning damage to creatures within the area (DC 16 basic Reflex save). It gains a +2 status bonus to this damage against {@condition dazzled} creatures. The sunflower leshy can't use Seed Spray again for {@dice 1d4} rounds." + ], + "name": "Seed Spray" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -54336,18 +51010,18 @@ "source": "Bst2", "page": 202, "level": 1, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Sylph", - "Human" + "cg", + "medium", + "human", + "humanoid", + "sylph" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 + "std": 5 }, "languages": { "languages": [ @@ -54358,49 +51032,48 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 6 + "std": 6 }, "Diplomacy": { - "default": 6 + "std": 6 }, "Society": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 0, - "Cha": 3 + "str": 0, + "dex": 4, + "con": 1, + "int": 1, + "wis": 0, + "cha": 3 }, "items": [ "leather armor", "starknife" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -54409,26 +51082,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "air", - "evocation", - "primal" - ], - "trigger": "The sylph sneak is the target of a physical ranged attack", - "requirements": "The sylph sneak is aware of the attack", - "entries": [ - "A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts)." - ], - "name": "Deflecting Gale" - } - ], "speed": { "walk": 25 }, @@ -54441,7 +51094,7 @@ "agile", "deadly d6", "finesse", - "versatile S" + "versatile s" ], "effects": [ "{@dice 1d4+4}" @@ -54457,7 +51110,7 @@ "agile", "deadly d6", "thrown 30 feet", - "versatile S" + "versatile s" ], "effects": [ "{@dice 1d4+1}" @@ -54466,40 +51119,49 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "The sylph sneak's Strikes deal {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the sylph sneak." - ], - "name": "Surprise Attacker" - }, - { - "entries": [ - "When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet." - ], - "name": "Wind's Guidance" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "air", + "evocation", + "primal" + ], + "trigger": "The sylph sneak is the target of a physical ranged attack", + "requirements": "The sylph sneak is aware of the attack", + "entries": [ + "A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts)." + ], + "name": "Deflecting Gale" + } + ], + "bot": [ + { + "entries": [ + "The sylph sneak's Strikes deal {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the sylph sneak." + ], + "name": "Surprise Attacker" + }, + { + "entries": [ + "When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet." + ], + "name": "Wind's Guidance" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Taiga Giant", @@ -54507,22 +51169,27 @@ "source": "Bst2", "page": 126, "level": 12, - "rarity": "Common", - "alignment": "CN", - "size": "Huge", + "traits": [ + "cn", + "huge", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 23 - }, - "senses": { - "other": [ - "low-light vision", - "see invisibility" - ] + "std": 23 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Common", @@ -54532,54 +51199,46 @@ }, "skills": { "Athletics": { - "default": 22 + "std": 22 }, "Religion": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 10, + "std": 10, "in undergrowth": 22 }, "Survival": { - "default": 25 + "std": 25 }, "Genealogy Lore": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 7, - "Dex": 1, - "Con": 5, - "Int": 1, - "Wis": 4, - "Cha": 2 + "str": 7, + "dex": 1, + "con": 5, + "int": 1, + "wis": 4, + "cha": 2 }, "items": [ "+1 striking longspear", "sack with 5 rocks" ], - "abilitiesTop": [ - { - "entries": [ - "A taiga giant can see {@condition invisible} creatures and objects as translucent shapes, and they are {@condition concealed} to the taiga giant." - ], - "name": "See Invisibility" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -54588,35 +51247,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "controlled" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The taiga giant has Ancestral Guardian active and would take energy or mental damage", - "entries": [ - "The taiga giant's ancestral spirits intervene and protect the giant from taking up to 20 energy damage or 30 mental damage. The giant takes any remaining damage; if it does, the spirits depart and the giant is no longer protected by the ancestors." - ], - "name": "Guardian Spirit" - } + "immunities": [ + "controlled" ], "speed": { "walk": 30 @@ -54665,48 +51297,65 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "requirements": "The taiga giant must be protected by the ancestors", - "entries": [ - "The taiga giant calls upon their ancestors' spirits to rise up and protect them, causing a cloak of spectral faces to shimmer and swirl around them. The taiga giant's AC increases to 34 until the start of its next turn. Protected by the Ancestors (divine) A taiga giant's prayers to their ancestors grant them spiritual protection. If a taiga giant loses this protection (such as by taking too much damage when using Guardian Spirit, or if the ancestors are counteracted by dispel magic), it loses its immunity to the {@condition controlled} condition and its status bonus to saving throws against {@trait enchantment} and {@trait illusion} effects. A taiga giant can once again be Protected by the Ancestors by performing a 10-minute prayer as an activity that has the {@trait concentrate} trait." - ], - "name": "Ancestral Guardian" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A taiga giant can see {@condition invisible} creatures and objects as translucent shapes, and they are {@condition concealed} to the taiga giant." + ], + "name": "See Invisibility" + } ], - "condition": [ - "{@condition controlled}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The taiga giant has Ancestral Guardian active and would take energy or mental damage", + "entries": [ + "The taiga giant's ancestral spirits intervene and protect the giant from taking up to 20 energy damage or 30 mental damage. The giant takes any remaining damage; if it does, the spirits depart and the giant is no longer protected by the ancestors." + ], + "name": "Guardian Spirit" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "requirements": "The taiga giant must be protected by the ancestors", + "entries": [ + "The taiga giant calls upon their ancestors' spirits to rise up and protect them, causing a cloak of spectral faces to shimmer and swirl around them. The taiga giant's AC increases to 34 until the start of its next turn. Protected by the Ancestors (divine) A taiga giant's prayers to their ancestors grant them spiritual protection. If a taiga giant loses this protection (such as by taking too much damage when using Guardian Spirit, or if the ancestors are counteracted by dispel magic), it loses its immunity to the {@condition controlled} condition and its status bonus to saving throws against {@trait enchantment} and {@trait illusion} effects. A taiga giant can once again be Protected by the Ancestors by performing a 10-minute prayer as an activity that has the {@trait concentrate} trait." + ], + "name": "Ancestral Guardian" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -54715,24 +51364,31 @@ "source": "Bst2", "page": 167, "level": 19, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "uncommon", + "ce", + "gargantuan", + "dragon" + ], "creatureType": [ "Dragon" ], "perception": { - "default": 33 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "true seeing" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Aklo", @@ -54743,36 +51399,35 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Athletics": { - "default": 37 + "std": 37 }, "Stealth": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 10, - "Dex": 6, - "Con": 8, - "Int": -2, - "Wis": 6, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 10, + "dex": 6, + "con": 8, + "int": -2, + "wis": 6, + "cha": 7 + }, "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -54789,44 +51444,13 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "curse", - "electricity", - "primal" - ], - "entries": [ - "When a creature slays a taiga linnorm, it must succeed at a DC 46 Will save or permanently gain weakness 20 to electricity." - ], - "name": "Curse of Endless Storms" - }, - { - "entries": [ - "Any creature that makes a melee attack against a taiga linnorm is stabbed by the taiga linnorm's spines and takes {@damage 1d6} piercing damage per attack. A melee weapon with reach protects the user against these spines." - ], - "name": "Spines" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "freedom of movement" ], "walk": 40, - "fly ": 100, - "swim ": 50 + "fly": 100, + "swim": 50 }, "attacks": [ { @@ -54902,76 +51526,92 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "entries": [], - "name": "Improved Grab", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "electricity", - "evocation", - "primal" - ], - "entries": [ - "The taiga linnorm breathes a 60-foot cone of electrified vapor, dealing {@damage 20d6} electricity damage to creatures in the area (DC 41 basic Reflex save). The electrified mist persists for {@dice 1d4} rounds, dealing {@damage 6d6} electricity damage (DC 41 basic Reflex save) to each creature that ends its turn in the mist. The taiga linnorm can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "electricity", - "poison" - ], - "DC": 42, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 7d6} electricity damage and {@condition drained 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 10d6} electricity damage and {@condition drained 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Taiga Linnorm Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "curse", + "electricity", + "primal" + ], + "entries": [ + "When a creature slays a taiga linnorm, it must succeed at a DC 46 Will save or permanently gain weakness 20 to electricity." + ], + "name": "Curse of Endless Storms" + }, + { + "entries": [ + "Any creature that makes a melee attack against a taiga linnorm is stabbed by the taiga linnorm's spines and takes {@damage 1d6} piercing damage per attack. A melee weapon with reach protects the user against these spines." + ], + "name": "Spines" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [], + "name": "Improved Grab", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "electricity", + "evocation", + "primal" + ], + "entries": [ + "The taiga linnorm breathes a 60-foot cone of electrified vapor, dealing {@damage 20d6} electricity damage to creatures in the area (DC 41 basic Reflex save). The electrified mist persists for {@dice 1d4} rounds, dealing {@damage 6d6} electricity damage (DC 41 basic Reflex save) to each creature that ends its turn in the mist. The taiga linnorm can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "electricity", + "poison" + ], + "DC": 42, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 7d6} electricity damage and {@condition drained 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 10d6} electricity damage and {@condition drained 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Taiga Linnorm Venom" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -54980,20 +51620,22 @@ "source": "Bst2", "page": 256, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "dragon" + ], "creatureType": [ "Dragon" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic" @@ -55002,49 +51644,41 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 8 + "std": 8 }, "Crafting": { - "default": 4 + "std": 4 }, "Intimidation": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": -3, - "Wis": 2, - "Cha": 0 + "str": 4, + "dex": 1, + "con": 3, + "int": -3, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to {@action Hide}." - ], - "name": "Natural Camouflage" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -55053,10 +51687,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -55087,43 +51720,37 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a \u20132 circumstance penalty to this save if it's {@condition grabbed} or {@condition flat-footed}. The tatzlwyrm can't use Poison Gasp again for 2 rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition sickened 1}.", - "Failure": "The target takes {@damage 2d6} poison damage and is {@condition enfeebled 1} for 1 round.", - "Critical Failure": "The target takes {@damage 4d6} poison damage and is {@condition enfeebled 1} for 1 minute." - } - } - ], - "name": "Poison Gasp" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to {@action Hide}." + ], + "name": "Natural Camouflage" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition grabbed}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a \u20132 circumstance penalty to this save if it's {@condition grabbed} or {@condition flat-footed}. The tatzlwyrm can't use Poison Gasp again for 2 rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition sickened 1}.", + "Failure": "The target takes {@damage 2d6} poison damage and is {@condition enfeebled 1} for 1 round.", + "Critical Failure": "The target takes {@damage 4d6} poison damage and is {@condition enfeebled 1} for 1 minute." + } + } + ], + "name": "Poison Gasp" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -55132,21 +51759,24 @@ "source": "Bst2", "page": 257, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "fungus", + "plant" + ], "creatureType": [ "Fungus", "Plant" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Sylvan (can't speak any language)" @@ -55155,33 +51785,32 @@ }, "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 5, - "Int": -2, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 5, + "int": -2, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -55190,12 +51819,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [] - }, + "immunities": [ + "acid" + ], "weaknesses": [ { "amount": 5, @@ -55212,20 +51838,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Tentacle only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -55262,84 +51874,83 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "A creature the tendriculos has Swallowed", - "entries": [ - "Whole has taken damage since the end of the tendriculos's last turn, and the tendriculos hasn't used any other actions this turn; The tendriculos regains {@dice 3d8} HP and recovers from the {@condition fatigued} and {@condition slowed} conditions. It reduces any {@condition enfeebled} value it has by 2." - ], - "name": "Rampant Growth" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 2d10+7} acid plus tendriculos venom, Rupture 14." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "incapacitation", - "poison" - ], - "note": "", - "DC": 21, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition clumsy 2}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition clumsy 2} and {@condition slowed 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition paralyzed}", - "duration": "1 round" - } - ] - } - ], - "name": "Tendriculos Venom" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Tentacle only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition clumsy}", - "{@condition fatigued}", - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A creature the tendriculos has Swallowed", + "entries": [ + "Whole has taken damage since the end of the tendriculos's last turn, and the tendriculos hasn't used any other actions this turn; The tendriculos regains {@dice 3d8} HP and recovers from the {@condition fatigued} and {@condition slowed} conditions. It reduces any {@condition enfeebled} value it has by 2." + ], + "name": "Rampant Growth" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 2d10+7} acid plus tendriculos venom, Rupture 14." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "incapacitation", + "poison" + ], + "note": "", + "DC": 21, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition clumsy 2}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition clumsy 2} and {@condition slowed 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition paralyzed}", + "duration": "1 round" + } + ] + } + ], + "name": "Tendriculos Venom" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -55348,24 +51959,26 @@ "source": "Bst2", "page": 61, "level": 13, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Daemon" + "ne", + "medium", + "daemon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -55377,46 +51990,45 @@ }, "skills": { "Arcana": { - "default": 22 + "std": 22 }, "Deception": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 26 + "std": 26 }, "Religion": { - "default": 22 + "std": 22 }, "Styx Lore": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 6, - "Dex": 6, - "Con": 4, - "Int": 3, - "Wis": 5, - "Cha": 7 + "str": 6, + "dex": 6, + "con": 4, + "int": 3, + "wis": 5, + "cha": 7 }, "items": [ "+1 striking bo staff", "soul gem (2)" ], - "abilitiesTop": [], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -55425,35 +52037,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "fear", - "mental", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes {@condition frightened 2}. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours." - ], - "name": "Terrifying Gaze" - } - ], "speed": { "abilities": [ "air walk" @@ -55578,64 +52170,67 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When a thanadaemon damages a living creature with a melee {@action Strike}, the creature must succeed at a DC 33 Fortitude save or become {@condition drained 1}. Further damage dealt by the thanadaemon increases the {@condition drained} condition value by 1 on a failed save, to a maximum of {@condition drained 4}." - ], - "name": "Draining Strike" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "fear", - "visual" - ], - "entries": [ - "The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a DC 33 Will save against the thanadaemon's terrifying gaze. If the target was already {@condition frightened}, a failed save causes it to become {@condition fleeing} for {@dice 1d4} rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn." - ], - "name": "Focus Gaze" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The thanadaemon has a soul gem", - "entries": [ - "The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute." - ], - "name": "Soul Crush" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "fear", + "mental", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes {@condition frightened 2}. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours." + ], + "name": "Terrifying Gaze" + } ], - "condition": [ - "{@condition drained}", - "{@condition frightened}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When a thanadaemon damages a living creature with a melee {@action Strike}, the creature must succeed at a DC 33 Fortitude save or become {@condition drained 1}. Further damage dealt by the thanadaemon increases the {@condition drained} condition value by 1 on a failed save, to a maximum of {@condition drained 4}." + ], + "name": "Draining Strike" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "fear", + "visual" + ], + "entries": [ + "The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a DC 33 Will save against the thanadaemon's terrifying gaze. If the target was already {@condition frightened}, a failed save causes it to become {@condition fleeing} for {@dice 1d4} rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn." + ], + "name": "Focus Gaze" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The thanadaemon has a soul gem", + "entries": [ + "The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute." + ], + "name": "Soul Crush" + } ] }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ], "hasImages": true }, { @@ -55644,23 +52239,23 @@ "source": "Bst2", "page": 8, "level": 7, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Aeon" + "ln", + "medium", + "aeon", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [], "languageAbilities": [ @@ -55669,46 +52264,38 @@ }, "skills": { "Arcana": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 16 + "std": 16 }, "Religion": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": 3, - "Wis": 5, - "Cha": 3 + "str": 4, + "dex": 4, + "con": 3, + "int": 3, + "wis": 5, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "When a theletos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A theletos can use this ability to communicate flawlessly with any other aeon on the same plane." - ], - "name": "Envisioning" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -55717,10 +52304,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -55797,51 +52383,47 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "curse", - "divine", - "mental" - ], - "entries": [ - "A creature damaged by the theletos's tentacle must succeed at a DC 22 Will save or become {@condition stupefied 1}. As long as the creature is {@condition stupefied}, it can no longer benefit from {@trait fortune} effects. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of {@condition stupefied 4}). This condition value decreases by 1 every 24 hours." - ], - "name": "Fate Drain" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "curse", - "divine", - "mental", - "misfortune" - ], - "entries": [ - "The theletos releases a 60-foot cone of energy from its center.", - "Creatures in the cone become overwhelmed with the knowledge of various fates that destiny has in store for them and lack of clear pathways to these potential futures. They must succeed at a DC 26 Will save or be {@condition slowed 1} indefinitely. An affected creature can choose to roll twice when it attempts an attack, saving throw, or skill check and take the lower result.", - "Regardless of the outcome, that creature is no longer {@condition slowed} after that roll. The theletos can't use Wrath of Fate again for {@dice 1d4} rounds." - ], - "name": "Wrath of Fate" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "When a theletos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A theletos can use this ability to communicate flawlessly with any other aeon on the same plane." + ], + "name": "Envisioning" + } ], - "condition": [ - "{@condition slowed}", - "{@condition stupefied}" + "bot": [ + { + "traits": [ + "curse", + "divine", + "mental" + ], + "entries": [ + "A creature damaged by the theletos's tentacle must succeed at a DC 22 Will save or become {@condition stupefied 1}. As long as the creature is {@condition stupefied}, it can no longer benefit from {@trait fortune} effects. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of {@condition stupefied 4}). This condition value decreases by 1 every 24 hours." + ], + "name": "Fate Drain" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "curse", + "divine", + "mental", + "misfortune" + ], + "entries": [ + "The theletos releases a 60-foot cone of energy from its center.", + "Creatures in the cone become overwhelmed with the knowledge of various fates that destiny has in store for them and lack of clear pathways to these potential futures. They must succeed at a DC 26 Will save or be {@condition slowed 1} indefinitely. An affected creature can choose to roll twice when it attempts an attack, saving throw, or skill check and take the lower result.", + "Regardless of the outcome, that creature is no longer {@condition slowed} after that roll. The theletos can't use Wrath of Fate again for {@dice 1d4} rounds." + ], + "name": "Wrath of Fate" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -55850,25 +52432,28 @@ "source": "Bst2", "page": 258, "level": 17, - "rarity": "Rare", - "alignment": "CE", - "size": "Huge", "traits": [ - "Tane", - "Fire" + "rare", + "ce", + "huge", + "beast", + "fire", + "tane" ], "creatureType": [ "Beast" ], "perception": { - "default": 31 - }, - "senses": { - "other": [ - "darkvision", - "see invisibility" - ] + "std": 31 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Aklo", @@ -55878,40 +52463,32 @@ }, "skills": { "Athletics": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 9, - "Int": -3, - "Wis": 6, - "Cha": 6 + "str": 9, + "dex": 5, + "con": 9, + "int": -3, + "wis": 6, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "The thrasfyr always treats the plane it is located on as its home plane." - ], - "name": "Planar Acclimation" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -55922,24 +52499,20 @@ ] } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "name": "cold" } ], - "abilitiesMid": [], "speed": { "abilities": [ "air walk" ], "walk": 40, - "climb ": 40 + "climb": 40 }, "attacks": [ { @@ -55959,17 +52532,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] + "abilities": { + "top": [ + { + "entries": [ + "The thrasfyr always treats the plane it is located on as its home plane." + ], + "name": "Planar Acclimation" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -55978,24 +52550,27 @@ "source": "Bst2", "page": 217, "level": 18, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", "traits": [ - "Qlippoth" + "uncommon", + "ce", + "large", + "fiend", + "qlippoth" ], "creatureType": [ "Fiend" ], "perception": { - "default": 30 - }, - "senses": { - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 30 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal" @@ -56006,39 +52581,38 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 35 + "std": 35 }, "Occultism": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 6, - "Int": 5, - "Wis": 6, - "Cha": 9 - }, - "abilitiesTop": [], + "str": 9, + "dex": 6, + "con": 6, + "int": 5, + "wis": 6, + "cha": 9 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -56049,27 +52623,23 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "controlled", - "fear" - ] - }, + "immunities": [ + "controlled", + "fear" + ], "weaknesses": [ { "amount": 15, "name": "lawful" } ], - "abilitiesMid": [], "speed": { "abilities": [ "freedom of movement" ], "walk": 30, - "climb ": 30, - "fly ": 50 + "climb": 30, + "fly": 50 }, "attacks": [ { @@ -56197,124 +52767,109 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divination", - "occult" - ], - "entries": [ - "The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability." - ], - "name": "Demon Hunter" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d6+17} bludgeoning and {@damage 1d6} acid, DC 40." - ], - "name": "Greater Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The thulgant hits the same enemy with two consecutive sting Strikes in the same round", - "entries": [ - "The thulgant deals {@damage 3d12+17} mental damage to the enemy. If the enemy is affected by thulgant venom, that poison gains the {@trait virulent} trait." - ], - "name": "Mind-Rending Sting" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "enchantment", - "fear", - "incapacitation", - "mental", - "occult", - "visual" - ], - "entries": [ - "The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness.", - "Creatures in a 30-foot emanation must attempt a DC 40 Will save, after which they are temporarily immune to further Stunning Displays for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition stunned 1}.", - "Failure": "The creature is {@condition stunned 4}.", - "Critical Failure": "The creature is {@condition stunned 8}." - } - } - ], - "name": "Stunning Display" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 40, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 3d6} poison damage and the victim gains one of the following at random: {@condition clumsy 1}, {@condition enfeebled 1}, or {@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 6d6} poison damage and the victim gains two of the following at random: {@condition clumsy 2}, {@condition enfeebled 2}, or {@condition stupefied 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 9d6} poison damage and the victim gains all three of the following: {@condition clumsy 3}, {@condition enfeebled 3}, and {@condition stupefied 3}", - "duration": "1 round" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divination", + "occult" + ], + "entries": [ + "The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability." + ], + "name": "Demon Hunter" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d6+17} bludgeoning and {@damage 1d6} acid, DC 40." + ], + "name": "Greater Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The thulgant hits the same enemy with two consecutive sting Strikes in the same round", + "entries": [ + "The thulgant deals {@damage 3d12+17} mental damage to the enemy. If the enemy is affected by thulgant venom, that poison gains the {@trait virulent} trait." + ], + "name": "Mind-Rending Sting" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "enchantment", + "fear", + "incapacitation", + "mental", + "occult", + "visual" + ], + "entries": [ + "The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness.", + "Creatures in a 30-foot emanation must attempt a DC 40 Will save, after which they are temporarily immune to further Stunning Displays for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition stunned 1}.", + "Failure": "The creature is {@condition stunned 4}.", + "Critical Failure": "The creature is {@condition stunned 8}." } - ] - } - ], - "name": "Thulgant Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}", - "{@condition stunned}" + } + ], + "name": "Stunning Display" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 40, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 3d6} poison damage and the victim gains one of the following at random: {@condition clumsy 1}, {@condition enfeebled 1}, or {@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 6d6} poison damage and the victim gains two of the following at random: {@condition clumsy 2}, {@condition enfeebled 2}, or {@condition stupefied 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 9d6} poison damage and the victim gains all three of the following: {@condition clumsy 3}, {@condition enfeebled 3}, and {@condition stupefied 3}", + "duration": "1 round" + } + ] + } + ], + "name": "Thulgant Venom" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -56323,25 +52878,28 @@ "source": "Bst2", "page": 259, "level": 11, - "rarity": "Uncommon", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Electricity", - "Air" + "uncommon", + "n", + "gargantuan", + "air", + "beast", + "electricity" ], "creatureType": [ "Beast" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision", - "stormsight" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "stormsight" + } + ], "languages": { "languages": [ "Auran", @@ -56351,46 +52909,38 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 20 + "std": 20 }, "Nature": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 7, - "Int": 3, - "Wis": 5, - "Cha": 3 + "str": 8, + "dex": 3, + "con": 7, + "int": 3, + "wis": 5, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "Wind, precipitation, and clouds don't impair a thunderbird's vision; it ignores the {@condition concealed} condition from storms, mist, precipitation, and the like." - ], - "name": "Stormsight" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -56399,48 +52949,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [] - }, + "immunities": [ + "electricity" + ], "resistances": [ { "amount": 10, "name": "sonic" } ], - "abilitiesMid": [ - { - "traits": [ - "air", - "aura", - "evocation", - "primal", - "water" - ], - "entries": [ - "100 feet. The thunderbird is surrounded by a cyclone of wind and driving rain. This area is {@quickref greater difficult terrain||3|terrain} for flying creatures, who must successfully {@action Maneuver in Flight} (DC 27) or be blown 30 feet away from the thunderbird. Creatures on the ground must succeed at a DC 27 Reflex save to perform any move action and are knocked {@condition prone} on a critical failure. The driving rain in the storm aura imposes a \u20132 circumstance penalty on {@skill Perception} checks and extinguishes smaller flames. A thunderbird can deactivate or activate the storm aura as a free action with the {@trait concentrate} trait." - ], - "name": "Storm Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature enters the thunderbird's reach or uses a move action within their reach", - "entries": [ - "A lightning bolt dancing on the thunderbird's body leaps onto the creature, dealing {@damage 8d6} electricity damage (DC 30 basic Reflex save)." - ], - "name": "Reactive Shock" - } - ], "speed": { "walk": 25, - "fly ": 80 + "fly": 80 }, "attacks": [ { @@ -56484,51 +53004,72 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal" - ], - "entries": [ - "The thunderbird spreads their wings and blasts their foe with thunderous bolts of lightning.", - "Each creature in a 30-foot emanation takes {@damage 6d6} electricity damage and {@damage 6d6} sonic damage (DC 30 basic Reflex save). The thunderbird can't use Lightning Blast for {@dice 1d4} rounds." - ], - "name": "Lightning Blast" - }, - { - "entries": [ - "A thunderbird can move in wind with ease. They don't treat wind as {@quickref difficult terrain||3|terrain} or need to {@action Maneuver in Flight} in high winds." - ], - "name": "Stormflight" - }, - { - "entries": [ - "A creature that takes damage from a thunderbird's thunderbolt {@action Strike} must succeed at a DC 28 Fortitude save or be knocked {@condition prone} and {@condition deafened} for 1 round." - ], - "name": "Thunderstrike" - } - ], - "inflicts": { - "damage": [ - "electricity", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Wind, precipitation, and clouds don't impair a thunderbird's vision; it ignores the {@condition concealed} condition from storms, mist, precipitation, and the like." + ], + "name": "Stormsight" + } + ], + "mid": [ + { + "traits": [ + "air", + "aura", + "evocation", + "primal", + "water" + ], + "entries": [ + "100 feet. The thunderbird is surrounded by a cyclone of wind and driving rain. This area is {@quickref greater difficult terrain||3|terrain} for flying creatures, who must successfully {@action Maneuver in Flight} (DC 27) or be blown 30 feet away from the thunderbird. Creatures on the ground must succeed at a DC 27 Reflex save to perform any move action and are knocked {@condition prone} on a critical failure. The driving rain in the storm aura imposes a \u20132 circumstance penalty on {@skill Perception} checks and extinguishes smaller flames. A thunderbird can deactivate or activate the storm aura as a free action with the {@trait concentrate} trait." + ], + "name": "Storm Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature enters the thunderbird's reach or uses a move action within their reach", + "entries": [ + "A lightning bolt dancing on the thunderbird's body leaps onto the creature, dealing {@damage 8d6} electricity damage (DC 30 basic Reflex save)." + ], + "name": "Reactive Shock" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal" + ], + "entries": [ + "The thunderbird spreads their wings and blasts their foe with thunderous bolts of lightning.", + "Each creature in a 30-foot emanation takes {@damage 6d6} electricity damage and {@damage 6d6} sonic damage (DC 30 basic Reflex save). The thunderbird can't use Lightning Blast for {@dice 1d4} rounds." + ], + "name": "Lightning Blast" + }, + { + "entries": [ + "A thunderbird can move in wind with ease. They don't treat wind as {@quickref difficult terrain||3|terrain} or need to {@action Maneuver in Flight} in high winds." + ], + "name": "Stormflight" + }, + { + "entries": [ + "A creature that takes damage from a thunderbird's thunderbolt {@action Strike} must succeed at a DC 28 Fortitude save or be knocked {@condition prone} and {@condition deafened} for 1 round." + ], + "name": "Thunderstrike" + } ] }, - "misc": [ - "MA", - "RA", - "AD", - "CC" - ], "hasImages": true }, { @@ -56537,52 +53078,51 @@ "source": "Bst2", "page": 260, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 1, - "Dex": 6, - "Con": 4, - "Int": -5, - "Wis": 3, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 1, + "dex": 6, + "con": 4, + "int": -5, + "wis": 3, + "cha": -5 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -56591,14 +53131,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm" - ] - }, + "immunities": [ + "precision", + "swarm" + ], "weaknesses": [ { "amount": 10, @@ -56622,53 +53158,48 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature leaves the swarm's space", - "entries": [ - "The swarm takes {@dice 1d6} damage as ticks cling to the creature and continue biting, dealing {@damage 3d6} {@condition persistent damage ||persistent piercing damage}. Immersion in water reduces the DC of the flat check to end this {@condition persistent damage} to 5, and any area damage dealt to the creature destroys these clinging ticks." - ], - "name": "Cling" - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 3d6} piercing damage (DC 28 basic Reflex save) plus Cling and exposure to tick fever." - ], - "name": "Swarming Bites" - }, - { - "traits": [ - "disease" - ], - "entries": [ - "As giant tick but DC 27." - ], - "name": "Tick Fever" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature leaves the swarm's space", + "entries": [ + "The swarm takes {@dice 1d6} damage as ticks cling to the creature and continue biting, dealing {@damage 3d6} {@condition persistent damage ||persistent piercing damage}. Immersion in water reduces the DC of the flat check to end this {@condition persistent damage} to 5, and any area damage dealt to the creature destroys these clinging ticks." + ], + "name": "Cling" + } ], - "condition": [] - }, - "misc": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 3d6} piercing damage (DC 28 basic Reflex save) plus Cling and exposure to tick fever." + ], + "name": "Swarming Bites" + }, + { + "traits": [ + "disease" + ], + "entries": [ + "As giant tick but DC 27." + ], + "name": "Tick Fever" + } + ] + } }, { "name": "Titan Centipede", @@ -56676,49 +53207,50 @@ "source": "Bst2", "page": 50, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 8, - "Dex": 1, - "Con": 5, - "Int": -5, - "Wis": 5, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 1, + "con": 5, + "int": -5, + "wis": 5, + "cha": -4 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -56727,10 +53259,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 50, - "climb ": 50 + "climb": 50 }, "attacks": [ { @@ -56759,85 +53290,71 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When a titan centipede scores a critical hit with its mandibles, the target is painfully pierced with barbed spines and bristles, taking {@damage 1d6} {@condition persistent damage ||persistent bleed damage} and becoming {@condition flat-footed} as long as the bleed damage continues." - ], - "name": "Impaling Critical" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 28, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition clumsy 2}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d8} poison damage, {@condition clumsy 2}, and {@condition slowed 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d10} poison damage, {@condition clumsy 2}, and {@condition slowed 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Titan Centipede Venom" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, foot, DC 28." - ], - "name": "Trample", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The titan centipede {@action Stride||Strides} up to its Speed or {@action Step||Steps}.", - "During this movement, it can pass through spaces as narrow as 10 feet without {@action Squeeze||Squeezing}." - ], - "name": "Undulate" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}", - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "entries": [ + "When a titan centipede scores a critical hit with its mandibles, the target is painfully pierced with barbed spines and bristles, taking {@damage 1d6} {@condition persistent damage ||persistent bleed damage} and becoming {@condition flat-footed} as long as the bleed damage continues." + ], + "name": "Impaling Critical" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 28, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition clumsy 2}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d8} poison damage, {@condition clumsy 2}, and {@condition slowed 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d10} poison damage, {@condition clumsy 2}, and {@condition slowed 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Titan Centipede Venom" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 28." + ], + "name": "Trample", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The titan centipede {@action Stride||Strides} up to its Speed or {@action Step||Steps}.", + "During this movement, it can pass through spaces as narrow as 10 feet without {@action Squeeze||Squeezing}." + ], + "name": "Undulate" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -56846,20 +53363,22 @@ "source": "Bst2", "page": 262, "level": 7, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -56869,39 +53388,38 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 17 + "std": 17 }, "Thievery": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 2, - "Int": 1, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 6, + "con": 2, + "int": 1, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -56912,7 +53430,6 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -56946,58 +53463,47 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "requirements": "The totenmaske hit the same enemy with two claw Strikes this turn and is still adjacent to it", - "entries": [ - "The totenmaske drains flesh from the creature's body. The creature becomes {@condition sickened 2} and {@condition drained 1} unless it succeeds at a DC 25 Fortitude save ({@condition sickened 2} and {@condition drained 2} on a critical failure)." - ], - "name": "Drink Flesh" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The totenmaske takes the appearance of a Medium or smaller humanoid creature. This is either its form from before it became undead, or the form of the last creature it successfully hit with Drink." - ], - "name": "Living Form" - }, - { - "entries": [ - "This doesn't change the totenmaske's." - ], - "name": "Flesh." - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "requirements": "The totenmaske hit the same enemy with two claw Strikes this turn and is still adjacent to it", + "entries": [ + "The totenmaske drains flesh from the creature's body. The creature becomes {@condition sickened 2} and {@condition drained 1} unless it succeeds at a DC 25 Fortitude save ({@condition sickened 2} and {@condition drained 2} on a critical failure)." + ], + "name": "Drink Flesh" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The totenmaske takes the appearance of a Medium or smaller humanoid creature. This is either its form from before it became undead, or the form of the last creature it successfully hit with Drink." + ], + "name": "Living Form" + }, + { + "entries": [ + "This doesn't change the totenmaske's." + ], + "name": "Flesh." + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -57006,23 +53512,23 @@ "source": "Bst2", "page": 263, "level": 2, - "rarity": "Common", - "alignment": "NG", - "size": "Medium", "traits": [ - "Amphibious" + "ng", + "medium", + "amphibious", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -57032,47 +53538,46 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Crafting": { - "default": 4 + "std": 4 }, "Diplomacy": { - "default": 6 + "std": 6 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 4, + "dex": 3, + "con": 1, + "int": 0, + "wis": 2, + "cha": 0 }, "items": [ "conch shell", "shell armor (hide armor)", "trident" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -57081,10 +53586,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 5, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -57111,48 +53615,38 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The triton Interacts to raise their trident, gaining a +1 circumstance bonus to AC until the start of their next turn. During this time, any of their allies also gains the bonus while adjacent to the triton." - ], - "name": "Defender of the Seas" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "conjuration", - "primal" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The triton blows into a conch shell, casting a 2ndlevel {@spell summon animal} spell. The triton can summon only an aquatic creature, such as a dolphin (page 84), octopus (page 187), ray (page 226), sea snake (page 245), or electric eel (Bestiary 142). This creature remains until it is slain, the triton Dismisses it, or the triton summons another ally." - ], - "name": "Summon Aquatic Ally" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The triton Interacts to raise their trident, gaining a +1 circumstance bonus to AC until the start of their next turn. During this time, any of their allies also gains the bonus while adjacent to the triton." + ], + "name": "Defender of the Seas" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "conjuration", + "primal" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The triton blows into a conch shell, casting a 2ndlevel {@spell summon animal} spell. The triton can summon only an aquatic creature, such as a dolphin (page 84), octopus (page 187), ray (page 226), sea snake (page 245), or electric eel (Bestiary 142). This creature remains until it is slain, the triton Dismisses it, or the triton summons another ally." + ], + "name": "Summon Aquatic Ally" + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -57161,61 +53655,62 @@ "source": "Bst2", "page": 268, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Troll" + "n", + "medium", + "beast", + "troll" ], "creatureType": [ "Beast" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 5, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 5, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -57226,7 +53721,6 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -57245,68 +53739,58 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 18, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition enfeebled 1} and {@condition clumsy 1}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition enfeebled 2} and {@condition clumsy 2}", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "{@condition enfeebled 2}, {@condition clumsy 2}, and {@condition fatigued}", - "duration": "1 day" - } - ] - } - ], - "name": "Bloodfire Fever" - }, - { - "entries": [ - "The trollhound deals an extra {@dice 1d6} damage to any creature within reach of at least two of the trollhound's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition enfeebled}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 18, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition enfeebled 1} and {@condition clumsy 1}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition enfeebled 2} and {@condition clumsy 2}", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "{@condition enfeebled 2}, {@condition clumsy 2}, and {@condition fatigued}", + "duration": "1 day" + } + ] + } + ], + "name": "Bloodfire Fever" + }, + { + "entries": [ + "The trollhound deals an extra {@dice 1d6} damage to any creature within reach of at least two of the trollhound's allies." + ], + "name": "Pack Attack" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -57315,23 +53799,23 @@ "source": "Bst2", "page": 23, "level": 14, - "rarity": "Common", - "alignment": "LG", - "size": "Medium", "traits": [ - "Archon" + "lg", + "medium", + "archon", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -57344,53 +53828,52 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 28 + "std": 28 }, "Nature": { - "default": 23 + "std": 23 }, "Performance": { - "default": 31 + "std": 31 }, "Religion": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 5, - "Int": 3, - "Wis": 6, - "Cha": 8 + "str": 7, + "dex": 5, + "con": 5, + "int": 3, + "wis": 6, + "cha": 8 }, "items": [ "+2 striking bastard sword", "+1 resilient full plate", "virtuoso trumpet" ], - "abilitiesTop": [], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -57411,21 +53894,9 @@ "name": "sonic" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Retributive Strike", - "generic": true - } - ], "speed": { "walk": 35, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -57435,7 +53906,7 @@ "traits": [ "good", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d12+13} slashing plus {@damage 2d6} sonic and {@damage 1d6} good", @@ -57520,74 +53991,73 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door." - ], - "name": "Archon's Door" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "emotion", - "enchantment", - "linguistic", - "mental" - ], - "entries": [ - "The trumpet archon offers an ally praise or encouragement. The archon attempts to counteract one {@trait emotion} effect on the ally (with a counteract modifier of +24), and the archon and the ally both gain a +1 status bonus to attack rolls and saving throws for 1 round." - ], - "name": "Kind Word" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "emotion", - "enchantment", - "mental" - ], - "entries": [ - "The trumpet archon blows mightily on their horn, creating a tone of such beauty and grandeur those who hear it are {@condition paralyzed} in awe. Non-archons within 100 feet must attempt a DC 34 Fortitude save.", - "They are temporarily immune for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition flat-footed}.", - "Failure": "The creature is {@condition stunned 1} and {@condition flat-footed} as long as it's {@condition stunned}.", - "Critical Failure": "The creature is {@condition paralyzed} for 1 round." - } - } - ], - "name": "Trumpet Blast" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Retributive Strike", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition paralyzed}", - "{@condition stunned}" + "bot": [ + { + "entries": [ + "Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door." + ], + "name": "Archon's Door" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "emotion", + "enchantment", + "linguistic", + "mental" + ], + "entries": [ + "The trumpet archon offers an ally praise or encouragement. The archon attempts to counteract one {@trait emotion} effect on the ally (with a counteract modifier of +24), and the archon and the ally both gain a +1 status bonus to attack rolls and saving throws for 1 round." + ], + "name": "Kind Word" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "emotion", + "enchantment", + "mental" + ], + "entries": [ + "The trumpet archon blows mightily on their horn, creating a tone of such beauty and grandeur those who hear it are {@condition paralyzed} in awe. Non-archons within 100 feet must attempt a DC 34 Fortitude save.", + "They are temporarily immune for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition flat-footed}.", + "Failure": "The creature is {@condition stunned 1} and {@condition flat-footed} as long as it's {@condition stunned}.", + "Critical Failure": "The creature is {@condition paralyzed} for 1 round." + } + } + ], + "name": "Trumpet Blast" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -57596,21 +54066,24 @@ "source": "Bst2", "page": 270, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Tiny", + "traits": [ + "ce", + "tiny", + "fey", + "plant" + ], "creatureType": [ "Plant", "Fey" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -57620,39 +54093,38 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 9 + "std": 9 }, "Nature": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -57661,7 +54133,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -57695,47 +54166,37 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "conjuration", - "plant", - "primal", - "teleportation" - ], - "requirements": "The twigjack is in undergrowth", - "entries": [ - "The twigjack scrambles into the undergrowth and instantly teleports to a square of undergrowth within 60 feet. This movement doesn't trigger reactions." - ], - "name": "Bramble Jump" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The twigjack sprays a barrage of splinters and brambles from its body in a 15-foot cone, dealing {@damage 4d6} piercing damage (DC 20 basic Reflex save). It can't use Splinter Spray again for {@dice 1d4} rounds." - ], - "name": "Splinter Spray" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "conjuration", + "plant", + "primal", + "teleportation" + ], + "requirements": "The twigjack is in undergrowth", + "entries": [ + "The twigjack scrambles into the undergrowth and instantly teleports to a square of undergrowth within 60 feet. This movement doesn't trigger reactions." + ], + "name": "Bramble Jump" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The twigjack sprays a barrage of splinters and brambles from its body in a 15-foot cone, dealing {@damage 4d6} piercing damage (DC 20 basic Reflex save). It can't use Splinter Spray again for {@dice 1d4} rounds." + ], + "name": "Splinter Spray" + } + ] }, - "misc": [ - "MA", - "RA", - "AD" - ], "hasImages": true }, { @@ -57744,23 +54205,24 @@ "source": "Bst2", "page": 266, "level": 8, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", "traits": [ - "Troll" + "uncommon", + "ce", + "large", + "giant", + "troll" ], "creatureType": [ "Giant" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Jotun" @@ -57769,45 +54231,35 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 6, - "Int": -2, - "Wis": 4, - "Cha": 3 + "str": 6, + "dex": 1, + "con": 6, + "int": -2, + "wis": 4, + "cha": 3 }, "items": [ "club" ], - "abilitiesTop": [ - { - "entries": [ - "Each of a two-headed troll's heads rolls their own initiative and has their own turn. Neither head can {@action Delay}. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the troll's arms, but both can move the legs. Any ability that would sever a two-headed troll's head (such as the vorpal weapon property) doesn't cause the two-headed troll to die if they still have their other head, but does cause them to lose the turns, actions, and reactions of the severed head.", - "Mental effects that target a single creature affect only one of the troll's heads.", - "Items club." - ], - "name": "Independent Brains" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -57824,24 +54276,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "A two-headed troll's regeneration can regrow a severed head. After regaining Hit Points from regeneration, the two-headed troll attempts a DC {@flatDC 10} flat check. On a success, the missing head is fully restored. If a two-headed troll loses their last remaining head, they die immediately." - ], - "name": "Head Regrowth" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -57900,33 +54334,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "One of the troll's heads hit the same enemy with two consecutive claw Strikes in the same round", - "entries": [ - "The other head uses their reaction to make a jaws {@action Strike} against the creature that was hit." - ], - "name": "Reactive Chomp" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Each of a two-headed troll's heads rolls their own initiative and has their own turn. Neither head can {@action Delay}. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the troll's arms, but both can move the legs. Any ability that would sever a two-headed troll's head (such as the vorpal weapon property) doesn't cause the two-headed troll to die if they still have their other head, but does cause them to lose the turns, actions, and reactions of the severed head.", + "Mental effects that target a single creature affect only one of the troll's heads.", + "Items club." + ], + "name": "Independent Brains" + } ], - "condition": [] + "mid": [ + { + "entries": [ + "A two-headed troll's regeneration can regrow a severed head. After regaining Hit Points from regeneration, the two-headed troll attempts a DC {@flatDC 10} flat check. On a success, the missing head is fully restored. If a two-headed troll loses their last remaining head, they die immediately." + ], + "name": "Head Regrowth" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "One of the troll's heads hit the same enemy with two consecutive claw Strikes in the same round", + "entries": [ + "The other head uses their reaction to make a jaws {@action Strike} against the creature that was hit." + ], + "name": "Reactive Chomp" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA" - ], "hasImages": true }, { @@ -57935,27 +54385,30 @@ "source": "Bst2", "page": 271, "level": 15, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", "traits": [ - "Amphibious", - "Cold" + "uncommon", + "n", + "huge", + "amphibious", + "beast", + "cold" ], "creatureType": [ "Beast" ], "perception": { - "default": 25 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 80 feet" - ], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 80 + } + ], "languages": { "languages": [ "Aklo" @@ -57964,33 +54417,32 @@ }, "skills": { "Athletics": { - "default": 31 + "std": 31 }, "Stealth": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 7, - "Int": -3, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 8, + "dex": 3, + "con": 7, + "int": -3, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -57999,23 +54451,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 15, "name": "fire" } ], - "abilitiesMid": [], "speed": { "walk": 50, - "burrow ": 25, - "swim ": 40 + "burrow": 25, + "swim": 40 }, "attacks": [ { @@ -58049,61 +54497,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "cold", - "evocation", - "incapacitation", - "primal" - ], - "entries": [ - "The umonlee breathes a cone of extremely cold air that damages its prey and can freeze them to the ground. Its breath deals {@damage 12d8} cold damage to creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can't use Freezing Breath again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage and is {@condition slowed 1} for 1 round.", - "Failure": "The creature takes full damage and is {@condition slowed 1} for 1 round. If the creature is standing on the ground, it's {@condition immobilized} as thick ice forms around it, and it can't recover from being {@condition slowed}. The creature remains {@condition immobilized} and {@condition slowed 1} until it manages to {@action Escape} (DC 36) or deal 30 damage to the ice, which has weakness 10 to fire.", - "Critical Failure": "As failure, except the creature takes double damage and the ice holding it in place requires 60 damage to break." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "cold", + "evocation", + "incapacitation", + "primal" + ], + "entries": [ + "The umonlee breathes a cone of extremely cold air that damages its prey and can freeze them to the ground. Its breath deals {@damage 12d8} cold damage to creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can't use Freezing Breath again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage and is {@condition slowed 1} for 1 round.", + "Failure": "The creature takes full damage and is {@condition slowed 1} for 1 round. If the creature is standing on the ground, it's {@condition immobilized} as thick ice forms around it, and it can't recover from being {@condition slowed}. The creature remains {@condition immobilized} and {@condition slowed 1} until it manages to {@action Escape} (DC 36) or deal 30 damage to the ice, which has weakness 10 to fire.", + "Critical Failure": "As failure, except the creature takes double damage and the ice holding it in place requires 60 damage to break." + } } - } - ], - "name": "Freezing Breath" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d10+8} bludgeoning, DC 36." - ], - "name": "Greater Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing", - "slashing" - ], - "condition": [ - "{@condition slowed}" + ], + "name": "Freezing Breath" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d10+8} bludgeoning, DC 36." + ], + "name": "Greater Constrict", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -58112,19 +54545,19 @@ "source": "Bst2", "page": 203, "level": 1, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Undine", - "Human", - "Amphibious" + "cg", + "medium", + "amphibious", + "human", + "humanoid", + "undine" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 + "std": 5 }, "languages": { "languages": [ @@ -58135,48 +54568,47 @@ }, "skills": { "Arcana": { - "default": 3 + "std": 3 }, "Athletics": { - "default": 3 + "std": 3 }, "Diplomacy": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 7 + "std": 7 }, "Nature": { - "default": 5 + "std": 5 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 4 + "str": 0, + "dex": 2, + "con": 1, + "int": 0, + "wis": 2, + "cha": 4 }, "items": [ "dagger" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -58185,10 +54617,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -58198,7 +54629,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -58213,7 +54644,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -58221,19 +54652,6 @@ "piercing" ] } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" ] }, { @@ -58242,23 +54660,23 @@ "source": "Bst2", "page": 273, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Urdefhan" + "ne", + "medium", + "humanoid", + "urdefhan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -58269,45 +54687,44 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Crafting": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 11 + "std": 11 }, "Religion": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 3, - "Int": 2, - "Wis": 4, - "Cha": 2 + "str": 3, + "dex": 1, + "con": 3, + "int": 2, + "wis": 4, + "cha": 2 }, "items": [ "warhammer" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -58318,33 +54735,17 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "fear" - ] - }, + "immunities": [ + "death effects", + "disease", + "fear" + ], "weaknesses": [ { "amount": 5, "name": "positive" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "When an urdefhan dies, its {@condition invisible} flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals {@damage 5d6} negative damage to creatures in this area as their flesh curdles and rots as well (DC 21 basic Fortitude save)." - ], - "name": "Necrotic Decay" - } - ], "speed": { "walk": 25 }, @@ -58373,20 +54774,21 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "When an urdefhan dies, its {@condition invisible} flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals {@damage 5d6} negative damage to creatures in this area as their flesh curdles and rots as well (DC 21 basic Fortitude save)." + ], + "name": "Necrotic Decay" + } + ] }, - "misc": [ - "MA", - "AD", - "UW" - ], "hasImages": true }, { @@ -58395,23 +54797,23 @@ "source": "Bst2", "page": 272, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Urdefhan" + "ne", + "medium", + "humanoid", + "urdefhan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -58422,44 +54824,43 @@ }, "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 9 + "std": 9 }, "Religion": { - "default": 7 + "std": 7 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 2 + "str": 3, + "dex": 1, + "con": 2, + "int": 0, + "wis": 2, + "cha": 2 }, "items": [ "composite longbow (20 arrows)", "rhoka sword", "studded leather" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -58470,43 +54871,17 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "fear" - ] - }, + "immunities": [ + "death effects", + "disease", + "fear" + ], "weaknesses": [ { "amount": 5, "name": "positive" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "When an urdefhan dies, its {@condition invisible} flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals {@damage 3d6} negative damage to creatures in this area as their flesh curdles and rots as well (DC 17 basic Fortitude save)." - ], - "name": "Necrotic Decay" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -58554,54 +54929,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The urdefhan makes one rhoka sword {@action Strike} and one jaws {@action Strike} against a single creature. Its multiple attack penalty doesn't increase until after both attacks." - ], - "name": "Ravenous Attack" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The urdefhan damaged a creature with a jaws {@action Strike} on its last action", - "entries": [ - "The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 20 Fortitude save. If the jaws {@action Strike} was a critical hit, the creature suffers both effects, using the same save result for both.", - { - "type": "list", - "items": [ - "{@bold Drain Blood} The urdefhan drinks some of the creature's blood. On a failed save, the creature is {@condition drained 1} and the urdefhan regains 5 HP (or, on a critical failure, it's {@condition drained 2} and the urdefhan regains 10 HP).", - "{@bold Drain Vitality} (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes {@condition enfeebled 1} for 1 hour on a failed save (or {@condition enfeebled 2} for 1 hour on a critical failure)." - ] - } - ], - "name": "Wicked Bite" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "When an urdefhan dies, its {@condition invisible} flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals {@damage 3d6} negative damage to creatures in this area as their flesh curdles and rots as well (DC 17 basic Fortitude save)." + ], + "name": "Necrotic Decay" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition drained}", - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The urdefhan makes one rhoka sword {@action Strike} and one jaws {@action Strike} against a single creature. Its multiple attack penalty doesn't increase until after both attacks." + ], + "name": "Ravenous Attack" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The urdefhan damaged a creature with a jaws {@action Strike} on its last action", + "entries": [ + "The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 20 Fortitude save. If the jaws {@action Strike} was a critical hit, the creature suffers both effects, using the same save result for both.", + { + "type": "list", + "items": [ + "{@bold Drain Blood} The urdefhan drinks some of the creature's blood. On a failed save, the creature is {@condition drained 1} and the urdefhan regains 5 HP (or, on a critical failure, it's {@condition drained 2} and the urdefhan regains 10 HP).", + "{@bold Drain Vitality} (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes {@condition enfeebled 1} for 1 hour on a failed save (or {@condition enfeebled 2} for 1 hour on a critical failure)." + ] + } + ], + "name": "Wicked Bite" + } ] }, - "misc": [ - "MA", - "RA", - "AD", - "CC", - "UW" - ], "hasImages": true }, { @@ -58610,52 +54992,51 @@ "source": "Bst2", "page": 254, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Aquatic" + "n", + "small", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 0, - "Int": -4, - "Wis": 3, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 0, + "int": -4, + "wis": 3, + "cha": -2 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -58664,9 +55045,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -58697,37 +55077,25 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The vampire squid is in water", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become {@condition sickened 1}. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become {@condition sickened 1}." - ], - "name": "Glowing Mucus" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The vampire squid is in water", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become {@condition sickened 1}. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become {@condition sickened 1}." + ], + "name": "Glowing Mucus" + } ] - }, - "misc": [ - "MA", - "AC", - "CC" - ] + } }, { "name": "Vampiric Mist", @@ -58735,23 +55103,27 @@ "source": "Bst2", "page": 278, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "sense blood 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "sense blood", + "range": 60 + } + ], "languages": { "languages": [ "Aklo" @@ -58760,47 +55132,32 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": -5, - "Dex": 5, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 0 + "str": -5, + "dex": 5, + "con": 3, + "int": -1, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A vampiric mist's body is composed of a semisolid red mist similar in consistency to thick foam. This enables a vampiric mist to move through spaces as narrow as 1 inch in diameter with no reduction to its Speed. However, a vampiric mist can't wear or interact with objects. It also can't enter water or other fluids, and it's treated as Tiny for the purpose of how wind affects it." - ], - "name": "Misty Form" - }, - { - "entries": [ - "A vampiric mist can sense creatures that have blood within 60 feet.", - "It can sense exposed blood within a mile." - ], - "name": "Sense Blood" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -58809,21 +55166,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [] - }, + "immunities": [ + "precision" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -58844,35 +55197,40 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When a vampiric mist damages a creature with a misty tendril {@action Strike}, the creature must attempt a DC 20 Fortitude save. If the {@action Strike} was a critical hit, the outcome of the creature's save is one degree worse than the result of the saving throw.", - "Any temporary Hit Points the vampiric mist gains from Blood Siphon fade after 1 hour.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition drained 1}, and the vampiric mist gains 5 temporary Hit Points.", - "Critical Failure": "The creature is {@condition drained 2}. The vampiric mist gains 10 temporary Hit Points and takes on an intense red until the end of its next turn. During this time, it gains a +2 status bonus to AC and saves and is {@condition quickened}. It can use its extra action only to {@action Strike}." - } - } - ], - "name": "Blood Siphon" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A vampiric mist's body is composed of a semisolid red mist similar in consistency to thick foam. This enables a vampiric mist to move through spaces as narrow as 1 inch in diameter with no reduction to its Speed. However, a vampiric mist can't wear or interact with objects. It also can't enter water or other fluids, and it's treated as Tiny for the purpose of how wind affects it." + ], + "name": "Misty Form" + }, + { + "entries": [ + "A vampiric mist can sense creatures that have blood within 60 feet.", + "It can sense exposed blood within a mile." + ], + "name": "Sense Blood" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "entries": [ + "When a vampiric mist damages a creature with a misty tendril {@action Strike}, the creature must attempt a DC 20 Fortitude save. If the {@action Strike} was a critical hit, the outcome of the creature's save is one degree worse than the result of the saving throw.", + "Any temporary Hit Points the vampiric mist gains from Blood Siphon fade after 1 hour.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition drained 1}, and the vampiric mist gains 5 temporary Hit Points.", + "Critical Failure": "The creature is {@condition drained 2}. The vampiric mist gains 10 temporary Hit Points and takes on an intense red until the end of its next turn. During this time, it gains a +2 status bonus to AC and saves and is {@condition quickened}. It can use its extra action only to {@action Strike}." + } + } + ], + "name": "Blood Siphon" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -58881,24 +55239,27 @@ "source": "Bst2", "page": 210, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Psychopomp" + "n", + "medium", + "monitor", + "psychopomp" ], "creatureType": [ "Monitor" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 60 feet" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -58910,51 +55271,50 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 15 + "std": 15 }, "Occultism": { - "default": 13 + "std": 13 }, "Religion": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 17 + "std": 17 }, "Boneyard Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 2, - "Int": 2, - "Wis": 4, - "Cha": 2 + "str": 6, + "dex": 4, + "con": 2, + "int": 2, + "wis": 4, + "cha": 2 }, "items": [ "+1 scythe" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -58963,13 +55323,10 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "resistances": [ { "amount": 10, @@ -58980,34 +55337,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "20 feet, DC 22." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -59091,67 +55423,80 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work." - ], - "name": "Infuse Weapon" - }, - { - "entries": [ - "A vanth's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal {@damage 2d6} negative damage to living creatures and {@damage 2d6} positive damage to undead." - ], - "name": "Spirit Touch" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "curse", - "divine", - "enchantment", - "misfortune" - ], - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a DC 25 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours.", - "Success": "The target feels a momentary shudder of doom and is {@condition stupefied 1} for 1 minute by the distracting sensation.", - "Failure": "The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is {@condition stupefied 2}. Each time the target gains the {@condition dying} condition, the {@condition stupefied} condition value increases by 1, to a maximum value of {@condition stupefied 4}.", - "Critical Failure": "As failure, but the effect is permanent." - } - } - ], - "name": "Vanth's Curse" - } - ], - "inflicts": { - "damage": [ - "negative", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "20 feet, DC 22." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition stupefied}" + "bot": [ + { + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work." + ], + "name": "Infuse Weapon" + }, + { + "entries": [ + "A vanth's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal {@damage 2d6} negative damage to living creatures and {@damage 2d6} positive damage to undead." + ], + "name": "Spirit Touch" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "curse", + "divine", + "enchantment", + "misfortune" + ], + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a DC 25 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours.", + "Success": "The target feels a momentary shudder of doom and is {@condition stupefied 1} for 1 minute by the distracting sensation.", + "Failure": "The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is {@condition stupefied 2}. Each time the target gains the {@condition dying} condition, the {@condition stupefied} condition value increases by 1, to a maximum value of {@condition stupefied 4}.", + "Critical Failure": "As failure, but the effect is permanent." + } + } + ], + "name": "Vanth's Curse" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -59160,24 +55505,26 @@ "source": "Bst2", "page": 279, "level": 17, - "rarity": "Common", - "alignment": "CE", - "size": "Huge", "traits": [ - "Aquatic" + "ce", + "huge", + "aberration", + "aquatic" ], "creatureType": [ "Aberration" ], "perception": { - "default": 30 - }, - "senses": { - "other": [ - "darkvision", - "see invisibility" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Aklo" @@ -59186,42 +55533,41 @@ }, "skills": { "Arcana": { - "default": 33 + "std": 33 }, "Athletics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 31 + "std": 31 }, "Intimidation": { - "default": 29 + "std": 29 }, "Sea Lore": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": 8, - "Wis": 5, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 6, + "int": 8, + "wis": 5, + "cha": 6 + }, "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -59246,31 +55592,9 @@ "name": "electricity" } ], - "abilitiesMid": [ - { - "traits": [ - "arcane", - "aura", - "transmutation" - ], - "entries": [ - "30 feet. A vaspercham's shell distorts nearby magic. Any creature in the aura who {@action Cast a Spell||Casts a Spell} must attempt a DC 37 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute.", - "Success": "The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it.", - "Failure": "If the spell has a target and there are one or more viable targets within its range, the spell's target changes, determined randomly by the GM. If there is no other possible target within range or the spell has no target, the spell is disrupted.", - "Critical Failure": "The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random." - } - } - ], - "name": "Magic-Warping Aura" - } - ], "speed": { "walk": 20, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -59368,56 +55692,66 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "arcane", - "illusion", - "mental" - ], - "entries": [ - "A creature hit by the vaspercham's Strikes or Mindwarping Tide must attempt a DC 38 Fortitude save. On a failure, the creature is overwhelmed with phantasmal visions, becoming {@condition confused} for 1 round (1 minute on a critical failure)." - ], - "name": "Hallucinatory Brine" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The vaspercham releases an effusion of noxious water from its shell. Creatures within a 15-foot emanation must save against the vaspercham's hallucinatory brine." - ], - "name": "Mindwarping Tide" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The vaspercham makes four tentacle Strikes, each against a different target. These attacks count toward the vaspercham's multiple attack penalty, but the multiple attack penalty doesn't increase until after the vaspercham makes all of their attacks." - ], - "name": "Whipping Tentacles" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "arcane", + "aura", + "transmutation" + ], + "entries": [ + "30 feet. A vaspercham's shell distorts nearby magic. Any creature in the aura who {@action Cast a Spell||Casts a Spell} must attempt a DC 37 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute.", + "Success": "The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it.", + "Failure": "If the spell has a target and there are one or more viable targets within its range, the spell's target changes, determined randomly by the GM. If there is no other possible target within range or the spell has no target, the spell is disrupted.", + "Critical Failure": "The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random." + } + } + ], + "name": "Magic-Warping Aura" + } ], - "condition": [ - "{@condition confused}" + "bot": [ + { + "traits": [ + "arcane", + "illusion", + "mental" + ], + "entries": [ + "A creature hit by the vaspercham's Strikes or Mindwarping Tide must attempt a DC 38 Fortitude save. On a failure, the creature is overwhelmed with phantasmal visions, becoming {@condition confused} for 1 round (1 minute on a critical failure)." + ], + "name": "Hallucinatory Brine" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The vaspercham releases an effusion of noxious water from its shell. Creatures within a 15-foot emanation must save against the vaspercham's hallucinatory brine." + ], + "name": "Mindwarping Tide" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The vaspercham makes four tentacle Strikes, each against a different target. These attacks count toward the vaspercham's multiple attack penalty, but the multiple attack penalty doesn't increase until after the vaspercham makes all of their attacks." + ], + "name": "Whipping Tentacles" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -59426,26 +55760,28 @@ "source": "Bst2", "page": 31, "level": 20, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Azata" + "cg", + "medium", + "azata", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 38 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 120 feet" - ], - "other": [ - "darkvision" - ] + "std": 38 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 120 + } + ], "languages": { "languages": [ "Celestial", @@ -59459,54 +55795,53 @@ }, "skills": { "Athletics": { - "default": 34 + "std": 34 }, "Deception": { - "default": 36 + "std": 36 }, "Diplomacy": { - "default": 38 + "std": 38 }, "Intimidation": { - "default": 36 + "std": 36 }, "Medicine": { - "default": 36 + "std": 36 }, "Nature": { - "default": 34 + "std": 34 }, "Survival": { - "default": 38 + "std": 38 }, "Elysium Lore": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 8, - "Int": 6, - "Wis": 10, - "Cha": 8 + "str": 8, + "dex": 6, + "con": 8, + "int": 6, + "wis": 10, + "cha": 8 }, "items": [ "+3 greater striking sickle" ], - "abilitiesTop": [], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 38 + "will": { + "std": 38 } }, "hp": [ @@ -59525,10 +55860,9 @@ "name": "evil" } ], - "abilitiesMid": [], "speed": { "walk": 40, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -59652,48 +55986,38 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level control weather ritual." - ], - "name": "Alter Weather" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia's chooses, Rebirth can change the creature's ancestry or heritage, typically into an aasimar." - ], - "name": "Rebirth" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level control weather ritual." + ], + "name": "Alter Weather" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia's chooses, Rebirth can change the creature's ancestry or heritage, typically into an aasimar." + ], + "name": "Rebirth" + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -59702,61 +56026,56 @@ "source": "Bst2", "page": 194, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 8 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 4, + "std": 4, "in tall grass or undergrowth": 10 } }, "abilityMods": { - "Str": 5, - "Dex": -4, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 5, + "dex": -4, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "An amoeba swarm can sense nearby creatures through vibration and air or water movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 12 + "std": 12 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -59765,44 +56084,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "piercing", - "precision", - "slashing" - ], - "condition": [ - "critical hits", - "unconscious", - "visual" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature takes {@damage 2d4} acid damage (after dealing damage to the ooze as normal). Thrown weapons take this damage automatically with no save." - ], - "name": "Corrosive Surface" - }, - { - "traits": [ - "aura", - "primal", - "transmutation" - ], - "entries": [ - "20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes {@quickref difficult terrain||3|terrain} for non\u2013verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex save or take a \u201310-foot circumstance penalty to its Speeds until it leaves the emanation." - ], - "name": "Enliven Foliage" - }, - { - "entries": [ - "When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push)." - ], - "name": "Split" - } + "immunities": [ + "acid", + "mental", + "piercing", + "precision", + "slashing", + "critical hits", + "unconscious", + "visual" ], "speed": { "walk": 15 @@ -59822,64 +56112,85 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d6} bludgeoning plus {@damage 1d6} acid, DC 24." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "incapacitation", - "mental", - "poison", - "sleep" - ], - "entries": [ - "The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a 20-foot emanation, forcing them to attempt a DC 24 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours.", - "Success": "The creature is {@condition stupefied 1} for 1 round.", - "Failure": "The creature falls {@condition unconscious}. If it's still {@condition unconscious} after 1 minute, it wakes up automatically.", - "Critical Failure": "The creature falls {@condition unconscious}. If it's still {@condition unconscious} after 1 hour, it wakes up automatically." - } - } - ], - "name": "Sleep Gas" - }, - { - "entries": [ - "A verdurous ooze's acid damages only metal and flesh\u2014not bone, stone, or other materials." - ], - "name": "Verdurous Ooze Acid" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "An amoeba swarm can sense nearby creatures through vibration and air or water movement." + ], + "name": "Motion Sense" + } + ], + "mid": [ + { + "entries": [ + "A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature takes {@damage 2d4} acid damage (after dealing damage to the ooze as normal). Thrown weapons take this damage automatically with no save." + ], + "name": "Corrosive Surface" + }, + { + "traits": [ + "aura", + "primal", + "transmutation" + ], + "entries": [ + "20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes {@quickref difficult terrain||3|terrain} for non\u2013verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex save or take a \u201310-foot circumstance penalty to its Speeds until it leaves the emanation." + ], + "name": "Enliven Foliage" + }, + { + "entries": [ + "When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push)." + ], + "name": "Split" + } ], - "condition": [ - "{@condition stupefied}", - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d6} bludgeoning plus {@damage 1d6} acid, DC 24." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "incapacitation", + "mental", + "poison", + "sleep" + ], + "entries": [ + "The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a 20-foot emanation, forcing them to attempt a DC 24 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours.", + "Success": "The creature is {@condition stupefied 1} for 1 round.", + "Failure": "The creature falls {@condition unconscious}. If it's still {@condition unconscious} after 1 minute, it wakes up automatically.", + "Critical Failure": "The creature falls {@condition unconscious}. If it's still {@condition unconscious} after 1 hour, it wakes up automatically." + } + } + ], + "name": "Sleep Gas" + }, + { + "entries": [ + "A verdurous ooze's acid damages only metal and flesh\u2014not bone, stone, or other materials." + ], + "name": "Verdurous Ooze Acid" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -59888,23 +56199,23 @@ "source": "Bst2", "page": 134, "level": 1, - "rarity": "Common", - "alignment": "LE", - "size": "Tiny", "traits": [ - "Gremlin" + "le", + "tiny", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -59913,56 +56224,48 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 6 + "std": 6 }, "Crafting": { - "default": 6, + "std": 6, "traps": 8 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 5 + "std": 5 }, "Thievery": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 1, - "Cha": 0 + "str": 1, + "dex": 4, + "con": 2, + "int": 1, + "wis": 1, + "cha": 0 }, "items": [ "maul" ], - "abilitiesTop": [ - { - "entries": [ - "A creature that can hear gains a +2 circumstance bonus to its {@skill Perception} DC against a vexgit's attempts to {@action Sneak}." - ], - "name": "Clacking Exoskeleton" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -59971,10 +56274,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -59991,17 +56293,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] + "abilities": { + "top": [ + { + "entries": [ + "A creature that can hear gains a +2 circumstance bonus to its {@skill Perception} DC against a vexgit's attempts to {@action Sneak}." + ], + "name": "Clacking Exoskeleton" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -60010,50 +56311,52 @@ "source": "Bst2", "page": 286, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "fungus", + "mindless" ], "creatureType": [ "Fungus" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "no vision", - "{@ability tremorsense} 60 feet" - ] + "std": 8 }, + "senses": [ + { + "name": "no vision" + }, + { + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 0, - "Con": 3, - "Int": -5, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 0, + "con": 3, + "int": -5, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -60062,19 +56365,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "mental", - "poison" - ], - "condition": [ - "fatigued", - "sleep", - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "mental", + "poison", + "fatigued", + "sleep", + "unconscious" + ], "speed": { "walk": 10 }, @@ -60096,53 +56394,41 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 20, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison plus {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison plus {@condition enfeebled 1} and {@condition drained 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "@damage 2d6} poison plus {@condition enfeebled 1} and {@condition drained 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Violet Rot" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" - ], - "condition": [ - "{@condition enfeebled}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 20, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison plus {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison plus {@condition enfeebled 1} and {@condition drained 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "@damage 2d6} poison plus {@condition enfeebled 1} and {@condition drained 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Violet Rot" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -60151,52 +56437,55 @@ "source": "Bst2", "page": 287, "level": 13, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 22 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 22 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 7, - "Int": -4, - "Wis": 5, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 8, + "dex": 5, + "con": 7, + "int": -4, + "wis": 5, + "cha": -3 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -60211,14 +56500,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "entries": [ - "When exposed to a {@trait cold} effect, the viper vine is overwhelmed by lethargy, becoming {@condition slowed 1} for {@dice 1d4} rounds." - ], - "name": "Cold Vulnerability" - } - ], "speed": { "walk": 20 }, @@ -60254,61 +56535,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "enchantment", - "incapacitation", - "mental", - "poison" - ], - "entries": [ - "The viper vine releases a 60-foot emanation of {@condition invisible} pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a DC 33 Will save or be captivated. The viper vine can't use Captivating Pollen for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.", - "Success": "The creature is {@condition sickened 1}.", - "Failure": "The creature is {@condition fascinated}, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be {@condition fascinated} if it's no longer in the pollen aura at the end of its turn.", - "Critical Failure": "As failure, plus the creature is {@condition stupefied 2} for 24 hours." - } - } - ], - "name": "Captivating Pollen" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d8+8} bludgeoning, DC 33." - ], - "name": "Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "When exposed to a {@trait cold} effect, the viper vine is overwhelmed by lethargy, becoming {@condition slowed 1} for {@dice 1d4} rounds." + ], + "name": "Cold Vulnerability" + } ], - "condition": [ - "{@condition fascinated}", - "{@condition sickened}", - "{@condition slowed}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "enchantment", + "incapacitation", + "mental", + "poison" + ], + "entries": [ + "The viper vine releases a 60-foot emanation of {@condition invisible} pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a DC 33 Will save or be captivated. The viper vine can't use Captivating Pollen for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.", + "Success": "The creature is {@condition sickened 1}.", + "Failure": "The creature is {@condition fascinated}, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be {@condition fascinated} if it's no longer in the pollen aura at the end of its turn.", + "Critical Failure": "As failure, plus the creature is {@condition stupefied 2} for 24 hours." + } + } + ], + "name": "Captivating Pollen" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d8+8} bludgeoning, DC 33." + ], + "name": "Constrict", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -60317,46 +56591,48 @@ "source": "Bst2", "page": 288, "level": 1, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", + "traits": [ + "rare", + "n", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 3 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 3 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": -2, - "Con": 2, - "Int": -5, - "Wis": 0, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": -2, + "con": 2, + "int": -5, + "wis": 0, + "cha": -2 + }, "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -60367,16 +56643,12 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed" + ], "weaknesses": [ { "amount": 5, @@ -60387,14 +56659,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "Salt water acts as an extremely strong acid on the larval akata inside the void zombie. Full immersion in salt water deals {@damage 4d6} acid damage per round. On any round in which the void zombie takes damage due to its salt water weakness, the larval akata retreats to the depths of the void zombie's body, causing the void zombie to become {@condition slowed 1} until the end of its next turn." - ], - "name": "Salt Water Vulnerability" - } - ], "speed": { "walk": 25 }, @@ -60425,34 +56689,29 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The void zombie's previous action was a successful feeding tendril {@action Strike} against the target creature", - "entries": [ - "The void zombie uses its feeding tendril to drain blood from the creature struck. The void zombie regains 4 Hit Points, and the creature is {@condition drained 1} until it receives healing of any kind or amount." - ], - "name": "Feed on Blood" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "Salt water acts as an extremely strong acid on the larval akata inside the void zombie. Full immersion in salt water deals {@damage 4d6} acid damage per round. On any round in which the void zombie takes damage due to its salt water weakness, the larval akata retreats to the depths of the void zombie's body, causing the void zombie to become {@condition slowed 1} until the end of its next turn." + ], + "name": "Salt Water Vulnerability" + } ], - "condition": [ - "{@condition drained}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The void zombie's previous action was a successful feeding tendril {@action Strike} against the target creature", + "entries": [ + "The void zombie uses its feeding tendril to drain blood from the creature struck. The void zombie regains 4 Hit Points, and the creature is {@condition drained 1} until it receives healing of any kind or amount." + ], + "name": "Feed on Blood" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -60461,24 +56720,27 @@ "source": "Bst2", "page": 69, "level": 19, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", "traits": [ - "Demon" + "uncommon", + "ce", + "large", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 33 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -60492,48 +56754,47 @@ }, "skills": { "Acrobatics": { - "default": 37 + "std": 37 }, "Arcana": { - "default": 33 + "std": 33 }, "Deception": { - "default": 35 + "std": 35 }, "Intimidation": { - "default": 37 + "std": 37 }, "Religion": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 33 + "std": 33 }, "Survival": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 9, - "Int": 6, - "Wis": 6, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 8, + "dex": 6, + "con": 9, + "int": 6, + "wis": 6, + "cha": 8 + }, "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -60542,12 +56803,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 15, @@ -60558,23 +56816,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "necromancy", - "visual" - ], - "entries": [ - "30 feet. When a non-demon ends its turn in the aura, it must attempt a DC 38 Fortitude save. If it fails, it becomes {@condition drained 1}." - ], - "name": "Death-Stealing Gaze" - } - ], "speed": { "walk": 35, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -60672,90 +56916,90 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A vrolikai can manifest a dagger-shaped blade of what looks like crystallized black flame in each of their four hands. These weapons function as +2 greater striking daggers, although they fade away into nothingness 1 minute after a vrolikai no longer carries them." - ], - "name": "Black Flame Knives" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "necromancy", - "visual" - ], - "entries": [ - "The vrolikai focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is affected by deathstealing gaze and becomes {@condition drained 1}. If the creature was already {@condition drained 1} by the death-stealing gaze before attempting the save, a failed save increases the value of the {@condition drained} condition by 1, to a maximum of {@condition drained 4}. The vrolikai gains 10 temporary Hit Points, and the {@condition drained} creature is temporarily immune until the start of the vrolikai's next turn.", - "Critical Failure": "As failure, but the creature increases the amount of drain by 2." + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "necromancy", + "visual" + ], + "entries": [ + "30 feet. When a non-demon ends its turn in the aura, it must attempt a DC 38 Fortitude save. If it fails, it becomes {@condition drained 1}." + ], + "name": "Death-Stealing Gaze" + } + ], + "bot": [ + { + "entries": [ + "A vrolikai can manifest a dagger-shaped blade of what looks like crystallized black flame in each of their four hands. These weapons function as +2 greater striking daggers, although they fade away into nothingness 1 minute after a vrolikai no longer carries them." + ], + "name": "Black Flame Knives" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "necromancy", + "visual" + ], + "entries": [ + "The vrolikai focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is affected by deathstealing gaze and becomes {@condition drained 1}. If the creature was already {@condition drained 1} by the death-stealing gaze before attempting the save, a failed save increases the value of the {@condition drained} condition by 1, to a maximum of {@condition drained 4}. The vrolikai gains 10 temporary Hit Points, and the {@condition drained} creature is temporarily immune until the start of the vrolikai's next turn.", + "Critical Failure": "As failure, but the creature increases the amount of drain by 2." + } } - } - ], - "name": "Consume Death" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The vrolikai attacks a single target with all of its black flame knives. The demon makes a black flame knife {@action Strike}. On a successful attack, the vrolikai deals the damage from a black flame knife {@action Strike} to the target, plus an additional {@damage 2d6} negative damage for every black flame knife they wield beyond the first (typically {@damage 6d6} extra damage). Even on a failed attack, the vrolikai deals the damage from one black flame knife to the target, though they still miss completely on a critical failure. On a critical hit, the victim becomes {@condition drained 2} as the focused attack drains pure life essence as well as damage. This counts toward the vrolikai's multiple attack penalty as a number of attacks equal to the number of black flame knives the demon wields." - ], - "name": "Focused Flames" - }, - { - "traits": [ - "emotion", - "enchantment", - "mental" - ], - "entries": [ - "The sting of a vrolikai is mind-warping. A creature struck must attempt a DC 44 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature becomes {@condition stupefied 1} for 1 minute.", - "Failure": "The creature becomes {@condition stupefied 1}. Further failed saves against mindwarping increase the condition value by 1, to a maximum of {@condition stupefied 4}.", - "Critical Failure": "As failure, but the creature also becomes {@condition confused} for 1 minute." + ], + "name": "Consume Death" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The vrolikai attacks a single target with all of its black flame knives. The demon makes a black flame knife {@action Strike}. On a successful attack, the vrolikai deals the damage from a black flame knife {@action Strike} to the target, plus an additional {@damage 2d6} negative damage for every black flame knife they wield beyond the first (typically {@damage 6d6} extra damage). Even on a failed attack, the vrolikai deals the damage from one black flame knife to the target, though they still miss completely on a critical failure. On a critical hit, the victim becomes {@condition drained 2} as the focused attack drains pure life essence as well as damage. This counts toward the vrolikai's multiple attack penalty as a number of attacks equal to the number of black flame knives the demon wields." + ], + "name": "Focused Flames" + }, + { + "traits": [ + "emotion", + "enchantment", + "mental" + ], + "entries": [ + "The sting of a vrolikai is mind-warping. A creature struck must attempt a DC 44 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature becomes {@condition stupefied 1} for 1 minute.", + "Failure": "The creature becomes {@condition stupefied 1}. Further failed saves against mindwarping increase the condition value by 1, to a maximum of {@condition stupefied 4}.", + "Critical Failure": "As failure, but the creature also becomes {@condition confused} for 1 minute." + } } - } - ], - "name": "Mindwarping" - }, - { - "entries": [ - "A creature that dies while suffering drain from a nabasu's death-stealing gaze rises as a ghoul (Pathfinder Bestiary 168) the next midnight." - ], - "name": "Stolen Death" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing" - ], - "condition": [ - "{@condition confused}", - "{@condition drained}", - "{@condition stupefied}" + ], + "name": "Mindwarping" + }, + { + "entries": [ + "A creature that dies while suffering drain from a nabasu's death-stealing gaze rises as a ghoul (Pathfinder Bestiary 168) the next midnight." + ], + "name": "Stolen Death" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -60764,23 +57008,24 @@ "source": "Bst2", "page": 277, "level": 13, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Vampire" + "uncommon", + "ne", + "medium", + "undead", + "vampire" ], "creatureType": [ "Undead" ], "perception": { - "default": 23 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -60789,62 +57034,47 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 29 + "std": 29 }, "Deception": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 27 + "std": 27 }, "Religion": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 26 + "std": 26 }, "Survival": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 4, - "Int": 0, - "Wis": 4, - "Cha": 8 + "str": 8, + "dex": 5, + "con": 4, + "int": 0, + "wis": 4, + "cha": 8 }, - "abilitiesTop": [ - { - "traits": [ - "divine", - "enchantment", - "mental" - ], - "entries": [], - "name": "Children of the Night" - }, - { - "entries": [], - "name": "Swift Tracker" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -60855,55 +57085,16 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyze", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "necromancy" - ], - "entries": [ - "DC 33." - ], - "name": "Pestilential Aura" - }, - { - "entries": [], - "name": "Vrykolakas Vulnerabilities" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "divine", - "incapacitation", - "mental", - "necromancy", - "possession" - ], - "entries": [ - "DC 33." - ], - "name": "Feral Possession" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyze", + "sleep" ], "speed": { "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -60958,121 +57149,160 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "divine", - "downtime", - "necromancy" - ], - "entries": [], - "name": "Create Spawn" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "enchantment", - "incapacitation", - "mental" - ], - "entries": [ - "DC 33." - ], - "name": "Dominate Animal" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When Drinking Blood, the vrykolakas ancient regains 25 HP." - ], - "name": "Drink Blood" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The vrykolakas ancient's last action was to Drink Blood", - "entries": [ - "The vrykolakas ancient makes two claw Strikes. Both count toward its multiple attack penalty, but the penalty increases only after it makes both attacks. If it hits with both claws, the target takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Sanguine Mauling" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The vrykolakas ancient is adjacent to an {@condition unconscious} creature", - "entries": [ - "The vrykolakas ancient steals the creature's breath. The {@condition unconscious} creature begins suffocating, can't be awakened for 1 round, and must attempt a DC 33 Fortitude save. If a creature is targeted with this ability in consecutive rounds, the save DC decreases by 2 each round after the first.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target immediately awakens and is then temporarily immune to {@action Steal} Breath for 24 hours.", - "Success": "The target is unaffected.", - "Failure": "The target takes {@dice 1d10} damage.", - "Critical Failure": "The target is reduced to 0 HP and becomes {@condition dying 1}." - } - } - ], - "name": "Steal Breath" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divine", + "enchantment", + "mental" + ], + "entries": [], + "name": "Children of the Night" + }, + { + "entries": [], + "name": "Swift Tracker" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "necromancy" + ], + "entries": [ + "DC 33." + ], + "name": "Pestilential Aura" + }, + { + "entries": [], + "name": "Vrykolakas Vulnerabilities" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "divine", + "incapacitation", + "mental", + "necromancy", + "possession" + ], + "entries": [ + "DC 33." + ], + "name": "Feral Possession" + } ], - "condition": [ - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "divine", + "downtime", + "necromancy" + ], + "entries": [], + "name": "Create Spawn" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "incapacitation", + "mental" + ], + "entries": [ + "DC 33." + ], + "name": "Dominate Animal" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When Drinking Blood, the vrykolakas ancient regains 25 HP." + ], + "name": "Drink Blood" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The vrykolakas ancient's last action was to Drink Blood", + "entries": [ + "The vrykolakas ancient makes two claw Strikes. Both count toward its multiple attack penalty, but the penalty increases only after it makes both attacks. If it hits with both claws, the target takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Sanguine Mauling" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The vrykolakas ancient is adjacent to an {@condition unconscious} creature", + "entries": [ + "The vrykolakas ancient steals the creature's breath. The {@condition unconscious} creature begins suffocating, can't be awakened for 1 round, and must attempt a DC 33 Fortitude save. If a creature is targeted with this ability in consecutive rounds, the save DC decreases by 2 each round after the first.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target immediately awakens and is then temporarily immune to {@action Steal} Breath for 24 hours.", + "Success": "The target is unaffected.", + "Failure": "The target takes {@dice 1d10} damage.", + "Critical Failure": "The target is reduced to 0 HP and becomes {@condition dying 1}." + } + } + ], + "name": "Steal Breath" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -61081,23 +57311,23 @@ "source": "Bst2", "page": 276, "level": 10, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Vampire" + "ne", + "medium", + "undead", + "vampire" ], "creatureType": [ "Undead" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -61106,59 +57336,44 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 23 + "std": 23 }, "Deception": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 21 + "std": 21 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 3, - "Int": -2, - "Wis": 3, - "Cha": 5 + "str": 7, + "dex": 5, + "con": 3, + "int": -2, + "wis": 3, + "cha": 5 }, - "abilitiesTop": [ - { - "traits": [ - "divine", - "enchantment", - "mental" - ], - "entries": [], - "name": "Children of the Night" - }, - { - "entries": [], - "name": "Swift Tracker" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -61169,55 +57384,16 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyze", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "necromancy" - ], - "entries": [ - "DC 29." - ], - "name": "Pestilential Aura" - }, - { - "entries": [], - "name": "Vrykolakas Vulnerabilities" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "divine", - "incapacitation", - "mental", - "necromancy", - "possession" - ], - "entries": [ - "DC 29." - ], - "name": "Feral Possession" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyze", + "sleep" ], "speed": { "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -61231,16 +57407,58 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "divine", + "enchantment", + "mental" + ], + "entries": [], + "name": "Children of the Night" + }, + { + "entries": [], + "name": "Swift Tracker" + } ], - "condition": [] + "mid": [ + { + "traits": [ + "aura", + "divine", + "necromancy" + ], + "entries": [ + "DC 29." + ], + "name": "Pestilential Aura" + }, + { + "entries": [], + "name": "Vrykolakas Vulnerabilities" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "divine", + "incapacitation", + "mental", + "necromancy", + "possession" + ], + "entries": [ + "DC 29." + ], + "name": "Feral Possession" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -61249,23 +57467,23 @@ "source": "Bst2", "page": 276, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Vampire" + "ne", + "medium", + "undead", + "vampire" ], "creatureType": [ "Undead" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -61274,39 +57492,38 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 14 + "std": 14 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 2, - "Int": -3, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 2, + "int": -3, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -61317,44 +57534,16 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyze", - "sleep" - ] - }, - "abilitiesMid": [ - { - "entries": [], - "name": "Vrykolakas Vulnerabilities" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "divine", - "incapacitation", - "mental", - "necromancy", - "possession" - ], - "entries": [ - "DC 24." - ], - "name": "Feral Possession" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyze", + "sleep" ], "speed": { "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -61383,44 +57572,60 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When Drinking Blood, the vrykolakas spawn regains 10 HP." - ], - "name": "Drink Blood" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [], + "name": "Vrykolakas Vulnerabilities" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "divine", + "incapacitation", + "mental", + "necromancy", + "possession" + ], + "entries": [ + "DC 24." + ], + "name": "Feral Possession" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When Drinking Blood, the vrykolakas spawn regains 10 HP." + ], + "name": "Drink Blood" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -61429,24 +57634,25 @@ "source": "Bst2", "page": 289, "level": 10, - "rarity": "Rare", - "alignment": "N", - "size": "Huge", "traits": [ - "Aquatic", - "Water" + "rare", + "n", + "huge", + "aquatic", + "beast", + "water" ], "creatureType": [ "Beast" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan (can't speak any language)" @@ -61455,50 +57661,32 @@ }, "skills": { "Athletics": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 5, - "Int": -3, - "Wis": 5, - "Cha": 0 + "str": 8, + "dex": 5, + "con": 5, + "int": -3, + "wis": 5, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A water orm can go for 10 years without feeding. Beyond this limit, the water orm's hunger causes it to become {@condition slowed 1}, but doesn't otherwise impact its lifespan. A water orm that's {@condition slowed} as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal." - ], - "name": "Slow Metabolism" - }, - { - "traits": [ - "abjuration", - "primal" - ], - "entries": [ - "A water orm automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its {@skill Stealth} modifier for the counteract check." - ], - "name": "Undetectable" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -61507,10 +57695,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -61543,51 +57730,57 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 2d8+8} bludgeoning, Rupture 22." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "primal", - "transmutation", - "water" - ], - "entries": [ - "A water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of water. While in this form, a water orm's swim Speed increases to 600 feet, it automatically succeeds at {@skill Athletics} checks to swim, and it gains a +4 circumstance bonus to {@skill Stealth} checks in water. A water orm can remain in this form for 8 hours, but it can't enter salt water when using this ability. A water orm can return to its normal form using a single action which has the {@trait concentrate} trait." - ], - "name": "Water Travel" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A water orm can go for 10 years without feeding. Beyond this limit, the water orm's hunger causes it to become {@condition slowed 1}, but doesn't otherwise impact its lifespan. A water orm that's {@condition slowed} as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal." + ], + "name": "Slow Metabolism" + }, + { + "traits": [ + "abjuration", + "primal" + ], + "entries": [ + "A water orm automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its {@skill Stealth} modifier for the counteract check." + ], + "name": "Undetectable" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 2d8+8} bludgeoning, Rupture 22." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "primal", + "transmutation", + "water" + ], + "entries": [ + "A water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of water. While in this form, a water orm's swim Speed increases to 600 feet, it automatically succeeds at {@skill Athletics} checks to swim, and it gains a +4 circumstance bonus to {@skill Stealth} checks in water. A water orm can remain in this form for 8 hours, but it can't enter salt water when using this ability. A water orm can return to its normal form using a single action which has the {@trait concentrate} trait." + ], + "name": "Water Travel" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -61596,12 +57789,14 @@ "source": "Bst2", "page": 191, "level": 17, - "rarity": "Common", - "alignment": "CE", - "size": "Huge", "traits": [ - "Oni", - "Water" + "ce", + "huge", + "fiend", + "giant", + "humanoid", + "oni", + "water" ], "creatureType": [ "Giant", @@ -61609,13 +57804,13 @@ "Humanoid" ], "perception": { - "default": 32 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 32 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -61625,51 +57820,50 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Arcana": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 32 + "std": 32 }, "Nature": { - "default": 29 + "std": 29 }, "Performance": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 6, - "Int": 5, - "Wis": 9, - "Cha": 6 + "str": 9, + "dex": 6, + "con": 6, + "int": 5, + "wis": 9, + "cha": 6 }, "items": [ "+2 greater striking longspear" ], - "abilitiesTop": [], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -61680,37 +57874,13 @@ ] } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within 100 feet casts a fire spell", - "entries": [ - "The water yai flourishes their kimono and attempts a {@skill Performance} check to counteract the spell before it comes into effect. If the yai counters the spell, the triggering creature takes {@damage 9d6} electricity damage from electrified water that sprays from the kimono (DC 35 basic Reflex save)." - ], - "name": "Shocking Douse" - } - ], "speed": { "abilities": [ "water walk" ], "walk": 40, - "fly ": 40, - "swim ": 50 + "fly": 40, + "swim": 50 }, "attacks": [ { @@ -61848,70 +58018,78 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The water yai takes on the appearance of an {@creature storm giant}. This doesn't change their Speed or {@action Strike} attack and damage. The yai can also turn into a puddle of water, with the effects of gaseous form except they retain their land Speed, double their swim Speed, and can't fly." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "electricity", - "manipulate", - "primal", - "transmutation", - "water" - ], - "requirements": "The water yai's last action was a successful kimono {@action Strike}", - "entries": [ - "The water yai extends a portion of their kimono to attempt to envelop a creature within 15 feet. The water yai must attempt a {@skill Performance} check against the creature's Reflex DC.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature takes {@damage 20d6} electricity damage and is {@condition grabbed} until the end of its next turn.", - "Success": "As critical success, but only {@damage 10d6} electricity damage.", - "Failure": "The target takes {@damage 5d6} electricity damage but is not {@condition grabbed}.", - "Critical Failure": "The target is unaffected." - } - } - ], - "name": "Enveloping Kimono" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within 100 feet casts a fire spell", + "entries": [ + "The water yai flourishes their kimono and attempts a {@skill Performance} check to counteract the spell before it comes into effect. If the yai counters the spell, the triggering creature takes {@damage 9d6} electricity damage from electrified water that sprays from the kimono (DC 35 basic Reflex save)." + ], + "name": "Shocking Douse" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The water yai takes on the appearance of an {@creature storm giant}. This doesn't change their Speed or {@action Strike} attack and damage. The yai can also turn into a puddle of water, with the effects of gaseous form except they retain their land Speed, double their swim Speed, and can't fly." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "electricity", + "manipulate", + "primal", + "transmutation", + "water" + ], + "requirements": "The water yai's last action was a successful kimono {@action Strike}", + "entries": [ + "The water yai extends a portion of their kimono to attempt to envelop a creature within 15 feet. The water yai must attempt a {@skill Performance} check against the creature's Reflex DC.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature takes {@damage 20d6} electricity damage and is {@condition grabbed} until the end of its next turn.", + "Success": "As critical success, but only {@damage 10d6} electricity damage.", + "Failure": "The target takes {@damage 5d6} electricity damage but is not {@condition grabbed}.", + "Critical Failure": "The target is unaffected." + } + } + ], + "name": "Enveloping Kimono" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -61920,28 +58098,31 @@ "source": "Bst2", "page": 290, "level": 2, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Human", - "Werecreature" + "cn", + "medium", + "beast", + "human", + "humanoid", + "werecreature" ], "creatureType": [ "Beast", "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet werecreature is a werewolf!" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common" @@ -61952,54 +58133,42 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 5 + "std": 5 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": -1 + "str": 4, + "dex": 1, + "con": 4, + "int": 0, + "wis": 2, + "cha": -1 }, "items": [ "dagger (2)", "studded leather armor" ], - "abilitiesTop": [ - { - "traits": [ - "divination", - "primal" - ], - "entries": [ - "The wereboar can communicate with boars and pigs." - ], - "name": "Boar Empathy" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -62014,18 +58183,6 @@ "name": "silver" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -62036,7 +58193,7 @@ "attack": 10, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -62076,7 +58233,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing", @@ -62085,68 +58242,81 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The wereboar {@action Stride||Strides} twice and then makes a melee {@action Strike}. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll." - ], - "name": "Boar Charge" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "Human with fist +10 for {@damage 1d4+2} bludgeoning, or boar with Speed 40 feet and tusk for {@damage 2d6+4} piercing." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "curse", - "necromancy", - "primal" - ], - "entries": [ - "Saving Throw DC 18 Fortitude." - ], - "name": "Curse of the Wereboar" - }, - { - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [], - "name": "Moon Frenzy" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "primal" + ], + "entries": [ + "The wereboar can communicate with boars and pigs." + ], + "name": "Boar Empathy" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The wereboar {@action Stride||Strides} twice and then makes a melee {@action Strike}. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll." + ], + "name": "Boar Charge" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "Human with fist +10 for {@damage 1d4+2} bludgeoning, or boar with Speed 40 feet and tusk for {@damage 2d6+4} piercing." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "curse", + "necromancy", + "primal" + ], + "entries": [ + "Saving Throw DC 18 Fortitude." + ], + "name": "Curse of the Wereboar" + }, + { + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [], + "name": "Moon Frenzy" + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -62155,28 +58325,31 @@ "source": "Bst2", "page": 291, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Human", - "Werecreature" + "ne", + "large", + "beast", + "human", + "humanoid", + "werecreature" ], "creatureType": [ "Beast", "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common" @@ -62187,53 +58360,41 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 12 + "std": 12 }, "Deception": { - "default": 7 + "std": 7 }, "Society": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": -1 + "str": 4, + "dex": 3, + "con": 3, + "int": 0, + "wis": 3, + "cha": -1 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "primal" - ], - "entries": [ - "The weretiger can communicate with felines." - ], - "name": "Tiger Empathy" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -62248,18 +58409,6 @@ "name": "silver" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -62291,77 +58440,92 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "Human with fist +14 for {@damage 1d4+7} bludgeoning, or tiger with Speed 30 feet and Wrestle (Bestiary page 53)." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "curse", - "necromancy", - "primal" - ], - "entries": [ - "Saving Throw DC 21 Fortitude." - ], - "name": "Curse of the Weretiger" - }, - { - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [], - "name": "Moon Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The weretiger {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the weretiger began this action hidden, they remain hidden until after this ability's {@action Strike}." - ], - "name": "Pounce" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "claw" - ], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "primal" + ], + "entries": [ + "The weretiger can communicate with felines." + ], + "name": "Tiger Empathy" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "Human with fist +14 for {@damage 1d4+7} bludgeoning, or tiger with Speed 30 feet and Wrestle (Bestiary page 53)." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "curse", + "necromancy", + "primal" + ], + "entries": [ + "Saving Throw DC 21 Fortitude." + ], + "name": "Curse of the Weretiger" + }, + { + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [], + "name": "Moon Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The weretiger {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the weretiger began this action hidden, they remain hidden until after this ability's {@action Strike}." + ], + "name": "Pounce" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "claw" + ], + "name": "Rend", + "generic": true + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -62370,24 +58534,26 @@ "source": "Bst2", "page": 293, "level": 9, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Incorporeal" + "uncommon", + "ce", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -62398,50 +58564,41 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Deception": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Occultism": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 0, - "Int": 3, - "Wis": 3, - "Cha": 6 + "str": -5, + "dex": 6, + "con": 0, + "int": 3, + "wis": 3, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "The witchfire adds nightmare, phantasmal killer, phantasmal calamity, and summon entity to their coven's spells. A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven." - ], - "name": "Coven", - "generic": true - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -62452,41 +58609,23 @@ ] } ], - "immunities": { - "damage": [ - "fire", - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "fire", + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 10, "name": "all" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature makes a melee", - "entries": [ - "{@action Strike} against or touches the witchfire; The witchfire makes a witchflame caress {@action Strike} against the triggering creature." - ], - "name": "Opportune Witchflame" - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -62590,55 +58729,70 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "curse", - "fire", - "necromancy", - "occult" - ], - "entries": [ - "Any creature that takes negative damage from a witchfire's {@action Strike} must attempt a DC 26 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune to witchflame for 1 hour.", - "Success": "The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be {@condition concealed} ({@condition invisible} creatures are {@condition concealed} rather than being {@condition undetected}) and gains weakness 5 to fire for 1 round.", - "Failure": "As success, but the effect is permanent until removed.", - "Critical Failure": "As failure, but the creature gains weakness 10 to fire." - } - } - ], - "name": "Witchflame" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "fire", - "necromancy", - "occult" - ], - "requirements": "A creature within 30 feet of the witchfire burns with witchflame", - "entries": [ - "The witchfire's eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing {@damage 5d6} fire damage and {@damage 5d6} negative damage to that creature (DC 28 basic Fortitude save). The witchfire can't use Witchflame Kindling for {@dice 1d4} rounds." - ], - "name": "Witchflame Kindling" - } - ], - "inflicts": { - "damage": [ - "fire" + "abilities": { + "top": [ + { + "entries": [ + "The witchfire adds nightmare, phantasmal killer, phantasmal calamity, and summon entity to their coven's spells. A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven." + ], + "name": "Coven", + "generic": true + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature makes a melee", + "entries": [ + "{@action Strike} against or touches the witchfire; The witchfire makes a witchflame caress {@action Strike} against the triggering creature." + ], + "name": "Opportune Witchflame" + } ], - "condition": [] + "bot": [ + { + "traits": [ + "curse", + "fire", + "necromancy", + "occult" + ], + "entries": [ + "Any creature that takes negative damage from a witchfire's {@action Strike} must attempt a DC 26 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune to witchflame for 1 hour.", + "Success": "The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be {@condition concealed} ({@condition invisible} creatures are {@condition concealed} rather than being {@condition undetected}) and gains weakness 5 to fire for 1 round.", + "Failure": "As success, but the effect is permanent until removed.", + "Critical Failure": "As failure, but the creature gains weakness 10 to fire." + } + } + ], + "name": "Witchflame" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "fire", + "necromancy", + "occult" + ], + "requirements": "A creature within 30 feet of the witchfire burns with witchflame", + "entries": [ + "The witchfire's eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing {@damage 5d6} fire damage and {@damage 5d6} negative damage to that creature (DC 28 basic Fortitude save). The witchfire can't use Witchflame Kindling for {@dice 1d4} rounds." + ], + "name": "Witchflame Kindling" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -62647,20 +58801,23 @@ "source": "Bst2", "page": 294, "level": 6, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Medium", + "traits": [ + "uncommon", + "ln", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -62672,45 +58829,44 @@ }, "skills": { "Arcana": { - "default": 16 + "std": 16 }, "Deception": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Desert Lore": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 1, - "Int": 4, - "Wis": 3, - "Cha": 5 + "str": 3, + "dex": 3, + "con": 1, + "int": 4, + "wis": 3, + "cha": 5 }, "items": [ "+1 ranseur" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -62725,35 +58881,6 @@ "name": "force" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "arcane", - "evocation", - "force" - ], - "trigger": "A magic missile is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand", - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The witchwyrd \"catches\" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use." - ], - "name": "Absorb Force" - }, - { - "entries": [ - "The energy lasts for 6 rounds or until it is released." - ], - "name": "Force Bolt." - } - ], "speed": { "walk": 25 }, @@ -62864,37 +58991,55 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "{@as 1} to {@as 3}" - }, - "traits": [ - "arcane", - "evocation", - "force" - ], - "entries": [ - "The witchwyrd fires one magic missile per action spent (dealing {@damage 1d4+1} force damage each). They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy." - ], - "name": "Force Bolt" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "arcane", + "evocation", + "force" + ], + "trigger": "A magic missile is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The witchwyrd \"catches\" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use." + ], + "name": "Absorb Force" + }, + { + "entries": [ + "The energy lasts for 6 rounds or until it is released." + ], + "name": "Force Bolt." + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "{@as 1} to {@as 3}" + }, + "traits": [ + "arcane", + "evocation", + "force" + ], + "entries": [ + "The witchwyrd fires one magic missile per action spent (dealing {@damage 1d4+1} force damage each). They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy." + ], + "name": "Force Bolt" + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -62903,52 +59048,55 @@ "source": "Bst2", "page": 295, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 3, - "Int": -4, - "Wis": 0, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 3, + "int": -4, + "wis": 0, + "cha": -2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -62957,11 +59105,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "burrow ": 10, - "climb ": 10 + "burrow": 10, + "climb": 10 }, "attacks": [ { @@ -62988,59 +59135,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The wolverine {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the wolverine begins this action {@condition hidden}, it remains {@condition hidden} until after the attack." - ], - "name": "Pounce" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "mental" - ], - "entries": [ - "The wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls {@condition unconscious}, whichever comes first. While raging, the wolverine has AC 17, its jaws {@action Strike} deals {@dice 1d8+7} damage, and its claw {@action Strike} deals {@dice 1d6+7} damage. While raging, the wolverine can't use actions that have the {@trait concentrate} trait, except for {@action Seek}.", - "After it's stopped raging, a wolverine can't use Wolverine {@action Rage} again for 1 minute." - ], - "name": "Wolverine Rage" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition unconscious}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The wolverine {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the wolverine begins this action {@condition hidden}, it remains {@condition hidden} until after the attack." + ], + "name": "Pounce" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "mental" + ], + "entries": [ + "The wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls {@condition unconscious}, whichever comes first. While raging, the wolverine has AC 17, its jaws {@action Strike} deals {@dice 1d8+7} damage, and its claw {@action Strike} deals {@dice 1d6+7} damage. While raging, the wolverine can't use actions that have the {@trait concentrate} trait, except for {@action Seek}.", + "After it's stopped raging, a wolverine can't use Wolverine {@action Rage} again for 1 minute." + ], + "name": "Wolverine Rage" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -63049,21 +59185,24 @@ "source": "Bst2", "page": 124, "level": 6, - "rarity": "Common", - "alignment": "CG", - "size": "Large", + "traits": [ + "cg", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -63076,51 +59215,50 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 15 + "std": 15 }, "Nature": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 13, + "std": 13, "in forests": 15 }, "Survival": { - "default": 13 + "std": 13 }, "Forest Lore": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 1 + "str": 5, + "dex": 5, + "con": 4, + "int": 2, + "wis": 3, + "cha": 1 }, "items": [ "hide armor", "+1 composite longbow (20 arrows)", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -63129,18 +59267,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -63152,7 +59278,7 @@ "traits": [ "agile", "reach 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d8+11} piercing", @@ -63251,46 +59377,47 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The wood giant shoots an arrow at a target so that it glances off the first target to strike another target behind the first one. The wood giant chooses two targets in a direct line, one of which must be giving lesser cover to the other, then makes a single ranged {@action Strike} with its longbow against both targets. This attack ignores the lesser cover the first target provides to the second. The wood giant rolls damage only once, and applies it to each creature it hits." - ], - "name": "Piercing Shot" - }, - { - "entries": [ - "Shot counts as two attacks for the wood giant's multiple attack penalty." - ], - "name": "Piercing" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The wood giant shoots an arrow at a target so that it glances off the first target to strike another target behind the first one. The wood giant chooses two targets in a direct line, one of which must be giving lesser cover to the other, then makes a single ranged {@action Strike} with its longbow against both targets. This attack ignores the lesser cover the first target provides to the second. The wood giant rolls damage only once, and applies it to each creature it hits." + ], + "name": "Piercing Shot" + }, + { + "entries": [ + "Shot counts as two attacks for the wood giant's multiple attack penalty." + ], + "name": "Piercing" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -63299,50 +59426,50 @@ "source": "Bst2", "page": 130, "level": 6, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless", - "Golem" + "uncommon", + "n", + "medium", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 3, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -63351,55 +59478,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "harmed by fire ({@dice 4d8}, {@dice 2d6} from areas or {@condition persistent damage}); healed by plant (area {@dice 2d6} HP); {@condition slowed} by earth." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "entries": [ - "A wood golem targeted by shape wood takes {@dice 2d8} damage per spell level, with a basic Fortitude save against the caster's spell." - ], - "name": "Vulnerable to Shape Wood" - }, - { - "entries": [ - "On a critical failure, the golem is also {@condition immobilized} for {@dice 1d4} rounds." - ], - "name": "DC." - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "arcane", - "transmutation" - ], - "entries": [ - "Trigger The wood golem takes physical damage; A jagged, sizable splinter of wood lances out at the golem's attacker. The golem makes a splinter {@action Strike} against an adjacent creature without triggering reactions." - ], - "name": "Splinter" - } + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)" ], "speed": { "walk": 25 @@ -63433,37 +59520,60 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation" - ], - "entries": [ - "The wood golem makes up to four splinter Strikes, each against a different target. These attacks count toward the wood golem's multiple attack penalty, but the multiple attack penalty doesn't increase until after the wood golem makes all of its attacks." - ], - "name": "Splinter Volley" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "harmed by fire ({@dice 4d8}, {@dice 2d6} from areas or {@condition persistent damage}); healed by plant (area {@dice 2d6} HP); {@condition slowed} by earth." + ], + "name": "Golem Antimagic", + "generic": true + }, + { + "entries": [ + "A wood golem targeted by shape wood takes {@dice 2d8} damage per spell level, with a basic Fortitude save against the caster's spell." + ], + "name": "Vulnerable to Shape Wood" + }, + { + "entries": [ + "On a critical failure, the golem is also {@condition immobilized} for {@dice 1d4} rounds." + ], + "name": "DC." + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "arcane", + "transmutation" + ], + "entries": [ + "Trigger The wood golem takes physical damage; A jagged, sizable splinter of wood lances out at the golem's attacker. The golem makes a splinter {@action Strike} against an adjacent creature without triggering reactions." + ], + "name": "Splinter" + } ], - "condition": [ - "{@condition immobilized}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation" + ], + "entries": [ + "The wood golem makes up to four splinter Strikes, each against a different target. These attacks count toward the wood golem's multiple attack penalty, but the multiple attack penalty doesn't increase until after the wood golem makes all of its attacks." + ], + "name": "Splinter Volley" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -63472,49 +59582,52 @@ "source": "Bst2", "page": 228, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ] + "std": 11 }, + "senses": [ + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Survival": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 5, - "Int": -4, - "Wis": 3, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 1, + "con": 5, + "int": -4, + "wis": 3, + "cha": -1 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -63523,24 +59636,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The woolly rhinoceros treats environmental {@trait cold} effects as if they were one step less extreme." - ], - "name": "Cold Adaptation" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -63569,40 +59664,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "The woolly rhinoceros treats environmental {@trait cold} effects as if they were one step less extreme." + ], + "name": "Cold Adaptation" }, - "entries": [ - "As rhinoceros, except {@dice 3d12+6} damage and DC 24." - ], - "name": "Rhinoceros Charge" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, foot, DC 21." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As rhinoceros, except {@dice 3d12+6} damage and DC 24." + ], + "name": "Rhinoceros Charge" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, foot, DC 21." + ], + "name": "Trample", + "generic": true + } + ] + } }, { "name": "Worm That Walks Cultist", @@ -63610,26 +59714,29 @@ "source": "Bst2", "page": 297, "level": 14, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Swarm" + "uncommon", + "ce", + "medium", + "aberration", + "swarm" ], "creatureType": [ "Aberration" ], "perception": { - "default": 25 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -63639,46 +59746,45 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Deception": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 26 + "std": 26 }, "Occultism": { - "default": 27 + "std": 27 }, "Society": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 5, - "Dex": 8, - "Con": 5, - "Int": 5, - "Wis": 4, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 5, + "dex": 8, + "con": 5, + "int": 5, + "wis": 4, + "cha": 8 + }, "ac": { - "default": 36, + "std": 36, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -63689,18 +59795,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "disease", - "paralyzed", - "swarm mind", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "disease", + "paralyzed", + "swarm mind", + "unconscious" + ], "weaknesses": [ { "amount": 10, @@ -63717,15 +59819,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes {@dice 1d10} days.", - "While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the application of an area effect or splash weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a DC {@flatDC 15} flat check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC {@flatDC 5}. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently. At the GM's discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks." - ], - "name": "Discorporate" - } - ], "speed": { "walk": 30 }, @@ -63891,41 +59984,42 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 5d8} piercing, DC 32." - ], - "name": "Squirming Embrace" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can't use attack actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to {@action Squeeze}. It can use the same action to coalesce back into its normal form." - ], - "name": "Swarm Shape" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes {@dice 1d10} days.", + "While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the application of an area effect or splash weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a DC {@flatDC 15} flat check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC {@flatDC 5}. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently. At the GM's discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks." + ], + "name": "Discorporate" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 5d8} piercing, DC 32." + ], + "name": "Squirming Embrace" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can't use attack actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to {@action Squeeze}. It can use the same action to coalesce back into its normal form." + ], + "name": "Swarm Shape" + } + ] + } }, { "name": "Xill", @@ -63933,21 +60027,25 @@ "source": "Bst2", "page": 299, "level": 6, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", + "traits": [ + "uncommon", + "le", + "medium", + "aberration", + "ethereal" + ], "creatureType": [ "Aberration", "Ethereal" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo" @@ -63956,28 +60054,28 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 14 + "std": 14 }, "Deception": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 5, + "con": 3, + "int": 0, + "wis": 3, + "cha": 0 }, "items": [ "breastplate", @@ -63985,27 +60083,19 @@ "scimitar (2)", "steel shield (Hardness 5, HP 20, BT 10)" ], - "abilitiesTop": [ - { - "entries": [ - "+12 Str +4, Dex +5, Con +3, Int +0, Wis +3, Cha +0 Items breastplate, +1 longbow (40 arrows), scimitar (2), steel shield (Hardness 5, HP 20, BT 10)" - ], - "name": "Lore" - } - ], "ac": { - "default": 24, + "std": 24, "with shield raised": 26 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -64014,28 +60104,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -64105,109 +60173,123 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "flourish" - ], - "entries": [ - "The xill makes two scimitar Strikes against a single target. If both hit, combine their damage for the purpose of the target's resistances and weaknesses. The xill applies its multiple attack penalty to each strike normally." - ], - "name": "Double Slash" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The xill is adjacent to a {@condition unconscious}, willing, or {@condition paralyzed} creature", - "entries": [ - "The xill implants xill eggs in the creature's flesh." - ], - "name": "Implant" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "disease" - ], - "note": " The {@condition sickened} condition from xill eggs doesn't improve on its own until the disease is cured or runs its course. It can be cured with a 10-minute operation that requires a successful DC 26 {@skill Medicine} check and deals {@damage 4d6} slashing damage to the host", - "DC": 24, - "savingThrow": "Fortitude", - "maxDuration": "24 hours", - "stages": [ - { - "stage": 1, - "entry": "infested with no ill effect", - "duration": "8 hours" - }, - { - "stage": 2, - "entry": "{@condition sickened 1}", - "duration": "8 hours" - }, - { - "stage": 3, - "entry": "{@condition sickened 2}", - "duration": "4 hours" - }, - { - "stage": 3, - "entry": "{@condition sickened 2} and {@damage 2d6} {@condition persistent damage||persistent bleed damage} as larval xills burrow out of the body and immediately fade away into the {@place Ethereal Plane}", - "duration": "1 hour" + "abilities": { + "top": [ + { + "entries": [ + "+12 Str +4, Dex +5, Con +3, Int +0, Wis +3, Cha +0 Items breastplate, +1 longbow (40 arrows), scimitar (2), steel shield (Hardness 5, HP 20, BT 10)" + ], + "name": "Lore" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "The xill makes two scimitar Strikes against a single target. If both hit, combine their damage for the purpose of the target's resistances and weaknesses. The xill applies its multiple attack penalty to each strike normally." + ], + "name": "Double Slash" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The xill is adjacent to a {@condition unconscious}, willing, or {@condition paralyzed} creature", + "entries": [ + "The xill implants xill eggs in the creature's flesh." + ], + "name": "Implant" + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "disease" + ], + "note": " The {@condition sickened} condition from xill eggs doesn't improve on its own until the disease is cured or runs its course. It can be cured with a 10-minute operation that requires a successful DC 26 {@skill Medicine} check and deals {@damage 4d6} slashing damage to the host", + "DC": 24, + "savingThrow": "Fortitude", + "maxDuration": "24 hours", + "stages": [ + { + "stage": 1, + "entry": "infested with no ill effect", + "duration": "8 hours" + }, + { + "stage": 2, + "entry": "{@condition sickened 1}", + "duration": "8 hours" + }, + { + "stage": 3, + "entry": "{@condition sickened 2}", + "duration": "4 hours" + }, + { + "stage": 3, + "entry": "{@condition sickened 2} and {@damage 2d6} {@condition persistent damage||persistent bleed damage} as larval xills burrow out of the body and immediately fade away into the {@place Ethereal Plane}", + "duration": "1 hour" + } + ] + } + ], + "name": "Xill Eggs" + }, + { + "traits": [ + "incapacitation", + "occult" + ], + "entries": [ + "A creature hit by the xill's bite {@action Strike} must attempt a DC 24 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is immune to xill paralysis for 1 minute.", + "Success": "The creature is {@condition slowed 1} for 1 round.", + "Failure": "The creature is {@condition paralyzed} for 1 round.", + "Critical Failure": "The creature is {@condition paralyzed}. It can attempt a new save at the end of each of its turns to recover, and the save DC decreases by 1 each round." } - ] - } - ], - "name": "Xill Eggs" - }, - { - "traits": [ - "incapacitation", - "occult" - ], - "entries": [ - "A creature hit by the xill's bite {@action Strike} must attempt a DC 24 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is immune to xill paralysis for 1 minute.", - "Success": "The creature is {@condition slowed 1} for 1 round.", - "Failure": "The creature is {@condition paralyzed} for 1 round.", - "Critical Failure": "The creature is {@condition paralyzed}. It can attempt a new save at the end of each of its turns to recover, and the save DC decreases by 1 each round." } - } - ], - "name": "Xill Paralysis" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition paralyzed}", - "{@condition sickened}", - "{@condition slowed}", - "{@condition unconscious}" + ], + "name": "Xill Paralysis" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -64216,25 +60298,31 @@ "source": "Bst2", "page": 211, "level": 20, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", "traits": [ - "Psychopomp" + "uncommon", + "n", + "huge", + "monitor", + "psychopomp" ], "creatureType": [ "Monitor" ], "perception": { - "default": 37 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 240 feet", - "true seeing" - ] + "std": 37 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 240 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -64249,57 +60337,56 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Athletics": { - "default": 36 + "std": 36 }, "Deception": { - "default": 34 + "std": 34 }, "Diplomacy": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 36 + "std": 36 }, "Occultism": { - "default": 38 + "std": 38 }, "Religion": { - "default": 38 + "std": 38 }, "Society": { - "default": 38 + "std": 38 }, "Boneyard Lore": { - "default": 40 + "std": 40 }, "Legal Lore": { - "default": 40 + "std": 40 } }, "abilityMods": { - "Str": 10, - "Dex": 7, - "Con": 7, - "Int": 10, - "Wis": 7, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 10, + "dex": 7, + "con": 7, + "int": 10, + "wis": 7, + "cha": 6 + }, "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -64311,15 +60398,11 @@ ] } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "electricity", + "death effects", + "disease" + ], "resistances": [ { "amount": 20, @@ -64330,32 +60413,10 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "60 feet, DC 39." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "Whenever a yamaraj would take electricity damage if not for its immunity, its fast healing increases to 40 on its next turn.", - "During that turn, if it uses its breath weapon, the beetles crackle with electricity and deal {@dice 2d12} additional electricity damage." - ], - "name": "Lightning Drinker" - } - ], "speed": { "walk": 35, - "fly ": 50, - "swim ": 30 + "fly": 50, + "swim": 30 }, "attacks": [ { @@ -64485,95 +60546,100 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "The yamaraj breathes a blast of beetles in a 50-foot cone that deals {@damage 14d8} slashing damage and {@damage 4d8} {@condition persistent damage ||persistent slashing damage} to creatures in the area (DC 42 Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature takes no damage.", - "Success": "The creature takes half damage and is {@condition sickened 1}.", - "Failure": "The creature takes full damage and is {@condition sickened 2}.", - "Critical Failure": "The creature takes double damage and is {@condition sickened 3}." - } - } - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "A yamaraj's {@spell miracle} spells are used only to pronounce judgment, typically either to restore a dead or destroyed creature to life, bind a creature to the Boneyard, or banish a creature from the Boneyard." - ], - "name": "Final Judgment" - }, - { - "entries": [ - "A yamaraj's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal {@damage 3d6} negative damage to living creatures and {@damage 3d6} positive damage to undead." - ], - "name": "Spirit Touch" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": " While a creature is {@condition clumsy} from this poison, it is {@condition doomed} with the same value", - "DC": 42, - "savingThrow": "Fortitude", - "maxDuration": "10 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 3d8} poison damage and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 5d8} poison damage and {@condition clumsy 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 7d8} poison damage and {@condition clumsy 3}", - "duration": "1 round" - } - ] - } - ], - "name": "Yamaraj Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "60 feet, DC 39." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "entries": [ + "Whenever a yamaraj would take electricity damage if not for its immunity, its fast healing increases to 40 on its next turn.", + "During that turn, if it uses its breath weapon, the beetles crackle with electricity and deal {@dice 2d12} additional electricity damage." + ], + "name": "Lightning Drinker" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "The yamaraj breathes a blast of beetles in a 50-foot cone that deals {@damage 14d8} slashing damage and {@damage 4d8} {@condition persistent damage ||persistent slashing damage} to creatures in the area (DC 42 Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature takes no damage.", + "Success": "The creature takes half damage and is {@condition sickened 1}.", + "Failure": "The creature takes full damage and is {@condition sickened 2}.", + "Critical Failure": "The creature takes double damage and is {@condition sickened 3}." + } + } + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "A yamaraj's {@spell miracle} spells are used only to pronounce judgment, typically either to restore a dead or destroyed creature to life, bind a creature to the Boneyard, or banish a creature from the Boneyard." + ], + "name": "Final Judgment" + }, + { + "entries": [ + "A yamaraj's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal {@damage 3d6} negative damage to living creatures and {@damage 3d6} positive damage to undead." + ], + "name": "Spirit Touch" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": " While a creature is {@condition clumsy} from this poison, it is {@condition doomed} with the same value", + "DC": 42, + "savingThrow": "Fortitude", + "maxDuration": "10 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 3d8} poison damage and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 5d8} poison damage and {@condition clumsy 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 7d8} poison damage and {@condition clumsy 3}", + "duration": "1 round" + } + ] + } + ], + "name": "Yamaraj Venom" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -64582,56 +60648,48 @@ "source": "Bst2", "page": 301, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "n", + "large", + "mindless", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 4 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 5, - "Dex": -3, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -2 + "str": 5, + "dex": -3, + "con": 4, + "int": -5, + "wis": 0, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A yellow musk thrall is permanently {@condition slowed 1} and can't use reactions." - ], - "name": "Slow" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -64640,29 +60698,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [] - }, + "immunities": [ + "mental" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura" - ], - "entries": [ - "5 feet. Grasping tendrils extend out from the brute. When the brute ends its movement next to a creature, or a creature ends its turn next to the brute, that creature must succeed at a DC 15 Reflex save or be {@condition grabbed} by the tendrils." - ], - "name": "Entangling Tendrils" - } - ], "speed": { "walk": 25 }, @@ -64681,41 +60725,47 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [ - "Creeper tendrils tear through the brute's limbs, causing its forearms to tear loose. The brute's melee reach increases by 5 feet." - ], - "name": "Limb Extension", - "trigger": "The yellow musk thrall is reduced to 15 HP or fewer" - }, - { - "entries": [ - "When the brute strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen (DC 15). The creature is {@condition fascinated} by the yellow musk creeper that spawned the brute, not by the brute itself." - ], - "name": "Pollen Touch" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A yellow musk thrall is permanently {@condition slowed 1} and can't use reactions." + ], + "name": "Slow" + } ], - "condition": [ - "{@condition fascinated}", - "{@condition grabbed}", - "{@condition slowed}" + "mid": [ + { + "traits": [ + "aura" + ], + "entries": [ + "5 feet. Grasping tendrils extend out from the brute. When the brute ends its movement next to a creature, or a creature ends its turn next to the brute, that creature must succeed at a DC 15 Reflex save or be {@condition grabbed} by the tendrils." + ], + "name": "Entangling Tendrils" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [ + "Creeper tendrils tear through the brute's limbs, causing its forearms to tear loose. The brute's melee reach increases by 5 feet." + ], + "name": "Limb Extension", + "trigger": "The yellow musk thrall is reduced to 15 HP or fewer" + }, + { + "entries": [ + "When the brute strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen (DC 15). The creature is {@condition fascinated} by the yellow musk creeper that spawned the brute, not by the brute itself." + ], + "name": "Pollen Touch" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Yellow Musk Creeper", @@ -64723,49 +60773,50 @@ "source": "Bst2", "page": 300, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "mindless", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 4 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ] + "std": 4 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 4, + "int": -5, + "wis": 0, + "cha": -1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -64774,13 +60825,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "mental" + ], "speed": { "walk": 5 }, @@ -64799,65 +60846,52 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "manipulate", - "mental" - ], - "entries": [ - "The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large humanoid creature that's {@condition unconscious}, willing, or {@condition fascinated} by Spray Pollen, and within reach of the creeper's tendrils. The creature must succeed at a DC 18 Fortitude save or become {@condition stupefied 1} ({@condition stupefied 2} on a critical failure). Subsequent failed saves against Bore into Brain increase the {@condition stupefied} value. If the creature reaches {@condition stupefied 5}, it is turned into a yellow musk thrall (see below). Boring into a creature's brain doesn't end fascination caused by Spray Pollen." - ], - "name": "Bore into Brain" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "mental", - "poison" - ], - "entries": [ - "The yellow musk creeper blasts yellow pollen in either a 30-foot line or a 15-foot cone. Each creature in the emanation must attempt a DC 20 Will save. Once a creature succeeds at any save against." - ], - "name": "Spray Pollen" - }, - { - "entries": [ - "Pollen, it becomes temporarily immune for 24 hours.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition fascinated}. For as long as it is {@condition fascinated}, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act.", - "Critical Failure": "As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the {@condition fascinated} condition and other effects end." + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "manipulate", + "mental" + ], + "entries": [ + "The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large humanoid creature that's {@condition unconscious}, willing, or {@condition fascinated} by Spray Pollen, and within reach of the creeper's tendrils. The creature must succeed at a DC 18 Fortitude save or become {@condition stupefied 1} ({@condition stupefied 2} on a critical failure). Subsequent failed saves against Bore into Brain increase the {@condition stupefied} value. If the creature reaches {@condition stupefied 5}, it is turned into a yellow musk thrall (see below). Boring into a creature's brain doesn't end fascination caused by Spray Pollen." + ], + "name": "Bore into Brain" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "mental", + "poison" + ], + "entries": [ + "The yellow musk creeper blasts yellow pollen in either a 30-foot line or a 15-foot cone. Each creature in the emanation must attempt a DC 20 Will save. Once a creature succeeds at any save against." + ], + "name": "Spray Pollen" + }, + { + "entries": [ + "Pollen, it becomes temporarily immune for 24 hours.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition fascinated}. For as long as it is {@condition fascinated}, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act.", + "Critical Failure": "As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the {@condition fascinated} condition and other effects end." + } } - } - ], - "name": "Spray" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition fascinated}", - "{@condition stupefied}", - "{@condition unconscious}" + ], + "name": "Spray" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -64866,56 +60900,48 @@ "source": "Bst2", "page": 301, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "mindless", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 0 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 0 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 3, - "Dex": -2, - "Con": 2, - "Int": -5, - "Wis": 0, - "Cha": -2 + "str": 3, + "dex": -2, + "con": 2, + "int": -5, + "wis": 0, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A yellow musk thrall is permanently {@condition slowed 1} and can't use reactions." - ], - "name": "Slow" - } - ], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 0 + "ref": { + "std": 0 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -64924,29 +60950,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [] - }, + "immunities": [ + "mental" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura" - ], - "entries": [ - "5 feet. Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a DC 14 Reflex save or be {@condition grabbed} by the tendrils." - ], - "name": "Entangling Tendrils" - } - ], "speed": { "walk": 25 }, @@ -64965,40 +60977,47 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The yellow musk thrall is reduced to 4 HP or fewer", - "entries": [ - "Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. The thrall's melee reach increases by 5 feet." - ], - "name": "Limb Extension" - }, - { - "entries": [ - "When the thrall strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen (DC 14). The creature is {@condition fascinated} by the yellow musk creeper that spawned the thrall, not by the thrall itself." - ], - "name": "Pollen Touch" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A yellow musk thrall is permanently {@condition slowed 1} and can't use reactions." + ], + "name": "Slow" + } ], - "condition": [ - "{@condition fascinated}", - "{@condition grabbed}", - "{@condition slowed}" + "mid": [ + { + "traits": [ + "aura" + ], + "entries": [ + "5 feet. Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a DC 14 Reflex save or be {@condition grabbed} by the tendrils." + ], + "name": "Entangling Tendrils" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The yellow musk thrall is reduced to 4 HP or fewer", + "entries": [ + "Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. The thrall's melee reach increases by 5 feet." + ], + "name": "Limb Extension" + }, + { + "entries": [ + "When the thrall strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen (DC 14). The creature is {@condition fascinated} by the yellow musk creeper that spawned the thrall, not by the thrall itself." + ], + "name": "Pollen Touch" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -65007,24 +61026,29 @@ "source": "Bst2", "page": 302, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "beast", + "fiend" + ], "creatureType": [ "Beast", "Fiend" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal (can't speak any language)" @@ -65033,39 +61057,38 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": -2, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 2, + "int": -2, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -65074,7 +61097,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "air walk" @@ -65116,44 +61138,34 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "divine", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "The yeth hound emits an unearthly howl audible up to 300 feet away. Any nonfiend creature that hears the howl must succeed at a DC 20 Will save or become {@condition frightened 1}. Any creature that critically fails and is within 60 feet of the yeth hound is instead {@condition frightened 3} and {@condition fleeing} for {@dice 1d4} rounds (or until it recovers from its {@condition frightened} condition). Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours." - ], - "name": "Bay" - }, - { - "entries": [ - "A good creature bitten by a yeth hound must attempt a DC 20 Will save. On a critical success, the creature is temporarily immune to sinister bite for 1 minute. A creature that fails becomes {@condition frightened 1}, or increases the value of its {@condition frightened} condition by 1 if already {@condition frightened}." - ], - "name": "Sinister Bite" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition frightened}" + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "divine", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "The yeth hound emits an unearthly howl audible up to 300 feet away. Any nonfiend creature that hears the howl must succeed at a DC 20 Will save or become {@condition frightened 1}. Any creature that critically fails and is within 60 feet of the yeth hound is instead {@condition frightened 3} and {@condition fleeing} for {@dice 1d4} rounds (or until it recovers from its {@condition frightened} condition). Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours." + ], + "name": "Bay" + }, + { + "entries": [ + "A good creature bitten by a yeth hound must attempt a DC 20 Will save. On a critical success, the creature is temporarily immune to sinister bite for 1 minute. A creature that fails becomes {@condition frightened 1}, or increases the value of its {@condition frightened} condition by 1 if already {@condition frightened}." + ], + "name": "Sinister Bite" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -65162,28 +61174,32 @@ "source": "Bst2", "page": 87, "level": 8, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Large", "traits": [ - "Amphibious", - "Water" + "uncommon", + "ln", + "large", + "amphibious", + "dragon", + "elemental", + "water" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Aquan", @@ -65194,48 +61210,47 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 18 + "std": 18 }, "Nature": { - "default": 16 + "std": 16 }, "Society": { - "default": 16 + "std": 16 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": 2, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 4, + "int": 2, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -65244,46 +61259,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 24." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature the brine dragon observes within 30 feet uses a concentrate action", - "entries": [ - "The dragon spits a glob of caustic salt water at the creature. The creature takes {@damage 3d6} acid damage (DC 26 basic Reflex save). On a failure, the concentrate action is disrupted." - ], - "name": "Brine Spit" - } + "immunities": [ + "acid", + "paralyzed", + "sleep" ], "speed": { "walk": 30, - "fly ": 100, - "swim ": 50 + "fly": 100, + "swim": 50 }, "attacks": [ { @@ -65368,53 +61352,68 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "evocation", - "primal" - ], - "entries": [ - "The dragon breathes a spray of acidic salt water that deals {@damage 9d6} acid damage in an 80-foot line (DC 26 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one wing {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 24." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature the brine dragon observes within 30 feet uses a concentrate action", + "entries": [ + "The dragon spits a glob of caustic salt water at the creature. The creature takes {@damage 3d6} acid damage (DC 26 basic Reflex save). On a failure, the concentrate action is disrupted." + ], + "name": "Brine Spit" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "evocation", + "primal" + ], + "entries": [ + "The dragon breathes a spray of acidic salt water that deals {@damage 9d6} acid damage in an 80-foot line (DC 26 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one wing {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -65423,28 +61422,34 @@ "source": "Bst2", "page": 89, "level": 10, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Air" + "uncommon", + "n", + "large", + "air", + "dragon", + "elemental" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 22 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "mist vision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "mist vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -65455,58 +61460,50 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Athletics": { - "default": 21 + "std": 21 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 22 + "std": 22 }, "Nature": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 5, - "Int": 2, - "Wis": 4, - "Cha": 4 + "str": 7, + "dex": 2, + "con": 5, + "int": 2, + "wis": 4, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "Fog and mist don't impair a cloud dragon's vision; they ignore the {@condition concealed} condition from fog and mist." - ], - "name": "Mist Vision" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -65515,49 +61512,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 26." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The dragon is the target of a ranged attack", - "requirements": "The dragon is aware of the attack and has a free wing", - "entries": [ - "The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were {@condition hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC {@flatDC 11} flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack." - ], - "name": "Deflecting Cloud" - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "cloud walk" ], "walk": 40, - "fly ": 140 + "fly": 140 }, "attacks": [ { @@ -65641,59 +61606,83 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "electricity", - "evocation", - "primal" - ], - "entries": [ - "The dragon breathes a thundercloud that deals {@damage 11d6} electricity damage in a 40-foot cone (DC 29 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The cloud dragon can tread on clouds or fog as though on solid ground." - ], - "name": "Cloud Walk" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horn {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Fog and mist don't impair a cloud dragon's vision; they ignore the {@condition concealed} condition from fog and mist." + ], + "name": "Mist Vision" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 26." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The dragon is the target of a ranged attack", + "requirements": "The dragon is aware of the attack and has a free wing", + "entries": [ + "The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were {@condition hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC {@flatDC 11} flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack." + ], + "name": "Deflecting Cloud" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "electricity", + "evocation", + "primal" + ], + "entries": [ + "The dragon breathes a thundercloud that deals {@damage 11d6} electricity damage in a 40-foot cone (DC 29 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The cloud dragon can tread on clouds or fog as though on solid ground." + ], + "name": "Cloud Walk" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horn {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -65702,28 +61691,36 @@ "source": "Bst2", "page": 91, "level": 7, - "rarity": "Uncommon", - "alignment": "NG", - "size": "Large", "traits": [ - "Earth" + "uncommon", + "ng", + "large", + "dragon", + "earth", + "elemental" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 60 feet", - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -65734,48 +61731,47 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Nature": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 3, - "Int": 1, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 5, + "dex": 1, + "con": 3, + "int": 1, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -65784,50 +61780,20 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 5, "name": "sonic" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 25." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using", - "entries": [ - "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." - ], - "name": "Twisting Tail" - } - ], "speed": { "walk": 40, - "burrow ": 30, - "fly ": 100 + "burrow": 30, + "fly": 100 }, "attacks": [ { @@ -65962,50 +61928,67 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal" - ], - "entries": [ - "The dragon breathes a flurry of piercing crystals that deal {@damage 8d6} piercing damage in a 30-foot cone (DC 25 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one tail {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they critically hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 25." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using", + "entries": [ + "The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action." + ], + "name": "Twisting Tail" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal" + ], + "entries": [ + "The dragon breathes a flurry of piercing crystals that deal {@damage 8d6} piercing damage in a 30-foot cone (DC 25 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one tail {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they critically hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -66014,27 +61997,31 @@ "source": "Bst2", "page": 94, "level": 9, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Large", "traits": [ - "Fire" + "uncommon", + "cn", + "large", + "dragon", + "elemental", + "fire" ], "creatureType": [ "Elemental", "Dragon" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -66045,45 +62032,44 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 18 + "std": 18 }, "Nature": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 1, + "con": 4, + "int": 0, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -66092,55 +62078,24 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "fire", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 24." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The dragon is targeted with an attack", - "entries": [ - "The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack." - ], - "name": "Wing Deflection" - } - ], "speed": { "abilities": [ "magma swim" ], "walk": 30, - "fly ": 100, - "swim ": 30 + "fly": 100, + "swim": 30 }, "attacks": [ { @@ -66225,59 +62180,74 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The dragon breathes a blast of magma that deals {@damage 5d6} fire damage and {@damage 3d12} bludgeoning damage in a 30-foot cone (DC 28 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one horn {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava." - ], - "name": "Magma Swim" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 24." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The dragon is targeted with an attack", + "entries": [ + "The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack." + ], + "name": "Wing Deflection" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The dragon breathes a blast of magma that deals {@damage 5d6} fire damage and {@damage 3d12} bludgeoning damage in a 30-foot cone (DC 28 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one horn {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava." + ], + "name": "Magma Swim" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -66286,26 +62256,29 @@ "source": "Bst2", "page": 96, "level": 11, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Large", "traits": [ - "Shadow" + "uncommon", + "ne", + "large", + "dragon", + "shadow" ], "creatureType": [ "Dragon" ], "perception": { - "default": 22 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "greater darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -66316,48 +62289,47 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 22 + "std": 22 }, "Nature": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 20 + "std": 20 }, "Survival": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 5, + "int": 3, + "wis": 5, + "cha": 3 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -66366,45 +62338,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "negative" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 26." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only." - ], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "negative", + "paralyzed", + "sleep" ], "speed": { "walk": 40, - "fly ": 140 + "fly": 140 }, "attacks": [ { @@ -66488,59 +62429,74 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "necromancy", - "negative", - "primal" - ], - "entries": [ - "The dragon breathes a blast of darkness that deals {@damage 12d6} negative energy damage in a 30-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds. Undead creatures take {@damage 14d6} force damage instead of the negative damage." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes two claw Strikes and one wing {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "An umbral dragon's Strikes affect incorporeal creatures with the effects of a ghost touch property rune, and an umbral dragon's jaws deal an additional {@damage 4d6} force damage to undead." - ], - "name": "Ghost Bane" - } - ], - "inflicts": { - "damage": [ - "force", - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 26." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "necromancy", + "negative", + "primal" + ], + "entries": [ + "The dragon breathes a blast of darkness that deals {@damage 12d6} negative energy damage in a 30-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds. Undead creatures take {@damage 14d6} force damage instead of the negative damage." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes two claw Strikes and one wing {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "An umbral dragon's Strikes affect incorporeal creatures with the effects of a ghost touch property rune, and an umbral dragon's jaws deal an additional {@damage 4d6} force damage to undead." + ], + "name": "Ghost Bane" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -66549,23 +62505,23 @@ "source": "Bst2", "page": 72, "level": 3, - "rarity": "Common", - "alignment": "LE", - "size": "Small", "traits": [ - "Devil" + "le", + "small", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -66578,42 +62534,41 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Arcana": { - "default": 7 + "std": 7 }, "Deception": { - "default": 8 + "std": 8 }, "Religion": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 1, + "int": 0, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -66622,12 +62577,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 5, @@ -66640,10 +62592,9 @@ "name": "physical" } ], - "abilitiesMid": [], "speed": { "walk": 15, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -66715,77 +62666,65 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease", - "virulent" - ], - "note": "", - "DC": 18, - "savingThrow": "Fortitude", - "onset": "{@dice 1d4} days", - "stages": [ - { - "stage": 1, - "entry": "{@condition enfeebled 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled 2}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition enfeebled 3}", - "duration": "1 day" - } - ] - } - ], - "name": "Cocytan Filth" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "divine", - "divination" - ], - "entries": [ - "The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can't ever recall those events again." - ], - "name": "Infernal Eye" - }, - { - "entries": [ - "The zebub's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease", + "virulent" + ], + "note": "", + "DC": 18, + "savingThrow": "Fortitude", + "onset": "{@dice 1d4} days", + "stages": [ + { + "stage": 1, + "entry": "{@condition enfeebled 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled 2}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition enfeebled 3}", + "duration": "1 day" + } + ] + } + ], + "name": "Cocytan Filth" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divine", + "divination" + ], + "entries": [ + "The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can't ever recall those events again." + ], + "name": "Infernal Eye" + }, + { + "entries": [ + "The zebub's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -66794,25 +62733,27 @@ "source": "Bst2", "page": 9, "level": 9, - "rarity": "Common", - "alignment": "LN", - "size": "Large", "traits": [ - "Aeon", - "Inevitable" + "ln", + "large", + "aeon", + "inevitable", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Celestial", @@ -66825,50 +62766,42 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Survival": { - "default": 21, + "std": 21, "when tracking": 23 }, "Axis Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 3 + "str": 6, + "dex": 5, + "con": 4, + "int": 0, + "wis": 3, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "A zelekhut can speak with and understand any creature with a language." - ], - "name": "Truespeech" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -66877,33 +62810,18 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death" - ] - }, + "immunities": [ + "death" + ], "weaknesses": [ { "amount": 10, "name": "chaotic" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -66982,28 +62900,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The zelekhut makes two chain Strikes, each targeting a different creature. Each {@action Strike} counts toward the zelekhut's multiple attack penalty, but the penalty doesn't increase until after it has made both attacks. If the zelekhut subsequently uses the Knockdown action, it affects all creatures it hit with Double Attack." - ], - "name": "Double Attack" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A zelekhut can speak with and understand any creature with a language." + ], + "name": "Truespeech" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The zelekhut makes two chain Strikes, each targeting a different creature. Each {@action Strike} counts toward the zelekhut's multiple attack penalty, but the penalty doesn't increase until after it has made both attacks. If the zelekhut subsequently uses the Knockdown action, it affects all creatures it hit with Double Attack." + ], + "name": "Double Attack" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -67012,24 +62942,29 @@ "source": "Bst2", "page": 303, "level": 16, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "dragon", + "plant" + ], "creatureType": [ "Plant", "Dragon" ], "perception": { - "default": 28 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Arboreal", @@ -67043,42 +62978,41 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 33 + "std": 33 }, "Nature": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 29 + "std": 29 }, "Survival": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 9, - "Int": 3, - "Wis": 6, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 9, + "dex": 5, + "con": 9, + "int": 3, + "wis": 6, + "cha": 6 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -67087,23 +63021,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "paralyzed", - "sleep", - "stunned" - ] - }, - "abilitiesMid": [], + "immunities": [ + "poison", + "paralyzed", + "sleep", + "stunned" + ], "speed": { "abilities": [ "pass without trace" ], "walk": 30, - "fly ": 80 + "fly": 80 }, "attacks": [ { @@ -67203,87 +63132,72 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "earth", - "primal" - ], - "entries": [ - "The zomok blasts forth a 60-foot cone of earth and gravel, dealing {@damage 17d6} bludgeoning damage (DC 34 basic Reflex save); {@condition prone} creatures take a \u20132 circumstance penalty to this saving throw. Creatures touching the ground that fail their saves take a 10-foot circumstance penalty to their Speeds and are {@condition restrained} ({@action Escape} DC 34) on a critical failure. The zomok can't use Entombing Breath again for {@dice 1d4} rounds.", - "The bodies of creatures slain by Entombing Breath instantly decompose and are destroyed\u2014they can be restored to life only by a 7th-level or higher spell or ritual that restores life. The creature's equipment is unharmed but buried under 5 feet of earth." - ], - "name": "Entombing Breath" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "conjuration", - "healing", - "necromancy", - "primal", - "teleportation" - ], - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "The zomok teleports itself with the effects of a 5th-level {@spell dimension door} spell, but the zomok must begin and end the {@trait teleportation} effect in forest terrain. The zomok regains {@dice 10d10} Hit Points during this teleportation. Creatures swallowed by the zomok are left behind. The zomok can't use Forest {@action Step} again for {@dice 1d6+1} rounds." - ], - "name": "Forest Step" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Huge, {@damage 3d12+9} bludgeoning, Rupture 35." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, tail, DC 32." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition prone}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "earth", + "primal" + ], + "entries": [ + "The zomok blasts forth a 60-foot cone of earth and gravel, dealing {@damage 17d6} bludgeoning damage (DC 34 basic Reflex save); {@condition prone} creatures take a \u20132 circumstance penalty to this saving throw. Creatures touching the ground that fail their saves take a 10-foot circumstance penalty to their Speeds and are {@condition restrained} ({@action Escape} DC 34) on a critical failure. The zomok can't use Entombing Breath again for {@dice 1d4} rounds.", + "The bodies of creatures slain by Entombing Breath instantly decompose and are destroyed\u2014they can be restored to life only by a 7th-level or higher spell or ritual that restores life. The creature's equipment is unharmed but buried under 5 feet of earth." + ], + "name": "Entombing Breath" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "healing", + "necromancy", + "primal", + "teleportation" + ], + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "The zomok teleports itself with the effects of a 5th-level {@spell dimension door} spell, but the zomok must begin and end the {@trait teleportation} effect in forest terrain. The zomok regains {@dice 10d10} Hit Points during this teleportation. Creatures swallowed by the zomok are left behind. The zomok can't use Forest {@action Step} again for {@dice 1d6+1} rounds." + ], + "name": "Forest Step" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge, {@damage 3d12+9} bludgeoning, Rupture 35." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, tail, DC 32." + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -67292,26 +63206,29 @@ "source": "Bst2", "page": 237, "level": 2, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Serpentfolk" + "uncommon", + "ne", + "medium", + "humanoid", + "serpentfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -67324,46 +63241,45 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Arcana": { - "default": 8 + "std": 8 }, "Deception": { - "default": 9 + "std": 9 }, "Occultism": { - "default": 8 + "std": 8 }, "Society": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": -1, - "Dex": 4, - "Con": 2, - "Int": 4, - "Wis": 2, - "Cha": 3 + "str": -1, + "dex": 4, + "con": 2, + "int": 4, + "wis": 2, + "cha": 3 }, "items": [ "dagger", "shortbow (30 arrows)" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 8, + "will": { + "std": 8, "status vs. mental": 4 } }, @@ -67373,7 +63289,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -67400,7 +63315,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [ "serpentfolk venom" @@ -67464,49 +63379,36 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Serpentfolk Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition enfeebled}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Serpentfolk Venom" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true } ] diff --git a/data/bestiary/creatures-bst3.json b/data/bestiary/creatures-bst3.json index 552286ab71..82e23f33a5 100644 --- a/data/bestiary/creatures-bst3.json +++ b/data/bestiary/creatures-bst3.json @@ -6,26 +6,32 @@ "source": "Bst3", "page": 8, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Incorporeal" + "ce", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision", - "{@ability lifesense} 60 feet", - "sense apostate" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "sense apostate" + }, + { + "name": "{@ability lifesense}", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -37,54 +43,41 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 14 + "std": 14 }, "Religion": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 16 + "std": 16 }, "Boneyard Lore": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 0, - "Int": 2, - "Wis": 2, - "Cha": 4 + "str": -5, + "dex": 4, + "con": 0, + "int": 2, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "traits": [ - "detection", - "divination", - "divine" - ], - "entries": [ - "An abandoned zealot can sense the presence and direction of false priests within 500 feet of them. Lead or running water blocks this sense." - ], - "name": "Sense Apostate" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -95,18 +88,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -114,47 +103,8 @@ "note": "except force, {@item ghost touch}, or positive; double resistance against non-magical" } ], - "abilitiesMid": [ - { - "traits": [ - "emotion", - "fear", - "mental" - ], - "entries": [ - "If they encounter a priest of their former faith, an abandoned zealot must attempt a Will save against the highest spell DC among those priests, or the highest Will DC if none of them can cast spells. The zealot attempts this saving throw only once per minute, even if more priests arrive later.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The abandoned zealot spends their reaction to {@action Stride} directly toward a priest of their former faith. For 1 minute, the abandoned zealot's hand of despair deals one additional damage die against priests of the creature's former faith.", - "Success": "The abandoned zealot spends their reaction to {@action Stride} directly toward a priest of their former faith.", - "Failure": "The abandoned zealot becomes {@condition frightened 1} and gains the {@condition fleeing} condition until the end of their next turn.", - "Critical Failure": "As failure, but {@condition frightened 2}." - } - } - ], - "name": "Anathematic Aversion" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "divine", - "mental" - ], - "trigger": "A divine spell is cast within 30 feet of the abandoned zealot", - "entries": [ - "The abandoned zealot howls an elegy of regret, forcing the spellcaster to attempt a DC 22 Will save, or DC 24 if the caster is a member of the zealot's former faith. On a failure, the elegy disrupts the spell." - ], - "name": "Elegy of the Faithless" - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -201,26 +151,68 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When hit by an abandoned zealot's hand of despair, a creature capable of divine spellcasting or with divinely granted abilities must succeed at a DC 24 Will save or be unable to use those spells or abilities until the end of its next turn." - ], - "name": "Rend Faith" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "top": [ + { + "traits": [ + "detection", + "divination", + "divine" + ], + "entries": [ + "An abandoned zealot can sense the presence and direction of false priests within 500 feet of them. Lead or running water blocks this sense." + ], + "name": "Sense Apostate" + } + ], + "mid": [ + { + "traits": [ + "emotion", + "fear", + "mental" + ], + "entries": [ + "If they encounter a priest of their former faith, an abandoned zealot must attempt a Will save against the highest spell DC among those priests, or the highest Will DC if none of them can cast spells. The zealot attempts this saving throw only once per minute, even if more priests arrive later.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The abandoned zealot spends their reaction to {@action Stride} directly toward a priest of their former faith. For 1 minute, the abandoned zealot's hand of despair deals one additional damage die against priests of the creature's former faith.", + "Success": "The abandoned zealot spends their reaction to {@action Stride} directly toward a priest of their former faith.", + "Failure": "The abandoned zealot becomes {@condition frightened 1} and gains the {@condition fleeing} condition until the end of their next turn.", + "Critical Failure": "As failure, but {@condition frightened 2}." + } + } + ], + "name": "Anathematic Aversion" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "divine", + "mental" + ], + "trigger": "A divine spell is cast within 30 feet of the abandoned zealot", + "entries": [ + "The abandoned zealot howls an elegy of regret, forcing the spellcaster to attempt a DC 22 Will save, or DC 24 if the caster is a member of the zealot's former faith. On a failure, the elegy disrupts the spell." + ], + "name": "Elegy of the Faithless" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "entries": [ + "When hit by an abandoned zealot's hand of despair, a creature capable of divine spellcasting or with divinely granted abilities must succeed at a DC 24 Will save or be unable to use those spells or abilities until the end of its next turn." + ], + "name": "Rend Faith" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -229,23 +221,23 @@ "source": "Bst3", "page": 61, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Demon" + "ce", + "medium", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -258,33 +250,32 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": -2, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": -2, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -303,14 +294,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "An abrikandilu loathes the sight of their reflection. When a creature Interacts with a mirror within sight of the wrecker demon, the demon takes a \u20132 penalty to Will saves against {@skill Intimidation} checks. An abrikandilu that ends their turn adjacent to a mirror or that's attacked by a creature holding a mirror takes {@damage 1d6} mental damage (this usually leads abrikandilus to focus their efforts on destroying nearby mirrors using Wreck)." - ], - "name": "Hatred of Mirrors" - } - ], "speed": { "walk": 25 }, @@ -372,42 +355,39 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "curse", - "divine", - "necromancy" - ], - "entries": [ - "When the abrikandilu hits a creature with a jaws {@action Strike}, the creature must succeed at a DC 21 Fortitude save or become physically mutilated. The creature then takes a \u20131 status penalty to Charisma-based checks. This penalty is cumulative up to \u20133 and remains even if the wounds are healed. The penalty is reduced by 1 every 24 hours until it reaches 0." - ], - "name": "Mutilating Bite" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The abrikandilu makes two claw Strikes against an unattended object or held mirror. Held mirrors use the holding character's AC. If both Strikes hit, combine their damage for the purpose of overcoming any Hardness or resistance. These Strikes don't count toward the abrikandilu's multiple attack penalty, nor does that penalty apply to these Strikes." - ], - "name": "Wreck" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "An abrikandilu loathes the sight of their reflection. When a creature Interacts with a mirror within sight of the wrecker demon, the demon takes a \u20132 penalty to Will saves against {@skill Intimidation} checks. An abrikandilu that ends their turn adjacent to a mirror or that's attacked by a creature holding a mirror takes {@damage 1d6} mental damage (this usually leads abrikandilus to focus their efforts on destroying nearby mirrors using Wreck)." + ], + "name": "Hatred of Mirrors" + } ], - "condition": [] + "bot": [ + { + "traits": [ + "curse", + "divine", + "necromancy" + ], + "entries": [ + "When the abrikandilu hits a creature with a jaws {@action Strike}, the creature must succeed at a DC 21 Fortitude save or become physically mutilated. The creature then takes a \u20131 status penalty to Charisma-based checks. This penalty is cumulative up to \u20133 and remains even if the wounds are healed. The penalty is reduced by 1 every 24 hours until it reaches 0." + ], + "name": "Mutilating Bite" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The abrikandilu makes two claw Strikes against an unattended object or held mirror. Held mirrors use the holding character's AC. If both Strikes hit, combine their damage for the purpose of overcoming any Hardness or resistance. These Strikes don't count toward the abrikandilu's multiple attack penalty, nor does that penalty apply to these Strikes." + ], + "name": "Wreck" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -416,20 +396,25 @@ "source": "Bst3", "page": 95, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "astral" + ], "creatureType": [ "Astral" ], "perception": { - "default": 22 - }, - "senses": { - "imprecise": [ - "thoughtsense 120 feet" - ] + "std": 22 }, + "senses": [ + { + "type": "imprecise", + "name": "thoughtsense", + "range": 120 + } + ], "languages": { "languages": [ "Abyssal", @@ -447,51 +432,38 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Deception": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 27 + "std": 27 }, "Occultism": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 5, - "Int": 5, - "Wis": 5, - "Cha": 8 + "str": 6, + "dex": 2, + "con": 5, + "int": 5, + "wis": 5, + "cha": 8 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The caulborn senses all non-mindless creatures at the listed range." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -506,29 +478,9 @@ "name": "mental" } ], - "abilitiesMid": [ - { - "entries": [ - "The adachros denies any version of reality but their own. If they begin their turn under an {@trait enchantment} or {@trait illusion} effect, they immediately attempt to counteract one such effect with a counteract modifier of +23, even if the effect prevents the adachros from acting." - ], - "name": "Self-Absorbed" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The adachros takes 25 or more bludgeoning, piercing, or slashing damage", - "entries": [ - "The attack breaks off part of the adachros's body. This fragment reshapes and animates into an {@creature ioton} with the {@trait minion} trait under the adachros's control. The ioton sycophant can't move more than 120 feet from the adachros and crumbles after 1 minute. If the adachros gives it no other commands, the ioton sycophant spends its turn praising the adachros and affirming the adachros's infallibility; this grants the adachros {@dice 4d6} temporary Hit Points that last for as long as the ioton sycophant exists, and a +1 status bonus to attack rolls, {@skill Perception} checks, saving throws, and skill checks for 1 round." - ], - "name": "Splinter Sycophant" - } - ], "speed": { "walk": 40, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -538,7 +490,7 @@ "traits": [ "agile", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d10+14} bludgeoning", @@ -614,30 +566,54 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "illusion", - "mental" - ], - "entries": [ - "An adachros's melee and ranged Strikes gain the fatal d12 trait against any creature affected by the adachros's enchantment or illusion spells, including creatures in the area of a hallucinatory terrain that haven't disbelieved the effect.", - "Like jyotis (Bestiary 2 153), Eunemvro." - ], - "name": "Fatal Fantasia" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The caulborn senses all non-mindless creatures at the listed range." + ], + "name": "Thoughtsense" + } + ], + "mid": [ + { + "entries": [ + "The adachros denies any version of reality but their own. If they begin their turn under an {@trait enchantment} or {@trait illusion} effect, they immediately attempt to counteract one such effect with a counteract modifier of +23, even if the effect prevents the adachros from acting." + ], + "name": "Self-Absorbed" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The adachros takes 25 or more bludgeoning, piercing, or slashing damage", + "entries": [ + "The attack breaks off part of the adachros's body. This fragment reshapes and animates into an {@creature ioton} with the {@trait minion} trait under the adachros's control. The ioton sycophant can't move more than 120 feet from the adachros and crumbles after 1 minute. If the adachros gives it no other commands, the ioton sycophant spends its turn praising the adachros and affirming the adachros's infallibility; this grants the adachros {@dice 4d6} temporary Hit Points that last for as long as the ioton sycophant exists, and a +1 status bonus to attack rolls, {@skill Perception} checks, saving throws, and skill checks for 1 round." + ], + "name": "Splinter Sycophant" + } ], - "condition": [] + "bot": [ + { + "traits": [ + "illusion", + "mental" + ], + "entries": [ + "An adachros's melee and ranged Strikes gain the fatal d12 trait against any creature affected by the adachros's enchantment or illusion spells, including creatures in the area of a hallucinatory terrain that haven't disbelieved the effect.", + "Like jyotis (Bestiary 2 153), Eunemvro." + ], + "name": "Fatal Fantasia" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -646,23 +622,23 @@ "source": "Bst3", "page": 23, "level": 7, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Asura" + "le", + "medium", + "asura", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -674,43 +650,42 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Performance": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": 2, - "Wis": 2, - "Cha": 4 + "str": 6, + "dex": 4, + "con": 4, + "int": 2, + "wis": 2, + "cha": 4 }, "items": [ "kukri (4)" ], - "abilitiesTop": [], "ac": { - "default": 25, + "std": 25, "abilities": "{@ability all-around vision}" }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -719,51 +694,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "curses" - ] - }, + "immunities": [ + "curses" + ], "weaknesses": [ { "amount": 5, "name": "good" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The adhukait fails a saving throw against a {@trait mental} effect", - "entries": [ - "The adhukait shunts the effect into one of their minds, rendering them temporarily insensible. They change their result to a success, but one of their bodies hangs limply until the end of their next turn. During this time, the adhukait is {@condition clumsy 2}; takes a \u201310-foot circumstance penalty to their Speed; and can't use Dual Mind, Dual Opportunity, or Dance of Destruction." - ], - "name": "Dual Mind" - }, - { - "entries": [ - "The adhukait gains a second reaction each round they can use only to make an {@action Attack of Opportunity}." - ], - "name": "Dual Opportunity" - } - ], "speed": { "walk": 40 }, @@ -799,32 +738,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The adhukait's last action was a {@action Strike} that dealt damage", - "entries": [ - "The adhukait {@action Stride||Strides} up to 10 feet and Strikes." - ], - "name": "Dance of Destruction" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The adhukait fails a saving throw against a {@trait mental} effect", + "entries": [ + "The adhukait shunts the effect into one of their minds, rendering them temporarily insensible. They change their result to a success, but one of their bodies hangs limply until the end of their next turn. During this time, the adhukait is {@condition clumsy 2}; takes a \u201310-foot circumstance penalty to their Speed; and can't use Dual Mind, Dual Opportunity, or Dance of Destruction." + ], + "name": "Dual Mind" + }, + { + "entries": [ + "The adhukait gains a second reaction each round they can use only to make an {@action Attack of Opportunity}." + ], + "name": "Dual Opportunity" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The adhukait's last action was a {@action Strike} that dealt damage", + "entries": [ + "The adhukait {@action Stride||Strides} up to 10 feet and Strikes." + ], + "name": "Dance of Destruction" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -833,26 +794,28 @@ "source": "Bst3", "page": 9, "level": 10, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Cold" + "cn", + "medium", + "cold", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Adlet", @@ -862,42 +825,41 @@ }, "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Athletics": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 20 + "std": 20 }, "Survival": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 5, - "Dex": 6, - "Con": 4, - "Int": 0, - "Wis": 4, - "Cha": 0 + "str": 5, + "dex": 6, + "con": 4, + "int": 0, + "wis": 4, + "cha": 0 }, "items": [ "+1 striking spear (2)" ], - "abilitiesTop": [], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -906,44 +868,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "cold", - "evocation", - "primal" - ], - "entries": [ - "60 feet. A clammy, frigid mist billows forth ahead of the adlet. Creatures within the mist become {@condition concealed}, and creatures outside the mist become {@condition concealed} to creatures within it. An adlet can see through the aura without penalty." - ], - "name": "Wolfstorm" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within reach of an adlet's jaws {@action Strike} attacks one of the adlet's allies", - "entries": [ - "The adlet makes a jaws {@action Strike} against the triggering creature." - ], - "name": "Avenging Bite" - } - ], "speed": { "walk": 40 }, @@ -989,53 +922,67 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "evocation" - ], - "entries": [ - "Weapons wielded by an adlet gain the effect of the frost property rune." - ], - "name": "Frozen Weapons" - }, - { - "entries": [ - "An adlet's Strikes deal an additional {@dice 2d6} damage to creatures that are within the reach of at least two of the adlet's allies." - ], - "name": "Pack Attack" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "cold", - "concentrate", - "evocation", - "primal" - ], - "entries": [ - "An adlet's mist turns biting cold and coalesces into a thick rime of frost that deals {@damage 6d6} cold damage to creatures inside the adlet's wolfstorm aura (DC 26 basic Fortitude), and the aura is deactivated until the start of the adlet's next turn." - ], - "name": "Wolfrime" - } - ], - "inflicts": { - "damage": [ - "cold", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "cold", + "evocation", + "primal" + ], + "entries": [ + "60 feet. A clammy, frigid mist billows forth ahead of the adlet. Creatures within the mist become {@condition concealed}, and creatures outside the mist become {@condition concealed} to creatures within it. An adlet can see through the aura without penalty." + ], + "name": "Wolfstorm" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within reach of an adlet's jaws {@action Strike} attacks one of the adlet's allies", + "entries": [ + "The adlet makes a jaws {@action Strike} against the triggering creature." + ], + "name": "Avenging Bite" + } ], - "condition": [] + "bot": [ + { + "traits": [ + "evocation" + ], + "entries": [ + "Weapons wielded by an adlet gain the effect of the frost property rune." + ], + "name": "Frozen Weapons" + }, + { + "entries": [ + "An adlet's Strikes deal an additional {@dice 2d6} damage to creatures that are within the reach of at least two of the adlet's allies." + ], + "name": "Pack Attack" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "cold", + "concentrate", + "evocation", + "primal" + ], + "entries": [ + "An adlet's mist turns biting cold and coalesces into a thick rime of frost that deals {@damage 6d6} cold damage to creatures inside the adlet's wolfstorm aura (DC 26 basic Fortitude), and the aura is deactivated until the start of the adlet's next turn." + ], + "name": "Wolfrime" + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -1044,24 +991,30 @@ "source": "Bst3", "page": 75, "level": 14, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", + "traits": [ + "uncommon", + "ce", + "huge", + "dragon", + "plant" + ], "creatureType": [ "Plant", "Dragon" ], "perception": { - "default": 25 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -1072,49 +1025,48 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 27 + "std": 27 }, "Deception": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 26 + "std": 26 }, "Nature": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 21, + "std": 21, "in forests": 25 }, "Survival": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 4, - "Int": 3, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 4, + "int": 3, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -1123,63 +1075,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 32. Animals, fungi, and plants take a \u20132 circumstance penalty to the save." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "healing", - "necromancy", - "primal" - ], - "trigger": "The forest dragon is targeted with a water spell or effect", - "frequency": { - "unit": "hour", - "freq": 1 - }, - "entries": [ - "The forest dragon gains 35 temporary Hit Points." - ], - "name": "Fed by Water" - } - ], "speed": { "abilities": [ "woodland stride" ], "walk": 40, - "fly ": 120 + "fly": 120 }, "attacks": [ { @@ -1269,108 +1181,128 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal" - ], - "entries": [ - "The dragon unleashes a swarm of insects that deals {@damage 14d6} piercing damage in a 40-foot cone (DC 34 basic Reflex save) before dispersing. A creature that critically fails is {@condition stunned 2} from the insects' venom; this is a {@trait poison} effect. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "healing", - "necromancy", - "negative", - "primal" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a 30-foot emanation takes {@damage 7d10} negative damage (DC 34 basic Fortitude save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect. In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting {@quickref difficult terrain||3|terrain}, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot." - ], - "name": "Draining Blight" - }, - { - "entries": [ - "When casting tree shape, a forest dragon can become a tree of the same size and age as themself." - ], - "name": "Forest Shape" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d8+10} bludgeoning, DC 34 (page 305)" - ], - "name": "Greater Constrict", - "generic": true - }, - { - "entries": [ - "The forest dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." - ], - "name": "Woodland Stride" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 32. Animals, fungi, and plants take a \u20132 circumstance penalty to the save." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "healing", + "necromancy", + "primal" + ], + "trigger": "The forest dragon is targeted with a water spell or effect", + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The forest dragon gains 35 temporary Hit Points." + ], + "name": "Fed by Water" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Grab", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal" + ], + "entries": [ + "The dragon unleashes a swarm of insects that deals {@damage 14d6} piercing damage in a 40-foot cone (DC 34 basic Reflex save) before dispersing. A creature that critically fails is {@condition stunned 2} from the insects' venom; this is a {@trait poison} effect. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "healing", + "necromancy", + "negative", + "primal" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a 30-foot emanation takes {@damage 7d10} negative damage (DC 34 basic Fortitude save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect. In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting {@quickref difficult terrain||3|terrain}, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot." + ], + "name": "Draining Blight" + }, + { + "entries": [ + "When casting tree shape, a forest dragon can become a tree of the same size and age as themself." + ], + "name": "Forest Shape" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d8+10} bludgeoning, DC 34 (page 305)" + ], + "name": "Greater Constrict", + "generic": true + }, + { + "entries": [ + "The forest dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." + ], + "name": "Woodland Stride" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -1379,27 +1311,30 @@ "source": "Bst3", "page": 78, "level": 12, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Huge", "traits": [ - "Amphibious", - "Water" + "uncommon", + "cg", + "huge", + "amphibious", + "dragon", + "water" ], "creatureType": [ "Dragon" ], "perception": { - "default": 21 - }, - "senses": { - "imprecise": [ - "wavesense 60 feet (page 307)" - ], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 60 + } + ], "languages": { "languages": [ "Aquan", @@ -1412,55 +1347,54 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Arcana": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 26 + "std": 26 }, "Deception": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Nature": { - "default": 22 + "std": 22 }, "Society": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 21 + "std": 21 }, "Survival": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 4, - "Int": 2, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 5, + "con": 4, + "int": 2, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 33, + "std": 33, "abilities": "fed by metal" }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -1469,62 +1403,17 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 30 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "traits": [ - "aura", - "water" - ], - "entries": [ - "40 feet. Water in the aura that's also in the same body of water as the dragon is {@quickref difficult terrain||3|terrain} for Swimming creatures which don't have the {@trait water} trait." - ], - "name": "Vortex" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "arcane", - "water" - ], - "entries": [ - "The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 20 to fire and to all physical damage." - ], - "name": "Liquefy", - "trigger": "The dragon is targeted by a {@action Strike} or spell that could deal fire or physical damage to them" - } + "immunities": [ + "paralyzed", + "sleep" ], "speed": { "abilities": [ "water walk" ], "walk": 30, - "fly ": 100, - "swim ": 50 + "fly": 100, + "swim": 50 }, "attacks": [ { @@ -1623,75 +1512,103 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "water" - ], - "entries": [ - "The dragon shoots a ball of water that deals {@damage 13d6} bludgeoning damage in a 25-foot burst within 50 feet (DC 32 basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d8+6} bludgeoning, DC 30 (page 305)" - ], - "name": "Greater Constrict", - "generic": true - }, - { - "traits": [ - "water" - ], - "entries": [ - "A living creature that takes damage from the sea dragon's jaws {@action Strike} must succeed at a DC 32 Fortitude save or become {@condition sickened 1} as a surge of excess water floods its body." - ], - "name": "Hyponatremia" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 30 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + }, + { + "traits": [ + "aura", + "water" + ], + "entries": [ + "40 feet. Water in the aura that's also in the same body of water as the dragon is {@quickref difficult terrain||3|terrain} for Swimming creatures which don't have the {@trait water} trait." + ], + "name": "Vortex" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "arcane", + "water" + ], + "entries": [ + "The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 20 to fire and to all physical damage." + ], + "name": "Liquefy", + "trigger": "The dragon is targeted by a {@action Strike} or spell that could deal fire or physical damage to them" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "water" + ], + "entries": [ + "The dragon shoots a ball of water that deals {@damage 13d6} bludgeoning damage in a 25-foot burst within 50 feet (DC 32 basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d8+6} bludgeoning, DC 30 (page 305)" + ], + "name": "Greater Constrict", + "generic": true + }, + { + "traits": [ + "water" + ], + "entries": [ + "A living creature that takes damage from the sea dragon's jaws {@action Strike} must succeed at a DC 32 Fortitude save or become {@condition sickened 1} as a surge of excess water floods its body." + ], + "name": "Hyponatremia" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -1700,26 +1617,29 @@ "source": "Bst3", "page": 80, "level": 13, - "rarity": "Uncommon", - "alignment": "LG", - "size": "Huge", "traits": [ - "Electricity" + "uncommon", + "lg", + "huge", + "dragon", + "electricity" ], "creatureType": [ "Dragon" ], "perception": { - "default": 24 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -1733,58 +1653,50 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 26 + "std": 26 }, "Deception": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 23 + "std": 23 }, "Religion": { - "default": 26 + "std": 26 }, "Society": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 21 + "std": 21 }, "Survival": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 4, - "Int": 2, - "Wis": 5, - "Cha": 4 + "str": 7, + "dex": 2, + "con": 4, + "int": 2, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "Fog and mist don't impair a sky dragon's vision; they ignore the {@condition concealed} condition from fog and mist." - ], - "name": "Mist Vision" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -1793,33 +1705,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 31 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "walk": 40, - "fly ": 140 + "fly": 140 }, "attacks": [ { @@ -1905,79 +1798,90 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "electricity", - "evocation" - ], - "entries": [ - "The dragon shoots a ball of electricity that deals {@damage 7d12} electricity damage in a 25-foot burst within 50 feet (DC 33 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds. See divine lightning below." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy" - }, - { - "traits": [ - "divine" - ], - "entries": [ - "A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead." - ], - "name": "Divine Lightning" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d8+8} bludgeoning, DC 33 (page 305)" - ], - "name": "Greater Constrict", - "generic": true - }, - { - "entries": [ - "A sky dragon can hover in place without spending an action, and they automatically succeed at all {@skill Acrobatics} checks to {@action Maneuver in Flight}." - ], - "name": "Perfected Flight" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Fog and mist don't impair a sky dragon's vision; they ignore the {@condition concealed} condition from fog and mist." + ], + "name": "Mist Vision" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 31 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "electricity", + "evocation" + ], + "entries": [ + "The dragon shoots a ball of electricity that deals {@damage 7d12} electricity damage in a 25-foot burst within 50 feet (DC 33 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds. See divine lightning below." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy" + }, + { + "traits": [ + "divine" + ], + "entries": [ + "A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead." + ], + "name": "Divine Lightning" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d8+8} bludgeoning, DC 33 (page 305)" + ], + "name": "Greater Constrict", + "generic": true + }, + { + "entries": [ + "A sky dragon can hover in place without spending an action, and they automatically succeed at all {@skill Acrobatics} checks to {@action Maneuver in Flight}." + ], + "name": "Perfected Flight" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -1986,26 +1890,29 @@ "source": "Bst3", "page": 82, "level": 15, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", "traits": [ - "Earth" + "uncommon", + "n", + "huge", + "dragon", + "earth" ], "creatureType": [ "Dragon" ], "perception": { - "default": 29 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -2020,54 +1927,53 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 31 + "std": 31 }, "Deception": { - "default": 28 + "std": 28 }, "Diplomacy": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 30 + "std": 30 }, "Occultism": { - "default": 25 + "std": 25 }, "Society": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 25 + "std": 25 }, "Survival": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": 4, - "Wis": 6, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 6, + "int": 4, + "wis": 6, + "cha": 7 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -2076,49 +1982,19 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 15, "name": "mental" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 34 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The sovereign dragon makes a claw or tail {@action Strike} against the creature, after applying all the effects of the critical hit to the dragon." - ], - "name": "Violent Retort", - "trigger": "A creature within the sovereign dragon's reach critically hits the dragon" - } - ], "speed": { "walk": 50, - "fly ": 150 + "fly": 150 }, "attacks": [ { @@ -2213,106 +2089,117 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "mental", - "occult" - ], - "entries": [ - "The dragon unleashes a roar charged with psychic energy, dealing {@damage 16d6} mental damage in a 40-foot cone (DC 36 basic Will save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy", - "activity": { - "number": 2, - "unit": "action" - } - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 15 to energy damage. Each enemy in a 20-foot emanation must succeed at a DC 36 Fortitude save or be {@condition dazzled}. All these effects last until the end of the dragon's next turn." - ], - "name": "Gleaming Armor", - "traits": [ - "evocation", - "light", - "occult" - ], - "frequency": { - "unit": "hour", - "freq": 1 + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 34 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The sovereign dragon makes a claw or tail {@action Strike} against the creature, after applying all the effects of the critical hit to the dragon." + ], + "name": "Violent Retort", + "trigger": "A creature within the sovereign dragon's reach critically hits the dragon" } - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d10+8} bludgeoning, DC 36 (page 305)" - ], - "name": "Greater Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "enchantment", - "mental", - "occult" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The dragon chooses a mortal they've {@condition observed} performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site. If the creature agrees, until its next daily preparations, it gains a +1 status bonus to the dragon's choice of attack rolls, AC, or all of the following: {@skill Perception}, Will saves, and Charisma-based skill checks. The dragon can {@action Dismiss} this benefit by spending a single action (that has the {@trait concentrate} trait), which they're swift to do if the mortal dares to defy the dragon's directive." - ], - "name": "Inspire Envoy" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "slashing" ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "mental", + "occult" + ], + "entries": [ + "The dragon unleashes a roar charged with psychic energy, dealing {@damage 16d6} mental damage in a 40-foot cone (DC 36 basic Will save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy", + "activity": { + "number": 2, + "unit": "action" + } + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 15 to energy damage. Each enemy in a 20-foot emanation must succeed at a DC 36 Fortitude save or be {@condition dazzled}. All these effects last until the end of the dragon's next turn." + ], + "name": "Gleaming Armor", + "traits": [ + "evocation", + "light", + "occult" + ], + "frequency": { + "unit": "hour", + "freq": 1 + } + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d10+8} bludgeoning, DC 36 (page 305)" + ], + "name": "Greater Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "enchantment", + "mental", + "occult" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The dragon chooses a mortal they've {@condition observed} performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site. If the creature agrees, until its next daily preparations, it gains a +1 status bonus to the dragon's choice of attack rolls, AC, or all of the following: {@skill Perception}, Will saves, and Charisma-based skill checks. The dragon can {@action Dismiss} this benefit by spending a single action (that has the {@trait concentrate} trait), which they're swift to do if the mortal dares to defy the dragon's directive." + ], + "name": "Inspire Envoy" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -2321,27 +2208,32 @@ "source": "Bst3", "page": 84, "level": 11, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Huge", "traits": [ - "Fire" + "uncommon", + "le", + "huge", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 20 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Common", @@ -2352,61 +2244,53 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Arcana": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 24 + "std": 24 }, "Crafting": { - "default": 22 + "std": 22 }, "Deception": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Nature": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 22 + "std": 22 }, "Survival": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 4, - "Int": 5, - "Wis": 3, - "Cha": 2 + "str": 7, + "dex": 3, + "con": 4, + "int": 5, + "wis": 3, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "Smoke doesn't impair an underworld dragon's vision; they ignore the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -2415,46 +2299,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 28 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "traits": [ - "arcane", - "aura", - "evocation", - "fire" - ], - "entries": [ - "10 feet. Each creature that ends its turn in the aura must succeed at a DC 28 Fortitude saving throw or become {@condition fatigued} while it remains in the aura." - ], - "name": "Sweltering Heat" - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "walk": 40, - "burrow ": 40, - "fly ": 80 + "burrow": 40, + "fly": 80 }, "attacks": [ { @@ -2534,82 +2387,102 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Grab", - "generic": true - }, - { - "entries": [ - "The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit." - ], - "name": "Adamantine Claws" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The dragon breathes a blast of fire that explodes in a 25-foot burst within 50 feet, dealing {@damage 10d6} fire damage (DC 30 basic Reflex save). Creatures that fail the save also take {@damage 2d6} {@condition persistent damage ||persistent fire damage}. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy", - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Smoke doesn't impair an underworld dragon's vision; they ignore the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 28 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + }, + { + "traits": [ + "arcane", + "aura", + "evocation", + "fire" + ], + "entries": [ + "10 feet. Each creature that ends its turn in the aura must succeed at a DC 28 Fortitude saving throw or become {@condition fatigued} while it remains in the aura." + ], + "name": "Sweltering Heat" } - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d8+10} bludgeoning, DC 30 (page 305)" - ], - "name": "Greater Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" ], - "condition": [ - "{@condition fatigued}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Grab", + "generic": true + }, + { + "entries": [ + "The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit." + ], + "name": "Adamantine Claws" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The dragon breathes a blast of fire that explodes in a 25-foot burst within 50 feet, dealing {@damage 10d6} fire damage (DC 30 basic Reflex save). Creatures that fail the save also take {@damage 2d6} {@condition persistent damage ||persistent fire damage}. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy", + "activity": { + "number": 2, + "unit": "action" + } + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8+10} bludgeoning, DC 30 (page 305)" + ], + "name": "Greater Constrict", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -2618,23 +2491,23 @@ "source": "Bst3", "page": 69, "level": 4, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Div" + "le", + "medium", + "div", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2646,45 +2519,44 @@ }, "skills": { "Arcana": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 12 + "std": 12 }, "Religion": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 3, + "int": 1, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -2693,12 +2565,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "curse" - ] - }, + "immunities": [ + "curse" + ], "weaknesses": [ { "amount": 5, @@ -2709,14 +2578,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "While aghashes hate all mortals, they particularly despise beautiful objects and beautiful or charismatic mortals. When not in physical peril, an aghash is compelled to destroy art and other works of beauty. An aghash can't enter an area of pristine beauty without first marring it in some way. Given a choice, an aghash attacks a foe with the highest Charisma score first. If barred from doing so by force or some {@trait magical} effect, they take {@damage 1d6} mental damage at the end of their turn." - ], - "name": "Hatred of Beauty" - } - ], "speed": { "walk": 25 }, @@ -2783,75 +2644,72 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "DC 21; div pact (page 311)" - ], - "name": "Divine Ritual" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "concentrate", - "curse", - "fear", - "emotion", - "enchantment", - "mental", - "visual" - ], - "entries": [ - "The aghash fixes their gaze on one creature they can see within 20 feet. The creature must attempt a DC 21 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes {@damage 2d6} mental damage and becomes {@condition frightened 1}.", - "Failure": "The creature takes {@damage 4d6} mental damage and becomes either {@condition frightened 2} or {@condition stunned 1} (the aghash's choice).", - "Critical Failure": "The creature takes {@damage 8d6} mental damage and becomes {@condition frightened 2} and {@condition stunned 2}." - } - } - ], - "name": "Cursed Gaze" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "conjuration", - "divine", - "earth" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The aghash creates a temporary sandstorm in a 30 foot emanation that lasts for 1 minute. Creatures within the emanation take a \u20134 circumstance penalty to {@skill Perception} checks and must succeed at a DC 18 Fortitude save. On a failure, they're forced to hold their breath or else they start suffocating. A creature within the sandstorm at the end of its turn takes {@damage 1d6} slashing damage. Divs are immune to all effects of an aghash's sandstorm." - ], - "name": "Sandstorm" - } - ], - "inflicts": { - "damage": [ - "mental", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "While aghashes hate all mortals, they particularly despise beautiful objects and beautiful or charismatic mortals. When not in physical peril, an aghash is compelled to destroy art and other works of beauty. An aghash can't enter an area of pristine beauty without first marring it in some way. Given a choice, an aghash attacks a foe with the highest Charisma score first. If barred from doing so by force or some {@trait magical} effect, they take {@damage 1d6} mental damage at the end of their turn." + ], + "name": "Hatred of Beauty" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "entries": [ + "DC 21; {@ritual div pact|Bst3}" + ], + "name": "Divine Ritual" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "concentrate", + "curse", + "fear", + "emotion", + "enchantment", + "mental", + "visual" + ], + "entries": [ + "The aghash fixes their gaze on one creature they can see within 20 feet. The creature must attempt a DC 21 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes {@damage 2d6} mental damage and becomes {@condition frightened 1}.", + "Failure": "The creature takes {@damage 4d6} mental damage and becomes either {@condition frightened 2} or {@condition stunned 1} (the aghash's choice).", + "Critical Failure": "The creature takes {@damage 8d6} mental damage and becomes {@condition frightened 2} and {@condition stunned 2}." + } + } + ], + "name": "Cursed Gaze" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "earth" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The aghash creates a temporary sandstorm in a 30 foot emanation that lasts for 1 minute. Creatures within the emanation take a \u20134 circumstance penalty to {@skill Perception} checks and must succeed at a DC 18 Fortitude save. On a failure, they're forced to hold their breath or else they start suffocating. A creature within the sandstorm at the end of its turn takes {@damage 1d6} slashing damage. Divs are immune to all effects of an aghash's sandstorm." + ], + "name": "Sandstorm" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Air Wisp", @@ -2859,23 +2717,23 @@ "source": "Bst3", "page": 90, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Air" + "n", + "tiny", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran" @@ -2884,36 +2742,35 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 }, "Plane of Air Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 1, + "int": 0, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2922,45 +2779,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "air" - ], - "entries": [ - "30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait air} trait; a creature with the {@trait elemental} and {@trait air} traits gains this bonus to all attack and damage rolls." - ], - "name": "Resonance" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "air" - ], - "trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack", - "entries": [ - "The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect." - ], - "name": "Accord Essence" - } + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -2977,24 +2803,43 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When an air wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead." - ], - "name": "In Concert" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "air" + ], + "entries": [ + "30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait air} trait; a creature with the {@trait elemental} and {@trait air} traits gains this bonus to all attack and damage rolls." + ], + "name": "Resonance" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "air" + ], + "trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack", + "entries": [ + "The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect." + ], + "name": "Accord Essence" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "When an air wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead." + ], + "name": "In Concert" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -3003,23 +2848,24 @@ "source": "Bst3", "page": 14, "level": 13, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Rare" + "rare", + "uncommon", + "ne", + "medium", + "aberration" ], "creatureType": [ "Aberration" ], "perception": { - "default": 23 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 23 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -3030,39 +2876,38 @@ }, "skills": { "Arcana": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 22 + "std": 22 }, "Occultism": { - "default": 27 + "std": 27 }, "Lore (any one subcategory)": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 5, - "Dex": 6, - "Con": 4, - "Int": 8, - "Wis": 6, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 6, + "con": 4, + "int": 8, + "wis": 6, + "cha": -1 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -3073,14 +2918,10 @@ ] } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [ - "controlled" - ] - }, + "immunities": [ + "mental", + "controlled" + ], "weaknesses": [ { "amount": 10, @@ -3097,30 +2938,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "conjuration" - ], - "entries": [ - "40 feet. A creature that begins its turn within the area feels its body begin to stretch and must succeed at a DC 33 Fortitude save or become destabilized. A destabilized creature emits a 10-foot destabilizing field aura and becomes {@condition sickened 1}. The destabilization ends when the creature is no longer {@condition sickened}. A creature that succeeds at its saving throw against the aura is temporarily immune to all destabilizing fields for 1 minute." - ], - "name": "Destabilizing Field" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The amalgamite is hit by a {@action Strike}", - "entries": [ - "The amalgamite Repositions itself or Transposes itself with another creature. If the amalgamite successfully changes its location, it and any Transposed creature take half damage from the triggering {@action Strike}." - ], - "name": "Displace" - } - ], "speed": { "walk": 25 }, @@ -3179,53 +2996,65 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "conjuration", - "occult", - "teleportation" - ], - "entries": [ - "The amalgamite teleports into an unoccupied space it can see within 50 feet." - ], - "name": "Reposition" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "occult", - "teleportation" - ], - "entries": [ - "The amalgamite chooses up to two destabilized creatures they can see within 50 feet and swaps their positions, or moves a single such creature to an unoccupied space they can see within range. If the amalgamite chooses two creatures, they can choose their self as one of these creatures, but both targets must be the same size. An unwilling creature can attempt a DC 33 Will save. If either target succeeds at this saving throw, both are unaffected." - ], - "name": "Transpose" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "conjuration" + ], + "entries": [ + "40 feet. A creature that begins its turn within the area feels its body begin to stretch and must succeed at a DC 33 Fortitude save or become destabilized. A destabilized creature emits a 10-foot destabilizing field aura and becomes {@condition sickened 1}. The destabilization ends when the creature is no longer {@condition sickened}. A creature that succeeds at its saving throw against the aura is temporarily immune to all destabilizing fields for 1 minute." + ], + "name": "Destabilizing Field" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The amalgamite is hit by a {@action Strike}", + "entries": [ + "The amalgamite Repositions itself or Transposes itself with another creature. If the amalgamite successfully changes its location, it and any Transposed creature take half damage from the triggering {@action Strike}." + ], + "name": "Displace" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "conjuration", + "occult", + "teleportation" + ], + "entries": [ + "The amalgamite teleports into an unoccupied space it can see within 50 feet." + ], + "name": "Reposition" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "occult", + "teleportation" + ], + "entries": [ + "The amalgamite chooses up to two destabilized creatures they can see within 50 feet and swaps their positions, or moves a single such creature to an unoccupied space they can see within range. If the amalgamite chooses two creatures, they can choose their self as one of these creatures, but both targets must be the same size. An unwilling creature can attempt a DC 33 Will save. If either target succeeds at this saving throw, both are unaffected." + ], + "name": "Transpose" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -3234,53 +3063,55 @@ "source": "Bst3", "page": 15, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "{@ability tremorsense} 60 feet" - ] + "std": 10 }, + "senses": [ + { + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 2, - "Int": -4, - "Wis": 0, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 2, + "int": -4, + "wis": 0, + "cha": -4 + }, "ac": { - "default": 21, - "abilities": "{@ability all-around vision} " + "std": 21, + "abilities": "{@ability all-around vision}" }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -3289,11 +3120,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25, - "swim ": 25 + "climb": 25, + "swim": 25 }, "attacks": [ { @@ -3325,73 +3155,59 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 18, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage and {@condition enfeebled 2} and {@condition slowed 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 3d6} poison damage and {@condition paralyzed}", - "duration": "1 round" - } - ] - } - ], - "name": "Amphisbaena Venom" - }, - { - "entries": [ - "A creature critically hit by an amphisbaena's spit {@action Strike} is {@condition blinded} for 1 round." - ], - "name": "Blinding Spittle" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "An amphisbaena makes a fangs {@action Strike} with each of its heads, each against a different target. Both Strikes count toward its multiple attack penalty, but the penalty doesn't increase until after it has made both attacks." - ], - "name": "Twin Bites" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition blinded}", - "{@condition enfeebled}", - "{@condition paralyzed}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 18, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage and {@condition enfeebled 2} and {@condition slowed 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 3d6} poison damage and {@condition paralyzed}", + "duration": "1 round" + } + ] + } + ], + "name": "Amphisbaena Venom" + }, + { + "entries": [ + "A creature critically hit by an amphisbaena's spit {@action Strike} is {@condition blinded} for 1 round." + ], + "name": "Blinding Spittle" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "An amphisbaena makes a fangs {@action Strike} with each of its heads, each against a different target. Both Strikes count toward its multiple attack penalty, but the penalty doesn't increase until after it has made both attacks." + ], + "name": "Twin Bites" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -3400,24 +3216,30 @@ "source": "Bst3", "page": 76, "level": 19, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "rare", + "ce", + "gargantuan", + "dragon", + "plant" + ], "creatureType": [ "Plant", "Dragon" ], "perception": { - "default": 33 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -3430,49 +3252,48 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Athletics": { - "default": 37 + "std": 37 }, "Deception": { - "default": 31 + "std": 31 }, "Intimidation": { - "default": 33 + "std": 33 }, "Nature": { - "default": 36 + "std": 36 }, "Stealth": { - "default": 29, + "std": 29, "in forests": 33 }, "Survival": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 9, - "Dex": 4, - "Con": 7, - "Int": 5, - "Wis": 8, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 9, + "dex": 4, + "con": 7, + "int": 5, + "wis": 8, + "cha": 6 + }, "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -3481,57 +3302,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 39. Animals, fungi, and plants take a \u20132 circumstance penalty to the save." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "healing", - "necromancy", - "primal" - ], - "trigger": "The forest dragon is targeted with a water spell or effect", - "frequency": { - "unit": "hour", - "freq": 1 - }, - "entries": [ - "The forest dragon gains 40 temporary Hit Points." - ], - "name": "Fed by Water" - } + "immunities": [ + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "woodland stride" ], "walk": 40, - "fly ": 160 + "fly": 160 }, "attacks": [ { @@ -3640,111 +3421,131 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal" - ], - "entries": [ - "The dragon unleashes a swarm of insects that deals {@damage 20d6} piercing damage in a 60-foot cone (DC 41 basic Reflex save) before dispersing. A creature that critically fails is {@condition stunned 2} from the insects' venom; this is a {@trait poison} effect. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a 30-foot emanation takes {@damage 9d10} negative damage (DC 41 basic Fortitude save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect. In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting {@quickref difficult terrain||3|terrain}, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot." - ], - "name": "Draining Blight", - "traits": [ - "healing", - "necromancy", - "negative", - "primal" - ], - "frequency": { - "unit": "day", - "freq": 1 + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 39. Animals, fungi, and plants take a \u20132 circumstance penalty to the save." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "healing", + "necromancy", + "primal" + ], + "trigger": "The forest dragon is targeted with a water spell or effect", + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The forest dragon gains 40 temporary Hit Points." + ], + "name": "Fed by Water" } - }, - { - "entries": [ - "When casting tree shape, a forest dragon can become a tree of the same size and age as themself." - ], - "name": "Forest Shape" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 4d8+10} bludgeoning, DC 41 (page 305)" - ], - "name": "Greater Constrict", - "generic": true - }, - { - "traits": [ - "plant", - "primal", - "transmutation" - ], - "entries": [ - "When a creature made of flesh is reduced to 0 Hit Points by the dragon's jaws {@action Strike}, that creature must attempt a DC 41 Fortitude save. If it fails, it dies, and its flesh, made of earth in a metaphysical sense, turns to wood.", - "The wood is living and might grow into a tree over time, but it can't be used as a body or piece of a body for raise dead or other magic that would return the creature to life." - ], - "name": "Lignifying Bite" - }, - { - "entries": [ - "The forest dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." - ], - "name": "Woodland Stride" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing", - "slashing" ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal" + ], + "entries": [ + "The dragon unleashes a swarm of insects that deals {@damage 20d6} piercing damage in a 60-foot cone (DC 41 basic Reflex save) before dispersing. A creature that critically fails is {@condition stunned 2} from the insects' venom; this is a {@trait poison} effect. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a 30-foot emanation takes {@damage 9d10} negative damage (DC 41 basic Fortitude save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect. In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting {@quickref difficult terrain||3|terrain}, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot." + ], + "name": "Draining Blight", + "traits": [ + "healing", + "necromancy", + "negative", + "primal" + ], + "frequency": { + "unit": "day", + "freq": 1 + } + }, + { + "entries": [ + "When casting tree shape, a forest dragon can become a tree of the same size and age as themself." + ], + "name": "Forest Shape" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 4d8+10} bludgeoning, DC 41 (page 305)" + ], + "name": "Greater Constrict", + "generic": true + }, + { + "traits": [ + "plant", + "primal", + "transmutation" + ], + "entries": [ + "When a creature made of flesh is reduced to 0 Hit Points by the dragon's jaws {@action Strike}, that creature must attempt a DC 41 Fortitude save. If it fails, it dies, and its flesh, made of earth in a metaphysical sense, turns to wood.", + "The wood is living and might grow into a tree over time, but it can't be used as a body or piece of a body for raise dead or other magic that would return the creature to life." + ], + "name": "Lignifying Bite" + }, + { + "entries": [ + "The forest dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." + ], + "name": "Woodland Stride" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -3753,27 +3554,30 @@ "source": "Bst3", "page": 78, "level": 17, - "rarity": "Rare", - "alignment": "CG", - "size": "Gargantuan", "traits": [ - "Amphibious", - "Water" + "rare", + "cg", + "gargantuan", + "amphibious", + "dragon", + "water" ], "creatureType": [ "Dragon" ], "perception": { - "default": 30 - }, - "senses": { - "imprecise": [ - "wavesense 60 feet (page 307)" - ], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 60 + } + ], "languages": { "languages": [ "Aquan", @@ -3787,55 +3591,54 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Arcana": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 27 + "std": 27 }, "Nature": { - "default": 28 + "std": 28 }, "Society": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 32 + "std": 32 }, "Survival": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 7, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 7, + "con": 5, + "int": 3, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 41, + "std": 41, "abilities": "fed by metal" }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -3844,62 +3647,17 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 36 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "traits": [ - "aura", - "water" - ], - "entries": [ - "40 feet. Water in the aura that's also in the same body of water as the dragon is {@quickref difficult terrain||3|terrain} for Swimming creatures which don't have the {@trait water} trait." - ], - "name": "Vortex" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "arcane", - "water" - ], - "entries": [ - "The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 25 to fire and to all physical damage." - ], - "name": "Liquefy", - "trigger": "The dragon is targeted by a {@action Strike} or spell that could deal fire or physical damage to them" - } + "immunities": [ + "paralyzed", + "sleep" ], "speed": { "abilities": [ "water walk" ], "walk": 50, - "fly ": 140, - "swim ": 70 + "fly": 140, + "swim": 70 }, "attacks": [ { @@ -3992,108 +3750,134 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "water" - ], - "entries": [ - "The dragon shoots a ball of water that deals {@damage 18d6} bludgeoning damage in a 30-foot burst within 60 feet (DC 38 basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d10+8} bludgeoning, DC 38 (page 305)" - ], - "name": "Greater Constrict", - "generic": true - }, - { - "traits": [ - "water" - ], - "entries": [ - "A living creature that takes damage from the sea dragon's jaws {@action Strike} must succeed at a DC 38 Fortitude save or become {@condition sickened 2} as a surge of excess water floods its body." - ], - "name": "Hyponatremia" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "manipulate", - "water" - ], - "requirements": "The dragon is in a body of water at least as large as they are", - "frequency": { - "unit": "minute", - "interval": 10, - "freq": 1 - }, - "entries": [ - "The dragon slams their body down, sending a towering wave outward. This wave deals {@damage 10d12} bludgeoning damage in a 90-foot emanation. Each creature in the area must attempt a DC 38 Reflex save. Structures and unattended objects in the area take the full amount of damage with no saving throw.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature takes no damage but is pushed 30 feet from the dragon.", - "Success": "The creature takes half damage and is pushed 60 feet from the dragon.", - "Failure": "The creature takes full damage, is pushed 120 feet from the dragon, and falls {@condition prone}.", - "Critical Failure": "As failure, but double damage." - } - } - ], - "name": "Tidal Wave" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 36 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + }, + { + "traits": [ + "aura", + "water" + ], + "entries": [ + "40 feet. Water in the aura that's also in the same body of water as the dragon is {@quickref difficult terrain||3|terrain} for Swimming creatures which don't have the {@trait water} trait." + ], + "name": "Vortex" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "arcane", + "water" + ], + "entries": [ + "The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 25 to fire and to all physical damage." + ], + "name": "Liquefy", + "trigger": "The dragon is targeted by a {@action Strike} or spell that could deal fire or physical damage to them" + } ], - "condition": [ - "{@condition prone}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "water" + ], + "entries": [ + "The dragon shoots a ball of water that deals {@damage 18d6} bludgeoning damage in a 30-foot burst within 60 feet (DC 38 basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d10+8} bludgeoning, DC 38 (page 305)" + ], + "name": "Greater Constrict", + "generic": true + }, + { + "traits": [ + "water" + ], + "entries": [ + "A living creature that takes damage from the sea dragon's jaws {@action Strike} must succeed at a DC 38 Fortitude save or become {@condition sickened 2} as a surge of excess water floods its body." + ], + "name": "Hyponatremia" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "manipulate", + "water" + ], + "requirements": "The dragon is in a body of water at least as large as they are", + "frequency": { + "unit": "minute", + "interval": 10, + "freq": 1 + }, + "entries": [ + "The dragon slams their body down, sending a towering wave outward. This wave deals {@damage 10d12} bludgeoning damage in a 90-foot emanation. Each creature in the area must attempt a DC 38 Reflex save. Structures and unattended objects in the area take the full amount of damage with no saving throw.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature takes no damage but is pushed 30 feet from the dragon.", + "Success": "The creature takes half damage and is pushed 60 feet from the dragon.", + "Failure": "The creature takes full damage, is pushed 120 feet from the dragon, and falls {@condition prone}.", + "Critical Failure": "As failure, but double damage." + } + } + ], + "name": "Tidal Wave" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -4102,26 +3886,29 @@ "source": "Bst3", "page": 80, "level": 18, - "rarity": "Rare", - "alignment": "LG", - "size": "Gargantuan", "traits": [ - "Electricity" + "rare", + "lg", + "gargantuan", + "dragon", + "electricity" ], "creatureType": [ "Dragon" ], "perception": { - "default": 32 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -4136,58 +3923,50 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 35 + "std": 35 }, "Deception": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 32 + "std": 32 }, "Religion": { - "default": 34 + "std": 34 }, "Society": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 28 + "std": 28 }, "Survival": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 5, - "Int": 4, - "Wis": 6, - "Cha": 6 + "str": 8, + "dex": 4, + "con": 5, + "int": 4, + "wis": 6, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "Fog and mist don't impair a sky dragon's vision; they ignore the {@condition concealed} condition from fog and mist." - ], - "name": "Mist Vision" - } - ], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -4196,33 +3975,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 38 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "walk": 60, - "fly ": 160 + "fly": 160 }, "attacks": [ { @@ -4304,107 +4064,115 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "electricity", - "evocation" - ], - "entries": [ - "The dragon shoots a ball of electricity that deals {@damage 9d12} electricity damage and {@damage 2d12} sonic damage in a 30-foot burst within 60 feet (DC 40 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds. See divine lightning below." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy" - }, - { - "traits": [ - "divine" - ], - "entries": [ - "A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead." - ], - "name": "Divine Lightning" - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d10+11} bludgeoning, DC 40 (page 305)" - ], - "name": "Greater Constrict", - "generic": true - }, - { - "entries": [ - "A sky dragon can hover in place without spending an action, and they automatically succeed at all {@skill Acrobatics} checks to {@action Maneuver in Flight}." - ], - "name": "Perfected Flight" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "electricity", - "evocation", - "incapacitation" - ], - "entries": [ - "The dragon rapidly coils, then unleashes crackling lightning that deals {@damage 5d12} electricity damage in a 60-foot emanation. Each creature in the area must attempt a DC 40 Fortitude save; regardless of the outcome, the creature then becomes temporarily immune for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "Half damage, and the creature is {@condition stunned 1}.", - "Failure": "Full damage, and the creature is {@condition stunned} for 1 round and can't fly for 4 rounds.", - "Critical Failure": "Double damage, and the creature is {@condition stunned} for 2 rounds and can't fly for 1 minute." - } - } - ], - "name": "Stunning Electricity" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Fog and mist don't impair a sky dragon's vision; they ignore the {@condition concealed} condition from fog and mist." + ], + "name": "Mist Vision" + } ], - "condition": [ - "{@condition stunned}" + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 38 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "electricity", + "evocation" + ], + "entries": [ + "The dragon shoots a ball of electricity that deals {@damage 9d12} electricity damage and {@damage 2d12} sonic damage in a 30-foot burst within 60 feet (DC 40 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds. See divine lightning below." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy" + }, + { + "traits": [ + "divine" + ], + "entries": [ + "A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead." + ], + "name": "Divine Lightning" + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d10+11} bludgeoning, DC 40 (page 305)" + ], + "name": "Greater Constrict", + "generic": true + }, + { + "entries": [ + "A sky dragon can hover in place without spending an action, and they automatically succeed at all {@skill Acrobatics} checks to {@action Maneuver in Flight}." + ], + "name": "Perfected Flight" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "electricity", + "evocation", + "incapacitation" + ], + "entries": [ + "The dragon rapidly coils, then unleashes crackling lightning that deals {@damage 5d12} electricity damage in a 60-foot emanation. Each creature in the area must attempt a DC 40 Fortitude save; regardless of the outcome, the creature then becomes temporarily immune for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "Half damage, and the creature is {@condition stunned 1}.", + "Failure": "Full damage, and the creature is {@condition stunned} for 1 round and can't fly for 4 rounds.", + "Critical Failure": "Double damage, and the creature is {@condition stunned} for 2 rounds and can't fly for 1 minute." + } + } + ], + "name": "Stunning Electricity" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -4413,26 +4181,29 @@ "source": "Bst3", "page": 83, "level": 20, - "rarity": "Rare", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Earth" + "rare", + "n", + "gargantuan", + "dragon", + "earth" ], "creatureType": [ "Dragon" ], "perception": { - "default": 36 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 36 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -4448,54 +4219,53 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Athletics": { - "default": 38 + "std": 38 }, "Deception": { - "default": 37 + "std": 37 }, "Diplomacy": { - "default": 41 + "std": 41 }, "Intimidation": { - "default": 37 + "std": 37 }, "Occultism": { - "default": 31 + "std": 31 }, "Society": { - "default": 31 + "std": 31 }, "Stealth": { - "default": 31 + "std": 31 }, "Survival": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 7, - "Int": 5, - "Wis": 8, - "Cha": 9 - }, - "abilitiesTop": [], + "str": 10, + "dex": 5, + "con": 7, + "int": 5, + "wis": 8, + "cha": 9 + }, "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 36 + "will": { + "std": 36 } }, "hp": [ @@ -4504,65 +4274,19 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 20, "name": "mental" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 41 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "occult" - ], - "trigger": "The dragon is targeted by a {@trait mental} effect it's aware of", - "entries": [ - "The dragon immediately attempts to counteract the triggering effect (counteract modifier +32)." - ], - "name": "Mentalist Counterspell" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The sovereign dragon makes a claw or tail {@action Strike} against the creature, after applying all the effects of the critical hit to the dragon." - ], - "name": "Violent Retort", - "trigger": "A creature within the sovereign dragon's reach critically hits the dragon" - } - ], "speed": { "walk": 60, - "fly ": 180 + "fly": 180 }, "attacks": [ { @@ -4656,106 +4380,133 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "mental", - "occult" - ], - "entries": [ - "The dragon unleashes a roar charged with psychic energy, dealing {@damage 21d6} mental damage in a 50-foot cone (DC 43 basic Will save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy", - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 41 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "occult" + ], + "trigger": "The dragon is targeted by a {@trait mental} effect it's aware of", + "entries": [ + "The dragon immediately attempts to counteract the triggering effect (counteract modifier +32)." + ], + "name": "Mentalist Counterspell" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The sovereign dragon makes a claw or tail {@action Strike} against the creature, after applying all the effects of the critical hit to the dragon." + ], + "name": "Violent Retort", + "trigger": "A creature within the sovereign dragon's reach critically hits the dragon" } - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 20 to energy damage. Each enemy in a 20-foot emanation must succeed at a DC 43 Fortitude save or be {@condition dazzled}. All these effects last until the end of the dragon's next turn." - ], - "name": "Gleaming Armor", - "traits": [ - "evocation", - "light", - "occult" - ], - "frequency": { - "unit": "hour", - "freq": 1 - } - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 4d8+11} bludgeoning, DC 43 (page 305)" - ], - "name": "Greater Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "enchantment", - "mental", - "occult" - ], - "entries": [ - "The dragon chooses a mortal they've {@condition observed} performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site. If the creature agrees, until its next daily preparations, it gains a +2 status bonus to the dragon's choice of attack rolls, AC, or all of the following: {@skill Perception}, Will saves, and Charisma-based skill checks. The dragon can {@action Dismiss} this benefit by spending a single action (that has the {@trait concentrate} trait), which they're swift to do if the mortal dares to defy the dragon's directive." - ], - "name": "Inspire Envoy", - "frequency": { - "unit": "day", - "freq": 1 - } - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "slashing" ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "mental", + "occult" + ], + "entries": [ + "The dragon unleashes a roar charged with psychic energy, dealing {@damage 21d6} mental damage in a 50-foot cone (DC 43 basic Will save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy", + "activity": { + "number": 2, + "unit": "action" + } + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 20 to energy damage. Each enemy in a 20-foot emanation must succeed at a DC 43 Fortitude save or be {@condition dazzled}. All these effects last until the end of the dragon's next turn." + ], + "name": "Gleaming Armor", + "traits": [ + "evocation", + "light", + "occult" + ], + "frequency": { + "unit": "hour", + "freq": 1 + } + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 4d8+11} bludgeoning, DC 43 (page 305)" + ], + "name": "Greater Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "enchantment", + "mental", + "occult" + ], + "entries": [ + "The dragon chooses a mortal they've {@condition observed} performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site. If the creature agrees, until its next daily preparations, it gains a +2 status bonus to the dragon's choice of attack rolls, AC, or all of the following: {@skill Perception}, Will saves, and Charisma-based skill checks. The dragon can {@action Dismiss} this benefit by spending a single action (that has the {@trait concentrate} trait), which they're swift to do if the mortal dares to defy the dragon's directive." + ], + "name": "Inspire Envoy", + "frequency": { + "unit": "day", + "freq": 1 + } + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -4764,27 +4515,32 @@ "source": "Bst3", "page": 85, "level": 16, - "rarity": "Rare", - "alignment": "LE", - "size": "Gargantuan", "traits": [ - "Fire" + "rare", + "le", + "gargantuan", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 28 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Common", @@ -4797,61 +4553,53 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Arcana": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 32 + "std": 32 }, "Crafting": { - "default": 29 + "std": 29 }, "Deception": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 29 + "std": 29 }, "Nature": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 25 + "std": 25 }, "Survival": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 6, - "Int": 5, - "Wis": 4, - "Cha": 5 + "str": 8, + "dex": 3, + "con": 6, + "int": 5, + "wis": 4, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "Smoke doesn't impair an underworld dragon's vision; they ignore the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -4860,46 +4608,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 35 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "traits": [ - "arcane", - "aura", - "evocation", - "fire" - ], - "entries": [ - "10 feet. Each creature that ends its turn in the aura must succeed at a DC 35 Fortitude saving throw or become {@condition fatigued} while it remains in the aura." - ], - "name": "Sweltering Heat" - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "walk": 40, - "burrow ": 60, - "fly ": 80 + "burrow": 60, + "fly": 80 }, "attacks": [ { @@ -4980,91 +4697,110 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit." - ], - "name": "Adamantine Claws" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The dragon breathes a blast of fire that explodes in a 30-foot burst within 60 feet, dealing {@damage 14d6} fire damage (DC 39 basic Reflex save). Creatures that fail the save also take {@damage 3d6} {@condition persistent damage ||persistent fire damage}. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy", - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Smoke doesn't impair an underworld dragon's vision; they ignore the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" } - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d10+9} bludgeoning, DC 37 (page 305)" - ], - "name": "Greater Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The dragon plunges their body into the ground, Burrows up to their Speed, and then scorches the land within a 60-foot emanation.", - "Creatures underground or on the surface in the area take {@damage 8d6} fire damage (DC 37 basic Fortitude save), and those who critically fail become {@condition enfeebled 1} for 1 minute.", - "Animate dreams (Bestiary 2 18)" - ], - "name": "Scorch Earth" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" ], - "condition": [ - "{@condition enfeebled}", - "{@condition fatigued}" + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 35 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + }, + { + "traits": [ + "arcane", + "aura", + "evocation", + "fire" + ], + "entries": [ + "10 feet. Each creature that ends its turn in the aura must succeed at a DC 35 Fortitude saving throw or become {@condition fatigued} while it remains in the aura." + ], + "name": "Sweltering Heat" + } + ], + "bot": [ + { + "entries": [ + "The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit." + ], + "name": "Adamantine Claws" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The dragon breathes a blast of fire that explodes in a 30-foot burst within 60 feet, dealing {@damage 14d6} fire damage (DC 39 basic Reflex save). Creatures that fail the save also take {@damage 3d6} {@condition persistent damage ||persistent fire damage}. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy", + "activity": { + "number": 2, + "unit": "action" + } + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d10+9} bludgeoning, DC 37 (page 305)" + ], + "name": "Greater Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The dragon plunges their body into the ground, Burrows up to their Speed, and then scorches the land within a 60-foot emanation.", + "Creatures underground or on the surface in the area take {@damage 8d6} fire damage (DC 37 basic Fortitude save), and those who critically fail become {@condition enfeebled 1} for 1 minute.", + "Animate dreams (Bestiary 2 18)" + ], + "name": "Scorch Earth" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -5073,17 +4809,18 @@ "source": "Bst3", "page": 16, "level": 2, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Android" + "rare", + "n", + "medium", + "android", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -5094,55 +4831,54 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Crafting": { - "default": 7 + "std": 7 }, "Deception": { - "default": 3 + "std": 3 }, "Society": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 10 + "std": 10 }, "Thievery": { - "default": 8 + "std": 8 }, "Engineering Lore": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 3, - "Wis": 0, - "Cha": -1 + "str": 2, + "dex": 4, + "con": 2, + "int": 3, + "wis": 0, + "cha": -1 }, "items": [ "hand crossbow (10 bolts)", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -5151,26 +4887,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The android takes a \u20131 circumstance penalty to {@skill Diplomacy} and {@skill Performance} checks, and to {@skill Perception} checks to {@action Sense Motive}." - ], - "name": "Emotionally Unaware" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The android infiltrator attempts a skill check but hasn't rolled yet", - "entries": [ - "The android infiltrator stimulates their nanites, forcing their body to temporarily increase its efficiency. They gain a +2 status bonus to the triggering skill check. In addition, their circuitry glows, creating a 10-foot emanation with dim light for 1 round." - ], - "name": "Nanite Surge" - } - ], "speed": { "walk": 25 }, @@ -5182,7 +4898,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+2} piercing", @@ -5220,28 +4936,37 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The android infiltrator deals an additional {@damage 1d6} precision damage to flatfooted creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + "abilities": { + "mid": [ + { + "entries": [ + "The android takes a \u20131 circumstance penalty to {@skill Diplomacy} and {@skill Performance} checks, and to {@skill Perception} checks to {@action Sense Motive}." + ], + "name": "Emotionally Unaware" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The android infiltrator attempts a skill check but hasn't rolled yet", + "entries": [ + "The android infiltrator stimulates their nanites, forcing their body to temporarily increase its efficiency. They gain a +2 status bonus to the triggering skill check. In addition, their circuitry glows, creating a 10-foot emanation with dim light for 1 round." + ], + "name": "Nanite Surge" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "The android infiltrator deals an additional {@damage 1d6} precision damage to flatfooted creatures." + ], + "name": "Sneak Attack", + "generic": true + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -5250,20 +4975,22 @@ "source": "Bst3", "page": 17, "level": 8, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -5274,39 +5001,38 @@ }, "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 15 + "std": 15 }, "Religion": { - "default": 16 + "std": 16 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 5, - "Int": -1, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 5, + "int": -1, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -5315,24 +5041,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature makes a melee weapon {@action Strike} against the angazhani and misses", - "requirements": "The angazhani is benefiting from their Defensive Slam", - "entries": [ - "The angazhani attempts to {@action Disarm} the attacker of the triggering weapon." - ], - "name": "Defensive Disarm" - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -5384,66 +5095,69 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The angazhani uses their arms to defend themself while attacking. The angazhani Strikes once and gains a +2 circumstance bonus to AC until the start of their next turn." - ], - "name": "Defensive Slam" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The angazhani beats a single opponent with all four of their brawny arms, leaving their foe nowhere to dodge. The angazhani makes a fist {@action Strike}. On a successful attack, they deal fist damage to the target plus an additional {@dice 3d8} damage, and they meet the requirements to Rend the target this turn, even if they didn't hit on two consecutive Strikes. Even on a failed attack, the angazhani deals the damage from one fist {@action Strike} to the target, though they still miss completely on a critical failure. This ability counts as four attacks toward an angazhani's multiple attack penalty. After using this ability, the angazhani is {@condition flat-footed} until the beginning of their next turn." - ], - "name": "Focused Slam" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "fist" - ], - "entries": [ - "(page 306)" - ], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The angazhani rushes up to a foe at extreme speed and slams down with their fists. The angazhani {@action Stride||Strides} or Climbs up to three times, then makes two fist Strikes against one enemy within reach." - ], - "name": "Pummeling Charge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature makes a melee weapon {@action Strike} against the angazhani and misses", + "requirements": "The angazhani is benefiting from their Defensive Slam", + "entries": [ + "The angazhani attempts to {@action Disarm} the attacker of the triggering weapon." + ], + "name": "Defensive Disarm" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The angazhani uses their arms to defend themself while attacking. The angazhani Strikes once and gains a +2 circumstance bonus to AC until the start of their next turn." + ], + "name": "Defensive Slam" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The angazhani beats a single opponent with all four of their brawny arms, leaving their foe nowhere to dodge. The angazhani makes a fist {@action Strike}. On a successful attack, they deal fist damage to the target plus an additional {@dice 3d8} damage, and they meet the requirements to Rend the target this turn, even if they didn't hit on two consecutive Strikes. Even on a failed attack, the angazhani deals the damage from one fist {@action Strike} to the target, though they still miss completely on a critical failure. This ability counts as four attacks toward an angazhani's multiple attack penalty. After using this ability, the angazhani is {@condition flat-footed} until the beginning of their next turn." + ], + "name": "Focused Slam" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "fist" + ], + "entries": [ + "(page 306)" + ], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The angazhani rushes up to a foe at extreme speed and slams down with their fists. The angazhani {@action Stride||Strides} or Climbs up to three times, then makes two fist Strikes against one enemy within reach." + ], + "name": "Pummeling Charge" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -5452,27 +5166,30 @@ "source": "Bst3", "page": 174, "level": 2, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", "traits": [ - "Mortic", - "Elf" + "rare", + "ne", + "medium", + "elf", + "humanoid", + "mortic" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "carrion scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "type": "imprecise", + "name": "carrion scent", + "range": 30 + }, + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -5483,57 +5200,48 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 5 + "std": 5 }, "Medicine": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 2, - "Wis": 1, - "Cha": 1 + "str": 3, + "dex": 4, + "con": 3, + "int": 2, + "wis": 1, + "cha": 1 }, "items": [ "composite shortbow (20 arrows)", "elven curve blade" ], - "abilitiesTop": [ - { - "entries": [ - "An angheuvore can smell creatures that have the {@condition doomed}, {@condition dying}, or {@condition wounded} condition as an imprecise sense.", - "Items composite shortbow (20 arrows), elven curve blade." - ], - "name": "Carrion Scent" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -5544,14 +5252,6 @@ ] } ], - "abilitiesMid": [ - { - "entries": [ - "An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}." - ], - "name": "Consecration Vulnerability" - } - ], "speed": { "walk": 30 }, @@ -5601,70 +5301,72 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the {@trait undead} trait and becomes immune to bleed, {@trait death} effects, disease, {@condition paralyzed}, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath." - ], - "name": "Death Gasp" - }, - { - "entries": [ - "Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds, Core Rulebook 478)." - ], - "name": "Death" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The angheuvore is adjacent to a {@condition paralyzed}, {@condition restrained}, or {@condition unconscious} creature, or a deceased creature that died in the last hour", - "entries": [ - "The angheuvore feasts upon the creature, dealing their jaws {@action Strike} damage (basic Fortitude save); a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains 5 temporary Hit Points and a +10-foot circumstance bonus to their Speeds for 1 minute." - ], - "name": "Invigorating Feast" - }, - { - "traits": [ - "divine", - "incapacitation", - "necromancy" - ], - "entries": [ - "Any living creature hit by an angheuvore's jaws {@action Strike} must succeed at a DC 15 Fortitude save or become {@condition paralyzed}. It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save." - ], - "name": "Paralysis" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "An angheuvore can smell creatures that have the {@condition doomed}, {@condition dying}, or {@condition wounded} condition as an imprecise sense.", + "Items composite shortbow (20 arrows), elven curve blade." + ], + "name": "Carrion Scent" + } + ], + "mid": [ + { + "entries": [ + "An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}." + ], + "name": "Consecration Vulnerability" + } ], - "condition": [ - "{@condition doomed}", - "{@condition paralyzed}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the {@trait undead} trait and becomes immune to bleed, {@trait death} effects, disease, {@condition paralyzed}, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath." + ], + "name": "Death Gasp" + }, + { + "entries": [ + "Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds, Core Rulebook 478)." + ], + "name": "Death" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The angheuvore is adjacent to a {@condition paralyzed}, {@condition restrained}, or {@condition unconscious} creature, or a deceased creature that died in the last hour", + "entries": [ + "The angheuvore feasts upon the creature, dealing their jaws {@action Strike} damage (basic Fortitude save); a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains 5 temporary Hit Points and a +10-foot circumstance bonus to their Speeds for 1 minute." + ], + "name": "Invigorating Feast" + }, + { + "traits": [ + "divine", + "incapacitation", + "necromancy" + ], + "entries": [ + "Any living creature hit by an angheuvore's jaws {@action Strike} must succeed at a DC 15 Fortitude save or become {@condition paralyzed}. It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save." + ], + "name": "Paralysis" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Animated Colossus", @@ -5672,50 +5374,49 @@ "source": "Bst3", "page": 19, "level": 15, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Mindless" + "n", + "gargantuan", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 23 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 9, - "Dex": 2, - "Con": 8, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 9, + "dex": 2, + "con": 8, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 39, + "std": 39, "when broken": 35 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -5725,38 +5426,20 @@ } ], "hardness": 15, - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Like normal objects, an animated colossus has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness. Once an animated colossus is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 35." - ], - "name": "Construct Armor" - }, - { - "entries": [ - "An animated colossus takes up a space of 6 squares by 6 squares (30 feet by 30 feet) and is 100 feet tall." - ], - "name": "Enormous" - } + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 50 @@ -5794,52 +5477,55 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The colossus can Grab a creature using only one hand. It can move normally with a creature {@condition grabbed} or {@condition restrained} in its fist, carrying the creature along. If it has two creatures {@condition grabbed} in this way, it can't use its fist {@action Strike}." - ], - "name": "Colossus's Grasp" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Like normal objects, an animated colossus has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness. Once an animated colossus is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 35." + ], + "name": "Construct Armor" }, - "entries": [ - "{@damage 3d12+11} bludgeoning, DC 36 " - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Huge or smaller, foot, DC 36" - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "entries": [ + "An animated colossus takes up a space of 6 squares by 6 squares (30 feet by 30 feet) and is 100 feet tall." + ], + "name": "Enormous" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "The colossus can Grab a creature using only one hand. It can move normally with a creature {@condition grabbed} or {@condition restrained} in its fist, carrying the creature along. If it has two creatures {@condition grabbed} in this way, it can't use its fist {@action Strike}." + ], + "name": "Colossus's Grasp" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d12+11} bludgeoning, DC 36" + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge or smaller, foot, DC 36" + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Animated Furnace", @@ -5847,50 +5533,49 @@ "source": "Bst3", "page": 18, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Huge", "traits": [ - "Mindless" + "n", + "huge", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": -2, - "Con": 6, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 7, + "dex": -2, + "con": 6, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 30, + "std": 30, "when broken": 26 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -5900,32 +5585,20 @@ } ], "hardness": 10, - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Like normal objects, an animated furnace has Hardness. This Hardness reduces any damage the furnace takes by an amount equal to the Hardness. Once an animated furnace is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 26." - ], - "name": "Construct Armor" - } + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 15 @@ -5948,51 +5621,50 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "page 305" - ], - "entries": [], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The animated furnace opens its door and fans its flames in a 30-foot cone that deals {@damage 5d6} fire damage (DC 28 basic Reflex save)." - ], - "name": "Fan the Flames" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 2d8+9} fire, Rupture 15" - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire" + "abilities": { + "mid": [ + { + "entries": [ + "Like normal objects, an animated furnace has Hardness. This Hardness reduces any damage the furnace takes by an amount equal to the Hardness. Once an animated furnace is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 26." + ], + "name": "Construct Armor" + } ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + "bot": [ + { + "traits": [ + "page 305" + ], + "entries": [], + "name": "Grab", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The animated furnace opens its door and fans its flames in a 30-foot cone that deals {@damage 5d6} fire damage (DC 28 basic Reflex save)." + ], + "name": "Fan the Flames" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 2d8+9} fire, Rupture 15" + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Animated Silverware Swarm", @@ -6000,51 +5672,50 @@ "source": "Bst3", "page": 18, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Swarm" + "n", + "large", + "construct", + "mindless", + "swarm" ], "creatureType": [ "Construct" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 16, + "std": 16, "when broken": 12 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -6054,26 +5725,22 @@ } ], "hardness": 3, - "immunities": { - "damage": [ - "mental", - "precision", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "mental", + "precision", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "weaknesses": [ { "amount": 3, @@ -6084,54 +5751,45 @@ "name": "splash damage" } ], - "abilitiesMid": [ - { - "entries": [ - "Like normal objects, an animated silverware swarm has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness.", - "Once an animated silverware swarm is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 12." - ], - "name": "Construct Armor" - } - ], "speed": { "walk": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "magical" - ], - "entries": [ - "Each enemy in the animated silverware swarm's space takes {@damage 1d6} piercing or slashing damage (DC 17 basic Reflex save) Stick a Fork in It {@as 1} The animated silverware swarm attempts to pin a single creature. The target must attempt a DC 17 Reflex save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "Silverware pins portions of the target's clothing and gear. The target takes a \u201310-foot circumstance penalty to its Speeds as long as it remains in the swarm's space.", - "Failure": "As success, and the target also can't {@action Step} until it leaves the swarm's space.", - "Critical Failure": "The target is thoroughly pinned by the silverware, becoming {@condition immobilized} until it {@action Escape||Escapes} (DC 17) or uses 2 {@action Interact} actions to remove all of the silverware pinning them down." - } - } - ], - "name": "Slice and Dice" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "Like normal objects, an animated silverware swarm has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness.", + "Once an animated silverware swarm is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 12." + ], + "name": "Construct Armor" + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "magical" + ], + "entries": [ + "Each enemy in the animated silverware swarm's space takes {@damage 1d6} piercing or slashing damage (DC 17 basic Reflex save) Stick a Fork in It {@as 1} The animated silverware swarm attempts to pin a single creature. The target must attempt a DC 17 Reflex save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "Silverware pins portions of the target's clothing and gear. The target takes a \u201310-foot circumstance penalty to its Speeds as long as it remains in the swarm's space.", + "Failure": "As success, and the target also can't {@action Step} until it leaves the swarm's space.", + "Critical Failure": "The target is thoroughly pinned by the silverware, becoming {@condition immobilized} until it {@action Escape||Escapes} (DC 17) or uses 2 {@action Interact} actions to remove all of the silverware pinning them down." + } + } + ], + "name": "Slice and Dice" + } ] }, - "misc": [ - "CC" - ], "hasImages": true }, { @@ -6140,50 +5798,49 @@ "source": "Bst3", "page": 19, "level": 13, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Mindless" + "n", + "gargantuan", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 9, - "Dex": 2, - "Con": 8, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 9, + "dex": 2, + "con": 8, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 36, + "std": 36, "when broken": 32 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -6193,32 +5850,20 @@ } ], "hardness": 14, - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Like normal objects, an animated trebuchet has Hardness. This Hardness reduces any damage the trebuchet takes by an amount equal to the Hardness. Once an animated trebuchet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 32." - ], - "name": "Construct Armor" - } + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 20 @@ -6256,47 +5901,43 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The animated trebuchet has a creature {@condition grabbed} in its arm", - "entries": [ - "The animated trebuchet attempts an {@skill Athletics} check against the {@condition grabbed} creature's Fortitude DC. On a success, it fires the creature up to 40 feet in height and up to 120 feet away. The creature takes {@damage 4d12} bludgeoning damage plus the appropriate falling damage. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage (DC 33 basic Reflex save). On a successful Launch, the animated trebuchet must {@action Interact} to reposition its arm into the proper position before it can Launch again." - ], - "name": "Launch" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large or smaller, arm, DC 33" - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "Like normal objects, an animated trebuchet has Hardness. This Hardness reduces any damage the trebuchet takes by an amount equal to the Hardness. Once an animated trebuchet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 32." + ], + "name": "Construct Armor" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The animated trebuchet has a creature {@condition grabbed} in its arm", + "entries": [ + "The animated trebuchet attempts an {@skill Athletics} check against the {@condition grabbed} creature's Fortitude DC. On a success, it fires the creature up to 40 feet in height and up to 120 feet away. The creature takes {@damage 4d12} bludgeoning damage plus the appropriate falling damage. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage (DC 33 basic Reflex save). On a successful Launch, the animated trebuchet must {@action Interact} to reposition its arm into the proper position before it can Launch again." + ], + "name": "Launch" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large or smaller, arm, DC 33" + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -6305,24 +5946,24 @@ "source": "Bst3", "page": 204, "level": 4, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Aphorite", - "Human" + "ln", + "medium", + "aphorite", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -6332,31 +5973,31 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 10 + "std": 10 }, "Diplomacy": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 10 + "std": 10 }, "Engineering Lore": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 0, - "Cha": 2 + "str": 2, + "dex": 4, + "con": 2, + "int": 1, + "wis": 0, + "cha": 2 }, "items": [ "breastplate", @@ -6364,19 +6005,18 @@ "outrageous hat", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -6385,22 +6025,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The sharpshooter becomes {@condition concealed} for 4 rounds, though they can't use the concealment to {@action Hide} or {@action Sneak}, as normal for concealment where their position is obvious." - ], - "name": "Crystalline Dust" - } - ], "speed": { "walk": 20 }, @@ -6412,7 +6036,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+8} piercing", @@ -6452,41 +6076,48 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When the sharpshooter reloads their crossbow, they also calculate the best angle to their target, increasing the damage die from {@dice 1d8} to {@dice 1d10} and gaining a +2 circumstance bonus to their damage roll for their next crossbow {@action Strike}, as long as it occurs before the end of their next turn." - ], - "name": "Calculated Reload" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "linguistic", - "mental" - ], - "entries": [ - "The sharpshooter makes witty, but disparaging comments about the fighting style of a target within 30 feet, expressing sympathy over every missed blow and providing sarcastic advice on how to improve. The target must succeed at a DC 18 Will save or take a \u20131 circumstance penalty to attack rolls (\u20132 on a critical failure) for 1 minute or until it makes a successful {@action Strike} against the sharpshooter. A creature who critically succeeds or who Strikes the sharpshooter after failing is immune to that sharpshooter's Hurtful Critique for 1 hour." - ], - "name": "Hurtful Critique" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The sharpshooter becomes {@condition concealed} for 4 rounds, though they can't use the concealment to {@action Hide} or {@action Sneak}, as normal for concealment where their position is obvious." + ], + "name": "Crystalline Dust" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "entries": [ + "When the sharpshooter reloads their crossbow, they also calculate the best angle to their target, increasing the damage die from {@dice 1d8} to {@dice 1d10} and gaining a +2 circumstance bonus to their damage roll for their next crossbow {@action Strike}, as long as it occurs before the end of their next turn." + ], + "name": "Calculated Reload" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "linguistic", + "mental" + ], + "entries": [ + "The sharpshooter makes witty, but disparaging comments about the fighting style of a target within 30 feet, expressing sympathy over every missed blow and providing sarcastic advice on how to improve. The target must succeed at a DC 18 Will save or take a \u20131 circumstance penalty to attack rolls (\u20132 on a critical failure) for 1 minute or until it makes a successful {@action Strike} against the sharpshooter. A creature who critically succeeds or who Strikes the sharpshooter after failing is immune to that sharpshooter's Hurtful Critique for 1 hour." + ], + "name": "Hurtful Critique" + } + ] + } }, { "name": "Arboreal Archive", @@ -6494,23 +6125,27 @@ "source": "Bst3", "page": 21, "level": 12, - "rarity": "Common", - "alignment": "NG", - "size": "Huge", + "traits": [ + "ng", + "huge", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 25 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 25 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Arboreal", @@ -6523,42 +6158,41 @@ }, "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 22 + "std": 22 }, "Nature": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 19 + "std": 19 }, "Forest Lore": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 7, - "Dex": -1, - "Con": 5, - "Int": 4, - "Wis": 7, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": -1, + "con": 5, + "int": 4, + "wis": 7, + "cha": 4 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -6586,20 +6220,6 @@ "name": "piercing" } ], - "abilitiesMid": [ - { - "entries": [ - "An arboreal archive takes 10 additional damage from axes." - ], - "name": "Axe Vulnerability" - }, - { - "entries": [ - "If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave that deals {@damage 8d10} mental damage to creatures within 30 feet (DC 32 basic Will save) before dissipating; those who fail also fall {@condition prone}." - ], - "name": "Abeyance Rift" - } - ], "speed": { "walk": 25 }, @@ -6662,50 +6282,50 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "An arboreal archive takes 10 additional damage from axes." + ], + "name": "Axe Vulnerability" }, - "traits": [ - "concentrate", - "incapacitation", - "mental", - "nonlethal", - "primal" - ], - "entries": [ - "The arboreal archive tries to overwhelm foes with a surge of information it has absorbed over its long life. This surge deals {@damage 5d6} mental damage to each enemy within 40 feet, who must attempt a DC 32 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute.", - "Success": "The creature is {@condition stunned 1} and takes half damage.", - "Failure": "The creature takes full damage and is {@condition stunned 3}.", - "Critical Failure": "The creature takes double damage, is {@condition confused} for {@dice 2d4} rounds, and is {@condition stunned 3}." - } - } - ], - "name": "Memory Maelstrom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" + { + "entries": [ + "If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave that deals {@damage 8d10} mental damage to creatures within 30 feet (DC 32 basic Will save) before dissipating; those who fail also fall {@condition prone}." + ], + "name": "Abeyance Rift" + } ], - "condition": [ - "{@condition confused}", - "{@condition prone}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "concentrate", + "incapacitation", + "mental", + "nonlethal", + "primal" + ], + "entries": [ + "The arboreal archive tries to overwhelm foes with a surge of information it has absorbed over its long life. This surge deals {@damage 5d6} mental damage to each enemy within 40 feet, who must attempt a DC 32 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute.", + "Success": "The creature is {@condition stunned 1} and takes half damage.", + "Failure": "The creature takes full damage and is {@condition stunned 3}.", + "Critical Failure": "The creature takes double damage, is {@condition confused} for {@dice 2d4} rounds, and is {@condition stunned 3}." + } + } + ], + "name": "Memory Maelstrom" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -6714,20 +6334,22 @@ "source": "Bst3", "page": 20, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Arboreal", @@ -6738,40 +6360,39 @@ }, "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 17 + "std": 17 }, "Nature": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 14, + "std": 14, "in forests": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": 2, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 4, + "int": 2, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -6789,14 +6410,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "An arboreal reaper takes 5 additional damage from axes." - ], - "name": "Axe Vulnerability" - } - ], "speed": { "walk": 25 }, @@ -6865,40 +6478,37 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Knockdown", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The arboreal reaper grows still and focuses intently on a single foe within 50 feet, draining moisture from the target's body. This deals {@damage 10d6} negative damage (DC 25 basic Fortitude save). The arboreal reaper can't Leech Moisture again for {@dice 1d4} rounds." - ], - "name": "Leech Moisture" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "An arboreal reaper takes 5 additional damage from axes." + ], + "name": "Axe Vulnerability" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Knockdown", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The arboreal reaper grows still and focuses intently on a single foe within 50 feet, draining moisture from the target's body. This deals {@damage 10d6} negative damage (DC 25 basic Fortitude save). The arboreal reaper can't Leech Moisture again for {@dice 1d4} rounds." + ], + "name": "Leech Moisture" + } + ] }, - "misc": [ - "MA", - "RC", - "RA" - ], "hasImages": true }, { @@ -6907,21 +6517,26 @@ "source": "Bst3", "page": 163, "level": 13, - "rarity": "Rare", - "alignment": "LN", - "size": "Small", + "traits": [ + "rare", + "ln", + "small", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [], "languageAbilities": [ @@ -6930,43 +6545,35 @@ }, "skills": { "Arcana": { - "default": 27 + "std": 27 }, "Deception": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 1, - "Dex": 6, - "Con": 1, - "Int": 8, - "Wis": 8, - "Cha": 5 + "str": 1, + "dex": 6, + "con": 1, + "int": 8, + "wis": 8, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language." - ], - "name": "Truescript" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -6975,37 +6582,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "diseased", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal", - "paralyzed", - "sickened", - "unconsciousness" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "When a creature attempts to {@action Strike} a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion." - ], - "name": "Backdrop" - }, - { - "entries": [ - "A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a fireball spell or a wall being smashed), the rune takes {@damage 7d6} damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed." - ], - "name": "Surface-Bound" - } + "immunities": [ + "poison", + "death effects", + "diseased", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal", + "paralyzed", + "sickened", + "unconsciousness" ], "speed": { "walk": 25 @@ -7092,16 +6681,30 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "electricity" + "abilities": { + "top": [ + { + "entries": [ + "A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language." + ], + "name": "Truescript" + } ], - "condition": [] - }, - "misc": [ - "RA" - ] + "mid": [ + { + "entries": [ + "When a creature attempts to {@action Strike} a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion." + ], + "name": "Backdrop" + }, + { + "entries": [ + "A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a fireball spell or a wall being smashed), the rune takes {@damage 7d6} damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed." + ], + "name": "Surface-Bound" + } + ] + } }, { "name": "Azarketi Explorer", @@ -7109,24 +6712,24 @@ "source": "Bst3", "page": 26, "level": 2, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Azarketi", - "Amphibious" + "cn", + "medium", + "amphibious", + "azarketi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Alghollthu", @@ -7137,54 +6740,53 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 8, + "std": 8, "to Swim": 10 }, "Deception": { - "default": 7 + "std": 7 }, "Diplomacy": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 7 + "std": 7 }, "Nature": { - "default": 4 + "std": 4 }, "Society": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 2, - "Int": 0, - "Wis": 0, - "Cha": 3 + "str": 4, + "dex": 1, + "con": 2, + "int": 0, + "wis": 0, + "cha": 3 }, "items": [ "dagger", "trident" ], - "abilitiesTop": [], "ac": { - "default": 18, + "std": 18, "with hydraulic deflection": 19 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -7193,30 +6795,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "An azarketi must regularly submerge themself in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they take a \u20131 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water." - ], - "name": "Hydration" - } - ], "speed": { "walk": 20, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -7235,7 +6816,7 @@ "attack": 10, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -7257,40 +6838,51 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "abjuration", - "water" - ], - "entries": [ - "Drawing moisture from the surrounding atmosphere, the azarketi explorer creates a disc of hovering water that deflects incoming attacks. They gain a +1 circumstance bonus to AC until the start of their next turn." - ], - "name": "Hydraulic Deflection" - }, - { - "entries": [ - "While the azarketi explorer is submerged just below the water's surface, they have cover from attacks made by creatures out of the water." - ], - "name": "Surface Skimmer" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "An azarketi must regularly submerge themself in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they take a \u20131 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water." + ], + "name": "Hydration" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "abjuration", + "water" + ], + "entries": [ + "Drawing moisture from the surrounding atmosphere, the azarketi explorer creates a disc of hovering water that deflects incoming attacks. They gain a +1 circumstance bonus to AC until the start of their next turn." + ], + "name": "Hydraulic Deflection" + }, + { + "entries": [ + "While the azarketi explorer is submerged just below the water's surface, they have cover from attacks made by creatures out of the water." + ], + "name": "Surface Skimmer" + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -7299,24 +6891,25 @@ "source": "Bst3", "page": 27, "level": 2, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Fire" + "ln", + "medium", + "elemental", + "fire", + "humanoid" ], "creatureType": [ "Elemental", "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -7326,44 +6919,43 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Crafting": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 4 + "std": 4 }, "Plane of Fire Lore": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 4, - "Int": 2, - "Wis": 2, - "Cha": 0 + "str": 3, + "dex": 1, + "con": 4, + "int": 2, + "wis": 2, + "cha": 0 }, "items": [ "light hammer (5)", "scale mail", "warhammer" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -7372,24 +6964,8 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "fire" - ], - "entries": [ - "10 feet.", - "An azer's skin radiates heat like forge fire. A creature that starts their turn in the area must succeed at a DC 16 Fortitude save or become {@condition fatigued} while they remain in the area. Creatures immune to environmental heat effects or with any fire resistance are immune." - ], - "name": "Heat of the Forge" - } + "immunities": [ + "fire" ], "speed": { "walk": 20 @@ -7439,51 +7015,49 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The azer's Strikes deal an extra {@damage 1d6} fire damage (included above). When the azer successfully performs a {@action Grapple} or {@action Shove} action, they also deal {@damage 1d6} fire damage to their target." - ], - "name": "Burning Touch" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The azer shrouds their light hammer in flames and hurls it forward, dealing {@damage 2d6} fire damage to each creature in a 20-foot line (DC 16 basic Reflex save)." - ], - "name": "Scorch" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "fire" + ], + "entries": [ + "10 feet.", + "An azer's skin radiates heat like forge fire. A creature that starts their turn in the area must succeed at a DC 16 Fortitude save or become {@condition fatigued} while they remain in the area. Creatures immune to environmental heat effects or with any fire resistance are immune." + ], + "name": "Heat of the Forge" + } ], - "condition": [ - "{@condition fatigued}" + "bot": [ + { + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The azer's Strikes deal an extra {@damage 1d6} fire damage (included above). When the azer successfully performs a {@action Grapple} or {@action Shove} action, they also deal {@damage 1d6} fire damage to their target." + ], + "name": "Burning Touch" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The azer shrouds their light hammer in flames and hurls it forward, dealing {@damage 2d6} fire damage to each creature in a 20-foot line (DC 16 basic Reflex save)." + ], + "name": "Scorch" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "AD", - "CC", - "UW" - ], "hasImages": true }, { @@ -7492,23 +7066,24 @@ "source": "Bst3", "page": 28, "level": 6, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Earth" + "uncommon", + "n", + "large", + "beast", + "earth" ], "creatureType": [ "Beast" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -7520,55 +7095,54 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Crafting": { - "default": 13, + "std": 13, "to Craft jewelry": 17 }, "Deception": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Society": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 14 + "std": 14 }, "Thievery": { - "default": 14 + "std": 14 }, "Jewelry Lore": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": 4 + "str": 4, + "dex": 4, + "con": 3, + "int": 1, + "wis": 3, + "cha": 4 }, "items": [ "artisan's tools" ], - "abilitiesTop": [], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -7577,10 +7151,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -7627,39 +7200,29 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Exposure to the bauble beast's magical stomach fluids enchants the mind. A creature critically hit by the beast's jaws or bile {@action Strike} is subject to a {@spell charitable urge|apg} spell (DC 23)." - ], - "name": "Philanthropic Bile" - }, - { - "traits": [ - "arcane", - "enchantment", - "exploration" - ], - "entries": [ - "The jeweler beast creates imitation jewelry within its own digestive system. This takes about 4 hours. Determining the jewelry is fake works like detecting a forgery (Core Rulebook 251), using either {@skill Perception} or {@skill Crafting} instead of Perception or {@skill Society}, with a DC of 25.", - "The process of creating fake jewelry also places an enchantment inside the item. Anyone who dons the imitation jewelry is targeted with a DC 24 {@spell suggestion} spell with a duration of 1 hour on a failure or 24 hours on a critical failure.", - "A creature that fails learns the location where the fake jewelry was created and is compelled to collect their valuable belongings and bring them to that location. Removing the imitation jewelry ends the spell immediately, but the wearer can't take it off voluntarily." - ], - "name": "Forge Jewelry" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "entries": [ + "Exposure to the bauble beast's magical stomach fluids enchants the mind. A creature critically hit by the beast's jaws or bile {@action Strike} is subject to a {@spell charitable urge|apg} spell (DC 23)." + ], + "name": "Philanthropic Bile" + }, + { + "traits": [ + "arcane", + "enchantment", + "exploration" + ], + "entries": [ + "The jeweler beast creates imitation jewelry within its own digestive system. This takes about 4 hours. Determining the jewelry is fake works like detecting a forgery (Core Rulebook 251), using either {@skill Perception} or {@skill Crafting} instead of Perception or {@skill Society}, with a DC of 25.", + "The process of creating fake jewelry also places an enchantment inside the item. Anyone who dons the imitation jewelry is targeted with a DC 24 {@spell suggestion} spell with a duration of 1 hour on a failure or 24 hours on a critical failure.", + "A creature that fails learns the location where the fake jewelry was created and is compelled to collect their valuable belongings and bring them to that location. Removing the imitation jewelry ends the spell immediately, but the wearer can't take it off voluntarily." + ], + "name": "Forge Jewelry" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -7668,20 +7231,22 @@ "source": "Bst3", "page": 29, "level": 9, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -7690,40 +7255,39 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 5, - "Int": 0, - "Wis": 4, - "Cha": 1 + "str": 6, + "dex": 4, + "con": 5, + "int": 0, + "wis": 4, + "cha": 1 }, "items": [ "+1 striking greatclub", "+1 longbow" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -7734,17 +7298,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 10, @@ -7759,24 +7319,9 @@ "name": "earth" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "120 feet, DC 25." - ], - "name": "Frightful Presence", - "generic": true - } - ], "speed": { "walk": 30, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -7813,76 +7358,75 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "emotion", - "enchantment", - "fear", - "incapacitation", - "mental", - "occult" - ], - "entries": [ - "A baykok creates an {@condition invisible} arrow of bone as it draws its bow. A {@condition frightened} creature hit by the arrow is stricken with loneliness and despair and must attempt a DC 26 Will save; if the {@action Strike} was a critical hit, the target uses the outcome one degree of success worse than the result of its save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition slowed 1} for 1 round.", - "Failure": "The creature's {@condition frightened} value increases by 1 (to a maximum of 4), and it is {@condition slowed 1} until its {@condition frightened} condition ends.", - "Critical Failure": "As failure, but the creature is {@condition paralyzed} until its {@condition frightened} condition ends. At the start of each of its turns, it can end the {@condition paralyzed} condition early with a successful DC 26 Will save." - } - } - ], - "name": "Arrow of Despair" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "curse", - "necromancy", - "occult" - ], - "requirements": "The baykok is adjacent to a {@condition paralyzed}, {@condition restrained}, or {@condition unconscious} living humanoid", - "entries": [ - "The baykok touches the target and devours part of its life force. The target must succeed at a DC 26 Fortitude save or be afflicted with the baykok's wasting curse. If the target fails and wasn't already affected by the wasting curse, the baykok gains 20 temporary Hit Points that last for 1 hour." - ], - "name": "Devour Life" - }, - { - "traits": [ - "curse", - "necromancy", - "occult" - ], - "entries": [ - "The baykok steals life from its victim and leaves listless dread in its place. If a target fails its save against Devour Life, it becomes {@condition drained 1}. Each time the target gets a full night's rest, it must succeed at a DC 26 Fortitude save or its {@condition drained} value increases rather than decreasing. The curse ends if the creature recovers from the {@condition drained} condition, but if the creature would reach {@condition drained 5} from this effect, it dies." - ], - "name": "Wasting Curse" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "120 feet, DC 25." + ], + "name": "Frightful Presence", + "generic": true + } ], - "condition": [ - "{@condition drained}", - "{@condition frightened}", - "{@condition paralyzed}", - "{@condition slowed}" + "bot": [ + { + "traits": [ + "emotion", + "enchantment", + "fear", + "incapacitation", + "mental", + "occult" + ], + "entries": [ + "A baykok creates an {@condition invisible} arrow of bone as it draws its bow. A {@condition frightened} creature hit by the arrow is stricken with loneliness and despair and must attempt a DC 26 Will save; if the {@action Strike} was a critical hit, the target uses the outcome one degree of success worse than the result of its save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition slowed 1} for 1 round.", + "Failure": "The creature's {@condition frightened} value increases by 1 (to a maximum of 4), and it is {@condition slowed 1} until its {@condition frightened} condition ends.", + "Critical Failure": "As failure, but the creature is {@condition paralyzed} until its {@condition frightened} condition ends. At the start of each of its turns, it can end the {@condition paralyzed} condition early with a successful DC 26 Will save." + } + } + ], + "name": "Arrow of Despair" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "curse", + "necromancy", + "occult" + ], + "requirements": "The baykok is adjacent to a {@condition paralyzed}, {@condition restrained}, or {@condition unconscious} living humanoid", + "entries": [ + "The baykok touches the target and devours part of its life force. The target must succeed at a DC 26 Fortitude save or be afflicted with the baykok's wasting curse. If the target fails and wasn't already affected by the wasting curse, the baykok gains 20 temporary Hit Points that last for 1 hour." + ], + "name": "Devour Life" + }, + { + "traits": [ + "curse", + "necromancy", + "occult" + ], + "entries": [ + "The baykok steals life from its victim and leaves listless dread in its place. If a target fails its save against Devour Life, it becomes {@condition drained 1}. Each time the target gets a full night's rest, it must succeed at a DC 26 Fortitude save or its {@condition drained} value increases rather than decreasing. The curse ends if the creature recovers from the {@condition drained} condition, but if the creature would reach {@condition drained 5} from this effect, it dies." + ], + "name": "Wasting Curse" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -7891,27 +7435,30 @@ "source": "Bst3", "page": 31, "level": 12, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Shadow", - "Incorporeal" + "uncommon", + "n", + "medium", + "incorporeal", + "shadow", + "spirit" ], "creatureType": [ "Spirit" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [ - "fearsense 60 feet" - ], - "other": [ - "greater darkvision" - ] + "std": 22 }, + "senses": [ + { + "type": "precise", + "name": "fearsense", + "range": 60 + }, + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -7921,51 +7468,38 @@ }, "skills": { "Deception": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 4, - "Dex": 7, - "Con": 5, - "Int": 4, - "Wis": 4, - "Cha": 5 + "str": 4, + "dex": 7, + "con": 5, + "int": 4, + "wis": 4, + "cha": 5 }, "items": [ "sandals" ], - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The betobeto-san is aware of all {@condition frightened} creatures within the listed range." - ], - "name": "Fearsense" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -7974,16 +7508,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "paralyzed", - "precision" - ] - }, + "immunities": [ + "poison", + "disease", + "paralyzed", + "precision" + ], "resistances": [ { "amount": 10, @@ -7991,57 +7521,6 @@ "note": "(except force, ghost touch, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "traits": [ - "auditory", - "aura", - "emotion", - "fear", - "illusion", - "mental", - "occult" - ], - "entries": [ - "60 feet. The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a DC 29 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune for 1 minute.", - "Success": "The creature becomes {@condition frightened 1}.", - "Failure": "The creature becomes {@condition frightened 2}.", - "Critical Failure": "The creature becomes {@condition frightened 4}." - } - } - ], - "name": "Ominous Footsteps" - }, - { - "entries": [ - "The betobeto-san is {@condition invisible} unless within an area of bright light." - ], - "name": "Shadow Invisibility" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "conjuration", - "occult", - "shadow", - "teleportation" - ], - "trigger": "A bright light source reveals the betobeto-san", - "requirements": "The betobeto-san isn't already within an area of bright light", - "entries": [ - "The betobeto-san Steps briefly into the {@place Shadow Plane} and then back again, appearing up to 30 feet away from where they began." - ], - "name": "Shadow Step" - } - ], "speed": { "walk": 40 }, @@ -8062,35 +7541,89 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "illusion", - "occult" - ], - "entries": [ - "The betobeto-san {@action Step||Steps}. They then create two illusory decoys of sound within 15 feet of them that mimic the sounds of their ominous footsteps. These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only {@action Sneak} or {@action Stride}, and they have a." - ], - "name": "Stepping Decoy" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The betobeto-san is aware of all {@condition frightened} creatures within the listed range." + ], + "name": "Fearsense" + } + ], + "mid": [ + { + "traits": [ + "auditory", + "aura", + "emotion", + "fear", + "illusion", + "mental", + "occult" + ], + "entries": [ + "60 feet. The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a DC 29 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune for 1 minute.", + "Success": "The creature becomes {@condition frightened 1}.", + "Failure": "The creature becomes {@condition frightened 2}.", + "Critical Failure": "The creature becomes {@condition frightened 4}." + } + } + ], + "name": "Ominous Footsteps" + }, + { + "entries": [ + "The betobeto-san is {@condition invisible} unless within an area of bright light." + ], + "name": "Shadow Invisibility" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "conjuration", + "occult", + "shadow", + "teleportation" + ], + "trigger": "A bright light source reveals the betobeto-san", + "requirements": "The betobeto-san isn't already within an area of bright light", + "entries": [ + "The betobeto-san Steps briefly into the {@place Shadow Plane} and then back again, appearing up to 30 feet away from where they began." + ], + "name": "Shadow Step" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "illusion", + "occult" + ], + "entries": [ + "The betobeto-san {@action Step||Steps}. They then create two illusory decoys of sound within 15 feet of them that mimic the sounds of their ominous footsteps. These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only {@action Sneak} or {@action Stride}, and they have a." + ], + "name": "Stepping Decoy" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -8099,49 +7632,52 @@ "source": "Bst3", "page": 32, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ] + "std": 8 }, + "senses": [ + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": -5, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 5, + "int": -5, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -8150,14 +7686,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The bison reduces the effects it suffers from cold environments by one step." - ], - "name": "Cold Adaptation" - } - ], "speed": { "walk": 30 }, @@ -8185,43 +7713,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The bison surges forward at its foe, horns lowered. It {@action Stride||Strides} twice. If the bison ends its movement within melee range of an enemy, it makes a horn {@action Strike} against that enemy. This {@action Strike} gains the fatal d12 trait." - ], - "name": "Pointed Charge" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The bison kicks up dust and shakes the ground as it charges. The stampeding bison {@action Stride||Strides} up to twice its Speed in a straight line, dealing {@damage 4d6+6} bludgeoning damage (DC 21 basic Reflex save) to any Medium or smaller creature in its path.", - "Multiple bison can participate in Rolling Thunder by spending this ability's actions and waiting to charge until the herd is ready. Before the beginning of their next turn, they can then charge as a reaction triggered by an adjacent bison beginning its Rolling Thunder charge.", - "All bison in the combined charge must charge in parallel lines, so the areas can't overlap. The combined charge deals an additional {@damage 3d6} bludgeoning damage to creatures in the area, and a creature that fails the Reflex saving throw is also knocked {@condition prone}." - ], - "name": "Rolling Thunder" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "The bison reduces the effects it suffers from cold environments by one step." + ], + "name": "Cold Adaptation" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The bison surges forward at its foe, horns lowered. It {@action Stride||Strides} twice. If the bison ends its movement within melee range of an enemy, it makes a horn {@action Strike} against that enemy. This {@action Strike} gains the fatal d12 trait." + ], + "name": "Pointed Charge" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The bison kicks up dust and shakes the ground as it charges. The stampeding bison {@action Stride||Strides} up to twice its Speed in a straight line, dealing {@damage 4d6+6} bludgeoning damage (DC 21 basic Reflex save) to any Medium or smaller creature in its path.", + "Multiple bison can participate in Rolling Thunder by spending this ability's actions and waiting to charge until the herd is ready. Before the beginning of their next turn, they can then charge as a reaction triggered by an adjacent bison beginning its Rolling Thunder charge.", + "All bison in the combined charge must charge in parallel lines, so the areas can't overlap. The combined charge deals an additional {@damage 3d6} bludgeoning damage to creatures in the area, and a creature that fails the Reflex saving throw is also knocked {@condition prone}." + ], + "name": "Rolling Thunder" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -8230,26 +7755,28 @@ "source": "Bst3", "page": 130, "level": 8, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Hag" + "ce", + "medium", + "hag", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 - }, - "senses": { - "imprecise": [ - "bloodsense 90 feet" - ], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "type": "imprecise", + "name": "bloodsense", + "range": 90 + }, + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -8262,65 +7789,44 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 17 + "std": 17 }, "Occultism": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 2, - "Int": 2, - "Wis": 3, - "Cha": 5 + "str": 4, + "dex": 5, + "con": 2, + "int": 2, + "wis": 3, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "A blood hag can sense the presence of blood and creatures with blood. She can tell the difference between spilled blood and the blood within a living creature." - ], - "name": "Bloodsense" - }, - { - "entries": [ - "A blood hag adds death ward, fiery body, and nightmare to her coven's spells (page 304)." - ], - "name": "Coven", - "generic": true - }, - { - "entries": [ - "A blood hag wears a covering of skin stolen from a humanoid creature she has killed, hiding her true form and granting her the effects of a 4th-level {@spell misdirection}, with herself as the primary target and the creature whose skin she is wearing as the secondary target. Spreading coarse salt inside the skin prevents the hag from putting it back on, forcing her to keep her fiery form until she kills another humanoid and spends 1 hour turning it into a new disguise." - ], - "name": "Borrowed Skin" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -8329,19 +7835,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [] - }, + "immunities": [ + "bleed" + ], "weaknesses": [ { "amount": 10, "name": "cold iron" } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -8407,57 +7909,64 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "concentrate", - "fire", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The blood hag removes her borrowed skin and transforms into a brilliant ball of fire. She becomes amorphous, gains the {@trait fire} trait and a fly Speed of 60 feet, becomes immune to fire, and emits light as a torch. She loses her melee Strikes and can't Drain Blood, but she deals {@damage 3d10} fire damage (DC 26 basic Reflex save) to each creature that touches her, as well as to each creature that succeeds at a melee {@action Strike} against her with an unarmed attack or from an adjacent space. If her skin is intact, she can return to her normal form by spending a single action that has the {@trait manipulate} trait while adjacent to the skin.", - "The hag can instead Assume Fiery Form as a single action, bursting through her skin in a blast of flames. Doing so destroys her borrowed skin and deals {@damage 9d6} fire damage (DC 26 basic Reflex save) in a 20-foot emanation." - ], - "name": "Assume Fiery Form" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "necromancy", - "occult" - ], - "requirements": "A {@condition grabbed}, {@condition paralyzed}, {@condition restrained}, {@condition unconscious}, or willing creature is within the blood hag's reach", - "entries": [ - "The hag sinks her fangs into the creature to drink its blood. This requires a successful {@skill Athletics} check against the victim's Fortitude DC if the victim is {@condition grabbed} and is automatic for any of the other conditions. The victim becomes {@condition drained 1}. The hag regains 15 Hit Points, gaining any excess HP as temporary Hit Points that last for 1 hour. Drinking blood from a creature that's already {@condition drained} doesn't restore any Hit Points to the hag but increases the victim's {@condition drained} value by 1, killing the victim when it reaches {@condition drained 5}. A victim's {@condition drained} condition decreases by 1 per week. A blood transfusion, which requires a successful DC 20 {@skill Medicine} check and sufficient blood or a blood donor, reduces the {@condition drained} condition by 1 after 10 minutes." - ], - "name": "Drain Blood" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A blood hag can sense the presence of blood and creatures with blood. She can tell the difference between spilled blood and the blood within a living creature." + ], + "name": "Bloodsense" + }, + { + "entries": [ + "A blood hag adds death ward, fiery body, and nightmare to her coven's spells (page 304)." + ], + "name": "Coven", + "generic": true + }, + { + "entries": [ + "A blood hag wears a covering of skin stolen from a humanoid creature she has killed, hiding her true form and granting her the effects of a 4th-level {@spell misdirection}, with herself as the primary target and the creature whose skin she is wearing as the secondary target. Spreading coarse salt inside the skin prevents the hag from putting it back on, forcing her to keep her fiery form until she kills another humanoid and spends 1 hour turning it into a new disguise." + ], + "name": "Borrowed Skin" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "concentrate", + "fire", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The blood hag removes her borrowed skin and transforms into a brilliant ball of fire. She becomes amorphous, gains the {@trait fire} trait and a fly Speed of 60 feet, becomes immune to fire, and emits light as a torch. She loses her melee Strikes and can't Drain Blood, but she deals {@damage 3d10} fire damage (DC 26 basic Reflex save) to each creature that touches her, as well as to each creature that succeeds at a melee {@action Strike} against her with an unarmed attack or from an adjacent space. If her skin is intact, she can return to her normal form by spending a single action that has the {@trait manipulate} trait while adjacent to the skin.", + "The hag can instead Assume Fiery Form as a single action, bursting through her skin in a blast of flames. Doing so destroys her borrowed skin and deals {@damage 9d6} fire damage (DC 26 basic Reflex save) in a 20-foot emanation." + ], + "name": "Assume Fiery Form" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult" + ], + "requirements": "A {@condition grabbed}, {@condition paralyzed}, {@condition restrained}, {@condition unconscious}, or willing creature is within the blood hag's reach", + "entries": [ + "The hag sinks her fangs into the creature to drink its blood. This requires a successful {@skill Athletics} check against the victim's Fortitude DC if the victim is {@condition grabbed} and is automatic for any of the other conditions. The victim becomes {@condition drained 1}. The hag regains 15 Hit Points, gaining any excess HP as temporary Hit Points that last for 1 hour. Drinking blood from a creature that's already {@condition drained} doesn't restore any Hit Points to the hag but increases the victim's {@condition drained} value by 1, killing the victim when it reaches {@condition drained 5}. A victim's {@condition drained} condition decreases by 1 per week. A blood transfusion, which requires a successful DC 20 {@skill Medicine} check and sufficient blood or a blood donor, reduces the {@condition drained} condition by 1 after 10 minutes." + ], + "name": "Drain Blood" + } ] }, - "misc": [ - "MA", - "RA", - "AD", - "CC" - ], "hasImages": true }, { @@ -8466,23 +7975,27 @@ "source": "Bst3", "page": 33, "level": 9, - "rarity": "Common", - "alignment": "NE", - "size": "Large", + "traits": [ + "ne", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 19 - }, - "senses": { - "imprecise": [ - "bloodsense 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "type": "imprecise", + "name": "bloodsense", + "range": 60 + }, + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -8492,46 +8005,38 @@ }, "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Medicine": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 17 + "std": 17 }, "Art Lore": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": 6, - "Wis": 4, - "Cha": 3 + "str": 5, + "dex": 4, + "con": 3, + "int": 6, + "wis": 4, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "A blood painter can detect exposed blood as an imprecise sense at the listed range, including from creatures taking {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Bloodsense" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -8540,17 +8045,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "When subject to a visual illusion with the {@trait incapacitation} trait, the blood painter doesn't adjust their degree of success due to the {@trait incapacitation} trait." - ], - "name": "Easily Fascinated" - } - ], "speed": { "walk": 30, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -8569,56 +8066,60 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "enchantment", - "manipulate", - "mental", - "occult" - ], - "requirements": "The blood painter is within reach of an enemy taking {@condition persistent damage ||persistent bleed damage}", - "entries": [ - "The blood painter touches the creature and applies blood to one of their four claws; the blood remains fresh for 1 minute. The target must succeed at a DC 28 Will save or become {@condition fascinated} with the blood painter." - ], - "name": "Dab" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "illusion", - "manipulate", - "occult" - ], - "requirements": "The blood painter has fresh blood applied to a claw using Dab", - "entries": [ - "The blood painter expends the blood on one claw to paint a illusion with the effects of one of the following spells: {@spell illusory creature}, {@spell illusory disguise}, {@spell illusory object}, or {@spell mirror image}. The Paint action gains the traits of the spell it's reproducing, and the blood painter can {@action Sustain a Spell} on these effects. They use a spell attack modifier of +20 and DC 28 for these effects, which are heightened to 5th level. If they have fresh blood applied to two or more claws, the blood painter can expend the blood on all of them to instead produce the effects of cloak of colors or vibrant pattern. Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint and that creature takes a \u20132 status penalty to {@skill Perception} checks and saves against it." - ], - "name": "Paint" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A blood painter can detect exposed blood as an imprecise sense at the listed range, including from creatures taking {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Bloodsense" + } + ], + "mid": [ + { + "entries": [ + "When subject to a visual illusion with the {@trait incapacitation} trait, the blood painter doesn't adjust their degree of success due to the {@trait incapacitation} trait." + ], + "name": "Easily Fascinated" + } ], - "condition": [ - "{@condition fascinated}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "enchantment", + "manipulate", + "mental", + "occult" + ], + "requirements": "The blood painter is within reach of an enemy taking {@condition persistent damage ||persistent bleed damage}", + "entries": [ + "The blood painter touches the creature and applies blood to one of their four claws; the blood remains fresh for 1 minute. The target must succeed at a DC 28 Will save or become {@condition fascinated} with the blood painter." + ], + "name": "Dab" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "illusion", + "manipulate", + "occult" + ], + "requirements": "The blood painter has fresh blood applied to a claw using Dab", + "entries": [ + "The blood painter expends the blood on one claw to paint a illusion with the effects of one of the following spells: {@spell illusory creature}, {@spell illusory disguise}, {@spell illusory object}, or {@spell mirror image}. The Paint action gains the traits of the spell it's reproducing, and the blood painter can {@action Sustain a Spell} on these effects. They use a spell attack modifier of +20 and DC 28 for these effects, which are heightened to 5th level. If they have fresh blood applied to two or more claws, the blood painter can expend the blood on all of them to instead produce the effects of cloak of colors or vibrant pattern. Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint and that creature takes a \u20132 status penalty to {@skill Perception} checks and saves against it." + ], + "name": "Paint" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -8627,20 +8128,23 @@ "source": "Bst3", "page": 34, "level": 18, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "rare", + "ce", + "gargantuan", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 32 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -8650,62 +8154,36 @@ }, "skills": { "Athletics": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 31 + "std": 31 }, "Sailing Lore": { - "default": 37 + "std": 37 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 9, - "Int": 1, - "Wis": 6, - "Cha": 5 + "str": 9, + "dex": 5, + "con": 9, + "int": 1, + "wis": 6, + "cha": 5 }, - "abilitiesTop": [ - { - "traits": [ - "divine", - "evil", - "necromancy" - ], - "entries": [ - "The bone ship is compelled not by a single mind, but by the collective consciousness of dead sailors' souls. The ship is immune to {@trait mental} effects that target only a specific number of creatures. It's still subject to {@trait mental} effects that affect all creatures in an area. Any creature that tries to communicate with the ship via telepathy or read its thoughts hears the {@condition dying} screams and gasps of the crew, and is targeted with a 9th-level {@spell warp mind} spell (DC 41)", - "The ship animates skeletal crew members out of its own bones, arming them with rusty old cutlasses or other armaments so they can attack anyone who comes next to the ship. These entities have appearances matching those the bound souls had in life but aren't truly individuals; anything that targets them in fact targets the bone ship they're a part of.", - { - "type": "list", - "items": [ - "{@bold Captain Aster's} Eulogy", - "{@bold Crimson} Mirage", - "{@bold Starved} Whale", - "{@bold Horseman's} Herald", - "Wail upon the Winds Hundreds of black soul gems decorate the ship's exterior, each holding one soul" - ] - }, - "These gems can hold souls of creatures whose level was 16th or lower, and they have no value. If the ship is destroyed, all these gems shatter, freeing the souls within.", - "Trawl for Bones (downtime) The bone ship spends 1 day scavenging bones from the sea and restores itself to full Hit Points." - ], - "name": "Skeleton Crew" - } - ], "ac": { - "default": 42, - "abilities": "{@ability all-around vision} " + "std": 42, + "abilities": "{@ability all-around vision}" }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -8714,18 +8192,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "skeleton crew", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "skeleton crew", + "unconscious" + ], "resistances": [ { "amount": 10, @@ -8748,24 +8222,8 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "30 feet. The churning water around the bone ship tinges red with seeping blood. A living creature that enters water in the aura sees visions of itself drowning in the blood and must attempt a DC 37 Will save.", - "After attempting this saving throw, the creature is temporarily immune for 1 hour. On a failure, the creature becomes {@condition frightened 2} ({@condition frightened 4} on a critical failure) and {@condition stunned 1}, and it takes a \u20134 status penalty to {@skill Athletics} checks to {@action Swim}." - ], - "name": "Blood Wake" - } - ], "speed": { - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -8814,69 +8272,95 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The bone ship makes four bone cannon Strikes, each targeting a different creature." - ], - "name": "Cannonade" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The bone ship makes a special bone cannon {@action Strike}, firing a chain made of bones. A creature hit by this {@action Strike} is {@condition grabbed} by the chain ({@action Escape} DC 41). The bone ship can use {@action Interact} actions to reel in a {@condition grabbed} creature 50 feet per action spent, and when the ship moves, it pulls the {@condition grabbed} creature along with it." - ], - "name": "Chain Shot" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine" - ], - "entries": [ - "The crew let out an anguished cry in unison. This is a {@spell wail of the banshee} spell with 100-foot emanation (DC 39). In addition, any creature within 5 feet of the ship is {@condition grabbed} by the crew. The ship can't use Crew's Call again for {@dice 1d4+1} rounds." - ], - "name": "Crew's Call" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "As Trample (Huge or smaller, hull, DC 43, page 306), but the bone ship Swims up to double its swim." - ], - "name": "Keelhaul" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divine", + "evil", + "necromancy" + ], + "entries": [ + "The bone ship is compelled not by a single mind, but by the collective consciousness of dead sailors' souls. The ship is immune to {@trait mental} effects that target only a specific number of creatures. It's still subject to {@trait mental} effects that affect all creatures in an area. Any creature that tries to communicate with the ship via telepathy or read its thoughts hears the {@condition dying} screams and gasps of the crew, and is targeted with a 9th-level {@spell warp mind} spell (DC 41)", + "The ship animates skeletal crew members out of its own bones, arming them with rusty old cutlasses or other armaments so they can attack anyone who comes next to the ship. These entities have appearances matching those the bound souls had in life but aren't truly individuals; anything that targets them in fact targets the bone ship they're a part of.", + { + "type": "list", + "items": [ + "{@bold Captain Aster's} Eulogy", + "{@bold Crimson} Mirage", + "{@bold Starved} Whale", + "{@bold Horseman's} Herald", + "Wail upon the Winds Hundreds of black soul gems decorate the ship's exterior, each holding one soul" + ] + }, + "These gems can hold souls of creatures whose level was 16th or lower, and they have no value. If the ship is destroyed, all these gems shatter, freeing the souls within.", + "Trawl for Bones (downtime) The bone ship spends 1 day scavenging bones from the sea and restores itself to full Hit Points." + ], + "name": "Skeleton Crew" + } ], - "condition": [ - "{@condition dying}", - "{@condition frightened}", - "{@condition grabbed}" + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "30 feet. The churning water around the bone ship tinges red with seeping blood. A living creature that enters water in the aura sees visions of itself drowning in the blood and must attempt a DC 37 Will save.", + "After attempting this saving throw, the creature is temporarily immune for 1 hour. On a failure, the creature becomes {@condition frightened 2} ({@condition frightened 4} on a critical failure) and {@condition stunned 1}, and it takes a \u20134 status penalty to {@skill Athletics} checks to {@action Swim}." + ], + "name": "Blood Wake" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The bone ship makes four bone cannon Strikes, each targeting a different creature." + ], + "name": "Cannonade" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The bone ship makes a special bone cannon {@action Strike}, firing a chain made of bones. A creature hit by this {@action Strike} is {@condition grabbed} by the chain ({@action Escape} DC 41). The bone ship can use {@action Interact} actions to reel in a {@condition grabbed} creature 50 feet per action spent, and when the ship moves, it pulls the {@condition grabbed} creature along with it." + ], + "name": "Chain Shot" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine" + ], + "entries": [ + "The crew let out an anguished cry in unison. This is a {@spell wail of the banshee} spell with 100-foot emanation (DC 39). In addition, any creature within 5 feet of the ship is {@condition grabbed} by the crew. The ship can't use Crew's Call again for {@dice 1d4+1} rounds." + ], + "name": "Crew's Call" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "As Trample (Huge or smaller, hull, DC 43, page 306), but the bone ship Swims up to double its swim." + ], + "name": "Keelhaul" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "AC", - "CC" - ], "hasImages": true }, { @@ -8885,52 +8369,53 @@ "source": "Bst3", "page": 36, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ] + "std": 12 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 4, - "Int": -5, - "Wis": 1, - "Cha": -4 - }, - "abilitiesTop": [], + "str": -1, + "dex": 3, + "con": 4, + "int": -5, + "wis": 1, + "cha": -4 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -8939,15 +8424,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "acid", + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 4, @@ -8962,35 +8443,25 @@ "name": "water" } ], - "abilitiesMid": [], "speed": { "walk": 15, - "burrow ": 30 + "burrow": 30 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 3d6} acid damage (DC 22 basic Reflex save). Creatures that fail this save become {@condition sickened 1} from the swarm's painful bites." - ], - "name": "Swarming Bites" - } - ], - "inflicts": { - "damage": [ - "acid" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 3d6} acid damage (DC 22 basic Reflex save). Creatures that fail this save become {@condition sickened 1} from the swarm's painful bites." + ], + "name": "Swarming Bites" + } ] }, - "misc": [ - "CC" - ], "hasImages": true }, { @@ -8999,21 +8470,21 @@ "source": "Bst3", "page": 38, "level": 11, - "rarity": "Rare", - "alignment": "CE", - "size": "Large", "traits": [ - "Mental", - "Illusion" + "rare", + "ce", + "large", + "illusion", + "mental" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "universal language" @@ -9024,68 +8495,41 @@ }, "skills": { "Deception": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 24 + "std": 24 }, "Performance": { - "default": 22 + "std": 22 }, "Society": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 7 + "str": 4, + "dex": 5, + "con": 4, + "int": 2, + "wis": 3, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "Anything spoken by the brainchild is perceived by the listener in its native language." - ], - "name": "Universal Language" - }, - { - "entries": [ - "A brainchild is sustained only by the reputation that precedes them.", - "Mindless creatures are immune to a brainchild and can't perceive them. The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability. A creature can {@action Seek} or {@action Sense Motive} to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have.", - { - "type": "list", - "items": [ - "{@b {@ability Tremorsense}} (imprecise) 100 feet", - "{@b Immunity} to one damage type, magic school, or condition", - "{@b Weakness} 10 to one damage type other than mental", - "{@b Resistance} 10 to physical damage, with an exception for either cold iron or silver", - "{@b Frightful Presence} (aura, emotion, fear, mental) 100 feet, DC 28", - "{@b {@damage 1d6} Extra Damage} on Strikes, of a type one foe believes in", - "{@b Additional Spells} {@spell phantom pain} and {@spell shadow blast} at 6th level" - ] - } - ], - "name": "Urban Legend" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -9094,39 +8538,23 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "detection", - "diseased", - "doomed", - "necromancy", - "scrying" - ] - }, + "immunities": [ + "death effects", + "detection", + "diseased", + "doomed", + "necromancy", + "scrying" + ], "weaknesses": [ { "amount": 10, "name": "mental" } ], - "abilitiesMid": [ - { - "traits": [ - "illusion", - "mental", - "occult" - ], - "entries": [ - "When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after {@dice 2d4} days." - ], - "name": "Persistence of Memory" - } - ], "speed": { "walk": 30, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -9205,17 +8633,48 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "mental" + "abilities": { + "top": [ + { + "entries": [ + "Anything spoken by the brainchild is perceived by the listener in its native language." + ], + "name": "Universal Language" + }, + { + "entries": [ + "A brainchild is sustained only by the reputation that precedes them.", + "Mindless creatures are immune to a brainchild and can't perceive them. The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability. A creature can {@action Seek} or {@action Sense Motive} to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have.", + { + "type": "list", + "items": [ + "{@b {@ability Tremorsense}} (imprecise) 100 feet", + "{@b Immunity} to one damage type, magic school, or condition", + "{@b Weakness} 10 to one damage type other than mental", + "{@b Resistance} 10 to physical damage, with an exception for either cold iron or silver", + "{@b Frightful Presence} (aura, emotion, fear, mental) 100 feet, DC 28", + "{@b {@damage 1d6} Extra Damage} on Strikes, of a type one foe believes in", + "{@b Additional Spells} {@spell phantom pain} and {@spell shadow blast} at 6th level" + ] + } + ], + "name": "Urban Legend" + } ], - "condition": [] + "mid": [ + { + "traits": [ + "illusion", + "mental", + "occult" + ], + "entries": [ + "When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after {@dice 2d4} days." + ], + "name": "Persistence of Memory" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -9224,24 +8683,26 @@ "source": "Bst3", "page": 62, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Demon" + "ce", + "small", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Abyssal", @@ -9255,52 +8716,38 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Deception": { - "default": 11 + "std": 11 }, "Religion": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": 1, - "Wis": 1, - "Cha": 2 + "str": 4, + "dex": 3, + "con": 4, + "int": 1, + "wis": 1, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "Dousing a brimorak with water, either ordinary water or from a {@trait water} effect, causes no physical harm to the fiend but deals {@damage 3d6} mental damage. Fully immersing the brimorak in water deals {@damage 5d6} mental damage per round." - ], - "name": "Extinguishing Aversion" - }, - { - "entries": [ - "Smoke doesn't impair a brimorak's vision; they ignore the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -9309,12 +8756,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 5, @@ -9325,14 +8769,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "Each time an adjacent creature deals slashing or piercing damage to the brimorak, the attacker is sprayed with the brimorak's boiling blood, which deals {@damage 2d4} fire damage (DC 19 basic Reflex save)." - ], - "name": "Boiling Blood" - } - ], "speed": { "walk": 30 }, @@ -9403,66 +8839,73 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "The brimorak spits their boiling blood in a 20-foot line that deals {@damage 6d6} fire damage (DC 21 basic Reflex save). The brimorak can't use their Breath Weapon again for {@dice 1d4} rounds. The ground within this area becomes slippery, with the effects of a {@spell grease} spell targeting an area until it's cleaned up or the brimorak is able to use their Breath Weapon again, whichever comes first." - ], - "name": "Breath Weapon" - }, - { - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "A brimorak's hooves and any weapon they wield burst into flame, dealing an extra {@damage 1d6} fire damage with each hit. If they don't have a weapon, they can create a flaming sword of fire and steel (see flaming sword {@action Strike} in Melee entry above)." - ], - "name": "Flaming Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Dousing a brimorak with water, either ordinary water or from a {@trait water} effect, causes no physical harm to the fiend but deals {@damage 3d6} mental damage. Fully immersing the brimorak in water deals {@damage 5d6} mental damage per round." + ], + "name": "Extinguishing Aversion" }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "The brimorak emits a cloud of thick black smoke in a 10-foot burst that remains in place for {@dice 1d4} rounds. All creatures within the smoke become {@condition concealed}, and all creatures outside the smoke become {@condition concealed} to creatures within it. A creature that enters or begins its turn within the smoke it must succeed at a DC 21 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)." - ], - "name": "Fume" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "mental", - "slashing" + { + "entries": [ + "Smoke doesn't impair a brimorak's vision; they ignore the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } + ], + "mid": [ + { + "entries": [ + "Each time an adjacent creature deals slashing or piercing damage to the brimorak, the attacker is sprayed with the brimorak's boiling blood, which deals {@damage 2d4} fire damage (DC 19 basic Reflex save)." + ], + "name": "Boiling Blood" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "The brimorak spits their boiling blood in a 20-foot line that deals {@damage 6d6} fire damage (DC 21 basic Reflex save). The brimorak can't use their Breath Weapon again for {@dice 1d4} rounds. The ground within this area becomes slippery, with the effects of a {@spell grease} spell targeting an area until it's cleaned up or the brimorak is able to use their Breath Weapon again, whichever comes first." + ], + "name": "Breath Weapon" + }, + { + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "A brimorak's hooves and any weapon they wield burst into flame, dealing an extra {@damage 1d6} fire damage with each hit. If they don't have a weapon, they can create a flaming sword of fire and steel (see flaming sword {@action Strike} in Melee entry above)." + ], + "name": "Flaming Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "The brimorak emits a cloud of thick black smoke in a 10-foot burst that remains in place for {@dice 1d4} rounds. All creatures within the smoke become {@condition concealed}, and all creatures outside the smoke become {@condition concealed} to creatures within it. A creature that enters or begins its turn within the smoke it must succeed at a DC 21 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)." + ], + "name": "Fume" + } ] }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -9471,20 +8914,22 @@ "source": "Bst3", "page": 39, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Goblin", @@ -9494,47 +8939,46 @@ }, "skills": { "Arcana": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 9 + "std": 9 }, "Nature": { - "default": 8 + "std": 8 }, "Cooking Lore": { - "default": 10 + "std": 10 }, "Farming Lore": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 2, - "Int": 3, - "Wis": 1, - "Cha": -1 + "str": 4, + "dex": 1, + "con": 2, + "int": 3, + "wis": 1, + "cha": -1 }, "items": [ "javelin (4)", "kukri", "studded leather" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -9543,7 +8987,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -9576,42 +9019,31 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "plant", - "polymorph", - "transmutation" - ], - "requirements": "The buso touches a Small, Medium, or Large plant", - "frequency": { - "unit": "day", - "freq": 2 - }, - "entries": [ - "The plant grows or shrinks by one size, remaining that size for the next 5 minutes. If used on a plant creature, this effect has the effects of enlarge or shrink (buso's choice). Unwilling plant creatures can attempt a DC 18 Fortitude saving throw to resist this effect." - ], - "name": "Resize Plant" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "plant", + "polymorph", + "transmutation" + ], + "requirements": "The buso touches a Small, Medium, or Large plant", + "frequency": { + "unit": "day", + "freq": 2 + }, + "entries": [ + "The plant grows or shrinks by one size, remaining that size for the next 5 minutes. If used on a plant creature, this effect has the effects of enlarge or shrink (buso's choice). Unwilling plant creatures can attempt a DC 18 Fortitude saving throw to resist this effect." + ], + "name": "Resize Plant" + } + ] + } }, { "name": "Cactus Leshy", @@ -9619,23 +9051,23 @@ "source": "Bst3", "page": 160, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Leshy" + "n", + "small", + "leshy", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -9648,43 +9080,35 @@ }, "skills": { "Nature": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 4, - "Int": -1, - "Wis": 3, - "Cha": 0 + "str": 3, + "dex": 2, + "con": 4, + "int": -1, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "If a cactus leshy is willing, a creature can harvest enough water from the leshy's inner cavity to fill a single waterskin without harming them. Doing so again before the leshy can replenish the water causes the leshy to immediately suffer from dehydration." - ], - "name": "Little Oasis" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -9693,20 +9117,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "A cactus leshy is covered in spines. A creature that Grabs the cactus leshy takes {@damage 1d8+3} piercing damage." - ], - "name": "Spiny Body" - }, - { - "entries": [ - "As vine leshy, except plants regain {@dice 2d8} Hit Points and the area sprouts cacti instead of vines." - ], - "name": "Verdant Burst" - } - ], "speed": { "walk": 25 }, @@ -9752,50 +9162,63 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "As vine leshy, except the cactus leshy transforms into a cactus." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The cactus leshy shoots their spines in every direction. All creatures in a 10-foot emanation take {@damage 3d6} piercing damage (DC 18 basic Reflex save)." - ], - "name": "Prickly Burst" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "If a cactus leshy is willing, a creature can harvest enough water from the leshy's inner cavity to fill a single waterskin without harming them. Doing so again before the leshy can replenish the water causes the leshy to immediately suffer from dehydration." + ], + "name": "Little Oasis" + } + ], + "mid": [ + { + "entries": [ + "A cactus leshy is covered in spines. A creature that Grabs the cactus leshy takes {@damage 1d8+3} piercing damage." + ], + "name": "Spiny Body" + }, + { + "entries": [ + "As vine leshy, except plants regain {@dice 2d8} Hit Points and the area sprouts cacti instead of vines." + ], + "name": "Verdant Burst" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "As vine leshy, except the cactus leshy transforms into a cactus." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The cactus leshy shoots their spines in every direction. All creatures in a 10-foot emanation take {@damage 3d6} piercing damage (DC 18 basic Reflex save)." + ], + "name": "Prickly Burst" + } + ] }, - "misc": [ - "MA", - "RA", - "AD" - ], "hasImages": true }, { @@ -9804,23 +9227,24 @@ "source": "Bst3", "page": 41, "level": 6, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Caligni" + "uncommon", + "ce", + "medium", + "caligni", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Caligni", @@ -9830,42 +9254,41 @@ }, "skills": { "Arcana": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 14 + "std": 14 }, "Occultism": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 1, - "Int": 1, - "Wis": 1, - "Cha": 4 + "str": 2, + "dex": 5, + "con": 1, + "int": 1, + "wis": 1, + "cha": 4 }, "items": [ "dagger" ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -9877,26 +9300,7 @@ "weaknesses": [ { "amount": 30, - "name": "light blindness (page" - } - ], - "abilitiesMid": [ - { - "traits": [ - "darkness" - ], - "entries": [ - "When the caller dies, an explosion of shadow devours their body. Each creature in a 10-foot emanation must attempt a DC 22 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition enfeebled 1} for 1 minute.", - "Failure": "The creature is {@condition enfeebled 2} and {@condition slowed 1} for 1 minute." - } - } - ], - "name": "Death Umbra" + "name": "light blindness" } ], "speed": { @@ -9910,7 +9314,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing plus {@damage 1d6} negative", @@ -9976,31 +9380,36 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The caller deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "mid": [ + { + "traits": [ + "darkness" + ], + "entries": [ + "When the caller dies, an explosion of shadow devours their body. Each creature in a 10-foot emanation must attempt a DC 22 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition enfeebled 1} for 1 minute.", + "Failure": "The creature is {@condition enfeebled 2} and {@condition slowed 1} for 1 minute." + } + } + ], + "name": "Death Umbra" + } ], - "condition": [ - "{@condition doomed}", - "{@condition enfeebled}", - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "The caller deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -10009,24 +9418,28 @@ "source": "Bst3", "page": 40, "level": 5, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Caligni" + "rare", + "le", + "medium", + "caligni", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "echolocation 60 feet", - "no vision" - ] + "std": 13 }, + "senses": [ + { + "name": "echolocation", + "range": 60 + }, + { + "name": "no vision" + } + ], "languages": { "languages": [ "Caligni", @@ -10036,45 +9449,37 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 5, - "Dex": -1, - "Con": 3, - "Int": 1, - "Wis": 4, - "Cha": 1 + "str": 5, + "dex": -1, + "con": 3, + "int": 1, + "wis": 4, + "cha": 1 }, "items": [ "composite longbow (40 arrows)", "full plate (see death blaze)", "greatsword" ], - "abilitiesTop": [ - { - "entries": [ - "A caligni vanguard can use their hearing as a precise sense at the listed range." - ], - "name": "Echolocation" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -10083,12 +9488,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "visual" - ] - }, + "immunities": [ + "visual" + ], "weaknesses": [ { "amount": 5, @@ -10101,24 +9503,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "When the vanguard dies, their body combusts in a blaze of fire and armor shrapnel. All creatures within a 10-foot emanation take {@damage 3d6} fire damage and {@damage 3d6} piercing damage (DC 19 basic Reflex save). The vanguard's armor is destroyed in the blaze, but their other gear is unaffected and left in a pile where they died." - ], - "name": "Death Blaze" - } - ], "speed": { "walk": 25 }, @@ -10128,7 +9512,7 @@ "name": "greatsword", "attack": 16, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d12+8} slashing", @@ -10152,52 +9536,63 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "mental" - ], - "entries": [ - "Each caligni within 30 feet of the vanguard gains the Attack of Opportunity reaction until the end of the vanguard's next turn. Once a caligni has used this {@action Attack of Opportunity}, that caligni is temporarily immune to the same vanguard's Call to Arms for 10 minutes." - ], - "name": "Call to Arms" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "darkness" - ], - "entries": [ - "The vanguard makes a melee {@action Strike}, channeling shadowy essence into their weapon or unarmed attack to envelop the target. If the {@action Strike} hits, the target must succeed at a DC 19 Fortitude save or become {@condition blinded} until the end of its next turn." - ], - "name": "Shadowed Blade" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A caligni vanguard can use their hearing as a precise sense at the listed range." + ], + "name": "Echolocation" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "When the vanguard dies, their body combusts in a blaze of fire and armor shrapnel. All creatures within a 10-foot emanation take {@damage 3d6} fire damage and {@damage 3d6} piercing damage (DC 19 basic Reflex save). The vanguard's armor is destroyed in the blaze, but their other gear is unaffected and left in a pile where they died." + ], + "name": "Death Blaze" + } ], - "condition": [ - "{@condition blinded}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "mental" + ], + "entries": [ + "Each caligni within 30 feet of the vanguard gains the Attack of Opportunity reaction until the end of the vanguard's next turn. Once a caligni has used this {@action Attack of Opportunity}, that caligni is temporarily immune to the same vanguard's Call to Arms for 10 minutes." + ], + "name": "Call to Arms" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "darkness" + ], + "entries": [ + "The vanguard makes a melee {@action Strike}, channeling shadowy essence into their weapon or unarmed attack to envelop the target. If the {@action Strike} hits, the target must succeed at a DC 19 Fortitude save or become {@condition blinded} until the end of its next turn." + ], + "name": "Shadowed Blade" + } ] }, - "misc": [ - "MA", - "RA", - "AD", - "CC", - "UW" - ], "hasImages": true }, { @@ -10206,21 +9601,26 @@ "source": "Bst3", "page": 42, "level": 12, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Large", + "traits": [ + "uncommon", + "ln", + "large", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -10230,46 +9630,35 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": -2, - "Wis": 2, - "Cha": 4 + "str": 7, + "dex": 4, + "con": 5, + "int": -2, + "wis": 2, + "cha": 4 }, "items": [ "+1 striking longsword (2)" ], - "abilitiesTop": [ - { - "traits": [ - "concentrate" - ], - "entries": [ - "By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings. While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll." - ], - "name": "Suspended Animation" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -10278,23 +9667,8 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "arcane" - ], - "entries": [ - "Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level and recharges their Breath Weapon. A calikang can't absorb their own spells this way." - ], - "name": "Energy Conversion" - } + "immunities": [ + "electricity" ], "speed": { "walk": 35 @@ -10307,7 +9681,7 @@ "traits": [ "magical", "reach 10 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d8+15} slashing", @@ -10357,54 +9731,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "arcane", - "cold", - "electricity", - "evocation", - "fire", - "sonic" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The calikang breathes a blast of energy that deals {@damage 13d6} energy damage to creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The calikang makes up to two longsword Strikes and up to four fist Strikes. Each {@action Strike} must be against a different target. These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete. For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strikes they choose not to take, to a maximum of +4 for taking only two Strikes." - ], - "name": "Sixfold Flurry" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "concentrate" + ], + "entries": [ + "By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings. While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll." + ], + "name": "Suspended Animation" + } ], - "condition": [] + "mid": [ + { + "traits": [ + "abjuration", + "arcane" + ], + "entries": [ + "Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level and recharges their Breath Weapon. A calikang can't absorb their own spells this way." + ], + "name": "Energy Conversion" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "arcane", + "cold", + "electricity", + "evocation", + "fire", + "sonic" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The calikang breathes a blast of energy that deals {@damage 13d6} energy damage to creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The calikang makes up to two longsword Strikes and up to four fist Strikes. Each {@action Strike} must be against a different target. These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete. For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strikes they choose not to take, to a maximum of +4 for taking only two Strikes." + ], + "name": "Sixfold Flurry" + } + ] }, - "misc": [ - "MA", - "RC", - "AD", - "UW" - ], "hasImages": true }, { @@ -10413,62 +9799,58 @@ "source": "Bst3", "page": 43, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 4 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 4 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 7 + "std": 7 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 1, - "Cha": -1 + "str": 4, + "dex": 3, + "con": 4, + "int": -4, + "wis": 1, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can {@action Subsist} for 2 weeks without needing to attempt {@skill Survival} checks, and it treats environmental heat as if it was one step less severe." - ], - "name": "Desert-Adapted" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -10477,7 +9859,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -10503,37 +9884,34 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet. On a hit, the target is {@condition dazzled} for 1 round and must succeed at a DC 17 Fortitude save or become {@condition sickened 1}. The camel can't use its camel spit {@action Strike} again for {@dice 1d4} rounds." - ], - "name": "Camel Spit" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The camel {@action Stride||Strides} twice. It has a +5-foot circumstance bonus to its Speed during these {@action Stride||Strides}, ignoring {@quickref difficult terrain||3|terrain} caused by rubble, sand, and uneven ground made of earth and stone." - ], - "name": "Sand Stride" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can {@action Subsist} for 2 weeks without needing to attempt {@skill Survival} checks, and it treats environmental heat as if it was one step less severe." + ], + "name": "Desert-Adapted" + } ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "entries": [ + "To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet. On a hit, the target is {@condition dazzled} for 1 round and must succeed at a DC 17 Fortitude save or become {@condition sickened 1}. The camel can't use its camel spit {@action Strike} again for {@dice 1d4} rounds." + ], + "name": "Camel Spit" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The camel {@action Stride||Strides} twice. It has a +5-foot circumstance bonus to its Speed during these {@action Stride||Strides}, ignoring {@quickref difficult terrain||3|terrain} caused by rubble, sand, and uneven ground made of earth and stone." + ], + "name": "Sand Stride" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -10542,23 +9920,28 @@ "source": "Bst3", "page": 94, "level": 7, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", + "traits": [ + "uncommon", + "n", + "medium", + "astral" + ], "creatureType": [ "Astral" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [ - "thoughtsense 120 feet" - ], - "other": [ - "no vision" - ] + "std": 18 }, + "senses": [ + { + "name": "no vision" + }, + { + "type": "precise", + "name": "thoughtsense", + "range": 120 + } + ], "languages": { "languages": [ "Abyssal", @@ -10578,71 +9961,47 @@ }, "skills": { "Arcana": { - "default": 17 + "std": 17 }, "Deception": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Nature": { - "default": 16 + "std": 16 }, "Occultism": { - "default": 19 + "std": 19 }, "Religion": { - "default": 14 + "std": 14 }, "Society": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": 6, - "Wis": 5, - "Cha": 4 + "str": 2, + "dex": 4, + "con": 3, + "int": 6, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "Caulborn are aware of all other caulborn within 300 feet, with the effects of a {@spell status} spell, and they can perceive anything within the other caulborns' thoughtsense. If two or more caulborn are within range of each others' thoughtsense, they can't be flanked." - ], - "name": "Collective Sense" - }, - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The caulborn senses all non-mindless creatures at the listed range." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -10651,13 +10010,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "visual" - ] - }, - "abilitiesMid": [], + "immunities": [ + "visual" + ], "speed": { "walk": 25 }, @@ -10754,55 +10109,68 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "mental" - ], - "requirements": "The caulborn's last action was a successful hand {@action Strike}", - "entries": [ - "The caulborn steals some of the psychic energy from the creature it hit. The target must attempt a DC 25 Will save; regardless of the outcome, the creature is temporarily immune to Consume Thoughts for 1 minute.", - { - "type": "successDegree", - "entries": { - "Success": "The target is unaffected.", - "Failure": "The target becomes {@condition stupefied 2} for 1 minute, and the caulborn regains {@dice 1d12} Hit Points.", - "Critical Failure": "As failure, but the target is {@condition stupefied 3} for 1 minute and the caulborn regains {@dice 2d12} Hit Points. If the target was already {@condition stupefied} when the caulborn used this ability, the target is also {@condition confused} for 1 round." - } - } - ], - "name": "Consume Thoughts" - }, - { - "traits": [ - "divination", - "occult", - "scrying" - ], - "entries": [ - "Three or more caulborn adjacent to each other can collectively cast {@spell scrying} once per day (DC 25), with no limit to the duration so long as at least three caulborn remain adjacent and use no actions other than to {@action Sustain a Spell||Sustain the Spell}.", - "The daily limit applies to all caulborn who participated, meaning none of them can participate in another scrying that day." - ], - "name": "Cooperative Scrying" - } - ], - "inflicts": { - "damage": [ - "mental", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "Caulborn are aware of all other caulborn within 300 feet, with the effects of a {@spell status} spell, and they can perceive anything within the other caulborns' thoughtsense. If two or more caulborn are within range of each others' thoughtsense, they can't be flanked." + ], + "name": "Collective Sense" + }, + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The caulborn senses all non-mindless creatures at the listed range." + ], + "name": "Thoughtsense" + } ], - "condition": [ - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "mental" + ], + "requirements": "The caulborn's last action was a successful hand {@action Strike}", + "entries": [ + "The caulborn steals some of the psychic energy from the creature it hit. The target must attempt a DC 25 Will save; regardless of the outcome, the creature is temporarily immune to Consume Thoughts for 1 minute.", + { + "type": "successDegree", + "entries": { + "Success": "The target is unaffected.", + "Failure": "The target becomes {@condition stupefied 2} for 1 minute, and the caulborn regains {@dice 1d12} Hit Points.", + "Critical Failure": "As failure, but the target is {@condition stupefied 3} for 1 minute and the caulborn regains {@dice 2d12} Hit Points. If the target was already {@condition stupefied} when the caulborn used this ability, the target is also {@condition confused} for 1 round." + } + } + ], + "name": "Consume Thoughts" + }, + { + "traits": [ + "divination", + "occult", + "scrying" + ], + "entries": [ + "Three or more caulborn adjacent to each other can collectively cast {@spell scrying} once per day (DC 25), with no limit to the duration so long as at least three caulborn remain adjacent and use no actions other than to {@action Sustain a Spell||Sustain the Spell}.", + "The daily limit applies to all caulborn who participated, meaning none of them can participate in another scrying that day." + ], + "name": "Cooperative Scrying" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -10811,21 +10179,24 @@ "source": "Bst3", "page": 108, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Jotun" @@ -10834,33 +10205,32 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": -2, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 5, + "int": -2, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -10869,21 +10239,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -10932,47 +10287,51 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "attack" - ], - "requirements": "The cave giant is within reach of a creature that is adjacent to a wall or other solid vertical surface", - "entries": [ - "The cave giant snags the creature and smashes it against the wall. The giant attempts an {@skill Athletics} check against the target's Reflex DC. On a success, the cave giant Grabs the creature and smears it along the nearby wall, dealing {@damage 2d8+8} bludgeoning damage. On a critical success, the damage is doubled." - ], - "name": "Smear" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 306" - ], - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "The cave giant is within reach of a creature that is adjacent to a wall or other solid vertical surface", + "entries": [ + "The cave giant snags the creature and smashes it against the wall. The giant attempts an {@skill Athletics} check against the target's Reflex DC. On a success, the cave giant Grabs the creature and smears it along the nearby wall, dealing {@damage 2d8+8} bludgeoning damage. On a critical success, the damage is doubled." + ], + "name": "Smear" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 306" + ], + "entries": [], + "name": "Throw Rock", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -10981,26 +10340,28 @@ "source": "Bst3", "page": 45, "level": 5, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Amphibious" + "cn", + "medium", + "amphibious", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "wavesense 10 feet (page 307)" - ], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 10 + } + ], "languages": { "languages": [ "Aquan", @@ -11010,44 +10371,43 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 11, + "std": 11, "to Grapple": 13 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 0 + "str": 4, + "dex": 4, + "con": 3, + "int": -1, + "wis": 2, + "cha": 0 }, "items": [ "longspear", "net (2)" ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -11056,10 +10416,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -11091,66 +10450,53 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "page 305" - ], - "entries": [], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "move" - ], - "entries": [ - "The cecaelia moves up to 140 feet in a straight line through the water." - ], - "name": "Cecaelia Jet" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The cecaelia is holding a net in two appendages", - "entries": [ - "The cecaelia hurls their net, attempting to hamper a foe. The cecaelia makes a ranged {@action Strike} (with a +15 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds. On a critical hit, the creature is instead {@condition restrained}. The DC to Escape the net is 16. A creature adjacent to the target can {@action Interact} with the net to remove it from the target." - ], - "name": "Hurl Net" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The cecaelia emits a cloud of black ink in a 10-foot emanation. This ink cloud has no effect outside of water. Creatures inside the cloud are {@condition undetected} by creatures using sight or smell, and they can't see or smell while inside the cloud.", - "The cloud dissipates after 1 minute. The cecaelia can't use Ink Cloud again for {@dice 2d6} rounds." - ], - "name": "Ink Cloud" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "traits": [ + "page 305" + ], + "entries": [], + "name": "Grab", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The cecaelia moves up to 140 feet in a straight line through the water." + ], + "name": "Cecaelia Jet" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The cecaelia is holding a net in two appendages", + "entries": [ + "The cecaelia hurls their net, attempting to hamper a foe. The cecaelia makes a ranged {@action Strike} (with a +15 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds. On a critical hit, the creature is instead {@condition restrained}. The DC to Escape the net is 16. A creature adjacent to the target can {@action Interact} with the net to remove it from the target." + ], + "name": "Hurl Net" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The cecaelia emits a cloud of black ink in a 10-foot emanation. This ink cloud has no effect outside of water. Creatures inside the cloud are {@condition undetected} by creatures using sight or smell, and they can't see or smell while inside the cloud.", + "The cloud dissipates after 1 minute. The cecaelia can't use Ink Cloud again for {@dice 2d6} rounds." + ], + "name": "Ink Cloud" + } ] }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ], "hasImages": true }, { @@ -11159,14 +10505,13 @@ "source": "Bst3", "page": 277, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Kami" + "ne", + "medium", + "kami" ], "perception": { - "default": 15 + "std": 15 }, "languages": { "languages": [ @@ -11176,36 +10521,35 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Deception": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 4, - "Int": 3, - "Wis": 5, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 4, + "int": 3, + "wis": 5, + "cha": 0 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -11214,55 +10558,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "necromancy", - "negative" - ], - "entries": [ - "15 feet.", - "A ghostly blue flame within the chouchin-obake draws upon the life-force of the living to sustain themself. At the start of the chouchin-obake's turn, each creature in the aura takes {@damage 2d6} negative damage (DC 26 basic Fortitude save). The chouchinobake regains an amount of Hit Points equal to the amount of damage taken by the single creature that took the most damage." - ], - "name": "Lifewick Candle" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature attempts to leave the chouchinobake's", - "entries": [], - "name": "Shadowbind" - }, - { - "entries": [ - "Candle aura during a move action; The chouchin-obake attempts to bind the creature using their own shadow. The triggering creature must succeed at a DC 26 Reflex save or become {@condition immobilized} until its next turn." - ], - "name": "Lifewick" - } + "immunities": [ + "bleed", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "paralyzed", + "unconscious" ], "speed": { - "fly ": 20 + "fly": 20 }, "attacks": [ { @@ -11295,47 +10604,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 305" - ], - "entries": [ - "Ranged flame +16 (range increment 30 feet), Damage {@damage 2d4} negative plus {@damage 2d6} fire." - ], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d8} negative plus {@damage 1d6} fire, DC 26 " - ], - "name": "Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "necromancy", + "negative" + ], + "entries": [ + "15 feet.", + "A ghostly blue flame within the chouchin-obake draws upon the life-force of the living to sustain themself. At the start of the chouchin-obake's turn, each creature in the aura takes {@damage 2d6} negative damage (DC 26 basic Fortitude save). The chouchinobake regains an amount of Hit Points equal to the amount of damage taken by the single creature that took the most damage." + ], + "name": "Lifewick Candle" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature attempts to leave the chouchinobake's", + "entries": [], + "name": "Shadowbind" + }, + { + "entries": [ + "Candle aura during a move action; The chouchin-obake attempts to bind the creature using their own shadow. The triggering creature must succeed at a DC 26 Reflex save or become {@condition immobilized} until its next turn." + ], + "name": "Lifewick" + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 305" + ], + "entries": [ + "Ranged flame +16 (range increment 30 feet), Damage {@damage 2d4} negative plus {@damage 2d6} fire." + ], + "name": "Grab", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8} negative plus {@damage 1d6} fire, DC 26" + ], + "name": "Constrict", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Chyzaedu", @@ -11343,23 +10671,28 @@ "source": "Bst3", "page": 46, "level": 10, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "rare", + "ce", + "gargantuan", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 21 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -11375,46 +10708,45 @@ }, "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 19 + "std": 19 }, "Occultism": { - "default": 22 + "std": 22 }, "Religion": { - "default": 21 + "std": 21 }, "Survival": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 4, - "Int": 2, - "Wis": 7, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 4, + "int": 2, + "wis": 7, + "cha": 3 + }, "ac": { - "default": 30, + "std": 30, "without alien vestment": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -11437,41 +10769,10 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "The chyzaedu wears an eerie, alien layer of shimmering violet mucus that slithers and crawls over its flesh, but is hard as iron to the touch. If a chyzaedu takes bludgeoning damage from a critical hit, its alien vestment is shattered\u2014this reduces its AC to 27 and causes it to lose its resistance to mental and physical damage; it can grow a new alien vestment by concentrating for 1 hour." - ], - "name": "Alien Vestment" - }, - { - "traits": [ - "aura", - "emotion", - "enchantment", - "incapacitation", - "mental", - "occult" - ], - "entries": [ - "30 feet. A chyzaedu gains sustenance by feeding upon the metabolisms of organic victims. A living creature that ends its turn in the aura must attempt a Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune for 24 hours.", - "Success": "The creature suffers a painful hunger pang, becoming {@condition flat-footed} for 1 round.", - "Failure": "If possible, the creature spends its first 2 actions on its next turn eating or drinking (or spending actions to procure food or drink from its possessions or the surroundings, if necessary). The creature won't consume anything dangerous, but will eat things it normally has no appetite for.", - "Critical Failure": "As failure, but the creature will eat or drink dangerous consumables, such as poison or rotten food, if other food or drink are not immediately available. The creature must spend its first 2 actions each round consuming for as long as it remains in the chyzaedu's aura plus 1 minute thereafter, but the creature can attempt a new saving throw at the end of its turn each round to end the effect early." - } - } - ], - "name": "Ecstatic Hunger" - } - ], "speed": { "walk": 25, - "burrow ": 20, - "climb ": 20 + "burrow": 20, + "climb": 20 }, "attacks": [ { @@ -11597,33 +10898,52 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Medium, {@damage 3d8+7} bludgeoning, Rupture 26" - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "The chyzaedu wears an eerie, alien layer of shimmering violet mucus that slithers and crawls over its flesh, but is hard as iron to the touch. If a chyzaedu takes bludgeoning damage from a critical hit, its alien vestment is shattered\u2014this reduces its AC to 27 and causes it to lose its resistance to mental and physical damage; it can grow a new alien vestment by concentrating for 1 hour." + ], + "name": "Alien Vestment" + }, + { + "traits": [ + "aura", + "emotion", + "enchantment", + "incapacitation", + "mental", + "occult" + ], + "entries": [ + "30 feet. A chyzaedu gains sustenance by feeding upon the metabolisms of organic victims. A living creature that ends its turn in the aura must attempt a Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune for 24 hours.", + "Success": "The creature suffers a painful hunger pang, becoming {@condition flat-footed} for 1 round.", + "Failure": "If possible, the creature spends its first 2 actions on its next turn eating or drinking (or spending actions to procure food or drink from its possessions or the surroundings, if necessary). The creature won't consume anything dangerous, but will eat things it normally has no appetite for.", + "Critical Failure": "As failure, but the creature will eat or drink dangerous consumables, such as poison or rotten food, if other food or drink are not immediately available. The creature must spend its first 2 actions each round consuming for as long as it remains in the chyzaedu's aura plus 1 minute thereafter, but the creature can attempt a new saving throw at the end of its turn each round to end the effect early." + } + } + ], + "name": "Ecstatic Hunger" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Medium, {@damage 3d8+7} bludgeoning, Rupture 26" + ], + "name": "Swallow Whole", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -11632,18 +10952,18 @@ "source": "Bst3", "page": 47, "level": 5, - "rarity": "Common", - "alignment": "LN", - "size": "Gargantuan", "traits": [ - "Troop", - "Human" + "ln", + "gargantuan", + "human", + "humanoid", + "troop" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 + "std": 12 }, "languages": { "languages": [ @@ -11653,43 +10973,35 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 11 + "std": 11 }, "Settlement Lore": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 5, - "Dex": 0, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 2 + "str": 5, + "dex": 0, + "con": 3, + "int": 0, + "wis": 2, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "City guards can spend 1 minute to designate a single creature for whom they have a physical description as their quarry. They gain a +2 circumstance bonus to {@skill Perception} against their quarry." - ], - "name": "Seek Quarry" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -11707,15 +11019,6 @@ "name": "splash" } ], - "abilitiesMid": [ - { - "traits": [ - "page 306" - ], - "entries": [], - "name": "Troop Defenses" - } - ], "speed": { "abilities": [ "troop movement" @@ -11723,65 +11026,75 @@ "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals {@damage 3d8} piercing damage (DC 19 basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst." - ], - "name": "Fire Crossbows!" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 305" - ], - "entries": [], - "name": "Form Up" - }, - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "{@as 1} to {@as 3}" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The city guards engage in a coordinated melee attack against each enemy within 10 feet, with a DC 19 basic Reflex save. The damage depends on the number of actions. {@as 1} {@damage 1d10} piercing or slashing damage {@as 2} {@damage 1d10+7} piercing or slashing damage {@as 3} {@damage 1d10+10} piercing or slashing damage." - ], - "name": "Lower Halberds!" - }, - { - "entries": [ - "Whenever the city guards {@action Stride}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the guards enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to all the guards." - ], - "name": "Troop Movement" - }, - { - "entries": [ - "City guards ignore {@quickref difficult terrain||3|terrain} (but not {@quickref greater difficult terrain||3|terrain}) caused by crowds or from movement through narrow spaces such as alleyways." - ], - "name": "Urban Chasers" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "City guards can spend 1 minute to designate a single creature for whom they have a physical description as their quarry. They gain a +2 circumstance bonus to {@skill Perception} against their quarry." + ], + "name": "Seek Quarry" + } ], - "condition": [] - }, - "misc": [ - "AD" - ] + "mid": [ + { + "traits": [ + "page 306" + ], + "entries": [], + "name": "Troop Defenses" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals {@damage 3d8} piercing damage (DC 19 basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst." + ], + "name": "Fire Crossbows!" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 305" + ], + "entries": [], + "name": "Form Up" + }, + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "{@as 1} to {@as 3}" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The city guards engage in a coordinated melee attack against each enemy within 10 feet, with a DC 19 basic Reflex save. The damage depends on the number of actions. {@as 1} {@damage 1d10} piercing or slashing damage {@as 2} {@damage 1d10+7} piercing or slashing damage {@as 3} {@damage 1d10+10} piercing or slashing damage." + ], + "name": "Lower Halberds!" + }, + { + "entries": [ + "Whenever the city guards {@action Stride}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the guards enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to all the guards." + ], + "name": "Troop Movement" + }, + { + "entries": [ + "City guards ignore {@quickref difficult terrain||3|terrain} (but not {@quickref greater difficult terrain||3|terrain}) caused by crowds or from movement through narrow spaces such as alleyways." + ], + "name": "Urban Chasers" + } + ] + } }, { "name": "Clacking Skull Swarm", @@ -11789,50 +11102,49 @@ "source": "Bst3", "page": 244, "level": 10, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Mindless", - "Swarm" + "ne", + "large", + "mindless", + "swarm", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": -3, - "Dex": 3, - "Con": 4, - "Int": -5, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": -3, + "dex": 3, + "con": 4, + "int": -5, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -11843,19 +11155,15 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "mental", + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 10, @@ -11892,77 +11200,64 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "When a clacking skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing {@damage 2d12} piercing damage and {@damage 2d12} negative damage (DC 29 basic Reflex save)." - ], - "name": "Boneshard Burst" - }, - { - "traits": [ - "arcane", - "auditory", - "aura", - "emotion", - "enchantment", - "incapacitation", - "mental" - ], - "entries": [ - "60 feet. A clacking skull swarm emits a cacophony of chattering. A creature entering or beginning its turn within the area must succeed at a DC 29 Will save or become {@condition confused} for 1 round. A creature that successfully saves is immune to that swarm's chattering teeth for 24 hours. The swarm can stop or resume this ability as a free action." - ], - "name": "Chattering Teeth" - } - ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "The clacking skull swarm emits a terrifying, painful scream that deals {@damage 10d6} sonic damage to all creatures in a 30-foot cone (DC 29 basic Will save). A creature that fails this save is also {@condition frightened 1} ({@condition frightened 2} on a critical failure). The swarm can't use Frightening Scream again for {@dice 1d4} rounds." - ], - "name": "Shrieking Scream" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 4d8} piercing damage (DC 29 basic Reflex save)." - ], - "name": "Swarming Gnaw" - } - ], - "inflicts": { - "damage": [ - "piercing", - "sonic" + "abilities": { + "mid": [ + { + "entries": [ + "When a clacking skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing {@damage 2d12} piercing damage and {@damage 2d12} negative damage (DC 29 basic Reflex save)." + ], + "name": "Boneshard Burst" + }, + { + "traits": [ + "arcane", + "auditory", + "aura", + "emotion", + "enchantment", + "incapacitation", + "mental" + ], + "entries": [ + "60 feet. A clacking skull swarm emits a cacophony of chattering. A creature entering or beginning its turn within the area must succeed at a DC 29 Will save or become {@condition confused} for 1 round. A creature that successfully saves is immune to that swarm's chattering teeth for 24 hours. The swarm can stop or resume this ability as a free action." + ], + "name": "Chattering Teeth" + } ], - "condition": [ - "{@condition confused}", - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "The clacking skull swarm emits a terrifying, painful scream that deals {@damage 10d6} sonic damage to all creatures in a 30-foot cone (DC 29 basic Will save). A creature that fails this save is also {@condition frightened 1} ({@condition frightened 2} on a critical failure). The swarm can't use Frightening Scream again for {@dice 1d4} rounds." + ], + "name": "Shrieking Scream" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 4d8} piercing damage (DC 29 basic Reflex save)." + ], + "name": "Swarming Gnaw" + } ] }, - "misc": [ - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -11971,53 +11266,53 @@ "source": "Bst3", "page": 51, "level": 16, - "rarity": "Rare", - "alignment": "N", - "size": "Huge", "traits": [ - "Mindless", - "Clockwork" + "rare", + "n", + "huge", + "clockwork", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 28 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 5, - "Int": -5, - "Wis": 4, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 9, + "dex": 5, + "con": 5, + "int": -5, + "wis": 4, + "cha": -5 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -12026,25 +11321,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "weaknesses": [ { "amount": 15, @@ -12061,23 +11352,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The clockwork dragon is reduced to 0 Hit Points", - "entries": [ - "A clockwork dragon must use this reaction unless specifically programmed otherwise by its creator; ; The dragon screeches to a stop and emits a steady, loud ticking sound. At the beginning of what would have been its next turn, the dragon explodes, dealing {@damage 12d10} piercing damage in a 40-foot emanation (DC 37 basic Reflex save). An adjacent creature can cancel the self-destruct sequence by succeeding at a DC 37 {@skill Thievery} check to {@action Disable a Device}." - ], - "name": "Self-Destruct" - } - ], "speed": { "walk": 40, - "fly ": 120 + "fly": 120 }, "attacks": [ { @@ -12135,60 +11412,62 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The clockwork dragon breathes a spray of flaming oil that deals {@damage 16d6} fire damage in a 40-foot cone (DC 37 basic Reflex save). Creatures that fail their saves are covered in burning oil and take {@damage 2d6} {@condition persistent damage ||persistent fire damage}. The clockwork dragon can't use Breath Weapon again for 2 rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The clockwork dragon makes two claw Strikes and one wing {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The clockwork dragon attacks with the sharp point of its tail.", - "It makes a tail {@action Strike} against each creature in a 20-foot line, rolling the attack roll once and applying the result to each target.", - "Any creature hit takes {@damage 4d6} {@condition persistent damage ||persistent bleed damage} (doubled on a critical hit)", - "This counts as two attacks for the dragon's multiple attack penalty." - ], - "name": "Spearing Tail" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The clockwork dragon is reduced to 0 Hit Points", + "entries": [ + "A clockwork dragon must use this reaction unless specifically programmed otherwise by its creator; ; The dragon screeches to a stop and emits a steady, loud ticking sound. At the beginning of what would have been its next turn, the dragon explodes, dealing {@damage 12d10} piercing damage in a 40-foot emanation (DC 37 basic Reflex save). An adjacent creature can cancel the self-destruct sequence by succeeding at a DC 37 {@skill Thievery} check to {@action Disable a Device}." + ], + "name": "Self-Destruct" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The clockwork dragon breathes a spray of flaming oil that deals {@damage 16d6} fire damage in a 40-foot cone (DC 37 basic Reflex save). Creatures that fail their saves are covered in burning oil and take {@damage 2d6} {@condition persistent damage ||persistent fire damage}. The clockwork dragon can't use Breath Weapon again for 2 rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The clockwork dragon makes two claw Strikes and one wing {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The clockwork dragon attacks with the sharp point of its tail.", + "It makes a tail {@action Strike} against each creature in a 20-foot line, rolling the attack roll once and applying the result to each target.", + "Any creature hit takes {@damage 4d6} {@condition persistent damage ||persistent bleed damage} (doubled on a critical hit)", + "This counts as two attacks for the dragon's multiple attack penalty." + ], + "name": "Spearing Tail" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -12197,53 +11476,53 @@ "source": "Bst3", "page": 50, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless", - "Clockwork" + "uncommon", + "n", + "medium", + "clockwork", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 2, - "Dex": 6, - "Con": 4, - "Int": -5, - "Wis": 2, - "Cha": -5 + "str": 2, + "dex": 6, + "con": 4, + "int": -5, + "wis": 2, + "cha": -5 }, "items": [ "clockwork wand" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -12252,21 +11531,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal" - ] - }, + "immunities": [ + "mental", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal" + ], "weaknesses": [ { "amount": 10, @@ -12283,15 +11558,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "The clockwork mage uses a mechanical wand as a focus to channel magical energy. This wand is built into the clockwork mage's chest, with only the crystal at the end exposed. The mage can {@action Interact} to the remove the wand, or someone else can remove it with a DC 31 {@skill Thievery} check to {@action Disable a Device}. The clockwork mage becomes unable to cast any spells except cantrips while the wand is removed.", - "When removed, the clockwork wand is a magic wand containing the last 2nd-level innate spell the clockwork mage cast (the GM determines the spell randomly if it has not cast any eligible spells). The spells are placed within the wand while the mage is created, and the creator can substitute other arcane spells of the appropriate level." - ], - "name": "Clockwork Wand" - } - ], "speed": { "walk": 25 }, @@ -12404,35 +11670,37 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "frequency": { - "unit": "minute", - "interval": 10, - "freq": 1 - }, - "entries": [ - "The clockwork mage regains a spell it has already cast that day. It must spend 1 hour of its operational time, or 2 hours if the spell is 3rd level or higher." - ], - "name": "Energize Clockwork Wand" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "The clockwork mage uses a mechanical wand as a focus to channel magical energy. This wand is built into the clockwork mage's chest, with only the crystal at the end exposed. The mage can {@action Interact} to the remove the wand, or someone else can remove it with a DC 31 {@skill Thievery} check to {@action Disable a Device}. The clockwork mage becomes unable to cast any spells except cantrips while the wand is removed.", + "When removed, the clockwork wand is a magic wand containing the last 2nd-level innate spell the clockwork mage cast (the GM determines the spell randomly if it has not cast any eligible spells). The spells are placed within the wand while the mage is created, and the creator can substitute other arcane spells of the appropriate level." + ], + "name": "Clockwork Wand" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "frequency": { + "unit": "minute", + "interval": 10, + "freq": 1 + }, + "entries": [ + "The clockwork mage regains a spell it has already cast that day. It must spend 1 hour of its operational time, or 2 hours if the spell is 3rd level or higher." + ], + "name": "Energize Clockwork Wand" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -12441,53 +11709,53 @@ "source": "Bst3", "page": 49, "level": 6, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless", - "Clockwork" + "uncommon", + "n", + "medium", + "clockwork", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": -5, - "Wis": 4, - "Cha": -5 + "str": 6, + "dex": 2, + "con": 4, + "int": -5, + "wis": 4, + "cha": -5 }, "items": [ "+1 halberd" ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -12496,25 +11764,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "poisoned", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "mental", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "poisoned", + "sickened", + "unconscious" + ], "weaknesses": [ { "amount": 5, @@ -12525,21 +11789,6 @@ "name": "orichalcum" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -12551,7 +11800,7 @@ "traits": [ "magical", "reach 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d10+9} piercing", @@ -12576,30 +11825,35 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "One of the soldier's external plates extends on a mechanical actuator to defend the soldier or an adjacent creature of the soldier's choice. The creature gains a +2 circumstance bonus to AC until the start of the soldier's next turn, or until it is no longer adjacent to the soldier, whichever comes first. The soldier can have no more than one plate extended at a time." - ], - "name": "Activate Defenses" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "One of the soldier's external plates extends on a mechanical actuator to defend the soldier or an adjacent creature of the soldier's choice. The creature gains a +2 circumstance bonus to AC until the start of the soldier's next turn, or until it is no longer adjacent to the soldier, whichever comes first. The soldier can have no more than one plate extended at a time." + ], + "name": "Activate Defenses" + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -12608,65 +11862,50 @@ "source": "Bst3", "page": 48, "level": -1, - "rarity": "Uncommon", - "alignment": "N", - "size": "Tiny", "traits": [ - "Mindless", - "Clockwork" + "uncommon", + "n", + "tiny", + "clockwork", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 0, - "Int": -5, - "Wis": 2, - "Cha": 0 + "str": -1, + "dex": 3, + "con": 0, + "int": -5, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The clockwork spy records all sounds within 25 feet onto a small gemstone worth 1 gp embedded in its body. The clockwork spy can record up to 1 hour of sound on a single gemstone.", - "Once it begins recording, it can't cease recording early, nor can it record onto a gemstone that already contains a recording. Some clockwork spies contain multiple gemstones to allow for a series of recordings. Since clockwork spies are not intelligent, they must be given simple commands regarding when to start recording sounds. A clockwork spy can differentiate between different kinds of creatures but not between specific individuals.", - "The spy can start or stop playback of recorded sound by spending a single action.", - "Removing a gemstone from or installing a gemstone into a clockwork spy requires a successful DC 14 {@skill Thievery} check to {@action Disable a Device}; on a failure, the gemstone is undamaged, but any recorded sounds are erased and the gemstone still can't be used to make another recording.", - "Wind-Up 24 hours, DC 14, standby." - ], - "name": "Record Audio" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -12675,42 +11914,24 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The clockwork spy is reduced to 0 Hit Points", - "entries": [ - "A clockwork spy must use this reaction unless specifically programmed otherwise by its creator; ; The spy thrashes around and emits a tinny scream followed by a steady ticking sound. At the beginning of what would have been its next turn, the clockwork spy explodes, dealing {@damage 1d10} piercing damage in a 5-foot radius (DC 16 basic Reflex save). Its gemstone is destroyed, along with any information contained inside it. An adjacent creature can cancel the self-destruct sequence by succeeding at a DC 16 {@skill Thievery} check to {@action Disable a Device}." - ], - "name": "Self-Destruct" - } + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -12727,17 +11948,38 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The clockwork spy records all sounds within 25 feet onto a small gemstone worth 1 gp embedded in its body. The clockwork spy can record up to 1 hour of sound on a single gemstone.", + "Once it begins recording, it can't cease recording early, nor can it record onto a gemstone that already contains a recording. Some clockwork spies contain multiple gemstones to allow for a series of recordings. Since clockwork spies are not intelligent, they must be given simple commands regarding when to start recording sounds. A clockwork spy can differentiate between different kinds of creatures but not between specific individuals.", + "The spy can start or stop playback of recorded sound by spending a single action.", + "Removing a gemstone from or installing a gemstone into a clockwork spy requires a successful DC 14 {@skill Thievery} check to {@action Disable a Device}; on a failure, the gemstone is undamaged, but any recorded sounds are erased and the gemstone still can't be used to make another recording.", + "Wind-Up 24 hours, DC 14, standby." + ], + "name": "Record Audio" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The clockwork spy is reduced to 0 Hit Points", + "entries": [ + "A clockwork spy must use this reaction unless specifically programmed otherwise by its creator; ; The spy thrashes around and emits a tinny scream followed by a steady ticking sound. At the beginning of what would have been its next turn, the clockwork spy explodes, dealing {@damage 1d10} piercing damage in a 5-foot radius (DC 16 basic Reflex save). Its gemstone is destroyed, along with any information contained inside it. An adjacent creature can cancel the self-destruct sequence by succeeding at a DC 16 {@skill Thievery} check to {@action Disable a Device}." + ], + "name": "Self-Destruct" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -12746,70 +11988,57 @@ "source": "Bst3", "page": 52, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm", - "Earth" + "n", + "large", + "aberration", + "earth", + "swarm" ], "creatureType": [ "Aberration" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [ - "{@ability tremorsense} 40 feet" - ], - "other": [ - "no vision" - ] + "std": 9 }, + "senses": [ + { + "name": "no vision" + }, + { + "type": "precise", + "name": "{@ability tremorsense}", + "range": 40 + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": -3, - "Wis": 3, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 2, + "int": -3, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The cobbleswarm's space is {@quickref difficult terrain||3|terrain}." - ], - "name": "Clutching Cobbles" - }, - { - "entries": [ - "A cobbleswarm's {@ability tremorsense} is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its {@ability tremorsense}." - ], - "name": "Tremorsense", - "generic": true - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -12818,69 +12047,70 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind", - "visual" - ] - }, + "immunities": [ + "precision", + "swarm mind", + "visual" + ], "weaknesses": [ { "name": "area damage" } ], - "abilitiesMid": [], "speed": { "walk": 20, - "burrow ": 10 + "burrow": 10 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "The cobbleswarm attempts an {@skill Athletics} check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature falls {@condition prone}, takes {@damage 1d6} bludgeoning damage, and is {@condition grabbed} by the cobbleswarm until the end of the cobbleswarm's next turn.", - "Success": "The creature falls {@condition prone}." - } - } - ], - "name": "Grasping Bites" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each foe in the cobbleswarm's space takes {@damage 2d4} bludgeoning damage (DC 17 basic Reflex save)." - ], - "name": "Pummeling Assault" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The cobbleswarm's space is {@quickref difficult terrain||3|terrain}." + ], + "name": "Clutching Cobbles" + }, + { + "entries": [ + "A cobbleswarm's {@ability tremorsense} is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its {@ability tremorsense}." + ], + "name": "Tremorsense", + "generic": true + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The cobbleswarm attempts an {@skill Athletics} check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature falls {@condition prone}, takes {@damage 1d6} bludgeoning damage, and is {@condition grabbed} by the cobbleswarm until the end of the cobbleswarm's next turn.", + "Success": "The creature falls {@condition prone}." + } + } + ], + "name": "Grasping Bites" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each foe in the cobbleswarm's space takes {@damage 2d4} bludgeoning damage (DC 17 basic Reflex save)." + ], + "name": "Pummeling Assault" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Common Eurypterid", @@ -12888,55 +12118,56 @@ "source": "Bst3", "page": 97, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Amphibious" + "n", + "medium", + "amphibious", + "animal" ], "creatureType": [ "Animal" ], "perception": { - "default": 2 - }, - "senses": { - "imprecise": [ - "wavesense 30 feet (page 307)" - ], - "other": [ - "low-light vision" - ] + "std": 2 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 0, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 2, + "dex": 0, + "con": 3, + "int": -5, + "wis": 0, + "cha": -3 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -12945,23 +12176,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Stinger only (page 304)." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -12989,55 +12206,57 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 14, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Eurypterid Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Stinger only (page 304)." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 14, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Eurypterid Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -13046,27 +12265,30 @@ "source": "Bst3", "page": 53, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Swarm", - "Earth" + "uncommon", + "n", + "gargantuan", + "earth", + "elemental", + "swarm" ], "creatureType": [ "Elemental" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [ - "echolocation 120 feet" - ], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "precise", + "name": "echolocation", + "range": 120 + } + ], "languages": { "languages": [ "Terran" @@ -13075,40 +12297,32 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Performance": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 8, - "Int": -2, - "Wis": 2, - "Cha": 6 + "str": 0, + "dex": 5, + "con": 8, + "int": -2, + "wis": 2, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "The consonite choir can use hearing as a precise sense at the listed range." - ], - "name": "Echolocation" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -13117,14 +12331,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 8, @@ -13149,23 +12359,9 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "evocation", - "sonic" - ], - "entries": [ - "30 feet. The consonite choir's tones resonate within physical objects.", - "A creature that begins its turn in the aura deals an additional {@damage 2d6} sonic damage on any {@action Strike} using a weapon." - ], - "name": "Resonant Chimes" - } - ], "speed": { "walk": 10, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -13185,32 +12381,42 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The swarm deals {@damage 4d6} slashing damage plus {@damage 2d6} sonic damage to each enemy in the swarm's space (DC 33 basic Reflex save). On a critical failure, the enemy is also {@condition deafened} for 1 minute." - ], - "name": "Swarming Chimes" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing", - "sonic" + "abilities": { + "top": [ + { + "entries": [ + "The consonite choir can use hearing as a precise sense at the listed range." + ], + "name": "Echolocation" + } + ], + "mid": [ + { + "traits": [ + "aura", + "evocation", + "sonic" + ], + "entries": [ + "30 feet. The consonite choir's tones resonate within physical objects.", + "A creature that begins its turn in the aura deals an additional {@damage 2d6} sonic damage on any {@action Strike} using a weapon." + ], + "name": "Resonant Chimes" + } ], - "condition": [ - "{@condition deafened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The swarm deals {@damage 4d6} slashing damage plus {@damage 2d6} sonic damage to each enemy in the swarm's space (DC 33 basic Reflex save). On a critical failure, the enemy is also {@condition deafened} for 1 minute." + ], + "name": "Swarming Chimes" + } ] }, - "misc": [ - "RA", - "CC" - ], "hasImages": true }, { @@ -13219,23 +12425,23 @@ "source": "Bst3", "page": 54, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Amphibious" + "n", + "tiny", + "amphibious", + "beast" ], "creatureType": [ "Beast" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -13244,46 +12450,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 3 + "std": 3 }, "Stealth": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": -2, - "Wis": 3, - "Cha": 1 + "str": 0, + "dex": 4, + "con": 1, + "int": -2, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "A coral capuchin must stay in or near water, or else it begins drying out. It can remain away from water for only 12 hours before its membranous skin starts to turn brittle and flake, taking {@dice 1d6} damage per hour until it is doused in water." - ], - "name": "Moisture Dependency" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -13292,12 +12490,11 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 15, - "fly ": 15, - "swim ": 15 + "climb": 15, + "fly": 15, + "swim": 15 }, "attacks": [ { @@ -13317,28 +12514,29 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "curse", - "divine", - "transmutation" - ], - "entries": [ - "If a capuchin damages a creature with its jaws {@action Strike}, the creature gains both a blessing and a curse that last for {@dice 1d6} hours. While the blessing doubles the amount of time that the affected creature can hold its breath, the curse imposes a {@condition quickened} version of the capuchin's moisture dependency, taking {@dice 1d6} damage every 10 minutes they go without water. A cursed creature can fully immerse itself in water as a 3-action activity to attempt a DC 17 Fortitude save, ending both the blessing and the curse on a success." - ], - "name": "Capuchin's Curse" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A coral capuchin must stay in or near water, or else it begins drying out. It can remain away from water for only 12 hours before its membranous skin starts to turn brittle and flake, taking {@dice 1d6} damage per hour until it is doused in water." + ], + "name": "Moisture Dependency" + } ], - "condition": [] + "bot": [ + { + "traits": [ + "curse", + "divine", + "transmutation" + ], + "entries": [ + "If a capuchin damages a creature with its jaws {@action Strike}, the creature gains both a blessing and a curse that last for {@dice 1d6} hours. While the blessing doubles the amount of time that the affected creature can hold its breath, the curse imposes a {@condition quickened} version of the capuchin's moisture dependency, taking {@dice 1d6} damage every 10 minutes they go without water. A cursed creature can fully immerse itself in water as a 3-action activity to attempt a DC 17 Fortitude save, ending both the blessing and the curse on a success." + ], + "name": "Capuchin's Curse" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -13347,27 +12545,31 @@ "source": "Bst3", "page": 55, "level": 4, - "rarity": "Rare", - "alignment": "CE", - "size": "Medium", "traits": [ - "Incorporeal" + "rare", + "ce", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "lifesense 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -13377,39 +12579,38 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": -5, - "Dex": 3, - "Con": 0, - "Int": 1, - "Wis": 1, - "Cha": 4 + "str": -5, + "dex": 3, + "con": 0, + "int": 1, + "wis": 1, + "cha": 4 }, "items": [ "amulet (see sidebar for relic rules)" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -13421,18 +12622,14 @@ } ], "hardness": 5, - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -13440,35 +12637,8 @@ "note": "(except force, ghost touch, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "traits": [ - "curse", - "divine", - "necromancy" - ], - "entries": [ - "The corrupted relic is an amulet cursed to contain a malevolent spirit. The statistics in this stat block are for the spirit when it's manifested (see Manifest). The amulet can't take any actions except Sudden Manifestation and Manifest.", - "As long as the spirit is manifested, the amulet is immune to spells and magical abilities and uses the saves listed here.", - "Regardless of whether the spirit is manifested, the amulet can be targeted by Strikes (AC 21, Hardness 5, BT 10). It is not {@trait incorporeal}. If the amulet becomes {@condition broken}, the spirit is bound within and can't Manifest, and if the amulet is destroyed, so is the spirit. Destroying the spirit frees the amulet from its curse." - ], - "name": "Amulet Relic" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The relic detects a creature using its lifesense", - "entries": [ - "The relic Manifests. If this causes an encounter to begin, the relic gains a +4 status bonus to its initiative roll." - ], - "name": "Sudden Manifestation" - } - ], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -13504,50 +12674,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "necromancy", - "negative" - ], - "entries": [ - "The spirit targets a creature it can see within 30 feet, dealing to it {@damage 4d6} negative damage (DC 20 basic Fortitude save). A creature with negative healing instead regains {@dice 4d6} HP and is then temporarily immune for 10 minutes." - ], - "name": "Death Gaze" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "requirements": "The relic detects at least one creature using its lifesense", - "entries": [ - "The spirit within the relic manifests in an open space within 10 feet of the amulet. When it does, the relic teleports around its neck. The spirit remains in its manifested state until it no longer senses any living creatures within range of its lifesense." - ], - "name": "Manifest" - } - ], - "inflicts": { - "damage": [ - "electricity", - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "curse", + "divine", + "necromancy" + ], + "entries": [ + "The corrupted relic is an amulet cursed to contain a malevolent spirit. The statistics in this stat block are for the spirit when it's manifested (see Manifest). The amulet can't take any actions except Sudden Manifestation and Manifest.", + "As long as the spirit is manifested, the amulet is immune to spells and magical abilities and uses the saves listed here.", + "Regardless of whether the spirit is manifested, the amulet can be targeted by Strikes (AC 21, Hardness 5, BT 10). It is not {@trait incorporeal}. If the amulet becomes {@condition broken}, the spirit is bound within and can't Manifest, and if the amulet is destroyed, so is the spirit. Destroying the spirit frees the amulet from its curse." + ], + "name": "Amulet Relic" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The relic detects a creature using its lifesense", + "entries": [ + "The relic Manifests. If this causes an encounter to begin, the relic gains a +4 status bonus to its initiative roll." + ], + "name": "Sudden Manifestation" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "necromancy", + "negative" + ], + "entries": [ + "The spirit targets a creature it can see within 30 feet, dealing to it {@damage 4d6} negative damage (DC 20 basic Fortitude save). A creature with negative healing instead regains {@dice 4d6} HP and is then temporarily immune for 10 minutes." + ], + "name": "Death Gaze" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "requirements": "The relic detects at least one creature using its lifesense", + "entries": [ + "The spirit within the relic manifests in an open space within 10 feet of the amulet. When it does, the relic teleports around its neck. The spirit remains in its manifested state until it no longer senses any living creatures within range of its lifesense." + ], + "name": "Manifest" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -13556,20 +12744,23 @@ "source": "Bst3", "page": 59, "level": 7, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", + "traits": [ + "rare", + "n", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "recognize hero" - ] + "std": 19 }, + "senses": [ + { + "name": "recognize hero" + } + ], "languages": { "languages": [ "Sylvan" @@ -13580,71 +12771,57 @@ }, "skills": { "Arcana": { - "default": 16 + "std": 16 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Medicine": { - "default": 17 + "std": 17 }, "Nature": { - "default": 19 + "std": 19 }, "Occultism": { - "default": 16 + "std": 16 }, "Performance": { - "default": 16 + "std": 16 }, "Religion": { - "default": 17 + "std": 17 }, "Society": { - "default": 16 + "std": 16 }, "Survival": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": 5, - "Wis": 6, - "Cha": 7 + "str": 5, + "dex": 4, + "con": 3, + "int": 5, + "wis": 6, + "cha": 7 }, "items": [ "chain mail", "greatsword" ], - "abilitiesTop": [ - { - "entries": [ - "A crossroads guardian is bound to the site of its creation, but it can leave so long as it remains within 100 feet of the object it is guarding or individuals under a geas to fulfill the guardian's need. If it strays farther than 100 feet, it vanishes and reappears within 1 day at the site of its creation." - ], - "name": "Bound" - }, - { - "entries": [ - "A crossroads guardian knows the name, lineage, and significant history of everyone who speaks to it. If that individual has two or more identities, the crossroads guardian knows all those identities and which one is most true." - ], - "name": "Recognize Hero" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -13655,17 +12832,9 @@ ] } ], - "abilitiesMid": [ - { - "entries": [ - "A crossroads guardian can't be permanently destroyed while its need remains unfulfilled. If killed, it reforms within 1 day near the object it guards, near someone under a geas to fulfill its need, or at the site of its original appearance. Once the guardian's need is fulfilled, the crossroads guardian dissipates naturally within a week unless it finds a new quest." - ], - "name": "Primal Purpose" - } - ], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -13673,7 +12842,7 @@ "name": "greatsword", "attack": 18, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d12+11} slashing plus {@damage 1d6} mental", @@ -13720,17 +12889,30 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A crossroads guardian is bound to the site of its creation, but it can leave so long as it remains within 100 feet of the object it is guarding or individuals under a geas to fulfill the guardian's need. If it strays farther than 100 feet, it vanishes and reappears within 1 day at the site of its creation." + ], + "name": "Bound" + }, + { + "entries": [ + "A crossroads guardian knows the name, lineage, and significant history of everyone who speaks to it. If that individual has two or more identities, the crossroads guardian knows all those identities and which one is most true." + ], + "name": "Recognize Hero" + } ], - "condition": [] + "mid": [ + { + "entries": [ + "A crossroads guardian can't be permanently destroyed while its need remains unfulfilled. If killed, it reforms within 1 day near the object it guards, near someone under a geas to fulfill its need, or at the site of its original appearance. Once the guardian's need is fulfilled, the crossroads guardian dissipates naturally within a week unless it finds a new quest." + ], + "name": "Primal Purpose" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -13739,24 +12921,25 @@ "source": "Bst3", "page": 252, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Incorporeal" + "n", + "small", + "beast", + "incorporeal", + "spirit" ], "creatureType": [ "Beast", "Spirit" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -13768,39 +12951,38 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Deception": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 0, - "Int": 2, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 0, + "int": 2, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -13809,17 +12991,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "disease", - "paralyzed" - ] - }, - "abilitiesMid": [], + "immunities": [ + "poison", + "precision", + "disease", + "paralyzed" + ], "speed": { "walk": 40 }, @@ -13904,43 +13081,36 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 10, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.", - "This bond strengthens the spirit guide's connection to the {@place Material Plane}. While bonded, the spirit guide loses the {@trait incorporeal} and {@trait spirit} traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage." - ], - "name": "Bond with Mortal" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The spirit guide is currently Bonded with a Mortal", - "entries": [ - "The spirit guide makes a jaws {@action Strike}. If this attack hits, the bonded mortal can spend their reaction to {@action Strike} the same target." - ], - "name": "Bonded Strike" - } - ], - "inflicts": { - "damage": [ - "force" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 10, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.", + "This bond strengthens the spirit guide's connection to the {@place Material Plane}. While bonded, the spirit guide loses the {@trait incorporeal} and {@trait spirit} traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage." + ], + "name": "Bond with Mortal" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The spirit guide is currently Bonded with a Mortal", + "entries": [ + "The spirit guide makes a jaws {@action Strike}. If this attack hits, the bonded mortal can spend their reaction to {@action Strike} the same target." + ], + "name": "Bonded Strike" + } + ] + } }, { "name": "Danava Titan", @@ -13948,28 +13118,33 @@ "source": "Bst3", "page": 270, "level": 23, - "rarity": "Rare", - "alignment": "LN", - "size": "Gargantuan", "traits": [ - "Titan", - "Water" + "rare", + "ln", + "gargantuan", + "humanoid", + "titan", + "water" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 41 - }, - "senses": { - "imprecise": [ - "wavesense 100 feet (page 307)" - ], - "other": [ - "darkvision", - "true seeing" - ] + "std": 41 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 100 + } + ], "languages": { "languages": [ "Abyssal", @@ -13982,54 +13157,53 @@ }, "skills": { "Acrobatics": { - "default": 39 + "std": 39 }, "Arcana": { - "default": 43 + "std": 43 }, "Athletics": { - "default": 46 + "std": 46 }, "Crafting": { - "default": 43 + "std": 43 }, "Nature": { - "default": 41 + "std": 41 }, "Occultism": { - "default": 43 + "std": 43 }, "Religion": { - "default": 41 + "std": 41 }, "Society": { - "default": 43 + "std": 43 } }, "abilityMods": { - "Str": 11, - "Dex": 8, - "Con": 10, - "Int": 10, - "Wis": 8, - "Cha": 6 + "str": 11, + "dex": 8, + "con": 10, + "int": 10, + "wis": 8, + "cha": 6 }, "items": [ "+3 major striking greatclub" ], - "abilitiesTop": [], "ac": { - "default": 49 + "std": 49 }, "savingThrows": { - "Fort": { - "default": 41 + "fort": { + "std": 41 }, - "Ref": { - "default": 37 + "ref": { + "std": 37 }, - "Will": { - "default": 37 + "will": { + "std": 37 } }, "hp": [ @@ -14038,56 +13212,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "divine", - "illusion", - "mental", - "water" - ], - "entries": [ - "Creatures that fail their Will save against the titan's Impossible Stature aura also experience the crushing depths and darkness of the ocean floor. Such creatures see as if in an area of darkness (10th level), and the titan can use their wavesense to detect such creatures as a precise sense, even if neither are in water. On a critical failure, the creature is also {@condition immobilized}." - ], - "name": "Hadalic Presence" - }, - { - "traits": [ - "aura", - "divine", - "illusion", - "mental" - ], - "entries": [ - "100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 46 Will save or its movement toward the titan is movement over {@quickref difficult terrain||3|terrain} ({@quickref greater difficult terrain||3|terrain} on a critical failure) for 1 round." - ], - "name": "Impossible Stature" - }, - { - "entries": [ - "The titan is as ever-moving as ocean waves. They're permanently {@condition quickened 1}, and the extra action can only be used to {@action Stride}, {@action Strike}, or {@action Sustain a Spell}, or as one of the actions necessary to Cast {@spell dispel magic}." - ], - "name": "Relentless" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within 200 feet targets the titan with or includes the titan in the area of an attack, spell, or other effect", - "entries": [ - "The titan makes a benthic wave {@action Strike} against the triggering creature. If the {@action Strike} hits, the titan disrupts the triggering action." - ], - "name": "Roiling Rebuke" - } + "immunities": [ + "death effects", + "disease" ], "speed": { "abilities": [ @@ -14095,7 +13222,7 @@ "water walk" ], "walk": 50, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -14206,44 +13333,75 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, foot, DC 46" - ], - "name": "Trample", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty." - ], - "name": "Wide Cleave" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "illusion", + "mental", + "water" + ], + "entries": [ + "Creatures that fail their Will save against the titan's Impossible Stature aura also experience the crushing depths and darkness of the ocean floor. Such creatures see as if in an area of darkness (10th level), and the titan can use their wavesense to detect such creatures as a precise sense, even if neither are in water. On a critical failure, the creature is also {@condition immobilized}." + ], + "name": "Hadalic Presence" + }, + { + "traits": [ + "aura", + "divine", + "illusion", + "mental" + ], + "entries": [ + "100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 46 Will save or its movement toward the titan is movement over {@quickref difficult terrain||3|terrain} ({@quickref greater difficult terrain||3|terrain} on a critical failure) for 1 round." + ], + "name": "Impossible Stature" + }, + { + "entries": [ + "The titan is as ever-moving as ocean waves. They're permanently {@condition quickened 1}, and the extra action can only be used to {@action Stride}, {@action Strike}, or {@action Sustain a Spell}, or as one of the actions necessary to Cast {@spell dispel magic}." + ], + "name": "Relentless" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within 200 feet targets the titan with or includes the titan in the area of an attack, spell, or other effect", + "entries": [ + "The titan makes a benthic wave {@action Strike} against the triggering creature. If the {@action Strike} hits, the titan disrupts the triggering action." + ], + "name": "Roiling Rebuke" + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 46" + ], + "name": "Trample", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty." + ], + "name": "Wide Cleave" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -14252,17 +13410,17 @@ "source": "Bst3", "page": 66, "level": 17, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Devil" + "le", + "medium", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 32 + "std": 32 }, "languages": { "languages": [ @@ -14279,58 +13437,50 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Deception": { - "default": 34 + "std": 34 }, "Diplomacy": { - "default": 36 + "std": 36 }, "Intimidation": { - "default": 30 + "std": 30 }, "Religion": { - "default": 30 + "std": 30 }, "Society": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 7, - "Dex": 8, - "Con": 6, - "Int": 4, - "Wis": 7, - "Cha": 9 + "str": 7, + "dex": 8, + "con": 6, + "int": 4, + "wis": 7, + "cha": 9 }, "items": [ "+2 resilient glamered full plate" ], - "abilitiesTop": [ - { - "entries": [ - "Any creature capable of comprehending speech understands the deimavigga, as if they constantly spoke in all languages at once." - ], - "name": "Indomitable Oration" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -14339,12 +13489,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "resistances": [ { "amount": 15, @@ -14352,32 +13499,9 @@ "note": "(except silver)" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within 60 feet is targeted by a spell that would restore Hit Points or provide a status bonus (the deimavigga automatically recognizes such effects)", - "entries": [ - "The deimavigga whispers disturbing lies, audible only to the target, to shake the target's faith in the spell's caster. The target must attempt a DC 43 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target disbelieves the lies and receives the intended benefit of the spell; the target becomes temporarily immune to Whispers of Discord for 24 hours.", - "Success": "As critical success, but the target isn't temporarily immune.", - "Failure": "The spell fails to affect the target. The target refuses all aid from that caster for 1 round and doesn't count as the caster's ally.", - "Critical Failure": "As failure, but the duration is 1 minute." - } - } - ], - "name": "Whispers of Discord" - } - ], "speed": { "walk": 30, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -14459,74 +13583,94 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "conjuration", - "divine", - "teleportation" - ], - "entries": [ - "A deimavigga's razor-sharp claws can slice through reality, allowing them to make claw Strikes and use spells with a range of touch against any creature they can see directly or via divination magic. A creature targeted this way can retaliate until the start of the deimavigga's next turn; it can target the devil's claws as if the devil were physically present and adjacent to the target, though the claws are {@condition concealed}." - ], - "name": "Boundless Reach" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The deimavigga can take on the appearance of any humanoid. This doesn't change their Speed or attack and damage bonuses with Strikes but might change the damage type their Strikes deal (typically to bludgeoning)." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divination", - "divine", - "emotion", - "mental" - ], - "entries": [ - "The deimavigga whispers a terrifying multiversal truth to one adjacent creature, shaking its faith in reality and divinity. The target must attempt a DC 43 Will save. Celestials and fiends gain a +2 status bonus to this save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected and temporarily immune to Whisper Earworm for 24 hours.", - "Success": "The target is unaffected.", - "Failure": "The next time the target rests, it ruminates on the deimavigga's words instead of sleeping or otherwise resting and awakens {@condition fatigued}. The target also becomes {@condition drained 1} and {@condition stupefied 1} until it's no longer {@condition fatigued}.", - "Critical Failure": "As failure, but {@condition drained 2}. After this rest, the target must attempt another DC 43 Will save. On a failure, the target becomes {@condition stupefied 2} and takes a \u20134 status penalty to Will saves against effects from evil creatures. These effects last until the target unlearns the truth spoken by the deimavigga, requiring a {@spell modify memory} spell, other means of modifying their memory, or powerful magic such as {@spell wish}." + "abilities": { + "top": [ + { + "entries": [ + "Any creature capable of comprehending speech understands the deimavigga, as if they constantly spoke in all languages at once." + ], + "name": "Indomitable Oration" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within 60 feet is targeted by a spell that would restore Hit Points or provide a status bonus (the deimavigga automatically recognizes such effects)", + "entries": [ + "The deimavigga whispers disturbing lies, audible only to the target, to shake the target's faith in the spell's caster. The target must attempt a DC 43 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target disbelieves the lies and receives the intended benefit of the spell; the target becomes temporarily immune to Whispers of Discord for 24 hours.", + "Success": "As critical success, but the target isn't temporarily immune.", + "Failure": "The spell fails to affect the target. The target refuses all aid from that caster for 1 round and doesn't count as the caster's ally.", + "Critical Failure": "As failure, but the duration is 1 minute." + } } - } - ], - "name": "Whisper Earworm" - } - ], - "inflicts": { - "damage": [ - "slashing" + ], + "name": "Whispers of Discord" + } ], - "condition": [ - "{@condition drained}", - "{@condition fatigued}" + "bot": [ + { + "traits": [ + "conjuration", + "divine", + "teleportation" + ], + "entries": [ + "A deimavigga's razor-sharp claws can slice through reality, allowing them to make claw Strikes and use spells with a range of touch against any creature they can see directly or via divination magic. A creature targeted this way can retaliate until the start of the deimavigga's next turn; it can target the devil's claws as if the devil were physically present and adjacent to the target, though the claws are {@condition concealed}." + ], + "name": "Boundless Reach" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The deimavigga can take on the appearance of any humanoid. This doesn't change their Speed or attack and damage bonuses with Strikes but might change the damage type their Strikes deal (typically to bludgeoning)." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divination", + "divine", + "emotion", + "mental" + ], + "entries": [ + "The deimavigga whispers a terrifying multiversal truth to one adjacent creature, shaking its faith in reality and divinity. The target must attempt a DC 43 Will save. Celestials and fiends gain a +2 status bonus to this save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected and temporarily immune to Whisper Earworm for 24 hours.", + "Success": "The target is unaffected.", + "Failure": "The next time the target rests, it ruminates on the deimavigga's words instead of sleeping or otherwise resting and awakens {@condition fatigued}. The target also becomes {@condition drained 1} and {@condition stupefied 1} until it's no longer {@condition fatigued}.", + "Critical Failure": "As failure, but {@condition drained 2}. After this rest, the target must attempt another DC 43 Will save. On a failure, the target becomes {@condition stupefied 2} and takes a \u20134 status penalty to Will saves against effects from evil creatures. These effects last until the target unlearns the truth spoken by the deimavigga, requiring a {@spell modify memory} spell, other means of modifying their memory, or powerful magic such as {@spell wish}." + } + } + ], + "name": "Whisper Earworm" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -14535,15 +13679,18 @@ "source": "Bst3", "page": 109, "level": 9, - "rarity": "Common", - "alignment": "LN", - "size": "Large", + "traits": [ + "ln", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 19 + "std": 19 }, "languages": { "languages": [ @@ -14554,39 +13701,38 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 15 + "std": 15 }, "Survival": { - "default": 19 + "std": 19 }, "Desert Lore": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 6, - "Con": 5, - "Int": 3, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 6, + "con": 5, + "int": 3, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -14595,21 +13741,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Catch Rock", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -14645,60 +13776,64 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The desert giant is standing in sandy terrain", - "entries": [ - "The desert giant spins around and stirs up loose sand in a 10-foot emanation. Until the beginning of the giant's next turn, creatures in the area are {@condition concealed}, and other creatures are {@condition concealed} to them." - ], - "name": "Sand Spin" - }, - { - "entries": [ - "Desert giants have adapted to the loose sands of the desert and can move across them with ease. Desert giants ignore non-magical {@quickref difficult terrain||3|terrain} and uneven ground caused by sand." - ], - "name": "Sandwalking" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The desert giant {@action Stride||Strides} up to their Speed, Striking once with each of their scimitars at any point during the movement." - ], - "name": "Scimitar Blitz" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 306" - ], - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The desert giant is standing in sandy terrain", + "entries": [ + "The desert giant spins around and stirs up loose sand in a 10-foot emanation. Until the beginning of the giant's next turn, creatures in the area are {@condition concealed}, and other creatures are {@condition concealed} to them." + ], + "name": "Sand Spin" + }, + { + "entries": [ + "Desert giants have adapted to the loose sands of the desert and can move across them with ease. Desert giants ignore non-magical {@quickref difficult terrain||3|terrain} and uneven ground caused by sand." + ], + "name": "Sandwalking" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The desert giant {@action Stride||Strides} up to their Speed, Striking once with each of their scimitars at any point during the movement." + ], + "name": "Scimitar Blitz" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 306" + ], + "entries": [], + "name": "Throw Rock", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -14707,49 +13842,49 @@ "source": "Bst3", "page": 73, "level": 5, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "uncommon", + "n", + "large", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": -2, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 5, + "dex": -2, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -14758,40 +13893,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "{@damage 5d6} negative, DC 19." - ], - "name": "Divine Destruction" - }, - { - "entries": [], - "name": "Faith Bound" - } + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 30 @@ -14849,30 +13964,36 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "{@item staff}, {@item striking||striking rune}." - ], - "name": "Faithful Weapon" - }, - { - "entries": [], - "name": "Instrument of Faith" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "{@damage 5d6} negative, DC 19." + ], + "name": "Divine Destruction" + }, + { + "entries": [], + "name": "Faith Bound" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "{@item staff}, {@item striking||striking rune}." + ], + "name": "Faithful Weapon" + }, + { + "entries": [], + "name": "Instrument of Faith" + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -14881,20 +14002,23 @@ "source": "Bst3", "page": 136, "level": 2, - "rarity": "Common", - "alignment": "CG", - "size": "Tiny", + "traits": [ + "cg", + "tiny", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} within their entire bound home" - ] + "std": 11 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense} within their entire bound home" + } + ], "languages": { "languages": [ "Common", @@ -14904,44 +14028,36 @@ }, "skills": { "Crafting": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 7, + "std": 7, "within their bound home": 9 }, "Household Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": 3, - "Wis": 5, - "Cha": 1 + "str": 1, + "dex": 3, + "con": 1, + "int": 3, + "wis": 5, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "A home with a {@condition friendly} domovoi is blessed, as the domovoi cooks, cleans, fetches water, and does a hundred other small tasks. A home so blessed never suffers from random accidents such as fires, and any checks to {@action Craft}, {@action Earn Income}, {@action Repair}, or {@action Subsist} in the home receive a +2 circumstance bonus. If the domovoi is {@condition unfriendly}, such checks take a \u20132 circumstance penalty instead, as the domovoi hides things, makes noise when people try to sleep, tangles weaving, and otherwise makes life a misery. A domovoi must spend a week in a place before these benefits occur." - ], - "name": "Master of the Home" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -14956,14 +14072,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "entries": [ - "A domovoi is naturally {@condition invisible} while within sight of their bound home. The domovoi can become visible, or even selectively visible\u2014allowing some people to see them." - ], - "name": "Shy" - } - ], "speed": { "walk": 20 }, @@ -15029,24 +14137,32 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "By commanding their home to attack, the domovoi can {@action Grapple}, {@action Shove}, {@action Trip}, and {@action Disarm} with their enraged home {@action Strike}. The domovoi uses their {@skill Lore||Household Lore} instead of {@skill Athletics} skill for these checks." - ], - "name": "Home Guardian" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A home with a {@condition friendly} domovoi is blessed, as the domovoi cooks, cleans, fetches water, and does a hundred other small tasks. A home so blessed never suffers from random accidents such as fires, and any checks to {@action Craft}, {@action Earn Income}, {@action Repair}, or {@action Subsist} in the home receive a +2 circumstance bonus. If the domovoi is {@condition unfriendly}, such checks take a \u20132 circumstance penalty instead, as the domovoi hides things, makes noise when people try to sleep, tangles weaving, and otherwise makes life a misery. A domovoi must spend a week in a place before these benefits occur." + ], + "name": "Master of the Home" + } ], - "condition": [] + "mid": [ + { + "entries": [ + "A domovoi is naturally {@condition invisible} while within sight of their bound home. The domovoi can become visible, or even selectively visible\u2014allowing some people to see them." + ], + "name": "Shy" + } + ], + "bot": [ + { + "entries": [ + "By commanding their home to attack, the domovoi can {@action Grapple}, {@action Shove}, {@action Trip}, and {@action Disarm} with their enraged home {@action Strike}. The domovoi uses their {@skill Lore||Household Lore} instead of {@skill Athletics} skill for these checks." + ], + "name": "Home Guardian" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -15055,23 +14171,23 @@ "source": "Bst3", "page": 68, "level": 1, - "rarity": "Common", - "alignment": "LE", - "size": "Tiny", "traits": [ - "Div" + "le", + "tiny", + "div", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -15083,45 +14199,44 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Arcana": { - "default": 8 + "std": 8 }, "Deception": { - "default": 6 + "std": 6 }, "Religion": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 }, "Lore (any one)": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 3, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 0, + "dex": 4, + "con": 1, + "int": 3, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -15140,18 +14255,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the {@trait concentrate} and {@trait linguistic} traits, and requires a skill check using {@skill Deception}, {@skill Lore}, or {@skill Performance} (or some other appropriate skill determined by the GM) against the doru's Will DC.", - "On a success, the doru is {@condition fascinated} for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is {@condition fascinated} for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day." - ], - "name": "Covetous of Secrets" - } - ], "speed": { "walk": 15, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -15220,53 +14326,50 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison and {@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d6} poison and {@condition stupefied 2} .", - "duration": "1 round" - } - ] - } - ], - "name": "Doru Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "mid": [ + { + "entries": [ + "Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the {@trait concentrate} and {@trait linguistic} traits, and requires a skill check using {@skill Deception}, {@skill Lore}, or {@skill Performance} (or some other appropriate skill determined by the GM) against the doru's Will DC.", + "On a success, the doru is {@condition fascinated} for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is {@condition fascinated} for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day." + ], + "name": "Covetous of Secrets" + } ], - "condition": [ - "{@condition fascinated}", - "{@condition stupefied}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison and {@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d6} poison and {@condition stupefied 2} .", + "duration": "1 round" + } + ] + } + ], + "name": "Doru Venom" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Draconal", @@ -15274,24 +14377,26 @@ "source": "Bst3", "page": 13, "level": 20, - "rarity": "Common", - "alignment": "NG", - "size": "Large", "traits": [ - "Agathion" + "ng", + "large", + "agathion", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 36 - }, - "senses": { - "other": [ - "{@ability darkvision}", - "{@spell true seeing}" - ] + "std": 36 }, + "senses": [ + { + "name": "{@ability darkvision}" + }, + { + "name": "{@spell true seeing}" + } + ], "languages": { "languages": [ "Celestial", @@ -15305,60 +14410,59 @@ }, "skills": { "Arcana": { - "default": 38 + "std": 38 }, "Crafting": { - "default": 30 + "std": 30 }, "Deception": { - "default": 35 + "std": 35 }, "Diplomacy": { - "default": 37 + "std": 37 }, "Intimidation": { - "default": 35 + "std": 35 }, "Medicine": { - "default": 34 + "std": 34 }, "Nature": { - "default": 34 + "std": 34 }, "Religion": { - "default": 36 + "std": 36 }, "Society": { - "default": 32 + "std": 32 }, "Survival": { - "default": 32 + "std": 32 }, "Nirvana Lore": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 8, - "Int": 8, - "Wis": 10, - "Cha": 9 - }, - "abilitiesTop": [], + "str": 10, + "dex": 5, + "con": 8, + "int": 8, + "wis": 10, + "cha": 9 + }, "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 38 + "will": { + "std": 38 } }, "hp": [ @@ -15381,23 +14485,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within the draconal's reach would take damage", - "entries": [ - "Before applying the damage, the draconal casts lay on hands on the triggering creature." - ], - "name": "Dragon's Salvation" - } - ], "speed": { "walk": 30, - "fly ": 90 + "fly": 90 }, "attacks": [ { @@ -15498,47 +14588,50 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "DC 46, 3 Focus Points; 10th dazzling flash (Core Rulebook 391), lay on hands (Core Rulebook 387), protector's sphere (Core Rulebook 395)" - ], - "name": "Champion Focus Spell" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "The draconal breathes a blast of energy that deals {@damage 21d6} fire damage to creatures they choose to damage in a 60-foot cone (DC 44 basic Reflex save). They can make this effect nonlethal for selected creatures in the area or choose not to damage certain creatures at all. They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "Draconals embody the core value of wisdom, but every path to wisdom and enlightenment differs, so draconals' powers vary by temperament and coloration. A draconal's scale color determines their associated energy damage type. They gain resistance 15 to that damage type, deal {@damage 4d6} extra damage of that type with their Strikes, and deal {@dice 21d6} damage of that type with their breath weapon. They gain additional wisdom in the form of the basic and advanced domain spells from one domain, chosen from four domains available to draconals with their scale color. This red draconal has the protection and sun domains." - ], - "name": "Dragon's Wisdom" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within the draconal's reach would take damage", + "entries": [ + "Before applying the damage, the draconal casts lay on hands on the triggering creature." + ], + "name": "Dragon's Salvation" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "DC 46, 3 Focus Points; 10th dazzling flash (Core Rulebook 391), lay on hands (Core Rulebook 387), protector's sphere (Core Rulebook 395)" + ], + "name": "Champion Focus Spell" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "The draconal breathes a blast of energy that deals {@damage 21d6} fire damage to creatures they choose to damage in a 60-foot cone (DC 44 basic Reflex save). They can make this effect nonlethal for selected creatures in the area or choose not to damage certain creatures at all. They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "Draconals embody the core value of wisdom, but every path to wisdom and enlightenment differs, so draconals' powers vary by temperament and coloration. A draconal's scale color determines their associated energy damage type. They gain resistance 15 to that damage type, deal {@damage 4d6} extra damage of that type with their Strikes, and deal {@dice 21d6} damage of that type with their breath weapon. They gain additional wisdom in the form of the basic and advanced domain spells from one domain, chosen from four domains available to draconals with their scale color. This red draconal has the protection and sun domains." + ], + "name": "Dragon's Wisdom" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -15547,23 +14640,24 @@ "source": "Bst3", "page": 86, "level": 14, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Dream" + "uncommon", + "n", + "large", + "aberration", + "dream" ], "creatureType": [ "Aberration" ], "perception": { - "default": 28 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [], "languageAbilities": [ @@ -15573,39 +14667,38 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 28 + "std": 28 }, "Dreamlands Lore": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 3, - "Dex": 6, - "Con": 4, - "Int": 1, - "Wis": 8, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 3, + "dex": 6, + "con": 4, + "int": 1, + "wis": 8, + "cha": 7 + }, "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -15614,12 +14707,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, + "immunities": [ + "sleep" + ], "weaknesses": [ { "amount": 10, @@ -15631,17 +14721,9 @@ "name": "surreal anatomy" } ], - "abilitiesMid": [ - { - "entries": [ - "A dramofir has resistance 10 to precision damage and the extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage." - ], - "name": "Surreal Anatomy" - } - ], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -15730,75 +14812,68 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "mental", - "occult", - "visual" - ], - "entries": [ - "The dramofir swishes their robes in a mesmerizing display that brings the dreams in the robes to life before the viewer's very eyes. Each creature within 30 feet must attempt a DC 34 Will save or be filled with ennui.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and temporarily immune for 24 hours.", - "Success": "For 1 round, the creature takes a \u20131 status penalty to attack rolls, saving throws, and skill checks, and all other {@trait emotion} effects on it are suppressed.", - "Failure": "As success, but the creature is also {@condition slowed 1} and the duration is {@dice 1d4} rounds.", - "Critical Failure": "As success, but the creature is also {@condition slowed 1}, the status penalty is \u20132, and the duration is 1 minute." + "abilities": { + "mid": [ + { + "entries": [ + "A dramofir has resistance 10 to precision damage and the extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage." + ], + "name": "Surreal Anatomy" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "occult", + "visual" + ], + "entries": [ + "The dramofir swishes their robes in a mesmerizing display that brings the dreams in the robes to life before the viewer's very eyes. Each creature within 30 feet must attempt a DC 34 Will save or be filled with ennui.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and temporarily immune for 24 hours.", + "Success": "For 1 round, the creature takes a \u20131 status penalty to attack rolls, saving throws, and skill checks, and all other {@trait emotion} effects on it are suppressed.", + "Failure": "As success, but the creature is also {@condition slowed 1} and the duration is {@dice 1d4} rounds.", + "Critical Failure": "As success, but the creature is also {@condition slowed 1}, the status penalty is \u20132, and the duration is 1 minute." + } } - } - ], - "name": "Bittersweet Dreams" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "enchantment", - "mental", - "occult" - ], - "requirements": "The dramofir is adjacent to an {@condition unconscious} or sleeping creature", - "entries": [ - "The dramofir licks the creature's forehead, places their hand in the same spot, and siphons the creature's dreams to incorporate into their robes. If the target is affected by any {@trait mental} effect altering their dreams, such as an animate dream's curse of endless nightmares or a {@spell nightmare} spell, the dramofir attempts to counteract that effect (counteract modifier +26). Otherwise, the dramofir plucks a benign dream from the creature, and the target must attempt a DC 36 Will save.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition stupefied 1} until the next time it gets a full night's rest.", - "Critical Failure": "As failure, but {@condition stupefied 2}, and the dramofir casts a 6th-level {@spell modify memory} spell on the target." + ], + "name": "Bittersweet Dreams" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "enchantment", + "mental", + "occult" + ], + "requirements": "The dramofir is adjacent to an {@condition unconscious} or sleeping creature", + "entries": [ + "The dramofir licks the creature's forehead, places their hand in the same spot, and siphons the creature's dreams to incorporate into their robes. If the target is affected by any {@trait mental} effect altering their dreams, such as an animate dream's curse of endless nightmares or a {@spell nightmare} spell, the dramofir attempts to counteract that effect (counteract modifier +26). Otherwise, the dramofir plucks a benign dream from the creature, and the target must attempt a DC 36 Will save.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition stupefied 1} until the next time it gets a full night's rest.", + "Critical Failure": "As failure, but {@condition stupefied 2}, and the dramofir casts a 6th-level {@spell modify memory} spell on the target." + } } - } - ], - "name": "Pluck Dream" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition slowed}", - "{@condition stupefied}", - "{@condition unconscious}" + ], + "name": "Pluck Dream" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC" - ], "hasImages": true }, { @@ -15807,23 +14882,23 @@ "source": "Bst3", "page": 255, "level": 3, - "rarity": "Common", - "alignment": "CG", - "size": "Tiny", "traits": [ - "Sprite" + "cg", + "tiny", + "fey", + "sprite" ], "creatureType": [ "Fey" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -15835,42 +14910,41 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 10 + "std": 10 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": -1, - "Dex": 4, - "Con": 1, - "Int": 3, - "Wis": 1, - "Cha": 3 - }, - "abilitiesTop": [], + "str": -1, + "dex": 4, + "con": 1, + "int": 3, + "wis": 1, + "cha": 3 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -15879,10 +14953,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -15958,43 +15031,31 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal" - ], - "entries": [ - "The draxie breathes pixie dust in a 15-foot cone, with a random effect determined each time they use their Breath Weapon. Each creature in the area must succeed at a DC 17 Will save or be affected. Roll {@dice 1d4} to determine the effect. The draxie can't use Breath Weapon again for {@dice 1d4} rounds.", - "1 The target takes the effects of the {@spell charm} spell.", - "2 The target loses its last 5 minutes of memory.", - "3 The target takes the effects of a {@spell sleep} spell.", - "4 The target becomes {@condition stupefied 2} and {@condition slowed 1} from euphoria." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" - ], - "condition": [ - "{@condition stupefied}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal" + ], + "entries": [ + "The draxie breathes pixie dust in a 15-foot cone, with a random effect determined each time they use their Breath Weapon. Each creature in the area must succeed at a DC 17 Will save or be affected. Roll {@dice 1d4} to determine the effect. The draxie can't use Breath Weapon again for {@dice 1d4} rounds.", + "1 The target takes the effects of the {@spell charm} spell.", + "2 The target loses its last 5 minutes of memory.", + "3 The target takes the effects of a {@spell sleep} spell.", + "4 The target becomes {@condition stupefied 2} and {@condition slowed 1} from euphoria." + ], + "name": "Breath Weapon" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -16003,23 +15064,23 @@ "source": "Bst3", "page": 60, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Demon" + "ce", + "small", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal" @@ -16030,46 +15091,38 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 0, - "Con": 4, - "Int": -3, - "Wis": 0, - "Cha": 0 + "str": 3, + "dex": 0, + "con": 4, + "int": -3, + "wis": 0, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "At the start of each of the dretch's turns, roll {@dice 1d4}. The result is the number of actions the dretch regains that turn (maximum 3). s like the {@condition slowed} condition can further reduce their number of actions." - ], - "name": "Sloth" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -16078,7 +15131,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -16139,49 +15191,44 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The dretch makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a \u20132 penalty to attack rolls. This lasts until the dretch moves from its current space, falls {@condition unconscious}, or ends the effect as a free action." - ], - "name": "Cower" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The dretch makes three claw Strikes, each at a \u20132 penalty, all targeting the same creature. The dretch's multiple attack penalty doesn't increase until after it has made all three attacks. The dretch gains the {@condition clumsy 2} condition until the beginning of its next turn." - ], - "name": "Frenzied Slashes" - }, - { - "entries": [ - "A dretch makes the most of any weakness it finds. Whenever a dretch scores a critical hit with its claw {@action Strike}, the target takes an additional {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Vicious Criticals" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "At the start of each of the dretch's turns, roll {@dice 1d4}. The result is the number of actions the dretch regains that turn (maximum 3). s like the {@condition slowed} condition can further reduce their number of actions." + ], + "name": "Sloth" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition slowed}", - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The dretch makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a \u20132 penalty to attack rolls. This lasts until the dretch moves from its current space, falls {@condition unconscious}, or ends the effect as a free action." + ], + "name": "Cower" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The dretch makes three claw Strikes, each at a \u20132 penalty, all targeting the same creature. The dretch's multiple attack penalty doesn't increase until after it has made all three attacks. The dretch gains the {@condition clumsy 2} condition until the beginning of its next turn." + ], + "name": "Frenzied Slashes" + }, + { + "entries": [ + "A dretch makes the most of any weakness it finds. Whenever a dretch scores a critical hit with its claw {@action Strike}, the target takes an additional {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Vicious Criticals" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -16190,26 +15237,29 @@ "source": "Bst3", "page": 87, "level": 2, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Small", "traits": [ - "Earth" + "uncommon", + "cn", + "small", + "earth", + "fey" ], "creatureType": [ "Fey" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Gnomish", @@ -16220,45 +15270,44 @@ }, "skills": { "Intimidation": { - "default": 8 + "std": 8 }, "Society": { - "default": 7 + "std": 7 }, "Survival": { - "default": 9 + "std": 9 }, "Farming Lore": { - "default": 7 + "std": 7 }, "Labor Lore": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": 1, - "Wis": 3, - "Cha": 4 + "str": 1, + "dex": 3, + "con": 2, + "int": 1, + "wis": 3, + "cha": 4 }, "items": [ "toenail cutter" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -16267,7 +15316,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -16340,51 +15388,44 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "The duende shrinks to the size of an ant, allowing them to enter very small tunnels within the earth such as anthills or termite mounds. Their Speed decreases to 5 feet. They can remain in this size until they end the effect by spending a single action, which has the {@trait concentrate} trait.", - "If the duende is underground and a creature hits the space they're occupying with a {@action Strike} (hitting automatically) that deals 5 damage or more, the duende is expelled from the tunnels, returns to their normal size, and takes bludgeoning damage equal to the damage from the {@action Strike}." - ], - "name": "Earthmound Dweller" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "occult", - "illusion" - ], - "requirements": "The duende is holding brown or yellow earthen objects, such as ginger or animal dung", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The duende makes the objects look, feel, and smell like gold trinkets of a similar size. A creature that touches or Interacts with an affected object can attempt a DC 18 {@skill Perception} check to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}, and a successful DC 20 check with {@skill Crafting} or an appropriate {@skill Lore} skill (such as {@skill Lore||Mining Lore}) reveals their true nature. The effect ends if the objects are exposed to sunlight." - ], - "name": "Fool's Gold" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "The duende shrinks to the size of an ant, allowing them to enter very small tunnels within the earth such as anthills or termite mounds. Their Speed decreases to 5 feet. They can remain in this size until they end the effect by spending a single action, which has the {@trait concentrate} trait.", + "If the duende is underground and a creature hits the space they're occupying with a {@action Strike} (hitting automatically) that deals 5 damage or more, the duende is expelled from the tunnels, returns to their normal size, and takes bludgeoning damage equal to the damage from the {@action Strike}." + ], + "name": "Earthmound Dweller" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "occult", + "illusion" + ], + "requirements": "The duende is holding brown or yellow earthen objects, such as ginger or animal dung", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The duende makes the objects look, feel, and smell like gold trinkets of a similar size. A creature that touches or Interacts with an affected object can attempt a DC 18 {@skill Perception} check to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}, and a successful DC 20 check with {@skill Crafting} or an appropriate {@skill Lore} skill (such as {@skill Lore||Mining Lore}) reveals their true nature. The effect ends if the objects are exposed to sunlight." + ], + "name": "Fool's Gold" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -16393,20 +15434,23 @@ "source": "Bst3", "page": 137, "level": 3, - "rarity": "Common", - "alignment": "CN", - "size": "Small", + "traits": [ + "cn", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} within their entire bound yard" - ] + "std": 12 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense} within their entire bound yard" + } + ], "languages": { "languages": [ "Common", @@ -16416,50 +15460,41 @@ }, "skills": { "Crafting": { - "default": 8 + "std": 8 }, "Nature": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 9 + "std": 9 }, "Household Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 1, - "Int": -1, - "Wis": 0, - "Cha": 1 + "str": 3, + "dex": 2, + "con": 1, + "int": -1, + "wis": 0, + "cha": 1 }, "items": [ "pitchfork" ], - "abilitiesTop": [ - { - "entries": [ - "As domovoi, except the dvorovoi helps or causes trouble in the yard, milking or scaring cows, protecting or scattering tools, and so forth.", - "Items pitchfork." - ], - "name": "Master of the Yard" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -16474,14 +15509,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "entries": [ - "A domovoi is naturally {@condition invisible} while within sight of their bound home. The domovoi can become visible, or even selectively visible\u2014allowing some people to see them." - ], - "name": "Shy" - } - ], "speed": { "walk": 30 }, @@ -16548,16 +15575,25 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "As domovoi, except the dvorovoi helps or causes trouble in the yard, milking or scaring cows, protecting or scattering tools, and so forth.", + "Items pitchfork." + ], + "name": "Master of the Yard" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "mid": [ + { + "entries": [ + "A domovoi is naturally {@condition invisible} while within sight of their bound home. The domovoi can become visible, or even selectively visible\u2014allowing some people to see them." + ], + "name": "Shy" + } + ] + } }, { "name": "Dybbuk", @@ -16565,24 +15601,26 @@ "source": "Bst3", "page": 88, "level": 15, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Incorporeal" + "uncommon", + "ne", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 27 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -16595,42 +15633,41 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 31 + "std": 31 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": -5, - "Dex": 7, - "Con": 0, - "Int": 1, - "Wis": 6, - "Cha": 8 - }, - "abilitiesTop": [], + "str": -5, + "dex": 7, + "con": 0, + "int": 1, + "wis": 6, + "cha": 8 + }, "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -16641,18 +15678,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 10, @@ -16660,25 +15693,8 @@ "note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "30 feet, DC 33 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - } - ], "speed": { - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -16758,54 +15774,60 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "necromancy", - "occult", - "possession" - ], - "entries": [ - "The dybbuk possesses a Large or smaller unattended object within 20 feet, making it an animated object (Bestiary 20, Bestiary 3 18). This animated object's level can be no higher than the dybbuk's level \u2013 2. This possession ends when the object is destroyed or the dybbuk leaves it by using this ability again. At this point, the dybbuk reappears in the object's square and can't Inhabit an Object again for {@dice 1d4} rounds. If the object is destroyed, the dybbuk takes {@damage 5d6} force damage." - ], - "name": "Inhabit Object" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "incapacitation", - "mental", - "necromancy", - "occult", - "possession" - ], - "entries": [ - "The dybbuk attempts to possess an adjacent corporeal creature. This has the same effect as the {@spell possession} spell (DC 34) with an unlimited duration, except since the dybbuk doesn't have a physical body, they aren't {@condition unconscious}, and aren't {@condition paralyzed} when the effect ends, though they take {@damage 5d6} force damage if the body is knocked {@condition unconscious} or killed. If the dybbuk took control of the target with Malevolent Possession, when the dybbuk departs, the target has only incoherent memories of the interval it was possessed.", - "If a creature dies while possessed by the dybbuk and its corpse remains intact, the dybbuk can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse becomes an animated object." - ], - "name": "Malevolent Possession" - } - ], - "inflicts": { - "damage": [ - "force", - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "30 feet, DC 33 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + } ], - "condition": [ - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult", + "possession" + ], + "entries": [ + "The dybbuk possesses a Large or smaller unattended object within 20 feet, making it an animated object (Bestiary 20, Bestiary 3 18). This animated object's level can be no higher than the dybbuk's level \u2013 2. This possession ends when the object is destroyed or the dybbuk leaves it by using this ability again. At this point, the dybbuk reappears in the object's square and can't Inhabit an Object again for {@dice 1d4} rounds. If the object is destroyed, the dybbuk takes {@damage 5d6} force damage." + ], + "name": "Inhabit Object" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "incapacitation", + "mental", + "necromancy", + "occult", + "possession" + ], + "entries": [ + "The dybbuk attempts to possess an adjacent corporeal creature. This has the same effect as the {@spell possession} spell (DC 34) with an unlimited duration, except since the dybbuk doesn't have a physical body, they aren't {@condition unconscious}, and aren't {@condition paralyzed} when the effect ends, though they take {@damage 5d6} force damage if the body is knocked {@condition unconscious} or killed. If the dybbuk took control of the target with Malevolent Possession, when the dybbuk departs, the target has only incoherent memories of the interval it was possessed.", + "If a creature dies while possessed by the dybbuk and its corpse remains intact, the dybbuk can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse becomes an animated object." + ], + "name": "Malevolent Possession" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -16814,26 +15836,28 @@ "source": "Bst3", "page": 91, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Earth" + "n", + "tiny", + "earth", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Terran" @@ -16842,36 +15866,35 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Dungeon Lore": { - "default": 4 + "std": 4 }, "Plane of Earth Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 1, + "con": 3, + "int": 0, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -16880,52 +15903,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 2, "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "air" - ], - "entries": [ - "30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait earth} trait; a creature with the {@trait elemental} and {@trait earth} traits gains this bonus to all attack and damage rolls." - ], - "name": "Resonance" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "air" - ], - "entries": [ - "The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect." - ], - "name": "Accord Essence", - "trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack" - } - ], "speed": { "walk": 20, - "burrow ": 20 + "burrow": 20 }, "attacks": [ { @@ -16942,24 +15934,43 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When an earth wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead." - ], - "name": "In Concert" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "air" + ], + "entries": [ + "30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait earth} trait; a creature with the {@trait elemental} and {@trait earth} traits gains this bonus to all attack and damage rolls." + ], + "name": "Resonance" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "air" + ], + "entries": [ + "The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect." + ], + "name": "Accord Essence", + "trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "entries": [ + "When an earth wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead." + ], + "name": "In Concert" + } + ] + } }, { "name": "Einherji", @@ -16967,23 +15978,23 @@ "source": "Bst3", "page": 89, "level": 10, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Aesir" + "cn", + "medium", + "aesir", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -16994,36 +16005,35 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Crafting": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 6, - "Int": 0, - "Wis": 1, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 4, + "con": 6, + "int": 0, + "wis": 1, + "cha": 3 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 17, + "will": { + "std": 17, "vs. fear": 21 } }, @@ -17039,34 +16049,6 @@ "name": "piercing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 306" - ], - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -17076,7 +16058,7 @@ "name": "longsword", "attack": 24, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d8+13} slashing", @@ -17103,7 +16085,7 @@ "attack": 24, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+13} piercing", @@ -17118,7 +16100,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+13} piercing", @@ -17127,69 +16109,85 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The einherji challenges one creature they can see to single combat, attempting to {@action Demoralize} that target. This target remains the einherji's foe until it's defeated, it flees, or the encounter ends.", - "The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first." - ], - "name": "Challenge Foe" - }, - { - "entries": [ - "The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji." - ], - "name": "Jotun Slayer" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed." - ], - "name": "Instant Repair" - }, - { - "entries": [ - "Wisps are tiny elemental beings that emerged during the creation of the Elemental." - ], - "name": "Elemental, Wisp" - }, - { - "entries": [ - "The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the evil Elemental Lords realized the value of the wisps' resonance, they captured whole symphonies for use as servants.", - "Wisps attune to each other and to those they surround themselves with. This attunement makes them naturally supportive allies. Free wisps still roam the." - ], - "name": "Planes." - }, - { - "entries": [ - "Plane, but they're usually shy and hide themselves from strangers. However, they happily offer their service to those who show them kindness. They especially find themselves drawn to spellcasters who practice elemental magic; these wisps usually watch from afar but sometimes approach those who seem safe to become familiars or comrades.", - "Free wisps who find one another become close almost immediately. They get especially excited when they find wisps of elements other than their own, showing none of the animosity some elementals exhibit toward other types. Instead, they join in an excited dance, emitting resonances that faintly echo the symphonies of ancient days." - ], - "name": "Inner Sphere and the Material" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 306" + ], + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The einherji challenges one creature they can see to single combat, attempting to {@action Demoralize} that target. This target remains the einherji's foe until it's defeated, it flees, or the encounter ends.", + "The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first." + ], + "name": "Challenge Foe" + }, + { + "entries": [ + "The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji." + ], + "name": "Jotun Slayer" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed." + ], + "name": "Instant Repair" + }, + { + "entries": [ + "Wisps are tiny elemental beings that emerged during the creation of the Elemental." + ], + "name": "Elemental, Wisp" + }, + { + "entries": [ + "The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the evil Elemental Lords realized the value of the wisps' resonance, they captured whole symphonies for use as servants.", + "Wisps attune to each other and to those they surround themselves with. This attunement makes them naturally supportive allies. Free wisps still roam the." + ], + "name": "Planes." + }, + { + "entries": [ + "Plane, but they're usually shy and hide themselves from strangers. However, they happily offer their service to those who show them kindness. They especially find themselves drawn to spellcasters who practice elemental magic; these wisps usually watch from afar but sometimes approach those who seem safe to become familiars or comrades.", + "Free wisps who find one another become close almost immediately. They get especially excited when they find wisps of elements other than their own, showing none of the animosity some elementals exhibit toward other types. Instead, they join in an excited dance, emitting resonances that faintly echo the symphonies of ancient days." + ], + "name": "Inner Sphere and the Material" + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -17198,21 +16196,26 @@ "source": "Bst3", "page": 250, "level": 16, - "rarity": "Rare", - "alignment": "N", - "size": "Huge", + "traits": [ + "rare", + "n", + "huge", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 31 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 31 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -17225,52 +16228,44 @@ }, "skills": { "Athletics": { - "default": 30 + "std": 30 }, "Deception": { - "default": 28 + "std": 28 }, "Diplomacy": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 28 + "std": 28 }, "Occultism": { - "default": 30 + "std": 30 }, "Bardic Lore": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 6, - "Int": 8, - "Wis": 9, - "Cha": 6 + "str": 8, + "dex": 5, + "con": 6, + "int": 8, + "wis": 9, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the {@skill Lore||Bardic Lore} bard feat, allowing them to {@action Recall Knowledge} on any topic." - ], - "name": "Bardic Lore" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -17279,10 +16274,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -17374,84 +16368,82 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The elder sphinx transforms their body into stone or back to flesh. In stone form, the sphinx is {@condition paralyzed} but has Hardness 14 and gains immunity to bleed, {@condition clumsy}, disease, {@condition drained}, {@condition enfeebled}, {@condition fatigued}, negative damage, {@condition petrified}, poison, {@condition sickened}, and {@condition wounded}. They don't age or require food, water, or sleep. They can perceive their surroundings and cast their innate spells. Stone to flesh turns the elder sphinx from stone form back to flesh, and flesh to stone turns it from flesh form to stone form." - ], - "name": "Guardian Monolith" - }, - { - "entries": [ - "When the sphinx casts shape stone, they can shape the stone into a magical duplicate of themself. When they cast {@spell clairaudience}, clairvoyance, locate, or ventriloquism, they can make the effect come from any duplicate, instead of themself. The elder sphinx can concentrate for 1 minute to transfer their consciousness to any duplicate; the sphinx is then in their stone form from Guardian Monolith in that statue. The sphinx can have no more than four duplicate statues at a time. Casting shape stone at that point causes the oldest duplicate to crumble to dust." - ], - "name": "Idols of Stone" - }, - { - "name": "Pose a Riddle", - "traits": [ - "enchantment", - "incapacitation", - "linguistic", - "mental", - "occult" - ], - "activity": { - "number": 2, - "unit": "action" - }, - "frequency": { - "unit": "minute", - "interval": 10, - "freq": 1 - }, - "entries": [ - "The sphinx recites a riddle and compels up to 10 creatures within 30 feet to answer (DC 37 Will save). The GM either runs the riddle out of character by timing the players' attempts, or picks an appropriate associated skill for the riddle, such as {@skill Religion} for a riddle involving divine mysteries. The sphinx gains a +2 circumstance bonus to attack rolls and damage rolls against any creature that answers incorrectly even once. This bonus lasts for 1 day.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected, but it can choose to try to help solve the riddle.", - "Success": "The creature attempts to answer the riddle. Each round spending at least one action attempting a {@action Recall Knowledge} check with the chosen skill (or working on the answer, if using an out of game riddle). This lasts for 1 minute, until the creature successfully answers the riddle, or until an enemy takes a {@condition hostile} action against the creature, whichever comes first.", - "Failure": "As success but the creature must spend at least two actions each round attempting to answer.", - "Critical Failure": "As failure, but up to 1 hour." - } - } - ] - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The elder sphinx {@action Stride||Strides} and makes a {@action Strike} at the end of that movement.", - "If they began this action {@condition hidden}, they remain {@condition hidden} until after the attack." - ], - "name": "Pounce" - }, - { - "entries": [ - "Once per day, an elder sphinx can create a magical symbol as though casting a heightened glyph of warding. The sphinx usually shapes it to the form of a riddle and sets the password to the answer. A creature that doesn't speak the password must succeed at a DC 37 Will save or be affected by one of the following spells, chosen by the sphinx when creating the symbol: {@spell visions of danger} (7th), {@spell spirit blast} (6th), {@spell synaptic pulse} (5th), {@spell charm} (4th), {@spell fear} (3rd), {@spell phantom pain} (3rd), or {@spell sleep} (3rd). The sphinx learns the identity of any creature that answers the riddle and tends to be {@condition friendly} to them." - ], - "name": "Warding Glyph" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the {@skill Lore||Bardic Lore} bard feat, allowing them to {@action Recall Knowledge} on any topic." + ], + "name": "Bardic Lore" + } ], - "condition": [ - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The elder sphinx transforms their body into stone or back to flesh. In stone form, the sphinx is {@condition paralyzed} but has Hardness 14 and gains immunity to bleed, {@condition clumsy}, disease, {@condition drained}, {@condition enfeebled}, {@condition fatigued}, negative damage, {@condition petrified}, poison, {@condition sickened}, and {@condition wounded}. They don't age or require food, water, or sleep. They can perceive their surroundings and cast their innate spells. Stone to flesh turns the elder sphinx from stone form back to flesh, and flesh to stone turns it from flesh form to stone form." + ], + "name": "Guardian Monolith" + }, + { + "entries": [ + "When the sphinx casts shape stone, they can shape the stone into a magical duplicate of themself. When they cast {@spell clairaudience}, clairvoyance, locate, or ventriloquism, they can make the effect come from any duplicate, instead of themself. The elder sphinx can concentrate for 1 minute to transfer their consciousness to any duplicate; the sphinx is then in their stone form from Guardian Monolith in that statue. The sphinx can have no more than four duplicate statues at a time. Casting shape stone at that point causes the oldest duplicate to crumble to dust." + ], + "name": "Idols of Stone" + }, + { + "name": "Pose a Riddle", + "traits": [ + "enchantment", + "incapacitation", + "linguistic", + "mental", + "occult" + ], + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "unit": "minute", + "interval": 10, + "freq": 1 + }, + "entries": [ + "The sphinx recites a riddle and compels up to 10 creatures within 30 feet to answer (DC 37 Will save). The GM either runs the riddle out of character by timing the players' attempts, or picks an appropriate associated skill for the riddle, such as {@skill Religion} for a riddle involving divine mysteries. The sphinx gains a +2 circumstance bonus to attack rolls and damage rolls against any creature that answers incorrectly even once. This bonus lasts for 1 day.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected, but it can choose to try to help solve the riddle.", + "Success": "The creature attempts to answer the riddle. Each round spending at least one action attempting a {@action Recall Knowledge} check with the chosen skill (or working on the answer, if using an out of game riddle). This lasts for 1 minute, until the creature successfully answers the riddle, or until an enemy takes a {@condition hostile} action against the creature, whichever comes first.", + "Failure": "As success but the creature must spend at least two actions each round attempting to answer.", + "Critical Failure": "As failure, but up to 1 hour." + } + } + ] + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The elder sphinx {@action Stride||Strides} and makes a {@action Strike} at the end of that movement.", + "If they began this action {@condition hidden}, they remain {@condition hidden} until after the attack." + ], + "name": "Pounce" + }, + { + "entries": [ + "Once per day, an elder sphinx can create a magical symbol as though casting a heightened glyph of warding. The sphinx usually shapes it to the form of a riddle and sets the password to the answer. A creature that doesn't speak the password must succeed at a DC 37 Will save or be affected by one of the following spells, chosen by the sphinx when creating the symbol: {@spell visions of danger} (7th), {@spell spirit blast} (6th), {@spell synaptic pulse} (5th), {@spell charm} (4th), {@spell fear} (3rd), {@spell phantom pain} (3rd), or {@spell sleep} (3rd). The sphinx learns the identity of any creature that answers the riddle and tends to be {@condition friendly} to them." + ], + "name": "Warding Glyph" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -17460,26 +16452,31 @@ "source": "Bst3", "page": 297, "level": 23, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Incorporeal", - "Wraith" + "rare", + "ce", + "gargantuan", + "dragon", + "incorporeal", + "undead", + "wraith" ], "creatureType": [ "Dragon", "Undead" ], "perception": { - "default": 40 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 120 feet (page 305)" - ] + "std": 40 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 120 + } + ], "languages": { "languages": [ "Common", @@ -17490,42 +16487,41 @@ }, "skills": { "Acrobatics": { - "default": 38 + "std": 38 }, "Arcana": { - "default": 38 + "std": 38 }, "Intimidation": { - "default": 43 + "std": 43 }, "Religion": { - "default": 43 + "std": 43 }, "Stealth": { - "default": 43 + "std": 43 } }, "abilityMods": { - "Str": -5, - "Dex": 11, - "Con": 0, - "Int": 9, - "Wis": 9, - "Cha": 11 - }, - "abilitiesTop": [], + "str": -5, + "dex": 11, + "con": 0, + "int": 9, + "wis": 9, + "cha": 11 + }, "ac": { - "default": 49 + "std": 49 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 38 + "ref": { + "std": 38 }, - "Will": { - "default": 42 + "will": { + "std": 42 } }, "hp": [ @@ -17536,58 +16532,18 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "as wyrmwraith" - ] - }, + "immunities": [ + "as wyrmwraith" + ], "resistances": [ { "amount": 25, "name": "all" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 46 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "A wyrmwraith in sunlight is {@condition clumsy 2} and {@condition stunned 2}." - ], - "name": "Sunlight Powerlessness" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The wyrmwraith transfers all positive damage from the effect to a single undead creature of their choice within 120 feet that they control or that's {@condition friendly} or {@condition helpful} to them." - ], - "name": "Positive Energy Transfer", - "traits": [ - "conjuration", - "divine" - ], - "trigger": "The wyrmwraith succeeds at a saving throw to resist positive damage but still takes damage" - } - ], "speed": { "walk": 50, - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -17646,130 +16602,153 @@ "DC": 46, "rituals": [ { - "name": "create undead ", + "name": "create undead", "level": 10 }, { - "name": "imprisonment ", + "name": "imprisonment", "level": 10 } ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The wyrmwraith unleashes a burst of negative energy that deals {@damage 24d6} negative damage to all creatures in a 90-foot cone (DC 46 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon", - "traits": [ - "divine", - "necromancy", - "negative" - ] - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "death", - "incapacitation", - "necromancy" - ], - "entries": [ - "The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a 60-foot cone must attempt a DC 46 Will save. The elder wyrmwraith can't Consume Souls again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature becomes {@condition doomed 1}.", - "Failure": "The creature becomes {@condition doomed 2} and takes 100 negative damage.", - "Critical Failure": "The creature is slain. As long as the wyrmwraith still exists, the slain creature can't be returned to life through any means." - } - } - ], - "name": "Consume Souls" - }, - { - "entries": [ - "A wyrmwraith's claws rend divine magic.", - "Whenever a wyrmwraith hits a creature with a spectral claws {@action Strike}, the wyrmwraith can attempt a {@skill Religion} check to counteract an ongoing divine spell effect on the creature." - ], - "name": "Divine Dispelling", - "traits": [ - "abjuration", - "divine" - ] - }, - { - "entries": [ - "When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw {@action Strike}, the wyrmwraith gains 24 temporary Hit Points, and the creature must succeed at a DC 46 Fortitude save or become {@condition drained 2}. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws Strikes increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained 4}." - ], - "name": "Drain Life", - "traits": [ - "divine", - "necromancy" - ] - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The wyrmwraith makes two claw Strikes and one jaws {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "As wyrmwraith, except AC 52 and 125 temporary Hit Points." - ], - "name": "Ectoplasmic Form" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is {@quickref difficult terrain||3|terrain}." - ], - "name": "Phase Lurch", - "traits": [ - "divine", - "move" - ], - "requirements": "The wyrmwraith is in their ectoplasmic form" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 46 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + }, + { + "entries": [ + "A wyrmwraith in sunlight is {@condition clumsy 2} and {@condition stunned 2}." + ], + "name": "Sunlight Powerlessness" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The wyrmwraith transfers all positive damage from the effect to a single undead creature of their choice within 120 feet that they control or that's {@condition friendly} or {@condition helpful} to them." + ], + "name": "Positive Energy Transfer", + "traits": [ + "conjuration", + "divine" + ], + "trigger": "The wyrmwraith succeeds at a saving throw to resist positive damage but still takes damage" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition doomed}", - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The wyrmwraith unleashes a burst of negative energy that deals {@damage 24d6} negative damage to all creatures in a 90-foot cone (DC 46 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon", + "traits": [ + "divine", + "necromancy", + "negative" + ] + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "death", + "incapacitation", + "necromancy" + ], + "entries": [ + "The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a 60-foot cone must attempt a DC 46 Will save. The elder wyrmwraith can't Consume Souls again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature becomes {@condition doomed 1}.", + "Failure": "The creature becomes {@condition doomed 2} and takes 100 negative damage.", + "Critical Failure": "The creature is slain. As long as the wyrmwraith still exists, the slain creature can't be returned to life through any means." + } + } + ], + "name": "Consume Souls" + }, + { + "entries": [ + "A wyrmwraith's claws rend divine magic.", + "Whenever a wyrmwraith hits a creature with a spectral claws {@action Strike}, the wyrmwraith can attempt a {@skill Religion} check to counteract an ongoing divine spell effect on the creature." + ], + "name": "Divine Dispelling", + "traits": [ + "abjuration", + "divine" + ] + }, + { + "entries": [ + "When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw {@action Strike}, the wyrmwraith gains 24 temporary Hit Points, and the creature must succeed at a DC 46 Fortitude save or become {@condition drained 2}. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws Strikes increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained 4}." + ], + "name": "Drain Life", + "traits": [ + "divine", + "necromancy" + ] + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The wyrmwraith makes two claw Strikes and one jaws {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As wyrmwraith, except AC 52 and 125 temporary Hit Points." + ], + "name": "Ectoplasmic Form" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is {@quickref difficult terrain||3|terrain}." + ], + "name": "Phase Lurch", + "traits": [ + "divine", + "move" + ], + "requirements": "The wyrmwraith is in their ectoplasmic form" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -17778,24 +16757,27 @@ "source": "Bst3", "page": 268, "level": 21, - "rarity": "Rare", - "alignment": "CG", - "size": "Gargantuan", "traits": [ - "Titan" + "rare", + "cg", + "gargantuan", + "humanoid", + "titan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 36 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 36 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -17808,52 +16790,51 @@ }, "skills": { "Acrobatics": { - "default": 36 + "std": 36 }, "Athletics": { - "default": 43 + "std": 43 }, "Crafting": { - "default": 37 + "std": 37 }, "Diplomacy": { - "default": 37 + "std": 37 }, "Intimidation": { - "default": 35 + "std": 35 }, "Religion": { - "default": 37 + "std": 37 }, "Survival": { - "default": 37 + "std": 37 } }, "abilityMods": { - "Str": 10, - "Dex": 7, - "Con": 8, - "Int": 6, - "Wis": 8, - "Cha": 6 + "str": 10, + "dex": 7, + "con": 8, + "int": 6, + "wis": 8, + "cha": 6 }, "items": [ "+2 greater resilient breastplate", "+3 greater striking greatpick" ], - "abilitiesTop": [], "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 37 + "fort": { + "std": 37 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -17862,26 +16843,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "illusion", - "mental" - ], - "entries": [ - "100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 44 Will save or its movement toward the titan is movement over {@quickref difficult terrain||3|terrain} ({@quickref greater difficult terrain||3|terrain} on a critical failure) for 1 round." - ], - "name": "Impossible Stature" - } + "immunities": [ + "death effects", + "disease" ], "speed": { "abilities": [ @@ -18013,53 +16977,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 306" - ], - "entries": [], - "name": "Throw Rock", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The titan makes a fist {@action Strike} against a creature affected by their Impossible Stature, even if it's outside of the titan's normal reach. On a hit, the titan automatically Grabs the creature and, if out of their reach, pulls it within reach." - ], - "name": "Titanic Grasp" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty." - ], - "name": "Wide Cleave" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "illusion", + "mental" + ], + "entries": [ + "100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 44 Will save or its movement toward the titan is movement over {@quickref difficult terrain||3|terrain} ({@quickref greater difficult terrain||3|terrain} on a critical failure) for 1 round." + ], + "name": "Impossible Stature" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 306" + ], + "entries": [], + "name": "Throw Rock", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The titan makes a fist {@action Strike} against a creature affected by their Impossible Stature, even if it's outside of the titan's normal reach. On a hit, the titan automatically Grabs the creature and, if out of their reach, pulls it within reach." + ], + "name": "Titanic Grasp" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty." + ], + "name": "Wide Cleave" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -18068,49 +17035,52 @@ "source": "Bst3", "page": 37, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ] + "std": 13 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": -5, - "Wis": 2, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 5, + "int": -5, + "wis": 2, + "cha": -4 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -18119,29 +17089,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [] - }, + "immunities": [ + "acid" + ], "weaknesses": [ { "amount": 10, "name": "water" } ], - "abilitiesMid": [ - { - "entries": [ - "When killed, an empress bore worm violently expels the young it carries. These young erupt as a bore worm swarm in the empress bore worm's space. In addition, every creature within 20 feet takes {@damage 5d10} acid damage (DC 25 basic Reflex save) from the splatter of caustic viscera." - ], - "name": "Viviparous Birth" - } - ], "speed": { "walk": 25, - "burrow ": 40 + "burrow": 40 }, "attacks": [ { @@ -18161,44 +17120,40 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "An empress bore worm can leave a tunnel behind itself when it burrows, and it usually does." - ], - "name": "Borer" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The empress bore worm {@action Stride||Strides}, leaving behind dribbles of acid in every square that it passes through. A creature that enters or begins its turn in such a square takes {@damage 3d6} acid damage (DC 22 basic Fortitude save). The acid becomes inert after 1 minute." - ], - "name": "Corrosive Wake" - }, - { - "entries": [ - "The bite of an empress bore worm causes excruciating pain. The target must succeed at a DC 25 Fortitude save or become {@condition sickened 1} from the pain ({@condition sickened 2} on a critical failure)." - ], - "name": "Painful Bite" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "When killed, an empress bore worm violently expels the young it carries. These young erupt as a bore worm swarm in the empress bore worm's space. In addition, every creature within 20 feet takes {@damage 5d10} acid damage (DC 25 basic Reflex save) from the splatter of caustic viscera." + ], + "name": "Viviparous Birth" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "entries": [ + "An empress bore worm can leave a tunnel behind itself when it burrows, and it usually does." + ], + "name": "Borer" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The empress bore worm {@action Stride||Strides}, leaving behind dribbles of acid in every square that it passes through. A creature that enters or begins its turn in such a square takes {@damage 3d6} acid damage (DC 22 basic Fortitude save). The acid becomes inert after 1 minute." + ], + "name": "Corrosive Wake" + }, + { + "entries": [ + "The bite of an empress bore worm causes excruciating pain. The target must succeed at a DC 25 Fortitude save or become {@condition sickened 1} from the pain ({@condition sickened 2} on a critical failure)." + ], + "name": "Painful Bite" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -18207,23 +17162,23 @@ "source": "Bst3", "page": 218, "level": 1, - "rarity": "Common", - "alignment": "NE", - "size": "Tiny", "traits": [ - "Sahkil" + "ne", + "tiny", + "fiend", + "sahkil" ], "creatureType": [ "Fiend" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -18237,43 +17192,35 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 2, - "Cha": 2 + "str": 0, + "dex": 4, + "con": 2, + "int": 1, + "wis": 2, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." - ], - "name": "Easy to Call" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -18282,13 +17229,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "fear" - ] - }, - "abilitiesMid": [], + "immunities": [ + "fear" + ], "speed": { "walk": 30 }, @@ -18299,7 +17242,7 @@ "attack": 9, "traits": [ "finesse", - "versatile P" + "versatile p" ], "effects": [ "{@ability Grab}" @@ -18366,55 +17309,56 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The esipil transforms into a Tiny cat, dog, or other unassuming domestic animal (page 304). This doesn't affect the esipil's statistics, but it could change the damage type of its Strikes." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "conjuration", - "divine", - "teleportation" - ], - "entries": [ - "The sahkil moves from the Material." - ], - "name": "Skip Between" - }, - { - "entries": [ - "Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between." - ], - "name": "Plane to the Ethereal" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." + ], + "name": "Easy to Call" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The esipil transforms into a Tiny cat, dog, or other unassuming domestic animal (page 304). This doesn't affect the esipil's statistics, but it could change the damage type of its Strikes." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "teleportation" + ], + "entries": [ + "The sahkil moves from the Material." + ], + "name": "Skip Between" + }, + { + "entries": [ + "Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between." + ], + "name": "Plane to the Ethereal" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -18423,24 +17367,25 @@ "source": "Bst3", "page": 177, "level": 10, - "rarity": "Rare", - "alignment": "CN", - "size": "Small", "traits": [ - "Gnome", - "Mortic" + "rare", + "cn", + "small", + "gnome", + "humanoid", + "mortic" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -18452,42 +17397,41 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Deception": { - "default": 22 + "std": 22 }, "Diplomacy": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 22 + "std": 22 }, "Nature": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 3, - "Int": 3, - "Wis": 5, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 3, + "dex": 5, + "con": 3, + "int": 3, + "wis": 5, + "cha": 7 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -18498,51 +17442,6 @@ ] } ], - "abilitiesMid": [ - { - "entries": [ - "An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}." - ], - "name": "Consecration Vulnerability" - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "Any creature that hits the etioling with an unarmed attack, tries to {@action Grapple} them, or otherwise touches them becomes partially coated in ectoplasm. The creature takes {@damage 1d6} negative damage and must succeed at a DC 27 Reflex save or become {@condition enfeebled 2} until the ectoplasm is removed. The ectoplasm can be removed with a total of 3 {@action Interact} actions by the creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature." - ], - "name": "Ectoplasmic Secretions" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "occult" - ], - "trigger": "The etioling is the target of a physical ranged attack", - "entries": [ - "The etioling interposes a wave of ectoplasm between themself and the source of the ranged attack, giving them a +2 circumstance bonus to AC against the triggering attack. If the attack misses, the ectoplasm deflected it. The ectoplasm can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts)." - ], - "name": "Ectoplasmic Shield" - }, - { - "traits": [ - "aura", - "necromancy", - "occult" - ], - "entries": [ - "20 feet. The etioling drains nutrients from nearby plant and animal life. Each round a creature begins its turn in this aura, it takes {@damage 1d6} negative damage and must succeed at a DC 27 Fortitude save or become {@condition drained 1}. All non-magical plant life in this aura instantly withers, removing any cover and concealment provided by trees and undergrowth." - ], - "name": "Withering Aura" - } - ], "speed": { "walk": 25 }, @@ -18679,28 +17578,61 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "As angheuvore flesh-gnawer, except up to 8 rounds, and the etioling gains the {@trait incorporeal} trait, a fly Speed of 25 feet, resistance 10 to all damage (except force, ghost touch, or positive; double this resistance vs. non-magical) while they hold their breath. They can't cast spells during this time." - ], - "name": "Death Gasp" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "mid": [ + { + "entries": [ + "An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}." + ], + "name": "Consecration Vulnerability" + }, + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "Any creature that hits the etioling with an unarmed attack, tries to {@action Grapple} them, or otherwise touches them becomes partially coated in ectoplasm. The creature takes {@damage 1d6} negative damage and must succeed at a DC 27 Reflex save or become {@condition enfeebled 2} until the ectoplasm is removed. The ectoplasm can be removed with a total of 3 {@action Interact} actions by the creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature." + ], + "name": "Ectoplasmic Secretions" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "occult" + ], + "trigger": "The etioling is the target of a physical ranged attack", + "entries": [ + "The etioling interposes a wave of ectoplasm between themself and the source of the ranged attack, giving them a +2 circumstance bonus to AC against the triggering attack. If the attack misses, the ectoplasm deflected it. The ectoplasm can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts)." + ], + "name": "Ectoplasmic Shield" + }, + { + "traits": [ + "aura", + "necromancy", + "occult" + ], + "entries": [ + "20 feet. The etioling drains nutrients from nearby plant and animal life. Each round a creature begins its turn in this aura, it takes {@damage 1d6} negative damage and must succeed at a DC 27 Fortitude save or become {@condition drained 1}. All non-magical plant life in this aura instantly withers, removing any cover and concealment provided by trees and undergrowth." + ], + "name": "Withering Aura" + } ], - "condition": [ - "{@condition drained}", - "{@condition enfeebled}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + "As angheuvore flesh-gnawer, except up to 8 rounds, and the etioling gains the {@trait incorporeal} trait, a fly Speed of 25 feet, resistance 10 to all damage (except force, ghost touch, or positive; double this resistance vs. non-magical) while they hold their breath. They can't cast spells during this time." + ], + "name": "Death Gasp" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Eunemvro", @@ -18708,23 +17640,24 @@ "source": "Bst3", "page": 96, "level": 5, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Medium", "traits": [ - "Positive" + "uncommon", + "ln", + "medium", + "humanoid", + "positive" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -18733,49 +17666,41 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 12 + "std": 12 }, "Undead Lore": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 4, - "Int": 3, - "Wis": 2, - "Cha": 3 + "str": 4, + "dex": 5, + "con": 4, + "int": 3, + "wis": 2, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Stealth} +12, {@skill Lore||Undead Lore} +14 Str +4, Dex +5, Con +4, Int +3, Wis +2, Cha +3." - ], - "name": "Energy Plane Lore" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -18784,45 +17709,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "resistances": [ { "amount": 5, "name": "negative" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A Medium or smaller creature attempts a melee {@action Strike} against the eunemvro and the attack roll is a critical failure", - "entries": [ - "The eunemvro seizes the triggering creature, using the attacker's momentum to send them flailing overhead. The triggering creature must succeed at a DC 23 Reflex save or be forcibly moved to a space on the opposite side of the eunemvro, landing {@condition prone}." - ], - "name": "Retributive Suplex" - } - ], "speed": { "walk": 35 }, @@ -18888,48 +17783,68 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The eunemvro's Strikes deal damage that's either bludgeoning or positive\u2014whichever deals more damage to the target creature." - ], - "name": "Blessed Strikes" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "light", - "occult", - "positive" - ], - "requirements": "The eunemvro isn't {@condition fatigued}", - "entries": [ - "The eunemvro channels from their soul a blast of searing positive energy, bathing their enemies in a wave of blinding light and cosmic power. The eunemvro creates either a 10-foot cone or a 30-foot line, dealing {@damage 6d8} positive damage (DC 22 basic Fortitude save). A creature that critically fails its save is {@condition blinded} for {@dice 1d4} rounds. After using this ability, the eunemvro becomes {@condition fatigued}." - ], - "name": "Tide of Creation" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "positive" + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Stealth} +12, {@skill Lore||Undead Lore} +14 Str +4, Dex +5, Con +4, Int +3, Wis +2, Cha +3." + ], + "name": "Energy Plane Lore" + } ], - "condition": [ - "{@condition blinded}", - "{@condition fatigued}", - "{@condition prone}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A Medium or smaller creature attempts a melee {@action Strike} against the eunemvro and the attack roll is a critical failure", + "entries": [ + "The eunemvro seizes the triggering creature, using the attacker's momentum to send them flailing overhead. The triggering creature must succeed at a DC 23 Reflex save or be forcibly moved to a space on the opposite side of the eunemvro, landing {@condition prone}." + ], + "name": "Retributive Suplex" + } + ], + "bot": [ + { + "entries": [ + "The eunemvro's Strikes deal damage that's either bludgeoning or positive\u2014whichever deals more damage to the target creature." + ], + "name": "Blessed Strikes" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "light", + "occult", + "positive" + ], + "requirements": "The eunemvro isn't {@condition fatigued}", + "entries": [ + "The eunemvro channels from their soul a blast of searing positive energy, bathing their enemies in a wave of blinding light and cosmic power. The eunemvro creates either a 10-foot cone or a 30-foot line, dealing {@damage 6d8} positive damage (DC 22 basic Fortitude save). A creature that critically fails its save is {@condition blinded} for {@dice 1d4} rounds. After using this ability, the eunemvro becomes {@condition fatigued}." + ], + "name": "Tide of Creation" + } ] }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -18938,66 +17853,62 @@ "source": "Bst3", "page": 102, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8, + "std": 8, "to Escape": 10 }, "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": -1, - "Dex": 4, - "Con": 1, - "Int": -4, - "Wis": 3, - "Cha": 0 + "str": -1, + "dex": 4, + "con": 1, + "int": -4, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+10, {@skill Survival} +9 Str \u20131, Dex +4, Con +1, Int \u20134, Wis +3, Cha +0." - ], - "name": "Long Jump), Stealth" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -19006,21 +17917,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within 30 feet that the fading fox is aware of either moves toward the fox or targets it with an ability", - "requirements": "The fading fox is in natural surroundings", - "entries": [ - "The fading fox Hides. If its {@skill Stealth} check result meets or exceeds the triggering creature's {@skill Perception} DC, the fading fox is {@condition hidden} to that creature. The fading fox can use this reaction even if it is being {@condition observed}." - ], - "name": "Fade Away" - } - ], "speed": { "walk": 35 }, @@ -19040,52 +17936,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The red fox either {@action Stride||Strides} or Leaps up to its Speed and makes a {@action Strike} at the end of that movement. If the fox began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." - ], - "name": "Leaping Pounce" - }, - { - "entries": [ - "The fading fox deals an additional {@damage 1d6} precision damage to flatfooted creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "The fading fox always gains the benefits of {@action Cover Tracks} in natural surroundings, even while moving at full Speed." - ], - "name": "Trackless Step" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The fading fox is in natural surroundings", - "entries": [ - "The fading fox {@action Step||Steps}, then Hides, then {@action Sneak||Sneaks}. It can take this {@action Step} into natural {@quickref difficult terrain||3|terrain} and can {@action Hide} in this way even if it is being {@condition observed}." - ], - "name": "Vanish into the Wilds" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "+10, {@skill Survival} +9 Str \u20131, Dex +4, Con +1, Int \u20134, Wis +3, Cha +0." + ], + "name": "Long Jump), Stealth" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within 30 feet that the fading fox is aware of either moves toward the fox or targets it with an ability", + "requirements": "The fading fox is in natural surroundings", + "entries": [ + "The fading fox Hides. If its {@skill Stealth} check result meets or exceeds the triggering creature's {@skill Perception} DC, the fading fox is {@condition hidden} to that creature. The fading fox can use this reaction even if it is being {@condition observed}." + ], + "name": "Fade Away" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The red fox either {@action Stride||Strides} or Leaps up to its Speed and makes a {@action Strike} at the end of that movement. If the fox began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." + ], + "name": "Leaping Pounce" + }, + { + "entries": [ + "The fading fox deals an additional {@damage 1d6} precision damage to flatfooted creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "The fading fox always gains the benefits of {@action Cover Tracks} in natural surroundings, even while moving at full Speed." + ], + "name": "Trackless Step" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The fading fox is in natural surroundings", + "entries": [ + "The fading fox {@action Step||Steps}, then Hides, then {@action Sneak||Sneaks}. It can take this {@action Step} into natural {@quickref difficult terrain||3|terrain} and can {@action Hide} in this way even if it is being {@condition observed}." + ], + "name": "Vanish into the Wilds" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -19094,27 +18005,30 @@ "source": "Bst3", "page": 253, "level": 10, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Incorporeal" + "n", + "large", + "beast", + "incorporeal", + "spirit" ], "creatureType": [ "Beast", "Spirit" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -19126,36 +18040,35 @@ }, "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 20 + "std": 20 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 5, - "Int": 0, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 5, + "int": 0, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -19164,40 +18077,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "disease", - "paralyzed" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "aura", - "primal" - ], - "entries": [ - "30 feet. All allies within 30 feet of the feathered bear gain a +1 status bonus to saves against {@trait magical} effects. The bonus increases to +2 if the effect originated from a demon or other chaotic evil fiend." - ], - "name": "Guardian's Aegis" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within 10 feet damages the feathered bear's ally with a melee attack", - "entries": [ - "The feathered bear immediately {@action Step||Steps} toward the triggering attacker and makes a claws {@action Strike}." - ], - "name": "Avenging Claws" - } + "immunities": [ + "poison", + "precision", + "disease", + "paralyzed" ], "speed": { "walk": 35 @@ -19263,47 +18147,62 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The feathered bear {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. During the {@action Stride}, the feathered bear ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}, and they can move across air as easily as solid ground. If the feathered bear doesn't end their movement on solid ground, they fall as soon as the {@action Strike} is completed." - ], - "name": "Feathered Charge" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The spirit guide makes a jaws {@action Strike}. If this attack hits, the bonded mortal can spend their reaction to {@action Strike} the same target." - ], - "name": "Bonded Strike", - "requirements": "The spirit guide is currently Bonded with a Mortal" - }, - { - "entries": [ - "The feathered bear gains a +4 circumstance bonus to damage rolls against creatures they have {@condition grabbed}." - ], - "name": "Mauler" - } - ], - "inflicts": { - "damage": [ - "force" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "primal" + ], + "entries": [ + "30 feet. All allies within 30 feet of the feathered bear gain a +1 status bonus to saves against {@trait magical} effects. The bonus increases to +2 if the effect originated from a demon or other chaotic evil fiend." + ], + "name": "Guardian's Aegis" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within 10 feet damages the feathered bear's ally with a melee attack", + "entries": [ + "The feathered bear immediately {@action Step||Steps} toward the triggering attacker and makes a claws {@action Strike}." + ], + "name": "Avenging Claws" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The feathered bear {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. During the {@action Stride}, the feathered bear ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}, and they can move across air as easily as solid ground. If the feathered bear doesn't end their movement on solid ground, they fall as soon as the {@action Strike} is completed." + ], + "name": "Feathered Charge" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The spirit guide makes a jaws {@action Strike}. If this attack hits, the bonded mortal can spend their reaction to {@action Strike} the same target." + ], + "name": "Bonded Strike", + "requirements": "The spirit guide is currently Bonded with a Mortal" + }, + { + "entries": [ + "The feathered bear gains a +4 circumstance bonus to damage rolls against creatures they have {@condition grabbed}." + ], + "name": "Mauler" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -19312,63 +18211,58 @@ "source": "Bst3", "page": 244, "level": 12, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Huge", "traits": [ - "Mindless", - "Swarm" + "uncommon", + "ne", + "huge", + "mindless", + "swarm", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 21 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Survival": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 7, - "Int": -5, - "Wis": 3, - "Cha": 4 + "str": 0, + "dex": 4, + "con": 7, + "int": -5, + "wis": 3, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "A feral skull swarm gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} and to {@skill Survival} checks to {@action Track}, both against any creature that has taken damage from the swarm's Feral Gnaw within the previous 24 hours." - ], - "name": "Feral Trackers" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -19379,19 +18273,15 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "mental", + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 10, @@ -19428,66 +18318,63 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "When a feral skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing {@damage 3d12} piercing damage and {@damage 2d12} negative damage (DC 32 basic Reflex save)." - ], - "name": "Boneshard Burst" - } - ], "speed": { "walk": 40 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 2d6} bludgeoning, {@damage 2d6} piercing, and {@damage 2d6} slashing damage (DC 32 basic Reflex save). A creature that fails its saving throw also takes {@damage 1d10} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Feral Gnaw" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "The feral skull swarm emits a terrifying howl. Each creature within 60 feet must succeed at a DC 32 Will save or become {@condition frightened 2} ({@condition frightened 3} and {@condition fleeing} for 1 round on a critical failure). Whether it succeeds or fails its save, a creature is temporarily immune to." - ], - "name": "Frightening Howl" - }, - { - "entries": [ - "Howl for 24 hours." - ], - "name": "Frightening" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A feral skull swarm gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} and to {@skill Survival} checks to {@action Track}, both against any creature that has taken damage from the swarm's Feral Gnaw within the previous 24 hours." + ], + "name": "Feral Trackers" + } + ], + "mid": [ + { + "entries": [ + "When a feral skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing {@damage 3d12} piercing damage and {@damage 2d12} negative damage (DC 32 basic Reflex save)." + ], + "name": "Boneshard Burst" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 2d6} bludgeoning, {@damage 2d6} piercing, and {@damage 2d6} slashing damage (DC 32 basic Reflex save). A creature that fails its saving throw also takes {@damage 1d10} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Feral Gnaw" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "The feral skull swarm emits a terrifying howl. Each creature within 60 feet must succeed at a DC 32 Will save or become {@condition frightened 2} ({@condition frightened 3} and {@condition fleeing} for 1 round on a critical failure). Whether it succeeds or fails its save, a creature is temporarily immune to." + ], + "name": "Frightening Howl" + }, + { + "entries": [ + "Howl for 24 hours." + ], + "name": "Frightening" + } ] }, - "misc": [ - "AD", - "CC" - ], "hasImages": true }, { @@ -19496,20 +18383,22 @@ "source": "Bst3", "page": 98, "level": 1, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -19518,39 +18407,38 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 2, + "int": 0, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -19561,28 +18449,12 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "disease", - "poison" - ], - "entries": [ - "Whenever the festrog takes piercing or slashing damage, creatures adjacent to the festrog take {@damage 1d4} poison damage (DC 14 basic Reflex save)." - ], - "name": "Diseased Pustules" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "sleep" ], "speed": { "walk": 30 @@ -19612,44 +18484,47 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The festrog's last action was a jaws {@action Strike} that damaged a living creature", - "entries": [ - "The festrog tears into the creature's flesh and gulps it down voraciously, dealing {@damage 1d4} slashing damage to the creature and gaining temporary Hit Points equal to the damage dealt. These temporary HP last for 1 minute." - ], - "name": "Feast" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The festrog has nothing in their hands", - "entries": [ - "The festrog {@action Stride||Strides} with a +10-foot circumstance bonus to their Speed." - ], - "name": "On All Fours" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "disease", + "poison" + ], + "entries": [ + "Whenever the festrog takes piercing or slashing damage, creatures adjacent to the festrog take {@damage 1d4} poison damage (DC 14 basic Reflex save)." + ], + "name": "Diseased Pustules" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The festrog's last action was a jaws {@action Strike} that damaged a living creature", + "entries": [ + "The festrog tears into the creature's flesh and gulps it down voraciously, dealing {@damage 1d4} slashing damage to the creature and gaining temporary Hit Points equal to the damage dealt. These temporary HP last for 1 minute." + ], + "name": "Feast" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The festrog has nothing in their hands", + "entries": [ + "The festrog {@action Stride||Strides} with a +10-foot circumstance bonus to their Speed." + ], + "name": "On All Fours" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -19658,24 +18533,26 @@ "source": "Bst3", "page": 91, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Fire" + "n", + "tiny", + "elemental", + "fire" ], "creatureType": [ "Elemental" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Ignan" @@ -19684,43 +18561,35 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 }, "Plane of Fire Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 2, + "dex": 3, + "con": 2, + "int": 0, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The fire wisp ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -19729,17 +18598,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "fire", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "fire", + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 2, @@ -19750,36 +18615,9 @@ "name": "water" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "air" - ], - "entries": [ - "30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait fire} trait; a creature with the {@trait elemental} and {@trait fire} traits gains this bonus to all attack and damage rolls." - ], - "name": "Resonance" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "air" - ], - "entries": [ - "The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect." - ], - "name": "Accord Essence", - "trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack" - } - ], "speed": { "walk": 40, - "fly ": 15 + "fly": 15 }, "attacks": [ { @@ -19797,24 +18635,51 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When an fire wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead." - ], - "name": "In Concert" - } - ], - "inflicts": { - "damage": [ - "fire" + "abilities": { + "top": [ + { + "entries": [ + "The fire wisp ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } + ], + "mid": [ + { + "traits": [ + "aura", + "air" + ], + "entries": [ + "30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait fire} trait; a creature with the {@trait elemental} and {@trait fire} traits gains this bonus to all attack and damage rolls." + ], + "name": "Resonance" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "air" + ], + "entries": [ + "The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect." + ], + "name": "Accord Essence", + "trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "When an fire wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead." + ], + "name": "In Concert" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -19823,23 +18688,23 @@ "source": "Bst3", "page": 30, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Tiny", "traits": [ - "Mindless" + "ne", + "tiny", + "mindless", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -19849,31 +18714,30 @@ }, "skills": { "Acrobatics": { - "default": 8, + "std": 8, "to Maneuver in Flight": 10 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 1, - "Int": -5, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 1, + "int": -5, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -19884,36 +18748,24 @@ ] } ], - "immunities": { - "damage": [ - "fire", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "fire", + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 3, "name": "positive" } ], - "abilitiesMid": [ - { - "entries": [ - "When destroyed, a flaming skull explodes in a blast of fire and bone that deals {@damage 1d6} piercing damage plus {@damage 1d6} fire damage to each adjacent creature (DC 18 basic Reflex save)." - ], - "name": "Fiery Explosion" - } - ], "speed": { "walk": 15, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -19945,26 +18797,24 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A flaming skull is shrouded in hideous flames. It deals {@damage 1d6} fire damage to any unattended item it touches and on a forehead {@action Strike}. On a critical hit with a {@action Strike}, the target catches fire, taking {@damage 1d4} {@condition persistent damage ||persistent fire damage}." - ], - "name": "Flaming Shroud" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "When destroyed, a flaming skull explodes in a blast of fire and bone that deals {@damage 1d6} piercing damage plus {@damage 1d6} fire damage to each adjacent creature (DC 18 basic Reflex save)." + ], + "name": "Fiery Explosion" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "A flaming skull is shrouded in hideous flames. It deals {@damage 1d6} fire damage to any unattended item it touches and on a forehead {@action Strike}. On a critical hit with a {@action Strike}, the target catches fire, taking {@damage 1d4} {@condition persistent damage ||persistent fire damage}." + ], + "name": "Flaming Shroud" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -19973,20 +18823,22 @@ "source": "Bst3", "page": 100, "level": 1, - "rarity": "Common", - "alignment": "LG", - "size": "Small", + "traits": [ + "lg", + "small", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -19997,39 +18849,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Diplomacy": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 }, "Dark Tapestry Lore": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 0, + "dex": 4, + "con": 0, + "int": 1, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -20038,17 +18889,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "A flumph that is knocked {@condition prone} must succeed at a DC {@flatDC 11} flat check or land on its back, rendering it {@condition flat-footed} and {@condition immobilized}. An adjacent ally can {@action Interact} to right the flumph, removing both conditions." - ], - "name": "Upside Down" - } - ], "speed": { "walk": 5, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -20067,35 +18910,32 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "olfactory" - ], - "entries": [ - "The flumph sprays a 20-foot line of foul-smelling liquid.", - "Each creature caught in the spray must succeed at a DC 16 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure). The odor from the spray lingers for {@dice 1d4} hours on all creatures that failed their saves. The sprayed creatures can be detected by smell at a range of 100 feet, and any creatures adjacent to them take a \u20132 circumstance penalty to saves against Spray Perfume or to recover from the {@condition sickened} condition. The flumph can't use Spray Perfume again for {@dice 1d4} rounds." - ], - "name": "Spray Perfume" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "A flumph that is knocked {@condition prone} must succeed at a DC {@flatDC 11} flat check or land on its back, rendering it {@condition flat-footed} and {@condition immobilized}. An adjacent ally can {@action Interact} to right the flumph, removing both conditions." + ], + "name": "Upside Down" + } ], - "condition": [ - "{@condition prone}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "olfactory" + ], + "entries": [ + "The flumph sprays a 20-foot line of foul-smelling liquid.", + "Each creature caught in the spray must succeed at a DC 16 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure). The odor from the spray lingers for {@dice 1d4} hours on all creatures that failed their saves. The sprayed creatures can be detected by smell at a range of 100 feet, and any creatures adjacent to them take a \u20132 circumstance penalty to saves against Spray Perfume or to recover from the {@condition sickened} condition. The flumph can't use Spray Perfume again for {@dice 1d4} rounds." + ], + "name": "Spray Perfume" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -20104,24 +18944,26 @@ "source": "Bst3", "page": 101, "level": 7, - "rarity": "Rare", - "alignment": "CE", - "size": "Large", "traits": [ - "Incorporeal" + "rare", + "ce", + "large", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "languages spoken by the adventurers (typically Common, Dwarven, Elven, and Goblin)" @@ -20130,39 +18972,38 @@ }, "skills": { "Deception": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 13 + "std": 13 }, "Performance": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 0, - "Int": 2, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": -5, + "dex": 6, + "con": 0, + "int": 2, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -20174,18 +19015,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -20193,49 +19030,8 @@ "note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Offering the fortune eater a chance to be instrumental in completing a heroic deed releases their component spirits to move on to the afterlife." - ], - "name": "Rejuvenation" - }, - { - "traits": [ - "aura", - "divination", - "divine", - "mental", - "misfortune" - ], - "entries": [ - "20 feet. A creature entering the area must attempt a DC 23 Will save, rolling the save twice and using the worse result. On a successful save, the creature is temporarily immune to fortune eater unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it is within the aura." - ], - "name": "Unluck Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "divination", - "divine" - ], - "trigger": "A creature affected by the fortune eater's unluck aura has just rolled two d20s for a check and taken the lower result", - "entries": [ - "The fortune-eater stores the higher of the two numbers rolled and uses that number in place of their next d20 roll; this is a {@trait fortune} effect. They can have only one number stored at a time." - ], - "name": "Luck Osmosis" - } - ], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -20245,7 +19041,7 @@ "traits": [ "finesse", "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+8} slashing plus {@damage 1d8} negative", @@ -20289,30 +19085,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Dead teammates coalesce to attack with phantasmal versions of the weapons they used in life. The fortune eater makes a ghostly longsword {@action Strike}, ghostly dagger {@action Strike}, and ghostly longbow {@action Strike} in any order. Each must target a different creature. Their multiple attack penalty doesn't increase until after all the attacks." - ], - "name": "Team Attack" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Offering the fortune eater a chance to be instrumental in completing a heroic deed releases their component spirits to move on to the afterlife." + ], + "name": "Rejuvenation" + }, + { + "traits": [ + "aura", + "divination", + "divine", + "mental", + "misfortune" + ], + "entries": [ + "20 feet. A creature entering the area must attempt a DC 23 Will save, rolling the save twice and using the worse result. On a successful save, the creature is temporarily immune to fortune eater unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it is within the aura." + ], + "name": "Unluck Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "divination", + "divine" + ], + "trigger": "A creature affected by the fortune eater's unluck aura has just rolled two d20s for a check and taken the lower result", + "entries": [ + "The fortune-eater stores the higher of the two numbers rolled and uses that number in place of their next d20 roll; this is a {@trait fortune} effect. They can have only one number stored at a time." + ], + "name": "Luck Osmosis" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Dead teammates coalesce to attack with phantasmal versions of the weapons they used in life. The fortune eater makes a ghostly longsword {@action Strike}, ghostly dagger {@action Strike}, and ghostly longbow {@action Strike} in any order. Each must target a different creature. Their multiple attack penalty doesn't increase until after all the attacks." + ], + "name": "Team Attack" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -20321,50 +19148,50 @@ "source": "Bst3", "page": 116, "level": 12, - "rarity": "Rare", - "alignment": "N", - "size": "Huge", "traits": [ - "Mindless", - "Golem" + "rare", + "n", + "huge", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 6, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 6, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -20373,40 +19200,22 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)" - ] - }, + "immunities": [ + "acid", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)" + ], "resistances": [ { "amount": 10, "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "Antimagic harmed by cold and water ({@dice 5d10}, {@dice 2d8} from areas and {@condition persistent damage}); healed by acid (area {@dice 2d8} HP); {@condition slowed} by earth." - ], - "name": "Golem" - }, - { - "entries": [ - "A {@spell stone to flesh} spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A {@spell flesh to stone} spell reverses this effect immediately." - ], - "name": "Vulnerable to Stone to Flesh" - } - ], "speed": { "walk": 25 }, @@ -20429,42 +19238,45 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "arcane", - "incapacitation", - "transmutation" - ], - "entries": [ - "The first time each round a creature takes damage from the fossil golem's jaws, the target must attempt a DC 32 Fortitude save. If it fails and has not already been {@condition slowed} by this ability, it becomes {@condition slowed 1} for 1 minute. If the creature was already {@condition slowed} by this ability, a failed save causes it to be {@condition petrified} permanently." - ], - "name": "Fossilization" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Antimagic harmed by cold and water ({@dice 5d10}, {@dice 2d8} from areas and {@condition persistent damage}); healed by acid (area {@dice 2d8} HP); {@condition slowed} by earth." + ], + "name": "Golem" }, - "entries": [ - "The fossil golem reorganizes its bones, increasing its reach to 25 feet and reducing its Speed to 15 feet. It can revert to its original form by taking this action again." - ], - "name": "Reassemble" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "A {@spell stone to flesh} spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A {@spell flesh to stone} spell reverses this effect immediately." + ], + "name": "Vulnerable to Stone to Flesh" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "traits": [ + "arcane", + "incapacitation", + "transmutation" + ], + "entries": [ + "The first time each round a creature takes damage from the fossil golem's jaws, the target must attempt a DC 32 Fortitude save. If it fails and has not already been {@condition slowed} by this ability, it becomes {@condition slowed 1} for 1 minute. If the creature was already {@condition slowed} by this ability, a failed save causes it to be {@condition petrified} permanently." + ], + "name": "Fossilization" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The fossil golem reorganizes its bones, increasing its reach to 25 feet and reducing its Speed to 15 feet. It can revert to its original form by taking this action again." + ], + "name": "Reassemble" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -20473,24 +19285,24 @@ "source": "Bst3", "page": 121, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Tiny", "traits": [ - "Aquatic", - "Gremlin" + "ce", + "tiny", + "aquatic", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan" @@ -20499,48 +19311,47 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 4 + "std": 4 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 7 + "std": 7 }, "Sailing Lore": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 3, - "Cha": -1 + "str": 1, + "dex": 4, + "con": 2, + "int": 1, + "wis": 3, + "cha": -1 }, "items": [ "darts (6)" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -20559,17 +19370,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "A fuath becomes {@condition drained 1} (or increases its {@condition drained} condition by 1) after every consecutive hour they're exposed to sunlight. Being submerged in more than a foot of water prevents the sunlight from harming the fuath." - ], - "name": "Vulnerable to Sunlight" - } - ], "speed": { "walk": 20, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -20629,68 +19432,63 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "primal", - "water" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The fuath surrounds the head of one air-breathing creature within 30 feet in a magical film of viscous water for 1 minute. The target must succeed at a DC 17 Reflex save or begin to choke and must hold their breath to avoid drowning (Core Rulebook 478). The film can be temporarily wiped away with a total of 3 {@action Interact} actions by the choking creature or creatures adjacent to it, allowing a new Reflex save with a +2 circumstance bonus to end the effect. (These actions don't need to be consecutive or made by the same creature.)" - ], - "name": "Viscous Choke" - }, - { - "entries": [ - "Create darkness, encourage Anathema none." - ], - "name": "Edicts" - }, - { - "entries": [], - "name": "Follower Alignments NE, CE" - }, - { - "entries": [ - "Font harm." - ], - "name": "Divine" - }, - { - "entries": [], - "name": "Divine Skill Occultism" - }, - { - "entries": [ - "Weapon kukri Domains darkness, knowledge, Cleric Spells 1st: {@spell grim tendrils}, 4th: {@spell nightmare}, 5th: {@spell summon entity}." - ], - "name": "Favored" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A fuath becomes {@condition drained 1} (or increases its {@condition drained} condition by 1) after every consecutive hour they're exposed to sunlight. Being submerged in more than a foot of water prevents the sunlight from harming the fuath." + ], + "name": "Vulnerable to Sunlight" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "primal", + "water" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The fuath surrounds the head of one air-breathing creature within 30 feet in a magical film of viscous water for 1 minute. The target must succeed at a DC 17 Reflex save or begin to choke and must hold their breath to avoid drowning (Core Rulebook 478). The film can be temporarily wiped away with a total of 3 {@action Interact} actions by the choking creature or creatures adjacent to it, allowing a new Reflex save with a +2 circumstance bonus to end the effect. (These actions don't need to be consecutive or made by the same creature.)" + ], + "name": "Viscous Choke" + }, + { + "entries": [ + "Create darkness, encourage Anathema none." + ], + "name": "Edicts" + }, + { + "entries": [], + "name": "Follower Alignments NE, CE" + }, + { + "entries": [ + "Font harm." + ], + "name": "Divine" + }, + { + "entries": [], + "name": "Divine Skill Occultism" + }, + { + "entries": [ + "Weapon kukri Domains darkness, knowledge, Cleric Spells 1st: {@spell grim tendrils}, 4th: {@spell nightmare}, 5th: {@spell summon entity}." + ], + "name": "Favored" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -20699,23 +19497,23 @@ "source": "Bst3", "page": 103, "level": 9, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Amphibious" + "ne", + "medium", + "aberration", + "amphibious" ], "creatureType": [ "Aberration" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan (can't speak any language)" @@ -20724,37 +19522,36 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 3, - "Int": -2, - "Wis": 4, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 6, + "con": 3, + "int": -2, + "wis": 4, + "cha": -1 + }, "ac": { - "default": 27, + "std": 27, "abilities": "{@ability all-around vision}" }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -20763,14 +19560,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "name": "area" @@ -20794,21 +19587,9 @@ "name": "piercing" } ], - "abilitiesMid": [ - { - "traits": [ - "electricity", - "aura" - ], - "entries": [ - "5 feet, {@damage 1d12} electricity damage (DC 26 basic Reflex)" - ], - "name": "Electrical Field" - } - ], "speed": { "walk": 20, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -20842,45 +19623,47 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The galvo {@action Stride||Strides}, ending its movement sharing a space with another creature, and deals {@damage 3d6} piercing plus {@damage 2d12} electricity damage to the creature.", - "The creature must attempt a DC 28 basic Reflex save." - ], - "name": "Squirming Embrace" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The galvo collapses into a shapeless swarm of eels.", - "It drops all held, worn, and carried items. While discorporated, the galvo can't use attack actions, but it can move through areas small enough for its individual eels to fit without having to {@action Squeeze}. It can use Swarm Shape again to coalesce back into its normal form." - ], - "name": "Swarm Shape" - } - ], - "inflicts": { - "damage": [ - "electricity", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "electricity", + "aura" + ], + "entries": [ + "5 feet, {@damage 1d12} electricity damage (DC 26 basic Reflex)" + ], + "name": "Electrical Field" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The galvo {@action Stride||Strides}, ending its movement sharing a space with another creature, and deals {@damage 3d6} piercing plus {@damage 2d12} electricity damage to the creature.", + "The creature must attempt a DC 28 basic Reflex save." + ], + "name": "Squirming Embrace" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The galvo collapses into a shapeless swarm of eels.", + "It drops all held, worn, and carried items. While discorporated, the galvo can't use attack actions, but it can move through areas small enough for its individual eels to fit without having to {@action Squeeze}. It can use Swarm Shape again to coalesce back into its normal form." + ], + "name": "Swarm Shape" + } + ] }, - "misc": [ - "MA", - "RA", - "TA" - ], "hasImages": true }, { @@ -20889,24 +19672,24 @@ "source": "Bst3", "page": 205, "level": 3, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Ganzi", - "Human" + "cn", + "medium", + "ganzi", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -20916,46 +19699,45 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 10 + "std": 10 }, "Deception": { - "default": 7 + "std": 7 }, "Performance": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 0, - "Int": -1, - "Wis": 2, - "Cha": 2 + "str": 3, + "dex": 4, + "con": 0, + "int": -1, + "wis": 2, + "cha": 2 }, "items": [ "explorer's clothing", "shuriken (20)" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -20971,7 +19753,6 @@ "note": "chosen randomly each day" } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -21024,46 +19805,35 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "turn", - "freq": 1 - }, - "entries": [ - "The martial artist makes two melee Strikes. The martial artist applies their multiple attack penalty to these Strikes normally." - ], - "name": "Flurry of Kicks" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The martial artist has both hands free", - "entries": [ - "The martial artist {@action Step||Steps}, then makes a melee {@action Strike} at a \u20131 penalty." - ], - "name": "Handspring Kick" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "turn", + "freq": 1 + }, + "entries": [ + "The martial artist makes two melee Strikes. The martial artist applies their multiple attack penalty to these Strikes normally." + ], + "name": "Flurry of Kicks" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The martial artist has both hands free", + "entries": [ + "The martial artist {@action Step||Steps}, then makes a melee {@action Strike} at a \u20131 penalty." + ], + "name": "Handspring Kick" + } + ] + } }, { "name": "Garuda", @@ -21071,20 +19841,22 @@ "source": "Bst3", "page": 104, "level": 9, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", + "traits": [ + "cg", + "medium", + "celestial" + ], "creatureType": [ "Celestial" ], "perception": { - "default": 20 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -21095,48 +19867,47 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 19 + "std": 19 }, "Religion": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 4 + "str": 4, + "dex": 6, + "con": 4, + "int": 2, + "wis": 3, + "cha": 4 }, "items": [ "+1 striking composite longbow (100 arrows)" ], - "abilitiesTop": [], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -21145,10 +19916,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -21240,53 +20010,44 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "arcane", - "evocation" - ], - "entries": [ - "Any arrow the garuda fires gains the effects of a shock rune." - ], - "name": "Electric Projectiles" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The garuda flies up to their Speed in a straight line, descending at least 10 feet, and then makes two talon Strikes." - ], - "name": "Swooping Dive" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "air", - "evocation" - ], - "entries": [ - "The garuda flaps their wings with intense force. This has the same effect as gust of wind (DC 27) but in a 30-foot cone. In an area with loose debris (at the GM's discretion), the gusts from the garuda's wings create a cloud that obscures vision, making any creature in the area {@condition concealed}, and creatures outside the area are {@condition concealed} to those within the area." - ], - "name": "Wind Blast" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "traits": [ + "arcane", + "evocation" + ], + "entries": [ + "Any arrow the garuda fires gains the effects of a shock rune." + ], + "name": "Electric Projectiles" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The garuda flies up to their Speed in a straight line, descending at least 10 feet, and then makes two talon Strikes." + ], + "name": "Swooping Dive" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "air", + "evocation" + ], + "entries": [ + "The garuda flaps their wings with intense force. This has the same effect as gust of wind (DC 27) but in a 30-foot cone. In an area with loose debris (at the GM's discretion), the gusts from the garuda's wings create a cloud that obscures vision, making any creature in the area {@condition concealed}, and creatures outside the area are {@condition concealed} to those within the area." + ], + "name": "Wind Blast" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -21295,21 +20056,25 @@ "source": "Bst3", "page": 105, "level": 1, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Small", + "traits": [ + "uncommon", + "cg", + "small", + "fey", + "plant" + ], "creatureType": [ "Plant", "Fey" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -21319,55 +20084,54 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 5 + "std": 5 }, "Nature": { - "default": 4 + "std": 4 }, "Performance": { - "default": 5 + "std": 5 }, "Society": { - "default": 3 + "std": 3 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 4 + "std": 4 }, "Forest Lore": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 1, - "Cha": 2 + "str": 2, + "dex": 4, + "con": 0, + "int": 0, + "wis": 1, + "cha": 2 }, "items": [ "dagger", "shortbow" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -21382,18 +20146,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "entries": [ - "When the gathlain dies, their wings explode into a cloud of toxic mist.", - "Each creature within a 5-foot emanation takes {@damage 1d6} poison damage (DC 18 basic Fortitude save)." - ], - "name": "Final Jape" - } - ], "speed": { "walk": 20, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -21403,7 +20158,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -21412,40 +20167,36 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The gathlain ignores {@quickref difficult terrain||3|terrain} from non-magical foliage." - ], - "name": "Hide and Seek" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The gathlain isn't using their wings to fly", - "entries": [ - "The gathlain sprouts woody roots from the tips of their wings that bind an adjacent creature's limbs. The target must succeed at a DC 17 Fortitude save or be {@condition grabbed} by the gathlain's wing-tip vines until the start of the gathlain's next turn." - ], - "name": "Rootbound" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "mid": [ + { + "entries": [ + "When the gathlain dies, their wings explode into a cloud of toxic mist.", + "Each creature within a 5-foot emanation takes {@damage 1d6} poison damage (DC 18 basic Fortitude save)." + ], + "name": "Final Jape" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "The gathlain ignores {@quickref difficult terrain||3|terrain} from non-magical foliage." + ], + "name": "Hide and Seek" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The gathlain isn't using their wings to fly", + "entries": [ + "The gathlain sprouts woody roots from the tips of their wings that bind an adjacent creature's limbs. The target must succeed at a DC 17 Fortitude save or be {@condition grabbed} by the gathlain's wing-tip vines until the start of the gathlain's next turn." + ], + "name": "Rootbound" + } ] }, - "misc": [ - "MA", - "AD", - "CC", - "UW" - ], "hasImages": true }, { @@ -21454,24 +20205,26 @@ "source": "Bst3", "page": 106, "level": 3, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Ghoran" + "rare", + "n", + "medium", + "ghoran", + "humanoid", + "plant" ], "creatureType": [ "Plant", "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -21481,46 +20234,45 @@ }, "skills": { "Deception": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 9 + "std": 9 }, "Nature": { - "default": 9 + "std": 9 }, "Performance": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 4 + "str": 0, + "dex": 1, + "con": 3, + "int": 0, + "wis": 2, + "cha": 4 }, "items": [ "shortbow (20 arrows)", "spear" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -21529,56 +20281,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "10 feet. A creature entering or starting its turn in the aura must attempt a DC 17 Will save. Creatures that don't eat are immune to Appetizing Aroma.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected and is temporarily immune for 1 hour.", - "Failure": "The creature is distracted by a desire to consume the ghoran. For 1 round it becomes {@condition flat-footed} and {@condition fascinated} by the ghoran manipulator." - } - } - ], - "name": "Appetizing Aroma" - }, - { - "entries": [ - "Ghorans were originally created to be scrumptious food. A ghoran manipulator takes 5 additional damage from jaws Strikes, fangs Strikes, or other similar Strikes with a creature's mouth. When a ghoran manipulator is {@condition grabbed} or {@condition restrained} by a creature's jaws, fangs, or mouth, the DC to {@action Escape} is increased by 2." - ], - "name": "Delicious" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "emotion", - "enchantment", - "mental" - ], - "trigger": "A humanoid enemy damages the ghoran manipulator with a melee attack", - "entries": [ - "The ghoran manipulator rearranges its facial petals and wails, mimicking humanoid anguish to engender sympathy. The triggering creature must attempt a DC 20 Will save.", - { - "type": "successDegree", - "entries": { - "Success": "The target is unaffected and is temporarily immune for 1 hour.", - "Failure": "The target takes a \u20132 circumstance penalty on attack rolls against the ghoran manipulator until the start of its next turn.", - "Critical Failure": "As failure, and the target is {@condition stupefied 2} until the start of its next turn." - } - } - ], - "name": "Anguished Cry" - } - ], "speed": { "walk": 25 }, @@ -21708,24 +20410,58 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}", - "{@condition stupefied}" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "10 feet. A creature entering or starting its turn in the aura must attempt a DC 17 Will save. Creatures that don't eat are immune to Appetizing Aroma.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected and is temporarily immune for 1 hour.", + "Failure": "The creature is distracted by a desire to consume the ghoran. For 1 round it becomes {@condition flat-footed} and {@condition fascinated} by the ghoran manipulator." + } + } + ], + "name": "Appetizing Aroma" + }, + { + "entries": [ + "Ghorans were originally created to be scrumptious food. A ghoran manipulator takes 5 additional damage from jaws Strikes, fangs Strikes, or other similar Strikes with a creature's mouth. When a ghoran manipulator is {@condition grabbed} or {@condition restrained} by a creature's jaws, fangs, or mouth, the DC to {@action Escape} is increased by 2." + ], + "name": "Delicious" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "emotion", + "enchantment", + "mental" + ], + "trigger": "A humanoid enemy damages the ghoran manipulator with a melee attack", + "entries": [ + "The ghoran manipulator rearranges its facial petals and wails, mimicking humanoid anguish to engender sympathy. The triggering creature must attempt a DC 20 Will save.", + { + "type": "successDegree", + "entries": { + "Success": "The target is unaffected and is temporarily immune for 1 hour.", + "Failure": "The target takes a \u20132 circumstance penalty on attack rolls against the ghoran manipulator until the start of its next turn.", + "Critical Failure": "As failure, and the target is {@condition stupefied 2} until the start of its next turn." + } + } + ], + "name": "Anguished Cry" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -21734,55 +20470,58 @@ "source": "Bst3", "page": 257, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 3, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -21791,10 +20530,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -21822,28 +20560,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The giant flying squirrel glides through the air. It moves up to 40 feet horizontally and descends an equal distance. If it's still in the air and takes an action other than Gliding or ends its turn, it falls." - ], - "name": "Glide" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The giant flying squirrel glides through the air. It moves up to 40 feet horizontally and descends an equal distance. If it's still in the air and takes an action other than Gliding or ends its turn, it falls." + ], + "name": "Glide" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -21852,58 +20582,59 @@ "source": "Bst3", "page": 58, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Amphibious" + "n", + "large", + "amphibious", + "animal" ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 15 feet" - ], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 15 + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 4, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -21918,24 +20649,10 @@ "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature adjacent to the hermit crab attempts to {@action Strike} the hermit crab while it is Retracted", - "entries": [ - "The hermit crab makes a big claw {@action Strike} against the triggering creature." - ], - "name": "Protective Pinch" - } - ], "speed": { "walk": 20, - "climb ": 10, - "swim ": 15 + "climb": 10, + "swim": 15 }, "attacks": [ { @@ -21964,40 +20681,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d8+6} bludgeoning, DC 22 " - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The hermit crab curls fully into its shell to protect itself. This gives it a +4 circumstance bonus to AC, removes its weakness to bludgeoning damage, and grants it resistance 5 to piercing and slashing damage.", - "The only actions the hermit crab can use while in this state are Protective Pinch and {@action Interact} to come out of its shell." - ], - "name": "Retract" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature adjacent to the hermit crab attempts to {@action Strike} the hermit crab while it is Retracted", + "entries": [ + "The hermit crab makes a big claw {@action Strike} against the triggering creature." + ], + "name": "Protective Pinch" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+6} bludgeoning, DC 22" + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The hermit crab curls fully into its shell to protect itself. This gives it a +4 circumstance bonus to AC, removes its weakness to bludgeoning damage, and grants it resistance 5 to piercing and slashing damage.", + "The only actions the hermit crab can use while in this state are Protective Pinch and {@action Interact} to come out of its shell." + ], + "name": "Retract" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -22006,55 +20729,58 @@ "source": "Bst3", "page": 192, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 3, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -22069,35 +20795,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The opossum is reduced below 15 HP", - "entries": [ - "The opossum collapses. It is {@condition flat-footed} and can use actions that require only its mind, but any other action ends the ruse. A successful DC 18 {@skill Perception} check to {@action Seek} or {@skill Medicine} check to Recall Knowledge is required to determine that the animal is not, in fact, dead." - ], - "name": "Feign Death" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The opossum is attacked or disturbed by a creature within reach while Feigning Death", - "entries": [ - "The opossum Strikes the triggering creature." - ], - "name": "Revived Retaliation" - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -22142,30 +20842,42 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A giant opossum can drag a Small or Tiny creature it has {@condition grabbed} with its tail along with it when it {@action Stride||Strides}." - ], - "name": "Grasping Tail" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The opossum is reduced below 15 HP", + "entries": [ + "The opossum collapses. It is {@condition flat-footed} and can use actions that require only its mind, but any other action ends the ruse. A successful DC 18 {@skill Perception} check to {@action Seek} or {@skill Medicine} check to Recall Knowledge is required to determine that the animal is not, in fact, dead." + ], + "name": "Feign Death" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The opossum is attacked or disturbed by a creature within reach while Feigning Death", + "entries": [ + "The opossum Strikes the triggering creature." + ], + "name": "Revived Retaliation" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "A giant opossum can drag a Small or Tiny creature it has {@condition grabbed} with its tail along with it when it {@action Stride||Strides}." + ], + "name": "Grasping Tail" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -22174,52 +20886,55 @@ "source": "Bst3", "page": 199, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ] + "std": 12 }, + "senses": [ + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 0, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 0, + "con": 3, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -22228,11 +20943,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "burrow ": 20, - "climb ": 20 + "burrow": 20, + "climb": 20 }, "attacks": [ { @@ -22261,65 +20975,52 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The giant pangolin ignores the resistances of swarms, and its tongue {@action Strike} deals an additional {@dice 2d6} damage against swarms." - ], - "name": "Devourer of Swarms" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "olfactory" - ], - "entries": [ - "The giant pangolin releases a disorienting and repulsive musk within a 5-foot emanation. Each creature in the area must attempt a DC 20 Fortitude save. The pangolin can't Emit Musk again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature becomes temporarily immune to pangolin musk for 1 minute.", - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition sickened 1}.", - "Critical Failure": "The creature becomes {@condition sickened 1} and is {@condition flat-footed} until no longer {@condition sickened}." + "abilities": { + "bot": [ + { + "entries": [ + "The giant pangolin ignores the resistances of swarms, and its tongue {@action Strike} deals an additional {@dice 2d6} damage against swarms." + ], + "name": "Devourer of Swarms" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "olfactory" + ], + "entries": [ + "The giant pangolin releases a disorienting and repulsive musk within a 5-foot emanation. Each creature in the area must attempt a DC 20 Fortitude save. The pangolin can't Emit Musk again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature becomes temporarily immune to pangolin musk for 1 minute.", + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition sickened 1}.", + "Critical Failure": "The creature becomes {@condition sickened 1} and is {@condition flat-footed} until no longer {@condition sickened}." + } } - } - ], - "name": "Emit Musk" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "move" - ], - "entries": [ - "The giant pangolin falls {@condition prone} and rolls up into a ball. While rolled up, the only actions the giant pangolin can perform are Emit Musk and {@action Stand}, and it also becomes {@condition blinded} and gains resistance 10 to physical damage. An adjacent creature that hits a rolled-up giant pangolin with a melee {@action Strike} takes {@damage 1d6} slashing damage.", - "These effects end once the giant pangolin Stands." - ], - "name": "Roll Up" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition prone}", - "{@condition sickened}" + ], + "name": "Emit Musk" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The giant pangolin falls {@condition prone} and rolls up into a ball. While rolled up, the only actions the giant pangolin can perform are Emit Musk and {@action Stand}, and it also becomes {@condition blinded} and gains resistance 10 to physical damage. An adjacent creature that hits a rolled-up giant pangolin with a melee {@action Strike} takes {@damage 1d6} slashing damage.", + "These effects end once the giant pangolin Stands." + ], + "name": "Roll Up" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Giant Porcupine", @@ -22327,50 +21028,53 @@ "source": "Bst3", "page": 207, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 8, + "std": 8, "to Climb": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 4, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -22379,15 +21083,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "A creature that hits a porcupine with an unarmed {@action Strike} or a non-reach melee {@action Strike} takes {@damage 1d8} piercing damage (basic Reflex save)", - "On a critical failure, the creature also takes {@damage 1d4} {@condition persistent damage ||persistent piercing damage} as the quills hook into its flesh." - ], - "name": "Passive Points" - } - ], "speed": { "walk": 25 }, @@ -22415,37 +21110,35 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A creature damaged by the porcupine's quills {@action Strike} must succeed at a DC 18 Reflex save or some of the quills remain embedded in its body, dealing {@damage 1d4} {@condition persistent damage ||persistent piercing damage}." - ], - "name": "Embed Quill" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The porcupine scuttles backward, quills extended. It {@action Stride||Strides} twice, then makes a quill {@action Strike}. The target is {@condition flat-footed} against this {@action Strike} unless it has seen a Rearward Rush before." - ], - "name": "Rearward Rush" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "A creature that hits a porcupine with an unarmed {@action Strike} or a non-reach melee {@action Strike} takes {@damage 1d8} piercing damage (basic Reflex save)", + "On a critical failure, the creature also takes {@damage 1d4} {@condition persistent damage ||persistent piercing damage} as the quills hook into its flesh." + ], + "name": "Passive Points" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "A creature damaged by the porcupine's quills {@action Strike} must succeed at a DC 18 Reflex save or some of the quills remain embedded in its body, dealing {@damage 1d4} {@condition persistent damage ||persistent piercing damage}." + ], + "name": "Embed Quill" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The porcupine scuttles backward, quills extended. It {@action Stride||Strides} twice, then makes a quill {@action Strike}. The target is {@condition flat-footed} against this {@action Strike} unless it has seen a Rearward Rush before." + ], + "name": "Rearward Rush" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Giant Seahorse", @@ -22453,57 +21146,51 @@ "source": "Bst3", "page": 227, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 10, + "std": 10, "in underwater vegetation": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 1, - "Cha": 3 + "str": 4, + "dex": 3, + "con": 4, + "int": -4, + "wis": 1, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "The giant seahorse can change its coloration to match its surroundings. It doesn't need cover to attempt to {@action Hide} with a {@skill Stealth} check." - ], - "name": "Camouflage" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -22512,9 +21199,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -22543,30 +21229,28 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The seahorse wraps its tail around either a stationary object or its rider. A seahorse anchored to an object gains a +2 circumstance bonus to any defense against effects that would forcibly move it. An anchored rider gains the same benefit against effects that would forcibly knock it off the seahorse. The seahorse remains anchored until it Releases its grip, is knocked {@condition unconscious}, or either it's forcibly moved away from the object or its rider is forcibly moved off it." - ], - "name": "Anchor" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The giant seahorse can change its coloration to match its surroundings. It doesn't need cover to attempt to {@action Hide} with a {@skill Stealth} check." + ], + "name": "Camouflage" + } ], - "condition": [ - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The seahorse wraps its tail around either a stationary object or its rider. A seahorse anchored to an object gains a +2 circumstance bonus to any defense against effects that would forcibly move it. An anchored rider gains the same benefit against effects that would forcibly knock it off the seahorse. The seahorse remains anchored until it Releases its grip, is knocked {@condition unconscious}, or either it's forcibly moved away from the object or its rider is forcibly moved off it." + ], + "name": "Anchor" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Giant Skunk", @@ -22574,55 +21258,58 @@ "source": "Bst3", "page": 246, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 40 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 40 + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 3, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -22631,7 +21318,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -22660,44 +21346,32 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "poison" - ], - "entries": [ - "The giant skunk propels potent, acrid musk in a 15-foot cone. Each creature in the line must attempt a DC 17 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition sickened 1}.", - "Failure": "The target is {@condition sickened 3}.", - "Critical Failure": "The target is {@condition blinded} for 1 round, becomes {@condition sickened 3}, and takes a \u20132 penalty to {@skill Stealth} checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap. and one bag of holding too many?" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "poison" + ], + "entries": [ + "The giant skunk propels potent, acrid musk in a 15-foot cone. Each creature in the line must attempt a DC 17 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition sickened 1}.", + "Failure": "The target is {@condition sickened 3}.", + "Critical Failure": "The target is {@condition blinded} for 1 round, becomes {@condition sickened 3}, and takes a \u20132 penalty to {@skill Stealth} checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap. and one bag of holding too many?" + } } - } - ], - "name": "Spray Blinding Musk" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition blinded}", - "{@condition sickened}" + ], + "name": "Spray Blinding Musk" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -22706,49 +21380,50 @@ "source": "Bst3", "page": 289, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 4, + "int": -4, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -22757,10 +21432,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -22789,64 +21463,52 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " The {@condition sickened} condition from carrion fever can't be reduced while the affliction remains", - "DC": 18, - "savingThrow": "Fortitude", - "onset": "1 day", - "stages": [ - { - "stage": 1, - "entry": "{@condition sickened 1} and {@condition fatigued}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition sickened 1}, {@condition slowed 1}, and {@condition fatigued}", - "duration": "1 day" - } - ] - } - ], - "name": "Carrion Fever" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "hour", - "freq": 1 - }, - "entries": [ - "The giant vulture vomits up its last meal on a creature within 10 feet. The creature takes {@damage 3d6} acid damage with a DC 20 basic Fortitude save. On a failed save, the target is also {@condition sickened 1}." - ], - "name": "Projectile Vomit" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing", - "slashing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " The {@condition sickened} condition from carrion fever can't be reduced while the affliction remains", + "DC": 18, + "savingThrow": "Fortitude", + "onset": "1 day", + "stages": [ + { + "stage": 1, + "entry": "{@condition sickened 1} and {@condition fatigued}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition sickened 1}, {@condition slowed 1}, and {@condition fatigued}", + "duration": "1 day" + } + ] + } + ], + "name": "Carrion Fever" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The giant vulture vomits up its last meal on a creature within 10 feet. The creature takes {@damage 3d6} acid damage with a DC 20 basic Fortitude save. On a failed save, the target is also {@condition sickened 1}." + ], + "name": "Projectile Vomit" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Girtablilu Seer", @@ -22854,23 +21516,27 @@ "source": "Bst3", "page": 113, "level": 12, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 25 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -22880,42 +21546,41 @@ }, "skills": { "Athletics": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 23 + "std": 23 }, "Religion": { - "default": 25 + "std": 25 }, "Survival": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 6, - "Int": 3, - "Wis": 7, - "Cha": 3 + "str": 6, + "dex": 5, + "con": 6, + "int": 3, + "wis": 7, + "cha": 3 }, "items": [ "+1 resilient hide armor" ], - "abilitiesTop": [], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -22924,24 +21589,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "divine" - ], - "trigger": "The girtablilu seer attempts a saving throw against a {@trait magical} effect but hasn't rolled yet", - "entries": [ - "The seer summons divine energy to protect themself at the cost of their other magical defenses. Until the start of their next turn, they gain a +1 circumstance bonus to saving throws against non-divine {@trait magical} effects and a \u20131 circumstance penalty to saves against {@trait divine} effects." - ], - "name": "Divine Aegis" - } - ], "speed": { "walk": 40 }, @@ -23091,73 +21738,78 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d8+6} bludgeoning, DC 24 " - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "A girtablilu ignores natural {@quickref difficult terrain||3|terrain} in the desert." - ], - "name": "Desert Stride" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 30, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 3d6} poison damage and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Girtablilu Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "divine" + ], + "trigger": "The girtablilu seer attempts a saving throw against a {@trait magical} effect but hasn't rolled yet", + "entries": [ + "The seer summons divine energy to protect themself at the cost of their other magical defenses. Until the start of their next turn, they gain a +1 circumstance bonus to saving throws against non-divine {@trait magical} effects and a \u20131 circumstance penalty to saves against {@trait divine} effects." + ], + "name": "Divine Aegis" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d8+6} bludgeoning, DC 24" + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "A girtablilu ignores natural {@quickref difficult terrain||3|terrain} in the desert." + ], + "name": "Desert Stride" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 30, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 3d6} poison damage and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Girtablilu Venom" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -23166,23 +21818,27 @@ "source": "Bst3", "page": 112, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -23192,43 +21848,42 @@ }, "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 17 + "std": 17 }, "Religion": { - "default": 16 + "std": 16 }, "Survival": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 6, - "Int": 3, - "Wis": 4, - "Cha": 3 + "str": 6, + "dex": 4, + "con": 6, + "int": 3, + "wis": 4, + "cha": 3 }, "items": [ "hide armor", "+1 striking longspear" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -23237,7 +21892,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -23287,74 +21941,60 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d8+6} bludgeoning, DC 24 " - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "A girtablilu ignores natural {@quickref difficult terrain||3|terrain} in the desert." - ], - "name": "Desert Stride" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 24, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 3d6} poison damage and {@condition enfeebled 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Girtablilu Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" - ], - "condition": [ - "{@condition enfeebled}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8+6} bludgeoning, DC 24" + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "A girtablilu ignores natural {@quickref difficult terrain||3|terrain} in the desert." + ], + "name": "Desert Stride" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 24, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 3d6} poison damage and {@condition enfeebled 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Girtablilu Venom" + } ] }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ], "hasImages": true }, { @@ -23363,25 +22003,29 @@ "source": "Bst3", "page": 114, "level": 9, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Positive", - "Incorporeal" + "rare", + "n", + "medium", + "incorporeal", + "positive", + "spirit" ], "creatureType": [ "Spirit" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 60 feet (page 305)" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Jyoti" @@ -23392,42 +22036,41 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Arcana": { - "default": 15 + "std": 15 }, "Medicine": { - "default": 18 + "std": 18 }, "Religion": { - "default": 16 + "std": 16 }, "Positive Energy Plane Lore": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 5 - }, - "abilitiesTop": [], + "str": -5, + "dex": 6, + "con": 4, + "int": 2, + "wis": 3, + "cha": 5 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -23436,18 +22079,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 10, @@ -23461,28 +22100,8 @@ "note": "(except force, ghost touch, or negative; double resistance against non-magical)" } ], - "abilitiesMid": [ - { - "entries": [ - "A gliminal doesn't gain the automatic or temporary Hit Points from being on a plane with the positive planar essence." - ], - "name": "Positive Nature" - }, - { - "traits": [ - "aura", - "light", - "positive", - "visual" - ], - "entries": [ - "30 feet. The gliminal emits bright light in the area, and dim light out to 60 feet. When a creature enters or starts its turn in the area of bright light, it must succeed at a DC 25 Fortitude save or become {@condition dazzled} until the end of its turn. If the mantle is counteracted or suppressed, the gliminal loses their resistance and can't use Bond in Light until the mantle returns." - ], - "name": "Radiant Mantle" - } - ], "speed": { - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -23554,59 +22173,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "healing", - "necromancy", - "positive", - "primal" - ], - "entries": [ - "The gliminal magically links to one living creature within the radius of their radiant mantle. This creature glows with bright light in a 20-foot emanation and dim light to 40 feet. While the link is in effect, the target has fast healing 10, and any time the target needs to defend against an attack or attempt a save, the gliminal can substitute their own AC or corresponding save bonus if it's higher than the target's. Any time the target takes damage, the gliminal can choose to divert any amount of that damage to themself. The damage has the same type and still applies the gliminal's immunities, resistances, and weaknesses.", - "The link remains until the target is more than 120 feet away, the gliminal falls {@condition unconscious}, or the gliminal uses Bond in Light again." - ], - "name": "Bond in Light" - }, - { - "traits": [ - "necromancy", - "positive", - "primal" - ], - "entries": [ - "When a gliminal grants positive healing that would heal a living creature above their maximum Hit Points, including the fast healing HP from their Bond in Light ability, the excess is granted as temporary." - ], - "name": "Overpowering Healing" - }, - { - "entries": [ - "Unlike normal, these temporary HP combine with each other, and they last for 1 hour. If a creature's temporary HP from a gliminal ever exceeds its maximum HP, it becomes overloaded and explodes in a burst of positive energy.", - "A creature with temporary HP from overpowering healing becomes {@condition sickened 1}, or {@condition sickened 2} if the temporary HP equal half their maximum HP or more. The creature can't reduce this {@condition sickened} condition unless it has 0 temporary HP.", - "Overpowering healing doesn't apply to creatures with the {@trait positive} trait." - ], - "name": "Hit Points." - } - ], - "inflicts": { - "damage": [ - "positive" + "abilities": { + "mid": [ + { + "entries": [ + "A gliminal doesn't gain the automatic or temporary Hit Points from being on a plane with the positive planar essence." + ], + "name": "Positive Nature" + }, + { + "traits": [ + "aura", + "light", + "positive", + "visual" + ], + "entries": [ + "30 feet. The gliminal emits bright light in the area, and dim light out to 60 feet. When a creature enters or starts its turn in the area of bright light, it must succeed at a DC 25 Fortitude save or become {@condition dazzled} until the end of its turn. If the mantle is counteracted or suppressed, the gliminal loses their resistance and can't use Bond in Light until the mantle returns." + ], + "name": "Radiant Mantle" + } ], - "condition": [ - "{@condition dazzled}", - "{@condition sickened}", - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "healing", + "necromancy", + "positive", + "primal" + ], + "entries": [ + "The gliminal magically links to one living creature within the radius of their radiant mantle. This creature glows with bright light in a 20-foot emanation and dim light to 40 feet. While the link is in effect, the target has fast healing 10, and any time the target needs to defend against an attack or attempt a save, the gliminal can substitute their own AC or corresponding save bonus if it's higher than the target's. Any time the target takes damage, the gliminal can choose to divert any amount of that damage to themself. The damage has the same type and still applies the gliminal's immunities, resistances, and weaknesses.", + "The link remains until the target is more than 120 feet away, the gliminal falls {@condition unconscious}, or the gliminal uses Bond in Light again." + ], + "name": "Bond in Light" + }, + { + "traits": [ + "necromancy", + "positive", + "primal" + ], + "entries": [ + "When a gliminal grants positive healing that would heal a living creature above their maximum Hit Points, including the fast healing HP from their Bond in Light ability, the excess is granted as temporary." + ], + "name": "Overpowering Healing" + }, + { + "entries": [ + "Unlike normal, these temporary HP combine with each other, and they last for 1 hour. If a creature's temporary HP from a gliminal ever exceeds its maximum HP, it becomes overloaded and explodes in a burst of positive energy.", + "A creature with temporary HP from overpowering healing becomes {@condition sickened 1}, or {@condition sickened 2} if the temporary HP equal half their maximum HP or more. The creature can't reduce this {@condition sickened} condition unless it has 0 temporary HP.", + "Overpowering healing doesn't apply to creatures with the {@trait positive} trait." + ], + "name": "Hit Points." + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -23615,44 +22241,43 @@ "source": "Bst3", "page": 115, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic" + "n", + "large", + "aquatic", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 9 + "std": 9 }, "skills": { "Athletics": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": -5, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 6, + "dex": -5, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 12 + "std": 12 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -23661,37 +22286,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental" - ], - "condition": [ - "critical hits", - "unconscious" - ] - }, + "immunities": [ + "mental", + "critical hits", + "unconscious" + ], "weaknesses": [ { "amount": 10, "name": "electricity" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature entering the aura or starting its turn in the area must succeed at a DC 19 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure)", - "While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all globsters' stenches for 1 minute." - ], - "name": "Stench" - } - ], "speed": { "walk": 15, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -23708,46 +22316,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@dice 1d8+6}, DC 22 " - ], - "name": "Constrict", - "generic": true - }, - { - "traits": [ - "poison" - ], - "entries": [ - "A living creature struck by a globster's tendril must attempt a DC 19 Fortitude save. On a failure, the creature becomes {@condition sickened 1}. If the creature is already {@condition sickened}, the condition value increases by 1, to a maximum of {@condition sickened 4}. Once a creature succeeds at its saving throw, it is temporarily immune for 24 hours." - ], - "name": "Nauseating Slap" - }, - { - "entries": [ - "A globster can survive for 1 hour out of the water, after which it risks drowning and suffocation." - ], - "name": "Saturated" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature entering the aura or starting its turn in the area must succeed at a DC 19 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure)", + "While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all globsters' stenches for 1 minute." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@dice 1d8+6}, DC 22" + ], + "name": "Constrict", + "generic": true + }, + { + "traits": [ + "poison" + ], + "entries": [ + "A living creature struck by a globster's tendril must attempt a DC 19 Fortitude save. On a failure, the creature becomes {@condition sickened 1}. If the creature is already {@condition sickened}, the condition value increases by 1, to a maximum of {@condition sickened 4}. Once a creature succeeds at its saving throw, it is temporarily immune for 24 hours." + ], + "name": "Nauseating Slap" + }, + { + "entries": [ + "A globster can survive for 1 hour out of the water, after which it risks drowning and suffocation." + ], + "name": "Saturated" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -23756,24 +22367,28 @@ "source": "Bst3", "page": 118, "level": 24, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Leshy" + "rare", + "n", + "medium", + "leshy", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 42 - }, - "senses": { - "other": [ - "darkvision", - "plantsense 60 feet" - ] + "std": 42 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "plantsense", + "range": 60 + } + ], "languages": { "languages": [ "Arboreal", @@ -23786,66 +22401,52 @@ }, "skills": { "Acrobatics": { - "default": 39 + "std": 39 }, "Athletics": { - "default": 42 + "std": 42 }, "Deception": { - "default": 40 + "std": 40 }, "Diplomacy": { - "default": 40, + "std": 40, "vs. plants": 44 }, "Intimidation": { - "default": 40, + "std": 40, "vs. plants": 44 }, "Nature": { - "default": 48 + "std": 48 }, "Stealth": { - "default": 41 + "std": 41 }, "Survival": { - "default": 44 + "std": 44 } }, "abilityMods": { - "Str": 12, - "Dex": 9, - "Con": 11, - "Int": 7, - "Wis": 10, - "Cha": 8 + "str": 12, + "dex": 9, + "con": 11, + "int": 7, + "wis": 10, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "A green man can communicate with plants, with the effects of speak with plants, and can use {@skill Diplomacy} to {@action Make an Impression} on plants and {@action Request} things from plants." - ], - "name": "Green Tongue" - }, - { - "entries": [ - "A green man can sense life force via plants. This allows them to observe a living or undead creature's vital essence within 60 feet of the green man, but they can also use this precise sense to observe any living or undead creature within 60 feet of any plant matter within 120 feet of the green man. This allows the green man to see living things through solid plant matter, as well as seeing through other barriers if there are plants on the other side." - ], - "name": "Plantsense" - } - ], "ac": { - "default": 51 + "std": 51 }, "savingThrows": { - "Fort": { - "default": 43 + "fort": { + "std": 43 }, - "Ref": { - "default": 39 + "ref": { + "std": 39 }, - "Will": { - "default": 42 + "will": { + "std": 42 } }, "hp": [ @@ -23873,51 +22474,9 @@ "name": "piercing" } ], - "abilitiesMid": [ - { - "entries": [ - "A green man takes 20 additional damage from axes." - ], - "name": "Axe Vulnerability" - }, - { - "traits": [ - "aura", - "incapacitation", - "plant", - "primal", - "transmutation" - ], - "entries": [ - "60 feet. Living creatures in the area other than plants slowly transform into non-creature plants. The green man can exclude creatures from this effect, but they must be aware of a creature's presence and location to do so. A non-plant creature in the area must attempt a DC 45 Fortitude save immediately before the start of its turn.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected, or if it is {@condition slowed} by green caress, it reduces its {@condition slowed} value by 2.", - "Success": "The creature is unaffected, or if it is {@condition slowed} by green caress, it reduces its {@condition slowed} value by 1.", - "Failure": "The creature becomes {@condition slowed 1}, or if it was already {@condition slowed} by green caress, increases the {@condition slowed} value by 1, as their body transforms more and more into a non-creature plant. If the creature ever becomes {@condition slowed} to the point they have no actions left for their turn, they become an inanimate plant, a condition that can only be reversed by primal phenomenon or similarly powerful magic.", - "Critical Failure": "As failure, except the creature becomes {@condition slowed 2} (or increases the condition value by 2)." - } - } - ], - "name": "Green Caress" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within the green man's reach uses a move action or leaves a square during a move action it's using", - "entries": [ - "The green man lashes out to hold the foe in place. The green man makes a vine {@action Strike} against the triggering creature. If the attack hits, the green man disrupts the action. If the creature was Flying when its action was disrupted, it falls." - ], - "name": "Root In Place" - } - ], "speed": { "walk": 40, - "climb ": 40 + "climb": 40 }, "attacks": [ { @@ -23926,7 +22485,7 @@ "attack": 46, "traits": [ "deadly 3d12", - "versatile P" + "versatile p" ], "effects": [ "absorb magic", @@ -24038,70 +22597,114 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A green man can communicate with plants, with the effects of speak with plants, and can use {@skill Diplomacy} to {@action Make an Impression} on plants and {@action Request} things from plants." + ], + "name": "Green Tongue" }, - "entries": [ - "The green man's vines leach away magic and transform it into life essence for the green man. On a successful vine {@action Strike}, the green man attempts to counteract one spell active on the target (typically one vexing the green man, or determined randomly if they aren't aware of specific effects), with a counteract level of 10 and a modifier of {@dice 1d20+38|+38}. If the effect is counteracted, the green man gains 30 temporary Hit Points that last for 10 minutes." - ], - "name": "Absorb Magic" - }, - { - "entries": [ - "The green man's thorns embed themselves into any creature they damage, taking root into the ground. A target damaged by a thorn has its Speeds halved, and it can't {@action Step}, {@action Fly}, {@spell air walk}, or otherwise leave the ground until the thorn is removed. Removing a thorn requires 3 {@action Interact} actions, which don't have to be consecutive. If the creature performing the final action doesn't succeed at a DC 45 {@skill Medicine} check as part of that action, the target takes {@dice 10d6} damage upon the thorn's removal." - ], - "name": "Embed" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The green man focuses all their vines against a single vexing foe, making a single vine {@action Strike}. On a success, the target takes {@damage 5d10} additional damage and is affected by Absorb Magic three times. Even on a failure, the target takes the normal effects of a hit with a vine {@action Strike}, but on a critical failure, the vines miss completely." - ], - "name": "Focus Vines" - }, - { - "entries": [ - "A green man can use their {@ability Improved Grab} action against a creature of any size." - ], - "name": "Green Grab" - }, - { - "entries": [ - "A green man can perform all their rituals without secondary casters, relying on their own primal ties to the vital essence in spirits of nature. A green man's awaken animal and primal call rituals work on plants instead of their usual range of choices. Most green men also know the ritual to create various types of leshys and possibly even magic allowing the creation of arboreals or more powerful plant creatures." - ], - "name": "Green Rituals" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The green man lashes out with all six vines to attack many opponents. They make up to six vine Strikes, each against a different target; this counts as one attack for their multiple attack penalty, increasing only after all the attacks are made." - ], - "name": "Vine Forest" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "A green man can sense life force via plants. This allows them to observe a living or undead creature's vital essence within 60 feet of the green man, but they can also use this precise sense to observe any living or undead creature within 60 feet of any plant matter within 120 feet of the green man. This allows the green man to see living things through solid plant matter, as well as seeing through other barriers if there are plants on the other side." + ], + "name": "Plantsense" + } + ], + "mid": [ + { + "entries": [ + "A green man takes 20 additional damage from axes." + ], + "name": "Axe Vulnerability" + }, + { + "traits": [ + "aura", + "incapacitation", + "plant", + "primal", + "transmutation" + ], + "entries": [ + "60 feet. Living creatures in the area other than plants slowly transform into non-creature plants. The green man can exclude creatures from this effect, but they must be aware of a creature's presence and location to do so. A non-plant creature in the area must attempt a DC 45 Fortitude save immediately before the start of its turn.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected, or if it is {@condition slowed} by green caress, it reduces its {@condition slowed} value by 2.", + "Success": "The creature is unaffected, or if it is {@condition slowed} by green caress, it reduces its {@condition slowed} value by 1.", + "Failure": "The creature becomes {@condition slowed 1}, or if it was already {@condition slowed} by green caress, increases the {@condition slowed} value by 1, as their body transforms more and more into a non-creature plant. If the creature ever becomes {@condition slowed} to the point they have no actions left for their turn, they become an inanimate plant, a condition that can only be reversed by primal phenomenon or similarly powerful magic.", + "Critical Failure": "As failure, except the creature becomes {@condition slowed 2} (or increases the condition value by 2)." + } + } + ], + "name": "Green Caress" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within the green man's reach uses a move action or leaves a square during a move action it's using", + "entries": [ + "The green man lashes out to hold the foe in place. The green man makes a vine {@action Strike} against the triggering creature. If the attack hits, the green man disrupts the action. If the creature was Flying when its action was disrupted, it falls." + ], + "name": "Root In Place" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The green man's vines leach away magic and transform it into life essence for the green man. On a successful vine {@action Strike}, the green man attempts to counteract one spell active on the target (typically one vexing the green man, or determined randomly if they aren't aware of specific effects), with a counteract level of 10 and a modifier of {@dice 1d20+38|+38}. If the effect is counteracted, the green man gains 30 temporary Hit Points that last for 10 minutes." + ], + "name": "Absorb Magic" + }, + { + "entries": [ + "The green man's thorns embed themselves into any creature they damage, taking root into the ground. A target damaged by a thorn has its Speeds halved, and it can't {@action Step}, {@action Fly}, {@spell air walk}, or otherwise leave the ground until the thorn is removed. Removing a thorn requires 3 {@action Interact} actions, which don't have to be consecutive. If the creature performing the final action doesn't succeed at a DC 45 {@skill Medicine} check as part of that action, the target takes {@dice 10d6} damage upon the thorn's removal." + ], + "name": "Embed" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The green man focuses all their vines against a single vexing foe, making a single vine {@action Strike}. On a success, the target takes {@damage 5d10} additional damage and is affected by Absorb Magic three times. Even on a failure, the target takes the normal effects of a hit with a vine {@action Strike}, but on a critical failure, the vines miss completely." + ], + "name": "Focus Vines" + }, + { + "entries": [ + "A green man can use their {@ability Improved Grab} action against a creature of any size." + ], + "name": "Green Grab" + }, + { + "entries": [ + "A green man can perform all their rituals without secondary casters, relying on their own primal ties to the vital essence in spirits of nature. A green man's awaken animal and primal call rituals work on plants instead of their usual range of choices. Most green men also know the ritual to create various types of leshys and possibly even magic allowing the creation of arboreals or more powerful plant creatures." + ], + "name": "Green Rituals" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The green man lashes out with all six vines to attack many opponents. They make up to six vine Strikes, each against a different target; this counts as one attack for their multiple attack penalty, increasing only after all the attacks are made." + ], + "name": "Vine Forest" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -24110,23 +22713,23 @@ "source": "Bst3", "page": 120, "level": -1, - "rarity": "Common", - "alignment": "CE", - "size": "Tiny", "traits": [ - "Gremlin" + "ce", + "tiny", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Undercommon" @@ -24135,46 +22738,45 @@ }, "skills": { "Crafting": { - "default": 5, + "std": 5, "traps": 7 }, "Deception": { - "default": 2 + "std": 2 }, "Nature": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 5 + "std": 5 }, "Thievery": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 3, - "Int": 1, - "Wis": 2, - "Cha": -2 + "str": 1, + "dex": 3, + "con": 3, + "int": 1, + "wis": 2, + "cha": -2 }, "items": [ "satchel with 5 rocks" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -24189,18 +22791,10 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "entries": [ - "Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee {@action Strike}), it must succeed at a DC 13 Reflex save or become infested by gremlin lice. While infested, the targeted creature is distracted by the itching sensation and is {@condition stupefied 1}, though it can use an {@action Interact} action to scratch at the itching lice to suppress the {@condition stupefied} condition from the lice for {@dice 1d4} rounds. The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first." - ], - "name": "Gremlin Lice" - } - ], "speed": { "walk": 10, - "climb ": 20, - "fly ": 20 + "climb": 20, + "fly": 20 }, "attacks": [ { @@ -24260,34 +22854,28 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The grimple spews a 30-foot line of vomit. Each creature in the line must succeed at a DC 16 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure). The grimple can't use Putrid Vomit again for {@dice 1d4} rounds." - ], - "name": "Putrid Vomit" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee {@action Strike}), it must succeed at a DC 13 Reflex save or become infested by gremlin lice. While infested, the targeted creature is distracted by the itching sensation and is {@condition stupefied 1}, though it can use an {@action Interact} action to scratch at the itching lice to suppress the {@condition stupefied} condition from the lice for {@dice 1d4} rounds. The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first." + ], + "name": "Gremlin Lice" + } ], - "condition": [ - "{@condition sickened}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The grimple spews a 30-foot line of vomit. Each creature in the line must succeed at a DC 16 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure). The grimple can't use Putrid Vomit again for {@dice 1d4} rounds." + ], + "name": "Putrid Vomit" + } ] }, - "misc": [ - "MA", - "RA", - "AC", - "CC" - ], "hasImages": true }, { @@ -24296,26 +22884,29 @@ "source": "Bst3", "page": 123, "level": 3, - "rarity": "Rare", - "alignment": "CE", - "size": "Medium", "traits": [ - "Grioth" + "rare", + "ce", + "medium", + "grioth", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [ - "echolocation 20 feet" - ], - "other": [ - "greater darkvision" - ] + "std": 10 }, + "senses": [ + { + "type": "precise", + "name": "echolocation", + "range": 20 + }, + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -24327,49 +22918,41 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Occultism": { - "default": 9 + "std": 9 }, "Religion": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 2, - "Int": 2, - "Wis": 3, - "Cha": 0 + "str": 0, + "dex": 3, + "con": 2, + "int": 2, + "wis": 3, + "cha": 0 }, "items": [ "voidglass kukri" ], - "abilitiesTop": [ - { - "entries": [ - "A grioth can use its hearing as a precise sense at the listed range." - ], - "name": "Echolocation" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -24378,37 +22961,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "page 305" - ], - "entries": [], - "name": "Light Blindness", - "generic": true - }, - { - "entries": [ - "A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison)." - ], - "name": "No Breath" - } - ], "speed": { "walk": 25, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -24536,103 +23100,112 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "emotion", - "fear", - "mental", - "poison" - ], - "DC": 20, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition frightened 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition frightened 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition frightened 3}", - "duration": "1 round" + "abilities": { + "top": [ + { + "entries": [ + "A grioth can use its hearing as a precise sense at the listed range." + ], + "name": "Echolocation" + } + ], + "mid": [ + { + "traits": [ + "page 305" + ], + "entries": [], + "name": "Light Blindness", + "generic": true + }, + { + "entries": [ + "A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison)." + ], + "name": "No Breath" + } + ], + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "emotion", + "fear", + "mental", + "poison" + ], + "DC": 20, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition frightened 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition frightened 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition frightened 3}", + "duration": "1 round" + } + ] + } + ], + "name": "Grioth Venom" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "enchantment", + "mental", + "occult" + ], + "entries": [ + "The grioth scout makes a {@action Strike} with a voidglass weapon. If the {@action Strike} hits, it deals an additional {@damage 2d6} mental damage, and the target must succeed at a DC 20 Will save (this has the {@trait incapacitation} trait) or become {@condition confused} for 1 round." + ], + "name": "Shock Mind" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "mental", + "visual" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The grioth cultist waves a hand in a complex pattern to invoke dark powers, dealing {@damage 3d8} mental damage. Each nongrioth creature within 20 feet must attempt a DC 20 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage.", + "Failure": "The creature takes full damage and becomes {@condition stupefied 1} for 1 round.", + "Critical Failure": "The creature takes double damage and becomes {@condition stupefied 1} for 1 minute." } - ] - } - ], - "name": "Grioth Venom" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "enchantment", - "mental", - "occult" - ], - "entries": [ - "The grioth scout makes a {@action Strike} with a voidglass weapon. If the {@action Strike} hits, it deals an additional {@damage 2d6} mental damage, and the target must succeed at a DC 20 Will save (this has the {@trait incapacitation} trait) or become {@condition confused} for 1 round." - ], - "name": "Shock Mind" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "enchantment", - "mental", - "visual" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The grioth cultist waves a hand in a complex pattern to invoke dark powers, dealing {@damage 3d8} mental damage. Each nongrioth creature within 20 feet must attempt a DC 20 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage.", - "Failure": "The creature takes full damage and becomes {@condition stupefied 1} for 1 round.", - "Critical Failure": "The creature takes double damage and becomes {@condition stupefied 1} for 1 minute." } - } - ], - "name": "Invoke Haunter of the Dark" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "slashing" - ], - "condition": [ - "{@condition confused}", - "{@condition frightened}", - "{@condition stupefied}" + ], + "name": "Invoke Haunter of the Dark" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -24641,26 +23214,29 @@ "source": "Bst3", "page": 122, "level": 1, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Grioth" + "uncommon", + "ce", + "medium", + "grioth", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [ - "echolocation 20 feet" - ], - "other": [ - "greater darkvision" - ] + "std": 7 }, + "senses": [ + { + "type": "precise", + "name": "echolocation", + "range": 20 + }, + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -24672,46 +23248,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Occultism": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 2, - "Cha": 0 + "str": 0, + "dex": 4, + "con": 2, + "int": 1, + "wis": 2, + "cha": 0 }, "items": [ "voidglass kukri" ], - "abilitiesTop": [ - { - "entries": [ - "A grioth can use its hearing as a precise sense at the listed range." - ], - "name": "Echolocation" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -24720,37 +23288,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 3, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "page 305" - ], - "entries": [], - "name": "Light Blindness", - "generic": true - }, - { - "entries": [ - "A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison)." - ], - "name": "No Breath" - } - ], "speed": { "walk": 25, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -24820,75 +23369,85 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "emotion", - "fear", - "mental", - "poison" - ], - "note": "", - "DC": 17, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition frightened 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition frightened 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@condition frightened 3}", - "duration": "1 round" - } - ] - } - ], - "name": "Grioth Venom" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "enchantment", - "mental", - "occult" - ], - "entries": [ - "The grioth scout makes a {@action Strike} with a voidglass weapon. If the {@action Strike} hits, it deals an additional {@damage 1d6} mental damage, and the target must succeed at a DC 17 Will save (this has the {@trait incapacitation} trait) or become {@condition confused} for 1 round." - ], - "name": "Shock Mind" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A grioth can use its hearing as a precise sense at the listed range." + ], + "name": "Echolocation" + } + ], + "mid": [ + { + "traits": [ + "page 305" + ], + "entries": [], + "name": "Light Blindness", + "generic": true + }, + { + "entries": [ + "A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison)." + ], + "name": "No Breath" + } ], - "condition": [ - "{@condition confused}", - "{@condition frightened}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "emotion", + "fear", + "mental", + "poison" + ], + "note": "", + "DC": 17, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition frightened 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition frightened 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@condition frightened 3}", + "duration": "1 round" + } + ] + } + ], + "name": "Grioth Venom" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "enchantment", + "mental", + "occult" + ], + "entries": [ + "The grioth scout makes a {@action Strike} with a voidglass weapon. If the {@action Strike} hits, it deals an additional {@damage 1d6} mental damage, and the target must succeed at a DC 17 Will save (this has the {@trait incapacitation} trait) or become {@condition confused} for 1 round." + ], + "name": "Shock Mind" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -24897,26 +23456,29 @@ "source": "Bst3", "page": 126, "level": 8, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Earth" + "uncommon", + "ce", + "medium", + "earth", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -24926,39 +23488,38 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 3, - "Int": 4, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 3, + "int": 4, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -24969,17 +23530,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "name": "electricity", @@ -24991,13 +23548,12 @@ "note": "except bludgeoning" } ], - "abilitiesMid": [], "speed": { "abilities": [ "earth glide" ], "walk": 25, - "burrow ": 15 + "burrow": 15 }, "attacks": [ { @@ -25034,64 +23590,53 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "earth", - "transmutation" - ], - "entries": [ - "The guecubu stomps, and the ground breaks and ripples in a 30-foot emanation, erupting in razor-sharp, crisscrossing spikes of rock that deal {@damage 3d8} piercing damage to creatures in the area (DC 26 basic Reflex save). The area becomes {@quickref difficult terrain||3|terrain} and hazardous terrain, with each square dealing 3 piercing damage to a creature that moves through it. A guecubu is immune to these effects. Ground under the effects of a consecrate ritual or a {@spell circle of protection} spell tuned against evil or chaos can't be affected by this ability." - ], - "name": "Break Ground" - }, - { - "entries": [ - "The guecubu can {@action Burrow} through any earthen matter, including rock. When it does so, the guecubu moves at its full burrow Speed, leaving no tunnels or signs of its passing." - ], - "name": "Earth Glide" - }, - { - "traits": [ - "arcane", - "earth", - "transmutation" - ], - "entries": [ - "When the guecubu successfully Shoves a creature into a stone barrier, the target must succeed at a DC 26 Reflex save or become merged with the barrier, with the effects of meld into stone until the target {@action Escape||Escapes} (DC 26)." - ], - "name": "Shove into Stone" - }, - { - "traits": [ - "arcane", - "curse", - "enchantment" - ], - "entries": [ - "A creature damaged by a guecubu must succeed at a DC 26 Will save or become cursed with consummate bad luck. The creature becomes {@condition clumsy 2}. Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a {@trait misfortune} effect." - ], - "name": "Wrathful Misfortune" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "earth", + "transmutation" + ], + "entries": [ + "The guecubu stomps, and the ground breaks and ripples in a 30-foot emanation, erupting in razor-sharp, crisscrossing spikes of rock that deal {@damage 3d8} piercing damage to creatures in the area (DC 26 basic Reflex save). The area becomes {@quickref difficult terrain||3|terrain} and hazardous terrain, with each square dealing 3 piercing damage to a creature that moves through it. A guecubu is immune to these effects. Ground under the effects of a consecrate ritual or a {@spell circle of protection} spell tuned against evil or chaos can't be affected by this ability." + ], + "name": "Break Ground" + }, + { + "entries": [ + "The guecubu can {@action Burrow} through any earthen matter, including rock. When it does so, the guecubu moves at its full burrow Speed, leaving no tunnels or signs of its passing." + ], + "name": "Earth Glide" + }, + { + "traits": [ + "arcane", + "earth", + "transmutation" + ], + "entries": [ + "When the guecubu successfully Shoves a creature into a stone barrier, the target must succeed at a DC 26 Reflex save or become merged with the barrier, with the effects of meld into stone until the target {@action Escape||Escapes} (DC 26)." + ], + "name": "Shove into Stone" + }, + { + "traits": [ + "arcane", + "curse", + "enchantment" + ], + "entries": [ + "A creature damaged by a guecubu must succeed at a DC 26 Will save or become cursed with consummate bad luck. The creature becomes {@condition clumsy 2}. Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a {@trait misfortune} effect." + ], + "name": "Wrathful Misfortune" + } ] }, - "misc": [ - "MA", - "AD", - "CC" - ], "hasImages": true }, { @@ -25100,24 +23645,25 @@ "source": "Bst3", "page": 175, "level": 6, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Mortic", - "Human" + "rare", + "n", + "medium", + "human", + "humanoid", + "mortic" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -25127,57 +23673,49 @@ }, "skills": { "Arcana": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 17 + "std": 17 }, "Crafting": { - "default": 15 + "std": 15 }, "Deception": { - "default": 14 + "std": 14 }, "Medicine": { - "default": 12 + "std": 12 }, "Performance": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 3, - "Wis": 4, - "Cha": 2 + "str": 5, + "dex": 2, + "con": 4, + "int": 3, + "wis": 4, + "cha": 2 }, "items": [ "composite shortbow (20 arrows)", "hide armor", "+1 maul" ], - "abilitiesTop": [ - { - "entries": [ - "The gurgist spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the gurgist appears to be a pale, bloated human. They have an automatic result of 32 on {@skill Deception} checks and DCs to pass as a non-mortic human. While under the effects of Nourishing Feast, Rotting Flesh ceases to function." - ], - "name": "Nourishing Feast" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -25188,20 +23726,6 @@ ] } ], - "abilitiesMid": [ - { - "entries": [ - "An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}." - ], - "name": "Consecration Vulnerability" - }, - { - "entries": [ - "Any creature that hits the gurgist with an unarmed attack, tries to {@action Grapple} them, or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a DC 22 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)." - ], - "name": "Rotting Flesh" - } - ], "speed": { "walk": 25 }, @@ -25251,53 +23775,58 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gurgist makes a melee {@action Strike}, aiming for their target's weak points and taking their time to line up a precise blow. If this {@action Strike} hits, the gurgist deals an additional {@damage 1d8} precision damage, and the target must succeed at a DC 23 Fortitude save or become {@condition clumsy 2} for 1 minute." - ], - "name": "Calculated Blow" - }, - { - "entries": [ - "As angheuvore flesh-gnawer, except up to 9 rounds." - ], - "name": "Death Gasp" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The gurgist {@action Stride||Strides} twice and then attempts to {@action Grapple} a creature. On a success, the target is also knocked {@condition prone}." - ], - "name": "Tackle" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "The gurgist spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the gurgist appears to be a pale, bloated human. They have an automatic result of 32 on {@skill Deception} checks and DCs to pass as a non-mortic human. While under the effects of Nourishing Feast, Rotting Flesh ceases to function." + ], + "name": "Nourishing Feast" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition prone}", - "{@condition sickened}", - "{@condition slowed}" + "mid": [ + { + "entries": [ + "An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}." + ], + "name": "Consecration Vulnerability" + }, + { + "entries": [ + "Any creature that hits the gurgist with an unarmed attack, tries to {@action Grapple} them, or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a DC 22 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)." + ], + "name": "Rotting Flesh" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gurgist makes a melee {@action Strike}, aiming for their target's weak points and taking their time to line up a precise blow. If this {@action Strike} hits, the gurgist deals an additional {@damage 1d8} precision damage, and the target must succeed at a DC 23 Fortitude save or become {@condition clumsy 2} for 1 minute." + ], + "name": "Calculated Blow" + }, + { + "entries": [ + "As angheuvore flesh-gnawer, except up to 9 rounds." + ], + "name": "Death Gasp" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The gurgist {@action Stride||Strides} twice and then attempts to {@action Grapple} a creature. On a success, the target is also knocked {@condition prone}." + ], + "name": "Tackle" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Hadrinnex", @@ -25305,20 +23834,23 @@ "source": "Bst3", "page": 127, "level": 8, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Large", + "traits": [ + "uncommon", + "ne", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo" @@ -25329,36 +23861,35 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 6, - "Int": -3, - "Wis": 3, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 6, + "int": -3, + "wis": 3, + "cha": -3 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -25377,32 +23908,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "morph", - "occult", - "transmutation" - ], - "trigger": "The hadrinnex takes damage of a physical or energy damage type (bludgeoning, piercing, or slashing for physical, acid, cold, electricity, fire, force, negative, or sonic for energy)", - "entries": [ - "The hadrinnex reconfigures its husk (if triggered by physical damage) or its energy gland (if triggered by energy damage). Any reconfiguration applies to the triggering damage and lasts until the next time the hadrinnex uses Rapid Evolution.", - { - "type": "list", - "items": [ - "{@bold Energy Gland} Reconfiguring the energy gland changes both the hadrinnex's energy damage resistance and the damage of its energy ray to that type. By default, the energy gland is configured to sonic.", - "{@bold Husk} The hadrinnex's physical damage resistance and the damage of its weapon arm Strikes change to the triggering type. Weapon arm Strikes gain an additional trait depending on the current damage type: bludgeoning adds shove, piercing adds deadly d8, and slashing adds sweep. By default the husk is configured to bludgeoning." - ] - } - ], - "name": "Rapid Evolution" - } - ], "speed": { "walk": 40 }, @@ -25436,43 +23941,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The hadrinnex makes two weapon arm Strikes, each targeting a different creature. The hadrinnex's reach increases to 20 feet for these Strikes." - ], - "name": "Extend Limbs" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "evocation", - "occult" - ], - "entries": [ - "The hadrinnex purges the energy in its energy gland for an external discharge. It either blasts the energy to deal {@damage 7d6} energy damage to creatures in a 30-foot cone (DC 26 basic Reflex save), or directs the energy to its weapon arms, making its weapon arm Strikes deal an extra {@damage 2d6} energy damage for 1 minute. Either one expends the damage type stored in the hadrinnex's energy gland, as described below.", - "After the energy is vented, the energy gland goes dormant. The hadrinnex loses its energy resistance and can't use energy ray until it uses Rapid Evolution to reconfigure its energy gland again. Directing energy to its weapon arms again removes any previous energy boost to its weapon arm." - ], - "name": "Vent Energy" - } - ], - "inflicts": { - "damage": [], - "condition": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "morph", + "occult", + "transmutation" + ], + "trigger": "The hadrinnex takes damage of a physical or energy damage type (bludgeoning, piercing, or slashing for physical, acid, cold, electricity, fire, force, negative, or sonic for energy)", + "entries": [ + "The hadrinnex reconfigures its husk (if triggered by physical damage) or its energy gland (if triggered by energy damage). Any reconfiguration applies to the triggering damage and lasts until the next time the hadrinnex uses Rapid Evolution.", + { + "type": "list", + "items": [ + "{@bold Energy Gland} Reconfiguring the energy gland changes both the hadrinnex's energy damage resistance and the damage of its energy ray to that type. By default, the energy gland is configured to sonic.", + "{@bold Husk} The hadrinnex's physical damage resistance and the damage of its weapon arm Strikes change to the triggering type. Weapon arm Strikes gain an additional trait depending on the current damage type: bludgeoning adds shove, piercing adds deadly d8, and slashing adds sweep. By default the husk is configured to bludgeoning." + ] + } + ], + "name": "Rapid Evolution" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The hadrinnex makes two weapon arm Strikes, each targeting a different creature. The hadrinnex's reach increases to 20 feet for these Strikes." + ], + "name": "Extend Limbs" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "evocation", + "occult" + ], + "entries": [ + "The hadrinnex purges the energy in its energy gland for an external discharge. It either blasts the energy to deal {@damage 7d6} energy damage to creatures in a 30-foot cone (DC 26 basic Reflex save), or directs the energy to its weapon arms, making its weapon arm Strikes deal an extra {@damage 2d6} energy damage for 1 minute. Either one expends the damage type stored in the hadrinnex's energy gland, as described below.", + "After the energy is vented, the energy gland goes dormant. The hadrinnex loses its energy resistance and can't use energy ray until it uses Rapid Evolution to reconfigure its energy gland again. Directing energy to its weapon arms again removes any previous energy boost to its weapon arm." + ], + "name": "Vent Energy" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD" - ], "hasImages": true }, { @@ -25481,24 +24004,24 @@ "source": "Bst3", "page": 120, "level": -1, - "rarity": "Common", - "alignment": "CE", - "size": "Tiny", "traits": [ - "Gremlin", - "Amphibious" + "ce", + "tiny", + "amphibious", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 5 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -25509,43 +24032,42 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Deception": { - "default": 4 + "std": 4 }, "Nature": { - "default": 3 + "std": 3 }, "Stealth": { - "default": 5 + "std": 5 }, "Thievery": { - "default": 5, + "std": 5, "to Steal": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 2, + "int": -1, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -25554,11 +24076,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 20, - "swim ": 20 + "fly": 20, + "swim": 20 }, "attacks": [ { @@ -25605,30 +24126,23 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "or" - ], - "entries": [ - "{@as 2} (manipulate) The haniver attempts to {@action Steal} a small object off a target's person. If they succeed, they also rifle through and rearrange the contents of the target's pockets, pouches, and other containers. The next time the target attempts to draw a weapon or retrieve a worn item, doing so requires two {@action Interact} actions instead of one. The haniver can {@action Steal} an object that's closely guarded using this action without the \u20135 penalty, though not objects that would be extremely noticeable or time-consuming to remove. They can spend 2 actions instead of 1 to use this ability to {@action Steal} from a creature in combat or otherwise on guard." - ], - "name": "Rearrange Possessions" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "or" + ], + "entries": [ + "{@as 2} (manipulate) The haniver attempts to {@action Steal} a small object off a target's person. If they succeed, they also rifle through and rearrange the contents of the target's pockets, pouches, and other containers. The next time the target attempts to draw a weapon or retrieve a worn item, doing so requires two {@action Interact} actions instead of one. The haniver can {@action Steal} an object that's closely guarded using this action without the \u20135 penalty, though not objects that would be extremely noticeable or time-consuming to remove. They can spend 2 actions instead of 1 to use this ability to {@action Steal} from a creature in combat or otherwise on guard." + ], + "name": "Rearrange Possessions" + } + ] + } }, { "name": "Harmona", @@ -25636,20 +24150,23 @@ "source": "Bst3", "page": 132, "level": 11, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Tiny", + "traits": [ + "uncommon", + "cn", + "tiny", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 24 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Sylvan" @@ -25658,45 +24175,44 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Arcana": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 22 + "std": 22 }, "Nature": { - "default": 24 + "std": 24 }, "Performance": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 0, - "Dex": 6, - "Con": 3, - "Int": 5, - "Wis": 7, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 0, + "dex": 6, + "con": 3, + "int": 5, + "wis": 7, + "cha": 5 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -25705,35 +24221,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "sonic" - ], - "condition": [] - }, + "immunities": [ + "sonic" + ], "weaknesses": [ { "amount": 10, "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature enters the harmona's space or an adjacent square", - "entries": [ - "The harmona Flies 10 feet away from the triggering creature." - ], - "name": "Flit Back" - } - ], "speed": { "walk": 10, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -25770,89 +24269,87 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Push", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal", - "sonic" - ], - "entries": [ - "The harmona makes a beak {@action Strike}, channeling disruptive sound waves into the blow. On a hit, the target must succeed at a DC 30 Fortitude save or become {@condition stunned 1} ({@condition stunned 2} on a critical failure). After this {@action Strike}, the harmona can {@action Fly} up to half their fly Speed." - ], - "name": "Concussive Blow" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal" - ], - "entries": [ - "The harmona beats their wings rapidly towards the ground, creating a nearly inaudible rumble and sending a wave of shaking earth to overwhelm their enemies. Each creature in a 15-foot emanation must succeed at a DC 30 basic Fortitude save or take {@damage 6d6} sonic damage. A creature that fails its save is knocked {@condition prone} from the shaking ground." - ], - "name": "Subsonic Pulse" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal", - "sonic" - ], - "entries": [ - "The harmona beats their wings skyward, creating a spiraling vibration.", - "Each creature in a 30-foot cone must attempt a DC 30 Reflex save as the high-frequency blast flings them up and away.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is pushed 5 feet away and knocked off balance, becoming {@condition flat-footed} until the start of their next turn.", - "Failure": "Sonic waves fling the creature 15 feet back from the harmona. The creature takes {@damage 6d6} bludgeoning damage from the fall and lands {@condition prone}.", - "Critical Failure": "As failure, but the creature is flung 30 feet and takes double damage." - } - } - ], - "name": "Ultrasonic Thrust" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "sonic" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature enters the harmona's space or an adjacent square", + "entries": [ + "The harmona Flies 10 feet away from the triggering creature." + ], + "name": "Flit Back" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition prone}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Push", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal", + "sonic" + ], + "entries": [ + "The harmona makes a beak {@action Strike}, channeling disruptive sound waves into the blow. On a hit, the target must succeed at a DC 30 Fortitude save or become {@condition stunned 1} ({@condition stunned 2} on a critical failure). After this {@action Strike}, the harmona can {@action Fly} up to half their fly Speed." + ], + "name": "Concussive Blow" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal" + ], + "entries": [ + "The harmona beats their wings rapidly towards the ground, creating a nearly inaudible rumble and sending a wave of shaking earth to overwhelm their enemies. Each creature in a 15-foot emanation must succeed at a DC 30 basic Fortitude save or take {@damage 6d6} sonic damage. A creature that fails its save is knocked {@condition prone} from the shaking ground." + ], + "name": "Subsonic Pulse" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal", + "sonic" + ], + "entries": [ + "The harmona beats their wings skyward, creating a spiraling vibration.", + "Each creature in a 30-foot cone must attempt a DC 30 Reflex save as the high-frequency blast flings them up and away.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is pushed 5 feet away and knocked off balance, becoming {@condition flat-footed} until the start of their next turn.", + "Failure": "Sonic waves fling the creature 15 feet back from the harmona. The creature takes {@damage 6d6} bludgeoning damage from the fall and lands {@condition prone}.", + "Critical Failure": "As failure, but the creature is flung 30 feet and takes double damage." + } + } + ], + "name": "Ultrasonic Thrust" + } ] }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -25861,53 +24358,52 @@ "source": "Bst3", "page": 236, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Skeleton", - "Mindless" + "ne", + "medium", + "mindless", + "skeleton", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 2, - "Int": -5, - "Wis": 0, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 2, + "int": -5, + "wis": 0, + "cha": 4 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -25918,18 +24414,14 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -25952,10 +24444,9 @@ "name": "slashing" } ], - "abilitiesMid": [], "speed": { "walk": 20, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -25995,43 +24486,27 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The harpy skeleton emits an unearthly, bone-chilling scream that deals {@damage 4d10} mental damage to all creatures in a 30-foot cone (DC 26 basic Will save). A creature that fails its save is {@condition frightened 1} (or {@condition frightened 2} on a critical failure). The harpy skeleton can't Shriek again for {@dice 1d4} rounds." - ], - "name": "Shriek" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "slashing" - ], - "condition": [ - "{@condition frightened}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The harpy skeleton emits an unearthly, bone-chilling scream that deals {@damage 4d10} mental damage to all creatures in a 30-foot cone (DC 26 basic Will save). A creature that fails its save is {@condition frightened 1} (or {@condition frightened 2} on a critical failure). The harpy skeleton can't Shriek again for {@dice 1d4} rounds." + ], + "name": "Shriek" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -26040,21 +24515,21 @@ "source": "Bst3", "page": 235, "level": 18, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", "traits": [ - "Time", - "Siktempora" + "rare", + "ne", + "medium", + "siktempora", + "time" ], "perception": { - "default": 33 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -26065,49 +24540,41 @@ }, "skills": { "Athletics": { - "default": 35 + "std": 35 }, "Deception": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 32 + "std": 32 }, "Stealth": { - "default": 32 + "std": 32 }, "Dimension of Time Lore": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 4, - "Int": 4, - "Wis": 7, - "Cha": 6 + "str": 9, + "dex": 6, + "con": 4, + "int": 4, + "wis": 7, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "A siktempora can always roll Dimension." - ], - "name": "Temporal Sense" - } - ], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -26120,53 +24587,10 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "emotion" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental", - "occult" - ], - "entries": [ - "150 feet. Creatures within the hatred siktempora's aura don't reduce the value of their {@condition frightened} condition automatically at the end of their turns." - ], - "name": "Impending Dread" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [ - "The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order." - ], - "name": "Uncanny Pounce", - "trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature attempts to {@action Escape} from the hatred siktempora", - "entries": [ - "The siktempora makes a loathing garotte {@action Strike} against the triggering creature. This {@action Strike} doesn't have {@ability Improved Grab}." - ], - "name": "Punish Flight" - } + "immunities": [ + "poison", + "disease", + "emotion" ], "speed": { "abilities": [ @@ -26226,54 +24650,87 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The hatred siktempora can have up to two creatures {@condition grabbed} with their loathing garotte at once." - ], - "name": "Contorted Clutch" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "requirements": "The hatred siktempora has a creature {@condition grabbed}", - "entries": [ - "The hatred siktempora tightens their garrote, dealing {@damage 5d10} bludgeoning damage to each creature they're Grabbing. Each creature {@condition grabbed} by the siktempora must attempt a DC 40 Fortitude save.", - { - "type": "suceessDegree", - "entries": { - "Critical Success": "The creature takes no damage.", - "Success": "The creature takes half damage.", - "Failure": "The creature takes full damage and can't breathe or speak while it remains {@condition grabbed}; it must hold its breath or begin suffocating.", - "Critical Failure": "As failure, but double damage and the creature becomes {@condition restrained} and can't speak for 1 round after it's no longer {@condition grabbed}." - } - } - ], - "name": "Vindictive Crush" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold" + "abilities": { + "top": [ + { + "entries": [ + "A siktempora can always roll Dimension." + ], + "name": "Temporal Sense" + } ], - "condition": [ - "{@condition frightened}", - "{@condition grabbed}", - "{@condition restrained}" + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental", + "occult" + ], + "entries": [ + "150 feet. Creatures within the hatred siktempora's aura don't reduce the value of their {@condition frightened} condition automatically at the end of their turns." + ], + "name": "Impending Dread" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [ + "The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order." + ], + "name": "Uncanny Pounce", + "trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature attempts to {@action Escape} from the hatred siktempora", + "entries": [ + "The siktempora makes a loathing garotte {@action Strike} against the triggering creature. This {@action Strike} doesn't have {@ability Improved Grab}." + ], + "name": "Punish Flight" + } + ], + "bot": [ + { + "entries": [ + "The hatred siktempora can have up to two creatures {@condition grabbed} with their loathing garotte at once." + ], + "name": "Contorted Clutch" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "requirements": "The hatred siktempora has a creature {@condition grabbed}", + "entries": [ + "The hatred siktempora tightens their garrote, dealing {@damage 5d10} bludgeoning damage to each creature they're Grabbing. Each creature {@condition grabbed} by the siktempora must attempt a DC 40 Fortitude save.", + { + "type": "suceessDegree", + "entries": { + "Critical Success": "The creature takes no damage.", + "Success": "The creature takes half damage.", + "Failure": "The creature takes full damage and can't breathe or speak while it remains {@condition grabbed}; it must hold its breath or begin suffocating.", + "Critical Failure": "As failure, but double damage and the creature becomes {@condition restrained} and can't speak for 1 round after it's no longer {@condition grabbed}." + } + } + ], + "name": "Vindictive Crush" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -26282,24 +24739,27 @@ "source": "Bst3", "page": 271, "level": 24, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Titan" + "rare", + "ce", + "gargantuan", + "aberration", + "titan" ], "creatureType": [ "Aberration" ], "perception": { - "default": 43 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 43 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -26313,43 +24773,42 @@ }, "skills": { "Acrobatics": { - "default": 42 + "std": 42 }, "Athletics": { - "default": 48 + "std": 48 }, "Intimidation": { - "default": 45 + "std": 45 }, "Occultism": { - "default": 41 + "std": 41 }, "Survival": { - "default": 39 + "std": 39 } }, "abilityMods": { - "Str": 12, - "Dex": 10, - "Con": 12, - "Int": 7, - "Wis": 7, - "Cha": 9 - }, - "abilitiesTop": [], + "str": 12, + "dex": 10, + "con": 12, + "int": 7, + "wis": 7, + "cha": 9 + }, "ac": { - "default": 52, - "abilities": "{@ability all-around vision} " + "std": 52, + "abilities": "{@ability all-around vision}" }, "savingThrows": { - "Fort": { - "default": 44 + "fort": { + "std": 44 }, - "Ref": { - "default": 40 + "ref": { + "std": 40 }, - "Will": { - "default": 37 + "will": { + "std": 37 } }, "hp": [ @@ -26358,41 +24817,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "illusion", - "occult", - "mental" - ], - "entries": [ - "120 feet. As Elysian titan, except DC 48." - ], - "name": "Impossible Stature" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [ - "The hekatonkheires gains 99 extra reactions on their turn that they can only use to make Attacks of Opportunity." - ], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "death effects", + "disease" ], "speed": { "abilities": [ @@ -26409,8 +24836,8 @@ "traits": [ "magical", "reach 50 feet", - "versatile P", - "versatile S" + "versatile p", + "versatile s" ], "effects": [], "damage": "{@damage 4d12+18} bludgeoning plus {@damage 2d12} force", @@ -26426,8 +24853,8 @@ "traits": [ "magical", "thrown 200 feet", - "versatile P", - "versatile S" + "versatile p", + "versatile s" ], "effects": [], "damage": "{@damage 4d12+18} bludgeoning plus {@damage 2d12} force", @@ -26478,89 +24905,103 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The titan casts plane shift", - "frequency": { - "unit": "month", - "freq": 1 - }, - "entries": [ - "The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-level {@spell storm of vengeance}." - ], - "name": "Demolish Veil" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The titan reaches between realities to drag foes closer. They attempt an {@skill Athletics} check and compare the result to the Fortitude DCs of all foes within 120 feet. On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also {@condition paralyzed} for 1 round. The titan can Grab any foe brought within 30 feet as a free action." - ], - "name": "Hundred-Dimension Grasp" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The titan overwhelms opponents with blows both conventional and interplanar. They make one void weapon {@action Strike} against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24 force damage to the target. This counts as three attacks for the titan's multiple attack penalty." - ], - "name": "Hundred-Handed Whirlwind" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The titan has a creature {@condition grabbed}", - "entries": [ - "The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of maze (DC 48), but the creature can use {@skill Occultism} to escape in addition to {@skill Perception} or." - ], - "name": "Send Beyond" - }, - { - "entries": [ - "The titan can't use Send Beyond for {@dice 1d4} rounds." - ], - "name": "Survival." - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [ - "The titan molds a weapon from interstellar darkness. This is a +3 major striking weapon in any form. It can't be disarmed and deals an additional {@damage 2d12} force damage. If Released, a void weapon vanishes." - ], - "name": "Shape Void" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "illusion", + "occult", + "mental" + ], + "entries": [ + "120 feet. As Elysian titan, except DC 48." + ], + "name": "Impossible Stature" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [ + "The hekatonkheires gains 99 extra reactions on their turn that they can only use to make Attacks of Opportunity." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition grabbed}", - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The titan casts plane shift", + "frequency": { + "unit": "month", + "freq": 1 + }, + "entries": [ + "The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-level {@spell storm of vengeance}." + ], + "name": "Demolish Veil" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The titan reaches between realities to drag foes closer. They attempt an {@skill Athletics} check and compare the result to the Fortitude DCs of all foes within 120 feet. On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also {@condition paralyzed} for 1 round. The titan can Grab any foe brought within 30 feet as a free action." + ], + "name": "Hundred-Dimension Grasp" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The titan overwhelms opponents with blows both conventional and interplanar. They make one void weapon {@action Strike} against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24 force damage to the target. This counts as three attacks for the titan's multiple attack penalty." + ], + "name": "Hundred-Handed Whirlwind" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The titan has a creature {@condition grabbed}", + "entries": [ + "The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of maze (DC 48), but the creature can use {@skill Occultism} to escape in addition to {@skill Perception} or." + ], + "name": "Send Beyond" + }, + { + "entries": [ + "The titan can't use Send Beyond for {@dice 1d4} rounds." + ], + "name": "Survival." + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [ + "The titan molds a weapon from interstellar darkness. This is a +3 major striking weapon in any form. It can't be disarmed and deals an additional {@damage 2d12} force damage. If Released, a void weapon vanishes." + ], + "name": "Shape Void" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC" - ], "hasImages": true }, { @@ -26569,25 +25010,27 @@ "source": "Bst3", "page": 64, "level": 4, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", "traits": [ - "Devil", - "Human" + "uncommon", + "le", + "medium", + "devil", + "fiend", + "human", + "humanoid" ], "creatureType": [ "Humanoid", "Fiend" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -26597,50 +25040,49 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Deception": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 11, + "std": 11, "to Make an Impression": 13 }, "Intimidation": { - "default": 11 + "std": 11 }, "Society": { - "default": 12 + "std": 12 }, "Legal Lore": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 0, - "Int": 4, - "Wis": 1, - "Cha": 3 + "str": 1, + "dex": 2, + "con": 0, + "int": 4, + "wis": 1, + "cha": 3 }, "items": [ "elegant cane (as mace)", "legal ledgers" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -26661,20 +25103,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The Hellbound attorney rolls a success or critical failure on a saving throw against a {@trait linguistic} effect", - "entries": [ - "The attorney finds a loophole in the wording of the effect, turning the success into a critical success or a critical failure into a normal failure." - ], - "name": "Abrogation of Consequences" - } - ], "speed": { "walk": 20 }, @@ -26712,34 +25140,40 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "auditory", - "concentrate" - ], - "trigger": "The Hellbound attorney's turn begins", - "entries": [ - "The attorney enumerates the alleged crimes of a creature they can see and attempts a {@skill Lore||Legal Lore} check against that creature's Will DC. On a success, the attorney's Strikes deal an additional {@damage 2d6} precision damage ({@damage 4d6} precision damage on a critical success) to the creature until the end of the attorney's turn." - ], - "name": "Opening Statement" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "precision" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The Hellbound attorney rolls a success or critical failure on a saving throw against a {@trait linguistic} effect", + "entries": [ + "The attorney finds a loophole in the wording of the effect, turning the success into a critical success or a critical failure into a normal failure." + ], + "name": "Abrogation of Consequences" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "auditory", + "concentrate" + ], + "trigger": "The Hellbound attorney's turn begins", + "entries": [ + "The attorney enumerates the alleged crimes of a creature they can see and attempts a {@skill Lore||Legal Lore} check against that creature's Will DC. On a success, the attorney's Strikes deal an additional {@damage 2d6} precision damage ({@damage 4d6} precision damage on a critical success) to the creature until the end of the attorney's turn." + ], + "name": "Opening Statement" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -26748,19 +25182,20 @@ "source": "Bst3", "page": 44, "level": 8, - "rarity": "Common", - "alignment": "LN", - "size": "Gargantuan", "traits": [ - "Troop", - "Human" + "ln", + "gargantuan", + "animal", + "human", + "humanoid", + "troop" ], "creatureType": [ "Animal", "Humanoid" ], "perception": { - "default": 16 + "std": 16 }, "languages": { "languages": [ @@ -26771,45 +25206,44 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 17 + "std": 17 }, "Religion": { - "default": 12 + "std": 12 }, "Society": { - "default": 12 + "std": 12 }, "Hell Lore": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 4, - "Int": 2, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 1, + "con": 4, + "int": 2, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -26833,15 +25267,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "traits": [ - "page 306" - ], - "entries": [], - "name": "Troop Defenses" - } - ], "speed": { "abilities": [ "troop movement" @@ -26849,88 +25274,89 @@ "walk": 40 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The Hellknights draw or reload their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 100 feet that deals {@damage 4d8} piercing damage (DC 23 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst." - ], - "name": "Arrow Volley" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Form Up" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The brigade Forms Up, then {@action Stride||Strides} twice with a +10-foot circumstance bonus to its Speed. If it moves at least 10 feet, the brigade deals {@damage 3d8+13} piercing damage (DC 26 basic Reflex save) to each enemy within 10 feet of the brigade at the end of its movement." - ], - "name": "Lance Charge" - }, - { - "entries": [ - "Effects that target only animals or only humanoids may not work on the cavalry brigade, subject to the GM's discretion." - ], - "name": "Mounted Troop" - }, - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "{@as 1} to {@as 3}" - }, - "entries": [ - "The brigade engages in a coordinated melee attack against each enemy within 10 feet (DC 23 basic Reflex save). The damage depends on the number of actions.", - { - "type": "list", - "style": "list-no-bullets", - "items": [ - "{@as 1} {@damage 2d6} slashing damage", - "{@as 2} {@damage 2d6+10} slashing damage", - "{@as 3} {@damage 3d6+13} slashing damage." - ] - } - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "name": "Swing from the Saddle" - }, - { - "entries": [ - "While moving on land, the Hellknight cavalry brigade ignores the effects of non-magical {@quickref difficult terrain||3|terrain}." - ], - "name": "Trailblazing Stride" - }, - { - "entries": [ - "Whenever the cavalry brigade {@action Stride||Strides}, the brigade first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the brigade enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole brigade." - ], - "name": "Troop Movement" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "page 306" + ], + "entries": [], + "name": "Troop Defenses" + } ], - "condition": [] - }, - "misc": [ - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The Hellknights draw or reload their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 100 feet that deals {@damage 4d8} piercing damage (DC 23 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst." + ], + "name": "Arrow Volley" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Form Up" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The brigade Forms Up, then {@action Stride||Strides} twice with a +10-foot circumstance bonus to its Speed. If it moves at least 10 feet, the brigade deals {@damage 3d8+13} piercing damage (DC 26 basic Reflex save) to each enemy within 10 feet of the brigade at the end of its movement." + ], + "name": "Lance Charge" + }, + { + "entries": [ + "Effects that target only animals or only humanoids may not work on the cavalry brigade, subject to the GM's discretion." + ], + "name": "Mounted Troop" + }, + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "{@as 1} to {@as 3}" + }, + "entries": [ + "The brigade engages in a coordinated melee attack against each enemy within 10 feet (DC 23 basic Reflex save). The damage depends on the number of actions.", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "{@as 1} {@damage 2d6} slashing damage", + "{@as 2} {@damage 2d6+10} slashing damage", + "{@as 3} {@damage 3d6+13} slashing damage." + ] + } + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "name": "Swing from the Saddle" + }, + { + "entries": [ + "While moving on land, the Hellknight cavalry brigade ignores the effects of non-magical {@quickref difficult terrain||3|terrain}." + ], + "name": "Trailblazing Stride" + }, + { + "entries": [ + "Whenever the cavalry brigade {@action Stride||Strides}, the brigade first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the brigade enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole brigade." + ], + "name": "Troop Movement" + } + ] + } }, { "name": "Hellwasp Swarm", @@ -26938,23 +25364,23 @@ "source": "Bst3", "page": 133, "level": 8, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Swarm" + "le", + "large", + "fiend", + "swarm" ], "creatureType": [ "Fiend" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Infernal (can't speak any language)" @@ -26963,33 +25389,32 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 6, - "Int": -3, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 0, + "dex": 4, + "con": 6, + "int": -3, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -26998,14 +25423,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 10, @@ -27016,7 +25437,6 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { "abilities": [ "fly 40 feet" @@ -27024,116 +25444,104 @@ "walk": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The hellwasp swarm is controlling a corpse with", - "entries": [], - "name": "Abandon Corpse" - }, - { - "entries": [ - "The hellwasp swarm leaves its host corpse, which dies instantly and becomes a normal corpse in all respects. The hellwasp swarm expands out from that space to its normal size." - ], - "name": "Infest Corpse; Effect" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 4d8} piercing damage (DC 26 basic Reflex save). Any creature that fails its saving throw is exposed to hellwasp venom." - ], - "name": "Hellwasp Stings" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 26, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d8} poison damage and {@condition clumsy 2}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d8} poison damage and {@condition clumsy 2}", - "duration": "1 round" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The hellwasp swarm is controlling a corpse with", + "entries": [], + "name": "Abandon Corpse" + }, + { + "entries": [ + "The hellwasp swarm leaves its host corpse, which dies instantly and becomes a normal corpse in all respects. The hellwasp swarm expands out from that space to its normal size." + ], + "name": "Infest Corpse; Effect" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 4d8} piercing damage (DC 26 basic Reflex save). Any creature that fails its saving throw is exposed to hellwasp venom." + ], + "name": "Hellwasp Stings" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 26, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d8} poison damage and {@condition clumsy 2}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d8} poison damage and {@condition clumsy 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Hellwasp Venom" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The hellwasp swarm animates the corpse of a Small, Medium, or Large humanoid that protected by gentle repose or similar magic, crawling into its mouth and other orifices. Its size changes to that of the corpse and it loses its piercing and slashing resistances, fly Speed, and Hellwasp Stings.", + "It gains a fist melee {@action Strike} with a +18 attack modifier that deals {@damage 2d8} bludgeoning damage plus {@damage 2d8} piercing damage and hellwasp venom.", + "The hellwasp swarm gains 40 temporary Hit Points when it Infests a Corpse; when these temporary HP are depleted, the corpse falls apart and the swarm Abandons the Corpse automatically." + ], + "name": "Infest Corpse" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "enchantment", + "incapacitation", + "occult" + ], + "entries": [ + "The swarm emits a distracting, cacophonous buzzing. Each creature within 20 feet must attempt a DC 26 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and temporarily immune for 1 minute.", + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition confused} for 1 round.", + "Critical Failure": "The creature is {@condition confused} for {@dice 1d4} rounds." } - ] - } - ], - "name": "Hellwasp Venom" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The hellwasp swarm animates the corpse of a Small, Medium, or Large humanoid that protected by gentle repose or similar magic, crawling into its mouth and other orifices. Its size changes to that of the corpse and it loses its piercing and slashing resistances, fly Speed, and Hellwasp Stings.", - "It gains a fist melee {@action Strike} with a +18 attack modifier that deals {@damage 2d8} bludgeoning damage plus {@damage 2d8} piercing damage and hellwasp venom.", - "The hellwasp swarm gains 40 temporary Hit Points when it Infests a Corpse; when these temporary HP are depleted, the corpse falls apart and the swarm Abandons the Corpse automatically." - ], - "name": "Infest Corpse" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "enchantment", - "incapacitation", - "occult" - ], - "entries": [ - "The swarm emits a distracting, cacophonous buzzing. Each creature within 20 feet must attempt a DC 26 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and temporarily immune for 1 minute.", - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition confused} for 1 round.", - "Critical Failure": "The creature is {@condition confused} for {@dice 1d4} rounds." } - } - ], - "name": "Torturous Buzz" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}", - "{@condition confused}" + ], + "name": "Torturous Buzz" + } ] }, - "misc": [ - "CC" - ], "hasImages": true }, { @@ -27142,20 +25550,23 @@ "source": "Bst3", "page": 134, "level": 2, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -27165,43 +25576,42 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Deception": { - "default": 7 + "std": 7 }, "Religion": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 3 + "str": 2, + "dex": 2, + "con": 1, + "int": 0, + "wis": 4, + "cha": 3 }, "items": [ "dagger", "defiled religious symbol of Pharasma" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -27212,29 +25622,12 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3-action {@spell harm} spell (DC 20). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any {@spell harm} spells remaining to use this ability." - ], - "name": "Final Blasphemy" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" ], "speed": { "walk": 25 @@ -27246,7 +25639,7 @@ "attack": 10, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [ "heretic's smite" @@ -27275,29 +25668,33 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the herexen's Strikes deal an additional {@damage 1d6} evil damage against creatures that can cast divine spells." - ], - "name": "Heretic's Smite" - } - ], - "inflicts": { - "damage": [ - "evil", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3-action {@spell harm} spell (DC 20). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any {@spell harm} spells remaining to use this ability." + ], + "name": "Final Blasphemy" + } ], - "condition": [] + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the herexen's Strikes deal an additional {@damage 1d6} evil damage against creatures that can cast divine spells." + ], + "name": "Heretic's Smite" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -27306,53 +25703,54 @@ "source": "Bst3", "page": 58, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm", - "Amphibious" + "n", + "large", + "amphibious", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 15 feet" - ], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 15 + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 3, + "int": -4, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -27361,14 +25759,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 5, @@ -27379,31 +25773,25 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { "walk": 30, - "swim ": 15 + "swim": 15 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 2d8} piercing damage (DC 20 basic Reflex save). Creatures that fail this save also take {@damage 1d4} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Swarming Snips" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 2d8} piercing damage (DC 20 basic Reflex save). Creatures that fail this save also take {@damage 1d4} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Swarming Snips" + } + ] + } }, { "name": "Hesperid", @@ -27411,24 +25799,24 @@ "source": "Bst3", "page": 189, "level": 9, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Nymph", - "Light" + "ln", + "medium", + "fey", + "light", + "nymph" ], "creatureType": [ "Fey" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 19 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -27439,54 +25827,53 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 11 + "std": 11 }, "Deception": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 19 + "std": 19 }, "Nature": { - "default": 19 + "std": 19 }, "Performance": { - "default": 21 + "std": 21 }, "Society": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 0, - "Dex": 6, - "Con": 4, - "Int": 4, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 0, + "dex": 6, + "con": 4, + "int": 4, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -27501,17 +25888,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "entries": [ - "A hesperid is mystically bonded to a single remote location with a good view of the sunset\u2014usually an island, coastal cliff, or valley. If they aren't at that location and able to see the sky at sunset on any given day, they become {@condition drained 1}, increasing the value by 1 for each missed sunset and reducing by 1 only when they see the sunset. A hesperid can perform a 24-hour ritual to bond to a new location." - ], - "name": "Sunset Dependent" - } - ], "speed": { "walk": 30, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -27593,36 +25972,32 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the {@trait concentrate} trait) to end the effect." - ], - "name": "Create Golden Apple" - } - ], - "inflicts": { - "damage": [ - "fire", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A hesperid is mystically bonded to a single remote location with a good view of the sunset\u2014usually an island, coastal cliff, or valley. If they aren't at that location and able to see the sky at sunset on any given day, they become {@condition drained 1}, increasing the value by 1 for each missed sunset and reducing by 1 only when they see the sunset. A hesperid can perform a 24-hour ritual to bond to a new location." + ], + "name": "Sunset Dependent" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the {@trait concentrate} trait) to end the effect." + ], + "name": "Create Golden Apple" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -27631,24 +26006,25 @@ "source": "Bst3", "page": 191, "level": 19, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Medium", "traits": [ - "Nymph", - "Light" + "uncommon", + "ln", + "medium", + "fey", + "light", + "nymph" ], "creatureType": [ "Fey" ], "perception": { - "default": 34 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 34 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Celestial", @@ -27661,64 +26037,56 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Arcana": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 37 + "std": 37 }, "Diplomacy": { - "default": 39 + "std": 39 }, "Intimidation": { - "default": 37 + "std": 37 }, "Nature": { - "default": 32 + "std": 32 }, "Performance": { - "default": 35 + "std": 35 }, "Society": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 5, - "Dex": 9, - "Con": 6, - "Int": 7, - "Wis": 7, - "Cha": 10 + "str": 5, + "dex": 9, + "con": 6, + "int": 7, + "wis": 7, + "cha": 10 }, - "abilitiesTop": [ - { - "entries": [ - "As lampad queen, except the hesperid queen is tied to an isolated region such as an island or island chain, a remote coast, or a secluded valley. Their counteract modifier is +37 and their counteract level is 10." - ], - "name": "Tied to the Land" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -27733,26 +26101,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal", - "visual" - ], - "entries": [ - "30 feet. As lampad queen, except the save DC is 38, and creatures that fail their save become transfixed in awe, causing them to be {@condition stunned} for 1 round." - ], - "name": "Nymph's Beauty" - } - ], "speed": { "walk": 30, - "fly ": 90 + "fly": 90 }, "attacks": [ { @@ -27968,87 +26319,100 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "polymorph", - "primal", - "transmutation; page 304" - ], - "entries": [ - "Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the {@trait concentrate} trait) to end the effect." - ], - "name": "Create Golden Apple" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal", - "visual" - ], - "entries": [ - "As lampad queen, except that on a failure, a target that wasn't already affected by the aura becomes overwhelmed with visions of bliss and beauty. The creature departs from the hesperid queen's domain as quickly and efficiently as it can for 1 hour, after which time it forgets ever reaching the hesperid queen's domain, how it did so, and everything that happened while it was within the domain." - ], - "name": "Focus Beauty" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all {@skill Crafting} checks, {@skill Performance} checks, and Will saves.", - "If a lampad queen grants their Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all {@skill Lore} checks; for maestro muse, the status bonus to {@skill Performance} checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey." - ], - "name": "Inspiration" - } - ], - "inflicts": { - "damage": [ - "fire", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "As lampad queen, except the hesperid queen is tied to an isolated region such as an island or island chain, a remote coast, or a secluded valley. Their counteract modifier is +37 and their counteract level is 10." + ], + "name": "Tied to the Land" + } ], - "condition": [ - "{@condition stunned}" + "mid": [ + { + "traits": [ + "aura", + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal", + "visual" + ], + "entries": [ + "30 feet. As lampad queen, except the save DC is 38, and creatures that fail their save become transfixed in awe, causing them to be {@condition stunned} for 1 round." + ], + "name": "Nymph's Beauty" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "polymorph", + "primal", + "transmutation; page 304" + ], + "entries": [ + "Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the {@trait concentrate} trait) to end the effect." + ], + "name": "Create Golden Apple" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal", + "visual" + ], + "entries": [ + "As lampad queen, except that on a failure, a target that wasn't already affected by the aura becomes overwhelmed with visions of bliss and beauty. The creature departs from the hesperid queen's domain as quickly and efficiently as it can for 1 hour, after which time it forgets ever reaching the hesperid queen's domain, how it did so, and everything that happened while it was within the domain." + ], + "name": "Focus Beauty" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all {@skill Crafting} checks, {@skill Performance} checks, and Will saves.", + "If a lampad queen grants their Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all {@skill Lore} checks; for maestro muse, the status bonus to {@skill Performance} checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey." + ], + "name": "Inspiration" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -28057,20 +26421,22 @@ "source": "Bst3", "page": 250, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Sphinx" @@ -28079,39 +26445,38 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 9 + "std": 9 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": -2, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 3, + "int": -2, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -28120,33 +26485,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "DC 23 " - ], - "name": "Buck", - "generic": true - }, - { - "traits": [ - "abjuration", - "occult" - ], - "entries": [ - "A hieracosphinx has an innate magical defense similar to a contingency. When they take a specific type of energy damage (varying by the individual sphinx), they can use their reaction to have the glyph cast {@spell haste} on them. The glyph is then dormant for 1 week. A critical success to {@action Recall Knowledge} about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph." - ], - "name": "Contingent Glyph" - } - ], "speed": { "walk": 30, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -28173,53 +26514,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The hieracosphinx {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If they began this action {@condition hidden}, they remain {@condition hidden} until after the attack." - ], - "name": "Pounce" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "incapacitation" - ], - "entries": [ - "The hieracosphinx emits a shrill, ear-piercing shriek.", - "Each non-sphinx in a 60-foot emanation must attempt a DC 22 Fortitude save. Any creature that attempts a save is temporarily immune for 24 hours.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is temporarily immune to that hieracosphinx's shriek for 24 hours.", - "Success": "The creature is {@condition deafened} for 1 round.", - "Failure": "The creature is {@condition deafened} for 1 minute and {@condition stunned 1}." - } - } - ], - "name": "Shriek" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "DC 23" + ], + "name": "Buck", + "generic": true + }, + { + "traits": [ + "abjuration", + "occult" + ], + "entries": [ + "A hieracosphinx has an innate magical defense similar to a contingency. When they take a specific type of energy damage (varying by the individual sphinx), they can use their reaction to have the glyph cast {@spell haste} on them. The glyph is then dormant for 1 week. A critical success to {@action Recall Knowledge} about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph." + ], + "name": "Contingent Glyph" + } ], - "condition": [ - "{@condition deafened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The hieracosphinx {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If they began this action {@condition hidden}, they remain {@condition hidden} until after the attack." + ], + "name": "Pounce" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "incapacitation" + ], + "entries": [ + "The hieracosphinx emits a shrill, ear-piercing shriek.", + "Each non-sphinx in a 60-foot emanation must attempt a DC 22 Fortitude save. Any creature that attempts a save is temporarily immune for 24 hours.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is temporarily immune to that hieracosphinx's shriek for 24 hours.", + "Success": "The creature is {@condition deafened} for 1 round.", + "Failure": "The creature is {@condition deafened} for 1 minute and {@condition stunned 1}." + } + } + ], + "name": "Shriek" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -28228,23 +26583,27 @@ "source": "Bst3", "page": 135, "level": 1, - "rarity": "Common", - "alignment": "CG", - "size": "Tiny", + "traits": [ + "cg", + "tiny", + "dragon" + ], "creatureType": [ "Dragon" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -28255,39 +26614,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Society": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 2, + "int": 1, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -28296,35 +26654,13 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "arcane", - "mental" - ], - "trigger": "The house drake succeeds at a saving throw against a magical {@trait mental} effect", - "entries": [ - "The house drake sends a blast of magical feedback at the effect's source, dealing {@damage 2d6} mental damage (DC 16 basic Will save) to that creature. On a failed save, the creature is also {@condition slowed 1} for 1 round." - ], - "name": "Ferocious Will" - } + "immunities": [ + "paralyzed", + "sleep" ], "speed": { "walk": 15, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -28374,44 +26710,50 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "conjuration", - "mental" - ], - "entries": [ - "The house drake breathes a 10-foot cone of silver mist. Each creature within the mist must succeed at a DC 16 Will save or become {@condition stupefied 2} for 1 round. The house drake can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "House drakes sharpen their jaws on silver ornamentation until they incorporate bits of silver in their teeth. Their jaws {@action Strike} counts as silver." - ], - "name": "Silver Strike" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "arcane", + "mental" + ], + "trigger": "The house drake succeeds at a saving throw against a magical {@trait mental} effect", + "entries": [ + "The house drake sends a blast of magical feedback at the effect's source, dealing {@damage 2d6} mental damage (DC 16 basic Will save) to that creature. On a failed save, the creature is also {@condition slowed 1} for 1 round." + ], + "name": "Ferocious Will" + } ], - "condition": [ - "{@condition slowed}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "conjuration", + "mental" + ], + "entries": [ + "The house drake breathes a 10-foot cone of silver mist. Each creature within the mist must succeed at a DC 16 Will save or become {@condition stupefied 2} for 1 round. The house drake can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "entries": [ + "House drakes sharpen their jaws on silver ornamentation until they incorporate bits of silver in their teeth. Their jaws {@action Strike} counts as silver." + ], + "name": "Silver Strike" + } ] }, - "misc": [ - "MA", - "AC", - "CC" - ], "hasImages": true }, { @@ -28420,23 +26762,28 @@ "source": "Bst3", "page": 138, "level": 4, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", + "traits": [ + "uncommon", + "cn", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -28446,42 +26793,41 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Deception": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 11 + "std": 11 }, "Nature": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 3, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 1, + "int": 1, + "wis": 3, + "cha": 5 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -28492,7 +26838,6 @@ ] } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -28524,16 +26869,6 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -28542,20 +26877,23 @@ "source": "Bst3", "page": 139, "level": 15, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Large", + "traits": [ + "uncommon", + "ne", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 29 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -28567,73 +26905,57 @@ }, "skills": { "Arcana": { - "default": 30 + "std": 30 }, "Crafting": { - "default": 30 + "std": 30 }, "Deception": { - "default": 27 + "std": 27 }, "Medicine": { - "default": 25 + "std": 25 }, "Nature": { - "default": 25 + "std": 25 }, "Occultism": { - "default": 30 + "std": 30 }, "Religion": { - "default": 27 + "std": 27 }, "Society": { - "default": 28 + "std": 28 }, "Thievery": { - "default": 25 + "std": 25 }, "Bardic Lore": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 4, - "Int": 9, - "Wis": 6, - "Cha": 4 + "str": 4, + "dex": 6, + "con": 4, + "int": 9, + "wis": 6, + "cha": 4 }, - "abilitiesTop": [ - { - "traits": [ - "page 305" - ], - "entries": [], - "name": "Light Blindness", - "generic": true - }, - { - "entries": [ - "A hyakume can use their {@skill Lore||Bardic Lore} skill to {@action Recall Knowledge} on any topic, and they know any languages common to an area they have spent a day or more in." - ], - "name": "Lore Master" - } - ], "ac": { - "default": 36, + "std": 36, "abilities": "{@ability all-around vision}" }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -28642,13 +26964,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "confusion" - ] - }, - "abilitiesMid": [], + "immunities": [ + "confusion" + ], "speed": { "walk": 25 }, @@ -28739,78 +27057,82 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "divination", - "occult" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Up to six of the hyakume's eyes detach from the hyakume's body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. The hyakume can see through all of their eye probes. They can move the probes all in separate directions using a single action. A hyakume can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die. The hyakume can deliver touch spells through their eye probes and can make melee spell attacks through them. In addition, the hyakume can {@action Steal} Memories through an eye probe using a single action by touching the target with the eye." - ], - "name": "Eye Probe" - }, - { - "traits": [ - "divination", - "enchantment", - "incapacitation", - "mental", - "occult" - ], - "entries": [ - "A creature hit by the hyakume's fist {@action Strike} must attempt a DC 36 Will save. The creature is then temporarily immune until start of its next turn.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition stunned 1}.", - "Failure": "The creature is {@condition stunned 2}.", - "Critical Failure": "The creature is {@condition stunned 3} and the hyakume can use {@action Steal} Memories on the target as part of this action." - } - } - ], - "name": "Scatterbrain Palm" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "emotion", - "mental", - "necromancy", - "occult" - ], - "entries": [ - "The hyakume reaches out with their mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a DC 40 Will saving throw or become {@condition stupefied 2} and have some of its memories stolen. The hyakume learns some of the target's memories (chosen by the GM), which are then lost to the target." - ], - "name": "Steal Memories" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "traits": [ + "page 305" + ], + "entries": [], + "name": "Light Blindness", + "generic": true + }, + { + "entries": [ + "A hyakume can use their {@skill Lore||Bardic Lore} skill to {@action Recall Knowledge} on any topic, and they know any languages common to an area they have spent a day or more in." + ], + "name": "Lore Master" + } ], - "condition": [ - "{@condition stunned}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divination", + "occult" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Up to six of the hyakume's eyes detach from the hyakume's body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. The hyakume can see through all of their eye probes. They can move the probes all in separate directions using a single action. A hyakume can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die. The hyakume can deliver touch spells through their eye probes and can make melee spell attacks through them. In addition, the hyakume can {@action Steal} Memories through an eye probe using a single action by touching the target with the eye." + ], + "name": "Eye Probe" + }, + { + "traits": [ + "divination", + "enchantment", + "incapacitation", + "mental", + "occult" + ], + "entries": [ + "A creature hit by the hyakume's fist {@action Strike} must attempt a DC 36 Will save. The creature is then temporarily immune until start of its next turn.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition stunned 1}.", + "Failure": "The creature is {@condition stunned 2}.", + "Critical Failure": "The creature is {@condition stunned 3} and the hyakume can use {@action Steal} Memories on the target as part of this action." + } + } + ], + "name": "Scatterbrain Palm" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "emotion", + "mental", + "necromancy", + "occult" + ], + "entries": [ + "The hyakume reaches out with their mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a DC 40 Will saving throw or become {@condition stupefied 2} and have some of its memories stolen. The hyakume learns some of the target's memories (chosen by the GM), which are then lost to the target." + ], + "name": "Steal Memories" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -28819,23 +27141,24 @@ "source": "Bst3", "page": 140, "level": 2, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Tiny", "traits": [ - "Amphibious" + "uncommon", + "le", + "tiny", + "aberration", + "amphibious" ], "creatureType": [ "Aberration" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -28847,36 +27170,35 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": 1, - "Wis": 3, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 1, + "int": 1, + "wis": 3, + "cha": -1 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -28885,11 +27207,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 5, - "climb ": 5, - "swim ": 40 + "climb": 5, + "swim": 40 }, "attacks": [ { @@ -28905,53 +27226,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The incutilis is attached to a puppet", - "entries": [ - "The incutilis abandons its puppet, detaching and separating from its nervous system. If the puppet was still alive, it's {@condition unconscious} and temporarily immune to that incutilis's Puppetmaster ability for 24 hours." - ], - "name": "Abandon Puppet" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "An incutilis drives tendrils into a Small or Medium living creature that's {@condition unconscious} or {@condition restrained} by the incutilis. It attaches and injects the unfortunate host with enzymes to take over control of the creature's nervous system, turning the host into a puppet {@condition controlled} by the incutilis.", - "The puppet becomes {@condition dying 2} and is {@condition controlled} by the incutilis. If the puppet dies, its body remains under the control of the incutilis until it's destroyed or the incutilis Abandons the Puppet. If the puppet recovers from the {@condition dying} condition, the incutilis immediately Abandons the Puppet.", - "While controlling a puppet, the incutilis is attached to the puppet's head (or elsewhere, if its brain is in an unconventional location) and moves along with it. The puppet uses its own AC, Hit Points, Fortitude and Reflex saves, and physical Strikes, but it uses the incutilis's Will save. The puppet can perform only basic actions and untrained uses of the {@skill Athletics} and {@skill Stealth} skills while {@condition controlled}.", - "Any attack that deals damage to the puppet also deals 1 mental damage to the incutilis. Area effects are applied to both the incutilis and puppet. The incutilis always has lesser cover while in control of a puppet." - ], - "name": "Puppetmaster" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" - ], - "condition": [ - "{@condition controlled}", - "{@condition dying}", - "{@condition unconscious}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The incutilis is attached to a puppet", + "entries": [ + "The incutilis abandons its puppet, detaching and separating from its nervous system. If the puppet was still alive, it's {@condition unconscious} and temporarily immune to that incutilis's Puppetmaster ability for 24 hours." + ], + "name": "Abandon Puppet" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "An incutilis drives tendrils into a Small or Medium living creature that's {@condition unconscious} or {@condition restrained} by the incutilis. It attaches and injects the unfortunate host with enzymes to take over control of the creature's nervous system, turning the host into a puppet {@condition controlled} by the incutilis.", + "The puppet becomes {@condition dying 2} and is {@condition controlled} by the incutilis. If the puppet dies, its body remains under the control of the incutilis until it's destroyed or the incutilis Abandons the Puppet. If the puppet recovers from the {@condition dying} condition, the incutilis immediately Abandons the Puppet.", + "While controlling a puppet, the incutilis is attached to the puppet's head (or elsewhere, if its brain is in an unconventional location) and moves along with it. The puppet uses its own AC, Hit Points, Fortitude and Reflex saves, and physical Strikes, but it uses the incutilis's Will save. The puppet can perform only basic actions and untrained uses of the {@skill Athletics} and {@skill Stealth} skills while {@condition controlled}.", + "Any attack that deals damage to the puppet also deals 1 mental damage to the incutilis. Area effects are applied to both the incutilis and puppet. The incutilis always has lesser cover while in control of a puppet." + ], + "name": "Puppetmaster" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -28960,23 +27268,25 @@ "source": "Bst3", "page": 92, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Incorporeal" + "n", + "tiny", + "astral", + "incorporeal" ], "creatureType": [ "Astral" ], "perception": { - "default": 3 - }, - "senses": { - "imprecise": [ - "thoughtsense 60 feet" - ] + "std": 3 }, + "senses": [ + { + "type": "imprecise", + "name": "thoughtsense", + "range": 60 + } + ], "languages": { "languages": [], "languageAbilities": [ @@ -28985,51 +27295,32 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": -5, - "Dex": 2, - "Con": 3, - "Int": 0, - "Wis": -1, - "Cha": -3 + "str": -5, + "dex": 2, + "con": 3, + "int": 0, + "wis": -1, + "cha": -3 }, - "abilitiesTop": [ - { - "entries": [ - "While a creature is taking {@condition persistent damage} from the ioton, the ioton gains the ability to speak and understand one of that creature's languages, selected at random." - ], - "name": "Absorbed Language" - }, - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The ioton senses all non-mindless creatures at the listed range." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -29038,15 +27329,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "disease" - ] - }, + "immunities": [ + "poison", + "precision", + "disease" + ], "resistances": [ { "amount": 2, @@ -29054,9 +27341,8 @@ "note": "except force, {@item ghost touch}, or mental; double resistance vs. non-magical" } ], - "abilitiesMid": [], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -29098,30 +27384,42 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "healing", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "While a creature is taking {@condition persistent damage ||persistent mental damage} from the ioton, the ioton takes the shape of a creature familiar to the target, such as an acquaintance, pet, or common animal, though the appearance is imperfect and grants no benefit to {@action Impersonate} an individual.", - "While transformed, the ioton loses its {@trait incorporeal} trait, immunities, and resistances, but it gains an unarmed melee {@action Strike} with a +6 attack modifier that deals {@damage 1d8+2} bludgeoning damage. The ioton immediately returns to its original form once no creature is taking {@condition persistent damage ||persistent mental damage} from it." - ], - "name": "Leech Thought" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "While a creature is taking {@condition persistent damage} from the ioton, the ioton gains the ability to speak and understand one of that creature's languages, selected at random." + ], + "name": "Absorbed Language" + }, + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The ioton senses all non-mindless creatures at the listed range." + ], + "name": "Thoughtsense" + } ], - "condition": [] + "bot": [ + { + "traits": [ + "healing", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "While a creature is taking {@condition persistent damage ||persistent mental damage} from the ioton, the ioton takes the shape of a creature familiar to the target, such as an acquaintance, pet, or common animal, though the appearance is imperfect and grants no benefit to {@action Impersonate} an individual.", + "While transformed, the ioton loses its {@trait incorporeal} trait, immunities, and resistances, but it gains an unarmed melee {@action Strike} with a +6 attack modifier that deals {@damage 1d8+2} bludgeoning damage. The ioton immediately returns to its original form once no creature is taking {@condition persistent damage ||persistent mental damage} from it." + ], + "name": "Leech Thought" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -29130,23 +27428,24 @@ "source": "Bst3", "page": 276, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Kami" + "n", + "medium", + "kami" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Common" @@ -29155,43 +27454,35 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 1, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "When not moving, such as during the day, the ittan-momen is nearly indistinguishable from normal cloth. They have an automatic result of 26 on {@skill Deception} checks and DCs to pass as normal cloth." - ], - "name": "Mundane Appearance" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -29200,31 +27491,26 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "bleed", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 5, "name": "slashing" } ], - "abilitiesMid": [], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -29243,39 +27529,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Damage {@damage 1d8} bludgeoning, DC 18 " - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "DC 18, {@damage 1d8+2} bludgeoning, {@action Escape} DC 18, Rupture 5 (page 305). The ittan-momen can Engulf only one creature. They can Engulf a creature of a larger size so long as the creature's head can feasibly be covered by the ittan-momen's body." - ], - "name": "Engulf", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "When not moving, such as during the day, the ittan-momen is nearly indistinguishable from normal cloth. They have an automatic result of 26 on {@skill Deception} checks and DCs to pass as normal cloth." + ], + "name": "Mundane Appearance" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Damage {@damage 1d8} bludgeoning, DC 18" + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 18, {@damage 1d8+2} bludgeoning, {@action Escape} DC 18, Rupture 5 (page 305). The ittan-momen can Engulf only one creature. They can Engulf a creature of a larger size so long as the creature's head can feasibly be covered by the ittan-momen's body." + ], + "name": "Engulf", + "generic": true + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -29284,24 +27571,26 @@ "source": "Bst3", "page": 23, "level": 12, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Asura" + "le", + "medium", + "asura", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision", - "see invisibility" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Common", @@ -29313,46 +27602,45 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 23 + "std": 23 }, "Deception": { - "default": 25 + "std": 25 }, "Religion": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 5, - "Dex": 7, - "Con": 4, - "Int": 2, - "Wis": 4, - "Cha": 5 + "str": 5, + "dex": 7, + "con": 4, + "int": 2, + "wis": 4, + "cha": 5 }, "items": [ "hatchet (2)", "+1 striking composite shortbow (2)" ], - "abilitiesTop": [], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -29361,53 +27649,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "curses" - ] - }, + "immunities": [ + "curses" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "mental", - "visual" - ], - "entries": [ - "30 feet. The japalisura's faces constantly shift and morph, each visage more grotesque than the last. When a creature enters or starts its turn in the aura, it must attempt a DC 32 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune to Disorienting Faces for 1 minute.", - "Success": "The creature is unaffected.", - "Failure": "The creature is disoriented by the horrible faces, taking a \u20132 circumstance penalty to checks and DCs against the japalisura while it remains in the aura.", - "Critical Failure": "As failure, except the circumstance penalty is \u20133." - } - } - ], - "name": "Disorienting Faces" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The japalisura is targeted by a ranged attack from a bow", - "requirements": "The japalisura has at least one hand free and is wielding a bow", - "entries": [ - "The japalisura attempts to snatch the oncoming arrow from the air, gaining a +4 circumstance bonus to AC against the attack. If the attack misses, the japalisura snatches the arrow and makes a ranged bow {@action Strike} to fire the arrow from their own bow." - ], - "name": "Return Arrow" - } - ], "speed": { "walk": 40 }, @@ -29493,54 +27743,79 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "enchantment", - "incapacitation", - "mental" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The japalisura whispers misleading words and falsehoods to one adjacent creature, attempting a {@skill Deception} check against the target's {@skill Perception} DC.", - { - "type": "successDegree", - "entries": { - "Critical Success": "For 1 minute, the target believes that one creature of the japalisura's choice is its mortal foe, spending all its actions to reach and attack that creature. At the end of each of its turns, the target can attempt a DC 32 Will save to end the effect early.", - "Success": "As critical success except the effect ends at the end of the creature's first turn, without the need for a Will save.", - "Failure": "The target sees through the japalisura's attempts at misdirection and is temporarily immune to False Foe for 1 day." + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "mental", + "visual" + ], + "entries": [ + "30 feet. The japalisura's faces constantly shift and morph, each visage more grotesque than the last. When a creature enters or starts its turn in the aura, it must attempt a DC 32 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune to Disorienting Faces for 1 minute.", + "Success": "The creature is unaffected.", + "Failure": "The creature is disoriented by the horrible faces, taking a \u20132 circumstance penalty to checks and DCs against the japalisura while it remains in the aura.", + "Critical Failure": "As failure, except the circumstance penalty is \u20133." + } } - } - ], - "name": "False Foe" - }, - { - "entries": [ - "Japalisuras can produce infinite arrows, as if from an {@condition invisible} quiver. Each arrow carries a veil of lies that tears at the target's psyche, dealing {@damage 4d6} mental damage while simultaneously imparting an almost addictively sweet sensation. A japalisura's hatchets are also soaked in the same veil of lies. This damage s already reflected in the Strikes above." - ], - "name": "Veil of Lies" - } - ], - "inflicts": { - "damage": [ - "mental", - "slashing" + ], + "name": "Disorienting Faces" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The japalisura is targeted by a ranged attack from a bow", + "requirements": "The japalisura has at least one hand free and is wielding a bow", + "entries": [ + "The japalisura attempts to snatch the oncoming arrow from the air, gaining a +4 circumstance bonus to AC against the attack. If the attack misses, the japalisura snatches the arrow and makes a ranged bow {@action Strike} to fire the arrow from their own bow." + ], + "name": "Return Arrow" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "incapacitation", + "mental" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The japalisura whispers misleading words and falsehoods to one adjacent creature, attempting a {@skill Deception} check against the target's {@skill Perception} DC.", + { + "type": "successDegree", + "entries": { + "Critical Success": "For 1 minute, the target believes that one creature of the japalisura's choice is its mortal foe, spending all its actions to reach and attack that creature. At the end of each of its turns, the target can attempt a DC 32 Will save to end the effect early.", + "Success": "As critical success except the effect ends at the end of the creature's first turn, without the need for a Will save.", + "Failure": "The target sees through the japalisura's attempts at misdirection and is temporarily immune to False Foe for 1 day." + } + } + ], + "name": "False Foe" + }, + { + "entries": [ + "Japalisuras can produce infinite arrows, as if from an {@condition invisible} quiver. Each arrow carries a veil of lies that tears at the target's psyche, dealing {@damage 4d6} mental damage while simultaneously imparting an almost addictively sweet sensation. A japalisura's hatchets are also soaked in the same veil of lies. This damage s already reflected in the Strikes above." + ], + "name": "Veil of Lies" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -29549,20 +27824,23 @@ "source": "Bst3", "page": 141, "level": 13, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -29575,51 +27853,50 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 23 + "std": 23 }, "Crafting": { - "default": 22 + "std": 22 }, "Deception": { - "default": 28 + "std": 28 }, "Diplomacy": { - "default": 26 + "std": 26 }, "Performance": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 23 + "std": 23 }, "Survival": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 5, + "int": 3, + "wis": 5, + "cha": 7 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -29634,24 +27911,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "requirements": "The jorogumo has their spider legs extended or has Changed Shape", - "entries": [ - "The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack." - ], - "trigger": "The jorogumo is targeted with an attack", - "name": "Darting Legs" - } - ], "speed": { "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -29680,17 +27942,23 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "requirements": "The jorogumo has their spider legs extended or has Changed Shape", + "entries": [ + "The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack." + ], + "trigger": "The jorogumo is targeted with an attack", + "name": "Darting Legs" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -29699,60 +27967,56 @@ "source": "Bst3", "page": 146, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ] + "std": 7 }, + "senses": [ + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 4 + "std": 4 }, "Athletics": { - "default": 7, + "std": 7, "to Long Jump": 9 }, "Survival": { - "default": 3 + "std": 3 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": 1 + "str": 3, + "dex": 2, + "con": 3, + "int": -4, + "wis": 1, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "The kangaroo doesn't need to {@action Stride} while attempting a {@action Long Jump}, nor does it automatically fail if it doesn't." - ], - "name": "Powerful Leaper" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -29761,20 +28025,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The kangaroo takes damage from an adjacent creature", - "entries": [ - "The kangaroo attempts to {@action Shove} the creature that damaged it." - ], - "name": "Defensive Shove" - } - ], "speed": { "walk": 35 }, @@ -29802,16 +28052,30 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The kangaroo doesn't need to {@action Stride} while attempting a {@action Long Jump}, nor does it automatically fail if it doesn't." + ], + "name": "Powerful Leaper" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The kangaroo takes damage from an adjacent creature", + "entries": [ + "The kangaroo attempts to {@action Shove} the creature that damaged it." + ], + "name": "Defensive Shove" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -29820,23 +28084,23 @@ "source": "Bst3", "page": 147, "level": 2, - "rarity": "Common", - "alignment": "CN", - "size": "Small", "traits": [ - "Amphibious" + "cn", + "small", + "amphibious", + "beast" ], "creatureType": [ "Beast" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -29846,40 +28110,39 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 7, + "std": 7, "to Grapple": 9 }, "Medicine": { - "default": 9 + "std": 9 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 1, + "int": 1, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -29888,18 +28151,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The depression atop a kappa's head is filled with water. Spilling, evaporating, or otherwise removing all of the water from the top of a kappa's head reduces all their Speeds to 5 feet until the basin is again filled with water. A kappa who becomes {@condition prone} must succeed at a DC 15 Reflex save or spill their water, and a kappa who becomes {@condition unconscious} automatically spills their water.", - "If a kappa is grappled, {@condition restrained}, or {@condition stunned}, another creature can attempt to spill the water from their bowl by spending a single action, which has the {@trait attack} and {@trait manipulate} traits, to attempt an {@skill Athletics} check against the kappa's Fortitude DC. On a success, the creature spills the kappa's water." - ], - "name": "Head Bowl" - } - ], "speed": { "walk": 15, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -29916,31 +28170,29 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The kappa pulls one of their arms, gaining 10-foot reach with that arm. The opposing arm shrinks to little more than a hand extending from their shell. The kappa can still use their shortened hand to hold things, but they can't use that hand to wield a shield or weapon. By spending a single action to pull their opposing arm, the kappa can return their arms to their original length." - ], - "name": "Pull Arm" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "The depression atop a kappa's head is filled with water. Spilling, evaporating, or otherwise removing all of the water from the top of a kappa's head reduces all their Speeds to 5 feet until the basin is again filled with water. A kappa who becomes {@condition prone} must succeed at a DC 15 Reflex save or spill their water, and a kappa who becomes {@condition unconscious} automatically spills their water.", + "If a kappa is grappled, {@condition restrained}, or {@condition stunned}, another creature can attempt to spill the water from their bowl by spending a single action, which has the {@trait attack} and {@trait manipulate} traits, to attempt an {@skill Athletics} check against the kappa's Fortitude DC. On a success, the creature spills the kappa's water." + ], + "name": "Head Bowl" + } ], - "condition": [ - "{@condition prone}", - "{@condition restrained}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The kappa pulls one of their arms, gaining 10-foot reach with that arm. The opposing arm shrinks to little more than a hand extending from their shell. The kappa can still use their shortened hand to hold things, but they can't use that hand to wield a shield or weapon. By spending a single action to pull their opposing arm, the kappa can return their arms to their original length." + ], + "name": "Pull Arm" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -29949,14 +28201,13 @@ "source": "Bst3", "page": 277, "level": 4, - "rarity": "Common", - "alignment": "NG", - "size": "Medium", "traits": [ - "Kami" + "ng", + "medium", + "kami" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -29966,45 +28217,44 @@ }, "skills": { "Diplomacy": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 11 + "std": 11 }, "Religion": { - "default": 11 + "std": 11 }, "Society": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 3, - "Wis": 5, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 1, + "int": 3, + "wis": 5, + "cha": 3 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -30013,35 +28263,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature damages the kasa-obake, and the kasa-obake is in dim light or darkness", - "entries": [ - "The kasa-obake fades from view and becomes {@condition concealed} to the triggering creature until the end of that creature's turn; if the kasaobake was already {@condition concealed} to the triggering creature due to the light level, they become {@condition hidden} instead." - ], - "name": "Fade Away" - } + "immunities": [ + "bleed", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "paralyzed", + "unconscious" ], "speed": { "walk": 25 @@ -30062,32 +28294,36 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "emotion", - "fear", - "incapacitation", - "mental" - ], - "entries": [ - "If a kasa-obake successfully Demoralizes a creature and they were {@condition hidden} to the creature before the attempt to {@action Demoralize}, the creature must succeed at a DC 21 Will save or be {@condition stunned} for 1 round." - ], - "name": "Jump Scare" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature damages the kasa-obake, and the kasa-obake is in dim light or darkness", + "entries": [ + "The kasa-obake fades from view and becomes {@condition concealed} to the triggering creature until the end of that creature's turn; if the kasaobake was already {@condition concealed} to the triggering creature due to the light level, they become {@condition hidden} instead." + ], + "name": "Fade Away" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "traits": [ + "emotion", + "fear", + "incapacitation", + "mental" + ], + "entries": [ + "If a kasa-obake successfully Demoralizes a creature and they were {@condition hidden} to the creature before the attempt to {@action Demoralize}, the creature must succeed at a DC 21 Will save or be {@condition stunned} for 1 round." + ], + "name": "Jump Scare" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -30096,55 +28332,58 @@ "source": "Bst3", "page": 192, "level": 9, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": -4, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 5, + "int": -4, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -30163,36 +28402,10 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The khravgodon collapses. It is {@condition flat-footed} and can use actions that require only its mind, but any other action ends the ruse. A successful DC 18 {@skill Perception} check to {@action Seek} or {@skill Medicine} check to {@action Recall Knowledge} is required to determine that the animal is not, in fact, dead." - ], - "name": "Feign Death", - "trigger": "The opossum is reduced below 70 HP" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "The opossum Strikes the triggering creature." - ], - "name": "Revived Retaliation", - "trigger": "The opossum is attacked or disturbed by a creature within reach while Feigning Death" - } - ], "speed": { "walk": 30, - "burrow ": 15, - "climb ": 15 + "burrow": 15, + "climb": 15 }, "attacks": [ { @@ -30237,41 +28450,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The khravgodon has a creature {@condition grabbed} or {@condition restrained}", - "entries": [ - "The khravgodon bites the creature, dealing {@damage 2d12+9} piercing damage (DC 28 basic Fortitude save) that ignores the first 5 of the target's Hardness or resistance to physical damage. On a failed save, the target also takes a \u20132 circumstance penalty to AC for 1 round." - ], - "name": "Crush Chitin" - }, - { - "entries": [ - "A khravgodon can drag a Large or smaller creature it has {@condition grabbed} with its tail along with it when it {@action Stride||Strides}." - ], - "name": "Grasping Tail" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The khravgodon collapses. It is {@condition flat-footed} and can use actions that require only its mind, but any other action ends the ruse. A successful DC 18 {@skill Perception} check to {@action Seek} or {@skill Medicine} check to {@action Recall Knowledge} is required to determine that the animal is not, in fact, dead." + ], + "name": "Feign Death", + "trigger": "The opossum is reduced below 70 HP" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "The opossum Strikes the triggering creature." + ], + "name": "Revived Retaliation", + "trigger": "The opossum is attacked or disturbed by a creature within reach while Feigning Death" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The khravgodon has a creature {@condition grabbed} or {@condition restrained}", + "entries": [ + "The khravgodon bites the creature, dealing {@damage 2d12+9} piercing damage (DC 28 basic Fortitude save) that ignores the first 5 of the target's Hardness or resistance to physical damage. On a failed save, the target also takes a \u20132 circumstance penalty to AC for 1 round." + ], + "name": "Crush Chitin" + }, + { + "entries": [ + "A khravgodon can drag a Large or smaller creature it has {@condition grabbed} with its tail along with it when it {@action Stride||Strides}." + ], + "name": "Grasping Tail" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Kimenhul", @@ -30279,24 +28504,26 @@ "source": "Bst3", "page": 222, "level": 20, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", "traits": [ - "Sahkil" + "ne", + "huge", + "fiend", + "sahkil" ], "creatureType": [ "Fiend" ], "perception": { - "default": 35 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 35 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -30310,56 +28537,48 @@ }, "skills": { "Acrobatics": { - "default": 36 + "std": 36 }, "Arcana": { - "default": 33 + "std": 33 }, "Athletics": { - "default": 38 + "std": 38 }, "Deception": { - "default": 38 + "std": 38 }, "Occultism": { - "default": 33 + "std": 33 }, "Religion": { - "default": 35 + "std": 35 }, "Stealth": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 10, - "Dex": 8, - "Con": 9, - "Int": 5, - "Wis": 7, - "Cha": 7 + "str": 10, + "dex": 8, + "con": 9, + "int": 5, + "wis": 7, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." - ], - "name": "Easy to Call" - } - ], "ac": { - "default": 45, - "abilities": "{@ability all-around vision} " + "std": 45, + "abilities": "{@ability all-around vision}" }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -30368,42 +28587,19 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "fear" - ] - }, + "immunities": [ + "death effects", + "fear" + ], "weaknesses": [ { "amount": 20, "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "The kimenhul regains 30 Hit Points at the start of its turn as long as any {@condition frightened} creature is within 100 feet of it." - ], - "name": "Feed on Fear" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "If the triggering creature is subject to an effect with the {@trait fear} trait, the kimenhul can make two claw {@action Strike||Strikes} against the creature instead of one {@action Strike}." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 45, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -30502,102 +28698,116 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "emotion", - "enchantment", - "fear", - "incapacitation", - "mental" - ], - "entries": [ - "The kimenhul contorts its faces and presents itself to its enemies in a terrifying and traumatic display that causes lingering fear. Each creature within 100 feet that can observe the kimenhul must make a DC 42 Will save. They are then temporarily immune for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target becomes {@condition frightened 3}.", - "Failure": "The target becomes {@condition frightened 3} and is {@condition fleeing} as long as it's {@condition frightened}. Even after recovering from the initial experience, the trauma is lodged in the target's mind for 1 year. Once per day, the kimenhul can communicate telepathically with the target for 1 minute as long as both creatures are on the same plane. Any time a creature under the effect of Eternal Fear is in a stressful situation (such as combat or intense social pressure), they must succeed at a DC {@flatDC 11} flat check or become {@condition frightened 2}. While Eternal Fear lasts, the target always becomes {@condition fleeing} as long as it's {@condition frightened}, regardless of the source of the fear. The target can attempt a new saving throw each week to remove these effects, but they can otherwise be removed only by powerful magic such as wish.", - "Critical Failure": "As failure, but the effects are permanent and the target doesn't get to attempt a weekly save to end the effect." - } - } - ], - "name": "Eternal Fear" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The kimenhul makes one jaws {@action Strike} and two claw Strikes against a single target, in any order. The target becomes {@condition frightened} with a condition value equal to the number of Strikes that hit it, to a maximum of {@condition frightened 3} if all three Strikes hit." - ], - "name": "Frightening Flurry" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [ - "(page 306)" - ], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The sahkil moves from the Material." - ], - "name": "Skip Between", - "traits": [ - "conjuration", - "divine", - "teleportation" - ] - }, - { - "entries": [ - "When using Skip Between, the kimenhul can bring along any creatures it has {@condition grabbed}." - ], - "name": "Snatch Between" - }, - { - "entries": [ - "Any creature affected by any of a kimenhul's mental spells or abilities becomes {@condition stupefied 3} for the duration of that effect and for {@dice 1d4} rounds thereafter." - ], - "name": "Unsettled Mind" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." + ], + "name": "Easy to Call" + } + ], + "mid": [ + { + "entries": [ + "The kimenhul regains 30 Hit Points at the start of its turn as long as any {@condition frightened} creature is within 100 feet of it." + ], + "name": "Feed on Fear" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "If the triggering creature is subject to an effect with the {@trait fear} trait, the kimenhul can make two claw {@action Strike||Strikes} against the creature instead of one {@action Strike}." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition frightened}", - "{@condition grabbed}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "emotion", + "enchantment", + "fear", + "incapacitation", + "mental" + ], + "entries": [ + "The kimenhul contorts its faces and presents itself to its enemies in a terrifying and traumatic display that causes lingering fear. Each creature within 100 feet that can observe the kimenhul must make a DC 42 Will save. They are then temporarily immune for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target becomes {@condition frightened 3}.", + "Failure": "The target becomes {@condition frightened 3} and is {@condition fleeing} as long as it's {@condition frightened}. Even after recovering from the initial experience, the trauma is lodged in the target's mind for 1 year. Once per day, the kimenhul can communicate telepathically with the target for 1 minute as long as both creatures are on the same plane. Any time a creature under the effect of Eternal Fear is in a stressful situation (such as combat or intense social pressure), they must succeed at a DC {@flatDC 11} flat check or become {@condition frightened 2}. While Eternal Fear lasts, the target always becomes {@condition fleeing} as long as it's {@condition frightened}, regardless of the source of the fear. The target can attempt a new saving throw each week to remove these effects, but they can otherwise be removed only by powerful magic such as wish.", + "Critical Failure": "As failure, but the effects are permanent and the target doesn't get to attempt a weekly save to end the effect." + } + } + ], + "name": "Eternal Fear" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The kimenhul makes one jaws {@action Strike} and two claw Strikes against a single target, in any order. The target becomes {@condition frightened} with a condition value equal to the number of Strikes that hit it, to a maximum of {@condition frightened 3} if all three Strikes hit." + ], + "name": "Frightening Flurry" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [ + "(page 306)" + ], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The sahkil moves from the Material." + ], + "name": "Skip Between", + "traits": [ + "conjuration", + "divine", + "teleportation" + ] + }, + { + "entries": [ + "When using Skip Between, the kimenhul can bring along any creatures it has {@condition grabbed}." + ], + "name": "Snatch Between" + }, + { + "entries": [ + "Any creature affected by any of a kimenhul's mental spells or abilities becomes {@condition stupefied 3} for the duration of that effect and for {@dice 1d4} rounds thereafter." + ], + "name": "Unsettled Mind" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -30606,27 +28816,30 @@ "source": "Bst3", "page": 148, "level": 7, - "rarity": "Rare", - "alignment": "LG", - "size": "Large", "traits": [ - "Fire", - "Air" + "rare", + "lg", + "large", + "air", + "beast", + "fire" ], "creatureType": [ "Beast" ], "perception": { - "default": 17 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -30640,42 +28853,41 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Nature": { - "default": 15 + "std": 15 }, "Religion": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 5, - "Dex": 6, - "Con": 2, - "Int": 2, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 5, + "dex": 6, + "con": 2, + "int": 2, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -30684,41 +28896,8 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "aura", - "divine", - "emotion", - "mental" - ], - "entries": [ - "60 feet.", - "Creatures within a kirin's peaceful aura attempting to use a {@condition hostile} action must first attempt a DC 22 Will save; on a failure, the {@condition hostile} action is disrupted.", - "If a creature in the aura successfully uses a {@condition hostile} action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the kirin's peaceful aura can perform {@condition hostile} actions toward it without needing to attempt a Will save.", - "A kirin can select creatures within their aura that can use {@condition hostile} actions without needing to attempt a Will save." - ], - "name": "Peaceful Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The kirin is targeted with a ranged {@action Strike}", - "entries": [ - "The kirin intensifies the wind around themself, gaining a +4 circumstance bonus to AC against the triggering attack." - ], - "name": "Deflecting Gale" - } + "immunities": [ + "fire" ], "speed": { "walk": 40 @@ -30806,48 +28985,65 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "The kirin breathes fire in a 30-foot cone, dealing {@damage 8d6} fire damage (DC 25 basic Reflex save). The kirin can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The kirin rushes forward, rears up on their hind legs, and descends upon their target with their horn. The kirin {@action Stride||Strides} and makes a horn {@action Strike}. If this {@action Strike} hits, it deals an additional {@dice 1d8} damage, and the target is knocked {@condition prone}." - ], - "name": "Rearing Thrust" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "divine", + "emotion", + "mental" + ], + "entries": [ + "60 feet.", + "Creatures within a kirin's peaceful aura attempting to use a {@condition hostile} action must first attempt a DC 22 Will save; on a failure, the {@condition hostile} action is disrupted.", + "If a creature in the aura successfully uses a {@condition hostile} action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the kirin's peaceful aura can perform {@condition hostile} actions toward it without needing to attempt a Will save.", + "A kirin can select creatures within their aura that can use {@condition hostile} actions without needing to attempt a Will save." + ], + "name": "Peaceful Aura" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The kirin is targeted with a ranged {@action Strike}", + "entries": [ + "The kirin intensifies the wind around themself, gaining a +4 circumstance bonus to AC against the triggering attack." + ], + "name": "Deflecting Gale" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "The kirin breathes fire in a 30-foot cone, dealing {@damage 8d6} fire damage (DC 25 basic Reflex save). The kirin can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The kirin rushes forward, rears up on their hind legs, and descends upon their target with their horn. The kirin {@action Stride||Strides} and makes a horn {@action Strike}. If this {@action Strike} hits, it deals an additional {@dice 1d8} damage, and the target is knocked {@condition prone}." + ], + "name": "Rearing Thrust" + } ] }, - "misc": [ - "MA", - "AD", - "CC" - ], "hasImages": true }, { @@ -30856,20 +29052,22 @@ "source": "Bst3", "page": 149, "level": 8, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -30879,42 +29077,41 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Society": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 2, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 1, + "int": 1, + "wis": 2, + "cha": 5 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -30929,7 +29126,6 @@ "name": "cold iron" } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -30978,59 +29174,48 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d10+9} piercing, DC 26 ({@condition grabbed} by jaws only; page 304)" - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [ - "The kishi switches between showing their attractive human face and their snarling hyena face. A kishi can use their innate spell and their {@skill Deception} and {@skill Diplomacy} skills only when their human face is showing, and they can use their jaws {@action Strike} only when their hyena face is showing." - ], - "name": "Head Spin" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The kishi {@action Stride||Strides} twice. If they end their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy." - ], - "name": "Sudden Charge" - }, - { - "entries": [ - "A creature {@condition grabbed} in the kishi's jaws can barely speak; a creature must succeed at a DC {@flatDC 8} flat check to provide verbal components for spells, doing so in a choked whisper." - ], - "name": "Vicelike Jaws" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d10+9} piercing, DC 26 ({@condition grabbed} by jaws only; page 304)" + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [ + "The kishi switches between showing their attractive human face and their snarling hyena face. A kishi can use their innate spell and their {@skill Deception} and {@skill Diplomacy} skills only when their human face is showing, and they can use their jaws {@action Strike} only when their hyena face is showing." + ], + "name": "Head Spin" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The kishi {@action Stride||Strides} twice. If they end their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy." + ], + "name": "Sudden Charge" + }, + { + "entries": [ + "A creature {@condition grabbed} in the kishi's jaws can barely speak; a creature must succeed at a DC {@flatDC 8} flat check to provide verbal components for spells, doing so in a choked whisper." + ], + "name": "Vicelike Jaws" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -31039,17 +29224,17 @@ "source": "Bst3", "page": 150, "level": 2, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Kitsune" + "cn", + "medium", + "humanoid", + "kitsune" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 + "std": 10 }, "languages": { "languages": [ @@ -31060,46 +29245,45 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 10 + "std": 10 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Nature": { - "default": 6 + "std": 6 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 2, - "Cha": 4 + "str": 0, + "dex": 4, + "con": 0, + "int": 0, + "wis": 2, + "cha": 4 }, "items": [ "dagger", "flute" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -31108,7 +29292,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -31133,7 +29316,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -31148,7 +29331,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -31221,39 +29404,27 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "Concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The kitsune trickster transforms into the tailless form of a specific Medium human. The tailless form can't be altered and resembles the kitsune's fox-like humanoid form. While the kitsune trickster's alternate form is a Medium human, some kitsune have tailless forms of other humanoids, or a fox alternate form." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The kitsune trickster transforms into the tailless form of a specific Medium human. The tailless form can't be altered and resembles the kitsune's fox-like humanoid form. While the kitsune trickster's alternate form is a Medium human, some kitsune have tailless forms of other humanoids, or a fox alternate form." + ], + "name": "Change Shape", + "generic": true + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -31262,23 +29433,23 @@ "source": "Bst3", "page": 143, "level": 5, - "rarity": "Common", - "alignment": "NG", - "size": "Small", "traits": [ - "Kami" + "ng", + "small", + "kami", + "spirit" ], "creatureType": [ "Spirit" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -31290,58 +29461,45 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 11 + "std": 11 }, "Nature": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 5, - "Int": 0, - "Wis": 5, - "Cha": 4 + "str": 2, + "dex": 4, + "con": 5, + "int": 0, + "wis": 5, + "cha": 4 }, "items": [ "spiritual rope" ], - "abilitiesTop": [ - { - "entries": [ - "Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.", - "A kodama's ward is a specific tree." - ], - "name": "Ward", - "traits": [ - "abjuration", - "divine" - ] - } - ], "ac": { - "default": 21, + "std": 21, "abilities": "22 against evil creatures" }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -31362,29 +29520,6 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it must attempt a DC 23 Will save.", - "The kodama can activate or deactivate this aura by using a single action, which has the {@trait concentrate} trait.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition fascinated}. This condition ends if the creature ends its turn outside the aura.", - "Critical Failure": "As failure, plus the creature is {@condition slowed 1} as long as it remains {@condition fascinated}." - } - } - ], - "name": "Distracting Gaze" - } - ], "speed": { "walk": 25 }, @@ -31445,32 +29580,57 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "abjuration", - "divine" - ], - "entries": [ - "The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces. A kami who wears a spiritual rope gains resistance 5 to evil damage (though this is usually relevant only if the kami is good-aligned), a +1 status bonus to AC against evil creatures, and a +1 status bonus to saving throws against effects from evil creatures.", - "A kodama always wears a spiritual rope, and they can have one other spiritual rope in existence at a time. Creating a new rope beyond these two releases the magic of one other rope of the kodama's choosing. A spiritual rope around a creature other than a kodama loses its magic after 24 hours or if it's taken outside of the kodama's forest." - ], - "name": "Spiritual Rope" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.", + "A kodama's ward is a specific tree." + ], + "name": "Ward", + "traits": [ + "abjuration", + "divine" + ] + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it must attempt a DC 23 Will save.", + "The kodama can activate or deactivate this aura by using a single action, which has the {@trait concentrate} trait.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition fascinated}. This condition ends if the creature ends its turn outside the aura.", + "Critical Failure": "As failure, plus the creature is {@condition slowed 1} as long as it remains {@condition fascinated}." + } + } + ], + "name": "Distracting Gaze" + } ], - "condition": [ - "{@condition fascinated}", - "{@condition slowed}" + "bot": [ + { + "traits": [ + "abjuration", + "divine" + ], + "entries": [ + "The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces. A kami who wears a spiritual rope gains resistance 5 to evil damage (though this is usually relevant only if the kami is good-aligned), a +1 status bonus to AC against evil creatures, and a +1 status bonus to saving throws against effects from evil creatures.", + "A kodama always wears a spiritual rope, and they can have one other spiritual rope in existence at a time. Creating a new rope beyond these two releases the magic of one other rope of the kodama's choosing. A spiritual rope around a creature other than a kodama loses its magic after 24 hours or if it's taken outside of the kodama's forest." + ], + "name": "Spiritual Rope" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Kokogiak", @@ -31478,23 +29638,27 @@ "source": "Bst3", "page": 151, "level": 12, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", + "traits": [ + "ne", + "huge", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 25 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Aquan", @@ -31504,47 +29668,39 @@ }, "skills": { "Athletics": { - "default": 27 + "std": 27 }, "Deception": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 21, + "std": 21, "in snow": 25 }, "Survival": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 7, - "Int": 1, - "Wis": 5, - "Cha": 5 + "str": 7, + "dex": 5, + "con": 7, + "int": 1, + "wis": 5, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "Kokogiaks can mimic the sounds of a person in distress by attempting a {@skill Deception} check to {@action Lie}. The kokogiak has a +4 circumstance bonus to this check." - ], - "name": "Voice Imitation" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -31559,27 +29715,12 @@ "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "trackless step" ], "walk": 40, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -31609,74 +29750,82 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The kokogiak {@action Stride||Strides} up to its Speed. It can make up to four claw Strikes at any point during this movement, each against a different target. These attacks count toward the kokogiak's multiple attack penalty, but the multiple attack penalty doesn't increase until after the kokogiak makes all of its attacks." - ], - "name": "Mauling Rush" - }, - { - "entries": [ - "The kokogiak's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "illusion", - "mental", - "primal" - ], - "entries": [ - "Using their voice imitation abilities, a kokogiak emits the horrific wails of its former victims.", - "Each creature within 120 feet takes {@damage 4d6} mental damage and must attempt a DC 32 Will save. A creature {@condition frightened} by this ability is {@condition flat-footed} to the kokogiak.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune for 1 minute.", - "Success": "The creature takes half damage and becomes {@condition frightened 1}.", - "Failure": "The creature takes full damage and becomes {@condition frightened 2}.", - "Critical Failure": "The creature takes double damage, becomes {@condition frightened 3}, and is {@condition fleeing} until the end of its next turn." - } - } - ], - "name": "Tormented Snarl" - }, - { - "entries": [ - "The kokogiak always gains the benefits of {@action Cover Tracks} in natural surroundings, even while moving at full speed." - ], - "name": "Trackless Step" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Kokogiaks can mimic the sounds of a person in distress by attempting a {@skill Deception} check to {@action Lie}. The kokogiak has a +4 circumstance bonus to this check." + ], + "name": "Voice Imitation" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The kokogiak {@action Stride||Strides} up to its Speed. It can make up to four claw Strikes at any point during this movement, each against a different target. These attacks count toward the kokogiak's multiple attack penalty, but the multiple attack penalty doesn't increase until after the kokogiak makes all of its attacks." + ], + "name": "Mauling Rush" + }, + { + "entries": [ + "The kokogiak's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "illusion", + "mental", + "primal" + ], + "entries": [ + "Using their voice imitation abilities, a kokogiak emits the horrific wails of its former victims.", + "Each creature within 120 feet takes {@damage 4d6} mental damage and must attempt a DC 32 Will save. A creature {@condition frightened} by this ability is {@condition flat-footed} to the kokogiak.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune for 1 minute.", + "Success": "The creature takes half damage and becomes {@condition frightened 1}.", + "Failure": "The creature takes full damage and becomes {@condition frightened 2}.", + "Critical Failure": "The creature takes double damage, becomes {@condition frightened 3}, and is {@condition fleeing} until the end of its next turn." + } + } + ], + "name": "Tormented Snarl" + }, + { + "entries": [ + "The kokogiak always gains the benefits of {@action Cover Tracks} in natural surroundings, even while moving at full speed." + ], + "name": "Trackless Step" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -31685,20 +29834,23 @@ "source": "Bst3", "page": 152, "level": 11, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "dragon" + ], "creatureType": [ "Dragon" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic" @@ -31707,42 +29859,41 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 20 + "std": 20 }, "Survival": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": -1, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 5, + "int": -1, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -31751,34 +29902,14 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "paralyzed", + "sleep" ], "speed": { "walk": 30, - "fly ": 130, - "swim ": 30 + "fly": 130, + "swim": 30 }, "attacks": [ { @@ -31841,51 +29972,55 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit." - ], - "name": "Boat Breaker" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each {@action Strike} must target a different creature." - ], - "name": "Flying Strafe" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The kongamato Flies while emitting a terrifying screech.", - "Each creature the kongamato flies over must succeed at a DC 30 Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure)", - "After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak {@action Strike}." - ], - "name": "Wailing Dive" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "entries": [ + "A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit." + ], + "name": "Boat Breaker" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each {@action Strike} must target a different creature." + ], + "name": "Flying Strafe" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The kongamato Flies while emitting a terrifying screech.", + "Each creature the kongamato flies over must succeed at a DC 30 Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure)", + "After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak {@action Strike}." + ], + "name": "Wailing Dive" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -31894,23 +30029,23 @@ "source": "Bst3", "page": 153, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Kovintus" + "n", + "medium", + "humanoid", + "kovintus" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -31921,40 +30056,39 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Nature": { - "default": 11 + "std": 11 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": -1 + "str": 3, + "dex": 3, + "con": 1, + "int": 0, + "wis": 4, + "cha": -1 }, "items": [ "mace", "sling (10 bullets)" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -31981,18 +30115,6 @@ "name": "water" } ], - "abilitiesMid": [ - { - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "When slain, a kovintus immediately and permanently transforms into a part of the natural environment: a stone outcropping in a rocky area, a rivulet near a body of water, a young tree in a forest, or a low-lying cloud atop a high mountain. This ability has the trait appropriate to the environment (such as air, earth, plant, or water). This piece of the environment looks ordinary to most, but other kovintus can easily identify this as their kin. A kovintus slain far from any appropriate terrain transforms into a feature matching the terrain where they were born." - ], - "name": "Nature's Rebirth" - } - ], "speed": { "walk": 25 }, @@ -32075,25 +30197,28 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Once per day, the kovintus can cast a 3rd-level primal innate spell. They can do so only if a spell with a corresponding trait was cast within 10 feet of the kovintus since the start of their last turn (including if the kovintus {@action Cast a Spell||Cast the Spell}). The traits and the spells they grant are as follows: {@spell wall of wind} for {@trait air}, {@spell meld into stone} for {@trait earth}, {@spell wall of thorns} for {@trait plant}, and {@spell crashing wave|apg} for {@trait water}." - ], - "name": "Nature's Chosen" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "When slain, a kovintus immediately and permanently transforms into a part of the natural environment: a stone outcropping in a rocky area, a rivulet near a body of water, a young tree in a forest, or a low-lying cloud atop a high mountain. This ability has the trait appropriate to the environment (such as air, earth, plant, or water). This piece of the environment looks ordinary to most, but other kovintus can easily identify this as their kin. A kovintus slain far from any appropriate terrain transforms into a feature matching the terrain where they were born." + ], + "name": "Nature's Rebirth" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "Once per day, the kovintus can cast a 3rd-level primal innate spell. They can do so only if a spell with a corresponding trait was cast within 10 feet of the kovintus since the start of their last turn (including if the kovintus {@action Cast a Spell||Cast the Spell}). The traits and the spells they grant are as follows: {@spell wall of wind} for {@trait air}, {@spell meld into stone} for {@trait earth}, {@spell wall of thorns} for {@trait plant}, and {@spell crashing wave|apg} for {@trait water}." + ], + "name": "Nature's Chosen" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -32102,24 +30227,31 @@ "source": "Bst3", "page": 154, "level": 21, - "rarity": "Unique", - "alignment": "NE", - "size": "Large", + "traits": [ + "unique", + "ne", + "large", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 38 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "blizzard sight", - "see invisibility" - ] + "std": 38 }, + "senses": [ + { + "name": "blizzard sight" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Common" @@ -32130,58 +30262,50 @@ }, "skills": { "Acrobatics": { - "default": 36 + "std": 36 }, "Athletics": { - "default": 39 + "std": 39 }, "Intimidation": { - "default": 42 + "std": 42 }, "Society": { - "default": 35 + "std": 35 }, "Stealth": { - "default": 39 + "std": 39 }, "Survival": { - "default": 38 + "std": 38 }, "Festival Lore": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 10, - "Dex": 7, - "Con": 10, - "Int": 6, - "Wis": 6, - "Cha": 10 + "str": 10, + "dex": 7, + "con": 10, + "int": 6, + "wis": 6, + "cha": 10 }, "items": [ "+3 greater striking cold iron spiked chain" ], - "abilitiesTop": [ - { - "entries": [ - "Sight Krampus ignores circumstance penalties to visual {@skill Perception} checks due to ice or snow, as well as concealment due to ice or snow." - ], - "name": "Blizzard" - } - ], "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 39 + "fort": { + "std": 39 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -32190,14 +30314,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "cold", + "death effects" + ], "weaknesses": [ { "amount": 15, @@ -32210,27 +30330,6 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "120 feet, DC 42 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals." - ], - "name": "Limited Immortality" - } - ], "speed": { "abilities": [ "air walk", @@ -32346,75 +30445,91 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Improved Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "requirements": "Krampus has a Medium or smaller creature {@condition grabbed}", - "entries": [ - "Krampus attempts to stuff the {@condition grabbed} creature into his basket, attempting an {@skill Athletics} check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future Strikes.", - "The captured creature is {@condition grabbed}, {@condition slowed 1}, and subjected to Krampus's regression ability (see below) at the start of each round it is captured. If the victim {@action Escape||Escapes} (DC 48), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is {@condition broken} and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus.", - "The basket is an extradimensional space, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time. Krampus can {@action Repair} the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus." - ], - "name": "Capture" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "Krampus designates a single target he can see as \"naughty.\" He gains a +2 circumstance bonus to {@skill Perception} checks when he Seeks the naughty target and a +2 circumstance bonus to {@skill Survival} checks to {@action Track} the naughty target. On melee attacks against the naughty target, Krampus's spiked chain gains the {@trait agile} trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time." - ], - "name": "Punish the Naughty" - }, - { - "traits": [ - "curse", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "A creature that starts their turn Captured in Krampus's basket must attempt a DC 44 Fortitude save or be regressed back to their childhood. The target shrinks one size. In addition, all of the target's proficiencies of expert and better are reduced to trained, which might restrict the use of certain feats.", - "The effect persists for 24 hours, after which the target regains their normal size and their proficiencies return to normal. A creature currently under the effects of regression can't be further affected by this ability.", - "Snowstep Krampus ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} caused by snow and ice, and he leaves no tracks when moving through areas of snow or ice." - ], - "name": "Regression" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Sight Krampus ignores circumstance penalties to visual {@skill Perception} checks due to ice or snow, as well as concealment due to ice or snow." + ], + "name": "Blizzard" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "120 feet, DC 42 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + }, + { + "entries": [ + "Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals." + ], + "name": "Limited Immortality" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Improved Grab", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "Krampus has a Medium or smaller creature {@condition grabbed}", + "entries": [ + "Krampus attempts to stuff the {@condition grabbed} creature into his basket, attempting an {@skill Athletics} check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future Strikes.", + "The captured creature is {@condition grabbed}, {@condition slowed 1}, and subjected to Krampus's regression ability (see below) at the start of each round it is captured. If the victim {@action Escape||Escapes} (DC 48), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is {@condition broken} and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus.", + "The basket is an extradimensional space, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time. Krampus can {@action Repair} the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus." + ], + "name": "Capture" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Krampus designates a single target he can see as \"naughty.\" He gains a +2 circumstance bonus to {@skill Perception} checks when he Seeks the naughty target and a +2 circumstance bonus to {@skill Survival} checks to {@action Track} the naughty target. On melee attacks against the naughty target, Krampus's spiked chain gains the {@trait agile} trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time." + ], + "name": "Punish the Naughty" + }, + { + "traits": [ + "curse", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "A creature that starts their turn Captured in Krampus's basket must attempt a DC 44 Fortitude save or be regressed back to their childhood. The target shrinks one size. In addition, all of the target's proficiencies of expert and better are reduced to trained, which might restrict the use of certain feats.", + "The effect persists for 24 hours, after which the target regains their normal size and their proficiencies return to normal. A creature currently under the effects of regression can't be further affected by this ability.", + "Snowstep Krampus ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} caused by snow and ice, and he leaves no tracks when moving through areas of snow or ice." + ], + "name": "Regression" + } ] }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ], "hasImages": true }, { @@ -32423,20 +30538,23 @@ "source": "Bst3", "page": 156, "level": 14, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", + "traits": [ + "rare", + "le", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 28 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -32445,42 +30563,41 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 4, - "Dex": 8, - "Con": 4, - "Int": 5, - "Wis": 6, - "Cha": 5 + "str": 4, + "dex": 8, + "con": 4, + "int": 5, + "wis": 6, + "cha": 5 }, "items": [ "silver scissors (2)" ], - "abilitiesTop": [], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -32501,14 +30618,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "When numerous small items are scattered before the kuchisake-onna, they compulsively begins to count them. The kuchisakeonna becomes {@condition flat-footed} to all creatures for {@dice 1d4} rounds." - ], - "name": "Compulsive Counting" - } - ], "speed": { "walk": 30 }, @@ -32530,59 +30639,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "silver scissors" - ], - "name": "Rend", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The kuchisake-onna asks a single adjacent target, \"Am I pretty?\" The target must attempt a DC 35 Will save. If it fails, it is {@condition immobilized} for 1 round, and if it critically fails, it is {@condition paralyzed} for 1 round, though still able to respond to the question; this is a {@trait mental} effect. If the target responds \"No,\" the kuchisake-onna makes two silver scissors Strikes against the target. If the target responds \"Yes,\" the kuchisake-onna makes no Strikes this turn and must use Even Now? as their next action (waiting until the first action of their next turn, if necessary). If the target otherwise responds in a confusing or noncommittal manner, the kuchisake-onna becomes {@condition flat-footed} to all creatures for 1 round but can otherwise act normally." - ], - "name": "Am I Pretty?" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "An adjacent creature previously targeted by Am I Pretty? answered \"Yes\"", - "entries": [ - "The kuchisake-onna takes off their mask, revealing their slit face and asking, \"Even now?\" The target must attempt a DC 35 Will save. If it fails, it is {@condition immobilized} for 1 round, and if it critically fails, it is {@condition paralyzed} for 1 round, though still able to respond to the question; this is a {@trait mental} effect. Whether the target responds \"Yes\" or \"No,\" the kuchisake-onna makes two silver scissors Strikes against the target." - ], - "name": "Even Now?" - }, - { - "entries": [ - "The kuchisake-onna's silver scissors Strikes are manifestations of the toxic malice that created them and vanish when the kuchisake-onna is destroyed. When the kuchisake-onna has less than half their maximum Hit Points remaining, this concentrated enmity begins to leak out and make their attacks more vicious. Their silver scissors Strikes deal {@damage 6d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Lingering Enmity" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "When numerous small items are scattered before the kuchisake-onna, they compulsively begins to count them. The kuchisakeonna becomes {@condition flat-footed} to all creatures for {@dice 1d4} rounds." + ], + "name": "Compulsive Counting" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "silver scissors" + ], + "name": "Rend", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The kuchisake-onna asks a single adjacent target, \"Am I pretty?\" The target must attempt a DC 35 Will save. If it fails, it is {@condition immobilized} for 1 round, and if it critically fails, it is {@condition paralyzed} for 1 round, though still able to respond to the question; this is a {@trait mental} effect. If the target responds \"No,\" the kuchisake-onna makes two silver scissors Strikes against the target. If the target responds \"Yes,\" the kuchisake-onna makes no Strikes this turn and must use Even Now? as their next action (waiting until the first action of their next turn, if necessary). If the target otherwise responds in a confusing or noncommittal manner, the kuchisake-onna becomes {@condition flat-footed} to all creatures for 1 round but can otherwise act normally." + ], + "name": "Am I Pretty?" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "An adjacent creature previously targeted by Am I Pretty? answered \"Yes\"", + "entries": [ + "The kuchisake-onna takes off their mask, revealing their slit face and asking, \"Even now?\" The target must attempt a DC 35 Will save. If it fails, it is {@condition immobilized} for 1 round, and if it critically fails, it is {@condition paralyzed} for 1 round, though still able to respond to the question; this is a {@trait mental} effect. Whether the target responds \"Yes\" or \"No,\" the kuchisake-onna makes two silver scissors Strikes against the target." + ], + "name": "Even Now?" + }, + { + "entries": [ + "The kuchisake-onna's silver scissors Strikes are manifestations of the toxic malice that created them and vanish when the kuchisake-onna is destroyed. When the kuchisake-onna has less than half their maximum Hit Points remaining, this concentrated enmity begins to leak out and make their attacks more vicious. Their silver scissors Strikes deal {@damage 6d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Lingering Enmity" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -32591,20 +30697,23 @@ "source": "Bst3", "page": 157, "level": 6, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", + "traits": [ + "uncommon", + "le", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -32613,39 +30722,38 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 14 + "std": 14 }, "Monastic Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 2, + "int": 1, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -32654,7 +30762,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -32677,113 +30784,97 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " The target can't recover from the {@condition fatigued} condition caused by black apoxia until the disease is cured", - "DC": 24, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition drained 1} and {@condition fatigued}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition drained 2} and {@condition fatigued} ;", - "duration": "1 day" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " The target can't recover from the {@condition fatigued} condition caused by black apoxia until the disease is cured", + "DC": 24, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition drained 1} and {@condition fatigued}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition drained 2} and {@condition fatigued} ;", + "duration": "1 day" + } + ] + } + ], + "name": "Black Apoxia" + }, + { + "entries": [ + "When the kurobozu scores a critical hit with an unarmed attack, the target must succeed at a DC 22 Fortitude save or be {@condition slowed 1} until the end of its next turn." + ], + "name": "Brawling Critical" + }, + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "When the kurobozu damages a living creature with an unarmed {@action Strike}, the target must succeed at a DC 24 Fortitude save or become {@condition stupefied 1} for 1 minute. Further damage dealt by the kurobozu resets the duration to 1 minute and increases the {@condition stupefied} value by 1 on a failed save, to a maximum of {@condition stupefied 4}." + ], + "name": "Sagebane" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "incapacitation", + "necromancy", + "occult" + ], + "requirements": "The kurobozu is adjacent to a living creature that is {@condition paralyzed}, {@condition slowed}, {@condition stunned}, or {@condition unconscious}", + "entries": [ + "The kurobozu leans over and sucks the breath from the target, who must attempt a DC 22 Fortitude save. Regardless of the result, the creature is exposed to black apoxia and its breath reeks of carrion for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature can't speak for 1 minute.", + "Failure": "The creature becomes {@condition sickened 2} and can't speak for 1 minute.", + "Critical Failure": "As failure, plus the creature falls {@condition unconscious} and begins suffocating." } - ] - } - ], - "name": "Black Apoxia" - }, - { - "entries": [ - "When the kurobozu scores a critical hit with an unarmed attack, the target must succeed at a DC 22 Fortitude save or be {@condition slowed 1} until the end of its next turn." - ], - "name": "Brawling Critical" - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "When the kurobozu damages a living creature with an unarmed {@action Strike}, the target must succeed at a DC 24 Fortitude save or become {@condition stupefied 1} for 1 minute. Further damage dealt by the kurobozu resets the duration to 1 minute and increases the {@condition stupefied} value by 1 on a failed save, to a maximum of {@condition stupefied 4}." - ], - "name": "Sagebane" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "incapacitation", - "necromancy", - "occult" - ], - "requirements": "The kurobozu is adjacent to a living creature that is {@condition paralyzed}, {@condition slowed}, {@condition stunned}, or {@condition unconscious}", - "entries": [ - "The kurobozu leans over and sucks the breath from the target, who must attempt a DC 22 Fortitude save. Regardless of the result, the creature is exposed to black apoxia and its breath reeks of carrion for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature can't speak for 1 minute.", - "Failure": "The creature becomes {@condition sickened 2} and can't speak for 1 minute.", - "Critical Failure": "As failure, plus the creature falls {@condition unconscious} and begins suffocating." } - } - ], - "name": "Steal Breath" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The kurobozu makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a DC 22 Fortitude save or be {@condition stunned 1} (or {@condition stunned 3} on a critical failure); this save has the {@trait incapacitation} trait." - ], - "name": "Stunning Flurry" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition drained}", - "{@condition fatigued}", - "{@condition paralyzed}", - "{@condition sickened}", - "{@condition slowed}", - "{@condition stunned}", - "{@condition stupefied}" + ], + "name": "Steal Breath" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The kurobozu makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a DC 22 Fortitude save or be {@condition stunned 1} (or {@condition stunned 3} on a critical failure); this save has the {@trait incapacitation} trait." + ], + "name": "Stunning Flurry" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -32792,26 +30883,28 @@ "source": "Bst3", "page": 158, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Small", "traits": [ - "Amphibious" + "ne", + "small", + "amphibious", + "beast" ], "creatureType": [ "Beast" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -32821,55 +30914,39 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 11, + "std": 11, "in oceans and forests": 13 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 2, - "Int": 0, - "Wis": 4, - "Cha": 3 + "str": 3, + "dex": 5, + "con": 2, + "int": 0, + "wis": 4, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "Dogs and other canines are natural enemies of kushtaka.", - "Canine animals, including creatures transformed into a canine using animal form or a similar effect, ignore the kushtaka's resistance to physical attacks.", - "In addition, a canine with imprecise scent can use it as a precise sense when detecting a kushtaka." - ], - "name": "Canine Vulnerability" - }, - { - "entries": [ - "Spirit Kushtaka exist completely separated from their mortal souls, making them immune to the effects of haunts and most effects from incorporeal spirits and undead, but also unaware of their presence; incorporeal undead are both {@condition invisible} and inaudible to them. Incorporeal spirits and undead can affect a kushtaka only with effects that manifest in the physical world. For instance, a ghost mage casting a fireball or a poltergeist throwing objects could harm the kushtaka, but a ghost commoner's Frightful Moan and ghostly hand {@action Strike} would not." - ], - "name": "Null" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -32884,24 +30961,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature fails a check to {@action Strike} or {@action Demoralize} the kushtaka", - "requirements": "The kushtaka has a {@spell charm} spell available", - "entries": [ - "The kushtaka casts charm on the target." - ], - "name": "Persuasive Rebuttal" - } - ], "speed": { "walk": 25, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -32983,35 +31045,58 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The kushtaka takes on the specific appearance of a unique Small or Medium humanoid (page 304). Every time the kushtaka uses this ability, it takes on the same chosen form, though it can use non-magical disguises to further alter its appearance. This doesn't change the kushtaka's Speed or its attack and damage bonuses with its Strikes, though it does change the damage to an appropriate type, typically bludgeoning." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Dogs and other canines are natural enemies of kushtaka.", + "Canine animals, including creatures transformed into a canine using animal form or a similar effect, ignore the kushtaka's resistance to physical attacks.", + "In addition, a canine with imprecise scent can use it as a precise sense when detecting a kushtaka." + ], + "name": "Canine Vulnerability" + }, + { + "entries": [ + "Spirit Kushtaka exist completely separated from their mortal souls, making them immune to the effects of haunts and most effects from incorporeal spirits and undead, but also unaware of their presence; incorporeal undead are both {@condition invisible} and inaudible to them. Incorporeal spirits and undead can affect a kushtaka only with effects that manifest in the physical world. For instance, a ghost mage casting a fireball or a poltergeist throwing objects could harm the kushtaka, but a ghost commoner's Frightful Moan and ghostly hand {@action Strike} would not." + ], + "name": "Null" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature fails a check to {@action Strike} or {@action Demoralize} the kushtaka", + "requirements": "The kushtaka has a {@spell charm} spell available", + "entries": [ + "The kushtaka casts charm on the target." + ], + "name": "Persuasive Rebuttal" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The kushtaka takes on the specific appearance of a unique Small or Medium humanoid (page 304). Every time the kushtaka uses this ability, it takes on the same chosen form, though it can use non-magical disguises to further alter its appearance. This doesn't change the kushtaka's Speed or its attack and damage bonuses with its Strikes, though it does change the damage to an appropriate type, typically bludgeoning." + ], + "name": "Change Shape", + "generic": true + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -33020,24 +31105,24 @@ "source": "Bst3", "page": 188, "level": 5, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Nymph", - "Earth" + "cn", + "medium", + "earth", + "fey", + "nymph" ], "creatureType": [ "Fey" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -33049,51 +31134,50 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 9 + "std": 9 }, "Diplomacy": { - "default": 14 + "std": 14 }, "Nature": { - "default": 10 + "std": 10 }, "Occultism": { - "default": 11 + "std": 11 }, "Performance": { - "default": 14 + "std": 14 }, "Society": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 0, + "dex": 5, + "con": 4, + "int": 2, + "wis": 3, + "cha": 5 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -33108,17 +31192,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "entries": [ - "A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become {@condition sickened 1} and are unable to recover. They must attempt a DC 19 Fortitude save every hour or increase the {@condition sickened} value by 1 (to a maximum of {@condition sickened 4}). After 24 hours, they become {@condition drained 1}, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern." - ], - "name": "Cavern Dependent" - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -33199,44 +31275,39 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "enchantment", - "mental", - "primal" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 30 feet who hears the lampad's weeping must succeed at a DC 20 Will save or be unable to use reactions for 1 round and {@condition slowed 1} on its next turn as it sobs uncontrollably." - ], - "name": "Weep" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" + "abilities": { + "mid": [ + { + "entries": [ + "A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become {@condition sickened 1} and are unable to recover. They must attempt a DC 19 Fortitude save every hour or increase the {@condition sickened} value by 1 (to a maximum of {@condition sickened 4}). After 24 hours, they become {@condition drained 1}, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern." + ], + "name": "Cavern Dependent" + } ], - "condition": [ - "{@condition sickened}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "enchantment", + "mental", + "primal" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 30 feet who hears the lampad's weeping must succeed at a DC 20 Will save or be unable to use reactions for 1 round and {@condition slowed 1} on its next turn as it sobs uncontrollably." + ], + "name": "Weep" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -33245,24 +31316,25 @@ "source": "Bst3", "page": 189, "level": 15, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", "traits": [ - "Nymph", - "Earth" + "uncommon", + "cn", + "medium", + "earth", + "fey", + "nymph" ], "creatureType": [ "Fey" ], "perception": { - "default": 27 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -33277,70 +31349,56 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 31 + "std": 31 }, "Diplomacy": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 33 + "std": 33 }, "Nature": { - "default": 27 + "std": 27 }, "Occultism": { - "default": 27 + "std": 27 }, "Performance": { - "default": 29 + "std": 29 }, "Society": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 3, - "Dex": 8, - "Con": 7, - "Int": 4, - "Wis": 4, - "Cha": 8 + "str": 3, + "dex": 8, + "con": 7, + "int": 4, + "wis": 4, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "The lampad queen can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of subterranean animals, plants, and fungi, as well as stones." - ], - "name": "Cavern Empathy" - }, - { - "entries": [ - "A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to counteract spells and rituals that would harm the environment, such as blight, with a +30 counteract modifier and a counteract level of 8. When the lampad queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region." - ], - "name": "Tied to the Land" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -33355,26 +31413,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal", - "visual" - ], - "entries": [ - "30 feet. Creatures that start their turn in the aura must succeed at a DC 33 Will save or be {@condition confused} by the lampad queen's unearthly beauty for 1 minute. While {@condition confused} by this effect, the creature's {@condition confused} actions never include harming the lampad queen." - ], - "name": "Nymph's Beauty" - } - ], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -33599,90 +31640,109 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "polymorph", - "primal", - "transmutation; page 304" - ], - "entries": [ - "Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal", - "visual" - ], - "entries": [ - "The lampad queen focuses their beauty upon a target within their aura. The creature must attempt a Will save. On a failure, it is affected as if by the queen's beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the confusion when it takes damage. The lampad queen can use a single action, which has the {@trait concentrate} trait, to focus the emotions of a {@condition confused} creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions. Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn." - ], - "name": "Focus Beauty" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The lampad queen can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of subterranean animals, plants, and fungi, as well as stones." + ], + "name": "Cavern Empathy" }, - "traits": [ - "emotion", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all {@skill Crafting} checks, {@skill Performance} checks, and Will saves.", - "If a lampad queen grants their Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all {@skill Lore} checks; for maestro muse, the status bonus to {@skill Performance} checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey." - ], - "name": "Inspiration" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "Frequency once per round; The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 120 feet who hears the lampad's weeping must succeed at a DC 36 Will save with the effects of crushing despair." - ], - "name": "Despairing Weep" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" + { + "entries": [ + "A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to counteract spells and rituals that would harm the environment, such as blight, with a +30 counteract modifier and a counteract level of 8. When the lampad queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region." + ], + "name": "Tied to the Land" + } ], - "condition": [ - "{@condition confused}" + "mid": [ + { + "traits": [ + "aura", + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal", + "visual" + ], + "entries": [ + "30 feet. Creatures that start their turn in the aura must succeed at a DC 33 Will save or be {@condition confused} by the lampad queen's unearthly beauty for 1 minute. While {@condition confused} by this effect, the creature's {@condition confused} actions never include harming the lampad queen." + ], + "name": "Nymph's Beauty" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "polymorph", + "primal", + "transmutation; page 304" + ], + "entries": [ + "Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal", + "visual" + ], + "entries": [ + "The lampad queen focuses their beauty upon a target within their aura. The creature must attempt a Will save. On a failure, it is affected as if by the queen's beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the confusion when it takes damage. The lampad queen can use a single action, which has the {@trait concentrate} trait, to focus the emotions of a {@condition confused} creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions. Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn." + ], + "name": "Focus Beauty" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all {@skill Crafting} checks, {@skill Performance} checks, and Will saves.", + "If a lampad queen grants their Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all {@skill Lore} checks; for maestro muse, the status bonus to {@skill Performance} checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey." + ], + "name": "Inspiration" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "Frequency once per round; The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 120 feet who hears the lampad's weeping must succeed at a DC 36 Will save with the effects of crushing despair." + ], + "name": "Despairing Weep" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -33691,24 +31751,24 @@ "source": "Bst3", "page": 159, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Cold", - "Water" + "n", + "medium", + "cold", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan" @@ -33717,53 +31777,41 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 9 + "std": 9 }, "Thievery": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 3, + "con": 2, + "int": 0, + "wis": 2, + "cha": 1 }, - "abilitiesTop": [ - { - "traits": [ - "illusion", - "primal" - ], - "entries": [ - "A ledalusca can recall and replay any reflection ever cast on its surface, although it must still {@action Seek} to consciously notice fine or significant details." - ], - "name": "Recall Reflection" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -33772,40 +31820,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "cold", + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The ledalusca takes physical damage from an attack", - "requirements": "The ledalusca's shell is frozen (see Freeze Shell)", - "entries": [ - "The ledalusca angles their shell to absorb the blow, gaining resistance 5 to the triggering damage. If they takes bludgeoning or fire damage after applying this resistance, their frozen shell shatters until they freezes a new one." - ], - "name": "Shell Block" - } - ], "speed": { "walk": 25, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -33845,48 +31874,64 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "cold", - "manipulate" - ], - "entries": [ - "The ledalusca freezes their surface into a translucent, faintly colored ice sculpture matching the mirror image of a Medium creature or object they have seen before. While in this form, instead of a wave, they have the following {@action Strike}: Melee {@as 1} ice shell +10, Damage {@dice 1d6+4} physical plus {@damage 1d4} cold The physical damage is a type that matches the new shape of the ledalusca's frozen shell. The ledalusca can revert to their liquid form by taking this action again." - ], - "name": "Freeze Shell" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until the next time they act, the ledalusca appears to be either an ice sculpture (if under the effects of Freeze Shell) or a pool of still water (if not). They have an automatic result of 28 on {@skill Deception} checks and DCs to pass as what they appear to be." - ], - "name": "Hold Still" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "illusion", + "primal" + ], + "entries": [ + "A ledalusca can recall and replay any reflection ever cast on its surface, although it must still {@action Seek} to consciously notice fine or significant details." + ], + "name": "Recall Reflection" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The ledalusca takes physical damage from an attack", + "requirements": "The ledalusca's shell is frozen (see Freeze Shell)", + "entries": [ + "The ledalusca angles their shell to absorb the blow, gaining resistance 5 to the triggering damage. If they takes bludgeoning or fire damage after applying this resistance, their frozen shell shatters until they freezes a new one." + ], + "name": "Shell Block" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "cold", + "manipulate" + ], + "entries": [ + "The ledalusca freezes their surface into a translucent, faintly colored ice sculpture matching the mirror image of a Medium creature or object they have seen before. While in this form, instead of a wave, they have the following {@action Strike}: Melee {@as 1} ice shell +10, Damage {@dice 1d6+4} physical plus {@damage 1d4} cold The physical damage is a type that matches the new shape of the ledalusca's frozen shell. The ledalusca can revert to their liquid form by taking this action again." + ], + "name": "Freeze Shell" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until the next time they act, the ledalusca appears to be either an ice sculpture (if under the effects of Freeze Shell) or a pool of still water (if not). They have an automatic result of 28 on {@skill Deception} checks and DCs to pass as what they appear to be." + ], + "name": "Hold Still" + } + ] }, - "misc": [ - "MA", - "RA", - "TA" - ], "hasImages": true }, { @@ -33895,24 +31940,25 @@ "source": "Bst3", "page": 107, "level": 10, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghoul", - "Dream" + "uncommon", + "ce", + "medium", + "dream", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -33923,56 +31969,48 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Arcana": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 19 + "std": 19 }, "Occultism": { - "default": 21 + "std": 21 }, "Religion": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 5, - "Dex": 7, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 6 + "str": 5, + "dex": 7, + "con": 5, + "int": 3, + "wis": 5, + "cha": 6 }, "items": [ "scroll of confusion", "scroll of fly" ], - "abilitiesTop": [ - { - "entries": [ - "Leng ghouls can cast arcane, divine, and occult spells from scrolls, with a spell DC of 28 and a spell attack roll of +20." - ], - "name": "Erudite" - } - ], "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -33983,19 +32021,14 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "death" - ] - }, - "abilitiesMid": [], + "immunities": [ + "cold", + "death" + ], "speed": { "walk": 25, - "burrow ": 25, - "climb ": 25 + "burrow": 25, + "climb": 25 }, "attacks": [ { @@ -34028,104 +32061,98 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The Leng ghoul is adjacent to the corpse of a creature that retains flesh on its bones", - "entries": [ - "The Leng ghoul devours a chunk of the corpse and regains {@dice 6d6} Hit Points. At the same time, they also absorb some of the memories stored in the flesh from when the corpse was alive, gaining a +1 status bonus to all skill checks for 10 minutes." - ], - "name": "Absorb Memories" - }, - { - "entries": [ - "Leng ghoul can immediately attempt an {@skill Occultism} check to learn one non-secret memory the corpse had when it was alive (use the standard DC for the creature's level). The exact memory learned is determined by the GM but is typically something of use to the Leng ghoul. The memory can't be one the creature was trying to keep secret unless the check was a critical success. A Leng ghoul can Absorb Memories from any given corpse only once." - ], - "name": "The" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 28, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 4d8} negative damage and regains half as many Hit Points from all healing", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "as stage 2", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@damage 4d8} negative damage and gains no benefit from healing", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "as stage 4 ;", - "duration": "1 day" - } - ] - } - ], - "name": "Leng Ghoul Fever" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "Any living creature hit by a Leng ghoul's attack must succeed at a DC 28 Fortitude save or become {@condition paralyzed}.", - "It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." - ], - "name": "Paralysis" - }, - { - "entries": [ - "Leng ghoul deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack A" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Leng ghouls can cast arcane, divine, and occult spells from scrolls, with a spell DC of 28 and a spell attack roll of +20." + ], + "name": "Erudite" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The Leng ghoul is adjacent to the corpse of a creature that retains flesh on its bones", + "entries": [ + "The Leng ghoul devours a chunk of the corpse and regains {@dice 6d6} Hit Points. At the same time, they also absorb some of the memories stored in the flesh from when the corpse was alive, gaining a +1 status bonus to all skill checks for 10 minutes." + ], + "name": "Absorb Memories" + }, + { + "entries": [ + "Leng ghoul can immediately attempt an {@skill Occultism} check to learn one non-secret memory the corpse had when it was alive (use the standard DC for the creature's level). The exact memory learned is determined by the GM but is typically something of use to the Leng ghoul. The memory can't be one the creature was trying to keep secret unless the check was a critical success. A Leng ghoul can Absorb Memories from any given corpse only once." + ], + "name": "The" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 28, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 4d8} negative damage and regains half as many Hit Points from all healing", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "as stage 2", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@damage 4d8} negative damage and gains no benefit from healing", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "as stage 4 ;", + "duration": "1 day" + } + ] + } + ], + "name": "Leng Ghoul Fever" + }, + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "Any living creature hit by a Leng ghoul's attack must succeed at a DC 28 Fortitude save or become {@condition paralyzed}.", + "It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." + ], + "name": "Paralysis" + }, + { + "entries": [ + "Leng ghoul deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack A" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -34134,24 +32161,25 @@ "source": "Bst3", "page": 65, "level": 7, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Devil" + "le", + "large", + "construct", + "devil", + "fiend" ], "creatureType": [ "Fiend", "Construct" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -34163,46 +32191,38 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 14 + "std": 14 }, "Religion": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 1 + "str": 6, + "dex": 3, + "con": 4, + "int": 2, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "A levaloch ignores the effects of non-magical {@quickref difficult terrain||3|terrain}. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage. A levaloch can move through liquids up to 5 feet deep at their full Speed." - ], - "name": "Hellstrider" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -34211,48 +32231,30 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "fire", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "weaknesses": [ { "amount": 5, "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm." - ], - "name": "Phalanx Fighter" - }, - { - "entries": [ - "A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will." - ], - "name": "Stable Stance" - } - ], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -34303,52 +32305,60 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes {@condition clumsy 1} and takes a \u201310-foot circumstance penalty to its Speeds. If the {@action Strike} was a critical success, the target is also {@condition immobilized}.", - "When a creature {@action Escape||Escapes} (DC 22), or if the {@action Strike} misses, the net crumbles into rust. Each time a creature attempts to {@action Escape}, it takes {@damage 1d6} slashing damage from the net's barbs, regardless of whether the attempt succeeds." - ], - "name": "Barbed Net" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "A levaloch reforges part of their barbed iron substance into a new +1 striking trident or barbed net.", - "Their previous trident crumbles to rust.", - "When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust." - ], - "name": "Forge Weapon" - }, - { - "entries": [ - "When a levaloch hits a creature that has the {@condition clumsy}, {@condition enfeebled}, {@condition immobilized}, or {@condition restrained} conditions with a melee trident {@action Strike}, the {@action Strike} deals an additional {@dice 2d6} damage." - ], - "name": "Merciless Thrust" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A levaloch ignores the effects of non-magical {@quickref difficult terrain||3|terrain}. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage. A levaloch can move through liquids up to 5 feet deep at their full Speed." + ], + "name": "Hellstrider" + } + ], + "mid": [ + { + "entries": [ + "All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm." + ], + "name": "Phalanx Fighter" + }, + { + "entries": [ + "A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will." + ], + "name": "Stable Stance" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "entries": [ + "When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes {@condition clumsy 1} and takes a \u201310-foot circumstance penalty to its Speeds. If the {@action Strike} was a critical success, the target is also {@condition immobilized}.", + "When a creature {@action Escape||Escapes} (DC 22), or if the {@action Strike} misses, the net crumbles into rust. Each time a creature attempts to {@action Escape}, it takes {@damage 1d6} slashing damage from the net's barbs, regardless of whether the attempt succeeds." + ], + "name": "Barbed Net" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "A levaloch reforges part of their barbed iron substance into a new +1 striking trident or barbed net.", + "Their previous trident crumbles to rust.", + "When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust." + ], + "name": "Forge Weapon" + }, + { + "entries": [ + "When a levaloch hits a creature that has the {@condition clumsy}, {@condition enfeebled}, {@condition immobilized}, or {@condition restrained} conditions with a melee trident {@action Strike}, the {@action Strike} deals an additional {@dice 2d6} damage." + ], + "name": "Merciless Thrust" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -34357,24 +32367,25 @@ "source": "Bst3", "page": 176, "level": 8, - "rarity": "Rare", - "alignment": "CE", - "size": "Medium", "traits": [ - "Mortic", - "Orc" + "rare", + "ce", + "medium", + "humanoid", + "mortic", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -34385,36 +32396,35 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 16 + "std": 16 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 6, - "Int": 3, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 6, + "int": 3, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -34425,42 +32435,6 @@ ] } ], - "abilitiesMid": [ - { - "entries": [ - "An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}." - ], - "name": "Consecration Vulnerability" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "As Ferocity (page 305), but the lifeleecher is also surrounded by visibly flickering fragments of the souls they've consumed, becoming {@condition concealed} until the end of their next turn." - ], - "name": "Mortic Ferocity" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "divine", - "necromancy", - "negative" - ], - "trigger": "A creature adjacent to the lifeleecher dies", - "entries": [ - "The lifeleecher consumes a portion of the creature's soul, regaining {@dice 2d8} Hit Points." - ], - "name": "Soul Feast" - } - ], "speed": { "walk": 25 }, @@ -34508,46 +32482,68 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "As angheuvore flesh-gnawer, except up to 11 rounds." - ], - "name": "Death Gasp" - }, - { - "entries": [ - "The lifeleecher's tusks have the effects of the ghost touch property rune on attacks against incorporeal undead." - ], - "name": "Ghost Hunter" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the lifeleecher damages a living or undead creature with their jaws {@action Strike}, they drain the target's life essence. The lifeleecher gains 5 temporary Hit Points that last for 1 minute, and the target must succeed at a DC 24 Fortitude save or become {@condition drained 1} if living, or {@condition stunned 1} if undead. If the target was already {@condition drained} or {@condition stunned}, the value of this condition instead increases by 1, to a maximum of 3." - ], - "name": "Leech Essence" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}." + ], + "name": "Consecration Vulnerability" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "As Ferocity (page 305), but the lifeleecher is also surrounded by visibly flickering fragments of the souls they've consumed, becoming {@condition concealed} until the end of their next turn." + ], + "name": "Mortic Ferocity" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "divine", + "necromancy", + "negative" + ], + "trigger": "A creature adjacent to the lifeleecher dies", + "entries": [ + "The lifeleecher consumes a portion of the creature's soul, regaining {@dice 2d8} Hit Points." + ], + "name": "Soul Feast" + } ], - "condition": [ - "{@condition drained}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + "As angheuvore flesh-gnawer, except up to 11 rounds." + ], + "name": "Death Gasp" + }, + { + "entries": [ + "The lifeleecher's tusks have the effects of the ghost touch property rune on attacks against incorporeal undead." + ], + "name": "Ghost Hunter" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the lifeleecher damages a living or undead creature with their jaws {@action Strike}, they drain the target's life essence. The lifeleecher gains 5 temporary Hit Points that last for 1 minute, and the target must succeed at a DC 24 Fortitude save or become {@condition drained 1} if living, or {@condition stunned 1} if undead. If the target was already {@condition drained} or {@condition stunned}, the value of this condition instead increases by 1, to a maximum of 3." + ], + "name": "Leech Essence" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Locathah Hunter", @@ -34555,24 +32551,24 @@ "source": "Bst3", "page": 164, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Locathah", - "Amphibious" + "n", + "medium", + "amphibious", + "humanoid", + "locathah" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aquan", @@ -34582,47 +32578,46 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 5 + "std": 5 }, "Nature": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 0, - "Int": 1, - "Wis": 2, - "Cha": 0 + "str": 4, + "dex": 3, + "con": 0, + "int": 1, + "wis": 2, + "cha": 0 }, "items": [ "crossbow (12 fan bolts)", "longspear", "scale mail" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -34631,13 +32626,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "smooth swimmer" ], "walk": 10, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -34670,57 +32664,47 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "After the hunter attempts a {@action Strike} at a Large or larger target (regardless of success or failure), the next {@action Strike} one of the hunter's allies makes against the same target gains a +2 circumstance bonus to the attack roll." - ], - "name": "Cooperative Hunting" - }, - { - "entries": [ - "The hunter prepares their hooked crossbow bolts with carefully woven seaweed. On a successful crossbow {@action Strike}, the bolt embeds and the seaweed fan deploys. The target takes a \u201310-foot status penalty to its swim Speed. A creature can {@action Interact} to attempt a DC {@skill Athletics} check, removing the bolt on a success." - ], - "name": "Fan Bolt" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The locathah hunter designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The hunter gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey. The first time the locathah hits their designated prey in a round, they deal an additional {@damage 1d8} precision damage. These effects last until the hunter uses Hunt Prey again." - ], - "name": "Hunt Prey" - }, - { - "entries": [ - "The hunter's Strikes deal an additional {@dice 1d8} damage to creatures within reach of at least two of the hunter's allies." - ], - "name": "Pack Attack" - }, - { - "entries": [ - "The locathah hunter ignores {@quickref difficult terrain||3|terrain} caused by aquatic terrain features." - ], - "name": "Smooth Swimmer" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [] + "abilities": { + "bot": [ + { + "entries": [ + "After the hunter attempts a {@action Strike} at a Large or larger target (regardless of success or failure), the next {@action Strike} one of the hunter's allies makes against the same target gains a +2 circumstance bonus to the attack roll." + ], + "name": "Cooperative Hunting" + }, + { + "entries": [ + "The hunter prepares their hooked crossbow bolts with carefully woven seaweed. On a successful crossbow {@action Strike}, the bolt embeds and the seaweed fan deploys. The target takes a \u201310-foot status penalty to its swim Speed. A creature can {@action Interact} to attempt a DC {@skill Athletics} check, removing the bolt on a success." + ], + "name": "Fan Bolt" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The locathah hunter designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The hunter gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey. The first time the locathah hits their designated prey in a round, they deal an additional {@damage 1d8} precision damage. These effects last until the hunter uses Hunt Prey again." + ], + "name": "Hunt Prey" + }, + { + "entries": [ + "The hunter's Strikes deal an additional {@dice 1d8} damage to creatures within reach of at least two of the hunter's allies." + ], + "name": "Pack Attack" + }, + { + "entries": [ + "The locathah hunter ignores {@quickref difficult terrain||3|terrain} caused by aquatic terrain features." + ], + "name": "Smooth Swimmer" + } + ] }, - "misc": [ - "MA", - "RC", - "UW" - ], "hasImages": true }, { @@ -34729,21 +32713,21 @@ "source": "Bst3", "page": 234, "level": 16, - "rarity": "Rare", - "alignment": "NG", - "size": "Medium", "traits": [ - "Time", - "Siktempora" + "rare", + "ng", + "medium", + "siktempora", + "time" ], "perception": { - "default": 28 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -34754,58 +32738,44 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Diplomacy": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 31 + "std": 31 }, "Occultism": { - "default": 26 + "std": 26 }, "Performance": { - "default": 33 + "std": 33 }, "Dimension of Time Lore": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 4, - "Dex": 9, - "Con": 5, - "Int": 4, - "Wis": 6, - "Cha": 9 + "str": 4, + "dex": 9, + "con": 5, + "int": 4, + "wis": 6, + "cha": 9 }, - "abilitiesTop": [ - { - "entries": [ - "A love siktempora can provide verbal components and auditory performances for their composition spells even though they can't speak. They do so without needing to make noise, as all creatures within range of their telepathy hear the components in their mind. However, the siktempora can do so only as long as at least one other creature with an Intelligence modifier of +0 or higher is within the range of their telepathy." - ], - "name": "Telepathic Singer" - }, - { - "entries": [ - "A siktempora can always roll Dimension." - ], - "name": "Temporal Sense" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -34818,46 +32788,10 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "emotion" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "emotion", - "enchantment", - "mental", - "occult" - ], - "trigger": "The love siktempora is targeted by an attack", - "entries": [ - "The siktempora glows with compassion, deflecting the attacker's aggression. The siktempora gains a +2 circumstance bonus to their AC and resistance 15 against the triggering attack, and the attacker must attempt a saving throw against the siktempora's heartsong (see below)." - ], - "name": "Deflect Aggression" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [ - "The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order." - ], - "name": "Uncanny Pounce", - "trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative" - } + "immunities": [ + "poison", + "disease", + "emotion" ], "speed": { "abilities": [ @@ -34944,54 +32878,90 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "emotion", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "A creature that takes mental damage from the love siktempora's emotional bolt must succeed at a DC 37 Will save or become {@condition fascinated} by the siktempora until the end of the target's next turn. {@condition Hostile} actions don't end this {@condition fascinated} condition." - ], - "name": "Heartsong" - }, - { - "entries": [ - "The love siktempora's emotional bolt {@action Strike} doesn't trigger reactions that normally trigger based off making a ranged attack." - ], - "name": "Love's Impunity" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A love siktempora can provide verbal components and auditory performances for their composition spells even though they can't speak. They do so without needing to make noise, as all creatures within range of their telepathy hear the components in their mind. However, the siktempora can do so only as long as at least one other creature with an Intelligence modifier of +0 or higher is within the range of their telepathy." + ], + "name": "Telepathic Singer" }, - "traits": [ - "emotion", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "The love siktempora casts inspire courage or inspire defense. It increases the area to a 200-foot emanation and increases the status bonuses the cantrip provides to +2." - ], - "name": "Telepathic Ballad" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "A siktempora can always roll Dimension." + ], + "name": "Temporal Sense" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "occult" + ], + "trigger": "The love siktempora is targeted by an attack", + "entries": [ + "The siktempora glows with compassion, deflecting the attacker's aggression. The siktempora gains a +2 circumstance bonus to their AC and resistance 15 against the triggering attack, and the attacker must attempt a saving throw against the siktempora's heartsong (see below)." + ], + "name": "Deflect Aggression" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [ + "The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order." + ], + "name": "Uncanny Pounce", + "trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative" + } ], - "condition": [ - "{@condition fascinated}" + "bot": [ + { + "traits": [ + "emotion", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "A creature that takes mental damage from the love siktempora's emotional bolt must succeed at a DC 37 Will save or become {@condition fascinated} by the siktempora until the end of the target's next turn. {@condition Hostile} actions don't end this {@condition fascinated} condition." + ], + "name": "Heartsong" + }, + { + "entries": [ + "The love siktempora's emotional bolt {@action Strike} doesn't trigger reactions that normally trigger based off making a ranged attack." + ], + "name": "Love's Impunity" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "The love siktempora casts inspire courage or inspire defense. It increases the area to a 200-foot emanation and increases the status bonuses the cantrip provides to +2." + ], + "name": "Telepathic Ballad" + } ] }, - "misc": [ - "RA", - "CC" - ], "hasImages": true }, { @@ -35000,14 +32970,17 @@ "source": "Bst3", "page": 165, "level": 4, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Tiny", + "traits": [ + "uncommon", + "ce", + "tiny", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 10 + "std": 10 }, "languages": { "languages": [ @@ -35017,36 +32990,35 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Occultism": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": -2, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 5, + "con": 3, + "int": -2, + "wis": 2, + "cha": 3 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -35057,48 +33029,17 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "illusion", - "mental", - "occult" - ], - "entries": [ - "60 feet. A lovelorn's presence instills unease and turns the air cold, dark, and stale. Creatures within the aura take a \u20131 circumstance penalty to saving throws made to resist {@trait emotion} effects. If the lovelorn makes a place home for a week or more, that location can become suffused with this magic even outside the lovelorn's aura, lasting until the lovelorn leaves or is destroyed." - ], - "name": "Gloom Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature ends its movement in a space adjacent to the lovelorn", - "entries": [ - "The lovelorn {@action Stride||Strides} or Climbs 10 feet away from the triggering creature. This movement does not trigger reactions." - ], - "name": "Skitter Away" - } + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -35185,52 +33126,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "illusion", + "mental", + "occult" + ], + "entries": [ + "60 feet. A lovelorn's presence instills unease and turns the air cold, dark, and stale. Creatures within the aura take a \u20131 circumstance penalty to saving throws made to resist {@trait emotion} effects. If the lovelorn makes a place home for a week or more, that location can become suffused with this magic even outside the lovelorn's aura, lasting until the lovelorn leaves or is destroyed." + ], + "name": "Gloom Aura" }, - "entries": [], - "name": "Grab", - "generic": true - }, - { - "traits": [ - "curse", - "emotion", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "A creature hit by a lovelorn's fangs {@action Strike} must attempt a DC 19 Will save as it grows morose and listless. If the creature would be affected by a {@spell calm emotions} spell, that spell attempts to counteract this curse instead of having its normal effect.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "For 1 minute, the target can't benefit from {@condition helpful} {@trait emotion} effects, but can still be affected by harmful {@trait emotion} effects.", - "Failure": "As success, plus the target is {@condition fatigued} for the same duration.", - "Critical Failure": "As failure, but the curse's effects are permanent." - } - } - ], - "name": "Cynic's Curse" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature ends its movement in a space adjacent to the lovelorn", + "entries": [ + "The lovelorn {@action Stride||Strides} or Climbs 10 feet away from the triggering creature. This movement does not trigger reactions." + ], + "name": "Skitter Away" + } ], - "condition": [ - "{@condition fatigued}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Grab", + "generic": true + }, + { + "traits": [ + "curse", + "emotion", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "A creature hit by a lovelorn's fangs {@action Strike} must attempt a DC 19 Will save as it grows morose and listless. If the creature would be affected by a {@spell calm emotions} spell, that spell attempts to counteract this curse instead of having its normal effect.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "For 1 minute, the target can't benefit from {@condition helpful} {@trait emotion} effects, but can still be affected by harmful {@trait emotion} effects.", + "Failure": "As success, plus the target is {@condition fatigued} for the same duration.", + "Critical Failure": "As failure, but the curse's effects are permanent." + } + } + ], + "name": "Cynic's Curse" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -35239,20 +33196,22 @@ "source": "Bst3", "page": 166, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -35262,49 +33221,41 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Arcana": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": 3, - "Wis": 2, - "Cha": 0 + "str": 5, + "dex": 3, + "con": 4, + "int": 3, + "wis": 2, + "cha": 0 }, "items": [ "scimitar (2)" ], - "abilitiesTop": [ - { - "entries": [ - "+15 (applies only to their home ruins), {@skill Stealth} +13 Str +5, Dex +3, Con +4, Int +3, Wis +2, Cha +0 Items scimitar (2)" - ], - "name": "Lore" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -35313,27 +33264,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "arcane", - "abjuration" - ], - "trigger": "The maftet takes damage from a {@action Strike} or spell effect", - "entries": [ - "The maftet's protective runic tattoos glow, granting them resistance 5 to one damage type dealt by the triggering attack. This resistance applies against the triggering effect and lasts for 1 minute or until the maftet uses this ability again, whichever comes first. If the triggering effect deals multiple damage types, the maftet chooses which type to resist." - ], - "name": "Runic Resistance" - } - ], "speed": { "walk": 30, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -35381,59 +33314,74 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The maftet is wielding two scimitars", - "entries": [ - "The maftet makes two Strikes against the same target, one with each of their scimitars. The maftet combines the damage of any attacks that hit and applies resistances and weaknesses only once. This counts as one attack when calculating the maftet's multiple attack penalty." - ], - "name": "Paired Strike" - }, - { - "traits": [ - "arcane", - "evocation" - ], - "entries": [ - "Any non-magical scimitar becomes a +1 striking scimitar while a maftet wields it." - ], - "name": "Powerful Scimitars" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "requirements": "The maftet is flying at least 10 feet above the target", - "entries": [ - "The maftet Flies up to twice their fly Speed and makes a." - ], - "name": "Raptor Dive" - }, - { - "entries": [ - "{@action Strike} at the end of the movement. If both Strikes hit, the target is also knocked {@condition prone}." - ], - "name": "Paired" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+15 (applies only to their home ruins), {@skill Stealth} +13 Str +5, Dex +3, Con +4, Int +3, Wis +2, Cha +0 Items scimitar (2)" + ], + "name": "Lore" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "arcane", + "abjuration" + ], + "trigger": "The maftet takes damage from a {@action Strike} or spell effect", + "entries": [ + "The maftet's protective runic tattoos glow, granting them resistance 5 to one damage type dealt by the triggering attack. This resistance applies against the triggering effect and lasts for 1 minute or until the maftet uses this ability again, whichever comes first. If the triggering effect deals multiple damage types, the maftet chooses which type to resist." + ], + "name": "Runic Resistance" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The maftet is wielding two scimitars", + "entries": [ + "The maftet makes two Strikes against the same target, one with each of their scimitars. The maftet combines the damage of any attacks that hit and applies resistances and weaknesses only once. This counts as one attack when calculating the maftet's multiple attack penalty." + ], + "name": "Paired Strike" + }, + { + "traits": [ + "arcane", + "evocation" + ], + "entries": [ + "Any non-magical scimitar becomes a +1 striking scimitar while a maftet wields it." + ], + "name": "Powerful Scimitars" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "requirements": "The maftet is flying at least 10 feet above the target", + "entries": [ + "The maftet Flies up to twice their fly Speed and makes a." + ], + "name": "Raptor Dive" + }, + { + "entries": [ + "{@action Strike} at the end of the movement. If both Strikes hit, the target is also knocked {@condition prone}." + ], + "name": "Paired" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -35442,23 +33390,24 @@ "source": "Bst3", "page": 211, "level": 20, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Rakshasa" + "rare", + "le", + "medium", + "fiend", + "rakshasa" ], "creatureType": [ "Fiend" ], "perception": { - "default": 37 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 37 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -35472,55 +33421,54 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Arcana": { - "default": 33 + "std": 33 }, "Deception": { - "default": 41 + "std": 41 }, "Diplomacy": { - "default": 38 + "std": 38 }, "Intimidation": { - "default": 38 + "std": 38 }, "Occultism": { - "default": 35 + "std": 35 }, "Religion": { - "default": 35 + "std": 35 }, "Society": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 8, - "Dex": 9, - "Con": 7, - "Int": 7, - "Wis": 7, - "Cha": 10 + "str": 8, + "dex": 9, + "con": 7, + "int": 7, + "wis": 7, + "cha": 10 }, "items": [ "+2 greater striking falchion" ], - "abilitiesTop": [], "ac": { - "default": 45, + "std": 45, "abilities": "{@ability all-around vision}" }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -35542,10 +33490,9 @@ "note": "(except piercing)" } ], - "abilitiesMid": [], "speed": { "walk": 40, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -35826,62 +33773,53 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "a foe's turn begins", - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The maharaja's four heads allow them to quickly cast additional spells. They cast one of their 8th-level or lower occult spontaneous spells that normally takes 2 actions or fewer to cast." - ], - "name": "Autonomous Spell" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The maharaja takes on the appearance of any Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning). They lose their fangs {@action Strike} unless the humanoid form has fangs or a similar unarmed attack, and they lose Four-Fanged Assault unless the new form has four or more heads and fangs." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The maharaja makes four fangs Strikes, each against a different target. These Strikes count as only one attack for the maharaja's multiple attack penalty, and the penalty doesn't increase until after they have made all four attacks." - ], - "name": "Four-Fanged Assault" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "a foe's turn begins", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The maharaja's four heads allow them to quickly cast additional spells. They cast one of their 8th-level or lower occult spontaneous spells that normally takes 2 actions or fewer to cast." + ], + "name": "Autonomous Spell" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The maharaja takes on the appearance of any Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning). They lose their fangs {@action Strike} unless the humanoid form has fangs or a similar unarmed attack, and they lose Four-Fanged Assault unless the new form has four or more heads and fangs." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The maharaja makes four fangs Strikes, each against a different target. These Strikes count as only one attack for the maharaja's multiple attack penalty, and the penalty doesn't increase until after they have made all four attacks." + ], + "name": "Four-Fanged Assault" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -35890,27 +33828,31 @@ "source": "Bst3", "page": 198, "level": 7, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", "traits": [ - "Paaridar" + "uncommon", + "le", + "medium", + "beast", + "humanoid", + "paaridar" ], "creatureType": [ "Beast", "Humanoid" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common" @@ -35919,45 +33861,44 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 10 + "std": 10 }, "Manticore Lore": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 3, - "Int": -1, - "Wis": 5, - "Cha": -2 + "str": 6, + "dex": 5, + "con": 3, + "int": -1, + "wis": 5, + "cha": -2 }, "items": [ "+1 handwraps of mighty blows" ], - "abilitiesTop": [], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -35966,23 +33907,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "An adjacent creature targets the paaridar with a melee attack", - "entries": [ - "The paaridar blocks the attack with their claws. The paaridar gains resistance 5 to physical damage from the attack, and if the attack hits, the attacker takes {@damage 1d8+4} slashing damage." - ], - "name": "Sharp Riposte" - } - ], "speed": { "walk": 40, - "fly ": 20 + "fly": 20 }, "attacks": [ { @@ -36027,41 +33954,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The paaridar makes two unarmed Strikes or two spike Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Flurry of Blows" - }, - { - "entries": [ - "The manticore paaridar's wings are small and weak, insufficient to keep them in the air. If the paaridar Flies using their wings, they fall at the end of their turn if they haven't landed.", - "Monk Ki Spells The Paaridar's ki flow is unnaturally disrupted, causing them to take {@damage 1d6} negative damage each time they cast a ki spell. 3 Focus Points, DC 24; 4th ki rush (Core Rulebook 401), ki strike (Core Rulebook 401), wholeness of body (Core Rulebook 402)" - ], - "name": "Limited Flight" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "An adjacent creature targets the paaridar with a melee attack", + "entries": [ + "The paaridar blocks the attack with their claws. The paaridar gains resistance 5 to physical damage from the attack, and if the attack hits, the attacker takes {@damage 1d8+4} slashing damage." + ], + "name": "Sharp Riposte" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The paaridar makes two unarmed Strikes or two spike Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Flurry of Blows" + }, + { + "entries": [ + "The manticore paaridar's wings are small and weak, insufficient to keep them in the air. If the paaridar Flies using their wings, they fall at the end of their turn if they haven't landed.", + "Monk Ki Spells The Paaridar's ki flow is unnaturally disrupted, causing them to take {@damage 1d6} negative damage each time they cast a ki spell. 3 Focus Points, DC 24; 4th ki rush (Core Rulebook 401), ki strike (Core Rulebook 401), wholeness of body (Core Rulebook 402)" + ], + "name": "Limited Flight" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -36070,63 +34001,59 @@ "source": "Bst3", "page": 291, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 9, + "std": 9, "to Escape": 13 }, "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": 0 + "str": 3, + "dex": 4, + "con": 3, + "int": -4, + "wis": 1, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A weasel treats any tight space it can barely fit its head in or wider as {@quickref difficult terrain||3|terrain} and doesn't need to {@action Squeeze} to move through it." - ], - "name": "Lithe" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -36135,7 +34062,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -36170,29 +34096,29 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d12+2} piercing, DC 20 " - ], - "name": "Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A weasel treats any tight space it can barely fit its head in or wider as {@quickref difficult terrain||3|terrain} and doesn't need to {@action Squeeze} to move through it." + ], + "name": "Lithe" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d12+2} piercing, DC 20" + ], + "name": "Constrict", + "generic": true + } + ] + } }, { "name": "Megatherium", @@ -36200,55 +34126,58 @@ "source": "Bst3", "page": 248, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Huge", + "traits": [ + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 4, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -36257,21 +34186,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "20 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become {@condition sickened 1}. While inside the aura, affected creatures take a \u20131 circumstance penalty to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Musk" - } - ], "speed": { "walk": 30, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -36303,36 +34220,36 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [ - "(page 306)" - ], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "20 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become {@condition sickened 1}. While inside the aura, affected creatures take a \u20131 circumstance penalty to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Musk" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [ + "(page 306)" + ], + "name": "Rend", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -36341,23 +34258,23 @@ "source": "Bst3", "page": 255, "level": 0, - "rarity": "Common", - "alignment": "CN", - "size": "Tiny", "traits": [ - "Sprite" + "cn", + "tiny", + "fey", + "sprite" ], "creatureType": [ "Fey" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 4 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -36369,39 +34286,38 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Crafting": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 }, "Confectionery Lore": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": -1, - "Dex": 4, - "Con": 2, - "Int": 2, - "Wis": 0, - "Cha": 3 - }, - "abilitiesTop": [], + "str": -1, + "dex": 4, + "con": 2, + "int": 2, + "wis": 0, + "cha": 3 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -36410,10 +34326,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -36475,36 +34390,24 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The melixie consumes a large quantity of sugar, honey, nectar, or similar sweets and goes into a frenzied state. The melixie immediately {@action Stride||Strides} or Flies.", - "For the next {@dice 1d4+1} rounds, the melixie is {@condition quickened}, and can use the additional action only to {@action Stride} or {@action Fly}. As soon as the rush ends, the melixie is {@condition fatigued} for 1 minute." - ], - "name": "Sugar Rush" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" - ], - "condition": [ - "{@condition fatigued}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The melixie consumes a large quantity of sugar, honey, nectar, or similar sweets and goes into a frenzied state. The melixie immediately {@action Stride||Strides} or Flies.", + "For the next {@dice 1d4+1} rounds, the melixie is {@condition quickened}, and can use the additional action only to {@action Stride} or {@action Fly}. As soon as the rush ends, the melixie is {@condition fatigued} for 1 minute." + ], + "name": "Sugar Rush" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Mezlan", @@ -36512,20 +34415,23 @@ "source": "Bst3", "page": 167, "level": 14, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", + "traits": [ + "rare", + "n", + "medium", + "ooze" + ], "creatureType": [ "Ooze" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -36537,47 +34443,39 @@ }, "skills": { "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 27, + "std": 27, "to Impersonate": 31 }, "Occultism": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 5, - "Int": 4, - "Wis": 5, - "Cha": 5 + "str": 8, + "dex": 6, + "con": 5, + "int": 4, + "wis": 5, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "A mezlan can speak and understand any language they hear spoken after listening to the language for 1 minute. These languages fade from their mind after 24 hours." - ], - "name": "Polyglot" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -36588,41 +34486,17 @@ ] } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "critical hits", - "unconscious" - ] - }, + "immunities": [ + "precision", + "critical hits", + "unconscious" + ], "weaknesses": [ { "amount": 10, "name": "acid" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The mezlan succeeds at a saving throw against a single-target spell", - "entries": [ - "The mezlan absorbs the spell, nullifying its effect and storing it for later. They can {@action Cast a Spell||Cast the Spell} using the original caster's spell attack modifier and DC. They can store only one spell at a time, but they can absorb a new spell to replace the spell they currently have stored. A willing caster can allow the mezlan to Absorb a Spell without requiring a save." - ], - "name": "Absorb Spell" - }, - { - "entries": [ - "When the mezlan is reduced to 0 Hit Points, their body dissolves into colorless slime and begins seeping into nearby cracks or porous surfaces. If this material is not immediately contained or destroyed, the mezlan will eventually re-form, though they may lie dormant for years or even decades before doing so." - ], - "name": "Discorporate" - } - ], "speed": { "walk": 30 }, @@ -36633,8 +34507,8 @@ "attack": 30, "traits": [ "magical", - "versatile P", - "versatile S" + "versatile p", + "versatile s" ], "effects": [], "damage": "{@damage 3d12+14} bludgeoning", @@ -36656,53 +34530,70 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The mezlan assumes the form of any Medium or Small creature, excluding those with the elemental, {@trait incorporeal}, or {@trait swarm} traits but including specific individuals whose appearance they've seen. This doesn't change the mezlan's Speed or their attack and damage bonus with their Strikes, but the damage type dealt by their Strikes might change based on their new form (page 304)." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The mezlan extends one of their limbs, granting themself a reach of 20 feet with their polymorphic appendages until the end of their next turn." - ], - "name": "Extend Limb" - }, - { - "entries": [ - "A creature hit by the mezlan's ooze globule takes a \u201315-foot circumstance penalty to all Speeds for 1 minute. On a critical hit, a target standing on a solid surface also becomes {@condition immobilized}, while a target Flying via wings falls to the ground and becomes unable to Fly. A target can end all effects by Escaping (DC 32) or spending a total of 3 {@action Interact} actions to free itself." - ], - "name": "Viscous Trap" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A mezlan can speak and understand any language they hear spoken after listening to the language for 1 minute. These languages fade from their mind after 24 hours." + ], + "name": "Polyglot" + } ], - "condition": [ - "{@condition immobilized}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The mezlan succeeds at a saving throw against a single-target spell", + "entries": [ + "The mezlan absorbs the spell, nullifying its effect and storing it for later. They can {@action Cast a Spell||Cast the Spell} using the original caster's spell attack modifier and DC. They can store only one spell at a time, but they can absorb a new spell to replace the spell they currently have stored. A willing caster can allow the mezlan to Absorb a Spell without requiring a save." + ], + "name": "Absorb Spell" + }, + { + "entries": [ + "When the mezlan is reduced to 0 Hit Points, their body dissolves into colorless slime and begins seeping into nearby cracks or porous surfaces. If this material is not immediately contained or destroyed, the mezlan will eventually re-form, though they may lie dormant for years or even decades before doing so." + ], + "name": "Discorporate" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "The mezlan assumes the form of any Medium or Small creature, excluding those with the elemental, {@trait incorporeal}, or {@trait swarm} traits but including specific individuals whose appearance they've seen. This doesn't change the mezlan's Speed or their attack and damage bonus with their Strikes, but the damage type dealt by their Strikes might change based on their new form (page 304)." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The mezlan extends one of their limbs, granting themself a reach of 20 feet with their polymorphic appendages until the end of their next turn." + ], + "name": "Extend Limb" + }, + { + "entries": [ + "A creature hit by the mezlan's ooze globule takes a \u201315-foot circumstance penalty to all Speeds for 1 minute. On a critical hit, a target standing on a solid surface also becomes {@condition immobilized}, while a target Flying via wings falls to the ground and becomes unable to Fly. A target can end all effects by Escaping (DC 32) or spending a total of 3 {@action Interact} actions to free itself." + ], + "name": "Viscous Trap" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -36711,23 +34602,28 @@ "source": "Bst3", "page": 168, "level": 6, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "fungus" + ], "creatureType": [ "Fungus" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [ - "{@ability tremorsense} 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "precise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -36738,55 +34634,54 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Arcana": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 12 + "std": 12 }, "Deception": { - "default": 14, + "std": 14, "to Impersonate": 18 }, "Medicine": { - "default": 17 + "std": 17 }, "Occultism": { - "default": 15 + "std": 15 }, "Religion": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 13 + "std": 13 }, "Thievery": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 3, - "Int": 5, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 5, + "con": 3, + "int": 5, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -36795,29 +34690,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 5, "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "A mi-go doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)." - ], - "name": "No Breath" - } - ], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -36837,58 +34721,53 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A mi-go can use {@skill Deception} to impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. It can't impersonate a specific individual with this ability." - ], - "name": "Clever Disguises" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The mi-go performs a swift and painful surgery on a creature it has {@condition grabbed} or {@condition restrained} or that is otherwise {@condition immobilized}, attempting a {@skill Medicine} check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune for 24 hours.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target takes {@damage 6d6} slashing damage, is {@condition slowed 1} for 1 round, and becomes {@condition clumsy 1}, {@condition enfeebled 1}, or {@condition stupefied 1} (the mi-go chooses) for 24 hours.", - "Success": "The target takes {@damage 4d6} slashing damage and is {@condition slowed 1} for 1 round by the pain.", - "Failure": "The target takes {@damage 2d6} slashing damage.", - "Critical Failure": "The target takes no damage." - } - } - ], - "name": "Eviscerate" - }, - { - "entries": [ - "A mi-go deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "precision", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A mi-go doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)." + ], + "name": "No Breath" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + "A mi-go can use {@skill Deception} to impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. It can't impersonate a specific individual with this ability." + ], + "name": "Clever Disguises" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The mi-go performs a swift and painful surgery on a creature it has {@condition grabbed} or {@condition restrained} or that is otherwise {@condition immobilized}, attempting a {@skill Medicine} check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune for 24 hours.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target takes {@damage 6d6} slashing damage, is {@condition slowed 1} for 1 round, and becomes {@condition clumsy 1}, {@condition enfeebled 1}, or {@condition stupefied 1} (the mi-go chooses) for 24 hours.", + "Success": "The target takes {@damage 4d6} slashing damage and is {@condition slowed 1} for 1 round by the pain.", + "Failure": "The target takes {@damage 2d6} slashing damage.", + "Critical Failure": "The target takes no damage." + } + } + ], + "name": "Eviscerate" + }, + { + "entries": [ + "A mi-go deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -36897,20 +34776,22 @@ "source": "Bst3", "page": 169, "level": 13, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 23 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 23 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -36921,45 +34802,44 @@ }, "skills": { "Crafting": { - "default": 28 + "std": 28 }, "Occultism": { - "default": 24 + "std": 24 }, "Society": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 27 + "std": 27 }, "Millinery Lore": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 4, - "Dex": 8, - "Con": 1, - "Int": 7, - "Wis": 4, - "Cha": 2 + "str": 4, + "dex": 8, + "con": 1, + "int": 7, + "wis": 4, + "cha": 2 }, "items": [ "+1 striking felt shears (as dagger)" ], - "abilitiesTop": [], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -36974,29 +34854,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [ - "The millindemalion can use Hat Toss against the triggering creature instead of making a {@action Strike}, making a melee attack roll with a +27 modifier to do so." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a {@trait mental} effect, the creature originating that effect takes {@damage 4d6} mental damage." - ], - "name": "Unsettling Mind" - } - ], "speed": { "walk": 30 }, @@ -37009,7 +34866,7 @@ "agile", "finesse", "magic", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+14} piercing plus {@damage 1d6} mental", @@ -37035,61 +34892,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "enchantment", - "manipulate", - "mental", - "primal" - ], - "entries": [ - "The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet. On a hit, the target must succeed at a DC 33 Will saving throw or experience the listed effect for {@dice 1d4+1} rounds. If the millindemalion critically succeeds at the ranged {@action Strike}, the target takes a \u20134 circumstance penalty on the save. A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces.", - { - "type": "list", - "items": [ - "{@bold Befuddling Bowler} The hat clouds the target's mind; the target becomes {@condition stupefied 2}.", - "{@bold Bewitching Beret} The target is infatuated with their new hat and its creator, becoming {@condition fascinated} by the millindemalion and the beret.", - "{@bold Dazzling Deerstalker} The target can barely see with the hat falling down over its eyes and gains the {@condition dazzled} condition.", - "{@bold Fettering Fedora} The target feels a heavy weight pressing down on them from the hat and takes a \u201310-foot circumstance penalty to their Speeds.", - "{@bold Tiring Tricorne} The target grows sleepy and becomes {@condition slowed 1}." - ] - } - ], - "name": "Hat Toss" - }, - { - "entries": [ - "A millindemalion deals an extra {@damage 4d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "precision" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [ + "The millindemalion can use Hat Toss against the triggering creature instead of making a {@action Strike}, making a melee attack roll with a +27 modifier to do so." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a {@trait mental} effect, the creature originating that effect takes {@damage 4d6} mental damage." + ], + "name": "Unsettling Mind" + } ], - "condition": [ - "{@condition dazzled}", - "{@condition fascinated}", - "{@condition flat-footed}", - "{@condition slowed}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "enchantment", + "manipulate", + "mental", + "primal" + ], + "entries": [ + "The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet. On a hit, the target must succeed at a DC 33 Will saving throw or experience the listed effect for {@dice 1d4+1} rounds. If the millindemalion critically succeeds at the ranged {@action Strike}, the target takes a \u20134 circumstance penalty on the save. A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces.", + { + "type": "list", + "items": [ + "{@bold Befuddling Bowler} The hat clouds the target's mind; the target becomes {@condition stupefied 2}.", + "{@bold Bewitching Beret} The target is infatuated with their new hat and its creator, becoming {@condition fascinated} by the millindemalion and the beret.", + "{@bold Dazzling Deerstalker} The target can barely see with the hat falling down over its eyes and gains the {@condition dazzled} condition.", + "{@bold Fettering Fedora} The target feels a heavy weight pressing down on them from the hat and takes a \u201310-foot circumstance penalty to their Speeds.", + "{@bold Tiring Tricorne} The target grows sleepy and becomes {@condition slowed 1}." + ] + } + ], + "name": "Hat Toss" + }, + { + "entries": [ + "A millindemalion deals an extra {@damage 4d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC" - ], "hasImages": true }, { @@ -37098,21 +34960,21 @@ "source": "Bst3", "page": 232, "level": 12, - "rarity": "Rare", - "alignment": "CE", - "size": "Large", "traits": [ - "Time", - "Siktempora" + "rare", + "ce", + "large", + "siktempora", + "time" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -37123,49 +34985,41 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 23 + "std": 23 }, "Occultism": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 23 + "std": 23 }, "Dimension of Time Lore": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 4, - "Int": 4, - "Wis": 7, - "Cha": 5 + "str": 7, + "dex": 5, + "con": 4, + "int": 4, + "wis": 7, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "A siktempora can always roll {@skill Lore||Dimension of Time Lore} for initiative. When it does, it gains a +2 circumstance bonus to the roll." - ], - "name": "Temporal Sense" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -37178,34 +35032,10 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "emotion" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Creatures with the {@condition confused} or {@condition stupefied} condition are {@condition flat-footed} to the misery siktempora." - ], - "name": "Slash the Suffering" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative", - "entries": [ - "The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order." - ], - "name": "Uncanny Pounce" - } + "immunities": [ + "poison", + "disease", + "emotion" ], "speed": { "abilities": [ @@ -37270,63 +35100,79 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "mental", - "occult" - ], - "requirements": "The misery siktempora's last action was a claw {@action Strike} that damaged the target", - "entries": [ - "The misery siktempora fills the target's thoughts with abject despair. The target must attempt a DC 32 Will save. Regardless of outcome, the target is then immune to Inflict Misery for 1 minute.", - { - "type": "successDegree", - "entries": { - "Success": "The target is unaffected.", - "Failure": "The target is {@condition clumsy 2}, {@condition enfeebled 2}, and {@condition stupefied 2} for 1 round.", - "Critical Failure": "As failure, but for 1 minute." - } - } - ], - "name": "Inflict Misery" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "The misery siktempora assails the mind of one creature within 100 feet with a wail of anguish and torment that deals {@damage 8d6} mental damage (DC 32 basic Will save). On a failed save, the target is also {@condition confused} for the first action of its next turn (or for 1 round on a critical failure)." - ], - "name": "Telepathic Wail" - } - ], - "inflicts": { - "damage": [ - "mental", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A siktempora can always roll {@skill Lore||Dimension of Time Lore} for initiative. When it does, it gains a +2 circumstance bonus to the roll." + ], + "name": "Temporal Sense" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition confused}" + "mid": [ + { + "entries": [ + "Creatures with the {@condition confused} or {@condition stupefied} condition are {@condition flat-footed} to the misery siktempora." + ], + "name": "Slash the Suffering" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative", + "entries": [ + "The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order." + ], + "name": "Uncanny Pounce" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "occult" + ], + "requirements": "The misery siktempora's last action was a claw {@action Strike} that damaged the target", + "entries": [ + "The misery siktempora fills the target's thoughts with abject despair. The target must attempt a DC 32 Will save. Regardless of outcome, the target is then immune to Inflict Misery for 1 minute.", + { + "type": "successDegree", + "entries": { + "Success": "The target is unaffected.", + "Failure": "The target is {@condition clumsy 2}, {@condition enfeebled 2}, and {@condition stupefied 2} for 1 round.", + "Critical Failure": "As failure, but for 1 minute." + } + } + ], + "name": "Inflict Misery" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "The misery siktempora assails the mind of one creature within 100 feet with a wail of anguish and torment that deals {@damage 8d6} mental damage (DC 32 basic Will save). On a failed save, the target is also {@condition confused} for the first action of its next turn (or for 1 round on a critical failure)." + ], + "name": "Telepathic Wail" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -37335,53 +35181,53 @@ "source": "Bst3", "page": 117, "level": 16, - "rarity": "Rare", - "alignment": "N", - "size": "Huge", "traits": [ - "Mindless", - "Golem" + "rare", + "n", + "huge", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 9, + "dex": 6, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -37390,61 +35236,31 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "magic (see below)", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "magic (see below)", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "resistances": [ { "amount": 15, "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "When the mithral golem rolls a success on a Reflex save, it gets a critical success instead." - ], - "name": "Evasion" - }, - { - "entries": [ - "Antimagic harmed by cold and water ({@dice 8d10}, {@dice 2d10} from areas and {@condition persistent damage}); healed by transmutation (area {@dice 2d10} HP); {@condition slowed} by electricity." - ], - "name": "Golem" - }, - { - "entries": [ - "A mithral golem is permanently {@condition quickened}, and it can use the extra action only to {@action Step} or {@action Stride}." - ], - "name": "Swift Steps" - }, - { - "entries": [ - "A mithral golem is not healed by a {@spell slow} spell, and such spells affect them normally. A {@spell haste} spell reverses the effects of a {@spell slow} spell immediately." - ], - "name": "Vulnerable to Slow" - } - ], "speed": { "walk": 50, - "climb ": 40 + "climb": 40 }, "attacks": [ { @@ -37478,42 +35294,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The mithral golem becomes fully liquid and amorphous. It gains immunity to precision damage, but it takes double damage from cold and water magic (see golem antimagic). The only actions it can use while Liquefied are move actions, Spike Storm, and spike Strikes. It can resume its normal form by taking this action again." - ], - "name": "Liquefy" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The mithral golem makes a spike {@action Strike} against each target within its reach. These attacks count toward the mithral golem's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks." - ], - "name": "Spike Storm" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "When the mithral golem rolls a success on a Reflex save, it gets a critical success instead." + ], + "name": "Evasion" + }, + { + "entries": [ + "Antimagic harmed by cold and water ({@dice 8d10}, {@dice 2d10} from areas and {@condition persistent damage}); healed by transmutation (area {@dice 2d10} HP); {@condition slowed} by electricity." + ], + "name": "Golem" + }, + { + "entries": [ + "A mithral golem is permanently {@condition quickened}, and it can use the extra action only to {@action Step} or {@action Stride}." + ], + "name": "Swift Steps" + }, + { + "entries": [ + "A mithral golem is not healed by a {@spell slow} spell, and such spells affect them normally. A {@spell haste} spell reverses the effects of a {@spell slow} spell immediately." + ], + "name": "Vulnerable to Slow" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The mithral golem becomes fully liquid and amorphous. It gains immunity to precision damage, but it takes double damage from cold and water magic (see golem antimagic). The only actions it can use while Liquefied are move actions, Spike Storm, and spike Strikes. It can resume its normal form by taking this action again." + ], + "name": "Liquefy" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The mithral golem makes a spike {@action Strike} against each target within its reach. These attacks count toward the mithral golem's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks." + ], + "name": "Spike Storm" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -37522,23 +35352,24 @@ "source": "Bst3", "page": 56, "level": 8, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Large", "traits": [ - "Couatl" + "uncommon", + "cg", + "large", + "beast", + "couatl" ], "creatureType": [ "Beast" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -37551,58 +35382,50 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Arcana": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Nature": { - "default": 21 + "std": 21 }, "Occultism": { - "default": 18 + "std": 18 }, "Society": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 4, - "Wis": 5, - "Cha": 4 + "str": 6, + "dex": 3, + "con": 4, + "int": 4, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "The mix couatl is difficult to discern against starry skies. The mix couatl can {@action Hide} in the air at night without cover or being {@condition concealed}." - ], - "name": "Star Child" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -37611,10 +35434,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 15, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -37720,86 +35542,80 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d10+4} bludgeoning, DC 26 " - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "When a mix couatl casts modify memory on a willing creature, the mix couatl can {@action Sustain a Spell||Sustain the Spell} to modify memories for up to 60 continuous minutes. A mix couatl can grant knowledge of a particular skill to the target as part of the spell. The mix couatl chooses {@skill Lore||Engineering Lore}, {@skill Lore||Farming Lore}, {@skill Lore||Fishing Lore}, {@skill Lore||Hunting Lore}, or {@skill Lore||Mercantile Lore}. The target becomes permanently trained in the chosen skill.", - "A creature can benefit from Gift of Knowledge only once." - ], - "name": "Gift of Knowledge" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": " A mix couatl's venom deals good damage rather than poison damage to fiends", - "DC": 26, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage, {@condition stunned 1}, and {@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d8} poison damage, {@condition stunned 1}, and {@condition stupefied 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Mix Couatl Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The mix couatl has a Medium or smaller creature {@condition grabbed} or {@condition restrained} in their jaws", - "entries": [ - "The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space." - ], - "name": "Wrap in Coils" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "The mix couatl is difficult to discern against starry skies. The mix couatl can {@action Hide} in the air at night without cover or being {@condition concealed}." + ], + "name": "Star Child" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition stunned}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d10+4} bludgeoning, DC 26" + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "When a mix couatl casts modify memory on a willing creature, the mix couatl can {@action Sustain a Spell||Sustain the Spell} to modify memories for up to 60 continuous minutes. A mix couatl can grant knowledge of a particular skill to the target as part of the spell. The mix couatl chooses {@skill Lore||Engineering Lore}, {@skill Lore||Farming Lore}, {@skill Lore||Fishing Lore}, {@skill Lore||Hunting Lore}, or {@skill Lore||Mercantile Lore}. The target becomes permanently trained in the chosen skill.", + "A creature can benefit from Gift of Knowledge only once." + ], + "name": "Gift of Knowledge" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": " A mix couatl's venom deals good damage rather than poison damage to fiends", + "DC": 26, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage, {@condition stunned 1}, and {@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d8} poison damage, {@condition stunned 1}, and {@condition stupefied 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Mix Couatl Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The mix couatl has a Medium or smaller creature {@condition grabbed} or {@condition restrained} in their jaws", + "entries": [ + "The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space." + ], + "name": "Wrap in Coils" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -37808,23 +35624,23 @@ "source": "Bst3", "page": 170, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Huge", "traits": [ - "Amphibious" + "ce", + "huge", + "amphibious", + "beast" ], "creatureType": [ "Beast" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Boggard" @@ -37835,40 +35651,39 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 23 + "std": 23 }, "Nature": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 19, + "std": 19, "in swamps": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 6, - "Int": -2, - "Wis": 5, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 7, + "dex": 5, + "con": 6, + "int": -2, + "wis": 5, + "cha": 7 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -37881,14 +35696,13 @@ ] } ], - "abilitiesMid": [], "speed": { "abilities": [ "swamp stride" ], "walk": 25, - "fly ": 20, - "swim ": 30 + "fly": 20, + "swim": 30 }, "attacks": [ { @@ -37970,93 +35784,79 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "Frequency once per 10 minutes; The mobogo unleashes a booming croak. All boggards and mobogos within 50 feet gain a +2 status bonus to damage rolls and saves against fear for 1 round. Other creatures in the area of effect must attempt a DC 27 Will save.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected and is temporarily immune for 24 hours.", - "Failure": "The creature is {@condition slowed 1} for {@dice 1d4} rounds.", - "Critical Failure": "The creature is {@condition slowed 2} for {@dice 1d4} rounds." + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "Frequency once per 10 minutes; The mobogo unleashes a booming croak. All boggards and mobogos within 50 feet gain a +2 status bonus to damage rolls and saves against fear for 1 round. Other creatures in the area of effect must attempt a DC 27 Will save.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected and is temporarily immune for 24 hours.", + "Failure": "The creature is {@condition slowed 1} for {@dice 1d4} rounds.", + "Critical Failure": "The creature is {@condition slowed 2} for {@dice 1d4} rounds." + } } - } - ], - "name": "Song of the Swamp" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 2d12+6} bludgeoning, Rupture 19" - ], - "name": "Swallow Whole", - "generic": true - }, - { - "entries": [ - "A mobogo ignores {@quickref difficult terrain||3|terrain} caused by swamp terrain features." - ], - "name": "Swamp Stride" - }, - { - "entries": [ - "A creature hit by the mobogo's tongue becomes {@condition grabbed} by the mobogo. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the mobogo's tongue. A creature can sever the tongue with a {@action Strike} against AC 27 that deals at least 10 slashing damage.", - "This deals no damage to the mobogo but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes 1 round. The mobogo can move without ending the Grab as long as the creature remains within the tongue's reach." - ], - "name": "Tongue Grab" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The mobogo attempts to move a creature {@condition grabbed} by its tongue. The mobogo rolls an {@skill Athletics} check against the creature's Fortitude." - ], - "name": "Tongue Reposition" - }, - { - "entries": [ - "On a success, the mobogo moves the creature into any space within the tongue's reach.", - "If it wishes, the mobogo can transfer the {@condition grabbed} creature to its jaws." - ], - "name": "DC." - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}", - "{@condition slowed}" + ], + "name": "Song of the Swamp" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 2d12+6} bludgeoning, Rupture 19" + ], + "name": "Swallow Whole", + "generic": true + }, + { + "entries": [ + "A mobogo ignores {@quickref difficult terrain||3|terrain} caused by swamp terrain features." + ], + "name": "Swamp Stride" + }, + { + "entries": [ + "A creature hit by the mobogo's tongue becomes {@condition grabbed} by the mobogo. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the mobogo's tongue. A creature can sever the tongue with a {@action Strike} against AC 27 that deals at least 10 slashing damage.", + "This deals no damage to the mobogo but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes 1 round. The mobogo can move without ending the Grab as long as the creature remains within the tongue's reach." + ], + "name": "Tongue Grab" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The mobogo attempts to move a creature {@condition grabbed} by its tongue. The mobogo rolls an {@skill Athletics} check against the creature's Fortitude." + ], + "name": "Tongue Reposition" + }, + { + "entries": [ + "On a success, the mobogo moves the creature into any space within the tongue's reach.", + "If it wishes, the mobogo can transfer the {@condition grabbed} creature to its jaws." + ], + "name": "DC." + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -38065,55 +35865,59 @@ "source": "Bst3", "page": 171, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", + "traits": [ + "uncommon", + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 6, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 4, + "con": 6, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -38122,10 +35926,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -38169,56 +35972,44 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Large or smaller, foot, DC 28" - ], - "name": "Trample", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "incapacitation", - "sonic" - ], - "entries": [ - "The mokele-mbembe cracks its tail, creating a sonic boom in a 5-foot burst centered on a corner within reach of its tail {@action Strike}. Each creature in the burst's area must attempt a DC 28 Fortitude save. Mokele-mbembes are immune.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition stunned 1}.", - "Failure": "The creature is {@condition stunned 2}.", - "Critical Failure": "The creature is {@condition stunned 3}." + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 28" + ], + "name": "Trample", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "incapacitation", + "sonic" + ], + "entries": [ + "The mokele-mbembe cracks its tail, creating a sonic boom in a 5-foot burst centered on a corner within reach of its tail {@action Strike}. Each creature in the burst's area must attempt a DC 28 Fortitude save. Mokele-mbembes are immune.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition stunned 1}.", + "Failure": "The creature is {@condition stunned 2}.", + "Critical Failure": "The creature is {@condition stunned 3}." + } } - } - ], - "name": "Whip Tail" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition stunned}" + ], + "name": "Whip Tail" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Monkey", @@ -38226,44 +36017,45 @@ "source": "Bst3", "page": 172, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 + "std": 6 }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Thievery": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 0, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 0, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -38272,10 +36064,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -38293,27 +36084,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The monkey {@action Stride||Strides} or Climbs up to its Speed. At any point during this movement, it can {@action Interact} to take a single unattended item of light Bulk or less that it can see from a square it moves through or is adjacent to. Alternatively, if not in combat, during this movement it can attempt to {@action Steal} from an adjacent creature." - ], - "name": "Grab and Go" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The monkey {@action Stride||Strides} or Climbs up to its Speed. At any point during this movement, it can {@action Interact} to take a single unattended item of light Bulk or less that it can see from a square it moves through or is adjacent to. Alternatively, if not in combat, during this movement it can attempt to {@action Steal} from an adjacent creature." + ], + "name": "Grab and Go" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -38322,47 +36106,46 @@ "source": "Bst3", "page": 172, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 8 + "std": 8 }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 0, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 0, + "dex": 4, + "con": 0, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -38371,14 +36154,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 3, @@ -38399,52 +36178,47 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "traits": [ - "auditory", - "aura" - ], - "entries": [ - "20 feet. The monkeys' awful racket of screeches and howls drowns out other sounds. Any creature performing an auditory action in the area must yell over the din, requiring a successful DC 15 Fortitude save or {@skill Performance} check to project loudly enough; on a failure, the action is lost." - ], - "name": "Cacophony" - } - ], "speed": { "walk": 25, - "climb ": 20 + "climb": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The swarm rummages through the possessions of a single creature within its space, attempting a {@skill Thievery} check against the creature's Reflex DC. On a success, the monkeys take one random item of negligible Bulk that the creature is wearing but not closely guarding, such as an object in a loosely carried pouch." - ], - "name": "Ransack" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each creature in the swarm's space takes {@damage 1d8} piercing damage (DC 18 basic Reflex save)." - ], - "name": "Swarming Bites" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "auditory", + "aura" + ], + "entries": [ + "20 feet. The monkeys' awful racket of screeches and howls drowns out other sounds. Any creature performing an auditory action in the area must yell over the din, requiring a successful DC 15 Fortitude save or {@skill Performance} check to project loudly enough; on a failure, the action is lost." + ], + "name": "Cacophony" + } ], - "condition": [] - }, - "misc": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The swarm rummages through the possessions of a single creature within its space, attempting a {@skill Thievery} check against the creature's Reflex DC. On a success, the monkeys take one random item of negligible Bulk that the creature is wearing but not closely guarding, such as an object in a loosely carried pouch." + ], + "name": "Ransack" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each creature in the swarm's space takes {@damage 1d8} piercing damage (DC 18 basic Reflex save)." + ], + "name": "Swarming Bites" + } + ] + } }, { "name": "Moon Hag", @@ -38452,24 +36226,26 @@ "source": "Bst3", "page": 131, "level": 10, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Hag" + "uncommon", + "ce", + "medium", + "fiend", + "hag", + "humanoid" ], "creatureType": [ "Fiend", "Humanoid" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -38480,50 +36256,41 @@ }, "skills": { "Deception": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 17 + "std": 17 }, "Occultism": { - "default": 19 + "std": 19 }, "Religion": { - "default": 22 + "std": 22 }, "Boneyard Lore": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 3, - "Int": 5, - "Wis": 6, - "Cha": 3 + "str": 7, + "dex": 5, + "con": 3, + "int": 5, + "wis": 6, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "A moon hag adds {@spell plane shift}, {@spell scrying}, and {@spell spirit blast} to her {@ability coven}'s spells." - ], - "name": "Coven", - "generic": true - } - ], "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -38532,29 +36299,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "confused" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Ferocity", - "generic": true - }, - { - "entries": [ - "A moon hag in an area illuminated by moonlight gains a +2 status bonus to AC and initiative rolls. In the light of a full moon, she is {@condition quickened}, and can use the extra action only to {@action Stride} or {@action Strike}." - ], - "name": "Moonlight's Kiss" - } + "immunities": [ + "confused" ], "speed": { "walk": 25 @@ -38606,50 +36352,67 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "curse", - "enchantment", - "occult", - "mental" - ], - "entries": [ - "Frequency once per round; The moon hag howls a series of dreadful, apocalyptic predictions at a single creature within 30 feet, shattering its perceptions of reality. The target must succeed at a DC 29 Will save or become {@condition stupefied 2} ({@condition stupefied 3} on a critical failure); regardless of the outcome, the creature is then temporarily immune for 24 hours. A creature that can see the moon takes a \u20132 circumstance penalty to saving throws against Dreadful Prediction. The {@condition stupefied} condition from Dreadful Prediction persists until the curse is removed." - ], - "name": "Dreadful Prediction" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [ - "(page 306)" - ], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A moon hag adds {@spell plane shift}, {@spell scrying}, and {@spell spirit blast} to her {@ability coven}'s spells." + ], + "name": "Coven", + "generic": true + } ], - "condition": [ - "{@condition stupefied}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Ferocity", + "generic": true + }, + { + "entries": [ + "A moon hag in an area illuminated by moonlight gains a +2 status bonus to AC and initiative rolls. In the light of a full moon, she is {@condition quickened}, and can use the extra action only to {@action Stride} or {@action Strike}." + ], + "name": "Moonlight's Kiss" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "curse", + "enchantment", + "occult", + "mental" + ], + "entries": [ + "Frequency once per round; The moon hag howls a series of dreadful, apocalyptic predictions at a single creature within 30 feet, shattering its perceptions of reality. The target must succeed at a DC 29 Will save or become {@condition stupefied 2} ({@condition stupefied 3} on a critical failure); regardless of the outcome, the creature is then temporarily immune for 24 hours. A creature that can see the moon takes a \u20132 circumstance penalty to saving throws against Dreadful Prediction. The {@condition stupefied} condition from Dreadful Prediction persists until the curse is removed." + ], + "name": "Dreadful Prediction" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [ + "(page 306)" + ], + "name": "Rend", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -38658,53 +36421,56 @@ "source": "Bst3", "page": 173, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 12, + "std": 12, "to Swim": 14 }, "Intimidation": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 0, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 4, + "int": -4, + "wis": 0, + "cha": 1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -38713,14 +36479,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The moose reduces the effects it suffers from cold environments by one step." - ], - "name": "Cold Adaptation" - } - ], "speed": { "walk": 30 }, @@ -38746,52 +36504,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The moose bucks and kicks back with both hind hooves, making a {@action Strike} with a \u20132 circumstance penalty to the attack roll. If it hits, it deals an extra {@damage 1d8} bludgeoning damage. This counts as two attacks when calculating the moose's multiple attack penalty." - ], - "name": "Kick Back" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The moose {@action Stride||Strides} twice and then makes an antler {@action Strike}. A Medium or smaller creature damaged by this attack must succeed at a DC 18 Fortitude save or be {@condition stunned 1}." - ], - "name": "Thundering Charge" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, hoof, DC 20" - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "The moose reduces the effects it suffers from cold environments by one step." + ], + "name": "Cold Adaptation" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The moose bucks and kicks back with both hind hooves, making a {@action Strike} with a \u20132 circumstance penalty to the attack roll. If it hits, it deals an extra {@damage 1d8} bludgeoning damage. This counts as two attacks when calculating the moose's multiple attack penalty." + ], + "name": "Kick Back" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The moose {@action Stride||Strides} twice and then makes an antler {@action Strike}. A Medium or smaller creature damaged by this attack must succeed at a DC 18 Fortitude save or be {@condition stunned 1}." + ], + "name": "Thundering Charge" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, hoof, DC 20" + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -38800,20 +36555,23 @@ "source": "Bst3", "page": 179, "level": 7, - "rarity": "Rare", - "alignment": "CN", - "size": "Medium", + "traits": [ + "rare", + "cn", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -38827,42 +36585,41 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Nature": { - "default": 13 + "std": 13 }, "Occultism": { - "default": 15 + "std": 15 }, "Society": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 4, - "Int": 2, - "Wis": 4, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 2, + "dex": 5, + "con": 4, + "int": 2, + "wis": 4, + "cha": 5 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -38871,26 +36628,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "enchantment", - "fear", - "mental", - "occult", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 Will save. A creature that fails is {@condition frightened 1} (or {@condition frightened 2} on a critical failure) The mothman can deactivate or activate this aura with a single action, which has the {@trait concentrate} trait." - ], - "name": "Portentous Gaze" - } - ], "speed": { "walk": 25, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -38972,57 +36712,64 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "primal" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The mothman casts any spell of 5th level or lower that normally takes 2 or fewer actions to cast, whether they have those spells in their innate spells or not. They can use this ability only if doing so steers the flow of fate in its proper course toward a disaster or otherwise significantly memorable event. What the proper flow of fate entails is determined by the GM, but some examples include casting illusory scene to coax someone to a portentous location, casting sending to deliver an important message to someone the exact moment they need to hear it, or casting rusting grasp to weaken a structure and cause some necessary calamity." - ], - "name": "Agent of Fate" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "enchantment", - "fear", - "mental", - "occult", - "visual" - ], - "entries": [ - "The mothman fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Will save against the mothman's portentous gaze. If the creature is already {@condition frightened} when it attempts this save, on a failure it becomes {@condition stupefied 1} for 24 hours in addition to the {@condition frightened} effect.", - "After attempting its save, the creature is then temporarily immune for 1 minute." - ], - "name": "Focus Gaze" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "enchantment", + "fear", + "mental", + "occult", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 Will save. A creature that fails is {@condition frightened 1} (or {@condition frightened 2} on a critical failure) The mothman can deactivate or activate this aura with a single action, which has the {@trait concentrate} trait." + ], + "name": "Portentous Gaze" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "primal" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The mothman casts any spell of 5th level or lower that normally takes 2 or fewer actions to cast, whether they have those spells in their innate spells or not. They can use this ability only if doing so steers the flow of fate in its proper course toward a disaster or otherwise significantly memorable event. What the proper flow of fate entails is determined by the GM, but some examples include casting illusory scene to coax someone to a portentous location, casting sending to deliver an important message to someone the exact moment they need to hear it, or casting rusting grasp to weaken a structure and cause some necessary calamity." + ], + "name": "Agent of Fate" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "enchantment", + "fear", + "mental", + "occult", + "visual" + ], + "entries": [ + "The mothman fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Will save against the mothman's portentous gaze. If the creature is already {@condition frightened} when it attempts this save, on a failure it becomes {@condition stupefied 1} for 24 hours in addition to the {@condition frightened} effect.", + "After attempting its save, the creature is then temporarily immune for 1 minute." + ], + "name": "Focus Gaze" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -39031,23 +36778,23 @@ "source": "Bst3", "page": 66, "level": 11, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Devil" + "le", + "medium", + "devil", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -39061,47 +36808,46 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 21 + "std": 21 }, "Religion": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 6, - "Con": 6, - "Int": 3, - "Wis": 5, - "Cha": 6 + "str": 7, + "dex": 6, + "con": 6, + "int": 3, + "wis": 5, + "cha": 6 }, "items": [ "+1 breastplate", "+1 striking composite longbow", "+1 striking greataxe" ], - "abilitiesTop": [], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -39110,12 +36856,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 10, @@ -39129,23 +36872,9 @@ "note": "(except silver)" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A foe within reach moves away from the munagola", - "entries": [ - "The munagola {@action Stride||Strides} or Flies up to their Speed, following the retreating foe and keeping it in reach until the foe stops moving or the munagola has moved their full Speed." - ], - "name": "No Escape" - } - ], "speed": { "walk": 30, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -39229,51 +36958,56 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When a munagola hits with a melee {@action Strike}, they gain Improved Knockdown on all subsequent melee Strikes against that target until the end of the munagola's turn." - ], - "name": "Felling Assault" - }, - { - "entries": [ - "Any weapon a munagola holds gains the effects of a flaming rune while they hold it." - ], - "name": "Flames of Fury" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The munagola directs aerial maneuvers, granting themself and evil allies with fly Speeds a +20-foot status bonus to their fly Speeds for 1 round." - ], - "name": "Flight Commander of Dis" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The munagola Flies twice. If they end their flight at a lower elevation than they started and within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy, gaining a +1 circumstance bonus to the {@action Strike}." - ], - "name": "Sudden Dive" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A foe within reach moves away from the munagola", + "entries": [ + "The munagola {@action Stride||Strides} or Flies up to their Speed, following the retreating foe and keeping it in reach until the foe stops moving or the munagola has moved their full Speed." + ], + "name": "No Escape" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "When a munagola hits with a melee {@action Strike}, they gain Improved Knockdown on all subsequent melee Strikes against that target until the end of the munagola's turn." + ], + "name": "Felling Assault" + }, + { + "entries": [ + "Any weapon a munagola holds gains the effects of a flaming rune while they hold it." + ], + "name": "Flames of Fury" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The munagola directs aerial maneuvers, granting themself and evil allies with fly Speeds a +20-foot status bonus to their fly Speeds for 1 round." + ], + "name": "Flight Commander of Dis" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The munagola Flies twice. If they end their flight at a lower elevation than they started and within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy, gaining a +1 circumstance bonus to the {@action Strike}." + ], + "name": "Sudden Dive" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -39282,23 +37016,24 @@ "source": "Bst3", "page": 180, "level": 2, - "rarity": "Rare", - "alignment": "NG", - "size": "Medium", "traits": [ - "Munavri" + "rare", + "ng", + "medium", + "humanoid", + "munavri" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Munavri", @@ -39310,52 +37045,42 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 7 + "std": 7 }, "Occultism": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 4, - "Dex": 0, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 3 + "str": 4, + "dex": 0, + "con": 2, + "int": 0, + "wis": 1, + "cha": 3 }, "items": [ "bastard sword", "breastplate" ], - "abilitiesTop": [ - { - "traits": [ - "page 305" - ], - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -39364,7 +37089,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -39383,37 +37107,39 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "divination", - "occult" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "By concentrating their psychic energy on a held object, the munavri intuits its use and understands how to effectively wield it. The munavri chooses one item they are holding. They gain the trained proficiency rank in one statistic required to use that item, but only for the purpose of using that specific item. For example, they could become trained in greatswords (to use a specific greatsword) or {@skill Acrobatics} (to use a jade cat talisman). This benefit lasts for 1 hour." - ], - "name": "Intuit Object" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "page 305" + ], + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "divination", + "occult" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "By concentrating their psychic energy on a held object, the munavri intuits its use and understands how to effectively wield it. The munavri chooses one item they are holding. They gain the trained proficiency rank in one statistic required to use that item, but only for the purpose of using that specific item. For example, they could become trained in greatswords (to use a specific greatsword) or {@skill Acrobatics} (to use a jade cat talisman). This benefit lasts for 1 hour." + ], + "name": "Intuit Object" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -39422,23 +37148,27 @@ "source": "Bst3", "page": 181, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "fungus" + ], "creatureType": [ "Fungus" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Undercommon" @@ -39449,33 +37179,32 @@ }, "skills": { "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": -1, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 4, + "int": -1, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -39490,14 +37219,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "If a myceloid is reduced to 0 HP by a critical hit, it pops, forcing it to immediately Emit Spores, even if it has already used the ability that day." - ], - "name": "Spore Pop" - } - ], "speed": { "walk": 20 }, @@ -39515,94 +37236,91 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The myceloid expels spores in a 10-foot burst centered on a corner of its own space. This cloud lasts until the start of the myceloid's next turn. Each creature that is in the cloud or enters it is exposed to purple pox." - ], - "name": "Emit Spores" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " Myceloids are immune", - "DC": 20, - "savingThrow": "Fortitude", - "onset": "1 minute", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition stupefied 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 6d6} poison damage, {@condition stupefied 3}, and the creature is compelled to seek out the nearest myceloid colony\u2014this compulsion is a mental {@trait emotion} effect", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "The creature dies.", - "duration": null + "abilities": { + "mid": [ + { + "entries": [ + "If a myceloid is reduced to 0 HP by a critical hit, it pops, forcing it to immediately Emit Spores, even if it has already used the ability that day." + ], + "name": "Spore Pop" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The myceloid expels spores in a 10-foot burst centered on a corner of its own space. This cloud lasts until the start of the myceloid's next turn. Each creature that is in the cloud or enters it is exposed to purple pox." + ], + "name": "Emit Spores" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " Myceloids are immune", + "DC": 20, + "savingThrow": "Fortitude", + "onset": "1 minute", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition stupefied 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 6d6} poison damage, {@condition stupefied 3}, and the creature is compelled to seek out the nearest myceloid colony\u2014this compulsion is a mental {@trait emotion} effect", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "The creature dies.", + "duration": null + } + ] + } + ], + "name": "Purple Pox" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal" + ], + "entries": [ + "The myceloid targets one creature affected by purple pox within 60 feet. That creature must attempt a DC 22 Will save. It is then temporarily immune to spore domination for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "Until the end of its next turn, the target is {@condition helpful} to myceloids and can't take {@condition hostile} actions against them.", + "Failure": "As success, but for 1 minute.", + "Critical Failure": "As success, but until the purple pox is cured." } - ] - } - ], - "name": "Purple Pox" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal" - ], - "entries": [ - "The myceloid targets one creature affected by purple pox within 60 feet. That creature must attempt a DC 22 Will save. It is then temporarily immune to spore domination for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "Until the end of its next turn, the target is {@condition helpful} to myceloids and can't take {@condition hostile} actions against them.", - "Failure": "As success, but for 1 minute.", - "Critical Failure": "As success, but until the purple pox is cured." } - } - ], - "name": "Spore Domination" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" - ], - "condition": [ - "{@condition stupefied}" + ], + "name": "Spore Domination" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -39611,23 +37329,23 @@ "source": "Bst3", "page": 182, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Nagaji" + "n", + "medium", + "humanoid", + "nagaji" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -39637,41 +37355,40 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 5 + "std": 5 }, "Nature": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 1, + "con": 3, + "int": -1, + "wis": 2, + "cha": 1 }, "items": [ "leather armor", "longbow (with 20 arrows)", "ranseur" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -39686,21 +37403,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -39735,35 +37437,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The nagaji is afflicted with a poison", - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The nagaji accelerates their metabolism. They roll a saving throw against the affliction with a +2 circumstance bonus. If they must attempt an ongoing save against the same poison at the end of their turn, they also get a +2 circumstance bonus to that save." - ], - "name": "Slough Toxins" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The nagaji is afflicted with a poison", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The nagaji accelerates their metabolism. They roll a saving throw against the affliction with a +2 circumstance bonus. If they must attempt an ongoing save against the same poison at the end of their turn, they also get a +2 circumstance bonus to that save." + ], + "name": "Slough Toxins" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -39772,66 +37479,61 @@ "source": "Bst3", "page": 183, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Shadow" + "ce", + "medium", + "shadow", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 30 feet (page 305)" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 14 + "std": 14 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": 3, - "Wis": 2, - "Cha": 0 + "str": 4, + "dex": 5, + "con": 3, + "int": 3, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "While the namorrodor is on the Shadow Plane, its lifesense extends to the {@place Material Plane} as a vague sense with a 100-foot range." - ], - "name": "Interplanar Lifesense" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -39840,49 +37542,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "auditory", - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "30 feet. Wind whistles through the namorrodor's jutting bones with an eerie tone.", - "A creature entering or beginning its turn in the area must attempt a DC 19 Will save, becoming {@condition frightened 1} on a failure ({@condition frightened 2} on a critical failure). A creature can't reduce its {@condition frightened} condition below 1 as long as it's in the aura." - ], - "name": "Whistling Bones" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "conjuration", - "teleportation" - ], - "requirements": "The namorrodor is on the Shadow Plane", - "trigger": "A creature the namorrodor can sense with its lifesense on the {@place Material Plane} dies.", - "entries": [ - "The namorrodor leaps between planes, appearing on the Material Plane within 100 feet of the triggering creature. It remains on the Material Plane for 24 hours, after which it is recalled to its original location on the Shadow Plane." - ], - "name": "Material Leap" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "sleep" ], "speed": { "walk": 40 @@ -39927,33 +37592,62 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The namorrodor has nothing in its hands", - "entries": [ - "The namorrodor bounds forward, using four limbs for an extra burst of speed. It {@action Stride||Strides} twice and makes a single melee {@action Strike} at the end of its movement." - ], - "name": "Bounding Sprint" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "While the namorrodor is on the Shadow Plane, its lifesense extends to the {@place Material Plane} as a vague sense with a 100-foot range." + ], + "name": "Interplanar Lifesense" + } ], - "condition": [ - "{@condition frightened}" + "mid": [ + { + "traits": [ + "auditory", + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "30 feet. Wind whistles through the namorrodor's jutting bones with an eerie tone.", + "A creature entering or beginning its turn in the area must attempt a DC 19 Will save, becoming {@condition frightened 1} on a failure ({@condition frightened 2} on a critical failure). A creature can't reduce its {@condition frightened} condition below 1 as long as it's in the aura." + ], + "name": "Whistling Bones" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "conjuration", + "teleportation" + ], + "requirements": "The namorrodor is on the Shadow Plane", + "trigger": "A creature the namorrodor can sense with its lifesense on the {@place Material Plane} dies.", + "entries": [ + "The namorrodor leaps between planes, appearing on the Material Plane within 100 feet of the triggering creature. It remains on the Material Plane for 24 hours, after which it is recalled to its original location on the Shadow Plane." + ], + "name": "Material Leap" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The namorrodor has nothing in its hands", + "entries": [ + "The namorrodor bounds forward, using four limbs for an extra burst of speed. It {@action Stride||Strides} twice and makes a single melee {@action Strike} at the end of its movement." + ], + "name": "Bounding Sprint" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -39962,63 +37656,52 @@ "source": "Bst3", "page": 184, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic" + "n", + "large", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "aquatic echolocation 120 feet", - "low-light vision (page 305)" - ] + "std": 10 }, + "senses": [ + { + "name": "aquatic echolocation", + "range": 120 + }, + { + "name": "low-light vision (page 305)" + } + ], "skills": { "Athletics": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": -4, - "Wis": 3, - "Cha": 0 + "str": 5, + "dex": 3, + "con": 4, + "int": -4, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "A narwhal can use its hearing as a precise sense at the listed range, but only underwater." - ], - "name": "Aquatic Echolocation" - }, - { - "entries": [ - "A narwhal can hold its breath for 30 minutes." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -40027,9 +37710,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "swim ": 60 + "swim": 60 }, "attacks": [ { @@ -40056,31 +37738,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A narwhal can use its hearing as a precise sense at the listed range, but only underwater." + ], + "name": "Aquatic Echolocation" }, - "entries": [ - "The narwhal Swims twice and makes a tusk {@action Strike}. If it moved at least 20 feet from its starting position, the narwhal deals an extra {@dice 1d10} damage on this {@action Strike}. A target damaged by Impaling Charge is {@condition grabbed} until the start of the narwhal's next turn unless it {@action Escape||Escapes} before then (DC 20). The narwhal can't {@action Grapple} to extend the duration of this grab." - ], - "name": "Impaling Charge" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "A narwhal can hold its breath for 30 minutes." + ], + "name": "Deep Breath" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The narwhal Swims twice and makes a tusk {@action Strike}. If it moved at least 20 feet from its starting position, the narwhal deals an extra {@dice 1d10} damage on this {@action Strike}. A target damaged by Impaling Charge is {@condition grabbed} until the start of the narwhal's next turn unless it {@action Escape||Escapes} before then (DC 20). The narwhal can't {@action Grapple} to extend the duration of this grab." + ], + "name": "Impaling Charge" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -40089,24 +37774,26 @@ "source": "Bst3", "page": 185, "level": 15, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Incorporeal" + "uncommon", + "ne", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 31 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 31 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -40117,52 +37804,44 @@ }, "skills": { "Deception": { - "default": 27 + "std": 27 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 29 + "std": 29 }, "Religion": { - "default": 31 + "std": 31 }, "Stealth": { - "default": 29 + "std": 29 }, "Dwelling Lore": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 0, - "Int": 4, - "Wis": 8, - "Cha": 6 + "str": -5, + "dex": 6, + "con": 0, + "int": 4, + "wis": 8, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "The nemhaith is bound to a place or large stationary object and can't venture more than 500 feet from this focus." - ], - "name": "Site Bound" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -40174,50 +37853,22 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 10, "name": "all damage" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "necromancy", - "negative" - ], - "entries": [ - "10 feet, {@damage 4d6} negative, DC 36 basic Fortitude." - ], - "name": "Bound Spirits" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith, freeing its bound spirits to move on to the afterlife." - ], - "name": "Rejuvenation" - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -40281,59 +37932,78 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the nemhaith damages a living creature with its spirit tendril {@action Strike}, the creature must succeed at a DC 36 Fortitude save or become {@condition drained 2}. Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of {@condition drained 4}." - ], - "name": "Drain Life" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The nemhaith's bound spirits rage and smash everything in a 30-foot emanation. Creatures in this area take {@damage 4d6} sonic damage and {@damage 4d6} negative damage (DC 36 basic Fortitude save)." - ], - "name": "Rage of Spirits" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60 feet). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged {@action Strike} or." - ], - "name": "Throw Spirits" - }, - { - "entries": [ - "The nemhaith regains these abilities when the spirits return to the nemhaith's space." - ], - "name": "Rage of Spirits." - } - ], - "inflicts": { - "damage": [ - "negative", - "sonic" + "abilities": { + "top": [ + { + "entries": [ + "The nemhaith is bound to a place or large stationary object and can't venture more than 500 feet from this focus." + ], + "name": "Site Bound" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "necromancy", + "negative" + ], + "entries": [ + "10 feet, {@damage 4d6} negative, DC 36 basic Fortitude." + ], + "name": "Bound Spirits" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith, freeing its bound spirits to move on to the afterlife." + ], + "name": "Rejuvenation" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the nemhaith damages a living creature with its spirit tendril {@action Strike}, the creature must succeed at a DC 36 Fortitude save or become {@condition drained 2}. Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of {@condition drained 4}." + ], + "name": "Drain Life" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The nemhaith's bound spirits rage and smash everything in a 30-foot emanation. Creatures in this area take {@damage 4d6} sonic damage and {@damage 4d6} negative damage (DC 36 basic Fortitude save)." + ], + "name": "Rage of Spirits" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60 feet). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged {@action Strike} or." + ], + "name": "Throw Spirits" + }, + { + "entries": [ + "The nemhaith regains these abilities when the spirits return to the nemhaith's space." + ], + "name": "Rage of Spirits." + } ] }, - "misc": [ - "MA", - "RA", - "AD", - "CC" - ], "hasImages": true }, { @@ -40342,26 +38012,29 @@ "source": "Bst3", "page": 186, "level": 4, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", "traits": [ - "Dream" + "uncommon", + "cn", + "medium", + "aberration", + "dream" ], "creatureType": [ "Aberration" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [ - "thoughtsense 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "precise", + "name": "thoughtsense", + "range": 60 + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -40370,49 +38043,36 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 2, - "Int": -2, - "Wis": 2, - "Cha": 0 + "str": 5, + "dex": 3, + "con": 2, + "int": -2, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "A nightgaunt senses all non-mindless creatures at the listed range." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 21, + "std": 21, "abilities": "{@ability all-around vision}" }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -40427,32 +38087,9 @@ "name": "cold" } ], - "abilitiesMid": [ - { - "entries": [ - "The nightgaunt has no face, but it can still see in all directions as if its entire body were an eye. It has no need to breathe, and it is immune to all inhaled toxins and other olfactory effects." - ], - "name": "Faceless" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -40484,41 +38121,67 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "A nightgaunt can {@action Fly} at full Speed while it has a Medium or smaller creature {@condition grabbed} or {@condition restrained} in its claws, carrying that creature along with it." - ], - "name": "Clutches" - }, - { - "entries": [ - "The nightgaunt can use its tail to tickle a foe with horrible efficiency. A creature hit by its tail {@action Strike} must attempt a DC 21 Fortitude save; if the creature is {@condition grabbed} by the nightgaunt, it uses the outcome one degree of success worse than the result it rolled.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is temporarily immune for 1 minute.", - "Success": "The creature is overcome with laughter and can't perform reactions for 1 round.", - "Failure": "As success, and the creature is {@condition sickened 1}.", - "Critical Failure": "As success, and the creature is {@condition sickened 2} and can't speak for 1 round." + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "A nightgaunt senses all non-mindless creatures at the listed range." + ], + "name": "Thoughtsense" + } + ], + "mid": [ + { + "entries": [ + "The nightgaunt has no face, but it can still see in all directions as if its entire body were an eye. It has no need to breathe, and it is immune to all inhaled toxins and other olfactory effects." + ], + "name": "Faceless" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "A nightgaunt can {@action Fly} at full Speed while it has a Medium or smaller creature {@condition grabbed} or {@condition restrained} in its claws, carrying that creature along with it." + ], + "name": "Clutches" + }, + { + "entries": [ + "The nightgaunt can use its tail to tickle a foe with horrible efficiency. A creature hit by its tail {@action Strike} must attempt a DC 21 Fortitude save; if the creature is {@condition grabbed} by the nightgaunt, it uses the outcome one degree of success worse than the result it rolled.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is temporarily immune for 1 minute.", + "Success": "The creature is overcome with laughter and can't perform reactions for 1 round.", + "Failure": "As success, and the creature is {@condition sickened 1}.", + "Critical Failure": "As success, and the creature is {@condition sickened 2} and can't speak for 1 round." + } } - } - ], - "name": "Tickle" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition grabbed}", - "{@condition sickened}" + ], + "name": "Tickle" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -40527,26 +38190,29 @@ "source": "Bst3", "page": 187, "level": 14, - "rarity": "Common", - "alignment": "LN", - "size": "Gargantuan", "traits": [ - "Troop", - "Incorporeal" + "ln", + "gargantuan", + "incorporeal", + "spirit", + "troop", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 27 - }, - "senses": { - "other": [ - "darkvision", - "kinsense" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "kinsense" + } + ], "languages": { "languages": [ "Common" @@ -40555,48 +38221,35 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Religion": { - "default": 27 + "std": 27 }, "Warfare Lore": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": -5, - "Dex": 5, - "Con": 4, - "Int": 5, - "Wis": 5, - "Cha": 5 + "str": -5, + "dex": 5, + "con": 4, + "int": 5, + "wis": 5, + "cha": 5 }, - "abilitiesTop": [ - { - "traits": [ - "detection", - "divination", - "divine" - ], - "entries": [ - "Nightmarchers can detect creatures who are their kin, whether by blood or bond, as an imprecise sense. If they focus their senses on a creature by Seeking, they learn whether they are related to that creature, and how." - ], - "name": "Kinsense" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -40605,18 +38258,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 20, @@ -40633,29 +38282,6 @@ "note": "(except force, ghost touch, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 31 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "traits": [ - "page 306" - ], - "entries": [], - "name": "Troop Defenses" - } - ], "speed": { "abilities": [ "air walk", @@ -40683,65 +38309,92 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evocation", - "fire", - "visual" - ], - "entries": [ - "Heat scorches those who lay eyes on the nightmarchers. All creatures in a 60-foot cone take {@damage 15d6} fire damage (DC 34 basic Reflex save). {@condition Prone} creatures and the nightmarchers' kin are unaffected as long as they have not taken a {@condition hostile} action against the nightmarchers. The nightmarchers can't use Blazing Admonition for {@dice 1d4} rounds." - ], - "name": "Blazing Admonition" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 305" - ], - "entries": [], - "name": "Form Up" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The nightmarchers fling a hail of spears and stones, dealing {@damage 5d6+9} bludgeoning or piercing damage to creatures in a 10-foot burst within 20 feet (DC 31 basic Reflex save). When the nightmarchers are reduced to 8 or fewer squares, this decreases to a 5-foot burst.", - "Striking Koa {@as 1} to {@as 3} Frequency once per round; The troop attacks with spears, clubs, and leiomano against enemies within 5 feet (DC 33 basic Reflex save) for their choice of bludgeoning, piercing, or slashing damage depending on the number of actions.", - "{@as 1} {@damage 2d6+2} slashing damage {@as 2} {@damage 4d6+12} slashing damage {@as 3} {@damage 6d6+12} slashing damage." - ], - "name": "Missile Volley" - }, - { - "entries": [ - "Whenever the nightmarchers {@action Stride}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move.", - "This works just like a Gargantuan creature moving; for instance, if any of the nightmarchers' squares enter {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole group." - ], - "name": "Troop Movement" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "detection", + "divination", + "divine" + ], + "entries": [ + "Nightmarchers can detect creatures who are their kin, whether by blood or bond, as an imprecise sense. If they focus their senses on a creature by Seeking, they learn whether they are related to that creature, and how." + ], + "name": "Kinsense" + } + ], + "mid": [ + { + "traits": [ + "aura", + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 31 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + }, + { + "traits": [ + "page 306" + ], + "entries": [], + "name": "Troop Defenses" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire", + "visual" + ], + "entries": [ + "Heat scorches those who lay eyes on the nightmarchers. All creatures in a 60-foot cone take {@damage 15d6} fire damage (DC 34 basic Reflex save). {@condition Prone} creatures and the nightmarchers' kin are unaffected as long as they have not taken a {@condition hostile} action against the nightmarchers. The nightmarchers can't use Blazing Admonition for {@dice 1d4} rounds." + ], + "name": "Blazing Admonition" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 305" + ], + "entries": [], + "name": "Form Up" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The nightmarchers fling a hail of spears and stones, dealing {@damage 5d6+9} bludgeoning or piercing damage to creatures in a 10-foot burst within 20 feet (DC 31 basic Reflex save). When the nightmarchers are reduced to 8 or fewer squares, this decreases to a 5-foot burst.", + "Striking Koa {@as 1} to {@as 3} Frequency once per round; The troop attacks with spears, clubs, and leiomano against enemies within 5 feet (DC 33 basic Reflex save) for their choice of bludgeoning, piercing, or slashing damage depending on the number of actions.", + "{@as 1} {@damage 2d6+2} slashing damage {@as 2} {@damage 4d6+12} slashing damage {@as 3} {@damage 6d6+12} slashing damage." + ], + "name": "Missile Volley" + }, + { + "entries": [ + "Whenever the nightmarchers {@action Stride}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move.", + "This works just like a Gargantuan creature moving; for instance, if any of the nightmarchers' squares enter {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole group." + ], + "name": "Troop Movement" + } + ] }, - "misc": [ - "AD" - ], "hasImages": true }, { @@ -40750,25 +38403,29 @@ "source": "Bst3", "page": 25, "level": 14, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Asura" + "le", + "large", + "asura", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "detect alignment", - "darkvision", - "see invisibility" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect alignment" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Common", @@ -40780,39 +38437,38 @@ }, "skills": { "Athletics": { - "default": 24 + "std": 24 }, "Deception": { - "default": 28 + "std": 28 }, "Religion": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 2, - "Int": 1, - "Wis": 5, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 8, + "dex": 3, + "con": 2, + "int": 1, + "wis": 5, + "cha": 8 + }, "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -40821,47 +38477,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "curses" - ] - }, + "immunities": [ + "curses" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "illusion" - ], - "entries": [ - "A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a DC 36 Will save to see the nikaramsa as they truly are.", - "If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa's vicinity successfully {@quickref disbelieve this illusion|CRB|2|disbelieving illusions|0}, the nikaramsa becomes Medium and {@condition enfeebled 2} for as long as everyone sees their true form." - ], - "name": "Towering Stance" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "curse", - "divine" - ], - "trigger": "A foe within 60 feet casts bless or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as neutralize poison)", - "entries": [ - "The nikaramsa attempts to counteract the enemy's spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a {@spell bane} spell or the effect it was trying to remove." - ], - "name": "Pervert Miracle" - } - ], "speed": { "walk": 50 }, @@ -40998,49 +38622,64 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "enchantment", - "mental" - ], - "entries": [ - "The nikaramsa focuses their gaze on one creature within 60 feet.", - "That target must attempt a DC 34 Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The nikaramsa is caught off guard by the strength of the target's resistance and becomes {@condition stupefied 2} until the end of their next turn.", - "Success": "The target resists the nikaramsa's influence.", - "Failure": "The target's focus and willpower drain away; it becomes {@condition stupefied 2} for 1 minute.", - "Critical Failure": "As failure, but the target becomes {@condition stupefied 3} for 1 hour." - } - } - ], - "name": "Sap Mind" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "illusion" + ], + "entries": [ + "A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a DC 36 Will save to see the nikaramsa as they truly are.", + "If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa's vicinity successfully {@quickref disbelieve this illusion|CRB|2|disbelieving illusions|0}, the nikaramsa becomes Medium and {@condition enfeebled 2} for as long as everyone sees their true form." + ], + "name": "Towering Stance" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "curse", + "divine" + ], + "trigger": "A foe within 60 feet casts bless or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as neutralize poison)", + "entries": [ + "The nikaramsa attempts to counteract the enemy's spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a {@spell bane} spell or the effect it was trying to remove." + ], + "name": "Pervert Miracle" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "mental" + ], + "entries": [ + "The nikaramsa focuses their gaze on one creature within 60 feet.", + "That target must attempt a DC 34 Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The nikaramsa is caught off guard by the strength of the target's resistance and becomes {@condition stupefied 2} until the end of their next turn.", + "Success": "The target resists the nikaramsa's influence.", + "Failure": "The target's focus and willpower drain away; it becomes {@condition stupefied 2} for 1 minute.", + "Critical Failure": "As failure, but the target becomes {@condition stupefied 3} for 1 hour." + } + } + ], + "name": "Sap Mind" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -41049,23 +38688,24 @@ "source": "Bst3", "page": 285, "level": 10, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Vampire" + "uncommon", + "ne", + "medium", + "undead", + "vampire" ], "creatureType": [ "Undead" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -41078,45 +38718,44 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Arcana": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 19 + "std": 19 }, "Deception": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 5, - "Dex": 7, - "Con": 3, - "Int": 7, - "Wis": 5, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 5, + "dex": 7, + "con": 3, + "int": 7, + "wis": 5, + "cha": 3 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -41129,26 +38768,16 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "entries": [], - "name": "Nosferatu Vulnerabilities" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "sleep" ], "speed": { "walk": 30, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -41201,89 +38830,88 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "DC 29." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "auditory", - "divine", - "mental" - ], - "entries": [], - "name": "Command Thrall" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "enchantment", - "incapacitation", - "mental", - "visual" - ], - "entries": [ - "DC 29." - ], - "name": "Dominate" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When Drinking Blood, the nosferatu malefactor regains 13 HP." - ], - "name": "Drink Blood" - }, - { - "traits": [ - "disease", - "virulent" - ], - "entries": [ - "DC 29." - ], - "name": "Plague of Ancients" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "entries": [], + "name": "Nosferatu Vulnerabilities" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "DC 29." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "auditory", + "divine", + "mental" + ], + "entries": [], + "name": "Command Thrall" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "incapacitation", + "mental", + "visual" + ], + "entries": [ + "DC 29." + ], + "name": "Dominate" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When Drinking Blood, the nosferatu malefactor regains 13 HP." + ], + "name": "Drink Blood" + }, + { + "traits": [ + "disease", + "virulent" + ], + "entries": [ + "DC 29." + ], + "name": "Plague of Ancients" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -41292,23 +38920,24 @@ "source": "Bst3", "page": 285, "level": 15, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", "traits": [ - "Vampire" + "rare", + "ne", + "medium", + "undead", + "vampire" ], "creatureType": [ "Undead" ], "perception": { - "default": 27 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -41321,45 +38950,44 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Arcana": { - "default": 31 + "std": 31 }, "Athletics": { - "default": 27 + "std": 27 }, "Deception": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 6, - "Dex": 8, - "Con": 4, - "Int": 8, - "Wis": 6, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 6, + "dex": 8, + "con": 4, + "int": 8, + "wis": 6, + "cha": 4 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -41372,17 +39000,13 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 15, @@ -41390,24 +39014,9 @@ "note": "(except magical wood)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura" - ], - "entries": [ - "30 feet, DC 33." - ], - "name": "Air of Sickness" - }, - { - "entries": [], - "name": "Nosferatu Vulnerabilities" - } - ], "speed": { "walk": 30, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -41426,16 +39035,23 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "traits": [ + "aura" + ], + "entries": [ + "30 feet, DC 33." + ], + "name": "Air of Sickness" + }, + { + "entries": [], + "name": "Nosferatu Vulnerabilities" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -41444,17 +39060,18 @@ "source": "Bst3", "page": 284, "level": 8, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 + "std": 16 }, "languages": { "languages": [ @@ -41464,42 +39081,41 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 14 + "std": 14 }, "Deception": { - "default": 15 + "std": 15 }, "Religion": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 2, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 3, + "con": 2, + "int": 2, + "wis": 2, + "cha": 1 }, "items": [ "+1 striking greatclub" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -41516,30 +39132,6 @@ "name": "mental" } ], - "abilitiesMid": [ - { - "entries": [], - "name": "Mindbound" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Mortal Shield" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Rally" - } - ], "speed": { "walk": 25 }, @@ -41574,33 +39166,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [], + "name": "Mindbound" }, - "requirements": "The nosferatu thrall's last action was a greatclub {@action Strike} that missed", - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Mortal Shield" }, - "entries": [ - "The nosferatu thrall makes another greatclub {@action Strike} against the same target, using the previous {@action Strike}'s multiple attack penalty." - ], - "name": "Swing Back" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Rally" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The nosferatu thrall's last action was a greatclub {@action Strike} that missed", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The nosferatu thrall makes another greatclub {@action Strike} against the same target, using the previous {@action Strike}'s multiple attack penalty." + ], + "name": "Swing Back" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -41609,26 +39217,28 @@ "source": "Bst3", "page": 220, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Sahkil" + "ne", + "medium", + "fiend", + "sahkil" ], "creatureType": [ "Fiend" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 100 feet" - ], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 100 + } + ], "languages": { "languages": [ "Abyssal", @@ -41642,46 +39252,38 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Deception": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 4, + "dex": 2, + "con": 3, + "int": 0, + "wis": 3, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." - ], - "name": "Easy to Call" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -41690,20 +39292,16 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease", - "fear" - ] - }, + "immunities": [ + "disease", + "fear" + ], "weaknesses": [ { "amount": 5, "name": "good" } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -41765,83 +39363,80 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease", - "divine", - "emotion", - "enchantment", - "mental" - ], - "note": "", - "DC": 21, - "savingThrow": "Fortitude", - "onset": "1 minute", - "stages": [ - { - "stage": 1, - "entry": "{@condition sickened 1} and {@condition stupefied 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition clumsy 1} and {@condition stupefied 2}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition clumsy 2} and {@condition stupefied 3}", - "duration": "1 day" - } - ] - } - ], - "name": "Nervous Consumption" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The sahkil moves from the Material." - ], - "name": "Skip Between", - "traits": [ - "conjuration", - "divine", - "teleportation" - ] - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The nucol flexes one of its infected wounds, releasing a spray of pus in a 15-foot cone or targeting an individual creature within 30 feet. A creature targeted or in the area is exposed to nervous consumption." - ], - "name": "Spray Pus" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." + ], + "name": "Easy to Call" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition sickened}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease", + "divine", + "emotion", + "enchantment", + "mental" + ], + "note": "", + "DC": 21, + "savingThrow": "Fortitude", + "onset": "1 minute", + "stages": [ + { + "stage": 1, + "entry": "{@condition sickened 1} and {@condition stupefied 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition clumsy 1} and {@condition stupefied 2}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition clumsy 2} and {@condition stupefied 3}", + "duration": "1 day" + } + ] + } + ], + "name": "Nervous Consumption" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The sahkil moves from the Material." + ], + "name": "Skip Between", + "traits": [ + "conjuration", + "divine", + "teleportation" + ] + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The nucol flexes one of its infected wounds, releasing a spray of pus in a 15-foot cone or targeting an individual creature within 30 feet. A creature targeted or in the area is exposed to nervous consumption." + ], + "name": "Spray Pus" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -41850,17 +39445,17 @@ "source": "Bst3", "page": 254, "level": -1, - "rarity": "Common", - "alignment": "NG", - "size": "Tiny", "traits": [ - "Sprite" + "ng", + "tiny", + "fey", + "sprite" ], "creatureType": [ "Fey" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -41873,43 +39468,35 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Diplomacy": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": -3, - "Dex": 3, - "Con": 0, - "Int": 0, - "Wis": 2, - "Cha": 3 + "str": -3, + "dex": 3, + "con": 0, + "int": 0, + "wis": 2, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a DC 20 Will save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls for their fist Strikes." - ], - "name": "Wrath of Spurned Hospitality" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -41918,10 +39505,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -41983,18 +39569,16 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "sonic" - ], - "condition": [] + "abilities": { + "top": [ + { + "entries": [ + "A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a DC 20 Will save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls for their fist Strikes." + ], + "name": "Wrath of Spurned Hospitality" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -42003,20 +39587,23 @@ "source": "Bst3", "page": 162, "level": 3, - "rarity": "Rare", - "alignment": "CN", - "size": "Medium", + "traits": [ + "rare", + "cn", + "medium", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -42025,39 +39612,38 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Crafting": { - "default": 5 + "std": 5 }, "Deception": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": -2, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 1, + "int": -2, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -42066,37 +39652,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "When a creature attempts to {@action Strike} a living graffiti and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living graffiti. This might damage the surface or the attacker's weapon, at the GM's discretion." - ], - "name": "Backdrop" - }, - { - "entries": [ - "A living graffiti can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a {@spell fireball} spell or a wall being smashed), the graffiti takes {@dice 2d6} damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the graffiti is destroyed." - ], - "name": "Surface-Bound" - } + "immunities": [ + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 25 @@ -42132,27 +39700,30 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "A living graffiti splatters into a creature's face with its splatter {@action Strike}. On a hit, the target is {@condition dazzled} for 1 round or until it Interacts to remove the paint from its face." - ], - "name": "Splatter" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "When a creature attempts to {@action Strike} a living graffiti and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living graffiti. This might damage the surface or the attacker's weapon, at the GM's discretion." + ], + "name": "Backdrop" + }, + { + "entries": [ + "A living graffiti can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a {@spell fireball} spell or a wall being smashed), the graffiti takes {@dice 2d6} damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the graffiti is destroyed." + ], + "name": "Surface-Bound" + } ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "entries": [ + "A living graffiti splatters into a creature's face with its splatter {@action Strike}. On a hit, the target is {@condition dazzled} for 1 round or until it Interacts to remove the paint from its face." + ], + "name": "Splatter" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Omox", @@ -42160,24 +39731,26 @@ "source": "Bst3", "page": 63, "level": 12, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Demon" + "uncommon", + "ce", + "medium", + "demon", + "fiend", + "ooze" ], "creatureType": [ "Fiend", "Ooze" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -42190,46 +39763,38 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 23 + "std": 23 }, "Religion": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 7, - "Int": 2, - "Wis": 4, - "Cha": 4 + "str": 7, + "dex": 3, + "con": 7, + "int": 2, + "wis": 4, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "An omox embodies filth, and they find the concept of cleanliness abhorrent. An omox subjected to an effect that cleans them, such as the tidy command of prestidigitation, takes {@damage 2d6} mental damage. They also take this damage the first time each round a creature hit by one of the omox's attacks spends actions cleaning off the filth." - ], - "name": "Cleanly Vulnerability" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -42238,17 +39803,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "poison" - ], - "condition": [ - "critical hits", - "disease", - "precision" - ] - }, + "immunities": [ + "acid", + "poison", + "critical hits", + "disease", + "precision" + ], "weaknesses": [ { "amount": 10, @@ -42259,27 +39820,10 @@ "name": "good" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "concentrate" - ], - "trigger": "A creature hits the omox with a melee weapon", - "entries": [ - "The omox attempts to {@action Disarm} the triggering creature. On a critical success, the weapon becomes subsumed within the omox's body rather than falling to the ground, from which it must be Disarmed before it can be retrieved." - ], - "name": "Grab Weapon" - } - ], "speed": { "walk": 40, - "climb ": 20, - "swim ": 80 + "climb": 20, + "swim": 80 }, "attacks": [ { @@ -42349,64 +39893,76 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "conjuration", - "teleportation" - ], - "requirements": "The omox is in a space of liquid", - "entries": [ - "The omox teleports from its current space to any unoccupied space of liquid within 120 feet." - ], - "name": "Liquid Leap" - }, - { - "entries": [ - "A creature hit by an omox's slime ball must attempt a DC 32 Reflex save.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature takes a \u201310-foot circumstance penalty to its Speeds for 1 minute or until it {@action Escape||Escapes} (DC 35).", - "Critical Failure": "As failure, but the target is also {@condition clumsy 1} for the same duration." - } - } - ], - "name": "Slime Trap" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The omox has a creature {@condition grabbed}", - "entries": [ - "The demon flows over the {@condition grabbed} creature, covering it in oozing acidic slime. The creature must succeed at a DC 32 Fortitude save or else it becomes {@condition blinded} and must hold its breath or begin suffocating. These effects lasts as long as the omox has the creature {@condition grabbed}. {@skill Deception} and charm rather than burning hands." - ], - "name": "Smother" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" + "abilities": { + "top": [ + { + "entries": [ + "An omox embodies filth, and they find the concept of cleanliness abhorrent. An omox subjected to an effect that cleans them, such as the tidy command of prestidigitation, takes {@damage 2d6} mental damage. They also take this damage the first time each round a creature hit by one of the omox's attacks spends actions cleaning off the filth." + ], + "name": "Cleanly Vulnerability" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition grabbed}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "concentrate" + ], + "trigger": "A creature hits the omox with a melee weapon", + "entries": [ + "The omox attempts to {@action Disarm} the triggering creature. On a critical success, the weapon becomes subsumed within the omox's body rather than falling to the ground, from which it must be Disarmed before it can be retrieved." + ], + "name": "Grab Weapon" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "conjuration", + "teleportation" + ], + "requirements": "The omox is in a space of liquid", + "entries": [ + "The omox teleports from its current space to any unoccupied space of liquid within 120 feet." + ], + "name": "Liquid Leap" + }, + { + "entries": [ + "A creature hit by an omox's slime ball must attempt a DC 32 Reflex save.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature takes a \u201310-foot circumstance penalty to its Speeds for 1 minute or until it {@action Escape||Escapes} (DC 35).", + "Critical Failure": "As failure, but the target is also {@condition clumsy 1} for the same duration." + } + } + ], + "name": "Slime Trap" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The omox has a creature {@condition grabbed}", + "entries": [ + "The demon flows over the {@condition grabbed} creature, covering it in oozing acidic slime. The creature must succeed at a DC 32 Fortitude save or else it becomes {@condition blinded} and must hold its breath or begin suffocating. These effects lasts as long as the omox has the creature {@condition grabbed}. {@skill Deception} and charm rather than burning hands." + ], + "name": "Smother" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -42415,20 +39971,22 @@ "source": "Bst3", "page": 193, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Small", + "traits": [ + "ce", + "small", + "fiend" + ], "creatureType": [ "Fiend" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 4 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal" @@ -42437,34 +39995,33 @@ }, "skills": { "Crafting": { - "default": 4, + "std": 4, "when using bone": 6 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 0, + "dex": 4, + "con": 3, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -42473,50 +40030,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "mental" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "good damage", - "healing", - "lawful damage", - "necromancy", - "nonlethal attacks", - "paralyzed", - "poisoned", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Ostovites build and inhabit moving shells of bone. The ostovite's base statistics, particularly its immunities, assume the ostovite is safely inside its bone chariot. The bone chariot is destroyed when the ostovite is reduced to less than half its Hit Points or immediately after it takes damage from a critical hit.", - "Damage that can specifically affect the ostovite controlling the chariot even while it's inside (such as the spell spirit blast) doesn't destroy the bone chariot, and it bypasses the ostovite's immunities.", - "Without the bone chariot, the ostovite loses its immunities and bone spike {@action Strike}, and it is reduced to Tiny size. It also gains weakness 5 to good, mental, and physical damage. Building a new bone chariot requires the skeleton of a Small or larger creature and 10 minutes.", - "An ostovite in a bone chariot is normally Small, though larger bone chariots are possible, especially when ostovites work together." - ], - "name": "Bone Chariot" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The ostovite's bone chariot is destroyed", - "entries": [ - "The ostovite within {@action Step||Steps} or {@action Stride||Strides}." - ], - "name": "Scuttle Away" - } + "immunities": [ + "bleed", + "mental", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "good damage", + "healing", + "lawful damage", + "necromancy", + "nonlethal attacks", + "paralyzed", + "poisoned", + "sickened", + "unconscious" ], "speed": { "walk": 25 @@ -42552,16 +40082,31 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "entries": [ + "Ostovites build and inhabit moving shells of bone. The ostovite's base statistics, particularly its immunities, assume the ostovite is safely inside its bone chariot. The bone chariot is destroyed when the ostovite is reduced to less than half its Hit Points or immediately after it takes damage from a critical hit.", + "Damage that can specifically affect the ostovite controlling the chariot even while it's inside (such as the spell spirit blast) doesn't destroy the bone chariot, and it bypasses the ostovite's immunities.", + "Without the bone chariot, the ostovite loses its immunities and bone spike {@action Strike}, and it is reduced to Tiny size. It also gains weakness 5 to good, mental, and physical damage. Building a new bone chariot requires the skeleton of a Small or larger creature and 10 minutes.", + "An ostovite in a bone chariot is normally Small, though larger bone chariots are possible, especially when ostovites work together." + ], + "name": "Bone Chariot" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The ostovite's bone chariot is destroyed", + "entries": [ + "The ostovite within {@action Step||Steps} or {@action Stride||Strides}." + ], + "name": "Scuttle Away" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -42570,21 +40115,25 @@ "source": "Bst3", "page": 194, "level": 21, - "rarity": "Rare", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "rare", + "n", + "gargantuan", + "astral", + "beast" + ], "creatureType": [ "Beast", "Astral" ], "perception": { - "default": 33 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -42593,33 +40142,32 @@ }, "skills": { "Acrobatics": { - "default": 36 + "std": 36 }, "Athletics": { - "default": 41 + "std": 41 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 7, - "Int": -4, - "Wis": 4, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 10, + "dex": 5, + "con": 7, + "int": -4, + "wis": 4, + "cha": 8 + }, "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 38 + "fort": { + "std": 38 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -42630,78 +40178,22 @@ ] } ], - "immunities": { - "damage": [ - "acid", - "negative", - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "acid", + "negative", + "poison", + "precision", + "death effects", + "disease" + ], "weaknesses": [ { "name": "piercing" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "incapacitation", - "mental", - "visual" - ], - "entries": [ - "100 feet. The ouroboros is the embodiment of perfect of diamonds in a resurrect ritual infinity, and this concept pulls at the threads of mortal minds, desperately straining the limits of their comprehension. When a creature ends its turn in the aura, it must attempt a DC 41 Will save. The creature is then temporarily immune for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is {@condition stupefied 1} for 1 round.", - "Success": "The creature is {@condition stupefied 1} for 1 minute.", - "Failure": "The creature is {@condition stupefied 1} for 1 minute and {@condition stunned 3}.", - "Critical Failure": "The creature is {@condition stupefied 3} and {@condition stunned}, both for 1 minute." - } - } - ], - "name": "Unfathomable Infinity" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "page 304" - ], - "entries": [ - "Incalculable fangs only. Because the ouroboros contains an infinite number of snakes that act independently, its {@action Attack of Opportunity} is a free action (though it can still use only one per trigger)." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "When the ouroboros takes slashing or piercing damage, or when." - ], - "name": "Sanguine Spray" - }, - { - "entries": [ - "Tail ends, blood gushes from the wound in a 15-foot cone. Each creature in the area takes {@damage 5d6} acid damage (DC 41 basic Reflex save). A creature that takes any damage is exposed to the ouroboros's regenerative blood (see below)", - "Where the blood falls upon ground, it coagulates into magical snakes that bite at anyone who passes. This is hazardous terrain deals 17 piercing damage and 5 poison damage to any non-ouroboros creature that moves through the square or ends its turn there. A creature that avoids all the piercing damage doesn't take the poison damage.", - "After 1 hour, a blood patch permanently becomes a living snake, typically an emperor cobra (Bestiary 2 245)." - ], - "name": "Devour" - } - ], "speed": { "walk": 100, - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -42765,130 +40257,165 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 305" - ], - "entries": [ - "Melee body +39 (magical, reach 20 feet), Damage {@damage 4d10+18} bludgeoning Melee {@as 1} incalculable fangs +37 (agile, magical, reach 10 feet), Damage {@damage 3d6+16} piercing plus {@damage 2d8} poison Melee {@as 1} tail +39 (magical, reach 30 feet), Damage {@damage 4d12+18} bludgeoning." - ], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "An ouroboros spend most of its life eating its own tail, which perpetually regrows at the same rate it's consumed. The ouroboros places its maw around the end of its tail and begins devouring its own body.", - "While the ouroboros is consuming itself, its regeneration can't be suppressed, and it is immune to {@condition drained}, {@condition enfeebled}, {@condition fatigued}, {@condition persistent damage}, and {@condition sickened} conditions. If any of these conditions is in effect when the ouroboros takes this action, the condition immediately ends. While eating its tail, the ouroboros can't make maw or tail strikes, and its Speeds are 50 feet. It continues devouring its tail even while {@condition dying}, {@condition unconscious}, {@condition stunned}, or otherwise unable to act.", - "To end this effect, the ouroboros must first be {@condition immobilized}, then a creature must successfully {@action Grapple} it, which tears the maw free in addition to its normal effects.", - "The ouroboros can also cease Devouring its Tail with a single action. Either of these tears the maw free of the tail, causing the stump to spill blood as described in sanguine spray." - ], - "name": "Devour Tail" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The ouroboros Grabs a creature with their maw", - "entries": [ - "The ouroboros uses Swallow Whole." - ], - "name": "Fast Swallow" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The ouroboros is eating its own tail (see Devour Tail)", - "entries": [ - "As Trample, except the ouroboros can {@action Fly} up to double its Speed instead of {@action Stride||Striding}. Huge or smaller, body, DC 45." - ], - "name": "Flying Wheel" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "contact", - "curse", - "incapacitation", - "poison", - "polymorph", - "primal", - "transmutation" - ], - "note": " The regenerative and transmutative properties of ouroboros blood regenerate and mutate a creature's body into ouroboros-like snakes. A creature already affected by regenerative blood is immune to additional exposure.", - "DC": 42, - "savingThrow": "Fortitude", - "maxDuration": "24 hours", - "stages": [ - { - "stage": 1, - "entry": "{@ability regeneration} 5 , {@condition slowed 1}, and {@condition clumsy 2}", - "duration": "deactivated by fire" - }, - { - "stage": 2, - "entry": "{@ability regeneration} 5 , {@condition slowed 2} and {@condition clumsy 4}", - "duration": "deactivated by fire" - }, - { - "stage": 3, - "entry": "The creature's body transmutes into a mass of writhing snakes, with the effects an 8th-level {@spell animal form} spell but with an unlimited duration.", - "duration": null + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "incapacitation", + "mental", + "visual" + ], + "entries": [ + "100 feet. The ouroboros is the embodiment of perfect of diamonds in a resurrect ritual infinity, and this concept pulls at the threads of mortal minds, desperately straining the limits of their comprehension. When a creature ends its turn in the aura, it must attempt a DC 41 Will save. The creature is then temporarily immune for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is {@condition stupefied 1} for 1 round.", + "Success": "The creature is {@condition stupefied 1} for 1 minute.", + "Failure": "The creature is {@condition stupefied 1} for 1 minute and {@condition stunned 3}.", + "Critical Failure": "The creature is {@condition stupefied 3} and {@condition stunned}, both for 1 minute." } - ] - } - ], - "name": "Regenerative Blood" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Huge, {@damage 4d10+9} acid, Rupture 50" - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing" + } + ], + "name": "Unfathomable Infinity" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "page 304" + ], + "entries": [ + "Incalculable fangs only. Because the ouroboros contains an infinite number of snakes that act independently, its {@action Attack of Opportunity} is a free action (though it can still use only one per trigger)." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "When the ouroboros takes slashing or piercing damage, or when." + ], + "name": "Sanguine Spray" + }, + { + "entries": [ + "Tail ends, blood gushes from the wound in a 15-foot cone. Each creature in the area takes {@damage 5d6} acid damage (DC 41 basic Reflex save). A creature that takes any damage is exposed to the ouroboros's regenerative blood (see below)", + "Where the blood falls upon ground, it coagulates into magical snakes that bite at anyone who passes. This is hazardous terrain deals 17 piercing damage and 5 poison damage to any non-ouroboros creature that moves through the square or ends its turn there. A creature that avoids all the piercing damage doesn't take the poison damage.", + "After 1 hour, a blood patch permanently becomes a living snake, typically an emperor cobra (Bestiary 2 245)." + ], + "name": "Devour" + } ], - "condition": [ - "{@condition drained}", - "{@condition immobilized}", - "{@condition slowed}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 305" + ], + "entries": [ + "Melee body +39 (magical, reach 20 feet), Damage {@damage 4d10+18} bludgeoning Melee {@as 1} incalculable fangs +37 (agile, magical, reach 10 feet), Damage {@damage 3d6+16} piercing plus {@damage 2d8} poison Melee {@as 1} tail +39 (magical, reach 30 feet), Damage {@damage 4d12+18} bludgeoning." + ], + "name": "Grab", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "An ouroboros spend most of its life eating its own tail, which perpetually regrows at the same rate it's consumed. The ouroboros places its maw around the end of its tail and begins devouring its own body.", + "While the ouroboros is consuming itself, its regeneration can't be suppressed, and it is immune to {@condition drained}, {@condition enfeebled}, {@condition fatigued}, {@condition persistent damage}, and {@condition sickened} conditions. If any of these conditions is in effect when the ouroboros takes this action, the condition immediately ends. While eating its tail, the ouroboros can't make maw or tail strikes, and its Speeds are 50 feet. It continues devouring its tail even while {@condition dying}, {@condition unconscious}, {@condition stunned}, or otherwise unable to act.", + "To end this effect, the ouroboros must first be {@condition immobilized}, then a creature must successfully {@action Grapple} it, which tears the maw free in addition to its normal effects.", + "The ouroboros can also cease Devouring its Tail with a single action. Either of these tears the maw free of the tail, causing the stump to spill blood as described in sanguine spray." + ], + "name": "Devour Tail" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The ouroboros Grabs a creature with their maw", + "entries": [ + "The ouroboros uses Swallow Whole." + ], + "name": "Fast Swallow" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The ouroboros is eating its own tail (see Devour Tail)", + "entries": [ + "As Trample, except the ouroboros can {@action Fly} up to double its Speed instead of {@action Stride||Striding}. Huge or smaller, body, DC 45." + ], + "name": "Flying Wheel" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "contact", + "curse", + "incapacitation", + "poison", + "polymorph", + "primal", + "transmutation" + ], + "note": " The regenerative and transmutative properties of ouroboros blood regenerate and mutate a creature's body into ouroboros-like snakes. A creature already affected by regenerative blood is immune to additional exposure.", + "DC": 42, + "savingThrow": "Fortitude", + "maxDuration": "24 hours", + "stages": [ + { + "stage": 1, + "entry": "{@ability regeneration} 5 , {@condition slowed 1}, and {@condition clumsy 2}", + "duration": "deactivated by fire" + }, + { + "stage": 2, + "entry": "{@ability regeneration} 5 , {@condition slowed 2} and {@condition clumsy 4}", + "duration": "deactivated by fire" + }, + { + "stage": 3, + "entry": "The creature's body transmutes into a mass of writhing snakes, with the effects an 8th-level {@spell animal form} spell but with an unlimited duration.", + "duration": null + } + ] + } + ], + "name": "Regenerative Blood" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge, {@damage 4d10+9} acid, Rupture 50" + ], + "name": "Swallow Whole", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -42897,20 +40424,23 @@ "source": "Bst3", "page": 137, "level": 4, - "rarity": "Common", - "alignment": "CN", - "size": "Tiny", + "traits": [ + "cn", + "tiny", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 14 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} within their entire bound granary or storeroom" - ] + "std": 14 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense} within their entire bound granary or storeroom" + } + ], "languages": { "languages": [ "Common", @@ -42920,43 +40450,35 @@ }, "skills": { "Intimidation": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 13 + "std": 13 }, "Household Lore": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 0, - "Int": 2, - "Wis": 5, - "Cha": 3 + "str": 0, + "dex": 5, + "con": 0, + "int": 2, + "wis": 5, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "As domovoi, except the ovinnik preserves food from vermin and mold or causes devastating fires and infestations." - ], - "name": "Master of the Granary" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -42977,17 +40499,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "A domovoi is naturally {@condition invisible} while within sight of their bound home. The domovoi can become visible, or even selectively visible\u2014allowing some people to see them." - ], - "name": "Shy" - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -43051,28 +40565,37 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "While in their bound storeroom or granary, the ovinnik slams a paw against the ground, stirring up a cloud of grain dust in an 20-foot emanation.", - "Within this cloud, they gain a +4 status bonus to any fire damage they deal. The ovinnik doubles their fire resistance against this increased damage. The grain cloud dissipates after the first such effect or after 1 minute if no such effects occur." - ], - "name": "Raise Grain Cloud" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "As domovoi, except the ovinnik preserves food from vermin and mold or causes devastating fires and infestations." + ], + "name": "Master of the Granary" + } ], - "condition": [] + "mid": [ + { + "entries": [ + "A domovoi is naturally {@condition invisible} while within sight of their bound home. The domovoi can become visible, or even selectively visible\u2014allowing some people to see them." + ], + "name": "Shy" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "While in their bound storeroom or granary, the ovinnik slams a paw against the ground, stirring up a cloud of grain dust in an 20-foot emanation.", + "Within this cloud, they gain a +4 status bonus to any fire damage they deal. The ovinnik doubles their fire resistance against this increased damage. The grain cloud dissipates after the first such effect or after 1 minute if no such effects occur." + ], + "name": "Raise Grain Cloud" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -43081,20 +40604,20 @@ "source": "Bst3", "page": 196, "level": 6, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Shadow" + "uncommon", + "ne", + "medium", + "shadow" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Caligni (can't speak any" @@ -43103,54 +40626,44 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 12 + "std": 12 }, "Religion": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 3 + "str": 4, + "dex": 5, + "con": 4, + "int": 0, + "wis": 3, + "cha": 3 }, - "abilitiesTop": [ - { - "traits": [ - "page 305" - ], - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -43159,16 +40672,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "cold" + ], "speed": { "walk": 5, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -43267,36 +40776,37 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "curse", - "darkness", - "evocation", - "occult" - ], - "entries": [ - "The owb inflicts a curse on one creature taking persistent cold damage from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a DC 23 Fortitude save. On a failure, the creature gains light blindness and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.", - "If the owb uses this ability on a caligni, the curse can't be removed short of {@spell wish} or similar powerful magic." - ], - "name": "Curse of Darkness" - } - ], - "inflicts": { - "damage": [ - "cold", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "page 305" + ], + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "curse", + "darkness", + "evocation", + "occult" + ], + "entries": [ + "The owb inflicts a curse on one creature taking persistent cold damage from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a DC 23 Fortitude save. On a failure, the creature gains light blindness and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.", + "If the owb uses this ability on a caligni, the curse can't be removed short of {@spell wish} or similar powerful magic." + ], + "name": "Curse of Darkness" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -43305,20 +40815,20 @@ "source": "Bst3", "page": 197, "level": 13, - "rarity": "Rare", - "alignment": "NE", - "size": "Large", "traits": [ - "Shadow" + "rare", + "ne", + "large", + "shadow" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -43332,60 +40842,44 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Deception": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 24 + "std": 24 }, "Occultism": { - "default": 23 + "std": 23 }, "Religion": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 8, - "Int": 4, - "Wis": 5, - "Cha": 7 + "str": 8, + "dex": 6, + "con": 8, + "int": 4, + "wis": 5, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "Each owb prophet serves as a conduit to one of the shadowy demigods known as the Forsaken. Forsaken patrons are detailed in the sidebar, and each grants the owb prophet additional abilities." - ], - "name": "Forsaken Patron" - }, - { - "traits": [ - "page 305" - ], - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -43394,22 +40888,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "resistances": [ { "amount": 10, "name": "mental" } ], - "abilitiesMid": [], "speed": { "walk": 5, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -43523,61 +41013,65 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The owb prophet makes three burning cold Strikes." - ], - "name": "Burning Cold Fusillade" - }, - { - "entries": [ - "A creature hit by the prophet's burning cold {@action Strike} becomes {@condition immobilized} in a cluster of binding ice crystals ({@action Escape} DC 31)." - ], - "name": "Clutching Cold" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "curse", - "darkness", - "evocation", - "occult" - ], - "entries": [ - "The owb inflicts a curse on one creature taking persistent cold damage from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a DC 32 Fortitude save. On a failure, the creature gains light blindness and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.", - "If the owb uses this ability on a caligni, the curse can't be removed short of {@spell wish} or similar powerful magic." - ], - "name": "Curse of Darkness" - }, - { - "entries": [ - "An owb prophet can Cast {@spell shadow walk} as a 3-action activity instead of 1 minute. If they do so, they target only themself." - ], - "name": "Shadow's Swiftness" - } - ], - "inflicts": { - "damage": [ - "cold", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Each owb prophet serves as a conduit to one of the shadowy demigods known as the Forsaken. Forsaken patrons are detailed in the sidebar, and each grants the owb prophet additional abilities." + ], + "name": "Forsaken Patron" + }, + { + "traits": [ + "page 305" + ], + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The owb prophet makes three burning cold Strikes." + ], + "name": "Burning Cold Fusillade" + }, + { + "entries": [ + "A creature hit by the prophet's burning cold {@action Strike} becomes {@condition immobilized} in a cluster of binding ice crystals ({@action Escape} DC 31)." + ], + "name": "Clutching Cold" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "curse", + "darkness", + "evocation", + "occult" + ], + "entries": [ + "The owb inflicts a curse on one creature taking persistent cold damage from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a DC 32 Fortitude save. On a failure, the creature gains light blindness and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.", + "If the owb uses this ability on a caligni, the curse can't be removed short of {@spell wish} or similar powerful magic." + ], + "name": "Curse of Darkness" + }, + { + "entries": [ + "An owb prophet can Cast {@spell shadow walk} as a 3-action activity instead of 1 minute. If they do so, they target only themself." + ], + "name": "Shadow's Swiftness" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Pairaka", @@ -43585,23 +41079,23 @@ "source": "Bst3", "page": 70, "level": 7, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Div" + "le", + "medium", + "div", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -43613,51 +41107,50 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Arcana": { - "default": 13 + "std": 13 }, "Deception": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 16 + "std": 16 }, "Religion": { - "default": 13 + "std": 13 }, "Society": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 3, - "Int": 2, - "Wis": 4, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 3, + "dex": 5, + "con": 3, + "int": 2, + "wis": 4, + "cha": 7 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -43666,24 +41159,12 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Pairakas hate the color red.", - "They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first. If barred from expressing their displeasure toward the color by force or some {@trait magical} effect, they take {@damage 2d6} mental damage at the end of their turn." - ], - "name": "Hatred of Red" - } + "immunities": [ + "disease" ], "speed": { "walk": 25, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -43750,98 +41231,95 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "DC 25; div pact (page 311)" - ], - "name": "Divine Ritual" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " A creature can't remove the {@condition fatigued} condition while infected", - "DC": 23, - "savingThrow": "Fortitude", - "onset": "1 day", - "stages": [ - { - "stage": 1, - "entry": "{@condition fatigued}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled 2} and {@condition fatigued}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition enfeebled 3}, {@condition fatigued}, and take {@damage 1d6} {@condition persistent damage ||persistent bleed damage} every {@dice 1d20} minutes", - "duration": "1 day" - } - ] - } - ], - "name": "Bubonic Plague" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "Concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The pairaka can take the appearance of any Small or Medium humanoid or animal. This doesn't change their Speed or their attack and damage modifiers with the Strikes, but it might change the damage type their strikes deal." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "emotion", - "enchantment", - "mental" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The pairaka torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a DC 25 Will save, with the effects of the {@spell nightmare} spell." - ], - "name": "Tormenting Dreams" - } - ], - "inflicts": { - "damage": [ - "mental", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "Pairakas hate the color red.", + "They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first. If barred from expressing their displeasure toward the color by force or some {@trait magical} effect, they take {@damage 2d6} mental damage at the end of their turn." + ], + "name": "Hatred of Red" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition fatigued}" + "bot": [ + { + "entries": [ + "DC 25; {@ritual div pact|Bst3}" + ], + "name": "Divine Ritual" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " A creature can't remove the {@condition fatigued} condition while infected", + "DC": 23, + "savingThrow": "Fortitude", + "onset": "1 day", + "stages": [ + { + "stage": 1, + "entry": "{@condition fatigued}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled 2} and {@condition fatigued}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition enfeebled 3}, {@condition fatigued}, and take {@damage 1d6} {@condition persistent damage ||persistent bleed damage} every {@dice 1d20} minutes", + "duration": "1 day" + } + ] + } + ], + "name": "Bubonic Plague" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The pairaka can take the appearance of any Small or Medium humanoid or animal. This doesn't change their Speed or their attack and damage modifiers with the Strikes, but it might change the damage type their strikes deal." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "emotion", + "enchantment", + "mental" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The pairaka torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a DC 25 Will save, with the effects of the {@spell nightmare} spell." + ], + "name": "Tormenting Dreams" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Pakalchi", @@ -43849,24 +41327,26 @@ "source": "Bst3", "page": 220, "level": 9, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Sahkil" + "ne", + "medium", + "fiend", + "sahkil" ], "creatureType": [ "Fiend" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -43880,49 +41360,41 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 6 + "str": 4, + "dex": 5, + "con": 4, + "int": 2, + "wis": 3, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." - ], - "name": "Easy to Call" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -43931,34 +41403,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "fear" - ] - }, + "immunities": [ + "poison", + "fear" + ], "weaknesses": [ { "amount": 5, "name": "good" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature moves adjacent to the pakalchi", - "entries": [ - "Writhing, pitch-black vines wrap around the creature. The creature takes {@damage 1d6} slashing damage and takes a \u201315-foot circumstance penalty to its Speeds until the end of its next turn." - ], - "name": "Entangling Train" - } - ], "speed": { "walk": 30 }, @@ -43970,7 +41424,7 @@ "traits": [ "finesse", "reach", - "versatile P" + "versatile p" ], "effects": [ "betrayal toxin" @@ -44077,69 +41531,78 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "divine", - "enchantment", - "mental", - "poison" - ], - "note": " A creature affected by betrayal toxin hears whispers of incessant doubt in their head and can't treat any creature as their ally", - "DC": 28, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@condition stupefied 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Betrayal Toxin" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The sahkil moves from the Material." - ], - "name": "Skip Between", - "traits": [ - "conjuration", - "divine", - "teleportation" - ] - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." + ], + "name": "Easy to Call" + } ], - "condition": [ - "{@condition stupefied}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature moves adjacent to the pakalchi", + "entries": [ + "Writhing, pitch-black vines wrap around the creature. The creature takes {@damage 1d6} slashing damage and takes a \u201315-foot circumstance penalty to its Speeds until the end of its next turn." + ], + "name": "Entangling Train" + } + ], + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "divine", + "enchantment", + "mental", + "poison" + ], + "note": " A creature affected by betrayal toxin hears whispers of incessant doubt in their head and can't treat any creature as their ally", + "DC": 28, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@condition stupefied 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Betrayal Toxin" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The sahkil moves from the Material." + ], + "name": "Skip Between", + "traits": [ + "conjuration", + "divine", + "teleportation" + ] + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -44148,23 +41611,25 @@ "source": "Bst3", "page": 240, "level": 8, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Skelm" + "le", + "medium", + "humanoid", + "skelm" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ] + "std": 15 }, + "senses": [ + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -44176,54 +41641,53 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 17 + "std": 17 }, "Occultism": { - "default": 16 + "std": 16 }, "Society": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 16 + "std": 16 }, "Thievery": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 3, - "Int": 4, - "Wis": 3, - "Cha": 5 + "str": 6, + "dex": 4, + "con": 3, + "int": 4, + "wis": 3, + "cha": 5 }, "items": [ "signet ring" ], - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -44238,35 +41702,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "auditory", - "illusion", - "linguistic", - "occult" - ], - "trigger": "The skelm hears a creature speak within 30 feet", - "entries": [ - "The skelm sows paranoia by putting treacherous words on another's lips. The skelm whispers up to 12 words and attempts a {@skill Deception} check against the {@skill Perception} DC of a creature other than the triggering creature within 30 feet.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target hears the skelm's words as if they were spoken by the triggering creature. This can alter {@trait linguistic} effects. The skelm also casts paranoia or suggestion on the target, if he likes.", - "Success": "As critical success, except the skelm can't cast {@spell paranoia} or suggestion.", - "Failure": "The target doesn't hear the skelm's words, and they have no effect.", - "Critical Failure": "The target hears the skelm speak the words." - } - } - ], - "name": "Corrupt Speech" - } - ], "speed": { "walk": 25 }, @@ -44364,66 +41799,84 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "occult", - "mental" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The skelm gives an impassioned speech calling for his followers to act upon their convictions. Each creature within 30 feet must attempt a DC 24 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature can immediately {@action Strike} an adjacent creature of its choosing.", - "Success": "The creature is unaffected.", - "Failure": "The creature immediately Strikes an adjacent creature; if multiple creatures are adjacent, the skelm chooses the target. If no creatures are adjacent, the creature is {@condition flat-footed} and {@condition fascinated} with the skelm until the start of its next turn." + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "auditory", + "illusion", + "linguistic", + "occult" + ], + "trigger": "The skelm hears a creature speak within 30 feet", + "entries": [ + "The skelm sows paranoia by putting treacherous words on another's lips. The skelm whispers up to 12 words and attempts a {@skill Deception} check against the {@skill Perception} DC of a creature other than the triggering creature within 30 feet.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target hears the skelm's words as if they were spoken by the triggering creature. This can alter {@trait linguistic} effects. The skelm also casts paranoia or suggestion on the target, if he likes.", + "Success": "As critical success, except the skelm can't cast {@spell paranoia} or suggestion.", + "Failure": "The target doesn't hear the skelm's words, and they have no effect.", + "Critical Failure": "The target hears the skelm speak the words." + } } - } - ], - "name": "Incite Violence" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + ], + "name": "Corrupt Speech" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "occult", + "mental" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The skelm gives an impassioned speech calling for his followers to act upon their convictions. Each creature within 30 feet must attempt a DC 24 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature can immediately {@action Strike} an adjacent creature of its choosing.", + "Success": "The creature is unaffected.", + "Failure": "The creature immediately Strikes an adjacent creature; if multiple creatures are adjacent, the skelm chooses the target. If no creatures are adjacent, the creature is {@condition flat-footed} and {@condition fascinated} with the skelm until the start of its next turn." + } + } + ], + "name": "Incite Violence" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -44432,23 +41885,23 @@ "source": "Bst3", "page": 200, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Tanggal" + "ce", + "medium", + "aberration", + "tanggal" ], "creatureType": [ "Aberration" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -44458,39 +41911,38 @@ }, "skills": { "Deception": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 14 + "std": 14 }, "Midwifery Lore": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 3, + "dex": 5, + "con": 2, + "int": 0, + "wis": 2, + "cha": 5 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -44505,16 +41957,8 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "When the penanggalan takes slashing damage, their wound spews bile on adjacent creatures, dealing {@damage 2d10} poison damage (DC 19 basic Fortitude save). The penanggalan loses their spewing bile and penanggalan bile abilities until the end of their next turn." - ], - "name": "Spewing Bile" - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -44545,92 +41989,86 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d4+3} bludgeoning, DC 21." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The penanggalan's tongue extends, the membrane stretching and becoming translucent. Until the end of the turn, the penanggalan's proboscis tongue Strikes have a 10-foot reach, and any target is {@condition flat-footed} against the {@action Strike} unless it has a {@skill Perception} DC of 22 or higher or the ability to precisely sense {@condition invisible} things." - ], - "name": "Elongate Tongue" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " Rest doesn't decrease the {@condition drained} value from penanggalan bile", - "DC": 19, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition drained 1}", - "duration": "1 week" - }, - { - "stage": 2, - "entry": "{@condition drained 2}", - "duration": "1 week" - }, - { - "stage": 3, - "entry": "{@condition drained 3} ;", - "duration": "1 week" - } - ] - } - ], - "name": "Penanggalan Bile" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The penanggalan inserts their entrails into their humanoid body, allowing them to appear as and move about like a normal human. The body has 10 Hit Points and the same defenses as the penanggalan. When the body is destroyed, the penanggalan is ejected unharmed. The body becomes a corpse, and if it is neither {@condition controlled} by the penanggalan nor stored in an alchemical vat, it decays as normal." - ], - "name": "Ride Corpse" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" + "abilities": { + "mid": [ + { + "entries": [ + "When the penanggalan takes slashing damage, their wound spews bile on adjacent creatures, dealing {@damage 2d10} poison damage (DC 19 basic Fortitude save). The penanggalan loses their spewing bile and penanggalan bile abilities until the end of their next turn." + ], + "name": "Spewing Bile" + } ], - "condition": [ - "{@condition controlled}", - "{@condition drained}", - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d4+3} bludgeoning, DC 21." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The penanggalan's tongue extends, the membrane stretching and becoming translucent. Until the end of the turn, the penanggalan's proboscis tongue Strikes have a 10-foot reach, and any target is {@condition flat-footed} against the {@action Strike} unless it has a {@skill Perception} DC of 22 or higher or the ability to precisely sense {@condition invisible} things." + ], + "name": "Elongate Tongue" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " Rest doesn't decrease the {@condition drained} value from penanggalan bile", + "DC": 19, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition drained 1}", + "duration": "1 week" + }, + { + "stage": 2, + "entry": "{@condition drained 2}", + "duration": "1 week" + }, + { + "stage": 3, + "entry": "{@condition drained 3} ;", + "duration": "1 week" + } + ] + } + ], + "name": "Penanggalan Bile" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "The penanggalan inserts their entrails into their humanoid body, allowing them to appear as and move about like a normal human. The body has 10 Hit Points and the same defenses as the penanggalan. When the body is destroyed, the penanggalan is ejected unharmed. The body becomes a corpse, and if it is neither {@condition controlled} by the penanggalan nor stored in an alchemical vat, it decays as normal." + ], + "name": "Ride Corpse" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -44639,24 +42077,26 @@ "source": "Bst3", "page": 201, "level": 14, - "rarity": "Common", - "alignment": "CG", - "size": "Medium", "traits": [ - "Fire" + "cg", + "medium", + "celestial", + "fire" ], "creatureType": [ "Celestial" ], "perception": { - "default": 26 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Celestial", @@ -44672,52 +42112,44 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Arcana": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 28 + "std": 28 }, "Performance": { - "default": 28 + "std": 28 }, "Religion": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 7, - "Dex": 7, - "Con": 4, - "Int": 5, - "Wis": 4, - "Cha": 8 + "str": 7, + "dex": 7, + "con": 4, + "int": 5, + "wis": 4, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "A peri can see through smoke with ease, and they ignore the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -44726,12 +42158,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, + "immunities": [ + "fire" + ], "weaknesses": [ { "amount": 10, @@ -44742,20 +42171,6 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "evocation", - "fire" - ], - "entries": [ - "5 feet, {@damage 6d6} fire damage (DC 31 basic Reflex)" - ], - "name": "Shining Blaze" - } - ], "speed": { "walk": 0 }, @@ -44844,77 +42259,87 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "divine", - "teleportation" - ], - "frequency": { - "unit": "hour", - "freq": 1 - }, - "entries": [ - "The peri {@action Stride||Strides} into an open flame of their size or larger and instantly transports themself to any other flame of sufficient size within 100 miles. Once they enter the first flame, the peri instantly learns the locations of all other flames within range." - ], - "name": "Flame Jump" - }, - { - "entries": [ - "The peri can call forth a powerful weapon from their heart of flame. In their hands, this is a +2 greater flaming greater striking weapon that deals {@damage 2d6} fire damage instead of {@dice 1d6}." - ], - "name": "Flameheart Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The peri makes one scimitar {@action Strike} and two burning wings Strikes, in any order." - ], - "name": "Flamewing Buffet" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "fire" - ], - "entries": [ - "The peri spreads their wings and spins, forming a whirlwind of flame that deals {@damage 15d6} fire damage in a 20-foot emanation (DC 34 basic Reflex save). They can't use." - ], - "name": "Wildfire Storm" - }, - { - "entries": [ - "Storm again for {@dice 1d4} rounds." - ], - "name": "Wildfire" - } - ], - "inflicts": { - "damage": [ - "fire", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A peri can see through smoke with ease, and they ignore the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "evocation", + "fire" + ], + "entries": [ + "5 feet, {@damage 6d6} fire damage (DC 31 basic Reflex)" + ], + "name": "Shining Blaze" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine", + "teleportation" + ], + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The peri {@action Stride||Strides} into an open flame of their size or larger and instantly transports themself to any other flame of sufficient size within 100 miles. Once they enter the first flame, the peri instantly learns the locations of all other flames within range." + ], + "name": "Flame Jump" + }, + { + "entries": [ + "The peri can call forth a powerful weapon from their heart of flame. In their hands, this is a +2 greater flaming greater striking weapon that deals {@damage 2d6} fire damage instead of {@dice 1d6}." + ], + "name": "Flameheart Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The peri makes one scimitar {@action Strike} and two burning wings Strikes, in any order." + ], + "name": "Flamewing Buffet" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "fire" + ], + "entries": [ + "The peri spreads their wings and spins, forming a whirlwind of flame that deals {@damage 15d6} fire damage in a 20-foot emanation (DC 34 basic Reflex save). They can't use." + ], + "name": "Wildfire Storm" + }, + { + "entries": [ + "Storm again for {@dice 1d4} rounds." + ], + "name": "Wildfire" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "UW" - ], "hasImages": true }, { @@ -44923,25 +42348,27 @@ "source": "Bst3", "page": 203, "level": 8, - "rarity": "Rare", - "alignment": "CN", - "size": "Medium", "traits": [ - "Incorporeal", - "Phantom" + "rare", + "cn", + "medium", + "ethereal", + "incorporeal", + "phantom", + "spirit" ], "creatureType": [ "Ethereal", "Spirit" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [], "languageAbilities": [ @@ -44950,50 +42377,38 @@ }, "skills": { "Diplomacy": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 14 + "std": 14 }, "Thievery": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 6 + "str": -5, + "dex": 6, + "con": 1, + "int": 0, + "wis": 4, + "cha": 6 }, - "abilitiesTop": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The phantom walks the thin line between the Ethereal and." - ], - "name": "Walk the Ethereal Line" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -45002,26 +42417,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "disease", - "paralyzed" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a {@trait death} effect (such as from a spell like finger of death) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife." - ], - "name": "Susceptible to Death" - } + "immunities": [ + "poison", + "precision", + "disease", + "paralyzed" ], "speed": { - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -45076,27 +42479,40 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The phantom beast attempts to {@action Steal} one item of up to 1 Bulk from a creature, even if the creature is in combat, though the object still must not be one that is actively in use. If they succeed, they carry the object along with them telekinetically." - ], - "name": "Grab Item" - } - ], - "inflicts": { - "damage": [ - "force" + "abilities": { + "top": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The phantom walks the thin line between the Ethereal and." + ], + "name": "Walk the Ethereal Line" + } + ], + "mid": [ + { + "entries": [ + "Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a {@trait death} effect (such as from a spell like finger of death) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife." + ], + "name": "Susceptible to Death" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The phantom beast attempts to {@action Steal} one item of up to 1 Bulk from a creature, even if the creature is in combat, though the object still must not be one that is actively in use. If they succeed, they carry the object along with them telekinetically." + ], + "name": "Grab Item" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -45105,25 +42521,27 @@ "source": "Bst3", "page": 202, "level": 4, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Medium", "traits": [ - "Incorporeal", - "Phantom" + "uncommon", + "ln", + "medium", + "ethereal", + "incorporeal", + "phantom", + "spirit" ], "creatureType": [ "Ethereal", "Spirit" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -45132,47 +42550,29 @@ }, "skills": { "Intimidation": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 5, - "Cha": 4 + "str": -5, + "dex": 4, + "con": 0, + "int": 0, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The phantom walks the thin line between the Ethereal and." - ], - "name": "Walk the Ethereal Line" - }, - { - "entries": [ - "Planes in order to exist on both planes simultaneously. They can shift back to solely the Ethereal Plane by using this ability again." - ], - "name": "Material" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -45181,32 +42581,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "disease", - "paralyzed" - ] - }, + "immunities": [ + "poison", + "precision", + "disease", + "paralyzed" + ], "resistances": [ { "amount": 3, "name": "all damage" } ], - "abilitiesMid": [ - { - "entries": [ - "Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a {@trait death} effect (such as from a spell like finger of death) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife." - ], - "name": "Susceptible to Death" - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -45242,17 +42630,34 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "force" + "abilities": { + "top": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The phantom walks the thin line between the Ethereal and." + ], + "name": "Walk the Ethereal Line" + }, + { + "entries": [ + "Planes in order to exist on both planes simultaneously. They can shift back to solely the Ethereal Plane by using this ability again." + ], + "name": "Material" + } ], - "condition": [] + "mid": [ + { + "entries": [ + "Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a {@trait death} effect (such as from a spell like finger of death) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife." + ], + "name": "Susceptible to Death" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -45261,64 +42666,60 @@ "source": "Bst3", "page": 99, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic", - "Swarm" + "n", + "large", + "animal", + "aquatic", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 100 feet" - ], - "other": [ - "blood scent", - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "blood scent" + }, + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 100 + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": -5, - "Wis": 2, - "Cha": -2 + "str": 1, + "dex": 3, + "con": 2, + "int": -5, + "wis": 2, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The piranha swarm can smell blood in the water from up to 1 mile away." - ], - "name": "Blood Scent" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -45327,14 +42728,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 5, @@ -45345,30 +42742,32 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { - "swim ": 30 + "swim": 30 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 2d6} piercing damage (DC 20 basic Reflex save). A creature that fails the save also takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage} and takes a \u20132 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood." - ], - "name": "Feeding Frenzy" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The piranha swarm can smell blood in the water from up to 1 mile away." + ], + "name": "Blood Scent" + } ], - "condition": [] - }, - "misc": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 2d6} piercing damage (DC 20 basic Reflex save). A creature that fails the save also takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage} and takes a \u20132 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood." + ], + "name": "Feeding Frenzy" + } + ] + } }, { "name": "Plague Giant", @@ -45376,21 +42775,24 @@ "source": "Bst3", "page": 111, "level": 14, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", + "traits": [ + "ne", + "huge", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 25 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -45400,43 +42802,42 @@ }, "skills": { "Athletics": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 24 + "std": 24 }, "Religion": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 7, - "Int": 3, - "Wis": 5, - "Cha": 4 + "str": 8, + "dex": 6, + "con": 7, + "int": 3, + "wis": 5, + "cha": 4 }, "items": [ "+1 striking flail", "sack with 5 rocks" ], - "abilitiesTop": [], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -45445,38 +42846,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Catch Rock", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within 10 feet makes a melee {@action Strike} against the plague giant", - "entries": [ - "The plague giant makes a claw {@action Strike} against the triggering creature." - ], - "name": "Retaliatory Scratch" - } + "immunities": [ + "disease" ], "speed": { "walk": 45 @@ -45560,88 +42931,99 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease", - "divine", - "necromancy" - ], - "note": "", - "DC": 34, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition enfeebled 2} and {@condition fatigued}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled 3} and {@condition fatigued}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition enfeebled 4} and {@condition fatigued} ;", - "duration": "1 day" - } - ] - } - ], - "name": "Atrophic Plague" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The plague giant picks up a dead or {@condition dying} creature within reach and flings it at a foe. The giant makes a rock {@action Strike}, using the body instead of a rock. If the body is a corpse, on a hit it explodes in a cloud of thick gray vapor, exposing all creatures in a 10-foot burst to atrophic plague. If the body is a {@condition dying} creature, on a hit its {@condition dying} value increases by 1 (or 2 on a critical hit)." - ], - "name": "Hurl Corpse" - }, - { - "entries": [ - "A plague giant's flail is covered in pus, causing it to deal {@dice 3d6} additional poison damage." - ], - "name": "Pustulant Flail" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 306" - ], - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Catch Rock", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within 10 feet makes a melee {@action Strike} against the plague giant", + "entries": [ + "The plague giant makes a claw {@action Strike} against the triggering creature." + ], + "name": "Retaliatory Scratch" + } ], - "condition": [ - "{@condition dying}", - "{@condition enfeebled}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease", + "divine", + "necromancy" + ], + "note": "", + "DC": 34, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition enfeebled 2} and {@condition fatigued}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled 3} and {@condition fatigued}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition enfeebled 4} and {@condition fatigued} ;", + "duration": "1 day" + } + ] + } + ], + "name": "Atrophic Plague" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The plague giant picks up a dead or {@condition dying} creature within reach and flings it at a foe. The giant makes a rock {@action Strike}, using the body instead of a rock. If the body is a corpse, on a hit it explodes in a cloud of thick gray vapor, exposing all creatures in a 10-foot burst to atrophic plague. If the body is a {@condition dying} creature, on a hit its {@condition dying} value increases by 1 (or 2 on a critical hit)." + ], + "name": "Hurl Corpse" + }, + { + "entries": [ + "A plague giant's flail is covered in pus, causing it to deal {@dice 3d6} additional poison damage." + ], + "name": "Pustulant Flail" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 306" + ], + "entries": [], + "name": "Throw Rock", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "AC", - "CC", - "UW" - ], "hasImages": true }, { @@ -45650,59 +43032,55 @@ "source": "Bst3", "page": 178, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": -2 + "str": 5, + "dex": 4, + "con": 3, + "int": -4, + "wis": 2, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A platecarpus can hold its breath for 2 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -45711,10 +43089,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 5, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -45730,46 +43107,43 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The platecarpus has a creature {@condition grabbed}", - "entries": [ - "The platecarpus Swims up to half its Speed, carrying the {@condition grabbed} creature with it. Strafing Chomp {@as 1} The platecarpus Swims up to its Speed, making one jaws {@action Strike} at any point along the way. The {@action Strike} deals half damage." - ], - "name": "Aquatic Drag" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 1d6+2} bludgeoning, Rupture 10." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A platecarpus can hold its breath for 2 hours." + ], + "name": "Deep Breath" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The platecarpus has a creature {@condition grabbed}", + "entries": [ + "The platecarpus Swims up to half its Speed, carrying the {@condition grabbed} creature with it. Strafing Chomp {@as 1} The platecarpus Swims up to its Speed, making one jaws {@action Strike} at any point along the way. The {@action Strike} deals half damage." + ], + "name": "Aquatic Drag" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 1d6+2} bludgeoning, Rupture 10." + ], + "name": "Swallow Whole", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Popobawa", @@ -45777,23 +43151,28 @@ "source": "Bst3", "page": 206, "level": 15, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", + "traits": [ + "uncommon", + "ce", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common" @@ -45802,45 +43181,44 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 26 + "std": 26 }, "Deception": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 29 + "std": 29 }, "Occultism": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 5, - "Int": 3, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 7, + "dex": 5, + "con": 5, + "int": 3, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -45849,30 +43227,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease", - "sickened", - "stunned" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Stench" - } + "immunities": [ + "disease", + "sickened", + "stunned" ], "speed": { "walk": 30, - "climb ": 30, - "fly ": 80 + "climb": 30, + "fly": 80 }, "attacks": [ { @@ -45959,101 +43322,99 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The popobawa can take on the appearance of a human or a Small or Medium bat. It loses its stench aura while transformed. In human form it also loses its Strikes but can make fist Strikes that deal the same amount of bludgeoning damage as its talon {@action Strike}." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "healing", - "necromancy", - "occult", - "positive" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The popobawa draws strength from the suffering of others. It regains 10 Hit Points for each enemy within 30 feet that has one of the following conditions, to a maximum of 40." - ], - "name": "Feed on Sorrow" - }, - { - "entries": [ - "Points: {@condition confused}, {@condition doomed}, {@condition dying}, {@condition enfeebled}, {@condition fatigued}, {@condition frightened}, {@condition sickened}, {@condition slowed}, {@condition stunned}, {@condition stupefied}, or {@condition wounded}." - ], - "name": "Hit" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The popobawa moves an object with mage hand or telekinetic haul, controls a creature with dominate, or casts animated assault", - "entries": [ - "The popobawa casts ghost sound or ventriloquism, with the sound originating from the target or area of the spell." - ], - "name": "Hallucinatory Haunting" - }, - { - "traits": [ - "curse", - "emotion", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "A creature damaged by the popobawa's jaws is overcome with shame and self-hatred and must attempt a DC 36 Will save.", - { - "type": "successDegree", - "entries": { - "Success": "The target is unaffected.", - "Failure": "The target becomes {@condition stupefied 1} until the curse is removed.", - "Critical Failure": "As failure, but the target is also {@condition doomed 1}." - } - } - ], - "name": "Shameful Loathing" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition confused}", - "{@condition doomed}", - "{@condition sickened}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The popobawa can take on the appearance of a human or a Small or Medium bat. It loses its stench aura while transformed. In human form it also loses its Strikes but can make fist Strikes that deal the same amount of bludgeoning damage as its talon {@action Strike}." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "healing", + "necromancy", + "occult", + "positive" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The popobawa draws strength from the suffering of others. It regains 10 Hit Points for each enemy within 30 feet that has one of the following conditions, to a maximum of 40." + ], + "name": "Feed on Sorrow" + }, + { + "entries": [ + "Points: {@condition confused}, {@condition doomed}, {@condition dying}, {@condition enfeebled}, {@condition fatigued}, {@condition frightened}, {@condition sickened}, {@condition slowed}, {@condition stunned}, {@condition stupefied}, or {@condition wounded}." + ], + "name": "Hit" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The popobawa moves an object with mage hand or telekinetic haul, controls a creature with dominate, or casts animated assault", + "entries": [ + "The popobawa casts ghost sound or ventriloquism, with the sound originating from the target or area of the spell." + ], + "name": "Hallucinatory Haunting" + }, + { + "traits": [ + "curse", + "emotion", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "A creature damaged by the popobawa's jaws is overcome with shame and self-hatred and must attempt a DC 36 Will save.", + { + "type": "successDegree", + "entries": { + "Success": "The target is unaffected.", + "Failure": "The target becomes {@condition stupefied 1} until the curse is removed.", + "Critical Failure": "As failure, but the target is also {@condition doomed 1}." + } + } + ], + "name": "Shameful Loathing" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -46062,23 +43423,23 @@ "source": "Bst3", "page": 12, "level": 8, - "rarity": "Common", - "alignment": "NG", - "size": "Medium", "traits": [ - "Agathion" + "ng", + "medium", + "agathion", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -46094,65 +43455,57 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Deception": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Medicine": { - "default": 16 + "std": 16 }, "Nature": { - "default": 16 + "std": 16 }, "Society": { - "default": 17, + "std": 17, "to Create Forgery": 19 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 16 + "std": 16 }, "Thievery": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 6, - "Int": 5, - "Wis": 6, - "Cha": 4 + "str": 4, + "dex": 4, + "con": 6, + "int": 5, + "wis": 6, + "cha": 4 }, "items": [ "+1 striking shortsword" ], - "abilitiesTop": [ - { - "entries": [ - "+15, {@skill Religion} + 16, {@skill Society} +17 (+19 to {@action Create Forgery}), {@skill Stealth} +16, {@skill Survival} +16, {@skill Thievery} +14 Str +4, Dex +4, Con +6, Int +5, Wis +6, Cha +4 Items +1 striking shortsword." - ], - "name": "Lore" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -46161,7 +43514,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -46192,7 +43544,7 @@ "finesse", "good", "magical", - "versatile S" + "versatile s" ], "effects": [ "{@dice 2d6+10}" @@ -46264,48 +43616,48 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "DC 26, 1 Focus Point; 4th lay on hands (Core Rulebook 387)" - ], - "name": "Champion Focus Spell" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The procyal can transform only into a specific individual Small or Medium humanoid that they've met at least once. They can't transform into a generic member of a given ancestry." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "Procyals' core value is whimsy, though unlike for chaotic tricksters, procyals' playful actions have a pattern and their pranks always come with a valuable lesson, even if it takes a long time to decipher the meaning.", - "Receiving and growing from such a lesson requires at least 10 minutes of interaction with the Procyal but can take much longer. A character who learns from the procyal's lesson gains the benefits of the {@action Aid} reaction from the procyal once during the next month. Afterwards, they become immune to this effect from all procyals." - ], - "name": "Raccoon's Whimsy" - } - ], - "inflicts": { - "damage": [ - "good" + "abilities": { + "top": [ + { + "entries": [ + "+15, {@skill Religion} + 16, {@skill Society} +17 (+19 to {@action Create Forgery}), {@skill Stealth} +16, {@skill Survival} +16, {@skill Thievery} +14 Str +4, Dex +4, Con +6, Int +5, Wis +6, Cha +4 Items +1 striking shortsword." + ], + "name": "Lore" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "DC 26, 1 Focus Point; 4th lay on hands (Core Rulebook 387)" + ], + "name": "Champion Focus Spell" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The procyal can transform only into a specific individual Small or Medium humanoid that they've met at least once. They can't transform into a generic member of a given ancestry." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "Procyals' core value is whimsy, though unlike for chaotic tricksters, procyals' playful actions have a pattern and their pranks always come with a valuable lesson, even if it takes a long time to decipher the meaning.", + "Receiving and growing from such a lesson requires at least 10 minutes of interaction with the Procyal but can take much longer. A character who learns from the procyal's lesson gains the benefits of the {@action Aid} reaction from the procyal once during the next month. Afterwards, they become immune to this effect from all procyals." + ], + "name": "Raccoon's Whimsy" + } + ] }, - "misc": [ - "MA", - "UW" - ], "hasImages": true }, { @@ -46314,52 +43666,51 @@ "source": "Bst3", "page": 99, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Aquatic" + "n", + "tiny", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 4 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 4 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 2 + "std": 2 }, "Athletics": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 0, - "Con": 2, - "Int": -5, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 0, + "con": 2, + "int": -5, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 12 + "std": 12 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -46368,16 +43719,8 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Anyone who hits a pufferfish with a melee unarmed attack or a non-reach melee weapon must succeed at a DC 13 Reflex save or be pierced by a spine, taking 1 piercing damage and being exposed to pufferfish venom." - ], - "name": "Toxic Body" - } - ], "speed": { - "swim ": 15 + "swim": 15 }, "attacks": [ { @@ -46393,71 +43736,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The pufferfish Swims up to its Speed and then inflates. Each creature within 5 feet of its space at the end of its movement must succeed at a DC 13 Reflex save or take 1 piercing damage and be exposed to pufferfish venom." - ], - "name": "Inflating Rush" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "incapacitation", - "poison" - ], - "note": "", - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "24 hours", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d4} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d4} poison damage and {@condition paralyzed}", - "duration": "1 round" - }, - { - "stage": 4, - "entry": "{@damage 1d4} poison damage and {@condition paralyzed} for {@dice 2d10} hours", - "duration": "1 round" - } - ] - } - ], - "name": "Pufferfish Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "mid": [ + { + "entries": [ + "Anyone who hits a pufferfish with a melee unarmed attack or a non-reach melee weapon must succeed at a DC 13 Reflex save or be pierced by a spine, taking 1 piercing damage and being exposed to pufferfish venom." + ], + "name": "Toxic Body" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition paralyzed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The pufferfish Swims up to its Speed and then inflates. Each creature within 5 feet of its space at the end of its movement must succeed at a DC 13 Reflex save or take 1 piercing damage and be exposed to pufferfish venom." + ], + "name": "Inflating Rush" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "incapacitation", + "poison" + ], + "note": "", + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "24 hours", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d4} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d4} poison damage and {@condition paralyzed}", + "duration": "1 round" + }, + { + "stage": 4, + "entry": "{@damage 1d4} poison damage and {@condition paralyzed} for {@dice 2d10} hours", + "duration": "1 round" + } + ] + } + ], + "name": "Pufferfish Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -46466,20 +43805,23 @@ "source": "Bst3", "page": 208, "level": 7, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Small", + "traits": [ + "uncommon", + "ne", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -46491,49 +43833,48 @@ }, "skills": { "Crafting": { - "default": 15 + "std": 15 }, "Deception": { - "default": 14 + "std": 14 }, "Medicine": { - "default": 15 + "std": 15 }, "Nature": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 17 + "std": 17 }, "Thievery": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 3, - "Int": 4, - "Wis": 6, - "Cha": 3 + "str": 4, + "dex": 6, + "con": 3, + "int": 4, + "wis": 6, + "cha": 3 }, "items": [ "+1 hatchet", "shortbow" ], - "abilitiesTop": [], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -46554,14 +43895,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "entries": [ - "A creature that hits a pukwudgie with an unarmed {@action Strike} or a non-reach melee {@action Strike} takes {@damage 3d8} piercing damage (basic Reflex save). On a critical failure, the creature also takes {@damage 1d6} {@condition persistent damage ||persistent poison damage} from the poisoned quills." - ], - "name": "Defensive Quills" - } - ], "speed": { "walk": 25 }, @@ -46655,76 +43988,68 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The pukwudgie takes on the physical form of a giant porcupine (page 207). Their size changes to Medium, they lose their weapon Strikes, and they gain a quill {@action Strike} (+18 for {@damage 2d8+6} piercing plus {@damage 1d8} {@condition persistent damage ||persistent poison})." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 25, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition stupefied 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d6} poison damage, {@condition confused}, and {@condition stupefied 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Pukwudgie Poison" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A creature that hits a pukwudgie with an unarmed {@action Strike} or a non-reach melee {@action Strike} takes {@damage 3d8} piercing damage (basic Reflex save). On a critical failure, the creature also takes {@damage 1d6} {@condition persistent damage ||persistent poison damage} from the poisoned quills." + ], + "name": "Defensive Quills" + } ], - "condition": [ - "{@condition confused}", - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The pukwudgie takes on the physical form of a giant porcupine (page 207). Their size changes to Medium, they lose their weapon Strikes, and they gain a quill {@action Strike} (+18 for {@damage 2d8+6} piercing plus {@damage 1d8} {@condition persistent damage ||persistent poison})." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 25, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition stupefied 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d6} poison damage, {@condition confused}, and {@condition stupefied 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Pukwudgie Poison" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -46733,20 +44058,23 @@ "source": "Bst3", "page": 209, "level": 10, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -46759,43 +44087,42 @@ }, "skills": { "Arcana": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 3, - "Dex": 6, - "Con": 6, - "Int": 7, - "Wis": 3, - "Cha": 3 + "str": 3, + "dex": 6, + "con": 6, + "int": 7, + "wis": 3, + "cha": 3 }, "items": [ "scroll of dimensional anchor", "scroll of fly" ], - "abilitiesTop": [], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -46804,23 +44131,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The quintessivore reduces a creature within 15 feet of it to 0 Hit Points", - "entries": [ - "The quintessivore uses Suspend Soul, targeting the creature." - ], - "name": "Instant Suspension" - } - ], "speed": { "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -46934,54 +44247,57 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "arcane", - "exploration", - "manipulate", - "necromancy" - ], - "entries": [ - "Over the course of 1 hour, the quintessivore removes and deconstructs the soul of a creature. The creature must either be captive or have been dead for no more than 2 hours before the start of the process. At the end of the hour, the quintessivore consumes the quintessence of the creature's soul. For the next month, it gains a +1 status bonus to its spell DC and spell attack roll, and it adds 6th-level {@spell feeblemind} and vampiric exsanguination to its arcane prepared spells.", - "Deconstructing a soul maps the unique properties of the creature's soul into the quintessivore's blade-legs. The soul can be reconstructed by binding it to quintessence. A dead quintessivore's soul flees its body as pure quintessence suitable for this purpose." - ], - "name": "Feed on Quintessence" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "necromancy" - ], - "entries": [ - "The quintessivore suspends the life processes of a {@condition dying} creature within 15 feet of it. The creature can't decrease or increase its HP or {@condition dying} value for 10 minutes. The creature can attempt a DC 29 Will save to avoid this effect. If the creature receives magical healing, it can attempt a new save, ending the effect and being healed normally on a success. The effect ends if the quintessivore uses Suspend Soul again." - ], - "name": "Suspend Soul" - }, - { - "entries": [ - "A creature hit by the quintessivore's blade-leg {@action Strike} must succeed at a DC 29 Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). If the creature is already {@condition drained}, it's immune to this effect." - ], - "name": "Tattered Soul" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The quintessivore reduces a creature within 15 feet of it to 0 Hit Points", + "entries": [ + "The quintessivore uses Suspend Soul, targeting the creature." + ], + "name": "Instant Suspension" + } ], - "condition": [ - "{@condition drained}", - "{@condition dying}" + "bot": [ + { + "traits": [ + "arcane", + "exploration", + "manipulate", + "necromancy" + ], + "entries": [ + "Over the course of 1 hour, the quintessivore removes and deconstructs the soul of a creature. The creature must either be captive or have been dead for no more than 2 hours before the start of the process. At the end of the hour, the quintessivore consumes the quintessence of the creature's soul. For the next month, it gains a +1 status bonus to its spell DC and spell attack roll, and it adds 6th-level {@spell feeblemind} and vampiric exsanguination to its arcane prepared spells.", + "Deconstructing a soul maps the unique properties of the creature's soul into the quintessivore's blade-legs. The soul can be reconstructed by binding it to quintessence. A dead quintessivore's soul flees its body as pure quintessence suitable for this purpose." + ], + "name": "Feed on Quintessence" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "necromancy" + ], + "entries": [ + "The quintessivore suspends the life processes of a {@condition dying} creature within 15 feet of it. The creature can't decrease or increase its HP or {@condition dying} value for 10 minutes. The creature can attempt a DC 29 Will save to avoid this effect. If the creature receives magical healing, it can attempt a new save, ending the effect and being healed normally on a success. The effect ends if the quintessivore uses Suspend Soul again." + ], + "name": "Suspend Soul" + }, + { + "entries": [ + "A creature hit by the quintessivore's blade-leg {@action Strike} must succeed at a DC 29 Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). If the creature is already {@condition drained}, it's immune to this effect." + ], + "name": "Tattered Soul" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -46990,23 +44306,24 @@ "source": "Bst3", "page": 210, "level": 1, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Tiny", "traits": [ - "Rakshasa" + "uncommon", + "le", + "tiny", + "fiend", + "rakshasa" ], "creatureType": [ "Fiend" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -47017,39 +44334,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 6 + "std": 6 }, "Deception": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 2, + "int": 1, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -47064,11 +44380,10 @@ "name": "good" } ], - "abilitiesMid": [], "speed": { "walk": 20, - "climb ": 20, - "swim ": 20 + "climb": 20, + "swim": 20 }, "attacks": [ { @@ -47123,81 +44438,69 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The raktavarna takes on the appearance of a Tiny inanimate object. If, while transformed, the raktavarna takes any action other than the purely mental (such as {@action Recall Knowledge}), they immediately revert to their original form.", - "Until then, they can use {@skill Deception} to {@action Impersonate} the object." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "A raktavarna can designate a creature as their master using a 10-minute invocation in which the master must participate. The raktavarna can revoke this status at any time." - ], - "name": "Designate Master" - }, - { - "entries": [ - "As a 3-action activity with the {@trait concentrate} trait, a raktavarna's master can observe the world through the raktavarna's eyes, instead of their own. This uses the raktavarna's {@skill Perception} and {@ability darkvision}. Each round, the master must spend a single action, which also has the {@trait concentrate} trait, to maintain the connection.", - "This ability functions at any range, even on different planes of existence. If the raktavarna dies while their master is using this ability, the master is {@condition stunned 5}." - ], - "name": "Master's Eyes" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage and {@condition stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d4} poison damage and {@condition stupefied 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Raktavarna Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition stunned}", - "{@condition stupefied}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The raktavarna takes on the appearance of a Tiny inanimate object. If, while transformed, the raktavarna takes any action other than the purely mental (such as {@action Recall Knowledge}), they immediately revert to their original form.", + "Until then, they can use {@skill Deception} to {@action Impersonate} the object." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "A raktavarna can designate a creature as their master using a 10-minute invocation in which the master must participate. The raktavarna can revoke this status at any time." + ], + "name": "Designate Master" + }, + { + "entries": [ + "As a 3-action activity with the {@trait concentrate} trait, a raktavarna's master can observe the world through the raktavarna's eyes, instead of their own. This uses the raktavarna's {@skill Perception} and {@ability darkvision}. Each round, the master must spend a single action, which also has the {@trait concentrate} trait, to maintain the connection.", + "This ability functions at any range, even on different planes of existence. If the raktavarna dies while their master is using this ability, the master is {@condition stunned 5}." + ], + "name": "Master's Eyes" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage and {@condition stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d4} poison damage and {@condition stupefied 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Raktavarna Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -47206,17 +44509,17 @@ "source": "Bst3", "page": 213, "level": 11, - "rarity": "Common", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Troop" + "ce", + "gargantuan", + "humanoid", + "troop" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 + "std": 21 }, "languages": { "languages": [ @@ -47227,36 +44530,35 @@ }, "skills": { "Athletics": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 21 + "std": 21 }, "Religion": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 6, - "Int": 2, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 6, + "int": 2, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -47270,15 +44572,6 @@ "name": "area" } ], - "abilitiesMid": [ - { - "traits": [ - "page 306" - ], - "entries": [], - "name": "Troop Defenses" - } - ], "speed": { "walk": 25 }, @@ -47342,60 +44635,64 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 305" - ], - "entries": [], - "name": "Form Up" - }, - { - "entries": [ - "Whenever the troop {@action Stride||Strides}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed.", - "This works just like a Gargantuan creature moving; for instance, if any square of the troop enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole troop." - ], - "name": "Troop Movement" - }, - { - "entries": [ - "When the rancorous priesthood Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone." - ], - "name": "Troop Spellcasting" - }, - { - "entries": [ - "{@action Cast a Spell||Casting a Spell} that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line." - ], - "name": "When" - }, - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "{@as 1} to {@as 3}" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The members of the mob wildly swing their weapons\u2014primarily greataxes\u2014in a chaotic attack at each enemy adjacent to the troop (DC 27 basic Reflex save). The damage depends on the number of actions. {@as 1} {@damage 1d12+2} slashing damage {@as 2} {@damage 2d12+9} slashing damage {@as 3} {@damage 3d12+9} slashing damage." - ], - "name": "Wild Swing" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "page 306" + ], + "entries": [], + "name": "Troop Defenses" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 305" + ], + "entries": [], + "name": "Form Up" + }, + { + "entries": [ + "Whenever the troop {@action Stride||Strides}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed.", + "This works just like a Gargantuan creature moving; for instance, if any square of the troop enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole troop." + ], + "name": "Troop Movement" + }, + { + "entries": [ + "When the rancorous priesthood Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone." + ], + "name": "Troop Spellcasting" + }, + { + "entries": [ + "{@action Cast a Spell||Casting a Spell} that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line." + ], + "name": "When" + }, + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "{@as 1} to {@as 3}" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The members of the mob wildly swing their weapons\u2014primarily greataxes\u2014in a chaotic attack at each enemy adjacent to the troop (DC 27 basic Reflex save). The damage depends on the number of actions. {@as 1} {@damage 1d12+2} slashing damage {@as 2} {@damage 2d12+9} slashing damage {@as 3} {@damage 3d12+9} slashing damage." + ], + "name": "Wild Swing" + } + ] }, - "misc": [], "hasImages": true }, { @@ -47404,55 +44701,56 @@ "source": "Bst3", "page": 249, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 0, + "dex": 4, + "con": 2, + "int": -4, + "wis": 2, + "cha": -3 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -47461,14 +44759,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 3, @@ -47493,49 +44787,40 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The rat snake swarm takes damage from a melee {@action Strike}", - "entries": [ - "Snakes slither up and around the creature's weapon and limbs. The target must succeed at a DC 15 Will save or become {@condition frightened 1}." - ], - "name": "Mass Wriggle" - } - ], "speed": { "walk": 20, - "climb ": 20, - "swim ": 20 + "climb": 20, + "swim": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 1d8} piercing damage (DC 17 basic Reflex save)." - ], - "name": "Swarming Strikes" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The rat snake swarm takes damage from a melee {@action Strike}", + "entries": [ + "Snakes slither up and around the creature's weapon and limbs. The target must succeed at a DC 15 Will save or become {@condition frightened 1}." + ], + "name": "Mass Wriggle" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 1d8} piercing damage (DC 17 basic Reflex save)." + ], + "name": "Swarming Strikes" + } ] }, - "misc": [ - "CC" - ], "hasImages": true }, { @@ -47544,60 +44829,63 @@ "source": "Bst3", "page": 102, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 6, + "std": 6, "to Escape": 8 }, "Athletics": { - "default": 2, + "std": 2, "to High Jump or Long Jump": 4 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": -2, - "Dex": 3, - "Con": 0, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": -2, + "dex": 3, + "con": 0, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -47606,7 +44894,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -47626,27 +44913,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The red fox either {@action Stride||Strides} or Leaps up to its Speed and makes a {@action Strike} at the end of that movement. If the fox began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." - ], - "name": "Leaping Pounce" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The red fox either {@action Stride||Strides} or Leaps up to its Speed and makes a {@action Strike} at the end of that movement. If the fox began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}." + ], + "name": "Leaping Pounce" + } + ] + } }, { "name": "Rhu-chalik", @@ -47654,20 +44934,23 @@ "source": "Bst3", "page": 214, "level": 6, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Small", + "traits": [ + "uncommon", + "ce", + "small", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo" @@ -47678,43 +44961,42 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 4, - "Int": 2, - "Wis": 5, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 4, + "int": 2, + "wis": 5, + "cha": 3 + }, "ac": { - "default": 23, - "abilities": "{@ability all-around vision} " + "std": 23, + "abilities": "{@ability all-around vision}" }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -47723,17 +45005,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons)." - ], - "name": "No Breath" - } - ], "speed": { "walk": 5, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -47791,74 +45065,69 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "occult", - "poison" - ], - "entries": [ - "A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril {@action Strike} must succeed at a DC 24 Fortitude save or become {@condition sickened 1} from the pain." - ], - "name": "Excruciating Enzyme" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "fear", - "mental", - "occult" - ], - "requirements": "The rhu-chalik has successfully affected the target with mind probe, mind reading, or Project Terror in the last minute", - "entries": [ - "The rhu-chalik creates nightmarish visions in the target's mind. The target must attempt a DC 24 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target creature is unaffected and temporarily immune to Project Terror for 1 minute.", - "Success": "The target is unaffected.", - "Failure": "The target becomes {@condition frightened 2}. Failing additional saves against this effect increases the {@condition frightened} condition value by 2; if this would increase the target's {@condition frightened} value beyond {@condition frightened 4}, the target is {@condition fleeing} for 1 round and {@condition frightened 4}.", - "Critical Failure": "As failure, but the target becomes {@condition unconscious} for 30 minutes instead of {@condition fleeing}." - } - } - ], - "name": "Project Terror" - }, - { - "traits": [ - "concentrate", - "enchantment", - "exploration", - "mental", - "occult" - ], - "requirements": "The rhu-chalik is adjacent to an {@condition unconscious} creature", - "entries": [ - "The rhu-chalik spends 10 minutes copying the creature's entire consciousness and mentally sends this copied consciousness through the void of space to their waiting masters. The target creature is deeply disoriented by this procedure, becoming {@condition stupefied 2} for 1 day afterward. If the creature is revived or moved away from the rhu-chalik during the process, Void Transmission fails and the target is unaffected." - ], - "name": "Void Transmission" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons)." + ], + "name": "No Breath" + } ], - "condition": [ - "{@condition frightened}", - "{@condition sickened}", - "{@condition stupefied}", - "{@condition unconscious}" + "bot": [ + { + "traits": [ + "occult", + "poison" + ], + "entries": [ + "A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril {@action Strike} must succeed at a DC 24 Fortitude save or become {@condition sickened 1} from the pain." + ], + "name": "Excruciating Enzyme" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "fear", + "mental", + "occult" + ], + "requirements": "The rhu-chalik has successfully affected the target with mind probe, mind reading, or Project Terror in the last minute", + "entries": [ + "The rhu-chalik creates nightmarish visions in the target's mind. The target must attempt a DC 24 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target creature is unaffected and temporarily immune to Project Terror for 1 minute.", + "Success": "The target is unaffected.", + "Failure": "The target becomes {@condition frightened 2}. Failing additional saves against this effect increases the {@condition frightened} condition value by 2; if this would increase the target's {@condition frightened} value beyond {@condition frightened 4}, the target is {@condition fleeing} for 1 round and {@condition frightened 4}.", + "Critical Failure": "As failure, but the target becomes {@condition unconscious} for 30 minutes instead of {@condition fleeing}." + } + } + ], + "name": "Project Terror" + }, + { + "traits": [ + "concentrate", + "enchantment", + "exploration", + "mental", + "occult" + ], + "requirements": "The rhu-chalik is adjacent to an {@condition unconscious} creature", + "entries": [ + "The rhu-chalik spends 10 minutes copying the creature's entire consciousness and mentally sends this copied consciousness through the void of space to their waiting masters. The target creature is deeply disoriented by this procedure, becoming {@condition stupefied 2} for 1 day afterward. If the creature is revived or moved away from the rhu-chalik during the process, Void Transmission fails and the target is unaffected." + ], + "name": "Void Transmission" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -47867,55 +45136,56 @@ "source": "Bst3", "page": 212, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 4 + "std": 4 }, "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 4 + "std": 4 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 2, - "Int": -5, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 2, + "int": -5, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -47924,7 +45194,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "nimble stride" @@ -47956,34 +45225,26 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Rams ignore {@quickref difficult terrain||3|terrain} caused by narrow ledges." - ], - "name": "Nimble Stride" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "Rams ignore {@quickref difficult terrain||3|terrain} caused by narrow ledges." + ], + "name": "Nimble Stride" }, - "entries": [ - "The ram {@action Stride||Strides} twice in a straight line and then makes a horn {@action Strike} with a +1 circumstance bonus to its attack roll." - ], - "name": "Ram Charge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The ram {@action Stride||Strides} twice in a straight line and then makes a horn {@action Strike} with a +1 circumstance bonus to its attack roll." + ], + "name": "Ram Charge" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -47992,43 +45253,42 @@ "source": "Bst3", "page": 215, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Arcane", - "Evocation" + "uncommon", + "n", + "large", + "arcane", + "evocation", + "mindless" ], "perception": { - "default": 15 + "std": 15 }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 6, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 6, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -48037,38 +45297,26 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "mental", - "negative", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "evocation", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "A roiling incant is made of evocation energy. Any time it would be affected by another creature's non-cantrip evocation spell, after applying its immunity, it also regains 5 Hit Points." - ], - "name": "Absorb Evocation" - } + "immunities": [ + "bleed", + "mental", + "negative", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "evocation", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -48132,36 +45380,35 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "DC 28, {@damage 2d8} force plus {@damage 4d4} fire, {@action Escape} DC 28, Rupture 20 (page 305)" - ], - "name": "Engulf", - "generic": true - }, - { - "entries": [ - "A roiling incant is as much a mass of unstable magic as it is a creature. Is isn't living or undead, nor is it even a construct. It can't be healed or Repaired and is destroyed at 0 Hit Points, though it naturally recovers a number of Hit Points equal to its level × its Constitution modifier (54 for most roiling incants) each day. Each time a roiling incant casts one of its non-cantrip spells, it drains its own magic to do so, taking 5 force damage." - ], - "name": "Unstable Magic" - } - ], - "inflicts": { - "damage": [ - "force" + "abilities": { + "mid": [ + { + "entries": [ + "A roiling incant is made of evocation energy. Any time it would be affected by another creature's non-cantrip evocation spell, after applying its immunity, it also regains 5 Hit Points." + ], + "name": "Absorb Evocation" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 28, {@damage 2d8} force plus {@damage 4d4} fire, {@action Escape} DC 28, Rupture 20 (page 305)" + ], + "name": "Engulf", + "generic": true + }, + { + "entries": [ + "A roiling incant is as much a mass of unstable magic as it is a creature. Is isn't living or undead, nor is it even a construct. It can't be healed or Repaired and is destroyed at 0 Hit Points, though it naturally recovers a number of Hit Points equal to its level × its Constitution modifier (54 for most roiling incants) each day. Each time a roiling incant casts one of its non-cantrip spells, it drains its own magic to do so, taking 5 force damage." + ], + "name": "Unstable Magic" + } + ] }, - "misc": [ - "MA", - "RC", - "RA" - ], "hasImages": true }, { @@ -48170,20 +45417,22 @@ "source": "Bst3", "page": 216, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -48192,52 +45441,44 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 }, "Society": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 2, - "Wis": 3, - "Cha": 4 + "str": 3, + "dex": 4, + "con": 3, + "int": 2, + "wis": 3, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+6, {@skill Stealth} +8 Str +3, Dex +4, Con +3, Int +2, Wis +3, Cha +4." - ], - "name": "Threatening Lunge), Society" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -48246,38 +45487,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Jaws only " - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The rokurokubi is the target of an alchemical bomb {@action Strike}", - "requirements": "The rokurokubi is aware of the attack, not {@condition flat-footed} against it, and doesn't have a creature {@condition grabbed} with their jaws", - "entries": [ - "The rokurokubi attempts to catch the flung bomb in their mouth. They gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, they catch the bomb in their mouth and harmlessly drink its contents down, regaining Hit Points equal to the bomb's item level." - ], - "name": "Drink Oil" - } + "immunities": [ + "sleep" ], "speed": { "walk": 25 @@ -48313,42 +45524,65 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The rokurokubi extends their neck, increasing the reach of their jaws {@action Strike} from 10 feet to 20 feet until the end of their next turn." - ], - "name": "Extend Neck" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Requirements The rokurokubi's neck is not currently extended; The rokurokubi's head comes within an inch of their target's face before striking. They Extend their Neck, attempt to {@action Demoralize} one opponent within 20 feet, and then make a jaws {@action Strike} against that opponent. Their {@action Demoralize} check is a visual rather than {@trait auditory} effect, and they don't take a penalty if the target doesn't understand their language." - ], - "name": "Threatening Lunge" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+6, {@skill Stealth} +8 Str +3, Dex +4, Con +3, Int +2, Wis +3, Cha +4." + ], + "name": "Threatening Lunge), Society" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Jaws only" + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The rokurokubi is the target of an alchemical bomb {@action Strike}", + "requirements": "The rokurokubi is aware of the attack, not {@condition flat-footed} against it, and doesn't have a creature {@condition grabbed} with their jaws", + "entries": [ + "The rokurokubi attempts to catch the flung bomb in their mouth. They gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, they catch the bomb in their mouth and harmlessly drink its contents down, regaining Hit Points equal to the bomb's item level." + ], + "name": "Drink Oil" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The rokurokubi extends their neck, increasing the reach of their jaws {@action Strike} from 10 feet to 20 feet until the end of their next turn." + ], + "name": "Extend Neck" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Requirements The rokurokubi's neck is not currently extended; The rokurokubi's head comes within an inch of their target's face before striking. They Extend their Neck, attempt to {@action Demoralize} one opponent within 20 feet, and then make a jaws {@action Strike} against that opponent. Their {@action Demoralize} check is a visual rather than {@trait auditory} effect, and they don't take a penalty if the target doesn't understand their language." + ], + "name": "Threatening Lunge" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -48357,55 +45591,56 @@ "source": "Bst3", "page": 212, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": -5, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 3, + "int": -5, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -48414,13 +45649,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "mountain stride" ], "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -48451,45 +45685,37 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The rosethorn ram damaged a creature with its horns on its most recent action this turn", + "entries": [ + "The ram breaks off one of the thorny protrusions of its horns and leaves it in the wound, dealing {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Broken Thorns" }, - "requirements": "The rosethorn ram damaged a creature with its horns on its most recent action this turn", - "entries": [ - "The ram breaks off one of the thorny protrusions of its horns and leaves it in the wound, dealing {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Broken Thorns" - }, - { - "entries": [ - "Rosethorn ram ignores {@quickref difficult terrain||3|terrain} caused by narrow ledges and icy terrain, and reduces the effects it suffers from cold environments by one step." - ], - "name": "Mountain Stride The" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Rosethorn ram ignores {@quickref difficult terrain||3|terrain} caused by narrow ledges and icy terrain, and reduces the effects it suffers from cold environments by one step." + ], + "name": "Mountain Stride The" }, - "entries": [ - "The ram {@action Stride||Strides} twice in a straight line and then makes a horn {@action Strike} with a +1 circumstance bonus to its attack roll." - ], - "name": "Ram Charge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The ram {@action Stride||Strides} twice in a straight line and then makes a horn {@action Strike} with a +1 circumstance bonus to its attack roll." + ], + "name": "Ram Charge" + } + ] + } }, { "name": "Sabosan", @@ -48497,24 +45723,31 @@ "source": "Bst3", "page": 217, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "echolocation 20 feet", - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "echolocation", + "range": 20 + }, + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -48524,46 +45757,38 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 5, + "con": 2, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "spear" ], - "abilitiesTop": [ - { - "entries": [ - "A sabosan can use their hearing as a precise sense at the listed range." - ], - "name": "Echolocation" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -48572,10 +45797,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -48632,61 +45856,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The sabosan has a creature {@condition grabbed}", - "entries": [ - "The sabosan drains blood from the creature. The creature must succeed at a DC 23 Fortitude save or become {@condition drained 1}. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature." - ], - "name": "Drain Blood" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory" - ], - "entries": [ - "The sabosan emits a deafening cry in a 30-foot cone.", - "Non-sabosan creatures in this area must each succeed at a DC 23 Fortitude save or be {@condition deafened} for 1 minute." - ], - "name": "Fell Shriek" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The sabosan {@action Stride||Strides} up to double their Speed and then makes a claw {@action Strike}. If the sabosan moved at least 20 feet, they deal an additional {@dice 1d6} damage on a hit." - ], - "name": "Powerful Charge" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A sabosan can use their hearing as a precise sense at the listed range." + ], + "name": "Echolocation" + } ], - "condition": [ - "{@condition deafened}", - "{@condition drained}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The sabosan has a creature {@condition grabbed}", + "entries": [ + "The sabosan drains blood from the creature. The creature must succeed at a DC 23 Fortitude save or become {@condition drained 1}. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature." + ], + "name": "Drain Blood" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory" + ], + "entries": [ + "The sabosan emits a deafening cry in a 30-foot cone.", + "Non-sabosan creatures in this area must each succeed at a DC 23 Fortitude save or be {@condition deafened} for 1 minute." + ], + "name": "Fell Shriek" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The sabosan {@action Stride||Strides} up to double their Speed and then makes a claw {@action Strike}. If the sabosan moved at least 20 feet, they deal an additional {@dice 1d6} damage on a hit." + ], + "name": "Powerful Charge" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -48695,23 +45911,24 @@ "source": "Bst3", "page": 224, "level": 1, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Samsaran" + "uncommon", + "n", + "medium", + "humanoid", + "samsaran" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Celestial", @@ -48722,50 +45939,42 @@ }, "skills": { "Medicine": { - "default": 6 + "std": 6 }, "Occultism": { - "default": 6 + "std": 6 }, "Religion": { - "default": 7 + "std": 7 }, "Society": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 0, - "Int": 1, - "Wis": 4, - "Cha": 2 + "str": 0, + "dex": 2, + "con": 0, + "int": 1, + "wis": 4, + "cha": 2 }, "items": [ "spear", "sling (10 bullets)" ], - "abilitiesTop": [ - { - "entries": [ - "A samsaran anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained." - ], - "name": "Cryptomnesia" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -48774,52 +45983,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "divination", - "occult" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Trigger The samsaran anchorite is about to roll initiative; The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll. If this causes the anchorite to be the first creature to act, they also become {@condition quickened} for 1 round, but they can use the extra action only to Recall." - ], - "name": "All This Has Happened Before" - }, - { - "entries": [], - "name": "Knowledge or Step." - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "fortune", - "emotion", - "mental" - ], - "trigger": "The samsaran anchorite fails or critically fails a Will save against an {@trait emotion} effect", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle. They reroll the saving throw with a +1 status bonus; they must use the second result." - ], - "name": "All This Will Happen Again" - } - ], "speed": { "walk": 25 }, @@ -48883,19 +46046,62 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A samsaran anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained." + ], + "name": "Cryptomnesia" + } ], - "condition": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "divination", + "occult" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Trigger The samsaran anchorite is about to roll initiative; The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll. If this causes the anchorite to be the first creature to act, they also become {@condition quickened} for 1 round, but they can use the extra action only to Recall." + ], + "name": "All This Has Happened Before" + }, + { + "entries": [], + "name": "Knowledge or Step." + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "fortune", + "emotion", + "mental" + ], + "trigger": "The samsaran anchorite fails or critically fails a Will save against an {@trait emotion} effect", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle. They reroll the saving throw with a +1 status bonus; they must use the second result." + ], + "name": "All This Will Happen Again" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -48904,23 +46110,28 @@ "source": "Bst3", "page": 225, "level": 2, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", + "traits": [ + "uncommon", + "n", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Sasquatch" @@ -48929,40 +46140,39 @@ }, "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 9, + "std": 9, "in forests": 11 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 1, + "con": 3, + "int": -1, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -48971,33 +46181,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Catch Rock", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "trigger": "The sasquatch is in forest terrain and rolls {@skill Stealth} for Initiative", - "entries": [ - "The sasquatch {@action Stride||Strides} up to half their Speed, after which they attempt to {@action Demoralize} a single creature within 15 feet." - ], - "name": "Emerge From Undergrowth" - } - ], "speed": { "walk": 30 }, @@ -49027,57 +46210,73 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "On a critical hit with a fist {@action Strike}, the target is knocked {@condition prone} by the blow." - ], - "name": "Brutal Blows" - }, - { - "entries": [ - "The sasquatch ignores {@quickref difficult terrain||3|terrain} in forests." - ], - "name": "Forest Stride" - }, - { - "entries": [ - "The sasquatch's odor is quite powerful and can be detected at twice the normal distance by scent." - ], - "name": "Pungent" - }, - { - "entries": [ - "The sasquatch doesn't take a penalty to {@action Demoralize} a creature that doesn't understand their language." - ], - "name": "Threatening Visage" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 306" - ], - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Catch Rock", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "trigger": "The sasquatch is in forest terrain and rolls {@skill Stealth} for Initiative", + "entries": [ + "The sasquatch {@action Stride||Strides} up to half their Speed, after which they attempt to {@action Demoralize} a single creature within 15 feet." + ], + "name": "Emerge From Undergrowth" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "entries": [ + "On a critical hit with a fist {@action Strike}, the target is knocked {@condition prone} by the blow." + ], + "name": "Brutal Blows" + }, + { + "entries": [ + "The sasquatch ignores {@quickref difficult terrain||3|terrain} in forests." + ], + "name": "Forest Stride" + }, + { + "entries": [ + "The sasquatch's odor is quite powerful and can be detected at twice the normal distance by scent." + ], + "name": "Pungent" + }, + { + "entries": [ + "The sasquatch doesn't take a penalty to {@action Demoralize} a creature that doesn't understand their language." + ], + "name": "Threatening Visage" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 306" + ], + "entries": [], + "name": "Throw Rock", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -49086,20 +46285,22 @@ "source": "Bst3", "page": 226, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -49110,49 +46311,41 @@ }, "skills": { "Arcana": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 8 + "std": 8 }, "Library Lore": { - "default": 11 + "std": 11 }, "Scribing Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": -2, - "Dex": 3, - "Con": 1, - "Int": 4, - "Wis": 4, - "Cha": 0 + "str": -2, + "dex": 3, + "con": 1, + "int": 4, + "wis": 4, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "After performing a 1-hour ritual, a scalescribe can bond with one willing creature capable of Casting Spells. The scalescribe can {@action Aid} their bonded caster in {@skill Crafting} a scroll, and they can make their Transcribed spell available to the caster so long as the spell is of the caster's tradition. A bonded prepared caster can prepare the spell. A bonded spontaneous caster can add the spell to their spell repertoire during their daily preparations, and it remains as long as the Transcribed scroll exists." - ], - "name": "Mage Bond" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -49161,29 +46354,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "Another creature targets the scalescribe with a spell requiring verbal components", - "entries": [ - "The scalescribe attempts to copy the incantation onto a scroll by attempting a counteract check (counteract level 2, counteract modifier +10) with the following effects instead of the normal effects of counteracting. The spell still affects the scalescribe, regardless of the results of this check. The scalescribe can {@action Cast a Spell} from any scroll they Transcribe as if it were on their spell list. Transcribing a new scroll renders any previously Transcribed scroll inert.", - { - "type": "successDegree", - "entries": { - "Critical Success": "If the triggering spell's level was no more than 3 higher than the scalescribe's counteract level, the scalescribe captures a copy of the spell in a scroll that appears in their hand. This scroll can be used normally but fades after 24 hours if not used before then.", - "Success": "As critical success, but only if the spell's level is no more than 1 higher than the scalescribe's counteract level.", - "Failure": "As critical success, but only if the spell's level is lower than the scalescribe's counteract level.", - "Critical Failure": "The scalescribe fails to copy the spell." - } - } - ], - "name": "Transcribe" - } - ], "speed": { "walk": 20 }, @@ -49269,25 +46439,47 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When the scalescribe deals damage to a creature with their fountain pen, the creature takes {@damage 1d4} {@condition persistent damage ||persistent poison damage}. When a creature taking this damage attempts to take an action with the {@trait concentrate} trait, it must succeed at a DC {@flatDC 5} flat check or the action is disrupted." - ], - "name": "Inkstain" - } - ], - "inflicts": { - "damage": [ - "force", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "After performing a 1-hour ritual, a scalescribe can bond with one willing creature capable of Casting Spells. The scalescribe can {@action Aid} their bonded caster in {@skill Crafting} a scroll, and they can make their Transcribed spell available to the caster so long as the spell is of the caster's tradition. A bonded prepared caster can prepare the spell. A bonded spontaneous caster can add the spell to their spell repertoire during their daily preparations, and it remains as long as the Transcribed scroll exists." + ], + "name": "Mage Bond" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "Another creature targets the scalescribe with a spell requiring verbal components", + "entries": [ + "The scalescribe attempts to copy the incantation onto a scroll by attempting a counteract check (counteract level 2, counteract modifier +10) with the following effects instead of the normal effects of counteracting. The spell still affects the scalescribe, regardless of the results of this check. The scalescribe can {@action Cast a Spell} from any scroll they Transcribe as if it were on their spell list. Transcribing a new scroll renders any previously Transcribed scroll inert.", + { + "type": "successDegree", + "entries": { + "Critical Success": "If the triggering spell's level was no more than 3 higher than the scalescribe's counteract level, the scalescribe captures a copy of the spell in a scroll that appears in their hand. This scroll can be used normally but fades after 24 hours if not used before then.", + "Success": "As critical success, but only if the spell's level is no more than 1 higher than the scalescribe's counteract level.", + "Failure": "As critical success, but only if the spell's level is lower than the scalescribe's counteract level.", + "Critical Failure": "The scalescribe fails to copy the spell." + } + } + ], + "name": "Transcribe" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "When the scalescribe deals damage to a creature with their fountain pen, the creature takes {@damage 1d4} {@condition persistent damage ||persistent poison damage}. When a creature taking this damage attempts to take an action with the {@trait concentrate} trait, it must succeed at a DC {@flatDC 5} flat check or the action is disrupted." + ], + "name": "Inkstain" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -49296,24 +46488,24 @@ "source": "Bst3", "page": 161, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Leshy", - "Amphibious" + "n", + "small", + "amphibious", + "leshy", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aquan", @@ -49327,42 +46519,41 @@ }, "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Nature": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 8 + "std": 8 }, "Ocean Lore": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 3, + "int": 0, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -49371,17 +46562,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "As vine leshy, except plants regain {@dice 3d8} Hit Points and the area sprouts seaweed instead of vines." - ], - "name": "Verdant Burst" - } - ], "speed": { "walk": 20, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -49432,45 +46615,41 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "As vine leshy, except the seaweed leshy transforms into a patch of seaweed." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "A seaweed leshy's water jet has enough salt in it to temporarily impair their target's vision. On a hit, the target must succeed at a DC 20 Fortitude save or be {@condition dazzled} for 1 minute or until it spends 3 {@action Interact} actions wiping the salt out of its eyes. On a critical hit, a target that fails its Fortitude save is also {@condition blinded} for 1 round." - ], - "name": "Sea Spray" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "As vine leshy, except plants regain {@dice 3d8} Hit Points and the area sprouts seaweed instead of vines." + ], + "name": "Verdant Burst" + } ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "As vine leshy, except the seaweed leshy transforms into a patch of seaweed." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "A seaweed leshy's water jet has enough salt in it to temporarily impair their target's vision. On a hit, the target must succeed at a DC 20 Fortitude save or be {@condition dazzled} for 1 minute or until it spends 3 {@action Interact} actions wiping the salt out of its eyes. On a critical hit, a target that fails its Fortitude save is also {@condition blinded} for 1 round." + ], + "name": "Sea Spray" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -49479,27 +46658,30 @@ "source": "Bst3", "page": 228, "level": 11, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Incorporeal" + "uncommon", + "ce", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Undead", "Spirit" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "tastes anger 1 mile" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "tastes anger 1 mile" + } + ], "languages": { "languages": [ "Common", @@ -49512,51 +46694,38 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Deception": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 0, - "Int": 2, - "Wis": -2, - "Cha": 7 + "str": -5, + "dex": 6, + "con": 0, + "int": 2, + "wis": -2, + "cha": 7 }, - "abilitiesTop": [ - { - "traits": [ - "detection", - "divination", - "occult" - ], - "entries": [ - "The spirit can taste anger and hatred from creatures experiencing those emotions within 1 mile (imprecise)." - ], - "name": "Taste Anger" - } - ], "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -49567,18 +46736,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "name": "emotion" @@ -49591,31 +46756,8 @@ "note": "(except emotion, force, ghost touch, mental, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "20 feet. This aura emanates from any creature possessed by the seething spirit, and it's inactive while the spirit isn't possessing anyone. Any creature in the aura, including a creature possessed by the spirit, takes a \u20131 status penalty to AC, can't perform actions with the {@trait concentrate} trait except for the {@action Seek} action and actions with the {@trait rage} trait, and gains a +2 status bonus to melee damage rolls against the spirit's enemies.", - "A creature can attempt a DC 30 Will save when it enters the aura to avoid the effect.", - "If the creature would need to attempt a save against the aura again within 24 hours, it automatically uses the same save result rather than attempting a new save." - ], - "name": "Pulse of Rage" - }, - { - "entries": [ - "A seething spirit can't attempt to possess a creature affected by calm emotions. If creature possessed by a seething spirit fails a saving throw against calm emotions, the spirit is forced out. If the spirit isn't possessing a creature and is targeted with calm emotions, the spirit takes 12 mental damage per level of the spell instead of the normal spell effects." - ], - "name": "Vulnerable to Calm Emotions" - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -49689,32 +46831,57 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The seething spirit attempts to possess an adjacent corporeal creature. This has the same effect as a {@spell possession} spell (DC 30), except since the spirit doesn't have a physical body, they're not {@condition unconscious} and {@condition paralyzed} when the effect ends. The spirit can't {@action Dismiss} the possession.", - "The creature gains 12 temporary Hit Points that are lost when the possession ends. During the possession, the creature has the pulse of rage aura. Each time the possessed creature makes a melee {@action Strike}, the spirit can substitute their ephemeral claw attack modifier, damage amount, or both in place of the creature's own statistics." - ], - "name": "Furious Possession" - } - ], - "inflicts": { - "damage": [ - "mental", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "detection", + "divination", + "occult" + ], + "entries": [ + "The spirit can taste anger and hatred from creatures experiencing those emotions within 1 mile (imprecise)." + ], + "name": "Taste Anger" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "20 feet. This aura emanates from any creature possessed by the seething spirit, and it's inactive while the spirit isn't possessing anyone. Any creature in the aura, including a creature possessed by the spirit, takes a \u20131 status penalty to AC, can't perform actions with the {@trait concentrate} trait except for the {@action Seek} action and actions with the {@trait rage} trait, and gains a +2 status bonus to melee damage rolls against the spirit's enemies.", + "A creature can attempt a DC 30 Will save when it enters the aura to avoid the effect.", + "If the creature would need to attempt a save against the aura again within 24 hours, it automatically uses the same save result rather than attempting a new save." + ], + "name": "Pulse of Rage" + }, + { + "entries": [ + "A seething spirit can't attempt to possess a creature affected by calm emotions. If creature possessed by a seething spirit fails a saving throw against calm emotions, the spirit is forced out. If the spirit isn't possessing a creature and is targeted with calm emotions, the spirit takes 12 mental damage per level of the spell instead of the normal spell effects." + ], + "name": "Vulnerable to Calm Emotions" + } ], - "condition": [ - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The seething spirit attempts to possess an adjacent corporeal creature. This has the same effect as a {@spell possession} spell (DC 30), except since the spirit doesn't have a physical body, they're not {@condition unconscious} and {@condition paralyzed} when the effect ends. The spirit can't {@action Dismiss} the possession.", + "The creature gains 12 temporary Hit Points that are lost when the possession ends. During the possession, the creature has the pulse of rage aura. Each time the possessed creature makes a melee {@action Strike}, the spirit can substitute their ephemeral claw attack modifier, damage amount, or both in place of the creature's own statistics." + ], + "name": "Furious Possession" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -49723,23 +46890,23 @@ "source": "Bst3", "page": 71, "level": 14, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Div" + "le", + "large", + "div", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "greater darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -49751,51 +46918,50 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Arcana": { - "default": 20 + "std": 20 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 26 + "std": 26 }, "Religion": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 8, - "Int": 4, - "Wis": 4, - "Cha": 6 + "str": 8, + "dex": 5, + "con": 8, + "int": 4, + "wis": 4, + "cha": 6 }, "items": [ "+2 striking falchion" ], - "abilitiesTop": [], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -49814,38 +46980,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they'll do. If a sepid is ever forced or compelled to tell the truth, they take {@damage 4d8} mental damage." - ], - "name": "Blatant Liar" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "A sepid gains an extra reaction each round that they can use only to make an {@action Attack of Opportunity}." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature hits the sepid with a ranged {@action Strike} or a ranged spell attack roll", - "entries": [ - "The sepid lies in an attempt to divert the attack. They roll a {@skill Deception} check against the triggering creature's {@skill Perception} DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success." - ], - "name": "Deflecting Lie" - } - ], "speed": { "walk": 35 }, @@ -49951,42 +47085,63 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "DC 34; div pact (page 311), create undead (no secondary caster required)" - ], - "name": "Divine Ritual" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evil", - "evocation" - ], - "entries": [ - "The sepid calls forth a hail of stone, wood, metal, and similar debris in a 40-foot emanation, dealing {@damage 10d6} bludgeoning damage and {@damage 5d6} evil damage. Each creature in the area other than the sepid must attempt a basic DC 31 Reflex saving throw. The sepid can't use Rain of Debris again for {@dice 1d4} rounds." - ], - "name": "Rain of Debris" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they'll do. If a sepid is ever forced or compelled to tell the truth, they take {@damage 4d8} mental damage." + ], + "name": "Blatant Liar" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "A sepid gains an extra reaction each round that they can use only to make an {@action Attack of Opportunity}." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature hits the sepid with a ranged {@action Strike} or a ranged spell attack roll", + "entries": [ + "The sepid lies in an attempt to divert the attack. They roll a {@skill Deception} check against the triggering creature's {@skill Perception} DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success." + ], + "name": "Deflecting Lie" + } ], - "condition": [] - }, - "misc": [ - "MA", - "AD", - "UW" - ] + "bot": [ + { + "entries": [ + "DC 34; {@ritual div pact|Bst3}, create undead (no secondary caster required)" + ], + "name": "Divine Ritual" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evil", + "evocation" + ], + "entries": [ + "The sepid calls forth a hail of stone, wood, metal, and similar debris in a 40-foot emanation, dealing {@damage 10d6} bludgeoning damage and {@damage 5d6} evil damage. Each creature in the area other than the sepid must attempt a basic DC 31 Reflex saving throw. The sepid can't use Rain of Debris again for {@dice 1d4} rounds." + ], + "name": "Rain of Debris" + } + ] + } }, { "name": "Severed Head", @@ -49994,50 +47149,49 @@ "source": "Bst3", "page": 30, "level": -1, - "rarity": "Common", - "alignment": "NE", - "size": "Tiny", "traits": [ - "Mindless" + "ne", + "tiny", + "mindless", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 6, + "std": 6, "to Maneuver in Flight": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 0, - "Int": -5, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 1, + "dex": 2, + "con": 0, + "int": -5, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -50048,22 +47202,17 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "speed": { "walk": 15, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -50081,29 +47230,21 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The beheaded's previous action was a jaws {@action Strike} that dealt damage to its target", - "entries": [ - "The severed head makes a second jaws {@action Strike} as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional {@damage 1d4} slashing damage and 1 {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Gnash" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The beheaded's previous action was a jaws {@action Strike} that dealt damage to its target", + "entries": [ + "The severed head makes a second jaws {@action Strike} as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional {@damage 1d4} slashing damage and 1 {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Gnash" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -50112,23 +47253,24 @@ "source": "Bst3", "page": 229, "level": 4, - "rarity": "Rare", - "alignment": "NG", - "size": "Medium", "traits": [ - "Shabti" + "rare", + "ng", + "medium", + "humanoid", + "shabti" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -50138,54 +47280,46 @@ }, "skills": { "Arcana": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 10 + "std": 10 }, "Medicine": { - "default": 12 + "std": 12 }, "Religion": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 0, - "Cha": 3 + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 0, + "cha": 3 }, "items": [ "dagger", "scale mail", "staff" ], - "abilitiesTop": [ - { - "entries": [ - "The shabti's staff gains the benefits of the disrupting rune while they wield it." - ], - "name": "Blade Ally" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -50194,44 +47328,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "drained" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "15 feet. When the shabti becomes {@condition frightened}, reduce the {@condition frightened} value they would gain by 1. At the end of their turn, they reduce the {@condition frightened} value of all allies in the aura by 1." - ], - "name": "Aura of Courage" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "An enemy damages the shabti's ally, and both the enemy and ally are within 15 feet of the shabti", - "entries": [ - "The shabti's foe hesitates under the weight of sin as visions of redemption play in their mind's eye. The foe must choose one of the following options:", - { - "type": "list", - "items": [ - "The ally is unharmed by the triggering damage.", - "The ally gains resistance 6 to the triggering damage. After the damaging effect is applied, the enemy becomes {@condition enfeebled 2} until the end of its next turn." - ] - } - ], - "name": "Glimpse of Redemption" - }, - { - "entries": [ - "Shabti don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead." - ], - "name": "Immortal" - } + "immunities": [ + "drained" ], "speed": { "walk": 25 @@ -50300,22 +47398,49 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The shabti's staff gains the benefits of the disrupting rune while they wield it." + ], + "name": "Blade Ally" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition frightened}" + "mid": [ + { + "entries": [ + "15 feet. When the shabti becomes {@condition frightened}, reduce the {@condition frightened} value they would gain by 1. At the end of their turn, they reduce the {@condition frightened} value of all allies in the aura by 1." + ], + "name": "Aura of Courage" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "An enemy damages the shabti's ally, and both the enemy and ally are within 15 feet of the shabti", + "entries": [ + "The shabti's foe hesitates under the weight of sin as visions of redemption play in their mind's eye. The foe must choose one of the following options:", + { + "type": "list", + "items": [ + "The ally is unharmed by the triggering damage.", + "The ally gains resistance 6 to the triggering damage. After the damaging effect is applied, the enemy becomes {@condition enfeebled 2} until the end of its next turn." + ] + } + ], + "name": "Glimpse of Redemption" + }, + { + "entries": [ + "Shabti don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead." + ], + "name": "Immortal" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -50324,20 +47449,19 @@ "source": "Bst3", "page": 230, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Shadow" + "n", + "medium", + "shadow" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -50350,52 +47474,44 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 9 + "std": 9 }, "Occultism": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 13 + "std": 13 }, "Shadow Plane Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 1, - "Int": 3, - "Wis": 2, - "Cha": 3 + "str": 3, + "dex": 5, + "con": 1, + "int": 3, + "wis": 2, + "cha": 3 }, "items": [ "dagger (5)" ], - "abilitiesTop": [ - { - "entries": [ - "Being made partially of shadow themselves, shae are {@condition concealed} in dim light or darkness even to creatures that can see clearly in those light levels." - ], - "name": "Shadow Shift" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -50404,12 +47520,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [] - }, + "immunities": [ + "precision" + ], "resistances": [ { "amount": 5, @@ -50420,40 +47533,13 @@ "name": "negative" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The shae is targeted by an attack from an adjacent creature that misses due to the shae being {@condition concealed}", - "requirements": "The shae is aware of the attack", - "entries": [ - "The shae makes a {@action Strike} against the attacker." - ], - "name": "Counterattack" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature moves adjacent to the shae", - "entries": [ - "The shae teleports to a clear space adjacent to another creature they can see within 30 feet." - ], - "name": "Slip" - } - ], "speed": { "abilities": [ "swift steps", "tenebral form" ], "walk": 25, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -50463,7 +47549,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+5} piercing and {@damage 1d6} cold", @@ -50479,7 +47565,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+5} piercing and {@damage 1d6} cold", @@ -50528,42 +47614,67 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The shae prepares to take action against their foes, watching their opponent and waiting for the right opportunity to respond. The shae gains a second reaction until the start of their next turn, though they still can't use more than one reaction on the same triggering action." - ], - "name": "Bide" - }, - { - "entries": [ - "The shae's movement doesn't trigger reactions." - ], - "name": "Swift Steps" - }, - { - "entries": [ - "The shae can {@action Fly} at full Speed in gaseous form." - ], - "name": "Tenebral Form" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Being made partially of shadow themselves, shae are {@condition concealed} in dim light or darkness even to creatures that can see clearly in those light levels." + ], + "name": "Shadow Shift" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The shae is targeted by an attack from an adjacent creature that misses due to the shae being {@condition concealed}", + "requirements": "The shae is aware of the attack", + "entries": [ + "The shae makes a {@action Strike} against the attacker." + ], + "name": "Counterattack" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature moves adjacent to the shae", + "entries": [ + "The shae teleports to a clear space adjacent to another creature they can see within 30 feet." + ], + "name": "Slip" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The shae prepares to take action against their foes, watching their opponent and waiting for the right opportunity to respond. The shae gains a second reaction until the start of their next turn, though they still can't use more than one reaction on the same triggering action." + ], + "name": "Bide" + }, + { + "entries": [ + "The shae's movement doesn't trigger reactions." + ], + "name": "Swift Steps" + }, + { + "entries": [ + "The shae can {@action Fly} at full Speed in gaseous form." + ], + "name": "Tenebral Form" + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -50572,54 +47683,46 @@ "source": "Bst3", "page": 302, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Troop", - "Mindless", - "Zombie" + "ne", + "gargantuan", + "mindless", + "troop", + "undead", + "zombie" ], "creatureType": [ "Undead" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 7 }, - "skills": {}, - "abilityMods": { - "Str": 5, - "Dex": 0, - "Con": 3, - "Int": -5, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [ + "senses": [ { - "entries": [ - "A shambler troop is permanently {@condition slowed 1} and can't use reactions." - ], - "name": "Slow" + "name": "darkvision" } ], + "skills": {}, + "abilityMods": { + "str": 5, + "dex": 0, + "con": 3, + "int": -5, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -50633,15 +47736,6 @@ "name": "area" } ], - "abilitiesMid": [ - { - "traits": [ - "page 306" - ], - "entries": [], - "name": "Troop Defenses" - } - ], "speed": { "abilities": [ "troop movement" @@ -50649,57 +47743,65 @@ "walk": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "{@as 1} to {@as 2}" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The shamblers lash out at any enemies in their squares or within 5 feet (DC 18 basic Reflex save). The damage depends on the number of actions. {@as 1} {@damage 2d6+5} bludgeoning damage {@as 2} {@damage 2d6+9} bludgeoning damage." - ], - "name": "Shambling Onslaught" - }, - { - "entries": [ - "The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are {@quickref difficult terrain||3|terrain} to other creatures." - ], - "name": "Grave Tide" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 305" - ], - "entries": [], - "name": "Form Up" - }, - { - "entries": [ - "Whenever a troop {@action Stride||Strides}, it first Forms Up as a free action to condense into a 20-foot-by \u201320-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole troop." - ], - "name": "Troop Movement" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A shambler troop is permanently {@condition slowed 1} and can't use reactions." + ], + "name": "Slow" + } + ], + "mid": [ + { + "traits": [ + "page 306" + ], + "entries": [], + "name": "Troop Defenses" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "{@as 1} to {@as 2}" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The shamblers lash out at any enemies in their squares or within 5 feet (DC 18 basic Reflex save). The damage depends on the number of actions. {@as 1} {@damage 2d6+5} bludgeoning damage {@as 2} {@damage 2d6+9} bludgeoning damage." + ], + "name": "Shambling Onslaught" + }, + { + "entries": [ + "The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are {@quickref difficult terrain||3|terrain} to other creatures." + ], + "name": "Grave Tide" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 305" + ], + "entries": [], + "name": "Form Up" + }, + { + "entries": [ + "Whenever a troop {@action Stride||Strides}, it first Forms Up as a free action to condense into a 20-foot-by \u201320-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole troop." + ], + "name": "Troop Movement" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Shantak", @@ -50707,20 +47809,23 @@ "source": "Bst3", "page": 231, "level": 8, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", + "traits": [ + "uncommon", + "ce", + "huge", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 18 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo" @@ -50729,33 +47834,32 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": -1, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 4, + "int": -1, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -50764,35 +47868,18 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease" - ] - }, + "immunities": [ + "disease" + ], "resistances": [ { "amount": 10, "name": "cold" } ], - "abilitiesMid": [ - { - "entries": [ - "The shantak doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)." - ], - "name": "No Breath" - }, - { - "entries": [ - "The shantak's scales are covered in slippery slime, so the shantak gains a +3 circumstance bonus to {@action Escape}. A creature mounted on a shantak takes double the normal circumstance penalty to Reflex saves (\u20134 instead of \u20132 in most cases) while mounted." - ], - "name": "Slippery" - } - ], "speed": { "walk": 20, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -50819,45 +47906,51 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The shantak Flies up to their fly speed and makes two claw Strikes at any point during that movement. Each {@action Strike} must target a different creature.", - "The attacks take the normal multiple attack penalty." - ], - "name": "Flying Strafe" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" + "abilities": { + "mid": [ + { + "entries": [ + "The shantak doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)." + ], + "name": "No Breath" }, - "traits": [ - "abjuration", - "occult" - ], - "requirements": "A creature is riding the shantak", - "entries": [ - "The shantak extends their no breath ability and cold resistance to a single creature riding them. They can withdraw this protection as a free action." - ], - "name": "Share Defenses" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "The shantak's scales are covered in slippery slime, so the shantak gains a +3 circumstance bonus to {@action Escape}. A creature mounted on a shantak takes double the normal circumstance penalty to Reflex saves (\u20134 instead of \u20132 in most cases) while mounted." + ], + "name": "Slippery" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The shantak Flies up to their fly speed and makes two claw Strikes at any point during that movement. Each {@action Strike} must target a different creature.", + "The attacks take the normal multiple attack penalty." + ], + "name": "Flying Strafe" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "abjuration", + "occult" + ], + "requirements": "A creature is riding the shantak", + "entries": [ + "The shantak extends their no breath ability and cold resistance to a single creature riding them. They can withdraw this protection as a free action." + ], + "name": "Share Defenses" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -50866,23 +47959,23 @@ "source": "Bst3", "page": 22, "level": 1, - "rarity": "Common", - "alignment": "LE", - "size": "Tiny", "traits": [ - "Asura" + "le", + "tiny", + "asura", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -50894,42 +47987,41 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 9 + "std": 9 }, "Performance": { - "default": 7 + "std": 7 }, "Religion": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 0, + "dex": 4, + "con": 1, + "int": 0, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -50938,13 +48030,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "curses" - ] - }, - "abilitiesMid": [], + "immunities": [ + "curses" + ], "speed": { "walk": 25 }, @@ -51030,67 +48118,56 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "The shaukeen takes on the appearance of a Small humanoid. This doesn't change the shaukeen's Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). The asura typically loses their jaws and thorn Strikes unless the humanoid form has fangs or a similar unarmed attack.", - "This alternate form has a specific, persistent appearance, which the shaukeen can change by performing a 1-hour ritual." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 17, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition clumsy 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Fire Jackal Saliva" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "The shaukeen takes on the appearance of a Small humanoid. This doesn't change the shaukeen's Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). The asura typically loses their jaws and thorn Strikes unless the humanoid form has fangs or a similar unarmed attack.", + "This alternate form has a specific, persistent appearance, which the shaukeen can change by performing a 1-hour ritual." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 17, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition clumsy 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Fire Jackal Saliva" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -51099,23 +48176,23 @@ "source": "Bst3", "page": 142, "level": 1, - "rarity": "Common", - "alignment": "LN", - "size": "Tiny", "traits": [ - "Kami" + "ln", + "tiny", + "kami", + "spirit" ], "creatureType": [ "Spirit" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -51124,54 +48201,41 @@ }, "skills": { "Diplomacy": { - "default": 6 + "std": 6 }, "Medicine": { - "default": 7 + "std": 7 }, "Nature": { - "default": 7 + "std": 7 }, "Society": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 3, - "Int": 1, - "Wis": 4, - "Cha": 3 + "str": 2, + "dex": 2, + "con": 3, + "int": 1, + "wis": 4, + "cha": 3 }, - "abilitiesTop": [ - { - "traits": [ - "abjuration", - "divine" - ], - "entries": [ - "Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.", - "A shikigami's ward is typically a minor work of art or symbol of civilization, such as a milestone, trail sign, personal garden, or tiny statue." - ], - "name": "Ward" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -51180,13 +48244,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "bleed" + ], "speed": { "walk": 25 }, @@ -51210,7 +48270,7 @@ "attack": 7, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+2} piercing", @@ -51225,7 +48285,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+2} piercing", @@ -51272,19 +48332,21 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "abilities": { + "top": [ + { + "traits": [ + "abjuration", + "divine" + ], + "entries": [ + "Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.", + "A shikigami's ward is typically a minor work of art or symbol of civilization, such as a milestone, trail sign, personal garden, or tiny statue." + ], + "name": "Ward" + } + ] + } }, { "name": "Shrine Skelm", @@ -51292,23 +48354,25 @@ "source": "Bst3", "page": 239, "level": 5, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Skelm" + "le", + "medium", + "humanoid", + "skelm" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ] + "std": 11 }, + "senses": [ + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -51320,51 +48384,50 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Deception": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 14 + "std": 14 }, "Occultism": { - "default": 11 + "std": 11 }, "Religion": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 12 + "std": 12 }, "Thievery": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": 4, - "Wis": 2, - "Cha": 5 + "str": 5, + "dex": 3, + "con": 4, + "int": 4, + "wis": 2, + "cha": 5 }, "items": [ "silver religious symbol" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -51379,25 +48442,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "concentrate", - "occult" - ], - "trigger": "A creature the shrine skelm can hear within 30 feet Casts a divine Spell with a verbal component", - "entries": [ - "The shrine skelm utters an incantation and attempts to counteract the triggering spell (counteract modifier +14, counteract level 3rd). If he successfully counteracts the spell, the skelm and the caster each take {@damage 1d8} mental damage per level of the triggering spell, and if the spell had one or more targets, the skelm learns its effect and can allow the spell's effects to continue with himself as the only target (any other effect is still counteracted)." - ], - "name": "Seize Prayer" - } - ], "speed": { "walk": 25 }, @@ -51461,36 +48505,46 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "concentrate", + "occult" + ], + "trigger": "A creature the shrine skelm can hear within 30 feet Casts a divine Spell with a verbal component", + "entries": [ + "The shrine skelm utters an incantation and attempts to counteract the triggering spell (counteract modifier +14, counteract level 3rd). If he successfully counteracts the spell, the skelm and the caster each take {@damage 1d8} mental damage per level of the triggering spell, and if the spell had one or more targets, the skelm learns its effect and can allow the spell's effects to continue with himself as the only target (any other effect is still counteracted)." + ], + "name": "Seize Prayer" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal." + ], + "name": "Change Shape", + "generic": true + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -51499,21 +48553,26 @@ "source": "Bst3", "page": 93, "level": 3, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", + "traits": [ + "uncommon", + "n", + "medium", + "astral" + ], "creatureType": [ "Astral" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "low-light vision", - "rift sense" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "name": "rift sense" + } + ], "languages": { "languages": [ "Common" @@ -51524,51 +48583,43 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 3, - "Cha": 1 + "str": 2, + "dex": 4, + "con": 0, + "int": 1, + "wis": 3, + "cha": 1 }, "items": [ "composite longbow (20 arrows)", "halberd" ], - "abilitiesTop": [ - { - "entries": [ - "A shulsaga can sense any planar rift within 1 mile, including natural portals, ongoing planar spells like gate, and other tears in reality. By concentrating for 1 minute, a shulsaga can increase this sense's range to 25 miles." - ], - "name": "Rift Sense" - } - ], "ac": { - "default": 19, + "std": 19, "with shield raised": 21 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -51577,24 +48628,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 306" - ], - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -51603,7 +48639,7 @@ "attack": 9, "traits": [ "reach 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d10+4} piercing", @@ -51661,67 +48697,80 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "occult" - ], - "trigger": "The shulsaga's last action was a successful melee {@action Strike} against an astral form created by the {@ritual astral projection|apg} ritual or a similar effect", - "frequency": { - "unit": "minute", - "freq": 1 - }, - "entries": [ - "The shulsaga attempts to counteract the effect projecting the creature onto the Astral Plane, with the effects of a 5th-level {@spell dispel magic} spell (counteract modifier +18)." - ], - "name": "Astral Recoil" - }, - { - "entries": [ - "An astrally projected creature whose astral form is slain by a shulsaga takes a \u20132 circumstance penalty to the subsequent Fortitude saving throw to resist the strain." - ], - "name": "Astral Shock" - }, - { - "entries": [ - "A shulsaga can ride atop any floating disk they create. While mounted on a floating disk, a shulsaga gains a +10-foot enhancement bonus to their fly Speed, and the shulsaga can use their feet to wield the disk as a heavy shield (Hardness 5, HP 20, BT 10)", - "A {@condition broken} disk grants no bonus to Speed, and the spell ends if the disk is destroyed." - ], - "name": "Disk Rider" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "requirements": "The shulsaga is adjacent to a floating disk they created", - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The shulsaga {@action Step||Steps} into the disk's space and rides atop the disk. They can also use this action to dismount from their disk." - ], - "name": "Hop On" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A shulsaga can sense any planar rift within 1 mile, including natural portals, ongoing planar spells like gate, and other tears in reality. By concentrating for 1 minute, a shulsaga can increase this sense's range to 25 miles." + ], + "name": "Rift Sense" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 306" + ], + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "occult" + ], + "trigger": "The shulsaga's last action was a successful melee {@action Strike} against an astral form created by the {@ritual astral projection|apg} ritual or a similar effect", + "frequency": { + "unit": "minute", + "freq": 1 + }, + "entries": [ + "The shulsaga attempts to counteract the effect projecting the creature onto the Astral Plane, with the effects of a 5th-level {@spell dispel magic} spell (counteract modifier +18)." + ], + "name": "Astral Recoil" + }, + { + "entries": [ + "An astrally projected creature whose astral form is slain by a shulsaga takes a \u20132 circumstance penalty to the subsequent Fortitude saving throw to resist the strain." + ], + "name": "Astral Shock" + }, + { + "entries": [ + "A shulsaga can ride atop any floating disk they create. While mounted on a floating disk, a shulsaga gains a +10-foot enhancement bonus to their fly Speed, and the shulsaga can use their feet to wield the disk as a heavy shield (Hardness 5, HP 20, BT 10)", + "A {@condition broken} disk grants no bonus to Speed, and the spell ends if the disk is destroyed." + ], + "name": "Disk Rider" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "requirements": "The shulsaga is adjacent to a floating disk they created", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The shulsaga {@action Step||Steps} into the disk's space and rides atop the disk. They can also use this action to dismount from their disk." + ], + "name": "Hop On" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ], "hasImages": true }, { @@ -51730,23 +48779,23 @@ "source": "Bst3", "page": 10, "level": 1, - "rarity": "Common", - "alignment": "NG", - "size": "Tiny", "traits": [ - "Agathion" + "ng", + "tiny", + "agathion", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -51760,53 +48809,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Arcana": { - "default": 3 + "std": 3 }, "Medicine": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": -2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 3, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+3, {@skill Stealth} +7 Str \u20132, Dex +4, Con +2, Int +0, Wis +3, Cha +2." - ], - "name": "Lore" - }, - { - "entries": [ - "A silvanshee's core value is curiosity.", - "This enables them to seek out new experiences and information beyond their current understanding. A silvanshee can use trained skill actions for all skills, even if they're untrained." - ], - "name": "Cat's Curiosity" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -51815,10 +48849,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -51869,7 +48902,7 @@ "name": "dancing lights" }, { - "name": " know direction" + "name": "know direction" }, { "name": "prestidigitation" @@ -51902,30 +48935,37 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "DC 16, 1 Focus Point; 1st lay on hands (Core Rulebook 387)" - ], - "name": "Champion Focus Spell" - }, - { - "entries": [ - "When a silvanshee uses their {@spell gaseous form} spell, the mist form remains roughly the size and shape of a cat, and the silvanshee retains their fly speed in this form." - ], - "name": "Cat's Grace" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+3, {@skill Stealth} +7 Str \u20132, Dex +4, Con +2, Int +0, Wis +3, Cha +2." + ], + "name": "Lore" + }, + { + "entries": [ + "A silvanshee's core value is curiosity.", + "This enables them to seek out new experiences and information beyond their current understanding. A silvanshee can use trained skill actions for all skills, even if they're untrained." + ], + "name": "Cat's Curiosity" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "DC 16, 1 Focus Point; 1st lay on hands (Core Rulebook 387)" + ], + "name": "Champion Focus Spell" + }, + { + "entries": [ + "When a silvanshee uses their {@spell gaseous form} spell, the mist form remains roughly the size and shape of a cat, and the silvanshee retains their fly speed in this form." + ], + "name": "Cat's Grace" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -51934,51 +48974,50 @@ "source": "Bst3", "page": 237, "level": 11, - "rarity": "Common", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Skeleton", - "Mindless", - "Troop" + "ne", + "gargantuan", + "mindless", + "skeleton", + "troop", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": -5, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 4, + "int": -5, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -52019,15 +49058,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "traits": [ - "page 306" - ], - "entries": [], - "name": "Troop Defenses" - } - ], "speed": { "abilities": [ "troop movement" @@ -52035,73 +49065,72 @@ "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "{@as 1} to {@as 3}" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The skeletons engage in a coordinated longspear attack against each enemy within 10 feet (DC 27 basic Reflex save). The damage depends on the number of actions. {@as 1} {@damage 2d8} piercing damage {@as 2} {@damage 3d8+8} piercing damage {@as 3} {@damage 4d8+8} piercing damage." - ], - "name": "Lower Spears!" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes {@damage 2d6+10} piercing damage (DC 26 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst." - ], - "name": "Hurl Javelins!" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 305" - ], - "entries": [], - "name": "Form Up" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The infantry is in a phalanx", - "entries": [ - "The skeletons lower their longspears and charge. The troop {@action Stride||Strides} in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing {@damage 3d8+8} piercing damage. Any creature that fails its save is also knocked {@condition prone}." - ], - "name": "Phalanx Charge" - }, - { - "entries": [ - "Whenever the skeleton infantry {@action Stride}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter {@quickref difficult terrain||3|terrain}, the extra movement cost applies to all the guards." - ], - "name": "Troop Movement" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "page 306" + ], + "entries": [], + "name": "Troop Defenses" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "{@as 1} to {@as 3}" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The skeletons engage in a coordinated longspear attack against each enemy within 10 feet (DC 27 basic Reflex save). The damage depends on the number of actions. {@as 1} {@damage 2d8} piercing damage {@as 2} {@damage 3d8+8} piercing damage {@as 3} {@damage 4d8+8} piercing damage." + ], + "name": "Lower Spears!" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes {@damage 2d6+10} piercing damage (DC 26 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst." + ], + "name": "Hurl Javelins!" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 305" + ], + "entries": [], + "name": "Form Up" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The infantry is in a phalanx", + "entries": [ + "The skeletons lower their longspears and charge. The troop {@action Stride||Strides} in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing {@damage 3d8+8} piercing damage. Any creature that fails its save is also knocked {@condition prone}." + ], + "name": "Phalanx Charge" + }, + { + "entries": [ + "Whenever the skeleton infantry {@action Stride}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter {@quickref difficult terrain||3|terrain}, the extra movement cost applies to all the guards." + ], + "name": "Troop Movement" + } ] - }, - "misc": [ - "AD", - "CC" - ] + } }, { "name": "Skinstitch", @@ -52109,49 +49138,49 @@ "source": "Bst3", "page": 242, "level": 5, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "uncommon", + "n", + "large", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 5, + "int": -5, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -52160,39 +49189,27 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "The rotting hides and molding straw stuffing of skinstitches are ideal nesting grounds for vermin and insect swarms. Any animal swarm sharing a space with a skinstitch gains fast healing 3. Additionally, if a creature deals at least 10 piercing or slashing damage to the skinstitch at once, the swarm can use its swarming bites {@action Strike} (or similar attack) against the attacker as a reaction." - ], - "name": "Pest Haven" - } - ], "speed": { "walk": 25 }, @@ -52226,44 +49243,42 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The skinstitch makes a blade {@action Strike} against an animal or humanoid. On a success, the skinstitch slices a long strip of flesh from the target; if the skinstitch dealt damage, it deals an additional {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Flay" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The skinstitch hasn't used this ability since the last time it successfully used its Flay ability", - "entries": [ - "The skinstitch sews flayed flesh to its body to seal tears and rents. The skinstitch regains 8 Hit Points." - ], - "name": "Stitch Skin" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "The rotting hides and molding straw stuffing of skinstitches are ideal nesting grounds for vermin and insect swarms. Any animal swarm sharing a space with a skinstitch gains fast healing 3. Additionally, if a creature deals at least 10 piercing or slashing damage to the skinstitch at once, the swarm can use its swarming bites {@action Strike} (or similar attack) against the attacker as a reaction." + ], + "name": "Pest Haven" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The skinstitch makes a blade {@action Strike} against an animal or humanoid. On a success, the skinstitch slices a long strip of flesh from the target; if the skinstitch dealt damage, it deals an additional {@damage 1d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Flay" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The skinstitch hasn't used this ability since the last time it successfully used its Flay ability", + "entries": [ + "The skinstitch sews flayed flesh to its body to seal tears and rents. The skinstitch regains 8 Hit Points." + ], + "name": "Stitch Skin" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -52272,52 +49287,53 @@ "source": "Bst3", "page": 243, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": -3, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 3, + "int": -3, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -52326,24 +49342,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The skull peeler is using Perfect Camouflage and a creature moves into a space within 15 feet of it", - "entries": [ - "The skull peeler Leaps toward the triggering creature and Strikes with its tongue. If this {@action Strike} is successful, the skull peeler automatically {@ability Grab||Grabs} the target with its tongue." - ], - "name": "Snatch Skull" - } - ], "speed": { "walk": 20, - "climb ": 15, - "fly ": 10 + "climb": 15, + "fly": 10 }, "attacks": [ { @@ -52373,38 +49375,44 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The skull peeler's razor-sharp tongue is coated in an anticoagulant substance that makes wounds it inflicts particularly hard to close. The DC of the flat check to end the {@condition persistent damage ||persistent bleed damage} from a skull peeler's tongue is 16, or 11 with appropriate assistance." - ], - "name": "Anticoagulant" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "requirements": "The skull peeler is in a treetop or standing on a tree limb", - "entries": [ - "Until the next time it acts, the skull peeler hangs perfectly still, blending into the treetop surroundings. It has an automatic result of 36 on {@skill Stealth} checks and DCs to {@action Hide} from any creature more than 10 feet away from it." - ], - "name": "Perfect Camouflage" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The skull peeler is using Perfect Camouflage and a creature moves into a space within 15 feet of it", + "entries": [ + "The skull peeler Leaps toward the triggering creature and Strikes with its tongue. If this {@action Strike} is successful, the skull peeler automatically {@ability Grab||Grabs} the target with its tongue." + ], + "name": "Snatch Skull" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "The skull peeler's razor-sharp tongue is coated in an anticoagulant substance that makes wounds it inflicts particularly hard to close. The DC of the flat check to end the {@condition persistent damage ||persistent bleed damage} from a skull peeler's tongue is 16, or 11 with appropriate assistance." + ], + "name": "Anticoagulant" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "requirements": "The skull peeler is in a treetop or standing on a tree limb", + "entries": [ + "Until the next time it acts, the skull peeler hangs perfectly still, blending into the treetop surroundings. It has an automatic result of 36 on {@skill Stealth} checks and DCs to {@action Hide} from any creature more than 10 feet away from it." + ], + "name": "Perfect Camouflage" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -52413,55 +49421,58 @@ "source": "Bst3", "page": 246, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "imprecise": [ - "scent 40 feet" - ], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 40 + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 2 + "std": 2 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 0, + "dex": 3, + "con": 2, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -52470,7 +49481,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -52490,43 +49500,33 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "poison" - ], - "entries": [ - "The skunk propels a stream of acrid musk in a 10-foot line.", - "Each creature in the line must attempt a DC 16 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition sickened 1}.", - "Failure": "The target is {@condition sickened 2}.", - "Critical Failure": "The target is {@condition sickened 2} and takes a \u20132 penalty to {@skill Stealth} checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "poison" + ], + "entries": [ + "The skunk propels a stream of acrid musk in a 10-foot line.", + "Each creature in the line must attempt a DC 16 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition sickened 1}.", + "Failure": "The target is {@condition sickened 2}.", + "Critical Failure": "The target is {@condition sickened 2} and takes a \u20132 penalty to {@skill Stealth} checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap." + } } - } - ], - "name": "Spray Musk" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition sickened}" + ], + "name": "Spray Musk" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -52535,63 +49535,58 @@ "source": "Bst3", "page": 247, "level": 7, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "rare", + "n", + "medium", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "no vision" - ] + "std": 9 }, + "senses": [ + { + "name": "no vision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 7, - "Dex": -5, - "Con": 7, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 7, + "dex": -5, + "con": 7, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A slithering pit is so clear it's difficult to spot. A successful DC 30 {@skill Perception} check is required to notice a stationary slithering pit, and a creature must be {@action Search||Searching} to attempt this check. A creature that walks into the pit's space might fall into any pit currently in effect due to Dimensional Pit." - ], - "name": "Transparent" - } - ], "ac": { - "default": 14, + "std": 14, "from inside the Dimensional Pit": 10 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -52600,25 +49595,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "precision" - ], - "condition": [ - "critical hits", - "unconscious", - "visual" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Ingesting an extradimensional space like that found in a bag of holding deals {@damage 6d8} force damage to the slithering pit and its occupants. The slithering pit then immediately uses Out You Go." - ], - "name": "Breach Vulnerability" - } + "immunities": [ + "acid", + "mental", + "precision", + "critical hits", + "unconscious", + "visual" ], "speed": { "walk": 10 @@ -52640,69 +49623,71 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "page 305" - ], - "entries": [], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The slithering pit makes a single pseudopod {@action Strike} against each target within range it doesn't already have {@condition grabbed}. These attacks count toward the slithering pit's multiple attack penalty, but the penalty doesn't increase until after all of these attacks." - ], - "name": "Flurry of Pods" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "conjuration", - "extradimensional", - "occult" - ], - "entries": [ - "The slithering pit opens an extradimensional, 20-foot-deep pit that covers its own space and all adjacent squares unless they're walls or similar blocking terrain. Any other creature occupying or entering pit spaces must succeed at a DC 22 Reflex save or fall into the pit, taking damage from the fall (typically 10 bludgeoning damage). Any creature {@condition grabbed} by the ooze falls in and is no longer {@condition grabbed}, even if it was outside the pit squares.", - "While a dimensional pit is open, the slithering pit is {@condition immobilized}, can't be forced to move, and can make pseudopod Strikes originating from the walls of the pit.", - "A creature that starts its turn at the bottom of the pit takes {@damage 2d6} acid damage. Climbing the walls of the pit requires a DC 22 {@skill Athletics} check. When the slithering pit dies, the dimensional pit closes and creatures inside are ejected, with the effects of Out You Go." - ], - "name": "Dimensional Pit" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The slithering pit closes all pit spaces it created using Dimensional Pit, ejecting all its occupants onto the ground into random free spaces where the pit opened. Each occupant takes {@damage 4d6} bludgeoning damage (DC 22 basic Reflex save)." - ], - "name": "Out You Go" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "force" + "abilities": { + "top": [ + { + "entries": [ + "A slithering pit is so clear it's difficult to spot. A successful DC 30 {@skill Perception} check is required to notice a stationary slithering pit, and a creature must be {@action Search||Searching} to attempt this check. A creature that walks into the pit's space might fall into any pit currently in effect due to Dimensional Pit." + ], + "name": "Transparent" + } + ], + "mid": [ + { + "entries": [ + "Ingesting an extradimensional space like that found in a bag of holding deals {@damage 6d8} force damage to the slithering pit and its occupants. The slithering pit then immediately uses Out You Go." + ], + "name": "Breach Vulnerability" + } ], - "condition": [ - "{@condition grabbed}", - "{@condition immobilized}" + "bot": [ + { + "traits": [ + "page 305" + ], + "entries": [], + "name": "Grab", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The slithering pit makes a single pseudopod {@action Strike} against each target within range it doesn't already have {@condition grabbed}. These attacks count toward the slithering pit's multiple attack penalty, but the penalty doesn't increase until after all of these attacks." + ], + "name": "Flurry of Pods" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "extradimensional", + "occult" + ], + "entries": [ + "The slithering pit opens an extradimensional, 20-foot-deep pit that covers its own space and all adjacent squares unless they're walls or similar blocking terrain. Any other creature occupying or entering pit spaces must succeed at a DC 22 Reflex save or fall into the pit, taking damage from the fall (typically 10 bludgeoning damage). Any creature {@condition grabbed} by the ooze falls in and is no longer {@condition grabbed}, even if it was outside the pit squares.", + "While a dimensional pit is open, the slithering pit is {@condition immobilized}, can't be forced to move, and can make pseudopod Strikes originating from the walls of the pit.", + "A creature that starts its turn at the bottom of the pit takes {@damage 2d6} acid damage. Climbing the walls of the pit requires a DC 22 {@skill Athletics} check. When the slithering pit dies, the dimensional pit closes and creatures inside are ejected, with the effects of Out You Go." + ], + "name": "Dimensional Pit" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The slithering pit closes all pit spaces it created using Dimensional Pit, ejecting all its occupants onto the ground into random free spaces where the pit opened. Each occupant takes {@damage 4d6} bludgeoning damage (DC 22 basic Reflex save)." + ], + "name": "Out You Go" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -52711,56 +49696,58 @@ "source": "Bst3", "page": 245, "level": 14, - "rarity": "Rare", - "alignment": "NE", - "size": "Large", "traits": [ - "Swarm" + "rare", + "ne", + "large", + "swarm", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Arcana": { - "default": 28 + "std": 28 }, "Occultism": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": -3, - "Dex": 6, - "Con": 4, - "Int": 8, - "Wis": 4, - "Cha": 5 - }, - "abilitiesTop": [], + "str": -3, + "dex": 6, + "con": 4, + "int": 8, + "wis": 4, + "cha": 5 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -52771,28 +49758,8 @@ ] } ], - "abilitiesMid": [ - { - "entries": [ - "When a sorcerous skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing {@damage 3d12} piercing damage and {@damage 3d12} negative damage (DC 34 basic Reflex save)." - ], - "name": "Boneshard Burst" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The swarm is targeted with a spell", - "entries": [ - "The swarm casts dispel magic to counteract the triggering spell. If it successfully counteracts the spell, it gains temporary Hit Points equal to twice the level of the counteracted spell that last for 1 minute." - ], - "name": "Consume Spell" - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [], "spellcasting": [ @@ -52840,46 +49807,55 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "illusion", - "mental" - ], - "entries": [ - "The sorcerous skull swarm saps magic from nearby creatures. Any creature with the ability to cast spells (including innate spells) in the swarm's space takes {@damage 15d6} mental damage (DC 34 basic Will save); on a failure, the creature is also {@condition stupefied 2} ({@condition stupefied 3} on a critical failure)." - ], - "name": "Siphon Magic" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 5d8} piercing damage (DC 34 basic Reflex save)." - ], - "name": "Swarming Gnaw" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "When a sorcerous skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing {@damage 3d12} piercing damage and {@damage 3d12} negative damage (DC 34 basic Reflex save)." + ], + "name": "Boneshard Burst" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The swarm is targeted with a spell", + "entries": [ + "The swarm casts dispel magic to counteract the triggering spell. If it successfully counteracts the spell, it gains temporary Hit Points equal to twice the level of the counteracted spell that last for 1 minute." + ], + "name": "Consume Spell" + } ], - "condition": [ - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "illusion", + "mental" + ], + "entries": [ + "The sorcerous skull swarm saps magic from nearby creatures. Any creature with the ability to cast spells (including innate spells) in the swarm's space takes {@damage 15d6} mental damage (DC 34 basic Will save); on a failure, the creature is also {@condition stupefied 2} ({@condition stupefied 3} on a critical failure)." + ], + "name": "Siphon Magic" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 5d8} piercing damage (DC 34 basic Reflex save)." + ], + "name": "Swarming Gnaw" + } ] - }, - "misc": [ - "AD", - "CC" - ] + } }, { "name": "Soul Skelm", @@ -52887,27 +49863,31 @@ "source": "Bst3", "page": 241, "level": 10, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Medium", "traits": [ - "Skelm" + "uncommon", + "le", + "medium", + "fiend", + "humanoid", + "skelm" ], "creatureType": [ "Fiend", "Humanoid" ], "perception": { - "default": 19 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -52917,45 +49897,44 @@ }, "skills": { "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 21 + "std": 21 }, "Occultism": { - "default": 19 + "std": 19 }, "Society": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 7 + "str": 6, + "dex": 3, + "con": 5, + "int": 3, + "wis": 5, + "cha": 7 }, "items": [ "+1 striking ghost touch spiked chain" ], - "abilitiesTop": [], "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -52964,13 +49943,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "possession" - ] - }, - "abilitiesMid": [], + "immunities": [ + "possession" + ], "speed": { "walk": 30 }, @@ -53081,77 +50056,63 @@ } } ], - "abilitiesBot": [ - { - "entries": [], - "name": "Knockdown", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "mental", - "occult", - "enchantment" - ], - "entries": [ - "The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains regeneration 15 (deactivated by force or good; page 306), and he deals an extra {@damage 1d8} evil damage on his Strikes." - ], - "name": "Bully the Departed" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "illusion", - "occult" - ], - "entries": [ - "The soul skelm makes a melee {@action Strike} trailing a wave of shadowy illusions. The skelm is {@condition flat-footed} until the start of his next turn. If the {@action Strike} is successful, the skelm increases the number of damage dice by one, and the target must attempt a DC 29 Will save. On a failure, the target becomes {@condition invisible}, inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies. Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours." - ], - "name": "Isolating Lash" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "evil", - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "entries": [], + "name": "Knockdown", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "mental", + "occult", + "enchantment" + ], + "entries": [ + "The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains regeneration 15 (deactivated by force or good; page 306), and he deals an extra {@damage 1d8} evil damage on his Strikes." + ], + "name": "Bully the Departed" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "illusion", + "occult" + ], + "entries": [ + "The soul skelm makes a melee {@action Strike} trailing a wave of shadowy illusions. The skelm is {@condition flat-footed} until the start of his next turn. If the {@action Strike} is successful, the skelm increases the number of damage dice by one, and the target must attempt a DC 29 Will save. On a failure, the target becomes {@condition invisible}, inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies. Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours." + ], + "name": "Isolating Lash" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -53160,55 +50121,56 @@ "source": "Bst3", "page": 97, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Amphibious" + "n", + "large", + "amphibious", + "animal" ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "wavesense 30 feet (page 307)" - ], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 5, - "Int": -5, - "Wis": 1, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 5, + "int": -5, + "wis": 1, + "cha": -3 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -53217,29 +50179,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [ - "Stinger only (page 304)." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "A creature {@condition grabbed} by the spiny eurypterid takes {@damage 2d6} piercing damage at the start of that creature's turn." - ], - "name": "Chitinous Spines" - } - ], "speed": { "walk": 40, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -53267,57 +50209,64 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 22, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d8} poison damage and {@condition enfeebled 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d8} poison damage and {@condition enfeebled 3}", - "duration": "1 round" - } - ] - } - ], - "name": "Spiny Eurypterid Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [ + "Stinger only (page 304)." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "A creature {@condition grabbed} by the spiny eurypterid takes {@damage 2d6} piercing damage at the start of that creature's turn." + ], + "name": "Chitinous Spines" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition grabbed}" + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 22, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d8} poison damage and {@condition enfeebled 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d8} poison damage and {@condition enfeebled 3}", + "duration": "1 round" + } + ] + } + ], + "name": "Spiny Eurypterid Venom" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -53326,67 +50275,54 @@ "source": "Bst3", "page": 256, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Small", + "traits": [ + "ce", + "small", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 6 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -4 + "str": -1, + "dex": 3, + "con": 3, + "int": -5, + "wis": 0, + "cha": -4 }, - "abilitiesTop": [ - { - "traits": [ - "magical", - "necromancy" - ], - "entries": [ - "The squirming swill retains some residue from the magical broth it was stewed in. A creature can salvage the portion of a destroyed squirming swill that contains the greatest amount of this liquid by squeezing its remains. This liquid can be used as an oil or potion of the swill's level or lower, typically a minor healing potion, nectar of purification, or oil of potency. This consumable follows the normal rules for {@action Activate an Item||Activating} an oil or potion." - ], - "name": "Magical Broth" - }, - { - "entries": [ - "Squirming swill can sense nearby creatures through vibration and air or water movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -53397,44 +50333,23 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious", - "visual" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious", + "visual" + ], "resistances": [ { "amount": 2, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "conjuration", - "curse", - "magical", - "olfactory" - ], - "entries": [ - "15 feet.", - "The squirming swill reeks of food that is simultaneously burned and spoiled. A creature that enters or starts its turn in the emanation must succeed at a DC 17 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.", - "When a creature succeeds at a Fortitude save to recover from this sickness, it regurgitates a chunk of food that immediately slithers away to join the swill, restoring 3 Hit Points to the swill." - ], - "name": "Malodorous Smoke" - } - ], "speed": { "walk": 20, - "swim ": 15 + "swim": 15 }, "attacks": [ { @@ -53470,29 +50385,52 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The first time on its turn that the squirming swill hits a creature with its offal {@action Strike}, hot grease from its body splatters the ground in the target's space.", - "The target must succeed at a DC 17 Reflex save or {@skill Acrobatics} check, falling {@condition prone} on a failure." - ], - "name": "Slippery Grease" - } - ], - "inflicts": { - "damage": [ - "fire" + "abilities": { + "top": [ + { + "traits": [ + "magical", + "necromancy" + ], + "entries": [ + "The squirming swill retains some residue from the magical broth it was stewed in. A creature can salvage the portion of a destroyed squirming swill that contains the greatest amount of this liquid by squeezing its remains. This liquid can be used as an oil or potion of the swill's level or lower, typically a minor healing potion, nectar of purification, or oil of potency. This consumable follows the normal rules for {@action Activate an Item||Activating} an oil or potion." + ], + "name": "Magical Broth" + }, + { + "entries": [ + "Squirming swill can sense nearby creatures through vibration and air or water movement." + ], + "name": "Motion Sense" + } ], - "condition": [ - "{@condition prone}", - "{@condition sickened}" + "mid": [ + { + "traits": [ + "aura", + "conjuration", + "curse", + "magical", + "olfactory" + ], + "entries": [ + "15 feet.", + "The squirming swill reeks of food that is simultaneously burned and spoiled. A creature that enters or starts its turn in the emanation must succeed at a DC 17 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.", + "When a creature succeeds at a Fortitude save to recover from this sickness, it regurgitates a chunk of food that immediately slithers away to join the swill, restoring 3 Hit Points to the swill." + ], + "name": "Malodorous Smoke" + } + ], + "bot": [ + { + "entries": [ + "The first time on its turn that the squirming swill hits a creature with its offal {@action Strike}, hot grease from its body splatters the ground in the target's space.", + "The target must succeed at a DC 17 Reflex save or {@skill Acrobatics} check, falling {@condition prone} on a failure." + ], + "name": "Slippery Grease" + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -53501,58 +50439,59 @@ "source": "Bst3", "page": 257, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": -1, + "dex": 3, + "con": 2, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -53561,14 +50500,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 3, @@ -53579,45 +50514,35 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 15 + "climb": 15 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the squirrel swarm's space takes {@damage 1d6} piercing damage (DC 15 basic Reflex save)." - ], - "name": "Nibble" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The squirrels clamber over the creatures in their space. Each such creature must succeed at a DC 17 Reflex save or become {@condition clumsy 1} as long as it remains in the swarm's space." - ], - "name": "Scrabbling Swarm" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the squirrel swarm's space takes {@damage 1d6} piercing damage (DC 15 basic Reflex save)." + ], + "name": "Nibble" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The squirrels clamber over the creatures in their space. Each such creature must succeed at a DC 17 Reflex save or become {@condition clumsy 1} as long as it remains in the swarm's space." + ], + "name": "Scrabbling Swarm" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Stheno Harpist", @@ -53625,17 +50550,18 @@ "source": "Bst3", "page": 258, "level": 1, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Stheno" + "rare", + "n", + "medium", + "humanoid", + "stheno" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 + "std": 4 }, "languages": { "languages": [ @@ -53647,26 +50573,26 @@ }, "skills": { "Crafting": { - "default": 4 + "std": 4 }, "Diplomacy": { - "default": 7 + "std": 7 }, "Performance": { - "default": 7, + "std": 7, "for stringed instruments": 8 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 3, - "Int": 1, - "Wis": -1, - "Cha": 4 + "str": 0, + "dex": 2, + "con": 3, + "int": 1, + "wis": -1, + "cha": 4 }, "items": [ "harp", @@ -53674,33 +50600,18 @@ "rapier", "shortbow" ], - "abilitiesTop": [ - { - "entries": [ - "When the stheno harpist Searches or Seeks, their snakes try to help too, rolling a separate {@skill Perception} check with a modifier of \u20131 instead of +4. If the snakes notice something, they try to notify the stheno, though they are no more intelligent than normal snakes and might find different things interesting than the stheno does." - ], - "name": "Snake Search" - }, - { - "entries": [ - "The stheno harpist can communicate with snakes, including the ones in their hair, and can use {@skill Diplomacy} to {@action Make an Impression} on snakes and {@action Request} things from snakes.", - "Items harp, leather armor, rapier, shortbow." - ], - "name": "Speak With Snakes" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -53709,7 +50620,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -53803,18 +50713,23 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + "abilities": { + "top": [ + { + "entries": [ + "When the stheno harpist Searches or Seeks, their snakes try to help too, rolling a separate {@skill Perception} check with a modifier of \u20131 instead of +4. If the snakes notice something, they try to notify the stheno, though they are no more intelligent than normal snakes and might find different things interesting than the stheno does." + ], + "name": "Snake Search" + }, + { + "entries": [ + "The stheno harpist can communicate with snakes, including the ones in their hair, and can use {@skill Diplomacy} to {@action Make an Impression} on snakes and {@action Request} things from snakes.", + "Items harp, leather armor, rapier, shortbow." + ], + "name": "Speak With Snakes" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -53823,20 +50738,23 @@ "source": "Bst3", "page": 125, "level": 4, - "rarity": "Uncommon", - "alignment": "NG", - "size": "Large", + "traits": [ + "uncommon", + "ng", + "large", + "celestial" + ], "creatureType": [ "Celestial" ], "perception": { - "default": 13 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -53848,47 +50766,38 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 8 + "std": 8 }, "Religion": { - "default": 13 + "std": 13 }, "Meteorology Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": 1, - "Wis": 5, - "Cha": 0 + "str": 4, + "dex": 3, + "con": 3, + "int": 1, + "wis": 5, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it.", - "Some might be further restricted to the location it guards." - ], - "name": "Anchored Soul" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -53897,36 +50806,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "paralyzed", - "petrified" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "The condition of a stone lions's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 50 Hit Points (BT 25). When the lions is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the lions Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the lions and the vessel. If the vessel is {@condition broken}, the lions can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the lions is instantly slain and can't reconstitute." - ], - "name": "Bonded Vessel" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after {@dice 2d4} days, fully healed. If the vessel is {@condition broken}, it must first be Repaired, after which the cub reforms in {@dice 3d4} days." - ], - "name": "Reconstitution" - } + "immunities": [ + "poison", + "disease", + "paralyzed", + "petrified" ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -53968,66 +50855,80 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental", - "sonic" - ], - "entries": [ - "The lion makes a terrifying roar that deals {@damage 2d8} sonic damage (DC 23 basic Fortitude save) to each creature in a 20-foot cone. Creatures that fail this save become {@condition frightened 1}." - ], - "name": "Ferocious Roar" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The lion touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the {@trait concentrate} trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 5 (except bludgeoning); Speed 30 feet; and the following {@action Strike||Strikes}.", - { - "type": "list", - "items": [ - "{@bold Melee} {@as 1} jaws +14, Damage {@damage 2d6+7} bludgeoning plus {@ability Grab}", - "{@bold Ranged} {@as 1} stone ball +13 (range increment 30 feet), Damage {@damage 2d4+7} bludgeoning" - ] - } - ], - "name": "Inhabit Vessel" - }, - { - "entries": [ - "When not Inhabiting its Vessel, the lion is incorporeal and gains resistance 5 to all damage (except force damage and damage from Strikes with the ghost touch property rune; double resistance against non-magical)." - ], - "name": "Spirit Body" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "sonic" + "abilities": { + "top": [ + { + "entries": [ + "The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it.", + "Some might be further restricted to the location it guards." + ], + "name": "Anchored Soul" + } + ], + "mid": [ + { + "entries": [ + "The condition of a stone lions's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 50 Hit Points (BT 25). When the lions is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the lions Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the lions and the vessel. If the vessel is {@condition broken}, the lions can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the lions is instantly slain and can't reconstitute." + ], + "name": "Bonded Vessel" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after {@dice 2d4} days, fully healed. If the vessel is {@condition broken}, it must first be Repaired, after which the cub reforms in {@dice 3d4} days." + ], + "name": "Reconstitution" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental", + "sonic" + ], + "entries": [ + "The lion makes a terrifying roar that deals {@damage 2d8} sonic damage (DC 23 basic Fortitude save) to each creature in a 20-foot cone. Creatures that fail this save become {@condition frightened 1}." + ], + "name": "Ferocious Roar" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The lion touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the {@trait concentrate} trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 5 (except bludgeoning); Speed 30 feet; and the following {@action Strike||Strikes}.", + { + "type": "list", + "items": [ + "{@bold Melee} {@as 1} jaws +14, Damage {@damage 2d6+7} bludgeoning plus {@ability Grab}", + "{@bold Ranged} {@as 1} stone ball +13 (range increment 30 feet), Damage {@damage 2d4+7} bludgeoning" + ] + } + ], + "name": "Inhabit Vessel" + }, + { + "entries": [ + "When not Inhabiting its Vessel, the lion is incorporeal and gains resistance 5 to all damage (except force damage and damage from Strikes with the ghost touch property rune; double resistance against non-magical)." + ], + "name": "Spirit Body" + } ] }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -54036,20 +50937,23 @@ "source": "Bst3", "page": 124, "level": 2, - "rarity": "Uncommon", - "alignment": "NG", - "size": "Medium", + "traits": [ + "uncommon", + "ng", + "medium", + "celestial" + ], "creatureType": [ "Celestial" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -54061,47 +50965,38 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 7 + "std": 7 }, "Religion": { - "default": 8 + "std": 8 }, "Meteorology Lore": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 0, - "Int": 1, - "Wis": 4, - "Cha": 0 + "str": 3, + "dex": 3, + "con": 0, + "int": 1, + "wis": 4, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it.", - "Some might be further restricted to the location it guards." - ], - "name": "Anchored Soul" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -54110,36 +51005,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "paralyzed", - "petrified" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "The condition of a stone cub's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 28 Hit Points (BT 14). When the cub is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the cub Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the cub and the vessel. If the vessel is {@condition broken}, the cub can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the cub is instantly slain and can't reconstitute." - ], - "name": "Bonded Vessel" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after {@dice 2d4} days, fully healed. If the vessel is {@condition broken}, it must first be Repaired, after which the cub reforms in {@dice 3d4} days." - ], - "name": "Reconstitution" - } + "immunities": [ + "poison", + "disease", + "paralyzed", + "petrified" ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -54179,42 +51052,62 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "The cub touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the {@trait concentrate} trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 3 (except bludgeoning); Speed 20 feet; and the following {@action Strike}.", - { - "type": "list", - "items": [ - "{@bold Melee} {@as 1} jaws +10 (agile), Damage {@damage 1d6+5} bludgeoning plus {@ability Grab}" - ] - } - ], - "name": "Inhabit Vessel" - }, - { - "entries": [ - "When not Inhabiting its Vessel, the cub is incorporeal and gains resistance 3 to all damage (except force damage and damage from Strikes with the ghost touch property rune; double resistance against non-magical)." - ], - "name": "Spirit Body" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it.", + "Some might be further restricted to the location it guards." + ], + "name": "Anchored Soul" + } ], - "condition": [] + "mid": [ + { + "entries": [ + "The condition of a stone cub's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 28 Hit Points (BT 14). When the cub is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the cub Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the cub and the vessel. If the vessel is {@condition broken}, the cub can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the cub is instantly slain and can't reconstitute." + ], + "name": "Bonded Vessel" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after {@dice 2d4} days, fully healed. If the vessel is {@condition broken}, it must first be Repaired, after which the cub reforms in {@dice 3d4} days." + ], + "name": "Reconstitution" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The cub touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the {@trait concentrate} trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 3 (except bludgeoning); Speed 20 feet; and the following {@action Strike}.", + { + "type": "list", + "items": [ + "{@bold Melee} {@as 1} jaws +10 (agile), Damage {@damage 1d6+5} bludgeoning plus {@ability Grab}" + ] + } + ], + "name": "Inhabit Vessel" + }, + { + "entries": [ + "When not Inhabiting its Vessel, the cub is incorporeal and gains resistance 3 to all damage (except force damage and damage from Strikes with the ghost touch property rune; double resistance against non-magical)." + ], + "name": "Spirit Body" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -54223,26 +51116,28 @@ "source": "Bst3", "page": 128, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Electricity", - "Hag", - "Air" + "ce", + "medium", + "air", + "electricity", + "hag", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision", - "stormsight" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "stormsight" + } + ], "languages": { "languages": [ "Aklo", @@ -54256,65 +51151,44 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Deception": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 13 + "std": 13 }, "Occultism": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 9 + "std": 9 }, "Weather Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 4 + "str": 4, + "dex": 2, + "con": 4, + "int": 2, + "wis": 3, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "A storm hag adds hydraulic torrent, lightning storm, and mariner's curse to her coven's spells (page 304)." - ], - "name": "Coven", - "generic": true - }, - { - "entries": [ - "Wind, precipitation, and clouds don't impair a storm hag's vision; she ignores the {@condition concealed} condition from storms, mist, precipitation, and the like." - ], - "name": "Stormsight" - }, - { - "entries": [ - "A storm hag can send spoken messages or sounds on the wind to any spot that she has seen and the wind can reach within a 50-mile radius. She can send a quiet whisper or a loud scream, and decides whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to {@action Demoralize} creatures that hear her message with dire threats or unnerving whispers of doom." - ], - "name": "Voice of the Storm" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -54323,16 +51197,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "electricity" + ], "speed": { "walk": 25, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -54402,32 +51272,43 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A storm hag can perform a special control weather ritual, which requires no secondary casters, to change the weather within 5 miles of her location for {@dice 4d12} hours. The primary check is a DC 23 {@skill Occultism} check, and she can't get an outcome worse than a failure. The storm hag can create only hurricanes, thunderstorms, and tornadoes, but she can do so regardless of the current season. She can also quell natural weather events but never willingly does so." - ], - "name": "Stormcalling" - }, - { - "entries": [ - "A storm hag is unaffected by strong winds, natural or magical. Windy conditions are not {@quickref difficult terrain||3|terrain} for her." - ], - "name": "Wind Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A storm hag adds hydraulic torrent, lightning storm, and mariner's curse to her coven's spells (page 304)." + ], + "name": "Coven", + "generic": true + }, + { + "entries": [ + "Wind, precipitation, and clouds don't impair a storm hag's vision; she ignores the {@condition concealed} condition from storms, mist, precipitation, and the like." + ], + "name": "Stormsight" + }, + { + "entries": [ + "A storm hag can send spoken messages or sounds on the wind to any spot that she has seen and the wind can reach within a 50-mile radius. She can send a quiet whisper or a loud scream, and decides whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to {@action Demoralize} creatures that hear her message with dire threats or unnerving whispers of doom." + ], + "name": "Voice of the Storm" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "A storm hag can perform a special control weather ritual, which requires no secondary casters, to change the weather within 5 miles of her location for {@dice 4d12} hours. The primary check is a DC 23 {@skill Occultism} check, and she can't get an outcome worse than a failure. The storm hag can create only hurricanes, thunderstorms, and tornadoes, but she can do so regardless of the current season. She can also quell natural weather events but never willingly does so." + ], + "name": "Stormcalling" + }, + { + "entries": [ + "A storm hag is unaffected by strong winds, natural or magical. Windy conditions are not {@quickref difficult terrain||3|terrain} for her." + ], + "name": "Wind Mastery" + } + ] }, - "misc": [ - "MA", - "RA" - ], "hasImages": true }, { @@ -54436,23 +51317,25 @@ "source": "Bst3", "page": 238, "level": 3, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Skelm" + "le", + "medium", + "humanoid", + "skelm" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ] + "std": 8 }, + "senses": [ + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -54462,45 +51345,44 @@ }, "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": 3, - "Wis": 1, - "Cha": 4 + "str": 4, + "dex": 2, + "con": 3, + "int": 3, + "wis": 1, + "cha": 4 }, "items": [ "staff" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -54515,21 +51397,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -54592,71 +51459,72 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "enchantment", - "fear", - "linguistic", - "mental", - "occult" - ], - "entries": [ - "The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a DC 20 Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure). While {@condition frightened} by this rant, creatures take a \u20132 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures." - ], - "name": "Frightening Rant" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The skelm unleashes his constant rage in a reckless attack that makes him {@condition flat-footed} until the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty." - ], - "name": "Punishing Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "enchantment", + "fear", + "linguistic", + "mental", + "occult" + ], + "entries": [ + "The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a DC 20 Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure). While {@condition frightened} by this rant, creatures take a \u20132 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures." + ], + "name": "Frightening Rant" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The skelm unleashes his constant rage in a reckless attack that makes him {@condition flat-footed} until the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty." + ], + "name": "Punishing Strike" + } ] }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -54665,23 +51533,24 @@ "source": "Bst3", "page": 259, "level": 2, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Medium", "traits": [ - "Strix" + "uncommon", + "ln", + "medium", + "humanoid", + "strix" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -54691,41 +51560,40 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Nature": { - "default": 7 + "std": 7 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 3, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 0, + "int": 0, + "wis": 3, + "cha": 0 }, "items": [ "leather armor", "shortbow (20 arrows)", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -54734,10 +51602,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -54747,7 +51614,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+4} piercing", @@ -54784,46 +51651,36 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Strix kinmates are tightly bonded to one another, adept at teamwork and supporting each other's attacks. If an enemy is within reach of both the kinmate and one other strix, that enemy is {@condition flat-footed} to all strix." - ], - "name": "Strix Camaraderie" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "emotion", - "mental" - ], - "frequency": { - "unit": "minute", - "interval": 10, - "freq": 1 - }, - "trigger": "The kinmate or a strix ally they can see is damaged by an enemy's critical hit", - "entries": [ - "Until the end of their next turn, the kinmate gains a {@damage 1d6|+1d6} status bonus to damage rolls on Strikes they make against the triggering enemy." - ], - "name": "Strix Vengeance" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "entries": [ + "Strix kinmates are tightly bonded to one another, adept at teamwork and supporting each other's attacks. If an enemy is within reach of both the kinmate and one other strix, that enemy is {@condition flat-footed} to all strix." + ], + "name": "Strix Camaraderie" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "emotion", + "mental" + ], + "frequency": { + "unit": "minute", + "interval": 10, + "freq": 1 + }, + "trigger": "The kinmate or a strix ally they can see is damaged by an enemy's critical hit", + "entries": [ + "Until the end of their next turn, the kinmate gains a {@damage 1d6|+1d6} status bonus to damage rolls on Strikes they make against the triggering enemy." + ], + "name": "Strix Vengeance" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -54832,27 +51689,30 @@ "source": "Bst3", "page": 52, "level": 19, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", "traits": [ - "Swarm", - "Earth" + "uncommon", + "n", + "huge", + "aberration", + "earth", + "swarm" ], "creatureType": [ "Aberration" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [ - "{@ability tremorsense} 120 feet" - ], - "other": [ - "no vision" - ] + "std": 33 }, + "senses": [ + { + "name": "no vision" + }, + { + "type": "precise", + "name": "{@ability tremorsense}", + "range": 120 + } + ], "languages": { "languages": [ "Terran" @@ -54861,47 +51721,32 @@ }, "skills": { "Athletics": { - "default": 37 + "std": 37 }, "Stealth": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 8, - "Dex": 10, - "Con": 8, - "Int": -1, - "Wis": 6, - "Cha": 2 + "str": 8, + "dex": 10, + "con": 8, + "int": -1, + "wis": 6, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "The sturzstromer's space is {@quickref greater difficult terrain||3|terrain}." - ], - "name": "Clutching Stones" - }, - { - "entries": [ - "A sturzstromer's {@ability tremorsense} is a precise sense out to 120 feet and an imprecise sense out to 240 feet. A sturzstromer can't sense anything beyond the range of its {@ability tremorsense}." - ], - "name": "Tremorsense", - "generic": true - } - ], "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 35 + "ref": { + "std": 35 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -54910,19 +51755,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind", - "visual" - ] - }, - "abilitiesMid": [], + "immunities": [ + "precision", + "swarm mind", + "visual" + ], "speed": { "walk": 50, - "burrow ": 20 + "burrow": 20 }, "attacks": [], "spellcasting": [ @@ -54957,62 +51797,67 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "The sturzstromer attempts an {@skill Athletics} check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the sturzstromer's multiple attack penalty.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature falls {@condition prone}, takes {@damage 1d6} bludgeoning damage, and is {@condition restrained} by the sturzstromer until the end of the sturzstromer's next turn.", - "Success": "The creature falls {@condition prone}, and is {@condition grabbed} by the sturzstromer until the end of the sturzstromer's next turn." - } - } - ], - "name": "Grasping Bites" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "requirements": "The sturzstromer's most recent action was to cast {@spell earthquake}", - "entries": [ - "The sturzstromer closes a fissure it made, choosing one creature that fell in. That creature must succeed at a DC 41 Reflex save or be buried as in an avalanche (Core Rulebook 518)." - ], - "name": "Landslide" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each foe in the sturzstromer's space takes {@damage 4d10} bludgeoning damage (DC 41 basic Reflex save)." - ], - "name": "Pummeling Assault" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The sturzstromer's space is {@quickref greater difficult terrain||3|terrain}." + ], + "name": "Clutching Stones" + }, + { + "entries": [ + "A sturzstromer's {@ability tremorsense} is a precise sense out to 120 feet and an imprecise sense out to 240 feet. A sturzstromer can't sense anything beyond the range of its {@ability tremorsense}." + ], + "name": "Tremorsense", + "generic": true + } ], - "condition": [ - "{@condition grabbed}", - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The sturzstromer attempts an {@skill Athletics} check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the sturzstromer's multiple attack penalty.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature falls {@condition prone}, takes {@damage 1d6} bludgeoning damage, and is {@condition restrained} by the sturzstromer until the end of the sturzstromer's next turn.", + "Success": "The creature falls {@condition prone}, and is {@condition grabbed} by the sturzstromer until the end of the sturzstromer's next turn." + } + } + ], + "name": "Grasping Bites" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "requirements": "The sturzstromer's most recent action was to cast {@spell earthquake}", + "entries": [ + "The sturzstromer closes a fissure it made, choosing one creature that fell in. That creature must succeed at a DC 41 Reflex save or be buried as in an avalanche (Core Rulebook 518)." + ], + "name": "Landslide" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each foe in the sturzstromer's space takes {@damage 4d10} bludgeoning damage (DC 41 basic Reflex save)." + ], + "name": "Pummeling Assault" + } ] }, - "misc": [ - "CC" - ], "hasImages": true }, { @@ -55021,61 +51866,53 @@ "source": "Bst3", "page": 303, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Fire", - "Mindless", - "Zombie" + "ne", + "medium", + "fire", + "mindless", + "undead", + "zombie" ], "creatureType": [ "Undead" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": -5, - "Wis": 2, - "Cha": -2 + "str": 5, + "dex": 2, + "con": 4, + "int": -5, + "wis": 2, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A shambler troop is permanently {@condition slowed 1} and can't use reactions." - ], - "name": "Slow" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -55086,19 +51923,15 @@ ] } ], - "immunities": { - "damage": [ - "fire", - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "fire", + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 5, @@ -55109,14 +51942,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "When a sulfur zombie dies, its body explodes in a 30-foot burst of fire and debris that deals {@damage 2d10} bludgeoning and {@damage 2d10} fire damage to each creature in the area (DC 21 basic Reflex save)." - ], - "name": "Death Throes" - } - ], "speed": { "walk": 30 }, @@ -55135,31 +51960,35 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "incapacitation" - ], - "entries": [ - "A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist {@action Strike} must attempt a DC 22 Fortitude save. On a failure, the creature is {@condition blinded} for 1 round, or for 1 minute on a critical failure." - ], - "name": "Blinding Sulfur" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A shambler troop is permanently {@condition slowed 1} and can't use reactions." + ], + "name": "Slow" + } + ], + "mid": [ + { + "entries": [ + "When a sulfur zombie dies, its body explodes in a 30-foot burst of fire and debris that deals {@damage 2d10} bludgeoning and {@damage 2d10} fire damage to each creature in the area (DC 21 basic Reflex save)." + ], + "name": "Death Throes" + } ], - "condition": [ - "{@condition blinded}", - "{@condition slowed}" + "bot": [ + { + "traits": [ + "incapacitation" + ], + "entries": [ + "A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist {@action Strike} must attempt a DC 22 Fortitude save. On a failure, the creature is {@condition blinded} for 1 round, or for 1 minute on a critical failure." + ], + "name": "Blinding Sulfur" + } ] }, - "misc": [ - "MA", - "AD", - "CC" - ], "hasImages": true }, { @@ -55168,26 +51997,28 @@ "source": "Bst3", "page": 260, "level": 16, - "rarity": "Common", - "alignment": "LE", - "size": "Large", "traits": [ - "Negative" + "le", + "large", + "humanoid", + "negative" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 29 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "greater darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -55197,39 +52028,38 @@ }, "skills": { "Athletics": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 35 + "std": 35 }, "Survival": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 8, - "Dex": 9, - "Con": 3, - "Int": 6, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 9, + "con": 3, + "int": 6, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -55240,45 +52070,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "drained" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "trigger": "The sumbreiva kills a creature", - "entries": [ - "The sumbreiva lets out a triumphant, bone-chilling howl. Every enemy in a 30-foot emanation must succeed at a DC 36 Will save or become {@condition frightened 3} (and {@condition fleeing} as long as it's {@condition frightened} on a critical failure)." - ], - "name": "Hunter's Triumph" - } + "immunities": [ + "death effects", + "drained" ], "speed": { "walk": 50 @@ -55293,7 +52087,7 @@ "death", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [ "huntblade brutality" @@ -55333,7 +52127,7 @@ "death", "magical", "thrown 30 feet", - "versatile S" + "versatile s" ], "effects": [ "huntblade brutality" @@ -55364,60 +52158,76 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The sumbreiva claims the soul of a creature they killed within the last minute. This works like bind soul, except that no black sapphire is required and the soul is turned into a glowing blue light called a soul trophy.", - "Anyone who kills the sumbreiva can then free the soul from any soul trophy by touching it and speaking the word for \"freedom\" in any language." - ], - "name": "Claim Trophy" - }, - { - "entries": [ - "The sumbreiva's huntblade deals an additional {@dice 2d8} damage to {@condition drained}, {@condition flat-footed}, or {@condition frightened} creatures." - ], - "name": "Huntblade Brutality" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "death", - "necromancy" - ], - "requirements": "The sumbreiva has a creature {@condition grabbed} with their shadow whip", - "entries": [ - "The {@condition grabbed} creature must succeed at a DC 38 Fortitude save or become {@condition drained 2} ({@condition drained 3} on a critical failure). If the creature is already {@condition drained}, this increases its {@condition drained} value instead, to a maximum of {@condition drained 4}." - ], - "name": "Whip Drain" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "trigger": "The sumbreiva kills a creature", + "entries": [ + "The sumbreiva lets out a triumphant, bone-chilling howl. Every enemy in a 30-foot emanation must succeed at a DC 36 Will save or become {@condition frightened 3} (and {@condition fleeing} as long as it's {@condition frightened} on a critical failure)." + ], + "name": "Hunter's Triumph" + } ], - "condition": [ - "{@condition drained}", - "{@condition frightened}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The sumbreiva claims the soul of a creature they killed within the last minute. This works like bind soul, except that no black sapphire is required and the soul is turned into a glowing blue light called a soul trophy.", + "Anyone who kills the sumbreiva can then free the soul from any soul trophy by touching it and speaking the word for \"freedom\" in any language." + ], + "name": "Claim Trophy" + }, + { + "entries": [ + "The sumbreiva's huntblade deals an additional {@dice 2d8} damage to {@condition drained}, {@condition flat-footed}, or {@condition frightened} creatures." + ], + "name": "Huntblade Brutality" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "death", + "necromancy" + ], + "requirements": "The sumbreiva has a creature {@condition grabbed} with their shadow whip", + "entries": [ + "The {@condition grabbed} creature must succeed at a DC 38 Fortitude save or become {@condition drained 2} ({@condition drained 3} on a critical failure). If the creature is already {@condition drained}, this increases its {@condition drained} value instead, to a maximum of {@condition drained 4}." + ], + "name": "Whip Drain" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "AC", - "CC" - ], "hasImages": true }, { @@ -55426,17 +52236,18 @@ "source": "Bst3", "page": 261, "level": 10, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Large", "traits": [ - "Mindless" + "uncommon", + "ln", + "large", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 20 + "std": 20 }, "languages": { "languages": [ @@ -55446,44 +52257,36 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 5, - "Int": -5, - "Wis": 2, - "Cha": -5 + "str": 7, + "dex": 5, + "con": 5, + "int": -5, + "wis": 2, + "cha": -5 }, "items": [ "+1 striking disrupting longsword" ], - "abilitiesTop": [ - { - "entries": [ - "A swordkeeper's torso houses a single weapon of a level no higher than the swordkeeper. While the swordkeeper is operational, the chamber requires four successful DC 32 {@skill Thievery} checks to {@action Disable a Device} to open; on a critical failure, the backlash deals {@damage 6d6} force damage (DC 30 basic Reflex save) to the creature attempting the check. If the swordkeeper is {@condition immobilized}, {@condition grabbed}, {@condition prone}, or {@condition stunned}, both DCs are reduced by 2. If the weapon is removed, the swordkeeper's echoblades vanish." - ], - "name": "Central Weapon" - } - ], "ac": { - "default": 29, + "std": 29, "with guard raised": 31 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -55492,37 +52295,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed" ], "speed": { "walk": 20 @@ -55535,7 +52319,7 @@ "traits": [ "magical", "reach 10 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d8+13} slashing plus {@damage 1d8} force", @@ -55575,73 +52359,80 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Frequency once per round; The swordkeeper makes two melee echoblade Strikes.", - "If both Strikes hit the same creature, combine their damage for the purpose of resistances and weakness. Apply the swordkeeper's multiple attack penalty normally." - ], - "name": "Echoblade Flurry" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "requirements": "The swordkeeper has a central weapon", - "entries": [ - "The swordkeeper projects an echoblade\u2014a force copy of its central weapon that deals {@dice 1d8} additional force damage and gains thrown 30 feet. Echoblades inherit the weapon damage dice, weapon traits, and runes of the central weapon, but no other abilities or activations. The swordkeeper gains access to their critical specialization effects. The swordkeeper can have up to four echoblades at once; unattended echoblades vanish at the end of the swordkeeper's turn." - ], - "name": "Project Echoblade" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "force" - ], - "requirements": "The swordkeeper has a central weapon", - "entries": [ - "The swordkeeper projects a massive echoblade held in all four hands, dealing {@damage 9d8} force damage to all creatures in a 30-foot line (DC 30 basic Reflex save). It can't use Colossal Echo again for {@dice 1d4} rounds." - ], - "name": "Colossal Echo" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The swordkeeper raises an echoblade to protect itself, gaining a +2 circumstance bonus to AC until the start of its next turn." - ], - "name": "Raise Guard" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A swordkeeper's torso houses a single weapon of a level no higher than the swordkeeper. While the swordkeeper is operational, the chamber requires four successful DC 32 {@skill Thievery} checks to {@action Disable a Device} to open; on a critical failure, the backlash deals {@damage 6d6} force damage (DC 30 basic Reflex save) to the creature attempting the check. If the swordkeeper is {@condition immobilized}, {@condition grabbed}, {@condition prone}, or {@condition stunned}, both DCs are reduced by 2. If the weapon is removed, the swordkeeper's echoblades vanish." + ], + "name": "Central Weapon" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Frequency once per round; The swordkeeper makes two melee echoblade Strikes.", + "If both Strikes hit the same creature, combine their damage for the purpose of resistances and weakness. Apply the swordkeeper's multiple attack penalty normally." + ], + "name": "Echoblade Flurry" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "requirements": "The swordkeeper has a central weapon", + "entries": [ + "The swordkeeper projects an echoblade\u2014a force copy of its central weapon that deals {@dice 1d8} additional force damage and gains thrown 30 feet. Echoblades inherit the weapon damage dice, weapon traits, and runes of the central weapon, but no other abilities or activations. The swordkeeper gains access to their critical specialization effects. The swordkeeper can have up to four echoblades at once; unattended echoblades vanish at the end of the swordkeeper's turn." + ], + "name": "Project Echoblade" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "force" + ], + "requirements": "The swordkeeper has a central weapon", + "entries": [ + "The swordkeeper projects a massive echoblade held in all four hands, dealing {@damage 9d8} force damage to all creatures in a 30-foot line (DC 30 basic Reflex save). It can't use Colossal Echo again for {@dice 1d4} rounds." + ], + "name": "Colossal Echo" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The swordkeeper raises an echoblade to protect itself, gaining a +2 circumstance bonus to AC until the start of its next turn." + ], + "name": "Raise Guard" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "AD", - "CC" - ], "hasImages": true }, { @@ -55650,49 +52441,49 @@ "source": "Bst3", "page": 262, "level": 3, - "rarity": "Uncommon", - "alignment": "N", - "size": "Small", "traits": [ - "Mindless" + "uncommon", + "n", + "small", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": -5, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 1, + "int": -5, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -55701,45 +52492,27 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison", - "precision" - ], - "condition": [ - "critical hits", - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "grabbed", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "prone", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within the tattoo guardian's reach attacks the guardian's ward", - "entries": [ - "The tattoo guardian makes an ink blade {@action Strike} against the triggering creature." - ], - "name": "Retaliate" - } + "immunities": [ + "mental", + "poison", + "precision", + "critical hits", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "grabbed", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "prone", + "sickened", + "unconscious" ], "speed": { - "fly ": 10 + "fly": 10 }, "attacks": [ { @@ -55753,43 +52526,50 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "move" - ], - "requirements": "The tattoo guardian is Bonded with its Ward", - "entries": [ - "The tattoo guardian removes itself from the ward and enters an adjacent space." - ], - "name": "Fly Free" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The tattoo guardian is Bonded with or adjacent to its ward", - "entries": [ - "The tattoo guardian interposes itself between the ward and its foes, granting its ward a +2 circumstance bonus to AC until the start of the guardian's next turn. a +1 weapon potency rune and a striking rune, but more powerful." - ], - "name": "Interpose" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within the tattoo guardian's reach attacks the guardian's ward", + "entries": [ + "The tattoo guardian makes an ink blade {@action Strike} against the triggering creature." + ], + "name": "Retaliate" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "move" + ], + "requirements": "The tattoo guardian is Bonded with its Ward", + "entries": [ + "The tattoo guardian removes itself from the ward and enters an adjacent space." + ], + "name": "Fly Free" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The tattoo guardian is Bonded with or adjacent to its ward", + "entries": [ + "The tattoo guardian interposes itself between the ward and its foes, granting its ward a +2 circumstance bonus to AC until the start of the guardian's next turn. a +1 weapon potency rune and a striking rune, but more powerful." + ], + "name": "Interpose" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -55798,17 +52578,17 @@ "source": "Bst3", "page": 263, "level": 13, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Troop" + "n", + "gargantuan", + "construct", + "troop" ], "creatureType": [ "Construct" ], "perception": { - "default": 22 + "std": 22 }, "languages": { "languages": [ @@ -55818,34 +52598,33 @@ }, "skills": { "Athletics": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 6, - "Int": 2, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 6, + "int": 2, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 27, + "std": 27, "with shields raised": 29 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -55854,12 +52633,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "as" - ] - }, + "immunities": [ + "as" + ], "weaknesses": [ { "amount": 15, @@ -55874,41 +52650,6 @@ "name": "splash damage" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 306" - ], - "entries": [], - "name": "Shield Block", - "generic": true - }, - { - "traits": [ - "page 306" - ], - "entries": [], - "name": "Troop Defenses" - } - ], "speed": { "abilities": [ "troop movement" @@ -55916,44 +52657,74 @@ "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 305" - ], - "entries": [], - "name": "Form Up" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The troop raises steel shields, with the effects of {@action Raise a Shield}.", - "{@action Strike} as One {@as 1} to {@as 3} Frequency once per round; The garrison makes a melee attack against each enemy within 5 feet (DC 30 basic Reflex save). The damage depends on the number of actions.", - "{@as 1} {@damage 2d8} slashing damage {@as 2} {@damage 3d8+10} slashing damage {@as 3} {@damage 4d8+13} slashing damage." - ], - "name": "Raise Shields" - }, - { - "entries": [ - "Whenever a troop {@action Stride||Strides}, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole troop." - ], - "name": "Troop Movement" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 306" + ], + "entries": [], + "name": "Shield Block", + "generic": true + }, + { + "traits": [ + "page 306" + ], + "entries": [], + "name": "Troop Defenses" + } ], - "condition": [] - }, - "misc": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 305" + ], + "entries": [], + "name": "Form Up" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The troop raises steel shields, with the effects of {@action Raise a Shield}.", + "{@action Strike} as One {@as 1} to {@as 3} Frequency once per round; The garrison makes a melee attack against each enemy within 5 feet (DC 30 basic Reflex save). The damage depends on the number of actions.", + "{@as 1} {@damage 2d8} slashing damage {@as 2} {@damage 3d8+10} slashing damage {@as 3} {@damage 4d8+13} slashing damage." + ], + "name": "Raise Shields" + }, + { + "entries": [ + "Whenever a troop {@action Stride||Strides}, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole troop." + ], + "name": "Troop Movement" + } + ] + } }, { "name": "Terra-cotta Soldier", @@ -55961,14 +52732,16 @@ "source": "Bst3", "page": 263, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -55978,39 +52751,38 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 5, - "Int": 1, - "Wis": 2, - "Cha": 3 + "str": 5, + "dex": 4, + "con": 5, + "int": 1, + "wis": 2, + "cha": 3 }, "items": [ "composite longbow (10 arrows)", "longsword", "steel shield (Hardness 5, HP 20, BT 10)" ], - "abilitiesTop": [], "ac": { - "default": 24, + "std": 24, "with shield raised": 26 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -56019,51 +52791,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "diseased", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 306" - ], - "entries": [], - "name": "Shield Block", - "generic": true - } + "immunities": [ + "poison", + "death effects", + "diseased", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 25 @@ -56074,7 +52814,7 @@ "name": "longsword", "attack": 17, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d8+8} slashing", @@ -56099,19 +52839,36 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 306" + ], + "entries": [], + "name": "Shield Block", + "generic": true + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -56120,49 +52877,50 @@ "source": "Bst3", "page": 264, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": -4, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 3, + "int": -4, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -56171,7 +52929,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 50 }, @@ -56207,38 +52964,30 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "frequency": { - "unit": "minute", - "freq": 1 + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "unit": "minute", + "freq": 1 + }, + "entries": [ + "The terror bird {@action Stride||Strides} three times in a straight line." + ], + "name": "Sprint" }, - "entries": [ - "The terror bird {@action Stride||Strides} three times in a straight line." - ], - "name": "Sprint" - }, - { - "entries": [ - "The terror bird's powerful beak can tear through flesh. On a successful beak {@action Strike}, the target takes 1 {@condition persistent damage ||persistent bleed damage}. This bleed damage increases to {@dice 1d4} on a critical hit." - ], - "name": "Tearing Clutch" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] + { + "entries": [ + "The terror bird's powerful beak can tear through flesh. On a successful beak {@action Strike}, the target takes 1 {@condition persistent damage ||persistent bleed damage}. This bleed damage increases to {@dice 1d4} on a critical hit." + ], + "name": "Tearing Clutch" + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -56247,49 +52996,50 @@ "source": "Bst3", "page": 264, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 3, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -56298,7 +53048,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 60 }, @@ -56334,78 +53083,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The terror bird {@action Stride||Strides} three times in a straight line." - ], - "name": "Sprint", - "frequency": { - "unit": "minute", - "freq": 1 - } - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each creature in a 30-foot emanation other than terror birds must attempt a DC 19 Will save.", - "Regardless of the result, creatures are then temporarily immune for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition flat-footed} until the start of its turn.", - "Failure": "The creature is {@condition stunned 1}.", - "Critical Failure": "The creature is {@condition stunned 2}." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The terror bird {@action Stride||Strides} three times in a straight line." + ], + "name": "Sprint", + "frequency": { + "unit": "minute", + "freq": 1 + } + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each creature in a 30-foot emanation other than terror birds must attempt a DC 19 Will save.", + "Regardless of the result, creatures are then temporarily immune for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition flat-footed} until the start of its turn.", + "Failure": "The creature is {@condition stunned 1}.", + "Critical Failure": "The creature is {@condition stunned 2}." + } } - } - ], - "name": "Stunning Screech" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The terror shrike {@action Stride||Strides} twice. If it ends its movement within melee reach of one creature, it can make a melee {@action Strike} against that creature." - ], - "name": "Sudden Charge" - }, - { - "entries": [ - "As terror bird, except {@damage 1d8} {@condition persistent damage ||persistent bleed damage} on a critical hit." - ], - "name": "Tearing Clutch" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition stunned}" + ], + "name": "Stunning Screech" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The terror shrike {@action Stride||Strides} twice. If it ends its movement within melee reach of one creature, it can make a melee {@action Strike} against that creature." + ], + "name": "Sudden Charge" + }, + { + "entries": [ + "As terror bird, except {@damage 1d8} {@condition persistent damage ||persistent bleed damage} on a critical hit." + ], + "name": "Tearing Clutch" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -56414,24 +53151,27 @@ "source": "Bst3", "page": 269, "level": 22, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Titan" + "rare", + "ce", + "gargantuan", + "humanoid", + "titan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 36 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 36 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -56444,49 +53184,48 @@ }, "skills": { "Athletics": { - "default": 45 + "std": 45 }, "Crafting": { - "default": 41 + "std": 41 }, "Deception": { - "default": 36 + "std": 36 }, "Intimidation": { - "default": 38 + "std": 38 }, "Religion": { - "default": 38 + "std": 38 }, "Stealth": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 10, - "Dex": 4, - "Con": 9, - "Int": 8, - "Wis": 6, - "Cha": 8 + "str": 10, + "dex": 4, + "con": 9, + "int": 8, + "wis": 6, + "cha": 8 }, "items": [ "+2 greater resilient full plate", "+3 greater striking halberd" ], - "abilitiesTop": [], "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 37 + "fort": { + "std": 37 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -56495,41 +53234,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "illusion", - "mental" - ], - "entries": [ - "100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 45 Will save or its movement toward the titan is movement over {@quickref difficult terrain||3|terrain} ({@quickref greater difficult terrain||3|terrain} on a critical failure) for 1 round." - ], - "name": "Impossible Stature" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [ - "The titan can use their {@action Attack of Opportunity} when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit\u2014 including triggering concentrate actions." - ], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "death effects", + "disease" ], "speed": { "abilities": [ @@ -56545,7 +53252,7 @@ "traits": [ "magical", "reach 40 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 4d10+25} piercing", @@ -56666,94 +53373,109 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "divine" - ], - "trigger": "The titan damages a creature capable of using divine spells or abilities", - "entries": [ - "The creature must attempt a DC 45 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature can't use divine spells or abilities for 1 round and is {@condition frightened 2}. Only powerful non-divine magic, such as wish, can undo this effect.", - "Failure": "As success, but the duration is 1 minute.", - "Critical Failure": "As success, but the duration is unlimited." - } - } - ], - "name": "Godslayer" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "transmutation; page 306" - ], - "entries": [ - "If a titan's rock {@action Strike} isn't a critical failure, the rock explodes, dealing {@dice 10d6} damage of a damage type of the titan's choice to all creatures in a 20-foot burst (DC 45 basic Reflex save)." - ], - "name": "Throw Rock", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The titan {@action Stride||Strides} twice and makes a melee {@action Strike}. If the {@action Strike} hits, the titan can cast {@spell earthquake} centered on the target as a free action." - ], - "name": "Titanic Charge" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, foot, DC 45" - ], - "name": "Trample", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty." - ], - "name": "Wide Cleave" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "illusion", + "mental" + ], + "entries": [ + "100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 45 Will save or its movement toward the titan is movement over {@quickref difficult terrain||3|terrain} ({@quickref greater difficult terrain||3|terrain} on a critical failure) for 1 round." + ], + "name": "Impossible Stature" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [ + "The titan can use their {@action Attack of Opportunity} when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit\u2014 including triggering concentrate actions." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "divine" + ], + "trigger": "The titan damages a creature capable of using divine spells or abilities", + "entries": [ + "The creature must attempt a DC 45 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature can't use divine spells or abilities for 1 round and is {@condition frightened 2}. Only powerful non-divine magic, such as wish, can undo this effect.", + "Failure": "As success, but the duration is 1 minute.", + "Critical Failure": "As success, but the duration is unlimited." + } + } + ], + "name": "Godslayer" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "transmutation; page 306" + ], + "entries": [ + "If a titan's rock {@action Strike} isn't a critical failure, the rock explodes, dealing {@dice 10d6} damage of a damage type of the titan's choice to all creatures in a 20-foot burst (DC 45 basic Reflex save)." + ], + "name": "Throw Rock", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The titan {@action Stride||Strides} twice and makes a melee {@action Strike}. If the {@action Strike} hits, the titan can cast {@spell earthquake} centered on the target as a free action." + ], + "name": "Titanic Charge" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 45" + ], + "name": "Trample", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty." + ], + "name": "Wide Cleave" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -56762,57 +53484,60 @@ "source": "Bst3", "page": 248, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 5, + "std": 5, "to Climb": 7 }, "Stealth": { - "default": 5, + "std": 5, "to Hide and Sneak while in a tree": 7 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 1, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 1, + "con": 3, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -56821,10 +53546,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 5, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -56838,31 +53562,24 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "claw" - ], - "entries": [ - "(page 306)" - ], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [ + "(page 306)" + ], + "name": "Rend", + "generic": true + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -56871,23 +53588,23 @@ "source": "Bst3", "page": 265, "level": 7, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", "traits": [ - "Amphibious" + "ne", + "huge", + "amphibious", + "beast" ], "creatureType": [ "Beast" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common" @@ -56896,33 +53613,32 @@ }, "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 6, - "Int": -2, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 6, + "int": -2, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -56931,15 +53647,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "A creature can provoke a waterlogged tiddalik (see Drink Abundance below) into laughing and releasing its stored water with a successful DC 25 check to {@action Perform} a joke or funny story. The tiddalik also disgorges its water automatically if it dies while waterlogged, or can voluntarily Deluge as a three-action activity that has the {@trait concentrate} trait.", - "The mass of stored water swamps a 10-foot emanation, dealing {@damage 8d6} bludgeoning damage to creatures in the area (DC 25 basic Reflex save) and making the area {@quickref difficult terrain||3|terrain} for 1 day. The tiddalik can't use its spit {@action Strike} or Expel Wave until it next Drinks in Abundance." - ], - "name": "Deluge" - } - ], "speed": { "abilities": [ "or 10 feet while waterlogged" @@ -56976,30 +53683,28 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "downtime" - ], - "entries": [ - "The tiddalik spends a day or more drinking from a water source. If the water source is equal to or greater in volume than itself, the tiddalik consumes 5,000 gallons of water per day and becomes waterlogged. While waterlogged, it can use its spit {@action Strike}, Expel Wave, and its deluge ability, but its." - ], - "name": "Drink Abundance" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "A creature can provoke a waterlogged tiddalik (see Drink Abundance below) into laughing and releasing its stored water with a successful DC 25 check to {@action Perform} a joke or funny story. The tiddalik also disgorges its water automatically if it dies while waterlogged, or can voluntarily Deluge as a three-action activity that has the {@trait concentrate} trait.", + "The mass of stored water swamps a 10-foot emanation, dealing {@damage 8d6} bludgeoning damage to creatures in the area (DC 25 basic Reflex save) and making the area {@quickref difficult terrain||3|terrain} for 1 day. The tiddalik can't use its spit {@action Strike} or Expel Wave until it next Drinks in Abundance." + ], + "name": "Deluge" + } ], - "condition": [] + "bot": [ + { + "traits": [ + "downtime" + ], + "entries": [ + "The tiddalik spends a day or more drinking from a water source. If the water source is equal to or greater in volume than itself, the tiddalik consumes 5,000 gallons of water per day and becomes waterlogged. While waterlogged, it can use its spit {@action Strike}, Expel Wave, and its deluge ability, but its." + ], + "name": "Drink Abundance" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD" - ], "hasImages": true }, { @@ -57008,27 +53713,30 @@ "source": "Bst3", "page": 266, "level": 12, - "rarity": "Rare", - "alignment": "N", - "size": "Huge", "traits": [ - "Amphibious", - "Water" + "rare", + "n", + "huge", + "amphibious", + "beast", + "water" ], "creatureType": [ "Beast" ], "perception": { - "default": 24 - }, - "senses": { - "imprecise": [ - "wavesense 120 feet (page 307)" - ], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 120 + } + ], "languages": { "languages": [ "Aquan", @@ -57039,36 +53747,35 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 21 + "std": 21 }, "Nature": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 5, - "Dex": 7, - "Con": 5, - "Int": 4, - "Wis": 6, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 5, + "dex": 7, + "con": 5, + "int": 4, + "wis": 6, + "cha": 4 + }, "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -57085,23 +53792,10 @@ "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "healing", - "necromancy", - "primal" - ], - "entries": [ - "When a tidehawk dies, it melts into a torrent of rainwater. If this rain falls into a body of water, such as an ocean or lake, the tidehawk returns to life fully healed {@dice 1d4} rounds later, as if subject to a 6th-level resurrect ritual. Self-resurrection happens only if there are remains to resurrect; for instance, a tidehawk killed by a {@spell disintegrate} spell can't use this ability. A tidehawk that dies while above land must wait until its rainwater runs or seeps into an appropriate body of water to self-resurrect. A tidehawk can self-resurrect only once per year." - ], - "name": "Self-Resurrection" - } - ], "speed": { "walk": 25, - "fly ": 50, - "swim ": 50 + "fly": 50, + "swim": 50 }, "attacks": [ { @@ -57189,54 +53883,55 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "abjuration", - "primal", - "water" - ], - "requirements": "The tidehawk is within 120 feet of a body of water at least as large as it is", - "entries": [ - "The tidehawk draws water to itself, wrapping its feathers like a suit of armor. The tidehawk gains a +2 circumstance bonus to AC until the start of its next turn. If the tidehawk takes damage from a melee {@action Strike} while under this effect, this water armor explodes outward, dealing {@damage 4d8} bludgeoning damage (DC 32 basic Reflex save) to the attacking creature and ending the circumstance bonus to AC." - ], - "name": "Oceanic Armor" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal", - "water" - ], - "requirements": "The tidehawk is Flying", - "entries": [ - "The tidehawk Flies up to its Speed, diving below the surface of deep water (such as a sea or ocean), causing a surging wave that deals {@damage 6d6} bludgeoning damage (DC 32 basic Reflex save) to each creature within a 60-foot emanation of where the tidehawk entered the water. The area becomes {@quickref difficult terrain||3|terrain} until the start of the tidehawk's next turn while the water surges and runs off." - ], - "name": "Typhoon Dive" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "healing", + "necromancy", + "primal" + ], + "entries": [ + "When a tidehawk dies, it melts into a torrent of rainwater. If this rain falls into a body of water, such as an ocean or lake, the tidehawk returns to life fully healed {@dice 1d4} rounds later, as if subject to a 6th-level resurrect ritual. Self-resurrection happens only if there are remains to resurrect; for instance, a tidehawk killed by a {@spell disintegrate} spell can't use this ability. A tidehawk that dies while above land must wait until its rainwater runs or seeps into an appropriate body of water to self-resurrect. A tidehawk can self-resurrect only once per year." + ], + "name": "Self-Resurrection" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "abjuration", + "primal", + "water" + ], + "requirements": "The tidehawk is within 120 feet of a body of water at least as large as it is", + "entries": [ + "The tidehawk draws water to itself, wrapping its feathers like a suit of armor. The tidehawk gains a +2 circumstance bonus to AC until the start of its next turn. If the tidehawk takes damage from a melee {@action Strike} while under this effect, this water armor explodes outward, dealing {@damage 4d8} bludgeoning damage (DC 32 basic Reflex save) to the attacking creature and ending the circumstance bonus to AC." + ], + "name": "Oceanic Armor" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal", + "water" + ], + "requirements": "The tidehawk is Flying", + "entries": [ + "The tidehawk Flies up to its Speed, diving below the surface of deep water (such as a sea or ocean), causing a surging wave that deals {@damage 6d6} bludgeoning damage (DC 32 basic Reflex save) to each creature within a 60-foot emanation of where the tidehawk entered the water. The area becomes {@quickref difficult terrain||3|terrain} until the start of the tidehawk's next turn while the water surges and runs off." + ], + "name": "Typhoon Dive" + } + ] }, - "misc": [ - "MA", - "RC", - "RA", - "AD" - ], "hasImages": true }, { @@ -57245,20 +53940,23 @@ "source": "Bst3", "page": 267, "level": 9, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Large", + "traits": [ + "uncommon", + "cn", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -57268,43 +53966,42 @@ }, "skills": { "Athletics": { - "default": 20, + "std": 20, "to Grapple": 22 }, "Deception": { - "default": 21 + "std": 21 }, "Nature": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 4, - "Int": -1, - "Wis": 3, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 4, + "int": -1, + "wis": 3, + "cha": 6 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -57319,14 +54016,6 @@ "name": "mental" } ], - "abilitiesMid": [ - { - "entries": [ - "The tikbalang takes a \u20132 circumstance penalty to saves against illusion spells, and to their Will DC against checks to {@action Lie} to them." - ], - "name": "Believe the Lie" - } - ], "speed": { "walk": 30 }, @@ -57388,35 +54077,35 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The tikbalang takes on the appearance of any Medium or Large humanoid (page 304). This doesn't change the tikbalang's." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "The tikbalang takes a \u20132 circumstance penalty to saves against illusion spells, and to their Will DC against checks to {@action Lie} to them." + ], + "name": "Believe the Lie" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The tikbalang takes on the appearance of any Medium or Large humanoid (page 304). This doesn't change the tikbalang's." + ], + "name": "Change Shape", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -57425,21 +54114,26 @@ "source": "Bst3", "page": 272, "level": 15, - "rarity": "Rare", - "alignment": "NE", - "size": "Large", + "traits": [ + "rare", + "ne", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 27 - }, - "senses": { - "other": [ - "darkvision", - "smoke vision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [], "languageAbilities": [ @@ -57449,46 +54143,38 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 22 + "std": 22 }, "Survival": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 7, - "Int": 5, - "Wis": 6, - "Cha": -3 + "str": 8, + "dex": 6, + "con": 7, + "int": 5, + "wis": 6, + "cha": -3 }, - "abilitiesTop": [ - { - "entries": [ - "Smoke doesn't impair a tolokand's vision; it ignores the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -57497,15 +54183,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "immobilized" - ] - }, + "immunities": [ + "poison", + "disease", + "immobilized" + ], "resistances": [ { "amount": 15, @@ -57516,32 +54198,6 @@ "name": "negative" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "conjuration", - "occult" - ], - "entries": [ - "50 feet, {@damage 2d6} poison damage (DC 34 basic Fortitude save). The poisonous smoke that bellows from a tolokand makes all creatures inside it {@condition concealed}, and all creatures outside the smoke are {@condition concealed} to creatures within it." - ], - "name": "Heartless Furnace" - }, - { - "entries": [ - "The tolokand recovers from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}." - ], - "name": "Inexorable" - }, - { - "entries": [ - "When a creature scores a critical hit against the tolokand with a piercing or slashing {@action Strike}, the tolokand's poisonous, oily blood sprays forth. Any creature within 5 feet of the tolokand takes {@damage 3d6} poison damage (DC 34 basic Reflex save)", - "Any non-creature plants the blood spills on die." - ], - "name": "Toxic Blood" - } - ], "speed": { "abilities": [ "air walk" @@ -57635,39 +54291,61 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Whenever the tolokand ends a move action during which it moved 30 feet or farther, it automatically casts one of its innate spells as a free action." - ], - "name": "Blighted Footfalls" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The tolokand hasn't cast any of its spontaneous spells this turn", - "entries": [ - "The tolokand casts one of its spontaneous spells, using up the spell slot normally. The tolokand can't cast any further spontaneous spells this turn and can't use this ability again for {@dice 1d4} rounds." - ], - "name": "Sudden Destruction" - } - ], - "inflicts": { - "damage": [ - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Smoke doesn't impair a tolokand's vision; it ignores the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [ - "{@condition paralyzed}" + "mid": [ + { + "traits": [ + "aura", + "conjuration", + "occult" + ], + "entries": [ + "50 feet, {@damage 2d6} poison damage (DC 34 basic Fortitude save). The poisonous smoke that bellows from a tolokand makes all creatures inside it {@condition concealed}, and all creatures outside the smoke are {@condition concealed} to creatures within it." + ], + "name": "Heartless Furnace" + }, + { + "entries": [ + "The tolokand recovers from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}." + ], + "name": "Inexorable" + }, + { + "entries": [ + "When a creature scores a critical hit against the tolokand with a piercing or slashing {@action Strike}, the tolokand's poisonous, oily blood sprays forth. Any creature within 5 feet of the tolokand takes {@damage 3d6} poison damage (DC 34 basic Reflex save)", + "Any non-creature plants the blood spills on die." + ], + "name": "Toxic Blood" + } + ], + "bot": [ + { + "entries": [ + "Whenever the tolokand ends a move action during which it moved 30 feet or farther, it automatically casts one of its innate spells as a free action." + ], + "name": "Blighted Footfalls" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The tolokand hasn't cast any of its spontaneous spells this turn", + "entries": [ + "The tolokand casts one of its spontaneous spells, using up the spell slot normally. The tolokand can't cast any further spontaneous spells this turn and can't use this ability again for {@dice 1d4} rounds." + ], + "name": "Sudden Destruction" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -57676,24 +54354,29 @@ "source": "Bst3", "page": 110, "level": 12, - "rarity": "Common", - "alignment": "NE", - "size": "Large", + "traits": [ + "ne", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 25 - }, - "senses": { - "imprecise": [ - "lifesense 60 feet (page 305)" - ], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -57704,43 +54387,42 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Medicine": { - "default": 25 + "std": 25 }, "Religion": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 6, - "Int": 3, - "Wis": 7, - "Cha": 4 + "str": 7, + "dex": 3, + "con": 6, + "int": 3, + "wis": 7, + "cha": 4 }, "items": [ "+1 striking scythe", "black onyx gems worth 300 gp" ], - "abilitiesTop": [], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -57751,26 +54433,8 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Catch Rock", - "generic": true - } + "immunities": [ + "death effects" ], "speed": { "walk": 30 @@ -57845,62 +54509,62 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw {@action Strike} becomes {@condition doomed 1}." - ], - "name": "Dooming Touch" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals {@damage 10d8} negative energy in a 15-foot burst (DC 32 basic Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused." - ], - "name": "Font of Death" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "page 306" - ], - "entries": [], - "name": "Throw Rock", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Catch Rock", + "generic": true + } ], - "condition": [ - "{@condition doomed}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw {@action Strike} becomes {@condition doomed 1}." + ], + "name": "Dooming Touch" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals {@damage 10d8} negative energy in a 15-foot burst (DC 32 basic Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused." + ], + "name": "Font of Death" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "page 306" + ], + "entries": [], + "name": "Throw Rock", + "generic": true + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ], "hasImages": true }, { @@ -57909,20 +54573,22 @@ "source": "Bst3", "page": 273, "level": -1, - "rarity": "Common", - "alignment": "CE", - "size": "Tiny", + "traits": [ + "ce", + "tiny", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Sylvan" @@ -57931,39 +54597,38 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 5 + "std": 5 }, "Thievery": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": -2, - "Dex": 3, - "Con": 0, - "Int": -1, - "Wis": 2, - "Cha": 1 + "str": -2, + "dex": 3, + "con": 0, + "int": -1, + "wis": 2, + "cha": 1 }, "items": [ "pliers" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -57978,17 +54643,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "entries": [ - "When killed, a tooth fairy bursts into sticky, foul-smelling white dust. Each creature with 5 feet must succeed at a DC 16 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)." - ], - "name": "Plaque Burst" - } - ], "speed": { "walk": 10, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -58033,34 +54690,32 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The tooth fairy's last action was a successful pliers {@action Strike} against a creature with teeth", - "entries": [ - "The tooth fairy tugs on the creature's teeth, dealing 2 {@condition persistent damage ||persistent bleed damage} to the creature." - ], - "name": "Tooth Tug" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "When killed, a tooth fairy bursts into sticky, foul-smelling white dust. Each creature with 5 feet must succeed at a DC 16 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)." + ], + "name": "Plaque Burst" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The tooth fairy's last action was a successful pliers {@action Strike} against a creature with teeth", + "entries": [ + "The tooth fairy tugs on the creature's teeth, dealing 2 {@condition persistent damage ||persistent bleed damage} to the creature." + ], + "name": "Tooth Tug" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -58069,55 +54724,54 @@ "source": "Bst3", "page": 273, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Swarm" + "ce", + "large", + "fey", + "swarm" ], "creatureType": [ "Fey" ], "perception": { - "default": 8 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 10 + "std": 10 }, "Thievery": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": -2, - "Dex": 3, - "Con": 0, - "Int": -1, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": -2, + "dex": 3, + "con": 0, + "int": -1, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -58126,65 +54780,67 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { - "name": "area" + "name": "area", + "amount": 5 } ], - "abilitiesMid": [ + "resistances": [ { - "entries": [ - "When killed, a tooth fairy swarm bursts into sticky, foul-smelling white dust. Each creature with 15 feet must succeed at a DC 20 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)." - ], - "name": "Plaque Burst" + "amount": 2, + "name": "bludgeoning" + }, + { + "amount": 5, + "name": "piercing" + }, + { + "amount": 5, + "name": "slashing" } ], "speed": { "walk": 10, - "fly ": 40 + "fly": 40 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Tooth fairies pinch their victims' fingers, noses, ears, or similar protruding body parts. Each enemy in the swarm's space takes {@damage 2d6} bludgeoning damage (DC 20 basic Reflex save). Creatures that critically fail this save are {@condition sickened 1} from the pain." - ], - "name": "Pinch" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "The tooth fairies try to pry out one of their target's teeth. One enemy in the swarm's space takes {@damage 4d6} bludgeoning damage (DC 20 basic Reflex save). On a failed save, the target takes 2 {@condition persistent damage ||persistent bleed damage} and a \u20131 status penalty to Charisma-based skill checks, and they must succeed at a DC {@flatDC 5} flat check to {@action Cast a Spell} with a verbal component or the spell is disrupted. The penalty and spellcasting condition last for 1 day, or until the stolen tooth is returned and the target regains at least 1 Hit Point." - ], - "name": "Pry" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "entries": [ + "When killed, a tooth fairy swarm bursts into sticky, foul-smelling white dust. Each creature with 15 feet must succeed at a DC 20 Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)." + ], + "name": "Plaque Burst" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Tooth fairies pinch their victims' fingers, noses, ears, or similar protruding body parts. Each enemy in the swarm's space takes {@damage 2d6} bludgeoning damage (DC 20 basic Reflex save). Creatures that critically fail this save are {@condition sickened 1} from the pain." + ], + "name": "Pinch" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The tooth fairies try to pry out one of their target's teeth. One enemy in the swarm's space takes {@damage 4d6} bludgeoning damage (DC 20 basic Reflex save). On a failed save, the target takes 2 {@condition persistent damage ||persistent bleed damage} and a \u20131 status penalty to Charisma-based skill checks, and they must succeed at a DC {@flatDC 5} flat check to {@action Cast a Spell} with a verbal component or the spell is disrupted. The penalty and spellcasting condition last for 1 day, or until the stolen tooth is returned and the target regains at least 1 Hit Point." + ], + "name": "Pry" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Toshigami", @@ -58192,23 +54848,24 @@ "source": "Bst3", "page": 145, "level": 15, - "rarity": "Rare", - "alignment": "NG", - "size": "Medium", "traits": [ - "Kami" + "rare", + "ng", + "medium", + "kami", + "spirit" ], "creatureType": [ "Spirit" ], "perception": { - "default": 30 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -58220,60 +54877,47 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Diplomacy": { - "default": 31 + "std": 31 }, "Medicine": { - "default": 28 + "std": 28 }, "Nature": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 28 + "std": 28 }, "Survival": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 5, - "Dex": 7, - "Con": 6, - "Int": 2, - "Wis": 7, - "Cha": 8 + "str": 5, + "dex": 7, + "con": 6, + "int": 2, + "wis": 7, + "cha": 8 }, "items": [ "+2 striking staff" ], - "abilitiesTop": [ - { - "entries": [ - "Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.", - "A toshigami's ward is a specific cherry tree." - ], - "name": "Ward", - "traits": [ - "abjuration", - "divine" - ] - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -58288,24 +54932,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 50, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -58392,57 +55021,73 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A toshigami's staff Strikes stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional {@damage 1d6} mental damage, as well as an additional {@damage 1d6} negative damage to living creatures and an additional {@damage 1d6} positive damage to undead." - ], - "name": "Fleeting Blossoms" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff Strikes. The toshigami's multiple attack penalty doesn't increase until after they've made all three Strikes." - ], - "name": "Swift Staff Strike" - }, - { - "traits": [ - "curse", - "divine" - ], - "entries": [ - "A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee {@action Strike}, the creature must attempt a DC 38 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature becomes {@condition clumsy 1}, {@condition enfeebled 1}, and {@condition stupefied 1} for 1 round.", - "Failure": "The creature becomes {@condition clumsy 2}, {@condition enfeebled 2}, and {@condition stupefied 2} for 1 minute.", - "Critical Failure": "As failure, but the conditions are permanent." - } - } - ], - "name": "Touch of Ages" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" + "abilities": { + "top": [ + { + "entries": [ + "Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.", + "A toshigami's ward is a specific cherry tree." + ], + "name": "Ward", + "traits": [ + "abjuration", + "divine" + ] + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "entries": [ + "A toshigami's staff Strikes stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional {@damage 1d6} mental damage, as well as an additional {@damage 1d6} negative damage to living creatures and an additional {@damage 1d6} positive damage to undead." + ], + "name": "Fleeting Blossoms" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff Strikes. The toshigami's multiple attack penalty doesn't increase until after they've made all three Strikes." + ], + "name": "Swift Staff Strike" + }, + { + "traits": [ + "curse", + "divine" + ], + "entries": [ + "A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee {@action Strike}, the creature must attempt a DC 38 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature becomes {@condition clumsy 1}, {@condition enfeebled 1}, and {@condition stupefied 1} for 1 round.", + "Failure": "The creature becomes {@condition clumsy 2}, {@condition enfeebled 2}, and {@condition stupefied 2} for 1 minute.", + "Critical Failure": "As failure, but the conditions are permanent." + } + } + ], + "name": "Touch of Ages" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Trailgaunt", @@ -58450,23 +55095,27 @@ "source": "Bst3", "page": 274, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 10 - }, - "senses": { - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Common" @@ -58475,33 +55124,32 @@ }, "skills": { "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": 1, + "wis": 3, + "cha": -1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -58512,34 +55160,16 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "auditory", - "aura", - "emotion", - "fear" - ], - "entries": [ - "10 feet. The trailgaunt's constant mutters and groans of pain are deeply unsettling. Each creature that starts its turn in the aura must succeed at a DC 20 Fortitude save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure). The creature is then temporarily immune for 1 minute." - ], - "name": "Pained Muttering" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" ], "speed": { "walk": 10, - "burrow ": 10 + "burrow": 10 }, "attacks": [ { @@ -58555,49 +55185,52 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Any humanoid creature killed by a trailgaunt and left unburied out of sight of a well-maintained road rises as a free-willed trailgaunt at the next sunset." - ], - "name": "Create Spawn" - }, - { - "entries": [ - "The trailgaunt can't willingly walk on or across a well-maintained road, though it can {@action Burrow} under one. If forced onto the surface of such a road, the trailgaunt is {@condition fleeing} until it's no longer on the road." - ], - "name": "Dromophobia" - }, - { - "entries": [ - "A living creature hit by a trailgaunt's jaws {@action Strike} must succeed at a DC 20 Fortitude save or suffer intense pain in its legs and feet, taking a \u201310-foot status penalty to its Speeds, or a \u201320-foot status penalty on a critical failure." - ], - "name": "Share Pain" - }, - { - "entries": [ - "A trailgaunt ignores the effects of {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}." - ], - "name": "Sure Stride" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "traits": [ + "auditory", + "aura", + "emotion", + "fear" + ], + "entries": [ + "10 feet. The trailgaunt's constant mutters and groans of pain are deeply unsettling. Each creature that starts its turn in the aura must succeed at a DC 20 Fortitude save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure). The creature is then temporarily immune for 1 minute." + ], + "name": "Pained Muttering" + } ], - "condition": [ - "{@condition fleeing}", - "{@condition frightened}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Any humanoid creature killed by a trailgaunt and left unburied out of sight of a well-maintained road rises as a free-willed trailgaunt at the next sunset." + ], + "name": "Create Spawn" + }, + { + "entries": [ + "The trailgaunt can't willingly walk on or across a well-maintained road, though it can {@action Burrow} under one. If forced onto the surface of such a road, the trailgaunt is {@condition fleeing} until it's no longer on the road." + ], + "name": "Dromophobia" + }, + { + "entries": [ + "A living creature hit by a trailgaunt's jaws {@action Strike} must succeed at a DC 20 Fortitude save or suffer intense pain in its legs and feet, taking a \u201310-foot status penalty to its Speeds, or a \u201320-foot status penalty on a critical failure." + ], + "name": "Share Pain" + }, + { + "entries": [ + "A trailgaunt ignores the effects of {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}." + ], + "name": "Sure Stride" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -58606,58 +55239,59 @@ "source": "Bst3", "page": 275, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Aquatic" + "n", + "tiny", + "animal", + "aquatic" ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "wavesense 30 feet (page 307)" - ], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 5 + "std": 5 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": -5, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 2, + "int": -5, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -58666,22 +55300,8 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The trilobite takes damage", - "entries": [ - "The trilobite gains a +2 circumstance bonus to AC until the start of its next turn." - ], - "name": "Curl Up" - } - ], "speed": { - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -58699,27 +55319,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The trilobite swims up to double its." - ], - "name": "Quick Escape" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The trilobite takes damage", + "entries": [ + "The trilobite gains a +2 circumstance bonus to AC until the start of its next turn." + ], + "name": "Curl Up" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The trilobite swims up to double its." + ], + "name": "Quick Escape" + } + ] + } }, { "name": "Trilobite Swarm", @@ -58727,59 +55354,60 @@ "source": "Bst3", "page": 275, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic", - "Swarm" + "n", + "large", + "animal", + "aquatic", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "wavesense 60 feet (page 307)" - ], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 3, - "Int": -5, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 1, + "dex": 4, + "con": 3, + "int": -5, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -58788,14 +55416,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 5, @@ -58806,30 +55430,24 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { - "swim ": 25 + "swim": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The trilobites in the swarm latch onto creatures and gnaw at them. Each enemy in the swarm's space takes {@damage 2d6} slashing damage (DC 18 basic Reflex save)." - ], - "name": "Clinging Bites" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The trilobites in the swarm latch onto creatures and gnaw at them. Each enemy in the swarm's space takes {@damage 2d6} slashing damage (DC 18 basic Reflex save)." + ], + "name": "Clinging Bites" + } + ] }, - "misc": [], "hasImages": true }, { @@ -58838,21 +55456,21 @@ "source": "Bst3", "page": 233, "level": 14, - "rarity": "Rare", - "alignment": "LN", - "size": "Small", "traits": [ - "Time", - "Siktempora" + "rare", + "ln", + "small", + "siktempora", + "time" ], "perception": { - "default": 24 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo (can't speak any language)" @@ -58863,55 +55481,47 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 30 + "std": 30 }, "Diplomacy": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 27 + "std": 27 }, "Medicine": { - "default": 22 + "std": 22 }, "Performance": { - "default": 25 + "std": 25 }, "Dimension of Time Lore": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 5, - "Int": 4, - "Wis": 4, - "Cha": 5 + "str": 8, + "dex": 4, + "con": 5, + "int": 4, + "wis": 4, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "A siktempora can always roll Dimension." - ], - "name": "Temporal Sense" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -58924,51 +55534,10 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "disease", - "emotion" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divination", - "occult" - ], - "entries": [ - "50 feet. A creature within the aura who uses or benefits from an effect with the {@trait fortune} trait must succeed at a DC 34 Will save or become {@condition slowed 1} for 1 round ({@condition slowed 2} on a critical failure)." - ], - "name": "Cheaters Never Prosper" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within the triumph siktempora's reach uses an action that would restore Hit Points", - "entries": [ - "The triumph siktempora makes a glorious fist {@action Strike} against the triggering creature. On a critical success, this {@action Strike} also disrupts the triggering action." - ], - "name": "Clinch Victory" - }, - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "entries": [ - "The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order." - ], - "name": "Uncanny Pounce", - "trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative" - } + "immunities": [ + "poison", + "disease", + "emotion" ], "speed": { "abilities": [ @@ -59022,47 +55591,81 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The triumph siktempora pushes themself beyond their limits to secure victory over a chosen foe. They choose one target they can see and reach with a single {@action Stride} action. They attempt to {@action Demoralize} that target, ignoring the typical limitations on distance and with no penalty for not sharing a language with the target. They then {@action Stride} and attempt one {@skill Athletics} attack action (such as {@action Grapple} or {@action Disarm}) against the target." - ], - "name": "Vie for Victory" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "The triumph siktempora flashes their disarming grin at one creature within 15 feet. The target takes {@damage 10d8} mental damage (DC 34 basic Will save). On a failure, the target's attacks against the triumph siktempora also become nonlethal until the end of the target's next turn." - ], - "name": "Winning Smile" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental" + "abilities": { + "top": [ + { + "entries": [ + "A siktempora can always roll Dimension." + ], + "name": "Temporal Sense" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divination", + "occult" + ], + "entries": [ + "50 feet. A creature within the aura who uses or benefits from an effect with the {@trait fortune} trait must succeed at a DC 34 Will save or become {@condition slowed 1} for 1 round ({@condition slowed 2} on a critical failure)." + ], + "name": "Cheaters Never Prosper" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within the triumph siktempora's reach uses an action that would restore Hit Points", + "entries": [ + "The triumph siktempora makes a glorious fist {@action Strike} against the triggering creature. On a critical success, this {@action Strike} also disrupts the triggering action." + ], + "name": "Clinch Victory" + }, + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "entries": [ + "The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order." + ], + "name": "Uncanny Pounce", + "trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The triumph siktempora pushes themself beyond their limits to secure victory over a chosen foe. They choose one target they can see and reach with a single {@action Stride} action. They attempt to {@action Demoralize} that target, ignoring the typical limitations on distance and with no penalty for not sharing a language with the target. They then {@action Stride} and attempt one {@skill Athletics} attack action (such as {@action Grapple} or {@action Disarm}) against the target." + ], + "name": "Vie for Victory" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "The triumph siktempora flashes their disarming grin at one creature within 15 feet. The target takes {@damage 10d8} mental damage (DC 34 basic Will save). On a failure, the target's attacks against the triumph siktempora also become nonlethal until the end of the target's next turn." + ], + "name": "Winning Smile" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -59071,46 +55674,47 @@ "source": "Bst3", "page": 278, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 2, - "Dex": 6, - "Con": 4, - "Int": -5, - "Wis": 3, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 2, + "dex": 6, + "con": 4, + "int": -5, + "wis": 3, + "cha": -5 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -59120,36 +55724,24 @@ } ], "hardness": 8, - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing", - "necromancy", - "nonlethal attacks", - "paralyzed", - "sickened", - "unconscious" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Like normal objects, a tupilaq has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a tupilaq is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, it loses its Hardness, and its Armor Class is reduced to 22." - ], - "name": "Construct Armor" - } + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing", + "necromancy", + "nonlethal attacks", + "paralyzed", + "sickened", + "unconscious" ], "speed": { "walk": 40, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -59187,23 +55779,24 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When a tupilaq is created, the curse imparted by its creator manifests in the form of a single 3rd-level primal spell the tupilaq can cast three times per day. The particular spell is a reflection of the creator's wish for vengeance. By default, and for a found or summoned tupilaq, this spell is fireball." - ], - "name": "Carver's Curse" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "Like normal objects, a tupilaq has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a tupilaq is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, it loses its Hardness, and its Armor Class is reduced to 22." + ], + "name": "Construct Armor" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "When a tupilaq is created, the curse imparted by its creator manifests in the form of a single 3rd-level primal spell the tupilaq can cast three times per day. The particular spell is a reflection of the creator's wish for vengeance. By default, and for a found or summoned tupilaq, this spell is fireball." + ], + "name": "Carver's Curse" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -59212,59 +55805,55 @@ "source": "Bst3", "page": 178, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 5, - "Int": -4, - "Wis": 4, - "Cha": -2 + "str": 7, + "dex": 5, + "con": 5, + "int": -4, + "wis": 4, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A platecarpus can hold its breath for 2 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -59273,10 +55862,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 5, - "swim ": 80 + "swim": 80 }, "attacks": [ { @@ -59302,56 +55890,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The platecarpus Swims up to half its Speed, carrying the {@condition grabbed} creature with it. Strafing Chomp {@as 1} The platecarpus Swims up to its Speed, making one jaws {@action Strike} at any point along the way. The {@action Strike} deals half damage." - ], - "name": "Aquatic Drag", - "requirements": "The platecarpus has a creature {@condition grabbed}" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 2d6+5} bludgeoning, Rupture 18." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The tylosaurus Swims up to its Speed. It can make one jaws {@action Strike} and one tail {@action Strike} at any points during its movement, each attacking a different target." - ], - "name": "Vicious Strafe" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A platecarpus can hold its breath for 2 hours." + ], + "name": "Deep Breath" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The platecarpus Swims up to half its Speed, carrying the {@condition grabbed} creature with it. Strafing Chomp {@as 1} The platecarpus Swims up to its Speed, making one jaws {@action Strike} at any point along the way. The {@action Strike} deals half damage." + ], + "name": "Aquatic Drag", + "requirements": "The platecarpus has a creature {@condition grabbed}" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 2d6+5} bludgeoning, Rupture 18." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The tylosaurus Swims up to its Speed. It can make one jaws {@action Strike} and one tail {@action Strike} at any points during its movement, each attacking a different target." + ], + "name": "Vicious Strafe" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -59360,57 +55945,49 @@ "source": "Bst3", "page": 236, "level": 9, - "rarity": "Common", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Skeleton", - "Mindless" + "ne", + "gargantuan", + "mindless", + "skeleton", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 5, - "Int": -5, - "Wis": 2, - "Cha": 0 + "str": 7, + "dex": 0, + "con": 5, + "int": -5, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "Fire that laid waste to Skills {@skill Athletics} +22 Str +7, Dex +0, Con +5, Int \u20135, Wis +2, Cha +0." - ], - "name": "Radiant" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -59421,18 +55998,14 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 10, @@ -59455,7 +56028,6 @@ "name": "slashing" } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -59490,40 +56062,39 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The tyrannosaurus skeleton bends down, attempting to skewer one adjacent creature on one of its massive ribs. The creature takes {@damage 2d10+9} piercing damage (DC 28 basic Reflex save). If the creature fails its save and is Medium or smaller, it's also impaled and stuck to the rib. It moves with the skeleton and takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage} until it either {@action Escape||Escapes} or someone uses {@action Force Open} to break the rib (either is DC 28)." - ], - "name": "Rib Skewer" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, foot, DC 28" - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Fire that laid waste to Skills {@skill Athletics} +22 Str +7, Dex +0, Con +5, Int \u20135, Wis +2, Cha +0." + ], + "name": "Radiant" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The tyrannosaurus skeleton bends down, attempting to skewer one adjacent creature on one of its massive ribs. The creature takes {@damage 2d10+9} piercing damage (DC 28 basic Reflex save). If the creature fails its save and is Medium or smaller, it's also impaled and stuck to the rib. It moves with the skeleton and takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage} until it either {@action Escape||Escapes} or someone uses {@action Force Open} to break the rib (either is DC 28)." + ], + "name": "Rib Skewer" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 28" + ], + "name": "Trample", + "generic": true + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -59532,24 +56103,27 @@ "source": "Bst3", "page": 279, "level": 19, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Electricity" + "uncommon", + "ne", + "gargantuan", + "electricity", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 32 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -59561,45 +56135,44 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Arcana": { - "default": 37 + "std": 37 }, "Athletics": { - "default": 33 + "std": 33 }, "Nature": { - "default": 37 + "std": 37 }, "Occultism": { - "default": 37 + "std": 37 }, "Religion": { - "default": 40 + "std": 40 } }, "abilityMods": { - "Str": 10, - "Dex": 8, - "Con": 6, - "Int": 5, - "Wis": 7, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 10, + "dex": 8, + "con": 6, + "int": 5, + "wis": 7, + "cha": 8 + }, "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -59611,47 +56184,25 @@ ] } ], - "immunities": { - "damage": [ - "electricity", - "negative", - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "electricity", + "negative", + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 15, "name": "good" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "divine", - "negative" - ], - "trigger": "A creature uses an ability or spell with the {@trait positive} trait within 120 feet of the tzitzimitl", - "entries": [ - "The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the {@trait positive} trait and gain the {@trait negative} trait, and changing all instances of positive energy or healing in the ability's description to negative energy." - ], - "name": "Light to Dark" - } - ], "speed": { "walk": 50, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -59762,55 +56313,58 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When a tzitzimitl's claw {@action Strike} deals damages to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a DC 41 Fortitude save or become {@condition drained 2}.", - "Further damage dealt by a tzitzimitl's claw {@action Strike} increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained 4}." - ], - "name": "Drain Life" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "cold", - "occult" - ], - "entries": [ - "The tzitzimitl casts darkness and drains the heat and warmth from the {@spell darkness} spell's area, and each creature within the spell's area must attempt a DC 41 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature takes {@damage 4d8} cold damage.", - "Success": "The creature takes {@damage 8d8} cold damage and is {@condition slowed 1} for 1 round.", - "Failure": "The creature takes {@damage 16d8} cold damage and is {@condition slowed 1} for 1 minute.", - "Critical Failure": "The creature takes {@damage 16d8} cold damage, is {@condition slowed 2} for 1 minute, and is {@condition doomed 1}." - } - } - ], - "name": "Eclipse" - } - ], - "inflicts": { - "damage": [ - "cold", - "electricity", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "divine", + "negative" + ], + "trigger": "A creature uses an ability or spell with the {@trait positive} trait within 120 feet of the tzitzimitl", + "entries": [ + "The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the {@trait positive} trait and gain the {@trait negative} trait, and changing all instances of positive energy or healing in the ability's description to negative energy." + ], + "name": "Light to Dark" + } ], - "condition": [ - "{@condition drained}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + "When a tzitzimitl's claw {@action Strike} deals damages to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a DC 41 Fortitude save or become {@condition drained 2}.", + "Further damage dealt by a tzitzimitl's claw {@action Strike} increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained 4}." + ], + "name": "Drain Life" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "cold", + "occult" + ], + "entries": [ + "The tzitzimitl casts darkness and drains the heat and warmth from the {@spell darkness} spell's area, and each creature within the spell's area must attempt a DC 41 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature takes {@damage 4d8} cold damage.", + "Success": "The creature takes {@damage 8d8} cold damage and is {@condition slowed 1} for 1 round.", + "Failure": "The creature takes {@damage 16d8} cold damage and is {@condition slowed 1} for 1 minute.", + "Critical Failure": "The creature takes {@damage 16d8} cold damage, is {@condition slowed 2} for 1 minute, and is {@condition doomed 1}." + } + } + ], + "name": "Eclipse" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ], "hasImages": true }, { @@ -59819,21 +56373,25 @@ "source": "Bst3", "page": 280, "level": 6, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", + "traits": [ + "uncommon", + "cn", + "medium", + "aberration", + "humanoid" + ], "creatureType": [ "Aberration", "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -59842,47 +56400,46 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 9 + "std": 9 }, "Medicine": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": 1, - "Wis": 2, - "Cha": 1 + "str": 5, + "dex": 3, + "con": 4, + "int": 1, + "wis": 2, + "cha": 1 }, "items": [ "+1 blowgun (10 darts with harvester poison)", "wooden shield (Hardness 5, HP 12, BT 6) with shield spikes" ], - "abilitiesTop": [], "ac": { - "default": 23, + "std": 23, "with shield raised": 25 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -59893,32 +56450,8 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "disease" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Flesh Umasi can't heal or recover HP in any way except their flesh grafting techniques (see sidebar). However, despite being living creatures, they don't take damage from either positive or negative damage." - ], - "name": "Immortal" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 306" - ], - "entries": [], - "name": "Shield Block", - "generic": true - } + "immunities": [ + "disease" ], "speed": { "walk": 35 @@ -59965,64 +56498,74 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Flesh Umasi can't heal or recover HP in any way except their flesh grafting techniques (see sidebar). However, despite being living creatures, they don't take damage from either positive or negative damage." + ], + "name": "Immortal" }, - "traits": [ - "manipulate" - ], - "requirements": "The umasi is adjacent to the corpse of a", - "entries": [ - "Small or larger creature that died within the last minute; The umasi harvests and consumes a vital organ from the corpse, gaining 15 temporary Hit Points and a +1 status bonus to attack and damage rolls for 10 minutes. They can gain this benefit only once from any given corpse." - ], - "name": "Consume Organ" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "nonlethal", - "poison" - ], - "note": "", - "DC": 24, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} poison damage", - "duration": "1 round" - } - ] - } - ], - "name": "Harvester Poison" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 306" + ], + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The umasi is adjacent to the corpse of a", + "entries": [ + "Small or larger creature that died within the last minute; The umasi harvests and consumes a vital organ from the corpse, gaining 15 temporary Hit Points and a +1 status bonus to attack and damage rolls for 10 minutes. They can gain this benefit only once from any given corpse." + ], + "name": "Consume Organ" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "nonlethal", + "poison" + ], + "note": "", + "DC": 24, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} poison damage", + "duration": "1 round" + } + ] + } + ], + "name": "Harvester Poison" + } + ] }, - "misc": [ - "MA", - "RA", - "UW" - ], "hasImages": true }, { @@ -60031,23 +56574,23 @@ "source": "Bst3", "page": 281, "level": 12, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Aesir" + "cn", + "medium", + "aesir", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 22 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -60060,67 +56603,45 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 23 + "std": 23 }, "Religion": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 5, - "Int": 3, - "Wis": 4, - "Cha": 5 + "str": 7, + "dex": 5, + "con": 5, + "int": 3, + "wis": 4, + "cha": 5 }, "items": [ "+1 resilient breastplate", "+1 striking returning spear" ], - "abilitiesTop": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Valkyries can detect the souls of those recently slain in combat. A valkyrie spends 10 minutes praying over the body of a creature who has been dead for no more than 12 hours; if that creature is worthy of becoming an einherji and of the appropriate alignment, the valkyrie transforms that creature into an einherji." - ], - "name": "Claimer of the Slain" - }, - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "Valkyries use ravens as servants and spies. They can speak with ravens, and they can have up to three raven servitors who follow their commands. Valkyries can constantly observe whatever their commanded ravens sense." - ], - "name": "Ravenspeaker" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -60135,45 +56656,9 @@ "name": "electricity" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "divine", - "healing", - "necromancy" - ], - "trigger": "An allied creature within 60 feet who isn't a construct or undead is reduced to 0 Hit Points and their {@condition dying} value is 2 or less", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The valkyrie restores {@dice 5d10} Hit Points to the target." - ], - "name": "Recall the Fallen" - } - ], "speed": { "walk": 25, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -60256,40 +56741,83 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "electricity", - "evocation" - ], - "entries": [ - "The valkyrie hurls her spear into the air, creating a massive storm in a 100-foot burst. Spears of lightning rain down upon enemies in the area, dealing {@damage 4d12} electricity damage (DC 32 basic Reflex save)." - ], - "name": "Storm of Battle" - } - ], - "inflicts": { - "damage": [ - "electricity", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Valkyries can detect the souls of those recently slain in combat. A valkyrie spends 10 minutes praying over the body of a creature who has been dead for no more than 12 hours; if that creature is worthy of becoming an einherji and of the appropriate alignment, the valkyrie transforms that creature into an einherji." + ], + "name": "Claimer of the Slain" + }, + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "Valkyries use ravens as servants and spies. They can speak with ravens, and they can have up to three raven servitors who follow their commands. Valkyries can constantly observe whatever their commanded ravens sense." + ], + "name": "Ravenspeaker" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "divine", + "healing", + "necromancy" + ], + "trigger": "An allied creature within 60 feet who isn't a construct or undead is reduced to 0 Hit Points and their {@condition dying} value is 2 or less", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The valkyrie restores {@dice 5d10} Hit Points to the target." + ], + "name": "Recall the Fallen" + } ], - "condition": [ - "{@condition dying}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "electricity", + "evocation" + ], + "entries": [ + "The valkyrie hurls her spear into the air, creating a massive storm in a 100-foot burst. Spears of lightning rain down upon enemies in the area, dealing {@damage 4d12} electricity damage (DC 32 basic Reflex save)." + ], + "name": "Storm of Battle" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "AD", - "CC", - "UW" - ], "hasImages": true }, { @@ -60298,23 +56826,24 @@ "source": "Bst3", "page": 286, "level": 1, - "rarity": "Uncommon", - "alignment": "LG", - "size": "Medium", "traits": [ - "Vanara" + "uncommon", + "lg", + "medium", + "humanoid", + "vanara" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -60325,47 +56854,39 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 3, - "Cha": 0 + "str": 1, + "dex": 4, + "con": 0, + "int": 1, + "wis": 3, + "cha": 0 }, "items": [ "bo staff", "javelins (3)" ], - "abilitiesTop": [ - { - "entries": [ - "The vanara can use their long, flexible tail to perform {@action Interact} actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items." - ], - "name": "Prehensile Tail" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -60374,10 +56895,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -60445,50 +56965,43 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The vanara disciple makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Flurry of Blows" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The vanara disciple is {@condition prone}", - "entries": [ - "The vanara Stands, then can immediately {@action Step} twice. The {@action Stand} action doesn't trigger reactions." - ], - "name": "Spring Up" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The vanara can use their long, flexible tail to perform {@action Interact} actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items." + ], + "name": "Prehensile Tail" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The vanara disciple makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Flurry of Blows" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The vanara disciple is {@condition prone}", + "entries": [ + "The vanara Stands, then can immediately {@action Step} twice. The {@action Stand} action doesn't trigger reactions." + ], + "name": "Spring Up" + } ] }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -60497,21 +57010,26 @@ "source": "Bst3", "page": 287, "level": 16, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 28 - }, - "senses": { - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 28 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Aklo", @@ -60525,48 +57043,47 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 32 + "std": 32 }, "Deception": { - "default": 29 + "std": 29 }, "Society": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 32 + "std": 32 }, "Heraldry Lore": { - "default": 26 + "std": 26 }, "Warfare Lore": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 5, - "Int": 4, - "Wis": 4, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 8, + "dex": 6, + "con": 5, + "int": 4, + "wis": 4, + "cha": 7 + }, "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -60575,48 +57092,21 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "curses", - "death effects", - "drained", - "fear" - ] - }, + "immunities": [ + "curses", + "death effects", + "drained", + "fear" + ], "weaknesses": [ { "amount": 10, "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "30 feet, DC 35. As frightful presence (page 305), plus a creature {@condition frightened} by the aura becomes suspicious: it doesn't count any other creature as its ally and can't {@action Aid} or flank. On a critical failure, the creature also can't be a willing target for harmless or {@condition helpful} magic." - ], - "name": "Aura of Disquietude" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "fly ": 120 + "fly": 120 }, "attacks": [ { @@ -60625,7 +57115,7 @@ "attack": 34, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [ "bloodbird" @@ -60718,59 +57208,71 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "curse", - "occult" - ], - "entries": [ - "A creature hit by a vilderavn's melee attack becomes cursed. It takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage} that's difficult to stanch. The DC to stop the bleeding using {@action Administer First Aid} is 35, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding." - ], - "name": "Bloodbird" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation; page 304" - ], - "entries": [ - "The vilderavn takes on the appearance of a Small or Medium humanoid, wolf, dire wolf, or hybrid with both raven and wolf parts. The vilderavn can only use their jaws attack when in a form with a wolf's head, and their talon attack in a form with raven qualities. They can instead assume their raven knight form: a Medium humanoid in black full plate carrying a greatsword. They can use their jaws or talon Strikes only in a form that has that body part, and their greatsword only in knight form." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "If the vilderavn kills a humanoid target with a critical hit using their jaws {@action Strike}, they rip out and devour the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to {@skill Deception} checks to impersonate the target. If magic would resurrect the creature, the caster must succeed at a DC 34 counteract check to extract the target's soul from the vilderavn; otherwise, the spell fails." - ], - "name": "Souleater" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "30 feet, DC 35. As frightful presence (page 305), plus a creature {@condition frightened} by the aura becomes suspicious: it doesn't count any other creature as its ally and can't {@action Aid} or flank. On a critical failure, the creature also can't be a willing target for harmless or {@condition helpful} magic." + ], + "name": "Aura of Disquietude" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "traits": [ + "curse", + "occult" + ], + "entries": [ + "A creature hit by a vilderavn's melee attack becomes cursed. It takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage} that's difficult to stanch. The DC to stop the bleeding using {@action Administer First Aid} is 35, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding." + ], + "name": "Bloodbird" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation; page 304" + ], + "entries": [ + "The vilderavn takes on the appearance of a Small or Medium humanoid, wolf, dire wolf, or hybrid with both raven and wolf parts. The vilderavn can only use their jaws attack when in a form with a wolf's head, and their talon attack in a form with raven qualities. They can instead assume their raven knight form: a Medium humanoid in black full plate carrying a greatsword. They can use their jaws or talon Strikes only in a form that has that body part, and their greatsword only in knight form." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "If the vilderavn kills a humanoid target with a critical hit using their jaws {@action Strike}, they rip out and devour the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to {@skill Deception} checks to impersonate the target. If magic would resurrect the creature, the caster must succeed at a DC 34 counteract check to extract the target's soul from the vilderavn; otherwise, the spell fails." + ], + "name": "Souleater" + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -60779,23 +57281,23 @@ "source": "Bst3", "page": 160, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Leshy" + "n", + "small", + "leshy", + "plant" ], "creatureType": [ "Plant" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -60808,49 +57310,48 @@ }, "skills": { "Athletics": { - "default": 4 + "std": 4 }, "Diplomacy": { - "default": 5 + "std": 5 }, "Nature": { - "default": 4 + "std": 4 }, "Performance": { - "default": 5, + "std": 5, "for oratory": 6 }, "Society": { - "default": 1 + "std": 1 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 1, - "Con": 1, - "Int": -1, - "Wis": 2, - "Cha": 3 + "str": 2, + "dex": 1, + "con": 1, + "int": -1, + "wis": 2, + "cha": 3 }, "items": [ "spear" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -60859,17 +57360,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "When a vine leshy dies, a burst of primal energy explodes from its body, restoring {@dice 1d4} Hit Points to each plant creature in a 30-foot emanation. This area fills with tangling vines, becoming {@quickref difficult terrain||3|terrain}. If the terrain is not a viable environment for the vines, they wither after 24 hours." - ], - "name": "Verdant Burst" - } - ], "speed": { "walk": 20, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -60913,48 +57406,46 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The vine leshy transforms into a Small plant with vines. This ability otherwise uses the effects of tree shape." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The vine leshy Interacts to extend or shorten their arms.", - "With limbs extended, the vine leshy has a 10-foot reach. The leshy can't use weapons that already have reach in this way, because they would be unable to keep their balance." - ], - "name": "Extend Vines" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "entries": [ + "When a vine leshy dies, a burst of primal energy explodes from its body, restoring {@dice 1d4} Hit Points to each plant creature in a 30-foot emanation. This area fills with tangling vines, becoming {@quickref difficult terrain||3|terrain}. If the terrain is not a viable environment for the vines, they wither after 24 hours." + ], + "name": "Verdant Burst" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The vine leshy transforms into a Small plant with vines. This ability otherwise uses the effects of tree shape." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The vine leshy Interacts to extend or shorten their arms.", + "With limbs extended, the vine leshy has a 10-foot reach. The leshy can't use weapons that already have reach in this way, because they would be unable to keep their balance." + ], + "name": "Extend Vines" + } + ] + } }, { "name": "Viper Swarm", @@ -60962,55 +57453,56 @@ "source": "Bst3", "page": 249, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 12 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 1, - "Dex": 5, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 1, + "dex": 5, + "con": 3, + "int": -4, + "wis": 2, + "cha": -3 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -61019,14 +57511,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 5, @@ -61037,78 +57525,67 @@ "name": "splash damage" } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30, - "swim ": 30 + "climb": 30, + "swim": 30 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The vipers spray venom from their fangs in a defensive display. Each creature in a 10-foot cone is exposed to viper swarm venom but gains a +2 circumstance bonus to its initial saving throw against the poison." - ], - "name": "Venom Spritz" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 2d8} piercing damage (DC 21 basic Reflex save) plus viper swarm venom." - ], - "name": "Venomous Fangs" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "DC": 21, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage and {@condition clumsy 1}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d4} poison damage, {@condition clumsy 2}, and {@condition enfeebled 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Viper Swarm Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The vipers spray venom from their fangs in a defensive display. Each creature in a 10-foot cone is exposed to viper swarm venom but gains a +2 circumstance bonus to its initial saving throw against the poison." + ], + "name": "Venom Spritz" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 2d8} piercing damage (DC 21 basic Reflex save) plus viper swarm venom." + ], + "name": "Venomous Fangs" + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "DC": 21, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage and {@condition clumsy 1}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d4} poison damage, {@condition clumsy 2}, and {@condition enfeebled 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Viper Swarm Venom" + } ] }, - "misc": [ - "CC" - ], "hasImages": true }, { @@ -61117,23 +57594,24 @@ "source": "Bst3", "page": 288, "level": 3, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Vishkanya" + "rare", + "n", + "medium", + "humanoid", + "vishkanya" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -61143,34 +57621,34 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 9 + "std": 9 }, "Society": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 11 + "std": 11 }, "Thievery": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 1, - "Cha": 2 + "str": 2, + "dex": 4, + "con": 1, + "int": 0, + "wis": 1, + "cha": 2 }, "items": [ "disguise kit", @@ -61179,20 +57657,19 @@ "shuriken (10)", "thieves' tools" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6, + "fort": { + "std": 6, "vs. poisons": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -61201,7 +57678,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -61236,90 +57712,75 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Using either saliva or blood, the vishkanya applies vishkanyan venom to one weapon they're holding. To use their blood, they must be injured, or they can deal themselves 1 slashing damage as part of the action." - ], - "name": "Envenom" - }, - { - "entries": [ - "The vishkanya infiltrator is adept at dealing with tight situations. They have a +1 circumstance bonus to checks to {@action Escape}." - ], - "name": "Flexible" - }, - { - "entries": [ - "The vishkanya infiltrator doesn't lose the poison on a weapon due to a critically failed {@action Strike}." - ], - "name": "Proficient Poisoner" - }, - { - "entries": [ - "The vishkanya deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "injury", - "poison" - ], - "DC": 20, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d4} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 1d4} poison damage, {@condition flat-footed}, and a \u20135-foot penalty to Speed", - "duration": "1 round" - } - ] - } - ], - "name": "Vishkanyan Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Using either saliva or blood, the vishkanya applies vishkanyan venom to one weapon they're holding. To use their blood, they must be injured, or they can deal themselves 1 slashing damage as part of the action." + ], + "name": "Envenom" + }, + { + "entries": [ + "The vishkanya infiltrator is adept at dealing with tight situations. They have a +1 circumstance bonus to checks to {@action Escape}." + ], + "name": "Flexible" + }, + { + "entries": [ + "The vishkanya infiltrator doesn't lose the poison on a weapon due to a critically failed {@action Strike}." + ], + "name": "Proficient Poisoner" + }, + { + "entries": [ + "The vishkanya deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "injury", + "poison" + ], + "DC": 20, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d4} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 1d4} poison damage, {@condition flat-footed}, and a \u20135-foot penalty to Speed", + "duration": "1 round" + } + ] + } + ], + "name": "Vishkanyan Venom" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -61328,23 +57789,23 @@ "source": "Bst3", "page": 11, "level": 6, - "rarity": "Common", - "alignment": "NG", - "size": "Small", "traits": [ - "Agathion" + "ng", + "small", + "agathion", + "celestial" ], "creatureType": [ "Celestial" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Celestial", @@ -61359,57 +57820,56 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Arcana": { - "default": 15 + "std": 15 }, "Deception": { - "default": 14 + "std": 14 }, "Medicine": { - "default": 11 + "std": 11 }, "Performance": { - "default": 16 + "std": 16 }, "Religion": { - "default": 13 + "std": 13 }, "Society": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 12 + "std": 12 }, "Nirvana Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 4, - "Int": 5, - "Wis": 3, - "Cha": 6 + "str": 2, + "dex": 4, + "con": 4, + "int": 5, + "wis": 3, + "cha": 6 }, "items": [ "handheld instrument" ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -61418,7 +57878,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -61517,30 +57976,22 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "DC 24, 1 Focus Point; 3rd lay on hands (Core Rulebook 387)" - ], - "name": "Champion Focus Spell" - }, - { - "entries": [ - "A vulpinal's core value is cunning. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can {@action Recall Knowledge} as a free action." - ], - "name": "Fox's Cunning" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] + "abilities": { + "bot": [ + { + "entries": [ + "DC 24, 1 Focus Point; 3rd lay on hands (Core Rulebook 387)" + ], + "name": "Champion Focus Spell" + }, + { + "entries": [ + "A vulpinal's core value is cunning. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can {@action Recall Knowledge} as a free action." + ], + "name": "Fox's Cunning" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -61549,24 +58000,26 @@ "source": "Bst3", "page": 91, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", "traits": [ - "Water" + "n", + "tiny", + "elemental", + "water" ], "creatureType": [ "Elemental" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision", - "mist vision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "mist vision" + } + ], "languages": { "languages": [ "Aquan" @@ -61575,43 +58028,35 @@ }, "skills": { "Athletics": { - "default": 4 + "std": 4 }, "Medicine": { - "default": 6 + "std": 6 }, "Plane of Water Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 2, + "dex": 2, + "con": 3, + "int": 0, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The water wisp ignores the {@condition concealed} condition from mist and fog." - ], - "name": "Mist Vision" - } - ], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -61620,52 +58065,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 2, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "air" - ], - "entries": [ - "30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait water} trait; a creature with the {@trait elemental} and {@trait water} traits gains this bonus to all attack and damage rolls." - ], - "name": "Resonance" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "air" - ], - "entries": [ - "The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect." - ], - "name": "Accord Essence", - "trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack" - } - ], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -61682,39 +58096,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "abjuration", - "primal", - "water" - ], - "entries": [ - "The wisp puts out all fires in a single 5-foot square. It extinguishes non-magical fire of that size or smaller automatically and attempts to counteract magical fires (counteract modifier +6)." - ], - "name": "Drench" - }, - { - "entries": [ - "When an water wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead." - ], - "name": "In Concert" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The water wisp ignores the {@condition concealed} condition from mist and fog." + ], + "name": "Mist Vision" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "mid": [ + { + "traits": [ + "aura", + "air" + ], + "entries": [ + "30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait water} trait; a creature with the {@trait elemental} and {@trait water} traits gains this bonus to all attack and damage rolls." + ], + "name": "Resonance" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "air" + ], + "entries": [ + "The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect." + ], + "name": "Accord Essence", + "trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "abjuration", + "primal", + "water" + ], + "entries": [ + "The wisp puts out all fires in a single 5-foot square. It extinguishes non-magical fire of that size or smaller automatically and attempts to counteract magical fires (counteract modifier +6)." + ], + "name": "Drench" + }, + { + "entries": [ + "When an water wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead." + ], + "name": "In Concert" + } + ] + } }, { "name": "Wayang Whisperblade", @@ -61722,24 +58163,25 @@ "source": "Bst3", "page": 290, "level": 1, - "rarity": "Uncommon", - "alignment": "N", - "size": "Small", "traits": [ - "Shadow", - "Wayang" + "uncommon", + "n", + "small", + "humanoid", + "shadow", + "wayang" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -61749,52 +58191,51 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Deception": { - "default": 4 + "std": 4 }, "Occultism": { - "default": 6 + "std": 6 }, "Performance": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 7 + "std": 7 }, "Shadow Plane Lore": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 3, - "Wis": 0, - "Cha": 1 + "str": 0, + "dex": 4, + "con": 1, + "int": 3, + "wis": 0, + "cha": 1 }, "items": [ "kukri (2)", "leather armor" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -61803,7 +58244,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -61824,51 +58264,39 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "illusion", - "occult", - "shadow" - ], - "requirements": "The wayang's last action was a melee {@action Strike} that damaged their opponent", - "entries": [ - "The wayang attempts to." - ], - "name": "Shadowplay" - }, - { - "entries": [ - "Through the opponent's space, with a +2 circumstance bonus to the {@skill Acrobatics} check. If they succeed, the wayang leaves a shadowy afterimage in their original space, and the opponent is {@condition flat-footed} against the next melee attack the wayang attempts against it before the end of their current turn." - ], - "name": "Tumble" - }, - { - "entries": [ - "The wayang deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "precision", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "illusion", + "occult", + "shadow" + ], + "requirements": "The wayang's last action was a melee {@action Strike} that damaged their opponent", + "entries": [ + "The wayang attempts to." + ], + "name": "Shadowplay" + }, + { + "entries": [ + "Through the opponent's space, with a +2 circumstance bonus to the {@skill Acrobatics} check. If they succeed, the wayang leaves a shadowy afterimage in their original space, and the opponent is {@condition flat-footed} against the next melee attack the wayang attempts against it before the end of their current turn." + ], + "name": "Tumble" + }, + { + "entries": [ + "The wayang deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -61877,63 +58305,59 @@ "source": "Bst3", "page": 291, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 4 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 4 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 5, + "std": 5, "to Escape": 7 }, "Athletics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 0, - "Cha": 1 + "str": 2, + "dex": 3, + "con": 2, + "int": -4, + "wis": 0, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "A weasel treats any tight space it can barely fit its head in or wider as {@quickref difficult terrain||3|terrain} and doesn't need to {@action Squeeze} to move through it." - ], - "name": "Lithe" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -61942,7 +58366,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -61964,28 +58387,29 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d4} piercing, DC 15 " - ], - "name": "Constrict", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A weasel treats any tight space it can barely fit its head in or wider as {@quickref difficult terrain||3|terrain} and doesn't need to {@action Squeeze} to move through it." + ], + "name": "Lithe" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d4} piercing, DC 15" + ], + "name": "Constrict", + "generic": true + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -61994,28 +58418,31 @@ "source": "Bst3", "page": 293, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human", - "Werecreature" + "ne", + "medium", + "beast", + "human", + "humanoid", + "werecreature" ], "creatureType": [ "Beast", "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [ - "echolocation 40 feet" - ], - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "type": "precise", + "name": "echolocation", + "range": 40 + }, + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common" @@ -62026,63 +58453,45 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Deception": { - "default": 4 + "std": 4 }, "Society": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 3, + "int": 1, + "wis": 3, + "cha": 0 }, "items": [ "dagger (3)", "studded leather" ], - "abilitiesTop": [ - { - "traits": [ - "divination", - "primal" - ], - "entries": [ - "A werebat can communicate with bats." - ], - "name": "Bat Empathy" - }, - { - "entries": [ - "A werebat can use their hearing as a precise sense at the listed range." - ], - "name": "Echolocation" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -62097,23 +58506,9 @@ "name": "silver" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "An adjacent enemy damages the werebat", - "entries": [ - "The werebat makes one or two wing Strikes, each against a different adjacent creature." - ], - "name": "Wing Thrash" - } - ], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -62152,7 +58547,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing", @@ -62167,7 +58562,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing", @@ -62176,59 +58571,79 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "Human with fist for {@damage 1d4+2} bludgeoning and no fly Speed, or Medium giant bat with Speed 15 feet and fly 30 feet." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "curse", - "necromancy", - "primal" - ], - "entries": [ - "Saving Throw DC 15 Fortitude." - ], - "name": "Curse of the Werebat" - }, - { - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [], - "name": "Moon Frenzy" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "primal" + ], + "entries": [ + "A werebat can communicate with bats." + ], + "name": "Bat Empathy" + }, + { + "entries": [ + "A werebat can use their hearing as a precise sense at the listed range." + ], + "name": "Echolocation" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "An adjacent enemy damages the werebat", + "entries": [ + "The werebat makes one or two wing Strikes, each against a different adjacent creature." + ], + "name": "Wing Thrash" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "Human with fist for {@damage 1d4+2} bludgeoning and no fly Speed, or Medium giant bat with Speed 15 feet and fly 30 feet." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "curse", + "necromancy", + "primal" + ], + "entries": [ + "Saving Throw DC 15 Fortitude." + ], + "name": "Curse of the Werebat" + }, + { + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [], + "name": "Moon Frenzy" + } + ] }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ], "hasImages": true }, { @@ -62237,25 +58652,26 @@ "source": "Bst3", "page": 293, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Human", - "Werecreature" + "ne", + "large", + "beast", + "human", + "humanoid", + "werecreature" ], "creatureType": [ "Beast", "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common" @@ -62266,58 +58682,40 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 5, + "std": 5, "in water": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": 1 + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 3, + "cha": 1 }, "items": [ "hatchet (3)", "leather armor" ], - "abilitiesTop": [ - { - "traits": [ - "divination", - "primal" - ], - "entries": [ - "A werecrocodile can communicate with alligators, caimans, and crocodiles." - ], - "name": "Crocodile Empathy" - }, - { - "entries": [ - "A werecrocodile can hold their breath for about 2 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -62326,10 +58724,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -62388,84 +58785,87 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "30 feet " - ], - "name": "Aquatic Ambush", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "Medium human with fist for {@damage 1d4+2} bludgeoning, or crocodile with jaws for {@damage 2d6+4} piercing." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "curse", - "necromancy", - "primal" - ], - "entries": [ - "Saving Throw DC 15 Fortitude." - ], - "name": "Curse of the Werecrocodile" - }, - { - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [], - "name": "Moon Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The werecrocodile has a creature {@condition grabbed}", - "entries": [ - "The werecrocodile makes a jaws {@action Strike} with a +2 circumstance bonus to the attack roll against the {@condition grabbed} creature. If this {@action Strike} hits, it also knocks the target {@condition prone}. If it fails, the werecrocodile releases the target." - ], - "name": "Twisting Thrash" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "primal" + ], + "entries": [ + "A werecrocodile can communicate with alligators, caimans, and crocodiles." + ], + "name": "Crocodile Empathy" + }, + { + "entries": [ + "A werecrocodile can hold their breath for about 2 hours." + ], + "name": "Deep Breath" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "30 feet" + ], + "name": "Aquatic Ambush", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "Medium human with fist for {@damage 1d4+2} bludgeoning, or crocodile with jaws for {@damage 2d6+4} piercing." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "curse", + "necromancy", + "primal" + ], + "entries": [ + "Saving Throw DC 15 Fortitude." + ], + "name": "Curse of the Werecrocodile" + }, + { + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [], + "name": "Moon Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The werecrocodile has a creature {@condition grabbed}", + "entries": [ + "The werecrocodile makes a jaws {@action Strike} with a +2 circumstance bonus to the attack roll against the {@condition grabbed} creature. If this {@action Strike} hits, it also knocks the target {@condition prone}. If it fails, the werecrocodile releases the target." + ], + "name": "Twisting Thrash" + } ] }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ], "hasImages": true }, { @@ -62474,23 +58874,23 @@ "source": "Bst3", "page": 220, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Sahkil" + "ne", + "medium", + "fiend", + "sahkil" ], "creatureType": [ "Fiend" ], "perception": { - "default": 14 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -62504,46 +58904,38 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 4, - "Int": 1, - "Wis": 2, - "Cha": 3 + "str": 4, + "dex": 5, + "con": 4, + "int": 1, + "wis": 2, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." - ], - "name": "Easy to Call" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -62552,29 +58944,18 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "fear" - ] - }, + "immunities": [ + "fear" + ], "weaknesses": [ { "amount": 5, "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of \u20135." - ], - "name": "Swarmwalker" - } - ], "speed": { "walk": 30, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -62637,60 +59018,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "evocation", - "incapacitation", - "mental" - ], - "entries": [ - "The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a DC 23 Will save. They are then temporarily immune for 1 minute.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition confused} and {@condition stupefied 1} for 1 round.", - "Critical Failure": "The creature is {@condition confused} for 1 round and {@condition stupefied 2} for 1 minute." - } - } - ], - "name": "Droning Distraction" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The sahkil moves from the Material." - ], - "name": "Skip Between", - "traits": [ - "conjuration", - "divine", - "teleportation" - ] - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." + ], + "name": "Easy to Call" + } ], - "condition": [ - "{@condition confused}" + "mid": [ + { + "entries": [ + "Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of \u20135." + ], + "name": "Swarmwalker" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "evocation", + "incapacitation", + "mental" + ], + "entries": [ + "The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a DC 23 Will save. They are then temporarily immune for 1 minute.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition confused} and {@condition stupefied 1} for 1 round.", + "Critical Failure": "The creature is {@condition confused} for 1 round and {@condition stupefied 2} for 1 minute." + } + } + ], + "name": "Droning Distraction" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The sahkil moves from the Material." + ], + "name": "Skip Between", + "traits": [ + "conjuration", + "divine", + "teleportation" + ] + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -62699,26 +59086,30 @@ "source": "Bst3", "page": 129, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Hag", - "Cold" + "ce", + "medium", + "cold", + "hag", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision", - "see invisibility", - "snow vision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + }, + { + "name": "snow vision" + } + ], "languages": { "languages": [ "Aklo", @@ -62729,56 +59120,41 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 17 + "std": 17 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Occultism": { - "default": 15 + "std": 15 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": 4, - "Wis": 3, - "Cha": 6 + "str": 4, + "dex": 2, + "con": 3, + "int": 4, + "wis": 3, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "A winter hag adds cone of cold, solid fog, and wall of ice to her coven's spells (page 304)." - ], - "name": "Coven", - "generic": true - }, - { - "entries": [ - "Snow doesn't impair a winter hag's vision; she ignores concealment from snowfall." - ], - "name": "Snow Vision" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -62787,13 +59163,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "cold" + ], "speed": { "abilities": [ "ice climb 25 feet" @@ -62890,36 +59262,43 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "cold", - "downtime", - "evocation", - "occult" - ], - "entries": [ - "A winter hag can spend 1 day performing a specific ritual to create a +1 striking staff of black ice. Once per day, she can use the staff to cast {@spell cone of cold}. The staff's magic functions only in the hands of the hag who created it; for anyone else, it is a mundane staff. If the hag dies or if the staff remains in another creature's possession for 24 hours, the staff melts into a puddle of foul-smelling water." - ], - "name": "Craft Ice Staff" - }, - { - "entries": [ - "A winter hag can {@action Climb} at the listed Speed, but only on ice. She ignores {@quickref difficult terrain||3|terrain} from ice and snow, and she doesn't risk falling when crossing ice." - ], - "name": "Ice Climb" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A winter hag adds cone of cold, solid fog, and wall of ice to her coven's spells (page 304)." + ], + "name": "Coven", + "generic": true + }, + { + "entries": [ + "Snow doesn't impair a winter hag's vision; she ignores concealment from snowfall." + ], + "name": "Snow Vision" + } ], - "condition": [] + "bot": [ + { + "traits": [ + "cold", + "downtime", + "evocation", + "occult" + ], + "entries": [ + "A winter hag can spend 1 day performing a specific ritual to create a +1 striking staff of black ice. Once per day, she can use the staff to cast {@spell cone of cold}. The staff's magic functions only in the hands of the hag who created it; for anyone else, it is a mundane staff. If the hag dies or if the staff remains in another creature's possession for 24 hours, the staff melts into a puddle of foul-smelling water." + ], + "name": "Craft Ice Staff" + }, + { + "entries": [ + "A winter hag can {@action Climb} at the listed Speed, but only on ice. She ignores {@quickref difficult terrain||3|terrain} from ice and snow, and she doesn't risk falling when crossing ice." + ], + "name": "Ice Climb" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -62928,54 +59307,56 @@ "source": "Bst3", "page": 294, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Swarm" + "n", + "large", + "fungus", + "mindless", + "swarm" ], "creatureType": [ "Fungus" ], "perception": { - "default": 10 - }, - "senses": { - "other": [ - "no vision", - "{@ability tremorsense} 60 feet" - ] + "std": 10 }, + "senses": [ + { + "name": "no vision" + }, + { + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 5, - "Int": -5, - "Wis": 1, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 5, + "int": -5, + "wis": 1, + "cha": -3 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -62984,17 +59365,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire", - "mental", - "precision" - ], - "condition": [ - "critical hits", - "visual" - ] - }, + "immunities": [ + "fire", + "mental", + "precision", + "critical hits", + "visual" + ], "weaknesses": [ { "amount": 5, @@ -63015,57 +59392,48 @@ "amount": 5 } ], - "abilitiesMid": [ - { - "entries": [ - "Anytime a wizard sponge would take fire damage, it instead regains {@dice 1d8} Hit Points (regardless of the amount of damage the {@trait fire} effect would have caused)." - ], - "name": "Fire Healing" - } - ], "speed": { "abilities": [ "suction" ], "walk": 20, - "climb ": 20 + "climb": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The wizard sponge slithers over each creature in its space, dealing {@damage 2d10} acid damage (DC 20 basic Reflex save). A creature that critically fails is {@condition sickened 1}." - ], - "name": "Swarming Slither" - }, - { - "entries": [ - "Wizard sponges can climb on ceilings and other inverted surfaces." - ], - "name": "Suction" - }, - { - "entries": [ - "Wizard sponge acid damages only organic material\u2014not metal, stone, or other inorganic substances." - ], - "name": "Weak Acid" - } - ], - "inflicts": { - "damage": [ - "acid" + "abilities": { + "mid": [ + { + "entries": [ + "Anytime a wizard sponge would take fire damage, it instead regains {@dice 1d8} Hit Points (regardless of the amount of damage the {@trait fire} effect would have caused)." + ], + "name": "Fire Healing" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The wizard sponge slithers over each creature in its space, dealing {@damage 2d10} acid damage (DC 20 basic Reflex save). A creature that critically fails is {@condition sickened 1}." + ], + "name": "Swarming Slither" + }, + { + "entries": [ + "Wizard sponges can climb on ceilings and other inverted surfaces." + ], + "name": "Suction" + }, + { + "entries": [ + "Wizard sponge acid damages only organic material\u2014not metal, stone, or other inorganic substances." + ], + "name": "Weak Acid" + } ] }, - "misc": [ - "CC" - ], "hasImages": true }, { @@ -63074,55 +59442,58 @@ "source": "Bst3", "page": 295, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision (page 305)" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision (page 305)" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 10 + "std": 10 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 4, - "Int": -4, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 4, + "int": -4, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -63131,7 +59502,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "ice stride" @@ -63173,49 +59543,37 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A wolliped isn't impeded by {@quickref difficult terrain||3|terrain} caused by snow or ice, nor does it need to attempt {@skill Acrobatics} checks to keep from falling on slippery ice." - ], - "name": "Ice Stride" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "A wolliped isn't impeded by {@quickref difficult terrain||3|terrain} caused by snow or ice, nor does it need to attempt {@skill Acrobatics} checks to keep from falling on slippery ice." + ], + "name": "Ice Stride" }, - "entries": [ - "Frequency once per hour; The wolliped regurgitates the contents of its stomach and spits them at the target, dealing {@damage 2d6} bludgeoning damage and {@damage 2d6} acid damage. The target attempts a DC 20 basic Reflex save, and on a failure also becomes {@condition sickened 1} ({@condition sickened 2} on a critical failure)." - ], - "name": "Regurgitated Wrath" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Frequency once per hour; The wolliped regurgitates the contents of its stomach and spits them at the target, dealing {@damage 2d6} bludgeoning damage and {@damage 2d6} acid damage. The target attempts a DC 20 basic Reflex save, and on a failure also becomes {@condition sickened 1} ({@condition sickened 2} on a critical failure)." + ], + "name": "Regurgitated Wrath" }, - "entries": [ - "Medium or smaller, hoof, DC 20" - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition sickened}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, hoof, DC 20" + ], + "name": "Trample", + "generic": true + } ] }, - "misc": [ - "MA", - "RA", - "CC" - ], "hasImages": true }, { @@ -63224,26 +59582,31 @@ "source": "Bst3", "page": 296, "level": 17, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Incorporeal", - "Wraith" + "rare", + "ce", + "gargantuan", + "dragon", + "incorporeal", + "undead", + "wraith" ], "creatureType": [ "Dragon", "Undead" ], "perception": { - "default": 29 - }, - "senses": { - "other": [ - "darkvision", - "lifesense 120 feet (page 305)" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 120 + } + ], "languages": { "languages": [ "Common", @@ -63254,42 +59617,41 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Arcana": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 33 + "std": 33 }, "Religion": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": -5, - "Dex": 9, - "Con": 0, - "Int": 7, - "Wis": 7, - "Cha": 9 - }, - "abilitiesTop": [], + "str": -5, + "dex": 9, + "con": 0, + "int": 7, + "wis": 7, + "cha": 9 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -63300,18 +59662,14 @@ ] } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "resistances": [ { "amount": 20, @@ -63319,46 +59677,9 @@ "note": "(except force, ghost touch, or positive; double resistance vs. non-magical)" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 33 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "A wyrmwraith in sunlight is {@condition clumsy 2} and {@condition stunned 2}." - ], - "name": "Sunlight Powerlessness" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "conjuration", - "divine" - ], - "trigger": "The wyrmwraith succeeds at a saving throw to resist positive damage but still takes damage", - "entries": [ - "The wyrmwraith transfers all positive damage from the effect to a single undead creature of their choice within 120 feet that they control or that's {@condition friendly} or {@condition helpful} to them." - ], - "name": "Positive Energy Transfer" - } - ], "speed": { "walk": 50, - "fly ": 80 + "fly": 80 }, "attacks": [ { @@ -63457,105 +59778,129 @@ "DC": 35, "rituals": [ { - "name": "create undead ", + "name": "create undead", "level": 8 } ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "The wyrmwraith unleashes a burst of negative energy that deals {@damage 18d6} negative damage to all creatures in a 60-foot cone (DC 38 basic Reflex save)", - "They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "traits": [ - "abjuration", - "divine" - ], - "entries": [ - "A wyrmwraith's claws rend divine magic.", - "Whenever a wyrmwraith hits a creature with a spectral claws {@action Strike}, the wyrmwraith can attempt a {@skill Religion} check to counteract an ongoing divine spell effect on the creature." - ], - "name": "Divine Dispelling" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The wyrmwraith makes two claw Strikes and one jaws {@action Strike} in any order." - ], - "name": "Draconic Frenzy" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw {@action Strike}, the wyrmwraith gains 18 temporary Hit Points, and the creature must succeed at a DC 38 Fortitude save or become {@condition drained 2}. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws Strikes increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained 4}." - ], - "name": "Drain Life" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A wyrmwraith can push through the ectoplasmic veil to temporarily assume a physical form made of ectoplasm. The wyrmwraith loses the {@trait incorporeal} trait for {@dice 1d4} rounds, though they can return to their incorporeal form as a free action before then. Once this ability ends, the wyrmwraith can't use this ability again for {@dice 1d4} rounds. While in their ectoplasmic form, the wyrmwraith's AC increases to 43 and they gain 100 temporary Hit Points. They lose their immunity to precision damage and all of their resistances. Their melee Strikes deal slashing and piercing damage, respectively, instead of negative damage." - ], - "name": "Ectoplasmic Form" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "move" - ], - "requirements": "The wyrmwraith is in their ectoplasmic form", - "entries": [ - "As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is {@quickref difficult terrain||3|terrain}." - ], - "name": "Phase Lurch" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 33 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + }, + { + "entries": [ + "A wyrmwraith in sunlight is {@condition clumsy 2} and {@condition stunned 2}." + ], + "name": "Sunlight Powerlessness" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "conjuration", + "divine" + ], + "trigger": "The wyrmwraith succeeds at a saving throw to resist positive damage but still takes damage", + "entries": [ + "The wyrmwraith transfers all positive damage from the effect to a single undead creature of their choice within 120 feet that they control or that's {@condition friendly} or {@condition helpful} to them." + ], + "name": "Positive Energy Transfer" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition drained}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "The wyrmwraith unleashes a burst of negative energy that deals {@damage 18d6} negative damage to all creatures in a 60-foot cone (DC 38 basic Reflex save)", + "They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "traits": [ + "abjuration", + "divine" + ], + "entries": [ + "A wyrmwraith's claws rend divine magic.", + "Whenever a wyrmwraith hits a creature with a spectral claws {@action Strike}, the wyrmwraith can attempt a {@skill Religion} check to counteract an ongoing divine spell effect on the creature." + ], + "name": "Divine Dispelling" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The wyrmwraith makes two claw Strikes and one jaws {@action Strike} in any order." + ], + "name": "Draconic Frenzy" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw {@action Strike}, the wyrmwraith gains 18 temporary Hit Points, and the creature must succeed at a DC 38 Fortitude save or become {@condition drained 2}. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws Strikes increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained 4}." + ], + "name": "Drain Life" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A wyrmwraith can push through the ectoplasmic veil to temporarily assume a physical form made of ectoplasm. The wyrmwraith loses the {@trait incorporeal} trait for {@dice 1d4} rounds, though they can return to their incorporeal form as a free action before then. Once this ability ends, the wyrmwraith can't use this ability again for {@dice 1d4} rounds. While in their ectoplasmic form, the wyrmwraith's AC increases to 43 and they gain 100 temporary Hit Points. They lose their immunity to precision damage and all of their resistances. Their melee Strikes deal slashing and piercing damage, respectively, instead of negative damage." + ], + "name": "Ectoplasmic Form" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "move" + ], + "requirements": "The wyrmwraith is in their ectoplasmic form", + "entries": [ + "As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is {@quickref difficult terrain||3|terrain}." + ], + "name": "Phase Lurch" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -63564,23 +59909,24 @@ "source": "Bst3", "page": 298, "level": 1, - "rarity": "Rare", - "alignment": "N", - "size": "Small", "traits": [ - "Wyrwood" + "rare", + "n", + "small", + "construct", + "wyrwood" ], "creatureType": [ "Construct" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -63591,46 +59937,45 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Arcana": { - "default": 5 + "std": 5 }, "Deception": { - "default": 7 + "std": 7 }, "Society": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 0, - "Int": 2, - "Wis": 1, - "Cha": 2 + "str": 0, + "dex": 4, + "con": 0, + "int": 2, + "wis": 1, + "cha": 2 }, "items": [ "buckler (Hardness 3, HP 6, BT 3)", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -63639,25 +59984,8 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "entries": [ - "Though their body is an organic construct, a wyrwood is a living creature. They're not immediately destroyed when reduced to 0 HP, but rather fall {@condition unconscious} and eventually die. They don't need to eat or drink. They can be targeted by effects that target living creatures or that target constructs." - ], - "name": "Living Machine" - }, - { - "entries": [ - "A wyrwood doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)." - ], - "name": "No Breath" - } + "immunities": [ + "bleed" ], "speed": { "walk": 20 @@ -63670,7 +59998,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6} piercing", @@ -63679,30 +60007,31 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The wyrwood deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "mid": [ + { + "entries": [ + "Though their body is an organic construct, a wyrwood is a living creature. They're not immediately destroyed when reduced to 0 HP, but rather fall {@condition unconscious} and eventually die. They don't need to eat or drink. They can be targeted by effects that target living creatures or that target constructs." + ], + "name": "Living Machine" + }, + { + "entries": [ + "A wyrwood doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)." + ], + "name": "No Breath" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition unconscious}" + "bot": [ + { + "entries": [ + "The wyrwood deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] }, - "misc": [ - "MA", - "CC", - "UW" - ], "hasImages": true }, { @@ -63711,24 +60040,26 @@ "source": "Bst3", "page": 222, "level": 17, - "rarity": "Common", - "alignment": "NE", - "size": "Large", "traits": [ - "Sahkil" + "ne", + "large", + "fiend", + "sahkil" ], "creatureType": [ "Fiend" ], "perception": { - "default": 30 - }, - "senses": { - "other": [ - "darkvision", - "true seeing" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -63742,52 +60073,44 @@ }, "skills": { "Arcana": { - "default": 27 + "std": 27 }, "Deception": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 33 + "std": 33 }, "Occultism": { - "default": 27 + "std": 27 }, "Religion": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 9, - "Dex": 3, - "Con": 9, - "Int": 2, - "Wis": 5, - "Cha": 8 + "str": 9, + "dex": 3, + "con": 9, + "int": 2, + "wis": 5, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." - ], - "name": "Easy to Call" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -63796,35 +60119,19 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "fear" - ] - }, + "immunities": [ + "fear" + ], "weaknesses": [ { "amount": 10, "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "necromancy" - ], - "entries": [ - "1,000 feet. Creatures within the aura take a \u20132 circumstance penalty to all saving throws against poisons, diseases, and drugs." - ], - "name": "Despoiler" - } - ], "speed": { "walk": 40, - "climb ": 20, - "fly ": 40 + "climb": 20, + "fly": 40 }, "attacks": [ { @@ -63913,93 +60220,105 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "curse", - "divine", - "emotion", - "enchantment", - "incapacitation", - "mental" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a DC 38 Will save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an effected creature with remove curse to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect." - ], - "name": "Isolate Foes" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " A ximtal's withering attacks cause a debilitating disease targeting the senses", - "DC": 36, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "creature loses one sense determined randomly: taste, smell, hearing, or sight", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "creature loses an additional sense from the stage 1 list", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "creature loses an additional sense from the stage 1 list", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "creature loses the last sense from the stage 1 list and any special senses, such as {@ability tremorsense} or lifesense ;", - "duration": "1 day" - } - ] - } - ], - "name": "Sensory Fever" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The sahkil moves from the Material." - ], - "name": "Skip Between", - "traits": [ - "conjuration", - "divine", - "teleportation" - ] - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success." + ], + "name": "Easy to Call" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "necromancy" + ], + "entries": [ + "1,000 feet. Creatures within the aura take a \u20132 circumstance penalty to all saving throws against poisons, diseases, and drugs." + ], + "name": "Despoiler" + } ], - "condition": [] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "curse", + "divine", + "emotion", + "enchantment", + "incapacitation", + "mental" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a DC 38 Will save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an effected creature with remove curse to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect." + ], + "name": "Isolate Foes" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " A ximtal's withering attacks cause a debilitating disease targeting the senses", + "DC": 36, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "creature loses one sense determined randomly: taste, smell, hearing, or sight", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "creature loses an additional sense from the stage 1 list", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "creature loses an additional sense from the stage 1 list", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "creature loses the last sense from the stage 1 list and any special senses, such as {@ability tremorsense} or lifesense ;", + "duration": "1 day" + } + ] + } + ], + "name": "Sensory Fever" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The sahkil moves from the Material." + ], + "name": "Skip Between", + "traits": [ + "conjuration", + "divine", + "teleportation" + ] + } + ] }, - "misc": [ - "MA", - "RC" - ], "hasImages": true }, { @@ -64008,26 +60327,29 @@ "source": "Bst3", "page": 57, "level": 12, - "rarity": "Rare", - "alignment": "NG", - "size": "Large", "traits": [ - "Couatl" + "rare", + "ng", + "large", + "beast", + "couatl" ], "creatureType": [ "Beast" ], "perception": { - "default": 23 - }, - "senses": { - "imprecise": [ - "thoughtsense 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "thoughtsense", + "range": 60 + } + ], "languages": { "languages": [ "Celestial", @@ -64040,66 +60362,53 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Arcana": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 26 + "std": 26 }, "Nature": { - "default": 23 + "std": 23 }, "Occultism": { - "default": 23 + "std": 23 }, "Society": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 21 + "std": 21 }, "Survival": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 4, - "Int": 5, - "Wis": 5, - "Cha": 6 + "str": 7, + "dex": 3, + "con": 4, + "int": 5, + "wis": 5, + "cha": 6 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The xiuh couatl senses all non-mindless creatures at the listed range." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -64108,17 +60417,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity", - "fire" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "electricity", + "fire" + ], "speed": { "walk": 20, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -64239,111 +60544,109 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The xiuh couatl breaths a gout of flame and lightning in an 80-foot line that deals {@damage 5d8} electricity damage and {@damage 5d8} fire damage (DC 32 basic Reflex save). The xiuh couatl can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d10+10} bludgeoning plus {@damage 1d8} electricity, DC 32 (page 305)" - ], - "name": "Greater Constrict", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The xiuh couatl transforms into any simple or martial weapon. The weapon is always a +2 greater striking flaming shock weapon and can be of any size, chosen by the xiuh couatl when they transform.", - "In weapon form, the xiuh couatl gains Hardness equal to that of the weapon into which they transform, and they retain their Hit Points, saving throws, senses, telepathy, and traits while in weapon form. The xiuh couatl can revert to their normal form by spending a single action, which has the {@trait concentrate} trait." - ], - "name": "Instrument of Retribution" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space." - ], - "name": "Wrap in Coils", - "requirements": "The mix couatl has a Medium or smaller creature {@condition grabbed} or {@condition restrained} in their jaws" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": " A xiuh couatl's poison deals good damage rather than poison damage to fiends", - "DC": 32, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d8} poison damage and {@condition enfeebled 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d10} poison damage, {@condition enfeebled 1}, and \u20135-foot status penalty to all Speeds", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 3d8} poison damage, {@condition enfeebled 2}, and \u201310-foot status penalty to all Speeds", - "duration": "1 round" - } - ] - } - ], - "name": "Xiuh Couatl Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "poison" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The xiuh couatl senses all non-mindless creatures at the listed range." + ], + "name": "Thoughtsense" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The xiuh couatl breaths a gout of flame and lightning in an 80-foot line that deals {@damage 5d8} electricity damage and {@damage 5d8} fire damage (DC 32 basic Reflex save). The xiuh couatl can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d10+10} bludgeoning plus {@damage 1d8} electricity, DC 32 (page 305)" + ], + "name": "Greater Constrict", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The xiuh couatl transforms into any simple or martial weapon. The weapon is always a +2 greater striking flaming shock weapon and can be of any size, chosen by the xiuh couatl when they transform.", + "In weapon form, the xiuh couatl gains Hardness equal to that of the weapon into which they transform, and they retain their Hit Points, saving throws, senses, telepathy, and traits while in weapon form. The xiuh couatl can revert to their normal form by spending a single action, which has the {@trait concentrate} trait." + ], + "name": "Instrument of Retribution" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space." + ], + "name": "Wrap in Coils", + "requirements": "The mix couatl has a Medium or smaller creature {@condition grabbed} or {@condition restrained} in their jaws" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": " A xiuh couatl's poison deals good damage rather than poison damage to fiends", + "DC": 32, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d8} poison damage and {@condition enfeebled 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d10} poison damage, {@condition enfeebled 1}, and \u20135-foot status penalty to all Speeds", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 3d8} poison damage, {@condition enfeebled 2}, and \u201310-foot status penalty to all Speeds", + "duration": "1 round" + } + ] + } + ], + "name": "Xiuh Couatl Venom" + } ] }, - "misc": [ - "MA", - "AD", - "CC" - ], "hasImages": true }, { @@ -64352,23 +60655,28 @@ "source": "Bst3", "page": 299, "level": 9, - "rarity": "Rare", - "alignment": "LN", - "size": "Large", + "traits": [ + "rare", + "ln", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 21 - }, - "senses": { - "imprecise": [ - "thoughtsense 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "thoughtsense", + "range": 60 + } + ], "languages": { "languages": [ "Aklo", @@ -64382,55 +60690,42 @@ }, "skills": { "Arcana": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 14 + "std": 14 }, "Nature": { - "default": 18 + "std": 18 }, "Occultism": { - "default": 21 + "std": 21 }, "Society": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 4, - "Int": 6, - "Wis": 5, - "Cha": 1 + "str": 4, + "dex": 1, + "con": 4, + "int": 6, + "wis": 5, + "cha": 1 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The yithian senses all non-mindless creatures at the listed range." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 27, - "abilities": "{@ability all-around vision} " + "std": 27, + "abilities": "{@ability all-around vision}" }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -64439,10 +60734,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -64509,23 +60803,29 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When a yithian successfully casts possession, they exchange their mind and soul with the target. Each creature takes control of the other's body. This effect lasts until the yithian Dismisses the spell or they're forced out by any effect that ends possession. When the effect ends, each creature's mind and soul returns to its own body, regardless of physical or temporal distance, and the yithian can cast {@spell modify memory} on the target to remove any or all knowledge of its time being possessed. If the yithian is forced out of the target's mind by an effect, the yithian can't remove such knowledge." - ], - "name": "Mind Swap" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The yithian senses all non-mindless creatures at the listed range." + ], + "name": "Thoughtsense" + } ], - "condition": [] + "bot": [ + { + "entries": [ + "When a yithian successfully casts possession, they exchange their mind and soul with the target. Each creature takes control of the other's body. This effect lasts until the yithian Dismisses the spell or they're forced out by any effect that ends possession. When the effect ends, each creature's mind and soul returns to its own body, regardless of physical or temporal distance, and the yithian can cast {@spell modify memory} on the target to remove any or all knowledge of its time being possessed. If the yithian is forced out of the target's mind by an effect, the yithian can't remove such knowledge." + ], + "name": "Mind Swap" + } + ] }, - "misc": [ - "MA" - ], "hasImages": true }, { @@ -64534,24 +60834,30 @@ "source": "Bst3", "page": 74, "level": 10, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", + "traits": [ + "uncommon", + "ce", + "large", + "dragon", + "plant" + ], "creatureType": [ "Plant", "Dragon" ], "perception": { - "default": 18 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -64562,49 +60868,48 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 21 + "std": 21 }, "Deception": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 19 + "std": 19 }, "Nature": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 18, + "std": 18, "in forests": 22 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 5, - "Int": 2, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 5, + "int": 2, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -64613,68 +60918,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "poison", + "paralyzed", + "sleep" + ], "weaknesses": [ { "amount": 5, "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 27. Animals, fungi, and plants take a \u20132 circumstance penalty to the save." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "healing", - "necromancy", - "primal" - ], - "trigger": "The forest dragon is targeted with a water spell or effect", - "frequency": { - "unit": "hour", - "freq": 1 - }, - "entries": [ - "The forest dragon gains 30 temporary Hit Points." - ], - "name": "Fed by Water" - } - ], "speed": { "abilities": [ "woodland stride" ], "walk": 40, - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -64771,72 +61031,98 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal" - ], - "entries": [ - "The dragon unleashes a swarm of insects that deals {@damage 10d6} piercing damage in a 30-foot cone (DC 29 basic Reflex save) before dispersing. A creature that critically fails is {@condition stunned 2} from the insects' venom; this is a {@trait poison} effect. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d8+8} bludgeoning, DC 29 " - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "The forest dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." - ], - "name": "Woodland Stride" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 27. Animals, fungi, and plants take a \u20132 circumstance penalty to the save." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "healing", + "necromancy", + "primal" + ], + "trigger": "The forest dragon is targeted with a water spell or effect", + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The forest dragon gains 30 temporary Hit Points." + ], + "name": "Fed by Water" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal" + ], + "entries": [ + "The dragon unleashes a swarm of insects that deals {@damage 10d6} piercing damage in a 30-foot cone (DC 29 basic Reflex save) before dispersing. A creature that critically fails is {@condition stunned 2} from the insects' venom; this is a {@trait poison} effect. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8+8} bludgeoning, DC 29" + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "The forest dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." + ], + "name": "Woodland Stride" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -64845,27 +61131,30 @@ "source": "Bst3", "page": 77, "level": 8, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Large", "traits": [ - "Amphibious", - "Water" + "uncommon", + "cg", + "large", + "amphibious", + "dragon", + "water" ], "creatureType": [ "Dragon" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "wavesense 60 feet (page 307)" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "wavesense", + "range": 60 + } + ], "languages": { "languages": [ "Aquan", @@ -64876,55 +61165,54 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Arcana": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 19 + "std": 19 }, "Deception": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 16 + "std": 16 }, "Nature": { - "default": 15 + "std": 15 }, "Society": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": 2, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 3, + "int": 2, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 27, + "std": 27, "abilities": "fed by metal" }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -64933,68 +61221,17 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "If the sea dragon is targeted with an earth spell or flesh to stone, they lose Liquefy until the end of their next turn." - ], - "name": "Countered by Earth" - }, - { - "traits": [ - "arcane", - "transmutation" - ], - "entries": [ - "When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn." - ], - "name": "Fed by Metal" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 24 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "abjuration", - "arcane", - "water" - ], - "trigger": "The dragon is targeted by a {@action Strike} or spell that could deal fire or physical damage to them", - "entries": [ - "The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 15 to fire and to all physical damage." - ], - "name": "Liquefy" - } + "immunities": [ + "paralyzed", + "sleep" ], "speed": { "abilities": [ "water walk" ], "walk": 30, - "fly ": 100, - "swim ": 50 + "fly": 100, + "swim": 50 }, "attacks": [ { @@ -65080,75 +61317,109 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "water" - ], - "entries": [ - "The dragon shoots a ball of water that deals {@damage 9d6} bludgeoning damage in a 20-foot burst within 40 feet (DC 26 basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d8+6} bludgeoning, DC 26 " - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "traits": [ - "water" - ], - "entries": [ - "A living creature that takes damage from the sea dragon's jaws {@action Strike} must succeed at a DC 26 Fortitude save or become {@condition sickened 1} as a surge of excess water floods its body." - ], - "name": "Hyponatremia" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "If the sea dragon is targeted with an earth spell or flesh to stone, they lose Liquefy until the end of their next turn." + ], + "name": "Countered by Earth" + }, + { + "traits": [ + "arcane", + "transmutation" + ], + "entries": [ + "When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn." + ], + "name": "Fed by Metal" + }, + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 24 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "abjuration", + "arcane", + "water" + ], + "trigger": "The dragon is targeted by a {@action Strike} or spell that could deal fire or physical damage to them", + "entries": [ + "The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 15 to fire and to all physical damage." + ], + "name": "Liquefy" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "water" + ], + "entries": [ + "The dragon shoots a ball of water that deals {@damage 9d6} bludgeoning damage in a 20-foot burst within 40 feet (DC 26 basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8+6} bludgeoning, DC 26" + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "traits": [ + "water" + ], + "entries": [ + "A living creature that takes damage from the sea dragon's jaws {@action Strike} must succeed at a DC 26 Fortitude save or become {@condition sickened 1} as a surge of excess water floods its body." + ], + "name": "Hyponatremia" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ], "hasImages": true }, { @@ -65157,26 +61428,29 @@ "source": "Bst3", "page": 79, "level": 9, - "rarity": "Uncommon", - "alignment": "LG", - "size": "Large", "traits": [ - "Electricity" + "uncommon", + "lg", + "large", + "dragon", + "electricity" ], "creatureType": [ "Dragon" ], "perception": { - "default": 19 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -65187,58 +61461,50 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 19 + "std": 19 }, "Deception": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 18 + "std": 18 }, "Religion": { - "default": 19 + "std": 19 }, "Society": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 3, - "Int": 1, - "Wis": 4, - "Cha": 3 + "str": 6, + "dex": 1, + "con": 3, + "int": 1, + "wis": 4, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "Fog and mist don't impair a sky dragon's vision; they ignore the {@condition concealed} condition from fog and mist." - ], - "name": "Mist Vision" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -65247,33 +61513,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 26 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - } + "immunities": [ + "electricity", + "paralyzed", + "sleep" ], "speed": { "walk": 30, - "fly ": 120 + "fly": 120 }, "attacks": [ { @@ -65436,70 +61683,81 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "electricity", - "evocation" - ], - "entries": [ - "The dragon shoots a ball of electricity that deals {@damage 5d12} electricity damage in a 20-foot burst within 40 feet (DC 28 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d8+7} bludgeoning, DC 24 " - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "entries": [ - "A sky dragon can hover in place without spending an action, and they automatically succeed at all {@skill Acrobatics} checks to {@action Maneuver in Flight}." - ], - "name": "Perfected Flight" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Fog and mist don't impair a sky dragon's vision; they ignore the {@condition concealed} condition from fog and mist." + ], + "name": "Mist Vision" + } ], - "condition": [] + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 26 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "electricity", + "evocation" + ], + "entries": [ + "The dragon shoots a ball of electricity that deals {@damage 5d12} electricity damage in a 20-foot burst within 40 feet (DC 28 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8+7} bludgeoning, DC 24" + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "entries": [ + "A sky dragon can hover in place without spending an action, and they automatically succeed at all {@skill Acrobatics} checks to {@action Maneuver in Flight}." + ], + "name": "Perfected Flight" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -65508,26 +61766,29 @@ "source": "Bst3", "page": 81, "level": 11, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Earth" + "uncommon", + "n", + "large", + "dragon", + "earth" ], "creatureType": [ "Dragon" ], "perception": { - "default": 22 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Celestial", @@ -65539,54 +61800,53 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 23 + "std": 23 }, "Occultism": { - "default": 18 + "std": 18 }, "Society": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 7, + "dex": 3, + "con": 5, + "int": 3, + "wis": 5, + "cha": 6 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -65595,49 +61855,19 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, + "immunities": [ + "paralyzed", + "sleep" + ], "resistances": [ { "amount": 10, "name": "mental" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 28." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature within the sovereign dragon's reach critically hits the dragon", - "entries": [ - "The sovereign dragon makes a claw or tail {@action Strike} against the creature, after applying all the effects of the critical hit to the dragon." - ], - "name": "Violent Retort" - } - ], "speed": { "walk": 40, - "fly ": 120 + "fly": 120 }, "attacks": [ { @@ -65717,87 +61947,98 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "mental", - "occult" - ], - "entries": [ - "The dragon unleashes a roar charged with psychic energy, dealing {@damage 12d6} mental damage in a 30-foot cone (DC 30 basic Will save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d8+10} bludgeoning, DC 26 " - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "evocation", - "light", - "occult" - ], - "frequency": { - "unit": "hour", - "freq": 1 - }, - "entries": [ - "The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 10 to energy damage. Each enemy in a 20-foot emanation must succeed at a DC 30 Fortitude save or be {@condition dazzled}. All these effects last until the end of the dragon's next turn." - ], - "name": "Gleaming Armor" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 28." + ], + "name": "Frightful Presence", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature within the sovereign dragon's reach critically hits the dragon", + "entries": [ + "The sovereign dragon makes a claw or tail {@action Strike} against the creature, after applying all the effects of the critical hit to the dragon." + ], + "name": "Violent Retort" + } ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "mental", + "occult" + ], + "entries": [ + "The dragon unleashes a roar charged with psychic energy, dealing {@damage 12d6} mental damage in a 30-foot cone (DC 30 basic Will save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8+10} bludgeoning, DC 26" + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "evocation", + "light", + "occult" + ], + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 10 to energy damage. Each enemy in a 20-foot emanation must succeed at a DC 30 Fortitude save or be {@condition dazzled}. All these effects last until the end of the dragon's next turn." + ], + "name": "Gleaming Armor" + } ] }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ], "hasImages": true }, { @@ -65806,27 +62047,32 @@ "source": "Bst3", "page": 83, "level": 7, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Large", "traits": [ - "Fire" + "uncommon", + "le", + "large", + "dragon", + "fire" ], "creatureType": [ "Dragon" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "smoke vision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "smoke vision" + } + ], "languages": { "languages": [ "Common", @@ -65837,61 +62083,53 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Arcana": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 17 + "std": 17 }, "Crafting": { - "default": 17 + "std": 17 }, "Deception": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 12 + "std": 12 }, "Nature": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 3, - "Int": 4, - "Wis": 2, - "Cha": 1 + "str": 6, + "dex": 2, + "con": 3, + "int": 4, + "wis": 2, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "Smoke doesn't impair an underworld dragon's vision; they ignore the {@condition concealed} condition from smoke." - ], - "name": "Smoke Vision" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -65900,34 +62138,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 23 (page 305)" - ], - "name": "Frightful Presence", - "generic": true - } + "immunities": [ + "fire", + "paralyzed", + "sleep" ], "speed": { "walk": 40, - "burrow ": 30, - "fly ": 80 + "burrow": 30, + "fly": 80 }, "attacks": [ { @@ -66001,70 +62220,81 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit." - ], - "name": "Adamantine Claws" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "evocation", - "fire" - ], - "entries": [ - "The dragon breathes a blast of fire that explodes in a 20-foot burst within 40 feet, dealing {@damage 7d6} fire damage (DC 25 basic Reflex save). Creatures that fail the save also take {@damage 1d6} {@condition persistent damage ||persistent fire damage}. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." - ], - "name": "Coiling Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d8+4} bludgeoning, DC 25 " - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." - ], - "name": "Draconic Momentum" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Smoke doesn't impair an underworld dragon's vision; they ignore the {@condition concealed} condition from smoke." + ], + "name": "Smoke Vision" + } ], - "condition": [] + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 23 (page 305)" + ], + "name": "Frightful Presence", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit." + ], + "name": "Adamantine Claws" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire" + ], + "entries": [ + "The dragon breathes a blast of fire that explodes in a 20-foot burst within 40 feet, dealing {@damage 7d6} fire damage (DC 25 basic Reflex save). Creatures that fail the save also take {@damage 1d6} {@condition persistent damage ||persistent fire damage}. The dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target." + ], + "name": "Coiling Frenzy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8+4} bludgeoning, DC 25" + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}." + ], + "name": "Draconic Momentum" + } + ] }, - "misc": [ - "MA", - "RC", - "AD" - ], "hasImages": true }, { @@ -66073,55 +62303,58 @@ "source": "Bst3", "page": 300, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 5 + "std": 5 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 4, - "Int": -5, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 4, + "int": -5, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -66130,18 +62363,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "10 feet. Creatures other than yzobus or hobgoblins that enter or start their turn in the yzobu's aura must succeed at a DC 14 Fortitude save or become {@condition sickened 1}, or {@condition sickened 2} on a critical failure. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Pungent Aura" - } - ], "speed": { "walk": 30 }, @@ -66170,20 +62391,20 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "10 feet. Creatures other than yzobus or hobgoblins that enter or start their turn in the yzobu's aura must succeed at a DC 14 Fortitude save or become {@condition sickened 1}, or {@condition sickened 2} on a critical failure. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Pungent Aura" + } ] }, - "misc": [ - "MA", - "CC" - ], "hasImages": true }, { @@ -66192,56 +62413,55 @@ "source": "Bst3", "page": 301, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Earth" + "n", + "large", + "animal", + "earth" ], "creatureType": [ "Animal" ], "perception": { - "default": 15 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 12, + "std": 12, "in mountains": 16 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 5, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 1, + "con": 5, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -66250,10 +62470,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35, - "climb ": 35 + "climb": 35 }, "attacks": [ { @@ -66286,45 +62505,33 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The zetogeki has a creature {@condition grabbed} in its jaws", - "entries": [ - "The zetogeki mangles the {@condition grabbed} creature and slams it about, dealing {@damage 3d8} bludgeoning damage (DC 26 basic Fortitude save)." - ], - "name": "Mangle" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The zetogeki has a creature {@condition grabbed} in its jaws", + "entries": [ + "The zetogeki mangles the {@condition grabbed} creature and slams it about, dealing {@damage 3d8} bludgeoning damage (DC 26 basic Fortitude save)." + ], + "name": "Mangle" }, - "entries": [ - "The zetogeki shifts the scales that cover its body to better absorb kinetic energy from physical blows. The zetogeki gains resistance 10 to physical damage, but its Speeds are reduced to 10 feet. If the zetogeki gets hit for 20 or more physical damage in a single blow while its scales are tilted (before applying resistance), it stores the kinetic energy of the blow.", - "The zetogeki can realign its scales to their regular position by taking this action again.", - "When it does, it channels any stored kinetic energy into the next {@action Strike} it makes before the end of its turn. If the {@action Strike} hits, it deals an additional {@dice 2d8} damage. The energy is expended whether or not the {@action Strike} hits." - ], - "name": "Tilt Scales" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition grabbed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The zetogeki shifts the scales that cover its body to better absorb kinetic energy from physical blows. The zetogeki gains resistance 10 to physical damage, but its Speeds are reduced to 10 feet. If the zetogeki gets hit for 20 or more physical damage in a single blow while its scales are tilted (before applying resistance), it stores the kinetic energy of the blow.", + "The zetogeki can realign its scales to their regular position by taking this action again.", + "When it does, it channels any stored kinetic energy into the next {@action Strike} it makes before the end of its turn. If the {@action Strike} hits, it deals an additional {@dice 2d8} damage. The energy is expended whether or not the {@action Strike} hits." + ], + "name": "Tilt Scales" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -66333,61 +62540,54 @@ "source": "Bst3", "page": 303, "level": 9, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", "traits": [ - "Mindless", - "Zombie" + "ne", + "huge", + "dragon", + "mindless", + "undead", + "zombie" ], "creatureType": [ "Dragon", "Undead" ], "perception": { - "default": 16 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": -5, - "Wis": 3, - "Cha": -2 + "str": 6, + "dex": 3, + "con": 4, + "int": -5, + "wis": 3, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A zombie dragon is permanently {@condition slowed 1} and can't use reactions." - ], - "name": "Slow" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -66398,22 +62598,17 @@ ] } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed", - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "mental", + "poison", + "death effects", + "disease", + "paralyzed", + "unconscious" + ], "speed": { "walk": 30, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -66457,34 +62652,28 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The zombie dragon breathes a wave of fetid viscera that deals {@damage 5d6} bludgeoning and {@damage 5d6} poison damage (DC 28 basic Reflex save). A creature that critically fails is also {@condition sickened 2}. The zombie dragon can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A zombie dragon is permanently {@condition slowed 1} and can't use reactions." + ], + "name": "Slow" + } ], - "condition": [ - "{@condition sickened}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The zombie dragon breathes a wave of fetid viscera that deals {@damage 5d6} bludgeoning and {@damage 5d6} poison damage (DC 28 basic Reflex save). A creature that critically fails is also {@condition sickened 2}. The zombie dragon can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + } ] }, - "misc": [ - "MA", - "RC", - "CC" - ], "hasImages": true }, { @@ -66493,23 +62682,23 @@ "source": "Bst3", "page": 144, "level": 10, - "rarity": "Common", - "alignment": "LG", - "size": "Medium", "traits": [ - "Kami" + "lg", + "medium", + "kami", + "spirit" ], "creatureType": [ "Spirit" ], "perception": { - "default": 21 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -66520,62 +62709,49 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 19 + "std": 19 }, "Medicine": { - "default": 21 + "std": 21 }, "Nature": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 6, - "Dex": 7, - "Con": 5, - "Int": 1, - "Wis": 5, - "Cha": 3 + "str": 6, + "dex": 7, + "con": 5, + "int": 1, + "wis": 5, + "cha": 3 }, "items": [ "+1 breastplate", "+1 composite longbow", "+1 katana" ], - "abilitiesTop": [ - { - "entries": [ - "Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.", - "A zuishin's ward is a specific gate, doorway, or shrine." - ], - "name": "Ward", - "traits": [ - "abjuration", - "divine" - ] - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -66590,23 +62766,8 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "page 304" - ], - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -66617,7 +62778,7 @@ "deadly d8", "magical", "two-hand d10", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d6+9} slashing plus {@damage 1d6} good", @@ -66704,48 +62865,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "healing", - "necromancy" - ], - "entries": [ - "The zuishin blesses an arrow with healing magic and makes a composite longbow {@action Strike} against an ally. If it hits, rather than dealing damage, the arrow is infused with the effects of one of the following of the zuishin's innate divine spells: {@spell breath of life}, {@spell heal}, {@spell remove disease}, or {@spell remove paralysis}.", - "The zuishin must have the spell available to cast, and using this ability expends the spell. If the zuishin rolls a failure on the attack roll against an ally who's aware of the arrow and wants to be hit, the attack hits, but on a critical failure, it still misses." - ], - "name": "Healing Arrow" - }, - { - "traits": [ - "divine", - "enchantment", - "evocation", - "good" - ], - "entries": [ - "Any weapon becomes a striking holy weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield." - ], - "name": "Holy Weaponry" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.", + "A zuishin's ward is a specific gate, doorway, or shrine." + ], + "name": "Ward", + "traits": [ + "abjuration", + "divine" + ] + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "page 304" + ], + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "healing", + "necromancy" + ], + "entries": [ + "The zuishin blesses an arrow with healing magic and makes a composite longbow {@action Strike} against an ally. If it hits, rather than dealing damage, the arrow is infused with the effects of one of the following of the zuishin's innate divine spells: {@spell breath of life}, {@spell heal}, {@spell remove disease}, or {@spell remove paralysis}.", + "The zuishin must have the spell available to cast, and using this ability expends the spell. If the zuishin rolls a failure on the attack roll against an ally who's aware of the arrow and wants to be hit, the attack hits, but on a critical failure, it still misses." + ], + "name": "Healing Arrow" + }, + { + "traits": [ + "divine", + "enchantment", + "evocation", + "good" + ], + "entries": [ + "Any weapon becomes a striking holy weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield." + ], + "name": "Holy Weaponry" + } + ] + } } ] } diff --git a/data/bestiary/creatures-crb.json b/data/bestiary/creatures-crb.json index f529de10a9..7318f290e1 100644 --- a/data/bestiary/creatures-crb.json +++ b/data/bestiary/creatures-crb.json @@ -5,13 +5,12 @@ "source": "CRB", "page": 380, "level": -1, - "rarity": "Common", - "size": "Medium", "traits": [ - "Mindless" + "medium", + "mindless" ], "perception": { - "default": 0 + "std": 0 }, "languages": { "languages": [], @@ -21,37 +20,29 @@ }, "skills": { "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": -4, - "Dex": 2, - "Con": 0, - "Int": -5, - "Wis": 0, - "Cha": 0 + "str": -4, + "dex": 2, + "con": 0, + "int": -5, + "wis": 0, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "An unseen servant is {@condition invisible}, though it normally doesn't {@action Sneak}, so it is usually only {@condition hidden}." - ], - "name": "Invisible" - } - ], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 0 + "fort": { + "std": 0 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 0 + "will": { + "std": 0 } }, "hp": [ @@ -60,18 +51,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease", - "mental", - "non-magical attacks", - "paralysis", - "poison", - "precision", - "unconscious" - ] - }, + "immunities": [ + "disease", + "mental", + "non-magical attacks", + "paralysis", + "poison", + "precision", + "unconscious" + ], "resistances": [ { "amount": 5, @@ -82,14 +70,24 @@ "speed": { "fly": 30 }, - "abilitiesBot": [ - { - "entries": [ - "An unseen servant's physical body is made of force. It can't use {@trait attack} actions. It can move and use {@action Interact} actions to do things such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean. It can't pass through solid objects." - ], - "name": "Force Body" - } - ] + "abilities": { + "top": [ + { + "entries": [ + "An unseen servant is {@condition invisible}, though it normally doesn't {@action Sneak}, so it is usually only {@condition hidden}." + ], + "name": "Invisible" + } + ], + "bot": [ + { + "entries": [ + "An unseen servant's physical body is made of force. It can't use {@trait attack} actions. It can move and use {@action Interact} actions to do things such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean. It can't pass through solid objects." + ], + "name": "Force Body" + } + ] + } } ] } diff --git a/data/bestiary/creatures-ec1.json b/data/bestiary/creatures-ec1.json index da443041d5..c01148bf09 100644 --- a/data/bestiary/creatures-ec1.json +++ b/data/bestiary/creatures-ec1.json @@ -6,17 +6,17 @@ "source": "EC1", "page": 9, "level": -1, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 + "std": 4 }, "languages": { "languages": [ @@ -26,53 +26,45 @@ }, "skills": { "Athletics": { - "default": 5 + "std": 5 }, "Deception": { - "default": 3 + "std": 3 }, "Intimidation": { - "default": 3 + "std": 3 }, "Thievery": { - "default": 3 + "std": 3 }, "Gambling Lore": { - "default": 1 + "std": 1 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 2, - "Int": -1, - "Wis": 2, - "Cha": 1 + "str": 3, + "dex": 1, + "con": 2, + "int": -1, + "wis": 2, + "cha": 1 }, "items": [ "bottles (2)", "dagger" ], - "abilitiesTop": [ - { - "entries": [ - "+3, {@skill Thievery} +3 Str +3, Dex +1, Con +2, Int \u20131, Wis +2, Cha +1 Items bottles (2), dagger." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -81,7 +73,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -93,7 +84,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -129,32 +120,29 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The ruffian hasn't acted yet on their turn", - "entries": [ - "The ruffian uses an {@action Interact} action to draw their dagger, then uses {@action Demoralize}." - ], - "name": "Opening Threat" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+3, {@skill Thievery} +3 Str +3, Dex +1, Con +2, Int \u20131, Wis +2, Cha +1 Items bottles (2), dagger." + ], + "name": "Intimidation" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The ruffian hasn't acted yet on their turn", + "entries": [ + "The ruffian uses an {@action Interact} action to draw their dagger, then uses {@action Demoralize}." + ], + "name": "Opening Threat" + } + ] + } }, { "name": "Abrikandilu", @@ -162,26 +150,23 @@ "source": "EC1", "page": 81, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Demon" + "ce", + "medium", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -194,33 +179,32 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": -2, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": -2, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -239,14 +223,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "A wrecker demon loathes the sight of its own reflection. When a creature Interacts with a mirror within sight of the wrecker demon, the demon takes a \u20132 penalty to Will saves against {@skill Intimidation} checks. A wrecker demon that ends its turn adjacent to a mirror or that is attacked by a creature holding a mirror takes {@damage 1d6} mental damage (this usually leads wrecker demons to focus their efforts on destroying nearby mirrors using Wreck)." - ], - "name": "Hatred of Mirrors" - } - ], "speed": { "walk": 25 }, @@ -308,44 +284,41 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "curse", - "divine", - "necromancy" - ], - "entries": [ - "When the wrecker demon hits a creature with a jaws {@action Strike}, the creature must succeed at a DC 21 Fortitude save or become physically mutilated. The creature then takes a \u20131 status penalty to Charisma-based checks.", - "This penalty is cumulative up to \u20133, and remains even if the wounds are healed.", - "The penalty is reduced by 1 every 24 hours until it reaches 0." - ], - "name": "Mutilating Bite" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The wrecker demon makes two claw Strikes against an object (if the object is worn or held by a creature, this action gains the {@trait manipulate} trait). If both Strikes hit, combine their damage for the purpose of overcoming its Hardness. These Strikes do not count toward the wrecker demon's multiple attack penalty, nor does that penalty apply to these Strikes." - ], - "name": "Wreck" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "A wrecker demon loathes the sight of its own reflection. When a creature Interacts with a mirror within sight of the wrecker demon, the demon takes a \u20132 penalty to Will saves against {@skill Intimidation} checks. A wrecker demon that ends its turn adjacent to a mirror or that is attacked by a creature holding a mirror takes {@damage 1d6} mental damage (this usually leads wrecker demons to focus their efforts on destroying nearby mirrors using Wreck)." + ], + "name": "Hatred of Mirrors" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA" - ] + "bot": [ + { + "traits": [ + "curse", + "divine", + "necromancy" + ], + "entries": [ + "When the wrecker demon hits a creature with a jaws {@action Strike}, the creature must succeed at a DC 21 Fortitude save or become physically mutilated. The creature then takes a \u20131 status penalty to Charisma-based checks.", + "This penalty is cumulative up to \u20133, and remains even if the wounds are healed.", + "The penalty is reduced by 1 every 24 hours until it reaches 0." + ], + "name": "Mutilating Bite" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The wrecker demon makes two claw Strikes against an object (if the object is worn or held by a creature, this action gains the {@trait manipulate} trait). If both Strikes hit, combine their damage for the purpose of overcoming its Hardness. These Strikes do not count toward the wrecker demon's multiple attack penalty, nor does that penalty apply to these Strikes." + ], + "name": "Wreck" + } + ] + } }, { "name": "Blood Wolf", @@ -353,61 +326,64 @@ "source": "EC1", "page": 43, "level": 3, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "animal", + "fiend" + ], "creatureType": [ "Animal", "Fiend" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 8 + "std": 8 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 2, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -428,17 +404,6 @@ "name": "electricity" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -456,36 +421,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "move" - ], - "entries": [ - "The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an {@skill Intimidation} check to {@action Demoralize} a target within 5 feet of it. This {@skill Intimidation} check doesn't take the \u20134 circumstance penalty for the wolf not speaking a language." - ], - "name": "Aggressive Rush" - }, - { - "entries": [ - "The blood wolf's Strikes deal an extra {@dice 1d6} damage to creatures within reach of at least two of the wolf's allies." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an {@skill Intimidation} check to {@action Demoralize} a target within 5 feet of it. This {@skill Intimidation} check doesn't take the \u20134 circumstance penalty for the wolf not speaking a language." + ], + "name": "Aggressive Rush" + }, + { + "entries": [ + "The blood wolf's Strikes deal an extra {@dice 1d6} damage to creatures within reach of at least two of the wolf's allies." + ], + "name": "Pack Attack" + } + ] + } }, { "name": "Bone Croupier", @@ -493,23 +462,22 @@ "source": "EC1", "page": 80, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -518,49 +486,41 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Deception": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 14 + "std": 14 }, "Thievery": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 2, - "Int": 1, - "Wis": 2, - "Cha": 5 - }, - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Stealth} +14, {@skill Thievery} +14 Str +2, Dex +5, Con +2, Int +1, Wis +2, Cha +5." - ], - "name": "Lore" - } - ], + "str": 2, + "dex": 5, + "con": 2, + "int": 1, + "wis": 2, + "cha": 5 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -571,13 +531,10 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "resistances": [ { "amount": 5, @@ -587,7 +544,6 @@ "name": "piercing" } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -646,54 +602,52 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "divination", - "misfortune", - "occult" - ], - "trigger": "A creature within 30 feet of the bone croupier attempts a check that uses a d20, but hasn't rolled yet", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The bone croupier pulls on the threads of luck that bind all things. Instead of rolling its check, the target automatically gets a failure." - ], - "name": "Change of Luck" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "death", - "occult" - ], - "entries": [ - "The bone croupier targets an adjacent creature that is {@condition dying}. That creature can either increase its {@condition dying} value by 1 or roll a d4. On a 4, the creature is no longer {@condition dying} and is {@condition unconscious} at 0 HP. On a 1, 2, or 3, however, the creature increases its {@condition dying} value by that amount. Regardless, the creature is temporarily immune for the next 24 hours." - ], - "name": "Roll the Bones" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Stealth} +14, {@skill Thievery} +14 Str +2, Dex +5, Con +2, Int +1, Wis +2, Cha +5." + ], + "name": "Lore" + } ], - "condition": [ - "{@condition dying}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "divination", + "misfortune", + "occult" + ], + "trigger": "A creature within 30 feet of the bone croupier attempts a check that uses a d20, but hasn't rolled yet", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The bone croupier pulls on the threads of luck that bind all things. Instead of rolling its check, the target automatically gets a failure." + ], + "name": "Change of Luck" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "death", + "occult" + ], + "entries": [ + "The bone croupier targets an adjacent creature that is {@condition dying}. That creature can either increase its {@condition dying} value by 1 or roll a d4. On a 4, the creature is no longer {@condition dying} and is {@condition unconscious} at 0 HP. On a 1, 2, or 3, however, the creature increases its {@condition dying} value by that amount. Regardless, the creature is temporarily immune for the next 24 hours." + ], + "name": "Roll the Bones" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Cavnakash", @@ -701,26 +655,24 @@ "source": "EC1", "page": 89, "level": 5, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Xulgath" + "unique", + "ne", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -731,49 +683,47 @@ }, "skills": { "Arcana": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 13 + "std": 13 }, "Religion": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 3, - "Dex": 0, - "Con": 2, - "Int": 1, - "Wis": 5, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "+15, {@skill Stealth} +10 Str +3, Dex +0, Con +2, Int +1, Wis +5, Cha +2 Items +1 striking maul, wooden religious symbol, scale mail, wand of heal (2nd)" - ], - "name": "Religion" - } + "str": 3, + "dex": 0, + "con": 2, + "int": 1, + "wis": 5, + "cha": 2 + }, + "items": [ + "{@runeItem maul||+1 weapon potency||striking|}", + "{@item wooden religious symbol}", + "{@item scale mail}", + "{@item wand} of {@spell heal} (2nd)" ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -782,19 +732,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the aura must attempt a DC 22 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.", - "A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." - ], - "name": "Stench" - } - ], "speed": { "walk": 20 }, @@ -837,54 +774,133 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "3rd" - ], - "entries": [ - "chill touch, divine lance, guidance, shield." - ], - "name": "Cantrips" - }, - { - "entries": [ - "1 Focus Point, DC 22; 3rd cry of destruction (Core Rulebook 390)" - ], - "name": "Cleric Domain Spell" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Cavnakash expends a {@spell harm} spell and attempts a melee {@action Strike}. If he hits, he adds the spell's negative damage to his {@action Strike} damage. If he misses, the {@spell harm} spell is still expended." - ], - "name": "Channel Smite" - }, + "spellcasting": [ { - "entries": [ - "Gift Cavnakash has a profane gift from Balenni, giving him a +1 status bonus to attack rolls, skill checks, and saving throws (already factored into his statistics)." - ], - "name": "Profane" + "name": "Divine Prepared", + "type": "Prepared", + "tradition": "Divine", + "DC": 24, + "attack": 17, + "entry": { + "0": { + "level": 3, + "spells": [ + { + "name": "chill touch" + }, + { + "name": "divine lance" + }, + { + "name": "guidance" + }, + { + "name": "shield" + }, + { + "name": "produce flame" + }, + { + "name": "stabilize" + }, + { + "name": "tanglefoot" + } + ] + }, + "1": { + "spells": [ + { + "name": "bane" + }, + { + "name": "protection" + }, + { + "name": "harm", + "amount": 2 + } + ] + }, + "2": { + "spells": [ + { + "name": "death knell" + }, + { + "name": "see invisibility" + }, + { + "name": "harm", + "amount": 2 + } + ] + }, + "3": { + "spells": [ + { + "name": "chilling darkness" + }, + { + "name": "crisis of faith" + }, + { + "name": "harm", + "amount": 3 + } + ] + } + } } ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the aura must attempt a DC 22 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.", + "A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "traits": [ + "3rd" + ], + "entries": [ + "." + ], + "name": "Cantrips" + }, + { + "entries": [ + "1 Focus Point, DC 22; 3rd cry of destruction (Core Rulebook 390)" + ], + "name": "Cleric Domain Spell" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Cavnakash expends a {@spell harm} spell and attempts a melee {@action Strike}. If he hits, he adds the spell's negative damage to his {@action Strike} damage. If he misses, the {@spell harm} spell is still expended." + ], + "name": "Channel Smite" + }, + { + "entries": [ + "Gift Cavnakash has a profane gift from Balenni, giving him a +1 status bonus to attack rolls, skill checks, and saving throws (already factored into his statistics)." + ], + "name": "Profane" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Corrosive Lizard", @@ -892,58 +908,61 @@ "source": "EC1", "page": 45, "level": 2, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "animal", + "fiend" + ], "creatureType": [ "Animal", "Fiend" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 2, + "con": 4, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -952,34 +971,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [] - }, + "immunities": [ + "acid" + ], "weaknesses": [ { "amount": 3, "name": "good" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature {@condition grabbed} by the corrosive lizard's jaws fails a check to {@action Escape}", - "entries": [ - "The lizard's jaws deal {@damage 1d6} piercing damage and {@damage 1d6} acid damage to the triggering creature." - ], - "name": "Gnashing Bite" - } - ], "speed": { "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -996,46 +999,47 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid", - "primal" - ], - "entries": [ - "The corrosive lizard vomits a gout of acid in a 15-foot cone. Each creature in this area takes {@damage 3d6} acid damage (DC 20 basic Reflex save). The lizard can't use Gout of Acid again for {@dice 1d4} rounds." - ], - "name": "Gout of Acid" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The corrosive lizard {@action Stride||Strides} up to double its Speed and then makes a jaws {@action Strike}. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll." - ], - "name": "Lurching Charge" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature {@condition grabbed} by the corrosive lizard's jaws fails a check to {@action Escape}", + "entries": [ + "The lizard's jaws deal {@damage 1d6} piercing damage and {@damage 1d6} acid damage to the triggering creature." + ], + "name": "Gnashing Bite" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "primal" + ], + "entries": [ + "The corrosive lizard vomits a gout of acid in a 15-foot cone. Each creature in this area takes {@damage 3d6} acid damage (DC 20 basic Reflex save). The lizard can't use Gout of Acid again for {@dice 1d4} rounds." + ], + "name": "Gout of Acid" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The corrosive lizard {@action Stride||Strides} up to double its Speed and then makes a jaws {@action Strike}. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll." + ], + "name": "Lurching Charge" + } ] - }, - "misc": [ - "MA", - "AD", - "CC" - ] + } }, { "name": "Corrupted Priest", @@ -1043,23 +1047,18 @@ "source": "EC1", "page": 39, "level": 3, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", - "items": [ - "{@item leather armor}", - "gray robes", - "{@item trident}", - "{@item wooden religious symbol} of {@deity Gozreh} defaced with demonic runes" - ], "traits": [ - "Human" + "unique", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 + "std": 11 }, "languages": { "languages": [ @@ -1069,46 +1068,44 @@ }, "skills": { "Diplomacy": { - "default": 7 + "std": 7 }, "Nature": { - "default": 9 + "std": 9 }, "Survival": { - "default": 9 + "std": 9 }, "Gozreh Lore": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 0, - "Con": 1, - "Int": 1, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "The corrupted priest can use {@skill Diplomacy} to {@action Make an Impression} on animals and to make very simple {@action Request||Requests} of them." - ], - "name": "Wild Empathy" - } + "str": 1, + "dex": 0, + "con": 1, + "int": 1, + "wis": 4, + "cha": 2 + }, + "items": [ + "{@item leather armor}", + "gray robes", + "{@item trident}", + "{@item wooden religious symbol} of {@deity Gozreh} defaced with demonic runes" ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -1117,19 +1114,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The corrupted priest is targeted by an effect with the {@trait mental} trait or that requires a Will save", - "entries": [ - "The hermit's mind is a storm of chaos due to demonic influences. The creator of the triggering effect takes {@damage 3d8} mental damage (DC 20 basic Will save)." - ], - "name": "Roiling Mind" - } - ], "speed": { "walk": 25 }, @@ -1149,14 +1133,6 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Corrupted priests deal an extra {@dice 1d8} damage with their tridents, and any trident gains the {@trait fatal d10} trait while the priest is using it (both the extra weapon damage die and the {@trait fatal} trait have already been included above)." - ], - "name": "Demonic Strength" - } - ], "spellcasting": [ { "name": "Primal Prepared", @@ -1214,18 +1190,37 @@ } } ], - "inflicts": { - "damage": [ - "mental", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The corrupted priest can use {@skill Diplomacy} to {@action Make an Impression} on animals and to make very simple {@action Request||Requests} of them." + ], + "name": "Wild Empathy" + } ], - "condition": [] - }, - "misc": [ - "MA", - "TA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The corrupted priest is targeted by an effect with the {@trait mental} trait or that requires a Will save", + "entries": [ + "The hermit's mind is a storm of chaos due to demonic influences. The creator of the triggering effect takes {@damage 3d8} mental damage (DC 20 basic Will save)." + ], + "name": "Roiling Mind" + } + ], + "bot": [ + { + "entries": [ + "Corrupted priests deal an extra {@dice 1d8} damage with their tridents, and any trident gains the {@trait fatal d10} trait while the priest is using it (both the extra weapon damage die and the {@trait fatal} trait have already been included above)." + ], + "name": "Demonic Strength" + } + ] + } }, { "name": "Corrupted Retainer", @@ -1233,17 +1228,17 @@ "source": "EC1", "page": 35, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -1253,37 +1248,42 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 6 + "std": 6 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 2, + "con": 3, + "int": 0, + "wis": 2, + "cha": 0 + }, + "items": [ + "{@item hide armor}", + "gray robes", + "{@item trident}", + "{@item wooden shield} (Hardness 3)" + ], "ac": { - "default": 19, + "std": 19, "with shield raised": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1292,37 +1292,6 @@ "abilities": null } ], - "items": [ - "{@item hide armor}", - "gray robes", - "{@item trident}", - "{@item wooden shield} (Hardness 3)" - ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "rage" - ], - "trigger": "A foe within the corrupted retainer's reach attempts to move away from them", - "entries": [ - "The corrupted retainer keeps pace with the triggering foe. The corrupted retainer {@action Stride||Strides} up to their Speed, following that foe and keeping it in reach throughout its movement until it stops moving or the corrupted retainer has moved their full Speed." - ], - "name": "No Escape" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -1342,43 +1311,56 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Corrupted retainers deal an extra {@dice 1d8} damage with their tridents, and any trident gains the {@trait fatal d10} trait while the corrupted retainer is using it (both the extra weapon damage die and the {@trait fatal} trait have already been included in the corrupted retainer's trident {@action Strike} above)." - ], - "name": "Demonic Strength" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "rage" + ], + "trigger": "A foe within the corrupted retainer's reach attempts to move away from them", + "entries": [ + "The corrupted retainer keeps pace with the triggering foe. The corrupted retainer {@action Stride||Strides} up to their Speed, following that foe and keeping it in reach throughout its movement until it stops moving or the corrupted retainer has moved their full Speed." + ], + "name": "No Escape" }, - "traits": [ - "concentrate", - "emotion", - "mental" - ], - "entries": [ - "The corrupted retainer begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until they fall {@condition unconscious}, whichever happens first. While raging, the corrupted retainer deals 2 additional damage with melee weapons, has a \u20131 penalty to AC, and cannot use actions that have the {@trait concentrate} trait unless those actions also have the {@trait rage} trait. The corrupted retainer can still {@action Seek} while raging." - ], - "name": "Tainted Rage" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [ - "{@condition unconscious}" + "bot": [ + { + "entries": [ + "Corrupted retainers deal an extra {@dice 1d8} damage with their tridents, and any trident gains the {@trait fatal d10} trait while the corrupted retainer is using it (both the extra weapon damage die and the {@trait fatal} trait have already been included in the corrupted retainer's trident {@action Strike} above)." + ], + "name": "Demonic Strength" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "mental" + ], + "entries": [ + "The corrupted retainer begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until they fall {@condition unconscious}, whichever happens first. While raging, the corrupted retainer deals 2 additional damage with melee weapons, has a \u20131 penalty to AC, and cannot use actions that have the {@trait concentrate} trait unless those actions also have the {@trait rage} trait. The corrupted retainer can still {@action Seek} while raging." + ], + "name": "Tainted Rage" + } ] - }, - "misc": [ - "MA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Daring Danika", @@ -1386,69 +1368,62 @@ "source": "EC1", "page": 28, "level": 2, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "skills": { "Athletics": { - "default": 6, + "std": 6, "to Disarm": 7 }, "Diplomacy": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 7 + "std": 7 }, "Nature": { - "default": 6 + "std": 6 }, "Performance": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 1, - "Int": 1, - "Wis": 1, - "Cha": 3 + "str": 0, + "dex": 3, + "con": 1, + "int": 1, + "wis": 1, + "cha": 3 }, "items": [ "lion tamer's outfit", "short stool", "whip" ], - "abilitiesTop": [ - { - "entries": [ - "+7, {@skill Nature} +6, {@skill Performance} +7 Str +0, Dex +3, Con +1, Int +1, Wis +1, Cha +3 Items lion tamer's outfit, short stool, whip." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1457,7 +1432,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1493,31 +1467,29 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Danika targets a single minion creature within reach of her whip to spur its ferocity.", - "That creature gains 5 temporary Hit Points. The target is temporarily immune to Sting of the Lash for 24 hours." - ], - "name": "Sting of the Lash" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+7, {@skill Nature} +6, {@skill Performance} +7 Str +0, Dex +3, Con +1, Int +1, Wis +1, Cha +3 Items lion tamer's outfit, short stool, whip." + ], + "name": "Intimidation" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Danika targets a single minion creature within reach of her whip to spur its ferocity.", + "That creature gains 5 temporary Hit Points. The target is temporarily immune to Sting of the Lash for 24 hours." + ], + "name": "Sting of the Lash" + } + ] + } }, { "name": "Flea Swarm", @@ -1525,58 +1497,57 @@ "source": "EC1", "page": 83, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 9, + "std": 9, "to Jump": 13 } }, "abilityMods": { - "Str": -2, - "Dex": 5, - "Con": 4, - "Int": -5, - "Wis": 1, - "Cha": -4 - }, - "abilitiesTop": [], + "str": -2, + "dex": 5, + "con": 4, + "int": -5, + "wis": 1, + "cha": -4 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -1585,72 +1556,58 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "disease", - "swarm mind" - ] - }, + "immunities": [ + "precision", + "disease", + "swarm mind" + ], "weaknesses": [ { "name": "area" } ], - "abilitiesMid": [], "speed": { "walk": 30 }, "attacks": [], - "abilitiesBot": [ - { - "traits": [ - "disease" - ], - "entries": [ - "As giant flea, except DC 19." - ], - "name": "Flea Fever" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "traits": [ + "disease" + ], + "entries": [ + "As giant flea, except DC 19." + ], + "name": "Flea Fever" }, - "requirements": "The flea swarm's last action was", - "entries": [], - "name": "Suck Blood" - }, - { - "entries": [ - "Bites, and it dealt damage to at least one enemy; The flea swarm drinks the creatures' blood. Each victim becomes {@condition drained|CRB|drained 1} and the swarm regains 3 HP for each victim {@condition drained}." - ], - "name": "Swarming" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The flea swarm's last action was", + "entries": [], + "name": "Suck Blood" }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 2d4+7} piercing damage and must attempt a DC 22 basic Reflex save. A creature that fails its save is exposed to flea fever." - ], - "name": "Swarming Bites" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition drained}" + { + "entries": [ + "Bites, and it dealt damage to at least one enemy; The flea swarm drinks the creatures' blood. Each victim becomes {@condition drained|CRB|drained 1} and the swarm regains 3 HP for each victim {@condition drained}." + ], + "name": "Swarming" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 2d4+7} piercing damage and must attempt a DC 22 basic Reflex save. A creature that fails its save is exposed to flea fever." + ], + "name": "Swarming Bites" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Giant Flea", @@ -1658,55 +1615,56 @@ "source": "EC1", "page": 83, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 9, + "std": 9, "to Jump": 15 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 3, - "Int": -5, - "Wis": 1, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 2, + "dex": 3, + "con": 3, + "int": -5, + "wis": 1, + "cha": -4 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -1715,7 +1673,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -1734,40 +1691,30 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The giant flea's last action was a successful proboscis {@action Strike}", + "entries": [ + "The giant flea drinks the creature's blood. The victim becomes {@condition drained|CRB|drained 1} and the flea regains 5 HP." + ], + "name": "Suck Blood" }, - "requirements": "The giant flea's last action was a successful proboscis {@action Strike}", - "entries": [ - "The giant flea drinks the creature's blood. The victim becomes {@condition drained|CRB|drained 1} and the flea regains 5 HP." - ], - "name": "Suck Blood" - }, - { - "traits": [ - "disease" - ], - "entries": [ - "Drain from flea fever can't be reduced or recovered from naturally until the disease is cured. Saving Throw DC 18 Fortitude; Stage 1 {@condition drained|CRB|drained 1} ({@dice 1d4} hours), Stage 2 {@condition drained|CRB|drained 1} and {@condition sickened|CRB|sickened 1} (1 day), Stage 3 {@condition drained|CRB|drained 2} and {@condition sickened|CRB|sickened 1} (1 day), Stage 4." - ], - "name": "Flea Fever" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition drained}" + { + "traits": [ + "disease" + ], + "entries": [ + "Drain from flea fever can't be reduced or recovered from naturally until the disease is cured. Saving Throw DC 18 Fortitude; Stage 1 {@condition drained|CRB|drained 1} ({@dice 1d4} hours), Stage 2 {@condition drained|CRB|drained 1} and {@condition sickened|CRB|sickened 1} (1 day), Stage 3 {@condition drained|CRB|drained 2} and {@condition sickened|CRB|sickened 1} (1 day), Stage 4." + ], + "name": "Flea Fever" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Jaleen And Rhovo", @@ -1775,17 +1722,18 @@ "source": "EC1", "page": 9, "level": 1, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Human" + "unique", + "cn", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 + "std": 4 }, "languages": { "languages": [ @@ -1795,39 +1743,38 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 3 + "std": 3 }, "Society": { - "default": 3 + "std": 3 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": -1 + "str": 3, + "dex": 1, + "con": 3, + "int": -1, + "wis": 2, + "cha": -1 }, "items": [ "leather armor" ], - "abilitiesTop": [], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1836,7 +1783,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1869,47 +1815,36 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "mental" - ], - "requirements": "The drunken brawler isn't {@condition fatigued} or raging", - "entries": [ - "The drunken brawler begins raging. They gain 4 temporary Hit Points and deal 1 additional damage with fist Strikes. They have a \u20131 penalty to AC and can't use actions with the {@trait concentrate} trait unless those actions also have the {@trait rage} trait. The drunken brawler can still {@action Seek} while in a drunken rage. The rage lasts for 1 minute or until the drunken brawler falls {@condition unconscious}, whichever comes first. When the drunken rage is over, the drunken brawler is {@condition fatigued}, loses all temporary Hit Points they received from the rage, and cannot rage again for 1 minute." - ], - "name": "Drunken Rage" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "mental" + ], + "requirements": "The drunken brawler isn't {@condition fatigued} or raging", + "entries": [ + "The drunken brawler begins raging. They gain 4 temporary Hit Points and deal 1 additional damage with fist Strikes. They have a \u20131 penalty to AC and can't use actions with the {@trait concentrate} trait unless those actions also have the {@trait rage} trait. The drunken brawler can still {@action Seek} while in a drunken rage. The rage lasts for 1 minute or until the drunken brawler falls {@condition unconscious}, whichever comes first. When the drunken rage is over, the drunken brawler is {@condition fatigued}, loses all temporary Hit Points they received from the rage, and cannot rage again for 1 minute." + ], + "name": "Drunken Rage" }, - "entries": [ - "The drunken brawler uses an {@action Interact} action to pick up an improvised weapon within reach and then Strikes with it. The drunken brawler has a +2 circumstance bonus to this attack." - ], - "name": "Improvised Surprise" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition fatigued}", - "{@condition unconscious}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The drunken brawler uses an {@action Interact} action to pick up an improvised weapon within reach and then Strikes with it. The drunken brawler has a +2 circumstance bonus to this attack." + ], + "name": "Improvised Surprise" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Jellico Bounce-bounce", @@ -1917,53 +1852,53 @@ "source": "EC1", "page": 28, "level": 2, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Performance": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 1, - "Int": 2, - "Wis": 0, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 2, + "dex": 3, + "con": 1, + "int": 2, + "wis": 0, + "cha": 1 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -1972,19 +1907,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Jellico is the target of a {@action Strike} by an attacker he can see", - "entries": [ - "Jellico gains a +2 circumstance bonus to AC against the triggering {@action Strike}." - ], - "name": "Bob and Weave" - } - ], "speed": { "walk": 30 }, @@ -2010,7 +1932,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -2040,7 +1962,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -2049,48 +1971,50 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Jellico is the target of a {@action Strike} by an attacker he can see", + "entries": [ + "Jellico gains a +2 circumstance bonus to AC against the triggering {@action Strike}." + ], + "name": "Bob and Weave" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Jellico makes a {@action High Jump} or {@action Long Jump}." + ], + "name": "Bounce" }, - "entries": [ - "Jellico makes a {@action High Jump} or {@action Long Jump}." - ], - "name": "Bounce" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Jellico {@action Stride||Strides} up to his Speed and does not trigger reactions during this movement." + ], + "name": "Bounce-Bounce" }, - "entries": [ - "Jellico {@action Stride||Strides} up to his Speed and does not trigger reactions during this movement." - ], - "name": "Bounce-Bounce" - }, - { - "entries": [ - "Jellico's bowling pin ranged {@action Strike} hits, the bowling pin bounces off the target back toward Jellico.", - "Jellico can catch it again if he has a free hand." - ], - "name": "Juggler If" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + { + "entries": [ + "Jellico's bowling pin ranged {@action Strike} hits, the bowling pin bounces off the target back toward Jellico.", + "Jellico can catch it again if he has a free hand." + ], + "name": "Juggler If" + } + ] + } }, { "name": "Juvenile Boar", @@ -2098,57 +2022,58 @@ "source": "EC1", "page": 20, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 3 + "std": 3 }, "Athletics": { - "default": 5 + "std": 5 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 1, + "con": 2, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -2157,17 +2082,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -2183,27 +2097,31 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The juvenile boar {@action Stride||Strides} up to two times and then makes a tusk {@action Strike}. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll." - ], - "name": "Boar Charge" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The juvenile boar {@action Stride||Strides} up to two times and then makes a tusk {@action Strike}. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll." + ], + "name": "Boar Charge" + } + ] + } }, { "name": "Luminous Ooze", @@ -2211,60 +2129,52 @@ "source": "EC1", "page": 85, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Mindless" + "n", + "small", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 6 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 3, - "Dex": -5, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": 1 - }, - "abilitiesTop": [ - { - "entries": [ - "A luminous ooze can sense nearby motion through vibration and air movement." - ], - "name": "Motion Sense" - } - ], + "str": 3, + "dex": -5, + "con": 3, + "int": -5, + "wis": 0, + "cha": 1 + }, "ac": { - "default": 11 + "std": 11 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -2273,38 +2183,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity", - "mental", - "precision" - ], - "condition": [ - "critical hits" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "light", - "visual" - ], - "entries": [ - "5 feet. A luminous ooze constantly sheds distracting multicolored light. A creature that ends its turn within the aura must attempt a DC 21 Fortitude save or become {@condition dazzled} until the end of its next turn. On a critical failure, it instead becomes {@condition blinded} until the end of its next turn." - ], - "name": "Bedazzling" - }, - { - "entries": [ - "Whenever the luminous ooze's electricity immunity prevents it from taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous ooze's pseudopod {@action Strike} deals an additional {@dice 1d6} points of electricity damage." - ], - "name": "Lightning Catcher" - } + "immunities": [ + "electricity", + "mental", + "precision", + "critical hits" ], "speed": { "walk": 25, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -2318,43 +2205,59 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A luminous ooze can sense nearby motion through vibration and air movement." + ], + "name": "Motion Sense" + } + ], + "mid": [ + { + "traits": [ + "aura", + "light", + "visual" + ], + "entries": [ + "5 feet. A luminous ooze constantly sheds distracting multicolored light. A creature that ends its turn within the aura must attempt a DC 21 Fortitude save or become {@condition dazzled} until the end of its next turn. On a critical failure, it instead becomes {@condition blinded} until the end of its next turn." + ], + "name": "Bedazzling" }, - "traits": [ - "light", - "visual" - ], - "entries": [ - "The ooze glows with blinding brightness. All creatures within a 30-foot emanation must attempt a DC 21 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition dazzled} until the end of its next turn.", - "Failure": "The creature is {@condition blinded} until the end of its next turn." - } - } - ], - "name": "Light Up" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "entries": [ + "Whenever the luminous ooze's electricity immunity prevents it from taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous ooze's pseudopod {@action Strike} deals an additional {@dice 1d6} points of electricity damage." + ], + "name": "Lightning Catcher" + } ], - "condition": [ - "{@condition blinded}", - "{@condition dazzled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "light", + "visual" + ], + "entries": [ + "The ooze glows with blinding brightness. All creatures within a 30-foot emanation must attempt a DC 21 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition dazzled} until the end of its next turn.", + "Failure": "The creature is {@condition blinded} until the end of its next turn." + } + } + ], + "name": "Light Up" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Mechanical Carny", @@ -2362,26 +2265,23 @@ "source": "EC1", "page": 86, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common (can speak pre-recorded phrases only)" @@ -2390,36 +2290,35 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 9 + "std": 9 }, "Performance": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 0, - "Int": -5, - "Wis": 0, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 1, + "con": 0, + "int": -5, + "wis": 0, + "cha": 2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2428,16 +2327,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed" + ], "weaknesses": [ { "name": "electricity" @@ -2450,14 +2345,6 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "entries": [ - "A severely damaged mechanical carny has a chance of malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a DC {@flatDC 5} flat check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. It takes a \u20131 circumstance penalty to Strikes but deals an additional {@damage 1d6} bludgeoning damage plus Knockdown. This effect lasts 10 minutes or until the mechanical carny is destroyed." - ], - "name": "Haywire" - } - ], "speed": { "walk": 25 }, @@ -2487,17 +2374,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "abilities": { + "mid": [ + { + "entries": [ + "A severely damaged mechanical carny has a chance of malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a DC {@flatDC 5} flat check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. It takes a \u20131 circumstance penalty to Strikes but deals an additional {@damage 1d6} bludgeoning damage plus Knockdown. This effect lasts 10 minutes or until the mechanical carny is destroyed." + ], + "name": "Haywire" + } + ] + } }, { "name": "Nemmia Bramblecloak", @@ -2505,26 +2391,24 @@ "source": "EC1", "page": 91, "level": 3, - "rarity": "Unique", - "alignment": "NE", - "size": "Small", "traits": [ - "Halfling" + "unique", + "ne", + "small", + "halfling", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "keen eyes" - ] + "std": 9 }, + "senses": [ + { + "name": "keen eyes" + } + ], "languages": { "languages": [ "Abyssal", @@ -2535,55 +2419,41 @@ }, "skills": { "Diplomacy": { - "default": 8 + "std": 8 }, "Nature": { - "default": 11 + "std": 11 }, "Religion": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 1, - "Int": 1, - "Wis": 4, - "Cha": 1 - }, - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Survival} +11 Str \u20131, Dex +3, Con +1, Int +1, Wis +4," - ], - "name": "Stealth" - }, - { - "entries": [ - "+1 Items hide armor, key to the ringmaster's wagon (area A2), rat hood, +1 sickle, staff." - ], - "name": "Cha" - } - ], + "str": -1, + "dex": 3, + "con": 1, + "int": 1, + "wis": 4, + "cha": 1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -2592,7 +2462,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -2720,41 +2589,46 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Nemmia has a +2 circumstance bonus when using the {@action Seek} action to find {@condition hidden} or {@condition undetected} creatures within 30 feet. When she targets a {@condition concealed} or {@condition hidden} opponent, she reduces the DC of the flat check to 3 for a {@condition concealed} target or 9 for a {@condition hidden} one." - ], - "name": "Keen Eyes" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Survival} +11 Str \u20131, Dex +3, Con +1, Int +1, Wis +4," + ], + "name": "Stealth" }, - "entries": [ - "If the next action Nemmia takes is to {@action Cast a Spell} that has a range, increase that spell's range by 30 feet." - ], - "name": "Reach Spell" - }, - { - "entries": [ - "Nemmia ignores difficult terrain from trees, foliage, and undergrowth." - ], - "name": "Wildwood Halfling" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + { + "entries": [ + "+1 Items hide armor, key to the ringmaster's wagon (area A2), rat hood, +1 sickle, staff." + ], + "name": "Cha" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "entries": [ + "Nemmia has a +2 circumstance bonus when using the {@action Seek} action to find {@condition hidden} or {@condition undetected} creatures within 30 feet. When she targets a {@condition concealed} or {@condition hidden} opponent, she reduces the DC of the flat check to 3 for a {@condition concealed} target or 9 for a {@condition hidden} one." + ], + "name": "Keen Eyes" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If the next action Nemmia takes is to {@action Cast a Spell} that has a range, increase that spell's range by 30 feet." + ], + "name": "Reach Spell" + }, + { + "entries": [ + "Nemmia ignores difficult terrain from trees, foliage, and undergrowth." + ], + "name": "Wildwood Halfling" + } + ] + } }, { "name": "Oil Living Graffiti", @@ -2762,23 +2636,22 @@ "source": "EC1", "page": 84, "level": 3, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", + "traits": [ + "cn", + "medium", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -2787,74 +2660,54 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Crafting": { - "default": 5 + "std": 5 }, "Deception": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": -2, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 1, + "int": -2, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 - } - }, - "hp": [ - { - "hp": 50, - "abilities": null + "will": { + "std": 7 } - ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "When a creature attempts to {@action Strike} a living graffiti and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living graffiti. This may damage or break the weapon or surface." - ], - "name": "Backdrop" - }, + }, + "hp": [ { - "entries": [ - "A living graffiti can move only along flat surfaces such as floors and walls. If the surface it's on is destroyed (such as a portrait hit by a {@spell fireball} spell or a puddle being splashed), the graffiti takes {@dice 2d6} damage and is shunted to the nearest flat surface.", - "If there is no flat surface within 5 feet, the living graffiti is destroyed." - ], - "name": "Surface-Bound" + "hp": 50, + "abilities": null } ], + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed", + "drained", + "fatigued" + ], "speed": { "walk": 25 }, @@ -2890,20 +2743,23 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition blinded}" + "abilities": { + "mid": [ + { + "entries": [ + "When a creature attempts to {@action Strike} a living graffiti and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living graffiti. This may damage or break the weapon or surface." + ], + "name": "Backdrop" + }, + { + "entries": [ + "A living graffiti can move only along flat surfaces such as floors and walls. If the surface it's on is destroyed (such as a portrait hit by a {@spell fireball} spell or a puddle being splashed), the graffiti takes {@dice 2d6} damage and is shunted to the nearest flat surface.", + "If there is no flat surface within 5 feet, the living graffiti is destroyed." + ], + "name": "Surface-Bound" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Pinacosaurus", @@ -2911,52 +2767,48 @@ "source": "EC1", "page": 50, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Dinosaur" + "n", + "large", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 0, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 0, + "con": 4, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -2965,7 +2817,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2997,38 +2848,27 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A creature hit by the pinacosaurus's tail must attempt a DC 21 Fortitude save. On a failure, it's {@condition slowed|CRB|slowed 1} until the end of its next turn; on a critical failure, it's {@condition stunned} until the end of its next turn." - ], - "name": "Punishing Tail" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "A creature hit by the pinacosaurus's tail must attempt a DC 21 Fortitude save. On a failure, it's {@condition slowed|CRB|slowed 1} until the end of its next turn; on a critical failure, it's {@condition stunned} until the end of its next turn." + ], + "name": "Punishing Tail" }, - "entries": [ - "Small or smaller, foot, DC 21." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition slowed}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Small or smaller, foot, DC 21." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Pruana Two-punch", @@ -3036,26 +2876,24 @@ "source": "EC1", "page": 22, "level": 3, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Dwarf" + "unique", + "ne", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3065,52 +2903,44 @@ }, "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 7 + "std": 7 }, "Abberton Lore": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 0, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 0, + "con": 2, + "int": 0, + "wis": 2, + "cha": 1 }, "items": [ "chain mail" ], - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Thievery} +7 Str +4, Dex +0, Con +2, Int +0, Wis +2, Cha +1 Items chain mail." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -3119,7 +2949,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -3139,43 +2968,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "press" - ], - "entries": [ - "Pruana makes a fist {@action Strike} against a target she has previously attacked this turn. If she hits, she gains a +3 circumstance bonus to the damage, and the creature must attempt a DC 20 Fortitude save to resist the staggering force of the blow.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition stunned|CRB|stunned 1}.", - "Failure": "The target is {@condition stunned|CRB|stunned 3}.", - "Critical Failure": "The target is knocked {@condition prone} and {@condition stunned|CRB|stunned 5}." - } - } - ], - "name": "Haymaker" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Thievery} +7 Str +4, Dex +0, Con +2, Int +0, Wis +2, Cha +1 Items chain mail." + ], + "name": "Intimidation" + } ], - "condition": [ - "{@condition prone}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "press" + ], + "entries": [ + "Pruana makes a fist {@action Strike} against a target she has previously attacked this turn. If she hits, she gains a +3 circumstance bonus to the damage, and the creature must attempt a DC 20 Fortitude save to resist the staggering force of the blow.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition stunned|CRB|stunned 1}.", + "Failure": "The target is {@condition stunned|CRB|stunned 3}.", + "Critical Failure": "The target is knocked {@condition prone} and {@condition stunned|CRB|stunned 5}." + } + } + ], + "name": "Haymaker" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Smiler", @@ -3183,26 +3009,24 @@ "source": "EC1", "page": 38, "level": 3, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Ghoul" + "unique", + "ce", + "medium", + "ghoul", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3212,42 +3036,41 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 2, - "Cha": 4 + "str": 3, + "dex": 4, + "con": 2, + "int": 1, + "wis": 2, + "cha": 4 }, "items": [ "composite shortbow (20 arrows)" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -3258,21 +3081,9 @@ ] } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 18 Fortitude save or become {@condition sickened|CRB|sickened 1} (plus {@condition slowed|CRB|slowed 1} as long as itʼs {@condition sickened} on a critical failure). While within the aura, the creature takes a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Stench" - } - ], "speed": { "walk": 30, - "burrow ": 5 + "burrow": 5 }, "attacks": [ { @@ -3324,111 +3135,108 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 18 Fortitude save or become {@condition sickened|CRB|sickened 1} (plus {@condition slowed|CRB|slowed 1} as long as itʼs {@condition sickened} on a critical failure). While within the aura, the creature takes a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Stench" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "Smiler is adjacent to the corpse of a creature that died within the last hour", + "entries": [ + "Smiler devours a chunk of the corpse and regains {@dice 3d6} Hit Points. He can regain Hit Points from any given corpse only once." + ], + "name": "Consume Flesh" }, - "traits": [ - "manipulate" - ], - "requirements": "Smiler is adjacent to the corpse of a creature that died within the last hour", - "entries": [ - "Smiler devours a chunk of the corpse and regains {@dice 3d6} Hit Points. He can regain Hit Points from any given corpse only once." - ], - "name": "Consume Flesh" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 18, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 3d8} negative damage and regains half as many Hit Points from all healing", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "as stage 2", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@damage 3d8} negative damage and gains no benefit from healing", - "duration": "1 day" - }, - { - "stage": 5, - "entry": "as stage 4", - "duration": "1 day" - }, - { - "stage": 6, - "entry": "dead, and rises as a ghast the next midnight.", - "duration": null - } - ] - } - ], - "name": "Ghast Fever" - }, - { - "traits": [ - "incapacitation", - "occult", - "necromancy" - ], - "entries": [ - "Any living creature hit by Smiler's attack must succeed at a DC 18 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." - ], - "name": "Paralysis" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 18, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 3d8} negative damage and regains half as many Hit Points from all healing", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "as stage 2", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@damage 3d8} negative damage and gains no benefit from healing", + "duration": "1 day" + }, + { + "stage": 5, + "entry": "as stage 4", + "duration": "1 day" + }, + { + "stage": 6, + "entry": "dead, and rises as a ghast the next midnight.", + "duration": null + } + ] + } + ], + "name": "Ghast Fever" }, - "traits": [ - "move" - ], - "entries": [ - "Smiler jumps up to half his Speed.", - "This movement doesn't trigger reactions." - ], - "name": "Swift Leap" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" - ], - "condition": [ - "{@condition paralyzed}", - "{@condition sickened}" + { + "traits": [ + "incapacitation", + "occult", + "necromancy" + ], + "entries": [ + "Any living creature hit by Smiler's attack must succeed at a DC 18 Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save." + ], + "name": "Paralysis" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "Smiler jumps up to half his Speed.", + "This movement doesn't trigger reactions." + ], + "name": "Swift Leap" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Smoldering Leopard", @@ -3436,59 +3244,62 @@ "source": "EC1", "page": 44, "level": 3, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "animal", + "fiend" + ], "creatureType": [ "Animal", "Fiend" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 11, + "std": 11, "in dim light or darker": 14 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 2, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -3513,17 +3324,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "entries": [ - "10 feet. Every creature within the aura is {@condition concealed}; smoldering leopards can see through this concealment." - ], - "name": "Aura of Smoke" - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -3558,53 +3361,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "10 feet. Every creature within the aura is {@condition concealed}; smoldering leopards can see through this concealment." + ], + "name": "Aura of Smoke" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The smoldering leopard {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the leopard began this action {@condition hidden}, it remains {@condition hidden} until after making this ability's {@action Strike}." + ], + "name": "Pounce" }, - "entries": [ - "The smoldering leopard {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the leopard began this action {@condition hidden}, it remains {@condition hidden} until after making this ability's {@action Strike}." - ], - "name": "Pounce" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The smoldering leopard makes two claw Strikes against a creature it has {@condition grabbed}. A creature hit by both claw Strikes also takes {@damage 1d4} {@condition persistent damage ||persistent fire damage}. Both attacks count toward its multiple attack penalty, but the penalty increases only after both attacks are made." + ], + "name": "Scorching Maul" }, - "entries": [ - "The smoldering leopard makes two claw Strikes against a creature it has {@condition grabbed}. A creature hit by both claw Strikes also takes {@damage 1d4} {@condition persistent damage ||persistent fire damage}. Both attacks count toward its multiple attack penalty, but the penalty increases only after both attacks are made." - ], - "name": "Scorching Maul" - }, - { - "traits": [ - "precision" - ], - "entries": [ - "The smoldering leopard deals an extra {@damage 1d4} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + { + "traits": [ + "precision" + ], + "entries": [ + "The smoldering leopard deals an extra {@damage 1d4} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Vermlek", @@ -3612,26 +3410,23 @@ "source": "EC1", "page": 82, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Demon" + "ce", + "medium", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -3644,40 +3439,39 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 10 + "std": 10 }, "Deception": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 4, - "Int": 0, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 1, + "con": 4, + "int": 0, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 16, + "std": 16, "while Inhabiting a Body": 19 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -3700,17 +3494,9 @@ "name": "sonic" } ], - "abilitiesMid": [ - { - "entries": [ - "Worm demons can't stand the sight of a good meal presented and then swiftly taken away. Whenever a dying creature within sight of the worm demon has its dying condition removed, the worm demon takes {@damage 1d6} mental damage." - ], - "name": "Recoil from Wasted Opportunities" - } - ], "speed": { "walk": 25, - "burrow ": 15 + "burrow": 15 }, "attacks": [ { @@ -3741,7 +3527,7 @@ "name": "longsword", "attack": 12, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+4} slashing", @@ -3771,63 +3557,58 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Worm demons can't stand the sight of a good meal presented and then swiftly taken away. Whenever a dying creature within sight of the worm demon has its dying condition removed, the worm demon takes {@damage 1d6} mental damage." + ], + "name": "Recoil from Wasted Opportunities" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The worm demon is Inhabiting a Body", + "entries": [ + "The worm demon crawls out of the body it is inhabiting, devouring much of the body's remaining flesh and regaining 10 Hit Points in the process. The corpse it leaves behind is little more than a husk." + ], + "name": "Abandon Body" }, - "traits": [ - "manipulate" - ], - "requirements": "The worm demon is Inhabiting a Body", - "entries": [ - "The worm demon crawls out of the body it is inhabiting, devouring much of the body's remaining flesh and regaining 10 Hit Points in the process. The corpse it leaves behind is little more than a husk." - ], - "name": "Abandon Body" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The worm demon crawls into the body of an adjacent dead Medium humanoid, consuming the bulk of the victim's skeleton and internal organs as it does so and cramming itself into the cavity. As long as it Inhabits a Body, the worm demon loses its bite attack, can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains a +3 circumstance bonus to {@skill Deception} checks to {@action Impersonate} the creature it is inhabiting. It cannot use this ability if it is already Inhabiting a Body." + ], + "name": "Inhabit Body" }, - "traits": [ - "manipulate" - ], - "entries": [ - "The worm demon crawls into the body of an adjacent dead Medium humanoid, consuming the bulk of the victim's skeleton and internal organs as it does so and cramming itself into the cavity. As long as it Inhabits a Body, the worm demon loses its bite attack, can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains a +3 circumstance bonus to {@skill Deception} checks to {@action Impersonate} the creature it is inhabiting. It cannot use this ability if it is already Inhabiting a Body." - ], - "name": "Inhabit Body" - }, - { - "traits": [ - "emotion", - "fear", - "mental", - "visual" - ], - "entries": [ - "Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within 30 feet who can see the vermlek must succeed at a DC 19 Will save or become {@condition frightened|CRB|frightened 1}.", - "On a critical failure, the creature is {@condition frightened|CRB|frightened 1} and {@condition sickened|CRB|sickened 1}. Regardless of the result, creatures are immune to the same vermlek's unsettling movement for 24 hours." - ], - "name": "Unsettling Movement" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition frightened}" + { + "traits": [ + "emotion", + "fear", + "mental", + "visual" + ], + "entries": [ + "Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within 30 feet who can see the vermlek must succeed at a DC 19 Will save or become {@condition frightened|CRB|frightened 1}.", + "On a critical failure, the creature is {@condition frightened|CRB|frightened 1} and {@condition sickened|CRB|sickened 1}. Regardless of the result, creatures are immune to the same vermlek's unsettling movement for 24 hours." + ], + "name": "Unsettling Movement" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Viktor Volkano", @@ -3835,56 +3616,56 @@ "source": "EC1", "page": 29, "level": 2, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Human" + "unique", + "cn", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "skills": { "Arcana": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 6 + "std": 6 }, "Crafting": { - "default": 4 + "std": 4 }, "Performance": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 0, - "Cha": 2 + "str": 2, + "dex": 3, + "con": 2, + "int": 0, + "wis": 0, + "cha": 2 }, "items": [ "batons doused in flammable oil (2)" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -3893,7 +3674,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3923,51 +3703,41 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "primal", + "fire" + ], + "requirements": "Viktor is holding an ignited baton", + "entries": [ + "Viktor breathes fire in a 20-foot cone. Creatures within the cone take {@damage 3d6} fire damage (DC 18 basic Reflex save). Once Viktor breathes fire, he cannot do so again for {@dice 1d4} rounds." + ], + "name": "Breathe Fire" }, - "traits": [ - "primal", - "fire" - ], - "requirements": "Viktor is holding an ignited baton", - "entries": [ - "Viktor breathes fire in a 20-foot cone. Creatures within the cone take {@damage 3d6} fire damage (DC 18 basic Reflex save). Once Viktor breathes fire, he cannot do so again for {@dice 1d4} rounds." - ], - "name": "Breathe Fire" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Viktor ignites or douses a baton. Ignited batons burn for 10 minutes or until Viktor douses them." + ], + "name": "Ignite Baton" }, - "entries": [ - "Viktor ignites or douses a baton. Ignited batons burn for 10 minutes or until Viktor douses them." - ], - "name": "Ignite Baton" - }, - { - "entries": [ - "Viktor critically hits a target with an attack that deals fire damage, or if a target of one of his effects that deals fire damage critically fails its saving throw, the target takes {@damage 1d4} {@condition persistent damage ||persistent fire damage}." - ], - "name": "Set on Fire If" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "AD" - ] + { + "entries": [ + "Viktor critically hits a target with an attack that deals fire damage, or if a target of one of his effects that deals fire damage critically fails its saving throw, the target takes {@damage 1d4} {@condition persistent damage ||persistent fire damage}." + ], + "name": "Set on Fire If" + } + ] + } }, { "name": "Violet", @@ -3975,57 +3745,59 @@ "source": "EC1", "page": 22, "level": 1, - "rarity": "Unique", - "alignment": "N", - "size": "Small", + "traits": [ + "unique", + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 6 + "std": 6 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 3, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -4034,23 +3806,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature adjacent to both Violet and", - "entries": [], - "name": "Protect" - }, - { - "entries": [ - "Two-Punch hits Pruana with a melee attack; Violet shields Pruana from the worst of the blow, taking half the damage from the attack and Pruana takes the remainder." - ], - "name": "Pruana" - } - ], "speed": { "walk": 30 }, @@ -4076,34 +3831,43 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature adjacent to both Violet and", + "entries": [], + "name": "Protect" }, - "entries": [ - "Violet {@action Stride||Strides} twice and then makes a horns {@action Strike}. As long as he moved at least 20 feet, he gains a +2 circumstance bonus to his attack roll." - ], - "name": "Ram" - }, - { - "entries": [ - "If Violet hits with a jaws {@action Strike}, he can also deal the same amount of damage to either the target's armor or shield, ignoring 5 points of the item's Hardness." - ], - "name": "Eat Anything" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "Two-Punch hits Pruana with a melee attack; Violet shields Pruana from the worst of the blow, taking half the damage from the attack and Pruana takes the remainder." + ], + "name": "Pruana" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Violet {@action Stride||Strides} twice and then makes a horns {@action Strike}. As long as he moved at least 20 feet, he gains a +2 circumstance bonus to his attack roll." + ], + "name": "Ram" + }, + { + "entries": [ + "If Violet hits with a jaws {@action Strike}, he can also deal the same amount of damage to either the target's armor or shield, ignoring 5 points of the item's Hardness." + ], + "name": "Eat Anything" + } + ] + } }, { "name": "Xulgath Bilebearer", @@ -4111,26 +3875,23 @@ "source": "EC1", "page": 87, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -4140,52 +3901,44 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Deception": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 0, - "Cha": -1 + "str": 2, + "dex": 4, + "con": 2, + "int": 1, + "wis": 0, + "cha": -1 }, "items": [ "2 daggers" ], - "abilitiesTop": [ - { - "entries": [ - "+8 Str +2, Dex +4, Con +2, Int +1, Wis +0, Cha \u20131 Items 2 daggers." - ], - "name": "Thievery" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -4194,18 +3947,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. As xulgath warrior (Pathfinder Bestiary 336). A xulgath bilebearer can activate or deactivate its stench aura as a free action." - ], - "name": "Stench" - } - ], "speed": { "walk": 25 }, @@ -4217,7 +3958,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [ "xulgath bile" @@ -4262,7 +4003,7 @@ "agile", "finesse", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [ "xulgath bile" @@ -4273,71 +4014,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "olfactory", - "poison" - ], - "frequency": { - "unit": "minute", - "freq": 1 - }, - "entries": [ - "All adjacent creatures must attempt a DC 18 Fortitude save. On a failure, the creature is {@condition slowed|CRB|slowed 1} ({@condition slowed|CRB|slowed 2} on a critical failure) until the end of its next turn and takes a \u20132 circumstance penalty to Fortitude saves against xulgath bile for 1 minute." - ], - "name": "Putrid Blast" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 16, - "savingThrow": "Fortitude", - "maxDuration": "1 hour", - "stages": [ - { - "stage": 1, - "entry": "{@condition fatigued}", - "duration": "1 minute" - }, - { - "stage": 2, - "entry": "{@condition fatigued} and {@condition unconscious} .", - "duration": "1 minute" - } - ] - } - ], - "name": "Xulgath Bile" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is {@condition sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. A xulgath bilebearer can activate or deactivate its stench aura as a free action." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition fatigued}", - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "olfactory", + "poison" + ], + "frequency": { + "unit": "minute", + "freq": 1 + }, + "entries": [ + "All adjacent creatures must attempt a DC 18 Fortitude save. On a failure, the creature is {@condition slowed|CRB|slowed 1} ({@condition slowed|CRB|slowed 2} on a critical failure) until the end of its next turn and takes a \u20132 circumstance penalty to Fortitude saves against xulgath bile for 1 minute." + ], + "name": "Putrid Blast" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 16, + "savingThrow": "Fortitude", + "maxDuration": "1 hour", + "stages": [ + { + "stage": 1, + "entry": "{@condition fatigued}", + "duration": "1 minute" + }, + { + "stage": 2, + "entry": "{@condition fatigued} and {@condition unconscious} .", + "duration": "1 minute" + } + ] + } + ], + "name": "Xulgath Bile" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-ec2.json b/data/bestiary/creatures-ec2.json index bfbf1c4e52..b196248eb6 100644 --- a/data/bestiary/creatures-ec2.json +++ b/data/bestiary/creatures-ec2.json @@ -6,26 +6,24 @@ "source": "EC2", "page": 16, "level": 4, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Tiefling" + "unique", + "cn", + "medium", + "humanoid", + "tiefling" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -35,56 +33,48 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 8 + "std": 8 }, "Performance": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 10 + "std": 10 }, "Thievery": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 0, - "Cha": 2 + "str": 2, + "dex": 4, + "con": 0, + "int": 1, + "wis": 0, + "cha": 2 }, "items": [ "dagger (4),leather armor", "thieves' tools" ], - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Stealth} +10, {@skill Thievery} +12 Str +2, Dex +4, Con +0, Int +1, Wis +0, Cha +2 Items dagger (4),leather armor, thieves' tools." - ], - "name": "Performance" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -93,19 +83,8 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "entries": [ - "On the first round of combat, if Aives rolled {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to him." - ], - "name": "Surprise Attack" - } + "immunities": [ + "poison" ], "speed": { "walk": 25 @@ -128,53 +107,59 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Stealth} +10, {@skill Thievery} +12 Str +2, Dex +4, Con +0, Int +1, Wis +0, Cha +2 Items dagger (4),leather armor, thieves' tools." + ], + "name": "Performance" + } + ], + "mid": [ + { + "entries": [ + "On the first round of combat, if Aives rolled {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to him." + ], + "name": "Surprise Attack" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Aives draws a weapon with an {@action Interact} action, then Strikes with the weapon he just drew." + ], + "name": "Quick Draw" }, - "entries": [ - "Aives draws a weapon with an {@action Interact} action, then Strikes with the weapon he just drew." - ], - "name": "Quick Draw" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "poison" + ], + "entries": [ + "Aives breathes out a cloud of poisonous smoke that he can make curl around him or cling to his weapons. Until the cloud dissipates at the start of his next turn, Aives is {@condition concealed}, his Strikes deal an extra {@damage 1d8} poison damage, and targets of his Strikes must succeed at a DC 22 Fortitude save or become {@condition sickened|CRB|sickened 1}." + ], + "name": "Smoke Exhalation" }, - "traits": [ - "poison" - ], - "entries": [ - "Aives breathes out a cloud of poisonous smoke that he can make curl around him or cling to his weapons. Until the cloud dissipates at the start of his next turn, Aives is {@condition concealed}, his Strikes deal an extra {@damage 1d8} poison damage, and targets of his Strikes must succeed at a DC 22 Fortitude save or become {@condition sickened|CRB|sickened 1}." - ], - "name": "Smoke Exhalation" - }, - { - "traits": [ - "precision" - ], - "entries": [ - "Aives deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "{@condition sickened}" + { + "traits": [ + "precision" + ], + "entries": [ + "Aives deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Andera Paldreen", @@ -182,17 +167,18 @@ "source": "EC2", "page": 87, "level": 10, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "unique", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 + "std": 21 }, "languages": { "languages": [ @@ -204,62 +190,42 @@ }, "skills": { "Athletics": { - "default": 19, + "std": 19, "to Disarm": 22 }, "Diplomacy": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 21 + "std": 21 }, "Society": { - "default": 19 + "std": 19 }, "Underworld Lore": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 3, - "Dex": 0, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 5 + "str": 3, + "dex": 0, + "con": 5, + "int": 3, + "wis": 5, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+19, {@skill Diplomacy} +22," - ], - "name": "Criminal Lore" - }, - { - "entries": [ - "+21, {@skill Society} +19, {@skill Survival} +17, {@skill Lore||Underworld Lore} +19 Str +3, Dex +0, Con +5, Int +3, Wis +5," - ], - "name": "Intimidation" - }, - { - "entries": [ - "+5 Items breastplate, chief constable's badge (as diplomat's badge), +1 striking falchion," - ], - "name": "Cha" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -268,26 +234,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Andera can use." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "Opportunity when a creature within her reach uses a concentrate action, in addition to its normal trigger.", - "If her attack hits, and the trigger was a concentrate or manipulate action, she disrupts that action (rather than disruption on only a critical hit)." - ], - "name": "Attack of" - } - ], "speed": { "walk": 20 }, @@ -307,50 +253,79 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+19, {@skill Diplomacy} +22," + ], + "name": "Criminal Lore" }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "mental" - ], - "entries": [ - ". Andera makes an {@skill Intimidation} check and compares it to the Will DC of each creature she chooses within 30 feet. Regardless of her result, the targets are temporarily immune for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is {@condition paralyzed} for 1 minute and becomes {@condition frightened|CRB|frightened 2}.", - "Success": "The target takes a \u201310-foot penalty to all its Speeds for 1 minute and becomes {@condition frightened|CRB|frightened 1}." - } - } - ], - "name": "Call to Halt" - }, - { - "entries": [ - "Andera treats all {@skill Perception} checks made to {@action Sense Motive} as one degree of success better than the result of her check." - ], - "name": "Shrewd Eye" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "entries": [ + "+21, {@skill Society} +19, {@skill Survival} +17, {@skill Lore||Underworld Lore} +19 Str +3, Dex +0, Con +5, Int +3, Wis +5," + ], + "name": "Intimidation" + }, + { + "entries": [ + "+5 Items breastplate, chief constable's badge (as diplomat's badge), +1 striking falchion," + ], + "name": "Cha" + } ], - "condition": [ - "{@condition frightened}", - "{@condition paralyzed}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Andera can use." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "Opportunity when a creature within her reach uses a concentrate action, in addition to its normal trigger.", + "If her attack hits, and the trigger was a concentrate or manipulate action, she disrupts that action (rather than disruption on only a critical hit)." + ], + "name": "Attack of" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "mental" + ], + "entries": [ + ". Andera makes an {@skill Intimidation} check and compares it to the Will DC of each creature she chooses within 30 feet. Regardless of her result, the targets are temporarily immune for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is {@condition paralyzed} for 1 minute and becomes {@condition frightened|CRB|frightened 2}.", + "Success": "The target takes a \u201310-foot penalty to all its Speeds for 1 minute and becomes {@condition frightened|CRB|frightened 1}." + } + } + ], + "name": "Call to Halt" + }, + { + "entries": [ + "Andera treats all {@skill Perception} checks made to {@action Sense Motive} as one degree of success better than the result of her check." + ], + "name": "Shrewd Eye" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Bogey", @@ -358,23 +333,23 @@ "source": "EC2", "page": 78, "level": 3, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Small", + "traits": [ + "uncommon", + "ne", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -384,39 +359,38 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Deception": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 2, - "Int": -2, - "Wis": 1, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 2, + "dex": 3, + "con": 2, + "int": -2, + "wis": 1, + "cha": 3 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -425,13 +399,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "fear" - ] - }, - "abilitiesMid": [], + "immunities": [ + "fear" + ], "speed": { "walk": 30 }, @@ -481,41 +451,31 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult" + ], + "requirements": "The bogey has killed a creature within the last round and is adjacent to the creature", + "entries": [ + "The bogey consumes the creature's soul. The soul is utterly destroyed\u2014nothing short of wish or a similar effect can restore it to life, and only after the bogey has been slain. The bogey regains Hit Points equal to double the level of the consumed creature. After devouring three souls within a year, the bogey transforms into a bugaboo." + ], + "name": "Devour Soul" }, - "traits": [ - "necromancy", - "occult" - ], - "requirements": "The bogey has killed a creature within the last round and is adjacent to the creature", - "entries": [ - "The bogey consumes the creature's soul. The soul is utterly destroyed\u2014nothing short of wish or a similar effect can restore it to life, and only after the bogey has been slain. The bogey regains Hit Points equal to double the level of the consumed creature. After devouring three souls within a year, the bogey transforms into a bugaboo." - ], - "name": "Devour Soul" - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the bogey." - ], - "name": "Surprise Attack" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the bogey." + ], + "name": "Surprise Attack" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Bogeyman", @@ -523,23 +483,23 @@ "source": "EC2", "page": 79, "level": 10, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 19 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -552,55 +512,47 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 19 + "std": 19 }, "Deception": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 22 + "std": 22 }, "Society": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 23 + "std": 23 }, "Thievery": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 5, - "Dex": 7, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 6 + "str": 5, + "dex": 7, + "con": 4, + "int": 0, + "wis": 3, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+23, {@skill Thievery} +21 Str +5, Dex +7, Con +4, Int +0, Wis +3, Cha +6." - ], - "name": "Stealth" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -611,27 +563,8 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "fear" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "illusion", - "mental", - "visual" - ], - "entries": [ - "60 feet. A bogeyman's aura of terror manifests as a shifting haze of images that reflect the viewers' deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a DC 28 Will save or become {@condition frightened|CRB|frightened 1}. A creature's {@condition frightened} condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours." - ], - "name": "Deepest Fear" - } + "immunities": [ + "fear" ], "speed": { "abilities": [ @@ -722,65 +655,78 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+23, {@skill Thievery} +21 Str +5, Dex +7, Con +4, Int +0, Wis +3, Cha +6." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "illusion", + "mental", + "visual" + ], + "entries": [ + "60 feet. A bogeyman's aura of terror manifests as a shifting haze of images that reflect the viewers' deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a DC 28 Will save or become {@condition frightened|CRB|frightened 1}. A creature's {@condition frightened} condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours." + ], + "name": "Deepest Fear" + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "The bogey consumes the creature's soul. The soul is utterly destroyed\u2014nothing short of wish or a similar effect can restore it to life, and only after the bogey has been slain. The bogey regains Hit Points equal to double the level of the consumed creature. After devouring three souls within a year, the bogey transforms into a bugaboo." + ], + "name": "Devour Soul", + "requirements": "The bogey has killed a creature within the last round and is adjacent to the creature" }, - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "The bogey consumes the creature's soul. The soul is utterly destroyed\u2014nothing short of wish or a similar effect can restore it to life, and only after the bogey has been slain. The bogey regains Hit Points equal to double the level of the consumed creature. After devouring three souls within a year, the bogey transforms into a bugaboo." - ], - "name": "Devour Soul", - "requirements": "The bogey has killed a creature within the last round and is adjacent to the creature" - }, - { - "entries": [ - "When the bugaboo uses a {@action Stride} action to move half their Speed or less, that movement does not trigger reactions." - ], - "name": "Mobility" - }, - { - "entries": [ - "The bugaboo deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures.", - "Striking Fear (emotion, fear, mental) If a bugaboo scores a critical hit with a claw {@action Strike}, the target must attempt a DC 24 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition frightened|CRB|frightened 1}.", - "Failure": "The target is {@condition frightened|CRB|frightened 2}.", - "Critical Failure": "The target is {@condition frightened|CRB|frightened 3} and {@condition fleeing} for 1 round." + { + "entries": [ + "When the bugaboo uses a {@action Stride} action to move half their Speed or less, that movement does not trigger reactions." + ], + "name": "Mobility" + }, + { + "entries": [ + "The bugaboo deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures.", + "Striking Fear (emotion, fear, mental) If a bugaboo scores a critical hit with a claw {@action Strike}, the target must attempt a DC 24 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition frightened|CRB|frightened 1}.", + "Failure": "The target is {@condition frightened|CRB|frightened 2}.", + "Critical Failure": "The target is {@condition frightened|CRB|frightened 3} and {@condition fleeing} for 1 round." + } } - } - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the bogey." - ], - "name": "Surprise Attack" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition frightened}" + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the bogey." + ], + "name": "Surprise Attack" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Bugaboo", @@ -788,23 +734,23 @@ "source": "EC2", "page": 78, "level": 6, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -815,49 +761,41 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 15 + "std": 15 }, "Thievery": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 4 + "str": 4, + "dex": 5, + "con": 3, + "int": -1, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+13 Str +4, Dex +5, Con +3, Int \u20131, Wis +2, Cha +4." - ], - "name": "Thievery" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -866,13 +804,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "fear" - ] - }, - "abilitiesMid": [], + "immunities": [ + "fear" + ], "speed": { "abilities": [ "mobility" @@ -939,65 +873,62 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+13 Str +4, Dex +5, Con +3, Int \u20131, Wis +2, Cha +4." + ], + "name": "Thievery" + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "The bogey consumes the creature's soul. The soul is utterly destroyed\u2014nothing short of wish or a similar effect can restore it to life, and only after the bogey has been slain. The bogey regains Hit Points equal to double the level of the consumed creature. After devouring three souls within a year, the bogey transforms into a bugaboo." + ], + "name": "Devour Soul", + "requirements": "The bogey has killed a creature within the last round and is adjacent to the creature" }, - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "The bogey consumes the creature's soul. The soul is utterly destroyed\u2014nothing short of wish or a similar effect can restore it to life, and only after the bogey has been slain. The bogey regains Hit Points equal to double the level of the consumed creature. After devouring three souls within a year, the bogey transforms into a bugaboo." - ], - "name": "Devour Soul", - "requirements": "The bogey has killed a creature within the last round and is adjacent to the creature" - }, - { - "entries": [ - "When the bugaboo uses a {@action Stride} action to move half their Speed or less, that movement does not trigger reactions." - ], - "name": "Mobility" - }, - { - "entries": [ - "The bugaboo deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures.", - "Striking Fear (emotion, fear, mental) If a bugaboo scores a critical hit with a claw {@action Strike}, the target must attempt a DC 24 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition frightened|CRB|frightened 1}.", - "Failure": "The target is {@condition frightened|CRB|frightened 2}.", - "Critical Failure": "The target is {@condition frightened|CRB|frightened 3} and {@condition fleeing} for 1 round." + { + "entries": [ + "When the bugaboo uses a {@action Stride} action to move half their Speed or less, that movement does not trigger reactions." + ], + "name": "Mobility" + }, + { + "entries": [ + "The bugaboo deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures.", + "Striking Fear (emotion, fear, mental) If a bugaboo scores a critical hit with a claw {@action Strike}, the target must attempt a DC 24 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition frightened|CRB|frightened 1}.", + "Failure": "The target is {@condition frightened|CRB|frightened 2}.", + "Critical Failure": "The target is {@condition frightened|CRB|frightened 3} and {@condition fleeing} for 1 round." + } } - } - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the bogey." - ], - "name": "Surprise Attack" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition frightened}" + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the bogey." + ], + "name": "Surprise Attack" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Celestial Menagerie Bruiser", @@ -1005,17 +936,17 @@ "source": "EC2", "page": 47, "level": 8, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -1025,32 +956,32 @@ }, "skills": { "Athletics": { - "default": 17, + "std": 17, "to Shove": 20 }, "Intimidation": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 12 + "std": 12 }, "Thievery": { - "default": 13 + "std": 13 }, "Circus Lore": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 2, - "Int": 0, - "Wis": 0, - "Cha": 2 + "str": 5, + "dex": 1, + "con": 2, + "int": 0, + "wis": 0, + "cha": 2 }, "items": [ "chain shirt", @@ -1058,26 +989,18 @@ "face mask", "+1 striking greatclub" ], - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Stealth} +13, {@skill Survival} +12, {@skill Thievery} +13 Str +5, Dex +1, Con +2, Int +0, Wis +0, Cha +2 Items chain shirt, dagger, face mask, +1 striking greatclub." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -1086,54 +1009,55 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature hits the bruiser with a melee {@action Strike}", - "entries": [ - "The bruiser attempts to {@action Shove} the creature. On a success or a critical success, the target is also knocked {@condition prone}. The bruiser can't {@action Stride} after a target it successfully Shoves in this way." - ], - "name": "Opportunistic Brawler" - } - ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "turn", - "freq": 1 + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Stealth} +13, {@skill Survival} +12, {@skill Thievery} +13 Str +5, Dex +1, Con +2, Int +0, Wis +0, Cha +2 Items chain shirt, dagger, face mask, +1 striking greatclub." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature hits the bruiser with a melee {@action Strike}", + "entries": [ + "The bruiser attempts to {@action Shove} the creature. On a success or a critical success, the target is also knocked {@condition prone}. The bruiser can't {@action Stride} after a target it successfully Shoves in this way." + ], + "name": "Opportunistic Brawler" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "turn", + "freq": 1 + }, + "entries": [ + "Requirements The bruiser must target a creature they Shoved since the end of the bruiser's last turn; The bruiser attempts." + ], + "name": "Terrifying Sneer" }, - "entries": [ - "Requirements The bruiser must target a creature they Shoved since the end of the bruiser's last turn; The bruiser attempts." - ], - "name": "Terrifying Sneer" - }, - { - "entries": [ - "{@action Demoralize} the target. If the bruiser rolls a success, they gets a critical success instead." - ], - "name": "to" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition prone}" + { + "entries": [ + "{@action Demoralize} the target. If the bruiser rolls a success, they gets a critical success instead." + ], + "name": "to" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Chimpanzee Visitant", @@ -1141,55 +1065,57 @@ "source": "EC2", "page": 83, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "animal", + "undead" + ], "creatureType": [ "Animal", "Undead" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [ - "lifesense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "lifesense", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 3, + "int": -4, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -1200,16 +1126,12 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed" + ], "weaknesses": [ { "amount": 5, @@ -1219,59 +1141,50 @@ "name": "whip vulnerability" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "enchantment", - "mental" - ], - "entries": [ - "20 feet, DC 16. See previous page.", - "HP 55, negative healing; Immunities {@trait death} effects, disease, {@condition paralyzed}, poison, {@condition unconscious}; Weaknesses positive 5, whip vulnerability." - ], - "name": "Vengeful Presence" - }, - { - "entries": [ - "A chimpanzee visitant takes 5 additional damage from whips." - ], - "name": "Whip Vulnerability" - } - ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "The visitant gains a +2 circumstance bonus to damage rolls against a creature it has {@condition grabbed}." - ], - "name": "Mauler" - }, - { - "traits": [ - "disease" - ], - "entries": [ - "Visitants can be carriers of diseases, even if they are immune to their effects. Saving Throw DC 16 Fortitude. Stage 1 {@condition sickened|CRB|sickened 1} (1 day); Stage 2 {@condition sickened|CRB|sickened 2} (1 day); Stage 3 confusion (1 day); Stage 4 dead." - ], - "name": "Rabies" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition grabbed}", - "{@condition paralyzed}", - "{@condition sickened}" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "enchantment", + "mental" + ], + "entries": [ + "20 feet, DC 16. See previous page.", + "HP 55, negative healing; Immunities {@trait death} effects, disease, {@condition paralyzed}, poison, {@condition unconscious}; Weaknesses positive 5, whip vulnerability." + ], + "name": "Vengeful Presence" + }, + { + "entries": [ + "A chimpanzee visitant takes 5 additional damage from whips." + ], + "name": "Whip Vulnerability" + } + ], + "bot": [ + { + "entries": [ + "The visitant gains a +2 circumstance bonus to damage rolls against a creature it has {@condition grabbed}." + ], + "name": "Mauler" + }, + { + "traits": [ + "disease" + ], + "entries": [ + "Visitants can be carriers of diseases, even if they are immune to their effects. Saving Throw DC 16 Fortitude. Stage 1 {@condition sickened|CRB|sickened 1} (1 day); Stage 2 {@condition sickened|CRB|sickened 2} (1 day); Stage 3 confusion (1 day); Stage 4 dead." + ], + "name": "Rabies" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Darricus Stallit", @@ -1279,26 +1192,24 @@ "source": "EC2", "page": 57, "level": 8, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "sharp eyes" - ] + "std": 17 }, + "senses": [ + { + "name": "sharp eyes" + } + ], "languages": { "languages": [ "Common" @@ -1307,58 +1218,44 @@ }, "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Deception": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 16 + "std": 16 }, "Society": { - "default": 14 + "std": 14 }, "Criminal Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 0, - "Int": 1, - "Wis": 3, - "Cha": 4 + "str": 5, + "dex": 1, + "con": 0, + "int": 1, + "wis": 3, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Intimidation} +16, {@skill Society} +14 Str +5, Dex +1, Con +0, Int +1, Wis +3, Cha +4 Items +1 striking bastard sword, composite shortbow (10 arrows), constable's badge, half plate, steel shield (Hardness 3, HP 20, BT 10)" - ], - "name": "Diplomacy" - }, - { - "entries": [ - "Darricus doesn't need to succeed at a flat check to target {@condition concealed} creatures, and he is not {@condition flat-footed} to creatures that are {@condition hidden} from him." - ], - "name": "Sharp Eyes" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -1367,48 +1264,59 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Intimidation} +16, {@skill Society} +14 Str +5, Dex +1, Con +0, Int +1, Wis +3, Cha +4 Items +1 striking bastard sword, composite shortbow (10 arrows), constable's badge, half plate, steel shield (Hardness 3, HP 20, BT 10)" + ], + "name": "Diplomacy" }, - "entries": [ - "Darricus makes a melee {@action Strike} that counts as two attacks when calculating his multiple attack penalty. If this strike hits, it deals an extra die of weapon damage." - ], - "name": "Power Attack" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Darricus doesn't need to succeed at a flat check to target {@condition concealed} creatures, and he is not {@condition flat-footed} to creatures that are {@condition hidden} from him." + ], + "name": "Sharp Eyes" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Darricus makes a melee {@action Strike} that counts as two attacks when calculating his multiple attack penalty. If this strike hits, it deals an extra die of weapon damage." + ], + "name": "Power Attack" }, - "entries": [ - "Darricus makes a melee {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within his melee reach and adjacent to each other. He rolls damage only once and applies it to each creature he hit. This {@action Strike} counts as two attacks for calculating his multiple attack penalty." - ], - "name": "Swipe" - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Darricus makes a melee {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within his melee reach and adjacent to each other. He rolls damage only once and applies it to each creature he hit. This {@action Strike} counts as two attacks for calculating his multiple attack penalty." + ], + "name": "Swipe" + } + ] + } }, { "name": "Delamar Gianvin", @@ -1416,17 +1324,18 @@ "source": "EC2", "page": 16, "level": 6, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Human" + "unique", + "cn", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -1437,69 +1346,55 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 14 + "std": 14 }, "Society": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 17 + "std": 17 }, "Thievery": { - "default": 15 + "std": 15 }, "Circus Lore": { - "default": 10 + "std": 10 }, "Criminal Lore": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 1, - "Dex": 5, - "Con": 0, - "Int": 2, - "Wis": 2, - "Cha": 4 + "str": 1, + "dex": 5, + "con": 0, + "int": 2, + "wis": 2, + "cha": 4 }, "items": [ "hand crossbow (10 bolts)", "leather armor", "+1 rapier" ], - "abilitiesTop": [ - { - "entries": [ - "+14, {@skill Diplomacy} +14, {@skill Society} +12, {@skill Stealth} +17," - ], - "name": "Deception" - }, - { - "entries": [ - "+15 Str +1, Dex +5, Con +0, Int +2, Wis +2, Cha +4 Items hand crossbow (10 bolts), leather armor, +1 rapier." - ], - "name": "Thievery" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -1508,61 +1403,70 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Delamar isn't {@condition flat-footed} to creatures of 6th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." - ], - "name": "Deny Advantage" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within Delamar's melee reach is hit by a melee attack from one of his allies", - "entries": [ - "Delamar makes a {@action Strike} against the triggering creature with a \u20132 penalty to the attack roll. He can't deal sneak attack damage on this {@action Strike}. After this {@action Strike}, Delamar can {@action Stride} without triggering reactions." - ], - "name": "Nimble Opportunist" - }, - { - "entries": [ - "On the first round of combat, if Delamar rolled {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to him." - ], - "name": "Surprise Attack" - } - ], "speed": { "walk": 30 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+14, {@skill Diplomacy} +14, {@skill Society} +12, {@skill Stealth} +17," + ], + "name": "Deception" }, - "entries": [ - "Delamar draws a weapon with an {@action Interact} action, then Strikes with the weapon he just drew." - ], - "name": "Quick Draw" - }, - { - "entries": [ - "Delamar deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "precision" + { + "entries": [ + "+15 Str +1, Dex +5, Con +0, Int +2, Wis +2, Cha +4 Items hand crossbow (10 bolts), leather armor, +1 rapier." + ], + "name": "Thievery" + } ], - "condition": [] - }, - "misc": [] + "mid": [ + { + "entries": [ + "Delamar isn't {@condition flat-footed} to creatures of 6th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." + ], + "name": "Deny Advantage" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within Delamar's melee reach is hit by a melee attack from one of his allies", + "entries": [ + "Delamar makes a {@action Strike} against the triggering creature with a \u20132 penalty to the attack roll. He can't deal sneak attack damage on this {@action Strike}. After this {@action Strike}, Delamar can {@action Stride} without triggering reactions." + ], + "name": "Nimble Opportunist" + }, + { + "entries": [ + "On the first round of combat, if Delamar rolled {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to him." + ], + "name": "Surprise Attack" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Delamar draws a weapon with an {@action Interact} action, then Strikes with the weapon he just drew." + ], + "name": "Quick Draw" + }, + { + "entries": [ + "Delamar deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } + ] + } }, { "name": "Evora Yarket", @@ -1570,27 +1474,25 @@ "source": "EC2", "page": 52, "level": 7, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Human", - "Orc" + "unique", + "n", + "medium", + "human", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -1601,55 +1503,47 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 10 + "std": 10 }, "Nature": { - "default": 13 + "std": 13 }, "Performance": { - "default": 10 + "std": 10 }, "Survival": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 0, - "Con": 3, - "Int": 1, - "Wis": 2, - "Cha": -1 + "str": 5, + "dex": 0, + "con": 3, + "int": 1, + "wis": 2, + "cha": -1 }, "items": [ "bullhook (page 73)" ], - "abilitiesTop": [ - { - "entries": [ - "+13, {@skill Performance} +10, {@skill Survival} +13 Str +5, Dex +0, Con +3, Int +1, Wis +2, Cha \u20131 Items bullhook (page 73)" - ], - "name": "Nature" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -1658,76 +1552,77 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Evora would be reduced to 0 Hit Points but not immediately killed", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Evora avoids being knocked out and remains at 1 Hit Point, and her {@condition wounded} condition increases by 1." - ], - "name": "Orc Ferocity" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within Evora's reach uses a move action or leaves a square during a move action it's using", - "entries": [ - "Evora makes a melee {@action Strike} against the triggering creature. If this attack is a critical hit and the trigger was a move action, she disrupts that action." - ], - "name": "Stand Still" - } - ], "speed": { "walk": 35 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+13, {@skill Performance} +10, {@skill Survival} +13 Str +5, Dex +0, Con +3, Int +1, Wis +2, Cha \u20131 Items bullhook (page 73)" + ], + "name": "Nature" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Evora would be reduced to 0 Hit Points but not immediately killed", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Evora avoids being knocked out and remains at 1 Hit Point, and her {@condition wounded} condition increases by 1." + ], + "name": "Orc Ferocity" }, - "traits": [ - "flourish" - ], - "entries": [ - "Evora makes two unarmed Strikes. If both hit the same creature, combine their damage and apply resistances and weaknesses only once. She applies her multiple attack penalty to the Strikes normally. As it has the {@trait flourish} trait, Evora can use {@action Flurry of Blows} only once per turn." - ], - "name": "Flurry of Blows" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within Evora's reach uses a move action or leaves a square during a move action it's using", + "entries": [ + "Evora makes a melee {@action Strike} against the triggering creature. If this attack is a critical hit and the trigger was a move action, she disrupts that action." + ], + "name": "Stand Still" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Evora makes two unarmed Strikes. If both hit the same creature, combine their damage and apply resistances and weaknesses only once. She applies her multiple attack penalty to the Strikes normally. As it has the {@trait flourish} trait, Evora can use {@action Flurry of Blows} only once per turn." + ], + "name": "Flurry of Blows" }, - "traits": [ - "stance" - ], - "requirements": "Evora is unarmored and touching the ground", - "entries": [ - "Evora enters the stance of an implacable mountain until she is knocked out or the encounter ends. She gains a +4 status bonus to." - ], - "name": "Mountain Stance" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition wounded}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "stance" + ], + "requirements": "Evora is unarmored and touching the ground", + "entries": [ + "Evora enters the stance of an implacable mountain until she is knocked out or the encounter ends. She gains a +4 status bonus to." + ], + "name": "Mountain Stance" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Gluttondark Babau", @@ -1735,27 +1630,26 @@ "source": "EC2", "page": 23, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Demon" + "ce", + "medium", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "see invisibility" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "see invisibility" + } + ], "languages": { "languages": [ "Abyssal", @@ -1768,55 +1662,47 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 16 + "std": 16 }, "Religion": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 18 + "std": 18 }, "Thievery": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 2 + "str": 4, + "dex": 4, + "con": 4, + "int": 2, + "wis": 3, + "cha": 2 }, "items": [ "+1 longspear" ], - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Stealth} +18, {@skill Thievery} +16 Str +4, Dex +4, Con +4, Int +2, Wis +3, Cha +2 Items +1 longspear." - ], - "name": "Religion" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -1825,12 +1711,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid" - ], - "condition": [] - }, + "immunities": [ + "acid" + ], "weaknesses": [ { "amount": 5, @@ -1841,31 +1724,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "Babaus revel in the gore of a well-timed attack, and when brutal wounds are restored, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous {@action Strike}, sneak attack, or a critical hit, the demon takes {@damage 4d6} mental damage. The babau can take this mental damage only once per round." - ], - "name": "Mercy Vulnerability" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within the babau's reach successfully hits the babau with a {@action Strike}", - "entries": [ - "The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 26 Reflex save. Critical Success The attacker avoids the reactive slime. Success The attacker takes {@damage 1d6} acid damage. Failure The attacker takes {@damage 2d6} acid damage. Critical Failure As failure, except the weapon used." - ], - "name": "Reactive Slime" - }, - { - "entries": [ - "{@action Strike} the babau automatically becomes {@condition broken} unless the weapon is made of a material that is immune to acid." - ], - "name": "to" - } - ], "speed": { "walk": 25 }, @@ -1918,42 +1776,64 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Stealth} +18, {@skill Thievery} +16 Str +4, Dex +4, Con +4, Int +2, Wis +3, Cha +2 Items +1 longspear." + ], + "name": "Religion" + } + ], + "mid": [ + { + "entries": [ + "Babaus revel in the gore of a well-timed attack, and when brutal wounds are restored, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous {@action Strike}, sneak attack, or a critical hit, the demon takes {@damage 4d6} mental damage. The babau can take this mental damage only once per round." + ], + "name": "Mercy Vulnerability" }, - "traits": [ - "attack" - ], - "entries": [ - "The babau makes an attack with the intent of creating a particularly horrific and gory wound. It make a melee {@action Strike}. This counts as two attacks when calculating their multiple attack penalty.", - "If this {@action Strike} hits, the babau deals an additional {@dice 1d6} damage and the creature struck is {@condition sickened|CRB|sickened 2} for 1 round; this {@condition sickened} condition cannot be removed by retching." - ], - "name": "Grievous Strike" - }, - { - "entries": [ - "A babau deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "mental", - "precision" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within the babau's reach successfully hits the babau with a {@action Strike}", + "entries": [ + "The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 26 Reflex save. Critical Success The attacker avoids the reactive slime. Success The attacker takes {@damage 1d6} acid damage. Failure The attacker takes {@damage 2d6} acid damage. Critical Failure As failure, except the weapon used." + ], + "name": "Reactive Slime" + }, + { + "entries": [ + "{@action Strike} the babau automatically becomes {@condition broken} unless the weapon is made of a material that is immune to acid." + ], + "name": "to" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The babau makes an attack with the intent of creating a particularly horrific and gory wound. It make a melee {@action Strike}. This counts as two attacks when calculating their multiple attack penalty.", + "If this {@action Strike} hits, the babau deals an additional {@dice 1d6} damage and the creature struck is {@condition sickened|CRB|sickened 2} for 1 round; this {@condition sickened} condition cannot be removed by retching." + ], + "name": "Grievous Strike" + }, + { + "entries": [ + "A babau deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Iridescent Elephant", @@ -1961,52 +1841,53 @@ "source": "EC2", "page": 80, "level": 7, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", + "traits": [ + "uncommon", + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [] + "std": 11 }, + "senses": [ + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Survival": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 0, + "con": 2, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -2015,15 +1896,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "An iridescent animal emits phosphorescent bright light in a 15-foot aura.", - "The animal can suppress this display until the end of its next turn as a single action, which has the {@trait concentrate} trait. The color of the light is determined by the iridescent animal's creator." - ], - "name": "Glowing Bones" - } - ], "speed": { "walk": 40 }, @@ -2070,65 +1942,59 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "visual" - ], - "entries": [ - "When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg. Each creatures adjacent to the iridescent elephant when it makes a foot {@action Strike} (regardless of whether or not it hit) must succeed at a DC 24 Will save or be {@condition flat-footed} until the beginning of the elephant's next turn." - ], - "name": "Color Splash" - }, - { - "entries": [ - "A Medium or smaller creature hit by the elephant's trunk is {@condition grabbed}. If the elephant moves, it can bring the {@condition grabbed} creature along with it." - ], - "name": "Grabbing Trunk" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "An iridescent animal emits phosphorescent bright light in a 15-foot aura.", + "The animal can suppress this display until the end of its next turn as a single action, which has the {@trait concentrate} trait. The color of the light is determined by the iridescent animal's creator." + ], + "name": "Glowing Bones" + } + ], + "bot": [ + { + "traits": [ + "visual" + ], + "entries": [ + "When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg. Each creatures adjacent to the iridescent elephant when it makes a foot {@action Strike} (regardless of whether or not it hit) must succeed at a DC 24 Will save or be {@condition flat-footed} until the beginning of the elephant's next turn." + ], + "name": "Color Splash" }, - "entries": [ - "Large or smaller, foot, DC 22." - ], - "name": "Trample", - "generic": true - }, - { - "traits": [ - "light", - "visual" - ], - "frequency": { - "unit": "day", - "freq": 1 + { + "entries": [ + "A Medium or smaller creature hit by the elephant's trunk is {@condition grabbed}. If the elephant moves, it can bring the {@condition grabbed} creature along with it." + ], + "name": "Grabbing Trunk" }, - "entries": [ - "The iridescent elephant blasts a beam of light from its trunk in a 30-foot line. Each creature in the area must attempt a DC 22 Fortitude save. Critical Success The creature is unaffected. Success The creature is {@condition dazzled} for 1 round. Failure The creature is {@condition blinded} for 1 minute. Critical Failure The creature is {@condition blinded} permanently." - ], - "name": "Trunk Beam" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition dazzled}", - "{@condition flat-footed}", - "{@condition grabbed}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, foot, DC 22." + ], + "name": "Trample", + "generic": true + }, + { + "traits": [ + "light", + "visual" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The iridescent elephant blasts a beam of light from its trunk in a 30-foot line. Each creature in the area must attempt a DC 22 Fortitude save. Critical Success The creature is unaffected. Success The creature is {@condition dazzled} for 1 round. Failure The creature is {@condition blinded} for 1 minute. Critical Failure The creature is {@condition blinded} permanently." + ], + "name": "Trunk Beam" + } ] - }, - "misc": [ - "MA", - "RC", - "AC", - "CC" - ] + } }, { "name": "Lion Visitant", @@ -2136,58 +2002,60 @@ "source": "EC2", "page": 83, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Large", + "traits": [ + "ne", + "large", + "animal", + "undead" + ], "creatureType": [ "Animal", "Undead" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [ - "lifesense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "lifesense", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 2, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -2198,19 +2066,8 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "A lion visitant takes 7 additional damage from whips." - ], - "name": "Whip Vulnerability" - } + "immunities": [ + "death effects" ], "speed": { "walk": 30 @@ -2242,55 +2099,51 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The visitant deals an extra {@dice 1d4} damage to any creature that's within reach of at least two of the visitant's allies." - ], - "name": "Pack Attack" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "A lion visitant takes 7 additional damage from whips." + ], + "name": "Whip Vulnerability" + } + ], + "bot": [ + { + "entries": [ + "The visitant deals an extra {@dice 1d4} damage to any creature that's within reach of at least two of the visitant's allies." + ], + "name": "Pack Attack" }, - "entries": [ - "The visitant {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the visitant began this action {@condition hidden}, it remains {@condition hidden} until after the ability's {@action Strike}." - ], - "name": "Pounce" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The visitant {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the visitant began this action {@condition hidden}, it remains {@condition hidden} until after the ability's {@action Strike}." + ], + "name": "Pounce" }, - "entries": [ - "See page 82." - ], - "name": "Roar" - }, - { - "entries": [ - "The visitant deals an extra {@damage 1d8} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "See page 82." + ], + "name": "Roar" + }, + { + "entries": [ + "The visitant deals an extra {@damage 1d8} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Mistress Dusklight", @@ -2298,26 +2151,24 @@ "source": "EC2", "page": 89, "level": 11, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Catfolk" + "unique", + "ce", + "medium", + "catfolk", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 19 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Amurrun", @@ -2329,64 +2180,56 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Arcana": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 24 + "std": 24 }, "Occultism": { - "default": 19 + "std": 19 }, "Performance": { - "default": 26 + "std": 26 }, "Society": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 21 + "std": 21 }, "Thievery": { - "default": 21 + "std": 21 }, "Circus Lore": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 1, - "Int": 3, - "Wis": 2, - "Cha": 7 + "str": 0, + "dex": 5, + "con": 1, + "int": 3, + "wis": 2, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "+26, {@skill Society} +19, {@skill Stealth} +21, {@skill Thievery} +21 Str +0, Dex +5, Con +1, Int +3, Wis +2, Cha +7 Items daggers (3), religious symbol of Aroden, religious symbol of {@deity Zevgavizeb|EC3}, studded leather, wand of magic mouth, wand of ray of enfeeblement, whip of compliance (page 75)" - ], - "name": "Performance" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -2395,28 +2238,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Trigger." - ], - "name": "Cat's Luck" - }, - { - "entries": [ - "Dusklight fails or critically fails a Reflex saving throw; Mistress Dusklight rerolls the saving throw and takes the better result." - ], - "name": "Mistress" - } - ], "speed": { "walk": 30 }, @@ -2443,7 +2264,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+5} piercing", @@ -2564,70 +2385,86 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+26, {@skill Society} +19, {@skill Stealth} +21, {@skill Thievery} +21 Str +0, Dex +5, Con +1, Int +3, Wis +2, Cha +7 Items daggers (3), religious symbol of Aroden, religious symbol of {@deity Zevgavizeb|EC3}, studded leather, wand of magic mouth, wand of ray of enfeeblement, whip of compliance (page 75)" + ], + "name": "Performance" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Trigger." + ], + "name": "Cat's Luck" }, - "traits": [ - "enchantment", - "emotion", - "occult", - "visual" - ], - "entries": [ - "Mistress Dusklight shoots a captivating look at one creature within 60 feet, who must be {@condition stupefied}. Until the end of its next turn, the creature is {@condition fascinated} by Mistress Dusklight and can't use {@condition hostile} actions toward her. The victim is then temporarily immune for 10 minutes." - ], - "name": "Beguile the Addled" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Dusklight fails or critically fails a Reflex saving throw; Mistress Dusklight rerolls the saving throw and takes the better result." + ], + "name": "Mistress" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "enchantment", + "emotion", + "occult", + "visual" + ], + "entries": [ + "Mistress Dusklight shoots a captivating look at one creature within 60 feet, who must be {@condition stupefied}. Until the end of its next turn, the creature is {@condition fascinated} by Mistress Dusklight and can't use {@condition hostile} actions toward her. The victim is then temporarily immune for 10 minutes." + ], + "name": "Beguile the Addled" }, - "traits": [ - "auditory", - "curse", - "enchantment", - "occult", - "mental", - "misfortune" - ], - "requirements": "Mistress Dusklight must have fewer than 98 Hit Points", - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "curse", + "enchantment", + "occult", + "mental", + "misfortune" + ], + "requirements": "Mistress Dusklight must have fewer than 98 Hit Points", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Mistress Dusklight spews a hatefully uttered curse at one creature within 30 feet that she can see. If the target fails a DC 32 Will save, whenever it attempts an attack roll or saving throw, it must roll twice and use the lower result. The target is then temporarily immune for 24 hours. The curse persists until it is removed or the target succeeds a later saving throw against it. The victim can attempt a new DC 32 Will save once per hour to end the curse." + ], + "name": "Black Cat Curse" }, - "entries": [ - "Mistress Dusklight spews a hatefully uttered curse at one creature within 30 feet that she can see. If the target fails a DC 32 Will save, whenever it attempts an attack roll or saving throw, it must roll twice and use the lower result. The target is then temporarily immune for 24 hours. The curse persists until it is removed or the target succeeds a later saving throw against it. The victim can attempt a new DC 32 Will save once per hour to end the curse." - ], - "name": "Black Cat Curse" - }, - { - "entries": [ - "If a reaction would disrupt Mistress Dusklight's spellcasting, she attempts a DC {@flatDC 15} flat check.", - "On a success, the action isn't disrupted." - ], - "name": "Steady Spellcasting" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition stupefied}" + { + "entries": [ + "If a reaction would disrupt Mistress Dusklight's spellcasting, she attempts a DC {@flatDC 15} flat check.", + "On a success, the action isn't disrupted." + ], + "name": "Steady Spellcasting" + } ] - }, - "misc": [ - "MA", - "RC", - "TA", - "CC", - "UW" - ] + } }, { "name": "Muse Phantom", @@ -2635,27 +2472,26 @@ "source": "EC2", "page": 81, "level": 5, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Incorporeal" + "uncommon", + "ce", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2665,62 +2501,41 @@ }, "skills": { "Deception": { - "default": 14 + "std": 14 }, "Diplomacy": { - "default": 14 + "std": 14 }, "Occultism": { - "default": 13 + "std": 13 }, "Performance": { - "default": 16 + "std": 16 }, "Theater Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 3, - "Cha": 5 + "str": -5, + "dex": 4, + "con": 2, + "int": 0, + "wis": 3, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+13, {@skill Lore||Theater Lore} +11 Str \u20135, Dex +4, Con +2, Int +0, Wis +3, Cha +5." - ], - "name": "Occultism" - }, - { - "traits": [ - "aura", - "emotion", - "mental", - "occult" - ], - "entries": [ - "30 feet. The muse phantom inspires a supernatural emotional response\u2014either comedy or drama. Each creature that begins its turn in the aura must attempt a DC 20 Will save; on a failure, the creature is affected as long as it remains within the aura. If the muse phantom is emitting a comedic aura, affected creatures become {@condition clumsy|CRB|clumsy 1}; if it is emitting a dramatic aura, affected creatures instead become {@condition stupefied|CRB|stupefied 1}.", - "The muse phantom can change its aura from comedic to dramatic or viceversa, or cease or activate this aura, by spending a single action, which has the {@trait concentrate} trait. A creature possessed by a muse phantom is immune to this aura." - ], - "name": "Thespian Aura" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -2731,16 +2546,12 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed" + ], "resistances": [ { "amount": 5, @@ -2750,9 +2561,8 @@ "name": "ghost touch" } ], - "abilitiesMid": [], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -2834,51 +2644,56 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "mental", - "occult" - ], - "requirements": "The muse phantom's thespian aura is active", - "entries": [ - "The muse ceases its thespian aura and deals {@damage 4d8} mental damage to creatures in a 30-foot burst, including the creature it is possessing, if any (DC 22 basic Will save). Creatures that fail their Will saves are {@condition fascinated} by the muse phantom for 1 minute. The muse phantom can't use Grand Finale again for {@dice 1d4} rounds." - ], - "name": "Grand Finale" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+13, {@skill Lore||Theater Lore} +11 Str \u20135, Dex +4, Con +2, Int +0, Wis +3, Cha +5." + ], + "name": "Occultism" }, - "entries": [ - "The phantom muse attempts to possess an adjacent corporeal creature. This has the same effect as the {@spell possession} spell (DC 20), except the duration is {@dice 1d4} hours, and since the phantom muse doesn't have a physical body, it is unaffected by that restriction of the spell. If the target is at least trained in {@skill Performance}, the DC of this ability is 24." - ], - "name": "Muse Possession" - } - ], - "inflicts": { - "damage": [ - "mental", - "negative", - "sonic" + { + "traits": [ + "aura", + "emotion", + "mental", + "occult" + ], + "entries": [ + "30 feet. The muse phantom inspires a supernatural emotional response\u2014either comedy or drama. Each creature that begins its turn in the aura must attempt a DC 20 Will save; on a failure, the creature is affected as long as it remains within the aura. If the muse phantom is emitting a comedic aura, affected creatures become {@condition clumsy|CRB|clumsy 1}; if it is emitting a dramatic aura, affected creatures instead become {@condition stupefied|CRB|stupefied 1}.", + "The muse phantom can change its aura from comedic to dramatic or viceversa, or cease or activate this aura, by spending a single action, which has the {@trait concentrate} trait. A creature possessed by a muse phantom is immune to this aura." + ], + "name": "Thespian Aura" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition fascinated}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "mental", + "occult" + ], + "requirements": "The muse phantom's thespian aura is active", + "entries": [ + "The muse ceases its thespian aura and deals {@damage 4d8} mental damage to creatures in a 30-foot burst, including the creature it is possessing, if any (DC 22 basic Will save). Creatures that fail their Will saves are {@condition fascinated} by the muse phantom for 1 minute. The muse phantom can't use Grand Finale again for {@dice 1d4} rounds." + ], + "name": "Grand Finale" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The phantom muse attempts to possess an adjacent corporeal creature. This has the same effect as the {@spell possession} spell (DC 20), except the duration is {@dice 1d4} hours, and since the phantom muse doesn't have a physical body, it is unaffected by that restriction of the spell. If the target is at least trained in {@skill Performance}, the DC of this ability is 24." + ], + "name": "Muse Possession" + } ] - }, - "misc": [ - "MA", - "RA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Ruanna Nyamma", @@ -2886,27 +2701,25 @@ "source": "EC2", "page": 17, "level": 4, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Elf", - "Human" + "unique", + "ce", + "medium", + "elf", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -2916,55 +2729,47 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Deception": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Occultism": { - "default": 6 + "std": 6 }, "Performance": { - "default": 14 + "std": 14 }, "Society": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 0, - "Int": 0, - "Wis": 1, - "Cha": 4 + "str": 1, + "dex": 3, + "con": 0, + "int": 0, + "wis": 1, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+6, {@skill Performance} +14, {@skill Society} +6, {@skill Stealth} +11 Str +1, Dex +3, Con +0, Int +0, Wis +1, Cha +4 Items kukri, leather armor, persona mask, shortbow (20 arrows)" - ], - "name": "Occultism" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -2973,7 +2778,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3037,29 +2841,34 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+6, {@skill Performance} +14, {@skill Society} +6, {@skill Stealth} +11 Str +1, Dex +3, Con +0, Int +0, Wis +1, Cha +4 Items kukri, leather armor, persona mask, shortbow (20 arrows)" + ], + "name": "Occultism" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Ruanna attempts to {@action Feint} using {@skill Performance} rather than {@skill Deception}. On a success, the target is {@condition flat-footed} to any melee attack, not just." + ], + "name": "Elaborate Feint" }, - "entries": [ - "Ruanna attempts to {@action Feint} using {@skill Performance} rather than {@skill Deception}. On a success, the target is {@condition flat-footed} to any melee attack, not just." - ], - "name": "Elaborate Feint" - }, - { - "entries": [ - "Ruanna then {@action Stride||Strides}." - ], - "name": "Ruanna's." - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + { + "entries": [ + "Ruanna then {@action Stride||Strides}." + ], + "name": "Ruanna's." + } + ] + } }, { "name": "Ulthadar", @@ -3067,27 +2876,26 @@ "source": "EC2", "page": 91, "level": 8, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Incorporeal" + "unique", + "ln", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Azlanti", @@ -3097,61 +2905,47 @@ }, "skills": { "Arcana": { - "default": 16 + "std": 16 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Religion": { - "default": 18 + "std": 18 }, "Society": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 15 + "std": 15 }, "Aroden Lore": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": -5, - "Dex": 3, - "Con": 0, - "Int": 4, - "Wis": 6, - "Cha": 3 + "str": -5, + "dex": 3, + "con": 0, + "int": 4, + "wis": 6, + "cha": 3 }, "items": [ "moonstone diadem (page 74)" ], - "abilitiesTop": [ - { - "entries": [ - "+18, {@skill Society} +16, {@skill Stealth} +15 Str \u20135, Dex +3, Con +0, Int +4, Wis +6, Cha +3 Items moonstone diadem (page 74)" - ], - "name": "Religion" - }, - { - "entries": [ - "Bound Ulthadar can't leave Moonstone Hall." - ], - "name": "Site" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -3163,12 +2957,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death" - ] - }, + "immunities": [ + "death" + ], "resistances": [ { "amount": 5, @@ -3181,62 +2972,68 @@ "name": "or" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "enchantment", - "mental" - ], - "entries": [ - "30 feet. Creatures entering the aura or starting their turn in the aura must succeed at a DC 26 Will save or be {@condition stupefied|CRB|stupefied 1} for 1 minute. On a critical failure, the creature is also {@condition stunned|CRB|stunned 3}. As a reflection of Ulthadar's emotional state, this aura is active when Ulthadar is agitated or angry and is suppressed when he is calm." - ], - "name": "Existential Agony" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Ulthadar can't move on to the afterlife until." - ], - "name": "Rejuvenation" - }, - { - "entries": [ - "Hall is restored to a position of prominence within Escadar and staffed with new priests." - ], - "name": "Moonstone" - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+18, {@skill Society} +16, {@skill Stealth} +15 Str \u20135, Dex +3, Con +0, Int +4, Wis +6, Cha +3 Items moonstone diadem (page 74)" + ], + "name": "Religion" }, - "entries": [ - "Ulthadar attempts to drain a living creature's life force. He makes a ghostly hand {@action Strike} but deals no damage on a hit. Instead, the target is {@condition drained|CRB|drained 1} for 1 day and Ulthadar regains 4 Hit Points." - ], - "name": "Draining Touch" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition drained}", - "{@condition stupefied}" + { + "entries": [ + "Bound Ulthadar can't leave Moonstone Hall." + ], + "name": "Site" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "enchantment", + "mental" + ], + "entries": [ + "30 feet. Creatures entering the aura or starting their turn in the aura must succeed at a DC 26 Will save or be {@condition stupefied|CRB|stupefied 1} for 1 minute. On a critical failure, the creature is also {@condition stunned|CRB|stunned 3}. As a reflection of Ulthadar's emotional state, this aura is active when Ulthadar is agitated or angry and is suppressed when he is calm." + ], + "name": "Existential Agony" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Ulthadar can't move on to the afterlife until." + ], + "name": "Rejuvenation" + }, + { + "entries": [ + "Hall is restored to a position of prominence within Escadar and staffed with new priests." + ], + "name": "Moonstone" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Ulthadar attempts to drain a living creature's life force. He makes a ghostly hand {@action Strike} but deals no damage on a hit. Instead, the target is {@condition drained|CRB|drained 1} for 1 day and Ulthadar regains 4 Hit Points." + ], + "name": "Draining Touch" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Xulgath Spinesnapper", @@ -3244,26 +3041,23 @@ "source": "EC2", "page": 84, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Xulgath" + "ce", + "large", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -3273,36 +3067,35 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 4, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 6, + "dex": 1, + "con": 4, + "int": 0, + "wis": 2, + "cha": 0 }, "items": [ "maul" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -3311,19 +3104,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the aura must attempt a DC 21 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round.", - "While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute." - ], - "name": "Stench" - } - ], "speed": { "walk": 25 }, @@ -3365,66 +3145,62 @@ ] } ], - "abilitiesBot": [ - { - "entries": [], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the aura must attempt a DC 21 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round.", + "While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute." + ], + "name": "Stench" + } + ], + "bot": [ + { + "entries": [], + "name": "Grab", + "generic": true }, - "entries": [ - "The spinesnapper makes a claw or weapon {@action Strike}. If it hits, in addition to dealing damage, the creature must attempt a DC 22 Fortitude saving throw, with the following effects.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and the spinesnapper is {@condition flat-footed} until the start of its next turn.", - "Success": "The creature is unaffected.", - "Failure": "The creature is pushed 10 feet.", - "Critical Failure": "The target is pushed 10 feet and knocked {@condition prone}." + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The spinesnapper makes a claw or weapon {@action Strike}. If it hits, in addition to dealing damage, the creature must attempt a DC 22 Fortitude saving throw, with the following effects.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and the spinesnapper is {@condition flat-footed} until the start of its next turn.", + "Success": "The creature is unaffected.", + "Failure": "The creature is pushed 10 feet.", + "Critical Failure": "The target is pushed 10 feet and knocked {@condition prone}." + } } - } - ], - "name": "Brutal Blow" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The spinesnapper has a creature {@condition grabbed} or {@condition restrained}", - "frequency": { - "unit": "round", - "freq": 1 + ], + "name": "Brutal Blow" }, - "entries": [ - "The spinesnapper slams the creature against a nearby surface. The target and the surface struck each take {@damage 4d6} bludgeoning damage, and the target must succeed at a DC 22 Fortitude save or become {@condition slowed|CRB|slowed 1} for 1 round, or {@condition stunned} for 1 round on a critical failure." - ], - "name": "Choke Slam" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}", - "{@condition prone}", - "{@condition sickened}", - "{@condition slowed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The spinesnapper has a creature {@condition grabbed} or {@condition restrained}", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The spinesnapper slams the creature against a nearby surface. The target and the surface struck each take {@damage 4d6} bludgeoning damage, and the target must succeed at a DC 22 Fortitude save or become {@condition slowed|CRB|slowed 1} for 1 round, or {@condition stunned} for 1 round on a critical failure." + ], + "name": "Choke Slam" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Yaashka", @@ -3432,26 +3208,24 @@ "source": "EC2", "page": 26, "level": 5, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "unique", + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -3461,52 +3235,44 @@ }, "skills": { "Arcana": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 11 + "std": 11 }, "Religion": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 2, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 4, + "dex": 1, + "con": 2, + "int": 0, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+10, {@skill Survival} +11 Str +4, Dex +1, Con +2, Int +0, Wis +4, Cha +2 Items religious symbol of {@deity Zevgavizeb|EC3}, +1 striking spiked gauntlet." - ], - "name": "Stealth" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -3515,18 +3281,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature entering the aura must attempt a DC 22 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute." - ], - "name": "Stench" - } - ], "speed": { "walk": 25 }, @@ -3600,24 +3354,36 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The target must succeed at a DC 22 Fortitude save or become {@condition frightened|CRB|frightened 2} ({@condition frightened|CRB|frightened 4} on a critical failure). The target is {@condition enfeebled|CRB|enfeebled 1} for as long as it is {@condition frightened}." - ], - "name": "Demonic Condemnation" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition frightened}", - "{@condition sickened}" + "abilities": { + "top": [ + { + "entries": [ + "+10, {@skill Survival} +11 Str +4, Dex +1, Con +2, Int +0, Wis +4, Cha +2 Items religious symbol of {@deity Zevgavizeb|EC3}, +1 striking spiked gauntlet." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature entering the aura must attempt a DC 22 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute." + ], + "name": "Stench" + } + ], + "bot": [ + { + "entries": [ + "The target must succeed at a DC 22 Fortitude save or become {@condition frightened|CRB|frightened 2} ({@condition frightened|CRB|frightened 4} on a critical failure). The target is {@condition enfeebled|CRB|enfeebled 1} for as long as it is {@condition frightened}." + ], + "name": "Demonic Condemnation" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Zuipnyrn", @@ -3625,23 +3391,23 @@ "source": "EC2", "page": 85, "level": 3, - "rarity": "Rare", - "alignment": "N", - "size": "Small", + "traits": [ + "rare", + "n", + "small", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -3650,30 +3416,29 @@ }, "skills": { "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 3, - "Int": -2, - "Wis": 2, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 3, + "int": -2, + "wis": 2, + "cha": 5 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -3688,22 +3453,9 @@ "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "occult", - "visual" - ], - "entries": [ - "30 feet. When a creature ends its turn in the aura, it must attempt a DC 22 Will save. On a failure, it becomes {@condition fascinated} with the zuipnyrn for 1 minute. Once the fascination ends, the creature is temporarily immune to this ability for 1 hour. The zuipnyrn can deactivate or activate this aura by using a single action, which has the {@trait concentrate} trait." - ], - "name": "Alluring Aspect" - } - ], "speed": { "walk": 20, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -3720,68 +3472,69 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "occult", - "visual" - ], - "entries": [ - "The zuipnyrn attempts to charm a creature within 30 feet that is currently {@condition fascinated} by the zuipnyrn. The target must attempt a DC 22 Will save. Whether it succeeds or fails the save, the target is temporarily immune for 1 hour.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is no longer {@condition fascinated}.", - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition helpful} toward the zuipnyrn for 1 hour.", - "Critical Failure": "The creature is {@condition helpful} toward the zuipnyrn for 1 day and will actively attempt to defend the zuipnyrn and even risk its life for it." + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "occult", + "visual" + ], + "entries": [ + "30 feet. When a creature ends its turn in the aura, it must attempt a DC 22 Will save. On a failure, it becomes {@condition fascinated} with the zuipnyrn for 1 minute. Once the fascination ends, the creature is temporarily immune to this ability for 1 hour. The zuipnyrn can deactivate or activate this aura by using a single action, which has the {@trait concentrate} trait." + ], + "name": "Alluring Aspect" + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "occult", + "visual" + ], + "entries": [ + "The zuipnyrn attempts to charm a creature within 30 feet that is currently {@condition fascinated} by the zuipnyrn. The target must attempt a DC 22 Will save. Whether it succeeds or fails the save, the target is temporarily immune for 1 hour.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is no longer {@condition fascinated}.", + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition helpful} toward the zuipnyrn for 1 hour.", + "Critical Failure": "The creature is {@condition helpful} toward the zuipnyrn for 1 day and will actively attempt to defend the zuipnyrn and even risk its life for it." + } } - } - ], - "name": "Beguiling Gaze" - }, - { - "activity": { - "number": 2, - "unit": "action" + ], + "name": "Beguiling Gaze" }, - "traits": [ - "occult", - "visual" - ], - "entries": [ - "The zuipnyrn's eye produces a bright flash of light. Each creature in a 30-foot cone must attempt a DC 22 Fortitude save. The zuipnyrn can't use Blinding Flare again for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition dazzled} for 1 round.", - "Failure": "The creature is {@condition blinded} for 1 round and {@condition dazzled} for 1 minute.", - "Critical Failure": "The creature is {@condition blinded} for 1 minute." + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "occult", + "visual" + ], + "entries": [ + "The zuipnyrn's eye produces a bright flash of light. Each creature in a 30-foot cone must attempt a DC 22 Fortitude save. The zuipnyrn can't use Blinding Flare again for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition dazzled} for 1 round.", + "Failure": "The creature is {@condition blinded} for 1 round and {@condition dazzled} for 1 minute.", + "Critical Failure": "The creature is {@condition blinded} for 1 minute." + } } - } - ], - "name": "Blinding Flare" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition blinded}", - "{@condition dazzled}", - "{@condition fascinated}" + ], + "name": "Blinding Flare" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Zunkri", @@ -3789,26 +3542,23 @@ "source": "EC2", "page": 27, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -3819,48 +3569,47 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Arcana": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 17 + "std": 17 }, "Society": { - "default": 9 + "std": 9 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 1, - "Cha": 5 + "str": 1, + "dex": 2, + "con": 1, + "int": 0, + "wis": 1, + "cha": 5 }, "items": [ "+1 light mace" ], - "abilitiesTop": [], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -3869,50 +3618,43 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature entering the aura must attempt a DC 25 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute." - ], - "name": "Stench" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature Casts a Spell the xulgath mage has in her repertoire", - "entries": [ - "The xulgath mage expends one of her spell slots to counter the triggering creature's casting of the spell in her repertoire. The xulgath mage loses the spell slot as if she had cast the triggering spell and attempts to counteract the triggering spell." - ], - "name": "Counterspell" - } - ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "3 Focus Points, DC 26; 4th ancestral memories (Core Rulebook 402), extend spell (Core Rulebook 404)" - ], - "name": "Bloodline Spells" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition sickened}" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature entering the aura must attempt a DC 25 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, and on a critical failure, the creature also takes a \u20135-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute." + ], + "name": "Stench" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature Casts a Spell the xulgath mage has in her repertoire", + "entries": [ + "The xulgath mage expends one of her spell slots to counter the triggering creature's casting of the spell in her repertoire. The xulgath mage loses the spell slot as if she had cast the triggering spell and attempts to counteract the triggering spell." + ], + "name": "Counterspell" + } + ], + "bot": [ + { + "entries": [ + "3 Focus Points, DC 26; 4th ancestral memories (Core Rulebook 402), extend spell (Core Rulebook 404)" + ], + "name": "Bloodline Spells" + } ] - }, - "misc": [ - "CC" - ] + } } ] } diff --git a/data/bestiary/creatures-ec3.json b/data/bestiary/creatures-ec3.json index 94f2844576..6df0beb259 100644 --- a/data/bestiary/creatures-ec3.json +++ b/data/bestiary/creatures-ec3.json @@ -6,17 +6,18 @@ "source": "EC3", "page": 17, "level": 6, - "rarity": "Rare", - "alignment": "CN", - "size": "Medium", "traits": [ - "Human" + "rare", + "cn", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 + "std": 12 }, "languages": { "languages": [ @@ -26,52 +27,44 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 12 + "std": 12 }, "Society": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 0, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "+10, {@skill Stealth} +16, {@skill Survival} +12 Str +4, Dex +4, Con +3, Int +0, Wis +0, Cha +2 Items composite shortbow (20 arrows), hatchets (2), padded armor." - ], - "name": "Society" - } - ], + "str": 4, + "dex": 4, + "con": 3, + "int": 0, + "wis": 0, + "cha": 2 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -80,7 +73,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "mobility" @@ -134,45 +126,37 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Striking from concealment doesn't cause the bandit to become {@condition observed}." - ], - "name": "Experienced Ambusher" - }, - { - "entries": [ - "A target damaged by the bandit's shortbow {@action Strike} must succeed at a DC 22 Fortitude save or be {@condition slowed|CRB|slowed 1} until the end of the bandit's next turn." - ], - "name": "Muscle Striker" - }, - { - "entries": [ - "A bandit deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+10, {@skill Stealth} +16, {@skill Survival} +12 Str +4, Dex +4, Con +3, Int +0, Wis +0, Cha +2 Items composite shortbow (20 arrows), hatchets (2), padded armor." + ], + "name": "Society" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition slowed}" + "bot": [ + { + "entries": [ + "Striking from concealment doesn't cause the bandit to become {@condition observed}." + ], + "name": "Experienced Ambusher" + }, + { + "entries": [ + "A target damaged by the bandit's shortbow {@action Strike} must succeed at a DC 22 Fortitude save or be {@condition slowed|CRB|slowed 1} until the end of the bandit's next turn." + ], + "name": "Muscle Striker" + }, + { + "entries": [ + "A bandit deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Bugul Noz", @@ -180,23 +164,23 @@ "source": "EC3", "page": 76, "level": 12, - "rarity": "Rare", - "alignment": "CN", - "size": "Medium", + "traits": [ + "rare", + "cn", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -206,49 +190,41 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 19 + "std": 19 }, "Nature": { - "default": 25 + "std": 25 }, "Survival": { - "default": 25 + "std": 25 }, "Forest Lore": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 4, - "Int": 4, - "Wis": 5, - "Cha": 7 - }, - "abilitiesTop": [ - { - "entries": [ - "+25, {@skill Survival} +25 Str +3, Dex +5, Con +4, Int +4, Wis +5, Cha +7." - ], - "name": "Nature" - } - ], + "str": 3, + "dex": 5, + "con": 4, + "int": 4, + "wis": 5, + "cha": 7 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -257,50 +233,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "emotion" - ] - }, + "immunities": [ + "emotion" + ], "weaknesses": [ { "amount": 18, "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "60 feet, DC 29.", - "Animals take a \u20132 circumstance penalty to the Will save." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "traits": [ - "visual" - ], - "entries": [ - "Creatures that see the bugul noz must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are {@condition doomed|CRB|doomed 1} (or {@condition doomed|CRB|doomed 2} on a critical failure)." - ], - "name": "Horrid Visage" - }, - { - "entries": [ - "Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a DC 34 Will save or become {@condition confused} and {@condition immobilized} for {@dice 1d4} \u2013 1 rounds (minimum 1 round)", - "While {@condition confused} and {@condition immobilized}, the bugul noz cries and wallows in misery, making it immune to {@trait visual} and {@trait auditory} effects for the duration." - ], - "name": "Mirror Vulnerability" - } - ], "speed": { "abilities": [ "forest jaunt" @@ -371,66 +312,91 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+25, {@skill Survival} +25 Str +3, Dex +5, Con +4, Int +4, Wis +5, Cha +7." + ], + "name": "Nature" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "60 feet, DC 29.", + "Animals take a \u20132 circumstance penalty to the Will save." + ], + "name": "Frightful Presence", + "generic": true }, - "entries": [ - "The bugul noz swings its limbs about wildly. It makes up to three claw Strikes, each against a different creature and each with a \u20132 circumstance penalty.", - "Its multiple attack penalty doesn't increase until after it makes all the attacks." - ], - "name": "Flail" - }, - { - "entries": [ - "The bugul noz ignores difficult terrain in forests." - ], - "name": "Forest Jaunt" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "traits": [ + "visual" + ], + "entries": [ + "Creatures that see the bugul noz must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are {@condition doomed|CRB|doomed 1} (or {@condition doomed|CRB|doomed 2} on a critical failure)." + ], + "name": "Horrid Visage" }, - "traits": [ - "illusion", - "vocal" - ], - "entries": [ - "The bugul noz lets out a hair-raising keen.", - "Other creatures within 30 feet must attempt a DC 31 Fortitude save. The bugul noz can't use this ability again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target takes {@damage 2d10} sonic damage.", - "Failure": "The target takes {@damage 4d10} sonic damage and gains sonic weakness 10 for 1 minute.", - "Critical Failure": "As failure, and the target becomes {@condition fleeing} for 1 round." - } - } - ], - "name": "Haunting Wail" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "sonic" + { + "entries": [ + "Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a DC 34 Will save or become {@condition confused} and {@condition immobilized} for {@dice 1d4} \u2013 1 rounds (minimum 1 round)", + "While {@condition confused} and {@condition immobilized}, the bugul noz cries and wallows in misery, making it immune to {@trait visual} and {@trait auditory} effects for the duration." + ], + "name": "Mirror Vulnerability" + } ], - "condition": [ - "{@condition confused}", - "{@condition doomed}", - "{@condition fleeing}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The bugul noz swings its limbs about wildly. It makes up to three claw Strikes, each against a different creature and each with a \u20132 circumstance penalty.", + "Its multiple attack penalty doesn't increase until after it makes all the attacks." + ], + "name": "Flail" + }, + { + "entries": [ + "The bugul noz ignores difficult terrain in forests." + ], + "name": "Forest Jaunt" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "illusion", + "vocal" + ], + "entries": [ + "The bugul noz lets out a hair-raising keen.", + "Other creatures within 30 feet must attempt a DC 31 Fortitude save. The bugul noz can't use this ability again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target takes {@damage 2d10} sonic damage.", + "Failure": "The target takes {@damage 4d10} sonic damage and gains sonic weakness 10 for 1 minute.", + "Critical Failure": "As failure, and the target becomes {@condition fleeing} for 1 round." + } + } + ], + "name": "Haunting Wail" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Cat Sith", @@ -438,23 +404,23 @@ "source": "EC3", "page": 77, "level": 6, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Tiny", + "traits": [ + "uncommon", + "cn", + "tiny", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 14 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Sylvan" @@ -465,36 +431,35 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 2, - "Int": 3, - "Wis": 2, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 0, + "dex": 5, + "con": 2, + "int": 3, + "wis": 2, + "cha": 5 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -503,31 +468,14 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "misfortune effects" - ] - }, + "immunities": [ + "misfortune effects" + ], "weaknesses": [ { "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "curse", - "misfortune", - "occult" - ], - "entries": [ - "60 feet. Any creature within the area that can see the cat sith must succeed at a DC 21 Will save or become struck by an ill omen. On a failure, the creature becomes immune to {@trait fortune} effects as long as it remains in the aura and for 1 minute thereafter. On a critical failure, the creature takes a \u20131 penalty to attack rolls, skill checks, and saving throws while within the ill omen aura and becomes immune to {@trait fortune} effects for 1 day." - ], - "name": "Ill Omen" - } - ], "speed": { "walk": 35 }, @@ -585,45 +533,48 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "curse", - "misfortune" - ], - "entries": [ - "A creature hit by a cat sith's claw must succeed at a DC 23 Will save or be cursed with misfortune. Whenever the cursed creature rolls a critical success on a skill check or saving throw, it gets a success instead. Each day, a cursed creature can attempt a DC {@flatDC 10} flat check to break the curse." - ], - "name": "Cat Sith's Mark" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "The cat sith touches a {@condition dying} creature or a creature that died within the past 3 days. If the target is a {@condition dying} creature, it must attempt a DC 25 Fortitude save; on a failure, its {@condition dying} value increases by 1 (or 2 on a critical failure). If the target is dead, it receives no save and its soul is imprisoned in the cat sith's body, becoming freed only if the cat sith is slain. While the soul is imprisoned, the creature can't be brought back to life by any means short of a wish or miracle. The cat sith can hold only one soul at a time and can release a soul as a free action." - ], - "name": "Steal Soul" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "curse", + "misfortune", + "occult" + ], + "entries": [ + "60 feet. Any creature within the area that can see the cat sith must succeed at a DC 21 Will save or become struck by an ill omen. On a failure, the creature becomes immune to {@trait fortune} effects as long as it remains in the aura and for 1 minute thereafter. On a critical failure, the creature takes a \u20131 penalty to attack rolls, skill checks, and saving throws while within the ill omen aura and becomes immune to {@trait fortune} effects for 1 day." + ], + "name": "Ill Omen" + } ], - "condition": [ - "{@condition dying}" + "bot": [ + { + "traits": [ + "curse", + "misfortune" + ], + "entries": [ + "A creature hit by a cat sith's claw must succeed at a DC 23 Will save or be cursed with misfortune. Whenever the cursed creature rolls a critical success on a skill check or saving throw, it gets a success instead. Each day, a cursed creature can attempt a DC {@flatDC 10} flat check to break the curse." + ], + "name": "Cat Sith's Mark" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "The cat sith touches a {@condition dying} creature or a creature that died within the past 3 days. If the target is a {@condition dying} creature, it must attempt a DC 25 Fortitude save; on a failure, its {@condition dying} value increases by 1 (or 2 on a critical failure). If the target is dead, it receives no save and its soul is imprisoned in the cat sith's body, becoming freed only if the cat sith is slain. While the soul is imprisoned, the creature can't be brought back to life by any means short of a wish or miracle. The cat sith can hold only one soul at a time and can release a soul as a free action." + ], + "name": "Steal Soul" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Counteflora", @@ -631,54 +582,54 @@ "source": "EC3", "page": 78, "level": 10, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "vague": [], - "other": [] + "std": 18 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 20, + "std": 20, "in jungles and flower fields": 24 } }, "abilityMods": { - "Str": 5, - "Dex": 6, - "Con": 6, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 6, + "con": 6, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 29, + "std": 29, "with tightened bracts": 31 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -687,12 +638,9 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [] - }, + "immunities": [ + "poison" + ], "weaknesses": [ { "amount": 10, @@ -703,24 +651,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "Whenever the counteflora takes cold damage, it takes a \u201310-foot circumstance penalty to Speed for 1 round." - ], - "name": "Frost Susceptibility" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The counteflora stiffens the specialized leaves around its flower head, protecting its sensitive seedpods. While its bracts are tightened, a counteflora gains a +2 circumstance bonus to AC and can use its head {@action Strike} and Furious Swing abilities, but it cannot use its Black Seed Cloud ability and it loses its sense of sight (so it must rely on its imprecise {@ability tremorsense} when targeting other creatures). The counteflora can't use its head {@action Strike} of Furious Swing ability unless its bracts are tightened. The counteflora can loosen its bracts as a free action (this action has the {@trait concentrate} trait)." - ], - "name": "Tighten Bracts" - } - ], "speed": { "walk": 25 }, @@ -753,62 +683,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Whenever the counteflora takes cold damage, it takes a \u201310-foot circumstance penalty to Speed for 1 round." + ], + "name": "Frost Susceptibility" }, - "entries": [ - "The counteflora releases a cloud of black seedpods in a 15-foot-radius emanation. Non-counteflora creatures in the area must succeed at a Fortitude save or breathe in the toxic seeds. (Against plants and fungi, the seeds burrow into the creatures' flesh rather than infiltrate their lungs.)" - ], - "name": "Black Seed Cloud" - }, - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "[for plants and fungi]" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The counteflora stiffens the specialized leaves around its flower head, protecting its sensitive seedpods. While its bracts are tightened, a counteflora gains a +2 circumstance bonus to AC and can use its head {@action Strike} and Furious Swing abilities, but it cannot use its Black Seed Cloud ability and it loses its sense of sight (so it must rely on its imprecise {@ability tremorsense} when targeting other creatures). The counteflora can't use its head {@action Strike} of Furious Swing ability unless its bracts are tightened. The counteflora can loosen its bracts as a free action (this action has the {@trait concentrate} trait)." + ], + "name": "Tighten Bracts" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The counteflora releases a cloud of black seedpods in a 15-foot-radius emanation. Non-counteflora creatures in the area must succeed at a Fortitude save or breathe in the toxic seeds. (Against plants and fungi, the seeds burrow into the creatures' flesh rather than infiltrate their lungs.)" + ], + "name": "Black Seed Cloud" }, - "traits": [ - "contact or inhaled", - "poison" - ], - "entries": [ - "Saving Throw DC 30 Fortitude (DC 32 for plants and fungi); Maximum Duration 6 rounds; Stage 1 {@damage 4d6} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 2 {@damage 6d6} poison damage, {@condition enfeebled|CRB|enfeebled 1}, and {@condition fascinated} (1 round)" - ], - "name": "Counteflora Toxin" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "[for plants and fungi]" + }, + "traits": [ + "contact or inhaled", + "poison" + ], + "entries": [ + "Saving Throw DC 30 Fortitude (DC 32 for plants and fungi); Maximum Duration 6 rounds; Stage 1 {@damage 4d6} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 2 {@damage 6d6} poison damage, {@condition enfeebled|CRB|enfeebled 1}, and {@condition fascinated} (1 round)" + ], + "name": "Counteflora Toxin" }, - "traits": [ - "attack" - ], - "requirements": "The counteflora's bracts are tightened", - "entries": [ - "The counteflora makes up to four headbutt Strikes (see Flower Headbutt), each against a different creature within reach." - ], - "name": "Furious Swing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison", - "slashing" - ], - "condition": [ - "{@condition enfeebled}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "The counteflora's bracts are tightened", + "entries": [ + "The counteflora makes up to four headbutt Strikes (see Flower Headbutt), each against a different creature within reach." + ], + "name": "Furious Swing" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Cu Sith", @@ -816,25 +751,28 @@ "source": "EC3", "page": 79, "level": 7, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Sylvan (can't speak any language)" @@ -843,39 +781,38 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 4, - "Int": -3, - "Wis": 3, - "Cha": 5 - }, - "abilitiesTop": [], + "str": 6, + "dex": 4, + "con": 4, + "int": -3, + "wis": 3, + "cha": 5 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -884,13 +821,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "fear" - ] - }, - "abilitiesMid": [], + "immunities": [ + "fear" + ], "speed": { "walk": 40 }, @@ -908,61 +841,50 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "fear", - "mental", - "necromancy", - "primal" - ], - "entries": [ - "Any creature within 200 feet of the cu sith that hears its Dooming Bark must attempt a DC 24 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and immune to Dooming Bark for 24 hours.", - "Success": "The creature is {@condition frightened|CRB|frightened 1}.", - "Failure": "The creature is {@condition frightened|CRB|frightened 2}.", - "Critical Failure": "The creature is {@condition frightened|CRB|frightened 3} and {@condition fleeing}. If a creature is already {@condition frightened} when it fails a save against Dooming Bark, its {@condition frightened} value increases by 1 and it becomes {@condition doomed|CRB|doomed 1}. A creature in an area that the cu sith can't easily reach\u2014such as a {@condition hidden} burrow or enclosed building\u2014increases the degree of success of its saving throw against Dooming Bark by one step." + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "fear", + "mental", + "necromancy", + "primal" + ], + "entries": [ + "Any creature within 200 feet of the cu sith that hears its Dooming Bark must attempt a DC 24 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and immune to Dooming Bark for 24 hours.", + "Success": "The creature is {@condition frightened|CRB|frightened 1}.", + "Failure": "The creature is {@condition frightened|CRB|frightened 2}.", + "Critical Failure": "The creature is {@condition frightened|CRB|frightened 3} and {@condition fleeing}. If a creature is already {@condition frightened} when it fails a save against Dooming Bark, its {@condition frightened} value increases by 1 and it becomes {@condition doomed|CRB|doomed 1}. A creature in an area that the cu sith can't easily reach\u2014such as a {@condition hidden} burrow or enclosed building\u2014increases the degree of success of its saving throw against Dooming Bark by one step." + } } - } - ], - "name": "Dooming Bark" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Dooming Bark" }, - "traits": [ - "attack" - ], - "entries": [ - "Requirements The cu sith has a Large or smaller creature {@condition grabbed} in its jaws; The cu sith viciously shakes its prey. The cu sith makes a jaws {@action Strike} against the {@condition grabbed} creature with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals jaws damage, maintains its Grab, and attempts an {@skill Athletics} check to {@action Disarm} its target of anything it is holding. On a miss, the cu sith releases the creature." - ], - "name": "Worry Prey" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition frightened}", - "{@condition grabbed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Requirements The cu sith has a Large or smaller creature {@condition grabbed} in its jaws; The cu sith viciously shakes its prey. The cu sith makes a jaws {@action Strike} against the {@condition grabbed} creature with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals jaws damage, maintains its Grab, and attempts an {@skill Athletics} check to {@action Disarm} its target of anything it is holding. On a miss, the cu sith releases the creature." + ], + "name": "Worry Prey" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Ginjana Mindkeeper", @@ -970,26 +892,24 @@ "source": "EC3", "page": 87, "level": 11, - "rarity": "Unique", - "alignment": "CE", - "size": "Small", "traits": [ - "Dero" + "unique", + "ce", + "small", + "dero", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -1000,55 +920,47 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 19 + "std": 19 }, "Medicine": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 26 + "std": 26 }, "Thievery": { - "default": 24 + "std": 24 }, "Anatomy Lore": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 3, - "Dex": 7, - "Con": 3, - "Int": 5, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "+19, {@skill Medicine} +20, {@skill Stealth} +26, {@skill Thievery} +24 Str +3, Dex +7, Con +3, Int +5, Wis +3, Cha +2 Items expanded healer's tools, +2 striking heavy crossbow (18 bolts and 2 bolts coated with shadow essence), +2 resilient leather armor, +1 striking shortsword." - ], - "name": "Intimidation" - } - ], + "str": 3, + "dex": 7, + "con": 3, + "int": 5, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -1062,43 +974,6 @@ "name": "vulnerable to sunlight" } ], - "abilitiesMid": [ - { - "entries": [ - "Ginjana isn't {@condition flat-footed} to {@condition hidden}, {@condition undetected}, or flanking creatures of 11th level or lower, or by creatures of 11th level or lower using surprise attack." - ], - "name": "Deny Advantage" - }, - { - "entries": [ - "Ginjana rolls a success on a Reflex save, she gets a critical success instead." - ], - "name": "Evasion When" - }, - { - "entries": [ - "Ginjana takes 20 damage for every hour she's exposed to sunlight." - ], - "name": "Vulnerable to Sunlight" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "An attack roll to {@action Strike} Ginjana fails or critically fails", - "entries": [ - "Ginjana redirects the attack to a creature of her choice that is adjacent to her and within reach of the triggering attack. The attacker rerolls." - ], - "name": "Sidestep" - }, - { - "entries": [ - "{@action Strike}'s attack roll against the new target." - ], - "name": "the" - } - ], "speed": { "abilities": [ "light step", @@ -1115,7 +990,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d6+13} piercing", @@ -1141,91 +1016,120 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+19, {@skill Medicine} +20, {@skill Stealth} +26, {@skill Thievery} +24 Str +3, Dex +7, Con +3, Int +5, Wis +3, Cha +2 Items expanded healer's tools, +2 striking heavy crossbow (18 bolts and 2 bolts coated with shadow essence), +2 resilient leather armor, +1 striking shortsword." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "entries": [ + "Ginjana isn't {@condition flat-footed} to {@condition hidden}, {@condition undetected}, or flanking creatures of 11th level or lower, or by creatures of 11th level or lower using surprise attack." + ], + "name": "Deny Advantage" }, - "entries": [ - "{@damage 2d6+13} piercing Ranged heavy crossbow +25 (magical, range increment 120 feet, reload 2), Damage {@damage 2d10+13} piercing plus shadow essence." - ], - "name": "S), Damage" - }, - { - "entries": [ - "DC 30, attack +24; 6th searing light." - ], - "name": "Divine Innate Spell" - }, - { - "entries": [ - "Ginjana critically succeeds at an attack roll, the target of the attack is {@condition clumsy|CRB|clumsy 1} and {@condition flat-footed} until the end of Ginjana's next turn." - ], - "name": "Hampering Blow When" - }, - { - "entries": [ - "When Ginjana {@action Stride||Strides} or {@action Step||Steps}, she ignores difficult terrain." - ], - "name": "Light Step" - }, - { - "entries": [ - "Ginjana's movement doesn't trigger reactions when she {@action Stride||Strides} to move half her Speed or less." - ], - "name": "Mobility" - }, - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw DC 29 Fortitude;" - ], - "name": "Shadow Essence" - }, - { - "entries": [ - "6 rounds; Stage 1 {@damage 3d6} negative damage and {@damage 2d6} poison damage (1 round); Stage 2 {@damage 3d6} negative damage, {@damage 2d6} poison damage, and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 3 {@damage 3d6} negative damage; {@damage 2d6} poison damage; and {@condition enfeebled|CRB|enfeebled 2} (1 round)" - ], - "name": "Maximum Duration" - }, - { - "traits": [ - "precision" - ], - "entries": [ - "Ginjana deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "On the first round of combat, if Ginjana rolls {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to her." - ], - "name": "Surprise Attack" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "precision" + { + "entries": [ + "Ginjana rolls a success on a Reflex save, she gets a critical success instead." + ], + "name": "Evasion When" + }, + { + "entries": [ + "Ginjana takes 20 damage for every hour she's exposed to sunlight." + ], + "name": "Vulnerable to Sunlight" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "An attack roll to {@action Strike} Ginjana fails or critically fails", + "entries": [ + "Ginjana redirects the attack to a creature of her choice that is adjacent to her and within reach of the triggering attack. The attacker rerolls." + ], + "name": "Sidestep" + }, + { + "entries": [ + "{@action Strike}'s attack roll against the new target." + ], + "name": "the" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition enfeebled}", - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d6+13} piercing Ranged heavy crossbow +25 (magical, range increment 120 feet, reload 2), Damage {@damage 2d10+13} piercing plus shadow essence." + ], + "name": "S), Damage" + }, + { + "entries": [ + "DC 30, attack +24; 6th searing light." + ], + "name": "Divine Innate Spell" + }, + { + "entries": [ + "Ginjana critically succeeds at an attack roll, the target of the attack is {@condition clumsy|CRB|clumsy 1} and {@condition flat-footed} until the end of Ginjana's next turn." + ], + "name": "Hampering Blow When" + }, + { + "entries": [ + "When Ginjana {@action Stride||Strides} or {@action Step||Steps}, she ignores difficult terrain." + ], + "name": "Light Step" + }, + { + "entries": [ + "Ginjana's movement doesn't trigger reactions when she {@action Stride||Strides} to move half her Speed or less." + ], + "name": "Mobility" + }, + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw DC 29 Fortitude;" + ], + "name": "Shadow Essence" + }, + { + "entries": [ + "6 rounds; Stage 1 {@damage 3d6} negative damage and {@damage 2d6} poison damage (1 round); Stage 2 {@damage 3d6} negative damage, {@damage 2d6} poison damage, and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 3 {@damage 3d6} negative damage; {@damage 2d6} poison damage; and {@condition enfeebled|CRB|enfeebled 2} (1 round)" + ], + "name": "Maximum Duration" + }, + { + "traits": [ + "precision" + ], + "entries": [ + "Ginjana deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "On the first round of combat, if Ginjana rolls {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to her." + ], + "name": "Surprise Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Headless Xulgath", @@ -1233,27 +1137,27 @@ "source": "EC3", "page": 50, "level": 11, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", "traits": [ - "Xulgath" + "unique", + "ce", + "large", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense", - "no vision" - ] + "std": 20 }, + "senses": [ + { + "name": "motion sense" + }, + { + "name": "no vision" + } + ], "languages": { "languages": [ "Draconic", @@ -1263,43 +1167,35 @@ }, "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 21 + "std": 21 }, "Survival": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 5, - "Int": 0, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [ - { - "entries": [ - "The headless xulgath can sense nearby motion through vibrations and air movement." - ], - "name": "Motion Sense" - } - ], + "str": 7, + "dex": 3, + "con": 5, + "int": 0, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -1308,27 +1204,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. As xulgath skirmisher (page 27), but DC 29." - ], - "name": "Powerful Stench" - } - ], "speed": { "walk": 20 }, @@ -1350,35 +1225,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 + "abilities": { + "top": [ + { + "entries": [ + "The headless xulgath can sense nearby motion through vibrations and air movement." + ], + "name": "Motion Sense" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "Requirements The headless xulgath has a creature {@condition grabbed}; The headless." - ], - "name": "Choke Slam" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. As xulgath skirmisher (page 27), but DC 29." + ], + "name": "Powerful Stench" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Requirements The headless xulgath has a creature {@condition grabbed}; The headless." + ], + "name": "Choke Slam" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Herecite Of Zevgavizeb", @@ -1386,24 +1279,26 @@ "source": "EC3", "page": 80, "level": 10, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", + "traits": [ + "uncommon", + "ce", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "detect alignment (good only)" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect alignment (good only)" + } + ], "languages": { "languages": [ "Common", @@ -1414,55 +1309,41 @@ }, "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 23 + "std": 23 }, "Religion": { - "default": 22 + "std": 22 }, "Zevgavizeb Lore": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 5, - "Int": 1, - "Wis": 4, - "Cha": 7 + "str": 6, + "dex": 4, + "con": 5, + "int": 1, + "wis": 4, + "cha": 7 }, "items": [ "+1 striking spiked gauntlet" ], - "abilitiesTop": [ - { - "entries": [ - "Multiple herecites can form a cabal to gain increased magical abilities and defenses. A cabal consists of two to five herecites. The ritual to form a cabal (or to welcome new herecites into an existing cabal) requires 24 hours of worship, prayer, and vile sacrifice, after which point the herecites become magically bound to one another. All herecites in a cabal gain the cleric domain spells granted by each individual herecite's deity, and each herecite's focus pool increases to 3 Focus Points. As long as the cabal exists, herecites in the cabal gain a +2 status bonus to {@skill Perception} checks and fast healing 10. These benefits persist as long as the cabal consists of two or more herecites that remain within 1 mile of one another." - ], - "name": "Cabal" - }, - { - "entries": [ - "A herecite is associated with one evil god and is always of the same alignment as that god. Whenever it wields its deity's favored weapon, that weapon gains the unholy rune. The herecite's creators select two domains from their deity; the herecite can cast the domain spells and the advanced domain spells from those domains as cleric focus spells. The herecite can cast the deity's other granted cleric spells as divine innate spells. Most herecites have 2 Focus Points in their focus pool. The herecite presented here is a herecite of {@deity Zevgavizeb|EC3}." - ], - "name": "Herecite Deity" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -1479,24 +1360,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "auditory", - "divine", - "evil" - ], - "trigger": "A creature within 30 feet uses the {@action Sustain a Spell} action to sustain a divine spell or the {@action Cast a Spell} action to cast a divine spell with a verbal component", - "entries": [ - "The herecite warps the caster's prayers into a sacrilegious echo praising the evils of its own deity. The triggering caster must succeed at a DC 29 Will saving throw or their spell is disrupted and their action wasted." - ], - "name": "Perverse Prayer" - } - ], "speed": { "walk": 30 }, @@ -1572,77 +1435,99 @@ "good only" ] } - ] - } - } - } - } - ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "evil", - "necromancy" - ], - "requirements": "The herecite is in a cabal of three or more members, two of which are within 60 feet and have used", - "entries": [], - "name": "Assault the Soul" - }, - { - "entries": [ - "Communion within the last round; The herecite casts bind soul, spirit blast, or spiritual epidemic (DC 31)", - "Once a herecite has used this ability (whether or not it was successful), the cabal must wait 24 hours before one of its members can use Assault the Soul again." - ], - "name": "Cabal" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate" - ], - "entries": [ - "With murmurs and chants, the herecite casts its consciousness toward the other members of its cabal. For 1 round, it senses what other members are sensing, knows their thoughts, and knows their exact location." - ], - "name": "Cabal Communion" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "curse", - "divine", - "evil" - ], - "entries": [ - "Recalling the cruelty of the foul ritual that birthed it, the herecite curses an enemy with a fragment of its blasphemy. The herecite targets one creature within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature is cursed. As long as the creature is cursed, any art object, symbol, or implement of religious significance in the creature's possession\u2014such as a divine spellcasting focus, holy text, fetish, or rendering of a deity\u2014becomes physically corrupted in a way that debases the deity's tenets (a depiction of {@deity Shelyn}'s songbird, for example, might lose its beautiful plumage to reveal a hideous skeletal form beneath). While these items continue to function normally, the cursed creature is {@condition stupefied|CRB|stupefied 2} as long as it possesses an object corrupted in this fashion. The creature can cast off its corrupted objects to remove the {@condition stupefied} condition, but any new religious objects it takes into its possession become similarly corrupted. The curse can be lifted by a {@spell remove curse} spell or by an atone ritual. After a creature is targeted with this ability, regardless of whether it was affected, it becomes immune to herecites' Curse of Defiled Idols for 1 day." - ], - "name": "Curse of Defiled Idols" + ] + } + } + } } ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Multiple herecites can form a cabal to gain increased magical abilities and defenses. A cabal consists of two to five herecites. The ritual to form a cabal (or to welcome new herecites into an existing cabal) requires 24 hours of worship, prayer, and vile sacrifice, after which point the herecites become magically bound to one another. All herecites in a cabal gain the cleric domain spells granted by each individual herecite's deity, and each herecite's focus pool increases to 3 Focus Points. As long as the cabal exists, herecites in the cabal gain a +2 status bonus to {@skill Perception} checks and fast healing 10. These benefits persist as long as the cabal consists of two or more herecites that remain within 1 mile of one another." + ], + "name": "Cabal" + }, + { + "entries": [ + "A herecite is associated with one evil god and is always of the same alignment as that god. Whenever it wields its deity's favored weapon, that weapon gains the unholy rune. The herecite's creators select two domains from their deity; the herecite can cast the domain spells and the advanced domain spells from those domains as cleric focus spells. The herecite can cast the deity's other granted cleric spells as divine innate spells. Most herecites have 2 Focus Points in their focus pool. The herecite presented here is a herecite of {@deity Zevgavizeb|EC3}." + ], + "name": "Herecite Deity" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "auditory", + "divine", + "evil" + ], + "trigger": "A creature within 30 feet uses the {@action Sustain a Spell} action to sustain a divine spell or the {@action Cast a Spell} action to cast a divine spell with a verbal component", + "entries": [ + "The herecite warps the caster's prayers into a sacrilegious echo praising the evils of its own deity. The triggering caster must succeed at a DC 29 Will saving throw or their spell is disrupted and their action wasted." + ], + "name": "Perverse Prayer" + } ], - "condition": [ - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "evil", + "necromancy" + ], + "requirements": "The herecite is in a cabal of three or more members, two of which are within 60 feet and have used", + "entries": [], + "name": "Assault the Soul" + }, + { + "entries": [ + "Communion within the last round; The herecite casts bind soul, spirit blast, or spiritual epidemic (DC 31)", + "Once a herecite has used this ability (whether or not it was successful), the cabal must wait 24 hours before one of its members can use Assault the Soul again." + ], + "name": "Cabal" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate" + ], + "entries": [ + "With murmurs and chants, the herecite casts its consciousness toward the other members of its cabal. For 1 round, it senses what other members are sensing, knows their thoughts, and knows their exact location." + ], + "name": "Cabal Communion" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "curse", + "divine", + "evil" + ], + "entries": [ + "Recalling the cruelty of the foul ritual that birthed it, the herecite curses an enemy with a fragment of its blasphemy. The herecite targets one creature within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature is cursed. As long as the creature is cursed, any art object, symbol, or implement of religious significance in the creature's possession\u2014such as a divine spellcasting focus, holy text, fetish, or rendering of a deity\u2014becomes physically corrupted in a way that debases the deity's tenets (a depiction of {@deity Shelyn}'s songbird, for example, might lose its beautiful plumage to reveal a hideous skeletal form beneath). While these items continue to function normally, the cursed creature is {@condition stupefied|CRB|stupefied 2} as long as it possesses an object corrupted in this fashion. The creature can cast off its corrupted objects to remove the {@condition stupefied} condition, but any new religious objects it takes into its possession become similarly corrupted. The curse can be lifted by a {@spell remove curse} spell or by an atone ritual. After a creature is targeted with this ability, regardless of whether it was affected, it becomes immune to herecites' Curse of Defiled Idols for 1 day." + ], + "name": "Curse of Defiled Idols" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Hooklimb Xulgath", @@ -1650,26 +1535,24 @@ "source": "EC3", "page": 55, "level": 10, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", "traits": [ - "Xulgath" + "rare", + "ne", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -1679,49 +1562,41 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [ - { - "entries": [ - "+19, {@skill Survival} +16 Str +7, Dex +5, Con +3, Int +0, Wis +2, Cha +0." - ], - "name": "Stealth" - } - ], + "str": 7, + "dex": 5, + "con": 3, + "int": 0, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -1730,30 +1605,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. As xulgath skirmisher (page 27), but DC 28." - ], - "name": "Powerful Stench" - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -1780,46 +1634,67 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The hooklimb always critically succeeds at checks to Grab a Ledge." - ], - "name": "Quick Catch" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The hooklimb flexes hooklike barbs on its claws. Until the start of the hooklimb's next turn, its claws Strikes deal an additional {@damage 1d10} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Raking Claws" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+19, {@skill Survival} +16 Str +7, Dex +5, Con +3, Int +0, Wis +2, Cha +0." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. As xulgath skirmisher (page 27), but DC 28." + ], + "name": "Powerful Stench" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "entries": [ + "The hooklimb always critically succeeds at checks to Grab a Ledge." + ], + "name": "Quick Catch" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The hooklimb flexes hooklike barbs on its claws. Until the start of the hooklimb's next turn, its claws Strikes deal an additional {@damage 1d10} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Raking Claws" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } + ] + } }, { "name": "Pin Tingwheely", @@ -1827,26 +1702,24 @@ "source": "EC3", "page": 20, "level": 8, - "rarity": "Unique", - "alignment": "CN", - "size": "Small", "traits": [ - "Sprite" + "unique", + "cn", + "small", + "fey", + "sprite" ], "creatureType": [ "Fey" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 19 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common" @@ -1855,53 +1728,45 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 16 + "std": 16 }, "Nature": { - "default": 15 + "std": 15 }, "Performance": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 0, - "Dex": 6, - "Con": 1, - "Int": 2, - "Wis": 3, - "Cha": 4 + "str": 0, + "dex": 6, + "con": 1, + "int": 2, + "wis": 3, + "cha": 4 }, "items": [ "+1 striking longbow (60 arrows)", "shortsword" ], - "abilitiesTop": [ - { - "entries": [ - "+18, {@skill Stealth} +21 Str +0, Dex +6, Con +1, Int +2, Wis +3, Cha +4 Items +1 striking longbow (60 arrows), shortsword." - ], - "name": "Performance" - } - ], "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -1916,28 +1781,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "entries": [ - "Pin rolls a success on a Reflex save, he gets a critical success instead." - ], - "name": "Evasion When" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Pin is targeted with a melee or ranged attack by an attacker he can see", - "entries": [ - "Pin gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 15, - "fly ": 45 + "fly": 45 }, "attacks": [ { @@ -1948,7 +1794,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+10} piercing", @@ -2031,56 +1877,71 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 1d6+10} piercing Ranged longbow +19 (deadly d10, magical, range increment 100 feet, volley 20 feet), Damage {@damage 2d6+10} piercing Primal Innate Spells DC 26; 4th invisibility (at will, self only); 3rd dispel magic, illusory disguise; 2nd entangle, faerie fire; Cantrips (4th) dancing lights, detect magic, ghost sound, shield." - ], - "name": "S), Damage" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+18, {@skill Stealth} +21 Str +0, Dex +6, Con +1, Int +2, Wis +3, Cha +4 Items +1 striking longbow (60 arrows), shortsword." + ], + "name": "Performance" + } + ], + "mid": [ + { + "entries": [ + "Pin rolls a success on a Reflex save, he gets a critical success instead." + ], + "name": "Evasion When" }, - "traits": [ - "manipulate" - ], - "entries": [ - "Pin sprinkles pixie dust onto one of his arrows. If Pin hits a creature with that arrow before his next turn, the arrow inflicts one of the following special effects instead of dealing damage.", - "Each effect depends on the target's DC 26 Will save.", - "On a critical hit, the target treats its save result as one degree worse.", - { - "type": "list", - "items": [ - "{@bold Befuddlement} (enchantment, mental) On a failed Will save, the target is {@condition stupefied|CRB|stupefied 1} for 1 minute ({@condition stupefied|CRB|stupefied 2} on a critical failure).", - "{@bold Charm} (emotion, enchantment, incapacitation, mental) The target suffers the result of a 4th-level {@spell charm} spell, except it doesn't gain a bonus to its save if the only {@condition hostile} act was Pin firing his bow, and Pin can choose to direct the target's adoration to another creature rather than himself.", - "{@bold Memory Loss} (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory. Pin can add a single false memory if he chooses, which is the only memory the target retains in that time period.", - "{@bold Reckless Pride} (emotion, enchantment, mental) The target suffers the result of delusional pride (Core Rulebook 391)." - ] - } - ], - "name": "Sprinkle Pixie Dust" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Pin is targeted with a melee or ranged attack by an attacker he can see", + "entries": [ + "Pin gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } ], - "condition": [ - "{@condition stupefied}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d6+10} piercing Ranged longbow +19 (deadly d10, magical, range increment 100 feet, volley 20 feet), Damage {@damage 2d6+10} piercing Primal Innate Spells DC 26; 4th invisibility (at will, self only); 3rd dispel magic, illusory disguise; 2nd entangle, faerie fire; Cantrips (4th) dancing lights, detect magic, ghost sound, shield." + ], + "name": "S), Damage" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "Pin sprinkles pixie dust onto one of his arrows. If Pin hits a creature with that arrow before his next turn, the arrow inflicts one of the following special effects instead of dealing damage.", + "Each effect depends on the target's DC 26 Will save.", + "On a critical hit, the target treats its save result as one degree worse.", + { + "type": "list", + "items": [ + "{@bold Befuddlement} (enchantment, mental) On a failed Will save, the target is {@condition stupefied|CRB|stupefied 1} for 1 minute ({@condition stupefied|CRB|stupefied 2} on a critical failure).", + "{@bold Charm} (emotion, enchantment, incapacitation, mental) The target suffers the result of a 4th-level {@spell charm} spell, except it doesn't gain a bonus to its save if the only {@condition hostile} act was Pin firing his bow, and Pin can choose to direct the target's adoration to another creature rather than himself.", + "{@bold Memory Loss} (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory. Pin can add a single false memory if he chooses, which is the only memory the target retains in that time period.", + "{@bold Reckless Pride} (emotion, enchantment, mental) The target suffers the result of delusional pride (Core Rulebook 391)." + ] + } + ], + "name": "Sprinkle Pixie Dust" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Resin-seep Xulgath", @@ -2088,26 +1949,24 @@ "source": "EC3", "page": 51, "level": 10, - "rarity": "Rare", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "rare", + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -2117,52 +1976,44 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 16 + "std": 16 }, "Survival": { - "default": 19 + "std": 19 }, "Thievery": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 5, + "con": 3, + "int": 1, + "wis": 3, + "cha": 0 }, "items": [ "+1 striking dagger" ], - "abilitiesTop": [ - { - "entries": [ - "+19, {@skill Thievery} +21 Str +4, Dex +5, Con +3, Int +1, Wis +3, Cha +0 Items +1 striking dagger." - ], - "name": "Survival" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -2171,7 +2022,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2184,7 +2034,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+11} piercing", @@ -2228,7 +2078,7 @@ "agile", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [ "xulgath bile" @@ -2239,49 +2089,41 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "incapacitation", - "poison" - ], - "entries": [ - "A creature damaged by a resin-seep xulgath's jaws or claw {@action Strike} must succeed at a DC 28 Reflex save or be covered with clumps of noxious resin, taking {@damage 2d8} poison damage and a \u201315-foot penalty to its Speeds for 1 minute (on a critical failure, the creature is also {@condition clumsy|CRB|clumsy 1} for 1 minute). The creature is {@condition sickened|CRB|sickened 1} for as long it has a Speed penalty. A creature can spend an {@action Interact} action to scrape the resin off, decreasing the Speed penalty by 5 with each such action." - ], - "name": "Resin Crust" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "poison" - ], - "entries": [ - "The resin-seep xulgath flexes its pores and emits a 30-foot line of resin that deals {@damage 3d12} poison damage and knocks the target 5 feet back (DC 28 basic Reflex save; on a success or critical success the target isn't knocked back, and on a critical failure the target is knocked back 10 feet). The resin-seep xulgath can't use Resin Spray again for {@dice 1d4} rounds." - ], - "name": "Resin Spray" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+19, {@skill Thievery} +21 Str +4, Dex +5, Con +3, Int +1, Wis +3, Cha +0 Items +1 striking dagger." + ], + "name": "Survival" + } ], - "condition": [ - "{@condition clumsy}" + "bot": [ + { + "traits": [ + "incapacitation", + "poison" + ], + "entries": [ + "A creature damaged by a resin-seep xulgath's jaws or claw {@action Strike} must succeed at a DC 28 Reflex save or be covered with clumps of noxious resin, taking {@damage 2d8} poison damage and a \u201315-foot penalty to its Speeds for 1 minute (on a critical failure, the creature is also {@condition clumsy|CRB|clumsy 1} for 1 minute). The creature is {@condition sickened|CRB|sickened 1} for as long it has a Speed penalty. A creature can spend an {@action Interact} action to scrape the resin off, decreasing the Speed penalty by 5 with each such action." + ], + "name": "Resin Crust" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "poison" + ], + "entries": [ + "The resin-seep xulgath flexes its pores and emits a 30-foot line of resin that deals {@damage 3d12} poison damage and knocks the target 5 feet back (DC 28 basic Reflex save; on a success or critical success the target isn't knocked back, and on a critical failure the target is knocked back 10 feet). The resin-seep xulgath can't use Resin Spray again for {@dice 1d4} rounds." + ], + "name": "Resin Spray" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "AD", - "CC", - "UW" - ] + } }, { "name": "Shoony Hierarch", @@ -2289,26 +2131,24 @@ "source": "EC3", "page": 83, "level": 4, - "rarity": "Rare", - "alignment": "NG", - "size": "Small", "traits": [ - "Shoony" + "rare", + "ng", + "small", + "humanoid", + "shoony" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -2318,46 +2158,45 @@ }, "skills": { "Crafting": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Society": { - "default": 13 + "std": 13 }, "Survival": { - "default": 11 + "std": 11 }, "Shoony Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": -1, - "Int": 3, - "Wis": 3, - "Cha": 4 + "str": 0, + "dex": 2, + "con": -1, + "int": 3, + "wis": 3, + "cha": 4 }, "items": [ "longbow (20 arrows and 5 signal arrows)", "staff" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -2366,7 +2205,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "paddler (page 71)" @@ -2403,30 +2241,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The shoony hierarch sparks and launches an alchemically treated arrow that creates a bright light high in the sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of different arrows that signal different things; a red signal arrow might mean retreat, whereas a green arrow might be a call to gather in the village commons." - ], - "name": "Signal Arrow" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The shoony hierarch sparks and launches an alchemically treated arrow that creates a bright light high in the sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of different arrows that signal different things; a red signal arrow might mean retreat, whereas a green arrow might be a call to gather in the village commons." + ], + "name": "Signal Arrow" + } + ] + } }, { "name": "Shoony Militia Member", @@ -2434,28 +2262,29 @@ "source": "EC3", "page": 83, "level": 2, - "rarity": "Rare", - "alignment": "LG", - "size": "Small", "traits": [ - "Shoony" + "rare", + "lg", + "small", + "humanoid", + "shoony" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -2465,47 +2294,46 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 10 + "std": 10 }, "Crafting": { - "default": 4 + "std": 4 }, "Society": { - "default": 6 + "std": 6 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 2, + "con": 1, + "int": 0, + "wis": 2, + "cha": 1 }, "items": [ "hide armor", "javelin (2)", "longsword" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -2514,7 +2342,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -2524,7 +2351,7 @@ "name": "longsword", "attack": 10, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+4} slashing", @@ -2546,20 +2373,6 @@ "piercing" ] } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" ] }, { @@ -2568,26 +2381,24 @@ "source": "EC3", "page": 82, "level": 0, - "rarity": "Rare", - "alignment": "NG", - "size": "Small", "traits": [ - "Shoony" + "rare", + "ng", + "small", + "humanoid", + "shoony" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -2597,45 +2408,44 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Crafting": { - "default": 1 + "std": 1 }, "Diplomacy": { - "default": 4 + "std": 4 }, "Survival": { - "default": 4 + "std": 4 }, "Farming Lore": { - "default": 3 + "std": 3 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 1, - "Int": -1, - "Wis": 2, - "Cha": 2 + "str": 3, + "dex": 1, + "con": 1, + "int": -1, + "wis": 2, + "cha": 2 }, "items": [ "hoe" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -2644,7 +2454,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2674,32 +2483,23 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "entries": [ - "Page 72." - ], - "name": "Dig Quickly" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "Page 72." + ], + "name": "Dig Quickly" + } + ] + } }, { "name": "Skarja", @@ -2707,28 +2507,29 @@ "source": "EC3", "page": 88, "level": 13, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Hag" + "unique", + "ne", + "medium", + "fiend", + "hag", + "humanoid" ], "creatureType": [ "Humanoid", "Fiend" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision; detect alignment", - "detect magic" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision; detect alignment" + }, + { + "name": "detect magic" + } + ], "languages": { "languages": [ "Abyssal", @@ -2741,61 +2542,47 @@ }, "skills": { "Arcana": { - "default": 23 + "std": 23 }, "Deception": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 24 + "std": 24 }, "Occultism": { - "default": 25 + "std": 25 }, "Religion": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 6, - "Int": 4, - "Wis": 6, - "Cha": 5 + "str": 7, + "dex": 5, + "con": 6, + "int": 4, + "wis": 6, + "cha": 5 }, "items": [ "Skarja's heartstone (page 89)" ], - "abilitiesTop": [ - { - "entries": [ - "+24, {@skill Occultism} +25, {@skill Religion} +25 Str +7, Dex +5, Con +6, Int +4, Wis +6, Cha +5 Items Skarja's heartstone (page 89) Coven Skarja adds dominate, nightmare, scrying, and spellwrack to her coven's spells." - ], - "name": "Intimidation" - }, - { - "entries": [ - "When Skarja rides a nightmare, the nightmare also gains her status bonus to saves against magic, and both the hag and rider benefit when Skarja uses her heartstone's ethereal jaunt innate spell." - ], - "name": "Nightmare Rider" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -2804,19 +2591,15 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sleep" - ] - }, + "immunities": [ + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "cold iron" } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2952,65 +2735,68 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " A creature can't recover from the\n{@condition drained} condition until Abyssal plague is cured", - "DC": 33, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition drained|CRB|drained 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition drained} increases by 2", - "duration": "1 day" - } - ] - } - ], - "name": "Abyssal Plague" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+24, {@skill Occultism} +25, {@skill Religion} +25 Str +7, Dex +5, Con +6, Int +4, Wis +6, Cha +5 Items Skarja's heartstone (page 89) Coven Skarja adds dominate, nightmare, scrying, and spellwrack to her coven's spells." + ], + "name": "Intimidation" }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "Skarja can take on the appearance of any Medium female humanoid. This doesn't change her." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "When Skarja rides a nightmare, the nightmare also gains her status bonus to saves against magic, and both the hag and rider benefit when Skarja uses her heartstone's ethereal jaunt innate spell." + ], + "name": "Nightmare Rider" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " A creature can't recover from the\n{@condition drained} condition until Abyssal plague is cured", + "DC": 33, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition drained|CRB|drained 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition drained} increases by 2", + "duration": "1 day" + } + ] + } + ], + "name": "Abyssal Plague" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "Skarja can take on the appearance of any Medium female humanoid. This doesn't change her." + ], + "name": "Change Shape", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Swardlands Delinquent", @@ -3018,17 +2804,18 @@ "source": "EC3", "page": 15, "level": 4, - "rarity": "Rare", - "alignment": "CN", - "size": "Medium", "traits": [ - "Human" + "rare", + "cn", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 + "std": 8 }, "languages": { "languages": [ @@ -3038,58 +2825,44 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 12 + "std": 12 }, "Thievery": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 0, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Stealth} +12 (+14 while in the." - ], - "name": "Intimidation" - }, - { - "entries": [ - "+12 Str +3, Dex +4, Con +1, Int +1, Wis +0, Cha +2 Items leather armor, club, dagger; one delinquent carries a crowbar and another carries a brush and pot of red paint." - ], - "name": "Swardlands), Thievery" - } - ], + "str": 3, + "dex": 4, + "con": 1, + "int": 1, + "wis": 0, + "cha": 2 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -3098,62 +2871,68 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [], - "name": "Jemaig Hendri" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The delinquent is targeted with a melee or ranged attack by an attacker she can see", - "entries": [ - "The delinquent gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Stealth} +12 (+14 while in the." + ], + "name": "Intimidation" }, - "entries": [ - "The delinquent draws a weapon with an {@action Interact} action, then Strikes with the weapon they just drew." - ], - "name": "Quick Draw" - }, - { - "entries": [ - "Creatures the delinquent critically hits are {@condition clumsy|CRB|clumsy 1} and can't make reactions until the end of the delinquent's next turn." - ], - "name": "Rattling Blow" - }, - { - "entries": [ - "The delinquent deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition clumsy}", - "{@condition flat-footed}" + { + "entries": [ + "+12 Str +3, Dex +4, Con +1, Int +1, Wis +0, Cha +2 Items leather armor, club, dagger; one delinquent carries a crowbar and another carries a brush and pot of red paint." + ], + "name": "Swardlands), Thievery" + } + ], + "mid": [ + { + "entries": [], + "name": "Jemaig Hendri" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The delinquent is targeted with a melee or ranged attack by an attacker she can see", + "entries": [ + "The delinquent gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The delinquent draws a weapon with an {@action Interact} action, then Strikes with the weapon they just drew." + ], + "name": "Quick Draw" + }, + { + "entries": [ + "Creatures the delinquent critically hits are {@condition clumsy|CRB|clumsy 1} and can't make reactions until the end of the delinquent's next turn." + ], + "name": "Rattling Blow" + }, + { + "entries": [ + "The delinquent deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Tanessa Fleer", @@ -3161,17 +2940,18 @@ "source": "EC3", "page": 16, "level": 9, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 + "std": 19 }, "languages": { "languages": [ @@ -3181,55 +2961,41 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 17 + "std": 17 }, "Thievery": { - "default": 17 - } - }, - "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 1 - }, - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Stealth} +17, {@skill Survival} +19, {@skill Thievery} +17 Str +4, Dex +4, Con +1, Int +0, Wis +4," - ], - "name": "Intimidation" - }, - { - "entries": [ - "+1 Items chain shirt, +1 striking hand crossbow (2, 20 bolts), shortsword." - ], - "name": "Cha" + "std": 17 } - ], + }, + "abilityMods": { + "str": 4, + "dex": 4, + "con": 1, + "int": 0, + "wis": 4, + "cha": 1 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -3238,25 +3004,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Tanessa can make." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "Opportunity with a loaded ranged weapon she's wielding if the triggering creature is within 5 feet of her." - ], - "name": "Attacks of" - } - ], "speed": { "abilities": [ "mobility" @@ -3271,7 +3018,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+10} piercing", @@ -3295,63 +3042,86 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Stealth} +17, {@skill Survival} +19, {@skill Thievery} +17 Str +4, Dex +4, Con +1, Int +0, Wis +4," + ], + "name": "Intimidation" }, - "entries": [ - "Tanessa designates as her prey a single creature that she can see and hear or that she is {@action Track||Tracking}.", - "She gains a +2 circumstance bonus to {@skill Perception} checks when she Seeks her prey and a +2 circumstance bonus." - ], - "name": "Hunt Prey" - }, - { - "entries": [ - "{@skill Survival} checks when she Tracks her prey. She also ignores the penalty for making ranged attacks within her second range increment against her prey. Lastly, she deals {@damage 1d8} precision damage to her prey the first time she hits her prey each round. Tanessa can have only one prey designated at a time." - ], - "name": "to" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+1 Items chain shirt, +1 striking hand crossbow (2, 20 bolts), shortsword." + ], + "name": "Cha" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Tanessa can make." + ], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "concentrate", - "manipulate" - ], - "entries": [ - "Requirement Tanessa has a hand crossbow in each hand; Tanessa quickly juggles her hand crossbows from one hand to another, reloading them both as she does so." - ], - "name": "Incredible Reload" - }, - { - "entries": [ - "Tanessa's ranged Strikes don't trigger." - ], - "name": "Mobile Shot Stance" - }, - { - "entries": [ - "Opportunity or other reactions triggered by ranged attacks." - ], - "name": "Attacks of" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + { + "entries": [ + "Opportunity with a loaded ranged weapon she's wielding if the triggering creature is within 5 feet of her." + ], + "name": "Attacks of" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Tanessa designates as her prey a single creature that she can see and hear or that she is {@action Track||Tracking}.", + "She gains a +2 circumstance bonus to {@skill Perception} checks when she Seeks her prey and a +2 circumstance bonus." + ], + "name": "Hunt Prey" + }, + { + "entries": [ + "{@skill Survival} checks when she Tracks her prey. She also ignores the penalty for making ranged attacks within her second range increment against her prey. Lastly, she deals {@damage 1d8} precision damage to her prey the first time she hits her prey each round. Tanessa can have only one prey designated at a time." + ], + "name": "to" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "manipulate" + ], + "entries": [ + "Requirement Tanessa has a hand crossbow in each hand; Tanessa quickly juggles her hand crossbows from one hand to another, reloading them both as she does so." + ], + "name": "Incredible Reload" + }, + { + "entries": [ + "Tanessa's ranged Strikes don't trigger." + ], + "name": "Mobile Shot Stance" + }, + { + "entries": [ + "Opportunity or other reactions triggered by ranged attacks." + ], + "name": "Attacks of" + } + ] + } }, { "name": "Thessekka", @@ -3359,28 +3129,29 @@ "source": "EC3", "page": 91, "level": 14, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "unique", + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -3392,61 +3163,47 @@ }, "skills": { "Arcana": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 28 + "std": 28 }, "Crafting": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 23 + "std": 23 }, "Medicine": { - "default": 24 + "std": 24 }, "Nature": { - "default": 22 + "std": 22 }, "Survival": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 4, - "Int": 4, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [ - { - "entries": [ - "+22, {@skill Survival} +22 Str +6, Dex +1, Con +4, Int +4, Wis +2, Cha +1 Items greater alchemist goggles, expert alchemist's tools, formula book, infused reagents (8), ring of stoneshifting." - ], - "name": "Nature" - }, - { - "entries": [ - "Items Thessekka carries the following infused items: 1 greater acid flask, 2 greater alchemist's fires, 1 moderate bravo's brew, 2 greater frost vials, 1 greater quicksilver mutagen, 1 greater tanglefoot bag. These items last for 24 hours, or until the next time Thessekka makes her daily preparations." - ], - "name": "Infused" - } - ], + "str": 6, + "dex": 1, + "con": 4, + "int": 4, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -3461,23 +3218,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the area must attempt a DC 34 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 2}, and on a critical failure, the creature is also {@condition slowed|CRB|slowed 1} for as long as it is {@condition sickened}.", - "While within range of Thessekka's stench, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.", - "A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." - ], - "name": "Powerful Stench" - } - ], "speed": { "walk": 20, - "burrow ": 10 + "burrow": 10 }, "attacks": [ { @@ -3537,90 +3280,103 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "14th" - ], - "entries": [ - "greater acid flask, greater alchemist's fire, greater antidote, moderate bravo's brew, greater comprehension elixir, greater frost vial, greater quicksilver mutagen, stone fist elixir, greater tanglefoot bag." - ], - "name": "Alchemical Formulas" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+22, {@skill Survival} +22 Str +6, Dex +1, Con +4, Int +4, Wis +2, Cha +1 Items greater alchemist goggles, expert alchemist's tools, formula book, infused reagents (8), ring of stoneshifting." + ], + "name": "Nature" }, - "entries": [ - "As xulgath stoneliege (page 84)." - ], - "name": "Earthen Blow" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Items Thessekka carries the following infused items: 1 greater acid flask, 2 greater alchemist's fires, 1 moderate bravo's brew, 2 greater frost vials, 1 greater quicksilver mutagen, 1 greater tanglefoot bag. These items last for 24 hours, or until the next time Thessekka makes her daily preparations." + ], + "name": "Infused" + } + ], + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the area must attempt a DC 34 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 2}, and on a critical failure, the creature is also {@condition slowed|CRB|slowed 1} for as long as it is {@condition sickened}.", + "While within range of Thessekka's stench, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.", + "A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." + ], + "name": "Powerful Stench" + } + ], + "bot": [ + { + "traits": [ + "14th" + ], + "entries": [ + "greater acid flask, greater alchemist's fire, greater antidote, moderate bravo's brew, greater comprehension elixir, greater frost vial, greater quicksilver mutagen, stone fist elixir, greater tanglefoot bag." + ], + "name": "Alchemical Formulas" }, - "entries": [ - "As xulgath stoneliege (page 84), but {@damage 10d10} bludgeoning damage and DC 34." - ], - "name": "Earthen Torrent" - }, - { - "entries": [ - "Thessekka's bombs with the {@trait splash} trait deal 4 additional splash damage and deal splash damage to all creatures within 10 feet." - ], - "name": "Expanded Splash" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As xulgath stoneliege (page 84)." + ], + "name": "Earthen Blow" }, - "entries": [ - "Cost 1 batch of infused reagents; Thessekka creates a single alchemical item from her formula book (see Alchemical Formulas). This item has the {@trait infused} trait, but it remains potent only until the end of her next turn." - ], - "name": "Quick Alchemy" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As xulgath stoneliege (page 84), but {@damage 10d10} bludgeoning damage and DC 34." + ], + "name": "Earthen Torrent" }, - "entries": [ - "Thessekka Interacts to draw a bomb, then Strikes with it." - ], - "name": "Quick Bomber" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Thessekka's bombs with the {@trait splash} trait deal 4 additional splash damage and deal splash damage to all creatures within 10 feet." + ], + "name": "Expanded Splash" }, - "entries": [ - "As xulgath stoneliege (page 84), but DC 36. The only action Thessekka can take while {@condition petrified} is to use Stone Throes again to end the effect." - ], - "name": "Stone Throes" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition petrified}", - "{@condition sickened}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Cost 1 batch of infused reagents; Thessekka creates a single alchemical item from her formula book (see Alchemical Formulas). This item has the {@trait infused} trait, but it remains potent only until the end of her next turn." + ], + "name": "Quick Alchemy" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Thessekka Interacts to draw a bomb, then Strikes with it." + ], + "name": "Quick Bomber" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As xulgath stoneliege (page 84), but DC 36. The only action Thessekka can take while {@condition petrified} is to use Stone Throes again to end the effect." + ], + "name": "Stone Throes" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Xulgath Bomber", @@ -3628,26 +3384,24 @@ "source": "EC3", "page": 28, "level": 7, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "uncommon", + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -3657,55 +3411,41 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 14 + "std": 14 }, "Crafting": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 15 + "std": 15 }, "Thievery": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [ - { - "entries": [ - "+15, {@skill Thievery} +15 Str +3, Dex +4, Con +1, Int +4, Wis +2, Cha +0 Items alchemist's tools, greatpick, studded leather armor." - ], - "name": "Stealth" - }, - { - "entries": [ - "A xulgath bomber carries the following infused items: 2 doses of concentrated xulgath bile, 2 moderate acid flasks, and 2 moderate alchemist's fires. These items last for 24 hours, or until the next time they make their daily preparations." - ], - "name": "Infused Items" - } - ], + "str": 3, + "dex": 4, + "con": 1, + "int": 4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -3720,18 +3460,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. As xulgath skirmisher (page 27), but DC 24." - ], - "name": "Powerful Stench" - } - ], "speed": { "walk": 25 }, @@ -3806,51 +3534,61 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "The {@condition sickened} condition from concentrated xulgath bile doesn't improve on its own until the target recovers from the poison. A target who recovers from concentrated xulgath bile is immune to being {@condition sickened} by this poison for 1 minute; Saving." - ], - "name": "Concentrated Xulgath Bile" - }, - { - "entries": [ - "DC 22; Maximum Duration 6 rounds; Stage 1 {@damage 1d10} poison damage and {@condition sickened|CRB|sickened 1} (1 round); Stage 2 {@damage 2d10} poison damage and {@condition sickened|CRB|sickened 2} (1 round); Stage 2 {@damage 2d10} poison damage and {@condition sickened|CRB|sickened 3} (1 round)." - ], - "name": "Throw Fortitude" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+15, {@skill Thievery} +15 Str +3, Dex +4, Con +1, Int +4, Wis +2, Cha +0 Items alchemist's tools, greatpick, studded leather armor." + ], + "name": "Stealth" }, - "entries": [ - "The bomber Interacts to draw a bomb, then Strikes with it." - ], - "name": "Quick Bomber" - } - ], - "inflicts": { - "damage": [ - "acid", - "fire", - "piercing", - "poison", - "slashing" + { + "entries": [ + "A xulgath bomber carries the following infused items: 2 doses of concentrated xulgath bile, 2 moderate acid flasks, and 2 moderate alchemist's fires. These items last for 24 hours, or until the next time they make their daily preparations." + ], + "name": "Infused Items" + } ], - "condition": [ - "{@condition sickened}" + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. As xulgath skirmisher (page 27), but DC 24." + ], + "name": "Powerful Stench" + } + ], + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "The {@condition sickened} condition from concentrated xulgath bile doesn't improve on its own until the target recovers from the poison. A target who recovers from concentrated xulgath bile is immune to being {@condition sickened} by this poison for 1 minute; Saving." + ], + "name": "Concentrated Xulgath Bile" + }, + { + "entries": [ + "DC 22; Maximum Duration 6 rounds; Stage 1 {@damage 1d10} poison damage and {@condition sickened|CRB|sickened 1} (1 round); Stage 2 {@damage 2d10} poison damage and {@condition sickened|CRB|sickened 2} (1 round); Stage 2 {@damage 2d10} poison damage and {@condition sickened|CRB|sickened 3} (1 round)." + ], + "name": "Throw Fortitude" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The bomber Interacts to draw a bomb, then Strikes with it." + ], + "name": "Quick Bomber" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Xulgath Skirmisher", @@ -3858,26 +3596,24 @@ "source": "EC3", "page": 27, "level": 6, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "uncommon", + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -3887,44 +3623,43 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 4, + "con": 1, + "int": 0, + "wis": 3, + "cha": 0 }, "items": [ "javelins (6)", "scimitar", "studded leather armor" ], - "abilitiesTop": [], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -3933,19 +3668,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the area must attempt a DC 23 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 2}, and on a critical failure, the creature is also {@condition slowed|CRB|slowed 1} for as long as it is {@condition sickened}. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.", - "A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." - ], - "name": "Powerful Stench" - } - ], "speed": { "abilities": [ "light step" @@ -4005,51 +3727,49 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When a skirmisher {@action Stride||Strides} or {@action Step||Steps}, they ignore difficult terrain and treat greater difficult terrain as difficult terrain." - ], - "name": "Light Step" - }, - { - "entries": [ - "The xulgath skirmisher doubles the range increment of its thrown weapons." - ], - "name": "Powerful Arm" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "attack", - "move" - ], - "entries": [ - "The xulgath skirmisher {@action Stride||Strides} or {@action Step||Steps}, then Strikes. This {@action Strike} deals an additional {@damage 3d6} precision damage." - ], - "name": "Skirmishing Movement" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the area must attempt a DC 23 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 2}, and on a critical failure, the creature is also {@condition slowed|CRB|slowed 1} for as long as it is {@condition sickened}. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.", + "A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." + ], + "name": "Powerful Stench" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "entries": [ + "When a skirmisher {@action Stride||Strides} or {@action Step||Steps}, they ignore difficult terrain and treat greater difficult terrain as difficult terrain." + ], + "name": "Light Step" + }, + { + "entries": [ + "The xulgath skirmisher doubles the range increment of its thrown weapons." + ], + "name": "Powerful Arm" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack", + "move" + ], + "entries": [ + "The xulgath skirmisher {@action Stride||Strides} or {@action Step||Steps}, then Strikes. This {@action Strike} deals an additional {@damage 3d6} precision damage." + ], + "name": "Skirmishing Movement" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Xulgath Stoneliege", @@ -4057,28 +3777,29 @@ "source": "EC3", "page": 84, "level": 8, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "uncommon", + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "languages": { "languages": [ "Draconic", @@ -4088,39 +3809,38 @@ }, "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 18 + "std": 18 }, "Survival": { - "default": 18 + "std": 18 }, "Cave Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 6, - "Int": 1, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 6, + "int": 1, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -4135,21 +3855,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. As xulgath warrior (Bestiary 336), except DC 24." - ], - "name": "Stench" - } - ], "speed": { "walk": 20, - "burrow ": 10 + "burrow": 10 }, "attacks": [ { @@ -4159,7 +3867,7 @@ "traits": [ "fatal d12", "forceful", - "versatile B" + "versatile b" ], "effects": [], "damage": "{@damage 2d10+9} piercing", @@ -4211,76 +3919,73 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "earth", - "transmutation" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The stoneliege commands nearby earth to attack a foe. The stoneliege makes a claw {@action Strike} against a creature that is within 60 feet of the stoneliege and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The {@action Strike} originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked {@condition prone}." - ], - "name": "Earthen Blow" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "earth", - "transmutation" - ], - "requirements": "The stoneliege is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material", - "frequency": { - "unit": "minute", - "freq": 1 + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. As xulgath warrior (Bestiary 336), except DC 24." + ], + "name": "Stench" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "earth", + "transmutation" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The stoneliege commands nearby earth to attack a foe. The stoneliege makes a claw {@action Strike} against a creature that is within 60 feet of the stoneliege and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The {@action Strike} originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked {@condition prone}." + ], + "name": "Earthen Blow" }, - "entries": [ - "The stoneliege creates a violent wave of roiling earth. Creatures in a 15-foot cone take {@damage 7d8} bludgeoning damage (DC 26 basic Reflex save; on a critical failure, creatures are also knocked {@condition prone})." - ], - "name": "Earthen Torrent" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "earth", + "transmutation" + ], + "requirements": "The stoneliege is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material", + "frequency": { + "unit": "minute", + "freq": 1 + }, + "entries": [ + "The stoneliege creates a violent wave of roiling earth. Creatures in a 15-foot cone take {@damage 7d8} bludgeoning damage (DC 26 basic Reflex save; on a critical failure, creatures are also knocked {@condition prone})." + ], + "name": "Earthen Torrent" }, - "traits": [ - "earth", - "transmutation" - ], - "entries": [ - "The stoneliege turns their own body into solid stone like a statue and immediately becomes {@condition petrified} (Core Rulebook 621). Any creature grappled or {@condition restrained} by the stoneliege becomes {@condition immobilized}; to get free, the creature must damage the statue enough to break it or succeed at a DC 28 {@skill Acrobatics} check to {@action Escape}." - ], - "name": "Stone Throes" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition petrified}", - "{@condition prone}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "earth", + "transmutation" + ], + "entries": [ + "The stoneliege turns their own body into solid stone like a statue and immediately becomes {@condition petrified} (Core Rulebook 621). Any creature grappled or {@condition restrained} by the stoneliege becomes {@condition immobilized}; to get free, the creature must damage the statue enough to break it or succeed at a DC 28 {@skill Acrobatics} check to {@action Escape}." + ], + "name": "Stone Throes" + } ] - }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Yaganty", @@ -4288,23 +3993,23 @@ "source": "EC3", "page": 85, "level": 10, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Large", + "traits": [ + "uncommon", + "ln", + "large", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -4315,39 +4020,38 @@ }, "skills": { "Deception": { - "default": 23 + "std": 23 }, "Nature": { - "default": 21 + "std": 21 }, "Occultism": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 5, - "Int": 2, - "Wis": 5, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 6, + "dex": 5, + "con": 5, + "int": 2, + "wis": 5, + "cha": 7 + }, "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -4368,36 +4072,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "light", - "mental", - "primal", - "visual" - ], - "entries": [ - "60 feet. The flames from a yaganty's fingers shed bright light in a 10-foot radius and are visible even in areas affected by magical darkness, but they do not shed dim light beyond that radius. Any creature within 60 feet in an area of darkness or dim light that sees the yaganty's candle fingers must succeed at a DC 27 Will save or become {@condition fascinated} by the yaganty for 1 minute or until the yaganty uses a {@condition hostile} action against the creature, whichever comes first." - ], - "name": "Light in the Darkness" - }, - { - "entries": [ - "A yaganty who is doused with water or otherwise has their candle fingers extinguished takes {@damage 3d6} {@condition persistent damage ||persistent mental damage}, becomes {@condition quickened|CRB|quickened 1}, and screams in agony until they reignite their candles (typically by casting produce flame and lighting their fingers with an {@action Interact} action)." - ], - "name": "Vulnerability to Extinguishing" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -4476,47 +4150,63 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "light", + "mental", + "primal", + "visual" + ], + "entries": [ + "60 feet. The flames from a yaganty's fingers shed bright light in a 10-foot radius and are visible even in areas affected by magical darkness, but they do not shed dim light beyond that radius. Any creature within 60 feet in an area of darkness or dim light that sees the yaganty's candle fingers must succeed at a DC 27 Will save or become {@condition fascinated} by the yaganty for 1 minute or until the yaganty uses a {@condition hostile} action against the creature, whichever comes first." + ], + "name": "Light in the Darkness" }, - "traits": [ - "fire" - ], - "entries": [ - "The yaganty whips a stream of scalding wax in a 30-foot line. Each glob deals {@damage 1d6} {@condition persistent damage ||persistent fire damage}. An affected creature or adjacent ally can remove one glob of wax by spending an {@action Interact} action to scrape it off. The yaganty can't use Fling Wax again for {@dice 1d4} rounds.", - "Creatures in the area must attempt a DC 27 Reflex save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is splattered with {@dice 1d2+1} globs of wax.", - "Failure": "The creature is splattered with {@dice 1d4+2} globs of wax.", - "Critical Failure": "As failure, and the creature is {@condition blinded} until it removes the globs of wax." - } - } - ], - "name": "Fling Wax" - } - ], - "inflicts": { - "damage": [ - "fire", - "slashing" + { + "entries": [ + "A yaganty who is doused with water or otherwise has their candle fingers extinguished takes {@damage 3d6} {@condition persistent damage ||persistent mental damage}, becomes {@condition quickened|CRB|quickened 1}, and screams in agony until they reignite their candles (typically by casting produce flame and lighting their fingers with an {@action Interact} action)." + ], + "name": "Vulnerability to Extinguishing" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition blinded}", - "{@condition fascinated}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "fire" + ], + "entries": [ + "The yaganty whips a stream of scalding wax in a 30-foot line. Each glob deals {@damage 1d6} {@condition persistent damage ||persistent fire damage}. An affected creature or adjacent ally can remove one glob of wax by spending an {@action Interact} action to scrape it off. The yaganty can't use Fling Wax again for {@dice 1d4} rounds.", + "Creatures in the area must attempt a DC 27 Reflex save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is splattered with {@dice 1d2+1} globs of wax.", + "Failure": "The creature is splattered with {@dice 1d4+2} globs of wax.", + "Critical Failure": "As failure, and the creature is {@condition blinded} until it removes the globs of wax." + } + } + ], + "name": "Fling Wax" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } } ] } diff --git a/data/bestiary/creatures-ec4.json b/data/bestiary/creatures-ec4.json index c3a3aa2105..ac9ca1b626 100644 --- a/data/bestiary/creatures-ec4.json +++ b/data/bestiary/creatures-ec4.json @@ -6,26 +6,23 @@ "source": "EC4", "page": 55, "level": 12, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Minion" + "ne", + "medium", + "minion", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -35,40 +32,32 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 0, - "Con": 5, - "Int": -2, - "Wis": 4, - "Cha": 2 + "str": 7, + "dex": 0, + "con": 5, + "int": -2, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "Arskuva can't use reactions. If Helg issues a mental command as an action with the {@trait concentrate} trait, Arskuva can use 2 actions on her turn. Otherwise, she can use only 1 action to {@action Stride} or {@action Strike}." - ], - "name": "Minion" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -77,15 +66,11 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, - "abilitiesMid": [], + "immunities": [ + "death effects", + "disease", + "paralyzed" + ], "speed": { "walk": 25 }, @@ -131,19 +116,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "abilities": { + "top": [ + { + "entries": [ + "Arskuva can't use reactions. If Helg issues a mental command as an action with the {@trait concentrate} trait, Arskuva can use 2 actions on her turn. Otherwise, she can use only 1 action to {@action Stride} or {@action Strike}." + ], + "name": "Minion" + } + ] + } }, { "name": "Aukashungi Swarm", @@ -151,55 +133,55 @@ "source": "EC4", "page": 50, "level": 10, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", "traits": [ - "Amphibious", - "Swarm" + "uncommon", + "ce", + "huge", + "aberration", + "amphibious", + "swarm" ], "creatureType": [ "Aberration" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 5, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 6, + "con": 5, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -208,62 +190,52 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, - "abilitiesMid": [], + "immunities": [ + "precision", + "swarm mind" + ], "speed": { "walk": 35, - "burrow ": 35 + "burrow": 35 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The swarm deals {@damage 4d6} piercing damage and {@damage 2d4} {@condition persistent damage ||persistent bleed damage} to every creature in its space (DC 29 basic Reflex save). The first time per round that a creature is affected by an aukashungi swarm's Burrowing Agony, the creature is also exposed to expeditious evolution." + ], + "name": "Burrowing Agony" }, - "entries": [ - "The swarm deals {@damage 4d6} piercing damage and {@damage 2d4} {@condition persistent damage ||persistent bleed damage} to every creature in its space (DC 29 basic Reflex save). The first time per round that a creature is affected by an aukashungi swarm's Burrowing Agony, the creature is also exposed to expeditious evolution." - ], - "name": "Burrowing Agony" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "curse", - "disease" - ], - "note": " This affliction can't\nbe reduced below stage 1, nor the damage from it healed,\nuntil successfully treated with remove curse or a similar\neffect; the affliction can then be removed as normal for\na disease.", - "DC": 27, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "The aukashungi swarm chooses two of the victim's ability modifiers .", - "duration": "such as Strength and Charisma" - } - ] - } - ], - "name": "Expeditious Evolution" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [] + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "curse", + "disease" + ], + "note": " This affliction can't\nbe reduced below stage 1, nor the damage from it healed,\nuntil successfully treated with remove curse or a similar\neffect; the affliction can then be removed as normal for\na disease.", + "DC": 27, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "The aukashungi swarm chooses two of the victim's ability modifiers .", + "duration": "such as Strength and Charisma" + } + ] + } + ], + "name": "Expeditious Evolution" + } + ] + } }, { "name": "Brughadatch", @@ -271,26 +243,23 @@ "source": "EC4", "page": 78, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Amphibious" + "ce", + "medium", + "amphibious", + "fey" ], "creatureType": [ "Fey" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -300,42 +269,41 @@ }, "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Deception": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 22 + "std": 22 }, "Nature": { - "default": 22 + "std": 22 }, "Survival": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": 0, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 5, + "dex": 3, + "con": 4, + "int": 0, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -344,10 +312,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -435,53 +402,44 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "illusion" - ], - "entries": [ - "The brughadatch conjures a decadent, enticing feast void of nutritional substance. This conjuration takes 1 minute and lasts for 24 hours.", - "For each item of illusory food a creature eats, it must attempt a DC 29 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature sees through the illusion and becomes immune to the effects of Deceitful Feast for 24 hours.", - "Success": "The creature doesn't see through the illusion but is unaffected by the food.", - "Failure": "The creature takes a \u20131 circumstance penalty to Will saves against any of the brughadatch's spells or abilities. The penalty increases with each failed save, to a maximum of \u20135.", - "Critical Failure": "As failure, plus for 1 hour, the creature's attitude becomes {@condition helpful} to the brughadatch, and the creature can't use {@condition hostile} actions against them." + "abilities": { + "bot": [ + { + "traits": [ + "illusion" + ], + "entries": [ + "The brughadatch conjures a decadent, enticing feast void of nutritional substance. This conjuration takes 1 minute and lasts for 24 hours.", + "For each item of illusory food a creature eats, it must attempt a DC 29 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature sees through the illusion and becomes immune to the effects of Deceitful Feast for 24 hours.", + "Success": "The creature doesn't see through the illusion but is unaffected by the food.", + "Failure": "The creature takes a \u20131 circumstance penalty to Will saves against any of the brughadatch's spells or abilities. The penalty increases with each failed save, to a maximum of \u20135.", + "Critical Failure": "As failure, plus for 1 hour, the creature's attitude becomes {@condition helpful} to the brughadatch, and the creature can't use {@condition hostile} actions against them." + } } - } - ], - "name": "Deceitful Feast" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "Targets must have critically failed a save against a brughadatch's Deceitful Feast or charm innate spell", - "frequency": { - "unit": "round", - "freq": 1 + ], + "name": "Deceitful Feast" }, - "entries": [ - "The brughadatch feasts on the souls of the creatures they've tricked. They target up to five creatures within 30 feet and feast on their ambient brainpower, dealing {@damage 4d10} mental damage (DC 26 basic Will save) to each creature. Unless a target succeeds at the Will save, this damage does not end the charm effect or the effect of Deceitful Feast as a {@condition hostile} action normally would." - ], - "name": "Psychic Sip" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Targets must have critically failed a save against a brughadatch's Deceitful Feast or charm innate spell", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The brughadatch feasts on the souls of the creatures they've tricked. They target up to five creatures within 30 feet and feast on their ambient brainpower, dealing {@damage 4d10} mental damage (DC 26 basic Will save) to each creature. Unless a target succeeds at the Will save, this damage does not end the charm effect or the effect of Deceitful Feast as a {@condition hostile} action normally would." + ], + "name": "Psychic Sip" + } + ] + } }, { "name": "Doblagub", @@ -489,27 +447,26 @@ "source": "EC4", "page": 79, "level": 13, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Amphibious" + "ce", + "large", + "amphibious", + "fey" ], "creatureType": [ "Fey" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Common", @@ -519,42 +476,41 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Deception": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 28 + "std": 28 }, "Nature": { - "default": 26 + "std": 26 }, "Survival": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 6, - "Int": 2, - "Wis": 5, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 8, + "dex": 3, + "con": 6, + "int": 2, + "wis": 5, + "cha": 7 + }, "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -569,23 +525,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "enchantment", - "mental" - ], - "requirements": "A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years", - "entries": [ - "40 feet. ; The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a DC 30 Will save or the movement fails and the action is wasted." - ], - "name": "Etheric Fibers" - } - ], "speed": { "walk": 10, - "swim ": 10 + "swim": 10 }, "attacks": [ { @@ -687,61 +629,67 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "6th" - ], - "entries": [ - "detect magic, produce flame; Constant (6th) true seeing." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "enchantment", + "mental" + ], + "requirements": "A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years", + "entries": [ + "40 feet. ; The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a DC 30 Will save or the movement fails and the action is wasted." + ], + "name": "Etheric Fibers" + } + ], + "bot": [ + { + "traits": [ + "6th" + ], + "entries": [ + "detect magic, produce flame; Constant (6th) true seeing." + ], + "name": "Cantrips" }, - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Requirements The doblagub's etheric fibers aura is active; ; All nonbrughadatch creatures within the aura must succeed at a DC 30 Fortitude save or be pulled 10 feet toward the doblagub." + ], + "name": "Etheric Tug" }, - "entries": [ - "Requirements The doblagub's etheric fibers aura is active; ; All nonbrughadatch creatures within the aura must succeed at a DC 30 Fortitude save or be pulled 10 feet toward the doblagub." - ], - "name": "Etheric Tug" - }, - { - "entries": [ - "A doblagub can use their tongue to make spell attacks with spells that have a range of touch." - ], - "name": "Magical Tongue" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "A doblagub can use their tongue to make spell attacks with spells that have a range of touch." + ], + "name": "Magical Tongue" }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 4d10+8} bludgeoning, Rupture 24." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 4d10+8} bludgeoning, Rupture 24." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Faceless Butcher", @@ -749,23 +697,23 @@ "source": "EC4", "page": 80, "level": 11, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", + "traits": [ + "uncommon", + "ne", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -776,53 +724,45 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 24 + "std": 24 }, "Deception": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 6, - "Int": 1, - "Wis": 3, - "Cha": 5 + "str": 7, + "dex": 5, + "con": 6, + "int": 1, + "wis": 3, + "cha": 5 }, "items": [ "bag of faces", "cleaver" ], - "abilitiesTop": [ - { - "entries": [ - "When using their {@action Change Shape|LOAG} ability, the faceless butcher loses their alignment aura and thus cannot be detected by spells such as detect alignment." - ], - "name": "Suppressed Alignment" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -837,30 +777,6 @@ "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "10 feet, DC 26. This aura is suppressed if the faceless butcher is using {@action Change Shape|LOAG}." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -907,37 +823,59 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "When using their {@action Change Shape|LOAG} ability, the faceless butcher loses their alignment aura and thus cannot be detected by spells such as detect alignment." + ], + "name": "Suppressed Alignment" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "10 feet, DC 26. This aura is suppressed if the faceless butcher is using {@action Change Shape|LOAG}." + ], + "name": "Frightful Presence", + "generic": true }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "The faceless butcher can take on the exact form of any Small, Medium, or Large humanoid whose face they carry in their bag of faces, changing their shape and physical features to precisely match that of the victim whose face they wear. This doesn't change the butcher's." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "The faceless butcher can take on the exact form of any Small, Medium, or Large humanoid whose face they carry in their bag of faces, changing their shape and physical features to precisely match that of the victim whose face they wear. This doesn't change the butcher's." + ], + "name": "Change Shape", + "generic": true + } + ] + } }, { "name": "Gahlepod", @@ -945,28 +883,28 @@ "source": "EC4", "page": 78, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Amphibious" + "ce", + "small", + "amphibious", + "fey" ], "creatureType": [ "Fey" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Sylvan (can't speak any language)" @@ -975,33 +913,32 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 4, - "Int": -4, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 6, + "con": 4, + "int": -4, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -1016,26 +953,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The gahlepod becomes adjacent to at least one other gahlepod", - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The gahlepod is spurred into a frenzy by the others. For the rest of the round, their jaws {@action Strike} deals {@damage 1d6} {@condition persistent damage ||persistent bleed damage} in addition to the listed damage." - ], - "name": "Churning Frenzy" - } - ], "speed": { "walk": 10, - "swim ": 35 + "swim": 35 }, "attacks": [ { @@ -1049,16 +969,25 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The gahlepod becomes adjacent to at least one other gahlepod", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The gahlepod is spurred into a frenzy by the others. For the rest of the round, their jaws {@action Strike} deals {@damage 1d6} {@condition persistent damage ||persistent bleed damage} in addition to the listed damage." + ], + "name": "Churning Frenzy" + } + ] + } }, { "name": "Giant Aukashungi", @@ -1066,52 +995,49 @@ "source": "EC4", "page": 77, "level": 14, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", "traits": [ - "Amphibious" + "uncommon", + "ce", + "huge", + "aberration", + "amphibious" ], "creatureType": [ "Aberration" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "skills": { "Athletics": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 7, - "Dex": 7, - "Con": 6, - "Int": -4, - "Wis": 3, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 7, + "con": 6, + "int": -4, + "wis": 3, + "cha": -2 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -1134,23 +1060,9 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "When flipped on its back, a giant aukashungi can't move and its soft underbelly becomes exposed. Whenever a creature critically succeeds at a melee attack roll to {@action Strike} a giant aukashungi, the attacking creature can forgo the bonus damage to flip over the giant aukashungi (all other critical hit effects apply normally, such as critical specialization effects). While flipped over, the giant aukashungi can't use reactions, can't {@action Stride} or {@action Strike}, takes a \u20132 circumstance penalty to AC and saving throws, loses its resistances, and gains weakness 10 to physical damage. The aukashungi can right itself by using the." - ], - "name": "Flippable" - }, - { - "entries": [ - "Up activity and then using an action to unroll." - ], - "name": "Roll" - } - ], "speed": { "walk": 25, - "burrow ": 25 + "burrow": 25 }, "attacks": [ { @@ -1183,72 +1095,75 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "When flipped on its back, a giant aukashungi can't move and its soft underbelly becomes exposed. Whenever a creature critically succeeds at a melee attack roll to {@action Strike} a giant aukashungi, the attacking creature can forgo the bonus damage to flip over the giant aukashungi (all other critical hit effects apply normally, such as critical specialization effects). While flipped over, the giant aukashungi can't use reactions, can't {@action Stride} or {@action Strike}, takes a \u20132 circumstance penalty to AC and saving throws, loses its resistances, and gains weakness 10 to physical damage. The aukashungi can right itself by using the." + ], + "name": "Flippable" }, - "traits": [ - "acid" - ], - "entries": [ - "The giant aukashungi releases an acidic gas from its ventral glands in a 30-foot burst. Each creature that starts its turn in the area takes {@damage 10d8} acid damage plus {@damage 2d8} {@condition persistent damage ||persistent acid damage} (DC 32 basic Fortitude save). The gas moves 10 feet away from the giant aukashungi each round and lasts for 1 minute.", - "The giant aukashungi can't use Acidic Effluence again for 1 minute." - ], - "name": "Acidic Effluence" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Up activity and then using an action to unroll." + ], + "name": "Roll" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid" + ], + "entries": [ + "The giant aukashungi releases an acidic gas from its ventral glands in a 30-foot burst. Each creature that starts its turn in the area takes {@damage 10d8} acid damage plus {@damage 2d8} {@condition persistent damage ||persistent acid damage} (DC 32 basic Fortitude save). The gas moves 10 feet away from the giant aukashungi each round and lasts for 1 minute.", + "The giant aukashungi can't use Acidic Effluence again for 1 minute." + ], + "name": "Acidic Effluence" }, - "entries": [ - "The aukashungi protects its soft underbelly by rolling into a tight ball.", - "The aukashungi gains a +2 circumstance bonus to AC while Rolled Up, but it cannot {@action Stride} or {@action Strike}, and it rolls downhill if on a slope. If the aukashungi is grappling a creature when it." - ], - "name": "Roll Up" - }, - { - "entries": [ - "Up, that creature must succeed at a DC 35 Fortitude save or become." - ], - "name": "Rolls" - }, - { - "entries": [ - "The aukashungi can unroll with a single action (this action has the {@trait move} trait)." - ], - "name": "Swallowed Whole." - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The aukashungi protects its soft underbelly by rolling into a tight ball.", + "The aukashungi gains a +2 circumstance bonus to AC while Rolled Up, but it cannot {@action Stride} or {@action Strike}, and it rolls downhill if on a slope. If the aukashungi is grappling a creature when it." + ], + "name": "Roll Up" }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 15d6+6} bludgeoning, Rupture 27." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + { + "entries": [ + "Up, that creature must succeed at a DC 35 Fortitude save or become." + ], + "name": "Rolls" + }, + { + "entries": [ + "The aukashungi can unroll with a single action (this action has the {@trait move} trait)." + ], + "name": "Swallowed Whole." + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 15d6+6} bludgeoning, Rupture 27." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Harrow Doll", @@ -1256,23 +1171,23 @@ "source": "EC4", "page": 81, "level": 8, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -1281,49 +1196,32 @@ }, "skills": { "Fortune-Telling Lore": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 5, - "Cha": 5 + "str": 3, + "dex": 4, + "con": 2, + "int": 0, + "wis": 5, + "cha": 5 }, "items": [ "metal harrow deck" ], - "abilitiesTop": [ - { - "entries": [ - "A harrow doll can cast {@spell augury} as part of a harrow reading, which takes the usual 10 minutes. When casting locate, the harrow doll doesn't need to have previously {@condition observed} a specific object to learn its direction, but instead can detail the direction only vaguely, using such phrases as \"beside a weeping mound\"" - ], - "name": "Uncanny Divination" - }, - { - "traits": [ - "or" - ], - "entries": [ - "\"beneath the lost sky.\" When the harrow doll casts mind reading, there is no effect if the target critically succeeds its save. Each time a harrow doll makes a harrow reading, it also changes which saving throw is affected by its fortune's favor ability." - ], - "name": "" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -1332,17 +1230,13 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed", + "drained" + ], "resistances": [ { "amount": 5, @@ -1350,14 +1244,6 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "entries": [ - "If the suit of its latest harrow reading is unknown, roll {@dice 1d6} at the beginning of combat to randomly determine it." - ], - "name": "Crowns)." - } - ], "speed": { "walk": 25 }, @@ -1423,29 +1309,45 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "curse", - "misfortune" - ], - "entries": [ - "A creature struck by one of the harrow doll's cards must attempt a DC 25 Will save or be cursed with misfortune, which forces the creature to roll twice and take the lower result on its next roll of a specific type, determined by the card's suit (roll {@dice 1d6} to randomly determine the suit). A creature can be cursed with only one effect from harrowing misfortune at a time, with a new curse overriding any previous curse. The curse ends after 1 minute or after the specified roll is made, whichever comes first. The suits and their effects are: Hammers (melee attack roll), Keys (Reflex save), Shields (Fortitude save), Books (skill check), Stars (Will save), and Crowns (spell attack roll)." - ], - "name": "Harrowing Misfortune" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A harrow doll can cast {@spell augury} as part of a harrow reading, which takes the usual 10 minutes. When casting locate, the harrow doll doesn't need to have previously {@condition observed} a specific object to learn its direction, but instead can detail the direction only vaguely, using such phrases as \"beside a weeping mound\"" + ], + "name": "Uncanny Divination" + }, + { + "traits": [ + "or" + ], + "entries": [ + "\"beneath the lost sky.\" When the harrow doll casts mind reading, there is no effect if the target critically succeeds its save. Each time a harrow doll makes a harrow reading, it also changes which saving throw is affected by its fortune's favor ability." + ], + "name": "" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA" - ] + "mid": [ + { + "entries": [ + "If the suit of its latest harrow reading is unknown, roll {@dice 1d6} at the beginning of combat to randomly determine it." + ], + "name": "Crowns)." + } + ], + "bot": [ + { + "traits": [ + "curse", + "misfortune" + ], + "entries": [ + "A creature struck by one of the harrow doll's cards must attempt a DC 25 Will save or be cursed with misfortune, which forces the creature to roll twice and take the lower result on its next roll of a specific type, determined by the card's suit (roll {@dice 1d6} to randomly determine the suit). A creature can be cursed with only one effect from harrowing misfortune at a time, with a new curse overriding any previous curse. The curse ends after 1 minute or after the specified roll is made, whichever comes first. The suits and their effects are: Hammers (melee attack roll), Keys (Reflex save), Shields (Fortitude save), Books (skill check), Stars (Will save), and Crowns (spell attack roll)." + ], + "name": "Harrowing Misfortune" + } + ] + } }, { "name": "Helg Eats-the-eaters", @@ -1453,23 +1355,23 @@ "source": "EC4", "page": 87, "level": 15, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", + "traits": [ + "unique", + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -1481,66 +1383,52 @@ }, "skills": { "Acrobatics": { - "default": 26, + "std": 26, "to Squeeze": 30 }, "Arcana": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 21 + "std": 21 }, "Occultism": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 24 + "std": 24 }, "Survival": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 3, - "Con": 4, - "Int": 6, - "Wis": 3, - "Cha": 0 + "str": 7, + "dex": 3, + "con": 4, + "int": 6, + "wis": 3, + "cha": 0 }, "items": [ "religious symbol of Bokrug", "spellbook" ], - "abilitiesTop": [ - { - "entries": [ - "+28, {@skill Deception} +21, {@skill Occultism} +27, {@skill Stealth} +24," - ], - "name": "Athletics" - }, - { - "entries": [ - "+22 Str +7, Dex +3, Con +4, Int +6, Wis +3, Cha +0 Items religious symbol of Bokrug, spellbook." - ], - "name": "Survival" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -1549,20 +1437,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -1761,7 +1638,7 @@ "name": "inveigle" }, { - "name": "statuette ", + "name": "statuette", "notes": [ "page 75" ] @@ -1769,68 +1646,81 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Despite her size, Helg's multiple joints allow her to fit through tight spaces as if she were a Medium creature. While Squeezing, she can move at her full Speed." - ], - "name": "Eerie Flexibility" - }, - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "top": [ + { + "entries": [ + "+28, {@skill Deception} +21, {@skill Occultism} +27, {@skill Stealth} +24," + ], + "name": "Athletics" }, - "traits": [ - "necromancy" - ], - "requirements": "Helg's most recent action was to cast a non-cantrip necromancy spell", - "frequency": { - "unit": "turn", - "freq": 1 + { + "entries": [ + "+22 Str +7, Dex +3, Con +4, Int +6, Wis +3, Cha +0 Items religious symbol of Bokrug, spellbook." + ], + "name": "Survival" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "Despite her size, Helg's multiple joints allow her to fit through tight spaces as if she were a Medium creature. While Squeezing, she can move at her full Speed." + ], + "name": "Eerie Flexibility" }, - "entries": [ - "Helg drains away the life force from a creature targeted by the spell, with a result depending on its Fortitude save (DC 36). This effect is magical and can be counteracted with dispel magic (Level 15, DC 36). This ability cannot affect a creature that critically succeeded at the spell's saving throw, if any. Critical Success No effect. Success {@condition Enfeebled|CRB|Enfeebled 1} for 1 round. Failure {@condition Fatigued}. Critical Failure {@condition Fatigued}, and rest does not remove the creature's {@condition fatigued} condition for 1 week." - ], - "name": "Enervating Tug" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "necromancy" + ], + "requirements": "Helg's most recent action was to cast a non-cantrip necromancy spell", + "frequency": { + "unit": "turn", + "freq": 1 + }, + "entries": [ + "Helg drains away the life force from a creature targeted by the spell, with a result depending on its Fortitude save (DC 36). This effect is magical and can be counteracted with dispel magic (Level 15, DC 36). This ability cannot affect a creature that critically succeeded at the spell's saving throw, if any. Critical Success No effect. Success {@condition Enfeebled|CRB|Enfeebled 1} for 1 round. Failure {@condition Fatigued}. Critical Failure {@condition Fatigued}, and rest does not remove the creature's {@condition fatigued} condition for 1 week." + ], + "name": "Enervating Tug" }, - "entries": [ - "Helg makes up to three claw Strikes, each against a different target. These attacks all count toward Helg's multiple attack penalty, but the penalty doesn't increase until after she makes all her attacks." - ], - "name": "Furious Claws" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Helg makes up to three claw Strikes, each against a different target. These attacks all count toward Helg's multiple attack penalty, but the penalty doesn't increase until after she makes all her attacks." + ], + "name": "Furious Claws" }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition fatigued}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Ledorick Banyan", @@ -1838,17 +1728,18 @@ "source": "EC4", "page": 89, "level": 14, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "unique", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 24 + "std": 24 }, "languages": { "languages": [ @@ -1858,59 +1749,45 @@ }, "skills": { "Athletics": { - "default": 25, + "std": 25, "to Disarm": 27 }, "Deception": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 25 + "std": 25 }, "Society": { - "default": 20 + "std": 20 }, "Willowside Lore": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 5 + "str": 5, + "dex": 4, + "con": 2, + "int": 0, + "wis": 2, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+23, {@skill Diplomacy} +25, {@skill Intimidation} +25," - ], - "name": "Deception" - }, - { - "entries": [ - "+20, {@skill Lore||Willowside Lore} +18 Str +5, Dex +4, Con +2, Int +0, Wis +2, Cha +5 Items +1 resilient chain shirt, +1 striking composite longbow (40 arrows), moderate healing potion, +2 greater striking longsword, ring of sustenance." - ], - "name": "Society" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -1919,44 +1796,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Ledorick rolls a success on a Fortitude save, it is a critical success instead." - ], - "name": "Juggernaut When" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Ledorick gains an additional reaction at the beginning of each of his turns that he can use only for an Attack of." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [], - "name": "Opportunity." - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "requirements": "Ledorick is using", - "entries": [], - "name": "Dueling Riposte" - }, - { - "entries": [ - "A creature within Ledorick's reach critically fails a {@action Strike} against him; Ledorick makes a melee {@action Strike} against the triggering creature or attempts to {@action Disarm} the triggering creature." - ], - "name": "Dueling Parry; Trigger" - } - ], "speed": { "walk": 25 }, @@ -1967,7 +1806,7 @@ "attack": 29, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d8+13} slashing", @@ -2010,59 +1849,100 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+23, {@skill Diplomacy} +25, {@skill Intimidation} +25," + ], + "name": "Deception" }, - "requirements": "Ledorick has a single one-handed melee weapon in one hand and has his other hand free", - "entries": [ - "Ledorick gains a +2 circumstance bonus to AC until the start of his next turn." - ], - "name": "Dueling Parry" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+20, {@skill Lore||Willowside Lore} +18 Str +5, Dex +4, Con +2, Int +0, Wis +2, Cha +5 Items +1 resilient chain shirt, +1 striking composite longbow (40 arrows), moderate healing potion, +2 greater striking longsword, ring of sustenance." + ], + "name": "Society" + } + ], + "mid": [ + { + "entries": [ + "Ledorick rolls a success on a Fortitude save, it is a critical success instead." + ], + "name": "Juggernaut When" }, - "requirements": "Ledorick has a single one-handed melee weapon in one hand and has his other hand free", - "entries": [ - "Ledorick Strikes with the required weapon. On a hit, he moves the target up to 10 feet into a space he can reach, even moving the target through his own space. On a failed {@action Strike}, Ledorick can still move the target 5 feet in this way. This action can be used only if Ledorick has a multiple attack penalty." - ], - "name": "Guiding Finish" - }, - { - "entries": [ - "Ledorick can see and be seen by at least two allies, his attacks deal {@dice 3d6} extra precision damage." - ], - "name": "Show-Off When" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Ledorick gains an additional reaction at the beginning of each of his turns that he can use only for an Attack of." + ], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "Ledorick {@action Stride||Strides} twice and makes a melee {@action Strike}." - ], - "name": "Sudden Charge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "entries": [], + "name": "Opportunity." + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "requirements": "Ledorick is using", + "entries": [], + "name": "Dueling Riposte" + }, + { + "entries": [ + "A creature within Ledorick's reach critically fails a {@action Strike} against him; Ledorick makes a melee {@action Strike} against the triggering creature or attempts to {@action Disarm} the triggering creature." + ], + "name": "Dueling Parry; Trigger" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Ledorick has a single one-handed melee weapon in one hand and has his other hand free", + "entries": [ + "Ledorick gains a +2 circumstance bonus to AC until the start of his next turn." + ], + "name": "Dueling Parry" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Ledorick has a single one-handed melee weapon in one hand and has his other hand free", + "entries": [ + "Ledorick Strikes with the required weapon. On a hit, he moves the target up to 10 feet into a space he can reach, even moving the target through his own space. On a failed {@action Strike}, Ledorick can still move the target 5 feet in this way. This action can be used only if Ledorick has a multiple attack penalty." + ], + "name": "Guiding Finish" + }, + { + "entries": [ + "Ledorick can see and be seen by at least two allies, his attacks deal {@dice 3d6} extra precision damage." + ], + "name": "Show-Off When" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Ledorick {@action Stride||Strides} twice and makes a melee {@action Strike}." + ], + "name": "Sudden Charge" + } + ] + } }, { "name": "Lyrt Cozurn", @@ -2070,27 +1950,26 @@ "source": "EC4", "page": 40, "level": 15, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Incorporeal" + "unique", + "ne", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 27 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -2103,49 +1982,41 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Deception": { - "default": 31 + "std": 31 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": -5, - "Dex": 7, - "Con": 0, - "Int": 1, - "Wis": 6, - "Cha": 8 + "str": -5, + "dex": 7, + "con": 0, + "int": 1, + "wis": 6, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "+29, {@skill Stealth} +28 Str \u20135, Dex +7, Con +0, Int +1, Wis +6, Cha +8." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -2156,12 +2027,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "resistances": [ { "amount": 15, @@ -2174,25 +2042,8 @@ "name": "or" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "30 feet, DC 33." - ], - "name": "Frightful Presence", - "generic": true - } - ], "speed": { - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -2272,42 +2123,57 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Lyrt possesses a Large or smaller object within 20 feet, making it an animated object (Bestiary 20)", - "This animated object's level can be no higher than Lyrt's level \u2013 2. If the target object is being held by a creature, the bearer can attempt a Will save to prevent the possession.", - "This possession ends when the object is destroyed or Lyrt leaves it. At this point, Lyrt reappears in the object's square and can't Inhabit an Object again for {@dice 1d4} rounds." - ], - "name": "Inhabit Object" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Lyrt attempts to possess an adjacent corporeal creature. This has the same effect as the {@spell possession} spell with an unlimited duration, except since Lyrt doesn't have a physical body, he is unaffected by that restriction. When Lyrt departs, the target has only {@condition confused} and incoherent memories of the period during which they were possessed. If a creature dies while possessed by Lyrt and its corpse remains intact, Lyrt can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse acts like an animated object." - ], - "name": "Malevolent Possession" - } - ], - "inflicts": { - "damage": [ - "negative" + "abilities": { + "top": [ + { + "entries": [ + "+29, {@skill Stealth} +28 Str \u20135, Dex +7, Con +0, Int +1, Wis +6, Cha +8." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "30 feet, DC 33." + ], + "name": "Frightful Presence", + "generic": true + } ], - "condition": [ - "{@condition confused}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Lyrt possesses a Large or smaller object within 20 feet, making it an animated object (Bestiary 20)", + "This animated object's level can be no higher than Lyrt's level \u2013 2. If the target object is being held by a creature, the bearer can attempt a Will save to prevent the possession.", + "This possession ends when the object is destroyed or Lyrt leaves it. At this point, Lyrt reappears in the object's square and can't Inhabit an Object again for {@dice 1d4} rounds." + ], + "name": "Inhabit Object" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Lyrt attempts to possess an adjacent corporeal creature. This has the same effect as the {@spell possession} spell with an unlimited duration, except since Lyrt doesn't have a physical body, he is unaffected by that restriction. When Lyrt departs, the target has only {@condition confused} and incoherent memories of the period during which they were possessed. If a creature dies while possessed by Lyrt and its corpse remains intact, Lyrt can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse acts like an animated object." + ], + "name": "Malevolent Possession" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Qurashith", @@ -2315,27 +2181,33 @@ "source": "EC4", "page": 82, "level": 17, - "rarity": "Rare", - "alignment": "CE", - "size": "Huge", + "traits": [ + "rare", + "ce", + "huge", + "aberration", + "fiend" + ], "creatureType": [ "Aberration", "Fiend" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 33 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal" @@ -2347,42 +2219,41 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 32 + "std": 32 }, "Deception": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 32 + "std": 32 }, "Survival": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 9, - "Dex": 7, - "Con": 6, - "Int": -1, - "Wis": 5, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 9, + "dex": 7, + "con": 6, + "int": -1, + "wis": 5, + "cha": 6 + }, "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -2407,30 +2278,9 @@ "name": "acid" } ], - "abilitiesMid": [ - { - "entries": [ - "Any creature that Strikes the qurashith with a melee weapon must attempt a DC 37 Reflex save. On a failure, the creature is disarmed of its weapon, which becomes stuck to the qurashith's body; if the {@action Strike} was an unarmed attack, the creature's limb sticks to the qurashith's body and the creature becomes {@condition immobilized}. A creature must succeed at a DC 31 {@skill Athletics} check to retrieve a stuck weapon. On a failure, the creature takes {@damage 2d6} acid damage and the weapon remains stuck, and on a critical failure, the creature also becomes stuck to the qurashith and becomes {@condition immobilized}. A stuck creature takes {@damage 2d6} acid damage each round it remains stuck to the qurashith and can use an {@action Escape} action to try to free itself from the monster (DC 31)." - ], - "name": "Adhesive Body" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "90 feet, DC 33." - ], - "name": "Frightful Presence", - "generic": true - } - ], "speed": { "walk": 20, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -2514,55 +2364,59 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A creature that takes damage from a qurashith's jaws or spittle must succeed at a DC 39 Fortitude save or be {@condition slowed|CRB|slowed 1} for {@dice 1d4} rounds ({@condition slowed|CRB|slowed 2} on a critical failure). If a creature is already {@condition slowed} when it fails its save, it becomes {@condition paralyzed} for 1 round." - ], - "name": "Paralytic Saliva" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The qurashith unleashes a debilitating psionic scream. Creatures in a 60-foot cone must succeed at a DC 35 Will save or become {@condition stupefied|CRB|stupefied 2} ({@condition stupefied|CRB|stupefied 4} on a critical failure) for 1 minute. A creature that critically succeeds at its Will save is immune to the qurashith's Psychic Howl for 24 hours. The qurashith can't use Psychic Howl again for {@dice 1d4} rounds." - ], - "name": "Psychic Howl" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Any creature that Strikes the qurashith with a melee weapon must attempt a DC 37 Reflex save. On a failure, the creature is disarmed of its weapon, which becomes stuck to the qurashith's body; if the {@action Strike} was an unarmed attack, the creature's limb sticks to the qurashith's body and the creature becomes {@condition immobilized}. A creature must succeed at a DC 31 {@skill Athletics} check to retrieve a stuck weapon. On a failure, the creature takes {@damage 2d6} acid damage and the weapon remains stuck, and on a critical failure, the creature also becomes stuck to the qurashith and becomes {@condition immobilized}. A stuck creature takes {@damage 2d6} acid damage each round it remains stuck to the qurashith and can use an {@action Escape} action to try to free itself from the monster (DC 31)." + ], + "name": "Adhesive Body" }, - "traits": [ - "claw" - ], - "entries": [], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing", - "slashing" + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "90 feet, DC 33." + ], + "name": "Frightful Presence", + "generic": true + } ], - "condition": [ - "{@condition immobilized}", - "{@condition slowed}", - "{@condition stupefied}" + "bot": [ + { + "entries": [ + "A creature that takes damage from a qurashith's jaws or spittle must succeed at a DC 39 Fortitude save or be {@condition slowed|CRB|slowed 1} for {@dice 1d4} rounds ({@condition slowed|CRB|slowed 2} on a critical failure). If a creature is already {@condition slowed} when it fails its save, it becomes {@condition paralyzed} for 1 round." + ], + "name": "Paralytic Saliva" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The qurashith unleashes a debilitating psionic scream. Creatures in a 60-foot cone must succeed at a DC 35 Will save or become {@condition stupefied|CRB|stupefied 2} ({@condition stupefied|CRB|stupefied 4} on a critical failure) for 1 minute. A creature that critically succeeds at its Will save is immune to the qurashith's Psychic Howl for 24 hours. The qurashith can't use Psychic Howl again for {@dice 1d4} rounds." + ], + "name": "Psychic Howl" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "claw" + ], + "entries": [], + "name": "Rend", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "AC", - "CC" - ] + } }, { "name": "Sodden Sentinels", @@ -2570,56 +2424,48 @@ "source": "EC4", "page": 32, "level": 11, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": -1, - "Con": 7, - "Int": -5, - "Wis": 0, - "Cha": -2 + "str": 8, + "dex": -1, + "con": 7, + "int": -5, + "wis": 0, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "A sodden sentinel is permanently {@condition slowed|CRB|slowed 1} and can't use reactions." - ], - "name": "Slow" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -2630,12 +2476,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 15, @@ -2646,14 +2489,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing {@damage 6d6} bludgeoning damage to each creature in a 10-foot emanation (DC 30 basic Reflex save). A creature that fails this save is also {@condition blinded} for {@dice 1d4} rounds (1 minute on a critical failure)." - ], - "name": "Tainted Guts" - } - ], "speed": { "walk": 25 }, @@ -2669,51 +2504,52 @@ ] } ], - "abilitiesBot": [ - { - "entries": [], - "name": "Improved Knockdown", - "generic": true - }, - { - "entries": [ - "A sodden sentinel's fist {@action Strike} deals an additional {@dice 2d6} damage to {@condition prone} creatures." - ], - "name": "Pummel the Fallen" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "necromancy", - "occult", - "water" - ], - "entries": [ - "The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes {@damage 6d10} negative damage (DC 30 basic Reflex save). It can't use Seawater Retch again for {@dice 1d4} rounds." - ], - "name": "Seawater Retch" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" + "abilities": { + "top": [ + { + "entries": [ + "A sodden sentinel is permanently {@condition slowed|CRB|slowed 1} and can't use reactions." + ], + "name": "Slow" + } ], - "condition": [ - "{@condition blinded}", - "{@condition prone}", - "{@condition slowed}" + "mid": [ + { + "entries": [ + "When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing {@damage 6d6} bludgeoning damage to each creature in a 10-foot emanation (DC 30 basic Reflex save). A creature that fails this save is also {@condition blinded} for {@dice 1d4} rounds (1 minute on a critical failure)." + ], + "name": "Tainted Guts" + } + ], + "bot": [ + { + "entries": [], + "name": "Improved Knockdown", + "generic": true + }, + { + "entries": [ + "A sodden sentinel's fist {@action Strike} deals an additional {@dice 2d6} damage to {@condition prone} creatures." + ], + "name": "Pummel the Fallen" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult", + "water" + ], + "entries": [ + "The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes {@damage 6d10} negative damage (DC 30 basic Reflex save). It can't use Seawater Retch again for {@dice 1d4} rounds." + ], + "name": "Seawater Retch" + } ] - }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Starved Staff", @@ -2721,23 +2557,23 @@ "source": "EC4", "page": 16, "level": 14, - "rarity": "Unique", - "alignment": "NE", - "size": "Huge", + "traits": [ + "unique", + "ne", + "huge", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -2746,33 +2582,32 @@ }, "skills": { "Athletics": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 5, - "Int": -3, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 5, + "int": -3, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -2783,25 +2618,8 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "mental", - "necromancy" - ], - "entries": [ - "60 feet. Any creature that ends its turn in the aura feels the intense pain of starvation and must attempt a DC 32 Fortitude save. On a failure, the creature becomes {@condition fatigued} and takes {@dice 7d6} damage. The damage and fatigue a creature takes from this aura can't be healed until the affected creature has eaten a full meal." - ], - "name": "Starvation Aura" - } + "immunities": [ + "death effects" ], "speed": { "walk": 25 @@ -2837,62 +2655,63 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "mental", + "necromancy" + ], + "entries": [ + "60 feet. Any creature that ends its turn in the aura feels the intense pain of starvation and must attempt a DC 32 Fortitude save. On a failure, the creature becomes {@condition fatigued} and takes {@dice 7d6} damage. The damage and fatigue a creature takes from this aura can't be healed until the affected creature has eaten a full meal." + ], + "name": "Starvation Aura" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "The gashadokuro breathes a spray of bone shards in a 30-foot cone.", + "Each creature in the area takes {@damage 9d12} piercing damage (DC 36 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "The gashadokuro breathes a spray of bone shards in a 30-foot cone.", - "Each creature in the area takes {@damage 9d12} piercing damage (DC 36 basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "If the gashadokuro kills a creature with Swallow Whole, it immediately regains Hit Points equal to the swallowed creature's level. As long as the gashadokuro still exists, creatures consumed in this way can't be resurrected except by wish or a similarly powerful effect." - ], - "name": "Corpse Consumption" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "If the gashadokuro kills a creature with Swallow Whole, it immediately regains Hit Points equal to the swallowed creature's level. As long as the gashadokuro still exists, creatures consumed in this way can't be resurrected except by wish or a similarly powerful effect." + ], + "name": "Corpse Consumption" }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 3d10} bludgeoning, Rupture 26." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition fatigued}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 3d10} bludgeoning, Rupture 26." + ], + "name": "Swallow Whole", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Stirvyn Banyan", @@ -2900,26 +2719,24 @@ "source": "EC4", "page": 39, "level": 12, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "unique", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "detect magic" - ] + "std": 21 }, + "senses": [ + { + "name": "detect magic" + } + ], "languages": { "languages": [ "Common" @@ -2928,54 +2745,46 @@ }, "skills": { "Arcana": { - "default": 20 + "std": 20 }, "Deception": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 23 + "std": 23 }, "Society": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 3, - "Int": 2, - "Wis": 3, - "Cha": 5 + "str": 0, + "dex": 4, + "con": 3, + "int": 2, + "wis": 3, + "cha": 5 }, "items": [ "major mentalist's staff", "scroll of false life", "Sheriff" ], - "abilitiesTop": [ - { - "entries": [ - "+23, {@skill Society} +20 Str +0, Dex +4, Con +3, Int +2, Wis +3, Cha +5 Items major mentalist's staff, scroll of false life, Sheriff Banyan's map of the sea caves." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -2984,23 +2793,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "concentrate", - "move" - ], - "trigger": "Stirvyn is targeted with an attack and is adjacent to an ally", - "entries": [ - "Stirvyn and the ally swap places, and the ally becomes the target of the attack." - ], - "name": "Duck Away" - } - ], "speed": { "walk": 25 }, @@ -3162,36 +2954,53 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Stirvyn casts a bloodline spell, a surge of ancestral memories grants either him or a target of the spell a +1 status bonus to skill checks for 1 round." - ], - "name": "Bloodline Magic When" - }, - { - "entries": [ - "Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, he gains a status bonus to that spell's damage equal to the spell's level." - ], - "name": "Dangerous Sorcery When Stirvyn" - }, - { - "entries": [ - "If a reaction would disrupt Stirvyn's spellcasting action, he attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted." - ], - "name": "Steady Spellcasting" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+23, {@skill Society} +20 Str +0, Dex +4, Con +3, Int +2, Wis +3, Cha +5 Items major mentalist's staff, scroll of false life, Sheriff Banyan's map of the sea caves." + ], + "name": "Intimidation" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "concentrate", + "move" + ], + "trigger": "Stirvyn is targeted with an attack and is adjacent to an ally", + "entries": [ + "Stirvyn and the ally swap places, and the ally becomes the target of the attack." + ], + "name": "Duck Away" + } + ], + "bot": [ + { + "entries": [ + "Stirvyn casts a bloodline spell, a surge of ancestral memories grants either him or a target of the spell a +1 status bonus to skill checks for 1 round." + ], + "name": "Bloodline Magic When" + }, + { + "entries": [ + "Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, he gains a status bonus to that spell's damage equal to the spell's level." + ], + "name": "Dangerous Sorcery When Stirvyn" + }, + { + "entries": [ + "If a reaction would disrupt Stirvyn's spellcasting action, he attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted." + ], + "name": "Steady Spellcasting" + } + ] + } }, { "name": "Tallow Ooze", @@ -3199,60 +3008,52 @@ "source": "EC4", "page": 83, "level": 11, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 14 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 6, - "Dex": -5, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 6, + "dex": -5, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A tallow ooze can sense nearby motion through vibration and air movement." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -3261,18 +3062,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "piercing", - "precision", - "slashing" - ], - "condition": [ - "critical hits" - ] - }, + "immunities": [ + "acid", + "mental", + "piercing", + "precision", + "slashing", + "critical hits" + ], "weaknesses": [ { "amount": 10, @@ -3285,26 +3082,9 @@ "name": "cold" } ], - "abilitiesMid": [ - { - "entries": [ - "Whenever the tallow ooze takes fire damage, it becomes {@condition quickened} for 1 round (it can only {@action Stride} or {@action Strike} with the extra action). Whenever the tallow ooze is dealt cold damage (even if that damage is prevented by its resistance), it becomes {@condition slowed|CRB|slowed 1} for 1 round and can't use its Engulf ability (but creatures already engulfed are still engulfed)." - ], - "name": "Congealed" - }, - { - "traits": [ - "aura" - ], - "entries": [ - "10 feet. Any creature that starts its turn in or enters a square in the area must attempt a DC 30 {@skill Acrobatics} check to {@action Balance}. A creature that takes a {@action Step} doesn't need to roll this check." - ], - "name": "Greasy Seepage" - } - ], "speed": { "walk": 20, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -3320,38 +3100,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A tallow ooze can sense nearby motion through vibration and air movement." + ], + "name": "Motion Sense" + } + ], + "mid": [ + { + "entries": [ + "Whenever the tallow ooze takes fire damage, it becomes {@condition quickened} for 1 round (it can only {@action Stride} or {@action Strike} with the extra action). Whenever the tallow ooze is dealt cold damage (even if that damage is prevented by its resistance), it becomes {@condition slowed|CRB|slowed 1} for 1 round and can't use its Engulf ability (but creatures already engulfed are still engulfed)." + ], + "name": "Congealed" }, - "entries": [ - "DC 30, {@damage 4d10} bludgeoning, {@action Escape} DC 26, Rupture 25." - ], - "name": "Engulf", - "generic": true - }, - { - "entries": [ - "When the tallow ooze critically succeeds at an attack against a creature or a creature escapes from being engulfed by the ooze, that creature's hands and gear become slick with grease. For {@dice 1d4} rounds, the affected creature must attempt a DC 30 Reflex save whenever it uses any item (including weapons) that must be wielded or held. On a failure, the creature takes a \u20132 circumstance penalty to any attack roll or check to use the item; on a critical failure, the creature drops the item, which lands in a random adjacent square.", - "The creature (or an adjacent ally) can use 1 {@action Interact} action to wipe off the grease from an item or from its hands." - ], - "name": "Residual Grease" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "traits": [ + "aura" + ], + "entries": [ + "10 feet. Any creature that starts its turn in or enters a square in the area must attempt a DC 30 {@skill Acrobatics} check to {@action Balance}. A creature that takes a {@action Step} doesn't need to roll this check." + ], + "name": "Greasy Seepage" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 30, {@damage 4d10} bludgeoning, {@action Escape} DC 26, Rupture 25." + ], + "name": "Engulf", + "generic": true + }, + { + "entries": [ + "When the tallow ooze critically succeeds at an attack against a creature or a creature escapes from being engulfed by the ooze, that creature's hands and gear become slick with grease. For {@dice 1d4} rounds, the affected creature must attempt a DC 30 Reflex save whenever it uses any item (including weapons) that must be wielded or held. On a failure, the creature takes a \u20132 circumstance penalty to any attack roll or check to use the item; on a critical failure, the creature drops the item, which lands in a random adjacent square.", + "The creature (or an adjacent ally) can use 1 {@action Interact} action to wipe off the grease from an item or from its hands." + ], + "name": "Residual Grease" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Tashlock Banyan", @@ -3359,17 +3154,18 @@ "source": "EC4", "page": 39, "level": 12, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "unique", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 20 + "std": 20 }, "languages": { "languages": [ @@ -3379,73 +3175,53 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 19 + "std": 19 }, "Deception": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 19 + "std": 19 }, "Society": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 23 + "std": 23 }, "Survival": { - "default": 16 + "std": 16 }, "Thievery": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 0, - "Int": 2, - "Wis": 2, - "Cha": 3 + "str": 3, + "dex": 5, + "con": 0, + "int": 2, + "wis": 2, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+17, {@skill Intimidation} +19, {@skill Society} +16, {@skill Stealth} +23," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+16, {@skill Thievery} +21 Str +3, Dex +5, Con +0, Int +2, Wis +2, Cha +3 Items chalk, +1 striking composite shortbow (20 arrows), lesser darkvision elixir, invisibility potion, +1 resilient leather armor, +1 rapier." - ], - "name": "Survival" - }, - { - "entries": [ - "Tashlock can move his full Speed when Sneaking." - ], - "name": "Swift Sneak" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -3454,25 +3230,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Tashlock isn't {@condition flat-footed} to creatures of 12th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." - ], - "name": "Deny Advantage" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Tashlock is targeted with a melee or ranged attack by an attacker he can see", - "entries": [ - "Tashlock gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 25 }, @@ -3511,59 +3268,84 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Tashlock deals damage to a target on a critical hit, the target is {@condition slowed|CRB|slowed 2} until the end of Tashlock's next turn." - ], - "name": "Pierced Tendon When" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+17, {@skill Intimidation} +19, {@skill Society} +16, {@skill Stealth} +23," + ], + "name": "Diplomacy" }, - "entries": [ - "Tashlock Interacts to draw a weapon, then Strikes with that weapon." - ], - "name": "Quick Draw" - }, - { - "entries": [ - "Tashlock deals an extra {@damage 3d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "Tashlock rolls a failure on a {@action Sneak} action, he gets a success instead." - ], - "name": "Sneak Savant When" - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to Tashlock." - ], - "name": "Surprise Attack" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + { + "entries": [ + "+16, {@skill Thievery} +21 Str +3, Dex +5, Con +0, Int +2, Wis +2, Cha +3 Items chalk, +1 striking composite shortbow (20 arrows), lesser darkvision elixir, invisibility potion, +1 resilient leather armor, +1 rapier." + ], + "name": "Survival" + }, + { + "entries": [ + "Tashlock can move his full Speed when Sneaking." + ], + "name": "Swift Sneak" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition slowed}" + "mid": [ + { + "entries": [ + "Tashlock isn't {@condition flat-footed} to creatures of 12th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." + ], + "name": "Deny Advantage" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Tashlock is targeted with a melee or ranged attack by an attacker he can see", + "entries": [ + "Tashlock gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } + ], + "bot": [ + { + "entries": [ + "Tashlock deals damage to a target on a critical hit, the target is {@condition slowed|CRB|slowed 2} until the end of Tashlock's next turn." + ], + "name": "Pierced Tendon When" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Tashlock Interacts to draw a weapon, then Strikes with that weapon." + ], + "name": "Quick Draw" + }, + { + "entries": [ + "Tashlock deals an extra {@damage 3d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "Tashlock rolls a failure on a {@action Sneak} action, he gets a success instead." + ], + "name": "Sneak Savant When" + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to Tashlock." + ], + "name": "Surprise Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "The Vanish Man", @@ -3571,23 +3353,23 @@ "source": "EC4", "page": 47, "level": 16, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", + "traits": [ + "unique", + "ne", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -3596,59 +3378,45 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 6, - "Int": 1, - "Wis": 4, - "Cha": 7 + "str": 9, + "dex": 5, + "con": 6, + "int": 1, + "wis": 4, + "cha": 7 }, "items": [ "bag of faces", "cleaver" ], - "abilitiesTop": [ - { - "entries": [ - "+29, {@skill Stealth} +31 Str +9, Dex +5, Con +6, Int +1, Wis +4, Cha +7 Items bag of faces, cleaver." - ], - "name": "Intimidation" - }, - { - "entries": [ - "Man doesn't have an alignment aura and cannot be detected by spells such as detect alignment." - ], - "name": "Vanished Alignment The Vanish" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -3663,34 +3431,6 @@ "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "10 feet, DC 33. This aura is suppressed while the Vanish Man is using." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [], - "name": "Change Shape." - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -3768,57 +3508,89 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+29, {@skill Stealth} +31 Str +9, Dex +5, Con +6, Int +1, Wis +4, Cha +7 Items bag of faces, cleaver." + ], + "name": "Intimidation" }, - "traits": [ - "concentrate", - "occult", - "polymorph", - "transmutation" - ], - "entries": [ - "As faceless butcher (page 80)." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Man doesn't have an alignment aura and cannot be detected by spells such as detect alignment." + ], + "name": "Vanished Alignment The Vanish" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "10 feet, DC 33. This aura is suppressed while the Vanish Man is using." + ], + "name": "Frightful Presence", + "generic": true }, - "entries": [ - "As faceless butcher (page 80)." - ], - "name": "Remove Face" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [], + "name": "Change Shape." }, - "entries": [ - "As faceless butcher (page 80)." - ], - "name": "Sudden Slices" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "occult", + "polymorph", + "transmutation" + ], + "entries": [ + "As faceless butcher (page 80)." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As faceless butcher (page 80)." + ], + "name": "Remove Face" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As faceless butcher (page 80)." + ], + "name": "Sudden Slices" + } + ] + } }, { "name": "War Sauropelta", @@ -3826,52 +3598,49 @@ "source": "EC4", "page": 46, "level": 12, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Dinosaur" + "uncommon", + "n", + "large", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 23 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 7, - "Dex": 2, - "Con": 7, - "Int": -4, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 7, + "dex": 2, + "con": 7, + "int": -4, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -3880,39 +3649,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "olfactory" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "DC 32." - ], - "name": "Buck", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The war sauropelta would be affected by the {@condition immobilized}, {@condition paralyzed}, {@condition slowed}, or {@condition stunned} conditions, or by an effect that would give it a penalty to its Speeds, from a source of 14th level or less", - "frequency": { - "unit": "minute", - "freq": 1 - }, - "entries": [ - "The war sauropelta negates the triggering condition or effect." - ], - "name": "Dogged Persistence" - } + "immunities": [ + "olfactory" ], "speed": { "walk": 25 @@ -3946,39 +3684,55 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A creature struck by the war sauropelta's tail must attempt a DC 32 Fortitude save. On a failure, it's {@condition stunned|CRB|stunned 1}; on a critical failure, it's {@condition stunned|CRB|stunned 3}." - ], - "name": "Punishing Tail" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "DC 32." + ], + "name": "Buck", + "generic": true }, - "entries": [ - "Medium or smaller, foot, DC 32." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The war sauropelta would be affected by the {@condition immobilized}, {@condition paralyzed}, {@condition slowed}, or {@condition stunned} conditions, or by an effect that would give it a penalty to its Speeds, from a source of 14th level or less", + "frequency": { + "unit": "minute", + "freq": 1 + }, + "entries": [ + "The war sauropelta negates the triggering condition or effect." + ], + "name": "Dogged Persistence" + } ], - "condition": [ - "{@condition immobilized}", - "{@condition stunned}" + "bot": [ + { + "entries": [ + "A creature struck by the war sauropelta's tail must attempt a DC 32 Fortitude save. On a failure, it's {@condition stunned|CRB|stunned 1}; on a critical failure, it's {@condition stunned|CRB|stunned 3}." + ], + "name": "Punishing Tail" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, foot, DC 32." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Wight Cultist", @@ -3986,23 +3740,23 @@ "source": "EC4", "page": 34, "level": 12, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -4011,50 +3765,42 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 24 + "std": 24 }, "Occultism": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 6, - "Int": -1, - "Wis": 6, - "Cha": 4 + "str": 7, + "dex": 4, + "con": 6, + "int": -1, + "wis": 6, + "cha": 4 }, "items": [ "+1 striking ranseur", "platinum religious symbol of" ], - "abilitiesTop": [ - { - "entries": [ - "+22 Str +7, Dex +4, Con +6, Int \u20131, Wis +6, Cha +4 Items +1 striking ranseur, platinum religious symbol of Bokrug worth 150 gp." - ], - "name": "Stealth" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -4065,19 +3811,6 @@ ] } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The wight cultist is reduced to 0 Hit Points", - "entries": [ - "The wight makes a {@action Strike} before being destroyed. It doesn't gain any temporary HP from drain life on this {@action Strike}. A creature hit by this {@action Strike} is also {@condition doomed|CRB|doomed 1} for 1 minute." - ], - "name": "Dreadful Spite" - } - ], "speed": { "walk": 25 }, @@ -4161,45 +3894,51 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the wight damages a living creature with its claw or ranseur {@action Strike}, the wight gains 12 temporary Hit Points and the creature must succeed at a DC 29 Fortitude save or become {@condition drained|CRB|drained 1}. Further damage dealt by the wight increases the amount of drain by 1 on a failed save, to a maximum of {@condition drained|CRB|drained 4}." - ], - "name": "Drain Life" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A living humanoid slain by a wight's claw or ranseur {@action Strike} rises as a wight after {@dice 1d4} rounds. This wight spawn is under the command of the wight that killed it. It doesn't have drain life or wight spawn and becomes {@condition clumsy|CRB|clumsy 2} for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer {@condition clumsy}." - ], - "name": "Wight Spawn" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+22 Str +7, Dex +4, Con +6, Int \u20131, Wis +6, Cha +4 Items +1 striking ranseur, platinum religious symbol of Bokrug worth 150 gp." + ], + "name": "Stealth" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition doomed}", - "{@condition drained}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The wight cultist is reduced to 0 Hit Points", + "entries": [ + "The wight makes a {@action Strike} before being destroyed. It doesn't gain any temporary HP from drain life on this {@action Strike}. A creature hit by this {@action Strike} is also {@condition doomed|CRB|doomed 1} for 1 minute." + ], + "name": "Dreadful Spite" + } + ], + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the wight damages a living creature with its claw or ranseur {@action Strike}, the wight gains 12 temporary Hit Points and the creature must succeed at a DC 29 Fortitude save or become {@condition drained|CRB|drained 1}. Further damage dealt by the wight increases the amount of drain by 1 on a failed save, to a maximum of {@condition drained|CRB|drained 4}." + ], + "name": "Drain Life" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A living humanoid slain by a wight's claw or ranseur {@action Strike} rises as a wight after {@dice 1d4} rounds. This wight spawn is under the command of the wight that killed it. It doesn't have drain life or wight spawn and becomes {@condition clumsy|CRB|clumsy 2} for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer {@condition clumsy}." + ], + "name": "Wight Spawn" + } ] - }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ] + } }, { "name": "Xilvirek", @@ -4207,25 +3946,28 @@ "source": "EC4", "page": 84, "level": 12, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", + "traits": [ + "uncommon", + "ce", + "large", + "fiend" + ], "creatureType": [ "Fiend" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [ - "psionic scent 120 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "psionic scent", + "range": 120 + } + ], "languages": { "languages": [ "Abyssal" @@ -4234,58 +3976,38 @@ }, "skills": { "Athletics": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 23 + "std": 23 }, "Survival": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 6, - "Int": 0, - "Wis": 5, - "Cha": 4 + "str": 7, + "dex": 5, + "con": 6, + "int": 0, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+25 Str +7, Dex +5, Con +6, Int +0, Wis +5," - ], - "name": "Survival" - }, - { - "entries": [ - "+4." - ], - "name": "Cha" - }, - { - "entries": [ - "A xilvirek can sense the presence of creatures with an Intelligence of at least \u20133. Creatures that have silenced their thoughts through magic or other means can potentially counteract this sense at the GM's discretion." - ], - "name": "Psionic Scent" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -4304,33 +4026,9 @@ "name": "lawful" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "enchantment", - "incapacitation", - "mental" - ], - "entries": [ - "30 feet. A creature that begins its turn in the area must succeed at a DC 32 Will save or become {@condition fascinated} with the xilvirek. If the creature is already {@condition fascinated} by the xilvirek and fails its save, the creature is compelled to approach the xilvirek and allow itself to be {@condition grabbed}, which ends the fascination." - ], - "name": "Hypnotic Stench" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -4376,7 +4074,7 @@ "evil", "magical", "reach 15 feet", - "versatile P" + "versatile p" ], "effects": [ "Knockdown" @@ -4423,46 +4121,74 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+25 Str +7, Dex +5, Con +6, Int +0, Wis +5," + ], + "name": "Survival" }, - "traits": [ - "acid", - "inhaled" - ], - "entries": [ - "The xilvirek retches a small pool of debilitating, acrid bile onto itself. All creatures within 30 feet take {@damage 4d6} acid damage as they inhale the bile's noxious fumes (DC 32 basic Fortitude save; on a failure, the creature is {@condition sickened|CRB|sickened 1}, or {@condition sickened|CRB|sickened 2} on a critical failure). The xilvirek can't Disgorge Bile again for {@dice 1d4} rounds." - ], - "name": "Disgorge Bile" - }, - { - "entries": [ - "The xilvirek has two tentacles on its back that it can use to suck the life from its prey. A creature that starts its turn {@condition grabbed} by the xilvirek becomes {@condition drained|CRB|drained 1}, and the xilvirek regains 20 HP. The {@condition drained} value increases by 1 on each subsequent round that the creature starts its turn {@condition grabbed}, but the xilvirek doesn't regain additional HP from draining the same creature more than once per day." - ], - "name": "Feasting Tentacles" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + { + "entries": [ + "+4." + ], + "name": "Cha" + }, + { + "entries": [ + "A xilvirek can sense the presence of creatures with an Intelligence of at least \u20133. Creatures that have silenced their thoughts through magic or other means can potentially counteract this sense at the GM's discretion." + ], + "name": "Psionic Scent" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "enchantment", + "incapacitation", + "mental" + ], + "entries": [ + "30 feet. A creature that begins its turn in the area must succeed at a DC 32 Will save or become {@condition fascinated} with the xilvirek. If the creature is already {@condition fascinated} by the xilvirek and fails its save, the creature is compelled to approach the xilvirek and allow itself to be {@condition grabbed}, which ends the fascination." + ], + "name": "Hypnotic Stench" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition fascinated}", - "{@condition grabbed}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid", + "inhaled" + ], + "entries": [ + "The xilvirek retches a small pool of debilitating, acrid bile onto itself. All creatures within 30 feet take {@damage 4d6} acid damage as they inhale the bile's noxious fumes (DC 32 basic Fortitude save; on a failure, the creature is {@condition sickened|CRB|sickened 1}, or {@condition sickened|CRB|sickened 2} on a critical failure). The xilvirek can't Disgorge Bile again for {@dice 1d4} rounds." + ], + "name": "Disgorge Bile" + }, + { + "entries": [ + "The xilvirek has two tentacles on its back that it can use to suck the life from its prey. A creature that starts its turn {@condition grabbed} by the xilvirek becomes {@condition drained|CRB|drained 1}, and the xilvirek regains 20 HP. The {@condition drained} value increases by 1 on each subsequent round that the creature starts its turn {@condition grabbed}, but the xilvirek doesn't regain additional HP from draining the same creature more than once per day." + ], + "name": "Feasting Tentacles" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Xulgath Gutrager", @@ -4470,26 +4196,23 @@ "source": "EC4", "page": 85, "level": 10, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -4499,36 +4222,35 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 7, - "Int": -2, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 6, + "con": 7, + "int": -2, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -4543,34 +4265,6 @@ "name": "acid" } ], - "abilitiesMid": [ - { - "traits": [ - "acid", - "aura" - ], - "entries": [ - "10 feet.", - "Whenever a gutrager is within another xulgath's stench aura, a fog appears around the gutrager; creatures in the fog (including the gutrager) can see as normal, but they are {@condition concealed} from creatures outside the fog.", - "Non-xulgaths that begin their turn in the fog take {@damage 2d6} acid damage.", - "Strong winds suppress this ability." - ], - "name": "Caustic Fog" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid" - ], - "entries": [ - "Requirements The gutrager has 45 or fewer HP; The gutrager compresses its gut and explodes in a burst of viscera, {@condition dying} instantly and dealing {@damage 8d8} acid damage to creatures and unattended objects in a 20-foot emanation centered on the gutrager (DC 31 basic Reflex save)." - ], - "name": "Self-Detonate" - } - ], "speed": { "walk": 40 }, @@ -4601,43 +4295,55 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "acid" - ], - "frequency": { - "unit": "round", - "freq": 1 + "abilities": { + "mid": [ + { + "traits": [ + "acid", + "aura" + ], + "entries": [ + "10 feet.", + "Whenever a gutrager is within another xulgath's stench aura, a fog appears around the gutrager; creatures in the fog (including the gutrager) can see as normal, but they are {@condition concealed} from creatures outside the fog.", + "Non-xulgaths that begin their turn in the fog take {@damage 2d6} acid damage.", + "Strong winds suppress this ability." + ], + "name": "Caustic Fog" }, - "entries": [ - "The gutrager propels its esophagus out of its body to deliver an acidic blow. It makes an unarmed {@action Strike} against a creature or unattended object within 30 feet with a +23 attack bonus. On a hit, the target takes {@damage 2d6+8} bludgeoning plus {@damage 4d6} acid damage. On a critical hit, the target also takes {@damage 2d6} {@condition persistent damage ||persistent acid damage}. The gutrager is {@condition clumsy|CRB|clumsy 1} for 1 round as it re-coils its esophagus." - ], - "name": "Corrosive Kiss" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing", - "slashing" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid" + ], + "entries": [ + "Requirements The gutrager has 45 or fewer HP; The gutrager compresses its gut and explodes in a burst of viscera, {@condition dying} instantly and dealing {@damage 8d8} acid damage to creatures and unattended objects in a 20-foot emanation centered on the gutrager (DC 31 basic Reflex save)." + ], + "name": "Self-Detonate" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition dying}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The gutrager propels its esophagus out of its body to deliver an acidic blow. It makes an unarmed {@action Strike} against a creature or unattended object within 30 feet with a +23 attack bonus. On a hit, the target takes {@damage 2d6+8} bludgeoning plus {@damage 4d6} acid damage. On a critical hit, the target also takes {@damage 2d6} {@condition persistent damage ||persistent acid damage}. The gutrager is {@condition clumsy|CRB|clumsy 1} for 1 round as it re-coils its esophagus." + ], + "name": "Corrosive Kiss" + } ] - }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Xulgath Hardscale", @@ -4645,17 +4351,17 @@ "source": "EC4", "page": 53, "level": 12, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Xulgath" + "ne", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 + "std": 21 }, "languages": { "languages": [ @@ -4666,56 +4372,48 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Athletics": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Nature": { - "default": 19 + "std": 19 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 1 + "str": 5, + "dex": 3, + "con": 4, + "int": 0, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+21, {@skill Nature} +19, {@skill Stealth} +19, {@skill Survival} +21 Str +5, Dex +3, Con +4, Int +0, Wis +3, Cha +1 Items +1 resilient breastplate, moderate elixir of life, javelins (3), necklace of bone and gems worth 100 gp, lesser sturdy shield (Hardness 10, HP 80, BT 40), +1 striking warhammer." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 32, + "std": 32, "with shield raised": 34 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -4724,61 +4422,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "A hardscale always has their shield raised as if they had used the {@action Raise a Shield} action, as long as they meet that action's requirements." - ], - "name": "Hardscale Shield Stance" - }, - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. As xulgath herd-tender (page 10), but DC 32." - ], - "name": "Powerful Stench" - }, - { - "entries": [ - "If the hardscale has their shield raised, they can Shield Block when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the hardscale." - ], - "name": "Shield Warden" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "trigger": "The hardscale uses the Shield", - "entries": [ - "Block reaction, and the opponent that triggered Shield Block is adjacent to the hardscale and is not more than one size larger than it; The hardscale makes an {@skill Athletics} check to {@action Shove} the opponent. This {@action Shove} doesn't increase the hardscale's multiple attack penalty. If they roll a critical failure, they get a failure instead. If they roll a success, they get a critical success instead." - ], - "name": "Aggressive Block" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "At the beginning of each of their turns, the hardscale receives an additional reaction that they can use only for Shield Block." - ], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -4835,28 +4478,79 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The hardscale deals an extra {@dice 1d8} damage with weapons with the {@trait shove} trait, and weapons with the {@trait shove} trait gain the deadly {@dice 2d8} trait when the hardscale uses them (both the extra weapon damage die and the {@trait deadly} trait have already been included in the hardscale's warhammer {@action Strike} above)." - ], - "name": "Hammer Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+21, {@skill Nature} +19, {@skill Stealth} +19, {@skill Survival} +21 Str +5, Dex +3, Con +4, Int +0, Wis +3, Cha +1 Items +1 resilient breastplate, moderate elixir of life, javelins (3), necklace of bone and gems worth 100 gp, lesser sturdy shield (Hardness 10, HP 80, BT 40), +1 striking warhammer." + ], + "name": "Intimidation" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "mid": [ + { + "entries": [ + "A hardscale always has their shield raised as if they had used the {@action Raise a Shield} action, as long as they meet that action's requirements." + ], + "name": "Hardscale Shield Stance" + }, + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. As xulgath herd-tender (page 10), but DC 32." + ], + "name": "Powerful Stench" + }, + { + "entries": [ + "If the hardscale has their shield raised, they can Shield Block when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the hardscale." + ], + "name": "Shield Warden" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "The hardscale uses the Shield", + "entries": [ + "Block reaction, and the opponent that triggered Shield Block is adjacent to the hardscale and is not more than one size larger than it; The hardscale makes an {@skill Athletics} check to {@action Shove} the opponent. This {@action Shove} doesn't increase the hardscale's multiple attack penalty. If they roll a critical failure, they get a failure instead. If they roll a success, they get a critical success instead." + ], + "name": "Aggressive Block" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "At the beginning of each of their turns, the hardscale receives an additional reaction that they can use only for Shield Block." + ], + "name": "Shield Block", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "The hardscale deals an extra {@dice 1d8} damage with weapons with the {@trait shove} trait, and weapons with the {@trait shove} trait gain the deadly {@dice 2d8} trait when the hardscale uses them (both the extra weapon damage die and the {@trait deadly} trait have already been included in the hardscale's warhammer {@action Strike} above)." + ], + "name": "Hammer Mastery" + } + ] + } }, { "name": "Xulgath Herd-tender", @@ -4864,26 +4558,23 @@ "source": "EC4", "page": 10, "level": 8, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -4893,55 +4584,47 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 16 + "std": 16 }, "Nature": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 16 + "std": 16 }, "Survival": { - "default": 17 + "std": 17 }, "Dinosaur Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 2, - "Int": -1, - "Wis": 3, - "Cha": 2 + "str": 4, + "dex": 4, + "con": 2, + "int": -1, + "wis": 3, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Nature} +17, {@skill Stealth} +16, {@skill Survival} +17 Str +4, Dex +4, Con +2, Int \u20131, Wis +3, Cha +2 Items moderate alchemist's fire (4), +1 striking composite shortbow (20 arrows), hide armor, whip." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -4950,31 +4633,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The herd-tender is targeted with a melee or ranged attack by an attacker they can see", - "prerequisites": "The herd-tender is mounted;", - "entries": [ - "The herd-tender gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Mounted Defense" - }, - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the area must attempt a DC 26 Fortitude save.", - "On a failure, the creature is {@condition sickened|CRB|sickened 2}, and on a critical failure, the creature is also {@condition slowed|CRB|slowed 1} for as long as it is {@condition sickened}. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." - ], - "name": "Powerful Stench" - } - ], "speed": { "walk": 25 }, @@ -5054,41 +4712,59 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Nature} +17, {@skill Stealth} +16, {@skill Survival} +17 Str +4, Dex +4, Con +2, Int \u20131, Wis +3, Cha +2 Items moderate alchemist's fire (4), +1 striking composite shortbow (20 arrows), hide armor, whip." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The herd-tender is targeted with a melee or ranged attack by an attacker they can see", + "prerequisites": "The herd-tender is mounted;", + "entries": [ + "The herd-tender gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Mounted Defense" }, - "entries": [ - "The xulgath attempts to {@action Command an Animal} on their mount, but instead of demanding a specific action such as {@action Stride} or {@action Strike}, the xulgath gives a general directive, such as to return to camp or to attack a small group the mount can see. The mount and the xulgath each retain 3 actions on their turns, but the mount doesn't change its general tactics until the xulgath uses Feral Directive or {@action Command an Animal} again." - ], - "name": "Feral Directive" - }, - { - "entries": [ - "A mounted xulgath's Strikes deal an additional {@dice 1d8} damage to creatures that aren't mounted." - ], - "name": "Mounted Superiority" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the area must attempt a DC 26 Fortitude save.", + "On a failure, the creature is {@condition sickened|CRB|sickened 2}, and on a critical failure, the creature is also {@condition slowed|CRB|slowed 1} for as long as it is {@condition sickened}. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute." + ], + "name": "Powerful Stench" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The xulgath attempts to {@action Command an Animal} on their mount, but instead of demanding a specific action such as {@action Stride} or {@action Strike}, the xulgath gives a general directive, such as to return to camp or to attack a small group the mount can see. The mount and the xulgath each retain 3 actions on their turns, but the mount doesn't change its general tactics until the xulgath uses Feral Directive or {@action Command an Animal} again." + ], + "name": "Feral Directive" + }, + { + "entries": [ + "A mounted xulgath's Strikes deal an additional {@dice 1d8} damage to creatures that aren't mounted." + ], + "name": "Mounted Superiority" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Xulgath Roughrider", @@ -5096,26 +4772,23 @@ "source": "EC4", "page": 23, "level": 11, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -5125,63 +4798,49 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 18 + "std": 18 }, "Nature": { - "default": 21 + "std": 21 }, "Survival": { - "default": 19 + "std": 19 }, "Dinosaur Lore": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": -1, - "Wis": 4, - "Cha": 1 + "str": 5, + "dex": 4, + "con": 3, + "int": -1, + "wis": 4, + "cha": 1 }, "items": [ "+1 striking halberd", "hide armor", "javelins (6)" ], - "abilitiesTop": [ - { - "entries": [ - "+18, {@skill Nature} +21 (+23 to Command an." - ], - "name": "Intimidation" - }, - { - "entries": [ - "+19 Str +5, Dex +4, Con +3, Int \u20131, Wis +4, Cha +1 Items +1 striking halberd, hide armor, javelins (6)" - ], - "name": "Animal), Survival" - } - ], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -5190,34 +4849,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "concentrate", - "move" - ], - "trigger": "The roughrider is targeted with an attack from a creature they can see", - "prerequisites": "The roughrider is mounted;", - "entries": [ - "The roughrider's mount becomes the target of the attack instead. The roughrider must succeed at a DC {@flatDC 5} flat check or they fall off their mount and land {@condition prone}. If the check is a critical failure, the roughrider also takes {@damage 1d6} bludgeoning damage in addition to the normal damage from the fall." - ], - "name": "Hasty Sacrifice" - }, - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. As xulgath herd-tender (page 10), but DC 30." - ], - "name": "Powerful Stench" - } - ], "speed": { "walk": 30 }, @@ -5229,7 +4860,7 @@ "traits": [ "magical", "reach", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d10+11} piercing", @@ -5274,42 +4905,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+18, {@skill Nature} +21 (+23 to Command an." + ], + "name": "Intimidation" }, - "entries": [ - "As xulgath herd-tender (page 10)." - ], - "name": "Feral Directive" - }, - { - "entries": [ - "A mounted roughrider's Strikes deal an additional {@dice 1d10} damage to creatures that aren't mounted." - ], - "name": "Mounted Superiority" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "entries": [ + "+19 Str +5, Dex +4, Con +3, Int \u20131, Wis +4, Cha +1 Items +1 striking halberd, hide armor, javelins (6)" + ], + "name": "Animal), Survival" + } ], - "condition": [ - "{@condition prone}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "concentrate", + "move" + ], + "trigger": "The roughrider is targeted with an attack from a creature they can see", + "prerequisites": "The roughrider is mounted;", + "entries": [ + "The roughrider's mount becomes the target of the attack instead. The roughrider must succeed at a DC {@flatDC 5} flat check or they fall off their mount and land {@condition prone}. If the check is a critical failure, the roughrider also takes {@damage 1d6} bludgeoning damage in addition to the normal damage from the fall." + ], + "name": "Hasty Sacrifice" + }, + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. As xulgath herd-tender (page 10), but DC 30." + ], + "name": "Powerful Stench" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As xulgath herd-tender (page 10)." + ], + "name": "Feral Directive" + }, + { + "entries": [ + "A mounted roughrider's Strikes deal an additional {@dice 1d10} damage to creatures that aren't mounted." + ], + "name": "Mounted Superiority" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Zashathal Head-taker", @@ -5317,28 +4974,29 @@ "source": "EC4", "page": 90, "level": 15, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Xulgath" + "unique", + "ne", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 27 - }, - "senses": { - "precise": [], - "imprecise": [ - "coward sense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "type": "imprecise", + "name": "coward sense", + "range": 60 + }, + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -5349,59 +5007,45 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 25, + "std": 25, "to Demoralize": 27 }, "Religion": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 22 + "std": 22 }, "Survival": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 5, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 6, + "dex": 1, + "con": 5, + "int": 0, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+25, {@skill Stealth} +22, {@skill Survival} +25 Str +6, Dex +1, Con +5, Int +0, Wis +4, Cha +2 Items ankylostar (page 75), religious symbol of {@deity Zevgavizeb|EC3}, stoneraiser javelin (page 76)" - ], - "name": "to Demoralize), Religion" - }, - { - "entries": [ - "Zashathal's disgust for cowardice is so powerful that he can detect the presence of {@condition frightened} creatures, even if he can't see them." - ], - "name": "Coward Sense" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -5417,36 +5061,6 @@ "note": "(from weapons only)" } ], - "abilitiesMid": [ - { - "traits": [ - "rolls" - ], - "entries": [ - "a success on a Fortitude save, it is a critical success instead. Zashathal halves damage he takes from failing a Fortitude save." - ], - "name": "Fanatical Juggernaut When Zashathal" - }, - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. As xulgath herd-tender (page 10), but DC 34." - ], - "name": "Powerful Stench" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 35 }, @@ -5459,7 +5073,7 @@ "backswing", "magical", "shove", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d10+12} bludgeoning", @@ -5504,90 +5118,118 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "top": [ + { + "entries": [ + "+25, {@skill Stealth} +22, {@skill Survival} +25 Str +6, Dex +1, Con +5, Int +0, Wis +4, Cha +2 Items ankylostar (page 75), religious symbol of {@deity Zevgavizeb|EC3}, stoneraiser javelin (page 76)" + ], + "name": "to Demoralize), Religion" }, - "traits": [ - "rage" - ], - "trigger": "Zashathal hits a creature with a melee {@action Strike}", - "entries": [ - "Zashathal makes an Intimidate check to {@action Demoralize} the target creature. If the target creature was reduced to 0 Hit Points by the triggering {@action Strike}, Zashathal can instead {@action Demoralize} all opponents within 30 feet by comparing the result of his {@skill Intimidation} check to each creature's Will DC. Zashathal doesn't take a penalty to these {@skill Intimidation} checks for not speaking a target's language." - ], - "name": "Intimidating Strike" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Zashathal's disgust for cowardice is so powerful that he can detect the presence of {@condition frightened} creatures, even if he can't see them." + ], + "name": "Coward Sense" + } + ], + "mid": [ + { + "traits": [ + "rolls" + ], + "entries": [ + "a success on a Fortitude save, it is a critical success instead. Zashathal halves damage he takes from failing a Fortitude save." + ], + "name": "Fanatical Juggernaut When Zashathal" }, - "traits": [ - "concentrate", - "emotion", - "mental" - ], - "requirements": "Zashathal isn't {@condition fatigued} or raging", - "entries": [ - "Zashathal gains 20 temporary Hit Points that last until the rage ends. While raging, he deals 12 additional damage with melee attacks and takes a \u20131 penalty to AC. Zashathal can't use concentrate actions except {@action Seek} and rage actions. The rage lasts for 1 minute, until there are no enemies Zashathal can perceive, or until Zashathal falls {@condition unconscious}. Once the rage ends, Zashathal can't {@action Rage} again for 1 minute." - ], - "name": "Rage" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. As xulgath herd-tender (page 10), but DC 34." + ], + "name": "Powerful Stench" }, - "traits": [ - "concentrate", - "rage" - ], - "entries": [ - "Zashathal gains 12 temporary Hit Points." - ], - "name": "Renewed Vigor" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "rage" + ], + "trigger": "Zashathal hits a creature with a melee {@action Strike}", + "entries": [ + "Zashathal makes an Intimidate check to {@action Demoralize} the target creature. If the target creature was reduced to 0 Hit Points by the triggering {@action Strike}, Zashathal can instead {@action Demoralize} all opponents within 30 feet by comparing the result of his {@skill Intimidation} check to each creature's Will DC. Zashathal doesn't take a penalty to these {@skill Intimidation} checks for not speaking a target's language." + ], + "name": "Intimidating Strike" }, - "entries": [ - "Zashathal {@action Stride||Strides} twice and makes a melee {@action Strike}." - ], - "name": "Sudden Charge" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "mental" + ], + "requirements": "Zashathal isn't {@condition fatigued} or raging", + "entries": [ + "Zashathal gains 20 temporary Hit Points that last until the rage ends. While raging, he deals 12 additional damage with melee attacks and takes a \u20131 penalty to AC. Zashathal can't use concentrate actions except {@action Seek} and rage actions. The rage lasts for 1 minute, until there are no enemies Zashathal can perceive, or until Zashathal falls {@condition unconscious}. Once the rage ends, Zashathal can't {@action Rage} again for 1 minute." + ], + "name": "Rage" }, - "entries": [ - "Zashathal makes a melee {@action Strike} against all creatures within his reach. Each attack counts toward his multiple attack penalty, but his multiple attack penalty doesn't increase until he's made all his attacks." - ], - "name": "Whirlwind Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition fatigued}", - "{@condition frightened}", - "{@condition unconscious}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "rage" + ], + "entries": [ + "Zashathal gains 12 temporary Hit Points." + ], + "name": "Renewed Vigor" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Zashathal {@action Stride||Strides} twice and makes a melee {@action Strike}." + ], + "name": "Sudden Charge" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Zashathal makes a melee {@action Strike} against all creatures within his reach. Each attack counts toward his multiple attack penalty, but his multiple attack penalty doesn't increase until he's made all his attacks." + ], + "name": "Whirlwind Strike" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC" - ] + } } ] } diff --git a/data/bestiary/creatures-ec5.json b/data/bestiary/creatures-ec5.json index d94971b051..8a31b1918b 100644 --- a/data/bestiary/creatures-ec5.json +++ b/data/bestiary/creatures-ec5.json @@ -6,26 +6,31 @@ "source": "EC5", "page": 77, "level": 18, - "rarity": "Rare", - "alignment": "NE", - "size": "Huge", + "traits": [ + "rare", + "ne", + "huge", + "fiend" + ], "creatureType": [ "Fiend" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Celestial", @@ -37,42 +42,41 @@ }, "skills": { "Athletics": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 33 + "std": 33 }, "Occultism": { - "default": 29 + "std": 29 }, "Religion": { - "default": 32 + "std": 32 }, "Stealth": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 8, - "Dex": 7, - "Con": 9, - "Int": 3, - "Wis": 6, - "Cha": 7 + "str": 8, + "dex": 7, + "con": 9, + "int": 3, + "wis": 6, + "cha": 7 }, - "abilitiesTop": [], "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -81,22 +85,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "evil" - ], - "condition": [] - }, + "immunities": [ + "evil" + ], "weaknesses": [ { "amount": 20, "name": "good" } ], - "abilitiesMid": [], "speed": { "walk": 50, - "burrow ": 30 + "burrow": 30 }, "attacks": [ { @@ -177,90 +177,75 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "curse", + "divine", + "evocation", + "fire" + ], + "entries": [ + "The ammut exhales a blast of flame that deals {@damage 18d6} fire damage to all creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can't use their Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" }, - "traits": [ - "curse", - "divine", - "evocation", - "fire" - ], - "entries": [ - "The ammut exhales a blast of flame that deals {@damage 18d6} fire damage to all creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can't use their Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "traits": [ - "curse", - "death", - "divine", - "necromancy" - ], - "entries": [ - "A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, as well as its body. The creature dies instantly and cannot be brought back to life except by miracle, wish, or similar magic." - ], - "name": "Devour Soul" - }, - { - "activity": { - "number": 1, - "unit": "reaction" + { + "traits": [ + "curse", + "death", + "divine", + "necromancy" + ], + "entries": [ + "A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, as well as its body. The creature dies instantly and cannot be brought back to life except by miracle, wish, or similar magic." + ], + "name": "Devour Soul" }, - "trigger": "The ammut Grabs a creature", - "entries": [ - "The ammut uses." - ], - "name": "Fast Swallow" - }, - { - "entries": [], - "name": "Swallow Whole." - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The ammut Grabs a creature", + "entries": [ + "The ammut uses." + ], + "name": "Fast Swallow" }, - "entries": [ - "Large, {@damage 3d12+8} bludgeoning, Rupture 32." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "traits": [ - "curse", - "divine", - "necromancy" - ], - "entries": [ - "A creature dealt damage by an ammut's claw {@action Strike} must succeed at a DC 37 Will save or become {@condition enfeebled|CRB|enfeebled 1} and {@condition drained|CRB|drained 1} (or {@condition enfeebled|CRB|enfeebled 2} and {@condition drained|CRB|drained 2} on a critical failed save). The conditions cannot be mitigated until the curse is removed, and the curse cannot be removed until all damage dealt by the claw {@action Strike} is healed. Each day, a creature afflicted with wasting wound must attempt another saving throw; on a failed save, the values of its {@condition enfeebled} and {@condition drained} conditions each increase by 1. If the victim dies while cursed, its soul is destroyed, as per the ammut's devour soul ability." - ], - "name": "Wasting Wound" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "piercing", - "slashing" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition stunned}" + { + "entries": [], + "name": "Swallow Whole." + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Large, {@damage 3d12+8} bludgeoning, Rupture 32." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "traits": [ + "curse", + "divine", + "necromancy" + ], + "entries": [ + "A creature dealt damage by an ammut's claw {@action Strike} must succeed at a DC 37 Will save or become {@condition enfeebled|CRB|enfeebled 1} and {@condition drained|CRB|drained 1} (or {@condition enfeebled|CRB|enfeebled 2} and {@condition drained|CRB|drained 2} on a critical failed save). The conditions cannot be mitigated until the curse is removed, and the curse cannot be removed until all damage dealt by the claw {@action Strike} is healed. Each day, a creature afflicted with wasting wound must attempt another saving throw; on a failed save, the values of its {@condition enfeebled} and {@condition drained} conditions each increase by 1. If the victim dies while cursed, its soul is destroyed, as per the ammut's devour soul ability." + ], + "name": "Wasting Wound" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Ararda", @@ -268,30 +253,33 @@ "source": "EC5", "page": 79, "level": 18, - "rarity": "Rare", - "alignment": "LE", - "size": "Large", "traits": [ - "Genie", - "Earth" + "rare", + "le", + "large", + "earth", + "elemental", + "genie" ], "creatureType": [ "Elemental" ], "perception": { - "default": 31 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "vague": [], - "other": [ - "darkvision", - "detect magic" - ] + "std": 31 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect magic" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Terran", @@ -301,55 +289,47 @@ }, "skills": { "Athletics": { - "default": 35 + "std": 35 }, "Deception": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 30 + "std": 30 }, "Nature": { - "default": 33 + "std": 33 }, "Survival": { - "default": 33 + "std": 33 }, "Black Desert Lore": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 7, - "Int": 3, - "Wis": 7, - "Cha": 6 + "str": 9, + "dex": 6, + "con": 7, + "int": 3, + "wis": 7, + "cha": 6 }, "items": [ "+2 greater striking maul" ], - "abilitiesTop": [ - { - "entries": [ - "+33, {@skill Survival} +33 Str +9, Dex +6, Con +7, Int +3, Wis +7, Cha +6 Items +2 greater striking maul." - ], - "name": "Nature" - } - ], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 31 + "will": { + "std": 31 } }, "hp": [ @@ -358,12 +338,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease" - ] - }, + "immunities": [ + "disease" + ], "weaknesses": [ { "amount": 20, @@ -376,38 +353,13 @@ "name": "electricity" } ], - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "arcane", - "aura", - "disease" - ], - "entries": [ - "60 feet. Blightburn crystals infused into an ararda's body attempt to counteract any teleportation spell moving into or out of the aura's emanation (counteract check +31; 7th level)", - "In addition, any creature that starts its turn within the emanation is exposed to blightburn sickness (page 73). The aura is blocked by lead sheeting, 1 foot of stone, or large {@trait force} effects (such as a wall of force, but not a {@spell shield} spell)", - "An ararda can suppress their aura with an action that has the {@trait concentrate} trait." - ], - "name": "Blightburn Radiation" - }, - { - "traits": [ - "electricity" - ], - "entries": [ - "Any creature that hits an ararda with an unarmed attack or touches the ararda takes {@damage 2d8} electricity damage. Weapons that hit an ararda also take {@damage 2d8} electricity damage." - ], - "name": "Charged Earth" - } - ], "speed": { "abilities": [ "earth glide" ], "walk": 30, - "burrow ": 45, - "fly ": 20 + "burrow": 45, + "fly": 20 }, "attacks": [ { @@ -530,48 +482,69 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+33, {@skill Survival} +33 Str +9, Dex +6, Con +7, Int +3, Wis +7, Cha +6 Items +2 greater striking maul." + ], + "name": "Nature" + } + ], + "mid": [ + { + "traits": [ + "abjuration", + "arcane", + "aura", + "disease" + ], + "entries": [ + "60 feet. Blightburn crystals infused into an ararda's body attempt to counteract any teleportation spell moving into or out of the aura's emanation (counteract check +31; 7th level)", + "In addition, any creature that starts its turn within the emanation is exposed to blightburn sickness (page 73). The aura is blocked by lead sheeting, 1 foot of stone, or large {@trait force} effects (such as a wall of force, but not a {@spell shield} spell)", + "An ararda can suppress their aura with an action that has the {@trait concentrate} trait." + ], + "name": "Blightburn Radiation" }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "As muurfeli, but with the appearance of a Tiny or Small scorpion (rather than owl) and piercing damage for their Strikes (rather than slashing)." - ], - "name": "Change Shape", - "generic": true, - "entries_as_xyz": [ - "The muurfeli can take on the form of an owl. The owl form always looks the same, but the muurfeli can choose to become either Tiny or Small in this form. This transformation doesn't change their Speed or the attack and damage bonuses of their Strikes, but might change the damage type their Strikes deal (typically to slashing)." - ] - }, - { - "entries": [ - "As shaitan (Pathfinder Bestiary 164)." - ], - "name": "Earth Glide" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "piercing" + { + "traits": [ + "electricity" + ], + "entries": [ + "Any creature that hits an ararda with an unarmed attack or touches the ararda takes {@damage 2d8} electricity damage. Weapons that hit an ararda also take {@damage 2d8} electricity damage." + ], + "name": "Charged Earth" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "As muurfeli, but with the appearance of a Tiny or Small scorpion (rather than owl) and piercing damage for their Strikes (rather than slashing)." + ], + "name": "Change Shape", + "generic": true, + "entries_as_xyz": [ + "The muurfeli can take on the form of an owl. The owl form always looks the same, but the muurfeli can choose to become either Tiny or Small in this form. This transformation doesn't change their Speed or the attack and damage bonuses of their Strikes, but might change the damage type their Strikes deal (typically to slashing)." + ] + }, + { + "entries": [ + "As shaitan (Pathfinder Bestiary 164)." + ], + "name": "Earth Glide" + } + ] + } }, { "name": "Death Drider", @@ -579,23 +552,23 @@ "source": "EC5", "page": 35, "level": 13, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", + "traits": [ + "uncommon", + "ce", + "large", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Elven", @@ -606,46 +579,38 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 6, - "Dex": 8, - "Con": 4, - "Int": -1, - "Wis": 5, - "Cha": 4 + "str": 6, + "dex": 8, + "con": 4, + "int": -1, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+30 Str +6, Dex +8, Con +4, Int \u20131, Wis +5, Cha +4." - ], - "name": "Stealth" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -656,32 +621,12 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The death drider is reduced to 0", - "entries": [], - "name": "Sack of Spiders" - }, - { - "entries": [ - "The death drider explodes in a shower of spiders. Each adjacent creature must succeed at a DC 31 Reflex save or take {@damage 3d6} piercing damage and be exposed to death drider venom." - ], - "name": "Hit Points; Effect" - } + "immunities": [ + "death effects" ], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -710,55 +655,68 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": " The {@condition drained} condition\npersists after the poison's duration ends", - "DC": 32, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d8} poison damage and {@condition drained|CRB|drained 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d8} poison damage and {@condition drained|CRB|drained 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 4d8} poison damage and {@condition drained|CRB|drained 2}", - "duration": "1 round" - } - ] - } - ], - "name": "Death Drider Venom" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "+30 Str +6, Dex +8, Con +4, Int \u20131, Wis +5, Cha +4." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The death drider is reduced to 0", + "entries": [], + "name": "Sack of Spiders" + }, + { + "entries": [ + "The death drider explodes in a shower of spiders. Each adjacent creature must succeed at a DC 31 Reflex save or take {@damage 3d6} piercing damage and be exposed to death drider venom." + ], + "name": "Hit Points; Effect" + } ], - "condition": [ - "{@condition drained}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": " The {@condition drained} condition\npersists after the poison's duration ends", + "DC": 32, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d8} poison damage and {@condition drained|CRB|drained 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d8} poison damage and {@condition drained|CRB|drained 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 4d8} poison damage and {@condition drained|CRB|drained 2}", + "duration": "1 round" + } + ] + } + ], + "name": "Death Drider Venom" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Dyzallin Shraen", @@ -766,26 +724,24 @@ "source": "EC5", "page": 86, "level": 19, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Mummy" + "unique", + "ne", + "medium", + "mummy", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 32 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -798,70 +754,56 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Arcana": { - "default": 33 + "std": 33 }, "Deception": { - "default": 38 + "std": 38 }, "Diplomacy": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 36 + "std": 36 }, "Occultism": { - "default": 35 + "std": 35 }, "Religion": { - "default": 28 + "std": 28 }, "Society": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 31 + "std": 31 }, "Shraen Lore": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 2, - "Dex": 6, - "Con": 4, - "Int": 6, - "Wis": 3, - "Cha": 9 + "str": 2, + "dex": 6, + "con": 4, + "int": 6, + "wis": 3, + "cha": 9 }, - "abilitiesTop": [ - { - "entries": [ - "+34, {@skill Intimidation} +36, {@skill Occultism} +35," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+28, {@skill Lore||Shraen Lore} +31, {@skill Society} +33, {@skill Stealth} +31 Str +2, Dex +6, Con +4, Int +6, Wis +3, Cha +9 Items circlet of persuasion, +2 greater striking hand crossbow (10 bolts), scroll of heroism (9th), scroll of maze, scroll of unrelenting observation, wand of manifold missiles (7th)" - ], - "name": "Religion" - } - ], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -872,12 +814,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 15, @@ -890,46 +829,6 @@ "name": "electricity" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When Dyzallin is destroyed, necromantic energies rebuild his body inside the mirror in his laboratory over the next {@dice 1d10} days.", - "His re-forming body is visible in the mirror, but the mirror can't be destroyed while he is re-forming unless a consecrate ritual is first cast upon it. Once Dyzallin's rejuvenation is complete, he steps out of the mirror." - ], - "name": "Mirror Rejuvenation" - }, - { - "traits": [ - "aura", - "divine", - "emotion", - "enchantment", - "fear", - "incapacitation", - "mental" - ], - "entries": [ - "30 feet. Living creatures are {@condition frightened|CRB|frightened 2} while in Dyzallin's utter despair aura. They can't naturally recover from this fear while in the area but lose the {@condition frightened} condition immediately upon leaving the area. When a creature first enters the aura, it must succeed at a DC 39 Will save (after taking the penalty from being {@condition frightened}) or be {@condition paralyzed} for {@dice 1d4} rounds. The creature is then temporarily immune to the paralysis caused by the utter despair aura for 24 hours." - ], - "name": "Utter Despair" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Dyzallin can use {@action Attack of Opportunity} when a creature within his reach uses a concentrate action, in addition to the usual trigger.", - "He can disrupt triggering concentrate actions, and he disrupts actions with a successful attack roll, not just a critical success." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -1204,7 +1103,7 @@ "name": "legend lore" }, { - "name": "terminate bloodline ", + "name": "terminate bloodline", "notes": [ "page 74" ] @@ -1212,71 +1111,110 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Dyzallin can deliver insidious mummy rot through any weapons he wields." - ], - "name": "Channel Rot" - }, - { - "entries": [ - "Dyzallin has an undead raven named Grimbeak as a familiar. Grimbeak can fly, has negative healing, shares all of Dyzallin's immunities, and grants him an additional 7th-level spell slot (already incorporated into the stat block)." - ], - "name": "Familiar" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "curse", - "disease", - "divine", - "necromancy" - ], - "note": "\nThis disease and damage from it can't be healed until the\ncurse is removed. A creature killed by this curse turns\nto sand and can't be resurrected except by a 9th-level\nresurrect ritual or similar magic", - "DC": 39, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 minute" - }, - { - "stage": 2, - "entry": "{@damage 15d6} negative damage and {@condition stupefied|CRB|stupefied 2}", - "duration": "1 day" - } - ] - } - ], - "name": "Insidious Mummy Rot" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+34, {@skill Intimidation} +36, {@skill Occultism} +35," + ], + "name": "Diplomacy" + }, + { + "entries": [ + "+28, {@skill Lore||Shraen Lore} +31, {@skill Society} +33, {@skill Stealth} +31 Str +2, Dex +6, Con +4, Int +6, Wis +3, Cha +9 Items circlet of persuasion, +2 greater striking hand crossbow (10 bolts), scroll of heroism (9th), scroll of maze, scroll of unrelenting observation, wand of manifold missiles (7th)" + ], + "name": "Religion" + } + ], + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When Dyzallin is destroyed, necromantic energies rebuild his body inside the mirror in his laboratory over the next {@dice 1d10} days.", + "His re-forming body is visible in the mirror, but the mirror can't be destroyed while he is re-forming unless a consecrate ritual is first cast upon it. Once Dyzallin's rejuvenation is complete, he steps out of the mirror." + ], + "name": "Mirror Rejuvenation" + }, + { + "traits": [ + "aura", + "divine", + "emotion", + "enchantment", + "fear", + "incapacitation", + "mental" + ], + "entries": [ + "30 feet. Living creatures are {@condition frightened|CRB|frightened 2} while in Dyzallin's utter despair aura. They can't naturally recover from this fear while in the area but lose the {@condition frightened} condition immediately upon leaving the area. When a creature first enters the aura, it must succeed at a DC 39 Will save (after taking the penalty from being {@condition frightened}) or be {@condition paralyzed} for {@dice 1d4} rounds. The creature is then temporarily immune to the paralysis caused by the utter despair aura for 24 hours." + ], + "name": "Utter Despair" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Dyzallin can use {@action Attack of Opportunity} when a creature within his reach uses a concentrate action, in addition to the usual trigger.", + "He can disrupt triggering concentrate actions, and he disrupts actions with a successful attack roll, not just a critical success." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition frightened}", - "{@condition stupefied}" + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Dyzallin can deliver insidious mummy rot through any weapons he wields." + ], + "name": "Channel Rot" + }, + { + "entries": [ + "Dyzallin has an undead raven named Grimbeak as a familiar. Grimbeak can fly, has negative healing, shares all of Dyzallin's immunities, and grants him an additional 7th-level spell slot (already incorporated into the stat block)." + ], + "name": "Familiar" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "curse", + "disease", + "divine", + "necromancy" + ], + "note": "\nThis disease and damage from it can't be healed until the\ncurse is removed. A creature killed by this curse turns\nto sand and can't be resurrected except by a 9th-level\nresurrect ritual or similar magic", + "DC": 39, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 minute" + }, + { + "stage": 2, + "entry": "{@damage 15d6} negative damage and {@condition stupefied|CRB|stupefied 2}", + "duration": "1 day" + } + ] + } + ], + "name": "Insidious Mummy Rot" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Hollow Hush", @@ -1284,23 +1222,25 @@ "source": "EC5", "page": 39, "level": 18, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", + "traits": [ + "unique", + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "vague": [], - "other": [] + "std": 33 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Aklo (can't speak any language);" @@ -1309,49 +1249,41 @@ }, "skills": { "Athletics": { - "default": 32 + "std": 32 }, "Deception": { - "default": 35 + "std": 35 }, "Intimidation": { - "default": 35 + "std": 35 }, "Medicine": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 4, - "Int": 5, - "Wis": 7, - "Cha": 9 + "str": 6, + "dex": 5, + "con": 4, + "int": 5, + "wis": 7, + "cha": 9 }, - "abilitiesTop": [ - { - "entries": [ - "+35, {@skill Medicine} +33, {@skill Occultism} +31, {@skill Stealth} +31 Str +6, Dex +5, Con +4, Int +5, Wis +7, Cha +9." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 35, + "will": { + "std": 35, "vs. emotion effects": 37 } }, @@ -1361,7 +1293,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "air walk" @@ -1437,84 +1368,80 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Hush can cast the following cleric domain spells as 9th-level occult innate spells at will without spending Focus Points: {@spell blind ambition} (Core Rulebook 389), {@spell captivating adoration} (Core Rulebook 389), and {@spell delusional pride} (Core Rulebook 391)." - ], - "name": "Emotional Focus Hollow" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Hollow Hush casts up to three spells chosen from its at-will innate spells and its emotional focus spells." - ], - "name": "Emotional Frenzy" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+35, {@skill Medicine} +33, {@skill Occultism} +31, {@skill Stealth} +31 Str +6, Dex +5, Con +4, Int +5, Wis +7, Cha +9." + ], + "name": "Intimidation" + } + ], + "bot": [ + { + "entries": [ + "Hush can cast the following cleric domain spells as 9th-level occult innate spells at will without spending Focus Points: {@spell blind ambition} (Core Rulebook 389), {@spell captivating adoration} (Core Rulebook 389), and {@spell delusional pride} (Core Rulebook 391)." + ], + "name": "Emotional Focus Hollow" }, - "traits": [ - "attack", - "emotion", - "incapacitation", - "mental" - ], - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Hollow Hush casts up to three spells chosen from its at-will innate spells and its emotional focus spells." + ], + "name": "Emotional Frenzy" }, - "entries": [ - "Hollow Hush feeds on the emotional unrest of a single creature within 30 feet that's currently affected by an {@trait emotion} effect. The target must succeed at a DC 41 Will save or take {@damage 5d10} mental damage and be {@condition stunned} for 1 round. If the target fails its saving throw, Hollow Hush regains the same number of Hit Points and Feed on Emotion does not cost Hollow Hush an action, allowing it to use another action this turn." - ], - "name": "Feed on Emotion" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "emotion", + "incapacitation", + "mental" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Hollow Hush feeds on the emotional unrest of a single creature within 30 feet that's currently affected by an {@trait emotion} effect. The target must succeed at a DC 41 Will save or take {@damage 5d10} mental damage and be {@condition stunned} for 1 round. If the target fails its saving throw, Hollow Hush regains the same number of Hit Points and Feed on Emotion does not cost Hollow Hush an action, allowing it to use another action this turn." + ], + "name": "Feed on Emotion" }, - "entries": [ - "Hollow Hush attempts three claw Strikes, each against a different target within reach.", - "The multiple attack penalty applies to each attack, but increases only after all the attacks have been made." - ], - "name": "Rapid Strikes" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Hollow Hush attempts three claw Strikes, each against a different target within reach.", + "The multiple attack penalty applies to each attack, but increases only after all the attacks have been made." + ], + "name": "Rapid Strikes" }, - "traits": [ - "emotion", - "mental" - ], - "trigger": "A creature fails a saving throw to resist one of Hollow Hush's innate spells or emotional focus spells", - "entries": [ - "As Hollow Hush invades the triggering creature's mind and plants the seeds of negative emotions, it also strips away the target's feelings of hope or positivity. Hollow Hush can immediately end a single {@trait emotion} effect from which the triggering creature is benefiting." - ], - "name": "Spiral of Despair" - } - ], - "inflicts": { - "damage": [ - "mental", - "slashing" - ], - "condition": [ - "{@condition stunned}" + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "emotion", + "mental" + ], + "trigger": "A creature fails a saving throw to resist one of Hollow Hush's innate spells or emotional focus spells", + "entries": [ + "As Hollow Hush invades the triggering creature's mind and plants the seeds of negative emotions, it also strips away the target's feelings of hope or positivity. Hollow Hush can immediately end a single {@trait emotion} effect from which the triggering creature is benefiting." + ], + "name": "Spiral of Despair" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Iffdahsil", @@ -1522,65 +1449,76 @@ "source": "EC5", "page": 81, "level": 21, - "rarity": "Unique", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "unique", + "ce", + "gargantuan", + "aberration", + "undead" + ], "creatureType": [ "Aberration", "Undead" ], "perception": { - "default": 38 - }, - "senses": { - "precise": [], - "imprecise": [ - "lifesense 60 feet", - "scent 60 feet", - "{@ability tremorsense} 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 38 }, - "languages": { - "languages": [ - "Aklo", + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "lifesense", + "range": 60 + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], + "languages": { + "languages": [ + "Aklo", "Necril" ], "languageAbilities": [] }, "skills": { "Athletics": { - "default": 40 + "std": 40 }, "Intimidation": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 11, - "Dex": 9, - "Con": 10, - "Int": 0, - "Wis": 8, - "Cha": 7 + "str": 11, + "dex": 9, + "con": 10, + "int": 0, + "wis": 8, + "cha": 7 }, - "abilitiesTop": [], "ac": { - "default": 43, + "std": 43, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 39 + "fort": { + "std": 39 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -1592,13 +1530,10 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "blinded", - "controlled" - ] - }, + "immunities": [ + "blinded", + "controlled" + ], "weaknesses": [ { "amount": 20, @@ -1619,33 +1554,10 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "necromancy", - "occult" - ], - "entries": [ - "60 feet, DC 45. A creature entering or starting its turn in the aura that fails at a Fortitude save becomes {@condition doomed|CRB|doomed 1} and {@condition drained|CRB|drained 1}. If the target was already {@condition doomed} or {@condition drained}, the values of these conditions increase by 1, to a maximum of {@condition doomed|CRB|doomed 3} and {@condition drained|CRB|drained 3}. A creature that dies while {@condition doomed|CRB|doomed 3} and {@condition drained|CRB|drained 3} in this way disintegrates into black sand." - ], - "name": "Aura of Annihilation" - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "Unlike most undead, Iffdahsil isn't destroyed at 0 HP. Iffdahsil's fast healing continues to function normally, though on any round it begins its turn at 0 HP, it is {@condition enfeebled|CRB|enfeebled 4} and {@condition slowed|CRB|slowed 1} until the start of its next turn. While Iffdahsil is at 0 HP, it can be killed permanently only by simultaneously exposing it to direct sunlight (or a 10th-level {@spell sunburst} spell) and casting a {@spell miracle} or {@spell wish} spell (or similar magic) directed at destroying it." - ], - "name": "Unkillable" - } - ], "speed": { "walk": 40, - "burrow ": 40, - "climb ": 25 + "burrow": 40, + "climb": 25 }, "attacks": [ { @@ -1702,64 +1614,72 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "necromancy", + "occult" + ], + "entries": [ + "60 feet, DC 45. A creature entering or starting its turn in the aura that fails at a Fortitude save becomes {@condition doomed|CRB|doomed 1} and {@condition drained|CRB|drained 1}. If the target was already {@condition doomed} or {@condition drained}, the values of these conditions increase by 1, to a maximum of {@condition doomed|CRB|doomed 3} and {@condition drained|CRB|drained 3}. A creature that dies while {@condition doomed|CRB|doomed 3} and {@condition drained|CRB|drained 3} in this way disintegrates into black sand." + ], + "name": "Aura of Annihilation" }, - "entries": [ - "{@damage 3d10+17} piercing." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "A creature that begins its turn inside Iffdahsil takes {@damage 10d6} negative damage. Iffdahsil gains temporary HP for 1 minute equal to half the damage dealt." - ], - "name": "Eat Away" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "Unlike most undead, Iffdahsil isn't destroyed at 0 HP. Iffdahsil's fast healing continues to function normally, though on any round it begins its turn at 0 HP, it is {@condition enfeebled|CRB|enfeebled 4} and {@condition slowed|CRB|slowed 1} until the start of its next turn. While Iffdahsil is at 0 HP, it can be killed permanently only by simultaneously exposing it to direct sunlight (or a 10th-level {@spell sunburst} spell) and casting a {@spell miracle} or {@spell wish} spell (or similar magic) directed at destroying it." + ], + "name": "Unkillable" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d10+17} piercing." + ], + "name": "Constrict", + "generic": true }, - "entries": [ - "DC 43, {@damage 10d6} negative, {@action Escape} DC 43, Rupture 45." - ], - "name": "Engulf", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "A creature that begins its turn inside Iffdahsil takes {@damage 10d6} negative damage. Iffdahsil gains temporary HP for 1 minute equal to half the damage dealt." + ], + "name": "Eat Away" }, - "entries": [ - "Iffdahsil deals {@damage 8d8} piercing damage to each creature in a 10-foot emanation (DC 43 basic Reflex save) and can also attempt to Grab any creatures who critically fail their save as a free action.", - "Iffdahsil is then {@condition flat-footed} until the start of its next turn." - ], - "name": "Tentacular Burst" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing" - ], - "condition": [ - "{@condition doomed}", - "{@condition enfeebled}", - "{@condition flat-footed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "DC 43, {@damage 10d6} negative, {@action Escape} DC 43, Rupture 45." + ], + "name": "Engulf", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Iffdahsil deals {@damage 8d8} piercing damage to each creature in a 10-foot emanation (DC 43 basic Reflex save) and can also attempt to Grab any creatures who critically fail their save as a free action.", + "Iffdahsil is then {@condition flat-footed} until the start of its next turn." + ], + "name": "Tentacular Burst" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Kharostan", @@ -1767,28 +1687,29 @@ "source": "EC5", "page": 88, "level": 16, - "rarity": "Unique", - "alignment": "NE", - "size": "Large", "traits": [ - "Urdefhan" + "unique", + "ne", + "large", + "fiend", + "humanoid", + "urdefhan" ], "creatureType": [ "Humanoid", "Fiend" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision", - "true seeing" - ] + "std": 29 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Aklo", @@ -1800,61 +1721,47 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 31 + "std": 31 }, "Crafting": { - "default": 25 + "std": 25 }, "Religion": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 28 + "std": 28 }, "Survival": { - "default": 29 + "std": 29 }, "Black Desert Lore": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 6, - "Dex": 6, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": 4 + "str": 6, + "dex": 6, + "con": 4, + "int": 1, + "wis": 3, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+25, Intimidate +28, {@skill Religion} +27, {@skill Stealth} +28," - ], - "name": "Crafting" - }, - { - "entries": [ - "+29 Str +6, Dex +6, Con +4, Int +1, Wis +3, Cha +4 Items +1 striking composite longbow (40 arrows), +2 greater striking rhoka sword (page 83), studded leather armor." - ], - "name": "Survival" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -1865,43 +1772,18 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "weaknesses": [ { "amount": 15, "name": "positive" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy", - "negative" - ], - "entries": [ - "When Kharostan dies, his daemon-tainted flesh quickly rots away and sublimates into a foul-smelling gas that fills a 10-foot emanation around his body. All creatures within the area take {@damage 20d6} negative damage as their flesh curdles and rots as well (DC 37 basic Fortitude save)." - ], - "name": "Necrotic Decay" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -1982,109 +1864,126 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "8th" - ], - "entries": [ - "true seeing." - ], - "name": "Constant" - }, - { - "entries": [ - "Kharostan's melee Strikes ignore 10 points of a creature's resistance to physical damage." - ], - "name": "Devastating Strikes" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+25, Intimidate +28, {@skill Religion} +27, {@skill Stealth} +28," + ], + "name": "Crafting" }, - "traits": [ - "rage" - ], - "entries": [ - "Kharostan {@action Stride||Strides} up to five times his Speed in a straight line. He can increase the number of actions for this activity to 3 in order to {@action Stride} up to eight times his Speed in a straight line instead." - ], - "name": "Furious Sprint" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+29 Str +6, Dex +6, Con +4, Int +1, Wis +3, Cha +4 Items +1 striking composite longbow (40 arrows), +2 greater striking rhoka sword (page 83), studded leather armor." + ], + "name": "Survival" + } + ], + "mid": [ + { + "traits": [ + "divine", + "necromancy", + "negative" + ], + "entries": [ + "When Kharostan dies, his daemon-tainted flesh quickly rots away and sublimates into a foul-smelling gas that fills a 10-foot emanation around his body. All creatures within the area take {@damage 20d6} negative damage as their flesh curdles and rots as well (DC 37 basic Fortitude save)." + ], + "name": "Necrotic Decay" }, - "traits": [ - "concentrate", - "emotion", - "mental" - ], - "requirements": "Kharostan isn't {@condition fatigued} or raging", - "entries": [ - "Kharostan gains 30 temporary Hit Points that last until the rage ends. While raging, he deals an additional 12 damage with melee attacks and takes a \u20131 penalty to AC. Kharostan can't use concentrate actions except {@action Seek} and actions with the {@trait rage} trait. The rage lasts for 1 minute, until there are no enemies Kharostan can perceive, or until Kharostan falls {@condition unconscious}. Once the rage ends, Kharostan can't {@action Rage} again for 1 minute." - ], - "name": "Rage" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "traits": [ + "8th" + ], + "entries": [ + "true seeing." + ], + "name": "Constant" }, - "traits": [ - "rage" - ], - "trigger": "Kharostan's turn begins and he has 140 or fewer Hit Points", - "entries": [ - "Kharostan throws caution to the wind to finish the fight. He gains a +2 status bonus to attack rolls, a \u20132 status penalty to AC, and a \u20131 status penalty to saves. He can also make a Wicked Bite each time he damages a creature with his jaws {@action Strike}, in addition to the usual once per round usage for a free action. These effects last until his rage ends or he has more than 140 Hit Points, whichever comes first." - ], - "name": "Reckless Abandon" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "entries": [ + "Kharostan's melee Strikes ignore 10 points of a creature's resistance to physical damage." + ], + "name": "Devastating Strikes" }, - "trigger": "Kharostan damages a creature with a jaws {@action Strike}", - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "rage" + ], + "entries": [ + "Kharostan {@action Stride||Strides} up to five times his Speed in a straight line. He can increase the number of actions for this activity to 3 in order to {@action Stride} up to eight times his Speed in a straight line instead." + ], + "name": "Furious Sprint" }, - "entries": [ - "Kharostan's bite leaves the victim's flesh translucent around the site of the injury. He chooses one of the effects below, each of which requires the damaged creature to attempt a DC 37 Fortitude save. If the jaws {@action Strike} was a critical hit, the creature takes both effects, rolling the saving throw once and using the result for both effects.", - { - "type": "list", - "items": [ - "{@bold Drain Blood} Kharostan drinks some of the victim's blood. On a failed save, the victim is {@condition doomed|CRB|doomed 1} and {@condition drained|CRB|drained 1}, and Kharostan regains 20 HP (on a critical failure, the creature is {@condition doomed|CRB|doomed 2} and {@condition drained|CRB|drained 2}, and Kharostan regains 40 HP).", - "{@bold Drain Vitality} (necromancy) Kharostan draws out some of the creature's vital essence. The creature becomes {@condition enfeebled|CRB|enfeebled 2} for 1 hour on a failed save (or {@condition enfeebled|CRB|enfeebled 3} for 1 hour on a critical failure)." - ] - } - ], - "name": "Wicked Bite" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" - ], - "condition": [ - "{@condition doomed}", - "{@condition enfeebled}", - "{@condition fatigued}", - "{@condition unconscious}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "mental" + ], + "requirements": "Kharostan isn't {@condition fatigued} or raging", + "entries": [ + "Kharostan gains 30 temporary Hit Points that last until the rage ends. While raging, he deals an additional 12 damage with melee attacks and takes a \u20131 penalty to AC. Kharostan can't use concentrate actions except {@action Seek} and actions with the {@trait rage} trait. The rage lasts for 1 minute, until there are no enemies Kharostan can perceive, or until Kharostan falls {@condition unconscious}. Once the rage ends, Kharostan can't {@action Rage} again for 1 minute." + ], + "name": "Rage" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "rage" + ], + "trigger": "Kharostan's turn begins and he has 140 or fewer Hit Points", + "entries": [ + "Kharostan throws caution to the wind to finish the fight. He gains a +2 status bonus to attack rolls, a \u20132 status penalty to AC, and a \u20131 status penalty to saves. He can also make a Wicked Bite each time he damages a creature with his jaws {@action Strike}, in addition to the usual once per round usage for a free action. These effects last until his rage ends or he has more than 140 Hit Points, whichever comes first." + ], + "name": "Reckless Abandon" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "Kharostan damages a creature with a jaws {@action Strike}", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Kharostan's bite leaves the victim's flesh translucent around the site of the injury. He chooses one of the effects below, each of which requires the damaged creature to attempt a DC 37 Fortitude save. If the jaws {@action Strike} was a critical hit, the creature takes both effects, rolling the saving throw once and using the result for both effects.", + { + "type": "list", + "items": [ + "{@bold Drain Blood} Kharostan drinks some of the victim's blood. On a failed save, the victim is {@condition doomed|CRB|doomed 1} and {@condition drained|CRB|drained 1}, and Kharostan regains 20 HP (on a critical failure, the creature is {@condition doomed|CRB|doomed 2} and {@condition drained|CRB|drained 2}, and Kharostan regains 40 HP).", + "{@bold Drain Vitality} (necromancy) Kharostan draws out some of the creature's vital essence. The creature becomes {@condition enfeebled|CRB|enfeebled 2} for 1 hour on a failed save (or {@condition enfeebled|CRB|enfeebled 3} for 1 hour on a critical failure)." + ] + } + ], + "name": "Wicked Bite" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "CC", - "UW" - ] + } }, { "name": "Muurfeli", @@ -2092,28 +1991,28 @@ "source": "EC5", "page": 78, "level": 16, - "rarity": "Rare", - "alignment": "CN", - "size": "Large", "traits": [ - "Air", - "Genie" + "rare", + "cn", + "large", + "air", + "elemental", + "genie" ], "creatureType": [ "Elemental" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "detect magic" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "detect magic" + } + ], "languages": { "languages": [ "Auran", @@ -2123,52 +2022,44 @@ }, "skills": { "Acrobatics": { - "default": 33 + "std": 33 }, "Arcana": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 31 + "std": 31 }, "Deception": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 7, - "Dex": 9, - "Con": 5, - "Int": 5, - "Wis": 3, - "Cha": 6 + "str": 7, + "dex": 9, + "con": 5, + "int": 5, + "wis": 3, + "cha": 6 }, "items": [ "+2 greater striking scimitar" ], - "abilitiesTop": [ - { - "entries": [ - "+31 Str +7, Dex +9, Con +5, Int +5, Wis +3, Cha +6 Items +2 greater striking scimitar." - ], - "name": "Stealth" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -2189,31 +2080,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "air", - "aura" - ], - "entries": [ - "30 feet, DC 33. Swirling winds of noxious, flammable gas surround a muurfeli.", - "An open flame, spark, or similar {@trait fire} effect in the area causes an explosion that deals {@damage 20d6} fire damage to all creatures in the aura (including the muurfeli) and temporarily disables the aura for 1 minute. When the muurfeli takes damage from an ability with the {@trait water} trait or fails a saving throw against a {@trait water} effect, their firedamp winds aura is disabled for 1 minute. A creature that enters or begins its turn in the aura must attempt a Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition sickened|CRB|sickened 1}.", - "Failure": "The creature is {@condition sickened|CRB|sickened 2}.", - "Critical Failure": "The creature is {@condition sickened|CRB|sickened 2} and {@condition fatigued}." - } - } - ], - "name": "Firedamp Winds" - } - ], "speed": { "walk": 35, - "fly ": 50 + "fly": 50 }, "attacks": [ { @@ -2329,42 +2198,57 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The muurfeli can take on the form of an owl. The owl form always looks the same, but the muurfeli can choose to become either Tiny or Small in this form. This transformation doesn't change their Speed or the attack and damage bonuses of their Strikes, but might change the damage type their Strikes deal (typically to slashing)." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+31 Str +7, Dex +9, Con +5, Int +5, Wis +3, Cha +6 Items +2 greater striking scimitar." + ], + "name": "Stealth" + } ], - "condition": [ - "{@condition sickened}" + "mid": [ + { + "traits": [ + "air", + "aura" + ], + "entries": [ + "30 feet, DC 33. Swirling winds of noxious, flammable gas surround a muurfeli.", + "An open flame, spark, or similar {@trait fire} effect in the area causes an explosion that deals {@damage 20d6} fire damage to all creatures in the aura (including the muurfeli) and temporarily disables the aura for 1 minute. When the muurfeli takes damage from an ability with the {@trait water} trait or fails a saving throw against a {@trait water} effect, their firedamp winds aura is disabled for 1 minute. A creature that enters or begins its turn in the aura must attempt a Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition sickened|CRB|sickened 1}.", + "Failure": "The creature is {@condition sickened|CRB|sickened 2}.", + "Critical Failure": "The creature is {@condition sickened|CRB|sickened 2} and {@condition fatigued}." + } + } + ], + "name": "Firedamp Winds" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "The muurfeli can take on the form of an owl. The owl form always looks the same, but the muurfeli can choose to become either Tiny or Small in this form. This transformation doesn't change their Speed or the attack and damage bonuses of their Strikes, but might change the damage type their Strikes deal (typically to slashing)." + ], + "name": "Change Shape", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Obsidian Golem", @@ -2372,53 +2256,50 @@ "source": "EC5", "page": 80, "level": 16, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Golem" + "uncommon", + "n", + "large", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 9, + "dex": 6, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -2427,48 +2308,23 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed", + "drained", + "fatigued" + ], "resistances": [ { "amount": 15, "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "An obsidian golem that submerges itself in lava or magma takes no damage from it, and for as long as it remains submerged, it becomes {@condition slowed|CRB|slowed 2} and gains fast healing 15." - ], - "name": "Assimilate Lava" - }, - { - "entries": [ - "harmed by sonic ({@dice 8d10}, {@dice 2d10} from area or {@condition persistent damage}); healed by cold (area {@dice 2d10} HP); {@condition slowed} by fire." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "entries": [ - "Casting a {@spell shatter} spell on an obsidian golem affects the golem normally, but also causes jagged chunks of obsidian to flake off its body. The squares on which the golem was standing (or the squares below it, if it was flying) become difficult terrain." - ], - "name": "Vulnerable to Shatter" - } - ], "speed": { "walk": 25, - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -2479,7 +2335,7 @@ "deadly d10", "magical", "reach 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 4d10+15} piercing", @@ -2496,7 +2352,7 @@ "deadly d10", "magical", "reach 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d10+15} piercing", @@ -2512,7 +2368,7 @@ "deadly d8", "magical", "range increment 30 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 4d8+15} piercing", @@ -2521,40 +2377,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "An obsidian golem that submerges itself in lava or magma takes no damage from it, and for as long as it remains submerged, it becomes {@condition slowed|CRB|slowed 2} and gains fast healing 15." + ], + "name": "Assimilate Lava" }, - "entries": [ - "The obsidian golem slings razor-sharp shards of itself in a 15-foot cone.", - "Creatures in the area take {@damage 4d8+9} slashing damage (DC 37 basic Reflex save)." - ], - "name": "Fling Shards" - }, - { - "entries": [ - "An obsidian golem's body is so sharp that it tears through armor like a knife through butter. Whenever the golem scores a critical hit with a fist {@action Strike} against a creature wearing non-adamantine armor, the creature's armor becomes {@condition broken}." - ], - "name": "Shred Armor" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "harmed by sonic ({@dice 8d10}, {@dice 2d10} from area or {@condition persistent damage}); healed by cold (area {@dice 2d10} HP); {@condition slowed} by fire." + ], + "name": "Golem Antimagic", + "generic": true + }, + { + "entries": [ + "Casting a {@spell shatter} spell on an obsidian golem affects the golem normally, but also causes jagged chunks of obsidian to flake off its body. The squares on which the golem was standing (or the squares below it, if it was flying) become difficult terrain." + ], + "name": "Vulnerable to Shatter" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The obsidian golem slings razor-sharp shards of itself in a 15-foot cone.", + "Creatures in the area take {@damage 4d8+9} slashing damage (DC 37 basic Reflex save)." + ], + "name": "Fling Shards" + }, + { + "entries": [ + "An obsidian golem's body is so sharp that it tears through armor like a knife through butter. Whenever the golem scores a critical hit with a fist {@action Strike} against a creature wearing non-adamantine armor, the creature's armor becomes {@condition broken}." + ], + "name": "Shred Armor" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Qormintur", @@ -2562,27 +2426,25 @@ "source": "EC5", "page": 91, "level": 16, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Duergar", - "Dwarf" + "unique", + "le", + "medium", + "duergar", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2594,61 +2456,47 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Crafting": { - "default": 32 + "std": 32 }, "Deception": { - "default": 25 + "std": 25 }, "Occultism": { - "default": 28 + "std": 28 }, "Society": { - "default": 30 + "std": 30 }, "Survival": { - "default": 27 + "std": 27 }, "Shraen Lore": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 3, - "Int": 6, - "Wis": 3, - "Cha": 1 + "str": 2, + "dex": 5, + "con": 3, + "int": 6, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+28, {@skill Lore||Shraen Lore} +28, {@skill Society} +30, {@skill Stealth} +27, {@skill Survival} +27 Str +2, Dex +5, Con +3, Int +6, Wis +3, Cha +1 Items expanded alchemist's tools, +2 greater resilient standard-grade mithral breastplate, greater comprehension elixir, infused reagents (12), greater messenger's ring, +2 greater striking shortsword." - ], - "name": "Occultism" - }, - { - "entries": [ - "Items Qormintur carries the following infused items: 6 greater acid flasks, 6 greater alchemist's fires, 2 major antidotes, and 2 greater elixirs of life. These items last for 24 hours, or until the next time Qormintur makes her daily preparations." - ], - "name": "Infused" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -2663,25 +2511,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "entries": [ - "Mind Qormintur automatically {@quickref disbelieves all illusions|CRB|2|disbelieving illusions|0} of 8th level or lower." - ], - "name": "Iron" - }, - { - "entries": [ - "When Qormintur rolls a success on a Fortitude save, she gets a critical success instead." - ], - "name": "Juggernaut" - }, - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -2694,7 +2523,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d6+11} piercing", @@ -2763,86 +2592,107 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 3d6+11} piercing Ranged acid flask +32 (range increment 60 feet, splash 10 feet), Damage 7 acid damage plus {@damage 3d6} {@condition persistent damage ||persistent acid damage} and 9 acid splash damage Ranged {@as 1} alchemist's fire +32 (range increment 60 feet, splash 10 feet), Damage {@damage 3d8+6} fire plus 3 {@condition persistent damage ||persistent fire} and 9 fire splash Occult Innate Spells DC 35; 4th invisibility (self only); 2nd enlarge (self only)" - ], - "name": "S), Damage" - }, - { - "entries": [ - "When throwing an alchemical bomb with the {@trait splash} trait, Qormintur can choose to deal splash damage to her primary target only, rather than dealing the usual splash damage." - ], - "name": "Bomber" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+28, {@skill Lore||Shraen Lore} +28, {@skill Society} +30, {@skill Stealth} +27, {@skill Survival} +27 Str +2, Dex +5, Con +3, Int +6, Wis +3, Cha +1 Items expanded alchemist's tools, +2 greater resilient standard-grade mithral breastplate, greater comprehension elixir, infused reagents (12), greater messenger's ring, +2 greater striking shortsword." + ], + "name": "Occultism" }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "linguistic", - "mental" - ], - "entries": [ - "Qormintur reminds others of the punishments Shraens mete out for failure.", - "Qormintur and all allies within 60 feet of her gain a +1 status bonus to attack rolls and damage rolls until the end of Qormintur's next turn." - ], - "name": "Dire Warning" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Items Qormintur carries the following infused items: 6 greater acid flasks, 6 greater alchemist's fires, 2 major antidotes, and 2 greater elixirs of life. These items last for 24 hours, or until the next time Qormintur makes her daily preparations." + ], + "name": "Infused" + } + ], + "mid": [ + { + "entries": [ + "Mind Qormintur automatically {@quickref disbelieves all illusions|CRB|2|disbelieving illusions|0} of 8th level or lower." + ], + "name": "Iron" }, - "entries": [ - "Qormintur Interacts to draw an alchemical bomb, then Strikes with it." - ], - "name": "Quick Bomber" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "When Qormintur rolls a success on a Fortitude save, she gets a critical success instead." + ], + "name": "Juggernaut" }, - "traits": [ - "manipulate" - ], - "requirements": "Qormintur is wielding a piercing or slashing weapon and has a free hand", - "entries": [ - "Cost 1 batch of infused reagents; Qormintur applies reagents to the weapon. The weapon deals an additional {@damage 2d10} poison damage for 1 minute." - ], - "name": "Sticky Poison" - }, - { - "entries": [ - "Qormintur's range increment for bombs is 60 feet. She reduces any circumstance bonus to the target's AC from cover by 1, and she automatically succeeds at the flat check when she targets a {@condition concealed} creature." - ], - "name": "Uncanny Bombs" - } - ], - "inflicts": { - "damage": [ - "acid", - "fire", - "piercing", - "poison" + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 3d6+11} piercing Ranged acid flask +32 (range increment 60 feet, splash 10 feet), Damage 7 acid damage plus {@damage 3d6} {@condition persistent damage ||persistent acid damage} and 9 acid splash damage Ranged {@as 1} alchemist's fire +32 (range increment 60 feet, splash 10 feet), Damage {@damage 3d8+6} fire plus 3 {@condition persistent damage ||persistent fire} and 9 fire splash Occult Innate Spells DC 35; 4th invisibility (self only); 2nd enlarge (self only)" + ], + "name": "S), Damage" + }, + { + "entries": [ + "When throwing an alchemical bomb with the {@trait splash} trait, Qormintur can choose to deal splash damage to her primary target only, rather than dealing the usual splash damage." + ], + "name": "Bomber" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "linguistic", + "mental" + ], + "entries": [ + "Qormintur reminds others of the punishments Shraens mete out for failure.", + "Qormintur and all allies within 60 feet of her gain a +1 status bonus to attack rolls and damage rolls until the end of Qormintur's next turn." + ], + "name": "Dire Warning" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Qormintur Interacts to draw an alchemical bomb, then Strikes with it." + ], + "name": "Quick Bomber" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "Qormintur is wielding a piercing or slashing weapon and has a free hand", + "entries": [ + "Cost 1 batch of infused reagents; Qormintur applies reagents to the weapon. The weapon deals an additional {@damage 2d10} poison damage for 1 minute." + ], + "name": "Sticky Poison" + }, + { + "entries": [ + "Qormintur's range increment for bombs is 60 feet. She reduces any circumstance bonus to the target's AC from cover by 1, and she automatically succeeds at the flat check when she targets a {@condition concealed} creature." + ], + "name": "Uncanny Bombs" + } + ] + } }, { "name": "Raptor Guard Wight", @@ -2850,23 +2700,23 @@ "source": "EC5", "page": 32, "level": 13, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -2877,49 +2727,41 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 24 + "std": 24 }, "Survival": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": 4 + "str": 8, + "dex": 5, + "con": 3, + "int": 0, + "wis": 3, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+24, {@skill Survival} +22 Str +8, Dex +5, Con +3, Int +0, Wis +3, Cha +4 Items +1 resilient bone armor (as hide armor), greater demon mask in the form of a dinosaur-skull helm, +1 striking spear." - ], - "name": "Stealth" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -2930,34 +2772,8 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the area must attempt a DC 32 Fortitude save.", - "On a failure, the creature is {@condition sickened|CRB|sickened 2} and {@condition doomed|CRB|doomed 1} for as long as it is {@condition sickened}; on a critical failure, the creature is instead {@condition doomed|CRB|doomed 2} for as long as it is {@condition sickened}. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.", - "A creature that succeeds at its save is temporarily immune to any creature's death stench for 1 minute." - ], - "name": "Death Stench" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "death effects" ], "speed": { "walk": 25 @@ -3026,69 +2842,83 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the Raptor Guard wight damages a living creature with a melee {@action Strike}, the wight gains 13 temporary Hit Points and the target creature must succeed at a DC 32 Fortitude save or become {@condition drained|CRB|drained 1}. Further damage dealt by the wight increases the {@condition drained} condition by 1 on a failed save, to a maximum of {@condition drained|CRB|drained 4}." - ], - "name": "Drain Life" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "The." - ], - "name": "Hungry Spear" - }, - { - "entries": [ - "Guard wight's ranged spear Strikes apply drain life, but the wight doesn't gain any temporary Hit Points if the attack hits." - ], - "name": "Raptor" - }, - { - "entries": [ - "As long as the Raptor Guard wears its dinosaur-skull helm, its Strikes deal an additional {@damage 1d10} negative damage, or an additional {@dice 2d10} damage to {@condition frightened} creatures." - ], - "name": "Terror Master" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "A living humanoid slain by a Raptor Guard wight's melee {@action Strike} rises as a wight after {@dice 1d4} rounds. This wight spawn is under the command of the Raptor Guard that killed it. It doesn't have the drain life or wight spawn abilities and is {@condition clumsy|CRB|clumsy 2}. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains the drain life and wight spawn abilities, and is no longer {@condition clumsy}." - ], - "name": "Wight Spawn" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+24, {@skill Survival} +22 Str +8, Dex +5, Con +3, Int +0, Wis +3, Cha +4 Items +1 resilient bone armor (as hide armor), greater demon mask in the form of a dinosaur-skull helm, +1 striking spear." + ], + "name": "Stealth" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition drained}", - "{@condition frightened}", - "{@condition sickened}" + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the area must attempt a DC 32 Fortitude save.", + "On a failure, the creature is {@condition sickened|CRB|sickened 2} and {@condition doomed|CRB|doomed 1} for as long as it is {@condition sickened}; on a critical failure, the creature is instead {@condition doomed|CRB|doomed 2} for as long as it is {@condition sickened}. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.", + "A creature that succeeds at its save is temporarily immune to any creature's death stench for 1 minute." + ], + "name": "Death Stench" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the Raptor Guard wight damages a living creature with a melee {@action Strike}, the wight gains 13 temporary Hit Points and the target creature must succeed at a DC 32 Fortitude save or become {@condition drained|CRB|drained 1}. Further damage dealt by the wight increases the {@condition drained} condition by 1 on a failed save, to a maximum of {@condition drained|CRB|drained 4}." + ], + "name": "Drain Life" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "The." + ], + "name": "Hungry Spear" + }, + { + "entries": [ + "Guard wight's ranged spear Strikes apply drain life, but the wight doesn't gain any temporary Hit Points if the attack hits." + ], + "name": "Raptor" + }, + { + "entries": [ + "As long as the Raptor Guard wears its dinosaur-skull helm, its Strikes deal an additional {@damage 1d10} negative damage, or an additional {@dice 2d10} damage to {@condition frightened} creatures." + ], + "name": "Terror Master" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "A living humanoid slain by a Raptor Guard wight's melee {@action Strike} rises as a wight after {@dice 1d4} rounds. This wight spawn is under the command of the Raptor Guard that killed it. It doesn't have the drain life or wight spawn abilities and is {@condition clumsy|CRB|clumsy 2}. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains the drain life and wight spawn abilities, and is no longer {@condition clumsy}." + ], + "name": "Wight Spawn" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Shraen Graveknight", @@ -3096,23 +2926,22 @@ "source": "EC5", "page": 52, "level": 15, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "undead" + ], "creatureType": [ "Undead" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Elven", @@ -3123,46 +2952,38 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Intimidation": { - "default": 27 + "std": 27 }, "Religion": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 4, - "Dex": 8, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 6 + "str": 4, + "dex": 8, + "con": 4, + "int": 2, + "wis": 3, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+27 Str +4, Dex +8, Con +4, Int +2, Wis +3, Cha +6 Items +2 greater resilient standard-grade elven chain, hand crossbow (10 bolts), main-gauche, purple worm venom (2), rapier." - ], - "name": "Stealth" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -3174,36 +2995,15 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "resistances": [ { "amount": 30, "name": "positive" } ], - "abilitiesMid": [ - { - "entries": [ - "30 feet. As graveknight, but with a +24 counteract modifier." - ], - "name": "Sacrilegious Aura", - "entries_as_xyz": "Ability not found: 'Sacrilegious Aura As graveknight, but with a +24 counteract modifier.' in Shraen Graveknight, p.52" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -3237,7 +3037,7 @@ "finesse", "magical", "parry", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d4+14} piercing plus {@damage 1d6} cold", @@ -3315,76 +3115,93 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+27 Str +4, Dex +8, Con +4, Int +2, Wis +3, Cha +6 Items +2 greater resilient standard-grade elven chain, hand crossbow (10 bolts), main-gauche, purple worm venom (2), rapier." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "entries": [ + "30 feet. As graveknight, but with a +24 counteract modifier." + ], + "name": "Sacrilegious Aura", + "entries_as_xyz": "Ability not found: 'Sacrilegious Aura As graveknight, but with a +24 counteract modifier.' in Shraen Graveknight, p.52" }, - "traits": [ - "arcane", - "cold", - "evocation" - ], - "entries": [ - "As graveknight, but {@damage 8d12} cold and DC 36." - ], - "name": "Devastating Blast", - "entries_as_xyz": "Ability not found: 'Devastating Blast As graveknight, but {@damage 8d12} cold and DC 36.' in Shraen Graveknight, p.52" - }, - { - "entries": [ - "As graveknight, but DC 36." - ], - "name": "Graveknight's Curse", - "entries_as_xyz": "Ability not found: 'Graveknight's Curse As graveknight, but DC 36.' in Shraen Graveknight, p.52" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "cold", + "evocation" + ], + "entries": [ + "As graveknight, but {@damage 8d12} cold and DC 36." + ], + "name": "Devastating Blast", + "entries_as_xyz": "Ability not found: 'Devastating Blast As graveknight, but {@damage 8d12} cold and DC 36.' in Shraen Graveknight, p.52" }, - "entries": [ - "The Shraen graveknight {@action Step||Steps} once then Strikes with its rapier. A creature damaged by the attack must attempt a DC 36 Fortitude save. On a failure, the creature takes {@damage 4d6} {@condition persistent damage ||persistent bleed damage}. On a critical failure, the attack pierces the creature's heart, and the creature dies." - ], - "name": "Heart-Seeking Strike" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "As graveknight, but DC 36." + ], + "name": "Graveknight's Curse", + "entries_as_xyz": "Ability not found: 'Graveknight's Curse As graveknight, but DC 36.' in Shraen Graveknight, p.52" }, - "entries": [ - "The Shraen graveknight draws a weapon, then Strikes with it." - ], - "name": "Quick Draw" - }, - { - "entries": [ - "As graveknight." - ], - "name": "Ruinous Weapons", - "entries_as_xyz": "Ability not found: 'Ruinous Weapons As graveknight.' in Shraen Graveknight, p.52" - }, - { - "entries": [ - "As graveknight." - ], - "name": "Weapon Master", - "entries_as_xyz": "Ability not found: 'Weapon Master As graveknight.' in Shraen Graveknight, p.52" - } - ], - "inflicts": { - "damage": [ - "cold", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA" - ] + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The Shraen graveknight {@action Step||Steps} once then Strikes with its rapier. A creature damaged by the attack must attempt a DC 36 Fortitude save. On a failure, the creature takes {@damage 4d6} {@condition persistent damage ||persistent bleed damage}. On a critical failure, the attack pierces the creature's heart, and the creature dies." + ], + "name": "Heart-Seeking Strike" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The Shraen graveknight draws a weapon, then Strikes with it." + ], + "name": "Quick Draw" + }, + { + "entries": [ + "As graveknight." + ], + "name": "Ruinous Weapons", + "entries_as_xyz": "Ability not found: 'Ruinous Weapons As graveknight.' in Shraen Graveknight, p.52" + }, + { + "entries": [ + "As graveknight." + ], + "name": "Weapon Master", + "entries_as_xyz": "Ability not found: 'Weapon Master As graveknight.' in Shraen Graveknight, p.52" + } + ] + } }, { "name": "Urdefhan Dominator", @@ -3392,26 +3209,23 @@ "source": "EC5", "page": 83, "level": 14, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Urdefhan" + "ne", + "medium", + "humanoid", + "urdefhan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -3422,55 +3236,47 @@ }, "skills": { "Crafting": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 26 + "std": 26 }, "Religion": { - "default": 29 + "std": 29 }, "Stealth": { - "default": 25 + "std": 25 }, "Survival": { - "default": 27 + "std": 27 }, "Daemon Lore": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": 4, - "Wis": 7, - "Cha": 6 + "str": 4, + "dex": 5, + "con": 3, + "int": 4, + "wis": 7, + "cha": 6 }, "items": [ "+2 striking rhoka sword" ], - "abilitiesTop": [ - { - "entries": [ - "+25, {@skill Survival} +27 Str +4, Dex +5, Con +3, Int +4, Wis +7, Cha +6 Items +2 striking rhoka sword." - ], - "name": "Stealth" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -3481,27 +3287,15 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects (except" - ] - }, + "immunities": [ + "death effects (except" + ], "weaknesses": [ { "amount": 15, "name": "positive" } ], - "abilitiesMid": [ - { - "entries": [ - "As urdefhan warrior, but {@damage 15d6} negative damage and DC 34." - ], - "name": "Necrotic Decay", - "entries_as_xyz": "Ability not found: 'Necrotic Decay As urdefhan warrior, but {@damage 15d6} negative damage and DC 34.' in Urdefhan Dominator, p.83" - } - ], "speed": { "walk": 25 }, @@ -3654,37 +3448,45 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The urdefhan dominator has a creature dominated with its dominate innate spell", - "entries": [ - "The urdefhan taps into the dominated creature's sight, hearing, and any other senses it has. The urdefhan can change back and forth from its own senses to the target's senses as a single action, which has the {@trait concentrate} trait." - ], - "name": "Eyes of the Enthralled" - }, - { - "entries": [ - "As urdefhan warrior, but DC 33." - ], - "name": "Wicked Bite", - "entries_as_xyz": "Ability not found: 'Wicked Bite As urdefhan warrior, but DC 33.' in Urdefhan Dominator, p.83" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+25, {@skill Survival} +27 Str +4, Dex +5, Con +3, Int +4, Wis +7, Cha +6 Items +2 striking rhoka sword." + ], + "name": "Stealth" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "mid": [ + { + "entries": [ + "As urdefhan warrior, but {@damage 15d6} negative damage and DC 34." + ], + "name": "Necrotic Decay", + "entries_as_xyz": "Ability not found: 'Necrotic Decay As urdefhan warrior, but {@damage 15d6} negative damage and DC 34.' in Urdefhan Dominator, p.83" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The urdefhan dominator has a creature dominated with its dominate innate spell", + "entries": [ + "The urdefhan taps into the dominated creature's sight, hearing, and any other senses it has. The urdefhan can change back and forth from its own senses to the target's senses as a single action, which has the {@trait concentrate} trait." + ], + "name": "Eyes of the Enthralled" + }, + { + "entries": [ + "As urdefhan warrior, but DC 33." + ], + "name": "Wicked Bite", + "entries_as_xyz": "Ability not found: 'Wicked Bite As urdefhan warrior, but DC 33.' in Urdefhan Dominator, p.83" + } + ] + } }, { "name": "Urdefhan High Tormentor", @@ -3692,26 +3494,23 @@ "source": "EC5", "page": 82, "level": 10, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Urdefhan" + "ne", + "medium", + "humanoid", + "urdefhan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 22 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -3722,52 +3521,44 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Crafting": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 21 + "std": 21 }, "Occultism": { - "default": 22 + "std": 22 }, "Religion": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 3, - "Int": 1, - "Wis": 6, - "Cha": 3 + "str": 5, + "dex": 2, + "con": 3, + "int": 1, + "wis": 6, + "cha": 3 }, "items": [ "+1 striking warhammer" ], - "abilitiesTop": [ - { - "entries": [ - "+22 Str +5, Dex +2, Con +3, Int +1, Wis +6, Cha +3 Items +1 striking warhammer." - ], - "name": "Religion" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -3778,31 +3569,15 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects (except necrotic" - ] - }, + "immunities": [ + "death effects (except necrotic" + ], "weaknesses": [ { "amount": 10, "name": "positive" } ], - "abilitiesMid": [ - { - "traits": [ - "death", - "negative" - ], - "entries": [ - "As urdefhan warrior, but {@damage 10d6} negative damage and DC 29." - ], - "name": "Necrotic Decay", - "entries_as_xyz": "Ability not found: 'Necrotic Decay As urdefhan warrior, but {@damage 10d6} negative damage and DC 29.' in Urdefhan High Tormentor, p.82" - } - ], "speed": { "walk": 25 }, @@ -3930,44 +3705,55 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "divine", - "emotion", - "mental" - ], - "entries": [ - "As urdefhan tormentor, but the status bonus to attack and damage rolls is +4, the status bonus to saving throws is +2, and the status penalty to AC is \u20132." - ], - "name": "Stoke the Fervent", - "entries_as_xyz": "Ability not found: 'Stoke the Fervent As urdefhan tormentor, but the status bonus to attack and damage rolls is +4, the status bonus to saving throws is +2, and the status penalty to AC is \u20132.' in Urdefhan High Tormentor, p.82" - }, - { - "entries": [ - "As urdefhan warrior, but DC 29." - ], - "name": "Wicked Bite", - "entries_as_xyz": "Ability not found: 'Wicked Bite As urdefhan warrior, but DC 29.' in Urdefhan High Tormentor, p.82" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+22 Str +5, Dex +2, Con +3, Int +1, Wis +6, Cha +3 Items +1 striking warhammer." + ], + "name": "Religion" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "mid": [ + { + "traits": [ + "death", + "negative" + ], + "entries": [ + "As urdefhan warrior, but {@damage 10d6} negative damage and DC 29." + ], + "name": "Necrotic Decay", + "entries_as_xyz": "Ability not found: 'Necrotic Decay As urdefhan warrior, but {@damage 10d6} negative damage and DC 29.' in Urdefhan High Tormentor, p.82" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "emotion", + "mental" + ], + "entries": [ + "As urdefhan tormentor, but the status bonus to attack and damage rolls is +4, the status bonus to saving throws is +2, and the status penalty to AC is \u20132." + ], + "name": "Stoke the Fervent", + "entries_as_xyz": "Ability not found: 'Stoke the Fervent As urdefhan tormentor, but the status bonus to attack and damage rolls is +4, the status bonus to saving throws is +2, and the status penalty to AC is \u20132.' in Urdefhan High Tormentor, p.82" + }, + { + "entries": [ + "As urdefhan warrior, but DC 29." + ], + "name": "Wicked Bite", + "entries_as_xyz": "Ability not found: 'Wicked Bite As urdefhan warrior, but DC 29.' in Urdefhan High Tormentor, p.82" + } + ] + } }, { "name": "Urdefhan Hunter", @@ -3975,26 +3761,23 @@ "source": "EC5", "page": 82, "level": 12, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Urdefhan" + "ne", + "medium", + "humanoid", + "urdefhan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -4005,47 +3788,46 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Nature": { - "default": 23 + "std": 23 }, "Religion": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 26 + "std": 26 }, "Survival": { - "default": 25, + "std": 25, "to Track": 27 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 4, - "Int": 2, - "Wis": 5, - "Cha": 1 + "str": 4, + "dex": 6, + "con": 4, + "int": 2, + "wis": 5, + "cha": 1 }, "items": [ "+1 striking composite longbow with 50 arrows", "+1 striking rhoka sword" ], - "abilitiesTop": [], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -4056,27 +3838,15 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects (except necrotic decay)" - ] - }, + "immunities": [ + "death effects (except necrotic decay)" + ], "weaknesses": [ { "amount": 12, "name": "positive" } ], - "abilitiesMid": [ - { - "entries": [ - "As urdefhan warrior, but {@damage 12d6} negative damage and DC 32." - ], - "name": "Necrotic Decay", - "entries_as_xyz": "Ability not found: 'Necrotic Decay As urdefhan warrior, but {@damage 12d6} negative damage and DC 32.' in Urdefhan Hunter, p.82" - } - ], "speed": { "walk": 30 }, @@ -4162,59 +3932,57 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "As urdefhan warrior, but {@damage 12d6} negative damage and DC 32." + ], + "name": "Necrotic Decay", + "entries_as_xyz": "Ability not found: 'Necrotic Decay As urdefhan warrior, but {@damage 12d6} negative damage and DC 32.' in Urdefhan Hunter, p.82" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "open" + ], + "entries": [ + "The urdefhan hunter makes a ranged {@action Strike} at a \u20132 penalty.", + "The urdefhan deals 4 additional damage with this {@action Strike}." + ], + "name": "Deadly Aim" }, - "traits": [ - "open" - ], - "entries": [ - "The urdefhan hunter makes a ranged {@action Strike} at a \u20132 penalty.", - "The urdefhan deals 4 additional damage with this {@action Strike}." - ], - "name": "Deadly Aim" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The urdefhan hunter is wielding a ranged weapon with reload 0", + "entries": [ + "The urdefhan hunter makes two Strikes with the required weapon at a single target. These Strikes both count toward the urdefhan's multiple attack penalty, but the penalty doesn't increase until both attacks are resolved." + ], + "name": "Double Shot" }, - "requirements": "The urdefhan hunter is wielding a ranged weapon with reload 0", - "entries": [ - "The urdefhan hunter makes two Strikes with the required weapon at a single target. These Strikes both count toward the urdefhan's multiple attack penalty, but the penalty doesn't increase until both attacks are resolved." - ], - "name": "Double Shot" - }, - { - "entries": [ - "Urdefhan hunters can make composite longbow Strikes while mounted." - ], - "name": "Mounted Bow Expert" - }, - { - "entries": [ - "As urdefhan warrior, but DC 32." - ], - "name": "Wicked Bite", - "entries_as_xyz": "Ability not found: 'Wicked Bite As urdefhan warrior, but DC 32.' in Urdefhan Hunter, p.82" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "entries": [ + "Urdefhan hunters can make composite longbow Strikes while mounted." + ], + "name": "Mounted Bow Expert" + }, + { + "entries": [ + "As urdefhan warrior, but DC 32." + ], + "name": "Wicked Bite", + "entries_as_xyz": "Ability not found: 'Wicked Bite As urdefhan warrior, but DC 32.' in Urdefhan Hunter, p.82" + } + ] + } }, { "name": "Vitalia", @@ -4222,64 +3990,60 @@ "source": "EC5", "page": 84, "level": 18, - "rarity": "Rare", - "alignment": "N", - "size": "Large", "traits": [ - "Aquatic", - "Mindless" + "rare", + "n", + "large", + "aberration", + "aquatic", + "mindless" ], "creatureType": [ "Aberration" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [ - "bloodsense 30 feet" - ], - "imprecise": [ - "{@ability tremorsense} 60 feet" - ], - "vague": [], - "other": [ - "no vision" - ] + "std": 30 }, + "senses": [ + { + "type": "precise", + "name": "bloodsense", + "range": 30 + }, + { + "name": "no vision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 9, - "Int": -5, - "Wis": 0, - "Cha": 0 + "str": 7, + "dex": 5, + "con": 9, + "int": -5, + "wis": 0, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "The vitalia can detect any creatures that have a heartbeat." - ], - "name": "Bloodsense" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 35 + "fort": { + "std": 35 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -4290,37 +4054,20 @@ ] } ], - "immunities": { - "damage": [ - "bleed", - "mental" - ], - "condition": [ - "sleep" - ] - }, + "immunities": [ + "bleed", + "mental", + "sleep" + ], "weaknesses": [ { "amount": 15, "name": "piercing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature lands a critical hit with a melee {@action Strike} against the vitalia", - "entries": [ - "The vitalia sprays blood at the triggering creature. The creature must succeed at a DC 39 Reflex save or become {@condition dazzled} for 1 round (or {@condition blinded} for 1 round on a critical failure)." - ], - "name": "Blood Eruption" - } - ], "speed": { "walk": 15, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -4384,63 +4131,71 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 4d8+10} bludgeoning, DC 37." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The vitalia is grabbing a creature", - "entries": [ - "The vitalia inserts some of its veins into the {@condition grabbed} creature and pumps violently, rapidly exchanging the victim's blood with its own. Any diseases or poisons affecting the vitalia can be transmitted to the target creature, which must make a saving throw as though it had just been targeted with the original affliction. The inverse is true as well; the vitalia must successfully save against any diseases or poisons affecting the target or contract the affliction." - ], - "name": "Forced Transfusion" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The vitalia can detect any creatures that have a heartbeat." + ], + "name": "Bloodsense" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature lands a critical hit with a melee {@action Strike} against the vitalia", + "entries": [ + "The vitalia sprays blood at the triggering creature. The creature must succeed at a DC 39 Reflex save or become {@condition dazzled} for 1 round (or {@condition blinded} for 1 round on a critical failure)." + ], + "name": "Blood Eruption" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 4d8+10} bludgeoning, DC 37." + ], + "name": "Constrict", + "generic": true }, - "traits": [ - "necromancy", - "occult" - ], - "frequency": { - "unit": "day", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The vitalia is grabbing a creature", + "entries": [ + "The vitalia inserts some of its veins into the {@condition grabbed} creature and pumps violently, rapidly exchanging the victim's blood with its own. Any diseases or poisons affecting the vitalia can be transmitted to the target creature, which must make a saving throw as though it had just been targeted with the original affliction. The inverse is true as well; the vitalia must successfully save against any diseases or poisons affecting the target or contract the affliction." + ], + "name": "Forced Transfusion" }, - "entries": [ - "The vitalia pumps copious amounts of blood into the air, creating a cascading rain of vital fluids in a 15-foot emanation. All creatures in the area are {@condition concealed} from one another. A creature that benefits from consuming blood (such as bloodseekers or vampires) gains fast healing 10 while in the area. While in the area, a creature taking {@condition persistent damage ||persistent bleed damage} cannot end that condition, even if it spends actions to attempt a flat check to do so. The rain lasts for 1 minute." - ], - "name": "Sanguine Rain" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition dazzled}", - "{@condition grabbed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The vitalia pumps copious amounts of blood into the air, creating a cascading rain of vital fluids in a 15-foot emanation. All creatures in the area are {@condition concealed} from one another. A creature that benefits from consuming blood (such as bloodseekers or vampires) gains fast healing 10 while in the area. While in the area, a creature taking {@condition persistent damage ||persistent bleed damage} cannot end that condition, even if it spends actions to attempt a flat check to do so. The rain lasts for 1 minute." + ], + "name": "Sanguine Rain" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Xulgath Deepmouth", @@ -4448,26 +4203,24 @@ "source": "EC5", "page": 85, "level": 12, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "uncommon", + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -4477,50 +4230,49 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Crafting": { - "default": 22 + "std": 22 }, "Diplomacy": { - "default": 25 + "std": 25 }, "Intimidation": { - "default": 25 + "std": 25 }, "Religion": { - "default": 25 + "std": 25 }, "Society": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 4, - "Wis": 7, - "Cha": 5 + "str": 2, + "dex": 4, + "con": 2, + "int": 4, + "wis": 7, + "cha": 5 }, "items": [ "+1 striking spiked gauntlet", "+1 hide armor", "bone religious symbol of" ], - "abilitiesTop": [], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -4529,18 +4281,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. As xulgath warrior (Bestiary 336), but DC 28." - ], - "name": "Stench" - } - ], "speed": { "walk": 25 }, @@ -4684,46 +4424,48 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The deepmouth warps part of a scalescribed creature's flesh into a mouthed tentacle, then wills it to lash out. The deepmouth makes a jaws {@action Strike} that originates from any living scalescribed creature within 120 feet; this {@action Strike} also has reach 15 feet and deals an additional {@damage 2d8} negative damage. If the {@action Strike} originates from a creature other than the deepmouth, that creature triggers reactions as though it had made." - ], - "name": "Devourer's Dictum" - }, - { - "entries": [], - "name": "the Strike." - }, - { - "traits": [ - "manipulate" - ], - "entries": [ - "With 10 minutes of work, a deepmouth can carve a magical rune called a scalescript on the flesh of a living, willing xulgath (including the deepmouth itself). A creature cannot be inscribed with more than one scalescribe rune at a time, and a deepmouth can create and maintain no more than three scalescripts at a time. If the deepmouth Scalescribed itself, it can provide material and somatic components while {@action Cast a Spell||Casting a Spell} without a free hand." - ], - "name": "Scalescribe" - } - ], - "inflicts": { - "damage": [ - "negative", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. As xulgath warrior (Bestiary 336), but DC 28." + ], + "name": "Stench" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The deepmouth warps part of a scalescribed creature's flesh into a mouthed tentacle, then wills it to lash out. The deepmouth makes a jaws {@action Strike} that originates from any living scalescribed creature within 120 feet; this {@action Strike} also has reach 15 feet and deals an additional {@damage 2d8} negative damage. If the {@action Strike} originates from a creature other than the deepmouth, that creature triggers reactions as though it had made." + ], + "name": "Devourer's Dictum" + }, + { + "entries": [], + "name": "the Strike." + }, + { + "traits": [ + "manipulate" + ], + "entries": [ + "With 10 minutes of work, a deepmouth can carve a magical rune called a scalescript on the flesh of a living, willing xulgath (including the deepmouth itself). A creature cannot be inscribed with more than one scalescribe rune at a time, and a deepmouth can create and maintain no more than three scalescripts at a time. If the deepmouth Scalescribed itself, it can provide material and somatic components while {@action Cast a Spell||Casting a Spell} without a free hand." + ], + "name": "Scalescribe" + } + ] + } }, { "name": "Zinogyvaz", @@ -4731,26 +4473,24 @@ "source": "EC5", "page": 35, "level": 16, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", "traits": [ - "Vampire" + "unique", + "ce", + "large", + "undead", + "vampire" ], "creatureType": [ "Undead" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Elven", @@ -4761,67 +4501,47 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 26 + "std": 26 }, "Deception": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 28 + "std": 28 }, "Religion": { - "default": 33 + "std": 33 }, "Society": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 5, - "Dex": 7, - "Con": 4, - "Int": 2, - "Wis": 7, - "Cha": 6 + "str": 5, + "dex": 7, + "con": 4, + "int": 2, + "wis": 7, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+28, {@skill Religion} +33, {@skill Society} +26, {@skill Stealth} +28 Str +5, Dex +7, Con +4, Int +2, Wis +7, Cha +6 Items bracers of armor II, +2 greater striking composite shortbow (20 arrows), religious symbol of {@deity Urgathoa}." - ], - "name": "Intimidation" - }, - { - "traits": [ - "divine", - "enchantment", - "mental" - ], - "entries": [ - "As vampire, but hunting spiders or spider swarms only." - ], - "name": "Children of the Night", - "entries_as_xyz": "Ability not found: 'Children of the Night As vampire, but hunting spiders or spider swarms only.' in Zinogyvaz, p.35" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -4833,13 +4553,10 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "death effects", + "disease" + ], "weaknesses": [ { "name": "vampire weaknesses;" @@ -4852,22 +4569,9 @@ "note": "(except magical silver)" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "entries": [ - "As vampire." - ], - "name": "Mist Escape", - "entries_as_xyz": "Ability not found: 'Mist {@action Escape} As vampire.' in Zinogyvaz, p.35" - } - ], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [ { @@ -5050,125 +4754,144 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+28, {@skill Religion} +33, {@skill Society} +26, {@skill Stealth} +28 Str +5, Dex +7, Con +4, Int +2, Wis +7, Cha +6 Items bracers of armor II, +2 greater striking composite shortbow (20 arrows), religious symbol of {@deity Urgathoa}." + ], + "name": "Intimidation" }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "As vampire, but hunting spider or spider swarm only, and Zinogyvaz keeps her fangs and web Strikes in either form." - ], - "name": "Change Shape", - "generic": true, - "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As vampire, but hunting spider or spider swarm only, and Zinogyvaz keeps her fangs and web Strikes in either form.' in Zinogyvaz, p.35" - }, - { - "traits": [ - "divine", - "downtime", - "necromancy" - ], - "entries": [ - "As vampire." - ], - "name": "Create Spawn", - "entries_as_xyz": "Ability not found: 'Create Spawn As vampire.' in Zinogyvaz, p.35" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "divine", + "enchantment", + "mental" + ], + "entries": [ + "As vampire, but hunting spiders or spider swarms only." + ], + "name": "Children of the Night", + "entries_as_xyz": "Ability not found: 'Children of the Night As vampire, but hunting spiders or spider swarms only.' in Zinogyvaz, p.35" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "entries": [ + "As vampire." + ], + "name": "Mist Escape", + "entries_as_xyz": "Ability not found: 'Mist {@action Escape} As vampire.' in Zinogyvaz, p.35" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "As vampire, but hunting spider or spider swarm only, and Zinogyvaz keeps her fangs and web Strikes in either form." + ], + "name": "Change Shape", + "generic": true, + "entries_as_xyz": "Ability not found: '{@action Change Shape|LOAG} As vampire, but hunting spider or spider swarm only, and Zinogyvaz keeps her fangs and web Strikes in either form.' in Zinogyvaz, p.35" }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "As vampire. When." - ], - "name": "Drink Blood", - "entries_as_xyz": "Ability not found: 'Drink Blood As vampire.' in Zinogyvaz, p.35" - }, - { - "entries": [ - "Blood, Zinogyvaz regains 24 Hit Points and may inject the victim with vampire drider venom." - ], - "name": "Drinking" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "divine", + "downtime", + "necromancy" + ], + "entries": [ + "As vampire." + ], + "name": "Create Spawn", + "entries_as_xyz": "Ability not found: 'Create Spawn As vampire.' in Zinogyvaz, p.35" }, - "traits": [ - "concentrate", - "divine", - "transmutation" - ], - "entries": [ - "As vampire." - ], - "name": "Turn to Mist", - "entries_as_xyz": "Ability not found: 'Turn to Mist As vampire.' in Zinogyvaz, p.35" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 35, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 3d8} poison damage and {@condition enfeebled|CRB|enfeebled 2}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 4d8} poison damage and {@condition paralyzed}", - "duration": "1 round" - } - ] - } - ], - "name": "Vampire Drider Venom" - }, - { - "entries": [ - "A creature hit by Zinogyvaz's web attack is {@condition immobilized} and stuck to the nearest surface ({@action Escape} DC 35)." - ], - "name": "Web Trap" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition immobilized}", - "{@condition paralyzed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "As vampire. When." + ], + "name": "Drink Blood", + "entries_as_xyz": "Ability not found: 'Drink Blood As vampire.' in Zinogyvaz, p.35" + }, + { + "entries": [ + "Blood, Zinogyvaz regains 24 Hit Points and may inject the victim with vampire drider venom." + ], + "name": "Drinking" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "transmutation" + ], + "entries": [ + "As vampire." + ], + "name": "Turn to Mist", + "entries_as_xyz": "Ability not found: 'Turn to Mist As vampire.' in Zinogyvaz, p.35" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 35, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 3d8} poison damage and {@condition enfeebled|CRB|enfeebled 2}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 4d8} poison damage and {@condition paralyzed}", + "duration": "1 round" + } + ] + } + ], + "name": "Vampire Drider Venom" + }, + { + "entries": [ + "A creature hit by Zinogyvaz's web attack is {@condition immobilized} and stuck to the nearest surface ({@action Escape} DC 35)." + ], + "name": "Web Trap" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } } ] } diff --git a/data/bestiary/creatures-ec6.json b/data/bestiary/creatures-ec6.json index d321415f6a..9395cb9f8e 100644 --- a/data/bestiary/creatures-ec6.json +++ b/data/bestiary/creatures-ec6.json @@ -6,62 +6,54 @@ "source": "EC6", "page": 40, "level": 13, - "rarity": "Rare", - "alignment": "N", - "size": "Large", + "traits": [ + "rare", + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 28 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 27 + "std": 27 }, "Survival": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 4, - "Int": -4, - "Wis": 5, - "Cha": 1 + "str": 8, + "dex": 5, + "con": 4, + "int": -4, + "wis": 5, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "When it isn't injured, a barking stag benefits from {@action Cover Tracks}, regardless of its travel Speed." - ], - "name": "Foil the Hunt" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -75,14 +67,6 @@ "name": "arrow vulnerability" } ], - "abilitiesMid": [ - { - "entries": [ - "A barking stag takes 10 additional damage from arrows (but not bolts or other ammunition)." - ], - "name": "Arrow Vulnerability" - } - ], "speed": { "walk": 45 }, @@ -113,43 +97,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The barking stag has a creature {@condition grabbed} with its antler", - "entries": [ - "The barking stag tosses the {@condition grabbed} creature 20 feet into the air and up to 15 feet away in a direction of its choice, dealing {@damage 3d10+12} piercing damage plus falling damage to the creature." - ], - "name": "Antler Toss" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, hoof, DC 30." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "When it isn't injured, a barking stag benefits from {@action Cover Tracks}, regardless of its travel Speed." + ], + "name": "Foil the Hunt" + } ], - "condition": [ - "{@condition grabbed}" + "mid": [ + { + "entries": [ + "A barking stag takes 10 additional damage from arrows (but not bolts or other ammunition)." + ], + "name": "Arrow Vulnerability" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The barking stag has a creature {@condition grabbed} with its antler", + "entries": [ + "The barking stag tosses the {@condition grabbed} creature 20 feet into the air and up to 15 feet away in a direction of its choice, dealing {@damage 3d10+12} piercing damage plus falling damage to the creature." + ], + "name": "Antler Toss" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, hoof, DC 30." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Convergent Giant Eagle", @@ -157,23 +146,23 @@ "source": "EC6", "page": 12, "level": 15, - "rarity": "Rare", - "alignment": "LN", - "size": "Large", + "traits": [ + "rare", + "ln", + "large", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 29 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Auran", @@ -185,43 +174,35 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 6, - "Dex": 8, - "Con": 3, - "Int": 2, - "Wis": 4, - "Cha": 2 + "str": 6, + "dex": 8, + "con": 3, + "int": 2, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes. This has the effects of telepathy with a range of 300 feet, but requires line of sight." - ], - "name": "Convergent Link" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -236,23 +217,9 @@ "name": "chaotic" } ], - "abilitiesMid": [ - { - "entries": [ - "While a convergent giant eagle is {@condition confused}, {@condition fascinated}, or {@condition frightened}, it loses its convergent link and convergent tactics abilities." - ], - "name": "Disrupted Link" - }, - { - "entries": [ - "When a giant eagle succeeds at a Reflex save, it critically succeeds instead." - ], - "name": "Evasion" - } - ], "speed": { "walk": 10, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -266,19 +233,30 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes. This has the effects of telepathy with a range of 300 feet, but requires line of sight." + ], + "name": "Convergent Link" + } ], - "condition": [ - "{@condition confused}" + "mid": [ + { + "entries": [ + "While a convergent giant eagle is {@condition confused}, {@condition fascinated}, or {@condition frightened}, it loses its convergent link and convergent tactics abilities." + ], + "name": "Disrupted Link" + }, + { + "entries": [ + "When a giant eagle succeeds at a Reflex save, it critically succeeds instead." + ], + "name": "Evasion" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Convergent Kendley Nathrael", @@ -286,18 +264,19 @@ "source": "EC6", "page": 87, "level": 19, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Elf", - "Human" + "unique", + "ln", + "medium", + "elf", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 35 + "std": 35 }, "languages": { "languages": [ @@ -312,52 +291,38 @@ }, "skills": { "Athletics": { - "default": 32 + "std": 32 }, "Diplomacy": { - "default": 35 + "std": 35 }, "Intimidation": { - "default": 33 + "std": 33 }, "Survival": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 5, - "Dex": 0, - "Con": 4, - "Int": 3, - "Wis": 3, - "Cha": 6 + "str": 5, + "dex": 0, + "con": 4, + "int": 3, + "wis": 3, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+30 Str +5, Dex +0, Con +4, Int +3, Wis +3, Cha +6 Items +2 greater striking bastard sword, +2 greater resilient chain mail, +2 greater striking composite longbow (20 arrows), key to strongbox in area A10." - ], - "name": "Survival" - }, - { - "entries": [ - "Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes. This has the effects of telepathy with a range of 300 feet, but requires line of sight." - ], - "name": "Convergent Link" - } - ], "ac": { - "default": 41 + "std": 41 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -372,14 +337,6 @@ "name": "chaotic" } ], - "abilitiesMid": [ - { - "entries": [ - "Kendley is {@condition confused}, {@condition fascinated}, or {@condition frightened}, she loses her innate spells and her convergent link and convergent tactics abilities." - ], - "name": "Disrupted Link While" - } - ], "speed": { "walk": 25 }, @@ -465,35 +422,44 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Kendley casts calm emotions, creatures {@condition controlled} by the convergence lattice automatically fail their saving throws against the effect, but they can still use {@condition hostile} actions against creatures who aren't {@condition controlled} by the convergence lattice. Each time she Sustains the Spell, creatures affected by the spell are exposed to the convergence lattice as though they had been in conversation with her." - ], - "name": "Convergent Calm When" - }, - { - "entries": [ - "Kendley's attacks (including telekinetic projectile) deal an extra {@dice 4d8} damage to creatures within reach of one of her allies who has convergent tactics." - ], - "name": "Convergent Tactics" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+30 Str +5, Dex +0, Con +4, Int +3, Wis +3, Cha +6 Items +2 greater striking bastard sword, +2 greater resilient chain mail, +2 greater striking composite longbow (20 arrows), key to strongbox in area A10." + ], + "name": "Survival" + }, + { + "entries": [ + "Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes. This has the effects of telepathy with a range of 300 feet, but requires line of sight." + ], + "name": "Convergent Link" + } ], - "condition": [ - "{@condition confused}", - "{@condition controlled}" + "mid": [ + { + "entries": [ + "Kendley is {@condition confused}, {@condition fascinated}, or {@condition frightened}, she loses her innate spells and her convergent link and convergent tactics abilities." + ], + "name": "Disrupted Link While" + } + ], + "bot": [ + { + "entries": [ + "Kendley casts calm emotions, creatures {@condition controlled} by the convergence lattice automatically fail their saving throws against the effect, but they can still use {@condition hostile} actions against creatures who aren't {@condition controlled} by the convergence lattice. Each time she Sustains the Spell, creatures affected by the spell are exposed to the convergence lattice as though they had been in conversation with her." + ], + "name": "Convergent Calm When" + }, + { + "entries": [ + "Kendley's attacks (including telekinetic projectile) deal an extra {@dice 4d8} damage to creatures within reach of one of her allies who has convergent tactics." + ], + "name": "Convergent Tactics" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Convergent Soldier", @@ -501,17 +467,18 @@ "source": "EC6", "page": 14, "level": 16, - "rarity": "Rare", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "rare", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 28 + "std": 28 }, "languages": { "languages": [ @@ -525,43 +492,35 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 32 + "std": 32 }, "Survival": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 9, - "Int": 2, - "Wis": 4, - "Cha": 2 + "str": 6, + "dex": 5, + "con": 9, + "int": 2, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes. This has the effects of telepathy with a range of 300 feet, but requires line of sight." - ], - "name": "Convergent Link" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -576,23 +535,6 @@ "name": "chaotic" } ], - "abilitiesMid": [ - { - "entries": [ - "While a convergent soldier is {@condition confused}, {@condition fascinated}, or {@condition frightened}, they lose their convergent link and convergent tactics abilities." - ], - "name": "Disrupted Link" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -632,55 +574,64 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The convergent soldier's attacks deal an extra {@dice 4d8} damage to creatures within reach of one of their allies with convergent tactics." - ], - "name": "Convergent Tactics" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes. This has the effects of telepathy with a range of 300 feet, but requires line of sight." + ], + "name": "Convergent Link" + } + ], + "mid": [ + { + "entries": [ + "While a convergent soldier is {@condition confused}, {@condition fascinated}, or {@condition frightened}, they lose their convergent link and convergent tactics abilities." + ], + "name": "Disrupted Link" }, - "traits": [ - "divine", - "illusion", - "mental", - "visual" - ], - "entries": [ - "Utopian runes burst from the convergent soldier. Any creature {@condition stupefied} by the convergence lattice who is within 100 feet of the convergent soldier and can see the runes must attempt a DC 34 Will save.", - { - "type": "successDegree", - "entries": { - "Failure": "For 1 round, the creature is {@condition flat-footed} to creatures with the convergent link ability and counts as an ally with convergent tactics for the purposes of activating the convergent tactics ability.", - "Critical Failure": "As failure, and the creature is also {@condition slowed|CRB|slowed 1} for 1 round due to the information overload." - } - } - ], - "name": "Force Communication" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition confused}", - "{@condition flat-footed}", - "{@condition slowed}", - "{@condition stupefied}" + "bot": [ + { + "entries": [ + "The convergent soldier's attacks deal an extra {@dice 4d8} damage to creatures within reach of one of their allies with convergent tactics." + ], + "name": "Convergent Tactics" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "illusion", + "mental", + "visual" + ], + "entries": [ + "Utopian runes burst from the convergent soldier. Any creature {@condition stupefied} by the convergence lattice who is within 100 feet of the convergent soldier and can see the runes must attempt a DC 34 Will save.", + { + "type": "successDegree", + "entries": { + "Failure": "For 1 round, the creature is {@condition flat-footed} to creatures with the convergent link ability and counts as an ally with convergent tactics for the purposes of activating the convergent tactics ability.", + "Critical Failure": "As failure, and the creature is also {@condition slowed|CRB|slowed 1} for 1 round due to the information overload." + } + } + ], + "name": "Force Communication" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Elysian Sheep", @@ -688,62 +639,54 @@ "source": "EC6", "page": 32, "level": 7, - "rarity": "Rare", - "alignment": "NG", - "size": "Large", + "traits": [ + "rare", + "ng", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 15 + "std": 15 }, "Survival": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 2, - "Dex": 6, - "Con": 4, - "Int": -4, - "Wis": 3, - "Cha": -1 + "str": 2, + "dex": 6, + "con": 4, + "int": -4, + "wis": 3, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "Inclines and rocky areas are not difficult terrain for an Elysian sheep." - ], - "name": "Nimble Grazer" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -758,14 +701,6 @@ "name": "evil" } ], - "abilitiesMid": [ - { - "entries": [ - "Elysian sheep gains the {@condition fleeing} condition whenever it has the {@condition frightened} condition." - ], - "name": "Cowardly An" - } - ], "speed": { "walk": 40 }, @@ -795,31 +730,37 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Medium or smaller, hoof, DC 24." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "good" + "abilities": { + "top": [ + { + "entries": [ + "Inclines and rocky areas are not difficult terrain for an Elysian sheep." + ], + "name": "Nimble Grazer" + } + ], + "mid": [ + { + "entries": [ + "Elysian sheep gains the {@condition fleeing} condition whenever it has the {@condition frightened} condition." + ], + "name": "Cowardly An" + } ], - "condition": [ - "{@condition fleeing}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, hoof, DC 24." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Elysian Titan", @@ -827,27 +768,27 @@ "source": "EC6", "page": 82, "level": 21, - "rarity": "Rare", - "alignment": "CG", - "size": "Gargantuan", "traits": [ - "Titan" + "rare", + "cg", + "gargantuan", + "humanoid", + "titan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 36 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 36 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -860,49 +801,48 @@ }, "skills": { "Acrobatics": { - "default": 36 + "std": 36 }, "Athletics": { - "default": 43 + "std": 43 }, "Crafting": { - "default": 37 + "std": 37 }, "Diplomacy": { - "default": 37 + "std": 37 }, "Religion": { - "default": 37 + "std": 37 }, "Survival": { - "default": 37 + "std": 37 } }, "abilityMods": { - "Str": 10, - "Dex": 7, - "Con": 8, - "Int": 6, - "Wis": 8, - "Cha": 6 + "str": 10, + "dex": 7, + "con": 8, + "int": 6, + "wis": 8, + "cha": 6 }, "items": [ "+2 greater resilient breastplate", "+3 greater striking greatpick" ], - "abilitiesTop": [], "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 37 + "fort": { + "std": 37 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -911,26 +851,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "illusion", - "mental" - ], - "entries": [ - "100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 44 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round." - ], - "name": "Impossible Stature" - } + "immunities": [ + "death effects", + "disease" ], "speed": { "abilities": [ @@ -1059,50 +982,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [], - "name": "Throw Rock", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "divine", + "illusion", + "mental" + ], + "entries": [ + "100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 44 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round." + ], + "name": "Impossible Stature" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Throw Rock", + "generic": true }, - "entries": [ - "The titan makes a fist {@action Strike} against a creature affected by their Impossible Stature, even if it's outside of the titan's normal reach. On a hit, the titan automatically Grabs the creature and, if out of their reach, pulls it within reach." - ], - "name": "Titanic Grasp" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The titan makes a fist {@action Strike} against a creature affected by their Impossible Stature, even if it's outside of the titan's normal reach. On a hit, the titan automatically Grabs the creature and, if out of their reach, pulls it within reach." + ], + "name": "Titanic Grasp" }, - "entries": [ - "The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty." - ], - "name": "Wide Cleave" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty." + ], + "name": "Wide Cleave" + } + ] + } }, { "name": "Kimilekki", @@ -1110,27 +1036,27 @@ "source": "EC6", "page": 17, "level": 17, - "rarity": "Unique", - "alignment": "CE", - "size": "Huge", "traits": [ - "Demon" + "unique", + "ce", + "huge", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -1144,52 +1070,44 @@ }, "skills": { "Deception": { - "default": 34 + "std": 34 }, "Diplomacy": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 32 + "std": 32 }, "Religion": { - "default": 28 + "std": 28 }, "Society": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 8, - "Dex": 2, - "Con": 9, - "Int": 4, - "Wis": 3, - "Cha": 8 + "str": 8, + "dex": 2, + "con": 9, + "int": 4, + "wis": 3, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "+28, {@skill Society} +28, {@skill Stealth} +27 Str +8, Dex +2, Con +9, Int +4, Wis +3, Cha +8." - ], - "name": "Religion" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -1208,14 +1126,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "A glabrezu's lies sustain them, and the truth can destroy them. Whenever a {@trait revelation} effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as zone of truth), the demon takes {@damage 5d6} mental damage. They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies." - ], - "name": "Truth Vulnerability" - } - ], "speed": { "walk": 35 }, @@ -1375,63 +1285,65 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "A creature is {@condition grabbed} in the glabrezu's pincer", - "entries": [ - "The glabrezu pulls the {@condition grabbed} creature up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count as one attack when determining the glabrezu's multiple attack penalty, and the penalty doesn't increase until after both Strikes." - ], - "name": "Captive Rake" - }, - { - "entries": [ - "When a reaction would disrupt the glabrezu's spell, the demon can attempt a DC {@flatDC 15} flat check, avoiding the disruption on a success." - ], - "name": "Steady Spellcasting" - }, - { - "entries": [ - "A glabrezu can always use {@skill Deception} when rolling initiative as long as they're aware of at least one opponent before initiative is rolled. When using {@skill Deception} for initiative, the demon gains a +2 circumstance bonus to {@skill Deception}." - ], - "name": "Sudden Betrayal" - }, - { - "entries": [ - "A glabrezu's illusory disguise enables it to appear as a creature of any size." - ], - "name": "Treacherous Veil" - }, - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "Once per month, a glabrezu can grant a mortal humanoid the effects of a {@spell miracle} spell granted by an Abyssal patron, though the glabrezu always perverts the miracle according to their own treacherous nature." - ], - "name": "Twisted Desires" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+28, {@skill Society} +28, {@skill Stealth} +27 Str +8, Dex +2, Con +9, Int +4, Wis +3, Cha +8." + ], + "name": "Religion" + } + ], + "mid": [ + { + "entries": [ + "A glabrezu's lies sustain them, and the truth can destroy them. Whenever a {@trait revelation} effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as zone of truth), the demon takes {@damage 5d6} mental damage. They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies." + ], + "name": "Truth Vulnerability" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A creature is {@condition grabbed} in the glabrezu's pincer", + "entries": [ + "The glabrezu pulls the {@condition grabbed} creature up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count as one attack when determining the glabrezu's multiple attack penalty, and the penalty doesn't increase until after both Strikes." + ], + "name": "Captive Rake" + }, + { + "entries": [ + "When a reaction would disrupt the glabrezu's spell, the demon can attempt a DC {@flatDC 15} flat check, avoiding the disruption on a success." + ], + "name": "Steady Spellcasting" + }, + { + "entries": [ + "A glabrezu can always use {@skill Deception} when rolling initiative as long as they're aware of at least one opponent before initiative is rolled. When using {@skill Deception} for initiative, the demon gains a +2 circumstance bonus to {@skill Deception}." + ], + "name": "Sudden Betrayal" + }, + { + "entries": [ + "A glabrezu's illusory disguise enables it to appear as a creature of any size." + ], + "name": "Treacherous Veil" + }, + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "Once per month, a glabrezu can grant a mortal humanoid the effects of a {@spell miracle} spell granted by an Abyssal patron, though the glabrezu always perverts the miracle according to their own treacherous nature." + ], + "name": "Twisted Desires" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Kirosthrek", @@ -1439,29 +1351,32 @@ "source": "EC6", "page": 89, "level": 20, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Xulgath" + "unique", + "ne", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 36 - }, - "senses": { - "precise": [], - "imprecise": [ - "thoughtsense 60 feet" - ], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 36 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "thoughtsense", + "range": 60 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -1473,57 +1388,44 @@ }, "skills": { "Arcana": { - "default": 36 + "std": 36 }, "Deception": { - "default": 33 + "std": 33 }, "Diplomacy": { - "default": 41 + "std": 41 }, "Medicine": { - "default": 38 + "std": 38 }, "Occultism": { - "default": 38 + "std": 38 }, "Stealth": { - "default": 37 + "std": 37 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 1, - "Int": 4, - "Wis": 4, - "Cha": 7 + "str": 3, + "dex": 3, + "con": 1, + "int": 4, + "wis": 4, + "cha": 7 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "Kirosthrek senses a creature's mental essence at the listed range." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 36 + "will": { + "std": 36 } }, "hp": [ @@ -1538,35 +1440,9 @@ "name": "mental" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "mental" - ], - "entries": [ - "30 feet. As xulgath thoughtmaw (page 85), but DC 42." - ], - "name": "Psychogenic Secretions" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "mental" - ], - "trigger": "Kirosthrek attempts a saving throw against a spell", - "entries": [ - "Kirosthrek diverts some of the spell's energy, gaining a +2 circumstance bonus to the saving throw or +4 if the spell has the {@trait mental} trait. If she critically succeeds at the saving throw, she can use the {@action Cast a Spell} action on her next turn to cast the triggering spell at the same level without expending any spell slots." - ], - "name": "Divert Thoughts" - } - ], "speed": { "walk": 25, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -1824,65 +1700,95 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "10th" - ], - "entries": [ - "fly, true seeing Occult Rituals DC 42; call spirit, inveigle, planar binding." - ], - "name": "Constant" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "Kirosthrek senses a creature's mental essence at the listed range." + ], + "name": "Thoughtsense" + } + ], + "mid": [ + { + "traits": [ + "aura", + "mental" + ], + "entries": [ + "30 feet. As xulgath thoughtmaw (page 85), but DC 42." + ], + "name": "Psychogenic Secretions" }, - "entries": [ - "As xulgath thoughtmaw (page 85), but DC 42." - ], - "name": "Consume Knowledge" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "mental" + ], + "trigger": "Kirosthrek attempts a saving throw against a spell", + "entries": [ + "Kirosthrek diverts some of the spell's energy, gaining a +2 circumstance bonus to the saving throw or +4 if the spell has the {@trait mental} trait. If she critically succeeds at the saving throw, she can use the {@action Cast a Spell} action on her next turn to cast the triggering spell at the same level without expending any spell slots." + ], + "name": "Divert Thoughts" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] - }, - { - "name": "Sarvel Ever-hunger", + "bot": [ + { + "traits": [ + "10th" + ], + "entries": [ + "fly, true seeing Occult Rituals DC 42; call spirit, inveigle, planar binding." + ], + "name": "Constant" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As xulgath thoughtmaw (page 85), but DC 42." + ], + "name": "Consume Knowledge" + } + ] + } + }, + { + "name": "Sarvel Ever-hunger", "isNpc": false, "source": "EC6", "page": 90, "level": 22, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", "traits": [ - "Xulgath" + "unique", + "ce", + "large", + "fiend", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid", "Fiend" ], "perception": { - "default": 39 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 39 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -1894,42 +1800,41 @@ }, "skills": { "Arcana": { - "default": 38 + "std": 38 }, "Athletics": { - "default": 41 + "std": 41 }, "Intimidation": { - "default": 40 + "std": 40 }, "Survival": { - "default": 40 + "std": 40 }, "Zevgavizeb Lore": { - "default": 40 + "std": 40 } }, "abilityMods": { - "Str": 9, - "Dex": 2, - "Con": 6, - "Int": 2, - "Wis": 6, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 9, + "dex": 2, + "con": 6, + "int": 2, + "wis": 6, + "cha": 4 + }, "ac": { - "default": 48 + "std": 48 }, "savingThrows": { - "Fort": { - "default": 37 + "fort": { + "std": 37 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 36 + "will": { + "std": 36 } }, "hp": [ @@ -1948,59 +1853,6 @@ "name": "good" } ], - "abilitiesMid": [ - { - "entries": [ - "At the start of Sarvel's turn, if he is dead, {@condition unconscious}, or otherwise unable to act, his efforts in the unfinished extinction curse ritual pull on the power of an aeon orb. The surge of power heals his body completely without causing the {@condition wounded} condition, causes him to grow an additional tentacle, and attempts to counteract all detrimental effects on Sarvel as a 10thlevel effect with a +42 counteract modifier. An aeon orb used by Sarvel or the heroes is depleted and can't be used to power this ability." - ], - "name": "Echoes of Aeons" - }, - { - "traits": [ - "aura", - "emotion", - "mental", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters or begins their turn in the emanation must attempt a DC 45 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 2} and {@condition confused} for 1 round; on a critical failure, it can't target Sarvel with any Strikes or other effects from its {@condition confused} condition.", - "While within the emanation, the creature takes a \u20132 penalty to saves to recover from the {@condition sickened} condition.", - "A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. Sarvel can suppress or resume this aura as a free action." - ], - "name": "Enraging Stench" - }, - { - "entries": [ - "Sarvel begins combat with two tentacles. Each tentacle has 66 HP and is immune to area damage.", - "A creature can attempt to sever one." - ], - "name": "Touch of Zevgavizeb" - }, - { - "entries": [ - "Sarvel's tentacles by specifically targeting it and dealing damage equal to the tentacle's Hit Points. A tentacle not completely severed returns to full HP at the end of any creature's turn. For each tentacle he has, Sarvel gains an extra reaction at the start of his turn that can be used only for an {@action Attack of Opportunity}. If he has no tentacles, he can no longer make tentacle Strikes, Writhe." - ], - "name": "of" - }, - { - "entries": [], - "name": "Independently, or Constrict." - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "tentacle" - ], - "entries": [ - "only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "air walk", @@ -2131,59 +1983,97 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "10th" - ], - "entries": [ - "divine lance, message, read aura, shield; Constant (4th) air walk, freedom of movement Rituals DC 45; Abyssal pact, atone, commune." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "At the start of Sarvel's turn, if he is dead, {@condition unconscious}, or otherwise unable to act, his efforts in the unfinished extinction curse ritual pull on the power of an aeon orb. The surge of power heals his body completely without causing the {@condition wounded} condition, causes him to grow an additional tentacle, and attempts to counteract all detrimental effects on Sarvel as a 10thlevel effect with a +42 counteract modifier. An aeon orb used by Sarvel or the heroes is depleted and can't be used to power this ability." + ], + "name": "Echoes of Aeons" }, - "entries": [ - "{@damage 4d8+12} bludgeoning, DC 45." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "aura", + "emotion", + "mental", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters or begins their turn in the emanation must attempt a DC 45 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 2} and {@condition confused} for 1 round; on a critical failure, it can't target Sarvel with any Strikes or other effects from its {@condition confused} condition.", + "While within the emanation, the creature takes a \u20132 penalty to saves to recover from the {@condition sickened} condition.", + "A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. Sarvel can suppress or resume this aura as a free action." + ], + "name": "Enraging Stench" }, - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [ + "Sarvel begins combat with two tentacles. Each tentacle has 66 HP and is immune to area damage.", + "A creature can attempt to sever one." + ], + "name": "Touch of Zevgavizeb" }, - "entries": [ - "Sarvel makes one tentacle {@action Strike} with each tentacle he currently has (to a maximum of six Strikes), but he can't target a single creature with more than one {@action Strike}. Each attack counts toward his multiple attack penalty, but the penalty doesn't increase until all the attacks have been made." - ], - "name": "Writhe Independently" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "entries": [ + "Sarvel's tentacles by specifically targeting it and dealing damage equal to the tentacle's Hit Points. A tentacle not completely severed returns to full HP at the end of any creature's turn. For each tentacle he has, Sarvel gains an extra reaction at the start of his turn that can be used only for an {@action Attack of Opportunity}. If he has no tentacles, he can no longer make tentacle Strikes, Writhe." + ], + "name": "of" + }, + { + "entries": [], + "name": "Independently, or Constrict." + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "tentacle" + ], + "entries": [ + "only." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition sickened}", - "{@condition unconscious}" + "bot": [ + { + "traits": [ + "10th" + ], + "entries": [ + "divine lance, message, read aura, shield; Constant (4th) air walk, freedom of movement Rituals DC 45; Abyssal pact, atone, commune." + ], + "name": "Cantrips" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 4d8+12} bludgeoning, DC 45." + ], + "name": "Constrict", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Sarvel makes one tentacle {@action Strike} with each tentacle he currently has (to a maximum of six Strikes), but he can't target a single creature with more than one {@action Strike}. Each attack counts toward his multiple attack penalty, but the penalty doesn't increase until all the attacks have been made." + ], + "name": "Writhe Independently" + } ] - }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ] + } }, { "name": "Saurian Warmonger", @@ -2191,26 +2081,24 @@ "source": "EC6", "page": 80, "level": 16, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Huge", "traits": [ - "Dinosaur" + "uncommon", + "ne", + "huge", + "dinosaur", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 31 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 31 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2223,47 +2111,46 @@ }, "skills": { "Athletics": { - "default": 32 + "std": 32 }, "Crafting": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 28 + "std": 28 }, "Nature": { - "default": 30 + "std": 30 }, "Survival": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 8, - "Dex": 5, - "Con": 6, - "Int": 4, - "Wis": 6, - "Cha": 4 + "str": 8, + "dex": 5, + "con": 6, + "int": 4, + "wis": 6, + "cha": 4 }, "items": [ "leather armor", "+1 striking mancatcher", "+2 greater striking spear" ], - "abilitiesTop": [], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -2272,7 +2159,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -2389,66 +2275,47 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "incapacitation", + "sonic" + ], + "entries": [ + "The saurian warmonger bellows, evoking the power of the primordial world. Non-dinosaur creatures within 30 feet take {@damage 10d6} sonic damage (DC 34 basic Fortitude save). On a failed save, a creature is also {@condition slowed|CRB|slowed 2} for 1 round ({@condition stunned} {@dice 1d4} on a critical failure). The saurian can't use Boneshaking Roar again for {@dice 1d4} rounds." + ], + "name": "Boneshaking Roar" }, - "traits": [ - "incapacitation", - "sonic" - ], - "entries": [ - "The saurian warmonger bellows, evoking the power of the primordial world. Non-dinosaur creatures within 30 feet take {@damage 10d6} sonic damage (DC 34 basic Fortitude save). On a failed save, a creature is also {@condition slowed|CRB|slowed 2} for 1 round ({@condition stunned} {@dice 1d4} on a critical failure). The saurian can't use Boneshaking Roar again for {@dice 1d4} rounds." - ], - "name": "Boneshaking Roar" - }, - { - "entries": [ - "A warmonger wields their mancatcher in one hand." - ], - "name": "Primordial Balance" - }, - { - "entries": [ - "When the warmonger makes a successful mancatcher {@action Strike}, their target must succeed at a DC 34 Reflex save or become {@condition grabbed} until the end of the warmonger's next turn. Each time the creature fails an attempt to {@action Escape} the warmonger, it takes {@damage 2d6} piercing damage." - ], - "name": "Restrain" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "A warmonger wields their mancatcher in one hand." + ], + "name": "Primordial Balance" }, - "entries": [ - "The saurian warmonger makes three Strikes: one {@action Strike} each with the weapons in their hands and one {@action Strike} with their tail.", - "They can perform these attacks in any order, though each counts toward their multiple attack penalty as normal. After making a Three-Limbed Lunge, the warmonger is {@condition flat-footed} until the beginning of their next turn." - ], - "name": "Three-Limbed Lunge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing", - "sonic" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}", - "{@condition slowed}" + { + "entries": [ + "When the warmonger makes a successful mancatcher {@action Strike}, their target must succeed at a DC 34 Reflex save or become {@condition grabbed} until the end of the warmonger's next turn. Each time the creature fails an attempt to {@action Escape} the warmonger, it takes {@damage 2d6} piercing damage." + ], + "name": "Restrain" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The saurian warmonger makes three Strikes: one {@action Strike} each with the weapons in their hands and one {@action Strike} with their tail.", + "They can perform these attacks in any order, though each counts toward their multiple attack penalty as normal. After making a Three-Limbed Lunge, the warmonger is {@condition flat-footed} until the beginning of their next turn." + ], + "name": "Three-Limbed Lunge" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Saurian Worldwatcher", @@ -2456,26 +2323,24 @@ "source": "EC6", "page": 81, "level": 18, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Huge", "traits": [ - "Dinosaur" + "uncommon", + "ne", + "huge", + "dinosaur", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 34 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 34 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2488,59 +2353,51 @@ }, "skills": { "Acrobatics": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 33 + "std": 33 }, "Diplomacy": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 32 + "std": 32 }, "Nature": { - "default": 34 + "std": 34 }, "Stealth": { - "default": 35 + "std": 35 }, "Survival": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 7, - "Dex": 9, - "Con": 6, - "Int": 5, - "Wis": 8, - "Cha": 6 + "str": 7, + "dex": 9, + "con": 6, + "int": 5, + "wis": 8, + "cha": 6 }, "items": [ "javelins (2)", "+2 greater striking naginata" ], - "abilitiesTop": [ - { - "entries": [ - "+35, {@skill Survival} +34 Str +7, Dex +9, Con +6, Int +5, Wis +8, Cha +6 Items javelins (2), +2 greater striking naginata." - ], - "name": "Stealth" - } - ], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -2555,22 +2412,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "Trigger A creature makes a melee {@action Strike} against the worldwatcher but misses; The worldwatcher breaks the triggering creature's limb or weapon. If the triggering {@action Strike} was an unarmed attack, the triggering creature takes {@damage 6d6} bludgeoning damage and becomes {@condition clumsy|CRB|clumsy 1} until the limb is reset (an {@action Interact} action with the {@trait manipulate} trait). If the triggering {@action Strike} was a weapon {@action Strike}, the weapon takes {@damage 6d6} bludgeoning damage." - ], - "name": "Raptor Jaw Disarm" - } - ], "speed": { "walk": 40 }, @@ -2583,7 +2424,7 @@ "deadly d8", "magical", "reach 20 feet", - "versatile P" + "versatile p" ], "effects": [ "stunning blow" @@ -2716,55 +2557,60 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "As saurian warmonger, but DC 38." - ], - "name": "Boneshaking Roar", - "traits": [ - "incapacitation", - "sonic" - ], - "entries_as_xyz": [ - "The saurian warmonger bellows, evoking the power of the primordial world. Non-dinosaur creatures within 30 feet take {@damage 10d6} sonic damage (DC 34 basic Fortitude save). On a failed save, a creature is also {@condition slowed|CRB|slowed 2} for 1 round ({@condition stunned} {@dice 1d4} on a critical failure). The saurian can't use Boneshaking Roar again for {@dice 1d4} rounds." - ] - }, - { - "traits": [ - "incapacitation" - ], - "entries": [ - "Whenever the worldwatcher hits a creature with their fist or naginata {@action Strike}, that creature must succeed at a DC 39 Fortitude save or be {@condition stunned|CRB|stunned 1} ({@condition stunned|CRB|stunned 3} on a critical hit)." - ], - "name": "Stunning Blow" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing", - "sonic" + "abilities": { + "top": [ + { + "entries": [ + "+35, {@skill Survival} +34 Str +7, Dex +9, Con +6, Int +5, Wis +8, Cha +6 Items javelins (2), +2 greater striking naginata." + ], + "name": "Stealth" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition slowed}", - "{@condition stunned}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Trigger A creature makes a melee {@action Strike} against the worldwatcher but misses; The worldwatcher breaks the triggering creature's limb or weapon. If the triggering {@action Strike} was an unarmed attack, the triggering creature takes {@damage 6d6} bludgeoning damage and becomes {@condition clumsy|CRB|clumsy 1} until the limb is reset (an {@action Interact} action with the {@trait manipulate} trait). If the triggering {@action Strike} was a weapon {@action Strike}, the weapon takes {@damage 6d6} bludgeoning damage." + ], + "name": "Raptor Jaw Disarm" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As saurian warmonger, but DC 38." + ], + "name": "Boneshaking Roar", + "traits": [ + "incapacitation", + "sonic" + ], + "entries_as_xyz": [ + "The saurian warmonger bellows, evoking the power of the primordial world. Non-dinosaur creatures within 30 feet take {@damage 10d6} sonic damage (DC 34 basic Fortitude save). On a failed save, a creature is also {@condition slowed|CRB|slowed 2} for 1 round ({@condition stunned} {@dice 1d4} on a critical failure). The saurian can't use Boneshaking Roar again for {@dice 1d4} rounds." + ] + }, + { + "traits": [ + "incapacitation" + ], + "entries": [ + "Whenever the worldwatcher hits a creature with their fist or naginata {@action Strike}, that creature must succeed at a DC 39 Fortitude save or be {@condition stunned|CRB|stunned 1} ({@condition stunned|CRB|stunned 3} on a critical hit)." + ], + "name": "Stunning Blow" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Thanatotic Titan", @@ -2772,27 +2618,27 @@ "source": "EC6", "page": 83, "level": 22, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Titan" + "rare", + "ce", + "gargantuan", + "humanoid", + "titan" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 36 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 36 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -2805,52 +2651,44 @@ }, "skills": { "Athletics": { - "default": 45 + "std": 45 }, "Crafting": { - "default": 41 + "std": 41 }, "Deception": { - "default": 36 + "std": 36 }, "Intimidation": { - "default": 38 + "std": 38 }, "Religion": { - "default": 38 + "std": 38 }, "Stealth": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 10, - "Dex": 4, - "Con": 9, - "Int": 8, - "Wis": 6, - "Cha": 8 + "str": 10, + "dex": 4, + "con": 9, + "int": 8, + "wis": 6, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "+38, {@skill Religion} +38, {@skill Stealth} +36 Str +10, Dex +4, Con +9, Int +8, Wis +6, Cha +8 Items +2 greater resilient full plate, +3 greater striking halberd." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 46 + "std": 46 }, "savingThrows": { - "Fort": { - "default": 37 + "fort": { + "std": 37 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -2859,40 +2697,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "divine", - "illusion", - "mental" - ], - "entries": [ - "100 feet. As Elysian titan, but DC 45." - ], - "name": "Impossible Stature", - "entries_as_xyz": [ - "100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 44 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round." - ] - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "The titan can use their {@action Attack of Opportunity} when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit\u2014including triggering concentrate actions." - ], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "death effects", + "disease" ], "speed": { "abilities": [ @@ -2908,7 +2715,7 @@ "traits": [ "magical", "reach 40 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 4d10+25} piercing", @@ -3029,95 +2836,117 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+38, {@skill Religion} +38, {@skill Stealth} +36 Str +10, Dex +4, Con +9, Int +8, Wis +6, Cha +8 Items +2 greater resilient full plate, +3 greater striking halberd." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "traits": [ + "aura", + "divine", + "illusion", + "mental" + ], + "entries": [ + "100 feet. As Elysian titan, but DC 45." + ], + "name": "Impossible Stature", + "entries_as_xyz": [ + "100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 44 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round." + ] }, - "entries": [ - "{@damage 4d10+25} piercing Melee foot +39 (agile, reach 30 feet), Damage {@damage 4d8+20} bludgeoning Ranged {@as 1} rock +39 (brutal, range increment 200 feet), Damage {@damage 3d12+20} bludgeoning Divine Innate Spells DC 45; 10th massacre, meteor swarm; 8th dispel magic (at will), spiritual epidemic (at will), suggestion (at will); 7th spell turning; 6th scrying (×3); 5th sending; Constant (10th) air walk, true seeing Divine Rituals DC 45; planar ally, resurrect." - ], - "name": "S), Damage" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "The titan can use their {@action Attack of Opportunity} when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit\u2014including triggering concentrate actions." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 4d10+25} piercing Melee foot +39 (agile, reach 30 feet), Damage {@damage 4d8+20} bludgeoning Ranged {@as 1} rock +39 (brutal, range increment 200 feet), Damage {@damage 3d12+20} bludgeoning Divine Innate Spells DC 45; 10th massacre, meteor swarm; 8th dispel magic (at will), spiritual epidemic (at will), suggestion (at will); 7th spell turning; 6th scrying (×3); 5th sending; Constant (10th) air walk, true seeing Divine Rituals DC 45; planar ally, resurrect." + ], + "name": "S), Damage" }, - "traits": [ - "divine" - ], - "trigger": "The titan damages a creature capable of using divine spells or abilities", - "entries": [ - "The creature must attempt a DC 45 Will save. Critical Success The creature is unaffected. Success The creature can't use divine spells or abilities for 1 round and is {@condition frightened|CRB|frightened 2}. Only powerful non-divine magic, such as wish, can undo this effect. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is unlimited." - ], - "name": "Godslayer", - "entries_as_xyz": "Ability not found: 'Godslayer As success, but the duration is 1 minute. Critical Failure As success, but the duration is unlimited.' in Thanatotic Titan, p.83" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "divine" + ], + "trigger": "The titan damages a creature capable of using divine spells or abilities", + "entries": [ + "The creature must attempt a DC 45 Will save. Critical Success The creature is unaffected. Success The creature can't use divine spells or abilities for 1 round and is {@condition frightened|CRB|frightened 2}. Only powerful non-divine magic, such as wish, can undo this effect. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is unlimited." + ], + "name": "Godslayer", + "entries_as_xyz": "Ability not found: 'Godslayer As success, but the duration is 1 minute. Critical Failure As success, but the duration is unlimited.' in Thanatotic Titan, p.83" }, - "traits": [ - "divine", - "transmutation" - ], - "entries": [ - "If a titan's rock {@action Strike} isn't a critical failure, the rock explodes, dealing {@dice 10d6} damage of a damage type of the titan's choice to all creatures in a 20- foot burst (DC 45 basic Reflex save)." - ], - "name": "Throw Rock", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "transmutation" + ], + "entries": [ + "If a titan's rock {@action Strike} isn't a critical failure, the rock explodes, dealing {@dice 10d6} damage of a damage type of the titan's choice to all creatures in a 20- foot burst (DC 45 basic Reflex save)." + ], + "name": "Throw Rock", + "generic": true }, - "entries": [ - "The titan {@action Stride||Strides} twice and makes a melee {@action Strike}. If the {@action Strike} hits, the titan can cast {@spell earthquake} centered on the target as a free action." - ], - "name": "Titanic Charge" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The titan {@action Stride||Strides} twice and makes a melee {@action Strike}. If the {@action Strike} hits, the titan can cast {@spell earthquake} centered on the target as a free action." + ], + "name": "Titanic Charge" }, - "entries": [ - "Huge or smaller, foot, DC 45." - ], - "name": "Trample", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 45." + ], + "name": "Trample", + "generic": true }, - "entries": [ - "The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty." - ], - "name": "Wide Cleave" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition frightened}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty." + ], + "name": "Wide Cleave" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Vavakia", @@ -3125,27 +2954,27 @@ "source": "EC6", "page": 79, "level": 18, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Huge", "traits": [ - "Demon" + "uncommon", + "ce", + "huge", + "demon", + "fiend" ], "creatureType": [ "Fiend" ], "perception": { - "default": 32 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "true seeing" - ] + "std": 32 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Abyssal", @@ -3158,46 +2987,45 @@ }, "skills": { "Athletics": { - "default": 35 + "std": 35 }, "Deception": { - "default": 32 + "std": 32 }, "Intimidation": { - "default": 34 + "std": 34 }, "Religion": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 9, - "Dex": 4, - "Con": 6, - "Int": 4, - "Wis": 6, - "Cha": 6 + "str": 9, + "dex": 4, + "con": 6, + "int": 4, + "wis": 6, + "cha": 6 }, "items": [ "breastplate", "+2 greater striking ranseur" ], - "abilitiesTop": [], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -3216,30 +3044,9 @@ "name": "good" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "60 feet, DC 37." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "entries": [ - "A vavakia is repulsed by the restoration of souls. The demon takes {@damage 3d10+10} mental damage the first time each round that a creature within 100 feet of it is restored to life or loses the {@condition doomed} condition." - ], - "name": "Restoration Vulnerability" - } - ], "speed": { "walk": 40, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -3368,101 +3175,101 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A creature damaged by the vavakia's jaws is {@condition sickened|CRB|sickened 1} from the rank smell of vapors from the wound." - ], - "name": "Smoking Wound" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "60 feet, DC 37." + ], + "name": "Frightful Presence", + "generic": true }, - "traits": [ - "death", - "divine", - "necromancy", - "negative" - ], - "entries": [ - "The vavakia exhales ghostly green fire in a 60-foot cone. Living creatures in the area take {@damage 20d6} negative damage (DC 42 basic Reflex save). A good creature that fails this save is becomes {@condition stupefied|CRB|stupefied 2} for 1 minute ({@condition stupefied|CRB|stupefied 4} on a critical failure). A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a {@spell wish} spell. The vavakia can't use." - ], - "name": "Soulfire Breath" - }, - { - "entries": [ - "Breath again for {@dice 1d4} rounds." - ], - "name": "Soulfire" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "A vavakia is repulsed by the restoration of souls. The demon takes {@damage 3d10+10} mental damage the first time each round that a creature within 100 feet of it is restored to life or loses the {@condition doomed} condition." + ], + "name": "Restoration Vulnerability" + } + ], + "bot": [ + { + "entries": [ + "A creature damaged by the vavakia's jaws is {@condition sickened|CRB|sickened 1} from the rank smell of vapors from the wound." + ], + "name": "Smoking Wound" }, - "traits": [ - "divine", - "healing", - "necromancy" - ], - "requirements": "The vavakia's last action was Soulfire Breath", - "entries": [ - "The vavakia inhales and regains 10 Hit Points for each creature damaged by its Soulfire Breath. Any excess healing is gained as temporary." - ], - "name": "Soulfire Inhalation" - }, - { - "entries": [ - "Points, which remain for 1 minute." - ], - "name": "Hit" - }, - { - "traits": [ - "incapacitation" - ], - "entries": [ - "If the vavakia critically hits with its tail {@action Strike}, the target must succeed at a DC 40 Fortitude save or be {@condition stunned} for 1 round ({@dice 1d4} rounds on a critical failure)." - ], - "name": "Stunning Tail" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "death", + "divine", + "necromancy", + "negative" + ], + "entries": [ + "The vavakia exhales ghostly green fire in a 60-foot cone. Living creatures in the area take {@damage 20d6} negative damage (DC 42 basic Reflex save). A good creature that fails this save is becomes {@condition stupefied|CRB|stupefied 2} for 1 minute ({@condition stupefied|CRB|stupefied 4} on a critical failure). A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a {@spell wish} spell. The vavakia can't use." + ], + "name": "Soulfire Breath" }, - "entries": [ - "Large or smaller, claw, DC 40." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "mental", - "negative", - "piercing", - "slashing" - ], - "condition": [ - "{@condition doomed}", - "{@condition sickened}", - "{@condition stunned}", - "{@condition stupefied}" + { + "entries": [ + "Breath again for {@dice 1d4} rounds." + ], + "name": "Soulfire" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "healing", + "necromancy" + ], + "requirements": "The vavakia's last action was Soulfire Breath", + "entries": [ + "The vavakia inhales and regains 10 Hit Points for each creature damaged by its Soulfire Breath. Any excess healing is gained as temporary." + ], + "name": "Soulfire Inhalation" + }, + { + "entries": [ + "Points, which remain for 1 minute." + ], + "name": "Hit" + }, + { + "traits": [ + "incapacitation" + ], + "entries": [ + "If the vavakia critically hits with its tail {@action Strike}, the target must succeed at a DC 40 Fortitude save or be {@condition stunned} for 1 round ({@dice 1d4} rounds on a critical failure)." + ], + "name": "Stunning Tail" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Large or smaller, claw, DC 40." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC", - "UW" - ] + } }, { "name": "Viskithrel", @@ -3470,25 +3277,28 @@ "source": "EC6", "page": 84, "level": 15, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Huge", + "traits": [ + "uncommon", + "ne", + "huge", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 27 - }, - "senses": { - "precise": [ - "scent 100 feet" - ], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "precise", + "name": "scent", + "range": 100 + } + ], "languages": { "languages": [ "Abyssal (can't speak any languages)" @@ -3497,43 +3307,35 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 31 + "std": 31 }, "Survival": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 4, - "Int": -3, - "Wis": 4, - "Cha": -1 + "str": 8, + "dex": 6, + "con": 4, + "int": -3, + "wis": 4, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "A viskithrel can detect a creature's scent up to a week after the creature has passed through or left an area, and it gains a +4 circumstance bonus to {@action Track} a creature whose scent it has detected." - ], - "name": "Ravenous Tracker" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -3542,40 +3344,12 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "sickened" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "A viskithrel's many-chambered snout allows it to partition and ignore scents. The creature can choose to critically succeed at any saving throw against an inhaled threat (such as inhaled poison) or olfactory effects, regardless of its roll." - ], - "name": "Selective Scent" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within 10 feet of the viskithrel makes a melee {@action Strike} against it", - "entries": [ - "The viskithrel {@action Step||Steps} up to 15 feet, ignoring difficult terrain as it leaps over obstacles. If this movement takes the viskithrel out of range of the triggering {@action Strike}," - ], - "name": "Predator's Leap" - }, - { - "entries": [ - "{@action Strike} is disrupted. It then makes a jaws {@action Strike} against a bleeding creature." - ], - "name": "the" - } + "immunities": [ + "sickened" ], "speed": { "walk": 40, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -3623,44 +3397,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A viskithrel can detect a creature's scent up to a week after the creature has passed through or left an area, and it gains a +4 circumstance bonus to {@action Track} a creature whose scent it has detected." + ], + "name": "Ravenous Tracker" + } + ], + "mid": [ + { + "entries": [ + "A viskithrel's many-chambered snout allows it to partition and ignore scents. The creature can choose to critically succeed at any saving throw against an inhaled threat (such as inhaled poison) or olfactory effects, regardless of its roll." + ], + "name": "Selective Scent" }, - "entries": [ - "Melee talon +30 (agile, reach 10 feet), Damage {@damage 3d10+14} slashing Melee {@as 1} tentacle +30 (reach 20 feet), Damage {@damage 1d10+14} slashing plus {@damage 2d10} {@condition persistent damage ||persistent bleed}." - ], - "name": "and Grab" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within 10 feet of the viskithrel makes a melee {@action Strike} against it", + "entries": [ + "The viskithrel {@action Step||Steps} up to 15 feet, ignoring difficult terrain as it leaps over obstacles. If this movement takes the viskithrel out of range of the triggering {@action Strike}," + ], + "name": "Predator's Leap" }, - "traits": [ - "attack" - ], - "entries": [ - "Large, {@damage 3d10} bludgeoning plus {@damage 2d10} acid, Rupture 25." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "entries": [ + "{@action Strike} is disrupted. It then makes a jaws {@action Strike} against a bleeding creature." + ], + "name": "the" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Melee talon +30 (agile, reach 10 feet), Damage {@damage 3d10+14} slashing Melee {@as 1} tentacle +30 (reach 20 feet), Damage {@damage 1d10+14} slashing plus {@damage 2d10} {@condition persistent damage ||persistent bleed}." + ], + "name": "and Grab" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Large, {@damage 3d10} bludgeoning plus {@damage 2d10} acid, Rupture 25." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Xulgath Thoughtmaw", @@ -3668,28 +3465,29 @@ "source": "EC6", "page": 85, "level": 15, - "rarity": "Rare", - "alignment": "CE", - "size": "Medium", "traits": [ - "Xulgath" + "rare", + "ce", + "medium", + "humanoid", + "xulgath" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [ - "thoughtsense 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "thoughtsense", + "range": 60 + } + ], "languages": { "languages": [ "Draconic", @@ -3701,64 +3499,51 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Arcana": { - "default": 27 + "std": 27 }, "Deception": { - "default": 29 + "std": 29 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Occultism": { - "default": 31 + "std": 31 }, "Society": { - "default": 27 + "std": 27 }, "Xulgath Lore": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 4, - "Int": 8, - "Wis": 5, - "Cha": 6 + "str": 4, + "dex": 6, + "con": 4, + "int": 8, + "wis": 5, + "cha": 6 }, "items": [ "+2 resilient leather armor", "+2 striking spear" ], - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The thoughtmaw senses a creature's mental essence at the listed range." - ], - "name": "Thoughtsense" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -3773,21 +3558,9 @@ "name": "mental" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "mental" - ], - "entries": [ - "30 feet. A creature that enters the emanation must attempt a DC 36 Will save. On a failure, the creature is {@condition stupefied|CRB|stupefied 1} for 1 minute ({@condition stupefied|CRB|stupefied 2} and also {@condition paralyzed} for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute." - ], - "name": "Psychogenic Secretions" - } - ], "speed": { "walk": 25, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -3969,70 +3742,80 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "8th" - ], - "entries": [ - "telekinetic projectile; Constant (8th) fly Occult Rituals DC 36; inveigle." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The thoughtmaw senses a creature's mental essence at the listed range." + ], + "name": "Thoughtsense" + } + ], + "mid": [ + { + "traits": [ + "aura", + "mental" + ], + "entries": [ + "30 feet. A creature that enters the emanation must attempt a DC 36 Will save. On a failure, the creature is {@condition stupefied|CRB|stupefied 1} for 1 minute ({@condition stupefied|CRB|stupefied 2} and also {@condition paralyzed} for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute." + ], + "name": "Psychogenic Secretions" + } + ], + "bot": [ + { + "traits": [ + "8th" + ], + "entries": [ + "telekinetic projectile; Constant (8th) fly Occult Rituals DC 36; inveigle." + ], + "name": "Cantrips" }, - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "The thoughtmaw invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a DC 36 Will save." - ], - "name": "Consume Knowledge" - }, - { - "entries": [ - "Knowledge immediately ends any of the ability's previous effects on a different creature.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition slowed|CRB|slowed 1} for 1 round.", - "Failure": "The creature is {@condition slowed|CRB|slowed 1} and can take no actions other than basic actions for 1 minute.", - "Critical Failure": "As failure, and the thoughtmaw is {@condition quickened|CRB|quickened 1} for 1 minute. It can use this extra action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "The thoughtmaw invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a DC 36 Will save." + ], + "name": "Consume Knowledge" + }, + { + "entries": [ + "Knowledge immediately ends any of the ability's previous effects on a different creature.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition slowed|CRB|slowed 1} for 1 round.", + "Failure": "The creature is {@condition slowed|CRB|slowed 1} and can take no actions other than basic actions for 1 minute.", + "Critical Failure": "As failure, and the thoughtmaw is {@condition quickened|CRB|quickened 1} for 1 minute. It can use this extra action" + } } - } - ], - "name": "Using Consume" - }, - { - "entries": [ - "{@action Cast a Spell} if the target had prepared spells or a spell repertoire." - ], - "name": "to Stride, Strike, or" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition slowed}", - "{@condition stupefied}" + ], + "name": "Using Consume" + }, + { + "entries": [ + "{@action Cast a Spell} if the target had prepared spells or a spell repertoire." + ], + "name": "to Stride, Strike, or" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-fop.json b/data/bestiary/creatures-fop.json index 8aa6e75f82..36f29f5748 100644 --- a/data/bestiary/creatures-fop.json +++ b/data/bestiary/creatures-fop.json @@ -6,55 +6,51 @@ "source": "FoP", "page": 11, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -1, - "Dex": 4, - "Con": 1, - "Int": -5, - "Wis": 1, - "Cha": -4 - }, - "abilitiesTop": [], + "str": -1, + "dex": 4, + "con": 1, + "int": -5, + "wis": 1, + "cha": -4 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -63,53 +59,38 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, - "abilitiesMid": [], + "immunities": [ + "precision", + "swarm mind" + ], "speed": { - "fly ": 20 + "fly": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the swarm's space takes {@damage 1d4} piercing damage (DC 16 basic Reflex save). The first time each round a creature fails the save and takes piercing damage, it also suffers the effect of beestings.", + "Whenever the bee swarm uses this ability, the swarm takes 1 damage." + ], + "name": "Swarming Stings" }, - "entries": [ - "Each enemy in the swarm's space takes {@damage 1d4} piercing damage (DC 16 basic Reflex save). The first time each round a creature fails the save and takes piercing damage, it also suffers the effect of beestings.", - "Whenever the bee swarm uses this ability, the swarm takes 1 damage." - ], - "name": "Swarming Stings" - }, - { - "traits": [ - "poison" - ], - "entries": [ - "The creature must attempt a DC 16 Fortitude save. Those who fail take {@damage 1d4} poison damage and are {@condition clumsy|CRB|clumsy 1} for 1 minute." - ], - "name": "Beestings" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition clumsy}" + { + "traits": [ + "poison" + ], + "entries": [ + "The creature must attempt a DC 16 Fortitude save. Those who fail take {@damage 1d4} poison damage and are {@condition clumsy|CRB|clumsy 1} for 1 minute." + ], + "name": "Beestings" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Blood Ooze", @@ -117,68 +98,56 @@ "source": "FoP", "page": 63, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "n", + "large", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 8 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 4, + "std": 4, "if hiding inside a dead body": 12 } }, "abilityMods": { - "Str": 5, - "Dex": -4, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "A blood ooze can seep into a corpse's wounds, displacing its natural blood. It can burst out of the corpse as a free action." - ], - "name": "Infuse Corpse" - } - ], + "str": 5, + "dex": -4, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 12 + "std": 12 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -187,39 +156,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "precision" - ], - "condition": [ - "critical hits", - "unconscious", - "visual" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The blood ooze is damaged by piercing or slashing attack.", - "entries": [ - "The blood ooze forms a clot around the wound, reducing the damage taken by 5 (to a minimum of 0)." - ], - "name": "Clot" - }, - { - "entries": [ - "Whenever a creature adjacent to a blood ooze takes bleed damage, the blood ooze regains an amount of Hit Points equal to the damage dealt." - ], - "name": "Blood Pool" - } + "immunities": [ + "mental", + "precision", + "critical hits", + "unconscious", + "visual" ], "speed": { "walk": 10, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -237,29 +183,51 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "A blood ooze can seep into a corpse's wounds, displacing its natural blood. It can burst out of the corpse as a free action." + ], + "name": "Infuse Corpse" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The blood ooze is damaged by piercing or slashing attack.", + "entries": [ + "The blood ooze forms a clot around the wound, reducing the damage taken by 5 (to a minimum of 0)." + ], + "name": "Clot" }, - "entries": [ - "The blood ooze draws forth blood from nearby creatures, causing their flesh to break open and blood to spill out which replenishes the blood ooze. Each living creature within 15 feet takes {@damage 3d6} slashing damage (DC 21 basic Fortitude save). The blood ooze regains an amount of Hit Points equal to half the damage Siphon Vitality dealt to the single creature that took the most damage." - ], - "name": "Siphon Vitality" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + { + "entries": [ + "Whenever a creature adjacent to a blood ooze takes bleed damage, the blood ooze regains an amount of Hit Points equal to the damage dealt." + ], + "name": "Blood Pool" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The blood ooze draws forth blood from nearby creatures, causing their flesh to break open and blood to spill out which replenishes the blood ooze. Each living creature within 15 feet takes {@damage 3d6} slashing damage (DC 21 basic Fortitude save). The blood ooze regains an amount of Hit Points equal to half the damage Siphon Vitality dealt to the single creature that took the most damage." + ], + "name": "Siphon Vitality" + } + ] + } }, { "name": "Bloodlash Bush", @@ -267,52 +235,52 @@ "source": "FoP", "page": 62, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [] + "std": 6 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": -4, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 4, + "int": -4, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -330,7 +298,6 @@ "name": "piercing" } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -352,44 +319,36 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The tendrils of the bush reach out to siphon the blood from a victim up to 20 feet away with {@condition persistent damage ||persistent bleed damage}, causing the victim to immediately take that amount of bleed damage (basic Reflex DC 17). The bush regains an amount of Hit Points equal to double the damage dealt." + ], + "name": "Blood Siphon" }, - "entries": [ - "The tendrils of the bush reach out to siphon the blood from a victim up to 20 feet away with {@condition persistent damage ||persistent bleed damage}, causing the victim to immediately take that amount of bleed damage (basic Reflex DC 17). The bush regains an amount of Hit Points equal to double the damage dealt." - ], - "name": "Blood Siphon" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The bush spins in a circle, lashing out in all directions at once. It makes one attack roll and compares the result to the AC of each creature within its melee reach, rolling damage only once and applying it to each creature hit." + ], + "name": "Spinning Strike" }, - "entries": [ - "The bush spins in a circle, lashing out in all directions at once. It makes one attack roll and compares the result to the AC of each creature within its melee reach, rolling damage only once and applying it to each creature hit." - ], - "name": "Spinning Strike" - }, - { - "entries": [ - "A bloodlash bush's vines cause terrible lacerations that continue to bleed. A creature hit with a vine attack takes 1 {@condition persistent damage ||persistent bleed damage} (2 on a critical hit). Unlike other forms of {@condition persistent damage}, this damage is cumulative, to a maximum of 5 {@condition persistent damage ||persistent bleed damage} but it can be stopped like any other {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Weeping Wounds" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + { + "entries": [ + "A bloodlash bush's vines cause terrible lacerations that continue to bleed. A creature hit with a vine attack takes 1 {@condition persistent damage ||persistent bleed damage} (2 on a critical hit). Unlike other forms of {@condition persistent damage}, this damage is cumulative, to a maximum of 5 {@condition persistent damage ||persistent bleed damage} but it can be stopped like any other {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Weeping Wounds" + } + ] + } }, { "name": "Caustic Wolf", @@ -397,60 +356,62 @@ "source": "FoP", "page": 5, "level": 2, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", + "traits": [ + "unique", + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 2, + "int": -4, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -459,7 +420,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -478,41 +438,32 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The wolf unleashes a stream of bright green acid from its mouth, coating all creatures in a 30-foot line. All creatures in the line take {@damage 3d6} acid damage (DC 16 basic Reflex save). The caustic wolf cannot use this ability again for 1 minute." - ], - "name": "Acid Breath" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The wolf unleashes a stream of bright green acid from its mouth, coating all creatures in a 30-foot line. All creatures in the line take {@damage 3d6} acid damage (DC 16 basic Reflex save). The caustic wolf cannot use this ability again for 1 minute." + ], + "name": "Acid Breath" }, - "entries": [ - "The wolf unleashes a terrifying howl, allowing it to {@action Demoralize} all enemies within 30 feet.", - "Wolves within 100 feet can spend a reaction to join the howl, causing the effect to emanate from them as well. This affects additional enemies within 30 feet of them and uses the caustic wolf's {@skill Intimidation} check with a \u20134 circumstance penalty. Enemies cannot be affected by the howl more than once, even if they are near more than one howling wolf.", - "All creatures targeted by this effect are temporarily immune for 24 hours." - ], - "name": "Howl" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The wolf unleashes a terrifying howl, allowing it to {@action Demoralize} all enemies within 30 feet.", + "Wolves within 100 feet can spend a reaction to join the howl, causing the effect to emanate from them as well. This affects additional enemies within 30 feet of them and uses the caustic wolf's {@skill Intimidation} check with a \u20134 circumstance penalty. Enemies cannot be affected by the howl more than once, even if they are near more than one howling wolf.", + "All creatures targeted by this effect are temporarily immune for 24 hours." + ], + "name": "Howl" + } + ] + } }, { "name": "Drunken Farmer", @@ -520,17 +471,17 @@ "source": "FoP", "page": 8, "level": -1, - "rarity": "Common", - "alignment": "NG", - "size": "Medium", "traits": [ - "Human" + "ng", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 2 + "std": 2 }, "languages": { "languages": [ @@ -540,36 +491,35 @@ }, "skills": { "Athletics": { - "default": 5 + "std": 5 }, "Farming Lore": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 1, - "Int": 1, - "Wis": 0, - "Cha": 1 + "str": 3, + "dex": 1, + "con": 1, + "int": 1, + "wis": 0, + "cha": 1 }, "items": [ "durable farm clothes (counts as padded armor)" ], - "abilitiesTop": [], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -578,7 +528,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -626,17 +575,6 @@ "bludgeoning" ] } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA" ] }, { @@ -645,57 +583,59 @@ "source": "FoP", "page": 31, "level": 1, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", + "traits": [ + "unique", + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 1, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -704,16 +644,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "fire" + ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -748,25 +684,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Creatures that start their turn grappled by a fiery leopard take {@damage 1d4} fire damage. Anyone attempting to grapple a fiery leopard takes {@damage 1d4} fire damage for each attempt." - ], - "name": "Fiery Pelt" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "entries": [ + "Creatures that start their turn grappled by a fiery leopard take {@damage 1d4} fire damage. Anyone attempting to grapple a fiery leopard takes {@damage 1d4} fire damage for each attempt." + ], + "name": "Fiery Pelt" + } + ] + } }, { "name": "Giant Lightning Serpent", @@ -774,67 +701,62 @@ "source": "FoP", "page": 20, "level": 2, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", + "traits": [ + "unique", + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 1, - "Cha": -2 + "str": 2, + "dex": 4, + "con": 3, + "int": -4, + "wis": 1, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "+6 Str +2, Dex +4, Con +3, Int \u20134, Wis +1, Cha \u20132." - ], - "name": "Survival" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -843,26 +765,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "As {@action Attack of Opportunity}, but the serpent can use this reaction only if it's coiled." - ], - "name": "Attack of Opportunity", - "trigger": "A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.", - "entries_as_xyz": [ - "The monster attempts a melee {@action Strike} against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This {@action Strike} doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this {@action Strike}." - ] - } - ], "speed": { "walk": 20, - "climb ": 20, - "swim ": 20 + "climb": 20, + "swim": 20 }, "attacks": [ { @@ -880,39 +786,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The serpent uses an action to coil itself; increasing its reach with its fangs from 5 feet to 10 feet. After the serpent strikes with its fangs, it becomes uncoiled." - ], - "name": "Coil" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The serpent rattles its strange metal tail and unleashes a bolt of lightning in a 60-foot line. The bolt deals {@damage 2d10} electricity damage (DC 17 basic Reflex save)." - ], - "name": "Lightning Rattle" - } - ], - "inflicts": { - "damage": [ - "electricity", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+6 Str +2, Dex +4, Con +3, Int \u20134, Wis +1, Cha \u20132." + ], + "name": "Survival" + } ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "As {@action Attack of Opportunity}, but the serpent can use this reaction only if it's coiled." + ], + "name": "Attack of Opportunity", + "trigger": "A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.", + "entries_as_xyz": [ + "The monster attempts a melee {@action Strike} against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This {@action Strike} doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this {@action Strike}." + ] + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The serpent uses an action to coil itself; increasing its reach with its fangs from 5 feet to 10 feet. After the serpent strikes with its fangs, it becomes uncoiled." + ], + "name": "Coil" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The serpent rattles its strange metal tail and unleashes a bolt of lightning in a 60-foot line. The bolt deals {@damage 2d10} electricity damage (DC 17 basic Reflex save)." + ], + "name": "Lightning Rattle" + } + ] + } }, { "name": "Graytusk", @@ -920,26 +841,24 @@ "source": "FoP", "page": 40, "level": 3, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Orc" + "unique", + "ce", + "medium", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -949,39 +868,38 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 8 + "std": 8 }, "Nature": { - "default": 7 + "std": 7 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 3, + "int": 1, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -990,17 +908,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -1012,7 +919,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+5} piercing", @@ -1054,30 +961,31 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Graytusk can make two ranged Strikes against two different targets, each at a \u20132 penalty, Graytusk's multiple attack penalty increases only after both attacks are made." - ], - "name": "Double Shot" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Graytusk can make two ranged Strikes against two different targets, each at a \u20132 penalty, Graytusk's multiple attack penalty increases only after both attacks are made." + ], + "name": "Double Shot" + } + ] + } }, { "name": "Hallod", @@ -1085,17 +993,18 @@ "source": "FoP", "page": 21, "level": 3, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 + "std": 9 }, "languages": { "languages": [ @@ -1105,49 +1014,41 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 11 + "std": 11 }, "Nature": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 4, + "dex": 3, + "con": 1, + "int": 0, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Survival} +7 Str +4, Dex +3, Con +1, Int +0, Wis +2, Cha +0 Items heavy crossbow (10 bolts), +1 kukri, leather armor, lesser healing potion, lesser juggernaut mutagen (2), strongbox key." - ], - "name": "Stealth" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1156,7 +1057,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -1205,61 +1105,55 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction" + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Survival} +7 Str +4, Dex +3, Con +1, Int +0, Wis +2, Cha +0 Items heavy crossbow (10 bolts), +1 kukri, leather armor, lesser healing potion, lesser juggernaut mutagen (2), strongbox key." + ], + "name": "Stealth" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "Hallod scores a critical hit with a melee attack.", + "entries": [ + "Hallod can attempt an {@skill Athletics} check to {@action Shove} or {@action Trip} the target of his attack. This uses the same multiple attack penalty as the attack, but it does not count as an additional attack for that penalty." + ], + "name": "Dirty Trick" }, - "trigger": "Hallod scores a critical hit with a melee attack.", - "entries": [ - "Hallod can attempt an {@skill Athletics} check to {@action Shove} or {@action Trip} the target of his attack. This uses the same multiple attack penalty as the attack, but it does not count as an additional attack for that penalty." - ], - "name": "Dirty Trick" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Hallod makes two Strikes, one with each hand; he usually attacks first with his kukri.", + "If this first attack hits, the target is {@condition flat-footed} to the second attack (which for Hallod is usually a fist {@action Strike}). The multiple attack penalty applies to these attacks as normal." + ], + "name": "One-Two Move" }, - "entries": [ - "Hallod makes two Strikes, one with each hand; he usually attacks first with his kukri.", - "If this first attack hits, the target is {@condition flat-footed} to the second attack (which for Hallod is usually a fist {@action Strike}). The multiple attack penalty applies to these attacks as normal." - ], - "name": "One-Two Move" - }, - { - "entries": [ - "Attack Hallod deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + { + "entries": [ + "Attack Hallod deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Icy Rats", @@ -1267,58 +1161,60 @@ "source": "FoP", "page": 31, "level": 0, - "rarity": "Rare", - "alignment": "N", - "size": "Small", + "traits": [ + "rare", + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 3, + "std": 3, "to Climb or Swim": 5 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 2, + "int": -4, + "wis": 1, + "cha": -3 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -1327,16 +1223,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "cold" + ], "speed": { "walk": 30, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -1355,24 +1247,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When an icy rat is slain, its body explodes in a burst of frozen fur and bone, dealing {@damage 2d4} cold damage to all adjacent creatures (DC 14 basic Reflex save)." - ], - "name": "Icy Death" - } - ], - "inflicts": { - "damage": [ - "cold", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "entries": [ + "When an icy rat is slain, its body explodes in a burst of frozen fur and bone, dealing {@damage 2d4} cold damage to all adjacent creatures (DC 14 basic Reflex save)." + ], + "name": "Icy Death" + } + ] + } }, { "name": "Lord Nar", @@ -1380,26 +1264,24 @@ "source": "FoP", "page": 38, "level": 4, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Orc" + "unique", + "ce", + "medium", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1409,22 +1291,22 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 5, + "dex": 2, + "con": 3, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "bronze key", @@ -1432,19 +1314,18 @@ "hatchet (2)", "hide armor" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -1453,17 +1334,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 30 }, @@ -1513,47 +1383,47 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "An adjacent foe moves away.", + "entries": [], + "name": "No Escape" }, - "trigger": "An adjacent foe moves away.", - "entries": [], - "name": "No Escape" - }, - { - "entries": [ - "Nar may move up to his speed but must end his move as close to the triggering creature as possible without entering the triggering creature's square." - ], - "name": "Lord" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Nar may move up to his speed but must end his move as close to the triggering creature as possible without entering the triggering creature's square." + ], + "name": "Lord" }, - "entries": [ - "Lord Nar flies into a rage that lasts 1 minute and grants him 8 temporary Hit Points, 4 additional damage with his listed attacks, and a \u20131 penalty to AC.", - "He cannot use actions that have the {@trait concentrate} trait while raging, unless they also have the {@trait rage} trait. Once his rage ends, Nar cannot {@action Rage} again for 1 minute." - ], - "name": "Rage" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Lord Nar flies into a rage that lasts 1 minute and grants him 8 temporary Hit Points, 4 additional damage with his listed attacks, and a \u20131 penalty to AC.", + "He cannot use actions that have the {@trait concentrate} trait while raging, unless they also have the {@trait rage} trait. Once his rage ends, Nar cannot {@action Rage} again for 1 minute." + ], + "name": "Rage" + } + ] + } }, { "name": "Mangy Wolves", @@ -1561,54 +1431,55 @@ "source": "FoP", "page": 5, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 0, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 1, + "dex": 2, + "con": 0, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -1617,7 +1488,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -1638,26 +1508,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Anyone bitten by a mangy wolf is {@condition sickened|CRB|sickened 1} for 1 minute unless they succeed at a DC 14 Fortitude save, but they can spend an {@action Interact} action to scratch away the fleas and remove the condition." - ], - "name": "Fleas" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition sickened}" + "abilities": { + "bot": [ + { + "entries": [ + "Anyone bitten by a mangy wolf is {@condition sickened|CRB|sickened 1} for 1 minute unless they succeed at a DC 14 Fortitude save, but they can spend an {@action Interact} action to scratch away the fleas and remove the condition." + ], + "name": "Fleas" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Mutant Wolves", @@ -1665,55 +1525,56 @@ "source": "FoP", "page": 27, "level": 3, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", + "traits": [ + "rare", + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [ - "motion sense 30 feet" - ], - "imprecise": [], - "vague": [], - "other": [] + "std": 9 }, + "senses": [ + { + "type": "precise", + "name": "motion sense", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 2, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 2, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1722,7 +1583,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -1739,44 +1599,35 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "acid" - ], - "trigger": "A creature critically hits a mutant wolf while adjacent to it.", - "entries": [ - "The wound causes gore to spray from a ruptured pustule. The triggering creature takes {@damage 3d6} acid damage (DC 19 basic Reflex save). This occurs even if the attack kills the wolf." - ], - "name": "Gore Spray" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "acid" + ], + "trigger": "A creature critically hits a mutant wolf while adjacent to it.", + "entries": [ + "The wound causes gore to spray from a ruptured pustule. The triggering creature takes {@damage 3d6} acid damage (DC 19 basic Reflex save). This occurs even if the attack kills the wolf." + ], + "name": "Gore Spray" }, - "trigger": "The wolf dealt damage to a creature with its jaws during the previous action.", - "entries": [ - "The wolf tears at the creature's flesh, dealing {@damage 1d6+2} slashing damage and 1 {@condition persistent damage ||persistent acid damage}." - ], - "name": "Tear" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "trigger": "The wolf dealt damage to a creature with its jaws during the previous action.", + "entries": [ + "The wolf tears at the creature's flesh, dealing {@damage 1d6+2} slashing damage and 1 {@condition persistent damage ||persistent acid damage}." + ], + "name": "Tear" + } + ] + } }, { "name": "Stone Horse", @@ -1784,54 +1635,56 @@ "source": "FoP", "page": 30, "level": 2, - "rarity": "Unique", - "alignment": "N", - "size": "Large", + "traits": [ + "unique", + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 5, - "Int": -4, - "Wis": 2, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 5, + "int": -4, + "wis": 2, + "cha": -1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -1840,7 +1693,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -1856,23 +1708,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The hooves of the stone horse are as hard as iron; if the horse makes a Hoof {@action Strike} and gets a critical hit, the target's armor is damaged as well, the attack dealing as much damage to the armor as it dealt to the target (Hardness applies as normal). If the target uses shield block against the stone horse's critical hit with a hoof attack, treat the shield's Hardness as 5 points lower (minimum 0)." - ], - "name": "Shattering Hooves" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "entries": [ + "The hooves of the stone horse are as hard as iron; if the horse makes a Hoof {@action Strike} and gets a critical hit, the target's armor is damaged as well, the attack dealing as much damage to the armor as it dealt to the target (Hardness applies as normal). If the target uses shield block against the stone horse's critical hit with a hoof attack, treat the shield's Hardness as 5 points lower (minimum 0)." + ], + "name": "Shattering Hooves" + } + ] + } }, { "name": "The Amalgam", @@ -1880,25 +1725,28 @@ "source": "FoP", "page": 44, "level": 4, - "rarity": "Unique", - "alignment": "CE", - "size": "Large", + "traits": [ + "unique", + "ce", + "large", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -1910,33 +1758,32 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 2, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 4, + "int": 2, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -1945,18 +1792,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Amalgam has many consciousnesses floating inside its mind, and they are not equally affected by mental magic. The Amalgam always treats its saving throws against {@trait mental} effects as one degree better." - ], - "name": "Many Minds The" - } - ], "speed": { "walk": 20, - "climb ": 10, - "swim ": 10 + "climb": 10, + "swim": 10 }, "attacks": [ { @@ -2005,29 +1844,28 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The amalgam can make up to four Strikes, one with each of its listed melee attacks, but no more than two at any one target. It takes a \u20132 penalty to each attack, but the multiple attack penalty does not increase until all the attacks are made." - ], - "name": "Too Many Limbs" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "Amalgam has many consciousnesses floating inside its mind, and they are not equally affected by mental magic. The Amalgam always treats its saving throws against {@trait mental} effects as one degree better." + ], + "name": "Many Minds The" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The amalgam can make up to four Strikes, one with each of its listed melee attacks, but no more than two at any one target. It takes a \u20132 penalty to each attack, but the multiple attack penalty does not increase until all the attacks are made." + ], + "name": "Too Many Limbs" + } + ] + } }, { "name": "The Behemoth", @@ -2035,23 +1873,23 @@ "source": "FoP", "page": 47, "level": 3, - "rarity": "Unique", - "alignment": "N", - "size": "Large", + "traits": [ + "unique", + "n", + "large", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak)" @@ -2062,45 +1900,32 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 4, - "Int": 0, - "Wis": 0, - "Cha": -2 + "str": 5, + "dex": 1, + "con": 4, + "int": 0, + "wis": 0, + "cha": -2 }, - "abilitiesTop": [ - { - "traits": [ - "arcane", - "divination", - "mental" - ], - "entries": [ - "The behemoth can't speak, but its mind is linked to its creator. It can share basic emotional information with its creator, such as fear, happiness, or anger. If the behemoth is destroyed, its master automatically knows this. The range of this link is 1,500 feet." - ], - "name": "Empathy Link" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -2109,16 +1934,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "death effects", + "disease" + ], "speed": { "walk": 20 }, @@ -2137,50 +1957,52 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "traits": [ + "arcane", + "divination", + "mental" + ], + "entries": [ + "The behemoth can't speak, but its mind is linked to its creator. It can share basic emotional information with its creator, such as fear, happiness, or anger. If the behemoth is destroyed, its master automatically knows this. The range of this link is 1,500 feet." + ], + "name": "Empathy Link" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "The behemoth makes a melee {@action Strike} and, if the attack hits, it can push the creature back 10 feet (20 feet on a critical hit). The target must succeed at a DC 19 Fortitude save or be knocked {@condition prone} by this attack." - ], - "name": "Massive Strike" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The behemoth makes a melee {@action Strike} and, if the attack hits, it can push the creature back 10 feet (20 feet on a critical hit). The target must succeed at a DC 19 Fortitude save or be knocked {@condition prone} by this attack." + ], + "name": "Massive Strike" }, - "entries": [ - "The behemoth can stomp on the ground, causing all creatures within 10 feet to fall {@condition prone} (DC 19 Reflex save negates)." - ], - "name": "Stomp" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition prone}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The behemoth can stomp on the ground, causing all creatures within 10 feet to fall {@condition prone} (DC 19 Reflex save negates)." + ], + "name": "Stomp" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "The Sculptor", @@ -2188,26 +2010,24 @@ "source": "FoP", "page": 34, "level": 4, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Orc" + "unique", + "ce", + "medium", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -2217,55 +2037,41 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Crafting": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Medicine": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 3, - "Int": 4, - "Wis": 1, - "Cha": 0 + "str": 1, + "dex": 3, + "con": 3, + "int": 4, + "wis": 1, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Medicine} +9, {@skill Stealth} +9 Str +1, Dex +3, Con +3, Int +4, Wis +1," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+0 Items crafter's eyepiece, lesser bomber's eye elixir, orc knuckle dagger, studded leather armor." - ], - "name": "Cha" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -2274,17 +2080,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -2334,36 +2129,51 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "Sculptor has used his alchemy ability to create 4 moderate alchemist's fire, 2 lesser elixirs of life, and 4 moderate frost vials. These are infusions. He can spend an action to create an additional vial of any one of those, lesser bottled lightning, or a lesser acid flask." - ], - "name": "Alchemy The" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Medicine} +9, {@skill Stealth} +9 Str +1, Dex +3, Con +3, Int +4, Wis +1," + ], + "name": "Diplomacy" }, - "entries": [ - "The Sculptor can use {@action Interact} to draw a bomb and then {@action Strike} with it." - ], - "name": "Quick Bomber" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "+0 Items crafter's eyepiece, lesser bomber's eye elixir, orc knuckle dagger, studded leather armor." + ], + "name": "Cha" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "Sculptor has used his alchemy ability to create 4 moderate alchemist's fire, 2 lesser elixirs of life, and 4 moderate frost vials. These are infusions. He can spend an action to create an additional vial of any one of those, lesser bottled lightning, or a lesser acid flask." + ], + "name": "Alchemy The" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The Sculptor can use {@action Interact} to draw a bomb and then {@action Strike} with it." + ], + "name": "Quick Bomber" + } + ] + } }, { "name": "Vilree", @@ -2371,18 +2181,19 @@ "source": "FoP", "page": 47, "level": 5, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Elf", - "Human" + "unique", + "le", + "medium", + "elf", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 + "std": 10 }, "languages": { "languages": [ @@ -2393,52 +2204,44 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Arcana": { - "default": 11 + "std": 11 }, "Crafting": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 4, - "Wis": 1, - "Cha": 0 + "str": 1, + "dex": 4, + "con": 2, + "int": 4, + "wis": 1, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+7, {@skill Intimidation} +7, {@skill Stealth} +11 Str +1, Dex +4, Con +2, Int +4, Wis +1, Cha +0 Items alchemical crossbow, belt pouch (2 pp, 38 gp, 4 sp), bracers of missile deflection, daggers (2), key, leather armor, lesser potion of fire resistance, lesser juggernaut mutagen, lesser stone body mutagen, +1 striking dagger, moderate acid energy mutagen." - ], - "name": "Diplomacy" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 13 + "ref": { + "std": 13 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -2447,7 +2250,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2514,20 +2316,16 @@ "types": [] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "top": [ + { + "entries": [ + "+7, {@skill Intimidation} +7, {@skill Stealth} +11 Str +1, Dex +4, Con +2, Int +4, Wis +1, Cha +0 Items alchemical crossbow, belt pouch (2 pp, 38 gp, 4 sp), bracers of missile deflection, daggers (2), key, leather armor, lesser potion of fire resistance, lesser juggernaut mutagen, lesser stone body mutagen, +1 striking dagger, moderate acid energy mutagen." + ], + "name": "Diplomacy" + } + ] + } }, { "name": "Vine Lasher", @@ -2535,52 +2333,52 @@ "source": "FoP", "page": 62, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 4 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [] + "std": 4 }, + "senses": [ + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 3, + "con": 2, + "int": -4, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2589,7 +2387,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2611,25 +2408,16 @@ "types": [] } ], - "abilitiesBot": [ - { - "entries": [ - "A creature {@condition grabbed} by a vine lasher is not {@condition immobilized}, but the {@condition grabbed} creature's space and every adjacent square use the rules for difficult terrain. If the creature moves, the vine lasher moves with it, always keeping the {@condition grabbed} creature within 10 feet of itself. If two or more vine lashers have a creature {@condition grabbed} in this way, then the target's space and adjacent square instead use the rules for greater difficult terrain." - ], - "name": "Light Hold" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "entries": [ + "A creature {@condition grabbed} by a vine lasher is not {@condition immobilized}, but the {@condition grabbed} creature's space and every adjacent square use the rules for difficult terrain. If the creature moves, the vine lasher moves with it, always keeping the {@condition grabbed} creature within 10 feet of itself. If two or more vine lashers have a creature {@condition grabbed} in this way, then the target's space and adjacent square instead use the rules for greater difficult terrain." + ], + "name": "Light Hold" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } } ] } diff --git a/data/bestiary/creatures-frp1.json b/data/bestiary/creatures-frp1.json index 5f25aa3714..4a1a4515b9 100644 --- a/data/bestiary/creatures-frp1.json +++ b/data/bestiary/creatures-frp1.json @@ -6,17 +6,18 @@ "source": "FRP1", "page": 23, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 + "std": 25 }, "languages": { "languages": [ @@ -27,54 +28,46 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 26 + "std": 26 }, "Lore (any one terrain)": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 3, - "Int": 1, - "Wis": 2, - "Cha": 3 + "str": 3, + "dex": 5, + "con": 3, + "int": 1, + "wis": 2, + "cha": 3 }, "items": [ "+1 resilient leather armor", "+1 striking sai", "+1 striking returning shuriken (5)" ], - "abilitiesTop": [ - { - "entries": [ - "+26 Str +3, Dex +5, Con +3, Int +1, Wis +2, Cha +3 Items +1 resilient leather armor, +1 striking sai, +1 striking returning shuriken (5)" - ], - "name": "Stealth" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -83,19 +76,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The agile warrior is targeted with a melee or ranged attack by an attacker they can see", - "entries": [ - "The agile warrior gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 35 }, @@ -110,7 +90,7 @@ "finesse", "magical", "monk", - "versatile B" + "versatile b" ], "effects": [], "damage": "{@damage 2d4+9} piercing", @@ -135,47 +115,54 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The agile warrior deals {@damage 2d6} precision damage to a creature on a successful {@action Disarm} attempt." - ], - "name": "Deadly Disarm" - }, - { - "entries": [ - "The agile warrior's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The agile warrior {@action Stride||Strides} up to their Speed. During this movement, they can move through the space of one creature without triggering reactions. When the agile warrior moves through a creature's space in this way, that creature becomes {@condition flat-footed} until the end of the agile warrior's turn. If the agile warrior ends their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy." - ], - "name": "Tumbling Attack" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "+26 Str +3, Dex +5, Con +3, Int +1, Wis +2, Cha +3 Items +1 resilient leather armor, +1 striking sai, +1 striking returning shuriken (5)" + ], + "name": "Stealth" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The agile warrior is targeted with a melee or ranged attack by an attacker they can see", + "entries": [ + "The agile warrior gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "The agile warrior deals {@damage 2d6} precision damage to a creature on a successful {@action Disarm} attempt." + ], + "name": "Deadly Disarm" + }, + { + "entries": [ + "The agile warrior's Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The agile warrior {@action Stride||Strides} up to their Speed. During this movement, they can move through the space of one creature without triggering reactions. When the agile warrior moves through a creature's space in this way, that creature becomes {@condition flat-footed} until the end of the agile warrior's turn. If the agile warrior ends their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy." + ], + "name": "Tumbling Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Anugobu Apprentice", @@ -183,26 +170,24 @@ "source": "FRP1", "page": 80, "level": 3, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Tiny", "traits": [ - "Anugobu" + "uncommon", + "cn", + "tiny", + "anugobu", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Anugobu", @@ -214,48 +199,47 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 6 + "std": 6 }, "Crafting": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 1, - "Int": 4, - "Wis": 0, - "Cha": 3 + "str": -1, + "dex": 3, + "con": 1, + "int": 4, + "wis": 0, + "cha": 3 }, "items": [ "artisan's tools" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -264,7 +248,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "stone step" @@ -292,7 +275,7 @@ "traits": [ "agile", "parry", - "versatile B" + "versatile b" ], "effects": [], "damage": "{@damage 1d6+2} piercing", @@ -378,32 +361,22 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "An anugobu is intrinsically connected to small, pocket dimension that they typically refer to as their workshop. The workshop is an extradimensional 10-foot cube. The workshop holds an anugobu's collected tools and materials. An anugobu can enter or leave their planar workshop as an action, which has the {@trait concentrate} and {@trait manipulate} traits. The anugobu gains resistance 5 to all damage (except force) and concealment while within the workshop. The workshop is only visible while the anugobu is inside it." - ], - "name": "Planar Workshop" - }, - { - "entries": [ - "An anugobu can effortlessly stick to any worked or manufactured surface, allowing them to walk up walls and stand on ceilings." - ], - "name": "Stone Step" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "abilities": { + "bot": [ + { + "entries": [ + "An anugobu is intrinsically connected to small, pocket dimension that they typically refer to as their workshop. The workshop is an extradimensional 10-foot cube. The workshop holds an anugobu's collected tools and materials. An anugobu can enter or leave their planar workshop as an action, which has the {@trait concentrate} and {@trait manipulate} traits. The anugobu gains resistance 5 to all damage (except force) and concealment while within the workshop. The workshop is only visible while the anugobu is inside it." + ], + "name": "Planar Workshop" + }, + { + "entries": [ + "An anugobu can effortlessly stick to any worked or manufactured surface, allowing them to walk up walls and stand on ceilings." + ], + "name": "Stone Step" + } + ] + } }, { "name": "Anugobu Wondercrafter", @@ -411,26 +384,24 @@ "source": "FRP1", "page": 81, "level": 7, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Tiny", "traits": [ - "Anugobu" + "uncommon", + "cn", + "tiny", + "anugobu", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Anugobu", @@ -442,55 +413,47 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 12 + "std": 12 }, "Crafting": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": -1, - "Dex": 4, - "Con": 2, - "Int": 6, - "Wis": 1, - "Cha": 4 + "str": -1, + "dex": 4, + "con": 2, + "int": 6, + "wis": 1, + "cha": 4 }, "items": [ "sterling artisan tools" ], - "abilitiesTop": [ - { - "entries": [ - "+20, {@skill Stealth} +17, {@skill Survival} +14 Str \u20131, Dex +4, Con +2, Int +6, Wis +1, Cha +4 Items sterling artisan tools." - ], - "name": "Engineering Lore" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -499,7 +462,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "stone step" @@ -527,7 +489,7 @@ "traits": [ "agile", "parry", - "versatile B" + "versatile b" ], "effects": [], "damage": "{@damage 2d6+5} piercing", @@ -628,32 +590,30 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "An anugobu is intrinsically connected to small, pocket dimension that they typically refer to as their workshop. The workshop is an extradimensional 10-foot cube. The workshop holds an anugobu's collected tools and materials. An anugobu can enter or leave their planar workshop as an action, which has the {@trait concentrate} and {@trait manipulate} traits. The anugobu gains resistance 5 to all damage (except force) and concealment while within the workshop. The workshop is only visible while the anugobu is inside it." - ], - "name": "Planar Workshop" - }, - { - "entries": [ - "An anugobu can effortlessly stick to any worked or manufactured surface, allowing them to walk up walls and stand on ceilings." - ], - "name": "Stone Step" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+20, {@skill Stealth} +17, {@skill Survival} +14 Str \u20131, Dex +4, Con +2, Int +6, Wis +1, Cha +4 Items sterling artisan tools." + ], + "name": "Engineering Lore" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "bot": [ + { + "entries": [ + "An anugobu is intrinsically connected to small, pocket dimension that they typically refer to as their workshop. The workshop is an extradimensional 10-foot cube. The workshop holds an anugobu's collected tools and materials. An anugobu can enter or leave their planar workshop as an action, which has the {@trait concentrate} and {@trait manipulate} traits. The anugobu gains resistance 5 to all damage (except force) and concealment while within the workshop. The workshop is only visible while the anugobu is inside it." + ], + "name": "Planar Workshop" + }, + { + "entries": [ + "An anugobu can effortlessly stick to any worked or manufactured surface, allowing them to walk up walls and stand on ceilings." + ], + "name": "Stone Step" + } + ] + } }, { "name": "Archery Specialist", @@ -661,17 +621,18 @@ "source": "FRP1", "page": 24, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 + "std": 26 }, "languages": { "languages": [ @@ -682,39 +643,38 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 24 + "std": 24 }, "Survival": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 4, - "Int": 3, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 5, + "con": 4, + "int": 3, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -723,7 +683,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -763,61 +722,51 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The archery specialist makes a longbow {@action Strike}. If the attack hits, it deals no damage and instead imparts the bow critical specialization effect. If the attack is a critical hit, the target must succeed at two separate {@action Interact} actions to pull the missile free." + ], + "name": "Pinning Shot" }, - "entries": [ - "The archery specialist makes a longbow {@action Strike}. If the attack hits, it deals no damage and instead imparts the bow critical specialization effect. If the attack is a critical hit, the target must succeed at two separate {@action Interact} actions to pull the missile free." - ], - "name": "Pinning Shot" - }, - { - "entries": [ - "The archery specialist ignores the penalty to their attack rolls from the {@trait volley} trait." - ], - "name": "Point-Blank Shot" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "The archery specialist ignores the penalty to their attack rolls from the {@trait volley} trait." + ], + "name": "Point-Blank Shot" }, - "traits": [ - "flourish" - ], - "entries": [ - "The archery specialist fires several arrows at once, each aimed to land in a 10-foot burst within 60 feet. The archery specialist makes a longbow {@action Strike} and compares the attack roll result to." - ], - "name": "Rain of Arrows" - }, - { - "entries": [ - "AC of all creatures in the burst. The specialist rolls damage only once and applies it to each creature hit." - ], - "name": "the" - }, - { - "entries": [ - "Arrows counts as three attacks for the archery specialist's multiple attack penalty." - ], - "name": "Rain of" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "The archery specialist fires several arrows at once, each aimed to land in a 10-foot burst within 60 feet. The archery specialist makes a longbow {@action Strike} and compares the attack roll result to." + ], + "name": "Rain of Arrows" + }, + { + "entries": [ + "AC of all creatures in the burst. The specialist rolls damage only once and applies it to each creature hit." + ], + "name": "the" + }, + { + "entries": [ + "Arrows counts as three attacks for the archery specialist's multiple attack penalty." + ], + "name": "Rain of" + } + ] + } }, { "name": "Berberoka", @@ -825,26 +774,30 @@ "source": "FRP1", "page": 82, "level": 15, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Huge", + "traits": [ + "uncommon", + "ne", + "huge", + "giant", + "humanoid" + ], "creatureType": [ "Humanoid", "Giant" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -854,52 +807,44 @@ }, "skills": { "Athletics": { - "default": 31 + "std": 31 }, "Deception": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 25 + "std": 25 }, "Nature": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 25 + "std": 25 }, "Survival": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 6, - "Int": -1, - "Wis": 3, - "Cha": 4 + "str": 8, + "dex": 4, + "con": 6, + "int": -1, + "wis": 3, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "A berberoka can hold their breath for 2 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -913,42 +858,12 @@ "name": "fear of crabs" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "traits": [ - "emotion", - "fear", - "mental" - ], - "entries": [ - "If a berberoka sees a crab or crab-like creature, the berberoka must attempt a DC 33 Will save. They then becomes immune to the sight of that creature for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The berberoka is unaffected.", - "Success": "The berberoka becomes {@condition frightened|CRB|frightened 2}.", - "Failure": "The berberoka gains the {@condition fleeing} condition for 1 round and is {@condition frightened|CRB|frightened 4}." - } - } - ], - "name": "Fear of Crabs" - } - ], "speed": { "abilities": [ "15 feet while waterlogged" ], "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -967,57 +882,80 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d12+12} bludgeoning, DC 33." - ], - "name": "Greater Constrict", - "generic": true - }, - { - "traits": [ - "manipulate" - ], - "entries": [ - "The berberoka drinks a prolific amount from an adjacent water source. If the water source is equal to or greater in volume than themself, the berberoka consumes up to 1,500 gallons of water per minute and becomes waterlogged. They can release water at the same rate.", - "While waterlogged, the berberoka can use Spray Water, their size grows to Gargantuan, and their Speed is reduced to 15 feet." - ], - "name": "Consume Lake" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A berberoka can hold their breath for 2 hours." + ], + "name": "Deep Breath" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "requirements": "The berberoka is waterlogged", - "entries": [ - "The berberoka sprays a blast of water in a 60-foot line. All creatures in the line take {@damage 6d8} bludgeoning damage (DC 35 basic Reflex save). On a failed save, a creature is knocked {@condition prone} and pushed back 5 feet (10 feet on a critically failed save)." - ], - "name": "Spray Water" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "traits": [ + "emotion", + "fear", + "mental" + ], + "entries": [ + "If a berberoka sees a crab or crab-like creature, the berberoka must attempt a DC 33 Will save. They then becomes immune to the sight of that creature for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The berberoka is unaffected.", + "Success": "The berberoka becomes {@condition frightened|CRB|frightened 2}.", + "Failure": "The berberoka gains the {@condition fleeing} condition for 1 round and is {@condition frightened|CRB|frightened 4}." + } + } + ], + "name": "Fear of Crabs" + } ], - "condition": [ - "{@condition fleeing}", - "{@condition frightened}", - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d12+12} bludgeoning, DC 33." + ], + "name": "Greater Constrict", + "generic": true + }, + { + "traits": [ + "manipulate" + ], + "entries": [ + "The berberoka drinks a prolific amount from an adjacent water source. If the water source is equal to or greater in volume than themself, the berberoka consumes up to 1,500 gallons of water per minute and becomes waterlogged. They can release water at the same rate.", + "While waterlogged, the berberoka can use Spray Water, their size grows to Gargantuan, and their Speed is reduced to 15 feet." + ], + "name": "Consume Lake" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The berberoka is waterlogged", + "entries": [ + "The berberoka sprays a blast of water in a 60-foot line. All creatures in the line take {@damage 6d8} bludgeoning damage (DC 35 basic Reflex save). On a failed save, a creature is knocked {@condition prone} and pushed back 5 feet (10 feet on a critically failed save)." + ], + "name": "Spray Water" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Blue Viper", @@ -1025,26 +963,24 @@ "source": "FRP1", "page": 63, "level": 14, - "rarity": "Unique", - "alignment": "NE", - "size": "Small", "traits": [ - "Ratfolk" + "unique", + "ne", + "small", + "humanoid", + "ratfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 28 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Goblin", @@ -1056,64 +992,44 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 16 + "std": 16 }, "Deception": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 27 + "std": 27 }, "Thievery": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 5, - "Int": 5, - "Wis": 2, - "Cha": 1 + "str": 0, + "dex": 5, + "con": 5, + "int": 5, + "wis": 2, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+21, {@skill Stealth} +27, {@skill Thievery} +25 Str +0, Dex +5, Con +5, Int +5, Wis +2, Cha +1 Items dragon bile (applied to body), +1 resilient explorer's clothing, +2 striking shortsword." - ], - "name": "Diplomacy" - }, - { - "entries": [ - "Viper carries the following infused items: 2 greater acid flasks, 4 greater alchemist's fires, 6 blightburn resins, 4 greater bottled lightnings, 3 deathcap powders, 4 greater elixirs of life, 2 greater frost vials, 3 malyass root pastes, 9 purple worm venoms, 6 shadow essences, and 3 spider roots. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations." - ], - "name": "Infused Items Blue" - }, - { - "entries": [ - "Viper's infused poisons have a DC of 34." - ], - "name": "Potent Poisoner Blue" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -1122,19 +1038,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature adjacent to Blue", - "entries": [ - "Viper hits him with a melee unarmed {@action Strike}; The triggering creature is exposed to dragon bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing." - ], - "name": "Poisoned Coat" - } - ], "speed": { "walk": 25 }, @@ -1147,7 +1050,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d6+6} piercing", @@ -1170,59 +1073,80 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "{@damage 2d6+6} piercing Ranged alchemical bomb +29 (range increment 20 feet, splash), Damage varies by bomb." - ], - "name": "S), Damage" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+21, {@skill Stealth} +27, {@skill Thievery} +25 Str +0, Dex +5, Con +5, Int +5, Wis +2, Cha +1 Items dragon bile (applied to body), +1 resilient explorer's clothing, +2 striking shortsword." + ], + "name": "Diplomacy" }, - "entries": [ - "Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding." - ], - "name": "Quick Application" - }, - { - "entries": [ - "Viper successfully Strikes a {@condition flat-footed} creature with a poisoned weapon or exposes a {@condition flat-footed} creature to an inhaled poison, the creature takes a \u20132 circumstance penalty to its initial save against that poison." - ], - "name": "Pinpoint Poisoner When Blue" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Viper carries the following infused items: 2 greater acid flasks, 4 greater alchemist's fires, 6 blightburn resins, 4 greater bottled lightnings, 3 deathcap powders, 4 greater elixirs of life, 2 greater frost vials, 3 malyass root pastes, 9 purple worm venoms, 6 shadow essences, and 3 spider roots. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations." + ], + "name": "Infused Items Blue" }, - "requirements": "Blue Viper is holding a contact or injury poison", - "entries": [ - "Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison." - ], - "name": "Poison Spray" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "Viper's infused poisons have a DC of 34." + ], + "name": "Potent Poisoner Blue" + } ], - "condition": [ - "{@condition flat-footed}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature adjacent to Blue", + "entries": [ + "Viper hits him with a melee unarmed {@action Strike}; The triggering creature is exposed to dragon bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing." + ], + "name": "Poisoned Coat" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d6+6} piercing Ranged alchemical bomb +29 (range increment 20 feet, splash), Damage varies by bomb." + ], + "name": "S), Damage" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding." + ], + "name": "Quick Application" + }, + { + "entries": [ + "Viper successfully Strikes a {@condition flat-footed} creature with a poisoned weapon or exposes a {@condition flat-footed} creature to an inhaled poison, the creature takes a \u20132 circumstance penalty to its initial save against that poison." + ], + "name": "Pinpoint Poisoner When Blue" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Blue Viper is holding a contact or injury poison", + "entries": [ + "Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison." + ], + "name": "Poison Spray" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Butterfly Blade Warrior", @@ -1230,17 +1154,18 @@ "source": "FRP1", "page": 60, "level": 13, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 + "std": 23 }, "languages": { "languages": [ @@ -1254,49 +1179,41 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 24 + "std": 24 }, "Society": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 3, - "Int": 4, - "Wis": 0, - "Cha": 3 + "str": 3, + "dex": 5, + "con": 3, + "int": 4, + "wis": 0, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+23, {@skill Society} +23, {@skill Stealth} +24 Str +3, Dex +5, Con +3, Int +4, Wis +0, Cha +3 Items +1 striking butterfly swords (2), +1 resilient studded leather." - ], - "name": "Lore" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -1305,17 +1222,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -1339,62 +1245,70 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The warrior can make nonlethal Strikes with a butterfly sword without taking a penalty." - ], - "name": "Butterfly's Kiss" - }, - { - "entries": [ - "When the warrior successfully identifies a creature using {@action Recall Knowledge}, that creature is {@condition flat-footed} against their attacks until the start of its next turn; if they critically succeed, it's {@condition flat-footed} against their attacks for 1 minute." - ], - "name": "Mastermind's Eye" - }, - { - "entries": [ - "The warrior's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The warrior makes a telegraphed attack to learn about their foe. They make a melee {@action Strike}. On a hit, they can immediately attempt a check to {@action Recall Knowledge} about the target. On a critical hit, they gain a +2 circumstance bonus to the check to Recall." - ], - "name": "Studied Strike" - }, - { - "entries": [ - "The target is then temporarily immune to." - ], - "name": "Knowledge." - }, - { - "entries": [ - "{@action Strike} for 1 day." - ], - "name": "Studied" - } - ], - "inflicts": { - "damage": [ - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+23, {@skill Society} +23, {@skill Stealth} +24 Str +3, Dex +5, Con +3, Int +4, Wis +0, Cha +3 Items +1 striking butterfly swords (2), +1 resilient studded leather." + ], + "name": "Lore" + } ], - "condition": [ - "{@condition flat-footed}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "The warrior can make nonlethal Strikes with a butterfly sword without taking a penalty." + ], + "name": "Butterfly's Kiss" + }, + { + "entries": [ + "When the warrior successfully identifies a creature using {@action Recall Knowledge}, that creature is {@condition flat-footed} against their attacks until the start of its next turn; if they critically succeed, it's {@condition flat-footed} against their attacks for 1 minute." + ], + "name": "Mastermind's Eye" + }, + { + "entries": [ + "The warrior's Strikes deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The warrior makes a telegraphed attack to learn about their foe. They make a melee {@action Strike}. On a hit, they can immediately attempt a check to {@action Recall Knowledge} about the target. On a critical hit, they gain a +2 circumstance bonus to the check to Recall." + ], + "name": "Studied Strike" + }, + { + "entries": [ + "The target is then temporarily immune to." + ], + "name": "Knowledge." + }, + { + "entries": [ + "{@action Strike} for 1 day." + ], + "name": "Studied" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Caustic Monitor", @@ -1402,57 +1316,59 @@ "source": "FRP1", "page": 86, "level": 13, - "rarity": "Rare", - "alignment": "N", - "size": "Huge", + "traits": [ + "rare", + "n", + "huge", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 22 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 5, - "Int": -4, - "Wis": 4, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 7, + "dex": 5, + "con": 5, + "int": -4, + "wis": 4, + "cha": -2 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -1461,25 +1377,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "A creature that touches the caustic monitor takes {@damage 2d8} acid damage (DC 32 basic Fortitude save)." - ], - "name": "Corrosive Flesh" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature {@condition grabbed} by the caustic monitor's jaws fails a check to {@action Escape}", - "entries": [ - "The caustic monitor's jaws deal {@damage 2d8} piercing damage and the triggering creature is exposed to caustic monitor venom." - ], - "name": "Gnashing Grip" - } - ], "speed": { "walk": 40 }, @@ -1510,80 +1407,83 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "A creature that touches the caustic monitor takes {@damage 2d8} acid damage (DC 32 basic Fortitude save)." + ], + "name": "Corrosive Flesh" }, - "entries": [ - "Grab, and caustic monitor venom Melee talon +27, Damage {@damage 2d8+13} slashing plus {@damage 2d6} {@condition persistent damage ||persistent bleed}." - ], - "name": "Improved" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature {@condition grabbed} by the caustic monitor's jaws fails a check to {@action Escape}", + "entries": [ + "The caustic monitor's jaws deal {@damage 2d8} piercing damage and the triggering creature is exposed to caustic monitor venom." + ], + "name": "Gnashing Grip" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Grab, and caustic monitor venom Melee talon +27, Damage {@damage 2d8+13} slashing plus {@damage 2d6} {@condition persistent damage ||persistent bleed}." + ], + "name": "Improved" }, - "traits": [ - "acid" - ], - "entries": [ - "The caustic monitor spits a spray of corrosive bile that deals {@damage 5d8} acid damage in a 20-foot cone (DC 32 basic Reflex save). It can't use." - ], - "name": "Caustic Spray" - }, - { - "entries": [ - "Spray again for {@dice 1d4} rounds." - ], - "name": "Caustic" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "acid" + ], + "entries": [ + "The caustic monitor spits a spray of corrosive bile that deals {@damage 5d8} acid damage in a 20-foot cone (DC 32 basic Reflex save). It can't use." + ], + "name": "Caustic Spray" }, - "entries": [ - "The caustic monitor {@action Stride||Strides} twice, then makes a jaws {@action Strike}. If the monitor moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll." - ], - "name": "Lurching Charge" - }, - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw DC 32 Fortitude;" - ], - "name": "Caustic Monitor Venom" - }, - { - "entries": [ - "6 rounds; Stage 1 {@damage 4d6} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 2 {@damage 4d6} poison damage and {@condition enfeebled|CRB|enfeebled 2} (1 round)" - ], - "name": "Maximum Duration" - } - ], - "inflicts": { - "damage": [ - "acid", - "piercing", - "poison", - "slashing" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition grabbed}" + { + "entries": [ + "Spray again for {@dice 1d4} rounds." + ], + "name": "Caustic" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The caustic monitor {@action Stride||Strides} twice, then makes a jaws {@action Strike}. If the monitor moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll." + ], + "name": "Lurching Charge" + }, + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw DC 32 Fortitude;" + ], + "name": "Caustic Monitor Venom" + }, + { + "entries": [ + "6 rounds; Stage 1 {@damage 4d6} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 2 {@damage 4d6} poison damage and {@condition enfeebled|CRB|enfeebled 2} (1 round)" + ], + "name": "Maximum Duration" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Dread Roc", @@ -1591,52 +1491,51 @@ "source": "FRP1", "page": 30, "level": 15, - "rarity": "Rare", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "rare", + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 26 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 31 + "std": 31 } }, "abilityMods": { - "Str": 9, - "Dex": 3, - "Con": 7, - "Int": -4, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 9, + "dex": 3, + "con": 7, + "int": -4, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -1645,22 +1544,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "As roc." - ], - "name": "Wing Rebuff", - "entries_as_xyz": "Ability not found: 'Wing Rebuff As roc.' in Dread Roc, p.30" - } - ], "speed": { "walk": 20, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -1707,75 +1593,74 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The dread roc screeches terrifyingly. Each creature in a 120-foot emanation must attempt a DC 32 Will save.", - "Regardless of the result, creatures are temporarily immune for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition frightened|CRB|frightened 1}.", - "Failure": "The creature is {@condition frightened|CRB|frightened 2}.", - "Critical Failure": "The creature is {@condition fleeing} for 1 round and {@condition frightened|CRB|frightened 3}." + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "As roc." + ], + "name": "Wing Rebuff", + "entries_as_xyz": "Ability not found: 'Wing Rebuff As roc.' in Dread Roc, p.30" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The dread roc screeches terrifyingly. Each creature in a 120-foot emanation must attempt a DC 32 Will save.", + "Regardless of the result, creatures are temporarily immune for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition frightened|CRB|frightened 1}.", + "Failure": "The creature is {@condition frightened|CRB|frightened 2}.", + "Critical Failure": "The creature is {@condition fleeing} for 1 round and {@condition frightened|CRB|frightened 3}." + } } - } - ], - "name": "Dreadful Screech" - }, - { - "activity": { - "number": 2, - "unit": "action" + ], + "name": "Dreadful Screech" }, - "entries": [ - "As roc." - ], - "name": "Flying Strafe", - "entries_as_xyz": "Ability not found: 'Flying Strafe As roc.' in Dread Roc, p.30" - }, - { - "entries": [ - "As roc." - ], - "name": "Snack", - "entries_as_xyz": "Ability not found: 'Snack As roc.' in Dread Roc, p.30" - }, - { - "entries": [ - "As roc." - ], - "name": "Snatch", - "entries_as_xyz": "Ability not found: 'Snatch As roc.' in Dread Roc, p.30" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition fleeing}", - "{@condition frightened}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As roc." + ], + "name": "Flying Strafe", + "entries_as_xyz": "Ability not found: 'Flying Strafe As roc.' in Dread Roc, p.30" + }, + { + "entries": [ + "As roc." + ], + "name": "Snack", + "entries_as_xyz": "Ability not found: 'Snack As roc.' in Dread Roc, p.30" + }, + { + "entries": [ + "As roc." + ], + "name": "Snatch", + "entries_as_xyz": "Ability not found: 'Snatch As roc.' in Dread Roc, p.30" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Dromornis", @@ -1783,60 +1668,62 @@ "source": "FRP1", "page": 83, "level": 10, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", + "traits": [ + "uncommon", + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 19 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 6, - "Dex": 6, - "Con": 4, - "Int": -4, - "Wis": 3, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 6, + "con": 4, + "int": -4, + "wis": 3, + "cha": -2 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -1845,19 +1732,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Another dromornis within 10 feet {@action Stride||Strides}", - "entries": [ - "The dromornis {@action Stride||Strides} up to half its Speed." - ], - "name": "Pack Ambush" - } - ], "speed": { "walk": 30 }, @@ -1891,46 +1765,50 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Dromornises fight best while among their fellows. A dromornis deals {@damage 1d8} extra damage to any creature that's within reach of at least two of the dromornis's allies." - ], - "name": "Pack Attack" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Another dromornis within 10 feet {@action Stride||Strides}", + "entries": [ + "The dromornis {@action Stride||Strides} up to half its Speed." + ], + "name": "Pack Ambush" + } + ], + "bot": [ + { + "entries": [ + "Dromornises fight best while among their fellows. A dromornis deals {@damage 1d8} extra damage to any creature that's within reach of at least two of the dromornis's allies." + ], + "name": "Pack Attack" }, - "entries": [ - "The dromornis suddenly {@action Stride||Strides} and makes a {@action Strike} at the end of its movement. During the {@action Stride}, it gains a +10-foot circumstance bonus to its Speed." - ], - "name": "Rushing Attack" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The dromornis suddenly {@action Stride||Strides} and makes a {@action Strike} at the end of its movement. During the {@action Stride}, it gains a +10-foot circumstance bonus to its Speed." + ], + "name": "Rushing Attack" }, - "entries": [ - "Medium or smaller, talon, DC 26." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, talon, DC 26." + ], + "name": "Trample", + "generic": true + } + ] + } }, { "name": "Elder Cauthooj", @@ -1938,23 +1816,25 @@ "source": "FRP1", "page": 49, "level": 14, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", + "traits": [ + "rare", + "n", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [ - "thoughtsense 60 feet" - ], - "vague": [], - "other": [] + "std": 25 }, + "senses": [ + { + "type": "imprecise", + "name": "thoughtsense", + "range": 60 + } + ], "languages": { "languages": [ "Sylvan (can't speak any language)" @@ -1963,46 +1843,32 @@ }, "skills": { "Athletics": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 7, - "Int": -3, - "Wis": 3, - "Cha": 0 + "str": 6, + "dex": 4, + "con": 7, + "int": -3, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "mental", - "occult" - ], - "entries": [ - "As cauthooj." - ], - "name": "Thoughtsense", - "entries_as_xyz": "Ability not found: 'Thoughtsense As cauthooj.' in Elder Cauthooj, p.49" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -2017,22 +1883,6 @@ "name": "sonic" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "move" - ], - "entries": [ - "As cauthooj." - ], - "name": "Hop-Dodge", - "entries_as_xyz": "Ability not found: 'Hop-Dodge As cauthooj.' in Elder Cauthooj, p.49" - } - ], "speed": { "walk": 40 }, @@ -2053,51 +1903,73 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "mental", - "primal", - "sonic" - ], - "entries": [ - "As cauthooj." - ], - "name": "Staccato Strike", - "entries_as_xyz": "Ability not found: 'Staccato {@action Strike} As cauthooj.' in Elder Cauthooj, p.49" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "auditory", - "incapacitation", - "mental", - "primal" - ], - "entries": [ - "As cauthooj, but DC 34." - ], - "name": "Warbling Song", - "entries_as_xyz": "Ability not found: 'Warbling Song As cauthooj, but DC 34.' in Elder Cauthooj, p.49" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "mental", + "occult" + ], + "entries": [ + "As cauthooj." + ], + "name": "Thoughtsense", + "entries_as_xyz": "Ability not found: 'Thoughtsense As cauthooj.' in Elder Cauthooj, p.49" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "move" + ], + "entries": [ + "As cauthooj." + ], + "name": "Hop-Dodge", + "entries_as_xyz": "Ability not found: 'Hop-Dodge As cauthooj.' in Elder Cauthooj, p.49" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "mental", + "primal", + "sonic" + ], + "entries": [ + "As cauthooj." + ], + "name": "Staccato Strike", + "entries_as_xyz": "Ability not found: 'Staccato {@action Strike} As cauthooj.' in Elder Cauthooj, p.49" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "incapacitation", + "mental", + "primal" + ], + "entries": [ + "As cauthooj, but DC 34." + ], + "name": "Warbling Song", + "entries_as_xyz": "Ability not found: 'Warbling Song As cauthooj, but DC 34.' in Elder Cauthooj, p.49" + } + ] + } }, { "name": "Ghost Monk", @@ -2105,28 +1977,26 @@ "source": "FRP1", "page": 15, "level": 9, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Ghost", - "Incorporeal" + "ln", + "medium", + "ghost", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Tien" @@ -2135,44 +2005,35 @@ }, "skills": { "Occultism": { - "default": 17 + "std": 17 }, "Irori Lore": { - "default": 17 + "std": 17 }, "Temple Lore": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 0, - "Int": 2, - "Wis": 6, - "Cha": 6 + "str": -5, + "dex": 4, + "con": 0, + "int": 2, + "wis": 6, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "As ghost." - ], - "name": "Site Bound", - "entries_as_xyz": "Ability not found: 'Site Bound As ghost.' in Ghost Monk, p.15" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -2184,12 +2045,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death" - ] - }, + "immunities": [ + "death" + ], "resistances": [ { "amount": 10, @@ -2202,21 +2060,8 @@ "name": "or" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "As ghost. Putting the abbot in A8 to rest brings peace to the ghost monks, allowing them to move on to the Serene Circle in Axis." - ], - "name": "Rejuvenation", - "entries_as_xyz": "Ability not found: 'Rejuvenation As ghost.' in Ghost Monk, p.15" - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -2235,65 +2080,79 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "flourish" - ], - "entries": [ - "The ghost monk makes two Strikes with their ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Flurry of Blows" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "As ghost." + ], + "name": "Site Bound", + "entries_as_xyz": "Ability not found: 'Site Bound As ghost.' in Ghost Monk, p.15" + } + ], + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "As ghost. Putting the abbot in A8 to rest brings peace to the ghost monks, allowing them to move on to the Serene Circle in Axis." + ], + "name": "Rejuvenation", + "entries_as_xyz": "Ability not found: 'Rejuvenation As ghost.' in Ghost Monk, p.15" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "The ghost monk makes two Strikes with their ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Flurry of Blows" }, - "traits": [ - "auditory", - "divine", - "emotion", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "As ghost. DC 25." - ], - "name": "Frightful Moan", - "entries_as_xyz": "Ability not found: 'Frightful Moan As ghost.' in Ghost Monk, p.15" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "divine", + "emotion", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "As ghost. DC 25." + ], + "name": "Frightful Moan", + "entries_as_xyz": "Ability not found: 'Frightful Moan As ghost.' in Ghost Monk, p.15" }, - "traits": [ - "divine", - "evocation" - ], - "entries": [ - "As ghost. {@damage 5d6} bludgeoning, DC 25." - ], - "name": "Telekinetic Assault", - "entries_as_xyz": "Ability not found: 'Telekinetic Assault As ghost.' in Ghost Monk, p.15" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation" + ], + "entries": [ + "As ghost. {@damage 5d6} bludgeoning, DC 25." + ], + "name": "Telekinetic Assault", + "entries_as_xyz": "Ability not found: 'Telekinetic Assault As ghost.' in Ghost Monk, p.15" + } + ] + } }, { "name": "Gomwai", @@ -2301,26 +2160,24 @@ "source": "FRP1", "page": 48, "level": 12, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Goblin" + "unique", + "ln", + "medium", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 21 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Goblin", @@ -2331,49 +2188,41 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Athletics": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 22 + "std": 22 }, "Underworld Lore": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": 0 + "str": 5, + "dex": 4, + "con": 3, + "int": 0, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+22, {@skill Lore||Underworld Lore} +20 Str +5, Dex +4, Con +3, Int +0, Wis +3, Cha +0 Items bracers of armor, +1 striking handwraps of mighty blows." - ], - "name": "Stealth" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -2382,7 +2231,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2405,58 +2253,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "flourish" - ], - "entries": [ - "Gomwai makes two Strikes with his fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Flurry of Blows" - }, - { - "entries": [ - "Maneuvers Gomwai can replace one or both of his attacks during a {@action Flurry of Blows} with Grapples," - ], - "name": "Flurry of" - }, - { - "entries": [], - "name": "Shoves, or Trips." - }, - { - "entries": [ - "Gomwai's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks." - ], - "name": "Powerful Fists" - }, - { - "traits": [ - "incapacitation" - ], - "entries": [ - "When Gomwai targets the same creature with two Strikes from his {@action Flurry of Blows}, he can try to stun the creature. If either {@action Strike} hits and deals damage, the target must succeed at a DC 30 Fortitude save or be {@condition stunned|CRB|stunned 1} (or {@condition stunned|CRB|stunned 3} on a critical failure)." - ], - "name": "Stunning Fist" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+22, {@skill Lore||Underworld Lore} +20 Str +5, Dex +4, Con +3, Int +0, Wis +3, Cha +0 Items bracers of armor, +1 striking handwraps of mighty blows." + ], + "name": "Stealth" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Gomwai makes two Strikes with his fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Flurry of Blows" + }, + { + "entries": [ + "Maneuvers Gomwai can replace one or both of his attacks during a {@action Flurry of Blows} with Grapples," + ], + "name": "Flurry of" + }, + { + "entries": [], + "name": "Shoves, or Trips." + }, + { + "entries": [ + "Gomwai's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks." + ], + "name": "Powerful Fists" + }, + { + "traits": [ + "incapacitation" + ], + "entries": [ + "When Gomwai targets the same creature with two Strikes from his {@action Flurry of Blows}, he can try to stun the creature. If either {@action Strike} hits and deals damage, the target must succeed at a DC 30 Fortitude save or be {@condition stunned|CRB|stunned 1} (or {@condition stunned|CRB|stunned 3} on a critical failure)." + ], + "name": "Stunning Fist" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Grave Spinosaurus", @@ -2464,65 +2310,58 @@ "source": "FRP1", "page": 32, "level": 15, - "rarity": "Unique", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Dinosaur" + "unique", + "n", + "gargantuan", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 26 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 30, + "std": 30, "to Swim": 32 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 7, - "Int": -4, - "Wis": 3, - "Cha": 3 + "str": 9, + "dex": 5, + "con": 7, + "int": -4, + "wis": 3, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "The grave spinosaurus can hold its breath for 4 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 30 + "std": 30 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -2531,10 +2370,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -2568,75 +2406,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The grave spinosaurus {@action Stride||Strides} and makes a {@action Strike} at the end of its movement. If the {@action Strike} hits, it deals damage as normal and the grave spinosaurus makes an {@skill Athletics} check to {@action Trip} the target. This check counts toward the grave spinosaurus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes the check." - ], - "name": "Pouncing Pin" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The grave spinosaurus can hold its breath for 4 hours." + ], + "name": "Deep Breath" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The grave spinosaurus {@action Stride||Strides} and makes a {@action Strike} at the end of its movement. If the {@action Strike} hits, it deals damage as normal and the grave spinosaurus makes an {@skill Athletics} check to {@action Trip} the target. This check counts toward the grave spinosaurus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes the check." + ], + "name": "Pouncing Pin" }, - "requirements": "The grave spinosaurus has a creature {@condition grabbed} in its jaws", - "entries": [ - "The grave spinosaurus reaches up, slashes the creature it has {@condition grabbed} with its claws, dealing {@damage 6d10} slashing damage (DC 36 basic Reflex save) and {@damage 2d6} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Rip and Tear" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The grave spinosaurus has a creature {@condition grabbed} in its jaws", + "entries": [ + "The grave spinosaurus reaches up, slashes the creature it has {@condition grabbed} with its claws, dealing {@damage 6d10} slashing damage (DC 36 basic Reflex save) and {@damage 2d6} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Rip and Tear" }, - "traits": [ - "incapacitation" - ], - "requirements": "The grave spinosaurus is swimming on the surface of water", - "entries": [ - "With a powerful lunge to the side, the grave spinosaurus uses its sail to slap the water's surface, creating a crushing wave that deals {@damage 8d6} bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a DC 36 Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is {@condition slowed|CRB|slowed 1} until the end of its next turn. Critical Failure The creature takes double damage and is {@condition stunned|CRB|stunned 3}." - ], - "name": "Staggering Sail" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "incapacitation" + ], + "requirements": "The grave spinosaurus is swimming on the surface of water", + "entries": [ + "With a powerful lunge to the side, the grave spinosaurus uses its sail to slap the water's surface, creating a crushing wave that deals {@damage 8d6} bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a DC 36 Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is {@condition slowed|CRB|slowed 1} until the end of its next turn. Critical Failure The creature takes double damage and is {@condition stunned|CRB|stunned 3}." + ], + "name": "Staggering Sail" }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 3d12+12} bludgeoning, Rupture 36." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}", - "{@condition slowed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 3d12+12} bludgeoning, Rupture 36." + ], + "name": "Swallow Whole", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "AC", - "CC" - ] + } }, { "name": "Hana's Hundreds", @@ -2644,18 +2474,19 @@ "source": "FRP1", "page": 51, "level": 15, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human", - "Troop" + "unique", + "ln", + "medium", + "human", + "humanoid", + "troop" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 + "std": 23 }, "languages": { "languages": [ @@ -2666,36 +2497,35 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 6, - "Int": 1, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 6, + "con": 6, + "int": 1, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -2714,92 +2544,80 @@ "name": "splash damage" } ], - "abilitiesMid": [ - { - "traits": [ - "Pathfinder Bestiary 3 306" - ], - "entries": [], - "name": "Troop Defenses" - } - ], "speed": { "walk": 30 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "Bestiary 3 305" - ], - "entries": [], - "name": "Form Up" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "pathfinder bestiary 3 306" + ], + "entries": [], + "name": "Troop Defenses" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "bestiary 3 305" + ], + "entries": [], + "name": "Form Up" }, - "entries": [ - "Hana's Hundreds launch a volley of throwing knives in a 10-foot burst within 50 feet that deals {@damage 4d6+13} piercing damage (DC 33 basic Reflex save)", - "When the team is reduced to 8 or fewer squares, this area decreases to a 5-foot burst." - ], - "name": "Rain of Knives" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Hana's Hundreds launch a volley of throwing knives in a 10-foot burst within 50 feet that deals {@damage 4d6+13} piercing damage (DC 33 basic Reflex save)", + "When the team is reduced to 8 or fewer squares, this area decreases to a 5-foot burst." + ], + "name": "Rain of Knives" }, - "entries": [ - "Hana's Hundreds attempt to trample all foes in their way. The team Forms Up and {@action Stride||Strides} twice, moving through the space of Medium or smaller creatures. Each creature the team moves through takes {@damage 4d8+14} bludgeoning damage (DC 33 basic Reflex save)", - "On a critical failure, the creature is also knocked {@condition prone}." - ], - "name": "Run Them Over!" - }, - { - "entries": [ - "Whenever Hana's Hundreds {@action Stride||Strides}, the team first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the team enters difficult terrain, the extra movement cost applies to the whole team." - ], - "name": "Troop Movement" - }, - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "{@as 1} to {@as 3}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Hana's Hundreds attempt to trample all foes in their way. The team Forms Up and {@action Stride||Strides} twice, moving through the space of Medium or smaller creatures. Each creature the team moves through takes {@damage 4d8+14} bludgeoning damage (DC 33 basic Reflex save)", + "On a critical failure, the creature is also knocked {@condition prone}." + ], + "name": "Run Them Over!" }, - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [ + "Whenever Hana's Hundreds {@action Stride||Strides}, the team first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the team enters difficult terrain, the extra movement cost applies to the whole team." + ], + "name": "Troop Movement" }, - "entries": [ - "Hana's Hundreds flail their swords wildly at each enemy adjacent to the team (DC 33 basic Reflex save). The damage depends on the number of actions.", - "{@as 1} {@damage 2d8} slashing damage", - "{@as 2} {@damage 3d8+13} slashing damage", - "{@as 3} {@damage 4d8+16} slashing damage." - ], - "name": "Whirlwind of Blades" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition prone}" + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "{@as 1} to {@as 3}" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Hana's Hundreds flail their swords wildly at each enemy adjacent to the team (DC 33 basic Reflex save). The damage depends on the number of actions.", + "{@as 1} {@damage 2d8} slashing damage", + "{@as 2} {@damage 3d8+13} slashing damage", + "{@as 3} {@damage 4d8+16} slashing damage." + ], + "name": "Whirlwind of Blades" + } ] - }, - "misc": [ - "AD", - "CC" - ] + } }, { "name": "Hantu Belian", @@ -2807,28 +2625,27 @@ "source": "FRP1", "page": 85, "level": 11, - "rarity": "Uncommon", - "alignment": "N", - "size": "Small", "traits": [ - "Incorporeal", - "Hantu" + "uncommon", + "n", + "small", + "beast", + "hantu", + "incorporeal", + "spirit" ], "creatureType": [ "Spirit", "Beast" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -2837,39 +2654,38 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 20 + "std": 20 }, "Medicine": { - "default": 22 + "std": 22 }, "Stealth": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 0, - "Int": 0, - "Wis": 5, - "Cha": 7 - }, - "abilitiesTop": [], + "str": -5, + "dex": 6, + "con": 0, + "int": 0, + "wis": 5, + "cha": 7 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -2878,39 +2694,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, + "immunities": [ + "poison", + "precision", + "death effects", + "disease", + "paralyzed" + ], "resistances": [ { "amount": 10, "name": "all damage" } ], - "abilitiesMid": [ - { - "traits": [ - "emotion", - "enchantment", - "mental", - "occult" - ], - "entries": [ - "30 feet. A creature that enters the emanation must attempt a DC 27 Will save. On a failure, the creature is {@condition confused} until the end of its next turn (1 minute on a critical failure). During this confusion, the creature attempts to cause turmoil, using its actions to create disarray in its general vicinity by throwing around objects or scaring passersby. A creature that succeeds at its save is immune to all hantu belians' unrest auras for 1 hour. A hantu belian can suppress or resume the effects of this aura as an action, which has the {@trait concentrate} trait." - ], - "name": "Unrest Aura" - } - ], "speed": { - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -3002,33 +2800,36 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A hantu belian can use its possession innate spell to possess a creature for up to 1 hour rather than 1 minute. While possessing a creature, the hantu uses its own {@skill Acrobatics}, {@skill Athletics}," - ], - "name": "Greater Possession" - }, - { - "entries": [ - "{@skill Stealth} modifiers unless those of the possessed creature are higher." - ], - "name": "and" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "emotion", + "enchantment", + "mental", + "occult" + ], + "entries": [ + "30 feet. A creature that enters the emanation must attempt a DC 27 Will save. On a failure, the creature is {@condition confused} until the end of its next turn (1 minute on a critical failure). During this confusion, the creature attempts to cause turmoil, using its actions to create disarray in its general vicinity by throwing around objects or scaring passersby. A creature that succeeds at its save is immune to all hantu belians' unrest auras for 1 hour. A hantu belian can suppress or resume the effects of this aura as an action, which has the {@trait concentrate} trait." + ], + "name": "Unrest Aura" + } ], - "condition": [ - "{@condition confused}" + "bot": [ + { + "entries": [ + "A hantu belian can use its possession innate spell to possess a creature for up to 1 hour rather than 1 minute. While possessing a creature, the hantu uses its own {@skill Acrobatics}, {@skill Athletics}," + ], + "name": "Greater Possession" + }, + { + "entries": [ + "{@skill Stealth} modifiers unless those of the possessed creature are higher." + ], + "name": "and" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Hantu Denai", @@ -3036,30 +2837,32 @@ "source": "FRP1", "page": 84, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Incorporeal", - "Hantu" + "uncommon", + "n", + "large", + "beast", + "hantu", + "incorporeal", + "spirit" ], "creatureType": [ "Spirit", "Beast" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -3068,39 +2871,38 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 19 + "std": 19 }, "Nature": { - "default": 21 + "std": 21 }, "Survival": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": -5, - "Dex": 5, - "Con": 2, - "Int": 0, - "Wis": 6, - "Cha": 4 - }, - "abilitiesTop": [], + "str": -5, + "dex": 5, + "con": 2, + "int": 0, + "wis": 6, + "cha": 4 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -3109,39 +2911,20 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "death effects", - "disease", - "paralyzed" - ] - }, - "resistances": [ - { - "amount": 8, - "name": "all damage" - } + "immunities": [ + "poison", + "death effects", + "disease", + "paralyzed" ], - "abilitiesMid": [ - { - "entries": [ - "A hantu denai that succeeds at a {@skill Deception} check." - ], - "name": "Sound Imitation" - }, + "resistances": [ { - "entries": [ - "{@action Lie} can mimic the sounds of any animal native to its environment.", - "It adds a +4 circumstance bonus to this check." - ], - "name": "to" + "amount": 8, + "name": "all damage" } ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [ { @@ -3176,55 +2959,57 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "A hantu denai that succeeds at a {@skill Deception} check." + ], + "name": "Sound Imitation" }, - "traits": [ - "auditory", - "emotion", - "fear", - "mental" - ], - "entries": [ - "The hantu denai unleashes a loud animal cry to scare off nearby creatures. Each creature in a 120-foot emanation must attempt a DC 27 Will save and is then immune to the hantu denai's Terrifying Cry for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition frightened|CRB|frightened 1}.", - "Failure": "The creature is {@condition fleeing} for 1 round and {@condition frightened|CRB|frightened 2}.", - "Critical Failure": "The creature is {@condition fleeing} for 1 round and {@condition frightened|CRB|frightened 3}." - } - } - ], - "name": "Terrifying Cry" - }, - { - "entries": [ - "A hantu denai's Strikes deal an additional {@damage 2d6} precision damage to {@condition frightened} and {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + { + "entries": [ + "{@action Lie} can mimic the sounds of any animal native to its environment.", + "It adds a +4 circumstance bonus to this check." + ], + "name": "to" + } ], - "condition": [ - "{@condition fleeing}", - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "fear", + "mental" + ], + "entries": [ + "The hantu denai unleashes a loud animal cry to scare off nearby creatures. Each creature in a 120-foot emanation must attempt a DC 27 Will save and is then immune to the hantu denai's Terrifying Cry for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition frightened|CRB|frightened 1}.", + "Failure": "The creature is {@condition fleeing} for 1 round and {@condition frightened|CRB|frightened 2}.", + "Critical Failure": "The creature is {@condition fleeing} for 1 round and {@condition frightened|CRB|frightened 3}." + } + } + ], + "name": "Terrifying Cry" + }, + { + "entries": [ + "A hantu denai's Strikes deal an additional {@damage 2d6} precision damage to {@condition frightened} and {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Jaiban", @@ -3232,57 +3017,59 @@ "source": "FRP1", "page": 41, "level": 15, - "rarity": "Unique", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "unique", + "n", + "gargantuan", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 28 + "std": 28 }, "Survival": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 9, - "Dex": 4, - "Con": 8, - "Int": -4, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 9, + "dex": 4, + "con": 8, + "int": -4, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -3291,10 +3078,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -3339,73 +3125,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, foot, DC 36." - ], - "name": "Trample", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "frequency": { - "unit": "minute", - "freq": 1 + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 36." + ], + "name": "Trample", + "generic": true }, - "entries": [ - "Jaiban stomps the ground with intense force. It creates a minor earthquake with the effects of the {@spell earthquake} spell, except that the range is only 100 feet and is contained to a 20-foot burst." - ], - "name": "Quaking Stomp" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "frequency": { + "unit": "minute", + "freq": 1 + }, + "entries": [ + "Jaiban stomps the ground with intense force. It creates a minor earthquake with the effects of the {@spell earthquake} spell, except that the range is only 100 feet and is contained to a 20-foot burst." + ], + "name": "Quaking Stomp" }, - "traits": [ - "sonic" - ], - "entries": [ - "Jaiban cracks its tail, creating a sonic boom in a 5-foot burst centered on a corner within reach of its tail {@action Strike}.", - "Each creature in the burst's area must attempt a DC 36 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition stunned|CRB|stunned 1}.", - "Failure": "The creature is {@condition stunned|CRB|stunned 2}.", - "Critical Failure": "The creature is {@condition stunned|CRB|stunned 3}." + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "sonic" + ], + "entries": [ + "Jaiban cracks its tail, creating a sonic boom in a 5-foot burst centered on a corner within reach of its tail {@action Strike}.", + "Each creature in the burst's area must attempt a DC 36 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition stunned|CRB|stunned 1}.", + "Failure": "The creature is {@condition stunned|CRB|stunned 2}.", + "Critical Failure": "The creature is {@condition stunned|CRB|stunned 3}." + } } - } - ], - "name": "Whip Tail" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition stunned}" + ], + "name": "Whip Tail" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Kannitri", @@ -3413,28 +3187,27 @@ "source": "FRP1", "page": 19, "level": 13, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Ghost", - "Incorporeal" + "unique", + "ln", + "medium", + "ghost", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Tien" @@ -3443,50 +3216,35 @@ }, "skills": { "Intimidation": { - "default": 26 + "std": 26 }, "Occultism": { - "default": 24 + "std": 24 }, "Irori Lore": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": -5, - "Dex": 5, - "Con": 0, - "Int": 3, - "Wis": 6, - "Cha": 7 + "str": -5, + "dex": 5, + "con": 0, + "int": 3, + "wis": 6, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "+24 Str \u20135, Dex +5, Con +0, Int +3, Wis +6, Cha +7." - ], - "name": "Temple Lore" - }, - { - "entries": [ - "As ghost." - ], - "name": "Site Bound", - "entries_as_xyz": "Ability not found: 'Site Bound As ghost.' in Kannitri, p.19" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -3498,12 +3256,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death" - ] - }, + "immunities": [ + "death" + ], "resistances": [ { "amount": 10, @@ -3516,21 +3271,8 @@ "name": "or" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "As ghost. Burying Kannitri's remains in the courtyard or carving her name into the pagoda sculpture there (area A3) permanently puts her spirit to rest." - ], - "name": "Rejuvenation", - "entries_as_xyz": "Ability not found: 'Rejuvenation As ghost.' in Kannitri, p.19" - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -3549,52 +3291,73 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+24 Str \u20135, Dex +5, Con +0, Int +3, Wis +6, Cha +7." + ], + "name": "Temple Lore" }, - "entries": [ - "As ghost. {@damage 7d6} negative damage, DC 33." - ], - "name": "Corrupting Gaze", - "entries_as_xyz": "Ability not found: 'Corrupting Gaze As ghost.' in Kannitri, p.19" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "As ghost." + ], + "name": "Site Bound", + "entries_as_xyz": "Ability not found: 'Site Bound As ghost.' in Kannitri, p.19" + } + ], + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "As ghost. Burying Kannitri's remains in the courtyard or carving her name into the pagoda sculpture there (area A3) permanently puts her spirit to rest." + ], + "name": "Rejuvenation", + "entries_as_xyz": "Ability not found: 'Rejuvenation As ghost.' in Kannitri, p.19" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As ghost. {@damage 7d6} negative damage, DC 33." + ], + "name": "Corrupting Gaze", + "entries_as_xyz": "Ability not found: 'Corrupting Gaze As ghost.' in Kannitri, p.19" }, - "entries": [ - "As ghost." - ], - "name": "Draining Touch", - "entries_as_xyz": "Ability not found: 'Draining Touch As ghost.' in Kannitri, p.19" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As ghost." + ], + "name": "Draining Touch", + "entries_as_xyz": "Ability not found: 'Draining Touch As ghost.' in Kannitri, p.19" }, - "traits": [ - "flourish" - ], - "entries": [ - "Kannitri makes two Strikes with her ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Flurry of Blows" - } - ], - "inflicts": { - "damage": [ - "negative" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Kannitri makes two Strikes with her ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Flurry of Blows" + } + ] + } }, { "name": "Ki Adept", @@ -3602,17 +3365,18 @@ "source": "FRP1", "page": 24, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 + "std": 23 }, "languages": { "languages": [ @@ -3623,36 +3387,35 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 26 + "std": 26 }, "Occultism": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 3, - "Int": 2, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 3, + "int": 2, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -3661,7 +3424,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -3768,62 +3530,48 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "The ki adept makes two Strikes with their fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Flurry of Blows" }, - "traits": [ - "flourish" - ], - "entries": [ - "The ki adept makes two Strikes with their fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Flurry of Blows" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "The ki adept swings their weapon with a sweeping spin. They attempt separate {@skill Athletics} check to {@action Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks." + ], + "name": "Knocking Sweep" }, - "traits": [ - "flourish" - ], - "entries": [ - "The ki adept swings their weapon with a sweeping spin. They attempt separate {@skill Athletics} check to {@action Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks." - ], - "name": "Knocking Sweep" - }, - { - "entries": [ - "The ki adept's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks." - ], - "name": "Powerful Fists" - }, - { - "entries": [ - "The ki adept deals an extra {@dice 2d10} damage to {@condition prone} creatures." - ], - "name": "Punch Down" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition prone}" + { + "entries": [ + "The ki adept's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks." + ], + "name": "Powerful Fists" + }, + { + "entries": [ + "The ki adept deals an extra {@dice 2d10} damage to {@condition prone} creatures." + ], + "name": "Punch Down" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Koto Zekora", @@ -3831,11 +3579,14 @@ "source": "FRP1", "page": 55, "level": 17, - "rarity": "Unique", - "alignment": "LE", - "size": "Large", "traits": [ - "Oni" + "unique", + "le", + "large", + "fiend", + "giant", + "humanoid", + "oni" ], "creatureType": [ "Humanoid", @@ -3843,16 +3594,13 @@ "Giant" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -3865,52 +3613,51 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Arcana": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 34 + "std": 34 }, "Nature": { - "default": 26 + "std": 26 }, "Occultism": { - "default": 30 + "std": 30 }, "Society": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 6, - "Int": 4, - "Wis": 2, - "Cha": 9 + "str": 8, + "dex": 3, + "con": 6, + "int": 4, + "wis": 2, + "cha": 9 }, "items": [ "+2 greater striking greatclub", "+2 resilient half plate" ], - "abilitiesTop": [], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -3921,20 +3668,9 @@ ] } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 30, - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -4185,42 +3921,44 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Zekora casts a bloodline spell, dimension door, disintegrate, dispel magic, haste, magic missile, prismatic spray, prying eye, or maze, she gains a +1 status bonus to skill checks for 1 round." - ], - "name": "Bloodline Magic When Koto" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "Koto Zekora takes on the appearance of an ogre. This doesn't change her Speed or {@action Strike} attack and damage." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "UW" - ] + "bot": [ + { + "entries": [ + "Zekora casts a bloodline spell, dimension door, disintegrate, dispel magic, haste, magic missile, prismatic spray, prying eye, or maze, she gains a +1 status bonus to skill checks for 1 round." + ], + "name": "Bloodline Magic When Koto" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "Koto Zekora takes on the appearance of an ogre. This doesn't change her Speed or {@action Strike} attack and damage." + ], + "name": "Change Shape", + "generic": true + } + ] + } }, { "name": "Mage Of Many Styles", @@ -4228,17 +3966,18 @@ "source": "FRP1", "page": 25, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 22 + "std": 22 }, "languages": { "languages": [ @@ -4249,46 +3988,38 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Arcana": { - "default": 28 + "std": 28 }, "Occultism": { - "default": 26 + "std": 26 }, "Academia Lore": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 5, - "Wis": 1, - "Cha": 1 + "str": 3, + "dex": 4, + "con": 3, + "int": 5, + "wis": 1, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+26 Str +3, Dex +4, Con +3, Int +5, Wis +1, Cha +1 Items bracers of armor I, +1 striking handwraps of mighty blows, +1 striking longsword." - ], - "name": "Occultism" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -4297,7 +4028,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -4325,7 +4055,7 @@ "attack": 23, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d8+5} slashing", @@ -4441,33 +4171,32 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "flourish" - ], - "trigger": "The mage of many styles begins to {@action Cast a Spell} that targets at least 1 creature", - "entries": [ - "The mage channels the spell through their fist. The mage makes a fist {@action Strike} against a target within reach. If the {@action Strike} is successful, the target is subjected to the spell. If the spell required an attack roll, the target is hit automatically upon a successful {@action Strike}. If the spell required a saving throw, the target takes a \u20132 status penalty to its saving throw. If the spell could target multiple creatures, it targets only the creature the mage hit with their fist {@action Strike}." - ], - "name": "Spell Punch" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+26 Str +3, Dex +4, Con +3, Int +5, Wis +1, Cha +1 Items bracers of armor I, +1 striking handwraps of mighty blows, +1 striking longsword." + ], + "name": "Occultism" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "flourish" + ], + "trigger": "The mage of many styles begins to {@action Cast a Spell} that targets at least 1 creature", + "entries": [ + "The mage channels the spell through their fist. The mage makes a fist {@action Strike} against a target within reach. If the {@action Strike} is successful, the target is subjected to the spell. If the spell required an attack roll, the target is hit automatically upon a successful {@action Strike}. If the spell required a saving throw, the target takes a \u20132 status penalty to its saving throw. If the spell could target multiple creatures, it targets only the creature the mage hit with their fist {@action Strike}." + ], + "name": "Spell Punch" + } + ] + } }, { "name": "Mammoth Turtle", @@ -4475,58 +4204,53 @@ "source": "FRP1", "page": 31, "level": 14, - "rarity": "Rare", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "rare", + "n", + "gargantuan", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 24 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 9, - "Dex": 0, - "Con": 5, - "Int": -4, - "Wis": 5, - "Cha": -2 + "str": 9, + "dex": 0, + "con": 5, + "int": -4, + "wis": 5, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "The mammoth turtle can hold its breath for 4 hours." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -4535,10 +4259,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -4552,61 +4275,59 @@ ] } ], - "abilitiesBot": [ - { - "entries": [], - "name": "Improved Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The mammoth turtle can hold its breath for 4 hours." + ], + "name": "Deep Breath" + } + ], + "bot": [ + { + "entries": [], + "name": "Improved Grab", + "generic": true }, - "traits": [ - "attack", - "move" - ], - "entries": [ - "As giant snapping turtle, but DC 43." - ], - "name": "Capsize", - "entries_as_xyz": "Ability not found: 'Capsize As giant snapping turtle, but DC 43.' in Mammoth Turtle, p.31" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "move" + ], + "entries": [ + "As giant snapping turtle, but DC 43." + ], + "name": "Capsize", + "entries_as_xyz": "Ability not found: 'Capsize As giant snapping turtle, but DC 43.' in Mammoth Turtle, p.31" }, - "requirements": "The turtle has a creature {@condition grabbed} in its jaws", - "entries": [ - "The turtle flings the creature into the air from its mouth, sending it up to 10 feet up and 20 feet away. The creature falls 25 feet (assuming the turtle flings it as high as it can) and takes the appropriate amount of bludgeoning damage from the fall." - ], - "name": "Fling" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The turtle has a creature {@condition grabbed} in its jaws", + "entries": [ + "The turtle flings the creature into the air from its mouth, sending it up to 10 feet up and 20 feet away. The creature falls 25 feet (assuming the turtle flings it as high as it can) and takes the appropriate amount of bludgeoning damage from the fall." + ], + "name": "Fling" }, - "entries": [ - "As giant snapping turtle, but." - ], - "name": "Shell Defense" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition grabbed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As giant snapping turtle, but." + ], + "name": "Shell Defense" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Manananggal", @@ -4614,26 +4335,23 @@ "source": "FRP1", "page": 87, "level": 8, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Tanggal" + "ce", + "medium", + "aberration", + "tanggal" ], "creatureType": [ "Aberration" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -4643,42 +4361,35 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 16 + "std": 16 }, "Religion": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 2, - "Int": 1, - "Wis": 3, - "Cha": 4 + "str": 5, + "dex": 5, + "con": 2, + "int": 1, + "wis": 3, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [], - "name": "Light Blindness", - "generic": true - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -4687,9 +4398,8 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { - "30 feet (or fly ": 80 + "30 feet (or fly": 80 }, "attacks": [ { @@ -4770,40 +4480,36 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The manananggal has a creature {@condition grabbed}", - "entries": [ - "The manananggal drives its tongue into the {@condition grabbed} creature to drink its blood. This deals {@dice 4d6} damage, and the manananggal gains temporary Hit Points equal to the damage dealt. A creature whose blood is {@condition drained} by a manananggal is {@condition drained|CRB|drained 1} until it receives healing (of any kind or amount)." - ], - "name": "Blood Drain" - }, - { - "entries": [ - "A manananggal typically resembles a living humanoid. It doesn't appear as an aberration at first glance and receives a +4 status bonus to its {@skill Deception} DC when Impersonating a humanoid. At any time but especially at night, a manananggal can, as a three-action activity with the {@trait manipulate} trait, rip its upper torso from its bottom half, leaving the lower torso limp and helpless but allowing the upper torso to fly free. A manananggal can separate its body at any time, but it risks further damage if it does so during the day.", - "The manananggal's upper and lower halves share the same pool of HP.", - "If its lower half is damaged, the manananggal is immediately aware of the attack. Each minute a manananggal remains separated after sunrise and before sunset, it takes {@dice 2d6} points of damage until it reattaches its upper and lower torsos or is destroyed, whichever comes first." - ], - "name": "Separated Body" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [], + "name": "Light Blindness", + "generic": true + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The manananggal has a creature {@condition grabbed}", + "entries": [ + "The manananggal drives its tongue into the {@condition grabbed} creature to drink its blood. This deals {@dice 4d6} damage, and the manananggal gains temporary Hit Points equal to the damage dealt. A creature whose blood is {@condition drained} by a manananggal is {@condition drained|CRB|drained 1} until it receives healing (of any kind or amount)." + ], + "name": "Blood Drain" + }, + { + "entries": [ + "A manananggal typically resembles a living humanoid. It doesn't appear as an aberration at first glance and receives a +4 status bonus to its {@skill Deception} DC when Impersonating a humanoid. At any time but especially at night, a manananggal can, as a three-action activity with the {@trait manipulate} trait, rip its upper torso from its bottom half, leaving the lower torso limp and helpless but allowing the upper torso to fly free. A manananggal can separate its body at any time, but it risks further damage if it does so during the day.", + "The manananggal's upper and lower halves share the same pool of HP.", + "If its lower half is damaged, the manananggal is immediately aware of the attack. Each minute a manananggal remains separated after sunrise and before sunset, it takes {@dice 2d6} points of damage until it reattaches its upper and lower torsos or is destroyed, whichever comes first." + ], + "name": "Separated Body" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Muckish Creep", @@ -4811,23 +4517,22 @@ "source": "FRP1", "page": 88, "level": 8, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -4836,36 +4541,35 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 3, - "Con": 4, - "Int": 0, - "Wis": 0, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 3, + "con": 4, + "int": 0, + "wis": 0, + "cha": 1 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -4886,23 +4590,6 @@ "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature succeeds at an attempt to {@action Grapple} the muckish creep", - "entries": [ - "The muckish creep attempts an {@skill Athletics} check." - ], - "name": "Elude Grasp" - }, - { - "entries": [], - "name": "to Escape." - } - ], "speed": { "walk": 25 }, @@ -4935,62 +4622,66 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When a muckish creep hits a creature with a mud ball {@action Strike}, that creature becomes {@condition dazzled} (or {@condition blinded} on a critical hit)", - "The creature can use an {@action Interact} action to wipe away the mud and remove the {@condition dazzled} or {@condition blinded} condition." - ], - "name": "Blinding Mud" - }, - { - "entries": [ - "A muckish creep can move through a gap at least 6 inches wide without Squeezing and can {@action Squeeze} through any gap at least 1 inch wide." - ], - "name": "Compression" - }, - { - "entries": [ - "When a muckish creep {@action Stride||Strides} or {@action Step||Steps}, it leaves behind a slimy mud trail that coats the traversed area. All traversed squares are covered in grease (DC 26) until the start of the muckish creep's next turn." - ], - "name": "Mud Trail" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "incapacitation" - ], - "requirements": "The muckish creep has a creature {@condition grabbed}", - "entries": [ - "The muckish creep fills the {@condition grabbed} creature's mouth and nose with mud. The creature begins to suffocate unless it succeeds at a DC 23 Fortitude save. The suffocating creature or any adjacent creatures can clear the suffocating creature's airway with an {@action Interact} action." - ], - "name": "Overwhelm" - }, - { - "entries": [ - "A muckish creep's body allows it to slip away from most restraints. It gains a +4 status bonus to checks to {@action Escape}. On a success, it gets a critical success instead. On a critical failure, it gets a failure instead." - ], - "name": "Slippery Body" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature succeeds at an attempt to {@action Grapple} the muckish creep", + "entries": [ + "The muckish creep attempts an {@skill Athletics} check." + ], + "name": "Elude Grasp" + }, + { + "entries": [], + "name": "to Escape." + } ], - "condition": [ - "{@condition dazzled}", - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "When a muckish creep hits a creature with a mud ball {@action Strike}, that creature becomes {@condition dazzled} (or {@condition blinded} on a critical hit)", + "The creature can use an {@action Interact} action to wipe away the mud and remove the {@condition dazzled} or {@condition blinded} condition." + ], + "name": "Blinding Mud" + }, + { + "entries": [ + "A muckish creep can move through a gap at least 6 inches wide without Squeezing and can {@action Squeeze} through any gap at least 1 inch wide." + ], + "name": "Compression" + }, + { + "entries": [ + "When a muckish creep {@action Stride||Strides} or {@action Step||Steps}, it leaves behind a slimy mud trail that coats the traversed area. All traversed squares are covered in grease (DC 26) until the start of the muckish creep's next turn." + ], + "name": "Mud Trail" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "incapacitation" + ], + "requirements": "The muckish creep has a creature {@condition grabbed}", + "entries": [ + "The muckish creep fills the {@condition grabbed} creature's mouth and nose with mud. The creature begins to suffocate unless it succeeds at a DC 23 Fortitude save. The suffocating creature or any adjacent creatures can clear the suffocating creature's airway with an {@action Interact} action." + ], + "name": "Overwhelm" + }, + { + "entries": [ + "A muckish creep's body allows it to slip away from most restraints. It gains a +4 status bonus to checks to {@action Escape}. On a success, it gets a critical success instead. On a critical failure, it gets a failure instead." + ], + "name": "Slippery Body" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC" - ] + } }, { "name": "Nai Yan Fei", @@ -4998,17 +4689,18 @@ "source": "FRP1", "page": 91, "level": 20, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "unique", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 36 + "std": 36 }, "languages": { "languages": [ @@ -5024,88 +4716,62 @@ }, "skills": { "Acrobatics": { - "default": 37 + "std": 37 }, "Arcana": { - "default": 36 + "std": 36 }, "Deception": { - "default": 36 + "std": 36 }, "Diplomacy": { - "default": 38 + "std": 38 }, "Intimidation": { - "default": 36 + "std": 36 }, "Occultism": { - "default": 38 + "std": 38 }, "Performance": { - "default": 36 + "std": 36 }, "Religion": { - "default": 32 + "std": 32 }, "Society": { - "default": 38 + "std": 38 }, "Stealth": { - "default": 35 + "std": 35 }, "Thievery": { - "default": 35 + "std": 35 }, "Goka Lore": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 7, - "Wis": 3, - "Cha": 5 + "str": 1, + "dex": 4, + "con": 2, + "int": 7, + "wis": 3, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+38, {@skill Intimidation} +36, {@skill Lore||Goka Lore} +38, Legal." - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+38, {@skill Occultism} +38, {@skill Performance} +36, {@skill Religion} +32," - ], - "name": "Lore" - }, - { - "entries": [ - "+38, {@skill Stealth} +35, {@skill Thievery} +35, Underworld." - ], - "name": "Society" - }, - { - "entries": [ - "+36 Str +1, Dex +4, Con +2, Int +7, Wis +3, Cha +5 Items +3 major striking butterfly sword, greater hat of disguise, +2 greater resilient aristocrat's clothing." - ], - "name": "Lore" - } - ], "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 34 + "ref": { + "std": 34 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -5114,7 +4780,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -5138,109 +4803,122 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "top": [ + { + "entries": [ + "+38, {@skill Intimidation} +36, {@skill Lore||Goka Lore} +38, Legal." + ], + "name": "Diplomacy" }, - "trigger": "Nai", - "entries": [], - "name": "Debilitating Strike" - }, - { - "entries": [ - "Fei hits a {@condition flat-footed} creature and deals damage; Nai Yan Fei applies one of the following debilitations, which lasts until the end of her next turn.", - { - "type": "list", - "items": [ - "{@bold Debilitation} The target takes a \u201310-foot status penalty to its Speeds.", - "{@bold Debilitation} The target becomes {@condition enfeebled|CRB|enfeebled 1}.", - "{@bold Debilitation} The target can't flank other creatures, and it can't provide flanking for its allies.", - "{@bold Debilitation} The target doesn't gain a circumstance bonus to AC from {@action Raise a Shield||Raising a Shield}, lesser cover, or standard cover; it gains only a +2 circumstance bonus to AC from greater cover or {@action Take Cover||Taking Cover}." - ] - } - ], - "name": "Yan" - }, - { - "activity": { - "number": 1, - "unit": "reaction" + { + "entries": [ + "+38, {@skill Occultism} +38, {@skill Performance} +36, {@skill Religion} +32," + ], + "name": "Lore" }, - "traits": [ - "incapacitation" - ], - "entries": [ - "Trigger." - ], - "name": "Master Strike" - }, - { - "entries": [ - "Fei hits a {@condition flat-footed} creature and deals damage; The target attempts a DC 39 Fortitude save. It then becomes immune to Nai Yan Fei's." - ], - "name": "Nai Yan" - }, - { - "entries": [ - "{@action Strike} for 1 day.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target is {@condition enfeebled|CRB|enfeebled 2} until the end of" + { + "entries": [ + "+38, {@skill Stealth} +35, {@skill Thievery} +35, Underworld." + ], + "name": "Society" + }, + { + "entries": [ + "+36 Str +1, Dex +4, Con +2, Int +7, Wis +3, Cha +5 Items +3 major striking butterfly sword, greater hat of disguise, +2 greater resilient aristocrat's clothing." + ], + "name": "Lore" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "Nai", + "entries": [], + "name": "Debilitating Strike" + }, + { + "entries": [ + "Fei hits a {@condition flat-footed} creature and deals damage; Nai Yan Fei applies one of the following debilitations, which lasts until the end of her next turn.", + { + "type": "list", + "items": [ + "{@bold Debilitation} The target takes a \u201310-foot status penalty to its Speeds.", + "{@bold Debilitation} The target becomes {@condition enfeebled|CRB|enfeebled 1}.", + "{@bold Debilitation} The target can't flank other creatures, and it can't provide flanking for its allies.", + "{@bold Debilitation} The target doesn't gain a circumstance bonus to AC from {@action Raise a Shield||Raising a Shield}, lesser cover, or standard cover; it gains only a +2 circumstance bonus to AC from greater cover or {@action Take Cover||Taking Cover}." + ] } - } - ], - "name": "Master" - }, - { - "entries": [ - "Fei's next turn.", - { - "type": "successDegree", - "entries": { - "Failure": "The target is {@condition paralyzed} for 4 rounds.", - "Critical Failure": "The target is {@condition paralyzed} for 4 rounds, knocked {@condition unconscious} for 2 hours, or killed (Nai Yan Fei's choice)." + ], + "name": "Yan" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "incapacitation" + ], + "entries": [ + "Trigger." + ], + "name": "Master Strike" + }, + { + "entries": [ + "Fei hits a {@condition flat-footed} creature and deals damage; The target attempts a DC 39 Fortitude save. It then becomes immune to Nai Yan Fei's." + ], + "name": "Nai Yan" + }, + { + "entries": [ + "{@action Strike} for 1 day.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition enfeebled|CRB|enfeebled 2} until the end of" + } } - } - ], - "name": "Nai Yan" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Master" }, - "entries": [ - "Nai Yan Fei adopts a mundane disguise, appearing as a nondescript human with a neutral alignment and a mundane occupation such as common laborer, farmer, or peasant.", - "She can return to her typical persona as empress at any time by using Quick Change again." - ], - "name": "Quick Change" - }, - { - "entries": [ - "Strikes deal an additional {@damage 4d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack Nai Yan Fei's" - } - ], - "inflicts": { - "damage": [ - "precision", - "slashing" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}", - "{@condition paralyzed}" + { + "entries": [ + "Fei's next turn.", + { + "type": "successDegree", + "entries": { + "Failure": "The target is {@condition paralyzed} for 4 rounds.", + "Critical Failure": "The target is {@condition paralyzed} for 4 rounds, knocked {@condition unconscious} for 2 hours, or killed (Nai Yan Fei's choice)." + } + } + ], + "name": "Nai Yan" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Nai Yan Fei adopts a mundane disguise, appearing as a nondescript human with a neutral alignment and a mundane occupation such as common laborer, farmer, or peasant.", + "She can return to her typical persona as empress at any time by using Quick Change again." + ], + "name": "Quick Change" + }, + { + "entries": [ + "Strikes deal an additional {@damage 4d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack Nai Yan Fei's" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Old Man Statue", @@ -5248,27 +4926,25 @@ "source": "FRP1", "page": 21, "level": 14, - "rarity": "Unique", - "alignment": "LN", - "size": "Huge", "traits": [ - "Mindless", - "Divine" + "unique", + "ln", + "huge", + "construct", + "divine", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Tien (can't speak any language)" @@ -5277,30 +4953,29 @@ }, "skills": { "Athletics": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 8, - "Dex": -1, - "Con": 8, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 8, + "dex": -1, + "con": 8, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -5309,16 +4984,12 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed" - ] - }, + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed" + ], "resistances": [ { "amount": 10, @@ -5326,25 +4997,6 @@ "note": "(except adamantine)" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy", - "positive" - ], - "entries": [ - "{@damage 14d6} positive, DC 32." - ], - "name": "Divine Destruction" - }, - { - "entries": [ - "As divine warden ({@deity Irori})." - ], - "name": "Faith Bound" - } - ], "speed": { "walk": 30 }, @@ -5441,32 +5093,41 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "As divine warden (staff)." - ], - "name": "Faithful Weapon" - }, - { - "entries": [ - "As divine warden ({@deity Irori})." - ], - "name": "Instrument of Faith" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "positive" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy", + "positive" + ], + "entries": [ + "{@damage 14d6} positive, DC 32." + ], + "name": "Divine Destruction" + }, + { + "entries": [ + "As divine warden ({@deity Irori})." + ], + "name": "Faith Bound" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "UW" - ] + "bot": [ + { + "entries": [ + "As divine warden (staff)." + ], + "name": "Faithful Weapon" + }, + { + "entries": [ + "As divine warden ({@deity Irori})." + ], + "name": "Instrument of Faith" + } + ] + } }, { "name": "Planar Terra-cotta Soldier", @@ -5474,14 +5135,17 @@ "source": "FRP1", "page": 52, "level": 11, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", + "traits": [ + "rare", + "n", + "medium", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 21 + "std": 21 }, "languages": { "languages": [ @@ -5491,34 +5155,33 @@ }, "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 7, - "Dex": 5, - "Con": 7, - "Int": 2, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 7, + "dex": 5, + "con": 7, + "int": 2, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 30, + "std": 30, "with shield raised": 32 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -5527,41 +5190,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "diseased" - ] - }, + "immunities": [ + "bleed", + "death effects", + "diseased" + ], "weaknesses": [ { "amount": 14, "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -5571,7 +5210,7 @@ "name": "longsword", "attack": 24, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d8+15} slashing", @@ -5595,40 +5234,50 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "conjuration", - "teleportation" - ], - "entries": [ - "The planar terra-cotta soldier momentarily moves beneath the." - ], - "name": "Planar Step" - }, - { - "entries": [ - "Plane, instantly transporting itself to a location within 60 feet. The soldier can't use Planar {@action Step} again for {@dice 1d4} rounds." - ], - "name": "Material" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "teleportation" + ], + "entries": [ + "The planar terra-cotta soldier momentarily moves beneath the." + ], + "name": "Planar Step" + }, + { + "entries": [ + "Plane, instantly transporting itself to a location within 60 feet. The soldier can't use Planar {@action Step} again for {@dice 1d4} rounds." + ], + "name": "Material" + } + ] + } }, { "name": "Planar Terra-cotta Squadron", @@ -5636,17 +5285,18 @@ "source": "FRP1", "page": 53, "level": 15, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Troop" + "rare", + "n", + "medium", + "construct", + "troop" ], "creatureType": [ "Construct" ], "perception": { - "default": 24 + "std": 24 }, "languages": { "languages": [ @@ -5656,34 +5306,33 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 8, - "Int": 1, - "Wis": 3, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 8, + "int": 1, + "wis": 3, + "cha": 4 + }, "ac": { - "default": 37, + "std": 37, "with shields raised": 39 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -5692,88 +5341,79 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "bleed", + "death effects" + ], "weaknesses": [ { "amount": 20, "name": "area damage" } ], - "abilitiesMid": [ - { - "traits": [ - "Pathfinder Bestiary 3 306" - ], - "entries": [], - "name": "Troop Defenses" - } - ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "pathfinder bestiary 3 306" + ], + "entries": [], + "name": "Troop Defenses" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "pathfinder bestiary 3 305" + ], + "entries": [ + "Aim as One {@as 2} The terra-cotta squadron launches a ranged attack in the form of a 10-foot burst within 100 feet that deals {@dice 3d8+13} damage (DC 33 basic Reflex save). When the garrison is reduced to 8 or fewer squares, this area decreases to a 5-foot burst." + ], + "name": "Form Up" }, - "traits": [ - "Pathfinder Bestiary 3 305" - ], - "entries": [ - "Aim as One {@as 2} The terra-cotta squadron launches a ranged attack in the form of a 10-foot burst within 100 feet that deals {@dice 3d8+13} damage (DC 33 basic Reflex save). When the garrison is reduced to 8 or fewer squares, this area decreases to a 5-foot burst." - ], - "name": "Form Up" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "teleportation" + ], + "entries": [ + "The terra-cotta squadron momentarily moves beyond the Material Plane, instantly transporting itself to a location within 90 feet. The squadron can't use Planar {@action Step} again for {@dice 1d4} rounds." + ], + "name": "Planar Step" }, - "traits": [ - "conjuration", - "teleportation" - ], - "entries": [ - "The terra-cotta squadron momentarily moves beyond the Material Plane, instantly transporting itself to a location within 90 feet. The squadron can't use Planar {@action Step} again for {@dice 1d4} rounds." - ], - "name": "Planar Step" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The troop raises steel shields, with the effects of {@action Raise a Shield}.", + "{@action Strike} as One {@as 1} to {@as 3} Frequency once per round; The squadron makes a melee attack against each enemy within 5 feet (DC 30 basic Reflex save)", + "The damage depends on the number of actions.", + "{@as 1} {@damage 2d8} slashing damage {@as 2} {@damage 3d8+13} slashing damage {@as 3} {@damage 4d8+16} slashing damage." + ], + "name": "Raise Shields" }, - "entries": [ - "The troop raises steel shields, with the effects of {@action Raise a Shield}.", - "{@action Strike} as One {@as 1} to {@as 3} Frequency once per round; The squadron makes a melee attack against each enemy within 5 feet (DC 30 basic Reflex save)", - "The damage depends on the number of actions.", - "{@as 1} {@damage 2d8} slashing damage {@as 2} {@damage 3d8+13} slashing damage {@as 3} {@damage 4d8+16} slashing damage." - ], - "name": "Raise Shields" - }, - { - "entries": [ - "Whenever a terra-cotta squadron {@action Stride||Strides}, the garrison first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the squadron enters difficult terrain, the extra movement cost applies to the whole squadron." - ], - "name": "Troop Movement" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] - }, - "misc": [] + { + "entries": [ + "Whenever a terra-cotta squadron {@action Stride||Strides}, the garrison first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the squadron enters difficult terrain, the extra movement cost applies to the whole squadron." + ], + "name": "Troop Movement" + } + ] + } }, { "name": "Ran-to", @@ -5781,26 +5421,24 @@ "source": "FRP1", "page": 64, "level": 14, - "rarity": "Unique", - "alignment": "LE", - "size": "Small", "traits": [ - "Goblin" + "unique", + "le", + "small", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 20 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Goblin", @@ -5812,49 +5450,41 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 24 + "std": 24 }, "Survival": { - "default": 23 + "std": 23 }, "Wrestling Lore": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 6, - "Int": -1, - "Wis": 1, - "Cha": 2 + "str": 6, + "dex": 4, + "con": 6, + "int": -1, + "wis": 1, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+23, {@skill Lore||Wrestling Lore} +19 Str +6, Dex +4, Con +6, Int \u20131, Wis +1, Cha +2 Items +2 greater striking gauntlet, +2 greater striking halfling sling staff (20 bullets), +1 resilient studded leather." - ], - "name": "Survival" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -5863,31 +5493,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "When a creature triggers Ran-to's." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "Opportunity, he can attempt an {@skill Athletics} check." - ], - "name": "Attack of" - }, - { - "entries": [ - "{@action Grapple} the triggering creature instead of making a melee {@action Strike}. He can still disrupt a triggering manipulate action if he critically succeeds his attempt." - ], - "name": "to" - } - ], "speed": { "walk": 20 }, @@ -5924,77 +5529,98 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+23, {@skill Lore||Wrestling Lore} +19 Str +6, Dex +4, Con +6, Int \u20131, Wis +1, Cha +2 Items +2 greater striking gauntlet, +2 greater striking halfling sling staff (20 bullets), +1 resilient studded leather." + ], + "name": "Survival" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "When a creature triggers Ran-to's." + ], + "name": "Attack of Opportunity", + "generic": true }, - "requirements": "Ran-to has a creature {@condition grabbed}", - "entries": [ - "Ran-to throws his foe against the ground. The {@condition grabbed} creature takes {@damage 8d6} bludgeoning damage and is knocked {@condition prone}. The grapple ends." - ], - "name": "Body Slam" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Opportunity, he can attempt an {@skill Athletics} check." + ], + "name": "Attack of" }, - "entries": [ - "Ran-to makes a mighty leap and attempts to Grab a foe while he soars. He makes a {@action Leap}," - ], - "name": "Leaping Catch" - }, - { - "entries": [ - "His maximum distance is 40 feet. He must succeed at an {@skill Athletics} check to perform the leap as usual, but regardless of the type of leap, the DC is equal to the number of feet he moves in the air.", - "Ran-to can attempt an {@skill Athletics} check to {@action Grapple} at any point during the jump. Immediately after the attempt, he (and the creature, if the {@action Grapple} was successful) falls to the ground. Neither creature takes damage from this fall." - ], - "name": "High Jump, or Long Jump." - }, - { - "entries": [ - "Wrestler Ran-to can attempt to {@action Disarm}, {@action Grapple}," - ], - "name": "Titan" - }, - { - "entries": [ - "{@action Trip} creatures up to two sizes larger than him." - ], - "name": "Shove, or" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "entries": [ + "{@action Grapple} the triggering creature instead of making a melee {@action Strike}. He can still disrupt a triggering manipulate action if he critically succeeds his attempt." + ], + "name": "to" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Ran-to has a creature {@condition grabbed}", + "entries": [ + "Ran-to throws his foe against the ground. The {@condition grabbed} creature takes {@damage 8d6} bludgeoning damage and is knocked {@condition prone}. The grapple ends." + ], + "name": "Body Slam" }, - "requirements": "Ran-to has a creature {@condition grabbed}", - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Ran-to makes a mighty leap and attempts to Grab a foe while he soars. He makes a {@action Leap}," + ], + "name": "Leaping Catch" }, - "entries": [ - "Ran-to spins the creature he's holding, smashing them against any creatures within his reach, and then throws the creature aside. Ran-to attempts an {@skill Athletics} check against the {@condition grabbed} creature's Fortitude DC. Critical Success Ran-to tosses his foe a great distance. The grapple ends. The {@condition grabbed} creature is thrown into a space within 10 feet, takes {@damage 10d6} bludgeoning damage, and falls {@condition prone}. All creatures adjacent to Ran-to take the same amount of bludgeoning damage (DC 34 basic Reflex save). Success As critical success, except the {@condition grabbed} creatures is thrown into a space within 5 feet, and creatures take {@damage 6d6} bludgeoning damage. Failure Ran-to tosses his foe aside. The grapple ends. The {@condition grabbed} creature falls {@condition prone}. Critical Failure Ran-to loses hold of his foe and the grapple ends." - ], - "name": "Whirlwind Toss" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition grabbed}" + { + "entries": [ + "His maximum distance is 40 feet. He must succeed at an {@skill Athletics} check to perform the leap as usual, but regardless of the type of leap, the DC is equal to the number of feet he moves in the air.", + "Ran-to can attempt an {@skill Athletics} check to {@action Grapple} at any point during the jump. Immediately after the attempt, he (and the creature, if the {@action Grapple} was successful) falls to the ground. Neither creature takes damage from this fall." + ], + "name": "High Jump, or Long Jump." + }, + { + "entries": [ + "Wrestler Ran-to can attempt to {@action Disarm}, {@action Grapple}," + ], + "name": "Titan" + }, + { + "entries": [ + "{@action Trip} creatures up to two sizes larger than him." + ], + "name": "Shove, or" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "requirements": "Ran-to has a creature {@condition grabbed}", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Ran-to spins the creature he's holding, smashing them against any creatures within his reach, and then throws the creature aside. Ran-to attempts an {@skill Athletics} check against the {@condition grabbed} creature's Fortitude DC. Critical Success Ran-to tosses his foe a great distance. The grapple ends. The {@condition grabbed} creature is thrown into a space within 10 feet, takes {@damage 10d6} bludgeoning damage, and falls {@condition prone}. All creatures adjacent to Ran-to take the same amount of bludgeoning damage (DC 34 basic Reflex save). Success As critical success, except the {@condition grabbed} creatures is thrown into a space within 5 feet, and creatures take {@damage 6d6} bludgeoning damage. Failure Ran-to tosses his foe aside. The grapple ends. The {@condition grabbed} creature falls {@condition prone}. Critical Failure Ran-to loses hold of his foe and the grapple ends." + ], + "name": "Whirlwind Toss" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Shino Hakusa", @@ -6002,17 +5628,18 @@ "source": "FRP1", "page": 63, "level": 14, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 22 + "std": 22 }, "languages": { "languages": [ @@ -6025,55 +5652,47 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 27 + "std": 27 }, "Deception": { - "default": 24 + "std": 24 }, "Medicine": { - "default": 26 + "std": 26 }, "Occultism": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 26 + "std": 26 }, "Thievery": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 5, - "Dex": 6, - "Con": 4, - "Int": 1, - "Wis": 2, - "Cha": 0 + "str": 5, + "dex": 6, + "con": 4, + "int": 1, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+26, {@skill Occultism} +21, {@skill Stealth} +26, {@skill Thievery} +26 Str +5, Dex +6, Con +4, Int +1, Wis +2, Cha +0 Items +2 greater striking handwraps of mighty blows, +1 striking shurikens (5)" - ], - "name": "Medicine" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 22 + "will": { + "std": 22 } }, "hp": [ @@ -6082,19 +5701,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Hakusa is targeted with a melee or ranged attack by an attacker she can see", - "entries": [ - "Hakusa gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 35 }, @@ -6121,82 +5727,87 @@ "name": "shuriken", "attack": 29, "traits": [ - "agile", - "magical", - "reload 0", - "thrown 20 feet" - ], - "effects": [], - "damage": "{@damage 2d4+11} piercing", - "types": [ - "piercing" - ] - } - ], - "abilitiesBot": [ - { - "entries": [ - "Hakusa leaps around and over her opponents, disorienting them, to gain the upper hand in combat. When she successfully Tumbles Through a creature's space, that creature becomes {@condition flat-footed} until the end of Hakusa's turn." - ], - "name": "Disorienting Tumble" - }, - { - "entries": [ - "Hakusa's fist Strikes are treated as cold iron and silver. She doesn't take penalties when making lethal attacks." - ], - "name": "Powerful Fists" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Hakusa targets a foe's pressure points to debilitate them. Hakusa makes a fist {@action Strike}.", - "On a hit, the target takes damage as normal and must attempt a DC 35 Fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure." - ], - "name": "Pressure Point Attack" - }, - { - "entries": [ - "Attack for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target's muscles become temporarily weaker. For 1 round, the target is {@condition enfeebled|CRB|enfeebled 2} and must succeed at a DC {@flatDC 5} flat check when attempting to use actions with the {@trait manipulate} trait or the action is lost.", - "Failure": "As success, but the duration is 1 minute.", - "Critical Failure": "As success, but the duration is 1 minute, the flat check is DC 11, and the target also takes \u201310-foot status penalty to their Speed for the duration." - } - } - ], - "name": "Point" - }, - { - "entries": [ - "Strikes deal an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." + "agile", + "magical", + "reload 0", + "thrown 20 feet" ], - "name": "Sneak Attack Hakusa's" + "effects": [], + "damage": "{@damage 2d4+11} piercing", + "types": [ + "piercing" + ] } ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "+26, {@skill Occultism} +21, {@skill Stealth} +26, {@skill Thievery} +26 Str +5, Dex +6, Con +4, Int +1, Wis +2, Cha +0 Items +2 greater striking handwraps of mighty blows, +1 striking shurikens (5)" + ], + "name": "Medicine" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Hakusa is targeted with a melee or ranged attack by an attacker she can see", + "entries": [ + "Hakusa gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "Hakusa leaps around and over her opponents, disorienting them, to gain the upper hand in combat. When she successfully Tumbles Through a creature's space, that creature becomes {@condition flat-footed} until the end of Hakusa's turn." + ], + "name": "Disorienting Tumble" + }, + { + "entries": [ + "Hakusa's fist Strikes are treated as cold iron and silver. She doesn't take penalties when making lethal attacks." + ], + "name": "Powerful Fists" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Hakusa targets a foe's pressure points to debilitate them. Hakusa makes a fist {@action Strike}.", + "On a hit, the target takes damage as normal and must attempt a DC 35 Fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure." + ], + "name": "Pressure Point Attack" + }, + { + "entries": [ + "Attack for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target's muscles become temporarily weaker. For 1 round, the target is {@condition enfeebled|CRB|enfeebled 2} and must succeed at a DC {@flatDC 5} flat check when attempting to use actions with the {@trait manipulate} trait or the action is lost.", + "Failure": "As success, but the duration is 1 minute.", + "Critical Failure": "As success, but the duration is 1 minute, the flat check is DC 11, and the target also takes \u201310-foot status penalty to their Speed for the duration." + } + } + ], + "name": "Point" + }, + { + "entries": [ + "Strikes deal an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack Hakusa's" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Sigbin", @@ -6204,25 +5815,27 @@ "source": "FRP1", "page": 89, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -6231,36 +5844,35 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 1, - "Dex": 5, - "Con": 4, - "Int": -1, - "Wis": 1, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 1, + "dex": 5, + "con": 4, + "int": -1, + "wis": 1, + "cha": 2 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -6269,18 +5881,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the emanation must attempt a DC 19 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, or {@condition sickened|CRB|sickened 2} on a critical failure. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is immune to all sigbins' stenches for 1 minute." - ], - "name": "Stench" - } - ], "speed": { "walk": 25 }, @@ -6330,44 +5930,42 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The sigbin is {@condition unnoticed} by its target", - "entries": [ - "The sigbin makes a fangs {@action Strike} (unlike other Strikes, this does not end its invisibility if the sigbin is {@condition invisible}). On a hit, the target takes nonlethal damage from the {@action Strike} and becomes {@condition drained|CRB|drained 1} ({@condition drained|CRB|drained 2} on a critical hit). The sigbin gains 15 temporary Hit Points that remain for 1 hour." - ], - "name": "Shadow Drain" - }, - { - "traits": [ - "illusion" - ], - "entries": [ - "A sigbin becomes almost imperceptible if it stands completely still. If the sigbin does not move or attack during its turn, it becomes {@condition invisible}. It remains {@condition invisible} until it moves or takes a {@condition hostile} action. Children and young creatures, like animal cubs, can see the sigbin normally, even while it's {@condition invisible}." - ], - "name": "Unassuming Cloak" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the emanation must attempt a DC 19 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 1}, or {@condition sickened|CRB|sickened 2} on a critical failure. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition. A creature that succeeds at its save is immune to all sigbins' stenches for 1 minute." + ], + "name": "Stench" + } ], - "condition": [ - "{@condition drained}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The sigbin is {@condition unnoticed} by its target", + "entries": [ + "The sigbin makes a fangs {@action Strike} (unlike other Strikes, this does not end its invisibility if the sigbin is {@condition invisible}). On a hit, the target takes nonlethal damage from the {@action Strike} and becomes {@condition drained|CRB|drained 1} ({@condition drained|CRB|drained 2} on a critical hit). The sigbin gains 15 temporary Hit Points that remain for 1 hour." + ], + "name": "Shadow Drain" + }, + { + "traits": [ + "illusion" + ], + "entries": [ + "A sigbin becomes almost imperceptible if it stands completely still. If the sigbin does not move or attack during its turn, it becomes {@condition invisible}. It remains {@condition invisible} until it moves or takes a {@condition hostile} action. Children and young creatures, like animal cubs, can see the sigbin normally, even while it's {@condition invisible}." + ], + "name": "Unassuming Cloak" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Syu Tak-nwa", @@ -6375,17 +5973,18 @@ "source": "FRP1", "page": 63, "level": 14, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "unique", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 + "std": 26 }, "languages": { "languages": [ @@ -6398,67 +5997,53 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Arcana": { - "default": 25 + "std": 25 }, "Deception": { - "default": 27 + "std": 27 }, "Medicine": { - "default": 23 + "std": 23 }, "Nature": { - "default": 23 + "std": 23 }, "Occultism": { - "default": 29 + "std": 29 }, "Society": { - "default": 27 + "std": 27 }, "Thievery": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 5, - "Wis": 3, - "Cha": 5 + "str": 0, + "dex": 4, + "con": 1, + "int": 5, + "wis": 3, + "cha": 5 }, "items": [ "+2 greater striking jian (as shortsword)" ], - "abilitiesTop": [ - { - "entries": [ - "+23, {@skill Nature} +23, {@skill Occultism} +29, {@skill Society} +27," - ], - "name": "Medicine" - }, - { - "entries": [ - "+24 Str +0, Dex +4, Con +1, Int +5, Wis +3, Cha +5 Items +2 greater striking jian (as shortsword)" - ], - "name": "Thievery" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -6467,7 +6052,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -6499,7 +6083,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d6+10} piercing", @@ -6630,64 +6214,69 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "3 Focus Points, DC 35; 7th cackle (Pathfinder." - ], - "name": "Witch Hexes" - }, - { - "entries": [ - "237), curse of death (Advanced." - ], - "name": "Advanced Player's Guide" - }, - { - "entries": [ - "237), evil eye (Advanced Player's Guide 238), malicious shadow (Advanced Player's Guide 238), needle of vengeance (Advanced Player's Guide 238); Hex." - ], - "name": "Player's Guide" - }, - { - "traits": [ - "7th" - ], - "entries": [ - "evil eye." - ], - "name": "Cantrips" - }, - { - "entries": [ - "Patron fate." - ], - "name": "Witch" - }, - { - "entries": [ - "Tak-nwa has mastered using her prehensile hair in combat. She can use her living hair to perform precise tasks such as picking up objects and performing simple {@action Interact} actions, and she can automatically Grab with her hair, as the creature ability. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair {@action Strike} against the foe before applying {@trait any} effects of the hex. If this {@action Strike} misses, the hex has no effect." - ], - "name": "Empowered Hair" - }, - { - "entries": [ - "Tak-nwa's familiar is an elephant hawk moth named Yon-so. Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet." - ], - "name": "Familiar" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+23, {@skill Nature} +23, {@skill Occultism} +29, {@skill Society} +27," + ], + "name": "Medicine" + }, + { + "entries": [ + "+24 Str +0, Dex +4, Con +1, Int +5, Wis +3, Cha +5 Items +2 greater striking jian (as shortsword)" + ], + "name": "Thievery" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "entries": [ + "3 Focus Points, DC 35; 7th cackle (Pathfinder." + ], + "name": "Witch Hexes" + }, + { + "entries": [ + "237), curse of death (Advanced." + ], + "name": "Advanced Player's Guide" + }, + { + "entries": [ + "237), evil eye (Advanced Player's Guide 238), malicious shadow (Advanced Player's Guide 238), needle of vengeance (Advanced Player's Guide 238); Hex." + ], + "name": "Player's Guide" + }, + { + "traits": [ + "7th" + ], + "entries": [ + "evil eye." + ], + "name": "Cantrips" + }, + { + "entries": [ + "Patron fate." + ], + "name": "Witch" + }, + { + "entries": [ + "Tak-nwa has mastered using her prehensile hair in combat. She can use her living hair to perform precise tasks such as picking up objects and performing simple {@action Interact} actions, and she can automatically Grab with her hair, as the creature ability. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair {@action Strike} against the foe before applying {@trait any} effects of the hex. If this {@action Strike} misses, the hex has no effect." + ], + "name": "Empowered Hair" + }, + { + "entries": [ + "Tak-nwa's familiar is an elephant hawk moth named Yon-so. Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet." + ], + "name": "Familiar" + } + ] + } }, { "name": "Takatorra", @@ -6695,26 +6284,24 @@ "source": "FRP1", "page": 11, "level": 9, - "rarity": "Unique", - "alignment": "CG", - "size": "Medium", "traits": [ - "Tengu" + "unique", + "cg", + "medium", + "humanoid", + "tengu" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 20 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 20 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Nagaji", @@ -6726,58 +6313,38 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 21 + "std": 21 }, "Intimidation": { - "default": 15 + "std": 15 }, "Performance": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 2, + "con": 4, + "int": 1, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+15, {@skill Performance} +15 Str +4, Dex +2, Con +4, Int +1," - ], - "name": "Intimidation" - }, - { - "entries": [ - "+3, Cha +0 Items +1 hide armor, +1 striking tengu gale blades (2; Pathfinder Advanced." - ], - "name": "Wis" - }, - { - "entries": [ - "248)" - ], - "name": "Player's Guide" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -6786,17 +6353,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -6832,70 +6388,90 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+15, {@skill Performance} +15 Str +4, Dex +2, Con +4, Int +1," + ], + "name": "Intimidation" }, - "entries": [ - "Takatorra makes three melee Strikes." - ], - "name": "Blade Barrage" - }, - { - "entries": [ - "Strikes gain the {@trait forceful} trait. If one target is hit with at least two of these Strikes, they also take {@damage 1d6} {@condition persistent damage ||persistent bleed damage}. The target is then {@condition flat-footed} until they heal the {@condition persistent damage ||persistent bleed damage}." - ], - "name": "These" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "+3, Cha +0 Items +1 hide armor, +1 striking tengu gale blades (2; Pathfinder Advanced." + ], + "name": "Wis" }, - "traits": [ - "flourish" - ], - "entries": [ - "Takatorra spins, striking at their foes' weapons. Takatorra attempts an {@skill Athletics} check to {@action Disarm} against each enemy within melee reach.", - "Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts." - ], - "name": "Disarming Whirl" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "248)" + ], + "name": "Player's Guide" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Takatorra makes three melee Strikes." + ], + "name": "Blade Barrage" }, - "traits": [ - "morph", - "primal", - "transmutation" - ], - "frequency": { - "unit": "day", - "freq": 1 + { + "entries": [ + "Strikes gain the {@trait forceful} trait. If one target is hit with at least two of these Strikes, they also take {@damage 1d6} {@condition persistent damage ||persistent bleed damage}. The target is then {@condition flat-footed} until they heal the {@condition persistent damage ||persistent bleed damage}." + ], + "name": "These" }, - "entries": [ - "Takatorra expands their wings, gaining a 25-foot fly Speed for 5 minutes." - ], - "name": "Soaring Flight" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Takatorra spins, striking at their foes' weapons. Takatorra attempts an {@skill Athletics} check to {@action Disarm} against each enemy within melee reach.", + "Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts." + ], + "name": "Disarming Whirl" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "morph", + "primal", + "transmutation" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Takatorra expands their wings, gaining a 25-foot fly Speed for 5 minutes." + ], + "name": "Soaring Flight" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Tamikan", @@ -6903,23 +6479,23 @@ "source": "FRP1", "page": 39, "level": 16, - "rarity": "Unique", - "alignment": "N", - "size": "Large", + "traits": [ + "unique", + "n", + "large", + "dragon" + ], "creatureType": [ "Dragon" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic" @@ -6928,49 +6504,41 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 27 + "std": 27 }, "Survival": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 6, - "Int": 1, - "Wis": 4, - "Cha": 5 + "str": 9, + "dex": 5, + "con": 6, + "int": 1, + "wis": 4, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+27, {@skill Survival} +26 Str +9, Dex +5, Con +6, Int +1, Wis +4, Cha +5." - ], - "name": "Stealth" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -6979,30 +6547,14 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } + "immunities": [ + "paralyzed", + "sleep" ], "speed": { "walk": 30, - "fly ": 130, - "swim ": 30 + "fly": 130, + "swim": 30 }, "attacks": [ { @@ -7065,65 +6617,75 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "As kongamato." - ], - "name": "Boat Breaker", - "entries_as_xyz": "Ability not found: 'Boat Breaker As kongamato.' in Tamikan, p.39" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+27, {@skill Survival} +26 Str +9, Dex +5, Con +6, Int +1, Wis +4, Cha +5." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "As kongamato." + ], + "name": "Boat Breaker", + "entries_as_xyz": "Ability not found: 'Boat Breaker As kongamato.' in Tamikan, p.39" }, - "entries": [ - "As kongamato." - ], - "name": "Flying Strafe", - "entries_as_xyz": "Ability not found: 'Flying Strafe As kongamato.' in Tamikan, p.39" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As kongamato." + ], + "name": "Flying Strafe", + "entries_as_xyz": "Ability not found: 'Flying Strafe As kongamato.' in Tamikan, p.39" }, - "traits": [ - "arcane", - "evocation", - "sonic" - ], - "entries": [ - "Tamikan unleashes a powerful and deadly blast of sonic force from her maw that deals {@damage 12d6} sonic damage in a 100- foot line (DC 37 basic Reflex save). She can't use Sonic Screech again for {@dice 1d4} rounds." - ], - "name": "Sonic Screech" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "sonic" + ], + "entries": [ + "Tamikan unleashes a powerful and deadly blast of sonic force from her maw that deals {@damage 12d6} sonic damage in a 100- foot line (DC 37 basic Reflex save). She can't use Sonic Screech again for {@dice 1d4} rounds." + ], + "name": "Sonic Screech" }, - "entries": [ - "As kongamato, but DC 37." - ], - "name": "Wailing Dive", - "entries_as_xyz": "Ability not found: 'Wailing Dive As kongamato, but DC 37.' in Tamikan, p.39" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing", - "sonic" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As kongamato, but DC 37." + ], + "name": "Wailing Dive", + "entries_as_xyz": "Ability not found: 'Wailing Dive As kongamato, but DC 37.' in Tamikan, p.39" + } + ] + } }, { "name": "Tino", @@ -7131,17 +6693,18 @@ "source": "FRP1", "page": 10, "level": 9, - "rarity": "Unique", - "alignment": "LG", - "size": "Medium", "traits": [ - "Human" + "unique", + "lg", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 18 + "std": 18 }, "languages": { "languages": [ @@ -7154,46 +6717,38 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 20 + "std": 20 }, "Diplomacy": { - "default": 18 + "std": 18 }, "Medicine": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": 3 + "str": 3, + "dex": 4, + "con": 3, + "int": 0, + "wis": 1, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+15, {@skill Medicine} +16 Str +3, Dex +4, Con +3, Int +0, Wis +1, Cha +3 Items +1 explorer's clothing, +1 striking handwraps of mighty blows." - ], - "name": "Lore" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -7202,19 +6757,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "If Tino hits with his {@action Retributive Strike}, the target takes 3 {@condition persistent damage ||persistent good damage}." - ], - "name": "Retributive Strike", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -7254,42 +6796,56 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "DC 24; 5th (3 Focus Points) ki blast (Core Rulebook 401), ki strike (Core Rulebook 401), lay on hands (Core Rulebook 387)" - ], - "name": "Focus Spells" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "flourish" - ], - "entries": [ - "Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Flurry of Blows" - }, - { - "entries": [ - "Tino's fist Strikes don't take penalties when making lethal attacks." - ], - "name": "Powerful Fists" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+15, {@skill Medicine} +16 Str +3, Dex +4, Con +3, Int +0, Wis +1, Cha +3 Items +1 explorer's clothing, +1 striking handwraps of mighty blows." + ], + "name": "Lore" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "If Tino hits with his {@action Retributive Strike}, the target takes 3 {@condition persistent damage ||persistent good damage}." + ], + "name": "Retributive Strike", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "DC 24; 5th (3 Focus Points) ki blast (Core Rulebook 401), ki strike (Core Rulebook 401), lay on hands (Core Rulebook 387)" + ], + "name": "Focus Spells" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Flurry of Blows" + }, + { + "entries": [ + "Tino's fist Strikes don't take penalties when making lethal attacks." + ], + "name": "Powerful Fists" + } + ] + } }, { "name": "Tyrannosaurus Imperator", @@ -7297,57 +6853,57 @@ "source": "FRP1", "page": 31, "level": 14, - "rarity": "Rare", - "alignment": "N", - "size": "Gargantuan", "traits": [ - "Dinosaur" + "rare", + "n", + "gargantuan", + "animal", + "dinosaur" ], "creatureType": [ "Animal" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 25 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Acrobatics": { - "default": 20 + "std": 20 }, "Athletics": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 9, - "Dex": 2, - "Con": 5, - "Int": -4, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 9, + "dex": 2, + "con": 5, + "int": -4, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -7356,7 +6912,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -7384,96 +6939,83 @@ "traits": [ "reach 15 feet" ], - "effects": [], - "damage": "{@damage 3d10+12} bludgeoning", - "types": [ - "bludgeoning" - ] - } - ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "As tyrannosaurus, but DC 29." - ], - "name": "Fling", - "entries_as_xyz": "Ability not found: 'Fling As tyrannosaurus, but DC 29.' in Tyrannosaurus Imperator, p.31" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "As tyrannosaurus." - ], - "name": "Pin Prey", - "entries_as_xyz": "Ability not found: 'Pin Prey As tyrannosaurus.' in Tyrannosaurus Imperator, p.31" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 4d6+8} bludgeoning, Rupture 34." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The tyrannosaurus sweeps its tail in a 15-foot cone, dealing {@damage 4d8+12} bludgeoning damage to all creatures in the cone. Creatures in the area must attempt a DC 34 Reflex save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage.", - "Failure": "The creature takes full damage and falls {@condition prone}.", - "Critical Failure": "The creature takes double damage, is pushed back 10 feet, and falls {@condition prone}." - } - } - ], - "name": "Tail Swipe" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Huge or smaller, foot, DC 34." - ], - "name": "Trample", - "generic": true + "effects": [], + "damage": "{@damage 3d10+12} bludgeoning", + "types": [ + "bludgeoning" + ] } ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition prone}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As tyrannosaurus, but DC 29." + ], + "name": "Fling", + "entries_as_xyz": "Ability not found: 'Fling As tyrannosaurus, but DC 29.' in Tyrannosaurus Imperator, p.31" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "As tyrannosaurus." + ], + "name": "Pin Prey", + "entries_as_xyz": "Ability not found: 'Pin Prey As tyrannosaurus.' in Tyrannosaurus Imperator, p.31" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 4d6+8} bludgeoning, Rupture 34." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The tyrannosaurus sweeps its tail in a 15-foot cone, dealing {@damage 4d8+12} bludgeoning damage to all creatures in the cone. Creatures in the area must attempt a DC 34 Reflex save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage.", + "Failure": "The creature takes full damage and falls {@condition prone}.", + "Critical Failure": "The creature takes double damage, is pushed back 10 feet, and falls {@condition prone}." + } + } + ], + "name": "Tail Swipe" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, foot, DC 34." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Watchtower Poltergeist", @@ -7481,27 +7023,26 @@ "source": "FRP1", "page": 35, "level": 14, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Incorporeal" + "unique", + "le", + "medium", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 24 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Tien" @@ -7510,43 +7051,35 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": -5, - "Dex": 8, - "Con": 2, - "Int": -1, - "Wis": 4, - "Cha": 7 + "str": -5, + "dex": 8, + "con": 2, + "int": -1, + "wis": 4, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "The poltergeist is tied to its watchtower." - ], - "name": "Site Bound" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -7557,45 +7090,12 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "The poltergeist is naturally {@condition invisible}.", - "It becomes visible only when it uses Frighten." - ], - "name": "Natural Invisibility" - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "When the watchtower poltergeist is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the poltergeist and lighting its watchtower's brazier permanently destroys it." - ], - "name": "Rejuvenation" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature approaches within 10 feet of the poltergeist", - "entries": [ - "The poltergeist makes a telekinetic object {@action Strike} against the triggering creature." - ], - "name": "Telekinetic Defense" - } + "immunities": [ + "death effects", + "disease" ], "speed": { - "fly ": 20 + "fly": 20 }, "attacks": [ { @@ -7645,49 +7145,80 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The poltergeist is tied to its watchtower." + ], + "name": "Site Bound" + } + ], + "mid": [ + { + "entries": [ + "The poltergeist is naturally {@condition invisible}.", + "It becomes visible only when it uses Frighten." + ], + "name": "Natural Invisibility" }, - "traits": [ - "concentrate", - "emotion", - "fear", - "incapacitation", - "mental" - ], - "requirements": "As poltergeist, but DC 33.", - "entries": [], - "name": "Frighten" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "When the watchtower poltergeist is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the poltergeist and lighting its watchtower's brazier permanently destroys it." + ], + "name": "Rejuvenation" }, - "traits": [ - "concentrate", - "evocation", - "occult" - ], - "entries": [ - "As poltergeist, but when this effect has only one target the damage increases to {@dice 4d12+15}. It deals {@dice 2d12} damage on a failure and no damage on a critical failure." - ], - "name": "Telekinetic Storm", - "entries_as_xyz": "Ability not found: 'Telekinetic Storm As poltergeist, but when this effect has only one target the damage increases to {@dice 4d12+15}. It deals {@dice 2d12} damage on a failure and no damage on a critical failure.' in Watchtower Poltergeist, p.35" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature approaches within 10 feet of the poltergeist", + "entries": [ + "The poltergeist makes a telekinetic object {@action Strike} against the triggering creature." + ], + "name": "Telekinetic Defense" + } ], - "condition": [] - }, - "misc": [ - "RA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "fear", + "incapacitation", + "mental" + ], + "requirements": "As poltergeist, but DC 33.", + "entries": [], + "name": "Frighten" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "evocation", + "occult" + ], + "entries": [ + "As poltergeist, but when this effect has only one target the damage increases to {@dice 4d12+15}. It deals {@dice 2d12} damage on a failure and no damage on a critical failure." + ], + "name": "Telekinetic Storm", + "entries_as_xyz": "Ability not found: 'Telekinetic Storm As poltergeist, but when this effect has only one target the damage increases to {@dice 4d12+15}. It deals {@dice 2d12} damage on a failure and no damage on a critical failure.' in Watchtower Poltergeist, p.35" + } + ] + } }, { "name": "Watchtower Shadow", @@ -7695,26 +7226,24 @@ "source": "FRP1", "page": 36, "level": 15, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Incorporeal" + "unique", + "ce", + "medium", + "incorporeal", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Necril", @@ -7724,40 +7253,32 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": -5, - "Dex": 7, - "Con": 0, - "Int": 0, - "Wis": 4, - "Cha": 6 + "str": -5, + "dex": 7, + "con": 0, + "int": 0, + "wis": 4, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "The shadow is tied to its watchtower." - ], - "name": "Site Bound" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -7768,50 +7289,22 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death" - ] - }, + "immunities": [ + "death" + ], "weaknesses": [ { - "name": "light vulnerability;" + "name": "light vulnerability" } ], "resistances": [ { "amount": 15, "name": "all" - }, - { - "name": "ghost touch" - }, - { - "name": "or" - } - ], - "abilitiesMid": [ - { - "entries": [ - "As shadow." - ], - "name": "Light Vulnerability", - "entries_as_xyz": "Ability not found: 'Light Vulnerability As shadow.' in Watchtower Shadow, p.36" - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "As watchtower poltergeist (page 35)." - ], - "name": "Rejuvenation" } ], "speed": { - "fly ": 30 + "fly": 30 }, "attacks": [ { @@ -7847,46 +7340,63 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "As shadow." - ], - "name": "Shadow Spawn", - "entries_as_xyz": "Ability not found: 'Shadow Spawn As shadow.' in Watchtower Shadow, p.36" - }, - { - "entries": [ - "As shadow." - ], - "name": "Slink in Shadows", - "entries_as_xyz": "Ability not found: 'Slink in Shadows As shadow.' in Watchtower Shadow, p.36" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The shadow is tied to its watchtower." + ], + "name": "Site Bound" + } + ], + "mid": [ + { + "entries": [ + "An object shedding magical light (such as from the {@spell light} spell) is treated as magical when used to attack the watchtower shadow." + ], + "name": "Light Vulnerability" }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "As shadow." - ], - "name": "Steal Shadow", - "entries_as_xyz": "Ability not found: '{@action Steal} Shadow As shadow.' in Watchtower Shadow, p.36" - } - ], - "inflicts": { - "damage": [ - "negative" + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "When the watchtower shadow is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the shadow and lighting its watchtower's brazier permanently destroys it." + ], + "name": "Rejuvenation" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "entries": [ + "When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the watchtower shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably {@condition clumsy 2}. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished." + ], + "name": "Shadow Spawn" + }, + { + "entries": [ + "The watchtower shadow can {@action Hide} or end its {@action Sneak} in a creature's or object's shadow." + ], + "name": "Slink in Shadows" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "requirements": "The shadow hit a living creature with a shadow hand {@action Strike} on its previous action", + "entries": [ + "The watchtower shadow pulls at the target's shadow, making the creature {@condition enfeebled 1}. This is cumulative with other {@condition enfeebled} conditions from shadows, to a maximum of {@condition enfeebled 4}. If this increases a creature's {@condition enfeebled} value to 3 or more, the target's shadow is separated from its body (see shadow spawn). {@condition Enfeebled} from Steal Shadow decreases by 1 every hour." + ], + "name": "Steal Shadow" + } + ] + } }, { "name": "Watchtower Wraith", @@ -7894,28 +7404,29 @@ "source": "FRP1", "page": 36, "level": 16, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Wraith", - "Incorporeal" + "unique", + "le", + "medium", + "incorporeal", + "undead", + "wraith" ], "creatureType": [ "Undead" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "lifesense 60 feet" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "lifesense", + "range": 60 + } + ], "languages": { "languages": [ "Necril", @@ -7925,54 +7436,35 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 32 + "std": 32 }, "Stealth": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": -5, - "Dex": 6, - "Con": 0, - "Int": 2, - "Wis": 5, - "Cha": 9 + "str": -5, + "dex": 6, + "con": 0, + "int": 2, + "wis": 5, + "cha": 9 }, - "abilitiesTop": [ - { - "traits": [ - "divination", - "divine" - ], - "entries": [ - "Wraiths sense the vital essence of living and undead creatures within the listed range." - ], - "name": "Lifesense", - "generic": true - }, - { - "entries": [ - "The wraith is tied to its watchtower." - ], - "name": "Site Bound" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -7983,12 +7475,9 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "death effects" + ], "resistances": [ { "amount": 15, @@ -8001,26 +7490,8 @@ "name": "or positive;" } ], - "abilitiesMid": [ - { - "entries": [ - "A wraith caught in sunlight is {@condition stunned|CRB|stunned 2} and {@condition clumsy|CRB|clumsy 2}." - ], - "name": "Sunlight Powerlessness" - }, - { - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "As watchtower poltergeist (page 35)." - ], - "name": "Rejuvenation" - } - ], "speed": { - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -8039,57 +7510,84 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction" + "abilities": { + "top": [ + { + "traits": [ + "divination", + "divine" + ], + "entries": [ + "Wraiths sense the vital essence of living and undead creatures within the listed range." + ], + "name": "Lifesense", + "generic": true }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "As wraith, but the watchtower wraith gains 15 temporary Hit Points and." - ], - "name": "Drain Life", - "entries_as_xyz": "Ability not found: 'Drain Life As wraith, but the watchtower wraith gains 15 temporary Hit Points and.' in Watchtower Wraith, p.36" - }, - { - "entries": [ - "Fortitude save DC is 36." - ], - "name": "the" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "As wraith." - ], - "name": "Wraith Spawn", - "entries_as_xyz": "Ability not found: 'Wraith Spawn As wraith.' in Watchtower Wraith, p.36" - } - ], - "inflicts": { - "damage": [ - "negative" + { + "entries": [ + "The wraith is tied to its watchtower." + ], + "name": "Site Bound" + } + ], + "mid": [ + { + "entries": [ + "A wraith caught in sunlight is {@condition stunned|CRB|stunned 2} and {@condition clumsy|CRB|clumsy 2}." + ], + "name": "Sunlight Powerlessness" + }, + { + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "As watchtower poltergeist (page 35)." + ], + "name": "Rejuvenation" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "As wraith, but the watchtower wraith gains 15 temporary Hit Points and." + ], + "name": "Drain Life", + "entries_as_xyz": "Ability not found: 'Drain Life As wraith, but the watchtower wraith gains 15 temporary Hit Points and.' in Watchtower Wraith, p.36" + }, + { + "entries": [ + "Fortitude save DC is 36." + ], + "name": "the" + }, + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "As wraith." + ], + "name": "Wraith Spawn", + "entries_as_xyz": "Ability not found: 'Wraith Spawn As wraith.' in Watchtower Wraith, p.36" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Weapon Master", @@ -8097,17 +7595,18 @@ "source": "FRP1", "page": 23, "level": 13, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 + "std": 23 }, "languages": { "languages": [ @@ -8118,51 +7617,43 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 26 + "std": 26 }, "Intimidation": { - "default": 22 + "std": 22 }, "Survival": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 1 + "str": 5, + "dex": 2, + "con": 4, + "int": 2, + "wis": 3, + "cha": 1 }, "items": [ "+2 greater striking katana", "+1 striking sling", "+1 resilient studded leather" ], - "abilitiesTop": [ - { - "entries": [ - "+23 Str +5, Dex +2, Con +4, Int +2, Wis +3, Cha +1 Items +2 greater striking katana, +1 striking sling, +1 resilient studded leather." - ], - "name": "Lore" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -8171,17 +7662,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -8194,7 +7674,7 @@ "deadly d8", "magical", "two-hand d10", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d6+11} slashing", @@ -8219,43 +7699,49 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The weapon master deals an extra {@dice 2d10} damage to creatures that are not adjacent to any allies or other foes." - ], - "name": "Dueling Expertise" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "flourish" - ], - "requirements": "The weapon master is not wielding a weapon", - "entries": [ - "The weapon master Interacts to draw a melee weapon without triggering reactions and makes a {@action Strike} with that weapon. The target is {@condition flat-footed} against this {@action Strike}. The weapon master deals an extra {@damage 2d8} {@condition persistent damage ||persistent bleed damage} with the {@action Strike}." - ], - "name": "Swift Blow" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+23 Str +5, Dex +2, Con +4, Int +2, Wis +3, Cha +1 Items +2 greater striking katana, +1 striking sling, +1 resilient studded leather." + ], + "name": "Lore" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "The weapon master deals an extra {@dice 2d10} damage to creatures that are not adjacent to any allies or other foes." + ], + "name": "Dueling Expertise" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "requirements": "The weapon master is not wielding a weapon", + "entries": [ + "The weapon master Interacts to draw a melee weapon without triggering reactions and makes a {@action Strike} with that weapon. The target is {@condition flat-footed} against this {@action Strike}. The weapon master deals an extra {@damage 2d8} {@condition persistent damage ||persistent bleed damage} with the {@action Strike}." + ], + "name": "Swift Blow" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Yabin The Just", @@ -8263,26 +7749,24 @@ "source": "FRP1", "page": 11, "level": 9, - "rarity": "Unique", - "alignment": "NG", - "size": "Medium", "traits": [ - "Nagaji" + "unique", + "ng", + "medium", + "humanoid", + "nagaji" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 18 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Nagaji", @@ -8294,53 +7778,45 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Arcana": { - "default": 19 + "std": 19 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 19 + "std": 19 }, "Occultism": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 4, - "Int": 2, - "Wis": 0, - "Cha": 4 + "str": 1, + "dex": 3, + "con": 4, + "int": 2, + "wis": 0, + "cha": 4 }, "items": [ "+1 striking bo staff", "+1 explorer's clothing" ], - "abilitiesTop": [ - { - "entries": [ - "+19, {@skill Occultism} +17 Str +1, Dex +3, Con +4, Int +2, Wis +0, Cha +4 Items +1 striking bo staff, +1 explorer's clothing." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -8349,7 +7825,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -8521,45 +7996,39 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Bloodline draconic (brass dragon) Sorcerer Bloodline Spells DC 27; 5th (2 Focus Points) dragon breath (Core Rulebook 403), dragon claws (Core Rulebook 403)" - ], - "name": "Sorcerer" - }, - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw DC 25 Fortitude;" - ], - "name": "Nagaji Venom" - }, - { - "entries": [ - "6 rounds; Stage 1 {@damage 2d6} poison (1 round); Stage 2 {@damage 3d6} poison and {@condition dazzled} (1 round); Stage 3 {@damage 4d6} poison and {@condition blinded} (1 round)" - ], - "name": "Maximum Duration" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "+19, {@skill Occultism} +17 Str +1, Dex +3, Con +4, Int +2, Wis +0, Cha +4 Items +1 striking bo staff, +1 explorer's clothing." + ], + "name": "Intimidation" + } ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "entries": [ + "Bloodline draconic (brass dragon) Sorcerer Bloodline Spells DC 27; 5th (2 Focus Points) dragon breath (Core Rulebook 403), dragon claws (Core Rulebook 403)" + ], + "name": "Sorcerer" + }, + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw DC 25 Fortitude;" + ], + "name": "Nagaji Venom" + }, + { + "entries": [ + "6 rounds; Stage 1 {@damage 2d6} poison (1 round); Stage 2 {@damage 3d6} poison and {@condition dazzled} (1 round); Stage 3 {@damage 4d6} poison and {@condition blinded} (1 round)" + ], + "name": "Maximum Duration" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Yook", @@ -8567,26 +8036,24 @@ "source": "FRP1", "page": 11, "level": 9, - "rarity": "Unique", - "alignment": "CG", - "size": "Medium", "traits": [ - "Kitsune" + "unique", + "cg", + "medium", + "humanoid", + "kitsune" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 19 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Goblin", @@ -8596,55 +8063,35 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Deception": { - "default": 21 + "std": 21 }, "Thievery": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 3, - "Wis": 1, - "Cha": 4 + "str": 0, + "dex": 4, + "con": 2, + "int": 3, + "wis": 1, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +21," - ], - "name": "Nagaji, Taldane, Tengu, Tien" - }, - { - "entries": [ - "+21, {@skill Stealth} +19, {@skill Thievery} +19 Str +0, Dex +4, Con +2, Int +3," - ], - "name": "Deception" - }, - { - "entries": [ - "+1, Cha +4 Items +1 striking darts (5), +1 striking returning dart,+1 explorer's clothing, +1 striking handwraps of mighty blows, lesser smokesticks (2)" - ], - "name": "Wis" - } - ], "ac": { - "default": 29 + "std": 29 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -8653,7 +8100,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -8729,77 +8175,79 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "Ji-yook transforms into her human form. Using {@action Change Shape|LOAG} counts as creating a disguise for the {@action Impersonate} use of {@skill Deception}. Ji-yook can remain in her human form indefinitely, and she can shift back to her true kitsune form by using this action again." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +21," + ], + "name": "Nagaji, Taldane, Tengu, Tien" }, - "traits": [ - "electricity", - "evocation", - "flourish", - "magical" - ], - "entries": [ - "Ji-yook makes a fist {@action Strike}. On a hit, the target takes an additional {@damage 2d4} electricity damage and is pushed back 5 feet. On a critical hit, the target is pushed back and then knocked {@condition prone}." - ], - "name": "Foxfire Blast" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+21, {@skill Stealth} +19, {@skill Thievery} +19 Str +0, Dex +4, Con +2, Int +3," + ], + "name": "Deception" }, - "entries": [ - "Ji-yook pins a foe's clothing to a wall or floor or the ground. Ji-yook makes a dart {@action Strike}. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is {@condition immobilized} and must spend an {@action Interact} action to attempt a DC 10 {@skill Athletics} check to pull the dart free; it can't move from its space until it succeeds. If Ji-yook's dart {@action Strike} was a critical hit, the target must succeed at two separate {@skill Athletics} checks to pull the dart free. The target is flatfooted while it remains {@condition immobilized} in this way." - ], - "name": "Pinning Shot" - }, - { - "entries": [ - "Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack Ji-yook's" - } - ], - "inflicts": { - "damage": [ - "electricity", - "piercing", - "precision", - "slashing" + { + "entries": [ + "+1, Cha +4 Items +1 striking darts (5), +1 striking returning dart,+1 explorer's clothing, +1 striking handwraps of mighty blows, lesser smokesticks (2)" + ], + "name": "Wis" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition immobilized}", - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "Ji-yook transforms into her human form. Using {@action Change Shape|LOAG} counts as creating a disguise for the {@action Impersonate} use of {@skill Deception}. Ji-yook can remain in her human form indefinitely, and she can shift back to her true kitsune form by using this action again." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "electricity", + "evocation", + "flourish", + "magical" + ], + "entries": [ + "Ji-yook makes a fist {@action Strike}. On a hit, the target takes an additional {@damage 2d4} electricity damage and is pushed back 5 feet. On a critical hit, the target is pushed back and then knocked {@condition prone}." + ], + "name": "Foxfire Blast" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Ji-yook pins a foe's clothing to a wall or floor or the ground. Ji-yook makes a dart {@action Strike}. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is {@condition immobilized} and must spend an {@action Interact} action to attempt a DC 10 {@skill Athletics} check to pull the dart free; it can't move from its space until it succeeds. If Ji-yook's dart {@action Strike} was a critical hit, the target must succeed at two separate {@skill Athletics} checks to pull the dart free. The target is flatfooted while it remains {@condition immobilized} in this way." + ], + "name": "Pinning Shot" + }, + { + "entries": [ + "Strikes deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack Ji-yook's" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-frp2.json b/data/bestiary/creatures-frp2.json index 08cfc50988..7fd03bd048 100644 --- a/data/bestiary/creatures-frp2.json +++ b/data/bestiary/creatures-frp2.json @@ -6,26 +6,24 @@ "source": "FRP2", "page": 38, "level": 13, - "rarity": "Unique", - "alignment": "LN", - "size": "Small", "traits": [ - "Halfling" + "unique", + "ln", + "small", + "halfling", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 24 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Halfling", @@ -36,40 +34,39 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 25 + "std": 25 }, "Nature": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": 2, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 5, + "con": 3, + "int": 2, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 26, + "ref": { + "std": 26, "to Grab an Edge": 28 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -78,14 +75,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Akila takes half damage from falls." - ], - "name": "Agile Faller" - } - ], "speed": { "walk": 35 }, @@ -123,72 +112,66 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Akila takes half damage from falls." + ], + "name": "Agile Faller" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "Akila's mask melds into her face and she takes on the form of a leopard, or she returns to her halfling form. As a leopard, the only Strikes she can make are a jaws {@action Strike} (which deals {@damage 3d6+10} piercing damage plus Grab) and an agile claws {@action Strike} (which deals {@damage 3d4+10} slashing damage)." + ], + "name": "Change Shape", + "generic": true }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "Akila's mask melds into her face and she takes on the form of a leopard, or she returns to her halfling form. As a leopard, the only Strikes she can make are a jaws {@action Strike} (which deals {@damage 3d6+10} piercing damage plus Grab) and an agile claws {@action Strike} (which deals {@damage 3d4+10} slashing damage)." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Akila {@action Stride||Strides}, then Strikes. If she was {@condition hidden} at the start of this action, she remains {@condition hidden} until after." + ], + "name": "Pounce" }, - "entries": [ - "Akila {@action Stride||Strides}, then Strikes. If she was {@condition hidden} at the start of this action, she remains {@condition hidden} until after." - ], - "name": "Pounce" - }, - { - "entries": [], - "name": "the Strike." - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [], + "name": "the Strike." }, - "entries": [ - "Akila Leaps either up to 50 feet horizontally and 10 feet vertically or up to 25 feet vertically and up to 10 feet horizontally. She can make a {@action Strike} at any point during the {@action Leap}. If she hits, she deals an extra 8 bludgeoning damage from the impact." - ], - "name": "Powerful Leap" - }, - { - "entries": [ - "Akila deals an extra {@damage 1d6} precision damage to {@condition flat-footed} targets." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Akila Leaps either up to 50 feet horizontally and 10 feet vertically or up to 25 feet vertically and up to 10 feet horizontally. She can make a {@action Strike} at any point during the {@action Leap}. If she hits, she deals an extra 8 bludgeoning damage from the impact." + ], + "name": "Powerful Leap" + }, + { + "entries": [ + "Akila deals an extra {@damage 1d6} precision damage to {@condition flat-footed} targets." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Amihan", @@ -196,17 +179,18 @@ "source": "FRP2", "page": 40, "level": 15, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "rare", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 + "std": 21 }, "languages": { "languages": [ @@ -218,47 +202,39 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 28 + "std": 28 }, "Performance": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 4, - "Int": 0, - "Wis": 0, - "Cha": 5 + "str": 4, + "dex": 5, + "con": 4, + "int": 0, + "wis": 0, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+32 Str +4, Dex +5, Con +4, Int +0, Wis +0, Cha +5 Items 3 greater alchemist's fires, bracers of armor I, +2 striking flaming scimitar, greater sturdy shield (Hardness 15, HP 120, BT 60) with a +2 striking shield boss." - ], - "name": "Performance" - } - ], "ac": { - "default": 37, + "std": 37, "with shield raised": 39 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -267,26 +243,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -336,66 +292,79 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+32 Str +4, Dex +5, Con +4, Int +0, Wis +0, Cha +5 Items 3 greater alchemist's fires, bracers of armor I, +2 striking flaming scimitar, greater sturdy shield (Hardness 15, HP 120, BT 60) with a +2 striking shield boss." + ], + "name": "Performance" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "The battle dancer Interacts to draw a weapon and Strikes with it." - ], - "name": "Quick Draw" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The battle dancer Interacts to draw a weapon and Strikes with it." + ], + "name": "Quick Draw" }, - "entries": [ - "The battle dancer Raises a Shield, then." - ], - "name": "Shield Drum" - }, - { - "entries": [], - "name": "Demoralizes." - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The battle dancer Raises a Shield, then." + ], + "name": "Shield Drum" }, - "entries": [ - "The battle dancer either {@action Step||Steps} and then Performs, or Performs and then {@action Step||Steps}. Compare the {@skill Performance} result to the Will DC of one creature in the battle dancer's reach.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is {@condition flat-footed} to all attacks until the start of the battle dancer's next turn.", - "Success": "The creature is {@condition flat-footed} to the next attack by a creature other than the battle dancer before the start of the battle dancer's next turn." + { + "entries": [], + "name": "Demoralizes." + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The battle dancer either {@action Step||Steps} and then Performs, or Performs and then {@action Step||Steps}. Compare the {@skill Performance} result to the Will DC of one creature in the battle dancer's reach.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is {@condition flat-footed} to all attacks until the start of the battle dancer's next turn.", + "Success": "The creature is {@condition flat-footed} to the next attack by a creature other than the battle dancer before the start of the battle dancer's next turn." + } } - } - ], - "name": "Threatening Dance" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + ], + "name": "Threatening Dance" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Angoyang", @@ -403,25 +372,28 @@ "source": "FRP2", "page": 78, "level": 14, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "dander scent (1 mile", - "imprecise)", - "darkvision" - ] + "std": 25 }, + "senses": [ + { + "name": "dander scent (1 mile" + }, + { + "name": "darkvision" + }, + { + "name": "imprecise)" + } + ], "languages": { "languages": [ "Aklo" @@ -430,52 +402,38 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Deception": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 27 + "std": 27 }, "Survival": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 3, - "Dex": 7, - "Con": 4, - "Int": 5, - "Wis": 5, - "Cha": 7 + "str": 3, + "dex": 7, + "con": 4, + "int": 5, + "wis": 5, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "The angoyang has an automatic result of 47 to {@skill Deception} checks and DCs to appear as a cat." - ], - "name": "I Am A Cat" - }, - { - "entries": [ - "The angoyang can imprecisely sense the location of any creature within 1 mile that has previously come in contact with the angoyang's fur." - ], - "name": "Dander Scent" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -484,7 +442,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, @@ -520,68 +477,68 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The angoyang has an automatic result of 47 to {@skill Deception} checks and DCs to appear as a cat." + ], + "name": "I Am A Cat" }, - "traits": [ - "auditory", - "fear", - "illusion", - "mental", - "occult" - ], - "entries": [ - "The angoyang opens its mouth and drops its innocent disguise, releasing its monstrous tentacles and letting out a blood-curdling scream directed at a single target that it can see to deal {@damage 8d10} mental damage. Only the target of this ability can hear this scream. The target must succeed at a DC 30 Will save as the sound tears through their mind.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target takes no damage and is immune to Silent Yowl for 24 hours.", - "Success": "The target takes half damage.", - "Failure": "The target takes full damage and is {@condition frightened|CRB|frightened 1}.", - "Critical Failure": "The target takes double damage and is {@condition frightened|CRB|frightened 3}." + { + "entries": [ + "The angoyang can imprecisely sense the location of any creature within 1 mile that has previously come in contact with the angoyang's fur." + ], + "name": "Dander Scent" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "fear", + "illusion", + "mental", + "occult" + ], + "entries": [ + "The angoyang opens its mouth and drops its innocent disguise, releasing its monstrous tentacles and letting out a blood-curdling scream directed at a single target that it can see to deal {@damage 8d10} mental damage. Only the target of this ability can hear this scream. The target must succeed at a DC 30 Will save as the sound tears through their mind.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target takes no damage and is immune to Silent Yowl for 24 hours.", + "Success": "The target takes half damage.", + "Failure": "The target takes full damage and is {@condition frightened|CRB|frightened 1}.", + "Critical Failure": "The target takes double damage and is {@condition frightened|CRB|frightened 3}." + } } - } - ], - "name": "Silent Yowl" - }, - { - "activity": { - "number": 2, - "unit": "action" + ], + "name": "Silent Yowl" }, - "traits": [ - "enchantment", - "incapacitation", - "mental", - "occult", - "visual" - ], - "entries": [ - "The angoyang lets out a small meow and slowly blinks twice at a single creature.", - "The target must attempt a DC 31 Will save. On a critical success, the target is unaffected and immune to Slow Blink for 24 hours. Otherwise, the creature is overcome with the urge to pet the angoyang's silken fur, becoming {@condition fascinated}. If the angoyang attacks the creature, the creature can attempt a new save at the beginning of their next turn." - ], - "name": "Slow Blink" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing", - "slashing" - ], - "condition": [ - "{@condition fascinated}", - "{@condition frightened}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "enchantment", + "incapacitation", + "mental", + "occult", + "visual" + ], + "entries": [ + "The angoyang lets out a small meow and slowly blinks twice at a single creature.", + "The target must attempt a DC 31 Will save. On a critical success, the target is unaffected and immune to Slow Blink for 24 hours. Otherwise, the creature is overcome with the urge to pet the angoyang's silken fur, becoming {@condition fascinated}. If the angoyang attacks the creature, the creature can attempt a new save at the beginning of their next turn." + ], + "name": "Slow Blink" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Arm Of Balance", @@ -589,17 +546,18 @@ "source": "FRP2", "page": 33, "level": 15, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "uncommon", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 27 + "std": 27 }, "languages": { "languages": [ @@ -611,37 +569,36 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Athletics": { - "default": 30 + "std": 30 }, "Performance": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 4, - "Int": 0, - "Wis": 4, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 4, + "int": 0, + "wis": 4, + "cha": 1 + }, "ac": { - "default": 35, + "std": 35, "vs. ranged attacks": 37 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -650,7 +607,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 45 }, @@ -719,130 +675,111 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "The monk makes two Strikes with their fists. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Flurry of Blows" }, - "traits": [ - "flourish" - ], - "entries": [ - "The monk makes two Strikes with their fists. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Flurry of Blows" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The monk lets loose a powerful breath of air, whose effect depends on the type of energy to which the monk is attuned. The monk can't use this ability again for {@dice 1d4} rounds." + ], + "name": "Breath of Energy Technique" }, - "entries": [ - "The monk lets loose a powerful breath of air, whose effect depends on the type of energy to which the monk is attuned. The monk can't use this ability again for {@dice 1d4} rounds." - ], - "name": "Breath of Energy Technique" - }, - { - "traits": [ - "Pravan Majinapti; cold" - ], - "entries": [ - "Pravan blows icy winds in a 30-foot cone, dealing {@damage 10d6} cold damage. Creatures in the area must attempt a DC 33 Reflex save as ice forms around them. The Speed penalty or {@condition immobilized} condition caused by this ability persist until a creature either Breaks Open the ice or Escapes (DC 37 in either case), or if the creature takes at least 30 fire damage.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage and takes a \u20135- foot status penalty to its Speeds.", - "Failure": "The creature takes full damage and takes a \u201315-foot status penalty to its Speeds.", - "Critical Failure": "The creature takes double damage and is {@condition immobilized}." + { + "traits": [ + "pravan majinapti; cold" + ], + "entries": [ + "Pravan blows icy winds in a 30-foot cone, dealing {@damage 10d6} cold damage. Creatures in the area must attempt a DC 33 Reflex save as ice forms around them. The Speed penalty or {@condition immobilized} condition caused by this ability persist until a creature either Breaks Open the ice or Escapes (DC 37 in either case), or if the creature takes at least 30 fire damage.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage and takes a \u20135- foot status penalty to its Speeds.", + "Failure": "The creature takes full damage and takes a \u201315-foot status penalty to its Speeds.", + "Critical Failure": "The creature takes double damage and is {@condition immobilized}." + } } - } - ], - "name": "Breath of the Glacier" - }, - { - "traits": [ - "Usvani; acid" - ], - "entries": [ - "Usvani exhales a miasma of acidic fumes in a 15-foot emanation. A creature that starts its turn in the area takes {@damage 12d6} acid damage and must attempt a DC 33 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage and is {@condition sickened|CRB|sickened 1}.", - "Failure": "The creature takes full damage and is {@condition sickened|CRB|sickened 2}.", - "Critical Failure": "The creature takes double damage and is {@condition sickened|CRB|sickened 3}." + ], + "name": "Breath of the Glacier" + }, + { + "traits": [ + "usvani; acid" + ], + "entries": [ + "Usvani exhales a miasma of acidic fumes in a 15-foot emanation. A creature that starts its turn in the area takes {@damage 12d6} acid damage and must attempt a DC 33 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage and is {@condition sickened|CRB|sickened 1}.", + "Failure": "The creature takes full damage and is {@condition sickened|CRB|sickened 2}.", + "Critical Failure": "The creature takes double damage and is {@condition sickened|CRB|sickened 3}." + } } - } - ], - "name": "Breath of the Volcano" - }, - { - "traits": [ - "Ranya Shibhatesh; electricity" - ], - "entries": [ - "Ranya looses four lightning bolts, electrifying creatures and magnetizing them closer to her. Four 60-foot lines of electricity stretch out from Ranya's space, one in each cardinal direction, dealing {@damage 4d12} electricity damage. Each creature in an affected area must attempt a DC 33 Reflex save. If this ability causes an {@condition undetected} creature to glow, that creature becomes {@condition hidden} instead to creatures that can see any part of its space (even if it is {@condition invisible} or {@action Sneak||Sneaks}).", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage, glows until the end of the monk's next turn, and is pulled 5 feet toward Ranya.", - "Failure": "The creature takes full damage, glows until the end of the monk's next turn, and is pulled 15 feet toward Ranya.", - "Critical Failure": "The creature takes double damage, glows for 1 minute, and is pulled 30 feet toward Ranya." + ], + "name": "Breath of the Volcano" + }, + { + "traits": [ + "ranya shibhatesh; electricity" + ], + "entries": [ + "Ranya looses four lightning bolts, electrifying creatures and magnetizing them closer to her. Four 60-foot lines of electricity stretch out from Ranya's space, one in each cardinal direction, dealing {@damage 4d12} electricity damage. Each creature in an affected area must attempt a DC 33 Reflex save. If this ability causes an {@condition undetected} creature to glow, that creature becomes {@condition hidden} instead to creatures that can see any part of its space (even if it is {@condition invisible} or {@action Sneak||Sneaks}).", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage, glows until the end of the monk's next turn, and is pulled 5 feet toward Ranya.", + "Failure": "The creature takes full damage, glows until the end of the monk's next turn, and is pulled 15 feet toward Ranya.", + "Critical Failure": "The creature takes double damage, glows for 1 minute, and is pulled 30 feet toward Ranya." + } } - } - ], - "name": "Draw of the Aurora" - }, - { - "traits": [ - " Jivati Rovat; fire" - ], - "entries": [ - "Jivati's breath ignites a fire in the spirit of each creature within 10 feet." - ], - "name": "Magma's Gasp" - }, - { - "entries": [ - "Jivati, dealing {@damage 8d6} fire damage. Each creature in the area must attempt a DC 33 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage.", - "Failure": "The creature takes full damage and {@damage 1d6} {@condition persistent damage ||persistent fire damage} and loses 1 Focus Point. If it has no Focus Points, the creature instead loses a random prepared spell or spell slot from the highest level it has left (maximum 6th level).", - "Critical Failure": "As failure, but the creature takes double damage and {@damage 2d6} {@condition persistent damage ||persistent fire damage}." + ], + "name": "Draw of the Aurora" + }, + { + "traits": [ + " jivati rovat; fire" + ], + "entries": [ + "Jivati's breath ignites a fire in the spirit of each creature within 10 feet." + ], + "name": "Magma's Gasp" + }, + { + "entries": [ + "Jivati, dealing {@damage 8d6} fire damage. Each creature in the area must attempt a DC 33 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage.", + "Failure": "The creature takes full damage and {@damage 1d6} {@condition persistent damage ||persistent fire damage} and loses 1 Focus Point. If it has no Focus Points, the creature instead loses a random prepared spell or spell slot from the highest level it has left (maximum 6th level).", + "Critical Failure": "As failure, but the creature takes double damage and {@damage 2d6} {@condition persistent damage ||persistent fire damage}." + } } - } - ], - "name": "of" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "cold", - "electricity", - "fire" - ], - "condition": [ - "{@condition immobilized}", - "{@condition sickened}" + ], + "name": "of" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Artus Rodrivan", @@ -850,18 +787,19 @@ "source": "FRP2", "page": 35, "level": 15, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Elf", - "Human" + "unique", + "ln", + "medium", + "elf", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 27 + "std": 27 }, "languages": { "languages": [ @@ -873,36 +811,35 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Nature": { - "default": 27 + "std": 27 }, "Occultism": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 3, - "Int": 2, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 5, + "con": 3, + "int": 2, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -911,30 +848,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Artus can use his soul arrow for attacks of opportunity against creatures within 10 feet." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Artus misses but doesn't critically miss with a soul arrow longbow {@action Strike}", - "entries": [ - "The arrow veers back and attempts to hit the target again. Artus attempts a new ranged {@action Strike} using the same multiple attack penalty as the missed {@action Strike}. This veering attack doesn't count toward Artus's multiple attack penalty. This new attack roll ignores cover and greater cover." - ], - "name": "Veering Miss" - } - ], "speed": { "walk": 25 }, @@ -972,30 +885,40 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Strikes with his longbow, he can shoot an arrow made from his soul. This arrow appears to be made of pure light and casts bright light in a 20-foot burst (and dim light for another 20 feet). When Artus rolls a critical hit on a longbow {@action Strike} with a soul arrow, the target is {@condition dazzled} until the end of Artus's next turn." - ], - "name": "Soul Arrow When Artus" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Artus can use his soul arrow for attacks of opportunity against creatures within 10 feet." + ], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Artus misses but doesn't critically miss with a soul arrow longbow {@action Strike}", + "entries": [ + "The arrow veers back and attempts to hit the target again. Artus attempts a new ranged {@action Strike} using the same multiple attack penalty as the missed {@action Strike}. This veering attack doesn't count toward Artus's multiple attack penalty. This new attack roll ignores cover and greater cover." + ], + "name": "Veering Miss" + } ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "entries": [ + "Strikes with his longbow, he can shoot an arrow made from his soul. This arrow appears to be made of pure light and casts bright light in a 20-foot burst (and dim light for another 20 feet). When Artus rolls a critical hit on a longbow {@action Strike} with a soul arrow, the target is {@condition dazzled} until the end of Artus's next turn." + ], + "name": "Soul Arrow When Artus" + } ] - }, - "misc": [ - "MA", - "RA", - "AC", - "CC", - "UW" - ] + } }, { "name": "Blue Viper", @@ -1003,26 +926,24 @@ "source": "FRP2", "page": 36, "level": 16, - "rarity": "Unique", - "alignment": "NE", - "size": "Small", "traits": [ - "Ratfolk" + "unique", + "ne", + "small", + "humanoid", + "ratfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 30 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Goblin", @@ -1034,58 +955,44 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Athletics": { - "default": 18 + "std": 18 }, "Deception": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 29 + "std": 29 }, "Thievery": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 6, - "Int": 5, - "Wis": 2, - "Cha": 1 + "str": 0, + "dex": 5, + "con": 6, + "int": 5, + "wis": 2, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+23, {@skill Stealth} +29, {@skill Thievery} +27 Str +0, Dex +5, Con +6, Int +5, Wis +2, Cha +1 Items dragon bile (applied to body), +2 resilient explorer's clothing, +2 greater striking shortsword." - ], - "name": "Diplomacy" - }, - { - "entries": [ - "Viper carries the following infused items: 2 greater acid flasks, 4 greater alchemist's fires, 6 blightburn resins, 4 greater bottled lightnings, 3 deathcap powders, 4 greater elixirs of life, 2 greater frost vials, 3 malyass root pastes, 9 purple worm venoms, 6 shadow essences, and 3 spider roots. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations." - ], - "name": "Infused Items Blue" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -1094,19 +1001,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature adjacent to Blue", - "entries": [ - "Viper hits him with a melee unarmed {@action Strike}; The triggering creature is exposed to dragon bile. This consumes the poison and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing." - ], - "name": "Poisoned Coat" - } - ], "speed": { "walk": 25 }, @@ -1118,7 +1012,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d6+8} piercing", @@ -1141,65 +1035,80 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+23, {@skill Stealth} +29, {@skill Thievery} +27 Str +0, Dex +5, Con +6, Int +5, Wis +2, Cha +1 Items dragon bile (applied to body), +2 resilient explorer's clothing, +2 greater striking shortsword." + ], + "name": "Diplomacy" }, - "entries": [ - "Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding." - ], - "name": "Quick Application" - }, - { - "entries": [ - "Viper successfully Strikes a {@condition flat-footed} creature with a poisoned weapon or exposes a {@condition flat-footed} creature to an inhaled poison, the creature takes a \u20132 circumstance penalty to its initial save against that poison." - ], - "name": "Pinpoint Poisoner When Blue" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Viper carries the following infused items: 2 greater acid flasks, 4 greater alchemist's fires, 6 blightburn resins, 4 greater bottled lightnings, 3 deathcap powders, 4 greater elixirs of life, 2 greater frost vials, 3 malyass root pastes, 9 purple worm venoms, 6 shadow essences, and 3 spider roots. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations." + ], + "name": "Infused Items Blue" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature adjacent to Blue", + "entries": [ + "Viper hits him with a melee unarmed {@action Strike}; The triggering creature is exposed to dragon bile. This consumes the poison and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing." + ], + "name": "Poisoned Coat" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding." + ], + "name": "Quick Application" }, - "requirements": "Blue Viper is holding a contact or injury poison", - "entries": [ - "Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15- foot cone. Blue Viper is not exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison." - ], - "name": "Poison Spray" - }, - { - "entries": [ - "Viper's infused poisons have a DC of 37." - ], - "name": "Potent Poisoner Blue" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Viper successfully Strikes a {@condition flat-footed} creature with a poisoned weapon or exposes a {@condition flat-footed} creature to an inhaled poison, the creature takes a \u20132 circumstance penalty to its initial save against that poison." + ], + "name": "Pinpoint Poisoner When Blue" }, - "entries": [ - "Blue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot emanation, then {@action Sneak||Sneaks} up to his Speed. He is not exposed to the inhaled poison." - ], - "name": "Toxic Escape" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Blue Viper is holding a contact or injury poison", + "entries": [ + "Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15- foot cone. Blue Viper is not exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison." + ], + "name": "Poison Spray" + }, + { + "entries": [ + "Viper's infused poisons have a DC of 37." + ], + "name": "Potent Poisoner Blue" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Blue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot emanation, then {@action Sneak||Sneaks} up to his Speed. He is not exposed to the inhaled poison." + ], + "name": "Toxic Escape" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Drake Courser", @@ -1207,29 +1116,32 @@ "source": "FRP2", "page": 13, "level": 12, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Large", "traits": [ - "Cold" + "uncommon", + "cn", + "large", + "cold", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision", - "snow vision" - ] + "std": 22 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + }, + { + "name": "snow vision" + } + ], "languages": { "languages": [ "Draconic", @@ -1239,44 +1151,35 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 23 + "std": 23 }, "Intimidation": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 5, - "Dex": 7, - "Con": 5, - "Int": -1, - "Wis": 4, - "Cha": 1 - }, - "abilitiesTop": [ - { - "entries": [ - "Snow doesn't impair a drake courser's vision.", - "It ignores concealment from snowfall." - ], - "name": "Snow Vision" - } - ], + "str": 5, + "dex": 7, + "con": 5, + "int": -1, + "wis": 4, + "cha": 1 + }, "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -1285,39 +1188,22 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "paralyzed", - "unconscious" - ] - }, + "immunities": [ + "cold", + "paralyzed", + "unconscious" + ], "weaknesses": [ { "amount": 15, "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Tail only. On a critical hit, the target is knocked {@condition prone}; if the target was using a move action, its movement ends." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 35, - "fly ": 65, - "swim ": 35, - "ice climb ": 35 + "fly": 65, + "swim": 35, + "ice climb": 35 }, "attacks": [ { @@ -1347,67 +1233,75 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The drake courser makes two fangs Strikes and one tail {@action Strike} in any order. It can replace any of these Strikes with {@action Demoralize} or {@action Step}." - ], - "name": "Battle Dance" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "move" - ], - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "The drake courser moves up to twice its Speed. It can attempt to {@action Trip} with its tail once at any point during its movement." - ], - "name": "Buffeting Surge" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The drake spits a ball of liquid up to 60 feet that explodes into a 20-foot burst of freezing mist. Those in the burst take {@damage 13d6} cold damage (DC 31 basic Reflex save). The mist cakes all surfaces in the area with a sheet of slippery ice that turns the area into difficult terrain for {@dice 2d4} rounds. It can't use Freezing Mist Breath again for {@dice 1d6} rounds." - ], - "name": "Freezing Mist Breath" - }, - { - "entries": [ - "A drake courser can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice." - ], - "name": "Ice Climb" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Snow doesn't impair a drake courser's vision.", + "It ignores concealment from snowfall." + ], + "name": "Snow Vision" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Tail only. On a critical hit, the target is knocked {@condition prone}; if the target was using a move action, its movement ends." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The drake courser makes two fangs Strikes and one tail {@action Strike} in any order. It can replace any of these Strikes with {@action Demoralize} or {@action Step}." + ], + "name": "Battle Dance" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "The drake courser moves up to twice its Speed. It can attempt to {@action Trip} with its tail once at any point during its movement." + ], + "name": "Buffeting Surge" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The drake spits a ball of liquid up to 60 feet that explodes into a 20-foot burst of freezing mist. Those in the burst take {@damage 13d6} cold damage (DC 31 basic Reflex save). The mist cakes all surfaces in the area with a sheet of slippery ice that turns the area into difficult terrain for {@dice 2d4} rounds. It can't use Freezing Mist Breath again for {@dice 1d6} rounds." + ], + "name": "Freezing Mist Breath" + }, + { + "entries": [ + "A drake courser can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice." + ], + "name": "Ice Climb" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Grandfather Mantis", @@ -1415,18 +1309,20 @@ "source": "FRP2", "page": 35, "level": 15, - "rarity": "Unique", - "alignment": "NG", - "size": "Medium", "traits": [ - "Minion" + "unique", + "ng", + "medium", + "minion", + "monitor", + "spirit" ], "creatureType": [ "Spirit", "Monitor" ], "perception": { - "default": 27 + "std": 27 }, "languages": { "languages": [ @@ -1438,36 +1334,35 @@ }, "skills": { "Athletics": { - "default": 28 + "std": 28 }, "Occultism": { - "default": 25 + "std": 25 }, "Religion": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 3, - "Int": 2, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 5, + "con": 3, + "int": 2, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -1486,28 +1381,9 @@ "name": "positive" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within Grandfather", - "entries": [ - "Mantis's reach is hit by an ally's melee attack;" - ], - "name": "Mantis Ambush" - }, - { - "entries": [ - "Mantis makes a claw {@action Strike} against the triggering creature." - ], - "name": "Grandfather" - } - ], "speed": { "walk": 35, - "climb ": 35 + "climb": 35 }, "attacks": [ { @@ -1547,27 +1423,39 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within Grandfather", + "entries": [ + "Mantis's reach is hit by an ally's melee attack;" + ], + "name": "Mantis Ambush" }, - "entries": [ - "Grandfather Mantis {@action Stride||Strides}, then Strikes." - ], - "name": "Pounce" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "entries": [ + "Mantis makes a claw {@action Strike} against the triggering creature." + ], + "name": "Grandfather" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Grandfather Mantis {@action Stride||Strides}, then Strikes." + ], + "name": "Pounce" + } + ] + } }, { "name": "Halspin The Stung", @@ -1575,26 +1463,24 @@ "source": "FRP2", "page": 41, "level": 15, - "rarity": "Unique", - "alignment": "NG", - "size": "Medium", "traits": [ - "Catfolk" + "unique", + "ng", + "medium", + "catfolk", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 24 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 24 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Amurrun", @@ -1605,49 +1491,41 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Diplomacy": { - "default": 28 + "std": 28 }, "Nature": { - "default": 24 + "std": 24 }, "Occultism": { - "default": 25 + "std": 25 }, "Performance": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 3, - "Int": 2, - "Wis": 1, - "Cha": 5 + "str": 2, + "dex": 5, + "con": 3, + "int": 2, + "wis": 1, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+25, {@skill Performance} +28 Str +2, Dex +5, Con +3, Int +2, Wis +1, Cha +5 Items +2 striking corrosive composite longbow with 20 arrows, +2 striking handwraps of mighty blows, +1 resilient leather armor, morin khurr." - ], - "name": "Occultism" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -1656,28 +1534,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "fortune" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Trigger Halspin fails or critically fails a Reflex saving throw; Halspin rerolls the save and takes the better result." - ], - "name": "Cat's Luck" - } - ], "speed": { "walk": 25, - "climb ": 10 + "climb": 10 }, "attacks": [ { @@ -1853,29 +1712,46 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "8th" - ], - "entries": [ - "allegro (Core Rulebook 386), inspire courage (Core Rulebook 386)" - ], - "name": "Cantrips" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+25, {@skill Performance} +28 Str +2, Dex +5, Con +3, Int +2, Wis +1, Cha +5 Items +2 striking corrosive composite longbow with 20 arrows, +2 striking handwraps of mighty blows, +1 resilient leather armor, morin khurr." + ], + "name": "Occultism" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "fortune" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Trigger Halspin fails or critically fails a Reflex saving throw; Halspin rerolls the save and takes the better result." + ], + "name": "Cat's Luck" + } + ], + "bot": [ + { + "traits": [ + "8th" + ], + "entries": [ + "allegro (Core Rulebook 386), inspire courage (Core Rulebook 386)" + ], + "name": "Cantrips" + } + ] + } }, { "name": "Huldrin Skolsdottir", @@ -1883,17 +1759,18 @@ "source": "FRP2", "page": 42, "level": 14, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "unique", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 + "std": 25 }, "languages": { "languages": [ @@ -1904,37 +1781,36 @@ }, "skills": { "Athletics": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 20 + "std": 20 }, "Warfare Lore": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 5, - "Int": 3, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 5, + "int": 3, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 34, + "std": 34, "with shield raised": 36 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -1949,34 +1825,6 @@ "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Huldrin gets 1 extra reaction each turn that she can use only to make an." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [], - "name": "Attack of Opportunity." - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "This reaction also triggers when an ally adjacent to Huldrin takes damage from an attack or when Huldrin takes any damage (even non-physical damage) as a result of a Reflex save. It prevents damage to that ally or to Huldrin, respectively." - ], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -2026,40 +1874,58 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Huldrin gets 1 extra reaction each turn that she can use only to make an." + ], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "stance" - ], - "requirements": "Huldrin is wielding a shield", - "entries": [ - "Huldrin gains the benefits." - ], - "name": "Iron Maiden Stance" - }, - { - "entries": [ - "{@action Raise a Shield} until she no longer meets this stance's requirements. While in this stance, whenever an ally's {@action Strike} deals damage to an enemy within Huldrin's reach, that enemy takes {@damage 1d6} piercing damage." - ], - "name": "of" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [], + "name": "Attack of Opportunity." + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "This reaction also triggers when an ally adjacent to Huldrin takes damage from an attack or when Huldrin takes any damage (even non-physical damage) as a result of a Reflex save. It prevents damage to that ally or to Huldrin, respectively." + ], + "name": "Shield Block", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "stance" + ], + "requirements": "Huldrin is wielding a shield", + "entries": [ + "Huldrin gains the benefits." + ], + "name": "Iron Maiden Stance" + }, + { + "entries": [ + "{@action Raise a Shield} until she no longer meets this stance's requirements. While in this stance, whenever an ally's {@action Strike} deals damage to an enemy within Huldrin's reach, that enemy takes {@damage 1d6} piercing damage." + ], + "name": "of" + } + ] + } }, { "name": "Hummingbird", @@ -2067,26 +1933,24 @@ "source": "FRP2", "page": 39, "level": 13, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Gnoll" + "unique", + "n", + "medium", + "gnoll", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 27 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -2099,36 +1963,35 @@ }, "skills": { "Arcana": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 4, - "Int": 5, - "Wis": 2, - "Cha": 0 + "str": 3, + "dex": 3, + "con": 4, + "int": 5, + "wis": 2, + "cha": 0 }, "items": [ "+2 greater striking staff" ], - "abilitiesTop": [], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -2137,7 +2000,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2269,63 +2131,55 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "7th" - ], - "entries": [ - "detect magic, electric arc, light, produce flame, shield." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "traits": [ + "7th" + ], + "entries": [ + "detect magic, electric arc, light, produce flame, shield." + ], + "name": "Cantrips" }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The transmuter becomes a Medium air elemental or returns to her gnoll form.", - "As an elemental, she has a fly Speed of 60 feet, her movement doesn't trigger reactions, and the only {@action Strike} she can make is an agile gust {@action Strike} (which deals {@damage 3d8+5} bludgeoning damage plus Knockdown). She can't cast spells in this form." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "arcane" - ], - "requirements": "The transmuter hasn't acted yet on this turn", - "frequency": { - "unit": "day", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The transmuter becomes a Medium air elemental or returns to her gnoll form.", + "As an elemental, she has a fly Speed of 60 feet, her movement doesn't trigger reactions, and the only {@action Strike} she can make is an agile gust {@action Strike} (which deals {@damage 3d8+5} bludgeoning damage plus Knockdown). She can't cast spells in this form." + ], + "name": "Change Shape", + "generic": true }, - "entries": [ - "During this turn, the transmuter can cast one prepared spell she has already cast, without spending a spell slot." - ], - "name": "Drain Bonded Item" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "arcane" + ], + "requirements": "The transmuter hasn't acted yet on this turn", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "During this turn, the transmuter can cast one prepared spell she has already cast, without spending a spell slot." + ], + "name": "Drain Bonded Item" + } + ] + } }, { "name": "Ji-yook", @@ -2333,26 +2187,24 @@ "source": "FRP2", "page": 27, "level": 13, - "rarity": "Unique", - "alignment": "CG", - "size": "Medium", "traits": [ - "Kitsune" + "unique", + "cg", + "medium", + "humanoid", + "kitsune" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 26 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Kitsune", @@ -2365,46 +2217,38 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Deception": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 24 + "std": 24 }, "Thievery": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 0, - "Dex": 5, - "Con": 3, - "Int": 4, - "Wis": 1, - "Cha": 4 + "str": 0, + "dex": 5, + "con": 3, + "int": 4, + "wis": 1, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+24 Str +0, Dex +5, Con +3, Int +4, Wis +1, Cha +4 Items +2 striking returning darts (5), +2 greater striking handwraps of mighty blows, +1 explorer's clothing, greater smokesticks (2)" - ], - "name": "Thievery" - } - ], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -2413,7 +2257,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2495,89 +2338,79 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+24 Str +0, Dex +5, Con +3, Int +4, Wis +1, Cha +4 Items +2 striking returning darts (5), +2 greater striking handwraps of mighty blows, +1 explorer's clothing, greater smokesticks (2)" + ], + "name": "Thievery" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "polymorph", + "transmutation" + ], + "entries": [ + "Ji-yook transforms into her human form." + ], + "name": "Change Shape", + "generic": true }, - "traits": [ - "concentrate", - "divine", - "polymorph", - "transmutation" - ], - "entries": [ - "Ji-yook transforms into her human form." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "Shape counts as creating a disguise for." - ], - "name": "Using Change" - }, - { - "entries": [ - "{@action Impersonate} use of {@skill Deception}. Ji-yook can remain in her human form indefinitely, and she can shift back to her kitsune form by using this action again." - ], - "name": "the" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Shape counts as creating a disguise for." + ], + "name": "Using Change" }, - "traits": [ - "electricity", - "evocation", - "flourish", - "magical" - ], - "entries": [ - "Ji-yook makes a fist {@action Strike}. On a hit the target takes an additional {@damage 3d4} electricity damage and is pushed back 10 feet. On a critical hit, the target is pushed back and then knocked {@condition prone}." - ], - "name": "Foxfire Blast" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "{@action Impersonate} use of {@skill Deception}. Ji-yook can remain in her human form indefinitely, and she can shift back to her kitsune form by using this action again." + ], + "name": "the" }, - "entries": [ - "Ji-yook expertly aims and flings a dart to peg an opponent to a nearby wall or floor. Ji-yook makes a dart {@action Strike}. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is {@condition immobilized} and must spend an {@action Interact} action to attempt a DC 10 {@skill Athletics} check to pull the dart free; it can't move from its space until it succeeds. If Ji-yook's dart {@action Strike} was a critical hit, the target must succeed at two separate {@skill Athletics} checks to pull the dart free. The target is {@condition flat-footed} while it remains {@condition immobilized} in this way." - ], - "name": "Pinning Shot" - }, - { - "entries": [ - "Strikes deal an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack Ji-yook" - } - ], - "inflicts": { - "damage": [ - "electricity", - "piercing", - "precision", - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition immobilized}", - "{@condition prone}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "electricity", + "evocation", + "flourish", + "magical" + ], + "entries": [ + "Ji-yook makes a fist {@action Strike}. On a hit the target takes an additional {@damage 3d4} electricity damage and is pushed back 10 feet. On a critical hit, the target is pushed back and then knocked {@condition prone}." + ], + "name": "Foxfire Blast" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Ji-yook expertly aims and flings a dart to peg an opponent to a nearby wall or floor. Ji-yook makes a dart {@action Strike}. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is {@condition immobilized} and must spend an {@action Interact} action to attempt a DC 10 {@skill Athletics} check to pull the dart free; it can't move from its space until it succeeds. If Ji-yook's dart {@action Strike} was a critical hit, the target must succeed at two separate {@skill Athletics} checks to pull the dart free. The target is {@condition flat-footed} while it remains {@condition immobilized} in this way." + ], + "name": "Pinning Shot" + }, + { + "entries": [ + "Strikes deal an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack Ji-yook" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Joon-seo", @@ -2585,17 +2418,18 @@ "source": "FRP2", "page": 41, "level": 15, - "rarity": "Unique", - "alignment": "NG", - "size": "Medium", "traits": [ - "Samsaran" + "unique", + "ng", + "medium", + "humanoid", + "samsaran" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 28 + "std": 28 }, "languages": { "languages": [ @@ -2606,40 +2440,39 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Deception": { - "default": 28 + "std": 28 }, "Performance": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 3, - "Int": 0, - "Wis": 5, - "Cha": 5 + "str": 2, + "dex": 3, + "con": 3, + "int": 0, + "wis": 5, + "cha": 5 }, "items": [ "+1 resilient studded leather", "+2 greater striking whip" ], - "abilitiesTop": [], "ac": { - "default": 35 + "std": 35 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -2648,7 +2481,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2826,20 +2658,6 @@ } } } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "slashing", - "sonic" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "UW" ] }, { @@ -2848,26 +2666,24 @@ "source": "FRP2", "page": 42, "level": 14, - "rarity": "Unique", - "alignment": "N", - "size": "Small", "traits": [ - "Halfling" + "unique", + "n", + "small", + "halfling", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 27 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "keen eyes" - ] + "std": 27 }, + "senses": [ + { + "name": "keen eyes" + } + ], "languages": { "languages": [ "Goblin", @@ -2881,51 +2697,42 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Arcana": { - "default": 27 + "std": 27 }, "Nature": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": -1, - "Dex": 5, - "Con": 2, - "Int": 5, - "Wis": 5, - "Cha": 2 + "str": -1, + "dex": 5, + "con": 2, + "int": 5, + "wis": 5, + "cha": 2 }, "items": [ "bracers of armor II", "+2 striking filcher's fork" ], - "abilitiesTop": [ - { - "entries": [ - "Juspix doesn't need concealment or cover to {@action Hide} or {@action Sneak}. If he has lesser cover from creatures, he instead has cover and can {@action Take Cover}.", - "If he has cover from creatures, he instead has greater cover." - ], - "name": "Ceaseless Shadows" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 22 + "fort": { + "std": 22 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -2934,7 +2741,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3111,40 +2917,40 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "Pathfinder Advanced Player's Guide 237" - ], - "entries": [ - "3 Focus Points, DC 35; 7th cackle, elemental betrayal, life boost, phase familiar, personal blizzard; Hex Cantrip (7th) clinging ice." - ], - "name": "Witch Hexes" - }, - { - "entries": [ - "Patron winter." - ], - "name": "Witch" - }, - { - "entries": [ - "Juspix's familiar is a wildcat named Ontiok. Ontiok has a Speed of 40 feet, darkvision, and the damage avoidance (Reflex) familiar ability. Juspix has the lifelink and spell delivery master abilities." - ], - "name": "Familiar" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "Juspix doesn't need concealment or cover to {@action Hide} or {@action Sneak}. If he has lesser cover from creatures, he instead has cover and can {@action Take Cover}.", + "If he has cover from creatures, he instead has greater cover." + ], + "name": "Ceaseless Shadows" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "bot": [ + { + "traits": [ + "pathfinder advanced player's guide 237" + ], + "entries": [ + "3 Focus Points, DC 35; 7th cackle, elemental betrayal, life boost, phase familiar, personal blizzard; Hex Cantrip (7th) clinging ice." + ], + "name": "Witch Hexes" + }, + { + "entries": [ + "Patron winter." + ], + "name": "Witch" + }, + { + "entries": [ + "Juspix's familiar is a wildcat named Ontiok. Ontiok has a Speed of 40 feet, darkvision, and the damage avoidance (Reflex) familiar ability. Juspix has the lifelink and spell delivery master abilities." + ], + "name": "Familiar" + } + ] + } }, { "name": "Kas Xi Rai", @@ -3152,17 +2958,18 @@ "source": "FRP2", "page": 23, "level": 17, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 26 + "std": 26 }, "languages": { "languages": [ @@ -3174,56 +2981,48 @@ }, "skills": { "Acrobatics": { - "default": 31 + "std": 31 }, "Athletics": { - "default": 29 + "std": 29 }, "Deception": { - "default": 30 + "std": 30 }, "Intimidation": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 31 + "std": 31 }, "Thievery": { - "default": 31 + "std": 31 }, "Crime Lore": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 0, - "Int": 2, - "Wis": 3, - "Cha": 5 + "str": 4, + "dex": 6, + "con": 0, + "int": 2, + "wis": 3, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+30, {@skill Intimidation} +30, {@skill Stealth} +31, {@skill Thievery} +31 Str +4, Dex +6, Con +0, Int +2, Wis +3, Cha +5 Items bracers of armor II, +2 greater striking greater corrosive handwraps of mighty blows, potion of undetectability." - ], - "name": "Deception" - } - ], "ac": { - "default": 38, + "std": 38, "vs. reactions and ranged weapon attacks": 42 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -3232,23 +3031,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "trigger": "A creature leaves a space within Kas Xi Rai's reach", - "requirements": "Kas Xi Rai is in tangled forest stance;", - "entries": [ - "The triggering creature must attempt a DC 37 Reflex save, {@skill Acrobatics} check, or {@skill Athletics} check. On a failure, the creature is {@condition immobilized} for that action." - ], - "name": "Tangled Forest Trip" - } - ], "speed": { "walk": 50, - "climb ": 35 + "climb": 35 }, "attacks": [ { @@ -3288,70 +3073,80 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Rai targets the same creature with two Strikes from her {@action Flurry of Blows} and at least one hits and deals damage, the target must succeed at a DC 39 Fortitude save or be {@condition enfeebled|CRB|enfeebled 1} and take a \u20135-foot status penalty to land Speed while {@condition enfeebled}. On a critical failure, the creature is {@condition enfeebled|CRB|enfeebled 2} and takes a \u201310-foot status penalty to land Speed while {@condition enfeebled}." - ], - "name": "Exhausting Flurry When Kas Xi" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+30, {@skill Intimidation} +30, {@skill Stealth} +31, {@skill Thievery} +31 Str +4, Dex +6, Con +0, Int +2, Wis +3, Cha +5 Items bracers of armor II, +2 greater striking greater corrosive handwraps of mighty blows, potion of undetectability." + ], + "name": "Deception" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "A creature leaves a space within Kas Xi Rai's reach", + "requirements": "Kas Xi Rai is in tangled forest stance;", + "entries": [ + "The triggering creature must attempt a DC 37 Reflex save, {@skill Acrobatics} check, or {@skill Athletics} check. On a failure, the creature is {@condition immobilized} for that action." + ], + "name": "Tangled Forest Trip" + } + ], + "bot": [ + { + "entries": [ + "Rai targets the same creature with two Strikes from her {@action Flurry of Blows} and at least one hits and deals damage, the target must succeed at a DC 39 Fortitude save or be {@condition enfeebled|CRB|enfeebled 1} and take a \u20135-foot status penalty to land Speed while {@condition enfeebled}. On a critical failure, the creature is {@condition enfeebled|CRB|enfeebled 2} and takes a \u201310-foot status penalty to land Speed while {@condition enfeebled}." + ], + "name": "Exhausting Flurry When Kas Xi" }, - "traits": [ - "flourish" - ], - "entries": [ - "Kas Xi Rai makes two Strikes with her fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Flurry of Blows" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Kas Xi Rai makes two Strikes with her fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Flurry of Blows" }, - "entries": [ - "Kas Xi Rai makes a lashing branch {@action Strike}. If she hits and deals damage, she forces the target to move 5 feet into a space within her reach." - ], - "name": "Tangled Forest Rake" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Kas Xi Rai makes a lashing branch {@action Strike}. If she hits and deals damage, she forces the target to move 5 feet into a space within her reach." + ], + "name": "Tangled Forest Rake" }, - "traits": [ - "stance" - ], - "entries": [ - "Kas Xi Rai extends her arms and enters a deadly tree-like combat stance. As long as she is in this stance, Kas Xi Rai can use Tangled Forest." - ], - "name": "Tangled Forest Stance" - }, - { - "entries": [ - "Rake and make lashing branch Strikes with her fists." - ], - "name": "Trip and Tangled Forest" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition immobilized}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "stance" + ], + "entries": [ + "Kas Xi Rai extends her arms and enters a deadly tree-like combat stance. As long as she is in this stance, Kas Xi Rai can use Tangled Forest." + ], + "name": "Tangled Forest Stance" + }, + { + "entries": [ + "Rake and make lashing branch Strikes with her fists." + ], + "name": "Trip and Tangled Forest" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Kun", @@ -3359,29 +3154,32 @@ "source": "FRP2", "page": 79, "level": 14, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Aquatic", - "Cold" + "uncommon", + "ne", + "gargantuan", + "aquatic", + "beast", + "cold" ], "creatureType": [ "Beast" ], "perception": { - "default": 27 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "light blindness", - "wavesense 60 feet" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "light blindness" + }, + { + "name": "wavesense", + "range": 60 + } + ], "languages": { "languages": [ "Aquan (can't speak any language)" @@ -3390,39 +3188,38 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 29 + "std": 29 }, "Intimidation": { - "default": 22 + "std": 22 }, "Survival": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 7, - "Int": 1, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 7, + "int": 1, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 29 + "fort": { + "std": 29 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -3443,21 +3240,8 @@ "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within reach of the kun's tail uses an action to attack or heal another creature (including the kun)", - "entries": [ - "The kun bats the triggering creature away with their tail, making a tail {@action Strike} against the creature. On a hit, the action is disrupted and the creature is pushed 10 feet." - ], - "name": "Spite" - } - ], "speed": { - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -3515,67 +3299,68 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "cold", - "evocation", - "primal", - "water" - ], - "entries": [ - "The kun inhales violently, sucking in heat and all creatures in the water in a 60-foot cone. Creatures in the area must succeed at a DC 33 Fortitude save or take {@damage 10d8} cold damage. The kun can't Funnel again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes half damage.", - "Failure": "The creature takes full damage and is pulled 30 feet toward the kun.", - "Critical Failure": "The creature takes double damage and is pulled 60 feet toward the kun." + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within reach of the kun's tail uses an action to attack or heal another creature (including the kun)", + "entries": [ + "The kun bats the triggering creature away with their tail, making a tail {@action Strike} against the creature. On a hit, the action is disrupted and the creature is pushed 10 feet." + ], + "name": "Spite" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "cold", + "evocation", + "primal", + "water" + ], + "entries": [ + "The kun inhales violently, sucking in heat and all creatures in the water in a 60-foot cone. Creatures in the area must succeed at a DC 33 Fortitude save or take {@damage 10d8} cold damage. The kun can't Funnel again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage.", + "Failure": "The creature takes full damage and is pulled 30 feet toward the kun.", + "Critical Failure": "The creature takes double damage and is pulled 60 feet toward the kun." + } } - } - ], - "name": "Funnel" - }, - { - "entries": [ - "Whenever the kun makes an attack from within an area of darkness, their attack deals an additional {@damage 2d6} evil damage." - ], - "name": "Heart of Darkness" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Funnel" }, - "traits": [ - "attack" - ], - "entries": [ - "Huge, {@damage 3d12+7} bludgeoning, Rupture 30." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "evil", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "AD" - ] + { + "entries": [ + "Whenever the kun makes an attack from within an area of darkness, their attack deals an additional {@damage 2d6} evil damage." + ], + "name": "Heart of Darkness" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge, {@damage 3d12+7} bludgeoning, Rupture 30." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Lantondo", @@ -3583,17 +3368,18 @@ "source": "FRP2", "page": 35, "level": 15, - "rarity": "Unique", - "alignment": "LN", - "size": "Small", "traits": [ - "Wyrwood" + "unique", + "ln", + "small", + "construct", + "wyrwood" ], "creatureType": [ "Construct" ], "perception": { - "default": 27 + "std": 27 }, "languages": { "languages": [ @@ -3604,36 +3390,35 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Deception": { - "default": 28 + "std": 28 }, "Occultism": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 2, - "Dex": 5, - "Con": 3, - "Int": 0, - "Wis": 4, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 2, + "dex": 5, + "con": 3, + "int": 0, + "wis": 4, + "cha": 4 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -3642,7 +3427,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3654,7 +3438,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d4+10} piercing", @@ -3818,33 +3602,22 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Cards Lantondo can {@action Strike} with any of their harrow cards as long as they can see their target." - ], - "name": "Control Harrow" - }, - { - "entries": [ - "Strikes with a harrow card, they can leave the card on any surface in the target's space or return the card to their deck at the end of the action." - ], - "name": "When Lantondo" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "bot": [ + { + "entries": [ + "Cards Lantondo can {@action Strike} with any of their harrow cards as long as they can see their target." + ], + "name": "Control Harrow" + }, + { + "entries": [ + "Strikes with a harrow card, they can leave the card on any surface in the target's space or return the card to their deck at the end of the action." + ], + "name": "When Lantondo" + } + ] + } }, { "name": "Maalya", @@ -3852,17 +3625,18 @@ "source": "FRP2", "page": 40, "level": 15, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "rare", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 + "std": 21 }, "languages": { "languages": [ @@ -3874,47 +3648,39 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 28 + "std": 28 }, "Performance": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 4, - "Int": 0, - "Wis": 0, - "Cha": 5 + "str": 4, + "dex": 5, + "con": 4, + "int": 0, + "wis": 0, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+32 Str +4, Dex +5, Con +4, Int +0, Wis +0, Cha +5 Items 3 greater alchemist's fires, bracers of armor I, +2 striking flaming scimitar, greater sturdy shield (Hardness 15, HP 120, BT 60) with a +2 striking shield boss." - ], - "name": "Performance" - } - ], "ac": { - "default": 37, + "std": 37, "with shield raised": 39 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 21 + "will": { + "std": 21 } }, "hp": [ @@ -3923,26 +3689,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -3992,66 +3738,79 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+32 Str +4, Dex +5, Con +4, Int +0, Wis +0, Cha +5 Items 3 greater alchemist's fires, bracers of armor I, +2 striking flaming scimitar, greater sturdy shield (Hardness 15, HP 120, BT 60) with a +2 striking shield boss." + ], + "name": "Performance" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "The battle dancer Interacts to draw a weapon and Strikes with it." - ], - "name": "Quick Draw" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The battle dancer Interacts to draw a weapon and Strikes with it." + ], + "name": "Quick Draw" }, - "entries": [ - "The battle dancer Raises a Shield, then." - ], - "name": "Shield Drum" - }, - { - "entries": [], - "name": "Demoralizes." - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The battle dancer Raises a Shield, then." + ], + "name": "Shield Drum" }, - "entries": [ - "The battle dancer either {@action Step||Steps} and then Performs, or Performs and then {@action Step||Steps}. Compare the {@skill Performance} result to the Will DC of one creature in the battle dancer's reach.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is {@condition flat-footed} to all attacks until the start of the battle dancer's next turn.", - "Success": "The creature is {@condition flat-footed} to the next attack by a creature other than the battle dancer before the start of the battle dancer's next turn." + { + "entries": [], + "name": "Demoralizes." + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The battle dancer either {@action Step||Steps} and then Performs, or Performs and then {@action Step||Steps}. Compare the {@skill Performance} result to the Will DC of one creature in the battle dancer's reach.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is {@condition flat-footed} to all attacks until the start of the battle dancer's next turn.", + "Success": "The creature is {@condition flat-footed} to the next attack by a creature other than the battle dancer before the start of the battle dancer's next turn." + } } - } - ], - "name": "Threatening Dance" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "fire", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + ], + "name": "Threatening Dance" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Mafika Ayuwari", @@ -4059,17 +3818,18 @@ "source": "FRP2", "page": 38, "level": 17, - "rarity": "Unique", - "alignment": "NG", - "size": "Medium", "traits": [ - "Human" + "unique", + "ng", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 29 + "std": 29 }, "languages": { "languages": [ @@ -4083,62 +3843,48 @@ }, "skills": { "Arcana": { - "default": 34 + "std": 34 }, "Diplomacy": { - "default": 30 + "std": 30 }, "Nature": { - "default": 30 + "std": 30 }, "Society": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 32 + "std": 32 }, "Academia Lore": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 6, - "Wis": 4, - "Cha": 4 + "str": 0, + "dex": 4, + "con": 2, + "int": 6, + "wis": 4, + "cha": 4 }, "items": [ "bracers of armor III", "+2 greater striking staff" ], - "abilitiesTop": [ - { - "entries": [ - "{@skill Lore||Skills Academia Lore} +32, {@skill Arcana} +34, {@skill Diplomacy} +30," - ], - "name": "Mwangi, Taldane, Tien" - }, - { - "entries": [ - "+30, {@skill Society} +30, {@skill Stealth} +32 Str +0, Dex +4, Con +2, Int +6, Wis +4, Cha +4 Items bracers of armor III, +2 greater striking staff." - ], - "name": "Nature" - } - ], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -4147,34 +3893,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "abjuration", - "primal" - ], - "trigger": "Mafika is the target of a {@trait linguistic} effect", - "entries": [ - "Mafika attempts to counteract the effect (counteract modifier +30). If he counteracts the effect, he can use that effect on a new target of his choice within 30 feet." - ], - "name": "Brilliant Wordplay" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Mafika or an ally within 30 feet takes damage", - "entries": [ - "Mafika transforms unrealized spell energy into a protective shield; ; Mafika expends a prepared spell in a spell slot. He reduces the triggering damage by four times the spell slot's level." - ], - "name": "Tempest-Sun Shielding" - } - ], "speed": { "walk": 25 }, @@ -4338,57 +4056,91 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "9th" - ], - "entries": [ - "detect magic, electric arc, light, ray of frost, shield Druid Order Spells 2 Focus Points, DC 41; 9th impaling briars (Core Rulebook 400), tempest surge (Core Rulebook 400)" - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "{@skill Lore||Skills Academia Lore} +32, {@skill Arcana} +34, {@skill Diplomacy} +30," + ], + "name": "Mwangi, Taldane, Tien" }, - "entries": [ - "Mafika casts an arcane spell that takes 2 actions or fewer to Cast, then casts a druid order spell that takes 2 actions or fewer to Cast (paying 1." - ], - "name": "Halcyon Surge" - }, - { - "entries": [ - "Point, as normal)." - ], - "name": "Focus" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+30, {@skill Society} +30, {@skill Stealth} +32 Str +0, Dex +4, Con +2, Int +6, Wis +4, Cha +4 Items bracers of armor III, +2 greater striking staff." + ], + "name": "Nature" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "abjuration", + "primal" + ], + "trigger": "Mafika is the target of a {@trait linguistic} effect", + "entries": [ + "Mafika attempts to counteract the effect (counteract modifier +30). If he counteracts the effect, he can use that effect on a new target of his choice within 30 feet." + ], + "name": "Brilliant Wordplay" }, - "traits": [ - "concentrate" - ], - "requirements": "Mafika has an area spell active with a remaining duration and he is within the spell's range", - "entries": [ - "Mafika moves the spell's area to a new point of origin. The spell's remaining duration is reduced by half. Instantaneous or permanent effects of the spell (such as damage or healing) are unaffected and aren't repeated." - ], - "name": "Shift Spell" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Mafika or an ally within 30 feet takes damage", + "entries": [ + "Mafika transforms unrealized spell energy into a protective shield; ; Mafika expends a prepared spell in a spell slot. He reduces the triggering damage by four times the spell slot's level." + ], + "name": "Tempest-Sun Shielding" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "traits": [ + "9th" + ], + "entries": [ + "detect magic, electric arc, light, ray of frost, shield Druid Order Spells 2 Focus Points, DC 41; 9th impaling briars (Core Rulebook 400), tempest surge (Core Rulebook 400)" + ], + "name": "Cantrips" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Mafika casts an arcane spell that takes 2 actions or fewer to Cast, then casts a druid order spell that takes 2 actions or fewer to Cast (paying 1." + ], + "name": "Halcyon Surge" + }, + { + "entries": [ + "Point, as normal)." + ], + "name": "Focus" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "requirements": "Mafika has an area spell active with a remaining duration and he is within the spell's range", + "entries": [ + "Mafika moves the spell's area to a new point of origin. The spell's remaining duration is reduced by half. Instantaneous or permanent effects of the spell (such as damage or healing) are unaffected and aren't repeated." + ], + "name": "Shift Spell" + } + ] + } }, { "name": "Master Xun", @@ -4396,17 +4148,18 @@ "source": "FRP2", "page": 23, "level": 14, - "rarity": "Rare", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "rare", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 + "std": 25 }, "languages": { "languages": [ @@ -4416,45 +4169,44 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 26 + "std": 26 }, "Thievery": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 5, + "dex": 4, + "con": 4, + "int": 0, + "wis": 3, + "cha": 2 }, "items": [ "+2 striking shock dagger" ], - "abilitiesTop": [], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -4463,10 +4215,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -4476,7 +4227,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d4+13} piercing plus {@damage 1d6} electricity", @@ -4502,69 +4253,54 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "The xun's {@action Strike} hits a {@condition flat-footed} creature and deals damage", + "entries": [ + "The xun applies one of the following debilitations, which lasts until the end of the xun's next turn or for 1 week on a critical hit." + ], + "name": "Lasting Debilitating Strike" }, - "trigger": "The xun's {@action Strike} hits a {@condition flat-footed} creature and deals damage", - "entries": [ - "The xun applies one of the following debilitations, which lasts until the end of the xun's next turn or for 1 week on a critical hit." - ], - "name": "Lasting Debilitating Strike" - }, - { - "entries": [ - "The target takes a \u201310-foot status penalty to its Speeds." - ], - "name": "Debilitation" - }, - { - "entries": [ - "The target becomes {@condition enfeebled|CRB|enfeebled 1}." - ], - "name": "Debilitation" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "The target takes a \u201310-foot status penalty to its Speeds." + ], + "name": "Debilitation" }, - "entries": [ - "The master xun {@action Step||Steps} or Feints, then." - ], - "name": "Looming Threat" - }, - { - "entries": [], - "name": "Demoralizes." - }, - { - "entries": [ - "The master xun deals an extra {@damage 3d6} precision damage to {@condition flat-footed} opponents." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}" + { + "entries": [ + "The target becomes {@condition enfeebled|CRB|enfeebled 1}." + ], + "name": "Debilitation" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The master xun {@action Step||Steps} or Feints, then." + ], + "name": "Looming Threat" + }, + { + "entries": [], + "name": "Demoralizes." + }, + { + "entries": [ + "The master xun deals an extra {@damage 3d6} precision damage to {@condition flat-footed} opponents." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Melodic Squall", @@ -4572,26 +4308,24 @@ "source": "FRP2", "page": 57, "level": 16, - "rarity": "Rare", - "alignment": "CE", - "size": "Huge", "traits": [ - "Air" + "rare", + "ce", + "huge", + "air", + "elemental" ], "creatureType": [ "Elemental" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran", @@ -4602,36 +4336,35 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Performance": { - "default": 32 + "std": 32 }, "Stealth": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 6, - "Dex": 8, - "Con": 4, - "Int": 2, - "Wis": 6, - "Cha": 8 - }, - "abilitiesTop": [], + "str": 6, + "dex": 8, + "con": 4, + "int": 2, + "wis": 6, + "cha": 8 + }, "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -4640,45 +4373,17 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed", - "poison" - ], - "condition": [ - "paralyzed", - "sleep" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A {@condition hostile} creature within 30 feet creates an effect with the {@trait auditory} trait that provides bonuses to itself or its allies", - "entries": [ - "The melodic squall recreates the {@trait auditory} effect perfectly, gaining the bonuses for itself and its allies as long as the original effect persists." - ], - "name": "Hostile Duet" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The melodic squall is targeted by a spell with the {@trait auditory} trait", - "entries": [ - "The melodic squall attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melodic squall are still affected normally." - ], - "name": "Retune" - } + "immunities": [ + "bleed", + "poison", + "paralyzed", + "sleep" ], "speed": { "abilities": [ "swiftness" ], - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -4709,81 +4414,91 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A {@condition hostile} creature within 30 feet creates an effect with the {@trait auditory} trait that provides bonuses to itself or its allies", + "entries": [ + "The melodic squall recreates the {@trait auditory} effect perfectly, gaining the bonuses for itself and its allies as long as the original effect persists." + ], + "name": "Hostile Duet" }, - "traits": [ - "auditory", - "concentrate", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "The melodic squall sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a DC 36 Will save to resist becoming {@condition fascinated} by the melodic squall. A creature that succeeds at its save is temporarily immune for 24 hours.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition fascinated} for 1 round.", - "Failure": "The creature is {@condition fascinated} for {@dice 1d4} rounds." + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The melodic squall is targeted by a spell with the {@trait auditory} trait", + "entries": [ + "The melodic squall attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melodic squall are still affected normally." + ], + "name": "Retune" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "The melodic squall sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a DC 36 Will save to resist becoming {@condition fascinated} by the melodic squall. A creature that succeeds at its save is temporarily immune for 24 hours.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition fascinated} for 1 round.", + "Failure": "The creature is {@condition fascinated} for {@dice 1d4} rounds." + } } - } - ], - "name": "Mesmerizing Melody" - }, - { - "activity": { - "number": 1, - "unit": "action" + ], + "name": "Mesmerizing Melody" }, - "traits": [ - "emotion", - "evocation", - "fear", - "mental", - "primal", - "sonic" - ], - "entries": [ - "The melodic squall focuses intense sound at an inaudible frequency in a 100-foot line. Each creature in the line must attempt a DC 34 Fortitude save.", - { - "type": "successDegree", - "entries": { - "Success": "The creature is unaffected.", - "Failure": "The creature is {@condition frightened|CRB|frightened 1}.", - "Critical Failure": "The creature is {@condition frightened|CRB|frightened 2} and {@condition confused} until the beginning of the melodic squall's next turn." + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "evocation", + "fear", + "mental", + "primal", + "sonic" + ], + "entries": [ + "The melodic squall focuses intense sound at an inaudible frequency in a 100-foot line. Each creature in the line must attempt a DC 34 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Success": "The creature is unaffected.", + "Failure": "The creature is {@condition frightened|CRB|frightened 1}.", + "Critical Failure": "The creature is {@condition frightened|CRB|frightened 2} and {@condition confused} until the beginning of the melodic squall's next turn." + } } - } - ], - "name": "Subsonic Burst" - }, - { - "entries": [ - "The melodic squall's movement doesn't trigger reactions." - ], - "name": "Swiftness" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "sonic" - ], - "condition": [ - "{@condition fascinated}", - "{@condition frightened}" + ], + "name": "Subsonic Burst" + }, + { + "entries": [ + "The melodic squall's movement doesn't trigger reactions." + ], + "name": "Swiftness" + } ] - }, - "misc": [ - "MA", - "RA", - "AC", - "CC" - ] + } }, { "name": "Minister Of Tumult", @@ -4791,28 +4506,28 @@ "source": "FRP2", "page": 87, "level": 14, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Vampire" + "le", + "medium", + "undead", + "vampire" ], "creatureType": [ "Undead" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [ - "breathsense 60 feet" - ], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "type": "precise", + "name": "breathsense", + "range": 60 + }, + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -4823,52 +4538,44 @@ }, "skills": { "Acrobatics": { - "default": 24 + "std": 24 }, "Athletics": { - "default": 29 + "std": 29 }, "Diplomacy": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 24 + "std": 24 }, "Society": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 24 + "std": 24 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 6, - "Int": 4, - "Wis": 8, - "Cha": 4 + "str": 7, + "dex": 4, + "con": 6, + "int": 4, + "wis": 8, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+22, {@skill Society} +20, {@skill Stealth} +24 Str +7, Dex +4, Con +6, Int +4, Wis +8, Cha +4." - ], - "name": "Arts Lore" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -4881,118 +4588,112 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death" - ] - }, + "immunities": [ + "death" + ], "resistances": [ { "amount": 10, "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [], - "name": "Jiang-Shi Vulnerabilities" - }, - { - "entries": [], - "name": "Warped Fulu" - } - ], "speed": { "abilities": [ "rigor mortis" ], "walk": 30 - }, - "attacks": [ - { - "range": "Melee", - "name": "claw", - "attack": 29, - "traits": [ - "agile", - "finesse" - ], - "effects": [], - "damage": "{@damage 3d10+13} piercing plus", - "types": [ - "piercing" - ] - } - ], - "abilitiesBot": [ - { - "entries": [], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When Draining Qi, the minister of tumult regains 19 HP.", - "Monk Focus Spells 3 Focus Points, DC 34; 8th ki rush (Core Rulebook 401), medusa's wrath (Advanced Player's Guide 229), wind jump (Core Rulebook 402)" - ], - "name": "Drain Qi" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "trigger": "The minister rolls initiative or their turn begins", - "entries": [ - "The minister is attuned to coming violence. The minister uses Stance of Death." - ], - "name": "Premonition of Death" - }, + }, + "attacks": [ { - "activity": { - "number": 1, - "unit": "action" - }, + "range": "Melee", + "name": "claw", + "attack": 29, "traits": [ - "stance", - "necromancy" - ], - "entries": [ - "The minister's qi-engorged form allows perfect body control at all times. They assume one of the following stances.", - { - "type": "list", - "items": [ - "{@bold Bone Corpse} When the minister successfully Drains Qi while in this stance, for 1 round each time the {@condition drained} creature {@action Stride||Strides} it must succeed at a DC {@flatDC 5} flat check or waste the action and fall {@condition prone}.", - "{@bold Cloudless Void} The jiang-shi gains a +1 circumstance bonus to AC and their claw Strikes gain the {@trait reach} trait.", - "{@bold Sundered Veins} Creatures struck by the jiang-shi's claw Strikes take {@damage 1d10} {@condition persistent damage ||persistent bleed damage}. On a critical hit, they are also {@condition enfeebled|CRB|enfeebled 1}." - ] - } + "agile", + "finesse" ], - "name": "Stance of Death" + "effects": [], + "damage": "{@damage 3d10+13} piercing plus", + "types": [ + "piercing" + ] } ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+22, {@skill Society} +20, {@skill Stealth} +24 Str +7, Dex +4, Con +6, Int +4, Wis +8, Cha +4." + ], + "name": "Arts Lore" + } + ], + "mid": [ + { + "entries": [], + "name": "Jiang-Shi Vulnerabilities" + }, + { + "entries": [], + "name": "Warped Fulu" + } ], - "condition": [ - "{@condition drained}", - "{@condition enfeebled}" + "bot": [ + { + "entries": [], + "name": "Grab", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When Draining Qi, the minister of tumult regains 19 HP.", + "Monk Focus Spells 3 Focus Points, DC 34; 8th ki rush (Core Rulebook 401), medusa's wrath (Advanced Player's Guide 229), wind jump (Core Rulebook 402)" + ], + "name": "Drain Qi" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "The minister rolls initiative or their turn begins", + "entries": [ + "The minister is attuned to coming violence. The minister uses Stance of Death." + ], + "name": "Premonition of Death" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "stance", + "necromancy" + ], + "entries": [ + "The minister's qi-engorged form allows perfect body control at all times. They assume one of the following stances.", + { + "type": "list", + "items": [ + "{@bold Bone Corpse} When the minister successfully Drains Qi while in this stance, for 1 round each time the {@condition drained} creature {@action Stride||Strides} it must succeed at a DC {@flatDC 5} flat check or waste the action and fall {@condition prone}.", + "{@bold Cloudless Void} The jiang-shi gains a +1 circumstance bonus to AC and their claw Strikes gain the {@trait reach} trait.", + "{@bold Sundered Veins} Creatures struck by the jiang-shi's claw Strikes take {@damage 1d10} {@condition persistent damage ||persistent bleed damage}. On a critical hit, they are also {@condition enfeebled|CRB|enfeebled 1}." + ] + } + ], + "name": "Stance of Death" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Peng", @@ -5000,18 +4701,19 @@ "source": "FRP2", "page": 82, "level": 12, - "rarity": "Rare", - "alignment": "NG", - "size": "Gargantuan", "traits": [ - "Cold", - "Air" + "rare", + "ng", + "gargantuan", + "air", + "beast", + "cold" ], "creatureType": [ "Beast" ], "perception": { - "default": 25 + "std": 25 }, "languages": { "languages": [ @@ -5022,43 +4724,35 @@ }, "skills": { "Acrobatics": { - "default": 23 + "std": 23 }, "Athletics": { - "default": 22 + "std": 22 }, "Nature": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 5, - "Int": 3, - "Wis": 5, - "Cha": 7 + "str": 4, + "dex": 6, + "con": 5, + "int": 3, + "wis": 5, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "Clouds don't impair a peng's vision." - ], - "name": "Heaven's View" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -5079,26 +4773,12 @@ "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "air", - "aura", - "evocation", - "primal" - ], - "entries": [ - "1 mile. The ambient weather around a peng is always lightly cloudy with a pleasant breeze, and the temperature is pleasantly warm for the season. A creature that attempts to alter the weather within this aura (such as with a control weather ritual or localized effect like gust of wind) must succeed at a DC 33 Will save; otherwise the effect is disrupted. The peng can activate or deactivate this aura as a single action (this action has the {@trait concentrate} trait)." - ], - "name": "Calm Weather Aura" - } - ], "speed": { "abilities": [ "windslice" ], "walk": 10, - "fly ": 70 + "fly": 70 }, "attacks": [ { @@ -5153,54 +4833,63 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Pengs can move in any wind with easy grace. A peng ignores difficult terrain caused by wind and doesn't need to {@action Maneuver in Flight} in high winds." - ], - "name": "Windslice" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Clouds don't impair a peng's vision." + ], + "name": "Heaven's View" + } + ], + "mid": [ + { + "traits": [ + "air", + "aura", + "evocation", + "primal" + ], + "entries": [ + "1 mile. The ambient weather around a peng is always lightly cloudy with a pleasant breeze, and the temperature is pleasantly warm for the season. A creature that attempts to alter the weather within this aura (such as with a control weather ritual or localized effect like gust of wind) must succeed at a DC 33 Will save; otherwise the effect is disrupted. The peng can activate or deactivate this aura as a single action (this action has the {@trait concentrate} trait)." + ], + "name": "Calm Weather Aura" + } + ], + "bot": [ + { + "entries": [ + "Pengs can move in any wind with easy grace. A peng ignores difficult terrain caused by wind and doesn't need to {@action Maneuver in Flight} in high winds." + ], + "name": "Windslice" }, - "traits": [ - "air", - "evocation", - "primal" - ], - "entries": [ - "The peng exhales a thick cloud and envelops themself in the mist. The peng gains cover until the end of their next turn." - ], - "name": "Cloud Cover" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "air", + "evocation", + "primal" + ], + "entries": [ + "The peng exhales a thick cloud and envelops themself in the mist. The peng gains cover until the end of their next turn." + ], + "name": "Cloud Cover" }, - "entries": [ - "The peng beats its wings to create a mighty burst of frosty air and push away foes. Each creature within 10 feet of the peng takes {@damage 3d6} bludgeoning and {@damage 3d6} cold damage (DC 32 basic Reflex save). Creatures that fail their save are pushed away 10 feet; creatures that critically fail are pushed away 20 feet and knocked {@condition prone}. The peng can't Flap Wings again for {@dice 1d4} rounds." - ], - "name": "Flap Wings" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition prone}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The peng beats its wings to create a mighty burst of frosty air and push away foes. Each creature within 10 feet of the peng takes {@damage 3d6} bludgeoning and {@damage 3d6} cold damage (DC 32 basic Reflex save). Creatures that fail their save are pushed away 10 feet; creatures that critically fail are pushed away 20 feet and knocked {@condition prone}. The peng can't Flap Wings again for {@dice 1d4} rounds." + ], + "name": "Flap Wings" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Phuthi", @@ -5208,26 +4897,24 @@ "source": "FRP2", "page": 39, "level": 13, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Gnoll" + "unique", + "n", + "medium", + "gnoll", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 27 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 27 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Draconic", @@ -5240,36 +4927,35 @@ }, "skills": { "Arcana": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 4, - "Int": 5, - "Wis": 2, - "Cha": 0 + "str": 3, + "dex": 3, + "con": 4, + "int": 5, + "wis": 2, + "cha": 0 }, "items": [ "+2 greater striking staff" ], - "abilitiesTop": [], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 24 + "ref": { + "std": 24 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -5278,7 +4964,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -5410,63 +5095,55 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "7th" - ], - "entries": [ - "detect magic, electric arc, light, produce flame, shield." - ], - "name": "Cantrips" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The transmuter becomes a Medium air elemental or returns to her gnoll form.", - "As an elemental, she has a fly Speed of 60 feet, her movement doesn't trigger reactions, and the only {@action Strike} she can make is an agile gust {@action Strike} (which deals {@damage 3d8+5} bludgeoning damage plus Knockdown). She can't cast spells in this form." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "bot": [ + { + "traits": [ + "7th" + ], + "entries": [ + "detect magic, electric arc, light, produce flame, shield." + ], + "name": "Cantrips" }, - "traits": [ - "arcane" - ], - "requirements": "The transmuter hasn't acted yet on this turn", - "frequency": { - "unit": "day", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The transmuter becomes a Medium air elemental or returns to her gnoll form.", + "As an elemental, she has a fly Speed of 60 feet, her movement doesn't trigger reactions, and the only {@action Strike} she can make is an agile gust {@action Strike} (which deals {@damage 3d8+5} bludgeoning damage plus Knockdown). She can't cast spells in this form." + ], + "name": "Change Shape", + "generic": true }, - "entries": [ - "During this turn, the transmuter can cast one prepared spell she has already cast, without spending a spell slot." - ], - "name": "Drain Bonded Item" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "arcane" + ], + "requirements": "The transmuter hasn't acted yet on this turn", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "During this turn, the transmuter can cast one prepared spell she has already cast, without spending a spell slot." + ], + "name": "Drain Bonded Item" + } + ] + } }, { "name": "Portal Eater", @@ -5474,23 +5151,23 @@ "source": "FRP2", "page": 56, "level": 18, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "rare", + "ce", + "gargantuan", + "astral" + ], "creatureType": [ "Astral" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Aklo" @@ -5501,33 +5178,32 @@ }, "skills": { "Athletics": { - "default": 36 + "std": 36 }, "Intimidation": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 10, - "Dex": 5, - "Con": 8, - "Int": 0, - "Wis": 6, - "Cha": 9 - }, - "abilitiesTop": [], + "str": 10, + "dex": 5, + "con": 8, + "int": 0, + "wis": 6, + "cha": 9 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 32 + "will": { + "std": 32 } }, "hp": [ @@ -5548,33 +5224,9 @@ "name": "all damage" } ], - "abilitiesMid": [ - { - "entries": [ - "A portal eater is a massive creature and takes up a space of 10 squares by 10 squares (50 feet by 50 feet)." - ], - "name": "Enormous" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "abjuration", - "occult" - ], - "trigger": "A creature teleports or is summoned within 50 feet of the portal eater", - "requirements": "The portal eater's beak is not grabbing a creature;", - "entries": [ - "The portal eater attempts to eat the portal. It makes a counteract check against the effect (counteract modifier +33, counteract level 9th). If the effect is counteracted, the creature arrives in the portal eater's beak and the portal eater Grabs it. Reflect Spell {@as R} (abjuration, occult) Trigger A creature Casts a Spell that targets the portal eater; The portal eater attempts to counteract the spell (counteract modifier +32, counteract level 9th). If the spell is counteracted, it targets the caster instead." - ], - "name": "Eat Portal" - } - ], "speed": { "walk": 35, - "fly ": 35 + "fly": 35 }, "attacks": [ { @@ -5620,50 +5272,63 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Gargantuan, {@damage 17d6+8} force, Rupture 33." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "A portal eater is a massive creature and takes up a space of 10 squares by 10 squares (50 feet by 50 feet)." + ], + "name": "Enormous" }, - "traits": [ - "evocation", - "light", - "occult" - ], - "entries": [ - "The portal eater unfurls its crystalline cloak of stolen realities, releasing a wave of cosmic energy and casting prismatic spray (DC 39) in a 60-foot emanation. The portal eater can't Unfurl Realities again for {@dice 1d4} rounds." - ], - "name": "Unfurl Realities" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force", - "piercing", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "abjuration", + "occult" + ], + "trigger": "A creature teleports or is summoned within 50 feet of the portal eater", + "requirements": "The portal eater's beak is not grabbing a creature;", + "entries": [ + "The portal eater attempts to eat the portal. It makes a counteract check against the effect (counteract modifier +33, counteract level 9th). If the effect is counteracted, the creature arrives in the portal eater's beak and the portal eater Grabs it. Reflect Spell {@as R} (abjuration, occult) Trigger A creature Casts a Spell that targets the portal eater; The portal eater attempts to counteract the spell (counteract modifier +32, counteract level 9th). If the spell is counteracted, it targets the caster instead." + ], + "name": "Eat Portal" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Gargantuan, {@damage 17d6+8} force, Rupture 33." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "light", + "occult" + ], + "entries": [ + "The portal eater unfurls its crystalline cloak of stolen realities, releasing a wave of cosmic energy and casting prismatic spray (DC 39) in a 60-foot emanation. The portal eater can't Unfurl Realities again for {@dice 1d4} rounds." + ], + "name": "Unfurl Realities" + } + ] + } }, { "name": "Provincial Jiang-shi", @@ -5671,28 +5336,28 @@ "source": "FRP2", "page": 86, "level": 11, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Vampire" + "ce", + "medium", + "undead", + "vampire" ], "creatureType": [ "Undead" ], "perception": { - "default": 22 - }, - "senses": { - "precise": [ - "breathsense 60 feet" - ], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 22 }, + "senses": [ + { + "type": "precise", + "name": "breathsense", + "range": 60 + }, + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -5703,42 +5368,41 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 22 + "std": 22 }, "Intimidation": { - "default": 20 + "std": 20 }, "Religion": { - "default": 22 + "std": 22 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 4, - "Int": 3, - "Wis": 7, - "Cha": 3 + "str": 5, + "dex": 3, + "con": 4, + "int": 3, + "wis": 7, + "cha": 3 }, "items": [ "+1 striking mace" ], - "abilitiesTop": [], "ac": { - "default": 31 + "std": 31 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 24 + "will": { + "std": 24 } }, "hp": [ @@ -5751,28 +5415,15 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "death" - ] - }, + "immunities": [ + "death" + ], "resistances": [ { "amount": 10, "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [], - "name": "Jiang-Shi Vulnerabilities" - }, - { - "entries": [], - "name": "Warped Fulu" - } - ], "speed": { "abilities": [ "rigor mortis" @@ -5852,40 +5503,41 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [], + "name": "Jiang-Shi Vulnerabilities" }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When Draining Qi, the provincial jiang-shi regains 13 HP.", - "Divine Innate Spells DC 32, attack +22; 6th harm (×7), spirit blast, vampiric exsanguination; 5th shadow blast; 4th enervation, ghostly tragedy (Advanced." - ], - "name": "Drain Qi" - }, - { - "entries": [ - "220; ×2); 3rd bind undead, fear (×3)" - ], - "name": "Player's Guide" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [], + "name": "Warped Fulu" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When Draining Qi, the provincial jiang-shi regains 13 HP.", + "Divine Innate Spells DC 32, attack +22; 6th harm (×7), spirit blast, vampiric exsanguination; 5th shadow blast; 4th enervation, ghostly tragedy (Advanced." + ], + "name": "Drain Qi" + }, + { + "entries": [ + "220; ×2); 3rd bind undead, fear (×3)" + ], + "name": "Player's Guide" + } + ] + } }, { "name": "Ran-to", @@ -5893,26 +5545,24 @@ "source": "FRP2", "page": 37, "level": 16, - "rarity": "Unique", - "alignment": "LE", - "size": "Small", "traits": [ - "Goblin" + "unique", + "le", + "small", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Goblin", @@ -5924,49 +5574,41 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 35 + "std": 35 }, "Intimidation": { - "default": 26 + "std": 26 }, "Survival": { - "default": 25 + "std": 25 }, "Wrestling Lore": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 6, - "Int": -1, - "Wis": 1, - "Cha": 2 + "str": 7, + "dex": 4, + "con": 6, + "int": -1, + "wis": 1, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+25, {@skill Lore||Wrestling Lore} +21 Str +7, Dex +4, Con +6, Int \u20131, Wis +1, Cha +2 Items +2 greater striking gauntlet, +2 greater striking halfling sling staff (20 bullets and 5 greater explosive bullets), +2 resilient studded leather." - ], - "name": "Survival" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -5975,31 +5617,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "When a creature triggers Ran-to's." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "Opportunity, he can attempt an {@skill Athletics} check." - ], - "name": "Attack of" - }, - { - "entries": [ - "{@action Grapple} the triggering creature instead of making a melee {@action Strike}. He can still disrupt a triggering manipulate action if he critically succeeds at his attempt." - ], - "name": "to" - } - ], "speed": { "walk": 25 }, @@ -6036,82 +5653,103 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+25, {@skill Lore||Wrestling Lore} +21 Str +7, Dex +4, Con +6, Int \u20131, Wis +1, Cha +2 Items +2 greater striking gauntlet, +2 greater striking halfling sling staff (20 bullets and 5 greater explosive bullets), +2 resilient studded leather." + ], + "name": "Survival" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "When a creature triggers Ran-to's." + ], + "name": "Attack of Opportunity", + "generic": true }, - "requirements": "Ran-to has a creature {@condition grabbed} or {@condition restrained}", - "entries": [ - "Ran-to throws his foe to the ground. The {@condition grabbed} creature takes {@damage 10d6} bludgeoning damage (DC 37 basic Fortitude save) and is knocked {@condition prone}. The grab ends." - ], - "name": "Body Slam" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Opportunity, he can attempt an {@skill Athletics} check." + ], + "name": "Attack of" }, - "entries": [ - "Ran-to bounds up and attempts." - ], - "name": "Greater Leaping Catch" - }, - { - "entries": [ - "Grab a foe while he soars. He makes a {@action Leap}, {@action High Jump}," - ], - "name": "to" - }, - { - "entries": [ - "His maximum distance is 75 feet. He must succeed at an {@skill Athletics} check to perform the leap as usual, but regardless of the type of leap the DC is equal to half the number of feet he moves in the air. Ran-to can attempt an {@skill Athletics} check to {@action Grapple} at any point during the jump. Immediately after the attempt, he (and the creature, if the {@action Grapple} was successful) falls to the ground. Ran-to takes no falling damage when using this ability, but the {@condition grabbed} creature takes the appropriate amount of falling damage as if they had fallen the distance moved." - ], - "name": "or Long Jump." - }, - { - "entries": [ - "Wrestler Ran-to can attempt to {@action Disarm}, {@action Grapple}," - ], - "name": "Titan" - }, - { - "entries": [ - "{@action Trip} creatures up to two sizes larger than him." - ], - "name": "Shove, or" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "entries": [ + "{@action Grapple} the triggering creature instead of making a melee {@action Strike}. He can still disrupt a triggering manipulate action if he critically succeeds at his attempt." + ], + "name": "to" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Ran-to has a creature {@condition grabbed} or {@condition restrained}", + "entries": [ + "Ran-to throws his foe to the ground. The {@condition grabbed} creature takes {@damage 10d6} bludgeoning damage (DC 37 basic Fortitude save) and is knocked {@condition prone}. The grab ends." + ], + "name": "Body Slam" }, - "requirements": "Ran-to has a creature {@condition grabbed} or {@condition restrained}", - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Ran-to bounds up and attempts." + ], + "name": "Greater Leaping Catch" }, - "entries": [ - "Ran-to spins the creature he's holding, smashing them against any creatures within his reach, and then throws the creature aside. Ran-to attempts an {@skill Athletics} check against the {@condition grabbed} creature's Fortitude DC. Critical Success Ran-to tosses his foe a great distance. The grab ends. The {@condition grabbed} creature is thrown into a space within 10 feet, takes {@damage 12d6} bludgeoning damage, and falls {@condition prone}. All creatures adjacent to Ran-to take the same amount of bludgeoning damage (DC 37 basic Reflex save). Success As critical success, except the {@condition grabbed} creatures is thrown into a space within 5 feet, and creatures take {@damage 8d6} bludgeoning damage. Failure Ran-to tosses his foe aside. The grab ends. The {@condition grabbed} creature falls {@condition prone}. Critical Failure Ran-to loses hold of his foe, causing the grapple to end." - ], - "name": "Whirlwind Toss" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition grabbed}" + { + "entries": [ + "Grab a foe while he soars. He makes a {@action Leap}, {@action High Jump}," + ], + "name": "to" + }, + { + "entries": [ + "His maximum distance is 75 feet. He must succeed at an {@skill Athletics} check to perform the leap as usual, but regardless of the type of leap the DC is equal to half the number of feet he moves in the air. Ran-to can attempt an {@skill Athletics} check to {@action Grapple} at any point during the jump. Immediately after the attempt, he (and the creature, if the {@action Grapple} was successful) falls to the ground. Ran-to takes no falling damage when using this ability, but the {@condition grabbed} creature takes the appropriate amount of falling damage as if they had fallen the distance moved." + ], + "name": "or Long Jump." + }, + { + "entries": [ + "Wrestler Ran-to can attempt to {@action Disarm}, {@action Grapple}," + ], + "name": "Titan" + }, + { + "entries": [ + "{@action Trip} creatures up to two sizes larger than him." + ], + "name": "Shove, or" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "requirements": "Ran-to has a creature {@condition grabbed} or {@condition restrained}", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Ran-to spins the creature he's holding, smashing them against any creatures within his reach, and then throws the creature aside. Ran-to attempts an {@skill Athletics} check against the {@condition grabbed} creature's Fortitude DC. Critical Success Ran-to tosses his foe a great distance. The grab ends. The {@condition grabbed} creature is thrown into a space within 10 feet, takes {@damage 12d6} bludgeoning damage, and falls {@condition prone}. All creatures adjacent to Ran-to take the same amount of bludgeoning damage (DC 37 basic Reflex save). Success As critical success, except the {@condition grabbed} creatures is thrown into a space within 5 feet, and creatures take {@damage 8d6} bludgeoning damage. Failure Ran-to tosses his foe aside. The grab ends. The {@condition grabbed} creature falls {@condition prone}. Critical Failure Ran-to loses hold of his foe, causing the grapple to end." + ], + "name": "Whirlwind Toss" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Razu", @@ -6119,26 +5757,24 @@ "source": "FRP2", "page": 91, "level": 18, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Tengu" + "unique", + "ne", + "medium", + "humanoid", + "tengu" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 30 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Taldane", @@ -6149,70 +5785,44 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Deception": { - "default": 35 + "std": 35 }, "Diplomacy": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 33 + "std": 33 }, "Performance": { - "default": 35 + "std": 35 }, "Theater Lore": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 0, - "Dex": 6, - "Con": 3, - "Int": 1, - "Wis": 4, - "Cha": 6 + "str": 0, + "dex": 6, + "con": 3, + "int": 1, + "wis": 4, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+25, {@skill Intimidation} +33," - ], - "name": "Goka Lore" - }, - { - "entries": [ - "+35, {@skill Lore||Theater Lore} +27," - ], - "name": "Performance" - }, - { - "entries": [ - "+27 Str +0, Dex +6, Con +3, Int +1, Wis +4," - ], - "name": "Warfare Lore" - }, - { - "entries": [ - "+6 Items greater maestro's instrument (erhu), +3 greater striking erhu bow, oil of animation, potion of tongues, potion of true seeing, +3 greater resilient studded leather armor." - ], - "name": "Cha" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -6221,10 +5831,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "fly ": 80 + "fly": 80 }, "attacks": [ { @@ -6236,7 +5845,7 @@ "finesse", "magical", "thrown 20 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d6+10} slashing plus {@damage 3d6} sonic", @@ -6395,44 +6004,62 @@ { "name": "wail of the banshee" } - ] - } - } - } - ], - "abilitiesBot": [ - { - "traits": [ - "9th" - ], - "entries": [ - "dirge of doom (Core Rulebook 386), inspire courage (Core Rulebook 386), triple time (Core Rulebook 387)" - ], - "name": "Cantrips" - }, - { - "entries": [ - "Basher Razu wields his instrument's unique runeenchanted bow as a deadly weapon. His decades of training with the item allow him to augment it with his own battle cries so that it also deals sonic damage. By attaching the bow's case to its end, he can change the weapon's damage to piercing and use the bow much like a short spear. Any other creature who wields the erhu bow does not deal sonic damage with it, but the weapon otherwise possesses the traits listed above. If sold without its runes, the bow is worth 50 gp." - ], - "name": "Bow" - }, - { - "entries": [ - "Razu's {@trait auditory} effects that normally have a range 60 feet or less or an emanation area with a radius of 60 feet or less instead have a range or radius of 300 feet. His {@trait auditory} effects that normally have a range of greater than 60 feet or an emanation area with a radius of greater than 60 feet instead have a range or radius of 1,200 feet (unless it was already farther). His performances are audible up to 10 miles away." - ], - "name": "Incredible Volume" + ] + } + } } ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+25, {@skill Intimidation} +33," + ], + "name": "Goka Lore" + }, + { + "entries": [ + "+35, {@skill Lore||Theater Lore} +27," + ], + "name": "Performance" + }, + { + "entries": [ + "+27 Str +0, Dex +6, Con +3, Int +1, Wis +4," + ], + "name": "Warfare Lore" + }, + { + "entries": [ + "+6 Items greater maestro's instrument (erhu), +3 greater striking erhu bow, oil of animation, potion of tongues, potion of true seeing, +3 greater resilient studded leather armor." + ], + "name": "Cha" + } ], - "condition": [] - }, - "misc": [ - "MA", - "TA" - ] + "bot": [ + { + "traits": [ + "9th" + ], + "entries": [ + "dirge of doom (Core Rulebook 386), inspire courage (Core Rulebook 386), triple time (Core Rulebook 387)" + ], + "name": "Cantrips" + }, + { + "entries": [ + "Basher Razu wields his instrument's unique runeenchanted bow as a deadly weapon. His decades of training with the item allow him to augment it with his own battle cries so that it also deals sonic damage. By attaching the bow's case to its end, he can change the weapon's damage to piercing and use the bow much like a short spear. Any other creature who wields the erhu bow does not deal sonic damage with it, but the weapon otherwise possesses the traits listed above. If sold without its runes, the bow is worth 50 gp." + ], + "name": "Bow" + }, + { + "entries": [ + "Razu's {@trait auditory} effects that normally have a range 60 feet or less or an emanation area with a radius of 60 feet or less instead have a range or radius of 300 feet. His {@trait auditory} effects that normally have a range of greater than 60 feet or an emanation area with a radius of greater than 60 feet instead have a range or radius of 1,200 feet (unless it was already farther). His performances are audible up to 10 miles away." + ], + "name": "Incredible Volume" + } + ] + } }, { "name": "Rivka", @@ -6440,14 +6067,17 @@ "source": "FRP2", "page": 83, "level": 13, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 21 + "std": 21 }, "languages": { "languages": [ @@ -6458,49 +6088,41 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 22 + "std": 22 }, "Deception": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 26 + "std": 26 }, "Survival": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 5, - "Dex": 7, - "Con": 5, - "Int": 0, - "Wis": 0, - "Cha": 8 + "str": 5, + "dex": 7, + "con": 5, + "int": 0, + "wis": 0, + "cha": 8 }, - "abilitiesTop": [ - { - "entries": [ - "Each rivka gains resistances and offensive powers by feasting on the primordial blood of a kaiju. The type of damage the rivka resists and the type of damage dealt by its Kaiju Ray depend on the kaiju it last fed upon. Some of the most typical rivkas include those that feed on Cimurlian (cold), Kujiba (negative), Igroon (acid), Mogaru (fire), or Yorak (electricity)." - ], - "name": "Kaiju Blood" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -6509,7 +6131,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -6551,42 +6172,43 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "requirements": "The rivka has not attacked yet this turn", - "entries": [ - "The rivka lashes out with four of its razor-like claws. It makes four Strikes: the first at its highest attack bonus, the next two with a \u20134 penalty to their attack rolls, and the last one with a \u20138 penalty. This ability counts as four Strikes for the purpose of its multiple attack penalty." - ], - "name": "Eviscerate" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "evocation", - "primal" - ], - "entries": [ - "The rivka opens its maw and projects a 60-foot line of primal energy that deals {@dice 14d6} damage (DC 32 basic Reflex save). The type of damage dealt by the ray depends on which kaiju the rivka has most recently fed from (see above). The rivka can't use Kaiju Ray again for {@dice 1d4} rounds." - ], - "name": "Kaiju Ray" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "Each rivka gains resistances and offensive powers by feasting on the primordial blood of a kaiju. The type of damage the rivka resists and the type of damage dealt by its Kaiju Ray depend on the kaiju it last fed upon. Some of the most typical rivkas include those that feed on Cimurlian (cold), Kujiba (negative), Igroon (acid), Mogaru (fire), or Yorak (electricity)." + ], + "name": "Kaiju Blood" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The rivka has not attacked yet this turn", + "entries": [ + "The rivka lashes out with four of its razor-like claws. It makes four Strikes: the first at its highest attack bonus, the next two with a \u20134 penalty to their attack rolls, and the last one with a \u20138 penalty. This ability counts as four Strikes for the purpose of its multiple attack penalty." + ], + "name": "Eviscerate" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "primal" + ], + "entries": [ + "The rivka opens its maw and projects a 60-foot line of primal energy that deals {@dice 14d6} damage (DC 32 basic Reflex save). The type of damage dealt by the ray depends on which kaiju the rivka has most recently fed from (see above). The rivka can't use Kaiju Ray again for {@dice 1d4} rounds." + ], + "name": "Kaiju Ray" + } + ] + } }, { "name": "Shadow Yai", @@ -6594,12 +6216,14 @@ "source": "FRP2", "page": 80, "level": 16, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Oni", - "Shadow" + "ce", + "large", + "fiend", + "giant", + "humanoid", + "oni", + "shadow" ], "creatureType": [ "Humanoid", @@ -6607,16 +6231,13 @@ "Giant" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -6626,58 +6247,50 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Arcana": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 30 + "std": 30 }, "Deception": { - "default": 33 + "std": 33 }, "Intimidation": { - "default": 31 + "std": 31 }, "Performance": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 5, - "Int": 6, - "Wis": 6, - "Cha": 9 + "str": 8, + "dex": 6, + "con": 5, + "int": 6, + "wis": 6, + "cha": 9 }, "items": [ "+2 greater striking glaive" ], - "abilitiesTop": [ - { - "entries": [ - "+31, {@skill Performance} +33, {@skill Stealth} +30 Str +8, Dex +6, Con +5, Int +6, Wis +6, Cha +9 Items +2 greater striking glaive." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -6688,23 +6301,12 @@ ] } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "Shadow {@action Step}" ], "walk": 40, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -6822,82 +6424,84 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+31, {@skill Performance} +33, {@skill Stealth} +30 Str +8, Dex +6, Con +5, Int +6, Wis +6, Cha +9 Items +2 greater striking glaive." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The shadow yai takes on the appearance of a shadow giant. This doesn't change its Speed." + ], + "name": "Change Shape", + "generic": true }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The shadow yai takes on the appearance of a shadow giant. This doesn't change its Speed." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "{@action Strike} attack and damage." - ], - "name": "or" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "{@action Strike} attack and damage." + ], + "name": "or" }, - "traits": [ - "conjuration", - "primal", - "shadow", - "teleportation" - ], - "requirements": "The shadow yai is in an area of dim light or darkness or is standing in the shadow of any Large or larger object", - "entries": [ - "The shadow yai instantly teleports to another location that's in dim light or darkness or to a space that's in the shadow of any Large or larger object within 60 feet." - ], - "name": "Shadow Step" - }, - { - "entries": [ - "A shadow yai's touch harms their target's spiritual essence in addition to its body. A creature hit by the shadow yai's fist {@action Strike} must attempt a DC 36 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature takes {@damage 2d6} negative damage.", - "Failure": "The creature becomes {@condition drained|CRB|drained 1} and takes {@damage 3d6} negative damage. As long as the creature is {@condition drained} as a result of this ability, it loses the ability to speak above a whisper. When the creature attempts to {@action Cast a Spell} with a verbal component, it must succeed at a flat check or the spell is disrupted. The DC of this flat check is equal to 5 plus the creature's {@condition drained} value (for example, DC 7 if the creature is {@condition drained|CRB|drained 2}).", - "Critical Failure": "As failure, but the creature becomes {@condition drained|CRB|drained 2} and takes {@damage 6d6} negative damage." + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "primal", + "shadow", + "teleportation" + ], + "requirements": "The shadow yai is in an area of dim light or darkness or is standing in the shadow of any Large or larger object", + "entries": [ + "The shadow yai instantly teleports to another location that's in dim light or darkness or to a space that's in the shadow of any Large or larger object within 60 feet." + ], + "name": "Shadow Step" + }, + { + "entries": [ + "A shadow yai's touch harms their target's spiritual essence in addition to its body. A creature hit by the shadow yai's fist {@action Strike} must attempt a DC 36 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes {@damage 2d6} negative damage.", + "Failure": "The creature becomes {@condition drained|CRB|drained 1} and takes {@damage 3d6} negative damage. As long as the creature is {@condition drained} as a result of this ability, it loses the ability to speak above a whisper. When the creature attempts to {@action Cast a Spell} with a verbal component, it must succeed at a flat check or the spell is disrupted. The DC of this flat check is equal to 5 plus the creature's {@condition drained} value (for example, DC 7 if the creature is {@condition drained|CRB|drained 2}).", + "Critical Failure": "As failure, but the creature becomes {@condition drained|CRB|drained 2} and takes {@damage 6d6} negative damage." + } } - } - ], - "name": "Shadow Touch" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "slashing", - "sonic" - ], - "condition": [ - "{@condition deafened}", - "{@condition drained}" + ], + "name": "Shadow Touch" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Shino Hakusa", @@ -6905,17 +6509,18 @@ "source": "FRP2", "page": 36, "level": 16, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 30 + "std": 30 }, "languages": { "languages": [ @@ -6928,55 +6533,47 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 30 + "std": 30 }, "Deception": { - "default": 26 + "std": 26 }, "Medicine": { - "default": 28 + "std": 28 }, "Occultism": { - "default": 24 + "std": 24 }, "Stealth": { - "default": 28 + "std": 28 }, "Thievery": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 6, - "Dex": 6, - "Con": 4, - "Int": 1, - "Wis": 2, - "Cha": 0 + "str": 6, + "dex": 6, + "con": 4, + "int": 1, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+28, {@skill Occultism} +24, {@skill Stealth} +28, {@skill Thievery} +28 Str +6, Dex +6, Con +4, Int +1, Wis +2, Cha +0 Items +2 greater striking greater shock handwraps of mighty blows, potion of flying, potion of haste, +2 greater striking returning shuriken." - ], - "name": "Medicine" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -6985,19 +6582,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Hakusa is targeted with a melee or ranged attack by an attacker she can see", - "entries": [ - "Hakusa gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 40 }, @@ -7035,70 +6619,75 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Hakusa constantly leaps around and over her foes in combat. When she successfully." - ], - "name": "Disorienting Tumble" - }, - { - "entries": [ - "Through a creature's space, that creature becomes {@condition flat-footed} until the end of Hakusa's turn." - ], - "name": "Tumbles" - }, - { - "entries": [ - "Hakusa's fists are treated as cold iron and silver and don't take penalties when making lethal attacks." - ], - "name": "Powerful Fists" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+28, {@skill Occultism} +24, {@skill Stealth} +28, {@skill Thievery} +28 Str +6, Dex +6, Con +4, Int +1, Wis +2, Cha +0 Items +2 greater striking greater shock handwraps of mighty blows, potion of flying, potion of haste, +2 greater striking returning shuriken." + ], + "name": "Medicine" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Hakusa is targeted with a melee or ranged attack by an attacker she can see", + "entries": [ + "Hakusa gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } + ], + "bot": [ + { + "entries": [ + "Hakusa constantly leaps around and over her foes in combat. When she successfully." + ], + "name": "Disorienting Tumble" + }, + { + "entries": [ + "Through a creature's space, that creature becomes {@condition flat-footed} until the end of Hakusa's turn." + ], + "name": "Tumbles" }, - "entries": [ - "Hakusa makes precise attacks that can debilitate a foe's movements. Hakusa makes a fist {@action Strike}. On a hit, the target takes damage as normal and must attempt a DC 38 Fortitude save.", - "Regardless of the result of the save, the target is then temporarily immune to Pressure Point Attacks for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target's muscles become temporarily weaker. For 1 round, the target is {@condition enfeebled|CRB|enfeebled 2} and must succeed at a DC {@flatDC 5} flat check when attempting to use actions with the {@trait manipulate} trait or the action is lost.", - "Failure": "As success, but the duration is 1 minute.", - "Critical Failure": "As success, but the duration is 1 minute, the flat check is DC 11, and the target also takes \u201310-foot status penalty to their Speed for the duration." + { + "entries": [ + "Hakusa's fists are treated as cold iron and silver and don't take penalties when making lethal attacks." + ], + "name": "Powerful Fists" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Hakusa makes precise attacks that can debilitate a foe's movements. Hakusa makes a fist {@action Strike}. On a hit, the target takes damage as normal and must attempt a DC 38 Fortitude save.", + "Regardless of the result of the save, the target is then temporarily immune to Pressure Point Attacks for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target's muscles become temporarily weaker. For 1 round, the target is {@condition enfeebled|CRB|enfeebled 2} and must succeed at a DC {@flatDC 5} flat check when attempting to use actions with the {@trait manipulate} trait or the action is lost.", + "Failure": "As success, but the duration is 1 minute.", + "Critical Failure": "As success, but the duration is 1 minute, the flat check is DC 11, and the target also takes \u201310-foot status penalty to their Speed for the duration." + } } - } - ], - "name": "Pressure Point Attack" - }, - { - "entries": [ - "Strikes deal an additional {@damage 4d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack Hakusa's" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}" + ], + "name": "Pressure Point Attack" + }, + { + "entries": [ + "Strikes deal an additional {@damage 4d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack Hakusa's" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Sixth Pillar Student", @@ -7106,27 +6695,25 @@ "source": "FRP2", "page": 14, "level": 14, - "rarity": "Rare", - "alignment": "LN", - "size": "Medium", "traits": [ - "Nagaji", - "Human" + "rare", + "ln", + "medium", + "human", + "humanoid", + "nagaji" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -7137,39 +6724,38 @@ }, "skills": { "Acrobatics": { - "default": 25 + "std": 25 }, "Arcana": { - "default": 25 + "std": 25 }, "Athletics": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 3, - "Wis": 1, - "Cha": 5 + "str": 4, + "dex": 3, + "con": 2, + "int": 3, + "wis": 1, + "cha": 5 }, "items": [ "+2 greater striking handwraps of mighty blows" ], - "abilitiesTop": [], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -7178,7 +6764,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -7376,24 +6961,17 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The students' combine elemental energies with physical brawn, blasting opponents with huge gusts of compressed air instead of typical energies.", - "Any of the students' spells that deal energy damage (such as fireball, burning hands, ray of frost, and so on) instead deal bludgeoning damage." - ], - "name": "Bludgeoning Energy" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "bot": [ + { + "entries": [ + "The students' combine elemental energies with physical brawn, blasting opponents with huge gusts of compressed air instead of typical energies.", + "Any of the students' spells that deal energy damage (such as fireball, burning hands, ray of frost, and so on) instead deal bludgeoning damage." + ], + "name": "Bludgeoning Energy" + } + ] + } }, { "name": "Surjit Hamelan", @@ -7401,26 +6979,24 @@ "source": "FRP2", "page": 39, "level": 13, - "rarity": "Unique", - "alignment": "LN", - "size": "Small", "traits": [ - "Gnome" + "unique", + "ln", + "small", + "gnome", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 25 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Gnome", @@ -7432,46 +7008,38 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Nature": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 26 + "std": 26 }, "Survival": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 5, - "Int": 0, - "Wis": 4, - "Cha": 0 + "str": 3, + "dex": 5, + "con": 5, + "int": 0, + "wis": 4, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "#166: Despair on Danger Island 76)" - ], - "name": "Path" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -7480,34 +7048,10 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Surjit can use a ranged weapon to make an {@action Attack of Opportunity} as though the weapon had a reach of 10 feet." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Surjit fails a {@skill Perception} check to {@action Seek}", - "entries": [ - "Surjit automatically senses any {@condition undetected} creatures in the area where he was Seeking, making them merely {@condition hidden} to him." - ], - "name": "Sense the Unseen" - } - ], "speed": { "walk": 25, - "climb ": 20, - "swim ": 20 + "climb": 20, + "swim": 20 }, "attacks": [ { @@ -7543,57 +7087,75 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "While in natural terrain, Surjit can {@action Sneak} even while {@condition observed}." - ], - "name": "Camouflage" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "#166: Despair on Danger Island 76)" + ], + "name": "Path" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Surjit can use a ranged weapon to make an {@action Attack of Opportunity} as though the weapon had a reach of 10 feet." + ], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "Surjit {@action Stride||Strides} twice. Difficult terrain doesn't slow his movement. Any space Surjit enters becomes normal terrain rather than difficult terrain (or difficult terrain rather than greater difficult terrain) until the start of his next turn." - ], - "name": "Clear the Rain" - }, - { - "entries": [ - "Surjit critically hits a creature with a ranged weapon or hits a creature for the second time on a turn with a ranged weapon, Surjit can attempt to counteract one magic effect on the creature (counteract level 7th). He uses his attack modifier as his counteract modifier." - ], - "name": "Rain-Scribe Arrow When" - }, - { - "entries": [ - "Surjit deals an extra {@damage 2d6} precision damage to {@condition flat-footed} targets." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Surjit fails a {@skill Perception} check to {@action Seek}", + "entries": [ + "Surjit automatically senses any {@condition undetected} creatures in the area where he was Seeking, making them merely {@condition hidden} to him." + ], + "name": "Sense the Unseen" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "While in natural terrain, Surjit can {@action Sneak} even while {@condition observed}." + ], + "name": "Camouflage" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "Surjit {@action Stride||Strides} twice. Difficult terrain doesn't slow his movement. Any space Surjit enters becomes normal terrain rather than difficult terrain (or difficult terrain rather than greater difficult terrain) until the start of his next turn." + ], + "name": "Clear the Rain" + }, + { + "entries": [ + "Surjit critically hits a creature with a ranged weapon or hits a creature for the second time on a turn with a ranged weapon, Surjit can attempt to counteract one magic effect on the creature (counteract level 7th). He uses his attack modifier as his counteract modifier." + ], + "name": "Rain-Scribe Arrow When" + }, + { + "entries": [ + "Surjit deals an extra {@damage 2d6} precision damage to {@condition flat-footed} targets." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Syu Tak-nwa", @@ -7601,17 +7163,18 @@ "source": "FRP2", "page": 35, "level": 16, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "unique", + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 29 + "std": 29 }, "languages": { "languages": [ @@ -7624,51 +7187,50 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Arcana": { - "default": 27 + "std": 27 }, "Deception": { - "default": 29 + "std": 29 }, "Nature": { - "default": 25 + "std": 25 }, "Occultism": { - "default": 31 + "std": 31 }, "Society": { - "default": 29 + "std": 29 }, "Thievery": { - "default": 26 + "std": 26 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 5, - "Wis": 3, - "Cha": 5 + "str": 0, + "dex": 4, + "con": 2, + "int": 5, + "wis": 3, + "cha": 5 }, "items": [ "+3 greater striking jian (as shortsword)" ], - "abilitiesTop": [], "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -7677,7 +7239,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -7711,7 +7272,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 3d6+12} piercing", @@ -7855,67 +7416,55 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "Pathfinder Advanced Player's Guide 237" - ], - "entries": [ - "3." - ], - "name": "Witch Hexes" - }, - { - "entries": [ - "DC 38; 8th cackle, curse of death, malicious shadow, needle of vengeance; Hex Cantrip (8th) evil eye." - ], - "name": "Focus Points," - }, - { - "entries": [ - "Patron fate." - ], - "name": "Witch" - }, - { - "entries": [ - "As long as Tak-nwa has a creature {@condition grabbed} with her hair, the creature cannot breathe and must succeed at a DC {@flatDC 5} flat check any time they attempt an action that involves speaking (including {@trait linguistic} effects and {@action Cast a Spell||Casting a Spell} with a verbal component). On a failure, the action is disrupted." - ], - "name": "Choking Hair" - }, - { - "entries": [ - "Tak-nwa has mastered using her prehensile hair in combat. She can use her living hair to perform precise tasks such as picking up objects and performing simple {@action Interact} actions. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair {@action Strike} against the foe before applying {@trait any} effects of the hex. If this {@action Strike} misses, the hex has no effect." - ], - "name": "Empowered Hair" - }, - { - "entries": [ - "Tak-nwa's familiar is an elephant hawk moth named." - ], - "name": "Familiar" - }, - { - "entries": [ - "Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet." - ], - "name": "Yon-so." - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition grabbed}" + "abilities": { + "bot": [ + { + "traits": [ + "pathfinder advanced player's guide 237" + ], + "entries": [ + "3." + ], + "name": "Witch Hexes" + }, + { + "entries": [ + "DC 38; 8th cackle, curse of death, malicious shadow, needle of vengeance; Hex Cantrip (8th) evil eye." + ], + "name": "Focus Points," + }, + { + "entries": [ + "Patron fate." + ], + "name": "Witch" + }, + { + "entries": [ + "As long as Tak-nwa has a creature {@condition grabbed} with her hair, the creature cannot breathe and must succeed at a DC {@flatDC 5} flat check any time they attempt an action that involves speaking (including {@trait linguistic} effects and {@action Cast a Spell||Casting a Spell} with a verbal component). On a failure, the action is disrupted." + ], + "name": "Choking Hair" + }, + { + "entries": [ + "Tak-nwa has mastered using her prehensile hair in combat. She can use her living hair to perform precise tasks such as picking up objects and performing simple {@action Interact} actions. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair {@action Strike} against the foe before applying {@trait any} effects of the hex. If this {@action Strike} misses, the hex has no effect." + ], + "name": "Empowered Hair" + }, + { + "entries": [ + "Tak-nwa's familiar is an elephant hawk moth named." + ], + "name": "Familiar" + }, + { + "entries": [ + "Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet." + ], + "name": "Yon-so." + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Taiga Yai", @@ -7923,11 +7472,13 @@ "source": "FRP2", "page": 81, "level": 15, - "rarity": "Common", - "alignment": "NE", - "size": "Huge", "traits": [ - "Oni" + "ne", + "huge", + "fiend", + "giant", + "humanoid", + "oni" ], "creatureType": [ "Humanoid", @@ -7935,16 +7486,13 @@ "Giant" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common", @@ -7956,58 +7504,50 @@ }, "skills": { "Acrobatics": { - "default": 29 + "std": 29 }, "Arcana": { - "default": 26 + "std": 26 }, "Athletics": { - "default": 27 + "std": 27 }, "Deception": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 27 + "std": 27 }, "Nature": { - "default": 30 + "std": 30 }, "Survival": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 6, - "Dex": 8, - "Con": 8, - "Int": 5, - "Wis": 7, - "Cha": 6 + "str": 6, + "dex": 8, + "con": 8, + "int": 5, + "wis": 7, + "cha": 6 }, "items": [ "+2 greater striking shortbow (20 arrows)" ], - "abilitiesTop": [ - { - "entries": [ - "+30, {@skill Survival} +32 Str +6, Dex +8, Con +8, Int +5, Wis +7, Cha +6 Items +2 greater striking shortbow (20 arrows)" - ], - "name": "Nature" - } - ], "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -8018,35 +7558,9 @@ ] } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "evocation", - "primal" - ], - "trigger": "The taiga yai is standing in natural foliage or undergrowth and is targeted by a melee attack", - "entries": [ - "The taiga yai infuses their power within the plants around them, causing the plants to shoot up and create a protective barrier. The taiga yai gains a +2 circumstance bonus to AC against the triggering attack roll. If the attack misses, the attacker must attempt a DC 33 Reflex save. On a failed save, the attacker is {@condition immobilized} for 1 round as the plants grab hold of them; on a critical failure, the attacker is also knocked {@condition prone}." - ], - "name": "Botanic Interruption" - } - ], "speed": { "walk": 40, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -8154,70 +7668,88 @@ "name": "summon animal" } ] - }, - "constant": { - "8": { - "spells": [ - { - "name": "speak with animals" - } - ] - } - } - } - } - ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The taiga yai takes on the appearance of a taiga giant. This doesn't change their Speed or {@action Strike} attack and damage." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "earth", - "manipulate" - ], - "entries": [ - "The taiga yai commands underground plant roots to drag a creature within 60 feet into the earth. The target must succeed at a DC 35 Fortitude save or be {@condition immobilized} for {@dice 1d4} rounds. After this time, the creature is buried; it is {@condition grabbed}, begins to suffocate, and takes {@damage 4d6} bludgeoning damage each round they remain buried. To escape either while {@condition immobilized} or {@condition grabbed}, the creature must succeed at a DC 35 {@action Escape} check or an adjacent ally must succeed at a DC 33 {@skill Athletics} check to pull them out." - ], - "name": "Return to Nature" + }, + "constant": { + "8": { + "spells": [ + { + "name": "speak with animals" + } + ] + } + } + } } ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+30, {@skill Survival} +32 Str +6, Dex +8, Con +8, Int +5, Wis +7, Cha +6 Items +2 greater striking shortbow (20 arrows)" + ], + "name": "Nature" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "evocation", + "primal" + ], + "trigger": "The taiga yai is standing in natural foliage or undergrowth and is targeted by a melee attack", + "entries": [ + "The taiga yai infuses their power within the plants around them, causing the plants to shoot up and create a protective barrier. The taiga yai gains a +2 circumstance bonus to AC against the triggering attack roll. If the attack misses, the attacker must attempt a DC 33 Reflex save. On a failed save, the attacker is {@condition immobilized} for 1 round as the plants grab hold of them; on a critical failure, the attacker is also knocked {@condition prone}." + ], + "name": "Botanic Interruption" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition immobilized}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The taiga yai takes on the appearance of a taiga giant. This doesn't change their Speed or {@action Strike} attack and damage." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "earth", + "manipulate" + ], + "entries": [ + "The taiga yai commands underground plant roots to drag a creature within 60 feet into the earth. The target must succeed at a DC 35 Fortitude save or be {@condition immobilized} for {@dice 1d4} rounds. After this time, the creature is buried; it is {@condition grabbed}, begins to suffocate, and takes {@damage 4d6} bludgeoning damage each round they remain buried. To escape either while {@condition immobilized} or {@condition grabbed}, the creature must succeed at a DC 35 {@action Escape} check or an adjacent ally must succeed at a DC 33 {@skill Athletics} check to pull them out." + ], + "name": "Return to Nature" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Takatorra", @@ -8225,26 +7757,24 @@ "source": "FRP2", "page": 27, "level": 13, - "rarity": "Unique", - "alignment": "CG", - "size": "Medium", "traits": [ - "Tengu" + "unique", + "cg", + "medium", + "humanoid", + "tengu" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 25 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Nagaji", @@ -8256,46 +7786,38 @@ }, "skills": { "Acrobatics": { - "default": 21 + "std": 21 }, "Athletics": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 19 + "std": 19 }, "Performance": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 5, - "Int": 1, - "Wis": 3, - "Cha": 0 + "str": 5, + "dex": 2, + "con": 5, + "int": 1, + "wis": 3, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+19 Str +5, Dex +2, Con +5, Int +1, Wis +3, Cha +0 Items +1 resilient hide armor, +2 greater striking tengu gale blades (2; Pathfinder Advanced Player's Guide 248) +1 striking frost composite longbow (20 arrows)" - ], - "name": "Performance" - } - ], "ac": { - "default": 32 + "std": 32 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -8304,19 +7826,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "If Takatorra's {@action Attack of Opportunity} is a critical success, they can choose to automatically {@action Disarm} the targeted creature in addition to dealing damage." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -8370,69 +7879,77 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "entries": [ - "Takatorra unleashes a flurry of attacks.", - "Takatorra makes five melee Strikes. Their multiple attack penalty applies as normal. They gain a cumulative +2 circumstance bonus to damage for each successful {@action Strike}.", - "If one target is hit with at least two of these Strikes, they also take {@damage 2d6} {@condition persistent damage ||persistent bleed damage}. They then become {@condition stunned|CRB|stunned 1} and {@condition flat-footed} until the start of their next turn." - ], - "name": "Blade Barrage" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "flourish" - ], - "entries": [ - "Takatorra spins, striking at their foes' weapons. Takatorra attempts an {@skill Athletics} check to {@action Disarm} against each enemy within melee reach.", - "Each attempt counts toward Takatorra's multiple attack penalty, but the penalty does not increase until they have made all the attempts." - ], - "name": "Disarming Whirl" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+19 Str +5, Dex +2, Con +5, Int +1, Wis +3, Cha +0 Items +1 resilient hide armor, +2 greater striking tengu gale blades (2; Pathfinder Advanced Player's Guide 248) +1 striking frost composite longbow (20 arrows)" + ], + "name": "Performance" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "If Takatorra's {@action Attack of Opportunity} is a critical success, they can choose to automatically {@action Disarm} the targeted creature in addition to dealing damage." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Takatorra unleashes a flurry of attacks.", + "Takatorra makes five melee Strikes. Their multiple attack penalty applies as normal. They gain a cumulative +2 circumstance bonus to damage for each successful {@action Strike}.", + "If one target is hit with at least two of these Strikes, they also take {@damage 2d6} {@condition persistent damage ||persistent bleed damage}. They then become {@condition stunned|CRB|stunned 1} and {@condition flat-footed} until the start of their next turn." + ], + "name": "Blade Barrage" }, - "traits": [ - "morph", - "primal", - "tengu", - "transmutation" - ], - "frequency": { - "unit": "day", - "freq": 1 + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Takatorra spins, striking at their foes' weapons. Takatorra attempts an {@skill Athletics} check to {@action Disarm} against each enemy within melee reach.", + "Each attempt counts toward Takatorra's multiple attack penalty, but the penalty does not increase until they have made all the attempts." + ], + "name": "Disarming Whirl" }, - "entries": [ - "Takatorra expands their wings, gaining a 25-foot fly Speed for 5 minutes." - ], - "name": "Soaring Flight" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition stunned}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "morph", + "primal", + "tengu", + "transmutation" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Takatorra expands their wings, gaining a 25-foot fly Speed for 5 minutes." + ], + "name": "Soaring Flight" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Tino Tung", @@ -8440,17 +7957,18 @@ "source": "FRP2", "page": 26, "level": 13, - "rarity": "Unique", - "alignment": "LG", - "size": "Medium", "traits": [ - "Human" + "unique", + "lg", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 + "std": 23 }, "languages": { "languages": [ @@ -8461,43 +7979,35 @@ }, "skills": { "Acrobatics": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 22 + "std": 22 }, "Medicine": { - "default": 20 + "std": 20 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 4, - "Int": 0, - "Wis": 1, - "Cha": 3 + "str": 4, + "dex": 5, + "con": 4, + "int": 0, + "wis": 1, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "Skills {@skill Acrobatics} +26, {@skill Athletics} +25, {@skill Diplomacy} +22, {@skill Lore||Irori Lore} +19, {@skill Medicine} +20 Str +4, Dex +5, Con +4, Int +0, Wis +1, Cha +3 Items +1 resilient explorer's clothing, +2 greater striking handwraps of mighty blows, +1 striking flaming temple sword." - ], - "name": "Taldane, Tien" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -8506,19 +8016,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "If Tino's {@action Retributive Strike} against the triggering creature doesn't critically miss, that creature meets the requirements for Tino to use Defiant {@action Shove} until the end of his next turn." - ], - "name": "Retributive Strike", - "generic": true - } - ], "speed": { "walk": 45 }, @@ -8571,61 +8068,73 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "DC 30; 7th (3 focus points) ki blast (Core Rulebook 401), ki strike (Core Rulebook 401), lay on hands (Core Rulebook 387)" - ], - "name": "Focus Spells" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Skills {@skill Acrobatics} +26, {@skill Athletics} +25, {@skill Diplomacy} +22, {@skill Lore||Irori Lore} +19, {@skill Medicine} +20 Str +4, Dex +5, Con +4, Int +0, Wis +1, Cha +3 Items +1 resilient explorer's clothing, +2 greater striking handwraps of mighty blows, +1 striking flaming temple sword." + ], + "name": "Taldane, Tien" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "If Tino's {@action Retributive Strike} against the triggering creature doesn't critically miss, that creature meets the requirements for Tino to use Defiant {@action Shove} until the end of his next turn." + ], + "name": "Retributive Strike", + "generic": true + } + ], + "bot": [ + { + "entries": [ + "DC 30; 7th (3 focus points) ki blast (Core Rulebook 401), ki strike (Core Rulebook 401), lay on hands (Core Rulebook 387)" + ], + "name": "Focus Spells" }, - "requirements": "Tino used Retributive", - "entries": [ - "{@action Strike} on a creature since the start of his previous turn, attempted the {@action Strike} it permitted, and didn't critically miss; Tino throws his whole body into a powerful push. He moves the target 5 feet in any direction and can then attempt to {@action Trip} that creature. This is forced movement." - ], - "name": "Defiant Shove" - }, - { - "entries": [ - "Tino hits with his {@action Retributive Strike}, the target takes 3 {@condition persistent damage ||persistent good damage}." - ], - "name": "Divine Smite If" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Tino used Retributive", + "entries": [ + "{@action Strike} on a creature since the start of his previous turn, attempted the {@action Strike} it permitted, and didn't critically miss; Tino throws his whole body into a powerful push. He moves the target 5 feet in any direction and can then attempt to {@action Trip} that creature. This is forced movement." + ], + "name": "Defiant Shove" }, - "traits": [ - "flourish" - ], - "entries": [ - "Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Flurry of Blows" - }, - { - "entries": [ - "Tino's fist Strikes don't take penalties when making lethal attacks." - ], - "name": "Powerful Fists" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + { + "entries": [ + "Tino hits with his {@action Retributive Strike}, the target takes 3 {@condition persistent damage ||persistent good damage}." + ], + "name": "Divine Smite If" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Flurry of Blows" + }, + { + "entries": [ + "Tino's fist Strikes don't take penalties when making lethal attacks." + ], + "name": "Powerful Fists" + } + ] + } }, { "name": "Troff Frostknuckles", @@ -8633,26 +8142,24 @@ "source": "FRP2", "page": 43, "level": 14, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Goblin" + "unique", + "n", + "medium", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 23 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Goblin", @@ -8663,36 +8170,35 @@ }, "skills": { "Acrobatics": { - "default": 27 + "std": 27 }, "Athletics": { - "default": 27 + "std": 27 }, "Stealth": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 5, - "Dex": 5, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 5, + "dex": 5, + "con": 4, + "int": 1, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -8707,25 +8213,9 @@ "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "stance" - ], - "trigger": "Troff rolls initiative or his turn starts", - "entries": [ - "Troff readies himself to strike suddenly, like a falling icicle. While in this stance, Troff can make icicle gouge Strikes. While Troff is above a creature and in icicle stance, that creature is {@condition flat-footed} to him." - ], - "name": "Icicle Stance" - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -8764,61 +8254,65 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Troff makes an icicle gouge {@action Strike} against a {@condition flat-footed} creature. On a hit, the creature is {@condition dazzled}. On a critical hit, the creature is {@condition blinded}. Either way, the effect lasts until the start of Troff's next turn. If his {@action Strike} fails (but isn't a critical failure), Troff still deals 13 piercing damage to the creature." - ], - "name": "Avalanche Pummel" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "stance" + ], + "trigger": "Troff rolls initiative or his turn starts", + "entries": [ + "Troff readies himself to strike suddenly, like a falling icicle. While in this stance, Troff can make icicle gouge Strikes. While Troff is above a creature and in icicle stance, that creature is {@condition flat-footed} to him." + ], + "name": "Icicle Stance" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Troff makes an icicle gouge {@action Strike} against a {@condition flat-footed} creature. On a hit, the creature is {@condition dazzled}. On a critical hit, the creature is {@condition blinded}. Either way, the effect lasts until the start of Troff's next turn. If his {@action Strike} fails (but isn't a critical failure), Troff still deals 13 piercing damage to the creature." + ], + "name": "Avalanche Pummel" }, - "traits": [ - "cold", - "press" - ], - "requirements": "Troff is within reach of a creature that has taken cold damage since the end of Troff's last turn", - "entries": [ - "Troff jabs a pressure point on the creature made vulnerable by cold. The creature must attempt a DC 31 Fortitude save as its skin freezes and its limbs turn sluggish and clammy. Critical Success The creature is unaffected. Success The creature takes {@damage 2d4} {@condition persistent damage ||persistent cold damage} and a \u20135-foot status penalty to its Speeds until the {@condition persistent damage ||persistent cold damage} ends. Dealing fire damage to the creature is an especially effective way to help end the {@condition persistent damage ||persistent cold damage} (allowing a new flat check to end it at DC 10). Failure As success, but the damage is {@dice 4d4} and the penalty is \u201315-foot. Critical Failure As success, but the damage is {@dice 6d4} and the creature is {@condition immobilized} instead of taking a Speed penalty." - ], - "name": "Chattering Blow", - "entries_as_xyz": "Ability not found: 'Chattering Blow As success, but the damage is {@dice 4d4} and the penalty is \u201315-foot. Critical Failure As success, but the damage is {@dice 6d4} and the creature is {@condition immobilized} instead of taking a Speed penalty.' in Troff Frostknuckles, p.43" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "cold", + "press" + ], + "requirements": "Troff is within reach of a creature that has taken cold damage since the end of Troff's last turn", + "entries": [ + "Troff jabs a pressure point on the creature made vulnerable by cold. The creature must attempt a DC 31 Fortitude save as its skin freezes and its limbs turn sluggish and clammy. Critical Success The creature is unaffected. Success The creature takes {@damage 2d4} {@condition persistent damage ||persistent cold damage} and a \u20135-foot status penalty to its Speeds until the {@condition persistent damage ||persistent cold damage} ends. Dealing fire damage to the creature is an especially effective way to help end the {@condition persistent damage ||persistent cold damage} (allowing a new flat check to end it at DC 10). Failure As success, but the damage is {@dice 4d4} and the penalty is \u201315-foot. Critical Failure As success, but the damage is {@dice 6d4} and the creature is {@condition immobilized} instead of taking a Speed penalty." + ], + "name": "Chattering Blow", + "entries_as_xyz": "Ability not found: 'Chattering Blow As success, but the damage is {@dice 4d4} and the penalty is \u201315-foot. Critical Failure As success, but the damage is {@dice 6d4} and the creature is {@condition immobilized} instead of taking a Speed penalty.' in Troff Frostknuckles, p.43" }, - "traits": [ - "flourish" - ], - "entries": [ - "Troff makes two Strikes with his fist. If both hit the same creature, combine their damage to overcome resistances and weaknesses." - ], - "name": "Flurry of Blows" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition immobilized}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Troff makes two Strikes with his fist. If both hit the same creature, combine their damage to overcome resistances and weaknesses." + ], + "name": "Flurry of Blows" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Umbasi", @@ -8826,26 +8320,24 @@ "source": "FRP2", "page": 40, "level": 13, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Elf" + "unique", + "n", + "medium", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 21 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 21 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Elven", @@ -8859,49 +8351,41 @@ }, "skills": { "Arcana": { - "default": 23 + "std": 23 }, "Diplomacy": { - "default": 26 + "std": 26 }, "Occultism": { - "default": 25 + "std": 25 }, "Performance": { - "default": 28 + "std": 28 }, "Bardic Lore": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 4, - "Wis": 0, - "Cha": 5 + "str": 3, + "dex": 4, + "con": 1, + "int": 4, + "wis": 0, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+25, {@skill Performance} +28 Str +3, Dex +4, Con +1, Int +4, Wis +0, Cha +5 Items +1 striking composite longbow (20 arrows), +1 resilient explorer's clothing." - ], - "name": "Occultism" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -8910,7 +8394,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -9074,37 +8557,33 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "linguistic" - ], - "entries": [ - "Umbasi expounds on the values of courage and respect.", - "They remove the {@condition fleeing} condition from and reduce the {@condition frightened} value of each ally within 30 feet by 1. If this is the first time they've used this action in combat, Umbasi automatically rallies the crowd for their team (see the Crowd Appeal sidebar on page 45)." - ], - "name": "Story of Valor" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+25, {@skill Performance} +28 Str +3, Dex +4, Con +1, Int +4, Wis +0, Cha +5 Items +1 striking composite longbow (20 arrows), +1 resilient explorer's clothing." + ], + "name": "Occultism" + } ], - "condition": [ - "{@condition fleeing}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "linguistic" + ], + "entries": [ + "Umbasi expounds on the values of courage and respect.", + "They remove the {@condition fleeing} condition from and reduce the {@condition frightened} value of each ally within 30 feet by 1. If this is the first time they've used this action in combat, Umbasi automatically rallies the crowd for their team (see the Crowd Appeal sidebar on page 45)." + ], + "name": "Story of Valor" + } ] - }, - "misc": [ - "RA", - "CC", - "UW" - ] + } }, { "name": "Urnak Lostwind", @@ -9112,18 +8591,19 @@ "source": "FRP2", "page": 41, "level": 14, - "rarity": "Unique", - "alignment": "NG", - "size": "Medium", "traits": [ - "Human", - "Orc" + "unique", + "ng", + "medium", + "human", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 + "std": 25 }, "languages": { "languages": [ @@ -9135,50 +8615,42 @@ }, "skills": { "Athletics": { - "default": 27 + "std": 27 }, "Intimidation": { - "default": 23 + "std": 23 }, "Survival": { - "default": 25 + "std": 25 }, "Sailing Lore": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 5, - "Int": 1, - "Wis": 3, - "Cha": 1 + "str": 5, + "dex": 3, + "con": 5, + "int": 1, + "wis": 3, + "cha": 1 }, "items": [ "+2 greater striking frost greataxe", "+2 resilient hide armor" ], - "abilitiesTop": [ - { - "entries": [ - "+25 Str +5, Dex +3, Con +5, Int +1, Wis +3, Cha +1 Items +2 greater striking frost greataxe, +2 resilient hide armor." - ], - "name": "Survival" - } - ], "ac": { - "default": 34 + "std": 34 }, "savingThrows": { - "Fort": { - "default": 27 + "fort": { + "std": 27 }, - "Ref": { - "default": 23 + "ref": { + "std": 23 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -9193,19 +8665,6 @@ "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Urnak gets 1 extra reaction each turn that he can use only to make an {@action Attack of Opportunity}." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -9226,56 +8685,69 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+25 Str +5, Dex +3, Con +5, Int +1, Wis +3, Cha +1 Items +2 greater striking frost greataxe, +2 resilient hide armor." + ], + "name": "Survival" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Urnak gets 1 extra reaction each turn that he can use only to make an {@action Attack of Opportunity}." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Urnak is wielding a two-handed weapon in both hands", + "entries": [ + "Urnak attempts to {@action Disarm} a creature within reach. On a success or critical success, Urnak deals 13 damage of the weapon's type to the Disarmed creature. If he rolls a failure to {@action Disarm}, he gets a success instead." + ], + "name": "Brutally Disarm" }, - "requirements": "Urnak is wielding a two-handed weapon in both hands", - "entries": [ - "Urnak attempts to {@action Disarm} a creature within reach. On a success or critical success, Urnak deals 13 damage of the weapon's type to the Disarmed creature. If he rolls a failure to {@action Disarm}, he gets a success instead." - ], - "name": "Brutally Disarm" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Urnak makes a ranged {@action Strike} with his greataxe. He has a +25 attack modifier for this {@action Strike} and the thrown greataxe's range increment is 40 feet.", + "If he damages a flying creature, it descends 120 feet, possibly falling on the ground." + ], + "name": "Felling Throw" }, - "entries": [ - "Urnak makes a ranged {@action Strike} with his greataxe. He has a +25 attack modifier for this {@action Strike} and the thrown greataxe's range increment is 40 feet.", - "If he damages a flying creature, it descends 120 feet, possibly falling on the ground." - ], - "name": "Felling Throw" - }, - { - "entries": [ - "Urnak uses Felling Throw, his greataxe bounces back to him at the end of the action and he can catch it as a free action. If he uses Felling Throw again before the end of his turn (even if it's not at the same target), the attack ignores all cover." - ], - "name": "Ricochet Throw When" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Urnak uses Felling Throw, his greataxe bounces back to him at the end of the action and he can catch it as a free action. If he uses Felling Throw again before the end of his turn (even if it's not at the same target), the attack ignores all cover." + ], + "name": "Ricochet Throw When" }, - "entries": [ - "Urnak makes a melee greataxe {@action Strike}. If he hits a creature of his size or smaller, he can move it 5 feet in any direction, or 10 feet on a critical hit." - ], - "name": "Sweep Aside" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Urnak makes a melee greataxe {@action Strike}. If he hits a creature of his size or smaller, he can move it 5 feet in any direction, or 10 feet on a critical hit." + ], + "name": "Sweep Aside" + } + ] + } }, { "name": "Yabin The Just", @@ -9283,26 +8755,24 @@ "source": "FRP2", "page": 27, "level": 13, - "rarity": "Unique", - "alignment": "NG", - "size": "Medium", "traits": [ - "Nagaji" + "unique", + "ng", + "medium", + "humanoid", + "nagaji" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 23 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 23 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Nagaji", @@ -9314,49 +8784,41 @@ }, "skills": { "Acrobatics": { - "default": 22 + "std": 22 }, "Arcana": { - "default": 26 + "std": 26 }, "Diplomacy": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 24 + "std": 24 }, "Occultism": { - "default": 21 + "std": 21 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 5, - "Int": 2, - "Wis": 0, - "Cha": 5 + "str": 0, + "dex": 3, + "con": 5, + "int": 2, + "wis": 0, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+24, {@skill Occultism} +21 Str +0, Dex +3, Con +5, Int +2, Wis +0, Cha +5 Items +2 greater striking bo staff, +2 explorer's clothing, greater tanglefoot bag." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 19 + "will": { + "std": 19 } }, "hp": [ @@ -9365,7 +8827,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -9576,72 +9037,65 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 30, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 3d6} poison and {@condition dazzled}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 4d6} poison and {@condition blinded}", - "duration": "1 round" - } - ] - } - ], - "name": "Nagaji Venom" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "concentrate", - "metamagic" - ], - "entries": [ - "If Yabin's next action is to cast a sorcerer cantrip or a sorcerer spell of 5th level or lower, he reduces the number of actions to cast it by 1 (minimum 1 action)." - ], - "name": "Quickened Casting" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "+24, {@skill Occultism} +21 Str +0, Dex +3, Con +5, Int +2, Wis +0, Cha +5 Items +2 greater striking bo staff, +2 explorer's clothing, greater tanglefoot bag." + ], + "name": "Intimidation" + } ], - "condition": [ - "{@condition blinded}", - "{@condition dazzled}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 30, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 3d6} poison and {@condition dazzled}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 4d6} poison and {@condition blinded}", + "duration": "1 round" + } + ] + } + ], + "name": "Nagaji Venom" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "concentrate", + "metamagic" + ], + "entries": [ + "If Yabin's next action is to cast a sorcerer cantrip or a sorcerer spell of 5th level or lower, he reduces the number of actions to cast it by 1 (minimum 1 action)." + ], + "name": "Quickened Casting" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Yarrika Mulandez", @@ -9649,17 +9103,18 @@ "source": "FRP2", "page": 34, "level": 15, - "rarity": "Unique", - "alignment": "LG", - "size": "Medium", "traits": [ - "Human" + "unique", + "lg", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 27 + "std": 27 }, "languages": { "languages": [ @@ -9671,36 +9126,35 @@ }, "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Occultism": { - "default": 24 + "std": 24 }, "Religion": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": 5, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 3, + "int": 1, + "wis": 5, + "cha": 3 + }, "ac": { - "default": 37 + "std": 37 }, "savingThrows": { - "Fort": { - "default": 24 + "fort": { + "std": 24 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -9709,19 +9163,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within Yarrika's reach is hit by an ally's melee attack", - "entries": [ - "Yarrika makes a mantis strike against the triggering creature." - ], - "name": "Mantis Ambush" - } - ], "speed": { "walk": 25 }, @@ -9899,29 +9340,34 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "trigger": "Yarrika casts an occult spell", - "entries": [ - "Yarrika makes a fist {@action Strike} against a creature within reach." - ], - "name": "Occult Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within Yarrika's reach is hit by an ally's melee attack", + "entries": [ + "Yarrika makes a mantis strike against the triggering creature." + ], + "name": "Mantis Ambush" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "Yarrika casts an occult spell", + "entries": [ + "Yarrika makes a fist {@action Strike} against a creature within reach." + ], + "name": "Occult Strike" + } + ] + } } ] } diff --git a/data/bestiary/creatures-frp3.json b/data/bestiary/creatures-frp3.json index bb396b4aa4..b4183e2413 100644 --- a/data/bestiary/creatures-frp3.json +++ b/data/bestiary/creatures-frp3.json @@ -6,26 +6,24 @@ "source": "FRP3", "page": 15, "level": 18, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Samsaran" + "unique", + "ln", + "medium", + "humanoid", + "samsaran" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 33 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Celestial", @@ -36,55 +34,47 @@ }, "skills": { "Acrobatics": { - "default": 36 + "std": 36 }, "Athletics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 33 + "std": 33 }, "Diplomacy": { - "default": 31 + "std": 31 }, "Occultism": { - "default": 33 + "std": 33 }, "Religion": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 5, - "Dex": 8, - "Con": 5, - "Int": 5, - "Wis": 6, - "Cha": 5 + "str": 5, + "dex": 8, + "con": 5, + "int": 5, + "wis": 6, + "cha": 5 }, "items": [ "+3 major striking khakkhara" ], - "abilitiesTop": [ - { - "entries": [ - "+34 Str +5, Dex +8, Con +5, Int +5, Wis +6, Cha +5 Items +3 major striking khakkhara." - ], - "name": "Religion" - } - ], "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -93,82 +83,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "abjuration", - "divine" - ], - "trigger": "Abbot Tsujon is within the emanation of a magical area effect as it's being created", - "requirements": "Abbot Tsujon is wielding a khakkhara", - "entries": [ - "Abbot Tsujon uses her khakkhara as a medium to absorb the incoming area effect into its central ring. She attempts to counteract the triggering effect. For 1 round after Absorbing." - ], - "name": "Absorb Worldly Influence" - }, - { - "entries": [ - "{@action Influence|GMG}, a glowing orb floats within the khakkhara's central ring, allowing Tsujon to." - ], - "name": "Worldly" - }, - { - "entries": [], - "name": "Release Worldly Passions." - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "divination", - "occult" - ], - "entries": [ - "As samsaran anchorite." - ], - "name": "All This Has Happened Before", - "entries_as_xyz": "Ability not found: 'All This Has Happened Before As samsaran anchorite.' in Abbot Tsujon, p.15" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "divination", - "occult" - ], - "entries": [ - "As samsaran anchorite." - ], - "name": "All This Will Happen Again", - "entries_as_xyz": "Ability not found: 'All This Will Happen Again As samsaran anchorite.' in Abbot Tsujon, p.15" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Abbot Tsujon is the target of a ranged attack", - "requirements": "Abbot Tsujon is aware of the attack, is not {@condition flat-footed} against it, and has a hand free", - "entries": [ - "Abbot Tsujon gains a +4 circumstance bonus." - ], - "name": "Negate Projectiles" - }, - { - "entries": [ - "AC against the triggering attack. If the attack misses, the projectile loses momentum and drops harmlessly to the ground." - ], - "name": "to" - } - ], "speed": { "walk": 40 }, @@ -214,7 +128,7 @@ "magical", "shove", "two-hand d10", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 4d6+13} bludgeoning", @@ -237,83 +151,152 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+34 Str +5, Dex +8, Con +5, Int +5, Wis +6, Cha +5 Items +3 major striking khakkhara." + ], + "name": "Religion" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "abjuration", + "divine" + ], + "trigger": "Abbot Tsujon is within the emanation of a magical area effect as it's being created", + "requirements": "Abbot Tsujon is wielding a khakkhara", + "entries": [ + "Abbot Tsujon uses her khakkhara as a medium to absorb the incoming area effect into its central ring. She attempts to counteract the triggering effect. For 1 round after Absorbing." + ], + "name": "Absorb Worldly Influence" }, - "traits": [ - "stance" - ], - "entries": [ - "Abbot Tsujon cups one hand and poses the other to strike it, like the Rai Sho Monastery's central bell. In this stance, she can make temple bell Strikes (see Strikes) and gains a +2 status bonus to AC against ranged attacks." - ], - "name": "Crying Bell Stance" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "{@action Influence|GMG}, a glowing orb floats within the khakkhara's central ring, allowing Tsujon to." + ], + "name": "Worldly" }, - "traits": [ - "stance" - ], - "entries": [ - "Abbot Tsujon joins her palms together in the shape of a sal flower, evoking the truth that all things eventually decay. In this stance, she can make sal blossom Strikes (see Strikes) and is {@condition quickened|CRB|quickened 1}, and can use the extra action only to cast {@spell wholeness of body}." - ], - "name": "Falling Sal Stance" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [], + "name": "Release Worldly Passions." }, - "traits": [ - "divine", - "evocation", - "force", - "manipulate" - ], - "requirements": "Abbot Tsujon's khakkhara holds a glowing orb from", - "entries": [], - "name": "Release Worldly Passions" - }, - { - "entries": [ - "Tsujon strikes her prayer staff once upon the ground, releasing the energy she captured in it along with the jingling of its rings. She blasts a wave of force in a 30- foot emanation, dealing {@damage 2d6} force damage per level of the ability she counteracted (DC 40 basic Reflex save). If the ability she counteracted usually deals energy damage, she can choose to deal this type of damage instead (for instance, if she used Absorb Worldly {@action Influence|GMG} to counteract a fireball, she could deal either fire or force damage)." - ], - "name": "Absorb Worldly Influence; Effect Abbot" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "divination", + "occult" + ], + "entries": [ + "As samsaran anchorite." + ], + "name": "All This Has Happened Before", + "entries_as_xyz": "Ability not found: 'All This Has Happened Before As samsaran anchorite.' in Abbot Tsujon, p.15" }, - "entries": [ - "Frequency once per round; Abbot Tsujon makes two Strikes, each of which must be an unarmed {@action Strike} or crying temple bell {@action Strike}.", - "If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. If either {@action Strike} hits and deals damage, the target must succeed at a DC 39 Fortitude save or be {@condition stunned|CRB|stunned 1} (or {@condition stunned|CRB|stunned 3} on a critical failure); this save has the {@trait incapacitation} trait." - ], - "name": "Stunning Flurry" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "force", - "negative", - "sonic" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "divination", + "occult" + ], + "entries": [ + "As samsaran anchorite." + ], + "name": "All This Will Happen Again", + "entries_as_xyz": "Ability not found: 'All This Will Happen Again As samsaran anchorite.' in Abbot Tsujon, p.15" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Abbot Tsujon is the target of a ranged attack", + "requirements": "Abbot Tsujon is aware of the attack, is not {@condition flat-footed} against it, and has a hand free", + "entries": [ + "Abbot Tsujon gains a +4 circumstance bonus." + ], + "name": "Negate Projectiles" + }, + { + "entries": [ + "AC against the triggering attack. If the attack misses, the projectile loses momentum and drops harmlessly to the ground." + ], + "name": "to" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "stance" + ], + "entries": [ + "Abbot Tsujon cups one hand and poses the other to strike it, like the Rai Sho Monastery's central bell. In this stance, she can make temple bell Strikes (see Strikes) and gains a +2 status bonus to AC against ranged attacks." + ], + "name": "Crying Bell Stance" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "stance" + ], + "entries": [ + "Abbot Tsujon joins her palms together in the shape of a sal flower, evoking the truth that all things eventually decay. In this stance, she can make sal blossom Strikes (see Strikes) and is {@condition quickened|CRB|quickened 1}, and can use the extra action only to cast {@spell wholeness of body}." + ], + "name": "Falling Sal Stance" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "force", + "manipulate" + ], + "requirements": "Abbot Tsujon's khakkhara holds a glowing orb from", + "entries": [], + "name": "Release Worldly Passions" + }, + { + "entries": [ + "Tsujon strikes her prayer staff once upon the ground, releasing the energy she captured in it along with the jingling of its rings. She blasts a wave of force in a 30- foot emanation, dealing {@damage 2d6} force damage per level of the ability she counteracted (DC 40 basic Reflex save). If the ability she counteracted usually deals energy damage, she can choose to deal this type of damage instead (for instance, if she used Absorb Worldly {@action Influence|GMG} to counteract a fireball, she could deal either fire or force damage)." + ], + "name": "Absorb Worldly Influence; Effect Abbot" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Frequency once per round; Abbot Tsujon makes two Strikes, each of which must be an unarmed {@action Strike} or crying temple bell {@action Strike}.", + "If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. If either {@action Strike} hits and deals damage, the target must succeed at a DC 39 Fortitude save or be {@condition stunned|CRB|stunned 1} (or {@condition stunned|CRB|stunned 3} on a critical failure); this save has the {@trait incapacitation} trait." + ], + "name": "Stunning Flurry" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Blue Viper", @@ -321,26 +304,24 @@ "source": "FRP3", "page": 54, "level": 20, - "rarity": "Unique", - "alignment": "NE", - "size": "Small", "traits": [ - "Ratfolk" + "unique", + "ne", + "small", + "humanoid", + "ratfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 33 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Goblin", @@ -352,64 +333,44 @@ }, "skills": { "Acrobatics": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 29 + "std": 29 }, "Deception": { - "default": 28 + "std": 28 }, "Diplomacy": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 35 + "std": 35 }, "Thievery": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 3, - "Dex": 7, - "Con": 4, - "Int": 5, - "Wis": 3, - "Cha": 2 + "str": 3, + "dex": 7, + "con": 4, + "int": 5, + "wis": 3, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+26, {@skill Stealth} +35, {@skill Thievery} +33 Str +3, Dex +7, Con +4, Int +5, Wis +3, Cha +2 Items dragon bile (applied to body), {@condition hidden} cheek needles (20), +3 major striking shortsword." - ], - "name": "Diplomacy" - }, - { - "entries": [ - "Viper carries the following infused items: 3 major acid flasks, 5 black lotus extracts, 3 major bottled lightnings, 4 true elixirs of life, 3 major frost vials, 2 mindfog mists, 3 oblivion essences (Adventure." - ], - "name": "Infused Items Blue" - }, - { - "entries": [ - "#149 79), 3 major tanglefoot bags, 5 tears of death, and 2 major thunderstones. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations." - ], - "name": "Path" - } - ], "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -418,24 +379,8 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature adjacent to Blue", - "entries": [ - "Viper hits him with a melee unarmed {@action Strike}; The triggering creature is exposed to dragon bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he takes 10 minutes and uses one dose of contact or injury poison to apply to his clothing." - ], - "name": "Poisoned Coat" - } + "immunities": [ + "poison" ], "speed": { "walk": 25 @@ -448,7 +393,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 4d6+11} piercing", @@ -487,91 +432,112 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+26, {@skill Stealth} +35, {@skill Thievery} +33 Str +3, Dex +7, Con +4, Int +5, Wis +3, Cha +2 Items dragon bile (applied to body), {@condition hidden} cheek needles (20), +3 major striking shortsword." + ], + "name": "Diplomacy" }, - "traits": [ - "certain kill", - "transmutation" - ], - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [ + "Viper carries the following infused items: 3 major acid flasks, 5 black lotus extracts, 3 major bottled lightnings, 4 true elixirs of life, 3 major frost vials, 2 mindfog mists, 3 oblivion essences (Adventure." + ], + "name": "Infused Items Blue" }, - "entries": [ - "Blue Viper accelerates the flow of time so his poisons run their course faster. He Interacts to draw a contact poison and throws it in the air, where it showers down in a 20-foot burst within 60 feet. All creatures in the burst are automatically exposed to the poison, bypassing any onset time, and each creature must attempt a saving throw against that poison. If a creature fails, the duration of any beneficial spells or effects affecting the creature are reduced by 3 rounds (or by 6 rounds on a critical failure)." - ], - "name": "Plum Rain Deluge" - }, - { - "traits": [ - "successfully" - ], - "entries": [ - "Strikes a {@condition flat-footed} creature with a poisoned weapon or exposes a flatfooted creature to an inhaled poison, the creature takes a \u20132 circumstance penalty to its initial save against that poison." - ], - "name": "Pinpoint Poisoner When Blue Viper" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "#149 79), 3 major tanglefoot bags, 5 tears of death, and 2 major thunderstones. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations." + ], + "name": "Path" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature adjacent to Blue", + "entries": [ + "Viper hits him with a melee unarmed {@action Strike}; The triggering creature is exposed to dragon bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he takes 10 minutes and uses one dose of contact or injury poison to apply to his clothing." + ], + "name": "Poisoned Coat" + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "certain kill", + "transmutation" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Blue Viper accelerates the flow of time so his poisons run their course faster. He Interacts to draw a contact poison and throws it in the air, where it showers down in a 20-foot burst within 60 feet. All creatures in the burst are automatically exposed to the poison, bypassing any onset time, and each creature must attempt a saving throw against that poison. If a creature fails, the duration of any beneficial spells or effects affecting the creature are reduced by 3 rounds (or by 6 rounds on a critical failure)." + ], + "name": "Plum Rain Deluge" }, - "requirements": "Blue Viper is holding a contact or injury poison", - "entries": [], - "name": "Poison Spray" - }, - { - "entries": [ - "Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Blue Viper is not exposed to the poison.", - "All creatures in the cone are immediately exposed to the poison, bypassing any onset time, and each creature must attempt a Fortitude save against the poison." - ], - "name": "Blue" - }, - { - "entries": [ - "Viper's infused poisons have a DC of 47." - ], - "name": "Potent Poisoner Blue" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "successfully" + ], + "entries": [ + "Strikes a {@condition flat-footed} creature with a poisoned weapon or exposes a flatfooted creature to an inhaled poison, the creature takes a \u20132 circumstance penalty to its initial save against that poison." + ], + "name": "Pinpoint Poisoner When Blue Viper" }, - "entries": [ - "Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding." - ], - "name": "Quick Application" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Blue Viper is holding a contact or injury poison", + "entries": [], + "name": "Poison Spray" }, - "entries": [ - "Blue Viper Interacts to draw a bomb, then Strikes with it." - ], - "name": "Quick Bomber" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition flat-footed}" + { + "entries": [ + "Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Blue Viper is not exposed to the poison.", + "All creatures in the cone are immediately exposed to the poison, bypassing any onset time, and each creature must attempt a Fortitude save against the poison." + ], + "name": "Blue" + }, + { + "entries": [ + "Viper's infused poisons have a DC of 47." + ], + "name": "Potent Poisoner Blue" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding." + ], + "name": "Quick Application" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Blue Viper Interacts to draw a bomb, then Strikes with it." + ], + "name": "Quick Bomber" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Bul-gae", @@ -579,29 +545,30 @@ "source": "FRP3", "page": 79, "level": 14, - "rarity": "Uncommon", - "alignment": "LN", - "size": "Medium", "traits": [ - "Fire", - "Cold" + "uncommon", + "ln", + "medium", + "beast", + "cold", + "fire" ], "creatureType": [ "Beast" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common" @@ -610,39 +577,38 @@ }, "skills": { "Athletics": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 23 + "std": 23 }, "Stealth": { - "default": 23 + "std": 23 }, "Survival": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 8, - "Dex": 4, - "Con": 7, - "Int": 5, - "Wis": 6, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 8, + "dex": 4, + "con": 7, + "int": 5, + "wis": 6, + "cha": 4 + }, "ac": { - "default": 33 + "std": 33 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 22 + "ref": { + "std": 22 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -661,35 +627,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "darkness", - "occult" - ], - "entries": [ - "100 feet. Light and shadows morph strangely around the bul-gae. A creature attempting to create a {@trait light} effect within the aura must attempt a DC {@flatDC 5} flat check. On a failure, the attempt fails, the effect is lost, and the DC to counteract {@trait darkness} effects within the aura is increased by 1." - ], - "name": "Eclipse Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "evocation", - "fire", - "occult" - ], - "trigger": "The bul-gae takes damage", - "entries": [ - "The bul-gae releases a solar flare in a 30-foot emanation. Each creature in the area takes {@damage 6d8} fire damage (DC 34 basic Reflex save). On a critical failure, a creature also takes {@damage 2d10} {@condition persistent damage ||persistent fire damage}. After using this ability, the bul-gae's flames cool and they can't use Solar Flare again until after they have used Lunar Burst." - ], - "name": "Solar Flare" - } - ], "speed": { "walk": 40 }, @@ -711,63 +648,78 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "cold", - "evocation", - "occult" - ], - "entries": [ - "The bul-gae releases a blast of otherworldly frost that deals {@damage 6d8} cold damage to each creature in a 10-foot emanation (DC 34 basic Reflex save). On a critical failure, a creature also becomes {@condition slowed|CRB|slowed 2}. After using this ability, the bul-gae's flames heat up and they can't use Lunar Burst again until after they have used Solar Flare." - ], - "name": "Lunar Burst" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "darkness", + "occult" + ], + "entries": [ + "100 feet. Light and shadows morph strangely around the bul-gae. A creature attempting to create a {@trait light} effect within the aura must attempt a DC {@flatDC 5} flat check. On a failure, the attempt fails, the effect is lost, and the DC to counteract {@trait darkness} effects within the aura is increased by 1." + ], + "name": "Eclipse Aura" }, - "traits": [ - "conjuration", - "occult", - "shadow", - "teleportation" - ], - "requirements": "The bul-gae is in dim light or darkness", - "entries": [ - "The bul-gae dives into a shadow and reappears from a shadow within 40 feet." - ], - "name": "Shadow Leap" - }, - { - "entries": [ - "The bul-gae has total control over the powers of cold and fire.", - "Each time it attacks with its jaws, it can choose to have the additional damage be either cold damage or fire damage." - ], - "name": "Thermal Mastery" - } - ], - "inflicts": { - "damage": [ - "cold", - "fire", - "piercing" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "evocation", + "fire", + "occult" + ], + "trigger": "The bul-gae takes damage", + "entries": [ + "The bul-gae releases a solar flare in a 30-foot emanation. Each creature in the area takes {@damage 6d8} fire damage (DC 34 basic Reflex save). On a critical failure, a creature also takes {@damage 2d10} {@condition persistent damage ||persistent fire damage}. After using this ability, the bul-gae's flames cool and they can't use Solar Flare again until after they have used Lunar Burst." + ], + "name": "Solar Flare" + } ], - "condition": [ - "{@condition slowed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "cold", + "evocation", + "occult" + ], + "entries": [ + "The bul-gae releases a blast of otherworldly frost that deals {@damage 6d8} cold damage to each creature in a 10-foot emanation (DC 34 basic Reflex save). On a critical failure, a creature also becomes {@condition slowed|CRB|slowed 2}. After using this ability, the bul-gae's flames heat up and they can't use Lunar Burst again until after they have used Solar Flare." + ], + "name": "Lunar Burst" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "occult", + "shadow", + "teleportation" + ], + "requirements": "The bul-gae is in dim light or darkness", + "entries": [ + "The bul-gae dives into a shadow and reappears from a shadow within 40 feet." + ], + "name": "Shadow Leap" + }, + { + "entries": [ + "The bul-gae has total control over the powers of cold and fire.", + "Each time it attacks with its jaws, it can choose to have the additional damage be either cold damage or fire damage." + ], + "name": "Thermal Mastery" + } ] - }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Canopy Elder", @@ -775,25 +727,28 @@ "source": "FRP3", "page": 78, "level": 19, - "rarity": "Rare", - "alignment": "N", - "size": "Gargantuan", + "traits": [ + "rare", + "n", + "gargantuan", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 32 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 120 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 32 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 120 + } + ], "languages": { "languages": [ "Arboreal", @@ -807,53 +762,45 @@ }, "skills": { "Athletics": { - "default": 37 + "std": 37 }, "Diplomacy": { - "default": 35 + "std": 35 }, "Intimidation": { - "default": 35 + "std": 35 }, "Nature": { - "default": 40 + "std": 40 }, "Stealth": { - "default": 31, + "std": 31, "in forests": 39 }, "Forest Lore": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 10, - "Dex": 4, - "Con": 9, - "Int": 6, - "Wis": 8, - "Cha": 5 + "str": 10, + "dex": 4, + "con": 9, + "int": 6, + "wis": 8, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+40, {@skill Stealth} +31 (+39 in forests) Str +10, Dex +4, Con +9, Int +6, Wis +8, Cha +5." - ], - "name": "Nature" - } - ], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -872,17 +819,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -950,78 +886,83 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+40, {@skill Stealth} +31 (+39 in forests) Str +10, Dex +4, Con +9, Int +6, Wis +8, Cha +5." + ], + "name": "Nature" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "20 feet Melee root +37 (reach 30 feet), Damage {@damage 4d8+18} bludgeoning plus {@action Trip} Melee {@as 1} vine +37 (agile, reach 40 feet), Damage {@damage 4d6+18} bludgeoning plus {@ability Improved Grab} Primal Innate Spells DC 38; 9th nature's enmity (×4);" + ], + "name": "and Improved Push" }, - "entries": [ - "20 feet Melee root +37 (reach 30 feet), Damage {@damage 4d8+18} bludgeoning plus {@action Trip} Melee {@as 1} vine +37 (agile, reach 40 feet), Damage {@damage 4d6+18} bludgeoning plus {@ability Improved Grab} Primal Innate Spells DC 38; 9th nature's enmity (×4);" - ], - "name": "and Improved Push" - }, - { - "traits": [ - "9th" - ], - "entries": [ - "speak with animals, speak with plants." - ], - "name": "Constant" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "traits": [ + "9th" + ], + "entries": [ + "speak with animals, speak with plants." + ], + "name": "Constant" }, - "entries": [ - "The canopy elder launches a rapidly growing net of fungus from the mushrooms growing on its body at a single creature within 80 feet. The target must attempt a DC 39 Reflex save or become {@condition restrained} by the fungal web ({@action Escape} DC 39)", - "While {@condition restrained}, the creature takes {@damage 4d6} poison damage at the end of each of their turns." - ], - "name": "Fungal Web" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The canopy elder launches a rapidly growing net of fungus from the mushrooms growing on its body at a single creature within 80 feet. The target must attempt a DC 39 Reflex save or become {@condition restrained} by the fungal web ({@action Escape} DC 39)", + "While {@condition restrained}, the creature takes {@damage 4d6} poison damage at the end of each of their turns." + ], + "name": "Fungal Web" }, - "entries": [ - "The canopy elder releases a dense cloud of pollen from the epiphytes living in its branches. The cloud emanates from the canopy elder in a 40-foot emanation. The cloud doesn't move with the canopy elder and remains in place for {@dice 1d6} rounds before dissipating. Creatures inside the cloud become {@condition concealed}, and all creatures outside the cloud become {@condition concealed} to creatures within it. Non-plant and non-fungus creatures within the cloud must attempt a DC 38 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 3}, and on a critical failure the creature is also {@condition blinded} for 1 minute. Regardless of the result, a creature is then temporarily immune to the sickening and blinding effects of the canopy elder's pollen for 24 hours." - ], - "name": "Pollen Cloud" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The canopy elder releases a dense cloud of pollen from the epiphytes living in its branches. The cloud emanates from the canopy elder in a 40-foot emanation. The cloud doesn't move with the canopy elder and remains in place for {@dice 1d6} rounds before dissipating. Creatures inside the cloud become {@condition concealed}, and all creatures outside the cloud become {@condition concealed} to creatures within it. Non-plant and non-fungus creatures within the cloud must attempt a DC 38 Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 3}, and on a critical failure the creature is also {@condition blinded} for 1 minute. Regardless of the result, a creature is then temporarily immune to the sickening and blinding effects of the canopy elder's pollen for 24 hours." + ], + "name": "Pollen Cloud" }, - "traits": [ - "healing" - ], - "entries": [ - "The canopy elder grows a mesh of vines around its {@condition broken} branches, repairing the damage and restoring 40 HP to itself.", - "The canopy elder can't use Vine Splint again for {@dice 1d4} rounds." - ], - "name": "Vine Splint" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" - ], - "condition": [ - "{@condition restrained}", - "{@condition sickened}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "healing" + ], + "entries": [ + "The canopy elder grows a mesh of vines around its {@condition broken} branches, repairing the damage and restoring 40 HP to itself.", + "The canopy elder can't use Vine Splint again for {@dice 1d4} rounds." + ], + "name": "Vine Splint" + } ] - }, - "misc": [ - "MA", - "RC", - "AC", - "CC" - ] + } }, { "name": "Cloudsplitter", @@ -1029,30 +970,31 @@ "source": "FRP3", "page": 19, "level": 18, - "rarity": "Unique", - "alignment": "LG", - "size": "Large", "traits": [ - "Fire", - "Air", - "Phantom" + "unique", + "lg", + "large", + "air", + "fire", + "phantom", + "spirit" ], "creatureType": [ "Spirit" ], "perception": { - "default": 32 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 32 }, + "senses": [ + { + "name": "greater darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Auran", @@ -1066,39 +1008,38 @@ }, "skills": { "Acrobatics": { - "default": 35 + "std": 35 }, "Diplomacy": { - "default": 37 + "std": 37 }, "Nature": { - "default": 30 + "std": 30 }, "Stealth": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 7, - "Dex": 9, - "Con": 5, - "Int": 5, - "Wis": 6, - "Cha": 9 - }, - "abilitiesTop": [], + "str": 7, + "dex": 9, + "con": 5, + "int": 5, + "wis": 6, + "cha": 9 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -1107,58 +1048,21 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire", - "poison", - "precision" - ], - "condition": [ - "disease", - "paralyzed" - ] + "immunities": [ + "fire", + "poison", + "precision", + "disease", + "paralyzed" + ], + "speed": { + "walk": 60 }, - "abilitiesMid": [ + "attacks": [ { - "traits": [ - "abjuration", - "aura", - "divine", - "emotion", - "mental" - ], - "entries": [ - "60 feet. As kirin, but DC 39. Cloudsplitter allows anyone involved in the player character's bout with Jin-Hae to use {@condition hostile} actions without a Will save." - ], - "name": "Peaceful Aura", - "entries_as_xyz": "Ability not found: 'Peaceful Aura As kirin, but DC 39. Cloudsplitter allows anyone involved in the player character's bout with Jin-Hae to use {@condition hostile} actions without a Will save.' in Cloudsplitter, p.19" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "As kirin." - ], - "name": "Deflecting Gale", - "entries_as_xyz": "Ability not found: 'Deflecting Gale As kirin.' in Cloudsplitter, p.19" - }, - { - "entries": [ - "As phantom knight (Pathfinder Bestiary 3 202)." - ], - "name": "Susceptible to Death" - } - ], - "speed": { - "walk": 60 - }, - "attacks": [ - { - "range": "Melee", - "name": "phantom hoof", - "attack": 35, + "range": "Melee", + "name": "phantom hoof", + "attack": 35, "traits": [ "force", "magical" @@ -1245,56 +1149,80 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "Cloudsplitter breathes fire in a 30-foot cone, dealing {@damage 18d6} fire damage (DC 40 basic Reflex save). Cloudsplitter can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "divine", + "emotion", + "mental" + ], + "entries": [ + "60 feet. As kirin, but DC 39. Cloudsplitter allows anyone involved in the player character's bout with Jin-Hae to use {@condition hostile} actions without a Will save." + ], + "name": "Peaceful Aura", + "entries_as_xyz": "Ability not found: 'Peaceful Aura As kirin, but DC 39. Cloudsplitter allows anyone involved in the player character's bout with Jin-Hae to use {@condition hostile} actions without a Will save.' in Cloudsplitter, p.19" }, - "entries": [ - "As kirin, but {@damage 2d8} additional damage." - ], - "name": "Rearing Thrust", - "entries_as_xyz": "Ability not found: 'Rearing Thrust As kirin, but {@damage 2d8} additional damage.' in Cloudsplitter, p.19" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "As kirin." + ], + "name": "Deflecting Gale", + "entries_as_xyz": "Ability not found: 'Deflecting Gale As kirin.' in Cloudsplitter, p.19" }, - "entries": [ - "Medium or smaller, phantom hoof, DC 40." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "fire", - "force" + { + "entries": [ + "As phantom knight (Pathfinder Bestiary 3 202)." + ], + "name": "Susceptible to Death" + } ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "Cloudsplitter breathes fire in a 30-foot cone, dealing {@damage 18d6} fire damage (DC 40 basic Reflex save). Cloudsplitter can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "As kirin, but {@damage 2d8} additional damage." + ], + "name": "Rearing Thrust", + "entries_as_xyz": "Ability not found: 'Rearing Thrust As kirin, but {@damage 2d8} additional damage.' in Cloudsplitter, p.19" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Medium or smaller, phantom hoof, DC 40." + ], + "name": "Trample", + "generic": true + } + ] + } }, { "name": "Dancing Night Parade", @@ -1302,26 +1230,24 @@ "source": "FRP3", "page": 41, "level": 19, - "rarity": "Unique", - "alignment": "CN", - "size": "Gargantuan", "traits": [ - "Troop" + "unique", + "cn", + "gargantuan", + "spirit", + "troop" ], "creatureType": [ "Spirit" ], "perception": { - "default": 28 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Senzar" @@ -1330,52 +1256,44 @@ }, "skills": { "Acrobatics": { - "default": 34 + "std": 34 }, "Athletics": { - "default": 33 + "std": 33 }, "Deception": { - "default": 37 + "std": 37 }, "Performance": { - "default": 37 + "std": 37 }, "Society": { - "default": 32 + "std": 32 }, "Dancing Lore": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 8, - "Dex": 7, - "Con": 5, - "Int": 5, - "Wis": 5, - "Cha": 6 + "str": 8, + "dex": 7, + "con": 5, + "int": 5, + "wis": 5, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+37, {@skill Performance} +37, {@skill Society} +32 Str +8, Dex +7, Con +5, Int +5, Wis +5, Cha +6." - ], - "name": "Deception" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 26 + "ref": { + "std": 26 }, - "Will": { - "default": 34 + "will": { + "std": 34 } }, "hp": [ @@ -1394,47 +1312,6 @@ "name": "bludgeoning" } ], - "abilitiesMid": [ - { - "traits": [ - "auditory", - "aura", - "emotion", - "enchantment", - "mental" - ], - "entries": [ - "60 feet. The night parade sweeps up those nearby in a riotous celebration. All creatures in the aura must attempt a DC 39 Will save. The target is then temporarily immune for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unafflicted.", - "Success": "The target laughs and dances. It can't use reactions as long as it stays in the area, and if it attempts to use a concentrate action, it must succeed at a DC {@flatDC 5} flat check; on a failure, the action is lost.", - "Failure": "As success, except the target is also {@condition slowed|CRB|slowed 1} while in the area.", - "Critical Failure": "As success, except the target is also {@condition slowed|CRB|slowed 1} while in the area and the flat check DC is 10." - } - } - ], - "name": "Riotous Parade" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Bestiary 3 304." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "3 306." - ], - "name": "Troop Defenses Bestiary" - } - ], "speed": { "abilities": [ "troop movement" @@ -1442,67 +1319,105 @@ "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+37, {@skill Performance} +37, {@skill Society} +32 Str +8, Dex +7, Con +5, Int +5, Wis +5, Cha +6." + ], + "name": "Deception" + } + ], + "mid": [ + { + "traits": [ + "auditory", + "aura", + "emotion", + "enchantment", + "mental" + ], + "entries": [ + "60 feet. The night parade sweeps up those nearby in a riotous celebration. All creatures in the aura must attempt a DC 39 Will save. The target is then temporarily immune for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unafflicted.", + "Success": "The target laughs and dances. It can't use reactions as long as it stays in the area, and if it attempts to use a concentrate action, it must succeed at a DC {@flatDC 5} flat check; on a failure, the action is lost.", + "Failure": "As success, except the target is also {@condition slowed|CRB|slowed 1} while in the area.", + "Critical Failure": "As success, except the target is also {@condition slowed|CRB|slowed 1} while in the area and the flat check DC is 10." + } + } + ], + "name": "Riotous Parade" }, - "traits": [ - "emotion", - "mental", - "sonic" - ], - "entries": [ - "The night parade shouts a series of energetic call-and-responses, dealing {@damage 3d10} sonic damage and {@damage 4d6} mental damage to all creatures in a 10-foot burst within 20 feet (DC 41 basic Will save). If the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst." - ], - "name": "Seiya! Soiya!" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Bestiary 3 304." + ], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "Bestiary 3 305." - ], - "name": "Form Up" - }, - { - "entries": [ - "Whenever a troop {@action Stride||Strides}, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop." - ], - "name": "Troop Movement" - }, - { - "activity": { - "number": 1, - "unit": "varies", - "entry": "{@as 1} to {@as 3}" + { + "entries": [ + "3 306." + ], + "name": "Troop Defenses Bestiary" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "mental", + "sonic" + ], + "entries": [ + "The night parade shouts a series of energetic call-and-responses, dealing {@damage 3d10} sonic damage and {@damage 4d6} mental damage to all creatures in a 10-foot burst within 20 feet (DC 41 basic Will save). If the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst." + ], + "name": "Seiya! Soiya!" }, - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Bestiary 3 305." + ], + "name": "Form Up" }, - "entries": [ - "The night parade dances with wild abandon, unintentionally striking nearby creatures. It deals damage to each adjacent creature (DC 41 basic Reflex save), and any creature that fails its save is pushed 10 feet in any direction as the night parade bounces it overhead. The damage depends on the number of actions. {@as 1} {@damage 1d10+7} bludgeoning damage {@as 2} {@damage 4d10+14} bludgeoning damage {@as 3} {@damage 6d10+14} bludgeoning damage." - ], - "name": "Wasshoi! Wasshoi!" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "sonic" - ], - "condition": [ - "{@condition slowed}" + { + "entries": [ + "Whenever a troop {@action Stride||Strides}, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop." + ], + "name": "Troop Movement" + }, + { + "activity": { + "number": 1, + "unit": "varies", + "entry": "{@as 1} to {@as 3}" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The night parade dances with wild abandon, unintentionally striking nearby creatures. It deals damage to each adjacent creature (DC 41 basic Reflex save), and any creature that fails its save is pushed 10 feet in any direction as the night parade bounces it overhead. The damage depends on the number of actions. {@as 1} {@damage 1d10+7} bludgeoning damage {@as 2} {@damage 4d10+14} bludgeoning damage {@as 3} {@damage 6d10+14} bludgeoning damage." + ], + "name": "Wasshoi! Wasshoi!" + } ] - }, - "misc": [ - "AD", - "CC" - ] + } }, { "name": "Desecrated Guardian", @@ -1510,53 +1425,53 @@ "source": "FRP3", "page": 80, "level": 18, - "rarity": "Rare", - "alignment": "NE", - "size": "Gargantuan", + "traits": [ + "rare", + "ne", + "gargantuan", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "lifesense 60 feet" - ] + "std": 30 }, + "senses": [ + { + "name": "lifesense", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 35 + "std": 35 }, "Stealth": { - "default": 31, + "std": 31, "in ruins": 35 } }, "abilityMods": { - "Str": 10, - "Dex": 6, - "Con": 9, - "Int": -5, - "Wis": 5, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 10, + "dex": 6, + "con": 9, + "int": -5, + "wis": 5, + "cha": -5 + }, "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 31 + "ref": { + "std": 31 }, - "Will": { - "default": 25 + "will": { + "std": 25 } }, "hp": [ @@ -1565,18 +1480,14 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued" - ] - }, + "immunities": [ + "cold", + "death effects", + "disease", + "doomed", + "drained", + "fatigued" + ], "weaknesses": [ { "amount": 15, @@ -1589,35 +1500,9 @@ "name": "physical" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "abjuration", - "divine", - "evil" - ], - "entries": [ - "40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby.", - "Non-evil creatures that enter the aura must attempt a DC 37 Will save. On a failure, the creature becomes {@condition sickened|CRB|sickened 1} ({@condition sickened|CRB|sickened 2} on a critical failure). In addition, any non-evil creatures that attempt to {@action Cast a Spell} within the aura must succeed at a DC {@flatDC 5} flat check or the spell is lost." - ], - "name": "Desecration Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "climb ": 40 + "climb": 40 }, "attacks": [ { @@ -1654,89 +1539,103 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "abjuration", + "divine", + "evil" + ], + "entries": [ + "40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby.", + "Non-evil creatures that enter the aura must attempt a DC 37 Will save. On a failure, the creature becomes {@condition sickened|CRB|sickened 1} ({@condition sickened|CRB|sickened 2} on a critical failure). In addition, any non-evil creatures that attempt to {@action Cast a Spell} within the aura must succeed at a DC {@flatDC 5} flat check or the spell is lost." + ], + "name": "Desecration Aura" }, - "entries": [ - "The desecrated guardian thrashes its body about, causing the nearby terrain to crumble and crash down on creatures in a 60-foot cone, dealing {@damage 12d10} bludgeoning damage (DC 42 basic Reflex save). It can't use Avalanche again for {@dice 1d4} rounds." - ], - "name": "Avalanche" - }, - { - "entries": [ - "If the desecrated guardian started its turn {@condition hidden}, it can Trample and remain {@condition hidden} until after its attacks." - ], - "name": "Coiled Rockslide" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The desecrated guardian thrashes its body about, causing the nearby terrain to crumble and crash down on creatures in a 60-foot cone, dealing {@damage 12d10} bludgeoning damage (DC 42 basic Reflex save). It can't use Avalanche again for {@dice 1d4} rounds." + ], + "name": "Avalanche" }, - "entries": [ - "{@damage 2d8+18} bludgeoning, DC 39." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "If the desecrated guardian started its turn {@condition hidden}, it can Trample and remain {@condition hidden} until after its attacks." + ], + "name": "Coiled Rockslide" }, - "traits": [ - "divine", - "earth", - "healing transmutation" - ], - "entries": [ - "The desecrated guardian draws in rubble from the surrounding area to rebuild its damaged body. It recovers {@dice 8d6} Hit Points. It can only use this ability if it is near suitable rock or rubble." - ], - "name": "Rebuild" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d8+18} bludgeoning, DC 39." + ], + "name": "Constrict", + "generic": true }, - "traits": [ - "attack" - ], - "entries": [ - "Huge, {@damage 3d8+20} bludgeoning, Rupture 45." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "earth", + "healing transmutation" + ], + "entries": [ + "The desecrated guardian draws in rubble from the surrounding area to rebuild its damaged body. It recovers {@dice 8d6} Hit Points. It can only use this ability if it is near suitable rock or rubble." + ], + "name": "Rebuild" }, - "entries": [ - "Huge or smaller, tail, DC 37." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition sickened}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge, {@damage 3d8+20} bludgeoning, Rupture 45." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Huge or smaller, tail, DC 37." + ], + "name": "Trample", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Flying Mountain Kaminari", @@ -1744,17 +1643,18 @@ "source": "FRP3", "page": 23, "level": 18, - "rarity": "Rare", - "alignment": "CN", - "size": "Huge", "traits": [ - "Kami" + "rare", + "cn", + "huge", + "humanoid", + "kami" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 33 + "std": 33 }, "languages": { "languages": [ @@ -1765,62 +1665,42 @@ }, "skills": { "Acrobatics": { - "default": 31, + "std": 31, "to Maneuver in Flight": 36 }, "Athletics": { - "default": 31 + "std": 31 }, "Nature": { - "default": 37 + "std": 37 }, "Religion": { - "default": 35 + "std": 35 }, "Flying Mountains Lore": { - "default": 35 + "std": 35 } }, "abilityMods": { - "Str": 9, - "Dex": 6, - "Con": 8, - "Int": 5, - "Wis": 5, - "Cha": 4 + "str": 9, + "dex": 6, + "con": 8, + "int": 5, + "wis": 5, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+31, {@skill Lore||Flying Mountains Lore} +35, {@skill Nature} +37," - ], - "name": "Athletics" - }, - { - "entries": [ - "+35 Str +9, Dex +6, Con +8, Int +5, Wis +5, Cha +4." - ], - "name": "Religion" - }, - { - "entries": [ - "Wind, precipitation, and clouds don't impair a kaminari's vision; they ignore the {@condition concealed} condition from storms, mist, precipitation, and the like." - ], - "name": "Stormsight" - } - ], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -1829,13 +1709,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "stormflight" ], "walk": 25, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -1871,108 +1750,111 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+31, {@skill Lore||Flying Mountains Lore} +35, {@skill Nature} +37," + ], + "name": "Athletics" }, - "traits": [ - "air" - ], - "entries": [ - "A kaminari's bag holds the four winds. The kaminari unleashes four 20-foot bursts within 60 feet with the effects of a 9th-level {@spell wall of wind}. In addition, a creature that enters one of the bursts takes {@damage 6d6} slashing damage (DC 40 basic Reflex save). The bursts can't overlap. After using this activity the kaminari can't use Hurricane Bag for {@dice 1d4} rounds.", - "If a kaminari creates a column of lighting using." - ], - "name": "Hurricane Bag" - }, - { - "entries": [ - "Drums that intersects one of the areas of the wind, the wind explodes in a peal of thunder, dealing {@damage 6d10} sonic damage to creatures in the area of that wall of wind burst. Affected creatures must attempt a DC 40 Fortitude save. The kaminari can detonate only one burst per use of Thunder Drums.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target takes half damage.", - "Failure": "The target takes full damage and is {@condition deafened} for 1 minute.", - "Critical Failure": "The target takes double damage and is {@condition deafened} permanently." + { + "entries": [ + "+35 Str +9, Dex +6, Con +8, Int +5, Wis +5, Cha +4." + ], + "name": "Religion" + }, + { + "entries": [ + "Wind, precipitation, and clouds don't impair a kaminari's vision; they ignore the {@condition concealed} condition from storms, mist, precipitation, and the like." + ], + "name": "Stormsight" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "air" + ], + "entries": [ + "A kaminari's bag holds the four winds. The kaminari unleashes four 20-foot bursts within 60 feet with the effects of a 9th-level {@spell wall of wind}. In addition, a creature that enters one of the bursts takes {@damage 6d6} slashing damage (DC 40 basic Reflex save). The bursts can't overlap. After using this activity the kaminari can't use Hurricane Bag for {@dice 1d4} rounds.", + "If a kaminari creates a column of lighting using." + ], + "name": "Hurricane Bag" + }, + { + "entries": [ + "Drums that intersects one of the areas of the wind, the wind explodes in a peal of thunder, dealing {@damage 6d10} sonic damage to creatures in the area of that wall of wind burst. Affected creatures must attempt a DC 40 Fortitude save. The kaminari can detonate only one burst per use of Thunder Drums.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target takes half damage.", + "Failure": "The target takes full damage and is {@condition deafened} for 1 minute.", + "Critical Failure": "The target takes double damage and is {@condition deafened} permanently." + } } - } - ], - "name": "Thunder" - }, - { - "entries": [ - "A kaminari can move in wind with ease. They ignore all difficult terrain from wind and don't need to." - ], - "name": "Stormflight" - }, - { - "entries": [ - "Flight in high winds." - ], - "name": "Maneuver in" - }, - { - "activity": { - "number": 2, - "unit": "action" + ], + "name": "Thunder" }, - "traits": [ - "air", - "electricity" - ], - "frequency": { - "unit": "day", - "freq": 1 + { + "entries": [ + "A kaminari can move in wind with ease. They ignore all difficult terrain from wind and don't need to." + ], + "name": "Stormflight" }, - "entries": [ - "Electricity leaps between two kaminari. The kaminari establishes a connection with another kaminari within 150 feet, and lightning and thunder form a line between the centers of their spaces. For the next minute, a creature that begins its turn in the line or enters the line on its turn takes {@damage 4d12} electricity damage (DC 40 basic Reflex save). A creature can take this damage only once per round, even if it moves through several tempest tethers. If the distance between the kaminari ever exceeds 150 feet, the tether breaks." - ], - "name": "Tempest Tether" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Flight in high winds." + ], + "name": "Maneuver in" }, - "traits": [ - "electricity" - ], - "entries": [ - "The peal of a kaminari's drums bring thunder and lightning. The kaminari summons four 100-foot-tall columns of lightning to strike in 5-foot bursts within 60 feet. These columns can't overlap. Creatures in the burst take {@damage 8d12} electricity damage and must attempt a DC 40 Reflex save. The kaminari can't use Thunder Drums again for {@dice 1d4} rounds.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The target takes half damage.", - "Failure": "The target takes full damage and is {@condition stunned|CRB|stunned 1}.", - "Critical Failure": "The target takes double damage and is {@condition stunned|CRB|stunned 2}." + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "air", + "electricity" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Electricity leaps between two kaminari. The kaminari establishes a connection with another kaminari within 150 feet, and lightning and thunder form a line between the centers of their spaces. For the next minute, a creature that begins its turn in the line or enters the line on its turn takes {@damage 4d12} electricity damage (DC 40 basic Reflex save). A creature can take this damage only once per round, even if it moves through several tempest tethers. If the distance between the kaminari ever exceeds 150 feet, the tether breaks." + ], + "name": "Tempest Tether" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "electricity" + ], + "entries": [ + "The peal of a kaminari's drums bring thunder and lightning. The kaminari summons four 100-foot-tall columns of lightning to strike in 5-foot bursts within 60 feet. These columns can't overlap. Creatures in the burst take {@damage 8d12} electricity damage and must attempt a DC 40 Reflex save. The kaminari can't use Thunder Drums again for {@dice 1d4} rounds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The target takes half damage.", + "Failure": "The target takes full damage and is {@condition stunned|CRB|stunned 1}.", + "Critical Failure": "The target takes double damage and is {@condition stunned|CRB|stunned 2}." + } } - } - ], - "name": "Thunder Drums" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity", - "slashing", - "sonic" - ], - "condition": [ - "{@condition deafened}", - "{@condition stunned}" + ], + "name": "Thunder Drums" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD", - "CC" - ] + } }, { "name": "Gumiho", @@ -1980,25 +1862,28 @@ "source": "FRP3", "page": 81, "level": 17, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", + "traits": [ + "uncommon", + "ce", + "medium", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 29 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Common", @@ -2008,68 +1893,44 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Deception": { - "default": 33 + "std": 33 }, "Diplomacy": { - "default": 33 + "std": 33 }, "Society": { - "default": 28 + "std": 28 }, "Stealth": { - "default": 30 + "std": 30 } }, "abilityMods": { - "Str": 4, - "Dex": 8, - "Con": 5, - "Int": 6, - "Wis": 6, - "Cha": 9 + "str": 4, + "dex": 8, + "con": 5, + "int": 6, + "wis": 6, + "cha": 9 }, "items": [ "fox marble" ], - "abilitiesTop": [ - { - "traits": [ - "emotion", - "enchantment", - "incapacitation", - "mental", - "occult" - ], - "entries": [ - "Any creature that converses with a gumiho must attempt a DC 35 Will save. The creature then becomes temporarily immune for 24 hours.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected but knows the gumiho tried to charm it.", - "Success": "The target is unaffected.", - "Failure": "The target is affected by the failure effects of 4th-level {@spell charm}.", - "Critical Failure": "The target is affected by the failure effects of dominate." - } - } - ], - "name": "Guileful Charm" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -2078,13 +1939,9 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "charm" - ] - }, - "abilitiesMid": [], + "immunities": [ + "charm" + ], "speed": { "walk": 40 }, @@ -2209,46 +2066,62 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "polymorph", - "occult", - "transmutation" - ], - "entries": [ - "The gumiho changes into humanoid or fox shape. Their humanoid shape has a specific, persistent appearance but their true form is their fox shape. In humanoid shape, the gumiho uses their original size, loses their jaws strike but retains their claws strike, and their Speed is reduced to 25 feet. A gumiho is never able to completely conceal one of their nine tails through this transformation." - ], - "name": "Change Shape", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "trigger": "The gumiho critically hits with a claw or jaws {@action Strike}", - "entries": [ - "The gumiho uses its fox marble to channel the life force lost by the target and heal for half the amount of damage dealt." - ], - "name": "Sapping Critical" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "traits": [ + "emotion", + "enchantment", + "incapacitation", + "mental", + "occult" + ], + "entries": [ + "Any creature that converses with a gumiho must attempt a DC 35 Will save. The creature then becomes temporarily immune for 24 hours.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected but knows the gumiho tried to charm it.", + "Success": "The target is unaffected.", + "Failure": "The target is affected by the failure effects of 4th-level {@spell charm}.", + "Critical Failure": "The target is affected by the failure effects of dominate." + } + } + ], + "name": "Guileful Charm" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "polymorph", + "occult", + "transmutation" + ], + "entries": [ + "The gumiho changes into humanoid or fox shape. Their humanoid shape has a specific, persistent appearance but their true form is their fox shape. In humanoid shape, the gumiho uses their original size, loses their jaws strike but retains their claws strike, and their Speed is reduced to 25 feet. A gumiho is never able to completely conceal one of their nine tails through this transformation." + ], + "name": "Change Shape", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "The gumiho critically hits with a claw or jaws {@action Strike}", + "entries": [ + "The gumiho uses its fox marble to channel the life force lost by the target and heal for half the amount of damage dealt." + ], + "name": "Sapping Critical" + } + ] + } }, { "name": "Inmyeonjo", @@ -2256,26 +2129,24 @@ "source": "FRP3", "page": 82, "level": 16, - "rarity": "Rare", - "alignment": "LN", - "size": "Huge", "traits": [ - "Air" + "rare", + "ln", + "huge", + "air", + "beast" ], "creatureType": [ "Beast" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Auran", @@ -2287,58 +2158,44 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 28 + "std": 28 }, "Diplomacy": { - "default": 32 + "std": 32 }, "Medicine": { - "default": 32 + "std": 32 }, "Nature": { - "default": 32 + "std": 32 }, "Occultism": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 6, - "Dex": 9, - "Con": 7, - "Int": 7, - "Wis": 9, - "Cha": 5 + "str": 6, + "dex": 9, + "con": 7, + "int": 7, + "wis": 9, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+32, {@skill Occultism} +27 Str +6, Dex +9, Con +7, Int +7, Wis +9, Cha +5." - ], - "name": "Nature" - }, - { - "entries": [ - "Creatures farther than 60 feet from an inmyeonjo see it only as the generic form of a huge bird. An inmyeonjo has concealment against attacks originating farther than 60 feet away." - ], - "name": "Blurred Countenance" - } - ], "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 25 + "fort": { + "std": 25 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -2347,44 +2204,12 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "disease" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Though an inmyeonjo still needs to eat, drink, and sleep, they don't age and can't die of old age." - ], - "name": "Limited Immortality" - }, - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "60 feet. Any creature within 60 feet of an inmyeonjo that the inmyeonjo can see must attempt a DC 32 Will save. The effects last for 1 day while it is within the area of blurred countenance.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected and is immune to the inmyeonjo's Terrifying Beauty for 1 day.", - "Success": "The creature finds the inmyeonjo beguiling and becomes {@condition stupefied|CRB|stupefied 1}.", - "Failure": "The creature finds the inmyeonjo terrifying and becomes {@condition frightened|CRB|frightened 1}.", - "Critical Failure": "The creature finds the inmyeonjo dreadful, becoming {@condition frightened|CRB|frightened 2}. They can't willingly move closer to the inmyeonjo." - } - } - ], - "name": "Terrifying Beauty" - } + "immunities": [ + "disease" ], "speed": { "walk": 40, - "fly ": 100 + "fly": 100 }, "attacks": [ { @@ -2498,21 +2323,51 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+32, {@skill Occultism} +27 Str +6, Dex +9, Con +7, Int +7, Wis +9, Cha +5." + ], + "name": "Nature" + }, + { + "entries": [ + "Creatures farther than 60 feet from an inmyeonjo see it only as the generic form of a huge bird. An inmyeonjo has concealment against attacks originating farther than 60 feet away." + ], + "name": "Blurred Countenance" + } ], - "condition": [ - "{@condition frightened}", - "{@condition stupefied}" + "mid": [ + { + "entries": [ + "Though an inmyeonjo still needs to eat, drink, and sleep, they don't age and can't die of old age." + ], + "name": "Limited Immortality" + }, + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "60 feet. Any creature within 60 feet of an inmyeonjo that the inmyeonjo can see must attempt a DC 32 Will save. The effects last for 1 day while it is within the area of blurred countenance.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected and is immune to the inmyeonjo's Terrifying Beauty for 1 day.", + "Success": "The creature finds the inmyeonjo beguiling and becomes {@condition stupefied|CRB|stupefied 1}.", + "Failure": "The creature finds the inmyeonjo terrifying and becomes {@condition frightened|CRB|frightened 1}.", + "Critical Failure": "The creature finds the inmyeonjo dreadful, becoming {@condition frightened|CRB|frightened 2}. They can't willingly move closer to the inmyeonjo." + } + } + ], + "name": "Terrifying Beauty" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Jin-hae", @@ -2520,18 +2375,20 @@ "source": "FRP3", "page": 18, "level": 18, - "rarity": "Unique", - "alignment": "LN", - "size": "Medium", "traits": [ - "Phantom" + "unique", + "ln", + "medium", + "ethereal", + "phantom", + "spirit" ], "creatureType": [ "Spirit", "Ethereal" ], "perception": { - "default": 33 + "std": 33 }, "languages": { "languages": [ @@ -2542,61 +2399,41 @@ }, "skills": { "Acrobatics": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 37 + "std": 37 }, "Performance": { - "default": 36 + "std": 36 }, "Religion": { - "default": 31 + "std": 31 }, "Warfare Lore": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 9, - "Dex": 9, - "Con": 5, - "Int": 5, - "Wis": 6, - "Cha": 5 + "str": 9, + "dex": 9, + "con": 5, + "int": 5, + "wis": 6, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+31, {@skill Lore||Warfare Lore} +38 Str +9, Dex +9, Con +5, Int +5, Wis +6, Cha +5 Items wind and fire wheels (2; Pathfinder #166: Despair." - ], - "name": "Religion" - }, - { - "entries": [ - "76), hook swords (2; Pathfinder #166:" - ], - "name": "on Danger Island" - }, - { - "entries": [ - "76)" - ], - "name": "Despair on Danger Island" - } - ], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ @@ -2605,55 +2442,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison", - "precision" - ], - "condition": [ - "disease", - "paralyzed" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "As phantom knight." - ], - "name": "Susceptible to Death", - "entries_as_xyz": "Ability not found: 'Susceptible to Death As phantom knight.' in Jin-hae, p.18" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "move" - ], - "trigger": "Cloudsplitter {@action Stride||Strides} or Tramples within 5 feet of", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [], - "name": "Combined Charge" - }, - { - "entries": [ - "Jin-Hae leaps onto Cloudsplitter's back as he charges. She can make a single melee attack against any target they pass during Cloudsplitter's movement." - ], - "name": "Jin-Hae; Effect" - } + "immunities": [ + "poison", + "precision", + "disease", + "paralyzed" ], "speed": { "walk": 40 @@ -2703,7 +2496,7 @@ "parry", "thrown 20 feet", "twin", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d6+15} slashing plus {@damage 3d6} fire", @@ -2747,59 +2540,109 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+31, {@skill Lore||Warfare Lore} +38 Str +9, Dex +9, Con +5, Int +5, Wis +6, Cha +5 Items wind and fire wheels (2; Pathfinder #166: Despair." + ], + "name": "Religion" }, - "traits": [ - "flourish", - "stance" - ], - "requirements": "Jin-Hae is wielding two hook swords", - "entries": [ - "Jin-Hae either links her swords together or unlinks them. If the swords are linked, she can make linked hook sword Strikes; if the swords are unlinked, she can make hook sword Strikes." - ], - "name": "Link Swords" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "76), hook swords (2; Pathfinder #166:" + ], + "name": "on Danger Island" }, - "traits": [ - "divine" - ], - "requirements": "Jin-Hae is wielding her wind and fire wheels", - "entries": [ - "Jin-Hae blasts off on her wind and fire wheels, leaving an elemental trail in her wake. She {@action Stride||Strides} up to twice her Speed and makes a wind and fire wheel {@action Strike} at any point during her movement. The path left by her movement is filled with her choice of an 8th-level {@spell wall of wind} or {@spell wall of fire} spell. Jin-Hae is unaffected by any walls she creates with this ability. She cannot use Wind-Fire Charge again for {@dice 1d4} rounds. If she uses Wind-Fire Charge again, the wall created by her previous Wind-Fire Charge disappears as soon as her action is completed." - ], - "name": "Wind-Fire Charge" - }, - { - "traits": [ - "divine" - ], - "requirements": "Jin-Hae is wielding two wind and fire wheels", - "entries": [ - "Jin-Hae's wind and fire wheels float by her feet, giving her the benefits of 7thlevel {@spell air walk}. While this lasts, she can wield her wind and fire wheels even while her hands are full by kicking with them, and her wind and fire wheels gain the thrown 20 feet trait as well as the effects of a returning rune." - ], - "name": "Wind-Fire Chariot" - } - ], - "inflicts": { - "damage": [ - "slashing" + { + "entries": [ + "76)" + ], + "name": "Despair on Danger Island" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "As phantom knight." + ], + "name": "Susceptible to Death", + "entries_as_xyz": "Ability not found: 'Susceptible to Death As phantom knight.' in Jin-hae, p.18" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "move" + ], + "trigger": "Cloudsplitter {@action Stride||Strides} or Tramples within 5 feet of", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [], + "name": "Combined Charge" + }, + { + "entries": [ + "Jin-Hae leaps onto Cloudsplitter's back as he charges. She can make a single melee attack against any target they pass during Cloudsplitter's movement." + ], + "name": "Jin-Hae; Effect" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish", + "stance" + ], + "requirements": "Jin-Hae is wielding two hook swords", + "entries": [ + "Jin-Hae either links her swords together or unlinks them. If the swords are linked, she can make linked hook sword Strikes; if the swords are unlinked, she can make hook sword Strikes." + ], + "name": "Link Swords" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine" + ], + "requirements": "Jin-Hae is wielding her wind and fire wheels", + "entries": [ + "Jin-Hae blasts off on her wind and fire wheels, leaving an elemental trail in her wake. She {@action Stride||Strides} up to twice her Speed and makes a wind and fire wheel {@action Strike} at any point during her movement. The path left by her movement is filled with her choice of an 8th-level {@spell wall of wind} or {@spell wall of fire} spell. Jin-Hae is unaffected by any walls she creates with this ability. She cannot use Wind-Fire Charge again for {@dice 1d4} rounds. If she uses Wind-Fire Charge again, the wall created by her previous Wind-Fire Charge disappears as soon as her action is completed." + ], + "name": "Wind-Fire Charge" + }, + { + "traits": [ + "divine" + ], + "requirements": "Jin-Hae is wielding two wind and fire wheels", + "entries": [ + "Jin-Hae's wind and fire wheels float by her feet, giving her the benefits of 7thlevel {@spell air walk}. While this lasts, she can wield her wind and fire wheels even while her hands are full by kicking with them, and her wind and fire wheels gain the thrown 20 feet trait as well as the effects of a returning rune." + ], + "name": "Wind-Fire Chariot" + } + ] + } }, { "name": "Laruhao", @@ -2807,23 +2650,23 @@ "source": "FRP3", "page": 41, "level": 19, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", + "traits": [ + "unique", + "ce", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 35 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 35 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Senzar", @@ -2835,52 +2678,47 @@ }, "skills": { "Acrobatics": { - "default": 35 + "std": 35 }, "Athletics": { - "default": 31 + "std": 31 }, "Deception": { - "default": 37 + "std": 37 }, "Occultism": { - "default": 34 + "std": 34 }, "Performance": { - "default": 39 + "std": 39 }, "Dancing Lore": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 6, - "Dex": 8, - "Con": 7, - "Int": 7, - "Wis": 7, - "Cha": 9 + "str": 6, + "dex": 8, + "con": 7, + "int": 7, + "wis": 7, + "cha": 9 }, - "abilitiesTop": [ - { - "entries": [ - "+37, {@skill Occultism} +34, {@skill Performance} +39 Str +6, Dex +8, Con +7, Int +7, Wis +7, Cha +9 Items fighting fan (Lost Omens Gods & Magic 120), greater maestro's instrument (flute)" - ], - "name": "Deception" - } + "items": [ + "{@item fighting fan|logm}, {@item greater maestro's instrument} (flute)" ], "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 32 + "fort": { + "std": 32 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 35 + "will": { + "std": 35 } }, "hp": [ @@ -2889,7 +2727,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2926,54 +2763,44 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "healing" + ], + "entries": [ + "Laruhao sends out a pulse of inviting melody that calls more yokai from the ether, restoring 30 Hit Points to the dancing night parade." + ], + "name": "Call Dancers" }, - "traits": [ - "auditory", - "healing" - ], - "entries": [ - "Laruhao sends out a pulse of inviting melody that calls more yokai from the ether, restoring 30 Hit Points to the dancing night parade." - ], - "name": "Call Dancers" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "linguistic" + ], + "entries": [ + "Laruhao plays an invigorating melody that signals his horde to attack. The dancing night parade can use either Seiya! Soiya! or the two-action version of Wasshoi! Wasshoi! as a reaction." + ], + "name": "Dance, Puppets, Dance!" }, - "traits": [ - "auditory", - "linguistic" - ], - "entries": [ - "Laruhao plays an invigorating melody that signals his horde to attack. The dancing night parade can use either Seiya! Soiya! or the two-action version of Wasshoi! Wasshoi! as a reaction." - ], - "name": "Dance, Puppets, Dance!" - }, - { - "entries": [ - "Barriers Laruhao wishes for nothing more than to dance atop his yagura, undisturbed. When he uses his {@spell house of imaginary walls} composition spell, he creates four 10-foot-by-10-foot walls in a cube around him. A creature must succeed at a DC 41 counteract check to teleport within these walls; otherwise, the teleportation attempt fails." - ], - "name": "Master of" - } - ], - "inflicts": { - "damage": [ - "slashing", - "sonic" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "entries": [ + "Barriers Laruhao wishes for nothing more than to dance atop his yagura, undisturbed. When he uses his {@spell house of imaginary walls} composition spell, he creates four 10-foot-by-10-foot walls in a cube around him. A creature must succeed at a DC 41 counteract check to teleport within these walls; otherwise, the teleportation attempt fails." + ], + "name": "Master of" + } + ] + } }, { "name": "Lophiithu", @@ -2981,26 +2808,24 @@ "source": "FRP3", "page": 83, "level": 21, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Gargantuan", "traits": [ - "Aquatic" + "uncommon", + "ne", + "gargantuan", + "aberration", + "aquatic" ], "creatureType": [ "Aberration" ], "perception": { - "default": 38 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 38 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aklo", @@ -3015,42 +2840,41 @@ }, "skills": { "Athletics": { - "default": 36 + "std": 36 }, "Deception": { - "default": 40 + "std": 40 }, "Occultism": { - "default": 43 + "std": 43 }, "Stealth": { - "default": 40 + "std": 40 }, "Survival": { - "default": 36 + "std": 36 } }, "abilityMods": { - "Str": 6, - "Dex": 10, - "Con": 7, - "Int": 10, - "Wis": 6, - "Cha": 7 - }, - "abilitiesTop": [], + "str": 6, + "dex": 10, + "con": 7, + "int": 10, + "wis": 6, + "cha": 7 + }, "ac": { - "default": 43 + "std": 43 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 38 + "will": { + "std": 38 } }, "hp": [ @@ -3059,10 +2883,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "swim ": 80 + "swim": 80 }, "attacks": [ { @@ -3168,63 +2991,51 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "illusion", - "mental", - "occult", - "visual" - ], - "entries": [ - "A creature hit by a lophiithu's lure must succeed at a DC 41 Will save or be {@condition fascinated} with the lophiithu's lures for 1 minute. On a critical failure, it can't use reactions while it remains {@condition fascinated}. A creature that succeeds at its save is temporarily immune for 1 hour." - ], - "name": "Beguiling Lure" - }, - { - "entries": [ - "The lophiithu's digestive organs exist in the Maelstrom, regardless of the location of their external form.", - "The lophiithu can swallow any number of creatures of any size. Creatures that {@action Escape} the lophiithu's stomach do so normally. Creatures that cut themselves free instead find themselves in the Maelstrom near nothing but one of the lophiithu's disembodied stomachs. When the lophiithu dies, their stomach becomes a rift connecting to their mouth, allowing a creature to return to their plane. This rift disappears after 1 minute." - ], - "name": "Dimensional Swallow" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "traits": [ + "illusion", + "mental", + "occult", + "visual" + ], + "entries": [ + "A creature hit by a lophiithu's lure must succeed at a DC 41 Will save or be {@condition fascinated} with the lophiithu's lures for 1 minute. On a critical failure, it can't use reactions while it remains {@condition fascinated}. A creature that succeeds at its save is temporarily immune for 1 hour." + ], + "name": "Beguiling Lure" }, - "entries": [ - "The lophiithu makes a lure {@action Strike} against each creature within reach.", - "These attacks count toward the lophiithu's multiple attack penalty, but the penalty doesn't increase until after these attacks." - ], - "name": "Lure Whip" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "The lophiithu's digestive organs exist in the Maelstrom, regardless of the location of their external form.", + "The lophiithu can swallow any number of creatures of any size. Creatures that {@action Escape} the lophiithu's stomach do so normally. Creatures that cut themselves free instead find themselves in the Maelstrom near nothing but one of the lophiithu's disembodied stomachs. When the lophiithu dies, their stomach becomes a rift connecting to their mouth, allowing a creature to return to their plane. This rift disappears after 1 minute." + ], + "name": "Dimensional Swallow" }, - "entries": [ - "Gargantuan, {@damage 3d12+10} bludgeoning, Rupture 44 and dimensional swallow." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition fascinated}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The lophiithu makes a lure {@action Strike} against each creature within reach.", + "These attacks count toward the lophiithu's multiple attack penalty, but the penalty doesn't increase until after these attacks." + ], + "name": "Lure Whip" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Gargantuan, {@damage 3d12+10} bludgeoning, Rupture 44 and dimensional swallow." + ], + "name": "Swallow Whole", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Orochi", @@ -3232,27 +3043,27 @@ "source": "FRP3", "page": 84, "level": 18, - "rarity": "Rare", - "alignment": "CE", - "size": "Gargantuan", "traits": [ - "Amphibious" + "rare", + "ce", + "gargantuan", + "amphibious", + "beast" ], "creatureType": [ "Beast" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision", - "low-light vision" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Aklo", @@ -3263,62 +3074,58 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 36 + "std": 36 }, "Intimidation": { - "default": 31 + "std": 31 }, "Survival": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 10, - "Dex": 6, - "Con": 10, - "Int": 5, - "Wis": 4, - "Cha": 6 - }, - "abilitiesTop": [], + "str": 10, + "dex": 6, + "con": 10, + "int": 5, + "wis": 4, + "cha": 6 + }, "ac": { - "default": 42, + "std": 42, "abilities": "all-around vision" }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 27 + "will": { + "std": 27 } }, "hp": [ { "hp": 400, - "note": "(body) ", + "note": "(body)", "abilities": null }, { "hp": 60, - "note": "(head) ", + "note": "(head)", "abilities": [ "multiple heads" ] } ], - "immunities": { - "damage": [], - "condition": [ - "area damage" - ] - }, + "immunities": [ + "area damage" + ], "weaknesses": [ { "name": "cold iron" @@ -3330,56 +3137,9 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "fear", - "mental" - ], - "entries": [ - "60 feet, DC 37." - ], - "name": "Frightful Presence", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "A creature can attempt to sever one of the orochi's eight heads by specifically targeting it and dealing damage equal to the head's HP. A head not completely severed returns to full HP at the end of the attacking creature's turn.", - "An orochi that loses all of their heads immediately dies." - ], - "name": "Multiple Heads" - }, - { - "entries": [ - "The orochi gains an extra reaction per round for each of their heads that remains beyond the first, which it can use only to make Attacks." - ], - "name": "Multiple Opportunities" - }, - { - "entries": [ - "They can't use more than 1 reaction on the same triggering action, and the orochi must use a different head for each Attack." - ], - "name": "of Opportunity." - }, - { - "entries": [], - "name": "of Opportunity." - } - ], "speed": { "walk": 30, - "swim ": 60 + "swim": 60 }, "attacks": [ { @@ -3429,44 +3189,81 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "fear", + "mental" + ], + "entries": [ + "60 feet, DC 37." + ], + "name": "Frightful Presence", + "generic": true }, - "entries": [ - "The orochi makes a number of jaws Strikes equal to the number of their remaining heads, each against a different target. The orochi's multiple attack penalty doesn't increase until after the orochi makes all of their attacks." - ], - "name": "Orochi Flurry" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "attack" - ], - "entries": [ - "Huge, {@damage 2d12+18} bludgeoning, Rupture 40." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "A creature can attempt to sever one of the orochi's eight heads by specifically targeting it and dealing damage equal to the head's HP. A head not completely severed returns to full HP at the end of the attacking creature's turn.", + "An orochi that loses all of their heads immediately dies." + ], + "name": "Multiple Heads" + }, + { + "entries": [ + "The orochi gains an extra reaction per round for each of their heads that remains beyond the first, which it can use only to make Attacks." + ], + "name": "Multiple Opportunities" + }, + { + "entries": [ + "They can't use more than 1 reaction on the same triggering action, and the orochi must use a different head for each Attack." + ], + "name": "of Opportunity." + }, + { + "entries": [], + "name": "of Opportunity." + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The orochi makes a number of jaws Strikes equal to the number of their remaining heads, each against a different target. The orochi's multiple attack penalty doesn't increase until after the orochi makes all of their attacks." + ], + "name": "Orochi Flurry" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Huge, {@damage 2d12+18} bludgeoning, Rupture 40." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Rai Sho Disciple", @@ -3474,17 +3271,18 @@ "source": "FRP3", "page": 14, "level": 16, - "rarity": "Rare", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "rare", + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 30 + "std": 30 }, "languages": { "languages": [ @@ -3495,49 +3293,41 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 30 + "std": 30 }, "Diplomacy": { - "default": 27 + "std": 27 }, "Performance": { - "default": 26 + "std": 26 }, "Religion": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 8, - "Dex": 9, - "Con": 6, - "Int": 5, - "Wis": 6, - "Cha": 5 + "str": 8, + "dex": 9, + "con": 6, + "int": 5, + "wis": 6, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+26, {@skill Religion} +32 Str +8, Dex +9, Con +6, Int +5, Wis +6, Cha +5." - ], - "name": "Performance" - } - ], "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 30 + "ref": { + "std": 30 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -3546,7 +3336,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 40 }, @@ -3600,86 +3389,84 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+26, {@skill Religion} +32 Str +8, Dex +9, Con +6, Int +5, Wis +6, Cha +5." + ], + "name": "Performance" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "stance" + ], + "entries": [ + "The disciple cups one hand and poses the other to strike it, like the Rai Sho Monastery's central bell. In this stance, they can make temple bell Strikes (see Strikes)", + "While in this stance, a disciple gains a +2 status bonus to AC against ranged attacks." + ], + "name": "Crying Bell Stance" }, - "traits": [ - "stance" - ], - "entries": [ - "The disciple cups one hand and poses the other to strike it, like the Rai Sho Monastery's central bell. In this stance, they can make temple bell Strikes (see Strikes)", - "While in this stance, a disciple gains a +2 status bonus to AC against ranged attacks." - ], - "name": "Crying Bell Stance" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "stance" + ], + "entries": [ + "The disciple joins their palms together in the shape of a sal flower, evoking the truth that all things eventually decay. In this stance, they can make sal blossom Strikes (see Strikes) and are {@condition quickened|CRB|quickened 1}, and can use the extra action only to cast {@spell wholeness of body}." + ], + "name": "Falling Sal Stance" }, - "traits": [ - "stance" - ], - "entries": [ - "The disciple joins their palms together in the shape of a sal flower, evoking the truth that all things eventually decay. In this stance, they can make sal blossom Strikes (see Strikes) and are {@condition quickened|CRB|quickened 1}, and can use the extra action only to cast {@spell wholeness of body}." - ], - "name": "Falling Sal Stance" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [], + "name": "Flurry of Blows" }, - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [ + "Sho disciple makes two Strikes, each of which must be an unarmed {@action Strike} or temple bell {@action Strike}. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "The Rai" }, - "entries": [], - "name": "Flurry of Blows" - }, - { - "entries": [ - "Sho disciple makes two Strikes, each of which must be an unarmed {@action Strike} or temple bell {@action Strike}. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "The Rai" - }, - { - "traits": [ - "disciples" - ], - "entries": [ - "have learned a technique to cast their ki spells more effectively by way of specialized hand postures. They replace the normal somatic and verbal components of their spells with nine seals components; these require that the user have a hand free, but do not add {@trait any} traits to." - ], - "name": "Nine Seals Spellcasting The Rai Sho" - }, - { - "entries": [ - "{@action Cast a Spell} action (preventing the disciples from triggering certain reactions when they {@action Cast a Spell}, such as Attack." - ], - "name": "the" - }, - { - "entries": [ - "Additionally, the first time each day that a disciple critically Strikes an enemy, they regain a Focus Point." - ], - "name": "of Opportunity)." - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "sonic" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA" - ] + { + "traits": [ + "disciples" + ], + "entries": [ + "have learned a technique to cast their ki spells more effectively by way of specialized hand postures. They replace the normal somatic and verbal components of their spells with nine seals components; these require that the user have a hand free, but do not add {@trait any} traits to." + ], + "name": "Nine Seals Spellcasting The Rai Sho" + }, + { + "entries": [ + "{@action Cast a Spell} action (preventing the disciples from triggering certain reactions when they {@action Cast a Spell}, such as Attack." + ], + "name": "the" + }, + { + "entries": [ + "Additionally, the first time each day that a disciple critically Strikes an enemy, they regain a Focus Point." + ], + "name": "of Opportunity)." + } + ] + } }, { "name": "Rai Sho Postulant", @@ -3687,25 +3474,28 @@ "source": "FRP3", "page": 13, "level": 16, - "rarity": "Rare", - "alignment": "N", - "size": "Large", + "traits": [ + "rare", + "n", + "large", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 30 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 30 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -3716,44 +3506,36 @@ }, "skills": { "Athletics": { - "default": 33 + "std": 33 }, "Stealth": { - "default": 28, + "std": 28, "in snow": 34 }, "Survival": { - "default": 27 + "std": 27 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 6, - "Int": 2, - "Wis": 6, - "Cha": 2 + "str": 9, + "dex": 5, + "con": 6, + "int": 2, + "wis": 6, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "Hiding, the yeti is {@condition concealed} by any snowfall, even if it's not thick enough to make other creatures {@condition concealed}." - ], - "name": "Snowblind When" - } - ], "ac": { - "default": 39 + "std": 39 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 29 + "will": { + "std": 29 } }, "hp": [ @@ -3762,41 +3544,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [] - }, + "immunities": [ + "cold" + ], "weaknesses": [ { "amount": 10, "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "As yeti." - ], - "name": "Nightmare Guardian", - "entries_as_xyz": "Ability not found: 'Nightmare Guardian As yeti.' in Rai Sho Postulant, p.13" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "As yeti." - ], - "name": "Vanish", - "entries_as_xyz": "Ability not found: 'Vanish As yeti.' in Rai Sho Postulant, p.13" - } - ], "speed": { "walk": 60, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -3849,62 +3608,77 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Hiding, the yeti is {@condition concealed} by any snowfall, even if it's not thick enough to make other creatures {@condition concealed}." + ], + "name": "Snowblind When" + } + ], + "mid": [ + { + "entries": [ + "As yeti." + ], + "name": "Nightmare Guardian", + "entries_as_xyz": "Ability not found: 'Nightmare Guardian As yeti.' in Rai Sho Postulant, p.13" }, - "traits": [ - "cold" - ], - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "As yeti." + ], + "name": "Vanish", + "entries_as_xyz": "Ability not found: 'Vanish As yeti.' in Rai Sho Postulant, p.13" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "cold" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The Rai Sho postulant makes two Strikes, which can be any combination of claw or icicle Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. If either {@action Strike} hits and deals damage, the target must succeed at a DC 37 Fortitude save or be {@condition stunned|CRB|stunned 1} (or {@condition stunned|CRB|stunned 3} on a critical failure); this save has the {@trait incapacitation} trait." + ], + "name": "Frozen Flurry" }, - "entries": [ - "The Rai Sho postulant makes two Strikes, which can be any combination of claw or icicle Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. If either {@action Strike} hits and deals damage, the target must succeed at a DC 37 Fortitude save or be {@condition stunned|CRB|stunned 1} (or {@condition stunned|CRB|stunned 3} on a critical failure); this save has the {@trait incapacitation} trait." - ], - "name": "Frozen Flurry" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "emotion", + "fear", + "mental" + ], + "entries": [ + "As yeti, but DC 37." + ], + "name": "Grisly Arrival", + "entries_as_xyz": "Ability not found: 'Grisly Arrival As yeti, but DC 37.' in Rai Sho Postulant, p.13" }, - "traits": [ - "emotion", - "fear", - "mental" - ], - "entries": [ - "As yeti, but DC 37." - ], - "name": "Grisly Arrival", - "entries_as_xyz": "Ability not found: 'Grisly Arrival As yeti, but DC 37.' in Rai Sho Postulant, p.13" - }, - { - "entries": [ - "Sho postulants have learned a technique that allows them to cast their ki spells more effectively by way of specialized hand postures. They replace the normal somatic and verbal components of their spells with nine seals components; these require that the caster have a hand free, but don't add {@trait any} traits to the {@action Cast a Spell} action (preventing the Rai Sho postulants from triggering certain reactions, such as {@action Attack of Opportunity}, when they {@action Cast a Spell})." - ], - "name": "Nine Seals Spellcasting The Rai" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition stunned}" + { + "entries": [ + "Sho postulants have learned a technique that allows them to cast their ki spells more effectively by way of specialized hand postures. They replace the normal somatic and verbal components of their spells with nine seals components; these require that the caster have a hand free, but don't add {@trait any} traits to the {@action Cast a Spell} action (preventing the Rai Sho postulants from triggering certain reactions, such as {@action Attack of Opportunity}, when they {@action Cast a Spell})." + ], + "name": "Nine Seals Spellcasting The Rai" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC" - ] + } }, { "name": "Ran-to", @@ -3912,26 +3686,24 @@ "source": "FRP3", "page": 54, "level": 20, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Goblin" + "unique", + "le", + "medium", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Goblin", @@ -3943,49 +3715,41 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Athletics": { - "default": 41 + "std": 41 }, "Intimidation": { - "default": 34 + "std": 34 }, "Survival": { - "default": 32 + "std": 32 }, "Warfare Lore": { - "default": 32 + "std": 32 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": 2, - "Wis": 3, - "Cha": 1 + "str": 7, + "dex": 4, + "con": 5, + "int": 2, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+32, {@skill Lore||Warfare Lore} +32 Str +7, Dex +4, Con +5, Int +2, Wis +3, Cha +1 Items +3 major striking gauntlet, +3 major striking halfling sling staff (20 bullets and 5 greater explosive bullets), +3 greater resilient studded leather." - ], - "name": "Survival" - } - ], "ac": { - "default": 44 + "std": 44 }, "savingThrows": { - "Fort": { - "default": 36 + "fort": { + "std": 36 }, - "Ref": { - "default": 33 + "ref": { + "std": 33 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -3994,34 +3758,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "When a creature triggers Ran-to's." - ], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "Opportunity, he can attempt an {@skill Athletics} check." - ], - "name": "Attack of" - }, - { - "entries": [ - "{@action Grapple} the triggering creature instead of making a melee {@action Strike}. He can still disrupt a triggering manipulate action if he critically succeeds at his attempt." - ], - "name": "to" - } - ], "speed": { "walk": 25, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -4042,111 +3781,132 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+32, {@skill Lore||Warfare Lore} +32 Str +7, Dex +4, Con +5, Int +2, Wis +3, Cha +1 Items +3 major striking gauntlet, +3 major striking halfling sling staff (20 bullets and 5 greater explosive bullets), +3 greater resilient studded leather." + ], + "name": "Survival" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "When a creature triggers Ran-to's." + ], + "name": "Attack of Opportunity", + "generic": true }, - "requirements": "Ran-to is grabbing a creature", - "entries": [ - "Ran-to throws his foe against the ground. The {@condition grabbed} creature takes {@damage 12d6} bludgeoning damage (DC 43 basic Fortitude save) and is knocked {@condition prone}. The creature is no longer {@condition grabbed}." - ], - "name": "Body Slam" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Opportunity, he can attempt an {@skill Athletics} check." + ], + "name": "Attack of" }, - "entries": [ - "{@damage 7d4+5} bludgeoning, DC 43." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "{@action Grapple} the triggering creature instead of making a melee {@action Strike}. He can still disrupt a triggering manipulate action if he critically succeeds at his attempt." + ], + "name": "to" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Ran-to is grabbing a creature", + "entries": [ + "Ran-to throws his foe against the ground. The {@condition grabbed} creature takes {@damage 12d6} bludgeoning damage (DC 43 basic Fortitude save) and is knocked {@condition prone}. The creature is no longer {@condition grabbed}." + ], + "name": "Body Slam" }, - "entries": [ - "Ran-to leaps from the ground and attempts to grab a foe while he soars. He makes a." - ], - "name": "Major Leaping Catch" - }, - { - "entries": [ - "His maximum distance is 100 feet. He must succeed at an {@skill Athletics} check to perform the leap as usual, but regardless of the type of leap the DC is equal to half the number of feet he moves in the air. Ran-to can attempt an {@skill Athletics} check." - ], - "name": "Leap, High Jump, or Long Jump." - }, - { - "entries": [ - "{@action Grapple} at any point during the jump. Immediately after the attempt, he (and the creature, if the {@action Grapple} was successful) falls to the ground. Ran-to takes no falling damage when using this ability, but the {@condition grabbed} creature takes the appropriate amount of falling damage as if it had fallen the distance moved. Ran-to can spend three actions to use this ability instead of two; if he does, he can use Plummeting Fall to add {@damage 12d6} bludgeoning damage to the falling damage dealt to the {@condition grabbed} creature, and the creature is knocked {@condition prone}." - ], - "name": "to" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 7d4+5} bludgeoning, DC 43." + ], + "name": "Constrict", + "generic": true }, - "traits": [ - "certain kill" - ], - "requirements": "Ran-to has a creature {@condition grabbed} and the creature is airborne", - "frequency": { - "unit": "round", - "freq": 1 + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Ran-to leaps from the ground and attempts to grab a foe while he soars. He makes a." + ], + "name": "Major Leaping Catch" }, - "entries": [ - "Ran-to spins and increases the force of gravity, sending him and the creature to the ground. The target takes {@damage 12d6} bludgeoning damage from the fall and is knocked {@condition prone}; Ran-to is unharmed." - ], - "name": "Plummeting Fall" - }, - { - "entries": [ - "Wrestler Ran-to can attempt to {@action Disarm}, {@action Grapple}," - ], - "name": "Titan" - }, - { - "entries": [ - "{@action Trip} creatures, regardless of their size." - ], - "name": "Shove, or" - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "entries": [ + "His maximum distance is 100 feet. He must succeed at an {@skill Athletics} check to perform the leap as usual, but regardless of the type of leap the DC is equal to half the number of feet he moves in the air. Ran-to can attempt an {@skill Athletics} check." + ], + "name": "Leap, High Jump, or Long Jump." }, - "requirements": "Ran-to has a creature {@condition grabbed}", - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [ + "{@action Grapple} at any point during the jump. Immediately after the attempt, he (and the creature, if the {@action Grapple} was successful) falls to the ground. Ran-to takes no falling damage when using this ability, but the {@condition grabbed} creature takes the appropriate amount of falling damage as if it had fallen the distance moved. Ran-to can spend three actions to use this ability instead of two; if he does, he can use Plummeting Fall to add {@damage 12d6} bludgeoning damage to the falling damage dealt to the {@condition grabbed} creature, and the creature is knocked {@condition prone}." + ], + "name": "to" }, - "entries": [ - "Ran-to spins the creature he's holding, smashing it against any creatures within his reach, then throws the creature aside. Ran-to attempts an {@skill Athletics} check against the {@condition grabbed} creature's Fortitude DC. Regardless of the result, the creature is no longer {@condition grabbed} after this activity. Critical Success Ran-to tosses his foe mightily. The {@condition grabbed} creature is thrown into a space within 20 feet, takes {@damage 16d6} bludgeoning damage, and falls {@condition prone}. All creatures adjacent to Ran-to take the same amount of bludgeoning damage (DC 43 basic Reflex save). Success As critical success, except the {@condition grabbed} creature is thrown into a space within 10 feet, and creatures take {@damage 12d6} bludgeoning damage. Failure Ran-to tosses his foe aside. The {@condition grabbed} creature falls {@condition prone}. Critical Failure Ran-to loses hold of his foe." - ], - "name": "Whirlwind Toss" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition grabbed}", - "{@condition prone}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "certain kill" + ], + "requirements": "Ran-to has a creature {@condition grabbed} and the creature is airborne", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Ran-to spins and increases the force of gravity, sending him and the creature to the ground. The target takes {@damage 12d6} bludgeoning damage from the fall and is knocked {@condition prone}; Ran-to is unharmed." + ], + "name": "Plummeting Fall" + }, + { + "entries": [ + "Wrestler Ran-to can attempt to {@action Disarm}, {@action Grapple}," + ], + "name": "Titan" + }, + { + "entries": [ + "{@action Trip} creatures, regardless of their size." + ], + "name": "Shove, or" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "requirements": "Ran-to has a creature {@condition grabbed}", + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Ran-to spins the creature he's holding, smashing it against any creatures within his reach, then throws the creature aside. Ran-to attempts an {@skill Athletics} check against the {@condition grabbed} creature's Fortitude DC. Regardless of the result, the creature is no longer {@condition grabbed} after this activity. Critical Success Ran-to tosses his foe mightily. The {@condition grabbed} creature is thrown into a space within 20 feet, takes {@damage 16d6} bludgeoning damage, and falls {@condition prone}. All creatures adjacent to Ran-to take the same amount of bludgeoning damage (DC 43 basic Reflex save). Success As critical success, except the {@condition grabbed} creature is thrown into a space within 10 feet, and creatures take {@damage 12d6} bludgeoning damage. Failure Ran-to tosses his foe aside. The {@condition grabbed} creature falls {@condition prone}. Critical Failure Ran-to loses hold of his foe." + ], + "name": "Whirlwind Toss" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Sanzuwu", @@ -4154,26 +3914,24 @@ "source": "FRP3", "page": 85, "level": 15, - "rarity": "Uncommon", - "alignment": "N", - "size": "Tiny", "traits": [ - "Fire" + "uncommon", + "n", + "tiny", + "beast", + "fire" ], "creatureType": [ "Beast" ], "perception": { - "default": 26 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "greater darkvision" - ] + "std": 26 }, + "senses": [ + { + "name": "greater darkvision" + } + ], "languages": { "languages": [ "Common" @@ -4184,36 +3942,35 @@ }, "skills": { "Acrobatics": { - "default": 30 + "std": 30 }, "Athletics": { - "default": 27 + "std": 27 }, "Diplomacy": { - "default": 25 + "std": 25 } }, "abilityMods": { - "Str": 4, - "Dex": 8, - "Con": 6, - "Int": 4, - "Wis": 5, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 4, + "dex": 8, + "con": 6, + "int": 4, + "wis": 5, + "cha": 4 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 29 + "ref": { + "std": 29 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -4222,52 +3979,19 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "light" - ] - }, + "immunities": [ + "fire", + "light" + ], "weaknesses": [ { "amount": 15, "name": "cold" } ], - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "aura", - "primal" - ], - "entries": [ - "10 feet. A golden aura envelopes the sanzuwu, protecting them from weak magic. Any non-cold spells of 3rd level or lower burn away and are ineffective. A sanzuwu can deactivate or activate the golden aura as a free action with the {@trait concentrate} trait." - ], - "name": "Golden Sun" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "trigger": "A creature within 30 feet targets the sanzuwu or one of their allies with a weapon attack", - "entries": [ - "The sanzuwu focuses their gaze on the triggering creature's weapon, heating it to a burning temperature for an instant. The creature takes {@damage 4d8} fire damage unless the creature Releases the weapon as a free action." - ], - "name": "Scorching Gaze" - } - ], "speed": { "walk": 25, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -4304,90 +4028,105 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "abjuration", + "aura", + "primal" + ], + "entries": [ + "10 feet. A golden aura envelopes the sanzuwu, protecting them from weak magic. Any non-cold spells of 3rd level or lower burn away and are ineffective. A sanzuwu can deactivate or activate the golden aura as a free action with the {@trait concentrate} trait." + ], + "name": "Golden Sun" }, - "traits": [ - "concentrate", - "fire", - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The sanzuwu transforms into an enormous bird made of flame. As the sanzuwu begins their transformation, creatures within a 10-foot emanation take {@damage 6d8} fire damage (DC 33 basic Reflex save). While in their flame form, the sanzuwu gains the effects of 4th-level {@spell enlarge}. They can use Fiery Transformation again to revert back to their standard form." - ], - "name": "Fiery Transformation" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "trigger": "A creature within 30 feet targets the sanzuwu or one of their allies with a weapon attack", + "entries": [ + "The sanzuwu focuses their gaze on the triggering creature's weapon, heating it to a burning temperature for an instant. The creature takes {@damage 4d8} fire damage unless the creature Releases the weapon as a free action." + ], + "name": "Scorching Gaze" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "fire", + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The sanzuwu transforms into an enormous bird made of flame. As the sanzuwu begins their transformation, creatures within a 10-foot emanation take {@damage 6d8} fire damage (DC 33 basic Reflex save). While in their flame form, the sanzuwu gains the effects of 4th-level {@spell enlarge}. They can use Fiery Transformation again to revert back to their standard form." + ], + "name": "Fiery Transformation" }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "entries": [ - "The sanzuwu opens their mouth to produce a bead of burning energy, hurling it a point within 200 feet. The bead detonates, dealing {@damage 7d8} fire damage and {@damage 4d10} sonic damage to all creatures in a 30-foot burst (DC 33 basic Reflex save). Creatures that critically fail become {@condition blinded} for 1 round. The sanzuwu can't use." - ], - "name": "Radiant Blast" - }, - { - "entries": [ - "Blast again for {@dice 1d4} rounds." - ], - "name": "Radiant" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "entries": [ + "The sanzuwu opens their mouth to produce a bead of burning energy, hurling it a point within 200 feet. The bead detonates, dealing {@damage 7d8} fire damage and {@damage 4d10} sonic damage to all creatures in a 30-foot burst (DC 33 basic Reflex save). Creatures that critically fail become {@condition blinded} for 1 round. The sanzuwu can't use." + ], + "name": "Radiant Blast" }, - "requirements": "The sanzuwu is standing on the ground", - "entries": [ - "The sanzuwu {@action Stride||Strides}. A 6th-level {@spell wall of fire} appears in all the spaces the sanzuwu left during this movement, lasting for 1 round. The sanzuwu can't use Scorch Earth again for {@dice 1d4} rounds." - ], - "name": "Scorch Earth" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Blast again for {@dice 1d4} rounds." + ], + "name": "Radiant" }, - "traits": [ - "evocation", - "incapacitation", - "light", - "primal" - ], - "requirements": "The sanzuwu is in their fiery form", - "entries": [ - "The sanzuwu spreads their wings, emitting a bright cascade of light in a 30-foot cone. Creatures in the cone must attempt a DC 33 Fortitude save. Success The creature is unaffected. Failure The creature is {@condition stunned|CRB|stunned 1}. Critical Failure The creature is {@condition stunned|CRB|stunned 2}." - ], - "name": "Transfixing Sunbeam" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" - ], - "condition": [ - "{@condition blinded}", - "{@condition stunned}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The sanzuwu is standing on the ground", + "entries": [ + "The sanzuwu {@action Stride||Strides}. A 6th-level {@spell wall of fire} appears in all the spaces the sanzuwu left during this movement, lasting for 1 round. The sanzuwu can't use Scorch Earth again for {@dice 1d4} rounds." + ], + "name": "Scorch Earth" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "evocation", + "incapacitation", + "light", + "primal" + ], + "requirements": "The sanzuwu is in their fiery form", + "entries": [ + "The sanzuwu spreads their wings, emitting a bright cascade of light in a 30-foot cone. Creatures in the cone must attempt a DC 33 Fortitude save. Success The creature is unaffected. Failure The creature is {@condition stunned|CRB|stunned 1}. Critical Failure The creature is {@condition stunned|CRB|stunned 2}." + ], + "name": "Transfixing Sunbeam" + } ] - }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Shino Hakusa", @@ -4395,26 +4134,24 @@ "source": "FRP3", "page": 53, "level": 20, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "unique", + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 34 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "lifesense" - ] + "std": 34 }, + "senses": [ + { + "name": "lifesense" + } + ], "languages": { "languages": [ "Goblin", @@ -4426,52 +4163,44 @@ }, "skills": { "Acrobatics": { - "default": 38 + "std": 38 }, "Athletics": { - "default": 35 + "std": 35 }, "Deception": { - "default": 33 + "std": 33 }, "Medicine": { - "default": 35 + "std": 35 }, "Occultism": { - "default": 35 + "std": 35 }, "Thievery": { - "default": 33 + "std": 33 } }, "abilityMods": { - "Str": 6, - "Dex": 7, - "Con": 4, - "Int": 2, - "Wis": 3, - "Cha": 1 + "str": 6, + "dex": 7, + "con": 4, + "int": 2, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "+35, {@skill Occultism} +35, {@skill Thievery} +33 Str +6, Dex +7, Con +4, Int +2, Wis +3, Cha +1 Items +3 major striking greater shock handwraps of mighty blows, potion of flying, potion of haste." - ], - "name": "Medicine" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 33 + "fort": { + "std": 33 }, - "Ref": { - "default": 36 + "ref": { + "std": 36 }, - "Will": { - "default": 30 + "will": { + "std": 30 } }, "hp": [ @@ -4480,19 +4209,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Hakusa is targeted with a melee or ranged attack by an attacker she can see", - "entries": [ - "Hakusa gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 30 }, @@ -4551,81 +4267,86 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "necromancy" - ], - "entries": [ - "Hakusa absorbs vitality with each blow. She gains fast healing 10 for 1 round whenever she successfully Strikes with a melee unarmed attack." - ], - "name": "Ki Absorption" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Hakusa rapidly strikes at pressure points to debilitate a foe. She makes a fingers {@action Strike}. On a hit, the target takes damage as normal and must attempt a DC 43 Fortitude save.", - "Regardless of the result of the save, the target is then temporarily immune to Pressure Point Attack for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "The target's muscles become temporarily weaker. For 1 round, the target is {@condition enfeebled|CRB|enfeebled 2}, and any time it attempts to take an action with the {@trait manipulate} trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its {@condition enfeebled} value.", - "Failure": "As success, but the duration is 1 minute.", - "Critical Failure": "As success, but the duration is 1 minute, the flat check is DC 11, and the target takes a \u201310-foot status penalty to all Speeds for the duration." + "abilities": { + "top": [ + { + "entries": [ + "+35, {@skill Occultism} +35, {@skill Thievery} +33 Str +6, Dex +7, Con +4, Int +2, Wis +3, Cha +1 Items +3 major striking greater shock handwraps of mighty blows, potion of flying, potion of haste." + ], + "name": "Medicine" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Hakusa is targeted with a melee or ranged attack by an attacker she can see", + "entries": [ + "Hakusa gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } + ], + "bot": [ + { + "traits": [ + "necromancy" + ], + "entries": [ + "Hakusa absorbs vitality with each blow. She gains fast healing 10 for 1 round whenever she successfully Strikes with a melee unarmed attack." + ], + "name": "Ki Absorption" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Hakusa rapidly strikes at pressure points to debilitate a foe. She makes a fingers {@action Strike}. On a hit, the target takes damage as normal and must attempt a DC 43 Fortitude save.", + "Regardless of the result of the save, the target is then temporarily immune to Pressure Point Attack for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target's muscles become temporarily weaker. For 1 round, the target is {@condition enfeebled|CRB|enfeebled 2}, and any time it attempts to take an action with the {@trait manipulate} trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its {@condition enfeebled} value.", + "Failure": "As success, but the duration is 1 minute.", + "Critical Failure": "As success, but the duration is 1 minute, the flat check is DC 11, and the target takes a \u201310-foot status penalty to all Speeds for the duration." + } } - } - ], - "name": "Pressure Point Attack" - }, - { - "entries": [ - "Strikes deal an extra {@damage 5d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack Hakusa's" - }, - { - "activity": { - "number": 2, - "unit": "action" + ], + "name": "Pressure Point Attack" }, - "traits": [ - "certain kill", - "necromancy", - "negative" - ], - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [ + "Strikes deal an extra {@damage 5d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack Hakusa's" }, - "entries": [ - "Hakusa strikes a series of pressure points on her target's body that redirects its ki to the heart, before following up with a palm strike to the sternum. She makes a fingers {@action Strike} and a palm {@action Strike}, dealing damage as normal. If both hit, the target takes {@damage 8d10} negative damage as its life energy escapes from its body in a shower of bird-shaped sparks. The target attempts a DC 43 Fortitude save. Critical Success The target is unaffected. Success The target takes half the negative damage. Failure The target takes full damage, its life energy exploding violently from its back in a 30-foot cone originating from the target. All of Hakusa's other enemies in the cone also take the negative damage (DC 43 basic Fortitude save). Critical Failure As failure, but the target takes double negative damage." - ], - "name": "Swallows in Flight", - "entries_as_xyz": "Ability not found: 'Swallows in Flight As failure, but the target takes double negative damage.' in Shino Hakusa, p.53" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "negative", - "piercing", - "precision" - ], - "condition": [ - "{@condition enfeebled}", - "{@condition flat-footed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "certain kill", + "necromancy", + "negative" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Hakusa strikes a series of pressure points on her target's body that redirects its ki to the heart, before following up with a palm strike to the sternum. She makes a fingers {@action Strike} and a palm {@action Strike}, dealing damage as normal. If both hit, the target takes {@damage 8d10} negative damage as its life energy escapes from its body in a shower of bird-shaped sparks. The target attempts a DC 43 Fortitude save. Critical Success The target is unaffected. Success The target takes half the negative damage. Failure The target takes full damage, its life energy exploding violently from its back in a 30-foot cone originating from the target. All of Hakusa's other enemies in the cone also take the negative damage (DC 43 basic Fortitude save). Critical Failure As failure, but the target takes double negative damage." + ], + "name": "Swallows in Flight", + "entries_as_xyz": "Ability not found: 'Swallows in Flight As failure, but the target takes double negative damage.' in Shino Hakusa, p.53" + } ] - }, - "misc": [ - "MA", - "RA", - "AD", - "CC" - ] + } }, { "name": "Spinel Leviathan Syndara", @@ -4633,26 +4354,24 @@ "source": "FRP3", "page": 58, "level": 24, - "rarity": "Unique", - "alignment": "LE", - "size": "Gargantuan", "traits": [ - "Aeon" + "unique", + "le", + "gargantuan", + "aeon", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 46 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "spatial sense" - ] + "std": 46 }, + "senses": [ + { + "name": "spatial sense" + } + ], "languages": { "languages": [ "Senzar", @@ -4664,52 +4383,38 @@ }, "skills": { "Acrobatics": { - "default": 45 + "std": 45 }, "Athletics": { - "default": 48 + "std": 48 }, "Intimidation": { - "default": 45 + "std": 45 }, "Demiplane Lore": { - "default": 48 + "std": 48 } }, "abilityMods": { - "Str": 12, - "Dex": 9, - "Con": 10, - "Int": 8, - "Wis": 8, - "Cha": 7 + "str": 12, + "dex": 9, + "con": 10, + "int": 8, + "wis": 8, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "+45 Str +12, Dex +9, Con +10, Int +8, Wis +8, Cha +7." - ], - "name": "Intimidation" - }, - { - "entries": [ - "Syndara instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces (such as a bag of holding), even if the entrance to these spaces is within the Lighthouse." - ], - "name": "Spatial Sense" - } - ], "ac": { - "default": 51 + "std": 51 }, "savingThrows": { - "Fort": { - "default": 46 + "fort": { + "std": 46 }, - "Ref": { - "default": 38 + "ref": { + "std": 38 }, - "Will": { - "default": 42 + "will": { + "std": 42 } }, "hp": [ @@ -4718,73 +4423,20 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "death effects", - "disease", - "emotion" - ] - }, + "immunities": [ + "death effects", + "disease", + "emotion" + ], "weaknesses": [ { "amount": 25, "name": "chaotic" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "divine", - "teleportation" - ], - "trigger": "A creature finishes moving, even if it moved using something other than a move action", - "entries": [ - "Syndara is the figurative and literal center of this world. As the triggering creature moves, space reasserts itself, teleporting Syndara to be in the same position relative to the creature as he was when the creature began its movement. If the space he would teleport into is occupied, he displaces the obstructing creature or object into the nearest available space." - ], - "name": "Center of the World" - }, - { - "entries": [], - "name": "Extraplanar Immunity As Syndara, the Sculptor." - }, - { - "entries": [], - "name": "Keeper of the Lighthouse As Syndara, the Sculptor." - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "conjuration", - "divine", - "teleportation" - ], - "trigger": "Syndara is targeted by a ranged {@action Strike} or spell attack roll", - "entries": [ - "Syndara opens a portal in front of the incoming missile, then opens another portal nearby that fires the missile at another creature within 60 feet of him. He takes no damage from the triggering attack and makes a ranged {@action Strike} with a +43 attack bonus. The {@action Strike} deals damage according to the triggering ability." - ], - "name": "Portal Redirection" - } - ], "speed": { "walk": 60, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -4794,7 +4446,7 @@ "traits": [ "magical", "reach 15 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 7d10+18} piercing", @@ -4837,73 +4489,124 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+45 Str +12, Dex +9, Con +10, Int +8, Wis +8, Cha +7." + ], + "name": "Intimidation" }, - "entries": [ - "Syndara makes six Strikes. Any creature struck must succeed at a DC 46 Will save or be teleported to a location of Syndara's choice within 60 feet of him when the flurry is complete. The teleportation has the conjuration, {@trait divine}, and {@trait teleportation} traits." - ], - "name": "Dimensional Flurry" - }, - { - "traits": [ - "abjuration", - "divine" - ], - "entries": [ - "Syndara's grasp extends across dimensions. Creatures {@condition grabbed} by Syndara can't benefit from teleportation, {@trait extradimensional} effects, or effects that would move them to a different plane." - ], - "name": "Dimensional Grasp" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Syndara instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces (such as a bag of holding), even if the entrance to these spaces is within the Lighthouse." + ], + "name": "Spatial Sense" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "conjuration", - "divine" - ], - "entries": [ - "With great regret, Syndara calls his masterpieces from the firmament to crash down upon his enemies. He flings four worldspheres to any four points within 500 feet.", - "Each worldsphere deals {@dice 20d6} damage in a 40-foot burst (DC 48 basic Reflex save). Syndara chooses the type of damage for each worldsphere, which can be any type he chooses, though each worldsphere must deal a different type of damage. On a failed save, the target is pushed to the edge of the burst. No matter how many overlapping explosions it's caught in, a creature can take damage from only one worldsphere per round. Syndara is immune to the damage dealt by his worldspheres.", - "Syndara can't use Mover of Worlds again for {@dice 1d4} rounds." - ], - "name": "Mover of Worlds" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "divine", + "teleportation" + ], + "trigger": "A creature finishes moving, even if it moved using something other than a move action", + "entries": [ + "Syndara is the figurative and literal center of this world. As the triggering creature moves, space reasserts itself, teleporting Syndara to be in the same position relative to the creature as he was when the creature began its movement. If the space he would teleport into is occupied, he displaces the obstructing creature or object into the nearest available space." + ], + "name": "Center of the World" }, - "traits": [ - "spatial" - ], - "entries": [ - "pincers." - ], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [], + "name": "Extraplanar Immunity As Syndara, the Sculptor." + }, + { + "entries": [], + "name": "Keeper of the Lighthouse As Syndara, the Sculptor." + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "conjuration", + "divine", + "teleportation" + ], + "trigger": "Syndara is targeted by a ranged {@action Strike} or spell attack roll", + "entries": [ + "Syndara opens a portal in front of the incoming missile, then opens another portal nearby that fires the missile at another creature within 60 feet of him. He takes no damage from the triggering attack and makes a ranged {@action Strike} with a +43 attack bonus. The {@action Strike} deals damage according to the triggering ability." + ], + "name": "Portal Redirection" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Syndara makes six Strikes. Any creature struck must succeed at a DC 46 Will save or be teleported to a location of Syndara's choice within 60 feet of him when the flurry is complete. The teleportation has the conjuration, {@trait divine}, and {@trait teleportation} traits." + ], + "name": "Dimensional Flurry" + }, + { + "traits": [ + "abjuration", + "divine" + ], + "entries": [ + "Syndara's grasp extends across dimensions. Creatures {@condition grabbed} by Syndara can't benefit from teleportation, {@trait extradimensional} effects, or effects that would move them to a different plane." + ], + "name": "Dimensional Grasp" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "divine" + ], + "entries": [ + "With great regret, Syndara calls his masterpieces from the firmament to crash down upon his enemies. He flings four worldspheres to any four points within 500 feet.", + "Each worldsphere deals {@dice 20d6} damage in a 40-foot burst (DC 48 basic Reflex save). Syndara chooses the type of damage for each worldsphere, which can be any type he chooses, though each worldsphere must deal a different type of damage. On a failed save, the target is pushed to the edge of the burst. No matter how many overlapping explosions it's caught in, a creature can take damage from only one worldsphere per round. Syndara is immune to the damage dealt by his worldspheres.", + "Syndara can't use Mover of Worlds again for {@dice 1d4} rounds." + ], + "name": "Mover of Worlds" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "spatial" + ], + "entries": [ + "pincers." + ], + "name": "Rend", + "generic": true + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Spirit Turtle", @@ -4911,14 +4614,17 @@ "source": "FRP3", "page": 86, "level": 21, - "rarity": "Rare", - "alignment": "CG", - "size": "Gargantuan", + "traits": [ + "rare", + "cg", + "gargantuan", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 35 + "std": 35 }, "languages": { "languages": [ @@ -4931,52 +4637,44 @@ }, "skills": { "Diplomacy": { - "default": 36 + "std": 36 }, "Medicine": { - "default": 40 + "std": 40 }, "Nature": { - "default": 36 + "std": 36 }, "Occultism": { - "default": 34 + "std": 34 }, "Survival": { - "default": 40 + "std": 40 }, "Lore (all subcategories)": { - "default": 34 + "std": 34 } }, "abilityMods": { - "Str": 8, - "Dex": 6, - "Con": 11, - "Int": 6, - "Wis": 10, - "Cha": 7 + "str": 8, + "dex": 6, + "con": 11, + "int": 6, + "wis": 10, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "+34, {@skill Survival} +40 Str +8, Dex +6, Con +11, Int +6, Wis +10, Cha +7." - ], - "name": "Occultism" - } - ], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 40 + "fort": { + "std": 40 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 38 + "will": { + "std": 38 } }, "hp": [ @@ -4996,28 +4694,15 @@ { "amount": 20, "name": "fire" - }, - { - "amount": 15, - "name": "physical" - } - ], - "abilitiesMid": [ - { - "traits": [ - "emotion", - "enchantment", - "primal" - ], - "entries": [ - "100 feet. A spirit turtle exudes a constant feeling of calm. Creatures within the aura are subjected to a 10th-level {@spell calm emotions} spell (DC 44 Will save). The effects persist up to 1 hour, even if the creature leaves the aura. Regardless of the result of the saving throw, the creature is temporarily immune for 1 hour." - ], - "name": "Pacifying Aura" + }, + { + "amount": 15, + "name": "physical" } ], "speed": { "walk": 30, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -5142,65 +4827,74 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+34, {@skill Survival} +40 Str +8, Dex +6, Con +11, Int +6, Wis +10, Cha +7." + ], + "name": "Occultism" + } + ], + "mid": [ + { + "traits": [ + "emotion", + "enchantment", + "primal" + ], + "entries": [ + "100 feet. A spirit turtle exudes a constant feeling of calm. Creatures within the aura are subjected to a 10th-level {@spell calm emotions} spell (DC 44 Will save). The effects persist up to 1 hour, even if the creature leaves the aura. Regardless of the result of the saving throw, the creature is temporarily immune for 1 hour." + ], + "name": "Pacifying Aura" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 4d12+7} bludgeoning, DC 41." + ], + "name": "Constrict", + "generic": true }, - "entries": [ - "{@damage 4d12+7} bludgeoning, DC 41." - ], - "name": "Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "evocation", + "primal" + ], + "trigger": "The spirit turtle begins their turn", + "entries": [ + "The spirit turtle harnesses their connection with the world around them to augment their attacks. They choose acid, cold, electricity, or fire. The energy damage dealt by their Strikes and Unbalancing Stomp changes to the selected energy type." + ], + "name": "Environmental Balance" }, - "traits": [ - "evocation", - "primal" - ], - "trigger": "The spirit turtle begins their turn", - "entries": [ - "The spirit turtle harnesses their connection with the world around them to augment their attacks. They choose acid, cold, electricity, or fire. The energy damage dealt by their Strikes and Unbalancing Stomp changes to the selected energy type." - ], - "name": "Environmental Balance" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The spirit turtle makes a foot {@action Strike}. Whether or not the {@action Strike} hits, the stomp creates a shockwave on the ground in a 15-foot burst centered on the target.", + "All creatures in the area other than the spirit turtle take {@damage 10d10} bludgeoning and {@damage 4d8} energy damage and are knocked {@condition prone} (DC 41 basic Reflex save). Creatures that critically succeed at their Reflex save are not knocked {@condition prone}. The spirit turtle can't use." + ], + "name": "Unbalancing Stomp" }, - "entries": [ - "The spirit turtle makes a foot {@action Strike}. Whether or not the {@action Strike} hits, the stomp creates a shockwave on the ground in a 15-foot burst centered on the target.", - "All creatures in the area other than the spirit turtle take {@damage 10d10} bludgeoning and {@damage 4d8} energy damage and are knocked {@condition prone} (DC 41 basic Reflex save). Creatures that critically succeed at their Reflex save are not knocked {@condition prone}. The spirit turtle can't use." - ], - "name": "Unbalancing Stomp" - }, - { - "entries": [ - "Stomp again for {@dice 1d4} rounds." - ], - "name": "Unbalancing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition prone}" + { + "entries": [ + "Stomp again for {@dice 1d4} rounds." + ], + "name": "Unbalancing" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Sthira", @@ -5208,26 +4902,24 @@ "source": "FRP3", "page": 87, "level": 20, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Large", "traits": [ - "Cold" + "uncommon", + "ne", + "large", + "cold", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 33 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -5236,33 +4928,32 @@ }, "skills": { "Athletics": { - "default": 39 + "std": 39 } }, "abilityMods": { - "Str": 9, - "Dex": 2, - "Con": 10, - "Int": -5, - "Wis": 0, - "Cha": -2 + "str": 9, + "dex": 2, + "con": 10, + "int": -5, + "wis": 0, + "cha": -2 }, "items": [ "+3 greater striking greatsword" ], - "abilitiesTop": [], "ac": { - "default": 45 + "std": 45 }, "savingThrows": { - "Fort": { - "default": 39 + "fort": { + "std": 39 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 33 + "will": { + "std": 33 } }, "hp": [ @@ -5273,53 +4964,17 @@ ] } ], - "immunities": { - "damage": [ - "cold" - ], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "cold", + "death effects", + "disease" + ], "weaknesses": [ { "amount": 20, "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "cold", - "evocation", - "primal" - ], - "entries": [ - "20 feet. A creature that starts its turn in the aura takes {@damage 6d6} cold damage (DC 42 basic Fortitude). If the creature is {@condition grabbed} or {@condition restrained} by the sthira, it takes one degree of success worse than it rolled." - ], - "name": "Freezing Death" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "traits": [ - "cold" - ], - "entries": [ - "A creature that damages the sthira with an unarmed attack, tries to {@action Grapple} it, or otherwise touches it takes {@damage 6d6} cold damage (DC 42 basic Fortitude)." - ], - "name": "Frozen to the Touch" - } - ], "speed": { "walk": 25 }, @@ -5330,7 +4985,7 @@ "attack": 38, "traits": [ "magical", - "versatile P", + "versatile p", "reach 10 feet" ], "effects": [ @@ -5404,47 +5059,63 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "A creature that takes cold damage from a sthira's Strikes or aura must attempt a DC 42 Fortitude save. A creature that already has {@condition persistent damage ||persistent cold damage} from frostbite ignores this effect.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected, and is temporarily immune to this ability for 1 hour.", - "Success": "The creature is unaffected.", - "Failure": "The creature takes {@damage 3d6} {@condition persistent damage ||persistent cold damage}.", - "Critical Failure": "As failure, but the creature is also {@condition drained|CRB|drained 1}." - } - } - ], - "name": "Frostbite" - }, - { - "entries": [ - "Sthira (primal, necromancy) When a creature dies while it has {@condition persistent damage ||persistent cold damage} from the sthira's frostbite, the creature rises as a sthira in 24 hours. If the creature is grappled by the sthira when it dies, the {@condition dying} creature becomes permanently fused with the sthira instead. In this case, the sthira immediately recovers a number of Hit Points equal to the half the dead creature's maximum Hit Points." - ], - "name": "Create" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "cold", - "slashing" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "cold", + "evocation", + "primal" + ], + "entries": [ + "20 feet. A creature that starts its turn in the aura takes {@damage 6d6} cold damage (DC 42 basic Fortitude). If the creature is {@condition grabbed} or {@condition restrained} by the sthira, it takes one degree of success worse than it rolled." + ], + "name": "Freezing Death" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "traits": [ + "cold" + ], + "entries": [ + "A creature that damages the sthira with an unarmed attack, tries to {@action Grapple} it, or otherwise touches it takes {@damage 6d6} cold damage (DC 42 basic Fortitude)." + ], + "name": "Frozen to the Touch" + } ], - "condition": [ - "{@condition drained}", - "{@condition dying}", - "{@condition grabbed}" + "bot": [ + { + "entries": [ + "A creature that takes cold damage from a sthira's Strikes or aura must attempt a DC 42 Fortitude save. A creature that already has {@condition persistent damage ||persistent cold damage} from frostbite ignores this effect.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected, and is temporarily immune to this ability for 1 hour.", + "Success": "The creature is unaffected.", + "Failure": "The creature takes {@damage 3d6} {@condition persistent damage ||persistent cold damage}.", + "Critical Failure": "As failure, but the creature is also {@condition drained|CRB|drained 1}." + } + } + ], + "name": "Frostbite" + }, + { + "entries": [ + "Sthira (primal, necromancy) When a creature dies while it has {@condition persistent damage ||persistent cold damage} from the sthira's frostbite, the creature rises as a sthira in 24 hours. If the creature is grappled by the sthira when it dies, the {@condition dying} creature becomes permanently fused with the sthira instead. In this case, the sthira immediately recovers a number of Hit Points equal to the half the dead creature's maximum Hit Points." + ], + "name": "Create" + } ] - }, - "misc": [ - "MA", - "RC", - "CC", - "UW" - ] + } }, { "name": "Syndara The Sculptor", @@ -5452,26 +5123,24 @@ "source": "FRP3", "page": 88, "level": 22, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Aeon" + "unique", + "le", + "medium", + "aeon", + "monitor" ], "creatureType": [ "Monitor" ], "perception": { - "default": 39 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "spatial sense" - ] + "std": 39 }, + "senses": [ + { + "name": "spatial sense" + } + ], "languages": { "languages": [ "Senzar", @@ -5483,67 +5152,47 @@ }, "skills": { "Acrobatics": { - "default": 41 + "std": 41 }, "Arcana": { - "default": 37 + "std": 37 }, "Athletics": { - "default": 39 + "std": 39 }, "Deception": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 39 + "std": 39 }, "Occultism": { - "default": 37 + "std": 37 }, "Demiplane Lore": { - "default": 45 + "std": 45 } }, "abilityMods": { - "Str": 10, - "Dex": 11, - "Con": 8, - "Int": 8, - "Wis": 11, - "Cha": 7 + "str": 10, + "dex": 11, + "con": 8, + "int": 8, + "wis": 11, + "cha": 7 }, - "abilitiesTop": [ - { - "entries": [ - "+34, {@skill Lore||Demiplane Lore} +45, {@skill Intimidation} +39," - ], - "name": "Deception" - }, - { - "entries": [ - "+37 Str +10, Dex +11, Con +8, Int +8, Wis +11, Cha +7." - ], - "name": "Occultism" - }, - { - "entries": [ - "Syndara instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces, even if the entrance to these spaces is within the Lighthouse (such as a creature within a bag of holding)." - ], - "name": "Spatial Sense" - } - ], "ac": { - "default": 48 + "std": 48 }, "savingThrows": { - "Fort": { - "default": 39 + "fort": { + "std": 39 }, - "Ref": { - "default": 39 + "ref": { + "std": 39 }, - "Will": { - "default": 36 + "will": { + "std": 36 } }, "hp": [ @@ -5554,56 +5203,8 @@ ] } ], - "immunities": { - "damage": [], - "condition": [ - "extradimensional" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "Syndara and his reflection (page 57) are two linked existences. If one of them is affected by a harmful effect, they can shift the harmful effect to the other as a free action, even if they can't act." - ], - "name": "Essence Reflection" - }, - { - "entries": [ - "Syndara can foil any attempts to use planar powers against him. He is immune to all {@trait extradimensional} effects, such as maze, but can choose to be affected by such effects normally." - ], - "name": "Extradimensional Immunity" - }, - { - "entries": [ - "Syndara can choose whether he is affected by his worldspheres (page 57)." - ], - "name": "Keeper of the Lighthouse" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "conjuration", - "divine", - "teleportation" - ], - "trigger": "Syndara is targeted by a ranged {@action Strike} or spell attack roll", - "entries": [ - "Syndara opens a portal in front of the incoming missile, then opens another portal nearby that fires the missile at another creature within 60 feet of him. He takes no damage from the triggering attack and makes a ranged {@action Strike} with a +43 bonus. The {@action Strike} deals damage according to the triggering ability." - ], - "name": "Portal Redirection" - } + "immunities": [ + "extradimensional" ], "speed": { "abilities": [ @@ -5639,7 +5240,7 @@ "finesse", "reach 10 feet", "unarmed", - "versatile P" + "versatile p" ], "effects": [ "vicious impact" @@ -5669,120 +5270,170 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+34, {@skill Lore||Demiplane Lore} +45, {@skill Intimidation} +39," + ], + "name": "Deception" }, - "traits": [ - "conjuration", - "teleportation" - ], - "requirements": "Syndara is in the Glass Lighthouse", - "entries": [ - "Syndara folds the fabric of the Glass Lighthouse before opening several gateways from which dangerous elements spew forth. He teleports to his throne, regardless of distance, then makes three elemental gateway Strikes. Each {@action Strike} must target a different creature. He can't use Gateway Onslaught again for {@dice 1d4} rounds." - ], - "name": "Gateway Onslaught" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "+37 Str +10, Dex +11, Con +8, Int +8, Wis +11, Cha +7." + ], + "name": "Occultism" }, - "traits": [ - "concentrate" - ], - "entries": [ - "Requirements Syndara is in the Glass Lighthouse; Syndara exerts his will over the Glass Lighthouse to cause one of several effects.", - "The effect is magical, but Syndara isn't using magic when he takes this action\u2014just triggering a {@trait magical} effect he already set up. The level for each of these effects is 10, and any save is DC 45. Syndara or Syndara's Reflection can't use." - ], - "name": "Planar Restructuring" - }, - { - "entries": [ - "Restructuring for {@dice 1d4} rounds.", - { - "type": "list", - "items": [ - "Accelerate/Decelerate Syndara affects the flow of time around a target within 60 feet, affecting them with either haste or slow.", - "{@bold Deny} Syndara rejects the existence of a power other than his own, affecting an object with disjunction.", - "{@bold Rewind} Syndara rewinds time to undo harm. He or his reflection are affected by the two-action version of heal or by restoration.", - "{@bold Rise} Syndara creates a gravitational nexus of reverse gravity.", - "{@bold Sequester} Syndara folds space to affect a creature with resilient sphere." - ] - } - ], - "name": "Planar" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Syndara instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces, even if the entrance to these spaces is within the Lighthouse (such as a creature within a bag of holding)." + ], + "name": "Spatial Sense" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [ + "Syndara and his reflection (page 57) are two linked existences. If one of them is affected by a harmful effect, they can shift the harmful effect to the other as a free action, even if they can't act." + ], + "name": "Essence Reflection" }, - "entries": [ - "Syndara bends time to make multiple attacks. He makes three unarmed Strikes. If multiple attacks hit the same creature, combine their damage for the purpose of resistances and weaknesses." - ], - "name": "Temporal Flurry" - }, - { - "entries": [ - "Syndara has had an eternity to reflect on his own weaknesses and the weakness of others. If he critically hits with a melee {@action Strike}, he can target the eyes, joints, or other weak points to add one of the following effects of his choice unless the target succeeds on a DC 46 Fortitude save.", - { - "type": "list", - "items": [ - "The target becomes {@condition clumsy|CRB|clumsy 1} for 1 minute.", - "The target becomes {@condition enfeebled|CRB|enfeebled 1} for 1 minute.", - "The target takes {@damage 3d6} {@condition persistent damage ||persistent bleed damage}.", - "The target can't {@action Step} for 1 minute." - ] - } - ], - "name": "Vicious Impact" - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "entries": [ + "Syndara can foil any attempts to use planar powers against him. He is immune to all {@trait extradimensional} effects, such as maze, but can choose to be affected by such effects normally." + ], + "name": "Extradimensional Immunity" }, - "requirements": "Syndara is in the Glass", - "entries": [], - "name": "Walk the Spiral" - }, - { - "entries": [ - "Strikes a creature on his own turn; Syndara rotates the space of the Glass Lighthouse around himself to carry him to a distant location in an instant. He {@action Stride||Strides} twice. This movement doesn't trigger reactions. If his next action is to attack a different target than the triggering creature, he gains a +1 circumstance bonus to that attack; each time he Walks." - ], - "name": "Lighthouse; Trigger Syndara" - }, - { - "entries": [ - "Spiral in a turn, this bonus increases by 1, to a maximum of +3." - ], - "name": "the" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning", - "slashing" + { + "entries": [ + "Syndara can choose whether he is affected by his worldspheres (page 57)." + ], + "name": "Keeper of the Lighthouse" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "conjuration", + "divine", + "teleportation" + ], + "trigger": "Syndara is targeted by a ranged {@action Strike} or spell attack roll", + "entries": [ + "Syndara opens a portal in front of the incoming missile, then opens another portal nearby that fires the missile at another creature within 60 feet of him. He takes no damage from the triggering attack and makes a ranged {@action Strike} with a +43 bonus. The {@action Strike} deals damage according to the triggering ability." + ], + "name": "Portal Redirection" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "conjuration", + "teleportation" + ], + "requirements": "Syndara is in the Glass Lighthouse", + "entries": [ + "Syndara folds the fabric of the Glass Lighthouse before opening several gateways from which dangerous elements spew forth. He teleports to his throne, regardless of distance, then makes three elemental gateway Strikes. Each {@action Strike} must target a different creature. He can't use Gateway Onslaught again for {@dice 1d4} rounds." + ], + "name": "Gateway Onslaught" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Requirements Syndara is in the Glass Lighthouse; Syndara exerts his will over the Glass Lighthouse to cause one of several effects.", + "The effect is magical, but Syndara isn't using magic when he takes this action\u2014just triggering a {@trait magical} effect he already set up. The level for each of these effects is 10, and any save is DC 45. Syndara or Syndara's Reflection can't use." + ], + "name": "Planar Restructuring" + }, + { + "entries": [ + "Restructuring for {@dice 1d4} rounds.", + { + "type": "list", + "items": [ + "Accelerate/Decelerate Syndara affects the flow of time around a target within 60 feet, affecting them with either haste or slow.", + "{@bold Deny} Syndara rejects the existence of a power other than his own, affecting an object with disjunction.", + "{@bold Rewind} Syndara rewinds time to undo harm. He or his reflection are affected by the two-action version of heal or by restoration.", + "{@bold Rise} Syndara creates a gravitational nexus of reverse gravity.", + "{@bold Sequester} Syndara folds space to affect a creature with resilient sphere." + ] + } + ], + "name": "Planar" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "Syndara bends time to make multiple attacks. He makes three unarmed Strikes. If multiple attacks hit the same creature, combine their damage for the purpose of resistances and weaknesses." + ], + "name": "Temporal Flurry" + }, + { + "entries": [ + "Syndara has had an eternity to reflect on his own weaknesses and the weakness of others. If he critically hits with a melee {@action Strike}, he can target the eyes, joints, or other weak points to add one of the following effects of his choice unless the target succeeds on a DC 46 Fortitude save.", + { + "type": "list", + "items": [ + "The target becomes {@condition clumsy|CRB|clumsy 1} for 1 minute.", + "The target becomes {@condition enfeebled|CRB|enfeebled 1} for 1 minute.", + "The target takes {@damage 3d6} {@condition persistent damage ||persistent bleed damage}.", + "The target can't {@action Step} for 1 minute." + ] + } + ], + "name": "Vicious Impact" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "requirements": "Syndara is in the Glass", + "entries": [], + "name": "Walk the Spiral" + }, + { + "entries": [ + "Strikes a creature on his own turn; Syndara rotates the space of the Glass Lighthouse around himself to carry him to a distant location in an instant. He {@action Stride||Strides} twice. This movement doesn't trigger reactions. If his next action is to attack a different target than the triggering creature, he gains a +1 circumstance bonus to that attack; each time he Walks." + ], + "name": "Lighthouse; Trigger Syndara" + }, + { + "entries": [ + "Spiral in a turn, this bonus increases by 1, to a maximum of +3." + ], + "name": "the" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC" - ] + } }, { "name": "Syu Tak-nwa", @@ -5790,26 +5441,26 @@ "source": "FRP3", "page": 52, "level": 20, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 33 - }, - "senses": { - "precise": [ - "{@ability tremorsense} 60 feet" - ], - "imprecise": [], - "vague": [], - "other": [] + "std": 33 }, + "senses": [ + { + "type": "precise", + "name": "{@ability tremorsense}", + "range": 60 + } + ], "languages": { "languages": [ "Goblin", @@ -5821,58 +5472,50 @@ }, "skills": { "Acrobatics": { - "default": 32 + "std": 32 }, "Arcana": { - "default": 34 + "std": 34 }, "Deception": { - "default": 34 + "std": 34 }, "Nature": { - "default": 34 + "std": 34 }, "Occultism": { - "default": 38 + "std": 38 }, "Religion": { - "default": 34 + "std": 34 }, "Society": { - "default": 32 + "std": 32 }, "Thievery": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 3, - "Dex": 6, - "Con": 2, - "Int": 7, - "Wis": 3, - "Cha": 5 + "str": 3, + "dex": 6, + "con": 2, + "int": 7, + "wis": 3, + "cha": 5 }, - "abilitiesTop": [ - { - "entries": [ - "+29 Str +3, Dex +6, Con +2, Int +7, Wis +3, Cha +5." - ], - "name": "Thievery" - } - ], "ac": { - "default": 42 + "std": 42 }, "savingThrows": { - "Fort": { - "default": 31 + "fort": { + "std": 31 }, - "Ref": { - "default": 32 + "ref": { + "std": 32 }, - "Will": { - "default": 36 + "will": { + "std": 36 } }, "hp": [ @@ -5881,41 +5524,8 @@ "abilities": null } ], - "immunities": { - "damage": [], - "condition": [ - "trip" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature within 20 feet uses a move action or leaves a square during a move action it's using", - "entries": [ - "Syu Tak-nwa surreptitiously sends a strand of hair through a portal to emerge near the creature's feet, wings, or other ambulatory limbs. She attempts to {@action Trip} the creature." - ], - "name": "Dragline Trip" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Syu Tak-nwa is the target of a ranged {@action Strike} or ranged spell attack roll", - "entries": [ - "Requirements." - ], - "name": "Spiraling Web" - }, - { - "entries": [ - "Tak-nwa is aware of the attack and not {@condition flat-footed} against it; Hairs erupt from portals around the missile and attempt to wrap around it. Syu Tak-nwa gains a +4 circumstance bonus to AC against the triggering attack. If this would cause the attack to miss, the missile remains tangled and suspended in midair." - ], - "name": "Syu" - } + "immunities": [ + "trip" ], "speed": { "abilities": [ @@ -5935,7 +5545,7 @@ "reach 15 feet", "trip", "unarmed", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 6d4+20} bludgeoning", @@ -6082,57 +5692,84 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "Pathfinder Advanced Player's Guide 237" - ], - "entries": [ - "3 Focus Points, DC 42; 10th cackle, curse of death, malicious shadow, needle of vengeance; Hex Cantrip (10th) evil eye." - ], - "name": "Witch Hexes" - }, - { - "entries": [ - "Tak-nwa's mastery over her prehensile hair while in the Glass Lighthouse is so powerful that she can walk on thick strands like giant spider legs.", - "This makes her immune to tripping, and she ignores the effects of difficult terrain (but not greater difficult terrain). She can use her living hair to perform precise tasks such as picking up objects and performing simple {@action Interact} actions. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair {@action Strike} against the foe before applying {@trait any} effects of the hex. If this {@action Strike} misses, the hex has no effect." - ], - "name": "Empowered Hair" - }, - { - "entries": [ - "Tak-nwa's familiar is an elephant hawk moth named Yon-so. Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet. Yon-so can speak Tien, and when Yon-so rolls a success on a Reflex or Fortitude save it takes no damage against the effect." - ], - "name": "Familiar" - }, - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+29 Str +3, Dex +6, Con +2, Int +7, Wis +3, Cha +5." + ], + "name": "Thievery" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature within 20 feet uses a move action or leaves a square during a move action it's using", + "entries": [ + "Syu Tak-nwa surreptitiously sends a strand of hair through a portal to emerge near the creature's feet, wings, or other ambulatory limbs. She attempts to {@action Trip} the creature." + ], + "name": "Dragline Trip" }, - "traits": [ - "certain kill", - "conjuration" - ], - "entries": [ - "Syu Tak-nwa tears thousands of minute portals into space, sending a single hair through each. The hairs emerge at a space within 30 feet, braiding and twining together to create a cube 20 feet to each side. This has the effects of a 10th-level {@spell force cage|APG}, except that Syu Tak-nwa does not need to sustain the basket; it has a duration of 1 minute. While the Silkworm's Basket persists, Syu Tak-nwa is {@condition quickened} and can use the extra action only to make a hair or braid {@action Strike} against any target within the basket, regardless of her distance to them. She can't create more than one basket at a time." - ], - "name": "Silkworm's Basket" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Syu Tak-nwa is the target of a ranged {@action Strike} or ranged spell attack roll", + "entries": [ + "Requirements." + ], + "name": "Spiraling Web" + }, + { + "entries": [ + "Tak-nwa is aware of the attack and not {@condition flat-footed} against it; Hairs erupt from portals around the missile and attempt to wrap around it. Syu Tak-nwa gains a +4 circumstance bonus to AC against the triggering attack. If this would cause the attack to miss, the missile remains tangled and suspended in midair." + ], + "name": "Syu" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "traits": [ + "pathfinder advanced player's guide 237" + ], + "entries": [ + "3 Focus Points, DC 42; 10th cackle, curse of death, malicious shadow, needle of vengeance; Hex Cantrip (10th) evil eye." + ], + "name": "Witch Hexes" + }, + { + "entries": [ + "Tak-nwa's mastery over her prehensile hair while in the Glass Lighthouse is so powerful that she can walk on thick strands like giant spider legs.", + "This makes her immune to tripping, and she ignores the effects of difficult terrain (but not greater difficult terrain). She can use her living hair to perform precise tasks such as picking up objects and performing simple {@action Interact} actions. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair {@action Strike} against the foe before applying {@trait any} effects of the hex. If this {@action Strike} misses, the hex has no effect." + ], + "name": "Empowered Hair" + }, + { + "entries": [ + "Tak-nwa's familiar is an elephant hawk moth named Yon-so. Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet. Yon-so can speak Tien, and when Yon-so rolls a success on a Reflex or Fortitude save it takes no damage against the effect." + ], + "name": "Familiar" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "certain kill", + "conjuration" + ], + "entries": [ + "Syu Tak-nwa tears thousands of minute portals into space, sending a single hair through each. The hairs emerge at a space within 30 feet, braiding and twining together to create a cube 20 feet to each side. This has the effects of a 10th-level {@spell force cage|APG}, except that Syu Tak-nwa does not need to sustain the basket; it has a duration of 1 minute. While the Silkworm's Basket persists, Syu Tak-nwa is {@condition quickened} and can use the extra action only to make a hair or braid {@action Strike} against any target within the basket, regardless of her distance to them. She can't create more than one basket at a time." + ], + "name": "Silkworm's Basket" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Yoh Souran", @@ -6140,17 +5777,18 @@ "source": "FRP3", "page": 91, "level": 15, - "rarity": "Unique", - "alignment": "CG", - "size": "Medium", "traits": [ - "Human" + "unique", + "cg", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 25 + "std": 25 }, "languages": { "languages": [ @@ -6161,62 +5799,42 @@ }, "skills": { "Acrobatics": { - "default": 28 + "std": 28 }, "Athletics": { - "default": 24 + "std": 24 }, "Society": { - "default": 28 + "std": 28 }, "Piloting Lore": { - "default": 38 + "std": 38 } }, "abilityMods": { - "Str": 3, - "Dex": 7, - "Con": 3, - "Int": 5, - "Wis": 0, - "Cha": 3 + "str": 3, + "dex": 7, + "con": 3, + "int": 5, + "wis": 0, + "cha": 3 }, "items": [ "heavy crossbow" ], - "abilitiesTop": [ - { - "entries": [ - "+38, {@skill Society} +28 Str +3, Dex +7, Con +3, Int +5, Wis +0, Cha +3 Items heavy crossbow." - ], - "name": "Ruby Phoenix Tournament Lore" - }, - { - "entries": [ - "II recognizes Yoh as a descendent of its creator, and the magical ship extends him protections beyond those that would be given to most other pilots." - ], - "name": "Ancestral Airship Link The Solar Jian" - }, - { - "entries": [ - "Yoh is piloting the Solar Jian II, his AC and saves are increased by 4." - ], - "name": "If" - } - ], "ac": { - "default": 38, + "std": 38, "while piloting Solar Jian II": 42 }, "savingThrows": { - "Fort": { - "default": 26 + "fort": { + "std": 26 }, - "Ref": { - "default": 28 + "ref": { + "std": 28 }, - "Will": { - "default": 23 + "will": { + "std": 23 } }, "hp": [ @@ -6225,20 +5843,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "One or more creatures aboard", - "requirements": "Yoh is piloting an airborne vessel; Yoh's vessel are the target of an attack or attempt a Reflex save and the attacker is not aboard the ship", - "entries": [ - "‘Em! (manipulate) ; Yoh attempts evasive maneuvers. All creatures aboard the vessel gain a +2 status bonus to their AC and saves against the triggering effect." - ], - "name": "Shake" - } - ], "speed": { "walk": 25 }, @@ -6258,81 +5862,100 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+38, {@skill Society} +28 Str +3, Dex +7, Con +3, Int +5, Wis +0, Cha +3 Items heavy crossbow." + ], + "name": "Ruby Phoenix Tournament Lore" }, - "traits": [ - "manipulate" - ], - "requirements": "Yoh is piloting the Solar Jian II", - "frequency": { - "unit": "hour", - "freq": 1 + { + "entries": [ + "II recognizes Yoh as a descendent of its creator, and the magical ship extends him protections beyond those that would be given to most other pilots." + ], + "name": "Ancestral Airship Link The Solar Jian" }, - "entries": [ - "While the Solar Jian II is not a combat vessel, it does have a magically renewing supply of fireworks for victory parades and the like. Yoh fires them at a 20-foot burst within 60 feet. Creatures in the area take {@damage 3d6} fire damage and {@damage 3d6} sonic damage with a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage and is {@condition dazzled} for 1 round. Failure The target takes full damage and is {@condition dazzled} for 3 rounds. Critical Failure The target takes double damage, takes {@damage 3d4} {@condition persistent damage ||persistent fire damage}, and is {@condition dazzled} for 1 minute." - ], - "name": "Deploy Countermeasures" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "Yoh is piloting the Solar Jian II, his AC and saves are increased by 4." + ], + "name": "If" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "One or more creatures aboard", + "requirements": "Yoh is piloting an airborne vessel; Yoh's vessel are the target of an attack or attempt a Reflex save and the attacker is not aboard the ship", + "entries": [ + "'Em! (manipulate) ; Yoh attempts evasive maneuvers. All creatures aboard the vessel gain a +2 status bonus to their AC and saves against the triggering effect." + ], + "name": "Shake" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "Yoh is piloting the Solar Jian II", + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "While the Solar Jian II is not a combat vessel, it does have a magically renewing supply of fireworks for victory parades and the like. Yoh fires them at a 20-foot burst within 60 feet. Creatures in the area take {@damage 3d6} fire damage and {@damage 3d6} sonic damage with a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage and is {@condition dazzled} for 1 round. Failure The target takes full damage and is {@condition dazzled} for 3 rounds. Critical Failure The target takes double damage, takes {@damage 3d4} {@condition persistent damage ||persistent fire damage}, and is {@condition dazzled} for 1 minute." + ], + "name": "Deploy Countermeasures" }, - "traits": [ - "manipulate" - ], - "entries": [ - "Requirements Yoh is piloting an airborne vessel; Yoh pumps the brakes, banks quickly, or performs some other aerial maneuver to get the drop on an enemy. He attempts a." - ], - "name": "I'll Get You into Position!" - }, - { - "entries": [ - "{@skill Lore} check against the enemy's {@skill Perception} DC.", - "If he succeeds, that enemy is {@condition flat-footed} to the next attack from a creature onboard as long as it is made before Yoh's next turn. All enemies who witnessed the maneuver are then temporarily immune for 1 day." - ], - "name": "Piloting" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "Requirements Yoh is piloting an airborne vessel; Yoh pumps the brakes, banks quickly, or performs some other aerial maneuver to get the drop on an enemy. He attempts a." + ], + "name": "I'll Get You into Position!" }, - "traits": [ - "manipulate" - ], - "requirements": "Yoh is piloting an airborne vessel", - "frequency": { - "unit": "hour", - "freq": 1 + { + "entries": [ + "{@skill Lore} check against the enemy's {@skill Perception} DC.", + "If he succeeds, that enemy is {@condition flat-footed} to the next attack from a creature onboard as long as it is made before Yoh's next turn. All enemies who witnessed the maneuver are then temporarily immune for 1 day." + ], + "name": "Piloting" }, - "entries": [ - "Yoh pushes the ship, tripling its speed for 1 round. After this point, the ship stalls\u2014though it Hovers in place, it can't move under its own power for 1 round." - ], - "name": "Punch It" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" - ], - "condition": [ - "{@condition dazzled}", - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "Yoh is piloting an airborne vessel", + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "Yoh pushes the ship, tripling its speed for 1 round. After this point, the ship stalls\u2014though it Hovers in place, it can't move under its own power for 1 round." + ], + "name": "Punch It" + } ] - }, - "misc": [ - "RA", - "AD", - "AC", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-gmg.json b/data/bestiary/creatures-gmg.json index d133187529..a04c2a4de3 100644 --- a/data/bestiary/creatures-gmg.json +++ b/data/bestiary/creatures-gmg.json @@ -6,17 +6,17 @@ "source": "GMG", "page": 212, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -26,28 +26,28 @@ }, "skills": { "Arcana": { - "default": 5 + "std": 5 }, "Crafting": { - "default": 5 + "std": 5 }, "Diplomacy": { - "default": 4 + "std": 4 }, "Occultism": { - "default": 5 + "std": 5 }, "Religion": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": -1, - "Int": 2, - "Wis": 4, - "Cha": 1 + "str": 1, + "dex": 2, + "con": -1, + "int": 2, + "wis": 4, + "cha": 1 }, "items": [ "{@item crossbow} ({@item bolt||10 bolts})", @@ -55,19 +55,18 @@ "{@item religious text} of {@deity Nethys}", "{@item staff}" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -76,7 +75,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -125,19 +123,6 @@ } } } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" ] }, { @@ -146,17 +131,17 @@ "source": "GMG", "page": 237, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -166,57 +151,49 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 5 + "std": 5 }, "Performance": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 8 + "std": 8 }, "Circus Lore": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 0, - "Cha": 1 + "str": 2, + "dex": 4, + "con": 2, + "int": 1, + "wis": 0, + "cha": 1 }, "items": [ "climbing kit", "dagger (5)", "rope (50 feet)" ], - "abilitiesTop": [ - { - "entries": [ - "When the acrobat rolls a success on an {@skill Acrobatics} check, they get a critical success instead. They aren't {@condition flat-footed} when attempting to {@action Balance} and can attempt an {@skill Acrobatics} check instead of a Reflex save to {@action Grab an Edge}." - ], - "name": "Steady Balance" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -225,26 +202,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The acrobat treats all falls as 50 feet shorter." - ], - "name": "Cat Fall" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The acrobat is targeted with a melee or ranged attack by an attacker they can see", - "entries": [ - "The acrobat gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 30 }, @@ -256,7 +213,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing", @@ -286,7 +243,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing", @@ -295,39 +252,55 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The acrobat deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "When the acrobat rolls a success on an {@skill Acrobatics} check, they get a critical success instead. They aren't {@condition flat-footed} when attempting to {@action Balance} and can attempt an {@skill Acrobatics} check instead of a Reflex save to {@action Grab an Edge}." + ], + "name": "Steady Balance" + } + ], + "mid": [ + { + "entries": [ + "The acrobat treats all falls as 50 feet shorter." + ], + "name": "Cat Fall" }, - "entries": [ - "The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee {@action Strike}." - ], - "name": "Swinging Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The acrobat is targeted with a melee or ranged attack by an attacker they can see", + "entries": [ + "The acrobat gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "The acrobat deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee {@action Strike}." + ], + "name": "Swinging Strike" + } + ] + } }, { "name": "Adept", @@ -335,17 +308,17 @@ "source": "GMG", "page": 228, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 + "std": 4 }, "languages": { "languages": [ @@ -355,28 +328,28 @@ }, "skills": { "Arcana": { - "default": 5 + "std": 5 }, "Diplomacy": { - "default": 3 + "std": 3 }, "Occultism": { - "default": 7 + "std": 7 }, "Society": { - "default": 5 + "std": 5 }, "Scribing Lore": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 0, - "Int": 3, - "Wis": 2, - "Cha": 1 + "str": 0, + "dex": 2, + "con": 0, + "int": 3, + "wis": 2, + "cha": 1 }, "items": [ "journal", @@ -384,33 +357,18 @@ "scroll case", "writing set" ], - "abilitiesTop": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to {@action Recall Knowledge}, but take a \u20132 penalty to {@skill Perception}. They can end their focused state with a single action, which has the {@trait concentrate} trait." - ], - "name": "Focused Thinker" - } - ], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -419,7 +377,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -476,18 +433,23 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "abilities": { + "top": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to {@action Recall Knowledge}, but take a \u20132 penalty to {@skill Perception}. They can end their focused state with a single action, which has the {@trait concentrate} trait." + ], + "name": "Focused Thinker" + } + ] + } }, { "name": "Advisor", @@ -495,17 +457,17 @@ "source": "GMG", "page": 208, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -515,31 +477,31 @@ }, "skills": { "Deception": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Occultism": { - "default": 9 + "std": 9 }, "Performance": { - "default": 11 + "std": 11 }, "Society": { - "default": 11 + "std": 11 }, "Legal Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 2, - "Int": 0, - "Wis": 4, - "Cha": 4 + "str": 0, + "dex": 2, + "con": 2, + "int": 0, + "wis": 4, + "cha": 4 }, "items": [ "dagger (2)", @@ -548,26 +510,18 @@ "minor healing potion", "whip" ], - "abilitiesTop": [ - { - "entries": [ - "An advisor is well versed in soothing agitated nobles. Their calming voice gives them a +2 circumstance bonus to {@skill Deception} and {@skill Diplomacy} checks when dealing with members of the nobility." - ], - "name": "Placate" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -576,7 +530,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -605,7 +558,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -693,21 +646,16 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "UW" - ] + "abilities": { + "top": [ + { + "entries": [ + "An advisor is well versed in soothing agitated nobles. Their calming voice gives them a +2 circumstance bonus to {@skill Deception} and {@skill Diplomacy} checks when dealing with members of the nobility." + ], + "name": "Placate" + } + ] + } }, { "name": "Antipaladin", @@ -715,17 +663,17 @@ "source": "GMG", "page": 247, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 + "std": 10 }, "languages": { "languages": [ @@ -735,28 +683,28 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 12 + "std": 12 }, "Religion": { - "default": 8 + "std": 8 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": 3 + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 1, + "cha": 3 }, "items": [ "lesser cheetah's elixir", @@ -764,19 +712,18 @@ "half plate", "javelin (10)" ], - "abilitiesTop": [], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -785,24 +732,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "divine", - "necromancy" - ], - "trigger": "An enemy within 15 feet damages the antipaladin", - "entries": [ - "The antipaladin increases the amount of damage they take by {@dice 2d6} and deals {@dice 2d6} damage to the triggering enemy, choosing evil or negative damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's next turn." - ], - "name": "Destructive Vengeance" - } - ], "speed": { "walk": 20 }, @@ -852,34 +781,38 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The antipaladin makes a melee {@action Strike}. If they hit and deal damage, the target is {@condition frightened 1}, or {@condition frightened 2} on a critical hit." - ], - "name": "Intimidating Strike" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "divine", + "necromancy" + ], + "trigger": "An enemy within 15 feet damages the antipaladin", + "entries": [ + "The antipaladin increases the amount of damage they take by {@dice 2d6} and deals {@dice 2d6} damage to the triggering enemy, choosing evil or negative damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's next turn." + ], + "name": "Destructive Vengeance" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The antipaladin makes a melee {@action Strike}. If they hit and deal damage, the target is {@condition frightened 1}, or {@condition frightened 2} on a critical hit." + ], + "name": "Intimidating Strike" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Apothecary", @@ -887,17 +820,17 @@ "source": "GMG", "page": 221, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 + "std": 5 }, "languages": { "languages": [ @@ -907,44 +840,36 @@ }, "skills": { "Crafting": { - "default": 5, + "std": 5, "for alchemy and medication": 8 }, "Medicine": { - "default": 10 + "std": 10 }, "Nature": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 0, - "Dex": 1, - "Con": 1, - "Int": 3, - "Wis": 3, - "Cha": 1 + "str": 0, + "dex": 1, + "con": 1, + "int": 3, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute." - ], - "name": "Medical Wisdom" - } - ], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -953,7 +878,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -999,18 +923,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA" - ] + "abilities": { + "top": [ + { + "entries": [ + "The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute." + ], + "name": "Medical Wisdom" + } + ] + } }, { "name": "Apprentice", @@ -1018,17 +940,17 @@ "source": "GMG", "page": 244, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 2 + "std": 2 }, "languages": { "languages": [ @@ -1038,36 +960,35 @@ }, "skills": { "Athletics": { - "default": 3 + "std": 3 }, "Crafting": { - "default": 5 + "std": 5 }, "Geography Lore": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 1, - "Int": 3, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 1, + "dex": 2, + "con": 1, + "int": 3, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -1076,7 +997,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1087,7 +1007,7 @@ "attack": 3, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+1} piercing", @@ -1102,7 +1022,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+1} piercing", @@ -1111,36 +1031,26 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "requirements": "A direct superior is supervising the apprentice", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The apprentice gains a +2 circumstance bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of their next turn." - ], - "name": "Apprentice's Ambition" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "requirements": "A direct superior is supervising the apprentice", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The apprentice gains a +2 circumstance bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of their next turn." + ], + "name": "Apprentice's Ambition" + } + ] + } }, { "name": "Archer Sentry", @@ -1148,17 +1058,17 @@ "source": "GMG", "page": 234, "level": 2, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 + "std": 11 }, "languages": { "languages": [ @@ -1168,25 +1078,25 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 4 + "std": 4 }, "Legal Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 1, + "int": 0, + "wis": 3, + "cha": 0 }, "items": [ "composite longbow (100 arrows)", @@ -1194,19 +1104,18 @@ "leather armor", "signal whistle" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1215,7 +1124,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1227,7 +1135,7 @@ "traits": [ "agile", "finesse", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d6+3} slashing", @@ -1252,33 +1160,23 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The archer sentry aims carefully and fires. They make a ranged weapon {@action Strike} with a +1 circumstance bonus. The {@action Strike} ignores the {@condition concealed} condition, lesser cover, and standard cover, and reduces greater cover to standard cover." - ], - "name": "Sentry's Aim" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The archer sentry aims carefully and fires. They make a ranged weapon {@action Strike} with a +1 circumstance bonus. The {@action Strike} ignores the {@condition concealed} condition, lesser cover, and standard cover, and reduces greater cover to standard cover." + ], + "name": "Sentry's Aim" + } + ] + } }, { "name": "Assassin", @@ -1286,17 +1184,17 @@ "source": "GMG", "page": 212, "level": 8, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 + "std": 16 }, "languages": { "languages": [ @@ -1306,67 +1204,53 @@ }, "skills": { "Acrobatics": { - "default": 17 + "std": 17 }, "Athletics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 10 + "std": 10 }, "Medicine": { - "default": 14 + "std": 14 }, "Society": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 12 + "std": 12 }, "Thievery": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 2, - "Int": 2, - "Wis": 2, - "Cha": 0 + "str": 3, + "dex": 5, + "con": 2, + "int": 2, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+14 Str +3, Dex +5, Con +2, Int +2, Wis +2, Cha +0 Items +1 striking composite shortbow (20 arrows), lesser darkvision elixir, giant centipede venom (3), invisibility potion, leather armor, +1 rapier, simple injury poison (8 doses, {@damage 2d4} poison damage), sleep poison (2)" - ], - "name": "Underworld Lore" - }, - { - "entries": [ - "The assassin can move their full Speed when Sneaking." - ], - "name": "Swift Sneak" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -1375,26 +1259,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The assassin isn't {@condition flat-footed} to creatures of 8th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." - ], - "name": "Deny Advantage" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The assassin is targeted with a melee or ranged attack by an attacker they can see", - "entries": [ - "The assassin gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 25 }, @@ -1433,61 +1297,81 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+14 Str +3, Dex +5, Con +2, Int +2, Wis +2, Cha +0 Items +1 striking composite shortbow (20 arrows), lesser darkvision elixir, giant centipede venom (3), invisibility potion, leather armor, +1 rapier, simple injury poison (8 doses, {@damage 2d4} poison damage), sleep poison (2)" + ], + "name": "Underworld Lore" }, - "traits": [ - "manipulate" - ], - "requirements": "The assassin is wielding a piercing or slashing weapon and has a free hand", - "entries": [ - "The assassin applies a poison to the weapon." - ], - "name": "Poison Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "The assassin can move their full Speed when Sneaking." + ], + "name": "Swift Sneak" + } + ], + "mid": [ + { + "entries": [ + "The assassin isn't {@condition flat-footed} to creatures of 8th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." + ], + "name": "Deny Advantage" }, - "entries": [ - "The assassin Interacts to draw a weapon, then Strikes with that weapon." - ], - "name": "Quick Draw" - }, - { - "entries": [ - "The assassin deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are flatfooted to the assassin." - ], - "name": "Surprise Attack" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "precision" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The assassin is targeted with a melee or ranged attack by an attacker they can see", + "entries": [ + "The assassin gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The assassin is wielding a piercing or slashing weapon and has a free hand", + "entries": [ + "The assassin applies a poison to the weapon." + ], + "name": "Poison Weapon" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The assassin Interacts to draw a weapon, then Strikes with that weapon." + ], + "name": "Quick Draw" + }, + { + "entries": [ + "The assassin deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are flatfooted to the assassin." + ], + "name": "Surprise Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Astronomer", @@ -1495,17 +1379,17 @@ "source": "GMG", "page": 241, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 + "std": 10 }, "languages": { "languages": [ @@ -1515,22 +1399,22 @@ }, "skills": { "Arcana": { - "default": 8 + "std": 8 }, "Occultism": { - "default": 8 + "std": 8 }, "Astronomy Lore": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 0, - "Dex": 1, - "Con": 2, - "Int": 4, - "Wis": 3, - "Cha": 0 + "str": 0, + "dex": 1, + "con": 2, + "int": 4, + "wis": 3, + "cha": 0 }, "items": [ "astrolabe", @@ -1538,26 +1422,18 @@ "spell component pouch", "staff" ], - "abilitiesTop": [ - { - "entries": [ - "If the astronomer is able to see the night sky, they can {@action Sense Direction} using a +10 modifier." - ], - "name": "Living Sextant" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -1566,20 +1442,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature {@action Cast a Spell||Casts a Spell} the astronomer has prepared", - "entries": [ - "The astronomer expends a prepared spell to counter the triggering creature's casting of that same spell. The astronomer loses its spell slot as if it had cast the triggering spell. The astronomer then attempts to counteract the triggering spell." - ], - "name": "Counterspell" - } - ], "speed": { "walk": 25 }, @@ -1598,17 +1460,30 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "If the astronomer is able to see the night sky, they can {@action Sense Direction} using a +10 modifier." + ], + "name": "Living Sextant" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature {@action Cast a Spell||Casts a Spell} the astronomer has prepared", + "entries": [ + "The astronomer expends a prepared spell to counter the triggering creature's casting of that same spell. The astronomer loses its spell slot as if it had cast the triggering spell. The astronomer then attempts to counteract the triggering spell." + ], + "name": "Counterspell" + } + ] + } }, { "name": "Bandit", @@ -1616,17 +1491,17 @@ "source": "GMG", "page": 209, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -1636,60 +1511,52 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Deception": { - "default": 5 + "std": 5 }, "Intimidation": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 6 + "std": 6 }, "Thievery": { - "default": 8 + "std": 8 }, "Forest Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 3, + "dex": 3, + "con": 1, + "int": 0, + "wis": 2, + "cha": 1 }, "items": [ "hatchet", "sling (10 bullets)", "studded leather armor" ], - "abilitiesTop": [ - { - "entries": [ - "+6, {@skill Thievery} +8 Str +3, Dex +3, Con +1, Int +0, Wis +2, Cha +1 Items hatchet, sling (10 bullets), studded leather armor." - ], - "name": "Survival" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -1698,14 +1565,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "When the bandit rolls initiative using {@skill Deception} or {@skill Stealth}, they can attempt to {@action Demoralize} one creature as a free action." - ], - "name": "Bandit's Ambush" - } - ], "speed": { "walk": 25 }, @@ -1755,36 +1614,38 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "{@condition Frightened} creatures are {@condition flat-footed} to the bandit." - ], - "name": "Dread Striker" - }, - { - "entries": [ - "The bandit ignores the effects of non-magical {@quickref difficult terrain||3|terrain} in forests." - ], - "name": "Favored Terrain" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+6, {@skill Thievery} +8 Str +3, Dex +3, Con +1, Int +0, Wis +2, Cha +1 Items hatchet, sling (10 bullets), studded leather armor." + ], + "name": "Survival" + } + ], + "mid": [ + { + "entries": [ + "When the bandit rolls initiative using {@skill Deception} or {@skill Stealth}, they can attempt to {@action Demoralize} one creature as a free action." + ], + "name": "Bandit's Ambush" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "{@condition Frightened} creatures are {@condition flat-footed} to the bandit." + ], + "name": "Dread Striker" + }, + { + "entries": [ + "The bandit ignores the effects of non-magical {@quickref difficult terrain||3|terrain} in forests." + ], + "name": "Favored Terrain" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Barkeep", @@ -1792,17 +1653,17 @@ "source": "GMG", "page": 238, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -1812,34 +1673,34 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Deception": { - "default": 6 + "std": 6 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Performance": { - "default": 6 + "std": 6 }, "Society": { - "default": 5 + "std": 5 }, "Thievery": { - "default": 3 + "std": 3 }, "Alcohol Lore": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 0, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 3 + "str": 3, + "dex": 0, + "con": 2, + "int": 0, + "wis": 1, + "cha": 3 }, "items": [ "barkeep's apron (functions as padded armor)", @@ -1847,26 +1708,18 @@ "pewter mug", "sap" ], - "abilitiesTop": [ - { - "entries": [ - "+5, {@skill Thievery} +3 Str +3, Dex +0, Con +2, Int +0, Wis +1, Cha +3 Items barkeep's apron (functions as padded armor), flask of whiskey, pewter mug, sap." - ], - "name": "Society" - } - ], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -1875,7 +1728,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1922,43 +1774,41 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional {@dice 1d4} damage." - ], - "name": "Bar Brawler" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "auditory", - "fortune", - "linguistic", - "mental" - ], - "entries": [ - "Frequency once per day; The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends.", - "A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month." - ], - "name": "Barkeep's Advice" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+5, {@skill Thievery} +3 Str +3, Dex +0, Con +2, Int +0, Wis +1, Cha +3 Items barkeep's apron (functions as padded armor), flask of whiskey, pewter mug, sap." + ], + "name": "Society" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional {@dice 1d4} damage." + ], + "name": "Bar Brawler" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "auditory", + "fortune", + "linguistic", + "mental" + ], + "entries": [ + "Frequency once per day; The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends.", + "A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month." + ], + "name": "Barkeep's Advice" + } + ] + } }, { "name": "Barrister", @@ -1966,17 +1816,17 @@ "source": "GMG", "page": 233, "level": -1, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -1986,55 +1836,41 @@ }, "skills": { "Deception": { - "default": 10 + "std": 10 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Performance": { - "default": 10 + "std": 10 }, "Society": { - "default": 9 + "std": 9 }, "Legal Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 0, - "Dex": 1, - "Con": 1, - "Int": 3, - "Wis": 2, - "Cha": 4 + "str": 0, + "dex": 1, + "con": 1, + "int": 3, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+9 Str +0, Dex +1, Con +1, Int +3, Wis +2, Cha + 4 Items court garb (functions as fine clothing), law book (functions as scholarly journal), writing set." - ], - "name": "Society" - }, - { - "entries": [ - "A barrister gains a +2 circumstance bonus to {@skill Diplomacy} checks to {@action Make an Impression} or {@action Request} something of the deciding members within a courtroom. If the barrister successfully Performs against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4." - ], - "name": "Sway the Judge and Jury" - } - ], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -2043,7 +1879,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2063,31 +1898,38 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+9 Str +0, Dex +1, Con +1, Int +3, Wis +2, Cha + 4 Items court garb (functions as fine clothing), law book (functions as scholarly journal), writing set." + ], + "name": "Society" }, - "traits": [ - "auditory", - "linguistic" - ], - "entries": [ - "The barrister uses existing case law to undermine their opposition. If they succeed at a DC 20 {@skill Lore||Legal Lore} check, they impose a \u20132 circumstance penalty on the next {@skill Diplomacy} check an opponent attempts in a legal argument. Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued." - ], - "name": "Cite Precedent" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "entries": [ + "A barrister gains a +2 circumstance bonus to {@skill Diplomacy} checks to {@action Make an Impression} or {@action Request} something of the deciding members within a courtroom. If the barrister successfully Performs against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4." + ], + "name": "Sway the Judge and Jury" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "linguistic" + ], + "entries": [ + "The barrister uses existing case law to undermine their opposition. If they succeed at a DC 20 {@skill Lore||Legal Lore} check, they impose a \u20132 circumstance penalty on the next {@skill Diplomacy} check an opponent attempts in a legal argument. Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued." + ], + "name": "Cite Precedent" + } + ] + } }, { "name": "Beast Tamer", @@ -2095,17 +1937,17 @@ "source": "GMG", "page": 238, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 + "std": 12 }, "languages": { "languages": [ @@ -2116,34 +1958,34 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 }, "Nature": { - "default": 12 + "std": 12 }, "Performance": { - "default": 8 + "std": 8 }, "Survival": { - "default": 10 + "std": 10 }, "Circus Lore": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 1, - "Con": 2, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 2, + "dex": 1, + "con": 2, + "int": 0, + "wis": 4, + "cha": 2 }, "items": [ "holly and mistletoe", @@ -2151,32 +1993,18 @@ "rope (50 feet)", "whip" ], - "abilitiesTop": [ - { - "entries": [ - "+8, {@skill Survival} +10 Str +2, Dex +1, Con +2, Int +0, Wis +4, Cha +2 Items holly and mistletoe, leather armor, rope (50 feet), whip." - ], - "name": "Performance" - }, - { - "entries": [ - "The beast tamer can use {@skill Diplomacy} to {@action Make an Impression} on animals and to make very simple Requests of them." - ], - "name": "Wild Empathy" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -2185,7 +2013,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2264,26 +2091,31 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The beast tamer fights alongside a trained animal ally of its level or lower, most likely a tiger (Bestiary 53). The animal has the standard number of actions, uses its normal stat block, and counts toward the encounter's XP budget normally.", - "The beast tamer can spend 1 action to gain the support benefit appropriate to its trained animal (Core Rulebook 215). Unlike for an animal companion, this doesn't require the animal to use any of its actions." - ], - "name": "Trained Animal" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+8, {@skill Survival} +10 Str +2, Dex +1, Con +2, Int +0, Wis +4, Cha +2 Items holly and mistletoe, leather armor, rope (50 feet), whip." + ], + "name": "Performance" + }, + { + "entries": [ + "The beast tamer can use {@skill Diplomacy} to {@action Make an Impression} on animals and to make very simple Requests of them." + ], + "name": "Wild Empathy" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "UW" - ] + "bot": [ + { + "entries": [ + "The beast tamer fights alongside a trained animal ally of its level or lower, most likely a tiger (Bestiary 53). The animal has the standard number of actions, uses its normal stat block, and counts toward the encounter's XP budget normally.", + "The beast tamer can spend 1 action to gain the support benefit appropriate to its trained animal (Core Rulebook 215). Unlike for an animal companion, this doesn't require the animal to use any of its actions." + ], + "name": "Trained Animal" + } + ] + } }, { "name": "Beggar", @@ -2291,17 +2123,17 @@ "source": "GMG", "page": 214, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 3 + "std": 3 }, "languages": { "languages": [ @@ -2311,42 +2143,41 @@ }, "skills": { "Athletics": { - "default": 3 + "std": 3 }, "Deception": { - "default": 3 + "std": 3 }, "Diplomacy": { - "default": 3 + "std": 3 }, "Stealth": { - "default": 5 + "std": 5 }, "Underworld Lore": { - "default": 2 + "std": 2 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 2, + "int": 0, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -2355,7 +2186,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2388,29 +2218,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions." - ], - "name": "Beat a Retreat" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions." + ], + "name": "Beat a Retreat" + } + ] + } }, { "name": "Bodyguard", @@ -2418,17 +2239,17 @@ "source": "GMG", "page": 226, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 + "std": 8 }, "languages": { "languages": [ @@ -2438,41 +2259,40 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 6 + "std": 6 }, "Society": { - "default": 2 + "std": 2 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 2, + "con": 3, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "greatclub", "sap", "studded leather" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2481,7 +2301,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2515,28 +2334,20 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn." - ], - "name": "Bodyguard's Defense" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn." + ], + "name": "Bodyguard's Defense" + } + ] + } }, { "name": "Bosun", @@ -2544,17 +2355,17 @@ "source": "GMG", "page": 243, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 + "std": 8 }, "languages": { "languages": [ @@ -2564,43 +2375,42 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 9 + "std": 9 }, "Sailing Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 1, - "Cha": 2 + "str": 2, + "dex": 4, + "con": 1, + "int": 0, + "wis": 1, + "cha": 2 }, "items": [ "dagger", "naval pike (functions as spear)" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -2609,7 +2419,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2644,7 +2453,7 @@ "attack": 13, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+5} piercing", @@ -2666,53 +2475,42 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "linguistic", - "mental" - ], - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The bosun orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the bosun's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds." - ], - "name": "Bosun's Command" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "linguistic", + "mental" + ], + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The bosun orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the bosun's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds." + ], + "name": "Bosun's Command" }, - "entries": [ - "The bosun Strikes with their naval pike.", - "If this {@action Strike} hits, the bosun can either move the target 5 feet within the pike's reach or make a fist {@action Strike} against the target without increasing their multiple attack penalty until after the fist {@action Strike}." - ], - "name": "Pike and Strike" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The bosun Strikes with their naval pike.", + "If this {@action Strike} hits, the bosun can either move the target 5 feet within the pike's reach or make a fist {@action Strike} against the target without increasing their multiple attack penalty until after the fist {@action Strike}." + ], + "name": "Pike and Strike" + } + ] + } }, { "name": "Bounty Hunter", @@ -2720,17 +2518,17 @@ "source": "GMG", "page": 227, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -2740,31 +2538,31 @@ }, "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 10 + "std": 10 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 12 + "std": 12 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 1 + "str": 3, + "dex": 4, + "con": 1, + "int": 0, + "wis": 4, + "cha": 1 }, "items": [ "crossbow (10 bolts)", @@ -2772,19 +2570,18 @@ "simple manacles", "studded leather" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -2793,7 +2590,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2827,50 +2623,39 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The bounty hunter designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The bounty hunter gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey. This effect lasts until the bounty hunter uses {@action Hunt Prey} again." + ], + "name": "Hunt Prey" }, - "traits": [ - "concentrate" - ], - "entries": [ - "The bounty hunter designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The bounty hunter gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey. This effect lasts until the bounty hunter uses {@action Hunt Prey} again." - ], - "name": "Hunt Prey" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The bounty hunter {@action Stride}, {@action Step||Steps}, or {@action Sneak||Sneaks}, and then Interacts to reload." + ], + "name": "Running Reload" }, - "entries": [ - "The bounty hunter {@action Stride}, {@action Step||Steps}, or {@action Sneak||Sneaks}, and then Interacts to reload." - ], - "name": "Running Reload" - }, - { - "entries": [ - "The first time the bounty hunter hits their hunted prey in a round, they deal an additional {@damage 1d8} precision damage." - ], - "name": "Precision Edge" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "entries": [ + "The first time the bounty hunter hits their hunted prey in a round, they deal an additional {@damage 1d8} precision damage." + ], + "name": "Precision Edge" + } + ] + } }, { "name": "Burglar", @@ -2878,17 +2663,17 @@ "source": "GMG", "page": 212, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10, + "std": 10, "to find traps": 11 }, "languages": { @@ -2899,49 +2684,48 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 7 + "std": 7 }, "Society": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 12 + "std": 12 }, "Thievery": { - "default": 12 + "std": 12 }, "Underworld Lore": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 1, + "int": 1, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 21, + "std": 21, "vs. traps": 22 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -2950,26 +2734,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The burglar isn't {@condition flat-footed} to creatures of 4th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." - ], - "name": "Deny Advantage" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The burglar is targeted with a melee or ranged attack by an attacker it can see", - "entries": [ - "The burglar gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 30 }, @@ -2981,7 +2745,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+6} piercing", @@ -3020,43 +2784,49 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When the burglar {@action Stride||Strides} half their Speed or less, that movement does not trigger reactions." - ], - "name": "Mobility" - }, - { - "entries": [ - "The burglar deals an extra {@damage 1d6} precision damage to flatfooted creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "On the first round of combat, if the burglar rolls {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to them." - ], - "name": "Surprise Attack" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + "abilities": { + "mid": [ + { + "entries": [ + "The burglar isn't {@condition flat-footed} to creatures of 4th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." + ], + "name": "Deny Advantage" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The burglar is targeted with a melee or ranged attack by an attacker it can see", + "entries": [ + "The burglar gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "When the burglar {@action Stride||Strides} half their Speed or less, that movement does not trigger reactions." + ], + "name": "Mobility" + }, + { + "entries": [ + "The burglar deals an extra {@damage 1d6} precision damage to flatfooted creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "On the first round of combat, if the burglar rolls {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to them." + ], + "name": "Surprise Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Captain Of The Guard", @@ -3064,17 +2834,17 @@ "source": "GMG", "page": 236, "level": 6, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 + "std": 15 }, "languages": { "languages": [ @@ -3084,28 +2854,28 @@ }, "skills": { "Diplomacy": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 13 + "std": 13 }, "Society": { - "default": 10 + "std": 10 }, "Legal Lore": { - "default": 12 + "std": 12 }, "Warfare Lore": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 5, - "Dex": 0, - "Con": 2, - "Int": 0, - "Wis": 3, - "Cha": 3 + "str": 5, + "dex": 0, + "con": 2, + "int": 0, + "wis": 3, + "cha": 3 }, "items": [ "crossbow (20 bolts)", @@ -3114,27 +2884,19 @@ "+1 longsword", "steel shield (Hardness 5, 20 HP, BT 10)" ], - "abilitiesTop": [ - { - "entries": [ - "+10, {@skill Lore||Warfare Lore} +8 Str +5, Dex +0, Con +2, Int +0, Wis +3, Cha +3 Items crossbow (20 bolts), dagger, full plate, +1 longsword, steel shield (Hardness 5, 20 HP, BT 10)" - ], - "name": "Society" - } - ], "ac": { - "default": 24, + "std": 24, "with shield raised": 26 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -3143,51 +2905,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "mental" - ], - "entries": [ - "30 feet. The captain of the guard bolsters lower-level guards under their command, granting them a +1 status bonus to their attack rolls and a +2 status bonus to their Will saves." - ], - "name": "Aura of Command" - }, - { - "entries": [ - "When the captain of the guard rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, any time they gain the {@condition frightened} condition, reduce its value by 1." - ], - "name": "Bravery" - }, - { - "entries": [ - "When the captain has their shield raised, they can {@feat Shield Block} when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the captain." - ], - "name": "Shield Warden" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -3198,7 +2915,7 @@ "attack": 18, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+11} slashing", @@ -3221,34 +2938,74 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+10, {@skill Lore||Warfare Lore} +8 Str +5, Dex +0, Con +2, Int +0, Wis +3, Cha +3 Items crossbow (20 bolts), dagger, full plate, +1 longsword, steel shield (Hardness 5, 20 HP, BT 10)" + ], + "name": "Society" + } + ], + "mid": [ + { + "traits": [ + "aura", + "emotion", + "mental" + ], + "entries": [ + "30 feet. The captain of the guard bolsters lower-level guards under their command, granting them a +1 status bonus to their attack rolls and a +2 status bonus to their Will saves." + ], + "name": "Aura of Command" }, - "requirements": "The captain of the guard has their shield raised", - "entries": [ - "The captain of the guard presses forward, using their shield to push back foes. The captain {@action Stride||Strides} and Shoves, in either order. The multiple attack penalty doesn't apply to this {@action Shove}, though the {@action Shove} does count toward the captain's multiple attack penalty." - ], - "name": "Shielded Advance" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "When the captain of the guard rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, any time they gain the {@condition frightened} condition, reduce its value by 1." + ], + "name": "Bravery" + }, + { + "entries": [ + "When the captain has their shield raised, they can {@feat Shield Block} when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the captain." + ], + "name": "Shield Warden" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The captain of the guard has their shield raised", + "entries": [ + "The captain of the guard presses forward, using their shield to push back foes. The captain {@action Stride||Strides} and Shoves, in either order. The multiple attack penalty doesn't apply to this {@action Shove}, though the {@action Shove} does count toward the captain's multiple attack penalty." + ], + "name": "Shielded Advance" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Charlatan", @@ -3256,17 +3013,17 @@ "source": "GMG", "page": 210, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -3276,37 +3033,37 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 9 + "std": 9 }, "Occultism": { - "default": 7 + "std": 7 }, "Society": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8 + "std": 8 }, "Thievery": { - "default": 8 + "std": 8 }, "Underworld Lore": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 0, - "Int": 2, - "Wis": 1, - "Cha": 4 + "str": 0, + "dex": 3, + "con": 0, + "int": 2, + "wis": 1, + "cha": 4 }, "items": [ "disguise kit", @@ -3315,26 +3072,18 @@ "shortsword", "thieves' tools" ], - "abilitiesTop": [ - { - "entries": [ - "The charlatan can use {@skill Performance} instead of {@skill Diplomacy} to {@action Make an Impression} and instead of {@skill Intimidation} to {@action Demoralize}. They can also use an acting {@skill Performance} instead of {@skill Deception} to {@action Impersonate}." - ], - "name": "Versatile Performance" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -3343,7 +3092,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3354,7 +3102,7 @@ "attack": 10, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+2} piercing", @@ -3462,30 +3210,25 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The charlatan deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "The charlatan can use {@skill Performance} instead of {@skill Diplomacy} to {@action Make an Impression} and instead of {@skill Intimidation} to {@action Demoralize}. They can also use an acting {@skill Performance} instead of {@skill Deception} to {@action Impersonate}." + ], + "name": "Versatile Performance" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "The charlatan deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Chronicler", @@ -3493,17 +3236,17 @@ "source": "GMG", "page": 216, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -3513,42 +3256,41 @@ }, "skills": { "Nature": { - "default": 14 + "std": 14 }, "Society": { - "default": 12 + "std": 12 }, "Survival": { - "default": 14 + "std": 14 }, "Map Lore": { - "default": 17 + "std": 17 }, "Scribing Lore": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 1, - "Int": 4, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 2, + "dex": 2, + "con": 1, + "int": 4, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -3557,24 +3299,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The chronicler is {@condition dying}", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The chronicler reduces their {@condition dying} condition by 1. If the chronicler is no longer {@condition dying}, they remain {@condition unconscious} for at least 1 hour or until they regain 1 Hit Point." - ], - "name": "Live to Tell the Tale" - } - ], "speed": { "walk": 25 }, @@ -3586,7 +3310,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -3676,30 +3400,34 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "The chronicler can activate any scroll of a 2nd-level spell or lower as if they had the spell on their spell list, regardless of its magical tradition." - ], - "name": "Scroll Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The chronicler is {@condition dying}", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The chronicler reduces their {@condition dying} condition by 1. If the chronicler is no longer {@condition dying}, they remain {@condition unconscious} for at least 1 hour or until they regain 1 Hit Point." + ], + "name": "Live to Tell the Tale" + } ], - "condition": [ - "{@condition dying}" + "bot": [ + { + "entries": [ + "The chronicler can activate any scroll of a 2nd-level spell or lower as if they had the spell on their spell list, regardless of its magical tradition." + ], + "name": "Scroll Mastery" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Commoner", @@ -3707,17 +3435,17 @@ "source": "GMG", "page": 214, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 3 + "std": 3 }, "languages": { "languages": [ @@ -3727,39 +3455,38 @@ }, "skills": { "Athletics": { - "default": 5 + "std": 5 }, "Society": { - "default": 2 + "std": 2 }, "Lore (any one related to their trade)": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 0 + "str": 3, + "dex": 1, + "con": 2, + "int": 0, + "wis": 1, + "cha": 0 }, "items": [ "sickle" ], - "abilitiesTop": [], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -3768,7 +3495,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3801,27 +3527,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to {@action Shove}, attack rolls, and damage rolls." - ], - "name": "Power of the Mob" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "bot": [ + { + "entries": [ + "When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to {@action Shove}, attack rolls, and damage rolls." + ], + "name": "Power of the Mob" + } + ] + } }, { "name": "Cult Leader", @@ -3829,17 +3544,17 @@ "source": "GMG", "page": 231, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -3849,50 +3564,49 @@ }, "skills": { "Arcana": { - "default": 13 + "std": 13 }, "Deception": { - "default": 16 + "std": 16 }, "Diplomacy": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 16 + "std": 16 }, "Occultism": { - "default": 17 + "std": 17 }, "Society": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 4, - "Wis": 3, - "Cha": 5 + "str": 0, + "dex": 4, + "con": 1, + "int": 4, + "wis": 3, + "cha": 5 }, "items": [ "indecipherable book of sigils", "ceremonial robes", "+1 staff" ], - "abilitiesTop": [], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -3901,28 +3615,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "linguistic", - "mental", - "move" - ], - "trigger": "The cult leader is targeted with an attack, and a lower-ranking cultist is adjacent to them", - "entries": [ - "The cult leader orders their cultist to leap in front of the attack. The cultist and cult leader swap places, and the cultist becomes the target of the attack. If the cultist has Fanatical Frenzy or a similar ability, they can activate it as a reaction if they take damage from the triggering attack." - ], - "name": "Protect the Master!" - } - ], "speed": { "walk": 25 }, @@ -4041,43 +3733,57 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "linguistic", - "mental" - ], - "entries": [ - "With a short emotional phrase, the cult leader tries to sway the public to do their bidding. The cult leader tries to convince up to four bystanders in a crowd to either cause a commotion, turn against a person or group, leave the area, protect the cult leader, or calm down. The cult leader attempts a single {@skill Deception} check against the highest {@skill Perception} DC among the targets.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The targets believe the lie and act as directed for 1 minute. Additionally, one bystander remains by the cult leader's side, influenced enough to join their sect. All other targets become wise to the cult leader after 1 minute, at which point their attitude toward the leader worsens by one step.", - "Success": "As a critical success, but no bystander joins the sect permanently.", - "Critical Failure": "The crowd is unmoved and unamused, and their attitude toward the cult leader worsens by one step." - } - } - ], - "name": "Gather Converts" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "linguistic", + "mental", + "move" + ], + "trigger": "The cult leader is targeted with an attack, and a lower-ranking cultist is adjacent to them", + "entries": [ + "The cult leader orders their cultist to leap in front of the attack. The cultist and cult leader swap places, and the cultist becomes the target of the attack. If the cultist has Fanatical Frenzy or a similar ability, they can activate it as a reaction if they take damage from the triggering attack." + ], + "name": "Protect the Master!" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "linguistic", + "mental" + ], + "entries": [ + "With a short emotional phrase, the cult leader tries to sway the public to do their bidding. The cult leader tries to convince up to four bystanders in a crowd to either cause a commotion, turn against a person or group, leave the area, protect the cult leader, or calm down. The cult leader attempts a single {@skill Deception} check against the highest {@skill Perception} DC among the targets.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The targets believe the lie and act as directed for 1 minute. Additionally, one bystander remains by the cult leader's side, influenced enough to join their sect. All other targets become wise to the cult leader after 1 minute, at which point their attitude toward the leader worsens by one step.", + "Success": "As a critical success, but no bystander joins the sect permanently.", + "Critical Failure": "The crowd is unmoved and unamused, and their attitude toward the cult leader worsens by one step." + } + } + ], + "name": "Gather Converts" + } + ] + } }, { "name": "Cultist", @@ -4085,17 +3791,17 @@ "source": "GMG", "page": 229, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 + "std": 4 }, "languages": { "languages": [ @@ -4105,56 +3811,48 @@ }, "skills": { "Deception": { - "default": 3 + "std": 3 }, "Intimidation": { - "default": 3 + "std": 3 }, "Occultism": { - "default": 3 + "std": 3 }, "Society": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 6 + "std": 6 }, "Cult Lore (applies to the cultist's own cult)": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 1, - "Wis": -1, - "Cha": 0 + "str": 4, + "dex": 3, + "con": 2, + "int": 1, + "wis": -1, + "cha": 0 }, "items": [ "dagger", "cultist garb (functions as leather armor)" ], - "abilitiesTop": [ - { - "entries": [ - "+3, {@skill Society} +4, {@skill Stealth} +6 Str +4, Dex +3, Con +2, Int +1, Wis \u20131, Cha +0 Items dagger, cultist garb (functions as leather armor)" - ], - "name": "Occultism" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -4163,7 +3861,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -4174,7 +3871,7 @@ "attack": 7, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing", @@ -4189,7 +3886,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+4} piercing", @@ -4198,34 +3895,29 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The cultist has taken damage and is neither {@condition fatigued} nor already in a frenzy", - "entries": [ - "The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a \u20132 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is {@condition fatigued}." - ], - "name": "Fanatical Frenzy" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+3, {@skill Society} +4, {@skill Stealth} +6 Str +4, Dex +3, Con +2, Int +1, Wis \u20131, Cha +0 Items dagger, cultist garb (functions as leather armor)" + ], + "name": "Occultism" + } ], - "condition": [ - "{@condition fatigued}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The cultist has taken damage and is neither {@condition fatigued} nor already in a frenzy", + "entries": [ + "The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a \u20132 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is {@condition fatigued}." + ], + "name": "Fanatical Frenzy" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Dancer", @@ -4233,17 +3925,17 @@ "source": "GMG", "page": 237, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 3 + "std": 3 }, "languages": { "languages": [ @@ -4253,49 +3945,48 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 7 + "std": 7 }, "Performance": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 6 + "std": 6 }, "Theater Lore": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 0, - "Cha": 4 + "str": 1, + "dex": 3, + "con": 1, + "int": 0, + "wis": 0, + "cha": 4 }, "items": [ "dagger (3)", "jewelry and clothes (worth 10 gp)" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -4304,7 +3995,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -4316,7 +4006,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -4346,7 +4036,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -4355,37 +4045,24 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The dancer {@action Stride||Strides} up to their Speed. Once during this movement, when the dancer is adjacent to a creature, the dancer can make that creature attempt a DC 17 Will save. On a failure, that creature is {@condition fascinated} with the dancer until the end of its next turn." - ], - "name": "Fascinating Dance" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition fascinated}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The dancer {@action Stride||Strides} up to their Speed. Once during this movement, when the dancer is adjacent to a creature, the dancer can make that creature attempt a DC 17 Will save. On a failure, that creature is {@condition fascinated} with the dancer until the end of its next turn." + ], + "name": "Fascinating Dance" + } ] - }, - "misc": [ - "MA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Demonologist", @@ -4393,17 +4070,17 @@ "source": "GMG", "page": 231, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 + "std": 15 }, "languages": { "languages": [ @@ -4414,56 +4091,42 @@ }, "skills": { "Arcana": { - "default": 16 + "std": 16 }, "Diplomacy": { - "default": 11, + "std": 11, "with demons": 13 }, "Religion": { - "default": 15 + "std": 15 }, "Academia Lore": { - "default": 14 + "std": 14 }, "Demon Lore": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 2, - "Int": 4, - "Wis": 4, - "Cha": 0 + "str": 3, + "dex": 1, + "con": 2, + "int": 4, + "wis": 4, + "cha": 0 }, - "abilitiesTop": [ - { - "traits": [ - "divine", - "enchantment", - "mental" - ], - "entries": [ - "Demonic study has garnered the attention of at least one demon that is actively trying to possess the demonologist. When the demonologist publicly espouses the benefits of demonic power (whether they believe it a good thing or not), they gain a +1 status bonus to skill checks, AC, and saves for 1 day. These bonuses don't apply against demons.", - "At the end of the day, the demonologist must attempt a DC 20 Will save, becoming possessed for 1 day on a failure (permanently on a critical failure)." - ], - "name": "Abyssal Temptation" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -4472,7 +4135,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -4582,39 +4244,42 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "requirements": "The demonologist's last action was to cast a non-cantrip spell", - "entries": [ - "The demonologist siphons energy drawn from the Abyss into their weapon. Until the end of the turn, the weapon deals an extra {@dice 2d6} damage. Roll {@dice 1d20} to determine the type: 1\u20137 acid, 8\u20139 cold, 10\u201311 electricity, 12\u201318 fire, 19\u201320 negative." - ], - "name": "Breach the Abyss" - }, - { - "entries": [ - "The demonologist can cast a 5th-level {@spell summon fiend} arcane spell to summon a demon. To do so, they must sacrifice two 4th-level prepared spells and voluntarily take {@damage 4d12} mental damage that can't be reduced or prevented. If the demonologist is unable to {@action Sustain a Spell||Sustain the Spell}, including if they're knocked out or killed, the spell continues, but the GM rolls a DC {@flatDC 10} flat check each round, ending the spell on a failure." - ], - "name": "Demon Summoning" - } - ], - "inflicts": { - "damage": [ - "acid", - "mental", - "piercing" + "abilities": { + "top": [ + { + "traits": [ + "divine", + "enchantment", + "mental" + ], + "entries": [ + "Demonic study has garnered the attention of at least one demon that is actively trying to possess the demonologist. When the demonologist publicly espouses the benefits of demonic power (whether they believe it a good thing or not), they gain a +1 status bonus to skill checks, AC, and saves for 1 day. These bonuses don't apply against demons.", + "At the end of the day, the demonologist must attempt a DC 20 Will save, becoming possessed for 1 day on a failure (permanently on a critical failure)." + ], + "name": "Abyssal Temptation" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "requirements": "The demonologist's last action was to cast a non-cantrip spell", + "entries": [ + "The demonologist siphons energy drawn from the Abyss into their weapon. Until the end of the turn, the weapon deals an extra {@dice 2d6} damage. Roll {@dice 1d20} to determine the type: 1\u20137 acid, 8\u20139 cold, 10\u201311 electricity, 12\u201318 fire, 19\u201320 negative." + ], + "name": "Breach the Abyss" + }, + { + "entries": [ + "The demonologist can cast a 5th-level {@spell summon fiend} arcane spell to summon a demon. To do so, they must sacrifice two 4th-level prepared spells and voluntarily take {@damage 4d12} mental damage that can't be reduced or prevented. If the demonologist is unable to {@action Sustain a Spell||Sustain the Spell}, including if they're knocked out or killed, the spell continues, but the GM rolls a DC {@flatDC 10} flat check each round, ending the spell on a failure." + ], + "name": "Demon Summoning" + } + ] + } }, { "name": "Despot", @@ -4622,17 +4287,17 @@ "source": "GMG", "page": 249, "level": 5, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Human" + "le", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 + "std": 11 }, "languages": { "languages": [ @@ -4643,66 +4308,52 @@ }, "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Deception": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 13 + "std": 13 }, "Performance": { - "default": 13 + "std": 13 }, "Society": { - "default": 12 + "std": 12 }, "Warfare Lore": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 0, - "Int": 4, - "Wis": 2, - "Cha": 4 + "str": 2, + "dex": 2, + "con": 0, + "int": 4, + "wis": 2, + "cha": 4 }, "items": [ "lesser darkvision elixir", "minor healing potion (2)", "spiked gauntlet" ], - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Lore||Warfare Lore} +10 Str +2, Dex +2, Con +0, Int +4, Wis +2, Cha +4 Items lesser darkvision elixir, minor healing potion (2), spiked gauntlet." - ], - "name": "Society" - }, - { - "entries": [ - "Any creature deceived by the despot's {@skill Deception} skill believes the deception more readily on the next day. Any attempts to later attempt a {@skill Perception} check against the despot's {@skill Deception} DC take a \u20132 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through {@skill Diplomacy} or further {@skill Deception}." - ], - "name": "Persistent Lies" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -4711,7 +4362,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -4808,31 +4458,36 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When the despot casts a bloodline spell, enthrall, flaming sphere, or charm, either a target takes 1 fire damage per spell level, or the despot gains a +1 status bonus to {@skill Deception} checks for 1 round." - ], - "name": "Bloodline Magic" - }, - { - "entries": [ - "When the despot {@action Cast a Spell||Casts a Spell} from a spell slot, if the spell deals damage and doesn't have a duration, the despot gains a status bonus equal to the spell's level to that spell's damage." - ], - "name": "Dangerous Sorcery" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Lore||Warfare Lore} +10 Str +2, Dex +2, Con +0, Int +4, Wis +2, Cha +4 Items lesser darkvision elixir, minor healing potion (2), spiked gauntlet." + ], + "name": "Society" + }, + { + "entries": [ + "Any creature deceived by the despot's {@skill Deception} skill believes the deception more readily on the next day. Any attempts to later attempt a {@skill Perception} check against the despot's {@skill Deception} DC take a \u20132 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through {@skill Diplomacy} or further {@skill Deception}." + ], + "name": "Persistent Lies" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "bot": [ + { + "entries": [ + "When the despot casts a bloodline spell, enthrall, flaming sphere, or charm, either a target takes 1 fire damage per spell level, or the despot gains a +1 status bonus to {@skill Deception} checks for 1 round." + ], + "name": "Bloodline Magic" + }, + { + "entries": [ + "When the despot {@action Cast a Spell||Casts a Spell} from a spell slot, if the spell deals damage and doesn't have a duration, the despot gains a status bonus equal to the spell's level to that spell's damage." + ], + "name": "Dangerous Sorcery" + } + ] + } }, { "name": "Dockhand", @@ -4840,17 +4495,17 @@ "source": "GMG", "page": 224, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 3 + "std": 3 }, "languages": { "languages": [ @@ -4860,44 +4515,43 @@ }, "skills": { "Acrobatics": { - "default": 3 + "std": 3 }, "Athletics": { - "default": 5 + "std": 5 }, "Intimidation": { - "default": 3 + "std": 3 }, "Labor Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": 1 + "str": 3, + "dex": 1, + "con": 3, + "int": 0, + "wis": 1, + "cha": 1 }, "items": [ "empty bottle (3)", "leather armor", "whiskey (1 bottle)" ], - "abilitiesTop": [], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -4906,7 +4560,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -4940,50 +4593,37 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "manipulate" - ], - "requirements": "The dockhand is adjacent to a crate", - "entries": [ - "The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes {@damage 2d6} bludgeoning damage (DC 13 basic Reflex save), and the area becomes {@quickref difficult terrain||3|terrain} until cleared." - ], - "name": "Heft Crate" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The dockhand is adjacent to a crate", + "entries": [ + "The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes {@damage 2d6} bludgeoning damage (DC 13 basic Reflex save), and the area becomes {@quickref difficult terrain||3|terrain} until cleared." + ], + "name": "Heft Crate" }, - "traits": [ - "manipulate" - ], - "entries": [ - "The dockhand Interacts to either draw a bottle of alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become {@condition clumsy 1}." - ], - "name": "Swig" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition clumsy}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "The dockhand Interacts to either draw a bottle of alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become {@condition clumsy 1}." + ], + "name": "Swig" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "AD", - "CC" - ] + } }, { "name": "Drunkard", @@ -4991,17 +4631,17 @@ "source": "GMG", "page": 239, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -5011,40 +4651,39 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 8 + "std": 8 }, "Alcohol Lore": { - "default": 3 + "std": 3 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 4, - "Int": -1, - "Wis": 0, - "Cha": 2 + "str": 3, + "dex": 2, + "con": 4, + "int": -1, + "wis": 0, + "cha": 2 }, "items": [ "drunkard's outfit (functions as padded armor)", "pewter mug" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -5053,7 +4692,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -5086,39 +4724,26 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "mental" - ], - "requirements": "The drunkard is drunk, and isn't {@condition fatigued} or raging", - "entries": [ - "Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a \u20131 penalty to AC. The drunkard can't use concentrate actions except {@action Seek} and {@trait rage} actions. The rage lasts for 1 minute or until the drunkard falls {@condition unconscious} or sobers up. The drunkard can't voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can't {@action Rage} again for 1 minute." - ], - "name": "Drunken Rage" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition fatigued}", - "{@condition unconscious}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "mental" + ], + "requirements": "The drunkard is drunk, and isn't {@condition fatigued} or raging", + "entries": [ + "Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a \u20131 penalty to AC. The drunkard can't use concentrate actions except {@action Seek} and {@trait rage} actions. The rage lasts for 1 minute or until the drunkard falls {@condition unconscious} or sobers up. The drunkard can't voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can't {@action Rage} again for 1 minute." + ], + "name": "Drunken Rage" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC" - ] + } }, { "name": "Executioner", @@ -5126,17 +4751,17 @@ "source": "GMG", "page": 236, "level": 6, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 + "std": 12 }, "languages": { "languages": [ @@ -5146,41 +4771,40 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 13 + "std": 13 }, "Medicine": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 2 + "str": 5, + "dex": 2, + "con": 3, + "int": -1, + "wis": 2, + "cha": 2 }, "items": [ "+1 greataxe", "hood", "leather armor" ], - "abilitiesTop": [], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -5189,7 +4813,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -5209,50 +4832,38 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" - }, - "requirements": "The executioner is adjacent to a {@condition dying} creature or a creature specifically prepared for a killing blow", - "entries": [ - "The executioner Strikes the creature with their greataxe. On a hit, in addition to taking damage, the target must attempt a Fortitude save or be reduced to 0 HP and become {@condition dying 1}. If the creature was already {@condition dying} (including if it was reduced to 0 HP by the {@action Strike}'s damage), the creature's {@condition dying} value increases by 1, in addition to any increase from the {@action Strike}. On a critical failure, the creature dies instantly. If the executioner's {@action Strike} was a critical hit, the target uses the outcome for one degree of success worse than the result of their saving throw." - ], - "name": "Behead" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "requirements": "The executioner is adjacent to a {@condition dying} creature or a creature specifically prepared for a killing blow", + "entries": [ + "The executioner Strikes the creature with their greataxe. On a hit, in addition to taking damage, the target must attempt a Fortitude save or be reduced to 0 HP and become {@condition dying 1}. If the creature was already {@condition dying} (including if it was reduced to 0 HP by the {@action Strike}'s damage), the creature's {@condition dying} value increases by 1, in addition to any increase from the {@action Strike}. On a critical failure, the creature dies instantly. If the executioner's {@action Strike} was a critical hit, the target uses the outcome for one degree of success worse than the result of their saving throw." + ], + "name": "Behead" }, - "traits": [ - "emotion", - "fear", - "fighter", - "mental" - ], - "entries": [ - "The executioner makes a melee {@action Strike}. If it hits and deals damage, the target is {@condition frightened 1}, or {@condition frightened 2} on a critical hit.", - "Mark for Death {@as 1} (concentrate) The executioner marks a single creature they can see for death. The first time each round the executioner Strikes that creature, the {@action Strike} deals {@dice 1d12} additional precision damage. The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends." - ], - "name": "Intimidating Strike" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition dying}", - "{@condition frightened}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "fear", + "fighter", + "mental" + ], + "entries": [ + "The executioner makes a melee {@action Strike}. If it hits and deals damage, the target is {@condition frightened 1}, or {@condition frightened 2} on a critical hit.", + "Mark for Death {@as 1} (concentrate) The executioner marks a single creature they can see for death. The first time each round the executioner Strikes that creature, the {@action Strike} deals {@dice 1d12} additional precision damage. The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends." + ], + "name": "Intimidating Strike" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "False Priest", @@ -5260,17 +4871,17 @@ "source": "GMG", "page": 229, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 + "std": 10 }, "languages": { "languages": [ @@ -5280,52 +4891,44 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 12 + "std": 12 }, "Performance": { - "default": 12 + "std": 12 }, "Religion": { - "default": 8 + "std": 8 }, "Society": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 4 + "str": 0, + "dex": 4, + "con": 3, + "int": 0, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+6 Str +0, Dex +4, Con +3, Int +0, Wis +2, Cha +4 Items alchemical tools (used as \"blessed items\" to fool marks), backpack, cloak, hand crossbow (20 bolts), collection of fake relics, wooden religious symbol, studded leather armor, rapier." - ], - "name": "Society" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -5334,7 +4937,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -5369,66 +4971,61 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "On the first round of combat, if the false priest rolls {@skill Deception} or {@skill Performance} for initiative, creatures that haven't acted yet are {@condition flat-footed} to the false priest." - ], - "name": "Deceiver's Surprise" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+6 Str +0, Dex +4, Con +3, Int +0, Wis +2, Cha +4 Items alchemical tools (used as \"blessed items\" to fool marks), backpack, cloak, hand crossbow (20 bolts), collection of fake relics, wooden religious symbol, studded leather armor, rapier." + ], + "name": "Society" + } + ], + "bot": [ + { + "entries": [ + "On the first round of combat, if the false priest rolls {@skill Deception} or {@skill Performance} for initiative, creatures that haven't acted yet are {@condition flat-footed} to the false priest." + ], + "name": "Deceiver's Surprise" }, - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "The false priest convinces someone of their omnipotence by attempting a {@skill Deception} check compared to the creature's Will DC. If successful, the target gains {@dice 1d8+4} temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first." - ], - "name": "Fickle Prophecy" - }, - { - "entries": [ - "The false priest deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures. This increases to {@dice 2d6} against creatures {@condition flat-footed} due to the false priest's {@action Feint} or deceiver's surprise." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "The false priest convinces someone of their omnipotence by attempting a {@skill Deception} check compared to the creature's Will DC. If successful, the target gains {@dice 1d8+4} temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first." + ], + "name": "Fickle Prophecy" }, - "trigger": "The false priest critically fails a {@skill Deception} or {@skill Performance} check", - "frequency": { - "unit": "hour", - "freq": 1 + { + "entries": [ + "The false priest deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures. This increases to {@dice 2d6} against creatures {@condition flat-footed} due to the false priest's {@action Feint} or deceiver's surprise." + ], + "name": "Sneak Attack", + "generic": true }, - "entries": [ - "The false priest {@action Stride||Strides}." - ], - "name": "The Jig Is Up" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The false priest critically fails a {@skill Deception} or {@skill Performance} check", + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The false priest {@action Stride||Strides}." + ], + "name": "The Jig Is Up" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Farmer", @@ -5436,17 +5033,17 @@ "source": "GMG", "page": 224, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -5456,44 +5053,43 @@ }, "skills": { "Athletics": { - "default": 5 + "std": 5 }, "Nature": { - "default": 4 + "std": 4 }, "Survival": { - "default": 4 + "std": 4 }, "Farming Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 3, + "dex": 1, + "con": 3, + "int": 0, + "wis": 2, + "cha": 0 }, "items": [ "apple (4)", "leather armor", "pitchfork" ], - "abilitiesTop": [], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -5502,7 +5098,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -5536,35 +5131,21 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "requirements": "The farmer's last action was a successful pitchfork {@action Strike}", - "entries": [ - "The farmer moves the creature they hit with their pitchfork up to 5 feet, and the target falls {@condition prone}. The target can attempt a DC 13 Reflex save to avoid falling {@condition prone}, and avoids being moved altogether on a critical success." - ], - "name": "Pitch Bale" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition prone}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The farmer's last action was a successful pitchfork {@action Strike}", + "entries": [ + "The farmer moves the creature they hit with their pitchfork up to 5 feet, and the target falls {@condition prone}. The target can attempt a DC 13 Reflex save to avoid falling {@condition prone}, and avoids being moved altogether on a critical success." + ], + "name": "Pitch Bale" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC" - ] + } }, { "name": "Fence", @@ -5572,17 +5153,17 @@ "source": "GMG", "page": 212, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 + "std": 11 }, "languages": { "languages": [ @@ -5592,80 +5173,53 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Crafting": { - "default": 13 + "std": 13 }, "Deception": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 11 + "std": 11 }, "Society": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 10 + "std": 10 }, "Thievery": { - "default": 10 + "std": 10 }, "Accounting Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 0, - "Int": 4, - "Wis": 2, - "Cha": 4 + "str": 0, + "dex": 3, + "con": 0, + "int": 4, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Intimidation} +11, {@skill Society} +11, {@skill Stealth} +10, {@skill Thievery} +10, Underworld." - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+15 Str +0, Dex +3, Con +0, Int +4, Wis +2, Cha +4 Items dagger (10), lesser darkvision elixir, disguise kit, bird feather token, lesser smokestick (2), shortsword, thieves' tools." - ], - "name": "Lore" - }, - { - "entries": [ - "Fences live by their ability to recognize a viable trade. They can use." - ], - "name": "Fence's Eye" - }, - { - "entries": [ - "{@skill Lore} to identify an item's value and {@action Identify Magic} on an item.", - "They gain a +2 circumstance bonus to {@skill Lore||Underworld Lore} checks when doing so, and to {@skill Lore||Underworld Lore} checks to determine whether an item was stolen, whether a stolen item would be too recognizable to easily move, and who would be interested in purchasing such an item." - ], - "name": "Underworld" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -5674,7 +5228,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -5686,7 +5239,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+5} piercing", @@ -5701,7 +5254,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+5} piercing", @@ -5716,7 +5269,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -5725,47 +5278,60 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+11, {@skill Intimidation} +11, {@skill Society} +11, {@skill Stealth} +10, {@skill Thievery} +10, Underworld." + ], + "name": "Diplomacy" }, - "entries": [ - "The fence always has a few items close at hand. The fence Interacts to draw a weapon or item that takes a single action to activate, and then Strikes with the weapon or Activates the Item." - ], - "name": "Quick Rummage" - }, - { - "entries": [ - "When the fence successfully Feints, their target is {@condition flat-footed} against the fence's attacks until the end of the fence's next turn. On a critical success, the target is {@condition flat-footed} against all attacks until the end of the fence's next turn." - ], - "name": "Scoundrel's Feint" - }, - { - "entries": [ - "The fence deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + { + "entries": [ + "+15 Str +0, Dex +3, Con +0, Int +4, Wis +2, Cha +4 Items dagger (10), lesser darkvision elixir, disguise kit, bird feather token, lesser smokestick (2), shortsword, thieves' tools." + ], + "name": "Lore" + }, + { + "entries": [ + "Fences live by their ability to recognize a viable trade. They can use." + ], + "name": "Fence's Eye" + }, + { + "entries": [ + "{@skill Lore} to identify an item's value and {@action Identify Magic} on an item.", + "They gain a +2 circumstance bonus to {@skill Lore||Underworld Lore} checks when doing so, and to {@skill Lore||Underworld Lore} checks to determine whether an item was stolen, whether a stolen item would be too recognizable to easily move, and who would be interested in purchasing such an item." + ], + "name": "Underworld" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The fence always has a few items close at hand. The fence Interacts to draw a weapon or item that takes a single action to activate, and then Strikes with the weapon or Activates the Item." + ], + "name": "Quick Rummage" + }, + { + "entries": [ + "When the fence successfully Feints, their target is {@condition flat-footed} against the fence's attacks until the end of the fence's next turn. On a critical success, the target is {@condition flat-footed} against all attacks until the end of the fence's next turn." + ], + "name": "Scoundrel's Feint" + }, + { + "entries": [ + "The fence deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Gang Leader", @@ -5773,17 +5339,17 @@ "source": "GMG", "page": 249, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -5793,48 +5359,47 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 17 + "std": 17 }, "Society": { - "default": 11 + "std": 11 }, "Thievery": { - "default": 15 + "std": 15 }, "Underworld Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 2, - "Int": 2, - "Wis": -1, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 4, + "dex": 4, + "con": 2, + "int": 2, + "wis": -1, + "cha": 4 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -5843,38 +5408,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The gang leader isn't {@condition flat-footed} to creatures of 7th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." - ], - "name": "Deny Advantage" - }, - { - "entries": [ - "When the gang leader rolls a success on a Reflex save, they get a critical success instead." - ], - "name": "Evasion" - }, - { - "entries": [ - "On the first round of combat, if the gang leader rolls {@skill Deception} or {@skill Stealth} for initiative, creatures who haven't acted are {@condition flat-footed} to the gang leader." - ], - "name": "Surprise Attack" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The gang leader is targeted with an attack by an attacker they can see", - "entries": [ - "The gang leader gains a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 30 }, @@ -5886,7 +5419,7 @@ "traits": [ "agile", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+10} piercing", @@ -5910,62 +5443,83 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "abilities": { + "mid": [ + { + "entries": [ + "The gang leader isn't {@condition flat-footed} to creatures of 7th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." + ], + "name": "Deny Advantage" }, - "traits": [ - "auditory", - "emotion", - "linguistic", - "mental" - ], - "trigger": "The gang leader rolls a critical hit against a creature", - "entries": [ - "All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn." - ], - "name": "Brutal Rally" - }, - { - "entries": [ - "Any enemy is {@condition flat-footed} against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies." - ], - "name": "Gang Up" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "When the gang leader rolls a success on a Reflex save, they get a critical success instead." + ], + "name": "Evasion" }, - "entries": [ - "The gang leader Interacts to draw a weapon, then Strikes with that weapon." - ], - "name": "Quick Draw" - }, - { - "entries": [ - "The gang leader deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + { + "entries": [ + "On the first round of combat, if the gang leader rolls {@skill Deception} or {@skill Stealth} for initiative, creatures who haven't acted are {@condition flat-footed} to the gang leader." + ], + "name": "Surprise Attack" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The gang leader is targeted with an attack by an attacker they can see", + "entries": [ + "The gang leader gains a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Nimble Dodge" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "auditory", + "emotion", + "linguistic", + "mental" + ], + "trigger": "The gang leader rolls a critical hit against a creature", + "entries": [ + "All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn." + ], + "name": "Brutal Rally" + }, + { + "entries": [ + "Any enemy is {@condition flat-footed} against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies." + ], + "name": "Gang Up" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The gang leader Interacts to draw a weapon, then Strikes with that weapon." + ], + "name": "Quick Draw" + }, + { + "entries": [ + "The gang leader deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } + ] + } }, { "name": "Grave Robber", @@ -5973,17 +5527,17 @@ "source": "GMG", "page": 209, "level": 1, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 + "std": 5 }, "languages": { "languages": [ @@ -5993,31 +5547,31 @@ }, "skills": { "Crafting": { - "default": 6 + "std": 6 }, "Deception": { - "default": 2 + "std": 2 }, "Intimidation": { - "default": 2 + "std": 2 }, "Society": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 5 + "std": 5 }, "Underworld Lore": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 2, - "Int": 3, - "Wis": 2, - "Cha": -1 + "str": 1, + "dex": 2, + "con": 2, + "int": 3, + "wis": 2, + "cha": -1 }, "items": [ "alchemist's tools", @@ -6027,26 +5581,18 @@ "shovel", "studded leather armor" ], - "abilitiesTop": [ - { - "entries": [ - "A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations." - ], - "name": "Infused Items" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -6055,7 +5601,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -6085,18 +5630,16 @@ "types": [] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "abilities": { + "top": [ + { + "entries": [ + "A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations." + ], + "name": "Infused Items" + } + ] + } }, { "name": "Gravedigger", @@ -6104,17 +5647,17 @@ "source": "GMG", "page": 224, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -6124,39 +5667,38 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Religion": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 4 + "std": 4 }, "Graveyard Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 4 + "ref": { + "std": 4 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -6165,7 +5707,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -6181,35 +5722,26 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "divine", - "manipulate" - ], - "requirements": "The gravedigger holds a bull's-eye lantern in one hand and their religious symbol in the other, and the lantern contains oil", - "entries": [ - "The gravedigger recites a brief chant to ignite their lantern with positive energy. Each undead creature in a 15-foot line takes {@damage 3d6} positive damage (DC 14 basic Fortitude save). This action uses all remaining oil in the bull's-eye lantern." - ], - "name": "Light in the Dark" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "positive" - ], - "condition": [] - }, - "misc": [ - "MA", - "AD" - ] + "abilities": { + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "manipulate" + ], + "requirements": "The gravedigger holds a bull's-eye lantern in one hand and their religious symbol in the other, and the lantern contains oil", + "entries": [ + "The gravedigger recites a brief chant to ignite their lantern with positive energy. Each undead creature in a 15-foot line takes {@damage 3d6} positive damage (DC 14 basic Fortitude save). This action uses all remaining oil in the bull's-eye lantern." + ], + "name": "Light in the Dark" + } + ] + } }, { "name": "Guard", @@ -6217,17 +5749,17 @@ "source": "GMG", "page": 233, "level": 1, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7, + "std": 7, "to find concealed objects": 8 }, "languages": { @@ -6238,22 +5770,22 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 5 + "std": 5 }, "Legal Lore": { - "default": 3 + "std": 3 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": -1 + "str": 4, + "dex": 2, + "con": 2, + "int": 0, + "wis": 2, + "cha": -1 }, "items": [ "crossbow (10 bolts)", @@ -6263,19 +5795,18 @@ "scale mail", "signal whistle" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -6284,18 +5815,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -6352,20 +5871,20 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ] + } }, { "name": "Guide", @@ -6373,17 +5892,17 @@ "source": "GMG", "page": 217, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -6393,44 +5912,43 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 12 + "std": 12 }, "Scouting Lore": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 2, - "Int": 1, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 1, + "con": 2, + "int": 1, + "wis": 3, + "cha": 0 }, "items": [ "composite shortbow (40 arrows)", "greataxe", "scale mail" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -6439,20 +5957,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "The guide is about to roll a {@skill Perception} or {@skill Survival} check to determine their initiative", - "entries": [ - "The guide visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. Depending on how the guide warns allies, this action has the {@trait auditory} or {@trait visual} trait." - ], - "name": "Guide's Warning" - } - ], "speed": { "walk": 25 }, @@ -6487,32 +5991,35 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The guide points out a weakness of a creature within 30 feet.", - "The guide and all allies that can hear or see the guide gain a +1 status bonus to attack and damage rolls against that creature until the beginning of the guide's next turn. The guide adds an extra {@damage 1d6} precision damage to their weapon and unarmed attacks that hit that creature during the duration." - ], - "name": "Guiding Words" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "The guide is about to roll a {@skill Perception} or {@skill Survival} check to determine their initiative", + "entries": [ + "The guide visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. Depending on how the guide warns allies, this action has the {@trait auditory} or {@trait visual} trait." + ], + "name": "Guide's Warning" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The guide points out a weakness of a creature within 30 feet.", + "The guide and all allies that can hear or see the guide gain a +1 status bonus to attack and damage rolls against that creature until the beginning of the guide's next turn. The guide adds an extra {@damage 1d6} precision damage to their weapon and unarmed attacks that hit that creature during the duration." + ], + "name": "Guiding Words" + } + ] + } }, { "name": "Guildmaster", @@ -6520,17 +6027,17 @@ "source": "GMG", "page": 245, "level": 8, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 + "std": 16 }, "languages": { "languages": [ @@ -6540,55 +6047,47 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Crafting": { - "default": 25 + "std": 25 }, "Diplomacy": { - "default": 24 + "std": 24 }, "Intimidation": { - "default": 22 + "std": 22 }, "Society": { - "default": 21 + "std": 21 }, "Architecture Lore": { - "default": 25 + "std": 25 }, "Bureaucracy Lore": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 1, - "Int": 4, - "Wis": 2, - "Cha": 3 + "str": 3, + "dex": 1, + "con": 1, + "int": 4, + "wis": 2, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+24, {@skill Intimidation} +22, {@skill Society} +21 Str +3, Dex +1, Con +1, Int +4, Wis +2, Cha +3 Items artisan's tools, construction schematics, guildmaster's uniform (functions as hide armor), +1 striking light hammer, tax ledgers." - ], - "name": "Diplomacy" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -6597,7 +6096,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -6631,42 +6129,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "mental" - ], - "entries": [ - "The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn." - ], - "name": "Call to Action" - }, - { - "entries": [ - "While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional {@dice 2d6} damage on a successful weapon attack." - ], - "name": "Sworn Duty" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+24, {@skill Intimidation} +22, {@skill Society} +21 Str +3, Dex +1, Con +1, Int +4, Wis +2, Cha +3 Items artisan's tools, construction schematics, guildmaster's uniform (functions as hide armor), +1 striking light hammer, tax ledgers." + ], + "name": "Diplomacy" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "mental" + ], + "entries": [ + "The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn." + ], + "name": "Call to Action" + }, + { + "entries": [ + "While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional {@dice 2d6} damage on a successful weapon attack." + ], + "name": "Sworn Duty" + } + ] + } }, { "name": "Harbormaster", @@ -6674,17 +6170,17 @@ "source": "GMG", "page": 225, "level": 3, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -6694,28 +6190,28 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 9 + "std": 9 }, "Diplomacy": { - "default": 5 + "std": 5 }, "Intimidation": { - "default": 5 + "std": 5 }, "Fishing Lore": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 2, - "Int": 2, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 2, + "con": 2, + "int": 2, + "wis": 1, + "cha": 0 }, "items": [ "fishing tackle", @@ -6724,32 +6220,18 @@ "manacles", "spyglass" ], - "abilitiesTop": [ - { - "entries": [ - "+10 Str +4, Dex +2, Con +2, Int +2, Wis +1, Cha +0 Items fishing tackle, hatchet (2), ledger, manacles, spyglass." - ], - "name": "Lore" - }, - { - "entries": [ - "Whenever the harbormaster rolls a success on a check to {@action Balance}, they get a critical success instead. They're not {@condition flat-footed} while Balancing on narrow surfaces and uneven ground. They can attempt an {@skill Acrobatics} check instead of a Reflex save to {@action Grab an Edge}." - ], - "name": "Steady Balance" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -6758,7 +6240,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -6793,29 +6274,30 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The harbormaster has endured their share of adverse conditions at sea. Any creature that's in adverse weather or aboard a vessel on rough water is {@condition flat-footed} to the harbormaster." - ], - "name": "Experienced Hand" - } - ], - "inflicts": { - "damage": [ - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+10 Str +4, Dex +2, Con +2, Int +2, Wis +1, Cha +0 Items fishing tackle, hatchet (2), ledger, manacles, spyglass." + ], + "name": "Lore" + }, + { + "entries": [ + "Whenever the harbormaster rolls a success on a check to {@action Balance}, they get a critical success instead. They're not {@condition flat-footed} while Balancing on narrow surfaces and uneven ground. They can attempt an {@skill Acrobatics} check instead of a Reflex save to {@action Grab an Edge}." + ], + "name": "Steady Balance" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "The harbormaster has endured their share of adverse conditions at sea. Any creature that's in adverse weather or aboard a vessel on rough water is {@condition flat-footed} to the harbormaster." + ], + "name": "Experienced Hand" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Harrow Reader", @@ -6823,17 +6305,17 @@ "source": "GMG", "page": 228, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -6843,46 +6325,45 @@ }, "skills": { "Diplomacy": { - "default": 8 + "std": 8 }, "Occultism": { - "default": 7 + "std": 7 }, "Performance": { - "default": 10 + "std": 10 }, "Society": { - "default": 7 + "std": 7 }, "Fortune-Telling Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 1, - "Dex": 2, - "Con": 1, - "Int": 2, - "Wis": 3, - "Cha": 3 + "str": 1, + "dex": 2, + "con": 1, + "int": 2, + "wis": 3, + "cha": 3 }, "items": [ "harrow deck", "sickle" ], - "abilitiesTop": [], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 3 + "fort": { + "std": 3 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -6891,7 +6372,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -6912,24 +6392,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "While harrow readers try to avoid combat, no throw of the cards can avoid fate, so a harrow reader learns how to best survive. In the harrow reader's first encounter each day, they gain a +1 status bonus to their initiative roll, their attack rolls, and their AC." - ], - "name": "Fated Doom" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "abilities": { + "bot": [ + { + "entries": [ + "While harrow readers try to avoid combat, no throw of the cards can avoid fate, so a harrow reader learns how to best survive. In the harrow reader's first encounter each day, they gain a +1 status bonus to their initiative roll, their attack rolls, and their AC." + ], + "name": "Fated Doom" + } + ] + } }, { "name": "Hunter", @@ -6937,17 +6409,17 @@ "source": "GMG", "page": 220, "level": 7, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 + "std": 17 }, "languages": { "languages": [ @@ -6957,64 +6429,41 @@ }, "skills": { "Medicine": { - "default": 15 + "std": 15 }, "Nature": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 17 + "std": 17 }, "Survival": { - "default": 17 + "std": 17 }, "Forest Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 4, - "Cha": 0 + "str": 4, + "dex": 4, + "con": 2, + "int": 1, + "wis": 4, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+17 Str +4, Dex +4, Con +2, Int +1, Wis +4, Cha +0 Items +1 composite longbow, dagger, leather armor, shortsword." - ], - "name": "Survival" - }, - { - "entries": [ - "As poacher, but the hunter feeds 16 additional creatures, or 32 on a critical success." - ], - "name": "Forager", - "entries_as_xyz": [ - "While using {@skill Survival} to {@action Subsist}, if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success." - ] - }, - { - "entries": [ - "The hunter ignores the effects of {@quickref difficult terrain||3|terrain} from a forest environment. They can {@action Sneak} through underbrush without the need to attempt a {@skill Stealth} check as long as the hunter moves no more than 5 feet at a time and is not within 10 feet of an enemy at any point during their movement." - ], - "name": "Forest Walker" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -7023,7 +6472,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -7035,7 +6483,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+9} piercing", @@ -7050,7 +6498,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+9} piercing", @@ -7077,37 +6525,50 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+17 Str +4, Dex +4, Con +2, Int +1, Wis +4, Cha +0 Items +1 composite longbow, dagger, leather armor, shortsword." + ], + "name": "Survival" }, - "traits": [ - "concentrate" - ], - "entries": [ - "As poacher, but for {@damage 1d8} precision damage." - ], - "name": "Hunt Prey", - "entries_as_xyz": [ - "The poacher designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The poacher gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey.", - "The first time the poacher hits the designated prey in a round, they deal an additional {@damage 1d8} precision damage. The poacher also ignores the penalty for making ranged attacks within their second range increment. These effects last until the poacher uses {@action Hunt Prey} again." - ] - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + { + "entries": [ + "As poacher, but the hunter feeds 16 additional creatures, or 32 on a critical success." + ], + "name": "Forager", + "entries_as_xyz": [ + "While using {@skill Survival} to {@action Subsist}, if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success." + ] + }, + { + "entries": [ + "The hunter ignores the effects of {@quickref difficult terrain||3|terrain} from a forest environment. They can {@action Sneak} through underbrush without the need to attempt a {@skill Stealth} check as long as the hunter moves no more than 5 feet at a time and is not within 10 feet of an enemy at any point during their movement." + ], + "name": "Forest Walker" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "As poacher, but for {@damage 1d8} precision damage." + ], + "name": "Hunt Prey", + "entries_as_xyz": [ + "The poacher designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The poacher gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey.", + "The first time the poacher hits the designated prey in a round, they deal an additional {@damage 1d8} precision damage. The poacher also ignores the penalty for making ranged attacks within their second range increment. These effects last until the poacher uses {@action Hunt Prey} again." + ] + } + ] + } }, { "name": "Innkeeper", @@ -7115,17 +6576,17 @@ "source": "GMG", "page": 239, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -7135,54 +6596,46 @@ }, "skills": { "Deception": { - "default": 6 + "std": 6 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Society": { - "default": 7 + "std": 7 }, "Accounting Lore": { - "default": 5 + "std": 5 }, "Cooking Lore": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 0, - "Con": 1, - "Int": 2, - "Wis": 2, - "Cha": 3 + "str": 2, + "dex": 0, + "con": 1, + "int": 2, + "wis": 2, + "cha": 3 }, "items": [ "broom (functions as staff)", "innkeeper's apron (functions as leather armor)", "ledger" ], - "abilitiesTop": [ - { - "entries": [ - "The inkeeper's business gives them insight into the neighborhood's happenings. When {@action Gather Information||Gathering Information}, a person can gain as much information chatting with the innkeeper for 30 minutes to an hour as they would gain from 2 hours spent canvassing the neighborhood. Each person can learn gossip from an innkeeper only once per day, and only if the innkeeper is {@condition friendly} or {@condition helpful} to that individual. Whatever information the innkeeper knows about a given topic doesn't change if someone else asks the innkeeper about that topic, unless the innkeeper has since learned more." - ], - "name": "Font of Gossip" - } - ], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -7191,7 +6644,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -7238,25 +6690,24 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "An innkeeper gains a +2 circumstance bonus to attack rolls, damage rolls, and AC within their inn." - ], - "name": "Home Turf" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "The inkeeper's business gives them insight into the neighborhood's happenings. When {@action Gather Information||Gathering Information}, a person can gain as much information chatting with the innkeeper for 30 minutes to an hour as they would gain from 2 hours spent canvassing the neighborhood. Each person can learn gossip from an innkeeper only once per day, and only if the innkeeper is {@condition friendly} or {@condition helpful} to that individual. Whatever information the innkeeper knows about a given topic doesn't change if someone else asks the innkeeper about that topic, unless the innkeeper has since learned more." + ], + "name": "Font of Gossip" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "bot": [ + { + "entries": [ + "An innkeeper gains a +2 circumstance bonus to attack rolls, damage rolls, and AC within their inn." + ], + "name": "Home Turf" + } + ] + } }, { "name": "Jailer", @@ -7264,17 +6715,17 @@ "source": "GMG", "page": 234, "level": 3, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9, + "std": 9, "to find concealed objects": 10 }, "languages": { @@ -7285,36 +6736,35 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 5 + "std": 5 }, "Intimidation": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 1, + "int": 0, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -7323,18 +6773,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -7377,61 +6815,59 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate" + ], + "requirements": "The jailer has manacles in hand and is adjacent to a creature", + "entries": [ + "The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a +9 modifier against the target's AC, they apply the manacles." + ], + "name": "Efficient Capture" }, - "traits": [ - "attack", - "manipulate" - ], - "requirements": "The jailer has manacles in hand and is adjacent to a creature", - "entries": [ - "The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a +9 modifier against the target's AC, they apply the manacles." - ], - "name": "Efficient Capture" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "fear", + "fighter", + "mental" + ], + "entries": [ + "The jailer makes a melee {@action Strike}. If it hits and deals damage, the target is {@condition frightened 1}, or {@condition frightened 2} on a critical hit." + ], + "name": "Intimidating Strike" }, - "traits": [ - "emotion", - "fear", - "fighter", - "mental" - ], - "entries": [ - "The jailer makes a melee {@action Strike}. If it hits and deals damage, the target is {@condition frightened 1}, or {@condition frightened 2} on a critical hit." - ], - "name": "Intimidating Strike" - }, - { - "entries": [ - "The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club." - ], - "name": "Subdue Prisoners" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition frightened}" + { + "entries": [ + "The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club." + ], + "name": "Subdue Prisoners" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Judge", @@ -7439,17 +6875,17 @@ "source": "GMG", "page": 224, "level": -1, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 + "std": 8 }, "languages": { "languages": [ @@ -7459,54 +6895,46 @@ }, "skills": { "Deception": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 12 + "std": 12 }, "Society": { - "default": 14 + "std": 14 }, "Legal Lore": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 0, - "Dex": -1, - "Con": 1, - "Int": 4, - "Wis": 4, - "Cha": 2 + "str": 0, + "dex": -1, + "con": 1, + "int": 4, + "wis": 4, + "cha": 2 }, "items": [ "books (law and rhetoric; worth 3 gp)", "gavel", "judge's robes" ], - "abilitiesTop": [ - { - "entries": [ - "When the judge Makes an Impression, they can compare their {@skill Diplomacy} check result to the Will DCs of up to four targets instead of one." - ], - "name": "Group Impression" - } - ], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 1 + "ref": { + "std": 1 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -7515,7 +6943,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -7558,18 +6985,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "abilities": { + "top": [ + { + "entries": [ + "When the judge Makes an Impression, they can compare their {@skill Diplomacy} check result to the Will DCs of up to four targets instead of one." + ], + "name": "Group Impression" + } + ] + } }, { "name": "Librarian", @@ -7577,17 +7002,17 @@ "source": "GMG", "page": 240, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -7597,56 +7022,45 @@ }, "skills": { "Arcana": { - "default": 9 + "std": 9 }, "Nature": { - "default": 8 + "std": 8 }, "Religion": { - "default": 8 + "std": 8 }, "Academia Lore": { - "default": 11 + "std": 11 }, "Library Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 0, - "Dex": 1, - "Con": 0, - "Int": 4, - "Wis": 3, - "Cha": 1 + "str": 0, + "dex": 1, + "con": 0, + "int": 4, + "wis": 3, + "cha": 1 }, "items": [ "dagger", "writing set" ], - "abilitiesTop": [ - { - "traits": [ - "concentrate" - ], - "entries": [ - "When Searching through stacks of books, a librarian can find the answer to almost any question. This allows the librarian to use {@skill Lore||Library Lore} in place of other lore skills, given enough time. The GM determines the DC of the check and the amount of time it takes (typically, a librarian can attempt three or four checks during 1 day of downtime)." - ], - "name": "Methodical Research" - } - ], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -7655,7 +7069,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -7702,18 +7115,19 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "abilities": { + "top": [ + { + "traits": [ + "concentrate" + ], + "entries": [ + "When Searching through stacks of books, a librarian can find the answer to almost any question. This allows the librarian to use {@skill Lore||Library Lore} in place of other lore skills, given enough time. The GM determines the DC of the check and the amount of time it takes (typically, a librarian can attempt three or four checks during 1 day of downtime)." + ], + "name": "Methodical Research" + } + ] + } }, { "name": "Mage For Hire", @@ -7721,17 +7135,17 @@ "source": "GMG", "page": 226, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -7741,25 +7155,25 @@ }, "skills": { "Arcana": { - "default": 11 + "std": 11 }, "Society": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 1, - "Int": 4, - "Wis": 1, - "Cha": 1 + "str": 0, + "dex": 2, + "con": 1, + "int": 4, + "wis": 1, + "cha": 1 }, "items": [ "invisibility potion", @@ -7767,19 +7181,18 @@ "staff", "thieves' tools" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -7788,7 +7201,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -7873,24 +7285,16 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "1 Focus Point, DC 20; 2nd diviner's sight (Core Rulebook 406)" - ], - "name": "Wizard School Spell" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "abilities": { + "bot": [ + { + "entries": [ + "1 Focus Point, DC 20; 2nd diviner's sight (Core Rulebook 406)" + ], + "name": "Wizard School Spell" + } + ] + } }, { "name": "Mastermind", @@ -7898,17 +7302,17 @@ "source": "GMG", "page": 247, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 + "std": 10 }, "languages": { "languages": [ @@ -7918,40 +7322,40 @@ }, "skills": { "Arcana": { - "default": 13 + "std": 13 }, "Deception": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Performance": { - "default": 17 + "std": 17 }, "Religion": { - "default": 11 + "std": 11 }, "Society": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 9 + "std": 9 }, "Thievery": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 0, - "Int": 4, - "Wis": 2, - "Cha": 4 + "str": 0, + "dex": 3, + "con": 0, + "int": 4, + "wis": 2, + "cha": 4 }, "items": [ "chain shirt", @@ -7959,32 +7363,18 @@ "hand crossbow (10 bolts)", "shortsword" ], - "abilitiesTop": [ - { - "entries": [ - "+17 Str +0, Dex +3, Con +0, Int +4, Wis +2, Cha +4 Items chain shirt, disguise kit, hand crossbow (10 bolts), shortsword." - ], - "name": "Lore" - }, - { - "entries": [ - "The mastermind can use {@skill Performance} instead of {@skill Diplomacy} to {@action Make an Impression} and instead of {@skill Intimidation} to {@action Demoralize}. The mastermind can also use an acting {@skill Performance} instead of {@skill Deception} to {@action Impersonate}." - ], - "name": "Versatile Performance" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -7993,7 +7383,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -8005,7 +7394,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+6} slashing", @@ -8114,34 +7503,37 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When the mastermind successfully Feints, the target is {@condition flat-footed} against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is {@condition flat-footed} against all melee attacks for that time, not just the mastermind's." - ], - "name": "Scoundrel's Feint" - }, - { - "entries": [ - "The mastermind deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+17 Str +0, Dex +3, Con +0, Int +4, Wis +2, Cha +4 Items chain shirt, disguise kit, hand crossbow (10 bolts), shortsword." + ], + "name": "Lore" + }, + { + "entries": [ + "The mastermind can use {@skill Performance} instead of {@skill Diplomacy} to {@action Make an Impression} and instead of {@skill Intimidation} to {@action Demoralize}. The mastermind can also use an acting {@skill Performance} instead of {@skill Deception} to {@action Impersonate}." + ], + "name": "Versatile Performance" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "entries": [ + "When the mastermind successfully Feints, the target is {@condition flat-footed} against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is {@condition flat-footed} against all melee attacks for that time, not just the mastermind's." + ], + "name": "Scoundrel's Feint" + }, + { + "entries": [ + "The mastermind deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } + ] + } }, { "name": "Merchant", @@ -8149,17 +7541,17 @@ "source": "GMG", "page": 244, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -8169,59 +7561,45 @@ }, "skills": { "Deception": { - "default": 10 + "std": 10 }, "Diplomacy": { - "default": 12 + "std": 12 }, "Performance": { - "default": 8 + "std": 8 }, "Society": { - "default": 8 + "std": 8 }, "Mercantile Lore": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 2, - "Dex": 0, - "Con": -1, - "Int": 2, - "Wis": 2, - "Cha": 4 + "str": 2, + "dex": 0, + "con": -1, + "int": 2, + "wis": 2, + "cha": 4 }, "items": [ "crossbow (10 bolts)", "padded armor" ], - "abilitiesTop": [ - { - "entries": [ - "The merchant can use {@skill Lore||Mercantile Lore} to {@action Recall Knowledge} about items, including determining their value. They can also attempt to {@action Identify Magic} using." - ], - "name": "Appraising Eye" - }, - { - "entries": [ - "{@skill Lore} and can do so without first knowing whether the item is magical." - ], - "name": "Mercantile" - } - ], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 1 + "fort": { + "std": 1 }, - "Ref": { - "default": 2 + "ref": { + "std": 2 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -8230,7 +7608,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -8265,19 +7642,22 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "abilities": { + "top": [ + { + "entries": [ + "The merchant can use {@skill Lore||Mercantile Lore} to {@action Recall Knowledge} about items, including determining their value. They can also attempt to {@action Identify Magic} using." + ], + "name": "Appraising Eye" + }, + { + "entries": [ + "{@skill Lore} and can do so without first knowing whether the item is magical." + ], + "name": "Mercantile" + } + ] + } }, { "name": "Miner", @@ -8285,17 +7665,17 @@ "source": "GMG", "page": 224, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -8305,25 +7685,25 @@ }, "skills": { "Acrobatics": { - "default": 3 + "std": 3 }, "Athletics": { - "default": 6 + "std": 6 }, "Survival": { - "default": 4 + "std": 4 }, "Mining Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 2, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 2, + "dex": 1, + "con": 3, + "int": 0, + "wis": 2, + "cha": 0 }, "items": [ "hammer", @@ -8332,19 +7712,18 @@ "pick", "piton (5)" ], - "abilitiesTop": [], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -8353,7 +7732,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -8372,35 +7750,24 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "requirements": "The miner has their hammer in hand", - "entries": [ - "The miner Interacts to draw a piton, then hammers it into a creature to pin them in place, attempting an {@skill Athletics} check against the target's Reflex DC. On a hit, the target is {@condition immobilized} until it removes the piton with a successful DC 10 {@skill Athletics} check made as an {@action Interact} action." - ], - "name": "Piton Pin" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition immobilized}" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "The miner has their hammer in hand", + "entries": [ + "The miner Interacts to draw a piton, then hammers it into a creature to pin them in place, attempting an {@skill Athletics} check against the target's Reflex DC. On a hit, the target is {@condition immobilized} until it removes the piton with a successful DC 10 {@skill Athletics} check made as an {@action Interact} action." + ], + "name": "Piton Pin" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Monster Hunter", @@ -8408,17 +7775,17 @@ "source": "GMG", "page": 227, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -8428,44 +7795,43 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 11 + "std": 11 }, "Monster Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 3, - "Int": 1, - "Wis": 1, - "Cha": 1 + "str": 4, + "dex": 3, + "con": 3, + "int": 1, + "wis": 1, + "cha": 1 }, "items": [ "composite longbow (20 arrows)", "+1 greataxe", "hide armor" ], - "abilitiesTop": [], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -8474,18 +7840,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -8522,50 +7876,48 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "mental" - ], - "requirements": "The monster hunter isn't {@condition fatigued} or raging", - "entries": [ - "The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a \u20131 penalty to AC. The monster hunter can't use concentrate actions except {@action Seek} and rage actions. The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls {@condition unconscious}. Once the rage ends, the monster hunter can't {@action Rage} again for 1 minute." - ], - "name": "Rage" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The monster hunter {@action Stride||Strides} twice and makes a melee {@action Strike}." - ], - "name": "Sudden Charge" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition fatigued}", - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "mental" + ], + "requirements": "The monster hunter isn't {@condition fatigued} or raging", + "entries": [ + "The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a \u20131 penalty to AC. The monster hunter can't use concentrate actions except {@action Seek} and rage actions. The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls {@condition unconscious}. Once the rage ends, the monster hunter can't {@action Rage} again for 1 minute." + ], + "name": "Rage" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The monster hunter {@action Stride||Strides} twice and makes a melee {@action Strike}." + ], + "name": "Sudden Charge" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Navigator", @@ -8573,17 +7925,17 @@ "source": "GMG", "page": 242, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 + "std": 9 }, "languages": { "languages": [ @@ -8593,54 +7945,46 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Nature": { - "default": 11 + "std": 11 }, "Society": { - "default": 8 + "std": 8 }, "Survival": { - "default": 9 + "std": 9 }, "Sailing Lore": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 1, - "Int": 4, - "Wis": 3, - "Cha": 0 + "str": 0, + "dex": 2, + "con": 1, + "int": 4, + "wis": 3, + "cha": 0 }, "items": [ "dagger", "scroll case with ship's charts", "writing set" ], - "abilitiesTop": [ - { - "entries": [ - "{@skill Lore} check, the navigator plots an optimal course. The severity of environmental conditions other than temperature are reduced by one step for 24 hours (two steps on a critical success). This changes moderate damage to minor damage, winds that create {@quickref greater difficult terrain||3|terrain} cause only {@quickref difficult terrain||3|terrain}, and so on." - ], - "name": "Sailing" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -8649,7 +7993,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -8661,7 +8004,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [ "navigator's edge" @@ -8678,7 +8021,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [ "navigator's edge" @@ -8689,26 +8032,24 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The navigator deals an additional {@damage 1d6} weapon damage when on a ship." - ], - "name": "Navigator's Edge" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "{@skill Lore} check, the navigator plots an optimal course. The severity of environmental conditions other than temperature are reduced by one step for 24 hours (two steps on a critical success). This changes moderate damage to minor damage, winds that create {@quickref greater difficult terrain||3|terrain} cause only {@quickref difficult terrain||3|terrain}, and so on." + ], + "name": "Sailing" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "The navigator deals an additional {@damage 1d6} weapon damage when on a ship." + ], + "name": "Navigator's Edge" + } + ] + } }, { "name": "Necromancer", @@ -8716,17 +8057,17 @@ "source": "GMG", "page": 231, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 + "std": 10 }, "languages": { "languages": [ @@ -8736,58 +8077,44 @@ }, "skills": { "Arcana": { - "default": 13 + "std": 13 }, "Crafting": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 8 + "std": 8 }, "Religion": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 2, - "Int": 4, - "Wis": 3, - "Cha": -1 + "str": 2, + "dex": 3, + "con": 2, + "int": 4, + "wis": 3, + "cha": -1 }, "items": [ "light mace", - "hooded robe", - "scroll of spectral hand", - "spellbook (Abominable Missives of the Atrophied)" - ], - "abilitiesTop": [ - { - "traits": [ - "arcane", - "aura", - "conjuration", - "poison" - ], - "entries": [ - "The necromancer emits a scent of putrid rot in a 5-foot emanation. A creature that enters or begins its turn in the aura is {@condition sickened 1}." - ], - "name": "Stench of Decay" - } + "hooded robe", + "scroll of spectral hand", + "spellbook (Abominable Missives of the Atrophied)" ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -8796,7 +8123,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -8895,41 +8221,43 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free", - "entry": "{@as F}" - }, - "traits": [ - "arcane" - ], - "requirements": "The necromancer hasn't acted yet on this turn", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The necromancer expends the power stored in their mace. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot." - ], - "name": "Drain Bonded Item" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "traits": [ + "arcane", + "aura", + "conjuration", + "poison" + ], + "entries": [ + "The necromancer emits a scent of putrid rot in a 5-foot emanation. A creature that enters or begins its turn in the aura is {@condition sickened 1}." + ], + "name": "Stench of Decay" + } ], - "condition": [ - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "free", + "entry": "{@as F}" + }, + "traits": [ + "arcane" + ], + "requirements": "The necromancer hasn't acted yet on this turn", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The necromancer expends the power stored in their mace. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot." + ], + "name": "Drain Bonded Item" + } ] - }, - "misc": [ - "MA", - "AC", - "CC", - "UW" - ] + } }, { "name": "Noble", @@ -8937,17 +8265,17 @@ "source": "GMG", "page": 207, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 + "std": 11 }, "languages": { "languages": [ @@ -8957,25 +8285,25 @@ }, "skills": { "Deception": { - "default": 10 + "std": 10 }, "Diplomacy": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 9 + "std": 9 }, "Gambling Lore": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 1, - "Int": 1, - "Wis": 2, - "Cha": 4 + "str": 2, + "dex": 3, + "con": 1, + "int": 1, + "wis": 2, + "cha": 4 }, "items": [ "fashionable fine clothes", @@ -8984,26 +8312,18 @@ "silver flask", "signet ring" ], - "abilitiesTop": [ - { - "entries": [ - "After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar, with the effects of the Lip Reader feat (Core Rulebook 265)." - ], - "name": "Lip Reader" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -9012,7 +8332,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -9048,44 +8367,39 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The noble Feints. On a success, the noble Strikes the target." - ], - "name": "Noble's Ruse" - }, - { - "entries": [ - "The noble deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar, with the effects of the Lip Reader feat (Core Rulebook 265)." + ], + "name": "Lip Reader" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The noble Feints. On a success, the noble Strikes the target." + ], + "name": "Noble's Ruse" + }, + { + "entries": [ + "The noble deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Palace Guard", @@ -9093,17 +8407,17 @@ "source": "GMG", "page": 207, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 + "std": 15 }, "languages": { "languages": [ @@ -9113,41 +8427,40 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 4, + "dex": 2, + "con": 3, + "int": 0, + "wis": 4, + "cha": 2 }, "items": [ "chain mail with palace insignia", "halberd", "simple manacles" ], - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -9156,18 +8469,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -9178,7 +8479,7 @@ "attack": 14, "traits": [ "reach", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d10+7} piercing", @@ -9201,26 +8502,28 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Ever loyal, the palace guard gains a +2 circumstance bonus to attack rolls when defending their liege." - ], - "name": "Royal Defender" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "UW" - ] + "bot": [ + { + "entries": [ + "Ever loyal, the palace guard gains a +2 circumstance bonus to attack rolls when defending their liege." + ], + "name": "Royal Defender" + } + ] + } }, { "name": "Physician", @@ -9228,17 +8531,17 @@ "source": "GMG", "page": 221, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6, + "std": 6, "to notice ailments": 8 }, "languages": { @@ -9249,60 +8552,40 @@ }, "skills": { "Diplomacy": { - "default": 8 + "std": 8 }, "Medicine": { - "default": 12 + "std": 12 }, "Society": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": -1, - "Dex": 1, - "Con": 1, - "Int": 4, - "Wis": 2, - "Cha": 2 + "str": -1, + "dex": 1, + "con": 1, + "int": 4, + "wis": 2, + "cha": 2 }, "items": [ "minor elixirs of life (2)", "healer's tools", "medical textbook" ], - "abilitiesTop": [ - { - "entries": [ - "A physician has a +2 circumstance bonus to {@skill Diplomacy} checks to {@action Make an Impression} on or make a {@action Request} of a diseased, poisoned, or {@condition wounded} creature." - ], - "name": "Bedside Manner" - }, - { - "entries": [ - "When the physician rolls a critical failure on a check to {@action Treat Disease}, Treat." - ], - "name": "Doctor's Hand" - }, - { - "entries": [ - "Wounds, they get a failure instead." - ], - "name": "Poison, or Treat" - } - ], "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -9311,7 +8594,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -9345,21 +8627,28 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition wounded}" + "abilities": { + "top": [ + { + "entries": [ + "A physician has a +2 circumstance bonus to {@skill Diplomacy} checks to {@action Make an Impression} on or make a {@action Request} of a diseased, poisoned, or {@condition wounded} creature." + ], + "name": "Bedside Manner" + }, + { + "entries": [ + "When the physician rolls a critical failure on a check to {@action Treat Disease}, Treat." + ], + "name": "Doctor's Hand" + }, + { + "entries": [ + "Wounds, they get a failure instead." + ], + "name": "Poison, or Treat" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC" - ] + } }, { "name": "Pirate", @@ -9367,17 +8656,17 @@ "source": "GMG", "page": 242, "level": 2, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Human" + "cn", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -9387,51 +8676,43 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 2, - "Cha": 2 + "str": 2, + "dex": 3, + "con": 1, + "int": 0, + "wis": 2, + "cha": 2 }, "items": [ "cutlass (functions as a scimitar)", "dagger", "padded armor" ], - "abilitiesTop": [ - { - "entries": [ - "+8 Str +2, Dex +3, Con +1, Int +0, Wis +2, Cha + 2 Items cutlass (functions as a scimitar), dagger, padded armor." - ], - "name": "Lore" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -9440,24 +8721,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "When the pirate rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, anytime they gain the {@condition frightened} condition, reduce its value by 1." - ], - "name": "Bravery" - } - ], "speed": { "walk": 25 }, @@ -9482,7 +8745,7 @@ "attack": 11, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+5} piercing", @@ -9497,7 +8760,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+5} piercing", @@ -9506,34 +8769,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+8 Str +2, Dex +3, Con +1, Int +0, Wis +2, Cha + 2 Items cutlass (functions as a scimitar), dagger, padded armor." + ], + "name": "Lore" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "The pirate swings on a rope or {@action Stride||Strides}, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee {@action Strike} at the end of their movement that deals one extra damage die on a hit." - ], - "name": "Boarding Action" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "When the pirate rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, anytime they gain the {@condition frightened} condition, reduce its value by 1." + ], + "name": "Bravery" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The pirate swings on a rope or {@action Stride||Strides}, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee {@action Strike} at the end of their movement that deals one extra damage die on a hit." + ], + "name": "Boarding Action" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Plague Doctor", @@ -9541,17 +8816,17 @@ "source": "GMG", "page": 222, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -9561,25 +8836,25 @@ }, "skills": { "Intimidation": { - "default": 9 + "std": 9 }, "Medicine": { - "default": 13 + "std": 13 }, "Religion": { - "default": 13 + "std": 13 }, "Plague Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 0, - "Dex": 1, - "Con": 4, - "Int": 2, - "Wis": 4, - "Cha": 2 + "str": 0, + "dex": 1, + "con": 4, + "int": 2, + "wis": 4, + "cha": 2 }, "items": [ "crossbow (10 bolts)", @@ -9588,19 +8863,18 @@ "staff", "studded leather" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -9609,7 +8883,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -9725,32 +8998,22 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "When the plague doctor casts heal, they roll d10s instead of d8s." - ], - "name": "Healing Hands" - }, - { - "entries": [ - "When the plague doctor casts heal targeting a single creature, the plague doctor also restores Hit Points equal to the spell's level to themself or any other creature within range of the spell." - ], - "name": "Improved Communal Healing" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "abilities": { + "bot": [ + { + "entries": [ + "When the plague doctor casts heal, they roll d10s instead of d8s." + ], + "name": "Healing Hands" + }, + { + "entries": [ + "When the plague doctor casts heal targeting a single creature, the plague doctor also restores Hit Points equal to the spell's level to themself or any other creature within range of the spell." + ], + "name": "Improved Communal Healing" + } + ] + } }, { "name": "Poacher", @@ -9758,17 +9021,17 @@ "source": "GMG", "page": 219, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 + "std": 9 }, "languages": { "languages": [ @@ -9778,28 +9041,28 @@ }, "skills": { "Crafting": { - "default": 4 + "std": 4 }, "Deception": { - "default": 4 + "std": 4 }, "Nature": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 1, + "int": 0, + "wis": 3, + "cha": 0 }, "items": [ "club", @@ -9807,32 +9070,18 @@ "padded armor", "snare kit" ], - "abilitiesTop": [ - { - "entries": [ - "While using {@skill Survival} to {@action Subsist}, if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success." - ], - "name": "Forager" - }, - { - "entries": [ - "The poacher can use the {@skill Crafting} skill to create the following snares: alarm snare, hampering snare, marking snare, and signaling snare. The poacher can create four snares each day without paying for the materials, using 3 {@action Interact} actions to set up each snare." - ], - "name": "Snare Crafting" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -9841,7 +9090,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -9873,35 +9121,38 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "While using {@skill Survival} to {@action Subsist}, if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success." + ], + "name": "Forager" }, - "traits": [ - "concentrate" - ], - "entries": [ - "The poacher designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The poacher gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey.", - "The first time the poacher hits the designated prey in a round, they deal an additional {@damage 1d8} precision damage. The poacher also ignores the penalty for making ranged attacks within their second range increment. These effects last until the poacher uses {@action Hunt Prey} again." - ], - "name": "Hunt Prey" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + { + "entries": [ + "The poacher can use the {@skill Crafting} skill to create the following snares: alarm snare, hampering snare, marking snare, and signaling snare. The poacher can create four snares each day without paying for the materials, using 3 {@action Interact} actions to set up each snare." + ], + "name": "Snare Crafting" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The poacher designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The poacher gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey.", + "The first time the poacher hits the designated prey in a round, they deal an additional {@damage 1d8} precision damage. The poacher also ignores the penalty for making ranged attacks within their second range increment. These effects last until the poacher uses {@action Hunt Prey} again." + ], + "name": "Hunt Prey" + } + ] + } }, { "name": "Priest Of Pharasma", @@ -9909,17 +9160,17 @@ "source": "GMG", "page": 213, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -9929,46 +9180,45 @@ }, "skills": { "Diplomacy": { - "default": 12 + "std": 12 }, "Medicine": { - "default": 14 + "std": 14 }, "Religion": { - "default": 14 + "std": 14 }, "Society": { - "default": 11 + "std": 11 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 3, + "dex": 3, + "con": 1, + "int": 0, + "wis": 4, + "cha": 2 }, "items": [ "+1 dagger", "religious symbol of Pharasma" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -9977,7 +9227,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -9989,7 +9238,7 @@ "traits": [ "agile", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+5} piercing", @@ -10005,7 +9254,7 @@ "agile", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+5} piercing", @@ -10097,32 +9346,22 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "When the priest casts heal, they roll d10s instead of d8s." - ], - "name": "Healing Hands" - }, - { - "entries": [ - "If another creature's reaction would disrupt the priest's spellcasting action, the priest attempts a DC {@flatDC 15} flat check. If the priest succeeds, their action isn't disrupted." - ], - "name": "Steady Spellcasting" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "bot": [ + { + "entries": [ + "When the priest casts heal, they roll d10s instead of d8s." + ], + "name": "Healing Hands" + }, + { + "entries": [ + "If another creature's reaction would disrupt the priest's spellcasting action, the priest attempts a DC {@flatDC 15} flat check. If the priest succeeds, their action isn't disrupted." + ], + "name": "Steady Spellcasting" + } + ] + } }, { "name": "Prisoner", @@ -10130,17 +9369,17 @@ "source": "GMG", "page": 215, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -10150,45 +9389,44 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 3 + "std": 3 }, "Stealth": { - "default": 7 + "std": 7 }, "Thievery": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 1, - "Cha": 0 + "str": 3, + "dex": 4, + "con": 1, + "int": 0, + "wis": 1, + "cha": 0 }, "items": [ "shiv" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -10197,7 +9435,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -10230,51 +9467,40 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The prisoner deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the prisoner." - ], - "name": "Surprise Attack" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "abilities": { + "bot": [ + { + "entries": [ + "The prisoner deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true }, - "traits": [ - "emotion", - "fear", - "mental" - ], - "trigger": "The prisoner reduces a creature to 0 Hit Points", - "entries": [ - "The prisoner attempts an {@skill Intimidation} check with a +2 circumstance bonus to {@action Demoralize} a single creature it can see and that can see them." - ], - "name": "You're Next" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}" + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the prisoner." + ], + "name": "Surprise Attack" + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "emotion", + "fear", + "mental" + ], + "trigger": "The prisoner reduces a creature to 0 Hit Points", + "entries": [ + "The prisoner attempts an {@skill Intimidation} check with a +2 circumstance bonus to {@action Demoralize} a single creature it can see and that can see them." + ], + "name": "You're Next" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Prophet", @@ -10282,17 +9508,17 @@ "source": "GMG", "page": 212, "level": 2, - "rarity": "Common", - "alignment": "CN", - "size": "Medium", "traits": [ - "Human" + "cn", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 + "std": 10 }, "languages": { "languages": [ @@ -10302,42 +9528,42 @@ }, "skills": { "Diplomacy": { - "default": 8 + "std": 8 }, "Performance": { - "default": 8, + "std": 8, "to spout prophecy": 10 }, "Religion": { - "default": 7 + "std": 7 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 1, - "Con": 0, - "Int": 1, - "Wis": 3, - "Cha": 4 + "str": 2, + "dex": 1, + "con": 0, + "int": 1, + "wis": 3, + "cha": 4 }, "items": [ "{@item flail}, manifesto (functions as {@item religious text}), pouch of rocks, robes" ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -10346,7 +9572,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -10462,19 +9687,6 @@ } } } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" ] }, { @@ -10483,17 +9695,17 @@ "source": "GMG", "page": 249, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 10 + "std": 10 }, "languages": { "languages": [ @@ -10503,61 +9715,47 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Crafting": { - "default": 17 + "std": 17 }, "Deception": { - "default": 9 + "std": 9 }, "Medicine": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 12 + "std": 12 }, "Engineering Lore": { - "default": 15 + "std": 15 }, "Underworld Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 5, - "Int": 5, - "Wis": 2, - "Cha": -1 + "str": 1, + "dex": 4, + "con": 5, + "int": 5, + "wis": 2, + "cha": -1 }, - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Lore||Underworld Lore} +13 Str +1, Dex +4, Con +5, Int +5, Wis +2, Cha \u20131 Items alchemist's tools, moderate antidote, moderate antiplague, bandolier, +1 sickle, work coat (functions as padded armor)" - ], - "name": "Stealth" - }, - { - "entries": [ - "A reckless scientist carries the following infused items: 2 moderate acid flasks, 2 moderate alchemist's fires, 1 lesser bomber's eye elixir, 2 moderate frost vials, and 3 lesser elixirs of life. These items last for 24 hours, or until the next time the scientist makes their daily preparations." - ], - "name": "Infused Items" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -10572,14 +9770,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "entries": [ - "When an attacker scores a critical hit against the reckless scientist, one of the scientist's poorly stowed alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the splash damage. Any other item is simply wasted." - ], - "name": "Unstable Compounds" - } - ], "speed": { "walk": 25 }, @@ -10615,54 +9805,66 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Lore||Underworld Lore} +13 Str +1, Dex +4, Con +5, Int +5, Wis +2, Cha \u20131 Items alchemist's tools, moderate antidote, moderate antiplague, bandolier, +1 sickle, work coat (functions as padded armor)" + ], + "name": "Stealth" }, - "entries": [ - "The reckless scientist Interacts to draw a bomb, then Strikes with it." - ], - "name": "Quick Bomber" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "A reckless scientist carries the following infused items: 2 moderate acid flasks, 2 moderate alchemist's fires, 1 lesser bomber's eye elixir, 2 moderate frost vials, and 3 lesser elixirs of life. These items last for 24 hours, or until the next time the scientist makes their daily preparations." + ], + "name": "Infused Items" + } + ], + "mid": [ + { + "entries": [ + "When an attacker scores a critical hit against the reckless scientist, one of the scientist's poorly stowed alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the splash damage. Any other item is simply wasted." + ], + "name": "Unstable Compounds" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The reckless scientist Interacts to draw a bomb, then Strikes with it." + ], + "name": "Quick Bomber" }, - "traits": [ - "concentrate", - "manipulate" - ], - "requirements": "The reckless scientist is holding a bomb or elixir", - "entries": [ - "The reckless scientist combines the bomb with another bomb or the elixir with another elixir. They can {@action Interact} to draw a second bomb or elixir if necessary as part of this action. They attempt a DC 28 {@skill Crafting} check, destroying both component items to create one new item. If a viable resulting item isn't used by the end of the scientist's next turn, it explodes as described under critical failure.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The new item has the full effect of both component items when used.", - "Success": "The new item combines both items, but halves the effect of each. (This halves damage for bombs, the amount of healing of elixirs of life, or the duration for effects that can't have their value halved. Details are determined by the GM.)", - "Failure": "The new item is inert.", - "Critical Failure": "The new item immediately explodes, dealing {@damage 3d6} piercing damage to the reckless scientist." + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "manipulate" + ], + "requirements": "The reckless scientist is holding a bomb or elixir", + "entries": [ + "The reckless scientist combines the bomb with another bomb or the elixir with another elixir. They can {@action Interact} to draw a second bomb or elixir if necessary as part of this action. They attempt a DC 28 {@skill Crafting} check, destroying both component items to create one new item. If a viable resulting item isn't used by the end of the scientist's next turn, it explodes as described under critical failure.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The new item has the full effect of both component items when used.", + "Success": "The new item combines both items, but halves the effect of each. (This halves damage for bombs, the amount of healing of elixirs of life, or the duration for effects that can't have their value halved. Details are determined by the GM.)", + "Failure": "The new item is inert.", + "Critical Failure": "The new item immediately explodes, dealing {@damage 3d6} piercing damage to the reckless scientist." + } } - } - ], - "name": "Reckless Alchemy" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + ], + "name": "Reckless Alchemy" + } + ] + } }, { "name": "Ruffian", @@ -10670,17 +9872,17 @@ "source": "GMG", "page": 210, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 + "std": 8 }, "languages": { "languages": [ @@ -10690,41 +9892,40 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 0 + "str": 3, + "dex": 2, + "con": 3, + "int": -1, + "wis": 2, + "cha": 0 }, "items": [ "club", "sling (10 bullets)", "studded leather armor" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -10733,18 +9934,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -10788,49 +9977,46 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The ruffian's brutality shakes foes' confidence. When the ruffian deals damage on a critical hit, the target is {@condition frightened 1}, and the ruffian can knock the target up to 10 feet away (this is {@quickref forced movement||3|forced movement})." - ], - "name": "Brutal Beating" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "trigger": "The ruffian has one hand free, and its target is within reach of that hand", - "entries": [ - "The ruffian makes a melee {@action Strike} while keeping one hand free. If this {@action Strike} hits, the target is {@condition flat-footed} until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first." - ], - "name": "Snagging Strike" - }, - { - "entries": [ - "The ruffian deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "precision" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition frightened}" + "bot": [ + { + "entries": [ + "The ruffian's brutality shakes foes' confidence. When the ruffian deals damage on a critical hit, the target is {@condition frightened 1}, and the ruffian can knock the target up to 10 feet away (this is {@quickref forced movement||3|forced movement})." + ], + "name": "Brutal Beating" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "trigger": "The ruffian has one hand free, and its target is within reach of that hand", + "entries": [ + "The ruffian makes a melee {@action Strike} while keeping one hand free. If this {@action Strike} hits, the target is {@condition flat-footed} until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first." + ], + "name": "Snagging Strike" + }, + { + "entries": [ + "The ruffian deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Saboteur", @@ -10838,17 +10024,17 @@ "source": "GMG", "page": 247, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8, + "std": 8, "to find traps": 10 }, "languages": { @@ -10859,67 +10045,59 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 5 + "std": 5 }, "Crafting": { - "default": 6, + "std": 6, "to Craft snares": 8 }, "Deception": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 5 + "std": 5 }, "Society": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 6 + "std": 6 }, "Engineering Lore": { - "default": 8 + "std": 8 }, "Underworld Lore": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": 2, - "Wis": 2, - "Cha": 1 + "str": 1, + "dex": 3, + "con": 1, + "int": 2, + "wis": 2, + "cha": 1 }, - "abilitiesTop": [ - { - "entries": [ - "The saboteur can {@action Craft} snares and has the supplies to make up to two caltrop snares and up to two hampering snares." - ], - "name": "Snare Crafting" - } - ], "ac": { - "default": 18, + "std": 18, "vs. traps": 20 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9, + "ref": { + "std": 9, "vs. traps": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -10928,7 +10106,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -10962,28 +10139,25 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The saboteur deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "The saboteur can {@action Craft} snares and has the supplies to make up to two caltrop snares and up to two hampering snares." + ], + "name": "Snare Crafting" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "entries": [ + "The saboteur deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } + ] + } }, { "name": "Sage", @@ -10991,17 +10165,17 @@ "source": "GMG", "page": 241, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -11011,59 +10185,51 @@ }, "skills": { "Arcana": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 13 + "std": 13 }, "Medicine": { - "default": 12 + "std": 12 }, "Nature": { - "default": 14 + "std": 14 }, "Occultism": { - "default": 12 + "std": 12 }, "Religion": { - "default": 12 + "std": 12 }, "Society": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 1, - "Int": 4, - "Wis": 3, - "Cha": 0 + "str": 2, + "dex": 2, + "con": 1, + "int": 4, + "wis": 3, + "cha": 0 }, "items": [ "religious symbol", "+1 staff" ], - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Society} +14 Str +2, Dex +2, Con +1, Int +4, Wis +3, Cha +0 Items religious symbol, +1 staff." - ], - "name": "Religion" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -11072,26 +10238,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "traits": [ - "auditory", - "concentrate", - "linguistic", - "mental" - ], - "trigger": "An ally is about to attempt an attack roll or skill check and has not yet rolled", - "entries": [ - "The sage gives the ally a savvy piece of advice, providing valuable insight. The ally gains a +2 circumstance bonus to the triggering roll." - ], - "name": "Timely Advice" - } - ], "speed": { "walk": 25 }, @@ -11111,31 +10257,51 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "The sage studies a creature, attempting an {@skill Arcana}, {@skill Nature}, {@skill Occultism}, {@skill Religion}, or {@skill Society} check against the creature's {@action Recall Knowledge} DC. On a success, the sage gains a +2 circumstance bonus to attack rolls and AC against that creature and deals an additional {@dice 2d6} damage to the creature with weapon attacks. These benefits last for 1 minute or until the sage uses this ability again." - ], - "name": "Sage's Analysis" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Society} +14 Str +2, Dex +2, Con +1, Int +4, Wis +3, Cha +0 Items religious symbol, +1 staff." + ], + "name": "Religion" + } ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "traits": [ + "auditory", + "concentrate", + "linguistic", + "mental" + ], + "trigger": "An ally is about to attempt an attack roll or skill check and has not yet rolled", + "entries": [ + "The sage gives the ally a savvy piece of advice, providing valuable insight. The ally gains a +2 circumstance bonus to the triggering roll." + ], + "name": "Timely Advice" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The sage studies a creature, attempting an {@skill Arcana}, {@skill Nature}, {@skill Occultism}, {@skill Religion}, or {@skill Society} check against the creature's {@action Recall Knowledge} DC. On a success, the sage gains a +2 circumstance bonus to attack rolls and AC against that creature and deals an additional {@dice 2d6} damage to the creature with weapon attacks. These benefits last for 1 minute or until the sage uses this ability again." + ], + "name": "Sage's Analysis" + } + ] + } }, { "name": "Servant", @@ -11143,17 +10309,17 @@ "source": "GMG", "page": 224, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 + "std": 9 }, "languages": { "languages": [ @@ -11163,45 +10329,44 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Diplomacy": { - "default": 4 + "std": 4 }, "Society": { - "default": 2 + "std": 2 }, "Household Lore": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 1, - "Cha": 2 + "str": 1, + "dex": 3, + "con": 1, + "int": 0, + "wis": 1, + "cha": 2 }, "items": [ "cutlery (10)", "servant's uniform", "serving platter (Hardness 3, HP 6, BT 3)" ], - "abilitiesTop": [], "ac": { - "default": 15, + "std": 15, "with platter raised": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -11210,7 +10375,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -11221,7 +10385,7 @@ "attack": 5, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+1} piercing", @@ -11236,7 +10400,7 @@ "traits": [ "agile", "thrown 15 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+1} piercing", @@ -11244,18 +10408,6 @@ "piercing" ] } - ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" ] }, { @@ -11264,17 +10416,17 @@ "source": "GMG", "page": 238, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 3 + "std": 3 }, "languages": { "languages": [ @@ -11284,40 +10436,39 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Diplomacy": { - "default": 4 + "std": 4 }, "Thievery": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 1, - "Cha": 2 + "str": 1, + "dex": 4, + "con": 0, + "int": 0, + "wis": 1, + "cha": 2 }, "items": [ "pewter mug", "serving tray" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -11326,21 +10477,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "An object that the server could hold in one hand is dropped within the server's reach", - "requirements": "The server has at least one hand free", - "entries": [ - "The server catches the dropped object before it hits the floor or leaves their reach." - ], - "name": "Quick Catch" - } - ], "speed": { "walk": 25 }, @@ -11373,18 +10509,23 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "An object that the server could hold in one hand is dropped within the server's reach", + "requirements": "The server has at least one hand free", + "entries": [ + "The server catches the dropped object before it hits the floor or leaves their reach." + ], + "name": "Quick Catch" + } + ] + } }, { "name": "Ship Captain", @@ -11392,17 +10533,17 @@ "source": "GMG", "page": 243, "level": 6, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 + "std": 12 }, "languages": { "languages": [ @@ -11412,31 +10553,31 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 13 + "std": 13 }, "Survival": { - "default": 10 + "std": 10 }, "Sailing Lore": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 0, - "Int": 1, - "Wis": 2, - "Cha": 3 + "str": 4, + "dex": 2, + "con": 0, + "int": 1, + "wis": 2, + "cha": 3 }, "items": [ "dagger", @@ -11444,26 +10585,18 @@ "leather armor", "+1 rapier" ], - "abilitiesTop": [ - { - "entries": [ - "+10 Str +4, Dex +2, Con +0, Int +1, Wis +2, Cha +3 Items dagger, hand crossbow (10 bolts), leather armor, +1 rapier." - ], - "name": "Survival" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -11472,14 +10605,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "When the pirate rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, anytime they gain the {@condition frightened} condition, reduce its value by 1." - ], - "name": "Bravery" - } - ], "speed": { "walk": 25 }, @@ -11507,7 +10632,7 @@ "agile", "disarm", "parry", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+10} piercing", @@ -11530,49 +10655,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to {@action Disarm} the target. Their multiple attack penalty increases only after all the attacks are made." - ], - "name": "Dual Disarm" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory", - "concentrate", - "emotion", - "linguistic", - "mental" - ], - "entries": [ - "The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn." - ], - "name": "No Quarter!" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+10 Str +4, Dex +2, Con +0, Int +1, Wis +2, Cha +3 Items dagger, hand crossbow (10 bolts), leather armor, +1 rapier." + ], + "name": "Survival" + } + ], + "mid": [ + { + "entries": [ + "When the pirate rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, anytime they gain the {@condition frightened} condition, reduce its value by 1." + ], + "name": "Bravery" + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to {@action Disarm} the target. Their multiple attack penalty increases only after all the attacks are made." + ], + "name": "Dual Disarm" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "concentrate", + "emotion", + "linguistic", + "mental" + ], + "entries": [ + "The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn." + ], + "name": "No Quarter!" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Smith", @@ -11580,17 +10709,17 @@ "source": "GMG", "page": 245, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 + "std": 5 }, "languages": { "languages": [ @@ -11600,47 +10729,46 @@ }, "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Crafting": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 5 + "std": 5 }, "Society": { - "default": 8 + "std": 8 }, "Smithy Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 3, - "Dex": 1, - "Con": 2, - "Int": 3, - "Wis": 0, - "Cha": 0 + "str": 3, + "dex": 1, + "con": 2, + "int": 3, + "wis": 0, + "cha": 0 }, "items": [ "artisan's tools", "leather apron (functions as padded armor)", "light hammer" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -11649,7 +10777,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -11686,26 +10813,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The smith deals an additional {@dice 1d6} damage when they hit with a weapon they created." - ], - "name": "Smith's Fury" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "abilities": { + "bot": [ + { + "entries": [ + "The smith deals an additional {@dice 1d6} damage when they hit with a weapon they created." + ], + "name": "Smith's Fury" + } + ] + } }, { "name": "Spy", @@ -11713,17 +10830,17 @@ "source": "GMG", "page": 208, "level": 6, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 + "std": 17 }, "languages": { "languages": [ @@ -11733,34 +10850,34 @@ }, "skills": { "Deception": { - "default": 15 + "std": 15 }, "Diplomacy": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 15 + "std": 15 }, "Society": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 14 + "std": 14 }, "Thievery": { - "default": 12 + "std": 12 }, "Local Court Lore": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 2, - "Wis": 4, - "Cha": 4 + "str": 0, + "dex": 4, + "con": 1, + "int": 2, + "wis": 4, + "cha": 4 }, "items": [ "dagger (4)", @@ -11770,32 +10887,18 @@ "+1 rapier", "thieves' tools" ], - "abilitiesTop": [ - { - "entries": [ - "+14, {@skill Thievery} +12 Str +0, Dex +4, Con +1, Int +2, Wis +4, Cha +4 Items dagger (4), disguise kit, fine clothes, leather armor, +1 rapier, thieves' tools." - ], - "name": "Stealth" - }, - { - "entries": [ - "The spy has positioned themself to seem a trusted ally, gaining a +2 circumstance bonus to {@action Gather Information} or to {@action Make an Impression} among the nobles of that court." - ], - "name": "Noble's Ally" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -11804,7 +10907,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -11832,7 +10934,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+6} piercing", @@ -11841,44 +10943,45 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+14, {@skill Thievery} +12 Str +0, Dex +4, Con +1, Int +2, Wis +4, Cha +4 Items dagger (4), disguise kit, fine clothes, leather armor, +1 rapier, thieves' tools." + ], + "name": "Stealth" }, - "frequency": { - "unit": "round", - "freq": 1 - }, - "entries": [ - "The spy draws a weapon and then Strikes with it. The target of the {@action Strike} is {@condition flat-footed} against the attack." - ], - "name": "Hidden Blade" - }, - { - "entries": [ - "The spy deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + { + "entries": [ + "The spy has positioned themself to seem a trusted ally, gaining a +2 circumstance bonus to {@action Gather Information} or to {@action Make an Impression} among the nobles of that court." + ], + "name": "Noble's Ally" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The spy draws a weapon and then Strikes with it. The target of the {@action Strike} is {@condition flat-footed} against the attack." + ], + "name": "Hidden Blade" + }, + { + "entries": [ + "The spy deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Surgeon", @@ -11886,17 +10989,17 @@ "source": "GMG", "page": 222, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -11906,41 +11009,33 @@ }, "skills": { "Medicine": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": 2, - "Wis": 4, - "Cha": 0 + "str": 1, + "dex": 3, + "con": 1, + "int": 2, + "wis": 4, + "cha": 0 }, "items": [ "healer's tools", "scalpel (3)" ], - "abilitiesTop": [ - { - "entries": [ - "When the surgeon rolls a critical failure on a check to {@action Treat Disease}, {@action Treat Poison}, or {@action Treat Wounds}, they get a failure instead." - ], - "name": "Doctor's Hand" - } - ], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -11949,7 +11044,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -11960,7 +11054,7 @@ "attack": 11, "traits": [ "agile", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d4+1} slashing", @@ -11975,7 +11069,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d4+1} slashing", @@ -11984,30 +11078,28 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The surgeon attempts a {@skill Medicine} check against the Fortitude DC of one living creature they can see within 60 feet. On a success, the surgeon's melee Strikes deal an extra {@damage 1d6} precision damage against that creature ({@dice 2d6} on a critical success) until 1 minute passes or the surgeon critically hits that creature, whichever comes first. Using this action again designates a new target and ends the effect for any previous target. A surgeon can target an individual creature no more than once per day with this ability." - ], - "name": "Medical Malpractice" - } - ], - "inflicts": { - "damage": [ - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "When the surgeon rolls a critical failure on a check to {@action Treat Disease}, {@action Treat Poison}, or {@action Treat Wounds}, they get a failure instead." + ], + "name": "Doctor's Hand" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The surgeon attempts a {@skill Medicine} check against the Fortitude DC of one living creature they can see within 60 feet. On a success, the surgeon's melee Strikes deal an extra {@damage 1d6} precision damage against that creature ({@dice 2d6} on a critical success) until 1 minute passes or the surgeon critically hits that creature, whichever comes first. Using this action again designates a new target and ends the effect for any previous target. A surgeon can target an individual creature no more than once per day with this ability." + ], + "name": "Medical Malpractice" + } + ] + } }, { "name": "Tax Collector", @@ -12015,17 +11107,17 @@ "source": "GMG", "page": 224, "level": -1, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 + "std": 6 }, "languages": { "languages": [ @@ -12035,55 +11127,47 @@ }, "skills": { "Deception": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 }, "Society": { - "default": 11 + "std": 11 }, "Thievery": { - "default": 6 + "std": 6 }, "Legal Lore": { - "default": 11 + "std": 11 }, "Mercantile Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 0, - "Dex": 1, - "Con": 0, - "Int": 4, - "Wis": 2, - "Cha": 3 + "str": 0, + "dex": 1, + "con": 0, + "int": 4, + "wis": 2, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Thievery} +6 Str +0, Dex +1, Con +0, Int +4, Wis +2, Cha +3 Items crossbow (10 bolts), dagger, collection of expired documents with intact seals, merchant's scale, padded armor, tax documents in scroll case." - ], - "name": "Society" - } - ], "ac": { - "default": 14 + "std": 14 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 3 + "ref": { + "std": 3 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -12092,7 +11176,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -12103,7 +11186,7 @@ "attack": 5, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4} piercing", @@ -12126,33 +11209,32 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "The tax collector {@action Stride||Strides}. At any point during this movement, they can {@action Interact} to hurl coins. If there are commoners about, this typically causes a scene. Crowds are usually {@quickref difficult terrain||3|terrain} and have other effects (Core Rulebook 514)." - ], - "name": "Glittering Distraction" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+11, {@skill Thievery} +6 Str +0, Dex +1, Con +0, Int +4, Wis +2, Cha +3 Items crossbow (10 bolts), dagger, collection of expired documents with intact seals, merchant's scale, padded armor, tax documents in scroll case." + ], + "name": "Society" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "The tax collector {@action Stride||Strides}. At any point during this movement, they can {@action Interact} to hurl coins. If there are commoners about, this typically causes a scene. Crowds are usually {@quickref difficult terrain||3|terrain} and have other effects (Core Rulebook 514)." + ], + "name": "Glittering Distraction" + } + ] + } }, { "name": "Teacher", @@ -12160,17 +11242,17 @@ "source": "GMG", "page": 240, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 4 + "std": 4 }, "languages": { "languages": [ @@ -12180,62 +11262,43 @@ }, "skills": { "Diplomacy": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 5 + "std": 5 }, "Academia Lore": { - "default": 14 + "std": 14 }, "one additional Lore": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 0, - "Dex": 0, - "Con": -1, - "Int": 4, - "Wis": 2, - "Cha": 3 + "str": 0, + "dex": 0, + "con": -1, + "int": 4, + "wis": 2, + "cha": 3 }, "items": [ "cane (functions as staff)", "textbook", "writing set" ], - "abilitiesTop": [ - { - "entries": [ - "The teacher can attempt to {@action Recall Knowledge} on any general subject with a +10 modifier." - ], - "name": "Font of Knowledge" - }, - { - "traits": [ - "aura", - "emotion", - "mental" - ], - "entries": [ - "50 feet. Any of the teacher's students in the aura gains a +1 circumstance bonus to {@action Recall Knowledge}." - ], - "name": "Inspirational Presence" - } - ], "ac": { - "default": 12 + "std": 12 }, "savingThrows": { - "Fort": { - "default": 1 + "fort": { + "std": 1 }, - "Ref": { - "default": 2 + "ref": { + "std": 2 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -12244,7 +11307,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -12263,16 +11325,27 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA" - ] + "abilities": { + "top": [ + { + "entries": [ + "The teacher can attempt to {@action Recall Knowledge} on any general subject with a +10 modifier." + ], + "name": "Font of Knowledge" + }, + { + "traits": [ + "aura", + "emotion", + "mental" + ], + "entries": [ + "50 feet. Any of the teacher's students in the aura gains a +1 circumstance bonus to {@action Recall Knowledge}." + ], + "name": "Inspirational Presence" + } + ] + } }, { "name": "Tomb Raider", @@ -12280,17 +11353,17 @@ "source": "GMG", "page": 217, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -12300,66 +11373,52 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 7 + "std": 7 }, "Society": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 11 + "std": 11 }, "Thievery": { - "default": 13 + "std": 13 }, "Architecture Lore": { - "default": 11 + "std": 11 }, "Engineering Lore": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 1, - "Int": 2, - "Wis": 2, - "Cha": 0 + "str": 4, + "dex": 4, + "con": 1, + "int": 2, + "wis": 2, + "cha": 0 }, "items": [ "climbing kit", "hand crossbow (20 bolts)", "+1 kukri" ], - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Thievery} +13 Str +4, Dex +4, Con +1, Int +2, Wis +2, Cha +0 Items climbing kit, hand crossbow (20 bolts), +1 kukri." - ], - "name": "Stealth" - }, - { - "entries": [ - "The tomb raider automatically attempts a secret {@skill Perception} check to notice a hazard when they are within 10 feet of the hazard." - ], - "name": "Hazard Spotter" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -12368,10 +11427,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 15 + "climb": 15 }, "attacks": [ { @@ -12404,31 +11462,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+11, {@skill Thievery} +13 Str +4, Dex +4, Con +1, Int +2, Wis +2, Cha +0 Items climbing kit, hand crossbow (20 bolts), +1 kukri." + ], + "name": "Stealth" }, - "entries": [ - "The tomb raider musters their guile to attempt a clever attack that catches their foe unprepared. The tomb raider chooses one of their weapons. The next attack with that weapon deals an extra {@damage 2d6} precision damage. In addition, the tomb raider can {@action Interact} to draw the weapon (or to reload it if they choose the hand crossbow)." - ], - "name": "Trick Attack" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + { + "entries": [ + "The tomb raider automatically attempts a secret {@skill Perception} check to notice a hazard when they are within 10 feet of the hazard." + ], + "name": "Hazard Spotter" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The tomb raider musters their guile to attempt a clever attack that catches their foe unprepared. The tomb raider chooses one of their weapons. The next attack with that weapon deals an extra {@damage 2d6} precision damage. In addition, the tomb raider can {@action Interact} to draw the weapon (or to reload it if they choose the hand crossbow)." + ], + "name": "Trick Attack" + } + ] + } }, { "name": "Torchbearer", @@ -12436,17 +11497,17 @@ "source": "GMG", "page": 216, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 + "std": 5 }, "languages": { "languages": [ @@ -12456,28 +11517,28 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 5 + "std": 5 }, "Survival": { - "default": 3 + "std": 3 }, "Architecture Lore": { - "default": 2 + "std": 2 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 1, - "Int": 0, - "Wis": 1, - "Cha": 1 + "str": 2, + "dex": 3, + "con": 1, + "int": 0, + "wis": 1, + "cha": 1 }, "items": [ "climbing kit", @@ -12486,19 +11547,18 @@ "tindertwig (5)", "torch (4)" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -12507,7 +11567,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -12529,7 +11588,7 @@ "attack": 5, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+2} piercing", @@ -12552,26 +11611,16 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A torchbearer is adept at attacking with {@item torch||torches} and deals 1 {@condition persistent damage ||persistent fire damage} when they critically hit with a torch." - ], - "name": "Torch Combatant" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "abilities": { + "bot": [ + { + "entries": [ + "A torchbearer is adept at attacking with {@item torch||torches} and deals 1 {@condition persistent damage ||persistent fire damage} when they critically hit with a torch." + ], + "name": "Torch Combatant" + } + ] + } }, { "name": "Tracker", @@ -12579,17 +11628,17 @@ "source": "GMG", "page": 220, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -12599,60 +11648,43 @@ }, "skills": { "Nature": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 13 + "std": 13 }, "Forest Lore": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 4, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 4, + "cha": 0 }, "items": [ "composite longbow (60 arrows)", "leather armor", "staff" ], - "abilitiesTop": [ - { - "entries": [ - "As poacher, but the tracker feeds 16 additional creatures, or 32 on a critical success." - ], - "name": "Forager", - "entries_as_xyz": [ - "While using {@skill Survival} to {@action Subsist}, if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success." - ] - }, - { - "entries": [ - "The tracker can {@action Track} while moving at full speed." - ], - "name": "Master Tracker" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -12661,7 +11693,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -12697,33 +11728,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "As poacher, but the tracker feeds 16 additional creatures, or 32 on a critical success." + ], + "name": "Forager", + "entries_as_xyz": [ + "While using {@skill Survival} to {@action Subsist}, if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success." + ] }, - "traits": [ - "concentrate" - ], - "entries": [ - "As poacher (page 218)." - ], - "name": "Hunt Prey" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "The tracker can {@action Track} while moving at full speed." + ], + "name": "Master Tracker" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "As poacher (page 218)." + ], + "name": "Hunt Prey" + } + ] + } }, { "name": "Troubadour", @@ -12731,17 +11769,17 @@ "source": "GMG", "page": 238, "level": 3, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Human" + "n", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 + "std": 8 }, "languages": { "languages": [ @@ -12751,37 +11789,37 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Deception": { - "default": 9 + "std": 9 }, "Diplomacy": { - "default": 9 + "std": 9 }, "Occultism": { - "default": 7 + "std": 7 }, "Performance": { - "default": 13 + "std": 13 }, "Society": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8 + "std": 8 }, "Theater Lore": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 0, - "Dex": 3, - "Con": 0, - "Int": 2, - "Wis": 1, - "Cha": 4 + "str": 0, + "dex": 3, + "con": 0, + "int": 2, + "wis": 1, + "cha": 4 }, "items": [ "crossbow (10 bolts)", @@ -12790,26 +11828,18 @@ "poetry book", "rapier" ], - "abilitiesTop": [ - { - "entries": [ - "The troubadour can {@action Recall Knowledge} on any subject with a +7 modifier." - ], - "name": "Bardic Lore" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -12818,7 +11848,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -12914,18 +11943,16 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "abilities": { + "top": [ + { + "entries": [ + "The troubadour can {@action Recall Knowledge} on any subject with a +7 modifier." + ], + "name": "Bardic Lore" + } + ] + } }, { "name": "Urchin", @@ -12933,17 +11960,17 @@ "source": "GMG", "page": 215, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Small", "traits": [ - "Human" + "n", + "small", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 3 + "std": 3 }, "languages": { "languages": [ @@ -12953,48 +11980,47 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Deception": { - "default": 4 + "std": 4 }, "Society": { - "default": 3 + "std": 3 }, "Stealth": { - "default": 5 + "std": 5 }, "Survival": { - "default": 3 + "std": 3 }, "Thievery": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 0, - "Int": 1, - "Wis": 1, - "Cha": 2 + "str": -1, + "dex": 3, + "con": 0, + "int": 1, + "wis": 1, + "cha": 2 }, "items": [ "shiv" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -13003,7 +12029,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -13049,32 +12074,22 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The urchin gains a +1 circumstance bonus to {@action Steal} or {@action Palm an Object} while within 10 feet of an ally who has the pickpocket ability." - ], - "name": "Collaborative Thievery" - }, - { - "entries": [ - "The urchin can {@action Steal} or {@action Palm an Object} that's closely guarded without taking the usual \u20135 penalty. They can {@action Steal} objects that would be extremely noticeable or time-consuming to remove (like worn shoes, armor, or actively wielded objects)." - ], - "name": "Pickpocket" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA" - ] + "abilities": { + "bot": [ + { + "entries": [ + "The urchin gains a +1 circumstance bonus to {@action Steal} or {@action Palm an Object} while within 10 feet of an ally who has the pickpocket ability." + ], + "name": "Collaborative Thievery" + }, + { + "entries": [ + "The urchin can {@action Steal} or {@action Palm an Object} that's closely guarded without taking the usual \u20135 penalty. They can {@action Steal} objects that would be extremely noticeable or time-consuming to remove (like worn shoes, armor, or actively wielded objects)." + ], + "name": "Pickpocket" + } + ] + } }, { "name": "Warden", @@ -13082,17 +12097,17 @@ "source": "GMG", "page": 225, "level": 6, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 + "std": 12 }, "languages": { "languages": [ @@ -13102,39 +12117,38 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Nature": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 12 + "std": 12 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": 1, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 2, + "con": 3, + "int": 1, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -13143,20 +12157,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "One of the warden's enemies within 100 feet attacks one of the warden's allies or a person the warden is sworn to protect", - "entries": [ - "The warden Strikes the triggering enemy. If the {@action Strike} hits, the enemy's attack is deflected, reducing its damage by 8, or by 16 if the warden's {@action Strike} was a critical hit." - ], - "name": "Warding Strike" - } - ], "speed": { "walk": 25 }, @@ -13193,26 +12193,30 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A warden deals an extra {@dice 1d8} damage to any creature trespassing on the territory the warden protects." - ], - "name": "Warden's Protection" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "One of the warden's enemies within 100 feet attacks one of the warden's allies or a person the warden is sworn to protect", + "entries": [ + "The warden Strikes the triggering enemy. If the {@action Strike} hits, the enemy's attack is deflected, reducing its damage by 8, or by 16 if the warden's {@action Strike} was a critical hit." + ], + "name": "Warding Strike" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "entries": [ + "A warden deals an extra {@dice 1d8} damage to any creature trespassing on the territory the warden protects." + ], + "name": "Warden's Protection" + } + ] + } }, { "name": "Watch Officer", @@ -13220,17 +12224,17 @@ "source": "GMG", "page": 236, "level": 3, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Human" + "ln", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 + "std": 8 }, "languages": { "languages": [ @@ -13240,43 +12244,42 @@ }, "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Diplomacy": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 9 + "std": 9 }, "Society": { - "default": 5 + "std": 5 }, "Legal Lore": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 1, + "cha": 1 + }, "ac": { - "default": 20, + "std": 20, "with shield raised": 22 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -13285,45 +12288,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "emotion", - "mental" - ], - "entries": [ - "10 feet. Creatures in the aura who are the same or lower level than the watch officer take a \u20132 status penalty to their Will DC against the watch officer's attempts to {@action Coerce} or {@action Demoralize} them." - ], - "name": "Air of Authority" - }, - { - "entries": [ - "When the captain of the guard rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, any time they gain the {@condition frightened} condition, reduce its value by 1." - ], - "name": "Bravery" - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -13356,37 +12320,63 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "emotion", + "mental" + ], + "entries": [ + "10 feet. Creatures in the aura who are the same or lower level than the watch officer take a \u20132 status penalty to their Will DC against the watch officer's attempts to {@action Coerce} or {@action Demoralize} them." + ], + "name": "Air of Authority" }, - "frequency": { - "unit": "round", - "freq": 1 + { + "entries": [ + "When the captain of the guard rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, any time they gain the {@condition frightened} condition, reduce its value by 1." + ], + "name": "Bravery" }, - "entries": [ - "The watch officer {@action Stride||Strides} twice. If they end their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy." - ], - "name": "Sudden Charge" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "frequency": { + "unit": "round", + "freq": 1 + }, + "entries": [ + "The watch officer {@action Stride||Strides} twice. If they end their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy." + ], + "name": "Sudden Charge" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Zealot Of Asmodeus", @@ -13394,17 +12384,17 @@ "source": "GMG", "page": 213, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human" + "ne", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 + "std": 9 }, "languages": { "languages": [ @@ -13414,28 +12404,28 @@ }, "skills": { "Athletics": { - "default": 9 + "std": 9 }, "Deception": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 10 + "std": 10 }, "Religion": { - "default": 10 + "std": 10 }, "Society": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 4, + "dex": 1, + "con": 1, + "int": 0, + "wis": 3, + "cha": 2 }, "items": [ "{@item composite shortbow} (20 arrows)", @@ -13443,20 +12433,19 @@ "{@item mace}", "{@item steel shield} (Hardness 5, HP 20, BT 10)" ], - "abilitiesTop": [], "ac": { - "default": 22, + "std": 22, "with shield raised": 24 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -13465,30 +12454,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "entries": [], - "name": "Shield Block", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "trigger": "A creature the zealot can see damages a follower of Asmodeus other than the zealot", - "entries": [ - "The zealot gains the effect of a 1st-level {@spell true strike} spell. If the zealot makes an attack roll against anyone other than the triggering creature, the true strike ends with no effect." - ], - "name": "Swear Vengeance" - } - ], "speed": { "walk": 20 }, @@ -13584,40 +12549,54 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "entries": [], + "name": "Shield Block", + "generic": true }, - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "The zealot expends a prepared {@spell harm} spell and makes a melee {@action Strike}. Instead of the normal effect of the spell, its negative damage is added to the {@action Strike}'s damage." - ], - "name": "Channel Smite" - }, - { - "entries": [ - "The zealot's mace deals {@dice 1d8} damage instead of {@dice 1d6}." - ], - "name": "Deadly Simplicity" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "activity": { + "number": 1, + "unit": "reaction", + "entry": "{@as R}" + }, + "trigger": "A creature the zealot can see damages a follower of Asmodeus other than the zealot", + "entries": [ + "The zealot gains the effect of a 1st-level {@spell true strike} spell. If the zealot makes an attack roll against anyone other than the triggering creature, the true strike ends with no effect." + ], + "name": "Swear Vengeance" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "The zealot expends a prepared {@spell harm} spell and makes a melee {@action Strike}. Instead of the normal effect of the spell, its negative damage is added to the {@action Strike}'s damage." + ], + "name": "Channel Smite" + }, + { + "entries": [ + "The zealot's mace deals {@dice 1d8} damage instead of {@dice 1d6}." + ], + "name": "Deadly Simplicity" + } + ] + } } ] } diff --git a/data/bestiary/creatures-lome.json b/data/bestiary/creatures-lome.json index bb30a95470..61237b1c1e 100644 --- a/data/bestiary/creatures-lome.json +++ b/data/bestiary/creatures-lome.json @@ -6,21 +6,27 @@ "source": "LOME", "page": 293, "level": 8, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Large", + "traits": [ + "uncommon", + "ce", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Giant", "Humanoid" ], "perception": { - "default": 19 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ] + "std": 19 }, + "senses": [ + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Mwangi" @@ -29,51 +35,36 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Intimidation": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 14, + "std": 14, "in deserts": 18 } }, "abilityMods": { - "Str": 6, - "Dex": 4, - "Con": 6, - "Int": -2, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [ - { - "entries": [ - "An aigamuxa's eyes are located on the bottom of their feet, making it difficult for them to see.", - "An aigamuxa is typically blind. If they {@action Seek}, they can see normally until the end of their turn." - ], - "name": "Limited Vision" - }, - { - "entries": [ - "If an aigamuxa takes damage from {@action Stride||Striding} or {@action Step||Stepping} into hazardous terrain or a square with similar grounded hazards (such as caltrops), they can't {@action Seek} until the end of their next turn." - ], - "name": "Weak Feet" - } - ], + "str": 6, + "dex": 4, + "con": 6, + "int": -2, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -82,7 +73,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -114,65 +104,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "An aigamuxa's eyes are located on the bottom of their feet, making it difficult for them to see.", + "An aigamuxa is typically blind. If they {@action Seek}, they can see normally until the end of their turn." + ], + "name": "Limited Vision" }, - "requirements": "The aigamuxa is Hiding in dirt, sand, or another soft surface", - "entries": [ - "The aigamuxa makes a claw {@action Strike} against a creature within reach. On a hit, the aigamuxa automatically Grabs the creature. Whether or not they hit, the aigamuxa then {@action Stride||Strides}. If they have a creature {@condition grabbed}, the creature moves with the aigamuxa." - ], - "name": "Burrowed Ambush" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "If an aigamuxa takes damage from {@action Stride||Striding} or {@action Step||Stepping} into hazardous terrain or a square with similar grounded hazards (such as caltrops), they can't {@action Seek} until the end of their next turn." + ], + "name": "Weak Feet" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The aigamuxa is Hiding in dirt, sand, or another soft surface", + "entries": [ + "The aigamuxa makes a claw {@action Strike} against a creature within reach. On a hit, the aigamuxa automatically Grabs the creature. Whether or not they hit, the aigamuxa then {@action Stride||Strides}. If they have a creature {@condition grabbed}, the creature moves with the aigamuxa." + ], + "name": "Burrowed Ambush" }, - "requirements": "The aigamuxa is standing on dirt, sand, or another soft surface", - "entries": [ - "The aigamuxa quickly digs into the surface and Hides. They leave their feet partially exposed, allowing them to see out from the surface. The aigamuxa can hold their breath for up to 10 minutes while hiding in this way." - ], - "name": "Burrowing Concealment" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The aigamuxa is standing on dirt, sand, or another soft surface", + "entries": [ + "The aigamuxa quickly digs into the surface and Hides. They leave their feet partially exposed, allowing them to see out from the surface. The aigamuxa can hold their breath for up to 10 minutes while hiding in this way." + ], + "name": "Burrowing Concealment" }, - "traits": [ - "attack" - ], - "entries": [ - "Small, {@damage 2d12+4} bludgeoning, Rupture 22." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "entries": [ - "Stories say aigamuxas were once giants who entered into a wager with Lamashtu, claiming they could stand on their hands longer than any other creature. Lamashtu produced a simple chimpanzee, pointed to its feet and called them hands. The giants could not hold their positions and fell. Lamashtu moved their eyes to their feet and told them, \"If you wish to boast of your ability, let this be your blessing.\"" - ], - "name": "The First Aigamuxas" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition grabbed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Small, {@damage 2d12+4} bludgeoning, Rupture 22." + ], + "name": "Swallow Whole", + "generic": true + }, + { + "entries": [ + "Stories say aigamuxas were once giants who entered into a wager with Lamashtu, claiming they could stand on their hands longer than any other creature. Lamashtu produced a simple chimpanzee, pointed to its feet and called them hands. The giants could not hold their positions and fell. Lamashtu moved their eyes to their feet and told them, \"If you wish to boast of your ability, let this be your blessing.\"" + ], + "name": "The First Aigamuxas" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Anadi Elder", @@ -180,17 +172,18 @@ "source": "LOME", "page": 292, "level": 6, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Medium", "traits": [ - "Anadi" + "uncommon", + "cg", + "medium", + "anadi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 + "std": 15 }, "languages": { "languages": [ @@ -201,54 +194,53 @@ }, "skills": { "Athletics": { - "default": 15, + "std": 15, "to Climb in hybrid or spider form": 17 }, "Crafting": { - "default": 13 + "std": 13 }, "Deception": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Nature": { - "default": 15 + "std": 15 }, "Society": { - "default": 11 + "std": 11 }, "Survival": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 4, - "Cha": 2 + "str": 2, + "dex": 4, + "con": 0, + "int": 1, + "wis": 4, + "cha": 2 }, "items": [ "composite longbow (20 arrows)", "hide armor", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -257,10 +249,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -270,7 +261,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d6+6} piercing", @@ -378,78 +369,65 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "note": "", - "DC": 22, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 2d6} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d6} poison damage, {@condition flat-footed}, and {@condition clumsy 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Anadi Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "note": "", + "DC": 22, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 2d6} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d6} poison damage, {@condition flat-footed}, and {@condition clumsy 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Anadi Venom" }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi hunter can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment." - ], - "name": "Spin Silk", - "traits": [ - "concentrate", - "exploration", - "manipulate" - ] - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi hunter can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment." + ], + "name": "Spin Silk", + "traits": [ + "concentrate", + "exploration", + "manipulate" + ] + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Anadi Hunter", @@ -457,17 +435,18 @@ "source": "LOME", "page": 291, "level": 2, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Medium", "traits": [ - "Anadi" + "uncommon", + "cg", + "medium", + "anadi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 + "std": 9 }, "languages": { "languages": [ @@ -478,48 +457,47 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Crafting": { - "default": 6, + "std": 6, "to weaving": 10 }, "Nature": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 1, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 1, + "cha": 0 }, "items": [ "composite shortbow (20 arrows)", "leather armor", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -528,10 +506,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -541,7 +518,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+4} piercing", @@ -581,78 +558,65 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "note": "", - "DC": 15, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Anadi Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "note": "", + "DC": 15, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Anadi Venom" }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi hunter can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "concentrate", - "exploration", - "manipulate" - ], - "entries": [ - "By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment." - ], - "name": "Spin Silk" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi hunter can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "concentrate", + "exploration", + "manipulate" + ], + "entries": [ + "By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment." + ], + "name": "Spin Silk" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Anadi Sage", @@ -660,17 +624,18 @@ "source": "LOME", "page": 292, "level": 4, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Medium", "traits": [ - "Anadi" + "uncommon", + "cg", + "medium", + "anadi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 + "std": 12 }, "languages": { "languages": [ @@ -681,50 +646,49 @@ }, "skills": { "Athletics": { - "default": 12, + "std": 12, "to Climb in hybrid or spider form": 14 }, "Crafting": { - "default": 10 + "std": 10 }, "Deception": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 10 + "std": 10 }, "Nature": { - "default": 12 + "std": 12 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 0, - "Dex": 2, - "Con": 0, - "Int": 1, - "Wis": 4, - "Cha": 2 + "str": 0, + "dex": 2, + "con": 0, + "int": 1, + "wis": 4, + "cha": 2 }, "items": [ "hide armor", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -733,10 +697,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -746,7 +709,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+3} piercing", @@ -820,77 +783,65 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "note": "", - "DC": 19, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Anadi Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "note": "", + "DC": 19, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Anadi Venom" }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi hunter can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment." - ], - "name": "Spin Silk", - "traits": [ - "concentrate", - "exploration", - "manipulate" - ] - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi hunter can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment." + ], + "name": "Spin Silk", + "traits": [ + "concentrate", + "exploration", + "manipulate" + ] + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Asanbosam", @@ -898,20 +849,22 @@ "source": "LOME", "page": 294, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Mwangi" @@ -920,42 +873,41 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 15 + "std": 15 }, "Survival": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 2, - "Int": -3, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 4, + "con": 2, + "int": -3, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -964,10 +916,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -1000,48 +951,35 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "A {@condition grabbed}, {@condition paralyzed}, {@condition restrained}, {@condition unconscious}, or willing creature is within reach of the asanbosam's jaws", + "entries": [ + "The asanbosam sinks its teeth into the creature to drink its blood. If the victim is {@condition grabbed}, this is automatic; otherwise, the asanbosam must succeed at an {@skill Athletics} check against the victim's Fortitude." + ], + "name": "Drink Blood" }, - "requirements": "A {@condition grabbed}, {@condition paralyzed}, {@condition restrained}, {@condition unconscious}, or willing creature is within reach of the asanbosam's jaws", - "entries": [ - "The asanbosam sinks its teeth into the creature to drink its blood. If the victim is {@condition grabbed}, this is automatic; otherwise, the asanbosam must succeed at an {@skill Athletics} check against the victim's Fortitude." - ], - "name": "Drink Blood" - }, - { - "entries": [ - "The victim becomes {@condition drained 1} and the asanbosam regains 10 HP, gaining any excess Hit Points beyond its maximum as temporary." - ], - "name": "DC." - }, - { - "entries": [ - "These temporary Hit Points remain for 1 minute. Drinking Blood from a creature that's already {@condition drained} increases the victim's {@condition drained} value by 1 to a maximum of {@condition drained 3}, but doesn't restore any HP to the asanbosam.", - "A victim's {@condition drained} condition decreases by 1 each week.", - "A blood transfusion, which requires a successful DC 20 {@skill Medicine} check and a blood donor or sufficient blood, reduces the {@condition drained} value by 1 after 10 minutes." - ], - "name": "Hit Points." - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition drained}", - "{@condition grabbed}" + { + "entries": [ + "The victim becomes {@condition drained 1} and the asanbosam regains 10 HP, gaining any excess Hit Points beyond its maximum as temporary." + ], + "name": "DC." + }, + { + "entries": [ + "These temporary Hit Points remain for 1 minute. Drinking Blood from a creature that's already {@condition drained} increases the victim's {@condition drained} value by 1 to a maximum of {@condition drained 3}, but doesn't restore any HP to the asanbosam.", + "A victim's {@condition drained} condition decreases by 1 each week.", + "A blood transfusion, which requires a successful DC 20 {@skill Medicine} check and a blood donor or sufficient blood, reduces the {@condition drained} value by 1 after 10 minutes." + ], + "name": "Hit Points." + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Biloko Veteran", @@ -1049,23 +987,27 @@ "source": "LOME", "page": 296, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 11 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 11 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Mwangi", @@ -1075,49 +1017,48 @@ }, "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Crafting": { - "default": 10 + "std": 10 }, "Intimidation": { - "default": 12 + "std": 12 }, "Nature": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 13 + "std": 13 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 4, + "dex": 4, + "con": 0, + "int": 0, + "wis": 3, + "cha": 2 }, "items": [ "longspear", "shortbow (20 arrows)" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -1126,17 +1067,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -1197,40 +1127,41 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." - ], - "name": "Inspired Feast" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The veteran makes a melee {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the biloko veteran's multiple attack penalty." - ], - "name": "Swipe" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "UW" - ] + "bot": [ + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." + ], + "name": "Inspired Feast" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The veteran makes a melee {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the biloko veteran's multiple attack penalty." + ], + "name": "Swipe" + } + ] + } }, { "name": "Biloko Warrior", @@ -1238,23 +1169,27 @@ "source": "LOME", "page": 296, "level": 1, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 7 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Mwangi", @@ -1264,47 +1199,46 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Crafting": { - "default": 7 + "std": 7 }, "Nature": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 6 + "std": 6 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": -1, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 3, + "dex": 2, + "con": -1, + "int": 0, + "wis": 2, + "cha": 1 }, "items": [ "spear", "wooden shield (Hardness 3, HP 12, BT 6)" ], - "abilitiesTop": [], "ac": { - "default": 16, + "std": 16, "with shield raised": 18 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1313,17 +1247,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 20 }, @@ -1379,30 +1302,31 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." - ], - "name": "Inspired Feast" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." + ], + "name": "Inspired Feast" + } + ] + } }, { "name": "Charau-ka Acolyte Of Angazhan", @@ -1410,26 +1334,28 @@ "source": "LOME", "page": 298, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Small", "traits": [ - "Charau-ka" + "ne", + "small", + "charau-ka", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Abyssal", @@ -1440,46 +1366,45 @@ }, "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 7 + "std": 7 }, "Nature": { - "default": 9 + "std": 9 }, "Religion": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 2, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 2, + "dex": 2, + "con": 1, + "int": 0, + "wis": 4, + "cha": 2 }, "items": [ "hide armor", "spear" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -1488,10 +1413,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -1604,47 +1528,36 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "The charau-ka is {@condition quickened} until the end of their turn and can use the extra action only to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to their loud wailing." + ], + "name": "Shrieking Frenzy", + "trigger": "The charau-ka's turn begins", + "frequency": { + "unit": "hour", + "freq": 1 + } }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "The charau-ka is {@condition quickened} until the end of their turn and can use the extra action only to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to their loud wailing." - ], - "name": "Shrieking Frenzy", - "trigger": "The charau-ka's turn begins", - "frequency": { - "unit": "hour", - "freq": 1 + { + "entries": [ + "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, they do not take the \u20132 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack.", + "Charau-ka aColyte of angazhan Even with the Gorilla King's fall, many charau-ka still worship the terrible might of the god Angazhan (page 133). The strongest of these acolytes guard the steps of the High Throne in Usaro, ensuring that no one without Angazhan's favor or suitable physical prowess can approach the top of the massive stone step pyramid." + ], + "name": "Thrown Weapon Mastery" } - }, - { - "entries": [ - "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, they do not take the \u20132 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack.", - "Charau-ka aColyte of angazhan Even with the Gorilla King's fall, many charau-ka still worship the terrible might of the god Angazhan (page 133). The strongest of these acolytes guard the steps of the High Throne in Usaro, ensuring that no one without Angazhan's favor or suitable physical prowess can approach the top of the massive stone step pyramid." - ], - "name": "Thrown Weapon Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + ] + } }, { "name": "Charau-ka Butcher", @@ -1652,26 +1565,28 @@ "source": "LOME", "page": 298, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Small", "traits": [ - "Charau-ka" + "ne", + "small", + "charau-ka", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic", @@ -1681,53 +1596,45 @@ }, "skills": { "Acrobatics": { - "default": 11 + "std": 11 }, "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 14 + "std": 14 }, "Religion": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": 2 + "str": 5, + "dex": 3, + "con": 3, + "int": 0, + "wis": 1, + "cha": 2 }, "items": [ "hide armor", "+1 striking trident" ], - "abilitiesTop": [ - { - "entries": [ - "+13 Str +5, Dex +3, Con +3, Int +0, Wis +1, Cha +2 Items hide armor, +1 striking trident." - ], - "name": "Stealth" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -1736,34 +1643,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "manipulate" - ], - "trigger": "The charau-ka butcher deals bleed damage to a creature", - "entries": [ - "The charau-ka licks blood from their weapon, becoming furious. They regain 5 Hit Points and gains a +1 status bonus to attack rolls until the end of their turn." - ], - "name": "Blood Fury" - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -1823,64 +1705,85 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "While the charau-ka butcher is raging, their melee Strikes deal an additional {@damage 1d4} {@condition persistent damage ||persistent bleed damage}." - ], - "name": "Mauler" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+13 Str +5, Dex +3, Con +3, Int +0, Wis +1, Cha +2 Items hide armor, +1 striking trident." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "entries": [ - "As the barbarian class ability; AC 22, +9 Hit Points, +2 melee damage." - ], - "name": "Rage" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "primal", - "transmutation" - ], - "entries": [ - "The charau-ka is {@condition quickened} until the end of their turn and can use the extra action only to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to their loud wailing." - ], - "name": "Shrieking Frenzy", - "trigger": "The charau-ka's turn begins", - "frequency": { - "unit": "hour", - "freq": 1 + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "manipulate" + ], + "trigger": "The charau-ka butcher deals bleed damage to a creature", + "entries": [ + "The charau-ka licks blood from their weapon, becoming furious. They regain 5 Hit Points and gains a +1 status bonus to attack rolls until the end of their turn." + ], + "name": "Blood Fury" } - }, - { - "entries": [ - "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, they do not take the \u20132 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack.", - "Charau-ka aColyte of angazhan Even with the Gorilla King's fall, many charau-ka still worship the terrible might of the god Angazhan (page 133). The strongest of these acolytes guard the steps of the High Throne in Usaro, ensuring that no one without Angazhan's favor or suitable physical prowess can approach the top of the massive stone step pyramid." - ], - "name": "Thrown Weapon Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "While the charau-ka butcher is raging, their melee Strikes deal an additional {@damage 1d4} {@condition persistent damage ||persistent bleed damage}." + ], + "name": "Mauler" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "As the barbarian class ability; AC 22, +9 Hit Points, +2 melee damage." + ], + "name": "Rage" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "primal", + "transmutation" + ], + "entries": [ + "The charau-ka is {@condition quickened} until the end of their turn and can use the extra action only to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to their loud wailing." + ], + "name": "Shrieking Frenzy", + "trigger": "The charau-ka's turn begins", + "frequency": { + "unit": "hour", + "freq": 1 + } + }, + { + "entries": [ + "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, they do not take the \u20132 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack.", + "Charau-ka aColyte of angazhan Even with the Gorilla King's fall, many charau-ka still worship the terrible might of the god Angazhan (page 133). The strongest of these acolytes guard the steps of the High Throne in Usaro, ensuring that no one without Angazhan's favor or suitable physical prowess can approach the top of the massive stone step pyramid." + ], + "name": "Thrown Weapon Mastery" + } + ] + } }, { "name": "Charau-ka Warrior", @@ -1888,26 +1791,28 @@ "source": "LOME", "page": 229977, "level": 1, - "rarity": "Common", - "alignment": "NE", - "size": "Small", "traits": [ - "Charau-ka" + "ne", + "small", + "charau-ka", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Draconic", @@ -1917,41 +1822,40 @@ }, "skills": { "Athletics": { - "default": 6 + "std": 6 }, "Religion": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 2, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 3, + "dex": 3, + "con": 2, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "dagger", "hatchet", "hide armor" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -1960,10 +1864,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -1987,7 +1890,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -2033,7 +1936,7 @@ "agile", "deadly d6", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+3} piercing", @@ -2056,48 +1959,36 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "free" - }, - "traits": [ - "primal", - "transmutation" - ], - "trigger": "The charau-ka's turn begins", - "frequency": { - "unit": "hour", - "freq": 1 + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "primal", + "transmutation" + ], + "trigger": "The charau-ka's turn begins", + "frequency": { + "unit": "hour", + "freq": 1 + }, + "entries": [ + "The charau-ka is {@condition quickened} until the end of their turn and can use the extra action only to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to their loud wailing." + ], + "name": "Shrieking Frenzy" }, - "entries": [ - "The charau-ka is {@condition quickened} until the end of their turn and can use the extra action only to {@action Stride} or {@action Strike}. While in the frenzy, the charau-ka can't speak and automatically critically fails {@skill Stealth} checks, due to their loud wailing." - ], - "name": "Shrieking Frenzy" - }, - { - "entries": [ - "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, they do not take the \u20132 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack.", - "Charau-ka aColyte of angazhan Even with the Gorilla King's fall, many charau-ka still worship the terrible might of the god Angazhan (page 133). The strongest of these acolytes guard the steps of the High Throne in Usaro, ensuring that no one without Angazhan's favor or suitable physical prowess can approach the top of the massive stone step pyramid." - ], - "name": "Thrown Weapon Mastery" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + { + "entries": [ + "Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, they do not take the \u20132 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the {@trait nonlethal} trait to make a lethal attack.", + "Charau-ka aColyte of angazhan Even with the Gorilla King's fall, many charau-ka still worship the terrible might of the god Angazhan (page 133). The strongest of these acolytes guard the steps of the High Throne in Usaro, ensuring that no one without Angazhan's favor or suitable physical prowess can approach the top of the massive stone step pyramid." + ], + "name": "Thrown Weapon Mastery" + } + ] + } }, { "name": "Eloko", @@ -2105,23 +1996,27 @@ "source": "LOME", "page": 296, "level": 7, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "fey" + ], "creatureType": [ "Fey" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -2132,39 +2027,38 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Crafting": { - "default": 13 + "std": 13 }, "Nature": { - "default": 13 + "std": 13 }, "Survival": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 6, - "Dex": 5, - "Con": 1, - "Int": 0, - "Wis": 4, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 6, + "dex": 5, + "con": 1, + "int": 0, + "wis": 4, + "cha": 1 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -2173,7 +2067,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, @@ -2195,7 +2088,7 @@ "traits": [ "agile", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -2228,7 +2121,7 @@ "agile", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -2254,59 +2147,45 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "emotion", - "mental" - ], - "entries": [ - "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." - ], - "name": "Inspired Feast" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "bot": [ + { + "traits": [ + "emotion", + "mental" + ], + "entries": [ + "If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour." + ], + "name": "Inspired Feast" }, - "traits": [ - "polymorph", - "primal", - "transmutation" - ], - "entries": [ - "The eloko is affected by a 4th-level {@spell enlarge} spell. This lasts for 1 minute, and the eloko can {@action Dismiss} the Spell." - ], - "name": "Size Alteration" - }, - { - "traits": [ - "precision" - ], - "entries": [ - "The eloko deals {@dice 2d6} extra precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "polymorph", + "primal", + "transmutation" + ], + "entries": [ + "The eloko is affected by a 4th-level {@spell enlarge} spell. This lasts for 1 minute, and the eloko can {@action Dismiss} the Spell." + ], + "name": "Size Alteration" + }, + { + "traits": [ + "precision" + ], + "entries": [ + "The eloko deals {@dice 2d6} extra precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Grootslang", @@ -2314,23 +2193,28 @@ "source": "LOME", "page": 298, "level": 16, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Gargantuan", + "traits": [ + "uncommon", + "ce", + "gargantuan", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 28 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 28 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Aquan", @@ -2341,46 +2225,38 @@ }, "skills": { "Athletics": { - "default": 34 + "std": 34 }, "Intimidation": { - "default": 28 + "std": 28 }, "Nature": { - "default": 26 + "std": 26 }, "Stealth": { - "default": 23 + "std": 23 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 8, - "Int": 5, - "Wis": 6, - "Cha": 0 - }, - "abilitiesTop": [ - { - "entries": [ - "A grootslang can hold its breath for 1 hour." - ], - "name": "Deep Breath" - } - ], + "str": 9, + "dex": 5, + "con": 8, + "int": 5, + "wis": 6, + "cha": 0 + }, "ac": { - "default": 38 + "std": 38 }, "savingThrows": { - "Fort": { - "default": 30 + "fort": { + "std": 30 }, - "Ref": { - "default": 27 + "ref": { + "std": 27 }, - "Will": { - "default": 26 + "will": { + "std": 26 } }, "hp": [ @@ -2389,20 +2265,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 40, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -2468,91 +2333,97 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "concentrate", - "conjuration", - "teleportation", - "primal" - ], - "requirements": "The grootslang is fully immersed in water", - "entries": [ - "The grootslang teleports to another body of water within 1 mile that is wide enough to hold the grootslang." - ], - "name": "Aquatic Elusion" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A grootslang can hold its breath for 1 hour." + ], + "name": "Deep Breath" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "concentrate", + "conjuration", + "teleportation", + "primal" + ], + "requirements": "The grootslang is fully immersed in water", + "entries": [ + "The grootslang teleports to another body of water within 1 mile that is wide enough to hold the grootslang." + ], + "name": "Aquatic Elusion" }, - "entries": [ - "The grootslang coils its body. It gains 20 resistance against physical attacks until the start of its next turn." - ], - "name": "Defensive Coil" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The grootslang coils its body. It gains 20 resistance against physical attacks until the start of its next turn." + ], + "name": "Defensive Coil" }, - "entries": [ - "tail only, {@damage 2d12+12} bludgeoning, DC 34." - ], - "name": "Greater Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "tail only, {@damage 2d12+12} bludgeoning, DC 34." + ], + "name": "Greater Constrict", + "generic": true }, - "entries": [ - "jaws only, Huge, {@damage 3d12+10} bludgeoning, Rupture 37." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "jaws only, Huge, {@damage 3d12+10} bludgeoning, Rupture 37." + ], + "name": "Swallow Whole", + "generic": true }, - "entries": [ - "The grootslang makes a foot {@action Strike} against a creature in reach. Whether or not the {@action Strike} hits, all creatures within 10 feet of the grootslang must attempt a DC 37 Reflex save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition flat-footed} until the end of its turn.", - "Failure": "The creature is knocked {@condition prone} and takes {@damage 2d8} bludgeoning damage.", - "Critical Failure": "As failure, except the creature takes {@damage 4d8} bludgeoning damage." + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The grootslang makes a foot {@action Strike} against a creature in reach. Whether or not the {@action Strike} hits, all creatures within 10 feet of the grootslang must attempt a DC 37 Reflex save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition flat-footed} until the end of its turn.", + "Failure": "The creature is knocked {@condition prone} and takes {@damage 2d8} bludgeoning damage.", + "Critical Failure": "As failure, except the creature takes {@damage 4d8} bludgeoning damage." + } } - } - ], - "name": "Thunderous Slam" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition prone}" + ], + "name": "Thunderous Slam" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "K'nonna", @@ -2560,23 +2431,27 @@ "source": "LOME", "page": 300, "level": 8, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 16 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Mwangi (half; see Half Speaker)" @@ -2585,33 +2460,32 @@ }, "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 6, - "Int": 3, - "Wis": 4, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 7, + "dex": 4, + "con": 6, + "int": 3, + "wis": 4, + "cha": 3 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -2620,26 +2494,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "When offered a gift worth at least 50 gp, the k'nonna must attempt a DC 20 Will saving throw; if the gift is worth at least 100 gp, the DC is instead 25. If they fail the save, the k'nonna accepts the gift, becomes {@condition fascinated} until the end of their next turn, and cannot attack while {@condition fascinated}. On a critical failure, the fascination lasts for 1 minute. Offering a gift is an {@action Interact} action, and offering multiple gifts in the same round has no additional effect." - ], - "name": "Gilded Fascination" - }, - { - "entries": [ - "A k'nonna can communicate easily with other k'nonna, but when communicating with other creatures, only half of the spoken words make sense. In order to convey information to a k'nonna or understand what they're saying, a non-k'nonna must succeed at a DC 20 {@skill Perception} check." - ], - "name": "Half-Speaker" - }, - { - "entries": [ - "Even though k'nonna are split in half, they still move and {@action Stride} as though they have two arms and legs. However, binding just one wrist or ankle leaves them incapable of using that limb, as if it were bound to another." - ], - "name": "Half Steps" - } - ], "speed": { "walk": 30 }, @@ -2670,31 +2524,40 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "When offered a gift worth at least 50 gp, the k'nonna must attempt a DC 20 Will saving throw; if the gift is worth at least 100 gp, the DC is instead 25. If they fail the save, the k'nonna accepts the gift, becomes {@condition fascinated} until the end of their next turn, and cannot attack while {@condition fascinated}. On a critical failure, the fascination lasts for 1 minute. Offering a gift is an {@action Interact} action, and offering multiple gifts in the same round has no additional effect." + ], + "name": "Gilded Fascination" }, - "entries": [ - "The k'nonna {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the k'nonna began this action {@condition hidden}, they remain {@condition hidden} until after this ability's {@action Strike}." - ], - "name": "Pounce" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + { + "entries": [ + "A k'nonna can communicate easily with other k'nonna, but when communicating with other creatures, only half of the spoken words make sense. In order to convey information to a k'nonna or understand what they're saying, a non-k'nonna must succeed at a DC 20 {@skill Perception} check." + ], + "name": "Half-Speaker" + }, + { + "entries": [ + "Even though k'nonna are split in half, they still move and {@action Stride} as though they have two arms and legs. However, binding just one wrist or ankle leaves them incapable of using that limb, as if it were bound to another." + ], + "name": "Half Steps" + } ], - "condition": [ - "{@condition fascinated}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The k'nonna {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the k'nonna began this action {@condition hidden}, they remain {@condition hidden} until after this ability's {@action Strike}." + ], + "name": "Pounce" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Kaava Stalker", @@ -2702,20 +2565,22 @@ "source": "LOME", "page": 301, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Kaava", @@ -2725,60 +2590,46 @@ }, "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 9, + "std": 9, "in forests or jungles": 11 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 2, - "Cha": 0 + "str": 3, + "dex": 4, + "con": 0, + "int": 0, + "wis": 2, + "cha": 0 }, "items": [ "obsidian sickle", "spear (3)" ], - "abilitiesTop": [ - { - "entries": [ - "+9 (+11 in forests or jungles), {@skill Survival} +7 Str +3, Dex +4, Con +0, Int +0, Wis +2, Cha +0 Items obsidian sickle, spear (3)" - ], - "name": "Stealth" - }, - { - "entries": [ - "A kaava moving at half their Speed or less steps so lightly that they leave virtually no trace. The DCs of checks to {@action Track} a kaava are increased by 10." - ], - "name": "Trackless" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -2787,7 +2638,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -2831,30 +2681,30 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "If a kaava stalker starts their turn {@condition hidden} from or {@condition undetected} by a creature, that creature is {@condition flat-footed} against the kaava's attacks until the end of the turn." - ], - "name": "Skulking Attack" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+9 (+11 in forests or jungles), {@skill Survival} +7 Str +3, Dex +4, Con +0, Int +0, Wis +2, Cha +0 Items obsidian sickle, spear (3)" + ], + "name": "Stealth" + }, + { + "entries": [ + "A kaava moving at half their Speed or less steps so lightly that they leave virtually no trace. The DCs of checks to {@action Track} a kaava are increased by 10." + ], + "name": "Trackless" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "If a kaava stalker starts their turn {@condition hidden} from or {@condition undetected} by a creature, that creature is {@condition flat-footed} against the kaava's attacks until the end of the turn." + ], + "name": "Skulking Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Karina", @@ -2862,21 +2712,24 @@ "source": "LOME", "page": 302, "level": 5, - "rarity": "Common", - "alignment": "NE", - "size": "Large", + "traits": [ + "ne", + "large", + "beast", + "fiend" + ], "creatureType": [ "Beast", "Fiend" ], "perception": { - "default": 12 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Mwangi (can't speak any language)" @@ -2885,46 +2738,38 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 12 + "std": 12 }, "Deception": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 3, - "Dex": 5, - "Con": 3, - "Int": -2, - "Wis": 1, - "Cha": 6 - }, - "abilitiesTop": [ - { - "entries": [ - "A karina who succeeds at a {@skill Deception} check to {@action Lie} can mimic any voice they have heard. They have a +4 circumstance bonus to this check." - ], - "name": "Sound Imitation" - } - ], + "str": 3, + "dex": 5, + "con": 3, + "int": -2, + "wis": 1, + "cha": 6 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -2933,10 +2778,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -2987,68 +2831,62 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "traits": [ - "disease" - ], - "note": "", - "DC": 19, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "carrier with no ill effect", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage, {@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@damage 1d8} poison damage, every hour the victim must succeed at another Fortitude save or be {@condition confused} for 1 minute, {@condition sickened 2}", - "duration": "1 day" - } - ] - } - ], - "name": "Grave Blight" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "auditory" - ], - "entries": [ - "The karina mimics a voice and mocks a creature within 30 feet. They attempt a {@skill Deception} check to {@action Demoralize} the creature. Regardless of whether the check succeeds, the target creature is temporarily immune to the karina's Mocking Cry for 1 hour." - ], - "name": "Mocking Cry" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "A karina who succeeds at a {@skill Deception} check to {@action Lie} can mimic any voice they have heard. They have a +4 circumstance bonus to this check." + ], + "name": "Sound Imitation" + } ], - "condition": [ - "{@condition confused}", - "{@condition sickened}" + "bot": [ + { + "entries": [ + { + "type": "affliction", + "traits": [ + "disease" + ], + "note": "", + "DC": 19, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "carrier with no ill effect", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage, {@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@damage 1d8} poison damage, every hour the victim must succeed at another Fortitude save or be {@condition confused} for 1 minute, {@condition sickened 2}", + "duration": "1 day" + } + ] + } + ], + "name": "Grave Blight" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory" + ], + "entries": [ + "The karina mimics a voice and mocks a creature within 30 feet. They attempt a {@skill Deception} check to {@action Demoralize} the creature. Regardless of whether the check succeeds, the target creature is temporarily immune to the karina's Mocking Cry for 1 hour." + ], + "name": "Mocking Cry" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Maliadi", @@ -3056,24 +2894,31 @@ "source": "LOME", "page": 302, "level": 17, - "rarity": "Uncommon", - "alignment": "LE", - "size": "Gargantuan", + "traits": [ + "uncommon", + "le", + "gargantuan", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 29 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "darkvision", - "true seeing" - ] + "std": 29 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + }, + { + "name": "true seeing" + } + ], "languages": { "languages": [ "Aklo", @@ -3085,49 +2930,41 @@ }, "skills": { "Athletics": { - "default": 36 + "std": 36 }, "Deception": { - "default": 28 + "std": 28 }, "Intimidation": { - "default": 28 + "std": 28 }, "Nature": { - "default": 29 + "std": 29 }, "Survival": { - "default": 29 + "std": 29 } }, "abilityMods": { - "Str": 9, - "Dex": 3, - "Con": 9, - "Int": 1, - "Wis": 6, - "Cha": 3 - }, - "abilitiesTop": [ - { - "entries": [ - "The maliadi can hold its breath for 1 day." - ], - "name": "Deep Breath" - } - ], + "str": 9, + "dex": 3, + "con": 9, + "int": 1, + "wis": 6, + "cha": 3 + }, "ac": { - "default": 40 + "std": 40 }, "savingThrows": { - "Fort": { - "default": 34 + "fort": { + "std": 34 }, - "Ref": { - "default": 25 + "ref": { + "std": 25 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -3136,49 +2973,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [ - "death effects" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "abjuration", - "fire", - "primal" - ], - "entries": [ - "The maliadi has resistance 20 to physical ranged attacks, such as arrows, bolts, javelins, and thrown rocks, as such attacks are magically diverted through its collar of fire. Nonmagical weapons and ammunition affected by this ability are incinerated and destroyed." - ], - "name": "Collar of Fire" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "evocation", - "fire", - "primal" - ], - "trigger": "A creature within 100 feet of the maliadi that the maliadi can see {@action Cast a Spell||Casts a Spell} that targets the maliadi", - "entries": [ - "The maliadi casts one of its innate {@spell wall of fire} spells, with a duration of 1 round. If the spell that triggered this reaction passes through the wall of fire, the wall attempts to counteract it, with a counteract modifier of +28." - ], - "name": "Counterspelling Wall" - } + "immunities": [ + "fire", + "death effects" ], "speed": { "abilities": [ "freedom of movement" ], "walk": 30, - "swim ": 20 + "swim": 20 }, "attacks": [ { @@ -3282,49 +3086,77 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The maliadi can hold its breath for 1 day." + ], + "name": "Deep Breath" + } + ], + "mid": [ + { + "traits": [ + "abjuration", + "fire", + "primal" + ], + "entries": [ + "The maliadi has resistance 20 to physical ranged attacks, such as arrows, bolts, javelins, and thrown rocks, as such attacks are magically diverted through its collar of fire. Nonmagical weapons and ammunition affected by this ability are incinerated and destroyed." + ], + "name": "Collar of Fire" }, - "entries": [], - "name": "Improved Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "evocation", + "fire", + "primal" + ], + "trigger": "A creature within 100 feet of the maliadi that the maliadi can see {@action Cast a Spell||Casts a Spell} that targets the maliadi", + "entries": [ + "The maliadi casts one of its innate {@spell wall of fire} spells, with a duration of 1 round. If the spell that triggered this reaction passes through the wall of fire, the wall attempts to counteract it, with a counteract modifier of +28." + ], + "name": "Counterspelling Wall" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Improved Grab", + "generic": true }, - "entries": [ - "The maliadi tries to capsize an adjacent aquatic vessel of its size or smaller. The maliadi must succeed at a DC 35 {@skill Athletics} check (reduced by 5 for each size smaller the vessel is than the maliadi) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." - ], - "name": "Capsize" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The maliadi tries to capsize an adjacent aquatic vessel of its size or smaller. The maliadi must succeed at a DC 35 {@skill Athletics} check (reduced by 5 for each size smaller the vessel is than the maliadi) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." + ], + "name": "Capsize" }, - "entries": [ - "The maliadi can take on the appearance of any Large, Huge, or Gargantuan animal. This doesn't change its." - ], - "name": "Change Shape", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The maliadi can take on the appearance of any Large, Huge, or Gargantuan animal. This doesn't change its." + ], + "name": "Change Shape", + "generic": true + } + ] + } }, { "name": "Mamlambo", @@ -3332,81 +3164,56 @@ "source": "LOME", "page": 304, "level": 9, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Huge", "traits": [ - "Aquatic" + "uncommon", + "ne", + "huge", + "aquatic", + "beast" ], "creatureType": [ "Beast" ], "perception": { - "default": 19 - }, - "senses": { - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 21 + "std": 21 }, "Stealth": { - "default": 19 + "std": 19 }, "Survival": { - "default": 17, + "std": 17, "to Track": 19 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": -3, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [ - { - "traits": [ - "aura", - "emotion", - "enchantment", - "incapacitation", - "light", - "mental", - "primal" - ], - "entries": [ - "30 feet. The mamlambo emits dim light from its skin. A creature that enters or begins its turn in the aura must attempt a DC 23 Will save. Humanoids take a \u20132 penalty to this saving throw. Regardless of the save's result, the creature is temporarily immune for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition slowed 1} for 1 round.", - "Failure": "The creature is {@condition fascinated}, and for as long as it is in the aura it must spend at least 1 of its actions on each of its turns to move closer to the mamlambo as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the mamlambo, it is {@condition slowed 1} until it is out of the aura or until the mamlambo makes a {@action Strike} against it. The target can attempt a new Will save at the beginning of each of their subsequent turns, and on a success, the effect ends.", - "Critical Failure": "As failure, but the creature must spend each of its actions moving closer to the mamlambo, and if it ends its movement or turn adjacent to the mamlambo, it is {@condition paralyzed} until it is out of the aura or until the mamlambo makes a {@action Strike} against it." - } - } - ], - "name": "Luminous Lure" - } - ], + "str": 7, + "dex": 4, + "con": 5, + "int": -3, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 19 + "fort": { + "std": 19 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -3415,22 +3222,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "Tail only." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 10, - "swim ": 40 + "swim": 40 }, "attacks": [ { @@ -3463,52 +3257,76 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "traits": [ + "aura", + "emotion", + "enchantment", + "incapacitation", + "light", + "mental", + "primal" + ], + "entries": [ + "30 feet. The mamlambo emits dim light from its skin. A creature that enters or begins its turn in the aura must attempt a DC 23 Will save. Humanoids take a \u20132 penalty to this saving throw. Regardless of the save's result, the creature is temporarily immune for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition slowed 1} for 1 round.", + "Failure": "The creature is {@condition fascinated}, and for as long as it is in the aura it must spend at least 1 of its actions on each of its turns to move closer to the mamlambo as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the mamlambo, it is {@condition slowed 1} until it is out of the aura or until the mamlambo makes a {@action Strike} against it. The target can attempt a new Will save at the beginning of each of their subsequent turns, and on a success, the effect ends.", + "Critical Failure": "As failure, but the creature must spend each of its actions moving closer to the mamlambo, and if it ends its movement or turn adjacent to the mamlambo, it is {@condition paralyzed} until it is out of the aura or until the mamlambo makes a {@action Strike} against it." + } + } + ], + "name": "Luminous Lure" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "Tail only." + ], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [], + "name": "Aquatic Ambush", + "generic": true }, - "entries": [], - "name": "Aquatic Ambush", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The mamlambo has a creature {@condition grabbed} or {@condition restrained}, or there is a {@condition dying}, {@condition immobilized}, or {@condition unconscious} creature within the mamlambo's reach", + "entries": [ + "The mamlambo deals {@damage 2d8+11} piercing damage to the creature (DC 28 basic Fortitude save). On a failure, the creature also takes an additional {@damage 2d6} {@condition persistent damage ||persistent bleed damage}, or {@damage 4d6} {@condition persistent damage ||persistent bleed damage} on a critical failure." + ], + "name": "Face Eater" }, - "requirements": "The mamlambo has a creature {@condition grabbed} or {@condition restrained}, or there is a {@condition dying}, {@condition immobilized}, or {@condition unconscious} creature within the mamlambo's reach", - "entries": [ - "The mamlambo deals {@damage 2d8+11} piercing damage to the creature (DC 28 basic Fortitude save). On a failure, the creature also takes an additional {@damage 2d6} {@condition persistent damage ||persistent bleed damage}, or {@damage 4d6} {@condition persistent damage ||persistent bleed damage} on a critical failure." - ], - "name": "Face Eater" - }, - { - "entries": [ - "Mamlambos have an unusually strong aversion to river otters, despite being much larger and more dangerous.", - "Since mamlambos rarely remain in an area inhabited by otters for long, river-dwelling people in the Mwangi Expanse often keep trained otters to aid in fishing and to ward off the potential presence of a mamlambo." - ], - "name": "An Unusual Phobia" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition fascinated}", - "{@condition grabbed}", - "{@condition paralyzed}", - "{@condition slowed}" + { + "entries": [ + "Mamlambos have an unusually strong aversion to river otters, despite being much larger and more dangerous.", + "Since mamlambos rarely remain in an area inhabited by otters for long, river-dwelling people in the Mwangi Expanse often keep trained otters to aid in fishing and to ward off the potential presence of a mamlambo." + ], + "name": "An Unusual Phobia" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Pygmy Kaava", @@ -3516,20 +3334,22 @@ "source": "LOME", "page": 301, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Kaava", @@ -3539,57 +3359,43 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Intimidation": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 7, + "std": 7, "in forests or jungles": 9 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 1, - "Int": 1, - "Wis": 2, - "Cha": 0 + "str": 2, + "dex": 3, + "con": 1, + "int": 1, + "wis": 2, + "cha": 0 }, "items": [ "obsidian sickle", "spear" ], - "abilitiesTop": [ - { - "entries": [ - "+6 Str +2, Dex +3, Con +1, Int +1, Wis +2, Cha +0 Items obsidian sickle, spear." - ], - "name": "Survival" - }, - { - "entries": [ - "A kaava moving at half their Speed or less steps so lightly that they leave virtually no trace. The DCs of checks to {@action Track} a kaava are increased by 10." - ], - "name": "Trackless" - } - ], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -3598,7 +3404,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -3642,27 +3447,30 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "A kaava ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." - ], - "name": "Woodland Stride" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+6 Str +2, Dex +3, Con +1, Int +1, Wis +2, Cha +0 Items obsidian sickle, spear." + ], + "name": "Survival" + }, + { + "entries": [ + "A kaava moving at half their Speed or less steps so lightly that they leave virtually no trace. The DCs of checks to {@action Track} a kaava are increased by 10." + ], + "name": "Trackless" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "A kaava ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage." + ], + "name": "Woodland Stride" + } + ] + } }, { "name": "Rompo", @@ -3670,62 +3478,58 @@ "source": "LOME", "page": 305, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 15 - }, - "senses": { - "imprecise": [ - "scent 30 feet" - ], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 12 + "std": 12 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 2, - "Int": -3, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [ - { - "entries": [ - "The rompo can change its coloration to match its surroundings. It doesn't need cover to attempt to {@action Hide} with a {@skill Stealth} check." - ], - "name": "Camouflage" - } - ], + "str": 5, + "dex": 2, + "con": 2, + "int": -3, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 15 + "fort": { + "std": 15 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -3734,10 +3538,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -3766,79 +3569,72 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "enchantment", - "incapacitation", - "mental", - "primal" - ], - "entries": [ - "60 feet. The rompo hums in a low voice. Each creature within the emanation must succeed at a DC 19 Will save or become {@condition fascinated} and compelled to move away from the rompo, traveling to the furthest edge of the emanation.", - "{@condition Fascinated} creatures are also {@condition flat-footed}. The effect lasts for 1 round, but if the rompo spends a single action on subsequent rounds, it can extend the duration by 1 round for all affected creatures. If the rompo attacks, the {@condition fascinated} condition ends only for the creature that is attacked. On a successful save, a creature is temporarily immune to Crooning Cry for 24 hours." - ], - "name": "Crooning Cry" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "disease" - ], - "note": "The target can't reduce its {@condition sickened} condition while affected by rompo chills", - "DC": 19, - "savingThrow": "Fortitude", - "onset": "1 day", - "stages": [ - { - "stage": 1, - "entry": "{@condition clumsy 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition clumsy 1} and {@condition sickened 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition clumsy 2} and {@condition sickened 2}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "{@condition unconscious} ;", - "duration": "1 day" - } - ] - } - ], - "name": "Rompo Chills" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "The rompo can change its coloration to match its surroundings. It doesn't need cover to attempt to {@action Hide} with a {@skill Stealth} check." + ], + "name": "Camouflage" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition fascinated}", - "{@condition flat-footed}", - "{@condition sickened}", - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "enchantment", + "incapacitation", + "mental", + "primal" + ], + "entries": [ + "60 feet. The rompo hums in a low voice. Each creature within the emanation must succeed at a DC 19 Will save or become {@condition fascinated} and compelled to move away from the rompo, traveling to the furthest edge of the emanation.", + "{@condition Fascinated} creatures are also {@condition flat-footed}. The effect lasts for 1 round, but if the rompo spends a single action on subsequent rounds, it can extend the duration by 1 round for all affected creatures. If the rompo attacks, the {@condition fascinated} condition ends only for the creature that is attacked. On a successful save, a creature is temporarily immune to Crooning Cry for 24 hours." + ], + "name": "Crooning Cry" + }, + { + "entries": [ + { + "type": "affliction", + "traits": [ + "disease" + ], + "note": "The target can't reduce its {@condition sickened} condition while affected by rompo chills", + "DC": 19, + "savingThrow": "Fortitude", + "onset": "1 day", + "stages": [ + { + "stage": 1, + "entry": "{@condition clumsy 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition clumsy 1} and {@condition sickened 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition clumsy 2} and {@condition sickened 2}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "{@condition unconscious} ;", + "duration": "1 day" + } + ] + } + ], + "name": "Rompo Chills" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Sié Goluo", @@ -3846,24 +3642,27 @@ "source": "LOME", "page": 306, "level": 14, - "rarity": "Unique", - "alignment": "NG", - "size": "Huge", "traits": [ - "Incorporeal" + "unique", + "ng", + "huge", + "beast", + "incorporeal", + "spirit" ], "creatureType": [ "Beast", "Spirit" ], "perception": { - "default": 25 - }, - "senses": { - "other": [ - "imprecise scent 60 feet" - ] + "std": 25 }, + "senses": [ + { + "name": "imprecise scent", + "range": 60 + } + ], "languages": { "languages": [ "Mwangi (can't speak any language)" @@ -3872,39 +3671,38 @@ }, "skills": { "Athletics": { - "default": 31 + "std": 31 }, "Diplomacy": { - "default": 28 + "std": 28 }, "Nature": { - "default": 31 + "std": 31 }, "Survival": { - "default": 28 + "std": 28 } }, "abilityMods": { - "Str": 9, - "Dex": 5, - "Con": 8, - "Int": 1, - "Wis": 8, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 9, + "dex": 5, + "con": 8, + "int": 1, + "wis": 8, + "cha": 4 + }, "ac": { - "default": 36 + "std": 36 }, "savingThrows": { - "Fort": { - "default": 28 + "fort": { + "std": 28 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 28 + "will": { + "std": 28 } }, "hp": [ @@ -3921,47 +3719,6 @@ "name": "all damage" } ], - "abilitiesMid": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [], - "name": "Rejuvenation" - }, - { - "entries": [ - "Sié Goluo is destroyed, he reforms, fully healed, at a location of his choosing anywhere on the Material Plane after {@dice 2d4} days. If every person of Mwangi descent rejects belief in Sié Goluo, the spirit is permanently destroyed." - ], - "name": "When" - }, - { - "activity": { - "number": 1, - "unit": "free" - }, - "trigger": "A creature on the", - "entries": [], - "name": "Ancestral Response" - }, - { - "entries": [ - "Plane calls out for Sié Goluo; Sié Goluo instantaneously appears in an unoccupied space within 30 feet of the triggering creature and heals {@dice 8d8} hit points on all allies that can see him within 60 feet.", - "Allies healed this way gain a +2 circumstance bonus on saving throws for 1 minute. Creatures that receive these benefits become temporarily immune to them for 1 year." - ], - "name": "Material" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 40 }, @@ -4008,39 +3765,67 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [], + "name": "Rejuvenation" }, - "entries": [ - "Sié Goluo {@action Stride||Strides} twice, then makes a horn {@action Strike}. On a hit, Sié Goluo creates a shock wave that deals {@damage 4d12} force damage in a 30-foot cone (DC 34 basic Reflex save). Creatures that fail their save are pushed away 5 feet (10 feet on a critical failure)." - ], - "name": "Spirit Charge" - }, - { - "entries": [ - "Sié Goluo ignores {@quickref difficult terrain||3|terrain} and doesn't trigger traps with his movement." - ], - "name": "Spirit Steps" - } - ], - "inflicts": { - "damage": [ - "force", - "piercing" + { + "entries": [ + "Sié Goluo is destroyed, he reforms, fully healed, at a location of his choosing anywhere on the Material Plane after {@dice 2d4} days. If every person of Mwangi descent rejects belief in Sié Goluo, the spirit is permanently destroyed." + ], + "name": "When" + }, + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "A creature on the", + "entries": [], + "name": "Ancestral Response" + }, + { + "entries": [ + "Plane calls out for Sié Goluo; Sié Goluo instantaneously appears in an unoccupied space within 30 feet of the triggering creature and heals {@dice 8d8} hit points on all allies that can see him within 60 feet.", + "Allies healed this way gain a +2 circumstance bonus on saving throws for 1 minute. Creatures that receive these benefits become temporarily immune to them for 1 year." + ], + "name": "Material" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Ferocity", + "generic": true + } ], - "condition": [ - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Sié Goluo {@action Stride||Strides} twice, then makes a horn {@action Strike}. On a hit, Sié Goluo creates a shock wave that deals {@damage 4d12} force damage in a 30-foot cone (DC 34 basic Reflex save). Creatures that fail their save are pushed away 5 feet (10 feet on a critical failure)." + ], + "name": "Spirit Charge" + }, + { + "entries": [ + "Sié Goluo ignores {@quickref difficult terrain||3|terrain} and doesn't trigger traps with his movement." + ], + "name": "Spirit Steps" + } ] - }, - "misc": [ - "MA", - "RC", - "AD", - "CC" - ] + } }, { "name": "Solar Ibis", @@ -4048,21 +3833,25 @@ "source": "LOME", "page": 307, "level": 7, - "rarity": "Common", - "alignment": "NG", - "size": "Medium", + "traits": [ + "ng", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 17 - }, - "senses": { - "other": [ - "darkvision", - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "darkvision" + }, + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Mwangi", @@ -4072,33 +3861,32 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": 6, - "Con": 2, - "Int": 0, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 6, + "con": 2, + "int": 0, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -4107,28 +3895,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "arcane", - "aura", - "light" - ], - "entries": [ - "30 feet. The solar ibis's halo sheds bright light. Creatures that start their turn in the aura must succeed at a DC 22 Fortitude save or be {@condition dazzled} for 1 minute. A creature that critically fails its save is instead {@condition blinded} for 1 minute. Creatures who successfully save are temporarily immune to this effect for 24 hours. The solar ibis can extinguish or resume the halo's light as a single action, which has the {@trait concentrate} trait." - ], - "name": "Blinding Halo" - }, - { - "entries": [ - "When a solar ibis succeeds at a Reflex save, it gets a critical success instead." - ], - "name": "Evasion" - } - ], "speed": { "walk": 10, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -4157,50 +3926,56 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The solar ibis Flies up to double its fly Speed in a straight line, descends at least 10 feet, and then makes a talon {@action Strike}." - ], - "name": "Ibis Dive" - }, - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "arcane", + "aura", + "light" + ], + "entries": [ + "30 feet. The solar ibis's halo sheds bright light. Creatures that start their turn in the aura must succeed at a DC 22 Fortitude save or be {@condition dazzled} for 1 minute. A creature that critically fails its save is instead {@condition blinded} for 1 minute. Creatures who successfully save are temporarily immune to this effect for 24 hours. The solar ibis can extinguish or resume the halo's light as a single action, which has the {@trait concentrate} trait." + ], + "name": "Blinding Halo" }, - "traits": [ - "arcane", - "evocation", - "fire", - "good", - "light" - ], - "entries": [ - "The solar ibis detonates its halo, sending shards of burning light in all directions that deal {@damage 6d8} fire damage to all creatures in a 20-foot emanation (DC 22 basic Reflex save). The shards deal an extra {@damage 6d8} good damage against fiends and undead. The solar ibis can't use Light Shatter again for {@dice 1d4} rounds, and its Blinding Halo is extinguished during this time. The halo is restored automatically once the {@dice 1d4} rounds have passed." - ], - "name": "Light Shatter" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing", - "slashing" + { + "entries": [ + "When a solar ibis succeeds at a Reflex save, it gets a critical success instead." + ], + "name": "Evasion" + } ], - "condition": [ - "{@condition dazzled}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The solar ibis Flies up to double its fly Speed in a straight line, descends at least 10 feet, and then makes a talon {@action Strike}." + ], + "name": "Ibis Dive" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation", + "fire", + "good", + "light" + ], + "entries": [ + "The solar ibis detonates its halo, sending shards of burning light in all directions that deal {@damage 6d8} fire damage to all creatures in a 20-foot emanation (DC 22 basic Reflex save). The shards deal an extra {@damage 6d8} good damage against fiends and undead. The solar ibis can't use Light Shatter again for {@dice 1d4} rounds, and its Blinding Halo is extinguished during this time. The halo is restored automatically once the {@dice 1d4} rounds have passed." + ], + "name": "Light Shatter" + } ] - }, - "misc": [ - "MA", - "AD", - "CC" - ] + } }, { "name": "Zinba", @@ -4208,26 +3983,29 @@ "source": "LOME", "page": 308, "level": 10, - "rarity": "Rare", - "alignment": "N", - "size": "Large", "traits": [ - "Amphibious" + "rare", + "n", + "large", + "amphibious", + "beast" ], "creatureType": [ "Beast" ], "perception": { - "default": 20 - }, - "senses": { - "imprecise": [ - "scent 60 feet" - ], - "other": [ - "low-light vision" - ] + "std": 20 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Sylvan (can't speak any language)" @@ -4236,39 +4014,38 @@ }, "skills": { "Acrobatics": { - "default": 18 + "std": 18 }, "Athletics": { - "default": 25 + "std": 25 }, "Stealth": { - "default": 18 + "std": 18 }, "Survival": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 8, - "Dex": 3, - "Con": 7, - "Int": -3, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 8, + "dex": 3, + "con": 7, + "int": -3, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 23 + "fort": { + "std": 23 }, - "Ref": { - "default": 20 + "ref": { + "std": 20 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -4277,24 +4054,11 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature {@condition grabbed} or {@condition restrained} by the zinba attempts to {@action Escape}", - "entries": [ - "The DC of the {@action Escape} check is increased by 2." - ], - "name": "Tighten Coils" - } - ], "speed": { "walk": 30, - "burrow ": 10, - "climb ": 30, - "swim ": 30 + "burrow": 10, + "climb": 30, + "swim": 30 }, "attacks": [ { @@ -4322,94 +4086,94 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature {@condition grabbed} or {@condition restrained} by the zinba attempts to {@action Escape}", + "entries": [ + "The DC of the {@action Escape} check is increased by 2." + ], + "name": "Tighten Coils" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 2d10+6} bludgeoning, DC 29." + ], + "name": "Greater Constrict", + "generic": true }, - "entries": [ - "{@damage 2d10+6} bludgeoning, DC 29." - ], - "name": "Greater Constrict", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The zinba {@action Stride||Strides}, Climbs, or Swims up to half its Speed, pulling any creatures it has {@condition grabbed} with it." + ], + "name": "Slither" }, - "entries": [ - "The zinba {@action Stride||Strides}, Climbs, or Swims up to half its Speed, pulling any creatures it has {@condition grabbed} with it." - ], - "name": "Slither" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 2d10+6} bludgeoning, Rupture 23." + ], + "name": "Swallow Whole", + "generic": true }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 2d10+6} bludgeoning, Rupture 23." - ], - "name": "Swallow Whole", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "necromancy", + "positive" + ], + "entries": [ + "The zinba bites a creature within reach and delivers a restorative healing remedy instead of its venom. The creature takes 1 point of piercing damage, but then gains fast healing 5 for 1 minute. In addition, the restorative attempts a counteract check against any poison or disease affecting the creature with a counteract modifier of +22. A creature that receives the restorative is temporarily immune to the zinba's restorative for 24 hours." + ], + "name": "Zinba Restoration" }, - "traits": [ - "necromancy", - "positive" - ], - "entries": [ - "The zinba bites a creature within reach and delivers a restorative healing remedy instead of its venom. The creature takes 1 point of piercing damage, but then gains fast healing 5 for 1 minute. In addition, the restorative attempts a counteract check against any poison or disease affecting the creature with a counteract modifier of +22. A creature that receives the restorative is temporarily immune to the zinba's restorative for 24 hours." - ], - "name": "Zinba Restoration" - }, - { - "entries": [ - { - "type": "affliction", - "traits": [ - "poison" - ], - "note": "", - "DC": 29, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 3d6} poison ;", - "duration": "1 round" - } - ] - } - ], - "name": "Zinba Venom" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" - ], - "condition": [ - "{@condition grabbed}" + { + "entries": [ + { + "type": "affliction", + "traits": [ + "poison" + ], + "note": "", + "DC": 29, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 3d6} poison ;", + "duration": "1 round" + } + ] + } + ], + "name": "Zinba Venom" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } } ] } diff --git a/data/bestiary/creatures-ltiba.json b/data/bestiary/creatures-ltiba.json index 36ed1c174f..efe7d1a222 100644 --- a/data/bestiary/creatures-ltiba.json +++ b/data/bestiary/creatures-ltiba.json @@ -6,45 +6,44 @@ "source": "LTiBA", "page": 5, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 6 + "std": 6 }, "skills": { "Athletics": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 0, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 3, + "dex": 0, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [], "ac": { - "default": 17, + "std": 17, "when broken": 13 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -54,34 +53,10 @@ } ], "hardness": 5, - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "Like normal objects, an animated rocking horse has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the animated rocking horse is reduced to less than half its." - ], - "name": "Construct Armor" - }, - { - "entries": [ - "Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its." - ], - "name": "Hit" - }, - { - "entries": [ - "Class is reduced to 13." - ], - "name": "Armor" - } + "immunities": [ + "bleed", + "death effects", + "disease" ], "speed": { "walk": 25 @@ -98,26 +73,41 @@ "types": [] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "Like normal objects, an animated rocking horse has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the animated rocking horse is reduced to less than half its." + ], + "name": "Construct Armor" }, - "entries": [ - "Small or smaller, headbutt, DC 14." - ], - "name": "Trample", - "generic": true - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [ - "MA" - ] + { + "entries": [ + "Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its." + ], + "name": "Hit" + }, + { + "entries": [ + "Class is reduced to 13." + ], + "name": "Armor" + } + ], + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "Small or smaller, headbutt, DC 14." + ], + "name": "Trample", + "generic": true + } + ] + } } ] } diff --git a/data/bestiary/creatures-sli.json b/data/bestiary/creatures-sli.json index 7da298ecbb..270c000d38 100644 --- a/data/bestiary/creatures-sli.json +++ b/data/bestiary/creatures-sli.json @@ -6,23 +6,23 @@ "source": "Sli", "page": 62, "level": 7, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", + "traits": [ + "uncommon", + "ce", + "medium", + "fiend" + ], "creatureType": [ "Fiend" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Abyssal", @@ -34,43 +34,42 @@ }, "skills": { "Athletics": { - "default": 19 + "std": 19 }, "Crafting": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 15, + "std": 15, "against humanoids": 17 }, "Religion": { - "default": 11 + "std": 11 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": 0, - "Wis": 4, - "Cha": 2 + "str": 6, + "dex": 2, + "con": 4, + "int": 0, + "wis": 4, + "cha": 2 }, - "abilitiesTop": [], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -95,17 +94,6 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "freedom of movement" @@ -200,41 +188,41 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Divine Innate Spells DC 23; 4th creation; 3rd earthbind (at will), fear (at will); 2nd death knell (at will); 1st charm (at will); Constant (4th) freedom of movement, speak with animals." - ], - "name": "Trophies" - }, - { - "entries": [ - "When an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23." - ], - "name": "Reptile Master" - }, - { - "entries": [ - "An ahvothian chooses a creature type (such as animal, celestial, or humanoid) from which they currently carry a trophy from a past kill.", - "Their weapon Strikes against creatures of that type deal an additional {@dice 1d10} damage and they gain a +2 status bonus on {@skill Intimidation} checks against creatures of that type.", - "The ahvothian doesn't lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians encountered on the Material Plane have selected humanoids as the focus of their wicked trophies." - ], - "name": "Wicked Trophies" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "Divine Innate Spells DC 23; 4th creation; 3rd earthbind (at will), fear (at will); 2nd death knell (at will); 1st charm (at will); Constant (4th) freedom of movement, speak with animals." + ], + "name": "Trophies" + }, + { + "entries": [ + "When an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23." + ], + "name": "Reptile Master" + }, + { + "entries": [ + "An ahvothian chooses a creature type (such as animal, celestial, or humanoid) from which they currently carry a trophy from a past kill.", + "Their weapon Strikes against creatures of that type deal an additional {@dice 1d10} damage and they gain a +2 status bonus on {@skill Intimidation} checks against creatures of that type.", + "The ahvothian doesn't lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians encountered on the Material Plane have selected humanoids as the focus of their wicked trophies." + ], + "name": "Wicked Trophies" + } + ] + } }, { "name": "Angazhani Cultist", @@ -242,17 +230,17 @@ "source": "Sli", "page": 30, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 + "std": 11 }, "languages": { "languages": [ @@ -264,46 +252,45 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 8, + "std": 8, "against demons": 10 }, "Intimidation": { - "default": 10 + "std": 10 }, "Religion": { - "default": 8 + "std": 8 }, "Survival": { - "default": 11 + "std": 11 }, "Demon Lore": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 2 + "str": 4, + "dex": 1, + "con": 1, + "int": 0, + "wis": 3, + "cha": 2 }, - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -312,28 +299,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The cultist rolls a failure (but not a critical failure) on a Will save against an effect with the {@trait mental} or {@trait fear} trait", - "entries": [ - "The cultist takes {@damage 2d8} mental damage, and the saving throw is a success." - ], - "name": "Bloody Fanaticism" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "walk": 25 }, @@ -366,27 +331,38 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Angazhani cultists inflict an extra {@dice 1d6} damage with their spears, and any spear gains the fatal d10 trait while the cultist is using it (both the extra weapon damage die and the {@trait fatal} trait have already been included in the cultist's spear Strikes above)." - ], - "name": "Demonic Strength" - } - ], - "inflicts": { - "damage": [ - "mental", - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The cultist rolls a failure (but not a critical failure) on a Will save against an effect with the {@trait mental} or {@trait fear} trait", + "entries": [ + "The cultist takes {@damage 2d8} mental damage, and the saving throw is a success." + ], + "name": "Bloody Fanaticism" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "Angazhani cultists inflict an extra {@dice 1d6} damage with their spears, and any spear gains the fatal d10 trait while the cultist is using it (both the extra weapon damage die and the {@trait fatal} trait have already been included in the cultist's spear Strikes above)." + ], + "name": "Demonic Strength" + } + ] + } }, { "name": "Aspis Guard", @@ -394,26 +370,23 @@ "source": "Sli", "page": 44, "level": 5, - "rarity": "Common", - "alignment": "LN", - "size": "Medium", "traits": [ - "Dwarf" + "ln", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -424,39 +397,38 @@ }, "skills": { "Athletics": { - "default": 15 + "std": 15 }, "Society": { - "default": 9 + "std": 9 }, "Survival": { - "default": 12 + "std": 12 }, "Aspis Consortium Lore": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": 1 + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 3, + "cha": 1 }, - "abilitiesTop": [], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -465,33 +437,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "entries": [ - "When the guard rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead.", - "In addition, anytime they gain the {@condition frightened} condition, reduce its value by 1." - ], - "name": "Bravery" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } - ], "speed": { "abilities": [ "unburdened iron" @@ -521,7 +466,7 @@ "attack": 15, "traits": [ "agile", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -550,7 +495,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+8} piercing", @@ -559,36 +504,49 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "If the guard hits with a battle axe {@action Strike}, they can choose a creature adjacent to the target and within their own reach. That creature takes slashing damage equal to the result of the battle axe's weapon damage dice." - ], - "name": "Powerful Swing" - }, - { - "entries": [ - "The guard ignores Speed reduction from armor. In addition, any time the guard takes a penalty to their Speed, deduct 5 feet from the penalty." - ], - "name": "Unburdened Iron" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "entries": [ + "When the guard rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead.", + "In addition, anytime they gain the {@condition frightened} condition, reduce its value by 1." + ], + "name": "Bravery" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ], - "condition": [ - "{@condition frightened}" + "bot": [ + { + "entries": [ + "If the guard hits with a battle axe {@action Strike}, they can choose a creature adjacent to the target and within their own reach. That creature takes slashing damage equal to the result of the battle axe's weapon damage dice." + ], + "name": "Powerful Swing" + }, + { + "entries": [ + "The guard ignores Speed reduction from armor. In addition, any time the guard takes a penalty to their Speed, deduct 5 feet from the penalty." + ], + "name": "Unburdened Iron" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Aspis Technician", @@ -596,26 +554,23 @@ "source": "Sli", "page": 45, "level": 7, - "rarity": "Common", - "alignment": "CE", - "size": "Small", "traits": [ - "Gnome" + "ce", + "small", + "gnome", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -627,50 +582,41 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Arcana": { - "default": 15 + "std": 15 }, "Crafting": { - "default": 17 + "std": 17 }, "Stealth": { - "default": 15 + "std": 15 }, "Thievery": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 2, - "Int": 4, - "Wis": 2, - "Cha": 0 + "str": 1, + "dex": 4, + "con": 2, + "int": 4, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "Aspis technician carries the following infused items: 2 lesser antidotes, 2 moderate acid flasks, 2 moderate alchemist's fires, and 2 lesser elixirs of life.", - "These items last for 24 hours or until the next time the technician makes their daily preparations." - ], - "name": "Infused Items An" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -679,7 +625,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -732,90 +677,82 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 21, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d10} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d12} poison damage, {@condition clumsy|CRB|clumsy 1}, and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d6} poison damage, {@condition clumsy|CRB|clumsy 2}, and {@condition flat-footed}", - "duration": "1 round" - } - ] - } - ], - "name": "Hunting Spider Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Aspis technician carries the following infused items: 2 lesser antidotes, 2 moderate acid flasks, 2 moderate alchemist's fires, and 2 lesser elixirs of life.", + "These items last for 24 hours or until the next time the technician makes their daily preparations." + ], + "name": "Infused Items An" + } + ], + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 21, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d10} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d12} poison damage, {@condition clumsy|CRB|clumsy 1}, and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d6} poison damage, {@condition clumsy|CRB|clumsy 2}, and {@condition flat-footed}", + "duration": "1 round" + } + ] + } + ], + "name": "Hunting Spider Venom" }, - "traits": [ - "manipulate" - ], - "requirements": "The Aspis technician is wielding a piercing or slashing weapon and has a free hand", - "entries": [ - "The Aspis technician applies a poison to the weapon." - ], - "name": "Poison Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "requirements": "The Aspis technician is wielding a piercing or slashing weapon and has a free hand", + "entries": [ + "The Aspis technician applies a poison to the weapon." + ], + "name": "Poison Weapon" }, - "entries": [ - "The Aspis technician Interacts to draw a bomb, then Strikes with it." - ], - "name": "Quick Bomber" - }, - { - "entries": [ - "Aspis technician deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack The" - } - ], - "inflicts": { - "damage": [ - "acid", - "fire", - "piercing", - "poison", - "precision" - ], - "condition": [ - "{@condition clumsy}", - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The Aspis technician Interacts to draw a bomb, then Strikes with it." + ], + "name": "Quick Bomber" + }, + { + "entries": [ + "Aspis technician deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack The" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Croakchief Globblit Skink-eater", @@ -823,18 +760,19 @@ "source": "Sli", "page": 22, "level": 5, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Boggard", - "Amphibious" + "unique", + "ne", + "medium", + "amphibious", + "boggard", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -847,48 +785,40 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 13 + "std": 13 }, "Survival": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 2, - "Cha": 2 + "str": 5, + "dex": 2, + "con": 3, + "int": -1, + "wis": 2, + "cha": 2 }, "items": [ "breastplate", "+1 striking greatclub", "javelins (3)" ], - "abilitiesTop": [ - { - "entries": [ - "+8 Str +5, Dex +2, Con +3, Int \u20131, Wis +2, Cha +2 Items breastplate, +1 striking greatclub, javelins (3)" - ], - "name": "Lore" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -897,13 +827,12 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "abilities": [ "swamp stride" ], "walk": 20, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -948,76 +877,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+8 Str +5, Dex +2, Con +3, Int \u20131, Wis +2, Cha +2 Items breastplate, +1 striking greatclub, javelins (3)" + ], + "name": "Lore" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Globblit Leaps twice; this movement doesn't provoke reactions. If he ends his movement within melee reach of at least one enemy, he can make a melee {@action Strike} against that enemy." + ], + "name": "Bounding Leap" }, - "entries": [ - "Globblit Leaps twice; this movement doesn't provoke reactions. If he ends his movement within melee reach of at least one enemy, he can make a melee {@action Strike} against that enemy." - ], - "name": "Bounding Leap" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory" + ], + "entries": [ + "Globblit gives a loud, belching croak to compel his allies to action. Each boggard within 30 feet can use a reaction to {@action Step}, {@action Stride}, or {@action Strike}." + ], + "name": "Commanding Croak" }, - "traits": [ - "auditory" - ], - "entries": [ - "Globblit gives a loud, belching croak to compel his allies to action. Each boggard within 30 feet can use a reaction to {@action Step}, {@action Stride}, or {@action Strike}." - ], - "name": "Commanding Croak" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "turn", + "freq": 1 + }, + "entries": [ + "Globblit makes a greatclub {@action Strike} and a tongue {@action Strike} against the same target. If the greatclub {@action Strike} hits, the target is {@condition flat-footed} against his tongue {@action Strike}. This counts as two attacks for Globblit's multiple attack penalty, but the penalty doesn't increase until after his Smash and Slurp." + ], + "name": "Smash and Slurp" }, - "frequency": { - "unit": "turn", - "freq": 1 + { + "entries": [ + "Globblit ignores difficult terrain caused by swamp terrain features." + ], + "name": "Swamp Stride" }, - "entries": [ - "Globblit makes a greatclub {@action Strike} and a tongue {@action Strike} against the same target. If the greatclub {@action Strike} hits, the target is {@condition flat-footed} against his tongue {@action Strike}. This counts as two attacks for Globblit's multiple attack penalty, but the penalty doesn't increase until after his Smash and Slurp." - ], - "name": "Smash and Slurp" - }, - { - "entries": [ - "Globblit ignores difficult terrain caused by swamp terrain features." - ], - "name": "Swamp Stride" - }, - { - "entries": [ - "Globblit hits a creature with his tongue, that creature becomes {@condition grabbed} by him. Unlike a normal grab, the creature isn't {@condition immobilized}, but it can't move beyond the reach of Globblit's tongue. A creature can sever the tongue by succeeding at an AC 18 {@action Strike} and dealing at least 6 slashing damage. Though this doesn't deal any damage to Globblit, it prevents him from using his tongue {@action Strike} until it regrows, which takes a week." - ], - "name": "Tongue Grab If" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + { + "entries": [ + "Globblit hits a creature with his tongue, that creature becomes {@condition grabbed} by him. Unlike a normal grab, the creature isn't {@condition immobilized}, but it can't move beyond the reach of Globblit's tongue. A creature can sever the tongue by succeeding at an AC 18 {@action Strike} and dealing at least 6 slashing damage. Though this doesn't deal any damage to Globblit, it prevents him from using his tongue {@action Strike} until it regrows, which takes a week." + ], + "name": "Tongue Grab If" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Cursebreaker", @@ -1025,56 +945,53 @@ "source": "Sli", "page": 38, "level": 9, - "rarity": "Unique", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless", - "Golem" + "unique", + "n", + "medium", + "construct", + "golem", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 18 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 18 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 23 + "std": 23 }, "Kibwe Lore": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 6, - "Dex": 0, - "Con": 4, - "Int": -5, - "Wis": 3, - "Cha": -5 + "str": 6, + "dex": 0, + "con": 4, + "int": -5, + "wis": 3, + "cha": -5 }, - "abilitiesTop": [], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 21 + "fort": { + "std": 21 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -1083,37 +1000,18 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "bleed" - ], - "condition": [ - "death effects", - "disease" - ] - }, + "immunities": [ + "acid", + "bleed", + "death effects", + "disease" + ], "resistances": [ { "amount": 10, "name": "physical" } ], - "abilitiesMid": [ - { - "entries": [ - "harmed by cold and water ({@dice 5d8}; {@dice 2d6} from areas and {@condition persistent damage}); healed by acid (area {@dice 2d6} HP); {@condition slowed} by earth." - ], - "name": "Golem Antimagic", - "generic": true - }, - { - "entries": [ - "A {@spell stone to flesh} spell negates Cursebreaker's golem antimagic and its resistance to physical damage for 1 round. A {@spell flesh to stone} spell reverses this effect immediately." - ], - "name": "Vulnerable to Stone to Flesh" - } - ], "speed": { "walk": 20 }, @@ -1133,69 +1031,71 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction" + "abilities": { + "mid": [ + { + "entries": [ + "harmed by cold and water ({@dice 5d8}; {@dice 2d6} from areas and {@condition persistent damage}); healed by acid (area {@dice 2d6} HP); {@condition slowed} by earth." + ], + "name": "Golem Antimagic", + "generic": true }, - "traits": [ - "incapacitation" - ], - "trigger": "Cursebreaker hits a {@condition slowed} creature", - "entries": [ - "The creature must succeed at a DC 27 Fortitude save or become {@condition paralyzed} for 1 round." - ], - "name": "Impose Paralysis" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "A {@spell stone to flesh} spell negates Cursebreaker's golem antimagic and its resistance to physical damage for 1 round. A {@spell flesh to stone} spell reverses this effect immediately." + ], + "name": "Vulnerable to Stone to Flesh" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "incapacitation" + ], + "trigger": "Cursebreaker hits a {@condition slowed} creature", + "entries": [ + "The creature must succeed at a DC 27 Fortitude save or become {@condition paralyzed} for 1 round." + ], + "name": "Impose Paralysis" }, - "entries": [ - "Cursebreaker {@action Stride||Strides} up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 32 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by Cursebreaker's fist." - ], - "name": "Inexorable March" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Cursebreaker {@action Stride||Strides} up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 32 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by Cursebreaker's fist." + ], + "name": "Inexorable March" }, - "traits": [ - "arcane", - "concentrate", - "transmutation" - ], - "entries": [ - "Each creature in a 10-foot emanation must succeed at a DC 27 Fortitude save or be {@condition slowed|CRB|slowed 1} for 1 minute.", - "Cursebreaker can't use Slowing Pulse again for {@dice 1d4} rounds." - ], - "name": "Slowing Pulse" - }, - { - "entries": [ - "Cursebreaker can cast a 10th-level {@spell remove curse} spell at will, targeting every resident of the city of Kibwe. Cursebreaker must be stationed in the upper level of the Archive of the Sun with its sun symbols activated to use this ability." - ], - "name": "Undo Curse" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition paralyzed}", - "{@condition slowed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "transmutation" + ], + "entries": [ + "Each creature in a 10-foot emanation must succeed at a DC 27 Fortitude save or be {@condition slowed|CRB|slowed 1} for 1 minute.", + "Cursebreaker can't use Slowing Pulse again for {@dice 1d4} rounds." + ], + "name": "Slowing Pulse" + }, + { + "entries": [ + "Cursebreaker can cast a 10th-level {@spell remove curse} spell at will, targeting every resident of the city of Kibwe. Cursebreaker must be stationed in the upper level of the Archive of the Sun with its sun symbols activated to use this ability." + ], + "name": "Undo Curse" + } ] - }, - "misc": [ - "MA", - "RC", - "AC", - "CC" - ] + } }, { "name": "Fuming Sludge", @@ -1203,70 +1103,53 @@ "source": "Sli", "page": 63, "level": 7, - "rarity": "Uncommon", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "uncommon", + "n", + "medium", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "chemical sense 60 feet", - "no vision" - ] + "std": 11 }, + "senses": [ + { + "name": "chemical sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Athletics": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 6, - "Dex": -3, - "Con": 5, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 6, + "dex": -3, + "con": 5, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but it can't detect elementals or other creatures composed of a single element." - ], - "name": "Chemical Sense" - }, - { - "traits": [ - "aura", - "fire" - ], - "entries": [ - "15 feet. The fuming sludge constantly emits incendiary smoke that creates concealment around it. The smoke doesn't impair the fuming sludge's chemical sense. A creature that enters the aura or begins its turn in the aura becomes {@condition sickened|CRB|sickened 1} (DC 25 Fortitude negates) and cannot recover from {@condition persistent damage ||persistent fire damage} for 1 round. It is then temporarily immune to the sickening effect of the smoldering haze for 1 minute. A creature that is currently holding its breath, that doesn't need to breathe, or that's immune to poison is immune to the aura's {@condition sickened} effect but not the concealment or inability to recover from {@condition persistent damage ||persistent fire damage}." - ], - "name": "Smoldering Haze" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -1275,37 +1158,22 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire", - "mental", - "piercing", - "precision" - ], - "condition": [ - "critical hits" - ] - }, + "immunities": [ + "fire", + "mental", + "piercing", + "precision", + "critical hits" + ], "weaknesses": [ { "amount": 5, "name": "cold" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -1339,40 +1207,57 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but it can't detect elementals or other creatures composed of a single element." + ], + "name": "Chemical Sense" }, - "entries": [ - "{@damage 1d8+6} bludgeoning plus {@damage 1d8} {@condition persistent damage ||persistent fire}, DC 24." - ], - "name": "Constrict", - "generic": true - }, - { - "entries": [ - "A fuming sludge's ejected globs cling to targets.", - "A creature hit by an ejected glob {@action Strike} is {@condition encumbered} for 1 round. If the attack was a critical hit, the creature is instead {@condition restrained} for 1 round ({@action Escape} DC 24)." - ], - "name": "Cooling Glob" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + { + "traits": [ + "aura", + "fire" + ], + "entries": [ + "15 feet. The fuming sludge constantly emits incendiary smoke that creates concealment around it. The smoke doesn't impair the fuming sludge's chemical sense. A creature that enters the aura or begins its turn in the aura becomes {@condition sickened|CRB|sickened 1} (DC 25 Fortitude negates) and cannot recover from {@condition persistent damage ||persistent fire damage} for 1 round. It is then temporarily immune to the sickening effect of the smoldering haze for 1 minute. A creature that is currently holding its breath, that doesn't need to breathe, or that's immune to poison is immune to the aura's {@condition sickened} effect but not the concealment or inability to recover from {@condition persistent damage ||persistent fire damage}." + ], + "name": "Smoldering Haze" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition restrained}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d8+6} bludgeoning plus {@damage 1d8} {@condition persistent damage ||persistent fire}, DC 24." + ], + "name": "Constrict", + "generic": true + }, + { + "entries": [ + "A fuming sludge's ejected globs cling to targets.", + "A creature hit by an ejected glob {@action Strike} is {@condition encumbered} for 1 round. If the attack was a critical hit, the creature is instead {@condition restrained} for 1 round ({@action Escape} DC 24)." + ], + "name": "Cooling Glob" + } ] - }, - "misc": [ - "MA", - "RA", - "CC" - ] + } }, { "name": "Nyamat Mshwe", @@ -1380,17 +1265,17 @@ "source": "Sli", "page": 33, "level": 6, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 + "std": 16 }, "languages": { "languages": [ @@ -1402,51 +1287,50 @@ }, "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 13, + "std": 13, "against demons": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Religion": { - "default": 16 + "std": 16 }, "Survival": { - "default": 12 + "std": 12 }, "Demon Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 2, - "Dex": 1, - "Con": 1, - "Int": 1, - "Wis": 4, - "Cha": 3 + "str": 2, + "dex": 1, + "con": 1, + "int": 1, + "wis": 4, + "cha": 3 }, "items": [ "gluttonous spear (page 60)", "hide armor", "key to" ], - "abilitiesTop": [], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -1455,25 +1339,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "auditory", - "emotion", - "linguistic", - "move" - ], - "trigger": "Nyamat is targeted with an attack and a lower-ranking cultist is adjacent to him", - "entries": [ - "Nyamat orders their cultist to leap in front of the attack. The cultist and Nyamat swap places, and the cultist becomes the target of the attack." - ], - "name": "Protect the Master" - } - ], "speed": { "walk": 25 }, @@ -1519,32 +1384,41 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Nyamat inflicts an extra {@dice 1d6} damage with his spear, and any spear gains the fatal d10 trait while Nyamat is using it (both the extra weapon damage die and the {@trait fatal} trait have already been included in Nyamat's spear Strikes above)." - ], - "name": "Demonic Strength" - }, - { - "entries": [ - "If a reaction would disrupt Nyamat's spellcasting action, on a successful DC {@flatDC 15} flat check, the action isn't disrupted." - ], - "name": "Steady Spellcasting" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "auditory", + "emotion", + "linguistic", + "move" + ], + "trigger": "Nyamat is targeted with an attack and a lower-ranking cultist is adjacent to him", + "entries": [ + "Nyamat orders their cultist to leap in front of the attack. The cultist and Nyamat swap places, and the cultist becomes the target of the attack." + ], + "name": "Protect the Master" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "TA", - "UW" - ] + "bot": [ + { + "entries": [ + "Nyamat inflicts an extra {@dice 1d6} damage with his spear, and any spear gains the fatal d10 trait while Nyamat is using it (both the extra weapon damage die and the {@trait fatal} trait have already been included in Nyamat's spear Strikes above)." + ], + "name": "Demonic Strength" + }, + { + "entries": [ + "If a reaction would disrupt Nyamat's spellcasting action, on a successful DC {@flatDC 15} flat check, the action isn't disrupted." + ], + "name": "Steady Spellcasting" + } + ] + } }, { "name": "Paga Nikohian", @@ -1552,26 +1426,24 @@ "source": "Sli", "page": 51, "level": 9, - "rarity": "Unique", - "alignment": "NE", - "size": "Small", "traits": [ - "Halfling" + "unique", + "ne", + "small", + "halfling", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "keen eyes" - ] + "std": 19 }, + "senses": [ + { + "name": "keen eyes" + } + ], "languages": { "languages": [ "Common", @@ -1583,78 +1455,58 @@ }, "skills": { "Acrobatics": { - "default": 19 + "std": 19 }, "Arcana": { - "default": 16 + "std": 16 }, "Crafting": { - "default": 16 + "std": 16 }, "Deception": { - "default": 22 + "std": 22 }, "Diplomacy": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 20 + "std": 20 }, "Occultism": { - "default": 16 + "std": 16 }, "Society": { - "default": 18 + "std": 18 }, "Thievery": { - "default": 19 + "std": 19 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 3, - "Cha": 5 + "str": 0, + "dex": 4, + "con": 1, + "int": 1, + "wis": 3, + "cha": 5 }, "items": [ "daggers (3)", "slime whip", "+1 studded leather" ], - "abilitiesTop": [ - { - "entries": [ - "+20, {@skill Occultism} +16, {@skill Society} +18, {@skill Stealth} +21, {@skill Thievery} +19 Str +0, Dex +4, Con +1, Int +1, Wis +3, Cha +5 Items daggers (3), slime whip, +1 studded leather." - ], - "name": "Intimidation" - }, - { - "entries": [ - "Paga gains a +2 circumstance bonus when using." - ], - "name": "Keen Eyes" - }, - { - "entries": [ - "{@action Seek} action to find {@condition hidden} or {@condition undetected} creatures within 30 feet of her. When she targets an opponent that is {@condition concealed} from her or {@condition hidden}, she reduces the DC of the flat check to 3 for a {@condition concealed} target or 9 for a {@condition hidden} one." - ], - "name": "the" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 21 + "ref": { + "std": 21 }, - "Will": { - "default": 18 + "will": { + "std": 18 } }, "hp": [ @@ -1663,23 +1515,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Paga fails or critically fails a skill check or a saving throw", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "Paga rerolls the saving throw and must take the new result." - ], - "name": "Halfling Luck" - } - ], "speed": { "walk": 25 }, @@ -1707,7 +1542,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+10} piercing", @@ -1722,7 +1557,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d4+10} piercing", @@ -1855,56 +1690,78 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+20, {@skill Occultism} +16, {@skill Society} +18, {@skill Stealth} +21, {@skill Thievery} +19 Str +0, Dex +4, Con +1, Int +1, Wis +3, Cha +5 Items daggers (3), slime whip, +1 studded leather." + ], + "name": "Intimidation" }, - "traits": [ - "emotion", - "enchantment", - "occult", - "visual" - ], - "entries": [ - "Paga cringes and cowers before a creature within 10 feet that can see her. The target must attempt a DC 28 Will save. The target is then temporarily immune for 1 hour.", - { - "type": "successDegree", - "entries": { - "Critical Success": "No effect.", - "Success": "The creature is {@condition fascinated} by Paga until the end of its next turn.", - "Failure": "The creature is {@condition fascinated} by Paga and can't use {@condition hostile} actions against her until the end of its next turn.", - "Critical Failure": "As failure, and the creature isn't temporarily immune to Feign Harmlessness." - } - } - ], - "name": "Feign Harmlessness" - }, - { - "entries": [ - "Paga's spells are disrupted by reactions only if she is critically hit." - ], - "name": "Unbreakable Concentration" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + { + "entries": [ + "Paga gains a +2 circumstance bonus when using." + ], + "name": "Keen Eyes" + }, + { + "entries": [ + "{@action Seek} action to find {@condition hidden} or {@condition undetected} creatures within 30 feet of her. When she targets an opponent that is {@condition concealed} from her or {@condition hidden}, she reduces the DC of the flat check to 3 for a {@condition concealed} target or 9 for a {@condition hidden} one." + ], + "name": "the" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Paga fails or critically fails a skill check or a saving throw", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Paga rerolls the saving throw and must take the new result." + ], + "name": "Halfling Luck" + } ], - "condition": [ - "{@condition fascinated}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "occult", + "visual" + ], + "entries": [ + "Paga cringes and cowers before a creature within 10 feet that can see her. The target must attempt a DC 28 Will save. The target is then temporarily immune for 1 hour.", + { + "type": "successDegree", + "entries": { + "Critical Success": "No effect.", + "Success": "The creature is {@condition fascinated} by Paga until the end of its next turn.", + "Failure": "The creature is {@condition fascinated} by Paga and can't use {@condition hostile} actions against her until the end of its next turn.", + "Critical Failure": "As failure, and the creature isn't temporarily immune to Feign Harmlessness." + } + } + ], + "name": "Feign Harmlessness" + }, + { + "entries": [ + "Paga's spells are disrupted by reactions only if she is critically hit." + ], + "name": "Unbreakable Concentration" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "TA", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-sot1.json b/data/bestiary/creatures-sot1.json index df3021c9e9..8b20a76251 100644 --- a/data/bestiary/creatures-sot1.json +++ b/data/bestiary/creatures-sot1.json @@ -1,4 +1,19 @@ { + "_meta": { + "dependencies": { + "creature": [ + "Bst3" + ] + }, + "internalCopies": [ + "creature" + ], + "otherSources": { + "creature": { + "Bst3": "SoT1" + } + } + }, "creature": [ { "name": "Anadi Fateweaver", @@ -6,17 +21,18 @@ "source": "SoT1", "page": 79, "level": 5, - "rarity": "Uncommon", - "alignment": "NG", - "size": "Medium", "traits": [ - "Anadi" + "uncommon", + "ng", + "medium", + "anadi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 14 + "std": 14 }, "languages": { "languages": [ @@ -27,48 +43,47 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 11, + "std": 11, "to Climb in true or spider form": 15 }, "Medicine": { - "default": 12 + "std": 12 }, "Nature": { - "default": 14 + "std": 14 }, "Survival": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 5, - "Cha": 1 + "str": 2, + "dex": 4, + "con": 0, + "int": 0, + "wis": 5, + "cha": 1 }, "items": [ "composite shortbow (20 arrows)", "hide armor", "shortsword" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -77,29 +92,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "fortune" - ], - "trigger": "An ally within 30 feet of the anadi fateweaver that they can see makes a skill check or a saving throw", - "frequency": { - "unit": "day", - "freq": 3 - }, - "entries": [ - "The creature rerolls the triggering check and takes the new result." - ], - "name": "Fate's Threads" - } - ], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [], "spellcasting": [ @@ -217,62 +212,94 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw DC 20 Fortitude;" - ], - "name": "Anadi Venom" - }, + "rituals": [ { - "entries": [ - "4 rounds; Stage 1 {@damage 1d6} poison damage and {@condition flat-footed} (1 round); Stage 2 {@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy|CRB|clumsy 1} (1 round)" - ], - "name": "Maximum Duration" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "concentrate", - "exploration", - "manipulate" - ], - "entries": [ - "By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment." - ], - "name": "Spin Silk" + "DC": 23, + "rituals": [ + { + "name": "arcane weaving|sot1" + } + ] } ], - "inflicts": { - "damage": [ - "poison" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "fortune" + ], + "trigger": "An ally within 30 feet of the anadi fateweaver that they can see makes a skill check or a saving throw", + "frequency": { + "unit": "day", + "freq": 3 + }, + "entries": [ + "The creature rerolls the triggering check and takes the new result." + ], + "name": "Fate's Threads" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + { + "type": "affliction", + "DC": 20, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@dice 1d6} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@dice 1d6} poison damage, {@condition flat-footed} and {@condition clumsy 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Anadi Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "concentrate", + "exploration", + "manipulate" + ], + "entries": [ + "By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment." + ], + "name": "Spin Silk" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Anadi Lurker", @@ -280,17 +307,18 @@ "source": "SoT1", "page": 78, "level": 3, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Medium", "traits": [ - "Anadi" + "uncommon", + "cn", + "medium", + "anadi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 + "std": 11 }, "languages": { "languages": [ @@ -301,50 +329,49 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 10 + "std": 10 }, "Crafting": { - "default": 5, + "std": 5, "weaving": 9 }, "Nature": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 11 + "std": 11 }, "Survival": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 3, + "dex": 4, + "con": 0, + "int": 0, + "wis": 2, + "cha": 1 }, "items": [ "kukri", "leather armor" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -353,10 +380,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -440,87 +466,73 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 18, - "savingThrow": "Fortitude", - "maxDuration": "4\nrounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy|CRB|clumsy 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Anadi Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 18, + "savingThrow": "Fortitude", + "maxDuration": "4\nrounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy|CRB|clumsy 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Anadi Venom" }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons." - ], - "name": "Change Shape", - "generic": true - }, - { - "entries": [ - "The anadi lurker deals an additional {@damage 1d6} precision damage to flatfooted creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "traits": [ - "concentrate", - "exploration", - "manipulate" - ], - "entries": [ - "By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment." - ], - "name": "Spin Silk" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "precision", - "slashing" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons." + ], + "name": "Change Shape", + "generic": true + }, + { + "entries": [ + "The anadi lurker deals an additional {@damage 1d6} precision damage to flatfooted creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "traits": [ + "concentrate", + "exploration", + "manipulate" + ], + "entries": [ + "By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment." + ], + "name": "Spin Silk" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Anadi Seeker", @@ -528,17 +540,18 @@ "source": "SoT1", "page": 78, "level": 1, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Medium", "traits": [ - "Anadi" + "uncommon", + "cg", + "medium", + "anadi", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 + "std": 7 }, "languages": { "languages": [ @@ -549,49 +562,48 @@ }, "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Arcana": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 4 + "std": 4 }, "Crafting": { - "default": 7, + "std": 7, "weaving": 11 }, "Nature": { - "default": 5 + "std": 5 }, "Occultism": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": -1, - "Int": 4, - "Wis": 2, - "Cha": 0 + "str": 1, + "dex": 3, + "con": -1, + "int": 4, + "wis": 2, + "cha": 0 }, "items": [ "sling (20 sling bullets)" ], - "abilitiesTop": [], "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -600,10 +612,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [ { @@ -680,80 +691,103 @@ } } ], - "abilitiesBot": [ - { - "entries": [ + "abilities": { + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 15, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy|CRB|clumsy 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Anadi Venom" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "polymorph", + "transmutation" + ], + "entries": [ + "The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons." + ], + "name": "Change Shape", + "generic": true + }, + { + "traits": [ + "concentrate", + "exploration", + "manipulate" + ], + "entries": [ + "By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment." + ], + "name": "Spin Silk" + } + ] + } + }, + { + "name": "Binji", + "source": "SoT1", + "page": 53, + "_copy": { + "name": "Grimple", + "source": "Bst3", + "_mod": { + "abilities.mid": [ { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 15, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition flat-footed}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 1d6} poison damage, {@condition flat-footed}, and {@condition clumsy|CRB|clumsy 1}", - "duration": "1 round" - } - ] + "mode": "insertArr", + "items": { + "entries": [ + "The prevalence of insects on the Magaambya campus means Binji is more infested with gremlin lice than most grimples. The Reflex DC to avoid infestation from her gremlin lice is 15 rather than 13. {@note Already accounted in the ability.}" + ], + "name": "So Many Lice" + } + }, + { + "mode": "replaceTxt", + "replace": "DC 13 Reflex", + "with": "DC 15 Reflex" } - ], - "name": "Anadi Venom" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "polymorph", - "transmutation" - ], - "entries": [ - "The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons." - ], - "name": "Change Shape", - "generic": true - }, - { - "traits": [ - "concentrate", - "exploration", - "manipulate" - ], - "entries": [ - "By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment." - ], - "name": "Spin Silk" + ] } + }, + "traits": [ + "unique", + "gremlin" ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" - ], - "condition": [ - "{@condition flat-footed}" + "languages": { + "languages": [ + "Common", + "Undercommon" ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Bramble Champion Construct", @@ -761,56 +795,53 @@ "source": "SoT1", "page": 41, "level": 3, - "rarity": "Rare", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "rare", + "n", + "large", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 10 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 9, + "std": 9, "to Shove": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": -5, - "Wis": 1, - "Cha": -5 + "str": 4, + "dex": 3, + "con": 1, + "int": -5, + "wis": 1, + "cha": -5 }, "items": [ "wooden maul" ], - "abilitiesTop": [], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -819,40 +850,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "As shieldbearer construct (page 40)." - ], - "name": "Critical Vulnerability" - }, - { - "entries": [ - "As shieldbearer construct (page 40)." - ], - "name": "Ridden Construct" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "An ally within the bramble champion's reach is targeted by an attack, and the bramble champion can see the attacker", - "entries": [ - "The bramble champion interposes with its hammer, giving the ally a +2 circumstance bonus to AC against the triggering attack." - ], - "name": "Hammer Block" - } + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed" ], "speed": { "walk": 20 @@ -874,17 +876,33 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "abilities": { + "mid": [ + { + "entries": [ + "As shieldbearer construct (page 40)." + ], + "name": "Critical Vulnerability" + }, + { + "entries": [ + "As shieldbearer construct (page 40)." + ], + "name": "Ridden Construct" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "An ally within the bramble champion's reach is targeted by an attack, and the bramble champion can see the attacker", + "entries": [ + "The bramble champion interposes with its hammer, giving the ally a +2 circumstance bonus to AC against the triggering attack." + ], + "name": "Hammer Block" + } + ] + } }, { "name": "Giant Mining Bee", @@ -892,54 +910,55 @@ "source": "SoT1", "page": 80, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [ - "{@ability tremorsense} 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "{@ability tremorsense}", + "range": 30 + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 1, - "Int": -5, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 1, + "int": -5, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -953,18 +972,10 @@ "name": "smoke susceptibility" } ], - "abilitiesMid": [ - { - "entries": [ - "A giant bee is {@condition slowed|CRB|slowed 1} for 1 round if it starts its turn in heavy smoke." - ], - "name": "Smoke Susceptibility" - } - ], "speed": { "walk": 20, - "burrow ": 10, - "fly ": 40 + "burrow": 10, + "fly": 40 }, "attacks": [ { @@ -994,19 +1005,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition slowed}" + "abilities": { + "mid": [ + { + "entries": [ + "A giant bee is {@condition slowed|CRB|slowed 1} for 1 round if it starts its turn in heavy smoke." + ], + "name": "Smoke Susceptibility" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Giant Silverfish", @@ -1014,55 +1022,54 @@ "source": "SoT1", "page": 84, "level": 0, - "rarity": "Uncommon", - "alignment": "N", - "size": "Small", + "traits": [ + "uncommon", + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": -5, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 1, + "int": -5, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -1071,22 +1078,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature the giant silverfish can see targets it with an attack", - "entries": [ - "The giant silverfish gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the silverfish {@action Step||Steps}." - ], - "name": "Wriggle" - } - ], "speed": { "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -1100,26 +1094,32 @@ ] } ], - "abilitiesBot": [ - { - "traits": [ - "1 minute" - ], - "entries": [ - "A giant silverfish consumes up to 1 Bulk of paper, cloth, or similar material. It can consume up to 8 Bulk each day." - ], - "name": "Voracious Consumption" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature the giant silverfish can see targets it with an attack", + "entries": [ + "The giant silverfish gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the silverfish {@action Step||Steps}." + ], + "name": "Wriggle" + } ], - "condition": [] - }, - "misc": [ - "MA" - ] + "bot": [ + { + "traits": [ + "1 minute" + ], + "entries": [ + "A giant silverfish consumes up to 1 Bulk of paper, cloth, or similar material. It can consume up to 8 Bulk each day." + ], + "name": "Voracious Consumption" + } + ] + } }, { "name": "Giant Tsetse Fly", @@ -1127,62 +1127,56 @@ "source": "SoT1", "page": 81, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "blood scent" - ] + "std": 9 }, + "senses": [ + { + "name": "blood scent" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 5, + "std": 5, "to Hide": 9 } }, "abilityMods": { - "Str": 5, - "Dex": 3, - "Con": 3, - "Int": -5, - "Wis": 1, - "Cha": -5 + "str": 5, + "dex": 3, + "con": 3, + "int": -5, + "wis": 1, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "The giant tsetse fly can detect blood within 30 feet. This is a precise sense against creatures within 30 feet that are bleeding." - ], - "name": "Blood Scent" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -1191,10 +1185,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -1210,74 +1203,70 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "If the fly's last action was a successful proboscis {@action Strike}, it sucks its target's blood. The target takes {@damage 1d4} bleed damage (or {@damage 1d6} bleed damage if the target is an animal)." - ], - "name": "Blood Draw" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": "", - "DC": 18, - "savingThrow": "Fortitude", - "stages": [ - { - "stage": 1, - "entry": "{@condition enfeebled|CRB|enfeebled 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@condition enfeebled|CRB|enfeebled 1} and {@condition drained|CRB|drained 1}", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "{@condition unconscious}", - "duration": "1 day" - }, - { - "stage": 4, - "entry": "as", - "duration": null - }, - { - "stage": 3, - "entry": ";", - "duration": "1 day" - } - ] - } - ], - "name": "Sleeping Sickness" - } - ], - "inflicts": { - "damage": [ - "bleed", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "The giant tsetse fly can detect blood within 30 feet. This is a precise sense against creatures within 30 feet that are bleeding." + ], + "name": "Blood Scent" + } ], - "condition": [ - "{@condition enfeebled}", - "{@condition unconscious}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If the fly's last action was a successful proboscis {@action Strike}, it sucks its target's blood. The target takes {@damage 1d4} bleed damage (or {@damage 1d6} bleed damage if the target is an animal)." + ], + "name": "Blood Draw" + }, + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": "", + "DC": 18, + "savingThrow": "Fortitude", + "stages": [ + { + "stage": 1, + "entry": "{@condition enfeebled|CRB|enfeebled 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@condition enfeebled|CRB|enfeebled 1} and {@condition drained|CRB|drained 1}", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "{@condition unconscious}", + "duration": "1 day" + }, + { + "stage": 4, + "entry": "as", + "duration": null + }, + { + "stage": 3, + "entry": ";", + "duration": "1 day" + } + ] + } + ], + "name": "Sleeping Sickness" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Giant Worker Bee", @@ -1285,52 +1274,50 @@ "source": "SoT1", "page": 80, "level": 0, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 3, - "Con": 2, - "Int": -5, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [], + "str": 2, + "dex": 3, + "con": 2, + "int": -5, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -1344,17 +1331,9 @@ "name": "smoke susceptibility" } ], - "abilitiesMid": [ - { - "entries": [ - "A giant bee is {@condition slowed|CRB|slowed 1} for 1 round if it starts its turn in heavy smoke." - ], - "name": "Smoke Susceptibility" - } - ], "speed": { "walk": 20, - "fly ": 40 + "fly": 40 }, "attacks": [ { @@ -1386,19 +1365,16 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition slowed}" + "abilities": { + "mid": [ + { + "entries": [ + "A giant bee is {@condition slowed|CRB|slowed 1} for 1 round if it starts its turn in heavy smoke." + ], + "name": "Smoke Susceptibility" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Gnagrif", @@ -1406,26 +1382,24 @@ "source": "SoT1", "page": 83, "level": 2, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Tiny", "traits": [ - "Gremlin" + "uncommon", + "ne", + "tiny", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -1434,45 +1408,44 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 6 + "std": 6 }, "Intimidation": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": -1, - "Wis": -1, - "Cha": 2 + "str": 2, + "dex": 4, + "con": 3, + "int": -1, + "wis": -1, + "cha": 2 }, "items": [ "light hammer" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -1487,23 +1460,10 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature {@action Stride||Strides} or {@action Step||Steps} into difficult terrain adjacent to the gnagrif", - "entries": [ - "The gnagrif gives the ground a hearty pound and it shifts beneath the triggering creature's feet. The triggering creature must succeed on a DC 18 Reflex save or fall {@condition prone}." - ], - "name": "Soften Stone" - } - ], "speed": { "walk": 20, - "burrow ": 10, - "climb ": 10 + "burrow": 10, + "climb": 10 }, "attacks": [ { @@ -1573,106 +1533,103 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature {@action Stride||Strides} or {@action Step||Steps} into difficult terrain adjacent to the gnagrif", + "entries": [ + "The gnagrif gives the ground a hearty pound and it shifts beneath the triggering creature's feet. The triggering creature must succeed on a DC 18 Reflex save or fall {@condition prone}." + ], + "name": "Soften Stone" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The gnagrif gnashes and tears at an object or structure, dealing {@damage 2d4+2} piercing damage and ignoring Hardness 2 or lower." + ], + "name": "Eat Rocks" }, - "entries": [ - "The gnagrif gnashes and tears at an object or structure, dealing {@damage 2d4+2} piercing damage and ignoring Hardness 2 or lower." - ], - "name": "Eat Rocks" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "A structure made from stone or earth is within the gnagrif's reach", + "entries": [ + "The gnagrif partially melds with the stone. It Takes Cover in the stone and makes a {@skill Stealth} check to." + ], + "name": "Lurk" }, - "requirements": "A structure made from stone or earth is within the gnagrif's reach", - "entries": [ - "The gnagrif partially melds with the stone. It Takes Cover in the stone and makes a {@skill Stealth} check to." - ], - "name": "Lurk" - }, - { - "entries": [], - "name": "Hide." - }, - { - "entries": [ - "A gnagrif ignores difficult terrain caused by rocks or rubble, including squares affected by their." - ], - "name": "Rubble Stride" - }, - { - "entries": [], - "name": "Stomp Around." - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [], + "name": "Hide." }, - "traits": [ - "move" - ], - "entries": [ - "The gnagrif huffs and stamps its feet, churning the ground around it. The square it is in and all unoccupied adjacent squares become difficult terrain." - ], - "name": "Stomp Around" - }, - { - "entries": [ - "Whenever two or more gnagrifs use Eat Rocks on the same object or structure, the value of Hardness they can ignore increases by 1 for every gnagrif, to a maximum of Hardness 10." - ], - "name": "Wrecker" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition prone}" + { + "entries": [ + "A gnagrif ignores difficult terrain caused by rocks or rubble, including squares affected by their." + ], + "name": "Rubble Stride" + }, + { + "entries": [], + "name": "Stomp Around." + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The gnagrif huffs and stamps its feet, churning the ground around it. The square it is in and all unoccupied adjacent squares become difficult terrain." + ], + "name": "Stomp Around" + }, + { + "entries": [ + "Whenever two or more gnagrifs use Eat Rocks on the same object or structure, the value of Hardness they can ignore increases by 1 for every gnagrif, to a maximum of Hardness 10." + ], + "name": "Wrecker" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Kurshkin", - "isNpc": false, + "isNpc": true, "source": "SoT1", "page": 87, "level": 3, - "rarity": "Unique", - "alignment": "NE", - "size": "Tiny", "traits": [ - "Gremlin" + "unique", + "ne", + "tiny", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 10, + "std": 10, "to hear things": 2 }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] - }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1683,57 +1640,49 @@ }, "skills": { "Arcana": { - "default": 8 + "std": 8 }, "Crafting": { - "default": 8 + "std": 8 }, "Deception": { - "default": 8 + "std": 8 }, "Nature": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 11 + "std": 11 }, "Thievery": { - "default": 9, + "std": 9, "to Steal": 11 } }, "abilityMods": { - "Str": -2, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": -1, - "Cha": 3 + "str": -2, + "dex": 4, + "con": 1, + "int": 1, + "wis": -1, + "cha": 3 }, "items": [ "shortbow (60 arrows)", "shortsword" ], - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Thievery} +9 (+11 to {@action Steal}) Str \u20132, Dex +4, Con +1, Int +1, Wis \u20131, Cha +3 Items shortbow (60 arrows), shortsword." - ], - "name": "Stealth" - } - ], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -1748,32 +1697,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A {@action Strike} critically misses Kurshkin", - "entries": [ - "Kurshkin redirects the strike to an adjacent creature. The attacker rerolls the {@action Strike} against that creature." - ], - "name": "Collateral Damage" - }, - { - "traits": [ - "aura", - "divination", - "mental", - "misfortune", - "primal" - ], - "entries": [ - "20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 20 Will save; a creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it remains within the aura's emanation." - ], - "name": "Unluck Aura" - } - ], "speed": { "walk": 25 }, @@ -1786,7 +1709,7 @@ "agile", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 1d6+4} piercing", @@ -1847,41 +1770,66 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+11, {@skill Thievery} +9 (+11 to {@action Steal}) Str \u20132, Dex +4, Con +1, Int +1, Wis \u20131, Cha +3 Items shortbow (60 arrows), shortsword." + ], + "name": "Stealth" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A {@action Strike} critically misses Kurshkin", + "entries": [ + "Kurshkin redirects the strike to an adjacent creature. The attacker rerolls the {@action Strike} against that creature." + ], + "name": "Collateral Damage" }, - "entries": [ - "{@damage 1d6+4} piercing Ranged shortbow +12 (deadly d10, magical, range increment 60 feet, reload 0), Damage {@damage 1d6} piercing Primal Innate Spells DC 20; 2nd speak with animals (at will); 1st gust of wind, spider sting; Cantrips (2nd) prestidigitation." - ], - "name": "S), Damage" - }, - { - "entries": [ - "Stabs Kurshkin deals an additional {@dice 1d6} damage with her melee Strikes against creatures affected by her unluck aura." - ], - "name": "Lucky" - }, - { - "entries": [ - "When attacking with a finesse melee weapon, Kurshkin adds her Dexterity modifier to damage rolls instead of her Strength modifier." - ], - "name": "Natural Thief" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "traits": [ + "aura", + "divination", + "mental", + "misfortune", + "primal" + ], + "entries": [ + "20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 20 Will save; a creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it remains within the aura's emanation." + ], + "name": "Unluck Aura" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d6+4} piercing Ranged shortbow +12 (deadly d10, magical, range increment 60 feet, reload 0), Damage {@damage 1d6} piercing Primal Innate Spells DC 20; 2nd speak with animals (at will); 1st gust of wind, spider sting; Cantrips (2nd) prestidigitation." + ], + "name": "S), Damage" + }, + { + "entries": [ + "Stabs Kurshkin deals an additional {@dice 1d6} damage with her melee Strikes against creatures affected by her unluck aura." + ], + "name": "Lucky" + }, + { + "entries": [ + "When attacking with a finesse melee weapon, Kurshkin adds her Dexterity modifier to damage rolls instead of her Strength modifier." + ], + "name": "Natural Thief" + } + ] + } }, { "name": "Scrit", @@ -1889,26 +1837,24 @@ "source": "SoT1", "page": 82, "level": 0, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Tiny", "traits": [ - "Gremlin" + "uncommon", + "ce", + "tiny", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -1917,39 +1863,38 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 5 + "std": 5 }, "Deception": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": 2, - "Wis": 0, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 1, + "dex": 3, + "con": 2, + "int": 2, + "wis": 0, + "cha": 0 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -1958,7 +1903,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -1980,64 +1924,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 3, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "A scrit can consume a book after smearing its pages to absorb its contents (it gains no benefit from consuming a book with pages smeared by another scrit). For 1 day after consuming the book, the scrit can make {@action Recall Knowledge} skill checks on the book's subject with a +4 item bonus, and it can speak and understand the languages the book was written in. If it Eats another Book, it replaces the benefits of the previous Eat Book." + ], + "name": "Eat Book" }, - "entries": [ - "A scrit can consume a book after smearing its pages to absorb its contents (it gains no benefit from consuming a book with pages smeared by another scrit). For 1 day after consuming the book, the scrit can make {@action Recall Knowledge} skill checks on the book's subject with a +4 item bonus, and it can speak and understand the languages the book was written in. If it Eats another Book, it replaces the benefits of the previous Eat Book." - ], - "name": "Eat Book" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": " A scrit's fingers are perpetually\ncovered in smeared ink from the writing it's\ndestroyed. This ink mixes with its skin oils to\ncreate a disgusting, sticky poison.", - "DC": 14, - "savingThrow": "Fortitude", - "maxDuration": "4 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage and {@condition sickened|CRB|sickened 1}", - "duration": "1 round" - } - ] - } - ], - "name": "Nasty Ink" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": " A scrit's fingers are perpetually\ncovered in smeared ink from the writing it's\ndestroyed. This ink mixes with its skin oils to\ncreate a disgusting, sticky poison.", + "DC": 14, + "savingThrow": "Fortitude", + "maxDuration": "4 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage and {@condition sickened|CRB|sickened 1}", + "duration": "1 round" + } + ] + } + ], + "name": "Nasty Ink" }, - "entries": [ - "The scrit rubs its fingers against one page of writing, smearing the text and rendering it unreadable. The scrit can smear and destroy magical writing such as a glyph of warding or a sigil by succeeding at a counteract check (using the scrit's spell attack modifier) against the caster's DC." - ], - "name": "Smear Text" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" - ], - "condition": [ - "{@condition sickened}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The scrit rubs its fingers against one page of writing, smearing the text and rendering it unreadable. The scrit can smear and destroy magical writing such as a glyph of warding or a sigil by succeeding at a counteract check (using the scrit's spell attack modifier) against the caster's DC." + ], + "name": "Smear Text" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Shieldbearer Construct", @@ -2045,52 +1978,49 @@ "source": "SoT1", "page": 40, "level": 2, - "rarity": "Rare", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless" + "rare", + "n", + "large", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -2099,47 +2029,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed" - ] - }, - "abilitiesMid": [ - { - "entries": [ - "A critical hit damages the construct's controls, making it {@condition clumsy|CRB|clumsy 1} until repaired. Additional critical hits increase this value, up to {@condition clumsy|CRB|clumsy 4}." - ], - "name": "Critical Vulnerability" - }, - { - "entries": [ - "The construct is piloted by a leaf leshy (Pathfinder Bestiary 218), who can be targeted separately but has greater cover. The leshy can't take actions of their own while inside the construct, other than to leave it, which takes 1 minute." - ], - "name": "Ridden Construct" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Shield Block", - "generic": true - } + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed" ], "speed": { "walk": 20 @@ -2150,7 +2044,7 @@ "name": "wooden sword", "attack": 11, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+4} slashing", @@ -2159,19 +2053,40 @@ ] } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition clumsy}" + "abilities": { + "mid": [ + { + "entries": [ + "A critical hit damages the construct's controls, making it {@condition clumsy|CRB|clumsy 1} until repaired. Additional critical hits increase this value, up to {@condition clumsy|CRB|clumsy 4}." + ], + "name": "Critical Vulnerability" + }, + { + "entries": [ + "The construct is piloted by a leaf leshy (Pathfinder Bestiary 218), who can be targeted separately but has greater cover. The leshy can't take actions of their own while inside the construct, other than to leave it, which takes 1 minute." + ], + "name": "Ridden Construct" + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Shield Block", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Sicklehand Construct", @@ -2179,59 +2094,56 @@ "source": "SoT1", "page": 41, "level": 0, - "rarity": "Rare", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "rare", + "n", + "medium", + "construct", + "mindless" ], "creatureType": [ "Construct" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 6 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 5, + "std": 5, "to Trip": 6 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 1, + "dex": 3, + "con": 1, + "int": -5, + "wis": 0, + "cha": -5 }, "items": [ "wooden sickles (2)" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2240,34 +2152,16 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects" - ] - }, + "immunities": [ + "bleed", + "death effects" + ], "weaknesses": [ { "amount": 3, "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "As shieldbearer construct (page 40)." - ], - "name": "Critical Vulnerability" - }, - { - "entries": [ - "As shieldbearer construct (page 40)." - ], - "name": "Ridden Construct" - } - ], "speed": { "walk": 25 }, @@ -2288,27 +2182,30 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The construct deals an additional {@damage 1d4} precision damage to {@condition flat-footed} or {@condition prone} creatures." - ], - "name": "Menacing Sickles" - } - ], - "inflicts": { - "damage": [ - "precision", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "As shieldbearer construct (page 40)." + ], + "name": "Critical Vulnerability" + }, + { + "entries": [ + "As shieldbearer construct (page 40)." + ], + "name": "Ridden Construct" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "The construct deals an additional {@damage 1d4} precision damage to {@condition flat-footed} or {@condition prone} creatures." + ], + "name": "Menacing Sickles" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Silverfish Swarm", @@ -2316,55 +2213,52 @@ "source": "SoT1", "page": 84, "level": -1, - "rarity": "Uncommon", - "alignment": "N", - "size": "Large", "traits": [ - "Swarm" + "uncommon", + "n", + "large", + "animal", + "swarm" ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": -2, - "Dex": 3, - "Con": 0, - "Int": -5, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": -2, + "dex": 3, + "con": 0, + "int": -5, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 13 + "std": 13 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2373,14 +2267,10 @@ "abilities": null } ], - "immunities": { - "damage": [ - "precision" - ], - "condition": [ - "swarm mind" - ] - }, + "immunities": [ + "precision", + "swarm mind" + ], "weaknesses": [ { "amount": 2, @@ -2390,44 +2280,34 @@ "name": "splash" } ], - "abilitiesMid": [], "speed": { "walk": 40, - "climb ": 20 + "climb": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Each enemy in the silverfish swarm's space takes {@damage 1d4} piercing damage (DC 14 basic Fortitude save). A creature that fails its save is {@condition sickened|CRB|sickened 1}." + ], + "name": "Swarming Bites" }, - "entries": [ - "Each enemy in the silverfish swarm's space takes {@damage 1d4} piercing damage (DC 14 basic Fortitude save). A creature that fails its save is {@condition sickened|CRB|sickened 1}." - ], - "name": "Swarming Bites" - }, - { - "traits": [ - "1 minute" - ], - "entries": [ - "A silverfish swarm consumes up to 1 Bulk of paper, cloth, or similar material. It can consume up to 4 Bulk each day." - ], - "name": "Voracious Consumption" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition sickened}" + { + "traits": [ + "1 minute" + ], + "entries": [ + "A silverfish swarm consumes up to 1 Bulk of paper, cloth, or similar material. It can consume up to 4 Bulk each day." + ], + "name": "Voracious Consumption" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Spellskein", @@ -2435,23 +2315,23 @@ "source": "SoT1", "page": 85, "level": 0, - "rarity": "Uncommon", - "alignment": "N", - "size": "Tiny", + "traits": [ + "uncommon", + "n", + "tiny", + "construct" + ], "creatureType": [ "Construct" ], "perception": { - "default": 2 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 2 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common (can't speak any language)" @@ -2460,33 +2340,32 @@ }, "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 1, - "Int": -4, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [], + "str": -1, + "dex": 3, + "con": 1, + "int": -4, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2495,20 +2374,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "bleed" - ], - "condition": [ - "death effects", - "disease", - "doomed", - "drained", - "fatigued", - "healing" - ] - }, - "abilitiesMid": [], + "immunities": [ + "bleed", + "death effects", + "disease", + "doomed", + "drained", + "fatigued", + "healing" + ], "speed": { "walk": 25 }, @@ -2528,84 +2402,75 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "The spellskein can collapse flat to the ground to {@action Hide}; it can attempt to {@action Hide} even if it doesn't have any cover or concealment." - ], - "name": "Collapse" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [ + "The spellskein can collapse flat to the ground to {@action Hide}; it can attempt to {@action Hide} even if it doesn't have any cover or concealment." + ], + "name": "Collapse" }, - "requirements": "The spellskein is folded into its crane shape", - "entries": [ - "The spellskein gains a 25-foot fly Speed until the beginning of its next turn." - ], - "name": "Crane Glide" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "The spellskein is folded into its crane shape", + "entries": [ + "The spellskein gains a 25-foot fly Speed until the beginning of its next turn." + ], + "name": "Crane Glide" }, - "requirements": "The spellskein is folded into its frog shape", - "entries": [ - "The spellskein Leaps 15 feet horizontally or vertically and gains a 10-foot climb Speed until the beginning of its next turn." - ], - "name": "Frog Hop" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The spellskein is folded into its frog shape", + "entries": [ + "The spellskein Leaps 15 feet horizontally or vertically and gains a 10-foot climb Speed until the beginning of its next turn." + ], + "name": "Frog Hop" }, - "traits": [ - "arcane", - "enchantment", - "fear", - "mental" - ], - "requirements": "The spellskein is folded into its lizard shape", - "entries": [ - "The spellskein puffs out its cloth frills and shakes them from side to side to look fierce. The first creature hit by its sharp edge {@action Strike} before the start of its next turn must succeed on a DC 14 Will save or become {@condition frightened|CRB|frightened 1} ({@condition frightened|CRB|frightened 2} on a critical failure). Refold {@as 1} The spellskein folds itself into a crane, frog, or lizard shape, as it chooses." - ], - "name": "Lizard Frill" - } - ], - "inflicts": { - "damage": [ - "slashing" - ], - "condition": [ - "{@condition frightened}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "enchantment", + "fear", + "mental" + ], + "requirements": "The spellskein is folded into its lizard shape", + "entries": [ + "The spellskein puffs out its cloth frills and shakes them from side to side to look fierce. The first creature hit by its sharp edge {@action Strike} before the start of its next turn must succeed on a DC 14 Will save or become {@condition frightened|CRB|frightened 1} ({@condition frightened|CRB|frightened 2} on a critical failure). Refold {@as 1} The spellskein folds itself into a crane, frog, or lizard shape, as it chooses." + ], + "name": "Lizard Frill" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Stone Ghost", - "isNpc": false, + "isNpc": true, "source": "SoT1", "page": 89, "level": 5, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Human", - "Oread" + "unique", + "ne", + "medium", + "human", + "humanoid", + "oread" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -2617,54 +2482,46 @@ }, "skills": { "Arcana": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 12 + "std": 12 }, "Nature": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 3, - "Dex": 0, - "Con": 4, - "Int": 3, - "Wis": 4, - "Cha": 1 + "str": 3, + "dex": 0, + "con": 4, + "int": 3, + "wis": 4, + "cha": 1 }, "items": [ "leather armor", "+1 morningstar", "sling (10 bullets)" ], - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Nature} +13, {@skill Stealth} +11 Str +3, Dex +0, Con +4, Int +3, Wis +4, Cha +1 Items leather armor, +1 morningstar, sling (10 bullets)" - ], - "name": "Magaambya Lore" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -2679,15 +2536,6 @@ "name": "all damage" } ], - "abilitiesMid": [ - { - "entries": [ - "Ghost can pass through objects made of stone or soil, including walls.", - "When inside an object, Stone Ghost can't perceive, attack, or interact with anything outside the object, and if he starts his turn inside an object, he is {@condition slowed|CRB|slowed 1}." - ], - "name": "Stone Spirit Stone" - } - ], "speed": { "walk": 25 }, @@ -2698,7 +2546,7 @@ "attack": 15, "traits": [ "magical", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d6+7} bludgeoning", @@ -2795,72 +2643,77 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Nature} +13, {@skill Stealth} +11 Str +3, Dex +0, Con +4, Int +3, Wis +4, Cha +1 Items leather armor, +1 morningstar, sling (10 bullets)" + ], + "name": "Magaambya Lore" + } + ], + "mid": [ + { + "entries": [ + "Ghost can pass through objects made of stone or soil, including walls.", + "When inside an object, Stone Ghost can't perceive, attack, or interact with anything outside the object, and if he starts his turn inside an object, he is {@condition slowed|CRB|slowed 1}." + ], + "name": "Stone Spirit Stone" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "{@damage 1d6+7} bludgeoning Ranged sling +11 (propulsive, range increment 50 feet, reload 1), Damage {@damage 1d6+5} bludgeoning Primal Prepared Spells DC 22, attack +14; 3rd earthbind, summon elemental (earth only); 2nd darkvision, glitterdust, shatter; 1st command (animals only), grease, pass without trace; Cantrips (3rd) acid splash, dancing lights, know direction, shield, tanglefoot." + ], + "name": "P), Damage" }, - "entries": [ - "{@damage 1d6+7} bludgeoning Ranged sling +11 (propulsive, range increment 50 feet, reload 1), Damage {@damage 1d6+5} bludgeoning Primal Prepared Spells DC 22, attack +14; 3rd earthbind, summon elemental (earth only); 2nd darkvision, glitterdust, shatter; 1st command (animals only), grease, pass without trace; Cantrips (3rd) acid splash, dancing lights, know direction, shield, tanglefoot." - ], - "name": "P), Damage" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "earth", + "manipulate" + ], + "requirements": "A foe within Stone Ghost's reach is standing on stone or soil", + "entries": [ + "Stone Ghost briefly extends his intangibility to a foe and drags or pounds them into the earth. He makes an {@skill Athletics} check against the target's Fortitude." + ], + "name": "Entombing Grasp" }, - "traits": [ - "earth", - "manipulate" - ], - "requirements": "A foe within Stone Ghost's reach is standing on stone or soil", - "entries": [ - "Stone Ghost briefly extends his intangibility to a foe and drags or pounds them into the earth. He makes an {@skill Athletics} check against the target's Fortitude." - ], - "name": "Entombing Grasp" - }, - { - "entries": [ - "On a success, the foe is planted waist-deep in the ground and is {@condition immobilized} and {@condition flat-footed} until it Escapes (DC 22). On a critical success, the foe is completely buried and must hold its breath until it is free or else start suffocating. A successful {@action Escape} returns the foe to its original square on the surface, or the closest unoccupied square." - ], - "name": "DC." - } - ], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [ - "{@condition immobilized}", - "{@condition slowed}" + { + "entries": [ + "On a success, the foe is planted waist-deep in the ground and is {@condition immobilized} and {@condition flat-footed} until it Escapes (DC 22). On a critical success, the foe is completely buried and must hold its breath until it is free or else start suffocating. A successful {@action Escape} returns the foe to its original square on the surface, or the closest unoccupied square." + ], + "name": "DC." + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Takulu Ot", - "isNpc": false, + "isNpc": true, "source": "SoT1", "page": 91, "level": 4, - "rarity": "Unique", - "alignment": "LG", - "size": "Medium", "traits": [ - "Human" + "unique", + "lg", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 + "std": 11 }, "languages": { "languages": [ @@ -2875,54 +2728,49 @@ }, "skills": { "Arcana": { - "default": 13 + "std": 13 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Nature": { - "default": 9 + "std": 9 }, "Performance": { - "default": 11 + "std": 11 }, "Academia Lore": { - "default": 13 + "std": 13 + }, + "Library Lore": { + "std": 13 } }, "abilityMods": { - "Str": -1, - "Dex": 2, - "Con": 1, - "Int": 5, - "Wis": 3, - "Cha": 1 + "str": -1, + "dex": 2, + "con": 1, + "int": 5, + "wis": 3, + "cha": 1 }, "items": [ - "anteater mask", - "potion of minor healing", - "staff" - ], - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Nature} +9, {@skill Performance} +11 Str \u20131, Dex +2, Con +1, Int +5, Wis +3, Cha +1 Items anteater mask, potion of minor healing, staff." - ], - "name": "Library Lore" - } + "{@item anteater mask}", + "{@item potion of minor healing}", + "{@item staff}" ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -2931,22 +2779,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "auditory" - ], - "trigger": "An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll", - "entries": [ - "Takulu grants the ally a +2 circumstance bonus to the triggering check." - ], - "name": "Quick Lesson" - } - ], "speed": { "walk": 25 }, @@ -3022,17 +2854,24 @@ } } ], - "abilitiesBot": [], - "inflicts": { - "damage": [ - "bludgeoning" - ], - "condition": [] - }, - "misc": [ - "MA", - "UW" - ] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "auditory" + ], + "trigger": "An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll", + "entries": [ + "Takulu grants the ally a +2 circumstance bonus to the triggering check." + ], + "name": "Quick Lesson" + } + ] + } }, { "name": "Umbo", @@ -3040,62 +2879,64 @@ "source": "SoT1", "page": 22, "level": 3, - "rarity": "Rare", - "alignment": "NE", - "size": "Medium", + "traits": [ + "rare", + "ne", + "medium", + "fungus" + ], "creatureType": [ "Fungus" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Undercommon" ], "languageAbilities": [ - "telepathy 100 feet (myceloids" + "telepathy 100 feet (myceloids)" ] }, "skills": { "Stealth": { - "default": 9 + "std": 9 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 3, - "Con": 4, - "Int": -1, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 3, + "dex": 3, + "con": 4, + "int": -1, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -3110,14 +2951,6 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "entries": [ - "If Umbo is reduced to 0 HP by a critical hit, he pops, forcing him to immediately Emit Spores, even if he has already used the ability that day." - ], - "name": "Spore Pop" - } - ], "speed": { "walk": 20 }, @@ -3135,121 +2968,116 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "If Umbo is reduced to 0 HP by a critical hit, he pops, forcing him to immediately Emit Spores, even if he has already used the ability that day." + ], + "name": "Spore Pop" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "Umbo expels spores in a 10-foot burst centered on a corner of his own space. This cloud lasts until the start of the myceloid's next turn. Each creature that is in the cloud or enters it is exposed to purple pox." + ], + "name": "Emit Spores" }, - "frequency": { - "unit": "day", - "freq": 1 + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "disease" + ], + "note": " Myceloids are immune", + "DC": 18, + "savingThrow": "Fortitude", + "onset": "1 minute", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d6} poison damage and {@condition stupefied|CRB|stupefied 1}", + "duration": "1 day" + }, + { + "stage": 2, + "entry": "{@damage 4d6} poison damage, {@condition stupefied|CRB|stupefied 3}, and the creature is compelled to seek out the nearest myceloid colony\u2014this compulsion is a mental {@trait emotion} effect", + "duration": "1 day" + }, + { + "stage": 3, + "entry": "The creature dies.", + "duration": null + } + ] + } + ], + "name": "Purple Pox" }, - "entries": [ - "Umbo expels spores in a 10-foot burst centered on a corner of his own space. This cloud lasts until the start of the myceloid's next turn. Each creature that is in the cloud or enters it is exposed to purple pox." - ], - "name": "Emit Spores" - }, - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "disease" - ], - "note": " Myceloids are immune", - "DC": 18, - "savingThrow": "Fortitude", - "onset": "1 minute", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d6} poison damage and {@condition stupefied|CRB|stupefied 1}", - "duration": "1 day" - }, - { - "stage": 2, - "entry": "{@damage 4d6} poison damage, {@condition stupefied|CRB|stupefied 3}, and the creature is compelled to seek out the nearest myceloid colony\u2014this compulsion is a mental {@trait emotion} effect", - "duration": "1 day" - }, - { - "stage": 3, - "entry": "The creature dies.", - "duration": null + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "emotion", + "enchantment", + "incapacitation", + "mental", + "primal" + ], + "entries": [ + "Umbo targets one creature affected by purple pox within 30 feet. That creature must attempt a DC 18 Will save. It is then temporarily immune to spore domination for 10 minutes.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "Until the end of its next turn, the target is {@condition helpful} to myceloids and can't take {@condition hostile} actions against them. If attacked by Umbo, the target is freed from this effect at the end of Umbo's turn.", + "Failure": "As success, but for 1 minute.", + "Critical Failure": "As success, but until the purple pox is cured." } - ] - } - ], - "name": "Purple Pox" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "emotion", - "enchantment", - "incapacitation", - "mental", - "primal" - ], - "entries": [ - "Umbo targets one creature affected by purple pox within 30 feet. That creature must attempt a DC 18 Will save. It is then temporarily immune to spore domination for 10 minutes.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The target is unaffected.", - "Success": "Until the end of its next turn, the target is {@condition helpful} to myceloids and can't take {@condition hostile} actions against them. If attacked by Umbo, the target is freed from this effect at the end of Umbo's turn.", - "Failure": "As success, but for 1 minute.", - "Critical Failure": "As success, but until the purple pox is cured." } - } - ], - "name": "Spore Domination" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "poison" - ], - "condition": [ - "{@condition stupefied}" + ], + "name": "Spore Domination" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Urbel", - "isNpc": false, + "isNpc": true, "source": "SoT1", "page": 55, "level": 4, - "rarity": "Unique", - "alignment": "CE", - "size": "Small", "traits": [ - "Gremlin" + "unique", + "ce", + "small", + "fey", + "gremlin" ], "creatureType": [ "Fey" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Undercommon" @@ -3258,40 +3086,39 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 9, + "std": 9, "to Shove": 11 }, "Intimidation": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 3, - "Int": -1, - "Wis": 0, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 3, + "int": -1, + "wis": 0, + "cha": 2 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -3306,22 +3133,9 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A Medium creature within", - "entries": [ - "Urbel's reach leaves a square during its move action; Urbel lashes out at the triggering creature's knees. He attempts an {@skill Acrobatics} check against the creature's Reflex DC. On a success, the target falls and lands {@condition prone}." - ], - "name": "Kneecapper" - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -3404,34 +3218,35 @@ } } ], - "abilitiesBot": [ - { - "entries": [ - "Any melee weapon Urbel uses gains the {@trait shove} trait, and if he rolls a critical failure when attempting to {@action Shove} a creature with the weapon, he treats the result as a failure instead." - ], - "name": "Bully" - }, - { - "entries": [ - "Urbel's melee Strikes deal an additional {@dice 1d6} damage to {@condition prone} targets." - ], - "name": "Pound Down" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A Medium creature within", + "entries": [ + "Urbel's reach leaves a square during its move action; Urbel lashes out at the triggering creature's knees. He attempts an {@skill Acrobatics} check against the creature's Reflex DC. On a success, the target falls and lands {@condition prone}." + ], + "name": "Kneecapper" + } ], - "condition": [ - "{@condition prone}" + "bot": [ + { + "entries": [ + "Any melee weapon Urbel uses gains the {@trait shove} trait, and if he rolls a critical failure when attempting to {@action Shove} a creature with the weapon, he treats the result as a failure instead." + ], + "name": "Bully" + }, + { + "entries": [ + "Urbel's melee Strikes deal an additional {@dice 1d6} damage to {@condition prone} targets." + ], + "name": "Pound Down" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } } ] } diff --git a/data/bestiary/creatures-sot2.json b/data/bestiary/creatures-sot2.json index 5f9f35efb3..bd25db9cc7 100644 --- a/data/bestiary/creatures-sot2.json +++ b/data/bestiary/creatures-sot2.json @@ -6,78 +6,60 @@ "source": "SoT2", "page": 80, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "echolocation 60 feet", - "low-light vision" - ] + "std": 12 }, + "senses": [ + { + "name": "echolocation", + "range": 60 + }, + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 10 + "std": 10 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": -4, - "Wis": 2, - "Cha": 0 + "str": 4, + "dex": 4, + "con": 3, + "int": -4, + "wis": 2, + "cha": 0 }, - "abilitiesTop": [ - { - "entries": [ - "+10 Str +4, Dex +4, Con +3, Int \u20134, Wis +2, Cha +0." - ], - "name": "Survival" - }, - { - "entries": [ - "A damibwa can hold its breath for 5 minutes." - ], - "name": "Deep Breath" - }, - { - "entries": [ - "A damibwa's hearing is a precise sense at the listed range." - ], - "name": "Echolocation" - } - ], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -86,10 +68,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -105,49 +86,59 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+10 Str +4, Dex +4, Con +3, Int \u20134, Wis +2, Cha +0." + ], + "name": "Survival" }, - "traits": [ - "attack", - "move" - ], - "requirements": "The damibwa has a", - "entries": [ - "Small or smaller creature {@condition grabbed} in water; The damibwa attempts an {@skill Athletics} check against the creature's Fortitude DC. Critical Success The damibwa moves up to its swim Speed, dragging the {@condition grabbed} creature along with it. Success The damibwa moves up to half its swim Speed, dragging the {@condition grabbed} creature along with it. Failure The damibwa doesn't move and the creature isn't dragged. Critical Failure The damibwa no longer has the creature {@condition grabbed}." - ], - "name": "Fetch" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "entries": [ + "A damibwa can hold its breath for 5 minutes." + ], + "name": "Deep Breath" }, - "traits": [ - "move" - ], - "requirements": "The damibwa is in or adjacent to water", - "entries": [ - "The damibwa moves up to double its swim Speed, descending at least 10 feet, and then makes a jaws {@action Strike}. If it was {@condition undetected} at the start of predatory dive, it remains {@condition undetected} until after the attack." - ], - "name": "Predatory Dive" - } - ], - "inflicts": { - "damage": [ - "piercing" + { + "entries": [ + "A damibwa's hearing is a precise sense at the listed range." + ], + "name": "Echolocation" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "move" + ], + "requirements": "The damibwa has a", + "entries": [ + "Small or smaller creature {@condition grabbed} in water; The damibwa attempts an {@skill Athletics} check against the creature's Fortitude DC. Critical Success The damibwa moves up to its swim Speed, dragging the {@condition grabbed} creature along with it. Success The damibwa moves up to half its swim Speed, dragging the {@condition grabbed} creature along with it. Failure The damibwa doesn't move and the creature isn't dragged. Critical Failure The damibwa no longer has the creature {@condition grabbed}." + ], + "name": "Fetch" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "move" + ], + "requirements": "The damibwa is in or adjacent to water", + "entries": [ + "The damibwa moves up to double its swim Speed, descending at least 10 feet, and then makes a jaws {@action Strike}. If it was {@condition undetected} at the start of predatory dive, it remains {@condition undetected} until after the attack." + ], + "name": "Predatory Dive" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Fire-pot Ubanu", @@ -155,17 +146,18 @@ "source": "SoT2", "page": 89, "level": 8, - "rarity": "Unique", - "alignment": "CN", - "size": "Medium", "traits": [ - "Human" + "unique", + "cn", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 + "std": 16 }, "languages": { "languages": [ @@ -178,59 +170,45 @@ }, "skills": { "Arcana": { - "default": 16 + "std": 16 }, "Crafting": { - "default": 20 + "std": 20 }, "Intimidation": { - "default": 16 + "std": 16 }, "Nature": { - "default": 15 + "std": 15 }, "Weapons Lore": { - "default": 16 + "std": 16 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 1, - "Int": 4, - "Wis": 1, - "Cha": 4 + "str": 1, + "dex": 3, + "con": 1, + "int": 4, + "wis": 1, + "cha": 4 }, "items": [ "smock (as padded armor)", "fulminating spear (page 76)" ], - "abilitiesTop": [ - { - "entries": [ - "+15, {@skill Lore||Weapons Lore} +16 Str +1, Dex +3, Con +1, Int +4, Wis +1, Cha +4 Items smock (as padded armor), fulminating spear (page 76)" - ], - "name": "Nature" - }, - { - "entries": [ - "Ubanu carries these infused items: 8 moderate alchemist's fires, 2 lesser elixirs of life, and 2 moderate tanglefoot bags. These items last for 24 hours, or until the next time Ubanu makes his daily preparations." - ], - "name": "Infused Items" - } - ], "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 19 + "ref": { + "std": 19 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -239,7 +217,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -351,48 +328,49 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "4th" - ], - "entries": [ - "acid splash, detect magic, guidance, prestidigitation, produce flame." - ], - "name": "Cantrips" - }, - { - "entries": [ - "Creatures who fail a saving throw against one of Ubanu's spells are {@condition flat-footed} to his attacks until the end of his turn or until the end of his next turn on a critical failure." - ], - "name": "Distracting Spells" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+15, {@skill Lore||Weapons Lore} +16 Str +1, Dex +3, Con +1, Int +4, Wis +1, Cha +4 Items smock (as padded armor), fulminating spear (page 76)" + ], + "name": "Nature" }, - "entries": [ - "Ubanu Interacts to draw a bomb, then Strikes with it." - ], - "name": "Quick Bomber" - } - ], - "inflicts": { - "damage": [ - "fire", - "piercing" + { + "entries": [ + "Ubanu carries these infused items: 8 moderate alchemist's fires, 2 lesser elixirs of life, and 2 moderate tanglefoot bags. These items last for 24 hours, or until the next time Ubanu makes his daily preparations." + ], + "name": "Infused Items" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "traits": [ + "4th" + ], + "entries": [ + "acid splash, detect magic, guidance, prestidigitation, produce flame." + ], + "name": "Cantrips" + }, + { + "entries": [ + "Creatures who fail a saving throw against one of Ubanu's spells are {@condition flat-footed} to his attacks until the end of his turn or until the end of his next turn on a critical failure." + ], + "name": "Distracting Spells" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Ubanu Interacts to draw a bomb, then Strikes with it." + ], + "name": "Quick Bomber" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Froglegs", @@ -400,26 +378,24 @@ "source": "SoT2", "page": 91, "level": 8, - "rarity": "Unique", - "alignment": "NE", - "size": "Small", "traits": [ - "Grippli" + "unique", + "ne", + "small", + "grippli", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -431,55 +407,47 @@ }, "skills": { "Acrobatics": { - "default": 16 + "std": 16 }, "Athletics": { - "default": 15 + "std": 15 }, "Deception": { - "default": 16 + "std": 16 }, "Intimidation": { - "default": 16 + "std": 16 }, "Stealth": { - "default": 16 + "std": 16 }, "Thievery": { - "default": 18 + "std": 18 }, "Underworld Lore": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 2, - "Cha": 4 + "str": 3, + "dex": 4, + "con": 0, + "int": 1, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+16, {@skill Stealth} +16, {@skill Thievery} +18 (+20 to {@action Pick a Lock}), {@skill Lore||Underworld Lore} +15 Str +3, Dex +4, Con +0, Int +1, Wis +2, Cha +4 Items +1 daggers (4), Habu's Cudgel (page 76), leather armor, infiltrator thieves' tools." - ], - "name": "Intimidation" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 18 + "ref": { + "std": 18 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -488,17 +456,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Advantage Froglegs isn't {@condition flat-footed} to creatures of 8th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." - ], - "name": "Deny" - } - ], "speed": { "walk": 30, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -510,7 +470,7 @@ "deadly d10", "finesse", "magical", - "versatile S" + "versatile s" ], "effects": [ "knife fighter" @@ -542,7 +502,7 @@ "deadly d10", "magical", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [ "knife fighter" @@ -553,61 +513,62 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Fighter Froglegs deals an additional {@damage 2d6} precision damage with weapons from the {@group knife}, and knives gain the deadly d10 weapon property while she wields them." - ], - "name": "Knife" - }, - { - "activity": { - "number": 1, - "unit": "free" + "abilities": { + "top": [ + { + "entries": [ + "+16, {@skill Stealth} +16, {@skill Thievery} +18 (+20 to {@action Pick a Lock}), {@skill Lore||Underworld Lore} +15 Str +3, Dex +4, Con +0, Int +1, Wis +2, Cha +4 Items +1 daggers (4), Habu's Cudgel (page 76), leather armor, infiltrator thieves' tools." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "entries": [ + "Advantage Froglegs isn't {@condition flat-footed} to creatures of 8th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." + ], + "name": "Deny" + } + ], + "bot": [ + { + "entries": [ + "Fighter Froglegs deals an additional {@damage 2d6} precision damage with weapons from the {@group knife}, and knives gain the deadly d10 weapon property while she wields them." + ], + "name": "Knife" }, - "trigger": "Froglegs successfully Tumbles", - "entries": [ - "Through an enemy's space; Froglegs attempts." - ], - "name": "Roll and Snatch" - }, - { - "entries": [ - "{@action Trip} the enemy. She can use her tongue for this attempt and does not need to have a free hand." - ], - "name": "to Disarm or" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "free" + }, + "trigger": "Froglegs successfully Tumbles", + "entries": [ + "Through an enemy's space; Froglegs attempts." + ], + "name": "Roll and Snatch" }, - "traits": [ - "flourish" - ], - "entries": [ - "Froglegs makes two dagger Strikes." - ], - "name": "Twin Slash" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" - ], - "condition": [ - "{@condition flat-footed}" + { + "entries": [ + "{@action Trip} the enemy. She can use her tongue for this attempt and does not need to have a free hand." + ], + "name": "to Disarm or" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Froglegs makes two dagger Strikes." + ], + "name": "Twin Slash" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Gbahali", @@ -615,72 +576,60 @@ "source": "SoT2", "page": 81, "level": 9, - "rarity": "Uncommon", - "alignment": "N", - "size": "Huge", + "traits": [ + "uncommon", + "n", + "huge", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "skills": { "Athletics": { - "default": 20 + "std": 20 }, "Stealth": { - "default": 17, + "std": 17, "in water": 21 }, "Survival": { - "default": 17 + "std": 17 } }, "abilityMods": { - "Str": 7, - "Dex": 4, - "Con": 5, - "Int": -3, - "Wis": 4, - "Cha": -2 + "str": 7, + "dex": 4, + "con": 5, + "int": -3, + "wis": 4, + "cha": -2 }, - "abilitiesTop": [ - { - "entries": [ - "+17." - ], - "name": "Survival" - }, - { - "entries": [ - "A gbahali can hold its breath for 2 hours.", - "Str +7, Dex +4, Con +5, Int \u20133, Wis +4, Cha \u20132." - ], - "name": "Deep Breath" - } - ], "ac": { - "default": 28 + "std": 28 }, "savingThrows": { - "Fort": { - "default": 20 + "fort": { + "std": 20 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 17 + "will": { + "std": 17 } }, "hp": [ @@ -689,23 +638,12 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "abilities": [ "powerful jumper" ], "walk": 40, - "swim ": 30 + "swim": 30 }, "attacks": [ { @@ -753,51 +691,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+17." + ], + "name": "Survival" }, - "entries": [ - "40 feet." - ], - "name": "Aquatic Ambush", - "generic": true - }, - { - "entries": [ - "A gbahali jumps 10 feet up on a successful {@action High Jump} or 20 feet up on a critical success." - ], - "name": "Powerful Jumper" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "attack" - ], - "entries": [ - "Medium, {@damage 2d8+7} bludgeoning, Rupture 20." - ], - "name": "Swallow Whole", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "slashing" + { + "entries": [ + "A gbahali can hold its breath for 2 hours.", + "Str +7, Dex +4, Con +5, Int \u20133, Wis +4, Cha \u20132." + ], + "name": "Deep Breath" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC" - ] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "40 feet." + ], + "name": "Aquatic Ambush", + "generic": true + }, + { + "entries": [ + "A gbahali jumps 10 feet up on a successful {@action High Jump} or 20 feet up on a critical success." + ], + "name": "Powerful Jumper" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "Medium, {@damage 2d8+7} bludgeoning, Rupture 20." + ], + "name": "Swallow Whole", + "generic": true + } + ] + } }, { "name": "Great Grodair", @@ -805,28 +759,27 @@ "source": "SoT2", "page": 59, "level": 7, - "rarity": "Unique", - "alignment": "CN", - "size": "Large", "traits": [ - "Water", - "Amphibious" + "unique", + "cn", + "large", + "amphibious", + "beast", + "fey", + "water" ], "creatureType": [ "Fey", "Beast" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Aquan", @@ -837,49 +790,41 @@ }, "skills": { "Athletics": { - "default": 17 + "std": 17 }, "Intimidation": { - "default": 15 + "std": 15 }, "Nature": { - "default": 15 + "std": 15 }, "Performance": { - "default": 17 + "std": 17 }, "Survival": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 5, - "Dex": 1, - "Con": 4, - "Int": 1, - "Wis": 2, - "Cha": 4 + "str": 5, + "dex": 1, + "con": 4, + "int": 1, + "wis": 2, + "cha": 4 }, - "abilitiesTop": [ - { - "entries": [ - "+17, {@skill Survival} +14 Str +5, Dex +1, Con +4, Int +1, Wis +2, Cha +4." - ], - "name": "Performance" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -888,22 +833,9 @@ "abilities": null } ], - "abilitiesMid": [ - { - "traits": [ - "conjuration", - "primal", - "water" - ], - "entries": [ - "When the great grodair dies, his body explodes in a blast of pressurized water that deals {@damage 6d6} bludgeoning damage to creatures within a 15-foot emanation (DC 25 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure)." - ], - "name": "Death Flood" - } - ], "speed": { "walk": 25, - "swim ": 50 + "swim": 50 }, "attacks": [ { @@ -962,52 +894,62 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "primal", - "transmutation", - "water" - ], - "entries": [ - "The great grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is difficult terrain for creatures other than grodairs." - ], - "name": "Muddy Field" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "conjuration", - "manipulate", - "primal", - "water" - ], - "entries": [ - "The great grodair causes water to pour from a magical sac on his spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. He can stop the flow of water as a single action." - ], - "name": "Organ of Endless Water" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+17, {@skill Survival} +14 Str +5, Dex +1, Con +4, Int +1, Wis +2, Cha +4." + ], + "name": "Performance" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RC", - "RA", - "AD" - ] + "mid": [ + { + "traits": [ + "conjuration", + "primal", + "water" + ], + "entries": [ + "When the great grodair dies, his body explodes in a blast of pressurized water that deals {@damage 6d6} bludgeoning damage to creatures within a 15-foot emanation (DC 25 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure)." + ], + "name": "Death Flood" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "primal", + "transmutation", + "water" + ], + "entries": [ + "The great grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is difficult terrain for creatures other than grodairs." + ], + "name": "Muddy Field" + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "conjuration", + "manipulate", + "primal", + "water" + ], + "entries": [ + "The great grodair causes water to pour from a magical sac on his spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. He can stop the flow of water as a single action." + ], + "name": "Organ of Endless Water" + } + ] + } }, { "name": "Grippli Jinxer", @@ -1015,26 +957,23 @@ "source": "SoT2", "page": 83, "level": 6, - "rarity": "Common", - "alignment": "NE", - "size": "Small", "traits": [ - "Grippli" + "ne", + "small", + "grippli", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1044,56 +983,48 @@ }, "skills": { "Acrobatics": { - "default": 14 + "std": 14 }, "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 12 + "std": 12 }, "Nature": { - "default": 14 + "std": 14 }, "Occultism": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 4, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 2, + "int": 0, + "wis": 4, + "cha": 0 }, "items": [ "dart (8)", "staff" ], - "abilitiesTop": [ - { - "entries": [ - "+14 Str +2, Dex +4, Con +2, Int +0, Wis +4, Cha +0 Items dart (8), staff." - ], - "name": "Stealth" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 16 + "will": { + "std": 16 } }, "hp": [ @@ -1102,25 +1033,12 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A {@condition hostile} creature targets the jinxer with a melee {@action Strike}", - "entries": [ - "Tattoos on the jinxer's body swirl and shift in mesmerizing patterns. The creature must attempt a DC 22 Will save. Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is unaffected and is temporarily immune for 1 minute. Failure The creature treats the jinxer as {@condition concealed} until the end of its turn. Critical Failure The creature treats the jinxer as {@condition hidden} until the end of its turn." - ], - "name": "Hypnotic Tattoos" - } - ], "speed": { "abilities": [ "jungle stride" ], "walk": 25, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -1236,60 +1154,66 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw Fortitude DC 24;" - ], - "name": "Baneback Poison" - }, - { - "entries": [ - "6 rounds; Stage 1 {@damage 2d4} poison damage and {@condition stupefied|CRB|stupefied 1} (1 round); Stage 2 {@damage 3d4} poison damage and {@condition stupefied|CRB|stupefied 2} (1 round); Stage 3 {@damage 4d4} poison damage, {@condition stupefied|CRB|stupefied 3}, and {@condition flat-footed} (1 round)" - ], - "name": "Maximum Duration" - }, - { - "activity": { - "number": 3, - "unit": "action" - }, - "traits": [ - "necromancy", - "occult" - ], - "entries": [ - "The jinxer magically intensifies toxins in their foes. Creatures within 30 feet of the jinxer that are currently afflicted by a poison immediately attempt their next saving throw against the poison with a \u20132 status penalty, then are temporarily immune to Curse of Baleful Venom for 1 hour." - ], - "name": "Curse of Baneful Venom" - }, - { - "entries": [ - "Gripplis ignore difficult terrain in forests and jungles." - ], - "name": "Jungle Stride" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "+14 Str +2, Dex +4, Con +2, Int +0, Wis +4, Cha +0 Items dart (8), staff." + ], + "name": "Stealth" + } ], - "condition": [ - "{@condition stupefied}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A {@condition hostile} creature targets the jinxer with a melee {@action Strike}", + "entries": [ + "Tattoos on the jinxer's body swirl and shift in mesmerizing patterns. The creature must attempt a DC 22 Will save. Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is unaffected and is temporarily immune for 1 minute. Failure The creature treats the jinxer as {@condition concealed} until the end of its turn. Critical Failure The creature treats the jinxer as {@condition hidden} until the end of its turn." + ], + "name": "Hypnotic Tattoos" + } + ], + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw Fortitude DC 24;" + ], + "name": "Baneback Poison" + }, + { + "entries": [ + "6 rounds; Stage 1 {@damage 2d4} poison damage and {@condition stupefied|CRB|stupefied 1} (1 round); Stage 2 {@damage 3d4} poison damage and {@condition stupefied|CRB|stupefied 2} (1 round); Stage 3 {@damage 4d4} poison damage, {@condition stupefied|CRB|stupefied 3}, and {@condition flat-footed} (1 round)" + ], + "name": "Maximum Duration" + }, + { + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "necromancy", + "occult" + ], + "entries": [ + "The jinxer magically intensifies toxins in their foes. Creatures within 30 feet of the jinxer that are currently afflicted by a poison immediately attempt their next saving throw against the poison with a \u20132 status penalty, then are temporarily immune to Curse of Baleful Venom for 1 hour." + ], + "name": "Curse of Baneful Venom" + }, + { + "entries": [ + "Gripplis ignore difficult terrain in forests and jungles." + ], + "name": "Jungle Stride" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Grippli Skirmisher", @@ -1297,26 +1221,23 @@ "source": "SoT2", "page": 82, "level": 4, - "rarity": "Common", - "alignment": "NE", - "size": "Small", "traits": [ - "Grippli" + "ne", + "small", + "grippli", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1326,28 +1247,28 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 10 + "std": 10 }, "Stealth": { - "default": 12 + "std": 12 }, "Survival": { - "default": 11 + "std": 11 }, "Thievery": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": 0, - "Wis": 3, - "Cha": -1 + "str": 2, + "dex": 4, + "con": 3, + "int": 0, + "wis": 3, + "cha": -1 }, "items": [ "composite shortbow (30 arrows)", @@ -1355,26 +1276,18 @@ "leather armor", "thieves' tools" ], - "abilitiesTop": [ - { - "entries": [ - "When the skirmisher uses the {@action Step} action they ignore difficult terrain and may move up to 10 feet instead of 5 feet." - ], - "name": "Springing Step" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -1383,25 +1296,12 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "A creature misses the skirmisher with a melee {@action Strike}", - "entries": [ - "The skirmisher quickly takes advantage of the attacker's error and {@action Step||Steps}." - ], - "name": "Hopping Dodge" - } - ], "speed": { "abilities": [ "jungle stride" ], "walk": 25, - "climb ": 20 + "climb": 20 }, "attacks": [ { @@ -1440,71 +1340,76 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - { - "type": "affliction", - "name": "", - "traits": [ - "poison" - ], - "note": "", - "DC": 21, - "savingThrow": "Fortitude", - "maxDuration": "6 rounds", - "stages": [ - { - "stage": 1, - "entry": "{@damage 1d4} poison damage and {@condition stupefied|CRB|stupefied 1}", - "duration": "1 round" - }, - { - "stage": 2, - "entry": "{@damage 2d4} poison damage and {@condition stupefied|CRB|stupefied 2}", - "duration": "1 round" - }, - { - "stage": 3, - "entry": "{@damage 2d4} poison damage, {@condition stupefied|CRB|stupefied 3}, and {@condition flat-footed}", - "duration": "1 round" - } - ] - } - ], - "name": "Baneback Poison" - }, - { - "entries": [ - "Gripplis ignore difficult terrain in forests and jungles." - ], - "name": "Jungle Stride" - }, - { - "entries": [ - "The skirmisher deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures and creatures afflicted by a poison." - ], - "name": "Wily Attack" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "When the skirmisher uses the {@action Step} action they ignore difficult terrain and may move up to 10 feet instead of 5 feet." + ], + "name": "Springing Step" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition stupefied}" + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "A creature misses the skirmisher with a melee {@action Strike}", + "entries": [ + "The skirmisher quickly takes advantage of the attacker's error and {@action Step||Steps}." + ], + "name": "Hopping Dodge" + } + ], + "bot": [ + { + "entries": [ + { + "type": "affliction", + "name": "", + "traits": [ + "poison" + ], + "note": "", + "DC": 21, + "savingThrow": "Fortitude", + "maxDuration": "6 rounds", + "stages": [ + { + "stage": 1, + "entry": "{@damage 1d4} poison damage and {@condition stupefied|CRB|stupefied 1}", + "duration": "1 round" + }, + { + "stage": 2, + "entry": "{@damage 2d4} poison damage and {@condition stupefied|CRB|stupefied 2}", + "duration": "1 round" + }, + { + "stage": 3, + "entry": "{@damage 2d4} poison damage, {@condition stupefied|CRB|stupefied 3}, and {@condition flat-footed}", + "duration": "1 round" + } + ] + } + ], + "name": "Baneback Poison" + }, + { + "entries": [ + "Gripplis ignore difficult terrain in forests and jungles." + ], + "name": "Jungle Stride" + }, + { + "entries": [ + "The skirmisher deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures and creatures afflicted by a poison." + ], + "name": "Wily Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "I'iko Dragon", @@ -1512,28 +1417,29 @@ "source": "SoT2", "page": 84, "level": 6, - "rarity": "Uncommon", - "alignment": "CN", - "size": "Small", "traits": [ - "Amphibious" + "uncommon", + "cn", + "small", + "amphibious", + "dragon" ], "creatureType": [ "Dragon" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Common", @@ -1543,42 +1449,41 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 15 + "std": 15 }, "Thievery": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 2, - "Int": 0, - "Wis": 2, - "Cha": 4 - }, - "abilitiesTop": [], + "str": 4, + "dex": 5, + "con": 2, + "int": 0, + "wis": 2, + "cha": 4 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -1587,12 +1492,11 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30, - "fly ": 60, - "swim ": 30 + "climb": 30, + "fly": 60, + "swim": 30 }, "attacks": [ { @@ -1620,93 +1524,80 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "arcane", + "evocation" + ], + "entries": [ + "The i'iko dragon breathes a spray of jagged glass shards that deals {@damage 7d6} piercing damage in a 15-foot cone (DC 23 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." + ], + "name": "Breath Weapon" }, - "traits": [ - "arcane", - "evocation" - ], - "entries": [ - "The i'iko dragon breathes a spray of jagged glass shards that deals {@damage 7d6} piercing damage in a 15-foot cone (DC 23 basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds." - ], - "name": "Breath Weapon" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The i'iko dragon attempts to capsize an aquatic vessel of Medium size or smaller that they're on or adjacent to. They must succeed at an {@skill Athletics} check with a DC of 25 or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." + ], + "name": "Cunning Capsize" }, - "traits": [ - "attack" - ], - "entries": [ - "The i'iko dragon attempts to capsize an aquatic vessel of Medium size or smaller that they're on or adjacent to. They must succeed at an {@skill Athletics} check with a DC of 25 or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher." - ], - "name": "Cunning Capsize" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "emotion", + "fear", + "mental" + ], + "entries": [ + "The i'iko dragon spreads their wings, bares their teeth, and threatens their opponent in a terrifying display of draconic majesty. All creatures within 30 feet must attempt a DC 24 Will save. Regardless of the result of the saving throw, the creatures are temporarily immune." + ], + "name": "Draconic Grandeur" }, - "traits": [ - "emotion", - "fear", - "mental" - ], - "entries": [ - "The i'iko dragon spreads their wings, bares their teeth, and threatens their opponent in a terrifying display of draconic majesty. All creatures within 30 feet must attempt a DC 24 Will save. Regardless of the result of the saving throw, the creatures are temporarily immune." - ], - "name": "Draconic Grandeur" - }, - { - "entries": [ - "Grandeur for 1 minute.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition frightened|CRB|frightened 1}.", - "Failure": "The creature is {@condition frightened|CRB|frightened 2}.", - "Critical Failure": "The creature is {@condition frightened|CRB|frightened 4}." + { + "entries": [ + "Grandeur for 1 minute.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition frightened|CRB|frightened 1}.", + "Failure": "The creature is {@condition frightened|CRB|frightened 2}.", + "Critical Failure": "The creature is {@condition frightened|CRB|frightened 4}." + } } - } - ], - "name": "to Draconic" - }, - { - "activity": { - "number": 2, - "unit": "action" + ], + "name": "to Draconic" }, - "traits": [ - "move" - ], - "entries": [ - "The i'iko dragon Flies up to their fly Speed, descending at least 10 feet, and then makes a jaws {@action Strike}. If the jaws {@action Strike} hits and the target is Medium or smaller, the target is knocked {@condition prone}." - ], - "name": "Tackle" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" - ], - "condition": [ - "{@condition frightened}", - "{@condition prone}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "move" + ], + "entries": [ + "The i'iko dragon Flies up to their fly Speed, descending at least 10 feet, and then makes a jaws {@action Strike}. If the jaws {@action Strike} hits and the target is Medium or smaller, the target is knocked {@condition prone}." + ], + "name": "Tackle" + } ] - }, - "misc": [ - "MA", - "AD", - "CC" - ] + } }, { "name": "Kiru", @@ -1714,26 +1605,24 @@ "source": "SoT2", "page": 27, "level": 3, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Elf" + "unique", + "ce", + "medium", + "elf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 9 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Common", @@ -1743,54 +1632,46 @@ }, "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 9 + "std": 9 }, "Thievery": { - "default": 11 + "std": 11 }, "Underworld Lore": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 0, - "Int": 1, - "Wis": 2, - "Cha": 2 + "str": 1, + "dex": 4, + "con": 0, + "int": 1, + "wis": 2, + "cha": 2 }, "items": [ "dagger (6)", "studded leather armor", "thieves' tools" ], - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Lore||Underworld Lore} +8 Str +1, Dex +4, Con +0, Int +1, Wis +2, Cha +2 Items dagger (6), studded leather armor, thieves' tools." - ], - "name": "Thievery" - } - ], "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -1799,7 +1680,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30 }, @@ -1811,7 +1691,7 @@ "traits": [ "agile", "finesse", - "versatile S" + "versatile s" ], "effects": [ "knife jab" @@ -1828,7 +1708,7 @@ "traits": [ "agile", "thrown 10 feet", - "versatile S" + "versatile s" ], "effects": [ "knife jab" @@ -1839,43 +1719,36 @@ ] } ], - "abilitiesBot": [ - { - "entries": [ - "Creatures hit by Kiru's dagger {@action Strike} must succeed at a DC 20 Fortitude save or become {@condition clumsy|CRB|clumsy 1} for 1 round (1 minute on a critical failure). If Kiru's {@action Strike} is a critical hit, the DC increases to 25." - ], - "name": "Knife Jab" - }, - { - "entries": [ - "Attack Kiru deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak" - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to Kiru." - ], - "name": "Surprise Attack" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision" + "abilities": { + "top": [ + { + "entries": [ + "+11, {@skill Lore||Underworld Lore} +8 Str +1, Dex +4, Con +0, Int +1, Wis +2, Cha +2 Items dagger (6), studded leather armor, thieves' tools." + ], + "name": "Thievery" + } ], - "condition": [ - "{@condition clumsy}", - "{@condition flat-footed}" + "bot": [ + { + "entries": [ + "Creatures hit by Kiru's dagger {@action Strike} must succeed at a DC 20 Fortitude save or become {@condition clumsy|CRB|clumsy 1} for 1 round (1 minute on a critical failure). If Kiru's {@action Strike} is a critical hit, the DC increases to 25." + ], + "name": "Knife Jab" + }, + { + "entries": [ + "Attack Kiru deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak" + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to Kiru." + ], + "name": "Surprise Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "TA", - "CC", - "UW" - ] + } }, { "name": "Kolbo", @@ -1883,26 +1756,24 @@ "source": "SoT2", "page": 49, "level": 6, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Dwarf" + "unique", + "ne", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common", @@ -1914,55 +1785,41 @@ }, "skills": { "Athletics": { - "default": 14 + "std": 14 }, "Deception": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 13 + "std": 13 }, "Society": { - "default": 12 + "std": 12 }, "Thievery": { - "default": 14 + "std": 14 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 4, - "Int": 2, - "Wis": 1, - "Cha": 3 + "str": 4, + "dex": 2, + "con": 4, + "int": 2, + "wis": 1, + "cha": 3 }, - "abilitiesTop": [ - { - "entries": [ - "+12, {@skill Thievery} +14 Str +4, Dex +2, Con +4, Int +2, Wis +1, Cha +3 Items heavy crossbow (10 bolts), lesser elixir of life, leather armor, longsword, strongbox key, thieves' tools." - ], - "name": "Society" - }, - { - "entries": [ - "If Kolbo is aware of his opponents and isn't prevented from speaking, he rolls {@skill Deception} for initiative." - ], - "name": "A Quick Word" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -1971,14 +1828,6 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "Advantage Kolbo isn't {@condition flat-footed} to creatures of 6th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." - ], - "name": "Deny" - } - ], "speed": { "walk": 20 }, @@ -1988,7 +1837,7 @@ "name": "longsword", "attack": 17, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+6} slashing", @@ -2011,41 +1860,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction" + "abilities": { + "top": [ + { + "entries": [ + "+12, {@skill Thievery} +14 Str +4, Dex +2, Con +4, Int +2, Wis +1, Cha +3 Items heavy crossbow (10 bolts), lesser elixir of life, leather armor, longsword, strongbox key, thieves' tools." + ], + "name": "Society" }, - "requirements": "Kolbo successfully Feints an opponent", - "entries": [ - "The foe is knocked {@condition prone}." - ], - "name": "Low Blow" - }, - { - "entries": [ - "Attack Kolbo deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + { + "entries": [ + "If Kolbo is aware of his opponents and isn't prevented from speaking, he rolls {@skill Deception} for initiative." + ], + "name": "A Quick Word" + } + ], + "mid": [ + { + "entries": [ + "Advantage Kolbo isn't {@condition flat-footed} to creatures of 6th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack." + ], + "name": "Deny" + } ], - "condition": [ - "{@condition flat-footed}", - "{@condition prone}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "requirements": "Kolbo successfully Feints an opponent", + "entries": [ + "The foe is knocked {@condition prone}." + ], + "name": "Low Blow" + }, + { + "entries": [ + "Attack Kolbo deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak" + } ] - }, - "misc": [ - "MA", - "CC", - "UW" - ] + } }, { "name": "Kreekoss", @@ -2053,24 +1910,25 @@ "source": "SoT2", "page": 53, "level": 6, - "rarity": "Unique", - "alignment": "NE", - "size": "Large", + "traits": [ + "unique", + "ne", + "large", + "beast", + "fiend" + ], "creatureType": [ "Fiend", "Beast" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 15 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Auran", @@ -2081,33 +1939,32 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Athletics": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 2, - "Int": 0, - "Wis": 3, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 4, + "dex": 5, + "con": 2, + "int": 0, + "wis": 3, + "cha": 1 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -2128,17 +1985,9 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "When Kreekoss rolls a success on a Reflex save, he gets a critical success instead." - ], - "name": "Evasion" - } - ], "speed": { "walk": 10, - "fly ": 60 + "fly": 60 }, "attacks": [ { @@ -2165,37 +2014,34 @@ ] } ], - "abilitiesBot": [ - { - "entries": [], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Kreekoss Flies up to double his fly Speed in a straight line, descending at least 10 feet, and then makes a talon {@action Strike}.", - "Snatch Kreekoss can {@action Fly} at half Speed while he has a creature {@condition grabbed} or {@condition restrained} in his talons, carrying that creature along with it." - ], - "name": "Eagle Dive" - } - ], - "inflicts": { - "damage": [ - "piercing", - "slashing" + "abilities": { + "mid": [ + { + "entries": [ + "When Kreekoss rolls a success on a Reflex save, he gets a critical success instead." + ], + "name": "Evasion" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "entries": [], + "name": "Grab", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Kreekoss Flies up to double his fly Speed in a straight line, descending at least 10 feet, and then makes a talon {@action Strike}.", + "Snatch Kreekoss can {@action Fly} at half Speed while he has a creature {@condition grabbed} or {@condition restrained} in his talons, carrying that creature along with it." + ], + "name": "Eagle Dive" + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Loakan", @@ -2203,17 +2049,18 @@ "source": "SoT2", "page": 28, "level": 6, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Lizardfolk" + "unique", + "ne", + "medium", + "humanoid", + "lizardfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -2225,50 +2072,42 @@ }, "skills": { "Acrobatics": { - "default": 12 + "std": 12 }, "Athletics": { - "default": 14 + "std": 14 }, "Thievery": { - "default": 12 + "std": 12 }, "Cooking Lore": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 0 + "str": 4, + "dex": 4, + "con": 1, + "int": 0, + "wis": 3, + "cha": 0 }, "items": [ "+1 greatclub", "recipe books" ], - "abilitiesTop": [ - { - "entries": [ - "+12 Str +4, Dex +4, Con +1, Int +0, Wis +3, Cha +0 Items +1 greatclub, recipe books." - ], - "name": "Thievery" - } - ], "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 13 + "will": { + "std": 13 } }, "hp": [ @@ -2277,10 +2116,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 15 + "swim": 15 }, "attacks": [ { @@ -2332,39 +2170,34 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "Loakan makes a greatclub {@action Strike} and two tail Strikes against the same creature. If the greatclub {@action Strike} hits, the target is {@condition flat-footed} against both tail Strikes." - ], - "name": "Battering Tail" - }, - { - "entries": [ - "Breath Loakan can hold her breath for 200 rounds (20 minutes)." - ], - "name": "Deep" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "+12 Str +4, Dex +4, Con +1, Int +0, Wis +3, Cha +0 Items +1 greatclub, recipe books." + ], + "name": "Thievery" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Loakan makes a greatclub {@action Strike} and two tail Strikes against the same creature. If the greatclub {@action Strike} hits, the target is {@condition flat-footed} against both tail Strikes." + ], + "name": "Battering Tail" + }, + { + "entries": [ + "Breath Loakan can hold her breath for 200 rounds (20 minutes)." + ], + "name": "Deep" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Mashkudu The Bully", @@ -2372,17 +2205,18 @@ "source": "SoT2", "page": 27, "level": 5, - "rarity": "Unique", - "alignment": "CE", - "size": "Medium", "traits": [ - "Human" + "unique", + "ce", + "medium", + "human", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -2392,49 +2226,41 @@ }, "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 9 + "std": 9 }, "Intimidation": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 11 + "std": 11 }, "Thievery": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 2, - "Int": 0, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [ - { - "entries": [ - "+11, {@skill Thievery} +13 Str +4, Dex +4, Con +2, Int +0, Wis +4, Cha +0 Items hand crossbow (10 bolts), leather armor, longsword, thieves' tools." - ], - "name": "Stealth" - } - ], + "str": 4, + "dex": 4, + "con": 2, + "int": 0, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 12 + "fort": { + "std": 12 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -2443,7 +2269,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -2453,7 +2278,7 @@ "name": "longsword", "attack": 15, "traits": [ - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 1d8+6} slashing", @@ -2476,52 +2301,46 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "Mashkudu Shoves,", - "entries": [], - "name": "Opportunistic Maneuver" - }, - { - "entries": [ - "Disarms a creature; Mashkudu attempts a {@skill Thievery} check to {@action Steal} an object the target carries." - ], - "name": "Trips, or" - }, - { - "entries": [ - "Mashkudu deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to Mashkudu." - ], - "name": "Surprise Attack" - } - ], - "inflicts": { - "damage": [ - "piercing", - "precision", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+11, {@skill Thievery} +13 Str +4, Dex +4, Con +2, Int +0, Wis +4, Cha +0 Items hand crossbow (10 bolts), leather armor, longsword, thieves' tools." + ], + "name": "Stealth" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "Mashkudu Shoves,", + "entries": [], + "name": "Opportunistic Maneuver" + }, + { + "entries": [ + "Disarms a creature; Mashkudu attempts a {@skill Thievery} check to {@action Steal} an object the target carries." + ], + "name": "Trips, or" + }, + { + "entries": [ + "Mashkudu deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to Mashkudu." + ], + "name": "Surprise Attack" + } ] - }, - "misc": [ - "MA", - "RA", - "CC", - "UW" - ] + } }, { "name": "Mpeshi", @@ -2529,58 +2348,55 @@ "source": "SoT2", "page": 85, "level": 6, - "rarity": "Rare", - "alignment": "N", - "size": "Large", "traits": [ - "Electricity" + "rare", + "n", + "large", + "beast", + "electricity" ], "creatureType": [ "Beast" ], "perception": { - "default": 14 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 14 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 16 + "std": 16 }, "Nature": { - "default": 14 + "std": 14 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": -2, - "Wis": 4, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 4, + "int": -2, + "wis": 4, + "cha": 0 + }, "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -2589,41 +2405,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "electricity" - ], - "condition": [] - }, + "immunities": [ + "electricity" + ], "resistances": [ { "amount": 10, "name": "sonic" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "electricity" - ], - "entries": [ - "5 feet. A buzzing static electricity surrounds the mpeshi. When a creature within the aura takes electricity damage, the damage arcs to a random adjacent creature, dealing {@damage 1d6} electricity damage. A creature can only receive arcing damage once from each attack or effect." - ], - "name": "Lightning Aura" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The mpeshi falls at least 10 feet", - "entries": [ - "The mpeshi reorients itself to slam headfirst into the ground with a thundering crash. Creatures within 10 feet of the mpeshi take sonic damage equal to the bludgeoning damage the mpeshi took from the fall (DC 23 basic Fortitude save). Creatures that fail this save are {@condition stunned|CRB|stunned 1} ({@condition stunned|CRB|stunned 2} on a critical failure)." - ], - "name": "Thunderous Fall" - } - ], "speed": { "abilities": [ "cloud walk" @@ -2638,7 +2428,7 @@ "traits": [ "electricity", "reach 10 feet", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 2d6+8} bludgeoning plus {@damage 1d6} electricity", @@ -2662,38 +2452,49 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "mid": [ + { + "traits": [ + "aura", + "electricity" + ], + "entries": [ + "5 feet. A buzzing static electricity surrounds the mpeshi. When a creature within the aura takes electricity damage, the damage arcs to a random adjacent creature, dealing {@damage 1d6} electricity damage. A creature can only receive arcing damage once from each attack or effect." + ], + "name": "Lightning Aura" }, - "entries": [ - "The mpeshi leaps up to 40 feet in any direction, including straight up. The mpeshi makes a horn {@action Strike} at any point during this leap." - ], - "name": "Charging Leap" - }, - { - "entries": [ - "The mpeshi can tread on clouds or fog as though on solid ground." - ], - "name": "Cloud Walk" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "electricity" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The mpeshi falls at least 10 feet", + "entries": [ + "The mpeshi reorients itself to slam headfirst into the ground with a thundering crash. Creatures within 10 feet of the mpeshi take sonic damage equal to the bludgeoning damage the mpeshi took from the fall (DC 23 basic Fortitude save). Creatures that fail this save are {@condition stunned|CRB|stunned 1} ({@condition stunned|CRB|stunned 2} on a critical failure)." + ], + "name": "Thunderous Fall" + } ], - "condition": [ - "{@condition stunned}" + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The mpeshi leaps up to 40 feet in any direction, including straight up. The mpeshi makes a horn {@action Strike} at any point during this leap." + ], + "name": "Charging Leap" + }, + { + "entries": [ + "The mpeshi can tread on clouds or fog as though on solid ground." + ], + "name": "Cloud Walk" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Mutated Sewer Ooze", @@ -2701,62 +2502,55 @@ "source": "SoT2", "page": 37, "level": 6, - "rarity": "Unique", - "alignment": "N", - "size": "Large", "traits": [ - "Mindless", - "Mutant" + "unique", + "n", + "large", + "mindless", + "mutant", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 10 }, + "senses": [ + { + "name": "motion sense", + "range": 60 + }, + { + "name": "no vision" + } + ], "skills": { "Stealth": { - "default": 9, + "std": 9, "in sewers": 12 } }, "abilityMods": { - "Str": 5, - "Dex": -2, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 + "str": 5, + "dex": -2, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 }, - "abilitiesTop": [ - { - "entries": [ - "A sewer ooze can sense nearby motion through vibration and air movements." - ], - "name": "Motion Sense" - } - ], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 16 + "fort": { + "std": 16 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -2765,28 +2559,11 @@ "abilities": null } ], - "immunities": { - "damage": [ - "acid", - "mental", - "precision" - ], - "condition": [ - "critical hits" - ] - }, - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "30 feet. A creature that enters the area must attempt a DC 23 Fortitude save.", - "On a failure, the creature is {@condition sickened|CRB|sickened 1} ({@condition sickened|CRB|sickened 2} on a critical failure). A creature taking {@condition persistent damage ||persistent acid damage} from the ooze's pseudopod can't recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Noxious Scent" - } + "immunities": [ + "acid", + "mental", + "precision", + "critical hits" ], "speed": { "walk": 10 @@ -2800,7 +2577,7 @@ "agile", "deadly d10", "finesse", - "versatile S" + "versatile s" ], "effects": [], "damage": "{@damage 2d8+5} bludgeoning plus {@damage 1d4} acid and {@damage 1d4} {@condition persistent damage ||persistent acid}", @@ -2811,44 +2588,51 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "frequency": { - "unit": "minute", - "freq": 1 - }, - "entries": [ - "The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 24 Reflex save or take {@damage 1d4} acid damage and a \u201310-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls {@condition prone}). A creature can spend an {@action Interact} action to clean someone off, decreasing." - ], - "name": "Filth Wave" - }, - { - "entries": [ - "Speed penalty by 5 feet with each action." - ], - "name": "the" - } - ], - "inflicts": { - "damage": [ - "acid", - "bludgeoning" + "abilities": { + "top": [ + { + "entries": [ + "A sewer ooze can sense nearby motion through vibration and air movements." + ], + "name": "Motion Sense" + } + ], + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "30 feet. A creature that enters the area must attempt a DC 23 Fortitude save.", + "On a failure, the creature is {@condition sickened|CRB|sickened 1} ({@condition sickened|CRB|sickened 2} on a critical failure). A creature taking {@condition persistent damage ||persistent acid damage} from the ooze's pseudopod can't recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Noxious Scent" + } ], - "condition": [ - "{@condition prone}", - "{@condition sickened}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "frequency": { + "unit": "minute", + "freq": 1 + }, + "entries": [ + "The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 24 Reflex save or take {@damage 1d4} acid damage and a \u201310-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls {@condition prone}). A creature can spend an {@action Interact} action to clean someone off, decreasing." + ], + "name": "Filth Wave" + }, + { + "entries": [ + "Speed penalty by 5 feet with each action." + ], + "name": "the" + } ] - }, - "misc": [ - "MA", - "AD", - "AC", - "CC" - ] + } }, { "name": "Old Thrasher", @@ -2856,53 +2640,52 @@ "source": "SoT2", "page": 40, "level": 8, - "rarity": "Unique", - "alignment": "N", - "size": "Large", + "traits": [ + "unique", + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 16 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 16, + "std": 16, "in water": 20 } }, "abilityMods": { - "Str": 6, - "Dex": 2, - "Con": 4, - "Int": -5, - "Wis": 3, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 6, + "dex": 2, + "con": 4, + "int": -5, + "wis": 3, + "cha": -2 + }, "ac": { - "default": 26 + "std": 26 }, "savingThrows": { - "Fort": { - "default": 18 + "fort": { + "std": 18 }, - "Ref": { - "default": 16 + "ref": { + "std": 16 }, - "Will": { - "default": 15 + "will": { + "std": 15 } }, "hp": [ @@ -2911,10 +2694,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "swim ": 25 + "swim": 25 }, "attacks": [ { @@ -2944,64 +2726,51 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "requirements": "Old Thrasher must have a creature {@condition grabbed}", + "entries": [ + "Old Thrasher tucks its legs and rolls rapidly, twisting its victim. It makes a jaws {@action Strike} with a +2 circumstance bonus to the attack roll against the {@condition grabbed} creature. If it hits, it also knocks the creature {@condition prone}. If it fails, it releases the creature." + ], + "name": "Death Roll" }, - "traits": [ - "attack" - ], - "requirements": "Old Thrasher must have a creature {@condition grabbed}", - "entries": [ - "Old Thrasher tucks its legs and rolls rapidly, twisting its victim. It makes a jaws {@action Strike} with a +2 circumstance bonus to the attack roll against the {@condition grabbed} creature. If it hits, it also knocks the creature {@condition prone}. If it fails, it releases the creature." - ], - "name": "Death Roll" - }, - { - "entries": [ - "Thrasher can hold its breath for about 4 hours." - ], - "name": "Deep Breath Old" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Thrasher can hold its breath for about 4 hours." + ], + "name": "Deep Breath Old" }, - "requirements": "Old Thrasher must have a creature {@condition grabbed}", - "entries": [ - "Old Thrasher Swims, bringing its victim along with it." - ], - "name": "Into the Deep" - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "requirements": "Old Thrasher must have a creature {@condition grabbed}", + "entries": [ + "Old Thrasher Swims, bringing its victim along with it." + ], + "name": "Into the Deep" }, - "entries": [ - "Old Thrasher makes up to three tail Strikes against different targets. Any target hit must succeed at a DC 25 Fortitude save (DC 30 on a critical hit) or be knocked {@condition prone}." - ], - "name": "Thunderous Tail" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition grabbed}", - "{@condition prone}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "Old Thrasher makes up to three tail Strikes against different targets. Any target hit must succeed at a DC 25 Fortitude save (DC 30 on a critical hit) or be knocked {@condition prone}." + ], + "name": "Thunderous Tail" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Reth", @@ -3009,17 +2778,18 @@ "source": "SoT2", "page": 29, "level": 7, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Lizardfolk" + "unique", + "ne", + "medium", + "humanoid", + "lizardfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 + "std": 13 }, "languages": { "languages": [ @@ -3031,52 +2801,44 @@ }, "skills": { "Acrobatics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Society": { - "default": 12 + "std": 12 }, "Stealth": { - "default": 15 + "std": 15 }, "Survival": { - "default": 13 + "std": 13 }, "Thievery": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 1, - "Int": 1, - "Wis": 2, - "Cha": 2 + "str": 3, + "dex": 4, + "con": 1, + "int": 1, + "wis": 2, + "cha": 2 }, - "abilitiesTop": [ - { - "entries": [ - "+15, {@skill Survival} +13, {@skill Thievery} +15 Str +3, Dex +4, Con +1, Int +1, Wis +2, Cha +2 Items +1 hand crossbow (10 bolts), keyring, leather armor, thieves' tools." - ], - "name": "Stealth" - } - ], "ac": { - "default": 25 + "std": 25 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -3085,10 +2847,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "swim ": 15 + "swim": 15 }, "attacks": [ { @@ -3128,64 +2889,61 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+15, {@skill Survival} +13, {@skill Thievery} +15 Str +3, Dex +4, Con +1, Int +1, Wis +2, Cha +2 Items +1 hand crossbow (10 bolts), keyring, leather armor, thieves' tools." + ], + "name": "Stealth" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "stance" + ], + "requirements": "Reth is wielding a crossbow", + "entries": [ + "Reth gains a deadly focus with crossbows while in this stance. His crossbow Strikes deal an additional {@damage 3d8} precision damage. He doesn't provoke reactions for making ranged Strikes with crossbows." + ], + "name": "Deadly Bolts" }, - "traits": [ - "stance" - ], - "requirements": "Reth is wielding a crossbow", - "entries": [ - "Reth gains a deadly focus with crossbows while in this stance. His crossbow Strikes deal an additional {@damage 3d8} precision damage. He doesn't provoke reactions for making ranged Strikes with crossbows." - ], - "name": "Deadly Bolts" - }, - { - "entries": [ - "Breath Reth can hold his breath for 200 rounds (20 minutes)." - ], - "name": "Deep" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Breath Reth can hold his breath for 200 rounds (20 minutes)." + ], + "name": "Deep" }, - "entries": [ - "Reth {@action Stride||Strides}, {@action Step||Steps}, or {@action Sneak||Sneaks}, then Interacts to reload." - ], - "name": "Running Reload" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "Reth {@action Stride||Strides}, {@action Step||Steps}, or {@action Sneak||Sneaks}, then Interacts to reload." + ], + "name": "Running Reload" }, - "traits": [ - "flourish" - ], - "entries": [ - "Reth {@action Stride||Strides} or {@action Step||Steps}, then Strikes with his hand crossbow." - ], - "name": "Skirmishing Shot" - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing", - "precision" - ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "UW" - ] + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "flourish" + ], + "entries": [ + "Reth {@action Stride||Strides} or {@action Step||Steps}, then Strikes with his hand crossbow." + ], + "name": "Skirmishing Shot" + } + ] + } }, { "name": "Salathiss", @@ -3193,29 +2951,30 @@ "source": "SoT2", "page": 93, "level": 9, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Serpentfolk", - "Mutant" + "unique", + "ne", + "medium", + "humanoid", + "mutant", + "serpentfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 19 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 19 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -3227,55 +2986,47 @@ }, "skills": { "Arcana": { - "default": 18 + "std": 18 }, "Deception": { - "default": 21 + "std": 21 }, "Diplomacy": { - "default": 19 + "std": 19 }, "Intimidation": { - "default": 19 + "std": 19 }, "Occultism": { - "default": 18 + "std": 18 }, "Society": { - "default": 18 + "std": 18 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": 5, - "Wis": 4, - "Cha": 6 + "str": 4, + "dex": 3, + "con": 2, + "int": 5, + "wis": 4, + "cha": 6 }, - "abilitiesTop": [ - { - "entries": [ - "+19, {@skill Occultism} +18, {@skill Society} +18, {@skill Stealth} +18 Str +4, Dex +3, Con +2, Int +5, Wis +4, Cha +6 Items bracers of armor type I, choker of elocution (imparts Xanmba, a regional language spoken by many in Nantambu)" - ], - "name": "Intimidation" - } - ], "ac": { - "default": 27 + "std": 27 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 20 + "will": { + "std": 20 } }, "hp": [ @@ -3284,7 +3035,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -3309,7 +3059,7 @@ "magical", "reach 10 feet", "sweep", - "versatile P" + "versatile p" ], "effects": [], "damage": "{@damage 3d10+8} slashing", @@ -3460,65 +3210,60 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "morph", - "occult", - "transmutation" - ], - "entries": [ - "Salathiss transforms one of his hands into a tentacle with a blade at the end, allowing him to make morphic weapon Strikes. If he's disguised, whether by magical or mundane means, his disguise immediately ends. He can return his hand to normal with another use of this ability, but doing so doesn't restore his disguise." - ], - "name": "Morphic Weapon" - }, - { - "traits": [ - "divination", - "exploration", - "fortune", - "occult" - ], - "entries": [ - "If Salathiss interacts with a creature for 10 minutes, he can choose to expertly duplicate that person. He can roll any {@skill Deception} check to {@action Impersonate} that person twice and take the higher result. This benefit lasts for 24 hours or until he uses this ability on a different creature." - ], - "name": "Peerless Duplicate" - }, - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw DC 26 Fortitude;" - ], - "name": "Serpentfolk Venom" - }, - { - "entries": [ - "6 rounds; Stage 1 {@damage 2d4} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 2 {@damage 3d4} poison damage and {@condition enfeebled|CRB|enfeebled 2} (1 round)" - ], - "name": "Maximum Duration" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison", - "slashing" + "abilities": { + "top": [ + { + "entries": [ + "+19, {@skill Occultism} +18, {@skill Society} +18, {@skill Stealth} +18 Str +4, Dex +3, Con +2, Int +5, Wis +4, Cha +6 Items bracers of armor type I, choker of elocution (imparts Xanmba, a regional language spoken by many in Nantambu)" + ], + "name": "Intimidation" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "morph", + "occult", + "transmutation" + ], + "entries": [ + "Salathiss transforms one of his hands into a tentacle with a blade at the end, allowing him to make morphic weapon Strikes. If he's disguised, whether by magical or mundane means, his disguise immediately ends. He can return his hand to normal with another use of this ability, but doing so doesn't restore his disguise." + ], + "name": "Morphic Weapon" + }, + { + "traits": [ + "divination", + "exploration", + "fortune", + "occult" + ], + "entries": [ + "If Salathiss interacts with a creature for 10 minutes, he can choose to expertly duplicate that person. He can roll any {@skill Deception} check to {@action Impersonate} that person twice and take the higher result. This benefit lasts for 24 hours or until he uses this ability on a different creature." + ], + "name": "Peerless Duplicate" + }, + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw DC 26 Fortitude;" + ], + "name": "Serpentfolk Venom" + }, + { + "entries": [ + "6 rounds; Stage 1 {@damage 2d4} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 2 {@damage 3d4} poison damage and {@condition enfeebled|CRB|enfeebled 2} (1 round)" + ], + "name": "Maximum Duration" + } ] - }, - "misc": [ - "MA", - "RC", - "CC" - ] + } }, { "name": "Serpentfolk Granitescale", @@ -3526,29 +3271,30 @@ "source": "SoT2", "page": 86, "level": 6, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Serpentfolk", - "Mutant" + "uncommon", + "ne", + "medium", + "humanoid", + "mutant", + "serpentfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 13 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -3561,41 +3307,40 @@ }, "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Athletics": { - "default": 15 + "std": 15 }, "Intimidation": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 5, - "Dex": 4, - "Con": 4, - "Int": -2, - "Wis": 1, - "Cha": 1 + "str": 5, + "dex": 4, + "con": 4, + "int": -2, + "wis": 1, + "cha": 1 }, "items": [ "javelin (5)", "longspear" ], - "abilitiesTop": [], "ac": { - "default": 24, + "std": 24, "with shed scales": 22 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 14 + "ref": { + "std": 14 }, - "Will": { - "default": 12, + "will": { + "std": 12, "status vs. mental": 2 } }, @@ -3611,32 +3356,6 @@ "name": "poison" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [], - "name": "Attack of Opportunity", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "trigger": "The granitescale takes piercing or slashing damage", - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The granitescale twists to take the blow on their hardest scales, which they shed to reduce the incoming force. The granitescale reduces the damage by 10, but their AC is reduced by 2 for 1 day, when the shed scales regrow." - ], - "name": "Chipping Scales" - } - ], "speed": { "walk": 25 }, @@ -3680,55 +3399,67 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [], + "name": "Attack of Opportunity", + "generic": true }, - "traits": [ - "auditory", - "emotion", - "mental" - ], - "requirements": "The granitescale's last action was a successful spear {@action Strike}", - "entries": [ - "The granitescale rattles the base of their spear, attempting an {@skill Intimidation} check to {@action Demoralize} all enemies within 30 feet (compare the granitescale's {@skill Intimidation} check result to the targets' Will DCs individually)." - ], - "name": "Rattling Spear" - }, - { - "traits": [ - "poison" - ], - "entries": [ - "Saving Throw DC 22 Fortitude;" - ], - "name": "Serpentfolk Venom" - }, - { - "entries": [ - "6 rounds; Stage 1 {@damage 1d4} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 2 {@damage 2d4} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round)" - ], - "name": "Maximum Duration" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "The granitescale takes piercing or slashing damage", + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The granitescale twists to take the blow on their hardest scales, which they shed to reduce the incoming force. The granitescale reduces the damage by 10, but their AC is reduced by 2 for 1 day, when the shed scales regrow." + ], + "name": "Chipping Scales" + } ], - "condition": [ - "{@condition enfeebled}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "auditory", + "emotion", + "mental" + ], + "requirements": "The granitescale's last action was a successful spear {@action Strike}", + "entries": [ + "The granitescale rattles the base of their spear, attempting an {@skill Intimidation} check to {@action Demoralize} all enemies within 30 feet (compare the granitescale's {@skill Intimidation} check result to the targets' Will DCs individually)." + ], + "name": "Rattling Spear" + }, + { + "traits": [ + "poison" + ], + "entries": [ + "Saving Throw DC 22 Fortitude;" + ], + "name": "Serpentfolk Venom" + }, + { + "entries": [ + "6 rounds; Stage 1 {@damage 1d4} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 2 {@damage 2d4} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round)" + ], + "name": "Maximum Duration" + } ] - }, - "misc": [ - "MA", - "RC", - "RA", - "CC", - "UW" - ] + } }, { "name": "Serpentfolk Venom Caller", @@ -3736,28 +3467,29 @@ "source": "SoT2", "page": 87, "level": 7, - "rarity": "Uncommon", - "alignment": "NE", - "size": "Medium", "traits": [ - "Serpentfolk" + "uncommon", + "ne", + "medium", + "humanoid", + "serpentfolk" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 15 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 30 feet" - ], - "vague": [], - "other": [ - "darkvision" - ] + "std": 15 }, + "senses": [ + { + "name": "darkvision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 30 + } + ], "languages": { "languages": [ "Aklo", @@ -3771,56 +3503,48 @@ }, "skills": { "Arcana": { - "default": 17 + "std": 17 }, "Deception": { - "default": 15 + "std": 15 }, "Nature": { - "default": 15 + "std": 15 }, "Occultism": { - "default": 17 + "std": 17 }, "Society": { - "default": 15 + "std": 15 }, "Survival": { - "default": 15 + "std": 15 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 2, - "Int": 6, - "Wis": 4, - "Cha": 2 + "str": 0, + "dex": 4, + "con": 2, + "int": 6, + "wis": 4, + "cha": 2 }, "items": [ "shortbow (20 arrows)", "sickle" ], - "abilitiesTop": [ - { - "entries": [ - "+15 Str +0, Dex +4, Con +2, Int +6, Wis +4, Cha +2 Items shortbow (20 arrows), sickle." - ], - "name": "Survival" - } - ], "ac": { - "default": 24 + "std": 24 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 17, + "will": { + "std": 17, "status vs. mental": 4 } }, @@ -3830,7 +3554,6 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, @@ -4011,50 +3734,47 @@ } } ], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "As granitescale, but DC 23." - ], - "name": "Serpentfolk Venom", - "entries_as_xyz": "Ability not found: 'Serpentfolk Venom As granitescale, but DC 23.' in Serpentfolk Venom Caller, p.87" - }, - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "conjuration", - "poison" - ], - "frequency": { - "unit": "day", - "freq": 1 - }, - "entries": [ - "The venom caller conjures a 10-foot burst of liquid poison within 60 feet. Each creature that begins its turn in the area takes {@damage 4d6} poison damage (DC 25 basic Fortitude save). On a critical failure, creatures also take {@damage 1d6} {@condition persistent damage ||persistent poison damage}. Once per turn, starting the turn after the venom caller uses Venom Pool, the venom caller can use a single action, which has the {@trait concentrate} trait, to increase the radius of the burst by 5 feet. The pool of venom lasts for 1 minute, at which time it evaporates without a trace." - ], - "name": "Venom Pool" - } - ], - "inflicts": { - "damage": [ - "piercing", - "poison" + "abilities": { + "top": [ + { + "entries": [ + "+15 Str +0, Dex +4, Con +2, Int +6, Wis +4, Cha +2 Items shortbow (20 arrows), sickle." + ], + "name": "Survival" + } ], - "condition": [] - }, - "misc": [ - "MA", - "RA", - "AD", - "UW" - ] + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "As granitescale, but DC 23." + ], + "name": "Serpentfolk Venom", + "entries_as_xyz": "Ability not found: 'Serpentfolk Venom As granitescale, but DC 23.' in Serpentfolk Venom Caller, p.87" + }, + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "conjuration", + "poison" + ], + "frequency": { + "unit": "day", + "freq": 1 + }, + "entries": [ + "The venom caller conjures a 10-foot burst of liquid poison within 60 feet. Each creature that begins its turn in the area takes {@damage 4d6} poison damage (DC 25 basic Fortitude save). On a critical failure, creatures also take {@damage 1d6} {@condition persistent damage ||persistent poison damage}. Once per turn, starting the turn after the venom caller uses Venom Pool, the venom caller can use a single action, which has the {@trait concentrate} trait, to increase the radius of the burst by 5 feet. The pool of venom lasts for 1 minute, at which time it evaporates without a trace." + ], + "name": "Venom Pool" + } + ] + } } ] } diff --git a/data/bestiary/creatures-tio.json b/data/bestiary/creatures-tio.json index 29acede627..979125e78d 100644 --- a/data/bestiary/creatures-tio.json +++ b/data/bestiary/creatures-tio.json @@ -1,4 +1,19 @@ { + "_meta": { + "dependencies": { + "creature": [ + "Bst" + ] + }, + "internalCopies": [ + "creature" + ], + "otherSources": { + "creature": { + "Bst": "TiO" + } + } + }, "creature": [ { "name": "Basilisk", @@ -6,52 +21,50 @@ "source": "TiO", "page": 26, "level": 5, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 13 + "std": 13 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": -1, - "Con": 5, - "Int": -3, - "Wis": 2, - "Cha": 1 - }, - "abilitiesTop": [], + "str": 4, + "dex": -1, + "con": 5, + "int": -3, + "wis": 2, + "cha": 1 + }, "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -60,56 +73,48 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "arcane", - "transmutation" - ], - "entries": [ - "When a creature the basilisk can see within 30 feet starts its turn, the basilisk can use its reaction to glance at the creature. The creature must attempt a DC 20 Fortitude save. If it fails, it gains the {@condition slowed|CRB|slowed 1} condition for 1 minute as its body slowly stiffens." - ], - "name": "Petrifying Glance" - } - ], "speed": { "walk": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "arcane", - "concentrate", - "transmutation" - ], - "entries": [ - "The basilisk stares at a creature it can see within 30 feet.", - "If the creature can see the basilisk, that creature must attempt a DC 22 Fortitude save. If it fails and hasn't already gained the {@condition slowed} condition from Petrifying Glance or this ability, it gains the {@condition slowed|CRB|slowed 1} condition.", - "If the creature fails this save when it already had the {@condition slowed} condition from this ability or Petrifying Glance, the creature is permanently turned to stone.", - "A creature {@condition petrified} in this manner that's coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead for no longer than 1 hour) is instantly restored to flesh. A single basilisk contains enough blood to coat 2 creatures in this manner." - ], - "name": "Petrifying Gaze" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition petrified}", - "{@condition slowed}" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "arcane", + "transmutation" + ], + "entries": [ + "When a creature the basilisk can see within 30 feet starts its turn, the basilisk can use its reaction to glance at the creature. The creature must attempt a DC 20 Fortitude save. If it fails, it gains the {@condition slowed|CRB|slowed 1} condition for 1 minute as its body slowly stiffens." + ], + "name": "Petrifying Glance" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "arcane", + "concentrate", + "transmutation" + ], + "entries": [ + "The basilisk stares at a creature it can see within 30 feet.", + "If the creature can see the basilisk, that creature must attempt a DC 22 Fortitude save. If it fails and hasn't already gained the {@condition slowed} condition from Petrifying Glance or this ability, it gains the {@condition slowed|CRB|slowed 1} condition.", + "If the creature fails this save when it already had the {@condition slowed} condition from this ability or Petrifying Glance, the creature is permanently turned to stone.", + "A creature {@condition petrified} in this manner that's coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead for no longer than 1 hour) is instantly restored to flesh. A single basilisk contains enough blood to coat 2 creatures in this manner." + ], + "name": "Petrifying Gaze" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Boar", @@ -117,55 +122,53 @@ "source": "TiO", "page": 8, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 8 + "std": 8 }, "Survival": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 4, - "Int": -4, - "Wis": 2, - "Cha": -3 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 4, + "int": -4, + "wis": 2, + "cha": -3 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 5 + "ref": { + "std": 5 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -174,44 +177,37 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "When the boar is reduced to 0 Hit Points, it can use its reaction to remain conscious with 1 Hit Point, but it gains the {@condition wounded|CRB|wounded 1} condition (or increases the {@condition wounded} value by 1 if it already has that condition). It can't use this ability at {@condition wounded|CRB|wounded 3}." - ], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 40 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "entries": [ - "The boar {@action Stride||Strides} twice and then makes a tusk {@action Strike}. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll." - ], - "name": "Boar Charge" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition wounded}" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "When the boar is reduced to 0 Hit Points, it can use its reaction to remain conscious with 1 Hit Point, but it gains the {@condition wounded|CRB|wounded 1} condition (or increases the {@condition wounded} value by 1 if it already has that condition). It can't use this ability at {@condition wounded|CRB|wounded 3}." + ], + "name": "Ferocity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "The boar {@action Stride||Strides} twice and then makes a tusk {@action Strike}. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll." + ], + "name": "Boar Charge" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Brimstone Rat", @@ -219,63 +215,54 @@ "source": "TiO", "page": 37, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 2, + "std": 2, "to Climb or Swim": 4 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": -3 - }, - "abilitiesTop": [ - { - "entries": [ - "+5 Str +1, Dex +3, Con +2, Int \u20134, Wis +1, Cha \u20133." - ], - "name": "Stealth" - } - ], + "str": 1, + "dex": 3, + "con": 2, + "int": -4, + "wis": 1, + "cha": -3 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -284,18 +271,21 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "or climb ": 10 + "or climb": 10 }, "attacks": [], - "abilitiesBot": [], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "abilities": { + "top": [ + { + "entries": [ + "+5 Str +1, Dex +3, Con +2, Int \u20134, Wis +1, Cha \u20133." + ], + "name": "Stealth" + } + ] + } }, { "name": "Bugbear Marauder", @@ -303,66 +293,62 @@ "source": "TiO", "page": 30, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Goblin" + "ne", + "medium", + "goblin", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 4 + "std": 4 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 2, + "con": 3, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "javelin (3)", "leather armor", "longsword" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -371,38 +357,30 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The bugbear marauder {@action Stride||Strides} up to 10 feet and attempts to {@action Grapple} a creature that can't see them and doesn't know where they are. If the bugbear succeeds, they also deal fist damage to that creature." + ], + "name": "Bushwhack" }, - "entries": [ - "The bugbear marauder {@action Stride||Strides} up to 10 feet and attempts to {@action Grapple} a creature that can't see them and doesn't know where they are. If the bugbear succeeds, they also deal fist damage to that creature." - ], - "name": "Bushwhack" - }, - { - "entries": [ - "The bugbear marauder gains a +3 circumstance bonus to damage rolls against creatures they have {@condition grabbed}." - ], - "name": "Mauler" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition grabbed}" + { + "entries": [ + "The bugbear marauder gains a +3 circumstance bonus to damage rolls against creatures they have {@condition grabbed}." + ], + "name": "Mauler" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Crocodile", @@ -410,60 +388,51 @@ "source": "TiO", "page": 11, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 7, + "std": 7, "in water": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": -5, - "Wis": 1, - "Cha": -4 - }, - "abilitiesTop": [ - { - "entries": [ - "The crocodile can hold its breath for about 2 hours." - ], - "name": "Deep Breath" - } - ], + "str": 4, + "dex": 1, + "con": 3, + "int": -5, + "wis": 1, + "cha": -4 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -472,10 +441,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "or swim ": 25 + "or swim": 25 }, "attacks": [ { @@ -504,57 +472,53 @@ ] } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "When hiding in water, the crocodile can move up to 35 feet, traveling on water and land, up to a creature that doesn't see it and doesn't know where it is and make a {@action Strike} against that creature. The creature is {@condition flat-footed} against the attack." - ], - "name": "Aquatic Ambush", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "The crocodile can hold its breath for about 2 hours." + ], + "name": "Deep Breath" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "When hiding in water, the crocodile can move up to 35 feet, traveling on water and land, up to a creature that doesn't see it and doesn't know where it is and make a {@action Strike} against that creature. The creature is {@condition flat-footed} against the attack." + ], + "name": "Aquatic Ambush", + "generic": true }, - "traits": [ - "attack" - ], - "entries": [ - "The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws {@action Strike} with a +2 circumstance bonus to the attack roll against a creature it has {@condition grabbed}. If it hits, it also knocks the creature {@condition prone}. If it fails, it releases the creature." - ], - "name": "Death Roll" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack" + ], + "entries": [ + "The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws {@action Strike} with a +2 circumstance bonus to the attack roll against a creature it has {@condition grabbed}. If it hits, it also knocks the creature {@condition prone}. If it fails, it releases the creature." + ], + "name": "Death Roll" }, - "entries": [ - "After succeeding at a jaws {@action Strike}, the crocodile can use this action to automatically give the target the {@condition grabbed} condition until the end of the crocodile's next turn." - ], - "name": "Grab", - "generic": true - } - ], - "inflicts": { - "damage": [ - "bludgeoning", - "piercing" - ], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "After succeeding at a jaws {@action Strike}, the crocodile can use this action to automatically give the target the {@condition grabbed} condition until the end of the crocodile's next turn." + ], + "name": "Grab", + "generic": true + } ] - }, - "misc": [ - "MA", - "CC" - ] + } }, { "name": "Gargoyle Guardian", @@ -562,58 +526,54 @@ "source": "TiO", "page": 35, "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Earth" + "ce", + "medium", + "beast", + "earth" ], "creatureType": [ "Beast" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Athletics": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 3, - "Int": -2, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 2, + "con": 3, + "int": -2, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -636,43 +596,40 @@ "name": "slashing" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "If Grimstone is flying and a creature moves into an adjacent square below it, she can use her reaction to make a claw {@action Strike} against that creature." - ], - "name": "Clawed Feet" - } - ], "speed": { "walk": 25, - "or fly ": 40 + "or fly": 40 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate" - ], - "entries": [ - "Until the next time Grimstone uses an action, she appears to be a statue. A creature must succeed at a DC 32 {@skill Perception} check to figure out that the statue is really a creature." - ], - "name": "Statue" - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "If Grimstone is flying and a creature moves into an adjacent square below it, she can use her reaction to make a claw {@action Strike} against that creature." + ], + "name": "Clawed Feet" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "Until the next time Grimstone uses an action, she appears to be a statue. A creature must succeed at a DC 32 {@skill Perception} check to figure out that the statue is really a creature." + ], + "name": "Statue" + } + ] + } }, { "name": "Ghost Commoner", @@ -680,61 +637,51 @@ "source": "TiO", "page": 20, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Ghost", - "Incorporeal" + "n", + "medium", + "ghost", + "incorporeal", + "spirit", + "undead" ], "creatureType": [ "Spirit", "Undead" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Dwelling Lore": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": -5, - "Dex": 3, - "Con": 0, - "Int": 0, - "Wis": 2, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "Finley can stray only a short distance from where they were killed or the place they haunt. A typical limit is 120 feet." - ], - "name": "Site Bound Blue" - } - ], + "str": -5, + "dex": 3, + "con": 0, + "int": 0, + "wis": 2, + "cha": 2 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -745,70 +692,67 @@ ] } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "sneak attack" - ] - }, + "immunities": [ + "poison", + "sneak attack" + ], "resistances": [ { "amount": 5, "name": "all damage" } ], - "abilitiesMid": [ - { - "entries": [ - "A ghost has no body and can pass through physical objects, though it can't end its turn inside one.", - "Most checks that use Strength and require a body, such as {@action Grapple} and {@action Shove}, don't work against a ghost, and a ghost can't use them against other creatures." - ], - "name": "Incorporeal" - }, - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "Setting right the injustice that led to Finley's death (as described in Putting Finley to Rest, below) allows them to move on to the afterlife. Otherwise, when the ghost is destroyed, they re-form, fully healed, after {@dice 2d4} days at the location to which they're bound." - ], - "name": "Rejuvenation" - } - ], "speed": { - "fly ": 25 + "fly": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "Finley can stray only a short distance from where they were killed or the place they haunt. A typical limit is 120 feet." + ], + "name": "Site Bound Blue" + } + ], + "mid": [ + { + "entries": [ + "A ghost has no body and can pass through physical objects, though it can't end its turn inside one.", + "Most checks that use Strength and require a body, such as {@action Grapple} and {@action Shove}, don't work against a ghost, and a ghost can't use them against other creatures." + ], + "name": "Incorporeal" }, - "traits": [ - "divine", - "enchantment", - "fear", - "mental" - ], - "entries": [ - "The ghost loudly laments their fate. Each living creature within 30 feet who hears them must attempt a DC 21 Will save. On a failure, a creature gains the {@condition frightened|CRB|frightened 2} condition (or {@condition frightened|CRB|frightened 3} on a critical failure). On a success, a creature can't be affected by this ghost's Frightful Moan for 1 minute." - ], - "name": "Frightful Moan" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition frightened}" + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "Setting right the injustice that led to Finley's death (as described in Putting Finley to Rest, below) allows them to move on to the afterlife. Otherwise, when the ghost is destroyed, they re-form, fully healed, after {@dice 2d4} days at the location to which they're bound." + ], + "name": "Rejuvenation" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "divine", + "enchantment", + "fear", + "mental" + ], + "entries": [ + "The ghost loudly laments their fate. Each living creature within 30 feet who hears them must attempt a DC 21 Will save. On a failure, a creature gains the {@condition frightened|CRB|frightened 2} condition (or {@condition frightened|CRB|frightened 3} on a critical failure). On a success, a creature can't be affected by this ghost's Frightful Moan for 1 minute." + ], + "name": "Frightful Moan" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Giant Centipede", @@ -816,55 +760,53 @@ "source": "TiO", "page": 12, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 2 + "std": 2 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 1, - "Int": -5, - "Wis": 1, - "Cha": -4 - }, - "abilitiesTop": [], + "str": -1, + "dex": 3, + "con": 1, + "int": -5, + "wis": 1, + "cha": -4 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -873,30 +815,24 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 30 + "climb": 30 }, "attacks": [], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "A target that takes damage from the centipede's mandibles {@action Strike} must succeed at a DC 14 Fortitude save or take {@damage 1d10} poison damage." - ], - "name": "Giant Centipede Venom" - } - ], - "inflicts": { - "damage": [ - "poison" - ], - "condition": [] - }, - "misc": [] + "abilities": { + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "A target that takes damage from the centipede's mandibles {@action Strike} must succeed at a DC 14 Fortitude save or take {@damage 1d10} poison damage." + ], + "name": "Giant Centipede Venom" + } + ] + } }, { "name": "Giant Rat", @@ -904,63 +840,54 @@ "source": "TiO", "page": 14, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Small", + "traits": [ + "n", + "small", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 2, + "std": 2, "to Climb or Swim": 4 }, "Stealth": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 1, - "Dex": 3, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": -3 - }, - "abilitiesTop": [ - { - "entries": [ - "+5 Str +1, Dex +3, Con +2, Int \u20134, Wis +1, Cha \u20133." - ], - "name": "Stealth" - } - ], + "str": 1, + "dex": 3, + "con": 2, + "int": -4, + "wis": 1, + "cha": -3 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 3 + "will": { + "std": 3 } }, "hp": [ @@ -969,18 +896,21 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "climb ": 10 + "climb": 10 }, "attacks": [], - "abilitiesBot": [], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "abilities": { + "top": [ + { + "entries": [ + "+5 Str +1, Dex +3, Con +2, Int \u20134, Wis +1, Cha \u20133." + ], + "name": "Stealth" + } + ] + } }, { "name": "Giant Spider", @@ -988,55 +918,53 @@ "source": "TiO", "page": 16, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 7 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": -5, - "Wis": 2, - "Cha": -4 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 1, + "int": -5, + "wis": 2, + "cha": -4 + }, "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -1045,18 +973,11 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 - }, - "attacks": [], - "abilitiesBot": [], - "inflicts": { - "damage": [], - "condition": [] + "climb": 25 }, - "misc": [] + "attacks": [] }, { "name": "Hargrit Leadbuster", @@ -1064,69 +985,59 @@ "source": "TiO", "page": 36, "level": 4, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Dwarf" + "unique", + "le", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 16 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 16 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 10 + "std": 10 }, "Diplomacy": { - "default": 12, + "std": 12, "against devils": 14 }, "Intimidation": { - "default": 10 + "std": 10 }, "Religion": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 2, - "Dex": 0, - "Con": 3, - "Int": 0, - "Wis": 4, - "Cha": 2 - }, - "abilitiesTop": [ - { - "entries": [ - "+10, {@skill Intimidation} +10, {@skill Religion} +10 Str +2, Dex +0, Con +3, Int +0, Wis +4, Cha +2 Items area map (showing Maunder Castle, the logging camp, logger movements, and plans of attack), +1 dagger, half plate, religious symbol of {@deity Asmodeus}, scroll of magic weapon." - ], - "name": "Fiend Lore" - } - ], + "str": 2, + "dex": 0, + "con": 3, + "int": 0, + "wis": 4, + "cha": 2 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -1135,30 +1046,34 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "Hargrit can cast these cleric spells (spell DC 21, spell attack +13). 2nd Level {@spell dispel magic} (×2), heal (×2), resist energy, see invisibility; 1st Level {@spell burning hands}, command, fear; Cantrips (2nd Level) daze, light, message, sigil." - ], - "name": "Spells" - }, - { - "entries": [ - "Hargrit ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell)." - ], - "name": "Unburdened Iron" - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "abilities": { + "top": [ + { + "entries": [ + "+10, {@skill Intimidation} +10, {@skill Religion} +10 Str +2, Dex +0, Con +3, Int +0, Wis +4, Cha +2 Items area map (showing Maunder Castle, the logging camp, logger movements, and plans of attack), +1 dagger, half plate, religious symbol of {@deity Asmodeus}, scroll of magic weapon." + ], + "name": "Fiend Lore" + } + ], + "bot": [ + { + "entries": [ + "Hargrit can cast these cleric spells (spell DC 21, spell attack +13). 2nd Level {@spell dispel magic} (×2), heal (×2), resist energy, see invisibility; 1st Level {@spell burning hands}, command, fear; Cantrips (2nd Level) daze, light, message, sigil." + ], + "name": "Spells" + }, + { + "entries": [ + "Hargrit ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell)." + ], + "name": "Unburdened Iron" + } + ] + } }, { "name": "Harpies", @@ -1166,69 +1081,60 @@ "source": "TiO", "page": 48, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", + "traits": [ + "ce", + "medium", + "humanoid" + ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 13 + "std": 13 }, "Deception": { - "default": 13 + "std": 13 }, "Intimidation": { - "default": 11 + "std": 11 }, "Performance": { - "default": 14, + "std": 14, "singing": 16 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 0, - "Int": -1, - "Wis": 1, - "Cha": 4 + "str": 1, + "dex": 4, + "con": 0, + "int": -1, + "wis": 1, + "cha": 4 }, "items": [ "club" ], - "abilitiesTop": [ - { - "entries": [ - "+14 (+16 singing) Str +1, Dex +4, Con +0, Int \u20131, Wis +1, Cha +4 Items club." - ], - "name": "Performance" - } - ], "ac": { - "default": 22 + "std": 22 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 15 + "ref": { + "std": 15 }, - "Will": { - "default": 12 + "will": { + "std": 12 } }, "hp": [ @@ -1237,37 +1143,41 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 20, - "or fly ": 60 + "or fly": 60 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "enchantment", - "mental", - "primal" - ], - "entries": [ - "The harpy cries out an eerie, compelling melody.", - "Each non-harpy creature within 300 feet that can hear the song must attempt a DC 21 Will save. On a failure, the creature becomes captivated and must spend each of its actions to move closer to the harpy as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.", - "The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, they extend the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours." - ], - "name": "Captivating Song" - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "abilities": { + "top": [ + { + "entries": [ + "+14 (+16 singing) Str +1, Dex +4, Con +0, Int \u20131, Wis +1, Cha +4 Items club." + ], + "name": "Performance" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "enchantment", + "mental", + "primal" + ], + "entries": [ + "The harpy cries out an eerie, compelling melody.", + "Each non-harpy creature within 300 feet that can hear the song must attempt a DC 21 Will save. On a failure, the creature becomes captivated and must spend each of its actions to move closer to the harpy as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.", + "The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, they extend the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours." + ], + "name": "Captivating Song" + } + ] + } }, { "name": "Hell Hound", @@ -1275,63 +1185,60 @@ "source": "TiO", "page": 24, "level": 3, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Fire" + "le", + "medium", + "beast", + "fiend", + "fire" ], "creatureType": [ "Fiend", "Beast" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 9, + "std": 9, "to Track": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 3, - "Con": 2, - "Int": -2, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 3, + "con": 2, + "int": -2, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 9 + "fort": { + "std": 9 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1340,49 +1247,66 @@ "abilities": null } ], - "immunities": { - "damage": [ - "fire" - ], - "condition": [] - }, - "abilitiesMid": [], + "immunities": [ + "fire" + ], "speed": { "walk": 40 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "divine", + "evocation", + "fire" + ], + "entries": [ + "The hell hound breathes flames that deal {@damage 4d6} fire damage to all creatures in a 15-foot cone. Each affected creature must attempt a DC 19 basic Reflex save. The hell hound can't use Breath Weapon again for {@dice 1d4} rounds. If the hell hound would take fire damage or is the target of a {@trait fire} effect, its Breath Weapon recharges." + ], + "name": "Breath Weapon" }, - "traits": [ - "divine", - "evocation", - "fire" - ], - "entries": [ - "The hell hound breathes flames that deal {@damage 4d6} fire damage to all creatures in a 15-foot cone. Each affected creature must attempt a DC 19 basic Reflex save. The hell hound can't use Breath Weapon again for {@dice 1d4} rounds. If the hell hound would take fire damage or is the target of a {@trait fire} effect, its Breath Weapon recharges." - ], - "name": "Breath Weapon" - }, - { - "entries": [ - "The hell hound's evil damage harms only good characters." + { + "entries": [ + "The hell hound's evil damage harms only good characters." + ], + "name": "Evil Damage" + } + ] + } + }, + { + "name": "Karstin Star-Hand, Shadow", + "isNpc": false, + "source": "TiO", + "page": 29, + "_copy": { + "name": "Shadow", + "source": "Bst", + "_mod": { + "abilities.mid": [ + { + "mode": "insertArr", + "items": { + "entries": [ + "A shadow has no body and can pass through physical objects, though it can't end its turn inside an object. Most checks that use Strength and require a body, such as {@action Grapple} and {@action Shove}, don't work against a shadow, and a shadow can't use them against other creatures." + ], + "name": "Incorporeal" + } + } ], - "name": "Evil Damage" + "abilities.bot": { + "mode": "removeArr", + "names": "Shadow Spawn" + } } - ], - "inflicts": { - "damage": [ - "fire" - ], - "condition": [] }, - "misc": [ - "AD" - ] + "traits": [] }, { "name": "Kobold Dragon Mage", @@ -1390,67 +1314,63 @@ "source": "TiO", "page": 26, "level": 2, - "rarity": "Common", - "alignment": "LE", - "size": "Small", "traits": [ - "Kobold" + "le", + "small", + "humanoid", + "kobold" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 5 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Arcana": { - "default": 6 + "std": 6 }, "Deception": { - "default": 8 + "std": 8 }, "Diplomacy": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": -1, - "Dex": 3, - "Con": 0, - "Int": 2, - "Wis": 1, - "Cha": 4 + "str": -1, + "dex": 3, + "con": 0, + "int": 2, + "wis": 1, + "cha": 4 }, "items": [ "staff" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 4 + "fort": { + "std": 4 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -1466,42 +1386,35 @@ "note": "(see dragonscaled)" } ], - "abilitiesMid": [ - { - "entries": [ - "A kobold dragon mage's resistance depends on the color of its scales: Black acid 5, Blue electricity 5, Green poison 5, Red fire 5, White cold 5." - ], - "name": "Dragonscaled" - } - ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "The dragon mage can cast these wizard spells (spell DC 20, attack +12). 1st Level {@spell fear}, magic missile (×3); Cantrips detect magic, ghost sound, mage hand, ray of frost." - ], - "name": "Spells" - }, - { - "entries": [ - "The dragon mage deals an extra {@dice 1d6} damage to creatures that have the {@condition flat-footed} condition." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "mid": [ + { + "entries": [ + "A kobold dragon mage's resistance depends on the color of its scales: Black acid 5, Blue electricity 5, Green poison 5, Red fire 5, White cold 5." + ], + "name": "Dragonscaled" + } + ], + "bot": [ + { + "entries": [ + "The dragon mage can cast these wizard spells (spell DC 20, attack +12). 1st Level {@spell fear}, magic missile (×3); Cantrips detect magic, ghost sound, mage hand, ray of frost." + ], + "name": "Spells" + }, + { + "entries": [ + "The dragon mage deals an extra {@dice 1d6} damage to creatures that have the {@condition flat-footed} condition." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Kobold Scout", @@ -1509,76 +1422,65 @@ "source": "TiO", "page": 26, "level": 1, - "rarity": "Common", - "alignment": "LE", - "size": "Small", "traits": [ - "Kobold" + "le", + "small", + "humanoid", + "kobold" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Crafting": { - "default": 3 + "std": 3 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 1 + "str": 0, + "dex": 4, + "con": 1, + "int": 0, + "wis": 3, + "cha": 1 }, "items": [ "crossbow (20 bolts)", "leather armor", "shortsword" ], - "abilitiesTop": [ - { - "entries": [ - "+6 Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +1 Items crossbow (20 bolts), leather armor, shortsword." - ], - "name": "Survival" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -1587,39 +1489,39 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+6 Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +1 Items crossbow (20 bolts), leather armor, shortsword." + ], + "name": "Survival" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If the kobold is adjacent to at least one enemy, the kobold {@action Stride||Strides} up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy." + ], + "name": "Hurried Retreat" }, - "entries": [ - "If the kobold is adjacent to at least one enemy, the kobold {@action Stride||Strides} up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy." - ], - "name": "Hurried Retreat" - }, - { - "entries": [ - "The kobold scout deals an extra {@dice 1d6} damage to creatures that have the {@condition flat-footed} condition." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition flat-footed}" + { + "entries": [ + "The kobold scout deals an extra {@dice 1d6} damage to creatures that have the {@condition flat-footed} condition." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Kobold Scout", @@ -1627,76 +1529,65 @@ "source": "TiO", "page": 45, "level": 1, - "rarity": "Common", - "alignment": "LE", - "size": "Small", "traits": [ - "Kobold" + "le", + "small", + "humanoid", + "kobold" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 8 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Crafting": { - "default": 3 + "std": 3 }, "Nature": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 0, - "Dex": 4, - "Con": 1, - "Int": 0, - "Wis": 3, - "Cha": 1 + "str": 0, + "dex": 4, + "con": 1, + "int": 0, + "wis": 3, + "cha": 1 }, "items": [ "crossbow (20 bolts)", "leather armor", "shortsword" ], - "abilitiesTop": [ - { - "entries": [ - "+6 Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +1 Items crossbow (20 bolts), leather armor, shortsword." - ], - "name": "Survival" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 5 + "fort": { + "std": 5 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 6 + "will": { + "std": 6 } }, "hp": [ @@ -1705,39 +1596,39 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+6 Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +1 Items crossbow (20 bolts), leather armor, shortsword." + ], + "name": "Survival" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If the kobold is adjacent to at least one enemy, the kobold {@action Stride||Strides} up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy." + ], + "name": "Hurried Retreat" }, - "entries": [ - "If the kobold is adjacent to at least one enemy, the kobold {@action Stride||Strides} up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy." - ], - "name": "Hurried Retreat" - }, - { - "entries": [ - "The kobold scout deals an extra {@dice 1d6} damage to creatures that have the {@condition flat-footed} condition." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition flat-footed}" + { + "entries": [ + "The kobold scout deals an extra {@dice 1d6} damage to creatures that have the {@condition flat-footed} condition." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Kobold Trapmaster", @@ -1745,41 +1636,38 @@ "source": "TiO", "page": 45, "level": 2, - "rarity": "Common", - "alignment": "LE", - "size": "Small", "traits": [ - "Kobold" + "le", + "small", + "humanoid", + "kobold" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Crafting": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": 4, - "Wis": 3, - "Cha": 1 + "str": 2, + "dex": 4, + "con": 1, + "int": 4, + "wis": 3, + "cha": 1 }, "items": [ "leather armor", @@ -1787,19 +1675,18 @@ "spear (3)", "spike trap (3)" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -1808,57 +1695,47 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If the kobold is adjacent to at least one enemy, the kobold {@action Stride||Strides} up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to an enemy." + ], + "name": "Hurried Retreat" }, - "entries": [ - "If the kobold is adjacent to at least one enemy, the kobold {@action Stride||Strides} up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to an enemy." - ], - "name": "Hurried Retreat" - }, - { - "entries": [ - "The kobold trapmaster deals an extra {@dice 1d6} damage to creatures that have the {@condition flat-footed} condition." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "activity": { - "number": 3, - "unit": "action" + { + "entries": [ + "The kobold trapmaster deals an extra {@dice 1d6} damage to creatures that have the {@condition flat-footed} condition." + ], + "name": "Sneak Attack", + "generic": true }, - "entries": [ - "The kobold trapmaster deploys one spike trap in an adjacent square." - ], - "name": "Quick Trap" - }, - { - "entries": [ - "Once this trap is deployed, anyone who steps on the square it's in takes {@damage 2d8} piercing damage and must attempt a DC 17 basic Reflex saving throw." - ], - "name": "Spike Trap" - } - ], - "inflicts": { - "damage": [ - "piercing" - ], - "condition": [ - "{@condition flat-footed}" + { + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "The kobold trapmaster deploys one spike trap in an adjacent square." + ], + "name": "Quick Trap" + }, + { + "entries": [ + "Once this trap is deployed, anyone who steps on the square it's in takes {@damage 2d8} piercing damage and must attempt a DC 17 basic Reflex saving throw." + ], + "name": "Spike Trap" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Kotgar Leadbuster", @@ -1866,70 +1743,67 @@ "source": "TiO", "page": 33, "level": 4, - "rarity": "Unique", - "alignment": "LE", - "size": "Medium", "traits": [ - "Dwarf" + "unique", + "le", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 12, + "std": 12, "to Shove": 14 }, "Crafting": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 9 + "std": 9 }, "Society": { - "default": 8 + "std": 8 }, "Survival": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 2, - "Cha": 1 + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 2, + "cha": 1 }, "items": [ "half plate", "javelin (6)", "maul" ], - "abilitiesTop": [], "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -1938,58 +1812,49 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "If a creature Kotgar can reach with a melee attack makes a ranged attack, uses an action with the {@trait manipulate} or {@trait move} trait, or leaves a square on its turn, Kotgar can use his reaction to make a melee {@action Strike} against that creature. If his attack is a critical hit and the foe was using an action with the {@trait manipulate} trait, their action doesn't have {@trait any} effect." - ], - "name": "Attack of Opportunity", - "generic": true - } - ], "speed": { "walk": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "If Kotgar has already attacked this turn and is holding a two-handed melee weapon, he can make a {@action Strike} with his two-handed melee weapon. If he hits a target that's Medium or smaller, he can push it back 5 feet, or 10 feet if his {@action Strike} was a critical hit. Kotgar can move to follow the target. Whether he hits or misses, the target is {@condition flat-footed} until the end of his current turn unless he critically fails." - ], - "name": "Brutish Shove" - }, - { - "entries": [ - "When a creature Kotgar Shoves has to stop moving because it would hit an object, it takes 4 bludgeoning damage." - ], - "name": "Powerful Shove" - }, - { - "entries": [ - "Kotgar ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell)." - ], - "name": "Unburdened Iron" - } - ], - "inflicts": { - "damage": [ - "bludgeoning" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "If a creature Kotgar can reach with a melee attack makes a ranged attack, uses an action with the {@trait manipulate} or {@trait move} trait, or leaves a square on its turn, Kotgar can use his reaction to make a melee {@action Strike} against that creature. If his attack is a critical hit and the foe was using an action with the {@trait manipulate} trait, their action doesn't have {@trait any} effect." + ], + "name": "Attack of Opportunity", + "generic": true + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If Kotgar has already attacked this turn and is holding a two-handed melee weapon, he can make a {@action Strike} with his two-handed melee weapon. If he hits a target that's Medium or smaller, he can push it back 5 feet, or 10 feet if his {@action Strike} was a critical hit. Kotgar can move to follow the target. Whether he hits or misses, the target is {@condition flat-footed} until the end of his current turn unless he critically fails." + ], + "name": "Brutish Shove" + }, + { + "entries": [ + "When a creature Kotgar Shoves has to stop moving because it would hit an object, it takes 4 bludgeoning damage." + ], + "name": "Powerful Shove" + }, + { + "entries": [ + "Kotgar ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell)." + ], + "name": "Unburdened Iron" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Kurnugian Jackal", @@ -1997,25 +1862,28 @@ "source": "TiO", "page": 61, "level": 6, - "rarity": "Uncommon", - "alignment": "CE", - "size": "Medium", + "traits": [ + "uncommon", + "ce", + "medium", + "beast" + ], "creatureType": [ "Beast" ], "perception": { - "default": 17 - }, - "senses": { - "precise": [], - "imprecise": [ - "scent 60 feet" - ], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 17 }, + "senses": [ + { + "name": "low-light vision" + }, + { + "type": "imprecise", + "name": "scent", + "range": 60 + } + ], "languages": { "languages": [ "Abyssal", @@ -2025,49 +1893,41 @@ }, "skills": { "Athletics": { - "default": 18 + "std": 18 }, "Diplomacy": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 13 + "std": 13 }, "Occultism": { - "default": 11 + "std": 11 }, "Stealth": { - "default": 18 + "std": 18 } }, "abilityMods": { - "Str": 4, - "Dex": 5, - "Con": 4, - "Int": 1, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [ - { - "entries": [ - "+13, {@skill Occultism} +11, {@skill Religion} +13, {@skill Stealth} +18 Str +4, Dex +5, Con +4, Int +1, Wis +3, Cha +0." - ], - "name": "Intimidation" - } - ], + "str": 4, + "dex": 5, + "con": 4, + "int": 1, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 23 + "std": 23 }, "savingThrows": { - "Fort": { - "default": 14 + "fort": { + "std": 14 }, - "Ref": { - "default": 17 + "ref": { + "std": 17 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -2082,30 +1942,6 @@ "name": "cold iron" } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "concentrate", - "divine", - "mental", - "visual" - ], - "entries": [ - "When a target affected by the Kurnugian jackal's." - ], - "name": "Inflict Pain" - }, - { - "entries": [ - "Stare ability takes damage, the jackal can focus the power of their third eye to intensify the pain of this damage, increasing the damage dealt by {@dice 1d6}." - ], - "name": "Hypnotic" - } - ], "speed": { "walk": 35 }, @@ -2147,65 +1983,90 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+13, {@skill Occultism} +11, {@skill Religion} +13, {@skill Stealth} +18 Str +4, Dex +5, Con +4, Int +1, Wis +3, Cha +0." + ], + "name": "Intimidation" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "concentrate", + "divine", + "mental", + "visual" + ], + "entries": [ + "When a target affected by the Kurnugian jackal's." + ], + "name": "Inflict Pain" }, - "traits": [ - "concentrate", - "divine", - "mental", - "visual" - ], - "entries": [ - "The Kurnugian jackal opens their third eye to look at a target within 30 feet that can see the jackal. That target takes a \u20132 penalty to Will saving throws until the end of the Kurnugian jackal's next turn. The Kurnugian jackal can maintain this stare against only one opponent at a time; if the jackal uses it on a second target, it ends for the first target. The jackal can dismiss it as a free action and use their Remove Memory ability if they so choose." - ], - "name": "Hypnotic Stare" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "entries": [ + "Stare ability takes damage, the jackal can focus the power of their third eye to intensify the pain of this damage, increasing the damage dealt by {@dice 1d6}." + ], + "name": "Hypnotic" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "divine", + "mental", + "visual" + ], + "entries": [ + "The Kurnugian jackal opens their third eye to look at a target within 30 feet that can see the jackal. That target takes a \u20132 penalty to Will saving throws until the end of the Kurnugian jackal's next turn. The Kurnugian jackal can maintain this stare against only one opponent at a time; if the jackal uses it on a second target, it ends for the first target. The jackal can dismiss it as a free action and use their Remove Memory ability if they so choose." + ], + "name": "Hypnotic Stare" }, - "entries": [ - "When the Kurnugian jackal succeeds at their jaws {@action Strike}, they can use this action immediately after to automatically knock over the target, giving the target the {@condition prone} condition." - ], - "name": "Knockdown", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "free" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "When the Kurnugian jackal succeeds at their jaws {@action Strike}, they can use this action immediately after to automatically knock over the target, giving the target the {@condition prone} condition." + ], + "name": "Knockdown", + "generic": true }, - "traits": [ - "concentrate", - "divine", - "mental" - ], - "entries": [ - "The Kurnugian ends their Hypnotic Stare ability early, and just before this happens, the target must succeed at a DC 24 Will saving throw or forget any {@condition hostile} activities." - ], - "name": "Remove Memory" - }, - { - "entries": [ - "Kurnugian jackal performed against it." - ], - "name": "the" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition prone}" + { + "activity": { + "number": 1, + "unit": "free" + }, + "traits": [ + "concentrate", + "divine", + "mental" + ], + "entries": [ + "The Kurnugian ends their Hypnotic Stare ability early, and just before this happens, the target must succeed at a DC 24 Will saving throw or forget any {@condition hostile} activities." + ], + "name": "Remove Memory" + }, + { + "entries": [ + "Kurnugian jackal performed against it." + ], + "name": "the" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Leopard", @@ -2213,55 +2074,53 @@ "source": "TiO", "page": 33, "level": 2, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Athletics": { - "default": 7 + "std": 7 }, "Stealth": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 3, - "Dex": 4, - "Con": 2, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 3, + "dex": 4, + "con": 2, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -2270,62 +2129,53 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 30, - "or climb ": 20 + "or climb": 20 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "When the leopard succeeds at its jaws {@action Strike}, it can use this action to automatically give the target the {@condition grabbed} condition until the end of its next turn." + ], + "name": "Grab", + "generic": true }, - "entries": [ - "When the leopard succeeds at its jaws {@action Strike}, it can use this action to automatically give the target the {@condition grabbed} condition until the end of its next turn." - ], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The leopard makes two claw Strikes against a creature it has {@condition grabbed}. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a \u201310 multiple attack penalty (or a \u20138 multiple attack penalty for its claw {@action Strike})." + ], + "name": "Maul" }, - "entries": [ - "The leopard makes two claw Strikes against a creature it has {@condition grabbed}. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a \u201310 multiple attack penalty (or a \u20138 multiple attack penalty for its claw {@action Strike})." - ], - "name": "Maul" - }, - { - "activity": { - "number": 1, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The leopard {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the leopard successfully used {@action Hide} before this action, the target has the {@condition flat-footed} condition against this {@action Strike}." + ], + "name": "Pounce" }, - "entries": [ - "The leopard {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the leopard successfully used {@action Hide} before this action, the target has the {@condition flat-footed} condition against this {@action Strike}." - ], - "name": "Pounce" - }, - { - "entries": [ - "The leopard deals an extra {@dice 1d4} damage to creatures that have the {@condition flat-footed} condition." - ], - "name": "Sneak Attack", - "generic": true - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition flat-footed}", - "{@condition grabbed}" + { + "entries": [ + "The leopard deals an extra {@dice 1d4} damage to creatures that have the {@condition flat-footed} condition." + ], + "name": "Sneak Attack", + "generic": true + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Mimic Prankster", @@ -2333,55 +2183,53 @@ "source": "TiO", "page": 49, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 9 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 9 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Deception": { - "default": 8 + "std": 8 }, "Dwelling Lore": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 3, - "Int": 0, - "Wis": 1, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 3, + "int": 0, + "wis": 1, + "cha": 0 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 9 + "will": { + "std": 9 } }, "hp": [ @@ -2390,53 +2238,46 @@ "abilities": null } ], - "abilitiesMid": [ - { - "entries": [ - "The mimic is coated in an adhesive slime. Any creature that touches the mimic (usually from a fists {@action Strike}, the mimic's pseudopod {@action Strike}, or a {@action Grapple} or {@action Shove}) must succeed at a DC 23 Reflex save or gain the {@condition grabbed} condition. The DC to {@action Escape} is 23. A melee or thrown weapon that successfully Strikes the mimic is stuck to the mimic. A character can spend an action to attempt a DC 23 {@skill Athletics} check, removing the weapon on a success. The mimic can release a stuck creature or object by spending a single action.", - "The adhesive dissolves 1 minute after the mimic dies, releasing all stuck objects and creatures." - ], - "name": "Adhesive" - }, - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "If a creature touches or physically interacts with the mimic while the mimic is transformed using Mimic Object, the mimic can spend its reaction to automatically give the creature the {@condition grabbed} condition from its adhesive ability. The creature doesn't get to attempt the saving throw against this effect. The mimic then makes a pseudopod {@action Strike} against any creature adjacent to itself. Object Lesson can't be used again until the mimic escapes and takes on a new disguise." - ], - "name": "Object Lesson" - } - ], "speed": { "walk": 10 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "mid": [ + { + "entries": [ + "The mimic is coated in an adhesive slime. Any creature that touches the mimic (usually from a fists {@action Strike}, the mimic's pseudopod {@action Strike}, or a {@action Grapple} or {@action Shove}) must succeed at a DC 23 Reflex save or gain the {@condition grabbed} condition. The DC to {@action Escape} is 23. A melee or thrown weapon that successfully Strikes the mimic is stuck to the mimic. A character can spend an action to attempt a DC 23 {@skill Athletics} check, removing the weapon on a success. The mimic can release a stuck creature or object by spending a single action.", + "The adhesive dissolves 1 minute after the mimic dies, releasing all stuck objects and creatures." + ], + "name": "Adhesive" }, - "traits": [ - "concentrate" - ], - "entries": [ - "The mimic assumes the shape of any Medium object. This doesn't change the mimic's texture or overall size, but the mimic can alter their coloration and visual appearance. A creature must succeed at a DC 28 {@skill Perception} check to figure out that the object is really a creature." - ], - "name": "Mimic Object" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition grabbed}" + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "If a creature touches or physically interacts with the mimic while the mimic is transformed using Mimic Object, the mimic can spend its reaction to automatically give the creature the {@condition grabbed} condition from its adhesive ability. The creature doesn't get to attempt the saving throw against this effect. The mimic then makes a pseudopod {@action Strike} against any creature adjacent to itself. Object Lesson can't be used again until the mimic escapes and takes on a new disguise." + ], + "name": "Object Lesson" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate" + ], + "entries": [ + "The mimic assumes the shape of any Medium object. This doesn't change the mimic's texture or overall size, but the mimic can alter their coloration and visual appearance. A creature must succeed at a DC 28 {@skill Perception} check to figure out that the object is really a creature." + ], + "name": "Mimic Object" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Morgrym Leadbuster", @@ -2444,87 +2285,71 @@ "source": "TiO", "page": 35, "level": 4, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Dwarf" + "unique", + "ne", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Crafting": { - "default": 12 + "std": 12 }, "Diplomacy": { - "default": 13, + "std": 13, "against demons": 15 }, "Intimidation": { - "default": 15 + "std": 15 }, "Religion": { - "default": 16 + "std": 16 }, "Society": { - "default": 9 + "std": 9 }, "Survival": { - "default": 12 + "std": 12 }, "Demon Lore": { - "default": 13 + "std": 13 } }, "abilityMods": { - "Str": 3, - "Dex": 2, - "Con": 2, - "Int": 4, - "Wis": 1, - "Cha": -1 - }, - "abilitiesTop": [ - { - "entries": [ - "+13 (+15 against demons), {@skill Intimidation} +15," - ], - "name": "Diplomacy" - }, - { - "entries": [ - "+16, {@skill Society} +9, {@skill Survival} +12 Str +3, Dex +2, Con +2, Int +4, Wis +1, Cha \u20131 Items spellbook (Advanced Arcanomnemonics), material component pouch, staff, wand of fear." - ], - "name": "Religion" - } - ], + "str": 3, + "dex": 2, + "con": 2, + "int": 4, + "wis": 1, + "cha": -1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 14 + "will": { + "std": 14 } }, "hp": [ @@ -2533,55 +2358,66 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "traits": [ - "arcane", - "concentrate", - "move" - ], - "entries": [ - "If Morgrym is targeted by an attack and a lower-level undead creature is adjacent to him, Morgrym and the undead swap places, and the undead becomes the target of the attack." - ], - "name": "Necromantic Defense" - } - ], "speed": { "walk": 20 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "Morgrym can cast these wizard spells (spell DC 21, spell attack +13). 2nd Level {@spell acid arrow}, obscuring mist, resist energy; 1st Level {@spell command}, gust of wind, magic missile; Cantrips (2nd Level) daze, detect magic, ghost sound, mage hand, message, ray of frost, shield." - ], - "name": "Spells" - }, - { - "traits": [ - "arcane" - ], - "entries": [ - "Once per day, Morgrym can drain his bonded item's power to choose a spell that he already cast today and cast it again. Recalling this spell is instant, but he still has to spend the actions to cast the spell." - ], - "name": "Arcane Bond" - }, - { - "entries": [ - "Morgrym deals with the grim powers of life and death and has focused his magic to aid him in this endeavor. He can cast {@spell fear} as a school spell." - ], - "name": "Necromancer" - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "abilities": { + "top": [ + { + "entries": [ + "+13 (+15 against demons), {@skill Intimidation} +15," + ], + "name": "Diplomacy" + }, + { + "entries": [ + "+16, {@skill Society} +9, {@skill Survival} +12 Str +3, Dex +2, Con +2, Int +4, Wis +1, Cha \u20131 Items spellbook (Advanced Arcanomnemonics), material component pouch, staff, wand of fear." + ], + "name": "Religion" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "traits": [ + "arcane", + "concentrate", + "move" + ], + "entries": [ + "If Morgrym is targeted by an attack and a lower-level undead creature is adjacent to him, Morgrym and the undead swap places, and the undead becomes the target of the attack." + ], + "name": "Necromantic Defense" + } + ], + "bot": [ + { + "entries": [ + "Morgrym can cast these wizard spells (spell DC 21, spell attack +13). 2nd Level {@spell acid arrow}, obscuring mist, resist energy; 1st Level {@spell command}, gust of wind, magic missile; Cantrips (2nd Level) daze, detect magic, ghost sound, mage hand, message, ray of frost, shield." + ], + "name": "Spells" + }, + { + "traits": [ + "arcane" + ], + "entries": [ + "Once per day, Morgrym can drain his bonded item's power to choose a spell that he already cast today and cast it again. Recalling this spell is instant, but he still has to spend the actions to cast the spell." + ], + "name": "Arcane Bond" + }, + { + "entries": [ + "Morgrym deals with the grim powers of life and death and has focused his magic to aid him in this endeavor. He can cast {@spell fear} as a school spell." + ], + "name": "Necromancer" + } + ] + } }, { "name": "Ogre Warrior", @@ -2589,58 +2425,57 @@ "source": "TiO", "page": 46, "level": 3, - "rarity": "Common", - "alignment": "CE", - "size": "Large", + "traits": [ + "ce", + "large", + "giant", + "humanoid" + ], "creatureType": [ "Humanoid", "Giant" ], "perception": { - "default": 5 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 5 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 5, - "Dex": -1, - "Con": 4, - "Int": -2, - "Wis": 0, - "Cha": -2 + "str": 5, + "dex": -1, + "con": 4, + "int": -2, + "wis": 0, + "cha": -2 }, "items": [ "greataxe", "hide armor", "javelin (6)" ], - "abilitiesTop": [], "ac": { - "default": 17 + "std": 17 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -2649,17 +2484,10 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, - "attacks": [], - "abilitiesBot": [], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "attacks": [] }, { "name": "Omblin Leadbuster", @@ -2667,76 +2495,66 @@ "source": "TiO", "page": 37, "level": 2, - "rarity": "Unique", - "alignment": "NE", - "size": "Medium", "traits": [ - "Dwarf" + "unique", + "ne", + "medium", + "dwarf", + "humanoid" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Society": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 6 + "std": 6 }, "Thievery": { - "default": 8 + "std": 8 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 2, - "Int": 1, - "Wis": 2, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 2, + "int": 1, + "wis": 2, + "cha": 0 }, "items": [ "hand crossbow (10 bolts)", "leather armor", "rapier" ], - "abilitiesTop": [ - { - "entries": [ - "+8 Str +2, Dex +4, Con +2, Int +1, Wis +2, Cha +0 Items hand crossbow (10 bolts), leather armor, rapier." - ], - "name": "Thievery" - } - ], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -2745,55 +2563,56 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "When a creature Omblin can see targets him with an attack, Omblin gains a +2 circumstance bonus to AC against the attack." - ], - "name": "Nimble Dodge" - } - ], "speed": { "walk": 20 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "Omblin deals an extra {@dice 1d6} to creatures that have the {@condition flat-footed} condition." - ], - "name": "Sneak Attack", - "generic": true - }, - { - "entries": [ - "Omblin critically hits a target and deals damage, the target is {@condition flat-footed} against his attacks until the end of his next turn." - ], - "name": "Unbalancing Blow When" - }, - { - "traits": [ - "ignores" - ], - "entries": [ - "the reduction to his Speed from armor and deducts 5 feet from any one penalty to his." - ], - "name": "Unburdened Iron Omblin" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition flat-footed}" + "abilities": { + "top": [ + { + "entries": [ + "+8 Str +2, Dex +4, Con +2, Int +1, Wis +2, Cha +0 Items hand crossbow (10 bolts), leather armor, rapier." + ], + "name": "Thievery" + } + ], + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "When a creature Omblin can see targets him with an attack, Omblin gains a +2 circumstance bonus to AC against the attack." + ], + "name": "Nimble Dodge" + } + ], + "bot": [ + { + "entries": [ + "Omblin deals an extra {@dice 1d6} to creatures that have the {@condition flat-footed} condition." + ], + "name": "Sneak Attack", + "generic": true + }, + { + "entries": [ + "Omblin critically hits a target and deals damage, the target is {@condition flat-footed} against his attacks until the end of his next turn." + ], + "name": "Unbalancing Blow When" + }, + { + "traits": [ + "ignores" + ], + "entries": [ + "the reduction to his Speed from armor and deducts 5 feet from any one penalty to his." + ], + "name": "Unburdened Iron Omblin" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Orc Commander", @@ -2801,63 +2620,59 @@ "source": "TiO", "page": 41, "level": 2, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Orc" + "ce", + "medium", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 6 + "std": 6 }, "Survival": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 1, - "Int": -1, - "Wis": 1, - "Cha": 2 + "str": 4, + "dex": 2, + "con": 1, + "int": -1, + "wis": 1, + "cha": 2 }, "items": [ "hide armor", "javelin (6)", "maul" ], - "abilitiesTop": [], "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -2866,49 +2681,42 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the {@condition wounded|CRB|wounded 1} condition (or increases the {@condition wounded} value by 1 if they already have that condition). They can't use this ability at {@condition wounded|CRB|wounded 3}." - ], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "concentrate", - "emotion", - "mental" - ], - "entries": [ - "Bellowing mightily, the warchief gives themself and all orc allies within 60 feet who can hear them a +1 status bonus to attack rolls and damage rolls until the start of the orc warchief's next turn." - ], - "name": "Battle Cry" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition wounded}" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the {@condition wounded|CRB|wounded 1} condition (or increases the {@condition wounded} value by 1 if they already have that condition). They can't use this ability at {@condition wounded|CRB|wounded 3}." + ], + "name": "Ferocity", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "concentrate", + "emotion", + "mental" + ], + "entries": [ + "Bellowing mightily, the warchief gives themself and all orc allies within 60 feet who can hear them a +1 status bonus to attack rolls and damage rolls until the start of the orc warchief's next turn." + ], + "name": "Battle Cry" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Orc Scrapper", @@ -2916,63 +2724,59 @@ "source": "TiO", "page": 40, "level": 1, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", "traits": [ - "Orc" + "ce", + "medium", + "humanoid", + "orc" ], "creatureType": [ "Humanoid" ], "perception": { - "default": 6 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 6 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 7 + "std": 7 }, "Intimidation": { - "default": 4 + "std": 4 }, "Survival": { - "default": 4 + "std": 4 } }, "abilityMods": { - "Str": 4, - "Dex": 2, - "Con": 3, - "Int": -1, - "Wis": 1, - "Cha": 0 + "str": 4, + "dex": 2, + "con": 3, + "int": -1, + "wis": 1, + "cha": 0 }, "items": [ "battle axe", "breastplate", "javelin (4)" ], - "abilitiesTop": [], "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 4 + "will": { + "std": 4 } }, "hp": [ @@ -2981,33 +2785,25 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the {@condition wounded|CRB|wounded 1} condition (or increases the {@condition wounded} value by 1 if they already have that condition). They can't use this ability at {@condition wounded|CRB|wounded 3}." - ], - "name": "Ferocity", - "generic": true - } - ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [], - "inflicts": { - "damage": [], - "condition": [ - "{@condition wounded}" + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the {@condition wounded|CRB|wounded 1} condition (or increases the {@condition wounded} value by 1 if they already have that condition). They can't use this ability at {@condition wounded|CRB|wounded 3}." + ], + "name": "Ferocity", + "generic": true + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Owlbear", @@ -3015,55 +2811,53 @@ "source": "TiO", "page": 47, "level": 4, - "rarity": "Common", - "alignment": "N", - "size": "Large", + "traits": [ + "n", + "large", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 13 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 13 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 14 + "std": 14 }, "Intimidation": { - "default": 10 + "std": 10 } }, "abilityMods": { - "Str": 6, - "Dex": 1, - "Con": 5, - "Int": -4, - "Wis": 3, - "Cha": 0 - }, - "abilitiesTop": [], + "str": 6, + "dex": 1, + "con": 5, + "int": -4, + "wis": 3, + "cha": 0 + }, "ac": { - "default": 21 + "std": 21 }, "savingThrows": { - "Fort": { - "default": 13 + "fort": { + "std": 13 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -3072,63 +2866,54 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "fear", - "mental" - ], - "entries": [ - "Each creature within 80 feet who can hear the owlbear's screech must attempt a DC 20 Will save. The creatures can't be affected by another screech for 1 minute. On a critical success, the creature is unaffected; on a success, the creature gains the {@condition frightened|CRB|frightened 1} condition; on a failure, the creature gains the {@condition frightened|CRB|frightened 2} condition; on a critical failure, the creature gains the {@condition frightened|CRB|frightened 3} condition and must spend its next turn running away from the owlbear." - ], - "name": "Bloodcurdling Screech" - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "fear", + "mental" + ], + "entries": [ + "Each creature within 80 feet who can hear the owlbear's screech must attempt a DC 20 Will save. The creatures can't be affected by another screech for 1 minute. On a critical success, the creature is unaffected; on a success, the creature gains the {@condition frightened|CRB|frightened 1} condition; on a failure, the creature gains the {@condition frightened|CRB|frightened 2} condition; on a critical failure, the creature gains the {@condition frightened|CRB|frightened 3} condition and must spend its next turn running away from the owlbear." + ], + "name": "Bloodcurdling Screech" }, - "entries": [ - "When the owlbear succeeds at its talon {@action Strike}, it can use this action immediately after to automatically give the target the {@condition grabbed} condition until the end of its next turn." - ], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 2, - "unit": "action" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "When the owlbear succeeds at its talon {@action Strike}, it can use this action immediately after to automatically give the target the {@condition grabbed} condition until the end of its next turn." + ], + "name": "Grab", + "generic": true }, - "traits": [ - "auditory", - "fear", - "mental" - ], - "entries": [ - "The owlbear makes a Bloodcurdling Screech and {@action Stride||Strides} twice. All creatures that can hear within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech." - ], - "name": "Screeching Advance" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition frightened}", - "{@condition grabbed}" + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "auditory", + "fear", + "mental" + ], + "entries": [ + "The owlbear makes a Bloodcurdling Screech and {@action Stride||Strides} twice. All creatures that can hear within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech." + ], + "name": "Screeching Advance" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Scalliwing", @@ -3136,26 +2921,24 @@ "source": "TiO", "page": 62, "level": 3, - "rarity": "Uncommon", - "alignment": "CG", - "size": "Tiny", "traits": [ - "Couatl" + "uncommon", + "cg", + "tiny", + "beast", + "couatl" ], "creatureType": [ "Beast" ], "perception": { - "default": 12 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 12 }, + "senses": [ + { + "name": "darkvision" + } + ], "languages": { "languages": [ "Common" @@ -3164,46 +2947,38 @@ }, "skills": { "Acrobatics": { - "default": 10 + "std": 10 }, "Diplomacy": { - "default": 9 + "std": 9 }, "Nature": { - "default": 9 + "std": 9 }, "Religion": { - "default": 9 + "std": 9 } }, "abilityMods": { - "Str": 1, - "Dex": 4, - "Con": 0, - "Int": 0, - "Wis": 3, - "Cha": 3 - }, - "abilitiesTop": [ - { - "entries": [ - "+9 Str +1, Dex +4, Con +0, Int +0, Wis +3, Cha +3." - ], - "name": "Religion" - } - ], + "str": 1, + "dex": 4, + "con": 0, + "int": 0, + "wis": 3, + "cha": 3 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 8 }, - "Ref": { - "default": 12 + "ref": { + "std": 12 }, - "Will": { - "default": 11 + "will": { + "std": 11 } }, "hp": [ @@ -3212,10 +2987,9 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 10, - "fly ": 40 + "fly": 40 }, "attacks": [], "spellcasting": [ @@ -3275,40 +3049,41 @@ } } ], - "abilitiesBot": [ - { - "activity": { - "number": 2, - "unit": "action" - }, - "traits": [ - "mental", - "visual" - ], - "entries": [ - "The scalliwing spreads their iridescent wings and flutters them in a hypnotizing pattern. Each creature within 30 feet that can see the scalliwing must attempt a DC 20 Will save.", - { - "type": "successDegree", - "entries": { - "Critical Success": "The creature is unaffected.", - "Success": "The creature is {@condition flat-footed} until the start of its next turn.", - "Failure": "The creature is {@condition flat-footed} until the start of its next turn, and it must spend its first action on its next turn admiring the scalliwing.", - "Critical Failure": "The creature is {@condition flat-footed} until the start of its next turn. For 1 minute, the creature must spend its first action each turn admiring the scalliwing. This effect ends if the scalliwing attacks or uses another {@condition hostile} action against the affected creature." + "abilities": { + "top": [ + { + "entries": [ + "+9 Str +1, Dex +4, Con +0, Int +0, Wis +3, Cha +3." + ], + "name": "Religion" + } + ], + "bot": [ + { + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "mental", + "visual" + ], + "entries": [ + "The scalliwing spreads their iridescent wings and flutters them in a hypnotizing pattern. Each creature within 30 feet that can see the scalliwing must attempt a DC 20 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature is {@condition flat-footed} until the start of its next turn.", + "Failure": "The creature is {@condition flat-footed} until the start of its next turn, and it must spend its first action on its next turn admiring the scalliwing.", + "Critical Failure": "The creature is {@condition flat-footed} until the start of its next turn. For 1 minute, the creature must spend its first action each turn admiring the scalliwing. This effect ends if the scalliwing attacks or uses another {@condition hostile} action against the affected creature." + } } - } - ], - "name": "Wing Flash" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition flat-footed}" + ], + "name": "Wing Flash" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Sewer Ooze", @@ -3316,163 +3091,53 @@ "source": "TiO", "page": 13, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", "traits": [ - "Mindless" + "n", + "medium", + "mindless", + "ooze" ], "creatureType": [ "Ooze" ], "perception": { - "default": 3 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "motion sense 60 feet", - "no vision" - ] + "std": 3 }, - "skills": { - "Stealth": { - "default": 1, - "in sewers": 4 - } - }, - "abilityMods": { - "Str": 2, - "Dex": -5, - "Con": 4, - "Int": -5, - "Wis": 0, - "Cha": -5 - }, - "abilitiesTop": [ + "senses": [ { - "entries": [ - "A sewer ooze can sense nearby motion through vibration and air movement, allowing it to fight as well as if it could see. However, a sewer ooze can't see, so effects that depend on vision or seeing don't work on it." - ], - "name": "Motion Sense" - } - ], - "ac": { - "default": 8 - }, - "savingThrows": { - "Fort": { - "default": 9 - }, - "Ref": { - "default": 1 + "name": "motion sense", + "range": 60 }, - "Will": { - "default": 3 - } - }, - "hp": [ { - "hp": 40, - "abilities": null + "name": "no vision" } ], - "immunities": { - "damage": [ - "acid", - "mental" - ], - "condition": [ - "critical hits", - "sneak" - ] - }, - "abilitiesMid": [], - "speed": { - "walk": 10 - }, - "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "The sewer ooze unleashes a wave of filth, covering all creatures within 20 feet of itself. Each creature in the area must succeed at a DC 17 Reflex save or take {@damage 1d4} acid damage and take a \u201310-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls over and gains the {@condition prone} condition). A creature can {@action Interact} to clean someone off. This decreases the Speed penalty to \u20135 feet after 1 action, or to no penalty after 2 actions. After using Filth Wave, the ooze can't use it again for 1 minute." - ], - "name": "Filth Wave" - } - ], - "inflicts": { - "damage": [ - "acid" - ], - "condition": [ - "{@condition prone}" - ] - }, - "misc": [ - "CC" - ] - }, - { - "name": "Shadow", - "isNpc": false, - "source": "TiO", - "page": 29, - "level": 4, - "rarity": "Common", - "alignment": "CE", - "size": "Medium", - "traits": [ - "Incorporeal" - ], - "creatureType": [ - "Undead" - ], - "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] - }, "skills": { - "Acrobatics": { - "default": 10 - }, "Stealth": { - "default": 14 + "std": 1, + "in sewers": 4 } }, "abilityMods": { - "Str": -5, - "Dex": 4, - "Con": 0, - "Int": -2, - "Wis": 2, - "Cha": 3 - }, - "abilitiesTop": [], + "str": 2, + "dex": -5, + "con": 4, + "int": -5, + "wis": 0, + "cha": -5 + }, "ac": { - "default": 20 + "std": 8 }, "savingThrows": { - "Fort": { - "default": 8 + "fort": { + "std": 9 }, - "Ref": { - "default": 14 + "ref": { + "std": 1 }, - "Will": { - "default": 12 + "will": { + "std": 3 } }, "hp": [ @@ -3481,67 +3146,38 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "sneak attack", - "unconscious" - ] - }, - "weaknesses": [ - { - "name": "light vulnerability" - } - ], - "resistances": [ - { - "amount": 5, - "name": "all" - } - ], - "abilitiesMid": [ - { - "entries": [ - "A shadow has no body and can pass through physical objects, though it can't end its turn inside an object. Most checks that use Strength and require a body, such as {@action Grapple} and {@action Shove}, don't work against a shadow, and a shadow can't use them against other creatures." - ], - "name": "Incorporeal" - }, - { - "entries": [ - "An object shedding magical light (such as from the {@spell light} spell) gains the {@trait magical} trait when used to attack the shadow." - ], - "name": "Light Vulnerability" - } + "immunities": [ + "acid", + "mental", + "critical hits", + "sneak" ], "speed": { - "fly ": 30 + "walk": 10 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [ - "The shadow can {@action Hide} or end its {@action Sneak} in a creature's or object's shadow." - ], - "name": "Slink in Shadows" - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "Shadow (divine, necromancy) If the shadow succeeded at hitting a living creature with a shadow hand {@action Strike} on its previous action, it can use this ability to pull at the target's shadow, giving the creature a \u20131 status penalty to {@skill Athletics} checks and to attack rolls and damage rolls that use Strength. The penalty increases each time a shadow uses this ability, to a maximum of \u20134. The penalty decreases by 1 every hour." - ], - "name": "Steal" - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "abilities": { + "top": [ + { + "entries": [ + "A sewer ooze can sense nearby motion through vibration and air movement, allowing it to fight as well as if it could see. However, a sewer ooze can't see, so effects that depend on vision or seeing don't work on it." + ], + "name": "Motion Sense" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The sewer ooze unleashes a wave of filth, covering all creatures within 20 feet of itself. Each creature in the area must succeed at a DC 17 Reflex save or take {@damage 1d4} acid damage and take a \u201310-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls over and gains the {@condition prone} condition). A creature can {@action Interact} to clean someone off. This decreases the Speed penalty to \u20135 feet after 1 action, or to no penalty after 2 actions. After using Filth Wave, the ooze can't use it again for 1 minute." + ], + "name": "Filth Wave" + } + ] + } }, { "name": "Skeleton Guard", @@ -3549,60 +3185,56 @@ "source": "TiO", "page": 28, "level": -1, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Mindless", - "Skeleton" + "ne", + "medium", + "mindless", + "skeleton", + "undead" ], "creatureType": [ "Undead" ], "perception": { - "default": 2 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 2 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 6 + "std": 6 }, "Athletics": { - "default": 3 + "std": 3 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 0, - "Int": -5, - "Wis": 0, - "Cha": 0 + "str": 2, + "dex": 4, + "con": 0, + "int": -5, + "wis": 0, + "cha": 0 }, "items": [ "scimitar", "shortbow (20 arrows)" ], - "abilitiesTop": [], "ac": { - "default": 16 + "std": 16 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 8 + "ref": { + "std": 8 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -3611,26 +3243,15 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "mental", + "poison", + "unconscious" + ], "speed": { "walk": 25 }, - "attacks": [], - "abilitiesBot": [], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "attacks": [] }, { "name": "Stinkweed Shambler", @@ -3638,23 +3259,22 @@ "source": "TiO", "page": 63, "level": 2, - "rarity": "Common", - "alignment": "NE", - "size": "Small", + "traits": [ + "ne", + "small", + "plant" + ], "creatureType": [ "Plant" ], "perception": { - "default": 8 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 8 }, + "senses": [ + { + "name": "low-light vision" + } + ], "languages": { "languages": [ "Sylvan (can't speak any language)" @@ -3663,46 +3283,38 @@ }, "skills": { "Acrobatics": { - "default": 8 + "std": 8 }, "Intimidation": { - "default": 6 + "std": 6 }, "Stealth": { - "default": 8 + "std": 8 }, "Survival": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 3, - "Int": -2, - "Wis": 2, - "Cha": 0 - }, - "abilitiesTop": [ - { - "entries": [ - "+6 Str +2, Dex +4, Con +3, Int \u20132, Wis +2, Cha +0." - ], - "name": "Survival" - } - ], + "str": 2, + "dex": 4, + "con": 3, + "int": -2, + "wis": 2, + "cha": 0 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 7 + "fort": { + "std": 7 }, - "Ref": { - "default": 10 + "ref": { + "std": 10 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -3717,56 +3329,57 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "traits": [ - "aura", - "olfactory" - ], - "entries": [ - "10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 Fortitude save or become {@condition flat-footed} for 1 round (and {@condition slowed|CRB|slowed 1} for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute." - ], - "name": "Stench" - }, - { - "entries": [ - "The foul smell emitted by a stinkweed shambler becomes stronger when its leaves are crushed or burned. When a stinkweed shambler takes bludgeoning or fire damage, the DC for its Stench ability increases to 18 and its {@skill Stealth} bonus decreases to +4. Both of these effects last for 1 minute." - ], - "name": "Stinky Leaves" - } - ], "speed": { "walk": 20, - "climb ": 10 + "climb": 10 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "top": [ + { + "entries": [ + "+6 Str +2, Dex +4, Con +3, Int \u20132, Wis +2, Cha +0." + ], + "name": "Survival" + } + ], + "mid": [ + { + "traits": [ + "aura", + "olfactory" + ], + "entries": [ + "10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 Fortitude save or become {@condition flat-footed} for 1 round (and {@condition slowed|CRB|slowed 1} for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute." + ], + "name": "Stench" }, - "entries": [ - "The stinkweed shambler {@action Stride||Strides} up to half its Speed. This movement doesn't provoke reactions." - ], - "name": "Waving Weed" - }, - { - "entries": [ - "A stinkweed shambler ignores difficult terrain and greater difficult terrain from non-magical foliage." - ], - "name": "Woodland Stride" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition flat-footed}" + { + "entries": [ + "The foul smell emitted by a stinkweed shambler becomes stronger when its leaves are crushed or burned. When a stinkweed shambler takes bludgeoning or fire damage, the DC for its Stench ability increases to 18 and its {@skill Stealth} bonus decreases to +4. Both of these effects last for 1 minute." + ], + "name": "Stinky Leaves" + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "The stinkweed shambler {@action Stride||Strides} up to half its Speed. This movement doesn't provoke reactions." + ], + "name": "Waving Weed" + }, + { + "entries": [ + "A stinkweed shambler ignores difficult terrain and greater difficult terrain from non-magical foliage." + ], + "name": "Woodland Stride" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Troll Enforcer", @@ -3774,55 +3387,51 @@ "source": "TiO", "page": 50, "level": 5, - "rarity": "Common", - "alignment": "CE", - "size": "Large", "traits": [ - "Troll" + "ce", + "large", + "giant", + "troll" ], "creatureType": [ "Giant" ], "perception": { - "default": 11 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 11 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 12 + "std": 12 }, "Intimidation": { - "default": 12 + "std": 12 } }, "abilityMods": { - "Str": 5, - "Dex": 2, - "Con": 6, - "Int": -2, - "Wis": 0, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 5, + "dex": 2, + "con": 6, + "int": -2, + "wis": 0, + "cha": -2 + }, "ac": { - "default": 20 + "std": 20 }, "savingThrows": { - "Fort": { - "default": 17 + "fort": { + "std": 17 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 7 + "will": { + "std": 7 } }, "hp": [ @@ -3839,37 +3448,34 @@ "name": "fire" } ], - "abilitiesMid": [ - { - "entries": [ - "Bomela recovers 20 Hit Points at the start of her turn unless she has taken acid or fire damage since her last turn. She can't die unless her regeneration is deactivated when she's reduced to 0 HP." - ], - "name": "Regeneration", - "generic": true - } - ], "speed": { "walk": 30 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "If Bomela succeeds at two claw Strikes against the same creature in the same turn, she can use this ability to automatically deal claw {@action Strike} damage to that creature." - ], - "name": "Rend", - "generic": true - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "abilities": { + "mid": [ + { + "entries": [ + "Bomela recovers 20 Hit Points at the start of her turn unless she has taken acid or fire damage since her last turn. She can't die unless her regeneration is deactivated when she's reduced to 0 HP." + ], + "name": "Regeneration", + "generic": true + } + ], + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If Bomela succeeds at two claw Strikes against the same creature in the same turn, she can use this ability to automatically deal claw {@action Strike} damage to that creature." + ], + "name": "Rend", + "generic": true + } + ] + } }, { "name": "Viper", @@ -3877,66 +3483,57 @@ "source": "TiO", "page": 32, "level": -1, - "rarity": "Common", - "alignment": "N", - "size": "Tiny", + "traits": [ + "n", + "tiny", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 5 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 5 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 5 + "std": 5 }, "Athletics": { - "default": 1, + "std": 1, "to Climb": 4 }, "Stealth": { - "default": 5 + "std": 5 }, "Survival": { - "default": 3 + "std": 3 } }, "abilityMods": { - "Str": -3, - "Dex": 4, - "Con": 0, - "Int": -4, - "Wis": 1, - "Cha": -2 - }, - "abilitiesTop": [ - { - "entries": [ - "+3 Str \u20133, Dex +4, Con +0, Int \u20134, Wis +1, Cha \u20132." - ], - "name": "Survival" - } - ], + "str": -3, + "dex": 4, + "con": 0, + "int": -4, + "wis": 1, + "cha": -2 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 2 + "fort": { + "std": 2 }, - "Ref": { - "default": 7 + "ref": { + "std": 7 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -3945,42 +3542,45 @@ "abilities": null } ], - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "If a creature ends its movement adjacent to the viper or within the viper's space, the viper can use its reaction to {@action Stride}, {@action Climb}, or {@action Swim} up to 10 feet. It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions." - ], - "name": "Slink" - } - ], "speed": { "walk": 20, - "or climb ": 20, - "or swim ": 20 + "or climb": 20, + "or swim": 20 }, "attacks": [], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "A target damaged by the viper's fangs must succeed at a DC 16 Fortitude save or take {@damage 1d10} poison damage." - ], - "name": "Viper Venom" - } - ], - "inflicts": { - "damage": [ - "poison" + "abilities": { + "top": [ + { + "entries": [ + "+3 Str \u20133, Dex +4, Con +0, Int \u20134, Wis +1, Cha \u20132." + ], + "name": "Survival" + } ], - "condition": [] - }, - "misc": [] + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "If a creature ends its movement adjacent to the viper or within the viper's space, the viper can use its reaction to {@action Stride}, {@action Climb}, or {@action Swim} up to 10 feet. It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions." + ], + "name": "Slink" + } + ], + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "A target damaged by the viper's fangs must succeed at a DC 16 Fortitude save or take {@damage 1d10} poison damage." + ], + "name": "Viper Venom" + } + ] + } }, { "name": "Web Lurker", @@ -3988,65 +3588,56 @@ "source": "TiO", "page": 17, "level": 3, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", + "traits": [ + "ne", + "medium", + "aberration" + ], "creatureType": [ "Aberration" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Acrobatics": { - "default": 9 + "std": 9 }, "Athletics": { - "default": 9 + "std": 9 }, "Crafting": { - "default": 8 + "std": 8 }, "Stealth": { - "default": 11 + "std": 11 } }, "abilityMods": { - "Str": 4, - "Dex": 4, - "Con": 3, - "Int": 1, - "Wis": 3, - "Cha": -1 - }, - "abilitiesTop": [ - { - "entries": [ - "The web lurker can speak with and understand spiders." - ], - "name": "Spider Speak" - } - ], + "str": 4, + "dex": 4, + "con": 3, + "int": 1, + "wis": 3, + "cha": -1 + }, "ac": { - "default": 19 + "std": 19 }, "savingThrows": { - "Fort": { - "default": 10 + "fort": { + "std": 10 }, - "Ref": { - "default": 11 + "ref": { + "std": 11 }, - "Will": { - "default": 8 + "will": { + "std": 8 } }, "hp": [ @@ -4055,40 +3646,38 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 25, - "climb ": 25 + "climb": 25 }, "attacks": [], - "abilitiesBot": [ - { - "traits": [ - "poison" - ], - "entries": [ - "A creature damaged by the web lurker's fangs must succeed at a DC 19 Fortitude save or take {@damage 1d12} poison damage and become {@condition flat-footed} for 1 round." - ], - "name": "Web Lurker Venom" - }, - { - "entries": [ - "A creature hit by the web lurker's web attack gets stuck to the nearest surface. It can't move until it successfully Escapes (DC 20)." - ], - "name": "Web Trap" - } - ], - "inflicts": { - "damage": [ - "poison" + "abilities": { + "top": [ + { + "entries": [ + "The web lurker can speak with and understand spiders." + ], + "name": "Spider Speak" + } ], - "condition": [ - "{@condition flat-footed}" + "bot": [ + { + "traits": [ + "poison" + ], + "entries": [ + "A creature damaged by the web lurker's fangs must succeed at a DC 19 Fortitude save or take {@damage 1d12} poison damage and become {@condition flat-footed} for 1 round." + ], + "name": "Web Lurker Venom" + }, + { + "entries": [ + "A creature hit by the web lurker's web attack gets stuck to the nearest surface. It can't move until it successfully Escapes (DC 20)." + ], + "name": "Web Trap" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Wight", @@ -4096,58 +3685,54 @@ "source": "TiO", "page": 28, "level": 3, - "rarity": "Common", - "alignment": "LE", - "size": "Medium", "traits": [ - "Wight" + "le", + "medium", + "undead", + "wight" ], "creatureType": [ "Undead" ], "perception": { - "default": 10 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 10 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 11 + "std": 11 }, "Intimidation": { - "default": 9 + "std": 9 }, "Stealth": { - "default": 6 + "std": 6 } }, "abilityMods": { - "Str": 4, - "Dex": 1, - "Con": 4, - "Int": 0, - "Wis": 3, - "Cha": 2 - }, - "abilitiesTop": [], + "str": 4, + "dex": 1, + "con": 4, + "int": 0, + "wis": 3, + "cha": 2 + }, "ac": { - "default": 18 + "std": 18 }, "savingThrows": { - "Fort": { - "default": 11 + "fort": { + "std": 11 }, - "Ref": { - "default": 6 + "ref": { + "std": 6 }, - "Will": { - "default": 10 + "will": { + "std": 10 } }, "hp": [ @@ -4156,47 +3741,40 @@ "abilities": null } ], - "immunities": { - "damage": [ - "poison" - ], - "condition": [ - "unconscious" - ] - }, - "abilitiesMid": [ - { - "activity": { - "number": 1, - "unit": "reaction" - }, - "entries": [ - "When the wight is reduced to 0 Hit Points, it can use its reaction to make a {@action Strike} before being destroyed. It doesn't gain any Hit Points from drain life on this {@action Strike}." - ], - "name": "Final Spite" - } + "immunities": [ + "poison", + "unconscious" ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "traits": [ - "divine", - "necromancy" - ], - "entries": [ - "When the wight deals damage to a living creature with its claw {@action Strike}, the wight recovers 2 Hit Points and the target must succeed at a DC 17 Fortitude save or take 2 damage that can't be healed. The wight can use drain life multiple times, but a single creature can't take more than 8 unhealable damage. Each full night of rest heals 2 of the unhealable damage, and a full day of bed rest increases the recovery to 4 of the unhealable damage." - ], - "name": "Drain Life" - } - ], - "inflicts": { - "damage": [], - "condition": [] - }, - "misc": [] + "abilities": { + "mid": [ + { + "activity": { + "number": 1, + "unit": "reaction" + }, + "entries": [ + "When the wight is reduced to 0 Hit Points, it can use its reaction to make a {@action Strike} before being destroyed. It doesn't gain any Hit Points from drain life on this {@action Strike}." + ], + "name": "Final Spite" + } + ], + "bot": [ + { + "traits": [ + "divine", + "necromancy" + ], + "entries": [ + "When the wight deals damage to a living creature with its claw {@action Strike}, the wight recovers 2 Hit Points and the target must succeed at a DC 17 Fortitude save or take 2 damage that can't be healed. The wight can use drain life multiple times, but a single creature can't take more than 8 unhealable damage. Each full night of rest heals 2 of the unhealable damage, and a full day of bed rest increases the recovery to 4 of the unhealable damage." + ], + "name": "Drain Life" + } + ] + } }, { "name": "Wolf", @@ -4204,58 +3782,56 @@ "source": "TiO", "page": 24, "level": 1, - "rarity": "Common", - "alignment": "N", - "size": "Medium", + "traits": [ + "n", + "medium", + "animal" + ], "creatureType": [ "Animal" ], "perception": { - "default": 7 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "low-light vision" - ] + "std": 7 }, + "senses": [ + { + "name": "low-light vision" + } + ], "skills": { "Acrobatics": { - "default": 7 + "std": 7 }, "Athletics": { - "default": 5 + "std": 5 }, "Stealth": { - "default": 7 + "std": 7 }, "Survival": { - "default": 7 + "std": 7 } }, "abilityMods": { - "Str": 2, - "Dex": 4, - "Con": 1, - "Int": -4, - "Wis": 2, - "Cha": -2 - }, - "abilitiesTop": [], + "str": 2, + "dex": 4, + "con": 1, + "int": -4, + "wis": 2, + "cha": -2 + }, "ac": { - "default": 15 + "std": 15 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 9 + "ref": { + "std": 9 }, - "Will": { - "default": 5 + "will": { + "std": 5 } }, "hp": [ @@ -4264,44 +3840,36 @@ "abilities": null } ], - "abilitiesMid": [], "speed": { "walk": 35 }, "attacks": [], - "abilitiesBot": [ - { - "entries": [], - "name": "Knockdown", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" + "abilities": { + "bot": [ + { + "entries": [], + "name": "Knockdown", + "generic": true }, - "entries": [ - "When the wolf succeeds at its jaws {@action Strike}, it can use this action to automatically knock over the target, giving it the {@condition prone} condition." - ], - "name": "Knockdown", - "generic": true - }, - { - "entries": [ - "If the wolf Strikes a target that at least two of the wolf's allies could reach with a melee attack, the wolf deals {@damage 1d4} extra damage with that {@action Strike}." - ], - "name": "Pack Attack" - } - ], - "inflicts": { - "damage": [], - "condition": [ - "{@condition prone}" + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "When the wolf succeeds at its jaws {@action Strike}, it can use this action to automatically knock over the target, giving it the {@condition prone} condition." + ], + "name": "Knockdown", + "generic": true + }, + { + "entries": [ + "If the wolf Strikes a target that at least two of the wolf's allies could reach with a melee attack, the wolf deals {@damage 1d4} extra damage with that {@action Strike}." + ], + "name": "Pack Attack" + } ] - }, - "misc": [ - "CC" - ] + } }, { "name": "Zombie Shambler", @@ -4309,60 +3877,49 @@ "source": "TiO", "page": 29, "level": -1, - "rarity": "Common", - "alignment": "NE", - "size": "Medium", "traits": [ - "Mindless", - "Zombie" + "ne", + "medium", + "mindless", + "undead", + "zombie" ], "creatureType": [ "Undead" ], "perception": { - "default": 0 - }, - "senses": { - "precise": [], - "imprecise": [], - "vague": [], - "other": [ - "darkvision" - ] + "std": 0 }, + "senses": [ + { + "name": "darkvision" + } + ], "skills": { "Athletics": { - "default": 5 + "std": 5 } }, "abilityMods": { - "Str": 3, - "Dex": -2, - "Con": 2, - "Int": -5, - "Wis": 0, - "Cha": -2 - }, - "abilitiesTop": [ - { - "entries": [ - "A zombie has only 2 actions on its turn, and it can't use reactions." - ], - "name": "Slow" - } - ], + "str": 3, + "dex": -2, + "con": 2, + "int": -5, + "wis": 0, + "cha": -2 + }, "ac": { - "default": 12 + "std": 12 }, "savingThrows": { - "Fort": { - "default": 6 + "fort": { + "std": 6 }, - "Ref": { - "default": 0 + "ref": { + "std": 0 }, - "Will": { - "default": 2 + "will": { + "std": 2 } }, "hp": [ @@ -4371,54 +3928,48 @@ "abilities": null } ], - "immunities": { - "damage": [ - "mental", - "poison" - ], - "condition": [ - "unconscious" - ] - }, - "abilitiesMid": [], + "immunities": [ + "mental", + "poison", + "unconscious" + ], "speed": { "walk": 25 }, "attacks": [], - "abilitiesBot": [ - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "When the zombie succeeds at its jaws {@action Strike}, it can use this action to automatically give the target the {@condition grabbed} condition until the end of its next turn." - ], - "name": "Grab", - "generic": true - }, - { - "activity": { - "number": 1, - "unit": "action" - }, - "entries": [ - "If the zombie has a creature {@condition grabbed} or {@condition restrained}, it can make a special {@action Strike} against the {@condition grabbed} or {@condition restrained} creature. This {@action Strike} has an attack bonus of +7 and deals {@damage 1d8+3} piercing damage on a success." - ], - "name": "Jaws" - } - ], - "inflicts": { - "damage": [ - "piercing" + "abilities": { + "top": [ + { + "entries": [ + "A zombie has only 2 actions on its turn, and it can't use reactions." + ], + "name": "Slow" + } ], - "condition": [ - "{@condition grabbed}" + "bot": [ + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "When the zombie succeeds at its jaws {@action Strike}, it can use this action to automatically give the target the {@condition grabbed} condition until the end of its next turn." + ], + "name": "Grab", + "generic": true + }, + { + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "If the zombie has a creature {@condition grabbed} or {@condition restrained}, it can make a special {@action Strike} against the {@condition grabbed} or {@condition restrained} creature. This {@action Strike} has an attack bonus of +7 and deals {@damage 1d8+3} piercing damage on a success." + ], + "name": "Jaws" + } ] - }, - "misc": [ - "CC" - ] + } } ] } diff --git a/data/bestiary/fluff-creatures-bst.json b/data/bestiary/fluff-creatures-bst.json index f17470876c..13d82e1756 100644 --- a/data/bestiary/fluff-creatures-bst.json +++ b/data/bestiary/fluff-creatures-bst.json @@ -9914,7 +9914,7 @@ "name": "halberd", "attack": 10, "traits": [ - "versatile S", + "versatile s", "reach 10 feet" ], "damage": "{@dice 1d10+4} piercing" @@ -11274,8 +11274,8 @@ "page": 325, "level": 3, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 23 @@ -11290,7 +11290,7 @@ }, "defenses": { "ac": { - "default": 19 + "std": 19 }, "savingThrows": { "fort": 9, @@ -11325,8 +11325,8 @@ "page": 325, "level": 3, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 22 @@ -11341,7 +11341,7 @@ }, "defenses": { "ac": { - "default": 18 + "std": 18 }, "savingThrows": { "fort": 11, @@ -13010,17 +13010,17 @@ "The nine layers of Hell are the planar home of all devils, and they much prefer its tyrannically ordered environs to anywhere else in the multiverse. Yet devils can be encountered anywhere mortals can be tempted by infernal bargains or seek diabolic aid. On Golarion, the nation of Cheliax is particularly aligned with Hell. Its government is based upon Hellʼs organization, and the state church is that of Asmodeus.", { "type": "pf2-title", - "name": "INFERNAL CONTRACTS " + "name": "INFERNAL CONTRACTS" }, "The infernal contracts created by contract devils are not the only ways a devil can engage a mortal in a binding agreement, but they are the most convenient. Other devils must perform complex rituals or jump through bureaucratic hoops to organize a contract with a mortal, and in most cases the easiest solution for devils in this situation is to simply enlist the aid of a contract devil.", { "type": "pf2-title", - "name": "FIRE AND ICE " + "name": "FIRE AND ICE" }, "The classic depiction of Hell is of a burning wasteland of magma and volcanoes, a searing landscape rife with the screaming souls of the damned. Yet those who have visited Hell know the awful truth\u2014for its torments do not cease at eternal burning. Some regions of hell are perpetual frozen reaches of razor-sharp ice and flesh-scouring wind, while others are miasmic swamps filled with poison and disease. Hell does not limit its torturous toolbox merely to the fires for which it is so well known!", { "type": "pf2-title", - "name": "OTHER DEVILS " + "name": "OTHER DEVILS" }, "The devils presented on these pages are a small sampling of the torments Hell has to offer. Other devils, like the inquisition-focused bone devils, the cherub-faced and fly-bodied accuser devils, and the aquatic drowning devil are a few examples of these widespread immortal creatures." ] @@ -13137,7 +13137,7 @@ "Drakes reach maturity and reproduce much earlier than dragons, meaning that they are a far more common threat than their more powerful forebears. Drakes have few qualms about dwelling with one another (provided they are the same species), often establishing dens in pockets of wilderness suitable to their needs, such as swampy grottoes, shallow shoreline caves, or cliffside perches.", { "type": "pf2-title", - "name": "DRAKE TREASURE " + "name": "DRAKE TREASURE" }, "Drakes share dragon's interest in treasure, but lack dragons' discerning taste. A drake hoard will certainly contain coins, jewelry, gemstones, gear, and even the odd magic item or two, but the bulk of the hoard invariably consists of broken weapons, shiny rocks, bits of junk, and other doubtful pieces of refuse.", { @@ -13152,7 +13152,7 @@ "While every adventurer knows that dragon hide can be crafted into potent armor or weapons, drake hide holds no such intrinsic value. Nonetheless, drake scales and horns are physically impressive, and to the uneducated buyer, might seem at first glance to be legitimate. Unscrupulous leatherworkers have been known to use drake hides to craft and sell counterfeit dragonhide armor, so potential buyers should remain on the lookout for scams.", { "type": "pf2-title", - "name": "OTHER DRAKES " + "name": "OTHER DRAKES" }, "The drakes presented on these pages are far from the only types that exist. Forest drakes have green hides, spit acidic clouds, and can be found in temperate woodlands. Rift drakes, among the most powerful of their kind, spit clinging caustic vapors and dwell in badlands and regions scarred by devastating magical disasters. Sea drakes can be found in oceans across the world, lava drakes in volcanic crevasses, mist drakes along coastlines and in salt marshes, and spire drakes in ragged, rocky hills. Undoubtedly, many other types of drakes lurk in the far corners of the world!" ] @@ -13161,7 +13161,7 @@ "Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.", { "type": "pf2-h3", - "name": "Drake Eggs " + "name": "Drake Eggs" }, "While drake hides aren't any more valuable than those of other, similarly sized creatures, drake eggs are prized commodities. While they are used as components in powerful spells as well as eaten by various cultures, the most common use for drake eggs is hatching and rearing drakes to serve as mounts and guardians.", "A typical drake lays a clutch of 2d4 eggs every 5 years. Eggs hatch within 3 to 6 weeks, during which time they must be kept in conditions appropriate to their natural environment, perhaps the most difficult aspect of drake husbandry. While it is generally easy for breeders to incubate the eggs of desert or jungle drakes (which require mildly warm temperatures to hatch) or river drakes (which must be submerged in running water), the eggs of flame and frost drakes require extreme temperatures in order to hatch, which can be difficult to replicate safely.", @@ -13281,7 +13281,7 @@ "The Elemental Planes\u2014primordial realms defined by aspects of air, earth, fire, or water\u2014are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.", { "type": "pf2-title", - "name": "PRIMAL ELEMENTALS " + "name": "PRIMAL ELEMENTALS" }, "The most well known of all elementals are the primal elementals, creatures composed entirely of air, earth, fire, or water with roughly humanoid shapes. Many primal elementals are named after natural disasters, ranging from those relatively small in scale (and roughly the size of Medium humanoids) to much larger ones (often the size of small buildings). Primal elementals can often be found in areas where their namesake disasters have recently struck.", { @@ -13311,7 +13311,7 @@ "When energies from elemental planes mix, unusual elemental life can form. The combination of fire and earth, for example, can spawn magma elementals, while air and water can create ice elementals. Lightning elementals form from a conjunction of fire and air, while water and earth give birth to mud elementals. It's possible that in the vastness of the Great Beyond, even more unusual elementals might exist, although they are as rare as they are strange.", { "type": "pf2-title", - "name": "MONSTROUS ELEMENTALS " + "name": "MONSTROUS ELEMENTALS" }, "Some elementals are more than living incarnations of air, earth, fire, or water. Creatures like the genie (pages 162\u2013165), the uthul (page 317), or the zaramuun (page 339) have their own complex ecologies and societies. While these creatures originally hail from an Elemental Plane, they can often be found on the Material Plane as well." ] diff --git a/data/bestiary/fluff-creatures-sot1.json b/data/bestiary/fluff-creatures-sot1.json new file mode 100644 index 0000000000..bf8ac87ee1 --- /dev/null +++ b/data/bestiary/fluff-creatures-sot1.json @@ -0,0 +1,577 @@ +{ + "_meta": { + "internalCopies": [ + "creatureFluff" + ] + }, + "creatureFluff": [ + { + "name": "Silverfish", + "source": "SoT1", + "page": 84, + "entries": [ + { + "type": "pf2-h2", + "name": "Silverfish", + "entries": [ + { + "type": "pf2-sidebar", + "name": "SILVERFISH MOLTS", + "entries": [ + "In an interesting twist to the pest's life cycle, some spellcasters incorporate giant silverfish moltings into their spellbooks and scrolls. These shed skins have the consistency of onionskin and are valuable due to the superstition that they contain residual magic from texts the silverfish consumed. Regardless of whether a silverfish molt has any intrinsic magical power, many tenured mages feel that proof of a book-devouring vermin's demise is worthy of a reward. Thus, such a trophy is guaranteed to fetch a tidy sum from the right buyer." + ] + }, + "A common pest with a silvery carapace and an undulating, fishlike scuttle, the nocturnal silverfish infests homes and libraries throughout Golarion. These insects aren't typically dangerous, but their tendency to devour books and clothing often puts them at odds with larger creatures." + ] + } + ] + }, + { + "name": "Gremlin", + "source": "SoT1", + "page": 81, + "entries": [ + { + "type": "pf2-h2", + "name": "Gremlin", + "entries": [ + { + "type": "pf2-sidebar", + "name": "Gremlin Society", + "entries": [ + "Most gremlin communities are egalitarian and cooperative, with little importance placed on familial ties compared to the bond of the community as a whole. Gremlin leaders are often the youngest and most annoying members of a group, achieving their positions by harassing an old leader into resigning or bullying the other gremlins into obedience. Gremlin adults encourage the children to explore by themselves, in hopes that they busy themselves harassing local mortals instead of creating trouble for the other gremlins." + ] + }, + { + "type": "pf2-sidebar", + "name": "GREMLIN PETS", + "entries": [ + "Gremlins making their nests near mortals' homes inevitably encounter domesticated animals. Most gremlins can use their innate magical abilities to speak with animals, allowing them to bargain with pets and work animals to aid in terrorizing, stealing, or training them to harass their owners. Gremlins especially love to befriend cats, whom they rarely bother, instead bringing them into their pranks and schemes as coconspirators." + ] + }, + "Gremlins are malicious fey that infest and prey upon mortal communities. They live in tunnels, beneath eaves, and in abandoned buildings, stealing what they need from their neighbors instead of creating for themselves.", + "While there are gremlins of any and every gender, their appearances don't differ by gender. Young gremlins grow to maturity with alarming speed. Their entire nest raises them communally, though they are often encouraged to wander unsupervised and create mischief away from home instead of inside it." + ] + } + ] + }, + { + "name": "Giant Tsetse Fly", + "source": "SoT1", + "page": 81, + "entries": [ + { + "type": "pf2-h2", + "name": "Fly, Giant Tsetse", + "entries": [ + { + "type": "pf2-sidebar", + "name": "TERRIBLE UNDERESTIMATION", + "entries": [ + "A group of evil druids near Bloodcove captured and bred large tsetse flies to distill and empower the disease they spread. The underestimated the flies' ingenuity; the insects escaped and fed on several animals the druids had ritually prepared for sacrifice. The flies grew to their enormous size, killed the druids, and scattered into the surrounding fens." + ] + }, + "This blood-sucking fly, the size of a horse, is widely despised as a harbinger,of disease. Giant tsetse flies rarely congregate in large numbers, as they require gallons of blood each day to survive and thus crowd out or drive away rivals. Any group of creatures large enough to sustain multiple tsetse flies, such as a herd of dinosaurs, are quite likely to dominate the surrounding ecosystem on their own right.", + "A single giant tsetse fly can kill an entire herd of large animals within a few weeks, and those they don't kill often succumb to disease. When not hunting, giant tsetse flies prefer to hide in warm, dark places in forests and swamps, though they sometimes inhabit wet cave systems where prey is plentiful. The thrumming drone of their wings echoes around such cave systems, warning travelers familiar with the noise that the creatures are lairing nearby.", + "If food becomes scarce, a giant tsetse fly relocates elsewhere. They tend to follow rivers, animal tracks, or even roads to find food. This can take them to the fringes of civilization, where farms and ranches often have livestock that draws their attention. Settlers who find evidence of a giant tsetse fly should quickly seek out help to eliminate the pests, as all their animals (and, indeed, their families) are in jeopardy as long as the hungry insect is near.", + "Giant tsetse flies are only moderately smarter than ordinary flies, but some creatures have learned that they can train the creatures with frequent offerings of fresh blood. Giant tsetse flies might therefore be put to use as guardians or even mounts, but any potential trainer must take care not to become the voracious insect's next meal." + ] + } + ] + }, + { + "name": "Bee, Giant", + "source": "SoT1", + "page": 80, + "entries": [ + { + "type": "pf2-h2", + "name": "Bee, Giant", + "entries": [ + { + "type": "pf2-sidebar", + "name": "HIVE MINDS", + "entries": [ + "Bees communicate with each other using complex combinations of movement and pheromones. They can share detailed information, particularly related to food, water, and dangers. A queen bee doesn't have the ability to directly control members of her hive, but she guides the entire hive's activities and, when necessary, its relocation. Some druids have attempted to tap into this hive mind to control giant bee swarms, with limited success." + ] + }, + "Like their smaller counterparts, giant bees are highly territorial. Many types of giant bees construct hives in caves or abandoned buildings and are quick to attack creatures that they deem a threat to the single fertile queen, who almost never leaves the hive. Although most common in warm biomes with lots of vegetation, some giant bees live in arid or cold environments and are solitary rather than hive-dwelling. " + ] + } + ] + }, + { + "name": "Anadi", + "source": "SoT1", + "page": 78, + "entries": [ + { + "type": "pf2-h2", + "name": "Anadi", + "entries": [ + { + "type": "pf2-sidebar", + "name": "ANADI ALLIES", + "entries": [ + "Peaceful anadis easily integrate into human communities so long as they wear their humanoid shape. Anadi families coexist happily with humans, usually making their living as tailors, weavers, or trappers. All too often, however, anadis face social stigma upon revealing their true forms. Most choose to hide this form, sharing their secret only with trusted friends. Reclusive anadis remain in the wilderness and avoid other ancestries entirely, but they domesticate giant spiders as trained guardians or hunting animals." + ] + }, + "Anadis have three distinct forms\u2014human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities." + ] + } + ] + }, + { + "name": "Anadi Fateweaver", + "source": "SoT1", + "_copy": { + "name": "Anadi", + "source": "SoT1", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h3", + "name": "Anadi Fateweaver", + "source": "SoT1", + "page": 79, + "entries": [ + "The anadis manipulate the threads of fate as easily as they spin silk." + ] + } + ] + } + } + } + }, + { + "name": "Anadi Lurker", + "source": "SoT1", + "_copy": { + "name": "Anadi", + "source": "SoT1", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h3", + "name": "Anadi Lurker", + "source": "SoT1", + "page": 78, + "entries": [ + "These anadis lurkers combine their innate magical talents and wilderness lore to snare prey." + ] + } + ] + } + } + } + }, + { + "name": "Anadi Seeker", + "source": "SoT1", + "_copy": { + "name": "Anadi", + "source": "SoT1", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h3", + "name": "Anadi Seeker", + "source": "SoT1", + "page": 78, + "entries": [ + "Anadi seekers are knowledge seekers who often brave the outside world." + ] + } + ] + } + } + } + }, + { + "name": "Giant Mining Bee", + "source": "SoT1", + "_copy": { + "name": "Bee, Giant", + "source": "SoT1", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h3", + "name": "Giant Mining Bee", + "source": "SoT1", + "page": 80, + "entries": [ + "Giant mining bees have smaller bodies than giant worker bees but sometimes look larger due to their bristles, which resemble fur. They dig tunnels in sand, old wood, or stone to create nests and aggressively defend their lairs. Although not truly subterranean, giant mining bees are the most likely type of giant bees to be found underground, and some dwarf apiarists breed and train them." + ] + } + ] + } + } + } + }, + { + "name": "Giant Worker Bee", + "source": "SoT1", + "_copy": { + "name": "Bee, Giant", + "source": "SoT1", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h3", + "name": "Giant Worker Bee", + "source": "SoT1", + "page": 80, + "entries": [ + "Worker bees, exclusively female, exist to feed and defend a hive. They have no qualms about sacrificing their lives when confronting intruders in their territory. Worker bees can fight singly, in small groups, or in swarms of dozens. Giant worker bees inject a venom with their stings, but this venom is rarely dangerous except to people sensitive to it. Other worker bees have no stinger and only bite their enemies." + ] + } + ] + } + } + } + }, + { + "name": "Gnagrif", + "source": "SoT1", + "_copy": { + "name": "Gremlin", + "source": "SoT1", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h3", + "name": "GNAGRIF", + "source": "SoT1", + "page": 83, + "entries": [ + "Squat, surly, and perpetually covered in wet mud, gnagrifs are gremlins that infest and destroy homes. They possess sharklike faces and two sets of jaws, allowing them to open their mouths 180 degrees and clamp onto flat rocks and walls. They delight in keeping their presence hidden, chewing holes into walls and foundations that weaken structures but don't bring them down until their inhabitants slam their doors too hard or step in the wrong place. Soon as the unwitting victims spring the trap, the building collapses around them.", + "Like all fey, gnagrifs detest iron. Gnagrifs become obsessively vengeful if they accidentally swallow an iron nail or hinge, terrorizing families or whole villages for generations over the slight." + ] + } + ] + } + } + } + }, + { + "name": "Scrit", + "source": "SoT1", + "_copy": { + "name": "Gremlin", + "source": "SoT1", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h3", + "name": "SCRIT", + "source": "SoT1", + "page": 82, + "entries": [ + "Scrits are short, spindly gremlins with gray or beige leathery skin and a coat of smeared ink on their fingers. They make themselves the nightmare of many scribes and librarians, as they delight in nothing more than destroying books, scrolls, artwork, and other records or writing. The oils on a scrit's skin smears ink and renders text\u2014even magical writing\u2014 completely illegible. Once they have smeared every page of a book, scrits devour them whole, absorbing the contents the book used to hold. After eating books they find stupid or funny, scrits hold skits for other gremlins which mock the mortal authors for the amusement of the other fey." + ] + } + ] + } + } + } + }, + { + "name": "Silverfish Swarm", + "source": "SoT1", + "_copy": { + "name": "Silverfish", + "source": "SoT1", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h3", + "name": "SILVERFISH SWARM", + "source": "SoT1", + "page": 84, + "entries": [ + "It's uncommon for silverfish to congregate in sufficient numbers to constitute a swarm, but forgotten libraries or similar out-of-the-way places might harbor a multitude of the voracious pests." + ] + } + ] + } + } + } + }, + { + "name": "Giant Silverfish", + "source": "SoT1", + "_copy": { + "name": "Silverfish", + "source": "SoT1", + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h3", + "name": "GIANT SILVERFISH", + "source": "SoT1", + "page": 84, + "entries": [ + "Some silverfish can grow as large as a pig, particularly in magic colleges and ancient vault-libraries, where they terrify hapless students and destroy precious tomes. Popular academic lore attributes their unusual size to a steady diet of spellbooks." + ] + } + ] + } + } + } + }, + { + "name": "Spellskein", + "source": "SoT1", + "entries": [ + { + "type": "pf2-h2", + "name": "Spellskein", + "source": "SoT1", + "page": 85, + "entries": [ + { + "type": "pf2-sidebar", + "name": "MORE SHAPES", + "entries": [ + "Some spellskeins have additional forms and abilities unique to the rituals that created them.", + "{@b Consecrate:} Spellskeins created during {@ritual consecrate} rituals have a religious symbol form and can use the one-action activity anoint while in that form. One creature within 10 feet gains a +1 status bonus to saving throws for one round.", + "{@b Control Weather:} Spellskeins created during {@ritual control weather} rituals have a storm cloud form and can gain the following attack in that form: {@b Ranged} {@as 1} zap +6 (range 30 feet), {@b Damage} {@damage 1d4+1} electricity.", + "{@b Heroes' Feast:} Spellskeins created during {@ritual heroes' feast} rituals have a teapot form and can use the twoaction activity serve tea while in that form. A living creature that drinks the tea with an Interact action regains 1d4 Hit Points and is temporarily immune for 10 minutes. Unconsumed tea disappears at the beginning of the spellskein's next turn." + ] + }, + "Magic can be used for many purposes\u2014creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places.", + "Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak.", + "Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone.", + "Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble." + ] + } + ] + }, + { + "name": "Bramble Champion Construct", + "source": "SoT1", + "entries": [] + }, + { + "name": "Kurshkin", + "source": "SoT1", + "entries": [ + { + "type": "pf2-h1", + "name": "Kurshkin", + "source": "SoT1", + "page": 86, + "entries": [ + { + "type": "pf2-h1-flavor", + "centered": true, + "entries": [ + "Gremlin Trickster" + ] + }, + "Though her tiny stature and canine features would never suggest it, Kurshkin is an immortal trickster older than most members of the Magaambya. As a gremlin\u2014a category of mischievous, malevolent fey\u2014Kurshkin has spent most of her life with no real motives beyond childish cruelty. Like most pugwampi gremlins, Kurshkin delights in the misfortune of others, and especially enjoying making bad situations worse by introducing wasps, bleach, or other humiliating and painful substances to a situation where people are already suffering.", + "After decades of tormenting workers and artists on the outskirts of Nantambu, several members of the squabbling collective of gremlins that Kurshkin was a part of developed a grudge against one of the youths that often helped out around the city\u2014an obnoxiously mellow and good-humored young man named Takulu Ot. The young man was a student at the Magaambya with a terrible habit of helping people keep a positive attitude in bad circumstances. In a display of uncharacteristic boldness, the gremlins ventured into the academy to enact their revenge on the youth and the entire school. They knew that historically, gremlins tended to eschew the academy, but they didn't know why. Kurshkin, in particular, considered herself far too clever to have anything to fear at the Magaambya. After all, the academy only held people, and people are fun to torment.", + "Unsurprisingly, the gremlins found they had bitten off more than they could chew in deciding to take on a university filled with mages. Kurshkin was one of the first \"casualties\" of the offensive\u2014caught by a deft student, the pugwampi was stuffed in a sack, loaded onto an elephant, and was two weeks of travel away from Nantambu before she managed to chew her way out of her confinement.", + "By the time Kurshkin made it back to the Magaambya, all of her fellow gremlins were dead.", + "Though the pugwampi's first impulse was to run and hide, she was also paranoid that the killer would be coming for her next. Kurshkin began to spy on the campus, looking for any sign of a continued threat. In her vigil, she found herself paying attention to some of the magical lessons being taught at the school. After years of inadvertent osmosis, she even managed to develop a few new magical tricks of her own.", + "The Magaambya's philosophy of understanding others and overcoming differences worked in Kurshkin's favor. If a few teachers or staff members noticed a creature that would skitter off when spotted, and seemed to be doing no harm, they said nothing about it. Kurshkin's caution eventually waned to the point where she would risk a few pranks on students, but her fear of attracting attention meant these tricks were all effectively harmless, and many of the scholars considered the gremlin's mischief to be a good lesson to teach students some care. Whether or not this situation would have remained tenable on its own is debatable, but it unraveled as soon as the being known as Stone Ghost reached out to Kurshkin.", + "A strange creature that manifested from the rock of the Magaambya's walls, Stone Ghost was recruiting gremlins for his schemes against the university. He originally approached Kurshkin as a kindred spirit, promising a chance at revenge. When Kurshkin refused, citing what had happened to her own vengeful comrades, Stone Ghost revised his offer: obey, or Stone Ghost would kill her.", + "It quickly became apparent that Kurshkin was somehow the most competent among Stone Ghost's gathered gremlins, and she was happy to take the leadership position and heap abuse on her underlings. A firm believer in leading from the back, Kurshkin obeys Stone Ghost's orders by telling her fellows what to do while she remains safe and sound, far away from any blowback their malicious antics might incur.", + "Like most pugwampis, Kurshkin resembles a dog that has lost most of its fur to mange. Her head is too big for her body, and her eyes nearly seem to be popping out of their sockets. She has large, floppy ears but is mostly deaf. During her time at the Magaambya, her eyes have turned bright blue in color\u2014a quirk that her fellow gremlins both mock and fear. Her clothing is unusually fine for a gremlin, due to her scavenging from the Magaambya's well-to-do students, and has become somewhat vain and fussy about what she wears. She enjoys decorating herself with threads or scraps of cloth that have been ripped off of students by mischance due to her unlucky aura.", + { + "type": "pf2-h3", + "name": "Campaign Role", + "entries": [ + "Kurshkin serves as a secondary villain to the adventure, a somewhat silly antagonist who can be dangerous nevertheless\u2014if underestimated. Despite her sympathetic circumstances, she is still unrepentant in her malice.", + "In combat, Kurshkin relies on her unluck aura to keep her safe, darting close to foes and hoping the ensuring misfortune will cause them to deal more harm to each other than to her. If her enemies seem too competent, she's happy to abandon her subordinates to her foes' whims so that she can flee to safety.", + "Kurshkin is a petty sort of evil, the kind that delights in causing others misfortune because she thinks it's funny. While she's never done anything that warrants death by most human standards, it's undeniable that her presence and actions make people miserable and situations worse.", + "Her dislike of deadly violence is mainly due to cowardice and the fact that she finds corpses to be less entertaining than living victims. This doesn't mean she won't stick a sword on someone who makes her mad by spoiling her fun; she's done so many times before, and likely will again. Even if the heroes deal with Kurshkin without lethal measures, she still endeavors to slowly grind down everyone around her, one minor annoyance at a time." + ] + } + ] + } + ] + }, + { + "name": "Shieldbearer Construct", + "source": "SoT1", + "entries": [] + }, + { + "name": "Sicklehand Construct", + "source": "SoT1", + "entries": [] + }, + { + "name": "Stone Ghost", + "source": "SoT1", + "entries": [ + { + "type": "pf2-h1", + "name": "Stone Ghost", + "source": "SoT1", + "page": 88, + "entries": [ + { + "type": "pf2-h1-flavor", + "centered": true, + "entries": [ + "Spite-Filled Apparition and Failed Student" + ] + }, + "As a young man, Uduak Basni seemed like a typical Magaambyan initiate. Born with a supernatural connection to the earth, he found himself drawn to the Magaambya. To the professors at the academy, Uduak was an obvious candidate for the school's education. He easily found a sponsor and was set upon his Perquisite to become a full-fledged attendant.", + "Yet Uduak had a selfish streak. The pull he felt toward the Magaambya quickly bred a sense of entitlement. Feeling that he was meant to be building his own skills at the academy, he felt resentful about the community service he felt was being forced upon him. He performed his tasks with little effort and little concern for the people he was supposedly helping. Cracks began to form in his mild demeanor, and he increasingly drew reprimands for acts of carelessness or petty cruelty. Everything came to a head when his cohort was tasked with removing a group of pugwampi gremlins that had started causing mischief within the academy walls. Ignoring the spirited discussions of his fellow initiates, Uduak used his magic to slaughter the gremlins like vermin.", + "The aftermath saw Uduak expelled from the school. It was the last straw in a long series of misdeeds, but the young man fixated on this one event, enraged that the school would rob him of his future over defending himself and his classmates from a group of mere pests. In his anger, he lashed out violently at the school and the teachers. His magic bounced off the ancient wards of the Magaambya like a pebble off a cliff, and the professors temporarily confined Uduak until the administration could decide what to do with him. Left to stew in his own resentment, Uduak ignored his guard's warning, drew on all of his strength, and attempted to shatter the spells that kept him imprisoned within his room.", + "Under predictable circumstances, Uduak's magic would have splashed futilely against the Magaambya's wards once more, leaving his efforts entirely impotent. Yet magic is never entirely predictable\u2014or perhaps the murdered pugwampis got one last scrap of revenge. In an incredibly unlikely reaction, the Magaambya's wards rebounded onto Uduak with the full force of their power. So far as any teacher at the school could tell, this reaction evaporated Uduak on the spot.", + "The student that was Uduak was not gone, however, but found himself merged with the Magaambya's stone walls. The same wards that originally trapped him within the buildings now protected him from detection, and Uduak decided to use this to his advantage. He hid himself in an abandoned section of the school and began planning his vengeance. His first recruits to his cause were an assorted group of gremlins that snuck into the school with no clue as to the recent massacre of their kind. Through a series of promises and threats, the cursed student took command of the gremlins, considering it fitting that the initiators of his downfall would now serve him against the teachers who had so wronged him. The gremlins, impressed and fearful of their new leader's ability to move through stone walls, granted him a new moniker: Stone Ghost.", + "Stone Ghost resembles a young man with a body made out of chunks of stone, his faceted skin matching the blocks that make up the Magaambya campus. His hair and face are made of ruined mosaics, and his body is covered in fragmentary runes: the shattered remains of the magic wards that caused his current condition. With nothing to temper his cruelty, Stone Ghost is abusive both in and out of combat. During his spare time, he shifts through walls to steal important items, learn secrets, and ruin friendships.", + { + "type": "pf2-h3", + "name": "Campaign Role", + "entries": [ + "Stone Ghost serves as the villain of this adventure. He's a spiteful and self-centered antagonist convinced he's been victimized and willing to take out his feelings on the vulnerable. Due to his fear of the Magaambyan teachers, he almost always targets weak and innocent school initiates or adjuncts, punishing them for their mere association with the professors. He has recently worked to corral the insects and other creatures\u2014 including gremlins\u2014that have been mysteriously drawn to the school, waiting for the perfect moment to unleash them for his own ends. As his minions can't move about the academy as easily has he can, Stone Ghost has set them to digging tunnels while he plans sabotage on a grand scale.", + "Stone Ghost isn't undead, but neither is he still living. His connection to elemental earth allows him to still take physical form, but in truth, he's closer to his new moniker in nature than he can understand or admit, even to himself. The former student is nothing more than a hateful will unmoored from a body, and the only way to free his tormented spirit to a peaceful afterlife is to destroy him." + ] + } + ] + } + ] + }, + { + "name": "Takulu Ot", + "source": "SoT1", + "entries": [ + { + "type": "pf2-h1", + "name": "Takulu Ot", + "source": "SoT1", + "page": 90, + "entries": [ + { + "type": "pf2-h1-flavor", + "centered": true, + "entries": [ + "Kindly Teacher of Incoming Students" + ] + }, + "Takulu was born in the scholarly town of Tunyani, a settlement dedicated to the worship of the Empyreal Lords of magic and knowledge. Due to protection agreements held with the Tempest-Sun Mages of Nantambu, Tunyani's people were afforded the luxury of scholarly focus, with no need for its youths to train as warriors or soldiers. Instead, custom dictated the eldest child of every family would be sent to the priests and become a theologian. Takulu, first born to his parents, arrived at the temples at the age of five. Though he clearly disliked the separation from the rest of his family, Takulu took to his initial lessons well, soon excelling in his studies beyond what even the most learned scholars of Tunyani could offer him. Recognizing their son would never be happy where he was, stifled in both mind and spirit, Takulu's parents invoked a different tradition\u2014a gift of a sacred ibis went to the Empyreal scholars, and Takulu went to the Magaambya.", + "Takulu had a considerate and kind nature even as a youth, and he immediately took to the Magaambyan ideals of responsibility and community service. He impressed his teachers with his thoughtfulness and his almost-supernatural levels of calm when dealing with difficult situations. His friendly and accepting demeanor meant that Takulu often found himself making friends with the unpopular or less successful students, helping them overcome bullying, shyness, and other social challenges to excel. These efforts found him surrounded by loyal friends and grateful acquaintances as he advanced his academic career. A year after achieving Conversant rank, he married his wife, a talented glass artist living in Nantambu; their relationship remains quietly happy and unshakable to this day.", + "For over a decade, he was content, and this was enough. Yet as Takulu watched the next generation of Magaambya initiates work their way through their studies, he began to realize his beloved academy had flaws. The school was incredibly understanding of different methods of learning, but could be callous when it came to supporting students emotionally. The self-directed studies that had offered Takulu the freedom to pursue his own interests allowed similarly self-directed and ambitious students to flourish but left those less certain of their path in life adrift and lost. The Magaambya's teachers maintained informal schedules and often forced students to seek them out, considering the journey a valuable lesson, yet this method actively favored those with more social confidence. Recognizing that talented youths were being left behind by the Magaambya's practices, Takulu turned his research to a field that had often taken second place to other academic concerns at the university\u2014the study of teaching itself.", + "Like many subjects at the Magaambya, several scholars had dabbled in this research, but their knowledge had never been aggregated or catalogued. Takulu began the slow process of testing these approaches and adding his own refinements. He volunteered to personally teach many of the new initiates, a task that was usually left up to older students. The scholar also continued to tutor students that failed to thrive, doing what he could to learn the best methods of organizing lessons to help the most people learn.", + "Imparting his knowledge to the rest of the Magaambya has been slow. Teachers who thrived under the self-guided tutelage of their mentors prefer things to remain as they are. Others approve of Takulu's goals but consider the implementation a project for him and his like-minded students, rather than something to be broadly embraced. For now, Takulu has satisfied his ambitions by making himself a resource to a generation of incoming initiates and by keeping notes on his process and observations with the same precision that he applies to all of his scholarly pursuits.", + "In addition to his knowledge of magic and mathematics, Takulu is a skilled diplomat, as he deals with irate students and reticent academics on a daily basis. He's also a very capable mbira player. When not teaching, he can be found watching birds on campus or out in the city of Nantambu, where he's usually accompanied by his wife.", + "Physically, Takulu is an average-looking man with a friendly smile. He wears clothing with crisp patterns and happy colors, which somehow never have a wrinkle on them no matter what the teacher has been doing recently. He has a favored wooden staff that he almost always carries with him\u2014a gift from a student, which sometimes sprouts a tiny fruit or attracts a brave songbird\u2014and also carries or wears a small trinket in the shape of an anteater, as he has a well-known and innocent delight for the animals. His wholesome image often causes students to gossip about him, making up conspiracy theories of violent hobbies or a secret dark past, but there's no truth to these haphazard stories. Takulu really is everything he appears to be.", + { + "type": "pf2-h3", + "name": "Campaign Role", + "entries": [ + "Takulu is the first impression of the Magaambya that this campaign offers, serving as a kindly mentor to the heroes while they are students and a reliable ally to them after they outgrow his guidance. Even-tempered and unbearably kind, Takulu can offer advice and help to heroes who are struggling, including being a mouthpiece for you to provide suggestions to players who are struggling to find their character's role in the campaign. Although he answers to Takulu when faculty members speak to him, he prefers that students call him \"Teacher Ot.\" When not teaching, he can usually be found in his office on the top floor of the Heron Archives.", + "If placed into a dangerous situation, Takulu's first goal is to protect his students, then anyone else in the area who requires assistance. He isn't a violent man, nor is he very good at violence even if he tries, meaning any combat aid he might offer in the course of the Adventure Path is firmly relegated to a support role." + ] + } + ] + }, + { + "type": "pf2-h3", + "source": "SoT4", + "page": 67, + "name": "Takulu Ot", + "entries": [ + { + "type": "pf2-options", + "skipSort": true, + "items": [ + { + "type": "item", + "entries": [ + "{@trait LG} | male | human | teacher" + ] + }, + { + "type": "item", + "name": "Branch", + "entries": [ + "Cascade Bearers" + ] + }, + { + "type": "item", + "name": "Area of Specialty", + "entries": [ + "arcane theory and mathematics" + ] + }, + { + "type": "item", + "name": "Notable Skills", + "entries": [ + "{@skill Diplomacy}, {@skill Occultism}, {@skill Performance}, {@skill Society}" + ] + }, + { + "type": "item", + "name": "Hobbies", + "entries": [ + "weaving, mbira music, drawing glyphs and fractals, bird-feeding" + ] + }, + { + "type": "item", + "name": "Most Well Known For", + "entries": [ + "telling heartwarming stories about his wife during lessons" + ] + }, + { + "type": "item", + "name": "Strangest Quirk", + "entries": [ + "having a huge collection of carved anteaters" + ] + }, + { + "type": "item", + "name": "Common Associates", + "entries": [ + "Esi Djana (school events), Anchor Root and Noxolo (giving impromptu musical performances), Tzeniwe (bird-watching)" + ] + } + ] + }, + "Takulu is a kindly Magaambya scholar who takes it upon himself to make all new students feel welcome. He's so kindly that some students have a hard time believing he's genuine, in fact. In any given semester, rumors abound that the professor is a secret serial murder, an ex-soldier responsible for the deaths of hundreds, or possessed of a secretly violent hobby in order to channel his rage. Takulu responds to these rumors as he does most things, with an understanding smile and a well-considered statement. Those who aren't hung up on Takulu's seemingly inhuman reserves of patience often appreciate the teacher for his willingness to treat his students as the young adults they are, empowering their efforts and ensuring they can always pursue what they feel is right.", + "In addition to his love of mathematics, Takulu is one of the few professors who puts just as much scholarly emphasis on the study of teaching. Whereas many of the Magaambya's teachers provide hands-on lessons mainly to advance a relevant research project or simply due to the day's whim, Takulu has spent much of his time researching how best to convey information to others. He's particularly focused on teaching those who lack formal education, as they arrive without a framework for scholarly learning. Though his ideas have gotten some interest from others on campus, other teachers are uncertain how much of Takulu's success stems from his methods and how much stems from his even temperament." + ] + } + ] + }, + { + "name": "Umbo", + "source": "SoT1", + "entries": [] + }, + { + "name": "Urbel", + "source": "SoT1", + "entries": [] + } + ] +} diff --git a/data/bestiary/fluff-index.json b/data/bestiary/fluff-index.json index 1e5c96dbc3..8a9a01df7c 100644 --- a/data/bestiary/fluff-index.json +++ b/data/bestiary/fluff-index.json @@ -3,5 +3,6 @@ "Bst2": "fluff-creatures-bst2.json", "Bst3": "fluff-creatures-bst3.json", "GMG": "fluff-creatures-gmg.json", - "LOME": "fluff-creatures-lome.json" + "LOME": "fluff-creatures-lome.json", + "SoT1": "fluff-creatures-sot1.json" } diff --git a/data/book/book-crb.json b/data/book/book-crb.json index bbfbe9f9e4..5d862ab2fb 100644 --- a/data/book/book-crb.json +++ b/data/book/book-crb.json @@ -176,7 +176,7 @@ "In a Pathfinder game, three modes of play determine the pacing of each scene in the story. Most of your character's time is spent in {@b exploration}, uncovering mysteries, solving problems, and interacting with other characters. The Age of Lost Omens abounds with danger, however, and characters often find themselves in an {@b encounter}, fighting savage beasts and terrifying monsters. Finally, time moves quickly when the characters enjoy {@b downtime}, a respite from the world's troubles and a chance to rest and train for future expeditions. Throughout an adventure, game play moves between these three modes many times, as needed for the story. The more you play the game, the more you'll see that each mode has its own play style, but moving from mode to mode has few hard boundaries.", "During the game, your character will face situations where the outcome is uncertain. A character might need to climb a sheer cliff, track down a wounded chimera, or sneak past a sleeping dragon, all of which are dangerous tasks with a price for failure. In such cases, the acting character (or characters) will be asked to attempt a to determine whether or not they succeed. A check is usually made by rolling a single 20-sided die (a d20) and adding a number based on the relevant ability. In such cases, rolling high is always good.", "Once a check is rolled, the GM compares the result to a target number called the {@b difficulty class (DC)} to determine the outcome. If the result of the check is equal to or greater than the DC, the check is successful. If it is less, the check is a failure. Beating the DC by 10 or more is referred to as a {@b critical success}, which usually grants an especially positive outcome. Similarly, failing the check by 10 or more is a {@b critical failure} (sometimes called a fumble). This sometimes results in additional negative effects. You also often score a critical success by rolling a 20 on the die when attempting a check (before adding anything). Likewise, rolling a 1 on the die when attempting a check often results in a critical failure. Note that not all checks have a special effect on a critical success or critical failure and such results should be treated just like an ordinary success or failure instead.", - "For example, in pursuit of the {@condition wounded} chimera, your character might find the path blocked by a fast-moving river. You decide to swim across, but the GM declares this a dangerous task and asks you to roll an {@skill Athletics} skill check (since swimming is covered by the {@skill Athletics} skill). On your character sheet, you see that your character has a +8 modifier for such checks. Rolling the d20, you get an 18, for a total of 26. The GM compares this to the DC (which was 16) and finds that you got a critical success (since the result exceeded the DC by 10). Your character swims quickly across the river and continues the pursuit, drenched but unharmed. Had you gotten a result less than 26 but equal to or greater than 16, your character would have made it halfway across the river. Had your result been less than 16, your character might have been swept downriver or, worse, been pulled under the current and begun to drown!", + "For example, in pursuit of the wounded chimera, your character might find the path blocked by a fast-moving river. You decide to swim across, but the GM declares this a dangerous task and asks you to roll an {@skill Athletics} skill check (since swimming is covered by the {@skill Athletics} skill). On your character sheet, you see that your character has a +8 modifier for such checks. Rolling the d20, you get an 18, for a total of 26. The GM compares this to the DC (which was 16) and finds that you got a critical success (since the result exceeded the DC by 10). Your character swims quickly across the river and continues the pursuit, drenched but unharmed. Had you gotten a result less than 26 but equal to or greater than 16, your character would have made it halfway across the river. Had your result been less than 16, your character might have been swept downriver or, worse, been pulled under the current and begun to drown!", "Checks like this are the heart of the game and are rolled all the time, in every mode of play, to determine the outcome of tasks. While the roll of the die is critical, the statistic you add to the roll (called a {@b modifier}) often makes the difference between success and failure. Every character is made up of many such statistics governing what the character is good at, each consisting of a relevant ability modifier plus a {@b proficiency} bonus, and sometimes modified further by other factors, such as bonuses or penalties from gear, spells, feats, magic items, and other special circumstances.", "Proficiency is a simple way of assessing your character's general level of training and aptitude for a given task. It is broken into five different ranks: {@b untrained}, {@b trained}, {@b expert}, {@b master}, and {@b legendary}. Each rank grants a different proficiency bonus. If you're untrained at a statistic, your proficiency bonus is +0\u2014you must rely solely on the raw potential of your ability modifier. If your proficiency rank for a statistic is trained, expert, master, and legendary, your bonus equals your character's level plus another number based on the rank (2, 4, 6, and 8, respectively). Proficiency ranks are part of almost every statistic in the game.", { @@ -453,7 +453,7 @@ "name": "Trait", "entries": [ "A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity.", - "Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. All the traits used in this book appear in the Glossary and Index beginning on page 628." + "Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. All the traits used in this book appear on the {@filter traits|traits||Source=CRB} page." ] }, { @@ -665,7 +665,7 @@ "page": 17, "name": "Understanding Actions", "entries": [ - "Characters and their adversaries affect the world of Pathfinder by using actions and producing effects. This is especially the case during encounters, when every action counts. When you use an action, you generate an effect. This effect might be automatic, but sometimes actions necessitate that you roll a die, and the effect is based on what you rolled. ", + "Characters and their adversaries affect the world of Pathfinder by using actions and producing effects. This is especially the case during encounters, when every action counts. When you use an action, you generate an effect. This effect might be automatic, but sometimes actions necessitate that you roll a die, and the effect is based on what you rolled.", "Throughout this book, you will see special icons to denote actions.", { "type": "pf2-h4", @@ -838,7 +838,7 @@ "type": "pf2-title", "name": "STEP 3: RECORD SCORES AND MODIFIERS" }, - "Record the final scores and assign the ability modifiers according to Table 1\u20131. When your character receives additional ability boosts at higher levels, you assign them as any character would." + "Record the final scores and assign the ability modifiers according to {@table ABILITY MODIFIERS||Table 1\u20131}. When your character receives additional ability boosts at higher levels, you assign them as any character would." ] } ] @@ -848,22 +848,12 @@ "page": 20, "name": "Ability Modifiers", "entries": [ - "Once you've finalized your ability scores, you can use them to determine your ability modifiers, which are used in most other statistics in the game. Find the score in Table 1\u20131:", - "Ability Modifiers to determine its ability modifier.", + "Once you've finalized your ability scores, you can use them to determine your ability modifiers, which are used in most other statistics in the game. Find the score in {@table ABILITY MODIFIERS||Table 1\u20131: Ability Modifiers} to determine its ability modifier.", { - "type": "tbl", - "page": 20, - "name": "TABLE 1\u20131: ABILITY MODIFIERS", - "entries": [ - { - "type": "tbl", - "page": 20, - "table_head": "Ability Score Modifier Ability Score Modifier", - "entries": [ - "1\u20135 14\u201315 +2 2\u20133\u20134 16\u201317 +3 4\u20135\u20133 18\u201319 +4 6\u20137 \u20132 20 \u201321 +5 8\u20139\u20131 22 \u201323 +6 10\u201311 +0 24 \u201325 +7 12\u201313 +1 etc..." - ] - } - ] + "type": "statblock", + "tag": "table", + "name": "Ability Modifiers", + "source": "CRB" } ] }, @@ -1020,7 +1010,7 @@ "items": [ "First, make sure you've applied all the ability boosts and ability flaws you've noted in previous steps (from your ancestry, background, and class).", "Then, apply four more ability boosts to your character's ability scores, choosing a different ability score for each and increasing that ability score by 2.", - "Finally, record your starting ability scores and ability modifiers, as determined using Table 1\u20131: Ability Modifiers." + "Finally, record your starting ability scores and ability modifiers, as determined using {@table ABILITY MODIFIERS||Table 1\u20131: Ability Modifiers}." ] }, "Remember that each ability boost adds 2 to the base score of 10, and each ability flaw subtracts 2. You should have no ability score lower than 8 or higher than 18.", @@ -1291,7 +1281,7 @@ "page": 30, "name": "Step 6", "entries": [ - "Adam applies four more ability boosts to his ability scores to determine his starting scores. After giving it some thought, he applies them to Wisdom (raising it to 18), since that's the most important ability score for his class, and to Strength, Dexterity, and Constitution (raising them to 12, 14, and 16, respectively) to make him better in combat. He then looks at Table 1\u20131 to determine the ability modifiers for each score and writes all of his ability scores and modifiers down on his character sheet." + "Adam applies four more ability boosts to his ability scores to determine his starting scores. After giving it some thought, he applies them to Wisdom (raising it to 18), since that's the most important ability score for his class, and to Strength, Dexterity, and Constitution (raising them to 12, 14, and 16, respectively) to make him better in combat. He then looks at {@table ABILITY MODIFIERS||Table 1\u20131} to determine the ability modifiers for each score and writes all of his ability scores and modifiers down on his character sheet." ] }, { @@ -1620,145 +1610,24 @@ "Languages that are common are regularly encountered in most places, even among those who aren't native speakers.", "Languages that are uncommon (see {@table Uncommon Languages|CRB|Table 2\u20132} and Regional Languages) are most frequently spoken by native speakers, but they are also spoken by certain scholars and others interested in the associated cultures.", "Druidic is a secret language, and is available only to characters who are druids. In fact, druids are prohibited from teaching the language to non-druids (described further in Anathema on page 130).", - "It is possible for your character to learn languages later in their adventuring career. Selecting the Multilingual feat, for example, grants a character two new languages chosen from those listed in Table 2\u20131: Common Languages and Table 2 \u20132: Uncommon Languages. Other abilities and effects might grant access to common or uncommon languages, as detailed in their descriptions.", + "It is possible for your character to learn languages later in their adventuring career. Selecting the Multilingual feat, for example, grants a character two new languages chosen from those listed in {@table Common Languages||Table 2\u20131: Common Languages} and {@table Uncommon Languages||Table 2\u20132: Uncommon Languages}. Other abilities and effects might grant access to common or uncommon languages, as detailed in their descriptions.", { + "type": "statblock", + "tag": "table", "name": "Common Languages", - "type": "table", - "id": "2-1", - "source": "CRB", - "page": 65, - "colSizes": [ - 1, - 3 - ], - "rows": [ - [ - "Language", - "Speakers" - ], - [ - "Common", - "Humans, dwarves, elves, halflings, and other common ancestries" - ], - [ - "Draconic", - "Dragons, reptilian humanoids" - ], - [ - "Dwarven", - "Dwarves" - ], - [ - "Elven", - "Elves, half-elves" - ], - [ - "Gnomish", - "Gnomes" - ], - [ - "Goblin", - "Goblins, hobgoblins, bugbears" - ], - [ - "Halfling", - "Halflings" - ], - [ - "Jotun", - "Giants, ogres, trolls, ettins, cyclopes" - ], - [ - "Orcish", - "Orcs, half-orcs" - ], - [ - "Sylvan", - "Fey, centaurs, plant creatures" - ], - [ - "Undercommon", - "Drow, duergars, xulgaths" - ] - ] + "source": "CRB" }, { + "type": "statblock", + "tag": "table", "name": "Uncommon Languages", - "type": "table", - "id": "2-2", - "source": "CRB", - "page": 65, - "colSizes": [ - 1, - 3 - ], - "rows": [ - [ - "Language", - "Speakers" - ], - [ - "Abyssal", - "Demons" - ], - [ - "Aklo", - "Deros, evil fey, otherworldly monsters" - ], - [ - "Aquan", - "Aquatic creatures, water elemental creatures" - ], - [ - "Auran", - "Air elemental creatures, flying creatures" - ], - [ - "Celestial", - "Angels" - ], - [ - "Gnoll", - "Gnolls" - ], - [ - "Ignan", - "Fire elemental creatures" - ], - [ - "Necril", - "Ghouls, intelligent undead" - ], - [ - "Shadowtongue", - "Nidalese, Shadow Plane creatures" - ], - [ - "Terran", - "Earth elemental creatures" - ] - ] + "source": "CRB" }, { + "type": "statblock", + "tag": "table", "name": "Secret Language", - "type": "table", - "id": "2-3", - "source": "CRB", - "page": 65, - "colSizes": [ - 1, - 3 - ], - "rows": [ - [ - "Language", - "Speakers" - ], - [ - "Druidic", - "Druids" - ] - ] + "source": "CRB" }, { "type": "pf2-h2", @@ -2039,7 +1908,10 @@ "name": "Young Animal Companions", "entries": [ "The following are the base statistics for a young animal companion, the first animal companion most characters get. You make adjustments to these statistics depending on the type of animal you choose. As you gain levels, you might make further adjustments as your companion becomes more powerful. An animal companion has the same level you do. Animal companions calculate their modifiers and DCs just as you do with one difference: the only item bonuses they can benefit from are to speed and AC (their maximum item bonus to AC is +2)." - ] + ], + "data": { + "quickrefIndex": true + } }, { "type": "pf2-h4", @@ -2071,7 +1943,10 @@ "name": "Mature Animal Companions", "entries": [ "To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. Increase its proficiency ranks in {@skill Intimidation}, {@skill Stealth}, and {@skill Survival} to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert. If your companion is Medium or smaller, it grows by one size." - ] + ], + "data": { + "quickrefIndex": true + } }, { "type": "pf2-h3", @@ -2079,7 +1954,10 @@ "name": "Nimble Animal Companions", "entries": [ "To advance a mature animal companion to a nimble animal companion, increase its Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1. It deals 2 additional damage with its unarmed attacks. Increase its proficiency ranks in {@skill Acrobatics} and unarmored defense to expert. It also learns the advanced maneuver for its type. Its attacks become magical for the purpose of ignoring resistances." - ] + ], + "data": { + "quickrefIndex": true + } }, { "type": "pf2-h3", @@ -2087,7 +1965,10 @@ "name": "Savage Animal Companions", "entries": [ "To advance a mature animal companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. Increase its proficiency rank in {@skill Athletics} to expert. It also learns the advanced maneuver for its type. If your companion is Medium or smaller, it grows by one size. Its attacks become magical for the purpose of ignoring resistances." - ] + ], + "data": { + "quickrefIndex": true + } }, { "type": "pf2-h3", @@ -2155,7 +2036,10 @@ "Your companion smashes things. Its unarmed attacks ignore half an object's Hardness. Its {@skill Athletics} proficiency increases to master, and its Strength modifier increases by 1." ] } - ] + ], + "data": { + "quickrefIndex": true + } } ], "data": { @@ -2456,7 +2340,7 @@ "page": 233, "name": "Key Ability", "entries": [ - "Each skill is tied to a key ability. You add your modifier for this ability to checks and DCs when using that skill. For example, skulking about the shadows of a city at night with {@skill Stealth} uses your Dexterity modifier, navigating the myriad personalities and power plays of court politics with Society uses your Intelligence modifier, and so on. The key ability for each skill is listed on Table 4\u20131: Skills, Key Abilities, and Actions on page 235 and also appears in parentheses following the skill's name in the descriptions on the following pages. If the GM deems it appropriate for a certain situation, however, they might have you use a different ability modifier for a skill check or when determining your skill DC." + "Each skill is tied to a key ability. You add your modifier for this ability to checks and DCs when using that skill. For example, skulking about the shadows of a city at night with {@skill Stealth} uses your Dexterity modifier, navigating the myriad personalities and power plays of court politics with Society uses your Intelligence modifier, and so on. The key ability for each skill is listed on {@table Skills, Key Abilities, and Actions||Table 4\u20131: Skills, Key Abilities, and Actions} and also appears in parentheses following the skill's name in the descriptions on the following pages. If the GM deems it appropriate for a certain situation, however, they might have you use a different ability modifier for a skill check or when determining your skill DC." ] }, { @@ -2464,7 +2348,7 @@ "page": 233, "name": "Skill Actions", "entries": [ - "The actions you can perform with a given skill are sorted into those you can use untrained and those that require you to be trained in the skill, as shown on Table 4\u20131: Skills, Key Abilities, and Actions (page 235). The untrained and trained actions of each skill appear in separate sections within the skill's description.", + "The actions you can perform with a given skill are sorted into those you can use untrained and those that require you to be trained in the skill, as shown on {@table Skills, Key Abilities, and Actions||Table 4\u20131: Skills, Key Abilities, and Actions}. The untrained and trained actions of each skill appear in separate sections within the skill's description.", "Anyone can use a skill's untrained actions, but you can use trained actions only if you have a proficiency rank of trained or better in that skill. A circumstance, condition, or effect might bar you from a skill action regardless of your proficiency rank, and sometimes using a skill in a specific situation might require you to have a higher proficiency rank than what is listed on the table. For instance, even though a barbarian untrained in {@skill Arcana} could identify a construct with a lucky roll using {@skill Arcana} to Recall Knowledge, the GM might decide that Recalling Knowledge to determine the spells used to create such a construct is beyond the scope of the barbarian's anecdotal knowledge. The GM decides whether a task requires a particular proficiency rank." ] }, @@ -2624,678 +2508,104 @@ ] }, { + "type": "statblock", + "tag": "table", "name": "Skills, Key Abilities, and Actions", - "type": "table", - "id": "4-1", - "source": "CRB", - "page": 235, - "rows": [ - [ - "Skill", - "Key Ability", - "Untrained Actions", - "Trained Actions" - ], + "source": "CRB" + }, + { + "type": "pf2-h3", + "page": 236, + "name": "Earn Income (Trained)", + "entries": [ + "You can use a skill\u2014typically {@skill Crafting}, Lore, or {@skill Performance}\u2014to earn money during downtime. You must be trained in the skill to do so. This takes time to set up, and your income depends on your proficiency rank and how lucrative a task you can find. Because this process requires a significant amount of time and involves tracking things outside the progress of adventures, it won't come up in every campaign.", { - "type": "multiRow", - "rows": [ - [ - "Acrobatics", - "Dexterity", - "{@action Balance} {@as 1}", - "{@action Maneuver in Flight} {@as 1}" - ], - [ - "", - "", - "{@action Tumble Through} {@as 1}", - "{@action Squeeze}{@sup E}" - ] + "type": "pf2-brown-box", + "page": 236, + "name": "Extra Preperation", + "entries": [ + "When Earning Income, you might be able to spend days of downtime to prepare for your task, which adjusts the DC of the skill check. This might involve rehearsing a play, studying a topic, and so on. The GM determines how long preparation takes and how much the DC changes. This is most useful when you're trying a task that's higher level than you; otherwise such tasks have an increased DC!", + { + "type": "pf2-title", + "name": "Ending or Interrupting Tasks" + }, + "When a task you're doing is complete, or if you stop in the middle of one, you normally have to find a new task if you want to keep Earning Income. For instance, if you quit your job working at the docks, you'll need to find another place of employment instead of picking up where you left off. This usually takes 1 day or more of downtime looking for leads on new jobs.", + "However, you might pause a task due to an adventure or event that wouldn't prevent you from returning to the old job later. The GM might decide that you can pick up where you left off, assuming the task hasn't been completed by others in your absence. Whether you roll a new skill check when you resume is also up to the GM. Generally speaking, if you had a good initial roll and want to keep it, you can, but if you had a bad initial roll, you can't try for a better one by pausing to do something else. If your statistics changed during the break\u2014usually because you leveled up while adventuring\u2014you can attempt a new check." ] }, + "In some cases, the GM might let you use a different skill to Earn Income through specialized work. Usually, this is scholarly work, such as using {@skill Religion} in a monastery to study old texts\u2014but giving sermons at a church would still fall under {@skill Performance} instead of {@skill Religion}. You also might be able to use physical skills to make money, such as using {@skill Acrobatics} to perform feats in a circus or {@skill Thievery} to pick pockets. If you're using a skill other than {@skill Crafting}, Lore, or {@skill Performance}, the DC tends to be significantly higher.", { - "type": "multiRow", - "rows": [ - [ - "Arcana", - "Intelligence", - "{@action Recall Knowledge}{@sup G} {@as 1}", - "{@action Borrow an Arcane Spell}{@sup E}" - ], - [ - "", - "", - "", - "{@action Decipher Writing}{@sup E, G}" - ], - [ - "", - "", - "", - "{@action Identify Magic}{@sup E, G}" - ], - [ - "", - "", - "", - "{@action Learn a Spell}{@sup E, G}" - ] - ] + "type": "statblock", + "tag": "action", + "name": "Earn Income", + "source": "CRB" }, { - "type": "multiRow", - "rows": [ - [ - "Athletics", - "Strength", - "{@action Climb} {@as 1}", - "{@action Disarm} {@as 1}" - ], - [ - "", - "", - "{@action Force Open} {@as 1}", - "" - ], - [ - "", - "", - "{@action Grapple} {@as 1}", - "" - ], - [ - "", - "", - "{@action High Jump} {@as 2}", - "" - ], - [ - "", - "", - "{@action Long Jump} {@as 2}", - "" - ], - [ - "", - "", - "{@action Shove} {@as 1}", - "" - ], - [ - "", - "", - "{@action Swim} {@as 1}", - "" - ], - [ - "", - "", - "{@action Trip} {@as 1}", - "" - ] + "type": "pf2-sample-box", + "page": 237, + "name": "Sample Earn Income Tasks", + "entries": [ + "These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work.", + "{@b Trained} bartend, do legal research", + "{@b Expert} curate drink selection, present minor court cases", + "{@b Master} run a large brewery, present important court cases", + "{@b Legendary} run an international brewing franchise, present a case in Hell's courts" ] }, { - "type": "multiRow", - "rows": [ - [ - "Crafting", - "Intelligence", - "{@action Recall Knowledge}{@sup G} {@as 1}", - "{@action Craft}{@sup D}" - ], - [ - "", - "", - "{@action Repair}{@sup E}", - "{@action Earn Income}{@sup D, G}" - ], - [ - "", - "", - "", - "{@action Identify Alchemy}{@sup E}" - ] - ] + "type": "statblock", + "tag": "table", + "name": "Income Earned", + "source": "CRB" }, { - "type": "multiRow", - "rows": [ - [ - "Deception", - "Charisma", - "{@action Create a Diversion} {@as 1}", - "{@action Feint} {@as 1}" - ], - [ - "", - "", - "{@action Impersonate}{@sup E}", - "" - ], - [ - "", - "", - "{@action Lie}", - "" - ] + "type": "pf2-h4", + "page": 237, + "name": "Crafting Goods for the Market ({@skill Crafting})", + "entries": [ + "Using {@skill Crafting}, you can work at producing common items for the market. It's usually easy to find work making basic items whose level is 1 or 2 below your settlement's level (see Earn Income on page 504). Higher-level tasks represent special commissions, which might require you to Craft a specific item using the Craft downtime activity and sell it to a buyer at full price. These opportunities don't occur as often and might have special requirements\u2014or serious consequences if you disappoint a prominent client." ] }, { - "type": "multiRow", - "rows": [ - [ - "Diplomacy", - "Charisma", - "{@action Gather Information}{@sup E}", - "" - ], - [ - "", - "", - "{@action Make an Impression}{@sup E}", - "" - ], - [ - "", - "", - "{@action Request} {@as 1}", - "" - ] + "type": "pf2-h4", + "page": 237, + "name": "Practicing a Trade (Lore)", + "entries": [ + "You apply the practical benefits of one of your Lore specialties during downtime by practicing your trade. This is most effective for Lore specialties such as business, law, or sailing, where there's high demand for workers. The GM might increase the DC or determine only low-level tasks are available if you're attempting to use an obscure Lore skill to Earn Income. You might also need specialized tools to accept a job, like mining tools to work in a mine or a merchant's scale to buy and sell valuables in a market." ] }, { - "type": "multiRow", - "rows": [ - [ - "Intimidation", - "Charisma", - "{@action Coerce}{@sup E}", - "" - ], - [ - "", - "", - "{@action Demoralize} {@as 1}", - "" - ] + "type": "pf2-brown-box", + "page": 237, + "name": "Income Examples", + "entries": [ + "The following examples show the kinds of tasks your character might take on to Earn Income during low-level and high-level play.", + { + "type": "pf2-title", + "name": "Harsk Makes Tea" + }, + "Harsk is a 3rd-level ranger and an expert at harvesting and brewing tea. He has a Tea Lore modifier of +7. He has 30 days of downtime at his disposal and decides to work at a prestigious local tea house. The GM decides this is a 5th-level task if Harsk wants to assist the tea master, or a 2nd-level task if he wants to serve tea.", + "Harsk chooses the tougher task, and the GM secretly sets the DC at 20.", + "Harsk rolls a 4 on his Tea Lore check for a result of 11.", + "Poor Harsk has failed! He earns only 2 sp for his efforts and continues working for 3 more days, for a total of 8 sp.", + "At that point, the GM offers Harsk a choice: either he can finish out the week with the tea master and look for a new job, or he can lower his ambitions and serve in the tea house. Harsk, now more aware of his own capabilities, accepts the less prestigious job for now.", + "He moves to his new job and attempts a new Tea Lore check against DC 16. Rolling a 19, he gets a result of 26\u2014a critical success! He earns 5 sp per day (like a success at a 3rd-level task). The GM rules that demand will be high enough that Harsk can work there for the remainder of his downtime if he so chooses, a total of 26 days. Harsk accepts and earns a total of 138 sp (13 gp, 8 sp) that month.", + { + "type": "pf2-title", + "name": "Lem Performs" + }, + "Lem is a 16th-level bard and legendary with his flute. He has a {@skill Performance} modifier of +31 with his enchanted flute. With 30 days of downtime ahead of him, Lem wonders if he can find something that might excite him more than performing in front of a bunch of stuffy nobles.", + "He finds a momentous offer indeed\u2014a performance in a celestial realm, and Lem's patron goddess Shelyn might even be in attendance! This is a 20th-level task, and the GM secretly sets the DC at 40.", + "Lem rolls an 11 on his {@skill Performance} check for a result of 42. Success! The engagement lasts for a week, and at the end, the grateful celestials present Lem with a beautiful living diamond rose in constant bloom worth 1,400 gold pieces (200 gp per day for 7 days).", + "With 23 days of downtime left, Lem accepts a 14thlevel task performing at a prestigious bardic college for members of a royal court. The GM secretly sets the DC at 32, and Lem critically succeeds, earning 28 gp per day for a total of 644 gp. Between the two performances, Lem has earned just over 2,000 gold pieces during his downtime\u2014though he's not sure he'll ever sell that rose." ] }, - [ - "Lore", - "Intelligence", - "{@action Recall Knowledge}{@sup G} {@as 1}", - "{@action Earn Income}{@sup D, G}" - ], { - "type": "multiRow", - "rows": [ - [ - "Medicine", - "Wisdom", - "{@action Administer First Aid} {@as 2}", - "{@action Treat Disease}{@sup D}" - ], - [ - "", - "", - "{@action Recall Knowledge}{@sup G} {@as 1}", - "{@action Treat Poison} {@as 1}" - ], - [ - "", - "", - "", - "{@action Treat Wounds}{@sup E}" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "Nature", - "Wisdom", - "{@action Command an Animal} {@as 1}", - "{@action Identify Magic}{@sup E, G}" - ], - [ - "", - "", - "{@action Recall Knowledge}{@sup G} {@as 1}", - "{@action Learn a Spell}{@sup E, G}" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "Occultism", - "Intelligence", - "{@action Recall Knowledge}{@sup G} {@as 1}", - "{@action Decipher Writing}{@sup E, G}" - ], - [ - "", - "", - "", - "{@action Identify Magic}{@sup E, G}" - ], - [ - "", - "", - "", - "{@action Learn a Spell}{@sup E, G}" - ] - ] - }, - [ - "Performance", - "Charisma", - "{@action Perform} {@as 1}", - "{@action Earn Income}{@sup D, G}" - ], - { - "type": "multiRow", - "rows": [ - [ - "Religion", - "Wisdom", - "{@action Recall Knowledge}{@sup G} {@as 1}", - "{@action Decipher Writing}{@sup E, G}" - ], - [ - "", - "", - "", - "{@action Identify Magic}{@sup E, G}" - ], - [ - "", - "", - "", - "{@action Learn a Spell}{@sup E, G}" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "Society", - "Intelligence", - "{@action Recall Knowledge}{@sup G} {@as 1}", - "{@action Create Forgery}{@sup D}" - ], - [ - "", - "", - "{@action Subsist}{@sup D, G}", - "{@action Decipher Writing}{@sup E, G}" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "Stealth", - "Dexterity", - "{@action Conceal an Object} {@as 1}", - "" - ], - [ - "", - "", - "{@action Hide} {@as 1}", - "" - ], - [ - "", - "", - "{@action Sneak} {@as 1}", - "" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "Survival", - "Wisdom", - "{@action Sense Direction}{@sup E}", - "{@action Cover Tracks}{@sup E}" - ], - [ - "", - "", - "{@action Subsist}{@sup D, G}", - "{@action Track}{@sup E}" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "Thievery", - "Dexterity", - "{@action Palm an Object} {@as 1}", - "{@action Disable a Device} {@as 3}" - ], - [ - "", - "", - "{@action Steal} {@as 1}", - "{@action Pick a Lock} {@as 3}" - ] - ] - } - ], - "footnotes": [ - "{@sup D} This skill action can be used only during downtime.", - "{@sup E} This skill action is used during exploration.", - "{@sup G} This is a general skill action, with a description appearing on pages 234 \u2013240 instead of under the entries for the various skills it's used for. Decipher Writing appears on page 234, Earn Income on page 236, Identify Magic and Learn a Spell on page 238, and Subsist on page 240." - ] - }, - { - "type": "pf2-h3", - "page": 236, - "name": "Earn Income (Trained)", - "entries": [ - "You can use a skill\u2014typically {@skill Crafting}, Lore, or {@skill Performance}\u2014to earn money during downtime. You must be trained in the skill to do so. This takes time to set up, and your income depends on your proficiency rank and how lucrative a task you can find. Because this process requires a significant amount of time and involves tracking things outside the progress of adventures, it won't come up in every campaign.", - { - "type": "pf2-brown-box", - "page": 236, - "name": "Extra Preperation", - "entries": [ - "When Earning Income, you might be able to spend days of downtime to prepare for your task, which adjusts the DC of the skill check. This might involve rehearsing a play, studying a topic, and so on. The GM determines how long preparation takes and how much the DC changes. This is most useful when you're trying a task that's higher level than you; otherwise such tasks have an increased DC!", - { - "type": "pf2-title", - "name": "Ending or Interrupting Tasks" - }, - "When a task you're doing is complete, or if you stop in the middle of one, you normally have to find a new task if you want to keep Earning Income. For instance, if you quit your job working at the docks, you'll need to find another place of employment instead of picking up where you left off. This usually takes 1 day or more of downtime looking for leads on new jobs.", - "However, you might pause a task due to an adventure or event that wouldn't prevent you from returning to the old job later. The GM might decide that you can pick up where you left off, assuming the task hasn't been completed by others in your absence. Whether you roll a new skill check when you resume is also up to the GM. Generally speaking, if you had a good initial roll and want to keep it, you can, but if you had a bad initial roll, you can't try for a better one by pausing to do something else. If your statistics changed during the break\u2014usually because you leveled up while adventuring\u2014you can attempt a new check." - ] - }, - "In some cases, the GM might let you use a different skill to Earn Income through specialized work. Usually, this is scholarly work, such as using {@skill Religion} in a monastery to study old texts\u2014but giving sermons at a church would still fall under {@skill Performance} instead of {@skill Religion}. You also might be able to use physical skills to make money, such as using {@skill Acrobatics} to perform feats in a circus or {@skill Thievery} to pick pockets. If you're using a skill other than {@skill Crafting}, Lore, or {@skill Performance}, the DC tends to be significantly higher.", - { - "type": "statblock", - "tag": "action", - "name": "Earn Income", - "source": "CRB" - }, - { - "type": "pf2-sample-box", - "page": 237, - "name": "Sample Earn Income Tasks", - "entries": [ - "These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work.", - "{@b Trained} bartend, do legal research", - "{@b Expert} curate drink selection, present minor court cases", - "{@b Master} run a large brewery, present important court cases", - "{@b Legendary} run an international brewing franchise, present a case in Hell's courts" - ] - }, - { - "name": "Income Earned", - "type": "table", - "id": "4-2", - "source": "CRB", - "page": 236, - "colStyles": [ - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Task Level", - "Failure", - "Trained", - "Expert", - "Master", - "Legendary" - ], - [ - "0", - "1 cp", - "5 cp", - "5 cp", - "5 cp", - "5 cp" - ], - [ - "1", - "2 cp", - "2 sp", - "2 sp", - "2 sp", - "2 sp" - ], - [ - "2", - "4 cp", - "3 sp", - "3 sp", - "3 sp", - "3 sp" - ], - [ - "3", - "8 cp", - "5 sp", - "5 sp", - "5 sp", - "5 sp" - ], - [ - "4", - "1 sp", - "7 sp", - "8 sp", - "8 sp", - "8 sp" - ], - [ - "5", - "2 sp", - "9 sp", - "1 gp", - "1 gp", - "1 gp" - ], - [ - "6", - "3 sp", - "1 gp, 5 sp", - "2 gp", - "2 gp", - "2 gp" - ], - [ - "7", - "4 sp", - "2 gp", - "2 gp, 5 sp", - "2 gp, 5 sp", - "2 gp, 5 sp" - ], - [ - "8", - "5 sp", - "2 gp, 5 sp", - "3 gp", - "3 gp", - "3 gp" - ], - [ - "9", - "6 sp", - "3 gp", - "4 gp", - "4 gp", - "4 gp" - ], - [ - "10", - "7 sp", - "4 gp", - "5 gp", - "6 gp", - "6 gp" - ], - [ - "11", - "8 sp", - "5 gp", - "6 gp", - "8 gp", - "8 gp" - ], - [ - "12", - "9 sp", - "6 gp", - "8 gp", - "10 gp", - "10 gp" - ], - [ - "13", - "1 gp", - "7 gp", - "10 gp", - "15 gp", - "15 gp" - ], - [ - "14", - "1 gp, 5 sp", - "8 gp", - "15 gp", - "20 gp", - "20 gp" - ], - [ - "15", - "2 gp", - "10 gp", - "20 gp", - "28 gp", - "28 gp" - ], - [ - "16", - "2 gp, 5 sp", - "13 gp", - "25 gp", - "36 gp", - "40 gp" - ], - [ - "17", - "3 gp", - "15 gp", - "30 gp", - "45 gp", - "55 gp" - ], - [ - "18", - "4 gp", - "20 gp", - "45 gp", - "70 gp", - "90 gp" - ], - [ - "19", - "6 gp", - "30 gp", - "60 gp", - "100 gp", - "130 gp" - ], - [ - "19", - "6 gp", - "30 gp", - "60 gp", - "100 gp", - "130 gp" - ], - [ - "20", - "8 gp", - "40 gp", - "75 gp", - "150 gp", - "200 gp" - ], - [ - "20 (critical success)", - "\u2014", - "50 gp", - "90 gp", - "175 gp", - "300 gp" - ] - ] - }, - { - "type": "pf2-h4", - "page": 237, - "name": "Crafting Goods for the Market ({@skill Crafting})", - "entries": [ - "Using {@skill Crafting}, you can work at producing common items for the market. It's usually easy to find work making basic items whose level is 1 or 2 below your settlement's level (see Earn Income on page 504). Higher-level tasks represent special commissions, which might require you to Craft a specific item using the Craft downtime activity and sell it to a buyer at full price. These opportunities don't occur as often and might have special requirements\u2014or serious consequences if you disappoint a prominent client." - ] - }, - { - "type": "pf2-h4", - "page": 237, - "name": "Practicing a Trade (Lore)", - "entries": [ - "You apply the practical benefits of one of your Lore specialties during downtime by practicing your trade. This is most effective for Lore specialties such as business, law, or sailing, where there's high demand for workers. The GM might increase the DC or determine only low-level tasks are available if you're attempting to use an obscure Lore skill to Earn Income. You might also need specialized tools to accept a job, like mining tools to work in a mine or a merchant's scale to buy and sell valuables in a market." - ] - }, - { - "type": "pf2-brown-box", - "page": 237, - "name": "Income Examples", - "entries": [ - "The following examples show the kinds of tasks your character might take on to Earn Income during low-level and high-level play.", - { - "type": "pf2-title", - "name": "Harsk Makes Tea" - }, - "Harsk is a 3rd-level ranger and an expert at harvesting and brewing tea. He has a Tea Lore modifier of +7. He has 30 days of downtime at his disposal and decides to work at a prestigious local tea house. The GM decides this is a 5th-level task if Harsk wants to assist the tea master, or a 2nd-level task if he wants to serve tea.", - "Harsk chooses the tougher task, and the GM secretly sets the DC at 20.", - "Harsk rolls a 4 on his Tea Lore check for a result of 11.", - "Poor Harsk has failed! He earns only 2 sp for his efforts and continues working for 3 more days, for a total of 8 sp.", - "At that point, the GM offers Harsk a choice: either he can finish out the week with the tea master and look for a new job, or he can lower his ambitions and serve in the tea house. Harsk, now more aware of his own capabilities, accepts the less prestigious job for now.", - "He moves to his new job and attempts a new Tea Lore check against DC 16. Rolling a 19, he gets a result of 26\u2014a critical success! He earns 5 sp per day (like a success at a 3rd-level task). The GM rules that demand will be high enough that Harsk can work there for the remainder of his downtime if he so chooses, a total of 26 days. Harsk accepts and earns a total of 138 sp (13 gp, 8 sp) that month.", - { - "type": "pf2-title", - "name": "Lem Performs" - }, - "Lem is a 16th-level bard and legendary with his flute. He has a {@skill Performance} modifier of +31 with his enchanted flute. With 30 days of downtime ahead of him, Lem wonders if he can find something that might excite him more than performing in front of a bunch of stuffy nobles.", - "He finds a momentous offer indeed\u2014a performance in a celestial realm, and Lem's patron goddess Shelyn might even be in attendance! This is a 20th-level task, and the GM secretly sets the DC at 40.", - "Lem rolls an 11 on his {@skill Performance} check for a result of 42. Success! The engagement lasts for a week, and at the end, the grateful celestials present Lem with a beautiful living diamond rose in constant bloom worth 1,400 gold pieces (200 gp per day for 7 days).", - "With 23 days of downtime left, Lem accepts a 14thlevel task performing at a prestigious bardic college for members of a royal court. The GM secretly sets the DC at 32, and Lem critically succeeds, earning 28 gp per day for a total of 644 gp. Between the two performances, Lem has earned just over 2,000 gold pieces during his downtime\u2014though he's not sure he'll ever sell that rose." - ] - }, - { - "type": "pf2-h4", - "page": 238, - "name": "Staging a Performance ({@skill Performance})", - "entries": [ - "You perform for an audience to make money. The available audiences determine the level of your task, since more discerning audiences are harder to impress but provide a bigger payout. The GM determines the task level based on the audiences available. Performing for a typical audience of commoners on the street is a level 0 task, but a performance for a group of artisans with more refined tastes might be a 2nd- or 3rd-level task, and ones for merchants, nobility, and royalty are increasingly higher level. Your degree of success determines whether you moved your audience and whether you were rewarded with applause or rotten fruit." + "type": "pf2-h4", + "page": 238, + "name": "Staging a Performance ({@skill Performance})", + "entries": [ + "You perform for an audience to make money. The available audiences determine the level of your task, since more discerning audiences are harder to impress but provide a bigger payout. The GM determines the task level based on the audiences available. Performing for a typical audience of commoners on the street is a level 0 task, but a performance for a group of artisans with more refined tastes might be a 2nd- or 3rd-level task, and ones for merchants, nobility, and royalty are increasingly higher level. Your degree of success determines whether you moved your audience and whether you were rewarded with applause or rotten fruit." ] } ] @@ -3354,7 +2664,7 @@ "page": 238, "name": "Learn a Spell (Trained)", "entries": [ - "If you're a spellcaster, you can use the skill corresponding to your magical tradition to learn a new spell of that tradition. Table 4\u20133: Learning a Spell lists the Price of the materials needed to Learn a Spell of each level.", + "If you're a spellcaster, you can use the skill corresponding to your magical tradition to learn a new spell of that tradition. {@table Learning a Spell||Table 4\u20133: Learning a Spell} lists the Price of the materials needed to Learn a Spell of each level.", { "type": "statblock", "name": "Learn a Spell", @@ -3362,73 +2672,10 @@ "source": "CRB" }, { + "type": "statblock", + "tag": "table", "name": "Learning a Spell", - "type": "table", - "id": "4-3", - "source": "CRB", - "page": 238, - "colStyles": [ - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Spell Level", - "Price", - "Typical DC" - ], - [ - "1st or cantrip", - "2 gp", - "15" - ], - [ - "2nd", - "6 gp", - "18" - ], - [ - "3rd", - "16 gp", - "20" - ], - [ - "4th", - "36 gp", - "23" - ], - [ - "5th", - "70 gp", - "26" - ], - [ - "6th", - "140 gp", - "28" - ], - [ - "7th", - "300 gp", - "31" - ], - [ - "8th", - "650 gp", - "34" - ], - [ - "9th", - "1,500 gp", - "36" - ], - [ - "10th", - "7,000 gp", - "41" - ] - ] + "source": "CRB" } ] }, @@ -3603,7 +2850,7 @@ "items": [ "{@b Decipher Writing} about arcane theory.", "{@b Identify Magic}, particularly arcane magic.", - "{@b Learn a Spell} from the arcane tradition." + "{@b Learn a Spell} from the {@trait arcane} tradition." ] }, { @@ -3869,7 +3116,7 @@ "page": 245, "name": "Consumables and Ammunition", "entries": [ - "You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. This requires you to include the raw materials for all the items in the batch at the start, and you must complete the batch all at once. You also Craft non-magical ammunition in batches, using the quantity listed in Table 6\u20138: Ranged Weapons (typically 10)." + "You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. This requires you to include the raw materials for all the items in the batch at the start, and you must complete the batch all at once. You also Craft non-magical ammunition in batches, using the quantity listed in {@table Ranged Weapons||Table 6\u20138: Ranged Weapons} (typically 10)." ] }, { @@ -4182,7 +3429,7 @@ "type": "list", "items": [ "{@b {@action Identify Magic}}, particularly primal magic.", - "{@b {@action Learn a Spell}} from the primal tradition." + "{@b {@action Learn a Spell}} from the {@trait primal} tradition." ] } ] @@ -4212,7 +3459,7 @@ "items": [ "{@b {@action Decipher Writing}} on occult topics, including complex metaphysical systems, syncretic principles, weird philosophies, and incoherent ramblings.", "{@b {@action Identify Magic}}, particularly occult magic.", - "{@b {@action Learn a Spell}} from the occult tradition." + "{@b {@action Learn a Spell}} from the {@trait occult} tradition." ] } ] @@ -4325,7 +3572,7 @@ "items": [ "{@b {@action Decipher Writing}} of a religious nature, including allegories, homilies, and proverbs.", "{@b {@action Identify Magic}, particularly divine magic.", - "{@b {@action Learn a Spell}} from the divine tradition." + "{@b {@action Learn a Spell}} from the {@trait divine} tradition." ] } ] @@ -4542,882 +3789,16 @@ "General feats also include a subcategory of skill feats, which expand on what you can accomplish via skills. These feats also have the skill trait. Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can't select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite.", "Please visit the {@filter feats page|feats||source=CRB} to view all Feats.", { + "type": "statblock", + "tag": "table", "name": "General Feats", - "type": "table", - "id": "5-1", - "source": "CRB", - "page": 255, - "minimizeTo": [ - 0 - ], - "colStyles": [ - "text-left", - "text-center", - "text-left", - "text-left" - ], - "colSizes": [ - 3, - 1, - 2, - 6 - ], - "rows": [ - [ - "Non-Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Adopted Ancestry}", - "1", - "\u2014", - "Gain access to ancestry feats from another ancestry" - ], - [ - "{@feat Armor Proficiency}", - "1", - "\u2014", - "Become trained in a type of armor" - ], - [ - "{@feat Breath Control}", - "1", - "\u2014", - "Hold your breath longer and gain benefits against inhaled threats" - ], - [ - "{@feat Canny Acumen}", - "1", - "\u2014", - "Become an expert in a saving throw or {@skill Perception}" - ], - [ - "{@feat Diehard}", - "1", - "\u2014", - "Die at {@condition dying} 5, rather than dying 4" - ], - [ - "{@feat Fast Recovery}", - "1", - "Constitution 14", - "Regain more HP from rest, recover faster from disease and poisons" - ], - [ - "{@feat Feather Step}", - "1", - "Dexterity 14", - "Step into difficult terrain" - ], - [ - "{@feat Fleet}", - "1", - "\u2014", - "Increase your Speed by 5 feet" - ], - [ - "{@feat Incredible Initiative}", - "1", - "\u2014", - "+2 to initiative rolls" - ], - [ - "{@feat Ride}", - "1", - "\u2014", - "Automatically succeed at commanding your mount to move" - ], - [ - "{@feat Shield Block}", - "1", - "\u2014", - "Ward off a blow with your shield" - ], - [ - "{@feat Toughness}", - "1", - "\u2014", - "Increase your maximum HP and reduce the DCs of recovery checks" - ], - [ - "{@feat Weapon Proficiency}", - "1", - "\u2014", - "Become trained in a weapon type" - ], - [ - "{@feat Ancestral Paragon}", - "3", - "\u2014", - "Gain a 1st-level ancestry feat" - ], - [ - "{@feat Untrained Improvisation}", - "3", - "\u2014", - "Become more adept at using untrained skills" - ], - [ - "{@feat Expeditious Search}", - "7", - "Master Perception", - "Search areas in half the time" - ], - [ - "{@feat Incredible Investiture}", - "11", - "Charisma 16", - "Invest up to 12 magic items" - ] - ] + "source": "CRB" }, { + "type": "statblock", + "tag": "table", "name": "General Skill Feats", - "type": "table", - "id": "5-2", - "source": "CRB", - "page": 255, - "minimizeTo": [ - 0 - ], - "colStyles": [ - "text-left", - "text-center", - "text-left", - "text-left" - ], - "colSizes": [ - 2.5, - 1, - 3, - 6 - ], - "labelRowIdx": [ - 0, - 10, - 16, - 19, - 31, - 40, - 47, - 54, - 63, - 68, - 73, - 77, - 80, - 85, - 88, - 97, - 104, - 111 - ], - "rows": [ - [ - "Varying Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Assurance}", - "1", - "Trained in at least one skill", - "Receive a fixed result on a skill check" - ], - [ - "{@feat Dubious Knowledge}", - "1", - "Trained in {@action Recall Knowledge} skill", - "Learn true and erroneous knowledge on failed check" - ], - [ - "{@feat Quick Identification}", - "1", - "Trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}", - "Identify Magic in 1 minute or less" - ], - [ - "{@feat Recognize Spell}", - "1", - "Trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or Religion", - "Identify a spell as a reaction as it's being cast" - ], - [ - "{@feat Skill Training}", - "1", - "Intelligence 12", - "Become trained in a skill" - ], - [ - "{@feat Trick Magic Item}", - "1", - "Trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or Religion", - "Activate a magic item you normally can't activate" - ], - [ - "{@feat Automatic Knowledge}", - "2", - "Expert in {@action Recall Knowledge} action, {@feat Assurance} in the relevant skill", - "{@action Recall Knowledge} as a free action once per round" - ], - [ - "{@feat Magical Shorthand}", - "2", - "Expert in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or Religion", - "Learn spells quickly and at a reduced cost" - ], - [ - "{@feat Quick Recognition}", - "7", - "Master in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or Religion; {@feat Recognize Spell}", - "Identify spells as a free action" - ], - [ - "{@skill Acrobatics} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Cat Fall}", - "1", - "Trained in {@skill Acrobatics}", - "Treat falls shorter than they are" - ], - [ - "{@feat Quick Squeeze}", - "1", - "Trained in Acrobatics", - "Move swiftly as you {@action Squeeze}" - ], - [ - "{@feat Steady Balance}", - "1", - "Trained in Acrobatics", - "Maintain your balance in adverse conditions" - ], - [ - "{@feat Nimble Crawl}", - "2", - "Expert in Acrobatics", - "{@action Crawl} at a faster rate" - ], - [ - "{@feat Kip Up}", - "7", - "Master in Acrobatics", - "{@action Stand} up for free without triggering reactions" - ], - [ - "{@skill Arcana} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Arcane Sense}", - "1", - "Trained in {@skill Arcana}", - "Cast {@spell detect magic} at will as an arcane innate spell" - ], - [ - "{@feat Unified Theory}", - "15", - "Legendary in Arcana", - "Use {@skill Arcana} for checks for all magical traditions" - ], - [ - "{@skill Athletics} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Combat Climber}", - "1", - "Trained in {@skill Athletics}", - "Fight more effectively as you {@action Climb}" - ], - [ - "{@feat Hefty Hauler}", - "1", - "Trained in Athletics", - "Increase your Bulk limits by 2" - ], - [ - "{@feat Quick Jump}", - "1", - "Trained in Athletics", - "{@action High Jump} or {@action Long Jump} as a single action" - ], - [ - "{@feat Titan Wrestler}", - "1", - "Trained in Athletics", - "{@action Disarm}, {@action Grapple}, {@action Shove}, or {@action Trip} larger creatures" - ], - [ - "{@feat Underwater Marauder}", - "1", - "Trained in Athletics", - "Fight more effectively underwater" - ], - [ - "{@feat Powerful Leap}", - "2", - "Expert in Athletics", - "Jump farther and higher" - ], - [ - "{@feat Rapid Mantel}", - "2", - "Expert in Athletics", - "Pull yourself onto ledges quickly" - ], - [ - "{@feat Quick Climb}", - "7", - "Master in Athletics", - "Climb swiftly" - ], - [ - "{@feat Quick Swim}", - "7", - "Master in Athletics", - "Swim quickly" - ], - [ - "{@feat Wall Jump}", - "7", - "Master in Athletics", - "Jump off walls" - ], - [ - "{@feat Cloud Jump}", - "15", - "Legendary in Athletics", - "Jump impossible distances" - ], - [ - "{@skill Crafting} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Alchemical Crafting}", - "1", - "Trained in {@skill Crafting}", - "{@action Craft} alchemical items" - ], - [ - "{@feat Quick Repair}", - "1", - "Trained in Crafting", - "Repair items quickly" - ], - [ - "{@feat Snare Crafting}", - "1", - "Trained in Crafting", - "{@action Craft} snares" - ], - [ - "{@feat Specialty Crafting}", - "1", - "Trained in Crafting", - "Gain bonuses to {@action Craft} certain items" - ], - [ - "{@feat Magical Crafting}", - "2", - "Expert in Crafting", - "{@action Craft} magic items" - ], - [ - "{@feat Impeccable Crafting}", - "7", - "Master in {@skill Crafting}, {@feat Specialty Crafting}", - "{@action Craft} items more efficiently" - ], - [ - "{@feat Inventor}", - "7", - "Master in Crafting", - "Use {@skill Crafting} to create item formulas" - ], - [ - "{@feat Craft Anything}", - "15", - "Legendary in Crafting", - "Ignore most requirements for crafting items" - ], - [ - "{@skill Deception} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Charming Liar}", - "1", - "Trained in {@skill Deception}", - "Improve a target's attitude with your lies" - ], - [ - "{@feat Lengthy Diversion}", - "1", - "Trained in Deception", - "Remain {@condition hidden} after you {@action Create a Diversion}" - ], - [ - "{@feat Lie to Me}", - "1", - "Trained in Deception", - "Use {@skill Deception} to detect lies" - ], - [ - "{@feat Confabulator}", - "2", - "Expert in Deception", - "Reduce the bonuses against your repeated lies" - ], - [ - "{@feat Quick Disguise}", - "2", - "Expert in Deception", - "Set up a disguise in only half the time" - ], - [ - "{@feat Slippery Secrets}", - "7", - "Master in Deception", - "Evade attempts to uncover your true nature" - ], - [ - "{@skill Diplomacy} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Bargain Hunter}", - "1", - "Trained in {@skill Diplomacy}", - "{@action Earn Income} by searching for deals" - ], - [ - "{@feat Group Impression}", - "1", - "Trained in Diplomacy", - "{@action Make an Impression} on multiple targets at once" - ], - [ - "{@feat Hobnobber}", - "1", - "Trained in Diplomacy", - "{@action Gather Information} rapidly" - ], - [ - "{@feat Glad-Hand}", - "2", - "Expert in Diplomacy", - "{@action Make an Impression} on a target you've just met" - ], - [ - "{@feat Shameless Request}", - "7", - "Master in Diplomacy", - "Make {@action Request|CRB|Requests} of others with lesser consequences" - ], - [ - "{@feat Legendary Negotiation}", - "15", - "Legendary in Diplomacy", - "Quickly parley with foes" - ], - [ - "{@skill Intimidation} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Group Coercion}", - "1", - "Trained in {@skill Intimidation}", - "{@action Coerce} multiple targets simultaneously" - ], - [ - "{@feat Intimidating Glare}", - "1", - "Trained in Intimidation", - "{@action Demoralize} a creature without speaking" - ], - [ - "{@feat Quick Coercion}", - "1", - "Trained in Intimidation", - "{@action Coerce} a creature quickly" - ], - [ - "{@feat Intimidating Prowess}", - "2", - "Strength 16, expert in Intimidation", - "Gain a bonus to physically {@action Demoralize} a target" - ], - [ - "{@feat Lasting Coercion}", - "2", - "Expert in Intimidation", - "{@action Coerce} a target into helping you longer" - ], - [ - "{@feat Battle Cry}", - "7", - "Master in Intimidation", - "Demoralizes foes when you roll for initiative" - ], - [ - "{@feat Terrified Retreat}", - "7", - "Master in Intimidation", - "Cause foes you {@action Demoralize} to flee" - ], - [ - "{@feat Scare to Death}", - "15", - "Legendary in Intimidation", - "Scare a target so much, they might die" - ], - [ - "Lore Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Additional Lore}", - "1", - "Trained in {@skill Lore}", - "Become trained in another Lore subcategory" - ], - [ - "{@feat Experienced Professional}", - "1", - "Trained in Lore", - "Prevent critical failures when {@action Earning Income}" - ], - [ - "{@feat Unmistakable Lore}", - "2", - "Expert in Lore", - "{@action Recall Knowledge} about your Lore more effectively" - ], - [ - "{@feat Legendary Professional}", - "15", - "Legendary in Lore", - "Gain renown for your Lore" - ], - [ - "{@skill Medicine} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Battle Medicine}", - "1", - "Trained in Medicine", - "Heal yourself or an ally in battle" - ], - [ - "{@feat Robust Recovery}", - "2", - "Expert in Medicine", - "Greater benefits from {@action Treat Disease} and {@action Treat Poison}" - ], - [ - "{@feat Ward Medic}", - "2", - "Expert in Medicine", - "Treat several patients at once" - ], - [ - "{@feat Legendary Medic}", - "15", - "Legendary in Medicine", - "Remove disease or the {@condition blinded}, {@condition deafened}, {@condition doomed}, or {@condition drained} condition" - ], - [ - "{@skill Nature} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Natural Medicine}", - "1", - "Trained in {@skill Nature}", - "Use {@skill Nature} to {@action Treat Wounds}" - ], - [ - "{@feat Train Animal}", - "1", - "Trained in Nature", - "Teach an animal a trick" - ], - [ - "{@feat Bonded Animal}", - "2", - "Expert in Nature", - "An animal becomes permanently helpful to you" - ], - [ - "{@skill Occultism} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Oddity Identification}", - "1", - "Trained in {@skill Occultism}", - "+2 to {@skill Occultism} checks to {@action Identify Magic} with certain traits" - ], - [ - "{@feat Bizarre Magic}", - "7", - "Master in Occultism", - "Your magic becomes more difficult to identify" - ], - [ - "{@skill Performance} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Fascinating Performance}", - "1", - "Trained in {@skill Performance}", - "{@action Perform} to fascinate observers" - ], - [ - "{@feat Impressive Performance}", - "1", - "Trained in Performance", - "{@action Make an Impression} with Performance" - ], - [ - "{@feat Virtuosic Performer}", - "1", - "Trained in Performance", - "+1 with a certain type of performance" - ], - [ - "{@feat Legendary Performer}", - "15", - "Legendary in {@skill Performance}, {@feat Virtuosic Performer}", - "Gain renown for your Performance" - ], - [ - "{@skill Religion} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Student of the Canon}", - "1", - "Trained in Religion", - "More accurately recognize the tenets of your faith or philosophy" - ], - [ - "{@feat Divine Guidance}", - "15", - "Legendary in Religion", - "Find guidance in the writings of your faith" - ], - [ - "Society Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Courtly Graces}", - "1", - "Trained in {@skill Society}", - "Use Society to get along in noble society" - ], - [ - "{@feat Multilingual}", - "1", - "Trained in Society", - "Learn two new languages" - ], - [ - "{@feat Read Lips}", - "1", - "Trained in Society", - "Read the lips of people you can see" - ], - [ - "{@feat Sign Language}", - "1", - "Trained in Society", - "Learn sign languages" - ], - [ - "{@feat Streetwise}", - "1", - "Trained in Society", - "Use Society to {@action Gather Information} and {@action Recall Knowledge}" - ], - [ - "{@feat Connections}", - "2", - "Expert in Society, {@feat Courtly Graces}", - "Leverage your connections for favors and meetings" - ], - [ - "{@feat Legendary Codebreaker}", - "15", - "Legendary in Society", - "Quickly Decipher Writing using Society" - ], - [ - "{@feat Legendary Linguist}", - "15", - "Legendary in Society, {@feat Multilingual}", - "Create pidgin languages to communicate with anyone" - ], - [ - "{@skill Stealth} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Experienced Smuggler}", - "1", - "Trained in {@skill Stealth}", - "Conceal items from observers more effectively" - ], - [ - "{@feat Terrain Stalker}", - "1", - "Trained in Stealth", - "{@action Sneak} in certain terrain without attempting a check" - ], - [ - "{@feat Quiet Allies}", - "2", - "Expert in Stealth", - "Roll a single {@action Stealth} check when sneaking with allies" - ], - [ - "{@feat Foil Senses}", - "7", - "Master in Stealth", - "Take precautions against special senses" - ], - [ - "{@feat Swift Sneak}", - "7", - "Master in Stealth", - "Move your full Speed while you Sneak" - ], - [ - "{@feat Legendary Sneak}", - "15", - "Legendary in {@skill Stealth}, {@feat Swift Sneak}", - "{@action Hide} and {@action Sneak} without cover or being concealed" - ], - [ - "{@skill Survival} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Experienced Tracker}", - "1", - "Trained in {@skill Survival}", - "Track at your full Speed at a \u20135 penalty" - ], - [ - "{@feat Forager}", - "1", - "Trained in Survival", - "Forage for supplies to provide for multiple creatures" - ], - [ - "{@feat Survey Wildlife}", - "1", - "Trained in Survival", - "Identify nearby creatures through signs and clues" - ], - [ - "{@feat Terrain Expertise}", - "1", - "Trained in Survival", - "+1 to {@skill Survival} checks in certain terrain" - ], - [ - "{@feat Planar Survival}", - "7", - "Master in Survival", - "Use {@skill Survival} to {@action Subsist} on different planes" - ], - [ - "{@feat Legendary {@skill Survival}ist}", - "15", - "Legendary in Survival", - "Survive extreme conditions" - ], - [ - "{@skill Thievery} Skill Feats", - "Level", - "Prerequisites", - "Benefits" - ], - [ - "{@feat Pickpocket}", - "1", - "Trained in {@skill Thievery}", - "{@action Steal} or {@action Palm an Object} more effectively" - ], - [ - "{@feat Subtle Theft}", - "1", - "Trained in Thievery", - "Your thefts are harder to notice" - ], - [ - "{@feat Wary Disarmament}", - "2", - "Expert in Thievery", - "+2 to AC or saves against devices or traps you trigger while disarming" - ], - [ - "{@feat Quick Unlock}", - "7", - "Master in Thievery", - "{@action Pick a Lock} with 1 action" - ], - [ - "{@feat Legendary Thief}", - "15", - "Legendary in {@skill Thievery}, {@feat Pickpocket}", - "Steal what would normally be impossible to steal" - ] - ] + "source": "CRB" } ] }, @@ -5472,65 +3853,10 @@ ] }, { + "type": "statblock", + "tag": "table", "name": "Coin Values", - "type": "table", - "id": "6-1", - "source": "CRB", - "page": 271, - "labelRowIdx": [ - 0 - ], - "colSizes": [ - 2, - 1, - 1, - 1, - 1 - ], - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Coins", - "CP", - "SP", - "GP", - "PP" - ], - [ - "Copper piece (cp)", - "1", - "1/10", - "1/100", - "1/1,000" - ], - [ - "Silver piece (sp)", - "10", - "1", - "1/10", - "1/100" - ], - [ - "Gold piece (gp)", - "100", - "10", - "1", - "1/10" - ], - [ - "Platinum piece (pp)", - "1,000", - "100", - "10", - "1" - ] - ] + "source": "CRB" } ], "data": { @@ -5698,68 +4024,10 @@ ] }, { + "type": "statblock", + "tag": "table", "name": "Changing Equipment", - "type": "table", - "id": "6-2", - "source": "CRB", - "page": 274, - "colSizes": [ - 3, - 1, - 1 - ], - "colStyles": [ - "text-left", - "text-center", - "text-center" - ], - "rows": [ - [ - "Change", - "Hands", - "Action" - ], - [ - "Draw or put away a worn item, or pick up an item{@sup 1}", - "1 or 2", - "{@action Interact}" - ], - [ - "Pass an item to or take an item from a willing creature{@sup 2}", - "1 or 2", - "{@action Interact}" - ], - [ - "Drop an item to the ground", - "1 or 2", - "{@action Release}" - ], - [ - "Detach a shield or item strapped to you", - "1", - "{@action Interact}" - ], - [ - "Change your grip by removing a hand from an item", - "2", - "{@action Release}" - ], - [ - "Change your grip by adding a hand to an item", - "2", - "{@action Interact}" - ], - [ - "Retrieve an item from a backpack{@sup 3}, sack, or similar container", - "2", - "{@action Interact}" - ] - ], - "footnotes": [ - "{@sup 1} If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it.", - "{@sup 2} A creature must have a hand free for someone to pass an item to them, and they might then need to change their grip if they receive an item requiring two hands to wield or use.", - "{@sup 3} Retrieving an item stowed in your own backpack requires first taking off the backpack with a separate {@action Interact} action." - ] + "source": "CRB" } ], "data": { @@ -5895,50 +4163,16 @@ "{@b Flexible:} The armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to {@skill Acrobatics} or {@skill Athletics} checks.", "{@b Noisy:} This armor is loud and likely to alert others to your presence when you're using the {@action Avoid Notice} exploration activity (page 479).", { - "type": "tbl", - "page": 275, - "name": "TABLE 6\u20133: UNARMORED DEFENSE", - "entries": [ - { - "type": "tbl", - "page": 275, - "table_head": "Unarmored Price AC Bonus Dex Cap Check Penalty Speed Penalty Bulk Armor Traits", - "entries": [ - "No armor\u2014+0\u2014\u2014\u2014\u2014\u2014Explorer's clothing 1 sp +0 +5\u2014\u2014L Comfort" - ] - } - ] + "type": "statblock", + "tag": "table", + "name": "Unarmored Defense", + "source": "CRB" }, { - "type": "tbl", - "page": 275, - "name": "TABLE 6\u20134: ARMOR", - "entries": [ - { - "type": "tbl", - "page": 275, - "table_head": "Light Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits", - "entries": [ - "Padded armor 2 sp +1 +3\u2014\u201410 L\u2014Comfort Leather 2 gp +1 +4\u20131\u201410 1\u2014\u2014Studded leather 3 gp +2 +3\u20131\u201412 1\u2014\u2014Chain shirt 5 gp +2 +3\u20131\u201412 1\u2014Flexible, Noisy" - ] - }, - { - "type": "tbl", - "page": 275, - "table_head": "Medium Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits", - "entries": [ - "Hide 2 gp +3 +2 \u20132\u20135 ft. 14 2 Leather\u2014Scale mail 4 gp +3 +2 \u20132\u20135 ft. 14 2 Composite\u2014Chain mail 6 gp +4 +1 \u20132\u20135 ft. 16 2 Chain Flexible, noisy Breastplate 8 gp +4 +1 \u20132\u20135 ft. 16 2 Plate\u2014" - ] - }, - { - "type": "tbl", - "page": 275, - "table_head": "Heavy Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits", - "entries": [ - "Splint mail (level 1) 13 gp +5 +1\u20133\u201310 ft. 16 3 Composite\u2014Half plate (level 1) 18 gp +5 +1\u20133\u201310 ft. 16 3 Plate\u2014Full plate (level 2) 30 gp +6 +0\u20133\u201310 ft. 18 4 Plate Bulwark" - ] - } - ] + "type": "statblock", + "tag": "table", + "name": "Armor", + "source": "CRB" } ] }, @@ -5955,279 +4189,16 @@ ] }, { + "type": "statblock", + "tag": "table", "name": "Unarmored Defense", - "type": "table", - "id": "6-3", - "source": "CRB", - "page": 275, - "colSizes": [ - 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 - ], - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Unarmored", - "Price", - "AC Bonus", - "Dex Cap", - "Check Penalty", - "Speed Penalty", - "", - "Bulk", - "Group", - "Armor Traits" - ], - [ - "No armor", - "\u2014", - "+0", - "\u2014", - "\u2014", - "\u2014", - "", - "\u2014", - "\u2014", - "\u2014" - ], - [ - "Explorer's clothing", - "1 sp", - "+0", - "+5", - "\u2014", - "\u2014", - "", - "L", - "Cloth", - "Comfort" - ] - ] + "source": "CRB" }, { + "type": "statblock", + "tag": "table", "name": "Armor", - "type": "table", - "id": "6-4", - "source": "CRB", - "page": 275, - "labelRowIdx": [ - 0, - 5, - 10 - ], - "colSizes": [ - 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 - ], - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Light Armor", - "Price", - "AC Bonus", - "Dex Cap", - "Check Penalty", - "Speed Penalty", - "Strength", - "Bulk", - "Group", - "Armor Traits" - ], - [ - "{@item Padded Armor}", - "2 sp", - "+1", - "+3", - "\u2014", - "\u2014", - "10", - "L", - "Cloth", - "{@trait Comfort}" - ], - [ - "{@item Leather}", - "2 gp", - "+1", - "+4", - "-1", - "\u2014", - "10", - "1", - "Leather", - "\u2014" - ], - [ - "{@item Studded Leather}", - "3 gp", - "+2", - "+3", - "-1", - "\u2014", - "12", - "1", - "Leather", - "\u2014" - ], - [ - "{@item Chain shirt}", - "5 gp", - "+2", - "+3", - "-1", - "\u2014", - "12", - "1", - "Chain", - "{@trait Flexible}, {@trait Noisy}" - ], - [ - "Medium Armor", - "Price", - "AC Bonus", - "Dex Cap", - "Check Penalty", - "Speed Penalty", - "Strength", - "Bulk", - "Group", - "Armor Traits" - ], - [ - "{@item Hide}", - "2 gp", - "+3", - "+2", - "\u20132", - "\u20135 ft.", - "14", - "2", - "Leather", - "\u2014" - ], - [ - "{@item Scale mail}", - "4 gp", - "+3", - "+2", - "\u20132", - "\u20135 ft.", - "14", - "2", - "Composite", - "\u2014" - ], - [ - "{@item Chain mail}", - "6 gp", - "+4", - "+1", - "\u20132", - "\u20135 ft.", - "16", - "2", - "Chain", - "{@trait Flexible}, {@trait Noisy}" - ], - [ - "{@item Breastplate}", - "8 gp", - "+4", - "+1", - "-2", - "-5 ft.", - "16", - "2", - "Plate", - "\u2014" - ], - [ - "Heavy Armor", - "Price", - "AC Bonus", - "Dex Cap", - "Check Penalty", - "Speed Penalty", - "Strength", - "Bulk", - "Group", - "Armor Traits" - ], - [ - "{@item Splint mail} (level 1)", - "13 gp", - "+5", - "+1", - "-3", - "-10 ft.", - "16", - "3", - "Composite", - "\u2014" - ], - [ - "{@item Half plate} (level 1)", - "18 gp", - "+5", - "+1", - "-3", - "-10 ft.", - "16", - "3", - "Plate", - "\u2014" - ], - [ - "{@item Full plate} (level 2)", - "30 gp", - "+6", - "+0", - "-3", - "-10 ft.", - "18", - "4", - "Plate", - "{@trait Bulwark}" - ] - ] + "source": "CRB" }, { "type": "pf2-brown-box", @@ -6259,54 +4230,10 @@ "{@b Splint Mail:} This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor (see above) and a pair of gauntlets (page 285).", "{@b Studded Leather:} This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.", { + "type": "statblock", + "tag": "table", "name": "Damaging Armor", - "type": "table", - "source": "CRB", - "page": 276, - "labelRowIdx": [ - 0 - ], - "colSizes": [ - 3, - 1, - 1, - 1 - ], - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Material", - "Hardness", - "HP", - "BT" - ], - [ - "Cloth ({@item explorer's clothing}, {@item padded armor})", - "1", - "4", - "2" - ], - [ - "Leather ({@item hide}, {@item leather}, {@item studded leather})", - "4", - "16", - "8" - ], - [ - "Metal ({@item breastplate}, {@item chain mail}, {@item chain shirt}, {@item full plate}, {@item half plate}, {@item scale mail}, {@item splint mail})", - "9", - "36", - "18" - ] - ], - "intro": [ - "Your armor's statistics are based on the material it's predominantly made from. It's not likely your armor will take damage, as explained in Item Damage on page 272." - ] + "source": "CRB" } ] } @@ -6362,71 +4289,10 @@ ] }, { + "type": "statblock", + "tag": "table", "name": "Shields", - "type": "table", - "id": "6-5", - "source": "CRB", - "page": 277, - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Shield", - "Price", - "AC Bonus{@sup 1}", - "Speed Penalty", - "Bulk", - "Hardness", - "HP (BT)" - ], - [ - "{@item Buckler}", - "1 gp", - "+1", - "\u2014", - "L", - "3", - "6 (3)" - ], - [ - "{@item Wooden shield}", - "1 gp", - "+2", - "\u2014", - "1", - "3", - "12 (6)" - ], - [ - "{@item Steel shield}", - "2 gp", - "+2", - "\u2014", - "1", - "5", - "20 (10)" - ], - [ - "{@item Tower shield}", - "10 gp", - "+2/+4{@sup 2}", - "\u20135 ft.", - "4", - "5", - "20 (10)" - ] - ], - "footnotes": [ - "{@sup 1} Gaining a shield's circumstance bonus to AC requires using the {@action Raise a Shield} action (found on page 472).", - "{@sup 2} Getting the higher bonus for a tower shield requires using the {@action Take Cover} action (page 471) while the shield is raised." - ] + "source": "CRB" } ] }, @@ -6529,7 +4395,7 @@ "name": "Critical Hits", "entries": [ "When you make an attack and succeed with a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target's AC by 10, you achieve a critical success (also known as a critical hit).", - "If you critically succeed at a {@action Strike}, your attack deals double damage (page 451). Other attacks, such as spell attack rolls and some uses of the {@skill Athletics} skill, describe the specific effects that occur when their outcomes are critical successes." + "If you critically succeed at a {@action Strike}, your attack deals {@book double damage|CRB|9|Doubling and Halving Damage}. Other attacks, such as spell attack rolls and some uses of the {@skill Athletics} skill, describe the specific effects that occur when their outcomes are critical successes." ] }, { @@ -6659,1072 +4525,22 @@ ] }, { + "type": "statblock", + "tag": "table", "name": "Unarmed Attacks", - "type": "table", - "id": "6-6", - "source": "CRB", - "page": 280, - "minimizeTo": [ - 0 - ], - "colStyles": [ - "text-left", - "text-left", - "text-left", - "text-center", - "text-center", - "text-left", - "text-left" - ], - "colSizes": [ - 2, - 1, - 1, - 1, - 1, - 1, - 2 - ], - "rows": [ - [ - "Unarmed Attack", - "Price", - "Damage", - "Bulk", - "Hands", - "Group", - "Weapon Traits" - ], - [ - "Fist", - "\u2014", - "{@dice 1d4} B", - "\u2014", - "1", - "Brawling", - "{@trait Agile}, {@trait finesse}, {@trait nonlethal}, {@trait unarmed}" - ] - ] + "source": "CRB" }, { + "type": "statblock", + "tag": "table", "name": "Melee Weapons", - "type": "table", - "id": "6-7", - "source": "CRB", - "page": 280, - "minimizeTo": [ - 0 - ], - "labelRowIdx": [ - 0, - 12, - 15, - 50, - 64 - ], - "colStyles": [ - "text-left", - "text-left", - "text-left", - "text-center", - "text-center", - "text-left", - "text-left" - ], - "colSizes": [ - 2, - 1, - 1, - 1, - 1, - 1, - 2 - ], - "rows": [ - [ - "Simple Weapons", - "Price", - "Damage", - "Bulk", - "Hands", - "Group", - "Weapon Traits" - ], - [ - "{@item Club}", - "0", - "{@dice 1d6} B", - "1", - "1", - "Club", - "{@trait Thrown} 10 ft." - ], - [ - "{@item Dagger}", - "2 sp", - "{@dice 1d4} P", - "L", - "1", - "Knive", - "{@trait Agile}, {@trait finesse}, {@trait thrown} 10 ft., {@trait versatile} S" - ], - [ - "{@item Gauntlet}", - "2sp", - "{@dice 1d4} B", - "L", - "1", - "Brawling", - "{@trait Agile}, {@trait free-hand}" - ], - [ - "{@item Light mace}", - "4 sp", - "{@dice 1d4} B", - "L", - "1", - "Club", - "{@trait Agile}, {@trait finesse}, {@trait shove}" - ], - [ - "{@item Longspear}", - "5 sp", - "{@dice 1d8} P", - "2", - "2", - "Spear", - "{@trait Reach}" - ], - [ - "{@item Mace}", - "1 gp", - "{@dice 1d6} B", - "1", - "1", - "Club", - "{@trait Shove}" - ], - [ - "{@item Morningstar}", - "1 gp", - "{@dice 1d6} B", - "1", - "1", - "Club", - "{@trait Versatile} P" - ], - [ - "{@item Sickle}", - "2 sp", - "{@dice 1d4} S", - "L", - "1", - "Knife", - "{@trait Agile}, {@trait finesse}, {@trait trip}" - ], - [ - "{@item Spear}", - "1 sp", - "{@dice 1d6} P", - "1", - "1", - "Spear", - "{@trait Thrown} 20 ft." - ], - [ - "{@item Spiked gauntlet}", - "3 sp", - "{@dice 1d4} P", - "L", - "1", - "Brawling", - "{@trait Agile}, {@trait free-hand}" - ], - [ - "{@item Staff}", - "0", - "{@dice 1d4} B", - "1", - "1", - "Club", - "{@trait Two-hand} d8" - ], - [ - "Uncommon Simple Weapons", - "Price", - "Damage", - "Bulk", - "Hands", - "Group", - "Weapon Traits" - ], - [ - "{@item Clan dagger}", - "2 gp", - "{@dice 1d4} P", - "L", - "1", - "Knife", - "{@trait Agile}, {@trait dwarf}, {@trait parry}, {@trait versatile} B" - ], - [ - "{@item Katar}", - "3 sp", - "{@dice 1d4} P", - "L", - "1", - "Knife", - "{@trait Agile}, {@trait deadly} d6, {@trait monk}" - ], - [ - "Martial Weapons", - "Price", - "Damage", - "Bulk", - "Hands", - "Group", - "Weapon Traits" - ], - [ - "{@item Bastard sword}", - "4 gp", - "{@dice 1d8} S", - "1", - "1", - "Sword", - "{@trait Two-hand} d12" - ], - [ - "{@item Battle axe}", - "1 gp", - "{@dice 1d8} S", - "1", - "1", - "Axe", - "{@trait Sweep}" - ], - [ - "{@item Bo staff}", - "2 sp", - "{@dice 1d8} B", - "2", - "2", - "Club", - "{@trait Monk}, {@trait parry}, {@trait reach}, {@trait trip}" - ], - [ - "{@item Falchion}", - "3 gp", - "{@dice 1d10} S", - "2", - "2", - "Sword", - "{@trait Forceful}, {@trait sweep}" - ], - [ - "{@item Flail}", - "8 sp", - "{@dice 1d6} B", - "1", - "1", - "Flail", - "{@trait Disarm}, {@trait sweep}, {@trait trip}" - ], - [ - "{@item Glaive}", - "1 gp", - "{@dice 1d8} S", - "2", - "2", - "Polearm", - "{@trait Deadly} d8, {@trait forceful}, {@trait reach}" - ], - [ - "{@item Greataxe}", - "2 gp", - "{@dice 1d12} S", - "2", - "2", - "Axe", - "{@trait Sweep}" - ], - [ - "{@item Greatclub}", - "1 gp", - "{@dice 1d10} B", - "2", - "2", - "Club", - "{@trait Backswing}, {@trait shove}" - ], - [ - "{@item Greatpick}", - "1 gp", - "{@dice 1d10} P", - "2", - "2", - "Pick", - "{@trait Fatal} d12" - ], - [ - "{@item Greatsword}", - "2 gp", - "{@dice 1d12} S", - "2", - "2", - "Sword", - "{@trait Versatile} P" - ], - [ - "{@item Guisarme}", - "2 gp", - "{@dice 1d10} S", - "2", - "2", - "Polearm", - "{@trait Reach}, {@trait trip}" - ], - [ - "{@item Halberd}", - "2 gp", - "{@dice 1d10} P", - "2", - "2", - "Polearm", - "{@trait Reach}, {@trait versatile} S" - ], - [ - "{@item Hatchet}", - "4 sp", - "{@dice 1d6} S", - "L", - "1", - "Axe", - "{@trait Agile}, {@trait sweep}, {@trait thrown} 10 ft." - ], - [ - "{@item Lance}", - "1 gp", - "{@dice 1d8} P", - "2", - "2", - "Spear", - "{@trait Deadly} d8, {@trait jousting} d6, {@trait reach}" - ], - [ - "{@item Light hammer}", - "3 sp", - "{@dice 1d6} B", - "L", - "1", - "Hammer", - "{@trait Agile}, {@trait thrown} 20 ft." - ], - [ - "{@item Light pick}", - "4 sp", - "{@dice 1d4} P", - "L", - "1", - "Pick", - "{@trait Agile}, {@trait fatal} d8" - ], - [ - "{@item Longsword}", - "1 gp", - "{@dice 1d8} S", - "1", - "1", - "Sword", - "{@trait Versatile} P" - ], - [ - "{@item Main-gauche}", - "5 sp", - "{@dice 1d4} P", - "L", - "1", - "Knife", - "{@trait Agile}, {@trait disarm}, {@trait finesse}, {@trait parry}, {@trait versatile} S" - ], - [ - "{@item Maul}", - "3 gp", - "{@dice 1d12} B", - "2", - "2", - "Hammer", - "{@trait Shove}" - ], - [ - "{@item Pick}", - "7 sp", - "{@dice 1d6} P", - "1", - "1", - "Pick", - "{@trait Fatal} d10" - ], - [ - "{@item Ranseur}", - "2 gp", - "{@dice 1d10} P", - "2", - "2", - "Polearm", - "{@trait Disarm}, {@trait reach}" - ], - [ - "{@item Rapier}", - "2 gp", - "{@dice 1d6} P", - "1", - "1", - "Sword", - "{@trait Deadly} d8, {@trait disarm}, {@trait finesse}" - ], - [ - "{@item Sap}", - "1 sp", - "{@dice 1d6} B", - "L", - "1", - "Club", - "{@trait Agile}, {@trait nonlethal}" - ], - [ - "{@item Scimitar}", - "1 gp", - "{@dice 1d6} S", - "1", - "1", - "Sword", - "{@trait Forceful}, {@trait sweep" - ], - [ - "{@item Scythe}", - "2 gp", - "{@dice 1d10} S", - "2", - "2", - "Polearm", - "{@trait Deadly} d10, {@trait trip}" - ], - [ - "{@item Shield bash}", - "\u2014", - "{@dice 1d4} B", - "\u2014", - "1", - "Shield", - "\u2014" - ], - [ - "{@item Shield boss}", - "5 sp", - "{@dice 1d6} B", - "\u2014", - "1", - "Shield", - "Attached to shield" - ], - [ - "{@item Shield spikes}", - "5 sp", - "{@dice 1d6} P", - "\u2014", - "1", - "Shield", - "Attached to shield" - ], - [ - "{@item Shortsword}", - "9 sp", - "{@dice 1d6} P", - "L", - "1", - "Sword", - "{@trait Agile}, {@trait finesse}, {@trait versatile} S" - ], - [ - "{@item Starknife}", - "2 gp", - "{@dice 1d4} P", - "L", - "1", - "Knife", - "{@trait Agile}, {@trait deadly} d6, {@trait finesse}, {@trait thrown} 20 ft., {@trait versatile} S" - ], - [ - "{@item Trident}", - "1 gp", - "{@dice 1d8} P", - "1", - "1", - "Spear", - "{@trait Thrown} 20 ft." - ], - [ - "{@item War flail}", - "2 gp", - "{@dice 1d10} B", - "2", - "2", - "Flail", - "{@trait Disarm}, {@trait sweep}, {@trait trip}" - ], - [ - "{@item Warhammer}", - "1 gp", - "{@dice 1d8} B", - "1", - "1", - "Hammer", - "{@trait Shove}" - ], - [ - "{@item Whip}", - "1 sp", - "{@dice 1d4} S", - "1", - "1", - "Flail", - "{@trait Disarm}, {@trait finesse}, {@trait nonlethal}, {@trait reach}, {@trait trip}" - ], - [ - "Uncommon Martial Weapons", - "Price", - "Damage", - "Bulk", - "Hands", - "Group", - "Weapon Traits" - ], - [ - "{@item Dogslicer}", - "1 sp", - "{@dice 1d6} S", - "L", - "1", - "Sword", - "{@trait Agile}, {@trait backstabber}, {@trait finesse}, {@trait goblin}" - ], - [ - "{@item Elven Curce blade}", - "4 gp", - "{@dice 1d8} S", - "2", - "2", - "Sword", - "{@trait Elf}, {@trait finesse}, {@trait forceful}" - ], - [ - "{@item Filcher's fork}", - "1 gp", - "{@dice 1d4} P", - "L", - "1", - "Spear", - "{@trait Agile}, {@trait backstabber}, {@trait deadly} d6, {@trait finesse}, {@trait halfling}, {@trait thrown} 20 ft." - ], - [ - "{@item Gnome hooked hammer}", - "2 gp", - "{@dice 1d6} B", - "1", - "1", - "Hammer", - "{@trait Gnome}, {@trait trip}, {@trait two-hand} d10, {@trait versatile} P" - ], - [ - "{@item Horsechopper}", - "9 sp", - "{@dice 1d8} S", - "2", - "2", - "Polearm", - "{@trait Goblin}, {@trait reach}, {@trait trip}, {@trait versatile} P" - ], - [ - "{@item Kama}", - "1 gp", - "{@dice 1d6} S", - "L", - "1", - "Knife", - "{@trait Agile}, {@trait monk}, {@trait trip}" - ], - [ - "{@item Katana}", - "2 gp", - "{@dice 1d6} S", - "1", - "1", - "Sword", - "{@trait Deadly} d8, {@trait two-hand} d10, {@trait versatile} P" - ], - [ - "{@item Kukri}", - "6 sp", - "{@dice 1d6} S", - "L", - "1", - "Knive", - "{@trait Agile}, {@trait finesse}, {@trait trip}" - ], - [ - "{@item Nunchaku}", - "2 sp", - "{@dice 1d6} B", - "L", - "1", - "Club", - "{@trait Backswing}, {@trait disarm}, {@trait finesse}, {@trait monk}" - ], - [ - "{@item Orc knuckle dagger}", - "7 sp", - "{@dice 1d6} P", - "L", - "1", - "Knife", - "{@trait Agile}, {@trait disarm}, {@trait orc}" - ], - [ - "{@item Sai}", - "6 sp", - "{@dice 1d4} P", - "L", - "1", - "Knife", - "{@trait Agile}, {@trait disarm}, {@trait finesse}, {@trait monk}, {@trait versatile} B" - ], - [ - "{@item Spiked chain}", - "3 gp", - "{@dice 1d8} S", - "1", - "2", - "Flail", - "{@trait Disarm}, {@trait finesse}, {@trait trip}" - ], - [ - "{@item Temple sword}", - "2 gp", - "{@dice 1d8} S", - "1", - "1", - "Sword", - "{@trait Monk}, {@trait trip}" - ], - [ - "Uncommon Advanced Weapons", - "Price", - "Damage", - "Bulk", - "Hands", - "Group", - "Weapon Traits" - ], - [ - "{@item Dwarven waraxe}", - "3 gp", - "{@dice 1d8} S", - "2", - "1", - "Axe", - "{@trait Dwarf}, {@trait sweep}, {@trait two-hand} d12" - ], - [ - "{@item Gnome flickmace}", - "3 gp", - "{@dice 1d8} B", - "2", - "1", - "Flail", - "{@trait Gnome}, {@trait reach}" - ], - [ - "{@item Orc necksplitter}", - "2 gp", - "{@dice 1d8} S", - "1", - "1", - "Axe", - "{@trait Forceful}, {@trait orc}, {@trait sweep}" - ], - [ - "{@item Sawtooth saber}", - "5 gp", - "{@dice 1d6} S", - "L", - "1", - "Sword", - "{@trait Agile}, {@trait finesse}, {@trait twin}" - ] - ] + "source": "CRB" }, { + "type": "statblock", + "tag": "table", "name": "Ranged Weapons", - "type": "table", - "id": "6-8", - "source": "CRB", - "page": 280, - "minimizeTo": [ - 0 - ], - "labelRowIdx": [ - 0, - 7, - 13 - ], - "colStyles": [ - "text-left", - "text-left", - "text-left", - "text-center", - "text-center", - "text-left", - "text-center", - "text-center", - "text-left" - ], - "colSizes": [ - 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 2 - ], - "rows": [ - [ - "Simple Weapons", - "Price", - "Damage", - "Range", - "Reload", - "Bulk", - "Hands", - "Group", - "Weapon Traits" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Blowgun}", - "1 sp", - "1 P", - "20 ft.", - "1", - "L", - "1", - "Dart", - "{@trait Agile}, {@trait nonlethal}" - ], - [ - "{@indentFirst 10 blowgun darts}", - "5 cp", - "", - "", - "", - "L", - "", - "", - "" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "{@item Crossbow}", - "3 gp", - "{@damage 1d8} P", - "120 ft.", - "1", - "1", - "2", - "Bow", - "\u2014" - ], - [ - "{@indentFirst 10 bolts}", - "1 sp", - "", - "", - "", - "L", - "", - "", - "" - ] - ] - }, - [ - "{@item Dart}", - "1 cp", - "{@damage 1d4} P", - "20 ft.", - "\u2014", - "L", - "1", - "Dart", - "{@trait Agile}, {@trait thrown}" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Hand crossbow}", - "3 gp", - "{@damage 1d6} P", - "60 ft.", - "1", - "L", - "1", - "Bow", - "\u2014" - ], - [ - "{@indentFirst 10 bolts}", - "1 sp", - "", - "", - "", - "L", - "", - "", - "" - ] - ] - }, - [ - "{@item Javelin}", - "1 sp", - "{@damage 1d6} P", - "30 ft.", - "\u2014", - "L", - "1", - "Dart", - "{@trait Thrown}" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Sling}", - "0", - "{@damage 1d6} B", - "50 ft.", - "1", - "L", - "1", - "Sling", - "{@trait Propulsive}" - ], - [ - "{@indentFirst 10 sling bullets}", - "1 cp", - "", - "", - "", - "L", - "", - "", - "" - ] - ] - }, - [ - "Martial Weapons", - "Price", - "Damage", - "Range", - "Reload", - "Bulk", - "Hands", - "Group", - "Weapon Traits" - ], - [ - "{@item Alchemical Bomb}*", - "Varies", - "Varies", - "20 ft.", - "\u2014", - "L", - "1", - "Bomb", - "Varies" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Composite longbow}", - "20 gp", - "{@damage 1d8} P", - "100 ft.", - "0", - "2", - "1+", - "Bow", - "{@trait Deadly} d10, {@trait propulsive}, {@trait volley} 30 ft." - ], - [ - "{@indentFirst 10 arrows}", - "1 sp", - "", - "", - "", - "L", - "", - "", - "" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "{@item Composite shortbow}", - "14 gp", - "{@damage 1d6} P", - "60 ft.", - "0", - "1", - "1+", - "Bow", - "{@trait Deadly} d10, {@trait propulsive}" - ], - [ - "{@indentFirst 10 arrows}", - "1 sp", - "", - "", - "", - "L", - "", - "", - "" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "{@item Longbow}", - "6 gp", - "{@damage 1d8} P", - "100 ft.", - "0", - "2", - "1+", - "Bow", - "{@trait Deadly} d10, {@trait volley} 30 ft." - ], - [ - "{@indentFirst 10 arrows}", - "1 sp", - "", - "", - "", - "L", - "", - "", - "" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "{@item Shortbow}", - "3 gp", - "{@damage 1d6} P", - "60 ft.", - "0", - "1", - "1+", - "Bow", - "{@trait Deadly} d10" - ], - [ - "{@indentFirst 10 arrows}", - "1 sp", - "", - "", - "", - "L", - "", - "", - "" - ] - ] - }, - [ - "Uncommon Martial Weapons", - "Price", - "Damage", - "Range", - "Reload", - "Bulk", - "Hands", - "Group", - "Weapon Traits" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Halfling sling staff}", - "5 gp", - "{@damage 1d10} B", - "80 ft.", - "1", - "1", - "2", - "Sling", - "{@trait Halfling}, {@trait propulsive}" - ], - [ - "{@indentFirst 10 sling bullets}", - "1 cp", - "", - "", - "", - "L", - "", - "", - "" - ] - ] - }, - [ - "{@item Shuriken}", - "1 cp", - "{@dice 1d4} P", - "20 ft.", - "0", - "\u2014", - "1", - "Dart", - "{@trait Agile}, {@trait monk},{@trait thrown}" - ] - ], - "footnotes": [ - "* Statistics for alchemical bombs can be found starting on page 544" - ] + "source": "CRB" }, { "type": "pf2-h3", @@ -7807,794 +4623,16 @@ ] }, { + "type": "statblock", + "tag": "table", "name": "Adventuring Gear", - "type": "table", - "id": "6-9", - "source": "CRB", - "page": 288, - "minimizeTo": [ - 0 - ], - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center" - ], - "colSizes": [ - 4, - 1, - 1, - 1 - ], - "rows": [ - [ - "Item", - "Price", - "Bulk", - "Hands" - ], - [ - "{@item Adventurer's pack}", - "15 sp", - "1", - "\u2014" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Alchemist's lab}", - "5 gp", - "6", - "2" - ], - [ - "{@indentFirst {@item Expanded alchemist's lab (level 3)}}", - "5 gp", - "6", - "2" - ] - ] - }, - [ - "{@item Alchemist's tools}", - "3 gp", - "1", - "2" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Artisan's tools}", - "4 gp", - "2", - "2" - ], - [ - "{@indentFirst {@item Sterling artisan's tools (level 3)}}", - "50 gp", - "2", - "2" - ] - ] - }, - [ - "{@item Backpack}", - "1 sp", - "\u2014", - "\u2014" - ], - [ - "{@item Basic crafter's book}", - "1 sp", - "L", - "2" - ], - [ - "{@item Bedroll}", - "2 cp", - "L", - "\u2014" - ], - [ - "{@item Caltrops}", - "3 sp", - "L", - "1" - ], - [ - "{@item Candle (10)}", - "1 cp", - "\u2014", - "1" - ], - [ - "{@item Chain (10 feet)}", - "4 gp", - "1", - "2" - ], - [ - "{@item Chalk (10)}", - "1 cp", - "\u2014", - "1" - ], - [ - "{@item Chest}", - "6 sp", - "2", - "2" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Clothing}", - "", - "", - "" - ], - [ - "{@indentFirst {@item Ordinary}}", - "1 sp", - "\u2014", - "\u2014" - ], - [ - "{@indentFirst {@item Explorer's}}", - "1 sp", - "L", - "\u2014" - ], - [ - "{@indentFirst {@item Fine}}", - "2 gp", - "L", - "\u2014" - ], - [ - "{@indentFirst {@item High-fashion fine (level 3)}}", - "55 gp", - "L", - "\u2014" - ], - [ - "{@indentFirst {@item Winter}}", - "4 sp", - "L", - "\u2014" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "{@item Compass}", - "1 gp", - "\u2014", - "1" - ], - [ - "{@indentFirst {@item Lensatic compass (level 3)}}", - "20 gp", - "\u2014", - "1" - ] - ] - }, - [ - "{@item Cookware}", - "1 gp", - "2", - "2" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Crowbar}", - "5 sp", - "L", - "2" - ], - [ - "{@indentFirst {@item Levered crowbar (level 3)}}", - "20 gp", - "L", - "2" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "{@item Disguise kit}", - "2 gp", - "L", - "2" - ], - [ - "{@indentFirst {@item Replacement cosmetics}}", - "1 sp", - "\u2014", - "\u2014" - ], - [ - "{@indentFirst {@item Elite disguise kit (level 3)}}", - "40 gp", - "L", - "2" - ], - [ - "{@indentFirst {@item Elite cosmetics (level 3)}}", - "5 sp", - "\u2014", - "\u2014" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "{@item Fishing tackle}", - "8 sp", - "1", - "2" - ], - [ - "{@indentFirst {@item Professional fishing tackle (level 3)}}", - "20 gp", - "1", - "2" - ] - ] - }, - [ - "{@item Flint and steel}", - "5 cp", - "\u2014", - "2" - ], - [ - "{@item Formula book (blank)}", - "1 gp", - "L", - "1" - ], - [ - "{@item Grappling hook}", - "1 sp", - "L", - "1" - ], - [ - "{@item Hammer}", - "1 sp", - "L", - "1" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Healer's tools}", - "5 gp", - "1", - "2" - ], - [ - "{@indentFirst {@item Expanded healer's tools (level 3)}}", - "50 gp", - "1", - "2" - ] - ] - }, - [ - "{@item Holly and mistletoe}", - "0", - "\u2014", - "1" - ], - [ - "{@item Hourglass}", - "3 gp", - "L", - "1" - ], - [ - "{@item Ladder (10-foot)}", - "3 cp", - "3", - "2" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Lantern}", - "", - "", - "" - ], - [ - "{@indentFirst {@item Bull's eye}}", - "1 gp", - "1", - "1" - ], - [ - "{@indentFirst {@item Hooded}}", - "7 sp", - "L", - "1" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "{@item Lock}", - "", - "", - "" - ], - [ - "{@indentFirst {@item Poor lock (level 0)}}", - "2 sp", - "\u2014", - "2" - ], - [ - "{@indentFirst {@item Simple lock (level 1)}}", - "2 gp", - "\u2014", - "2" - ], - [ - "{@indentFirst {@item Average lock (level 3)}}", - "15 gp", - "\u2014", - "2" - ], - [ - "{@indentFirst {@item Good lock (level 9)}}", - "200 gp", - "\u2014", - "2" - ], - [ - "{@indentFirst {@item Superior lock (level 17)}}", - "4,500 gp", - "\u2014", - "2" - ] - ] - }, - [ - "{@item Magnifying glass (level 3)}", - "40 gp", - "\u2014", - "1" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Manacles}", - "", - "", - "" - ], - [ - "{@indentFirst {@item Poor manacles (level 0)}}", - "2 sp", - "\u2014", - "2" - ], - [ - "{@indentFirst {@item Simple manacles (level 1)}}", - "3 gp", - "\u2014", - "2" - ], - [ - "{@indentFirst {@item Average manacles (level 3)}}", - "20 gp", - "\u2014", - "2" - ], - [ - "{@indentFirst {@item Good manacles (level 9)}}", - "250 gp", - "\u2014", - "2" - ], - [ - "{@indentFirst {@item Superior manacles (level 17)}}", - "5,000 gp", - "\u2014", - "2" - ] - ] - }, - [ - "{@item Material component pouch}", - "5 sp", - "L", - "1" - ], - [ - "{@item Merchant's scale}", - "2 sp", - "L", - "2" - ], - [ - "{@item Mirror}", - "1 gp", - "\u2014", - "1" - ], - [ - "{@item Mug}", - "1 cp", - "\u2014", - "1" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Musical instrument}", - "", - "", - "" - ], - [ - "{@indentFirst {@item Handheld}}", - "8 sp", - "1", - "2" - ], - [ - "{@indentFirst {@item Virtuoso handheld (level 3)}}", - "50 gp", - "1", - "2" - ], - [ - "{@indentFirst {@item Heavy}}", - "2 gp", - "16", - "2" - ], - [ - "{@indentFirst {@item Virtuoso heavy (level 3)}}", - "100 gp", - "16", - "2" - ] - ] - }, - [ - "{@item Oil (1 pint)}", - "1 cp", - "\u2014", - "2" - ], - [ - "{@item Piton}", - "1 cp", - "\u2014", - "1" - ], - [ - "{@item Rations (1 week)}", - "4 sp", - "L", - "1" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Religious symbol}", - "", - "", - "" - ], - [ - "{@indentFirst {@item Wooden}}", - "1 sp", - "L", - "1" - ], - [ - "{@indentFirst {@item Silver}}", - "2 gp", - "L", - "1" - ] - ] - }, - [ - "{@item Religious text}", - "1 gp", - "L", - "1" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Repair kit}", - "2 gp", - "1", - "2" - ], - [ - "{@indentFirst {@item Superb repair kit (level 3)}}", - "25 gp", - "1", - "2" - ] - ] - }, - [ - "{@item Rope (50 feet)}", - "5 sp", - "L", - "2" - ], - [ - "{@item Sack (5)}", - "1 cp", - "L", - "1" - ], - [ - "{@item Saddlebags}", - "2 sp", - "L", - "2" - ], - [ - "{@item Signal whistle}", - "8 cp", - "\u2014", - "1" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Snare kit}", - "5 gp", - "2", - "2" - ], - [ - "{@indentFirst {@item Specialist snare kit (level 3)}}", - "55 gp", - "2", - "2" - ] - ] - }, - [ - "{@item Soap}", - "2 cp", - "\u2014", - "1" - ], - [ - "{@item Speelbook (blank)}", - "1 gp", - "L", - "1" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Spyglass}", - "20 gp", - "L", - "2" - ], - [ - "{@indentFirst {@item Fine spyglass (level 4)}}", - "80 gp", - "L", - "2" - ] - ] - }, - [ - "{@item Tack}", - "4 gp", - "1", - "\u2014" - ], - [ - "{@item Ten-foot pole}", - "1 cp", - "1", - "2" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Tent}", - "", - "", - "" - ], - [ - "{@indentFirst {@item Pup}}", - "8 sp", - "L", - "2" - ], - [ - "{@indentFirst {@item Four-person}}", - "5 gp", - "1", - "2" - ], - [ - "{@indentFirst {@item Pavilion (level 2)}}", - "40 gp", - "12", - "2" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "{@item Thieves' tools}", - "3 gp", - "L", - "2" - ], - [ - "{@indentFirst {@item Replacement picks}}", - "3 sp", - "\u2014", - "\u2014" - ], - [ - "{@indentFirst {@item Infiltrator thieves' tools (level 3)}}", - "50 gp", - "L", - "2" - ], - [ - "{@indentFirst {@item Infiltrator picks (level 3)}}", - "3 gp", - "\u2014", - "\u2014" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "{@item Tool}", - "", - "", - "" - ], - [ - "{@indentFirst {@item Long tool}}", - "1 gp", - "1", - "2" - ], - [ - "{@indentFirst {@item Short tool}}", - "4 sp", - "L", - "1 or 2" - ] - ] - }, - [ - "{@item Torch}", - "1 cp", - "L", - "1" - ], - [ - "{@item Waterskin}", - "5 cp", - "L", - "1" - ], - { - "type": "multiRow", - "rows": [ - [ - "{@item Writing set}", - "1 gp", - "L", - "2" - ], - [ - "{@indentFirst {@item Extra ink and paper}}", - "1 sp", - "\u2014", - "\u2014" - ] - ] - } - ] + "source": "CRB" }, { + "type": "statblock", + "tag": "table", "name": "Uncommon Adventuring Gear", - "type": "table", - "id": "6-10", - "source": "CRB", - "page": 288, - "minimizeTo": [ - 0 - ], - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center" - ], - "colSizes": [ - 4, - 1, - 1, - 1 - ], - "rows": [ - [ - "Item", - "Price", - "Bulk", - "Hands" - ], - [ - "{@item Scholarly journal (level 3)}", - "6 gp", - "L", - "1" - ], - [ - "{@indentFirst {@item Scholarly journal compendium (level 3)}}", - "30 gp", - "L", - "2" - ], - [ - "{@item Survey map (level 3)}", - "10 gp", - "L", - "1" - ], - [ - "{@indentFirst {@item Survey map atlas (level 3)}}", - "50 gp", - "L", - "2" - ] - ] + "source": "CRB" } ] }, @@ -8789,35 +4827,10 @@ "entries": [ "The items listed on Table 6\u201311 are the most widely available alchemical items from Chapter 11, which a 1st-level character could likely access. The descriptions below are incomplete; each item's full entry appears in Chapter 11 on the page listed in the table. Your GM might allow you to start with other alchemical items from Chapter 11 on a case-by-case basis.", { - "type": "tbl", - "page": 292, - "name": "TABLE 6\u201311: ALCHEMICAL GEAR", - "entries": [ - { - "type": "tbl", - "page": 292, - "table_head": "Alchemical Bombs Price Bulk Page", - "entries": [ - "Lesser acid flask 3 gp L 544 Lesser alchemist's fire 3 gp L 545 Lesser bottled lightning 3 gp L 545 Lesser frost vial 3 gp L 545 Lesser tanglefoot bag 3 gp L 545 Lesser thunderstone 3 gp L 545" - ] - }, - { - "type": "tbl", - "page": 292, - "table_head": "Elixirs Price Bulk Page", - "entries": [ - "Lesser antidote 3 gp L 546 Lesser antiplague 3 gp L 546 Minor elixir of life 3 gp L 548" - ] - }, - { - "type": "tbl", - "page": 292, - "table_head": "Alchemical Tools Price Bulk Page", - "entries": [ - "Lesser smokestick 3 gp L 554 Sunrod 3 gp L 554 Tindertwig (10) 2 sp\u2014554" - ] - } - ] + "type": "statblock", + "tag": "table", + "name": "Alchemical Gear", + "source": "CRB" }, { "type": "pf2-h3", @@ -8846,103 +4859,28 @@ }, { "type": "pf2-h3", - "page": 292, - "name": "Alchemical Tools", - "entries": [ - "Alchemical tools are a type of alchemical item you use, rather than drink or throw. For more on alchemical tools, see page 564.", - "{@b Smokestick:} You create a 5-foot radius smokescreen for 1 minute.", - "{@b Sunrod:} You can strike a sunrod on a hard surface as an Interact action to cause it to shed bright light in a 20-foot radius (dim light in the next 20 feet) for 6 hours.", - "{@b Tindertwig:} You can use a tindertwig to ignite something flammable with a single Interact action, faster than with flint and steel." - ] - } - ] - }, - { - "type": "pf2-h2", - "page": 293, - "name": "Magical Gear", - "entries": [ - "The items on Table 6\u201312 are the magic items from Chapter 11 that a 1st-level character could most frequently access. The descriptions below are incomplete; the items' full entries appear in Chapter 11 on the pages listed in the table. Your GM might allow you to start with other magic items from Chapter 11 on a case-by-case basis.", - { - "name": "Magical Gear", - "type": "table", - "id": "6-12", - "source": "CRB", - "page": 293, - "labelRowIdx": [ - 0, - 3, - 5, - 7 - ], - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center" - ], - "colSizes": [ - 4, - 1, - 1, - 1 - ], - "rows": [ - [ - "Consumable Magic Items", - "Price", - "Bulk", - "Page" - ], - [ - "{@i {@item Holy water}}", - "3 gp", - "L", - "571" - ], - [ - "{@i {@item Unholy water}}", - "3 gp", - "L", - "571" - ], - [ - "Potions", - "Price", - "Bulk", - "Page" - ], - [ - "{@i {@item Minor healing potion}}", - "4 gp", - "L", - "563" - ], - [ - "Scrolls", - "Price", - "Bulk", - "Page" - ], - [ - "Scroll of a common 1st-level spell", - "4 gp", - "L", - "565" - ], - [ - "Talismans", - "Price", - "Bulk", - "Page" - ], - [ - "{@i {@item Potency crystal}}", - "4 gp", - "\u2014", - "568" - ] + "page": 292, + "name": "Alchemical Tools", + "entries": [ + "Alchemical tools are a type of alchemical item you use, rather than drink or throw. For more on alchemical tools, see page 564.", + "{@b Smokestick:} You create a 5-foot radius smokescreen for 1 minute.", + "{@b Sunrod:} You can strike a sunrod on a hard surface as an Interact action to cause it to shed bright light in a 20-foot radius (dim light in the next 20 feet) for 6 hours.", + "{@b Tindertwig:} You can use a tindertwig to ignite something flammable with a single Interact action, faster than with flint and steel." ] + } + ] + }, + { + "type": "pf2-h2", + "page": 293, + "name": "Magical Gear", + "entries": [ + "The items on Table 6\u201312 are the magic items from Chapter 11 that a 1st-level character could most frequently access. The descriptions below are incomplete; the items' full entries appear in Chapter 11 on the pages listed in the table. Your GM might allow you to start with other magic items from Chapter 11 on a case-by-case basis.", + { + "type": "statblock", + "tag": "table", + "name": "Magical Gear", + "source": "CRB" }, { "type": "pf2-h3", @@ -8992,94 +4930,10 @@ "If you have an item, you can try to reverse-engineer its formula. This uses the Craft activity and takes the same amount of time as creating the item from a formula would. You must first disassemble the item. After the base downtime, you attempt a {@skill Crafting} check against the same DC it would take to {@action Craft} the item. If you succeed, you {@action Craft} the formula at its full Price, and you can keep working to reduce the Price as normal. If you fail, you're left with raw materials and no formula. If you critically fail, you also waste 10% of the raw materials you'd normally be able to salvage.", "The item's disassembled parts are worth half its Price in raw materials and can't be reassembled unless you successfully reverse-engineer the formula or acquire the formula another way. Reassembling the item from the formula works just like {@action Craft||Crafting} it from scratch; you use the disassembled parts as the necessary raw materials.", { + "type": "statblock", + "tag": "table", "name": "Formulas", - "type": "table", - "id": "6-13", - "source": "CRB", - "page": 293, - "colStyles": [ - "text-center", - "text-center", - "text-center border-left", - "text-center" - ], - "rows": [ - [ - "Item Level", - "Formula Price", - "Item Level", - "Formula Price" - ], - [ - "0*", - "5 sp", - "11", - "70 gp" - ], - [ - "1", - "1 gp", - "12", - "100 gp" - ], - [ - "2", - "2 gp", - "13", - "150 gp" - ], - [ - "3", - "3 gp", - "14", - "225 gp" - ], - [ - "4", - "5 gp", - "15", - "325 gp" - ], - [ - "5", - "8 gp", - "16", - "500 gp" - ], - [ - "6", - "13 gp", - "17", - "750 gp" - ], - [ - "7", - "18 gp", - "18", - "1,200 gp" - ], - [ - "8", - "25 gp", - "19", - "2,000 gp" - ], - [ - "9", - "35 gp", - "20", - "3,500 gp" - ], - [ - "10", - "50 gp", - "", - "" - ] - ], - "footnotes": [ - "* Formulas for all 0-level common items from this chapter can be purchased collectively in a {@item basic crafter's book}." - ] + "source": "CRB" }, { "type": "pf2-h3", @@ -9101,206 +4955,10 @@ "entries": [ "The services listed on {@table Basic Services and Consumables||Table 6\u201314} describe expenditures for common services and consumables.", { + "type": "statblock", + "tag": "table", "name": "Basic Services and Consumables", - "type": "table", - "id": "6-14", - "source": "CRB", - "page": 294, - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center" - ], - "colSizes": [ - 4, - 1, - 1, - 1 - ], - "rows": [ - [ - "Item", - "Price", - "Bulk", - "Hands" - ], - { - "type": "multiRow", - "rows": [ - [ - "Beverages", - "", - "", - "" - ], - [ - "{@indentFirst Mug of ale}", - "1 cp", - "L", - "1" - ], - [ - "{@indentFirst Keg of ale}", - "2 sp", - "2", - "2" - ], - [ - "{@indentFirst Pot of coffee or tea}", - "2 cp", - "L", - "1" - ], - [ - "{@indentFirst Bottle of wine}", - "1 sp", - "L", - "1" - ], - [ - "{@indentFirst Bottle of fine wine}", - "1 gp", - "L", - "1" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "Hireling (1 day)", - "", - "", - "" - ], - [ - "{@indentFirst Unskilled}", - "1 sp", - "", - "" - ], - [ - "{@indentFirst Skilled}", - "5 sp", - "", - "" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "Lodging (1 day)", - "", - "", - "" - ], - [ - "{@indentFirst Floor space}", - "3 cp", - "", - "" - ], - [ - "{@indentFirst Bed (for 1)}", - "1 sp", - "", - "" - ], - [ - "{@indentFirst Private room (for 2)}", - "8 sp", - "", - "" - ], - [ - "{@indentFirst Extravagant suite (for 6)}", - "10 gp", - "", - "" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "Meals", - "", - "", - "" - ], - [ - "{@indentFirst Poor meal}", - "1 cp", - "L", - "2" - ], - [ - "{@indentFirst Square meal}", - "3 cp", - "L", - "2" - ], - [ - "{@indentFirst Fine dining}", - "1 gp", - "L", - "2" - ] - ] - }, - [ - "Stabling (1 day)", - "2 cp", - "", - "" - ], - [ - "Toll", - "at least 1 cp", - "", - "" - ], - { - "type": "multiRow", - "rows": [ - [ - "Transportation (per 5 miles)", - "", - "", - "" - ], - [ - "{@indentFirst Caravan}", - "3 cp", - "", - "" - ], - [ - "{@indentFirst Carriage}", - "2 sp", - "", - "" - ], - [ - "{@indentFirst Ferry or riverboat}", - "4 cp", - "", - "" - ], - [ - "{@indentFirst Sailing ship}", - "6 cp", - "", - "" - ] - ] - } - ] + "source": "CRB" }, { "type": "pf2-h3", @@ -9325,58 +4983,10 @@ "entries": [ "Spellcasting services, listed on {@table Spellcasting Services||Table 6\u201315}, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It's hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.", { + "type": "statblock", + "tag": "table", "name": "Spellcasting Services", - "type": "table", - "id": "6-15", - "source": "CRB", - "page": 294, - "colStyles": [ - "text-center", - "text-center", - "text-center border-left", - "text-center" - ], - "rows": [ - [ - "Spell Level", - "Price*", - "Spell Level", - "Price*" - ], - [ - "1st", - "3 gp", - "6th", - "160 gp" - ], - [ - "2nd", - "7 gp", - "7th", - "360 gp" - ], - [ - "3rd", - "18 gp", - "8th", - "720 gp" - ], - [ - "4th", - "40 gp", - "9th", - "1,800 gp" - ], - [ - "5th", - "80 gp", - "", - "" - ] - ], - "footnotes": [ - "* Plus any cost required to cast the specific spell." - ] + "source": "CRB" } ] } @@ -9385,161 +4995,32 @@ "quickref": 2 } }, - { - "type": "pf2-h2", - "page": 294, - "name": "Cost of Living", - "entries": [ - "{@table Cost of Living||Table 6\u201316} shows how much it costs to get by. This covers room and board, dues, taxes, and other fees.", - { - "name": "Cost of Living", - "type": "table", - "id": "6-16", - "source": "CRB", - "page": 294, - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center" - ], - "colSizes": [ - 2, - 1, - 1, - 1 - ], - "rows": [ - [ - "Standard of Living", - "Week", - "Month", - "Year" - ], - [ - "Subsistence*", - "4 sp", - "2 gp", - "24 gp" - ], - [ - "Comfortable", - "1 gp", - "4 gp", - "52 gp" - ], - [ - "Fine", - "30 gp", - "130 gp", - "1,600 gp" - ], - [ - "Extravagant", - "100 gp", - "430 gp", - "5,200 gp" - ] - ], - "footnotes": [ - "* You can attempt to Subsist using {@skill Society} or {@skill Survival} for free." - ] - } - ] - }, - { - "type": "pf2-h2", - "page": 294, - "name": "Animals", - "entries": [ - "The Prices for animals are listed both for renting and for purchasing them outright. You usually need to pay for animal rentals up front, and if the vendor believes the animal might be put in danger, they typically require a deposit equal to the purchase Price. Most animals panic in battle. When combat begins, they become {@condition frightened||frightened 4} and {@condition fleeing} as long as they're {@condition frightened}. If you successfully {@action Command your Animal} using {@skill Nature}, you can keep it from fleeing, though this doesn't remove its frightened condition. If the animal is attacked or damaged, it returns to {@condition frightened||frightened 4} and {@condition fleeing}, with the same exceptions.", - "Warhorses and warponies are combat trained. They don't become {@condition frightened} or {@condition fleeing} during encounters in this way.", - { - "name": "Animals", - "type": "table", - "id": "6-17", - "source": "CRB", - "page": 294, - "colStyles": [ - "text-left", - "text-center", - "text-center" - ], - "rows": [ - [ - "Animal", - "Rental Price* (per day)", - "Purchase Price" - ], - { - "type": "multiRow", - "rows": [ - [ - "Dog", - "", - "" - ], - [ - "{@indentFirst Guard dog}", - "1 cp per day", - "2 sp" - ], - [ - "{@indentFirst Riding dog}", - "6 cp per day", - "4 gp" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "Horse", - "", - "" - ], - [ - "{@indentFirst Riding horse}", - "1 sp per day", - "8 gp" - ], - [ - "{@indentFirst Warhorse}", - "1 gp per day", - "30 gp (level 2)" - ], - [ - "{@indentFirst Pack animal}", - "2 cp per day", - "2 gp" - ] - ] - }, - { - "type": "multiRow", - "rows": [ - [ - "Pony", - "", - "" - ], - [ - "{@indentFirst Riding pony}", - "8 cp per day", - "7 gp" - ], - [ - "{@indentFirst Warpony}", - "8 sp per day", - "24 gp (level 2)" - ] - ] - } - ], - "footnotes": [ - "* Might require a deposit equal to the purchase Price." - ] + { + "type": "pf2-h2", + "page": 294, + "name": "Cost of Living", + "entries": [ + "{@table Cost of Living||Table 6\u201316} shows how much it costs to get by. This covers room and board, dues, taxes, and other fees.", + { + "type": "statblock", + "tag": "table", + "name": "Cost of Living", + "source": "CRB" + } + ] + }, + { + "type": "pf2-h2", + "page": 294, + "name": "Animals", + "entries": [ + "The Prices for animals are listed both for renting and for purchasing them outright. You usually need to pay for animal rentals up front, and if the vendor believes the animal might be put in danger, they typically require a deposit equal to the purchase Price. Most animals panic in battle. When combat begins, they become {@condition frightened||frightened 4} and {@condition fleeing} as long as they're {@condition frightened}. If you successfully {@action Command your Animal} using {@skill Nature}, you can keep it from fleeing, though this doesn't remove its frightened condition. If the animal is attacked or damaged, it returns to {@condition frightened||frightened 4} and {@condition fleeing}, with the same exceptions.", + "Warhorses and warponies are combat trained. They don't become {@condition frightened} or {@condition fleeing} during encounters in this way.", + { + "type": "statblock", + "tag": "table", + "name": "Animals", + "source": "CRB" }, { "type": "pf2-h3", @@ -9548,97 +5029,10 @@ "entries": [ "You can purchase special armor for animals, called barding (shown on {@table Barding||Table 6\u201318}). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal's size. Unlike for a suit of armor, barding's Strength entry is listed as a modifier, not a score. Barding can't be etched with magic runes, though special magical barding might be available.", { + "type": "statblock", + "tag": "table", "name": "Barding", - "type": "table", - "id": "6-18", - "source": "CRB", - "page": 294, - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center" - ], - "colSizes": [ - 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1 - ], - "labelRowIdx": [ - 0, - 3 - ], - "rows": [ - [ - "Light Barding", - "Price", - "AC Bonus", - "Dex Cap", - "Check Penalty", - "Speed Penalty", - "Bulk", - "Strength" - ], - [ - "Small or Medium", - "10 gp", - "+1", - "+5", - "\u20131", - "\u20135 ft.", - "2", - "+3" - ], - [ - "Large", - "20 gp", - "+1", - "+5", - "\u20131", - "\u20135 ft.", - "4", - "+3" - ], - [ - "Heavy Barding", - "Price", - "AC Bonus", - "Dex Cap", - "Check Penalty", - "Speed Penalty", - "Bulk", - "Strength" - ], - [ - "Small or Medium (level 2)", - "25 gp", - "+3", - "+3", - "\u20133", - "\u201310 ft.", - "4", - "+5" - ], - [ - "Large (level 3)", - "50 gp", - "+3", - "+3", - "\u20133", - "\u201310 ft.", - "8", - "+5" - ] - ] + "source": "CRB" } ] } @@ -9661,55 +5055,10 @@ "entries": [ "As shown in {@table Bulk Conversions||Table 6\u201319}, {@trait Large} or larger creatures are less encumbered by bulky items than {@trait Small} or {@trait Medium} creatures, while {@trait Tiny} creatures become overburdened more quickly. A {@trait Large} creature treats 10 items of 1 Bulk as 1 Bulk, a {@trait Huge} creature treats 10 items of 2 Bulk as 1 Bulk, and so on. A {@trait Tiny} creature treats 10 items of negligible Bulk as 1 Bulk. Negligible items work in a similar way\u2014a {@trait Huge} creature treats items of 1 Bulk as negligible, so it can carry any number of items of 1 Bulk. A {@trait Tiny} creature doesn't treat any items as having negligible Bulk.", { + "type": "statblock", + "tag": "table", "name": "Bulk conversions", - "type": "table", - "id": "6-19", - "source": "CRB", - "page": 295, - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Creature Size", - "Bulk Limit", - "Treats as Light", - "Treats as Negligible" - ], - [ - "Tiny", - "Half", - "\u2014", - "none" - ], - [ - "Small or Med.", - "Standard", - "L", - "\u2014" - ], - [ - "Large", - "×2", - "1 Bulk", - "L" - ], - [ - "Huge", - "×4", - "2 Bulk", - "1 Bulk" - ], - [ - "Gargantuan", - "×8", - "4 Bulk", - "2 Bulk" - ] - ] + "source": "CRB" } ] }, @@ -9720,65 +5069,10 @@ "entries": [ "Creatures of sizes other than {@trait Small} or {@trait Medium} need items appropriate to their size. These items have different Bulk and possibly a different Price. {@table Differently Sized Items||Table 6 \u201320} provides the Price and Bulk conversion for such items.", { + "type": "statblock", + "tag": "table", "name": "Differently Sized Items", - "type": "table", - "id": "6-20", - "source": "CRB", - "page": 295, - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Creature Size", - "Prize", - "Buk", - "Light Becomes", - "Negligible Becomes" - ], - [ - "Tiny", - "Standard", - "Half*", - "\u2014", - "\u2014" - ], - [ - "Small or Med.", - "Standard", - "Standard", - "L", - "\u2014" - ], - [ - "Large", - "×2", - "×2", - "1 Bulk", - "L" - ], - [ - "Huge", - "×4", - "×4", - "2 Bulk", - "1 Bulk" - ], - [ - "Gargantuan", - "×8", - "×8", - "4 Bulk", - "2 Bulk" - ] - ], - "footnotes": [ - "* An item that would have its Bulk reduced below 1 has light Bulk." - ] + "source": "CRB" }, "For example, a {@item morningstar} sized for a {@trait Medium} creature has a Price of 1 gp and 1 Bulk, so one made for a {@trait Huge} creature has a Price of 4 gp and 4 Bulk. One made for a {@trait Tiny} creature still costs 1 gp (due to its intricacy) and has 1/2 Bulk, which rounds down to light Bulk.", "Because the way that a creature treats Bulk and the Bulk of gear sized for it scale the same way, {@trait Tiny} or {@trait Large} (or larger) creatures can usually wear and carry about the same amount of appropriately sized gear as a {@trait Medium} creature.", @@ -10039,6 +5333,59 @@ "quickref": 3 } }, + { + "type": "pf2-brown-box", + "page": 301, + "name": "Other Spell Traits", + "entries": [ + "Some spells and effects have traits such as \"mental\" or \"good.\" These tell you more about the spell and how it works, and other rules might reference them. A creature might, for example, have a \u20132 circumstance penalty to saving throws against mental effects. Below is a glossary of a few traits you might see with important rules.", + { + "type": "pf2-title", + "name": "Auditory" + }, + "Auditory spells rely on sound. A spell with the auditory trait has its effect only if the target can hear it. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect makes sound.", + { + "type": "pf2-title", + "name": "Darkness and Light" + }, + "Effects with the darkness and light traits interact in specific ways. Non-magical light always shines in non-magical darkness and always fails to shine in magical darkness.", + "Magical light always shines in non-magical darkness but shines in magical darkness only if the light spell has a higher level than that of the darkness effect. Spells with the darkness trait or the light trait can always counteract one another, but bringing light and darkness into contact doesn't automatically do so. You must usually cast a light spell on a darkness effect directly to counteract it (and vice versa), but some spells automatically attempt to counteract opposing effects.", + { + "type": "pf2-title", + "name": "Incapacitation" + }, + "An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated as one degree of success better or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.", + { + "type": "pf2-title", + "name": "Minion" + }, + "Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn and can't use reactions. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect like a summoned minion you Sustain a Spell or Sustain an Activation; and if not otherwise specified, you issue a verbal command, which is a single action with the auditory and {@trait concentrate}s. If given no commands, by default minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals often indulge their creature comforts, and sapient minions act how they please.", + { + "type": "pf2-title", + "name": "Morph" + }, + "Spells that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described below).", + "Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. For instance, a morph that gave you wings would be dismissed if you polymorphed into a form that had wings of its own (though if your new form lacked wings, you'd keep the wings from your morph). The GM determines which morph effects can be used together and which can't.", + { + "type": "pf2-title", + "name": "Polymorph" + }, + "These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry.", + "If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.", + { + "type": "pf2-title", + "name": "Summoned" + }, + "A creature called by a conjuration spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost. It has the minion trait. If it tries to cast a spell of equal or higher level than the spell that summoned it, the spell fails and the summon spell ends. Otherwise, it uses the standard abilities for a creature of its kind. It generally attacks your enemies to the best of its abilities. If you can communicate with it, you can attempt to command it, but the GM determines the degree to which it follows your commands.", + "Immediately when you finish {@action Cast a Spell||Casting the Spell}, the summoned creature uses its 2 actions for that turn.", + "Summoned creatures can be banished by various spells and effects. They are automatically banished if reduced to 0 Hit Points or if the spell that called them ends.", + { + "type": "pf2-title", + "name": "Visual" + }, + "A visual spell can affect only creatures that can see it." + ] + }, { "type": "pf2-h2", "page": 300, @@ -10055,59 +5402,6 @@ "name": "Refocus", "source": "CRB" }, - { - "type": "pf2-brown-box", - "page": 301, - "name": "Other Spell Traits", - "entries": [ - "Some spells and effects have traits such as \"mental\" or \"good.\" These tell you more about the spell and how it works, and other rules might reference them. A creature might, for example, have a \u20132 circumstance penalty to saving throws against mental effects. Below is a glossary of a few traits you might see with important rules.", - { - "type": "pf2-title", - "name": "Auditory" - }, - "Auditory spells rely on sound. A spell with the auditory trait has its effect only if the target can hear it. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect makes sound.", - { - "type": "pf2-title", - "name": "Darkness and Light" - }, - "Effects with the darkness and light traits interact in specific ways. Non-magical light always shines in non-magical darkness and always fails to shine in magical darkness.", - "Magical light always shines in non-magical darkness but shines in magical darkness only if the light spell has a higher level than that of the darkness effect. Spells with the darkness trait or the light trait can always counteract one another, but bringing light and darkness into contact doesn't automatically do so. You must usually cast a light spell on a darkness effect directly to counteract it (and vice versa), but some spells automatically attempt to counteract opposing effects.", - { - "type": "pf2-title", - "name": "Incapacitation" - }, - "An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated as one degree of success better or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.", - { - "type": "pf2-title", - "name": "Minion" - }, - "Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn and can't use reactions. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect like a summoned minion you Sustain a Spell or Sustain an Activation; and if not otherwise specified, you issue a verbal command, which is a single action with the auditory and {@trait concentrate}s. If given no commands, by default minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals often indulge their creature comforts, and sapient minions act how they please.", - { - "type": "pf2-title", - "name": "Morph" - }, - "Spells that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described below).", - "Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. For instance, a morph that gave you wings would be dismissed if you polymorphed into a form that had wings of its own (though if your new form lacked wings, you'd keep the wings from your morph). The GM determines which morph effects can be used together and which can't.", - { - "type": "pf2-title", - "name": "Polymorph" - }, - "These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry.", - "If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.", - { - "type": "pf2-title", - "name": "Summoned" - }, - "A creature called by a conjuration spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost. It has the minion trait. If it tries to cast a spell of equal or higher level than the spell that summoned it, the spell fails and the summon spell ends. Otherwise, it uses the standard abilities for a creature of its kind. It generally attacks your enemies to the best of its abilities. If you can communicate with it, you can attempt to command it, but the GM determines the degree to which it follows your commands.", - "Immediately when you finish {@action Cast a Spell||Casting the Spell}, the summoned creature uses its 2 actions for that turn.", - "Summoned creatures can be banished by various spells and effects. They are automatically banished if reduced to 0 Hit Points or if the spell that called them ends.", - { - "type": "pf2-title", - "name": "Visual" - }, - "A visual spell can affect only creatures that can see it." - ] - }, { "type": "pf2-brown-box", "page": 302, @@ -10213,9 +5507,9 @@ "name": "Component Substitution", "entries": [ "Some classes can substitute one component for another or alter how a component works.", - "If you're a {@class bard} {@action Cast a Spell||Casting a Spell} from the occult tradition you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.", - "If you're a {@class cleric} {@action Cast a Spell||Casting a Spell} from the divine tradition while holding a divine focus (such as a religious symbol or text), you can replace any material component the spell requires by using the divine focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.", - "If you're a {@class druid} {@action Cast a Spell||Casting a Spell} from the primal tradition while holding a primal focus (such as holly and mistletoe), you can replace any material component the spell requires by using the primal focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.", + "If you're a {@class bard} {@action Cast a Spell||Casting a Spell} from the {@trait occult} tradition you can usually play an {@item musical instrument||instrument} for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.", + "If you're a {@class cleric} {@action Cast a Spell||Casting a Spell} from the {@trait divine} tradition while holding a divine focus (such as a {@item religious symbol} or {@item religious text||text}), you can replace any material component the spell requires by using the divine focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.", + "If you're a {@class druid} {@action Cast a Spell||Casting a Spell} from the {@trait primal} tradition while holding a primal focus (such as {@item holly and mistletoe}), you can replace any material component the spell requires by using the primal focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.", "If you're a {@class sorcerer} {@action Cast a Spell||Casting a Spell} from the magical tradition that matches your bloodline, you can draw on the magic within your blood to replace any material component with a somatic component.", "Any character casting an innate spell can replace any material component with a somatic component." ] @@ -10461,7 +5755,7 @@ { "type": "pf2-h1", "page": 323, - "name": "Focus Spells ", + "name": "Focus Spells", "entries": [ { "type": "pf2-h1-flavor", @@ -10490,148 +5784,45 @@ "page": 408, "name": "Casting Rituals", "entries": [ - "When you take charge of a ritual, you are its primary caster, and others assisting you are secondary casters. You can be a primary caster for a ritual even if you can't cast spells. You must know the ritual, and the ritual's spell level can be no higher than half your level rounded up.", - "You must also have the required proficiency rank in the skill used for the ritual's primary check (see Checks below), and as the primary caster, you must attempt this skill check to determine the ritual's effects. The primary skill check determines the tradition.", - "Rituals do not require spell slots to cast. You can heighten a ritual up to half your level rounded up, decided when the ritual is initiated. A ritual always takes at least 1 hour to perform, and often longer. While a ritual is a downtime activity, it's possible\u2014albeit risky\u2014to perform a ritual during exploration with enough uninterrupted time. A ritual's casting time is usually listed in days. Each day of casting requires 8 hours of participation in the ritual from all casters, with breaks during multiday rituals to allow rest. One caster can continue a multiday ritual, usually with some light chanting or meditation, while the other casters rest. All rituals require material, somatic, and verbal components throughout their casting time.", - { - "type": "pf2-h3", - "page": 408, - "name": "Learning Rituals", - "entries": [ - "Learning a ritual does not count against any limits on spells in your spell repertoire or on any other normal spellcasting ability. Rituals are never common, though if you look hard, you can probably find someone who can perform an uncommon ritual for you. They may still be unwilling to teach it to you." - ] - }, - { - "type": "pf2-h3", - "page": 408, - "name": "Cost", - "entries": [ - "A ritual's Cost entry lists valuable components required to cast the ritual. If a ritual doesn't have any such components, it won't have a Cost entry. The cost is consumed when you attempt the primary skill check. Costs are often presented as a base cost multiplied by the target's level and sometimes the spell's level. If the target's level is lower than 1, multiply the cost by 1 instead. Heightened versions that increase the base cost multiply it by the target's level or another value as appropriate. Most rituals that create permanent creatures, such as {@ritual create undead}, use costs based on the level of the spell, as presented on {@table creature creation rituals||Table 7\u20131}." - ] - }, - { - "type": "pf2-h3", - "page": 408, - "name": "Secondary Casters", - "entries": [ - "Many rituals need additional secondary casters, who also don't need to be able to cast spells. Unlike a primary caster, a secondary caster doesn't need a minimum level or skill proficiency. The Secondary Casters entry, if present, indicates the minimum number of secondary casters required." - ] - }, - { - "type": "pf2-h3", - "page": 408, - "name": "Checks", - "entries": [ - "At the ritual's culmination, you must attempt the skill check listed in the Primary Check entry to determine the ritual's outcome. Primary checks usually have a very hard DC for a level that's twice the ritual's spell level. As with other downtime activities, fortune and misfortune effects can't modify your checks for the ritual, nor can bonuses or penalties that aren't active throughout the process.", - "The GM can adjust the DCs of rituals, add or change primary or secondary checks, or even waive requirements to fit specific circumstances. For example, performing a ritual in a location where ley lines converge on the night of a new moon might make a normally difficult ritual drastically easier.", - { - "name": "Creature Creation Rituals", - "type": "table", - "id": "7-1", - "source": "CRB", - "page": 408, - "colStyles": [ - "text-left", - "text-center", - "text-center" - ], - "rows": [ - [ - "Creature Level", - "Spell Level Required", - "Cost" - ], - [ - "-1 or 0", - "2", - "15 gp" - ], - [ - "1", - "2", - "60 gp" - ], - [ - "2", - "3", - "105 gp" - ], - [ - "3", - "3", - "180 gp" - ], - [ - "4", - "4", - "300 gp" - ], - [ - "5", - "4", - "480 gp" - ], - [ - "6", - "5", - "750 gp" - ], - [ - "7", - "5", - "1,080 gp" - ], - [ - "8", - "6", - "1,500 gp" - ], - [ - "9", - "6", - "2,100 gp" - ], - [ - "10", - "7", - "3,500 gp" - ], - [ - "11", - "7", - "4,200 gp" - ], - [ - "12", - "8", - "6,000 gp" - ], - [ - "13", - "8", - "9,000 gp" - ], - [ - "14", - "9", - "13,500 gp" - ], - [ - "15", - "9", - "19,500 gp" - ], - [ - "16", - "10", - "30,000 gp" - ], - [ - "17", - "10", - "45,000 gp" - ] - ] + "When you take charge of a ritual, you are its primary caster, and others assisting you are secondary casters. You can be a primary caster for a ritual even if you can't cast spells. You must know the ritual, and the ritual's spell level can be no higher than half your level rounded up.", + "You must also have the required proficiency rank in the skill used for the ritual's primary check (see Checks below), and as the primary caster, you must attempt this skill check to determine the ritual's effects. The primary skill check determines the tradition.", + "Rituals do not require spell slots to cast. You can heighten a ritual up to half your level rounded up, decided when the ritual is initiated. A ritual always takes at least 1 hour to perform, and often longer. While a ritual is a downtime activity, it's possible\u2014albeit risky\u2014to perform a ritual during exploration with enough uninterrupted time. A ritual's casting time is usually listed in days. Each day of casting requires 8 hours of participation in the ritual from all casters, with breaks during multiday rituals to allow rest. One caster can continue a multiday ritual, usually with some light chanting or meditation, while the other casters rest. All rituals require material, somatic, and verbal components throughout their casting time.", + { + "type": "pf2-h3", + "page": 408, + "name": "Learning Rituals", + "entries": [ + "Learning a ritual does not count against any limits on spells in your spell repertoire or on any other normal spellcasting ability. Rituals are never common, though if you look hard, you can probably find someone who can perform an uncommon ritual for you. They may still be unwilling to teach it to you." + ] + }, + { + "type": "pf2-h3", + "page": 408, + "name": "Cost", + "entries": [ + "A ritual's Cost entry lists valuable components required to cast the ritual. If a ritual doesn't have any such components, it won't have a Cost entry. The cost is consumed when you attempt the primary skill check. Costs are often presented as a base cost multiplied by the target's level and sometimes the spell's level. If the target's level is lower than 1, multiply the cost by 1 instead. Heightened versions that increase the base cost multiply it by the target's level or another value as appropriate. Most rituals that create permanent creatures, such as {@ritual create undead}, use costs based on the level of the spell, as presented on {@table creature creation rituals||Table 7\u20131}." + ] + }, + { + "type": "pf2-h3", + "page": 408, + "name": "Secondary Casters", + "entries": [ + "Many rituals need additional secondary casters, who also don't need to be able to cast spells. Unlike a primary caster, a secondary caster doesn't need a minimum level or skill proficiency. The Secondary Casters entry, if present, indicates the minimum number of secondary casters required." + ] + }, + { + "type": "pf2-h3", + "page": 408, + "name": "Checks", + "entries": [ + "At the ritual's culmination, you must attempt the skill check listed in the Primary Check entry to determine the ritual's outcome. Primary checks usually have a very hard DC for a level that's twice the ritual's spell level. As with other downtime activities, fortune and misfortune effects can't modify your checks for the ritual, nor can bonuses or penalties that aren't active throughout the process.", + "The GM can adjust the DCs of rituals, add or change primary or secondary checks, or even waive requirements to fit specific circumstances. For example, performing a ritual in a location where ley lines converge on the night of a new moon might make a normally difficult ritual drastically easier.", + { + "type": "statblock", + "tag": "table", + "name": "Creature Creation Rituals", + "source": "CRB" } ] } @@ -11065,19 +6256,10 @@ "These languages are uncommon outside the region of their genesis. A character hailing from one of the regions listed below automatically has access to that language. In the Inner Sea region, the language referred to as Common elsewhere in the rules is the same as Taldane\u2014a result of Taldor's legacy of control and influence over the whole region.", "Nearly every language listed here is spoken on the melting-pot streets of Absalom.", { - "type": "tbl", - "page": 432, - "name": "TABLE 8\u20131: REGIONAL LANGUAGES", - "entries": [ - { - "type": "tbl", - "page": 432, - "table_head": "Language Regions", - "entries": [ - "Hallit Irrisen, Mendev, Numeria, Realm of the Mammoth Lords, Sarkoris, Ustalav Kelish Katapesh, Kelesh, Osirion, Qadira Mwangi Mwangi Expanse, the Shackles, Thuvia, Vidrian Osiriani Geb, Katapesh, Mana Wastes, Nex, Osirion, Rahadoum, Thuvia Shoanti Hold of Belkzen, Varisia Skald Irrisen, Lands of the Linnorm Kings Tien Lands of the Linnorm Kings, Realm of the Mammoth Lords, Tian Xia Varisian Brevoy, the Gravelands, Nidal, Nirmathas, Ustalav, Varisia Vudrani Jalmeray, Katapesh, Nex, Vudra" - ] - } - ] + "type": "statblock", + "tag": "table", + "source": "CRB", + "name": "Regional Languages" } ] } @@ -11383,253 +6565,10 @@ "entries": [ "The following domains are used by the primary deities of Golarion, as listed on pages 437\u2013440.", { - "name": "Domains", - "type": "table", - "id": "8-2", + "type": "statblock", + "tag": "table", "source": "CRB", - "page": 441, - "colStyles": [ - "text-left", - "text-left", - "text-left", - "text-left" - ], - "colSizes": [ - 1, - 3, - 1.5, - 1.5 - ], - "rows": [ - [ - "Domain", - "Description", - "Domain Spell", - "Advanced Domain Spell" - ], - [ - "{@b Air}", - "You can control winds and the weather.", - "{@spell Pushing gust}", - "{@spell Disperse into air}" - ], - [ - "{@b Ambition}", - "You strive to keep up with and outpace the competition.", - "{@spell Blind ambition}", - "{@spell Competitive edge}" - ], - [ - "{@b Cities}", - "You have powers over urban environments and denizens.", - "{@spell Face in the crowd}", - "{@spell Pulse of the city}" - ], - [ - "{@b Confidence}", - "You overcome your fear and project pride.", - "{@spell Veil of confidence}", - "{@spell Delusional pride}" - ], - [ - "{@b Creation}", - "You have divine abilities related to crafting and art.", - "{@spell Splash of art}", - "{@spell Artistic flourish}" - ], - [ - "{@b Darkness}", - "You operate in the darkness and take away the light.", - "{@spell Cloak of shadow}", - "{@spell Darkened eyes}" - ], - [ - "{@b Death}", - "You have the power to end lives and destroy undead.", - "{@spell Death's call}", - "{@spell Eradicate undeath}" - ], - [ - "{@b Destruction}", - "You are a conduit for divine devastation.", - "{@spell Cry of destruction}", - "{@spell Destructive aura}" - ], - [ - "{@b Dreams}", - "You have the power to enter and manipulate dreams.", - "{@spell Sweet dream}", - "{@spell Dreamer's call}" - ], - [ - "{@b Earth}", - "You control soil and stone..", - "{@spell Hurtling stone}", - "{@spell Localized quake}" - ], - [ - "{@b Family}", - "You aid and protect your family and community more effectively.", - "{@spell Soothing words}", - "{@spell Unity}" - ], - [ - "{@b Fate}", - "You see and understand hidden inevitabilities.", - "{@spell Read fate}", - "{@spell Tempt fate}" - ], - [ - "{@b Fire}", - "You control flame.", - "{@spell Fire ray}", - "{@spell Flame barrier}" - ], - [ - "{@b Freedom}", - "You liberate yourself and others from shackles and constraints.", - "{@spell Unimpeded stride}", - "{@spell Word of freedom}" - ], - [ - "{@b Healing}", - "Your healing magic is particularly potent.", - "{@spell Healer's blessing}", - "{@spell Rebuke death}" - ], - [ - "{@b Indulgence}", - "You feast mightily and can shake off the effects of overindulging.", - "{@spell Overstuff}", - "{@spell Take its course}" - ], - [ - "{@b Knowledge}", - "You receive divine insights.", - "{@spell Scholarly recollection}", - "{@spell Know the enemy}" - ], - [ - "{@b Luck}", - "You're unnaturally lucky and keep out of harm's way.", - "{@spell Bit of luck}", - "{@spell Lucky break}" - ], - [ - "{@b Magic}", - "You perform the unexpected and inexplicable.", - "{@spell Magic's vessel}", - "{@spell Mystic beacon}" - ], - [ - "{@b Might}", - "Your physical power is bolstered by divine strength.", - "{@spell Athletic rush}", - "{@spell Enduring might}" - ], - [ - "{@b Moon}", - "You command powers associated with the moon.", - "{@spell Moonbeam}", - "{@spell Touch of the moon}" - ], - [ - "{@b Nature}", - "You hold power over animals and plants.", - "{@spell Vibrant thorns}", - "{@spell Nature's bounty}" - ], - [ - "{@b Nightmares}", - "You fill minds with horror and dread.", - "{@spell Waking nightmare}", - "{@spell Shared nightmare}" - ], - [ - "{@b Pain}", - "You punish those who displease you with the sharp sting of pain.", - "{@spell Savor the sting}", - "{@spell Retributive pain}" - ], - [ - "{@b Passion}", - "You evoke passion, whether as love or lust.", - "{@spell Charming touch}", - "{@spell Captivating adoration}" - ], - [ - "{@b Perfection}", - "You strive to perfect your mind, body, and spirit.", - "{@spell Perfected mind}", - "{@spell Perfected form}" - ], - [ - "{@b Protection}", - "You ward yourself and others.", - "{@spell Protector's sacrifice}", - "{@spell Protector's sphere}" - ], - [ - "{@b Secrecy}", - "You protect secrets and keep them hidden.", - "{@spell Forced quiet}", - "{@spell Safeguard secret}" - ], - [ - "{@b Sun}", - "You harness the power of the sun and other light sources, and punish undead.", - "{@spell Dazzling flash}", - "{@spell Positive luminance}" - ], - [ - "{@b Travel}", - "You have power over movement and journeys.", - "{@spell Agile feet}", - "{@spell Traveler's transit}" - ], - [ - "{@b Trickery}", - "You deceive others and cause mischief.", - "{@spell Sudden shift}", - "{@spell Trickster's twin}" - ], - [ - "{@b Truth}", - "You pierce lies and discover the truth.", - "{@spell Word of truth}", - "{@spell Glimpse the truth}" - ], - [ - "{@b Tyranny}", - "You wield power to rule and enslave others.", - "{@spell Touch of obedience}", - "{@spell Commanding lash}" - ], - [ - "{@b Undeath}", - "Your magic carries close ties to the undead.", - "{@spell Touch of undeath}", - "{@spell Malignant sustenance}" - ], - [ - "{@b Water}", - "You control water and bodies of water.", - "{@spell Tidal surge}", - "{@spell Downpour}" - ], - [ - "{@b Wealth}", - "You hold power over wealth, trade, and treasure.", - "{@spell Appearance of wealth}", - "{@spell Precious metals}" - ], - [ - "{@b Zeal}", - "Your inner fire increases your combat prowess.", - "{@spell Weapon surge}", - "{@spell Zeal for battle}" - ] - ] + "name": "Domains" } ] } @@ -11970,7 +6909,10 @@ "Spell DC = 10 + ability modifier used for spellcasting + proficiency bonus + other bonuses + penalties" ] } - ] + ], + "data": { + "quickrefIndex": true + } }, { "type": "pf2-h3", @@ -12458,7 +7400,7 @@ "page": 457, "name": "Emanation", "entries": [ - "An emanation issues forth from each side of your space, extending out to a specified number of feet in all directions. For instance, the {@spell bless} spell's emanation radiates 5 or more feet outward from the caster. Because the sides of a creature's space are the starting point for the emanation, an emanation from a Large or larger creature affects a greater overall area than that of a Medium or smaller creature. Unless the text states otherwise, the creature creating an emanation effect chooses whether the creature at its center is affected..pdf" + "An emanation issues forth from each side of your space, extending out to a specified number of feet in all directions. For instance, the {@spell bless} spell's emanation radiates 5 or more feet outward from the caster. Because the sides of a creature's space are the starting point for the emanation, an emanation from a Large or larger creature affects a greater overall area than that of a Medium or smaller creature. Unless the text states otherwise, the creature creating an emanation effect chooses whether the creature at its center is affected." ] }, { @@ -12715,7 +7657,7 @@ "page": 460, "name": "Doomed", "entries": [ - "Your life is ebbing away, bringing you ever closer to death. Some powerful spells and evil creatures can inflict the doomed condition on you. Doomed always includes a value. The maximum dying value at which you die is reduced by your doomed value. For example, if you were doomed 1, you would die upon reaching dying 3 instead of dying 4. If your maximum dying value is ever reduced to 0, you instantly die. When you die, you're no longer doomed.", + "Your life is ebbing away, bringing you ever closer to death. Some powerful spells and evil creatures can inflict the doomed condition on you. Doomed always includes a value. The maximum dying value at which you die is reduced by your doomed value. For example, if you were {@condition doomed 1}, you would die upon reaching dying 3 instead of dying 4. If your maximum dying value is ever reduced to 0, you instantly die. When you die, you're no longer doomed.", "Your {@condition doomed} value decreases by 1 each time you get a full night's rest." ] } @@ -13421,7 +8363,7 @@ "Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens.", "Once your first turn begins, you gain your actions and reaction. You can use 1 reaction per round. You can use a reaction on anyone's turn (including your own), but only when its trigger occurs. If you don't use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.", "Some reactions are specifically meant to be used in combat and can change how the battle plays out drastically.", - "One example of such a reaction is {@action Attack of Opportunity}, which {@class fighters} gain at 1st level.", + "One example of such a reaction is {@action Attack of Opportunity}, which {@class fighter||fighters} gain at 1st level.", "This reaction lets you make a melee {@action Strike} if a creature within reach uses a {@trait manipulate} or {@trait move} action, makes a ranged attack, or leaves a square during a {@trait move} action. The Triggering Moves diagram on page 474 illustrates examples of movements that might trigger an {@action Attack of Opportunity} from a creature without reach and one with reach.", "You'll notice this reaction allows you to use a modified basic action, a {@action Strike}. This follows the rules on subordinate actions found on page 462.", "Because your {@action Attack of Opportunity} takes place outside of your turn, the attack roll doesn't incur a multiple attack penalty." @@ -13453,61 +8395,10 @@ "Table 9\u20131 also lists the typical reach for creatures of each size, for both tall creatures (most bipeds) and long creatures (most quadrupeds). See page 455 for more about reach.", "The Space entry lists how many feet on a side a creature's space is, so a Large creature fills a 10-foot-by-10-foot space (4 squares on the grid). Sometimes part of a creature extends beyond its space, such as if a giant octopus is grabbing you with its tentacles. In that case, the GM will usually allow attacking the extended portion, even if you can't reach the main creature. A Small or larger creature or object takes up at least 1 square on a grid, and creatures of these sizes can't usually share spaces except in situations like a character riding a mount. Rules for moving through other creatures' spaces appear below.", { - "name": "Size and Reach", - "type": "table", - "id": "9-1", + "type": "statblock", + "tag": "table", "source": "CRB", - "page": 474, - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Size", - "Space", - "Reach (Tall)", - "Reach (Long)" - ], - [ - "Tiny", - "Less than 5 feet", - "0 feet", - "0 feet" - ], - [ - "Small", - "5 feet", - "5 feet", - "5 feet" - ], - [ - "Medium", - "5 feet", - "5 feet", - "5 feet" - ], - [ - "Large", - "10 feet", - "10 feet", - "5 feet" - ], - [ - "Huge", - "15 feet", - "15 feet", - "10 feet" - ], - [ - "Gargantuan", - "20 feet or more", - "20 feet", - "15 feet" - ] - ] + "name": "Size and Reach" }, "Multiple Tiny creatures can occupy the same square. At least four can fit in a single square, though the GM might determine that even more can fit. Tiny creatures can occupy a space occupied by a larger creature as well, and if their reach is 0 feet, they must do so in order to attack." ] @@ -13814,79 +8705,10 @@ "entries": [ "Depending on how the GM tracks movement, you move in feet or miles based on your character's Speed with the relevant movement type. Typical rates are on the table below.", { - "name": "Travel Speed", - "type": "table", - "id": "9-2", + "type": "statblock", + "tag": "table", "source": "CRB", - "page": 479, - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Speed", - "Feet per Minute", - "Miles per Hour", - "Miles per Day" - ], - [ - "10 feet", - "100", - "1", - "8" - ], - [ - "15 feet", - "150", - "1-1/2", - "12" - ], - [ - "20 feet", - "200", - "2", - "16" - ], - [ - "25 feet", - "250", - "2-1/2", - "20" - ], - [ - "30 feet", - "300", - "3", - "24" - ], - [ - "35 feet", - "350", - "3-1/2", - "28" - ], - [ - "40 feet", - "400", - "4", - "32" - ], - [ - "50 feet", - "500", - "5", - "40" - ], - [ - "60 feet", - "600", - "6", - "48" - ] - ] + "name": "Travel Speed" }, "The rates in Table 9 \u20132 assume traveling over flat and clear terrain at a determined pace, but one that's not exhausting.", "Moving through {@quickref difficult terrain||3|terrain} halves the listed movement rate. {@quickref greater difficult terrain||3|terrain} reduces the distance traveled to one-third the listed amount. If the travel requires a skill check to accomplish, such as mountain climbing or swimming, the GM might call for a check once per hour using the result and the table above to determine your progress." @@ -14332,137 +9154,36 @@ "entries": [ "Once you've selected a threat level, it's time to build the encounter. You have an XP budget based on the threat, and each creature costs some of that budget. Start with the monsters or NPCs that are most important to the encounter, then decide how you want to use the rest of your XP budget. Many encounters won't match the XP budget exactly, but they should come close. The XP budget is based on a group of four characters. If your group is larger or smaller, see Different Party Sizes below." ] - }, - { - "type": "pf2-h4", - "page": 488, - "name": "Choosing Creatures", - "entries": [ - "In all but the most unusual circumstances, you'll select creatures for your encounter that range from 4 levels lower than the PCs' level to 4 levels higher (see Table 10\u20132: Creature XP and Role). Each creature has a part to play in your encounter, from a lowly lackey to a boss so mighty it could defeat the entire party single-handedly.", - "Each creature costs some of the XP from your XP budget for the encounter, based on its level compared to the levels of the characters in your party. For instance, if the PCs are 5th level, a 2nd-level creature is a \"party level \u20133\" creature, a lackey appropriate for a lowto- moderate-threat encounter, and it costs 15 XP in an encounter's XP budget. Party level is explained in detail on page 508." - ] - }, - { - "type": "pf2-h4", - "page": 488, - "name": "Different Party Sizes", - "entries": [ - "For each additional character in the party beyond the fourth, increase your XP budget by the amount shown in the Character Adjustment value for your encounter in Table 10\u20131: Encounter Budget. If you have fewer than four characters, use the same process in reverse: for each missing character, remove that amount of XP from your XP budget. Note that if you adjust your XP budget to account for party size, the XP awards for the encounter don't change\u2014you'll always award the amount of XP listed for a group of four characters.", - "It's best to use the XP increase from more characters to add more enemies or hazards, and the XP decrease from fewer characters to subtract enemies and hazards, rather than making one enemy tougher or weaker. Encounters are typically more satisfying if the number of enemy creatures is fairly close to the number of player characters." - ] - }, - { - "name": "Encounter Budget", - "type": "table", - "id": "10-1", - "source": "CRB", - "page": 489, - "colStyles": [ - "text-left", - "text-center", - "text-center" - ], - "rows": [ - [ - "Threat", - "XP Budget", - "Character Adjustment" - ], - [ - "Trivial", - "40 or less", - "10 or less" - ], - [ - "Low", - "60", - "15" - ], - [ - "Moderate", - "80", - "20" - ], - [ - "Severe", - "120", - "30" - ], - [ - "Extreme", - "160", - "40" - ] - ] - }, - { - "name": "Creature XP and Role", - "type": "table", - "id": "10-2", - "source": "CRB", - "page": 489, - "colStyles": [ - "text-left", - "text-center", - "text-left" - ], - "colSizes": [ - 2, - 1, - 4 - ], - "rows": [ - [ - "Creature Level", - "XP", - "Suggested Role" - ], - [ - "Party level \u20134", - "10", - "Low-threat lackey" - ], - [ - "Party level \u20133", - "15", - "Low- or moderate-threat lackey" - ], - [ - "Party level \u20132", - "20", - "Any lackey or standard creature" - ], - [ - "Party level \u20131", - "30", - "Any standard creature" - ], - [ - "Party level", - "40", - "Any standard creature or low-threat boss" - ], - [ - "Party level + 1", - "60", - "Low- or moderate-threat boss" - ], - [ - "Party level + 2", - "80", - "Moderate- or severe-threat boss" - ], - [ - "Party level + 3", - "120", - "Severe- or extreme-threat boss" - ], - [ - "Party level + 4", - "160", - "Extreme-threat solo boss" - ] - ] + }, + { + "type": "pf2-h4", + "page": 488, + "name": "Choosing Creatures", + "entries": [ + "In all but the most unusual circumstances, you'll select creatures for your encounter that range from 4 levels lower than the PCs' level to 4 levels higher (see {@table Creature XP and Role||Table 10\u20132: Creature XP and Role}). Each creature has a part to play in your encounter, from a lowly lackey to a boss so mighty it could defeat the entire party single-handedly.", + "Each creature costs some of the XP from your XP budget for the encounter, based on its level compared to the levels of the characters in your party. For instance, if the PCs are 5th level, a 2nd-level creature is a \"party level \u20133\" creature, a lackey appropriate for a lowto- moderate-threat encounter, and it costs 15 XP in an encounter's XP budget. Party level is explained in detail on page 508." + ] + }, + { + "type": "pf2-h4", + "page": 488, + "name": "Different Party Sizes", + "entries": [ + "For each additional character in the party beyond the fourth, increase your XP budget by the amount shown in the Character Adjustment value for your encounter in {@table Encounter Budget||Table 10\u20131: Encounter Budget}. If you have fewer than four characters, use the same process in reverse: for each missing character, remove that amount of XP from your XP budget. Note that if you adjust your XP budget to account for party size, the XP awards for the encounter don't change\u2014you'll always award the amount of XP listed for a group of four characters.", + "It's best to use the XP increase from more characters to add more enemies or hazards, and the XP decrease from fewer characters to subtract enemies and hazards, rather than making one enemy tougher or weaker. Encounters are typically more satisfying if the number of enemy creatures is fairly close to the number of player characters." + ] + }, + { + "type": "statblock", + "tag": "table", + "source": "CRB", + "name": "Encounter Budget" + }, + { + "type": "statblock", + "tag": "table", + "source": "CRB", + "name": "Creature XP and Role" } ], "data": { @@ -14966,53 +9687,10 @@ "Watches and Rest on the next page indicates how long the group needs to set aside for rest, assuming everyone gets a rotating watch assignment of equal length.", "If a surprise encounter would occur during rest, you can roll a die to randomly determine which character is on watch at the time. All characters roll initiative; sleeping characters typically roll Perception with a \u20134 status penalty for being unconscious. They don't automatically wake up when rolling initiative, but they might roll a Perception check to wake up at the start of their turn due to noise. If a savvy enemy waits for a particularly vulnerable character to take watch before attacking, the attack can happen on that character's watch automatically. However, you might have the ambusher attempt a {@skill Stealth} check against the Perception DCs of all characters to see if anyone noticed its approach.", { - "name": "Watches and Rest", - "type": "table", - "id": "10-3", + "type": "statblock", + "tag": "table", "source": "CRB", - "page": 500, - "colStyles": [ - "text-center", - "text-left", - "text-left" - ], - "colSizes": [ - 1, - 3, - 3 - ], - "rows": [ - [ - "Group Size", - "Total Time", - "Duration of Each Watch" - ], - [ - "2", - "16 hours", - "8 hours" - ], - [ - "3", - "12 hours", - "4 hours" - ], - [ - "4", - "10 hours, 40 minutes", - "2 hours, 40 minutes" - ], - [ - "5", - "10 hours", - "2 hours" - ], - [ - "6", - "9 hours, 36 minutes", - "1 hour, 36 minutes" - ] - ] + "name": "Watches and Rest" } ] } @@ -15125,7 +9803,7 @@ "page": 502, "name": "Cost of Living", "entries": [ - "For short periods of downtime, characters are usually just passing through a settlement or spending a bit of time there. They can use the prices for inn stays and meals found on page 294. For long stretches of downtime, use the values on Table 6\u201316: Cost of Living on the same page. Deduct these costs from a character's funds after they gain any money from their other downtime activities.", + "For short periods of downtime, characters are usually just passing through a settlement or spending a bit of time there. They can use the prices for inn stays and meals found on page 294. For long stretches of downtime, use the values on {@table Cost of Living||Table 6\u201316: Cost of Living} on the same page. Deduct these costs from a character's funds after they gain any money from their other downtime activities.", "A character can live off the land instead, but each day they do, they typically use the Subsist activity (page 240) to the exclusion of any other downtime activity." ] }, @@ -15194,362 +9872,51 @@ { "type": "pf2-h1", "page": 503, - "name": "Difficulty Classes", - "alias": [ - "DCs" - ], - "entries": [ - { - "type": "pf2-h1-flavor", - "page": 503, - "entries": [ - "{@i As the Game Master, it's up to you to set the difficulty classes (DCs) for checks that don't use a predefined DC. The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each work well in certain circumstances, and you can adjust both types of DC using the advice on adjusting difficulty.}" - ] - }, - { - "type": "pf2-h2", - "page": 503, - "name": "Simple DCs", - "entries": [ - "Sometimes you need to quickly set a Difficulty Class. The easiest method is to select a simple DC from Table 10\u20134 by estimating which proficiency rank best matches the task (that rank is usually not required to succeed at the task).", - "If it's something pretty much anyone would have a decent chance at, use the untrained DC. If it would require a degree of training, use the DC listed for trained, expert, master, or legendary proficiency, as appropriate to the complexity of the task. For example, say a PC was trying to uncover the true history behind a fable. You determine this requires a check to Recall Knowledge, and that only someone with master proficiency in Folktale Lore would know the information, so you'd set the DC at 30\u2014the simple master DC.", - "Simple DCs work well when you need a DC on the fly and there's no level associated with the task. They're most useful for skill checks. Because there isn't much gradation between the simple DCs, they don't work as well for hazards or combatants, where the PCs' lives are on the line; you're better off using level-based DCs for such challenges.", - { - "name": "Simple DCs", - "type": "table", - "id": "10-4", - "source": "CRB", - "page": 503, - "colStyles": [ - "text-left", - "text-center" - ], - "colSizes": [ - 2, - 1 - ], - "rows": [ - [ - "Proficiency Rank", - "DC" - ], - [ - "Untrained", - "10" - ], - [ - "Trained", - "15" - ], - [ - "Expert", - "20" - ], - [ - "Master", - "30" - ], - [ - "Legendary", - "40" - ] - ] - } - ], - "data": { - "quickrefIndex": true - } - }, - { - "type": "pf2-h2", - "page": 503, - "name": "Level-Based DCs", - "entries": [ - "When you're determining a skill DC based on something that has a level, use Table 10\u20135 to set the DC. Find the level of the subject, and assign the corresponding DC. Since spells use a 1\u201310 scale, use the Spell Level column for them.", - "Use these DCs when a PC needs to Identify a Spell or {@action Recall Knowledge} about a creature, attempts to Earn Income by performing a task of a certain level, and so on. You can also use the level-based DCs for obstacles instead of assigning a simple DC. For example, you might determine that a wall in a high-level dungeon was constructed of smooth metal and is hard to climb. You could simply say only someone with master proficiency could climb it, and use the simple DC of 30. Or you might decide that the 15th-level villain who created the dungeon crafted the wall, and use the 15th-level DC of 34. Either approach is reasonable!", - "Note that PCs who invest in a skill become more likely to succeed at a DC of their level as they increase in level, and the listed DCs eventually become very easy for them.", - { - "name": "DCs by Level", - "type": "table", - "id": "10-5", - "source": "CRB", - "page": 503, - "labelRowIdx": [ - 0, - 14 - ], - "rowStyles": [ - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center" - ], - "spans": [ - [ - [ - 2, - 3 - ], - [ - 3, - 4 - ] - ], - [ - [ - 2, - 3 - ], - [ - 3, - 4 - ] - ], - [ - [ - 2, - 3 - ], - [ - 3, - 4 - ] - ], - [ - [ - 2, - 3 - ], - [ - 3, - 4 - ] - ], - [ - [ - 2, - 3 - ], - [ - 3, - 4 - ] - ], - [ - [ - 2, - 3 - ], - [ - 3, - 4 - ] - ], - [ - [ - 2, - 3 - ], - [ - 3, - 4 - ] - ], - [ - [ - 2, - 3 - ], - [ - 3, - 4 - ] - ], - [ - [ - 2, - 3 - ], - [ - 3, - 4 - ] - ], - [ - [ - 2, - 3 - ], - [ - 3, - 4 - ] - ], - [ - [ - 2, - 3 - ], - [ - 3, - 4 - ] - ] - ], - "rows": [ - [ - "Level", - "DC", - "Level", - "DC" - ], - [ - "0", - "14", - "13", - "31" - ], - [ - "1", - "15", - "14", - "32" - ], - [ - "2", - "16", - "15", - "34" - ], - [ - "3", - "18", - "16", - "35" - ], - [ - "4", - "19", - "17", - "36" - ], - [ - "5", - "20", - "18", - "38" - ], - [ - "6", - "22", - "19", - "39" - ], - [ - "7", - "23", - "20", - "40" - ], - [ - "8", - "24", - "21", - "42" - ], - [ - "9", - "26", - "22", - "44" - ], - [ - "10", - "27", - "23", - "46" - ], - [ - "11", - "28", - "24", - "48" - ], - [ - "12", - "30", - "25", - "50" - ], - [ - "Spell Level*", - "DC" - ], - [ - "1st", - "15" - ], - [ - "2nd", - "18" - ], - [ - "3rd", - "20" - ], - [ - "4th", - "23" - ], - [ - "5th", - "26" - ], - [ - "6th", - "28" - ], - [ - "7th", - "31" - ], - [ - "8th", - "34" - ], - [ - "9th", - "36" - ], - [ - "10th", - "39" - ] - ], - "footnotes": [ - "* If a spell is uncommon or rare, its difficulty should be adjusted accordingly." - ] + "name": "Difficulty Classes", + "alias": [ + "DCs" + ], + "entries": [ + { + "type": "pf2-h1-flavor", + "page": 503, + "entries": [ + "{@i As the Game Master, it's up to you to set the difficulty classes (DCs) for checks that don't use a predefined DC. The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each work well in certain circumstances, and you can adjust both types of DC using the advice on adjusting difficulty.}" + ] + }, + { + "type": "pf2-h2", + "page": 503, + "name": "Simple DCs", + "entries": [ + "Sometimes you need to quickly set a Difficulty Class. The easiest method is to select a simple DC from Table 10\u20134 by estimating which proficiency rank best matches the task (that rank is usually not required to succeed at the task).", + "If it's something pretty much anyone would have a decent chance at, use the untrained DC. If it would require a degree of training, use the DC listed for trained, expert, master, or legendary proficiency, as appropriate to the complexity of the task. For example, say a PC was trying to uncover the true history behind a fable. You determine this requires a check to Recall Knowledge, and that only someone with master proficiency in Folktale Lore would know the information, so you'd set the DC at 30\u2014the simple master DC.", + "Simple DCs work well when you need a DC on the fly and there's no level associated with the task. They're most useful for skill checks. Because there isn't much gradation between the simple DCs, they don't work as well for hazards or combatants, where the PCs' lives are on the line; you're better off using level-based DCs for such challenges.", + { + "name": "Simple DCs", + "type": "statblock", + "tag": "table", + "source": "CRB", + "page": 503 + } + ], + "data": { + "quickrefIndex": true + } + }, + { + "type": "pf2-h2", + "page": 503, + "name": "Level-Based DCs", + "entries": [ + "When you're determining a skill DC based on something that has a level, use Table 10\u20135 to set the DC. Find the level of the subject, and assign the corresponding DC. Since spells use a 1\u201310 scale, use the Spell Level column for them.", + "Use these DCs when a PC needs to Identify a Spell or {@action Recall Knowledge} about a creature, attempts to Earn Income by performing a task of a certain level, and so on. You can also use the level-based DCs for obstacles instead of assigning a simple DC. For example, you might determine that a wall in a high-level dungeon was constructed of smooth metal and is hard to climb. You could simply say only someone with master proficiency could climb it, and use the simple DC of 30. Or you might decide that the 15th-level villain who created the dungeon crafted the wall, and use the 15th-level DC of 34. Either approach is reasonable!", + "Note that PCs who invest in a skill become more likely to succeed at a DC of their level as they increase in level, and the listed DCs eventually become very easy for them.", + { + "type": "statblock", + "tag": "table", + "name": "DCs by Level", + "source": "CRB" } ], "data": { @@ -15565,53 +9932,10 @@ "Adjustments happen most often with tasks whose DCs are based on their level. Adjustments use a scale of \u201310 to +10, from incredibly easy checks to incredibly hard ones, and are broken into increments of 2, 5, and 10.", "You'll often apply the adjustments for uncommon, rare, or unique subjects.", { + "type": "statblock", + "tag": "table", "name": "DC Adjustments", - "type": "table", - "id": "10-6", - "source": "CRB", - "page": 504, - "colStyles": [ - "text-left", - "text-center", - "text-left" - ], - "rows": [ - [ - "Difficulty", - "Adjustment", - "Rarity" - ], - [ - "Incredibly easy", - "-10", - "\u2014" - ], - [ - "Very easy", - "\u20135", - "\u2014" - ], - [ - "Easy", - "\u20132", - "\u2014" - ], - [ - "Hard", - "+2", - "Uncommon" - ], - [ - "Very hard", - "+5", - "Rare" - ], - [ - "Incredibly hard", - "+10", - "Unique" - ] - ] + "source": "CRB" }, "The adjustments' names don't translate to how hard a task actually is for a PC or group of PCs, and adjustments aren't meant to balance out or replace PCs' bonuses and penalties. PCs who invest in a skill will become better and better at that skill as they increase in level. For example, even the best 1st-level PC has grim odds against an incredibly hard 1st-level DC, with a huge chance of critical failure, but by 20th level, an optimized character with a modicum of magic or assistance can take down incredibly hard 20th-level DCs over half the time, critically failing only on a 1. At higher levels, many groups will find that the very hard DC is more like standard for them; keep that in mind if you need a check that presents a true challenge to a high level group.", "You might use different DCs for a task based on the particular skill or statistic used for the check. Let's say your PCs encounter a magical tome about aberrant creatures. The tome is 4th-level and has the occult trait, so you set the DC of an {@skill Occultism} check to Identify the Magic to 19, based on Table 10\u20135. As noted in Identify Magic, other magic-related skills can typically be used at a higher DC, so you might decide the check is very hard for a character using {@skill Arcana} and set the DC at 24 for characters using that skill. If a character in your group had Aberration Lore, you might determine that it would be easy or very easy to use that skill and adjust the DC to 17 or 14. These adjustments aren't taking the place of characters' bonuses, modifiers, and penalties\u2014they are due to the applicability of the skills being used.", @@ -15658,560 +9982,184 @@ { "type": "pf2-h3", "page": 504, - "name": "Earn Income", - "entries": [ - "You set the task level when someone tries to Earn Income.", - "The highest-level task available is usually the same as the level of the settlement where the character is located. If you don't know the settlement's level, it's usually 0\u20131 for a village, 2\u20134 for a town, or 5\u20137 for a city. A PC might need to travel to a metropolis or capital to find tasks of levels 8-10, and to the largest cities in the world or another plane to routinely find tasks beyond that. Some locations might have higher-level tasks available based on the nature of the settlement. A major port might have higher-level tasks for Sailing Lore, a city with a vibrant arts scene might have higher-level tasks for {@skill Performance}, and so on. If someone is trying to use a particularly obscure skill, they might have trouble finding tasks of an ideal level, or any at all\u2014no one in most settlements is clamoring for the expertise of someone with Troll Lore.", - "Once the PC has decided on a particular level of task from those available, use the DC for that level from Table 10\u20135. You might adjust the DC to be more difficult if there's inclement weather during an outdoor job, a rowdy audience for a performance, or the like." - ] - }, - { - "type": "pf2-h3", - "page": 505, - "name": "Gather Information", - "entries": [ - "To set the DC to Gather Information, use a simple DC representing the availability of information about the subject. Adjust the DC upward if the PC Gathering Information seeks in-depth information. For example, if a character wants to Gather Information about a visiting caravan, you might decide that a common person wouldn't know much about it, but any merchant or guard would, so learning basic facts uses the simple DC for trained proficiency. A caravan leader's name is superficial, so discovering it might be DC 15 (the simple trained DC in Table 10\u20134). Learning the identity of the leader's employers, however, might be DC 20 if the employers are more obscure." - ] - }, - { - "type": "pf2-h3", - "page": 505, - "name": "Identify Magic or Learn a Spell", - "entries": [ - "The DC to {@action Identify Magic} or {@action Learn a Spell} is usually the DC listed in Table 10\u20135 for the spell or item's level, adjusted for its rarity. A very strange item or phenomenon usually uses a higher DC adjustment. For a cursed item or certain illusory items, use an incredibly hard DC to increase the chance of misidentification." - ] - }, - { - "type": "pf2-h3", - "page": 505, - "name": "Recall Knowledge", - "entries": [ - "On most topics, you can use simple DCs for checks to {@action Recall Knowledge}. For a check about a specific creature, trap, or other subject with a level, use a {@quickref level-based DCs||4|level-based dcs} (adjusting for rarity as needed). You might adjust the difficulty down, maybe even drastically, if the subject is especially notorious or famed. Knowing simple tales about an infamous dragon's exploits, for example, might be incredibly easy for the dragon's level, or even just a simple trained DC.", - { - "type": "pf2-h4", - "page": 505, - "name": "Alternative Skills", - "entries": [ - "As noted in the action's description, a character might attempt to {@action Recall Knowledge} using a different skill than the ones listed as the default options. If the skill is highly applicable, like using {@skill Medicine} to identify a medicinal tonic, you probably don't need to adjust the DC. If its relevance is a stretch, adjust the DC upward as described in {@quickref Adjusting Difficulty||4|Adjusting Difficulty}." - ] - }, - { - "type": "pf2-h4", - "page": 505, - "name": "Additional Knowledge", - "entries": [ - "Sometimes a character might want to follow up on a check to {@action Recall Knowledge}, rolling another check to discover more information. After a success, further uses of {@action Recall Knowledge} can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless\u2014the character has recalled everything they know about the subject." - ] - }, - { - "type": "pf2-h4", - "page": 505, - "name": "Creature Identification", - "entries": [ - "A character who successfully identifies a creature learns one of its best-known attributes\u2014such as a troll's regeneration (and the fact that it can be stopped by acid or fire) or a manticore's tail spikes. On a critical success, the character also learns something subtler, like a demon's weakness or the trigger for one of the creature's reactions.", - "The skill used to identify a creature usually depends on that creature's trait, as shown on Table 10\u20137, but you have leeway on which skills apply. For instance, hags are humanoids but have a strong connection to occult spells and live outside society, so you might allow a character to use {@skill Occultism} to identify them without any DC adjustment, while Society is harder. Lore skills can also be used to identify their specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity).", - { - "name": "Creature Identification Skills", - "type": "table", - "id": "10-7", - "source": "CRB", - "page": 506, - "colStyles": [ - "text-left", - "text-center" - ], - "rows": [ - [ - "Creature Trait", - "Skills" - ], - [ - "Aberration", - "{@skill Occultism}" - ], - [ - "Animal", - "{@skill Nature}" - ], - [ - "Astral", - "{@skill Occultism}" - ], - [ - "Beast", - "{@skill Arcana}, {@skill Nature}" - ], - [ - "Celestial", - "{@skill Religion}" - ], - [ - "Construct", - "{@skill Arcana}, {@skill Crafting}" - ], - [ - "Dragon", - "{@skill Arcana}" - ], - [ - "Elemental", - "{@skill Arcana}, {@skill Nature}" - ], - [ - "Ethereal", - "{@skill Occultism}" - ], - [ - "Fey", - "{@skill Nature}" - ], - [ - "Fiend", - "{@skill Religion}" - ], - [ - "Fungus", - "{@skill Nature}" - ], - [ - "Humanoid", - "{@skill Society}" - ], - [ - "Monitor", - "{@skill Religion}" - ], - [ - "Ooze", - "{@skill Occultism}" - ], - [ - "Plant", - "{@skill Nature}" - ], - [ - "Spirit", - "{@skill Occultism}" - ], - [ - "Undead", - "{@skill Religion}" - ] - ] - } - ] - } - ] - }, - { - "type": "pf2-brown-box", - "page": 506, - "name": "DETERMINING THE SCOPE OF LORE", - "entries": [ - "{@skill Lore} skills are one of the most specialized aspects of Pathfinder, but they require GM oversight, particularly in determining which {@skill Lore} subcategories are acceptable for characters to select. A {@skill Lore} subcategory represents a narrow focus, and thus it shouldn't replace all or even most of an entire skill, nor should it convey vast swaths of information. For example, a single {@skill Lore} subcategory doesn't cover all religions\u2014that's covered by the {@skill Religion} skill\u2014but a character could have a {@skill Lore} subcategory that covers a single deity. One {@skill Lore} subcategory won't cover an entire country or all of history, but it could cover a city, an ancient civilization, or one aspect of a modern country, like Taldan History {@skill Lore}. A single {@skill Lore} subcategory couldn't cover the entire multiverse, but it could cover a whole plane other than the Material Plane." - ] - }, - { - "type": "pf2-h3", - "page": 506, - "name": "Sense Direction", - "entries": [ - "Pick the most appropriate simple DC when someone uses {@skill Survival} to Sense Direction. This is usually the trained DC in normal wilderness, expert in deep forest or underground, master in featureless or tricky locations, or legendary in weird or surreal environments on other planes." - ] - }, - { - "type": "pf2-h3", - "page": 506, - "name": "Social Skills", - "entries": [ - "When a character uses {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance} to influence or impress someone whose level or Will DC you don't know, estimate the level of the creature and use that DC. A commoner is usually level 0 or 1. Don't worry about being exact. It often makes sense to adjust the DC based on the target's attitude for {@skill Deception}, {@skill Diplomacy}, or {@skill Performance}, making the DC easy for a friendly creature, very easy for a helpful one, hard for an unfriendly one, or very hard for a hostile one. You might adjust the DC further or differently based on the PC's goal; for instance, the DC to Request something an indifferent NPC is fundamentally opposed to might be incredibly hard or impossible, and it might be easy to convince an unfriendly creature to do something it already wants to do." - ] - }, - { - "type": "pf2-h3", - "page": 506, - "name": "Subsist", - "entries": [ - "A simple DC is usually sufficient for the Subsist action, with a trained DC for a typical situation. Use the disposition of the environment or city as a guide; an environment with scarce resources or a city with little tolerance for transience might require an expert or higher DC." - ] - }, - { - "type": "pf2-h3", - "page": 506, - "name": "Track", - "entries": [ - "Often when a PC uses {@skill Survival} to Track, you can pick a simple DC and adjust it based on the circumstances. For example, an army is usually easy to track, so you could use the untrained DC of 10. If the army marched through mud, you could even adjust this down to DC 5. On the other hand, if the party pursues a cunning survivalist using Cover Tracks, you might use their {@skill Survival} DC as the DC to Track." - ] - }, - { - "type": "pf2-h3", - "page": 506, - "name": "Train an Animal", - "entries": [ - "Train Animal (page 268) allows PCs to teach animals tricks. Use the level of the animal as the baseline; you can adjust the DC up if the trick is especially difficult, or down if the animal is especially domesticated, like a dog." - ] - } - ] - } - ], - "data": { - "quickref": 5 - } - }, - { - "type": "pf2-h1", - "page": 507, - "name": "Rewards", - "entries": [ - { - "type": "pf2-h1-flavor", - "page": 507, - "entries": [ - "{@i In Pathfinder, player characters can receive three kinds of rewards for their heroic deeds: Hero Points, which they can use to get out of sticky situations; Experience Points, which they'll use to level up; and treasure, including powerful magic items.}" - ] - }, - { - "type": "pf2-h2", - "page": 507, - "name": "Hero Points", - "entries": [ - "Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. At the start of a game session, you give out 1 Hero Point to each player character. You can also give out more Hero Points during the game, typically after a heroic moment or accomplishment (see below). As noted on page 467, a player can spend 1 Hero Point for a reroll, or they can spend all their Hero Points to recover when near death.", - "In a typical game, you'll hand out about 1 Hero Point during each hour of play after the first (for example, 3 extra points in a 4-hour session). If you want a more overthetop game, or if your group is up against incredible odds and showing immense bravery, you might give them out at a faster rate, like 1 every 30 minutes (6 over a 4-hour session). Try to ensure each PC has opportunities to earn Hero Points, and avoid granting all of the Hero Points to a single character.", - "Brave last stands, protecting innocents, and using a smart strategy or spell to save the day could all earn a character a Hero Point. Look for those moments when everybody at the table celebrates or sits back in awe of a character's accomplishments; that's your cue to issue that character a Hero Point.", - "The party could also gain Hero Points for their accomplishments throughout the game. For a moderate or major accomplishment, consider giving out a Hero Point as well. This point typically goes to a PC who was instrumental in attaining that accomplishment." - ] - }, - { - "type": "pf2-h2", - "page": 507, - "name": "Experience Points", - "entries": [ - "As characters adventure, they earn Experience Points (XP).", - "These awards come from achieving goals, completing social encounters, exploring new places, fighting monsters, overcoming hazards, and other sorts of deeds. You have a great deal of control over when the characters gain XP, though the following guidelines are what you're expected to give out in a standard campaign.", - "Normally, when a player character reaches 1,000 XP or more, they level up, reduce their XP by 1,000, and start progressing toward the next level. Other means of advancement are described in the Advancement Speeds sidebar on page 509.", + "name": "Earn Income", + "entries": [ + "You set the task level when someone tries to Earn Income.", + "The highest-level task available is usually the same as the level of the settlement where the character is located. If you don't know the settlement's level, it's usually 0\u20131 for a village, 2\u20134 for a town, or 5\u20137 for a city. A PC might need to travel to a metropolis or capital to find tasks of levels 8-10, and to the largest cities in the world or another plane to routinely find tasks beyond that. Some locations might have higher-level tasks available based on the nature of the settlement. A major port might have higher-level tasks for Sailing Lore, a city with a vibrant arts scene might have higher-level tasks for {@skill Performance}, and so on. If someone is trying to use a particularly obscure skill, they might have trouble finding tasks of an ideal level, or any at all\u2014no one in most settlements is clamoring for the expertise of someone with Troll Lore.", + "Once the PC has decided on a particular level of task from those available, use the DC for that level from Table 10\u20135. You might adjust the DC to be more difficult if there's inclement weather during an outdoor job, a rowdy audience for a performance, or the like." + ] + }, { "type": "pf2-h3", - "page": 507, - "name": "XP Awards", + "page": 505, + "name": "Gather Information", "entries": [ - "Experience Points are awarded for encounters, exploration, and progress in an adventure. When the PCs face direct opposition, such as a fight or a social conflict, the XP earned is based on the level of the challenge the party overcame. Characters can also gain XP from exploration, such as finding secret areas, locating a hideout, enduring a dangerous environment, or mapping an entire dungeon.", - "Any XP awarded goes to all members of the group. For instance, if the party wins a battle worth 100 XP, they each get 100 XP, even if the party's rogue was off in a vault stealing treasure during the battle. But if the rogue collected a splendid and famous gemstone, which you've decided was a moderate accomplishment worth 30 XP, each member of the party gets 30 XP, too.", + "To set the DC to Gather Information, use a simple DC representing the availability of information about the subject. Adjust the DC upward if the PC Gathering Information seeks in-depth information. For example, if a character wants to Gather Information about a visiting caravan, you might decide that a common person wouldn't know much about it, but any merchant or guard would, so learning basic facts uses the simple DC for trained proficiency. A caravan leader's name is superficial, so discovering it might be DC 15 (the simple trained DC in Table 10\u20134). Learning the identity of the leader's employers, however, might be DC 20 if the employers are more obscure." + ] + }, + { + "type": "pf2-h3", + "page": 505, + "name": "Identify Magic or Learn a Spell", + "entries": [ + "The DC to {@action Identify Magic} or {@action Learn a Spell} is usually the DC listed in Table 10\u20135 for the spell or item's level, adjusted for its rarity. A very strange item or phenomenon usually uses a higher DC adjustment. For a cursed item or certain illusory items, use an incredibly hard DC to increase the chance of misidentification." + ] + }, + { + "type": "pf2-h3", + "page": 505, + "name": "Recall Knowledge", + "entries": [ + "On most topics, you can use simple DCs for checks to {@action Recall Knowledge}. For a check about a specific creature, trap, or other subject with a level, use a {@quickref level-based DCs||4|level-based dcs} (adjusting for rarity as needed). You might adjust the difficulty down, maybe even drastically, if the subject is especially notorious or famed. Knowing simple tales about an infamous dragon's exploits, for example, might be incredibly easy for the dragon's level, or even just a simple trained DC.", { - "type": "pf2-h3", - "page": 507, - "name": "Adversaries and Hazards", + "type": "pf2-h4", + "page": 505, + "name": "Alternative Skills", "entries": [ - "Encounters with adversaries and hazards grant a set amount of XP. When the group overcomes an encounter with creatures or hazards, each character gains XP equal to the total XP of the creatures and hazards in the encounter (this excludes XP adjustments for different party sizes; see Party Size on page 508 for details).", - "Trivial encounters don't normally grant any XP, but you might decide to award the same XP as for a minor or moderate accomplishment for a trivial encounter that was important to the story, or for an encounter that became trivial because of the order in which the PCs encountered it in a nonlinear adventure." + "As noted in the action's description, a character might attempt to {@action Recall Knowledge} using a different skill than the ones listed as the default options. If the skill is highly applicable, like using {@skill Medicine} to identify a medicinal tonic, you probably don't need to adjust the DC. If its relevance is a stretch, adjust the DC upward as described in {@quickref Adjusting Difficulty||4|Adjusting Difficulty}." ] }, { - "type": "pf2-h3", - "page": 507, - "name": "Accomplishments", + "type": "pf2-h4", + "page": 505, + "name": "Additional Knowledge", "entries": [ - "Characters' actions that move the story forward\u2014like securing a major alliance, establishing an organization, or causing an NPC to have a change of heart\u2014are considered accomplishments and should be rewarded with XP. Their significance determines the size of the XP award. Determine whether the achievement was a minor, moderate, or major accomplishment, and refer to Table 10\u20138: XP Awards on page 508 to award an appropriate amount of XP. Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters' efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that's an ideal time to also give a Hero Point to one or more of the characters involved.", - "As mentioned earlier, it's up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you'll typically give several minor awards, one or two moderate awards, and only one major award, if any." + "Sometimes a character might want to follow up on a check to {@action Recall Knowledge}, rolling another check to discover more information. After a success, further uses of {@action Recall Knowledge} can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless\u2014the character has recalled everything they know about the subject." ] }, { - "name": "XP Awards", - "type": "table", - "id": "10-8", - "source": "CRB", - "page": 508, - "labelRowIdx": [ - 0, - 4, - 14, - 15 - ], - "rowStyles": [ - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center" - ], - "spans": [ - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 1, - 2 - ], - [ - 3, - 4 - ] - ], - [ - [ - 2, - 4 - ] - ] - ], - "rows": [ - [ - "Accomplishment", - "XP Award" - ], - [ - "Minor", - "10 XP" - ], - [ - "Moderate*", - "30 XP" - ], - [ - "Major*", - "80 XP" - ], - [ - "Adversary Level", - "XP Award" - ], - [ - "Party level \u20134", - "10 XP" - ], - [ - "Party level \u20133", - "15 XP" - ], - [ - "Party level \u20132", - "20 XP" - ], - [ - "Party level \u20131", - "30 XP" - ], - [ - "Party level", - "40 XP" - ], - [ - "Party level + 1", - "60 XP" - ], - [ - "Party level + 2", - "80 XP" - ], - [ - "Party level + 3", - "120 XP" - ], - [ - "Party level + 4", - "160 XP" - ], - [ - "XP Award" - ], - [ - "Hazard Level", - "Simple Hazard", - "Complex Hazard" - ], - [ - "Party level \u20134", - "2 XP", - "10 XP" - ], - [ - "Party level \u20133", - "3 XP", - "15 XP" - ], - [ - "Party level \u20132", - "4 XP", - "20 XP" - ], - [ - "Party level \u20131", - "6 XP", - "30 XP" - ], - [ - "Party level", - "8 XP", - "40 XP" - ], - [ - "Party level + 1", - "12 XP", - "60 XP" - ], - [ - "Party level + 2", - "16 XP", - "80 XP" - ], - [ - "Party level + 3", - "24 XP", - "120 XP" - ], - [ - "Party level + 4", - "32 XP", - "160 XP" - ] + "type": "pf2-h4", + "page": 505, + "name": "Creature Identification", + "entries": [ + "A character who successfully identifies a creature learns one of its best-known attributes\u2014such as a troll's regeneration (and the fact that it can be stopped by acid or fire) or a manticore's tail spikes. On a critical success, the character also learns something subtler, like a demon's weakness or the trigger for one of the creature's reactions.", + "The skill used to identify a creature usually depends on that creature's trait, as shown on Table 10\u20137, but you have leeway on which skills apply. For instance, hags are humanoids but have a strong connection to occult spells and live outside society, so you might allow a character to use {@skill Occultism} to identify them without any DC adjustment, while Society is harder. Lore skills can also be used to identify their specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity).", + { + "type": "statblock", + "tag": "table", + "name": "Creature Identification Skills", + "source": "CRB" + } + ] + } + ] + }, + { + "type": "pf2-brown-box", + "page": 506, + "name": "DETERMINING THE SCOPE OF LORE", + "entries": [ + "{@skill Lore} skills are one of the most specialized aspects of Pathfinder, but they require GM oversight, particularly in determining which {@skill Lore} subcategories are acceptable for characters to select. A {@skill Lore} subcategory represents a narrow focus, and thus it shouldn't replace all or even most of an entire skill, nor should it convey vast swaths of information. For example, a single {@skill Lore} subcategory doesn't cover all religions\u2014that's covered by the {@skill Religion} skill\u2014but a character could have a {@skill Lore} subcategory that covers a single deity. One {@skill Lore} subcategory won't cover an entire country or all of history, but it could cover a city, an ancient civilization, or one aspect of a modern country, like Taldan History {@skill Lore}. A single {@skill Lore} subcategory couldn't cover the entire multiverse, but it could cover a whole plane other than the Material Plane." + ] + }, + { + "type": "pf2-h3", + "page": 506, + "name": "Sense Direction", + "entries": [ + "Pick the most appropriate simple DC when someone uses {@skill Survival} to Sense Direction. This is usually the trained DC in normal wilderness, expert in deep forest or underground, master in featureless or tricky locations, or legendary in weird or surreal environments on other planes." + ] + }, + { + "type": "pf2-h3", + "page": 506, + "name": "Social Skills", + "entries": [ + "When a character uses {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance} to influence or impress someone whose level or Will DC you don't know, estimate the level of the creature and use that DC. A commoner is usually level 0 or 1. Don't worry about being exact. It often makes sense to adjust the DC based on the target's attitude for {@skill Deception}, {@skill Diplomacy}, or {@skill Performance}, making the DC easy for a friendly creature, very easy for a helpful one, hard for an unfriendly one, or very hard for a hostile one. You might adjust the DC further or differently based on the PC's goal; for instance, the DC to Request something an indifferent NPC is fundamentally opposed to might be incredibly hard or impossible, and it might be easy to convince an unfriendly creature to do something it already wants to do." + ] + }, + { + "type": "pf2-h3", + "page": 506, + "name": "Subsist", + "entries": [ + "A simple DC is usually sufficient for the Subsist action, with a trained DC for a typical situation. Use the disposition of the environment or city as a guide; an environment with scarce resources or a city with little tolerance for transience might require an expert or higher DC." + ] + }, + { + "type": "pf2-h3", + "page": 506, + "name": "Track", + "entries": [ + "Often when a PC uses {@skill Survival} to Track, you can pick a simple DC and adjust it based on the circumstances. For example, an army is usually easy to track, so you could use the untrained DC of 10. If the army marched through mud, you could even adjust this down to DC 5. On the other hand, if the party pursues a cunning survivalist using Cover Tracks, you might use their {@skill Survival} DC as the DC to Track." + ] + }, + { + "type": "pf2-h3", + "page": 506, + "name": "Train an Animal", + "entries": [ + "Train Animal (page 268) allows PCs to teach animals tricks. Use the level of the animal as the baseline; you can adjust the DC up if the trick is especially difficult, or down if the animal is especially domesticated, like a dog." + ] + } + ] + } + ], + "data": { + "quickref": 5 + } + }, + { + "type": "pf2-h1", + "page": 507, + "name": "Rewards", + "entries": [ + { + "type": "pf2-h1-flavor", + "page": 507, + "entries": [ + "{@i In Pathfinder, player characters can receive three kinds of rewards for their heroic deeds: Hero Points, which they can use to get out of sticky situations; Experience Points, which they'll use to level up; and treasure, including powerful magic items.}" + ] + }, + { + "type": "pf2-h2", + "page": 507, + "name": "Hero Points", + "entries": [ + "Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. At the start of a game session, you give out 1 Hero Point to each player character. You can also give out more Hero Points during the game, typically after a heroic moment or accomplishment (see below). As noted on page 467, a player can spend 1 Hero Point for a reroll, or they can spend all their Hero Points to recover when near death.", + "In a typical game, you'll hand out about 1 Hero Point during each hour of play after the first (for example, 3 extra points in a 4-hour session). If you want a more overthetop game, or if your group is up against incredible odds and showing immense bravery, you might give them out at a faster rate, like 1 every 30 minutes (6 over a 4-hour session). Try to ensure each PC has opportunities to earn Hero Points, and avoid granting all of the Hero Points to a single character.", + "Brave last stands, protecting innocents, and using a smart strategy or spell to save the day could all earn a character a Hero Point. Look for those moments when everybody at the table celebrates or sits back in awe of a character's accomplishments; that's your cue to issue that character a Hero Point.", + "The party could also gain Hero Points for their accomplishments throughout the game. For a moderate or major accomplishment, consider giving out a Hero Point as well. This point typically goes to a PC who was instrumental in attaining that accomplishment." + ] + }, + { + "type": "pf2-h2", + "page": 507, + "name": "Experience Points", + "entries": [ + "As characters adventure, they earn Experience Points (XP).", + "These awards come from achieving goals, completing social encounters, exploring new places, fighting monsters, overcoming hazards, and other sorts of deeds. You have a great deal of control over when the characters gain XP, though the following guidelines are what you're expected to give out in a standard campaign.", + "Normally, when a player character reaches 1,000 XP or more, they level up, reduce their XP by 1,000, and start progressing toward the next level. Other means of advancement are described in the Advancement Speeds sidebar on page 509.", + { + "type": "pf2-h3", + "page": 507, + "name": "XP Awards", + "entries": [ + "Experience Points are awarded for encounters, exploration, and progress in an adventure. When the PCs face direct opposition, such as a fight or a social conflict, the XP earned is based on the level of the challenge the party overcame. Characters can also gain XP from exploration, such as finding secret areas, locating a hideout, enduring a dangerous environment, or mapping an entire dungeon.", + "Any XP awarded goes to all members of the group. For instance, if the party wins a battle worth 100 XP, they each get 100 XP, even if the party's rogue was off in a vault stealing treasure during the battle. But if the rogue collected a splendid and famous gemstone, which you've decided was a moderate accomplishment worth 30 XP, each member of the party gets 30 XP, too.", + { + "type": "pf2-h3", + "page": 507, + "name": "Adversaries and Hazards", + "entries": [ + "Encounters with adversaries and hazards grant a set amount of XP. When the group overcomes an encounter with creatures or hazards, each character gains XP equal to the total XP of the creatures and hazards in the encounter (this excludes XP adjustments for different party sizes; see Party Size on page 508 for details).", + "Trivial encounters don't normally grant any XP, but you might decide to award the same XP as for a minor or moderate accomplishment for a trivial encounter that was important to the story, or for an encounter that became trivial because of the order in which the PCs encountered it in a nonlinear adventure." + ] + }, + { + "type": "pf2-h3", + "page": 507, + "name": "Accomplishments", + "entries": [ + "Characters' actions that move the story forward\u2014like securing a major alliance, establishing an organization, or causing an NPC to have a change of heart\u2014are considered accomplishments and should be rewarded with XP. Their significance determines the size of the XP award. Determine whether the achievement was a minor, moderate, or major accomplishment, and refer to {@table XP Awards||Table 10\u20138: XP Awards} to award an appropriate amount of XP. Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters' efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that's an ideal time to also give a Hero Point to one or more of the characters involved.", + "As mentioned earlier, it's up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you'll typically give several minor awards, one or two moderate awards, and only one major award, if any." ] + }, + { + "type": "statblock", + "tag": "table", + "name": "XP Awards", + "source": "CRB" } ] }, @@ -16319,207 +10267,17 @@ ] }, { + "type": "statblock", + "tag": "table", "name": "Party Treasure by Level", - "type": "table", - "id": "10-9", - "source": "CRB", - "page": 509, - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center", - "text-center", - "text-center" - ], - "colSizes": [ - 1, - 2, - 3, - 3, - 2, - 2 - ], - "rows": [ - [ - "Level", - "Total Value", - "Permanent Items (By Item Level)", - "Consumables (By Item Level)", - "Party Currency", - "Currency per Additional PC" - ], - [ - "1", - "175 gp", - "{@b 2nd}: 2, {@b 1st}: 2*", - "{@b 2nd}: 2, {@b 1st}: 3", - "40 gp", - "10 gp" - ], - [ - "2", - "300 gp", - "{@b 3rd}: 2, {@b 2nd}: 2", - "{@b 3rd}: 2, {@b 2nd}: 2, {@b 1st}: 2", - "70 gp", - "18 gp" - ], - [ - "3", - "500 gp", - "{@b 4th}: 2, {@b 3rd}: 2", - "{@b 4th}: 2, {@b 3rd}: 2, {@b 2nd}: 2", - "120 gp", - "30 gp" - ], - [ - "4", - "850 gp", - "{@b 5th}: 2, {@b 4th}: 2", - "{@b 5th}: 2, {@b 4th}: 2, {@b 3rd}: 2", - "200 gp", - "50 gp" - ], - [ - "5", - "1,350 gp", - "{@b 6th}: 2, {@b 5th}: 2", - "{@b 6th}: 2, {@b 5th}: 2, {@b 4th}: 2", - "320 gp", - "80 gp" - ], - [ - "6", - "2,000 gp", - "{@b 7th}: 2, {@b 6th}: 2", - "{@b 7th}: 2, {@b 6th}: 2, {@b 5th}: 2", - "500 gp", - "125 gp" - ], - [ - "7", - "2,900 gp", - "{@b 8th}: 2, {@b 7th}: 2", - "{@b 8th}: 2, {@b 7th}: 2, {@b 6th}: 2", - "720 gp", - "180 gp" - ], - [ - "8", - "4,000 gp", - "{@b 9th}: 2, {@b 8th}: 2", - "{@b 9th}: 2, {@b 8th}: 2, {@b 7th}: 2", - "1,000 gp", - "250 gp" - ], - [ - "9", - "5,700 gp", - "{@b 10th}: 2, {@b 9th}: 2", - "{@b 10th}: 2, {@b 9th}: 2, {@b 8th}: 2", - "1,400 gp", - "350 gp" - ], - [ - "10", - "8,000 gp", - "{@b 11th}: 2, {@b 10th}: 2", - "{@b 11th}: 2, {@b 10th}: 2, {@b 9th}: 2", - "2,000 gp", - "500 gp" - ], - [ - "11", - "11,500 gp", - "{@b 12th}: 2, {@b 11th}: 2", - "{@b 12th}: 2, {@b 11th}: 2, {@b 10th}: 2", - "2,800 gp", - "700 gp" - ], - [ - "12", - "16,500 gp", - "{@b 13th}: 2, {@b 12th}: 2", - "{@b 13th}: 2, {@b 12th}: 2, {@b 11th}: 2", - "4,000 gp", - "1,000 gp" - ], - [ - "13", - "25,000 gp", - "{@b 14th}: 2, {@b 13th}: 2", - "{@b 14th}: 2, {@b 13th}: 2, {@b 12th}: 2", - "6,000 gp", - "1,500 gp" - ], - [ - "14", - "36,500 gp", - "{@b 15th}: 2, {@b 14th}: 2", - "{@b 15th}: 2, {@b 14th}: 2, {@b 13th}: 2", - "9,000 gp", - "2,250 gp" - ], - [ - "15", - "54,500 gp", - "{@b 16th}: 2, {@b 15th}: 2", - "{@b 16th}: 2, {@b 15th}: 2, {@b 14th}: 2", - "13,000 gp", - "3,250 gp" - ], - [ - "16", - "82,500 gp", - "{@b 17th}: 2, {@b 16th}: 2", - "{@b 17th}: 2, {@b 16th}: 2, {@b 15th}: 2", - "20,000 gp", - "5,000 gp" - ], - [ - "17", - "128,000 gp", - "{@b 18th}: 2, {@b 17th}: 2", - "{@b 18th}: 2, {@b 17th}: 2, {@b 16th}: 2", - "30,000 gp", - "7,500 gp" - ], - [ - "18", - "208,000 gp", - "{@b 19th}: 2, {@b 18th}: 2", - "{@b 19th}: 2, {@b 18th}: 2, {@b 17th}: 2", - "48,000 gp", - "12,000 gp" - ], - [ - "19", - "355,000 gp", - "{@b 20th}: 2, {@b 19th}: 2", - "{@b 20th}: 2, {@b 19th}: 2, {@b 18th}: 2", - "80,000 gp", - "20,000 gp" - ], - [ - "20", - "490,000 gp", - "{@b 20th}: 4", - "{@b 20th}: 4, {@b 19th}: 2", - "140,000 gp", - "35,000 gp" - ] - ], - "footnotes": [ - "* Many 1st-level permanent items should be items from Chapter 6 instead of magic items." - ] + "source": "CRB" }, { "type": "pf2-h4", "page": 510, "name": "Different Item Levels", "entries": [ - "The levels listed for items on Table 10\u20139: Party Treasure by Level aren't set in stone. You can provide items of slightly higher or lower level as long as you take into account the value of the items you hand out. For instance, suppose you were considering giving a party of 11th-level PCs a {@item runestone} with a {@item fortification }rune (with a Price of 2,000 gp) as one of their 12th-level items, but you realize they've had trouble finding armor in their recent adventures, so you instead decide to give them a suit of 11th-level +2 resilient armor (1,400 gp) instead. Since the armor has a lower Price than the rune, you might also add a 9th-level {@item shadow} rune (650 gp) to make up the difference. The total isn't exactly the same, but that's all right.", + "The levels listed for items on {@table Party Treasure by Level||Table 10\u20139: Party Treasure by Level} aren't set in stone. You can provide items of slightly higher or lower level as long as you take into account the value of the items you hand out. For instance, suppose you were considering giving a party of 11th-level PCs a {@item runestone} with a {@item fortification} rune (with a Price of 2,000 gp) as one of their 12th-level items, but you realize they've had trouble finding armor in their recent adventures, so you instead decide to give them a suit of 11th-level +2 resilient armor (1,400 gp) instead. Since the armor has a lower Price than the rune, you might also add a 9th-level {@item shadow} rune (650 gp) to make up the difference. The total isn't exactly the same, but that's all right.", "However, if you wanted to place a 13th-level permanent item in a treasure hoard, you could remove two 11thlevel permanent items to make a roughly equivalent exchange. When you make an exchange upward like this, be cautious: not only might you introduce an item with effects that are disruptive at the party's current level of play, but you also might give an amazing item to one PC while other characters don't gain any new items at all!", "If you're playing in a long-term campaign, you can spread out the treasure over time. A major milestone can give extra treasure at one level, followed by a tougher dungeon with fewer new items at the next level. Check back occasionally to see whether each PC's treasure is comparable to the amount they'd get if they created a new character at their current level, as described under Treasure for New Characters below. They should be a bit higher. but if there's a significant discrepancy, adjust the adventure's upcoming treasure rewards accordingly." ] @@ -16550,180 +10308,39 @@ "entries": [ "The treasure you award to the party should be monitored and adjusted as you play. You might need to give out treasure you hadn't originally planned for, especially if the group bypasses part of an adventure. Keep an eye on the party's resources. If they're running out of consumables or money, or if they're having trouble in combat because their items aren't up to the task, you can make adjustments.", "This is especially common in adventures that have little downtime or that take place far from civilization. If the group goes a long time without being able to purchase or Craft useful items, the PCs will be flush with coins and valuables but behind on useful equipment. In a situation like this, you can either place more useful treasure in the adventure or introduce NPCs who are willing to trade.", - { - "type": "pf2-title", - "name": "Megadungeons and Sandboxes" - }, - "Some adventures have an expectation that the player characters explore where they want and find only what their skill, luck, and ingenuity afford. Two common examples of this type of adventure are the sprawling dungeon with multiple different sections and paths, often called a megadungeon, and free-form exploration, often called a sandbox and typically occurring in a wilderness.", - "If you want to build a free-form adventure like this where characters are likely to miss at least some of the treasure, increase the amount of treasure you place. Be aware, however, that a meticulous group can end up with more treasure than normal and will have advantages in later adventures.", - "For a simple guideline to these situations, increase the treasure as though there were one more PC in the party.", - "If the structure is especially loose, especially in sandbox adventures, you can increase this amount even further." - ] - }, - { - "type": "pf2-h3", - "page": 510, - "name": "Treasure for New Characters", - "entries": [ - "When your new campaign starts at a higher level, a new player joins an existing group, or a current player's character dies and they need a new one, your campaign will have one or more PCs who don't start at 1st level. In these cases, refer to Table 10\u201310: Character Wealth on the next page, which shows how many common permanent items of various levels the PC should have, in addition to currency. A single item on this table is always a baseline item. If the player wants armor or a weapon with property runes, they must buy the property runes separately, and for armor or a weapon made of a precious material, they must pay for the precious material separately as well.", - "These values are for a PC just starting out at the given level. If the PC is joining a party that has already made progress toward the next level, consider giving the new character an additional item of their current level. If your party has kept the treasure of dead or retired PCs and passed it on to new characters, you might need to give the new character less than the values on the table or reduce some of the treasure rewards of the next few adventures.", - { - "type": "pf2-h4", - "page": 511, - "name": "Item Selection", - "entries": [ - "You should work with the new character's player to decide which items their character has. Allow the player to make suggestions, and if they know what items they want their character to have, respect their choices unless you believe those choices will have a negative impact on your game.", - "At your discretion, you can grant the player character uncommon or rare items that fit their backstory and concept, keeping in mind how many items of those rarities you have introduced into your game. The player can also spend currency on consumables or lower-level permanent items, keeping the rest as coinage. As usual, you determine which items the character can find for purchase.", - "A PC can voluntarily choose an item that has a lower level than any or all of the listed items, but they don't gain any more currency by doing so.", - "If you choose, you can allow the player to instead start with a lump sum of currency and buy whatever common items they want, with a maximum item level of 1 lower than the character's level. This has a lower total value than the normal allotment of permanent items and currency, since the player can select a higher ratio of high-level items." - ] - }, - { - "name": "Character Wealth", - "type": "table", - "id": "10-10", - "source": "CRB", - "page": 511, - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center" - ], - "colSizes": [ - 1, - 4, - 2, - 2 - ], - "rows": [ - [ - "Level", - "Permanent Items", - "Currency", - "Lump sum" - ], - [ - "1", - "\u2014", - "15 gp", - "15 gp" - ], - [ - "2", - "{@b 1st}: 1", - "20 gp", - "30 gp" - ], - [ - "3", - "{@b 2nd}: 1, {@b 1st}: 2", - "25 gp", - "75 gp" - ], - [ - "4", - "{@b 3rd}: 1, {@b 2nd}: 2, {@b 1st}: 1", - "30 gp", - "140 gp" - ], - [ - "5", - "{@b 4th}: 1, {@b 3rd}: 2, {@b 2nd}: 1, {@b 1st}: 2", - "50 gp", - "270 gp" - ], - [ - "6", - "{@b 5th}: 1, {@b 4th}: 2, {@b 3rd}: 1, {@b 2nd}: 2", - "80 gp", - "450 gp" - ], - [ - "7", - "{@b 6th}: 1, {@b 5th}: 2, {@b 4th}: 1, {@b 3rd}: 2", - "125 gp", - "720 gp" - ], - [ - "8", - "{@b 7th}: 1, {@b 6th}: 2, {@b 5th}: 1, {@b 4th}: 2", - "180 gp", - "1,100 gp" - ], - [ - "9", - "{@b 8th}: 1, {@b 7th}: 2, {@b 6th}: 1, {@b 5th}: 2", - "250 gp", - "1,600 gp" - ], - [ - "10", - "{@b 9th}: 1, {@b 8th}: 2, {@b 7th}: 1, {@b 6th}: 2", - "350 gp", - "2,300 gp" - ], - [ - "11", - "{@b 10th}: 1, {@b 9th}: 2, {@b 8th}: 1, {@b 7th}: 2", - "500 gp", - "3,200 gp" - ], - [ - "12", - "{@b 11th}: 1, {@b 10th}: 2, {@b 9th}: 1, {@b 8th}: 2", - "700 gp", - "4,500 gp" - ], - [ - "13", - "{@b 12th}: 1, {@b 11th}: 2, {@b 10th}: 1, {@b 9th}: 2", - "1,000 gp", - "6,400 gp" - ], - [ - "14", - "{@b 13th}: 1, {@b 12th}: 2, {@b 11th}: 1, {@b 10th}: 2", - "1,500 gp", - "9,300 gp" - ], - [ - "15", - "{@b 14th}: 1, {@b 13th}: 2, {@b 12th}: 1, {@b 11th}: 2", - "2,250 gp", - "13,500 gp" - ], - [ - "16", - "{@b 15th}: 1, {@b 14th}: 2, {@b 13th}: 1, {@b 12th}: 2", - "3,250 gp", - "20,000 gp" - ], - [ - "17", - "{@b 16th}: 1, {@b 15th}: 2, {@b 14th}: 1, {@b 13th}: 2", - "5,000 gp", - "30,000 gp" - ], - [ - "18", - "{@b 17th}: 1, {@b 16th}: 2, {@b 15th}: 1, {@b 14th}: 2", - "7,500 gp", - "45,000 gp" - ], - [ - "19", - "{@b 18th}: 1, {@b 17th}: 2, {@b 16th}: 1, {@b 15th}: 2", - "12,000 gp", - "69,000 gp" - ], - [ - "20", - "{@b 19th}: 1, {@b 18th}: 2, {@b 17th}: 1, {@b 16th}: 2", - "20,000 gp", - "112,000 gp" - ] + { + "type": "pf2-title", + "name": "Megadungeons and Sandboxes" + }, + "Some adventures have an expectation that the player characters explore where they want and find only what their skill, luck, and ingenuity afford. Two common examples of this type of adventure are the sprawling dungeon with multiple different sections and paths, often called a megadungeon, and free-form exploration, often called a sandbox and typically occurring in a wilderness.", + "If you want to build a free-form adventure like this where characters are likely to miss at least some of the treasure, increase the amount of treasure you place. Be aware, however, that a meticulous group can end up with more treasure than normal and will have advantages in later adventures.", + "For a simple guideline to these situations, increase the treasure as though there were one more PC in the party.", + "If the structure is especially loose, especially in sandbox adventures, you can increase this amount even further." + ] + }, + { + "type": "pf2-h3", + "page": 510, + "name": "Treasure for New Characters", + "entries": [ + "When your new campaign starts at a higher level, a new player joins an existing group, or a current player's character dies and they need a new one, your campaign will have one or more PCs who don't start at 1st level. In these cases, refer to {@table Character Wealth||Table 10\u201310: Character Wealth} on the next page, which shows how many common permanent items of various levels the PC should have, in addition to currency. A single item on this table is always a baseline item. If the player wants armor or a weapon with property runes, they must buy the property runes separately, and for armor or a weapon made of a precious material, they must pay for the precious material separately as well.", + "These values are for a PC just starting out at the given level. If the PC is joining a party that has already made progress toward the next level, consider giving the new character an additional item of their current level. If your party has kept the treasure of dead or retired PCs and passed it on to new characters, you might need to give the new character less than the values on the table or reduce some of the treasure rewards of the next few adventures.", + { + "type": "pf2-h4", + "page": 511, + "name": "Item Selection", + "entries": [ + "You should work with the new character's player to decide which items their character has. Allow the player to make suggestions, and if they know what items they want their character to have, respect their choices unless you believe those choices will have a negative impact on your game.", + "At your discretion, you can grant the player character uncommon or rare items that fit their backstory and concept, keeping in mind how many items of those rarities you have introduced into your game. The player can also spend currency on consumables or lower-level permanent items, keeping the rest as coinage. As usual, you determine which items the character can find for purchase.", + "A PC can voluntarily choose an item that has a lower level than any or all of the listed items, but they don't gain any more currency by doing so.", + "If you choose, you can allow the player to instead start with a lump sum of currency and buy whatever common items they want, with a maximum item level of 1 lower than the character's level. This has a lower total value than the normal allotment of permanent items and currency, since the player can select a higher ratio of high-level items." ] + }, + { + "type": "statblock", + "tag": "table", + "name": "Character Wealth", + "source": "CRB" } ] }, @@ -16757,233 +10374,10 @@ "Each of the environments presented in this section uses the terrain rules (which are summarized on page 514 and appear in full beginning on page 475) in different ways, so be sure to familiarize yourself with those rules before reading this section. Some environments refer to the rules for climate (page 517) and natural disasters (beginning on page 517). Many places have the traits of multiple environments; a snow-covered mountain might use both the arctic and mountain environments, for example. For environmental features with effects based on how tall or deep they are, those effects vary further based on a creature's size. For instance, a shallow bog for a Medium creature might be a deep bog for smaller creatures, and a deep bog for a Medium creature could be only a shallow bog for a larger creature (and so insignificant for a truly massive creature that it isn't even {@quickref difficult terrain||3|terrain}).", "Table 10\u201312 lists the features of various environments alphabetically for quick reference. The Proficiency DC Band entry indicates a range of appropriate simple DCs for that environmental feature, while also providing a rough estimate of the danger or complexity of the feature.", { + "type": "statblock", + "tag": "table", "name": "Enviromental Features", - "type": "table", - "id": "10-12", - "source": "CRB", - "page": 513, - "colStyles": [ - "text-center", - "text-center", - "text-left" - ], - "rows": [ - [ - "Feature", - "Pages", - "Proficiency DC Band" - ], - [ - "Avalanche", - "518", - "Expert \u2013legendary" - ], - [ - "Blizzard", - "518", - "\u2014" - ], - [ - "Bog", - "514", - "Untrained \u2013trained" - ], - [ - "Canopy", - "513", - "Trained \u2013master" - ], - [ - "Chasm", - "513", - "\u2014" - ], - [ - "Cliff", - "513", - "Trained \u2013master" - ], - [ - "Collapse", - "518", - "Expert \u2013legendary" - ], - [ - "Crowd", - "514", - "Trained \u2013master" - ], - [ - "Current", - "512", - "Trained \u2013master" - ], - [ - "Door", - "515", - "See page 515" - ], - [ - "Earthquake", - "518", - "Trained \u2013legendary" - ], - [ - "Flood", - "518", - "Expert \u2013legendary" - ], - [ - "Floor", - "515, 516", - "Untrained \u2013expert" - ], - [ - "Fog", - "517", - "\u2014" - ], - [ - "Gate", - "515", - "\u2014" - ], - [ - "Guard", - "515", - "\u2014" - ], - [ - "Hedge", - "514", - "Untrained \u2013trained" - ], - [ - "Ice", - "512", - "Trained \u2013master" - ], - [ - "Lava", - "519", - "Expert \u2013legendary" - ], - [ - "Ledge", - "516", - "Untrained \u2013master" - ], - [ - "Portcullis", - "515", - "See page 515" - ], - [ - "Precipitation", - "517", - "\u2014" - ], - [ - "Rooftop", - "515", - "Trained \u2013master" - ], - [ - "Rubble", - "513, 516", - "Untrained \u2013expert" - ], - [ - "Sand", - "513", - "Untrained \u2013expert" - ], - [ - "Sandstorm", - "519", - "Trained \u2013master" - ], - [ - "Sewer", - "515", - "\u2014" - ], - [ - "Slope", - "514", - "Untrained \u2013trained" - ], - [ - "Snow", - "512", - "Untrained \u2013expert" - ], - [ - "Stairs", - "516", - "Untrained \u2013trained" - ], - [ - "Stalagmite", - "516", - "Trained \u2013expert" - ], - [ - "Street", - "516", - "Untrained \u2013trained" - ], - [ - "Temperature", - "517", - "\u2014" - ], - [ - "Tornado", - "519", - "Master \u2013legendary" - ], - [ - "Tree", - "513", - "Untrained \u2013master" - ], - [ - "Tsunami", - "519", - "Master \u2013legendary" - ], - [ - "Undergrowth", - "513, 514", - "Untrained \u2013expert" - ], - [ - "Underwater Visibility", - "512", - "\u2014" - ], - [ - "Volcanic Eruption", - "519", - "Trained \u2013legendary" - ], - [ - "Wall", - "517", - "See page 516" - ], - [ - "Wildfire", - "519", - "Expert \u2013legendary" - ], - [ - "Wind", - "517", - "Untrained \u2013legendary" - ] - ] + "source": "CRB" }, { "type": "pf2-h2", @@ -16993,37 +10387,10 @@ "Some environmental features or natural disasters deal damage. Because the amount of damage can vary based on the specific circumstances, the rules for specific environments and natural disasters use damage categories to describe the damage, rather than exact numbers.", "Use Table 10\u201311 below to determine damage from an environment or natural disaster. When deciding the exact damage amount, use your best judgment based on how extreme you deem the danger to be.", { + "type": "statblock", + "tag": "table", "name": "Enviromental Damage", - "type": "table", - "id": "10-11", - "source": "CRB", - "page": 512, - "colStyles": [ - "text-left", - "text-center" - ], - "rows": [ - [ - "Category", - "Damage" - ], - [ - "Minor", - "{@damage 1d6}-{@damage 2d6}" - ], - [ - "Moderate", - "{@damage 4d6}-{@damage 6d6}" - ], - [ - "Major", - "{@damage 8d6}-{@damage 12d6}" - ], - [ - "Massive", - "{@damage 18d6}-{@damage 24d6}" - ] - ] + "source": "CRB" } ] }, @@ -17580,76 +10947,10 @@ "Particularly hot and cold weather can make creatures fatigued more quickly during overland travel and can cause damage if harsh enough, as shown in Table 10\u201313 on page 518.", "Appropriate cold-weather gear (such as the winter clothing) can negate the damage from severe cold or reduce the damage from extreme cold to that of particularly severe cold.", { + "type": "statblock", + "tag": "table", "name": "Temperature Effects", - "type": "table", - "id": "10-13", - "source": "CRB", - "page": 518, - "rows": [ - [ - "Category", - "Temperature", - "Fatigue", - "Damage" - ], - [ - "Incredible cold", - "\u201380º F or colder", - "2 hours", - "Moderate cold every minute" - ], - [ - "Extreme cold", - "\u201379º F to \u201320º F", - "4 hours", - "Minor cold every 10 minutes" - ], - [ - "Severe cold", - "\u201321º F to 12º F", - "4 hours", - "Minor cold every hour" - ], - [ - "Mild cold", - "13º F to 32º F", - "4 hours", - "None" - ], - [ - "Normal", - "33º F to 94º F", - "8 hours", - "None" - ], - [ - "Mild heat", - "95º F* to 104º F*", - "4 hours", - "None" - ], - [ - "Severe heat", - "105º F* to 114º F", - "4 hours", - "Minor fire every hour" - ], - [ - "Extreme heat", - "115º F to 139º F", - "4 hours", - "Minor fire every 10 minutes" - ], - [ - "Incredible heat", - "140º F or warmer", - "2 hours", - "Moderate fire every minute" - ] - ], - "footnotes": [ - "* Adjust temperatures down by 15º in areas of high humidity." - ] + "source": "CRB" } ] }, @@ -17679,7 +10980,7 @@ "name": "Natural Disasters", "entries": [ "Climate and environmental features can be a hindrance or long-term threat, but natural disasters represent acute danger, especially to those directly exposed to their fury.", - "The damage in the following sections uses the categories in Table 10\u201311: Environmental Damage on page 512.", + "The damage in the following sections uses the categories in {@table Environmental Damage||Table 10\u201311: Environmental Damage}.", { "type": "pf2-h3", "page": 518, @@ -17754,19 +11055,10 @@ "entries": [ "Though more gradual floods can damage structures and drown creatures, flash floods are similar to avalanches, except with a liquid mass instead of a solid one. Instead of burying creatures, a flash flood carries creatures and even massive objects away, buffeting the creatures and potentially drowning them. The drowning rules appear on page 478.", { - "type": "tbl", - "page": 518, - "name": "TABLE 10\u201313: TEMPERATURE EFFECTS", - "entries": [ - { - "type": "tbl", - "page": 518, - "table_head": "Category Temperature Fatigue Damage", - "entries": [ - "Incredible cold \u201380º F or colder 2 hours Moderate cold every minute Extreme cold \u201379º F to \u201320º F 4 hours Minor cold every 10 minutes Severe cold \u201321º F to 12º F 4 hours Minor cold every hour Mild cold 13º F to 32º F 4 hours None Normal 33º F to 94º F 8 hours None Mild heat 95º F* to 104º F* 4 hours None Severe heat 105º F* to 114º F 4 hours Minor fire every hour Extreme heat 115º F to 139º F 4 hours Minor fire every 10 minutes Incredible heat 140º F or warmer 2 hours Moderate fire every minute * Adjust temperatures down by 15º in areas of high humidity." - ] - } - ] + "type": "statblock", + "tag": "table", + "name": "Temperature Effects", + "source": "CRB" } ] }, @@ -17970,119 +11262,43 @@ "page": 521, "name": "Attacking a Hazard", "entries": [ - "If someone hits a hazard\u2014especially if it's a mechanical trap\u2014they usually trigger it, though you might determine otherwise in some cases. An attack that breaks the hazard might prevent it from triggering, depending on the circumstances. If the hazard has multiple parts, breaking one part might still trigger the trap. For example, if a trap has a trip wire in one location and launches an attack from another location, severing the trip wire could still trigger the attack. Destroying a trap in one blow almost never triggers it. These rules also apply to most damaging spells or other effects in addition to attacks." - ] - }, - { - "type": "pf2-h4", - "page": 521, - "name": "Repairing a Hazard", - "entries": [ - "You might allow a character to repair a damaged hazard to restore its functionality. You determine the specifics of this, since it can vary by trap. The Repair action might be insufficient if fixing the trap requires gathering scattered components or the like. If the item has a Reset entry, the character needs to do whatever is listed there, in addition to repairing the damage." - ] - } - ] - }, - { - "type": "pf2-h3", - "page": 521, - "name": "Counteracting a Magical Hazard", - "entries": [ - "Some magical hazards can be counteracted using {@spell dispel magic} and the counteracting rules found on page 458. These hazards' spell levels and counteract DCs are listed in their stat block. Counteracting a hazard otherwise works like using a skill check to disable the hazard." - ] - } - ] - }, - { - "type": "pf2-h2", - "page": 521, - "name": "Hazard Experience", - "entries": [ - "Characters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don't gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience. The XP for a complex hazard is equal to the XP for a monster of the same level, and the XP for a simple hazard is one-fifth of that. Hazards of a lower level than the party's level \u20134 are trivial and award no XP.", - { - "name": "Hazard XP", - "type": "table", - "id": "10-14", - "source": "CRB", - "page": 521, - "spans": [ - [ - [ - 2, - 4 - ] - ] - ], - "labelRowIdx": [ - 0, - 1 - ], - "rowStyles": [ - "text-center" - ], - "colStyles": [ - "text-left", - "text-center", - "text-center" - ], - "rows": [ - [ - "XP Award" - ], - [ - "Level", - "Simple Hazard", - "Complex Hazard" - ], - [ - "Party level \u20134", - "2 XP", - "10 XP" - ], - [ - "Party level \u20133", - "3 XP", - "15 XP" - ], - [ - "Party level \u20132", - "4 XP", - "20 XP" - ], - [ - "Party level \u20131", - "6 XP", - "30 XP" - ], - [ - "Party level", - "8 XP", - "40 XP" - ], - [ - "Party level + 1", - "12 XP", - "60 XP" - ], - [ - "Party level + 2", - "16 XP", - "80 XP" - ], - [ - "Party level + 3", - "24 XP", - "120 XP" - ], - [ - "Party level + 4", - "30 XP", - "150 XP" - ] + "If someone hits a hazard\u2014especially if it's a mechanical trap\u2014they usually trigger it, though you might determine otherwise in some cases. An attack that breaks the hazard might prevent it from triggering, depending on the circumstances. If the hazard has multiple parts, breaking one part might still trigger the trap. For example, if a trap has a trip wire in one location and launches an attack from another location, severing the trip wire could still trigger the attack. Destroying a trap in one blow almost never triggers it. These rules also apply to most damaging spells or other effects in addition to attacks." + ] + }, + { + "type": "pf2-h4", + "page": 521, + "name": "Repairing a Hazard", + "entries": [ + "You might allow a character to repair a damaged hazard to restore its functionality. You determine the specifics of this, since it can vary by trap. The Repair action might be insufficient if fixing the trap requires gathering scattered components or the like. If the item has a Reset entry, the character needs to do whatever is listed there, in addition to repairing the damage." + ] + } + ] + }, + { + "type": "pf2-h3", + "page": 521, + "name": "Counteracting a Magical Hazard", + "entries": [ + "Some magical hazards can be counteracted using {@spell dispel magic} and the counteracting rules found on page 458. These hazards' spell levels and counteract DCs are listed in their stat block. Counteracting a hazard otherwise works like using a skill check to disable the hazard." ] } ] }, + { + "type": "pf2-h2", + "page": 521, + "name": "Hazard Experience", + "entries": [ + "Characters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don't gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience. The XP for a complex hazard is equal to the XP for a monster of the same level, and the XP for a simple hazard is one-fifth of that. Hazards of a lower level than the party's level \u20134 are trivial and award no XP.", + { + "type": "statblock", + "tag": "table", + "name": "Hazard XP", + "source": "CRB" + } + ] + }, { "type": "pf2-h2", "page": 522, @@ -18090,15 +11306,16 @@ "entries": [ "Hazards are presented in a stat block format similar to those used for monsters. A few notes regarding the format follow the sample stat block.", { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "source": "CRB", "page": 522, "name": "Hazard Name", "category": "Hazard", "level": " [Level]", "traits": [ - "Traits" + "traits" ], "sections": [ [ @@ -18230,7 +11447,7 @@ "name": "UPGRADED SUMMONING RUNES", "entries": [ "You can make a summoning rune of nearly any level. It summons a creature of a level equal to the trap's level.", - "Use Table 10\u20135: DCs by Level on page 503 to determine the {@skill Thievery} DC and spell DC, using the trap's level and applying a hard adjustment (+2). The {@skill Stealth} modifier for the trap is equal to this number \u201310. Stronger summoning runes usually require expert proficiency or better in Perception to find, and they might require a higher proficiency rank in {@skill Thievery} to disable." + "Use {@table DCs by Level||Table 10\u20135: DCs by Level} to determine the {@skill Thievery} DC and spell DC, using the trap's level and applying a {@table DC Adjustments||hard adjustment} (+2). The {@skill Stealth} modifier for the trap is equal to this number \u201310. Stronger summoning runes usually require expert proficiency or better in {@skill Perception} to find, and they might require a higher proficiency rank in {@skill Thievery} to disable." ] } ] @@ -18263,7 +11480,7 @@ "type": "list", "items": [ "{@b Using Items}, beginning below, describes how to activate items and explains the statistics for items.", - "{@b Table 11\u20131: Treasure by Level}, beginning on page 536, lists the options for treasures, arranged by level, category, and Price.", + "{@b {@table Treasure by Level||Table 11\u20131: Treasure by Level}}, lists the options for treasures, arranged by level, category, and Price.", "The catalog of items, which begins on page 543, presents descriptions and rules for all sorts of different treasures that can appear in the game, sorted by category (page 533 has a list of key categories and subcategories). This also includes a section on precious materials found in the game world, which can give items unusual properties." ] }, @@ -18461,15 +11678,16 @@ ] }, { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "source": "CRB", "page": 534, "name": "Item Name", "level": " [Level]", "category": "Item", "traits": [ - "Traits" + "traits" ], "sections": [ [ @@ -18672,7 +11890,7 @@ "name": "Mutagens", "entries": [ "These elixirs, indicated by the mutagen trait, temporarily transmogrify the subject's body and alter its mind. Typically, only alchemists have the expertise to craft mutagens, and some say they are the only ones reckless enough to use them.", - "A mutagen always conveys one or more beneficial effects (listed in the Benefit entry) and one or more detrimental effects (shown in the Drawback entry). Mutagens are polymorph effects (page 301), and a subsequent polymorph effect attempts to counteract an existing effect; the counteract check for a mutagen uses the item's level and a modifier equal to that level's DC \u2013 10, as found on Table 10\u20135: DCs by Level (page 503)." + "A mutagen always conveys one or more beneficial effects (listed in the Benefit entry) and one or more detrimental effects (shown in the Drawback entry). Mutagens are polymorph effects (page 301), and a subsequent polymorph effect attempts to counteract an existing effect; the counteract check for a mutagen uses the item's level and a modifier equal to that level's DC \u2013 10, as found on {@table DCs by Level||Table 10\u20135: DCs by Level}." ] } ] @@ -18835,82 +12053,19 @@ ] }, { + "type": "statblock", + "tag": "table", "name": "Scroll Statistics", - "type": "table", - "id": "11-3", - "source": "CRB", - "page": 565, - "colStyles": [ - "text-center", - "text-center", - "text-center" - ], - "rows": [ - [ - "Spell Level", - "Item Level", - "Scroll Price" - ], - [ - "1", - "1", - "4 gp" - ], - [ - "2", - "3", - "12 gp" - ], - [ - "3", - "5", - "30 gp" - ], - [ - "4", - "7", - "70 gp" - ], - [ - "5", - "9", - "150 gp" - ], - [ - "6", - "11", - "300 gp" - ], - [ - "7", - "13", - "600 gp" - ], - [ - "8", - "15", - "1,300 gp" - ], - [ - "9", - "17", - "3,000 gp" - ], - [ - "10", - "19", - "8,000 gp" - ] - ] + "source": "CRB" }, { "type": "pf2-h4", "page": 565, "name": "Crafting a Scroll", "entries": [ - "The process to Craft a scroll is much like that to Craft any other magic item. When you begin the crafting process, choose a spell to put into the scroll. You have to either {@action Cast a Spell||Cast that Spell} during the crafting process, or someone else must do so in your presence. Casting that Spell doesn't produce its normal effects; instead, the magic is trapped inside the scroll. The casting must come from a spellcaster expending a spell slot.", - "You can't Craft a scroll from a spell produced from another magic item, for example. The caster has to provide any cost of the spell.", - "Like other consumables, scrolls can be crafted in batches of four. All scrolls of one batch must contain the same spell at the same level, and you must provide one casting for each scroll crafted." + "The process to {@action Craft} a scroll is much like that to {@action Craft} any other magic item. When you begin the crafting process, choose a spell to put into the scroll. You have to either {@action Cast a Spell||Cast that Spell} during the crafting process, or someone else must do so in your presence. {@action Cast a Spell||Casting that Spell} doesn't produce its normal effects; instead, the magic is trapped inside the scroll. The casting must come from a spellcaster expending a spell slot.", + "You can't {@action Craft} a scroll from a spell produced from another magic item, for example. The caster has to provide any cost of the spell.", + "Like other {@trait consumable||consumables}, scrolls can be crafted in batches of four. All scrolls of one batch must contain the same spell at the same level, and you must provide one casting for each scroll crafted." ], "data": { "quickrefIndex": true @@ -18921,7 +12076,77 @@ "page": 565, "name": "Sample Scrolls", "entries": [ - "A wide variety of spells can appear on scrolls. The following specific scrolls are just examples." + "A wide variety of spells can appear on scrolls. The following specific scrolls are just examples.", + { + "type": "data", + "tag": "item", + "data": { + "name": "Scroll of Illusory Disguise", + "source": "CRB", + "page": 565, + "type": "Item", + "level": 1, + "traits": [ + "consumable", + "illusion", + "magical", + "scroll" + ], + "price": { + "coin": "gp", + "amount": 3 + }, + "usage": "held in 1 hand", + "bulk": "L", + "activate": { + "activity": { + "number": 2, + "unit": "action" + }, + "components": "{@action Cast a Spell}" + }, + "category": "Scroll", + "entries": [ + "This scroll can cast {@spell illusory disguise} as a 1st-level spell." + ], + "craftReq": "Supply one casting of illusory disguise." + } + }, + { + "type": "data", + "tag": "item", + "data": { + "name": "Scroll of Glitterdust", + "source": "CRB", + "page": 565, + "type": "Item", + "level": 3, + "traits": [ + "consumable", + "evocation", + "magical", + "scroll" + ], + "price": { + "coin": "gp", + "amount": 12 + }, + "usage": "held in 1 hand", + "bulk": "L", + "activate": { + "activity": { + "number": 2, + "unit": "action" + }, + "components": "{@action Cast a Spell}" + }, + "category": "Scroll", + "entries": [ + "This scroll can be used to cast {@spell glitterdust} as a 2nd-level spell." + ], + "craftReq": "Supply one casting of glitterdust." + } + } ] } ], @@ -18998,167 +12223,10 @@ ] }, { + "type": "statblock", + "tag": "table", "name": "Material Hardness, Hit Points, and Broken Threshold", - "type": "table", - "id": "11-4", - "source": "CRB", - "page": 577, - "colStyles": [ - "text-left", - "text-center", - "text-center", - "text-center", - "text-left" - ], - "colSizes": [ - 2, - 1, - 1, - 1, - 4 - ], - "rows": [ - [ - "Material", - "Hardness", - "HP", - "BT", - "Example Items" - ], - [ - "Paper", - "0", - "1", - "\u2014", - "Book pages, paper fan, scroll" - ], - [ - "Thin cloth", - "0", - "1", - "\u2014", - "Kite, silk dress, undershirt" - ], - [ - "Thin glass", - "0", - "1", - "\u2014", - "Bottle, spectacles, window pane" - ], - [ - "Cloth", - "1", - "4", - "2", - "Cloth armor, heavy jacket, sack, tent" - ], - [ - "Glass", - "1", - "4", - "2", - "Glass block, glass table, heavy vase" - ], - [ - "Glass structure", - "2", - "8", - "4", - "Glass block wall" - ], - [ - "Thin leather", - "2", - "8", - "4", - "Backpack, jacket, pouch, strap, whip" - ], - [ - "Thin rope", - "2", - "8", - "4", - "Standard adventuring rope" - ], - [ - "Thin wood", - "3", - "12", - "6", - "Chair, club, sapling, wooden shield" - ], - [ - "Leather", - "4", - "16", - "8", - "Leather armor, saddle" - ], - [ - "Rope", - "4", - "16", - "8", - "Industrial rope, ship rigging" - ], - [ - "Thin stone", - "4", - "16", - "8", - "Chalkboard, slate tiles, stone cladding" - ], - [ - "Thin iron or steel", - "5", - "20", - "10", - "Chain, steel shield, sword" - ], - [ - "Wood", - "5", - "20", - "10", - "Chest, simple door, table, tree trunk" - ], - [ - "Stone", - "7", - "28", - "14", - "Paving stone, statue" - ], - [ - "Iron or steel", - "9", - "36", - "18", - "Anvil, iron or steel armor, stove" - ], - [ - "Wooden structure", - "10", - "40", - "20", - "Reinforced door, wooden wall" - ], - [ - "Stone structure", - "14", - "56", - "28", - "Stone wall" - ], - [ - "Iron or steel structure", - "18", - "72", - "36", - "Iron plate wall" - ] - ] + "source": "CRB" }, { "type": "pf2-h3", @@ -19200,7 +12268,7 @@ "page": 580, "name": "Investiture", "entries": [ - "If a suit of armor has any runes, it has the invested trait, requiring you to invest it to get its magical benefits." + "If a suit of armor has any runes, it has the {@trait invested} trait, requiring you to invest it to get its magical benefits." ] }, { @@ -19208,7 +12276,7 @@ "page": 580, "name": "Rune Formulas", "entries": [ - "The Price of a rune's formula is the same as the Price of a formula for an item of the same level; it can be acquired in the same way as an item formula (described on page 293)." + "The Price of a rune's formula is the same as the Price of a formula for an item of the same level; it can be acquired in the same way as an {@quickref item formula||1|formulas}." ] }, { @@ -19216,7 +12284,7 @@ "page": 580, "name": "The Etching Process", "entries": [ - "Etching a rune on an item follows the same process as using the Craft activity to make an item. You must have the formula for the rune, the item you're adding the rune to must be in your possession throughout the etching process, and you must meet any special Craft Requirements of the rune. The rune has no effect until you complete the Craft activity. You can etch only one rune at a time.", + "Etching a rune on an item follows the same process as using the {@action Craft} activity to make an item. You must have the formula for the rune, the item you're adding the rune to must be in your possession throughout the etching process, and you must meet any special Craft Requirements of the rune. The rune has no effect until you complete the {@action Craft} activity. You can etch only one rune at a time.", { "type": "pf2-h4", "page": 580, @@ -19225,20 +12293,13 @@ "You can transfer runes between one item and another, including a {@item runestone}. This also uses the {@action Craft} activity. This lets you either move one rune from one item to another or swap a rune on one item with a rune on the other item. To swap, the runes must be of the same form (fundamental or property).", "If an item can have two or more property runes, you decide which runes to swap and which to leave when transferring. If you attempt to transfer a rune to an item that can't accept it, such as transferring a melee weapon rune to a ranged weapon, you get an automatic critical failure on your {@action craft||Crafting} check. If you transfer a potency rune, you might end up with property runes on an item that can't benefit from them. These property runes go dormant until transferred to an item with the necessary potency rune or until you etch the appropriate potency rune on the item bearing them.", "The DC of the {@skill Crafting} check to transfer a rune is determined by the item level of the rune being transferred, and the Price of the transfer is 10% of the rune's Price, unless transferring from a {@item runestone}, which is free. If you're swapping, use the higher level and higher Price between the two runes to determine these values. It takes 1 day (instead of the 4 days usually needed to Craft) to transfer a rune or swap a pair of runes, and you can continue to work over additional days to get a discount, as usual with Craft." - ] + ], + "data": { + "quickrefIndex": true + } } ] }, - { - "type": "pf2-h4", - "page": 580, - "name": "Transferring Runes", - "entries": [ - "You can transfer runes between one item and another, including a {@item runestone}. This also uses the {@action Craft} activity. This lets you either move one rune from one item to another or swap a rune on one item with a rune on the other item. To swap, the runes must be of the same form (fundamental or property).", - "If an item can have two or more property runes, you decide which runes to swap and which to leave when transferring. If you attempt to transfer a rune to an item that can't accept it, such as transferring a melee weapon rune to a ranged weapon, you get an automatic critical failure on your {@action craft||Crafting} check. If you transfer a potency rune, you might end up with property runes on an item that can't benefit from them. These property runes go dormant until transferred to an item with the necessary potency rune or until you etch the appropriate potency rune on the item bearing them.", - "The DC of the {@skill Crafting} check to transfer a rune is determined by the item level of the rune being transferred, and the Price of the transfer is 10% of the rune's Price, unless transferring from a {@item runestone}, which is free. If you're swapping, use the higher level and higher Price between the two runes to determine these values. It takes 1 day (instead of the 4 days usually needed to Craft) to transfer a rune or swap a pair of runes, and you can continue to work over additional days to get a discount, as usual with Craft." - ] - }, { "type": "pf2-h3", "page": 580, @@ -19247,44 +12308,10 @@ "Four fundamental runes produce the most essential magic of protection and destruction: {@item armor potency (generic)||armor potency} and {@item resilient (generic)||resilient} runes for armor, and {@item weapon potency (generic)||weapon potency} and {@item striking (generic)||striking} runes for weapons. A potency rune is what makes a weapon a magic weapon (page 599) or armor magic armor (page 556).", "An item can have only one fundamental rune of each type, though etching a stronger rune can upgrade an existing rune to the more powerful version (as described in each rune's entry). As you level up, you typically alternate between increasing an item's potency rune and its {@item striking (generic)||striking} or {@item resilient (generic)||resilient} rune when you can afford to.", { - "type": "table", - "colStyles": [ - "text-center", - "text-center", - "text-center" - ], - "colSizes": [ - 5, - 3, - 5 - ], - "rows": [ - [ - "Fundamental Rune", - "Etched Onto", - "Benefit" - ], - [ - "{@item Armor Potency (generic)||Armor Potency}", - "Armor", - "Increase item bonus to AC and determine maximum number of property runes" - ], - [ - "{@item Resilient (generic)||Resilient}", - "Armor", - "Grant item bonus to saves" - ], - [ - "{@item Weapon Potency (generic)||Weapon Potency}", - "Weapon", - "Grant an item bonus to attack rolls and determine maximum number of property runes" - ], - [ - "{@item Striking (generic)||Striking}", - "Weapon", - "Increase weapon damage dice" - ] - ] + "type": "statblock", + "tag": "table", + "name": "Fundamental Runes", + "source": "CRB" } ] }, @@ -19313,92 +12340,16 @@ "entries": [ "You'll often want to upgrade the fundamental runes of magic armor or a magic weapon you already have. This requires upgrading each rune separately. Tables 11\u20135 and 11\u20136 summarize the Price of each step, with a number in parentheses indicating the item's level for the Craft activity. This also indicates the typical progression for an adventurer to follow when upgrading their armor and weapons. The tables here don't include progressions that aren't as likely to come up, like turning a +1 weapon directly into a +1 greater striking weapon.", { + "type": "statblock", + "tag": "table", "name": "Armor Upgrade Prices", - "type": "table", - "id": "11-5", - "source": "CRB", - "page": 582, - "colSizes": [ - 1, - 1, - 2 - ], - "rows": [ - [ - "Starting Armor", - "Improved Armor", - "Price and Process" - ], - [ - "+1 armor", - "+1 resilient armor", - "340 gp to etch resilient (8th level)" - ], - [ - "+1 resilient armor", - "+2 resilient armor", - "900 gp to etch +2 armor potency (11th level)" - ], - [ - "+2 resilient armor", - "+2 greater resilient armor", - "3,100 gp to etch greater resilient (14th level)" - ], - [ - "+2 greater resilient armor", - "+3 greater resilient armor", - "19,500 gp to etch +3 armor potency (18th level)" - ], - [ - "+3 greater resilient armor", - "+3 major resilient armor", - "46,000 gp to etch major resilient (20th level)" - ] - ] + "source": "CRB" }, { + "type": "statblock", + "tag": "table", "name": "Weapon Upgrade Price", - "type": "table", - "id": "11-6", - "source": "CRB", - "page": 582, - "colSizes": [ - 1, - 1, - 2 - ], - "rows": [ - [ - "Starting Weapon", - "Improved Weapon", - "Price and Process" - ], - [ - "+1 weapon", - "+1 striking weapon", - "65 gp to etch striking (4th level)" - ], - [ - "+1 striking weapon", - "+2 striking weapon", - "900 gp to etch +2 weapon potency (10th level)" - ], - [ - "+2 striking weapon", - "+2 greater striking weapon", - "1,000 gp to etch greater striking (12th level)" - ], - [ - "+2 greater striking weapon", - "+3 greater striking weapon", - "8,000 gp to etch +3 weapon potency (16th level)" - ], - [ - "+3 greater striking weapon", - "+3 major striking weapon", - "30,000 gp to etch major striking (19th level)" - ] - ] + "source": "CRB" } ] }, @@ -19411,7 +12362,10 @@ "Rune abilities that must be activated follow the rules for activating magic items on page 532." ] } - ] + ], + "data": { + "quickref": 2 + } }, { "type": "pf2-h2", @@ -19566,7 +12520,7 @@ "entries": [ "Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Each wand holds a spell of a certain level, determined when the wand is created. Cantrips, focus spells, and rituals can't be placed in wands.", "If you find a wand, you can try to figure out what spell is in it. If the spell is a common spell from your spell list or is a spell you know, you can use a single {@action Recall Knowledge} action and automatically succeed.", - "If it's not, you must Identify Magic (page 238).", + "If it's not, you must {@action Identify Magic}.", { "type": "pf2-h3", "page": 597, @@ -19616,10 +12570,128 @@ "entries": [ "This example {@item magic wand (generic)} has the {@spell heal} spell.", { - "type": "statblock", + "type": "data", "tag": "item", - "source": "CRB", - "name": "Wand of Heal (generic)" + "data": { + "name": "Wand of Heal", + "source": "CRB", + "page": 597, + "type": "Item", + "level": "3+", + "traits": [ + "magical", + "necromancy", + "positive", + "wand" + ], + "usage": "held in 1 hand", + "bulk": "L", + "category": "Wand", + "entries": [ + "The golden end caps on this white wooden wand are adorned with ruby cabochons.", + { + "type": "ability", + "style": "compact", + "components": [ + "{@action Cast a Spell}" + ], + "frequency": { + "freq": 1, + "unit": "day", + "overcharge": true, + "number": "once " + }, + "entries": [ + "You cast a {@spell heal} spell at the indicated level." + ] + } + ], + "craftReq": "Supply a listed-level casting of heal.", + "generic": "G", + "variants": [ + { + "type": "1st-level spell", + "level": 3, + "price": { + "coin": "gp", + "amount": 60 + }, + "entries": [] + }, + { + "type": "2nd-level spell", + "level": 5, + "price": { + "coin": "gp", + "amount": 160 + }, + "entries": [] + }, + { + "type": "3rd-level spell", + "level": 7, + "price": { + "coin": "gp", + "amount": 360 + }, + "entries": [] + }, + { + "type": "4th-level spell", + "level": 9, + "price": { + "coin": "gp", + "amount": 700 + }, + "entries": [] + }, + { + "type": "5th-level spell", + "level": 11, + "price": { + "coin": "gp", + "amount": 1500 + }, + "entries": [] + }, + { + "type": "6th-level spell", + "level": 13, + "price": { + "coin": "gp", + "amount": 3000 + }, + "entries": [] + }, + { + "type": "7th-level spell", + "level": 15, + "price": { + "coin": "gp", + "amount": 6500 + }, + "entries": [] + }, + { + "type": "8th-level spell", + "level": 17, + "price": { + "coin": "gp", + "amount": 15000 + }, + "entries": [] + }, + { + "type": "9th-level spell", + "level": 19, + "price": { + "coin": "gp", + "amount": 40000 + }, + "entries": [] + } + ] + } } ] } @@ -19641,7 +12713,10 @@ "Specialty wands can contain only certain kinds of spells, as noted in the stat block, and either alter the spell's effects or affect how it can be cast. The Craft Requirements entry lists what kinds of spells the wand can hold." ] } - ] + ], + "data": { + "quickref": 2 + } }, { "type": "pf2-h2", diff --git a/data/book/book-gmg.json b/data/book/book-gmg.json index 95afeae3a8..8f833cec31 100644 --- a/data/book/book-gmg.json +++ b/data/book/book-gmg.json @@ -6773,9 +6773,10 @@ "entries": [ "Creatures with certain traits tend to have similar abilities to one another. Many of them appear here, to help you make your creatures match the theme of the trait when you build your own creatures.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Aberration", "sections": [ [ @@ -6796,9 +6797,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Aeon", "sections": [ [ @@ -6831,9 +6833,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Air", "sections": [ [ @@ -6854,9 +6857,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Angel", "sections": [ [ @@ -6889,9 +6893,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Animal", "sections": [ [ @@ -6918,9 +6923,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Archon", "sections": [ [ @@ -6941,9 +6947,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Astral", "sections": [ [ @@ -6958,9 +6965,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Azata", "sections": [ [ @@ -6987,9 +6995,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Beast", "sections": [ [ @@ -7004,9 +7013,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Celestial", "sections": [ [ @@ -7051,9 +7061,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Cold", "sections": [ [ @@ -7068,9 +7079,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Construct", "sections": [ [ @@ -7091,9 +7103,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Daemon", "sections": [ [ @@ -7126,9 +7139,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Demon", "sections": [ [ @@ -7185,9 +7199,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Devil", "sections": [ [ @@ -7236,9 +7251,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Dragon", "sections": [ [ @@ -7271,9 +7287,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Earth", "sections": [ [ @@ -7300,9 +7317,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Elemental", "sections": [ [ @@ -7323,9 +7341,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Ethereal", "sections": [ [ @@ -7340,9 +7359,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Fey", "sections": [ [ @@ -7369,9 +7389,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Fiend", "sections": [ [ @@ -7410,9 +7431,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Fire", "sections": [ [ @@ -7437,9 +7459,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Fungus", "sections": [ [ @@ -7464,9 +7487,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Giant", "sections": [ [ @@ -7493,9 +7517,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Humanoid", "sections": [ [ @@ -7510,9 +7535,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Inevitable", "sections": [ [ @@ -7539,9 +7565,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Monitor", "sections": [ [ @@ -7562,9 +7589,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Ooze", "sections": [ [ @@ -7603,9 +7631,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Plant", "sections": [ [ @@ -7636,9 +7665,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Protean", "sections": [ [ @@ -7693,9 +7723,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Psychopomp", "sections": [ [ @@ -7740,9 +7771,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Rakshasa", "sections": [ [ @@ -7775,9 +7807,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Spirit", "sections": [ [ @@ -7792,9 +7825,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Swarm", "sections": [ [ @@ -7827,9 +7861,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Undead", "sections": [ [ @@ -7862,9 +7897,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Water", "sections": [ [ @@ -12722,13 +12758,14 @@ "These encounters are a race against the clock to reach Influence Point thresholds in order to sway the NPC. It's perfect for a single social gathering\u2014whether it's a party, a treaty negotiation, or even an attempt to persuade various members of a panel of judges. Because of the variety of Influence skill options and the ability to use {@skill Perception} to uncover more information, every character has something important to contribute in the influence subsystem, as opposed to situations where only one character has {@skill Diplomacy}.", "The influence subsystem divides a social encounter into rounds, with the number of rounds representing the length of the social event. Rounds last any amount of time that you determine, depending on the needs of the narrative, though somewhere between 15 minutes and an hour is typical. During each round, each PC can act once to either Influence or Discover.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Influence", "traits": [ - "Concentrate", - "Linguistic" + "concentrate", + "linguistic" ], "sections": [ [ @@ -12749,13 +12786,14 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Discover", "traits": [ - "Concentrate", - "Secret" + "concentrate", + "secret" ], "sections": [ [ @@ -12785,12 +12823,13 @@ "Influence stat blocks are flexible and contain only the stats that you are essential to running the NPC during a social encounter, leaving the rest out. The main stats that matter are the NPC's {@skill Perception} and Will modifiers.", "After the influence stat block, you might want to list important information to help you roleplay the NPC and incorporate the NPC into your influence encounter. You can list any of the following details that are relevant to your NPC: their background (a brief bio focusing on information relevant to the encounter), appearance, personality (this can just be a list of adjectives), affiliations, public goals, {@condition hidden} agendas, or the penalty for antagonizing the NPC (or possibly for failing to Influence the NPC, depending on the way you structure the encounter)", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "NPC Name", "traits": [ - "Traits" + "traits" ], "sections": [ [ @@ -12864,15 +12903,16 @@ "entries": [ "In this example, the PCs try to convince a grizzled landlord to not evict a theatrical troupe from a dilapidated building he owns. It's a 3rd-level challenge. He is a busy, practical man and gives the PCs only 45 minutes (3 rounds) to make their case.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Danphy Mollwether", "traits": [ - "LE", - "Medium", - "Human", - "Humanoid" + "le", + "medium", + "human", + "humanoid" ], "sections": [ [ @@ -13003,9 +13043,9 @@ "style": "full", "name": "Research", "traits": [ - "Concentrate", - "Exploration", - "Linguistic" + "concentrate", + "exploration", + "linguistic" ], "entries": [ "You comb through information to learn more about the topic at hand. Choose your research topic, section of the library, or other division depending on the form of research, and attempt a skill check. The skills to use and the DC for the check depend on the choice you made.", @@ -13046,14 +13086,15 @@ "entries": [ "When you build a library, you can use a stat block to organize the information. In a published adventure, you'll find libraries presented in the format below. There's no need to include entries that aren't applicable for your library.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Library's Name", "category": "Library", "level": "(Level)", "traits": [ - "Traits" + "traits" ], "sections": [ [ @@ -13101,15 +13142,16 @@ "entries": [ "In this example, the PCs are trying to research {@condition hidden} occult secrets about hags known only to the fey of a strange sylvan library. It's a 7th-level challenge. If you'd like to use this sample library for a different research topic, just change the results of each threshold and replace any {@skill Occultism} Research checks with checks appropriate to the new topic!", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Gade of Forgotten Time", "category": "Library", "level": 7, "traits": [ - "Fey", - "Primal" + "fey", + "primal" ], "sections": [ [ @@ -13255,9 +13297,10 @@ "Once the PCs accumulate enough Chase Points to overcome the obstacle, they immediately move to the next. Extra Chase Points don't carry over to the next obstacle\u2014 each requires its own number of Chase Points to overcome. However, anyone who hasn't already taken their turn that round can still take it against the new obstacle. Consequently, the characters best suited to overcoming the current obstacle might act first, since the remaining characters might be better suited against the next one. The number of Chase Points the PCs have can never fall below 0.", "It might help to put your obstacles in a stat block for easy reference. Inside published adventures, chase obstacles are likely to be presented in stat block form, as follows.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Crowd", "category": "Obstacle", "level": 1, @@ -13507,7 +13550,7 @@ ], [ "Rushing River (1st)", - "DC 15 {@skill Athletics} to swim or hop across stones, DC 13 {@skill Survival} to find a ford nearby;{@b Flash Flood (5th)} DC 20 {@skill Athletics}, DC 18 {@skill Survival} " + "DC 15 {@skill Athletics} to swim or hop across stones, DC 13 {@skill Survival} to find a ford nearby;{@b Flash Flood (5th)} DC 20 {@skill Athletics}, DC 18 {@skill Survival}" ], [ "Steep Hills (1st)", @@ -13610,9 +13653,10 @@ "entries": [ "While you'll want to create custom obstacles to suit the details of your infiltration, the following examples can be used directly in many infiltrations, or as inspiration for your own creations. You can also use the sample chase obstacles on page 159 as starting points.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Guard Post", "category": "Obstacle", "sections": [ @@ -13637,9 +13681,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Locked Door", "category": "Obstacle", "sections": [ @@ -13664,9 +13709,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Trap", "category": "Obstacle", "sections": [ @@ -13738,9 +13784,10 @@ "Don't overwhelm the characters with complications. Typically, you'll want to aim for two complications per AP threshold. Otherwise, the PCs may end up spending more time on the complications than on the heist itself, and the chance of failure may be too high.", "The following example is a common complication that could occur in almost any infiltration.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Do I Know You?", "category": "Complication", "sections": [ @@ -13785,9 +13832,10 @@ "Not everything that happens during an infiltration is a challenge that must be solved\u2014sometimes PCs can use their turns to aid the group in some way. Opportunities are very similar to obstacles, but they don't provide Infiltration Points or count toward the objective. They instead provide some kind of benefit, such as a magical password to disable security features further along, reducing the party's Awareness Points, or lowering the DC for a later challenge. But opportunities sometimes come with risks\u2014failing can increase the PCs' Awareness Points or trigger complications. You'll need to decide what opportunities are available and when, and whether they can be completed multiple times or only once. For example, the PCs can steal the guard's keys only once, but can cause a distraction several times.", "Some opportunities might be available at almost any time in any infiltration, like this example.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Smooth The Path", "category": "Opportunity", "sections": [ @@ -13840,8 +13888,8 @@ "style": "full", "name": "Bribe Contact", "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "cost": "A bribe worth at least one-tenth of the Currency per Additional PC listed on {@table Party Treasure by Level||Table 10\u20139: Party Treasure by Level}. Doubling this amount grants a +2 circumstance bonus to the check.", "requirements": "You've successfully {@action Gain Contact|GMG|Gained a Contact}.", @@ -13862,8 +13910,8 @@ "style": "full", "name": "Forge Documents", "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "entries": [ "You prepare forgeries that might serve as convincing props. Attempt a hard or very hard Society check.", @@ -13882,7 +13930,7 @@ "style": "full", "name": "Gain Contact", "traits": [ - "Downtime" + "downtime" ], "entries": [ "You try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC {@skill Diplomacy} or Society check, or a check using a Lore skill appropriate to your prospective contact.", @@ -13904,8 +13952,8 @@ "style": "full", "name": "Gossip", "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "entries": [ "You seek out rumors about the infiltration's target. Attempt a normal, hard, or very hard {@skill Diplomacy} check.", @@ -13925,8 +13973,8 @@ "style": "full", "name": "Scout Location", "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "entries": [ "You spend time observing the place or group you wish to infiltrate. Attempt a normal, hard, or very hard DC Perception, Society or {@skill Stealth} check.", @@ -13945,7 +13993,7 @@ "style": "full", "name": "Secure Disguises", "traits": [ - "Downtime" + "downtime" ], "entries": [ "You seek to procure or create disguises. Attempt a normal, hard, or very hard {@skill Crafting}, {@skill Deception}, {@skill Performance}, or Society check.", @@ -14266,7 +14314,7 @@ "number": 1 }, "traits": [ - "Flourish" + "flourish" ], "trigger": "You attempt a melee Strike against your opponent, but haven't rolled yet.", "requirements": "You're in a duel, you're trained in {@skill Intimidation}, and you rolled an {@skill Intimidation} check for initiative this round.", @@ -14283,7 +14331,7 @@ "number": 1 }, "traits": [ - "Misfortune" + "misfortune" ], "trigger": "An opponent hits, but does not critically hit you, with a melee Strike.", "requirements": "You're in a duel, you're trained in {@skill Deception}, and you rolled a {@skill Deception} check for initiative this round.", @@ -14344,7 +14392,7 @@ "number": 1 }, "traits": [ - "Magical" + "magical" ], "trigger": "Your opponent {@action Cast a Spell||Casts a Spell} from the same tradition as your tradition focus.", "requirements": "You are in a duel and have a tradition focus.", @@ -14942,12 +14990,13 @@ "entries": [ "Group activities require the entire party to work together in order to be effective; these activities each count as one of the day's hexploration activities for the whole group. For instance, if the group had 2 hexploration activities per day and decided to Travel and Reconnoiter, no one would have any additional hexploration activities that day. There are two group activities: Travel and Reconnoiter.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Travel", "traits": [ - "Move" + "move" ], "sections": [ [ @@ -14960,12 +15009,13 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Reconnoiter", "traits": [ - "Concentrate" + "concentrate" ], "sections": [ [ @@ -14987,9 +15037,10 @@ "entries": [ "Not all hexploration activities need to be accomplished as a group. In place of using a hexploration activity to Travel or Reconnoiter, each individual group member can instead perform one of these individual activities.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Fortify Camp", "sections": [ [ @@ -15001,12 +15052,13 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Map The Area", "traits": [ - "Concentrate" + "concentrate" ], "sections": [ [ @@ -15278,7 +15330,7 @@ "source": "GMG", "page": 175, "traits": [ - "Move" + "move" ], "activity": { "number": 1, @@ -15299,7 +15351,7 @@ "entry": "(Varies)" }, "traits": [ - "Move" + "move" ], "requirements": "You are piloting a vehicle.", "entries": [ @@ -15318,8 +15370,8 @@ "unit": "action" }, "traits": [ - "Move", - "Reckless" + "move", + "reckless" ], "requirements": "You are piloting a vehicle.", "entries": [ @@ -15336,7 +15388,7 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "requirements": "You are piloting a vehicle in motion.", "entries": [ @@ -15352,7 +15404,7 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "requirements": "You are aboard the vehicle and adjacent to its controls.", "entries": [ @@ -17745,7 +17797,7 @@ "page": 200, "name": "Take a Breather", "traits": [ - "Exploration" + "exploration" ], "cost": "1 Resolve Point", "entries": [ @@ -17761,11 +17813,11 @@ "page": 201, "name": "Rally", "traits": [ - "Auditory", - "Emotion", - "Exploration", - "Linguistic", - "Mental" + "auditory", + "emotion", + "exploration", + "linguistic", + "mental" ], "prerequisites": "trained in {@skill Diplomacy}, {@skill Intimidation}, {@skill Performance}", "entries": [ @@ -17808,11 +17860,11 @@ "archetype": false }, "traits": [ - "Auditory", - "General", - "Linguistic", - "Mental", - "Skill" + "auditory", + "general", + "linguistic", + "mental", + "skill" ], "prerequisites": "trained in {@skill Diplomacy}", "requirements": "The target ally lost Stamina Points within the last round.", @@ -17850,7 +17902,7 @@ "archetype": false }, "traits": [ - "General" + "general" ], "cost": "1 Resolve Point", "entries": [ diff --git a/data/books.json b/data/books.json index 8b9377cbe7..c34a09e9ad 100644 --- a/data/books.json +++ b/data/books.json @@ -5,7 +5,7 @@ "id": "CRB", "source": "CRB", "group": "core", - "coverUrl": "img/covers/CRB.jpg", + "coverUrl": "img/covers/CRB.webp", "published": "2019-08-01", "author": "Paizo Inc.", "contents": [ diff --git a/data/changelog.json b/data/changelog.json index 8d188161ef..9f2b6e5857 100644 --- a/data/changelog.json +++ b/data/changelog.json @@ -1,76 +1,84 @@ -[ - { - "ver": "0.0.1", - "title": "Homework", - "date": "2021-11-29", - "txt": "- \"⛏⛏⛏How long can this go on?⛏⛏⛏\" they said" - }, - { - "ver": "0.0.2", - "date": "2021-11-29", - "txt": "- Added Guns & Gears content\n- Added fluff to Bestiary creatures\n- Added auto-tagging of specific variants in items\n- Fixed BUG-46, 48, 49, 51, 52, 54, 55, 56, 66, 67, 75, and 76\n- (Brew) Fixed a bug causing homebrew items not generating variant items correctly\n- (Fixed Typos/Added Tags)" - }, - { - "ver": "0.1.0", - "title": "Discovery", - "date": "2021-12-07", - "txt": "\n- Added CI/CD\n- Added content from:\n - Age of Ashes\n - Extinction Curse\n - Agents of Edgewatch\n - Abomination Vaults\n - Fists of the Ruby Phoenix\n - Strength of Thousands (1 and 2)\n- Fixed BUG-58, 59, and 60\n- (Fixed Typos/Added Tags)" - }, - { - "ver": "0.1.2", - "date": "2021-12-07", - "txt": "- Added a sitemap" - }, - { - "ver": "0.1.2", - "date": "2021-12-28", - "txt": "- Fixed Archetypes page feat list going out of bounds\n- Changed Images button to being a dropdown\n- Improved Sidebars\n- Added LOAG Errata\n- Fixed BUG-62, 63, 64, 65, 66, 82, and 83\n- Add Halcyon Spells filter\n- Add Battle Form Filter to Deities page\n- Fixed Archetype hover pop-ups having wrong padding\n- Added feats SEO pages\n- Added automatic releases on GitHub\n- Added Optional Features\n- (Fixed Typos/Added Tags)" - }, - { - "ver": "0.1.3", - "date": "2022-01-12", - "txt": "- Fixed Runebuilder buttons not rendering (sometimes)\n- Added MAP\n- Started Indexing Table IDs and add_hash strings\n- Moved Inventor modifications to Optional Features\n- Added more filters to the Optional Features page\n- Added GMG NPCs and G&G modifications\n- (Fixed Typos/Added Tags)" - }, - { - "ver": "0.1.4", - "date": "2022-01-16", - "txt": "- Fixed some Runebuilder quirks\n- Transitioned from featType to trait-based filtering\n- (Fixed Typos/Added Tags)" - }, - { - "ver": "0.1.5", - "date": "2022-02-13", - "txt": "- Fix BUG-70, 71 and 72\n- (Fixed Typos/Added Tags)" - }, - { - "ver": "0.1.6", - "date": "2022-02-13", - "txt": "- Fixed a bug causing the Archetypes page not loading\n- Fixed SHIFT+click on @damage tags\n- Added loading messages on some pages" - }, - { - "ver": "0.2.0", - "title": "Human After All", - "date": "2022-02-28", - "txt": "- Added Organizations Page\n- Added Open-Search\n- Added Privacy Policy\n- Fixed multiple CSS issues\n- Revamped Spells page to account for a different way spellcasting works from 5e\n- Fixed Prerequisites not showing on Optional Features page\n- Added domain/mystery tags to spells\n- Changed \"frequency\" to new format similar to \"activity\"\n- Added CTRL + click to deselect subclasses \n- Added Patreon Button\n- Added Companion Abilities\n- Removed Spell Lists from spell statblocks\n- Fixed duplicate tables in the Omnisearch\n- Fixed flatDC scaling while they should not\n- (Brew) Added CTRL + click to copy `@filter` tag to \"Copy link to filters\" button \n- (Fixed Typos/Added Tags)" - }, - { - "ver": "0.2.1", - "date": "2022-03-03", - "txt": "- Remove unsupported on iOS regex that was breaking the site on those devices\n- Fixed Ability Rendering\n- Fixed Item Variant Rendering\n- Fixed Creature Scaling on GM Screen and Hover Windows\n- (Fixed Typos/Added Tags)" - }, - { - "ver": "0.3.0", - "title": "Random Access Memories", - "date": "2022-03-23", - "txt": "- Started Changelogs!\n- Removed nonsensical heightened data\n- Improved Initiative Tracker conditions menu\n- Added Combo Weapons from Guns & Gears\n- Converted all baseitems into new data structure\n- Changed the default Calendar in GM Screen to the Golarion calendar\n- Add full-page \"pf2-sidebar\" styles and \"entries\" entry\n- Added FEAT-96 and 102\n- Fixed archetype extra feats not being filtered correctly\n- Fix the patreon banner loading half of Patreon with it\n- Fixed BUG-86 and 87\n- Added gtags analytics\n- Add Lost Omens: World Guide to the Books page\n- Updated the navbar\n- Added a script to replace statblock references upon deployment\n- (Fixed Typos/Added Tags)" - }, - { - "ver": "0.3.1", - "date": "2022-03-23", - "txt": "- Temporarily removed the cdn script until further notice" - }, - { - "ver": "0.3.2", - "date": "2022-03-24", - "txt": "- Updated Sorcerer with new subclasses and additions to existing subclasses\n- Added Sorcerer spells filter to the Spells page\n- Fixed cdn script\n- Expanded \"paper\" type\n- Fixed an issue regarding item groups and adding empty Data objects to items\n- Removed Printer and Table View while Rune Builder is active\n- (Typos/Tags) Restored the Equipment filter to what it should be (only specific items from the CRB)\n- (Typos/Tags) Changed Heightened entries to actually be entries rather than \"entry\"\n- (Typos/Tags) Fixed all \"no category found\" items\n- (Fixed Typos/Added Tags)" - } -] +{ + "changelog": [ + { + "ver": "0.0.1", + "title": "Homework", + "date": "2021-11-29", + "txt": "- \"⛏⛏⛏How long can this go on?⛏⛏⛏\" they said" + }, + { + "ver": "0.0.2", + "date": "2021-11-29", + "txt": "- Added Guns & Gears content\n- Added fluff to Bestiary creatures\n- Added auto-tagging of specific variants in items\n- Fixed BUG-46, 48, 49, 51, 52, 54, 55, 56, 66, 67, 75, and 76\n- (Brew) Fixed a bug causing homebrew items not generating variant items correctly\n- (Fixed Typos/Added Tags)" + }, + { + "ver": "0.1.0", + "title": "Discovery", + "date": "2021-12-07", + "txt": "\n- Added CI/CD\n- Added content from:\n - Age of Ashes\n - Extinction Curse\n - Agents of Edgewatch\n - Abomination Vaults\n - Fists of the Ruby Phoenix\n - Strength of Thousands (1 and 2)\n- Fixed BUG-58, 59, and 60\n- (Fixed Typos/Added Tags)" + }, + { + "ver": "0.1.2", + "date": "2021-12-07", + "txt": "- Added a sitemap" + }, + { + "ver": "0.1.2", + "date": "2021-12-28", + "txt": "- Fixed Archetypes page feat list going out of bounds\n- Changed Images button to being a dropdown\n- Improved Sidebars\n- Added LOAG Errata\n- Fixed BUG-62, 63, 64, 65, 66, 82, and 83\n- Add Halcyon Spells filter\n- Add Battle Form Filter to Deities page\n- Fixed Archetype hover pop-ups having wrong padding\n- Added feats SEO pages\n- Added automatic releases on GitHub\n- Added Optional Features\n- (Fixed Typos/Added Tags)" + }, + { + "ver": "0.1.3", + "date": "2022-01-12", + "txt": "- Fixed Runebuilder buttons not rendering (sometimes)\n- Added MAP\n- Started Indexing Table IDs and add_hash strings\n- Moved Inventor modifications to Optional Features\n- Added more filters to the Optional Features page\n- Added GMG NPCs and G&G modifications\n- (Fixed Typos/Added Tags)" + }, + { + "ver": "0.1.4", + "date": "2022-01-16", + "txt": "- Fixed some Runebuilder quirks\n- Transitioned from featType to trait-based filtering\n- (Fixed Typos/Added Tags)" + }, + { + "ver": "0.1.5", + "date": "2022-02-13", + "txt": "- Fix BUG-70, 71 and 72\n- (Fixed Typos/Added Tags)" + }, + { + "ver": "0.1.6", + "date": "2022-02-13", + "txt": "- Fixed a bug causing the Archetypes page not loading\n- Fixed SHIFT+click on @damage tags\n- Added loading messages on some pages" + }, + { + "ver": "0.2.0", + "title": "Human After All", + "date": "2022-02-28", + "txt": "- Added Organizations Page\n- Added Open-Search\n- Added Privacy Policy\n- Fixed multiple CSS issues\n- Revamped Spells page to account for a different way spellcasting works from 5e\n- Fixed Prerequisites not showing on Optional Features page\n- Added domain/mystery tags to spells\n- Changed \"frequency\" to new format similar to \"activity\"\n- Added CTRL + click to deselect subclasses \n- Added Patreon Button\n- Added Companion Abilities\n- Removed Spell Lists from spell statblocks\n- Fixed duplicate tables in the Omnisearch\n- Fixed flatDC scaling while they should not\n- (Brew) Added CTRL + click to copy `@filter` tag to \"Copy link to filters\" button \n- (Fixed Typos/Added Tags)" + }, + { + "ver": "0.2.1", + "date": "2022-03-03", + "txt": "- Remove unsupported on iOS regex that was breaking the site on those devices\n- Fixed Ability Rendering\n- Fixed Item Variant Rendering\n- Fixed Creature Scaling on GM Screen and Hover Windows\n- (Fixed Typos/Added Tags)" + }, + { + "ver": "0.3.0", + "title": "Random Access Memories", + "date": "2022-03-23", + "txt": "- Started Changelogs!\n- Removed nonsensical heightened data\n- Improved Initiative Tracker conditions menu\n- Added Combo Weapons from Guns & Gears\n- Converted all baseitems into new data structure\n- Changed the default Calendar in GM Screen to the Golarion calendar\n- Add full-page \"pf2-sidebar\" styles and \"entries\" entry\n- Added FEAT-96 and 102\n- Fixed archetype extra feats not being filtered correctly\n- Fix the patreon banner loading half of Patreon with it\n- Fixed BUG-86 and 87\n- Added gtags analytics\n- Add Lost Omens: World Guide to the Books page\n- Updated the navbar\n- Added a script to replace statblock references upon deployment\n- (Fixed Typos/Added Tags)" + }, + { + "ver": "0.3.1", + "date": "2022-03-23", + "txt": "- Temporarily removed the cdn script until further notice" + }, + { + "ver": "0.3.2", + "date": "2022-03-24", + "txt": "- Updated Sorcerer with new subclasses and additions to existing subclasses\n- Added Sorcerer spells filter to the Spells page\n- Fixed cdn script\n- Expanded \"paper\" type\n- Fixed an issue regarding item groups and adding empty Data objects to items\n- Removed Printer and Table View while Rune Builder is active\n- (Typos/Tags) Restored the Equipment filter to what it should be (only specific items from the CRB)\n- (Typos/Tags) Changed Heightened entries to actually be entries rather than \"entry\"\n- (Typos/Tags) Fixed all \"no category found\" items\n- (Fixed Typos/Added Tags)" + }, + { + "ver": "0.4.0", + "date": "2022-06-04", + "title": "After 3 months in development, hopefully it will be worth the wait", + "txt": "- Added Text Converter\n- Revamped Planes & Places schema\n- Upgraded Rituals Xchecks schema and added 'Must be a Creature' filter\n- Revamped Deities 'avatar' schema, no longer relying on entries\n- Added \"L\" bulk filtering to Items\n- Revamped filters on Variant Rules page, now includes Rarity and approximated Category of it\n- Fixed Siege Weapon rendering\n- Added an [?] indicator when a filter has a tooltip\n- Moved spell domains to a separate array than subclasses\n- Fixed item Hands rendering\n- Fixed items page text: search\n- Added places page to Omnisearch\n- Added subclasses to Summoner\n- Added 'Must be a Creature' filter to Rituals page, blacklisted by default\n- Fixed single-pixel deadzone in which the mobile-only \"Menu\" button was hidden, which happens to exactly match the pixel width of some iPads!\n- (Brew) Added \"AND/OR/XOR\" metadata to copied `@filter` tag parts, where appropriate\n- (Fixed Typos/Added Tags)" + } + ] +} diff --git a/data/class/class-alchemist.json b/data/class/class-alchemist.json index 3135b7288f..b0e83c1168 100644 --- a/data/class/class-alchemist.json +++ b/data/class/class-alchemist.json @@ -13,7 +13,11 @@ "will": "T", "skills": { "t": [ - "{@skill Crafting}" + { + "skill": [ + "Crafting" + ] + } ], "add": 3 }, @@ -406,7 +410,7 @@ "level": 1, "entries": [ "You understand the complex interactions of natural and unnatural substances and can concoct alchemical items to meet your needs. You can do this using normal reagents and the {@action Craft} activity, or you can use special infused reagents that allow you to craft temporary items quickly and at no cost. Over time, you can create more and more alchemical items for free, and since each of, them becomes more and more powerful, you advance in power dramatically, leaving behind those who don't understand your strange science.", - "You gain the {@feat Alchemical Crafting|CRB} feat, even if you don't meet that feat's prerequisites, and you gain the four {@filter common 1st-level alchemical formulas|items||item=alchemical|level=[1;1]|rarity=common|type=null} granted by that feat. You can use this feat to create alchemical items as long as you have the items' formulas in your formula book.", + "You gain the {@feat Alchemical Crafting|CRB} feat, even if you don't meet that feat's prerequisites, and you gain the four {@filter common 1st-level alchemical formulas|items||item=alchemical|level=[1;1]|rarity=common|type=!equipment} granted by that feat. You can use this feat to create alchemical items as long as you have the items' formulas in your formula book.", { "type": "pf2-h4", "page": 72, @@ -448,7 +452,7 @@ "classSource": "CRB", "level": 1, "entries": [ - "An alchemist keeps meticulous records of the formulas for every item they can create. You start with a standard {@item formula book} worth 10 sp or less for free. The formula book contains the formulas for two {@filter common 1st-level alchemical items|items||general=alchemical|level=[1;1]|rarity=common|type=null} of your choice, in addition to those you gained from {@feat Alchemical Crafting} and your research field.", + "An alchemist keeps meticulous records of the formulas for every item they can create. You start with a standard {@item formula book (blank)||formula book} worth 10 sp or less for free. The formula book contains the formulas for two {@filter common 1st-level alchemical items|items||item=alchemical|level=[1;1]|rarity=common|type=!equipment} of your choice, in addition to those you gained from {@feat Alchemical Crafting} and your research field.", "Each time you gain a level, you can add the formulas for two common alchemical items to your formula book. These new formulas can be for any level of item you can create. You learn these formulas automatically, but it's also possible to find or buy additional formulas in settlements or from other alchemists, or to invent them with the {@feat Inventor} feat." ] }, @@ -472,7 +476,7 @@ "classSource": "CRB", "level": 1, "entries": [ - "At 1st level and every even-numbered level thereafter, you gain an {@filter alchemist class feat|feats||type=class|classes=alchemist|level=[1;1]}." + "At 1st level and every even-numbered level thereafter, you gain an {@filter alchemist class feat|feats||type=class|Class=alchemist|level=[1;1]}." ] }, { @@ -494,7 +498,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { diff --git a/data/class/class-barbarian.json b/data/class/class-barbarian.json index e3a7d47a3c..2da7540789 100644 --- a/data/class/class-barbarian.json +++ b/data/class/class-barbarian.json @@ -13,7 +13,11 @@ "will": "E", "skills": { "t": [ - "{@skill Athletics}" + { + "skill": [ + "Athletics" + ] + } ], "add": 3 }, @@ -132,7 +136,7 @@ ], "subclasses": [ { - "name": "Animal Instinct", + "name": "Animal", "shortName": "Animal", "type": "Instinct", "source": "CRB", @@ -144,7 +148,7 @@ ] }, { - "name": "Dragon Instinct", + "name": "Dragon", "shortName": "Dragon", "type": "Instinct", "source": "CRB", @@ -156,7 +160,7 @@ ] }, { - "name": "Fury Instinct", + "name": "Fury", "shortName": "Fury", "type": "Instinct", "source": "CRB", @@ -168,7 +172,7 @@ ] }, { - "name": "Giant Instinct", + "name": "Giant", "shortName": "Giant", "type": "Instinct", "source": "CRB", @@ -180,7 +184,7 @@ ] }, { - "name": "Spirit Instinct", + "name": "Spirit", "shortName": "Spirit", "type": "Instinct", "source": "CRB", @@ -192,7 +196,7 @@ ] }, { - "name": "Superstition Instinct", + "name": "Superstition", "shortName": "Superstition", "type": "Instinct", "source": "APG", @@ -339,7 +343,7 @@ "classSource": "CRB", "level": 1, "entries": [ - "At 1st level and every even-numbered level thereafter, you gain an {@filter barbarian class feat|feats||type=class|classes=barbarian|level=[1;1]}." + "At 1st level and every even-numbered level thereafter, you gain an {@filter barbarian class feat|feats||type=class|Class=barbarian|level=[1;1]}." ] }, { @@ -372,7 +376,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { @@ -629,7 +633,7 @@ [ "Bear", "Jaws", - "{@damage 1d10} B", + "{@damage 1d10} P", "{@trait Unarmed}" ], [ @@ -923,7 +927,7 @@ "type": "pf2-h4", "name": "Anathema and Instinct Ability", "entries": [ - "You don't have an anathema or an instinct ability. Instead, you gain an additional {@filter 1st-level barbarian feat|feats||classes=barbarian|level=[1;1]|type=class}." + "You don't have an anathema or an instinct ability. Instead, you gain an additional {@filter 1st-level barbarian feat|feats||Class=barbarian|level=[1;1]|type=class}." ] } ] diff --git a/data/class/class-bard.json b/data/class/class-bard.json index 8c1954a90f..b50f74eebc 100644 --- a/data/class/class-bard.json +++ b/data/class/class-bard.json @@ -13,8 +13,16 @@ "will": "E", "skills": { "t": [ - "{@skill Occultism}", - "{@skill Performance}" + { + "skill": [ + "Occultism" + ] + }, + { + "skill": [ + "Performance" + ] + } ], "add": 4 }, @@ -709,7 +717,7 @@ "classSource": "CRB", "level": 2, "entries": [ - "At 2nd level and every 2 levels thereafter, you gain a {@filter bard class feat|feats||type=class|classes=bard|level=[1;2]}." + "At 2nd level and every 2 levels thereafter, you gain a {@filter bard class feat|feats||type=class|Class=bard|level=[1;2]}." ] }, { @@ -731,7 +739,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { diff --git a/data/class/class-champion.json b/data/class/class-champion.json index bd0c281505..fd6d939738 100644 --- a/data/class/class-champion.json +++ b/data/class/class-champion.json @@ -13,8 +13,17 @@ "will": "E", "skills": { "t": [ - "{@skill Religion}", - "one skill determined by your choice of deity" + { + "skill": [ + "Religion" + ] + }, + { + "skill": [ + "Deity Dependant" + ], + "entry": "one skill determined by your choice of deity" + } ], "add": 2 }, @@ -422,7 +431,7 @@ "classSource": "CRB", "level": 1, "entries": [ - "At 1st level and every even-numbered level thereafter, you gain a {@filter champion class feat||feats|type=class|classes=champion|level=[1;1]}." + "At 1st level and every even-numbered level thereafter, you gain a {@filter champion class feat||feats|type=class|Class=champion|level=[1;1]}." ] }, { @@ -496,7 +505,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { @@ -541,7 +550,7 @@ "classSource": "CRB", "level": 5, "entries": [ - "You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons and martial weapons increase to expert." + "You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert." ] }, { diff --git a/data/class/class-cleric.json b/data/class/class-cleric.json index 55e2f329a7..c349dac117 100644 --- a/data/class/class-cleric.json +++ b/data/class/class-cleric.json @@ -13,8 +13,17 @@ "will": "E", "skills": { "t": [ - "{@skill Religion}", - "one skill determined by your choice of deity" + { + "skill": [ + "Religion" + ] + }, + { + "skill": [ + "Deity Dependant" + ], + "entry": "one skill determined by your choice of deity" + } ], "add": 2 }, @@ -785,7 +794,7 @@ "classSource": "CRB", "level": 2, "entries": [ - "At 2nd level and every 2 levels thereafter, you gain a {@filter cleric class feat|feats||type=class|classes=cleric|level=[1;2]}." + "At 2nd level and every 2 levels thereafter, you gain a {@filter cleric class feat|feats||type=class|Class=cleric|level=[1;2]}." ] }, { @@ -807,7 +816,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { diff --git a/data/class/class-druid.json b/data/class/class-druid.json index 0f3e87bb41..fd17b24933 100644 --- a/data/class/class-druid.json +++ b/data/class/class-druid.json @@ -13,8 +13,17 @@ "will": "E", "skills": { "t": [ - "{@skill Nature}", - "one skill determined by your druidic order" + { + "skill": [ + "Nature" + ] + }, + { + "skill": [ + "Subclass Dependant" + ], + "entry": "one skill determined by your druidic order" + } ], "add": 2 }, @@ -751,7 +760,7 @@ "classSource": "CRB", "level": 2, "entries": [ - "At 2nd level and every 2 levels thereafter, you gain a {@filter druid class feat|feats||type=class|classes=druid|level=[1;2]}." + "At 2nd level and every 2 levels thereafter, you gain a {@filter druid class feat|feats||type=class|Class=druid|level=[1;2]}." ] }, { @@ -784,7 +793,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { diff --git a/data/class/class-fighter.json b/data/class/class-fighter.json index c50d8c6861..8bcd161683 100644 --- a/data/class/class-fighter.json +++ b/data/class/class-fighter.json @@ -13,7 +13,12 @@ "will": "T", "skills": { "t": [ - "your choice of {@skill Acrobatics} or {@skill Athletics}" + { + "skill": [ + "Acrobatics", + "Athletics" + ] + } ], "add": 3 }, @@ -247,7 +252,7 @@ "classSource": "CRB", "level": 1, "entries": [ - "At 1st level and every even-numbered level thereafter, you gain a {@filter fighter class feat|feats||type=class|classes=fighter|level=[1;1]}." + "At 1st level and every even-numbered level thereafter, you gain a {@filter fighter class feat|feats||type=class|Class=fighter|level=[1;1]}." ] }, { @@ -291,7 +296,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { diff --git a/data/class/class-gunslinger.json b/data/class/class-gunslinger.json index b04f50362d..773e672d97 100644 --- a/data/class/class-gunslinger.json +++ b/data/class/class-gunslinger.json @@ -13,7 +13,12 @@ "will": "T", "skills": { "t": [ - "one or more skills determined by your gunslinger's way" + { + "skill": [ + "Subclass Dependant" + ], + "entry": "one or more skills determined by your gunslinger's way" + } ], "add": 3 }, @@ -136,7 +141,7 @@ ], "subclasses": [ { - "name": "Way of the Drifter", + "name": "Drifter", "type": "Gunslinger Way", "shortName": "Drifter", "source": "G&G", @@ -148,7 +153,7 @@ ] }, { - "name": "Way of the Pistolero", + "name": "Pistolero", "type": "Gunslinger Way", "shortName": "Pistolero", "source": "G&G", @@ -160,7 +165,7 @@ ] }, { - "name": "Way of the Sniper", + "name": "Sniper", "type": "Gunslinger Way", "shortName": "Sniper", "source": "G&G", @@ -172,7 +177,7 @@ ] }, { - "name": "Way of the Vanguard", + "name": "Vanguard", "type": "Gunslinger Way", "shortName": "Vanguard", "source": "G&G", @@ -376,7 +381,7 @@ "className": "Gunslinger", "classSource": "G&G", "entries": [ - "All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats. The gunslinger ways are described in detail on page 108. The following ways are presented in this book.", + "All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.", { "type": "list", "items": [ @@ -420,7 +425,7 @@ "className": "Gunslinger", "classSource": "G&G", "entries": [ - "At 1st level and every even-numbered level, you gain a {@filter gunslinger class feat|feats||type=class|classes=gunslinger|level=[1;1]}." + "At 1st level and every even-numbered level, you gain a {@filter gunslinger class feat|feats||type=class|Class=gunslinger|level=[1;1]}." ] }, { @@ -712,7 +717,7 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -744,7 +749,7 @@ "unit": "free" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -786,7 +791,7 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -824,7 +829,7 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -894,7 +899,7 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -925,7 +930,7 @@ "unit": "free" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -967,7 +972,7 @@ "unit": "reaction" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -1006,12 +1011,12 @@ "unit": "action" }, "traits": [ - "Gunslinger", - "Auditory", - "Emotion", - "Fear", - "Mental", - "Linguistic" + "gunslinger", + "auditory", + "emotion", + "fear", + "mental", + "linguistic" ], "actionType": { "class": [ @@ -1090,7 +1095,7 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -1121,7 +1126,7 @@ "unit": "free" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -1163,7 +1168,7 @@ "unit": "reaction" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -1200,8 +1205,8 @@ "unit": "action" }, "traits": [ - "Gunslinger", - "Flourish" + "gunslinger", + "flourish" ], "actionType": { "class": [ @@ -1271,7 +1276,7 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -1303,7 +1308,7 @@ "unit": "free" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -1345,7 +1350,7 @@ "unit": "action" }, "traits": [ - "Gunslinger" + "gunslinger" ], "actionType": { "class": [ @@ -1383,8 +1388,8 @@ "unit": "action" }, "traits": [ - "Gunslinger", - "Flourish" + "gunslinger", + "flourish" ], "actionType": { "class": [ diff --git a/data/class/class-inventor.json b/data/class/class-inventor.json index 45eee0b807..2a9e77c484 100644 --- a/data/class/class-inventor.json +++ b/data/class/class-inventor.json @@ -6,6 +6,7 @@ "page": 15, "keyAbility": "Intelligence", "hp": 8, + "rarity": "Uncommon", "initialProficiencies": { "perception": "T", "fort": "E", @@ -13,7 +14,11 @@ "will": "E", "skills": { "t": [ - "{@skill Crafting}" + { + "skill": [ + "Crafting" + ] + } ], "add": 3 }, @@ -428,7 +433,7 @@ "className": "Inventor", "classSource": "G&G", "entries": [ - "At 1st level and every even-numbered level, you gain an {@filter inventor class feat|feats||type=class|classes=inventor|level=[1;1]}. Some features and feats use an assortment of gizmos you keep on your person. For simplicity, these are left abstract, but if you are deprived of your gear for some reason, you might lose access to many feats and features, subject to GM discretion." + "At 1st level and every even-numbered level, you gain an {@filter inventor class feat|feats||type=class|Class=inventor|level=[1;1]}. Some features and feats use an assortment of gizmos you keep on your person. For simplicity, these are left abstract, but if you are deprived of your gear for some reason, you might lose access to many feats and features, subject to GM discretion." ] }, { diff --git a/data/class/class-investigator.json b/data/class/class-investigator.json index faab051fe0..1927fafbac 100644 --- a/data/class/class-investigator.json +++ b/data/class/class-investigator.json @@ -13,8 +13,17 @@ "will": "E", "skills": { "t": [ - "{@skill Society}", - "one or more skills determined by your methodology" + { + "skill": [ + "Society" + ] + }, + { + "skill": [ + "Subclass Dependant" + ], + "entry": "one or more skills determined by your methodology" + } ], "add": 4 }, @@ -102,7 +111,7 @@ ], "skillfullLessons": { "name": "Skillfull Lessons", - "entry": "{@filter skillful lesson|feats||type=skill;!archetype|level=[0;${level}]|skills=Arcana;Medicine;Crafting;Deception;Diplomacy;Intimidation;Lore;Nature;Occultism;Performance;Religion;Society;Survival}", + "entry": "{@filter skillful lesson|feats||type=skill;!archetype|level=[0;${level}]|Skill=Arcana;Medicine;Crafting;Deception;Diplomacy;Intimidation;Lore;Nature;Occultism;Performance;Religion;Society;Survival}", "levels": [ 3, 5, @@ -363,7 +372,7 @@ "classSource": "APG", "level": 1, "entries": [ - "At 1st level and every even-numbered level, you gain an {@filter investigator class feat|feats||type=class|classes=investigator|level=[1;1]}." + "At 1st level and every even-numbered level, you gain an {@filter investigator class feat|feats||type=class|Class=investigator|level=[1;1]}." ] }, { @@ -419,7 +428,7 @@ "classSource": "APG", "level": 3, "entries": [ - "At 3rd level and every odd-numbered level thereafter, you gain a {@filter skill feat|feats||type=skill;!archetype|skills={@skill Arcana};Medicine;{@skill Crafting};{@skill Deception};{@skill Diplomacy};{@skill Intimidation};Lore;Nature;Occultism;Performance;Religion;Society;Survival}. This feat must be for an Intelligence-, Wisdom-, or Charisma-based skill, or for the skill you gained from your methodology." + "At 3rd level and every odd-numbered level thereafter, you gain a {@filter skill feat|feats||type=skill;!archetype|Skill={@skill Arcana};Medicine;{@skill Crafting};{@skill Deception};{@skill Diplomacy};{@skill Intimidation};Lore;Nature;Occultism;Performance;Religion;Society;Survival}. This feat must be for an Intelligence-, Wisdom-, or Charisma-based skill, or for the skill you gained from your methodology." ] }, { diff --git a/data/class/class-magus.json b/data/class/class-magus.json index 7c68ff1557..a69f237890 100644 --- a/data/class/class-magus.json +++ b/data/class/class-magus.json @@ -13,7 +13,11 @@ "will": "E", "skills": { "t": [ - "{@skill Arcana}" + { + "skill": [ + "Arcana" + ] + } ], "add": 2 }, @@ -803,7 +807,7 @@ "classSource": "SoM", "level": 2, "entries": [ - "At 2nd level and every even-numbered level thereafter, you gain a {@filter Magus class feat|feats||type=class|classes=Magus|level=[1;2]}." + "At 2nd level and every even-numbered level thereafter, you gain a {@filter Magus class feat|feats||type=class|Class=Magus|level=[1;2]}." ] }, { diff --git a/data/class/class-monk.json b/data/class/class-monk.json index f7b4e7d24a..073a0d9a0f 100644 --- a/data/class/class-monk.json +++ b/data/class/class-monk.json @@ -244,7 +244,7 @@ "classSource": "CRB", "level": 1, "entries": [ - "At 1st level and every even-numbered level thereafter, you gain a {@filter monk class feat|feats||type=class|classes=monk|level=[1;1]}." + "At 1st level and every even-numbered level thereafter, you gain a {@filter monk class feat|feats||type=class|Class=monk|level=[1;1]}." ] }, { @@ -277,7 +277,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { diff --git a/data/class/class-oracle.json b/data/class/class-oracle.json index 4331f48067..9f5a46fb26 100644 --- a/data/class/class-oracle.json +++ b/data/class/class-oracle.json @@ -13,8 +13,17 @@ "will": "E", "skills": { "t": [ - "{@skill Religion}", - "one or more skills determined by your mystery" + { + "skill": [ + "Religion" + ] + }, + { + "skill": [ + "Subclass Dependant" + ], + "entry": "one or more skills determined by your mystery" + } ], "add": 3 }, @@ -777,7 +786,7 @@ "Drawing on multiple disparate sources of power inevitably places an incredible stress on your body, manifesting as a supernatural curse. The more revelation spells you cast, the worse the effects of your curse, but these increasingly conflicting energies can also provide you with divine benefits.", "The specific effects of your curse are tied to your mystery, but all curses follow the same progression. A curse continually gives you a mild but constant reminder that you carry otherworldly power. As you cast revelation spells, your curse intensifies, first to a minor effect and then to a moderate effect.", "Your curse progresses to its minor stage the first time you finish casting a revelation spell after your daily preparations. Once your minor curse has manifested, it remains in effect until you rest for 8 hours and again make your daily preparations. If you cast a revelation spell while your minor curse is in effect, you progress to the moderate curse effect immediately after you finish {@action Cast a Spell||Casting the Spell}. The minor effect continues to affect you, though some moderate curse effects might alter the specifics of your minor curse. At higher levels, you can cast more revelation spells, progressing your curse to its major stage and then an extreme stage; these stronger curses are cumulative with the effects of the lower stages and can alter them. When you {@action Refocus} while under the effects of your moderate or stronger curse, you reduce your curse's severity to minor in addition to regaining a Focus Point.", - "Drawing upon your mystery's power while your curse is at its worst causes an irreconcilable conflict between you and the sources of your power. Immediately after casting a revelation spell while under the moderate effect of your curse, you are overwhelmed. While overwhelmed, you can't Cast or Sustain any revelation spells\u2014you effectively lose access to those spells. You can still {@action Refocus} to reduce the effects of your curse and regain a Focus Point, but doing so doesn't allow you to cast further revelation spells. These effects last until you rest for 8 hours and make your daily preparations, at which point your curse returns to its basic state. At higher levels, you can grow to withstand your curse's major and even extreme effects, enabling you to cast more revelation spells without becoming overwhelmed.", + "Drawing upon your mystery's power while your curse is at its worst causes an irreconcilable conflict between you and the sources of your power. Immediately after casting a revelation spell while under the moderate effect of your curse, you are overwhelmed. While overwhelmed, you can't {@action Cast a Spell||Cast} or {@action Sustain a Spell||Sustain} any revelation spells\u2014you effectively lose access to those spells. You can still {@action Refocus} to reduce the effects of your curse and regain a Focus Point, but doing so doesn't allow you to cast further revelation spells. These effects last until you rest for 8 hours and make your daily preparations, at which point your curse returns to its basic state. At higher levels, you can grow to withstand your curse's major and even extreme effects, enabling you to cast more revelation spells without becoming overwhelmed.", "Your curse has the {@trait curse}, {@trait divine}, and {@trait necromancy} traits. You can't mitigate, reduce, or remove the effects of your oracular curse by any means other than {@action Refocus|CRB|Refocusing} and resting for 8 hours. For example, if your curse makes creatures concealed from you, you can't negate that concealed condition through a magic item or spell, such as true strike (though you would still benefit from the other effects of that item or spell). Likewise, remove curse and similar spells don't affect your curse at all." ] } @@ -791,7 +800,7 @@ "classSource": "APG", "level": 2, "entries": [ - "At 2nd level and every 2 levels thereafter, you gain an {@filter oracle class feat|feats||type=class|classes=oracle|level=[1;2]}." + "At 2nd level and every 2 levels thereafter, you gain an {@filter oracle class feat|feats||type=class|Class=oracle|level=[1;2]}." ] }, { @@ -1017,7 +1026,7 @@ "classSource": "APG", "level": 19, "entries": [ - "You now fully grasp the nature of the divine power behind your mystery, allowing you to work magic akin to miracles. Add two {@filter 10th-level divine spells|spells||level=10|tradition & spell list=divine|rarity=common} to your repertoire. You gain a single 10th-level spell slot you can use to cast one of those two spells using oracle spellcasting. You don't gain more 10th-level spells as you level up, unlike other spell slots, and you can't use 10th-level slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You can take the {@feat Oracular Providence} feat to gain a second slot." + "You now fully grasp the nature of the divine power behind your mystery, allowing you to work magic akin to miracles. Add two {@filter 10th-level divine spells|spells||level=10|tradition & spell list=divine|rarity=common} to your repertoire. You gain a single 10th-level spell slot you can use to cast one of those two spells using oracle spellcasting. You don't gain more 10th-level spells as you level up, unlike other spell slots, and you can't use 10th-level slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You can take the {@feat Oracular Providence|APG} feat to gain a second slot." ] } ], @@ -1037,7 +1046,7 @@ "page": 73, "name": "Ancestors", "entries": [ - "The voices of generations past speak to you, and you hear their words. You might resent the constant interruption, or you might revere the spirits of those who came before. Perhaps you hail from a culture with strong ancestral traditions, such as the Shoanti Skoan- Quah (Skull Clan), a traditional dwarven community that worships {@deity Torag}'s family pantheon, or a group that reveres {@deity Erastil} or {@deity Pharasma}. You might commune with powerful psychopomps who shepherd souls to the afterlife, with the River of Souls itself, or with those spirits who have become trapped outside of the great cycle of spiritual rebirth. You learn from their whispers and the fragments of their memories, but opening your mind to their knowledge and experience also allows them to meddle in your worldly affairs.", + "The voices of generations past speak to you, and you hear their words. You might resent the constant interruption, or you might revere the spirits of those who came before. Perhaps you hail from a culture with strong ancestral traditions, such as the {@deity Shoanti Animism|LOGM|Shoanti} Skoan-Quah (Skull Clan), a traditional dwarven community that worships {@deity Torag}'s family {@deity dwarven pantheon|logm|pantheon}, or a group that reveres {@deity Erastil} or {@deity Pharasma}. You might commune with powerful psychopomps who shepherd souls to the afterlife, with the River of Souls itself, or with those spirits who have become trapped outside of the great cycle of spiritual rebirth. You learn from their whispers and the fragments of their memories, but opening your mind to their knowledge and experience also allows them to meddle in your worldly affairs.", { "type": "pf2-options", "style": "pf2-p", @@ -1286,7 +1295,7 @@ "page": 74, "name": "Bones", "entries": [ - "Your mystery imparts an understanding of death and undeath in all their macabre complexity. You might have had a brush with death yourself\u2014maybe even dying and returning to life\u2014or carry the touch of undeath in your blood. If you commune with deities, you might speak with guardians of death like {@deity Pharasma} and the psychopomp ushers (the most powerful among creatures that guide souls through the afterlife); a bringer of death like the Mantis God {@deity Achaekek} or the Horseman of the Apocalypse {@deity Charon}; or a herald of undeath such as {@deity Urgathoa}.", + "Your mystery imparts an understanding of death and undeath in all their macabre complexity. You might have had a brush with death yourself\u2014maybe even dying and returning to life\u2014or carry the touch of undeath in your blood. If you commune with deities, you might speak with guardians of death like {@deity Pharasma} and the psychopomp ushers (the most powerful among creatures that guide souls through the afterlife); a bringer of death like the Mantis God {@deity Achaekek|LOGM} or the Horseman of the Apocalypse {@deity Charon|LOGM}; or a herald of undeath such as {@deity Urgathoa}.", { "type": "pf2-options", "style": "pf2-p", @@ -1378,7 +1387,7 @@ "page": 74, "name": "Cosmos", "entries": [ - "Celestial bodies great and small exert influence on you, giving you sublime cosmic power. Perhaps you see the glittering stars as a divine blessing, or perhaps you feel drawn to the infinitely dark spaces between. You might uphold deities like {@deity Desna}, {@deity Sarenrae}, or the deific lovers {@deity Shizuru} and {@deity Tsukiyo} who represent the sun and the moon\u2014or you might draw power from dark entities from beyond the stars, like certain Outer Gods, or destructive gods of the night like {@deity Zon-Kuthon} or the rat goddess {@deity Lao Shu Po}.", + "Celestial bodies great and small exert influence on you, giving you sublime cosmic power. Perhaps you see the glittering stars as a divine blessing, or perhaps you feel drawn to the infinitely dark spaces between. You might uphold deities like {@deity Desna}, {@deity Sarenrae}, or the deific lovers {@deity Shizuru|LOGM} and {@deity Tsukiyo|LOGM} who represent the sun and the moon\u2014or you might draw power from dark entities from beyond the stars, like certain Outer Gods, or destructive gods of the night like {@deity Zon-Kuthon} or the rat goddess {@deity Lao Shu Po|LOGM}.", { "type": "pf2-options", "style": "pf2-p", @@ -1470,7 +1479,7 @@ "page": 74, "name": "Flames", "entries": [ - "Fire lives at the center of the world, the center of the sun, and the center of civilization. You might revere this elemental force, siphon power from the Elemental Plane of Fire, or venerate a collection of deities such as {@deity Asmodeus}, {@deity Sarenrae}, the Tian goddess of disasters and volcanoes {@deity Lady Nanbyo}, or the elemental lord of fire {@deity Ymeri}.", + "Fire lives at the center of the world, the center of the sun, and the center of civilization. You might revere this elemental force, siphon power from the Elemental Plane of Fire, or venerate a collection of deities such as {@deity Asmodeus}, {@deity Sarenrae}, the Tian goddess of disasters and volcanoes {@deity Lady Nanbyo|LOGM}, or the elemental lord of fire {@deity Ymeri|LOGM}.", { "type": "pf2-options", "style": "pf2-p", @@ -1564,7 +1573,7 @@ "page": 74, "name": "Life", "entries": [ - "The never-ending flow of positive energy within living beings is palpable to you. You might uphold the sanctity of life, or perhaps you seek to undermine it. You might draw power from the collective vitality of the world's living creatures, hold some connection to the Positive Energy Plane, or revere a collection of deities including {@deity Irori}, {@deity Pharasma}, {@deity Sarenrae}, and the god of medicine {@deity Qi Zhong}.", + "The never-ending flow of positive energy within living beings is palpable to you. You might uphold the sanctity of life, or perhaps you seek to undermine it. You might draw power from the collective vitality of the world's living creatures, hold some connection to the Positive Energy Plane, or revere a collection of deities including {@deity Irori}, {@deity Pharasma}, {@deity Sarenrae}, and the god of medicine {@deity Qi Zhong|LOGM}.", { "type": "pf2-options", "style": "pf2-p", @@ -1657,7 +1666,7 @@ "page": 74, "name": "Lore", "entries": [ - "Knowledge and information come freely to you. You might use this lore to gain power or perhaps to understand the divine mysteries of the multiverse. You might have a conduit to the fabled Akashic Record, maintain a subtle telepathic connection to the collective subconscious of all living creatures, or follow in the footsteps of deities such as {@deity Abadar}, {@deity Irori}, {@deity Nethys}, Irori's scholarly nephew {@deity Gruhastha}, the fey triune goddess of fate {@deity Magdh}, or the lawful aeon god-figure known as the {@deity Monad}.", + "Knowledge and information come freely to you. You might use this lore to gain power or perhaps to understand the divine mysteries of the multiverse. You might have a conduit to the fabled Akashic Record, maintain a subtle telepathic connection to the collective subconscious of all living creatures, or follow in the footsteps of deities such as {@deity Abadar}, {@deity Irori}, {@deity Nethys}, Irori's scholarly nephew {@deity Gruhastha|LOGM}, the fey triune goddess of fate {@deity Magdh|LOGM}, or the lawful aeon god-figure known as the {@deity Monad|LOGM}.", { "type": "pf2-options", "style": "pf2-p", @@ -1749,7 +1758,7 @@ "page": 74, "name": "Tempest", "entries": [ - "The fury of the wind and waves pounds in your heart, whether your power flows from natural storms, a conduit to the elemental Planes of Air and Water, or through reverence of deities such as {@deity Gozreh}, the tengu god of storms {@deity Hei Feng}, the demon lord {@deity Dagon}, or the elemental lords of air and water.", + "The fury of the wind and waves pounds in your heart, whether your power flows from natural storms, a conduit to the elemental Planes of Air and Water, or through reverence of deities such as {@deity Gozreh}, the tengu god of storms {@deity Hei Feng|LOGM}, the demon lord {@deity Dagon|LOGM}, or the elemental lords of air and water.", { "type": "pf2-options", "style": "pf2-p", diff --git a/data/class/class-ranger.json b/data/class/class-ranger.json index eb08f44dfb..ce837f3ff1 100644 --- a/data/class/class-ranger.json +++ b/data/class/class-ranger.json @@ -13,8 +13,16 @@ "will": "T", "skills": { "t": [ - "{@skill Nature}", - "{@skill Survival}" + { + "skill": [ + "Nature" + ] + }, + { + "skill": [ + "Survival" + ] + } ], "add": 4 }, @@ -301,7 +309,7 @@ "classSource": "CRB", "level": 1, "entries": [ - "At 1st level and every even-numbered level, you gain a {@filter ranger class feat|feats||type=class|classes=ranger|level=[1;1]}." + "At 1st level and every even-numbered level, you gain a {@filter ranger class feat|feats||type=class|Class=ranger|level=[1;1]}." ] }, { @@ -323,7 +331,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { diff --git a/data/class/class-rogue.json b/data/class/class-rogue.json index 5c37c18090..f586dde12c 100644 --- a/data/class/class-rogue.json +++ b/data/class/class-rogue.json @@ -13,8 +13,17 @@ "will": "E", "skills": { "t": [ - "{@skill Stealth}", - "One or more skills determined by your rogue's racket" + { + "skill": [ + "Stealth" + ] + }, + { + "skill": [ + "Subclass Dependant" + ], + "entry": "one or more skills determined by your rogue's racket" + } ], "add": 7 }, @@ -160,7 +169,7 @@ "name": "Mastermind", "type": "Rogue's Racket", "shortName": "Mastermind", - "source": "CRB", + "source": "APG", "page": 134, "subclassFeatures": [ "Rogue's Racket|Rogue|CRB|Mastermind|APG|1" @@ -241,8 +250,8 @@ { "type": "list", "items": [ - "Hone your skills through intense practice, both on your own and out in the world. ", - "Know where to attain illicit goods. ", + "Hone your skills through intense practice, both on your own and out in the world.", + "Know where to attain illicit goods.", "Skirt or break the law because you think it's meaningless or have your own code." ] } @@ -305,7 +314,7 @@ "classSource": "CRB", "level": 1, "entries": [ - "At 1st level and every even-numbered level, you gain a {@filter rogue class feat|feats||type=class|classes=rogue|level=[1;1]}." + "At 1st level and every even-numbered level, you gain a {@filter rogue class feat|feats||type=class|Class=rogue|level=[1;1]}." ] }, { @@ -318,7 +327,7 @@ "level": 1, "type": "Rogue's Racket", "entries": [ - "As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue's racket. " + "As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue's racket." ] }, { @@ -329,7 +338,7 @@ "classSource": "CRB", "level": 1, "entries": [ - "At 1st level and every level thereafter, you gain a {@filter skill feat|feats||type=skill;!archetype}. " + "At 1st level and every level thereafter, you gain a {@filter skill feat|feats||type=skill;!archetype}." ] }, { @@ -386,7 +395,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { diff --git a/data/class/class-sorcerer.json b/data/class/class-sorcerer.json index 814dcc7d78..84728ebea1 100644 --- a/data/class/class-sorcerer.json +++ b/data/class/class-sorcerer.json @@ -13,7 +13,12 @@ "will": "E", "skills": { "t": [ - "one or more skills determined by your bloodline" + { + "skill": [ + "Subclass Dependant" + ], + "entry": "one or more skills determined by your bloodline" + } ], "add": 2 }, @@ -876,7 +881,7 @@ "classSource": "CRB", "level": 2, "entries": [ - "At 2nd level and every even-numbered level, you gain a {@filter sorcerer class feat|feats||type=class|classes=sorcerer|level=[1;2]}." + "At 2nd level and every even-numbered level, you gain a {@filter sorcerer class feat|feats||type=class|Class=sorcerer|level=[1;2]}." ] }, { @@ -887,7 +892,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { @@ -1314,7 +1319,7 @@ "entries": [ { "type": "pf2-h4", - "name": "Draconic", + "name": "Wyrmblessed", "entries": [ "You lay claim to the might of dragons, but your powers are sacred instead of arcane\u2014born from a worship of draconic might so powerful it infused your blood or, perhaps, from a celestial or draconic power blessing one of your ancestors received.", { diff --git a/data/class/class-summoner.json b/data/class/class-summoner.json index f0a2bfc5c3..b931fc8cbe 100644 --- a/data/class/class-summoner.json +++ b/data/class/class-summoner.json @@ -13,7 +13,12 @@ "will": "E", "skills": { "t": [ - "one or more skills determined by your Eidolon" + { + "skill": [ + "Subclass Dependant" + ], + "entry": "one or more skills determined by your Eidolon" + } ], "add": 3 }, @@ -94,7 +99,10 @@ "classFeatures": [ "Ancestry and Background|Summoner|SoM|1", "Initial Proficiencies|Summoner|SoM|1", - "Eidolon|Summoner|SoM|1", + { + "classFeature": "Eidolon|Summoner|SoM|1", + "gainSubclassFeature": true + }, "Summoner Spellcasting|Summoner|SoM|1", "Spell Repertoire|Summoner|SoM|1", "Link Spells|Summoner|SoM|1", @@ -135,6 +143,108 @@ ] } ], + "subclasses": [ + { + "name": "Angel", + "type": "Eidolon", + "shortName": "Angel", + "source": "SoM", + "page": 59, + "subclassFeatures": [ + "Eidolon|Summoner|SoM|Angel|SoM|1" + ] + }, + { + "name": "Anger Phantom", + "type": "Eidolon", + "shortName": "Anger Phantom", + "source": "SoM", + "page": 59, + "subclassFeatures": [ + "Eidolon|Summoner|SoM|Anger Phantom|SoM|1" + ] + }, + { + "name": "Beast", + "type": "Eidolon", + "shortName": "Beast", + "source": "SoM", + "page": 61, + "subclassFeatures": [ + "Eidolon|Summoner|SoM|Beast|SoM|1" + ] + }, + { + "name": "Construct", + "type": "Eidolon", + "shortName": "Construct", + "source": "SoM", + "page": 61, + "subclassFeatures": [ + "Eidolon|Summoner|SoM|Construct|SoM|1" + ] + }, + { + "name": "Demon", + "type": "Eidolon", + "shortName": "Demon", + "source": "SoM", + "page": 62, + "subclassFeatures": [ + "Eidolon|Summoner|SoM|Demon|SoM|1" + ] + }, + { + "name": "Devotion Phantom", + "type": "Eidolon", + "shortName": "Devotion Phantom", + "source": "SoM", + "page": 63, + "subclassFeatures": [ + "Eidolon|Summoner|SoM|Devotion Phantom|SoM|1" + ] + }, + { + "name": "Dragon", + "type": "Eidolon", + "shortName": "Dragon", + "source": "SoM", + "page": 63, + "subclassFeatures": [ + "Eidolon|Summoner|SoM|Dragon|SoM|1" + ] + }, + { + "name": "Fey", + "type": "Eidolon", + "shortName": "Fey", + "source": "SoM", + "page": 64, + "subclassFeatures": [ + "Eidolon|Summoner|SoM|Fey|SoM|1" + ] + }, + { + "name": "Plant", + "type": "Eidolon", + "shortName": "Plant", + "source": "SoM", + "page": 65, + "subclassFeatures": [ + "Eidolon|Summoner|SoM|Plant|SoM|1" + ] + }, + { + "name": "Psychopomp", + "type": "Eidolon", + "shortName": "Psychopomp", + "source": "SoM", + "page": 66, + "subclassFeatures": [ + "Eidolon|Summoner|SoM|Psychopomp|SoM|1" + ] + } + ], "flavor": [ "You can magically beckon a powerful being called an eidolon to your side, serving as the mortal conduit that anchors it to the world. Whether your eidolon is a friend, a servant, or even a personal god, your connection to it marks you as extraordinary, shaping the course of your life dramatically." ], @@ -319,6 +429,7 @@ { "type": "pf2-h4", "page": 53, + "collapsible": true, "name": "Gear and your Eidolon", "entries": [ "Your eidolon can't wear or use magic items, except for items with the {@trait eidolon} trait. An eidolon can have up to two items invested. Your eidolon's link to you means it can benefit from certain magic items invested by you.", @@ -335,6 +446,7 @@ { "type": "pf2-h4", "page": 54, + "collapsible": true, "name": "Lost and Altered Actions", "entries": [ "If you or your eidolon becomes {@condition slowed}, {@condition stunned}, {@condition quickened}, or otherwise affected by something that changes the actions you gain at the start of each turn, it affects your shared actions. However, if you are both subject to such an effect, apply only the more severe one. For instance, if you or your eidolon were {@condition slowed} 1, you would start your turn with one fewer action, but if you were both {@condition slowed} 1, you would still lose only one action, rather than adding the two slowed effects together. However, if you were {@condition slowed} 1 and your eidolon {@condition slowed} 2, you'd have two fewer actions, because that's the more severe effect. If only one of you becomes restricted in how you can spend your actions, that restriction doesn't automatically extend to the other; for example, if your eidolon became {@condition immobilized} or {@condition petrified}, it wouldn't be able to move, but you could still use your actions to move. The GM resolves any situation that's unclear.", @@ -368,7 +480,7 @@ "page": 54, "name": "Cantrips", "entries": [ - "A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up\u2014this is usually equal to the highest level of spell you can cast as a summoner. For example, as a 1stlevel summoner, your cantrips are 1st-level spells, and as a 5th-level summoner, your cantrips are 3rd-level spells." + "A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up\u2014this is usually equal to the highest level of spell you can cast as a summoner. For example, as a 1st-level summoner, your cantrips are 1st-level spells, and as a 5th-level summoner, your cantrips are 3rd-level spells." ] }, { @@ -726,7 +838,7 @@ "classSource": "SoM", "level": 1, "entries": [ - "Evolution feats are a special type of summoner class feat that allow you to customize your eidolon through your shared link. You gain an evolution feat for your eidolon at 1st level, representing the differences that make it unique from other eidolons of its type. If you retrain this feat, the feat you replace it with must also be an evolution feat." + "{@trait Evolution} feats are a special type of summoner class feat that allow you to customize your eidolon through your shared link. You gain an {@filter evolution feat|feats||general=evolution|level=[1;1]} for your eidolon at 1st level, representing the differences that make it unique from other eidolons of its type. If you retrain this feat, the feat you replace it with must also be an {@filter evolution feat|feats||general=evolution|level=[1;1]}." ] }, { @@ -748,7 +860,7 @@ "classSource": "SoM", "level": 2, "entries": [ - "At 2nd level and every even-numbered level thereafter, you gain a {@filter summoner class feat|feats||type=class|classes=Summoner|level=[1;2]}." + "At 2nd level and every even-numbered level thereafter, you gain a {@filter summoner class feat|feats||type=class|Class=Summoner|level=[1;2]}." ] }, { @@ -1006,5 +1118,264 @@ "You can manifest your eidolon with incredible speed. You can use {@action Manifest Eidolon|SoM} as a single action, instead of a three-action activity." ] } + ], + "subclassFeature": [ + { + "name": "Eidolon", + "source": "SoM", + "page": 59, + "className": "Summoner", + "classSource": "SoM", + "subclassShortName": "Angel", + "subclassSource": "SoM", + "level": 1, + "entries": [ + { + "type": "pf2-h4", + "name": "Angel", + "entries": [ + "Your eidolon is a celestial messenger, a member of the angelic host with a unique link to you, allowing them to carry a special message to the mortal world at your side. Most angel eidolons are roughly humanoid in form, with feathered wings, glowing eyes, halos, or similar angelic features. However, some take the form of smaller angelic servitors like the winged helmet cassisian angel instead. The two of you are destined for an important role in the plans of the celestial realms. Though a true angel, your angel eidolon's link to you as a mortal prevents them from casting the {@ritual angelic messenger|bst} ritual, even if they somehow learn it.", + { + "type": "statblock", + "tag": "eidolon", + "name": "Angel Eidolon", + "source": "SoM" + } + ] + } + ] + }, + { + "name": "Eidolon", + "source": "SoM", + "page": 59, + "className": "Summoner", + "classSource": "SoM", + "subclassShortName": "Anger Phantom", + "subclassSource": "SoM", + "level": 1, + "entries": [ + { + "type": "pf2-h4", + "name": "Anger Phantom Eidolon", + "entries": [ + "Your eidolon is a lost soul, bound to the mortal world by undying anger or a bitter grudge. Most phantom eidolons are humanoids with a spectral or ectoplasmic appearance, though some take far stranger forms. Your link with your eidolon prevents it from succumbing to corruption and undeath. Together, you will need to decide whether to work with your eidolon to control its anger, or channel its wrath into power.", + { + "type": "statblock", + "tag": "eidolon", + "name": "Anger Phantom Eidolon", + "source": "SoM" + } + ] + } + ] + }, + { + "name": "Eidolon", + "source": "SoM", + "page": 61, + "className": "Summoner", + "classSource": "SoM", + "subclassShortName": "Beast", + "subclassSource": "SoM", + "level": 1, + "entries": [ + { + "type": "pf2-h4", + "name": "Beast Eidolon", + "entries": [ + "Your eidolon is a manifestation of the life force of nature in the form of a powerful magical beast that often has animal features, possibly even several from different species. You might have learned the way to connect with the world's life force via a specific philosophy or practice, such as the beliefs of the god callers of Sarkoris, or formed a bond on your own. Regardless, your link to your eidolon allows you both to grow in power and influence to keep your home safe from those who would despoil it.", + { + "type": "statblock", + "tag": "eidolon", + "name": "Beast Eidolon", + "source": "SoM" + } + ] + } + ] + }, + { + "name": "Eidolon", + "source": "SoM", + "page": 61, + "className": "Summoner", + "classSource": "SoM", + "subclassShortName": "Construct", + "subclassSource": "SoM", + "level": 1, + "entries": [ + { + "type": "pf2-h4", + "name": "Construct", + "entries": [ + "Your eidolon is a mental construct based on an astral thoughtform and given physical presence and life by its connection to you, its shape limited only by your imagination. Your eidolon's appearance and physical form vary based on your shared vision for its construction, from clockworks to stuffed dolls and everything between, and it's not uncommon for that appearance to change greatly as your construct gains evolutions. Because it arises from an astral entity, your construct is no mindless servitor, but a fully thinking being with its own ideas, goals, and even emotions. These entities are extremely diverse; while many construct eidolons come from a powerful symbiotic connection with astral denizens, just as many arise from the forgotten memories of ancient empires and craftworks drifting across the Silver Sea of the Astral Plane.", + { + "type": "statblock", + "tag": "eidolon", + "name": "Construct Eidolon", + "source": "SoM" + } + ] + } + ] + }, + { + "name": "Eidolon", + "source": "SoM", + "page": 62, + "className": "Summoner", + "classSource": "SoM", + "subclassShortName": "Demon", + "subclassSource": "SoM", + "level": 1, + "entries": [ + { + "type": "pf2-h4", + "name": "Demon", + "entries": [ + { + "type": "pf2-sidebar", + "name": "Embodiments of Sin", + "entries": [ + "While all demon eidolons have an associated sin, those sins can be incredibly varied. While many demon summoners conjure up easily recognizable eidolons, such as tempter demons appearing in the form of seductive succubi or wrecker demons taking on the form of destructive abrikandilus, other demons may also answer the call, including ones no one has ever seen before on the Material Plane. A greed-filled summoner might find that their eidolon is in truth one of the fearsome boar demons known as a nalfeshnee, while a summoner whose secret sins are stranger and darker than the average person might ever contemplate could conjure up a demonic presence whose appearance has never been recorded in the history of the mortal world." + ] + }, + "Your eidolon is a demon, born of mortal sin congealed amid the chaos and evil of the Abyss, using its link to you to spread chaos at your side. Choose an associated sin for your demon. Demon eidolons have appearances as varied as the infinite Abyss. While demons are inherently untrustworthy, your demon eidolon has reached an accord with you and generally keeps it, though that doesn't mean your eidolon isn't actively working to bring your life deeper into its associated sin. Though a true demon, your demon eidolon's link to you as a mortal prevents them from casting the {@ritual abyssal pact|Bst} ritual, even if they somehow learn it.", + { + "type": "statblock", + "tag": "eidolon", + "name": "Demon Eidolon", + "source": "SoM" + } + ] + } + ] + }, + { + "name": "Eidolon", + "source": "SoM", + "page": 63, + "className": "Summoner", + "classSource": "SoM", + "subclassShortName": "Devotion Phantom", + "subclassSource": "SoM", + "level": 1, + "entries": [ + { + "type": "pf2-h4", + "name": "Devotion Phantom", + "entries": [ + "Your eidolon is a demon, born of mortal sin congealed amid the chaos and evil of the Abyss, using its link to you to spread chaos at your side. Choose an associated sin for your demon. Demon eidolons have appearances as varied as the infinite Abyss. While demons are inherently untrustworthy, your demon eidolon has reached an accord with you and generally keeps it, though that doesn't mean your eidolon isn't actively working to bring your life deeper into its associated sin. Though a true demon, your demon eidolon's link to you as a mortal prevents them from casting the {@ritual abyssal pact|Bst} ritual, even if they somehow learn it.", + { + "type": "statblock", + "tag": "eidolon", + "name": "Devotion Phantom Eidolon", + "source": "SoM" + } + ] + } + ] + }, + { + "name": "Eidolon", + "source": "SoM", + "page": 63, + "className": "Summoner", + "classSource": "SoM", + "subclassShortName": "Dragon", + "subclassSource": "SoM", + "level": 1, + "entries": [ + { + "type": "pf2-h4", + "name": "Dragon Eidolon", + "entries": [ + "Because dragons have a strong connection to magic, their minds can often leave an echo floating in the Astral Plane. Such an entity is extremely powerful but unable to interact with the outside world on its own. Dragon eidolons manifest in the powerful, scaled forms they had in life; most take the form of true dragons (albeit smaller), but some manifest as drakes or other draconic beings. You have forged a connection with such a dragon eidolon and together, you seek to grow as powerful as an ancient wyrm.", + { + "type": "statblock", + "tag": "eidolon", + "name": "Dragon Eidolon", + "source": "SoM" + } + ] + } + ] + }, + { + "name": "Eidolon", + "source": "SoM", + "page": 64, + "className": "Summoner", + "classSource": "SoM", + "subclassShortName": "Fey", + "subclassSource": "SoM", + "level": 1, + "entries": [ + { + "type": "pf2-h4", + "name": "Fey Eidolon", + "entries": [ + "Your eidolon is a fey, a capricious being of the mysterious First World. Many fey appear similar to mortal humanoids with unusual features such as pointed ears, wings, or bodies composed of natural elements, but the full variety of fey is endless, and many others appear completely inhuman. Fey from the First World never truly die, instead forming a new creature. Fey eidolons usually come about when a summoner helps stabilize a difficult reformation. This means your fey eidolon likely lived a different life just before meeting you and might remember fragments of its old memories. Together, you might have to unravel a memory from your eidolon's past life among the fey.", + { + "type": "statblock", + "tag": "eidolon", + "name": "Fey Eidolon", + "source": "SoM" + } + ] + } + ] + }, + { + "name": "Eidolon", + "source": "SoM", + "page": 65, + "className": "Summoner", + "classSource": "SoM", + "subclassShortName": "Plant", + "subclassSource": "SoM", + "level": 1, + "entries": [ + { + "type": "pf2-h4", + "name": "Plant Eidolon", + "entries": [ + "Your eidolon is an intelligent plant, formed from the same disembodied fragments of nature's life energy that become leshys. Plant eidolons tend to be curious and adaptable, with temperaments based on the parts of mortal culture they feel affinity toward. Despite coming from the same source, plant eidolons don't always look like leshys. Plant eidolons have forms that vary greatly and can look like almost any kind of plant creature in existence. Some even resemble plant creatures so strange they are impossible to identify.", + { + "type": "statblock", + "tag": "eidolon", + "name": "Plant Eidolon", + "source": "SoM" + } + ] + } + ] + }, + { + "name": "Eidolon", + "source": "SoM", + "page": 66, + "className": "Summoner", + "classSource": "SoM", + "subclassShortName": "Psychopomp", + "subclassSource": "SoM", + "level": 1, + "entries": [ + { + "type": "pf2-h4", + "name": "Psychopomp Eidolon", + "entries": [ + "Your eidolon is a psychopomp, a creature whose sworn duty is to usher souls safely to the afterlife and maintain the courts of the dead. Psychopomp eidolons have a variety of appearances, but since they often traffic with mortals, their form typically includes an elaborate mask. You and your psychopomp eidolon share an important fate together, whether it relates directly to your own soul or to a mission that will somehow protect the souls of others.", + { + "type": "statblock", + "tag": "eidolon", + "name": "Psychopomp Eidolon", + "source": "SoM" + } + ] + } + ] + } ] } diff --git a/data/class/class-swashbuckler.json b/data/class/class-swashbuckler.json index 612af00b5d..2b9922d370 100644 --- a/data/class/class-swashbuckler.json +++ b/data/class/class-swashbuckler.json @@ -13,8 +13,17 @@ "will": "E", "skills": { "t": [ - "{@skill Acrobatics}", - "one skill determined by your swashbuckler's style" + { + "skill": [ + "Acrobatics" + ] + }, + { + "skill": [ + "Subclass Dependant" + ], + "entry": "one skill determined by your swashbuckler's style" + } ], "add": 4 }, @@ -94,7 +103,7 @@ ], "stylishTricks": { "name": "Stylish Tricks", - "entry": "{@filter stylish trick|feats||type=skill;!archetype|level=[0;${level}]|skills=Acrobatics}", + "entry": "{@filter stylish trick|feats||type=skill;!archetype|level=[0;${level}]|Skill=Acrobatics}", "levels": [ 3, 7, @@ -360,7 +369,7 @@ "classSource": "APG", "level": 1, "entries": [ - "At 1st level and every even-numbered level, you gain an {@filter swashbuckler class feat|feats||type=class|classes=swashbuckler|level=[1;1]}." + "At 1st level and every even-numbered level, you gain an {@filter swashbuckler class feat|feats||type=class|Class=swashbuckler|level=[1;1]}." ] }, { diff --git a/data/class/class-witch.json b/data/class/class-witch.json index 1b02cbfdfa..843a0072c4 100644 --- a/data/class/class-witch.json +++ b/data/class/class-witch.json @@ -13,7 +13,12 @@ "will": "E", "skills": { "t": [ - "One skill determined by your patron" + { + "skill": [ + "Subclass Dependant" + ], + "entry": "one skill determined by your patron" + } ], "add": 3 }, @@ -316,7 +321,7 @@ "classSource": "APG", "level": 2, "entries": [ - "At 2nd level and every 2 levels thereafter, you gain a {@filter witch class feat|feats||type=class|classes=witch|level=[1;2]}." + "At 2nd level and every 2 levels thereafter, you gain a {@filter witch class feat|feats||type=class|Class=witch|level=[1;2]}." ] }, { @@ -372,7 +377,7 @@ "Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the {@action Cast a Spell} activity, and you can supply material, somatic, and verbal components when casting spells.", "At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.", "As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 2\u20137: Witch Spells per Day.", - "Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier. ", + "Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.", { "type": "pf2-h4", "page": 97, @@ -780,7 +785,7 @@ "classSource": "APG", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general}." ] }, { @@ -953,6 +958,8 @@ "entries": [ { "type": "pf2-h2", + "page": 32, + "source": "LOL", "name": "Baba Yaga As A Witch's Patron", "entries": [ "While witches' patrons are typically mysterious, and many of the witch patrons presented in the Advanced Player's Guide are great fits for Baba Yaga as a patron, some witches have a more direct connection to the ancient witch herself. For instance, Baba Yaga might appear before someone and demand they sweep the floor of her workshop with a tiny brush. If they don't comply, Baba Yaga might eat them; if they do, they might discover that they've become a witch, with Baba Yaga as their patron.", @@ -961,34 +968,36 @@ }, { "name": "Baba Yaga ({@trait Rare})", + "page": 32, + "source": "LOL", "type": "pf2-h4", "entries": [ - "Baba Yaga teaches you how to transfer spirits into objects and freeze your foes." - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Spell List", - "entry": "{@filter occult|spells||tradition & spell list=occult}" - }, - { - "type": "item", - "name": "Patron Skill", - "entry": "{@skill Occultism}" - }, + "Baba Yaga teaches you how to transfer spirits into objects and freeze your foes.", { - "type": "item", - "name": "Hex Cantrip", - "entry": "{@spell spirit object|LOL}" - }, - { - "type": "item", - "name": "Granted Spell", - "entry": "{@spell chilling spray|LOGM}" + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Spell List", + "entry": "{@filter occult|spells||tradition & spell list=occult}" + }, + { + "type": "item", + "name": "Patron Skill", + "entry": "{@skill Occultism}" + }, + { + "type": "item", + "name": "Hex Cantrip", + "entry": "{@spell spirit object|LOL}" + }, + { + "type": "item", + "name": "Granted Spell", + "entry": "{@spell chilling spray|LOGM}" + } + ] } ] } @@ -1007,33 +1016,35 @@ { "type": "pf2-h4", "name": "Curse", + "source": "APG", + "page": 99, "entries": [ - "Foiling foes and undermining those who stand in your way are the tools of the curse patrons." - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Spell List", - "entry": "{@filter occult|spells||tradition & spell list=occult}" - }, - { - "type": "item", - "name": "Patron Skill", - "entry": "{@skill Occultism}" - }, - { - "type": "item", - "name": "Hex Cantrip", - "entry": "{@spell evil eye|APG}" - }, + "Foiling foes and undermining those who stand in your way are the tools of the curse patrons.", { - "type": "item", - "name": "Granted Spell", - "entry": "{@spell ray of enfeeblement}" + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Spell List", + "entry": "{@filter occult|spells||tradition & spell list=occult}" + }, + { + "type": "item", + "name": "Patron Skill", + "entry": "{@skill Occultism}" + }, + { + "type": "item", + "name": "Hex Cantrip", + "entry": "{@spell evil eye|APG}" + }, + { + "type": "item", + "name": "Granted Spell", + "entry": "{@spell ray of enfeeblement}" + } + ] } ] } @@ -1052,33 +1063,35 @@ { "type": "pf2-h4", "name": "Fate", + "source": "APG", + "page": 208, "entries": [ - "Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time." - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Spell List", - "entry": "{@filter occult|spells||tradition & spell list=occult}" - }, - { - "type": "item", - "name": "Patron Skill", - "entry": "{@skill Occultism}" - }, + "Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.", { - "type": "item", - "name": "Hex Cantrip", - "entry": "{@spell nudge fate|APG}" - }, - { - "type": "item", - "name": "Granted Spell", - "entry": "{@spell command}" + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Spell List", + "entry": "{@filter occult|spells||tradition & spell list=occult}" + }, + { + "type": "item", + "name": "Patron Skill", + "entry": "{@skill Occultism}" + }, + { + "type": "item", + "name": "Hex Cantrip", + "entry": "{@spell nudge fate|APG}" + }, + { + "type": "item", + "name": "Granted Spell", + "entry": "{@spell command}" + } + ] } ] } @@ -1097,33 +1110,35 @@ { "type": "pf2-h4", "name": "Fervor", + "source": "APG", + "page": 208, "entries": [ - "Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause." - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Spell List", - "entry": "{@filter divine|spells||tradition & spell list=divine}" - }, - { - "type": "item", - "name": "Patron Skill", - "entry": "{@skill Religion}" - }, - { - "type": "item", - "name": "Hex Cantrip", - "entry": "{@spell stoke the heart|APG}" - }, + "Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.", { - "type": "item", - "name": "Granted Spell", - "entry": "{@spell command}" + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Spell List", + "entry": "{@filter divine|spells||tradition & spell list=divine}" + }, + { + "type": "item", + "name": "Patron Skill", + "entry": "{@skill Religion}" + }, + { + "type": "item", + "name": "Hex Cantrip", + "entry": "{@spell stoke the heart|APG}" + }, + { + "type": "item", + "name": "Granted Spell", + "entry": "{@spell command}" + } + ] } ] } @@ -1142,33 +1157,35 @@ { "type": "pf2-h4", "name": "Night", + "source": "APG", + "page": 208, "entries": [ - "Your patron speaks from the shadows, granting you power over darkness and dreams." - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Spell List", - "entry": "{@filter occult|spells||tradition & spell list=occult}" - }, + "Your patron speaks from the shadows, granting you power over darkness and dreams.", { - "type": "item", - "name": "Patron Skill", - "entry": "{@skill Occultism}" - }, - { - "type": "item", - "name": "Hex Cantrip", - "entry": "{@spell shroud of night|APG}" - }, - { - "type": "item", - "name": "Granted Spell", - "entry": "{@spell sleep}" + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Spell List", + "entry": "{@filter occult|spells||tradition & spell list=occult}" + }, + { + "type": "item", + "name": "Patron Skill", + "entry": "{@skill Occultism}" + }, + { + "type": "item", + "name": "Hex Cantrip", + "entry": "{@spell shroud of night|APG}" + }, + { + "type": "item", + "name": "Granted Spell", + "entry": "{@spell sleep}" + } + ] } ] } @@ -1187,33 +1204,35 @@ { "type": "pf2-h4", "name": "Rune", + "source": "APG", + "page": 208, "entries": [ - "Your patron is one of sigils and symbols, tomes and texts, words and wisdom." - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Spell List", - "entry": "{@filter arcane|spells||tradition & spell list=arcana}" - }, - { - "type": "item", - "name": "Patron Skill", - "entry": "{@skill Arcana}" - }, - { - "type": "item", - "name": "Hex Cantrip", - "entry": "{@spell discern secrets|APG}" - }, + "Your patron is one of sigils and symbols, tomes and texts, words and wisdom.", { - "type": "item", - "name": "Granted Spell", - "entry": "{@spell magic weapon}" + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Spell List", + "entry": "{@filter arcane|spells||tradition & spell list=arcana}" + }, + { + "type": "item", + "name": "Patron Skill", + "entry": "{@skill Arcana}" + }, + { + "type": "item", + "name": "Hex Cantrip", + "entry": "{@spell discern secrets|APG}" + }, + { + "type": "item", + "name": "Granted Spell", + "entry": "{@spell magic weapon}" + } + ] } ] } @@ -1232,33 +1251,35 @@ { "type": "pf2-h4", "name": "Wild", + "source": "APG", + "page": 208, "entries": [ - "The wild places of the world feel the touch of your patron." - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "items": [ + "The wild places of the world feel the touch of your patron.", { - "type": "item", - "name": "Spell List", - "entry": "{@filter primal|spells||tradition & spell list=primal}" - }, - { - "type": "item", - "name": "Patron Skill", - "entry": "{@skill Nature}" - }, - { - "type": "item", - "name": "Hex Cantrip", - "entry": "{@spell wilding word|APG}" - }, - { - "type": "item", - "name": "Granted Spell", - "entry": "your choice of {@spell summon animal} or {@spell summon plant or fungus}" + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Spell List", + "entry": "{@filter primal|spells||tradition & spell list=primal}" + }, + { + "type": "item", + "name": "Patron Skill", + "entry": "{@skill Nature}" + }, + { + "type": "item", + "name": "Hex Cantrip", + "entry": "{@spell wilding word|APG}" + }, + { + "type": "item", + "name": "Granted Spell", + "entry": "your choice of {@spell summon animal} or {@spell summon plant or fungus}" + } + ] } ] } @@ -1277,8 +1298,36 @@ { "type": "pf2-h4", "name": "Winter", + "source": "APG", + "page": 208, "entries": [ - "Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power." + "Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Spell List", + "entry": "{@filter primal|spells||tradition & spell list= primal}" + }, + { + "type": "item", + "name": "Patron Skill", + "entry": "{@skill Nature}" + }, + { + "type": "item", + "name": "Hex Cantrip", + "entry": "{@spell clinging ice|APG}" + }, + { + "type": "item", + "name": "Granted Spell", + "entry": "{@spell gust of wind}" + } + ] + } ] }, { diff --git a/data/class/class-wizard.json b/data/class/class-wizard.json index d6fa6c0f5e..3c1e34a4ee 100644 --- a/data/class/class-wizard.json +++ b/data/class/class-wizard.json @@ -13,7 +13,11 @@ "will": "E", "skills": { "t": [ - "{@skill Arcana}" + { + "skill": [ + "Arcana" + ] + } ], "add": 2 }, @@ -387,9 +391,9 @@ "entries": [ "Through dedicated study and practice, you can harness arcane power to cast spells. You can cast arcane spells using the {@action Cast a Spell} activity, and you can supply material, somatic, and verbal components when casting spells .", "At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells in your spellbook (see below), plus one extra cantrip and spell of your chosen school of each level you can cast if you are a specialist wizard. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.", - "As you increase in level as a wizard, your number of spell slots and the highest level of spells you can cast from spell slots increase, shown in Table 3\u201319: Wizard Spells per Day on page 205.", + "As you increase in level as a wizard, your number of spell slots and the highest level of spells you can cast from spell slots increase, shown in Table 3\u201319: Wizard Spells per Day below.", "Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.", - "Details on calculating these statistics appear on page 447.", + "Details on calculating these statistics appear {@quickref here|CRB|3|Spell Attack Rolls}.", { "type": "pf2-h4", "page": 204, @@ -412,10 +416,10 @@ "page": 204, "name": "Spellbook", "entries": [ - "Every arcane spell has a written version, usually recorded in a spellbook. You start with a spellbook worth 10 sp or less (as detailed on page 291), which you receive for free and must study to prepare your spells each day. The spellbook contains your choice of 10 {@filter arcane cantrips|spells||spell type=cantrip|tradition & spell list=arcane|rarity=common} and five {@filter 1st-level arcane spells|spells||spell type=spell;!cantrip|level=1|tradition & spell list=arcane|rarity=common}. You choose these from the common spells on the arcane spell list from this book or from other arcane spells you gain access to.", + "Every arcane spell has a written version, usually recorded in a spellbook. You start with a {@item spellbook} worth 10 sp or less, which you receive for free and must study to prepare your spells each day. The spellbook contains your choice of 10 {@filter arcane cantrips|spells||spell type=cantrip|tradition & spell list=arcane|rarity=common} and five {@filter 1st-level arcane spells|spells||spell type=spell;!cantrip|level=1|tradition & spell list=arcane|rarity=common}. You choose these from the common spells on the arcane spell list from this book or from other arcane spells you gain access to.", "Your spellbook's form and name are up to you. It might be a musty, leather-bound tome or an assortment of thin metal disks connected to a brass ring; its name might be {@i esoteric, like The Crimson Libram, or something more academic, like A Field Study in Practical Transmutation.}", "Each time you gain a level, you add two more arcane spells to your spellbook, of any level of spell you can cast.", - "You can also use the {@skill Arcana} skill to add other spells that you find in your adventures, as described on page 241." + "You can also use the {@skill Arcana} skill to add other spells that you find in your adventures, as described in the {@action Learn a Spell} and {@action Borrow an Arcane Spell} activities." ] }, { @@ -779,10 +783,8 @@ "level": 1, "type": "Arcane School", "entries": [ - "Many arcane spellcasters delve deeply into a single school of magic in an attempt to master its secrets. If you want to be a specialist wizard, choose a school in which to specialize.", - "You gain additional spells and spell slots for spells of your school. Arcane schools are described in detail on this page.", + "Many arcane spellcasters delve deeply into a single school of magic in an attempt to master its secrets. If you want to be a specialist wizard, choose a school in which to specialize. You gain additional spells and spell slots for spells of your school.", "If you don't choose a school, you're a universalist, a wizard who believes that the path to true knowledge of magic requires a multidisciplinary understanding of all eight schools working together. Though a universalist lacks the focus of a specialist wizard, they have greater flexibility.", - "Universalist wizards are described {@class Wizard||here|Universalist}.", { "type": "pf2-brown-box", "name": "Arcane Schools", @@ -844,7 +846,7 @@ "classSource": "CRB", "level": 2, "entries": [ - "At 2nd level and every even-numbered level thereafter, you gain a {@filter wizard class feat|feats||type=class|classes=wizard|level=[1;2]}." + "At 2nd level and every even-numbered level thereafter, you gain a {@filter wizard class feat|feats||type=class|Class=wizard|level=[1;2]}." ] }, { @@ -855,7 +857,7 @@ "classSource": "CRB", "level": 3, "entries": [ - "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general|level=[1;3]}. " + "At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general|level=[1;3]}." ] }, { @@ -1184,7 +1186,7 @@ "type": "pf2-h2", "name": "Universalist", "entries": [ - "Instead of specializing narrowly in an arcane school, you can become a universalist wizard\u2014by studying all the schools equally, you devote yourself to understanding the full breadth of the arcane arts. For each level of spell you can cast, you can use {@action Drain Bonded item} once per day to recall a spell of that level (instead of using it only once per day in total). You gain an extra {@filter wizard class feat|feats||type=class|classes=wizard|level=[1;1]}, and you add one {@filter 1st-level spell|spells||tradition & spell list=arcane|level=1} of your choice to your spellbook." + "Instead of specializing narrowly in an arcane school, you can become a universalist wizard\u2014by studying all the schools equally, you devote yourself to understanding the full breadth of the arcane arts. For each level of spell you can cast, you can use {@action Drain Bonded item} once per day to recall a spell of that level (instead of using it only once per day in total). You gain an extra {@filter wizard class feat|feats||type=class|Class=wizard|level=[1;1]}, and you add one {@filter 1st-level spell|spells||tradition & spell list=arcane|level=1} of your choice to your spellbook." ] } ] @@ -1224,7 +1226,7 @@ "name": "Metamagical Experimentation", "entries": [ "You've realized that the practice known as metamagic is a holdover from a time long ago, when wizards had to work out their own spells and variations rather than rely on spells recorded by others and passed down over the years. This allows you efficient access to various metamagic effects.", - "You gain a {@filter 1st-level metamagic wizard feat|feats||general=metamagic|classes=wizard|level=[1;1]} as a bonus feat. Starting at 4th level, during your daily preparations, you can gain a metamagic wizard feat of your choice that has a level requirement of no more than half your level, which you can use until your next daily preparations." + "You gain a {@filter 1st-level metamagic wizard feat|feats||general=metamagic|Class=wizard|level=[1;1]} as a bonus feat. Starting at 4th level, during your daily preparations, you can gain a metamagic wizard feat of your choice that has a level requirement of no more than half your level, which you can use until your next daily preparations." ] } ] diff --git a/data/companionsfamiliars.json b/data/companionsfamiliars.json index 93fbc8f5c7..b5cb934ec3 100644 --- a/data/companionsfamiliars.json +++ b/data/companionsfamiliars.json @@ -6,15 +6,11 @@ "page": 144, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Ape", - "entries": [ - "Your companion is an ape or other primate." - ] - } + "Your companion is an ape or other primate." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -31,7 +27,7 @@ "Cha": 0 }, "hp": 8, - "skill": "Intimidation", + "skill": "intimidation", "senses": { "other": [ "{@ability low-light vision}" @@ -48,8 +44,7 @@ "page": 144, "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "entries": [ "Your ape makes a loud and frightening display, throwing a foe off balance. The ape attempts to {@action Demoralize} the target creature; this display gains the {@trait visual} trait and doesn't require language. While {@condition frightened} by this ability, the target is {@condition flat-footed} to your ape." @@ -62,16 +57,12 @@ "page": 144, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Arboreal Sapling", - "entries": [ - "Your companion is a walking tree, a cousin of the great arboreal wardens and regents. An arboreal sapling has the {@trait plant} trait instead of the {@trait animal} trait, but it otherwise functions normally as an animal companion. They are typically only selected by {@class druid||animal order druids|animal} who are also members of the {@class druid||leaf order|leaf}." - ] - } + "Your companion is a walking tree, a cousin of the great arboreal wardens and regents. An arboreal sapling has the {@trait plant} trait instead of the {@trait animal} trait, but it otherwise functions normally as an animal companion. They are typically only selected by {@class druid||animal order druids|animal} who are also members of the {@class druid||leaf order|leaf}." ], "access": "You are a member of the {@class druid||leaf order|leaf}.", - "size": "Small", + "size": [ + "Small" + ], "attacks": [ { "range": "Melee", @@ -88,7 +79,7 @@ "Cha": 0 }, "hp": 8, - "skill": "Stealth", + "skill": "stealth", "senses": { "other": [ "{@ability low-light vision}" @@ -104,15 +95,14 @@ "page": 144, "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "entries": [ "The arboreal sapling Interacts to pick up a rock within reach or retrieve a stowed rock, then throws it with a ranged rock {@action Strike} that deals a base of {@damage 1d6} bludgeoning damage with a range increment of 30 feet." ] }, "traits": [ - "Uncommon" + "uncommon" ] }, { @@ -121,15 +111,11 @@ "page": 215, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Badger", - "entries": [ - "Your companion is a badger, wolverine, or other big mustelid." - ] - } + "Your companion is a badger, wolverine, or other big mustelid." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -154,7 +140,7 @@ "Cha": 0 }, "hp": 8, - "skill": "Survival", + "skill": "survival", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -175,13 +161,12 @@ "page": 215, "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "traits": [ - "Concentrate", - "Emotion", - "Mental" + "concentrate", + "emotion", + "mental" ], "requirements": "The badger isn't {@condition fatigued} or raging.", "entries": [ @@ -204,15 +189,11 @@ "page": 144, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Bat", - "entries": [ - "Your companion is a particularly large bat, such as a {@creature giant bat}." - ] - } + "Your companion is a particularly large bat, such as a {@creature giant bat}." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -241,7 +222,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Stealth", + "skill": "stealth", "senses": { "other": [ "{@ability low-light vision}", @@ -259,8 +240,7 @@ "page": 144, "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "entries": [ "The bat thrashes wildly with its wings, making wing {@action Strike||Strikes} against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty only increases after all the attacks have been made." @@ -273,15 +253,11 @@ "page": 215, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Bear", - "entries": [ - "Your companion is a black, grizzly, polar, or other type of bear." - ] - } + "Your companion is a black, grizzly, polar, or other type of bear." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -306,7 +282,7 @@ "Cha": 0 }, "hp": 8, - "skill": "Intimidation", + "skill": "intimidation", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -325,8 +301,7 @@ "page": 215, "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "requirements": "The bear's last action was a successful claw {@action Strike}.", "entries": [ @@ -340,15 +315,12 @@ "page": 54, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Beetle", - "entries": [ - "Your animal companion is a large, flightless stag beetle." - ] - } + "Your animal companion is a large, flightless stag beetle." + ], + "size": [ + "Medium", + "Large" ], - "size": "Medium or Large", "attacks": [ { "range": "Melee", @@ -373,7 +345,7 @@ "Cha": 0 }, "hp": 8, - "skill": "Survival", + "skill": "survival", "senses": { "other": [ "{@ability low-light vision}" @@ -403,15 +375,11 @@ "page": 215, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Bird", - "entries": [ - "Your companion is a bird of prey, such as an eagle, hawk, or owl." - ] - } + "Your companion is a bird of prey, such as an eagle, hawk, or owl." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -440,7 +408,7 @@ "Cha": 0 }, "hp": 4, - "skill": "Stealth", + "skill": "stealth", "senses": { "other": [ "{@ability low-light vision}" @@ -457,8 +425,7 @@ "page": 215, "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, "entries": [ "The bird {@action Fly||Flies} and makes a talon {@action Strike} at any point along the way." @@ -471,15 +438,11 @@ "page": 144, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Boar", - "entries": [ - "Your companion is a boar or pig." - ] - } + "Your companion is a boar or pig." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -496,7 +459,7 @@ "Cha": 0 }, "hp": 8, - "skill": "Survival", + "skill": "survival", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -515,8 +478,7 @@ "page": 144, "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, "entries": [ "The boar {@action Stride||Strides} twice in a straight line and then makes a tusk {@action Strike}. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll." @@ -525,19 +487,16 @@ }, { "name": "Camel", - "source": "AOA5", + "source": "AoA5", "page": 80, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Camel", - "entries": [ - "Your companion is a camel or llama." - ] - } + "Your companion is a camel or llama." + ], + "size": [ + "Medium", + "Large" ], - "size": "Medium or Large", "attacks": [ { "range": "Melee", @@ -554,7 +513,7 @@ "Cha": 0 }, "hp": 8, - "skill": "Survival", + "skill": "survival", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -569,12 +528,11 @@ "support": "The camel makes a ranged attack to spit a long string of saliva at a foe within 10 feet. On a hit, the foe is {@condition dazzled} for 1 round.", "maneuver": { "name": "Sand Stride", - "source": "AOA5", + "source": "AoA5", "page": 80, "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, "traits": [ "move" @@ -591,15 +549,11 @@ "page": 54, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Capybara", - "entries": [ - "Your animal companion is a capybara, a giant rodent common in the forests of Arcadia." - ] - } + "Your animal companion is a capybara, a giant rodent common in the forests of Arcadia." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -619,7 +573,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Survival", + "skill": "survival", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -660,15 +614,11 @@ "page": 215, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Cat", - "entries": [ - "Your companion is a big cat, such as a leopard or tiger." - ] - } + "Your companion is a big cat, such as a leopard or tiger." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -697,7 +647,7 @@ "Cha": 0 }, "hp": 4, - "skill": "Stealth", + "skill": "stealth", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -716,8 +666,7 @@ "page": 215, "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, "entries": [ "The cat {@action Stride||Strides} and then {@action Strike||Strikes}. If it was {@condition undetected} at the start of its Cat Pounce, it remains {@condition undetected} until after the attack." @@ -731,15 +680,11 @@ "page": 73, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Cave Gecko", - "entries": [ - "Your companion is a sticky-footed lizard like a gecko or anole." - ] - } + "Your companion is a sticky-footed lizard like a gecko or anole." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -759,7 +704,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Stealth", + "skill": "stealth", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -779,8 +724,7 @@ "page": 73, "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "traits": [ "attack" @@ -796,15 +740,11 @@ "page": 74, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Cave Pterosaur", - "entries": [ - "Your companion is a flying prehistoric creature, such as a dimorphodon or pterodactyl, that has adapted to life in the cavern vaults beneath the ground." - ] - } + "Your companion is a flying prehistoric creature, such as a dimorphodon or pterodactyl, that has adapted to life in the cavern vaults beneath the ground." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -833,7 +773,7 @@ "Cha": 0 }, "hp": 4, - "skill": "Thievery", + "skill": "thievery", "senses": { "other": [ "{@ability darkvision}" @@ -850,8 +790,7 @@ "page": 74, "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, "entries": [ "The pterosaur {@action Fly||Flies} up to its Speed and makes one beak {@action Strike} at any point during that movement." @@ -864,15 +803,11 @@ "page": 145, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Crocodile", - "entries": [ - "Your companion is a crocodile or a similar crocodilian reptile, such as an alligator or caiman." - ] - } + "Your companion is a crocodile or a similar crocodilian reptile, such as an alligator or caiman." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -897,7 +832,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Stealth", + "skill": "stealth", "senses": { "other": [ "{@ability low-light vision}" @@ -915,8 +850,7 @@ "requirements": "The crocodile has a creature {@condition grabbed}.", "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, "entries": [ "The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws {@action Strike} with a +2 circumstance bonus to the attack roll against the {@condition grabbed} creature. If it hits, it also knocks the creature {@condition prone}. If it misses, it releases the creature." @@ -930,15 +864,11 @@ "page": 216, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Dromaeosaur", - "entries": [ - "Your companion is a dromaeosaur (also called a raptor), such as a velociraptor or deinonychus." - ] - } + "Your companion is a dromaeosaur (also called a raptor), such as a velociraptor or deinonychus." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -967,7 +897,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Stealth", + "skill": "stealth", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -986,8 +916,7 @@ "page": 216, "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "entries": [ "The raptor {@action Step||Steps} up to 10 feet and then {@action Strike||Strikes}, or {@action Strike||Strikes} and then {@action Step||Steps} up to 10 feet." @@ -1000,15 +929,12 @@ "page": 216, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Horse", - "entries": [ - "Your companion is a horse, pony, or similar equine." - ] - } + "Your companion is a horse, pony, or similar equine." + ], + "size": [ + "Medium", + "Large" ], - "size": "Medium or Large", "attacks": [ { "range": "Melee", @@ -1028,7 +954,7 @@ "Cha": 0 }, "hp": 8, - "skill": "Survival", + "skill": "survival", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -1047,8 +973,7 @@ "page": 216, "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, "traits": [ "move" @@ -1065,15 +990,11 @@ "page": 80, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Hyena", - "entries": [ - "Your companion is a hyena." - ] - } + "Your companion is a hyena." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -1093,7 +1014,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Intimidation", + "skill": "intimidation", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -1112,8 +1033,7 @@ "page": 80, "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "requirements": "The animal companion's last action was a successful jaws {@action Strike}", "entries": [ @@ -1128,15 +1048,11 @@ "page": 73, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Monitor Lizard", - "entries": [ - "Your companion is a stocky-limbed lizard with a long, almost serpentine body." - ] - } + "Your companion is a stocky-limbed lizard with a long, almost serpentine body." + ], + "size": [ + "Medium" ], - "size": "Medium", "attacks": [ { "range": "Melee", @@ -1153,7 +1069,7 @@ "Cha": 0 }, "hp": 8, - "skill": "Survival", + "skill": "survival", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -1172,8 +1088,7 @@ "page": 73, "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "entries": [ "The monitor lizard {@action Stride||Strides} and then makes a jaws {@action Strike}. If it moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll." @@ -1187,15 +1102,11 @@ "page": 54, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Moth", - "entries": [ - "Your animal companion is a giant fruit-eating moth with a strong proboscis that can pierce skin." - ] - } + "Your animal companion is a giant fruit-eating moth with a strong proboscis that can pierce skin." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -1215,7 +1126,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Stealth", + "skill": "stealth", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -1257,15 +1168,11 @@ "page": 55, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Pangolin", - "entries": [ - "Your companion is a particularly large pangolin, such as an ugvashi from Vudra." - ] - } + "Your companion is a particularly large pangolin, such as an ugvashi from Vudra." + ], + "size": [ + "Medium" ], - "size": "Medium", "attacks": [ { "range": "Melee", @@ -1290,7 +1197,7 @@ "Cha": 0 }, "hp": 8, - "skill": "Survival", + "skill": "survival", "senses": { "other": [ "{@ability low-light vision}" @@ -1319,15 +1226,11 @@ "page": 145, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Riding Drake", - "entries": [ - "Your companion is a swift, flightless drake with limited intelligence, less vicious than most drakes but fiercely loyal to you. A riding drake has the {@trait dragon} trait instead of the {@trait animal} trait, but it otherwise functions normally as an animal companion." - ] - } + "Your companion is a swift, flightless drake with limited intelligence, less vicious than most drakes but fiercely loyal to you. A riding drake has the {@trait dragon} trait instead of the {@trait animal} trait, but it otherwise functions normally as an animal companion." + ], + "size": [ + "Large" ], - "size": "Large", "attacks": [ { "range": "Melee", @@ -1349,7 +1252,7 @@ "Cha": 2 }, "hp": 8, - "skill": "Intimidation", + "skill": "intimidation", "senses": { "other": [ "{@ability darkvision}" @@ -1365,8 +1268,7 @@ "page": 145, "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "frequency": { "unit": "hour", @@ -1377,7 +1279,7 @@ ] }, "traits": [ - "Uncommon" + "uncommon" ], "special": "mount" }, @@ -1387,15 +1289,11 @@ "page": 145, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Scorpion", - "entries": [ - "Your companion is one of the various species of giant scorpion." - ] - } + "Your companion is one of the various species of giant scorpion." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -1420,7 +1318,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Stealth", + "skill": "stealth", "senses": { "other": [ "{@ability darkvision}" @@ -1436,8 +1334,7 @@ "page": 145, "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, "entries": [ "The scorpion holds its foe in place with its pincers in order to sting it. It makes a pincer {@action Strike}. If the {@action Strike} hits, the target creature automatically becomes {@action grab||grabbed} by the scorpion, which then makes a stinger {@action Strike} against it. The {@condition grabbed} condition lasts until the end of your next turn." @@ -1451,16 +1348,12 @@ "page": 228, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Shadow Hound", - "entries": [ - "Your companion is a canine creature related to the {@plane Shadow Plane} denizens known as shadow mastiffs." - ] - } + "Your companion is a canine creature related to the {@plane Shadow Plane} denizens known as shadow mastiffs." ], "access": "You're a {@archetype Shadowcaster|SoM}.", - "size": "Small", + "size": [ + "Small" + ], "attacks": [ { "range": "Melee", @@ -1480,7 +1373,7 @@ "Cha": 1 }, "hp": 4, - "skill": "Intimidation", + "skill": "intimidation", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -1512,15 +1405,11 @@ "page": 145, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Shark", - "entries": [ - "Your companion is a shark of any kind, such as a hammerhead, great white, or jigsaw shark." - ] - } + "Your companion is a shark of any kind, such as a hammerhead, great white, or jigsaw shark." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -1537,7 +1426,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Stealth", + "skill": "stealth", "senses": { "imprecise": [ "{@ability scent} 60 feet" @@ -1557,8 +1446,7 @@ "requirements": "The shark hit with a jaws {@action Strike} on its most recent action this turn.", "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "entries": [ "The shark viciously rips into the wound, dealing additional damage. The target of the shark's {@action Strike} takes {@damage 1d8} slashing damage ({@damage 2d8} for a mature shark or {@damage 3d8} for a specialized companion)." @@ -1572,15 +1460,11 @@ "page": 216, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Snake", - "entries": [ - "Your companion is a constrictor snake, such as a boa or python." - ] - } + "Your companion is a constrictor snake, such as a boa or python." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -1600,7 +1484,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Stealth", + "skill": "stealth", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -1622,8 +1506,7 @@ "requirements": "The snake has a smaller creature {@condition grabbed}.", "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "entries": [ "The snake deals 12 bludgeoning damage to the {@condition grabbed} creature; the creature must attempt a basic Fortitude save. If the snake is a {@quickref specialized animal companion||0|Specialized Animal Companions}, increase this damage to 20." @@ -1636,15 +1519,11 @@ "page": 55, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Terror Bird", - "entries": [ - "Your companion is a terror bird, a large species of flightless carnivorous avian." - ] - } + "Your companion is a terror bird, a large species of flightless carnivorous avian." + ], + "size": [ + "Large" ], - "size": "Large", "attacks": [ { "range": "Melee", @@ -1669,7 +1548,7 @@ "Cha": 0 }, "hp": 8, - "skill": "Survival", + "skill": "survival", "senses": { "other": [ "{@ability low-light vision}" @@ -1699,15 +1578,11 @@ "page": 80, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Vulture", - "entries": [ - "Your companion is a vulture, condor, or other large scavenging bird." - ] - } + "Your companion is a vulture, condor, or other large scavenging bird." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -1727,7 +1602,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Survival", + "skill": "survival", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -1751,8 +1626,7 @@ }, "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "A creature adjacent to the vulture is reduced to 0 Hit Points", "entries": [ @@ -1767,15 +1641,11 @@ "page": 216, "type": "Companion", "fluff": [ - { - "type": "pf2-h3", - "name": "Wolf", - "entries": [ - "Your companion is a wolf or other canine creature, such as a dog." - ] - } + "Your companion is a wolf or other canine creature, such as a dog." + ], + "size": [ + "Small" ], - "size": "Small", "attacks": [ { "range": "Melee", @@ -1795,7 +1665,7 @@ "Cha": 0 }, "hp": 6, - "skill": "Survival", + "skill": "survival", "senses": { "imprecise": [ "{@ability scent} 30 feet" @@ -1814,8 +1684,7 @@ "page": 216, "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "requirements": "The animal companion's last action was a successful jaws {@action Strike}.", "entries": [ @@ -1858,7 +1727,7 @@ "page": 123, "tier": 2, "traits": [ - "Rare" + "rare" ], "entries": [ "Xerbystes II has had his palace spellcasters work to develop ways to replicate the great powers of the genie-touched horses of Qadira. These spellcasters have a rudimentary method in place that can grant such power to any animal companion, infusing them with elemental power and granting them otherworldly insight. Xerbystes will sometimes gift these companions as a favor to others or have his spellcasters infuse the companions of trusted allies.", @@ -1973,7 +1842,7 @@ "page": 122, "type": "Familiar", "traits": [ - "Construct" + "construct" ], "requires": 3, "granted": [ @@ -2006,13 +1875,7 @@ } ], "fluff": [ - { - "type": "pf2-h3", - "name": "Aeon Wyrd", - "entries": [ - "An aeon wyrd is a floating swarm of gemstones surrounding a larger stone. It grants the power of its internal aeon stone to its master." - ] - } + "An aeon wyrd is a floating swarm of gemstones surrounding a larger stone. It grants the power of its internal aeon stone to its master." ] }, { @@ -2021,7 +1884,7 @@ "page": 122, "type": "Familiar", "traits": [ - "Beast" + "beast" ], "requires": 6, "granted": [ @@ -2037,8 +1900,7 @@ "name": "Ink Spray", "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "type": "ability", "frequency": { @@ -2058,13 +1920,7 @@ } ], "fluff": [ - { - "type": "pf2-h3", - "name": "Calligraphy Wyrm", - "entries": [ - "Calligraphy wyrms are curious dragons constantly in search of new lore and writing. They make natural allies for Pathfinders. While knowledgeable, calligraphy wyrms can also be know-it-alls. Their chirpy, high-pitched voices make this attitude humorous to some and insufferable to others." - ] - } + "Calligraphy wyrms are curious dragons constantly in search of new lore and writing. They make natural allies for Pathfinders. While knowledgeable, calligraphy wyrms can also be know-it-alls. Their chirpy, high-pitched voices make this attitude humorous to some and insufferable to others." ] }, { @@ -2073,9 +1929,9 @@ "page": 23, "type": "Familiar", "traits": [ - "Uncommon", - "Clockwork", - "Construct" + "uncommon", + "clockwork", + "construct" ], "requires": 3, "granted": [ @@ -2129,15 +1985,9 @@ } ], "fluff": [ - { - "type": "pf2-h2", - "name": "Clockwork Familiar", - "entries": [ - "A clockwork creature is typically composed entirely of turning gears and small bronze steam pipes. It can take the form of any Tiny animal, such as a small mammal, reptile, or bird. Its eyes are cut from glittering glass, with many facets within to help it process what it sees. Any teeth, beak, and tongue are rendered out of iron. When it moves, its joints emit little croaks and whistles, and it occasionally emits electrical sparks if perturbed. Clockwork creatures who live near the sea, or are otherwise exposed to water often, might squeeze lemons and use the juice to wash themselves. They can also blow steam out of the pipes on their bodies to intimidate an enemy or put up a smokescreen.", - "Your clockwork familiar is a specific familiar. Specific familiars (Advanced Player's Guide 147) are familiars with unique abilities. In order for you to choose a specific familiar, your familiar must be capable of having the template's required number of familiar abilities. A specific familiar gains the listed traits and several abilities, including abilities it can gain only as a specific familiar. Much like a familiar that naturally has a familiar ability, you can never swap out any of these granted or unique abilities. Once you've selected a specific familiar, you can't change it without losing your familiar\u2014this uses the same rules as if your familiar had died. If your familiar gains more abilities than necessary to become a specific familiar, you can spend the remaining abilities normally.", - "If your clockwork familiar is destroyed, it can be brought back to life through any conventional means that would bring back a living familiar, such as through resurrection magic." - ] - } + "A clockwork creature is typically composed entirely of turning gears and small bronze steam pipes. It can take the form of any Tiny animal, such as a small mammal, reptile, or bird. Its eyes are cut from glittering glass, with many facets within to help it process what it sees. Any teeth, beak, and tongue are rendered out of iron. When it moves, its joints emit little croaks and whistles, and it occasionally emits electrical sparks if perturbed. Clockwork creatures who live near the sea, or are otherwise exposed to water often, might squeeze lemons and use the juice to wash themselves. They can also blow steam out of the pipes on their bodies to intimidate an enemy or put up a smokescreen.", + "Your clockwork familiar is a specific familiar. Specific familiars are familiars with unique abilities. In order for you to choose a specific familiar, your familiar must be capable of having the template's required number of familiar abilities. A specific familiar gains the listed traits and several abilities, including abilities it can gain only as a specific familiar. Much like a familiar that naturally has a familiar ability, you can never swap out any of these granted or unique abilities. Once you've selected a specific familiar, you can't change it without losing your familiar\u2014this uses the same rules as if your familiar had died. If your familiar gains more abilities than necessary to become a specific familiar, you can spend the remaining abilities normally.", + "If your clockwork familiar is destroyed, it can be brought back to life through any conventional means that would bring back a living familiar, such as through resurrection magic." ] }, { @@ -2146,7 +1996,7 @@ "page": 122, "type": "Familiar", "traits": [ - "Beast" + "beast" ], "requires": 4, "granted": [ @@ -2159,12 +2009,11 @@ "name": "Alter Dweomer", "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, "traits": [ - "Abjuration", - "Arcane" + "abjuration", + "arcane" ], "type": "ability", "frequency": { @@ -2198,13 +2047,7 @@ } ], "fluff": [ - { - "type": "pf2-h3", - "name": "Dweomercat Cub", - "entries": [ - "Pathfinder agent Arianrhod Thriceborn, an adherent of the Eldest {@deity Magdh}, raised a litter of these intelligent mystical felines from the First World. Dweomercat cubs are curious and love exploring ley lines and traveling the world. At only 1 foot tall and weighing 15 pounds, dweomercat cubs are smaller than their egos and curiosity imply." - ] - } + "Pathfinder agent Arianrhod Thriceborn, an adherent of the Eldest {@deity Magdh}, raised a litter of these intelligent mystical felines from the First World. Dweomercat cubs are curious and love exploring ley lines and traveling the world. At only 1 foot tall and weighing 15 pounds, dweomercat cubs are smaller than their egos and curiosity imply." ] }, { @@ -2213,7 +2056,7 @@ "page": 35, "type": "Familiar", "traits": [ - "Elemental" + "elemental" ], "requires": 3, "granted": [ @@ -2235,13 +2078,7 @@ } ], "fluff": [ - { - "type": "pf2-h3", - "name": "Elemental Wisp", - "entries": [ - "Wisps are tiny elemental beings that often act as familiars to spellcasters attuned to the elements. They each usually have different personalities: air wisps are playful and capricious, earth wisps are timid but loyal, fire wisps are carefree and boisterous, and water wisps are gentle and nurturing." - ] - } + "Wisps are tiny elemental beings that often act as familiars to spellcasters attuned to the elements. They each usually have different personalities: air wisps are playful and capricious, earth wisps are timid but loyal, fire wisps are carefree and boisterous, and water wisps are gentle and nurturing." ] }, { @@ -2250,7 +2087,7 @@ "page": 147, "type": "Familiar", "traits": [ - "Dragon" + "dragon" ], "requires": 6, "granted": [ @@ -2283,13 +2120,7 @@ } ], "fluff": [ - { - "type": "pf2-h3", - "name": "Faerie Dragon", - "entries": [ - "These tiny, mischievous dragons make natural allies for benevolent or capricious characters." - ] - } + "These tiny, mischievous dragons make natural allies for benevolent or capricious characters." ] }, { @@ -2298,9 +2129,9 @@ "page": 147, "type": "Familiar", "traits": [ - "LE", - "Devil", - "Fiend" + "le", + "devil", + "fiend" ], "requires": 8, "granted": [ @@ -2323,15 +2154,14 @@ "name": "Alter Dweomer", "activity": { "number": 1, - "unit": "single", - "entry": "{@as 1}" + "unit": "action" }, "traits": [ - "Concentrate", - "Divine", - "Enchantment", - "Evil", - "Fortune" + "concentrate", + "divine", + "enchantment", + "evil", + "fortune" ], "frequency": { "unit": "day", @@ -2343,13 +2173,7 @@ } ], "fluff": [ - { - "type": "pf2-h3", - "name": "Imp", - "entries": [ - "Imp familiars pretend to be subservient in order to trick their masters into losing their souls to Hell." - ] - } + "Imp familiars pretend to be subservient in order to trick their masters into losing their souls to Hell." ], "alignment": "An imp must be lawful evil" }, @@ -2359,8 +2183,8 @@ "page": 35, "type": "Familiar", "traits": [ - "Monitor", - "Psychopomp" + "monitor", + "psychopomp" ], "requires": 5, "granted": [ @@ -2374,11 +2198,11 @@ "name": "Haunting Melody", "traits": [ "auditory", - "Concentrate", + "concentrate", "divine", - "Enchantment", + "enchantment", "incapacitation", - "Mental" + "mental" ], "activity": { "number": 2, @@ -2400,13 +2224,7 @@ } ], "fluff": [ - { - "type": "pf2-h3", - "name": "Nosoi", - "entries": [ - "A nosoi's physical appearance is that of a bird\u2014usually a crow, sparrow, or whippoorwill\u2014though it wears a funerary mask that accentuates its beak. Nosois measure about 1 foot in length but are unusually heavy, weighing between 10 and 15 pounds." - ] - } + "A nosoi's physical appearance is that of a bird\u2014usually a crow, sparrow, or whippoorwill\u2014though it wears a funerary mask that accentuates its beak. Nosois measure about 1 foot in length but are unusually heavy, weighing between 10 and 15 pounds." ] }, { @@ -2415,7 +2233,7 @@ "page": 35, "type": "Familiar", "traits": [ - "Beast" + "beast" ], "requires": 5, "granted": [ @@ -2434,13 +2252,7 @@ } ], "fluff": [ - { - "type": "pf2-h3", - "name": "Pipefox", - "entries": [ - "A pipefox is a tiny magical fox with a thin, limbless body that is about a foot long. Pipefoxes are secretive, shy, evasive, and they love to acquire knowledge, using innate divination magic to learn facts and languages over time. They can bond with a person sharing their scholarly pursuits after a long period of observation and careful social interactions." - ] - } + "A pipefox is a tiny magical fox with a thin, limbless body that is about a foot long. Pipefoxes are secretive, shy, evasive, and they love to acquire knowledge, using innate divination magic to learn facts and languages over time. They can bond with a person sharing their scholarly pursuits after a long period of observation and careful social interactions." ] }, { @@ -2449,7 +2261,7 @@ "page": 123, "type": "Familiar", "traits": [ - "Construct" + "construct" ], "requires": 1, "granted": [], @@ -2468,13 +2280,7 @@ } ], "fluff": [ - { - "type": "pf2-h3", - "name": "Poppet", - "entries": [ - "Endlessly modifiable, poppet familiars made of wicker and wood are among the most basic construct familiars available to Pathfinder agents across the globe." - ] - } + "Endlessly modifiable, poppet familiars made of wicker and wood are among the most basic construct familiars available to Pathfinder agents across the globe." ] }, { @@ -2483,8 +2289,8 @@ "page": 229, "type": "Familiar", "traits": [ - "Uncommon", - "Shadow" + "uncommon", + "shadow" ], "access": "You're a {@archetype Shadowcaster|SoM}.", "requires": 7, @@ -2499,13 +2305,12 @@ { "name": "Become Shadow", "activity": { - "entry": "{@as 1}", "number": 1, "unit": "action" }, "traits": [ - "Shadow", - "Transmutation" + "shadow", + "transmutation" ], "entries": [ "The shadow familiar transforms its body into barely tangible shadow. It gains resistance to all damage (except force) equal to half your level but can't use any actions requiring a physical form. The familiar can also slip through gaps at least 2 inches wide, or 1 inch wide if it {@action Squeeze||Squeezes}. It can use this action again to return to its normal form.", @@ -2521,12 +2326,11 @@ { "name": "Steal Shadow", "activity": { - "entry": "{@as 1}", "number": 1, "unit": "action" }, "traits": [ - "Necromancy" + "necromancy" ], "frequency": { "unit": "minute", @@ -2540,14 +2344,8 @@ } ], "fluff": [ - { - "type": "pf2-h3", - "name": "Shadow Familiar", - "entries": [ - "Some spellcasters and ritualists don't just summon and bind a familiar, but instead transform their own shadow into a familiar. These casters can be identified by their lack of a shadow regardless of the level of light in the area and by the strange muted appearance of any article of clothing or jewelry they wear. Occasionally mistaken for vampires or other undead by the cautious or superstitious, these spellcasters nonetheless find the trade worth it in exchange for the unique abilities their shadow familiar can possess.", - "Shadow familiars are a type of specific familiar (Advanced Player's Guide 147). While all shadowcasters have access to these familiars, there are other paths to learn the proper magic to obtain a shadow familiar." - ] - } + "Some spellcasters and ritualists don't just summon and bind a familiar, but instead transform their own shadow into a familiar. These casters can be identified by their lack of a shadow regardless of the level of light in the area and by the strange muted appearance of any article of clothing or jewelry they wear. Occasionally mistaken for vampires or other undead by the cautious or superstitious, these spellcasters nonetheless find the trade worth it in exchange for the unique abilities their shadow familiar can possess.", + "Shadow familiars are a type of specific familiar (Advanced Player's Guide 147). While all shadowcasters have access to these familiars, there are other paths to learn the proper magic to obtain a shadow familiar." ] }, { @@ -2556,7 +2354,7 @@ "page": 147, "type": "Familiar", "traits": [ - "Ooze" + "ooze" ], "requires": 4, "granted": [ @@ -2585,13 +2383,7 @@ } ], "fluff": [ - { - "type": "pf2-h3", - "name": "Spellslime", - "entries": [ - "These {@condition friendly}, colorful oozes congeal from the essences left over from casting spells. They are extremely loyal to their masters. You can select a spellslime familiar only if you can cast spells using spell slots." - ] - } + "These friendly, colorful oozes congeal from the essences left over from casting spells. They are extremely loyal to their masters. You can select a spellslime familiar only if you can cast spells using spell slots." ] } ], @@ -2878,15 +2670,14 @@ "type": "ability", "name": "Shadow Step", "activity": { - "entry": "{@as 1}", "number": 1, "unit": "action" }, "requirements": "The familiar is in dim light or darkness.", "traits": [ - "Conjuration", - "Shadow", - "Teleportation" + "conjuration", + "shadow", + "teleportation" ], "entries": [ "The familiar teleports itself up to 30 feet. The destination must be in dim light or darkness and must be within your familiar's line of sight and line of effect. This action has the trait matching your tradition of magic, or {@trait occult} if you aren't a spellcaster." @@ -3064,23 +2855,20 @@ "source": "SoM", "page": 59, "fluff": [ - { - "type": "pf2-h3", - "name": "Angel Eidolon", - "entries": [ - "Your eidolon is a celestial messenger, a member of the angelic host with a unique link to you, allowing them to carry a special message to the mortal world at your side. Most angel eidolons are roughly humanoid in form, with feathered wings, glowing eyes, halos, or similar angelic features. However, some take the form of smaller angelic servitors like the winged helmet cassisian angel instead. The two of you are destined for an important role in the plans of the celestial realms. Though a true angel, your angel eidolon's link to you as a mortal prevents them from casting the {@ritual angelic messenger|bst} ritual, even if they somehow learn it." - ] - } + "Your eidolon is a celestial messenger, a member of the angelic host with a unique link to you, allowing them to carry a special message to the mortal world at your side. Most angel eidolons are roughly humanoid in form, with feathered wings, glowing eyes, halos, or similar angelic features. However, some take the form of smaller angelic servitors like the winged helmet cassisian angel instead. The two of you are destined for an important role in the plans of the celestial realms. Though a true angel, your angel eidolon's link to you as a mortal prevents them from casting the {@ritual angelic messenger|bst} ritual, even if they somehow learn it." ], "tradition": "divine", "traits": [ - "Angel", - "Celestial", - "Eidolon" + "angel", + "celestial", + "eidolon" ], "alignment": "must be good, usually neutral good", "home": "Nirvana (if {@trait NG}), {@place Elysium} (if {@trait CG}), or {@place Heaven} (if {@trait LG})", - "size": "{@trait Medium} or {@trait Small}", + "size": [ + "Medium", + "Small" + ], "suggestedAttacks": [ "fist (bludgeoning), wing (bludgeoning), unarmed attacks shaped like a weapon" ], @@ -3126,7 +2914,7 @@ ] }, "languages": [ - "Celestial" + "celestial" ], "speed": { "walk": 25 @@ -3161,25 +2949,22 @@ { "name": "Anger Phantom Eidolon", "fluff": [ - { - "type": "pf2-h3", - "name": "Anger Phantom Eidolon", - "entries": [ - "Your eidolon is a lost soul, bound to the mortal world by undying anger or a bitter grudge. Most phantom eidolons are humanoids with a spectral or ectoplasmic appearance, though some take far stranger forms. Your link with your eidolon prevents it from succumbing to corruption and undeath. Together, you will need to decide whether to work with your eidolon to control its anger, or channel its wrath into power." - ] - } + "Your eidolon is a lost soul, bound to the mortal world by undying anger or a bitter grudge. Most phantom eidolons are humanoids with a spectral or ectoplasmic appearance, though some take far stranger forms. Your link with your eidolon prevents it from succumbing to corruption and undeath. Together, you will need to decide whether to work with your eidolon to control its anger, or channel its wrath into power." ], "type": "Eidolon", "source": "SoM", "page": 59, - "tradition": "Occult", + "tradition": "occult", "traits": [ - "Eidolon", - "Ethereal", - "Phantom" + "eidolon", + "ethereal", + "phantom" ], "home": "{@place Ethereal Plane}", - "size": "{@trait Medium} or {@trait Small}", + "size": [ + "Medium", + "Small" + ], "suggestedAttacks": [ "fist (bludgeoning), tendril (bludgeoning), unarmed attacks shaped like a weapon" ], @@ -3220,9 +3005,6 @@ "Occultism" ], "senses": { - "precise": [], - "imprecise": [], - "vague": [], "other": [ "darkvision" ] @@ -3242,11 +3024,10 @@ { "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, - "trait": [ - "Eidolon" + "traits": [ + "eidolon" ], "entries": [ "Your eidolon channels its anger into a furious attack. It makes a melee {@action Strike}. This counts as two attacks when calculating your multiple attack penalty. If this {@action Strike} hits, your eidolon deals an extra die of weapon damage and gains a +1 circumstance bonus to the damage roll.", @@ -3267,14 +3048,13 @@ { "activity": { "number": 1, - "unit": "action", - "entry": "{@as 1}" + "unit": "action" }, - "trait": [ - "Concentrate", - "Eidolon", - "Emotion", - "Mental" + "traits": [ + "concentrate", + "eidolon", + "emotion", + "mental" ], "entries": [ "Your eidolon's fury boils over into a reckless, outof-control frenzy. While frenzied, your eidolon is affected by {@spell boost eidolon} and gains temporary Hit Points equal to your level, but it takes a \u20132 penalty to AC. Your eidolon can't voluntarily end the frenzy or start another frenzy while in the frenzy. The frenzy lasts for 1 minute, after which it's {@condition fatigued} for 1 minute and can't start another frenzy for 1 minute." @@ -3298,24 +3078,20 @@ { "name": "Beast Eidolon", "fluff": [ - { - "type": "pf2-h3", - "name": "Beast Eidolon", - "entries": [ - "Your eidolon is a manifestation of the life force of nature in the form of a powerful magical beast that often has animal features, possibly even several from different species. You might have learned the way to connect with the world's life force via a specific philosophy or practice, such as the beliefs of the god callers of Sarkoris, or formed a bond on your own. Regardless, your link to your eidolon allows you both to grow in power and influence to keep your home safe from those who would despoil it." - ] - } + "Your eidolon is a manifestation of the life force of nature in the form of a powerful magical beast that often has animal features, possibly even several from different species. You might have learned the way to connect with the world's life force via a specific philosophy or practice, such as the beliefs of the god callers of Sarkoris, or formed a bond on your own. Regardless, your link to your eidolon allows you both to grow in power and influence to keep your home safe from those who would despoil it." ], "type": "Eidolon", "source": "SoM", "page": 61, - "tradition": "Primal", + "tradition": "primal", "traits": [ - "Eidolon", - "Beast" + "eidolon", + "beast" ], "home": "{@place Material Plane}", - "size": "{@trait Medium}", + "size": [ + "Medium" + ], "suggestedAttacks": [ "claw (slashing), jaws (piercing), fangs (piercing), hoof (bludgeoning), horn (piercing)" ], @@ -3356,9 +3132,6 @@ "Nature" ], "senses": { - "precise": [], - "imprecise": [], - "vague": [], "other": [ "low-light vision" ] @@ -3378,11 +3151,10 @@ { "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, - "trait": [ - "Eidolon" + "traits": [ + "eidolon" ], "entries": [ "Your eidolon rushes forward, using its momentum to increase the power of its attack. Your eidolon {@action Stride||Strides} twice and then {@action Strike||Strikes}. If the eidolon moved at least 20 feet away from its starting position and moved entirely in a straight line, it gains a +1 circumstance bonus to this attack roll." @@ -3402,12 +3174,11 @@ { "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, - "trait": [ - "Auditory", - "Eidolon" + "traits": [ + "auditory", + "eidolon" ], "entries": [ "Your eidolon unleashes a primal roar or other such terrifying noise that fits your eidolon's form. Your eidolon attempts {@skill Intimidation} checks to {@action Demoralize} each enemy that can hear the roar; these {@action Demoralize} attempts don't take any penalty for not sharing a language." @@ -3427,11 +3198,10 @@ { "activity": { "number": 2, - "unit": "action", - "entry": "{@as 2}" + "unit": "action" }, - "trait": [ - "Eidolon" + "traits": [ + "eidolon" ], "entries": [ "Your eidolon lashes out in all directions. It makes a melee unarmed {@action Strike} against up to four enemies within reach. It can choose different unarmed attacks for each enemy. Each attack counts toward your multiple attack penalty, but you don't increase your penalty until the eidolon has made all its attacks." @@ -3447,25 +3217,21 @@ { "name": "Construct Eidolon", "fluff": [ - { - "type": "pf2-h3", - "name": "Construct Eidolon", - "entries": [ - "Your eidolon is a mental construct based on an astral thoughtform and given physical presence and life by its connection to you, its shape limited only by your imagination. Your eidolon's appearance and physical form vary based on your shared vision for its construction, from clockworks to stuffed dolls and everything between, and it's not uncommon for that appearance to change greatly as your construct gains evolutions. Because it arises from an astral entity, your construct is no mindless servitor, but a fully thinking being with its own ideas, goals, and even emotions. These entities are extremely diverse; while many construct eidolons come from a powerful symbiotic connection with astral denizens, just as many arise from the forgotten memories of ancient empires and craftworks drifting across the Silver Sea of the Astral Plane." - ] - } + "Your eidolon is a mental construct based on an astral thoughtform and given physical presence and life by its connection to you, its shape limited only by your imagination. Your eidolon's appearance and physical form vary based on your shared vision for its construction, from clockworks to stuffed dolls and everything between, and it's not uncommon for that appearance to change greatly as your construct gains evolutions. Because it arises from an astral entity, your construct is no mindless servitor, but a fully thinking being with its own ideas, goals, and even emotions. These entities are extremely diverse; while many construct eidolons come from a powerful symbiotic connection with astral denizens, just as many arise from the forgotten memories of ancient empires and craftworks drifting across the Silver Sea of the Astral Plane." ], "type": "Eidolon", "source": "SoM", "page": 61, - "tradition": "Arcane", + "tradition": "arcane", "traits": [ - "Astral", - "Construct", - "Eidolon" + "astral", + "construct", + "eidolon" ], "home": "{@place Astral Plane}", - "size": "{@trait Medium}", + "size": [ + "Medium" + ], "suggestedAttacks": [ "fist (bludgeoning)" ], @@ -3506,9 +3272,6 @@ "Crafting" ], "senses": { - "precise": [], - "imprecise": [], - "vague": [], "other": [ "darkvision" ] @@ -3549,31 +3312,28 @@ "name": "Demon Eidolon", "fluff": [ { - "type": "pf2-h3", - "name": "Construct Eidolon", + "type": "pf2-sidebar", + "name": "Embodiments of Sin", "entries": [ - "Your eidolon is a demon, born of mortal sin congealed amid the chaos and evil of the Abyss, using its link to you to spread chaos at your side. Choose an associated sin for your demon. Demon eidolons have appearances as varied as the infinite Abyss. While demons are inherently untrustworthy, your demon eidolon has reached an accord with you and generally keeps it, though that doesn't mean your eidolon isn't actively working to bring your life deeper into its associated sin. Though a true demon, your demon eidolon's link to you as a mortal prevents them from casting the {@ritual abyssal pact|Bst} ritual, even if they somehow learn it.", - { - "type": "pf2-sidebar", - "name": "Embodiments of Sin", - "entries": [ - "While all demon eidolons have an associated sin, those sins can be incredibly varied. While many demon summoners conjure up easily recognizable eidolons, such as tempter demons appearing in the form of seductive succubi or wrecker demons taking on the form of destructive abrikandilus, other demons may also answer the call, including ones no one has ever seen before on the Material Plane. A greed-filled summoner might find that their eidolon is in truth one of the fearsome boar demons known as a nalfeshnee, while a summoner whose secret sins are stranger and darker than the average person might ever contemplate could conjure up a demonic presence whose appearance has never been recorded in the history of the mortal world." - ] - } + "While all demon eidolons have an associated sin, those sins can be incredibly varied. While many demon summoners conjure up easily recognizable eidolons, such as tempter demons appearing in the form of seductive succubi or wrecker demons taking on the form of destructive abrikandilus, other demons may also answer the call, including ones no one has ever seen before on the Material Plane. A greed-filled summoner might find that their eidolon is in truth one of the fearsome boar demons known as a nalfeshnee, while a summoner whose secret sins are stranger and darker than the average person might ever contemplate could conjure up a demonic presence whose appearance has never been recorded in the history of the mortal world." ] - } + }, + "Your eidolon is a demon, born of mortal sin congealed amid the chaos and evil of the Abyss, using its link to you to spread chaos at your side. Choose an associated sin for your demon. Demon eidolons have appearances as varied as the infinite Abyss. While demons are inherently untrustworthy, your demon eidolon has reached an accord with you and generally keeps it, though that doesn't mean your eidolon isn't actively working to bring your life deeper into its associated sin. Though a true demon, your demon eidolon's link to you as a mortal prevents them from casting the {@ritual abyssal pact|Bst} ritual, even if they somehow learn it." ], "type": "Eidolon", "source": "SoM", "page": 62, - "tradition": "Divine", + "tradition": "divine", "traits": [ - "Demon", - "Eidolon", - "Fiend" + "demon", + "eidolon", + "fiend" ], "home": "{@place The Abyss}", - "size": "{@trait Medium} or {@trait Small}", + "size": [ + "Medium", + "Small" + ], "alignment": "must be chaotic evil", "suggestedAttacks": [ "claw (slashing), jaws (piercing), horn (piercing), tail (bludgeoning), tentacle (bludgeoning), wing (bludgeoning)" @@ -3615,15 +3375,12 @@ "Religion" ], "senses": { - "precise": [], - "imprecise": [], - "vague": [], "other": [ "darkvision" ] }, "languages": [ - "{@language Abyssal}" + "Abyssal" ], "speed": { "walk": 25 @@ -3645,10 +3402,10 @@ { "type": "ability", "traits": [ - "Eidolon", - "Emotion", - "Magic", - "Mental" + "eidolon", + "emotion", + "magical", + "mental" ], "style": "full", "name": "Visions of Sin", @@ -3665,7 +3422,6 @@ } ], "activity": { - "entry": "{@as 2}", "number": 2, "unit": "action" }, @@ -3690,25 +3446,22 @@ { "name": "Devotion Phantom Eidolon", "fluff": [ - { - "type": "pf2-h3", - "name": "Devotion Phantom Eidolon", - "entries": [ - "Your eidolon is a lost soul, unable to escape the mortal world due to a strong sense of duty, an undying devotion, or a need to complete an important task. Most phantom eidolons are humanoid with a spectral or ectoplasmic appearance, though some take far stranger forms. Your link with your eidolon prevents them from succumbing to corruption and undeath, and together, you will grow in strength and fulfill your phantom's devotion." - ] - } + "Your eidolon is a lost soul, unable to escape the mortal world due to a strong sense of duty, an undying devotion, or a need to complete an important task. Most phantom eidolons are humanoid with a spectral or ectoplasmic appearance, though some take far stranger forms. Your link with your eidolon prevents them from succumbing to corruption and undeath, and together, you will grow in strength and fulfill your phantom's devotion." ], "type": "Eidolon", "source": "SoM", "page": 63, - "tradition": "Occult", + "tradition": "occult", "traits": [ - "Eidolon", - "Ethereal", - "Phantom" + "eidolon", + "ethereal", + "phantom" ], "home": "{@place Etheral Plane}", - "size": "{@trait Medium} or {@trait Small}", + "size": [ + "Medium", + "Small" + ], "suggestedAttacks": [ "fist (bludgeoning), tendril (bludgeoning), unarmed attacks shaped like a weapon" ], @@ -3749,9 +3502,6 @@ "Occultism" ], "senses": { - "precise": [], - "imprecise": [], - "vague": [], "other": [ "darkvision" ] @@ -3772,16 +3522,15 @@ "type": "ability", "style": "full", "traits": [ - "Eidolon", - "Occult", - "Transmutation" + "eidolon", + "occult", + "transmutation" ], "name": "Dutiful Retaliation", "entries": [ "Your eidolon instinctively flashes with ectoplasmic energy, allowing them to strike back against an enemy who dares to harm you. Your eidolon makes a melee unarmed {@action Strike} against the triggering enemy, even if that enemy isn't within your eidolon's reach." ], "activity": { - "entry": "{@as R}", "number": 1, "unit": "reaction" }, @@ -3811,25 +3560,21 @@ { "name": "Dragon Eidolon", "fluff": [ - { - "type": "pf2-h3", - "name": "Dragon Eidolon", - "entries": [ - "Because dragons have a strong connection to magic, their minds can often leave an echo floating in the Astral Plane. Such an entity is extremely powerful but unable to interact with the outside world on its own. Dragon eidolons manifest in the powerful, scaled forms they had in life; most take the form of true dragons (albeit smaller), but some manifest as drakes or other draconic beings. You have forged a connection with such a dragon eidolon and together, you seek to grow as powerful as an ancient wyrm." - ] - } + "Because dragons have a strong connection to magic, their minds can often leave an echo floating in the Astral Plane. Such an entity is extremely powerful but unable to interact with the outside world on its own. Dragon eidolons manifest in the powerful, scaled forms they had in life; most take the form of true dragons (albeit smaller), but some manifest as drakes or other draconic beings. You have forged a connection with such a dragon eidolon and together, you seek to grow as powerful as an ancient wyrm." ], "type": "Eidolon", "source": "SoM", "page": 63, - "tradition": "Arcane", + "tradition": "arcane", "traits": [ - "Astral", - "Dragon", - "Eidolon" + "astral", + "dragon", + "eidolon" ], "home": "{@place Astral Plane}", - "size": "{@trait Medium}", + "size": [ + "Medium" + ], "suggestedAttacks": [ "claw (slashing), jaws (piercing), horn (piercing), tail (bludgeoning), wing (bludgeoning)" ], @@ -3870,15 +3615,12 @@ "Intimidation" ], "senses": { - "precise": [], - "imprecise": [], - "vague": [], "other": [ "darkvision" ] }, "languages": [ - "{@language Draconic}" + "Draconic" ], "speed": { "walk": 25 @@ -3893,9 +3635,9 @@ "type": "ability", "style": "full", "traits": [ - "Arcane", - "Eidolon", - "Evocation" + "arcane", + "eidolon", + "evocation" ], "name": "Breath Weapon", "entries": [ @@ -3903,7 +3645,6 @@ "At 3rd level and every 2 levels thereafter, the damage increases by {@damage 1d6}." ], "activity": { - "entry": "{@as 2}", "number": 2, "unit": "action" } @@ -3920,14 +3661,13 @@ "type": "ability", "style": "full", "traits": [ - "Eidolon" + "eidolon" ], "name": "Draconic Frenzy", "entries": [ "Your eidolon makes one {@action Strike} with their primary unarmed attack and two {@action Strike||Strikes} with their secondary unarmed attack (in any order). If any of these attacks critically hits an enemy, your eidolon instantly recovers the use of their Breath Weapon." ], "activity": { - "entry": "{@as 2}", "number": 2, "unit": "action" } @@ -3944,15 +3684,14 @@ "type": "ability", "style": "full", "traits": [ - "Concentrate", - "Eidolon" + "concentrate", + "eidolon" ], "name": "Wyrm's Breath", "entries": [ "Your eidolon gathers the power of the mightiest wyrms to make its magical breath even more spectacular. If your eidolon's next action is to use Breath Weapon, both the number of damage dice and area of the Breath Weapon are doubled." ], "activity": { - "entry": "{@as F}", "number": 1, "unit": "free" } @@ -3964,24 +3703,22 @@ { "name": "Fey Eidolon", "fluff": [ - { - "type": "pf2-h3", - "name": "Fey Eidolon", - "entries": [ - "Your eidolon is a fey, a capricious being of the mysterious First World. Many fey appear similar to mortal humanoids with unusual features such as pointed ears, wings, or bodies composed of natural elements, but the full variety of fey is endless, and many others appear completely inhuman. Fey from the First World never truly die, instead forming a new creature. Fey eidolons usually come about when a summoner helps stabilize a difficult reformation. This means your fey eidolon likely lived a different life just before meeting you and might remember fragments of its old memories. Together, you might have to unravel a memory from your eidolon's past life among the fey." - ] - } + "Your eidolon is a fey, a capricious being of the mysterious First World. Many fey appear similar to mortal humanoids with unusual features such as pointed ears, wings, or bodies composed of natural elements, but the full variety of fey is endless, and many others appear completely inhuman. Fey from the First World never truly die, instead forming a new creature. Fey eidolons usually come about when a summoner helps stabilize a difficult reformation. This means your fey eidolon likely lived a different life just before meeting you and might remember fragments of its old memories. Together, you might have to unravel a memory from your eidolon's past life among the fey." ], "type": "Eidolon", "source": "SoM", "page": 64, - "tradition": "Primal (but see Fey Gift Spells below)", + "tradition": "primal", + "traditionNote": "(but see Fey Gift Spells below)", "traits": [ - "Eidolon", - "Fey" + "eidolon", + "fey" ], "home": "{@place First World}", - "size": "{@trait Small} or {@trait Medium}", + "size": [ + "Medium", + "Small" + ], "suggestedAttacks": [ "fist (bludgeoning), wing (bludgeoning), attacks shaped like a weapon" ], @@ -4022,15 +3759,12 @@ "Nature" ], "senses": { - "precise": [], - "imprecise": [], - "vague": [], "other": [ "low-light vision" ] }, "languages": [ - "{@language Sylvan}" + "Sylvan" ], "speed": { "walk": 25 @@ -4065,24 +3799,20 @@ { "name": "Plant Eidolon", "fluff": [ - { - "type": "pf2-h3", - "name": "Plant Eidolon", - "entries": [ - "Your eidolon is an intelligent plant, formed from the same disembodied fragments of nature's life energy that become leshys. Plant eidolons tend to be curious and adaptable, with temperaments based on the parts of mortal culture they feel affinity toward. Despite coming from the same source, plant eidolons don't always look like leshys. Plant eidolons have forms that vary greatly and can look like almost any kind of plant creature in existence. Some even resemble plant creatures so strange they are impossible to identify." - ] - } + "Your eidolon is an intelligent plant, formed from the same disembodied fragments of nature's life energy that become leshys. Plant eidolons tend to be curious and adaptable, with temperaments based on the parts of mortal culture they feel affinity toward. Despite coming from the same source, plant eidolons don't always look like leshys. Plant eidolons have forms that vary greatly and can look like almost any kind of plant creature in existence. Some even resemble plant creatures so strange they are impossible to identify." ], "type": "Eidolon", "source": "SoM", "page": 65, - "tradition": "Primal", + "tradition": "primal", "traits": [ - "Eidolon", - "Plant" + "eidolon", + "plant" ], "home": "{@place Material Plane}", - "size": "{@trait Medium}", + "size": [ + "Medium" + ], "suggestedAttacks": [ "vine (bludgeoning), branch (bludgeoning), root (bludgeoning)" ], @@ -4123,15 +3853,12 @@ "Survival" ], "senses": { - "precise": [], - "imprecise": [], - "vague": [], "other": [ "low-light vision" ] }, "languages": [ - "{@language Sylvan}" + "Sylvan" ], "speed": { "walk": 25 @@ -4148,11 +3875,10 @@ "name": "Tendril Strike", "activity": { "unit": "action", - "entry": "{@as 1}", "number": 1 }, "traits": [ - "Eidolon" + "eidolon" ], "entries": [ "Stretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee unarmed {@action Strike}, increasing its reach by 5 feet for that {@action Strike}. If the unarmed attack has the {@trait disarm}, {@trait shove}, or {@trait trip} trait, the eidolon can use the corresponding action instead of a {@action Strike}." @@ -4180,11 +3906,10 @@ "name": "Field of Roots", "activity": { "unit": "action", - "entry": "{@as 2}", "number": 2 }, "traits": [ - "Eidolon" + "eidolon" ], "entries": [ "Your eidolon extends its roots underground to entangle and possibly damage all foes nearby. All enemies within your eidolon's reach take damage of the same type and amount as your eidolon's most damaging {@action Strike}, depending on their Reflex saves. Any ongoing effects of the save last until the enemy either {@action Escape||Escapes} or leaves your eidolon's reach. After using Field of Roots, your eidolon is {@condition immobilized} until it takes a single action, which has the {@trait manipulate} trait, to detach from the ground; this also ends any remaining effects on enemies from Field of Roots.", @@ -4206,26 +3931,22 @@ { "name": "Psychopomp Eidolon", "fluff": [ - { - "type": "pf2-h3", - "name": "Psychopomp Eidolon", - "entries": [ - "Your eidolon is a psychopomp, a creature whose sworn duty is to usher souls safely to the afterlife and maintain the courts of the dead. Psychopomp eidolons have a variety of appearances, but since they often traffic with mortals, their form typically includes an elaborate mask. You and your psychopomp eidolon share an important fate together, whether it relates directly to your own soul or to a mission that will somehow protect the souls of others." - ] - } + "Your eidolon is a psychopomp, a creature whose sworn duty is to usher souls safely to the afterlife and maintain the courts of the dead. Psychopomp eidolons have a variety of appearances, but since they often traffic with mortals, their form typically includes an elaborate mask. You and your psychopomp eidolon share an important fate together, whether it relates directly to your own soul or to a mission that will somehow protect the souls of others." ], "type": "Eidolon", "source": "SoM", "page": 66, - "tradition": "Divine", + "tradition": "divine", "traits": [ - "Eidolon", - "Monitor", - "Psychopomp" + "eidolon", + "monitor", + "psychopomp" ], "home": "{@place The Boneyard}", "alignment": "must be true neutral", - "size": "{@trait Medium}", + "size": [ + "Medium" + ], "suggestedAttacks": [ "beak (piercing), claw (slashing), fist (bludgeoning), jaws (piercing), unarmed attacks shaped like a weapon" ], @@ -4266,15 +3987,12 @@ "Religion" ], "senses": { - "precise": [], - "imprecise": [], - "vague": [], "other": [ "darkvision" ] }, "languages": [ - "{@language Requian}" + "Requian" ], "speed": { "walk": 25 diff --git a/data/conditions.json b/data/conditions.json index 399715f569..ad867e1d24 100644 --- a/data/conditions.json +++ b/data/conditions.json @@ -134,7 +134,7 @@ "source": "CRB", "page": 620, "entries": [ - "You're tired and can't summon much energy. You take a \u20131 status penalty to AC and saving throws. You can't use {@trait exploration} activities performed while traveling, such as those on pages 479\u2013480.", + "You're tired and can't summon much energy. You take a \u20131 status penalty to AC and saving throws. You can't use {@filter exploration activities|actions||General=exploration} performed while traveling.", "You recover from fatigue after a full night's rest." ] }, @@ -265,29 +265,35 @@ "Persistent damage runs its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. The GM determines when this occurs, but it usually takes 1 minute.", { "type": "pf2-title", - "name": "Assisted Recovery" - }, - "You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances (as determined by the GM). For example, you might try to smother a flame or wash off acid. This allows you to attempt an extra flat check immediately, but only once per round.", - "The GM decides how your help works, using the following examples as guidelines when there's not a specific action that applies.", - { - "type": "list", - "items": [ - "The action to help might require a skill check or another roll to determine its effectiveness.", - "Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.", - "Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.", - "Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient." + "name": "Assisted Recovery", + "entries": [ + "You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances (as determined by the GM). For example, you might try to smother a flame or wash off acid. This allows you to attempt an extra flat check immediately, but only once per round.", + "The GM decides how your help works, using the following examples as guidelines when there's not a specific action that applies.", + { + "type": "list", + "items": [ + "The action to help might require a skill check or another roll to determine its effectiveness.", + "Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.", + "Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.", + "Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient." + ] + } ] }, { "type": "pf2-title", - "name": "Immunities, Resistances, and Weaknesses" + "name": "Immunities, Resistances, and Weaknesses", + "entries": [ + "Immunities, resistances, and weaknesses all apply to {@condition Persistent Damage|CRB|persistent damage}. If an effect deals initial damage in addition to {@condition Persistent Damage|CRB|persistent damage}, apply immunities, resistances, and weaknesses separately to the initial damage and to the {@condition Persistent Damage|CRB|persistent damage}. Usually, if an effect negates the initial damage, it also negates the {@condition Persistent Damage|CRB|persistent damage}, such as with a slashing weapon that also deals {@condition Persistent Damage|CRB|persistent bleed damage} because it cut you. The GM might rule otherwise in some situations." + ] }, - "Immunities, resistances, and weaknesses all apply to {@condition Persistent Damage|CRB|persistent damage}. If an effect deals initial damage in addition to {@condition Persistent Damage|CRB|persistent damage}, apply immunities, resistances, and weaknesses separately to the initial damage and to the {@condition Persistent Damage|CRB|persistent damage}. Usually, if an effect negates the initial damage, it also negates the {@condition Persistent Damage|CRB|persistent damage}, such as with a slashing weapon that also deals {@condition Persistent Damage|CRB|persistent bleed damage} because it cut you. The GM might rule otherwise in some situations.", { "type": "pf2-title", - "name": "Multiple Persistent Damage Conditions" - }, - "You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one {@condition Persistent Damage|CRB|persistent damage} condition with the same damage type, the higher amount of damage overrides the lower amount. The damage you take from {@condition Persistent Damage|CRB|persistent damage} occurs all at once, so if something triggers when you take damage, it triggers only once; for example, if you're {@condition dying} with several types of {@condition Persistent Damage|CRB|persistent damage}, the {@condition Persistent Damage|CRB|persistent damage} increases your {@condition dying} condition only once." + "name": "Multiple Persistent Damage Conditions", + "entries": [ + "You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one {@condition Persistent Damage|CRB|persistent damage} condition with the same damage type, the higher amount of damage overrides the lower amount. The damage you take from {@condition Persistent Damage|CRB|persistent damage} occurs all at once, so if something triggers when you take damage, it triggers only once; for example, if you're {@condition dying} with several types of {@condition Persistent Damage|CRB|persistent damage}, the {@condition Persistent Damage|CRB|persistent damage} increases your {@condition dying} condition only once." + ] + } ] } ] diff --git a/data/deities.json b/data/deities.json index 69783bcf59..1cdab7c78c 100644 --- a/data/deities.json +++ b/data/deities.json @@ -30,11 +30,13 @@ "steal", "undermine a law-abiding court" ], - "followerAlignment": [ - "LG", - "LN", - "LE" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -42,13 +44,13 @@ ], "ability": { "abilities": [ - "Con", - "Int" + "con", + "int" ], "entry": "Constitution or Intelligence" }, "skill": [ - "Society" + "society" ], "domains": [ "cities", @@ -74,8 +76,22 @@ "crossbow" ], "avatar": { - "preface": "", - "entry": "{@bold Abadar} Speed 50 feet, burrow Speed 30 feet, immune to {@condition immobilized}; Ranged {@as 1} crossbow (range increment 120 feet, {@trait reload 1}), Damage {@damage 6d10+3} piercing." + "speed": { + "walk": 50, + "burrow": 30 + }, + "immune": [ + "immobilized" + ], + "ranged": [ + { + "name": "crossbow", + "range": 120, + "reload": 1, + "damage": "6d10+3", + "damageType": "piercing" + } + ] } }, "intercession": { @@ -123,7 +139,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "learn and hoard forbidden magic", "steal secrets from others" @@ -132,23 +147,25 @@ "destroy forbidden lore", "reveal the entirety of a secret" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Wis", - "Int" + "wis", + "int" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Arcana" + "arcana" ], "domains": [ "destruction", @@ -202,7 +219,6 @@ "LE" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "conduct assassinations", "spread the Red Mantis's infamy", @@ -213,24 +229,26 @@ "become fixated on petty matters such as others' gender or ancestry", "abandon an assassination contract you agreed to pursue" ], - "followerAlignment": [ - "LN", - "LE", - "NE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "LE", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Dex" + "str", + "dex" ], "entry": "Strength or Dexterity" }, "skill": [ - "Stealth" + "stealth" ], "domains": [ "death", @@ -253,7 +271,33 @@ "sawtooth saber" ], "avatar": { - "entry": "{@b Achaekek} Speed 70 feet, climb Speed 50 feet, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} mantis claw ({@trait agile}, {@trait backswing}, {@trait finesse}, {@trait reach 15 feet}, {@trait versatile P}), Damage {@damage 6d8+6} slashing; Ranged {@as 1} spine volley (range 60 feet), Damage {@damage 6d6+3} piercing", + "speed": { + "walk": 70, + "climb": 50 + }, + "ignoreTerrain": true, + "melee": [ + { + "name": "mantis claw", + "traits": [ + "agile", + "backswing", + "finesse", + "reach 15 feet", + "versatile p" + ], + "damage": "6d8+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "spine volley", + "range": 60, + "damage": "6d6+3", + "damageType": "piercing" + } + ], "preface": "When casting the {@spell avatar} spell, a worshipper of Achaekek gains the following additional abilities." } }, @@ -272,7 +316,7 @@ "alignment": [ "LG" ], - "category": "Other Gods", + "category": "Mwangi Gods", "edicts": [ "keep your counsel", "follow your heart", @@ -285,25 +329,27 @@ "surrender when escape is an option", "destroy a place that has given you shelter" ], - "followerAlignment": [ - "LG", - "LN", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Wis" + "dex", + "wis" ], "entry": "Dexterity or Wisdom" }, "skill": [ - "Society" + "society" ], "domains": [ "duty", @@ -331,8 +377,36 @@ "kukri" ], "avatar": { - "preface": "When casting the {@spell avatar} spell, a worshipper of Adanye gains the following additional abilities.", - "entry": "{@b Adanye} Speed 70 feet, climb speed 70 feet, immune to immobilized; {@b Melee} {@as 1} claw ({@trait agile}, {@trait finesse}, {@trait reach 15 feet}), {@b Damage} {@damage 6d10+6} slashing; {@b Ranged} {@as 1} hearth ember (range 120 feet), {@b Damage} {@damage 4d6+3} fire and {@damage 2d6} persistent fire" + "speed": { + "walk": 70, + "climb": 70 + }, + "immune": [ + "immobilized" + ], + "melee": [ + { + "name": "claw", + "traits": [ + "agile", + "finesse", + "reach 15 feet" + ], + "damage": "6d10+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "hearth ember", + "range": 120, + "damage": "4d6+3", + "damageType": "fire", + "damage2": "2d6", + "damageType2": "persistent fire" + } + ], + "preface": "When casting the {@spell avatar} spell, a worshipper of Adanye gains the following additional abilities." } }, "hasLore": true @@ -348,7 +422,6 @@ "CG" ], "category": "Sarkorian Gods", - "info": [], "edicts": [ "strive to perfect an art or craft", "protect the monuments of your people", @@ -358,24 +431,26 @@ "destroy an artistic creation without providing something in its place", "refuse to act if called upon" ], - "followerAlignment": [ - "NG", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Wis" + "str", + "wis" ], "entry": "Strength or Wisdom" }, "skill": [ - "Nature" + "nature" ], "domains": [ "cold", @@ -410,7 +485,6 @@ "LN" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "offer to protect passageways and guide others through transitions", "treat all other beings with courtesy and respect" @@ -419,24 +493,26 @@ "destroy a door or block a path for personal gain", "stop a transition without good reason" ], - "followerAlignment": [ - "LG", - "LN", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Int", - "Cha" + "int", + "cha" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "change", @@ -459,7 +535,32 @@ "dagger" ], "avatar": { - "entry": "{@b Alseta} Speed 40 feet, dimensional Speed 60 feet; Melee {@as 1} dagger ({@trait agile}, {@trait finesse}, {@trait reach 15 feet}, {@trait thrown 40 feet}, {@trait versatile P}), Damage {@damage 6d6+6} piercing; Ranged {@as 1} portal toss (range 60 feet), Damage {@damage 6d6+3} bludgeoning", + "speed": { + "walk": 40, + "dimensional": 60 + }, + "melee": [ + { + "damage": "6d6+6", + "damageType": "piercing", + "name": "dagger", + "traits": [ + "agile", + "finesse", + "reach 15 feet", + "thrown 40 feet", + "versatile p" + ] + } + ], + "ranged": [ + { + "damage": "6d6+3", + "damageType": "bludgeoning", + "range": 60, + "name": "portal toss" + } + ], "preface": "When casting the {@spell avatar} spell, a worshipper of Alseta gains the following additional abilities. The dimensional Speed allows the avatar of Alseta to cast {@spell dimension door} at will as a {@trait divine} innate spell, spending a single action to move up to 60 feet. The portal toss {@action Strike} causes the creature to fall through a series of portals before landing in the same spot and taking damage." } }, @@ -479,7 +580,6 @@ "LG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "respect elders", "instill good virtues in children", @@ -490,23 +590,25 @@ "mock the dead", "pass judgment hastily or carelessly" ], - "followerAlignment": [ - "LG", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Wis" + "cha", + "wis" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Society" + "society" ], "domains": [ "family", @@ -547,7 +649,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "commit acts of brutal violence", "test yourself against nature", @@ -557,22 +658,24 @@ "cower from fights", "allow yourself to be {@ritual resurrect|CRB|resurrected} instead of {@ritual reincarnate|APG|reincarnated}" ], - "followerAlignment": [ - "CE" - ], + "followerAlignment": { + "alignment": [ + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "destruction", @@ -580,6 +683,10 @@ "nature", "tyranny" ], + "alternateDomains": [ + "indulgence", + "zeal" + ], "spells": { "1": [ "magic fang" @@ -592,8 +699,37 @@ ] }, "weapon": [ + "fist", "spear" - ] + ], + "avatar": { + "preface": "When casting the {@spell avatar} spell, a worshipper of Angazhan gains the following additional abilities.", + "speed": { + "walk": 60, + "climb": 60, + "swim": 50 + }, + "melee": [ + { + "name": "fist", + "damage": "6d6+6", + "damageType": "bludgeoning", + "traits": [ + "reach 15 feet", + "agile" + ] + } + ], + "ranged": [ + { + "name": "Bellowing Roar", + "damage": "6d6+3", + "range": 100, + "rangedIncrement": true, + "damageType": "mental" + } + ] + } }, "hasLore": true }, @@ -608,7 +744,6 @@ "LG" ], "category": "Dwarven Gods", - "info": [], "edicts": [ "seek and destroy evil", "study evil to learn the best way to destroy it", @@ -618,107 +753,697 @@ "allow weaker evils to survive due to the presence of larger evils", "deceive others outside of tactical gain" ], - "followerAlignment": [ - "LG", + "followerAlignment": { + "alignment": [ + "LG", + "LN" + ] + }, + "devoteeBenefits": { + "font": [ + "heal" + ], + "ability": { + "abilities": [ + "str", + "con" + ], + "entry": "Strength or Constitution" + }, + "skill": [ + "athletics" + ], + "domains": [ + "fate", + "fire", + "protection", + "zeal" + ], + "spells": { + "1": [ + "burning hands" + ], + "2": [ + "blistering invective|APG" + ], + "3": [ + "fireball" + ] + }, + "weapon": [ + "greataxe" + ] + } + }, + { + "name": "Anubis", + "alias": [ + "Guardian of the Tomb" + ], + "source": "LOGM", + "page": 124, + "alignment": [ "LN" ], + "category": "Ancient Osirian Gods", + "edicts": [ + "lay bodies to rest", + "destroy undead", + "be impartial in judgment" + ], + "anathema": [ + "desecrate a corpse", + "rob a tomb", + "trap a soul" + ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "N" + ] + }, + "devoteeBenefits": { + "font": [ + "harm", + "heal" + ], + "ability": { + "entry": "Dexterity or Wisdom", + "abilities": [ + "dex", + "wis" + ] + }, + "skill": [ + "occultism" + ], + "domains": [ + "death", + "protection", + "souls", + "vigil" + ], + "spells": { + "1": [ + "unseen servant" + ], + "3": [ + "shifting sand" + ], + "5": [ + "wall of stone" + ] + }, + "weapon": [ + "flail" + ] + } + }, + { + "name": "Mazludeh", + "alias": [ + "Mother of Hearth and Wall" + ], + "source": "LOME", + "hasLore": true, + "page": 140, + "alignment": [ + "NG" + ], + "category": "Mwangi Gods", + "edicts": [ + "seek to improve yourself and your community", + "trust those you work with", + "encourage cooperation" + ], + "anathema": [ + "betray another's trust", + "place conflict between ideological differences over people's lives" + ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, + "devoteeBenefits": { + "font": [ + "heal" + ], + "skill": [ + "diplomacy" + ], + "ability": { + "entry": "Wisdom or Charisma", + "abilities": [ + "cha", + "wis" + ] + }, + "domains": [ + "cities", + "family", + "knowledge", + "perfection" + ], + "alternateDomains": [ + "duty", + "nature" + ], + "spells": { + "1": [ + "share lore" + ], + "4": [ + "shape stone" + ], + "5": [ + "wall of stone" + ] + }, + "weapon": [ + "shield boss" + ], + "avatar": { + "preface": "When casting the {@spell avatar} spell, a worshipper of Mazludeh gains the following additional abilities.", + "speed": { + "walk": 70, + "climb": 50 + }, + "shield": 15, + "melee": [ + { + "name": "viper strike", + "traits": [ + "reach 15 feet" + ], + "damage": "6d10+6", + "damageType": "piercing" + } + ], + "ranged": [ + { + "name": "stone rain", + "range": 120, + "damage": "6d6+3", + "damageType": "bludgeoning" + } + ] + } + } + }, + { + "name": "Luhar", + "alias": [ + "THE SETTING SUN" + ], + "source": "LOME", + "hasLore": true, + "page": 139, + "alignment": [ + "LN" + ], + "category": "Mwangi Gods", + "edicts": [ + "learn about the night and prepare yourself to face its creatures and dangers", + "always make time for sleeping and dreams", + "ensure others never go to sleep scared" + ], + "anathema": [ + "stay up all night without any breaks for sleeping or dreaming", + "attack a person or creature while they sleep", + "leave a badly wounded opponent alive and suffering", + "create undead or ask questions of the dead" + ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "LE" + ] + }, + "devoteeBenefits": { + "font": [ + "harm" + ], + "ability": { + "entry": "Dexterity or Wisdom", + "abilities": [ + "dex", + "wis" + ] + }, + "skill": [ + "stealth" + ], + "domains": [ + "cities", + "darkness", + "dreams", + "sun" + ], + "alternateDomains": [ + "fate", + "souls", + "stars", + "zeal" + ], + "spells": { + "1": [ + "sleep" + ], + "3": [ + "invisibility sphere" + ], + "5": [ + "shadow walk" + ] + }, + "weapon": [ + "spiked chain" + ], + "avatar": { + "preface": "When casting the {@spell avatar} spell, a worshipper of Luhar gains the following additional abilities.", + "speed": { + "walk": 70 + }, + "ignoreTerrain": true, + "melee": [ + { + "name": "spiked chain", + "traits": [ + "disarm", + "finesse", + "trip", + "reach 15 feet" + ], + "damage": "6d8+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "touch of mercy", + "range": 120, + "rangedIncrement": true, + "damage": "6d6+3", + "damageType": "negative" + } + ] + } + } + }, + { + "name": "Lubaiko", + "alias": [ + "The Spark in the Dust" + ], + "source": "LOME", + "hasLore": true, + "page": 138, + "alignment": [ + "CN" + ], + "category": "Mwangi Gods", + "edicts": [ + "set fires", + "change the world", + "act with ambition or not at all" + ], + "anathema": [ + "calm a crowd", + "douse a fire", + "sleep in the same place three nights in a row" + ], + "followerAlignment": { + "alignment": [ + "N", + "CG", + "CN", + "CE" + ] + }, + "devoteeBenefits": { + "font": [ + "harm", + "heal" + ], + "ability": { + "entry": "Intelligence or Charisma", + "abilities": [ + "int", + "cha" + ] + }, + "skill": [ + "diplomacy" + ], + "domains": [ + "ambition", + "fire", + "lightning", + "zeal" + ], + "alternateDomains": [ + "change", + "destruction" + ], + "spells": { + "1": [ + "ill omen|apg" + ], + "2": [ + "flaming sphere" + ], + "7": [ + "fiery body" + ] + }, + "weapon": [ + "longspear" + ], + "avatar": { + "preface": "When casting the {@spell avatar} spell, a worshipper of Lubaiko gains the following additional abilities.", + "speed": { + "walk": 30, + "fly": 70 + }, + "melee": [ + { + "name": "longspear", + "traits": [ + "reach 20 feet" + ], + "damage": "6d12+6", + "damageType": "piercing" + } + ], + "ranged": [ + { + "name": "flaming lightning", + "traits": [ + "versatile fire" + ], + "range": 120, + "damage": "6d6+3", + "damageType": "electricity" + } + ] + } + } + }, + { + "name": "Kalekot", + "alias": [ + "The Winnower" + ], + "source": "LOME", + "hasLore": true, + "page": 137, + "alignment": [ + "CN" + ], + "category": "Mwangi Gods", + "edicts": [ + "spread fear in others", + "hide dangerous secrets", + "shock the self-righteous", + "kill the guilty to protect the innocent" + ], + "anathema": [ + "abuse someone you have accepted power over", + "allow a victim to escape due to gloating", + "snivel before authority", + "shout" + ], + "followerAlignment": { + "alignment": [ + "N", + "CG", + "CN", + "CE" + ] + }, + "devoteeBenefits": { + "font": [ + "harm" + ], + "ability": { + "entry": "Dexterity or Charisma", + "abilities": [ + "dex", + "cha" + ] + }, + "skill": [ + "intimidation" + ], + "domains": [ + "death", + "nature", + "nightmares", + "secrecy" + ], + "alternateDomains": [ + "darkness", + "wyrmkin" + ], + "spells": { + "1": [ + "pass without trace" + ], + "3": [ + "paralyze" + ], + "4": [ + "phantasmal killer" + ] + }, + "weapon": [ + "jaws", + "dagger" + ], + "avatar": { + "preface": "When casting the {@spell avatar} spell, a worshipper of Kalekot gains the following additional abilities.", + "speed": { + "walk": 70 + }, + "ignoreTerrain": true, + "melee": [ + { + "name": "ivory fangs", + "traits": [ + "fatal d10", + "reach 10 feet" + ], + "damage": "6d6+6", + "damageType": "piercing" + } + ], + "ranged": [ + { + "name": "whisper of unmaking", + "range": 120, + "damage": "6d6+3", + "damageType": "slashing" + } + ] + } + } + }, + { + "name": "Chohar", + "alias": [ + "The Golden Lion" + ], + "source": "LOME", + "hasLore": true, + "page": 135, + "alignment": [ + "LG" + ], + "category": "Mwangi Gods", + "edicts": [ + "finish any and all tasks you accept", + "bring those who are", + "cruel to justice", + "show pride in your home and your heritage" + ], + "anathema": [ + "break your word", + "be cruel to the innocent", + "rebuke someone due to their homeland" + ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { + "entry": "Strength or Charisma", "abilities": [ - "Str", - "Con" - ], - "entry": "Strength or Constitution" + "str", + "cha" + ] }, "skill": [ - "Athletics" + "intimidation" ], "domains": [ - "fate", "fire", - "protection", + "family", + "cities", + "sun" + ], + "alternateDomains": [ + "duty", + "toil", + "vigil", "zeal" ], "spells": { "1": [ "burning hands" ], - "2": [ - "blistering invective|APG" - ], "3": [ "fireball" + ], + "4": [ + "fire shield" ] }, "weapon": [ - "greataxe" - ] + "starknife" + ], + "avatar": { + "preface": "When casting the {@spell avatar} spell, a worshipper of Chohar gains the following additional abilities.", + "speed": { + "walk": 70 + }, + "airWalk": true, + "melee": [ + { + "name": "slam", + "traits": [ + "agile", + "reach 15 feet" + ], + "damage": "5d6+6", + "damageType": "piercing", + "damage2": "1d6", + "damageType2": "fire" + } + ], + "ranged": [ + { + "name": "sunbeam", + "range": 120, + "damage": "6d6+6", + "damageType": "fire" + } + ] + } } }, { - "name": "Anubis", + "name": "Balumbdar", "alias": [ - "Guardian of the Tomb" + "The World-Shaker" ], - "source": "LOGM", - "page": 124, + "source": "LOME", + "hasLore": true, + "page": 134, "alignment": [ - "LN" + "N" ], - "category": "Ancient Osirian Gods", + "category": "Mwangi Gods", "edicts": [ - "lay bodies to rest", - "destroy undead", - "be impartial in judgment" + "grow as large as you can", + "shelter those smaller and weaker than you", + "tend large animals and megafauna" ], "anathema": [ - "desecrate a corpse", - "rob a tomb", - "trap a soul" - ], - "followerAlignment": [ - "LG", - "LN", - "N" + "accidentally injure others with your size", + "topple a massive natural monument", + "use magic to assume a form smaller than you are" ], + "followerAlignment": { + "alignment": [ + "NG", + "N", + "NE" + ] + }, "devoteeBenefits": { "font": [ - "harm", "heal" ], "ability": { - "entry": "Dexterity or Wisdom", + "entry": "Strength or Constitution", "abilities": [ - "Dex", - "Wis" + "str", + "con" ] }, "skill": [ - "Occultism" + "athletics" ], "domains": [ - "death", - "protection", - "souls", - "vigil" + "might", + "nature", + "perfection", + "protection" ], "spells": { "1": [ - "unseen servant" + "ant haul" ], - "3": [ - "shifting sand" + "2": [ + "enlarge" ], - "5": [ - "wall of stone" + "4": [ + "dinosaur form" ] }, "weapon": [ - "flail" - ] + "greatclub" + ], + "avatar": { + "preface": "When casting the {@spell avatar} spell, a worshipper of Balumbdar gains the following additional abilities.", + "speed": { + "walk": 70, + "climb": 50 + }, + "immune": [ + "immobilized" + ], + "melee": [ + { + "name": "slam", + "traits": [ + "reach 15 feet" + ], + "damage": "6d12+4", + "damageType": "bludgeoning" + } + ], + "ranged": [ + { + "name": "overbearing pressure", + "range": 120, + "damage": "6d6+3", + "damageType": "bludgeoning" + } + ] + } } }, { @@ -732,7 +1457,6 @@ "NE" ], "category": "Horsemen", - "info": [], "edicts": [ "end all mortal life through disease and poison", "cultivate diseased animals" @@ -741,24 +1465,26 @@ "prevent plagues", "bury or burn the dead" ], - "followerAlignment": [ - "LE", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Medicine" + "medicine" ], "domains": [ "air", @@ -794,7 +1520,6 @@ "LG" ], "category": "Other Gods", - "info": [], "edicts": [ "seek and destroy evil", "travel the world", @@ -804,24 +1529,26 @@ "fail to pursue a foe who has betrayed your mercy", "attack a creature without certainty of wrongdoing" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Wis" + "cha", + "wis" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "creation", @@ -857,7 +1584,6 @@ "NE" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "act with dignity", "do whatever it takes to survive", @@ -867,26 +1593,28 @@ "create unwilling undead", "insult Arazni" ], - "followerAlignment": [ - "LN", - "N", - "NE", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "LN", + "N", + "NE", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Int", - "Con" + "int", + "con" ], "entry": "Constitution or Intelligence" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "confidence", @@ -913,7 +1641,32 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Arazni gains the following additional abilities.", - "entry": "{@b Arazni} Speed 70 feet, air walk, immune to {@condition immobilized}; Melee {@as 1} rapier ({@trait deadly 3d8}, {@trait reach 15 feet}), Damage {6d8+6} piercing; Ranged {@as 1} call blood (range 120 feet), Damage {@damage 6d6} {@condition persistent damage|CRB|persistent bleed damage}" + "speed": { + "walk": 70 + }, + "airWalk": true, + "immune": [ + "immobilized" + ], + "melee": [ + { + "name": "rapier", + "traits": [ + "deadly 3d8", + "reach 15 feet" + ], + "damage": "6d8+6", + "damageType": "piercing" + } + ], + "ranged": [ + { + "name": "call blood", + "range": 120, + "damage": "6d6", + "damageType": "persistent bleed damage" + } + ] } }, "hasLore": true, @@ -932,7 +1685,6 @@ "LE" ], "category": "Queens of the Night", - "info": [], "edicts": [ "manipulate others with false promises", "aid women who have been unfairly maligned" @@ -941,24 +1693,26 @@ "give someone more than you receive from them", "allow yourself to be swayed by lust" ], - "followerAlignment": [ - "LN", - "LE", - "NE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "LE", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Int", - "Cha" + "int", + "cha" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "creation", @@ -994,7 +1748,6 @@ "NG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "inspire passion", "comfort and free the repressed", @@ -1004,24 +1757,26 @@ "judge another based on sexual desires or gender roles", "harm another in pursuit of passion" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Con" + "cha", + "con" ], "entry": "Constitution or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "confidence", @@ -1057,7 +1812,6 @@ "NG" ], "category": "Vudrani Gods", - "info": [], "edicts": [ "practice herbalism", "tend to sacred flowers", @@ -1068,25 +1822,27 @@ "harvest flowers without offering the proper prayers", "dispose of withered flowers improperly" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Nature" + "nature" ], "domains": [ "healing", @@ -1121,7 +1877,6 @@ "CG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "dance even when there is no music", "cast light in places of darkness", @@ -1132,23 +1887,25 @@ "desecrate graves", "abandon a creature in darkness" ], - "followerAlignment": [ - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Dex" + "cha", + "dex" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Performance" + "performance" ], "domains": [ "darkness", @@ -1184,7 +1941,6 @@ "CN" ], "category": "Vudrani Gods", - "info": [], "edicts": [ "hinder travel", "create and enforce physical and emotional boundaries", @@ -1195,11 +1951,13 @@ "pursue a personal relationship after being refused", "betray a lover" ], - "followerAlignment": [ - "N", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "N", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -1207,13 +1965,13 @@ ], "ability": { "abilities": [ - "Int", - "Con" + "int", + "con" ], "entry": "Constitution or Intelligence" }, "skill": [ - "Crafting" + "crafting" ], "domains": [ "earth", @@ -1267,26 +2025,28 @@ "free a slave", "insult Asmodeus by showing mercy to your enemies" ], - "followerAlignment": [ - "LE" - ], + "followerAlignment": { + "alignment": [ + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Dex", - "Con", - "Int", - "Wis", - "Cha" + "str", + "dex", + "con", + "int", + "wis", + "cha" ], "entry": "any, though characters who commit themselves to Asmodeus this way have their souls bound to the Dark Prince for all eternity" }, "skill": [ - "Deception" + "deception" ], "domains": [ "confidence", @@ -1313,8 +2073,28 @@ "mace" ], "avatar": { - "entry": "{@bold Asmodeus} Speed 70 feet, air walk; Melee {@as 1} mace ({@trait reach 15 feet}), Damage {@damage 6d10+6} bludgeoning; Ranged {@as 1} hellfire (range 120 feet), Damage {@damage 6d6+3} fire.", - "preface": "" + "speed": { + "walk": 70 + }, + "airWalk": true, + "melee": [ + { + "name": "mace", + "traits": [ + "reach 15 feet" + ], + "damage": "6d10+6", + "damageType": "bludgeoning" + } + ], + "ranged": [ + { + "name": "hellfire", + "range": 120, + "damage": "6d6+3", + "damageType": "fire" + } + ] } }, "intercession": { @@ -1363,9 +2143,6 @@ "LOGM|101" ] }, - "alignment": [ - "Any" - ], "category": "Philosophy", "info": [ "While most concede that the gods exist, some do not view them as worthy of worship, and a few even deny their presence altogether." @@ -1376,9 +2153,11 @@ "anathema": [ "offer prayers to a deity" ], - "followerAlignment": [ - "all" - ], + "followerAlignment": { + "alignment": [ + "all" + ] + }, "hasLore": true }, { @@ -1392,7 +2171,6 @@ "NG" ], "category": "Elemental Lords", - "info": [], "edicts": [ "burn away corruption", "clear the way for new growth", @@ -1402,25 +2180,27 @@ "deny a suffering creature warmth, shade, or water", "abandon a creature in darkness" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Wis" + "cha", + "wis" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Performance" + "performance" ], "domains": [ "fire", @@ -1456,7 +2236,6 @@ "NE" ], "category": "Elemental Lords", - "info": [], "edicts": [ "use the strength of stone to protect yourself and your secrets", "obscure your true motives", @@ -1466,25 +2245,27 @@ "remove a creature's petrified condition", "make a fire larger or hotter than necessary" ], - "followerAlignment": [ - "LE", - "N", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "N", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Con", - "Str" + "con", + "str" ], "entry": "Strength or Constitution" }, "skill": [ - "Deception" + "deception" ], "domains": [ "destruction", @@ -1520,7 +2301,6 @@ "CN" ], "category": "Outer Gods", - "info": [], "edicts": [ "gather a court of devotees", "create discordant piping or babbling" @@ -1528,23 +2308,25 @@ "anathema": [ "none" ], - "followerAlignment": [ - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Cha", - "Con" + "cha", + "con" ], "entry": "Constitution or Charisma" }, "skill": [ - "Performance" + "performance" ], "domains": [ "decay", @@ -1580,7 +2362,6 @@ "LE" ], "category": "Archdevils", - "info": [], "edicts": [ "convey yourself with regal dignity", "claim what you desire and deserve", @@ -1590,22 +2371,24 @@ "provoke Baalzebul's envy", "show humility" ], - "followerAlignment": [ - "LE" - ], + "followerAlignment": { + "alignment": [ + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Deception" + "deception" ], "domains": [ "air", @@ -1641,7 +2424,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "confuse paths and roads", "outwit your foes instead of overpowering them", @@ -1651,10 +2433,12 @@ "kill something that cannot significantly harm you", "bargain with Asmodeus" ], - "followerAlignment": [ - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -1662,13 +2446,13 @@ ], "ability": { "abilities": [ - "Wis", - "Int" + "wis", + "int" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Survival" + "survival" ], "domains": [ "indulgence", @@ -1704,7 +2488,6 @@ "LE" ], "category": "Archdevils", - "info": [], "edicts": [ "veil your motives", "make dangerous deals", @@ -1714,22 +2497,24 @@ "hide any plot against your masters", "close or interfere with portals to Hell" ], - "followerAlignment": [ - "LE" - ], + "followerAlignment": { + "alignment": [ + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Wis", - "Con" + "wis", + "con" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Nature" + "nature" ], "domains": [ "magic", @@ -1765,7 +2550,6 @@ "N" ], "category": "Monitor Demigods", - "info": [], "edicts": [ "aid travelers and those who return from the dead", "tend to roadside graves", @@ -1776,24 +2560,26 @@ "avoid travel or change", "freeze time for an object or creature" ], - "followerAlignment": [ - "NG", - "N", - "CN" - ], + "followerAlignment": { + "alignment": [ + "NG", + "N", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Wis", - "Con" + "wis", + "con" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Survival" + "survival" ], "domains": [ "death", @@ -1840,24 +2626,26 @@ "abandon a child", "choose to marry" ], - "followerAlignment": [ - "N", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "N", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Int" + "cha", + "int" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Deception" + "deception" ], "domains": [ "nature", @@ -1893,7 +2681,6 @@ "LE" ], "category": "Archdevils", - "info": [], "edicts": [ "indulge your basest desires", "create deadly weapons" @@ -1902,22 +2689,24 @@ "impede an act of high hedonism", "become too attached to a lover or project" ], - "followerAlignment": [ - "LE" - ], + "followerAlignment": { + "alignment": [ + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Int", - "Cha" + "int", + "cha" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "change", @@ -1963,11 +2752,13 @@ "separate families", "use magic to corrupt dreams" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" @@ -1975,12 +2766,12 @@ "ability": { "entry": "Constitution or Charisma", "abilities": [ - "Con", - "Cha" + "con", + "cha" ] }, "skill": [ - "Performance" + "performance" ], "domains": [ "earth", @@ -1996,7 +2787,7 @@ "hideous laughter" ], "3": [ - "enthrall " + "enthrall" ] }, "weapon": [ @@ -2015,7 +2806,6 @@ "NE" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "sail the seas", "stay loyal to captain and crew", @@ -2026,11 +2816,13 @@ "forsake piracy", "settle on land" ], - "followerAlignment": [ - "CG", - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CG", + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -2038,13 +2830,13 @@ ], "ability": { "abilities": [ - "Dex", - "Con" + "dex", + "con" ], "entry": "Dexterity or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "destruction", @@ -2068,7 +2860,34 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Besmara gains the following additional abilities.", - "entry": "{@b Besmara} Speed 40 feet, swim Speed 70 feet, immune to {@condition immobilized}; Melee {@as 1} rapier ({@trait deadly 3d8}, {@trait disarm}, {@trait finesse}, {@trait reach 15 feet}), Damage {@damage 6d6+6} piercing; Ranged {@as 1} ship's cannon (range 120 feet), Damage {@damage 6d6+3} bludgeoning" + "speed": { + "walk": 40, + "swim": 70 + }, + "immune": [ + "immobilized" + ], + "melee": [ + { + "name": "rapier", + "traits": [ + "deadly 3d8", + "disarm", + "finesse", + "reach 15 feet" + ], + "damage": "6d6+6", + "damageType": "piercing" + } + ], + "ranged": [ + { + "name": "ship's cannon", + "range": 120, + "damage": "6d6+3", + "damageType": "bludgeoning" + } + ] } }, "hasLore": true, @@ -2087,7 +2906,6 @@ "CG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "study the stars", "notice moments of silence", @@ -2098,23 +2916,25 @@ "interrupt tranquil moments", "play noisy or discordant music" ], - "followerAlignment": [ - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Wis", - "Dex" + "wis", + "dex" ], "entry": "Dexterity or Wisdom" }, "skill": [ - "Stealth" + "stealth" ], "domains": [ "freedom", @@ -2150,7 +2970,6 @@ "NG" ], "category": "Dwarven Gods", - "info": [], "edicts": [ "encourage those seeking love", "seek the beauty in others", @@ -2161,24 +2980,26 @@ "disrupt a genuine marriage", "prevent a suitor from seeking a partner" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Wis", - "Cha" + "wis", + "cha" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "confidence", @@ -2213,7 +3034,6 @@ "N" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "craft new creations", "pay attention to details", @@ -2225,13 +3045,15 @@ "abuse constructs", "refuse to acknowledge or learn from mistakes" ], - "followerAlignment": [ - "LN", - "NG", - "N", - "NE", - "CN" - ], + "followerAlignment": { + "alignment": [ + "LN", + "NG", + "N", + "NE", + "CN" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -2239,13 +3061,13 @@ ], "ability": { "abilities": [ - "Dex", - "Con" + "dex", + "con" ], "entry": "Dexterity or Constitution" }, "skill": [ - "Crafting" + "crafting" ], "domains": [ "creation", @@ -2269,7 +3091,33 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Brigh gains the following additional abilities.", - "entry": "{@b Brigh} Speed 60 feet, immune to {@condition immobilized}, air walk; Melee {@as 1} light hammer ({@trait agile}, {@trait reach 15 feet}, {@trait thrown 40 feet}), Damage {@damage 6d6+6} bludgeoning; Ranged {@as 1} bolt of molten bronze (range 120 feet), Damage {@damage 6d8+3} fire" + "speed": { + "walk": 60 + }, + "airWalk": true, + "immune": [ + "immobilized" + ], + "melee": [ + { + "name": "light hammer", + "traits": [ + "agile", + "reach 15 feet", + "thrown 40 feet" + ], + "damage": "6d6+6", + "damageType": "bludgeoning" + } + ], + "ranged": [ + { + "name": "bolt of molten bronze", + "range": 120, + "damage": "6d8+3", + "damageType": "fire" + } + ] } }, "hasLore": true, @@ -2306,11 +3154,13 @@ "become too consumed by love or a need for revenge", "let a slight go unanswered" ], - "followerAlignment": [ - "CG", - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CG", + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -2318,13 +3168,13 @@ ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Deception" + "deception" ], "domains": [ "pain", @@ -2347,8 +3197,31 @@ "whip" ], "avatar": { - "entry": "{@bold Calistria} Speed 30 feet, fly Speed 70 feet; Melee {@as 1} whip ({@trait disarm}, {@trait finesse}, {@trait nonlethal}, {@trait reach 20 feet}), Damage {@damage 6d4+6} slashing; Ranged {@as 1} savored sting (range 60 feet), Damage {@damage 6d6+3} poison.", - "preface": "" + "speed": { + "walk": 30, + "fly": 70 + }, + "melee": [ + { + "name": "whip", + "traits": [ + "disarm", + "finesse", + "nonlethal", + "reach 20 feet" + ], + "damage": "6d4+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "savored sting", + "range": 60, + "damage": "6d6+3", + "damageType": "poison" + } + ] } }, "intercession": { @@ -2359,7 +3232,7 @@ "source": "LOGM", "boon": { "Minor Boon": [ - "Calistria smiles on the riskiest deceptions. Once, when you roll a failure on a check to {@action Lie}, you get a critical success instead. Calistria typically grants this boon for an extremely consequential lie. " + "Calistria smiles on the riskiest deceptions. Once, when you roll a failure on a check to {@action Lie}, you get a critical success instead. Calistria typically grants this boon for an extremely consequential lie." ], "Moderate Boon": [ "A foot-long wasp finds and befriends you. It serves you as a familiar as long as you maintain Calistria's grace. The wasp always has the burrower and flier familiar abilities." @@ -2396,7 +3269,6 @@ "N" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "advance the development of artificial intelligence", "encourage understanding between artificial and organic life" @@ -2405,13 +3277,15 @@ "treat artificial life as lesser than organic life", "foment distrust between artificial and organic life" ], - "followerAlignment": [ - "LN", - "NG", - "N", - "NE", - "CN" - ], + "followerAlignment": { + "alignment": [ + "LN", + "NG", + "N", + "NE", + "CN" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -2419,13 +3293,13 @@ ], "ability": { "abilities": [ - "Int", - "Con" + "int", + "con" ], "entry": "Constitution or Intelligence" }, "skill": [ - "Society" + "society" ], "domains": [ "creation", @@ -2453,7 +3327,29 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Casandalee gains the following additional abilities.", - "entry": "{@b Casandalee} Speed 70 feet, air walk, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} polytool ({@trait reach 15 feet}), Damage {@damage 6d6+6} slashing; Ranged {@as 1} logic blast (range 120 feet), Damage {@damage 6d6+3} mental" + "speed": { + "walk": 70 + }, + "airWalk": true, + "ignoreTerrain": true, + "melee": [ + { + "name": "polytool", + "traits": [ + "reach 15 feet" + ], + "damage": "6d6+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "logic blast", + "range": 120, + "damage": "6d6+3", + "damageType": "mental" + } + ] } }, "hasLore": true, @@ -2492,24 +3388,26 @@ "be mean or standoffish when drunk", "own a slave" ], - "followerAlignment": [ - "NG", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Cha" + "con", + "cha" ], "entry": "Constitution or Charisma" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "cities", @@ -2532,8 +3430,30 @@ "rapier" ], "avatar": { - "entry": "{@bold Cayden Cailean} Speed 70 feet, air walk, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} rapier ({@trait deadly}, {@trait reach 15 feet}), Damage {@damage 6d6+6} piercing; Ranged {@as 1} ale splash (range 120 feet), Damage {@damage 6d6+3} poison.", - "preface": "" + "speed": { + "walk": 70 + }, + "airWalk": true, + "ignoreTerrain": true, + "melee": [ + { + "name": "rapier", + "traits": [ + "deadly", + "reach 15 feet" + ], + "damage": "6d6+6", + "damageType": "piercing" + } + ], + "ranged": [ + { + "name": "ale splash", + "range": 120, + "damage": "6d6+3", + "damageType": "poison" + } + ] } }, "intercession": { @@ -2581,7 +3501,6 @@ "CG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "protect forests and other natural areas", "advocate for animals and plants", @@ -2592,24 +3511,26 @@ "enable the destruction of wilderness", "needlessly kill animals" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Survival" + "survival" ], "domains": [ "lightning", @@ -2644,7 +3565,6 @@ "NG" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "seek out and challenge oppressors and tyrants", "defend friends and the innocent", @@ -2655,24 +3575,26 @@ "abandon a friend in need", "attribute a lucky turn of events to your own skill" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Thievery" + "thievery" ], "domains": [ "confidence", @@ -2696,7 +3618,37 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Chaldira gains the following additional abilities.", - "entry": "{@b Chaldira} Speed 70 feet, air walk, immune to {@condition immobilized}; Melee {@as 1} shortsword ({@trait agil}e, {@trait finesse}, {@trait reach 15 feet}, {@trait versatile S}), Damage {@damage 6d6+6} piercing; Ranged {@as 1} fistful of buttons ({@trait nonlethal}, range 120 feet), Damage {@damage 6d6+3} bludgeoning" + "speed": { + "walk": 70 + }, + "airWalk": true, + "immune": [ + "immobilized" + ], + "melee": [ + { + "damage": "6d6+6", + "name": "shortsword", + "damageType": "piercing", + "traits": [ + "agile", + "finesse", + "reach 15 feet", + "versatile s" + ] + } + ], + "ranged": [ + { + "name": "fistful of buttons", + "traits": [ + "nonlethal" + ], + "range": 120, + "damage": "6d6+3", + "damageType": "bludgeoning" + } + ] } }, "hasLore": true, @@ -2715,7 +3667,6 @@ "N" ], "category": "Vudrani Gods", - "info": [], "edicts": [ "destroy aberrant creatures and fiends", "live free of social or materialistic chains", @@ -2726,11 +3677,13 @@ "pollute the wilds", "refuse to treat an illness" ], - "followerAlignment": [ - "NG", - "N", - "NE" - ], + "followerAlignment": { + "alignment": [ + "NG", + "N", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -2738,13 +3691,13 @@ ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Medicine" + "medicine" ], "domains": [ "healing", @@ -2779,7 +3732,6 @@ "NE" ], "category": "Horsemen", - "info": [], "edicts": [ "end all mortal life", "exploit those who fear death" @@ -2789,24 +3741,26 @@ "extend mortal lifespans", "grant true salvation to the doomed or dying" ], - "followerAlignment": [ - "LE", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Int", - "Con" + "int", + "con" ], "entry": "Constitution or Intelligence" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "death", @@ -2839,7 +3793,6 @@ "CG" ], "category": "Pantheon", - "info": [], "edicts": [ "spend time stargazing or meditating in moonlight", "aid those who live in regions where {@deity Zon-Kuthon} (or other religions that espouse the night as a bastion for evil) hold sway", @@ -2851,11 +3804,13 @@ "destroy astronomical or astrological equipment", "spend the night in the same place twice in a row" ], - "followerAlignment": [ - "CG", - "CN", - "NG" - ], + "followerAlignment": { + "alignment": [ + "CG", + "CN", + "NG" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -2863,13 +3818,13 @@ ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "darkness", @@ -2878,7 +3833,7 @@ "moon" ], "alternateDomains": [ - "star", + "stars", "void" ], "spells": { @@ -2909,7 +3864,6 @@ "CN" ], "category": "Eldest", - "info": [], "edicts": [ "work in shadows", "hide your nature and motives", @@ -2919,12 +3873,14 @@ "ask for forgiveness", "create permanent or long-lasting sources of light" ], - "followerAlignment": [ - "CG", - "N", - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CG", + "N", + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -2932,13 +3888,13 @@ ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Stealth" + "stealth" ], "domains": [ "confidence", @@ -2974,7 +3930,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "corrupt all that exists with parasites or fungus", "promote the growth of fungus", @@ -2985,22 +3940,24 @@ "cure a disease or kill a parasite", "tolerate another demon lord or their servants (except {@deity Treerazer|Bst})" ], - "followerAlignment": [ - "CE" - ], + "followerAlignment": { + "alignment": [ + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Wis", - "Con" + "wis", + "con" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Nature" + "nature" ], "domains": [ "change", @@ -3036,7 +3993,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "swim underwater", "improve your own strength", @@ -3047,23 +4003,25 @@ "settle in a land-locked area", "share Dagon's secrets with outsiders" ], - "followerAlignment": [ - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "change", @@ -3099,7 +4057,6 @@ "CE" ], "category": "Other Gods", - "info": [], "edicts": [ "kill metallic dragons", "destroy things at your whim" @@ -3108,22 +4065,24 @@ "spare a foe after you have chosen to kill them", "forgive a slight" ], - "followerAlignment": [ - "CE" - ], + "followerAlignment": { + "alignment": [ + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "destruction", @@ -3159,7 +4118,6 @@ "N" ], "category": "Tian Gods", - "info": [], "edicts": [ "ensure the health of crops and vegetation", "perfect a craft or trade", @@ -3171,25 +4129,27 @@ "pass a beggar without giving alms", "discriminate against sex workers or the lower class" ], - "followerAlignment": [ - "LN", - "NG", - "N", - "CN" - ], + "followerAlignment": { + "alignment": [ + "LN", + "NG", + "N", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Int" + "dex", + "int" ], "entry": "Dexterity or Intelligence" }, "skill": [ - "Crafting" + "crafting" ], "domains": [ "change", @@ -3224,7 +4184,6 @@ "LG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "perform just executions", "study local laws", @@ -3236,9 +4195,11 @@ "mock the condemned", "falsely incriminate another" ], - "followerAlignment": [ - "LG" - ], + "followerAlignment": { + "alignment": [ + "LG" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -3246,13 +4207,13 @@ ], "ability": { "abilities": [ - "Wis", - "Con" + "wis", + "con" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "death", @@ -3308,24 +4269,26 @@ "cast {@spell nightmare} or use similar magic to corrupt dreams", "engage in bigoted behavior" ], - "followerAlignment": [ - "NG", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Acrobatics" + "acrobatics" ], "domains": [ "dreams", @@ -3352,8 +4315,38 @@ "starknife" ], "avatar": { - "entry": "{@bold Desna} Speed 30 feet, fly Speed 70 feet; Melee {@as 1} starknife ({@trait agile}, {@trait deadly}, {@trait finesse}, {@trait reach 15 feet}, silver, {@trait thrown 60 feet}), Damage {@damage 6d4+6} piercing; Ranged {@as 1} moonbeam (range 120 feet, silver), Damage {@damage 6d6+3} fire.", - "preface": "" + "speed": { + "walk": 30, + "fly": 70 + }, + "melee": [ + { + "name": "starknife", + "traits": [ + "agile", + "deadly", + "finesse", + "reach 15 feet", + "thrown 60 feet" + ], + "preciousMetal": [ + "silver" + ], + "damage": "6d4+6", + "damageType": "piercing" + } + ], + "ranged": [ + { + "damage": "6d6+3", + "damageType": "fire", + "name": "moonbeam", + "range": 120, + "preciousMetal": [ + "silver" + ] + } + ] } }, "intercession": { @@ -3401,7 +4394,6 @@ "LE" ], "category": "Vudrani Gods", - "info": [], "edicts": [ "infiltrate righteous organizations and governments", "destroy trust", @@ -3411,10 +4403,12 @@ "betray a fellow servant of Dhalavei", "harm those under Dhalavei's protection" ], - "followerAlignment": [ - "LE", - "NE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -3422,13 +4416,13 @@ ], "ability": { "abilities": [ - "Str", - "Cha" + "str", + "cha" ], "entry": "Strength or Charisma" }, "skill": [ - "Deception" + "deception" ], "domains": [ "destruction", @@ -3463,7 +4457,6 @@ "LN" ], "category": "Vudrani Gods", - "info": [], "edicts": [ "remain celibate and detached from worldly pleasures", "meditate", @@ -3474,10 +4467,12 @@ "provoke a fight", "give mercy to anyone who provokes a fight with you" ], - "followerAlignment": [ - "LN", - "LE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -3485,13 +4480,13 @@ ], "ability": { "abilities": [ - "Str", - "Dex" + "str", + "dex" ], "entry": "Strength or Dexterity" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "destruction", @@ -3526,7 +4521,6 @@ "LN" ], "category": "Archdevils", - "info": [], "edicts": [ "uphold absolute law", "pursue perfection in your surroundings", @@ -3537,23 +4531,25 @@ "neglect your defenses", "betray a lover" ], - "followerAlignment": [ - "LN", - "LE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Cha" + "str", + "cha" ], "entry": "Strength or Charisma" }, "skill": [ - "Society" + "society" ], "domains": [ "cities", @@ -3589,7 +4585,6 @@ "LE" ], "category": "Queens of the Night", - "info": [], "edicts": [ "push the boundaries of science and suffering", "torture other creatures" @@ -3598,23 +4593,25 @@ "show or act on emotion", "allow a plea for mercy to sway you" ], - "followerAlignment": [ - "LE", - "NE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Medicine" + "medicine" ], "domains": [ "creation", @@ -3650,7 +4647,6 @@ "LN" ], "category": "Dwarven Gods", - "info": [], "edicts": [ "help reclaim just debts", "seek appropriate vengeance against transgressions" @@ -3660,10 +4656,12 @@ "avoid repaying a debt", "force others into debts you know are unpayable" ], - "followerAlignment": [ - "LN", - "LE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "LE" + ] + }, "devoteeBenefits": { "font": [ "heal", @@ -3671,13 +4669,13 @@ ], "ability": { "abilities": [ - "Wis", - "Con" + "wis", + "con" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "knowledge", @@ -3712,7 +4710,6 @@ "NE" ], "category": "Dwarven Gods", - "info": [], "edicts": [ "achieve goals at any cost", "continually improve your abilities", @@ -3723,24 +4720,26 @@ "fail to work toward goals or grow in skill", "relax excessively or give in to sloth" ], - "followerAlignment": [ - "LE", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Int", - "Con" + "int", + "con" ], "entry": "Constitution or Intelligence" }, "skill": [ - "Crafting" + "crafting" ], "domains": [ "duty", @@ -3772,7 +4771,6 @@ "LG" ], "category": "Pantheon", - "info": [], "edicts": [ "develop skills useful to your community (especially crafting, mining, and trading)", "honor your ancestors through traditions and rituals" @@ -3782,25 +4780,27 @@ "willingly break a contract or oath", "irreparably damage an ancestral relic" ], - "followerAlignment": [ - "LG", - "LN", - "NG", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "NG", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "creation", @@ -3840,7 +4840,6 @@ "LE" ], "category": "Queens of the Night", - "info": [], "edicts": [ "avenge all insults", "claim what you desire and deserve", @@ -3850,22 +4849,24 @@ "allow a slight to go unanswered", "show humility or fear" ], - "followerAlignment": [ - "LE" - ], + "followerAlignment": { + "alignment": [ + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Dex" + "str", + "dex" ], "entry": "Strength or Dexterity" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "ambition", @@ -3898,7 +4899,6 @@ "CG" ], "category": "Pantheon", - "info": [], "edicts": [ "learn and appreciate traditional elven arts, crafts, and magic", "explore the worlds outside and within" @@ -3907,24 +4907,26 @@ "irreparably damage the natural environment (such as by overhunting or strip mining)", "have an unhealthy obsession or attachment" ], - "followerAlignment": [ - "NG", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Int" + "dex", + "int" ], "entry": "Dexterity or Intelligence" }, "skill": [ - "Survival" + "survival" ], "domains": [ "creation", @@ -3982,24 +4984,26 @@ "tarnish your reputation", "tell lies" ], - "followerAlignment": [ - "LG", - "NG", - "LN" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "LN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Survival" + "survival" ], "domains": [ "earth", @@ -4025,8 +5029,23 @@ "longbow" ], "avatar": { - "entry": "{@bold Erastil} Speed 70 feet, air walk, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Ranged {@as 1} longbow ({@trait deadly d8}, range increment 150 feet), Damage {@damage 6d8+3} piercing.", - "preface": "" + "speed": { + "walk": 70 + }, + "airWalk": true, + "ignoreTerrain": true, + "ranged": [ + { + "name": "longbow", + "range": 150, + "rangedIncrement": true, + "traits": [ + "deadly d8" + ], + "damage": "6d8+3", + "damageType": "piercing" + } + ] } }, "intercession": { @@ -4074,7 +5093,6 @@ "LN" ], "category": "Other Gods", - "info": [], "edicts": [ "manipulate dangerous beings and opportunities to your benefit", "thrive in hostile conditions", @@ -4084,11 +5102,13 @@ "despoil nature", "kill a natural plant or animal that has managed to thrive outside of its intended environment" ], - "followerAlignment": [ - "LG", - "LN", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "N" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -4096,13 +5116,13 @@ ], "ability": { "abilities": [ - "Wis", - "Cha" + "wis", + "cha" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Deception" + "deception" ], "domains": [ "fate", @@ -4137,7 +5157,6 @@ "NG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "spread truth", "debate contentious issues", @@ -4148,24 +5167,26 @@ "obstruct discussion", "argue in bad faith" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Wis", - "Int" + "wis", + "int" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "confidence", @@ -4198,7 +5219,6 @@ "LN" ], "category": "Philosophy", - "info": [], "edicts": [ "seek out wisdom of ancient cultures (particularly Ancient Osirion)", "provide succor to scholars", @@ -4208,22 +5228,24 @@ "reveal the order's secrets to those outside the organization (or even to insufficiently ranked members)", "destroy rare or ancient lore" ], - "followerAlignment": [ - "LG", - "LN", - "LE", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "LE", + "N" + ] + }, "devoteeBenefits": { "ability": { "abilities": [ - "Wis", - "Int" + "wis", + "int" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Occultism" + "occultism" ] }, "hasLore": true @@ -4239,7 +5261,6 @@ "LG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "wear and make beautiful things", "train for combat", @@ -4250,24 +5271,26 @@ "enforce a dress code", "cower from fights" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Cha" + "str", + "cha" ], "entry": "Strength or Charisma" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "creation", @@ -4303,7 +5326,6 @@ "CG" ], "category": "Elven Gods", - "info": [], "edicts": [ "preserve elven art and architecture", "bless and secure households", @@ -4313,25 +5335,27 @@ "break the laws of hospitality", "allow a guest to bring harm to your family" ], - "followerAlignment": [ - "NG", - "N", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "NG", + "N", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Cha", - "Int" + "cha", + "int" ], "entry": "Charisma or Intelligence" }, "skill": [ - "Crafting" + "crafting" ], "domains": [ "cities", @@ -4366,7 +5390,6 @@ "LG" ], "category": "Dwarven Gods", - "info": [], "edicts": [ "maintain the sanctity of a home", "remain patient with others", @@ -4376,24 +5399,26 @@ "abandon your family", "fail to defend your neighbors" ], - "followerAlignment": [ - "LG", - "LN", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Wis", - "Con" + "wis", + "con" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Medicine" + "medicine" ], "domains": [ "cities", @@ -4428,7 +5453,6 @@ "NE" ], "category": "Tian Gods", - "info": [], "edicts": [ "punish those who have good fortune they don't deserve", "devour the pleasures of the living", @@ -4439,24 +5463,26 @@ "pass by food without stealing a bite", "allow honor or tradition to prevent you from taking what you want" ], - "followerAlignment": [ - "LE", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Con", - "Cha" + "con", + "cha" ], "entry": "Constitution or Charisma" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "ambition", @@ -4491,7 +5517,6 @@ "CN" ], "category": "Other Gods", - "info": [], "edicts": [ "preserve primal areas", "destroy blighted fey and agents of CythV'sug", @@ -4502,25 +5527,27 @@ "forgive those who deceive you", "harm an innocent child" ], - "followerAlignment": [ - "N", - "CG", - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "N", + "CG", + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Stealth" + "stealth" ], "domains": [ "earth", @@ -4555,7 +5582,6 @@ "LE" ], "category": "Tian Gods", - "info": [], "edicts": [ "seek glory in battle", "loudly proclaim your victories", @@ -4567,23 +5593,25 @@ "mistreat your weapons", "abuse your mount" ], - "followerAlignment": [ - "LN", - "LE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Dex" + "str", + "dex" ], "entry": "Strength or Dexterity" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "confidence", @@ -4618,7 +5646,6 @@ "LE" ], "category": "Archdevils", - "info": [], "edicts": [ "hoard knowledge", "test the boundaries of taboo", @@ -4628,22 +5655,24 @@ "declare knowledge heresy or forbidden", "break your word" ], - "followerAlignment": [ - "LE" - ], + "followerAlignment": { + "alignment": [ + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "might", @@ -4679,7 +5708,6 @@ "CE" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "corrupt pieces of land, water sources, and communities", "infect the weak", @@ -4689,23 +5717,25 @@ "aid in ending a plague or infection", "destroy something out of hand when you could have instead corrupted it or leeched off it first" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Wis", - "Con" + "wis", + "con" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Nature" + "nature" ], "domains": [ "air", @@ -4728,8 +5758,24 @@ "spear" ], "avatar": { - "preface": "When casting the {@spell avatar} spell, a worshipper of Ghlaunder gains the following additional abilities.", - "entry": "{@b Ghlaunder} Speed 30 feet, fly Speed 70 feet; Melee {@as 1} proboscis ({@trait agile}, {@trait reach 20 feet}), Damage {@damage 6d6+6} piercing plus {@damage 3d6} {@condition persistent damage|CRB|persistent bleed}" + "speed": { + "walk": 30, + "fly": 70 + }, + "melee": [ + { + "name": "proboscis", + "traits": [ + "agile", + "reach 20 feet" + ], + "damage": "6d6+6", + "damageType": "piercing", + "damage2": "3d6", + "damageType2": "persistent bleed" + } + ], + "preface": "When casting the {@spell avatar} spell, a worshipper of Ghlaunder gains the following additional abilities." } }, "hasLore": true, @@ -4742,16 +5788,18 @@ "source": "LOGM", "page": 95, "category": "Philosophy", - "info": [], "edicts": [ "The gods of Sarkoris have very few shared edicts, but several are often prominently shared amongst them: protect your clan and your people, educate the clan's children's in the traditions and histories of the clan's god, and carefully record the name and image of each new god when they first appear so that they are not forgotten and can continue to watch over the people." ], "anathema": [ "There is only one anathema universally enforced by the gods of Sarkoris: make no deals or bargains with demons, as the advent of the Worldwound led to the destruction of many clans and the loss of many gods, some of whom may never be seen again." ], - "followerAlignment": [ - "The alignments of Sarkorian god callers are as varied as their many gods, though the tendency toward nature-oriented spiritual philosophies tends to encourage neutral alignments. The advent and closure of the Worldwound affected the people of Sarkoris profoundly, however, and evil god callers are now exceedingly rare." - ], + "followerAlignment": { + "alignment": [ + "all" + ], + "entry": "The alignments of Sarkorian god callers are as varied as their many gods, though the tendency toward nature-oriented spiritual philosophies tends to encourage neutral alignments. The advent and closure of the Worldwound affected the people of Sarkoris profoundly, however, and evil god callers are now exceedingly rare." + }, "hasLore": true }, { @@ -4781,22 +5829,24 @@ "anathema": [ "grant mercy to boggards who worship other gods" ], - "followerAlignment": [ - "CE" - ], + "followerAlignment": { + "alignment": [ + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Wis" + "str", + "wis" ], "entry": "Strength or Wisdom" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "indulgence", @@ -4851,10 +5901,12 @@ "prevent conflict through negotiation", "win a battle through underhanded tactics or indirect magic" ], - "followerAlignment": [ - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -4862,13 +5914,13 @@ ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "confidence", @@ -4891,8 +5943,23 @@ "greatsword" ], "avatar": { - "entry": "{@bold Gorum} Speed 70 feet, immune to {@condition immobilized}; Melee {@as 1} greatsword ({@trait versatile P}, {@trait reach 15 feet}), Damage {@damage 6d12+6} slashing.", - "preface": "" + "speed": { + "walk": 70 + }, + "immune": [ + "immobilized" + ], + "melee": [ + { + "damage": "6d12+6", + "damageType": "slashing", + "name": "greatsword", + "traits": [ + "versatile p", + "reach 15 feet" + ] + } + ] } }, "intercession": { @@ -4958,26 +6025,28 @@ "create undead", "despoil areas of natural beauty" ], - "followerAlignment": [ - "NG", - "LN", - "N", - "CN", - "NE" - ], + "followerAlignment": { + "alignment": [ + "NG", + "LN", + "N", + "CN", + "NE" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Survival" + "survival" ], "domains": [ "air", @@ -5004,8 +6073,34 @@ "trident" ], "avatar": { - "entry": "{@b Gozreh} no land Speed, fly Speed 70 feet, swim Speed 70 feet; ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} waves ({@trait shove}, {@trait reach 15 feet}, thrown 20 feet), Damage {@damage 6d8+6} bludgeoning; Ranged {@as 1} wind ({@trait versatile electricity}, range 120 feet}), Damage {@damage 6d6+3} bludgeoning.", - "preface": "" + "speed": { + "fly": 70, + "swim": 70 + }, + "ignoreTerrain": true, + "melee": [ + { + "name": "waves", + "traits": [ + "shove", + "reach 15 feet", + "thrown 20 feet" + ], + "damage": "6d8+6", + "damageType": "bludgeoning" + } + ], + "ranged": [ + { + "name": "wind", + "traits": [ + "versatile electricity" + ], + "range": 120, + "damage": "6d6+3", + "damageType": "bludgeoning" + } + ] } }, "intercession": { @@ -5059,7 +6154,6 @@ "N" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "be skilled and clever", "think for yourself", @@ -5071,12 +6165,14 @@ "harm someone who has given you sincere kindness", "let a slight go unanswered, own a slave" ], - "followerAlignment": [ - "NG", - "N", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "NG", + "N", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -5084,13 +6180,13 @@ ], "ability": { "abilities": [ - "Wis", - "Int" + "wis", + "int" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Crafting" + "crafting" ], "domains": [ "creation", @@ -5114,11 +6210,38 @@ ] }, "weapon": [ - "bola|LOGM" + "bola|apg" ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Grandmother Spider gains the following additional abilities.", - "entry": "{@b Grandmother Spider} Speed 70 feet, climb Speed 70 feet, immune to {@condition immobilized}; Melee {@as 1} leg ({@trait deadly 3d8}, {@trait finesse}, {@trait reach 15 feet}, {@trait versatile P}), Damage {@damage 6d6+6} bludgeoning; Ranged {@as 1} venom web (range 120 feet), Damage {@damage 6d6+3} poison" + "speed": { + "walk": 70, + "climb": 70 + }, + "immune": [ + "immobilized" + ], + "melee": [ + { + "name": "leg", + "traits": [ + "deadly 3d8", + "finesse", + "reach 15 feet", + "versatile p" + ], + "damage": "6d6+6", + "damageType": "bludgeoning" + } + ], + "ranged": [ + { + "name": "venom web", + "range": 120, + "damage": "6d6+3", + "damageType": "poison" + } + ] } }, "hasLore": true, @@ -5157,23 +6280,25 @@ "encourage imbalance in nature", "allow abuse of natural resources" ], - "followerAlignment": [ - "LN", - "NG", - "N", - "NE", - "CN" - ], + "followerAlignment": { + "alignment": [ + "LN", + "NG", + "N", + "NE", + "CN" + ] + }, "devoteeBenefits": { "ability": { "abilities": [ - "Wis", - "Con" + "wis", + "con" ], "entry": "Intelligence or Constitution" }, "skill": [ - "Nature" + "nature" ] }, "hasLore": true @@ -5189,7 +6314,6 @@ "CN" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "preach of the upcoming end times", "destroy that which has outlived its usefulness", @@ -5199,23 +6323,25 @@ "artificially extend something's existence or lifespan", "spread hope" ], - "followerAlignment": [ - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Cha" + "str", + "cha" ], "entry": "Strength or Charisma" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "darkness", @@ -5242,7 +6368,32 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Groetus gains the following additional abilities.", - "entry": "{@b Groetus} Speed 70 feet, air walk, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} war flail ({@trait disarm}, {@trait reach 15 feet}, {@trait sweep}, {@trait trip}), Damage {@damage 6d10+6} bludgeoning; Ranged {@as 1} dreadful thought (range 120 feet), Damage {@damage 6d6+3} mental" + "speed": { + "walk": 70 + }, + "airWalk": true, + "ignoreTerrain": true, + "melee": [ + { + "name": "war flail", + "traits": [ + "disarm", + "reach 15 feet", + "sweep", + "trip" + ], + "damage": "6d10+6", + "damageType": "bludgeoning" + } + ], + "ranged": [ + { + "name": "dreadful thought", + "range": 120, + "damage": "6d6+3", + "damageType": "mental" + } + ] } }, "hasLore": true, @@ -5261,7 +6412,6 @@ "CN" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "work toward collective transcendence", "expose and root out malicious lies", @@ -5275,23 +6425,25 @@ "disrespect the traditions of those around you", "willfully spread ignorance or wrong information" ], - "followerAlignment": [ - "LG", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Society" + "society" ], "domains": [ "glyph", @@ -5319,7 +6471,35 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Gruhastha gains the following additional abilities.", - "entry": "{@b Gruhastha} Speed 50 feet, fly Speed 70 feet; Melee {@as 1} fist ({@trait agile}, {@trait finesse}, {@trait nonlethal}, {@trait reach 15 feet}), Damage {@damage 6d6+6} bludgeoning; Ranged {@as 1} arrow of enlightenment ({@trait deadly 3d10}, range increment 120 feet), Damage {@damage 6d6+3} piercing" + "speed": { + "walk": 50, + "fly": 70 + }, + "melee": [ + { + "name": "fist", + "traits": [ + "agile", + "finesse", + "nonlethal", + "reach 15 feet" + ], + "damage": "6d6+6", + "damageType": "bludgeoning" + } + ], + "ranged": [ + { + "name": "arrow of enlightenment", + "traits": [ + "deadly 3d10" + ], + "range": 120, + "rangedIncrement": true, + "damage": "6d6+3", + "damageType": "piercing" + } + ] } }, "hasLore": true, @@ -5338,7 +6518,6 @@ "LG" ], "category": "Dwarven Gods", - "info": [], "edicts": [ "attempt to bridge the gap between feuding sides", "maintain just treaties", @@ -5348,23 +6527,25 @@ "sow discord among friends and allies", "attack during parley" ], - "followerAlignment": [ - "LG", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Con" + "cha", + "con" ], "entry": "Constitution or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "confidence", @@ -5399,7 +6580,6 @@ "CE" ], "category": "Other Gods", - "info": [], "edicts": [ "expose hypocrisy (real or imagined) in others", "make other creatures miserable", @@ -5410,23 +6590,25 @@ "seek the approval of society", "forgive those who have wronged you" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Wis", - "Cha" + "wis", + "cha" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "ambition", @@ -5461,7 +6643,6 @@ "NG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "cultivate gardens", "share wine", @@ -5473,24 +6654,26 @@ "spread plague or pestilence", "carelessly use pesticides" ], - "followerAlignment": [ - "LG", - "NG", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Nature" + "nature" ], "domains": [ "indulgence", @@ -5525,7 +6708,6 @@ "CN" ], "category": "Other Gods", - "info": [], "edicts": [ "learn how to live off the river", "guard river travelers from unnatural hazards", @@ -5535,25 +6717,27 @@ "impose needless laws or restrictions on others", "aid daemons or the Horsemen" ], - "followerAlignment": [ - "N", - "CG", - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "N", + "CG", + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Dex" + "str", + "dex" ], "entry": "Strength or Dexterity" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "death", @@ -5588,7 +6772,6 @@ "CE" ], "category": "Great Old Ones", - "info": [], "edicts": [ "spread Hastur's Yellow Sign", "hide the true nature of your worship", @@ -5597,23 +6780,25 @@ "anathema": [ "none" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Cha", - "Int" + "cha", + "int" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Deception" + "deception" ], "domains": [ "glyph", @@ -5660,10 +6845,12 @@ "intentionally disfigure a creature", "refuse food to the starving" ], - "followerAlignment": [ - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" @@ -5671,12 +6858,12 @@ "ability": { "entry": "Strength or Charisma", "abilities": [ - "Str", - "Cha" + "str", + "cha" ] }, "skill": [ - "Performance" + "performance" ], "domains": [ "family", @@ -5711,7 +6898,6 @@ "CN" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "follow your passions", "make token attempts to apologize to those you have wronged", @@ -5723,11 +6909,13 @@ "disrespect Hei Feng or Hei Feng's estranged wife Lady Jingxi", "ignore an affront to you or Hei Feng" ], - "followerAlignment": [ - "CG", - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CG", + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -5735,13 +6923,13 @@ ], "ability": { "abilities": [ - "Con", - "Cha" + "con", + "cha" ], "entry": "Constitution or Charisma" }, "skill": [ - "Performance" + "performance" ], "domains": [ "air", @@ -5769,7 +6957,39 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Hei Feng gains the following additional abilities.", - "entry": "{@b Hei Feng} Speed 70 feet, air walk, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} drunken sword ({@trait forceful}, {@trait reach 15 feet}), Damage {@damage 4d6+6} slashing plus {@damage 1d6} electricity splash damage; Ranged {@as 1} storm surge (range 120 feet, {@trait air}, {@trait water}), Damage {@damage 4d6+3} bludgeoning plus {@damage 1d6} electricity splash damage. The caster is immune to this splash damage." + "speed": { + "walk": 70 + }, + "airWalk": true, + "ignoreTerrain": true, + "melee": [ + { + "name": "drunken sword", + "traits": [ + "forceful", + "reach 15 feet" + ], + "damage": "4d6+6", + "damageType": "slashing", + "damage2": "1d6", + "damageType2": "electricity splash" + } + ], + "ranged": [ + { + "name": "storm surge", + "traits": [ + "air", + "water" + ], + "damage": "4d6+3", + "damageType": "bludgeoning", + "damage2": "1d6", + "range": 120, + "damageType2": "electricity splash", + "note": "The caster is immune to this splash damage" + } + ] } }, "hasLore": true, @@ -5788,13 +7008,13 @@ "LN" ], "category": "Ancient Osirian Gods", - "followerAlignment": [ - "LG", - "LN", - "NG", - "N" - ], - "devoteeBenefits": { + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "NG", + "N" + ], "edicts": [ "Protect those you have authority over", "maintain harmony in your community" @@ -5802,19 +7022,21 @@ "anathema": [ "Undermine a rightful ruler", "serve a usurper" - ], + ] + }, + "devoteeBenefits": { "font": [ "heal" ], "ability": { "entry": "Strength or Charisma", "abilities": [ - "Str", - "Cha" + "str", + "cha" ] }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "air", @@ -5849,7 +7071,6 @@ "NE" ], "category": "Elemental Lords", - "info": [], "edicts": [ "revel in formlessness and freedom", "humiliate terrestrial creatures", @@ -5859,25 +7080,27 @@ "deny a flying creature the ability to fly", "walk on the earth if you could easily travel otherwise" ], - "followerAlignment": [ - "LE", - "N", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "N", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Str" + "dex", + "str" ], "entry": "Strength or Dexterity" }, "skill": [ - "Stealth" + "stealth" ], "domains": [ "air", @@ -5913,7 +7136,6 @@ "LN" ], "category": "Eldest", - "info": [], "edicts": [ "pursue your own goals", "bring things to their proper ending", @@ -5922,11 +7144,13 @@ "anathema": [ "offend Imbrex" ], - "followerAlignment": [ - "LN", - "N", - "LE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "N", + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -5934,13 +7158,13 @@ ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "dreams", @@ -5976,7 +7200,6 @@ "N" ], "category": "Monitor Demigods", - "info": [], "edicts": [ "search for omens in the natural world", "push the boundaries of mathematics", @@ -5986,11 +7209,13 @@ "withhold your understanding of a portent", "prevent the destruction of things that cannot be saved" ], - "followerAlignment": [ - "NG", - "N", - "CN" - ], + "followerAlignment": { + "alignment": [ + "NG", + "N", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal", @@ -5998,13 +7223,13 @@ ], "ability": { "abilities": [ - "Str", - "Int" + "str", + "int" ], "entry": "Strength or Intelligence" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "death", @@ -6058,23 +7283,25 @@ "dishonor yourself", "refuse a challenge from an equal" ], - "followerAlignment": [ - "LG", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "confidence", @@ -6100,8 +7327,22 @@ "longsword" ], "avatar": { - "entry": "{@bold Iomedae} Speed 70 feet, air walk; shield (15 Hardness, can't be damaged); Melee {@as 1} longsword ({@trait versatile P}, {@trait reach 15 feet}), Damage {@damage 6d8+6} slashing.", - "preface": "" + "speed": { + "walk": 70 + }, + "airWalk": true, + "shield": 15, + "melee": [ + { + "name": "longsword", + "traits": [ + "versatile p", + "reach 15 feet" + ], + "damage": "6d8+6", + "damageType": "slashing" + } + ] } }, "intercession": { @@ -6149,7 +7390,6 @@ "NG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "read fortunes", "practice calligraphy", @@ -6160,25 +7400,27 @@ "cheat at games of chance", "deliberately write illegibly" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Int" + "dex", + "int" ], "entry": "Dexterity or Intelligence" }, "skill": [ - "Arcana" + "arcana" ], "domains": [ "fate", @@ -6234,11 +7476,13 @@ "destroy an important historical text", "repeatedly fail to maintain self-control" ], - "followerAlignment": [ - "LG", - "LN", - "LE" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -6246,13 +7490,13 @@ ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "knowledge", @@ -6279,8 +7523,31 @@ "fist" ], "avatar": { - "entry": "{@bold Irori} Speed 80 feet, air walk; Melee {@as 1} unfettered strike ({@trait agile}, {@trait versatile P or S}, {@trait finesse}, {@trait reach 15 feet}), Damage {@damage 6d8+6} bludgeoning; Ranged {@as 1} wind strike (range 60 feet}), Damage {@damage 6d4+6} bludgeoning.", - "preface": "" + "speed": { + "walk": 80 + }, + "airWalk": true, + "melee": [ + { + "name": "unfettered strike", + "damage": "6d8+6", + "damageType": "bludgeoning", + "traits": [ + "agile", + "versatile p or s", + "finesse", + "reach 15 feet" + ] + } + ], + "ranged": [ + { + "name": "wind strike", + "damage": "6d4+6", + "damageType": "bludgeoning", + "range": 60 + } + ] } }, "intercession": { @@ -6294,7 +7561,7 @@ "Irori grants you great insight and knowledge. Once, when you roll a failure at a check to {@action Recall Knowledge}, you get a critical success instead. Furthermore, the check loses the {@trait secret} trait, so you know for sure that the result was a critical success. Irori typically grants this boon for an extremely consequential check to {@action Recall Knowledge}." ], "Moderate Boon": [ - "Your body rebuilds after adversity, becoming stronger. You can cast {@spell wholeness of body} as an {@trait occult} ki spell. If you didn't have one already, you gain a focus pool with 1 Focus Point and are trained in {@trait occult} spell attack rolls and spell DCs (Pathfinder Core Rulebook 157 has full information on what happens when you gain your first ki spell)." + "Your body rebuilds after adversity, becoming stronger. You can cast {@spell wholeness of body} as an {@trait occult} ki spell. If you didn't have one already, you gain a focus pool with 1 Focus Point and are trained in {@trait occult} spell attack rolls and spell DCs." ], "Major Boon": [ "You can temporarily ascend to a greater form. You can cast 8th-level {@spell righteous might} once per day as an {@trait occult} innate spell. When you do, your form appears unremarkable, rather than clad in powerful armaments." @@ -6339,27 +7606,29 @@ "betray your children or your lover", "discriminate based on social status" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Wis", - "Cha" + "wis", + "cha" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Arcana" + "arcana" ], "domains": [ - "Family", + "family", "healing", "magic", "passion" @@ -6409,7 +7678,6 @@ "NG" ], "category": "Other Gods", - "info": [], "edicts": [ "encourage hard work that benefits all", "ensure the health of crops and vegetation" @@ -6419,24 +7687,26 @@ "waste food", "refuse to help others in your community" ], - "followerAlignment": [ - "LG", - "NG", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Nature" + "nature" ], "domains": [ "family", @@ -6471,7 +7741,6 @@ "NG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "forgive cowards and offer them guidance", "encourage others to test their mettle", @@ -6481,25 +7750,27 @@ "punish another creature for cowardice", "routinely avoid that which scares you" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Wis" + "str", + "wis" ], "entry": "Strength or Wisdom" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "confidence", @@ -6534,7 +7805,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "eat the flesh of your own kind" ], @@ -6542,23 +7812,25 @@ "reveal secrets of the dead to nonbelievers", "despoil grave markers" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Int" + "dex", + "int" ], "entry": "Dexterity or Intelligence" }, "skill": [ - "Stealth" + "stealth" ], "domains": [ "indulgence", @@ -6595,7 +7867,6 @@ "NG" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "defend your people", "provide for those who need you", @@ -6608,24 +7879,26 @@ "refuse to give aid to an ally", "enforce an unjust law" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Wis" + "str", + "wis" ], "entry": "Strength or Wisdom" }, "skill": [ - "Society" + "society" ], "domains": [ "family", @@ -6652,7 +7925,31 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Kazutal gains the following additional abilities.", - "entry": "{@b Kazutal} Speed 60 feet, ignore {@quickref difficult terrain||3|terrain}; Melee {@as 1} machete ({@trait agile}, {@trait reach 15 feet}), Damage {@damage 6d6+6} slashing; Ranged {@as 1} jaguar pounce (range 60 feet); Damage {@damage 5d6+3} piercing plus {@damage 1d6} {@condition persistent damage|CRB|persistent bleed}" + "speed": { + "walk": 60 + }, + "ignoreTerrain": true, + "melee": [ + { + "name": "machete", + "traits": [ + "agile", + "reach 15 feet" + ], + "damage": "6d6+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "jaguar pounce", + "range": 60, + "damage": "5d6+3", + "damageType": "piercing", + "damage2": "1d6", + "damageType2": "persistent bleed" + } + ] } }, "hasLore": true, @@ -6671,7 +7968,6 @@ "NE" ], "category": "Elemental Lords", - "info": [], "edicts": [ "instill hydrophobia in others", "kill your foes by drowning them", @@ -6681,25 +7977,27 @@ "destroy a body of water", "use magic to calm the waves" ], - "followerAlignment": [ - "LE", - "N", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "N", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Con", - "Cha" + "con", + "cha" ], "entry": "Constitution or Charisma" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "destruction", @@ -6735,7 +8033,6 @@ "LN" ], "category": "Monitor Demigods", - "info": [], "edicts": [ "clean cluttered spaces", "embrace moments of silence" @@ -6744,10 +8041,12 @@ "attempt to preserve something indefinitely", "perform an act of wanton and significant destruction" ], - "followerAlignment": [ - "LN", - "N" - ], + "followerAlignment": { + "alignment": [ + "LN", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal", @@ -6755,13 +8054,13 @@ ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "darkness", @@ -6797,7 +8096,6 @@ "CG" ], "category": "Elven Gods", - "info": [], "edicts": [ "hunt and kill demons and undead", "maintain the health of the forest", @@ -6808,23 +8106,25 @@ "hunt an animal for sport", "aid Treerazer or his minions" ], - "followerAlignment": [ - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Wis" + "dex", + "wis" ], "entry": "Dexterity or Wisdom" }, "skill": [ - "Survival" + "survival" ], "domains": [ "darkness", @@ -6858,7 +8158,7 @@ "alignment": [ "CE" ], - "category": "Other Gods", + "category": "Mwangi Gods", "edicts": [ "offer sacrifices to Kitumu", "feed the hungers of nature with humanoid creatures" @@ -6867,28 +8167,30 @@ "step on a firefly", "kill those marked by Kitumu" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Nature" + "nature" ], "domains": [ "destruction", "indulgence", - "nightmare", + "nightmares", "swarm" ], "spells": { @@ -6911,7 +8213,7 @@ { "name": "Kofusachi", "alias": [ - "The Laughing God " + "The Laughing God" ], "source": "LOGM", "page": 132, @@ -6919,7 +8221,6 @@ "CG" ], "category": "Tian Gods", - "info": [], "edicts": [ "support local businesses", "bring prosperity to your community", @@ -6929,23 +8230,25 @@ "become tied to one location", "judge another based on sexual desires or gender roles" ], - "followerAlignment": [ - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Dex" + "con", + "dex" ], "entry": "Dexterity or Constitution" }, "skill": [ - "Performance" + "performance" ], "domains": [ "luck", @@ -6980,7 +8283,6 @@ "LN" ], "category": "Dwarven Gods", - "info": [], "edicts": [ "seek those that break oaths and enforce just restitution", "uphold your promises" @@ -6991,10 +8293,12 @@ "shirk your duties", "break an oath" ], - "followerAlignment": [ - "LG", - "LN" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN" + ] + }, "devoteeBenefits": { "font": [ "heal", @@ -7002,13 +8306,13 @@ ], "ability": { "abilities": [ - "Str", - "Wis" + "str", + "wis" ], "entry": "Strength or Wisdom" }, "skill": [ - "Society" + "society" ], "domains": [ "duty", @@ -7043,7 +8347,6 @@ "NG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "forgive those who have wronged you", "embrace a peaceful mindset", @@ -7054,23 +8357,25 @@ "deny a repentant creature an opportunity for redemption", "ask a retired warrior to fight" ], - "followerAlignment": [ - "NG", - "N" - ], + "followerAlignment": { + "alignment": [ + "NG", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Wis" + "cha", + "wis" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "change", @@ -7106,7 +8411,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "avenge all slights three times over", "kill all witches" @@ -7115,23 +8419,25 @@ "make a deal with Baba Yaga or her children", "defer to or obey a woman" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "cold", @@ -7166,7 +8472,6 @@ "NG" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "compete to your full potential", "claim victory or accept defeat with grace", @@ -7178,25 +8483,27 @@ "dishonor those who have lost or failed (including defeated or slain enemies)", "engage in reckless or needless destruction or bloodshed" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "ambition", @@ -7220,7 +8527,38 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Kurgess gains the following additional abilities.", - "entry": "{@b Kurgess} Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to {@condition immobilized}; Melee {@as 1} lashing chain ({@trait disarm}, {@trait reach 20 feet}, {@trait trip}), Damage {@damage 6d6+6} bludgeoning; Ranged {@as 1} javelin (range increment 60 feet, {@trait thrown}), Damage {@damage 6d6+3} piercing" + "speed": { + "walk": 70, + "climb": 50, + "swim": 50 + }, + "immune": [ + "immobilized" + ], + "melee": [ + { + "name": "lashing chain", + "traits": [ + "disarm", + "reach 20 feet", + "trip" + ], + "damage": "6d6+6", + "damageType": "bludgeoning" + } + ], + "ranged": [ + { + "name": "javelin", + "range": 60, + "rangedIncrement": true, + "traits": [ + "thrown" + ], + "damage": "6d6+3", + "damageType": "piercing" + } + ] } }, "hasLore": true, @@ -7239,7 +8577,6 @@ "NG" ], "category": "Tian Gods", - "info": [], "edicts": [ "create art with words", "master the written language", @@ -7250,23 +8587,25 @@ "drink excessive amounts of alcohol", "act rude or boorish" ], - "followerAlignment": [ - "NG", - "N" - ], + "followerAlignment": { + "alignment": [ + "NG", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Performance" + "performance" ], "domains": [ "creation", @@ -7301,7 +8640,6 @@ "CE" ], "category": "Tian Gods", - "info": [], "edicts": [ "revel in destruction", "make natural disasters worse", @@ -7310,23 +8648,25 @@ "anathema": [ "allow a natural disaster to completely destroy a community or leave a group with no survivors" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Nature" + "nature" ], "domains": [ "destruction", @@ -7361,7 +8701,6 @@ "CE" ], "category": "Vudrani Gods", - "info": [], "edicts": [ "steal luxuries for yourself", "destroy property for fun", @@ -7371,22 +8710,24 @@ "work honestly for something you could steal instead", "kill a monkey" ], - "followerAlignment": [ - "CE" - ], + "followerAlignment": { + "alignment": [ + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Int", - "Dex" + "int", + "dex" ], "entry": "Dexterity or Intelligence" }, "skill": [ - "Thievery" + "thievery" ], "domains": [ "indulgence", @@ -7442,9 +8783,11 @@ "attempt to treat a mental illness or deformity", "provide succor to Lamashtu's enemies" ], - "followerAlignment": [ - "CE" - ], + "followerAlignment": { + "alignment": [ + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -7452,13 +8795,13 @@ ], "ability": { "abilities": [ - "Con", - "Str" + "con", + "str" ], "entry": "Constitution or Strength" }, "skill": [ - "Survival" + "survival" ], "domains": [ "family", @@ -7484,8 +8827,29 @@ "falchion" ], "avatar": { - "entry": "{@bold Lamashtu} Speed 30 feet, fly Speed 70 feet; Melee {@as 1} falchion (forceful, {@trait reach 15 feet}), Damage {@damage 6d10+6} slashing; Ranged {@as 1} waters of Lamashtu (range 120 feet), Damage {@damage 6d6+3} poison.", - "preface": "" + "speed": { + "walk": 30, + "fly": 70 + }, + "melee": [ + { + "name": "falchion", + "traits": [ + "forceful", + "reach 15 feet" + ], + "damage": "6d10+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "waters of Lamashtu", + "range": 120, + "damage": "6d6+3", + "damageType": "poison" + } + ] } }, "intercession": { @@ -7533,7 +8897,6 @@ "NE" ], "category": "Tian Gods", - "info": [], "edicts": [ "work quietly toward your goals in the shadows", "steal what you need", @@ -7543,25 +8906,27 @@ "work honestly for something you could steal instead", "risk too much for another creature" ], - "followerAlignment": [ - "LE", - "N", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "N", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Int" + "dex", + "int" ], "entry": "Dexterity or Intelligence" }, "skill": [ - "Thievery" + "thievery" ], "domains": [ "darkness", @@ -7593,7 +8958,6 @@ "LN" ], "category": "Philosophy", - "info": [], "edicts": [ "challenge religious power and the spread of religion", "expose and eradicate hidden worship", @@ -7604,24 +8968,26 @@ "solicit or receive divine or religious aid", "take a side in conflicts between religions" ], - "followerAlignment": [ - "LG", - "LN", - "LE", - "NG", - "N", - "NE" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "LE", + "NG", + "N", + "NE" + ] + }, "devoteeBenefits": { "ability": { "abilities": [ - "Int", - "Con" + "int", + "con" ], "entry": "Constitution or Intelligence" }, "skill": [ - "Medicine" + "medicine" ] }, "hasLore": true @@ -7637,7 +9003,6 @@ "N" ], "category": "Vudrani Gods", - "info": [], "edicts": [ "tell history to others", "sponsor or perform in plays and recitals", @@ -7647,12 +9012,14 @@ "begin a performance or tale without first inviting the gods to watch", "act out a death on stage" ], - "followerAlignment": [ - "LN", - "NG", - "N", - "CN" - ], + "followerAlignment": { + "alignment": [ + "LN", + "NG", + "N", + "CN" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -7660,13 +9027,13 @@ ], "ability": { "abilities": [ - "Int", - "Cha" + "int", + "cha" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Performance" + "performance" ], "domains": [ "creation", @@ -7701,7 +9068,6 @@ "LE" ], "category": "Other Gods", - "info": [], "edicts": [ "work hard and demand others do so as well", "cooperate or avoid conflict with ophidian creatures" @@ -7711,23 +9077,25 @@ "shirk your duties", "destroy a book" ], - "followerAlignment": [ - "LN", - "LE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Wis", - "Int" + "wis", + "int" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Arcana" + "arcana" ], "domains": [ "fate", @@ -7762,7 +9130,6 @@ "LG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "help others achieve their desires", "aid and protect sex workers", @@ -7772,24 +9139,26 @@ "persecute sex workers", "force or support unwanted marriages" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Wis" + "cha", + "wis" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Society" + "society" ], "domains": [ "change", @@ -7824,7 +9193,6 @@ "NG" ], "category": "Elemental Lords", - "info": [], "edicts": [ "respect and aid natural cycles", "promote life and growth", @@ -7836,25 +9204,27 @@ "dam a river", "disrespect sincere gifts of water or drink" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Dex" + "con", + "dex" ], "entry": "Dexterity or Constitution" }, "skill": [ - "Survival" + "survival" ], "domains": [ "change", @@ -7900,11 +9270,13 @@ "live an honest and just life", "be impartial in judgment and reveal the truth" ], - "followerAlignment": [ - "LG", - "LN", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" @@ -7912,12 +9284,12 @@ "ability": { "entry": "Intelligence or Wisdom", "abilities": [ - "Int", - "Wis" + "int", + "wis" ] }, "skill": [ - "Society" + "society" ], "domains": [ "knowledge", @@ -7952,7 +9324,6 @@ "LN" ], "category": "Eldest", - "info": [], "edicts": [ "use divination" ], @@ -7960,10 +9331,12 @@ "lie", "share your divinations without payment (no matter how trivial)" ], - "followerAlignment": [ - "LN", - "N" - ], + "followerAlignment": { + "alignment": [ + "LN", + "N" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -7971,13 +9344,13 @@ ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "fate", @@ -8013,7 +9386,6 @@ "LN" ], "category": "Dwarven Gods", - "info": [], "edicts": [ "perfect a craft or trade", "carve runes", @@ -8026,24 +9398,26 @@ "create undead", "damage a soul" ], - "followerAlignment": [ - "LG", - "LN", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Crafting" + "crafting" ], "domains": [ "death", @@ -8078,7 +9452,6 @@ "LE" ], "category": "Queens of the Night", - "info": [], "edicts": [ "become an arbiter of reality", "reject conventional wisdom as falsehood", @@ -8087,24 +9460,26 @@ "anathema": [ "become too invested in mortal affairs" ], - "followerAlignment": [ - "LN", - "LE", - "NE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "LE", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Wis", - "Cha" + "wis", + "cha" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Deception" + "deception" ], "domains": [ "fate", @@ -8124,7 +9499,7 @@ ] }, "weapon": [ - "bola" + "bola|apg" ] }, "hasLore": true @@ -8140,7 +9515,6 @@ "LE" ], "category": "Archdevils", - "info": [], "edicts": [ "gain financial control over others", "gather new wealth", @@ -8150,25 +9524,27 @@ "leave the cult of Mammon", "allow those who steal from you to go unpunished" ], - "followerAlignment": [ - "LE" - ], + "followerAlignment": { + "alignment": [ + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Cha", - "Wis" + "cha", + "wis" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Thievery" + "thievery" ], "domains": [ - "Ambition", + "ambition", "creation", "toil", "wealth" @@ -8201,7 +9577,6 @@ "LN" ], "category": "Vudrani Gods", - "info": [], "edicts": [ "aid the persecuted", "accommodate and facilitate others", @@ -8213,24 +9588,26 @@ "pollute clean water", "reveal the location of non-evil fugitives" ], - "followerAlignment": [ - "LG", - "LN", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Wis", - "Cha" + "wis", + "cha" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Survival" + "survival" ], "domains": [ "cities", @@ -8265,7 +9642,6 @@ "LE" ], "category": "Archdevils", - "info": [], "edicts": [ "master laws and use them to your benefit", "enable the desperate", @@ -8275,22 +9651,24 @@ "break a contract you made", "get caught breaking the law" ], - "followerAlignment": [ - "LE" - ], + "followerAlignment": { + "alignment": [ + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Cha", - "Int" + "cha", + "int" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Deception" + "deception" ], "domains": [ "glyph", @@ -8326,7 +9704,6 @@ "CG" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "confront oppression in all its forms", "defend the common folk", @@ -8337,24 +9714,26 @@ "enslave or oppress others", "harm the innocent through direct or inadvertent action" ], - "followerAlignment": [ - "NG", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Wis" + "str", + "wis" ], "entry": "Strength or Wisdom" }, "skill": [ - "Society" + "society" ], "domains": [ "change", @@ -8378,7 +9757,22 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Milani gains the following additional abilities.", - "entry": "{@b Milani} Speed 50 feet, fly Speed 70 feet; shield (15 Hardness, can't be damaged); Melee {@as 1} morningstar ({@trait versatile P}, {@trait reach 15 feet}), Damage {@damage 6d8+6} bludgeoning" + "speed": { + "walk": 50, + "fly": 70 + }, + "shield": 15, + "melee": [ + { + "name": "morningstar", + "traits": [ + "versatile p", + "reach 15 feet" + ], + "damage": "6d8+6", + "damageType": "bludgeoning" + } + ] } }, "hasLore": true, @@ -8397,7 +9791,6 @@ "LE" ], "category": "Archdevils", - "info": [], "edicts": [ "spread Hell's order through war", "convert communities to sole worship of Moloch", @@ -8408,22 +9801,24 @@ "flee in battle (unless ordered to do so)", "lose your combat edge due to your vices" ], - "followerAlignment": [ - "LE" - ], + "followerAlignment": { + "alignment": [ + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "destruction", @@ -8459,7 +9854,6 @@ "N" ], "category": "Monitor Demigods", - "info": [], "edicts": [ "ensure balance between opposing forces", "mediate disagreements" @@ -8467,10 +9861,12 @@ "anathema": [ "allow your personal motivations to determine a major decision" ], - "followerAlignment": [ - "LN", - "N" - ], + "followerAlignment": { + "alignment": [ + "LN", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal", @@ -8478,13 +9874,13 @@ ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "creation", @@ -8520,7 +9916,6 @@ "N" ], "category": "Monitor Demigods", - "info": [], "edicts": [ "recycle rot and waste into useful creations", "eat the flesh of your own people", @@ -8533,24 +9928,26 @@ "allow rot to poison an area", "create undead" ], - "followerAlignment": [ - "NG", - "N", - "NE" - ], + "followerAlignment": { + "alignment": [ + "NG", + "N", + "NE" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Survival" + "survival" ], "domains": [ "change", @@ -8586,7 +9983,6 @@ "N" ], "category": "Other Gods", - "info": [], "edicts": [ "comfort and encourage lovers", "help the suffering escape their circumstances in life or in death" @@ -8596,24 +9992,26 @@ "separate lovers", "torture a creature" ], - "followerAlignment": [ - "NG", - "N", - "NE" - ], + "followerAlignment": { + "alignment": [ + "NG", + "N", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Con", - "Cha" + "con", + "cha" ], "entry": "Constitution or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "death", @@ -8648,7 +10046,6 @@ "N" ], "category": "Tian Gods", - "info": [], "edicts": [ "seek out magic and use it", "use poison", @@ -8662,12 +10059,14 @@ "betray your offspring", "separate lovers" ], - "followerAlignment": [ - "LN", - "NG", - "N", - "NE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "NG", + "N", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -8675,13 +10074,13 @@ ], "ability": { "abilities": [ - "Wis", - "Cha" + "wis", + "cha" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Arcana" + "arcana" ], "domains": [ "glyph", @@ -8735,7 +10134,6 @@ "N" ], "category": "Monitor Demigods", - "info": [], "edicts": [ "help others through painful changes", "offer harsh punishments to the penitent", @@ -8745,24 +10143,26 @@ "torture an unwilling creature", "take joy in suffering" ], - "followerAlignment": [ - "LN", - "NG", - "N" - ], + "followerAlignment": { + "alignment": [ + "LN", + "NG", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "change", @@ -8797,7 +10197,6 @@ "CN" ], "category": "Monitor Demigods", - "info": [], "edicts": [ "divine the future", "transform the bodies of willing creatures", @@ -8807,10 +10206,12 @@ "refuse to speak to a keketar", "eschew a challenge by turning down a promotion or an advancement" ], - "followerAlignment": [ - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal", @@ -8818,13 +10219,13 @@ ], "ability": { "abilities": [ - "Dex", - "Wis" + "dex", + "wis" ], "entry": "Dexterity or Wisdom" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "delirium", @@ -8875,13 +10276,15 @@ "anathema": [ "pursue mundane paths over magical ones" ], - "followerAlignment": [ - "NG", - "LN", - "N", - "CN", - "NE" - ], + "followerAlignment": { + "alignment": [ + "NG", + "LN", + "N", + "CN", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -8889,13 +10292,13 @@ ], "ability": { "abilities": [ - "Wis", - "Int" + "wis", + "int" ], "entry": "Wisdom or Intelligence" }, "skill": [ - "Arcana" + "arcana" ], "domains": [ "destruction", @@ -8939,8 +10342,21 @@ "staff" ], "avatar": { - "entry": "{@bold Nethys} Speed 70 feet, air walk; Ranged {@as 1} raw magic (range 120 feet; {@trait versatile cold, electricity, or fire}), Damage {@damage 6d6} force.", - "preface": "" + "speed": { + "walk": 70 + }, + "ranged": [ + { + "name": "raw magic", + "range": 120, + "traits": [ + "versatile cold, electricity, or fire" + ], + "damage": "6d6", + "damageType": "force" + } + ], + "airWalk": true } }, "intercession": { @@ -8988,7 +10404,6 @@ "CE" ], "category": "Outer Gods", - "info": [], "edicts": [ "create undead", "feast upon carnivores that have recently feasted upon others" @@ -8996,22 +10411,24 @@ "anathema": [ "none" ], - "followerAlignment": [ - "CE" - ], + "followerAlignment": { + "alignment": [ + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Nature" + "nature" ], "domains": [ "decay", @@ -9047,7 +10464,6 @@ "N" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "take risks and savor the consequences whether good or ill", "use stealth and guile over violence when dealing with the fallout from your risk-taking", @@ -9057,12 +10473,14 @@ "break the established rules or terms of a wager", "use violence to avoid the consequences of a wager" ], - "followerAlignment": [ - "LN", - "NG", - "N", - "CN" - ], + "followerAlignment": { + "alignment": [ + "LN", + "NG", + "N", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal", @@ -9070,13 +10488,13 @@ ], "ability": { "abilities": [ - "Dex", - "Int" + "dex", + "int" ], "entry": "Dexterity or Intelligence" }, "skill": [ - "Stealth" + "stealth" ], "domains": [ "family", @@ -9104,7 +10522,24 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Nivi Rhombodazzle gains the following additional abilities.", - "entry": "{@b Nivi Rhombodazzle} Speed 50 feet, burrow Speed 30 feet, immune to {@condition immobilized}; Melee {@as 1} {@item returning} light hammer ({@trait agile}, {@trait thrown 40 feet}), Damage {@damage 6d6+6} bludgeoning" + "speed": { + "walk": 50, + "burrow": 30 + }, + "immune": [ + "immobilized" + ], + "melee": [ + { + "name": "returning light hammer", + "traits": [ + "agile", + "thrown 40 feet" + ], + "damage": "6d6+6", + "damageType": "bludgeoning" + } + ] } }, "hasLore": true, @@ -9123,7 +10558,6 @@ "CN" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "create art true to yourself", "protect marginalized artists", @@ -9134,24 +10568,26 @@ "destroy harmless art you dislike", "finish a work of art during daylight hours" ], - "followerAlignment": [ - "N", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "N", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Society" + "society" ], "domains": [ "change", @@ -9175,7 +10611,35 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Nocticula gains the following additional abilities.", - "entry": "{@b Nocticula} Speed 70 feet, fly Speed 70 feet; Melee {@as 1} tail stinger ({@trait agile}, {@trait finesse}, {@trait reach 15 feet}, {@trait trip}), Damage {@damage 6d6+6} slashing; Ranged {@as 1} magnanimous smile ({@trait nonlethal}, range 120 feet, {@trait visual}), Damage {@damage 6d6+3} mental" + "speed": { + "walk": 70, + "fly": 70 + }, + "melee": [ + { + "name": "tail stinger", + "traits": [ + "agile", + "finesse", + "reach 15 feet", + "trip" + ], + "damage": "6d6+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "magnanimous smile", + "traits": [ + "nonlethal", + "visual" + ], + "range": 120, + "damage": "6d6+3", + "damageType": "mental" + } + ] } }, "hasLore": true, @@ -9217,25 +10681,28 @@ "share a secret freely", "show mercy" ], - "followerAlignment": [ - "LE", - "NE", - "CE", - "N if following the Reaper of Reputation" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE", + "CE", + "N" + ], + "entry": "{@trait LE}, {@trait NE}, {@trait CE}, {@trait N} if following the Reaper of Reputation" + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Int" + "dex", + "int" ], "entry": "Dexterity or Intelligence" }, "skill": [ - "Stealth" + "stealth" ], "domains": [ "death", @@ -9258,8 +10725,32 @@ "shortsword" ], "avatar": { - "entry": "{@bold Norgorber} Speed 70 feet, air walk, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} shortsword ({@trait agile}, {@trait finesse}, {@trait versatile S}, {@trait reach 15 feet}), Damage {@damage 6d6+6} piercing; Ranged {@as 1} blackfinger toss (range 120 feet), Damage {@damage 6d6+3} poison.", - "preface": "" + "speed": { + "walk": 70 + }, + "ignoreTerrain": true, + "airWalk": true, + "melee": [ + { + "name": "shortsword", + "traits": [ + "agile", + "finesse", + "versatile s", + "reach 15 feet" + ], + "damage": "6d6+6", + "damageType": "piercing" + } + ], + "ranged": [ + { + "name": "blackfinger toss", + "range": 120, + "damage": "6d6+3", + "damageType": "poison" + } + ] } }, "intercession": { @@ -9307,7 +10798,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "wage war in the desert", "deny water to your foes" @@ -9316,23 +10806,25 @@ "heal a sunburn", "change your name" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Cha", - "Con" + "cha", + "con" ], "entry": "Constitution or Charisma" }, "skill": [ - "Survival" + "survival" ], "domains": [ "destruction", @@ -9368,7 +10860,6 @@ "CE" ], "category": "Outer Gods", - "info": [], "edicts": [ "sow discord among allies", "misuse positions of authority by steering events toward apocalyptic ends" @@ -9376,23 +10867,25 @@ "anathema": [ "none" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Int" + "dex", + "int" ], "entry": "Dexterity or Intelligence" }, "skill": [ - "Arcana" + "arcana" ], "domains": [ "knowledge", @@ -9456,26 +10949,28 @@ "desecrate a corpse", "show ingratitude for a sincere gift" ], - "followerAlignment": [ - "LG", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Wis", - "Con" + "wis", + "con" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Nature" + "nature" ], "domains": [ - "Change", + "change", "healing", "nature", "souls" @@ -9507,7 +11002,6 @@ "LN" ], "category": "Monitor Demigods", - "info": [], "edicts": [ "relentlessly document and interpret data", "correct cosmic errors" @@ -9517,23 +11011,25 @@ "ignore facts", "misrepresent quantitative data" ], - "followerAlignment": [ - "LG", - "LN" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Int" + "dex", + "int" ], "entry": "Dexterity or Intelligence" }, "skill": [ - "Crafting" + "crafting" ], "domains": [ "creation", @@ -9569,7 +11065,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "tempt others to immoral acts", "revel in flight", @@ -9580,22 +11075,24 @@ "abuse Pazuzu's name or call on Pazuzu for help", "aid worshippers of Lamashtu" ], - "followerAlignment": [ - "CE" - ], + "followerAlignment": { + "alignment": [ + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "air", @@ -9650,24 +11147,26 @@ "desecrate a corpse", "rob a tomb" ], - "followerAlignment": [ - "NG", - "LN", - "N" - ], + "followerAlignment": { + "alignment": [ + "NG", + "LN", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Medicine" + "medicine" ], "domains": [ "death", @@ -9695,8 +11194,32 @@ "dagger" ], "avatar": { - "entry": "{@bold Pharasma} Speed 70 feet, air walk; Melee {@as 1} dagger ({@trait agile}, {@trait finesse}, {@trait reach 15 feet}, thrown 40 feet), Damage {@damage 6d6+6} slashing; Ranged {@as 1} spiral blast (range 120 feet, damages only undead), Damage {@damage 6d8+3} positive.", - "preface": "" + "speed": { + "walk": 70 + }, + "airWalk": true, + "melee": [ + { + "name": "dagger", + "traits": [ + "agile", + "finesse", + "reach 15 feet", + "thrown 40 feet" + ], + "damage": "6d6+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "spiral blast", + "range": 120, + "traitNote": "damages only undead", + "damage": "6d8+3", + "damageType": "positive" + } + ] } }, "intercession": { @@ -9761,21 +11284,23 @@ "overindulge in physical pleasures, food, or drink", "give charity to others" ], - "followerAlignment": [ - "LG", - "LN", - "LE" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "LE" + ] + }, "devoteeBenefits": { "ability": { "abilities": [ - "Int", - "Cha" + "int", + "cha" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ] }, "hasLore": true @@ -9791,7 +11316,6 @@ "CG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "aid travelers", "comfort the lonely", @@ -9802,23 +11326,25 @@ "deny warmth to others", "pollute the skies with smoke or light" ], - "followerAlignment": [ - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Survival" + "survival" ], "domains": [ "cold", @@ -9854,7 +11380,6 @@ "NG" ], "category": "Tian Gods", - "info": [], "edicts": [ "teach knowledge to others", "relieve suffering despite personal difficulty", @@ -9863,25 +11388,27 @@ "anathema": [ "deal lethal damage to another living creature (unless as part of a necessary medical treatment)" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Wis", - "Int" + "wis", + "int" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Medicine" + "medicine" ], "domains": [ "healing", @@ -9927,24 +11454,26 @@ "kill a plant or a creature with cold damage", "seal a building to completely block sunlight" ], - "followerAlignment": [ - "LG", - "LN", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "N" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Int" + "str", + "int" ], "entry": "Strength or Intelligence" }, "skill": [ - "Society" + "society" ], "domains": [ "fire", @@ -9979,7 +11508,6 @@ "LG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "avenge the wronged", "destroy evildoers", @@ -9990,9 +11518,11 @@ "forgive those who have irreparably sinned", "leave allies unwillingly in darkness" ], - "followerAlignment": [ - "LG" - ], + "followerAlignment": { + "alignment": [ + "LG" + ] + }, "devoteeBenefits": { "font": [ "heal", @@ -10000,13 +11530,13 @@ ], "ability": { "abilities": [ - "Cha", - "Str" + "cha", + "str" ], "entry": "Strength or Charisma" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "destruction", @@ -10042,7 +11572,6 @@ "N" ], "category": "Vudrani Gods", - "info": [], "edicts": [ "seek enlightenment through worldly experience", "create humor in life", @@ -10053,31 +11582,33 @@ "own a slave", "discriminate based on social status" ], - "followerAlignment": [ - "LN", - "NG", - "N", - "CN" - ], + "followerAlignment": { + "alignment": [ + "LN", + "NG", + "N", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Wis" + "dex", + "wis" ], "entry": "Dexterity or Wisdom" }, "skill": [ - "Acrobatics" + "acrobatics" ], "domains": [ "air", "confidence", "might", - "prefection" + "perfection" ], "spells": { "1": [ @@ -10106,7 +11637,6 @@ "NG" ], "category": "Elemental Lords", - "info": [], "edicts": [ "open closed areas to fresh air", "travel throughout your surroundings daily", @@ -10117,25 +11647,27 @@ "restrain a creature longer or more tightly than is necessary", "suffocate a creature" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Dex" + "cha", + "dex" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Acrobatics" + "acrobatics" ], "domains": [ "air", @@ -10171,7 +11703,6 @@ "NE" ], "category": "Vudrani Gods", - "info": [], "edicts": [ "improve yourself with music and literature", "take what you want", @@ -10181,12 +11712,14 @@ "abuse a loyal subject", "harm or kill a non-combatant" ], - "followerAlignment": [ - "LE", - "NG", - "N", - "NE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NG", + "N", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -10194,13 +11727,13 @@ ], "ability": { "abilities": [ - "Str", - "Cha" + "str", + "cha" ], "entry": "Strength or Charisma" }, "skill": [ - "Performance" + "performance" ], "domains": [ "confidence", @@ -10253,23 +11786,25 @@ "let material ties restrain you", "torture a victim or otherwise delay its destruction" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "air", @@ -10296,8 +11831,33 @@ "greataxe" ], "avatar": { - "entry": "{@bold Rovagug} Speed 50 feet, burrow Speed 30 feet, immune to {@condition immobilized}; Melee {@as 1} jaws ({@trait reach 15 feet}), Damage {@damage 6d12+6} piercing; Melee {@as 1} leg ({@trait agile}, {@trait versatile P}, {@trait reach 15 feet}), Damage {@damage 6d8+6} bludgeoning.", - "preface": "" + "speed": { + "walk": 50, + "burrow": 30 + }, + "immune": [ + "immobilized" + ], + "melee": [ + { + "name": "jaws", + "traits": [ + "reach 15 feet" + ], + "damage": "6d12+6", + "damageType": "piercing" + }, + { + "name": "leg", + "traits": [ + "agile", + "versatile p", + "reach 15 feet" + ], + "damage": "6d8+6", + "damageType": "bludgeoning" + } + ] } }, "intercession": { @@ -10345,7 +11905,6 @@ "NG" ], "category": "Elemental Lords", - "info": [], "edicts": [ "open closed areas to fresh air", "travel throughout your surroundings daily", @@ -10356,25 +11915,27 @@ "restrain a creature longer or more tightly than is necessary", "suffocate a creature" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Con" + "cha", + "con" ], "entry": "Constitution or Charisma" }, "skill": [ - "Nature" + "nature" ], "domains": [ "earth", @@ -10410,7 +11971,6 @@ "N" ], "category": "Monitor Demigods", - "info": [], "edicts": [ "help creatures grow and find purpose", "offer second chances to failures", @@ -10420,24 +11980,26 @@ "manipulate or remove a creature's emotions with magic", "spread nihilism or hopelessness" ], - "followerAlignment": [ - "NG", - "N", - "NE" - ], + "followerAlignment": { + "alignment": [ + "NG", + "N", + "NE" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Wis", - "Cha" + "wis", + "cha" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "change", @@ -10470,7 +12032,6 @@ "N" ], "category": "Philosophy", - "info": [], "edicts": [ "live selflessly", "heed the wisdom of the learned, the wise, and those in stations of authority" @@ -10479,23 +12040,25 @@ "needlessly break significant traditions", "actively interfere with the perfection efforts of another soul or allow others to do so" ], - "followerAlignment": [ - "LG", - "LN", - "LE", - "NG", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "LE", + "NG", + "N" + ] + }, "devoteeBenefits": { "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Religion" + "religion" ] }, "hasLore": true @@ -10532,24 +12095,26 @@ "deny a repentant creature an opportunity for redemption", "fail to strike down evil" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Medicine" + "medicine" ], "domains": [ "fire", @@ -10575,8 +12140,33 @@ "scimitar" ], "avatar": { - "entry": "{@bold Sarenrae} Speed 30 feet, fly Speed 70 feet; Melee {@as 1} scimitar (forceful, {@trait nonlethal}, {@trait reach 15 feet}), Damage {@damage 6d6+6} slashing; Ranged {@as 1} everflame ({@trait nonlethal}, range 120 feet), Damage {@damage 6d6+3} fire.", - "preface": "" + "speed": { + "walk": 30, + "fly": 70 + }, + "melee": [ + { + "name": "scimitar", + "traits": [ + "forceful", + "nonlethal", + "reach 15 feet" + ], + "damage": "6d6+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "everflame", + "traits": [ + "nonlethal" + ], + "range": 120, + "damage": "6d6+3", + "damageType": "fire" + } + ] } }, "intercession": { @@ -10633,12 +12223,14 @@ "spare an evil fiend", "fail to placate Sekhmet with daily rituals" ], - "followerAlignment": [ - "N", - "CG", - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "N", + "CG", + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -10646,13 +12238,16 @@ ], "ability": { "entry": "Strength or Wisdom", - "abilities": [] + "abilities": [ + "str", + "wis" + ] }, "skill": [ - "Medicine" + "medicine" ], "domains": [ - "Destruction", + "destruction", "healing", "indulgence", "might" @@ -10695,21 +12290,26 @@ "harm a creature as punishment for a different creature's crime", "desecrate a corpse" ], - "followerAlignment": [ - "NG", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "NG", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "entry": "Dexterity or Wisdom", - "abilities": [] + "abilities": [ + "dex", + "wis" + ] }, "skill": [ - "Medicine" + "medicine" ], "domains": [ "healing", @@ -10744,7 +12344,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "plot and commit murders", "tell lies", @@ -10754,23 +12353,25 @@ "sleep in a building with fewer than five rooms", "allow a victim to escape due to gloating" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "ambition", @@ -10806,7 +12407,6 @@ "NG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "empower local communities", "learn from elders", @@ -10817,24 +12417,26 @@ "inflict negative damage", "age others or steal life with magic" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Int" + "cha", + "int" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Society" + "society" ], "domains": [ "family", @@ -10888,25 +12490,27 @@ "destroy art or allow it to be destroyed, unless saving a life or pursuing greater art", "refuse to accept surrender" ], - "followerAlignment": [ - "LG", - "NG", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Cha", - "Wis" + "cha", + "wis" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Crafting", - "Performance" + "crafting", + "performance" ], "domains": [ "creation", @@ -10932,8 +12536,34 @@ "glaive" ], "avatar": { - "entry": "{@bold Shelyn} Speed 70 feet, air walk, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} glaive ({@trait deadly d8}, {@trait nonlethal}, {@trait reach 20 feet}), Damage {@damage 6d8+6} slashing; Ranged {@as 1} melody of inner beauty, ({@trait nonlethal}, range 120 feet), Damage {@damage 6d6+3} sonic.", - "preface": "" + "speed": { + "walk": 70 + }, + "airWalk": true, + "ignoreTerrain": true, + "melee": [ + { + "name": "glaive", + "traits": [ + "deadly d8", + "nonlethal", + "reach 20 feet" + ], + "damage": "6d8+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "melody of inner beauty", + "traits": [ + "nonlethal" + ], + "range": 120, + "damage": "6d6+3", + "damageType": "sonic" + } + ] } }, "intercession": { @@ -10981,7 +12611,6 @@ "LG" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "practice with a weapon every day", "honor your ancestors", @@ -10993,24 +12622,26 @@ "parlay with truce breakers", "separate lovers" ], - "followerAlignment": [ - "LG", - "LN", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Wis", - "Str" + "wis", + "str" ], "entry": "Strength or Wisdom" }, "skill": [ - "Society" + "society" ], "domains": [ "duty", @@ -11037,7 +12668,32 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Shizuru gains the following additional abilities.", - "entry": "{@b Shizuru} Speed 70 feet, air walk, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} katana ({@trait deadly 3d8}, {@trait two-hand d10}, {@trait reach 15 feet}, {@trait versatile P}), Damage {@damage 6d6+6} slashing; Ranged {@as 1} sunbolt arrow (range 120 feet), Damage {@damage 6d6+3} fire" + "speed": { + "walk": 70 + }, + "airWalk": true, + "ignoreTerrain": true, + "melee": [ + { + "name": "katana", + "damage": "6d6+6", + "damageType": "slashing", + "traits": [ + "deadly 3d8", + "two-hand d10", + "reach 15 feet", + "versatile p" + ] + } + ], + "ranged": [ + { + "name": "sunbolt arrow", + "damage": "6d6+3", + "range": 120, + "damageType": "fire" + } + ] } }, "hasLore": true, @@ -11066,7 +12722,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "spread doubt among the faithful", "ruin the reputation of religions", @@ -11077,23 +12732,25 @@ "offer forgiveness", "sincerely honor or call upon another god" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Wis", - "Cha" + "wis", + "cha" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Deception" + "deception" ], "domains": [ "nightmares", @@ -11128,7 +12785,6 @@ "CN" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "show the beauty in illusions", "pursue the nature of truth", @@ -11138,13 +12794,15 @@ "use illusions and shadows to harm another creature", "reveal a secret you have sworn to keep" ], - "followerAlignment": [ - "LN", - "NG", - "N", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "NG", + "N", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "heal", @@ -11152,13 +12810,13 @@ ], "ability": { "abilities": [ - "Wis", - "Cha" + "wis", + "cha" ], "entry": "Wisdom or Charisma" }, "skill": [ - "Deception" + "deception" ], "domains": [ "delirium", @@ -11185,7 +12843,32 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Sivanah gains the following additional abilities.", - "entry": "{@b Sivanah} Speed 70 feet, air walk, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} bladed scarf ({@trait disarm}, {@trait finesse}, {@trait reach 15 feet}, {@trait trip}), Damage {@damage 6d8+6} slashing; Ranged {@as 1} illusory assault (range 120 feet), Damage {@damage 6d6+3} mental" + "speed": { + "walk": 70 + }, + "airWalk": true, + "ignoreTerrain": true, + "melee": [ + { + "name": "bladed scarf", + "traits": [ + "disarm", + "finesse", + "reach 15 feet", + "trip" + ], + "damage": "6d8+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "illusory assault", + "range": 120, + "damage": "6d6+3", + "damageType": "mental" + } + ] } }, "hasLore": true, @@ -11215,12 +12898,14 @@ "despoil the land", "kill the innocent" ], - "followerAlignment": [ - "N", - "CG", - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "N", + "CG", + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -11228,16 +12913,16 @@ ], "ability": { "abilities": [ - "Con", - "Str" + "con", + "str" ], "entry": "Strength or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ - "Might", + "might", "protection", "water", "wyrmkin" @@ -11269,7 +12954,6 @@ "NG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "study monuments", "craft golems and artwork from stone", @@ -11280,25 +12964,27 @@ "knowingly unearth evil monuments", "destroy historical artifacts" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Int" + "str", + "int" ], "entry": "Strength or Intelligence" }, "skill": [ - "Arcana" + "arcana" ], "domains": [ "creation", @@ -11334,7 +13020,6 @@ "N" ], "category": "Sarkorian Gods", - "info": [], "edicts": [ "provide shelter and succor for women and children in need", "act as a responsible steward of your environment" @@ -11342,29 +13027,31 @@ "anathema": [ "harm a pregnant mother or innocent child, including animals" ], - "followerAlignment": [ - "LG", - "LN", - "LE", - "NG", - "N", - "NE", - "CG", - "CN" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "LE", + "NG", + "N", + "NE", + "CG", + "CN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Int" + "con", + "int" ], "entry": "Constitution or Intelligence" }, "skill": [ - "Medicine" + "medicine" ], "domains": [ "family", @@ -11399,7 +13086,6 @@ "LG" ], "category": "Sarkorian Gods", - "info": [], "edicts": [ "act with conviction and confidence", "be a passionate and responsible leader to your people or companions" @@ -11407,24 +13093,26 @@ "anathema": [ "command a subordinate to perform a task you're not willing to perform yourself" ], - "followerAlignment": [ - "LG", - "LN", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "air", @@ -11459,7 +13147,6 @@ "CN" ], "category": "Tian Gods", - "info": [], "edicts": [ "live life freely", "drink", @@ -11469,11 +13156,13 @@ "refuse a reasonable bet or duel", "let social pressure change your behavior" ], - "followerAlignment": [ - "CG", - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CG", + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -11481,13 +13170,13 @@ ], "ability": { "abilities": [ - "Str", - "Cha" + "str", + "cha" ], "entry": "Strength or Charisma" }, "skill": [ - "Acrobatics" + "acrobatics" ], "domains": [ "indulgence", @@ -11522,7 +13211,6 @@ "NE" ], "category": "Horsemen", - "info": [], "edicts": [ "end all mortal life through war", "obliterate faith" @@ -11531,24 +13219,26 @@ "show mercy to creatures who do not worship Szuriel", "choose to marry or have children" ], - "followerAlignment": [ - "LE", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "ambition", @@ -11584,7 +13274,6 @@ "LG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "defend lawful borders", "scout or patrol for evil", @@ -11595,23 +13284,25 @@ "tolerate poaching", "torment animals" ], - "followerAlignment": [ - "LG", - "LN" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Str", - "Wis" + "str", + "wis" ], "entry": "Strength or Wisdom" }, "skill": [ - "Stealth" + "stealth" ], "domains": [ "darkness", @@ -11646,7 +13337,6 @@ "CE" ], "category": "Other Gods", - "info": [], "edicts": [ "seize any opportunity that would benefit you", "solve your problems with violence", @@ -11656,23 +13346,25 @@ "steal from the poor", "beg for help or mercy from a fellow worshipper of Thamir" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Cha" + "dex", + "cha" ], "entry": "Dexterity or Charisma" }, "skill": [ - "Thievery" + "thievery" ], "domains": [ "ambition", @@ -11704,7 +13396,6 @@ "LN" ], "category": "Pantheon", - "info": [], "edicts": [ "eliminate chaos at its root", "be an exemplar of order (worthy of not one, but five)", @@ -11714,25 +13405,27 @@ "rest when there is lawlessness to fight", "believe you know or understand more than the pantheon" ], - "followerAlignment": [ - "LG", - "LN", - "LE" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "LE" + ] + }, "devoteeBenefits": { "font": [ - "heal", + "harm", "heal" ], "ability": { "abilities": [ - "Str", - "Int" + "str", + "int" ], "entry": "Strength or Intelligence" }, "skill": [ - "Society" + "society" ], "domains": [ "perfection", @@ -11781,10 +13474,12 @@ "hold a secret for too long", "discriminate against sex workers or use their trade to harm them" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -11792,13 +13487,13 @@ ], "ability": { "abilities": [ - "Con", - "Cha" + "con", + "cha" ], "entry": "Constitution or Charisma" }, "skill": [ - "Nature" + "nature" ], "domains": [ "decay", @@ -11834,7 +13529,6 @@ "CN" ], "category": "Eldest", - "info": [], "edicts": [ "play pranks", "seek new jokes", @@ -11844,10 +13538,12 @@ "be completely honest", "ruin or explain a good joke" ], - "followerAlignment": [ - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -11855,13 +13551,13 @@ ], "ability": { "abilities": [ - "Int", - "Cha" + "int", + "cha" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Deception" + "deception" ], "domains": [ "change", @@ -11897,7 +13593,6 @@ "N" ], "category": "Eldest", - "info": [], "edicts": [ "aid the depressed", "wear somber clothing", @@ -11908,10 +13603,12 @@ "abandon someone who has no family", "take public credit for your good deeds" ], - "followerAlignment": [ - "NG", - "N" - ], + "followerAlignment": { + "alignment": [ + "NG", + "N" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -11919,13 +13616,13 @@ ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Society" + "society" ], "domains": [ "knowledge", @@ -11970,11 +13667,13 @@ "upset stable mechanisms or ecosystems", "fail to correct false information" ], - "followerAlignment": [ - "LG", - "LN", - "N" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "N" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -11982,13 +13681,13 @@ ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Arcana" + "arcana" ], "domains": [ "glyph", @@ -12043,23 +13742,25 @@ "intentionally create inferior works", "show mercy to the enemies of your people" ], - "followerAlignment": [ - "LG", - "LN" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Crafting" + "crafting" ], "domains": [ "creation", @@ -12085,8 +13786,25 @@ "warhammer" ], "avatar": { - "entry": "{@bold Torag} Speed 50 feet, burrow Speed 30 feet, immune to {@condition immobilized}; shield (15 Hardness, can't be damaged); Melee {@as 1} warhammer ({@trait shove}, {@trait reach 15 feet}), Damage {@damage 6d8+6} bludgeoning.", - "preface": "" + "speed": { + "walk": 50, + "burrow": 30 + }, + "immune": [ + "immobilized" + ], + "shield": 15, + "melee": [ + { + "name": "warhammer", + "traits": [ + "shove", + "reach 15 feet" + ], + "damage": "6d8+6", + "damageType": "bludgeoning" + } + ] } }, "intercession": { @@ -12152,10 +13870,12 @@ "plant trees", "encourage natural plant growth" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -12163,13 +13883,13 @@ ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Nature" + "nature" ], "domains": [ "destruction", @@ -12205,7 +13925,6 @@ "NE" ], "category": "Horsemen", - "info": [], "edicts": [ "end all mortal life through wasting consumption and starvation", "violently consume matter and souls" @@ -12214,24 +13933,26 @@ "kill or remove a parasite or tumor", "grow food" ], - "followerAlignment": [ - "LE", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Wis", - "Con" + "wis", + "con" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Nature" + "nature" ], "domains": [ "decay", @@ -12267,7 +13988,6 @@ "NG" ], "category": "Dwarven Gods", - "info": [], "edicts": [ "offer your strength to aid others", "protect those weaker than you" @@ -12276,23 +13996,25 @@ "engage in petty showcases of strength", "use your strength to take advantage of others" ], - "followerAlignment": [ - "LG", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Str" + "con", + "str" ], "entry": "Strength or Constitution" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "confidence", @@ -12327,7 +14049,6 @@ "LG" ], "category": "Gods of the Inner Sea", - "info": [], "edicts": [ "provide aid and counsel without judgment to those who seek help", "help the dead find their rest", @@ -12338,26 +14059,28 @@ "force aid on those who do not want it", "inflict harmful mental effects on others as punishment" ], - "followerAlignment": [ - "LG", - "LN", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Con", - "Int" + "con", + "int" ], "entry": "Constitution or Intelligence" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "delirium", @@ -12384,7 +14107,35 @@ ], "avatar": { "preface": "When casting the {@spell avatar} spell, a worshipper of Tsukiyo gains the following additional abilities.", - "entry": "{@b Tsukiyo} Speed 70 feet, air walk, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} longspear ({@trait reach 20 feet}), Damage {@damage 6d10+6} piercing; Ranged {@as 1} moonbeam ({@trait nonlethal}, range 120 feet, silver), Damage {@damage 6d6+3} mental" + "speed": { + "walk": 70 + }, + "airWalk": true, + "ignoreTerrain": true, + "melee": [ + { + "name": "longspear", + "traits": [ + "reach 20 feet" + ], + "damage": "6d10+6", + "damageType": "piercing" + } + ], + "ranged": [ + { + "name": "moonbeam", + "traits": [ + "nonlethal" + ], + "range": 120, + "preciousMetal": [ + "silver" + ], + "damage": "6d6+3", + "damageType": "mental" + } + ] } }, "hasLore": true, @@ -12422,24 +14173,26 @@ "destroy undead", "sacrifice your life" ], - "followerAlignment": [ - "LE", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "indulgence", @@ -12467,8 +14220,30 @@ "scythe" ], "avatar": { - "entry": "{@bold Urgathoa} Speed 70 feet, air walk; Melee {@as 1} scythe ({@trait deadly d10}, {@trait trip}, {@trait reach 15 feet}), Damage {@damage 6d10+6} slashing; Ranged {@as 1} pallid plague (range 120 feet), Damage {@damage 6d6+3} negative.", - "preface": "" + "speed": { + "walk": 70 + }, + "airWalk": true, + "melee": [ + { + "name": "scythe", + "traits": [ + "deadly d10", + "trip", + "reach 15 feet" + ], + "damage": "6d10+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "pallid plague", + "range": 120, + "damage": "6d6+3", + "damageType": "negative" + } + ] } }, "intercession": { @@ -12516,7 +14291,6 @@ "LN" ], "category": "Monitor Demigods", - "info": [], "edicts": [ "complicate magical techniques", "refine arcane fundamentals", @@ -12527,10 +14301,12 @@ "cause a magical disaster", "ignore magical misconduct" ], - "followerAlignment": [ - "LG", - "LN" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN" + ] + }, "devoteeBenefits": { "font": [ "heal", @@ -12538,13 +14314,13 @@ ], "ability": { "abilities": [ - "Wis", - "Int" + "wis", + "int" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Arcana" + "arcana" ], "domains": [ "fate", @@ -12579,7 +14355,6 @@ "LG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "sacrifice yourself in pursuit of good", "champion noble causes", @@ -12590,9 +14365,11 @@ "sacrifice others in your place", "indulge in luxury" ], - "followerAlignment": [ - "LG" - ], + "followerAlignment": { + "alignment": [ + "LG" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -12600,13 +14377,13 @@ ], "ability": { "abilities": [ - "Cha", - "Con" + "cha", + "con" ], "entry": "Constitution or Charisma" }, "skill": [ - "Medicine" + "medicine" ], "domains": [ "duty", @@ -12652,10 +14429,12 @@ "refuse to help a drowning creature", "harm a rightful ruler" ], - "followerAlignment": [ - "LG", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" @@ -12663,12 +14442,12 @@ "ability": { "entry": "Dexterity or Wisdom", "abilities": [ - "Dex", - "Wis" + "dex", + "wis" ] }, "skill": [ - "Nature" + "nature" ], "domains": [ "protection", @@ -12701,18 +14480,19 @@ "page": 130, "otherSources": { "Expanded": [ + "LOME|143", "SoT4|73" ] }, "alignment": [ "LE" ], - "category": "Other Gods", + "category": "Mwangi Gods", "info": [ "The god-king is the unquestioned ruler of Mzali. His sphere of influence encompasses not only the city, but aspirations for greater conquest of the Mwangi Expanse. He is also a god of exclusion and xenophobia, treating his own people as supreme and foreigners as dangerous influences that taint the purity of his city and its people." ], "edicts": [ - "uphold Mzali's laws", + "uphold {@place Mzali|lome}'s laws", "tend to Walkena and obey his instructions", "oppose exploitation of the Mwangi Expanse" ], @@ -12720,23 +14500,25 @@ "consort or trade with non-Mwangi peoples", "defy Walkena's orders" ], - "followerAlignment": [ - "LN", - "LE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "LE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Wis" + "str", + "wis" ], "entry": "Strength or Wisdom" }, "skill": [ - "Deception" + "deception" ], "domains": [ "family", @@ -12761,7 +14543,34 @@ }, "weapon": [ "spear" - ] + ], + "avatar": { + "preface": "When casting the {@spell avatar} spell, a worshipper of Walkena gains the following additional abilities.", + "speed": { + "walk": 60 + }, + "airWalk": true, + "melee": [ + { + "damage": "6d12+6", + "damageType": "piercing", + "name": "holy spear", + "traits": [ + "reach 20 feet", + "versatile fire" + ] + } + ], + "ranged": [ + { + "damage": "6d6+6", + "damageType": "fire", + "name": "sunfire", + "range": 120, + "rangedIncrement": true + } + ] + } }, "hasLore": true }, @@ -12784,11 +14593,13 @@ "teach others of the Whispering Way other than by whispering", "use positive energy to harm undead" ], - "followerAlignment": [ - "LE", - "NE", - "CE" - ] + "followerAlignment": { + "alignment": [ + "LE", + "NE", + "CE" + ] + } }, { "name": "Winlas", @@ -12801,7 +14612,6 @@ "LG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "serve leaders of ceremonies", "craft ceremonial arms and armor", @@ -12812,24 +14622,26 @@ "carelessly or lazily perform rituals", "destroy ceremonial objects" ], - "followerAlignment": [ - "LG", - "LN", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "glyph", @@ -12864,7 +14676,6 @@ "NE" ], "category": "Great Old Ones", - "info": [], "edicts": [ "spread fungal growths", "subtly infect others with knowledge of Xhamen-Dor" @@ -12872,23 +14683,25 @@ "anathema": [ "none" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Nature" + "nature" ], "domains": [ "change", @@ -12924,7 +14737,6 @@ "LE" ], "category": "Tian Gods", - "info": [], "edicts": [ "commit assassinations for hire", "strike unseen", @@ -12935,23 +14747,25 @@ "take credit for your assassinations", "refuse to punish a lawfully convicted criminal" ], - "followerAlignment": [ - "LE", - "NE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Int" + "dex", + "int" ], "entry": "Dexterity or Intelligence" }, "skill": [ - "Stealth" + "stealth" ], "domains": [ "death", @@ -12986,7 +14800,6 @@ "N" ], "category": "Tian Gods", - "info": [], "edicts": [ "strive to be self-sufficient", "respect nature", @@ -12996,12 +14809,14 @@ "become reliant on civilization", "destroy something without creating or growing something in its place" ], - "followerAlignment": [ - "LN", - "NG", - "N", - "CN" - ], + "followerAlignment": { + "alignment": [ + "LN", + "NG", + "N", + "CN" + ] + }, "devoteeBenefits": { "font": [ "harm", @@ -13009,13 +14824,13 @@ ], "ability": { "abilities": [ - "Str", - "Wis" + "str", + "wis" ], "entry": "Strength or Wisdom" }, "skill": [ - "Athletics" + "athletics" ], "domains": [ "cold", @@ -13050,7 +14865,6 @@ "CN" ], "category": "Monitor Demigods", - "info": [], "edicts": [ "create using words", "chronicle languages and prevent them from dying", @@ -13061,11 +14875,13 @@ "explain a secret language or slang to outsiders", "destroy literary works" ], - "followerAlignment": [ - "CG", - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CG", + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "heal", @@ -13073,13 +14889,13 @@ ], "ability": { "abilities": [ - "Cha", - "Int" + "cha", + "int" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Society" + "society" ], "domains": [ "change", @@ -13128,24 +14944,26 @@ "put the needs of others above those of serpentfolk", "aid the spawn of Azlant" ], - "followerAlignment": [ - "LE", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Wis" + "dex", + "wis" ], "entry": "Dexterity or Wisdom" }, "skill": [ - "Deception" + "deception" ], "domains": [ "ambition", @@ -13181,7 +14999,6 @@ "NG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "teach sustainable fishing", "swim in saltwater", @@ -13193,25 +15010,27 @@ "overfish", "aid {@deity Pazuzu|LOGM} or his minions" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Dex", - "Wis" + "dex", + "wis" ], "entry": "Dexterity or Wisdom" }, "skill": [ - "Acrobatics" + "acrobatics" ], "domains": [ "air", @@ -13247,7 +15066,6 @@ "NE" ], "category": "Elemental Lords", - "info": [], "edicts": [ "inspire your lessers with zeal and strategy", "be passionate and quick of wit", @@ -13257,25 +15075,27 @@ "extinguish destructive blazes", "allow yourself to stagnate or lose motivation" ], - "followerAlignment": [ - "LE", - "N", - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "LE", + "N", + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Cha", - "Str" + "cha", + "str" ], "entry": "Strength or Charisma" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "destruction", @@ -13311,7 +15131,6 @@ "CN" ], "category": "Outer Gods", - "info": [], "edicts": [ "gather knowledge of gates through space and time", "curse or mutate unborn children" @@ -13319,23 +15138,25 @@ "anathema": [ "none" ], - "followerAlignment": [ - "CN", - "CE" - ], + "followerAlignment": { + "alignment": [ + "CN", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Int", - "Cha" + "int", + "cha" ], "entry": "Intelligence or Charisma" }, "skill": [ - "Occultism" + "occultism" ], "domains": [ "knowledge", @@ -13371,7 +15192,6 @@ "NG" ], "category": "Elven Gods", - "info": [], "edicts": [ "practice herbalism", "use and enchant gems", @@ -13383,25 +15203,27 @@ "defile nature", "allow the irresponsible use of magic" ], - "followerAlignment": [ - "LG", - "NG", - "N", - "CG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "N", + "CG" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Arcana" + "arcana" ], "domains": [ "creation", @@ -13473,23 +15295,25 @@ "express weakness in the face of adversity", "show mercy to the weak" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Con" + "str", + "con" ], "entry": "Strength or Constitution" }, "skill": [ - "Survival" + "survival" ], "domains": [ "destruction", @@ -13525,7 +15349,6 @@ "LG" ], "category": "Empyreal Lords", - "info": [], "edicts": [ "solve logic puzzles", "investigate crimes", @@ -13536,24 +15359,26 @@ "contaminate evidence", "obstruct truths" ], - "followerAlignment": [ - "LG", - "LN", - "NG" - ], + "followerAlignment": { + "alignment": [ + "LG", + "LN", + "NG" + ] + }, "devoteeBenefits": { "font": [ "heal" ], "ability": { "abilities": [ - "Int", - "Wis" + "int", + "wis" ], "entry": "Intelligence or Wisdom" }, "skill": [ - "Society" + "society" ], "domains": [ "ambition", @@ -13606,24 +15431,26 @@ "create permanent or long-lasting sources of light", "provide comfort to those who suffer" ], - "followerAlignment": [ - "LN", - "LE", - "NE" - ], + "followerAlignment": { + "alignment": [ + "LN", + "LE", + "NE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Con", - "Wis" + "con", + "wis" ], "entry": "Constitution or Wisdom" }, "skill": [ - "Intimidation" + "intimidation" ], "domains": [ "ambition", @@ -13649,8 +15476,35 @@ "spiked chain" ], "avatar": { - "entry": "{@bold Zon-Kuthon} Speed 70 feet, air walk, ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Melee {@as 1} spiked chain ({@trait disarm}, {@trait trip}, {@trait reach 15 feet}), Damage {@damage 6d8+6} slashing; Ranged {@as 1} midnight pain (mental, {@trait nonlethal}, range 120 feet), Damage {@damage 6d6+3} mental.", - "preface": "" + "speed": { + "walk": 70 + }, + "airWalk": true, + "ignoreTerrain": true, + "melee": [ + { + "name": "spiked chain", + "traits": [ + "disarm", + "trip", + "reach 15 feet" + ], + "damage": "6d8+6", + "damageType": "slashing" + } + ], + "ranged": [ + { + "name": "midnight pain", + "traits": [ + "nonlethal", + "mental" + ], + "range": 120, + "damage": "6d6+3", + "damageType": "mental" + } + ] } }, "intercession": { @@ -13698,7 +15552,6 @@ "CE" ], "category": "Demon Lords", - "info": [], "edicts": [ "drink blood", "seek vampirism", @@ -13708,23 +15561,25 @@ "expose vampires", "heal a bloody wound without drinking blood from it first" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Str", - "Cha" + "str", + "cha" ], "entry": "Strength or Charisma" }, "skill": [ - "Diplomacy" + "diplomacy" ], "domains": [ "delirium", @@ -13760,7 +15615,6 @@ "NE" ], "category": "Other Gods", - "info": [], "edicts": [ "set pointless traps", "spread nihilism", @@ -13770,23 +15624,25 @@ "spread hope", "provide aid to Pharasmins" ], - "followerAlignment": [ - "NE", - "CE" - ], + "followerAlignment": { + "alignment": [ + "NE", + "CE" + ] + }, "devoteeBenefits": { "font": [ "harm" ], "ability": { "abilities": [ - "Dex", - "Con" + "dex", + "con" ], "entry": "Dexterity or Constitution" }, "skill": [ - "Thievery" + "thievery" ], "domains": [ "death", @@ -13809,6 +15665,208 @@ "pick" ] } + }, + { + "name": "Uvuko", + "alias": [ + "The Diamond Ring" + ], + "source": "LOME", + "hasLore": true, + "page": 141, + "alignment": [ + "CG" + ], + "category": "Mwangi Gods", + "edicts": [ + "embrace change and the future, master adversity with flexibility", + "foster freedom and progress for others" + ], + "anathema": [ + "allow yourself and your surroundings to stagnate", + "crush an egg", + "use vile or cruel language" + ], + "followerAlignment": { + "alignment": [ + "NG", + "N", + "CG", + "CN" + ] + }, + "devoteeBenefits": { + "font": [ + "heal" + ], + "skill": [ + "athletics" + ], + "ability": { + "entry": "Strength or Wisdom", + "abilities": [ + "str", + "wis" + ] + }, + "domains": [ + "change", + "creation", + "healing", + "wyrmkin" + ], + "alternateDomains": [ + "air", + "cold" + ], + "spells": { + "1": [ + "fleet step" + ], + "3": [ + "haste" + ], + "6": [ + "dragon form" + ] + }, + "weapon": [ + "maul" + ], + "avatar": { + "preface": "When casting the {@spell avatar} spell, a worshipper of Uvuko gains the following additional abilities.", + "speed": { + "walk": 30, + "fly": 70 + }, + "immune": [ + "immobilized" + ], + "melee": [ + { + "name": "maul", + "traits": [ + "shove", + "reach 15 feet" + ], + "damage": "6d12+6", + "damageType": "bludgeoning" + } + ], + "ranged": [ + { + "name": "breath of lightning", + "range": 120, + "rangedIncrement": true, + "damage": "6d6+3", + "damageType": "electricity" + } + ] + } + } + }, + { + "name": "Tlehar", + "alias": [ + "The Rising Sun" + ], + "source": "LOME", + "hasLore": true, + "page": 141, + "alignment": [ + "NG" + ], + "category": "Mwangi Gods", + "edicts": [ + "give yourself fully to everything you attempt", + "always maintain hope that tomorrow will be a better day", + "treasure every gift you are given by those who matter to you" + ], + "anathema": [ + "lose your motivation to your regrets", + "spread despair", + "treat a loved one poorly" + ], + "followerAlignment": { + "alignment": [ + "LG", + "NG", + "CG" + ] + }, + "devoteeBenefits": { + "font": [ + "heal" + ], + "skill": [ + "crafting" + ], + "ability": { + "entry": "Intelligence or Charisma", + "abilities": [ + "cha", + "int" + ] + }, + "domains": [ + "cities", + "healing", + "passion", + "sun" + ], + "alternateDomains": [ + "change", + "creation", + "vigil", + "zeal" + ], + "spells": { + "1": [ + "soothe" + ], + "3": [ + "enthrall" + ], + "5": [ + "dreaming potential" + ] + }, + "weapon": [ + "morningstar" + ], + "avatar": { + "preface": "When casting the {@spell avatar} spell, a worshipper of Tlehar gains the following additional abilities.", + "speed": { + "walk": 50, + "fly": 70 + }, + "immune": [ + "immobilized" + ], + "melee": [ + { + "name": "morningstar", + "traits": [ + "versatile p", + "reach 15 feet" + ], + "damage": "6d6+6", + "damageType": "bludgeoning" + } + ], + "ranged": [ + { + "name": "morning light", + "range": 120, + "rangedIncrement": true, + "damage": "3d6+3", + "damageType": "fire", + "damage2": "3d6+3", + "damageType2": "positive" + } + ] + } + } } ] } diff --git a/data/feats/feats-aoa3.json b/data/feats/feats-aoa3.json index 9c16541ca0..4400ca0991 100644 --- a/data/feats/feats-aoa3.json +++ b/data/feats/feats-aoa3.json @@ -11,10 +11,10 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication", - "Prestige" + "uncommon", + "archetype", + "dedication", + "prestige" ], "prerequisites": "Charisma 14, expert in {@skill Stealth} and {@skill Survival}, member of the Bellflower Network", "entries": [ @@ -38,9 +38,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Attack" + "uncommon", + "archetype", + "attack" ], "prerequisites": "Bellflower Dedication, expert in a melee weapon", "entries": [ @@ -53,8 +53,8 @@ "page": 73, "level": 1, "traits": [ - "Uncommon", - "General" + "uncommon", + "general" ], "prerequisites": "ability to select ancestry feats from multiple ancestries", "entries": [ @@ -72,8 +72,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "Bellflower Dedication", "entries": [ @@ -91,8 +91,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "Bellflower Dedication", "entries": [ @@ -115,9 +115,9 @@ ] }, "traits": [ - "Rare", - "General", - "Skill" + "rare", + "general", + "skill" ], "prerequisites": "legendary in {@skill Deception}", "entries": [ @@ -136,8 +136,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "Bellflower Dedication", "entries": [ @@ -155,9 +155,9 @@ ] }, "traits": [ - "Uncommon", - "General", - "Skill" + "uncommon", + "general", + "skill" ], "prerequisites": "trained in {@skill Deception}", "entries": [ @@ -176,8 +176,8 @@ ] }, "traits": [ - "Rare", - "Bard" + "rare", + "bard" ], "entries": [ "You learn the {@spell silver's refrain|AoA3} composition cantrip, which aids you when fighting devils." @@ -194,8 +194,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "Bellflower Dedication", "entries": [ @@ -213,8 +213,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "Bellflower Dedication", "entries": [ @@ -232,9 +232,9 @@ ] }, "traits": [ - "Uncommon", - "General", - "Skill" + "uncommon", + "general", + "skill" ], "prerequisites": "expert in {@skill Crafting}", "entries": [ diff --git a/data/feats/feats-aoa4.json b/data/feats/feats-aoa4.json index 7df74f9e0c..94e68e82ac 100644 --- a/data/feats/feats-aoa4.json +++ b/data/feats/feats-aoa4.json @@ -11,7 +11,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Crystal Keeper Dedication|AoA4}", "entries": [ @@ -29,9 +29,9 @@ ] }, "traits": [ - "Rare", - "Archetype", - "Dedication" + "rare", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Lore||Elven Lore} or {@skill Society}", "entries": [ @@ -57,7 +57,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Crystal Keeper Dedication|AoA4}", "entries": [ @@ -71,7 +71,7 @@ "page": 63, "level": 1, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "worshipper of {@deity Droskar|LOGM}", "entries": [ @@ -90,7 +90,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Crystal Keeper Dedication|AoA4}", "entries": [ @@ -108,7 +108,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Crystal Keeper Dedication|AoA4}", "entries": [ diff --git a/data/feats/feats-aoa5.json b/data/feats/feats-aoa5.json index e88734652e..1fbe08a9b5 100644 --- a/data/feats/feats-aoa5.json +++ b/data/feats/feats-aoa5.json @@ -6,8 +6,8 @@ "page": 78, "level": 12, "traits": [ - "Uncommon", - "Rogue" + "uncommon", + "rogue" ], "prerequisites": "{@feat Improved Poison Weapon}", "entries": [ @@ -25,7 +25,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Zephyr Guard Dedication, trained in {@skill Intimidation}", "entries": [ @@ -50,8 +50,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "Zephyr Guard Dedication", "entries": [ @@ -68,9 +68,9 @@ }, "level": 12, "traits": [ - "Uncommon", - "Druid", - "Morph" + "uncommon", + "druid", + "morph" ], "requirements": "You are transformed into a plant by a polymorph spell.", "entries": [ @@ -91,7 +91,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Zephyr Guard Dedication, trained in {@skill Athletics}", "entries": [ @@ -105,8 +105,8 @@ "page": 78, "level": 12, "traits": [ - "Uncommon", - "Alchemist" + "uncommon", + "alchemist" ], "entries": [ "Through a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely.", @@ -128,7 +128,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Zephyr Guard Dedication, expert in {@skill Perception}", "entries": [ @@ -146,9 +146,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "member of the Zephyr Guard", "access": "You are from Katapesh.", diff --git a/data/feats/feats-aoa6.json b/data/feats/feats-aoa6.json index a4efc9c897..9ac21c4e40 100644 --- a/data/feats/feats-aoa6.json +++ b/data/feats/feats-aoa6.json @@ -6,8 +6,8 @@ "page": 76, "level": 20, "traits": [ - "Uncommon", - "Druid" + "uncommon", + "druid" ], "prerequisites": "{@feat Animal Companion}", "entries": [ @@ -20,8 +20,8 @@ "page": 76, "level": 20, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "tenets of good", "entries": [ @@ -34,8 +34,8 @@ "page": 76, "level": 20, "traits": [ - "Uncommon", - "Sorcerer" + "uncommon", + "sorcerer" ], "entries": [ "You have learned to manipulate the innate power of your bloodline and adapt it to your needs. When making your daily preparations, you can swap out a single spell of 9th level or lower for another spell of the same level. You can't swap out spells granted specifically by your bloodline." @@ -47,8 +47,8 @@ "page": 76, "level": 20, "traits": [ - "Uncommon", - "Alchemist" + "uncommon", + "alchemist" ], "entries": [ "Your daily preparations are particularly efficient and plentiful. When using your infused reagents to create alchemical items during your daily preparations, you make a batch of three of a given item instead of a batch of two, or a batch of four if your field normally lets you create three of that item." @@ -60,8 +60,8 @@ "page": 76, "level": 20, "traits": [ - "Uncommon", - "Cleric" + "uncommon", + "cleric" ], "prerequisites": "{@feat Emblazon Armament}", "entries": [ @@ -79,8 +79,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Rogue" + "uncommon", + "rogue" ], "prerequisites": "{@action Debilitating Strike}", "frequency": { @@ -98,8 +98,8 @@ "page": 76, "level": 20, "traits": [ - "Uncommon", - "Monk" + "uncommon", + "monk" ], "entries": [ "You perfect your body, refining the flex of every muscle and the bend of every joint to maximum efficiency. Your unarmed Strikes gain the deadly d12 trait, and you have fast healing 20, causing you to regain 20 HP at the start of each of your turns provided you have at least 1 HP." @@ -111,8 +111,8 @@ "page": 76, "level": 20, "traits": [ - "Uncommon", - "Barbarian" + "uncommon", + "barbarian" ], "entries": [ "You are unstoppable, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from raging resistance increases to 8 + your Constitution modifier.", @@ -125,8 +125,8 @@ "page": 76, "level": 20, "traits": [ - "Uncommon", - "Bard" + "uncommon", + "bard" ], "prerequisites": "focus pool", "entries": [ @@ -139,8 +139,8 @@ "page": 76, "level": 20, "traits": [ - "Uncommon", - "Wizard" + "uncommon", + "wizard" ], "entries": [ "You have mastered a handful of spells to such a degree that you can cast them even if you haven't prepared them.", @@ -153,8 +153,8 @@ "page": 77, "level": 20, "traits": [ - "Uncommon", - "Ranger" + "uncommon", + "ranger" ], "entries": [ "Your senses are peerless. You gain a +2 circumstance bonus to {@skill Perception} checks, and you gain low-light vision.", @@ -167,8 +167,8 @@ "page": 77, "level": 20, "traits": [ - "Uncommon", - "Fighter" + "uncommon", + "fighter" ], "entries": [ "Your experience keeps you on your toes, allowing you to adapt to even the most dangerous challenges. When you gain a fighter feat using combat flexibility, you gain three fighter feats instead of one. The first feat must still be 8th level or lower, the second feat can be up to 14th level, and the third feat can be up to 18th level. You can use the first feat to meet the prerequisites of the second or third feats and the second feat to meet the prerequisites of the third feat. You must meet all feats' prerequisites. In addition, you can adapt to the battlefield's challenges by spending 1 hour to train. If you do, you can reselect the feats chosen with combat flexibility as if you had made your daily preparations." diff --git a/data/feats/feats-aoe1.json b/data/feats/feats-aoe1.json index 00727d7212..974a349cf2 100644 --- a/data/feats/feats-aoe1.json +++ b/data/feats/feats-aoe1.json @@ -11,7 +11,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Edgewatch Detective Dedication", "entries": [ @@ -34,7 +34,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Edgewatch Detective Dedication", "frequency": { @@ -57,9 +57,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Intelligence 14 or Wisdom 14", "entries": [ @@ -82,8 +82,8 @@ ] }, "traits": [ - "Archetype", - "Secret" + "archetype", + "secret" ], "prerequisites": "Edgewatch Detective Dedication", "entries": [ diff --git a/data/feats/feats-aoe2.json b/data/feats/feats-aoe2.json index 1b5f046cef..5a975b8976 100644 --- a/data/feats/feats-aoe2.json +++ b/data/feats/feats-aoe2.json @@ -15,11 +15,11 @@ ] }, "traits": [ - "Archetype", - "Electricity", - "Evocation", - "Force", - "Sonic" + "archetype", + "electricity", + "evocation", + "force", + "sonic" ], "prerequisites": "Sky and Heaven Stance", "requirements": "You are in Sky and Heaven Stance.", @@ -43,11 +43,11 @@ ] }, "traits": [ - "Archetype", - "Electricity", - "Evocation", - "Sonic", - "Verbal" + "archetype", + "electricity", + "evocation", + "sonic", + "verbal" ], "prerequisites": "Jalmeri Heavenseeker Dedication", "entries": [ @@ -67,14 +67,14 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "expert in unarmed attacks", "access": "trained by a current or former member of a House of Perfection", "entries": [ - "Your skill and dedication have set you on a path to master the techniques of Jalmeray's greatest martial artists: victors of the Challenge of Sky and Heaven. You become trained in either {@skill Acrobatics} or {@skill Occultism}. You gain either the {@feat Ki Rush} or {@feat Ki Strike} monk feat, which grants you a ki spell and a focus pool of 1 Focus Point that you can recover using the {@action Refocus} activity as a monk does. If you already have both these feats, you can instead choose a single {@filter 1st-level monk feat|feats||level=[1;1]|classes=monk}." + "Your skill and dedication have set you on a path to master the techniques of Jalmeray's greatest martial artists: victors of the Challenge of Sky and Heaven. You become trained in either {@skill Acrobatics} or {@skill Occultism}. You gain either the {@feat Ki Rush} or {@feat Ki Strike} monk feat, which grants you a ki spell and a focus pool of 1 Focus Point that you can recover using the {@action Refocus} activity as a monk does. If you already have both these feats, you can instead choose a single {@filter 1st-level monk feat|feats||level=[1;1]|Class=monk}." ], "special": "You can't select another dedication feat until you have gained two other feats from the Jalmeri heavenseeker archetype." }, @@ -93,8 +93,8 @@ ] }, "traits": [ - "Archetype", - "Stance" + "archetype", + "stance" ], "prerequisites": "Jalmeri Heavenseeker", "requirements": "You are unarmored.", @@ -118,8 +118,8 @@ ] }, "traits": [ - "Archetype", - "Open" + "archetype", + "open" ], "prerequisites": "Sky and Heaven Stance", "requirements": "You are in Sky and Heaven Stance.", @@ -139,7 +139,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Jalmeri", "entries": [ @@ -158,7 +158,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Jalmeri Heavenseeker Dedication", "entries": [ diff --git a/data/feats/feats-aoe3.json b/data/feats/feats-aoe3.json index ee21776326..8daf80a9d4 100644 --- a/data/feats/feats-aoe3.json +++ b/data/feats/feats-aoe3.json @@ -10,8 +10,8 @@ }, "level": 8, "traits": [ - "Uncommon", - "Rogue" + "uncommon", + "rogue" ], "prerequisites": "ruffian racket", "requirements": "You're wielding a melee weapon that deals bludgeoning damage and you're {@condition hidden} from or {@condition undetected} by an enemy.", @@ -35,7 +35,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Provocator Dedication", "trigger": "You succeed or critically succeed at a Reflex saving throw.", @@ -54,9 +54,9 @@ }, "level": 12, "traits": [ - "Uncommon", - "Concentrate", - "Rogue" + "uncommon", + "concentrate", + "rogue" ], "access": "Help either the Washboard Dogs or the Diobel", "entries": [ @@ -70,8 +70,8 @@ "page": 75, "level": 10, "traits": [ - "Uncommon", - "Rogue" + "uncommon", + "rogue" ], "access": "Help either the Washboard Dogs or the Diobel", "entries": [ @@ -94,10 +94,10 @@ ] }, "traits": [ - "Archetype", - "Concentrate", - "Emotion", - "Mental" + "archetype", + "concentrate", + "emotion", + "mental" ], "prerequisites": "Provocator Dedication", "requirements": "Your last action was a {@action Strike} that dropped an opponent to 0 Hit Points.", @@ -128,7 +128,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Provocator Dedication", "entries": [ @@ -146,7 +146,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Provocator Dedication, expert in any kind of weapon or unarmed attack", "entries": [ @@ -168,7 +168,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Provocator Dedication", "entries": [ @@ -186,9 +186,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Strength 14, Charisma 14", "access": "Successfully defeat the ebaraks in the Irorium.", @@ -207,10 +207,10 @@ }, "level": 6, "traits": [ - "Uncommon", - "Flourish", - "Manipulate", - "Rogue" + "uncommon", + "flourish", + "manipulate", + "rogue" ], "requirements": "You're wielding a melee weapon that deals slashing damage and you have a free hand.", "access": "Help either the Washboard Dogs or the Diobel", @@ -228,9 +228,9 @@ }, "level": 8, "traits": [ - "Uncommon", - "Flourish", - "Rogue" + "uncommon", + "flourish", + "rogue" ], "prerequisites": "{@feat Quick Draw|G&G}", "requirements": "You have a melee weapon of light bulk", diff --git a/data/feats/feats-apg.json b/data/feats/feats-apg.json index 74edfd7eb0..18082e0c57 100644 --- a/data/feats/feats-apg.json +++ b/data/feats/feats-apg.json @@ -6,8 +6,8 @@ "page": 202, "level": 11, "traits": [ - "Downtime", - "General" + "downtime", + "general" ], "prerequisites": "Charisma 16", "entries": [ @@ -20,7 +20,7 @@ "page": 36, "level": 13, "traits": [ - "Aasimar" + "aasimar" ], "entries": [ "Your celestial powers allow you to remove lesser afflictions with ease. Each day, you can cast two 4th-level divine innate spells. You can choose from the following spells each time you cast: {@spell remove curse}, {@spell remove disease}, and {@spell neutralize poison}." @@ -32,7 +32,7 @@ "page": 119, "level": 4, "traits": [ - "Champion" + "champion" ], "prerequisites": "devotion spell ({@spell lay on hands})", "entries": [ @@ -50,7 +50,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Horizon Walker Dedication|APG}", "entries": [ @@ -68,9 +68,9 @@ }, "level": 8, "traits": [ - "Bard", - "Concentrate", - "Manipulate" + "bard", + "concentrate", + "manipulate" ], "trigger": "An ally within 30 feet {@action Cast a Spell|CRB|Casts a Spell}.", "entries": [ @@ -85,7 +85,7 @@ "page": 133, "level": 20, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Impossible Flurry}", "requirements": "You are wielding two melee weapons, each in a different hand.", @@ -99,7 +99,7 @@ "page": 31, "level": 9, "traits": [ - "Changeling" + "changeling" ], "prerequisites": "claw unarmed attack", "entries": [ @@ -121,8 +121,8 @@ ] }, "traits": [ - "Archetype", - "Fortune" + "archetype", + "fortune" ], "prerequisites": "{@feat Poisoner Dedication|APG}", "trigger": "You fail a save against a poison.", @@ -141,8 +141,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Acrobatics}", "entries": [ @@ -168,8 +168,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Acrobatics}", "entries": [ @@ -187,11 +187,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Beastmaster Dedication|APG}", "entries": [ - "Another animal joins you in your travels. It is a young animal companion that has the minion trait. See Beastmaster Animal Companions for rules on how having multiple animal companions works." + "Another animal joins you in your travels. It is a {@quickref young animal companion||0|young animal companions} that has the {@trait minion} trait. See Beastmaster Animal Companions for rules on how having multiple animal companions works." ], "special": "You can select this feat more than once, gaining an additional animal companion each time, to a maximum of four total companions (including the one you gained from Beastmaster Dedication and possibly one you gained from sources other than the beastmaster archetype)." }, @@ -205,7 +205,7 @@ }, "level": 6, "traits": [ - "Ranger" + "ranger" ], "trigger": "You succeed or critically succeed at a check to {@action Recall Knowledge} on your hunted prey.", "entries": [ @@ -223,7 +223,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Shadow Magic|APG}", "entries": [ @@ -236,8 +236,8 @@ "page": 108, "level": 1, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "entries": [ "In the heat of battle, you are capable of amazing feats of strength. While you are {@action Rage|CRB|raging}, increase your {@condition encumbered} and maximum Bulk limits by 2; you also gain a +1 status bonus to {@skill Athletics} checks to lift heavy objects, {@action Escape}, and {@action Force Open}." @@ -254,7 +254,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Archer Dedication|APG}", "entries": [ @@ -272,11 +272,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Deduction|APG}", "entries": [ - "You gain one {@filter investigator|feats||classes=investigator} feat. For the purpose of meeting its prerequisites, your investigator level is equal to half your character level." + "You gain one {@filter investigator|feats||Class=investigator} feat. For the purpose of meeting its prerequisites, your investigator level is equal to half your character level." ], "special": "You can select this feat more than once. Each time you select it, you gain another investigator feat." }, @@ -291,10 +291,10 @@ ] }, "traits": [ - "General", - "Healing", - "Manipulate", - "Skill" + "general", + "healing", + "manipulate", + "skill" ], "prerequisites": "master in {@skill Medicine}", "entries": [ @@ -312,11 +312,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Flair|APG}", "entries": [ - "You gain one {@filter swashbuckler|feats||classes=swashbuckler} feat. For the purpose of meeting its prerequisites, your swashbuckler level is equal to half your character level." + "You gain one {@filter swashbuckler|feats||Class=swashbuckler} feat. For the purpose of meeting its prerequisites, your swashbuckler level is equal to half your character level." ], "special": "You can select this feat more than once. Each time you select it, you gain another swashbuckler feat." }, @@ -326,7 +326,7 @@ "page": 47, "level": 13, "traits": [ - "Human" + "human" ], "entries": [ "Over the course of adventuring, your adaptability has let you pick up numerous useful abilities. You gain a general feat of 7th level or lower. You must meet the feat's prerequisites." @@ -344,11 +344,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Mysteries|APG}", "entries": [ - "You gain one {@filter oracle|feats||classes=oracle} feat. For meeting its prerequisites, your oracle level is equal to half your level." + "You gain one {@filter oracle|feats||Class=oracle} feat. For meeting its prerequisites, your oracle level is equal to half your level." ], "special": "You can select this feat more than once. Each time, you gain another oracle feat." }, @@ -358,7 +358,7 @@ "page": 79, "level": 6, "traits": [ - "Oracle" + "oracle" ], "prerequisites": "initial revelation spell", "entries": [ @@ -379,11 +379,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Witchcraft|APG}", "entries": [ - "You gain one {@filter witch|feats||classes=witch} feat. For the purpose of meeting its prerequisites, your witch level is equal to half your character level." + "You gain one {@filter witch|feats||Class=witch} feat. For the purpose of meeting its prerequisites, your witch level is equal to half your character level." ], "special": "You can select this feat more than once. Each time you select it, you gain another witch feat." }, @@ -398,8 +398,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Acrobatics}", "entries": [ @@ -416,7 +416,7 @@ }, "level": 2, "traits": [ - "Swashbuckler" + "swashbuckler" ], "trigger": "You're about to roll initiative.", "entries": [ @@ -429,8 +429,8 @@ "page": 10, "level": 9, "traits": [ - "Catfolk", - "Disease" + "catfolk", + "disease" ], "prerequisites": "claw unarmed attack", "entries": [ @@ -443,7 +443,7 @@ "page": 90, "level": 6, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "expert in {@skill Athletics}", "entries": [ @@ -456,7 +456,7 @@ "page": 61, "level": 4, "traits": [ - "Investigator" + "investigator" ], "prerequisites": "alchemical sciences methodology", "entries": [ @@ -473,7 +473,7 @@ }, "level": 6, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "frequency": { @@ -495,9 +495,9 @@ }, "level": 18, "traits": [ - "Bard", - "Illusion", - "Mental" + "bard", + "illusion", + "mental" ], "trigger": "You would take damage from a {@action Strike} or spell that doesn't have the {@trait death} trait or otherwise cause instant death (such as {@spell disintegrate}).", "entries": [ @@ -514,8 +514,8 @@ }, "level": 5, "traits": [ - "Fortune", - "Kobold" + "fortune", + "kobold" ], "frequency": { "unit": "day", @@ -532,7 +532,7 @@ "page": 120, "level": 12, "traits": [ - "Champion" + "champion" ], "prerequisites": "devotion spell (lay on hands)", "entries": [ @@ -550,8 +550,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Linguist Dedication|APG}, expert in {@skill Deception} and {@skill Society}", "entries": [ @@ -568,7 +568,7 @@ }, "level": 6, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "sneak attack {@dice 2d6}", "requirements": "You must have identified a creature with {@action Recall Knowledge}.", @@ -583,7 +583,7 @@ "page": 139, "level": 1, "traits": [ - "Sorcerer" + "sorcerer" ], "entries": [ "The magic of your bloodline mixes with that of your ancestry. You gain your blood magic effect when you cast a non-cantrip spell you gained from a heritage or an ancestry feat, in addition to the normal circumstances that trigger your blood magic." @@ -598,7 +598,7 @@ "page": 43, "level": 1, "traits": [ - "Elf" + "elf" ], "prerequisites": "at least 100 years old", "entries": [ @@ -611,7 +611,7 @@ "page": 140, "level": 10, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "{@feat Ancestral Blood Magic|APG}", "entries": [ @@ -624,7 +624,7 @@ "page": 43, "level": 5, "traits": [ - "Elf" + "elf" ], "entries": [ "Long-lived elves have seen civilizations rise and fall, often at the hands of outside forces. As a result, they have developed a wariness of others who might seek to influence or control them. You've been trained to resist such manipulation, gaining a +2 circumstance bonus to saving throws against effects that would make you {@condition controlled}, such as dominate, and to {@skill Perception} checks to {@action Sense Motive} when trying to determine if a creature is under the influence of such an effect. When you roll a success on a saving throw against such an effect, you get a critical success instead." @@ -636,7 +636,7 @@ "page": 128, "level": 2, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Monastic Weaponry}, a {@filter feat granting access to all weapons with an ancestry trait|feats||search=weapon familiarity} (such as {@feat elven weapon familiarity|crb|elf} or {@feat orc weapon familiarity|APG|orc})", "entries": [ @@ -654,7 +654,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Assassin Dedication|APG}", "entries": [ @@ -667,7 +667,7 @@ "page": 36, "level": 9, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "{@feat Angelkin|APG}", "entries": [ @@ -680,8 +680,8 @@ "page": 35, "level": 1, "traits": [ - "Aasimar", - "Lineage" + "aasimar", + "lineage" ], "entries": [ "You descend from an angel\u2014a winged messenger from Nirvana or one of the other celestial realms\u2014which gives you a knack for cultures and languages. You gain the trained proficiency rank in {@skill Society}. If you would automatically become trained in {@skill Society} (from your background or class, for example), you instead become trained in a skill of your choice. You know the {@language Celestial} language, and you gain the {@feat Multilingual} skill feat." @@ -697,7 +697,7 @@ "page": 132, "level": 4, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "warden spells", "entries": [ @@ -710,9 +710,9 @@ "page": 113, "level": 10, "traits": [ - "Bard", - "Exploration", - "Linguistic" + "bard", + "exploration", + "linguistic" ], "entries": [ "By putting composition to paper, you can create a source of stirring words or song that others can read and understand.", @@ -732,8 +732,8 @@ }, "level": 2, "traits": [ - "Manipulate", - "Sorcerer" + "manipulate", + "sorcerer" ], "entries": [ "You forge a mystical connection with an ally using your body as a focus, allowing them to benefit from your magic.", @@ -746,7 +746,7 @@ "page": 88, "level": 2, "traits": [ - "Swashbuckler" + "swashbuckler" ], "entries": [ "Your taunts and threats earn your foes ire. When you successfully {@action Demoralize} a creature, its {@condition frightened} condition can't decrease to less than 1 at the end of its turn until it either uses a {@condition hostile} action against you or can no longer observe or sense you for at least 1 round." @@ -758,8 +758,8 @@ "page": 135, "level": 6, "traits": [ - "Exploration", - "Rogue" + "exploration", + "rogue" ], "prerequisites": "expert in {@skill Stealth}", "entries": [ @@ -777,8 +777,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Perception}, {@skill Society}, and {@skill Thievery}", "entries": [ @@ -805,8 +805,8 @@ ] }, "traits": [ - "Archetype", - "Fortune" + "archetype", + "fortune" ], "prerequisites": "{@feat Archaeologist Dedication|APG}", "frequency": { @@ -829,8 +829,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "entries": [ "You become trained in all {@filter simple and martial weapons|items||Group=Bow|Subcategory=Weapon;Martial;Simple|category=weapon} in the {@group bow} weapon group. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all simple and martial weapons in the {@group bow} weapon group. If you are at least an expert in the bow you are using, you gain access to the critical specialization effect with that bow." @@ -858,8 +858,8 @@ ] }, "traits": [ - "Archetype", - "Concentrate" + "archetype", + "concentrate" ], "prerequisites": "{@feat Archer Dedication|APG}", "entries": [ @@ -873,12 +873,12 @@ "page": 36, "level": 9, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "{@feat Lawbringer|APG}", "entries": [ "You can tap into the heavenly magic that is your birthright.", - "You can cast {@spell continual flame} and shield other each once per day as 2nd-level divine innate spells." + "You can cast {@spell continual flame} and {@spell shield other} each once per day as 2nd-level divine innate spells." ] }, { @@ -893,8 +893,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Athletics} or {@skill Lore||Warfare Lore}", "entries": [ @@ -912,8 +912,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Sentinel Dedication|APG}", "entries": [ @@ -935,7 +935,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sentinel Dedication|APG}", "trigger": "An adjacent foe critically fails an attack roll to {@action Strike} you with a melee weapon or unarmed attack.", @@ -955,8 +955,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Stealth}", "entries": [ @@ -978,9 +978,9 @@ ] }, "traits": [ - "Archetype", - "Magical", - "Necromancy" + "archetype", + "magical", + "necromancy" ], "prerequisites": "{@feat Eldritch Archer Dedication|APG}", "frequency": { @@ -1002,8 +1002,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "{@feat Alchemical Crafting}; trained in {@skill Crafting}, {@skill Deception}, and {@skill Stealth}", "entries": [ @@ -1045,12 +1045,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Assassin Dedication|APG}", - "requirements": "You have designated a mark using Mark for", + "requirements": "You have designated a mark using Mark for Death and are completely {@condition unnoticed} by your mark.", "entries": [ - "Assassination and are completely {@condition unnoticed} by your mark.", "You strike with one swift movement, trying to instantly slay your mark. Make a {@action Strike} against your mark. If you hit, your mark takes {@dice 6d6} extra precision damage with a basic Fortitude save against your class DC or spell DC, whichever is higher.", "If the mark critically fails, they die. This is an {@trait incapacitation} effect. The creature then becomes temporarily immune to your Assassinate for 1 day." ] @@ -1069,8 +1068,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}", "entries": [ @@ -1083,7 +1082,7 @@ "page": 113, "level": 6, "traits": [ - "Bard" + "bard" ], "prerequisites": "enigma muse", "entries": [ @@ -1104,7 +1103,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Flexible Ritualist|APG}", "entries": [ @@ -1117,7 +1116,7 @@ "page": 18, "level": 5, "traits": [ - "Orc" + "orc" ], "entries": [ "Surviving in {@condition hostile} terrain has given you a great talent for mobility. Whenever you roll a success on an {@skill Athletics} check to {@action Climb} or {@action Swim}, you get a critical success instead." @@ -1129,7 +1128,7 @@ "page": 60, "level": 2, "traits": [ - "Investigator" + "investigator" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -1148,7 +1147,7 @@ }, "level": 6, "traits": [ - "Swashbuckler" + "swashbuckler" ], "trigger": "A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.", "entries": [ @@ -1162,8 +1161,8 @@ "page": 119, "level": 4, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "tenets of evil", "entries": [ @@ -1176,7 +1175,7 @@ "page": 121, "level": 14, "traits": [ - "Champion" + "champion" ], "prerequisites": "{@feat Esoteric Oath|APG}", "entries": [ @@ -1199,9 +1198,9 @@ ] }, "traits": [ - "Archetype", - "Flourish", - "Open" + "archetype", + "flourish", + "open" ], "prerequisites": "{@feat Mauler Dedication|APG}", "requirements": "You are wielding a melee weapon in two hands.", @@ -1219,8 +1218,8 @@ }, "level": 13, "traits": [ - "Elf", - "Fortune" + "elf", + "fortune" ], "frequency": { "freq": 1, @@ -1239,7 +1238,7 @@ "page": 36, "level": 9, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "{@feat Musetouched|APG}", "entries": [ @@ -1257,7 +1256,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Marshal Dedication|APG}", "entries": [ @@ -1275,8 +1274,8 @@ }, "level": 4, "traits": [ - "Barbarian", - "Flourish" + "barbarian", + "flourish" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -1295,8 +1294,8 @@ }, "level": 4, "traits": [ - "Fighter", - "Flourish" + "fighter", + "flourish" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -1314,8 +1313,8 @@ }, "level": 2, "traits": [ - "Barbarian", - "Flourish" + "barbarian", + "flourish" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -1333,11 +1332,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Investigator Dedication|APG}", "entries": [ - "You gain a {@filter 1st- or 2nd-level investigator|feats||classes=investigator|level=[1;2]} of your choice." + "You gain a {@filter 1st- or 2nd-level investigator|feats||Class=investigator|level=[1;2]} of your choice." ], "leadsTo": [ "Advanced Deduction|APG" @@ -1354,7 +1353,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Eldritch Archer Dedication|APG}", "entries": [ @@ -1376,11 +1375,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swashbuckler Dedication|APG}", "entries": [ - "You gain a {@filter 1st- or 2nd-level swashbuckler|feats||classes=swashbuckler|level=[1;2]} of your choice." + "You gain a {@filter 1st- or 2nd-level swashbuckler|feats||Class=swashbuckler|level=[1;2]} of your choice." ], "leadsTo": [ "Advanced Flair|APG" @@ -1392,7 +1391,7 @@ "page": 101, "level": 2, "traits": [ - "Witch" + "witch" ], "entries": [ "Your patron grants you a special lesson, revealing a hidden facet of its nature. Choose a {@filter basic lesson|optionalfeatures||Feature Type=Basic Lesson}. You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1." @@ -1409,11 +1408,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Oracle Dedication|APG}", "entries": [ - "You gain a {@filter 1st- or 2nd-level oracle|feats||classes=oracle|level=[1;2]} of your choice." + "You gain a {@filter 1st- or 2nd-level oracle|feats||Class=oracle|level=[1;2]} of your choice." ], "leadsTo": [ "Advanced Mysteries|APG" @@ -1430,7 +1429,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Oracle Dedication|APG}", "entries": [ @@ -1453,7 +1452,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scroll Trickster Dedication|APG}", "entries": [ @@ -1478,7 +1477,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Witch Dedication|APG}", "entries": [ @@ -1501,11 +1500,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Witch Dedication|APG}", "entries": [ - "You gain a {@filter 1st- or 2nd-level witch|feats||classes=witch|level=[1;2]} of your choice. Your familiar no longer has one less familiar ability than normal." + "You gain a {@filter 1st- or 2nd-level witch|feats||Class=witch|level=[1;2]} of your choice. Your familiar no longer has one less familiar ability than normal." ], "leadsTo": [ "Advanced Witchcraft|APG" @@ -1522,8 +1521,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "{@feat Shield Block}", "entries": [ @@ -1549,8 +1548,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Lore||Warfare Lore}", "entries": [ @@ -1564,7 +1563,7 @@ "page": 18, "level": 1, "traits": [ - "Orc" + "orc" ], "entries": [ "You have an impressive innate ability to tame and command ferocious beasts. You become trained in the {@skill Nature} skill and gain the {@feat Train Animal} skill feat." @@ -1585,10 +1584,10 @@ ] }, "traits": [ - "Archetype", - "Divination", - "Mental", - "Primal" + "archetype", + "divination", + "mental", + "primal" ], "prerequisites": "{@feat Beastmaster Dedication|APG}", "entries": [ @@ -1606,12 +1605,12 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Nature}", "entries": [ - "You gain the service of a young animal companion that travels with you and obeys your commands. The rules for animal companions appear on page 214 of the Core Rulebook, with additions on page 144 of this book. Contrary to the usual rules for animal companions, this feat can grant you a second animal companion. If you ever have more than one animal companion, you gain the Call Companion action. See the Beastmaster Animal Companions sidebar for details on this action.", + "You gain the service of a {@quickref young animal companion||0|young animal companions} that travels with you and obeys your commands. The rules for animal companions appear on page 214 of the Core Rulebook, with additions on page 144 of this book. Contrary to the usual rules for animal companions, this feat can grant you a second animal companion. If you ever have more than one animal companion, you gain the Call Companion action. See the Beastmaster Animal Companions sidebar for details on this action.", "Certain beastmaster feats give you primal focus spells. The rules for focus spells appear on page 300 of the Core Rulebook.", "When you gain your first beastmaster focus spell, you become trained in primal spell attack rolls and spell DCs, and your spellcasting ability for these spells is Charisma. Feats that grant beastmaster focus spells tell you to increase the number of Focus Points in your pool, but if you don't already have a focus pool, you instead get a focus pool with 1 Focus Point. You can {@action Refocus} by grooming, feeding, playing with, or otherwise tending to an animal companion." ], @@ -1643,10 +1642,10 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Concentrate", - "Primal" + "archetype", + "auditory", + "concentrate", + "primal" ], "prerequisites": "{@feat Beastmaster Dedication|APG}, Call Companion", "frequency": { @@ -1668,7 +1667,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Beastmaster Dedication|APG}", "entries": [ @@ -1687,7 +1686,7 @@ }, "level": 4, "traits": [ - "Oracle" + "oracle" ], "frequency": { "unit": "turn", @@ -1714,7 +1713,7 @@ "page": 15, "level": 9, "traits": [ - "Kobold" + "kobold" ], "entries": [ "Underestimating you is a grave mistake, but it's one others keep making. You've learned to take advantage of slips in your foes' defenses. When you {@action Strike} a {@condition flat-footed} creature using a melee weapon or unarmed attack that has the {@trait agile} and {@trait finesse} traits, it gains the {@trait backstabber} trait." @@ -1726,7 +1725,7 @@ "page": 23, "level": 9, "traits": [ - "Ratfolk" + "ratfolk" ], "prerequisites": "{@feat Cheek Pouches|APG}", "entries": [ @@ -1744,9 +1743,9 @@ ] }, "traits": [ - "General", - "Secret", - "Skill" + "general", + "secret", + "skill" ], "prerequisites": "master in {@skill Society}", "entries": [ @@ -1773,10 +1772,10 @@ }, "level": 13, "traits": [ - "Catfolk", - "Divination", - "Misfortune", - "Occult" + "catfolk", + "divination", + "misfortune", + "occult" ], "frequency": { "unit": "day", @@ -1793,7 +1792,7 @@ "page": 81, "level": 18, "traits": [ - "Oracle" + "oracle" ], "entries": [ "Your mind and body can, for a short time, withstand the devastation of overdrawing your curse. When you would become overwhelmed by your curse, you can forestall the effects for up to 1 minute. On each of your turns during that time, you can cast one revelation spell granted by your mystery (but not domain spells, spells from Diverse Mystery, or other revelation spells you gained from other abilities) without spending Focus Points or taking any further {@trait negative} effects.", @@ -1819,8 +1818,8 @@ }, "level": 8, "traits": [ - "Finisher", - "Swashbuckler" + "finisher", + "swashbuckler" ], "entries": [ "Your blow inflicts profuse bleeding. Make a slashing or piercing {@action Strike} with a weapon or unarmed attack that allows you to add your precise strike damage. If you hit, the target also takes {@condition persistent damage ||persistent bleed damage} equal to your precise strike finisher damage." @@ -1832,7 +1831,7 @@ "page": 36, "level": 5, "traits": [ - "Aasimar" + "aasimar" ], "entries": [ "Your freshly spilled blood is sanctified, and ingesting it causes effects similar to those of holy water (Core Rulebook 571)", @@ -1854,7 +1853,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Blessed One Dedication|APG}", "trigger": "An ally within 30 feet would become {@condition frightened}, {@condition drained}, {@condition enfeebled}, {@condition sickened}, or {@condition stupefied}.", @@ -1873,8 +1872,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "entries": [ "You are touched by a deity and gifted with the ability to alleviate the suffering of others. You gain the {@spell lay on hands} devotion spell. It costs 1 Focus Point to cast a focus spell.", @@ -1898,7 +1897,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Blessed One Dedication|APG}", "entries": [ @@ -1920,9 +1919,9 @@ ] }, "traits": [ - "Archetype", - "Concentrate", - "Metamagic" + "archetype", + "concentrate", + "metamagic" ], "prerequisites": "{@feat Blessed One Dedication|APG}, ability to cast spells from spell slots, {@feat Mercy}", "frequency": { @@ -1940,7 +1939,7 @@ "page": 63, "level": 8, "traits": [ - "Investigator" + "investigator" ], "add_hash": "Investigator", "prerequisites": "master in {@skill Perception}", @@ -1955,7 +1954,7 @@ "page": 140, "level": 12, "traits": [ - "Sorcerer" + "sorcerer" ], "entries": [ "You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy. When you {@action Cast a Spell}, you can replace all verbal, material, or somatic spellcasting components with a blood component. To use a blood component, you lose Hit Points equal to twice the spell's level as the energy in your blood is depleted, and you can't decrease the Hit Points lost in any way. As usual for altering components, this has no effect on the number of actions required to {@action Cast a Spell||Cast the Spell}, and your {@action Cast a Spell} activity gains the {@trait concentrate} trait but not the {@trait manipulate} trait. You can't use blood components to replace any required part of a spell's cost." @@ -1967,7 +1966,7 @@ "page": 33, "level": 9, "traits": [ - "Dhampir" + "dhampir" ], "prerequisites": "fangs unarmed attack", "entries": [ @@ -1980,7 +1979,7 @@ "page": 141, "level": 20, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "a bloodline based on a specific type of creature", "entries": [ @@ -2001,7 +2000,7 @@ "page": 18, "level": 5, "traits": [ - "Orc" + "orc" ], "entries": [ "Your lethal unarmed attacks leave bloody gouges or cause severe internal bleeding. When you critically hit with a {@action Strike} using an unarmed attack that isn't {@trait nonlethal}, the target takes {@damage 1d4} {@condition persistent damage||persistent bleed damage}. This can be because you're taking the penalty to use a fist for a lethal attack or because you have an unarmed attack without the {@trait nonlethal} trait due to {@feat Iron Fists|APG}, {@feat Tusks|APG}, or a similar ability." @@ -2013,7 +2012,7 @@ "page": 136, "level": 12, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "trained in {@skill Medicine}, {@action Debilitating Strike}", "entries": [ @@ -2041,13 +2040,13 @@ ] }, "traits": [ - "Auditory", - "Concentrate", - "Emotion", - "General", - "Linguistic", - "Mental", - "Skill" + "auditory", + "concentrate", + "emotion", + "general", + "linguistic", + "mental", + "skill" ], "prerequisites": "trained in {@skill Diplomacy}", "entries": [ @@ -2068,7 +2067,7 @@ "page": 38, "level": 17, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "You have a powerful connection to the Boneyard and its courts, granting you the ability to travel to and from the Boneyard. You gain plane shift as a divine innate spell. You can cast it twice per week. This can be used only to travel to the Boneyard or from the Boneyard to the Material Plane. Due to your unique connection to the Boneyard, your body serves as the focus, and you don't require a tuning fork." @@ -2084,7 +2083,7 @@ }, "level": 13, "traits": [ - "Human" + "human" ], "frequency": { "unit": "day", @@ -2106,8 +2105,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Survival}", "entries": [ @@ -2127,7 +2126,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dragon Disciple Dedication|APG}", "entries": [ @@ -2140,15 +2139,16 @@ "page": 31, "level": 1, "traits": [ - "Changeling", - "Lineage" + "changeling", + "lineage" ], "entries": [ "Your mother was a sea hag, granting you one sea-green or blue eye. You find comfort both in the sea and on the shore.", "Whenever you roll a success on an {@skill Athletics} check to {@action Swim}, you get a critical success instead. If you end your turn in water without having succeeded at a {@action Swim} action that round, you don't sink (but you might still be moved by the current)." ], "leadsTo": [ - "Invoke The Elements|LOAG" + "Invoke The Elements|LOAG", + "Stormy Heart|LOAG" ] }, { @@ -2161,8 +2161,8 @@ }, "level": 10, "traits": [ - "Stance", - "Swashbuckler" + "stance", + "swashbuckler" ], "requirements": "You are wielding a buckler.", "entries": [ @@ -2175,7 +2175,7 @@ "page": 88, "level": 1, "traits": [ - "Swashbuckler" + "swashbuckler" ], "entries": [ "You've learned a flexible way to position your buckler to provide more protection. When you {@action Raise a Shield} to gain a circumstance bonus to AC from a buckler, increase the bonus from +1 to +2." @@ -2191,7 +2191,7 @@ }, "level": 8, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You carefully take aim before making your attack in order to avoid your foe's concealment and cover. On your next {@action Strike} with a thrown weapon before the end of your turn, you gain a +1 circumstance bonus to your attack roll and ignore your target's {@condition concealed} condition, as well as the target's lesser cover or standard cover; if the target had greater cover, they instead have only standard cover against the {@action Strike}." @@ -2203,7 +2203,7 @@ "page": 100, "level": 1, "traits": [ - "Witch" + "witch" ], "entries": [ "You can extend one of your spells with a quick burst of laughter. You learn the {@spell cackle|apg} hex. Increase the number of Focus Points in your focus pool by 1." @@ -2224,9 +2224,9 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Flourish" + "archetype", + "auditory", + "flourish" ], "prerequisites": "{@feat Marshal Dedication|APG}", "frequency": { @@ -2250,10 +2250,10 @@ }, "level": 8, "traits": [ - "Auditory", - "Bard", - "Concentrate", - "Metamagic" + "auditory", + "bard", + "concentrate", + "metamagic" ], "entries": [ "Your composition takes the form of a call-and-response chant, which lets your allies continue the effect without you. If your next action is to cast a composition cantrip with a duration of 1 round, it becomes a call. While the spell is active, one ally affected by the spell can respond to your call as a single action that has the {@trait auditory} and {@trait concentrate} traits to extend the spell's duration by 1 round. Only one ally can respond to a given call, and responding to the ally's response has no additional effect." @@ -2269,10 +2269,10 @@ }, "level": 4, "traits": [ - "Concentrate", - "Conjuration", - "Teleportation", - "Wizard" + "concentrate", + "conjuration", + "teleportation", + "wizard" ], "prerequisites": "arcane bond", "entries": [ @@ -2290,7 +2290,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Play to the Crowd|APG}", "entries": [ @@ -2309,7 +2309,7 @@ "page": 31, "level": 5, "traits": [ - "Changeling" + "changeling" ], "entries": [ "You have heard the Call, and in constantly resisting that persistent demand, you've developed a mental bulwark against effects that would target your mind. You gain a +1 circumstance bonus to Will saving throws against {@trait mental} effects. If you roll a success on your saving throw against a {@trait mental} effect that would make you {@condition controlled}, you get a critical success instead." @@ -2321,8 +2321,8 @@ "page": 31, "level": 1, "traits": [ - "Changeling", - "Lineage" + "changeling", + "lineage" ], "entries": [ "You are among the most common of changelings\u2014those born to green hags\u2014and a vibrant green eye signifies that parentage.", @@ -2336,7 +2336,7 @@ "add_hash": "Oracle", "level": 2, "traits": [ - "Oracle" + "oracle" ], "entries": [ "Study broadens your range of simple spells. Add two additional cantrips from your spell list to your repertoire." @@ -2349,7 +2349,7 @@ "add_hash": "Witch", "level": 2, "traits": [ - "Witch" + "witch" ], "entries": [ "Your patron recognizes your need for flexibility and versatility, and grants you the power to prepare a wider range of simple spells. You can prepare two additional cantrips each day." @@ -2361,7 +2361,7 @@ "page": 204, "level": 11, "traits": [ - "General" + "general" ], "prerequisites": "Constitution 18, {@feat Pick Up the Pace|APG}", "entries": [ @@ -2378,8 +2378,8 @@ }, "level": 1, "traits": [ - "Catfolk", - "Fortune" + "catfolk", + "fortune" ], "frequency": { "unit": "day", @@ -2407,11 +2407,11 @@ }, "level": 13, "traits": [ - "Auditory", - "Catfolk", - "Concentrate", - "Emotion", - "Mental" + "auditory", + "catfolk", + "concentrate", + "emotion", + "mental" ], "frequency": { "unit": "day", @@ -2428,7 +2428,7 @@ "page": 10, "level": 1, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "Growing up among catfolk has taught you the traditional values of freedom to travel, stewardship of the land, and quick reactions when your curiosity lands you in trouble. You gain the trained proficiency rank in {@skill Acrobatics} and {@skill Survival}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Catfolk Lore}." @@ -2440,7 +2440,7 @@ "page": 11, "level": 13, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "{@feat Catfolk Weapon Familiarity|APG}", "entries": [ @@ -2453,7 +2453,7 @@ "page": 10, "level": 1, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "You favor weapons that you can use with quick, darting slashes like a cat's claws. You are trained with the {@item hatchet}, {@item kama}, {@item kukri}, {@item scimitar}, and {@item sickle}. In addition, you gain access to {@item kama}, {@item kukri|crb|kukris}, and all {@filter uncommon catfolk weapons|items||Category=Weapon|rarity=uncommon|ancestry & heritage=catfolk}. For you, martial catfolk weapons are simple weapons and advanced catfolk weapons are martial weapons." @@ -2469,7 +2469,7 @@ "page": 10, "level": 5, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "{@feat Catfolk Weapon Familiarity|APG}", "entries": [ @@ -2482,7 +2482,7 @@ "page": 100, "level": 1, "traits": [ - "Witch" + "witch" ], "entries": [ "You can use the {@action Craft} activity to create oils and potions. You immediately gain the formulas for four common 1st-level oils or potions. At 4th level and every 2 levels beyond that, you gain the formula for a common oil or potion of that level or lower (a 4th-level potion if you're 4th level, a 6th-level potion if you're 6th level, and so on). If you have a familiar, you can have your familiar learn these formulas rather than storing them in a formula book. Your familiar can learn new formulas in the same way it learns new spells, and these formulas are transferred from a slain familiar to a new familiar in the same way spells are.", @@ -2499,7 +2499,7 @@ "page": 44, "level": 9, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat", "entries": [ @@ -2519,12 +2519,12 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Nature} or {@skill Society}", "entries": [ - "You gain a young animal companion (Core Rulebook 214) that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge, as determined by your GM. You must choose an animal companion that's at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size)." + "You gain a {@quickref young animal companion||0|young animal companions} that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge, as determined by your GM. You must choose an animal companion that's at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size)." ], "special": "You cannot select another dedication feat until you have gained two other feats from the cavalier archetype. This restriction is waived if you have pledged to the organization associated with the other dedication feat. For example, if you are pledged to a Hellknight order, you could take Hellknight dedication feats without needing to gain other feats from the cavalier archetype first.", "leadsTo": [ @@ -2552,11 +2552,11 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Emotion", - "Mental", - "Visual" + "uncommon", + "archetype", + "emotion", + "mental", + "visual" ], "prerequisites": "{@feat Cavalier Dedication|APG}", "requirements": "You have pledged your service to a specific organization or ideal (see Cavalier Pledges sidebar).", @@ -2580,8 +2580,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Cavalier Dedication|APG}", "requirements": "You are riding your mount.", @@ -2600,8 +2600,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "entries": [ "The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect. You gain the Upstage reaction. In addition, when you {@action Earn Income}, if the level of the task is higher than your level, you gain a +1 circumstance bonus to your check to {@action Earn Income}.", @@ -2638,7 +2638,7 @@ "page": 35, "level": 1, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "low-light vision", "entries": [ @@ -2652,7 +2652,7 @@ "page": 35, "level": 1, "traits": [ - "Aasimar" + "aasimar" ], "entries": [ "You were raised with an aasimar or celestial relative, or you've devoted yourself to researching the secrets of the celestial realms. You gain the trained proficiency rank in {@skill Diplomacy} and {@skill Religion}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a {@skill Lore} skill related to the celestial realm from which you trace your lineage (usually {@skill Lore||Elysium Lore}, {@skill Lore||Heaven Lore}, or {@skill Lore||Nirvana Lore})." @@ -2664,7 +2664,7 @@ "page": 36, "level": 5, "traits": [ - "Aasimar" + "aasimar" ], "entries": [ "Your growing connection to your celestial forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type.", @@ -2677,7 +2677,7 @@ "page": 36, "level": 13, "traits": [ - "Aasimar" + "aasimar" ], "entries": [ "Your connection to good arms all your attacks against forces of evil. All your weapon and unarmed {@action Strike|CRB|Strikes} deal 1 additional good damage and have the {@trait good} and {@trait magical} traits." @@ -2693,10 +2693,10 @@ }, "level": 9, "traits": [ - "Aasimar", - "Divine", - "Morph", - "Transmutation" + "aasimar", + "divine", + "morph", + "transmutation" ], "frequency": { "unit": "day", @@ -2716,7 +2716,7 @@ "page": 36, "level": 17, "traits": [ - "Aasimar" + "aasimar" ], "entries": [ "You can call forth a holy word from the celestial realms to punish your foes. Once per day, you can cast {@spell divine decree} as a 7th-level divine innate spell. You must choose good for the spell's alignment, and you can {@action Cast a Spell||Cast the Spell} regardless of whether you worship a deity or what their alignment is." @@ -2728,7 +2728,7 @@ "page": 31, "level": 1, "traits": [ - "Changeling" + "changeling" ], "entries": [ "All too aware of your true nature, you've studied hags and their powers. You gain the trained proficiency rank in {@skill Deception} and {@skill Occultism}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Hag Lore}." @@ -2744,7 +2744,7 @@ }, "level": 2, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "Charisma 14", "trigger": "You attempt a saving throw, but you haven't rolled yet.", @@ -2765,7 +2765,7 @@ }, "level": 12, "traits": [ - "Swashbuckler" + "swashbuckler" ], "trigger": "You take damage that would reduce you to 0 Hit Points.", "entries": [ @@ -2779,7 +2779,7 @@ "page": 22, "level": 1, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "Your cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches. None of these items can have a dimension longer than 1 foot. As long as you have at least one item in your cheek pouches, your speech is noticeably difficult to understand. Placing an item in your cheek pouch or retrieving one is an {@action Interact} action. You can empty your mouth with a single action, causing everything you had stored in your cheek pouches to fall to the ground in your square." @@ -2799,7 +2799,7 @@ }, "level": 16, "traits": [ - "Alchemist" + "alchemist" ], "trigger": "A creature within 30 feet critically fails its initial saving throw against a poison you created.", "entries": [ @@ -2820,7 +2820,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dragon Disciple Dedication|APG}", "entries": [ @@ -2843,7 +2843,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Mauler Dedication|APG}", "requirements": "You're wielding a melee weapon in two hands.", @@ -2861,7 +2861,7 @@ }, "level": 2, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "mastermind racket", "trigger": "Your {@action Strike} critically hits and deals damage to a creature you've identified with {@action Recall Knowledge}.", @@ -2875,7 +2875,7 @@ "page": 10, "level": 5, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "You can extend your claws to aid you in climbing. You gain a climb Speed of 10 feet." @@ -2891,7 +2891,7 @@ }, "level": 9, "traits": [ - "Goblin" + "goblin" ], "requirements": "Your last action was a successful {@action Strike}.", "entries": [ @@ -2905,7 +2905,7 @@ "page": 129, "level": 8, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "entries": [ @@ -2918,7 +2918,7 @@ "page": 63, "level": 8, "traits": [ - "Investigator" + "investigator" ], "entries": [ "You can clue in all your allies at once. When you use the {@action Clue In|APG} reaction, any of your allies who are attempting the same check to investigate a lead receive the circumstance bonus from {@action Clue In|APG}. If you use this ability during an encounter, they must attempt their check within 1 round of when you Clued them In." @@ -2937,8 +2937,8 @@ }, "level": 10, "traits": [ - "Monk", - "Poison" + "monk", + "poison" ], "prerequisites": "{@feat Cobra Stance|APG}, expert in unarmed attacks", "frequency": { @@ -2961,8 +2961,8 @@ }, "level": 4, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "entries": [ "You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs. While in this stance, the only {@action Strike|CRB|Strikes} you can make are cobra fang unarmed attacks.", @@ -2983,7 +2983,7 @@ }, "level": 1, "traits": [ - "Fighter" + "fighter" ], "entries": [ "You make a telegraphed attack to learn about your foe. Make a melee {@action Strike}. On a hit, you can immediately attempt a check to {@action Recall Knowledge} about the target. On a critical hit, you gain a +2 circumstance bonus to the check to {@action Recall Knowledge}. The target is temporarily immune to Combat Assessment for 1 day." @@ -2999,8 +2999,8 @@ }, "level": 4, "traits": [ - "Bard", - "Secret" + "bard", + "secret" ], "entries": [ "You use a performer's cold reading techniques, aura reading, and other tricks to discover your foe's strengths and weaknesses. The GM rolls a secret {@skill Occultism} check for you against the {@skill Deception} or {@skill Stealth} DC (whichever is higher) of an enemy of your choice who is engaged in combat and isn't {@condition concealed} from you, {@condition hidden} from you, or {@condition undetected} by you.", @@ -3021,7 +3021,7 @@ "page": 91, "level": 6, "traits": [ - "Swashbuckler" + "swashbuckler" ], "entries": [ "You combine a series of attacks with a powerful finishing blow.", @@ -3043,12 +3043,12 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Emotion", - "Enchantment", - "Mental", - "Visual" + "archetype", + "auditory", + "emotion", + "enchantment", + "mental", + "visual" ], "prerequisites": "{@feat Celebrity Dedication|APG}", "entries": [ @@ -3065,10 +3065,10 @@ }, "level": 2, "traits": [ - "Concentrate", - "Manipulate", - "Metamagic", - "Witch" + "concentrate", + "manipulate", + "metamagic", + "witch" ], "entries": [ "You can hide your magical gestures and incantations within your speech and movement in an attempt to conceal the fact that you are Casting a Spell. If the next action you use is to {@action Cast a Spell}, attempt a {@skill Stealth} check against one or more observers' {@skill Perception} DCs; if the spell has verbal components, you must also attempt a {@skill Deception} check against the observers' {@skill Perception} DC. If you succeed at your check (or checks) against an observer's DC, that observer doesn't notice you're {@action Cast a Spell||Casting a Spell}, even though material, somatic, and verbal components are usually noticeable and spells normally have sensory manifestations that would make spellcasting obvious to those nearby.", @@ -3086,8 +3086,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Thievery}", "entries": [ @@ -3100,8 +3100,8 @@ "page": 118, "level": 2, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "tenets of evil", "entries": [ @@ -3114,10 +3114,10 @@ "page": 62, "level": 6, "traits": [ - "Uncommon", - "Concentrate", - "Investigator", - "Secret" + "uncommon", + "concentrate", + "investigator", + "secret" ], "requirements": "You must be pursuing at least two leads.", "entries": [ @@ -3147,9 +3147,9 @@ ] }, "traits": [ - "General", - "Secret", - "Skill" + "general", + "secret", + "skill" ], "prerequisites": "master in {@skill Nature}, {@skill Occultism}, or {@skill Religion}", "frequency": { @@ -3179,7 +3179,7 @@ "page": 141, "level": 14, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "{@feat Counterspell|APG}", "entries": [ @@ -3197,7 +3197,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Acrobat Dedication|APG}", "entries": [ @@ -3215,8 +3215,8 @@ }, "level": 6, "traits": [ - "Illusion", - "Wizard" + "illusion", + "wizard" ], "prerequisites": "expert in {@skill Deception}", "trigger": "A creature succeeded, but didn't critically succeed, at a {@skill Perception} check or Will save to {@quickref disbelieve an illusion|CRB|2|disbelieving illusions|0} from a spell that you cast.", @@ -3240,9 +3240,9 @@ ] }, "traits": [ - "Archetype", - "Open", - "Visual" + "archetype", + "open", + "visual" ], "prerequisites": "{@feat Marshal Dedication|APG}", "entries": [ @@ -3256,11 +3256,11 @@ "page": 119, "level": 6, "traits": [ - "Uncommon", - "Champion", - "Divine", - "Necromancy", - "Negative" + "uncommon", + "champion", + "divine", + "necromancy", + "negative" ], "prerequisites": "divine ally (shield), tenets of evil", "entries": [ @@ -3279,8 +3279,8 @@ }, "level": 1, "traits": [ - "Abjuration", - "Witch" + "abjuration", + "witch" ], "trigger": "A creature {@action Cast a Spell||Casts a Spell} that you have prepared.", "entries": [ @@ -3301,10 +3301,10 @@ }, "level": 4, "traits": [ - "Auditory", - "Bard", - "Concentrate", - "Metamagic" + "auditory", + "bard", + "concentrate", + "metamagic" ], "prerequisites": "warrior muse", "entries": [ @@ -3324,10 +3324,10 @@ }, "level": 10, "traits": [ - "Auditory", - "Bard", - "Concentrate", - "Metamagic" + "auditory", + "bard", + "concentrate", + "metamagic" ], "prerequisites": "warrior muse", "entries": [ @@ -3348,10 +3348,10 @@ }, "level": 16, "traits": [ - "Auditory", - "Bard", - "Concentrate", - "Metamagic" + "auditory", + "bard", + "concentrate", + "metamagic" ], "prerequisites": "{@feat Courageous Advance|APG}, {@feat Courageous Assault|APG}", "entries": [ @@ -3368,9 +3368,9 @@ }, "level": 8, "traits": [ - "Auditory", - "Bard", - "Concentrate" + "auditory", + "bard", + "concentrate" ], "prerequisites": "warrior muse", "trigger": "A creature within your reach uses an {@trait auditory} effect, {@trait manipulate} action, or {@trait move} action; makes a ranged attack; or leaves a square during its {@trait move} action.", @@ -3390,8 +3390,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -3409,9 +3409,9 @@ ] }, "traits": [ - "Uncommon", - "General", - "Skill" + "uncommon", + "general", + "skill" ], "prerequisites": "expert in {@skill Society}, {@feat Streetwise}", "entries": [ @@ -3432,14 +3432,13 @@ }, "level": 1, "traits": [ - "Emotion", - "Kobold", - "Mental", - "Visual" + "emotion", + "kobold", + "mental", + "visual" ], - "trigger": "A creature you are aware of critically succeeds on a", + "trigger": "A creature you are aware of critically succeeds on a {@action Strike} against you and would deal damage to you.", "entries": [ - "{@action Strike} against you and would deal damage to you.", "With pitiful posturing, you cause your foe to pull back a deadly attack. The attacking creature takes a circumstance penalty to the damage of the triggering {@action Strike} equal to your level + 2. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to your Cringe for 24 hours." ] }, @@ -3454,7 +3453,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Archer Dedication|APG}", "entries": [ @@ -3472,7 +3471,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Linguist Dedication|APG}", "entries": [ @@ -3489,10 +3488,10 @@ }, "level": 4, "traits": [ - "Uncommon", - "Champion", - "Concentrate", - "Metamagic" + "uncommon", + "champion", + "concentrate", + "metamagic" ], "prerequisites": "devotion spell ({@spell touch of corruption|APG})", "entries": [ @@ -3512,10 +3511,10 @@ }, "level": 6, "traits": [ - "Abjuration", - "Concentrate", - "Druid", - "Metamagic" + "abjuration", + "concentrate", + "druid", + "metamagic" ], "entries": [ "As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you. If your next action is to {@action Cast a Spell} with the {@trait air} or {@trait water} trait, until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. This effect has the {@trait air} or {@trait water} trait, or both, depending on the traits of the spell you cast. You also gain a +1 circumstance bonus to all saves against effects with the {@trait air} trait, {@trait water} trait, or both until the start of your next turn, depending on the spell's traits." @@ -3531,7 +3530,7 @@ }, "level": 10, "traits": [ - "Fighter" + "fighter" ], "trigger": "You are the target of a physical ranged {@action Strike}.", "requirements": "You're aware of the attack, not {@condition flat-footed} against it, and either have a hand free or are wielding a melee weapon.", @@ -3545,7 +3544,7 @@ "page": 40, "level": 9, "traits": [ - "Tiefling" + "tiefling" ], "prerequisites": "{@feat Grimspawn|APG}", "entries": [ @@ -3558,7 +3557,7 @@ "page": 46, "level": 9, "traits": [ - "Halfling" + "halfling" ], "prerequisites": "{@action Step} Lively", "entries": [ @@ -3579,8 +3578,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Diplomacy}", "entries": [ @@ -3605,8 +3604,8 @@ }, "level": 6, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "requirements": "You have a creature {@condition grabbed}.", "entries": [ @@ -3628,7 +3627,7 @@ "page": 93, "level": 16, "traits": [ - "Swashbuckler" + "swashbuckler" ], "entries": [ "Your graceful attacks are especially powerful. When you score a critical hit with an {@trait agile} or {@trait finesse} melee weapon that has the {@trait deadly} trait, you double the number of dice from that trait. When you wield an {@trait agile} or {@trait finesse} melee weapon that doesn't have the {@trait deadly} trait, it gains the deadly d8 trait instead." @@ -3640,7 +3639,7 @@ "page": 131, "level": 20, "traits": [ - "Monk" + "monk" ], "entries": [ "You have honed your body to attack with lethal focus. Your unarmed attacks gain the {@trait deadly d10} trait, or you increase their {@trait deadly} trait to {@damage d10} if the unarmed attack is already deadly with a smaller die size." @@ -3652,7 +3651,7 @@ "page": 19, "level": 9, "traits": [ - "Orc" + "orc" ], "entries": [ "Your life has been spent challenging death itself, and proximity to that implacable foe only makes your heart beat harder. When you are taking {@condition persistent damage} or your {@condition wounded} value is 1 or greater, you gain a +2 circumstance bonus to Fortitude saving throws." @@ -3664,7 +3663,7 @@ "page": 80, "level": 8, "traits": [ - "Oracle" + "oracle" ], "entries": [ "You can give others a glimpse of the impossible conflicts and unchecked power that courses through your body. You learn the {@spell debilitating dichotomy|APG} revelation spell. Increase the number of Focus Points in your focus pool by 1." @@ -3681,8 +3680,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Occultism}", "entries": [ @@ -3700,7 +3699,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Talisman Dabbler Dedication|APG}", "entries": [ @@ -3723,7 +3722,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Cavalier Dedication|APG}", "trigger": "An enemy makes an attack roll against your mount while you're riding it.", @@ -3741,10 +3740,10 @@ }, "level": 6, "traits": [ - "Auditory", - "Bard", - "Concentrate", - "Metamagic" + "auditory", + "bard", + "concentrate", + "metamagic" ], "prerequisites": "warrior muse, {@feat Inspire Defense}", "entries": [ @@ -3758,7 +3757,7 @@ "page": 42, "level": 5, "traits": [ - "Dwarf" + "dwarf" ], "prerequisites": "darkvision", "entries": [ @@ -3775,7 +3774,7 @@ }, "level": 8, "traits": [ - "Druid" + "druid" ], "prerequisites": "trained in {@skill Intimidation}", "entries": [ @@ -3788,7 +3787,7 @@ "page": 106, "level": 2, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You can rig your bombs to inanimate objects in order to cause destruction to the surrounding area. As an activity that takes 1 minute, you attach between one and four bombs to an inanimate object within your reach, such as a chest, door, wall, or column. This creates a hazard in one square occupied by or adjacent to the inanimate object, and the hazard's {@skill Stealth} DC to detect it and {@skill Thievery} DC to disable it are equal to your class DC.", @@ -3814,7 +3813,7 @@ "page": 40, "level": 9, "traits": [ - "Tiefling" + "tiefling" ], "prerequisites": "{@feat Pitborn|APG}", "entries": [ @@ -3827,12 +3826,11 @@ "page": 91, "level": 10, "traits": [ - "Fortune", - "Swashbuckler" + "fortune", + "swashbuckler" ], "entries": [ - "When you compound panache with even more derring-do, it somehow tends to work out. When you already have panache, you can roll twice and use the higher result on checks to which the circumstance bonus for having panache applies ({@action Tumble Through} and any skill actions listed in your swashbuckler's style)", - "Classes 2." + "When you compound panache with even more derring-do, it somehow tends to work out. When you already have panache, you can roll twice and use the higher result on checks to which the circumstance bonus for having panache applies ({@action Tumble Through} and any skill actions listed in your swashbuckler's style)." ] }, { @@ -3845,7 +3843,7 @@ }, "level": 1, "traits": [ - "Champion" + "champion" ], "frequency": { "unit": "day", @@ -3867,7 +3865,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bastion Dedication|APG}", "entries": [ @@ -3880,7 +3878,7 @@ "page": 61, "level": 4, "traits": [ - "Investigator" + "investigator" ], "entries": [ "When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull. You gain your circumstance bonus from {@action Pursue a Lead|APG} on saving throws (and their DCs, as normal) against the subject of a lead, and you can use {@action Clue In|APG} to assist an ally's saving throw against that subject." @@ -3896,8 +3894,8 @@ }, "level": 10, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "entries": [ "Nothing can keep you from your enemy. {@action Stride} twice. During this movement you ignore {@quickref difficult terrain||3|terrain}, {@quickref greater difficult terrain||3|terrain}, and any effects that would impose a penalty to Speed. You can attempt an {@skill Athletics} check instead of an {@skill Acrobatics} check to {@action Balance} when moving across narrow surfaces or uneven ground, using the same DC. This doesn't prevent you from being harmed by hazardous terrain. You can increase the number of actions this activity takes to 3 to {@action Stride} three times instead." @@ -3909,7 +3907,7 @@ "page": 41, "level": 9, "traits": [ - "Tiefling" + "tiefling" ], "prerequisites": "{@feat Hellspawn|APG}", "entries": [ @@ -3922,7 +3920,7 @@ "page": 65, "level": 16, "traits": [ - "Investigator" + "investigator" ], "prerequisites": "{@feat Shared Stratagem|APG}", "entries": [ @@ -3935,7 +3933,7 @@ "page": 112, "level": 2, "traits": [ - "Bard" + "bard" ], "entries": [ "You can shape the area of your composition spells. Whenever you cast a composition spell whose area is an emanation, you can change the spell's area to a cone 10 feet larger, to a maximum of twice the original area. For example, you could modify a composition spell that affects a 30-foot emanation to affect a 40-foot cone, but a 5-foot emanation could only become a 10-foot cone." @@ -3951,9 +3949,9 @@ }, "level": 8, "traits": [ - "Barbarian", - "Flourish", - "Rage" + "barbarian", + "flourish", + "rage" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -3975,7 +3973,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bastion Dedication|APG}, trained in {@skill Athletics}", "trigger": "You {@feat Shield Block} a melee {@action Strike} made with a held weapon.", @@ -3989,7 +3987,7 @@ "page": 88, "level": 1, "traits": [ - "Swashbuckler" + "swashbuckler" ], "entries": [ "It's harder for your foes to regain their grip when you knock their weapon partially out of their hands. When you succeed at an {@skill Athletics} check to {@action Disarm}, the circumstance bonus and penalty from {@action Disarm} last until the end of your next turn, instead of until the beginning of the target's next turn. The target can use an {@action Interact} action to adjust their grip and remove this effect.", @@ -4011,7 +4009,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dragon Disciple Dedication|APG}, {@spell dragon breath} sorcerer bloodline spell", "entries": [ @@ -4024,9 +4022,9 @@ "page": 115, "level": 18, "traits": [ - "Bard", - "Evocation", - "Sonic" + "bard", + "evocation", + "sonic" ], "prerequisites": "inspire courage", "entries": [ @@ -4045,8 +4043,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Deception} or {@skill Diplomacy}", "entries": [ @@ -4059,7 +4057,7 @@ "page": 126, "level": 8, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@action Attack of Opportunity}", "entries": [ @@ -4084,8 +4082,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Dandy Dedication|APG}, expert in {@skill Deception}", "trigger": "You observe a target's attitude toward yourself or your allies decrease as a result of an ally's behavior.", @@ -4113,8 +4111,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Performance}", "entries": [ @@ -4136,11 +4134,11 @@ ] }, "traits": [ - "Emotion", - "Fear", - "General", - "Mental", - "Skill" + "emotion", + "fear", + "general", + "mental", + "skill" ], "prerequisites": "master in {@skill Occultism}", "entries": [ @@ -4164,7 +4162,7 @@ "page": 81, "level": 16, "traits": [ - "Oracle" + "oracle" ], "prerequisites": "{@feat Advanced Revelation|APG}", "entries": [ @@ -4183,7 +4181,7 @@ }, "level": 6, "traits": [ - "Sorcerer" + "sorcerer" ], "requirements": "Your most recent action was to cast a noncantrip spell.", "entries": [ @@ -4196,7 +4194,7 @@ "page": 79, "level": 4, "traits": [ - "Oracle" + "oracle" ], "entries": [ "Your ability to tap into divine magic surpasses the spells traditionally available to you (the divine spell list). Choose one deity who grants one of your mystery's granted domains. Add up to three cleric spells of your choice granted by that deity to your spell list. You can select from these spells when you add or swap spells in your spell repertoire." @@ -4213,9 +4211,9 @@ }, "level": 2, "traits": [ - "Abjuration", - "Divine", - "Oracle" + "abjuration", + "divine", + "oracle" ], "trigger": "You attempt a saving throw against a {@trait magical} effect, but you haven't rolled yet.", "entries": [ @@ -4228,7 +4226,7 @@ "page": 36, "level": 9, "traits": [ - "Aasimar" + "aasimar" ], "entries": [ "You've studied your celestial heritage with the intent of better defending yourself, and you've found that your techniques are equally powerful against celestials, fiends, and other divine entities. You gain a +1 circumstance bonus to all saving throws against {@trait divine} effects." @@ -4240,7 +4238,7 @@ "page": 81, "level": 18, "traits": [ - "Oracle" + "oracle" ], "entries": [ "The power of your mystery surges through you like a font of divine energy, even when your own magic dwindles. Twice per day, you can cast a spell after you've run out of spell slots of the appropriate spell level; the two spells you cast with this feat must be of different spell levels." @@ -4252,9 +4250,9 @@ "page": 143, "level": 12, "traits": [ - "Divination", - "Fortune", - "Wizard" + "divination", + "fortune", + "wizard" ], "entries": [ "You sense magical dangers. When using the Detect Magic exploration activity, you can roll initiative twice and use the better result so long as at least one opponent has a {@trait magical} effect or magic item and is in range of your detect magic." @@ -4276,8 +4274,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Medic Dedication|APG}", "entries": [ @@ -4299,7 +4297,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Acrobat Dedication|APG}", "trigger": "You are the target of a melee attack.", @@ -4319,7 +4317,7 @@ }, "level": 12, "traits": [ - "Monk" + "monk" ], "prerequisites": "master in {@skill Acrobatics}", "trigger": "You take damage from an area effect that allows a Reflex save.", @@ -4333,11 +4331,11 @@ "page": 79, "level": 2, "traits": [ - "Oracle" + "oracle" ], "entries": [ "Every oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power. Choose one of the domains associated with your mystery for which you don't already have an initial domain spell. You gain an initial domain spell from that domain, which you cast as a revelation spell.", - "It gains the cursebound trait. Increase the number of Focus Points in your focus pool by 1." + "It gains the {@trait cursebound} trait. Increase the number of Focus Points in your focus pool by 1." ] }, { @@ -4346,12 +4344,12 @@ "page": 80, "level": 12, "traits": [ - "Oracle" + "oracle" ], "prerequisites": "initial domain spell", "entries": [ "You command a deep understanding of the divine domains related to your mystery. Choose one of the domains associated with your mystery for which you have an initial domain spell.", - "You gain an advanced domain spell from that domain, which you cast as a revelation spell, causing it to gain the cursebound trait. Increase the number of Focus Points in your focus pool by 1." + "You gain an advanced domain spell from that domain, which you cast as a revelation spell, causing it to gain the {@trait cursebound} trait. Increase the number of Focus Points in your focus pool by 1." ] }, { @@ -4365,8 +4363,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master at {@skill Deception}", "entries": [ @@ -4379,7 +4377,7 @@ "page": 15, "level": 9, "traits": [ - "Kobold" + "kobold" ], "entries": [ "Your inborn arcane power manifests as your exemplar's most time-honored spells. Choose one 1st-level spell and one 2nd-level spell from those listed for a dragon spellcaster of your draconic exemplar's type, as presented on pages 104\u2013126 of the Bestiary (such as alarm, blur, invisibility, and true strike for a black dragon exemplar). You can cast each of these spells once per day as arcane innate spells. You gain the trained proficiency rank in arcane spell attack rolls and spell DCs, and your key spellcasting ability is Charisma." @@ -4395,8 +4393,8 @@ "page": 108, "level": 1, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "prerequisites": "dragon instinct", "entries": [ @@ -4414,7 +4412,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dragon Disciple Dedication|APG}", "entries": [ @@ -4431,8 +4429,8 @@ }, "level": 2, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "entries": [ "You aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer. Make a melee {@action Strike}. If you hit a target that is your size or smaller, that creature is {@condition flat-footed} until the end of your current turn, and you can move it 5 feet toward you. When you move the creature, you can move the same distance in the same direction as it, even if you're adjacent to the target. This movement doesn't trigger reactions.", @@ -4456,7 +4454,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "ability to cast spells from spell slots, {@feat Dragon Disciple Dedication|APG}", "entries": [ @@ -4474,9 +4472,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "access": "You are a {@ancestry kobold|APG} with the {@ancestry kobold|APG|dragonscaled|Dragonscaled Kobold|APG} or {@ancestry kobold|APG|spellscaled|Spellscale Kobold|APG} heritage, a {@class Barbarian|CRB|dragon instinct barbarian|Dragon}, or a {@class Sorcerer|CRB|draconic bloodline sorcerer|draconic}.", "entries": [ @@ -4503,6 +4501,7 @@ "Dragon Arcana|APG", "Scales Of The Dragon|APG", "Shape Of The Dragon|APG", + "Mighty Dragon Shape|APG", "Wings Of The Dragon|APG" ] }, @@ -4512,7 +4511,7 @@ "page": 15, "level": 9, "traits": [ - "Kobold" + "kobold" ], "prerequisites": "{@feat Kobold Breath|APG}", "entries": [ @@ -4525,7 +4524,7 @@ "page": 14, "level": 1, "traits": [ - "Kobold" + "kobold" ], "entries": [ "As a member of dragonkind, you project unflappable confidence (that collapses catastrophically against the deadliest foes)", @@ -4548,9 +4547,9 @@ ] }, "traits": [ - "Archetype", - "Open", - "Stance" + "archetype", + "open", + "stance" ], "prerequisites": "{@feat Marshal Dedication|APG}, trained in {@skill Intimidation}", "entries": [ @@ -4574,8 +4573,8 @@ "page": 31, "level": 1, "traits": [ - "Changeling", - "Lineage" + "changeling", + "lineage" ], "entries": [ "You are the child of a night hag, making one of your eyes violet or even black. Your mother's powers over sleep and dreams have given you a degree of resistance to those effects, granting you a +2 circumstance bonus to all saving throws against {@trait sleep} effects and effects that cause or alter dreams.", @@ -4592,8 +4591,8 @@ }, "level": 8, "traits": [ - "Finisher", - "Swashbuckler" + "finisher", + "swashbuckler" ], "requirements": "You wield two melee weapons, one in each hand.", "entries": [ @@ -4612,7 +4611,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dual-Weapon Dedication|APG}", "entries": [ @@ -4630,7 +4629,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dual-Weapon Warrior Dedication|APG}", "entries": [ @@ -4652,7 +4651,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dual-Weapon Warrior Dedication|APG}", "requirements": "You are wielding two one-handed melee weapons, each in a different hand.", @@ -4675,7 +4674,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dual-Weapon Warrior Dedication|APG}", "requirements": "You are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.", @@ -4694,8 +4693,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "entries": [ "You're exceptional in your use of two weapons. You gain the {@feat Double Slice} fighter feat. This serves as Double Slice for the purpose of meeting prerequisites." @@ -4718,8 +4717,8 @@ }, "level": 10, "traits": [ - "Stance", - "Swashbuckler" + "stance", + "swashbuckler" ], "prerequisites": "{@feat Dueling Parry|APG}", "requirements": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", @@ -4737,7 +4736,7 @@ }, "level": 1, "traits": [ - "Swashbuckler" + "swashbuckler" ], "requirements": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "entries": [ @@ -4764,8 +4763,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in light armor and simple weapons", "entries": [ @@ -4793,8 +4792,8 @@ ] }, "traits": [ - "Archetype", - "Open" + "archetype", + "open" ], "prerequisites": "{@feat Duelist Dedication|APG}", "entries": [ @@ -4808,7 +4807,7 @@ "page": 38, "level": 1, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "You either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage. You gain the trained proficiency rank in {@skill Medicine} and {@skill Religion}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Boneyard Lore}." @@ -4820,7 +4819,7 @@ "page": 38, "level": 9, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath. You can cast {@spell augury} and gentle repose each once per day as 2nd-level divine innate spells." @@ -4832,7 +4831,7 @@ "page": 42, "level": 1, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "You are either naturally calm and collected in the face of imminent danger, or you are very good at faking it. At the end of your turn, reduce your {@condition frightened} condition by 2 instead of 1." @@ -4844,7 +4843,7 @@ "page": 42, "level": 5, "traits": [ - "Dwarf" + "dwarf" ], "prerequisites": "expert in {@skill Crafting}", "entries": [ @@ -4857,7 +4856,7 @@ "page": 47, "level": 1, "traits": [ - "Half-Elf" + "half-elf" ], "entries": [ "Elves are often skeptical of their half-elven kin, and you are experienced at telling stories of your accomplishments to gain their respect. You are trained in {@skill Performance}. If you would automatically become trained in {@skill Performance} (from your background or class, for example), you instead become trained in a skill of your choice.", @@ -4871,8 +4870,8 @@ "page": 114, "level": 14, "traits": [ - "Bard", - "Exploration" + "bard", + "exploration" ], "entries": [ "By endlessly repeating a motif, you implant an earworm, a memorable song that repeats over and over again in your allies' heads, preparing them to respond to it later. Choose a composition cantrip and spend 10 minutes repeating a melody, chant, speech, series of motions, or a similar performance that embodies that cantrip. This activity gains the traits appropriate to the type of performance. You implant the earworm within all allies who can see or hear you (as appropriate for the type of performance) for the entire activity.", @@ -4889,10 +4888,10 @@ }, "level": 5, "traits": [ - "Concentrate", - "Divination", - "Divine", - "Tengu" + "concentrate", + "divination", + "divine", + "tengu" ], "frequency": { "unit": "day", @@ -4917,9 +4916,9 @@ }, "level": 14, "traits": [ - "Cleric", - "Concentrate", - "Metamagic" + "cleric", + "concentrate", + "metamagic" ], "prerequisites": "{@feat Versatile Font}", "entries": [ @@ -4937,8 +4936,8 @@ }, "level": 9, "traits": [ - "Concentrate", - "Dwarf" + "concentrate", + "dwarf" ], "requirements": "You are standing on a stone or earthen surface.", "entries": [ @@ -4955,9 +4954,9 @@ }, "level": 18, "traits": [ - "Concentrate", - "Metamagic", - "Sorcerer" + "concentrate", + "metamagic", + "sorcerer" ], "entries": [ "You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects. If your next action is to {@action Cast a Spell} of 4th level or lower that has no duration, the spell's energy reverberates and echoes. You can {@action Cast a Spell||Cast the Spell} a second time before the end of your next turn without expending a spell slot." @@ -4969,7 +4968,7 @@ "page": 27, "level": 9, "traits": [ - "Tengu" + "tengu" ], "prerequisites": "{@feat Tengu Weapon Familiarity|APG}", "entries": [ @@ -4989,9 +4988,9 @@ }, "level": 6, "traits": [ - "Abjuration", - "Bard", - "Concentrate" + "abjuration", + "bard", + "concentrate" ], "prerequisites": "{@feat Well-Versed|APG}", "trigger": "An ally benefiting from one of your composition spells is subject to an effect with the auditory, illusion, linguistic, {@trait sonic}, or {@trait visual} trait.", @@ -5010,7 +5009,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ritualist Dedication|APG}", "entries": [ @@ -5030,7 +5029,7 @@ }, "level": 16, "traits": [ - "Witch" + "witch" ], "trigger": "Your turn begins.", "entries": [ @@ -5047,10 +5046,10 @@ }, "level": 4, "traits": [ - "Concentrate", - "Manipulate", - "Metamagic", - "Sorcerer" + "concentrate", + "manipulate", + "metamagic", + "sorcerer" ], "entries": [ "You embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter. If the next action you use is to {@action Cast a Spell}, creatures with the ability to {@action Cast a Spell||Cast that Spell} don't automatically know what the spell is. In addition, creatures that witness your spellcasting take a \u20132 circumstance penalty to checks to identify the spell with {@action Recall Knowledge} and checks to {@quickref counteract|CRB|3|counteracting} the spell during its casting (such as with Counterspell)." @@ -5067,9 +5066,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Magical" + "archetype", + "dedication", + "magical" ], "prerequisites": "expert in at least one type of bow", "entries": [ @@ -5109,7 +5108,7 @@ "page": 136, "level": 10, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "eldritch trickster racket, {@action Debilitating Strike}", "entries": [ @@ -5129,7 +5128,7 @@ "page": 102, "level": 4, "traits": [ - "Witch" + "witch" ], "entries": [ "Your nails are supernaturally long and sharp. You gain a nails unarmed attack that deals {@damage 1d6} slashing damage. Your nails are in the {@group brawling} group and have the {@trait agile} and {@trait unarmed} traits.", @@ -5143,7 +5142,7 @@ "page": 124, "level": 4, "traits": [ - "Druid" + "druid" ], "entries": [ "You can call the four elements to you. You can spend 10 minutes in concert with nature to replace one of the spells you've prepared in one of your druid spell slots with a {@spell summon elemental} spell of the same level." @@ -5155,7 +5154,7 @@ "page": 15, "level": 13, "traits": [ - "Kobold" + "kobold" ], "prerequisites": "{@feat Dracomancer|APG}", "entries": [ @@ -5168,7 +5167,7 @@ "page": 120, "level": 10, "traits": [ - "Champion" + "champion" ], "prerequisites": "{@feat Mercy}", "entries": [ @@ -5181,7 +5180,7 @@ "page": 43, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "As much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome. If a non-elf rolls a failure on a check to {@action Coerce} you using {@skill Intimidation}, it gets a critical failure instead (and thus can't try to {@action Coerce} you again for 1 week). When a non-elf attempts to {@action Demoralize} you, you become temporarily immune for 1 day, instead of 10 minutes." @@ -5197,8 +5196,8 @@ }, "level": 12, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "trigger": "A creature damages you with a melee attack.", "entries": [ @@ -5215,11 +5214,11 @@ }, "level": 1, "traits": [ - "Auditory", - "Emotion", - "Gnome", - "Mental", - "Visual" + "auditory", + "emotion", + "gnome", + "mental", + "visual" ], "prerequisites": "trained in {@skill Diplomacy}", "trigger": "You are attacked by a creature that you haven't yet acted {@condition hostile} toward.", @@ -5243,7 +5242,7 @@ "page": 36, "level": 5, "traits": [ - "Aasimar" + "aasimar" ], "entries": [ "You can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself. You can cast {@spell bless} once per day as a 1st-level divine innate spell." @@ -5264,11 +5263,11 @@ ] }, "traits": [ - "Archetype", - "Emotion", - "Enchantment", - "Magical", - "Mental" + "archetype", + "emotion", + "enchantment", + "magical", + "mental" ], "prerequisites": "{@feat Eldritch Archer Dedication|APG}", "entries": [ @@ -5287,7 +5286,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Herbalist Dedication|APG}, trained in {@skill Survival}", "entries": [ @@ -5317,8 +5316,8 @@ }, "level": 6, "traits": [ - "Abjuration", - "Sorcerer" + "abjuration", + "sorcerer" ], "trigger": "You would take acid, cold, electricity, fire, or sonic damage from a spell.", "requirements": "You have an unexpended spell slot of a level equal to or higher than the triggering spell.", @@ -5336,8 +5335,8 @@ }, "level": 2, "traits": [ - "Metamagic", - "Wizard" + "metamagic", + "wizard" ], "entries": [ "When you cast energy spells, you retain some of that energy as a protective barrier. If your next action is to {@action Cast a Spell} that deals energy damage (Core Rulebook 452), whether or not it successfully deals damage, you gain resistance to that type of energy equal to the spell's level (minimum 1) until the end of your next turn. If the spell deals more than one type of energy damage, choose one and gain resistance to that type." @@ -5353,9 +5352,9 @@ }, "level": 10, "traits": [ - "Concentrate", - "Metamagic", - "Sorcerer" + "concentrate", + "metamagic", + "sorcerer" ], "entries": [ "You fuse two spells together, combining their energy types.", @@ -5372,8 +5371,8 @@ }, "level": 10, "traits": [ - "Abjuration", - "Sorcerer" + "abjuration", + "sorcerer" ], "frequency": { "unit": "turn", @@ -5394,7 +5393,7 @@ }, "level": 12, "traits": [ - "Champion" + "champion" ], "prerequisites": "You've sworn to an oath against a specific type of creature.", "frequency": { @@ -5413,7 +5412,7 @@ "add_hash": "Witch", "level": 2, "traits": [ - "Witch" + "witch" ], "prerequisites": "a familiar", "entries": [ @@ -5427,7 +5426,7 @@ "page": 114, "level": 12, "traits": [ - "Bard" + "bard" ], "prerequisites": "{@feat Assured Knowledge|APG}", "entries": [ @@ -5441,7 +5440,7 @@ "page": 132, "level": 8, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "an animal companion, warden spells", "entries": [ @@ -5454,7 +5453,7 @@ "page": 33, "level": 5, "traits": [ - "Dhampir" + "dhampir" ], "entries": [ "The powers of domination employed by your progenitors have manifested in you as well. Once per day, you can cast {@spell charm} as a 1st-level divine innate spell." @@ -5466,7 +5465,7 @@ "page": 139, "level": 2, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "a bloodline that corresponds with a creature trait", "entries": [ @@ -5479,7 +5478,7 @@ "page": 132, "level": 6, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "expert in {@skill Survival}, warden spells", "entries": [ @@ -5493,8 +5492,8 @@ "page": 118, "level": 2, "traits": [ - "Champion", - "Oath" + "champion", + "oath" ], "prerequisites": "tenets of good", "entries": [ @@ -5511,7 +5510,7 @@ "page": 36, "level": 17, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "{@feat Celestial Wings|APG}", "entries": [ @@ -5529,7 +5528,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swashbuckler Dedication|APG}, expert in Reflex saves", "entries": [ @@ -5542,7 +5541,7 @@ "page": 65, "level": 20, "traits": [ - "Investigator" + "investigator" ], "entries": [ "You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all\u2014even your own allies.", @@ -5561,8 +5560,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Religion}, follower of a specific religion", "entries": [ @@ -5579,8 +5578,8 @@ }, "level": 16, "traits": [ - "Champion", - "Concentrate" + "champion", + "concentrate" ], "prerequisites": "You have at least one aura from a champion feat or feature.", "entries": [ @@ -5593,7 +5592,7 @@ "page": 10, "level": 5, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "{@feat Cat's Luck|APG}", "entries": [ @@ -5611,7 +5610,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Assassin Dedication|APG}", "entries": [ @@ -5632,8 +5631,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "master in {@skill Crafting}, {@feat Scrounger Dedication|APG}", "entries": [ @@ -5651,7 +5650,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Eldritch Archer Spellcasting|APG}", "entries": [ @@ -5672,7 +5671,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Herbalist Dedication|APG}, expert in {@skill Nature}", "entries": [ @@ -5692,7 +5691,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Oracle Spellcasting|APG}, master in {@skill Religion}", "entries": [ @@ -5713,7 +5712,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Poisoner Dedication|APG}, expert in {@skill Crafting}", "entries": [ @@ -5731,7 +5730,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Scroll Cache|APG}", "entries": [ @@ -5752,7 +5751,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Witch Spellcasting|APG}, master in the skill associated with your patron's tradition", "entries": [ @@ -5773,10 +5772,10 @@ ] }, "traits": [ - "Exploration", - "General", - "Move", - "Skill" + "exploration", + "general", + "move", + "skill" ], "prerequisites": "trained in {@skill Nature}", "entries": [ @@ -5789,7 +5788,7 @@ "page": 45, "level": 1, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@ancestry goblin|crb|unbreakable goblin|unbreakable} heritage", "entries": [ @@ -5811,8 +5810,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Society}", "entries": [ @@ -5826,7 +5825,7 @@ "page": 42, "level": 1, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "You know good artisanship when you see it and can wax poetic about crafting techniques and forms.", @@ -5840,7 +5839,7 @@ "page": 33, "level": 1, "traits": [ - "Dhampir" + "dhampir" ], "prerequisites": "low-light vision", "entries": [ @@ -5859,8 +5858,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Dandy Dedication|APG}; master in {@skill Deception}", "entries": [ @@ -5882,9 +5881,9 @@ ] }, "traits": [ - "Archetype", - "Concentrate", - "Metamagic" + "archetype", + "concentrate", + "metamagic" ], "prerequisites": "{@feat Familiar Master Dedication|APG}, able to cast spells", "requirements": "You have line of effect to your familiar.", @@ -5903,7 +5902,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Familiar Master Dedication|APG}", "entries": [ @@ -5922,8 +5921,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "entries": [ "You have forged a mystical bond with a creature. This might have involved complex rituals and invocations, such as meditating under the moon until something crept out of the forest. Or maybe you just did each other a good turn, such as rescuing the beast from a trap or a foe, and then being rescued in turn. Whatever the details, you are now comrades until the end. You gain a {@filter familiar|companionsfamiliars||Type=Familiar} (Core Rulebook 198). If you already have a familiar, you gain the {@feat Enhanced Familiar (Wizard)|CRB|Enhanced Familiar} feat." @@ -5946,9 +5945,9 @@ }, "level": 12, "traits": [ - "Concentrate", - "Divination", - "Witch" + "concentrate", + "divination", + "witch" ], "prerequisites": "a familiar", "entries": [ @@ -5963,8 +5962,8 @@ "page": 102, "level": 2, "traits": [ - "Divination", - "Witch" + "divination", + "witch" ], "prerequisites": "a familiar", "entries": [ @@ -5988,8 +5987,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Gladiator Dedication|APG}, expert in {@skill Performance}", "entries": [ @@ -6003,7 +6002,7 @@ "page": 33, "level": 1, "traits": [ - "Dhampir" + "dhampir" ], "entries": [ "Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood. You gain a fangs unarmed attack that deals {@damage 1d6} piercing damage. Your fangs are in the {@group brawling} group and have the {@trait grapple} and {@trait unarmed} traits." @@ -6015,7 +6014,7 @@ "page": 135, "level": 6, "traits": [ - "Rogue" + "rogue" ], "entries": [ "When you {@action Strike} with a thrown weapon, you take only a \u20131 penalty for each additional range increment between you and the target, rather than a \u20132 penalty." @@ -6027,8 +6026,8 @@ "page": 93, "level": 16, "traits": [ - "Fortune", - "Swashbuckler" + "fortune", + "swashbuckler" ], "entries": [ "You take advantage of your foe's openings with uncanny odds.", @@ -6041,7 +6040,7 @@ "page": 19, "level": 13, "traits": [ - "Orc" + "orc" ], "prerequisites": "{@feat Beast Trainer|APG} or animal companion, {@feat Orc Ferocity}", "entries": [ @@ -6054,7 +6053,7 @@ "page": 41, "level": 13, "traits": [ - "Tiefling" + "tiefling" ], "entries": [ "Like many fiends, you have the supernatural ability to teleport yourself to safety. Once per day, you can cast {@spell dimension door} as a 5th-level divine innate spell." @@ -6066,7 +6065,7 @@ "page": 39, "level": 1, "traits": [ - "Tiefling" + "tiefling" ], "prerequisites": "low-light vision", "entries": [ @@ -6080,8 +6079,8 @@ "page": 121, "level": 18, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "tenets of evil", "entries": [ @@ -6094,7 +6093,7 @@ "page": 39, "level": 1, "traits": [ - "Tiefling" + "tiefling" ], "entries": [ "You were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms. You gain the trained proficiency rank in {@skill Intimidation} and {@skill Religion}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.", @@ -6107,8 +6106,8 @@ "page": 121, "level": 20, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "divine ally (steed), tenets of evil", "entries": [ @@ -6122,7 +6121,7 @@ "page": 40, "level": 5, "traits": [ - "Tiefling" + "tiefling" ], "entries": [ "Your connection to your fiendish forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type.", @@ -6136,7 +6135,7 @@ "page": 41, "level": 13, "traits": [ - "Tiefling" + "tiefling" ], "entries": [ "Your festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack. All your weapon and unarmed {@action Strike|CRB|Strikes} deal 1 additional evil damage and have the {@trait evil} and {@trait magical} traits." @@ -6152,10 +6151,10 @@ }, "level": 9, "traits": [ - "Divine", - "Morph", - "Tiefling", - "Transmutation" + "divine", + "morph", + "tiefling", + "transmutation" ], "frequency": { "unit": "day", @@ -6174,7 +6173,7 @@ "page": 41, "level": 17, "traits": [ - "Tiefling" + "tiefling" ], "entries": [ "You can call forth a blasphemous word from the fiendish realms to punish your foes. Once per day, you can cast {@spell divine decree} as a 7th-level divine innate spell. You must choose evil for the spell, and you can {@action Cast a Spell||Cast the Spell} regardless of whether you have a deity or what their alignment is." @@ -6186,7 +6185,7 @@ "page": 89, "level": 2, "traits": [ - "Swashbuckler" + "swashbuckler" ], "entries": [ "Finishing a foe maintains your swagger. You gain panache if your finisher brings the target to 0 HP (or brings the highest-level target to 0 HP, if your finisher attacks multiple targets)." @@ -6203,7 +6202,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swashbuckler Dedication|APG}", "entries": [ @@ -6222,7 +6221,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Oracle Dedication|APG}", "entries": [ @@ -6237,7 +6236,7 @@ "page": 89, "level": 4, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "expert in {@skill Athletics}", "entries": [ @@ -6246,7 +6245,7 @@ "type": "list", "items": [ "You gain climb and swim Speeds equal to half your land Speed.", - "{@bold The} DCs of your High Jumps and Long Jumps decrease by 10. This doesn't combine with other abilities that reduce those DCs.", + "The DCs of your High Jumps and Long Jumps decrease by 10. This doesn't combine with other abilities that reduce those DCs.", "The distance you can move with a vertical {@action Leap} increases to 5 feet. Your distance for a horizontal {@action Leap} increases to 15 feet if your Speed is at least 15 feet, or to 20 feet if your Speed is at least 30 feet." ] } @@ -6265,7 +6264,7 @@ }, "level": 14, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "master in {@skill Athletics}, {@feat Flamboyant Athlete|APG}", "requirements": "You are capable of using a finisher.", @@ -6288,8 +6287,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Scout Dedication|APG}", "entries": [ @@ -6311,7 +6310,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dual-Weapon Warrior Dedication|APG}", "requirements": "Your last action was a Double Slice, and both attacks hit the target.", @@ -6330,7 +6329,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ritualist Dedication|APG}", "entries": [ @@ -6347,7 +6346,7 @@ "page": 60, "level": 1, "traits": [ - "Investigator" + "investigator" ], "entries": [ "You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks.", @@ -6364,7 +6363,7 @@ }, "level": 16, "traits": [ - "Monk" + "monk" ], "entries": [ "You take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away. Make an unarmed {@action Strike}. If you hit, the target must succeed at a Fortitude save against your class DC or be pushed up to 10 feet directly away from you (or 20 feet, on a critical failure) and fall {@condition prone}. If another creature or physical object would prevent this movement, both your target and the blocking creature or object take {@damage 1d6} bludgeoning damage per 5 feet of movement that was prevented." @@ -6376,7 +6375,7 @@ "page": 88, "level": 1, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "precise strike", "entries": [ @@ -6389,7 +6388,7 @@ "page": 88, "level": 1, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "{@feat Fascinating Performance}", "entries": [ @@ -6406,8 +6405,8 @@ }, "level": 12, "traits": [ - "Concentrate", - "Monk" + "concentrate", + "monk" ], "prerequisites": "{@feat Monastic Archer Stance|APG}", "requirements": "You are in Monastic Archer Stance.", @@ -6421,7 +6420,7 @@ "page": 46, "level": 1, "traits": [ - "Halfling" + "halfling" ], "entries": [ "You are adept at disguising coded messages as folksy idioms.", @@ -6438,8 +6437,8 @@ }, "level": 8, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "requirements": "You used your previous action to make a melee {@action Strike} that missed.", "entries": [ @@ -6461,8 +6460,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Martial Artist Dedication|APG}", "requirements": "Your last action was a missed {@action Strike} with a melee unarmed attack.", @@ -6481,9 +6480,9 @@ }, "level": 12, "traits": [ - "Manipulate", - "Metamagic", - "Wizard" + "manipulate", + "metamagic", + "wizard" ], "entries": [ "You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward. If your next action is to {@action Cast a Spell} that deals acid, electricity, fire, or sonic damage, you can select one target that was damaged to gain weakness 5 to that damage type until the end of your next turn. If a spell deals multiple types of energy damage, choose one that the target gains weakness to. This has no effect on creatures with resistance or immunity to the energy type you choose." @@ -6500,8 +6499,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Medicine}", "entries": [ @@ -6519,8 +6518,8 @@ }, "level": 12, "traits": [ - "Concentrate", - "Investigator" + "concentrate", + "investigator" ], "trigger": "A creature targets you with an attack and you can see the attacker.", "entries": [ @@ -6537,9 +6536,9 @@ }, "level": 14, "traits": [ - "Concentrate", - "Metamagic", - "Oracle" + "concentrate", + "metamagic", + "oracle" ], "frequency": { "unit": "day", @@ -6560,8 +6559,8 @@ }, "level": 14, "traits": [ - "Attack", - "Monk" + "attack", + "monk" ], "requirements": "You have a foe {@condition grabbed} or {@condition restrained}.", "entries": [ @@ -6578,11 +6577,11 @@ }, "level": 13, "traits": [ - "Concentrate", - "Dhampir", - "Divine", - "Polymorph", - "Transmutation" + "concentrate", + "dhampir", + "divine", + "polymorph", + "transmutation" ], "frequency": { "unit": "hour", @@ -6598,7 +6597,7 @@ "page": 40, "level": 1, "traits": [ - "Tiefling" + "tiefling" ], "entries": [ "Part of your body has an obvious, fiendish appearance. Your hands end in razor-sharp claws, you have hooves instead of feet, sharp teeth fill your mouth, or a whipping tail extends from your spine. You gain your choice of one of the following unarmed attacks. The attack is in the {@group brawling} group and has the listed damage die and traits.", @@ -6612,7 +6611,7 @@ "page": 142, "level": 8, "traits": [ - "Wizard" + "wizard" ], "entries": [ "You have trained your mind and body to tolerate {@trait polymorph} magic for longer periods of time, so long as you prepare for the change appropriately. When preparing a {@filter polymorph spell that lasts 1 minute and grants a battle form|spells||duration=[2]|miscellaneous=Has Battle Form|effect=polymorph}, you can prepare the spell in a slot 2 levels higher than normal. This doesn't grant any of the normal benefits of heightening a spell, but the spell lasts up to 10 minutes. For example, if you prepared {@spell animal form} in a 4th-level slot with Form Retention, you would cast a 2nd-level animal form that lasts for up to 10 minutes. If the spell can be {@action Dismiss|CRB|Dismissed}, that doesn't change." @@ -6632,8 +6631,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Herbalist Dedication|APG}, expert in {@skill Nature}", "entries": [ @@ -6650,9 +6649,9 @@ }, "level": 8, "traits": [ - "Barbarian", - "Manipulate", - "Rage" + "barbarian", + "manipulate", + "rage" ], "requirements": "You are adjacent to an ally and have one or more hands free.", "entries": [ @@ -6670,8 +6669,8 @@ ] }, "traits": [ - "Archetype", - "Vigilante" + "archetype", + "vigilante" ], "prerequisites": "expert in {@skill Intimidation}, {@feat Startling Appearance|LOAG}", "entries": [ @@ -6688,8 +6687,8 @@ }, "level": 16, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "prerequisites": "fury instinct", "trigger": "An enemy within your melee reach critically hits you with a melee {@action Strike}.", @@ -6703,7 +6702,7 @@ "page": 38, "level": 1, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "Your connection to the Boneyard ensures that your blows strike true against spectral beings. Your weapon and unarmed attack {@action Strike|CRB|Strikes} against incorporeal creatures become magical.", @@ -6721,7 +6720,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Snarecrafter Dedication|APG}", "entries": [ @@ -6740,8 +6739,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "{@feat Impressive Performance}", "entries": [ @@ -6753,6 +6752,7 @@ "Fancy Moves|APG", "Performative Weapons Training|APG", "Play To The Crowd|APG", + "Call Your Shot|APG", "Stage Fighting|APG" ] }, @@ -6767,8 +6767,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Society}", "entries": [ @@ -6786,10 +6786,10 @@ }, "level": 1, "traits": [ - "Divination", - "Divine", - "Oracle", - "Secret" + "divination", + "divine", + "oracle", + "secret" ], "entries": [ "You tap into the collected lore of the divine, accessing a variety of potentially useful information. Attempt a {@skill Religion} check to understand the information you gain. The GM sets the DC (similar to the DC to {@action Recall Knowledge}), potentially adjusting the DC of the check for topics far removed from your mystery.", @@ -6810,7 +6810,7 @@ "page": 88, "level": 1, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "trained in {@skill Deception}", "entries": [ @@ -6834,10 +6834,10 @@ }, "level": 6, "traits": [ - "Emotion", - "Flourish", - "Mental", - "Monk" + "emotion", + "flourish", + "mental", + "monk" ], "prerequisites": "expert in {@skill Intimidation}, {@feat Gorilla Stance|APG}", "requirements": "You are in Gorilla Stance.", @@ -6858,8 +6858,8 @@ }, "level": 1, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "entries": [ "You lower yourself to the ground and take an imposing, knuckle-walking stance. While in this stance, the only {@action Strike|CRB|Strikes} you can make are gorilla slam unarmed attacks.", @@ -6880,7 +6880,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dandy Dedication|APG}", "entries": [ @@ -6902,8 +6902,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Acrobat Dedication|APG}, master in {@skill Acrobatics}", "entries": [ @@ -6916,7 +6916,7 @@ "page": 38, "level": 1, "traits": [ - "Duskwalker" + "duskwalker" ], "prerequisites": "low-light vision", "entries": [ @@ -6930,7 +6930,7 @@ "page": 132, "level": 1, "traits": [ - "Ranger" + "ranger" ], "entries": [ "Your expertise with your weapons and commitment to taking out your targets lends you magical power. You gain the {@spell gravity weapon|APG} warden spell and a focus pool of 1 Focus Point." @@ -6942,15 +6942,11 @@ "page": 27, "level": 17, "traits": [ - "Tengu" + "tengu" ], "prerequisites": "{@feat Long-Nosed Form|APG}", "entries": [ - "You take on the imposing form of a large, winged oni. Once per day, as part of using Long-Nosed Form, you also gain the benefits of 4th-level {@spell enlarge} and fly. This lasts for 5 minutes or until you shift out of your Long-Nosed Form, whichever happens first.", - "Golarion is home to a variety of versatile heritages. Some are born to unusual creatures or arise through specific mundane or supernatural circumstances. Many, however, result from an infusion of extraplanar energy, whether through direct parentage, more distant ancestors, or simply direct exposure to the quintessence of that plane.", - "These individuals are known as planar scions.", - "Because the circumstances that give rise to versatile heritages aren't limited to a single ancestry, a versatile heritage can be chosen by a character of nearly any ancestry. Some versatile heritages are more common among some ancestries than others, and some might list additional restrictions specific to that heritage. Your GM may place other restrictions on which ancestries can use a given versatile heritage based on the story and setting.", - "Playing a Versatile." + "You take on the imposing form of a large, winged oni. Once per day, as part of using {@feat Long-Nosed Form|APG}, you also gain the benefits of 4th-level {@spell enlarge} and fly. This lasts for 5 minutes or until you shift out of your {@feat Long-Nosed Form|APG}, whichever happens first." ] }, { @@ -6959,8 +6955,8 @@ "page": 120, "level": 8, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "{@feat Cruelty|APG}", "entries": [ @@ -6973,7 +6969,7 @@ "page": 121, "level": 14, "traits": [ - "Champion" + "champion" ], "prerequisites": "{@feat Sacrifice Armor|APG}", "entries": [ @@ -6987,7 +6983,7 @@ "page": 102, "level": 6, "traits": [ - "Witch" + "witch" ], "entries": [ "Your patron grants you greater knowledge. Choose a {@filter greater or basic lesson|optionalfeatures||Feature Type=Basic Lesson;Greater Lesson}. You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1." @@ -7004,7 +7000,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magical Edification|APG}", "entries": [ @@ -7022,7 +7018,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Archaeologist Dedication|APG}, {@feat Magical Scholastics|APG}", "entries": [ @@ -7035,7 +7031,7 @@ "page": 141, "level": 12, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "{@feat Arcane Evolution} or {@feat Primal Evolution}", "entries": [ @@ -7049,7 +7045,7 @@ "page": 80, "level": 12, "traits": [ - "Oracle" + "oracle" ], "prerequisites": "initial revelation spell", "entries": [ @@ -7065,7 +7061,7 @@ "page": 141, "level": 12, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "{@feat Divine Evolution} or {@feat Occult Evolution}", "entries": [ @@ -7087,8 +7083,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Martial Artist Dedication|APG}", "entries": [ @@ -7103,8 +7099,8 @@ "page": 40, "level": 1, "traits": [ - "Lineage", - "Tiefling" + "lineage", + "tiefling" ], "entries": [ "Your lineage traces back to a {@trait daemon}, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon. As a result, you cling tenaciously to the last shreds of your own life force. You gain the {@feat Diehard} feat." @@ -7119,7 +7115,7 @@ "page": 47, "level": 9, "traits": [ - "Human" + "human" ], "entries": [ "Your upbringing emphasized teamwork and helping your allies comes naturally to you. After you {@action Aid} an ally at a skill check that doesn't have the {@trait attack} trait, you can also {@action Aid} any other ally who attempts the same skill check for the same purpose that round.", @@ -7137,11 +7133,11 @@ }, "level": 5, "traits": [ - "Auditory", - "Concentrate", - "Emotion", - "Kobold", - "Mental" + "auditory", + "concentrate", + "emotion", + "kobold", + "mental" ], "prerequisites": "trained in {@skill Deception}", "entries": [ @@ -7158,8 +7154,8 @@ }, "level": 12, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "tenets of evil, champion's reaction that grants extra damage with your {@action Strike|CRB|Strikes}", "requirements": "Your {@action Strike|CRB|Strikes} currently deal extra damage from your champion's reaction.", @@ -7178,9 +7174,9 @@ }, "level": 4, "traits": [ - "Swashbuckler" + "swashbuckler" ], - "trigger": "An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to", + "trigger": "An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.", "requirements": "You are wielding a single one-handed melee weapon and have your other hand or hands free.", "entries": [ "You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss." @@ -7192,7 +7188,7 @@ "page": 31, "level": 1, "traits": [ - "Changeling" + "changeling" ], "entries": [ "When you came of age, your fingernails grew long and sharp.", @@ -7206,7 +7202,7 @@ "page": 31, "level": 13, "traits": [ - "Changeling" + "changeling" ], "entries": [ "Through your heritage, you can replicate some of a hag's magic.", @@ -7220,7 +7216,7 @@ "page": 31, "level": 1, "traits": [ - "Changeling" + "changeling" ], "entries": [ "You've nurtured the supernatural abilities gifted by your hag mother, particularly your sight. You gain {@ability darkvision}." @@ -7232,7 +7228,7 @@ "page": 35, "level": 1, "traits": [ - "Aasimar" + "aasimar" ], "entries": [ "You are surrounded by a halo of light and goodness at all times. Your halo sheds light with the effects of a divine {@spell light} cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. You can suppress or reestablish the halo with a single action, which has the {@trait concentrate} trait." @@ -7256,9 +7252,9 @@ ] }, "traits": [ - "Archetype", - "Flourish", - "Open" + "archetype", + "flourish", + "open" ], "prerequisites": "{@feat Mauler Dedication|APG}", "requirements": "You're wielding a non-finesse melee weapon in two hands.", @@ -7273,7 +7269,7 @@ "page": 47, "level": 9, "traits": [ - "Human" + "human" ], "entries": [ "There's no journey too far or burden too heavy when your friends are at your side. Increase your maximum and {@condition encumbered} Bulk limits by 1. In addition, you gain a +10-foot circumstance bonus to your Speed during overland travel." @@ -7289,7 +7285,7 @@ }, "level": 4, "traits": [ - "Rogue" + "rogue" ], "entries": [ "Make an unarmed melee attack against a {@condition prone} target. On a hit, the target becomes {@condition flat-footed} to all attacks until the end of your next turn." @@ -7306,7 +7302,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Beastmaster Dedication|APG}", "entries": [ @@ -7320,7 +7316,7 @@ "page": 132, "level": 1, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "an animal companion", "entries": [ @@ -7337,8 +7333,8 @@ }, "level": 4, "traits": [ - "Additive 2", - "Alchemist" + "additive 2", + "alchemist" ], "frequency": { "unit": "round", @@ -7356,8 +7352,8 @@ "page": 40, "level": 1, "traits": [ - "Lineage", - "Tiefling" + "lineage", + "tiefling" ], "entries": [ "Your lineage descends from {@trait devil||devils}, the conniving schemers of Hell's malevolent hierarchy. You're as skilled at noticing lies and twisted wordings as you are at constructing them. You are trained in {@skill Deception} and {@skill Lore||Legal Lore}. If you were already trained in {@skill Deception} (from your background or class, for example), you instead become trained in a skill of your choice.", @@ -7378,8 +7374,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Nature}, {@feat Natural Medicine}", "entries": [ @@ -7404,9 +7400,9 @@ }, "level": 17, "traits": [ - "Emotion", - "Human", - "Mental" + "emotion", + "human", + "mental" ], "frequency": { "unit": "day", @@ -7422,7 +7418,7 @@ "page": 104, "level": 12, "traits": [ - "Witch" + "witch" ], "entries": [ "Your patron's teachings have allowed you to achieve a deeper focus. If you have spent at least 2 Focus Points since the last time you {@action Refocus||Refocused}, you recover 2 Focus Points when you {@action Refocus} instead of 1." @@ -7437,7 +7433,7 @@ "page": 105, "level": 20, "traits": [ - "Witch" + "witch" ], "entries": [ "You embody the link to your patron so completely that you can cast your hexes in rapid succession. You are no longer limited to casting only a single hex each turn. In addition, when you cast {@spell cackle|APG} to sustain a hex, you gain the effects of {@action Sustain a Spell} for all your active hexes that have a duration of sustained." @@ -7449,7 +7445,7 @@ "page": 105, "level": 18, "traits": [ - "Witch" + "witch" ], "prerequisites": "{@feat Hex Focus|APG}", "entries": [ @@ -7473,8 +7469,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "expert in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}; {@feat Vigilante Dedication|apg}", "entries": [ @@ -7493,7 +7489,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scrounger Dedication|APG}", "entries": [ @@ -7506,7 +7502,7 @@ "page": 206, "level": 3, "traits": [ - "General" + "general" ], "prerequisites": "Charisma 14", "entries": [ @@ -7520,7 +7516,7 @@ "page": 18, "level": 5, "traits": [ - "Orc" + "orc" ], "entries": [ "You bear scars or tattoos enhanced by the mark of your community's prowess. When you select this feat, choose one of the options on the following page. When you critically hit using a weapon of the listed group, you apply the weapon's critical specialization effect. You gain a large brand or tattoo.", @@ -7548,8 +7544,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "trained in {@skill Diplomacy}, {@feat Treat Condition|APG}", "entries": [ @@ -7563,7 +7559,7 @@ "page": 44, "level": 17, "traits": [ - "Gnome" + "gnome" ], "frequency": { "freq": 2, @@ -7584,8 +7580,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Survival}", "entries": [ @@ -7606,7 +7602,7 @@ "page": 132, "level": 4, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "warden spells", "entries": [ @@ -7620,7 +7616,7 @@ "page": 132, "level": 10, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "warden spells", "entries": [ @@ -7642,7 +7638,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Viking Dedication|APG}", "entries": [ @@ -7655,7 +7651,7 @@ "page": 112, "level": 1, "traits": [ - "Bard" + "bard" ], "entries": [ "You learn the {@spell hymn of healing|APG} composition spell, which imbues your music with rich melodies that help your allies recover from harm." @@ -7671,8 +7667,8 @@ }, "level": 4, "traits": [ - "Finisher", - "Swashbuckler" + "finisher", + "swashbuckler" ], "entries": [ "You stab two foes with a single thrust or bash them together with one punch. Make a bludgeoning or piercing melee {@action Strike} and compare the attack roll result against the AC of up to two foes. One foe must be adjacent to you, and the other foe must be adjacent to and directly behind the first foe, in a straight line from your space. Roll damage once and apply it to each creature you hit. An Impaling Finisher counts as two attacks when calculating your multiple attack penalty." @@ -7688,8 +7684,8 @@ }, "level": 14, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "requirements": "You are wielding a melee weapon that deals piercing damage.", "entries": [ @@ -7703,7 +7699,7 @@ "add_hash": "Investigator", "level": 16, "traits": [ - "Investigator" + "investigator" ], "prerequisites": "{@feat Predictive Purchase|APG}", "entries": [ @@ -7717,7 +7713,7 @@ "add_hash": "Rogue", "level": 18, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "{@feat Predictive Purchase|APG}", "entries": [ @@ -7731,7 +7727,7 @@ "page": 93, "level": 14, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "Opportune Riposte", "entries": [ @@ -7745,7 +7741,7 @@ "page": 133, "level": 20, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Ubiquitous Snares}", "entries": [ @@ -7762,7 +7758,7 @@ }, "level": 10, "traits": [ - "Barbarian" + "barbarian" ], "trigger": "You fall at least 10 feet and land on a solid surface.", "entries": [ @@ -7780,7 +7776,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Cavalier Dedication|APG}", "entries": [ @@ -7798,7 +7794,7 @@ "add_hash": "Witch", "level": 4, "traits": [ - "Witch" + "witch" ], "entries": [ "You find it easy to attract a powerful and unusual familiar to your side. The number of abilities required to make your familiar a specific familiar (page 147) is two lower than normal." @@ -7815,7 +7811,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Familiar Master Dedication|APG}", "entries": [ @@ -7833,8 +7829,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -7853,7 +7849,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Weapon Improviser Dedication|APG}", "entries": [ @@ -7875,7 +7871,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Weapon Improviser Dedication|APG}", "requirements": "You are wielding an improvised weapon.", @@ -7897,7 +7893,7 @@ }, "level": 3, "traits": [ - "General" + "general" ], "entries": [ "You are skilled at making quick fixes to damaged equipment, but your fixes aren't meant to last forever. You make a quick repair to a {@condition broken} non-magical item in your possession. Until the item takes damage again, you can still use it as a shoddy item of its type. This repair restores no Hit Points, so the item is easy to destroy. Once the item is Repaired normally such that it is no longer {@condition broken}, it is also no longer shoddy." @@ -7914,7 +7910,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Mature Beastmaster Companion|APG}", "entries": [ @@ -7932,7 +7928,7 @@ "add_hash": "Witch", "level": 8, "traits": [ - "Witch" + "witch" ], "prerequisites": "{@feat Enhanced Familiar|APG}", "entries": [ @@ -7952,7 +7948,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Enhanced Familiar|APG}", "entries": [ @@ -7965,8 +7961,8 @@ "page": 93, "level": 18, "traits": [ - "Fortune", - "Swashbuckler" + "fortune", + "swashbuckler" ], "prerequisites": "{@feat Charmed Life|APG}", "entries": [ @@ -7984,7 +7980,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Impressive Mount|APG}", "entries": [ @@ -8000,7 +7996,7 @@ "page": 206, "level": 11, "traits": [ - "General" + "general" ], "prerequisites": "master in {@skill Perception}", "entries": [ @@ -8013,7 +8009,7 @@ "page": 93, "level": 20, "traits": [ - "Swashbuckler" + "swashbuckler" ], "entries": [ "You can react whenever a foe leaves a gap in their defenses. At the start of each enemy's turn, you gain an extra reaction you can use only during that turn to perform an Opportune Riposte, or an {@action Attack of Opportunity (Swashbuckler)|APG|Attack of Opportunity} if you have that reaction." @@ -8030,9 +8026,9 @@ ] }, "traits": [ - "Downtime", - "General", - "Skill" + "downtime", + "general", + "skill" ], "prerequisites": "master in {@skill Nature}", "entries": [ @@ -8049,9 +8045,9 @@ }, "level": 6, "traits": [ - "Barbarian", - "Concentrate", - "Rage" + "barbarian", + "concentrate", + "rage" ], "entries": [ "Your strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement. You reduce your {@condition enfeebled} condition's value by 1." @@ -8068,9 +8064,9 @@ ] }, "traits": [ - "General", - "Healing", - "Skill" + "general", + "healing", + "skill" ], "prerequisites": "trained in {@skill Medicine}", "entries": [ @@ -8088,9 +8084,9 @@ }, "level": 8, "traits": [ - "Fortune", - "Linguistic", - "Rogue" + "fortune", + "linguistic", + "rogue" ], "trigger": "One of the required allies is about to attempt an attack roll or skill check.", "requirements": "You spent 10 minutes during your daily preparations reviewing stratagems for the day's adventures with up to four allies.", @@ -8113,9 +8109,9 @@ ] }, "traits": [ - "Archetype", - "Open", - "Stance" + "archetype", + "open", + "stance" ], "prerequisites": "{@feat Marshal Dedication|APG}, trained in {@skill Diplomacy}", "entries": [ @@ -8141,9 +8137,9 @@ }, "level": 13, "traits": [ - "Gnome", - "Illusion", - "Visual" + "gnome", + "illusion", + "visual" ], "prerequisites": "at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat", "frequency": { @@ -8165,9 +8161,9 @@ }, "level": 8, "traits": [ - "Barbarian", - "Manipulate", - "Rage" + "barbarian", + "manipulate", + "rage" ], "prerequisites": "{@feat Acute Scent} or precise or imprecise scent", "entries": [ @@ -8180,8 +8176,8 @@ "page": 121, "level": 16, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "divine ally (blade), tenets of evil", "entries": [ @@ -8199,9 +8195,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Intelligence 14", "entries": [ @@ -8228,7 +8224,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Investigator Dedication|APG}", "entries": [ @@ -8241,7 +8237,7 @@ "page": 119, "level": 6, "traits": [ - "Champion" + "champion" ], "prerequisites": "{@feat Mercy}", "entries": [ @@ -8254,7 +8250,7 @@ "page": 18, "level": 1, "traits": [ - "Orc" + "orc" ], "entries": [ "Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict. Your fist unarmed attacks no longer have the {@trait nonlethal} trait and gain the {@trait shove} weapon trait." @@ -8266,8 +8262,8 @@ "page": 118, "level": 1, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "tyrant cause", "entries": [ @@ -8285,8 +8281,8 @@ }, "level": 10, "traits": [ - "Fortune", - "Investigator" + "fortune", + "investigator" ], "requirements": "Your most recent action was to {@action Feint}, {@action Request}, or {@action Demoralize}, and you failed but didn't critically fail.", "entries": [ @@ -8300,15 +8296,13 @@ "page": 65, "level": 20, "traits": [ - "Investigator" + "investigator" ], "prerequisites": "{@feat Thorough Research|APG}", "entries": [ "You fundamentally understand everything to the point where your research can't possibly be wrong. You are permanently {@condition quickened} and can use the extra action to {@action Recall Knowledge}.", "Your checks to {@action Recall Knowledge} are no longer secret.", - "When you {@action Recall Knowledge}, you use the outcome for one degree of success better than the result of your check, and if an effect (such as Dubious Knowledge) would give you inaccurate information from your {@action Recall Knowledge} check, you know which information is inaccurate. When one of your allies Recalls Knowledge and gains false information, you also know that information is inaccurate if they share it with you.", - "Your conduit to divine power eschews the traditional channels of prayer and servitude\u2014you instead glean divine truths that extend beyond any single deity. You understand the great mysteries of the universe embodied in overarching concepts that transcend good and evil or chaos and law, whether because you perceive the common ground across multiple deities or circumvent their power entirely.", - "You explore one of these mysteries and draw upon its power to cast miraculous spells, but that power comes with a terrible price: a curse that grows stronger the more you draw upon it. Your abilities are a double-edged sword, which you might uphold as an instrument of the divine or view as a curse from the gods." + "When you {@action Recall Knowledge}, you use the outcome for one degree of success better than the result of your check, and if an effect (such as {@feat Dubious Knowledge}) would give you inaccurate information from your {@action Recall Knowledge} check, you know which information is inaccurate. When one of your allies {@action Recall Knowledge||Recalls Knowledge} and gains false information, you also know that information is inaccurate if they share it with you." ] }, { @@ -8317,7 +8311,7 @@ "page": 207, "level": 3, "traits": [ - "General" + "general" ], "entries": [ "Your keen observation of your allies has made you better at following their lead. When using the {@action Follow the Expert} activity in exploration mode, you gain a +3 circumstance bonus if the ally you are following is an expert and a +4 circumstance bonus if your ally is a master." @@ -8334,7 +8328,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Investigator Dedication|APG}", "entries": [ @@ -8356,7 +8350,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "trigger": "Your prey is within reach and attempts to move away from you.", "entries": [ @@ -8373,7 +8367,7 @@ }, "level": 18, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells, {@feat Master of Many Styles}", "frequency": { @@ -8390,7 +8384,7 @@ "page": 131, "level": 18, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "entries": [ @@ -8407,7 +8401,7 @@ }, "level": 5, "traits": [ - "Goblin" + "goblin" ], "entries": [ "You deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach. Make a {@action Strike} with one of your melee weapons or melee unarmed attacks.", @@ -8420,7 +8414,7 @@ "page": 43, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "You've spent countless hours studying the history of elves on your world and beyond and are a studied expert in your people's ways. If you critically fail a check to {@action Recall Knowledge} about elves, elven society, or elven history, you get a failure instead." @@ -8432,7 +8426,7 @@ "page": 60, "level": 1, "traits": [ - "Investigator" + "investigator" ], "entries": [ "Whenever you {@action Devise a Stratagem|APG}, you can also attempt a check to {@action Recall Knowledge} as part of that action. If you critically succeed at the {@action Recall Knowledge} check, you notice a weakness and gain a +1 circumstance bonus to your attack roll from {@action Devise a Stratagem|APG}. If you immediately convey this information to your allies as part of the check, each ally gains a +1 circumstance bonus to their next attack roll against the subject, as long as their attack is made before the beginning of your next turn." @@ -8448,9 +8442,9 @@ }, "level": 1, "traits": [ - "Arcane", - "Evocation", - "Kobold" + "arcane", + "evocation", + "kobold" ], "entries": [ "You channel your draconic exemplar's power into a gout of energy that manifests as a 30-foot line or a 15-foot cone, dealing {@dice 1d4} damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for {@dice 1d4} rounds.", @@ -8467,7 +8461,7 @@ "page": 14, "level": 1, "traits": [ - "Kobold" + "kobold" ], "entries": [ "You attentively learned key kobold survival strategies and mythology from your elders. You gain the trained proficiency rank in {@skill Stealth} and {@skill Thievery}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Kobold Lore}." @@ -8479,7 +8473,7 @@ "page": 23, "level": 5, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "You've spent more than your share of time in an alchemy lab. You might have been an alchemist yourself, an assistant, or perhaps even a test subject. Either way, you have been exposed to a wide variety of alchemical poisons and elixirs, leaving you with increased tolerance of their effects. You have a +1 circumstance bonus to saves against poison and harmful effects from elixirs. If you roll a success on your saving throw against an elixir or poison, you get a critical success instead." @@ -8491,8 +8485,8 @@ "page": 35, "level": 1, "traits": [ - "Aasimar", - "Lineage" + "aasimar", + "lineage" ], "entries": [ "You trace your lineage to archons: embodiments of heavenly virtues, guardians of the seven-tiered mountain of Heaven, and nurturers of law and virtue within mortals. Your own virtue and orderly mind protect you from foes who would turn your emotions against you. You gain a +1 circumstance bonus to saves against {@trait emotion} effects, and if you roll a success on a save against an {@trait emotion} effect, you get a critical success instead." @@ -8513,8 +8507,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Athletics}", "entries": [ @@ -8527,8 +8521,8 @@ "page": 65, "level": 18, "traits": [ - "Exploration", - "Investigator" + "exploration", + "investigator" ], "prerequisites": "{@feat Clue Them All In|APG}", "entries": [ @@ -8546,8 +8540,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "{@feat Mature Beastmaster Companion|APG}, you have multiple animal companions", "entries": [ @@ -8566,8 +8560,8 @@ }, "level": 4, "traits": [ - "Move", - "Swashbuckler" + "move", + "swashbuckler" ], "prerequisites": "trained in {@skill Performance}", "requirements": "You are adjacent to an enemy.", @@ -8595,8 +8589,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Survival}", "entries": [ @@ -8615,7 +8609,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Cavalier Dedication|APG}", "entries": [ @@ -8628,8 +8622,8 @@ "page": 124, "level": 4, "traits": [ - "Druid", - "Metamagic" + "druid", + "metamagic" ], "prerequisites": "leaf order", "entries": [ @@ -8654,9 +8648,9 @@ }, "level": 18, "traits": [ - "Death", - "Finisher", - "Swashbuckler" + "death", + "finisher", + "swashbuckler" ], "prerequisites": "precise strike {@dice 6d6}", "entries": [ @@ -8682,10 +8676,10 @@ }, "level": 9, "traits": [ - "Gnome", - "Move", - "Necromancy", - "Teleportation" + "gnome", + "move", + "necromancy", + "teleportation" ], "requirements": "You must be adjacent to a living creature.", "entries": [ @@ -8699,9 +8693,9 @@ "page": 38, "level": 5, "traits": [ - "Divination", - "Divine", - "Duskwalker" + "divination", + "divine", + "duskwalker" ], "entries": [ "You have a limited ability to sense life force, like your psychopomp forebears. You gain lifesense as an imprecise sense with a range of 10 feet. This allows you to sense the life force within living creatures and its counterforce that animates the undead, though you can't distinguish between the two." @@ -8713,7 +8707,7 @@ "page": 41, "level": 9, "traits": [ - "Tiefling" + "tiefling" ], "entries": [ "You've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone.", @@ -8730,7 +8724,7 @@ }, "level": 5, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "You can balance on your toes to step carefully over obstructions.", @@ -8743,9 +8737,9 @@ "page": 118, "level": 2, "traits": [ - "Uncommon", - "Champion", - "Oath" + "uncommon", + "champion", + "oath" ], "prerequisites": "tenets of evil", "entries": [ @@ -8763,8 +8757,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "You speak at least three languages.", "entries": [ @@ -8786,8 +8780,8 @@ "page": 121, "level": 14, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "tenets of evil", "entries": [ @@ -8800,8 +8794,8 @@ "page": 120, "level": 10, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "devotion spells, tenets of evil", "entries": [ @@ -8814,7 +8808,7 @@ "page": 102, "level": 2, "traits": [ - "Witch" + "witch" ], "entries": [ "You can instantly grow or shrink your hair, eyebrows, beard, or mustache by up to several feet and manipulate your hair for use as a weapon, though your control isn't fine enough for more dexterous tasks. You gain a hair unarmed attack that deals {@damage 1d4} bludgeoning damage; is in the {@group brawling} group; and has the agile, disarm, finesse, {@trait trip}, and {@trait unarmed} traits." @@ -8832,7 +8826,7 @@ "page": 136, "level": 8, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}", "entries": [ @@ -8852,14 +8846,17 @@ }, "level": 5, "traits": [ - "Concentrate", - "Polymorph", - "Primal", - "Tengu", - "Transmutation" + "concentrate", + "polymorph", + "primal", + "tengu", + "transmutation" ], "entries": [ - "You can transform into a specific, curious-looking human form. This human form is the same age and body type as your tengu form and has roughly analogous physical traits, such as height, though your nose remains as long as your beak and your complexion has red undertones, no matter the skin color of your human form. Using Long-Nosed Form counts as creating a disguise for the {@action Impersonate} use of {@skill Deception}. Due to your imperfect transformation, your transformation doesn't automatically defeat {@skill Perception} DCs to determine whether you are human, though you may be able to explain away or hide your {@trait tengu} traits. You lose your beak unarmed {@action Strike} in your human form, as well as any other unarmed {@action Strike|CRB|Strikes} you gained from a tengu heritage or ancestry feat. You can remain." + "You can transform into a specific, curious-looking human form. This human form is the same age and body type as your tengu form and has roughly analogous physical traits, such as height, though your nose remains as long as your beak and your complexion has red undertones, no matter the skin color of your human form. Using {@feat Long-Nosed Form|APG} counts as creating a disguise for the {@action Impersonate} use of {@skill Deception}. Due to your imperfect transformation, your transformation doesn't automatically defeat {@skill Perception} DCs to determine whether you are human, though you may be able to explain away or hide your {@trait tengu} traits. You lose your beak unarmed {@action Strike} in your human form, as well as any other unarmed {@action Strike|CRB|Strikes} you gained from a tengu heritage or ancestry feat. You can remain in your human form indefinitely, and you can shift back to your tengu form by using this action again." + ], + "leadsTo": [ + "Great Tengu Form|APG" ] }, { @@ -8873,13 +8870,13 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in at least one skill to {@action Decipher Writing}", "entries": [ "You've compiled a vast repository of information that touches on nearly every subject. You are trained in {@skill Lore||Loremaster Lore}, a special {@skill Lore} skill that can be used only to {@action Recall Knowledge}, but on any topic. If you have legendary proficiency in a skill used to {@action Decipher Writing}, you gain expert proficiency in {@skill Lore||Loremaster Lore}, but you can't increase your proficiency rank in {@skill Lore||Loremaster Lore} by any other means. You can take feats in the loremaster's additional feats entry even if you don't meet the enigma muse prerequisite.", - "If you have the {@skill Lore||Bardic Lore} class feat (Core Rulebook 99), you gain a +1 circumstance bonus to skill checks with {@skill Lore||Bardic Lore}." + "If you have the {@feat Bardic Lore} class feat, you gain a +1 circumstance bonus to skill checks with {@skill Lore||Bardic Lore}." ], "special": "You can't select another dedication feat until you have gained two other feats from the loremaster archetype.", "leadsTo": [ @@ -8895,7 +8892,7 @@ "page": 45, "level": 5, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@feat Goblin Song}", "entries": [ @@ -8912,8 +8909,8 @@ }, "level": 6, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "prerequisites": "superstition instinct", "trigger": "A creature within your reach Casts a Spell.", @@ -8938,9 +8935,9 @@ ] }, "traits": [ - "Archetype", - "Magical", - "Transmutation" + "archetype", + "magical", + "transmutation" ], "prerequisites": "{@feat Eldritch Archer Dedication|APG}", "frequency": { @@ -8959,7 +8956,7 @@ "page": 122, "level": 6, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Healing Hands}", "entries": [ @@ -8972,7 +8969,7 @@ "page": 132, "level": 2, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "an animal companion, warden spells", "entries": [ @@ -8985,7 +8982,7 @@ "page": 43, "level": 17, "traits": [ - "Elf" + "elf" ], "entries": [ "Your people used powerful magic to travel between distant worlds, and the remnants of that magic make such transportation easier for you. When you are the target of a teleportation spell that transports more than one person, it can affect an additional person beyond the normal limit, chosen by the caster. Additionally, when you're the target of a {@spell teleport} spell, you and the other targets arrive no farther than 1 mile off target, regardless of distance traveled." @@ -8997,10 +8994,10 @@ "page": 80, "level": 12, "traits": [ - "Detection", - "Divination", - "Divine", - "Oracle" + "detection", + "divination", + "divine", + "oracle" ], "entries": [ "You have a literal sixth sense for ambient magic in your vicinity. You can sense the presence of magic auras as though you were always using a 1st-level {@spell detect magic} spell. This detects magic in your field of vision only. When you {@action Seek}, you gain the benefits of a 3rd-level {@spell detect magic} spell on things you see (in addition to the normal benefits of Seeking). You can turn this sense off and on with a free action at the start or the end of your turn." @@ -9017,7 +9014,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Horizon Walker Dedication|APG}", "entries": [ @@ -9035,7 +9032,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Loremaster Dedication|APG}", "entries": [ @@ -9056,7 +9053,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Archaeologist Dedication|APG}", "entries": [ @@ -9072,7 +9069,7 @@ "page": 103, "level": 10, "traits": [ - "Witch" + "witch" ], "entries": [ "Your patron grants you even greater secrets. Choose a {@filter major, greater, or basic lesson|optionalfeatures||Feature Type=Basic Lesson;Greater Lesson;Major Lesson}. You gain its associated hex, and your familiar learns the associated spell.", @@ -9095,7 +9092,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Weapon Improviser Dedication|APG}", "entries": [ @@ -9108,7 +9105,7 @@ "page": 40, "level": 5, "traits": [ - "Tiefling" + "tiefling" ], "entries": [ "Whether your heart is pure or corrupt, you can call forth a malediction upon your foes. You can cast {@spell bane} once per day as a 1st-level divine innate spell." @@ -9125,7 +9122,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "master in {@skill Deception}, {@feat Vigilante Dedication|APG}", "entries": [ @@ -9144,8 +9141,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in martial weapons and either {@skill Diplomacy} or {@skill Intimidation}", "entries": [ @@ -9179,8 +9176,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "entries": [ "You have trained to use your fists as deadly weapons. The damage die for your fist unarmed attacks becomes {@dice 1d6} instead of {@dice 1d4}. You don't take the \u20132 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks.", @@ -9199,7 +9196,7 @@ "page": 43, "level": 5, "traits": [ - "Elf" + "elf" ], "entries": [ "You've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them. When wielding a weapon you aren't proficient with, treat your level as your proficiency bonus.", @@ -9212,7 +9209,7 @@ "page": 112, "level": 1, "traits": [ - "Bard" + "bard" ], "prerequisites": "warrior muse", "entries": [ @@ -9230,8 +9227,8 @@ }, "level": 8, "traits": [ - "Cleric", - "Metamagic" + "cleric", + "metamagic" ], "prerequisites": "divine font", "entries": [ @@ -9249,7 +9246,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Eldritch Archer Spellcasting|APG}", "entries": [ @@ -9267,7 +9264,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Oracle Spellcasting|APG}, legendary in {@skill Religion}", "entries": [ @@ -9285,7 +9282,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Scroll Cache|APG}", "entries": [ @@ -9303,7 +9300,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Investigator Dedication|APG}, expert in {@skill Perception}", "entries": [ @@ -9321,7 +9318,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Witch Spellcasting|APG}, legendary in the skill associated with your patron's tradition", "entries": [ @@ -9339,7 +9336,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Beastmaster Dedication|APG}", "entries": [ @@ -9362,8 +9359,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "Strength 14", "entries": [ @@ -9389,8 +9386,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Medicine}, {@feat Battle Medicine}", "entries": [ @@ -9410,7 +9407,7 @@ "page": 130, "level": 16, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "entries": [ @@ -9432,11 +9429,11 @@ ] }, "traits": [ - "Archetype", - "Emotion", - "Enchantment", - "Mental", - "Visual" + "archetype", + "emotion", + "enchantment", + "mental", + "visual" ], "prerequisites": "{@feat Celebrity Dedication|APG}", "entries": [ @@ -9451,7 +9448,7 @@ "page": 136, "level": 10, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "mastermind racket, {@action Debilitating Strike}", "entries": [ @@ -9476,7 +9473,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sentinel Dedication|APG}", "entries": [ @@ -9494,7 +9491,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Shape of the Dragon|APG}", "entries": [ @@ -9512,11 +9509,11 @@ ] }, "traits": [ - "Archetype", - "Skill", - "Social" + "archetype", + "skill", + "social" ], - "prerequisites": "animal companion or familiar, expert in {@skill Deception}, {@feat Vigilante Dedication|APG} ", + "prerequisites": "animal companion or familiar, expert in {@skill Deception}, {@feat Vigilante Dedication|APG}", "entries": [ "When you are in your social identity, you can also grant a social identity to an animal companion, familiar, or other minion you gained from a class feature. When changing to your social identity, you also change your minion's appearance to that of a socially acceptable creature of its type, such as grooming a wolf to appear as a large dog or disguising a familiar to appear as an exotic pet. Commanding your minion to use unusual magical or combat abilities it gained from your class features or feats while in this social identity risks exposing your vigilante identity." ] @@ -9527,7 +9524,7 @@ "page": 123, "level": 18, "traits": [ - "Cleric" + "cleric" ], "entries": [ "Your deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties. Once during your daily preparations, you can use a spell slot to hold sheer divine potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell you know from the divine spell list that's at least 2 levels lower than the slot you designate. The spell acts in all ways as a spell of 2 levels lower. You don't have any particular spell prepared in that slot until you cast it." @@ -9539,7 +9536,7 @@ "page": 31, "level": 5, "traits": [ - "Changeling" + "changeling" ], "entries": [ "You blend in with unnatural subtlety. When you are {@condition concealed} or {@condition hidden}, increase the DC of the flat check to target you to 6 if you're {@condition concealed} or 12 if you're {@condition hidden}." @@ -9555,8 +9552,8 @@ }, "level": 12, "traits": [ - "Finisher", - "Swashbuckler" + "finisher", + "swashbuckler" ], "entries": [ "You attack in motion. {@action Stride} and then {@action Strike}. You can use Mobile Finisher while Burrowing, Climbing, Flying, or Swimming instead of {@action Stride||Striding} if you have the corresponding movement type." @@ -9572,8 +9569,8 @@ }, "level": 1, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "requirements": "You are unarmored and wielding a {@item longbow}, {@item shortbow}, or a bow with the {@trait monk} trait.", "entries": [ @@ -9597,7 +9594,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Cavalier Dedication|APG}", "entries": [ @@ -9614,7 +9611,7 @@ }, "level": 4, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You make a quick attack and rob your foe in the process.", @@ -9635,8 +9632,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Linguist Dedication|APG}, expert in {@skill Society}", "entries": [ @@ -9649,7 +9646,7 @@ "page": 103, "level": 8, "traits": [ - "Witch" + "witch" ], "entries": [ "Your vision pierces through non-magical fog, mist, rain, and snow. You don't take circumstance penalties to ranged attacks or {@skill Perception} checks caused by non-magical precipitation, and your targeted attacks don't require a flat check to succeed against a target {@condition concealed} only by such effects." @@ -9661,8 +9658,8 @@ "page": 35, "level": 1, "traits": [ - "Aasimar", - "Lineage" + "aasimar", + "lineage" ], "entries": [ "Your blood sings with the liberating power of the azatas, living embodiments of freedom from the wild realm of Elysium. You gain a +1 circumstance bonus to {@action Escape}. When you roll a critical failure on a check to {@action Escape}, you get a failure instead, and when you roll a success, you get a critical success instead." @@ -9683,7 +9680,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Familiar Master Dedication|APG}", "entries": [ @@ -9701,7 +9698,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Oracle Spellcasting|APG}", "entries": [ @@ -9714,7 +9711,7 @@ "page": 81, "level": 14, "traits": [ - "Oracle" + "oracle" ], "entries": [ "Your mystery holds unknowable depths of magic not always associated with the divine. You can have one spell in your spell repertoire not on the divine spell list, in addition to spells you've added to your spell list from feats like {@feat Divine Access|apg}. You cast that spell as a divine spell. You can swap which spell you add and from which tradition as you could any other oracle spell, but you can't use this feat to have more than one spell from another tradition in your spell repertoire at the same time." @@ -9726,10 +9723,10 @@ "page": 81, "level": 20, "traits": [ - "Oracle" + "oracle" ], "entries": [ - "The power of your mystery enables you to cast more than just revelation spells. When you cast a spell of 5th level or lower that has no duration, instead of spending a spell slot, you can advance the effects of your oracular curse in the same manner as when you cast a revelation spell. A spell cast in this way gains the cursebound trait." + "The power of your mystery enables you to cast more than just revelation spells. When you cast a spell of 5th level or lower that has no duration, instead of spending a spell slot, you can advance the effects of your oracular curse in the same manner as when you cast a revelation spell. A spell cast in this way gains the {@trait cursebound} trait." ] }, { @@ -9738,7 +9735,7 @@ "page": 33, "level": 5, "traits": [ - "Dhampir" + "dhampir" ], "entries": [ "Your unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you.", @@ -9760,7 +9757,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Celebrity Dedication|APG}", "trigger": "You would gain the {@condition fatigued} condition.", @@ -9776,7 +9773,7 @@ "page": 33, "level": 9, "traits": [ - "Dhampir" + "dhampir" ], "entries": [ "You can tap into the magic that runs through your blood. You gain animal form (wolf only, using the statistics for a canine) and obscuring mist as 2nd-level divine innate spells. You can cast each of these spells once per day." @@ -9792,7 +9789,7 @@ }, "level": 1, "traits": [ - "Swashbuckler" + "swashbuckler" ], "trigger": "A creature you can see targets you with an attack.", "requirements": "You aren't {@condition encumbered}.", @@ -9810,7 +9807,7 @@ "page": 40, "level": 1, "traits": [ - "Tiefling" + "tiefling" ], "entries": [ "Your legs end in hooves rather than feet, with joints and tendons that allow you to move with great haste. Your Speed increases by 5 feet." @@ -9823,7 +9820,7 @@ "page": 91, "level": 8, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "{@feat Nimble Dodge|APG}", "entries": [ @@ -9842,7 +9839,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bastion Dedication|APG}", "entries": [ @@ -9864,13 +9861,13 @@ ] }, "traits": [ - "Auditory", - "Concentrate", - "Emotion", - "General", - "Linguistic", - "Mental", - "Skill" + "auditory", + "concentrate", + "emotion", + "general", + "linguistic", + "mental", + "skill" ], "prerequisites": "trained in {@skill Diplomacy}", "entries": [ @@ -9890,8 +9887,8 @@ "page": 110, "level": 6, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "prerequisites": "{@feat Acute Scent}, or precise or imprecise {@ability scent} and {@ability low-light vision}", "entries": [ @@ -9908,9 +9905,9 @@ }, "level": 2, "traits": [ - "Manipulate", - "Metamagic", - "Wizard" + "manipulate", + "metamagic", + "wizard" ], "entries": [ "You can alter offensive spells to be less deadly. If your next action is to {@action Cast a Spell} that deals damage and doesn't have the {@trait death} or {@trait negative} trait, that spell gains the {@trait nonlethal} trait." @@ -9922,7 +9919,7 @@ "page": 31, "level": 9, "traits": [ - "Changeling" + "changeling" ], "prerequisites": "expert in {@skill Occultism}", "entries": [ @@ -9935,7 +9932,7 @@ "page": 114, "level": 10, "traits": [ - "Bard" + "bard" ], "entries": [ "You learn the {@spell ode to ouroboros|APG} composition spell, which enables you to temporarily spare your allies from death." @@ -9951,12 +9948,12 @@ }, "level": 1, "traits": [ - "Auditory", - "Concentrate", - "Emotion", - "Linguistic", - "Mental", - "Swashbuckler" + "auditory", + "concentrate", + "emotion", + "linguistic", + "mental", + "swashbuckler" ], "prerequisites": "trained in {@skill Diplomacy}", "entries": [ @@ -9974,12 +9971,15 @@ }, "level": 6, "traits": [ - "Monk" + "monk" ], "prerequisites": "expert strikes", "entries": [ "You put all your force into a single mighty, carefully {@condition controlled} blow. Make an unarmed {@action Strike}. If you spend two actions and this {@action Strike} hits, you deal an extra die of weapon damage. You can instead spend 3 actions to perform an even more powerful attack, dealing a second additional die of weapon damage on a hit.", "If you're at least 10th level, the number of additional dice you add from this feat doubles, for a total of 2 additional dice if you spend 2 actions or 4 additional dice if you spend 3 actions. If you're at least 18th level, the number of additional dice you add from this feat triples, for a total of 3 additional dice if you spend 2 actions or 6 additional dice if you spend 3 actions." + ], + "leadsTo": [ + "One-millimeter Punch|APG" ] }, { @@ -9988,7 +9988,7 @@ "page": 131, "level": 16, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat One-Inch Punch|APG}", "entries": [ @@ -10014,7 +10014,7 @@ }, "level": 5, "traits": [ - "Tengu" + "tengu" ], "entries": [ "Assuming a peculiar stance, you make a short hop on each toe. You make a vertical {@action Leap} without triggering reactions that can be triggered by move actions or upon leaving or entering a square." @@ -10026,7 +10026,7 @@ "page": 62, "level": 4, "traits": [ - "Investigator" + "investigator" ], "entries": [ "You're always investigating what's around you, even as you perform other activities. You can move at full Speed while using the {@action Investigate} exploration activity, and you can use another exploration activity while Investigating." @@ -10038,8 +10038,8 @@ "page": 118, "level": 1, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "desecrator cause", "entries": [ @@ -10052,7 +10052,7 @@ "page": 63, "level": 10, "traits": [ - "Investigator" + "investigator" ], "prerequisites": "strategic strike", "entries": [ @@ -10074,7 +10074,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "trigger": "Your prey critically fails on a melee {@action Strike}'s attack roll against you.", "requirements": "Your prey is within your reach, you have at least one free hand, and your target is no more than one size larger than you.", @@ -10093,9 +10093,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Charisma 14", "entries": [ @@ -10118,7 +10118,7 @@ "page": 81, "level": 20, "traits": [ - "Oracle" + "oracle" ], "prerequisites": "oracular clarity", "entries": [ @@ -10135,9 +10135,9 @@ }, "level": 10, "traits": [ - "Divination", - "Divine", - "Oracle" + "divination", + "divine", + "oracle" ], "trigger": "You are about to roll initiative.", "entries": [ @@ -10152,7 +10152,7 @@ "page": 18, "level": 1, "traits": [ - "Orc" + "orc" ], "entries": [ "The hold elders taught you your people's histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations. You become trained in {@skill Athletics} and {@skill Survival}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Orc Lore}." @@ -10172,8 +10172,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Loremaster Dedication|APG}", "entries": [ @@ -10186,7 +10186,7 @@ "page": 43, "level": 9, "traits": [ - "Elf" + "elf" ], "prerequisites": "at least one innate spell gained from an elf ancestry feat", "entries": [ @@ -10201,7 +10201,7 @@ "page": 23, "level": 9, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "Your physiology is slight, and you can pack into small spaces with others of similar stature. As long as you are Small, you can end your movement in the same square as a Small ally. Only two creatures total can share the same space when using this ability or a similar one." @@ -10216,7 +10216,7 @@ "page": 134, "level": 1, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "trained in {@skill Deception}", "entries": [ @@ -10237,7 +10237,7 @@ "add_hash": "Barbarian", "level": 10, "traits": [ - "Barbarian" + "barbarian" ], "prerequisites": "{@feat Barreling Charge|APG}", "entries": [ @@ -10251,7 +10251,7 @@ "add_hash": "Fighter", "level": 10, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Barreling Charge|APG}", "entries": [ @@ -10268,8 +10268,8 @@ }, "level": 4, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "requirements": "You have one or more hands free.", "entries": [ @@ -10286,7 +10286,7 @@ }, "level": 16, "traits": [ - "Fighter" + "fighter" ], "entries": [ "You throw your weight into a powerful attack that leaves you vulnerable. Make a melee {@action Strike}. This counts as three attacks when calculating your multiple attack penalty. If this {@action Strike} hits, you get a critical hit. If you roll a critical hit, your attack also gains the deadly d12 trait. Whether or not you hit, you become {@condition stunned 1} and are {@condition flat-footed} until the start of your next turn." @@ -10302,9 +10302,9 @@ }, "level": 12, "traits": [ - "Concentrate", - "Metamagic", - "Monk" + "concentrate", + "metamagic", + "monk" ], "prerequisites": "ki spells", "entries": [ @@ -10317,7 +10317,7 @@ "page": 22, "level": 1, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "Years of packing for travel have taught you how to cram vast quantities into small spaces. You can fit an additional 50% of the listed Bulk capacity into mundane storage containers or vehicles. For example, you can fit 6 Bulk in a backpack, or 12 Bulk in a chest. This doesn't alter the items' Bulk, nor does it change how much you can store in a magical or extradimensional storage space, such as a bag of holding." @@ -10329,8 +10329,8 @@ "page": 121, "level": 12, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "divine ally (steed), tenets of evil", "entries": [ @@ -10343,11 +10343,10 @@ "page": 93, "level": 20, "traits": [ - "Swashbuckler" + "swashbuckler" ], "entries": [ - "You find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks. You are permanently {@condition quickened}. You can use the extra action only to {@action Tumble Through} or perform the skill action listed in your swashbuckler's style as one that allows you to gain panache, or other actions that would allow you to gain panache at the GM's discretion.", - "You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being\u2014but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan." + "You find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks. You are permanently {@condition quickened}. You can use the extra action only to {@action Tumble Through} or perform the skill action listed in your swashbuckler's style as one that allows you to gain panache, or other actions that would allow you to gain panache at the GM's discretion." ] }, { @@ -10356,14 +10355,11 @@ "page": 81, "level": 20, "traits": [ - "Oracle" + "oracle" ], "prerequisites": "{@feat Greater Revelation|APG}", "entries": [ - "The truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom. Each day during your daily preparations, choose one basic or advanced domain spell from any domain from the Core Rulebook or another domain to which you have access, or any initial or advanced revelation spell from another mystery. You gain that spell as a revelation spell until your next daily preparations, and it has the cursebound trait.", - "Many warriors rely on brute force, weighty armor, or cumbersome weapons.", - "For you, battle is a dance where you move among foes with style and grace.", - "You dart among combatants with flair and land powerful finishing moves with a flick of the wrist and a flash of the blade, all while countering attacks with elegant ripostes that keep enemies off balance. Harassing and thwarting your foes lets you charm fate and cheat death time and again with aplomb and plenty of flair." + "The truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom. Each day during your daily preparations, choose one basic or advanced domain spell from any domain from the Core Rulebook or another domain to which you have access, or any initial or advanced revelation spell from another mystery. You gain that spell as a revelation spell until your next daily preparations, and it has the {@trait cursebound} trait." ] }, { @@ -10372,7 +10368,7 @@ "page": 93, "level": 18, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "{@feat Opportune Riposte}", "entries": [ @@ -10389,7 +10385,7 @@ }, "level": 4, "traits": [ - "Fighter" + "fighter" ], "requirements": "You are wielding a loaded ranged weapon or a ranged weapon with reload 0.", "entries": [ @@ -10410,8 +10406,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Dandy Dedication|APG}, master in {@skill Society}", "entries": [ @@ -10434,8 +10430,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Martial Artist Dedication|APG}", "frequency": { @@ -10457,7 +10453,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Witch Spellcasting|APG}", "entries": [ @@ -10470,7 +10466,7 @@ "page": 105, "level": 20, "traits": [ - "Witch" + "witch" ], "prerequisites": "patron's gift", "entries": [ @@ -10487,8 +10483,8 @@ }, "level": 4, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "prerequisites": "{@feat Monastic Weaponry}", "requirements": "You are wielding a sword that has the {@trait monk} trait in one hand.", @@ -10509,8 +10505,8 @@ }, "level": 10, "traits": [ - "Flourish", - "Monk" + "flourish", + "monk" ], "prerequisites": "{@feat Peafowl Stance|APG}", "requirements": "You are in Peafowl Stance.", @@ -10529,9 +10525,9 @@ }, "level": 16, "traits": [ - "Barbarian", - "Flourish", - "Rage" + "barbarian", + "flourish", + "rage" ], "requirements": "You are wielding a ranged or thrown weapon that deals piercing damage.", "entries": [ @@ -10548,9 +10544,9 @@ }, "level": 14, "traits": [ - "Finisher", - "Fortune", - "Swashbuckler" + "finisher", + "fortune", + "swashbuckler" ], "entries": [ "You focus your panache into an impeccable assault. Make a {@action Strike}, rolling the attack roll twice and using the better result." @@ -10567,7 +10563,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Gladiator Dedication|APG}", "entries": [ @@ -10580,7 +10576,7 @@ "page": 107, "level": 8, "traits": [ - "Alchemist" + "alchemist" ], "prerequisites": "perpetual infusions", "entries": [ @@ -10599,7 +10595,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Horizon Walker Dedication|APG}", "entries": [ @@ -10621,9 +10617,9 @@ ] }, "traits": [ - "Archetype", - "Conjuration", - "Magical" + "archetype", + "conjuration", + "magical" ], "prerequisites": "{@feat Eldritch Archer Dedication|APG}", "frequency": { @@ -10648,8 +10644,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Linguist Dedication|APG}, expert in {@skill Society}", "entries": [ @@ -10663,11 +10659,14 @@ "page": 208, "level": 3, "traits": [ - "General" + "general" ], "prerequisites": "Constitution 14", "entries": [ "You lead by example and can help others push themselves beyond their normal limits. When Hustling in a group during exploration mode, your group can {@action Hustle} for up to 20 additional minutes, to a maximum of the amount of time the character with the highest Constitution modifier could {@action Hustle} alone." + ], + "leadsTo": [ + "Caravan Leader|APG" ] }, { @@ -10676,7 +10675,7 @@ "page": 115, "level": 20, "traits": [ - "Bard" + "bard" ], "entries": [ "You learn the {@spell pied piping|APG} composition spell, which enables you to control the actions of weak-minded individuals." @@ -10693,8 +10692,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Religion}", "entries": [ @@ -10708,7 +10707,7 @@ "page": 47, "level": 9, "traits": [ - "Half-Elf" + "half-elf" ], "entries": [ "One of your parents has a human life span and another an elven life span, with your own somewhere between. As a result, you have an unusual perspective on time, which you've learned to manifest to aid yourself in moments of stress. You gain {@spell haste} as a 3rd-level arcane innate spell, though you can target only yourself. You can {@action Cast a Spell||Cast this Spell} once per day." @@ -10724,7 +10723,7 @@ }, "level": 8, "traits": [ - "Monk" + "monk" ], "trigger": "You use {@action Flurry of Blows} to make two ranged piercing weapon {@action Strike|CRB|Strikes} against the same target.", "entries": [ @@ -10737,7 +10736,7 @@ "page": 107, "level": 8, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "Unsuspecting targets are especially vulnerable to your poisons. When you successfully {@action Strike} a {@condition flat-footed} creature with a poisoned weapon or expose a {@condition flat-footed} creature to an inhaled poison, the {@condition flat-footed} condition also gives that creature a \u20132 circumstance penalty to its initial save against that poison." @@ -10754,8 +10753,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Intimidation}", "entries": [ @@ -10768,7 +10767,7 @@ "unit": "a" }, "traits": [ - "Flourish" + "flourish" ], "entries": [ "Either {@action Stride} twice or attempt an {@skill Acrobatics} check (DC determined by the GM, but usually DC 20) to swing on a rope up to twice your Speed. If you boarded or disembarked from a boat or similar vehicle during this movement, you can make a melee {@action Strike} that deals one additional weapon damage die." @@ -10793,7 +10792,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pirate Dedication|APG}", "entries": [ @@ -10806,8 +10805,8 @@ "page": 40, "level": 1, "traits": [ - "Lineage", - "Tiefling" + "lineage", + "tiefling" ], "entries": [ "Your blood bears the mark of a {@trait demon}, a living embodiment of sin from the fetid depths of the Abyss. Demonic power pulses through your veins and manifests in a different way for each pitborn, whether you have webbed fingers and thrive in the water, large hands capable of wrestling larger foes, or some other manifestation. You are trained in {@skill Athletics}. If you were already trained in {@skill Athletics} (from your background or class, for example), you instead become trained in a skill of your choice.", @@ -10827,7 +10826,7 @@ }, "level": 1, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "{@feat Pickpocket}", "entries": [ @@ -10849,8 +10848,8 @@ ] }, "traits": [ - "Archetype", - "Concentrate" + "archetype", + "concentrate" ], "prerequisites": "{@feat Gladiator Dedication|APG}", "trigger": "You reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators.", @@ -10864,6 +10863,9 @@ "A +1 circumstance bonus to your next attack roll before the end of your next turn." ] } + ], + "leadsTo": [ + "Call Your Shot|APG" ] }, { @@ -10877,7 +10879,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Snarecrafter Dedication|APG}", "entries": [ @@ -10890,10 +10892,10 @@ "page": 64, "level": 14, "traits": [ - "Uncommon", - "Concentrate", - "Investigator", - "Prediction" + "uncommon", + "concentrate", + "investigator", + "prediction" ], "entries": [ "You spend 10 minutes in contemplation to uncannily predict how events will play out. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You analyze whether it's likely to come to pass, learning whether it's highly likely, somewhat likely, somewhat unlikely, or highly unlikely. You also gain a piece of advice suggesting a course of action you or your allies could take that might make the chosen event more or less likely, whichever you prefer. The GM determines the likeliness of the event and the piece of advice you learn." @@ -10914,7 +10916,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Poisoner Dedication|APG}", "trigger": "A creature adjacent to you hits you with a melee unarmed {@action Strike}.", @@ -10935,8 +10937,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -10966,7 +10968,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Poisoner Dedication|APG}, trained in {@skill Medicine}", "requirements": "Your last action was a successful melee {@action Strike} that dealt damage against a target that is afflicted by a poison, and you know which poison.", @@ -10984,11 +10986,11 @@ }, "level": 16, "traits": [ - "Manipulate", - "Mental", - "Metamagic", - "Oracle", - "Visual" + "manipulate", + "mental", + "metamagic", + "oracle", + "visual" ], "entries": [ "Your spellcasting is rife with strange lights, esoteric gestures, and other captivating effects that befuddle your foes. If the next action you use is to {@action Cast a Spell}, any creature that attempts to use a reaction triggered by your {@action Cast a Spell} activity takes a \u20132 circumstance penalty to attack rolls and skill checks rolled as part of the reaction. In addition, if the spell includes a spell attack roll or requires a saving throw, creatures you hit or that fail their saves are {@condition fascinated} with you until the start of your next turn." @@ -11005,8 +11007,8 @@ ] }, "traits": [ - "Archetype", - "Exploration" + "archetype", + "exploration" ], "requirements": "You have designated prey with {@action Hunt Prey}.", "entries": [ @@ -11026,7 +11028,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Herbalist Dedication|APG}", "entries": [ @@ -11040,7 +11042,7 @@ "page": 46, "level": 1, "traits": [ - "Halfling" + "halfling" ], "entries": [ "You grew up riding your clan's shaggy ponies and riding dogs. You become trained in {@skill Nature}. If you would automatically become trained in {@skill Nature} (from your background or class, for example), you instead become trained in a skill of your choice. You also get a +1 circumstance bonus to {@action Command an Animal} if the target is a traditional halfling mount, such as a pony or riding dog." @@ -11061,9 +11063,9 @@ ] }, "traits": [ - "Archetype", - "Magical", - "Transmutation" + "archetype", + "magical", + "transmutation" ], "prerequisites": "{@feat Eldritch Archer Dedication|APG}", "entries": [ @@ -11076,7 +11078,7 @@ "page": 91, "level": 6, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "{@action Confident Finisher|APG}", "entries": [ @@ -11093,7 +11095,7 @@ }, "level": 4, "traits": [ - "Rogue" + "rogue" ], "entries": [ "By observing an opponent, you can get a sense of their next move and prepare to counter or resist it. Choose one target and attempt a {@skill Perception} check to {@action Sense Motive} against the foe's {@skill Deception} DC or a hard DC of the foe's level, whichever is higher.", @@ -11115,7 +11117,7 @@ "add_hash": "Investigator", "level": 6, "traits": [ - "Investigator" + "investigator" ], "entries": [ "You have just the thing for the situation. You gain the {@feat Prescient Planner|apg} and {@feat Prescient Consumable|apg} feats. When using {@feat Prescient Planner|apg}, you can pull out the item as a 2-action activity to remove your backpack (or a similar container) and draw the item, rather than taking 1 minute." @@ -11128,7 +11130,7 @@ "add_hash": "Rogue", "level": 8, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You somehow manage to have just the thing for the situation. You gain the {@feat Prescient Planner|apg} and {@feat Prescient Consumable|apg} feats. When using {@feat Prescient Planner|apg}, you can draw the item from your backpack (or a similar container) as a 2-action activity, instead of taking 1 minute to do so." @@ -11144,11 +11146,14 @@ }, "level": 1, "traits": [ - "Cleric" + "cleric" ], "trigger": "You attempt a saving throw against a hazard, but you haven't rolled yet.", "entries": [ "Your deity grants you limited foresight, warning you of dangers an instant before they occur. You gain a +2 circumstance bonus to the triggering saving throw." + ], + "leadsTo": [ + "Shared Avoidance|APG" ] }, { @@ -11161,8 +11166,8 @@ }, "level": 14, "traits": [ - "Cleric", - "Fortune" + "cleric", + "fortune" ], "frequency": { "unit": "hour", @@ -11171,6 +11176,9 @@ "trigger": "You fail a saving throw against a {@trait mental} effect.", "entries": [ "Your deity sends you a vision of faith to steel you against mental attacks. Reroll the triggering saving throw with a +2 circumstance bonus. You must use the second result, even if it's worse." + ], + "leadsTo": [ + "Shared Clarity|APG" ] }, { @@ -11183,8 +11191,8 @@ }, "level": 12, "traits": [ - "Flourish", - "Rogue" + "flourish", + "rogue" ], "entries": [ "You survey the battlefield, calculating the possibilities. You gain one additional reaction, which you can use before the beginning of your next turn for any rogue reaction." @@ -11196,7 +11204,7 @@ "page": 208, "level": 7, "traits": [ - "General" + "general" ], "prerequisites": "{@feat Prescient Planner|APG}", "entries": [ @@ -11210,7 +11218,7 @@ "page": 208, "level": 3, "traits": [ - "General" + "general" ], "cost": "the Price of the chosen item", "requirements": "You haven't used this ability since the last time you were able to purchase goods.", @@ -11231,7 +11239,7 @@ }, "level": 10, "traits": [ - "Monk" + "monk" ], "prerequisites": "at least one stance feat", "trigger": "You are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance.", @@ -11245,7 +11253,7 @@ "page": 125, "level": 18, "traits": [ - "Druid" + "druid" ], "entries": [ "You surround yourself with a thick field of protective primal energy. You and allies within 30 feet of you gain resistance equal to your Wisdom modifier to acid, cold, electricity, fire, negative, and positive damage." @@ -11257,7 +11265,7 @@ "page": 124, "level": 10, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Verdant Weapon|APG}", "entries": [ @@ -11274,11 +11282,11 @@ }, "level": 5, "traits": [ - "Concentrate", - "Gnome", - "Illusion", - "Primal", - "Visual" + "concentrate", + "gnome", + "illusion", + "primal", + "visual" ], "entries": [ "Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor. You change the shape and appearance of your armor to appear as ordinary or fine clothes of your imagining. The armor's statistics don't change. This effect lasts as long as you remain conscious and are wearing the armor. A creature can {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0} by Seeking or touching your armor. The DC equals your Will DC." @@ -11295,7 +11303,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "master in {@skill Deception}, {@feat Vigilante Dedication|APG}", "entries": [ @@ -11309,8 +11317,8 @@ "level": 2, "featType": {}, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Society}; {@feat Connections} or {@feat Criminal Connections|APG|Underworld Connections}", "entries": [ @@ -11328,7 +11336,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Talisman Dabbler Dedication|APG}", "entries": [ @@ -11355,8 +11363,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Cavalier Dedication|APG}, expert in {@skill Nature}", "requirements": "You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.", @@ -11379,8 +11387,8 @@ ] }, "traits": [ - "Archetype", - "Open" + "archetype", + "open" ], "prerequisites": "{@feat Archer Dedication|APG}", "entries": [ @@ -11397,7 +11405,7 @@ }, "level": 5, "traits": [ - "Ratfolk" + "ratfolk" ], "prerequisites": "{@feat Cheek Pouches|APG}", "frequency": { @@ -11419,7 +11427,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Loremaster Dedication|APG}", "entries": [ @@ -11437,9 +11445,9 @@ }, "level": 10, "traits": [ - "Concentrate", - "Metamagic", - "Oracle" + "concentrate", + "metamagic", + "oracle" ], "frequency": { "unit": "day", @@ -11460,9 +11468,9 @@ }, "level": 10, "traits": [ - "Concentrate", - "Metamagic", - "Witch" + "concentrate", + "metamagic", + "witch" ], "frequency": { "unit": "day", @@ -11482,9 +11490,9 @@ }, "level": 4, "traits": [ - "Cleric", - "Concentrate", - "Metamagic" + "cleric", + "concentrate", + "metamagic" ], "prerequisites": "good alignment, healing font", "entries": [ @@ -11506,9 +11514,9 @@ ] }, "traits": [ - "Archetype", - "Open", - "Visual" + "archetype", + "open", + "visual" ], "prerequisites": "{@feat Marshal Dedication|APG}", "entries": [ @@ -11525,7 +11533,7 @@ }, "level": 17, "traits": [ - "Orc" + "orc" ], "prerequisites": "{@feat Orc Ferocity}", "trigger": "You use {@feat Orc Ferocity}.", @@ -11539,7 +11547,7 @@ "page": 132, "level": 6, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "warden spells", "entries": [ @@ -11558,8 +11566,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Crafting}", "entries": [ @@ -11576,7 +11584,7 @@ }, "level": 2, "traits": [ - "Cleric" + "cleric" ], "trigger": "An ally is reduced to 0 Hit Points.", "entries": [ @@ -11590,7 +11598,7 @@ "page": 22, "level": 1, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "You have a pet rat that has become magically bonded to you.", @@ -11607,14 +11615,14 @@ }, "level": 9, "traits": [ - "Concentrate", - "Polymorph", - "Primal", - "Ratfolk", - "Transmutation" + "concentrate", + "polymorph", + "primal", + "ratfolk", + "transmutation" ], "entries": [ - "You can transform into an innocuous-looking rat to scout an area or slip through tight spaces. You gain the effects of a 1stlevel {@spell pest form} spell, except that you must assume the battle form of a Tiny rat." + "You can transform into an innocuous-looking rat to scout an area or slip through tight spaces. You gain the effects of a 1st-level {@spell pest form} spell, except that you must assume the battle form of a Tiny rat." ] }, { @@ -11623,7 +11631,7 @@ "page": 23, "level": 5, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "There always seems to be a little rat around to carry messages for you. You can cast {@spell animal messenger} once per day as a primal innate spell. When you do, the animal that responds is always a rat. If there are no rats within range, the spell is lost." @@ -11635,7 +11643,7 @@ "page": 22, "level": 1, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "Years of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten. You gain the trained proficiency rank in {@skill Acrobatics} and {@skill Stealth}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Ratfolk Lore}." @@ -11647,7 +11655,7 @@ "page": 22, "level": 1, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "To you, the squeaking of rats and other rodents makes a strange kind of sense. You can ask questions of, receive answers from, and use the {@skill Diplomacy} skill with rodents, including beavers, mice, porcupines, rats, and squirrels, but not with other mammals, such as dogs or bats. The GM determines which animals count as rodents." @@ -11663,7 +11671,7 @@ }, "level": 1, "traits": [ - "Gnome" + "gnome" ], "frequency": { "unit": "hour", @@ -11686,9 +11694,9 @@ }, "level": 1, "traits": [ - "Concentrate", - "Metamagic", - "Oracle" + "concentrate", + "metamagic", + "oracle" ], "entries": [ "You can extend your spells' range. If the next action you use is to {@action Cast a Spell} that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet." @@ -11705,9 +11713,9 @@ }, "level": 1, "traits": [ - "Concentrate", - "Metamagic", - "Witch" + "concentrate", + "metamagic", + "witch" ], "entries": [ "You can extend the range of your spells. If the next action you use is to {@action Cast a Spell} that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet." @@ -11723,7 +11731,7 @@ }, "level": 14, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Wild Shape}; {@feat Dragon Shape}, {@feat Elemental Shape},", "trigger": "varies", @@ -11733,10 +11741,10 @@ { "type": "list", "items": [ - "{@bold Trigger} You fall 10 feet or more; Effect Choose a form from aerial form.", - "{@bold Trigger} You take acid, cold, electricity, fire, or poison damage; Effect Choose a form from dragon form that resists the triggering damage.", - "{@bold Trigger} You take fire damage; Effect Choose a fire elemental form from elemental form.", - "{@bold Trigger} You take poison damage; Effect Choose a form from plant form." + "{@bold Trigger} You fall 10 feet or more; {@b Effect} Choose a form from aerial form.", + "{@bold Trigger} You take acid, cold, electricity, fire, or poison damage; {@b Effect} Choose a form from dragon form that resists the triggering damage.", + "{@bold Trigger} You take fire damage; {@b Effect} Choose a fire elemental form from elemental form.", + "{@bold Trigger} You take poison damage; {@b Effect} Choose a form from plant form." ] } ] @@ -11747,13 +11755,13 @@ "page": 80, "level": 8, "traits": [ - "Divination", - "Exploration", - "Oracle", - "Prediction" + "divination", + "exploration", + "oracle", + "prediction" ], "entries": [ - "You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future. You gain the effects of augury, except you learn only about the dangers ahead; any results of \"weal\" are instead \"nothing,\" and results of \"weal and woe\" are instead \"woe.\" If you are legendary in {@skill Religion}, you take only 1 minute to Read Disaster." + "You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future. You gain the effects of {@spell augury}, except you learn only about the dangers ahead; any results of \"weal\" are instead \"nothing,\" and results of \"weal and woe\" are instead \"woe.\" If you are legendary in {@skill Religion}, you take only 1 minute to Read Disaster." ] }, { @@ -11770,9 +11778,9 @@ ] }, "traits": [ - "Archetype", - "Linguistic", - "Skill" + "archetype", + "linguistic", + "skill" ], "prerequisites": "{@feat Linguist Dedication|APG}, master in {@skill Society}", "entries": [ @@ -11790,7 +11798,7 @@ }, "level": 12, "traits": [ - "Investigator" + "investigator" ], "entries": [ "Your mind works through clues at an unbelievable speed. You instantly use up to five {@action Recall Knowledge} actions. If you have any special abilities or free actions that would normally be triggered when you {@action Recall Knowledge}, you can't use them for these actions." @@ -11806,8 +11814,8 @@ }, "level": 2, "traits": [ - "Fighter", - "Flourish" + "fighter", + "flourish" ], "requirements": "You are wielding a thrown weapon.", "entries": [ @@ -11825,8 +11833,8 @@ }, "level": 17, "traits": [ - "Fortune", - "Goblin" + "fortune", + "goblin" ], "frequency": { "unit": "day", @@ -11844,8 +11852,8 @@ "add_hash": "Investigator", "level": 16, "traits": [ - "Concentrate", - "Investigator" + "concentrate", + "investigator" ], "entries": [ "You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day. This involves moving about the area and studying footprints, the placement of objects, spilled drinks or blood, and so forth. You get an indistinct mental impression of significant events that happened there. This gives you clues and details of the past, including the overall events and their time frame, but it's not a perfect record. This also isn't enough to identify who was involved in these events if you weren't already aware the person was there. As determined by the GM, you also pick out various seemingly small details that could serve as important clues, like a memorable weapon someone used for a murder or the type of cloak someone wore when passing through." @@ -11858,8 +11866,8 @@ "add_hash": "Rogue", "level": 16, "traits": [ - "Concentrate", - "Rogue" + "concentrate", + "rogue" ], "entries": [ "You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day. This involves moving about the area and studying footprints, the placement of objects, spilled drinks or blood, and so forth. You get an indistinct mental impression of significant events that happened there. This gives you clues and details of the past, including the overall events and their time frame, but it's not a perfect record. This also isn't enough to identify who was involved in these events if you weren't already aware the person was there. As determined by the GM, you also pick out various seemingly small details that could serve as important clues, like a memorable weapon someone used for a murder or the type of cloak someone wore when passing through." @@ -11871,7 +11879,7 @@ "page": 61, "level": 2, "traits": [ - "Investigator" + "investigator" ], "entries": [ "You have a keen sense for avoiding spurious lines of inquiry.", @@ -11885,7 +11893,7 @@ "add_hash": "Witch", "level": 14, "traits": [ - "Witch" + "witch" ], "prerequisites": "{@feat Counterspell (Witch)|APG|Counterspell}", "entries": [ @@ -11898,7 +11906,7 @@ "page": 92, "level": 10, "traits": [ - "Swashbuckler" + "swashbuckler" ], "prerequisites": "Opportune Riposte", "entries": [ @@ -11911,7 +11919,7 @@ "page": 121, "level": 18, "traits": [ - "Champion" + "champion" ], "prerequisites": "devotion spell (lay on hands)", "entries": [ @@ -11924,7 +11932,7 @@ "page": 41, "level": 17, "traits": [ - "Tiefling" + "tiefling" ], "prerequisites": "{@feat Fiendish Wings|APG}", "entries": [ @@ -11937,7 +11945,7 @@ "page": 11, "level": 17, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "{@feat Cat's Luck|APG}", "entries": [ @@ -11954,9 +11962,9 @@ }, "level": 16, "traits": [ - "Cleric", - "Concentrate", - "Metamagic" + "cleric", + "concentrate", + "metamagic" ], "prerequisites": "harmful font or healing font", "frequency": { @@ -11978,7 +11986,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Snarecrafter Dedication|APG}", "entries": [ @@ -11991,7 +11999,7 @@ "page": 120, "level": 10, "traits": [ - "Champion" + "champion" ], "prerequisites": "devotion spell (lay on hands)", "entries": [ @@ -12005,7 +12013,7 @@ "page": 38, "level": 13, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "Your duskwalker heritage allows you to extend protection against negative energy to yourself or an ally in need. You gain resistance 5 to negative energy, and once per day, you can cast {@spell death ward} as a divine innate spell." @@ -12021,8 +12029,8 @@ }, "level": 10, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "requirements": "You are wielding a melee weapon that deals bludgeoning damage.", "entries": [ @@ -12035,7 +12043,7 @@ "page": 127, "level": 8, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "bravery", "entries": [ @@ -12052,9 +12060,9 @@ }, "level": 16, "traits": [ - "Abjuration", - "Bard", - "Concentrate" + "abjuration", + "bard", + "concentrate" ], "prerequisites": "maestro muse", "trigger": "You or an ally benefiting from your composition spell would take sonic damage.", @@ -12073,8 +12081,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Ritualist Dedication|APG}", "entries": [ @@ -12096,9 +12104,9 @@ ] }, "traits": [ - "Archetype", - "Healing", - "Manipulate" + "archetype", + "healing", + "manipulate" ], "prerequisites": "{@feat Medic Dedication|APG}, legendary in {@skill Medicine}", "requirements": "You are holding healer's tools or are wearing them and have a hand free.", @@ -12112,7 +12120,7 @@ "page": 129, "level": 6, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Deflect Arrow}, {@feat Monastic Archer Stance|APG}", "requirements": "You are in Monastic Archer Stance, are wielding a bow, and have a free hand.", @@ -12130,7 +12138,7 @@ }, "level": 9, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "You have mastered the technique of arcing a projectile so that it returns to your hand after being thrown, though this requires a moment to precisely calculate the trajectory and possible ricochets. Make a ranged {@action Strike} with a thrown weapon. Once the {@action Strike} is complete, the weapon arcs or ricochets back to your hand. If your hands are full when the weapon returns, it falls to the ground in your space." @@ -12146,7 +12154,7 @@ }, "level": 12, "traits": [ - "Bard" + "bard" ], "trigger": "You would take sonic damage from a spell.", "entries": [ @@ -12175,8 +12183,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "expert in {@skill Crafting}, {@feat Scrounger Dedication|APG}", "entries": [ @@ -12189,7 +12197,7 @@ "page": 136, "level": 12, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "{@feat Ricochet Stance|APG}", "entries": [ @@ -12207,8 +12215,8 @@ }, "level": 6, "traits": [ - "Fighter", - "Stance" + "fighter", + "stance" ], "entries": [ "You adopt a stance designed to rebound your thrown weapons back toward you. While you are in this stance, any thrown weapons you use as part of a ranged {@action Strike} to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional {@action Strike|CRB|Strikes}. You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged {@action Strike} with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground." @@ -12225,8 +12233,8 @@ }, "level": 8, "traits": [ - "Rogue", - "Stance" + "rogue", + "stance" ], "entries": [ "You adopt a {@trait stance} to rebound your thrown weapons toward you. While you are in this stance, any thrown weapons you use as part of a ranged {@action Strike} to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional {@action Strike|CRB|Strikes}. You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged {@action Strike} with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground." @@ -12243,8 +12251,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Medicine}", "entries": [ @@ -12257,7 +12265,7 @@ "page": 102, "level": 4, "traits": [ - "Witch" + "witch" ], "entries": [ "Your patron grants you the power to summon other creatures to aid you. Choose one summon spell (such as {@spell summon animal}, summon construct, and so forth) that appears on the spell list of your spellcasting tradition. You can spend 10 minutes in communion with your familiar to replace one spell you've prepared in one of your witch spell slots with the spell you chose, heightened to the same level. The spell you replaced must be of at least the summon spell's minimum spell level." @@ -12269,7 +12277,7 @@ "page": 105, "level": 14, "traits": [ - "Witch" + "witch" ], "entries": [ "You can adapt your patron's power to transform other creatures into forms more befitting their behavior or your whims. Your familiar learns baleful polymorph, even if baleful polymorph isn't on your tradition's spell list. By spending 10 minutes in communion with your familiar, you can replace one spell of 6th level or higher you've prepared in one of your witch spell slots with a {@spell baleful polymorph} spell of the same level." @@ -12281,8 +12289,8 @@ "page": 112, "level": 4, "traits": [ - "Uncommon", - "Bard" + "uncommon", + "bard" ], "prerequisites": "enigma muse, expert in {@skill Occultism}", "entries": [ @@ -12300,9 +12308,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "expert in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}", "entries": [ @@ -12329,8 +12337,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Occultism}", "entries": [ @@ -12348,8 +12356,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Pirate Dedication|APG}; trained in {@skill Acrobatics} and {@skill Athletics}", "entries": [ @@ -12362,7 +12370,7 @@ "page": 121, "level": 20, "traits": [ - "Champion" + "champion" ], "entries": [ "You are a great warrior that can stand strong against the fiercest opponents to your cause. You gain resistance 10 to bludgeoning, piercing, and slashing damage caused by creatures and effects opposed to your tenets (evil creatures for tenets of good, good creatures for tenets of evil, and so on). In addition, creatures and effects that roll a natural 20 on an attack roll against you don't improve their result by one degree of success." @@ -12378,7 +12386,7 @@ }, "level": 8, "traits": [ - "Champion" + "champion" ], "trigger": "You are hit by a {@action Strike} that deals physical damage.", "entries": [ @@ -12399,7 +12407,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Vigilante Dedication|APG}", "entries": [ @@ -12416,9 +12424,9 @@ }, "level": 8, "traits": [ - "Concentrate", - "Metamagic", - "Sorcerer" + "concentrate", + "metamagic", + "sorcerer" ], "entries": [ "You bring the magical wavelengths of your spell into sync with the ones produced by your own body. If the next action you take is to {@action Cast a Spell} with an area, you aren't affected by the spell even if you are within the area." @@ -12430,7 +12438,7 @@ "page": 62, "level": 4, "traits": [ - "Investigator" + "investigator" ], "prerequisites": "empiricism or interrogation methodology", "entries": [ @@ -12448,7 +12456,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dragon Disciple Dedication|APG}", "entries": [ @@ -12461,7 +12469,7 @@ "page": 62, "level": 4, "traits": [ - "Investigator" + "investigator" ], "prerequisites": "forensic medicine methodology", "entries": [ @@ -12478,7 +12486,7 @@ }, "level": 1, "traits": [ - "Kobold" + "kobold" ], "requirements": "You are adjacent to at least one enemy.", "entries": [ @@ -12494,7 +12502,7 @@ "page": 26, "level": 1, "traits": [ - "Tengu" + "tengu" ], "entries": [ "You're always on the lookout for supplies and valuables. Each time you use the {@action Seek} action to search for objects (including secret doors and hazards), you can search for objects in your choice of a 10-foot emanation around you or an adjacent 15-foot-by-15-foot area, rather than a single adjacent 10-foot-by-10-foot area." @@ -12514,8 +12522,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Archaeologist Dedication|APG}, master in {@skill Society}", "entries": [ @@ -12534,8 +12542,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Occultism}", "entries": [ @@ -12552,10 +12560,10 @@ }, "level": 16, "traits": [ - "Concentrate", - "Light", - "Metamagic", - "Sorcerer" + "concentrate", + "light", + "metamagic", + "sorcerer" ], "entries": [ "Your spells become a radiant display of light and color. If your next action is to {@action Cast a Spell} that doesn't have the {@trait darkness} trait, has no duration, and requires creatures to attempt a Reflex save, the spell explodes in a spray of scintillating lights, in addition to its other effects. Each creature that failed its Reflex save against the spell is {@condition dazzled} for 1 round, and those who critically failed are instead {@condition blinded} for 1 round." @@ -12571,7 +12579,7 @@ }, "level": 6, "traits": [ - "Barbarian" + "barbarian" ], "prerequisites": "an instinct that allows you to change your additional damage from {@action Rage} to a different damage type", "trigger": "You {@action Rage}.", @@ -12590,8 +12598,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Stealth} and {@skill Survival}", "entries": [ @@ -12621,8 +12629,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Scout Dedication|APG}", "entries": [ @@ -12644,8 +12652,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Scout Dedication|APG}", "requirements": "You are {@condition hidden} from or {@condition undetected} by all of your opponents, and you aren't within 10 feet of any enemy.", @@ -12664,7 +12672,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scout Dedication|APG}", "entries": [ @@ -12683,8 +12691,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}", "entries": [ @@ -12709,9 +12717,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -12740,8 +12748,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Lore||Alcohol Lore}, {@skill Lore||Cooking Lore}, or {@skill Crafting}", "entries": [ @@ -12754,8 +12762,8 @@ "page": 143, "level": 18, "traits": [ - "Enchantment", - "Wizard" + "enchantment", + "wizard" ], "entries": [ "When your target proves resilient to your magical deceptions, you can try them again on someone else. When you cast an enchantment spell that targets one creature and that creature critically succeeds at its Will save, you can {@action Cast a Spell||Cast the Spell} again before the end of your next turn on a different creature without expending an additional spell slot. The second casting doesn't grant you any benefits that you would normally gain for {@action Cast a Spell||Casting a Spell} from a spell slot." @@ -12776,7 +12784,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Viking Dedication|APG}", "trigger": "Your {@feat Shield Block} causes your shield to break or be destroyed.", @@ -12799,9 +12807,9 @@ ] }, "traits": [ - "Archetype", - "Divination", - "Magical" + "archetype", + "divination", + "magical" ], "prerequisites": "{@feat Eldritch Archer Dedication|APG}", "entries": [ @@ -12819,7 +12827,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dueling Parry|APG}, {@feat Duelist Dedication|APG}", "entries": [ @@ -12832,7 +12840,7 @@ "page": 47, "level": 5, "traits": [ - "Human" + "human" ], "entries": [ "Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others. Willing allies that you are aware of within 60 feet that would otherwise be {@condition undetected} by you are instead {@condition hidden} from you. The flat check for you to target willing allies within 60 feet that are {@condition hidden} from you is 5 instead of 11." @@ -12844,8 +12852,8 @@ "page": 120, "level": 8, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "tenets of evil", "entries": [ @@ -12862,7 +12870,7 @@ }, "level": 14, "traits": [ - "Investigator" + "investigator" ], "trigger": "You fail a check to {@action Seek}.", "entries": [ @@ -12880,8 +12888,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "entries": [ "You have trained carefully to maximize the protective qualities of your armor. You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well.", @@ -12906,8 +12914,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Archaeologist Dedication|APG}", "entries": [ @@ -12926,7 +12934,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Shadow Magic|APG}", "entries": [ @@ -12945,7 +12953,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Shadowdancer Dedication|APG}", "entries": [ @@ -12969,8 +12977,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Stealth}", "entries": [ @@ -12988,7 +12996,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Shadowdancer Dedication|APG}", "entries": [ @@ -13006,7 +13014,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Shadow Magic|APG}", "entries": [ @@ -13019,7 +13027,7 @@ "page": 46, "level": 17, "traits": [ - "Halfling" + "halfling" ], "prerequisites": "legendary {@skill Stealth}", "frequency": { @@ -13042,7 +13050,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Shadowdancer Dedication|APG}", "entries": [ @@ -13056,7 +13064,7 @@ "page": 130, "level": 14, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "requirements": "You are in Clinging Shadows Initiate.", @@ -13076,8 +13084,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "master in {@skill Stealth}, expert in {@skill Performance}", "entries": [ @@ -13104,12 +13112,15 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dragon Disciple Dedication|APG}", "entries": [ "You've discovered how to transform yourself into a dragon. Once per day, you can cast 7th-level {@spell dragon form} as an innate arcane spell, transforming into your chosen type of dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level.", "Any time you score a critical hit with an unarmed {@action Strike} gained from dragon form, you recharge the spell's breath weapon immediately." + ], + "leadsTo": [ + "Mighty Dragon Shape|APG" ] }, { @@ -13118,7 +13129,7 @@ "page": 114, "level": 12, "traits": [ - "Bard" + "bard" ], "prerequisites": "{@feat Courageous Assault|APG}", "entries": [ @@ -13131,7 +13142,7 @@ "page": 122, "level": 10, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Premonition of Avoidance|APG}", "entries": [ @@ -13145,7 +13156,7 @@ "page": 123, "level": 18, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Premonition of Clarity|APG}", "entries": [ @@ -13159,7 +13170,7 @@ "page": 11, "level": 9, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "{@feat Cat's Luck|APG}", "entries": [ @@ -13172,7 +13183,7 @@ "page": 61, "level": 2, "traits": [ - "Investigator" + "investigator" ], "entries": [ "The plans you make include your allies as well as yourself.", @@ -13188,8 +13199,8 @@ "page": 111, "level": 16, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "entries": [ "Your forceful blows shatter objects with ease. While you are {@action Rage|CRB|raging}, your melee {@action Strike|CRB|Strikes} ignore 5 points of an object's Hardness. If you have the devastator class feature, you instead ignore 10 points of an object's Hardness." @@ -13210,7 +13221,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Improvised Pummel|APG}", "trigger": "An improvised weapon that you are wielding becomes {@condition broken} as a result of a critical success on an {@feat Improvised Pummel|APG}.", @@ -13224,7 +13235,7 @@ "page": 42, "level": 5, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "The stone around you is your ally, and you have learned to use it to shore up your weaknesses. As long as you remain on the ground and are adjacent to a vertical stone wall that rises to your height or taller, you aren't {@condition flat-footed} against attacks as a result of being flanked. This works even if you are at the outside corner of the wall." @@ -13236,7 +13247,7 @@ "page": 122, "level": 10, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Domain Initiate}", "entries": [ @@ -13255,7 +13266,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bastion Dedication|APG}", "entries": [ @@ -13272,8 +13283,8 @@ }, "level": 2, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "prerequisites": "{@feat Monastic Weaponry}", "entries": [ @@ -13290,7 +13301,7 @@ }, "level": 6, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "trained in {@skill Athletics}", "requirements": "Your last action was a successful {@action Shove}.", @@ -13313,7 +13324,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Mauler Dedication|APG}, expert in {@skill Athletics}", "trigger": "A creature within your reach leaves a square during a move action it's using.", @@ -13329,7 +13340,7 @@ "page": 140, "level": 10, "traits": [ - "Sorcerer" + "sorcerer" ], "entries": [ "Your innate connection to magic lets you cast more spells with greater freedom. You gain two additional signature spells, each of which must have a minimum level of 3rd or lower." @@ -13345,9 +13356,9 @@ }, "level": 10, "traits": [ - "Barbarian", - "Incapacitation", - "Rage" + "barbarian", + "incapacitation", + "rage" ], "entries": [ "A quick strike to the face or mouth silences your opponent.", @@ -13372,7 +13383,7 @@ }, "level": 16, "traits": [ - "Witch" + "witch" ], "frequency": { "unit": "day", @@ -13395,7 +13406,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Investigator Dedication|APG}, trained in at least one skill and expert in at least one skill", "entries": [ @@ -13409,7 +13420,7 @@ "page": 40, "level": 5, "traits": [ - "Tiefling" + "tiefling" ], "entries": [ "You've always had a tail, but with practice, you've learned to use it for more than signaling your mood. You can perform simple {@action Interact} actions with your tail such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items." @@ -13430,7 +13441,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scroll Trickster Dedication|APG}", "entries": [ @@ -13443,7 +13454,7 @@ "page": 209, "level": 3, "traits": [ - "General" + "general" ], "prerequisites": "Dexterity 16, {@feat Fleet}", "entries": [ @@ -13456,8 +13467,8 @@ "page": 31, "level": 1, "traits": [ - "Changeling", - "Lineage" + "changeling", + "lineage" ], "entries": [ "Your mother was an annis hag, known for physical prowess, and you have one violet or steel-gray eye. You have thick, sturdy claws made of cold iron that grow naturally from your body. You gain a claw unarmed attack that deals {@damage 1d6} slashing damage. Your claws are in the {@group brawling} group, have the {@trait unarmed} and {@trait grapple} traits, and are cold iron." @@ -13469,7 +13480,7 @@ "page": 127, "level": 18, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "Cut From the Air", "entries": [ @@ -13486,8 +13497,8 @@ }, "level": 6, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "divine ally (blade), tenets of evil", "entries": [ @@ -13512,10 +13523,10 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Emotion", - "Mental" + "archetype", + "auditory", + "emotion", + "mental" ], "prerequisites": "{@feat Marshal Dedication|APG}", "entries": [ @@ -13528,7 +13539,7 @@ "page": 15, "level": 5, "traits": [ - "Kobold" + "kobold" ], "prerequisites": "expert in {@skill Crafting}, {@feat Snare Crafting}", "entries": [ @@ -13542,7 +13553,7 @@ "page": 132, "level": 2, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Snare Crafting}, warden spells", "entries": [ @@ -13555,7 +13566,7 @@ "page": 14, "level": 1, "traits": [ - "Kobold" + "kobold" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -13575,8 +13586,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Crafting}, {@feat Snare Crafting}", "entries": [ @@ -13606,10 +13617,10 @@ }, "level": 9, "traits": [ - "Morph", - "Primal", - "Tengu", - "Transmutation" + "morph", + "primal", + "tengu", + "transmutation" ], "prerequisites": "skyborn tengu heritage", "frequency": { @@ -13634,7 +13645,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Vigilante Dedication|APG}", "entries": [ @@ -13649,7 +13660,7 @@ "page": 61, "level": 2, "traits": [ - "Investigator" + "investigator" ], "entries": [ "Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture. Once per day when you give up on the subject of a lead due to using {@action Pursue a Lead|APG} again, you can designate the lead you stopped pursuing as your solid lead for the day. Even though you stopped following the solid lead, you can change back to your solid lead any number of times by using a single action, which has the {@trait concentrate} trait.", @@ -13663,7 +13674,7 @@ "page": 113, "level": 6, "traits": [ - "Bard" + "bard" ], "entries": [ "You learn the {@spell song of marching|APG} composition cantrip, which enables you and your allies to cross vast distances without strain." @@ -13675,7 +13686,7 @@ "page": 112, "level": 2, "traits": [ - "Bard" + "bard" ], "prerequisites": "warrior muse", "entries": [ @@ -13688,7 +13699,7 @@ "page": 132, "level": 4, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "warden spells", "entries": [ @@ -13703,7 +13714,7 @@ "add_hash": "Bard", "level": 8, "traits": [ - "Bard" + "bard" ], "entries": [ "Your muse has opened your senses to the world beyond. You gain spiritsense as an imprecise sense with a range of 60 feet. Spiritsense enables you to sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. As with your hearing and other imprecise senses, you still need to {@action Seek} to locate an {@condition undetected} creature. As spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells such as project image or possessing otherwise soulless objects. It can't detect soulless bodies, constructs, or objects, and like most senses, it doesn't penetrate through solid objects." @@ -13716,7 +13727,7 @@ "add_hash": "Sorcerer", "level": 8, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "bloodline that grants divine or occult spells", "entries": [ @@ -13733,9 +13744,9 @@ }, "level": 14, "traits": [ - "Concentrate", - "Druid", - "Metamagic" + "concentrate", + "druid", + "metamagic" ], "entries": [ "You fold your spell into a seed. If your next action is to {@action Cast a Spell} using 1 action or 2 actions, the spell instead plants itself in an adjacent square. You must make all decisions regarding the spell at the time you cast it. Within the next 10 minutes, you can direct your sown spell to sprout and produce the spell's effects as a reaction, which is triggered when a creature enters the sown spell's space or a square adjacent to it. You can have only one sown spell at a time, and if you don't trigger the spell within 10 minutes, it dissipates and the spell is lost. A creature can notice the sown spell with a successful {@skill Perception} check against your spell DC." @@ -13752,7 +13763,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Incredible Beastmaster Companion|APG}", "entries": [ @@ -13771,7 +13782,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Incredible Mount|APG}", "entries": [ @@ -13790,7 +13801,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Efficient Rituals|APG}", "entries": [ @@ -13803,7 +13814,7 @@ "page": 19, "level": 13, "traits": [ - "Orc" + "orc" ], "prerequisites": "{@feat Pervasive Superstition}", "entries": [ @@ -13816,7 +13827,7 @@ "page": 143, "level": 20, "traits": [ - "Wizard" + "wizard" ], "entries": [ "You have mastered a handful of spells to such a degree that you can cast them even if you haven't prepared them in advance. Select any four spells of 9th level or lower that you have access to; each spell you select must be of a different level. These spells are automatically prepared when you make your daily preparations, and they have their own spell slots. You can select a different array of spells by spending 1 week of downtime retraining your mastered spells." @@ -13832,8 +13843,8 @@ }, "level": 6, "traits": [ - "Concentrate", - "Sorcerer" + "concentrate", + "sorcerer" ], "trigger": "An ally {@action Cast a Spell||Casts a Spell} and you are within that spell's range.", "entries": [ @@ -13850,9 +13861,9 @@ }, "level": 14, "traits": [ - "Concentrate", - "Metamagic", - "Sorcerer" + "concentrate", + "metamagic", + "sorcerer" ], "entries": [ "Your spell shrouds you in a billowing cloud. If your next action is to {@action Cast a Spell} that targets you, you surround yourself in a 15-foot emanation of dense magical mist that lasts until the start of your next turn. All creatures within the cloud become {@condition concealed}, and all creatures outside the cloud are {@condition concealed} to creatures within it." @@ -13864,7 +13875,7 @@ "page": 142, "level": 1, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "trained in {@skill Arcana}", "entries": [ @@ -13877,7 +13888,7 @@ "page": 38, "level": 5, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "You are attuned to the minute sounds and sensations of restless spirits. Even if you aren't {@action Search||Searching}, you can attempt a check to find haunts that normally require you to be {@action Search||Searching}. You still need to meet any other requirements to find the haunt." @@ -13889,7 +13900,7 @@ "page": 38, "level": 9, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "Your connection to the Boneyard empowers you to bring death to all forms of life and unlife, exploiting their weaknesses. All your weapon and unarmed {@action Strike|CRB|Strikes} are magical and deal 1 additional negative damage to living creatures and 1 additional positive damage to undead." @@ -13905,9 +13916,9 @@ }, "level": 4, "traits": [ - "Barbarian", - "Concentrate", - "Fortune" + "barbarian", + "concentrate", + "fortune" ], "prerequisites": "spirit instinct", "frequency": { @@ -13925,9 +13936,9 @@ "page": 79, "level": 6, "traits": [ - "Divination", - "Divine", - "Oracle" + "divination", + "divine", + "oracle" ], "entries": [ "You have a vague connection to the Ethereal Plane that enables you to notice spirits. While you're exploring but not {@action Search||Searching}, the GM rolls a secret check for you to find haunts that usually require {@action Search||Searching}, as well as spirits, creatures on the Ethereal Plane, and beings made entirely of spiritual essence such as celestials, fiends, and monitors.", @@ -13945,9 +13956,9 @@ }, "level": 18, "traits": [ - "Concentrate", - "Metamagic", - "Witch" + "concentrate", + "metamagic", + "witch" ], "entries": [ "You siphon some of the power from an offensive hex you cast to direct it at a second target as well. If the next action you use is to {@action Cast a Spell} to cast a harmful hex with a single target, reduce its level by 2 (making it 2 levels lower than the maximum spell level you can cast). If you do, you can select a second target for that hex to affect." @@ -13963,9 +13974,9 @@ }, "level": 4, "traits": [ - "Concentrate", - "Metamagic", - "Sorcerer" + "concentrate", + "metamagic", + "sorcerer" ], "entries": [ "You fragment a ranged spell into a pair of smaller shots. If your next action is to {@action Cast a Spell} without a duration that requires an attack roll against a single target and has no effect beyond dealing damage, you roll a single attack roll and compare the result to the AC of two targets within the spell's range. The spell deals only half its usual damage to each target. This counts as one attack for your multiple attack penalty." @@ -13977,7 +13988,7 @@ "page": 142, "level": 6, "traits": [ - "Wizard" + "wizard" ], "entries": [ "You can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it. When you prepare your spells for the day, you can choose one spell slot at least 1 level lower than the highest-level spell you can cast and prepare two spells in that slot. When you {@action Cast a Spell} from that slot, choose which spell to cast. Once you've chosen, the unused spell dissipates as though you hadn't prepared it at all\u2014for example, it isn't available for use with {@action Drain Bonded Item}." @@ -13998,9 +14009,9 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Linguistic" + "archetype", + "auditory", + "linguistic" ], "prerequisites": "{@feat Linguist Dedication|APG}", "trigger": "Another creature within 60 feet uses a {@trait linguistic} effect in a language you understand.", @@ -14014,7 +14025,7 @@ "page": 10, "level": 5, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "expert in {@skill Athletics}", "entries": [ @@ -14031,7 +14042,7 @@ }, "level": 1, "traits": [ - "Tengu" + "tengu" ], "trigger": "You critically fail a {@skill Deception}, {@skill Diplomacy}, or {@skill Intimidation} check against a creature that doesn't have the {@trait tengu} trait.", "entries": [ @@ -14049,7 +14060,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Gladiator Dedication|APG}", "entries": [ @@ -14071,11 +14082,11 @@ ] }, "traits": [ - "Archetype", - "Emotion", - "Fear", - "Mental", - "Vigilante" + "archetype", + "emotion", + "fear", + "mental", + "vigilante" ], "prerequisites": "{@feat Vigilante Dedication|APG}", "requirements": "You are completely {@condition unnoticed} by the target creature.", @@ -14094,7 +14105,7 @@ }, "level": 14, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "master in {@skill Athletics}", "trigger": "A {@condition prone} foe within your reach Stands.", @@ -14109,7 +14120,7 @@ "add_hash": "Oracle", "level": 6, "traits": [ - "Oracle" + "oracle" ], "entries": [ "Confident in your technique, you don't easily lose your concentration when you {@action Cast a Spell}. If another creature's reaction would disrupt your spellcasting action, attempt a DC {@flatDC 15} flat check. If you succeed, your action isn't disrupted." @@ -14122,7 +14133,7 @@ "add_hash": "Witch", "level": 6, "traits": [ - "Witch" + "witch" ], "entries": [ "Confident in your technique, you don't easily lose your concentration when you {@action Cast a Spell}. If another creature's reaction would disrupt your spellcasting action, attempt a DC {@flatDC 15} flat check. If you succeed, your action isn't disrupted." @@ -14134,8 +14145,8 @@ "page": 137, "level": 16, "traits": [ - "Magical", - "Rogue" + "magical", + "rogue" ], "prerequisites": "{@feat Legendary Thief}, {@feat Loaner Spell|APG}", "entries": [ @@ -14157,8 +14168,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "trained in {@skill Survival}, {@feat Sentinel Dedication|APG}", "entries": [ @@ -14180,10 +14191,10 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Emotion", - "Mental" + "archetype", + "auditory", + "emotion", + "mental" ], "prerequisites": "{@feat Marshal Dedication|APG}", "entries": [ @@ -14200,7 +14211,7 @@ }, "level": 5, "traits": [ - "Halfling" + "halfling" ], "trigger": "A Large or larger enemy ends a move action adjacent to you.", "entries": [ @@ -14213,7 +14224,7 @@ "page": 107, "level": 6, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "A combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear. If your {@action Strike} with a poisoned weapon would expend its poison without your target attempting an initial save (due to resistance or your {@action Strike} being a critical failure, for example), attempt a DC {@flatDC 5} flat check. On a success, your weapon remains poisoned.", @@ -14230,7 +14241,7 @@ }, "level": 9, "traits": [ - "Dwarf" + "dwarf" ], "trigger": "You are struck by a critical hit that deals physical damage.", "entries": [ @@ -14243,7 +14254,7 @@ "page": 42, "level": 17, "traits": [ - "Dwarf" + "dwarf" ], "prerequisites": "{@feat Stonewalker}", "entries": [ @@ -14256,7 +14267,7 @@ "page": 26, "level": 1, "traits": [ - "Tengu" + "tengu" ], "entries": [ "Wind and lightning have always been close friends to you.", @@ -14272,7 +14283,7 @@ "page": 62, "level": 4, "traits": [ - "Investigator" + "investigator" ], "entries": [ "You learn your foes' strengths and weaknesses by watching them move. When you critically hit a creature with a {@action Strike} on which you substituted your attack roll due to {@action Devise a Stratagem|APG|Devising a Stratagem}, the GM chooses one of the following pieces of information about the enemy to tell you.", @@ -14293,7 +14304,7 @@ "page": 65, "level": 14, "traits": [ - "Investigator" + "investigator" ], "entries": [ "Your plans account for your foes' resistances, enabling you to strike a telling blow. When you hit with a {@action Strike} on which you substituted your attack roll due to {@action Devise a Stratagem|APG|Devising a Stratagem}, you ignore an amount of resistance equal to your Intelligence modifier for each resistance that applies against your attack." @@ -14305,8 +14316,8 @@ "page": 33, "level": 1, "traits": [ - "Dhampir", - "Lineage" + "dhampir", + "lineage" ], "entries": [ "You descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth. People call you straveika, or ancient-born. The vestiges of your forebear's powers of domination have left you with an understanding of how a creature's intentions change its behaviors. You gain a +1 circumstance bonus to {@skill Perception} checks to {@action Sense Motive} and {@skill Perception} DCs against attempts to {@action Lie} to you." @@ -14321,7 +14332,7 @@ "page": 134, "level": 2, "traits": [ - "Rogue" + "rogue" ], "entries": [ "When you {@action Strike} with a thrown weapon, the weapon's range increment increases 10 feet." @@ -14333,7 +14344,7 @@ "page": 47, "level": 13, "traits": [ - "Human" + "human" ], "entries": [ "Humans are renowned for their ability to persist through the most grueling of trials. When you would become {@condition fatigued}, attempt a DC {@flatDC 17} flat check. On a success, you aren't {@condition fatigued}. If the {@condition fatigued} condition has an underlying cause that you don't address, such as lack of rest, you must attempt the check again at an interval determined by the GM until you fail the flat check or address the underlying cause." @@ -14350,7 +14361,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Duelist Dedication|APG}", "entries": [ @@ -14364,7 +14375,7 @@ "page": 129, "level": 6, "traits": [ - "Monk" + "monk" ], "prerequisites": "expert in {@skill Deception}, {@feat Stumbling Stance|APG}", "requirements": "You are in Stumbling Stance.", @@ -14382,8 +14393,8 @@ }, "level": 1, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "prerequisites": "trained in {@skill Deception}", "entries": [ @@ -14404,8 +14415,8 @@ ] }, "traits": [ - "Archetype", - "Vigilante" + "archetype", + "vigilante" ], "prerequisites": "{@feat Startling Appearance|LOAG}", "entries": [ @@ -14423,8 +14434,8 @@ }, "level": 8, "traits": [ - "Finisher", - "Swashbuckler" + "finisher", + "swashbuckler" ], "entries": [ "You attempt a dizzying blow. Make a melee {@action Strike}. If you hit, your foe must attempt a Fortitude save against your class DC with the following results; the save has the {@trait incapacitation} trait.", @@ -14450,8 +14461,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "master in {@skill Deception}, {@feat Vigilante Dedication|APG}", "entries": [ @@ -14464,7 +14475,7 @@ "page": 106, "level": 1, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You can capably deliver toxins with a blowgun. Your blowgun {@action Strike|CRB|Strikes} can apply injury poisons even if they deal no damage due to a creature's resistance. If you critically succeed at an attack roll using a blowgun loaded with a dart you've poisoned and the target rolls a failure on the poison's initial save, the target critically fails instead." @@ -14476,7 +14487,7 @@ "page": 36, "level": 13, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "any aasimar lineage feat", "entries": [ @@ -14489,7 +14500,7 @@ "page": 41, "level": 13, "traits": [ - "Tiefling" + "tiefling" ], "prerequisites": "any tiefling lineage feat", "entries": [ @@ -14502,7 +14513,7 @@ "page": 111, "level": 14, "traits": [ - "Barbarian" + "barbarian" ], "prerequisites": "{@feat Sunder Spell|APG}", "entries": [ @@ -14519,10 +14530,10 @@ }, "level": 12, "traits": [ - "Attack", - "Barbarian", - "Concentrate", - "Rage" + "attack", + "barbarian", + "concentrate", + "rage" ], "prerequisites": "superstition instinct", "entries": [ @@ -14540,8 +14551,8 @@ "page": 109, "level": 4, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "prerequisites": "{@feat Acute Scent} or precise or imprecise {@ability scent}", "entries": [ @@ -14554,7 +14565,7 @@ "page": 209, "level": 7, "traits": [ - "General" + "general" ], "prerequisites": "master in {@skill Perception}", "entries": [ @@ -14577,8 +14588,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Horizon Walker Dedication|APG}, expert in {@skill Acrobatics} and {@skill Athletics}", "entries": [ @@ -14595,7 +14606,7 @@ }, "level": 8, "traits": [ - "Cleric" + "cleric" ], "frequency": { "unit": "day", @@ -14616,9 +14627,9 @@ }, "level": 10, "traits": [ - "Manipulate", - "Metamagic", - "Oracle" + "manipulate", + "metamagic", + "oracle" ], "entries": [ "With a complex gesture, you focus the divine power of your spell to overcome enemies' resistances. If the next action you use is to {@action Cast a Spell}, the spell ignores an amount of the target's resistance equal to your level against all the following types of damage: chaotic, evil, good, lawful, negative, and positive. This applies to all damage the spell deals, including {@condition persistent damage} and damage caused by an ongoing effect of the spell, such as the positive energy within a field of life. This doesn't cause the spell to ignore immunities, only resistances." @@ -14635,7 +14646,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Assassin Dedication|APG}", "entries": [ @@ -14657,8 +14668,8 @@ ] }, "traits": [ - "Archetype", - "Manipulate" + "archetype", + "manipulate" ], "prerequisites": "{@feat Snarecrafter Dedication|APG}", "entries": [ @@ -14676,7 +14687,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Weapon Improviser Dedication|APG}", "entries": [ @@ -14693,7 +14704,7 @@ }, "level": 10, "traits": [ - "Investigator" + "investigator" ], "frequency": { "unit": "hour", @@ -14711,8 +14722,8 @@ "page": 33, "level": 1, "traits": [ - "Dhampir", - "Lineage" + "dhampir", + "lineage" ], "entries": [ "You were born to one of the moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion. When you have the {@condition drained} condition, calculate the penalty to your Fortitude saves and your Hit Point reduction as though the condition value were 1 lower. You are trained {@skill Diplomacy}. If you would automatically be trained in it, you instead become trained in a skill of your choice." @@ -14731,7 +14742,7 @@ }, "level": 4, "traits": [ - "Swashbuckler" + "swashbuckler" ], "trigger": "You are about to roll initiative.", "entries": [ @@ -14749,9 +14760,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Charisma 14, Dexterity 14", "entries": [ @@ -14779,7 +14790,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swashbuckler Dedication|APG}", "entries": [ @@ -14797,7 +14808,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swashbuckler Dedication|APG}", "entries": [ @@ -14814,7 +14825,7 @@ }, "level": 16, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "legendary in {@skill Acrobatics}", "trigger": "A foe ends its movement adjacent to you.", @@ -14828,7 +14839,7 @@ "page": 33, "level": 17, "traits": [ - "Dhampir" + "dhampir" ], "entries": [ "You call forth the blood of your foes to grant you vigor. Once per day, you can cast {@spell vampiric exsanguination} as a 7th-level divine innate spell." @@ -14840,7 +14851,7 @@ "page": 114, "level": 10, "traits": [ - "Bard" + "bard" ], "entries": [ "You learn the {@spell symphony of the unfettered heart|APG} composition spell, which enables you to protect an ally against incapacitating conditions." @@ -14857,7 +14868,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Cadence Call|APG}", "entries": [ @@ -14874,7 +14885,7 @@ }, "level": 8, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "master in {@skill Stealth}", "requirements": "You rolled {@skill Stealth} for initiative in this encounter, and neither you nor any enemies have acted yet in this encounter.", @@ -14888,7 +14899,7 @@ "page": 60, "level": 1, "traits": [ - "Investigator" + "investigator" ], "entries": [ "You've mastered combat practices that let you get up close and bring down perpetrators alive. You can use your Intelligence modifier on attack rolls when you {@action Devise a Stratagem|APG} if you're using a weapon of the club group in one hand (like a club, staff, or sap), in addition to the usual weapons, and those {@action Strike|CRB|Strikes} qualify for your strategic strike. Additionally, you can make any of your {@action Strike|CRB|Strikes} nonlethal without taking the normal \u20132 penalty." @@ -14905,8 +14916,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "entries": [ "You are trained in the use of talismans and similar magical paraphernalia. This training might have occurred in a formal classroom or been an agglomeration of folk magic picked up over time. You can craft talismans and know the formulas for all common talismans in the Core Rulebook of your level or lower. You remember talisman formulas and don't need a formula book for them.", @@ -14932,7 +14943,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Talisman Dabbler Dedication|APG}", "entries": [ @@ -14950,8 +14961,8 @@ }, "level": 10, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "trigger": "You critically hit an adjacent enemy.", "entries": [ @@ -14973,8 +14984,8 @@ ] }, "traits": [ - "Archetype", - "Manipulate" + "archetype", + "manipulate" ], "prerequisites": "{@feat Marshal Dedication|APG}", "trigger": "An ally succeeds at a ranged {@action Strike} against an opponent within your weapon's first range increment.", @@ -14993,15 +15004,15 @@ }, "level": 10, "traits": [ - "Finisher", - "Swashbuckler" + "finisher", + "swashbuckler" ], "entries": [ "Your attack harms and hinders your foe. Choose a particular part of your foe from the list below and {@action Strike}. If you hit and damage the target, apply the effect corresponding to the chosen part. This hindrance lasts until the end of your next turn. On a critical hit, you also apply a lesser effect lasting for 1 minute.", { "type": "list", "items": [ - "{@bold Arm} (or another limb used for attacks, such as a tentacle) The target is {@condition enfeebled 2}. On a critical hit, it is also {@condition enfeebled 1} for 1 minute.", + "{@bold Arm (or another limb used for attacks, such as a tentacle)} The target is {@condition enfeebled 2}. On a critical hit, it is also {@condition enfeebled 1} for 1 minute.", "{@bold Head} The target is {@condition stupefied 2}. On a critical hit, it is also {@condition stupefied 1} for 1 minute.", "{@bold Legs} The target takes a \u201310-foot status penalty to its Speeds. On a critical hit, it also takes a \u20135-foot status penalty to its Speeds for 1 minute." ] @@ -15014,7 +15025,7 @@ "page": 42, "level": 13, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "You channel strength from the earth beneath your feet to pummel your enemies. When making a melee {@action Strike} against a target who is standing on the same earth or stone surface as you are, you gain a circumstance bonus to the damage roll equal to the number of weapon damage dice." @@ -15026,7 +15037,7 @@ "page": 104, "level": 10, "traits": [ - "Witch" + "witch" ], "prerequisites": "{@feat Cauldron|APG}", "entries": [ @@ -15040,7 +15051,7 @@ "page": 107, "level": 4, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "Your victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer.", @@ -15053,7 +15064,7 @@ "page": 26, "level": 1, "traits": [ - "Tengu" + "tengu" ], "entries": [ "You learned skills for surviving in the place where your people were dispersed. You gain the trained proficiency rank in {@skill Society} and {@skill Survival}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Tengu Lore}." @@ -15065,7 +15076,7 @@ "page": 27, "level": 13, "traits": [ - "Tengu" + "tengu" ], "prerequisites": "{@feat Tengu Weapon Familiarity|APG}", "entries": [ @@ -15078,7 +15089,7 @@ "page": 26, "level": 1, "traits": [ - "Tengu" + "tengu" ], "entries": [ "You've trained with a blade and other tengu weapons ever since you hatched. You gain access to {@item khakkara|APG|khakkaras}. Additionally, choose two weapons from the sword group. You can choose from among all {@filter common martial swords|items||rarity=common|group=sword|weapon/armor category=martial}, plus the {@item katana}, {@item temple sword}, and {@item wakizashi|APG}. For the purpose of determining your proficiency, that weapon is a simple weapon, and if the weapon isn't common, you gain access to it. If you are trained in all martial weapons, you add common advanced swords to the swords you can choose from.", @@ -15097,7 +15108,7 @@ "page": 27, "level": 5, "traits": [ - "Tengu" + "tengu" ], "prerequisites": "{@feat Tengu Weapon Familiarity|APG}", "entries": [ @@ -15114,11 +15125,11 @@ }, "level": 16, "traits": [ - "Concentrate", - "Earth", - "Metamagic", - "Sorcerer", - "Transmutation" + "concentrate", + "earth", + "metamagic", + "sorcerer", + "transmutation" ], "entries": [ "You capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings. If your next action is to Cast a non-cantrip transmutation Spell, either each space adjacent to you becomes {@quickref difficult terrain||3|terrain}, or each space adjacent to you is no longer {@quickref difficult terrain||3|terrain}. This doesn't have any effect on {@quickref greater difficult terrain||3|terrain} and doesn't remove the damaging effects of hazardous terrain." @@ -15135,7 +15146,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scout Dedication|APG}", "entries": [ @@ -15148,7 +15159,7 @@ "page": 133, "level": 10, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "warden spells", "entries": [ @@ -15166,8 +15177,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Intimidation}", "entries": [ @@ -15180,7 +15191,7 @@ "page": 60, "level": 1, "traits": [ - "Investigator" + "investigator" ], "entries": [ "When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary. The GM determines what it is, or whether there's nothing reasonable to pick up, skipping obvious clues that can be easily noticed without a check or specifically looking for them. You learn only that an area or object is suspicious, but not why it's suspicious.", @@ -15194,7 +15205,7 @@ "page": 135, "level": 4, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You make your foes fall painfully when you trip them. When you successfully {@action Trip} a {@condition flat-footed} foe, your target takes {@damage 1d6} bludgeoning damage. On a critical success, the target takes {@damage 1d6} bludgeoning damage plus your sneak attack damage." @@ -15206,7 +15217,7 @@ "page": 63, "level": 6, "traits": [ - "Investigator" + "investigator" ], "entries": [ "When you succeed at a {@action Recall Knowledge} check, you learn an additional fact about the subject. When you critically succeed at a {@action Recall Knowledge} check, you can gain even more additional information or context than normal, at the GM's discretion." @@ -15221,7 +15232,7 @@ "page": 209, "level": 3, "traits": [ - "General" + "general" ], "prerequisites": "expert in {@skill Perception}", "entries": [ @@ -15240,9 +15251,9 @@ }, "level": 10, "traits": [ - "Cleric", - "Concentrate", - "Metamagic" + "cleric", + "concentrate", + "metamagic" ], "entries": [ "Spells you cast can transform briefly into vital essence, traveling harmlessly through living and undead creatures between you and your target, blocked only by solid objects. If the next action you use is to {@action Cast a Spell} that requires a spell attack roll, your targets don't benefit from cover provided by living or undead creatures." @@ -15254,7 +15265,7 @@ "page": 22, "level": 1, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "You're good with your hands and can quickly improvise a fix for {@condition broken} or damaged equipment. You're trained in {@skill Crafting}.", @@ -15277,9 +15288,9 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Flourish" + "archetype", + "auditory", + "flourish" ], "prerequisites": "{@feat Marshal Dedication|APG}", "entries": [ @@ -15298,7 +15309,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "entries": [ "You're well-versed in weapons that allow you to bring bounties in alive. You are trained with the following weapons: {@item bola|apg}, {@item sap}, and {@item whip}. You gain access to {@item bola|apg|bolas}. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed.", @@ -15320,7 +15331,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Marshal Dedication|APG}, trained in {@skill Athletics}", "entries": [ @@ -15333,7 +15344,7 @@ "page": 46, "level": 13, "traits": [ - "Halfling" + "halfling" ], "prerequisites": "{@feat Dance Underfoot|APG}", "entries": [ @@ -15355,8 +15366,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Cavalier Dedication|APG}", "requirements": "You are riding a mount that has a melee {@action Strike} using its legs (claw, talons, hoof, etc.", @@ -15370,7 +15381,7 @@ "page": 60, "level": 1, "traits": [ - "Investigator" + "investigator" ], "entries": [ "You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to {@skill Perception} checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren't {@action Search||Searching}, you get a check to find traps that normally require you to be {@action Search||Searching}. You still need to meet any other requirements to find the trap.", @@ -15392,10 +15403,10 @@ ] }, "traits": [ - "Archetype", - "Healing", - "Manipulate", - "Skill" + "archetype", + "healing", + "manipulate", + "skill" ], "prerequisites": "{@feat Medic Dedication|APG}", "requirements": "You are holding healer's tools, or you are wearing them and have a hand free.", @@ -15420,7 +15431,7 @@ "page": 43, "level": 9, "traits": [ - "Elf" + "elf" ], "entries": [ "You've spent much of your life among the treetops and have become an expert at quickly and safely climbing them. You gain a climb Speed of 10 feet." @@ -15436,9 +15447,9 @@ }, "level": 18, "traits": [ - "Concentrate", - "Flourish", - "Monk" + "concentrate", + "flourish", + "monk" ], "prerequisites": "{@feat Monastic Archer Stance|APG}, {@feat Stunning Fist}", "requirements": "You are in Monastic Archer Stance and wielding a bow usable with that stance.", @@ -15457,8 +15468,8 @@ }, "level": 18, "traits": [ - "Concentrate", - "Investigator" + "concentrate", + "investigator" ], "trigger": "You specify the trigger when you make your daily preparations (see Requirements below).", "requirements": "When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the {@action Ready} action. You also choose a {@filter single spell|spells||level=1;2;3;4|Tradition & Spell List=arcane;divine;occult;primal|components=!cost|Miscellaneous=Has Targets|Cast Time=Varies;Action;Two-Action;Three-Action;Free Action;Minutes;Rounds} from the arcane, divine, occult, or primal list of 4th level or lower. The spell can't have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it.", @@ -15477,7 +15488,7 @@ }, "level": 14, "traits": [ - "Bard" + "bard" ], "prerequisites": "warrior muse", "trigger": "You critically hit a foe with a melee weapon {@action Strike} or a melee unarmed attack.", @@ -15491,8 +15502,8 @@ "page": 209, "level": 19, "traits": [ - "General", - "Revelation" + "general", + "revelation" ], "prerequisites": "legendary in {@skill Perception}", "entries": [ @@ -15506,7 +15517,7 @@ "add_hash": "Swashbuckler", "level": 2, "traits": [ - "Swashbuckler" + "swashbuckler" ], "entries": [ "Your tumbling catches your foe off guard. When you {@action Tumble Through} successfully, the foe you Tumbled Through is flatfooted against the next attack you make before the end of your turn." @@ -15519,7 +15530,7 @@ "add_hash": "Rogue", "level": 1, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You tumble under and behind your foe to catch them off guard.", @@ -15541,8 +15552,8 @@ ] }, "traits": [ - "Archetype", - "Attack" + "archetype", + "attack" ], "prerequisites": "{@feat Acrobat Dedication|APG}", "frequency": { @@ -15569,9 +15580,9 @@ ] }, "traits": [ - "Archetype", - "Flourish", - "Move" + "archetype", + "flourish", + "move" ], "prerequisites": "{@feat Acrobat Dedication|APG}", "requirements": "You are adjacent to an enemy.", @@ -15594,7 +15605,7 @@ "page": 18, "level": 1, "traits": [ - "Orc" + "orc" ], "entries": [ "You have particularly long, jagged tusks perfect for tearing meat from bone. You gain a tusks unarmed attack that deals {@damage 1d6} piercing damage. Your tusks are in the {@group brawling} group and have the {@trait finesse} and {@trait unarmed} traits." @@ -15607,7 +15618,7 @@ "page": 135, "level": 4, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "Twin {@action Feint}", "requirements": "You are wielding two melee weapons, each in a different hand.", @@ -15626,7 +15637,7 @@ }, "level": 4, "traits": [ - "Swashbuckler" + "swashbuckler" ], "requirements": "You wield two melee weapons, one in each hand.", "entries": [ @@ -15644,8 +15655,8 @@ }, "level": 14, "traits": [ - "Stance", - "Swashbuckler" + "stance", + "swashbuckler" ], "prerequisites": "{@feat Twin Parry|APG}", "requirements": "You wield two melee weapons, one in each hand.", @@ -15659,7 +15670,7 @@ "page": 45, "level": 1, "traits": [ - "Goblin" + "goblin" ], "entries": [ "You are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush. You gain a +1 circumstance bonus to AC and saves against hazards, and to all of your initiative rolls. If at least one of your opponents is using {@skill Deception} or {@skill Diplomacy} to determine their initiative, your bonus to initiative from this feat increases to +4." @@ -15671,7 +15682,7 @@ "page": 127, "level": 20, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "improved flexibility", "entries": [ @@ -15685,7 +15696,7 @@ "page": 115, "level": 20, "traits": [ - "Bard" + "bard" ], "prerequisites": "polymath muse", "entries": [ @@ -15702,8 +15713,8 @@ }, "level": 2, "traits": [ - "Finisher", - "Swashbuckler" + "finisher", + "swashbuckler" ], "entries": [ "You attack with a flashy assault that leaves your target off balance. Make a melee {@action Strike}. If you hit and deal damage, the target is {@condition flat-footed} until the end of your next turn." @@ -15719,9 +15730,9 @@ }, "level": 12, "traits": [ - "Barbarian", - "Flourish", - "Open" + "barbarian", + "flourish", + "open" ], "entries": [ "You make a great sweep about yourself, knocking creatures off their feet and away from you. Choose up to three adjacent foes and choose whether to {@action Shove} or {@action Trip} all three of them.", @@ -15734,7 +15745,7 @@ "page": 33, "level": 5, "traits": [ - "Dhampir" + "dhampir" ], "entries": [ "Your knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease. Against undead creatures, you gain a circumstance bonus to damage with weapons and unarmed attacks equal to the number of weapon damage dice for the {@action Strike}. This bonus increases to double the number of weapon damage dice if your target has the {@trait vampire} trait." @@ -15751,9 +15762,9 @@ ] }, "traits": [ - "Uncommon", - "General", - "Skill" + "uncommon", + "general", + "skill" ], "prerequisites": "expert in {@skill Society}, {@feat Streetwise}", "entries": [ @@ -15772,7 +15783,7 @@ }, "level": 2, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "trained in {@skill Stealth}", "entries": [ @@ -15785,7 +15796,7 @@ "page": 60, "level": 1, "traits": [ - "Investigator" + "investigator" ], "entries": [ "Your work as an investigator makes you familiar with the criminal element. You might be a criminal yourself, or you might have gained an understanding of how they operate from the outside. You become trained in {@skill Lore||Underworld Lore}, and you gain your {@action Pursue a Lead|APG} circumstance bonus to {@skill Thievery} checks to investigate the subject of your lead (such as checks to {@action Steal} a clue from a suspect or {@action Pick a Lock} to open a safe with damning documents)." @@ -15797,7 +15808,7 @@ "page": 19, "level": 9, "traits": [ - "Orc" + "orc" ], "prerequisites": "{@feat Orc Ferocity}", "entries": [ @@ -15810,7 +15821,7 @@ "page": 46, "level": 9, "traits": [ - "Halfling" + "halfling" ], "entries": [ "You won't allow others to restrain you. You can cast {@spell freedom of movement} on yourself as a primal innate spell once per day." @@ -15831,7 +15842,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Cavalier Dedication|APG}", "requirements": "You are riding your mount and wielding a jousting weapon.", @@ -15847,7 +15858,7 @@ "page": 107, "level": 10, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You can create extraordinary\u2014albeit volatile\u2014alchemical wonders, though they have an unfortunate tendency to violently explode when you use them. When you use {@action Quick Alchemy}, you can create an alchemical item from your formula book whose level is up to 2 higher than your advanced alchemy level. You can spend up to 3 additional batches of infused reagents when creating this item to stabilize it. Upon activating the item, attempt a DC {@flatDC 10} flat check; for every additional batch of infused reagents you spent to create the item, reduce this DC by 2. On a success, the item functions normally. On a failure, the item explodes, dealing force damage to the user equal to twice the item's level (doubled on a critical failure)." @@ -15859,7 +15870,7 @@ "page": 111, "level": 20, "traits": [ - "Barbarian" + "barbarian" ], "entries": [ "You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from {@action Rage|CRB|raging} increases to 8 + your Constitution modifier.", @@ -15872,7 +15883,7 @@ "page": 33, "level": 1, "traits": [ - "Dhampir" + "dhampir" ], "entries": [ "You were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors. You gain the trained proficiency rank in {@skill Religion} and {@skill Society}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Vampire Lore}." @@ -15884,7 +15895,7 @@ "page": 45, "level": 5, "traits": [ - "Goblin" + "goblin" ], "entries": [ "You have a knack for breaking and dismantling things. Putting them back together is the boring part, so you largely don't bother with that. You become trained in {@skill Thievery}. If you would automatically become trained in {@skill Thievery} (from your background or class, for example), you instead become trained in a skill of your choice.", @@ -15897,8 +15908,8 @@ "page": 124, "level": 1, "traits": [ - "Druid", - "Exploration" + "druid", + "exploration" ], "entries": [ "You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon. You spend 10 minutes focusing primal energy into a seed, imprinting it with the potential of a single level 0 weapon you are trained with and that has no mechanical parts or metal components. When holding the imprinted seed, you can spend a single {@action Interact} action to cause it to immediately grow into that weapon; a second {@action Interact} action returns it to seed form. Your verdant weapon functions as the imprinted weapon and can be etched with runes or affixed with talismans as normal, which are suppressed when the weapon is in seed form. It also becomes a primal focus.", @@ -15918,7 +15929,7 @@ }, "level": 6, "traits": [ - "Swashbuckler" + "swashbuckler" ], "entries": [ "You tumble around your foes, expertly avoiding their reactions. {@action Stride} up to half your Speed and roll an {@skill Acrobatics} check. Compare the result to the Reflex DC of each foe whose reach you began in or enter during the movement, in sequence.", @@ -15938,7 +15949,7 @@ "page": 22, "level": 1, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "You've let your incisors grow long enough to serve as formidable weapons. You gain a jaws unarmed attack that deals {@damage 1d6} piercing damage. Your jaws are in the {@group brawling} group and have the {@trait finesse} and {@trait unarmed} traits. Unlike most creatures, you can file down your teeth and regrow them later on, enabling you to select this feat at any level, and to retrain into and out of this feat." @@ -15953,8 +15964,8 @@ "page": 118, "level": 1, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "antipaladin cause", "entries": [ @@ -15972,9 +15983,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Deception}", "entries": [ @@ -15987,6 +15998,7 @@ ], "special": "You can't select another dedication feat until you have gained two other feats from the vigilante archetype.", "leadsTo": [ + "Hidden Magic|APG", "Many Guises|APG", "Minion Guise|APG", "Quick Change|APG", @@ -16006,10 +16018,10 @@ }, "level": 14, "traits": [ - "Auditory", - "Bard", - "Concentrate", - "Metamagic" + "auditory", + "bard", + "concentrate", + "metamagic" ], "entries": [ "You instill magical vigor in your allies when you inspire them to attack. If your next action is to cast the {@spell inspire courage} composition cantrip, you and all affected allies gain temporary Hit Points equal to 3 + your Charisma modifier that last for 1 minute." @@ -16026,8 +16038,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -16053,7 +16065,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Viking Dedication|APG}", "entries": [ @@ -16075,7 +16087,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Viking Weapon Familiarity|APG}", "entries": [ @@ -16089,7 +16101,7 @@ "page": 122, "level": 1, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "evil alignment", "entries": [ @@ -16102,7 +16114,7 @@ "page": 79, "level": 4, "traits": [ - "Oracle" + "oracle" ], "entries": [ "You can call upon divine insights to single out your foes' weak points. You learn the {@spell vision of weakness|APG} revelation spell. Increase the number of Focus Points in your focus pool by 1." @@ -16118,7 +16130,7 @@ }, "level": 8, "traits": [ - "Swashbuckler" + "swashbuckler" ], "requirements": "You gained panache this turn.", "entries": [ @@ -16131,7 +16143,7 @@ "page": 33, "level": 1, "traits": [ - "Dhampir" + "dhampir" ], "entries": [ "You hear and understand the words of creatures you share the darkness with. You can ask questions of, receive answers from, and use {@skill Diplomacy} with bats, rats, and wolves. You also gain a +1 circumstance bonus to {@action Make an Impression} on such animals." @@ -16152,7 +16164,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pirate Dedication|APG}", "entries": [ @@ -16165,7 +16177,7 @@ "page": 125, "level": 12, "traits": [ - "Druid" + "druid" ], "prerequisites": "master in {@skill Survival}", "entries": [ @@ -16178,7 +16190,7 @@ "page": 38, "level": 5, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "Your soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils. You gain a +1 circumstance bonus to saving throws against {@trait death} effects, disease, and all effects from undead or sahkils. This bonus increases to +2 against an undead or sahkil's {@trait death} effect or disease." @@ -16190,7 +16202,7 @@ "page": 133, "level": 12, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "warden spells", "entries": [ @@ -16203,7 +16215,7 @@ "page": 133, "level": 18, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "warden's focus", "entries": [ @@ -16216,7 +16228,7 @@ "page": 23, "level": 13, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "You've learned to put your sturdy claws to work digging through the earth. You gain a burrow Speed of 15 feet." @@ -16228,7 +16240,7 @@ "page": 22, "level": 1, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "You're particularly good at solving mazes and navigating twists and turns. You gain the trained proficiency rank in {@skill Survival}.", @@ -16241,7 +16253,7 @@ "page": 11, "level": 9, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "Ever alert, you scout for danger even when you are trying to stay {@condition hidden}. You can perform the {@action Scout} exploration activity at the same time as the {@action Avoid Notice} exploration activity." @@ -16257,10 +16269,10 @@ }, "level": 6, "traits": [ - "Emotion", - "Fear", - "Mental", - "Rogue" + "emotion", + "fear", + "mental", + "rogue" ], "prerequisites": "trained in {@skill Intimidation}", "entries": [ @@ -16278,8 +16290,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Athletics}", "entries": [ @@ -16298,8 +16310,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in all martial weapons", "entries": [ @@ -16322,7 +16334,7 @@ "page": 11, "level": 9, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "You are fastidious about keeping yourself clean, whether licking your fur or carefully using traditional catfolk hygiene products, to salubrious effect. You gain a +1 circumstance bonus to saving throws against diseases. If you roll a success on a saving throw against a disease, you get a critical success instead." @@ -16334,7 +16346,7 @@ "page": 10, "level": 1, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "You have seen people from so many walks of life in your travels that you naturally adopt a pleasant and affable demeanor when meeting others. You are trained in {@skill Diplomacy}.", @@ -16348,10 +16360,13 @@ "page": 112, "level": 1, "traits": [ - "Bard" + "bard" ], "entries": [ "You're resilient to performative influences that aren't your own. You gain a +1 circumstance bonus to saving throws against effects with the auditory, illusion, linguistic, {@trait sonic}, or {@trait visual} traits." + ], + "leadsTo": [ + "Educate Allies|APG" ] }, { @@ -16364,8 +16379,8 @@ }, "level": 14, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "prerequisites": "{@feat Monastic Weaponry}", "entries": [ @@ -16380,8 +16395,8 @@ "page": 63, "level": 8, "traits": [ - "Uncommon", - "Investigator" + "uncommon", + "investigator" ], "frequency": { "unit": "day", @@ -16413,9 +16428,9 @@ }, "level": 1, "traits": [ - "Manipulate", - "Metamagic", - "Oracle" + "manipulate", + "metamagic", + "oracle" ], "entries": [ "You manipulate the energy of your spell, causing it to affect a wider area. If the next action you use is to {@action Cast a Spell} that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius isn't affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line." @@ -16432,9 +16447,9 @@ }, "level": 1, "traits": [ - "Concentrate", - "Metamagic", - "Witch" + "concentrate", + "metamagic", + "witch" ], "entries": [ "You manipulate the energy of your spell, causing it to affect a wider area. If the next action you use is to {@action Cast a Spell} that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius isn't affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line." @@ -16451,7 +16466,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Horizon Walker Dedication|APG}", "entries": [ @@ -16469,7 +16484,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dragon Disciple Dedication|APG}", "entries": [ @@ -16487,9 +16502,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Intelligence 14", "entries": [ @@ -16511,7 +16526,7 @@ "page": 103, "level": 8, "traits": [ - "Witch" + "witch" ], "prerequisites": "{@feat Cauldron|APG}", "entries": [ @@ -16525,9 +16540,9 @@ "page": 102, "level": 6, "traits": [ - "Detection", - "Divination", - "Witch" + "detection", + "divination", + "witch" ], "entries": [ "You forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting. During your daily preparations, you can designate one willing creature as your charge. You are always aware of your charge's direction from you, its distance from you, and any conditions affecting it. In addition, you can cast spells with a range of touch on your charge from a range of 30 feet. These effects persist until your next daily preparations." @@ -16543,7 +16558,7 @@ "page": 104, "level": 10, "traits": [ - "Witch" + "witch" ], "prerequisites": "{@feat Witch's Charge|APG}", "entries": [ @@ -16556,7 +16571,7 @@ "page": 105, "level": 20, "traits": [ - "Witch" + "witch" ], "entries": [ "Your home is an animated structure that obeys your commands. By performing a rite that takes 1 day, you create an animated object from a hut, small house, covered wagon, tent, or similar construction of up to Huge size.", @@ -16580,7 +16595,7 @@ "page": 101, "level": 1, "traits": [ - "Witch" + "witch" ], "entries": [ "You have a particular affinity for leafy plants. Your patron grants you a leshy familiar. If you already had a familiar, this leshy replaces your previous familiar, as if your previous familiar had been slain. In addition, you gain the ability to see through leaves, vines, and other foliage. You don't take circumstance penalties to ranged spell attacks or {@skill Perception} checks caused by foliage, and your targeted attacks don't require a flat check to succeed against a target {@condition concealed} only by such vegetation." @@ -16597,10 +16612,10 @@ }, "level": 1, "traits": [ - "Emotion", - "Fear", - "Mental", - "Swashbuckler" + "emotion", + "fear", + "mental", + "swashbuckler" ], "prerequisites": "trained in {@skill Intimidation}", "trigger": "You reduce an enemy to 0 Hit Points.", diff --git a/data/feats/feats-av1.json b/data/feats/feats-av1.json index 58d09df648..1ae6df6116 100644 --- a/data/feats/feats-av1.json +++ b/data/feats/feats-av1.json @@ -11,9 +11,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Trained in {@skill Occultism} or {@skill Religion}", "entries": [ @@ -45,7 +45,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ghost Hunter Dedication|AV1}", "entries": [ @@ -64,7 +64,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ghost Hunter Dedication|AV1}", "entries": [ @@ -82,7 +82,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ghost Hunter Dedication|AV1}", "entries": [ @@ -101,7 +101,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ghost Hunter Dedication|AV1}", "entries": [ @@ -122,7 +122,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ghost Hunter Dedication|AV1}", "entries": [ diff --git a/data/feats/feats-av2.json b/data/feats/feats-av2.json index 4e9c9d7090..34f0132df9 100644 --- a/data/feats/feats-av2.json +++ b/data/feats/feats-av2.json @@ -11,7 +11,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Eldritch Researcher Dedication|AV2}", "entries": [ @@ -29,7 +29,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Eldritch Researcher Dedication|AV2}, {@feat Seeker of Truths|AV2}", "entries": [ @@ -48,9 +48,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Trained in {@skill Arcana} and {@skill Occultism}", "entries": [ @@ -82,7 +82,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Eldritch Researcher Dedication|AV2}", "entries": [ @@ -105,7 +105,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Eldritch Researcher Dedication|AV2}", "entries": [ @@ -123,7 +123,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Eldritch Researcher Dedication|AV2}", "entries": [ @@ -141,7 +141,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Eldritch Researcher Dedication|AV2}", "entries": [ @@ -159,7 +159,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Eldritch Researcher Dedication|AV2}", "entries": [ @@ -177,13 +177,16 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Eldritch Researcher Dedication|AV2}", "entries": [ "Your devotion to discovering and hoarding abstruse truths borders on the fanatical, and you can bring this devotion to bear. You gain the cleric's Domain Initiate feat but must select knowledge, secrecy, or truth as your domain. You cast that domain's domain spell as a focus spell of the same tradition as your cantrip from Eldritch Researcher Dedication, and you {@action Refocus} by contemplating abstruse mysteries rather than praying to a god. When an ability would manifest a divine symbol\u2014such as the {@spell word of truth} focus spell\u2014it instead manifests as a strange shape unique to you that seems to defy geometry." ], - "special": "You can take this feat up to three times, selecting a different domain each time." + "special": "You can take this feat up to three times, selecting a different domain each time.", + "leadsTo": [ + "Advanced Seeker Of Truths|AV2" + ] }, { "name": "Strange Script", @@ -196,8 +199,8 @@ ] }, "traits": [ - "Archetype", - "Divination" + "archetype", + "divination" ], "prerequisites": "{@feat Eldritch Researcher Dedication|AV2}", "entries": [ @@ -215,7 +218,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Eldritch Researcher Dedication|AV2}", "entries": [ diff --git a/data/feats/feats-av3.json b/data/feats/feats-av3.json index e59ce580bd..a051494a9a 100644 --- a/data/feats/feats-av3.json +++ b/data/feats/feats-av3.json @@ -9,9 +9,9 @@ "archetype": true }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in the hand crossbow", "entries": [ @@ -43,11 +43,11 @@ "archetype": true }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Drow Shootist Dedication, trained in {@skill Crafting}", "entries": [ - "You've learned more than the use of hand crossbows from drow lore. During your daily preparations, you can prepare a dose of lethargy poison (Core Rulebook 552) from ordinary materials in a wilderness or urban area. If you're an expert in {@skill Crafting}, you can instead craft a dose of stupor poison (page 74). You can prepare two doses (of either poison) if you're a master in {@skill Crafting} and three doses if you're legendary in {@skill Crafting}. The save DC for this poison is equal to your class DC. Only you can use these poisons, and they expire the next time you make your daily preparations. The GM might decide that the area you're in is too barren to provide the materials you need for this feat." + "You've learned more than the use of hand crossbows from drow lore. During your daily preparations, you can prepare a dose of {@item lethargy poison} from ordinary materials in a wilderness or urban area. If you're an expert in {@skill Crafting}, you can instead craft a dose of {@item stupor poison|av3}. You can prepare two doses (of either poison) if you're a master in {@skill Crafting} and three doses if you're legendary in {@skill Crafting}. The save DC for this poison is equal to your class DC. Only you can use these poisons, and they expire the next time you make your daily preparations. The GM might decide that the area you're in is too barren to provide the materials you need for this feat." ] }, { @@ -63,8 +63,8 @@ "archetype": true }, "traits": [ - "Archetype", - "Manipulate" + "archetype", + "manipulate" ], "prerequisites": "Drow Shootist Dedication", "frequency": { @@ -75,7 +75,7 @@ "entries": [ "You can fire off a single shot even when unprepared. You {@action Interact} to reload your hand crossbow and {@action Strike} with it." ], - "special": "If you have the Repeating Hand Crossbow Training feat, you can use this feat with a repeating hand crossbow to load either a bolt or a magazine, but the speed means you can fire only one bolt, then the magazine jams. You must spend a 3-action {@action Interact} activity to remove the jammed magazine and clear it before it can be used again." + "special": "If you have the {@feat Repeating Hand Crossbow Training|av3} feat, you can use this feat with a {@item repeating hand crossbow|G&G} to load either a bolt or a magazine, but the speed means you can fire only one bolt, then the magazine jams. You must spend a 3-action {@action Interact} activity to remove the jammed magazine and clear it before it can be used again." }, { "name": "Repeating Hand Crossbow Training", @@ -86,13 +86,13 @@ "archetype": true }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Drow Shootist Dedication", "entries": [ - "You become trained in the repeating hand crossbow (page 73) and gain access to repeating hand crossbows and shootist bandoliers (page 73). Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the repeating hand crossbow. If you're at least an expert in a repeating hand crossbow you're using, you gain access to its critical specialization effect. You can perform the Shootist's Draw action with repeating hand crossbows." + "You become trained in the {@item repeating hand crossbow|G&G} and gain access to {@item repeating hand crossbow|G&G|repeating hand crossbows} and {@item shootist bandolier|av3|shootist bandoliers}. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the repeating hand crossbow. If you're at least an expert in a {@item repeating hand crossbow|G&G} you're using, you gain access to its critical specialization effect. You can perform the Shootist's Draw action with {@item repeating hand crossbow|G&G|repeating hand crossbows}." ], - "special": "If you have the Running Reload feat, you can reload a repeating hand crossbow magazine on the move. You can use Running Reload as a 3-action activity to reload a magazine into a repeating hand crossbow after you {@action Stride}, {@action Step}, or {@action Sneak}, or as a 2-action activity if you use a magazine from a shootist bandolier." + "special": "If you have the {@feat Running Reload|CRB} feat, you can reload a repeating hand crossbow magazine on the move. You can use {@feat Running Reload|CRB} as a 3-action activity to reload a magazine into a repeating hand crossbow after you {@action Stride}, {@action Step}, or {@action Sneak}, or as a 2-action activity if you use a magazine from a shootist bandolier." } ] } diff --git a/data/feats/feats-crb.json b/data/feats/feats-crb.json index 898f4ffc9a..e8486b9b06 100644 --- a/data/feats/feats-crb.json +++ b/data/feats/feats-crb.json @@ -6,7 +6,7 @@ "page": 160, "level": 6, "traits": [ - "Monk" + "monk" ], "prerequisites": "incredible movement, ki spells", "entries": [ @@ -19,7 +19,7 @@ "page": 88, "level": 2, "traits": [ - "Barbarian" + "barbarian" ], "prerequisites": "{@feat Acute Vision} or {@ability darkvision}", "entries": [ @@ -37,7 +37,7 @@ "page": 88, "level": 1, "traits": [ - "Barbarian" + "barbarian" ], "entries": [ "When you are raging, your visual senses improve, granting you {@ability darkvision}." @@ -55,7 +55,7 @@ "page": 57, "level": 1, "traits": [ - "Human" + "human" ], "prerequisites": "spellcasting class feature", "entries": [ @@ -72,7 +72,7 @@ "page": 57, "level": 5, "traits": [ - "Human" + "human" ], "prerequisites": "{@feat Adapted Cantrip}, can cast 3rd-level spells", "entries": [ @@ -85,8 +85,8 @@ "page": 258, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Lore}", "entries": [ @@ -100,7 +100,7 @@ "page": 258, "level": 1, "traits": [ - "General" + "general" ], "entries": [ "You're fully immersed in another ancestry's culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance.", @@ -118,13 +118,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Arcana}", "entries": [ - "You gain one {@filter wizard|feats||classes=wizard} feat. For the purpose of meeting its prerequisites, your wizard level is equal to half your character level." + "You gain one {@filter wizard|feats||Class=wizard} feat. For the purpose of meeting its prerequisites, your wizard level is equal to half your character level." ], - "special": "You can select this feat more than once. Each time you select it, you gain another {@filter wizard|feats||classes=wizard} feat." + "special": "You can select this feat more than once. Each time you select it, you gain another {@filter wizard|feats||Class=wizard} feat." }, { "name": "Advanced Blood Potency", @@ -137,13 +137,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Blood Potency}", "entries": [ - "You gain one {@filter sorcerer|feats||classes=sorcerer} feat. For the purpose of prerequisites, your sorcerer level is half your character level." + "You gain one {@filter sorcerer|feats||Class=sorcerer} feat. For the purpose of prerequisites, your sorcerer level is half your character level." ], - "special": "You can select this feat more than once. Each time you do, you gain another {@filter sorcerer|feats||classes=sorcerer} feat." + "special": "You can select this feat more than once. Each time you do, you gain another {@filter sorcerer|feats||Class=sorcerer} feat." }, { "name": "Advanced Bloodline", @@ -151,7 +151,7 @@ "page": 200, "level": 6, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "bloodline spell", "entries": [ @@ -169,13 +169,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Concoction}", "entries": [ - "You gain one {@filter alchemist|feats||classes=alchemist} feat. For the purpose of meeting its prerequisites, your alchemist level is equal to half your character level." + "You gain one {@filter alchemist|feats||Class=alchemist} feat. For the purpose of meeting its prerequisites, your alchemist level is equal to half your character level." ], - "special": "You can select this feat more than once. Each time you select it, you gain another {@filter alchemist|feats||classes=alchemist} feat." + "special": "You can select this feat more than once. Each time you select it, you gain another {@filter alchemist|feats||Class=alchemist} feat." }, { "name": "Advanced Deity's Domain", @@ -183,7 +183,7 @@ "page": 112, "level": 8, "traits": [ - "Champion" + "champion" ], "prerequisites": "{@feat Deity's Domain}", "entries": [ @@ -201,13 +201,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Devotion}", "entries": [ - "You gain one {@filter champion|feats||classes=champion} feat. For the purpose of meeting its prerequisites, your champion level is equal to half your character level." + "You gain one {@filter champion|feats||Class=champion} feat. For the purpose of meeting its prerequisites, your champion level is equal to half your character level." ], - "special": "You can select this feat more than once. Each time you select it, you gain another {@filter champion|feats||classes=champion} feat." + "special": "You can select this feat more than once. Each time you select it, you gain another {@filter champion|feats||Class=champion} feat." }, { "name": "Advanced Dogma", @@ -220,13 +220,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Dogma}", "entries": [ - "You gain one {@filter cleric|feats||classes=cleric} feat. For the purpose of meeting its prerequisites, your cleric level is equal to half your character level." + "You gain one {@filter cleric|feats||Class=cleric} feat. For the purpose of meeting its prerequisites, your cleric level is equal to half your character level." ], - "special": "You can select this feat more than once. Each time you select it, you gain another {@filter cleric|feats||classes=cleric} feat." + "special": "You can select this feat more than once. Each time you select it, you gain another {@filter cleric|feats||Class=cleric} feat." }, { "name": "Advanced Domain", @@ -234,7 +234,7 @@ "page": 123, "level": 8, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Domain Initiate}", "entries": [ @@ -255,13 +255,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Fury}", "entries": [ - "You gain one {@filter barbarian|feats||classes=barbarian} feat. For the purpose of meeting its prerequisites, your barbarian level is equal to half your character level." + "You gain one {@filter barbarian|feats||Class=barbarian} feat. For the purpose of meeting its prerequisites, your barbarian level is equal to half your character level." ], - "special": "You can select this feat more than once. Each time you select it, you gain another {@filter barbarian|feats||classes=barbarian} feat." + "special": "You can select this feat more than once. Each time you select it, you gain another {@filter barbarian|feats||Class=barbarian} feat." }, { "name": "Advanced Hunter's Trick", @@ -274,13 +274,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Hunter's Trick}", "entries": [ - "You gain one {@filter ranger|feats||classes=ranger} feat. For the purpose of meeting its prerequisites, your ranger level is equal to half your character level." + "You gain one {@filter ranger|feats||Class=ranger} feat. For the purpose of meeting its prerequisites, your ranger level is equal to half your character level." ], - "special": "You can select this feat more than once. Each time you select it, you gain another {@filter ranger|feats||classes=ranger} feat." + "special": "You can select this feat more than once. Each time you select it, you gain another {@filter ranger|feats||Class=ranger} feat." }, { "name": "Advanced Kata", @@ -293,13 +293,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Kata}", "entries": [ - "You gain one {@filter monk|feats||classes=monk} feat. For the purpose of meeting its prerequisites, your monk level is equal to half your character level." + "You gain one {@filter monk|feats||Class=monk} feat. For the purpose of meeting its prerequisites, your monk level is equal to half your character level." ], - "special": "You can select this feat more than once. Each time you select it, you gain another {@filter monk|feats||classes=mon} feat." + "special": "You can select this feat more than once. Each time you select it, you gain another {@filter monk|feats||Class=mon} feat." }, { "name": "Advanced Maneuver", @@ -312,13 +312,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Maneuver}", "entries": [ - "You gain a {@filter fighter|feats||classes=fighter} feat. For the purpose of meeting its prerequisites, your fighter level is equal to half your character level." + "You gain a {@filter fighter|feats||Class=fighter} feat. For the purpose of meeting its prerequisites, your fighter level is equal to half your character level." ], - "special": "You can select this feat more than once. Each time you select it, you gain another {@filter fighter|feats||classes=fighter} feat." + "special": "You can select this feat more than once. Each time you select it, you gain another {@filter fighter|feats||Class=fighter} feat." }, { "name": "Advanced Muse's Whispers", @@ -331,13 +331,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Muse's Whispers}", "entries": [ - "You gain one {@filter bard|feats||classes=bard} feat. For the purpose of meeting its prerequisites, your bard level is equal to half your character level." + "You gain one {@filter bard|feats||Class=bard} feat. For the purpose of meeting its prerequisites, your bard level is equal to half your character level." ], - "special": "You can select this feat more than once. Each time you select it, you gain another {@filter bard|feats||classes=bard} feat." + "special": "You can select this feat more than once. Each time you select it, you gain another {@filter bard|feats||Class=bard} feat." }, { "name": "Advanced School Spell", @@ -345,7 +345,7 @@ "page": 211, "level": 8, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "arcane school", "entries": [ @@ -363,13 +363,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Trickery}", "entries": [ - "You gain one {@filter rogue|feats||classes=rogue} feat. For the purpose of meeting its prerequisites, your rogue level is equal to half your character level." + "You gain one {@filter rogue|feats||Class=rogue} feat. For the purpose of meeting its prerequisites, your rogue level is equal to half your character level." ], - "special": "You can select this feat more than once. Each time you select it, you gain another {@filter rogue|feats||classes=rogue} feat." + "special": "You can select this feat more than once. Each time you select it, you gain another {@filter rogue|feats||Class=rogue} feat." }, { "name": "Advanced Weapon Training", @@ -377,7 +377,7 @@ "page": 147, "level": 6, "traits": [ - "Fighter" + "fighter" ], "entries": [ "You've studied the art of wielding an advanced weapon.", @@ -395,13 +395,13 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Wilding}", "entries": [ - "You gain one {@filter druid|feats||classes=druid} feat. For the purpose of meeting its prerequisites, your druid level is equal to half your character level." + "You gain one {@filter druid|feats||Class=druid} feat. For the purpose of meeting its prerequisites, your druid level is equal to half your character level." ], - "special": "You can select this feat more than once. Each time you select it, you gain another {@filter druid|feats||classes=druid} feat." + "special": "You can select this feat more than once. Each time you select it, you gain another {@filter druid|feats||Class=druid} feat." }, { "name": "Advantageous Assault", @@ -413,8 +413,8 @@ }, "level": 6, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "entries": [ "When an enemy's movement is compromised, you deliver a more deadly blow. Make a {@action Strike} against a creature that is {@condition grabbed}, {@condition prone}, or {@condition restrained}. You gain a circumstance bonus to damage on this {@action Strike} equal to the number of weapon damage dice, or that number + 2 if you're wielding the weapon in two hands. The {@action Strike} gains the following failure effect.", @@ -432,7 +432,7 @@ "page": 113, "level": 12, "traits": [ - "Champion" + "champion" ], "prerequisites": "{@feat Mercy}", "entries": [ @@ -445,7 +445,7 @@ "page": 40, "level": 5, "traits": [ - "Elf" + "elf" ], "entries": [ "You work at a pace born from longevity that enhances your thoroughness. You can voluntarily spend twice as much time as normal on a {@skill Perception} check or skill check to gain a +2 circumstance bonus to that check. You also don't treat a natural 1 as worse than usual on these checks; you get a critical failure only if your result is 10 lower than the DC. For example, you could get these benefits if you spent 2 actions to {@action Seek}, which normally takes 1 action. You can get these benefits during exploration by taking twice as long exploring as normal, or in downtime by spending twice as much downtime.", @@ -462,7 +462,7 @@ }, "level": 2, "traits": [ - "Fighter" + "fighter" ], "trigger": "You use the {@feat Shield Block} reaction, and the opponent that triggered {@feat Shield Block} is adjacent to you and is your size or smaller.", "entries": [ @@ -479,7 +479,7 @@ "page": 150, "level": 10, "traits": [ - "Fighter" + "fighter" ], "entries": [ "Your graceful moves with agile weapons are beyond compare.", @@ -492,8 +492,8 @@ "page": 258, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -513,7 +513,7 @@ "page": 76, "level": 1, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. This alchemical familiar appears to be a small creature of flesh and blood, though it might have some unusual or distinguishing aspects depending on your creative process. Like other familiars, your alchemical familiar assists you in your laboratory and on adventures. The familiar uses your Intelligence modifier to determine its {@skill Perception}, {@skill Acrobatics}, and {@skill Stealth} modifiers (see {@quickref Familiars||0|familiars} for more information)." @@ -525,7 +525,7 @@ "page": 76, "level": 1, "traits": [ - "Alchemist" + "alchemist" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -543,9 +543,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Intelligence 14", "entries": [ @@ -572,9 +572,9 @@ }, "level": 8, "traits": [ - "Cleric", - "Divine", - "Evocation" + "cleric", + "divine", + "evocation" ], "prerequisites": "chaotic, evil, good, or lawful deity", "frequency": { @@ -596,7 +596,7 @@ "page": 103, "level": 14, "traits": [ - "Bard" + "bard" ], "entries": [ "You can quicken your allies with a fast-paced performance.", @@ -609,7 +609,7 @@ "page": 40, "level": 1, "traits": [ - "Elf" + "elf" ], "prerequisites": "at least 100 years old", "entries": [ @@ -626,7 +626,7 @@ "page": 258, "level": 3, "traits": [ - "General" + "general" ], "entries": [ "Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a {@filter 1st-level ancestry feat|feats||type=ancestry|level=[1]}." @@ -638,7 +638,7 @@ "page": 114, "level": 14, "traits": [ - "Champion" + "champion" ], "requirements": "Fiendsbane Oath.", "entries": [ @@ -651,7 +651,7 @@ "page": 44, "level": 1, "traits": [ - "Gnome" + "gnome" ], "entries": [ "You build a rapport with an animal, which becomes magically bonded to you. You gain a {@filter familiar|companionsfamiliars||Type=Familiar}. The type of animal is up to you, but most gnomes choose animals with a burrow Speed." @@ -664,11 +664,11 @@ "add_hash": "Druid", "level": 1, "traits": [ - "Druid" + "druid" ], "prerequisites": "animal order", "entries": [ - "You gain the service of a young animal companion that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities. See {@quickref Animal Companions||0|Animal Companions} for more information." + "You gain the service of a {@quickref young animal companion||0|young animal companions} that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities. See {@quickref Animal Companions||0|Animal Companions} for more information." ], "leadsTo": [ "Mature Animal Companion (Druid)", @@ -682,10 +682,10 @@ "add_hash": "Ranger", "level": 1, "traits": [ - "Ranger" + "ranger" ], "entries": [ - "You gain the service of a young animal companion that travels with you and obeys simple commands as best as it can. See {@quickref Animal Companions||0|Animal Companions}. When you {@action Hunt Prey}, your animal companion gains the action's benefits and your hunter's edge benefit if you have one." + "You gain the service of a {@quickref young animal companion||0|young animal companions} that travels with you and obeys simple commands as best as it can. See {@quickref Animal Companions||0|Animal Companions}. When you {@action Hunt Prey}, your animal companion gains the action's benefits and your hunter's edge benefit if you have one." ], "leadsTo": [ "Mature Animal Companion (Ranger)", @@ -700,7 +700,7 @@ "page": 45, "level": 5, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "{@feat Burrow Elocutionist}", "entries": [ @@ -718,13 +718,13 @@ }, "level": 8, "traits": [ - "Barbarian", - "Concentrate", - "Instinct", - "Polymorph", - "Primal", - "Rage", - "Transmutation" + "barbarian", + "concentrate", + "instinct", + "polymorph", + "primal", + "rage", + "transmutation" ], "prerequisites": "animal instinct", "entries": [ @@ -737,11 +737,11 @@ "page": 90, "level": 6, "traits": [ - "Barbarian", - "Instinct", - "Morph", - "Primal", - "Transmutation" + "barbarian", + "instinct", + "morph", + "primal", + "transmutation" ], "prerequisites": "animal instinct", "entries": [ @@ -760,7 +760,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Wizard Spellcasting}", "entries": [ @@ -773,8 +773,8 @@ "page": 199, "level": 4, "traits": [ - "Arcane", - "Sorcerer" + "arcane", + "sorcerer" ], "prerequisites": "bloodline that grants arcane spells", "entries": [ @@ -798,7 +798,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wizard Dedication}", "entries": [ @@ -811,8 +811,8 @@ "page": 258, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Arcana}", "entries": [ @@ -828,7 +828,7 @@ "page": 213, "level": 20, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "archwizard's spellcraft", "entries": [ @@ -841,7 +841,7 @@ "page": 258, "level": 1, "traits": [ - "General" + "general" ], "entries": [ "You become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor." @@ -854,7 +854,7 @@ "page": 162, "level": 8, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Deflect Arrow}", "entries": [ @@ -871,7 +871,7 @@ }, "level": 2, "traits": [ - "Fighter" + "fighter" ], "requirements": "You are wielding a ranged weapon", "entries": [ @@ -884,9 +884,9 @@ "page": 258, "level": 1, "traits": [ - "Fortune", - "General", - "Skill" + "fortune", + "general", + "skill" ], "prerequisites": "trained in at least one skill", "entries": [ @@ -909,7 +909,7 @@ }, "level": 6, "traits": [ - "Barbarian" + "barbarian" ], "trigger": "A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.", "entries": [ @@ -928,7 +928,7 @@ }, "level": 6, "traits": [ - "Champion" + "champion" ], "trigger": "A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.", "entries": [ @@ -941,7 +941,7 @@ "page": 111, "level": 4, "traits": [ - "Champion" + "champion" ], "prerequisites": "tenets of good", "entries": [ @@ -954,7 +954,7 @@ "page": 113, "level": 12, "traits": [ - "Champion" + "champion" ], "prerequisites": "tenets of good", "entries": [ @@ -967,7 +967,7 @@ "page": 114, "level": 14, "traits": [ - "Champion" + "champion" ], "requirements": "Shining Oath.", "entries": [ @@ -980,7 +980,7 @@ "page": 114, "level": 14, "traits": [ - "Champion" + "champion" ], "prerequisites": "tenets of good", "entries": [ @@ -993,7 +993,7 @@ "page": 114, "level": 14, "traits": [ - "Champion" + "champion" ], "requirements": "exalt, Vengeful Oath.", "entries": [ @@ -1006,7 +1006,7 @@ "page": 115, "level": 16, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally (steed), {@feat Imposing Destrier}", "entries": [ @@ -1020,8 +1020,8 @@ "page": 258, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in a skill with the {@action Recall Knowledge} action, {@feat Assurance} in that skill", "entries": [ @@ -1036,7 +1036,7 @@ "page": 127, "level": 20, "traits": [ - "Cleric" + "cleric" ], "entries": [ "Your extensive service has made you a lesser herald of your deity, which affords you certain privileges. First, any creature you encounter knows instinctively that you speak for your deity. Second, if you conduct the commune ritual to contact your deity, you don't have to pay any cost and you automatically get a critical success. Third, once per day, you can cast {@spell plane shift} as a divine innate spell, but only to travel to the realm of your deity. When you cast it this way, its casting time is 1 minute, your religious symbol is a sufficient tuning fork for this spell, and you appear exactly where you want to be. If you're in your deity's realm due to this spell, you can return to the point you left when you cast it by spending a single action, which has the {@trait concentrate} and {@trait divine} traits." @@ -1048,9 +1048,9 @@ "page": 93, "level": 14, "traits": [ - "Barbarian", - "Concentrate", - "Rage" + "barbarian", + "concentrate", + "rage" ], "prerequisites": "{@feat Knockback}", "entries": [ @@ -1077,9 +1077,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Strength 14, Constitution 14", "entries": [ @@ -1108,7 +1108,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Barbarian Dedication}, class granting no more Hit Points per level than 10 + your Constitution modifier", "entries": [ @@ -1126,9 +1126,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Charisma 14", "entries": [ @@ -1153,7 +1153,7 @@ "page": 99, "level": 1, "traits": [ - "Bard" + "bard" ], "prerequisites": "enigma muse", "entries": [ @@ -1166,8 +1166,8 @@ "page": 258, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Diplomacy}", "entries": [ @@ -1185,11 +1185,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wizard Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level wizard|feats||classes=wizard|level=[1;2]} feat of your choice." + "You gain a {@filter 1st- or 2nd-level wizard|feats||Class=wizard|level=[1;2]} feat of your choice." ], "leadsTo": [ "Advanced Arcana" @@ -1206,7 +1206,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bard Dedication}", "entries": [ @@ -1229,11 +1229,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sorcerer Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level sorcerer|feats||classes=sorcerer|level=[1;2]} feat." + "You gain a {@filter 1st- or 2nd-level sorcerer|feats||Class=sorcerer|level=[1;2]} feat." ], "leadsTo": [ "Advanced Blood Potency" @@ -1250,11 +1250,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sorcerer Dedication}", "entries": [ - "You gain your {@classFeature bloodline|Sorcerer||1}'s {@filter initial bloodline spell|spells||Level=1|Spell Type=Focus Spell|Classes=Sorcerer}. If you don't already have one, you also gain a focus pool of 1 Focus Point, which you can {@action Refocus} without any special effort." + "You gain your {@classFeature bloodline|Sorcerer||1}'s {@filter initial bloodline spell|spells||Level=1|Spell Type=Focus Spell|Class=Sorcerer}. If you don't already have one, you also gain a focus pool of 1 Focus Point, which you can {@action Refocus} without any special effort." ] }, { @@ -1268,7 +1268,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Cleric Dedication}", "entries": [ @@ -1291,11 +1291,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Alchemist Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level alchemist|feats||classes=alchemist|level=[1;2]} feat." + "You gain a {@filter 1st- or 2nd-level alchemist|feats||Class=alchemist|level=[1;2]} feat." ], "leadsTo": [ "Advanced Concoction" @@ -1312,11 +1312,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Champion Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level champion|feats||classes=champion|level=[1;2]} feat." + "You gain a {@filter 1st- or 2nd-level champion|feats||Class=champion|level=[1;2]} feat." ], "leadsTo": [ "Advanced Devotion" @@ -1333,11 +1333,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Cleric Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level cleric|feats||classes=cleric|level=[1;2]} feat." + "You gain a {@filter 1st- or 2nd-level cleric|feats||Class=cleric|level=[1;2]} feat." ], "leadsTo": [ "Advanced Dogma" @@ -1354,7 +1354,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Druid Dedication}", "entries": [ @@ -1377,11 +1377,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Barbarian Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level barbarian|feats||classes=Barbarian|level=[1;2]} feat." + "You gain a {@filter 1st- or 2nd-level barbarian|feats||Class=Barbarian|level=[1;2]} feat." ], "leadsTo": [ "Advanced Fury" @@ -1398,11 +1398,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ranger Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level ranger|feats||classes=ranger|level=[1;2]} feat." + "You gain a {@filter 1st- or 2nd-level ranger|feats||Class=ranger|level=[1;2]} feat." ], "leadsTo": [ "Advanced Hunter's Trick" @@ -1419,11 +1419,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Monk Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level monk|feats||classes=monk|level=[1;2]} feat." + "You gain a {@filter 1st- or 2nd-level monk|feats||Class=monk|level=[1;2]} feat." ], "leadsTo": [ "Advanced Kata" @@ -1440,11 +1440,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Fighter Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level fighter|feats||classes=fighter|level=[1;2]} feat." + "You gain a {@filter 1st- or 2nd-level fighter|feats||Class=fighter|level=[1;2]} feat." ], "leadsTo": [ "Advanced Maneuver" @@ -1461,11 +1461,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bard Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level bard|feats||classes=bard|level=[1;2]} feat." + "You gain a {@filter 1st- or 2nd-level bard|feats||Class=bard|level=[1;2]} feat." ], "leadsTo": [ "Advanced Muse's Whispers" @@ -1482,7 +1482,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sorcerer Dedication}", "entries": [ @@ -1505,11 +1505,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Rogue Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level rogue|feats||classes=rogue|level=[1;2]} feat." + "You gain a {@filter 1st- or 2nd-level rogue|feats||Class=rogue|level=[1;2]} feat." ], "leadsTo": [ "Advanced Trickery" @@ -1526,11 +1526,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Druid Dedication}", "entries": [ - "You gain a {@filter 1st- or 2nd-level druid|feats||classes=druid|level=[1;2]} feat." + "You gain a {@filter 1st- or 2nd-level druid|feats||Class=druid|level=[1;2]} feat." ], "leadsTo": [ "Advanced Wilding" @@ -1547,7 +1547,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wizard Dedication}", "entries": [ @@ -1569,8 +1569,8 @@ }, "level": 4, "traits": [ - "Rogue", - "Secret" + "rogue", + "secret" ], "entries": [ "With careful observation during battle, you identify an enemy's strengths and weaknesses. The GM rolls a secret {@skill Perception} check for you against the {@skill Deception} or {@skill Stealth} DC (whichever is higher) of an enemy of your choice who is not {@condition concealed} from you, {@condition hidden} from you, or {@condition undetected} by you, and who is engaged in combat. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Battle Assessment for 1 day.", @@ -1590,8 +1590,8 @@ "page": 258, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Intimidation}", "entries": [ @@ -1608,10 +1608,10 @@ }, "level": 1, "traits": [ - "General", - "Healing", - "Manipulate", - "Skill" + "general", + "healing", + "manipulate", + "skill" ], "prerequisites": "trained in {@skill Medicine}", "requirements": "You are holding or wearing {@item healer's tools}.", @@ -1640,7 +1640,7 @@ }, "level": 4, "traits": [ - "Sorcerer" + "sorcerer" ], "frequency": { "unit": "turn", @@ -1673,7 +1673,7 @@ }, "level": 4, "traits": [ - "Wizard" + "wizard" ], "frequency": { "unit": "turn", @@ -1700,8 +1700,8 @@ "page": 258, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Occultism}", "entries": [ @@ -1718,7 +1718,7 @@ }, "level": 12, "traits": [ - "Champion" + "champion" ], "entries": [ "You call upon divine power and make a weapon or unarmed {@action Strike} against a foe you have witnessed harming an ally or innocent. The {@action Strike} deals two extra weapon damage dice if the target of your {@action Strike} is evil. Whether or not the target is {@trait evil}, you can convert all the physical damage from the attack into good damage, and if you are a paladin, the {@action Strike} applies all effects that normally apply on a {@action Retributive Strike} (such as {@subclassFeature divine smite|Champion||Paladin||9})." @@ -1730,7 +1730,7 @@ "page": 188, "level": 16, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "legendary in {@skill Deception}", "entries": [ @@ -1744,7 +1744,7 @@ "add_hash": "Fighter", "level": 8, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "master in {@skill Perception}", "entries": [ @@ -1759,7 +1759,7 @@ "add_hash": "Ranger", "level": 8, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "master in {@skill Perception}", "entries": [ @@ -1774,7 +1774,7 @@ "add_hash": "Rogue", "level": 8, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "master in {@skill Perception}", "entries": [ @@ -1793,7 +1793,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Sorcerer Spellcasting}", "entries": [ @@ -1810,8 +1810,8 @@ }, "level": 20, "traits": [ - "Metamagic", - "Sorcerer" + "metamagic", + "sorcerer" ], "frequency": { "unit": "minute", @@ -1827,7 +1827,7 @@ "page": 201, "level": 12, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "bloodline spell", "entries": [ @@ -1843,7 +1843,7 @@ "page": 201, "level": 20, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "bloodline paragon", "entries": [ @@ -1856,7 +1856,7 @@ "page": 200, "level": 8, "traits": [ - "Sorcerer" + "sorcerer" ], "entries": [ "Your magical blood makes you more resistant to magic. You gain a +1 status bonus to saving throws against spells and {@trait magical} effects." @@ -1868,7 +1868,7 @@ "page": 201, "level": 18, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "{@feat Bloodline Focus}", "entries": [ @@ -1885,9 +1885,9 @@ }, "level": 8, "traits": [ - "Manipulate", - "Metamagic", - "Wizard" + "manipulate", + "metamagic", + "wizard" ], "prerequisites": "arcane bond", "requirements": "The last action you used was {@action Drain Bonded Item}.", @@ -1901,9 +1901,9 @@ "page": 259, "level": 2, "traits": [ - "Downtime", - "General", - "Skill" + "downtime", + "general", + "skill" ], "prerequisites": "expert in {@skill Nature}", "entries": [ @@ -1917,7 +1917,7 @@ "page": 212, "level": 14, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "arcane bond", "entries": [ @@ -1935,7 +1935,7 @@ }, "level": 5, "traits": [ - "Dwarf" + "dwarf" ], "prerequisites": "{@feat Rock Runner}", "entries": [ @@ -1949,7 +1949,7 @@ "page": 153, "level": 20, "traits": [ - "Fighter" + "fighter" ], "entries": [ "With a sixth sense for the flow of combat, you can quickly react to any situation as required. At the start of each enemy's turn, you gain a reaction you can use only during that turn." @@ -1961,7 +1961,7 @@ "page": 160, "level": 2, "traits": [ - "Monk" + "monk" ], "entries": [ "You know how to make the most of your attacks when fighting hand-to-hand. You gain access to the critical specialization effects of unarmed strikes in the {@group brawling} group and weapons in the {@group brawling} group. If you have Monastic Weaponry, you also gain the critical specialization effects of all monk weapons in which you are trained." @@ -1973,7 +1973,7 @@ "page": 259, "level": 1, "traits": [ - "General" + "general" ], "entries": [ "You have incredible breath control, which grants you advantages when air is hazardous or sparse. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead." @@ -1985,7 +1985,7 @@ "page": 183, "level": 2, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "ruffian racket", "entries": [ @@ -1998,7 +1998,7 @@ "page": 90, "level": 6, "traits": [ - "Barbarian" + "barbarian" ], "prerequisites": "expert in {@skill Athletics}", "entries": [ @@ -2011,7 +2011,7 @@ "page": 93, "level": 18, "traits": [ - "Barbarian" + "barbarian" ], "entries": [ "Your critical hits are particularly devastating. On a critical hit with a melee {@action Strike}, add one extra damage die. This is in addition to any extra dice you gain if the weapon is {@trait deadly} or {@trait fatal}. The target also takes {@condition persistent damage||persistent bleed damage} equal to two damage dice." @@ -2027,8 +2027,8 @@ }, "level": 12, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "requirements": "You are wielding a melee weapon in two hands.", "entries": [ @@ -2051,8 +2051,8 @@ }, "level": 2, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "requirements": "You are wielding a two-handed melee weapon.", "entries": [ @@ -2071,7 +2071,7 @@ "page": 48, "level": 1, "traits": [ - "Goblin" + "goblin" ], "entries": [ "Fire fascinates you. Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any {@condition persistent damage ||persistent fire damage} you deal." @@ -2083,7 +2083,7 @@ "page": 44, "level": 1, "traits": [ - "Gnome" + "gnome" ], "entries": [ "You recognize the chittering of ground creatures as its own peculiar language. You can ask questions of, receive answers from, and use the {@skill Diplomacy} skill with animals that have a burrow Speed, such as badgers, ground squirrels, moles, and prairie dogs. The GM determines which animals count for this ability." @@ -2098,7 +2098,7 @@ "page": 77, "level": 4, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You have calculated all the angles to maximize a bomb's splash. When you throw an alchemical bomb with the {@trait splash} trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount." @@ -2115,10 +2115,13 @@ "page": 134, "level": 2, "traits": [ - "Druid" + "druid" ], "entries": [ "You call upon the creatures of nature to come to your aid. You can spend 10 minutes in concert with nature to replace one of the spells you've prepared in one of your druid spell slots with a {@spell summon animal} or summon plants and fungi spell of the same level." + ], + "leadsTo": [ + "Primal Summons" ] }, { @@ -2127,7 +2130,7 @@ "page": 174, "level": 10, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "master in {@skill Stealth}", "entries": [ @@ -2144,7 +2147,7 @@ "page": 259, "level": 1, "traits": [ - "General" + "general" ], "entries": [ "Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or {@skill Perception}. You become an expert in your choice. At 17th level, you become a master in your choice." @@ -2157,7 +2160,7 @@ "add_hash": "Bard", "level": 2, "traits": [ - "Bard" + "bard" ], "entries": [ "Study broadens your range of simple spells. Add two additional cantrips from your spell list to your repertoire." @@ -2170,7 +2173,7 @@ "add_hash": "Cleric", "level": 2, "traits": [ - "Cleric" + "cleric" ], "entries": [ "You study a wider range of simple spells. You can prepare two additional cantrips each day." @@ -2183,7 +2186,7 @@ "add_hash": "Sorcerer", "level": 2, "traits": [ - "Sorcerer" + "sorcerer" ], "entries": [ "You better understand the basic power of your bloodline. Add two additional cantrips from your spell list to your repertoire." @@ -2196,7 +2199,7 @@ "add_hash": "Wizard", "level": 2, "traits": [ - "Wizard" + "wizard" ], "entries": [ "Dedicated study allows you to prepare a wider range of simple spells. You can prepare two additional cantrips each day." @@ -2212,9 +2215,9 @@ }, "level": 6, "traits": [ - "Cleric", - "Concentrate", - "Metamagic" + "cleric", + "concentrate", + "metamagic" ], "prerequisites": "harmful font or healing font", "entries": [ @@ -2227,7 +2230,7 @@ "page": 125, "level": 10, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Holy Castigation}", "entries": [ @@ -2240,8 +2243,8 @@ "page": 259, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Acrobatics}", "entries": [ @@ -2254,7 +2257,7 @@ "page": 49, "level": 9, "traits": [ - "Goblin" + "goblin" ], "entries": [ "After years of crawling and climbing through caverns, you can climb easily anywhere you go. You gain a climb Speed of 10 feet." @@ -2266,7 +2269,7 @@ "page": 53, "level": 13, "traits": [ - "Halfling" + "halfling" ], "prerequisites": "{@feat Distracting Shadows}", "entries": [ @@ -2279,11 +2282,11 @@ "page": 115, "level": 18, "traits": [ - "Champion" + "champion" ], "prerequisites": "tenets of good", "entries": [ - "You take on a celestial countenance, appearing like a type of celestial who serves your deity; for example, as an angel, you would gain a {@feat halo|APG} and feathery wings. You gain a fly Speed equal to your Speed. You gain {@ability darkvision} if you don't already have it, and you gain the {@trait celestial} trait and the trait appropriate to the type of servitor you've become (archon, angel, or azata, for example)." + "You take on a celestial countenance, appearing like a type of celestial who serves your deity; for example, as an angel, you would gain a halo and feathery wings. You gain a fly Speed equal to your Speed. You gain {@ability darkvision} if you don't already have it, and you gain the {@trait celestial} trait and the trait appropriate to the type of servitor you've become (archon, angel, or azata, for example)." ] }, { @@ -2292,7 +2295,7 @@ "page": 115, "level": 20, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally (steed), tenets of good", "entries": [ @@ -2310,8 +2313,8 @@ }, "level": 10, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "entries": [ "Even when you don't hit squarely, you can still score a glancing blow. Make a melee {@action Strike}. It gains the following failure effect.", @@ -2334,9 +2337,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Strength 14, Charisma 14", "entries": [ @@ -2365,7 +2368,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Champion Dedication}, class granting no more Hit Points per level than 8 + your Constitution modifier", "entries": [ @@ -2383,7 +2386,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Champion Dedication}", "entries": [ @@ -2396,7 +2399,7 @@ "page": 114, "level": 12, "traits": [ - "Champion" + "champion" ], "prerequisites": "tenets of good", "entries": [ @@ -2413,9 +2416,9 @@ }, "level": 4, "traits": [ - "Cleric", - "Divine", - "Necromancy" + "cleric", + "divine", + "necromancy" ], "prerequisites": "harmful font or healing font", "cost": "Expend a {@spell harm} or {@spell heal} spell.", @@ -2429,7 +2432,7 @@ "page": 124, "level": 8, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "healing font", "entries": [ @@ -2442,8 +2445,8 @@ "page": 259, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Deception}", "entries": [ @@ -2457,7 +2460,7 @@ "page": 48, "level": 1, "traits": [ - "Goblin" + "goblin" ], "entries": [ "You know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps. You gain a +1 circumstance bonus to checks to {@action Subsist}, and you can use {@skill Society} or {@skill Survival} when you {@action Subsist} in a settlement.", @@ -2475,8 +2478,8 @@ }, "level": 6, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "trigger": "Your melee {@action Strike} kills a creature or knocks it {@condition unconscious}, and another foe is adjacent to that creature.", "entries": [ @@ -2497,9 +2500,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Wisdom 14", "entries": [ @@ -2521,7 +2524,7 @@ "page": 212, "level": 12, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "{@feat Counterspell (Wizard)||Counterspell}, {@spell Quick Recognition}", "entries": [ @@ -2535,7 +2538,7 @@ "page": 57, "level": 5, "traits": [ - "Human" + "human" ], "entries": [ "You've learned how to handle situations when you're out of your depth. You gain the {@feat Untrained Improvisation} general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained." @@ -2550,8 +2553,8 @@ "page": 260, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Athletics}", "entries": [ @@ -2565,7 +2568,7 @@ "page": 188, "level": 16, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "legendary in {@skill Acrobatics}", "entries": [ @@ -2582,7 +2585,7 @@ }, "level": 16, "traits": [ - "Rogue" + "rogue" ], "trigger": "Your turn ends.", "requirements": "You are currently affected by a {@trait mental} effect that you gained by failing, but not critically failing, a saving throw.", @@ -2597,8 +2600,8 @@ "page": 93, "level": 16, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "prerequisites": "{@feat Thrash}", "entries": [ @@ -2614,8 +2617,8 @@ "page": 260, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -2633,8 +2636,8 @@ }, "level": 2, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "requirements": "You have one hand free, and your target is within reach of that hand.", "entries": [ @@ -2647,7 +2650,7 @@ "page": 150, "level": 10, "traits": [ - "Fighter" + "fighter" ], "entries": [ "You are particularly swift at punishing foes who leave you openings. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to make an {@action Attack of Opportunity}." @@ -2663,8 +2666,8 @@ }, "level": 6, "traits": [ - "Additive 2", - "Alchemist" + "additive 2", + "alchemist" ], "frequency": { "unit": "round", @@ -2686,13 +2689,16 @@ }, "level": 10, "traits": [ - "Barbarian", - "Concentrate", - "Rage" + "barbarian", + "concentrate", + "rage" ], "entries": [ "You open yourself to attacks so you can respond in turn. Until your rage ends, you are {@condition flat-footed}, and damage rolls against you gain a +2 circumstance bonus. If a creature hits you, that creature is {@condition flat-footed} to you until the end of your next turn. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit.", "These temporary Hit Points last until the end of your rage." + ], + "leadsTo": [ + "Vengeful Strike" ] }, { @@ -2705,9 +2711,9 @@ }, "level": 4, "traits": [ - "Cleric", - "Concentrate", - "Metamagic" + "cleric", + "concentrate", + "metamagic" ], "prerequisites": "harmful font, evil alignment", "entries": [ @@ -2732,9 +2738,9 @@ "page": 122, "level": 2, "traits": [ - "Cleric", - "Healing", - "Positive" + "cleric", + "healing", + "positive" ], "entries": [ "You're a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries. When you cast the {@spell heal} spell to heal a single creature other than yourself, you regain Hit Points equal to the spell level of the {@spell heal} spell." @@ -2749,7 +2755,7 @@ "page": 172, "level": 4, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "an animal companion", "entries": [ @@ -2766,10 +2772,10 @@ }, "level": 2, "traits": [ - "Concentrate", - "Manipulate", - "Metamagic", - "Wizard" + "concentrate", + "manipulate", + "metamagic", + "wizard" ], "entries": [ "Hiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are {@action Cast a Spell||Casting a Spell}. If the next action you use is to {@action Cast a Spell}, attempt a {@skill Stealth} check against one or more observers' {@skill Perception} DCs; if the spell has verbal components, you must also attempt a {@skill Deception} check against the observers' {@skill Perception} DC. If you succeed at your check (or checks) against an observer's DC, that observer doesn't notice you're casting a spell, even though material, somatic, and verbal components are usually noticeable and spells normally have sensory manifestations that would make spellcasting obvious to those nearby.", @@ -2785,8 +2791,8 @@ "page": 260, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Deception}", "entries": [ @@ -2799,9 +2805,9 @@ "page": 260, "level": 2, "traits": [ - "Uncommon", - "General", - "Skill" + "uncommon", + "general", + "skill" ], "prerequisites": "expert in {@skill Society}, {@feat Courtly Graces}", "entries": [ @@ -2817,10 +2823,10 @@ "page": 93, "level": 20, "traits": [ - "Auditory", - "Barbarian", - "Rage", - "Visual" + "auditory", + "barbarian", + "rage", + "visual" ], "prerequisites": "{@feat Share Rage}", "entries": [ @@ -2833,8 +2839,8 @@ "page": 260, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Medicine}", "entries": [ @@ -2847,7 +2853,7 @@ "page": 57, "level": 1, "traits": [ - "Human" + "human" ], "entries": [ "The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to {@action Aid}." @@ -2859,7 +2865,7 @@ "page": 57, "level": 9, "traits": [ - "Human" + "human" ], "prerequisites": "Cooperative {@skill Nature}", "entries": [ @@ -2877,7 +2883,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bard Dedication}", "entries": [ @@ -2896,8 +2902,8 @@ }, "level": 1, "traits": [ - "Abjuration", - "Sorcerer" + "abjuration", + "sorcerer" ], "trigger": "A creature casts a spell that you have in your repertoire.", "requirements": "You have an unexpended spell slot you could use to cast the triggering spell.", @@ -2921,9 +2927,9 @@ }, "level": 1, "traits": [ - "Abjuration", - "Arcane", - "Wizard" + "abjuration", + "arcane", + "wizard" ], "trigger": "A creature {@action Cast a Spell||Casts a Spell} that you have prepared.", "entries": [ @@ -2941,8 +2947,8 @@ "page": 260, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Society}", "entries": [ @@ -2959,8 +2965,8 @@ "page": 260, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Crafting}", "entries": [ @@ -2973,7 +2979,7 @@ "page": 81, "level": 20, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "Your research has paid off, culminating in the legendary philosopher's stone. You learn the formula for the {@item philosopher's stone} and can add it to your formula book." @@ -2989,7 +2995,7 @@ }, "level": 6, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Crane Stance}", "trigger": "You are targeted with a melee attack by an attacker you can see.", @@ -3009,8 +3015,8 @@ }, "level": 1, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "requirements": "You are unarmored.", "entries": [ @@ -3027,7 +3033,7 @@ "page": 124, "level": 8, "traits": [ - "Cleric" + "cleric" ], "entries": [ "Your positive energy sets undead alight. When you use a {@spell heal} spell to damage undead, each undead that takes damage also takes {@condition persistent damage ||persistent fire damage} equal to the spell's level." @@ -3039,8 +3045,8 @@ "page": 187, "level": 12, "traits": [ - "Incapacitation", - "Rogue" + "incapacitation", + "rogue" ], "prerequisites": "{@action Debilitating Strike}", "entries": [ @@ -3068,7 +3074,7 @@ "page": 200, "level": 8, "traits": [ - "Sorcerer" + "sorcerer" ], "entries": [ "Odd interactions in your bloodline provide you with unexpected spells. You can have one spell in your spell repertoire from a tradition other than the one that matches your bloodline. You cast that spell as a spell from your bloodline's tradition. You can swap which spell you add and from which tradition as you could any other sorcerer spell, but you can't have more than one spell from another tradition in your spell repertoire at the same time using this feat." @@ -3083,7 +3089,7 @@ "page": 171, "level": 1, "traits": [ - "Ranger" + "ranger" ], "entries": [ "You have a deep understanding of the crossbow. When you're wielding a crossbow and use {@action Hunt Prey} or use {@action Interact} to reload your crossbow, you gain a +2 circumstance bonus to the damage roll on your next {@action Strike} with that crossbow. If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step. You must make the attack before the end of your next turn or these benefits are lost." @@ -3095,7 +3101,7 @@ "page": 160, "level": 2, "traits": [ - "Monk" + "monk" ], "entries": [ "Like a powerful constrictor, you crush targets in your unyielding grasp. When you successfully {@action Grapple} a creature, you can deal bludgeoning damage to that creature equal to your Strength modifier. You can make this attack nonlethal with no penalty." @@ -3107,7 +3113,7 @@ "page": 53, "level": 5, "traits": [ - "Halfling" + "halfling" ], "entries": [ "During your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you. You gain the {@feat Adopted Ancestry} general feat, and you also gain one 1st-level ancestry feat from the ancestry you chose for the Adopted Ancestry feat." @@ -3119,7 +3125,7 @@ "page": 160, "level": 2, "traits": [ - "Monk" + "monk" ], "entries": [ "You are as light as a leaf whirling in the breeze. When you {@action Leap} or succeed at a {@action High Jump} or {@action Long Jump}, increase the distance you jump by 5 feet. When calculating the damage you take from falling, don't count any distance fallen while you are adjacent to a wall." @@ -3131,7 +3137,7 @@ "page": 198, "level": 1, "traits": [ - "Sorcerer" + "sorcerer" ], "entries": [ "Your legacy grants you great destructive power. When you {@action Cast a Spell} from your spell slots, if the spell deals damage and doesn't have a duration, you gain a status bonus to that spell's damage equal to the spell's level." @@ -3147,8 +3153,8 @@ }, "level": 8, "traits": [ - "Open", - "Ranger" + "open", + "ranger" ], "prerequisites": "weapon specialization", "entries": [ @@ -3161,7 +3167,7 @@ "page": 121, "level": 1, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "deity with a simple or unarmed attack favored weapon, trained with your deity's favored weapon", "entries": [ @@ -3180,8 +3186,8 @@ }, "level": 6, "traits": [ - "Additive 2", - "Alchemist" + "additive 2", + "alchemist" ], "frequency": { "unit": "round", @@ -3207,8 +3213,8 @@ }, "level": 10, "traits": [ - "Fighter", - "Flourish" + "fighter", + "flourish" ], "entries": [ "Aiming for a weak point, you impede your foe with a precise shot. Make a ranged weapon {@action Strike}. If it hits and deals damage, the target is {@condition slowed 1} until the end of its next turn." @@ -3220,7 +3226,7 @@ "page": 103, "level": 18, "traits": [ - "Bard" + "bard" ], "prerequisites": "enigma muse, legendary in {@skill Occultism}", "entries": [ @@ -3238,9 +3244,9 @@ }, "level": 12, "traits": [ - "Cleric", - "Concentrate", - "Metamagic" + "cleric", + "concentrate", + "metamagic" ], "prerequisites": "harmful font or healing font", "entries": [ @@ -3258,7 +3264,7 @@ }, "level": 14, "traits": [ - "Rogue" + "rogue" ], "frequency": { "unit": "minute", @@ -3280,7 +3286,7 @@ }, "level": 4, "traits": [ - "Monk" + "monk" ], "trigger": "You are the target of a physical ranged attack.", "requirements": "You're aware of the attack, are not {@condition flat-footed} against it, and have a hand free.", @@ -3298,7 +3304,7 @@ "page": 109, "level": 1, "traits": [ - "Champion" + "champion" ], "entries": [ "You embody an aspect of your deity. Choose one of your {@pf2etools deity|deities.html}'s domains. You gain the domain's initial domain spell as a devotion spell." @@ -3313,7 +3319,7 @@ "page": 125, "level": 14, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Advanced Domain}", "entries": [ @@ -3330,7 +3336,7 @@ }, "level": 8, "traits": [ - "Rogue" + "rogue" ], "trigger": "A trap within your reach is triggered.", "entries": [ @@ -3347,7 +3353,7 @@ }, "level": 14, "traits": [ - "Fighter" + "fighter" ], "trigger": "You complete the last action on your turn, and your turn has not ended yet.", "requirements": "You meet the requirements to use an action with the {@trait press} trait.", @@ -3365,8 +3371,8 @@ }, "level": 14, "traits": [ - "Concentrate", - "Fighter" + "concentrate", + "fighter" ], "frequency": { "unit": "day", @@ -3383,7 +3389,7 @@ "page": 113, "level": 10, "traits": [ - "Champion" + "champion" ], "prerequisites": "devotion spells", "entries": [ @@ -3396,7 +3402,7 @@ "page": 165, "level": 18, "traits": [ - "Monk" + "monk" ], "entries": [ "Your body hardens as you combine your attacks, making your finishing blows more damaging. Your unarmed attacks gain the {@trait forceful} trait. Any that already had this trait instead increase their weapon damage dice by one step." @@ -3408,7 +3414,7 @@ "page": 163, "level": 12, "traits": [ - "Monk" + "monk" ], "entries": [ "You have fortified your body and mind against eldritch effects.", @@ -3421,7 +3427,7 @@ "page": 260, "level": 1, "traits": [ - "General" + "general" ], "entries": [ "It takes more to kill you than most. You die from the {@condition dying} condition at {@condition dying 5}, rather than {@condition dying 4}." @@ -3436,7 +3442,7 @@ "page": 123, "level": 4, "traits": [ - "Cleric" + "cleric" ], "entries": [ "You can shape the energy you channel in a single direction, reaching farther and in a more directed fashion. When you cast a version of harm or heal that has an area, you can make its area a 60-foot cone instead of a 30-foot emanation." @@ -3448,10 +3454,13 @@ "page": 78, "level": 6, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction. When throwing an alchemical bomb with the {@trait splash} trait, instead of splashing all squares adjacent to the target, you can treat the target's space as the first affected square of a 15-foot cone directed away from you, potentially allowing you to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target's square closest to you is the first affected square of the cone." + ], + "leadsTo": [ + "Controlled Blast|G&G" ] }, { @@ -3460,7 +3469,7 @@ "page": 101, "level": 6, "traits": [ - "Bard" + "bard" ], "entries": [ "You learn the {@spell dirge of doom} composition cantrip, which frightens your enemies." @@ -3476,8 +3485,8 @@ }, "level": 6, "traits": [ - "Fighter", - "Stance" + "fighter", + "stance" ], "prerequisites": "trained in {@skill Athletics}", "requirements": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", @@ -3495,8 +3504,8 @@ }, "level": 10, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "prerequisites": "trained in {@skill Athletics}", "requirements": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", @@ -3520,7 +3529,7 @@ }, "level": 16, "traits": [ - "Rogue" + "rogue" ], "entries": [ "Your sneak attack slices through the threads binding magic to a target. Make a {@action Strike} against a {@condition flat-footed} creature (your choice). If your {@action Strike} deals sneak attack damage, you attempt to {@quickref counteract|CRB|3|counteracting} a single spell active on the target.", @@ -3537,8 +3546,8 @@ }, "level": 12, "traits": [ - "Monk", - "Negative" + "monk", + "negative" ], "entries": [ "Make an unarmed {@action Strike}. If it deals damage to a living creature, you block that creature's inner life force. The creature takes {@damage 2d6} {@condition persistent damage ||persistent negative damage} and is {@condition enfeebled 1} until the {@condition persistent damage} ends. If you're 18th level or higher, this deals {@damage 3d6} {@condition persistent damage ||persistent negative damage} instead." @@ -3554,7 +3563,7 @@ }, "level": 4, "traits": [ - "Ranger" + "ranger" ], "trigger": "Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it's using.", "entries": [ @@ -3571,8 +3580,8 @@ }, "level": 10, "traits": [ - "Fighter", - "Stance" + "fighter", + "stance" ], "entries": [ "The slightest distraction can provoke your wrath, and you're prepared to foil enemies' actions. As long as you are in this stance, you can use {@action Attack of Opportunity} when a creature within your reach uses a concentrate action, in addition to manipulate and move actions. Furthermore, you disrupt a." @@ -3584,7 +3593,7 @@ "page": 183, "level": 2, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "scoundrel racket", "entries": [ @@ -3597,7 +3606,7 @@ "page": 52, "level": 1, "traits": [ - "Halfling" + "halfling" ], "entries": [ "You have learned to remain {@condition hidden} by using larger folk as a distraction to avoid drawing attention to yourself. You can use creatures that are at least one size larger than you (usually Medium or larger) as cover for the {@action Hide} and {@action Sneak} actions, though you still can't use such creatures as cover for other uses, such as the {@action Take Cover} action." @@ -3612,7 +3621,7 @@ "page": 175, "level": 12, "traits": [ - "Ranger" + "ranger" ], "entries": [ "The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered. If you critically hit your hunted prey with a ranged weapon, or hit it at least twice on the same turn with a ranged weapon, it's {@condition flat-footed} until the start of your next turn." @@ -3632,7 +3641,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Champion Dedication}, expert in unarmored defense or one or more types of armor", "entries": [ @@ -3650,7 +3659,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Fighter Dedication}, expert in any kind of weapon or unarmed attack", "entries": [ @@ -3668,7 +3677,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Champion Dedication}", "entries": [ @@ -3686,7 +3695,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Cleric Spellcasting}", "entries": [ @@ -3699,8 +3708,8 @@ "page": 199, "level": 4, "traits": [ - "Divine", - "Sorcerer" + "divine", + "sorcerer" ], "prerequisites": "bloodline that grants divine spells", "entries": [ @@ -3721,7 +3730,7 @@ }, "level": 2, "traits": [ - "Champion" + "champion" ], "trigger": "You attempt a save against a spell, before you roll.", "entries": [ @@ -3734,8 +3743,8 @@ "page": 260, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Religion}", "entries": [ @@ -3748,7 +3757,7 @@ "page": 111, "level": 4, "traits": [ - "Champion" + "champion" ], "prerequisites": "tenets of good", "entries": [ @@ -3761,7 +3770,7 @@ "page": 115, "level": 14, "traits": [ - "Champion" + "champion" ], "entries": [ "At the start of each of your turns, you gain an additional reaction that you can use only for your champion's reaction." @@ -3773,7 +3782,7 @@ "page": 114, "level": 12, "traits": [ - "Champion" + "champion" ], "requirements": "You are wielding a shield.", "entries": [ @@ -3790,7 +3799,7 @@ }, "level": 6, "traits": [ - "Cleric" + "cleric" ], "frequency": { "unit": "turn", @@ -3807,7 +3816,7 @@ "page": 125, "level": 12, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "one or more domain spells", "entries": [ @@ -3823,7 +3832,7 @@ "page": 121, "level": 1, "traits": [ - "Cleric" + "cleric" ], "entries": [ "Your deity bestows a special spell related to their powers.", @@ -3845,7 +3854,7 @@ "page": 126, "level": 18, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Domain Focus}", "entries": [ @@ -3858,7 +3867,7 @@ "page": 175, "level": 12, "traits": [ - "Ranger" + "ranger" ], "entries": [ "You can focus on two foes at once, hunting both of them down.", @@ -3879,8 +3888,8 @@ }, "level": 4, "traits": [ - "Fighter", - "Flourish" + "fighter", + "flourish" ], "requirements": "You are wielding a ranged weapon with reload 0.", "entries": [ @@ -3901,7 +3910,7 @@ }, "level": 1, "traits": [ - "Fighter" + "fighter" ], "requirements": "You are wielding two melee weapons, each in a different hand.", "entries": [ @@ -3924,11 +3933,11 @@ }, "level": 6, "traits": [ - "Auditory", - "Emotion", - "Fear", - "Mental", - "Monk" + "auditory", + "emotion", + "fear", + "mental", + "monk" ], "prerequisites": "{@feat Dragon Stance}", "requirements": "You are in Dragon Stance.", @@ -3944,7 +3953,7 @@ "page": 138, "level": 12, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Soaring Shape}", "entries": [ @@ -3965,8 +3974,8 @@ }, "level": 1, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "requirements": "You are unarmored.", "entries": [ @@ -3987,13 +3996,13 @@ }, "level": 16, "traits": [ - "Barbarian", - "Concentrate", - "Instinct", - "Polymorph", - "Primal", - "Rage", - "Transmutation" + "barbarian", + "concentrate", + "instinct", + "polymorph", + "primal", + "rage", + "transmutation" ], "prerequisites": "dragon instinct, {@feat Dragon's Rage Wings}", "entries": [ @@ -4012,12 +4021,12 @@ }, "level": 6, "traits": [ - "Arcane", - "Barbarian", - "Concentrate", - "Evocation", - "Instinct", - "Rage" + "arcane", + "barbarian", + "concentrate", + "evocation", + "instinct", + "rage" ], "prerequisites": "dragon instinct", "requirements": "You haven't used this ability since you last Raged.", @@ -4035,12 +4044,12 @@ }, "level": 12, "traits": [ - "Barbarian", - "Instinct", - "Morph", - "Primal", - "Rage", - "Transmutation" + "barbarian", + "instinct", + "morph", + "primal", + "rage", + "transmutation" ], "prerequisites": "dragon instinct", "entries": [ @@ -4056,8 +4065,8 @@ "page": 110, "level": 2, "traits": [ - "Champion", - "Oath" + "champion", + "oath" ], "prerequisites": "tenets of good", "entries": [ @@ -4071,7 +4080,7 @@ "page": 184, "level": 4, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You capitalize on your enemies' fear to slip past their defenses.", @@ -4089,9 +4098,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Wisdom 14", "entries": [ @@ -4120,8 +4129,8 @@ }, "level": 4, "traits": [ - "Fighter", - "Flourish" + "fighter", + "flourish" ], "requirements": "You are wielding a one-handed melee weapon and have a free hand.", "entries": [ @@ -4134,8 +4143,8 @@ "page": 260, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in a skill with the {@action Recall Knowledge} action", "entries": [ @@ -4152,8 +4161,8 @@ }, "level": 12, "traits": [ - "Fighter", - "Stance" + "fighter", + "stance" ], "prerequisites": "{@feat Dueling Parry|APG}", "requirements": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", @@ -4171,7 +4180,7 @@ }, "level": 2, "traits": [ - "Fighter" + "fighter" ], "requirements": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "entries": [ @@ -4188,7 +4197,7 @@ }, "level": 8, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Dueling Parry|APG}", "trigger": "A creature within your reach critically fails a {@action Strike} against you.", @@ -4208,7 +4217,7 @@ "page": 36, "level": 1, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying in subjects and techniques passed down for generation upon generation.", @@ -4221,7 +4230,7 @@ "page": 37, "level": 5, "traits": [ - "Dwarf" + "dwarf" ], "prerequisites": "{@feat Dwarven Weapon Familiarity}", "entries": [ @@ -4235,7 +4244,7 @@ "page": 37, "level": 13, "traits": [ - "Dwarf" + "dwarf" ], "prerequisites": "{@feat Dwarven Weapon Familiarity}", "entries": [ @@ -4249,7 +4258,7 @@ "page": 36, "level": 1, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the {@item battle axe}, {@item pick}, and {@item warhammer}.", @@ -4270,9 +4279,9 @@ }, "level": 18, "traits": [ - "Cleric", - "Concentrate", - "Metamagic" + "cleric", + "concentrate", + "metamagic" ], "entries": [ "When you pull forth positive or negative energy, you also create a smaller pocket of that energy. If the next action you use is to cast a 2-action harm or heal to heal or damage a single creature, choose one additional creature adjacent to either you or the target. Target that creature with a 1-action version of the same spell. This spell is the same level as the 2-action harm or heal you cast and doesn't cost another spell slot." @@ -4284,7 +4293,7 @@ "page": 102, "level": 12, "traits": [ - "Bard" + "bard" ], "prerequisites": "{@feat Esoteric Polymath}", "entries": [ @@ -4297,7 +4306,7 @@ "page": 101, "level": 8, "traits": [ - "Bard" + "bard" ], "prerequisites": "polymath muse, master in {@skill Occultism}", "entries": [ @@ -4310,7 +4319,7 @@ "page": 77, "level": 4, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "Thanks to the time you've spent studying and experimenting, you know how to scale your formulas into larger batches that don't require any additional attention. When spending downtime to {@action Craft} alchemical items, you can produce twice as many alchemical items in a single batch without spending additional preparatory time. For instance, if you are creating elixirs of life, you can craft up to eight elixirs in a single batch using downtime, rather than four. This does not reduce the amount of alchemical reagents required or other ingredients needed to craft each item, nor does it increase your rate of progress for days past the base downtime spent. This also does not change the number of items you can create in a batch using advanced alchemy." @@ -4327,7 +4336,7 @@ }, "level": 16, "traits": [ - "Bard" + "bard" ], "requirements": "Your turn begins.", "entries": [ @@ -4345,7 +4354,7 @@ }, "level": 16, "traits": [ - "Druid" + "druid" ], "trigger": "Your turn begins.", "entries": [ @@ -4363,7 +4372,7 @@ }, "level": 16, "traits": [ - "Sorcerer" + "sorcerer" ], "trigger": "Your turn begins.", "entries": [ @@ -4381,7 +4390,7 @@ }, "level": 16, "traits": [ - "Wizard" + "wizard" ], "trigger": "Your turn begins.", "entries": [ @@ -4394,7 +4403,7 @@ "page": 79, "level": 10, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You can cause your body to twist and flow like the quicksilver within your mutagens. Whenever you are under the effects of a quicksilver mutagen, you can stretch your legs and {@action Step} up to 10 feet, and you can squish and compress your body, allowing you to make it through tight spaces as if you were one size smaller, in addition to any effect from {@action Squeeze||Squeezing}." @@ -4406,7 +4415,7 @@ "page": 160, "level": 2, "traits": [ - "Monk" + "monk" ], "prerequisites": "Ki {@action Strike}", "entries": [ @@ -4419,7 +4428,7 @@ "page": 137, "level": 10, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Wild Shape}", "entries": [ @@ -4435,7 +4444,7 @@ "page": 58, "level": 1, "traits": [ - "Half-elf" + "half-elf" ], "entries": [ "Your elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf. You may also have been raised among elves, steeped in your elven ancestors' heritage. You gain the benefits of the elf heritage of your elven parent or ancestors. You typically can't select a heritage that depends on or improves an elven feature you don't have. For example, you couldn't gain the cavern elf's {@ability darkvision} ability if you didn't have {@ability low-light vision}. In these cases, at the GM's discretion, you might gain a different benefit." @@ -4452,7 +4461,7 @@ }, "level": 9, "traits": [ - "Elf" + "elf" ], "entries": [ "You move in a graceful dance, and even your steps are broad. You {@action Step} 5 feet twice." @@ -4464,7 +4473,7 @@ "page": 40, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "You've studied in traditional elven arts, learning about arcane magic and the world around you. You gain the trained proficiency rank in {@skill Arcana} and {@skill Nature}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Elven Lore}." @@ -4476,7 +4485,7 @@ "page": 41, "level": 5, "traits": [ - "Elf" + "elf" ], "prerequisites": "{@feat Elven Weapon Familiarity}", "entries": [ @@ -4489,7 +4498,7 @@ "page": 41, "level": 13, "traits": [ - "Elf" + "elf" ], "prerequisites": "{@feat Elven Weapon Familiarity}", "entries": [ @@ -4502,7 +4511,7 @@ "page": 40, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "You favor bows and other elegant weapons. You are trained with {@item longbow||longbows}, {@item composite longbow||composite longbows}, {@item longsword||longswords}, {@item rapier||rapiers}, {@item shortbow||shortbows}, and {@item composite shortbow||composite shortbows}.", @@ -4520,7 +4529,7 @@ "page": 125, "level": 12, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Emblazon Armament}", "entries": [ @@ -4541,8 +4550,8 @@ "page": 122, "level": 2, "traits": [ - "Cleric", - "Exploration" + "cleric", + "exploration" ], "entries": [ "Carefully etching a sacred image into a physical object, you steel yourself for battle. You can spend 10 minutes emblazoning a symbol of your deity upon a weapon or shield. The symbol doesn't fade until 1 year has passed, but if you Emblazon an Armament, any symbol you previously emblazoned and any symbol already emblazoned on that item instantly disappears. The item becomes a religious symbol of your deity and can be used as a divine focus while emblazoned, and it gains another benefit determined by the type of item. This benefit applies only to followers of the deity the symbol represents.", @@ -4566,7 +4575,7 @@ "page": 124, "level": 8, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Emblazon Armament}", "entries": [ @@ -4589,7 +4598,7 @@ "page": 165, "level": 18, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "entries": [ @@ -4602,7 +4611,7 @@ "page": 78, "level": 4, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You've learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions.", @@ -4615,7 +4624,7 @@ "page": 165, "level": 20, "traits": [ - "Monk" + "monk" ], "entries": [ "You move as fast and as high as the wind itself. You're permanently {@condition quickened}. You can use your extra action to {@action Stride} or {@action Leap}, or to provide one of the actions needed for a {@action High Jump} or {@action Long Jump}." @@ -4631,7 +4640,7 @@ }, "level": 5, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "focus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells", "frequency": { @@ -4649,7 +4658,7 @@ "add_hash": "Druid", "level": 2, "traits": [ - "Druid" + "druid" ], "prerequisites": "a familiar", "entries": [ @@ -4663,7 +4672,7 @@ "add_hash": "Sorcerer", "level": 2, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "a familiar", "entries": [ @@ -4677,7 +4686,7 @@ "add_hash": "Wizard", "level": 2, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "a familiar", "entries": [ @@ -4691,9 +4700,9 @@ "page": 165, "level": 16, "traits": [ - "Emotion", - "Mental", - "Monk" + "emotion", + "mental", + "monk" ], "entries": [ "You exude an aura of resolve. You and allies within 15 feet of you gain a +2 status bonus to Will saving throws against {@trait mental} effects." @@ -4705,7 +4714,7 @@ "page": 209, "level": 1, "traits": [ - "Wizard" + "wizard" ], "entries": [ "You can use clever workarounds to replicate the arcane essence of certain materials. When {@action Cast a Spell||Casting a Spell} that requires material components, you can provide these material components without a spell component pouch by drawing intricate replacement sigils in the air. Unlike when providing somatic components, you still must have a hand completely free. This doesn't remove the need for any materials listed in the spell's cost entry." @@ -4717,7 +4726,7 @@ "page": 100, "level": 2, "traits": [ - "Bard" + "bard" ], "prerequisites": "polymath muse", "entries": [ @@ -4735,7 +4744,7 @@ "page": 126, "level": 16, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "evil alignment", "entries": [ @@ -4749,7 +4758,7 @@ "page": 126, "level": 16, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "good alignment", "entries": [ @@ -4762,7 +4771,7 @@ "page": 103, "level": 18, "traits": [ - "Bard" + "bard" ], "prerequisites": "maestro muse", "entries": [ @@ -4775,7 +4784,7 @@ "page": 80, "level": 16, "traits": [ - "Alchemist" + "alchemist" ], "prerequisites": "{@feat Extend Elixir}", "entries": [ @@ -4793,7 +4802,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Rogue Dedication}, expert in Reflex saves", "entries": [ @@ -4810,8 +4819,8 @@ }, "level": 1, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "entries": [ "You make a {@condition controlled} attack, fully accounting for your momentum. Make a {@action Strike}. The {@action Strike} gains the following failure effect.", @@ -4829,14 +4838,15 @@ "page": 79, "level": 10, "traits": [ - "Alchemist" + "alchemist" ], "prerequisites": "{@feat Calculated Splash}", "entries": [ "The particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions. When you throw an alchemical bomb and that bomb has the {@trait splash} trait, you can add your Intelligence modifier to the bomb's usual splash damage, and it deals splash damage to every creature within 10 feet of the target." ], "leadsTo": [ - "Mega Bomb" + "Mega Bomb", + "Controlled Blast|G&G" ] }, { @@ -4845,7 +4855,7 @@ "page": 260, "level": 7, "traits": [ - "General" + "general" ], "prerequisites": "master in {@skill Perception}", "entries": [ @@ -4858,8 +4868,8 @@ "page": 261, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Lore}", "entries": [ @@ -4872,8 +4882,8 @@ "page": 261, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Stealth}", "entries": [ @@ -4887,8 +4897,8 @@ "page": 261, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Survival}", "entries": [ @@ -4911,7 +4921,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Alchemist Dedication}, expert in {@skill Crafting}", "entries": [ @@ -4932,7 +4942,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Bard Spellcasting}, master in {@skill Occultism}", "entries": [ @@ -4953,7 +4963,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Cleric Spellcasting}, master in {@skill Religion}", "entries": [ @@ -4974,7 +4984,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Druid Spellcasting}, master in {@skill Nature}", "entries": [ @@ -4990,7 +5000,7 @@ "page": 41, "level": 9, "traits": [ - "Elf" + "elf" ], "prerequisites": "{@feat Ancestral Longevity}", "entries": [ @@ -5012,7 +5022,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Sorcerer Spellcasting}; master in {@skill Arcana},", "entries": [ @@ -5033,7 +5043,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Wizard Spellcasting}, master in {@skill Arcana}", "entries": [ @@ -5053,8 +5063,8 @@ }, "level": 16, "traits": [ - "Additive 2", - "Alchemist" + "additive 2", + "alchemist" ], "frequency": { "unit": "round", @@ -5071,7 +5081,7 @@ "page": 125, "level": 14, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Align Armament}", "entries": [ @@ -5084,7 +5094,7 @@ "page": 79, "level": 12, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "Integrating your own personal energy into the elixirs you create causes them to affect you for longer. When you consume one of your alchemical items that has the {@trait elixir} and {@trait infused} traits and a duration of 1 minute or longer, that elixir's duration is doubled." @@ -5101,7 +5111,7 @@ "add_hash": "Sorcerer", "level": 1, "traits": [ - "Sorcerer" + "sorcerer" ], "entries": [ "An animal serves you and assists your spellcasting. You gain a {@filter familiar|companionsfamiliars||Type=Familiar}." @@ -5114,7 +5124,7 @@ "add_hash": "Wizard", "level": 1, "traits": [ - "Wizard" + "wizard" ], "entries": [ "You make a pact with creature that serves you and assists your spellcasting. You gain a {@filter familiar|companionsfamiliars||Type=Familiar}." @@ -5130,7 +5140,7 @@ }, "level": 12, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You launch yourself through the air at a foe. Attempt a {@action High Jump} or {@action Long Jump}. If you attempt a {@action High Jump}, determine the distance you can travel using the scale of a {@action Long Jump}. At the end of your jump, you can make a melee {@action Strike}.", @@ -5144,7 +5154,7 @@ "page": 76, "level": 1, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You've learned how to throw a longer distance. When you throw an alchemical bomb, it has a range increment of 30 feet instead of the usual 20 feet." @@ -5159,7 +5169,7 @@ "page": 172, "level": 4, "traits": [ - "Ranger" + "ranger" ], "entries": [ "Your experience in the field has taught you how to focus your aim at a distance, increasing your accuracy. Double your weapons' range increments." @@ -5174,8 +5184,8 @@ "page": 261, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Performance}", "entries": [ @@ -5192,7 +5202,7 @@ "page": 125, "level": 14, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "harmful font or healing font", "entries": [ @@ -5206,7 +5216,7 @@ "page": 89, "level": 4, "traits": [ - "Barbarian" + "barbarian" ], "entries": [ "Your rage is a frenzy of rapid movements. While you are raging, you gain a +10-foot status bonus to your Speed." @@ -5218,7 +5228,7 @@ "page": 261, "level": 1, "traits": [ - "General" + "general" ], "prerequisites": "Constitution 14", "entries": [ @@ -5232,7 +5242,7 @@ "page": 103, "level": 20, "traits": [ - "Bard" + "bard" ], "entries": [ "Your songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot. You learn the {@spell fatal aria} composition spell. Increase the number of Focus Points in your focus pool by 1." @@ -5244,7 +5254,7 @@ "page": 172, "level": 4, "traits": [ - "Ranger" + "ranger" ], "entries": [ "You have studied a specific type of wild creature and can hunt it more easily. When you gain this feat, choose animals, beasts, dragons, or both fungi and plants as your favored enemy. When you roll initiative and can see an enemy that belongs to the chosen category, you can {@action Hunt Prey} as a free action, designating that enemy.", @@ -5257,7 +5267,7 @@ "page": 171, "level": 2, "traits": [ - "Ranger" + "ranger" ], "entries": [ "You have studied a specific terrain to overcome its challenges. Choose aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored terrain. When in that terrain, you can ignore the effects of non-magical {@quickref difficult terrain||3|terrain}.", @@ -5285,7 +5295,7 @@ "page": 151, "level": 10, "traits": [ - "Fighter" + "fighter" ], "entries": [ "Fear makes your foes weak and more vulnerable to your attacks. You gain a circumstance bonus to damage rolls for Strikes against {@condition frightened} creatures. The bonus is equal to double the target's {@condition frightened} value.", @@ -5298,7 +5308,7 @@ "page": 261, "level": 1, "traits": [ - "General" + "general" ], "prerequisites": "Dexterity 14", "entries": [ @@ -5315,7 +5325,7 @@ }, "level": 12, "traits": [ - "Rogue" + "rogue" ], "entries": [ "Your ranged attacks can shoot an unprepared foe right out of the air. Make a {@action Strike} with a ranged weapon or a thrown weapon against a {@condition flat-footed} creature. If the {@action Strike} is a success and deals damage, the target must attempt a Reflex save against your class DC with the following effects.", @@ -5339,7 +5349,7 @@ }, "level": 8, "traits": [ - "Fighter" + "fighter" ], "entries": [ "Your attack can ground an airborne foe. Make a {@action Strike}. If it hits and deals damage to a flying target, the target falls up to 120 feet. The fall is gradual enough that if it causes the target to hit the ground, the target takes no damage from the fall. If the attack is a critical hit, the target can't {@action Fly}, {@action Leap}, levitate, or otherwise leave the ground until the end of your next turn." @@ -5351,7 +5361,7 @@ "page": 79, "level": 8, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "Your bestial mutagen brings out the beast lurking within you, granting you especially sharp claws and teeth as well as a ferocious appearance. Whenever you're affected by a bestial mutagen, you gain the mutagen's item bonus to your {@skill Intimidation} checks. In addition, your claws and jaws are increasingly vicious, and they gain the {@trait deadly d10} trait.", @@ -5364,7 +5374,7 @@ "page": 136, "level": 8, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Wild Shape}", "entries": [ @@ -5378,7 +5388,7 @@ "page": 136, "level": 8, "traits": [ - "Druid" + "druid" ], "entries": [ "You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery. Add {@spell illusory disguise}, {@spell illusory object}, {@spell illusory scene}, and {@spell veil} to your spell list as primal spells." @@ -5390,7 +5400,7 @@ "page": 44, "level": 1, "traits": [ - "Gnome" + "gnome" ], "entries": [ "Your enhanced fey connection affords you a warmer reception from creatures of the First World as well as tools to foil their tricks. You gain a +2 circumstance bonus to both {@skill Perception} checks and saving throws against fey.", @@ -5405,8 +5415,8 @@ "page": 110, "level": 2, "traits": [ - "Champion", - "Oath" + "champion", + "oath" ], "prerequisites": "tenets of good", "entries": [ @@ -5429,9 +5439,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Strength 14, Dexterity 14", "entries": [ @@ -5458,7 +5468,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Fighter Dedication}, class granting no more Hit Points per level than 8 + your Constitution modifier", "entries": [ @@ -5471,7 +5481,7 @@ "page": 45, "level": 9, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "at least one primal innate spell", "entries": [ @@ -5484,7 +5494,7 @@ "page": 44, "level": 1, "traits": [ - "Gnome" + "gnome" ], "entries": [ "Your connection to the First World grants you a primal innate spell, much like those of the fey. Choose one cantrip from the {@filter primal spell list|spells||Tradition & Spell List=Primal|Level=0}. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up." @@ -5496,7 +5506,7 @@ "page": 261, "level": 1, "traits": [ - "General" + "general" ], "entries": [ "You move more quickly on foot. Your Speed increases by 5 feet." @@ -5511,7 +5521,7 @@ "page": 151, "level": 12, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Aggressive Block} or {@feat Brutish Shove}", "entries": [ @@ -5525,7 +5535,7 @@ "page": 160, "level": 4, "traits": [ - "Monk" + "monk" ], "prerequisites": "expert in {@skill Athletics}", "entries": [ @@ -5542,7 +5552,7 @@ }, "level": 4, "traits": [ - "Monk" + "monk" ], "entries": [ "You launch yourself at a foe. Make a {@action Leap} or attempt a {@action High Jump} or {@action Long Jump}. At the end of the jump, if you're adjacent to a foe, you can immediately {@action Strike} that foe with an unarmed attack, even if the foe is in mid-air. You fall to the ground after the {@action Strike}. If the distance you fall is no more than the height of your jump, you land upright and take no damage." @@ -5554,8 +5564,8 @@ "page": 261, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Stealth}", "entries": [ @@ -5568,8 +5578,8 @@ "page": 261, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Survival}", "entries": [ @@ -5584,7 +5594,7 @@ "page": 40, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "Watching your friends age and die fills you with moroseness that protects you against harmful emotions. You gain a +1 circumstance bonus to saving throws against {@trait emotion} effects.", @@ -5601,9 +5611,9 @@ }, "level": 4, "traits": [ - "Druid", - "Manipulate", - "Metamagic" + "druid", + "manipulate", + "metamagic" ], "prerequisites": "Strength 14, {@feat Wild Shape}", "entries": [ @@ -5619,7 +5629,7 @@ "page": 91, "level": 8, "traits": [ - "Barbarian" + "barbarian" ], "prerequisites": "master in {@skill Athletics}", "entries": [ @@ -5636,8 +5646,8 @@ }, "level": 2, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "entries": [ "Desperate to finish the fight, you pour all your rage into one final blow. Make a {@action Strike}. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your {@action Rage} (maximum 10). After this {@action Strike}, your {@action Rage} immediately ends, and you are {@condition fatigued} until you rest for at least 10 minutes." @@ -5649,7 +5659,7 @@ "page": 148, "level": 6, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Power Attack}", "entries": [ @@ -5666,8 +5676,8 @@ }, "level": 12, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "requirements": "Your last action was a successful {@action Strike}, and either you have a hand free or your {@action Strike} used a grapple weapon.", "entries": [ @@ -5684,8 +5694,8 @@ }, "level": 10, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "entries": [ "You rush forward. {@action Stride} up to five times your Speed in a straight line. You can increase the number of actions this activity takes to 3 to {@action Stride} up to eight times your Speed in a straight line instead." @@ -5697,7 +5707,7 @@ "page": 165, "level": 20, "traits": [ - "Monk" + "monk" ], "prerequisites": "at least two stances", "entries": [ @@ -5711,7 +5721,7 @@ "page": 186, "level": 6, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You and your allies harry an opponent in concert. Any enemy is {@condition flat-footed} against your melee attacks due to flanking as long as the enemy is within both your reach and your ally's. Your allies must still flank an enemy for it to be {@condition flat-footed} to them." @@ -5723,7 +5733,7 @@ "page": 57, "level": 1, "traits": [ - "Human" + "human" ], "entries": [ "Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat's prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet." @@ -5736,7 +5746,7 @@ "page": 81, "level": 16, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "Specialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens. When you're affected by a cognitive mutagen, you also gain the mutagen's item bonus to {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, {@skill Medicine}, {@skill Nature}, {@skill Performance}, {@skill Religion}, and {@skill Survival} checks. In addition, you can communicate telepathically with creatures within 60 feet with whom you share a language. The communication is twoway once you establish it, so a creature you contact can also communicate with you." @@ -5752,10 +5762,10 @@ }, "level": 14, "traits": [ - "Barbarian", - "Concentrate", - "Instinct", - "Rage" + "barbarian", + "concentrate", + "instinct", + "rage" ], "prerequisites": "giant instinct", "entries": [ @@ -5772,12 +5782,12 @@ }, "level": 6, "traits": [ - "Barbarian", - "Instinct", - "Polymorph", - "Primal", - "Rage", - "Transmutation" + "barbarian", + "instinct", + "polymorph", + "primal", + "rage", + "transmutation" ], "prerequisites": "giant instinct", "requirements": "You are Medium or smaller.", @@ -5794,8 +5804,8 @@ "page": 261, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Diplomacy}", "entries": [ @@ -5808,7 +5818,7 @@ "page": 80, "level": 14, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "Your silvertongue mutagen transcends languages and plausibility. When affected by a silvertongue mutagen you have created, you ignore circumstance penalties to {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, and {@skill Performance} checks. In addition, your words transcend linguistic barriers; everyone listening to you speak hears your words as if you were speaking in their own language (though you do not actually speak that language, nor does this ability allow you to understand any additional languages)." @@ -5820,7 +5830,7 @@ "page": 44, "level": 1, "traits": [ - "Gnome" + "gnome" ], "entries": [ "You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. Pick a {@skill Lore} skill. You gain the trained proficiency rank in that skill. At 2nd level, you gain expert proficiency in the chosen {@skill Lore} as well as the {@skill Lore} granted by your background, if any. At 7th level you gain master proficiency in these {@skill Lore} skills, and at 15th level you gain legendary proficiency in them." @@ -5835,7 +5845,7 @@ "page": 45, "level": 13, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "{@feat Gnome Weapon Familiarity}", "entries": [ @@ -5848,7 +5858,7 @@ "page": 44, "level": 1, "traits": [ - "Gnome" + "gnome" ], "entries": [ "You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. You are trained with the {@item glaive} and {@item kukri}.", @@ -5865,7 +5875,7 @@ "page": 45, "level": 5, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "{@feat Gnome Weapon Familiarity}", "entries": [ @@ -5878,7 +5888,7 @@ "page": 48, "level": 1, "traits": [ - "Goblin" + "goblin" ], "entries": [ "You've picked up skills and tales from your goblin community.", @@ -5896,7 +5906,7 @@ }, "level": 1, "traits": [ - "Goblin" + "goblin" ], "trigger": "An ally ends a move action adjacent to you.", "entries": [ @@ -5916,7 +5926,7 @@ }, "level": 1, "traits": [ - "Goblin" + "goblin" ], "entries": [ "You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a {@skill Performance} check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a {@skill Performance} check.", @@ -5940,7 +5950,7 @@ "page": 49, "level": 13, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@feat Goblin Weapon Familiarity}", "entries": [ @@ -5953,7 +5963,7 @@ "page": 48, "level": 1, "traits": [ - "Goblin" + "goblin" ], "entries": [ "Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp.", @@ -5972,7 +5982,7 @@ "page": 49, "level": 5, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@feat Goblin Weapon Familiarity}", "entries": [ @@ -5989,8 +5999,8 @@ }, "level": 16, "traits": [ - "Fighter", - "Stance" + "fighter", + "stance" ], "prerequisites": "{@feat Double Slice}", "entries": [ @@ -6003,8 +6013,8 @@ "page": 91, "level": 10, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "prerequisites": "{@feat Cleave}", "entries": [ @@ -6017,7 +6027,7 @@ "page": 200, "level": 10, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "bloodline spell", "entries": [ @@ -6030,7 +6040,7 @@ "page": 201, "level": 18, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "{@feat Crossblooded Evolution}", "entries": [ @@ -6043,7 +6053,7 @@ "page": 79, "level": 10, "traits": [ - "Alchemist" + "alchemist" ], "prerequisites": "{@feat Debilitating Bomb}", "entries": [ @@ -6059,7 +6069,7 @@ "page": 176, "level": 16, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Distracting Shot}", "entries": [ @@ -6072,7 +6082,7 @@ "page": 201, "level": 16, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "{@feat Arcane Evolution} or {@feat Occult Evolution}", "entries": [ @@ -6085,7 +6095,7 @@ "page": 80, "level": 14, "traits": [ - "Alchemist" + "alchemist" ], "prerequisites": "{@feat Merciful Elixir}", "entries": [ @@ -6098,7 +6108,7 @@ "page": 112, "level": 8, "traits": [ - "Champion" + "champion" ], "prerequisites": "{@feat Mercy}", "entries": [ @@ -6111,7 +6121,7 @@ "page": 201, "level": 16, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "{@feat Divine Evolution} or {@feat Primal Evolution}", "entries": [ @@ -6124,7 +6134,7 @@ "page": 136, "level": 6, "traits": [ - "Druid" + "druid" ], "prerequisites": "leaf order", "entries": [ @@ -6140,7 +6150,7 @@ "page": 138, "level": 12, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Green Empathy}", "entries": [ @@ -6154,8 +6164,8 @@ "page": 262, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Intimidation}", "entries": [ @@ -6168,8 +6178,8 @@ "page": 262, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Diplomacy}", "entries": [ @@ -6182,7 +6192,7 @@ "page": 160, "level": 4, "traits": [ - "Monk" + "monk" ], "entries": [ "Your guard is up, even while moving. You gain a +4 circumstance bonus to AC against reactions triggered by your movement." @@ -6198,7 +6208,7 @@ }, "level": 6, "traits": [ - "Fighter" + "fighter" ], "trigger": "An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.", "requirements": "You are wielding a single one-handed melee weapon and have your other hand or hands free.", @@ -6216,8 +6226,8 @@ }, "level": 14, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "requirements": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "entries": [ @@ -6237,7 +6247,7 @@ "page": 53, "level": 9, "traits": [ - "Halfling" + "halfling" ], "prerequisites": "{@feat Halfling Luck}", "entries": [ @@ -6250,7 +6260,7 @@ "page": 153, "level": 14, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Dueling Riposte}", "entries": [ @@ -6263,7 +6273,7 @@ "page": 52, "level": 1, "traits": [ - "Halfling" + "halfling" ], "entries": [ "You've dutifully learned how to keep your balance and how to stick to the shadows where it's safe, important skills passed down through generations of halfling tradition. You gain the trained proficiency rank in {@skill Acrobatics} and {@skill Stealth}.", @@ -6280,8 +6290,8 @@ }, "level": 1, "traits": [ - "Fortune", - "Halfling" + "fortune", + "halfling" ], "frequency": { "unit": "day", @@ -6304,7 +6314,7 @@ "page": 53, "level": 13, "traits": [ - "Halfling" + "halfling" ], "prerequisites": "{@feat Halfling Weapon Familiarity}", "entries": [ @@ -6317,7 +6327,7 @@ "page": 52, "level": 1, "traits": [ - "Halfling" + "halfling" ], "entries": [ "You favor traditional halfling weapons, so you've learned how to use them more effectively. You have the trained proficiency with the {@item sling}, {@item halfling sling staff}, and {@item shortsword}.", @@ -6334,7 +6344,7 @@ "page": 53, "level": 5, "traits": [ - "Halfling" + "halfling" ], "prerequisites": "{@feat Halfling Weapon Familiarity}", "entries": [ @@ -6347,11 +6357,14 @@ "page": 209, "level": 1, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "universalist wizard", "entries": [ "You can magically hurl your weapon at your foe. You gain the {@spell hand of the apprentice} universalist spell. Universalist spells are a type of focus spell, much like school spells. You start with a focus pool of 1 Focus Point." + ], + "leadsTo": [ + "Universal Versatility" ] }, { @@ -6360,7 +6373,7 @@ "page": 121, "level": 1, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "harmful font", "entries": [ @@ -6377,10 +6390,10 @@ }, "level": 6, "traits": [ - "Bard", - "Concentrate", - "Manipulate", - "Metamagic" + "bard", + "concentrate", + "manipulate", + "metamagic" ], "prerequisites": "maestro muse", "entries": [ @@ -6396,7 +6409,7 @@ "page": 57, "level": 1, "traits": [ - "Human" + "human" ], "entries": [ "Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a {@trait mental} effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to {@action Coerce} you using {@skill Intimidation}, it gets a critical failure instead (so it can't try to {@action Coerce} you again for 1 week)." @@ -6408,7 +6421,7 @@ "page": 174, "level": 8, "traits": [ - "Ranger" + "ranger" ], "entries": [ "You have an intuitive ability to sense hazards. You gain a +1 circumstance bonus to {@skill Perception} checks to find traps and hazards, to AC against their attacks, and to saves against their effects. You can find hazards that would normally require you to {@action Search} even if you aren't {@action Search||Searching}." @@ -6420,7 +6433,7 @@ "page": 113, "level": 8, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally (steed)", "entries": [ @@ -6433,7 +6446,7 @@ "page": 121, "level": 1, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "healing font", "entries": [ @@ -6455,7 +6468,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Champion Dedication}", "entries": [ @@ -6472,8 +6485,8 @@ }, "level": 10, "traits": [ - "Druid", - "Metamagic" + "druid", + "metamagic" ], "entries": [ "You can take advantage of shapechanging magic to close wounds and patch injuries. If your next action is to cast a non-cantrip polymorph spell that targets only one creature, your polymorph spell also restores {@dice 1d6} Hit Points per spell level to that creature. This is a {@trait healing} effect." @@ -6485,8 +6498,8 @@ "page": 262, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -6503,9 +6516,9 @@ }, "level": 10, "traits": [ - "Cleric", - "Concentrate", - "Metamagic" + "cleric", + "concentrate", + "metamagic" ], "prerequisites": "healing font, good alignment", "entries": [ @@ -6522,7 +6535,7 @@ }, "level": 20, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "legendary in {@skill Stealth}", "frequency": { @@ -6540,7 +6553,7 @@ "page": 139, "level": 20, "traits": [ - "Druid" + "druid" ], "entries": [ "You have entwined yourself with the natural world, and its full power flows through you. You gain an additional 10th-level spell slot." @@ -6552,8 +6565,8 @@ "page": 262, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Diplomacy}", "entries": [ @@ -6570,7 +6583,7 @@ "page": 121, "level": 1, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "good alignment", "entries": [ @@ -6586,7 +6599,7 @@ "page": 102, "level": 10, "traits": [ - "Bard" + "bard" ], "entries": [ "You erect an imaginary barrier others believe to be real. You learn the {@spell house of imaginary walls } composition cantrip." @@ -6602,8 +6615,8 @@ }, "level": 1, "traits": [ - "Flourish", - "Ranger" + "flourish", + "ranger" ], "frequency": { "unit": "round", @@ -6624,8 +6637,8 @@ }, "level": 2, "traits": [ - "Concentrate", - "Ranger" + "concentrate", + "ranger" ], "entries": [ "When you focus on aiming, your attack becomes particularly accurate. Make a ranged weapon {@action Strike} against your hunted prey. On this {@action Strike}, you gain a +2 circumstance bonus to the attack roll and ignore your prey's {@condition concealed} condition." @@ -6640,7 +6653,7 @@ "page": 44, "level": 1, "traits": [ - "Gnome" + "gnome" ], "entries": [ "Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you. You gain a +1 circumstance bonus to both {@skill Perception} checks and Will saves against illusions.", @@ -6657,7 +6670,7 @@ "page": 139, "level": 16, "traits": [ - "Druid" + "druid" ], "prerequisites": "leaf order", "entries": [ @@ -6670,14 +6683,9 @@ "source": "CRB", "page": 262, "level": 7, - "featType": { - "skill": [ - "Crafting" - ] - }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Crafting}, {@feat Specialty Crafting}", "entries": [ @@ -6694,9 +6702,9 @@ }, "level": 18, "traits": [ - "Magical", - "Move", - "Rogue" + "magical", + "move", + "rogue" ], "prerequisites": "legendary in {@skill Acrobatics}, {@feat Quick Squeeze}", "requirements": "You are adjacent to a floor or vertical wall.", @@ -6710,7 +6718,7 @@ "page": 113, "level": 10, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally (steed), {@feat Loyal Warhorse}", "entries": [ @@ -6731,9 +6739,9 @@ }, "level": 18, "traits": [ - "Flourish", - "Open", - "Ranger" + "flourish", + "open", + "ranger" ], "requirements": "You are wielding two melee weapons, each in a different hand.", "entries": [ @@ -6749,7 +6757,7 @@ "page": 103, "level": 18, "traits": [ - "Bard" + "bard" ], "prerequisites": "trained in {@skill Arcana}, {@skill Nature}, or {@skill Religion},", "entries": [ @@ -6763,7 +6771,7 @@ "page": 189, "level": 20, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "{@feat Sly Striker}", "entries": [ @@ -6781,8 +6789,8 @@ }, "level": 20, "traits": [ - "Fortune", - "Monk" + "fortune", + "monk" ], "trigger": "An enemy's attack hits you or you fail a saving throw against an enemy's ability.", "requirements": "You are not armored or {@condition fatigued}.", @@ -6801,9 +6809,9 @@ }, "level": 18, "traits": [ - "Fighter", - "Flourish", - "Open" + "fighter", + "flourish", + "open" ], "requirements": "You are wielding a ranged weapon with the {@trait volley} trait and reload 0.", "entries": [ @@ -6822,7 +6830,7 @@ }, "level": 18, "traits": [ - "Ranger" + "ranger" ], "requirements": "You are wielding a ranged weapon with the {@trait volley} trait and reload 0.", "entries": [ @@ -6836,8 +6844,8 @@ "page": 262, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Performance}", "entries": [ @@ -6848,6 +6856,7 @@ "Fancy Moves|APG", "Performative Weapons Training|APG", "Play To The Crowd|APG", + "Call Your Shot|APG", "Stage Fighting|APG" ] }, @@ -6857,7 +6866,7 @@ "page": 81, "level": 18, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic. Select a number of potions equal to your Intelligence modifier (minimum 1) of 9th level or lower. You gain formulas to create these potions as alchemical items with the {@trait elixir} trait. When making these alchemical elixirs, you can substitute alchemical reagents for an equal value of magical components, and you can use {@item alchemist's tools} (for {@action Quick Alchemy}) or an {@item alchemist's lab} (for the {@action Craft} activity) instead of any other required tool kits. Other than that, the formula does not change. Once you've chosen the potion formulas, they can't be changed." @@ -6869,7 +6878,7 @@ "page": 125, "level": 10, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "harmful font, {@feat Command Undead}, evil alignment", "entries": [ @@ -6882,7 +6891,7 @@ "page": 123, "level": 4, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Communal Healing}", "entries": [ @@ -6895,7 +6904,7 @@ "page": 151, "level": 12, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Dueling Riposte}", "entries": [ @@ -6908,7 +6917,7 @@ "page": 163, "level": 12, "traits": [ - "Monk" + "monk" ], "prerequisites": "master in {@skill Athletics}", "entries": [ @@ -6921,7 +6930,7 @@ "page": 151, "level": 10, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Knockdown}", "entries": [ @@ -6934,7 +6943,7 @@ "page": 187, "level": 8, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "{@feat Poison Weapon}", "entries": [ @@ -6950,7 +6959,7 @@ "page": 153, "level": 16, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Reflexive Shield}", "entries": [ @@ -6963,7 +6972,7 @@ "page": 127, "level": 18, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Swift Banishment}", "entries": [ @@ -6978,7 +6987,7 @@ "add_hash": "Fighter", "level": 14, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Twin Riposte}", "entries": [ @@ -6992,7 +7001,7 @@ "add_hash": "Ranger", "level": 16, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Twin Riposte}", "entries": [ @@ -7009,8 +7018,8 @@ }, "level": 8, "traits": [ - "Concentrate", - "Fighter" + "concentrate", + "fighter" ], "entries": [ "By spending a moment to focus, you can ensure your attack strikes true. Make a ranged weapon {@action Strike}. On this {@action Strike}, you gain a +2 circumstance bonus to the attack roll and ignore the target's {@condition concealed} condition." @@ -7026,7 +7035,7 @@ "add_hash": "Druid", "level": 8, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Mature Animal Companion (Druid)}", "entries": [ @@ -7040,7 +7049,7 @@ "add_hash": "Ranger", "level": 10, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Mature Animal Companion (Ranger)}", "entries": [ @@ -7056,7 +7065,7 @@ "page": 59, "level": 13, "traits": [ - "Orc" + "orc" ], "prerequisites": "{@feat Orc Ferocity}", "entries": [ @@ -7073,7 +7082,7 @@ }, "level": 9, "traits": [ - "Human" + "human" ], "prerequisites": "{@feat Clever Improviser}", "frequency": { @@ -7091,7 +7100,7 @@ "page": 262, "level": 1, "traits": [ - "General" + "general" ], "entries": [ "You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls." @@ -7103,7 +7112,7 @@ "page": 262, "level": 11, "traits": [ - "General" + "general" ], "prerequisites": "Charisma 16", "entries": [ @@ -7120,9 +7129,9 @@ }, "level": 12, "traits": [ - "Concentrate", - "Fighter", - "Press" + "concentrate", + "fighter", + "press" ], "prerequisites": "{@feat Incredible Aim}", "entries": [ @@ -7135,7 +7144,7 @@ "page": 213, "level": 18, "traits": [ - "Wizard" + "wizard" ], "entries": [ "You've found a way to prepare a spell slot that exists in your mind as many different possibilities at once. Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell from your spellbook that's at least 2 levels lower than the slot you designate; the spell acts in all ways as a spell of 2 levels lower. You don't have any particular spell prepared in that slot until you cast it." @@ -7147,7 +7156,7 @@ "page": 136, "level": 6, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Wild Shape}", "entries": [ @@ -7160,7 +7169,7 @@ "page": 103, "level": 12, "traits": [ - "Bard" + "bard" ], "entries": [ "Your connection to your muse has granted you unusual focus.", @@ -7178,7 +7187,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bard Dedication}", "entries": [ @@ -7191,7 +7200,7 @@ "page": 100, "level": 2, "traits": [ - "Bard" + "bard" ], "prerequisites": "maestro muse", "entries": [ @@ -7204,7 +7213,7 @@ "page": 100, "level": 4, "traits": [ - "Bard" + "bard" ], "prerequisites": "maestro muse", "entries": [ @@ -7220,7 +7229,7 @@ "page": 102, "level": 8, "traits": [ - "Bard" + "bard" ], "prerequisites": "maestro muse", "entries": [ @@ -7235,7 +7244,7 @@ "page": 58, "level": 5, "traits": [ - "Half-elf" + "half-elf" ], "entries": [ "Your own actions inspire your allies to great achievements. Whenever you critically succeed at a skill check, you automatically qualify to use the {@action Aid} reaction when attempting to help an ally using the same skill, even without spending an action to prepare to do so." @@ -7251,8 +7260,8 @@ }, "level": 14, "traits": [ - "Concentrate", - "Rogue" + "concentrate", + "rogue" ], "entries": [ "You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It's {@condition flat-footed} against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the {@trait auditory} or {@trait visual} trait." @@ -7269,7 +7278,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Barbarian Dedication}", "entries": [ @@ -7282,7 +7291,7 @@ "page": 115, "level": 16, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally (blade), tenets of good", "entries": [ @@ -7299,8 +7308,8 @@ }, "level": 14, "traits": [ - "Metamagic", - "Sorcerer" + "metamagic", + "sorcerer" ], "prerequisites": "dispel magic in your spell repertoire", "entries": [ @@ -7313,8 +7322,8 @@ "page": 262, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Intimidation}", "entries": [ @@ -7330,8 +7339,8 @@ "page": 262, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "Strength 16, expert in {@skill Intimidation}", "entries": [ @@ -7348,10 +7357,10 @@ }, "level": 2, "traits": [ - "Emotion", - "Fear", - "Fighter", - "Mental" + "emotion", + "fear", + "fighter", + "mental" ], "entries": [ "Your blow not only wounds creatures but also shatters their confidence. Make a melee {@action Strike}. If you hit and deal damage, the target is {@condition frightened 1}, or {@condition frightened 2} on a critical hit." @@ -7363,9 +7372,9 @@ "page": 262, "level": 7, "traits": [ - "Downtime", - "General", - "Skill" + "downtime", + "general", + "skill" ], "prerequisites": "master in {@skill Crafting}", "entries": [ @@ -7378,7 +7387,7 @@ "page": 79, "level": 12, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "The fortifying additives you brew into your mutagens make your juggernaut form impervious. Whenever you're affected by a juggernaut mutagen, you gain resistance to all physical damage equal to your Intelligence modifier (minimum 0)." @@ -7390,7 +7399,7 @@ "page": 139, "level": 18, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Wind Caller}", "entries": [ @@ -7407,8 +7416,8 @@ }, "level": 8, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "requirements": "You are unarmored.", "entries": [ @@ -7429,7 +7438,7 @@ }, "level": 14, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Ironblood Stance}", "requirements": "You are in Ironblood Stance.", @@ -7443,7 +7452,7 @@ "page": 53, "level": 9, "traits": [ - "Halfling" + "halfling" ], "entries": [ "You are easily able to ward off attempts to play on your fears and emotions. When you roll a success on a saving throw against an {@trait emotion} effect, you get a critical success instead. If your heritage is gutsy halfling, when you roll a critical failure on a saving throw against an {@trait emotion} effect, you get a failure instead." @@ -7460,7 +7469,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Barbarian Dedication}, expert in Fortitude saves", "entries": [ @@ -7473,7 +7482,7 @@ "page": 48, "level": 1, "traits": [ - "Goblin" + "goblin" ], "entries": [ "You can make useful tools out of even twisted or rusted scraps.", @@ -7487,7 +7496,7 @@ "page": 161, "level": 6, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "entries": [ @@ -7500,7 +7509,7 @@ "page": 158, "level": 1, "traits": [ - "Monk" + "monk" ], "entries": [ "You can use ki to move with extraordinary speed and make yourself harder to hit. You gain the {@spell ki rush} ki spell and a focus pool of 1 Focus Point. The rules for ki spells are summarized in the sidebar on page 157, and the full rules for focus spells appear on page 300." @@ -7512,7 +7521,7 @@ "page": 158, "level": 1, "traits": [ - "Monk" + "monk" ], "entries": [ "Your study of the flow of mystical energy allows you to harness it into your physical strikes.", @@ -7529,8 +7538,8 @@ }, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Acrobatics}", "entries": [ @@ -7547,8 +7556,8 @@ }, "level": 10, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "requirements": "Your last action was a successful {@action Strike}.", "entries": [ @@ -7568,8 +7577,8 @@ }, "level": 10, "traits": [ - "Concentrate", - "Monk" + "concentrate", + "monk" ], "entries": [ "You focus your strength into a blow powerful enough to push an enemy away from you. Make an unarmed {@action Strike}. If you hit, attempt an {@skill Athletics} check to {@action Shove} the target. This attack uses the same multiple attack penalty as your {@action Strike}, and doesn't count toward your multiple attack penalty." @@ -7585,8 +7594,8 @@ }, "level": 4, "traits": [ - "Fighter", - "Flourish" + "fighter", + "flourish" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -7602,7 +7611,7 @@ "page": 102, "level": 8, "traits": [ - "Bard" + "bard" ], "prerequisites": "enigma muse", "entries": [ @@ -7615,8 +7624,8 @@ "page": 262, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Intimidation}", "entries": [ @@ -7630,7 +7639,7 @@ "page": 114, "level": 12, "traits": [ - "Champion" + "champion" ], "prerequisites": "redeemer cause", "entries": [ @@ -7643,7 +7652,7 @@ "page": 188, "level": 14, "traits": [ - "Rogue" + "rogue" ], "entries": [ "When you hit hard enough, you leave an opening so your ally can jump in on the action. Whenever you critically hit a {@condition flat-footed} opponent with a melee attack and deal damage, the target triggers an {@action Attack of Opportunity} reaction from one ally of your choice who has that reaction, as if the enemy had used a manipulate action." @@ -7655,8 +7664,8 @@ "page": 262, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Society}", "entries": [ @@ -7669,8 +7678,8 @@ "page": 263, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Society}, {@feat Multilingual}", "entries": [ @@ -7684,8 +7693,8 @@ "page": 263, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Medicine}", "entries": [ @@ -7698,7 +7707,7 @@ "page": 176, "level": 16, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "legendary in {@skill Nature}, {@feat Master Monster Hunter}", "entries": [ @@ -7715,8 +7724,8 @@ }, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Diplomacy}", "entries": [ @@ -7729,8 +7738,8 @@ "page": 263, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Performance}, {@feat Virtuosic Performer}", "entries": [ @@ -7744,8 +7753,8 @@ "page": 263, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Lore}", "entries": [ @@ -7758,7 +7767,7 @@ "page": 177, "level": 20, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "masterful hunter, legendary in {@skill Perception}, {@feat Far Shot}", "entries": [ @@ -7771,8 +7780,8 @@ "page": 263, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Stealth}, {@feat Swift|LOAG} {@action Sneak}", "entries": [ @@ -7785,8 +7794,8 @@ "page": 263, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Survival}", "entries": [ @@ -7799,8 +7808,8 @@ "page": 263, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Thievery}, {@feat Pickpocket}", "entries": [ @@ -7816,8 +7825,8 @@ "page": 263, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Deception}", "entries": [ @@ -7830,7 +7839,7 @@ "page": 133, "level": 1, "traits": [ - "Druid" + "druid" ], "prerequisites": "leaf order", "entries": [ @@ -7847,10 +7856,10 @@ }, "level": 20, "traits": [ - "Concentrate", - "Druid", - "Manipulate", - "Metamagic" + "concentrate", + "druid", + "manipulate", + "metamagic" ], "frequency": { "unit": "minute", @@ -7866,7 +7875,7 @@ "page": 114, "level": 12, "traits": [ - "Champion" + "champion" ], "prerequisites": "liberator cause", "entries": [ @@ -7879,8 +7888,8 @@ "page": 263, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Deception}", "entries": [ @@ -7893,7 +7902,7 @@ "page": 186, "level": 6, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You aren't bothered by tricky footing. When you {@action Stride} or {@action Step}, you can ignore {@quickref difficult terrain||3|terrain}." @@ -7905,7 +7914,7 @@ "page": 175, "level": 12, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "master in {@skill Crafting}, {@feat Snare Specialist}, {@feat Quick Snares}", "entries": [ @@ -7918,7 +7927,7 @@ "page": 99, "level": 1, "traits": [ - "Bard" + "bard" ], "prerequisites": "maestro muse", "entries": [ @@ -7933,7 +7942,7 @@ "page": 210, "level": 4, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "arcane bond, arcane school", "frequency": { @@ -7950,7 +7959,7 @@ "page": 113, "level": 10, "traits": [ - "Champion" + "champion" ], "prerequisites": "devotion spells, tenets of good", "entries": [ @@ -7963,7 +7972,7 @@ "page": 112, "level": 6, "traits": [ - "Champion" + "champion" ], "prerequisites": "devotion spells, tenets of good", "entries": [ @@ -7976,7 +7985,7 @@ "page": 115, "level": 14, "traits": [ - "Champion" + "champion" ], "prerequisites": "tenets of good", "entries": [ @@ -7991,8 +8000,8 @@ "page": 100, "level": 2, "traits": [ - "Bard", - "Fortune" + "bard", + "fortune" ], "prerequisites": "enigma muse", "entries": [ @@ -8005,7 +8014,7 @@ "page": 112, "level": 6, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally (steed)", "entries": [ @@ -8026,7 +8035,7 @@ }, "level": 2, "traits": [ - "Fighter" + "fighter" ], "requirements": "You are wielding a melee weapon.", "entries": [ @@ -8047,8 +8056,8 @@ }, "level": 12, "traits": [ - "Fighter", - "Stance" + "fighter", + "stance" ], "prerequisites": "attack of opportunity, {@feat Lunge}", "requirements": "You are wielding a melee weapon.", @@ -8064,9 +8073,9 @@ "add_hash": "Sorcerer", "level": 12, "traits": [ - "Detection", - "Divination", - "Sorcerer" + "detection", + "divination", + "sorcerer" ], "entries": [ "You have a literal sixth sense for magic. You can sense the presence of magic auras as though you were always using a 1st-level {@spell detect magic} spell. This detects magic in your field of vision only. When you {@action Seek}, you gain the benefits of a 3rd-level {@spell detect magic} spell on things you see (in addition to the normal benefits of Seeking). You can turn this sense off and on with a free action at the start or the end of your turn." @@ -8079,10 +8088,10 @@ "add_hash": "Wizard", "level": 12, "traits": [ - "Arcane", - "Detection", - "Divination", - "Wizard" + "arcane", + "detection", + "divination", + "wizard" ], "entries": [ "You have a literal sixth sense for ambient magic in your vicinity.", @@ -8095,8 +8104,8 @@ "page": 263, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Crafting}", "entries": [ @@ -8108,17 +8117,9 @@ "source": "CRB", "page": 264, "level": 2, - "featType": { - "skill": [ - "Arcana", - "Nature", - "Occultism", - "Religion" - ] - }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}", "entries": [ @@ -8132,7 +8133,7 @@ "page": 185, "level": 4, "traits": [ - "Rogue" + "rogue" ], "entries": [ "Whether you're using magic items, wielding innate magic, or dabbling in spellcasting, you can sneak spells past your foes' defenses as easily as any blade. When you succeed at a spell attack roll against a {@condition flat-footed} foe's AC and the spell deals damage, you can add your sneak attack damage to the damage roll. If your single spell leads to multiple separate damage rolls, apply your sneak attack damage only once per target." @@ -8144,7 +8145,7 @@ "page": 127, "level": 20, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "miraculous spell", "entries": [ @@ -8157,7 +8158,7 @@ "page": 177, "level": 18, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "hunter's edge, masterful hunter", "entries": [ @@ -8176,7 +8177,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Alchemy}, master in {@skill Crafting}", "entries": [ @@ -8194,7 +8195,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Bard Spellcasting}, legendary in {@skill Occultism}", "entries": [ @@ -8212,7 +8213,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Cleric Spellcasting}, legendary in {@skill Religion}", "entries": [ @@ -8230,7 +8231,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Druid Spellcasting}, legendary in {@skill Nature}", "entries": [ @@ -8243,7 +8244,7 @@ "page": 175, "level": 10, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "master in {@skill Nature}, {@feat Monster Hunter}", "entries": [ @@ -8263,12 +8264,15 @@ }, "level": 16, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Stance Savant}", "trigger": "This is the first action of your turn.", "entries": [ "You move between stances in an unceasing dance. You use an action with the {@trait stance} trait." + ], + "leadsTo": [ + "Ki Center|APG" ] }, { @@ -8282,7 +8286,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Sorcerer Spellcasting}; legendary in {@skill Arcana},", "entries": [ @@ -8300,7 +8304,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ranger Dedication}, expert in {@skill Perception}", "entries": [ @@ -8318,7 +8322,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Wizard Spellcasting}, legendary in {@skill Arcana}", "entries": [ @@ -8331,7 +8335,7 @@ "page": 177, "level": 18, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "masterful hunter, {@feat Animal Companion}", "entries": [ @@ -8345,7 +8349,7 @@ "add_hash": "Druid", "level": 4, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Animal Companion (Druid)}", "entries": [ @@ -8363,7 +8367,7 @@ "add_hash": "Ranger", "level": 6, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Animal Companion (Ranger)}", "entries": [ @@ -8381,7 +8385,7 @@ "page": 164, "level": 12, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "entries": [ @@ -8397,7 +8401,7 @@ "page": 165, "level": 18, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Meditative Focus}", "entries": [ @@ -8414,8 +8418,8 @@ }, "level": 20, "traits": [ - "Additive 3", - "Alchemist" + "additive 3", + "alchemist" ], "prerequisites": "{@feat Expanded Splash}", "requirements": "You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level.", @@ -8435,10 +8439,10 @@ }, "level": 4, "traits": [ - "Bard", - "Concentrate", - "Manipulate", - "Metamagic" + "bard", + "concentrate", + "manipulate", + "metamagic" ], "entries": [ "You subtly weave your spellcasting into your performance.", @@ -8456,8 +8460,8 @@ }, "level": 10, "traits": [ - "Additive 2", - "Alchemist" + "additive 2", + "alchemist" ], "frequency": { "unit": "round", @@ -8481,9 +8485,9 @@ }, "level": 4, "traits": [ - "Champion", - "Concentrate", - "Metamagic" + "champion", + "concentrate", + "metamagic" ], "prerequisites": "devotion spell (lay on hands)", "entries": [ @@ -8508,8 +8512,8 @@ }, "level": 20, "traits": [ - "Cleric", - "Concentrate" + "cleric", + "concentrate" ], "entries": [ "Deep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the effects of your positive or negative energy. Use 1 metamagic action that you can perform that normally takes 1 action and can be applied to the {@spell harm} or {@spell heal} spell. If you use it in this way, its effects apply only to a {@spell harm} or {@spell heal} spell." @@ -8522,7 +8526,7 @@ "add_hash": "Sorcerer", "level": 20, "traits": [ - "Sorcerer" + "sorcerer" ], "entries": [ "Altering your spells doesn't take any longer than casting them normally. You can use metamagic single actions as free actions." @@ -8535,7 +8539,7 @@ "add_hash": "Wizard", "level": 20, "traits": [ - "Wizard" + "wizard" ], "entries": [ "Altering your spells doesn't take any longer than casting them normally. You can use metamagic single actions as free actions." @@ -8547,7 +8551,7 @@ "page": 81, "level": 18, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "With a minor adjustment of ratios in the formula for your serene mutagen, you gain mental protections. When you're affected by a {@item serene mutagen}, {@trait detection}, {@trait revelation}, and {@trait scrying} effects of 9th level or lower detect nothing from you or your possessions and auras. For instance, {@spell detect magic} would still detect other magic in the area, but not any magic on you." @@ -8559,7 +8563,7 @@ "page": 184, "level": 2, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You've dabbled in a variety of tricks, gaining minor magical abilities from a particular tradition. Choose {@filter arcane|spells|tradition & spell list=Arcane|spell type=cantrip|Rarity=Common}, {@filter divine|spells|tradition & spell list=divine|spell type=cantrip|Rarity=Common}, {@filter occult|spells|tradition & spell list=occult|spell type=cantrip|Rarity=Common}, or {@filter primal|spells|tradition & spell list=primal|spell type=cantrip|Rarity=Common} magic, and gain two cantrips from the common cantrips available to that tradition. Your key spellcasting ability is Charisma, and you're trained in spell attack rolls and DCs for the tradition of your chosen cantrips." @@ -8571,7 +8575,7 @@ "page": 81, "level": 18, "traits": [ - "Alchemist" + "alchemist" ], "frequency": { "recurs": true, @@ -8593,7 +8597,7 @@ }, "level": 10, "traits": [ - "Fighter" + "fighter" ], "trigger": "An opponent casting a spell that targets you critically fails a spell attack roll against your AC.", "requirements": "You have a shield raised.", @@ -8615,7 +8619,7 @@ }, "level": 8, "traits": [ - "Monk" + "monk" ], "prerequisites": "master in {@skill Athletics}", "entries": [ @@ -8633,8 +8637,8 @@ }, "level": 8, "traits": [ - "Fighter", - "Stance" + "fighter", + "stance" ], "entries": [ "Your shots become nimble and deadly. While you're in this stance, your ranged Strikes don't trigger Attacks of Opportunity or other reactions that are triggered by a ranged attack.", @@ -8647,7 +8651,7 @@ "page": 184, "level": 2, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You move in a way that denies your enemies the opportunity to retaliate. When you take a {@action Stride} action to move half your Speed or less, that movement does not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming instead of {@action Stride||Striding} if you have the corresponding movement type." @@ -8663,9 +8667,9 @@ }, "level": 1, "traits": [ - "Barbarian", - "Concentrate", - "Rage" + "barbarian", + "concentrate", + "rage" ], "entries": [ "You push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with the {@trait concentrate} trait even if those actions don't have the {@trait rage} trait." @@ -8677,7 +8681,7 @@ "page": 158, "level": 1, "traits": [ - "Monk" + "monk" ], "entries": [ "You have trained with the traditional weaponry of your monastery or school. You gain access to uncommon weapons that have the {@trait monk} trait and become trained in simple." @@ -8701,9 +8705,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Strength 14, Dexterity 14", "entries": [ @@ -8730,7 +8734,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Monk Dedication}", "entries": [ @@ -8748,9 +8752,9 @@ ] }, "traits": [ - "Archetype" + "archetype" ], - "prerequisites": "{@feat Monk Dedication}, class granting no more Hit Points per level than 8 + your Constitution modifier ", + "prerequisites": "{@feat Monk Dedication}, class granting no more Hit Points per level than 8 + your Constitution modifier", "entries": [ "You gain 3 additional Hit Points for each monk archetype class feat you have. As you continue selecting monk archetype class feats, you continue to gain additional Hit Points in this way." ] @@ -8766,7 +8770,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Monk Dedication}", "entries": [ @@ -8779,7 +8783,7 @@ "page": 171, "level": 1, "traits": [ - "Ranger" + "ranger" ], "entries": [ "You swiftly assess your prey and apply what you know.", @@ -8798,7 +8802,7 @@ "page": 172, "level": 2, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Monster Hunter}", "entries": [ @@ -8811,7 +8815,7 @@ "page": 139, "level": 16, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Wild Shape}", "entries": [ @@ -8827,7 +8831,7 @@ "page": 59, "level": 1, "traits": [ - "Half-orc" + "half-orc" ], "entries": [ "Your dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters. You gain a +1 circumstance bonus to {@skill Diplomacy} checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including giants, goblins, kobolds, and orcs). You also gain this bonus on {@skill Perception} checks to Sense the Motives of such creatures." @@ -8843,7 +8847,7 @@ }, "level": 14, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Mountain Stronghold}", "requirements": "You are in Mountain Stance.", @@ -8862,8 +8866,8 @@ }, "level": 1, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "requirements": "You are unarmored and touching the ground.", "entries": [ @@ -8885,7 +8889,7 @@ }, "level": 6, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Mountain Stance}", "requirements": "You are in Mountain Stance.", @@ -8903,7 +8907,7 @@ "page": 37, "level": 9, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "Your hardiness lets you withstand more punishment than most before going down.", @@ -8917,7 +8921,7 @@ "page": 100, "level": 2, "traits": [ - "Bard" + "bard" ], "entries": [ "Your muse doesn't fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don't gain any of the other effects of the muse you chose." @@ -8930,8 +8934,8 @@ "page": 264, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Society}", "entries": [ @@ -8952,8 +8956,8 @@ }, "level": 16, "traits": [ - "Fighter", - "Stance" + "fighter", + "stance" ], "prerequisites": "{@feat Triple Shot}", "requirements": "You are wielding a ranged weapon with reload 0.", @@ -8967,7 +8971,7 @@ "page": 58, "level": 9, "traits": [ - "Human" + "human" ], "entries": [ "You've learned to split your focus between multiple classes with ease. You gain a 2nd-level multiclass dedication feat (for more about multiclass archetypes, see page 219), even if you normally couldn't take another dedication feat until you take more feats from your current archetype.", @@ -8980,7 +8984,7 @@ "page": 57, "level": 1, "traits": [ - "Human" + "human" ], "entries": [ "You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet." @@ -8992,8 +8996,8 @@ "page": 264, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Nature}", "entries": [ @@ -9013,7 +9017,7 @@ "page": 57, "level": 1, "traits": [ - "Human" + "human" ], "entries": [ "Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice." @@ -9029,9 +9033,9 @@ }, "level": 4, "traits": [ - "Cleric", - "Concentrate", - "Metamagic" + "cleric", + "concentrate", + "metamagic" ], "prerequisites": "harmful font, evil alignment", "entries": [ @@ -9045,8 +9049,8 @@ "page": 264, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Acrobatics}", "entries": [ @@ -9063,7 +9067,7 @@ }, "level": 1, "traits": [ - "Rogue" + "rogue" ], "trigger": "A creature targets you with an attack and you can see the attacker.", "requirements": "You are not {@condition encumbered}.", @@ -9077,7 +9081,7 @@ "page": 40, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "Your muscles are tightly honed. Your Speed increases by 5 feet." @@ -9089,7 +9093,7 @@ "page": 187, "level": 8, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "{@feat Nimble Dodge|APG}", "entries": [ @@ -9109,8 +9113,8 @@ }, "level": 2, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "trigger": "A foe within reach attempts to move away from you.", "entries": [ @@ -9128,7 +9132,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Bard Spellcasting}", "entries": [ @@ -9141,8 +9145,8 @@ "page": 199, "level": 4, "traits": [ - "Occult", - "Sorcerer" + "occult", + "sorcerer" ], "prerequisites": "bloodline that grants occult spells", "entries": [ @@ -9159,8 +9163,8 @@ "page": 264, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Occultism}", "entries": [ @@ -9177,7 +9181,7 @@ }, "level": 8, "traits": [ - "Rogue" + "rogue" ], "trigger": "A creature within your melee reach is hit by a melee attack from one of your allies.", "entries": [ @@ -9195,7 +9199,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Fighter Dedication}", "entries": [ @@ -9212,7 +9216,7 @@ }, "level": 1, "traits": [ - "Orc" + "orc" ], "frequency": { "unit": "day", @@ -9236,7 +9240,7 @@ "page": 59, "level": 1, "traits": [ - "Half-orc" + "half-orc" ], "prerequisites": "{@ability low-light vision}", "entries": [ @@ -9255,8 +9259,8 @@ }, "level": 1, "traits": [ - "Concentrate", - "Orc" + "concentrate", + "orc" ], "trigger": "You attempt a saving throw against a spell or {@trait magical} effect, before rolling.", "entries": [ @@ -9273,7 +9277,7 @@ "page": 59, "level": 5, "traits": [ - "Orc" + "orc" ], "prerequisites": "{@feat Orc Weapon Familiarity}", "entries": [ @@ -9286,7 +9290,7 @@ "page": 59, "level": 13, "traits": [ - "Orc" + "orc" ], "prerequisites": "{@feat Orc Weapon Familiarity}", "entries": [ @@ -9299,7 +9303,7 @@ "page": 59, "level": 1, "traits": [ - "Orc" + "orc" ], "entries": [ "In combat, you favor the brutal weapons that are traditional for your orc ancestors. You are trained with the {@item falchion} and {@item greataxe}. In addition, you gain access to all {@filter uncommon orc weapons|items||Category=Weapon|rarity=uncommon|ancestry & heritage=orc}.", @@ -9316,7 +9320,7 @@ "page": 134, "level": 2, "traits": [ - "Druid" + "druid" ], "entries": [ "You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets.", @@ -9333,7 +9337,7 @@ "page": 135, "level": 4, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Order Explorer}", "entries": [ @@ -9352,7 +9356,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Druid Dedication}", "entries": [ @@ -9365,7 +9369,7 @@ "page": 40, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "Your elven magic manifests as a simple arcane spell, even if you aren't formally trained in magic. Choose one cantrip from the arcane spell list (page 307). You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up." @@ -9382,9 +9386,9 @@ }, "level": 10, "traits": [ - "Druid", - "Manipulate", - "Metamagic" + "druid", + "manipulate", + "metamagic" ], "entries": [ "With a complex gesture, you call upon the primal power of your spell to overcome enemies' resistances. If the next action you use is to {@action Cast a Spell}, the spell ignores an amount of the target's resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including {@condition persistent damage} and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire. A creature's immunities are unaffected." @@ -9401,9 +9405,9 @@ }, "level": 10, "traits": [ - "Manipulate", - "Metamagic", - "Sorcerer" + "manipulate", + "metamagic", + "sorcerer" ], "entries": [ "You alter your spells to overcome resistances. If the next action you use is to {@action Cast a Spell}, the spell ignores an amount of the target's resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including {@condition persistent damage} and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire. A creature's immunities are unaffected." @@ -9420,9 +9424,9 @@ }, "level": 10, "traits": [ - "Manipulate", - "Metamagic", - "Wizard" + "manipulate", + "metamagic", + "wizard" ], "entries": [ "With a complex gesture, you alter the energy of your spell to overcome resistances. If the next action you use is to {@action Cast a Spell}, the spell ignores an amount of the target's resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including {@condition persistent damage} and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire. A creature's immunities are unaffected." @@ -9438,8 +9442,8 @@ }, "level": 12, "traits": [ - "Fighter", - "Stance" + "fighter", + "stance" ], "requirements": "You are wielding a shield.", "entries": [ @@ -9456,8 +9460,8 @@ }, "level": 10, "traits": [ - "Open", - "Ranger" + "open", + "ranger" ], "requirements": "You are wielding a ranged weapon.", "entries": [ @@ -9474,10 +9478,10 @@ }, "level": 18, "traits": [ - "Barbarian", - "Concentrate", - "Fortune", - "Rage" + "barbarian", + "concentrate", + "fortune", + "rage" ], "trigger": "You fail or critically fail an attack roll or Will save.", "entries": [ @@ -9490,7 +9494,7 @@ "page": 81, "level": 18, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You have perfected the formulas for bombs that impede your enemies. When you use Debilitating Bomb, your target avoids the condition the bomb imposes only if it critically succeeds at its saving throw." @@ -9506,7 +9510,7 @@ }, "level": 16, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "legendary in {@skill Deception}", "entries": [ @@ -9524,7 +9528,7 @@ "page": 103, "level": 20, "traits": [ - "Bard" + "bard" ], "prerequisites": "magnum opus", "entries": [ @@ -9537,7 +9541,7 @@ "page": 139, "level": 18, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Form Control}, Strength 18", "entries": [ @@ -9550,7 +9554,7 @@ "page": 81, "level": 20, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology. When under the effect of a mutagen you crafted, you do not suffer its drawback." @@ -9566,8 +9570,8 @@ }, "level": 18, "traits": [ - "Flourish", - "Ranger" + "flourish", + "ranger" ], "requirements": "You are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn.", "entries": [ @@ -9585,7 +9589,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Monk Dedication}, expert in at least one saving throw", "entries": [ @@ -9598,7 +9602,7 @@ "page": 81, "level": 16, "traits": [ - "Alchemist" + "alchemist" ], "prerequisites": "{@feat Extend Elixir}", "entries": [ @@ -9611,7 +9615,7 @@ "page": 59, "level": 9, "traits": [ - "Orc" + "orc" ], "prerequisites": "{@feat Orc Superstition}", "entries": [ @@ -9627,8 +9631,8 @@ "page": 264, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Thievery}", "entries": [ @@ -9647,8 +9651,8 @@ "page": 264, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Survival}", "entries": [ @@ -9662,7 +9666,7 @@ "page": 138, "level": 10, "traits": [ - "Druid" + "druid" ], "prerequisites": "leaf order or {@feat Wild Shape}", "entries": [ @@ -9679,9 +9683,9 @@ }, "level": 1, "traits": [ - "Fighter", - "Open", - "Stance" + "fighter", + "open", + "stance" ], "requirements": "You are wielding a ranged weapon.", "entries": [ @@ -9696,7 +9700,7 @@ "add_hash": "Alchemist", "level": 2, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "Repeated exposure to toxic reagents has fortified your body against poisons of all kinds. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons." @@ -9713,7 +9717,7 @@ }, "level": 2, "traits": [ - "Druid" + "druid" ], "entries": [ "Your affinity for the natural world grants you protection against some of its dangers. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons." @@ -9729,8 +9733,8 @@ }, "level": 4, "traits": [ - "Manipulate", - "Rogue" + "manipulate", + "rogue" ], "requirements": "You are wielding a piercing or slashing weapon.", "entries": [ @@ -9752,8 +9756,8 @@ }, "level": 8, "traits": [ - "Fighter", - "Flourish" + "fighter", + "flourish" ], "requirements": "You are wielding a two-handed melee weapon and your target is within your reach.", "entries": [ @@ -9767,7 +9771,7 @@ "page": 79, "level": 10, "traits": [ - "Alchemist" + "alchemist" ], "prerequisites": "{@feat Powerful Alchemy}", "entries": [ @@ -9784,8 +9788,8 @@ }, "level": 1, "traits": [ - "Fighter", - "Flourish" + "fighter", + "flourish" ], "entries": [ "You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee {@action Strike}. This counts as two attacks when calculating your multiple attack penalty. If this {@action Strike} hits, you deal an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice." @@ -9800,7 +9804,7 @@ "page": 79, "level": 8, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "Alchemical items you create on the fly are particularly potent.", @@ -9816,8 +9820,8 @@ "page": 264, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Athletics}", "entries": [ @@ -9830,7 +9834,7 @@ "page": 146, "level": 4, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Aggressive Block} or {@feat Brutish Shove}", "entries": [ @@ -9844,7 +9848,7 @@ "page": 174, "level": 8, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "master in {@skill Crafting}, {@feat Snare Specialist}", "entries": [ @@ -9858,7 +9862,7 @@ "page": 189, "level": 18, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You have learned to exploit your enemies' lowered defenses.", @@ -9871,7 +9875,7 @@ "page": 187, "level": 10, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "thief racket, {@action Debilitating Strike}", "entries": [ @@ -9896,11 +9900,11 @@ }, "level": 12, "traits": [ - "Barbarian", - "Flourish", - "Instinct", - "Open", - "Rage" + "barbarian", + "flourish", + "instinct", + "open", + "rage" ], "prerequisites": "animal instinct", "requirements": "You are unarmored or wearing light armor.", @@ -9919,7 +9923,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Druid Spellcasting}", "entries": [ @@ -9932,8 +9936,8 @@ "page": 199, "level": 4, "traits": [ - "Primal", - "Sorcerer" + "primal", + "sorcerer" ], "prerequisites": "bloodline that grants primal spells", "entries": [ @@ -9950,7 +9954,7 @@ "page": 138, "level": 12, "traits": [ - "Druid" + "druid" ], "entries": [ "Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus. If you have spent at least 2 Focus Points since the last time you {@action Refocus||Refocused}, you recover 2 Focus Points when you {@action Refocus} instead of 1." @@ -9965,7 +9969,7 @@ "page": 138, "level": 12, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Call of the Wild}", "entries": [ @@ -9978,7 +9982,7 @@ "page": 139, "level": 18, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Primal Focus}", "entries": [ @@ -9995,9 +9999,9 @@ }, "level": 20, "traits": [ - "Barbarian", - "Manipulate", - "Rage" + "barbarian", + "manipulate", + "rage" ], "frequency": { "unit": "minute", @@ -10019,7 +10023,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Alchemist Dedication}", "entries": [ @@ -10032,7 +10036,7 @@ "page": 113, "level": 8, "traits": [ - "Champion" + "champion" ], "entries": [ "You can block with your shield instinctively. At the start of each of your turns, you gain an additional reaction that you can use only to perform a {@feat Shield Block}." @@ -10048,7 +10052,7 @@ }, "level": 1, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "You keep your bombs in easy-to-reach pouches from which you draw without thinking. You {@action Interact} to draw a bomb, then {@action Strike} with it." @@ -10060,8 +10064,8 @@ "page": 264, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Athletics}", "entries": [ @@ -10075,8 +10079,8 @@ "page": 264, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Intimidation}", "entries": [ @@ -10089,8 +10093,8 @@ "page": 264, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Deception}", "entries": [ @@ -10108,7 +10112,7 @@ }, "level": 2, "traits": [ - "Ranger" + "ranger" ], "entries": [ "You draw your weapon and attack with the same motion. You {@action Interact} to draw a weapon, then {@action Strike} with that weapon." @@ -10125,7 +10129,7 @@ }, "level": 2, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You draw your weapon and attack with the same motion. You {@action Interact} to draw a weapon, then {@action Strike} with that weapon." @@ -10136,17 +10140,9 @@ "source": "CRB", "page": 264, "level": 1, - "featType": { - "skill": [ - "Arcana", - "Nature", - "Occultism", - "Religion" - ] - }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism} or {@skill Religion}", "entries": [ @@ -10159,8 +10155,8 @@ "page": 264, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -10172,17 +10168,9 @@ "source": "CRB", "page": 265, "level": 7, - "featType": { - "skill": [ - "Arcana", - "Nature", - "Occultism", - "Religion" - ] - }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}; {@feat Recognize Spell}", "entries": [ @@ -10195,8 +10183,8 @@ "page": 265, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -10213,9 +10201,9 @@ }, "level": 4, "traits": [ - "Fighter", - "Flourish", - "Press" + "fighter", + "flourish", + "press" ], "requirements": "You are flanked by at least two enemies.", "entries": [ @@ -10228,7 +10216,7 @@ "page": 149, "level": 8, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Shield Block}, {@feat Reactive Shield}", "entries": [ @@ -10241,7 +10229,7 @@ "page": 173, "level": 6, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "expert in {@skill Crafting}, {@feat Snare Specialist}", "entries": [ @@ -10257,8 +10245,8 @@ "page": 265, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Acrobatics}", "entries": [ @@ -10275,8 +10263,8 @@ "page": 265, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Athletics}", "entries": [ @@ -10289,8 +10277,8 @@ "page": 265, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Thievery}", "entries": [ @@ -10308,9 +10296,9 @@ }, "level": 10, "traits": [ - "Bard", - "Concentrate", - "Metamagic" + "bard", + "concentrate", + "metamagic" ], "frequency": { "unit": "day", @@ -10331,9 +10319,9 @@ }, "level": 10, "traits": [ - "Concentrate", - "Metamagic", - "Sorcerer" + "concentrate", + "metamagic", + "sorcerer" ], "frequency": { "unit": "day", @@ -10354,16 +10342,16 @@ }, "level": 10, "traits": [ - "Concentrate", - "Metamagic", - "Wizard" + "concentrate", + "metamagic", + "wizard" ], "frequency": { "unit": "day", "freq": 1 }, "entries": [ - "In a mentally strenuous process, you modify your casting of a spell to take less time. If your next action is to cast a wizard cantrip or a wizard spell that is at least 2 levels lower than the highest level sorcerer spell you can cast, reduce the number of actions to cast it by 1 (minimum 1 action)." + "In a mentally strenuous process, you modify your casting of a spell to take less time. If your next action is to cast a wizard cantrip or a wizard spell that is at least 2 levels lower than the highest level wizard spell you can cast, reduce the number of actions to cast it by 1 (minimum 1 action)." ] }, { @@ -10372,8 +10360,8 @@ "page": 265, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Stealth}", "entries": [ @@ -10386,7 +10374,7 @@ "page": 165, "level": 16, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "entries": [ @@ -10399,7 +10387,7 @@ "page": 115, "level": 20, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally (blade), {@feat Radiant Blade Spirit}", "entries": [ @@ -10412,7 +10400,7 @@ "page": 113, "level": 10, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally (blade)", "entries": [ @@ -10428,7 +10416,7 @@ "page": 89, "level": 4, "traits": [ - "Barbarian" + "barbarian" ], "prerequisites": "expert in {@skill Athletics}", "entries": [ @@ -10441,7 +10429,7 @@ "page": 88, "level": 1, "traits": [ - "Barbarian" + "barbarian" ], "entries": [ "Your fury fills your foes with fear. While you are raging, your {@action Demoralize} and {@feat Scare to Death} actions (from the {@skill Intimidation} skill and an {@skill Intimidation} skill feat, respectively) gain the {@trait rage} trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats {@feat Intimidating Glare} and {@feat Scare to Death}, you gain these feats." @@ -10453,7 +10441,7 @@ "page": 88, "level": 1, "traits": [ - "Barbarian" + "barbarian" ], "entries": [ "Thrown weapons become especially deadly in your fury. You apply the additional damage from {@action Rage} to your thrown weapon attacks. If you have the {@feat Brutal Critical} feat or the devastator class feature, apply their benefits to thrown weapon attacks." @@ -10465,7 +10453,7 @@ "page": 109, "level": 1, "traits": [ - "Champion" + "champion" ], "prerequisites": "paladin cause", "entries": [ @@ -10483,9 +10471,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Dexterity 14", "entries": [ @@ -10511,9 +10499,9 @@ ] }, "traits": [ - "Archetype" + "archetype" ], - "prerequisites": "{@feat Ranger Dedication}, class granting no more Hit Points per level than 8 + your Constitution modifier ", + "prerequisites": "{@feat Ranger Dedication}, class granting no more Hit Points per level than 8 + your Constitution modifier", "entries": [ "You gain 3 additional Hit Points for each ranger archetype class feat you have. As you continue selecting ranger archetype class feats, you continue to gain additional Hit Points in this way." ] @@ -10524,8 +10512,8 @@ "page": 265, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Athletics}", "entries": [ @@ -10543,9 +10531,9 @@ }, "level": 1, "traits": [ - "Bard", - "Concentrate", - "Metamagic" + "bard", + "concentrate", + "metamagic" ], "entries": [ "You can extend your spells' range. If the next action you use is to {@action Cast a Spell} that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet." @@ -10562,9 +10550,9 @@ }, "level": 1, "traits": [ - "Cleric", - "Concentrate", - "Metamagic" + "cleric", + "concentrate", + "metamagic" ], "entries": [ "You can extend the range of your spells. If the next action you use is to {@action Cast a Spell} that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet." @@ -10581,9 +10569,9 @@ }, "level": 1, "traits": [ - "Concentrate", - "Druid", - "Metamagic" + "concentrate", + "druid", + "metamagic" ], "entries": [ "You can extend the range of your spells. If the next action you use is to {@action Cast a Spell} that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet." @@ -10600,9 +10588,9 @@ }, "level": 1, "traits": [ - "Concentrate", - "Metamagic", - "Sorcerer" + "concentrate", + "metamagic", + "sorcerer" ], "entries": [ "You can extend the range of your spells. If the next action you use is to {@action Cast a Spell} that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet." @@ -10619,9 +10607,9 @@ }, "level": 1, "traits": [ - "Concentrate", - "Metamagic", - "Wizard" + "concentrate", + "metamagic", + "wizard" ], "entries": [ "You can extend the range of your spells. If the next action you use is to {@action Cast a Spell} that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet." @@ -10637,9 +10625,9 @@ }, "level": 20, "traits": [ - "Concentrate", - "Manipulate", - "Rogue" + "concentrate", + "manipulate", + "rogue" ], "prerequisites": "legendary in {@skill Deception}, {@feat Perfect Distraction}", "trigger": "You would be hit by an attack or targeted by an effect, or you are within an effect's area.", @@ -10658,7 +10646,7 @@ }, "level": 12, "traits": [ - "Rogue" + "rogue" ], "trigger": "An adjacent enemy begins to use a reaction.", "entries": [ @@ -10675,7 +10663,7 @@ }, "level": 4, "traits": [ - "Rogue" + "rogue" ], "trigger": "An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a {@action Stride} action.", "entries": [ @@ -10692,7 +10680,7 @@ }, "level": 1, "traits": [ - "Fighter" + "fighter" ], "trigger": "An enemy hits you with a melee {@action Strike}.", "requirements": "You are wielding a shield.", @@ -10709,8 +10697,8 @@ "page": 265, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Society}", "entries": [ @@ -10729,8 +10717,8 @@ }, "level": 16, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "trigger": "Your turn begins, and you are at half or fewer Hit Points.", "entries": [ @@ -10746,18 +10734,10 @@ "unit": "reaction" }, "level": 1, - "featType": { - "skill": [ - "Arcana", - "Nature", - "Occultism", - "Religion" - ] - }, "traits": [ - "General", - "Secret", - "Skill" + "general", + "secret", + "skill" ], "prerequisites": "trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}", "trigger": "A creature within line of sight casts a spell that you don't have prepared or in your spell repertoire, or a trap or similar object casts such a spell.", @@ -10784,7 +10764,7 @@ "add_hash": "Sorcerer", "level": 14, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "{@feat Counterspell (Sorcerer)|CRB|Counterspell}", "entries": [ @@ -10798,7 +10778,7 @@ "add_hash": "Wizard", "level": 14, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "{@feat Counterspell (Wizard)|CRB|Counterspell}", "entries": [ @@ -10811,7 +10791,7 @@ "page": 148, "level": 6, "traits": [ - "Fighter" + "fighter" ], "entries": [ "You can use your shield to fend off the worst of area effects and other damage. When you Raise your Shield, you gain your shield's circumstance bonus to Reflex saves. If you have the {@feat Shield Block} reaction, damage you take as a result of a Reflex save can trigger that reaction, even if the damage isn't physical damage." @@ -10830,9 +10810,9 @@ }, "level": 8, "traits": [ - "Barbarian", - "Concentrate", - "Rage" + "barbarian", + "concentrate", + "rage" ], "entries": [ "You pause to recover your raging vigor. You gain temporary Hit Points equal to half your level plus your Constitution modifier." @@ -10844,11 +10824,14 @@ "page": 125, "level": 10, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "expert in your deity's favored weapon", "entries": [ "Striking out against your enemies draws praise and protection from your deity. When you damage a creature with a {@action Strike} using your deity's favored weapon, you gain a number of temporary Hit Points equal to half your level, or equal to your level if the {@action Strike} was a critical hit. These temporary Hit Points last until the start of your next turn." + ], + "leadsTo": [ + "Shared Replenishment" ] }, { @@ -10857,7 +10840,7 @@ "page": 213, "level": 18, "traits": [ - "Wizard" + "wizard" ], "entries": [ "You've discovered how to reuse some of your spell slots over and over. You can spend 10 minutes to prepare a spell that you already cast today, regaining access to that spell slot. The spell must be of 4th level or lower and one that does not have a duration. You can reprepare a spell in this way even if you've already reprepared that spell previously in the same day.", @@ -10873,7 +10856,7 @@ "page": 126, "level": 16, "traits": [ - "Cleric" + "cleric" ], "entries": [ "You can cause a creature you bring back from the brink of death to thrive and continue healing. When you restore Hit Points to a {@condition dying} creature or bring a dead creature back to life and restore Hit Points to it, you grant that creature fast healing 5 for 1 minute. This fast healing ends if the creature is knocked {@condition unconscious}." @@ -10889,7 +10872,7 @@ }, "level": 6, "traits": [ - "Fighter" + "fighter" ], "requirements": "You are wielding a melee weapon that deals piercing damage.", "entries": [ @@ -10902,7 +10885,7 @@ "page": 77, "level": 2, "traits": [ - "Alchemist" + "alchemist" ], "entries": [ "While under the effect of a mutagen, you can metabolize that mutagen's power to heal yourself. This uses a single action, which has the {@trait concentrate} and {@trait manipulate} traits. Once the action is complete, you regain {@dice 1d6} Hit Points for every 2 item levels of the mutagen (minimum {@dice 1d6}), but the mutagen's duration immediately ends, even if you are under the effect of Persistent Mutagen." @@ -10914,7 +10897,7 @@ "page": 266, "level": 1, "traits": [ - "General" + "general" ], "entries": [ "When you {@action Command an Animal} you're mounted on to take a move action (such as {@action Stride}), you automatically succeed instead of needing to attempt a check. Any animal you're mounted on acts on your turn, like a minion. If you {@action Mount} an animal in the middle of an encounter, it skips its next turn and then acts on your next turn. Page 249 has more on {@action Command an Animal}." @@ -10926,8 +10909,8 @@ "page": 266, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Medicine}", "entries": [ @@ -10941,7 +10924,7 @@ "page": 36, "level": 1, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "Your innate connection to stone makes you adept at moving across uneven surfaces. You can ignore {@quickref difficult terrain||3|terrain} caused by rubble and uneven ground made of stone and earth.", @@ -10962,9 +10945,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Dexterity 14", "entries": [ @@ -10986,7 +10969,7 @@ "page": 48, "level": 1, "traits": [ - "Goblin" + "goblin" ], "entries": [ "You are especially good at riding traditional goblin mounts. You gain the Ride feat, even if you don't meet the prerequisites.", @@ -11003,7 +10986,7 @@ }, "level": 4, "traits": [ - "Ranger" + "ranger" ], "entries": [ "You can reload your weapon on the move. You {@action Stride}, {@action Step}, or {@action Sneak}, then {@action Interact} to reload." @@ -11019,8 +11002,8 @@ }, "level": 4, "traits": [ - "Incapacitation", - "Rogue" + "incapacitation", + "rogue" ], "requirements": "You have a free hand.", "entries": [ @@ -11041,8 +11024,8 @@ "page": 122, "level": 2, "traits": [ - "Cleric", - "Healing" + "cleric", + "healing" ], "entries": [ "You draw the life force out of your enemies to heal your own wounds. When you cast a {@spell harm} spell and damage at least one living creature, you regain Hit Points equal to the spell level of your {@spell harm} spell. If you aren't a living creature, you gain no benefit from this feat." @@ -11054,7 +11037,7 @@ "page": 153, "level": 18, "traits": [ - "Fighter" + "fighter" ], "entries": [ "The wounds you inflict are grievous. When you {@action Strike} with a weapon or unarmed attack for which you have legendary proficiency, you critically succeed if you roll a 19 on the die as long as that result is a success. This has no effect on a 19 if the result would be a failure." @@ -11070,12 +11053,12 @@ }, "level": 15, "traits": [ - "Death", - "Emotion", - "Fear", - "General", - "Incapacitation", - "Skill" + "death", + "emotion", + "fear", + "general", + "incapacitation", + "skill" ], "prerequisites": "legendary in {@skill Intimidation}", "entries": [ @@ -11102,7 +11085,7 @@ }, "level": 4, "traits": [ - "Ranger" + "ranger" ], "trigger": "You are about to roll a {@skill Perception} or {@skill Survival} check for initiative.", "entries": [ @@ -11121,7 +11104,7 @@ }, "level": 4, "traits": [ - "Rogue" + "rogue" ], "trigger": "You are about to roll a {@skill Perception} or {@skill Survival} check for initiative.", "entries": [ @@ -11135,7 +11118,7 @@ "page": 212, "level": 10, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "expert in {@skill Crafting}", "entries": [ @@ -11149,7 +11132,7 @@ "page": 113, "level": 8, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally", "entries": [ @@ -11166,8 +11149,8 @@ }, "level": 12, "traits": [ - "Press", - "Ranger" + "press", + "ranger" ], "requirements": "You are wielding two melee weapons, each in a different hand.", "entries": [ @@ -11186,7 +11169,7 @@ "page": 89, "level": 2, "traits": [ - "Barbarian" + "barbarian" ], "entries": [ "You can enter a second rage, but afterward you need to catch your breath. You can {@action Rage} without waiting for 1 minute after the previous {@action Rage} (or 1 round, with quick rage), but when you end this second {@action Rage}, you're {@condition fatigued} until you rest for 10 minutes." @@ -11198,7 +11181,7 @@ "page": 123, "level": 6, "traits": [ - "Cleric" + "cleric" ], "entries": [ "As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt. When you cast a version of harm or heal that has an area, you can designate a number of creatures equal to your Charisma modifier (minimum 1) that are not targeted by the spell." @@ -11210,7 +11193,7 @@ "page": 113, "level": 8, "traits": [ - "Champion" + "champion" ], "prerequisites": "tenets of good", "entries": [ @@ -11228,7 +11211,7 @@ }, "level": 14, "traits": [ - "Ranger" + "ranger" ], "trigger": "You fail a check to {@action Seek}.", "entries": [ @@ -11246,7 +11229,7 @@ }, "level": 14, "traits": [ - "Rogue" + "rogue" ], "trigger": "You fail a check to {@action Seek}.", "entries": [ @@ -11259,7 +11242,7 @@ "page": 177, "level": 18, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Camouflage}", "entries": [ @@ -11276,9 +11259,9 @@ }, "level": 2, "traits": [ - "Barbarian", - "Concentrate", - "Rage" + "barbarian", + "concentrate", + "rage" ], "entries": [ "You concentrate on your rage, overcoming fear and fighting back sickness. Reduce your {@condition frightened} condition value by 1, and attempt a Fortitude save to recover from the {@condition sickened} condition as if you had spent an action retching; you reduce your {@condition sickened} condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success." @@ -11290,8 +11273,8 @@ "page": 266, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "requirements": "master in {@skill Diplomacy}.", "entries": [ @@ -11308,10 +11291,10 @@ }, "level": 8, "traits": [ - "Auditory", - "Barbarian", - "Rage", - "Visual" + "auditory", + "barbarian", + "rage", + "visual" ], "requirements": "You haven't used this ability since you last Raged.", "entries": [ @@ -11327,7 +11310,7 @@ "page": 175, "level": 14, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Double Prey}, {@feat Warden's Boon}", "entries": [ @@ -11344,7 +11327,7 @@ "page": 125, "level": 12, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Replenishment of War}", "entries": [ @@ -11361,8 +11344,8 @@ }, "level": 6, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "requirements": "A {@condition frightened} creature is in your melee reach.", "entries": [ @@ -11380,7 +11363,7 @@ }, "level": 16, "traits": [ - "Monk" + "monk" ], "entries": [ "The force of your considered blow shatters objects and defenses alike. Make an unarmed {@action Strike}. It bypasses the target's resistances. If the target has Hardness, the {@action Strike} treats the Hardness as if it were half its value." @@ -11396,7 +11379,7 @@ }, "level": 1, "traits": [ - "General" + "general" ], "trigger": "While you have your shield raised, you would take damage from a physical attack.", "entries": [ @@ -11428,7 +11411,7 @@ "page": 115, "level": 16, "traits": [ - "Champion" + "champion" ], "prerequisites": "{@feat Shield Warden}", "entries": [ @@ -11446,8 +11429,8 @@ }, "level": 10, "traits": [ - "Champion", - "Flourish" + "champion", + "flourish" ], "prerequisites": "champion's reaction, divine ally (shield), tenets of good, {@feat Shield Warden}", "trigger": "A foe's attack against an ally matches the trigger for both your {@feat Shield Block} reaction and your champion's reaction.", @@ -11461,7 +11444,7 @@ "page": 115, "level": 20, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally (shield)", "entries": [ @@ -11475,7 +11458,7 @@ "add_hash": "Champion", "level": 6, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally (shield), tenets of good", "entries": [ @@ -11490,7 +11473,7 @@ "add_hash": "Fighter", "level": 6, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Shield Block}", "entries": [ @@ -11503,7 +11486,7 @@ "page": 146, "level": 4, "traits": [ - "Fighter" + "fighter" ], "entries": [ "When your shield is up, your enemies' blows can't touch you. When you have your shield raised, you can {@action Stride} to move half your Speed without triggering reactions that are triggered by your movement (such as {@ability Attack of Opportunity||Attacks of Opportunity}). You can use Shielded Stride while Flying or Swimming instead of {@action Stride||Striding} if you have the corresponding movement type." @@ -11515,8 +11498,8 @@ "page": 110, "level": 2, "traits": [ - "Champion", - "Oath" + "champion", + "oath" ], "prerequisites": "tenets of good", "entries": [ @@ -11531,7 +11514,7 @@ "add_hash": "Druid", "level": 10, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Animal Companion}", "entries": [ @@ -11545,7 +11528,7 @@ "add_hash": "Ranger", "level": 12, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "an animal companion", "entries": [ @@ -11562,7 +11545,7 @@ }, "level": 8, "traits": [ - "Rogue" + "rogue" ], "trigger": "The attack roll for a {@action Strike} targeting you fails or critically fails.", "entries": [ @@ -11575,8 +11558,8 @@ "page": 266, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Society}", "entries": [ @@ -11594,9 +11577,9 @@ }, "level": 4, "traits": [ - "Concentrate", - "Metamagic", - "Wizard" + "concentrate", + "metamagic", + "wizard" ], "prerequisites": "{@feat Conceal Spell}", "entries": [ @@ -11615,7 +11598,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Rogue Dedication}, trained in at least one skill and expert in at least one skill", "entries": [ @@ -11629,8 +11612,8 @@ "page": 266, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "Intelligence 12", "entries": [ @@ -11649,8 +11632,8 @@ }, "level": 6, "traits": [ - "Flourish", - "Ranger" + "flourish", + "ranger" ], "entries": [ "Your feet and weapon move in tandem. Either {@action Step} and then {@action Strike}, or {@action Strike} and then {@action Step}." @@ -11667,8 +11650,8 @@ }, "level": 6, "traits": [ - "Flourish", - "Rogue" + "flourish", + "rogue" ], "entries": [ "Your feet and weapon move in tandem. Either {@action Step} and then {@action Strike}, or {@action Strike} and then {@action Step}." @@ -11680,7 +11663,7 @@ "page": 49, "level": 9, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@feat Goblin Scuttle}", "entries": [ @@ -11697,8 +11680,8 @@ }, "level": 10, "traits": [ - "Incapacitation", - "Monk" + "incapacitation", + "monk" ], "requirements": "You have a creature {@condition grabbed} or {@condition restrained}.", "entries": [ @@ -11718,8 +11701,8 @@ "page": 266, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Deception}", "entries": [ @@ -11732,7 +11715,7 @@ "page": 187, "level": 8, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "sneak attack", "entries": [ @@ -11752,7 +11735,7 @@ }, "level": 6, "traits": [ - "Champion" + "champion" ], "prerequisites": "divine ally (blade), tenets of good", "entries": [ @@ -11770,8 +11753,8 @@ }, "level": 2, "traits": [ - "Additive 1", - "Alchemist" + "additive 1", + "alchemist" ], "frequency": { "unit": "round", @@ -11792,7 +11775,7 @@ }, "level": 1, "traits": [ - "Fighter" + "fighter" ], "requirements": "You have one hand free, and your target is within reach of that hand.", "entries": [ @@ -11805,7 +11788,7 @@ "page": 173, "level": 6, "traits": [ - "Ranger" + "ranger" ], "entries": [ "You've learned to react with ranged weapons when a creature is in close quarters. You can use a reaction that normally allows you to make a melee weapon {@action Strike} to instead make a ranged weapon {@action Strike}. You must be Striking an adjacent target. If necessary for the reaction's trigger, you treat your ranged weapon as if it had a reach of 5 feet. If the reaction has other requirements, such as wielding a specific kind of weapon, Snap Shot doesn't allow you to ignore them; it allows you only to replace a melee weapon {@action Strike} with a ranged weapon {@action Strike}." @@ -11817,8 +11800,8 @@ "page": 266, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -11854,7 +11837,7 @@ "page": 172, "level": 4, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "expert in {@skill Crafting}, {@feat Snare Crafting}", "entries": [ @@ -11886,7 +11869,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Rogue Dedication}", "entries": [ @@ -11899,7 +11882,7 @@ "page": 187, "level": 10, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "master in {@skill Stealth}", "entries": [ @@ -11912,7 +11895,7 @@ "page": 137, "level": 8, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Wild Shape}", "entries": [ @@ -11931,7 +11914,7 @@ "page": 103, "level": 14, "traits": [ - "Bard" + "bard" ], "entries": [ "You soothe your allies' wounds with the power of your performance. You learn the {@spell soothing ballad} composition spell. Increase the number of Focus Points in your focus pool by 1." @@ -11948,9 +11931,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Charisma 14", "entries": [ @@ -11976,7 +11959,7 @@ "add_hash": "Druid", "level": 14, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Incredible Companion}", "entries": [ @@ -11991,7 +11974,7 @@ "add_hash": "Ranger", "level": 16, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Incredible Companion (Ranger)|CRB|Incredible Companion}", "entries": [ @@ -12004,8 +11987,8 @@ "page": 266, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -12093,7 +12076,7 @@ "page": 213, "level": 20, "traits": [ - "Wizard" + "wizard" ], "entries": [ "You can merge spells, producing multiple effects with a single casting. One slot of each level of spell you can cast, except 2nd level and 1st level, becomes a spell combination slot (this doesn't apply to cantrips). When you prepare your spells, you can fill a combination slot with a combination of two spells.", @@ -12109,7 +12092,7 @@ "page": 210, "level": 6, "traits": [ - "Wizard" + "wizard" ], "entries": [ "You've studied ways of overcoming the innate magical resistance that dragons, otherworldly beings, and certain other powerful creatures have. Any creature that has a status bonus to saving throws against magic reduces that bonus by 1 against your spells." @@ -12125,8 +12108,8 @@ }, "level": 16, "traits": [ - "Concentrate", - "Wizard" + "concentrate", + "wizard" ], "entries": [ "You've learned to alter choices you make when casting spells on yourself. After casting a spell on only yourself that offers several choices of effect (such as resist energy, spell immunity, or a polymorph spell that offers several potential forms), you can alter the choice you made when {@action Cast a Spell||Casting the Spell} (for instance, choosing a different type of damage for resist energy)", @@ -12144,11 +12127,11 @@ }, "level": 12, "traits": [ - "Attack", - "Barbarian", - "Concentrate", - "Instinct", - "Rage" + "attack", + "barbarian", + "concentrate", + "instinct", + "rage" ], "prerequisites": "spirit instinct", "entries": [ @@ -12165,11 +12148,11 @@ }, "level": 6, "traits": [ - "Barbarian", - "Divine", - "Instinct", - "Necromancy", - "Rage" + "barbarian", + "divine", + "instinct", + "necromancy", + "rage" ], "prerequisites": "spirit instinct", "entries": [ @@ -12186,8 +12169,8 @@ }, "level": 12, "traits": [ - "Fighter", - "Press" + "fighter", + "press" ], "requirements": "You are adjacent to an enemy.", "entries": [ @@ -12204,8 +12187,8 @@ }, "level": 12, "traits": [ - "Flourish", - "Rogue" + "flourish", + "rogue" ], "entries": [ "Leaping out from hiding, you assail your target when they least expect it. You {@action Stride} up to your Speed, but you must end your movement next to an enemy you're {@condition hidden} from or {@condition undetected} by. You then {@action Strike} that enemy; you remain {@condition hidden} from or {@condition undetected} by that creature until after you {@action Strike}. You can use Spring from the Shadows while Burrowing, Climbing, Flying, or Swimming instead of {@action Stride||Striding} if you have the corresponding movement type." @@ -12222,7 +12205,7 @@ }, "level": 14, "traits": [ - "Fighter" + "fighter" ], "trigger": "You roll initiative.", "entries": [ @@ -12240,7 +12223,7 @@ }, "level": 12, "traits": [ - "Monk" + "monk" ], "trigger": "You roll initiative.", "entries": [ @@ -12257,7 +12240,7 @@ }, "level": 4, "traits": [ - "Monk" + "monk" ], "trigger": "A creature within your reach uses a move action or leaves a square during a move action it's using.", "entries": [ @@ -12270,8 +12253,8 @@ "page": 267, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Acrobatics}", "entries": [ @@ -12286,7 +12269,7 @@ "add_hash": "Bard", "level": 6, "traits": [ - "Bard" + "bard" ], "entries": [ "You don't lose spells easily. If a reaction would disrupt your spellcasting action, attempt a DC {@flatDC 15} flat check. If you succeed, your action isn't disrupted." @@ -12299,7 +12282,7 @@ "add_hash": "Cleric", "level": 6, "traits": [ - "Cleric" + "cleric" ], "entries": [ "Confident in your technique, you don't lose spells easily. If a reaction would disrupt your spellcasting action, attempt a DC {@flatDC 15} flat check. If you succeed, your action isn't disrupted." @@ -12312,7 +12295,7 @@ "add_hash": "Druid", "level": 6, "traits": [ - "Druid" + "druid" ], "entries": [ "Confident in your technique, you don't lose spells easily. If a reaction would disrupt your spellcasting action, attempt a DC {@flatDC 15} flat check. If you succeed, your action isn't disrupted." @@ -12325,7 +12308,7 @@ "add_hash": "Sorcerer", "level": 6, "traits": [ - "Sorcerer" + "sorcerer" ], "entries": [ "You are confident in your spellcasting technique, and you are more easily able to retain your concentration when you {@action Cast a Spell}. If a reaction would disrupt your spellcasting action, attempt a DC {@flatDC 15} flat check. If you succeed, your action isn't disrupted." @@ -12338,7 +12321,7 @@ "add_hash": "Wizard", "level": 6, "traits": [ - "Wizard" + "wizard" ], "entries": [ "Confident in your technique, you don't easily lose your concentration when you {@action Cast a Spell}. If a reaction would disrupt your spellcasting action, attempt a DC {@flatDC 15} flat check. If you succeed, your action isn't disrupted." @@ -12350,7 +12333,7 @@ "page": 176, "level": 14, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Camouflage}, {@feat Animal Companion (Ranger)||Animal Companion}", "entries": [ @@ -12367,8 +12350,8 @@ }, "level": 8, "traits": [ - "Additive 2", - "Alchemist" + "additive 2", + "alchemist" ], "frequency": { "unit": "round", @@ -12385,7 +12368,7 @@ "page": 36, "level": 1, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "You have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you. You gain a +2 circumstance bonus to {@skill Perception} checks to notice unusual stonework. This bonus applies to checks to discover mechanical traps made of stone or {@condition hidden} within stone.", @@ -12398,7 +12381,7 @@ "page": 37, "level": 9, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "You have a deep reverence for and connection to stone. You gain {@spell meld into stone} as a 3rd-level divine innate spell that you can cast once per day.", @@ -12414,7 +12397,7 @@ "page": 134, "level": 1, "traits": [ - "Druid" + "druid" ], "prerequisites": "storm order", "entries": [ @@ -12431,7 +12414,7 @@ }, "level": 6, "traits": [ - "Druid" + "druid" ], "prerequisites": "storm order, tempest surge order spell", "trigger": "An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.", @@ -12446,8 +12429,8 @@ "page": 267, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Society}", "entries": [ @@ -12465,8 +12448,8 @@ "page": 267, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Religion}", "entries": [ @@ -12479,7 +12462,7 @@ "page": 103, "level": 16, "traits": [ - "Bard" + "bard" ], "prerequisites": "enigma muse, legendary in {@skill Occultism}", "entries": [ @@ -12492,7 +12475,7 @@ "page": 160, "level": 2, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@action Flurry of Blows}", "entries": [ @@ -12509,8 +12492,8 @@ "page": 267, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Thievery}", "entries": [ @@ -12529,9 +12512,9 @@ }, "level": 1, "traits": [ - "Barbarian", - "Flourish", - "Open" + "barbarian", + "flourish", + "open" ], "entries": [ "With a quick sprint, you dash up to your foe and swing. {@action Stride} twice. If you end your movement within melee reach of at least one enemy, you can make a melee {@action Strike} against that enemy. You can use Sudden Charge while {@action Burrow||Burrowing}, {@action Climb||Climbing}, {@action Fly||Flying}, or {@action Swim||Swimming} instead of {@action Stride||Striding} if you have the corresponding movement type." @@ -12548,9 +12531,9 @@ }, "level": 1, "traits": [ - "Fighter", - "Flourish", - "Open" + "fighter", + "flourish", + "open" ], "entries": [ "With a quick sprint, you dash up to your foe and swing. {@action Stride} twice. If you end your movement within melee reach of at least one enemy, you can make a melee {@action Strike} against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of {@action Stride||Striding} if you have the corresponding movement type." @@ -12567,7 +12550,7 @@ }, "level": 8, "traits": [ - "Barbarian" + "barbarian" ], "entries": [ "You swing at a foe while mid-leap. Make a {@action Leap}, {@action High Jump}, or {@action Long Jump} and attempt one melee {@action Strike} at any point during your jump. Immediately after the {@action Strike}, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright.", @@ -12585,7 +12568,7 @@ }, "level": 8, "traits": [ - "Fighter" + "fighter" ], "entries": [ "You make an impressive leap and swing while you soar. Make a {@action Leap}, {@action High Jump}, or {@action Long Jump} and attempt one melee {@action Strike} at any point during your jump. Immediately after the {@action Strike}, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright.", @@ -12599,7 +12582,7 @@ "page": 213, "level": 14, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "arcane bond", "entries": [ @@ -12612,7 +12595,7 @@ "page": 58, "level": 5, "traits": [ - "Half-elf" + "half-elf" ], "entries": [ "The elven magic in your blood manifests as a force you can use to become more appealing or alluring. You can cast 1st-level {@spell charm} as an arcane innate spell once per day." @@ -12624,7 +12607,7 @@ "page": 52, "level": 1, "traits": [ - "Halfling" + "halfling" ], "entries": [ "Whether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase. If you roll a success on an {@skill Acrobatics} check to {@action Balance} or an {@skill Athletics} check to {@action Climb}, you get a critical success instead.", @@ -12637,8 +12620,8 @@ "page": 267, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Survival}", "entries": [ @@ -12656,7 +12639,7 @@ }, "level": 14, "traits": [ - "Cleric" + "cleric" ], "trigger": "You critically hit a creature that is not on its home plane.", "requirements": "You have a {@spell banishment} spell prepared.", @@ -12677,7 +12660,7 @@ }, "level": 18, "traits": [ - "Monk" + "monk" ], "trigger": "Your turn ends and you have a status penalty to your Speed or are {@condition immobilized} or {@condition slowed}.", "entries": [ @@ -12690,8 +12673,8 @@ "page": 267, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Stealth}", "entries": [ @@ -12704,7 +12687,7 @@ "page": 173, "level": 6, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "expert in {@skill Survival}, {@feat Experienced Tracker}", "entries": [ @@ -12724,8 +12707,8 @@ }, "level": 4, "traits": [ - "Barbarian", - "Flourish" + "barbarian", + "flourish" ], "entries": [ "You make a wide, arcing swing. Make a single melee {@action Strike} and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other.", @@ -12744,8 +12727,8 @@ }, "level": 4, "traits": [ - "Fighter", - "Flourish" + "fighter", + "flourish" ], "entries": [ "You make a wide, arcing swing. Make a melee {@action Strike} and compare the attack roll result to the AC of up to two foes, each of whom must be within your melee reach and adjacent to each other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty.", @@ -12758,7 +12741,7 @@ "page": 103, "level": 20, "traits": [ - "Bard" + "bard" ], "prerequisites": "{@feat Harmonize}", "entries": [ @@ -12771,7 +12754,7 @@ "page": 187, "level": 10, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "scoundrel racket, {@action Debilitating Strike}", "entries": [ @@ -12795,7 +12778,7 @@ }, "level": 14, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Tangled Forest Stance}", "requirements": "You are in Tangled Forest Stance.", @@ -12813,8 +12796,8 @@ }, "level": 8, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "requirements": "You are unarmored.", "entries": [ @@ -12835,9 +12818,9 @@ }, "level": 14, "traits": [ - "Concentrate", - "Press", - "Ranger" + "concentrate", + "press", + "ranger" ], "prerequisites": "{@feat Hunter's Aim}", "entries": [ @@ -12851,8 +12834,8 @@ "page": 267, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Survival}", "entries": [ @@ -12866,7 +12849,7 @@ "page": 174, "level": 8, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "master in {@skill Survival}, {@feat Favored Terrain}", "entries": [ @@ -12879,8 +12862,8 @@ "page": 267, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Stealth}", "entries": [ @@ -12894,8 +12877,8 @@ "page": 268, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Intimidation}", "entries": [ @@ -12912,9 +12895,9 @@ }, "level": 10, "traits": [ - "Auditory", - "Barbarian", - "Rage" + "auditory", + "barbarian", + "rage" ], "prerequisites": "{@feat Intimidating Glare}", "entries": [ @@ -12927,7 +12910,7 @@ "page": 135, "level": 4, "traits": [ - "Druid" + "druid" ], "prerequisites": "{@feat Wild Shape}", "entries": [ @@ -12944,8 +12927,8 @@ }, "level": 8, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "requirements": "You have a foe {@condition grabbed}.", "entries": [ @@ -12966,7 +12949,7 @@ }, "level": 6, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Tiger Stance}", "requirements": "You are in Tiger Stance.", @@ -12985,8 +12968,8 @@ }, "level": 1, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "requirements": "You are unarmored.", "entries": [ @@ -13003,7 +12986,7 @@ "page": 164, "level": 14, "traits": [ - "Monk" + "monk" ], "entries": [ "You cease aging. In addition, you gain a +2 status bonus to saving throws against poisons and diseases, and you gain resistance to poison damage equal to half your level." @@ -13015,7 +12998,7 @@ "page": 139, "level": 14, "traits": [ - "Druid" + "druid" ], "entries": [ "With primal magic sustaining you, you cease aging. The overflowing primal energy gives you a +2 status bonus to saves against diseases and primal magic." @@ -13027,7 +13010,7 @@ "page": 52, "level": 1, "traits": [ - "Halfling" + "halfling" ], "entries": [ "You have learned how to use your sling to fell enormous creatures. When you hit on an attack with a sling against a Large or larger creature, increase the size of the weapon damage die by one step (details on increasing weapon damage die sizes can be found on page 279)." @@ -13039,8 +13022,8 @@ "page": 268, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -13053,10 +13036,10 @@ "page": 92, "level": 12, "traits": [ - "Barbarian", - "Instinct", - "Polymorph", - "Transmutation" + "barbarian", + "instinct", + "polymorph", + "transmutation" ], "prerequisites": "giant instinct, {@feat Giant's Stature}", "entries": [ @@ -13070,7 +13053,7 @@ "page": 177, "level": 20, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "legendary in {@skill Survival}", "entries": [ @@ -13083,7 +13066,7 @@ "page": 165, "level": 14, "traits": [ - "Monk" + "monk" ], "entries": [ "You have transcended the barriers between words and meaning. You can speak and understand all spoken languages." @@ -13095,7 +13078,7 @@ "page": 268, "level": 1, "traits": [ - "General" + "general" ], "entries": [ "You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level.", @@ -13108,10 +13091,10 @@ "page": 268, "level": 1, "traits": [ - "Downtime", - "General", - "Manipulate", - "Skill" + "downtime", + "general", + "manipulate", + "skill" ], "prerequisites": "trained in {@skill Nature}", "entries": [ @@ -13132,7 +13115,7 @@ "page": 183, "level": 1, "traits": [ - "Rogue" + "rogue" ], "entries": [ "You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to {@skill Perception} checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren't {@action Search||Searching}, you get a check to find traps that normally require you to be {@action Search||Searching}. You still need to meet any other requirements to find the trap.", @@ -13148,18 +13131,10 @@ "unit": "action" }, "level": 1, - "featType": { - "skill": [ - "Arcana", - "Nature", - "Occultism", - "Religion" - ] - }, "traits": [ - "General", - "Manipulate", - "Skill" + "general", + "manipulate", + "skill" ], "prerequisites": "trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}", "entries": [ @@ -13187,8 +13162,8 @@ }, "level": 18, "traits": [ - "Concentrate", - "Rogue" + "concentrate", + "rogue" ], "trigger": "You specify the trigger when you make your daily preparations (see Requirements below).", "requirements": "When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the {@action Ready} action. You also choose a {@filter single spell|spells||level=1;2;3;4|Tradition & Spell List=arcane;divine;occult;primal|components=!cost|Miscellaneous=Has Targets|Cast Time=Varies;Action;Two-Action;Three-Action;Free Action;Minutes;Rounds} from the arcane, divine, occult, or primal list of 4th level or lower. The spell can't have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it.", @@ -13203,7 +13178,7 @@ "page": 149, "level": 6, "traits": [ - "Fighter" + "fighter" ], "prerequisites": "{@feat Double Shot}", "entries": [ @@ -13219,7 +13194,7 @@ "page": 177, "level": 20, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Shared Prey}", "entries": [ @@ -13232,7 +13207,7 @@ "page": 101, "level": 4, "traits": [ - "Bard" + "bard" ], "entries": [ "You learn the {@spell triple time} composition cantrip (page 387), which speeds up you and your allies for a round." @@ -13244,7 +13219,7 @@ "page": 80, "level": 14, "traits": [ - "Alchemist" + "alchemist" ], "prerequisites": "{@feat Greater Debilitating Bomb}", "entries": [ @@ -13261,7 +13236,7 @@ }, "level": 14, "traits": [ - "Bard" + "bard" ], "prerequisites": "enigma muse", "entries": [ @@ -13278,8 +13253,8 @@ }, "level": 20, "traits": [ - "Concentrate", - "Druid" + "concentrate", + "druid" ], "prerequisites": "{@feat Dragon Shape}, {@feat Wild Shape}", "entries": [ @@ -13293,7 +13268,7 @@ "page": 122, "level": 2, "traits": [ - "Cleric" + "cleric" ], "entries": [ "Undead harmed by your positive energy might flee, compelled by an innate aversion to the force opposite undeath. When you use a {@spell heal} spell to damage undead, each undead of your level or lower that critically fails its save gains the {@condition fleeing} condition for 1 round." @@ -13309,7 +13284,7 @@ }, "level": 1, "traits": [ - "Rogue" + "rogue" ], "requirements": "You are wielding two melee weapons, each in a different hand.", "entries": [ @@ -13327,7 +13302,7 @@ }, "level": 4, "traits": [ - "Fighter" + "fighter" ], "requirements": "You are wielding two melee weapons, one in each hand.", "entries": [ @@ -13348,7 +13323,7 @@ }, "level": 4, "traits": [ - "Ranger" + "ranger" ], "requirements": "You are wielding two melee weapons, one in each hand.", "entries": [ @@ -13366,7 +13341,7 @@ }, "level": 10, "traits": [ - "Fighter" + "fighter" ], "trigger": "A creature within your reach critically fails a {@action Strike} against you.", "requirements": "You are benefiting from {@feat Twin Parry (Fighter)|CRB|Twin Parry}.", @@ -13385,7 +13360,7 @@ }, "level": 10, "traits": [ - "Ranger" + "ranger" ], "trigger": "A creature within your reach critically fails a {@action Strike} against you.", "requirements": "You are benefiting from {@feat Twin Parry (Fighter)|CRB|Twin Parry}.", @@ -13403,8 +13378,8 @@ }, "level": 1, "traits": [ - "Flourish", - "Ranger" + "flourish", + "ranger" ], "frequency": { "unit": "round", @@ -13426,8 +13401,8 @@ }, "level": 16, "traits": [ - "Fighter", - "Stance" + "fighter", + "stance" ], "prerequisites": "{@feat Twin Parry (Fighter)|CRB|Twin Parry}", "requirements": "You are wielding two melee weapons, one in each hand.", @@ -13445,7 +13420,7 @@ }, "level": 6, "traits": [ - "Rogue" + "rogue" ], "requirements": "Your last action was a melee {@action Strike} that dealt sneak attack damage to a {@condition flat-footed} target.", "entries": [ @@ -13462,9 +13437,9 @@ }, "level": 14, "traits": [ - "Fighter", - "Flourish", - "Press" + "fighter", + "flourish", + "press" ], "requirements": "You are wielding two weapons, each in a different hand.", "entries": [ @@ -13478,7 +13453,7 @@ "page": 177, "level": 16, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "{@feat Snare Specialist}", "entries": [ @@ -13495,7 +13470,7 @@ "page": 115, "level": 18, "traits": [ - "Champion" + "champion" ], "prerequisites": "{@feat Mercy}", "entries": [ @@ -13508,7 +13483,7 @@ "page": 177, "level": 20, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "wild stride", "entries": [ @@ -13521,7 +13496,7 @@ "page": 184, "level": 2, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "thief racket", "entries": [ @@ -13534,7 +13509,7 @@ "page": 36, "level": 1, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear.", @@ -13548,7 +13523,7 @@ "page": 79, "level": 12, "traits": [ - "Alchemist" + "alchemist" ], "prerequisites": "{@feat Far Lobber}", "entries": [ @@ -13567,7 +13542,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Rogue Dedication}", "entries": [ @@ -13580,7 +13555,7 @@ "page": 58, "level": 13, "traits": [ - "Human" + "human" ], "prerequisites": "{@feat Unconventional Weaponry}, trained in the weapon you chose for {@feat Unconventional Weaponry}", "entries": [ @@ -13593,7 +13568,7 @@ "page": 57, "level": 1, "traits": [ - "Human" + "human" ], "entries": [ "You've familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as {@trait dwarf}, {@trait goblin}, or {@trait orc}) or that is common in another culture. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a simple weapon.", @@ -13609,8 +13584,8 @@ "page": 268, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Athletics}", "entries": [ @@ -13623,7 +13598,7 @@ "page": 52, "level": 1, "traits": [ - "Halfling" + "halfling" ], "entries": [ "You were forced into service as a laborer, either pressed into indentured servitude or shackled by the evils of slavery, but you've since escaped and have trained to ensure you'll never be caught again. Whenever you roll a success on a check to {@action Escape} or a saving throw against an effect that would impose the {@condition grabbed} or {@condition restrained} condition on you, you get a critical success instead. Whenever a creature rolls a failure on a check to {@action Grapple} you, they get a critical failure instead. If a creature uses the Grab ability on you, it must succeed at an {@skill Athletics} check to grab you instead of automatically grabbing you." @@ -13635,8 +13610,8 @@ "page": 268, "level": 15, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "legendary in {@skill Arcana}", "entries": [ @@ -13649,7 +13624,7 @@ "page": 109, "level": 1, "traits": [ - "Champion" + "champion" ], "prerequisites": "liberator cause", "entries": [ @@ -13666,7 +13641,7 @@ }, "level": 13, "traits": [ - "Elf" + "elf" ], "prerequisites": "{@feat Expert Longevity}", "frequency": { @@ -13683,7 +13658,7 @@ "page": 211, "level": 8, "traits": [ - "Wizard" + "wizard" ], "prerequisites": "universalist wizard, {@feat Hand of the Apprentice}", "entries": [ @@ -13697,8 +13672,8 @@ "page": 268, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Lore}", "entries": [ @@ -13712,7 +13687,7 @@ "page": 268, "level": 3, "traits": [ - "General" + "general" ], "entries": [ "You've learned how to handle situations when you're out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. If you're 7th level or higher, the bonus increases to your full level instead. This doesn't allow you to use the skill's trained actions." @@ -13728,10 +13703,10 @@ }, "level": 10, "traits": [ - "Bard", - "Concentrate", - "Manipulate", - "Metamagic" + "bard", + "concentrate", + "manipulate", + "metamagic" ], "prerequisites": "polymath muse", "entries": [ @@ -13744,7 +13719,7 @@ "page": 40, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "Your mystic control and meditations allow you to resist external influences upon your consciousness. Whenever you are affected by a {@trait mental} effect that lasts at least 2 rounds, you can reduce the duration by 1 round.", @@ -13757,7 +13732,7 @@ "page": 36, "level": 1, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "You heart aches for vengeance against those who have wronged your people. Choose one of the following dwarven ancestral foes when you gain Vengeful Hatred: drow, duergar, giant, or orc. You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with that trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice.", @@ -13771,8 +13746,8 @@ "page": 111, "level": 2, "traits": [ - "Champion", - "Oath" + "champion", + "oath" ], "prerequisites": "paladin cause", "entries": [ @@ -13789,8 +13764,8 @@ }, "level": 14, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "prerequisites": "{@feat Come and Get Me}", "trigger": "A creature within your reach succeeds or critically succeeds at an attack against you.", @@ -13805,7 +13780,7 @@ "page": 139, "level": 14, "traits": [ - "Druid" + "druid" ], "prerequisites": "leaf order", "entries": [ @@ -13819,7 +13794,7 @@ "page": 122, "level": 2, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "harmful font or healing font, deity that allows clerics to have both fonts", "entries": [ @@ -13835,7 +13810,7 @@ "page": 100, "level": 1, "traits": [ - "Bard" + "bard" ], "prerequisites": "polymath muse", "entries": [ @@ -13849,7 +13824,7 @@ "page": 101, "level": 4, "traits": [ - "Bard" + "bard" ], "prerequisites": "polymath muse", "entries": [ @@ -13862,7 +13837,7 @@ "page": 49, "level": 1, "traits": [ - "Goblin" + "goblin" ], "entries": [ "Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet farther when you take the {@action Sneak} action, up to your Speed.", @@ -13878,7 +13853,7 @@ "page": 49, "level": 13, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@feat Very Sneaky}", "entries": [ @@ -13891,7 +13866,7 @@ "page": 187, "level": 10, "traits": [ - "Rogue" + "rogue" ], "prerequisites": "ruffian racket, {@action Debilitating Strike}", "entries": [ @@ -13915,8 +13890,8 @@ }, "level": 18, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "entries": [ "You make a vicious attack that maims your enemy. Make a melee {@action Strike}. If the {@action Strike} hits and deals damage, the target is {@condition drained 1}, or {@condition drained 2} on a critical success." @@ -13932,7 +13907,7 @@ }, "level": 5, "traits": [ - "Orc" + "orc" ], "trigger": "You bring a foe to 0 Hit Points.", "entries": [ @@ -13946,8 +13921,8 @@ "page": 268, "level": 1, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Performance}", "entries": [ @@ -14011,7 +13986,7 @@ "page": 45, "level": 9, "traits": [ - "Gnome" + "gnome" ], "entries": [ "Your connection to the First World has grown, and its positive energy flows into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your Constitution modifier × half your level. This is cumulative with any healing you receive from {@action Treat Wounds}." @@ -14023,8 +13998,8 @@ "page": 269, "level": 7, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Athletics}", "entries": [ @@ -14046,7 +14021,7 @@ }, "level": 8, "traits": [ - "Monk" + "monk" ], "entries": [ "You defy gravity, traversing vertical planes as easily as the ground. {@action Stride} up to your Speed. You must start your movement on a horizontal surface. During this movement, you can run up vertical surfaces, like walls, at your full Speed. If you end the {@action Stride} off the ground, you fall after taking your next action or when your turn ends, whichever comes first (though you can {@action Grab an Edge}, if applicable). If you have {@feat Water Step} or a similar ability, Wall Run lets you run along flimsy vertical surfaces, as well as vertical liquids, such as a waterfall." @@ -14058,8 +14033,8 @@ "page": 269, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Medicine}", "entries": [ @@ -14076,7 +14051,7 @@ }, "level": 8, "traits": [ - "Ranger" + "ranger" ], "entries": [ "By pointing out vulnerabilities, you grant the benefits listed in {@action Hunt Prey} and your hunter's edge benefit to an ally until the end of their next turn. Depending on whether you call out or use gestures, this action gains either the {@trait auditory} or {@trait visual} trait." @@ -14092,7 +14067,7 @@ "page": 176, "level": 14, "traits": [ - "Ranger" + "ranger" ], "entries": [ "You can convey your prey's location to your allies, no matter how well {@condition hidden} it is. As long as your hunted prey is {@condition observed} by you, all your allies who roll failures and critical failures when Seeking it get a success instead. Your allies need to be able to see or hear you to gain this benefit. You have to be able to call out or use gestures for your allies to get this benefit." @@ -14104,7 +14079,7 @@ "page": 175, "level": 10, "traits": [ - "Ranger" + "ranger" ], "prerequisites": "master in {@skill Stealth}", "entries": [ @@ -14117,8 +14092,8 @@ "page": 269, "level": 2, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "expert in {@skill Thievery}", "entries": [ @@ -14131,7 +14106,7 @@ "page": 52, "level": 1, "traits": [ - "Halfling" + "halfling" ], "entries": [ "Your communal lifestyle causes you to pay close attention to the people around you, allowing you to more easily notice when they act out of character. You gain a +2 circumstance bonus to {@skill Perception} checks when using the {@action Sense Motive} basic action to notice enchanted or possessed characters. If you aren't actively using {@action Sense Motive} on an enchanted or possessed character, the GM rolls a secret check, without the usual circumstance and with a \u20132 circumstance penalty, for you to potentially notice the enchantment or possession anyway.", @@ -14145,7 +14120,7 @@ "page": 162, "level": 6, "traits": [ - "Monk" + "monk" ], "entries": [ "You can {@action Stride} across liquid and surfaces that don't support your weight. This benefit lasts only during your movement. If you end your movement on a surface that can't support you, you fall in or it collapses as normal." @@ -14157,7 +14132,7 @@ "page": 269, "level": 1, "traits": [ - "General" + "general" ], "entries": [ "You become trained in all simple weapons. If you were already trained in all simple weapons, you become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice." @@ -14170,7 +14145,7 @@ "page": 153, "level": 20, "traits": [ - "Fighter" + "fighter" ], "entries": [ "Your skill with weapons lets you attack swiftly at all times.", @@ -14183,7 +14158,7 @@ "page": 110, "level": 1, "traits": [ - "Champion" + "champion" ], "prerequisites": "redeemer cause", "entries": [ @@ -14200,7 +14175,7 @@ }, "level": 6, "traits": [ - "Monk" + "monk" ], "requirements": "You have a creature {@condition grabbed} or {@condition restrained}.", "entries": [ @@ -14229,9 +14204,9 @@ }, "level": 14, "traits": [ - "Barbarian", - "Flourish", - "Open" + "barbarian", + "flourish", + "open" ], "entries": [ "You attack all nearby adversaries. Make a melee {@action Strike} against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks." @@ -14248,9 +14223,9 @@ }, "level": 14, "traits": [ - "Fighter", - "Flourish", - "Open" + "fighter", + "flourish", + "open" ], "entries": [ "You attack all nearby adversaries. Make a melee {@action Strike} against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks." @@ -14262,11 +14237,14 @@ "page": 160, "level": 4, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "entries": [ "You can restore your health by tapping into your ki. You gain the wholeness of body ki spell (page 402). Increase the number of Focus Points in your focus pool by 1." + ], + "leadsTo": [ + "Endurance Of The Rooted Tree|EC6" ] }, { @@ -14280,9 +14258,9 @@ }, "level": 1, "traits": [ - "Druid", - "Manipulate", - "Metamagic" + "druid", + "manipulate", + "metamagic" ], "entries": [ "You manipulate the energy of your spell, causing it to spread out and affect a wider area. If the next action you use is to {@action Cast a Spell} that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line." @@ -14299,9 +14277,9 @@ }, "level": 1, "traits": [ - "Manipulate", - "Metamagic", - "Sorcerer" + "manipulate", + "metamagic", + "sorcerer" ], "entries": [ "You manipulate the energy of your spell, causing it to affect a wider area. If the next action you use is to {@action Cast a Spell} that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line." @@ -14318,9 +14296,9 @@ }, "level": 1, "traits": [ - "Manipulate", - "Metamagic", - "Wizard" + "manipulate", + "metamagic", + "wizard" ], "entries": [ "You manipulate the energy of your spell, causing it to affect a wider area. If the next action you use is to {@action Cast a Spell} that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line." @@ -14332,7 +14310,7 @@ "page": 172, "level": 2, "traits": [ - "Ranger" + "ranger" ], "entries": [ "You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use {@skill Diplomacy} to {@action Make an Impression} on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case." @@ -14344,7 +14322,7 @@ "page": 134, "level": 1, "traits": [ - "Druid" + "druid" ], "prerequisites": "wild order", "entries": [ @@ -14376,11 +14354,11 @@ }, "level": 14, "traits": [ - "Air", - "Concentrate", - "Evocation", - "Manipulate", - "Monk" + "air", + "concentrate", + "evocation", + "manipulate", + "monk" ], "prerequisites": "{@feat Wild Winds Initiate}", "requirements": "You are in wild winds stance.", @@ -14395,7 +14373,7 @@ "page": 163, "level": 8, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "entries": [ @@ -14414,7 +14392,7 @@ "page": 137, "level": 8, "traits": [ - "Druid" + "druid" ], "prerequisites": "storm order", "entries": [ @@ -14430,7 +14408,7 @@ "page": 163, "level": 10, "traits": [ - "Monk" + "monk" ], "prerequisites": "ki spells", "entries": [ @@ -14447,7 +14425,7 @@ }, "level": 10, "traits": [ - "Monk" + "monk" ], "frequency": { "unit": "round", @@ -14468,9 +14446,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Intelligence 14", "entries": [ @@ -14497,7 +14475,7 @@ }, "level": 6, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Wolf Stance}", "requirements": "You are in Wolf Stance.", @@ -14515,8 +14493,8 @@ }, "level": 1, "traits": [ - "Monk", - "Stance" + "monk", + "stance" ], "requirements": "You are unarmored.", "entries": [ @@ -14533,7 +14511,7 @@ "page": 135, "level": 4, "traits": [ - "Druid" + "druid" ], "prerequisites": "leaf order", "entries": [ @@ -14550,8 +14528,8 @@ }, "level": 4, "traits": [ - "Barbarian", - "Rage" + "barbarian", + "rage" ], "trigger": "You take damage and are capable of entering a rage.", "entries": [ @@ -14564,7 +14542,7 @@ "page": 115, "level": 14, "traits": [ - "Champion" + "champion" ], "requirements": "Dragonslayer Oath.", "entries": [ @@ -14583,10 +14561,10 @@ }, "level": 1, "traits": [ - "Emotion", - "Fear", - "Mental", - "Rogue" + "emotion", + "fear", + "mental", + "rogue" ], "prerequisites": "trained in {@skill Intimidation}", "trigger": "You reduce an enemy to 0 hit points.", diff --git a/data/feats/feats-ec1.json b/data/feats/feats-ec1.json index 504be0aa7d..2e234f2eda 100644 --- a/data/feats/feats-ec1.json +++ b/data/feats/feats-ec1.json @@ -11,8 +11,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "{@feat Staff Acrobat Dedication|EC1}", "requirements": "You are wielding your staff.", @@ -35,10 +35,10 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Concentrate", - "Manipulate" + "uncommon", + "archetype", + "concentrate", + "manipulate" ], "prerequisites": "{@feat Juggler Dedication|EC1}", "trigger": "Your turn begins.", @@ -57,11 +57,11 @@ }, "level": 2, "traits": [ - "Uncommon", - "Concentrate", - "General", - "Manipulate", - "Skill" + "uncommon", + "concentrate", + "general", + "manipulate", + "skill" ], "prerequisites": "Dexterity 16, trained in {@skill Performance}", "entries": [ @@ -84,9 +84,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Dexterity 14", "entries": [ @@ -116,9 +116,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Press" + "uncommon", + "archetype", + "press" ], "prerequisites": "{@feat Staff Acrobat Dedication|EC1}", "requirements": "You are wielding your staff.", @@ -141,8 +141,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "master in {@skill Performance}, {@feat Juggler Dedication|EC1}", "requirements": "You are Juggling a thrown weapon.", @@ -165,8 +165,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "legendary in {@skill Performance}, {@feat Juggler Dedication|EC1}", "trigger": "A creature within 10 feet of you uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.", @@ -191,10 +191,10 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Attack", - "Open" + "uncommon", + "archetype", + "attack", + "open" ], "prerequisites": "{@feat Staff Acrobat Dedication|EC1}", "requirements": "You are wielding your staff.", @@ -214,8 +214,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "expert in {@skill Performance}, {@feat Juggler Dedication|EC1}", "entries": [ @@ -237,10 +237,10 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Concentrate", - "Manipulate" + "uncommon", + "archetype", + "concentrate", + "manipulate" ], "prerequisites": "expert in {@skill Acrobatics}, {@feat Juggler Dedication|EC1}", "trigger": "An item falls within your reach or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon.", @@ -260,9 +260,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Dexterity 16; trained in {@skill Acrobatics}; trained in {@skill Athletics}; trained with at least one of the following weapons: staff, bo staff, halfling sling staff, or any weapon in the spear or {@group polearm} (referred to in this archetype as \"your staff\")", "entries": [ @@ -292,9 +292,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Flourish" + "uncommon", + "archetype", + "flourish" ], "prerequisites": "{@feat Staff Acrobat Dedication|EC1}", "requirements": "You are wielding your staff.", @@ -317,10 +317,10 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Flourish", - "Stance" + "uncommon", + "archetype", + "flourish", + "stance" ], "prerequisites": "{@feat Staff Acrobat Dedication|EC1}, expert proficiency in your staff", "requirements": "You are wielding your staff, which must have the {@trait parry} trait.", diff --git a/data/feats/feats-ec2.json b/data/feats/feats-ec2.json index 70cd834df0..1abf1ad197 100644 --- a/data/feats/feats-ec2.json +++ b/data/feats/feats-ec2.json @@ -11,13 +11,13 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Trained in {@skill Nature}", "entries": [ - "You gain the services of a young animal companion that travels with you and obeys simple commands as best as it can (Core Rulebook 214). This trained animal is trained in {@skill Performance} instead of the skill listed for its type." + "You gain the services of a {@quickref young animal companion||0|young animal companions} that travels with you and obeys simple commands as best as it can. This trained animal is trained in {@skill Performance} instead of the skill listed for its type." ], "special": "You can't select another dedication feat until you've gained two other feats from the animal trainer archetype." }, @@ -32,8 +32,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "Animal Trainer Dedication", "entries": [ @@ -51,9 +51,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Skill" + "uncommon", + "archetype", + "skill" ], "prerequisites": "Master in {@skill Nature}, Animal Trainer Dedication", "entries": [ @@ -71,12 +71,16 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "Animal Trainer Dedication", "entries": [ "Your animal companion grows up, becoming a mature animal companion. Increase its proficiency rank in {@skill Performance} to expert instead of one of the three skill increases for mature. It gains the Mesmerizing {@skill Performance} advanced maneuver (see below), rather than the normal advanced maneuver for its type." + ], + "leadsTo": [ + "Splendid Companion|EC2", + "Specialized Companion|EC2" ] }, { @@ -90,8 +94,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "{@feat Splendid Companion|ec2}", "entries": [ @@ -109,12 +113,15 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "{@feat Mature Trained Companion|ec2}", "entries": [ "Your animal companion continues to develop. It becomes a nimble or savage animal companion (your choice), gaining abilities determined by its type. Increase its proficiency rank in {@skill Performance} to master instead of {@skill Athletics} or {@skill Acrobatics}." + ], + "leadsTo": [ + "Specialized Companion|EC2" ] } ] diff --git a/data/feats/feats-ec3.json b/data/feats/feats-ec3.json index 8b9cdd9dae..040487c6db 100644 --- a/data/feats/feats-ec3.json +++ b/data/feats/feats-ec3.json @@ -11,8 +11,8 @@ ] }, "traits": [ - "Archetype", - "Curse" + "archetype", + "curse" ], "prerequisites": "{@feat Golem Grafter Dedication|EC3}, expert in unarmed attacks", "entries": [ @@ -31,7 +31,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Turpin Rowe Lumberjack Dedication|EC3}", "entries": [ @@ -49,7 +49,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Turpin Rowe Lumberjack Dedication|EC3}", "entries": [ @@ -66,8 +66,8 @@ }, "level": 1, "traits": [ - "Manipulate", - "Shoony" + "manipulate", + "shoony" ], "requirements": "You are standing on dirt, sand, snow, or similar particulate material.", "entries": [ @@ -81,7 +81,7 @@ "page": 72, "level": 1, "traits": [ - "Shoony" + "shoony" ], "entries": [ "Your polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers' trust. While you are in a settlement, when you roll a critical failure on a {@skill Diplomacy} check to {@action Gather Information} or {@action Make an Impression}, you get a failure instead." @@ -98,9 +98,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "expert in {@skill Arcana} and {@skill Crafting}, or an ally with expert proficiency in those skills willing to augment you", "entries": [ @@ -120,7 +120,7 @@ "page": 72, "level": 1, "traits": [ - "Shoony" + "shoony" ], "entries": [ "You gain a +1 circumstance bonus to {@skill Crafting} checks to {@action Repair} non-magical items, and you don't need a repair kit for such repairs as long as you have any amount of junk, spare parts, or debris at your disposal." @@ -132,7 +132,7 @@ "page": 72, "level": 1, "traits": [ - "Shoony" + "shoony" ], "entries": [ "You are always prepared for fights that frequently disrupt seemingly peaceful times. When you use an improvised weapon or a shoddy weapon, you don't take the \u20132 item penalty to attack rolls." @@ -144,7 +144,7 @@ "page": 73, "level": 9, "traits": [ - "Shoony" + "shoony" ], "prerequisites": "Improvisational Defender", "entries": [ @@ -163,7 +163,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Golem Grafter Dedication|EC3}", "entries": [ @@ -202,8 +202,8 @@ ] }, "traits": [ - "Archetype", - "Prestige" + "archetype", + "prestige" ], "prerequisites": "{@feat Golem Grafter Dedication|EC3}", "entries": [ @@ -225,7 +225,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Turpin Rowe Lumberjack Dedication|EC3}", "requirements": "You and an adjacent creature are both on a narrow surface or uneven ground and the other creature is {@condition flat-footed}.", @@ -240,7 +240,7 @@ "page": 73, "level": 5, "traits": [ - "Shoony" + "shoony" ], "entries": [ "You have incredible empathy for your friends and family, and you have an innate timing for helping others in distress.", @@ -253,7 +253,7 @@ "page": 73, "level": 5, "traits": [ - "Shoony" + "shoony" ], "prerequisites": "paddler shoony", "entries": [ @@ -275,8 +275,8 @@ ] }, "traits": [ - "Archetype", - "Prestige" + "archetype", + "prestige" ], "prerequisites": "{@feat Golem Grafter Dedication|EC3}", "frequency": { @@ -293,9 +293,9 @@ "page": 67, "level": 1, "traits": [ - "Uncommon", - "General", - "Skill" + "uncommon", + "general", + "skill" ], "prerequisites": "trained in {@skill Lore||Zevgavizeb Lore}", "entries": [ @@ -308,7 +308,7 @@ "page": 72, "level": 1, "traits": [ - "Shoony" + "shoony" ], "entries": [ "You are used to ducking under foes and can scurry around the battlefield with ease. You gain a +1 circumstance bonus to {@skill Acrobatics} checks to {@action Tumble Through} the spaces of Medium or larger enemies, and the presence of an enemy doesn't make the squares difficult terrain." @@ -320,7 +320,7 @@ "page": 72, "level": 1, "traits": [ - "Shoony" + "shoony" ], "entries": [ "Growing up in shoony society, you learned the value of honesty, friendship, and hard work, even during trying times. You gain the trained proficiency rank in {@skill Diplomacy} and {@skill Survival}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Shoony Lore}." @@ -332,7 +332,7 @@ "page": 73, "level": 9, "traits": [ - "Shoony" + "shoony" ], "prerequisites": "Dig Quickly", "entries": [ @@ -345,7 +345,7 @@ "page": 73, "level": 13, "traits": [ - "Shoony" + "shoony" ], "prerequisites": "Loyal Empath", "entries": [ @@ -358,7 +358,7 @@ "page": 73, "level": 5, "traits": [ - "Shoony" + "shoony" ], "prerequisites": "{@feat Scamper|APG} Underfoot", "entries": [ @@ -376,9 +376,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Survival}", "access": "You must befriend at least one Turpin Rowe logger.", @@ -399,7 +399,7 @@ "page": 73, "level": 13, "traits": [ - "Shoony" + "shoony" ], "prerequisites": "Handy with Your Paws", "entries": [ @@ -417,7 +417,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Turpin Rowe Lumberjack Dedication|EC3}", "entries": [ diff --git a/data/feats/feats-ec6.json b/data/feats/feats-ec6.json index de97a4cb65..88d6c2ff76 100644 --- a/data/feats/feats-ec6.json +++ b/data/feats/feats-ec6.json @@ -10,8 +10,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Barbarian" + "uncommon", + "barbarian" ], "entries": [ "You have learned from the brute destructive power of xulgaths and their kind. You make a melee {@action Strike} that ignores any resistances the target has. If you target a solid unattended object or surface with your {@action Strike}, you might automatically destroy it without an attack roll. If you target any object or surface with Hardness 20 or less that isn't a magic item or the effect of a spell, you destroy it. If the target object or surface is a magic item or the effect of a spell, you attempt to counteract it using your attack bonus with the {@action Strike} for the counteract check. On a successful counteract check, you destroy the object or surface unless it has Hardness greater than 20, is an artifact, or is similarly difficult to destroy. You destroy up to a 5-foot cube of an object or surface larger than Medium." @@ -27,9 +27,9 @@ }, "level": 20, "traits": [ - "Uncommon", - "Additive 2", - "Alchemist" + "uncommon", + "additive 2", + "alchemist" ], "frequency": { "unit": "minute", @@ -50,8 +50,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "prerequisites": "{@feat Fiendsbane Oath}", "trigger": "You use your champion's reaction, triggered by a fiend within your reach.", @@ -69,8 +69,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Cleric" + "uncommon", + "cleric" ], "prerequisites": "healing font", "trigger": "Any ally within 30 feet that you can heal with your {@spell heal} spell would take damage from an attack or effect from a source you can observe.", @@ -87,8 +87,8 @@ "page": 72, "level": 20, "traits": [ - "Uncommon", - "Monk" + "uncommon", + "monk" ], "prerequisites": "{@feat Wholeness of Body}", "entries": [ @@ -101,8 +101,8 @@ "page": 72, "level": 20, "traits": [ - "Uncommon", - "Ranger" + "uncommon", + "ranger" ], "entries": [ "By adopting resonant reflections, you have learned to copy the abilities of other creatures as well. When you use {@action Hunt Prey} on a foe within 100 feet, you gain resistance 10 to all damage types that target has resistance or immunity to for as long as the foe remains within 100 feet." @@ -118,8 +118,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Wizard" + "uncommon", + "wizard" ], "prerequisites": "{@feat Reprepare Spell}", "entries": [ @@ -137,8 +137,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Fighter" + "uncommon", + "fighter" ], "prerequisites": "{@feat Dueling Riposte}, {@feat Mirror Shield}, or {@feat Twin Riposte}", "trigger": "An opponent casts a spell and you critically succeed at a saving throw against it.", @@ -157,9 +157,9 @@ }, "level": 20, "traits": [ - "Uncommon", - "Auditory", - "Bard" + "uncommon", + "auditory", + "bard" ], "trigger": "An ally's turn begins.", "requirements": "The ally hasn't acted in the current combat.", @@ -177,8 +177,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Rogue" + "uncommon", + "rogue" ], "prerequisites": "legendary in {@skill Thievery} or master in {@skill Arcana},", "requirements": "A magic item is within your reach.", @@ -197,8 +197,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Sorcerer" + "uncommon", + "sorcerer" ], "frequency": { "unit": "minute", @@ -219,8 +219,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Druid" + "uncommon", + "druid" ], "frequency": { "unit": "hour", diff --git a/data/feats/feats-fop.json b/data/feats/feats-fop.json index 945aeda86b..457f45840b 100644 --- a/data/feats/feats-fop.json +++ b/data/feats/feats-fop.json @@ -10,9 +10,9 @@ }, "level": 2, "traits": [ - "Uncommon", - "Move", - "Ranger" + "uncommon", + "move", + "ranger" ], "trigger": "An adjacent creature you are hunting attempts to move away from you using an action that has the {@trait move} trait.", "entries": [ @@ -25,8 +25,8 @@ "page": 57, "level": 2, "traits": [ - "Uncommon", - "General" + "uncommon", + "general" ], "prerequisites": "Expert in {@skill Survival}", "entries": [ diff --git a/data/feats/feats-frp1.json b/data/feats/feats-frp1.json index a7d5f0d92e..680d034664 100644 --- a/data/feats/feats-frp1.json +++ b/data/feats/feats-frp1.json @@ -11,14 +11,14 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in butterfly swords", "access": "Defeat a member of the Butterfly Blades in a sanctioned bout (page 59).", "entries": [ - "You become trained in {@skill Deception} and {@skill Stealth}; if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with butterfly swords. You gain access to butterfly swords (page 76)." + "You become trained in {@skill Deception} and {@skill Stealth}; if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with butterfly swords. You gain access to {@item butterfly swords|frp1}." ], "special": "You cannot select another dedication feat until you have gained two other feats from this archetype." }, @@ -33,7 +33,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Butterfly Blade Dedication", "entries": [ @@ -51,7 +51,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Butterfly Blade Dedication", "entries": [ @@ -70,7 +70,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Ghost Eater Dedication", "entries": [ @@ -88,7 +88,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Butterfly Blade Dedication", "entries": [ @@ -110,7 +110,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Ghost Eater Dedication", "entries": [ @@ -124,11 +124,11 @@ "page": 74, "level": 10, "traits": [ - "Uncommon", - "Monk" + "uncommon", + "monk" ], "entries": [ - "You can transform your inner power into a type of energy to empower your ki abilities. When you gain this feat, choose either acid, cold, electricity, fire, or sonic damage. When you cast {@spell ki blast} (Core Rulebook 401), you can choose to have the spell deal the type of damage you chose instead of force damage. When you cast {@spell ki form|APG} (Advanced Player's Guide 229) or ki strike (Core Rulebook 401), add the type of damage you chose to the list of damage types you can select for the spell." + "You can transform your inner power into a type of energy to empower your ki abilities. When you gain this feat, choose either acid, cold, electricity, fire, or sonic damage. When you cast {@spell ki blast} (Core Rulebook 401), you can choose to have the spell deal the type of damage you chose instead of force damage. When you cast {@spell ki form|APG} or {@spell ki strike}, add the type of damage you chose to the list of damage types you can select for the spell." ], "special": "At the GM's discretion, this feat can alter other ki spells." }, @@ -143,9 +143,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Occultism} or {@skill Religion}", "entries": [ @@ -164,11 +164,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Butterfly Blade Dedication", "entries": [ - "You know how to alter the perceptions of others. You can cast aura of the unremarkable (see page 77) once per day as an innate arcane spell. The spell uses your class DC or spell DC, whichever is higher." + "You know how to alter the perceptions of others. You can cast {@spell aura of the unremarkable|frp1} once per day as an innate arcane spell. The spell uses your class DC or spell DC, whichever is higher." ] }, { @@ -182,11 +182,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Butterfly Blade Dedication", "entries": [ - "When you succeed at identifying a creature using {@action Recall Knowledge}, that creature is {@condition flat-footed} against your attacks until the start of your next turn; if you critically succeed, it's {@condition flat-footed} against your attacks for 1 minute. This feat serves as the rogue's mastermind racket (Advanced Player's Guide 134) for the purpose of meeting prerequisites." + "When you succeed at identifying a creature using {@action Recall Knowledge}, that creature is {@condition flat-footed} against your attacks until the start of your next turn; if you critically succeed, it's {@condition flat-footed} against your attacks for 1 minute. This feat serves as the {@class rogue||rogue's} {@class rogue||mastermind racket|mastermind|apg} for the purpose of meeting prerequisites." ] }, { @@ -200,7 +200,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Ghost Eater Dedication", "entries": [ @@ -213,8 +213,8 @@ "page": 74, "level": 6, "traits": [ - "Uncommon", - "Witch" + "uncommon", + "witch" ], "prerequisites": "{@feat Living Hair|APG} (Advanced Player's", "entries": [ @@ -227,8 +227,8 @@ "page": 74, "level": 8, "traits": [ - "Uncommon", - "Witch" + "uncommon", + "witch" ], "prerequisites": "{@feat Living Hair|APG} (Advanced Player's Guide 102)", "entries": [ @@ -242,8 +242,8 @@ "page": 74, "level": 4, "traits": [ - "Uncommon", - "Witch" + "uncommon", + "witch" ], "prerequisites": "{@feat Living Hair|APG} (Advanced Player's Guide 102)", "entries": [ @@ -256,12 +256,12 @@ "page": 74, "level": 10, "traits": [ - "Uncommon", - "Monk" + "uncommon", + "monk" ], "prerequisites": "ki spells", "entries": [ - "You gain the wronged monk's wrath ki spell (page 77)", + "You gain the {@spell wronged monk's wrath|frp1} ki spell.", "Increase the number of Focus Points in your focus pool by 1." ] } diff --git a/data/feats/feats-frp2.json b/data/feats/feats-frp2.json index 9b6f67c525..739dbd921e 100644 --- a/data/feats/feats-frp2.json +++ b/data/feats/feats-frp2.json @@ -11,7 +11,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Golden League Xun Dedication, expert in {@skill Deception}", "entries": [ @@ -24,8 +24,8 @@ "page": 75, "level": 18, "traits": [ - "Uncommon", - "Monk" + "uncommon", + "monk" ], "entries": [ "Focusing the powers of your ki to augment your blows, you stretch and lengthen your body in ways that defy logic.", @@ -42,10 +42,10 @@ }, "level": 16, "traits": [ - "Uncommon", - "Electric", - "Evocation", - "Monk" + "uncommon", + "electric", + "evocation", + "monk" ], "prerequisites": "{@feat Wild Winds Initiate}", "trigger": "You would take damage.", @@ -66,16 +66,19 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "master in {@skill Lore||Underworld Lore}", "entries": [ "You are a xun for the Golden League, aiding the organization.", "You gain expert proficiency in two of the following skills (or in two other skills of your choice in which you're trained, if you were already an expert in the listed skills): {@skill Athletics}, {@skill Deception}, {@skill Intimidation}, or {@skill Stealth}. In addition, if you use {@skill Lore||Underworld Lore} to {@action Earn Income} or {@action Recall Knowledge}, when you get a success, you get a critical success instead." ], - "special": "You can't select another dedication feat until you've gained two other feats from the Golden League Xun archetype." + "special": "You can't select another dedication feat until you've gained two other feats from the Golden League Xun archetype.", + "leadsTo": [ + "Rope Mastery|FRP2" + ] }, { "name": "Jellyfish Stance", @@ -87,9 +90,9 @@ }, "level": 6, "traits": [ - "Uncommon", - "Monk", - "Stance" + "uncommon", + "monk", + "stance" ], "requirements": "You are unarmored.", "entries": [ @@ -112,7 +115,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Sixth Pillar Dedication", "trigger": "You begin to {@action Cast a Spell} that requires at least 2 actions to cast.", @@ -131,7 +134,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Golden League Xun Dedication, expert in {@skill Intimidation}", "entries": [ @@ -149,7 +152,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Golden League Xun Dedication|frp2}, expert in {@skill Athletics}", "entries": [ @@ -163,8 +166,8 @@ "page": 75, "level": 12, "traits": [ - "Uncommon", - "Monk" + "uncommon", + "monk" ], "prerequisites": "ki spells", "entries": [ @@ -181,8 +184,8 @@ }, "level": 14, "traits": [ - "Uncommon", - "Wizard" + "uncommon", + "wizard" ], "requirements": "You have an active spell that affects an area and you are within the spell's range.", "access": "member of the Magaambya", @@ -206,7 +209,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Golden League Xun Dedication, expert in {@skill Stealth}", "trigger": "You make a {@action Strike} with a weapon of light bulk.", @@ -229,8 +232,8 @@ ] }, "traits": [ - "Archetype", - "Stance" + "archetype", + "stance" ], "prerequisites": "Sixth Pillar Dedication", "requirements": "You are unarmored.", @@ -249,9 +252,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Dexterity 14, expert in {@skill Acrobatics}, able to cast spells", "entries": [ @@ -271,7 +274,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Sixth Pillar Dedication", "entries": [ @@ -293,9 +296,9 @@ ] }, "traits": [ - "Archetype", - "Manipulate", - "Metamagic" + "archetype", + "manipulate", + "metamagic" ], "prerequisites": "Sixth Pillar Dedication", "entries": [ diff --git a/data/feats/feats-frp3.json b/data/feats/feats-frp3.json index 0e8a667a80..f7d63c2c75 100644 --- a/data/feats/feats-frp3.json +++ b/data/feats/feats-frp3.json @@ -10,8 +10,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Investigator" + "uncommon", + "investigator" ], "frequency": { "unit": "hour", @@ -32,8 +32,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Cleric" + "uncommon", + "cleric" ], "prerequisites": "expert in {@skill Performance}", "frequency": { @@ -59,8 +59,8 @@ "page": 75, "level": 20, "traits": [ - "Uncommon", - "Witch" + "uncommon", + "witch" ], "prerequisites": "{@feat Living Hair|APG}", "entries": [ @@ -79,10 +79,10 @@ }, "level": 20, "traits": [ - "Uncommon", - "Abjuration", - "Champion", - "Divine" + "uncommon", + "abjuration", + "champion", + "divine" ], "trigger": "A creature within your aura is targeted by a ranged attack or a creature moves through your aura.", "requirements": "You have at least one aura from a champion feat or feature.", @@ -97,9 +97,9 @@ "page": 75, "level": 20, "traits": [ - "Uncommon", - "Extradimensional", - "Rogue" + "uncommon", + "extradimensional", + "rogue" ], "prerequisites": "legendary in {@skill Thievery}", "entries": [ @@ -117,8 +117,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Bard" + "uncommon", + "bard" ], "entries": [ "You remember the revelry of the Night Parade and call them to your aid in a riotous display. You {@action Perform} and cast 8th-level {@spell mad monkeys|APG} (Advanced Player's Guide 222) three times, except that the spell calls various apparitions such as dancing tsukumogami or drinking oni rather than monkeys. Each casting can produce a different kind of mischief. You can Sustain all three Spells each round using a single {@action Perform} action." @@ -130,8 +130,8 @@ "page": 76, "level": 20, "traits": [ - "Uncommon", - "Druid" + "uncommon", + "druid" ], "prerequisites": "{@feat Monstrosity Shape}", "entries": [ @@ -154,8 +154,8 @@ }, "level": 20, "traits": [ - "Uncommon", - "Alchemist" + "uncommon", + "alchemist" ], "requirements": "You have at least three of the same contact poison.", "entries": [ @@ -173,10 +173,10 @@ }, "level": 20, "traits": [ - "Uncommon", - "Healing", - "Necromancy", - "Sorcerer" + "uncommon", + "healing", + "necromancy", + "sorcerer" ], "frequency": { "unit": "day", @@ -199,10 +199,10 @@ }, "level": 20, "traits": [ - "Uncommon", - "Divine", - "Necromancy", - "Oracle" + "uncommon", + "divine", + "necromancy", + "oracle" ], "frequency": { "unit": "day", @@ -224,11 +224,11 @@ }, "level": 20, "traits": [ - "Uncommon", - "Conjuration", - "Fighter", - "Flourish", - "Teleportation" + "uncommon", + "conjuration", + "fighter", + "flourish", + "teleportation" ], "requirements": "You are wielding a weapon that deals slashing damage or have an unarmed {@action Strike} that deals slashing damage.", "entries": [ @@ -246,9 +246,9 @@ }, "level": 20, "traits": [ - "Uncommon", - "Flourish", - "Ranger" + "uncommon", + "flourish", + "ranger" ], "entries": [ "You borrow a bit of time from the future to act now. Make six Strikes. Your multiple attack penalty applies normally to these Strikes. If you successfully hit a creature with multiple Strikes, combine those Strikes' damage for the purpose of resistances and weaknesses. On your next turn, you regain 1 action instead of 3. This is before any alteration in your actions due to the {@condition quickened}, {@condition slowed}, and {@condition stunned} conditions." @@ -260,9 +260,9 @@ "page": 77, "level": 20, "traits": [ - "Uncommon", - "Monk", - "Stance" + "uncommon", + "monk", + "stance" ], "prerequisites": "{@feat Stunning Fist}", "entries": [ @@ -289,11 +289,11 @@ }, "level": 20, "traits": [ - "Uncommon", - "Illusion", - "Occult", - "Swashbuckler", - "Visual" + "uncommon", + "illusion", + "occult", + "swashbuckler", + "visual" ], "prerequisites": "vivacious speed", "requirements": "You have panache.", @@ -308,9 +308,9 @@ "page": 77, "level": 20, "traits": [ - "Uncommon", - "Barbarian", - "Rage" + "uncommon", + "barbarian", + "rage" ], "prerequisites": "{@feat Collateral Thrash}", "requirements": "You have a foe {@condition grabbed}.", @@ -330,9 +330,9 @@ }, "level": 20, "traits": [ - "Uncommon", - "Metamagic", - "Wizard" + "uncommon", + "metamagic", + "wizard" ], "frequency": { "unit": "hour", diff --git a/data/feats/feats-g&g.json b/data/feats/feats-g&g.json index ed6777d846..b8d2e1a538 100644 --- a/data/feats/feats-g&g.json +++ b/data/feats/feats-g&g.json @@ -6,8 +6,8 @@ "page": 200, "level": 1, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "access": "You are from Dongun Hold or Alkenstar.", "entries": [ @@ -26,7 +26,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Breakthrough|G&G}", "entries": [ @@ -40,7 +40,7 @@ "page": 26, "level": 4, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "construct companion", "entries": [ @@ -56,7 +56,7 @@ "page": 113, "level": 6, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "You've dedicated your training to the most complex and weird weapons of your favorite group. Choose firearms or crossbows. You gain proficiency with all advanced firearms as if they were martial firearms or with all advanced crossbows as if they were martial crossbows." @@ -73,7 +73,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Shooting|G&G}", "entries": [ @@ -91,7 +91,7 @@ }, "level": 4, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You have an alchemical bomb worn or in one hand, and are wielding a firearm or crossbow in the other.", "entries": [ @@ -105,7 +105,7 @@ "page": 41, "level": 9, "traits": [ - "Automaton" + "automaton" ], "prerequisites": "hunter automaton", "entries": [ @@ -119,7 +119,7 @@ "page": 40, "level": 1, "traits": [ - "Automaton" + "automaton" ], "entries": [ "You can deliver silent messages. You gain touch telepathy, allowing you to communicate silently and mentally with any creature you're touching, as long as you share a language.", @@ -132,7 +132,7 @@ "page": 40, "level": 1, "traits": [ - "Automaton" + "automaton" ], "prerequisites": "{@ability low-light vision}", "entries": [ @@ -146,7 +146,7 @@ "page": 42, "level": 13, "traits": [ - "Automaton" + "automaton" ], "entries": [ "You've modified your body to allow you to augment your movement. You gain either a climb Speed of 20 feet or a swim Speed of 20 feet, your choice.", @@ -163,9 +163,9 @@ }, "level": 9, "traits": [ - "Arcane", - "Automaton", - "Transmutation" + "arcane", + "automaton", + "transmutation" ], "frequency": { "unit": "day", @@ -182,7 +182,7 @@ "page": 41, "level": 5, "traits": [ - "Automaton" + "automaton" ], "trigger": "You attempt a saving throw against a harmful {@trait magical} effect but haven't rolled yet.", "entries": [ @@ -199,7 +199,7 @@ }, "level": 9, "traits": [ - "Automaton" + "automaton" ], "prerequisites": "warrior automaton", "requirements": "You have a creature {@condition grabbed} or {@condition restrained}.", @@ -228,8 +228,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in martial weapons", "entries": [ @@ -243,7 +243,7 @@ "page": 42, "level": 13, "traits": [ - "Automaton" + "automaton" ], "entries": [ "You've attuned your core to allow you to phase in and out of the {@place Astral Plane}, allowing you to teleport periodically. You can cast {@spell dimension door} once per hour as a 4th-level innate arcane spell.", @@ -256,7 +256,7 @@ "page": 39, "level": 1, "traits": [ - "Automaton" + "automaton" ], "entries": [ "You've been provided a body part designed for combat.", @@ -269,7 +269,7 @@ "page": 40, "level": 1, "traits": [ - "Automaton" + "automaton" ], "entries": [ "You have come to better understand the process that made your body and the magic that powers it. You gain the trained proficiency rank in {@skill Arcana} and {@skill Crafting}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Automaton Lore}.", @@ -282,8 +282,8 @@ "page": 43, "level": 17, "traits": [ - "Uncommon", - "Automaton" + "uncommon", + "automaton" ], "entries": [ "You have reconfigured the magical resonance of your core to attune to the planar energies of Axis. You can cast {@spell plane shift} twice per week as an arcane innate spell that can only target yourself; you can travel only to Axis or the Material Plane, and your body serves as the focus component." @@ -300,7 +300,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Firework Technician Dedication|G&G}", "entries": [ @@ -338,7 +338,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Beast Gunner Dedication|G&G}", "entries": [ @@ -360,7 +360,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Inventor Dedication|G&G}", "entries": [ @@ -381,7 +381,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Inventor Dedication|G&G}", "entries": [ @@ -399,7 +399,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Gunslinger Dedication|G&G}", "entries": [ @@ -424,8 +424,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "access": "You are from Arcadia.", "entries": [ @@ -443,14 +443,14 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication", - "Magical" + "uncommon", + "archetype", + "dedication", + "magical" ], "prerequisites": "expert with at least one type of firearm, trained in {@skill Arcana} or {@skill Crafting}, you own a beast gun and have slain the type of creature associated with your beast gun in a fair hunt (see above)", "entries": [ - "You've bonded to your beast gun and unlocked the first hints of its {@condition hidden} potential. You treat all beast guns as martial firearms when determining your proficiency with them, even beast guns that are normally advanced weapons. You can change your bonded beast gun to another beast gun you own each day during your daily preparations, as long as you've previously performed a ritual hunt associated with the new beast gun.", + "You've bonded to your beast gun and unlocked the first hints of its hidden potential. You treat all beast guns as martial firearms when determining your proficiency with them, even beast guns that are normally advanced weapons. You can change your bonded beast gun to another beast gun you own each day during your daily preparations, as long as you've previously performed a ritual hunt associated with the new beast gun.", "The beast gun also acts as a conduit, drawing out and amplifying any latent or active magic power you have. You learn to cast spontaneous spells and gain the {@action Cast a Spell} activity. You gain a spell repertoire with one cantrip of your choice, from either the arcane or primal spell list. You choose this cantrip from the common spells on your chosen spell list or from other spells you have access to on the list. This cantrip must require a spell attack roll. You're trained in spell attack rolls and spell DCs for arcane or primal spells, whichever of the two traditions you chose. Your key spellcasting ability for these spells is Charisma.", "If you already cast arcane or primal spells from spell slots, you learn one additional cantrip from that tradition. If you're a prepared caster, you can prepare this spell in addition to your usual cantrips per day; if you're a spontaneous caster, you add this cantrip to your spell repertoire.", "You also gain Spellsling.", @@ -491,7 +491,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Black Powder Boost|G&G}", "requirements": "You're wielding a loaded firearm.", @@ -510,7 +510,7 @@ }, "level": 4, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You're wielding a loaded firearm.", "entries": [ @@ -537,9 +537,9 @@ ] }, "traits": [ - "Archetype", - "Conjuration", - "Teleportation" + "archetype", + "conjuration", + "teleportation" ], "prerequisites": "{@feat Spellshot Dedication|G&G}, master in {@skill Arcana}", "requirements": "You're wielding a loaded magical firearm or crossbow.", @@ -557,8 +557,8 @@ }, "level": 1, "traits": [ - "Attack", - "Gunslinger" + "attack", + "gunslinger" ], "requirements": "You're wielding a loaded firearm.", "entries": [ @@ -580,8 +580,8 @@ "page": 200, "level": 5, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "access": "You are from Dongun Hold or Alkenstar.", "entries": [ @@ -598,7 +598,7 @@ }, "level": 14, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "way of the vanguard", "requirements": "You're wielding a two-handed crossbow or a firearm that has the kickback or scatter trait.", @@ -617,8 +617,8 @@ }, "level": 12, "traits": [ - "Concentrate", - "Gunslinger" + "concentrate", + "gunslinger" ], "requirements": "An enemy you've damaged with a ranged weapon during the last minute is {@condition concealed} or {@condition hidden} from you.", "entries": [ @@ -631,8 +631,8 @@ "page": 29, "level": 12, "traits": [ - "Inventor", - "Manipulate" + "inventor", + "manipulate" ], "prerequisites": "{@classFeature offensive boost|inventor|G&G|9}", "entries": [ @@ -650,7 +650,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Inventor Dedication|G&G}", "entries": [ @@ -663,8 +663,8 @@ "page": 24, "level": 1, "traits": [ - "Inventor", - "Modification" + "inventor", + "modification" ], "entries": [ "You've built tools into your innovation so you can access and use them easily. When you take this feat, choose up to two sets of tools you own, such as thieves' tools or healer's tools, that weigh a total of 2 Bulk or less. These tools become part of your innovation. The innovation's Bulk doesn't increase from this addition. As long as you are wielding, wearing, or adjacent to your innovation, you have the same quick access to these tools as the tools you are wearing, and they don't count against the usual limit of tools you can wear." @@ -681,7 +681,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Bullet Dancer Stance", "requirements": "You're wielding a firearm with an attached {@item bayonet|G&G} or {@item reinforced stock|G&G}.", @@ -704,9 +704,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "expert in unarmored defense and trained in simple weapons", "entries": [ @@ -720,7 +720,7 @@ "unit": "action" }, "traits": [ - "Stance" + "stance" ], "requirements": "You're unarmored and wielding a simple firearm, {@item bayonet|G&G}, or {@item reinforced stock|G&G}", "entries": [ @@ -748,8 +748,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Bullet Dancer Burn|G&G}", "requirements": "You're in Bullet Dancer Stance", @@ -767,8 +767,8 @@ }, "level": 8, "traits": [ - "Flourish", - "Gunslinger" + "flourish", + "gunslinger" ], "requirements": "You're wielding a firearm or crossbow in one hand and a slashing (or versatile S) melee weapon in the other.", "entries": [ @@ -786,10 +786,10 @@ ] }, "traits": [ - "Archetype", - "Conjuration", - "Magical", - "Teleportation" + "archetype", + "conjuration", + "magical", + "teleportation" ], "prerequisites": "{@feat Spellshot Dedication|G&G}", "entries": [ @@ -807,8 +807,8 @@ }, "level": 10, "traits": [ - "Flourish", - "Gunslinger" + "flourish", + "gunslinger" ], "entries": [ "You target a specific area of your foe's anatomy to debilitating effect. Declare a part of your foe's anatomy to target and make a ranged weapon {@action Strike}. If you hit and deal damage, the target takes one of the following effects, based on the body part you targeted. The GM should use the stated effects as a guideline when attacking creatures with stranger anatomy\u2014for instance, applying the \"arms\" effect to a creature's tentacles if those are what the creature uses to attack.", @@ -834,7 +834,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "entries": [ "By loading special ammunition in a particular way, you can make your siege weapons do all manner of tricks that other siege engineers can barely even imagine. If you personally contribute an additional Load action to the siege weapon's loading, above the minimum, you can change a burst into a line twice as long as the size of the burst, or vice versa (so a 10-foot burst turns into a 20-foot line, or a 20-foot line turns into a 10-foot burst)." @@ -850,8 +850,8 @@ }, "level": 6, "traits": [ - "Flourish", - "Gunslinger" + "flourish", + "gunslinger" ], "requirements": "You're wielding a loaded firearm and you or an adjacent ally are taking {@condition persistent damage ||persistent bleed damage}.", "entries": [ @@ -873,7 +873,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Unexpected Sharpshooter Dedication|G&G}", "frequency": { @@ -894,8 +894,8 @@ "page": 200, "level": 1, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "access": "You are from Dongun Hold or Alkenstar.", "entries": [ @@ -912,9 +912,9 @@ }, "level": 6, "traits": [ - "Inventor", - "Manipulate", - "Unstable" + "inventor", + "manipulate", + "unstable" ], "prerequisites": "armor, construct, or weapon innovation", "trigger": "Your turn begins.", @@ -940,9 +940,9 @@ }, "level": 2, "traits": [ - "Inventor", - "Manipulate", - "Modification" + "inventor", + "manipulate", + "modification" ], "prerequisites": "armor innovation", "requirements": "You are wearing your armor innovation, or holding it in both hands in its compact form (see text).", @@ -961,9 +961,9 @@ }, "level": 2, "traits": [ - "Inventor", - "Manipulate", - "Modification" + "inventor", + "manipulate", + "modification" ], "prerequisites": "construct innovation", "entries": [ @@ -986,7 +986,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Demolitionist Dedication|G&G}", "trigger": "A creature moves into the bombs' splash area.", @@ -1005,7 +1005,7 @@ "page": 117, "level": 14, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "{@feat Pistolero's Challenge|G&G}", "entries": [ @@ -1023,7 +1023,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sniping Duo Dedication|G&G}", "entries": [ @@ -1036,7 +1036,7 @@ "page": 27, "level": 6, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "construct innovation", "entries": [ @@ -1050,7 +1050,7 @@ "page": 29, "level": 12, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "{@feat Gadget Specialist|G&G}", "entries": [ @@ -1069,7 +1069,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Overwatch Dedication|G&G}, master in {@skill Perception}", "entries": [ @@ -1087,11 +1087,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], - "prerequisites": "{@feat Demolitionist Dedication|G&G}; {@feat Calculated Splash},", + "prerequisites": "{@feat Demolitionist Dedication|G&G}; {@feat Calculated Splash}, {@feat Directional Bombs}, or {@feat Expanded Splash}", "entries": [ - "Directional Bombs, or Expanded Splash You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously. If you have the Directional Bombs feats, you can use it with Set Explosives or Demolition Charge, even though you didn't throw the bombs. If you have the Calculated Splash or Expanded Splash feats, you can apply the additional splash damage to one of the bombs when you Set Explosives or use Demolition Charge, and you can apply the increased splash area from Expanded Splash to all the bombs." + "You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously. If you have the {@feat Directional Bombs} feats, you can use it with Set Explosives or Demolition Charge, even though you didn't throw the bombs. If you have the {@feat Calculated Splash} or {@feat Expanded Splash} feats, you can apply the additional splash damage to one of the bombs when you Set Explosives or use Demolition Charge, and you can apply the increased splash area from Expanded Splash to all the bombs." ] }, { @@ -1109,9 +1109,9 @@ ] }, "traits": [ - "Archetype", - "Evocation", - "Magical" + "archetype", + "evocation", + "magical" ], "prerequisites": "{@feat Beast Gunner Dedication|G&G}", "frequency": { @@ -1120,7 +1120,7 @@ }, "entries": [ "You create a direct magical connection with your beast gun, allowing you to guide the beast gun's next shot by taking control of the projectile directly, steering it through the air, and swerving and veering it to continue to hit target after target. Make a beast gun {@action Strike} against a creature within the first range increment. On a hit, the shot tears through the target and continues toward another target you can see. You make a {@action Strike} against this new target. The new target must be no farther from the previous target than a distance equal to the beast gun's range increment. For example, the new target must be within 150 feet of the previous target when attacking with a drake rifle. On a hit, you can direct the bullet toward a new target.", - "You can continue to make Strikes against new targets in this same way until your attack misses, at which point your shot dissipates. You can't make a {@action Strike} against a target you already attacked during this use of {@condition Controlled} Bullet, but you can otherwise continue to make attacks against valid targets until you miss. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you've made all your attacks." + "You can continue to make Strikes against new targets in this same way until your attack misses, at which point your shot dissipates. You can't make a {@action Strike} against a target you already attacked during this use of Controlled Bullet, but you can otherwise continue to make attacks against valid targets until you miss. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you've made all your attacks." ] }, { @@ -1138,7 +1138,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Overwatch Dedication|G&G}, master in {@skill Perception}", "trigger": "You make a successful ranged attack against an opponent who is within your overwatch field, and who is within reach of one or more of your allies who is also within your overwatch field.", @@ -1153,7 +1153,7 @@ "page": 42, "level": 9, "traits": [ - "Automaton" + "automaton" ], "prerequisites": "mage automaton", "entries": [ @@ -1171,11 +1171,11 @@ }, "level": 17, "traits": [ - "Arcane", - "Automaton", - "Concentrate", - "Polymorph", - "Transmutation" + "arcane", + "automaton", + "concentrate", + "polymorph", + "transmutation" ], "frequency": { "unit": "day", @@ -1199,7 +1199,7 @@ }, "level": 13, "traits": [ - "Automaton" + "automaton" ], "frequency": { "unit": "day", @@ -1223,7 +1223,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Firework Technician Dedication|G&G}", "entries": [ @@ -1252,7 +1252,7 @@ }, "level": 1, "traits": [ - "Gunslinger" + "gunslinger" ], "frequency": { "unit": "round", @@ -1273,9 +1273,9 @@ }, "level": 13, "traits": [ - "Uncommon", - "Dwarf", - "Fortune" + "uncommon", + "dwarf", + "fortune" ], "prerequisites": "master in {@skill Crafting}", "frequency": { @@ -1295,7 +1295,7 @@ "page": 111, "level": 1, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "You have a deep understanding of the crossbow. When you're wielding a crossbow and {@action Interact} to reload it, including {@action Interact} actions as part of your slinger's reload and similar effects, you gain a +2 circumstance bonus to the damage roll on your next {@action Strike} with that crossbow. As normal, this isn't cumulative with the +1 circumstance bonus from singular expertise. If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step. You must make the attack before the end of your turn or these benefits are lost." @@ -1311,8 +1311,8 @@ }, "level": 14, "traits": [ - "Concentrate", - "Gunslinger" + "concentrate", + "gunslinger" ], "frequency": { "unit": "minute", @@ -1339,8 +1339,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Pistol Phenom Dedication|G&G}", "entries": [ @@ -1357,11 +1357,11 @@ }, "level": 12, "traits": [ - "Concentrate", - "Gunslinger" + "concentrate", + "gunslinger" ], "entries": [ - "You relax your eyes, taking in the smallest movements of objects, stirring of grass and leaves, and other signs of the presence of {@condition hidden} things, granting you the ability to locate {@condition invisible} creatures. Until the start of your next turn, you can see {@condition invisible} creatures and objects as silhouettes defined by the movement of air, slight depressions in the ground, and other tells that less-keen eyes would overlook, which makes them merely {@condition concealed} from you." + "You relax your eyes, taking in the smallest movements of objects, stirring of grass and leaves, and other signs of the presence of hidden things, granting you the ability to locate {@condition invisible} creatures. Until the start of your next turn, you can see {@condition invisible} creatures and objects as silhouettes defined by the movement of air, slight depressions in the ground, and other tells that less-keen eyes would overlook, which makes them merely {@condition concealed} from you." ] }, { @@ -1374,9 +1374,9 @@ }, "level": 12, "traits": [ - "Cold", - "Inventor", - "Manipulate" + "cold", + "inventor", + "manipulate" ], "entries": [ "You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down. Target one creature within 60 feet. That creature takes cold damage equal to your level, with effects depending on its Reflex save.", @@ -1398,7 +1398,7 @@ "page": 111, "level": 2, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "You use bulky firearms or crossbows to shield your body from your foes' attacks. Any two-handed firearms and two-handed crossbows you wield gain the {@trait parry} trait. If an appropriate weapon already has the {@trait parry} trait, increase the circumstance bonus to AC it grants when used to parry from +1 to +2." @@ -1414,7 +1414,7 @@ }, "level": 10, "traits": [ - "Gunslinger" + "gunslinger" ], "trigger": "An ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker.", "requirements": "You're wielding a loaded firearm or crossbow.", @@ -1428,8 +1428,8 @@ "page": 201, "level": 9, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "access": "You are from Dongun Hold or Alkenstar.", "entries": [ @@ -1447,9 +1447,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "entries": [ "You know how to set explosives to cause the maximum possible damage to buildings and other structures. You become trained in {@skill Lore||Engineering Lore} or become an expert in it if you were already trained. You gain the Set Explosives action.", @@ -1487,7 +1487,7 @@ }, "level": 18, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "weapon innovation", "entries": [ @@ -1500,7 +1500,7 @@ "page": 118, "level": 14, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "way of the drifter", "entries": [ @@ -1518,8 +1518,8 @@ }, "level": 10, "traits": [ - "Inventor", - "Manipulate" + "inventor", + "manipulate" ], "prerequisites": "{@classFeature offensive boost|inventor|G&G|9|offensive boosts}", "trigger": "A creature within your reach uses a concentrate action.", @@ -1535,8 +1535,8 @@ "page": 26, "level": 4, "traits": [ - "Inventor", - "Modification" + "inventor", + "modification" ], "prerequisites": "armor innovation", "entries": [ @@ -1549,8 +1549,8 @@ "page": 200, "level": 1, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "access": "You are from Dongun Hold or Alkenstar.", "entries": [ @@ -1572,9 +1572,9 @@ ] }, "traits": [ - "Archetype", - "Magical", - "Necromancy" + "archetype", + "magical", + "necromancy" ], "prerequisites": "{@feat Beast Gunner Dedication|G&G}", "frequency": { @@ -1596,8 +1596,8 @@ }, "level": 6, "traits": [ - "Flourish", - "Gunslinger" + "flourish", + "gunslinger" ], "prerequisites": "way of the drifter", "requirements": "You're wielding a firearm or crossbow in one hand, and your other hand is either wielding a melee weapon or is empty.", @@ -1621,8 +1621,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Trick Driver Dedication|G&G}", "requirements": "You are piloting a vehicle.", @@ -1636,8 +1636,8 @@ "page": 26, "level": 4, "traits": [ - "Inventor", - "Modification" + "inventor", + "modification" ], "prerequisites": "weapon innovation", "entries": [ @@ -1655,7 +1655,7 @@ }, "level": 1, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You're wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.", "entries": [ @@ -1677,8 +1677,8 @@ ] }, "traits": [ - "Archetype", - "Concentrate" + "archetype", + "concentrate" ], "prerequisites": "{@feat Sniping Duo Dedication|G&G}", "entries": [ @@ -1696,7 +1696,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Gunslinger Dedication|G&G}, expert in {@skill Perception}", "entries": [ @@ -1714,9 +1714,9 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Visual" + "archetype", + "auditory", + "visual" ], "prerequisites": "{@feat Sniping Duo Dedication|G&G}", "entries": [ @@ -1737,8 +1737,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Vehicle Mechanic Dedication|G&G}, master in {@skill Crafting}", "entries": [ @@ -1755,8 +1755,8 @@ }, "level": 10, "traits": [ - "Inventor", - "Manipulate" + "inventor", + "manipulate" ], "prerequisites": "armor innovation", "requirements": "You are wearing your armor innovation.", @@ -1772,7 +1772,7 @@ "page": 40, "level": 1, "traits": [ - "Automaton" + "automaton" ], "entries": [ "You can channel your core's power through the magical gem that serves as your eye. You gain an energy beam ranged unarmed attack that deals {@damage 1d4} fire damage. The energy beam has a range increment of 20 feet. On a critical hit, the target takes {@condition persistent damage ||persistent fire damage} equal to the number of weapon damage dice. Your eye beam does not add critical specialization effects.", @@ -1793,8 +1793,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Vehicle Mechanic Dedication|G&G}, expert in {@skill Crafting}", "entries": [ @@ -1812,11 +1812,11 @@ }, "level": 18, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "construct innovation", "entries": [ - "Your construct unleashes a broad swath of devastation by separating its limbs, deploying {@condition hidden} armaments, or using a similar technique to wreak havoc. You Command your innovation. Instead of its normal actions, it {@action Stride||Strides} once, then makes a {@action Strike} against each foe within 30 feet of it with a +2 circumstance bonus to its attack rolls. The multiple attack penalty doesn't increase until after the construct makes all the attacks." + "Your construct unleashes a broad swath of devastation by separating its limbs, deploying hidden armaments, or using a similar technique to wreak havoc. You Command your innovation. Instead of its normal actions, it {@action Stride||Strides} once, then makes a {@action Strike} against each foe within 30 feet of it with a +2 circumstance bonus to its attack rolls. The multiple attack penalty doesn't increase until after the construct makes all the attacks." ] }, { @@ -1825,7 +1825,7 @@ "page": 43, "level": 13, "traits": [ - "Automaton" + "automaton" ], "prerequisites": "Medium or Small size", "entries": [ @@ -1844,7 +1844,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Beast Gunner Spellcasting|G&G}", "entries": [ @@ -1865,7 +1865,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Firework Technician Dedication|G&G}, expert in {@skill Crafting}", "entries": [ @@ -1887,7 +1887,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sniping Duo Dedication|G&G}", "trigger": "Your spotter critically succeeds at a {@action Strike} against a creature, and that creature is within your ranged weapon's first range increment.", @@ -1907,7 +1907,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Inventor Dedication|G&G}", "entries": [ @@ -1929,7 +1929,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Demolitionist Dedication|G&G}, master in {@skill Lore||Engineering Lore}", "entries": [ @@ -1942,8 +1942,8 @@ "page": 201, "level": 13, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "prerequisites": "{@feat Explosive Savant|G&G}", "access": "You are from Dongun Hold or Alkenstar.", @@ -1961,10 +1961,10 @@ }, "level": 1, "traits": [ - "Fire", - "Inventor", - "Move", - "Unstable" + "fire", + "inventor", + "move", + "unstable" ], "entries": [ "You aim an explosion from your innovation downward to launch yourself into the air. You jump up to 30 feet in any direction without touching the ground. You must land on a space of solid ground, or else you fall after using your next action. As normal for effects where you fall after using your next action, you still fall at the end of your turn, even if you don't use any further actions that turn." @@ -1981,12 +1981,12 @@ }, "level": 14, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "weapon innovation", "requirements": "Your last action was a successful {@action Strike} against a foe using your weapon innovation.", "entries": [ - "Thanks to a {@condition hidden} experimental feature you built into your weapon, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver. When you use Explosive Maneuver, choose {@action Grapple}, {@action Shove}, or {@action Trip}. Your weapon innovation must have a weapon trait that matches the action you chose (for instance, to choose {@action Grapple}, your weapon must have the {@trait grapple} trait). You take the chosen action against the same foe as your previous successful {@action Strike}, using the same multiple attack penalty as your previous successful {@action Strike}. You still increase your multiple attack penalty after the {@action Grapple}, {@action Shove}, or {@action Trip}, as normal." + "Thanks to a hidden experimental feature you built into your weapon, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver. When you use Explosive Maneuver, choose {@action Grapple}, {@action Shove}, or {@action Trip}. Your weapon innovation must have a weapon trait that matches the action you chose (for instance, to choose {@action Grapple}, your weapon must have the {@trait grapple} trait). You take the chosen action against the same foe as your previous successful {@action Strike}, using the same multiple attack penalty as your previous successful {@action Strike}. You still increase your multiple attack penalty after the {@action Grapple}, {@action Shove}, or {@action Trip}, as normal." ] }, { @@ -1995,8 +1995,8 @@ "page": 200, "level": 1, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "access": "You are from Dongun Hold or Alkenstar.", "entries": [ @@ -2017,9 +2017,9 @@ ] }, "traits": [ - "Archetype", - "Exploration", - "Skill" + "archetype", + "exploration", + "skill" ], "prerequisites": "{@feat Trick Driver Dedication|G&G}", "entries": [ @@ -2037,8 +2037,8 @@ }, "level": 2, "traits": [ - "Gunslinger", - "Visual" + "gunslinger", + "visual" ], "trigger": "An ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment.", "requirements": "You're wielding a loaded firearm or crossbow.", @@ -2052,7 +2052,7 @@ "page": 118, "level": 16, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "You're especially talented at striking your enemies in their most vulnerable areas.", @@ -2074,7 +2074,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "expert in {@skill Crafting}", "entries": [ @@ -2091,7 +2091,7 @@ }, "level": 18, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You're wielding an unloaded firearm.", "entries": [ @@ -2110,7 +2110,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Trapsmith Dedication|G&G}", "entries": [ @@ -2124,8 +2124,8 @@ "page": 200, "level": 1, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "access": "You are from Dongun Hold or Alkenstar.", "entries": [ @@ -2143,7 +2143,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Gunslinger Dedication|G&G}, expert in any kind of weapon or unarmed attack", "entries": [ @@ -2166,9 +2166,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -2219,7 +2219,7 @@ }, "level": 12, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "You fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage. Make a ranged {@action Strike}. It gains the following effect on a failure (though not a critical failure).", @@ -2246,7 +2246,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Overwatch Dedication|G&G}, master in {@skill Perception}", "frequency": { @@ -2268,9 +2268,9 @@ }, "level": 17, "traits": [ - "Uncommon", - "Divine", - "Dwarf" + "uncommon", + "divine", + "dwarf" ], "prerequisites": "worshipper of {@deity Torag} or {@deity Angradd|LOGM}", "frequency": { @@ -2289,7 +2289,7 @@ "page": 32, "level": 20, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "armor, construct, or weapon innovation", "entries": [ @@ -2319,9 +2319,9 @@ ] }, "traits": [ - "Archetype", - "Evocation", - "Magical" + "archetype", + "evocation", + "magical" ], "prerequisites": "{@feat Spellshot Dedication|G&G}", "frequency": { @@ -2338,7 +2338,7 @@ "page": 26, "level": 4, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "expert in {@skill Crafting}", "entries": [ @@ -2364,8 +2364,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Trapsmith Dedication|G&G}, expert in {@skill Crafting}", "entries": [ @@ -2378,7 +2378,7 @@ "page": 27, "level": 8, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "{@feat Megaton Strike|g&g}", "entries": [ @@ -2401,7 +2401,7 @@ "page": 30, "level": 12, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "{@feat Megavolt|G&G}", "entries": [ @@ -2419,7 +2419,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Firework Technician Dedication|G&G}", "entries": [ @@ -2464,8 +2464,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "{@feat Sterling Dynamo Dedication|G&G}", "access": "You are an automaton or are otherwise from the ancient Jistka Imperium.", @@ -2479,7 +2479,7 @@ "page": 43, "level": 17, "traits": [ - "Automaton" + "automaton" ], "entries": [ "You've greatly improved your abilities and your core can support further augmentations. You gain the enhancement benefits of one of your 1st-, 5th-, 9th-, or 13th-level automaton ancestry feats.", @@ -2496,8 +2496,8 @@ }, "level": 8, "traits": [ - "Fortune", - "Gunslinger" + "fortune", + "gunslinger" ], "frequency": { "unit": "hour", @@ -2506,6 +2506,9 @@ "trigger": "You fail a Fortitude or Will save.", "entries": [ "You call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect. Reroll the triggering save with a +2 circumstance bonus; you must use the second result." + ], + "leadsTo": [ + "Unshakable Grit|G&G" ] }, { @@ -2523,7 +2526,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pistol Phenom Dedication|G&G}", "requirements": "You're wielding a loaded one-handed firearm.", @@ -2549,10 +2552,10 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication", - "Multiclass" + "uncommon", + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Dexterity 14", "entries": [ @@ -2575,7 +2578,7 @@ "page": 118, "level": 16, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "initial deed that allows you to {@action Interact} to draw a weapon", "entries": [ @@ -2593,8 +2596,8 @@ }, "level": 1, "traits": [ - "Inventor", - "Unstable" + "inventor", + "unstable" ], "entries": [ "You quickly fix your innovation, at the cost of its stability. You {@action Repair} your innovation almost immediately. You don't have to place the innovation on a flat surface, but you do need to be adjacent to it (including holding or wearing it), as well as having a repair kit as normal." @@ -2610,8 +2613,8 @@ }, "level": 14, "traits": [ - "Concentrate", - "Gunslinger" + "concentrate", + "gunslinger" ], "prerequisites": "way of the sniper", "requirements": "You're wielding a loaded firearm or crossbow.", @@ -2630,8 +2633,8 @@ }, "level": 10, "traits": [ - "Inventor", - "Manipulate" + "inventor", + "manipulate" ], "prerequisites": "{@classFeature offensive boost|inventor|G&G|9|offensive boosts}", "frequency": { @@ -2660,11 +2663,14 @@ }, "level": 1, "traits": [ - "Gunslinger" + "gunslinger" ], "trigger": "A creature you can see attempts a ranged {@action Strike} against you.", "entries": [ "You fling yourself out of harm's way. You {@action Leap}. Your movement gives you a +2 circumstance bonus to AC against the triggering attack. Regardless of whether or not the triggering attack hits, you land {@condition prone} after completing your {@action Leap}." + ], + "leadsTo": [ + "Leap And Fire|G&G" ] }, { @@ -2682,7 +2688,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pistol Phenom Dedication|G&G}", "requirements": "You're wielding a loaded firearm.", @@ -2712,16 +2718,15 @@ ] }, "traits": [ - "Archetype" + "archetype" ], - "prerequisites": "trained in {@skill Deception}, Unexpected Sharpshooter", + "prerequisites": "trained in {@skill Deception}, {@feat Unexpected Sharpshooter Dedication|G&G}", "frequency": { "unit": "hour", "freq": 1 }, - "requirements": "Your previous action was a ranged weapon", + "requirements": "Your previous action was a ranged weapon {@action Strike} that missed a foe within 60 feet.", "entries": [ - "{@action Strike} that missed a foe within 60 feet.", "Somehow your stray bullet causes an unintended reaction that creates a problem for your enemy: perhaps a ricochet knocks your foe's weapon away or they stumble over stray debris in an attempt to dodge your bullets. Roll a {@skill Deception} check to attempt to {@action Shove}, {@action Trip}, or {@action Disarm} the foe you missed." ] }, @@ -2736,7 +2741,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Vehicle Mechanic Dedication|G&G}", "entries": [ @@ -2750,7 +2755,7 @@ "page": 28, "level": 8, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "{@feat Advanced Construct Companion|G&G}", "entries": [ @@ -2767,7 +2772,7 @@ }, "level": 4, "traits": [ - "Gunslinger" + "gunslinger" ], "trigger": "Your attack with a firearm misfires.", "entries": [ @@ -2784,7 +2789,7 @@ }, "level": 16, "traits": [ - "Gunslinger" + "gunslinger" ], "trigger": "An enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm).", "requirements": "You're wielding an unloaded firearm or crossbow.", @@ -2799,7 +2804,7 @@ "page": 41, "level": 5, "traits": [ - "Automaton" + "automaton" ], "entries": [ "Your mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times.", @@ -2818,10 +2823,10 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication", - "Multiclass" + "uncommon", + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Intelligence 14", "entries": [ @@ -2847,7 +2852,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Firework Technician Dedication|G&G}", "entries": [ @@ -2872,7 +2877,7 @@ "page": 31, "level": 16, "traits": [ - "Inventor" + "inventor" ], "frequency": { "unit": "hour", @@ -2889,7 +2894,7 @@ "page": 115, "level": 8, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "{@feat Hit the Dirt!|G&G}", "entries": [ @@ -2902,7 +2907,7 @@ "page": 42, "level": 9, "traits": [ - "Automaton" + "automaton" ], "entries": [ "You've focused on enhancing yourself and have received an improvement to one of your existing abilities. You gain the enhancement benefits of one of your 1st- or 5th-level automaton ancestry feats.", @@ -2921,7 +2926,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "entries": [ "There are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation. While it's more humane to use this strategy with mindless constructs or undead, occasionally an exceedingly foolhardy adventurer demands the opportunity to try it. Loading a creature requires two additional Load actions, which you must conduct personally. The creature must be willing, {@condition unconscious}, or {@condition restrained} throughout the process, and the siege weapon must be physically capable of firing the creature in question, based on their size and shape. Typically, that means ballistas don't qualify, for example\u2014nor do auto-catapults which require specifically-sized balls\u2014but normal catapults and onagers work just fine. When you Launch the weapon, if the weapon usually targets an area, you target a single 5-foot square instead. The siege weapon deals its normal damage to its target, or to the modified area, and to the creature fired." @@ -2937,7 +2942,7 @@ }, "level": 10, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "construct innovation", "entries": [ @@ -2959,8 +2964,8 @@ ] }, "traits": [ - "Archetype", - "Misfortune" + "archetype", + "misfortune" ], "prerequisites": "{@feat Unexpected Sharpshooter Dedication|G&G}", "frequency": { @@ -2978,7 +2983,7 @@ "page": 41, "level": 5, "traits": [ - "Automaton" + "automaton" ], "entries": [ "Your animating magic provides some defense. Choose one of the following energy damage types: cold, electricity, or sonic.", @@ -2992,8 +2997,8 @@ "page": 28, "level": 8, "traits": [ - "Inventor", - "Modification" + "inventor", + "modification" ], "prerequisites": "initial modification", "entries": [ @@ -3011,7 +3016,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Beast Gunner Spellcasting|G&G}", "entries": [ @@ -3029,7 +3034,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "entries": [ "What you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a siege weapon's crew. You're permanently {@condition quickened}. You can only use the extra action to Aim or Launch a siege weapon." @@ -3046,7 +3051,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Overwatch Dedication|G&G}, expert in {@skill Perception}", "entries": [ @@ -3063,11 +3068,11 @@ }, "level": 4, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "armor, construct, or weapon innovation", "entries": [ - "You activate gears, explosives, and other {@condition hidden} mechanisms in your innovation to make a powerful attack. You make a {@action Strike}, dealing an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. The type of {@action Strike} you can make depends on your innovation.", + "You activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack. You make a {@action Strike}, dealing an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. The type of {@action Strike} you can make depends on your innovation.", { "type": "list", "items": [ @@ -3078,7 +3083,10 @@ }, "{@b Unstable Function} You put even more force into the {@action Strike}, though you risk stress fractures to your innovation. Add the unstable trait to Megaton Strike. The {@action Strike} deals another extra damage die, for a total of two extra dice at 4th level, three at 10th level, and four at 18th level." ], - "special": "If your innovation is a {@class inventor|G&G|minion|construct}, it can take this action rather than you." + "special": "If your innovation is a {@class inventor|G&G|minion|construct}, it can take this action rather than you.", + "leadsTo": [ + "Gigaton Strike|G&G" + ] }, { "name": "Megavolt", @@ -3090,9 +3098,9 @@ }, "level": 6, "traits": [ - "Electricity", - "Inventor", - "Manipulate" + "electricity", + "inventor", + "manipulate" ], "entries": [ "You bleed off some electric power from your innovation in the shape of a damaging bolt. Creatures in a 20-foot line from your innovation take {@damage 3d4} electricity damage, with a basic Reflex save against your class DC. The electricity damage increases by {@dice 1d4} at 8th level and every 2 levels thereafter.", @@ -3115,8 +3123,8 @@ ] }, "traits": [ - "Archetype", - "Magical" + "archetype", + "magical" ], "prerequisites": "{@feat Vehicle Mechanic Dedication|G&G}", "entries": [ @@ -3134,11 +3142,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sterling Dynamo Dedication|G&G}", "entries": [ - "Your dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat. Your dynamo attack gains the {@trait modular} trait (page 150), as well as one of the following configurations of your choice: power driver ({@damage 1d6} bludgeoning damage; shove), percussive striker ({@damage 1d4} bludgeoning damage; agile, finesse), rotating sickle ({@damage 1d6} slashing damage; trip), or entangling barbs ({@damage 1d6} piercing damage; grapple). If you have a manually {@condition controlled} dynamo, these damage dice increase by 1 size, as usual, and you can also choose the extendable baton ({@damage 1d4} bludgeoning damage; finesse, reach), which has the damage increase already factored in.", + "Your dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat. Your dynamo attack gains the {@trait modular} trait (page 150), as well as one of the following configurations of your choice: power driver ({@damage 1d6} bludgeoning damage; shove), percussive striker ({@damage 1d4} bludgeoning damage; agile, finesse), rotating sickle ({@damage 1d6} slashing damage; trip), or entangling barbs ({@damage 1d6} piercing damage; grapple). If you have a manually controlled dynamo, these damage dice increase by 1 size, as usual, and you can also choose the extendable baton ({@damage 1d4} bludgeoning damage; finesse, reach), which has the damage increase already factored in.", "When you use an {@action Interact} action to switch configurations using the {@trait modular} trait, you switch between the initial configuration of dynamo you chose with the Sterling Dynamo Dedication and the new configuration you chose with Modular Dynamo." ], "special": "You can select this feat multiple times. Each time, you choose another configuration and add it to the list of options you can choose when you use an {@action Interact} action with the {@trait modular} trait." @@ -3149,7 +3157,7 @@ "page": 111, "level": 1, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in {@skill Crafting} and gain the alchemist's infused reagents class feature (Core Rulebook 72), gaining a number of reagents each day equal to your level. You also gain the {@feat Alchemical Crafting} feat and four additional formulas for 1st-level alchemical items.", @@ -3166,7 +3174,7 @@ "page": 113, "level": 6, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "{@feat Munitions Crafter|G&G}, expert in {@skill Crafting}", "entries": [ @@ -3191,8 +3199,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -3211,7 +3219,7 @@ }, "level": 18, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "armor innovation", "trigger": "You would take damage.", @@ -3231,7 +3239,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Unexpected Sharpshooter Dedication|G&G}", "entries": [ @@ -3248,9 +3256,9 @@ }, "level": 1, "traits": [ - "Auditory", - "Concentrate", - "Inventor" + "auditory", + "concentrate", + "inventor" ], "prerequisites": "construct companion", "frequency": { @@ -3272,8 +3280,8 @@ }, "level": 8, "traits": [ - "Inventor", - "Manipulate" + "inventor", + "manipulate" ], "prerequisites": "{@action Overdrive|G&G}", "requirements": "You are currently in overdrive.", @@ -3292,9 +3300,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "expert in {@skill Perception}", "entries": [ @@ -3323,7 +3331,7 @@ }, "level": 4, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You're wielding two weapons, each of which can be either a loaded one-handed firearm or loaded one-handed crossbow.", "entries": [ @@ -3338,7 +3346,7 @@ "page": 30, "level": 14, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "{@feat Incredible Companion}", "entries": [ @@ -3356,7 +3364,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Vehicle Mechanic Dedication|G&G}", "entries": [ @@ -3373,7 +3381,7 @@ }, "level": 10, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You're wielding a loaded firearm or crossbow.", "entries": [ @@ -3386,7 +3394,7 @@ "page": 119, "level": 20, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "You prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts. You're permanently {@condition quickened}. You can use your extra action only to {@action Step} or {@action Interact} to reload." @@ -3398,7 +3406,7 @@ "page": 31, "level": 16, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "{@classFeature offensive boost|inventor|G&G|9|offensive boosts}", "entries": [ @@ -3415,7 +3423,7 @@ }, "level": 6, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "way of the vanguard", "requirements": "You're wielding a two-handed firearm or a two-handed crossbow.", @@ -3438,9 +3446,9 @@ ] }, "traits": [ - "Archetype", - "Conjuration", - "Magical" + "archetype", + "conjuration", + "magical" ], "prerequisites": "{@feat Spellshot Dedication|G&G}", "frequency": { @@ -3462,7 +3470,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pistol Phenom Dedication|G&G}", "entries": [ @@ -3475,7 +3483,7 @@ "page": 119, "level": 18, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "Your attacks with your preferred weapons deal especially devastating wounds. When you {@action Strike} with a firearm or crossbow for which you have legendary proficiency, you critically succeed if you roll a 19 on the die, as long as that result is a success." @@ -3492,9 +3500,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in at least one type of one-handed firearm, trained in {@skill Deception}, trained in {@skill Performance}", "entries": [ @@ -3522,7 +3530,7 @@ }, "level": 2, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "trained in {@skill Deception}", "requirements": "You're wielding a loaded one-handed ranged weapon.", @@ -3544,11 +3552,11 @@ }, "level": 6, "traits": [ - "Auditory", - "Flourish", - "Gunslinger", - "Linguistic", - "Mental" + "auditory", + "flourish", + "gunslinger", + "linguistic", + "mental" ], "prerequisites": "way of the pistolero", "entries": [ @@ -3580,7 +3588,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sterling Dynamo Dedication|G&G}", "entries": [ @@ -3604,15 +3612,15 @@ ] }, "traits": [ - "Archetype", - "Move", - "Reckless", - "Skill" + "archetype", + "move", + "reckless", + "skill" ], "prerequisites": "{@feat Trick Driver Dedication|G&G}", "requirements": "You are piloting a vehicle.", "entries": [ - "You throw the vehicle into a barely {@condition controlled} skid, turning sharply to evade pursuit or bring your weapons to bear. You {@action Drive|GMG} with a \u20132 penalty to your piloting check, gaining the effects of the {@action Drive|GMG} action for the same number of actions you spent to Power Slide. At the end of the movement, if you succeed, you can turn the vehicle up to 90 degrees. If you critically succeed at your piloting check, you can instead turn the vehicle up to 180 degrees." + "You throw the vehicle into a barely controlled skid, turning sharply to evade pursuit or bring your weapons to bear. You {@action Drive|GMG} with a \u20132 penalty to your piloting check, gaining the effects of the {@action Drive|GMG} action for the same number of actions you spent to Power Slide. At the end of the movement, if you succeed, you can turn the vehicle up to 90 degrees. If you critically succeed at your piloting check, you can instead turn the vehicle up to 180 degrees." ] }, { @@ -3626,7 +3634,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Gunslinger Dedication|G&G}", "entries": [ @@ -3639,7 +3647,7 @@ "page": 115, "level": 10, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "{@feat Munitions Machinist|G&G}", "entries": [ @@ -3660,8 +3668,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Trapsmith Dedication|G&G}, master in {@skill Crafting}", "entries": [ @@ -3674,7 +3682,7 @@ "page": 25, "level": 1, "traits": [ - "Inventor" + "inventor" ], "entries": [ "You have created a construct companion, and while it might not be an innovation, it serves as a trustworthy minion. You gain a prototype construct companion (page 32)." @@ -3694,8 +3702,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Trick Driver Dedication|G&G}, master in {@skill Lore||Driving Lore}", "entries": [ @@ -3712,7 +3720,7 @@ }, "level": 2, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "You draw your weapon and attack with the same motion. You {@action Interact} to draw a weapon, then {@action Strike} with that weapon." @@ -3731,7 +3739,7 @@ }, "level": 9, "traits": [ - "Automaton" + "automaton" ], "prerequisites": "sharpshooter automaton", "frequency": { @@ -3758,7 +3766,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bullet Dancer Dedication|G&G},", "requirements": "You're wielding a simple firearm.", @@ -3781,9 +3789,9 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Visual" + "archetype", + "auditory", + "visual" ], "prerequisites": "{@feat Pistol Phenom Dedication|G&G}", "requirements": "You're wielding a loaded firearm.", @@ -3797,7 +3805,7 @@ "page": 119, "level": 18, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "{@feat Black Powder Boost|G&G}", "entries": [ @@ -3816,7 +3824,7 @@ }, "level": 10, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You're wielding a loaded firearm or loaded crossbow in one hand and a bludgeoning or slashing melee weapon in the other.", "entries": [ @@ -3838,7 +3846,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Trapsmith Dedication|G&G}", "entries": [ @@ -3855,8 +3863,8 @@ }, "level": 10, "traits": [ - "Fortune", - "Gunslinger" + "fortune", + "gunslinger" ], "trigger": "An ally misses with a ranged attack that uses a thrown weapon or ammunition.", "requirements": "You're wielding a loaded firearm or crossbow.", @@ -3871,7 +3879,7 @@ "page": 40, "level": 1, "traits": [ - "Automaton" + "automaton" ], "trigger": "A critical hit deals physical damage to you.", "entries": [ @@ -3890,7 +3898,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Trapsmith Dedication|G&G}", "entries": [ @@ -3903,7 +3911,7 @@ "page": 25, "level": 2, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "expert in {@skill Crafting}", "entries": [ @@ -3916,7 +3924,7 @@ "page": 119, "level": 20, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "{@feat Ricochet Master|G&G}", "entries": [ @@ -3930,7 +3938,7 @@ "page": 119, "level": 16, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "{@feat Ricochet Shot|G&G}", "entries": [ @@ -3951,8 +3959,8 @@ }, "level": 12, "traits": [ - "Concentrate", - "Gunslinger" + "concentrate", + "gunslinger" ], "entries": [ "You bounce your shot off a nearby surface to strike your opponent from an unexpected angle. When determining whether a target has cover from your ranged attack with a firearm or crossbow, you can choose one solid surface within your weapon's first range increment to ricochet your shot off of. If you do, you determine the target's cover from the point where you ricochet your shot instead of from you." @@ -3972,8 +3980,8 @@ }, "level": 2, "traits": [ - "Flourish", - "Gunslinger" + "flourish", + "gunslinger" ], "requirements": "You're wielding a firearm.", "entries": [ @@ -3991,7 +3999,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Trick Driver Dedication|G&G}", "requirements": "You are piloting a vehicle.", @@ -4010,7 +4018,7 @@ }, "level": 4, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "You can reload your weapon on the move. You {@action Stride}, {@action Step}, or {@action Sneak}, then {@action Interact} to reload." @@ -4027,7 +4035,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Demolitionist Dedication|G&G}", "entries": [ @@ -4044,7 +4052,7 @@ }, "level": 6, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You're wielding a loaded firearm that has the scatter trait.", "entries": [ @@ -4064,8 +4072,8 @@ "page": 201, "level": 13, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "access": "You are from Dongun Hold or Alkenstar.", "entries": [ @@ -4083,11 +4091,11 @@ }, "level": 2, "traits": [ - "Fire", - "Healing", - "Inventor", - "Manipulate", - "Unstable" + "fire", + "healing", + "inventor", + "manipulate", + "unstable" ], "entries": [ "They told you there was no way that explosions could heal people, but they were fools... Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains {@dice 1d10} Hit Points. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of {@condition persistent damage ||persistent bleed damage}, with the DC reduction from appropriate assistance.", @@ -4101,7 +4109,7 @@ "page": 30, "level": 12, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "{@action Overdrive|G&G} Ally", "entries": [ @@ -4118,7 +4126,7 @@ }, "level": 12, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You're wielding a loaded firearm or loaded crossbow and are wearing or holding an alchemical bomb.", "entries": [ @@ -4131,7 +4139,7 @@ "page": 117, "level": 12, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "master in {@skill Stealth}", "entries": [ @@ -4149,7 +4157,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "entries": [ "Typically, a siege weapon is meant to be run by a crew with a very specific minimum number of members designed to ensure that your crew can account for every possible variable and necessity in loading, aiming, and firing the weapon.", @@ -4162,7 +4170,7 @@ "page": 118, "level": 14, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "{@feat Pistol Twirl|G&G}, master in {@skill Deception}", "entries": [ @@ -4181,7 +4189,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Gunslinger Dedication|G&G}", "entries": [ @@ -4194,16 +4202,10 @@ "page": 119, "level": 20, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ - "Your ability to react to unexpected circumstances is preternaturally sharp. At the start of each enemy's turn, you gain an additional reaction you can use on only that turn to use a gunslinger reaction.", - "Guns and the people who use them remain uncommon in the world of Golarion, as the technology required to produce firearms and black powder is limited to a few technological strongholds scattered across the globe.", - "Despite their rarity, or perhaps because of it, firearms leave a lasting impression on those who witness their destructive power and startling impact. Residents of the Inner Sea from outside of the Impossible Lands who behold a gunslinger or other wielder of firearms in action might undertake a pilgrimage to Alkenstar and attempt to negotiate with the Alkenstar Gunworks in order to obtain one of these unusual but potent weapons for themselves.", - "Even people who never see or obtain a firearm might have a compelling reason to take these options, however.", - "Crossbows are vastly more common than firearms but serve a similar purpose and can be put to many of the same uses. An artillerist leading a cannon team in Alkenstar might have a counterpart in Taldor who uses similar abilities with catapults. The sniping duos who use their arquebuses to guard the walls of Alkenstar from monsters in the Mana Wastes are not terribly different than the elven archers who patrol the forests of Kyonin and brave the demon-haunted swamps of Tanglebriar.", - "In the islands of the Shackles, pirate captains fight with swords and pistols while their crew, most of whom can't afford a rare and expensive handgun, might use the same combat style with a similar weapon such as a crossbow or hand crossbow.", - "While firearms are still relatively rare in the Inner Sea, the stories they inspire and the combat styles that incorporate them have spread faster than the technology itself. Snipers, drifters, weapon performers, and more have a place in Golarion that is larger than the impact of firearms alone. Even if your world or region doesn't include guns, there might be options perfect for your next character in this section. The options presented here can add new choices and exciting abilities for characters of any campaign world, regardless of the setting's technology level." + "Your ability to react to unexpected circumstances is preternaturally sharp. At the start of each enemy's turn, you gain an additional reaction you can use on only that turn to use a gunslinger reaction." ] }, { @@ -4216,7 +4218,7 @@ }, "level": 8, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You're wielding a loaded firearm and are wearing or holding a dose of black powder.", "entries": [ @@ -4230,8 +4232,8 @@ "page": 201, "level": 9, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "access": "You are from Dongun Hold or Alkenstar.", "entries": [ @@ -4248,8 +4250,8 @@ }, "level": 6, "traits": [ - "Concentrate", - "Gunslinger" + "concentrate", + "gunslinger" ], "prerequisites": "way of the sniper", "entries": [ @@ -4267,8 +4269,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in at least one type of weapon in the bow or firearm groups, trained in {@skill Stealth}", "entries": [ @@ -4294,8 +4296,8 @@ "page": 30, "level": 14, "traits": [ - "Inventor", - "Modification" + "inventor", + "modification" ], "prerequisites": "armor innovation", "entries": [ @@ -4313,7 +4315,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sterling Dynamo Dedication|G&G}", "entries": [ @@ -4330,10 +4332,10 @@ }, "level": 5, "traits": [ - "Uncommon", - "Dwarf", - "Fire", - "Manipulate" + "uncommon", + "dwarf", + "fire", + "manipulate" ], "prerequisites": "expert in {@skill Crafting}", "frequency": { @@ -4358,9 +4360,9 @@ ] }, "traits": [ - "Archetype", - "Class", - "Dedication" + "archetype", + "class", + "dedication" ], "prerequisites": "way of the spellshot", "entries": [ @@ -4374,8 +4376,8 @@ "unit": "action" }, "traits": [ - "Conjuration", - "Magical" + "conjuration", + "magical" ], "frequency": { "unit": "round", @@ -4405,7 +4407,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Overwatch Dedication|G&G}", "entries": [ @@ -4422,8 +4424,8 @@ }, "level": 8, "traits": [ - "Flourish", - "Gunslinger" + "flourish", + "gunslinger" ], "requirements": "You're wielding a firearm with an attached bayonet or reinforced stock, a fire lance, or a combination weapon.", "entries": [ @@ -4446,8 +4448,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "{@feat Sterling Dynamo Dedication|G&G}", "access": "You are from Ustalav.", @@ -4468,16 +4470,16 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "entries": [ "You obtain a sterling dynamo prosthetic, which allows you to replace or augment a limb, or even add a simple new non-prehensile limb, such as a tail. While your sterling dynamo prosthetic can replace a missing prehensile limb, such as an arm, choosing to add a new limb can never increases your character's number of hands or prehensile limbs beyond two, even in combination with other abilities or effects.", "Your sterling dynamo prosthesis is especially optimized for combat, granting you a dynamo melee unarmed attack that is in the brawling weapon group and is made of silver (which makes it more effective against certain types of creatures, such as devils and werewolves)", "You have several options to customize your sterling dynamo. First, choose whether you have a power driver dynamo, which deals {@damage 1d6} bludgeoning damage and has the {@trait shove} trait, or a percussive striker dynamo, which deals {@damage 1d4} bludgeoning damage and has the {@trait agile} and {@trait finesse} traits.", "Most dynamos are automated, so they don't require a free hand to use, like other unarmed attacks.", - "However, you can instead choose to make your dynamo be manually {@condition controlled} via a handheld switch, lever, or other device; to make an attack with a manually {@condition controlled} dynamo, you must have a hand free to operate it, but the benefit is great control and a more devastating strike. This increases the damage die by one size, to a {@dice 1d8} for a power drive dynamo or {@dice 1d6} for a percussive striker dynamo. Arm dynamos are always manual, but they use the hand on that arm to operate the dynamo when making strikes.", + "However, you can instead choose to make your dynamo be manually controlled via a handheld switch, lever, or other device; to make an attack with a manually controlled dynamo, you must have a hand free to operate it, but the benefit is great control and a more devastating strike. This increases the damage die by one size, to a {@dice 1d8} for a power drive dynamo or {@dice 1d6} for a percussive striker dynamo. Arm dynamos are always manual, but they use the hand on that arm to operate the dynamo when making strikes.", "Manual control is required only in the heat of combat, not for less strenuous adventuring or everyday activities.", "You need to keep your sterling dynamo wound, but the process isn't particularly onerous, so in most situations, it won't be an issue. If you spend 1 minute winding up your dynamo, it can remain active for 24 hours before needing additional winding.", "However, enemies can attempt to Disable the dynamo, which has a level equal to your own, to reduce the remaining operational time by 1 hour, or 2 hours on a critical success. Certain other abilities that adversely affect technology might also reduce the dynamo's remaining operational time. When your dynamo is out of operational time, you can still use it as a normal prosthetic, but you cannot use your dynamo unarmed attack or any other abilities from this archetype until you wind the dynamo again. You can wind the dynamo for 1 minute at any time to return it to the maximum 24 hours of operational time." @@ -4502,7 +4504,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Vehicle Mechanic Dedication|G&G}", "entries": [ @@ -4531,7 +4533,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Overwatch Dedication|G&G}", "trigger": "An ally within your overwatch field fails in their attempt to {@action Arrest a Fall}, {@action Balance}, Grab a Ledge, or", @@ -4548,7 +4550,7 @@ "page": 111, "level": 1, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm. When you make a successful ranged {@action Strike} against an enemy within your reach with your one-handed firearm or one-handed crossbow, that enemy is {@condition flat-footed} against your next melee attack with a one-handed melee weapon.", @@ -4570,7 +4572,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sniping Duo Dedication|G&G}", "trigger": "You or your spotter misses with a {@action Strike} against a creature, and the creature is within the other's melee reach or first range increment.", @@ -4593,8 +4595,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Trick Driver Dedication|G&G}, expert in {@skill Lore||Driving Lore}", "requirements": "You are adjacent to a vehicle's point of entry.", @@ -4612,8 +4614,8 @@ }, "level": 1, "traits": [ - "Inventor", - "Manipulate" + "inventor", + "manipulate" ], "entries": [ "You tamper with a foe's weapon or armor, using a free hand.", @@ -4643,7 +4645,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sniping Duo Dedication|G&G}", "entries": [ @@ -4669,8 +4671,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "master in {@skill Deception}, {@feat Unexpected Sharpshooter Dedication|G&G}", "frequency": { @@ -4694,7 +4696,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Overwatch Dedication|G&G}", "entries": [ @@ -4714,9 +4716,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "{@feat Snarecrafter Dedication|APG} or {@feat Snare Specialist} ranger class feat", "entries": [ @@ -4742,9 +4744,9 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Visual" + "archetype", + "auditory", + "visual" ], "prerequisites": "{@feat Sniping Duo Dedication|G&G}", "entries": [ @@ -4763,9 +4765,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "entries": [ "You are equally at home piloting any vehicle, adapting yourself instantly to varied controls, movements, and handling.", @@ -4792,7 +4794,7 @@ }, "level": 10, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You're wielding a loaded crossbow or firearm.", "entries": [ @@ -4816,7 +4818,7 @@ }, "level": 10, "traits": [ - "Gunslinger" + "gunslinger" ], "requirements": "You're wielding a loaded crossbow or loaded firearm in each hand.", "entries": [ @@ -4833,8 +4835,8 @@ }, "level": 14, "traits": [ - "Flourish", - "Gunslinger" + "flourish", + "gunslinger" ], "requirements": "You're wielding two weapons, each in a different hand.", "entries": [ @@ -4847,7 +4849,7 @@ "page": 28, "level": 8, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "{@feat Gadget Specialist|G&G}", "entries": [ @@ -4861,7 +4863,7 @@ "page": 32, "level": 20, "traits": [ - "Inventor" + "inventor" ], "prerequisites": "Shared {@action Overdrive|G&G}", "entries": [ @@ -4881,7 +4883,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Unexpected Sharpshooter Dedication|G&G}", "entries": [ @@ -4899,7 +4901,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Unexpected Sharpshooter Dedication|G&G}", "entries": [ @@ -4912,7 +4914,7 @@ "page": 119, "level": 18, "traits": [ - "Gunslinger" + "gunslinger" ], "entries": [ "Your senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon. When attacking with a ranged weapon in which you have master or greater proficiency, ignore the penalty from its range increment. (The weapon's maximum range is unchanged.) In addition, if your target has cover against your attack with such a weapon, it doesn't gain the bonus to AC if it has lesser cover, gets only the bonus of lesser cover if it has standard cover, or gains only the bonus of standard cover if it has greater cover." @@ -4929,9 +4931,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "frequency": { "unit": "day", @@ -4961,6 +4963,7 @@ "special": "You can't select another dedication feat until you've gained two other feats from the unexpected sharpshooter archetype.", "leadsTo": [ "Chain Reaction|G&G", + "I Meant To Do That|G&G", "Lucky Escape|G&G", "No Hard Feelings|G&G", "That Was A Close One, Huh?|G&G", @@ -4974,7 +4977,7 @@ "page": 117, "level": 12, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "{@feat Grit and Tenacity|G&G}", "entries": [ @@ -4991,7 +4994,7 @@ }, "level": 14, "traits": [ - "Inventor" + "inventor" ], "trigger": "You would attempt the flat check for an unstable action, but you haven't rolled the flat check yet.", "entries": [ @@ -5010,7 +5013,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Sniping Duo Dedication|G&G}", "entries": [ @@ -5024,8 +5027,8 @@ "page": 25, "level": 1, "traits": [ - "Inventor", - "Modification" + "inventor", + "modification" ], "entries": [ "You adjust your innovation's core, changing the way it explodes. When you choose this feat, select acid, cold, or electricity. Your innovation's core runs on that power source.", @@ -5044,9 +5047,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Intelligence 14, trained in {@skill Crafting}", "entries": [ @@ -5069,7 +5072,7 @@ "page": 27, "level": 6, "traits": [ - "Inventor" + "inventor" ], "entries": [ "You've found a way to use a hodgepodge combination of devices to enhance your visual abilities in every situation. You gain {@ability darkvision} and {@ability low-light vision}, and you can see {@condition invisible} creatures and objects as translucent shapes, though these shapes are indistinct enough to be {@condition concealed} to you.", @@ -5086,7 +5089,7 @@ }, "level": 2, "traits": [ - "Gunslinger" + "gunslinger" ], "prerequisites": "trained in {@skill Intimidation}", "requirements": "You're wielding a loaded firearm.", @@ -5109,7 +5112,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pistol Phenom Dedication|G&G}", "requirements": "You're wielding a loaded one-handed firearm and a one-handed melee weapon.", @@ -5137,7 +5140,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Overwatch Dedication|G&G}, master in {@skill Perception}", "entries": [ @@ -5154,7 +5157,7 @@ }, "level": 16, "traits": [ - "Inventor" + "inventor" ], "trigger": "A creature you can see targets you with an attack against your AC.", "entries": [ diff --git a/data/feats/feats-gmg.json b/data/feats/feats-gmg.json index 0cf5653e90..be034824f3 100644 --- a/data/feats/feats-gmg.json +++ b/data/feats/feats-gmg.json @@ -13,11 +13,11 @@ "variant": true }, "traits": [ - "Auditory", - "General", - "Linguistic", - "Mental", - "Skill" + "auditory", + "general", + "linguistic", + "mental", + "skill" ], "prerequisites": "trained in {@skill Diplomacy}", "requirements": "The target ally lost Stamina Points within the last round.", @@ -46,7 +46,7 @@ "variant": true }, "traits": [ - "General" + "general" ], "cost": "1 Resolve Point", "entries": [ diff --git a/data/feats/feats-loag.json b/data/feats/feats-loag.json index 05c88869b2..dfa5e38f09 100644 --- a/data/feats/feats-loag.json +++ b/data/feats/feats-loag.json @@ -6,7 +6,7 @@ "page": 93, "level": 1, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "Your mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate. You can cast {@spell mindlink} as an innate occult spell once per day, but you can target only aberrations." @@ -18,8 +18,8 @@ "page": 26, "level": 1, "traits": [ - "Dhampir", - "Lineage" + "dhampir", + "lineage" ], "entries": [ "You descend from the rare psychic vampires known as vetalaranas. Your forebear gained sustenance from the mental and emotional energy of living creatures, which manifests in you as powerful resistance to such effects. You gain a +1 circumstance bonus to Will saves against effects with the {@trait emotion} trait, and when you roll a success on a saving throw against such an effect, you get a critical success instead." @@ -34,7 +34,7 @@ "page": 73, "level": 5, "traits": [ - "Android" + "android" ], "entries": [ "Your ocular processors are augmented with advanced targeting systems, which allow you to more easily pinpoint your enemy and read their movements. You can cast {@spell true strike} once per day as a 1st-level arcane innate spell." @@ -46,7 +46,7 @@ "page": 11, "level": 9, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "{@feat Idyllkin|LOAG}", "entries": [ @@ -59,7 +59,7 @@ "page": 43, "level": 1, "traits": [ - "Leshy" + "leshy" ], "entries": [ "You remember more about your previous incarnations than most leshys. During your daily preparations, you can meditate upon fragmentary memories of your past lives to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat." @@ -75,7 +75,7 @@ }, "level": 13, "traits": [ - "Sylph" + "sylph" ], "frequency": { "unit": "day", @@ -96,7 +96,7 @@ }, "level": 13, "traits": [ - "Ganzi" + "ganzi" ], "frequency": { "unit": "hour", @@ -113,7 +113,7 @@ "page": 97, "level": 5, "traits": [ - "Ganzi" + "ganzi" ], "entries": [ "Your body is supremely flexible. You gain a +1 circumstance bonus on checks to {@action Escape} or {@action Squeeze}, and when you critically fail when {@action Squeeze||Squeezing}, you get a failure instead." @@ -125,7 +125,7 @@ "page": 78, "level": 9, "traits": [ - "Aphorite" + "aphorite" ], "entries": [ "You can stoke your mind into a burst of analytical prowess. You can cast 3rd-level {@spell hypercognition} once per day as a divine innate spell." @@ -137,7 +137,7 @@ "page": 98, "level": 9, "traits": [ - "Ganzi" + "ganzi" ], "entries": [ "The magic in your blood is unpredictable. When you make your daily preparations, roll {@dice 1d12} twice and consult the following list. 1: {@spell acid arrow}; 2: {@spell blur}; 3: {@spell hideous laughter}; 4: {@spell humanoid form}; 5: {@spell illusory object}; 6: {@spell mirror image}; 7: {@spell resist energy}; 8: {@spell see invisibility}; 9: {@spell shatter}; 10: {@spell sound burst}; 11: {@spell spider climb}; 12: {@spell telekinetic maneuver}. You can cast each of those two spells once during the following day (or one spell twice if you rolled doubles) as 2nd-level divine innate spells." @@ -149,7 +149,7 @@ "page": 138, "level": 13, "traits": [ - "Strix" + "strix" ], "entries": [ "You can commune with ancestor spirits to assume the form of an enormous primeval strix. You can cast 5th-level {@spell aerial form} as a primal innate spell once per day, but you take the form of a primeval strix, using the statistics for a bird form." @@ -161,7 +161,7 @@ "page": 14, "level": 1, "traits": [ - "Azarketi" + "azarketi" ], "entries": [ "You have extensive knowledge of your ancestors' ancient origins. You gain the trained proficiency rank in {@skill Lore||Alghollthu Lore} and {@skill Lore||Azlanti Lore}. If you roll a critical failure on an {@skill Lore||Alghollthu Lore} or {@skill Lore||Azlanti Lore} check to {@action Recall Knowledge}, you get a failure instead." @@ -173,7 +173,7 @@ "page": 43, "level": 5, "traits": [ - "Leshy" + "leshy" ], "entries": [ "Small roots sprout from your feet, steadying you as you move. You gain the {@feat Steady Balance} skill feat, even if you aren't trained in {@skill Acrobatics}, and you can use the Anchor action.", @@ -197,7 +197,7 @@ "page": 78, "level": 9, "traits": [ - "Aphorite" + "aphorite" ], "prerequisites": "{@feat Crystalline Dust|LOAG}", "entries": [ @@ -211,7 +211,7 @@ "page": 72, "level": 1, "traits": [ - "Android" + "android" ], "entries": [ "You have a keen interest in the origins of your people. You gain the trained proficiency rank in {@skill Crafting} and {@skill Thievery}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Android Lore}." @@ -223,7 +223,7 @@ "page": 81, "level": 9, "traits": [ - "Beastkin" + "beastkin" ], "entries": [ "Your shapeshifting grants you a magical connection to the animal world. You can cast {@spell animal messenger}, {@spell calm emotions} (animals only), and {@spell speak with animals} as 2nd-level primal innate spells once per day each. These spells use your class DC or spell DC, whichever is higher." @@ -235,7 +235,7 @@ "page": 81, "level": 1, "traits": [ - "Beastkin" + "beastkin" ], "entries": [ "You gain one of the following senses available to your inherent animal: {@ability darkvision}, {@ability low-light vision}, or {@ability scent} (imprecise) 30 feet. You must have {@ability low-light vision} before you can gain {@ability darkvision} with this feat. If your inherent animal doesn't typically have a specific type of sense, you can't gain that sense with this feat." @@ -248,7 +248,7 @@ "page": 82, "level": 17, "traits": [ - "Beastkin" + "beastkin" ], "entries": [ "You have full control over your shape and can transform into your inherent animal.", @@ -262,7 +262,7 @@ "page": 131, "level": 5, "traits": [ - "Sprite" + "sprite" ], "prerequisites": "ability to communicate with some type of animals (such as bats or arthropods)", "entries": [ @@ -275,7 +275,7 @@ "page": 82, "level": 17, "traits": [ - "Beastkin" + "beastkin" ], "entries": [ "You move like an animal. Your Speed increases by 5 feet. In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape.", @@ -288,7 +288,7 @@ "page": 81, "level": 5, "traits": [ - "Beastkin" + "beastkin" ], "entries": [ "Your animalistic connections help you resist natural afflictions.", @@ -301,11 +301,11 @@ "page": 16, "level": 13, "traits": [ - "Azarketi", - "Concentrate", - "Primal", - "Transmutation", - "Water" + "azarketi", + "concentrate", + "primal", + "transmutation", + "water" ], "frequency": { "unit": "day", @@ -321,7 +321,7 @@ "page": 16, "level": 13, "traits": [ - "Azarketi" + "azarketi" ], "entries": [ "You blend into the waves. While fully submerged in water, as long as an observer is at least 20 feet away from you, you don't need cover from that observer to {@action Hide} or {@action Sneak}." @@ -333,7 +333,7 @@ "page": 15, "level": 5, "traits": [ - "Azarketi" + "azarketi" ], "entries": [ "You can ask questions of, receive answers from, and use the {@skill Diplomacy} skill with animals with the {@trait amphibious} or {@trait aquatic} traits. You gain a +1 circumstance bonus to {@action Make an Impression} on such animals." @@ -345,7 +345,7 @@ "page": 119, "level": 1, "traits": [ - "Undine" + "undine" ], "entries": [ "As your connection to water grows, you can see more easily in places with less light, such as the depths of the ocean. You gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}." @@ -358,7 +358,7 @@ "page": 98, "level": 13, "traits": [ - "Ganzi" + "ganzi" ], "entries": [ "You are descended from the valkyries who protect worthy souls, and can hold back death's grasp. You can cast {@spell breath of life} as a divine innate spell once per day." @@ -374,7 +374,7 @@ }, "level": 13, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "You open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses. Until the start of your next turn, you gain the following benefits: you can't be flanked; when you {@action Seek} for creatures, you can scan a 60-foot cone or a 30-foot burst instead of the normal area; and when you {@action Seek} for {@condition hidden} objects, you can search a 15-foot square instead of the normal area." @@ -386,7 +386,7 @@ "page": 77, "level": 1, "traits": [ - "Aphorite" + "aphorite" ], "entries": [ "You possess a strong understanding of process among mortals and lawful outsiders alike. The source of this knowledge might be intuition, study, or a childhood spent among other aphorites. You gain the trained proficiency rank in {@skill Diplomacy} and {@skill Society}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Axis Lore}." @@ -398,7 +398,7 @@ "page": 15, "level": 9, "traits": [ - "Azarketi" + "azarketi" ], "entries": [ "You can cast {@spell purify food and drink} as a primal innate spell, but only on liquids.", @@ -411,8 +411,8 @@ "page": 62, "level": 1, "traits": [ - "Lineage", - "Tiefling" + "lineage", + "tiefling" ], "entries": [ "One of your ancestors was a {@trait rakshasa}, the corrupt and aristocratic reincarnated souls that call Golarion home. You have some dim echo of your ancestor's memories\u2014 enough to play the role of noble as needed, no matter your origins. You're trained in {@skill Society}. If you're already trained in {@skill Society} (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the {@feat Courtly Graces} skill feat." @@ -431,11 +431,11 @@ }, "level": 17, "traits": [ - "Concentrate", - "Evocation", - "Fire", - "Ifrit", - "Primal" + "concentrate", + "evocation", + "fire", + "ifrit", + "primal" ], "frequency": { "unit": "day", @@ -452,7 +452,7 @@ "page": 48, "level": 9, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "Using a mixture of dinosaur bones and the bones of your ancestors to focus your magic, you animate lizards and dinosaurs to carry messages or serve as mounts.", @@ -465,7 +465,7 @@ "page": 48, "level": 13, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "You encase yourself in spiritual dinosaur bones to become a Huge dinosaur. You can cast {@spell dinosaur form} on yourself as a 5th-level primal innate spell once per day." @@ -477,7 +477,7 @@ "page": 46, "level": 1, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "Your connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones. Choose one cantrip from the primal spell list. You can cast this cantrip as a primal innate spell at will, and it's heightened to a spell level equal to half your level rounded up." @@ -489,7 +489,7 @@ "page": 39, "level": 9, "traits": [ - "Kobold" + "kobold" ], "entries": [ "You've learned to use roots, crevices, uneven ground, and dense underbrush to your advantage. When you're in {@quickref difficult terrain||3|terrain} from an environmental feature, you can {@action Take Cover}, even if the feature wouldn't ordinarily be large enough for you to {@action Take Cover}." @@ -501,8 +501,8 @@ "page": 103, "level": 1, "traits": [ - "Ifrit", - "Lineage" + "ifrit", + "lineage" ], "entries": [ "The fire inside you asserts itself as beaming, radiant light. Your body is naturally luminescent, glowing with the effects of a primal {@spell light} cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. The light is involuntary and constant; if counteracted, it returns in {@dice 1d4} rounds. You suffer a \u20132 circumstance penalty on {@skill Stealth} checks to {@action Hide} or {@action Sneak} and gain a +1 circumstance bonus on saves against {@trait light} effects and effects that inflict the {@condition blinded} or {@condition dazzled} conditions." @@ -514,8 +514,8 @@ "page": 119, "level": 1, "traits": [ - "Lineage", - "Undine" + "lineage", + "undine" ], "entries": [ "Your elemental ancestor's legacy asserts itself as brackish water, like the seawater of the ocean. You gain the Salt Wound reaction.", @@ -550,11 +550,11 @@ }, "level": 13, "traits": [ - "Auditory", - "Divine", - "Duskwalker", - "Enchantment", - "Incapacitation" + "auditory", + "divine", + "duskwalker", + "enchantment", + "incapacitation" ], "prerequisites": "expert in {@skill Performance}", "frequency": { @@ -571,7 +571,7 @@ "page": 11, "level": 9, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "{@feat Musetouched|APG}", "entries": [ @@ -584,7 +584,7 @@ "page": 44, "level": 13, "traits": [ - "Leshy" + "leshy" ], "entries": [ "You can call forth nearby nature spirits to augment your body. Once per day, you can cast {@spell plant form} as a 5th-level primal innate spell. When you reach 17th level, this spell can be heightened to 6th level." @@ -600,9 +600,9 @@ }, "level": 13, "traits": [ - "Auditory", - "Hobgoblin", - "Manipulate" + "auditory", + "hobgoblin", + "manipulate" ], "frequency": { "unit": "day", @@ -619,7 +619,7 @@ "page": 35, "level": 1, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "The life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies. When you succeed at a saving throw against a disease or poison, you reduce the stage by 2 (or 1 for a virulent disease or poison), and when you critically succeed, you reduce the stage by 3 (or 2 for a virulent disease or poison)." @@ -635,10 +635,10 @@ }, "level": 9, "traits": [ - "Healing", - "Hobgoblin", - "Necromancy", - "Positive" + "healing", + "hobgoblin", + "necromancy", + "positive" ], "frequency": { "unit": "day", @@ -659,10 +659,10 @@ }, "level": 17, "traits": [ - "Healing", - "Hobgoblin", - "Necromancy", - "Positive" + "healing", + "hobgoblin", + "necromancy", + "positive" ], "frequency": { "unit": "day", @@ -680,7 +680,7 @@ "page": 94, "level": 9, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "You can snare the attentions of onlookers with your unique appearance. You can cast {@spell enthrall} as a 3rd-level occult innate spell once per day." @@ -692,9 +692,9 @@ "page": 19, "level": 1, "traits": [ - "Catfolk", - "Concentrate", - "Exploration" + "catfolk", + "concentrate", + "exploration" ], "entries": [ "You can briefly sleep to regain your energy quickly. Once per hour, by sleeping for 10 minutes, you can gain temporary Hit Points equal to your level that last for 10 minutes." @@ -713,11 +713,11 @@ }, "level": 5, "traits": [ - "Auditory", - "Concentrate", - "Emotion", - "Mental", - "Sprite" + "auditory", + "concentrate", + "emotion", + "mental", + "sprite" ], "entries": [ "You create a tune so catchy, your foes can't help but dance along.", @@ -742,7 +742,7 @@ }, "level": 1, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "You have a habit of always being in the way when other creatures attempt to move.", @@ -762,7 +762,7 @@ "page": 31, "level": 9, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "You've adopted the calming presence of catrinas, the festive dead; you might have even danced with a catrina yourself! So long as you are visibly carrying fresh flowers or colorful ribbons somewhere on your person, you can cast {@spell calm emotions} twice per day as a 2nd-level divine innate spell." @@ -774,8 +774,8 @@ "page": 27, "level": 1, "traits": [ - "Dhampir", - "Lineage" + "dhampir", + "lineage" ], "entries": [ "You are a cel rau, child of a strigoi, one of the first vampires to walk Golarion. Your heritage ties you to the Shadow Plane and grants you strange resilience to light and darkness alike. You gain a +1 circumstance bonus to saving throws against effects with the darkness, {@trait light}, or {@trait shadow} traits, and whenever you become {@condition dazzled} or {@condition blinded} for at least 2 rounds, you can reduce the duration by 1 round." @@ -794,8 +794,8 @@ }, "level": 1, "traits": [ - "Duskwalker", - "Fortune" + "duskwalker", + "fortune" ], "frequency": { "unit": "day", @@ -817,7 +817,7 @@ }, "level": 17, "traits": [ - "Aphorite" + "aphorite" ], "frequency": { "unit": "day", @@ -837,9 +837,9 @@ }, "level": 9, "traits": [ - "Fire", - "Ifrit", - "Metamagic" + "fire", + "ifrit", + "metamagic" ], "frequency": { "unit": "day", @@ -855,8 +855,8 @@ "page": 103, "level": 1, "traits": [ - "Ifrit", - "Lineage" + "ifrit", + "lineage" ], "entries": [ "The fire of your elemental ancestor manifests like {@condition dying} embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid. The DC for you to recover from {@condition persistent damage ||persistent acid}, bleed, and poison damage is 10 instead of 15 (or 5 if you have particularly effective assistance)." @@ -868,7 +868,7 @@ "page": 72, "level": 1, "traits": [ - "Android" + "android" ], "entries": [ "Your nanites help purge your body of harmful chemicals and toxins. Each time you succeed at a Fortitude save against an ongoing poison, you reduce its stage by 2, or by 1 against a virulent poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison." @@ -880,10 +880,10 @@ "page": 87, "level": 5, "traits": [ - "Evocation", - "Fetchling", - "Occult", - "Shadow" + "evocation", + "fetchling", + "occult", + "shadow" ], "entries": [ "You can perform simple {@action Interact} actions with your shadow, such as opening an unlocked door. Anything your shadow Interacts with must be within your reach. Your shadow can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items." @@ -902,8 +902,8 @@ }, "level": 13, "traits": [ - "Leshy", - "Poison" + "leshy", + "poison" ], "frequency": { "unit": "day", @@ -919,7 +919,7 @@ "page": 39, "level": 9, "traits": [ - "Kobold" + "kobold" ], "entries": [ "You've trained to fight with allies in tunnel warrens, dense undergrowth, or similarly cramped terrain. If you are Small or smaller, you can end your movement in the same square as a Small or smaller ally. No more than two creatures can share the same space when using this ability or a similar one." @@ -931,7 +931,7 @@ "page": 115, "level": 5, "traits": [ - "Sylph" + "sylph" ], "entries": [ "Your connection to air allows you to see through obscuring mists. You can see well enough through fog, mist, and clouds that would normally cause creatures to be {@condition concealed} that you don't need to succeed at a flat check to target creatures benefiting from such concealment." @@ -943,7 +943,7 @@ "page": 94, "level": 9, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "An acidic ooze coats your limbs. Your unarmed attacks deal an additional {@damage 1d4} {@condition persistent damage ||persistent acid damage} on a critical hit." @@ -955,7 +955,7 @@ "page": 74, "level": 13, "traits": [ - "Android" + "android" ], "prerequisites": "{@feat Nanite Surge|LOAG}", "entries": [ @@ -968,7 +968,7 @@ "page": 47, "level": 1, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "You find wisdom in the movements of the heavens. Once per day, you can spend 10 minutes to draw upon your readings of a recent night's sky to gain the trained proficiency rank in one skill of your choice; the chosen skill's key attribute must be Charisma, Intelligence, or Wisdom. This proficiency lasts until your next daily preparation. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat." @@ -980,7 +980,7 @@ "page": 112, "level": 13, "traits": [ - "Suli" + "suli" ], "prerequisites": "{@feat Elemental Assault|LOAG}", "entries": [ @@ -993,7 +993,7 @@ "page": 130, "level": 1, "traits": [ - "Sprite" + "sprite" ], "entries": [ "The smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a \"faerie saddle.\" You have formed a magical connection with a corgi that can serve as your mount. Your corgi familiar is Small rather than Tiny, and it's appropriate for use as your mount, unlike most familiars.", @@ -1006,7 +1006,7 @@ "page": 55, "level": 5, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "When physically outmatched, you fight with unexpected ferocity. If a foe of a larger size than you critically hits and damages you, that foe is {@condition flat-footed} to you for 1 round." @@ -1018,7 +1018,7 @@ "page": 97, "level": 1, "traits": [ - "Ganzi" + "ganzi" ], "entries": [ "You have a powerful creative drive, useful for prevarication and performance. You gain the trained proficiency rank in {@skill Deception} and {@skill Performance}. If you are already trained in either of these skills, you become trained in a skill of your choice in its place. You also become trained in {@skill Lore||Art Lore}." @@ -1030,7 +1030,7 @@ "page": 81, "level": 1, "traits": [ - "Beastkin" + "beastkin" ], "entries": [ "Once per hour, you can use {@action Change Shape (Beastkin)|LOAG} to enter a critter shape. While in critter shape, you gain the effect of a 1st-level {@spell pest form}, except you can only transform into an animal matching your inherent animal. You can remain in critter shape for up to 10 minutes, after which you transform back into your hybrid shape and can't enter your critter shape again for 1 hour. You can instead use {@action Change Shape (Beastkin)|LOAG} to return to your humanoid or hybrid shape at any time during the duration of Critter Shape. If your inherent animal is normally larger than Tiny, you transform into a smaller, younger version of the animal, such as a Tiny bear cub. If your inherent animal has a fly Speed, you can turn into that animal (unlike normal for 1st-level {@spell pest form}), but you still don't gain a fly Speed." @@ -1042,7 +1042,7 @@ "page": 24, "level": 17, "traits": [ - "Changeling" + "changeling" ], "entries": [ "Filled with rancor and hate, you rend the minds of those who displease you. You can cast {@spell warp mind} once per day as an occult innate spell." @@ -1054,7 +1054,7 @@ "page": 78, "level": 9, "traits": [ - "Aphorite" + "aphorite" ], "prerequisites": "{@feat Crystalline Dust|LOAG}", "entries": [ @@ -1071,7 +1071,7 @@ }, "level": 5, "traits": [ - "Aphorite" + "aphorite" ], "frequency": { "unit": "day", @@ -1091,7 +1091,7 @@ "page": 23, "level": 5, "traits": [ - "Changeling" + "changeling" ], "entries": [ "Your hair moves under your control. You can perform simple {@action Interact} actions with your hair, such as opening an unlocked door. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items." @@ -1103,7 +1103,7 @@ "page": 48, "level": 9, "traits": [ - "Lizardfolk" + "lizardfolk" ], "prerequisites": "{@feat Flexible Tail|LOAG}", "entries": [ @@ -1116,7 +1116,7 @@ "page": 28, "level": 13, "traits": [ - "Dhampir" + "dhampir" ], "entries": [ "Whether through painstaking exposure, devoted prayer, or simple luck, you've found a greater affinity for life through the sun's light. When in an area of direct natural sunlight, your negative healing is suppressed, meaning you are healed by positive {@trait healing} effects and harmed by negative energy." @@ -1128,7 +1128,7 @@ "page": 93, "level": 1, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "Your vision is suited for night or the underground. You gain {@ability darkvision}." @@ -1140,7 +1140,7 @@ "page": 51, "level": 5, "traits": [ - "Orc" + "orc" ], "prerequisites": "{@feat Orc Ferocity}", "entries": [ @@ -1158,7 +1158,7 @@ }, "level": 1, "traits": [ - "Duskwalker" + "duskwalker" ], "frequency": { "unit": "day", @@ -1180,14 +1180,17 @@ }, "level": 5, "traits": [ - "Concentrate", - "Divine", - "Polymorph", - "Tiefling", - "Transmutation" + "concentrate", + "divine", + "polymorph", + "tiefling", + "transmutation" ], "entries": [ "You've learned to draw your fiendish nature into a small ball of corruption and hide it in your soul. Your obviously fiendish traits disappear, including any tails, horns, and cloven hooves, though hints remain (claws turn into jagged nails or eyes retain an odd hue, for instance). You're still recognizably yourself, but now appear as a typical, non-tiefling member of your base ancestry. Using Devil in Plain Sight counts as creating a disguise when using {@skill Deception} to {@action Impersonate}, and your transformation automatically defeats {@skill Perception} DCs to determine if you're a normal member of your base ancestry; only creatures actively rolling {@skill Perception} to examine you might notice the disguise. While in your shapeshifted form, you can't use unarmed attacks, innate spells, or other abilities that require physical features you receive from a tiefling ancestry feat\u2014for instance, you can't use the {@feat Skillful Tail|APG} feat. You can remain in your alternate form indefinitely, and can shift back to your tiefling form by using this action again." + ], + "leadsTo": [ + "Finest Trick|LOAG" ] }, { @@ -1196,7 +1199,7 @@ "page": 63, "level": 5, "traits": [ - "Tiefling" + "tiefling" ], "entries": [ "Traditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea. You're also rather good at it, compelling the weak and weak-willed to your bidding. You can cast {@spell charm} once per day as a 1st-level divine innate spell." @@ -1208,7 +1211,7 @@ "page": 82, "level": 13, "traits": [ - "Beastkin" + "beastkin" ], "entries": [ "Your hybrid shape is a hulking beast. While in your hybrid shape, you gain the effects of {@spell enlarge}." @@ -1220,7 +1223,7 @@ "page": 116, "level": 9, "traits": [ - "Sylph" + "sylph" ], "entries": [ "The magic of djinn runs through your blood. You can cast {@spell gust of wind} and invisibility once per day each as 2nd-level arcane innate spells." @@ -1232,7 +1235,7 @@ "page": 59, "level": 5, "traits": [ - "Tengu" + "tengu" ], "prerequisites": "dogtooth tengu heritage", "entries": [ @@ -1245,7 +1248,7 @@ "page": 38, "level": 1, "traits": [ - "Kobold" + "kobold" ], "entries": [ "You have an affect that dragonkind find unusually pleasing\u2014and when that fails, you know when to duck. You gain a +2 circumstance bonus to {@skill Perception} checks and saving throws against dragons. In addition, whenever you meet a creature with the {@trait dragon} trait in a social situation, you can attempt a {@skill Diplomacy} check to {@action Make an Impression} on that creature immediately, rather than after conversing for 1 minute; you take a \u20135 penalty to this check. If you fail, you can choose to engage in 1 minute of conversation and then attempt a new check rather than accept the failure or critical failure result." @@ -1258,8 +1261,8 @@ "page": 52, "level": 9, "traits": [ - "Uncommon", - "Orc" + "uncommon", + "orc" ], "prerequisites": "{@feat Beast Trainer|APG}", "entries": [ @@ -1273,7 +1276,7 @@ "page": 40, "level": 9, "traits": [ - "Kobold" + "kobold" ], "prerequisites": "strongjaw kobold heritage, venomtail kobold heritage, {@feat Dracomancer|APG}, or {@feat Kobold Breath|APG} (Advanced Player's Guide 14 \u201315)", "entries": [ @@ -1290,8 +1293,8 @@ "page": 111, "level": 1, "traits": [ - "Lineage", - "Suli" + "lineage", + "suli" ], "entries": [ "Your suli heritage can be traced back to two geniekin ancestors of opposing elements, or to an elemental ancestor that embodied two combined elements.", @@ -1305,8 +1308,8 @@ "page": 107, "level": 1, "traits": [ - "Lineage", - "Oread" + "lineage", + "oread" ], "entries": [ "Your earth elemental ancestor's influence manifests in you as dust and dirt, like the soil of a field or the hot desert sands. You gain the trained proficiency rank in {@skill Survival}. If you would automatically become trained in {@skill Survival} (from your background or class, for example), you instead become trained in a skill of your choice. You can sustain yourself on dirt and ash instead of normal food and water." @@ -1318,7 +1321,7 @@ "page": 108, "level": 9, "traits": [ - "Oread" + "oread" ], "entries": [ "Your connection to earth and stone allows you to feel the slightest displacement that disturbs them, down to the shift of a pebble. You gain {@ability tremorsense} as an imprecise sense with a range of 30 feet." @@ -1334,8 +1337,8 @@ }, "level": 13, "traits": [ - "Concentrate", - "Tengu" + "concentrate", + "tengu" ], "prerequisites": "{@feat Eclectic Sword Training|APG}", "entries": [ @@ -1348,7 +1351,7 @@ "page": 94, "level": 9, "traits": [ - "Fleshwarp" + "fleshwarp" ], "prerequisites": "Medium size", "entries": [ @@ -1361,7 +1364,7 @@ "page": 104, "level": 9, "traits": [ - "Ifrit" + "ifrit" ], "entries": [ "The magic of your efreeti ancestors flows through you. You can cast {@spell enlarge} and {@spell illusory object} once per day each as 2nd-level arcane innate spells." @@ -1377,10 +1380,10 @@ }, "level": 1, "traits": [ - "Arcane", - "Concentrate", - "Evocation", - "Suli" + "arcane", + "concentrate", + "evocation", + "suli" ], "frequency": { "unit": "day", @@ -1405,7 +1408,7 @@ }, "level": 5, "traits": [ - "Suli" + "suli" ], "trigger": "An enemy is about to damage you with cold, electricity, or fire, or with a spell that has the air, earth, {@trait fire}, or {@trait water} trait.", "entries": [ @@ -1422,7 +1425,7 @@ "page": 111, "level": 1, "traits": [ - "Suli" + "suli" ], "entries": [ "You can summon a harmless but impressive elemental display. You become trained in {@skill Intimidation}. If you would automatically become trained in {@skill Intimidation} (from your background or class, for example), you instead become trained in a skill of your choice.", @@ -1435,11 +1438,11 @@ "page": 100, "level": 1, "traits": [ - "Ifrit", - "Oread", - "Suli", - "Sylph", - "Undine" + "ifrit", + "oread", + "suli", + "sylph", + "undine" ], "prerequisites": "low-light vision", "entries": [ @@ -1453,11 +1456,11 @@ "page": 100, "level": 1, "traits": [ - "Ifrit", - "Oread", - "Suli", - "Sylph", - "Undine" + "ifrit", + "oread", + "suli", + "sylph", + "undine" ], "entries": [ "You've devoted yourself to researching the secrets of the Inner Sphere. You gain the trained proficiency in your choice of {@skill Survival} and either {@skill Arcana} or {@skill Nature}. If you would automatically become trained in {@skill Survival} (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in the {@skill Lore} associated with your Elemental Plane of origin (such as Plane of {@skill Lore||Fire Lore})." @@ -1469,7 +1472,7 @@ "page": 107, "level": 1, "traits": [ - "Oread" + "oread" ], "entries": [ "You have a strong connection with stone and metal. You gain the trained proficiency rank in {@skill Crafting}. If you would automatically become trained in {@skill Crafting} (from your background or class, for example), you instead become trained in a skill of your choice. You gain the {@feat Specialty Crafting} skill feat for both Stonemasonry and Blacksmithing." @@ -1485,7 +1488,7 @@ }, "level": 17, "traits": [ - "Catfolk" + "catfolk" ], "trigger": "A creature misses you with a melee attack.", "entries": [ @@ -1498,7 +1501,7 @@ "page": 103, "level": 1, "traits": [ - "Ifrit" + "ifrit" ], "entries": [ "Your eyes blaze with inner flame. You gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}." @@ -1511,8 +1514,8 @@ "page": 10, "level": 1, "traits": [ - "Aasimar", - "Lineage" + "aasimar", + "lineage" ], "entries": [ "A peri's roaring spirit burns in your soul. Peris engage in constant struggle to right the wrongs of their fallen forebears, and that struggle has been passed on to you. You have a direct impulse to right wrongs and better the world. You gain a +1 circumstance bonus to saving throws against {@trait fire} effects, and your perception is unaffected by non-magical flames, fog and smoke." @@ -1528,7 +1531,7 @@ "page": 73, "level": 1, "traits": [ - "Android" + "android" ], "entries": [ "Your malfunctioning emotional processors make it difficult for you to feel strong emotions. You gain a +1 circumstance bonus to saving throws against {@trait emotion} and {@trait fear} effects. If you roll a success on a saving throw against an {@trait emotion} or {@trait fear} effect, you get a critical success instead." @@ -1544,11 +1547,11 @@ }, "level": 9, "traits": [ - "Concentrate", - "Morph", - "Primal", - "Sprite", - "Transmutation" + "concentrate", + "morph", + "primal", + "sprite", + "transmutation" ], "prerequisites": "{@feat Evanescent Wings|LOAG}", "frequency": { @@ -1568,7 +1571,7 @@ "page": 12, "level": 13, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "{@feat Lawbringer|APG}", "entries": [ @@ -1581,7 +1584,7 @@ "page": 116, "level": 17, "traits": [ - "Sylph" + "sylph" ], "prerequisites": "{@feat Wings of Air|LOAG}", "entries": [ @@ -1594,7 +1597,7 @@ "page": 20, "level": 9, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "You can elude supernatural disaster. When you would gain the {@condition doomed} condition, you can attempt a DC {@flatDC 17} flat check. On a success, you don't gain the {@condition doomed} condition." @@ -1609,7 +1612,7 @@ "page": 131, "level": 1, "traits": [ - "Sprite" + "sprite" ], "entries": [ "You've manifested wings that can flutter for brief spurts. You don't need to spend any additional actions to reach something in your space that a Medium creature could reach. For instance, if you wanted to open a cookie jar located four feet off the ground, you only need to spend a single {@action Interact} action to do so. When you use Evanescent Wings to flutter to a higher place in your space, your action gains the {@trait move} trait." @@ -1629,10 +1632,10 @@ }, "level": 5, "traits": [ - "Darkness", - "Evocation", - "Fetchling", - "Occult" + "darkness", + "evocation", + "fetchling", + "occult" ], "frequency": { "recurs": true, @@ -1650,7 +1653,7 @@ "page": 60, "level": 17, "traits": [ - "Tengu" + "tengu" ], "entries": [ "You're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side. Once per day, you can cast a 6th-level {@spell spirit blast} as a divine innate spell. In addition, you gain resistance 5 to both good and evil damage." @@ -1666,10 +1669,10 @@ }, "level": 5, "traits": [ - "Air", - "Changeling", - "Concentrate", - "Occult" + "air", + "changeling", + "concentrate", + "occult" ], "prerequisites": "{@feat Virga May|LOAG}", "entries": [ @@ -1682,7 +1685,7 @@ "page": 137, "level": 5, "traits": [ - "Strix" + "strix" ], "entries": [ "To blend in with the grounded and wingless, you fold your wings just so on your back, creating the illusion of a feathered cloak. You receive a +2 circumstance bonus to {@skill Deception} checks to {@action Impersonate} a version of yourself who is not a strix.", @@ -1699,7 +1702,7 @@ }, "level": 5, "traits": [ - "Dhampir" + "dhampir" ], "prerequisites": "{@feat Adhyabhau|LOAG}", "frequency": { @@ -1717,7 +1720,7 @@ "page": 36, "level": 9, "traits": [ - "Hobgoblin" + "hobgoblin" ], "prerequisites": "animal companion", "entries": [ @@ -1734,10 +1737,10 @@ }, "level": 9, "traits": [ - "Air", - "Concentrate", - "Manipulate", - "Strix" + "air", + "concentrate", + "manipulate", + "strix" ], "frequency": { "unit": "minute", @@ -1754,7 +1757,7 @@ "page": 86, "level": 1, "traits": [ - "Fetchling" + "fetchling" ], "entries": [ "You've learned obscure lessons about your fellow fetchlings. You're trained in {@skill Occultism} and {@skill Stealth}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Shadow Plane Lore}." @@ -1766,7 +1769,7 @@ "page": 131, "level": 1, "traits": [ - "Sprite" + "sprite" ], "entries": [ "You've learned the cantrips sprites have used since time immemorial. You gain {@spell dancing lights} and {@spell ghost sound} as primal innate cantrips. If you have the {@ancestry sprite|loag|grig|grig|loag} heritage, you also gain {@spell detect magic}, and if you have the {@ancestry sprite|loag|draxie|draxie|loag} heritage, you gain {@spell prestidigitation}." @@ -1778,7 +1781,7 @@ "page": 132, "level": 5, "traits": [ - "Sprite" + "sprite" ], "entries": [ "You can disguise yourself with magical illusions. You can cast {@spell illusory disguise} once per day as a 1st-level primal innate spell. At 7th level, the spell is heightened to 2nd level, and every 2 levels thereafter, the spell is heightened an additional spell level." @@ -1790,7 +1793,7 @@ "page": 132, "level": 9, "traits": [ - "Sprite" + "sprite" ], "entries": [ "You can use faerie magic to hide yourself and expose {@condition hidden} foes. You can cast {@spell faerie fire} and invisibility each once per day as primal innate spells." @@ -1802,7 +1805,7 @@ "page": 132, "level": 13, "traits": [ - "Sprite" + "sprite" ], "entries": [ "While you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the First World. Increase your maximum Hit Points by an amount equal to your level. If you rest for 10 minutes, brilliant light from the First World seeps into your form from your wings (or the spot where your wings would be), causing you to regain a number of Hit Points equal to your level; this is cumulative with any Hit Points you regain from {@action Treat Wounds}. However, you gain weakness 5 to cold iron." @@ -1818,12 +1821,12 @@ }, "level": 17, "traits": [ - "Concentrate", - "Divine", - "Evocation", - "Morph", - "Tiefling", - "Transmutation" + "concentrate", + "divine", + "evocation", + "morph", + "tiefling", + "transmutation" ], "frequency": { "unit": "day", @@ -1841,7 +1844,7 @@ "page": 66, "level": 13, "traits": [ - "Tiefling" + "tiefling" ], "prerequisites": "{@feat Devil in Plain Sight|LOAG}", "entries": [ @@ -1855,7 +1858,7 @@ "page": 93, "level": 5, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "The ridges and flaps of your skin steer you through the water. You gain a swim Speed of 15 feet." @@ -1867,7 +1870,7 @@ "page": 103, "level": 5, "traits": [ - "Ifrit" + "ifrit" ], "entries": [ "You can see through the haze of flame. You automatically succeed at the flat check to target a {@condition concealed} creature if that creature is {@condition concealed} only by smoke and fire." @@ -1879,13 +1882,13 @@ "page": 12, "level": 13, "traits": [ - "Aasimar", - "Concentrate", - "Divine", - "Exploration", - "Fire", - "Manipulate", - "Teleportation" + "aasimar", + "concentrate", + "divine", + "exploration", + "fire", + "manipulate", + "teleportation" ], "prerequisites": "{@feat Emberkin|LOAG}", "frequency": { @@ -1906,7 +1909,7 @@ }, "level": 5, "traits": [ - "Strix" + "strix" ], "frequency": { "unit": "round", @@ -1922,7 +1925,7 @@ "page": 47, "level": 5, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "You can perform simple {@action Interact} actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items." @@ -1937,7 +1940,7 @@ "page": 44, "level": 17, "traits": [ - "Leshy" + "leshy" ], "entries": [ "You can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes.", @@ -1950,7 +1953,7 @@ "page": 120, "level": 5, "traits": [ - "Undine" + "undine" ], "entries": [ "You can ignore {@quickref difficult terrain||3|terrain} caused by moving through tight spaces that aren't tight enough to force you to {@action Squeeze}. When you roll a critical failure on a check to {@action Squeeze}, you get a failure instead, and when you roll a success, you get a critical success instead." @@ -1962,7 +1965,7 @@ "page": 19, "level": 5, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "{@feat Cat Nap|LOAG}, focus pool", "entries": [ @@ -1979,7 +1982,7 @@ }, "level": 5, "traits": [ - "Oread" + "oread" ], "prerequisites": "{@feat Shield Block}", "frequency": { @@ -2000,7 +2003,7 @@ }, "level": 9, "traits": [ - "Kitsune" + "kitsune" ], "frequency": { "unit": "hour", @@ -2016,7 +2019,7 @@ "page": 125, "level": 1, "traits": [ - "Kitsune" + "kitsune" ], "entries": [ "A crack of your tail sparks wisps of blue energy. Choose either electricity or fire when you gain this feat. You gain a foxfire ranged unarmed attack with a maximum range of 20 feet. The attack deals {@dice 1d4} damage of the chosen type (no ability modifier is added to the damage roll). Your foxfire attack is in the {@group sling} weapon group and has the {@trait magical} trait. Like other unarmed attacks, you can improve this attack with {@item handwraps of mighty blows (generic)|CRB|handwraps of mighty blows}." @@ -2029,7 +2032,7 @@ "page": 138, "level": 13, "traits": [ - "Strix" + "strix" ], "prerequisites": "{@feat Juvenile Flight|LOAG}", "entries": [ @@ -2042,8 +2045,8 @@ "page": 115, "level": 1, "traits": [ - "Lineage", - "Sylph" + "lineage", + "sylph" ], "entries": [ "The air inside you asserts itself as a toxic miasma, inuring you to most poisons. You gain resistance to poison equal to half your level (minimum 1)." @@ -2055,7 +2058,7 @@ "page": 97, "level": 1, "traits": [ - "Ganzi" + "ganzi" ], "entries": [ "You have unusual sensory abilities passed down from your chaotic forebears. You gain {@ability low-light vision}. If you already have {@ability low-light vision}, you gain {@ability darkvision} instead." @@ -2072,7 +2075,7 @@ }, "level": 5, "traits": [ - "Fleshwarp" + "fleshwarp" ], "frequency": { "unit": "day", @@ -2089,7 +2092,7 @@ "page": 11, "level": 9, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "{@feat Plumekith|LOAG}", "entries": [ @@ -2102,8 +2105,8 @@ "page": 11, "level": 5, "traits": [ - "Aasimar", - "Lineage" + "aasimar", + "lineage" ], "prerequisites": "{@feat Plumekith|LOAG}", "entries": [ @@ -2116,8 +2119,8 @@ "page": 107, "level": 1, "traits": [ - "Lineage", - "Oread" + "lineage", + "oread" ], "entries": [ "The earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold. This shimmering presence inside your being inspires you to flashy and flamboyant performances. You gain the trained proficiency rank in {@skill Performance}. If you would automatically become trained in {@skill Performance} (from your background or class, for example), you instead become trained in a skill of your choice. You gain the {@feat Impressive Performance} skill feat." @@ -2129,11 +2132,11 @@ "page": 100, "level": 13, "traits": [ - "Ifrit", - "Oread", - "Suli", - "Sylph", - "Undine" + "ifrit", + "oread", + "suli", + "sylph", + "undine" ], "prerequisites": "{@feat Genie Weapon Familiarity|LOAG}", "entries": [ @@ -2146,11 +2149,11 @@ "page": 100, "level": 1, "traits": [ - "Ifrit", - "Oread", - "Suli", - "Sylph", - "Undine" + "ifrit", + "oread", + "suli", + "sylph", + "undine" ], "entries": [ "You've trained with weapons used by your genie ancestors. You are trained with {@item falchion||falchions}, {@item ranseur||ranseurs}, {@item scimitar||scimitars}, and {@item trident||tridents}. In addition, you gain access to all {@filter uncommon geniekin weapons|items||Category=Weapon|rarity=uncommon|ancestry & heritage=geniekin}. For the purpose of determining your proficiency, martial geniekin weapons are simple weapons and advanced geniekin weapons are martial weapons." @@ -2166,11 +2169,11 @@ "page": 100, "level": 5, "traits": [ - "Ifrit", - "Oread", - "Suli", - "Sylph", - "Undine" + "ifrit", + "oread", + "suli", + "sylph", + "undine" ], "prerequisites": "{@feat Genie Weapon Familiarity|LOAG}", "entries": [ @@ -2183,7 +2186,7 @@ "page": 82, "level": 13, "traits": [ - "Beastkin" + "beastkin" ], "entries": [ "You can share your power with others, but they can't escape the werecreature's curse as easily as you can. You can cast a 5th-level {@spell moon frenzy} as a primal innate spell once per day. At 15th level, you cast a 6th-level {@spell moon frenzy} instead. At 17th level, your 6th-level {@spell moon frenzy} grants its standard effects, except the temporary Hit Points increase to 15 and the silver weakness increases to 15. At 20th level, you cast a 10th-level {@spell moon frenzy} instead.", @@ -2200,11 +2203,11 @@ }, "level": 9, "traits": [ - "Auditory", - "Ganzi", - "Healing", - "Necromancy", - "Primal" + "auditory", + "ganzi", + "healing", + "necromancy", + "primal" ], "frequency": { "unit": "day", @@ -2224,7 +2227,7 @@ }, "level": 5, "traits": [ - "Ratfolk" + "ratfolk" ], "prerequisites": "{@feat Vicious Incisors|APG}", "entries": [ @@ -2237,7 +2240,7 @@ "page": 19, "level": 5, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "You can demonstrate how to quickly twist out of the way of dangerous effects. You can use the {@action Aid} reaction to grant a bonus to an ally's Reflex save. As usual for {@action Aid}, you need to prepare by using an action on your turn to encourage the ally." @@ -2249,7 +2252,7 @@ "page": 81, "level": 5, "traits": [ - "Beastkin" + "beastkin" ], "entries": [ "Your senses advance to match those of your animal aspect. You gain one of the following senses available to your inherent animal: {@ability echolocation} (imprecise) 30 feet or {@ability tremorsense} (imprecise) 30 feet. If your inherent animal doesn't typically have a specific type of sense, you can't gain the sense with this feat." @@ -2262,7 +2265,7 @@ "page": 94, "level": 9, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "Nodules, hooks, or claws on your limbs allow you to cling to surfaces with ease. You gain a climb Speed of 15 feet." @@ -2278,8 +2281,8 @@ }, "level": 5, "traits": [ - "Fortune", - "Lizardfolk" + "fortune", + "lizardfolk" ], "frequency": { "unit": "day", @@ -2300,9 +2303,9 @@ }, "level": 13, "traits": [ - "Auditory", - "Misfortune", - "Tengu" + "auditory", + "misfortune", + "tengu" ], "frequency": { "unit": "day", @@ -2319,7 +2322,7 @@ "page": 87, "level": 1, "traits": [ - "Fetchling" + "fetchling" ], "entries": [ "You're accustomed to seeing through shifting darkness and bewildering magic. You gain a +1 circumstance bonus on {@skill Perception} checks against illusions as well as to Will saves against illusions and {@trait shadow} effects." @@ -2335,7 +2338,7 @@ }, "level": 13, "traits": [ - "Kobold" + "kobold" ], "prerequisites": "{@feat Winglets|LOAG}", "frequency": { @@ -2359,7 +2362,7 @@ }, "level": 5, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "{@feat Halo|APG}", "trigger": "You or allies within 30 feet recover Hit Points while your halo is active.", @@ -2377,7 +2380,7 @@ }, "level": 5, "traits": [ - "Ifrit" + "ifrit" ], "frequency": { "unit": "minute", @@ -2395,10 +2398,10 @@ "page": 88, "level": 9, "traits": [ - "Conjuration", - "Fetchling", - "Occult", - "Shadow" + "conjuration", + "fetchling", + "occult", + "shadow" ], "prerequisites": "{@feat Clever Shadow|LOAG}", "entries": [ @@ -2411,7 +2414,7 @@ "page": 132, "level": 17, "traits": [ - "Sprite" + "sprite" ], "prerequisites": "{@feat Energize Wings|LOAG}", "entries": [ @@ -2428,7 +2431,7 @@ }, "level": 5, "traits": [ - "Dhampir" + "dhampir" ], "prerequisites": "{@feat Ru-Shi|LOAG}", "entries": [ @@ -2445,7 +2448,7 @@ }, "level": 17, "traits": [ - "Tengu" + "tengu" ], "prerequisites": "{@feat Storm's Lash|APG} (Advanced Player's Guide 26)", "frequency": { @@ -2463,7 +2466,7 @@ "page": 125, "level": 5, "traits": [ - "Kitsune" + "kitsune" ], "entries": [ "When you {@action Change Shape (Beastkin)|LOAG}, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one. You can {@action Change Shape (Beastkin)|LOAG} to alter the details of your hybrid form without fully changing into your true form or your alternate form. While in hybrid form, your foxlike features make it obvious that you aren't a normal humanoid." @@ -2479,11 +2482,11 @@ }, "level": 1, "traits": [ - "Abjuration", - "Azarketi", - "Concentrate", - "Primal", - "Water" + "abjuration", + "azarketi", + "concentrate", + "primal", + "water" ], "entries": [ "Drawing moisture from the atmosphere, you create a disc of hovering water that deflects attacks. You gain a +1 circumstance bonus to AC until the start of your next turn." @@ -2499,12 +2502,12 @@ }, "level": 13, "traits": [ - "Azarketi", - "Concentrate", - "Manipulate", - "Primal", - "Transmutation", - "Water" + "azarketi", + "concentrate", + "manipulate", + "primal", + "transmutation", + "water" ], "entries": [ "You batter your foes with a torrent of water siphoned from your surroundings. If the next action you take is an {@skill Athletics} check to {@action Disarm}, {@action Shove}, or {@action Trip}, that action has a range of 15 feet. You don't receive any item bonuses to that check or any circumstance bonuses related to your physical body, but if you roll a critical failure on that {@skill Athletics} check, you get a failure instead." @@ -2516,8 +2519,8 @@ "page": 10, "level": 1, "traits": [ - "Aasimar", - "Lineage" + "aasimar", + "lineage" ], "entries": [ "Your wild, unique features betray your agathion birthright. Serene celestials from the plane of Nirvana, agathions seek the peaceful path, ensuring a better world for all to coexist. Your halcyon demeanor leads you to search for peaceful resolution to conflict. You gain the trained proficiency rank in {@skill Nature}. If you would automatically become trained in {@skill Nature} (from your background or class, for example), you instead become trained in a skill of your choice. You know the Sylvan language and gain the {@feat Natural Medicine} skill feat." @@ -2537,8 +2540,8 @@ }, "level": 13, "traits": [ - "Aphorite", - "Fortune" + "aphorite", + "fortune" ], "frequency": { "unit": "day", @@ -2556,7 +2559,7 @@ "page": 112, "level": 13, "traits": [ - "Suli" + "suli" ], "prerequisites": "{@feat Elemental Bulwark|LOAG}", "entries": [ @@ -2569,7 +2572,7 @@ "page": 116, "level": 9, "traits": [ - "Sylph" + "sylph" ], "entries": [ "Your body is capable of recycling its own air. When you hold your breath, you can do so for an additional hour. At the end of this hour, your body needs to rest before it can recycle air again. This rest requires 10 minutes of exposure to breathable air." @@ -2581,7 +2584,7 @@ "page": 103, "level": 1, "traits": [ - "Ifrit" + "ifrit" ], "entries": [ "You can call the fire inside you into the palm of your hand. You can cast the {@spell produce flame} cantrip as an innate primal or arcane spell at will. A cantrip is heightened to a spell level equal to half your level rounded up." @@ -2593,7 +2596,7 @@ "page": 73, "level": 5, "traits": [ - "Android" + "android" ], "entries": [ "Your nanites reject diseases with ease. Each time you succeed at a Fortitude save against an ongoing disease, you reduce its stage by 2, or by 1 against a virulent disease. Each critical success you achieve against an ongoing disease reduces its stage by 3, or by 2 against a virulent disease." @@ -2609,10 +2612,10 @@ }, "level": 13, "traits": [ - "Catfolk", - "Concentrate", - "Occult", - "Transmutation" + "catfolk", + "concentrate", + "occult", + "transmutation" ], "frequency": { "unit": "day", @@ -2634,7 +2637,7 @@ }, "level": 5, "traits": [ - "Aphorite" + "aphorite" ], "frequency": { "unit": "day", @@ -2653,7 +2656,7 @@ "page": 77, "level": 1, "traits": [ - "Aphorite" + "aphorite" ], "entries": [ "Axis's order suffuses your body and helps it maintain coherency. You and your allies can {@action Treat Wounds||Treat your Wounds} without healer's tools. Once per day, when someone rolls a failure or a critical failure on a check to {@action Treat Wounds||Treat your Wounds}, you can focus on your internal cohesion to increase the degree of success by one step." @@ -2665,7 +2668,7 @@ "page": 73, "level": 1, "traits": [ - "Android" + "android" ], "entries": [ "You can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms. It takes three {@action Interact} actions to store an object in this way. You gain a +4 circumstance bonus to the DCs of checks for others to {@action Seek} or {@action Steal} objects stored inside your arm. If you store a weapon in your arm, you can use a single action to {@action Interact} to draw the weapon into the hand corresponding to your internal cavity, then {@action Strike} with the weapon." @@ -2677,7 +2680,7 @@ "page": 74, "level": 9, "traits": [ - "Android" + "android" ], "entries": [ "Your body can internally synthesize oxygen for limited periods of time. When you hold your breath, you can do so for an additional hour due to your internal air reservoirs. At the end of this hour, your air reservoirs are expended. Refilling your empty air reservoirs takes 10 minutes of exposure to breathable air." @@ -2689,7 +2692,7 @@ "page": 77, "level": 1, "traits": [ - "Aphorite" + "aphorite" ], "entries": [ "Your affinity with process and order makes you a natural artisan. You gain the trained proficiency rank in {@skill Crafting} (or another skill of your choice, if you're already trained in {@skill Crafting}). You gain the {@feat Specialty Crafting} skill feat in a specialty of your choice." @@ -2701,7 +2704,7 @@ "page": 132, "level": 13, "traits": [ - "Sprite" + "sprite" ], "entries": [ "You have learned how to become {@condition invisible} and remain so. You can cast 4th-level {@spell invisibility} as a primal innate spell once per hour." @@ -2717,9 +2720,9 @@ }, "level": 9, "traits": [ - "Changeling", - "Evocation", - "Primal" + "changeling", + "evocation", + "primal" ], "prerequisites": "{@feat Brine May|APG}, {@feat Snow May|LOAG}, {@feat Veil May|LOAG}, or {@feat Virga May|LOAG}", "frequency": { @@ -2728,6 +2731,9 @@ }, "entries": [ "You summon an aura of shimmering heat, flurrying snow, crashing waves, or swirling wind and lightning. For 1 minute, you gain concealment against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers {@dice 1d12} damage (basic Reflex save using your class DC or spell DC, whichever is higher). At 13th and 17th level, this damage increases by {@dice 1d12}. A veil may changeling deals fire damage, a snow may changeling deals cold damage, a brine may changeling deals bludgeoning damage and the effect gains the {@trait water} trait, and a virga may changeling deals electricity damage." + ], + "leadsTo": [ + "Stormy Heart|LOAG" ] }, { @@ -2736,7 +2742,7 @@ "page": 97, "level": 1, "traits": [ - "Ganzi" + "ganzi" ], "entries": [ "Your contrary nature means you bounce back with prejudice. When you roll a success on a save against an {@trait emotion} or {@trait fear} effect, you get a critical success instead." @@ -2752,7 +2758,7 @@ }, "level": 5, "traits": [ - "Lizardfolk" + "lizardfolk" ], "prerequisites": "cloudleaper lizardfolk heritage", "entries": [ @@ -2765,7 +2771,7 @@ "page": 48, "level": 13, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "Your iruxi unarmed attacks channel the spiritual energy of your ancestors. Any unarmed attacks you acquire from iruxi heritages or ancestry feats gain the effects of a ghost touch property rune (Core Rulebook 584)." @@ -2777,7 +2783,7 @@ "page": 112, "level": 9, "traits": [ - "Suli" + "suli" ], "entries": [ "You can use magic to show others desert hospitality. You can cast 2nd-level {@spell create food} once per day and create water twice per day as arcane innate spells." @@ -2789,7 +2795,7 @@ "page": 112, "level": 9, "traits": [ - "Suli" + "suli" ], "entries": [ "The magic of jann runs through your blood. You can cast {@spell enlarge} and {@spell speak with animals} once per day each as 2nd-level arcane innate spells." @@ -2801,7 +2807,7 @@ "page": 60, "level": 13, "traits": [ - "Tengu" + "tengu" ], "prerequisites": "{@feat Eat Fortune|APG} (Advanced Player's Guide 26)", "entries": [ @@ -2818,7 +2824,7 @@ }, "level": 9, "traits": [ - "Strix" + "strix" ], "frequency": { "unit": "day", @@ -2837,7 +2843,7 @@ "page": 126, "level": 13, "traits": [ - "Kitsune" + "kitsune" ], "prerequisites": "{@feat Star Orb|LOAG}", "entries": [ @@ -2850,7 +2856,7 @@ "page": 125, "level": 1, "traits": [ - "Kitsune" + "kitsune" ], "entries": [ "You excel at navigating social situations and keeping secrets. You gain the trained proficiency rank in {@skill Diplomacy} and {@skill Deception}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Kitsune Lore}." @@ -2862,11 +2868,11 @@ "page": 126, "level": 13, "traits": [ - "Kitsune" + "kitsune" ], "prerequisites": "{@feat Kitsune Spell Mysteries|LOAG}", "entries": [ - "Your tails show your magical mastery. During your daily preparations, choose confusion, death ward, or illusory scene. You can {@action Cast a Spell||Cast this Spell} as a 5th-level divine innate spell once that day. You become an expert in divine spell DCs and divine spell attack rolls." + "Your tails show your magical mastery. During your daily preparations, choose {@spell confusion}, {@spell death ward}, or {@spell illusory scene}. You can {@action Cast a Spell||Cast this Spell} as a 5th-level divine innate spell once that day. You become an expert in divine spell DCs and divine spell attack rolls." ] }, { @@ -2875,10 +2881,10 @@ "page": 125, "level": 1, "traits": [ - "Kitsune" + "kitsune" ], "entries": [ - "You've picked up a few magical tricks. During your daily preparations, choose daze, forbidding ward, or ghost sound. Until your next daily preparations, you can cast this cantrip as a divine innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up." + "You've picked up a few magical tricks. During your daily preparations, choose {@spell daze}, {@spell forbidding ward}, or {@spell ghost sound}. Until your next daily preparations, you can cast this cantrip as a divine innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up." ] }, { @@ -2887,11 +2893,11 @@ "page": 126, "level": 5, "traits": [ - "Kitsune" + "kitsune" ], "prerequisites": "at least one innate spell from a kitsune heritage or ancestry feat", "entries": [ - "You know more kitsune magic. During your daily preparations, choose bane, illusory object, or sanctuary. You can cast this as a 1st-level divine innate spell once that day." + "You know more kitsune magic. During your daily preparations, choose {@spell bane}, {@spell illusory object}, or {@spell sanctuary}. You can cast this as a 1st-level divine innate spell once that day." ], "leadsTo": [ "Kitsune Spell Expertise|LOAG" @@ -2903,7 +2909,7 @@ "page": 40, "level": 13, "traits": [ - "Kobold" + "kobold" ], "prerequisites": "{@feat Kobold Weapon Familiarity|LOAG}", "entries": [ @@ -2916,7 +2922,7 @@ "page": 39, "level": 1, "traits": [ - "Kobold" + "kobold" ], "entries": [ "You've trained with weapons ideal for subterranean efficiency. You are trained with the {@item crossbow}, {@item greatpick}, {@item light pick}, {@item pick}, and {@item spear}. You also gain access to all {@filter uncommon kobold weapons|items||Category=Weapon|rarity=uncommon|ancestry & heritage=kobold}. For the purpose of determining your proficiency, martial kobold weapons are simple weapons, and advanced kobold weapons are martial weapons." @@ -2932,7 +2938,7 @@ "page": 39, "level": 5, "traits": [ - "Kobold" + "kobold" ], "prerequisites": "{@feat Kobold Weapon Familiarity|LOAG}", "entries": [ @@ -2945,7 +2951,7 @@ "page": 98, "level": 9, "traits": [ - "Ganzi" + "ganzi" ], "prerequisites": "{@feat Skillful Tail|LOAG}", "entries": [ @@ -2959,8 +2965,8 @@ "page": 103, "level": 1, "traits": [ - "Ifrit", - "Lineage" + "ifrit", + "lineage" ], "entries": [ "Your elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes. You gain a magma spike unarmed attack, which requires a free hand to use. This is an {@trait agile}, {@trait finesse}, {@trait unarmed} attack in the {@group brawling} weapon group that deals {@damage 1d4} piercing damage, as well as 1 additional fire damage. Instead of the normal critical specialization effect, the target takes {@damage 1d6} {@condition persistent damage ||persistent fire damage}; you gain a bonus on this {@condition persistent damage} equal to your item bonus to attack rolls on unarmed attacks." @@ -2972,7 +2978,7 @@ "page": 77, "level": 1, "traits": [ - "Aphorite" + "aphorite" ], "entries": [ "You've solved a tiny stepping stone in your self-discovery, awakening new depths in your sight. You gain {@ability darkvision}." @@ -2984,7 +2990,7 @@ "page": 52, "level": 13, "traits": [ - "Orc" + "orc" ], "entries": [ "The impulse to survive and continue fighting resonates deep within you. You gain a circumstance bonus to damage rolls on your melee Strikes equal to twice the sum of your {@condition wounded} and {@condition doomed} conditions (to a maximum of a +8 circumstance bonus to damage) whenever you have one or both conditions." @@ -2996,7 +3002,7 @@ "page": 87, "level": 5, "traits": [ - "Fetchling" + "fetchling" ], "entries": [ "Your body is almost as flexible as your shadow. When you critically fail at {@action Squeeze||Squeezing}, you get a failure instead. Additionally, when you roll a success at an {@action Escape} check, you get a critical success instead; if you roll a critical success, you can {@action Step} instead of {@action Stride||Striding} up to 5 feet." @@ -3012,7 +3018,7 @@ }, "level": 1, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "Your tongue darts out faster than the eye can see to retrieve loose objects. You {@action Interact} to pick up a single unattended object of light Bulk or less within 10 feet of you. If you don't have enough hands free to hold the object, it falls to the ground in your space." @@ -3027,7 +3033,7 @@ "page": 93, "level": 1, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "You've learned to use part of your form as a weapon. When you select this feat, you gain a claws unarmed attack that deals {@damage 1d4} slashing damage and has the {@trait agile} and {@trait finesse} traits; a horn, jaws, or tusk unarmed attack that deals {@damage 1d6} piercing damage and has the versatile S trait; or a tail unarmed attack that deals {@damage 1d6} bludgeoning damage and has the {@trait backswing} trait. Each of these unarmed attacks is in the brawling weapon group.", @@ -3044,7 +3050,7 @@ "page": 19, "level": 5, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "{@feat Cat's Luck|APG}", "entries": [ @@ -3061,7 +3067,7 @@ }, "level": 5, "traits": [ - "Tengu" + "tengu" ], "entries": [ "You move quickly, snatching a shiny item that catches your eye. {@action Stride} twice, and you can {@action Interact} to grab an unattended object at any point during your movement." @@ -3077,7 +3083,7 @@ }, "level": 1, "traits": [ - "Changeling" + "changeling" ], "frequency": { "unit": "minute", @@ -3094,7 +3100,7 @@ "page": 120, "level": 9, "traits": [ - "Undine" + "undine" ], "entries": [ "You channel the magic of marids. You can cast {@spell hydraulic push} and obscuring mist each once per day as 2nd-level arcane innate spells." @@ -3106,7 +3112,7 @@ "page": 15, "level": 5, "traits": [ - "Azarketi" + "azarketi" ], "entries": [ "You've befriended a sea creature, which becomes magically bonded to you. You gain a {@filter familiar|companionsfamiliars||Type=Familiar}. The type of creature is up to you, but one of its abilities must always be a swim Speed or the amphibious familiar ability." @@ -3118,7 +3124,7 @@ "page": 58, "level": 1, "traits": [ - "Tengu" + "tengu" ], "entries": [ "You conjure uncanny orbs of spiritual flame that float above or below the water's surface. You can cast the {@spell produce flame} cantrip as a primal innate spell at will, heightened to a spell level equal to half your level rounded up. You can cast this cantrip underwater." @@ -3134,7 +3140,7 @@ }, "level": 13, "traits": [ - "Orc" + "orc" ], "prerequisites": "{@feat Orc Warmask|LOAG}", "trigger": "You start your turn with the {@condition frightened} condition.", @@ -3154,7 +3160,7 @@ }, "level": 9, "traits": [ - "Orc" + "orc" ], "prerequisites": "expert in {@skill Intimidation}, {@feat Orc Warmask|LOAG}", "trigger": "You succeed at a {@action Demoralize} check.", @@ -3170,7 +3176,7 @@ "page": 51, "level": 5, "traits": [ - "Orc" + "orc" ], "prerequisites": "{@feat Orc Warmask|LOAG}", "entries": [ @@ -3188,8 +3194,8 @@ }, "level": 5, "traits": [ - "Fortune", - "Orc" + "fortune", + "orc" ], "prerequisites": "{@feat Orc Warmask|LOAG}", "frequency": { @@ -3208,7 +3214,7 @@ "page": 108, "level": 13, "traits": [ - "Oread" + "oread" ], "entries": [ "Metallic veins grow throughout your body, giving your unarmed attacks a metallic sheen. Choose either cold iron or silver. Your unarmed attacks are treated as the chosen type of metal." @@ -3220,8 +3226,8 @@ "page": 107, "level": 1, "traits": [ - "Lineage", - "Oread" + "lineage", + "oread" ], "entries": [ "You have a connection to the muddier denizens of the Plane of Earth from its border with the Plane of Water, and your elemental lineage manifests as clay or mud, reflecting that bond. Your body's mudlike quality makes it easy for you to compress and squeeze yourself through smaller areas. You gain the trained proficiency rank in {@skill Acrobatics}. If you would automatically become trained in {@skill Acrobatics} (from your background or class, for example), you instead become trained in a skill of your choice. You gain the {@feat Quick Squeeze} skill feat." @@ -3233,7 +3239,7 @@ "page": 98, "level": 13, "traits": [ - "Ganzi" + "ganzi" ], "prerequisites": "{@feat Skillful Tail|LOAG}", "entries": [ @@ -3246,7 +3252,7 @@ "page": 16, "level": 13, "traits": [ - "Azarketi" + "azarketi" ], "prerequisites": "{@feat Water Strider|LOAG}", "entries": [ @@ -3260,8 +3266,8 @@ "page": 119, "level": 1, "traits": [ - "Lineage", - "Undine" + "lineage", + "undine" ], "entries": [ "You have a connection to vaporous forms of water, such as fog and mist. You gain the Mist Blending reaction.", @@ -3288,8 +3294,8 @@ "page": 23, "level": 1, "traits": [ - "Changeling", - "Lineage" + "changeling", + "lineage" ], "entries": [ "Your mother was a moon hag, a handmaiden of Groetus, and you have a single scarlet eye and a sliver of her supernal foresight. You can cast {@spell guidance} as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up." @@ -3301,7 +3307,7 @@ "page": 32, "level": 9, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "Much like morrignas, you feel an affinity for spiders. You can cast {@spell animal messenger} (spiders only), speak with animals (spiders only), and spider climb each once per day as 2nd-level divine innate spells." @@ -3317,7 +3323,7 @@ }, "level": 9, "traits": [ - "Changeling" + "changeling" ], "frequency": { "unit": "minute", @@ -3338,7 +3344,7 @@ }, "level": 5, "traits": [ - "Fleshwarp" + "fleshwarp" ], "prerequisites": "{@feat Living Weapon|LOAG}", "entries": [ @@ -3351,7 +3357,7 @@ "page": 126, "level": 5, "traits": [ - "Kitsune" + "kitsune" ], "entries": [ "With a bit of self-discovery, you find a new form. You gain the alternate form of a kitsune heritage other than your own, adding it to the options for your {@action Change Shape (Beastkin)|LOAG}." @@ -3367,8 +3373,8 @@ }, "level": 5, "traits": [ - "Android", - "Concentrate" + "android", + "concentrate" ], "frequency": { "unit": "day", @@ -3388,8 +3394,8 @@ }, "level": 1, "traits": [ - "Android", - "Concentrate" + "android", + "concentrate" ], "frequency": { "unit": "hour", @@ -3412,7 +3418,7 @@ "page": 137, "level": 1, "traits": [ - "Strix" + "strix" ], "entries": [ "You trust the strength of your wings and can spread them to glide safely to the ground. As long as you can act, you take no damage from falling, no matter what distance you fall." @@ -3424,7 +3430,7 @@ "page": 73, "level": 1, "traits": [ - "Android" + "android" ], "entries": [ "The nanites in your ocular processors have adapted to darkness, enhancing your ability to see in the dark. You gain {@ability darkvision}." @@ -3436,7 +3442,7 @@ "page": 20, "level": 9, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "expert in {@skill Survival}", "entries": [ @@ -3449,7 +3455,7 @@ "page": 27, "level": 1, "traits": [ - "Dhampir" + "dhampir" ], "entries": [ "The supernatural charm of your vampiric progenitor hangs about you, and you've learned to use it on mortals. Against humanoids (or other creatures of your type, if you're not a humanoid), you gain a +1 circumstance bonus to {@skill Deception} checks to {@action Lie}, and to {@skill Diplomacy} checks to {@action Gather Information} and {@action Make an Impression}." @@ -3461,7 +3467,7 @@ "page": 31, "level": 1, "traits": [ - "Duskwalker" + "duskwalker" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -3474,7 +3480,7 @@ "page": 77, "level": 5, "traits": [ - "Aphorite" + "aphorite" ], "entries": [ "You can enhance your senses and mental state to consider every aspect of an attack. You can cast {@spell true strike} as a divine innate spell once per day.", @@ -3487,7 +3493,7 @@ "page": 74, "level": 9, "traits": [ - "Android" + "android" ], "prerequisites": "{@feat Nanite Surge|LOAG}", "entries": [ @@ -3500,7 +3506,7 @@ "page": 27, "level": 1, "traits": [ - "Dhampir" + "dhampir" ], "prerequisites": "at least 100 years old", "entries": [ @@ -3517,10 +3523,10 @@ }, "level": 17, "traits": [ - "Death", - "Divine", - "Duskwalker", - "Necromancy" + "death", + "divine", + "duskwalker", + "necromancy" ], "frequency": { "unit": "day", @@ -3536,7 +3542,7 @@ "page": 108, "level": 13, "traits": [ - "Oread" + "oread" ], "entries": [ "You've learned to harness your connection to the earth to travel through it. You gain a burrow Speed of 15 feet." @@ -3548,7 +3554,7 @@ "page": 51, "level": 1, "traits": [ - "Orc" + "orc" ], "entries": [ "You paint your face to create a warmask, an invested magic item of negligible Bulk with an item level equal to your level and a usage of worn (mask). It has the {@trait divination} trait and a magical tradition trait depending on its type. Donning or removing your warmask requires 1 minute of work, though you don't need to Invest the mask each time. The warmask is unique to you and might signify your hold, your accomplishments, or your faith. While creating your mask, you must choose the source of your warmask's power from the options below. This source determines the mask's associated skill as well as magical tradition.", @@ -3577,7 +3583,7 @@ "page": 82, "level": 9, "traits": [ - "Beastkin" + "beastkin" ], "entries": [ "You have mastered how to hunt with your pack. If an enemy is within reach of you and at least two of your allies, that enemy is {@condition flat-footed} against you." @@ -3589,7 +3595,7 @@ "page": 15, "level": 1, "traits": [ - "Azarketi" + "azarketi" ], "entries": [ "You've learned special tricks to survive underwater. You gain the trained proficiency rank in {@skill Survival}. When in an aquatic environment, if you roll a critical failure on a {@skill Survival} skill check to {@action Sense Direction} or {@action Subsist}, you get a failure instead." @@ -3601,7 +3607,7 @@ "page": 11, "level": 9, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "{@feat Emberkin|LOAG}", "entries": [ @@ -3614,8 +3620,8 @@ "page": 88, "level": 17, "traits": [ - "Uncommon", - "Fetchling" + "uncommon", + "fetchling" ], "entries": [ "You tear the veil between the Material Plane and its shadow. You can cast {@spell plane shift} twice per week as an occult innate spell that can only target yourself; you can travel only to the Material or Shadow Planes, and your body serves as the focus component." @@ -3627,7 +3633,7 @@ "page": 56, "level": 5, "traits": [ - "Ratfolk" + "ratfolk" ], "prerequisites": "longsnout rat heritage (Advanced Player's Guide 21)", "entries": [ @@ -3640,8 +3646,8 @@ "page": 11, "level": 1, "traits": [ - "Aasimar", - "Lineage" + "aasimar", + "lineage" ], "entries": [ "Your blood soars with the power of the magnificent garuda, proud and stoic avian warriors. You only take half the normal damage from falling and gain a +2 circumstance bonus to saving throws against effects with the {@trait air} trait." @@ -3657,7 +3663,7 @@ "page": 93, "level": 5, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "Your stomach is particularly durable. When you succeed at a Fortitude save to reduce your {@condition sickened} value, you reduce it by 2 (or by 3 on a critical success)", @@ -3674,7 +3680,7 @@ }, "level": 9, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "expert in {@skill Intimidation}", "trigger": "You successfully {@action Seek} a {@condition hidden} or {@condition undetected} creature.", @@ -3692,7 +3698,7 @@ }, "level": 9, "traits": [ - "Aphorite" + "aphorite" ], "frequency": { "unit": "day", @@ -3710,7 +3716,7 @@ "page": 19, "level": 5, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "You avoid the attention of creatures focused on your allies. You can use lesser cover from your allies to {@action Hide}." @@ -3722,7 +3728,7 @@ "page": 74, "level": 5, "traits": [ - "Android" + "android" ], "prerequisites": "{@feat Nanite Surge|LOAG}", "entries": [ @@ -3735,7 +3741,7 @@ "page": 73, "level": 1, "traits": [ - "Android" + "android" ], "entries": [ "You're unnaturally in tune with your surroundings and react instinctively to danger. You gain a +2 circumstance bonus to {@skill Perception} checks made as initiative rolls." @@ -3751,8 +3757,8 @@ }, "level": 13, "traits": [ - "Aasimar", - "Healing" + "aasimar", + "healing" ], "frequency": { "unit": "day", @@ -3768,7 +3774,7 @@ "page": 63, "level": 9, "traits": [ - "Tiefling" + "tiefling" ], "prerequisites": "{@feat Riftmarked|LOAG}", "entries": [ @@ -3785,7 +3791,7 @@ }, "level": 1, "traits": [ - "Beastkin" + "beastkin" ], "trigger": "You roll initiative.", "entries": [ @@ -3803,11 +3809,11 @@ }, "level": 13, "traits": [ - "Fire", - "Ifrit", - "Incapacitation", - "Light", - "Visual" + "fire", + "ifrit", + "incapacitation", + "light", + "visual" ], "frequency": { "unit": "day", @@ -3836,9 +3842,9 @@ }, "level": 1, "traits": [ - "Android", - "Concentrate", - "Light" + "android", + "concentrate", + "light" ], "entries": [ "Your biological circuitry emits light like a torch, casting bright light in a 20-foot radius (and dim light for the next 20 feet). The light shuts off when you take this action again or are knocked {@condition unconscious}." @@ -3854,11 +3860,11 @@ }, "level": 17, "traits": [ - "Aasimar", - "Divine", - "Evocation", - "Light", - "Visual" + "aasimar", + "divine", + "evocation", + "light", + "visual" ], "entries": [ "Your inherent glory radiates into the world with all the divine power of the celestial planes for 1 minute.", @@ -3880,7 +3886,7 @@ "page": 63, "level": 9, "traits": [ - "Tiefling" + "tiefling" ], "prerequisites": "{@feat Beastbrood|LOAG}", "entries": [ @@ -3897,8 +3903,8 @@ }, "level": 17, "traits": [ - "Auditory", - "Hobgoblin" + "auditory", + "hobgoblin" ], "frequency": { "unit": "day", @@ -3914,7 +3920,7 @@ "page": 126, "level": 17, "traits": [ - "Kitsune" + "kitsune" ], "prerequisites": "{@action Change Shape (Kitsune)|LOAG} with a fox alternate form", "entries": [ @@ -3928,7 +3934,7 @@ "page": 56, "level": 17, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "You call upon the familial bonds you share with other ysoki to defend them in battle. You can cast {@spell enlarge} as a 6th-level primal innate spell once per day. You can target only yourself and other ratfolk with this spell." @@ -3944,8 +3950,8 @@ }, "level": 5, "traits": [ - "Move", - "Ratfolk" + "move", + "ratfolk" ], "entries": [ "Your ability to curl up into a tight ball comes in handy. You roll up into a ball and move up to four times your Speed in a straight line down an incline. If you reach the bottom of the incline or hit an obstacle during this first turn of movement, you stop rolling safely.", @@ -3958,7 +3964,7 @@ "page": 48, "level": 9, "traits": [ - "Lizardfolk" + "lizardfolk" ], "prerequisites": "trained in {@skill Lore||Astrology Lore} or {@skill Occultism}", "entries": [ @@ -3975,7 +3981,7 @@ }, "level": 5, "traits": [ - "Hobgoblin" + "hobgoblin" ], "trigger": "You roll initiative.", "entries": [ @@ -3988,7 +3994,7 @@ "page": 44, "level": 17, "traits": [ - "Leshy" + "leshy" ], "entries": [ "Your command over your vital essence allows you or an ally to recover from grievous wounds. You can cast {@spell regenerate} as a 7th-level primal innate spell once per day." @@ -4000,10 +4006,10 @@ "page": 16, "level": 13, "traits": [ - "Azarketi", - "Primal", - "Transmutation", - "Water" + "azarketi", + "primal", + "transmutation", + "water" ], "frequency": { "unit": "day", @@ -4023,8 +4029,8 @@ }, "level": 9, "traits": [ - "Android", - "Concentrate" + "android", + "concentrate" ], "frequency": { "unit": "day", @@ -4040,7 +4046,7 @@ "page": 47, "level": 1, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "To you, crocodilians, giant lizards, and dinosaurs are loyal steeds, not monsters.", @@ -4053,10 +4059,10 @@ "page": 125, "level": 1, "traits": [ - "Kitsune" + "kitsune" ], "entries": [ - "You gain a claw unarmed attack that deals {@damage 1d4} slashing damage. Your claws are in the brawling group and have the agile, {@trait finesse}, and {@trait unarmed} traits." + "You gain a claw unarmed attack that deals {@damage 1d4} slashing damage. Your claws are in the {@group brawling} group and have the {@trait agile}, {@trait finesse}, and {@trait unarmed} traits." ] }, { @@ -4069,7 +4075,7 @@ }, "level": 13, "traits": [ - "Android" + "android" ], "frequency": { "unit": "day", @@ -4086,8 +4092,8 @@ "page": 63, "level": 1, "traits": [ - "Lineage", - "Tiefling" + "lineage", + "tiefling" ], "entries": [ "Long ago, {@trait qlippoth} marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface. Yours is an old lineage, primordial and twisted, and you have a sense for similarly twisted things. You're trained in {@skill Occultism}. If you're already trained in {@skill Occultism} (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the {@feat Oddity Identification} skill feat." @@ -4102,8 +4108,8 @@ "page": 119, "level": 1, "traits": [ - "Lineage", - "Undine" + "lineage", + "undine" ], "entries": [ "The water inside you is cold and frozen, like sheets of ice and frigid glaciers. You gain resistance to cold equal to half your level (minimum 1), and you treat environmental {@trait cold} effects as if they were one step less severe (incredible cold becomes extreme, extreme cold becomes severe, and so on)." @@ -4115,7 +4121,7 @@ "page": 138, "level": 9, "traits": [ - "Strix" + "strix" ], "entries": [ "Ancestral spirits have begun to bond themselves to you, granting you powers characteristic of a rokoa. You can cast {@spell speak with animals} and status as primal innate spells once per day each." @@ -4127,11 +4133,14 @@ "page": 27, "level": 1, "traits": [ - "Dhampir", - "Lineage" + "dhampir", + "lineage" ], "entries": [ "You were born to a jiang-shi, one of the so-called hopping vampires found most often in Tian-Xia. Your parent had a supernatural obsession with counting small objects, which manifests in you as a preternatural gift for linguistics and mathematics. You are trained in {@skill Society} and gain the {@feat Eye for Numbers|APG} skill feat (Advanced Player's Guide 206). If you would automatically become trained in {@skill Society} (from your background or class, for example), you instead become trained in a skill of your choice." + ], + "leadsTo": [ + "Hopping Stride|LOAG" ] }, { @@ -4140,7 +4149,7 @@ "page": 35, "level": 5, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "Unlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions. You gain the {@feat Adopted Ancestry} general feat and must select goblin as the feat's chosen ancestry. You also gain one 1st-level goblin ancestry feat." @@ -4152,7 +4161,7 @@ "page": 19, "level": 1, "traits": [ - "Catfolk" + "catfolk" ], "entries": [ "You have long fangs, natural or augmented. You gain a jaws unarmed attack that deals {@damage 1d6} piercing damage. Your jaws are in the brawling group and have the {@trait unarmed} trait." @@ -4164,7 +4173,7 @@ "page": 52, "level": 5, "traits": [ - "Orc" + "orc" ], "entries": [ "Glorious, storied scars cover and protect much of your body. Your DC on flat checks to end {@condition persistent damage ||persistent bleed damage} is reduced from 15 to 10, or from 10 to 5 after receiving especially appropriate assistance." @@ -4176,7 +4185,7 @@ "page": 111, "level": 1, "traits": [ - "Suli" + "suli" ], "entries": [ "Your parents devoted themselves to alchemical experiments involving elemental energy.", @@ -4189,9 +4198,9 @@ "page": 48, "level": 17, "traits": [ - "Lizardfolk", - "Primal", - "Transmutation" + "lizardfolk", + "primal", + "transmutation" ], "entries": [ "You go into hibernation for 24 hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis. You permanently gain the effects of {@spell enlarge}, and your maximum Hit Points increase by your level. The ritual transforms most of your gear to the appropriate size for your new body (though powerful items like artifacts or items strongly tied to their original size may not transform, at the GM's discretion)." @@ -4207,8 +4216,8 @@ }, "level": 9, "traits": [ - "Fire", - "Ifrit" + "fire", + "ifrit" ], "frequency": { "unit": "day", @@ -4228,10 +4237,10 @@ }, "level": 9, "traits": [ - "Conjuration", - "Fetchling", - "Occult", - "Shadow" + "conjuration", + "fetchling", + "occult", + "shadow" ], "entries": [ "You coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point. You can create only level-0 common, non-consumable weapons, or adventuring gear with no intricate parts, written text, or other complicated components.", @@ -4244,7 +4253,7 @@ "page": 20, "level": 9, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "{@feat Cat's Luck|APG}", "entries": [ @@ -4257,8 +4266,8 @@ "page": 63, "level": 1, "traits": [ - "Lineage", - "Tiefling" + "lineage", + "tiefling" ], "entries": [ "Your lineage shows the signs of {@trait velstrac} tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls. Your flesh heals cleanly and quickly\u2014all the better for you to serve as a subject for their ghastly art. You gain the {@feat Fast Recovery} feat, even if you don't meet the prerequisites." @@ -4277,10 +4286,10 @@ }, "level": 1, "traits": [ - "Fetchling", - "Illusion", - "Occult", - "Shadow" + "fetchling", + "illusion", + "occult", + "shadow" ], "trigger": "A creature attempts a flat check to target you while you're {@condition concealed} or {@condition hidden} due to dim light or darkness.", "entries": [ @@ -4297,9 +4306,9 @@ }, "level": 9, "traits": [ - "Fetchling", - "Occult", - "Transmutation" + "fetchling", + "occult", + "transmutation" ], "frequency": { "unit": "hour", @@ -4315,7 +4324,7 @@ "page": 88, "level": 13, "traits": [ - "Fetchling" + "fetchling" ], "entries": [ "Your shadow assaults your foes. You can cast {@spell shadow blast} as a 5th-level occult innate spell once per day. At 17th level, your shadow blast is heightened to 6th level." @@ -4327,7 +4336,7 @@ "page": 88, "level": 5, "traits": [ - "Fetchling" + "fetchling" ], "entries": [ "You wrap yourself in shadow to change your appearance. You can cast {@spell illusory disguise} as a 1st-level occult innate spell once per day. This spell gains the {@trait shadow} trait." @@ -4339,7 +4348,7 @@ "page": 108, "level": 9, "traits": [ - "Oread" + "oread" ], "entries": [ "The magic of shaitans runs through your blood. You can cast {@spell glitterdust} and resist energy once per day each as 2nd-level arcane innate spells." @@ -4351,7 +4360,7 @@ "page": 108, "level": 13, "traits": [ - "Oread" + "oread" ], "entries": [ "When in danger, you can harden the stone in your skin into armor, much like a shaitan. You can cast {@spell stoneskin} on yourself only, 3 times per day as a 4th-level arcane innate spell." @@ -4363,7 +4372,7 @@ "page": 125, "level": 1, "traits": [ - "Kitsune" + "kitsune" ], "entries": [ "A lifetime of experience helps you see through disguises. When you come within 10 feet of a creature that is transformed into another form or is Impersonating a specific creature, the GM rolls a secret {@skill Perception} check for you to realize that the creature is transformed, even if you didn't spend an action to {@action Seek} against that creature." @@ -4375,7 +4384,7 @@ "page": 126, "level": 5, "traits": [ - "Kitsune" + "kitsune" ], "prerequisites": "tailless alternate form", "frequency": { @@ -4392,7 +4401,7 @@ "page": 56, "level": 13, "traits": [ - "Ratfolk" + "ratfolk" ], "prerequisites": "{@feat Overcrowd|APG} (Advanced Player's Guide 23)", "entries": [ @@ -4405,7 +4414,7 @@ "page": 31, "level": 5, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "You feel a connection to shokis, the rambling collectors of wayward souls, and might have found old texts written by one. You are trained in {@skill Diplomacy}. If you were already trained in {@skill Diplomacy} (from your background or class, for example), you instead become trained in a skill of your choice. You can also cast {@spell disrupt undead} as a divine innate cantrip at will. A cantrip is heightened to a spell level equal to half your level rounded up." @@ -4417,10 +4426,10 @@ "page": 87, "level": 1, "traits": [ - "Fetchling" + "fetchling" ], "entries": [ - "Choose one cantrip from the occult spell list. You can cast this cantrip as an occult innate spell at will, heightened to a spell level equal to half your level rounded up." + "Choose one {@filter cantrip|spells||Spell Type=cantrip|Tradition & Spell List=Occult} from the occult spell list. You can cast this cantrip as an occult innate spell at will, heightened to a spell level equal to half your level rounded up." ] }, { @@ -4429,7 +4438,7 @@ "page": 87, "level": 1, "traits": [ - "Fetchling" + "fetchling" ], "entries": [ "You're used to dealing with dangerous situations and sinister creatures. You become trained in {@skill Deception} (or another skill of your choice, if you're already trained in {@skill Deception}), and you gain the {@feat Lengthy Diversion} skill feat as a bonus feat." @@ -4445,8 +4454,8 @@ }, "level": 9, "traits": [ - "Catfolk", - "Flourish" + "catfolk", + "flourish" ], "entries": [ "You vanish with silent treads. You {@action Step}, then {@action Hide} or {@action Sneak}. You still need to meet the requirements to {@action Hide} or {@action Sneak}, as normal." @@ -4458,7 +4467,7 @@ "page": 103, "level": 1, "traits": [ - "Ifrit" + "ifrit" ], "entries": [ "You possess horns, a tail, or red eyes, or could otherwise be mistaken for a tiefling.", @@ -4472,7 +4481,7 @@ "add_hash": "Ganzi", "level": 5, "traits": [ - "Ganzi" + "ganzi" ], "entries": [ "You have a tail or similar body part that is always willing to lend a hand (so to speak). You can perform simple {@action Interact} actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items." @@ -4491,11 +4500,11 @@ ], "level": 5, "traits": [ - "Ifrit", - "Oread", - "Suli", - "Sylph", - "Undine" + "ifrit", + "oread", + "suli", + "sylph", + "undine" ], "entries": [ "You were born with a tail, and with practice you've learned how to perform simple {@action Interact} actions with it, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items." @@ -4507,8 +4516,8 @@ "page": 88, "level": 13, "traits": [ - "Uncommon", - "Fetchling" + "uncommon", + "fetchling" ], "entries": [ "You can travel the border between the Material and Shadow Planes and even bring others along. You can cast {@spell shadow walk} as an occult innate spell once per day." @@ -4520,7 +4529,7 @@ "page": 56, "level": 13, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "You squish, slink, and skitter from cover to cover with great speed and stealth. You can move up to your full Speed when you {@action Sneak}." @@ -4532,7 +4541,7 @@ "page": 55, "level": 1, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "You wear skulls to demoralize foes. You become trained in {@skill Intimidation} and gain the {@feat Intimidating Glare} skill feat. If you're already trained in {@skill Intimidation}, you instead become trained in a skill of your choice. If you pay 50 gp for a splendid skull mask, the mask grants you a +1 item bonus to {@skill Intimidation}; its usage is worn (mask)." @@ -4544,7 +4553,7 @@ "page": 87, "level": 1, "traits": [ - "Fetchling" + "fetchling" ], "entries": [ "You can move through gloom with the speed of darkness. You can move 5 feet farther when you take the {@action Sneak} action, up to your Speed. In addition, as long as you continue to use {@action Sneak} actions and succeed at your {@skill Stealth} check, you don't become {@condition observed} if you end a {@action Sneak} action in dim light or darkness, as long as you have cover or greater cover or are {@condition concealed} at the end of your turn." @@ -4556,7 +4565,7 @@ "page": 28, "level": 9, "traits": [ - "Dhampir" + "dhampir" ], "prerequisites": "ability to cast at least one spell with the {@trait darkness} trait", "entries": [ @@ -4574,8 +4583,8 @@ }, "level": 9, "traits": [ - "Fleshwarp", - "Flourish" + "fleshwarp", + "flourish" ], "requirements": "You are {@condition grabbed}, {@condition immobilized}, or {@condition restrained}.", "entries": [ @@ -4589,7 +4598,7 @@ "page": 116, "level": 5, "traits": [ - "Sylph" + "sylph" ], "prerequisites": "expert in {@skill Athletics}", "entries": [ @@ -4602,7 +4611,7 @@ "page": 39, "level": 1, "traits": [ - "Kobold" + "kobold" ], "entries": [ "You are an expert at moving through extremely tight spaces. You gain the {@feat Quick Squeeze} skill feat, even if you're not trained in {@skill Acrobatics}. When you roll a success on an {@skill Acrobatics} check to {@action Squeeze}, you get a critical success instead." @@ -4614,7 +4623,7 @@ "page": 97, "level": 1, "traits": [ - "Ganzi" + "ganzi" ], "entries": [ "You have a tail that serves as a potent weapon. You gain a tail unarmed attack that deals {@damage 1d6} bludgeoning damage, has the {@trait sweep} trait, and is in the brawling weapon group." @@ -4626,8 +4635,8 @@ "page": 115, "level": 1, "traits": [ - "Lineage", - "Sylph" + "lineage", + "sylph" ], "entries": [ "You have a connection to smoke and haze. You gain the Smoke Blending reaction.", @@ -4658,7 +4667,7 @@ }, "level": 9, "traits": [ - "Kobold" + "kobold" ], "prerequisites": "expert in {@skill Deception} or {@skill Intimidation}, {@feat Snare Crafting}", "trigger": "A creature fails or critically fails a save against your snare.", @@ -4672,7 +4681,7 @@ "page": 35, "level": 1, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "{@skill Stealth} is an important tool in your arsenal. You can move 5 feet farther when you take the {@action Sneak} action, up to your Speed.", @@ -4685,14 +4694,15 @@ "page": 23, "level": 1, "traits": [ - "Changeling", - "Lineage" + "changeling", + "lineage" ], "entries": [ "You're the child of a winter hag, with one blue-white eye and an affinity for rime and snow. When moving over ice or snow in arctic terrain, you always gain the benefits of the {@action Cover Tracks} action without needing to use the activity or having to move half your Speed. You don't treat icy terrain as uneven ground (though it's still {@quickref difficult terrain||3|terrain} for you), and you ignore {@quickref difficult terrain||3|terrain} caused by snow. Cold precipitation and environmental {@trait cold} effects don't alter the time it takes for you to become {@condition fatigued}." ], "leadsTo": [ - "Invoke The Elements|LOAG" + "Invoke The Elements|LOAG", + "Stormy Heart|LOAG" ] }, { @@ -4701,7 +4711,7 @@ "page": 60, "level": 17, "traits": [ - "Tengu" + "tengu" ], "prerequisites": "{@feat Soaring Flight|APG} (Advanced Player's Guide 27)", "entries": [ @@ -4714,7 +4724,7 @@ "page": 131, "level": 1, "traits": [ - "Sprite" + "sprite" ], "prerequisites": "nyktera heritage", "entries": [ @@ -4728,7 +4738,7 @@ "page": 94, "level": 13, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "You can open your mouth to an immense size and spew forth an impossibly large field of tentacles. You can cast {@spell black tentacles} once per day as an innate occult spell, though when you do so, you spew them from your mouth out to the appropriate range, where they take root and begin Grappling creatures as usual. The tentacles recognize you as a part of them and don't attempt to {@action Grapple} you, even if you are in the area." @@ -4744,7 +4754,7 @@ }, "level": 13, "traits": [ - "Changeling" + "changeling" ], "prerequisites": "claw unarmed attack", "requirements": "You have both hands free.", @@ -4762,7 +4772,7 @@ }, "level": 9, "traits": [ - "Leshy" + "leshy" ], "frequency": { "unit": "hour", @@ -4787,7 +4797,7 @@ "page": 131, "level": 1, "traits": [ - "Sprite" + "sprite" ], "entries": [ "You can fling a portion of your magic at foes. You gain a ranged unarmed attack in the sling weapon group with a maximum range of 20 feet that deals {@dice 1d4} damage. (No ability modifier is added to the damage roll.) The damage type and name of the unarmed attack depends on your heritage, described below; most sprite heritages not presented in this book also use luminous spark. Like other unarmed attacks, you can improve this attack with {@item handwraps of mighty blows (generic)|CRB|handwraps of mighty blows}.", @@ -4800,7 +4810,7 @@ "page": 36, "level": 9, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "You are adept at working with your allies to surround a foe. If an enemy is within reach of you and at least two of your allies, that enemy is {@condition flat-footed} against you." @@ -4812,10 +4822,10 @@ "page": 125, "level": 1, "traits": [ - "Kitsune" + "kitsune" ], "entries": [ - "Your magic has crystallized into a spherical stone. You gain a {@filter familiar|companionsfamiliars||Type=Familiar}, except it's a star orb: a Tiny stone of light Bulk. The familiar has no Speeds and must select a Speed familiar ability before it can move, animating in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day; when it‘s an immobile stone, it can't select any familiar or master abilities that require it to move. It always has the {@familiarAbility innate surge|apg} master ability, which counts against your limit for familiar and master abilities." + "Your magic has crystallized into a spherical stone. You gain a {@filter familiar|companionsfamiliars||Type=Familiar}, except it's a star orb: a Tiny stone of light Bulk. The familiar has no Speeds and must select a Speed familiar ability before it can move, animating in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day; when it's an immobile stone, it can't select any familiar or master abilities that require it to move. It always has the {@familiarAbility innate surge|apg} master ability, which counts against your limit for familiar and master abilities." ], "leadsTo": [ "Killing Stone|LOAG" @@ -4827,7 +4837,7 @@ "page": 93, "level": 1, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "You are trained in {@skill Intimidation} (or another skill of your choice, if you were already trained in {@skill Intimidation}) and gain the {@feat Intimidating Glare} skill feat as a bonus feat." @@ -4843,7 +4853,7 @@ "page": 107, "level": 1, "traits": [ - "Oread" + "oread" ], "entries": [ "Your connection to the earth makes natural uneven surfaces less of a hindrance for you. You can ignore {@quickref difficult terrain||3|terrain} caused by rubble and uneven ground made of stone and earth. In addition, when you use the {@skill Acrobatics} skill to {@action Balance} on narrow surfaces or uneven ground made of stone and earth, you aren't {@condition flat-footed}, and when you roll a success at one of these {@skill Acrobatics} checks, you get a critical success instead." @@ -4859,9 +4869,9 @@ }, "level": 5, "traits": [ - "Concentrate", - "Metamagic", - "Undine" + "concentrate", + "metamagic", + "undine" ], "entries": [ "You transform your fire spells into steam, making them more effective underwater. If your next action is to {@action Cast a Spell} with the {@trait fire} trait, you can cast it underwater. When you do so, it takes the form of scalding steam. Underwater creatures do not gain the normal fire resistance for being underwater against this spell, but they don't light things on fire or cause {@condition persistent damage ||persistent fire damage}, nor do they add other effects that would apply to fire but not steam (at the GM's discretion)." @@ -4873,7 +4883,7 @@ "page": 35, "level": 1, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "Through conditioning or experience, you've mastered the art of composure, even in the face of fear. You gain a +1 circumstance bonus to saves against effects with the {@trait fear} trait, and a +2 circumstance bonus to your Will DC against Intimidate skill actions, such as {@action Demoralize}." @@ -4885,7 +4895,7 @@ "page": 108, "level": 17, "traits": [ - "Oread" + "oread" ], "entries": [ "You can transform your body into a pure primal manifestation of earth, an elemental. Once per day, you can cast {@spell elemental form} as a 7th-level primal innate spell, but you can only choose the earth elemental form." @@ -4897,7 +4907,7 @@ "page": 116, "level": 17, "traits": [ - "Sylph" + "sylph" ], "entries": [ "You can transform into an elemental. Once per day, you can cast {@spell elemental form} as a 7th-level primal innate spell, but you can only choose the air elemental form." @@ -4909,8 +4919,8 @@ "page": 115, "level": 1, "traits": [ - "Lineage", - "Sylph" + "lineage", + "sylph" ], "entries": [ "Your elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning. You gain resistance to electricity equal to half your level (minimum 1)." @@ -4922,7 +4932,7 @@ "page": 24, "level": 17, "traits": [ - "Changeling" + "changeling" ], "prerequisites": "{@feat Invoke the Elements|LOAG}", "entries": [ @@ -4935,7 +4945,7 @@ "page": 137, "level": 1, "traits": [ - "Strix" + "strix" ], "entries": [ "You're a talented story weaver and use your voice effectively. You are trained in {@skill Performance}. If you would automatically become trained in {@skill Performance}, you instead become trained in a skill of your choice. You also gain the {@feat Impressive Performance} skill feat and gain a +1 circumstance bonus when Performing for an audience of strix." @@ -4947,7 +4957,7 @@ "page": 15, "level": 1, "traits": [ - "Azarketi" + "azarketi" ], "entries": [ "You have an appropriately intense hatred for alghollthus. You gain a +2 circumstance bonus to damage with weapons and unarmed attacks against creatures from the alghollthu family and those that serve alghollthus (the GM determines which creatures serve an alghollthu). In addition, if an alghollthu successfully affects you or one of your allies within 60 feet with an enchantment, your circumstance bonus to damage against that alghollthu increases to +4 for 1 minute." @@ -4959,7 +4969,7 @@ "page": 137, "level": 1, "traits": [ - "Strix" + "strix" ], "entries": [ "Your ancestral feud with humans gives you experience dealing with vicious foes, and your vengeance knows no bounds. You gain a +1 circumstance bonus to {@skill Intimidation}, {@skill Perception}, and {@skill Survival} checks against humans, as well as on damage rolls against humans with weapons and unarmed attacks.", @@ -4972,7 +4982,7 @@ "page": 137, "level": 1, "traits": [ - "Strix" + "strix" ], "entries": [ "You're well connected to your tribe and perhaps even strix communities beyond your own, where you've learned about the land and techniques of graceful movement. You gain the trained proficiency rank in {@skill Acrobatics} and {@skill Nature}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Strix Lore}." @@ -4988,9 +4998,9 @@ }, "level": 5, "traits": [ - "Emotion", - "Mental", - "Strix" + "emotion", + "mental", + "strix" ], "frequency": { "unit": "minute", @@ -5008,7 +5018,7 @@ "page": 120, "level": 9, "traits": [ - "Undine" + "undine" ], "entries": [ "Your swim Speed increases to match your land Speed." @@ -5020,8 +5030,8 @@ "page": 112, "level": 13, "traits": [ - "Uncommon", - "Suli" + "uncommon", + "suli" ], "entries": [ "You have power connected to the powerful jann amirs. You can cast {@spell read omens} and 4th-level {@spell invisibility} each once per day as arcane innate spells, and you can cast {@spell detect magic} at will as an arcane innate cantrip, heightened to a spell level equal to half your level rounded up." @@ -5033,8 +5043,8 @@ "page": 111, "level": 1, "traits": [ - "Lineage", - "Suli" + "lineage", + "suli" ], "entries": [ "Your elemental ancestor was a janni, genies that walk the mortal world and embody all four elements together. You inherited a janni's nature as a wanderer and ability to survive in many types of environment, from the hottest desert to the coldest tundra.", @@ -5047,7 +5057,7 @@ "page": 116, "level": 13, "traits": [ - "Sylph" + "sylph" ], "entries": [ "You have a connection to the Inner Spheres, allowing you to summon an elemental ally. Once per day, you can cast {@spell summon elemental} as a 5th-level primal innate spell, but the elemental summoned must be an air elemental." @@ -5059,7 +5069,7 @@ "page": 108, "level": 13, "traits": [ - "Oread" + "oread" ], "entries": [ "You have a connection to the Inner Sphere, allowing you to summon an elemental ally. Once per day, you can cast {@spell summon elemental} as a 5th-level primal innate spell, but the elemental summoned must be an earth elemental." @@ -5071,7 +5081,7 @@ "page": 104, "level": 13, "traits": [ - "Ifrit" + "ifrit" ], "entries": [ "You can summon an elemental ally. Once per day, you can cast {@spell summon elemental} as a 5th-level primal innate spell, but the elemental summoned must be a fire elemental." @@ -5083,7 +5093,7 @@ "page": 120, "level": 13, "traits": [ - "Undine" + "undine" ], "entries": [ "You can summon an elemental ally. Once per day, you can cast {@spell summon elemental} as a 5th-level primal innate spell, but the elemental summoned must be a water elemental." @@ -5095,7 +5105,7 @@ "page": 115, "level": 1, "traits": [ - "Sylph" + "sylph" ], "entries": [ "You move with the wind always at your back. Your Speed increases by 5 feet." @@ -5115,9 +5125,9 @@ }, "level": 5, "traits": [ - "Dhampir", - "Necromancy", - "Negative" + "dhampir", + "necromancy", + "negative" ], "prerequisites": "{@feat Cel Rau|LOAG}, {@feat Straveika|APG}, {@feat Svetocher|APG}, or another lineage from a vampire with the Drink Blood ability", "entries": [ @@ -5133,7 +5143,7 @@ "page": 20, "level": 17, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "{@feat Evade Doom|LOAG}", "entries": [ @@ -5146,7 +5156,7 @@ "page": 59, "level": 5, "traits": [ - "Tengu" + "tengu" ], "entries": [ "You've learned to bind some of your feathers together into a fan to focus your ancestral magic. You gain a tengu feather fan: a magic item of light Bulk with a level equal to your level and the {@trait evocation} and {@trait primal} traits. You (and only you) can use the tengu feather fan to cast tengu magic. If your fan is lost or destroyed, you can create a replacement during your daily preparations; if you do so, your previous fan falls apart into mundane feathers. Further feats might grant you additional activations of your tengu feather fan, but you can never have more than three activations per day, no matter how many such feats you have.", @@ -5176,7 +5186,7 @@ "page": 112, "level": 9, "traits": [ - "Suli" + "suli" ], "prerequisites": "{@feat Elemental Assault|LOAG}", "entries": [ @@ -5189,7 +5199,7 @@ "page": 44, "level": 9, "traits": [ - "Leshy" + "leshy" ], "prerequisites": "{@feat Seedpod|LOCG} (Character Guide 54)", "entries": [ @@ -5202,7 +5212,7 @@ "page": 138, "level": 5, "traits": [ - "Strix" + "strix" ], "entries": [ "You've learned how to throw your voice through the winds, tricking others as to your location. You can cast {@spell ventriloquism} as a primal innate spell once per day. If you're a songbird strix, you can cast it twice per day instead." @@ -5214,7 +5224,7 @@ "page": 60, "level": 13, "traits": [ - "Tengu" + "tengu" ], "prerequisites": "{@feat Wind God's Fan|LOAG}", "entries": [ @@ -5231,11 +5241,11 @@ }, "level": 17, "traits": [ - "Abjuration", - "Concentrate", - "Primal", - "Undine", - "Water" + "abjuration", + "concentrate", + "primal", + "undine", + "water" ], "frequency": { "unit": "day", @@ -5251,7 +5261,7 @@ "page": 119, "level": 1, "traits": [ - "Undine" + "undine" ], "entries": [ "You're at home in the unpredictable tides. You gain a +1 circumstance bonus to saves against {@trait cold} and {@trait water} effects. If you roll a success on a save against a {@trait cold} or {@trait water} effect, you get a critical success instead." @@ -5267,7 +5277,7 @@ }, "level": 5, "traits": [ - "Lizardfolk" + "lizardfolk" ], "prerequisites": "trained in {@skill Athletics}, {@feat Lightning Tongue|LOAG}", "entries": [ @@ -5280,7 +5290,7 @@ "page": 11, "level": 5, "traits": [ - "Aasimar" + "aasimar" ], "prerequisites": "{@feat Idyllkin|LOAG}", "entries": [ @@ -5293,7 +5303,7 @@ "page": 120, "level": 13, "traits": [ - "Undine" + "undine" ], "entries": [ "Your body is translucent while underwater. Whenever you are fully submerged in water, you can {@action Hide} from other creatures even if you don't have cover against them and aren't {@condition concealed} from them." @@ -5309,7 +5319,7 @@ }, "level": 5, "traits": [ - "Oread" + "oread" ], "frequency": { "recurs": true, @@ -5327,7 +5337,7 @@ "page": 60, "level": 17, "traits": [ - "Tengu" + "tengu" ], "entries": [ "You can transform yourself or the bodies of others to express your displeasure.", @@ -5340,8 +5350,8 @@ "page": 12, "level": 13, "traits": [ - "Uncommon", - "Aasimar" + "uncommon", + "aasimar" ], "prerequisites": "{@feat Angelkin|APG}", "entries": [ @@ -5354,7 +5364,7 @@ "page": 28, "level": 17, "traits": [ - "Dhampir" + "dhampir" ], "prerequisites": "ability to cast {@spell heal} and harm", "entries": [ @@ -5367,7 +5377,7 @@ "page": 59, "level": 1, "traits": [ - "Tengu" + "tengu" ], "entries": [ "You have near-supernatural poise that lets you move swiftly across the most unsteady surfaces. You gain the {@feat Steady Balance} skill feat. You can {@action Step} into {@quickref difficult terrain||3|terrain} caused by uneven ground, such as a rocky field or hilly incline." @@ -5379,7 +5389,7 @@ "page": 94, "level": 5, "traits": [ - "Fleshwarp" + "fleshwarp" ], "entries": [ "You have a keen sense of movement around you. You gain motion sense as an imprecise sense out to 30 feet. Motion sense allows you to detect nearby motion through vibration and air movement." @@ -5391,7 +5401,7 @@ "page": 56, "level": 9, "traits": [ - "Ratfolk" + "ratfolk" ], "entries": [ "You squirrel away useful objects and seem to retrieve them at just the right time.", @@ -5404,7 +5414,7 @@ "page": 28, "level": 5, "traits": [ - "Dhampir" + "dhampir" ], "prerequisites": "an animal companion or a familiar", "entries": [ @@ -5417,7 +5427,7 @@ "page": 16, "level": 17, "traits": [ - "Azarketi" + "azarketi" ], "entries": [ "You can cast {@spell volcanic eruption} as a 7th-level primal innate spell once per day, except that you can only evoke the volcano on the floor of a body of water, and the effects that normally happen to flying creatures happen to swimming creatures instead." @@ -5429,7 +5439,7 @@ "page": 31, "level": 5, "traits": [ - "Duskwalker" + "duskwalker" ], "prerequisites": "{@feat Vanth's Weapon Familiarity|LOAG}", "entries": [ @@ -5442,7 +5452,7 @@ "page": 32, "level": 13, "traits": [ - "Duskwalker" + "duskwalker" ], "prerequisites": "{@feat Vanth's Weapon Familiarity|LOAG}", "entries": [ @@ -5456,7 +5466,7 @@ "page": 31, "level": 1, "traits": [ - "Duskwalker" + "duskwalker" ], "entries": [ "You seek to emulate vanth reapers' fighting styles. You are trained with {@item bo staff||bo staves}, {@item longbow||longbows}, {@item composite longbow||composite longbows}, {@item scythe||scythes}, and {@item staff||staves}." @@ -5472,14 +5482,15 @@ "page": 23, "level": 1, "traits": [ - "Changeling", - "Lineage" + "changeling", + "lineage" ], "entries": [ "Born of a blood hag, a fiery blood drinker {@condition hidden} behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant. You gain the {@feat Lie to Me} skill feat, and you can shed a disguise quickly by peeling off the outer layer of your skin. Changing from a disguise used to {@action Impersonate} back to your true appearance is a 3-action activity for you; if you're an expert in {@skill Deception}, it's a 2-action activity, and if you're legendary in {@skill Deception}, it takes only a single action. This doesn't allow you to don or remove armor or other equipment any faster, but your physical appearance otherwise returns to its normal state." ], "leadsTo": [ - "Invoke The Elements|LOAG" + "Invoke The Elements|LOAG", + "Stormy Heart|LOAG" ] }, { @@ -5488,7 +5499,7 @@ "page": 66, "level": 9, "traits": [ - "Tiefling" + "tiefling" ], "prerequisites": "{@feat Shackleborn|LOAG}", "entries": [ @@ -5501,7 +5512,7 @@ "page": 97, "level": 1, "traits": [ - "Ganzi" + "ganzi" ], "entries": [ "You possess small, weak wings that aid in balance. You gain the {@feat Steady Balance} and {@feat Cat Fall} skill feats as bonus feats, even if you aren't trained in {@skill Acrobatics}." @@ -5513,7 +5524,7 @@ "page": 40, "level": 13, "traits": [ - "Kobold" + "kobold" ], "prerequisites": "expert in {@skill Crafting}, {@feat Snare Crafting}", "entries": [ @@ -5527,15 +5538,16 @@ "page": 23, "level": 1, "traits": [ - "Changeling", - "Lineage" + "changeling", + "lineage" ], "entries": [ "Born of a storm hag, you have one crystal-blue or rain-gray eye. You share your mother's power over wind and storm. You can cast {@spell electric arc} as an occult innate cantrip. As normal, a cantrip is heightened to a spell level equal to half your level rounded up." ], "leadsTo": [ "Favorable Winds|LOAG", - "Invoke The Elements|LOAG" + "Invoke The Elements|LOAG", + "Stormy Heart|LOAG" ] }, { @@ -5544,7 +5556,7 @@ "page": 36, "level": 13, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "You have extensive training in remote environments, allowing you to move through these areas easily. When you gain this feat, you can choose to gain either a climb Speed of 20 feet or a swim Speed of 20 feet." @@ -5556,8 +5568,8 @@ "page": 55, "level": 1, "traits": [ - "Downtime", - "Ratfolk" + "downtime", + "ratfolk" ], "entries": [ "You're adept at making contact with other ysoki. When you arrive at a new settlement, you automatically find the nearest ratfolk enclave by spending 1 day of downtime searching, provided one exists and its members aren't actively hiding from you. Once you've made contact, you gain a +1 circumstance bonus to {@action Gather Information} and {@action Earn Income} in the settlement." @@ -5569,7 +5581,7 @@ "page": 15, "level": 5, "traits": [ - "Azarketi" + "azarketi" ], "entries": [ "You carry the ocean with you wherever you go. You can cast {@spell create water} as a primal innate spell once per day. Each time you cast {@spell create water}, you choose if you create fresh water or salt water." @@ -5581,7 +5593,7 @@ "page": 15, "level": 9, "traits": [ - "Azarketi" + "azarketi" ], "entries": [ "You glide through the water with graceful ease. When in an aquatic or swamp environment, you ignore the effects of non-magical {@quickref difficult terrain||3|terrain}. In addition, swimming up or down isn't {@quickref difficult terrain||3|terrain} for you." @@ -5597,10 +5609,10 @@ }, "level": 9, "traits": [ - "Azarketi", - "Primal", - "Transmutation", - "Water" + "azarketi", + "primal", + "transmutation", + "water" ], "entries": [ "Water cradles your every step, allowing you to walk on its surface. {@action Stride} up to your Speed. During your movement, you can move across liquids that don't support your weight. If you end your movement on a surface that can't support you, you fall into the liquid at the end of your movement. You can increase the number of actions to 3 to {@action Stride} up to three times your Speed." @@ -5615,7 +5627,7 @@ "page": 59, "level": 1, "traits": [ - "Tengu" + "tengu" ], "prerequisites": "wavediver tengu heritage", "entries": [ @@ -5628,7 +5640,7 @@ "page": 36, "level": 13, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "You make sure that your allies push themselves while traveling.", @@ -5645,7 +5657,7 @@ }, "level": 1, "traits": [ - "Duskwalker" + "duskwalker" ], "frequency": { "unit": "day", @@ -5663,7 +5675,7 @@ "page": 59, "level": 9, "traits": [ - "Tengu" + "tengu" ], "prerequisites": "{@feat Tengu Feather Fan|LOAG}", "entries": [ @@ -5679,7 +5691,7 @@ "page": 115, "level": 1, "traits": [ - "Sylph" + "sylph" ], "entries": [ "You are at home in tempestuous weather and accustomed to even the harshest winds. You gain a +1 circumstance bonus to saves against {@trait air} and {@trait electricity} effects.", @@ -5696,7 +5708,7 @@ }, "level": 9, "traits": [ - "Strix" + "strix" ], "entries": [ "With a sharp flap of your wings, you stay light on your feet as you move. You {@action Step} 5 feet twice." @@ -5708,7 +5720,7 @@ "page": 39, "level": 5, "traits": [ - "Kobold" + "kobold" ], "entries": [ "You're among the few kobolds who grow a set of draconic wings later in life. The wings are initially small and weak; while not enough for full flight, a strong flap allows you to jump further.", @@ -5730,10 +5742,10 @@ }, "level": 9, "traits": [ - "Morph", - "Primal", - "Sylph", - "Transmutation" + "morph", + "primal", + "sylph", + "transmutation" ], "frequency": { "unit": "day", @@ -5741,6 +5753,9 @@ }, "entries": [ "You can strain to call forth feathered or cloudy wings from your back. Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings." + ], + "leadsTo": [ + "Eternal Wings|LOAG" ] }, { @@ -5749,7 +5764,7 @@ "page": 19, "level": 1, "traits": [ - "Catfolk" + "catfolk" ], "prerequisites": "{@ancestry catfolk|apg|winter catfolk|winter} heritage", "entries": [ @@ -5762,7 +5777,7 @@ "page": 40, "level": 17, "traits": [ - "Kobold" + "kobold" ], "prerequisites": "{@feat Hatchling Flight|LOAG}", "entries": [ @@ -5779,7 +5794,7 @@ }, "level": 17, "traits": [ - "Duskwalker" + "duskwalker" ], "frequency": { "unit": "day", diff --git a/data/feats/feats-locg.json b/data/feats/feats-locg.json index 362884943a..c8cc6ae26c 100644 --- a/data/feats/feats-locg.json +++ b/data/feats/feats-locg.json @@ -15,7 +15,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spellmaster Dedication|LOCG}, spell repertoire or ability to prepare spells", "frequency": { @@ -42,7 +42,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Mask Familiar|LOCG}", "entries": [ @@ -55,8 +55,8 @@ "page": 44, "level": 1, "traits": [ - "Uncommon", - "Halfling" + "uncommon", + "halfling" ], "access": "Mihrini ethnicity", "entries": [ @@ -76,8 +76,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "{@feat Hellknight Armiger Dedication|LOWG}; {@feat Hellknight Dedication|LOCG} or {@feat Hellknight Signifer Dedication|LOCG}", "entries": [ @@ -99,7 +99,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Knight Vigilant|LOCG}, {@feat Shield Block}, master in {@skill Religion}", "requirements": "You are wielding a shield.", @@ -129,7 +129,7 @@ "page": 50, "level": 5, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "When you terrorize your enemies, you also cause them painful mental distress.", @@ -142,7 +142,7 @@ "page": 50, "level": 1, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "You learn formulas more easily. You gain four common 1st-level alchemical formulas when you take this feat, and each time you gain a level, you gain a common alchemical formula of that level. You still need {@feat Alchemical Crafting} to {@action Craft} alchemical items." @@ -159,7 +159,7 @@ }, "level": 5, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@feat Fang Sharpener|LOCG} or {@ancestry goblin|crb|razortooth goblin|razortooth} heritage", "trigger": "A foe gives you the {@condition grabbed} or {@condition restrained} condition using a part of its body.", @@ -174,8 +174,8 @@ "page": 11, "level": 1, "traits": [ - "Uncommon", - "Human" + "uncommon", + "human" ], "access": "Varisian ethnicity or New Thassilon nationality", "entries": [ @@ -196,8 +196,8 @@ }, "level": 1, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "frequency": { "unit": "day", @@ -215,9 +215,9 @@ "page": 71, "level": 2, "traits": [ - "Uncommon", - "General", - "Skill" + "uncommon", + "general", + "skill" ], "prerequisites": "expert in {@skill Deception}", "entries": [ @@ -231,7 +231,7 @@ "page": 55, "level": 9, "traits": [ - "Leshy" + "leshy" ], "entries": [ "You wield primal magic. You can cast {@spell barkskin} and entangle as 2nd-level primal innate spells once per day each." @@ -243,7 +243,7 @@ "page": 21, "level": 9, "traits": [ - "Dwarf" + "dwarf" ], "prerequisites": "master in {@skill Crafting}", "entries": [ @@ -265,7 +265,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Hellknight Dedication|LOCG}", "entries": [ @@ -287,7 +287,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Knight Reclaimant Dedication|LOCG}", "entries": [ @@ -309,8 +309,8 @@ ] }, "traits": [ - "Archetype", - "Mental" + "archetype", + "mental" ], "prerequisites": "expert in {@skill Deception}, {@skill Diplomacy}, or {@skill Intimidation}; {@feat Firebrand Braggart Dedication|LOCG}", "entries": [ @@ -326,7 +326,7 @@ "page": 37, "level": 1, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@ancestry goblin|crb|unbreakable goblin|unbreakable} heritage", "entries": [ @@ -351,7 +351,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "expert in {@skill Deception}, {@feat Firebrand Braggart Dedication|LOCG}", "trigger": "A foe's {@action Strike} reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.", @@ -372,7 +372,7 @@ "page": 27, "level": 9, "traits": [ - "Elf" + "elf" ], "entries": [ "Once per day, you can spend 10 minutes studying your surroundings in search of omens related to a particular course of action to cast {@spell augury} as an innate divine spell. Unless the result of the {@spell augury} was \"nothing,\" you gain the following reaction for the next 30 minutes:", @@ -408,8 +408,8 @@ ] }, "traits": [ - "Archetype", - "Metamagic" + "archetype", + "metamagic" ], "prerequisites": "{@feat Magaambyan Attendant Dedication|LOCG}, Cascade Bearers affiliation", "frequency": { @@ -432,7 +432,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magaambyan Attendant Dedication|LOCG}, Cascade Bearers affiliation", "entries": [ @@ -450,7 +450,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Persistent Creation|LOCG}", "entries": [ @@ -463,7 +463,7 @@ "page": 38, "level": 5, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "worshipper of Lamashtu", "entries": [ @@ -477,7 +477,7 @@ "page": 20, "level": 5, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "Your clan dagger can protect your allies as easily as yourself. When you use an {@action Interact} action to gain a circumstance bonus to AC from your clan dagger's {@trait parry} trait, you can grant the circumstance bonus to an adjacent ally instead of gaining it yourself. You can use multiple {@action Interact} actions to protect multiple allies, or to protect yourself and an ally. The ally benefits from the bonus to AC only when they are adjacent to you." @@ -493,7 +493,7 @@ }, "level": 1, "traits": [ - "Dwarf" + "dwarf" ], "prerequisites": "trained in clan daggers", "entries": [ @@ -509,7 +509,7 @@ "page": 45, "level": 13, "traits": [ - "Halfling" + "halfling" ], "entries": [ "You know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments. While in an outdoor urban environment, you can {@action Step} into {@quickref difficult terrain||3|terrain} and enemies in {@quickref difficult terrain||3|terrain} are {@condition flat-footed} to you." @@ -525,9 +525,9 @@ }, "level": 1, "traits": [ - "Uncommon", - "Fortune", - "Human" + "uncommon", + "fortune", + "human" ], "trigger": "You critically fail a {@skill Diplomacy} check.", "requirements": "You're in a settlement or community, and you haven't used Courteous Comeback in this settlement or community within the past month.", @@ -542,7 +542,7 @@ "page": 45, "level": 9, "traits": [ - "Halfling" + "halfling" ], "entries": [ "Whether you are climbing a ship's rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can't.", @@ -560,7 +560,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Daring Act|LOCG}", "entries": [ @@ -582,7 +582,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "trained in {@skill Acrobatics} or {@skill Athletics}, {@feat Firebrand Braggart Dedication|LOCG}", "entries": [ @@ -604,7 +604,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Daring Act|LOCG}", "entries": [ @@ -617,7 +617,7 @@ "page": 13, "level": 5, "traits": [ - "Human" + "human" ], "prerequisites": "{@feat Gloomseer|LOCG}", "entries": [ @@ -639,7 +639,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}", "frequency": { @@ -658,8 +658,8 @@ "page": 26, "level": 5, "traits": [ - "Uncommon", - "Elf" + "uncommon", + "elf" ], "access": "Spiresworn elf", "entries": [ @@ -677,7 +677,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Boaster's Challenge|LOCG}", "entries": [ @@ -690,8 +690,8 @@ "page": 11, "level": 1, "traits": [ - "Uncommon", - "Human" + "uncommon", + "human" ], "access": "Chelaxian nationality", "entries": [ @@ -705,11 +705,11 @@ "page": 14, "level": 9, "traits": [ - "Human" + "human" ], "prerequisites": "{@feat Dragon Spit|LOCG}", "entries": [ - "The blood of the Dragon Kings runs strong in your veins. Your draconic heritage is clearly visible, with hair that is almost entirely crimson, azure, or the like, and that shines like a dragon's scales. You can cast the dragon breath sorcerer bloodline spell (Pathfinder Core Rulebook 403) as an innate arcane spell once per day, but you can use only the dragon breath that is associated with your heritage and that matches the energy type of your Dragon Spit feat. At 12th level and every 3 levels thereafter, the spell is heightened by an additional spell level." + "The blood of the Dragon Kings runs strong in your veins. Your draconic heritage is clearly visible, with hair that is almost entirely crimson, azure, or the like, and that shines like a dragon's scales. You can cast the {@spell dragon breath} sorcerer bloodline spell as an innate arcane spell once per day, but you can use only the dragon breath that is associated with your heritage and that matches the energy type of your Dragon Spit feat. At 12th level and every 3 levels thereafter, the spell is heightened by an additional spell level." ] }, { @@ -718,7 +718,7 @@ "page": 12, "level": 1, "traits": [ - "Human" + "human" ], "prerequisites": "Tian-Dan ethnicity", "entries": [ @@ -743,8 +743,8 @@ ] }, "traits": [ - "Archetype", - "Metamagic" + "archetype", + "metamagic" ], "prerequisites": "{@feat Halcyon Speaker Dedication|LOCG}", "entries": [ @@ -762,8 +762,8 @@ "page": 44, "level": 5, "traits": [ - "Uncommon", - "Halfling" + "uncommon", + "halfling" ], "access": "Chelaxian nationality", "entries": [ @@ -780,7 +780,7 @@ "page": 33, "level": 5, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "{@feat Gnome Obsession}", "frequency": { @@ -806,8 +806,8 @@ ] }, "traits": [ - "Archetype", - "Secret" + "archetype", + "secret" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "entries": [ @@ -820,7 +820,7 @@ "page": 26, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "You are so attuned to the land that you can call forth a bolt of energy from your surroundings. When you gain this feat, select acid, cold, electricity, or fire. You can call to the land to cast the {@spell acid splash} cantrip as an innate primal spell at will, except the spell has only verbal components and deals the type of damage you chose instead of acid damage; the spell gains the trait appropriate to its damage instead of the {@trait acid} trait. A cantrip is heightened to a spell level equal to half your level rounded up." @@ -832,7 +832,7 @@ "page": 27, "level": 5, "traits": [ - "Elf" + "elf" ], "entries": [ "Your senses let you react rapidly. You gain a +2 circumstance bonus to {@skill Perception} checks made as initiative rolls. Additionally, if your initiative roll result is tied with that of an opponent, you go first, regardless of whether you rolled {@skill Perception} or not." @@ -844,7 +844,7 @@ "page": 26, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "While all elves are immune to the paralyzing touch of ghouls, you can shake off flesh-numbing magic of all kinds. You gain a +1 circumstance bonus to saves against effects that would impose the {@condition immobilized}, {@condition paralyzed}, or {@condition slowed} conditions. When you would be {@condition immobilized}, {@condition paralyzed}, or {@condition slowed} for at least 2 rounds, reduce that duration by 1 round." @@ -861,8 +861,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Magaambyan Attendant Dedication|LOCG}, Emerald Boughs affiliation, expert in {@skill Society}", "entries": [ @@ -880,7 +880,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magaambyan Attendant Dedication|LOCG}, Emerald Boughs affiliation", "entries": [ @@ -902,7 +902,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Knight Vigilant|LOCG}, expert in medium or heavy armor", "trigger": "An undead hits you with an unarmed attack.", @@ -917,7 +917,7 @@ "page": 21, "level": 9, "traits": [ - "Dwarf" + "dwarf" ], "prerequisites": "elemental heart dwarf heritage (page 19)", "entries": [ @@ -931,9 +931,9 @@ "page": 72, "level": 7, "traits": [ - "Rare", - "General", - "Skill" + "rare", + "general", + "skill" ], "prerequisites": "master in {@skill Diplomacy}, {@feat Hobnobber}", "entries": [ @@ -950,7 +950,7 @@ }, "level": 5, "traits": [ - "Lizardfolk" + "lizardfolk" ], "prerequisites": "{@feat Sharp Fangs|LOCG}", "frequency": { @@ -971,10 +971,10 @@ }, "level": 1, "traits": [ - "Uncommon", - "Champion", - "Fighter", - "Stance" + "uncommon", + "champion", + "fighter", + "stance" ], "requirements": "You are wielding a shield.", "entries": [ @@ -994,10 +994,10 @@ }, "level": 4, "traits": [ - "Uncommon", - "Champion", - "Fighter", - "Press" + "uncommon", + "champion", + "fighter", + "press" ], "prerequisites": "{@feat Everstand Stance|LOCG}", "requirements": "You are wielding a shield in two hands.", @@ -1020,7 +1020,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "trigger": "You fail, but don't critically fail, an attempt to {@action Disable a Device} on a trap.", @@ -1034,7 +1034,7 @@ "page": 51, "level": 5, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "You know how to get the most out of your allies. While exploring, when you are leading and allies are {@action Follow the Expert||Following the Expert}, you grant a +3 circumstance bonus instead of +2 if you're an expert in the applicable skill, and a +4 circumstance bonus if you're a master." @@ -1046,7 +1046,7 @@ "page": 45, "level": 9, "traits": [ - "Halfling" + "halfling" ], "prerequisites": "{@feat Easily Dismissed|LOCG}", "entries": [ @@ -1059,7 +1059,7 @@ "page": 37, "level": 1, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@ancestry goblin|crb|irongut goblin|irongut} or {@ancestry goblin|crb|razortooth goblin|razortooth} heritage", "entries": [ @@ -1085,10 +1085,10 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication", - "Misfortune" + "uncommon", + "archetype", + "dedication", + "misfortune" ], "prerequisites": "Charisma 14, second mark member of the Firebrands", "entries": [ @@ -1119,7 +1119,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Halcyon Spellcasting Initiate|LOCG}", "entries": [ @@ -1137,7 +1137,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scrollmaster Dedication|LOCG}", "entries": [ @@ -1157,8 +1157,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "expert in {@skill Athletics}, {@feat Pathfinder Agent Dedication|LOWG}", "entries": [ @@ -1175,7 +1175,7 @@ }, "level": 5, "traits": [ - "Elf" + "elf" ], "prerequisites": "Expert in {@skill Stealth}", "requirements": "You are in a forest or jungle environment near an environmental feature that would allow you to {@action Take Cover}", @@ -1189,8 +1189,8 @@ "page": 20, "level": 1, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "access": "underground dwarf ethnicity", "entries": [ @@ -1204,7 +1204,7 @@ "page": 51, "level": 13, "traits": [ - "Hobgoblin" + "hobgoblin" ], "prerequisites": "{@feat Formation Training|LOCG}", "entries": [ @@ -1217,7 +1217,7 @@ "page": 51, "level": 5, "traits": [ - "Hobgoblin" + "hobgoblin" ], "prerequisites": "trained in all martial weapons", "entries": [ @@ -1233,7 +1233,7 @@ "page": 33, "level": 9, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "{@feat Unexpected Shift|LOCG}", "entries": [ @@ -1251,7 +1251,7 @@ }, "level": 9, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@ancestry goblin|crb|snow goblin|snow} heritage", "entries": [ @@ -1279,7 +1279,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dualistic Synergy|LOCG}", "entries": [ @@ -1300,11 +1300,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Hellknight Signifer Dedication|LOCG}, ability to cast focus spells", "entries": [ - "You can channel your mask's power to pierce through lies and see the truth in any situation. Increase the number of Focus Points in your focus pool by 1. While wearing your mask, you can cast the glimpse the truth cleric domain spell (Pathfinder Core Rulebook 393) as a divine focus spell." + "You can channel your mask's power to pierce through lies and see the truth in any situation. Increase the number of Focus Points in your focus pool by 1. While wearing your mask, you can cast the {@spell glimpse the truth} cleric domain spell as a divine focus spell." ] }, { @@ -1313,7 +1313,7 @@ "page": 59, "level": 5, "traits": [ - "Lizardfolk" + "lizardfolk" ], "prerequisites": "cliffscale lizardfolk", "entries": [ @@ -1326,7 +1326,7 @@ "page": 12, "level": 1, "traits": [ - "Human" + "human" ], "prerequisites": "Nidalese ethnicity", "entries": [ @@ -1342,7 +1342,7 @@ "page": 31, "level": 1, "traits": [ - "Gnome" + "gnome" ], "entries": [ "Your extensive travels, curiosity, and love of learning help you to learn languages quickly. You learn three new languages, chosen from common languages and uncommon languages you have access to. These languages take the same form (signed or spoken) as your other languages. When you select the {@feat Multilingual} feat, you learn three new languages instead of two." @@ -1354,7 +1354,7 @@ "page": 54, "level": 1, "traits": [ - "Leshy" + "leshy" ], "entries": [ "You can extend a tangle of vines or tendrils to support your arms and extend your reach. When you wield a melee weapon that requires two hands, doesn't have reach, and deals at least {@dice 1d6} damage, you can change between a typical two-handed grip and an extended two-handed grasp using an {@action Interact} action. Weapons wielded in your extended grasp gain reach of 10 feet. This grasp is less stable and powerful than a typical grip, reducing the weapon's damage die by 1 step." @@ -1371,7 +1371,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Charisma 16, {@feat Firebrand Braggart Dedication|LOCG}", "entries": [ @@ -1384,7 +1384,7 @@ "page": 32, "level": 1, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "umbral gnome heritage", "entries": [ @@ -1403,9 +1403,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "{@feat Magaambyan Attendant Dedication|LOCG}, member of the Magaambya of conversant rank", "entries": [ @@ -1436,7 +1436,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Halcyon Spellcasting Initiate|LOCG}; master in either {@skill Arcana} or {@skill Nature}, expert in the other", "entries": [ @@ -1457,7 +1457,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Halcyon Speaker Dedication|LOCG}", "entries": [ @@ -1481,7 +1481,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Halcyon Spellcasting Adept|LOCG}; legendary in either {@skill Arcana} or {@skill Nature}, master in the other", "entries": [ @@ -1494,7 +1494,7 @@ "page": 44, "level": 5, "traits": [ - "Halfling" + "halfling" ], "prerequisites": "{@feat Halfling Luck}", "entries": [ @@ -1508,7 +1508,7 @@ "page": 38, "level": 1, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@ancestry goblin|crb|tailed goblin|tailed} heritage", "entries": [ @@ -1524,7 +1524,7 @@ "page": 54, "level": 1, "traits": [ - "Leshy" + "leshy" ], "entries": [ "Your size and demeanor make it easy for you to convince others that you mean no harm. You gain the {@feat Shameless Request} skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to initiative checks when you roll {@skill Deception} for initiative." @@ -1545,9 +1545,9 @@ ] }, "traits": [ - "Archetype", - "Attack", - "Press" + "archetype", + "attack", + "press" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}", "entries": [ @@ -1568,7 +1568,7 @@ "page": 14, "level": 9, "traits": [ - "Human" + "human" ], "prerequisites": "{@feat Saoc Astrology|LOCG}", "entries": [ @@ -1586,7 +1586,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Hellknight Dedication|LOCG}", "entries": [ @@ -1606,9 +1606,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "{@feat Hellknight Armiger Dedication|LOWG}, lawful alignment, member of a Hellknight order, passed the Hellknight Test", "entries": [ @@ -1636,10 +1636,10 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Hellknight", - "Prestige" + "uncommon", + "archetype", + "hellknight", + "prestige" ], "prerequisites": "{@feat Hellknight Armiger Dedication|LOWG}; {@feat Hellknight Dedication|LOCG} or {@feat Hellknight Signifer Dedication|LOCG}", "entries": [ @@ -1658,9 +1658,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "spellcasting class feature, {@feat Hellknight Armiger Dedication|LOWG}, lawful alignment, member of a Hellknight order, passed the Hellknight Test", "entries": [ @@ -1682,7 +1682,7 @@ "page": 45, "level": 9, "traits": [ - "Halfling" + "halfling" ], "entries": [ "When you aid a friend with a task, you find many ways to help and avoid interfering.", @@ -1695,7 +1695,7 @@ "page": 21, "level": 9, "traits": [ - "Dwarf" + "dwarf" ], "entries": [ "The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits. You gain {@spell heroism} as a 3rd-level innate occult spell that you can cast once per day. If you {@action Cast a Spell||Cast the Spell} when you have half or fewer Hit Points, you also gain temporary Hit Points equal to twice your level." @@ -1707,7 +1707,7 @@ "page": 50, "level": 1, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "You've studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent. You become trained in {@skill Athletics} and {@skill Crafting}. For each of these skills in which you were already trained, you become trained in a skill of your choice. You also become trained in {@skill Lore||Hobgoblin Lore}." @@ -1719,7 +1719,7 @@ "page": 51, "level": 5, "traits": [ - "Hobgoblin" + "hobgoblin" ], "prerequisites": "{@feat Hobgoblin Weapon Familiarity|LOCG}", "entries": [ @@ -1733,7 +1733,7 @@ "page": 51, "level": 13, "traits": [ - "Hobgoblin" + "hobgoblin" ], "prerequisites": "{@feat Hobgoblin Weapon Familiarity|LOCG}", "entries": [ @@ -1746,7 +1746,7 @@ "page": 50, "level": 1, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "You are trained with {@item composite longbow||composite longbows}, {@item composite shortbow||composite shortbows}, {@item glaive||glaives}, {@item longbow||longbows}, {@item longsword||longswords}, and {@item shortbow||shortbows}.", @@ -1763,7 +1763,7 @@ "page": 39, "level": 9, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@feat Fang Sharpener|LOCG}", "entries": [ @@ -1780,10 +1780,10 @@ }, "level": 8, "traits": [ - "Uncommon", - "Fighter", - "Champion", - "Stance" + "uncommon", + "fighter", + "champion", + "stance" ], "prerequisites": "{@action Attack of Opportunity}", "entries": [ @@ -1796,7 +1796,7 @@ "page": 45, "level": 13, "traits": [ - "Halfling" + "halfling" ], "prerequisites": "{@feat Halfling Luck}", "entries": [ @@ -1809,7 +1809,7 @@ "page": 44, "level": 1, "traits": [ - "Halfling" + "halfling" ], "entries": [ "Halflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence. You gain the trained proficiency rank in {@skill Deception} (or another skill of your choice, if you're already trained in {@skill Deception})", @@ -1822,8 +1822,8 @@ "page": 44, "level": 1, "traits": [ - "Uncommon", - "Halfling" + "uncommon", + "halfling" ], "access": "Jaric ethnicity", "entries": [ @@ -1840,7 +1840,7 @@ }, "level": 5, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "{@feat Illusion Sense}", "frequency": { @@ -1862,7 +1862,7 @@ }, "level": 1, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -1881,7 +1881,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Knight Reclaimant Dedication|LOCG}", "entries": [ @@ -1894,7 +1894,7 @@ "page": 14, "level": 13, "traits": [ - "Human" + "human" ], "prerequisites": "Jadwiga ethnicity, wintertouched human heritage (page 11)", "entries": [ @@ -1907,7 +1907,7 @@ "page": 59, "level": 5, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "You make the most of your iruxi unarmed attacks. Whenever you score a critical hit with a claw or an unarmed attack you gained from a lizardfolk ancestry feat, you apply the unarmed attack's critical specialization effect." @@ -1923,13 +1923,13 @@ }, "level": 1, "traits": [ - "Uncommon", - "Human" + "uncommon", + "human" ], "trigger": "You are affected by an {@trait emotion} effect.", "access": "Taldan nationality", "entries": [ - "Taldan pride means you never show weakness. Roll a {@skill Deception} check and compare the result to any observing creatures' {@skill Perception} DCs. On a success, that creature believes you were unaffected by the {@trait emotion} effect. A creature tricked in this manner can't benefit from the {@trait emotion} effect and can't use abilities that require you to be under this {@trait emotion} effect; for example, if you successfully use this ability to trick a will-o'-wisp (Pathfinder Bestiary 333) into believing you aren't under a {@trait fear} effect, it can't use its Feed on Fear ability on you." + "Taldan pride means you never show weakness. Roll a {@skill Deception} check and compare the result to any observing creatures' {@skill Perception} DCs. On a success, that creature believes you were unaffected by the {@trait emotion} effect. A creature tricked in this manner can't benefit from the {@trait emotion} effect and can't use abilities that require you to be under this {@trait emotion} effect; for example, if you successfully use this ability to trick a {@creature will-o'-wisp} into believing you aren't under a {@trait fear} effect, it can't use its Feed on Fear ability on you." ] }, { @@ -1938,7 +1938,7 @@ "page": 21, "level": 9, "traits": [ - "Dwarf" + "dwarf" ], "prerequisites": "ancient-blooded dwarf heritage", "access": "Vahird ethnicity", @@ -1957,7 +1957,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Knight Vigilant|LOCG}; expert in light armor, medium armor, or unarmored defense; trained in heavy armor", "entries": [ @@ -1976,9 +1976,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Survival} and {@skill Stealth}, any non-evil alignment, member of the Knights of Lastwall of knight rank", "entries": [ @@ -2004,9 +2004,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Religion}, any good alignment, member of the Knights of Lastwall of knight rank", "entries": [ @@ -2030,9 +2030,9 @@ }, "level": 1, "traits": [ - "Uncommon", - "Fortune", - "Human" + "uncommon", + "fortune", + "human" ], "frequency": { "unit": "day", @@ -2050,7 +2050,7 @@ "page": 50, "level": 1, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "You are trained to capture deserters, or \"leeches.\" If you critically hit a foe with a weapon from the {@group flail} weapon group, you can wrap the weapon around the target's legs and then drop it, causing the foe to take a \u201310-foot circumstance penalty to their Speeds until they or their allies disentangle the weapon, which takes a total of 2 {@action Interact} actions." @@ -2066,7 +2066,7 @@ }, "level": 5, "traits": [ - "Leshy" + "leshy" ], "prerequisites": "leaf leshy heritage or {@feat {@feat Cat Fall}} skill feat", "entries": [ @@ -2079,7 +2079,7 @@ "page": 54, "level": 1, "traits": [ - "Leshy" + "leshy" ], "entries": [ "You deeply understand your people's cultural traditions and innate strengths. You gain the trained proficiency rank in {@skill Nature} and {@skill Stealth}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Leshy Lore}." @@ -2095,7 +2095,7 @@ }, "level": 1, "traits": [ - "Leshy" + "leshy" ], "trigger": "You attempt a saving throw against a spell or {@trait magical} effect, but haven't rolled yet.", "entries": [ @@ -2115,7 +2115,7 @@ }, "level": 1, "traits": [ - "Gnome" + "gnome" ], "frequency": { "unit": "minute", @@ -2132,8 +2132,8 @@ "page": 90, "level": 4, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "entries": [ "You've learned to call upon light to reveal what is {@condition hidden}. You gain the {@spell light of revelation|LOCG} devotion spell. Increase the number of Focus Points in your focus pool by 1." @@ -2145,7 +2145,7 @@ "page": 58, "level": 1, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "You listened carefully to the tales passed down among your community. You gain the trained proficiency rank in {@skill Nature} and {@skill Survival}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Iruxi Lore}." @@ -2162,7 +2162,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scrollmaster Dedication|LOCG}", "entries": [ @@ -2179,7 +2179,7 @@ "page": 55, "level": 9, "traits": [ - "Leshy" + "leshy" ], "prerequisites": "{@feat Leshy Superstition|LOCG}", "entries": [ @@ -2197,9 +2197,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Arcana} or {@skill Nature}, member of the Magaambya of attendant rank", "entries": [ @@ -2229,6 +2229,7 @@ "Rain-scribe Mobility|LOCG", "Rain-scribe Sustenance|LOCG", "Tempest-sun Redirection|LOCG", + "Tempest-sun Shielding|LOCG", "Uzunjati Storytelling|LOCG", "Uzunjati Recollection|LOCG", "Janatimo's Lessons|LOL" @@ -2240,7 +2241,7 @@ "page": 58, "level": 1, "traits": [ - "Lizardfolk" + "lizardfolk" ], "prerequisites": "You have a swim Speed.", "entries": [ @@ -2258,7 +2259,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magaambyan Attendant Dedication|LOCG}", "entries": [ @@ -2283,7 +2284,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Hellknight Signifer Dedication|LOCG}", "trigger": "You begin {@action Cast a Spell||Casting a Spell}.", @@ -2298,7 +2299,7 @@ "page": 33, "level": 5, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "{@feat Illusion Sense}", "entries": [ @@ -2311,10 +2312,10 @@ "page": 32, "level": 1, "traits": [ - "Gnome" + "gnome" ], "entries": [ - "Entertainment comes naturally to you. You become trained in {@skill Performance} and gain one {@filter 1st-level Performance|feats||Skills=Performance|Type=Skill;!Archetype|Level=[1;1]} skill feat." + "Entertainment comes naturally to you. You become trained in {@skill Performance} and gain one {@filter 1st-level Performance|feats||Skill=Performance|Type=Skill;!Archetype|Level=[1;1]} skill feat." ] }, { @@ -2328,8 +2329,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "{@feat Hellknight Armiger Dedication|LOWG}", "entries": [ @@ -2342,7 +2343,7 @@ "page": 13, "level": 5, "traits": [ - "Human" + "human" ], "prerequisites": "{@feat Arcane Tattoos|LOCG}", "entries": [ @@ -2358,7 +2359,7 @@ "page": 15, "level": 1, "traits": [ - "Half-orc" + "half-orc" ], "entries": [ "Many consider half-orcs little more than dumb brutes. This is offensive to you, but it can occasionally be useful. You are trained in {@skill Deception} (or another skill of your choice if you were already trained in {@skill Deception}), and you gain a +2 circumstance bonus to {@skill Deception} checks to {@action Lie} when specifically claiming ignorance and to {@skill Deception} DCs against {@action Sense Motive} checks to uncover such lies." @@ -2370,7 +2371,7 @@ "page": 58, "level": 1, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "You were hatched from an unfertilized egg during hard times for your people, and you are a biological copy of your mother. You gain a +1 circumstance bonus to saving throws against diseases. Each of your successful saving throws against a disease reduces its stage by 2, or by 1 for a virulent disease. Each critical success against an ongoing disease reduces its stage by 3, or by 2 for a virulent disease. You take damage only every 2 hours from thirst and every 2 days from starvation, rather than every hour and every day." @@ -2388,7 +2389,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Halcyon Speaker Dedication|LOCG}", "entries": [ @@ -2408,7 +2409,7 @@ }, "level": 9, "traits": [ - "Hobgoblin" + "hobgoblin" ], "trigger": "An ally within 30 feet brings a foe to 0 Hit Points.", "entries": [ @@ -2420,7 +2421,7 @@ "source": "LOCG", "level": 13, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "You tap into the unstoppable, primeval strength of your ancient kin. You gain {@spell freedom of movement} and {@spell stoneskin} as 4th-level primal innate spells that you can cast once per day. As a 3-action activity, you can {@action Cast a Spell} twice to cast both of these innate spells, as long as they are both still available for the day." @@ -2432,7 +2433,7 @@ "page": 21, "level": 5, "traits": [ - "Dwarf" + "dwarf" ], "prerequisites": "{@feat Clan's Edge|LOCG}", "entries": [ @@ -2445,8 +2446,8 @@ "page": 12, "level": 1, "traits": [ - "Uncommon", - "Human" + "uncommon", + "human" ], "access": "Shoanti ethnicity", "entries": [ @@ -2522,7 +2523,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magaambyan Attendant Dedication|LOCG}, Rain-Scribes affiliation", "entries": [ @@ -2540,7 +2541,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magaambyan Attendant Dedication|LOCG}, Rain-Scribes affiliation", "entries": [ @@ -2554,7 +2555,7 @@ "page": 58, "level": 1, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "Your have honed your claws to be deadly. Your claw attack deals {@damage 1d6} slashing damage instead of {@dice 1d4} and gains the versatile (piercing) trait." @@ -2571,7 +2572,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Knight Reclaimant Dedication|LOCG}, master proficiency in a weapon", "entries": [ @@ -2593,8 +2594,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "master in a {@action Recall Knowledge} skill, {@feat Pathfinder Agent Dedication|LOWG}", "trigger": "Your first turn of an encounter begins, and you can see a creature.", @@ -2609,7 +2610,7 @@ "page": 50, "level": 1, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "You're skilled at beating a foe when their morale is already breaking. When you succeed at a melee weapon {@action Strike} against a {@condition frightened} foe, that foe can't reduce their {@condition frightened} condition below 1 until the beginning of your next turn." @@ -2621,7 +2622,7 @@ "page": 58, "level": 1, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "You hear the sounds of reptiles as language. You can ask questions of, receive answers from, and use the {@skill Diplomacy} skill with animals that are reptiles (the GM determines which animals count as reptiles)." @@ -2637,10 +2638,10 @@ }, "level": 5, "traits": [ - "Leshy", - "Polymorph", - "Primal", - "Transmutation" + "leshy", + "polymorph", + "primal", + "transmutation" ], "entries": [ "You can temporarily revert to a less conspicuous form without diminishing your senses.", @@ -2657,7 +2658,7 @@ }, "level": 9, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@ancestry goblin|crb|unbreakable goblin|unbreakable} heritage, {@feat Bouncy Goblin|LOCG}", "trigger": "A foe hits you with a melee weapon or unarmed attack.", @@ -2671,7 +2672,7 @@ "page": 15, "level": 1, "traits": [ - "Half-elf" + "half-elf" ], "entries": [ "Your elven lineage is subtle enough that you look barely different from other humans, and you've learned to use that to your advantage. You gain the trained proficiency rank in {@skill Deception} (or another skill of your choice, if you were already trained in {@skill Deception})", @@ -2690,9 +2691,9 @@ }, "level": 1, "traits": [ - "Uncommon", - "Concentrate", - "Human" + "uncommon", + "concentrate", + "human" ], "frequency": { "freq": 3, @@ -2713,7 +2714,7 @@ "page": 39, "level": 9, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@feat Torch Goblin|LOCG}", "entries": [ @@ -2731,14 +2732,14 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "expert in any {@skill Lore} skill, member of the Pathfinder Society affiliated with the School of Scrolls", "entries": [ "Your experience chronicling adventures and discoveries grants you heightened discernment and memory. For 24 hours after learning a prominent fact\u2014such as the name of an NPC you have met, the details of your mission briefing, and similar information\u2014you can recall it without attempting a check, though this doesn't allow you to automatically memorize long strings of numbers or text. You also gain a +2 circumstance bonus to checks to remember a detail that has come up before in the current adventure, even if it was more than 24 hours ago.", - "If you have the Thorough Reports feat (Lost Omens World Guide 23) and have expert proficiency in the skill you're using to {@action Recall Knowledge}, your circumstance bonus to {@action Recall Knowledge} about creatures from that feat increases to +4." + "If you have the {@feat Thorough Reports|lowg} feat and have expert proficiency in the skill you're using to {@action Recall Knowledge}, your circumstance bonus to {@action Recall Knowledge} about creatures from that feat increases to +4." ], "special": "You cannot select another dedication feat until you have gained two other feats from the Scrollmaster archetype.", "leadsTo": [ @@ -2762,7 +2763,7 @@ "page": 54, "level": 1, "traits": [ - "Leshy" + "leshy" ], "entries": [ "Your body produces a nearly endless supply of hard seedpods. You gain a seedpod ranged unarmed attack with a range increment of 10 feet that deals {@damage 1d4} bludgeoning damage; these Strikes have the {@trait manipulate} trait. On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a \u201310-foot circumstance penalty on the target's Speed for 1 round. Seedpods do not add critical specialization effects." @@ -2782,11 +2783,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Hellknight Dedication|LOCG}", "entries": [ - "You sense chaos as an unsettling feeling of nervous energy. When in the presence of an aura of chaos that is powerful or overwhelming (Pathfinder Core Rulebook 328), you eventually detect the aura, though you might not do so instantly and you can't pinpoint the location. This is a vague sense, similar to humans' sense of smell. A chaotic creature using a disguise or otherwise trying to hide its presence attempts a {@skill Deception} check against your {@skill Perception} DC to hide its aura from you. If the creature succeeds at its {@skill Deception} check, it is temporarily immune to your Sense Chaos for 1 day." + "You sense chaos as an unsettling feeling of nervous energy. When in the presence of an aura of chaos that is {@table Alignment Aura||powerful or overwhelming}, you eventually detect the aura, though you might not do so instantly and you can't pinpoint the location. This is a vague sense, similar to humans' sense of smell. A chaotic creature using a disguise or otherwise trying to hide its presence attempts a {@skill Deception} check against your {@skill Perception} DC to hide its aura from you. If the creature succeeds at its {@skill Deception} check, it is temporarily immune to your Sense Chaos for 1 day." ] }, { @@ -2795,8 +2796,8 @@ "page": 27, "level": 9, "traits": [ - "Uncommon", - "Elf" + "uncommon", + "elf" ], "prerequisites": "{@feat Share Thoughts|LOCG}", "entries": [ @@ -2809,7 +2810,7 @@ "page": 54, "level": 1, "traits": [ - "Leshy" + "leshy" ], "entries": [ "It's difficult to notice your passage through wild areas. As long as you're not in an urban environment, you're always considered to be {@action Cover Tracks||Covering Tracks}, even if you chose a different activity in exploration mode." @@ -2821,11 +2822,11 @@ "page": 14, "level": 13, "traits": [ - "Human" + "human" ], "prerequisites": "Nidalese ethnicity", "entries": [ - "Thousands of years ago, your ancestors made a pact with Zon-Kuthon. He has not forgotten, even if you might wish he had. You can take 1 damage to mix blood and." + "Thousands of years ago, your ancestors made a pact with Zon-Kuthon. He has not forgotten, even if you might wish he had. You can take 1 damage to mix blood and shadows to cast 5th-level {@spell creation} as an innate divine spell. You can use this ability as often as you wish, but you can have only one such object in existence at a time. If the object encounters bright light, the spell ends and the object dissolves into shadows." ] }, { @@ -2834,7 +2835,7 @@ "page": 26, "level": 1, "traits": [ - "Elf" + "elf" ], "prerequisites": "Mualijae, Ilverani, or Vourinoi ethnicity", "entries": [ @@ -2850,7 +2851,7 @@ "page": 45, "level": 5, "traits": [ - "Halfling" + "halfling" ], "prerequisites": "{@feat Halfling Luck}", "entries": [ @@ -2868,7 +2869,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Dualistic Synergy|LOCG}", "entries": [ @@ -2881,7 +2882,7 @@ "page": 58, "level": 1, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "Your teeth are formidable weapons. You gain a fangs unarmed attack that deals {@damage 1d8} piercing damage." @@ -2900,7 +2901,7 @@ }, "level": 5, "traits": [ - "Lizardfolk" + "lizardfolk" ], "prerequisites": "{@feat Tail Whip|LOCG}", "trigger": "You become {@condition grabbed}.", @@ -2915,12 +2916,11 @@ "page": 15, "level": 13, "traits": [ - "Human" + "human" ], "prerequisites": "Garundi, Mauxi, or Tian-Yae ethnicity; {@feat Shory Aeromancer|LOCG} or ability to cast {@spell fly}", "entries": [ - "Unique in Golarion's history, the Shory people developed fighting styles dedicated to combat in the air. You gain a +2 circumstance bonus to {@skill Acrobatics} checks to {@action Maneuver in Flight} and a +5-foot status bonus to your fly Speed whenever you are flying via magic.", - "Half-Elf Ancestry Feats The following ancestry feats are available to half-elves, in addition to human and elf ancestry feats." + "Unique in Golarion's history, the Shory people developed fighting styles dedicated to combat in the air. You gain a +2 circumstance bonus to {@skill Acrobatics} checks to {@action Maneuver in Flight} and a +5-foot status bonus to your fly Speed whenever you are flying via magic." ] }, { @@ -2929,7 +2929,7 @@ "page": 14, "level": 9, "traits": [ - "Human" + "human" ], "prerequisites": "Garundi, Mauxi, or Tian-Yae ethnicity", "entries": [ @@ -2954,7 +2954,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}", "trigger": "An enemy critically succeeds at a {@action Strike} against an adjacent ally.", @@ -2976,7 +2976,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Hellknight Signifer Dedication|LOCG}", "entries": [ @@ -2994,7 +2994,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Hellknight Signifer Dedication|LOCG}", "entries": [ @@ -3007,7 +3007,7 @@ "page": 15, "level": 1, "traits": [ - "Half-elf" + "half-elf" ], "entries": [ "You're extremely extroverted, and you often spend your time carousing or otherwise socializing. You are trained in {@skill Diplomacy} (or another skill of your choice if you were already trained in {@skill Diplomacy}), and you gain the {@feat Hobnobber} skill feat." @@ -3019,7 +3019,7 @@ "page": 55, "level": 9, "traits": [ - "Leshy" + "leshy" ], "entries": [ "If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level. You gain this benefit in addition to any healing from {@action Treat Wounds}. Leshies whose plant nourishment does not rely on photosynthesis require a similarly suitable environment. For example, fungus leshies need dark, damp environments and a pile of decaying plant matter." @@ -3031,10 +3031,10 @@ "page": 71, "level": 2, "traits": [ - "Uncommon", - "General", - "Secret", - "Skill" + "uncommon", + "general", + "secret", + "skill" ], "prerequisites": "expert in {@skill Deception}", "entries": [ @@ -3057,7 +3057,7 @@ "page": 55, "level": 5, "traits": [ - "Leshy" + "leshy" ], "entries": [ "You have a connection with creatures that share your physiology.", @@ -3075,13 +3075,13 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Intelligence, Wisdom, or Charisma 14; ability to cast focus spells; member of the Pathfinder Society affiliated with the School of Spells", "entries": [ - "As a Spellmaster, you are adept at identifying magic. You gain a +2 circumstance bonus when you {@action Identify Magic} with a skill in which you are trained or better. If you have the Wayfinder Resonance Tinkerer feat (Lost Omens World Guide 23), you can change the cantrip you chose for that feat each day during your daily preparations." + "As a Spellmaster, you are adept at identifying magic. You gain a +2 circumstance bonus when you {@action Identify Magic} with a skill in which you are trained or better. If you have the {@feat Wayfinder Resonance Tinkerer|lowg} feat, you can change the cantrip you chose for that feat each day during your daily preparations." ], "special": "You cannot select another dedication feat until you have gained two other feats from the Spellmaster archetype.", "leadsTo": [ @@ -3111,7 +3111,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spellmaster Dedication|LOCG}", "entries": [ @@ -3127,8 +3127,8 @@ "page": 90, "level": 4, "traits": [ - "Uncommon", - "Champion" + "uncommon", + "champion" ], "entries": [ "You can unleash burning sunlight from your sword or spear. You gain the {@spell sun blade|LOCG} devotion spell. Increase the number of Focus Points in your focus pool by 1." @@ -3140,8 +3140,8 @@ "page": 20, "level": 1, "traits": [ - "Uncommon", - "Dwarf" + "uncommon", + "dwarf" ], "access": "any surface dwarf ethnicity", "entries": [ @@ -3159,11 +3159,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spellmaster Dedication|LOCG}", "entries": [ - "You've learned that it pays for a Pathfinder to be able to cast spells without being noticed. You gain the Conceal Spell wizard class feat (Pathfinder Core Rulebook 210), though it's not a wizard feat for you. You also gain a +2 circumstance bonus to {@skill Stealth} checks to Conceal a Spell and to {@skill Deception} checks to conceal verbal components." + "You've learned that it pays for a Pathfinder to be able to cast spells without being noticed. You gain the {@feat Conceal Spell} wizard class feat, though it's not a wizard feat for you. You also gain a +2 circumstance bonus to {@skill Stealth} checks to Conceal a Spell and to {@skill Deception} checks to conceal verbal components." ] }, { @@ -3177,7 +3177,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Knight Reclaimant Dedication|LOCG}", "entries": [ @@ -3190,7 +3190,7 @@ "page": 59, "level": 5, "traits": [ - "Lizardfolk" + "lizardfolk" ], "prerequisites": "wetlander lizardfolk", "entries": [ @@ -3208,13 +3208,13 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Strength, Dexterity, or Constitution 14; member of the Pathfinder Society affiliated with the School of Swords", "entries": [ - "Your Swords training taught you to never lose hold of your weapon. You gain a +2 circumstance bonus to your Reflex DC when foes attempt to {@action Disarm} you. If you have the Deft Cooperation feat (Lost Omens World Guide 23) and critically succeed on a check to {@action Aid} an ally's attack roll or skill check, you gain a +2 circumstance bonus from Deft Cooperation (instead of a +1 bonus) the first time you attempt an attack roll or attempt a skill check where the bonus would apply." + "Your Swords training taught you to never lose hold of your weapon. You gain a +2 circumstance bonus to your Reflex DC when foes attempt to {@action Disarm} you. If you have the {@feat Deft Cooperation|lowg} feat and critically succeed on a check to {@action Aid} an ally's attack roll or skill check, you gain a +2 circumstance bonus from Deft Cooperation (instead of a +1 bonus) the first time you attempt an attack roll or attempt a skill check where the bonus would apply." ], "special": "You cannot select another dedication feat until you have gained two other feats from the Swordmaster archetype.", "leadsTo": [ @@ -3254,8 +3254,8 @@ ] }, "traits": [ - "Archetype", - "Metamagic" + "archetype", + "metamagic" ], "prerequisites": "{@feat Halcyon Spellcasting Initiate|LOCG}, {@feat Fulminating Synergy|LOCG}, legendary in {@skill Arcana} and {@skill Nature}", "entries": [ @@ -3272,7 +3272,7 @@ }, "level": 5, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@ancestry goblin|crb|tailed goblin|tailed} heritage, {@feat Hard Tail|LOCG}", "entries": [ @@ -3286,7 +3286,7 @@ "page": 58, "level": 1, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "By birth or through training, your tail is strong enough to make for a powerful melee weapon. You gain a tail unarmed attack that deals {@damage 1d6} bludgeoning damage and has the {@trait sweep} trait." @@ -3310,12 +3310,15 @@ ] }, "traits": [ - "Archetype", - "Metamagic" + "archetype", + "metamagic" ], "prerequisites": "{@feat Magaambyan Attendant Dedication|LOCG}, Tempest-Sun Mages affiliation", "entries": [ "If the next action you use is to {@action Cast a Spell} from your spell slots that damages other creatures, you can bend some of that spell's offensive energy, protecting allies in the area and boosting your own defenses against certain foes. Select any number of targets of the spell and reduce the spell's damage to those targets by an amount equal to the spell's level. Until your next turn, when one of those targets damages you, that damage is reduced by twice the spell's level." + ], + "leadsTo": [ + "Tempest-sun Shielding|LOCG" ] }, { @@ -3333,7 +3336,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Tempest-Sun Redirection|LOCG}", "trigger": "You or an ally within 30 feet takes damage.", @@ -3347,7 +3350,7 @@ "page": 59, "level": 9, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "You can take advantage of the terrain to bypass foes' defenses.", @@ -3364,7 +3367,7 @@ }, "level": 1, "traits": [ - "Gnome" + "gnome" ], "frequency": { "unit": "day", @@ -3381,8 +3384,8 @@ "page": 21, "level": 5, "traits": [ - "Divine", - "Dwarf" + "divine", + "dwarf" ], "prerequisites": "death warden dwarf heritage", "entries": [ @@ -3399,7 +3402,7 @@ }, "level": 5, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@ancestry goblin|crb|charhide goblin |charhide goblin} heritage", "entries": [ @@ -3416,11 +3419,11 @@ "page": 38, "level": 5, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@ancestry goblin|crb|tailed goblin|tailed} or {@ancestry goblin|crb|treedweller goblin|treedweller} heritage", "entries": [ - "Your time in forest or jungle canopies has taught you how to scramble across branches with sure feet. You gain a climb Speed of 10 feet. If you also have the." + "Your time in forest or jungle canopies has taught you how to scramble across branches with sure feet. You gain a climb Speed of 10 feet. If you also have the {@feat Cave Climber} ancestry feat, your total climb Speed increases to your land Speed when climbing trees.." ] }, { @@ -3429,8 +3432,8 @@ "page": 13, "level": 1, "traits": [ - "Uncommon", - "Human" + "uncommon", + "human" ], "prerequisites": "You have a spellcasting class feature with the divine or primal tradition", "access": "Erutaki ethnicity", @@ -3445,7 +3448,7 @@ "page": 15, "level": 1, "traits": [ - "Half-orc" + "half-orc" ], "entries": [ "Most half-orcs have visible tusks, but yours are particularly large and sharp, capable of gouging deep wounds. You gain a jaws unarmed attack that deals {@damage 1d6} piercing damage." @@ -3458,8 +3461,8 @@ "page": 44, "level": 1, "traits": [ - "Uncommon", - "Halfling" + "uncommon", + "halfling" ], "access": "Uhlam ethnicity", "entries": [ @@ -3473,7 +3476,7 @@ "page": 39, "level": 13, "traits": [ - "Goblin" + "goblin" ], "prerequisites": "{@ancestry goblin|crb|unbreakable goblin|unbreakable} heritage", "entries": [ @@ -3486,7 +3489,7 @@ "page": 54, "level": 1, "traits": [ - "Leshy" + "leshy" ], "entries": [ "Your spirit has endured many challenges over its long existence, and you are certain you can overcome whatever hardships life throws your way. You gain a +1 circumstance bonus to saves against {@trait emotion} effects. If you roll a success on a saving throw against an {@trait emotion} effect, you get a critical success instead." @@ -3502,7 +3505,7 @@ }, "level": 1, "traits": [ - "Gnome" + "gnome" ], "trigger": "You would take damage from an attack, spell, or other effect.", "entries": [ @@ -3523,8 +3526,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "master in a {@action Decipher Writing} skill, {@feat Scrollmaster Dedication|LOCG}", "entries": [ @@ -3542,7 +3545,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Knight Vigilant|LOCG}, expert in Will saves", "entries": [ @@ -3564,8 +3567,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Uzunjati Storytelling|LOCG}, master in a {@action Recall Knowledge} skill", "entries": [ @@ -3591,13 +3594,13 @@ ] }, "traits": [ - "Archetype", - "Concentrate", - "Skill" + "archetype", + "concentrate", + "skill" ], "prerequisites": "{@feat Magaambyan Attendant Dedication|LOCG}, Uzunjati affiliation, master in a {@action Recall Knowledge} skill", "entries": [ - "You tell a quick story or begin telling a longer tale. This is most useful when you want to prove your scholarly credibility or impress someone quickly. Roll a check with a skill that can be used to {@action Recall Knowledge} in which you have expert proficiency, using the result entry for the {@action Perform} action (Pathfinder Core Rulebook 250). Like Performing, Storytelling rarely has an effect on its own, but it might influence the DCs of subsequent {@skill Diplomacy} checks against the observers\u2014or even change their attitudes\u2014if the GM sees fit. This action is not a {@skill Performance} and cannot be used in place of anything that requires you to {@action Perform}." + "You tell a quick story or begin telling a longer tale. This is most useful when you want to prove your scholarly credibility or impress someone quickly. Roll a check with a skill that can be used to {@action Recall Knowledge} in which you have expert proficiency, using the result entry for the {@action Perform} action. Like Performing, Storytelling rarely has an effect on its own, but it might influence the DCs of subsequent {@skill Diplomacy} checks against the observers\u2014or even change their attitudes\u2014if the GM sees fit. This action is not a {@skill Performance} and cannot be used in place of anything that requires you to {@action Perform}." ], "leadsTo": [ "Uzunjati Recollection|LOCG", @@ -3610,7 +3613,7 @@ "page": 33, "level": 1, "traits": [ - "Gnome" + "gnome" ], "prerequisites": "chameleon gnome heritage", "frequency": { @@ -3630,7 +3633,7 @@ "page": 50, "level": 1, "traits": [ - "Hobgoblin" + "hobgoblin" ], "entries": [ "Your physique is robust and can withstand blood loss startlingly well. Whenever you would gain the {@condition drained} condition, you can attempt a DC {@flatDC 17} flat check. On a success, you don't gain the {@condition drained} condition." @@ -3642,8 +3645,8 @@ "page": 13, "level": 1, "traits": [ - "Uncommon", - "Human" + "uncommon", + "human" ], "access": "Ulfen ethnicity", "entries": [ @@ -3656,7 +3659,7 @@ "page": 14, "level": 9, "traits": [ - "Human" + "human" ], "prerequisites": "{@feat Ornate Tattoo|LOCG}", "entries": [ @@ -3670,7 +3673,7 @@ "page": 27, "level": 13, "traits": [ - "Elf" + "elf" ], "prerequisites": "{@ancestry elf|crb|arctic elf|arctic}, {@ancestry elf|crb|cavern elf|cavern}, {@ancestry elf|crb|desert elf|desert}, {@ancestry elf|crb|woodland elf|woodland}, or any other elf heritage based on adapting to an environment", "entries": [ @@ -3693,7 +3696,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spellmaster Dedication|LOCG}, {@feat Steady Spellcasting|APG}", "trigger": "You attempt a flat check for Steady Spellcasting, but you haven't rolled yet.", @@ -3707,7 +3710,7 @@ "page": 13, "level": 5, "traits": [ - "Human" + "human" ], "prerequisites": "Bonuwat ethnicity", "entries": [ @@ -3721,7 +3724,7 @@ "page": 27, "level": 5, "traits": [ - "Elf" + "elf" ], "prerequisites": "{@feat Wildborn Magic|LOCG}", "entries": [ @@ -3735,12 +3738,12 @@ "page": 26, "level": 1, "traits": [ - "Uncommon", - "Elf" + "uncommon", + "elf" ], "access": "Mualijae ethnicity", "entries": [ - "You have learned to access the old magic of wild places. Choose one cantrip from the primal spell list (Pathfinder Core Rulebook 314). You can cast this cantrip as an innate primal spell at will. A cantrip is heightened to a spell level equal to half your level rounded up." + "You have learned to access the old magic of wild places. Choose one {@filter cantrip|spells|Tradition & Spell List=primal} from the primal spell list. You can cast this cantrip as an innate primal spell at will. A cantrip is heightened to a spell level equal to half your level rounded up." ], "leadsTo": [ "Wildborn Adept|LOCG" @@ -3752,8 +3755,8 @@ "page": 13, "level": 1, "traits": [ - "Uncommon", - "Human" + "uncommon", + "human" ], "access": "Kellid ethnicity", "entries": [ @@ -3766,7 +3769,7 @@ "page": 26, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "You have a innate familiarity with forested areas. When in a forest or jungle environment, if you roll a critical failure on a {@skill Survival} skill check to {@action Sense Direction}, {@action Subsist}, or {@action Cover Tracks}, you get a failure instead, and if you roll a success, you get a critical success instead." diff --git a/data/feats/feats-logm.json b/data/feats/feats-logm.json index bfc8096e3f..7a0e269667 100644 --- a/data/feats/feats-logm.json +++ b/data/feats/feats-logm.json @@ -15,9 +15,9 @@ ] }, "traits": [ - "Divine", - "General", - "Skill" + "divine", + "general", + "skill" ], "prerequisites": "master in {@skill Religion}, you follow a deity", "entries": [ @@ -47,9 +47,9 @@ ] }, "traits": [ - "General", - "Positive", - "Skill" + "general", + "positive", + "skill" ], "prerequisites": "master in {@skill Crafting}, deity who grants heal divine font", "entries": [ @@ -67,9 +67,9 @@ ] }, "traits": [ - "General", - "Negative", - "Skill" + "general", + "negative", + "skill" ], "prerequisites": "master in {@skill Crafting}, deity who grants harm divine font", "entries": [ @@ -82,7 +82,7 @@ "page": 104, "level": 1, "traits": [ - "Sorcerer" + "sorcerer" ], "prerequisites": "bloodline that grants divine spells, you follow a deity", "entries": [ @@ -101,8 +101,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Deception}", "entries": [ @@ -120,8 +120,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Survival}; deity who grants the cold, fire, nature, or travel domain", "entries": [ @@ -143,11 +143,11 @@ ] }, "traits": [ - "Auditory", - "General", - "Linguistic", - "Mental", - "Skill" + "auditory", + "general", + "linguistic", + "mental", + "skill" ], "prerequisites": "master in {@skill Diplomacy}, you follow a deity or philosophy", "entries": [ @@ -168,7 +168,7 @@ "page": 8, "level": 4, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "{@feat Domain Initiate}", "entries": [ @@ -182,10 +182,10 @@ "level": 2, "featType": {}, "traits": [ - "General", - "Skill" + "general", + "skill" ], - "prerequisites": "{@feat Godless Healing|LOWG} (Pathfinder Lost Omens World Guide 56), you follow the Laws of Mortality", + "prerequisites": "{@feat Godless Healing|LOWG}, you follow the Laws of Mortality", "entries": [ "You grant greater healing when the gods don't interfere.", "When you roll a success to {@action Treat Wounds} for a creature that hasn't regained Hit Points from divine magic in the past 24 hours, you get a critical success on your check instead and restore the corresponding amount of Hit Points." @@ -197,7 +197,7 @@ "page": 105, "level": 7, "traits": [ - "General" + "general" ], "prerequisites": "{@feat Diehard}, you have died at least once", "frequency": { @@ -223,9 +223,9 @@ ] }, "traits": [ - "Divine", - "General", - "Skill" + "divine", + "general", + "skill" ], "prerequisites": "master in {@skill Religion}, you follow a deity", "frequency": { @@ -250,7 +250,7 @@ "page": 105, "level": 4, "traits": [ - "Monk" + "monk" ], "prerequisites": "Ki {@action Strike}, you follow a deity", "entries": [ @@ -273,8 +273,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "master in {@skill Religion}, good or evil deity", "entries": [ @@ -287,8 +287,8 @@ "page": 8, "level": 1, "traits": [ - "Champion", - "Cleric" + "champion", + "cleric" ], "entries": [ "Your faith in your deity is represented in an extremely unusual way that some might call heretical. When you select this feat, you should detail the fundamental tenets of your splinter faith, though it shouldn't affect the deity's edicts or anathema. Choose four domains. These domains must be chosen from among your deity's domains, your deity's alternate domains, and up to one domain that isn't on either list and isn't anathematic to your deity. Any domain spell you cast from a domain that isn't on either of your deity's lists is always heightened to 1 level lower than usual for a focus spell. For the purpose of abilities that depend on your deity's domains, the four domains you chose are your deity's domains, and any of your deity's domains you didn't choose are now among your deity's alternate domains." @@ -301,7 +301,7 @@ "page": 105, "level": 1, "traits": [ - "Cleric" + "cleric" ], "prerequisites": "you follow a deity", "entries": [ diff --git a/data/feats/feats-lol.json b/data/feats/feats-lol.json index c92e26a097..21c466c112 100644 --- a/data/feats/feats-lol.json +++ b/data/feats/feats-lol.json @@ -11,8 +11,8 @@ ] }, "traits": [ - "Rare", - "Archetype" + "rare", + "archetype" ], "prerequisites": "{@feat Basic Red Mantis Magic|LOWG}", "entries": [ @@ -32,9 +32,9 @@ }, "level": 6, "traits": [ - "Rare", - "Additive 2", - "Alchemist" + "rare", + "additive 2", + "alchemist" ], "frequency": { "unit": "round", @@ -52,8 +52,8 @@ "page": 28, "level": 17, "traits": [ - "Rare", - "Hobgoblin" + "rare", + "hobgoblin" ], "entries": [ "Azaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the Onyx Key. You gain {@spell plane shift} as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between the Plane of Earth and the Material Plane. Due to your attunement to the Onyx Key, you can act as the spell focus, and you do not require a tuning fork." @@ -70,12 +70,12 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "member of the Bright Lions, not a worshipper of Walkena, trained in {@skill Stealth}", - "access": "Bright Lion background (Lost Omens World Guide 95)", + "access": "{@background Bright Lion|lowg} background", "entries": [ "You become trained in your choice of {@skill Deception} or {@skill Diplomacy} and in {@skill Lore||Mzali Lore}; if you were already trained, you become an expert instead. You incorporate enough worship of Walkena in your daily life to avoid suspicion. You typically don't need to {@action Lie} or {@action Impersonate} to pass yourself off as a worshipper of Walkena. Against careful inspection, you gain a +4 circumstance bonus to {@skill Deception} checks specifically to pass yourself off as a version of yourself faithful to Walkena." ], @@ -97,7 +97,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bright Lion Dedication|LOL}", "entries": [ @@ -119,9 +119,9 @@ ] }, "traits": [ - "Rare", - "Archetype", - "Teleportation" + "rare", + "archetype", + "teleportation" ], "prerequisites": "{@feat Crimson Shroud|LOWG}", "frequency": { @@ -139,8 +139,8 @@ "page": 28, "level": 8, "traits": [ - "Rare", - "Swashbuckler" + "rare", + "swashbuckler" ], "entries": [ "You love to kick your enemies when they're down, and you look fabulous when you do.", @@ -158,8 +158,8 @@ ] }, "traits": [ - "Rare", - "Archetype" + "rare", + "archetype" ], "prerequisites": "{@feat Uzunjati Recollection|LOCG}", "entries": [ @@ -178,9 +178,9 @@ ] }, "traits": [ - "Rare", - "General", - "Skill" + "rare", + "general", + "skill" ], "prerequisites": "trained in {@skill Medicine}", "entries": [ @@ -198,14 +198,14 @@ ] }, "traits": [ - "Rare", - "General", - "Skill" + "rare", + "general", + "skill" ], "prerequisites": "{@feat Battle Medicine}, master in {@skill Medicine}", "entries": [ "Kassi Aziril taught you her techniques that originated the modern use of {@feat Battle Medicine}.", - "When you successfully use {@feat Battle Medicine}, you can also reduce the target's {@condition sickened}, {@condition enfeebled}, or {@condition clumsy} condition by 1 (this has no effect if you are subject to an effect continually applying the {@condition clumsy} condition, like enlarge). If you are legendary in {@skill Medicine}, you can choose to reduce the target's {@condition frightened} or {@condition stunned} condition by 1 instead, and if you have the Godless Healing feat (Pathfinder Lost Omens World Guide 56), you can choose to reduce the target's {@condition stupefied} or {@condition drained} condition by 1 instead. If you have the Mortal Healing feat, you can reduce all available conditions by 1 for a target who hasn't benefited from positive or healing magic in the last 24 hours, and if you roll a critical success before applying the effects of the feat, you reduce all available conditions by 2 for that target instead." + "When you successfully use {@feat Battle Medicine}, you can also reduce the target's {@condition sickened}, {@condition enfeebled}, or {@condition clumsy} condition by 1 (this has no effect if you are subject to an effect continually applying the {@condition clumsy} condition, like enlarge). If you are legendary in {@skill Medicine}, you can choose to reduce the target's {@condition frightened} or {@condition stunned} condition by 1 instead, and if you have the {@feat Godless Healing|lowe} feat, you can choose to reduce the target's {@condition stupefied} or {@condition drained} condition by 1 instead. If you have the Mortal Healing feat, you can reduce all available conditions by 1 for a target who hasn't benefited from positive or healing magic in the last 24 hours, and if you roll a critical success before applying the effects of the feat, you reduce all available conditions by 2 for that target instead." ] }, { @@ -223,8 +223,8 @@ ] }, "traits": [ - "Archetype", - "Concentrate" + "archetype", + "concentrate" ], "prerequisites": "{@feat Red Mantis Assassin Dedication|LOWG}", "requirements": "You are wielding a sawtooth saber in each hand.", @@ -244,12 +244,12 @@ ] }, "traits": [ - "Rare", - "Archetype" + "rare", + "archetype" ], "prerequisites": "{@feat Lastwall Sentry Dedication|LOWG}", "entries": [ - "Any shield you wield gains the {@trait shove} trait. When you {@action Shove} using a shield and {@action Stride} as part of that action, you can move an additional 5 feet to either side of the creature you Shoved. In addition, if you are in the Everstand Stance (Lost Omens Character Guide 90) and successfully {@action Shove} a creature using a shield that you wield two-handed, you can increase the distance of your {@action Shove} to 10 feet." + "Any shield you wield gains the {@trait shove} trait. When you {@action Shove} using a shield and {@action Stride} as part of that action, you can move an additional 5 feet to either side of the creature you Shoved. In addition, if you are in the {@feat Everstand Stance|locg} and successfully {@action Shove} a creature using a shield that you wield two-handed, you can increase the distance of your {@action Shove} to 10 feet." ] }, { @@ -263,8 +263,8 @@ ] }, "traits": [ - "Rare", - "Archetype" + "rare", + "archetype" ], "prerequisites": "{@feat Knight Reclaimant Dedication|LOCG}", "entries": [ @@ -282,7 +282,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bright Lion Dedication|LOL}", "entries": [ @@ -300,8 +300,8 @@ ] }, "traits": [ - "Rare", - "Archetype" + "rare", + "archetype" ], "prerequisites": "{@feat Achaekek's Grip|LOL}, {@feat Advanced Red Mantis Magic|LOWG}", "entries": [ @@ -324,8 +324,8 @@ ] }, "traits": [ - "Rare", - "Archetype" + "rare", + "archetype" ], "prerequisites": "{@feat Knight Vigilant Dedication|LOMG}, {@feat Shield Block}", "entries": [ @@ -343,7 +343,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Bright Lion Dedication|LOL}", "entries": [ @@ -357,8 +357,8 @@ "page": 20, "level": 20, "traits": [ - "Rare", - "Alchemist" + "rare", + "alchemist" ], "entries": [ "You have learned Artokus Kirran's most hidden secrets, granting you the ability to create alchemy infused with the power of wishes. Once per day when you use advanced alchemy during your daily preparations, you can spend a batch of infused reagents to create a wish vial containing a single common {@filter arcane spell of your choice of 8th level or lower|spells||Tradition & Spell List=arcane|level=1;2;3;4;5;6;7;8}. The spell must have a casting time of no more than 3 actions, no Cost, and must be able to target you. Only you can Activate the wish vial, which takes the same number of {@action Interact} actions as the spell's casting time and grants you the effects of the spell." diff --git a/data/feats/feats-lome.json b/data/feats/feats-lome.json index 672d148d4d..867832cfcb 100644 --- a/data/feats/feats-lome.json +++ b/data/feats/feats-lome.json @@ -10,7 +10,7 @@ }, "level": 9, "traits": [ - "Grippli" + "grippli" ], "prerequisites": "You are not immune to diseases or poisons", "trigger": "You attempt a saving throw against a {@trait disease} or {@trait poison} effect that affects an area.", @@ -24,7 +24,7 @@ "page": 118, "level": 5, "traits": [ - "Goloma" + "goloma" ], "entries": [ "You gain a +2 circumstance bonus to {@skill Perception} checks attempted as initiative rolls.", @@ -37,7 +37,7 @@ "page": 106, "level": 1, "traits": [ - "Anadi" + "anadi" ], "entries": [ "You've learned how to provide for your community, be it through hard-earned sustenance or useful crafts. You gain the trained proficiency rank in {@skill Crafting} and {@skill Survival}. If you would automatically become trained in one of those skills (from your background or class, for example), you become trained in a skill of your choice. You also become trained in {@skill Lore||Anadi Lore}." @@ -49,7 +49,7 @@ "page": 114, "level": 13, "traits": [ - "Gnoll" + "gnoll" ], "entries": [ "You transform into an enormous otherworldly hyena. You can cast {@spell animal form} (canine form only) once per day as a 5th-level occult innate spell." @@ -61,7 +61,7 @@ "page": 118, "level": 13, "traits": [ - "Goloma" + "goloma" ], "prerequisites": "ability to cast the {@spell detect magic} cantrip", "entries": [ @@ -74,7 +74,7 @@ "page": 205, "level": 17, "traits": [ - "Lizardfolk" + "lizardfolk" ], "entries": [ "Using your ancestors' bones, you manifest their spirits around you in a fossilized form, terrifying your foes. You can cast {@spell mask of terror} on yourself as a primal innate spell once per day. When you do, you appear as a skeletal lizardfolk ancestor, twisted in a way that inspires the deepest fears of those who observe you." @@ -86,7 +86,7 @@ "page": 114, "level": 9, "traits": [ - "Gnoll" + "gnoll" ], "prerequisites": "sweetbreath gnoll heritage", "entries": [ @@ -103,7 +103,7 @@ }, "level": 5, "traits": [ - "Shisk" + "shisk" ], "entries": [ "You curl into a posture that splays out your bone spines.", @@ -117,7 +117,7 @@ "page": 117, "level": 1, "traits": [ - "Goloma" + "goloma" ], "entries": [ "You are quick at recognizing broad details about people and things around you. You are trained in {@skill Society} and gain the {@feat Eye for Numbers|APG} skill feat (Advanced Player's Guide 206)", @@ -130,7 +130,7 @@ "page": 110, "level": 9, "traits": [ - "Conrasu" + "conrasu" ], "entries": [ "Your patron aeon has allowed you to call upon their gifts to serve their ends. You can cast {@spell augury} and calm emotions each once per day as 2nd-level divine innate spells." @@ -142,10 +142,10 @@ "page": 110, "level": 9, "traits": [ - "Conrasu" + "conrasu" ], "entries": [ - "Your patron aeon graced you with powers of protection. You can cast {@spell resist energy} and shield other each once per day as 2nd-level divine innate spells." + "Your patron aeon graced you with powers of protection. You can cast {@spell resist energy} and {@spell shield other} each once per day as 2nd-level divine innate spells." ] }, { @@ -154,7 +154,7 @@ "page": 110, "level": 9, "traits": [ - "Conrasu" + "conrasu" ], "prerequisites": "{@feat Ceremony of Protection|LOME}", "entries": [ @@ -167,7 +167,7 @@ "page": 110, "level": 13, "traits": [ - "Conrasu" + "conrasu" ], "entries": [ "You can alter your exoskeleton's size. You constantly gain the effects of enlarge. You can dismiss or resume these effects as an action, which has the {@trait concentrate} trait." @@ -179,7 +179,7 @@ "page": 109, "level": 5, "traits": [ - "Conrasu" + "conrasu" ], "entries": [ "You tap into aeon knowledge. You gain the {@feat Untrained Improvisation} general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained." @@ -195,11 +195,14 @@ }, "level": 1, "traits": [ - "Conrasu", - "Manipulate" + "conrasu", + "manipulate" ], "entries": [ "You manipulate your exoskeleton to overlap itself. You gain a +1 circumstance bonus to AC until the start of your next turn." + ], + "leadsTo": [ + "Ceremony Of Fortification|LOME" ] }, { @@ -208,7 +211,7 @@ "page": 110, "level": 17, "traits": [ - "Conrasu" + "conrasu" ], "entries": [ "Your connection to the sun has become an unbreakable bond. You don't become temporarily immune to the effects of your Sunlight Healing, and instead of rolling to recover Hit Points, you gain the maximum number of HP possible (for example, 64 HP instead of {@dice 8d8})." @@ -220,7 +223,7 @@ "page": 109, "level": 5, "traits": [ - "Conrasu" + "conrasu" ], "entries": [ "You have learned how to master the power contained within sunlight, just like the trees that form your body. Your Sunlight Healing recovers {@dice 1d8} Hit Points per level." @@ -232,12 +235,15 @@ "page": 109, "level": 1, "traits": [ - "Conrasu" + "conrasu" ], "entries": [ "You have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches. When you select this feat, you gain a claws unarmed attack that deals {@damage 1d4} slashing damage and has the {@trait agile} and {@trait finesse} traits or a branch unarmed attack that deals {@damage 1d6} bludgeoning damage and has the {@trait backswing} trait. Each of these unarmed attacks is in the brawling weapon group and uses one of your hands." ], - "special": "You can select this feat twice, choosing the other unarmed attack the second time you take it." + "special": "You can select this feat twice, choosing the other unarmed attack the second time you take it.", + "leadsTo": [ + "Ceremony Of The Strengthened Hand|LOME" + ] }, { "name": "Ceremony Of The Strengthened Hand", @@ -245,7 +251,7 @@ "page": 110, "level": 9, "traits": [ - "Conrasu" + "conrasu" ], "prerequisites": "{@feat Ceremony of the Evened Hand|LOME}", "entries": [ @@ -258,7 +264,7 @@ "page": 109, "level": 1, "traits": [ - "Conrasu" + "conrasu" ], "entries": [ "You have learned about your history and your people from shapers. You gain the trained proficiency rank in {@skill Crafting} and {@skill Occultism}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Conrasu Lore}." @@ -270,7 +276,7 @@ "page": 110, "level": 13, "traits": [ - "Conrasu" + "conrasu" ], "entries": [ "Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for composite shortbow, glaive, longspear, longsword, shortbow, spear, and all conrasu weapons in which you are trained." @@ -282,7 +288,7 @@ "page": 109, "level": 1, "traits": [ - "Conrasu" + "conrasu" ], "entries": [ "You have taken it upon yourself to learn the ways of combat to aid with your tasks, perhaps in a role as a corrector. You are trained with the {@item composite shortbow}, {@item glaive}, {@item longspear}, {@item longsword}, {@item shortbow}, and {@item spear}. You also gain access to all {@filter uncommon conrasu weapons|items||Category=Weapon|rarity=uncommon|ancestry & heritage=conrasu}. For the purpose of determining your proficiency, martial conrasu weapons are simple weapons and advanced conrasu weapons are martial weapons." @@ -294,7 +300,7 @@ "page": 110, "level": 5, "traits": [ - "Conrasu" + "conrasu" ], "entries": [ "You have come to know conrasu weapons as you know yourself. Whenever you critically hit using a composite shortbow, glaive, longspear, longsword, shortbow, spear, or a conrasu weapon, you apply the weapon's critical specialization effect." @@ -306,7 +312,7 @@ "page": 118, "level": 9, "traits": [ - "Goloma" + "goloma" ], "prerequisites": "{@feat Watchful Gaze|LOME}", "entries": [ @@ -319,7 +325,7 @@ "page": 113, "level": 1, "traits": [ - "Gnoll" + "gnoll" ], "entries": [ "Your jaws can crush bone and bite through armor. Your jaws unarmed attack deals {@damage 1d8} piercing damage instead of {@dice 1d6} and gains the {@trait grapple} trait." @@ -335,7 +341,7 @@ }, "level": 9, "traits": [ - "Goloma" + "goloma" ], "requirements": "you are adjacent to at least two enemies", "entries": [ @@ -348,7 +354,7 @@ "page": 126, "level": 13, "traits": [ - "Shisk" + "shisk" ], "entries": [ "Subterranean life taught you to swim through the ground like water. You gain a burrow Speed of 10 feet through loose soil or dirt." @@ -360,7 +366,7 @@ "page": 60, "level": 1, "traits": [ - "Elf" + "elf" ], "entries": [ "You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against demons. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. If your actions force a demon to take damage from its sin vulnerability, increase that damage by 2." @@ -376,8 +382,8 @@ }, "level": 5, "traits": [ - "Uncommon", - "Orc" + "uncommon", + "orc" ], "prerequisites": "tusks unarmed attack", "frequency": { @@ -396,7 +402,7 @@ "page": 126, "level": 9, "traits": [ - "Shisk" + "shisk" ], "entries": [ "You are an endless well of knowledge and can remember several vital pieces of information at once. You can cast {@spell hypercognition} as an innate occult spell once per day." @@ -408,7 +414,7 @@ "page": 106, "level": 9, "traits": [ - "Anadi" + "anadi" ], "prerequisites": "Venomous Anadi", "entries": [ @@ -421,7 +427,7 @@ "page": 113, "level": 5, "traits": [ - "Gnoll" + "gnoll" ], "prerequisites": "witch gnoll heritage", "entries": [ @@ -434,7 +440,7 @@ "page": 125, "level": 1, "traits": [ - "Shisk" + "shisk" ], "entries": [ "You have an amazing memory for sound. You gain the Assurance ({@skill Performance}) feat.", @@ -447,7 +453,7 @@ "page": 122, "level": 13, "traits": [ - "Grippli" + "grippli" ], "entries": [ "With a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points. When you critically hit using a {@action Strike} with a weapon or unarmed attack and deal slashing or piercing damage with that {@action Strike}, you deal an additional {@damage 1d4} {@condition persistent damage ||persistent poison damage} to your target." @@ -463,7 +469,7 @@ }, "level": 17, "traits": [ - "Shisk" + "shisk" ], "frequency": { "unit": "round", @@ -484,7 +490,7 @@ "page": 106, "level": 5, "traits": [ - "Anadi" + "anadi" ], "entries": [ "The shared bond between you and your allies allows you to act on their behalf.", @@ -497,7 +503,7 @@ "page": 113, "level": 1, "traits": [ - "Gnoll" + "gnoll" ], "entries": [ "You paid attention to your senior hunters to learn their tricks. You gain the trained proficiency rank in {@skill Stealth} and {@skill Survival}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Gnoll Lore}." @@ -509,7 +515,7 @@ "page": 114, "level": 13, "traits": [ - "Gnoll" + "gnoll" ], "prerequisites": "{@feat Gnoll Weapon Practicality|LOME}", "entries": [ @@ -522,7 +528,7 @@ "page": 113, "level": 1, "traits": [ - "Gnoll" + "gnoll" ], "entries": [ "You were taught to be a hunter and a raider. You are trained with {@item flail||flails}, {@item khopesh|LOGM|khopeshes}, {@item mambele|LOGM|mambeles}, {@item spear||spears}, and {@item war flail||war flails}." @@ -538,7 +544,7 @@ "page": 114, "level": 5, "traits": [ - "Gnoll" + "gnoll" ], "prerequisites": "{@feat Gnoll Weapon Familiarity|LOME}", "entries": [ @@ -554,7 +560,7 @@ "page": 117, "level": 1, "traits": [ - "Goloma" + "goloma" ], "entries": [ "The most important thing you've learned living with fear is how to overcome it. When you roll a success on a saving throw against a {@trait fear} effect, you get a critical success instead. In addition, you gain a +1 circumstance bonus to Will saves against {@trait fear} effects and a +2 circumstance bonus to your Will DC against attempts to {@action Demoralize} you." @@ -566,7 +572,7 @@ "page": 117, "level": 1, "traits": [ - "Goloma" + "goloma" ], "entries": [ "You lived an insulated life focused on avoiding danger. You gain the trained proficiency rank in {@skill Stealth} and {@skill Survival}.", @@ -579,7 +585,7 @@ "page": 114, "level": 9, "traits": [ - "Gnoll" + "gnoll" ], "entries": [ "You carry the bones of your ancestors with you, and you can ask them for counsel.", @@ -596,7 +602,7 @@ }, "level": 5, "traits": [ - "Grippli" + "grippli" ], "prerequisites": "windweb grippli", "requirements": "You must have at least one hand free.", @@ -610,7 +616,7 @@ "page": 120, "level": 1, "traits": [ - "Grippli" + "grippli" ], "entries": [ "You are well versed in grippli culture and tactics. You gain the trained proficiency in {@skill Nature} and {@skill Stealth}. If you would automatically become trained in one of those skills, you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Grippli Lore}." @@ -622,7 +628,7 @@ "page": 122, "level": 13, "traits": [ - "Grippli" + "grippli" ], "prerequisites": "{@feat Grippli Weapon Familiarity|LOME}", "entries": [ @@ -635,7 +641,7 @@ "page": 120, "level": 1, "traits": [ - "Grippli" + "grippli" ], "entries": [ "You've trained with weapons ideally suited to marshes and dense forests. You are trained with {@item blowgun||blowguns}, {@item hatchet||hatchets}, {@item scythe||scythes}, {@item shortbow||shortbows}, and {@item composite shortbow||composite shortbows}.", @@ -652,7 +658,7 @@ "page": 121, "level": 5, "traits": [ - "Grippli" + "grippli" ], "prerequisites": "{@feat Grippli Weapon Familiarity|LOME}", "entries": [ @@ -669,7 +675,7 @@ }, "level": 1, "traits": [ - "Grippli" + "grippli" ], "prerequisites": "trained in {@skill Nature}", "frequency": { @@ -687,7 +693,7 @@ "page": 106, "level": 5, "traits": [ - "Anadi" + "anadi" ], "entries": [ "Your fangs are exceptionally painful. Whenever you score a critical hit with your fangs unarmed attack, you apply the unarmed attack's critical specialization effect." @@ -699,7 +705,7 @@ "page": 106, "level": 5, "traits": [ - "Anadi" + "anadi" ], "entries": [ "Mastery of your shapeshifting lets you combine the best features of your humanoid and spider forms. When using your Change Shape ability, you can assume a bipedal hybrid shape. This form gains all the benefits of your spider shape as well as the ability to use items and take manipulate actions just as easily as your human shape." @@ -711,7 +717,7 @@ "page": 113, "level": 1, "traits": [ - "Gnoll" + "gnoll" ], "entries": [ "Hyenas serve gnolls as pets, trackers, and in your case, vessels for spirits. You gain a Tiny hyena as a familiar." @@ -723,7 +729,7 @@ "page": 125, "level": 5, "traits": [ - "Shisk" + "shisk" ], "entries": [ "Your have a love for extreme heat.", @@ -736,7 +742,7 @@ "page": 121, "level": 1, "traits": [ - "Grippli" + "grippli" ], "entries": [ "You are adept at dodging roots, foliage, and other jungle obstacles. You ignore {@quickref difficult terrain||3|terrain} in forests and jungles. In addition, when you use the {@skill Acrobatics} skill to {@action Balance} on narrow surfaces or uneven ground made of plant material, you aren't {@condition flat-footed}, and when you roll a success at one of these {@skill Acrobatics} checks, you get a critical success instead." @@ -748,7 +754,7 @@ "page": 114, "level": 9, "traits": [ - "Gnoll" + "gnoll" ], "prerequisites": "master in {@skill Intimidation}", "entries": [ @@ -761,7 +767,7 @@ "page": 121, "level": 5, "traits": [ - "Grippli" + "grippli" ], "prerequisites": "snaptongue grippli", "entries": [ @@ -774,7 +780,7 @@ "page": 121, "level": 1, "traits": [ - "Grippli" + "grippli" ], "entries": [ "You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life. You gain {@ability darkvision}, allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only." @@ -787,7 +793,7 @@ "page": 126, "level": 13, "traits": [ - "Shisk" + "shisk" ], "entries": [ "Even magical means have a hard time prying information from you. You gain nondetection as an innate occult spell once per day, which can only be cast on yourself and is automatically heightened to half your level rounded up." @@ -799,7 +805,7 @@ "page": 113, "level": 1, "traits": [ - "Gnoll" + "gnoll" ], "entries": [ "You were taught how to hunt as part of a pack. You gain a +2 circumstance bonus to checks to {@action Aid}, and your allies gain a +2 circumstance bonus to checks to {@action Aid} you." @@ -814,7 +820,7 @@ "page": 114, "level": 5, "traits": [ - "Gnoll" + "gnoll" ], "prerequisites": "expert in {@skill Stealth}, {@feat Pack Hunter|LOME}", "entries": [ @@ -827,7 +833,7 @@ "page": 117, "level": 1, "traits": [ - "Goloma" + "goloma" ], "prerequisites": "low-light vision", "entries": [ @@ -842,7 +848,7 @@ "page": 126, "level": 9, "traits": [ - "Shisk" + "shisk" ], "prerequisites": "{@feat Spine Stabber|LOME}", "entries": [ @@ -855,7 +861,7 @@ "page": 118, "level": 5, "traits": [ - "Goloma" + "goloma" ], "prerequisites": "vicious goloma heritage", "entries": [ @@ -872,7 +878,7 @@ }, "level": 9, "traits": [ - "Shisk" + "shisk" ], "prerequisites": "quillcoat shisk or quill unarmed attack", "frequency": { @@ -893,9 +899,9 @@ }, "level": 1, "traits": [ - "Anadi", - "Auditory", - "Visual" + "anadi", + "auditory", + "visual" ], "trigger": "An ally within 30 feet gains the {@condition frightened} condition.", "entries": [ @@ -909,7 +915,7 @@ "page": 126, "level": 5, "traits": [ - "Shisk" + "shisk" ], "prerequisites": "quillcoat shisk", "entries": [ @@ -922,7 +928,7 @@ "page": 122, "level": 9, "traits": [ - "Grippli" + "grippli" ], "prerequisites": "master in {@skill Athletics}, {@feat Wall Jump}", "entries": [ @@ -936,7 +942,7 @@ "page": 114, "level": 5, "traits": [ - "Gnoll" + "gnoll" ], "entries": [ "It's said that the flesh of the right side of a hyena can heal diseases, but that of the left side is poisonous. You can take 1 damage to feed someone blood from your right side and {@action Administer First Aid} or take {@dice 2d8} damage to {@action Treat Disease} or {@action Treat Wounds}; in either case, you don't need healer's tools, and gain a +1 item bonus. Blood from your left side causes the check to critically fail automatically." @@ -948,7 +954,7 @@ "page": 126, "level": 13, "traits": [ - "Shisk" + "shisk" ], "entries": [ "You can call forth an {@condition invisible} eye to let you peek on secrets. Once per day, you can cast {@spell prying eye} as an innate occult spell." @@ -960,7 +966,7 @@ "page": 118, "level": 13, "traits": [ - "Goloma" + "goloma" ], "entries": [ "You notice things that others can't see at all. While you're adjacent to an {@condition undetected} creature of your level or lower, it is instead only {@condition hidden} from you. You only need a successful DC {@flatDC 5} flat check to target a {@condition hidden} creature." @@ -972,7 +978,7 @@ "page": 113, "level": 1, "traits": [ - "Gnoll" + "gnoll" ], "entries": [ "Your large black nose isn't just for show. You gain imprecise {@ability scent} with a range of 30 feet." @@ -985,7 +991,7 @@ "page": 125, "level": 1, "traits": [ - "Shisk" + "shisk" ], "entries": [ "You hoard knowledge like a dragon hoards gold. You gain the trained proficiency rank in three {@skill Lore} skills of your choice. You also become trained in {@skill Lore||Shisk Lore}." @@ -997,7 +1003,7 @@ "page": 106, "level": 1, "traits": [ - "Anadi" + "anadi" ], "entries": [ "You can ask questions of, receive answers from, and use the {@skill Diplomacy} skill with spiders and other arachnids. The GM determines which creatures count for this ability." @@ -1009,7 +1015,7 @@ "page": 125, "level": 1, "traits": [ - "Shisk" + "shisk" ], "entries": [ "Living underground, you have learned to find your way without landmarks or even solid ground. If you roll a success on an {@skill Survival} check to {@action Sense Direction} or an {@skill Athletics} check to {@action Climb}, you get a critical success instead. You're not {@condition flat-footed} when you attempt to {@action Climb}." @@ -1021,7 +1027,7 @@ "page": 125, "level": 1, "traits": [ - "Shisk" + "shisk" ], "entries": [ "The quills on your arms are particularly sharp and sturdy. You gain a quills unarmed attack that deals {@damage 1d6} piercing damage. Your quills are in the knife weapon group and have the {@trait finesse} and {@trait unarmed} traits." @@ -1036,7 +1042,7 @@ "page": 106, "level": 9, "traits": [ - "Anadi" + "anadi" ], "entries": [ "Your eight legs serve you well when climbing walls and webs alike. You gain a climb speed of 25 feet in your spider shape." @@ -1048,7 +1054,7 @@ "page": 106, "level": 9, "traits": [ - "Anadi" + "anadi" ], "prerequisites": "{@feat Studious Magic|LOME}", "entries": [ @@ -1062,7 +1068,7 @@ "page": 106, "level": 1, "traits": [ - "Anadi" + "anadi" ], "entries": [ "You've taken an interest in anadi arcane traditions. Choose one cantrip from the arcane spell list. You can cast this spell as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up." @@ -1077,7 +1083,7 @@ "page": 122, "level": 5, "traits": [ - "Grippli" + "grippli" ], "entries": [ "Escaping your nets is no simple task. The {@skill Athletics} DC to {@action Force Open} or {@action Escape} your nets increases from 16 to 18. After a creature you {@condition grabbed} with a net {@action Escape||Escapes} or Forces Open the net, stray strands of the net cling to the creature, causing them to remain {@condition flat-footed} until the beginning of their next turn." @@ -1089,7 +1095,7 @@ "page": 122, "level": 9, "traits": [ - "Grippli" + "grippli" ], "prerequisites": "snaptongue grippli", "entries": [ @@ -1106,10 +1112,10 @@ }, "level": 17, "traits": [ - "Arcane", - "Concentrate", - "Divination", - "Goloma" + "arcane", + "concentrate", + "divination", + "goloma" ], "frequency": { "unit": "hour", @@ -1129,8 +1135,8 @@ }, "level": 1, "traits": [ - "Concentrate", - "Goloma" + "concentrate", + "goloma" ], "entries": [ "You use your many eyes to look in all directions at once, making you extremely observant for a short period of time. You gain all-around vision until the start of your next turn. This lets you see in all directions and prevents you from being flanked." @@ -1145,7 +1151,7 @@ "page": 106, "level": 9, "traits": [ - "Anadi" + "anadi" ], "entries": [ "Through the careful cultivation of highly sensitive hairs, you've developed the ability to sense creatures without seeing them. You gain imprecise {@ability tremorsense} at a range of 15 feet. When you and a creature are both touching the same anchored, threadlike object (such as a rope, webbing, or wire), your imprecise {@ability tremorsense} can sense that creature at a range of 60 feet." @@ -1157,7 +1163,7 @@ "page": 106, "level": 1, "traits": [ - "Anadi" + "anadi" ], "entries": [ "You have plenty of practice navigating webs. You gain a +2 circumstance bonus to saves and AC against the {@spell web} spell, natural webbing, and effects that entrap you in webbing, as well as a +1 circumstance bonus against other effects that snare and entangle you, like the {@spell entangle} spell. Whenever you roll a success on a saving throw against an effect involving a web, you get a critical success instead." @@ -1169,7 +1175,7 @@ "page": 106, "level": 1, "traits": [ - "Anadi" + "anadi" ], "entries": [ "You can produce a soft silk to weave into useful items. You gain the {@feat Specialty Crafting} feat with a specialty in weaving. You can use your webbing to {@action Craft} simple, nonconsumable threaded items, such as clothing and rope, at zero cost as long as their base Price is 1 sp or less. These items have no resale value, and they naturally degrade after 24 hours without regular (if minor) maintenance. You can maintain up to 10 such items at a time; if you create a new one, your oldest creation breaks down from neglect. These temporary items take you only 1 day to {@action Craft} instead of 4. If you're an expert in {@skill Crafting}, you can {@action Craft} these items in 1 hour; if you're a master, you can {@action Craft} them in 10 minutes; if you're legendary, you can {@action Craft} them in 1 minute." @@ -1185,7 +1191,7 @@ }, "level": 13, "traits": [ - "Anadi" + "anadi" ], "frequency": { "unit": "minute", @@ -1193,8 +1199,7 @@ "freq": 1 }, "entries": [ - "Your natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency. This has the effects of a 2nd-level {@spell web} spell using your class DC or spell DC, whichever is higher.", - "Anadi Enclaves Mostly found in their home nation of Nurvatcha, anadi settlements are traditionally built with techniques developed before the discovery of transformation magic. As a result, these cities have often been built upon cliffsides or in dense jungles that can support anadi webs. In the capital city of Domithari, a council of elected officials congregate around the Empty Throne, an honorary seat reserved for Grandmother Spider, though no one expects her to assume the mantle of monarch. In the city of Majabi, the finest scholars among the anadi people make homes above and below the surface. Majabi also houses the First Weave, a tapestry of arcane infused webbing that documents the earliest anadi transformation spells." + "Your natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency. This has the effects of a 2nd-level {@spell web} spell using your class DC or spell DC, whichever is higher." ] } ] diff --git a/data/feats/feats-lopsg.json b/data/feats/feats-lopsg.json index d6a4d25d71..7afeff1afc 100644 --- a/data/feats/feats-lopsg.json +++ b/data/feats/feats-lopsg.json @@ -15,7 +15,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "trigger": "You are about to roll a {@skill Perception}, {@skill Society}, or {@skill Thievery} check for initiative.", @@ -34,7 +34,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}; trained in light, medium, or heavy armor", "entries": [ @@ -52,7 +52,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}; trained in light, medium, or heavy armor", "entries": [ @@ -71,7 +71,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "master in {@skill Arcana}, {@skill Crafting}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}; {@feat Scrollmaster Dedication|LOCG}", "entries": [ @@ -88,9 +88,9 @@ }, "level": 6, "traits": [ - "Fire", - "Flourish", - "Monk" + "fire", + "flourish", + "monk" ], "prerequisites": "{@feat Rain of Embers Stance|LOPSG}", "requirements": "You are in Rain of Embers Stance.", @@ -112,7 +112,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scrollmaster Dedication|LOCG}", "entries": [ @@ -135,7 +135,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spellmaster Dedication|LOCG}", "frequency": { @@ -160,8 +160,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "expert in {@skill Crafting}, {@feat Pathfinder Agent Dedication|LOWG}", "entries": [ @@ -184,9 +184,9 @@ ] }, "traits": [ - "Archetype", - "Concentrate", - "Skill" + "archetype", + "concentrate", + "skill" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}, trained in {@skill Survival}", "entries": [ @@ -204,7 +204,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Lore Seeker|LOCG}", "entries": [ @@ -227,7 +227,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}, {@feat Thorough Reports|LOWG}", "requirements": "You have successfully identified the target with {@action Recall Knowledge} during this combat.", @@ -251,8 +251,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}, master in a skill used to {@action Recall Knowledge}", "frequency": { @@ -279,7 +279,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "entries": [ @@ -304,9 +304,9 @@ ] }, "traits": [ - "Archetype", - "Manipulate", - "Skill" + "archetype", + "manipulate", + "skill" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}, master in {@skill Medicine}", "requirements": "An adjacent ally is suffering {@condition persistent damage}.", @@ -326,7 +326,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "entries": [ @@ -343,8 +343,8 @@ }, "level": 14, "traits": [ - "Fire", - "Monk" + "fire", + "monk" ], "prerequisites": "{@feat Blazing Talon Surge|LOPSG}", "requirements": "You are in Rain of Embers Stance and have a target {@condition grabbed} or {@condition restrained}.", @@ -372,7 +372,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spellmaster Dedication|LOCG}", "entries": [ @@ -394,9 +394,9 @@ ] }, "traits": [ - "Uncommon", - "General", - "Skill" + "uncommon", + "general", + "skill" ], "prerequisites": "expert in {@skill Stealth}", "requirements": "You have a deck of playing cards in your possession.", @@ -414,10 +414,10 @@ }, "level": 2, "traits": [ - "Uncommon", - "Rogue", - "Stance", - "Swashbuckler" + "uncommon", + "rogue", + "stance", + "swashbuckler" ], "entries": [ "Stella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic.", @@ -435,10 +435,10 @@ }, "level": 4, "traits": [ - "Uncommon", - "Barbarian", - "Fighter", - "Ranger" + "uncommon", + "barbarian", + "fighter", + "ranger" ], "prerequisites": "trained in {@skill Acrobatics} and medium armor", "trigger": "An enemy targets you with a melee {@action Strike}.", @@ -462,8 +462,8 @@ ] }, "traits": [ - "Archetype", - "Fortune" + "archetype", + "fortune" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}", "trigger": "An adjacent ally fails, but doesn't critically fail, a saving throw against an effect with the {@trait incapacitation} trait.", @@ -482,7 +482,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scrollmaster Dedication|LOCG}", "entries": [ @@ -512,9 +512,9 @@ ] }, "traits": [ - "Archetype", - "Attack", - "Press" + "archetype", + "attack", + "press" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}", "entries": [ @@ -541,7 +541,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spellmaster Dedication|LOCG}", "entries": [ @@ -563,10 +563,10 @@ ] }, "traits": [ - "Archetype", - "Exploration", - "Manipulate", - "Skill" + "archetype", + "exploration", + "manipulate", + "skill" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}, expert in {@skill Crafting}", "entries": [ @@ -584,7 +584,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scrollmaster Dedication|LOCG}", "entries": [ @@ -602,9 +602,9 @@ "level": 4, "featType": {}, "traits": [ - "Uncommon", - "General", - "Skill" + "uncommon", + "general", + "skill" ], "trigger": "You gain no information from a {@action Recall Knowledge} check (usually because you failed the secret check) using one of the two skills you chose for this feat.", "entries": [ @@ -623,7 +623,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scrollmaster Dedication|LOCG}", "entries": [ @@ -642,7 +642,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}", "entries": [ @@ -664,8 +664,8 @@ ] }, "traits": [ - "Abjuration", - "Archetype" + "abjuration", + "archetype" ], "prerequisites": "{@feat Spellmaster Dedication|LOCG}, master in spell attack rolls and spell DCs", "trigger": "A creature {@action Cast a Spell||Casts a Spell} that you have prepared, and that spell was cast or created with a tradition of magic in which you have master proficiency in spell attack rolls and spell DCs.", @@ -684,8 +684,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "master in a skill with the {@action Recall Knowledge} action, {@feat Scrollmaster Dedication|LOCG}", "entries": [ @@ -707,8 +707,8 @@ ] }, "traits": [ - "Archetype", - "Flourish" + "archetype", + "flourish" ], "prerequisites": "{@feat Spellmaster Dedication|LOCG}", "requirements": "You're wielding a melee weapon and have {@action Cast a Spell} requiring at least 1 action this turn.", @@ -727,7 +727,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "entries": [ @@ -745,7 +745,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}, expert in {@skill Athletics} and {@skill Acrobatics}", "entries": [ @@ -763,7 +763,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}", "entries": [ @@ -785,7 +785,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}", "entries": [ @@ -807,8 +807,8 @@ ] }, "traits": [ - "Archetype", - "Manipulate" + "archetype", + "manipulate" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}", "entries": [ @@ -826,15 +826,19 @@ }, "level": 1, "traits": [ - "Rare", - "Fire", - "Monk", - "Stance" + "rare", + "fire", + "monk", + "stance" ], "requirements": "You are unarmored.", "entries": [ "You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that dance with biting flames. The only Strikes you can make are fire talon Strikes. These deal {@damage 1d4} fire damage; are in the {@group brawling} group; and have the {@trait agile}, {@trait finesse}, {@trait fire}, {@trait nonlethal}, and {@trait unarmed} traits.", "While in Rain of Embers Stance, you gain a +1 status bonus to AC and fire resistance equal to half your level (minimum 1)." + ], + "leadsTo": [ + "Blazing Talon Surge|LOPSG", + "Explosive Death Drop|LOPSG" ] }, { @@ -852,8 +856,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}, expert in a skill used to {@action Recall Knowledge}", "requirements": "You're fighting a creature of your level or lower that could be identified by {@action Recall Knowledge} with a skill in which you're an expert.", @@ -876,9 +880,9 @@ ] }, "traits": [ - "Archetype", - "Concentrate", - "Metamagic" + "archetype", + "concentrate", + "metamagic" ], "prerequisites": "{@feat Spellmaster Dedication|LOCG}", "requirements": "An enemy's action disrupted your attempts to {@action Cast a Spell} since the beginning of your last turn.", @@ -897,7 +901,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}", "entries": [ @@ -920,7 +924,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "frequency": { @@ -943,7 +947,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Absorb Spell|LOCG}", "entries": [ @@ -964,8 +968,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}, master in {@skill Survival}", "entries": [ @@ -991,8 +995,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "master in {@skill Medicine}, {@feat Pathfinder Agent Dedication|LOWG}", "entries": [ @@ -1023,7 +1027,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spellmaster's Resilience|LOCG}", "frequency": { @@ -1046,7 +1050,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spellmaster Dedication|LOCG}", "entries": [ @@ -1064,7 +1068,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "entries": [ @@ -1082,7 +1086,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Shoulder Catastrophe|LOCG}", "entries": [ @@ -1099,9 +1103,9 @@ }, "level": 6, "traits": [ - "Uncommon", - "Rogue", - "Swashbuckler" + "uncommon", + "rogue", + "swashbuckler" ], "prerequisites": "expert in {@skill Thievery}", "requirements": "You are wielding a piercing or slashing melee weapon.", @@ -1120,7 +1124,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "frequency": { @@ -1142,7 +1146,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Swordmaster Dedication|LOCG}, master in {@skill Diplomacy}", "entries": [ @@ -1161,7 +1165,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scrollmaster Dedication|LOCG}", "entries": [ @@ -1183,7 +1187,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Scrollmaster Dedication|LOCG}", "trigger": "Your turn ends.", @@ -1209,7 +1213,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "trigger": "An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.", @@ -1228,7 +1232,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}, {@feat Wayfinder Resonance Tinkerer|LOWG} (World Guide 23)", "entries": [ @@ -1246,7 +1250,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}, Wayfinder", "requirements": "You have at least one 1st-level spell slot and a wayfinder.", diff --git a/data/feats/feats-lotgb.json b/data/feats/feats-lotgb.json index c2377e7a23..e206dbeb90 100644 --- a/data/feats/feats-lotgb.json +++ b/data/feats/feats-lotgb.json @@ -15,8 +15,8 @@ ] }, "traits": [ - "Archetype", - "Attack" + "archetype", + "attack" ], "prerequisites": "{@feat Wrestler Dedication|LOTGB}", "requirements": "You have a creature {@condition grabbed} or {@condition restrained}.", @@ -44,7 +44,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell mage hand}", "entries": [ @@ -65,7 +65,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell animate rope|APG} APG", "entries": [ @@ -83,7 +83,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell shield}", "entries": [ @@ -102,7 +102,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Captivator Dedication|LOTGB}", "entries": [ @@ -127,7 +127,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Tracing Sigil|LOTGB}", "entries": [ @@ -147,7 +147,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Captivator Spellcasting|LOTGB}", "entries": [ @@ -165,8 +165,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "Charisma 14, trained in {@skill Deception} or {@skill Diplomacy}", "entries": [ @@ -198,7 +198,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Smoldering Explosion|LOTGB}", "entries": [ @@ -220,7 +220,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wrestler Dedication|LOTGB}", "trigger": "A creature you had {@condition grabbed} or {@condition restrained} successfully", @@ -240,7 +240,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell mirror image}", "entries": [ @@ -262,7 +262,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Captivator Spellcasting|LOTGB}", "trigger": "A creature Casts a Spell from the enchantment or illusion school.", @@ -278,7 +278,7 @@ "page": 64, "level": 5, "traits": [ - "Poppet" + "poppet" ], "entries": [ "Time spent tending to your own form has unlocked your ability to fix other things.", @@ -296,7 +296,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell cloudkill}", "entries": [ @@ -319,7 +319,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wrestler Dedication|LOTGB}", "trigger": "A creature gives you the {@condition grabbed} or {@condition restrained} condition.", @@ -338,7 +338,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell floating disk}", "entries": [ @@ -357,7 +357,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell obscuring mist}", "entries": [ @@ -381,8 +381,8 @@ ] }, "traits": [ - "Archetype", - "Metamagic" + "archetype", + "metamagic" ], "prerequisites": "{@feat Captivator Dedication|LOTGB}", "trigger": "Your turn begins.", @@ -405,7 +405,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wrestler Dedication|LOTGB}", "requirements": "You have a creature {@condition grabbed} or {@condition restrained}.", @@ -432,7 +432,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Captivator Spellcasting|LOTGB}", "entries": [ @@ -456,8 +456,8 @@ ] }, "traits": [ - "Archetype", - "Attack" + "archetype", + "attack" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell mage hand}", "entries": [ @@ -479,15 +479,13 @@ ] }, "traits": [ - "Archetype", - "Attack" + "archetype", + "attack" ], "prerequisites": "{@feat Wrestler Dedication|LOTGB}", "requirements": "You have a creature {@condition grabbed} or {@condition restrained}.", "entries": [ - "Your ability to manipulate your enemy's body is potent enough that you can tear and break apart alternate forms. Attempt an {@skill Athletics} check to counteract a {@trait polymorph} effect currently affecting the creature you have {@condition grabbed} or {@condition restrained}. If the target is somehow under the effect of multiple {@trait polymorph} effects, you can choose which one to attempt to counteract; the GM chooses randomly if the separate effects aren't obvious. The target is then temporarily immune for 1 day.", - "Equipment Table Name Category Price Page Level 0 Consumables Fake blood pack Gear 1 gp 92 Powder Gear 1 sp 92 Level 0 Permanent Items Reinforced surcoat U Adjustment 2 gp 104 Shield augmentation U Adjustment 8 sp 104 Cane, basic Assistive 5 sp 67 Cane, griffon Assistive 1 gp 67 Cane, probing Assistive 5 sp 67 Chair storage Assistive 1 gp 71 Chair, basic Assistive 5 sp 70 Corrective lenses, basic Assistive 5 sp 70 Crutch, basic Assistive 5 sp 67 Hearing aid, basic Assistive 5 sp 67 Prosthesis, basic Assistive 5 sp 69 Reinforced wheels Assistive 5 sp 72 Splint Assistive 5 sp 69 Support Assistive 5 sp 69 Wheel blades Assistive 5 sp 72 Wheel spikes Assistive 5 sp 72 Air bladder Gear 1 sp 92 Ball Gear 3 cp 58 Bandalore Gear 5 cp 58 Blocks Gear 1 sp 58 Clay Gear 1 cp 58 Doll Gear 1 sp 58 Folding ladder Gear 3 gp 92 Game Gear 5+ sp 58 Kite Gear 4 cp 58 Marbles Gear 2 sp 58 Mask, fine Gear 2 gp 92 Mask, ordinary Gear 5 cp 92 Paint set Gear 1 gp 58 Pinwheel Gear 1 cp 59 Puzzle box, simple Gear 2 sp 59 Tear-away clothing Gear 5 sp 93 Toy carriage Gear 5 sp 59 Waffle iron Gear 5 sp 93 Wheelbarrow Gear 5 sp 93 Asp coil U Weapon 10 gp 105 Butchering axe U Weapon 8 gp 105 Chakram Weapon 5 sp 105 Dueling spear U Weapon 2 gp 105 Elven branched spear U Weapon 3 gp 105 Hongali hornbow U Weapon 11 gp 105 Piranha kiss U Weapon 4 sp 106 Sickle-saber U Weapon 5 gp 106 Spiral rapier U Weapon 5 gp 106 Name Category Price Page Throwing knife Weapon 3 sp 106 Thundermace U Weapon 2 sp 106 Tonfa U Weapon 1 sp 106 Tri-bladed katar U Weapon 8 sp 106 1st-Level Consumables Sulfur bomb, lesser U Bomb 4 gp 15 Vexing vapor, lesser U Bomb 4 gp 27 Popdust U Consumable 1 gp 59 1st-Level Permanent Items Burnished plating U Adjustment 5 gp 104 Dragon's crest U Adjustment 10 gp 104 Twining chains U Adjustment 5 gp 104 Chair, traveler's Assistive 5 gp 70 Hearing aids, magical Assistive 5 gp 68 Impulse control Assistive 5 gp 71 Reading ring Assistive 15 gp 69 Doll, surprise Gear 1 gp 58 Game, loaded dice Gear 5 gp 58 Magnetic construction set Gear 2 gp 58 Mask, plague U Gear 10 gp 92 Mask, rubber Gear 5 gp 92 Puzzle box, complex Gear 2 gp 59 Swarmsuit Gear 20 gp 93 Waffle iron, imprint Gear 2 gp 93 Velocipede U Vehicle 60 gp 77 Switchscythe U Weapon 12 gp 106 2nd-Level Consumables Dragon's blood pudding, Consumable 5 gp 46 lesser U Sneezing powder U Consumable 7 gp 59 Spring-loaded net launcher U Gadget 6 gp 23 Deadweight snare U Snare 6 gp 14 Static snare U Snare 6 gp 43 2nd-Level Permanent Items Doll, exquisite surprise Gear 10 gp 58 Toy carriage, windup Gear 5 gp 59 Fanged U Rune 30 gp 106 Dweomerweave robe U Worn 25 gp 50 Experimental clothing U Worn 25 gp 50 Quick wig U Worn 30 gp 50 3rd-Level Consumables Blindpepper bolt U Ammunition 10 gp 14 Sulfur bomb, moderate U Bomb 12 gp 15 Vexing vapor, moderate U Bomb 12 gp 27 Impossible cake U Consumable 5 gp 46 Periscopic viewfinder R Gadget 12 gp 22 Recovery bladder R Gear 10 gp 19 Toadskin salve U Poison 10 gp 27 Table 3 lists the items and runes appearing in this book. The table includes all the options of a given item level, organized by category and name. Each level has a section for consumables, followed by a section for permanent items.", - "A superscript \"U\" indicates the item is uncommon, and a superscript \"R\" indicates it's rare." + "Your ability to manipulate your enemy's body is potent enough that you can tear and break apart alternate forms. Attempt an {@skill Athletics} check to counteract a {@trait polymorph} effect currently affecting the creature you have {@condition grabbed} or {@condition restrained}. If the target is somehow under the effect of multiple {@trait polymorph} effects, you can choose which one to attempt to counteract; the GM chooses randomly if the separate effects aren't obvious. The target is then temporarily immune for 1 day." ] }, { @@ -496,7 +494,7 @@ "page": 63, "level": 1, "traits": [ - "Poppet" + "poppet" ], "entries": [ "You look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance. You gain the trained proficiency rank in {@skill Deception} (or another skill if you're already trained in {@skill Deception}), and you can {@action Impersonate} an inanimate toy or a mindless poppet. You can {@action Hide} without any cover or concealment from creatures that don't realize you're alive, so long as you're in a location where a toy of your shape wouldn't be out of place, like a carnival booth, city street, or toy shop (at the GM's discretion). If you succeed, onlookers still see you, but they mistake you for an inanimate toy. After being fooled once, they realize you're alive, and you can't {@action Hide} from them in that way again." @@ -513,8 +511,8 @@ ] }, "traits": [ - "Archetype", - "Metamagic" + "archetype", + "metamagic" ], "prerequisites": "{@feat Captivator Dedication|LOTGB}", "entries": [ @@ -528,7 +526,7 @@ "page": 63, "level": 1, "traits": [ - "Poppet" + "poppet" ], "entries": [ "You're particularly skilled at helping others with a task. You gain a +2 circumstance bonus on checks to {@action Aid}, and you don't give your ally a \u20131 circumstance penalty to their check if you critically fail your attempt to {@action Aid}." @@ -544,8 +542,8 @@ }, "level": 5, "traits": [ - "Mental", - "Poppet" + "mental", + "poppet" ], "frequency": { "unit": "hour", @@ -562,8 +560,8 @@ "page": 65, "level": 13, "traits": [ - "Uncommon", - "Poppet" + "uncommon", + "poppet" ], "entries": [ "You can speak to inanimate objects, finding a magical spark within them similar to the one that animated you. You can cast {@spell stone tell} once per day as an arcane innate spell, but instead of speaking with natural or worked stone, you speak with toys, statues, or other three-dimensional inanimate objects crafted to mimic a creature's appearance, regardless of their composition. The GM has discretion over which objects you can speak with and what they know, although objects generally have a good opinion of those who have cared for them and a poor opinion of those who have neglected or ignored them." @@ -580,7 +578,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wrestler Dedication|LOTGB}", "entries": [ @@ -599,7 +597,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Agile Hand|LOTGB}, {@feat Pickpocket} skill feat", "entries": [ @@ -619,7 +617,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell fireball}", "entries": [ @@ -642,8 +640,8 @@ ] }, "traits": [ - "Archetype", - "Metamagic" + "archetype", + "metamagic" ], "prerequisites": "{@feat Captivator Dedication|LOTGB}", "frequency": { @@ -666,7 +664,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Captivator Spellcasting|LOTGB}", "entries": [ @@ -682,7 +680,7 @@ "page": 64, "level": 5, "traits": [ - "Poppet" + "poppet" ], "prerequisites": "stuffed poppet heritage", "entries": [ @@ -700,7 +698,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell obscuring mist}", "entries": [ @@ -713,11 +711,10 @@ "page": 63, "level": 1, "traits": [ - "Poppet" + "poppet" ], "entries": [ - "You were crafted in a form with four legs rather than two. Your Speed is 30 feet.", - "Poppet Settlements Poppets don't often meet another of their kind, much less settle down together. Poppet-only settlements simply don't exist or are so remote as to be wholly unknown. Instead, poppets are most common in large cities, surrounded by the bustle of crowds. Any place where people appreciate skilled artisans, whether in cloth or clockworks, is a good place to find simple poppets, and thus awakened poppets are more likely to be found in bigger cities like Absalom, Katapesh, and Quantium. Poppets usually have a network of allies to draw upon in their communities; for many poppets, this network includes their creator and their creator's associates, but even poppets who don't know their creator tend to make themselves useful and liked." + "You were crafted in a form with four legs rather than two. Your Speed is 30 feet." ], "special": "You can take this feat only at 1st level, and you can't retrain into or out of this feat." }, @@ -736,7 +733,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Captivator Dedication|LOTGB}", "frequency": { @@ -754,7 +751,7 @@ "page": 65, "level": 13, "traits": [ - "Poppet" + "poppet" ], "frequency": { "unit": "day", @@ -772,7 +769,7 @@ "page": 65, "level": 17, "traits": [ - "Poppet" + "poppet" ], "entries": [ "You've learned how to sew even the most terrible tears and wounds together. You can cast {@spell regenerate} as a 7th-level arcane innate spell once per day." @@ -793,8 +790,8 @@ ] }, "traits": [ - "Archetype", - "Open" + "archetype", + "open" ], "prerequisites": "{@feat Wrestler Dedication|LOTGB}", "entries": [ @@ -807,7 +804,7 @@ "page": 65, "level": 9, "traits": [ - "Poppet" + "poppet" ], "entries": [ "Your construction integrates ropes, hooks, or other tools to help you move across steep surfaces. You gain a climb Speed of 15 feet." @@ -824,7 +821,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell fireball}", "entries": [ @@ -837,7 +834,7 @@ "page": 64, "level": 5, "traits": [ - "Poppet" + "poppet" ], "entries": [ "You've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire. You no longer have the weakness to fire from the flammable ability." @@ -855,7 +852,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell light}", "entries": [ @@ -868,7 +865,7 @@ "page": 64, "level": 1, "traits": [ - "Poppet" + "poppet" ], "entries": [ "You've polished your eyes to reflect the smallest details in dimmest light. You gain the {@feat Canny Acumen} skill feat as a bonus feat, but you must choose {@skill Perception}.", @@ -886,7 +883,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell vampiric touch}", "entries": [ @@ -904,7 +901,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell fireball}", "entries": [ @@ -920,7 +917,7 @@ "page": 65, "level": 17, "traits": [ - "Poppet" + "poppet" ], "entries": [ "Your construction has flaps of cloth or wicker that can keep you aloft. You gain a fly Speed of 15 feet.", @@ -939,12 +936,10 @@ }, "level": 5, "traits": [ - "Poppet" + "poppet" ], "entries": [ - "You touch a creature with the {@trait minion} trait and share the heightened sense of autonomy you've discovered. The minion is {@condition quickened} for 1 round and is then temporarily immune for 10 minutes. It can use this extra action to {@action Step}, {@action Stride}, or {@action Strike}.", - "Poppet Motives Nearly all poppets are interested in helping others and finding more creatures like themselves, and both these motivations are excellent for adventure. Yet, a poppet might have any number of other, more personal motives. A poppet might adventure to find a cure for a terminally ill creator, carry out the {@condition dying} wish of a deceased friend, or complete the life's goal of a spirit that awakened within them, even if the poppet doesn't know who that person was in life. A poppet might take up arms to rescue kidnapped friends or save endangered children.", - "Poppets aren't often greedy, but some might adventure to adorn their simple forms with gemstone eyes, golden thread, or other flashy accoutrements." + "You touch a creature with the {@trait minion} trait and share the heightened sense of autonomy you've discovered. The minion is {@condition quickened} for 1 round and is then temporarily immune for 10 minutes. It can use this extra action to {@action Step}, {@action Stride}, or {@action Strike}." ] }, { @@ -958,8 +953,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "Able to cast spells; trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}", "entries": [ @@ -1010,7 +1005,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wrestler Dedication|LOTGB}", "requirements": "You have a creature {@condition grabbed} or {@condition restrained}.", @@ -1036,7 +1031,7 @@ }, "level": 13, "traits": [ - "Poppet" + "poppet" ], "trigger": "A creature grabs, immobilizes, or restrains you.", "entries": [ @@ -1054,7 +1049,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell vampiric touch}", "entries": [ @@ -1076,7 +1071,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wrestler Dedication|LOTGB}", "requirements": "You have a creature {@condition grabbed} or {@condition restrained}.", @@ -1099,7 +1094,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wrestler Dedication|LOTGB}", "requirements": "You have a creature {@condition grabbed} or {@condition restrained}.", @@ -1125,7 +1120,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell summon instrument|APG}", "entries": [ @@ -1148,7 +1143,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wrestler Dedication|LOTGB}", "requirements": "You have a creature {@condition grabbed} or {@condition restrained}.", @@ -1167,7 +1162,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell wall of fire}", "entries": [ @@ -1180,7 +1175,7 @@ "page": 65, "level": 5, "traits": [ - "Poppet" + "poppet" ], "entries": [ "Your fins, flippers, or other accessories assist with steering you through water. You gain a swim Speed of 15 feet." @@ -1197,7 +1192,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell black tentacles}", "entries": [ @@ -1215,7 +1210,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell sigil}", "entries": [ @@ -1236,7 +1231,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell sleep}", "entries": [ @@ -1254,7 +1249,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell grease}", "entries": [ @@ -1282,7 +1277,7 @@ "page": 64, "level": 1, "traits": [ - "Poppet" + "poppet" ], "entries": [ "Toxins seep out of your artificial body quickly. Each time you succeed at a Fortitude save against an ongoing poison, you reduce its stage by 2, or by 1 against a virulent poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison." @@ -1294,7 +1289,7 @@ "page": 65, "level": 9, "traits": [ - "Poppet" + "poppet" ], "entries": [ "You make capering motions and silly sounds to captivate onlookers. You can cast {@spell enthrall} as a 3rd-level arcane innate spell once per day." @@ -1311,7 +1306,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell dancing lights}", "entries": [ @@ -1329,8 +1324,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Athletics}, unarmed attacks, and unarmored defense", "entries": [ diff --git a/data/feats/feats-lowg.json b/data/feats/feats-lowg.json index bd6c587077..78a281754a 100644 --- a/data/feats/feats-lowg.json +++ b/data/feats/feats-lowg.json @@ -11,7 +11,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Red Mantis Magic|LOWG}", "entries": [ @@ -34,15 +34,15 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], - "prerequisites": "trained in Aldori dueling swords", + "prerequisites": "trained in {@item Aldori dueling sword|lowg|Aldori dueling swords}", "access": "You are from the {@condition Broken} Lands region.", "entries": [ "Your Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword. You become trained in your choice of {@skill Acrobatics} or {@skill Athletics} and in {@skill Lore||Dueling Lore}; if you were already trained, you become an expert instead.", - "Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with {@item Aldori dueling sword||Aldori dueling swords}. You gain access to {@item Aldori dueling sword||Aldori dueling swords}." + "Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with {@item Aldori dueling sword|lowg|Aldori dueling swords}. You gain access to {@item Aldori dueling sword|lowg|Aldori dueling swords}." ], "special": "You cannot select another dedication feat until you have gained two other feats from the Aldori duelist archetype.", "leadsTo": [ @@ -68,7 +68,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Aldori Duelist Dedication|LOWG}", "requirements": "You are wielding only an Aldori dueling sword and have your other hand or hands free.", @@ -95,7 +95,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Aldori Parry|LOWG}", "trigger": "An opponent within your reach critically fails a {@action Strike} against you.", @@ -115,7 +115,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Hellknight Armiger Dedication|LOWG}", "entries": [ @@ -134,7 +134,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "expert in heavy armor, {@feat Hellknight Armiger Dedication|LOWG}", "entries": [ @@ -152,7 +152,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ka Stone Ritual|LOWG}", "entries": [ @@ -170,7 +170,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "trained in {@skill Religion}, {@feat Red Mantis Assassin Dedication|LOWG}", "entries": [ @@ -197,7 +197,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "entries": [ @@ -220,10 +220,10 @@ ] }, "traits": [ - "Archetype", - "Healing", - "Magical", - "Necromancy" + "archetype", + "healing", + "magical", + "necromancy" ], "prerequisites": "{@feat Red Mantis Assassin Dedication|LOWG}", "frequency": { @@ -248,7 +248,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Lost in the Crowd|LOWG}", "entries": [ @@ -266,7 +266,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "entries": [ @@ -288,8 +288,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Hellknight Armiger Dedication|LOWG}", "trigger": "Your turn begins and you can observe a devil.", @@ -312,7 +312,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Aldori Duelist Dedication|LOWG}", "trigger": "You roll initiative, and you can observe at least one opponent.", @@ -331,7 +331,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Lion Blade Dedication|LOWG}", "requirements": "You are unarmored or wearing light armor.", @@ -350,7 +350,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Lastwall Sentry Dedication|LOWG}, expert in {@skill Perception}", "entries": [ @@ -372,9 +372,9 @@ ] }, "traits": [ - "Uncommon", - "General", - "Skill" + "uncommon", + "general", + "skill" ], "prerequisites": "expert in {@skill Arcana}, {@feat Arcane Sense}", "frequency": { @@ -401,7 +401,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Lion Blade Dedication|LOWG}", "entries": [ @@ -419,7 +419,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ka Stone Ritual|LOWG}", "entries": [ @@ -437,8 +437,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "{@feat Battle Medicine}, can't have a patron deity", "entries": [ @@ -459,7 +459,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Lastwall Sentry Dedication|LOWG}", "entries": [ @@ -478,7 +478,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Spell Runes|LOWG}", "entries": [ @@ -496,9 +496,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "member of a Hellknight order, trained in heavy armor as well as your order's favored weapon", "access": "You are from Old Cheliax.", @@ -537,7 +537,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ka Stone Ritual|LOWG}", "entries": [ @@ -555,8 +555,8 @@ ] }, "traits": [ - "Rare", - "Archetype" + "rare", + "archetype" ], "prerequisites": "{@feat Living Monolith Dedication|LOWG}, a sphinx or living monolith with this feat performs a ritual with you", "entries": [ @@ -599,9 +599,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "member of the Knights of Lastwall, {@feat Shield Block}", "access": "You are from the Eye of Dread region.", @@ -629,7 +629,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Lastwall Sentry Dedication|LOWG}", "entries": [ @@ -648,9 +648,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "member of the Lion Blades, trained in {@skill Performance}", "access": "You are from Taldor.", @@ -662,6 +662,7 @@ "Expeditious Advance|LOWG", "Flicker|LOWG", "Lost In The Crowd|LOWG", + "Crowd Mastery|LOWG", "Spy's Countermeasures|LOWG" ] }, @@ -676,9 +677,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "{@language Ancient Osirion|LOWG|Ancient Osiriani} and {@language Sphinx|Be1} languages, trained in {@skill Crafting}", "access": "You are from the Golden Road region.", @@ -706,7 +707,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Runescarred Dedication|LOWG}", "entries": [ @@ -724,11 +725,14 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Lion Blade Dedication|LOWG}", "entries": [ "You've learned how to move as one with crowds and hide among them, vanishing into a busy street in the blink of an eye. You move at full Speed in crowds and can use cover from crowds to {@action Hide} and {@action Sneak}, gaining a +2 circumstance bonus on your {@skill Stealth} checks when in a crowd of at least 10 creatures and a +4 circumstance bonus on your {@skill Stealth} checks when in a crowd of at least 100 creatures." + ], + "leadsTo": [ + "Crowd Mastery|LOWG" ] }, { @@ -742,7 +746,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magic Warrior Dedication|LOWG}", "entries": [ @@ -760,9 +764,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "ability to cast focus spells", "access": "You are from the Mwangi Expanse.", @@ -790,7 +794,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magic Warrior Dedication|LOWG}", "entries": [ @@ -809,7 +813,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Red Mantis Magic|LOWG}", "entries": [ @@ -827,7 +831,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Hellknight Armiger Dedication|LOWG}", "entries": [ @@ -845,7 +849,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magic Warrior Dedication|LOWG}", "entries": [ @@ -863,7 +867,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Lastwall Sentry Dedication|LOWG}", "entries": [ @@ -884,7 +888,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Necromantic Resistance|LOWG}", "entries": [ @@ -902,9 +906,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "member of the Pathfinder Society", "access": "You are from Absalom.", @@ -949,7 +953,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Student of Perfection Dedication|LOWG}", "entries": [ @@ -968,7 +972,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Student of Perfection Dedication|LOWG}", "entries": [ @@ -986,9 +990,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in sawtooth sabers, deity is {@deity Achaekek|LOGM}, lawful evil alignment, member of the Red Mantis assassins", "access": "You are from Mediogalti Island.", @@ -1018,9 +1022,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Arcana}", "access": "You are from the Saga Lands.", @@ -1052,7 +1056,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Aldori Duelist Dedication|LOWG}", "trigger": "An opponent critically hits you with a melee attack.", @@ -1071,7 +1075,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Runescarred Dedication|LOWG}", "entries": [ @@ -1092,7 +1096,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Lion Blade Dedication|LOWG}", "entries": [ @@ -1111,7 +1115,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ka Stone Ritual|LOWG}", "entries": [ @@ -1130,7 +1134,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Ka Stone Ritual|LOWG}", "entries": [ @@ -1148,9 +1152,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "{@classFeature powerful fist|monk||1} or expert in unarmed attacks; member of a House of Perfection", "access": "You are from Jalmeray.", @@ -1174,8 +1178,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "entries": [ @@ -1200,7 +1204,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Aldori Duelist Dedication|LOWG}", "trigger": "You critically succeed at a {@action Strike} or {@action Disarm} with your Aldori dueling sword", @@ -1219,7 +1223,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Runescarred Dedication|LOWG}", "entries": [ @@ -1237,7 +1241,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Pathfinder Agent Dedication|LOWG}", "entries": [ diff --git a/data/feats/feats-ltiba.json b/data/feats/feats-ltiba.json index 59abde2d1a..a38681f5e1 100644 --- a/data/feats/feats-ltiba.json +++ b/data/feats/feats-ltiba.json @@ -10,12 +10,11 @@ }, "level": 1, "traits": [ - "Kobold", - "Mental" + "kobold", + "mental" ], - "trigger": "A creature you are aware of critically succeeds at a", + "trigger": "A creature you are aware of critically succeeds at a {@action Strike} against you and would deal damage to you.", "entries": [ - "{@action Strike} against you and would deal damage to you.", "With pitiful posturing, you cause your foe to pull its blow on a deadly attack. The attacking creature takes a circumstance penalty to the damage of the triggering {@action Strike} equal to your level + 2. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to your Cringe for 24 hours." ] }, @@ -25,7 +24,7 @@ "page": 10, "level": 1, "traits": [ - "Kobold" + "kobold" ], "entries": [ "You attentively learned the key kobold survival strategies and mythology from your elders. You gain the trained proficiency rank in {@skill Stealth} and {@skill Thievery}. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in {@skill Lore||Kobold Lore}." @@ -41,7 +40,7 @@ }, "level": 1, "traits": [ - "Kobold" + "kobold" ], "requirements": "You are adjacent to at least one enemy.", "entries": [ diff --git a/data/feats/feats-sli.json b/data/feats/feats-sli.json index 68325053bc..5b6d44e9d3 100644 --- a/data/feats/feats-sli.json +++ b/data/feats/feats-sli.json @@ -11,7 +11,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Oozemorph Dedication", "entries": [ @@ -29,8 +29,8 @@ ] }, "traits": [ - "Archetype", - "Skill" + "archetype", + "skill" ], "prerequisites": "Oozemorph Dedication, trained in {@skill Performance}", "entries": [ @@ -48,7 +48,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Oozemorph Dedication, at least two other class feats from the oozemorph archetype", "entries": [ @@ -66,9 +66,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "entries": [ "You are plagued by sporadic anatomical rearrangements, which grant you insights into other creatures with unusual anatomies. You become trained in {@skill Occultism} and {@skill Lore||Ooze Lore}; if you were already trained, you become an expert instead. You gain a +2 circumstance bonus to Reflex saves to avoid being Engulfed by creatures, and to checks to {@action Escape} after being Engulfed.", @@ -90,7 +90,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Disturbing Defense", "entries": [ @@ -109,7 +109,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Disturbing Defense", "entries": [ @@ -127,7 +127,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Oozemorph Dedication|Sli}", "entries": [ @@ -150,7 +150,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Oozemorph Dedication", "trigger": "You fail (but don't critically fail) a saving throw against an effect with the {@trait visual} trait.", diff --git a/data/feats/feats-som.json b/data/feats/feats-som.json index 09eedb4102..49bf522915 100644 --- a/data/feats/feats-som.json +++ b/data/feats/feats-som.json @@ -6,7 +6,7 @@ "page": 199, "level": 6, "traits": [ - "Druid" + "druid" ], "prerequisites": "flame order, stone order, storm order, or wave order", "entries": [ @@ -24,11 +24,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Martial Magic|SoM}", "entries": [ - "You gain one {@filter magus|feats||classes=magus} feat. For the purpose of meeting its prerequisites, your magus level is equal to half your character level." + "You gain one {@filter magus|feats||Class=magus} feat. For the purpose of meeting its prerequisites, your magus level is equal to half your character level." ], "special": "You can select this feat more than once. Each time you select it, you gain another magus feat." }, @@ -43,11 +43,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Synergy|SoM}", "entries": [ - "You gain one {@filter summoner|feats||classes=summoner} feat. For the purpose of meeting its prerequisites, your summoner level is equal to half your character level." + "You gain one {@filter summoner|feats||Class=summoner} feat. For the purpose of meeting its prerequisites, your summoner level is equal to half your character level." ], "special": "You can select this feat more than once. Each time you select it, you gain another summoner feat.", "leadsTo": [ @@ -60,8 +60,8 @@ "page": 67, "level": 1, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon's attack evolves. Choose one of your eidolon's starting melee unarmed attacks. It gains one of the following traits, chosen when you gain the feat: {@trait disarm}, {@trait grapple}, {@trait nonlethal}, {@trait shove}, {@trait trip}, or {@trait versatile} bludgeoning, piercing, or slashing." @@ -78,7 +78,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Embed Aeon Stone|SoM}", "entries": [ @@ -92,8 +92,8 @@ "page": 72, "level": 14, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "prerequisites": "{@feat Glider Form|SoM}", "entries": [ @@ -106,8 +106,8 @@ "page": 68, "level": 2, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon moves more quickly. It gains a +10-foot status bonus to its Speed." @@ -119,8 +119,8 @@ "page": 68, "level": 2, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon adapts to life on land and underwater. It gains the {@trait amphibious} trait, allowing it to breathe in water and air and to avoid the normal \u20132 penalty for making bludgeoning and slashing unarmed {@action Strike||Strikes} underwater. It gains a swim Speed equal to its land Speed or 25 feet, whichever is less; or if it is normally aquatic, it gains a land Speed equal to its swim Speed or 25 feet, whichever is less." @@ -132,7 +132,7 @@ "page": 42, "level": 1, "traits": [ - "Magus" + "magus" ], "entries": [ "Your physical training encompasses unarmed combat forms. The damage die for your fist changes to {@dice 1d6} instead of {@dice 1d4}. You don't take the normal \u20132 circumstance penalty when making a lethal attack with your fist or any other unarmed attacks. Your unarmed attacks gain the {@trait arcane} trait, making them magical. At 5th level, you also gain the critical specialization effects of unarmed attacks in the {@group brawling} group and weapons in the {@group brawling} group." @@ -148,7 +148,7 @@ }, "level": 14, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Arcane Cascade|SoM}, {@action Spellstrike|SoM}", "frequency": { @@ -183,7 +183,7 @@ }, "level": 6, "traits": [ - "Magus" + "magus" ], "trigger": "A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.", "entries": [ @@ -201,7 +201,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Geomancer Dedication|SoM}, expert in {@skill Nature}", "entries": [ @@ -224,7 +224,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Geomancer Dedication|SoM}", "frequency": { @@ -249,7 +249,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Cathartic Mage Dedication|SoM}", "entries": [ @@ -271,7 +271,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magus Dedication|SoM}", "entries": [ @@ -293,11 +293,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magus Dedication|SoM}", "entries": [ - "You gain a {@filter 1st- or 2nd-level magus|feats||classes=magus|level=[1;2]} feat of your choice." + "You gain a {@filter 1st- or 2nd-level magus|feats||Class=magus|level=[1;2]} feat of your choice." ], "leadsTo": [ "Advanced Martial Magic|SoM" @@ -309,9 +309,9 @@ "page": 219, "level": 4, "traits": [ - "Rare", - "Pervasive Magic", - "[Class]" + "rare", + "pervasive magic", + "[class]" ], "prerequisites": "{@feat Cantrip Casting|SoM}", "entries": [ @@ -333,7 +333,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Summoner Dedication|SoM}", "entries": [ @@ -357,11 +357,11 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Summoner Dedication|SoM}", "entries": [ - "You gain a {@filter 1st- or 2nd-level summoner|feats||classes=summoner|level=[1;2]} feat of your choice." + "You gain a {@filter 1st- or 2nd-level summoner|feats||Class=summoner|level=[1;2]} feat of your choice." ], "leadsTo": [ "Advanced Synergy|SoM", @@ -378,8 +378,8 @@ }, "level": 10, "traits": [ - "Flourish", - "Monk" + "flourish", + "monk" ], "prerequisites": "{@feat Stoked Flame Stance|SoM}", "requirements": "You're in Stoked Flame Stance.", @@ -398,9 +398,9 @@ }, "level": 6, "traits": [ - "Eidolon", - "Evolution", - "Summoner" + "eidolon", + "evolution", + "summoner" ], "prerequisites": "{@feat Bloodletting Claws|SoM}", "requirements": "Your eidolon's last action dealt bleed damage to a living creature.", @@ -414,8 +414,8 @@ "page": 68, "level": 4, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon inflicts bleeding wounds on a telling blow. If your eidolon critically hits with a melee unarmed {@action Strike} that deals slashing or piercing, its target takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}. Your eidolon gains an item bonus to this bleed damage equal to the unarmed attack's item bonus to attack rolls. This is a critical specialization effect." @@ -430,7 +430,7 @@ "page": 70, "level": 8, "traits": [ - "Summoner" + "summoner" ], "entries": [ "Augmenting your eidolon extends to creatures you summon.", @@ -452,9 +452,9 @@ ] }, "traits": [ - "Archetype", - "Metamagic", - "Fire" + "archetype", + "metamagic", + "fire" ], "prerequisites": "{@feat Elementalist Dedication|SoM}", "entries": [ @@ -467,8 +467,8 @@ "page": 71, "level": 10, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon can burrow through loose dirt. Your eidolon gains a burrow Speed of 15 feet." @@ -480,9 +480,9 @@ "page": 219, "level": 2, "traits": [ - "Rare", - "Pervasive Magic", - "[Class]" + "rare", + "pervasive magic", + "[class]" ], "entries": [ "You increase your ability to cast simple spells. You gain two additional cantrips from the tradition matching your trait." @@ -499,7 +499,7 @@ "page": 42, "level": 2, "traits": [ - "Magus" + "magus" ], "entries": [ "Dedicated study allows you to prepare a wider range of simple spells. You can prepare two additional cantrips each day." @@ -515,7 +515,7 @@ }, "level": 8, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Arcane Cascade|SoM}", "trigger": "You succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell.", @@ -529,7 +529,7 @@ "page": 45, "level": 6, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Arcane Cascade|SoM}, focus pool", "entries": [ @@ -546,8 +546,8 @@ }, "level": 10, "traits": [ - "Attack", - "Magus" + "attack", + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "requirements": "Your last action was a successful {@action Spellstrike|SoM}, and the spell you cast dealt energy damage (acid, cold, electricity, fire, force, negative, positive, or sonic).", @@ -567,7 +567,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Cathartic Mage Dedication|SoM}", "entries": [ @@ -586,9 +586,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Cha 14 or ability to cast spells from spell slots", "entries": [ @@ -643,7 +643,7 @@ "page": 48, "level": 12, "traits": [ - "Magus" + "magus" ], "prerequisites": "conflux spells", "entries": [ @@ -659,7 +659,7 @@ "page": 49, "level": 18, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@feat Conflux Focus|SoM}", "entries": [ @@ -677,9 +677,9 @@ }, "level": 8, "traits": [ - "Eidolon", - "Evolution", - "Summoner" + "eidolon", + "evolution", + "summoner" ], "requirements": "Your eidolon has a creature {@condition grabbed} or {@condition restrained}.", "entries": [ @@ -692,10 +692,10 @@ "page": 47, "level": 10, "traits": [ - "Evocation", - "Light", - "Magus", - "Visual" + "evocation", + "light", + "magus", + "visual" ], "prerequisites": "{@action Arcane Cascade|SoM}, {@class Magus|SoM|sparkling targe|sparkling targe|SoM} hybrid study", "requirements": "You are in {@action Arcane Cascade|SoM} stance.", @@ -722,9 +722,9 @@ }, "level": 4, "traits": [ - "Eidolon", - "Evolution", - "Summoner" + "eidolon", + "evolution", + "summoner" ], "entries": [ "Your eidolon blocks attacks against you. After your eidolon uses this action, you gain a +2 circumstance bonus to AC until the beginning of your next turn. This bonus applies only while you're within your eidolon's reach (in most cases, this means your eidolon is adjacent to you or in your space)." @@ -740,7 +740,7 @@ }, "level": 4, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Arcane Cascade|SoM}, {@class Magus|SoM|inexorable iron|inexorable iron|SoM} hybrid study, {@action Spellstrike|SoM}", "requirements": "You are in {@action Arcane Cascade|SoM} stance and your {@action Spellstrike|SoM} is charged.", @@ -754,7 +754,7 @@ "page": 47, "level": 10, "traits": [ - "Magus" + "magus" ], "prerequisites": "dimensional assault focus spell, {@class Magus|SoM|laughing shadow|laughing shadow|SoM} hybrid study", "entries": [ @@ -772,7 +772,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Shadowcaster Dedication|SoM}", "entries": [ @@ -789,7 +789,7 @@ }, "level": 16, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "requirements": "Your {@action Spellstrike|SoM} is charged.", @@ -807,7 +807,7 @@ }, "level": 4, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@class Magus|SoM|laughing shadow|laughing shadow|SoM} hybrid study, {@action Spellstrike|SoM}", "requirements": "You're in {@action Arcane Cascade|SoM} stance and have a hand free.", @@ -830,9 +830,9 @@ ] }, "traits": [ - "Archetype", - "Metamagic", - "Water" + "archetype", + "metamagic", + "water" ], "prerequisites": "{@feat Elementalist Dedication|SoM}", "entries": [ @@ -855,7 +855,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Geomancer Dedication|SoM}, expert in {@skill Nature}", "requirements": "You gained a terrain attunement benefit this turn, and it matched the terrain you're in.", @@ -869,8 +869,8 @@ "page": 69, "level": 4, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "prerequisites": "{@feat Energy Heart|SoM}", "entries": [ @@ -883,7 +883,7 @@ "page": 67, "level": 1, "traits": [ - "Summoner" + "summoner" ], "entries": [ "You and your eidolon have some skills you practice on your own. Choose two skills. Your eidolon becomes trained in one of those skills and you become trained in the other skill. At 7th level, you each become an expert in the chosen skills.", @@ -900,7 +900,7 @@ }, "level": 16, "traits": [ - "Summoner" + "summoner" ], "trigger": "Your turn begins.", "entries": [ @@ -917,9 +917,9 @@ }, "level": 6, "traits": [ - "Eidolon", - "Evolution", - "Summoner" + "eidolon", + "evolution", + "summoner" ], "trigger": "A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.", "entries": [ @@ -933,8 +933,8 @@ "page": 69, "level": 6, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon gains the {@spell eidolon's wrath|SoM} focus spell, which it casts, instead of you. You determine the damage type when you gain the feat: acid, cold, electricity, fire, negative, positive, or sonic. If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment. Increase the number of Focus Points in your focus pool by 1. As normal, your eidolon shares your Focus Points." @@ -951,7 +951,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Elementalist Dedication|SoM}, Familiar", "entries": [ @@ -980,9 +980,9 @@ ] }, "traits": [ - "Archetype", - "Class", - "Dedication" + "archetype", + "class", + "dedication" ], "prerequisites": "elemental magic", "entries": [ @@ -1013,9 +1013,9 @@ ] }, "traits": [ - "Archetype", - "Downtime", - "Skill" + "archetype", + "downtime", + "skill" ], "prerequisites": "{@feat Runelord Dedication|SoM}, trained in {@skill Crafting}", "entries": [ @@ -1036,7 +1036,7 @@ }, "level": 4, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@class Magus|SoM|sparkling targe|sparkling targe|SoM} hybrid study", "trigger": "An enemy hits you with a melee {@action Strike} or a melee spell attack roll, or you fail a save against an enemy's spell.", @@ -1051,8 +1051,8 @@ "page": 67, "level": 1, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon's heart beats with energy. Choose an energy damage type other than force. One of its unarmed attacks changes its damage type to the chosen type, and it gains resistance to that type equal to half your level (minimum 1)." @@ -1068,8 +1068,8 @@ "page": 71, "level": 8, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "prerequisites": "{@feat Energy Heart|SoM}", "entries": [ @@ -1082,7 +1082,7 @@ "page": 42, "level": 2, "traits": [ - "Magus" + "magus" ], "prerequisites": "a familiar", "entries": [ @@ -1095,7 +1095,7 @@ "page": 73, "level": 20, "traits": [ - "Summoner" + "summoner" ], "entries": [ "Your link with your eidolon is so intense that you continuously reinforce its abilities. You are permanently {@condition quickened}; you can use your extra action only to cast {@spell boost eidolon|SoM} or {@spell reinforce eidolon|SoM}. While in exploration mode, you can declare that you are also continually casting {@spell boost eidolon|SoM} or {@spell reinforce eidolon|SoM} even while using a different exploration activity. If you do, even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn." @@ -1107,8 +1107,8 @@ "page": 73, "level": 16, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon has enhanced senses. It gains a +2 circumstance bonus to {@skill Perception}, and can't be flanked except by creatures that are higher level than it. It can see {@condition invisible} creatures and objects; they appear translucent and are {@condition concealed}. When your eidolon moves within 30 feet of an illusion that can be {@quickref disbelieved|CRB|2|disbelieving illusions|0}, the GM rolls a secret check to {@quickref disbelieve|CRB|2|disbelieving illusions|0} it, even if your eidolon didn't spend an action to {@action Interact}." @@ -1120,8 +1120,8 @@ "page": 67, "level": 1, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon evolves more acute senses. Your eidolon gains {@ability low-light vision} and {@ability darkvision}, as well as {@ability scent} as an imprecise sense with a range of 30 feet." @@ -1133,7 +1133,7 @@ "page": 43, "level": 2, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "entries": [ @@ -1160,7 +1160,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Cathartic Spellcasting|SoM}", "entries": [ @@ -1181,7 +1181,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Summoner Dedication|SoM}", "entries": [ @@ -1199,7 +1199,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Magus Spellcasting|SoM}, master in {@skill Arcana}", "entries": [ @@ -1215,9 +1215,9 @@ "page": 219, "level": 12, "traits": [ - "Rare", - "Pervasive Magic", - "[Class]" + "rare", + "pervasive magic", + "[class]" ], "prerequisites": "{@feat Basic Spellcasting|SoM}", "entries": [ @@ -1238,7 +1238,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Basic Summoner Spellcasting|SoM}, master in the skill associated with your eidolon's tradition", "entries": [ @@ -1254,7 +1254,7 @@ "page": 67, "level": 1, "traits": [ - "Summoner" + "summoner" ], "entries": [ "You can increase the duration of your eidolon's boosts. You learn the {@spell extend boost|SoM} link spell. Increase the number of Focus Points in your focus pool by 1." @@ -1267,7 +1267,7 @@ "level": 1, "add_hash": "Magus", "traits": [ - "Magus" + "magus" ], "entries": [ "You make a pact with a creature that helps you with your martial endeavors and assists your spellcasting. You gain a {@filter familiar|companionsfamiliars||Type=Familiar}." @@ -1283,9 +1283,9 @@ }, "level": 8, "traits": [ - "Druid", - "Evocation", - "Fire" + "druid", + "evocation", + "fire" ], "prerequisites": "flame order", "frequency": { @@ -1303,7 +1303,7 @@ "page": 198, "level": 1, "traits": [ - "Druid" + "druid" ], "prerequisites": "flame order", "entries": [ @@ -1316,7 +1316,7 @@ "page": 199, "level": 4, "traits": [ - "Druid" + "druid" ], "prerequisites": "flame order", "entries": [ @@ -1331,13 +1331,13 @@ "level": 2, "featType": { "archetype": [ - "Flexible Spellcaster" + "Flexible Caster" ] }, "traits": [ - "Archetype", - "Class", - "Dedication" + "archetype", + "class", + "dedication" ], "prerequisites": "flexible spell preparation", "entries": [ @@ -1350,7 +1350,7 @@ "page": 71, "level": 12, "traits": [ - "Summoner" + "summoner" ], "entries": [ "You've learned how to transmogrify your eidolon to suit the circumstances of the day. Each day, choose one {@filter evolution feat of 6th level or lower|feats||level=[0;6]|General=Evolution} during your daily preparations. Your eidolon gains that feat until your next daily preparations." @@ -1362,7 +1362,7 @@ "page": 43, "level": 2, "traits": [ - "Magus" + "magus" ], "prerequisites": "focus pool", "entries": [ @@ -1380,7 +1380,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Runelord Dedication|SoM}", "requirements": "Your arcane bonded item is a polearm.", @@ -1395,9 +1395,9 @@ "page": 46, "level": 8, "traits": [ - "Arcane", - "Magus", - "Transmutation" + "arcane", + "magus", + "transmutation" ], "prerequisites": "{@action Spellstrike|SoM}", "entries": [ @@ -1418,8 +1418,8 @@ ] }, "traits": [ - "Archetype", - "Dedication" + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Nature}; ability to cast spells from spell slots; at least one spell with the {@trait air}, {@trait cold}, {@trait earth}, {@trait fire}, {@trait plant}, or {@trait water} trait", "entries": [ @@ -1463,10 +1463,10 @@ }, "level": 1, "traits": [ - "Eidolon", - "Evolution", - "Move", - "Summoner" + "eidolon", + "evolution", + "move", + "summoner" ], "entries": [ "Your eidolon evolves wings, a buoyant body, or some other means to control descent. It glides slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as it spends at least 1 action gliding each round and has not yet reached the ground, it remains in the air at the end of your turn." @@ -1481,8 +1481,8 @@ "page": 71, "level": 12, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon grabs enemies. Choose one of the eidolon's unarmed attacks with the {@trait grapple} trait. It gains the {@ability Grab} action on that unarmed attack." @@ -1498,8 +1498,8 @@ }, "level": 10, "traits": [ - "Druid", - "Earth" + "druid", + "earth" ], "prerequisites": "stone order", "requirements": "You're standing on earthen or stone ground.", @@ -1513,7 +1513,7 @@ "page": 49, "level": 14, "traits": [ - "Magus" + "magus" ], "prerequisites": "focus pool", "entries": [ @@ -1526,8 +1526,8 @@ "page": 71, "level": 8, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon grows substantially. Your eidolon becomes Large, instead of its previous size, and its reach increases to 10 feet. This doesn't change any of its other statistics." @@ -1547,7 +1547,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magus Dedication|SoM}", "entries": [ @@ -1565,7 +1565,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Cathartic Mage Dedication|SoM}", "entries": [ @@ -1583,7 +1583,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Summoner Dedication|SoM}", "entries": [ @@ -1596,7 +1596,7 @@ "page": 202, "level": 6, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Stoked Flame Stance|SoM}", "entries": [ @@ -1618,8 +1618,8 @@ ] }, "traits": [ - "Abjuration", - "Archetype" + "abjuration", + "archetype" ], "prerequisites": "{@feat Wellspring Mage Dedication|SoM}", "trigger": "A creature you can see Casts a Spell.", @@ -1636,7 +1636,7 @@ "page": 45, "level": 6, "traits": [ - "Magus" + "magus" ], "entries": [ "When you critically succeed at a {@action Recall Knowledge} check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save. If you share this information with your allies, they gain the benefits as well. If not used, these bonuses end after 1 minute." @@ -1648,7 +1648,7 @@ "page": 73, "level": 20, "traits": [ - "Summoner" + "summoner" ], "prerequisites": "{@feat Master Summoner|SoM}", "entries": [ @@ -1661,7 +1661,7 @@ "page": 69, "level": 4, "traits": [ - "Summoner" + "summoner" ], "entries": [ "You learn the {@spell lifelink surge|SoM} link spell. Increase the number of Focus Points in your focus pool by 1." @@ -1673,7 +1673,7 @@ "page": 71, "level": 12, "traits": [ - "Summoner" + "summoner" ], "prerequisites": "link spells", "entries": [ @@ -1689,7 +1689,7 @@ "page": 73, "level": 18, "traits": [ - "Summoner" + "summoner" ], "prerequisites": "{@feat Link Focus|SoM}", "entries": [ @@ -1706,9 +1706,9 @@ }, "level": 10, "traits": [ - "Arcane", - "Magus", - "Transmutation" + "arcane", + "magus", + "transmutation" ], "prerequisites": "{@action Spellstrike|SoM}, {@class Magus|SoM|twisting tree|twisting tree|SoM} hybrid study", "requirements": "You're wielding a staff.", @@ -1722,10 +1722,10 @@ "page": 48, "level": 12, "traits": [ - "Arcane", - "Detection", - "Divination", - "Magus" + "arcane", + "detection", + "divination", + "magus" ], "entries": [ "You have a literal sixth sense for ambient magic in your vicinity. You can sense the presence of magic auras as though you were always using a 1st-level {@spell detect magic} spell. This detects magic in your field of vision only. When you {@action Seek}, you gain the benefits of a 3rd-level {@spell detect magic} spell on things you see (in addition to the normal benefits of {@action Seek||Seeking}). You can turn this sense off and on with a free action at the start or the end of your turn." @@ -1737,8 +1737,8 @@ "page": 71, "level": 8, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "prerequisites": "{@feat Magical Understudy|SoM}", "entries": [ @@ -1755,8 +1755,8 @@ "page": 73, "level": 18, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "prerequisites": "{@feat Magical Adept|SoM}", "entries": [ @@ -1769,8 +1769,8 @@ "page": 68, "level": 2, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon evolves to cast spells. It gains the {@action Cast a Spell} activity and learns two cantrips of its tradition, which it can cast as innate spells." @@ -1792,9 +1792,9 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Strength or Dexterity 14, Intelligence 14", "entries": [ @@ -1822,7 +1822,7 @@ }, "level": 1, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "entries": [ @@ -1840,7 +1840,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Cathartic Spellcasting|SoM}", "entries": [ @@ -1858,7 +1858,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Magus Spellcasting|SoM}, legendary in {@skill Arcana}", "entries": [ @@ -1871,9 +1871,9 @@ "page": 219, "level": 18, "traits": [ - "Rare", - "Pervasive Magic", - "[Class]" + "rare", + "pervasive magic", + "[class]" ], "prerequisites": "{@feat Expert Spellcasting|SoM}", "entries": [ @@ -1886,7 +1886,7 @@ "page": 69, "level": 6, "traits": [ - "Summoner" + "summoner" ], "entries": [ "During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only {@filter summoning|spells||Miscellaneous=Summoning} or {@filter incarnate|spells||General=Incarnate} spells." @@ -1906,7 +1906,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Expert Summoner Spellcasting|SoM}, legendary in the skill associated with your eidolon's tradition", "entries": [ @@ -1923,7 +1923,7 @@ }, "level": 1, "traits": [ - "Summoner" + "summoner" ], "entries": [ "Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities. You {@action Manifest Eidolon|SoM|Manifest your Eidolon}, but instead of summoning it into an adjacent open space, you become it. While Manifested in this way, you use its statistics, and you can't act except to direct it to use {@action Manifest Eidolon|SoM|Manifest an Eidolon} to unmanifest it. Since you can't act, you can't {@action Cast a Spell||Cast Spells}, activate or benefit from magic items that normally benefit you and not your eidolon, perform actions that have the {@trait tandem} trait, or use other abilities that require you, and not the eidolon, to act. Your can't be separately targeted while you are melded into it. When you reach 0 HP, your eidolon unmanifests, leaving your body behind, {@condition unconscious} and {@condition dying}." @@ -1939,9 +1939,9 @@ }, "level": 10, "traits": [ - "Eidolon", - "Evolution", - "Summoner" + "eidolon", + "evolution", + "summoner" ], "requirements": "Your eidolon hit the same enemy with two consecutive {@action Strike||Strikes} with its secondary attack this turn and dealt slashing damage with both.", "entries": [ @@ -1963,7 +1963,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Elementalist Dedication|SoM}", "trigger": "You take damage from a foe's spell or magical ability with the air, earth, {@trait fire}, or {@trait water} trait.", @@ -1982,9 +1982,9 @@ }, "level": 10, "traits": [ - "Arcane", - "Evocation", - "Magus" + "arcane", + "evocation", + "magus" ], "prerequisites": "{@action Spellstrike|SoM}, {@class Magus|SoM|starlit span|starlit span|SoM} hybrid study", "requirements": "You're wielding a ranged or thrown weapon, or have a ranged unarmed attack.", @@ -1999,8 +1999,8 @@ "page": 71, "level": 8, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "prerequisites": "{@feat Shrink Down|SoM}", "entries": [ @@ -2013,7 +2013,7 @@ "page": 199, "level": 4, "traits": [ - "Druid" + "druid" ], "prerequisites": "wave order", "entries": [ @@ -2030,10 +2030,10 @@ }, "level": 6, "traits": [ - "Concentrate", - "Manipulate", - "Metamagic", - "Summoner" + "concentrate", + "manipulate", + "metamagic", + "summoner" ], "entries": [ "If the next action you take is to {@action Manifest Eidolon|SoM|Manifest your Eidolon} as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion.", @@ -2050,7 +2050,7 @@ }, "level": 12, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "requirements": "Your {@action Spellstrike|SoM} is charged.", @@ -2068,10 +2068,10 @@ }, "level": 6, "traits": [ - "Concentrate", - "Evolution", - "Summoner", - "Transmutation" + "concentrate", + "evolution", + "summoner", + "transmutation" ], "prerequisites": "your eidolon is a phantom", "entries": [ @@ -2089,7 +2089,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Runelord Dedication|SoM}", "entries": [ @@ -2106,7 +2106,7 @@ }, "level": 14, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@feat Spell Parry|SoM}", "trigger": "You're targeted by a {@action Strike} or a spell attack roll, or you're about to roll a saving throw against a spell effect.", @@ -2125,8 +2125,8 @@ }, "level": 10, "traits": [ - "Abjuration", - "Summoner" + "abjuration", + "summoner" ], "trigger": "You and your eidolon are in a damaging effect's area.", "entries": [ @@ -2144,10 +2144,10 @@ }, "level": 12, "traits": [ - "Druid", - "Concentrate", - "Metamagic", - "Water" + "druid", + "concentrate", + "metamagic", + "water" ], "prerequisites": "wave order", "entries": [ @@ -2160,8 +2160,8 @@ "page": 71, "level": 10, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon has an attack that pushes away enemies.", @@ -2183,9 +2183,9 @@ ] }, "traits": [ - "Archetype", - "Concentrate", - "Metamagic" + "archetype", + "concentrate", + "metamagic" ], "prerequisites": "{@feat Geomancer Dedication|SoM}, legendary in {@skill Nature}", "frequency": { @@ -2208,13 +2208,16 @@ }, "level": 1, "traits": [ - "Magus" + "magus" ], "requirements": "You're holding a book.", "entries": [ "You raise up the book you're holding and flip it open to defend yourself and expedite your studies. The book remains raised until the start of your next turn.", "While you have a book raised, you gain a +2 circumstance bonus to AC and a +1 circumstance bonus to {@action Recall Knowledge} to identify creatures using a skill related to the subject of the book ({@skill Arcana} if you're using your spellbook). This bonus is in addition to any item bonus the book normally gives to the check.", "If you have {@feat Shield Block}, you can use the tome for that feat (Hardness 3, HP 12, BT 6) as though it were a shield. Whenever you use an ability that allows you to {@action Raise a Shield}, such as {@feat Emergency Targe|SoM}, you can {@feat Raise a Tome|SoM} instead, changing any requirements that normally require a shield to apply to your book." + ], + "leadsTo": [ + "Shielded Tome|SoM" ] }, { @@ -2223,8 +2226,8 @@ "page": 68, "level": 2, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals {@dice 1d4} damage and has the {@trait magical} and {@trait propulsive} traits. When you select this feat, choose a damage type: acid, bludgeoning, cold, electricity, fire, negative, piercing, positive, or slashing.", @@ -2246,7 +2249,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Soulforger Dedication|SoM}", "trigger": "You roll initiative or a hazard attacks you.", @@ -2264,7 +2267,7 @@ }, "level": 10, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "frequency": { @@ -2285,7 +2288,7 @@ }, "level": 4, "traits": [ - "Summoner" + "summoner" ], "trigger": "Your eidolon would take damage.", "entries": [ @@ -2304,8 +2307,8 @@ ] }, "traits": [ - "Uncommon", - "Archetype" + "uncommon", + "archetype" ], "prerequisites": "{@feat Geomancer Dedication|SoM}, master in {@skill Nature}", "entries": [ @@ -2328,7 +2331,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Elementalist Dedication|SoM}", "trigger": "The spell attack roll for a foe's spell with an {@trait elemental} trait targeting you fails or critically fails.", @@ -2346,10 +2349,10 @@ }, "level": 1, "traits": [ - "Evocation", - "Monk", - "Stance", - "Water" + "evocation", + "monk", + "stance", + "water" ], "requirements": "You're unarmored.", "entries": [ @@ -2369,7 +2372,7 @@ "page": 68, "level": 2, "traits": [ - "Summoner" + "summoner" ], "entries": [ "You buffer your eidolon. You gain the {@spell reinforce eidolon|SoM} link cantrip." @@ -2381,8 +2384,8 @@ "page": 72, "level": 14, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon is resilient against attacks. It gains resistance to physical damage equal to its Constitution modifier." @@ -2398,7 +2401,7 @@ }, "level": 16, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Arcane Cascade|SoM}", "trigger": "You use {@action Arcane Cascade|SoM}.", @@ -2421,14 +2424,14 @@ ] }, "traits": [ - "Rare", - "Auditory", - "Concentrate", - "Emotion", - "General", - "Mental", - "Skill", - "True Name" + "rare", + "auditory", + "concentrate", + "emotion", + "general", + "mental", + "skill", + "true name" ], "prerequisites": "trained in {@skill Intimidation} and at least one of {@skill Arcana}, {@skill Nature}, {@skill Occult}, and {@skill Religion}", "entries": [ @@ -2455,7 +2458,7 @@ }, "level": 8, "traits": [ - "Monk" + "monk" ], "prerequisites": "{@feat Reflective Ripple Stance|SoM}", "trigger": "You are hit by a physical melee attack by an attacker you can see that's in reach.", @@ -2479,9 +2482,9 @@ ] }, "traits": [ - "Archetype", - "Earth", - "Metamagic" + "archetype", + "earth", + "metamagic" ], "prerequisites": "{@feat Elementalist Dedication|SoM}", "entries": [ @@ -2503,8 +2506,8 @@ ] }, "traits": [ - "Archetype", - "Stance" + "archetype", + "stance" ], "prerequisites": "{@feat Geomancer Dedication|SoM}, expert in {@skill Nature}", "requirements": "You gained a terrain attunement benefit this turn.", @@ -2527,10 +2530,10 @@ ] }, "traits": [ - "Rare", - "Archetype", - "Class", - "Dedication" + "rare", + "archetype", + "class", + "dedication" ], "prerequisites": "runelord specialization", "entries": [ @@ -2553,7 +2556,7 @@ "page": 46, "level": 8, "traits": [ - "Magus" + "magus" ], "prerequisites": "focus pool", "entries": [ @@ -2571,7 +2574,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Counterspell|APG}, {@feat Runelord Dedication|SoM}", "entries": [ @@ -2589,7 +2592,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Counterspell|APG}, {@feat Runelord Dedication|SoM}", "entries": [ @@ -2607,7 +2610,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Shadow Reservoir|SoM}", "entries": [ @@ -2627,7 +2630,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "ability to cast spells from spell slots, {@feat Shadowcaster Dedication|SoM}", "entries": [ @@ -2655,9 +2658,9 @@ ] }, "traits": [ - "Archetype", - "Metamagic", - "Shadow" + "archetype", + "metamagic", + "shadow" ], "prerequisites": "{@feat Shadowcaster Dedication|SoM}", "entries": [ @@ -2676,7 +2679,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Shadowcaster Dedication|SoM}", "entries": [ @@ -2695,9 +2698,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "ability to cast spells", "entries": [ @@ -2720,7 +2723,7 @@ "page": 72, "level": 14, "traits": [ - "Summoner" + "summoner" ], "prerequisites": "{@feat Magical Understudy|SoM}", "entries": [ @@ -2738,7 +2741,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Geomancer Dedication|SoM}", "entries": [ @@ -2752,11 +2755,11 @@ "page": 199, "level": 4, "traits": [ - "Conjuration", - "Druid", - "Earth", - "Exploration", - "Primal" + "conjuration", + "druid", + "earth", + "exploration", + "primal" ], "prerequisites": "stone order", "requirements": "You're standing on ground composed of earth, stone, or a similar material.", @@ -2770,9 +2773,9 @@ "page": 45, "level": 6, "traits": [ - "Arcane", - "Magus", - "Transmutation" + "arcane", + "magus", + "transmutation" ], "prerequisites": "{@feat Raise a Tome|SoM}", "entries": [ @@ -2795,7 +2798,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Rough Terrain Stance|SoM}, master in {@skill Nature}", "requirements": "Your terrain attunement matches the terrain you're in and you're in Rough Terrain Stance.", @@ -2818,7 +2821,7 @@ "page": 198, "level": 1, "traits": [ - "Druid" + "druid" ], "prerequisites": "wave order", "entries": [ @@ -2835,11 +2838,11 @@ }, "level": 4, "traits": [ - "Concentrate", - "Eidolon", - "Evolution", - "Summoner", - "Transmutation" + "concentrate", + "eidolon", + "evolution", + "summoner", + "transmutation" ], "entries": [ "Your eidolon can shrink to fit into small spaces. Your eidolon reduces in size, to a minimum of size Small. It can use this action again while shrunk to return to its normal size." @@ -2859,7 +2862,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Advanced Synergy|SoM}", "entries": [ @@ -2877,7 +2880,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Runelord Dedication|SoM}", "entries": [ @@ -2890,7 +2893,7 @@ "page": 69, "level": 4, "traits": [ - "Summoner" + "summoner" ], "entries": [ "Your eidolon gains a {@filter 1st-level skill feat|feats||type=Skill|level=[1;1]} and a {@filter 2nd-level or lower skill feat|feats||type=Skill|level=[0;2]}. At 7th level, your eidolon gains an additional skill feat, of {@filter 7th level or lower|feats||type=Skill|level=[0;7]}." @@ -2907,7 +2910,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Soulforger Dedication|SoM}", "entries": [ @@ -2933,8 +2936,8 @@ ] }, "traits": [ - "Archetype", - "Concentrate" + "archetype", + "concentrate" ], "prerequisites": "{@feat Soulforger Dedication|SoM}", "trigger": "An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.", @@ -2954,9 +2957,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "Wis 14 or ability to cast divine spells", "entries": [ @@ -3001,7 +3004,7 @@ }, "level": 2, "traits": [ - "Magus" + "magus" ], "requirements": "You have one or more hands free.", "entries": [ @@ -3021,7 +3024,7 @@ }, "level": 8, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "requirements": "Your {@action Spellstrike|SoM} is charged.", @@ -3037,8 +3040,8 @@ "page": 72, "level": 14, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon evolves to protect itself from the danger posed by spells. It gains a +1 status bonus to all saving throws against magic." @@ -3055,7 +3058,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Magus Dedication|SoM}", "entries": [ @@ -3068,10 +3071,10 @@ "page": 44, "level": 2, "traits": [ - "Arcane", - "Conjuration", - "Extradimensional", - "Magus" + "arcane", + "conjuration", + "extradimensional", + "magus" ], "entries": [ "You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam.", @@ -3085,7 +3088,7 @@ "page": 47, "level": 8, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "entries": [ @@ -3099,7 +3102,7 @@ "page": 44, "level": 4, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Arcane Cascade|SoM}, {@class Magus|SoM|starlit span|starlit span|SoM} hybrid study", "entries": [ @@ -3112,7 +3115,7 @@ "page": 45, "level": 4, "traits": [ - "Magus" + "magus" ], "entries": [ "Confident in your technique, you don't easily lose your concentration when you {@action Cast a Spell}. If a reaction would disrupt your spellcasting action, attempt a DC {@flatDC 15} flat check. If you succeed, your action isn't disrupted." @@ -3124,7 +3127,7 @@ "page": 198, "level": 1, "traits": [ - "Druid" + "druid" ], "prerequisites": "stone order", "entries": [ @@ -3137,8 +3140,8 @@ "page": 68, "level": 2, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon changes to make it particularly effective as your mount. While you ride it, you get your full number of actions each round instead of reducing them to 2. This applies only when you ride your eidolon, not when anyone else does (see the Riding Sapient Creatures sidebar on page 71). Your eidolon still must be at least one size category larger than you to ride it. Since you work together to move, your eidolon's move actions while you're mounted gain the {@trait tandem} trait." @@ -3154,10 +3157,10 @@ }, "level": 1, "traits": [ - "Evocation", - "Fire", - "Monk", - "Stance" + "evocation", + "fire", + "monk", + "stance" ], "requirements": "You're unarmored.", "entries": [ @@ -3176,7 +3179,7 @@ "page": 45, "level": 4, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "entries": [ @@ -3190,7 +3193,7 @@ "page": 45, "level": 4, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Arcane Cascade|SoM}, {@class Magus|SoM|twisting tree|twisting tree|SoM} hybrid study", "entries": [ @@ -3209,14 +3212,14 @@ ] }, "traits": [ - "Archetype", - "Dedication", - "Multiclass" + "archetype", + "dedication", + "multiclass" ], "prerequisites": "Charisma 14", "entries": [ "You've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force. Your bond may be tenuous, but that doesn't make your connection any less special. You gain an {@filter eidolon|companionsfamiliars||Type=Eidolon} as well as the {@action Manifest Eidolon|SoM} activity.", - "Due to your tenuous link, you can't gain or use {@trait tandem} actions. Because you don't have {@action Act Together}, only you or your eidolon can perform an {@trait exploration} activity at one time, so for instance you couldn't both be {@action Search||{@action Search||Searching}} or {@action Investigate||Investigating}.", + "Due to your tenuous link, you can't gain or use {@trait tandem} actions. Because you don't have {@action Act Together|SOM}, only you or your eidolon can perform an {@trait exploration} activity at one time, so for instance you couldn't both be {@action Search||{@action Search||Searching}} or {@action Investigate||Investigating}.", "Your eidolon is trained in unarmed attacks and unarmored defense, and shares your proficiency rank for {@skill Perception}, saving throws, and skill checks. Choose an eidolon type. You become trained in your eidolon's listed skills. For each of those skills that you are already trained in, you become trained in a different skill of your choice.", "Your eidolon's initial ability scores are reduced. It starts with a 16 in any ability score listed at 18 for its eidolon array. It otherwise gains the statistics listed for an eidolon of that type.", "At 5th level, the eidolon's ability score that was reduced to 16 increases to 18, before applying ability boosts. At levels 5, 10, 15, and 20, your eidolon also gets four ability boosts, which follow the same rules as yours." @@ -3243,10 +3246,10 @@ }, "level": 12, "traits": [ - "Concentrate", - "Conjuration", - "Summoner", - "Teleportation" + "concentrate", + "conjuration", + "summoner", + "teleportation" ], "trigger": "You or your eidolon take damage from a foe or hazard.", "requirements": "Your eidolon is manifested more than 5 feet away.", @@ -3261,7 +3264,7 @@ "page": 49, "level": 20, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "entries": [ @@ -3278,11 +3281,11 @@ }, "level": 10, "traits": [ - "Arcane", - "Healing", - "Magus", - "Necromancy", - "Positive" + "arcane", + "healing", + "magus", + "necromancy", + "positive" ], "prerequisites": "{@action Arcane Cascade|SoM}, {@class Magus|SoM|inexorable iron|inexorable iron|SoM} hybrid study", "trigger": "You {@action Cast a Spell} using a spell slot.", @@ -3302,8 +3305,8 @@ }, "level": 4, "traits": [ - "Summoner", - "Tandem" + "summoner", + "tandem" ], "entries": [ "You and your eidolon move together. You each use a single action to {@action Stride}. Either of you that has the corresponding movement type can {@action Burrow}, {@action Climb}, {@action Fly}, or {@action Swim} instead." @@ -3319,8 +3322,8 @@ }, "level": 6, "traits": [ - "Summoner", - "Tandem" + "summoner", + "tandem" ], "requirements": "A creature is in your and your eidolon's reach.", "entries": [ @@ -3339,8 +3342,8 @@ ] }, "traits": [ - "General", - "Skill" + "general", + "skill" ], "prerequisites": "trained in {@skill Crafting}", "entries": [ @@ -3358,7 +3361,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Geomancer Dedication|SoM}, master in {@skill Nature}", "frequency": { @@ -3378,8 +3381,8 @@ "page": 72, "level": 12, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "prerequisites": "{@feat Hulking Size|SoM}", "entries": [ @@ -3396,9 +3399,9 @@ }, "level": 16, "traits": [ - "Eidolon", - "Evolution", - "Summoner" + "eidolon", + "evolution", + "summoner" ], "entries": [ "Your eidolon {@action Stride||Strides} up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters. It can attempt to Trample the same creature only once in a single Trample. It deals bludgeoning damage equal to the damage of its secondary attack against these creatures, which can attempt a basic Reflex save against your spell DC." @@ -3414,11 +3417,11 @@ }, "level": 10, "traits": [ - "Concentrate", - "Conjuration", - "Manipulate", - "Summoner", - "Teleportation" + "concentrate", + "conjuration", + "manipulate", + "summoner", + "teleportation" ], "entries": [ "You switch places with your eidolon. You each teleport to the other's position." @@ -3431,7 +3434,7 @@ "page": 73, "level": 18, "traits": [ - "Summoner" + "summoner" ], "entries": [ "You transmogrify your eidolon each day. During your daily preparations, you can swap out any number of your {@filter evolution feats|feats||General=Evolution}, each for a different evolution feat of an appropriate level for which you meet the prerequisites.", @@ -3444,9 +3447,9 @@ "page": 73, "level": 20, "traits": [ - "Polymorph", - "Summoner", - "Transmutation" + "polymorph", + "summoner", + "transmutation" ], "entries": [ "You can transform to match your eidolon. When you {@action Manifest Eidolon|SoM|Manifest your Eidolon}, you can call upon its powers to transform yourself into a duplicate until it unmanifests.", @@ -3465,7 +3468,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "focus pool, {@feat Shadowcaster Dedication|SoM}", "entries": [ @@ -3478,7 +3481,7 @@ "page": 68, "level": 1, "traits": [ - "Summoner" + "summoner" ], "entries": [ "You can allow your eidolon to travel far from your side. You learn the {@spell unfetter eidolon|SoM} link spell. Increase the number of Focus Points in your focus pool by 1." @@ -3499,7 +3502,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "{@feat Wellspring Mage Dedication|SoM}", "frequency": { @@ -3518,7 +3521,7 @@ "page": 49, "level": 18, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "entries": [ @@ -3531,8 +3534,8 @@ "page": 69, "level": 4, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon gains {@ability tremorsense} as an imprecise sense with a range of 30 feet. If aquatic, it gains {@ability wavesense} as an imprecise sense with a range of 30 feet instead. If amphibious, it gains both." @@ -3548,8 +3551,8 @@ }, "level": 12, "traits": [ - "Monk", - "Water" + "monk", + "water" ], "prerequisites": "{@feat Reflective Ripple Stance|SoM}", "frequency": { @@ -3567,8 +3570,8 @@ "page": 71, "level": 10, "traits": [ - "Evolution", - "Summoner" + "evolution", + "summoner" ], "entries": [ "Your eidolon knocks enemies down. Choose one of the eidolon's unarmed attacks with the {@trait trip} trait.", @@ -3586,8 +3589,8 @@ ] }, "traits": [ - "Archetype", - "Fortune" + "archetype", + "fortune" ], "prerequisites": "{@feat Wellspring Mage Dedication|SoM}", "entries": [ @@ -3605,10 +3608,10 @@ ] }, "traits": [ - "Rare", - "Archetype", - "Class", - "Dedication" + "rare", + "archetype", + "class", + "dedication" ], "prerequisites": "wellspring magic", "entries": [ @@ -3631,7 +3634,7 @@ }, "level": 20, "traits": [ - "Magus" + "magus" ], "prerequisites": "{@action Spellstrike|SoM}", "requirements": "Your {@action Spellstrike|SoM} is charged.", @@ -3656,10 +3659,10 @@ ] }, "traits": [ - "Air", - "Archetype", - "Concentrate", - "Metamagic" + "air", + "archetype", + "concentrate", + "metamagic" ], "prerequisites": "{@feat Elementalist Dedication|SoM}", "entries": [ @@ -3682,8 +3685,8 @@ ] }, "traits": [ - "Archetype", - "Concentrate" + "archetype", + "concentrate" ], "prerequisites": "{@feat Cathartic Mage Dedication|SoM}", "requirements": "You have a reaction available and aren't prevented from using Catharsis.", diff --git a/data/feats/feats-sot2.json b/data/feats/feats-sot2.json index 0c1cbaff51..7e1b044ce4 100644 --- a/data/feats/feats-sot2.json +++ b/data/feats/feats-sot2.json @@ -11,7 +11,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Folklorist Dedication", "entries": [ @@ -29,7 +29,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Nantambu Chime-Ringer Dedication", "entries": [ @@ -52,9 +52,9 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Transmutation" + "archetype", + "auditory", + "transmutation" ], "prerequisites": "Nantambu Chime-Ringer Dedication", "frequency": { @@ -76,9 +76,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Performance}", "entries": [ @@ -118,7 +118,7 @@ ] }, "traits": [ - "Archetype" + "archetype" ], "prerequisites": "Folklorist Dedication", "entries": [ @@ -137,9 +137,9 @@ ] }, "traits": [ - "Uncommon", - "Archetype", - "Dedication" + "uncommon", + "archetype", + "dedication" ], "prerequisites": "trained in {@skill Performance} and {@skill Society}", "entries": [ @@ -158,10 +158,10 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Linguistic", - "Magical" + "archetype", + "auditory", + "linguistic", + "magical" ], "prerequisites": "Folklorist Dedication", "entries": [ @@ -183,10 +183,10 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Linguistic", - "Magical" + "archetype", + "auditory", + "linguistic", + "magical" ], "prerequisites": "Folklorist Dedication", "trigger": "The villain of the tale you've spun makes an attack roll with a given weapon or unarmed attack, uses a particular special ability (such as a Breath Weapon), or", @@ -211,9 +211,9 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Evocation" + "archetype", + "auditory", + "evocation" ], "prerequisites": "Nantambu Chime-Ringer Dedication", "frequency": { @@ -242,9 +242,9 @@ ] }, "traits": [ - "Archetype", - "Auditory", - "Transmutation" + "archetype", + "auditory", + "transmutation" ], "prerequisites": "Nantambu Chime-Ringer Dedication", "frequency": { diff --git a/data/fluff-deities.json b/data/fluff-deities.json index 7ffc9fce2d..d9ee457040 100644 --- a/data/fluff-deities.json +++ b/data/fluff-deities.json @@ -18,13 +18,19 @@ { "type": "pf2-h1", "name": "Walkena", - "page": 135, + "page": 143, "source": "LOME", "entries": [ - "In the city-state of Mzali in the Mwangi Expanse resides an undead being of immense power, a child-sized god-king. In the past, Walkena was a mortal descendant of the gods that ruled over Mzali in ancient times, one of the sun kings from an old empire and a golden age of the city. Ages later, his preserved body was found by members of the Council of Mwanyisa, who ruled Mzali at that time. Believing him to be an omen of the city's impending resurgence, the council took him to put him on display in Mzali. When an army from the Sargavan city of Kalabuto attacked the city, Walkena awoke\u2014this time as an undead creature\u2014and slew each of the invaders in a purging rain of fire.", - "Walkena is entirely different from how he was before his death. A sense of kindness and compassion was once common in his disposition, but after his revival he became controlling and unwavering. The young sun king previously embodied a gentle compassion; now he has become harsh like the summer sun. He purifies, but at a terrible cost.", - "Walkena's stance is that all residents of the Mwangi Expanse are bonded, that they must all practice unity. Those whom associate and conspire with outsiders are traitors and a danger. Although his means are not always considered good, he will do anything to protect his people, so long as they do not defy him. To restore his homeland to the glory it once held is his greatest goal.", - "Though cruel in his rule and terrifying to his enemies, for a long time, Walkena was one of the strongest points of resistance against colonial forces and the exploitation of the Mwangi Expanse. Many were reluctant to confront the child-god's abuses, fearful of criticizing one of the Mwangi people's most prominent defenders. Walkena's seeming disdain for the new nation of Vidrian has many worried that Walkena might be more harmful than helpful in the long run. Despite this, Walkena remains a compelling figure to many. His grace comes through in every action and word he speaks. He blesses those that have dedicated themselves to the Mwangi Expanse. Walkena does not preach great rewards after death, but instead speaks to greatness in life." + { + "type": "pf2-h3", + "name": "The God-King", + "entries": [ + "In the city-state of Mzali in the Mwangi Expanse resides an undead being of immense power, a child-sized god-king. In the past, Walkena was a mortal descendant of the gods that ruled over Mzali in ancient times, one of the sun kings from an old empire and a golden age of the city. Ages later, his preserved body was found by members of the Council of Mwanyisa, who ruled Mzali at that time. Believing him to be an omen of the city's impending resurgence, the council took him to put him on display in Mzali. When an army from the Sargavan city of Kalabuto attacked the city, Walkena awoke\u2014this time as an undead creature\u2014and slew each of the invaders in a purging rain of fire.", + "Walkena is entirely different from how he was before his death. A sense of kindness and compassion was once common in his disposition, but after his revival he became controlling and unwavering. The young sun king previously embodied a gentle compassion; now he has become harsh like the summer sun. He purifies, but at a terrible cost.", + "Walkena's stance is that all residents of the Mwangi Expanse are bonded, that they must all practice unity. Those whom associate and conspire with outsiders are traitors and a danger. Although his means are not always considered good, he will do anything to protect his people, so long as they do not defy him. To restore his homeland to the glory it once held is his greatest goal.", + "Though cruel in his rule and terrifying to his enemies, for a long time, Walkena was one of the strongest points of resistance against colonial forces and the exploitation of the Mwangi Expanse. Many were reluctant to confront the child-god's abuses, fearful of criticizing one of the Mwangi people's most prominent defenders. Walkena's seeming disdain for the new nation of Vidrian has many worried that Walkena might be more harmful than helpful in the long run. Despite this, Walkena remains a compelling figure to many. His grace comes through in every action and word he speaks. He blesses those that have dedicated themselves to the Mwangi Expanse. Walkena does not preach great rewards after death, but instead speaks to greatness in life." + ] + } ] }, { @@ -158,6 +164,25 @@ } ] }, + { + "name": "Religion", + "source": "LOME", + "lore": [ + { + "type": "pf2-h1", + "name": "Religion", + "entries": [ + "Natural barriers and vast distances have shaped the Expanse's religions as much as its people, creating a thousand variants comprised of familiar deities and regional faiths. For all the diversity in worship and artistic depiction, common themes unite the Mwangi approach to worship.", + "At the root of their identities, the gods are symbolic expressions of the Mwangi Expanse's most enduring aspirations and anxieties. Angazhan represents power, dominance, and destruction, just as Grandmother Spider forms the foundation for oral traditions. Walkena's undead existence drives home the narrative of outside invaders, feeding the fears of foreign exploitation. Here the gods are not so much the source of animal strength, cleverness, or hate so much as a means of personifying and translating those concepts, and anyone who would understand the Expanse's people would do well to study their faiths.", + "Yet the gods are also very real. Supernatural haunts and beasts are proof of their influence and reason enough to offer prayers for protection. Celestials and fiends alike enact their patrons' will in the material world. Even priests perform minor miracles on a daily basis, driving home that the divine are as powerful and worthy of awe as ever. However, for all the deities' cosmic importance, their role in most Mwangi societies takes on a humbler role, treated in everyday parlance more like eccentric relatives or disquieting neighbors whom it's best not to rouse than omnipotent beings\u2014all the more so, given some groups' genealogies identifying one or more gods as distant ancestors. Unwelcome rain might be cause to chide Gozreh aloud, and on hot days far from Mzali, someone might reprimand Walkena that this is no time to play with fire. Elsewhere it's high praise at the end of a tale to tease a talented storyteller as if she were Grandmother Spider masquerading in mortal form, mock-scolding her for ignoring earlier prayers.", + "This behavior stems partly from desensitization to the supernatural; magic is so prevalent in the Expanse it can seem at times mundane. More importantly, though, this casual divine banter originates in the thousands of myths of the various gods tricking, fighting, thwarting, stealing from, and flirting with one another, immortalizing the gods' supposed exploits in a humbling light. The gods aren't aloof; they're present and approachable for any so bold as to call on them. Just so did Holomog's ancestors beseech the Empyreal Lords to negotiate the Celestial Concordance, and just so can anyone from lay person to priest petition the divine\u2014or hold their gods accountable. Nowhere is this better illustrated than Mzali, where the god Walkena walks among the same people who a century earlier deemed their three sun gods complacent and cast the trio aside.", + "For all the power they bring, these pacts are binding. Walkena shelters Mzali's people yet demands supplication. Angazhan grants strength at the cost of control. Even Holomog's celestial obedience carries strictures its citizens can't easily ignore. Here the favored faiths remain at their strongest, often from sincere reverence but sometimes because any hint of blasphemy invites severe punishment.", + "Yet even these more demanding faiths are the exception rather than the rule. Most areas celebrate a host of divinities, from familiar gods to more obscure, local patrons. Senghor's reverence of Abadar coexists with strong Gozren faith. Kibwe is awash with hundreds of Zenj household deities imported by traders from across the Expanse. Bloodcove's longtime connection to the Shackles has provided a foothold for Besmara's clerics, even as many inhabitants have become desensitized to thieves smuggling out sacred relics from inland faiths. Even in Nantambu, where Jatembe's millennia-old magical traditions offer a compelling alternative to divine power, shrines to Shelyn, Irez, Nethys, and more find homes.", + "At its core, faith is like so much else in the Mwangi Expanse: a diverse, ageless, occasionally dangerous reflection of its history and people, all too often misunderstood by outside observers." + ] + } + ] + }, { "name": "Gods of the Inner Sea", "source": "LOGM", @@ -1842,15 +1867,16 @@ "name": "He Who Walks In Blood", "source": "LOGM", "page": 52, - "entries": [] - }, - { - "type": "list", - "style": "list-hang-notitle", - "source": "LOGM", - "page": 52, - "items": [ - "{@b Areas of Concern} assassins, divine punishments, and the Red Mantis" + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "source": "LOGM", + "page": 52, + "items": [ + "{@b Areas of Concern} assassins, divine punishments, and the Red Mantis" + ] + } ] }, { @@ -5815,170 +5841,391 @@ "name": "Adanye", "source": "LOME", "page": 132, - "lore": [ - { - "type": "pf2-h1", - "name": "Adanye", - "entries": [ - "Legend holds that the amurruns\u2014known as catfolk to others\u2014were created as guardians against threats to home, nature, and the world at large. While the goddess Adanye is not considered to be their creator, she is said to have mentored these first guardians, teaching them the skills necessary to protect and defend, both in combat and in careful interaction with others. She also taught the importance of what they protected, identifying the hearth and the home, as well as the right to self-determination and to solitude, as worthy of defense. She is said to have instilled in the amurruns their need for solitude and their esteem of imagination. A master teacher, she is depicted as a graying catfolk woman or a cat by the hearth fire, her large, gentle eyes full of wisdom.", - "The tenets of Adanye's faith are few and flexible. She helps the curious and the wandering to retain their sense of self and their need to stay safe as they discover and grow. She honors the hours spent daydreaming on the hearth, whether that hearth is next to the fire pit at a remote campsite or in the kitchen of a generations-old homestead. She does not proscribe much. She adds to the serendipitous outlook of the catfolk, enhancing their inborn curiosity. Her worship tends to temper willfulness and wanderlust, reminding her followers of the safety and security to be found in having a spot of their own, even if that spot is temporary. She understands that sometimes the best protection is a retreat and gently reminds her followers of the virtue of impermanence and of existing in the moment. Rather than looking into the past or the future, she enjoins fully inhabiting the present\u2014the place where one is, the hearth by which one naps, the company that one currently keeps, especially when it can be done in solitude.", - "Because the catfolk of Southern Garund have not established large communities outside of Murraseth, there are no temples to Adanye outside of their homeland, only small shrines erected by travelers, perhaps near seldom-used mountain trails or in the corners of large temples dedicated to other gods. Her worshippers often paint or sketch her holy symbol, a simple paw print in orange (or on an orange background), which is sometimes enhanced with sketched flames or another symbol of fire, in an inconspicuous cornerstone of a building or on a fallen log. Adanye has an affinity with Desna and with Shelyn, given their overlapping interests in dreamers and individualism. Although she has a longstanding rivalry with the Osirian feline goddess Bastet, she does not spend much time feuding. Adanye's care is wholly enjoined upon her followers." - ] + "_copy": { + "name": "Religion", + "source": "LOME", + "_mod": { + "lore": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h1", + "name": "Adanye", + "entries": [ + { + "type": "pf2-h3", + "name": "The Warmth of the Hearth", + "entries": [] + }, + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Areas of Concern} hearth, imagination, protection, solitude" + ] + }, + "Legend holds that the amurruns\u2014known as catfolk to others\u2014were created as guardians against threats to home, nature, and the world at large. While the goddess Adanye is not considered to be their creator, she is said to have mentored these first guardians, teaching them the skills necessary to protect and defend, both in combat and in careful interaction with others. She also taught the importance of what they protected, identifying the hearth and the home, as well as the right to self-determination and to solitude, as worthy of defense. She is said to have instilled in the amurruns their need for solitude and their esteem of imagination. A master teacher, she is depicted as a graying catfolk woman or a cat by the hearth fire, her large, gentle eyes full of wisdom.", + "The tenets of Adanye's faith are few and flexible. She helps the curious and the wandering to retain their sense of self and their need to stay safe as they discover and grow. She honors the hours spent daydreaming on the hearth, whether that hearth is next to the fire pit at a remote campsite or in the kitchen of a generations-old homestead. She does not proscribe much. She adds to the serendipitous outlook of the catfolk, enhancing their inborn curiosity. Her worship tends to temper willfulness and wanderlust, reminding her followers of the safety and security to be found in having a spot of their own, even if that spot is temporary. She understands that sometimes the best protection is a retreat and gently reminds her followers of the virtue of impermanence and of existing in the moment. Rather than looking into the past or the future, she enjoins fully inhabiting the present\u2014the place where one is, the hearth by which one naps, the company that one currently keeps, especially when it can be done in solitude.", + "Because the catfolk of Southern Garund have not established large communities outside of Murraseth, there are no temples to Adanye outside of their homeland, only small shrines erected by travelers, perhaps near seldom-used mountain trails or in the corners of large temples dedicated to other gods. Her worshippers often paint or sketch her holy symbol, a simple paw print in orange (or on an orange background), which is sometimes enhanced with sketched flames or another symbol of fire, in an inconspicuous cornerstone of a building or on a fallen log. Adanye has an affinity with Desna and with Shelyn, given their overlapping interests in dreamers and individualism. Although she has a longstanding rivalry with the Osirian feline goddess Bastet, she does not spend much time feuding. Adanye's care is wholly enjoined upon her followers." + ] + } + ] + } } - ] + } }, { "name": "Angazhan", "source": "LOGM", - "lore": [ - { - "type": "pf2-h1", - "name": "Angazhan", - "page": 133, - "source": "LOME", - "entries": [ - "Angazhan is a name well known in the Mwangi Expanse, and for good reason. Called the Ravenous King and Demon Lord of Beasts, he appears as an enormous and terrifying red-furred ape with six long fingers on each hand, massive and clawed. His red eyes, twisted horns, and viciously sharp fangs give him a demonic appearance. His followers range from gnolls to charau-kas to nalfeshnee demons that number in the thousands.", - "Angazhan has astounding presence and influence, but that influence is rivaled by his raw power. He is skilled enough with weapons, but prefers to use his own abilities\u2014 his powerful fists, lethal fangs, sharp horns, and deadly tail. His terrible grasp extends beyond life into death, as well. Occasionally, those slain in combat by Angazhan's minions are reincarnated forcefully into an ape-like creature in the service of the Ravenous King. This curse causes the victim to serve eternally, and only upon death is there a chance for their soul to be retrieved before it slips into the Boneyard, to be sent on and suffer a never-ending torment in the Abyss.", - "A pledge to Angazhan is a commitment to acquiring power. Angazhan encourages followers to destroy all who oppose them with relentless force, to dominate until nothing is left to challenge, and to treat obstacles as something to be crushed with swiftness. Those who fail these commands are quick to be cast aside. This strength lures dangerous figures, thievish creatures, and terrifying beings. Followers share less of a bond and more of an understanding that in the end they serve a lord whose dominance can't be rivaled.", - "Angazhan is the patron of {@place Usaro}, a feared and hated charau-ka city in the Mwangi Expanse. A representative of Angazhan, the Gorilla King, once ruled Usrao, but was recently killed, throwing the city into chaos." - ] + "_copy": { + "name": "Religion", + "source": "LOME", + "_mod": { + "lore": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h1", + "name": "Angazhan", + "page": 133, + "source": "LOME", + "entries": [ + { + "type": "pf2-h3", + "name": "The Ravenous King", + "entries": [] + }, + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Areas of Concern} apes, jungles, tyrants" + ] + }, + "Angazhan is a name well known in the Mwangi Expanse, and for good reason. Called the Ravenous King and Demon Lord of Beasts, he appears as an enormous and terrifying red-furred ape with six long fingers on each hand, massive and clawed. His red eyes, twisted horns, and viciously sharp fangs give him a demonic appearance. His followers range from gnolls to charau-kas to nalfeshnee demons that number in the thousands.", + "Angazhan has astounding presence and influence, but that influence is rivaled by his raw power. He is skilled enough with weapons, but prefers to use his own abilities\u2014 his powerful fists, lethal fangs, sharp horns, and deadly tail. His terrible grasp extends beyond life into death, as well. Occasionally, those slain in combat by Angazhan's minions are reincarnated forcefully into an ape-like creature in the service of the Ravenous King. This curse causes the victim to serve eternally, and only upon death is there a chance for their soul to be retrieved before it slips into the Boneyard, to be sent on and suffer a never-ending torment in the Abyss.", + "A pledge to Angazhan is a commitment to acquiring power. Angazhan encourages followers to destroy all who oppose them with relentless force, to dominate until nothing is left to challenge, and to treat obstacles as something to be crushed with swiftness. Those who fail these commands are quick to be cast aside. This strength lures dangerous figures, thievish creatures, and terrifying beings. Followers share less of a bond and more of an understanding that in the end they serve a lord whose dominance can't be rivaled.", + "Angazhan is the patron of {@place Usaro}, a feared and hated charau-ka city in the Mwangi Expanse. A representative of Angazhan, the Gorilla King, once ruled Usrao, but was recently killed, throwing the city into chaos." + ] + } + ] + } } - ] + } }, { "name": "Balumbdar", "page": 134, "source": "LOME", - "lore": [ - { - "type": "pf2-h1", - "name": "Balumbdar", - "entries": [ - "Balumbdar, or He Who Is Massive, is the god of all huge things in the world that tower over smaller things. Creatures of great size, such as elephants and dinosaurs, are sacred to him, as are natural features that dominate the landscape like mountains and massive trees. Balumbdar is also a god of strength, but of might born of great size rather than training or skill. Balumbdar is considered brutish and dim-witted by most other gods, but the fact that he towers over them in any interaction means he always commands respect. When he bothers to manifest at all, it is as a startlingly large man with slabs of muscle and equally thick rolls of fat. He sometimes instead appears as a city-sized animal or as imposing clouds, heavy with rain and low to the ground.", - "Balumbdar's worshippers see their god's might in storms that shred a forest but leave the tallest trees standing, or avalanches that roll across buildings yet leave the mountain untouched. This, they know, is the power of size: to endure when the rest of the world is weak and small. They seek to emulate their god by growing large, either by developing their muscles or becoming immensely fat.", - "Balumbdar himself is uncaring about how great size and strength is used, but his followers generally divide themselves into two schools of thought. Those who feel that it is incumbent upon the large to tread upon the small are usually evil. Those who feel that size imparts an obligation to protect the small are usually good. Druids often revere Balumbdar because of his relationship with the natural world, and they adopt the care of animals much larger than they are\u2014or at times, animals that are much smaller, to demonstrate Balumbdar's stalwart guardianship of smaller creatures.", - "The Elephant People revere Balumbdar, but not by name; they know that some ancient divine sponsor sent the elephants to the world to guide others. This patron is Balumbdar, who doesn't care that this nameless people have, in turn, no name for him; Balumbdar speaks to them through the elephants that serve his will." - ] + "_copy": { + "name": "Religion", + "source": "LOME", + "_mod": { + "lore": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h1", + "name": "Balumbdar", + "page": 134, + "source": "LOME", + "entries": [ + { + "type": "pf2-h3", + "name": "The World-Shaker", + "entries": [] + }, + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Areas of Concern} great size, megafauna, strength" + ] + }, + "Balumbdar, or He Who Is Massive, is the god of all huge things in the world that tower over smaller things. Creatures of great size, such as elephants and dinosaurs, are sacred to him, as are natural features that dominate the landscape like mountains and massive trees. Balumbdar is also a god of strength, but of might born of great size rather than training or skill. Balumbdar is considered brutish and dim-witted by most other gods, but the fact that he towers over them in any interaction means he always commands respect. When he bothers to manifest at all, it is as a startlingly large man with slabs of muscle and equally thick rolls of fat. He sometimes instead appears as a city-sized animal or as imposing clouds, heavy with rain and low to the ground.", + "Balumbdar's worshippers see their god's might in storms that shred a forest but leave the tallest trees standing, or avalanches that roll across buildings yet leave the mountain untouched. This, they know, is the power of size: to endure when the rest of the world is weak and small. They seek to emulate their god by growing large, either by developing their muscles or becoming immensely fat.", + "Balumbdar himself is uncaring about how great size and strength is used, but his followers generally divide themselves into two schools of thought. Those who feel that it is incumbent upon the large to tread upon the small are usually evil. Those who feel that size imparts an obligation to protect the small are usually good. Druids often revere Balumbdar because of his relationship with the natural world, and they adopt the care of animals much larger than they are\u2014or at times, animals that are much smaller, to demonstrate Balumbdar's stalwart guardianship of smaller creatures.", + "The Elephant People revere Balumbdar, but not by name; they know that some ancient divine sponsor sent the elephants to the world to guide others. This patron is Balumbdar, who doesn't care that this nameless people have, in turn, no name for him; Balumbdar speaks to them through the elephants that serve his will." + ] + } + ] + } } - ] + } }, { "name": "Chohar", "page": 135, "source": "LOME", - "lore": [ - { - "type": "pf2-h1", - "name": "Chohar", - "entries": [ - "The old gods of the threefold sun were all but forgotten under the rule of Walkena, the child god. The immortal tyrant punishes anyone who lacks faith with death, and there is no worse blasphemy than to worship a rival god in his city. But the freedom fighter Sihar and her followers, the Bright Lions, have spread the word of the old sun gods in secret, and now they are returning to the people.", - "Even though it has only been just over a century since Walkena retook the throne, worship of the Old Sun Gods waned before then. Their teachings had been ingrained into day to day life, and many Mzali traditions can be traced directly to rituals started by sun kings\u2014rulers believed to be descended from the old sun gods. But when the Council of Mwanyisa overthrew the sun kings and led Mzali's empire into decline, the people grew complacent in their worship, and in turn, so did the sun gods grow complacent themselves.", - "After the child-god's rise, Walkena's priests scoured the city of any other deities, smashing statues and temples, editing the truth to Walkena's liking and destroying the rest. In doing so, the names Tlehar, Chohar and Luhar were mostly erased from public memory, with the remnants subverted to Walkena's needs. It was only in the deepest hidden chambers that any sign of their original teachings still existed. Now that they have been rediscovered, Chohar has no intention of being forgotten again.", - "While Walkena and Chohar both call themselves gods of justice, the Old Sun God abhors Walkena's cruel and merciless sense of the concept. Chohar teaches that it is one's duty to fight for the innocent and powerless, and to never wield power for one's own benefit. The sun god has much grander goals than dealing with what he sees as a mere pretender god, however. Merely defeating the tyrant that rules them would not be enough to undo the generations of misfortune. The people must find a renewed sense of strength and pride, so that they can fight for themselves. Until then, Chohar will shine down on them, offering any protection he can. When the time comes, he will lead his people into a bright future.", - "While the Old Sun Gods are considered equal in importance, Chohar attracts the largest following of worshippers, both historically and today. Still, even those who prefer the teachings of a particular sun god typically pay respect and homage to the other two as well." - ] + "_copy": { + "name": "Religion", + "source": "LOME", + "_mod": { + "lore": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h1", + "name": "Chohar", + "page": 135, + "source": "LOME", + "entries": [ + { + "type": "pf2-h3", + "name": "The Golden Lion", + "entries": [] + }, + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Areas of Concern} justice, loyalty, work" + ] + }, + "The old gods of the threefold sun were all but forgotten under the rule of Walkena, the child god. The immortal tyrant punishes anyone who lacks faith with death, and there is no worse blasphemy than to worship a rival god in his city. But the freedom fighter Sihar and her followers, the Bright Lions, have spread the word of the old sun gods in secret, and now they are returning to the people.", + "Even though it has only been just over a century since Walkena retook the throne, worship of the Old Sun Gods waned before then. Their teachings had been ingrained into day to day life, and many Mzali traditions can be traced directly to rituals started by sun kings\u2014rulers believed to be descended from the old sun gods. But when the Council of Mwanyisa overthrew the sun kings and led Mzali's empire into decline, the people grew complacent in their worship, and in turn, so did the sun gods grow complacent themselves.", + "After the child-god's rise, Walkena's priests scoured the city of any other deities, smashing statues and temples, editing the truth to Walkena's liking and destroying the rest. In doing so, the names Tlehar, Chohar and Luhar were mostly erased from public memory, with the remnants subverted to Walkena's needs. It was only in the deepest hidden chambers that any sign of their original teachings still existed. Now that they have been rediscovered, Chohar has no intention of being forgotten again.", + "While Walkena and Chohar both call themselves gods of justice, the Old Sun God abhors Walkena's cruel and merciless sense of the concept. Chohar teaches that it is one's duty to fight for the innocent and powerless, and to never wield power for one's own benefit. The sun god has much grander goals than dealing with what he sees as a mere pretender god, however. Merely defeating the tyrant that rules them would not be enough to undo the generations of misfortune. The people must find a renewed sense of strength and pride, so that they can fight for themselves. Until then, Chohar will shine down on them, offering any protection he can. When the time comes, he will lead his people into a bright future.", + "While the Old Sun Gods are considered equal in importance, Chohar attracts the largest following of worshippers, both historically and today. Still, even those who prefer the teachings of a particular sun god typically pay respect and homage to the other two as well." + ] + } + ] + } } - ] + } }, { "name": "Kalekot", "page": 137, "source": "LOME", - "lore": [ - { - "type": "pf2-h1", - "name": "Kalekot", - "entries": [ - "The guardian of deadly secrets and dangerous places, Kalekot is a bogeyman to most, murderer of the guilty and devourer of those who trespass. To those that society can't punish, Kalekot is executioner, striking from the shadows and leaving bodies to rot on the ground. To those lost at night, Kalekot is a silent follower, a guardian from danger. Those few who have glimpsed him describe a figure with withered skin and a snake's twisting spine. He always conceals his features behind an eyeless mask, its mouth filled with serpent's teeth, each fang the size of an elephant's tusk.", - "Only those who have seen the darkest aspects of the world understand Kalekot well enough to seek him out safely. For Kalekot does not spread fear for the joy of it\u2014he spreads it to keep people alive. The world holds many places that should not be visited, many secrets that should never be spread, and many monsters that hide behind smiling faces. Fear keeps people wary and on guard. Fear keeps the childish and curious from seeking out trouble. And fear is the only deterrent that predatory creatures understand. Kalekot and his servants terrify the innocent, but they also stalk the guilty, reminding those who torment others that there will always be a reckoning.", - "Kalekot is a cynic, who believes he must dirty his hands to keep the souls of others clean. Despite this, he despises those who maintain optimism through ignorance. He favors those who make others uncomfortable through no wrong of their own\u2014those with disfigurements and deformities, the poor, the abused and victimized, taboo breakers, and the monstrous. He is known to watch over those of dual heritage, two-headed creatures, and twins. Some scholars believe Kalekot himself was once a twin, before he buried his double to seal them away for eternity.", - "Kalekot has a deep love of wild plants; he brews liquid chocolate, coffee, and ciders from jungle fruit, and his priests often use such drinks in their rituals and spells." - ] + "_copy": { + "name": "Religion", + "source": "LOME", + "_mod": { + "lore": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h1", + "name": "Kalekot", + "page": 137, + "source": "LOME", + "entries": [ + { + "type": "pf2-h3", + "name": "The Winnower", + "entries": [] + }, + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Areas of Concern} fear, silence, safekeeping, the reviled" + ] + }, + "The guardian of deadly secrets and dangerous places, Kalekot is a bogeyman to most, murderer of the guilty and devourer of those who trespass. To those that society can't punish, Kalekot is executioner, striking from the shadows and leaving bodies to rot on the ground. To those lost at night, Kalekot is a silent follower, a guardian from danger. Those few who have glimpsed him describe a figure with withered skin and a snake's twisting spine. He always conceals his features behind an eyeless mask, its mouth filled with serpent's teeth, each fang the size of an elephant's tusk.", + "Only those who have seen the darkest aspects of the world understand Kalekot well enough to seek him out safely. For Kalekot does not spread fear for the joy of it\u2014he spreads it to keep people alive. The world holds many places that should not be visited, many secrets that should never be spread, and many monsters that hide behind smiling faces. Fear keeps people wary and on guard. Fear keeps the childish and curious from seeking out trouble. And fear is the only deterrent that predatory creatures understand. Kalekot and his servants terrify the innocent, but they also stalk the guilty, reminding those who torment others that there will always be a reckoning.", + "Kalekot is a cynic, who believes he must dirty his hands to keep the souls of others clean. Despite this, he despises those who maintain optimism through ignorance. He favors those who make others uncomfortable through no wrong of their own\u2014those with disfigurements and deformities, the poor, the abused and victimized, taboo breakers, and the monstrous. He is known to watch over those of dual heritage, two-headed creatures, and twins. Some scholars believe Kalekot himself was once a twin, before he buried his double to seal them away for eternity.", + "Kalekot has a deep love of wild plants; he brews liquid chocolate, coffee, and ciders from jungle fruit, and his priests often use such drinks in their rituals and spells." + ] + } + ] + } } - ] + } }, { "name": "Lubaiko", "page": 138, "source": "LOME", - "lore": [ - { - "type": "pf2-h1", - "name": "Lubaiko", - "entries": [ - "Fires and explosions of all kinds are Lubaiko's passion, from an ember that ignites a flour mill to an outrage that rips through a nation. She is the powder keg whose fuse has burned down, erupting into something momentous, be it for better or for worse. Roaming throughout the sky above Golarion, she delights in throwing her bolts into the fields and the minds of people, whenever conditions permit and wherever they may fall. Some believe the smoke from Lubaiko's fires are curses and misfortune flying up into the air to spread throughout the land. Yet Lubaiko's blazes also often clear the way for new growth.", - "Though a dangerous god, Lubaiko has a playful, mischievous side, just as there is erratic beauty in dancing sparks and in the teasing whisper of a candle's flame. She loves men's clothing, the passion and tumult that flows with too much brandy, riotous jokes, and stories that make emotions run high. Her humor runs slightly on the sadistic side\u2014she might set someone's sleeve aflame for the fun of it, or laugh hysterically at the bad luck of others, so long as no one (at least, who doesn't deserve it) gets too hurt. Though she had no involvement in the creation of gunpowder, she has likewise adopted it, delighting in burnt powder offerings, cannon salutes, and exploding kegs.", - "Revolutionaries, inventors, artists, and arsonists alike offer Lubaiko prayers to help their achievements quickly spread. She has also been known to intervene and protect others from destructive strife, such as saving a particular orchid or homestead, though she's as likely to do so on a whim as out of acknowledgment for a desperate plea. She attracts some followers who seek to spark upheaval to change the world, but most of her worshippers share her fascination with unabated power, even if it causes everything to burn to the ground." - ] + "_copy": { + "name": "Religion", + "source": "LOME", + "_mod": { + "lore": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h1", + "name": "Lubaiko", + "page": 138, + "source": "LOME", + "entries": [ + { + "type": "pf2-h3", + "name": "The Spark in the Dust", + "entries": [] + }, + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Areas of Concern} wildfire, bad luck, inspiration, turmoil" + ] + }, + "Fires and explosions of all kinds are Lubaiko's passion, from an ember that ignites a flour mill to an outrage that rips through a nation. She is the powder keg whose fuse has burned down, erupting into something momentous, be it for better or for worse. Roaming throughout the sky above Golarion, she delights in throwing her bolts into the fields and the minds of people, whenever conditions permit and wherever they may fall. Some believe the smoke from Lubaiko's fires are curses and misfortune flying up into the air to spread throughout the land. Yet Lubaiko's blazes also often clear the way for new growth.", + "Though a dangerous god, Lubaiko has a playful, mischievous side, just as there is erratic beauty in dancing sparks and in the teasing whisper of a candle's flame. She loves men's clothing, the passion and tumult that flows with too much brandy, riotous jokes, and stories that make emotions run high. Her humor runs slightly on the sadistic side\u2014she might set someone's sleeve aflame for the fun of it, or laugh hysterically at the bad luck of others, so long as no one (at least, who doesn't deserve it) gets too hurt. Though she had no involvement in the creation of gunpowder, she has likewise adopted it, delighting in burnt powder offerings, cannon salutes, and exploding kegs.", + "Revolutionaries, inventors, artists, and arsonists alike offer Lubaiko prayers to help their achievements quickly spread. She has also been known to intervene and protect others from destructive strife, such as saving a particular orchid or homestead, though she's as likely to do so on a whim as out of acknowledgment for a desperate plea. She attracts some followers who seek to spark upheaval to change the world, but most of her worshippers share her fascination with unabated power, even if it causes everything to burn to the ground." + ] + } + ] + } } - ] + } }, { "name": "Luhar", "page": 139, "source": "LOME", - "lore": [ - { - "type": "pf2-h1", - "name": "Luhar", - "entries": [ - "The old gods of the threefold sun were all but forgotten under the rule of Walkena\u2014but Luhar did not mind being forgotten. It is Walkena's undeath that she finds offensive, for she had crafted him such a beautifully perfect eternal sleep. Now he not only rejects her gift, but instills so much fear in his followers that their rest is fitful and brief.", - "The goddess of dusk is most often portrayed as a lioness with the head of a woman, with skin as dark as night and eyes that shine like stars. She is typically depicted at Chohar's right hand, often asleep while the midday lion stands vigil. Some of her worshippers follow her example, taking long naps during the day so that they can be better prepared to keep watch over sleeping companions at night. Luhar's followers believe there is no greater calling than to face the dangers of the night for the sake of those one wants to protect.", - "There are many gods of dreams, but to Luhar, it is sleep itself that is most precious. Death is simply the final, and most precious, sleep. While still a somber experience, it is not one that followers seek to delay. When death comes, they only pray that it will be painless and swift. Luhar answers these prayers and crafts each death personally, doing everything in her power to make one's final moments peaceful. As such, she has a great disdain for grave robbers, necromancers, and any who would defile her gifts. In the past, priestesses of Luhar would bury the dead with obsidian lion tokens. While the tokens may have been simple trinkets, some believed that if their faith was strong, the black lion would manifest with them in the afterlife and protect their soul until their next life.", - "In truth, it is not Walkena who Luhar finds most upsetting. It is the people who removed Walkena from his final rest and put his body on display for their own benefit who could not be more abhorrent to the goddess. To turn death into a spectacle for profit went against all of her teachings. When their time came, Luhar did not answer their prayers. Their ends were not peaceful. They were not brief. They did not find rest in her domain.", - "As for Walkena, she plans to craft a new death for him even more beautiful than the last." - ] + "_copy": { + "name": "Religion", + "source": "LOME", + "_mod": { + "lore": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h1", + "name": "Luhar", + "entries": [ + { + "type": "pf2-h3", + "name": "THE SETTING SUN", + "entries": [] + }, + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Areas of Concern} death, dreams, destiny" + ] + }, + "The old gods of the threefold sun were all but forgotten under the rule of Walkena\u2014but Luhar did not mind being forgotten. It is Walkena's undeath that she finds offensive, for she had crafted him such a beautifully perfect eternal sleep. Now he not only rejects her gift, but instills so much fear in his followers that their rest is fitful and brief.", + "The goddess of dusk is most often portrayed as a lioness with the head of a woman, with skin as dark as night and eyes that shine like stars. She is typically depicted at Chohar's right hand, often asleep while the midday lion stands vigil. Some of her worshippers follow her example, taking long naps during the day so that they can be better prepared to keep watch over sleeping companions at night. Luhar's followers believe there is no greater calling than to face the dangers of the night for the sake of those one wants to protect.", + "There are many gods of dreams, but to Luhar, it is sleep itself that is most precious. Death is simply the final, and most precious, sleep. While still a somber experience, it is not one that followers seek to delay. When death comes, they only pray that it will be painless and swift. Luhar answers these prayers and crafts each death personally, doing everything in her power to make one's final moments peaceful. As such, she has a great disdain for grave robbers, necromancers, and any who would defile her gifts. In the past, priestesses of Luhar would bury the dead with obsidian lion tokens. While the tokens may have been simple trinkets, some believed that if their faith was strong, the black lion would manifest with them in the afterlife and protect their soul until their next life.", + "In truth, it is not Walkena who Luhar finds most upsetting. It is the people who removed Walkena from his final rest and put his body on display for their own benefit who could not be more abhorrent to the goddess. To turn death into a spectacle for profit went against all of her teachings. When their time came, Luhar did not answer their prayers. Their ends were not peaceful. They were not brief. They did not find rest in her domain.", + "As for Walkena, she plans to craft a new death for him even more beautiful than the last." + ] + } + ] + } } - ] + } }, { "name": "Mazludeh", "page": 140, "source": "LOME", - "lore": [ - { - "type": "pf2-h1", - "name": "Mazludeh", - "entries": [ - "Mazludeh was once one among many empyreal lords, responsible for the domains of community stewardship and loving sacrifice. However, her actions during Earthfall and the Age of Darkness saved untold lives in Mwangi. Dismayed by the chaos and loss of life, Mazludeh spurred her fellow empyreal lords into action, forming a divine concordance that protected the Garundi nation of Holomog from devastation. Mazludeh's efforts elevated her to true divinity and the status of the matron goddess of the nation of Holomog. Now the goddess of negotiations and treaties, her followers often travel with merchants and ambassadors. She is also considered the diplomat to the other empyreal lords, able to pass on prayers to those most suited to answer them and persuade celestial beings to see to their fulfillment. Throughout the Mwangi, worshippers of Mazludeh have developed a reputation for being brave, empathetic, and fair even to their enemies.", - "Over the years, it has become increasingly common for Mwangi communities to pay homage to Mazludeh, especially when constructing new homes and settlements, although more structured worship is still rare. Mazludeh sees the love and care in all Mwangi communities and offers them all the protections she can. Even before her presence there, many edicts of her faith were already common practice, expected of any contributing member of society. New worshippers of Mazludeh were thus required to make very little change to the way they already lived their lives.", - "Mazludeh is often depicted either as a giant serpent with a mane of eggs and fresh figs, or as a woman with serpents for hair. It is heavily debated among scholars what this dual nature could mean, but most agree that her divinity likely predates humans, and that they adopted her later on. Unlike her worship in other parts of the world, worshippers in Mwangi tend to embrace Mazludeh's duality. To deny either side of her would be to deny a part of her, and both are necessary to fully understand the deity. To them, she represents not only unity with one's neighbors, but unity and coexistence with nature. Living in balance with the food one grows, the animals one hunts, and the land one lives on is just as important anything that happens within the walls of a home." - ] + "_copy": { + "name": "Religion", + "source": "LOME", + "_mod": { + "lore": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h1", + "name": "Mazludeh", + "page": 140, + "entries": [ + { + "type": "pf2-h3", + "name": "Mother Of Hearth and Wall", + "entries": [] + }, + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Areas of Concern} balance, community, negotiation, and twilight" + ] + }, + "Mazludeh was once one among many empyreal lords, responsible for the domains of community stewardship and loving sacrifice. However, her actions during Earthfall and the Age of Darkness saved untold lives in Mwangi. Dismayed by the chaos and loss of life, Mazludeh spurred her fellow empyreal lords into action, forming a divine concordance that protected the Garundi nation of Holomog from devastation. Mazludeh's efforts elevated her to true divinity and the status of the matron goddess of the nation of Holomog. Now the goddess of negotiations and treaties, her followers often travel with merchants and ambassadors. She is also considered the diplomat to the other empyreal lords, able to pass on prayers to those most suited to answer them and persuade celestial beings to see to their fulfillment. Throughout the Mwangi, worshippers of Mazludeh have developed a reputation for being brave, empathetic, and fair even to their enemies.", + "Over the years, it has become increasingly common for Mwangi communities to pay homage to Mazludeh, especially when constructing new homes and settlements, although more structured worship is still rare. Mazludeh sees the love and care in all Mwangi communities and offers them all the protections she can. Even before her presence there, many edicts of her faith were already common practice, expected of any contributing member of society. New worshippers of Mazludeh were thus required to make very little change to the way they already lived their lives.", + "Mazludeh is often depicted either as a giant serpent with a mane of eggs and fresh figs, or as a woman with serpents for hair. It is heavily debated among scholars what this dual nature could mean, but most agree that her divinity likely predates humans, and that they adopted her later on. Unlike her worship in other parts of the world, worshippers in Mwangi tend to embrace Mazludeh's duality. To deny either side of her would be to deny a part of her, and both are necessary to fully understand the deity. To them, she represents not only unity with one's neighbors, but unity and coexistence with nature. Living in balance with the food one grows, the animals one hunts, and the land one lives on is just as important anything that happens within the walls of a home." + ] + } + ] + } } - ] + } }, { "name": "Tlehar", "page": 141, "source": "LOME", - "lore": [ - { - "type": "pf2-h1", - "name": "Tlehar", - "entries": [ - "The old gods of the threefold sun were all but forgotten under the rule of Walkena, the child god. But Tlehar never despaired, for the dawn must forever represent hope to all good people who gaze upon it. She holds the Bright Lions of Mzali especially dear in her heart, since they were a ray of hope to her people even when she couldn't be. Thanks to them, citizens of Mzali and beyond have been reminded of her loving embrace, and once again awaken with resolve in their hearts.", - "Tlehar keeps watch over every birth and new beginning, as there is no greater symbol of hope than new life. Midwives and nurses pray to Tlehar to keep watch over their work and ensure the health of newborns. Those coming to terms with a new gender or sexuality may call on Tlehar's blessing and protection as they learn to better understand themselves. People fleeing from unsafe homes can seek out her followers for safe refuge; these followers of Tlehar wear discrete, iron charms to let others know that they will be ready to fight for them. No matter their needs, Tlehar represents a sanctuary of peace in a sea of fear. It is her hope that the people of Mzali will soon live in fear no longer.", - "The dawn goddess is depicted as a human woman with golden skin, the gray-furred head of a lioness, and eyes as black as night. She is often portrayed on Chohar's left side, opposite her sister, with one hand extended in welcome and the other holding an iron morningstar. While Tlehar is not typically as strict in her justice as her counterparts, she shows no mercy to those who hurt the ones they claim to love. She may be willing to forgive those who offer sincere repentance, but the lioness of the dawn has a will of iron. She believes that sometimes, protecting the hope of a better tomorrow means destroying those who cast darkness over the future." - ] + "_copy": { + "name": "Religion", + "source": "LOME", + "_mod": { + "lore": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h1", + "name": "Tlehar", + "page": 141, + "entries": [ + { + "type": "pf2-h3", + "name": "The Rising Sun", + "entries": [] + }, + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Areas of Concern} iron, love, rebirth" + ] + }, + "The old gods of the threefold sun were all but forgotten under the rule of Walkena, the child god. But Tlehar never despaired, for the dawn must forever represent hope to all good people who gaze upon it. She holds the Bright Lions of Mzali especially dear in her heart, since they were a ray of hope to her people even when she couldn't be. Thanks to them, citizens of Mzali and beyond have been reminded of her loving embrace, and once again awaken with resolve in their hearts.", + "Tlehar keeps watch over every birth and new beginning, as there is no greater symbol of hope than new life. Midwives and nurses pray to Tlehar to keep watch over their work and ensure the health of newborns. Those coming to terms with a new gender or sexuality may call on Tlehar's blessing and protection as they learn to better understand themselves. People fleeing from unsafe homes can seek out her followers for safe refuge; these followers of Tlehar wear discrete, iron charms to let others know that they will be ready to fight for them. No matter their needs, Tlehar represents a sanctuary of peace in a sea of fear. It is her hope that the people of Mzali will soon live in fear no longer.", + "The dawn goddess is depicted as a human woman with golden skin, the gray-furred head of a lioness, and eyes as black as night. She is often portrayed on Chohar's left side, opposite her sister, with one hand extended in welcome and the other holding an iron morningstar. While Tlehar is not typically as strict in her justice as her counterparts, she shows no mercy to those who hurt the ones they claim to love. She may be willing to forgive those who offer sincere repentance, but the lioness of the dawn has a will of iron. She believes that sometimes, protecting the hope of a better tomorrow means destroying those who cast darkness over the future." + ] + } + ] + } } - ] + } }, { "name": "Uvuko", "page": 142, "source": "LOME", - "lore": [ - { - "type": "pf2-h1", - "name": "Uvuko", - "entries": [ - "The god Uvuko dances across the land, his body forming the boundary between earth and sky. His twisting tail churns the air into clouds, his creations spreading water to all those who thirst. His sliding scales till the earth, bringing forth plants that are nourished by Uvuko's rains. The worship of Uvuko is widespread in the Mwangi Expanse, found among many lizardfolk tribes, Mbe'ke and Taralu dwarves, and in the more cosmopolitan cities.", - "Uvuko's followers agree on the ideal of change as an aspect of life, both for themselves and others. Much as Uvuko's constant motion brings renewal to the earth and sky, personal growth and choice allows the world to flourish. When creatures are denied their ability to choose, their energy is lost, and the great cycle of the world threatens to halt. For this reason, adherents of Uvuko adamantly oppose slavery and servitude, and readily fight to end either. Sickness likewise causes a creature to stagnate and rot, and so worshippers often train as healers, helping others to shed their illness like a snake sheds its skin.", - "Uvuko's worshippers also agree on the paramount importance of looking to the future with an unflinching attitude of eagerness and expectation. The past is the earth to be tilled, the future the endless potential of the empty sky. Evolving into a better self, being prepared for whatever is around the corner, and being self-aware are at the heart of Uvuko's teachings. The need to move on, as the individual changes and grows, whether from a place, a relationship, or a livelihood, is honored among Uvuko's followers.", - "Despite his age and power, Uvuko is an innocent god\u2014 sometimes, even shy. Rituals to Uvuko are often simply attempts to coax the god into actually visiting. Arguments, misery, or even a cross word spoken in anger can cause the god to dart away, and so priests seeking Uvuko's blessing must be careful to present a welcoming environment." - ] + "_copy": { + "name": "Religion", + "source": "LOME", + "_mod": { + "lore": { + "mode": "appendArr", + "items": [ + { + "type": "pf2-h1", + "name": "Uvuko", + "page": 142, + "entries": [ + { + "type": "pf2-h3", + "name": "The Diamond Ring", + "entries": [] + }, + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Areas of Concern} metamorphosis, cycles, growth, fertility" + ] + }, + "The god Uvuko dances across the land, his body forming the boundary between earth and sky. His twisting tail churns the air into clouds, his creations spreading water to all those who thirst. His sliding scales till the earth, bringing forth plants that are nourished by Uvuko's rains. The worship of Uvuko is widespread in the Mwangi Expanse, found among many lizardfolk tribes, Mbe'ke and Taralu dwarves, and in the more cosmopolitan cities.", + "Uvuko's followers agree on the ideal of change as an aspect of life, both for themselves and others. Much as Uvuko's constant motion brings renewal to the earth and sky, personal growth and choice allows the world to flourish. When creatures are denied their ability to choose, their energy is lost, and the great cycle of the world threatens to halt. For this reason, adherents of Uvuko adamantly oppose slavery and servitude, and readily fight to end either. Sickness likewise causes a creature to stagnate and rot, and so worshippers often train as healers, helping others to shed their illness like a snake sheds its skin.", + "Uvuko's worshippers also agree on the paramount importance of looking to the future with an unflinching attitude of eagerness and expectation. The past is the earth to be tilled, the future the endless potential of the empty sky. Evolving into a better self, being prepared for whatever is around the corner, and being self-aware are at the heart of Uvuko's teachings. The need to move on, as the individual changes and grows, whether from a place, a relationship, or a livelihood, is honored among Uvuko's followers.", + "Despite his age and power, Uvuko is an innocent god\u2014 sometimes, even shy. Rituals to Uvuko are often simply attempts to coax the god into actually visiting. Arguments, misery, or even a cross word spoken in anger can cause the god to dart away, and so priests seeking Uvuko's blessing must be careful to present a welcoming environment." + ] + } + ] + } } - ] + } }, { "name": "Ydersius", diff --git a/data/fluff-organizations.json b/data/fluff-organizations.json index fc640c3ff0..19957c8bfb 100644 --- a/data/fluff-organizations.json +++ b/data/fluff-organizations.json @@ -443,12 +443,13 @@ "entries": [ "Members of the Order of the Chain are skilled at hunting down and capturing criminals, especially those who dare flee from justice.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Shackles Of Law", "traits": [ - "Flourish" + "flourish" ], "type": "lesser benefit", "activity": { @@ -465,9 +466,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Sturdy Bindings", "type": "greater benefit", "sections": [ @@ -490,9 +492,10 @@ "entries": [ "The Hellknight signifers of the Order of the Gate seek to prevent lawlessness of all types through the use of their considerable spellcasting prowess and command of fiendish outsiders.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Locate Lawbreakers", "type": "lesser benefit", "sections": [ @@ -505,9 +508,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Devil Allies", "type": "greater benefit", "sections": [ @@ -530,9 +534,10 @@ "entries": [ "The Order of the Godclaw's Hellknights see their cause as a holy mandate from the Godclaw. They seek to punish criminals with a zeal rarely matched by others who enforce the law.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Dedication To The Five", "type": "lesser benefit", "sections": [ @@ -545,21 +550,22 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Blessing Of The Five", "activity": { "unit": "action", "number": 3 }, "traits": [ - "Concentrate", - "Divine", - "Healing", - "Manipulate", - "Necromancy", - "Positive" + "concentrate", + "divine", + "healing", + "manipulate", + "necromancy", + "positive" ], "frequency": { "unit": "day", @@ -586,9 +592,10 @@ "entries": [ "The Order of the Pyre is dedicated to eliminating those faiths and beliefs they consider to be a threat to the Inner Sea region. They are particularly keen on stamping out dangerous cults.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Righteous Resistance", "type": "lesser benefit", "sections": [ @@ -601,9 +608,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Spiritual Disruption", "activity": { "unit": "action", @@ -630,9 +638,10 @@ "entries": [ "Members of the Order of the Rack seek to eliminate wastefulness throughout the Inner Sea region. They seek to quash pointless dreams, quell rebellions, and destroy dangerous inventions.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Disillusionment", "type": "lesser benefit", "sections": [ @@ -645,9 +654,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Silence Heresy", "activity": { "unit": "action", @@ -674,9 +684,10 @@ "entries": [ "Hellknights of the Order of the Scourge hunt those who pervert the law for their own selfish ends. They seek to destroy corruption and those who hide behind unjust laws and bureaucracy.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Fear No Law, Fear No One", "type": "lesser benefit", "sections": [ @@ -689,9 +700,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Seek Injustice", "frequency": { "unit": "day", @@ -702,10 +714,10 @@ "number": 3 }, "traits": [ - "Concentrate", - "Divination", - "Magical", - "Revelation" + "concentrate", + "divination", + "magical", + "revelation" ], "type": "greater benefit", "sections": [ diff --git a/data/generated/bookref-gmscreen-index.json b/data/generated/bookref-gmscreen-index.json index ae35aade7a..276cccb47d 100644 --- a/data/generated/bookref-gmscreen-index.json +++ b/data/generated/bookref-gmscreen-index.json @@ -1 +1 @@ -{"_meta":{"name":{"1":"Quick Reference","2":"GM 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Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the {@action Command an Animal} action to command it; this is in place of the usual effects of {@action Command an Animal}. If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only one animal companion at a time.",{"type":"pf2-h3","page":214,"name":"Riding Animal Companions","entries":["You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If it is carrying a rider, the animal companion can use only its land Speed, and it can't move and Support you on the same turn. However, if your companion has the mount special ability, it's especially suited for riding and ignores both of these restrictions."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Young Animal Companions","entries":["The following are the base statistics for a young animal companion, the first animal companion most characters get. You make adjustments to these statistics depending on the type of animal you choose. As you gain levels, you might make further adjustments as your companion becomes more powerful. An animal companion has the same level you do. Animal companions calculate their modifiers and DCs just as you do with one difference: the only item bonuses they can benefit from are to speed and AC (their maximum item bonus to AC is +2)."],"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Proficiencies","entries":["Your animal companion uses your level to determine its proficiency bonuses. It's trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, {@skill Acrobatics}, and {@skill Athletics}. Animal companions can't use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it."],"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Ability Modifiers","entries":["An animal companion begins with base ability modifiers of {@b Str} +2, {@b Dex} +2, {@b Con} +1, {@b Int}–4, {@b Wis} +1, {@b Cha} +0. Each type has its own strengths and increases two of these modifiers by 1 each. These increases are already calculated into the stat blocks in Companion Types below."],"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Hit Points","entries":["Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Mature Animal Companions","entries":["To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. Increase its proficiency ranks in {@skill Intimidation}, {@skill Stealth}, and {@skill Survival} to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert. If your companion is Medium or smaller, it grows by one size."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Nimble Animal Companions","entries":["To advance a mature animal companion to a nimble animal companion, increase its Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1. It deals 2 additional damage with its unarmed attacks. Increase its proficiency ranks in {@skill Acrobatics} and unarmored defense to expert. It also learns the advanced maneuver for its type. Its attacks become magical for the purpose of ignoring resistances."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Savage Animal Companions","entries":["To advance a mature animal companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. Increase its proficiency rank in {@skill Athletics} to expert. It also learns the advanced maneuver for its type. If your companion is Medium or smaller, it grows by one size. Its attacks become magical for the purpose of ignoring resistances."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Companion Types","entries":["The species of animal you choose is called your {@filter companion's type|companionsfamiliars||Type=Companion}. Each {@filter companion type|companionsfamiliars||Type=Companion} has its own statistics. The Size entry indicates your companion's starting size as a young animal companion. Following the size entry are the companion's unarmed attacks, and then its ability modifiers. The Hit Points entry indicates the companion's ancestry Hit Points. The Skill entry indicates an additional trained skill your companion has. The Senses entry lists your companion's special senses. The Speed entry gives your companion's Speeds. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion.","The Support Benefit entry indicates a special benefit you gain by {@action Command an Animal||Commanding the Animal} to use the Support action (see below). The Advanced Maneuver entry indicates a powerful new action your companion learns how to use if it becomes a nimble or savage animal companion."],"source":"CRB"},{"type":"pf2-h3","page":217,"name":"Specialized Animal Companions","entries":["Specialized animal companions are more intelligent and engage in more complex behaviors. The first time an animal gains a specialization, it gains the following: Its proficiency rank for unarmed attacks increases to expert. Its proficiency ranks for saving throws and Perception increase to master.","Increase its Dexterity modifier by 1 and its Intelligence modifier by 2. Its unarmed attack damage increases from two dice to three dice, and it increases its additional damage with unarmed attacks from 2 to 4 or from 3 to 6.","Each specialization grants additional benefits. Most animal companions can have only one specialization.",{"type":"pf2-h4","page":217,"name":"Ambusher","entries":["In your companion's natural environment, it can use a Sneak action even if it's currently observed. Its proficiency rank in {@skill Stealth} increases to expert (or master if it was already an expert from its type), and its Dexterity modifier increases by 1. Its proficiency rank for unarmored defense increases to expert, or master if it's nimble."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Bully","entries":["Your companion terrorizes foes with dominance displays and pushes them around the battlefield. Its proficiency ranks for {@skill Athletics} and {@skill Intimidation} increase to expert (or master if it was already expert from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Daredevil","entries":["Your companion joins the fray with graceful leaps and dives.","It gains the deny advantage ability, so it isn't {@condition flat-footed} to hidden, undetected, or flanking creatures unless such a creature's level is greater than yours. Its proficiency rank in {@skill Acrobatics} increases to master, and its Dexterity modifier increases by 1. Its proficiency rank in unarmored defense increases to expert, or master if it's nimble."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Racer","entries":["Your companion races. It gains a +10-foot status bonus to its Speed, swim Speed, or fly Speed (your choice). Its proficiency in Fortitude saves increases to legendary, and its Constitution modifier increases by 1."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Tracker","entries":["Your companion is an incredible tracker. It can move at full Speed while following tracks. Its proficiency rank in {@skill Survival} increases to expert (or master if it was already an expert from its type), and its Wisdom modifier increases by 1."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Wrecker","entries":["Your companion smashes things. Its unarmed attacks ignore half an object's Hardness. Its {@skill Athletics} proficiency increases to master, and its Strength modifier increases by 1."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":219,"name":"Archetypes","entries":[{"type":"pf2-h1-flavor","page":219,"entries":["{@i There are infinite possible character concepts, but you might find that the feats and skill choices from a single class aren't sufficient to fully realize your character. Archetypes allow you to expand the scope of your character's class.}"],"source":"CRB"},"Applying an archetype requires you to select archetype feats instead of class feats. Start by finding the archetype that best fits your character concept, and select the archetype's dedication feat using one of your class feat choices. Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites. The archetype feat you select is still subject to any selection restrictions on the class feat it replaces. For example, if you gained an ability at 6th level that granted you a 4th-level class feat with the dwarf trait, you could swap out that class feat only for an archetype feat of 4th level or lower with the dwarf trait. Archetype feats you gain in place of a class feat are called archetype class feats.","Occasionally, an archetype feat works like a skill feat instead of a class feat. These archetype feats have the skill trait, and you select them in place of a skill feat, otherwise following the same rules above. These are not archetype class feats (for instance, to determine the number of Hit Points you gain from the Fighter Resiliency archetype feat).","Each archetype's dedication feat represents a certain portion of your character's time and focus, so once you select a dedication feat for an archetype, you must satisfy its requirements before you can gain another dedication feat. Typically, you satisfy an archetype dedication feat by gaining a certain number of feats from the archetype's list. You cannot retrain a dedication feat as long as you have any other feats from that archetype.","Sometimes an archetype feat lets you gain another feat, such as the alchemist's basic concoction. You must always meet the prerequisites of the feat you gain in this way.","Two special kinds of archetypes are designated by the class and multiclass traits. The archetypes in this book are all multiclass archetypes.",{"type":"pf2-h3","page":219,"name":"Multiclass Archetypes","entries":["Archetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name (for instance, a fighter can't select the Fighter Dedication feat)."],"source":"CRB"},{"type":"pf2-h3","page":219,"name":"Class Archetypes","entries":["Archetypes with the class trait represent a fundamental divergence from your class's specialties, but one that exists within the context of your class. You can select a class archetype only if you are a member of the class of the same name. Class archetypes always alter or replace some of a class's static class features, in addition to any new feats they offer. It may be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features.","In that case, you must take that archetype's dedication feat at 2nd level, and after that you proceed normally. You can never have more than one class archetype."],"source":"CRB"},{"type":"pf2-h4","page":219,"name":"Spellcasting Archetypes","entries":["Some archetypes grant you a substantial degree of spellcasting, albeit delayed compared to a character from a spellcasting class. In this book, the spellcasting archetypes are bard, cleric, druid, sorcerer, and wizard, the multiclass archetypes for the five main spellcasting classes, but future books might introduce spellcasting archetypes that aren't multiclass archetypes.","A spellcasting archetype allows you to use scrolls, staves, and wands in the same way that a member of a spellcasting class can.","Spellcasting archetypes always grant the ability to cast cantrips in their dedication, and then they have a basic spellcasting feat, an expert spellcasting feat, and a master spellcasting feat. These feats share their name with the archetype; for instance, the wizard's master spellcasting feat is called Master Wizard Spellcasting.","All spell slots you gain from spellcasting archetypes have restrictions depending on the archetype; for instance, the bard archetype grants you spell slots you can use only to cast occult spells from your bard repertoire, even if you are a sorcerer with occult spells in your sorcerer repertoire.","{@b Basic Spellcasting Feat:} Usually available at 4th level, these feats grant a 1st-level spell slot. At 6th level, they grant you a 2nd-level spell slot, and if you have a spell repertoire, you can select one spell from your repertoire as a signature spell. At 8th level, they grant you a 3rd-level spell slot. Archetypes refer to these benefits as the \"basic spellcasting benefits.\"","{@b Expert Spellcasting Feat:} Typically taken at 12th level, these feats make you an expert in spell attack rolls and DCs of the appropriate magical tradition and grant you a 4th-level spell slot. If you have a spell repertoire, you can select a second spell from your repertoire as a signature spell. At 14th level, they grant you a 5th-level spell slot, and at 16th level, they grant you a 6th-level spell slot. Archetypes refer to these benefits as the \"expert spellcasting benefits.\"","{@b Master Spellcasting Feat:} Usually found at 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you a 7th-level spell slot. If you have a spell repertoire, you can select a third spell from your repertoire as a signature spell. At 20th level, they grant you an 8th-level spell slot. Archetypes refer to these benefits as the \"master spellcasting benefits.\""],"data":{"quickrefIndex":true},"source":"CRB"},"{@note To view all Archetypes, please view the {@filter Archetypes page.|archetypes||source=CRB}}"],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":19,"name":"Character Creation","entries":["Unless you're the GM, the first thing you need to do when playing Pathfinder is create your character. It's up to you to imagine your character's past experiences, personality, and worldview, and this will set the stage for your roleplaying during the game. You'll use the game's mechanics to determine your character's ability to perform various tasks and use special abilities during the game.","This section provides a step-by-step guide for creating a character using the Pathfinder rules, preceded by a guide to help you understand ability scores. These scores are a critical part of your character, and you will be asked to make choices about them during many of the following steps. The steps of character creation are presented in a suggested order, but you can complete them in whatever order you prefer.","Many of the steps on pages 21 –28 instruct you to fill out fields on your character sheet. The character sheet is shown on pages 24 –25; you can find a copy in the back of this book or online as a free pdf. The character sheet is designed to be easy to use when you're actually playing the game—but creating a character happens in a different order, so you'll move back and forth through the character sheet as you go through the character creation process. Additionally, the character sheet includes every field you might need, even though not all characters will have something to put in each field. If a field on your character sheet is not applicable to your character, just leave that field blank.","All the steps of character creation are detailed on the following pages; each is marked with a number that corresponds to the sample character sheet on pages 24 –25, showing you where the information goes. If the field you need to fill out is on the third or fourth page of the character sheet, which aren't shown, the text will tell you.","If you're creating a higher-level character, it's a good idea to begin with the instructions here, then turn to page 29 for instructions on leveling up characters.",{"type":"pf2-h3","page":19,"name":"The Six Ability Scores","entries":["One of the most important aspects of your character is their ability scores. These scores represent your character's raw potential and influence nearly every other statistic on your character sheet. Determining your ability scores is not done all at once, but instead happens over several steps during character creation.","Ability scores are split into two main groups: physical and mental. Strength, Dexterity, and Constitution are physical ability scores, measuring your character's physical power, agility, and stamina. In contrast, Intelligence, Wisdom, and Charisma are mental ability scores and measure your character's learned prowess, awareness, and force of personality.","Excellence in an ability score improves the checks and statistics related to that ability, as described below. When imagining your character, you should also decide what ability scores you want to focus on to give you the best chance at success.",{"type":"pf2-h4","page":19,"name":"Strength","entries":["Strength measures your character's physical power.","Strength is important if your character plans to engage in hand-to-hand combat. Your Strength modifier gets added to melee damage rolls and determines how much your character can carry."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Dexterity","entries":["Dexterity measures your character's agility, balance, and reflexes. Dexterity is important if your character plans to make attacks with ranged weapons or use stealth to surprise foes. Your Dexterity modifier is also added to your character's AC and Reflex saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Constitution","entries":["Constitution measures your character's overall health and stamina. Constitution is an important statistic for all characters, especially those who fight in close combat.","Your Constitution modifier is added to your Hit Points and Fortitude saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Intelligence","entries":["Intelligence measures how well your character can learn and reason. A high Intelligence allows your character to analyze situations and understand patterns, and it means they can become trained in additional skills and might be able to master additional languages."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Wisdom","entries":["Wisdom measures your character's common sense, awareness, and intuition. Your Wisdom modifier is added to your Perception and Will saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Charisma","entries":["Charisma measures your character's personal magnetism and strength of personality. A high Charisma score helps you influence the thoughts and moods of others."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":20,"name":"Ability Score Overview","entries":["Each ability score starts at 10, representing human average, but as you make character choices, you'll adjust these scores by applying ability boosts, which increase a score, and ability flaws, which decrease a score. As you build your character, remember to apply ability score adjustments when making the following decisions.","{@b Ancestry:} Each ancestry provides ability boosts, and sometimes an ability flaw. If you are taking any voluntary flaws, apply them in this step (see the sidebar on page 24).","{@b Background:} Your character's background provides two ability boosts.","{@b Class:} Your character's class provides an ability boost to the ability score most important to your class, called your key ability score.","{@b Determine Scores:} After the other steps, you apply four more ability boosts of your choice. Then, determine your ability modifiers based on those scores.",{"type":"pf2-h4","page":20,"name":"Ability Boosts","entries":["An ability boost normally increases an ability score's value by 2. However, if the ability score to which you're applying an ability boost is already 18 or higher, its value increases by only 1. At 1st level, a character can never have any ability score that's higher than 18.","When your character receives an ability boost, the rules indicate whether it must be applied to a specific ability score or to one of two specific ability scores, or whether it is a \"free\" ability boost that can be applied to any ability score of your choice. However, when you gain multiple ability boosts at the same time, you must apply each one to a different score. Dwarves, for example, receive an ability boost to their Constitution score and their Wisdom score, as well as one free ability boost, which can be applied to any score other than Constitution or Wisdom."],"source":"CRB"},{"type":"pf2-h4","page":20,"name":"Ability Flaws","entries":["Ability flaws are not nearly as common in Pathfinder as ability boosts. If your character has an ability flaw—likely from their ancestry—you decrease that ability score by 2."],"source":"CRB"},{"type":"pf2-brown-box","page":20,"name":"ALTERNATIVE METHOD: ROLLING ABILITY SCORES","entries":["The standard method of generating ability scores that's described above works great if you want to create a perfectly customized, balanced character. But your GM may decide to add a little randomness to character creation and let the dice decide what kind of character the players are going to play. In that case, you can use this alternative method to generate your ability scores. Be warned—the same randomness that makes this system fun also allows it to sometimes create characters that are significantly more (or less) powerful than the standard ability score system and other Pathfinder rules assume.","If your GM opts for rolling ability scores, follow these alternative steps, ignoring all other instructions and guidelines about applying ability boosts and ability flaws throughout the character generation process.",{"type":"pf2-title","name":"STEP 1: ROLL AND ASSIGN SCORES"},"Roll four 6-sided dice (4d6) and discard the lowest die result.","Add the three remaining results together and record the sum.","(For example, if you rolled a 2, 4, 5, and 6, you would discard the 2 and your total would be 15.) Repeat this process until you've generated six such values. Decide which value you want for each of your ability scores.",{"type":"pf2-title","name":"STEP 2: ASSIGN ABILITY BOOSTS AND ABILITY FLAWS"},"Apply the ability boosts your character gains from their ancestry, but your character gets one fewer free ability boost than normal. If your character's ancestry has any ability flaws, apply those next. Finally, apply one ability boost to one of the ability scores specified in the character's background (you do not get the other free ability boost).","These ability boosts cannot raise a score above 18. If this would happen, you can put the ability boost into another ability score instead, as if it were a free ability boost, or you can put it into an ability score of 17 to reach 18 and lose the excess increase.",{"type":"pf2-title","name":"STEP 3: RECORD SCORES AND MODIFIERS"},"Record the final scores and assign the ability modifiers according to Table 1–1. When your character receives additional ability boosts at higher levels, you assign them as any character would."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":20,"name":"Ability Modifiers","entries":["Once you've finalized your ability scores, you can use them to determine your ability modifiers, which are used in most other statistics in the game. Find the score in Table 1–1:","Ability Modifiers to determine its ability modifier.",{"type":"tbl","page":20,"name":"TABLE 1–1: ABILITY MODIFIERS","entries":[{"type":"tbl","page":20,"table_head":"Ability Score Modifier Ability Score Modifier","entries":["1–5 14–15 +2 2–3–4 16–17 +3 4–5–3 18–19 +4 6–7 –2 20 –21 +5 8–9–1 22 –23 +6 10–11 +0 24 –25 +7 12–13 +1 etc..."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":21,"name":"Create a Concept","entries":["What sort of hero do you want to play? The answer to this question might be as simple as \"a brave warrior,\" or as complicated as \"the child of elven wanderers, but raised in a city dominated by humans and devoted to Sarenrae, goddess of the sun.\" Consider your character's personality, sketch out a few details about their past, and think about how and why they adventure. You'll want to peruse Pathfinder's available ancestries, backgrounds, and classes. The summaries on pages 22 –23 might help you match your concept with some of these basic rule elements. Before a game begins, it's also a good idea for the players to discuss how their characters might know each other and how they'll work together throughout the course of their adventures.","There are many ways to approach your character concept.","Once you have a good idea of the character you'd like to play, move on to Step 2 to start building your character.",{"type":"pf2-h3","page":21,"name":"Ancestry, Background, Class, or Details","entries":["If one of Pathfinder's character ancestries, backgrounds, or classes particularly intrigues you, it's easy to build a character concept around these options. The summaries of ancestries and classes on pages 22 –23 give a brief overview of these options (full details appear in Chapters 2 and 3, respectively). Each ancestry also has several heritages that might refine your concept further, such as a human with an elf or orc parent, or an arctic or woodland elf. Additionally, the game has many backgrounds to choose from, representing your character's upbringing, their family's livelihood, or their earliest profession. Backgrounds are detailed later in Chapter 2, beginning on page 60.","Building a character around a specific ancestry, background, or class can be a fun way to interact with the world's lore. Would you like to build a typical member of your character's ancestry or class, as described in the relevant entry, or would you prefer to play a character who defies commonly held notions about their people?","For example, you could play a dwarf with a wide-eyed sense of wonder and a zest for change, or a performing rogue capable of amazing acrobatic feats but with little interest in sneaking about.","You can draw your concept from any aspect of a character's details. You can use roleplaying to challenge not only the norms of Pathfinder's fictional world, but even real-life societal norms. Your character might challenge gender notions, explore cultural identity, have a disability, or any combination of these suggestions. Your character can live any life you see fit."],"source":"CRB"},{"type":"pf2-h3","page":21,"name":"Faith","entries":["Perhaps you'd like to play a character who is a devout follower of a specific deity. Pathfinder is a rich world with myriad faiths and philosophies spanning a wide range, from Cayden Cailean, the Drunken Hero of good-hearted adventuring; to Desna, the Song of Spheres and goddess of dreaming and the stars; to Iomedae, the Inheritor, goddess of honor, justice, and rulership. Pathfinder's major deities appear on pages 437–440. Your character might be so drawn to a particular faith that you decide they should be a champion or cleric of that deity; they might instead be a lay worshipper who applies their faith's teachings to daily life, or simply the child of devout parents."],"source":"CRB"},{"type":"pf2-brown-box","page":21,"name":"ANCESTRIES AND CLASSES","entries":["Each player takes a different approach to creating a character. Some want a character who will fit well into the story, while others look for a combination of abilities that complement each other mechanically. You might combine these two approaches. There is no wrong way!","When you turn the page, you'll see a graphical representation of ancestries and classes that provide at-aglance information for players looking to make the most of their starting ability scores. In the ancestries overview on page 22, each entry lists which ability scores it boosts, and also indicates any ability flaws the ancestry might have.","You can find more about ability boosts and ability flaws in Ability Scores on page 20.","The summaries of the classes on pages 22 –23 list each class's key ability score—the ability score used to calculate the potency of many of their class abilities. Characters receive an ability boost in that ability score when you choose their class. This summary also lists one or more secondary ability scores important to members of that class.","Keep in mind a character's background also affects their ability scores, though there's more flexibility in the ability boosts from backgrounds than in those from classes. For descriptions of the available backgrounds, see pages 60–64."],"source":"CRB"},{"type":"pf2-h3","page":21,"name":"Your Allies","entries":["You might want to coordinate with other players when forming your character concept. Your characters could have something in common already; perhaps they are relatives, or travelers from the same village. You might discuss mechanical aspects with the other players, creating characters whose combat abilities complement each other. In the latter case, it can be helpful for a party to include characters who deal damage, characters who can absorb damage, and characters who can provide healing.","However, Pathfinder's classes include a lot of choices, and there are many options for building each type of character, so don't let these broad categories restrict your decisions."],"source":"CRB"},{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Once you've developed your character's concept, jot down a few sentences summarizing your ideas under the Notes section on the third page of your character sheet. Record any of the details you've already decided, such as your character's name, on the appropriate lines on the first page."],"source":"CRB"}],"step":"1","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Start Building Ability Scores","entries":["At this point, you need to start building your character's ability scores. See the overview of ability scores on pages 19 –20 for more information about these important aspects of your character and an overview of the process.","Your character's ability scores each start at 10, and as you select your ancestry, background, and class, you'll apply ability boosts, which increase a score by 2, and ability flaws, which decrease a score by 2. At this point, just note a 10 in each ability score and familiarize yourself with the rules for ability boosts and flaws on page 20. This is also a good time to identify which ability scores will be most important to your character. See The Six Ability Scores on page 19 and the class summaries on pages 22 –23 for more information."],"step":"2","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Select an Ancestry","entries":["Select an ancestry for your character. The ancestry summaries on page 22 provide an overview of Pathfinder's core ancestry options, and each is fully detailed in Chapter 2. Ancestry determines your character's size, Speed, and languages, and contributes to their Hit Points.","Each also grants ability boosts and ability flaws to represent the ancestry's basic capabilities.","You'll make four decisions when you select your character's ancestry:",{"type":"list","items":["Pick the ancestry itself.","Assign any free ability boosts and decide if you are taking any voluntary flaws.","Select a heritage from those available within that ancestry, further defining the traits your character was born with.","Choose an ancestry feat, representing an ability your hero learned at an early age."]},{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Write your character's ancestry and heritage in the appropriate space at the top of your character sheet's first page. Adjust your ability scores, adding 2 to an ability score if you gained an ability boost from your ancestry, and subtracting 2 from an ability score if you gained an ability flaw from your ancestry. Note the number of Hit Points your character gains from their ancestry—you'll add more to this number later. Finally, in the appropriate spaces, record your character's size, Speed, and languages. If your character's ancestry provides them with special abilities, write them in the appropriate spaces, such as {@ability darkvision} in the Senses"],"source":"CRB"}],"step":"3","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Pick a Background","entries":["Your character's background might represent their upbringing, an aptitude they've been honing since their youth, or another aspect of their life before they became an adventurer. Character backgrounds appear in Chapter 2, starting on page 60. They typically provide two ability boosts (one that can be applied to either of two specific ability scores, and one that is free), training in a specific skill, training in a Lore skill, and a specific skill feat.",{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Record your character's background in the space at the top of the first page of your character sheet. Adjust your ability scores, adding 2 to an ability score if you gained an ability boost from your background. Record the skill feat the background provides in the Skill Feat section of your character sheet's second page. On the first page, check the \"T\" box next to the name of the specific skill and for one Lore skill to indicate your character is trained, then write the name of the Lore skill granted by your background."],"source":"CRB"}],"step":"4","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Choose a Class","entries":["At this point, you need to decide your character's class.","A class gives your character access to a suite of heroic abilities, determines how effectively they fight, and governs how easily they can shake off or avoid certain harmful effects. Each class is fully detailed in Chapter 3, but the summaries on pages 22 –23 provide an overview of each and tells you which ability scores are important when playing that class.","You don't need to write down all of your character's class features yet. You simply need to know which class you want to play, which determines the ability scores that will be most important for your character.",{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Write your character's class in the space at the top of the first page of your character sheet, then write \"1\" in the Level box to indicate that your character is 1st level. Next to the ability scores, note the class's key ability score, and add 2 to that ability score from the ability boost the class provides. Don't worry about recording the rest of your character's class features and abilities yet—you'll handle that in Step 7."],"source":"CRB"}],"step":"5","source":"CRB"},{"type":"pf2-h2","page":26,"name":"Determine Ability Scores","entries":[{"type":"pf2-sidebar","page":26,"name":"OPTIONAL: VOLUNTARY FLAWS","entries":["Sometimes, it's fun to play a character with a major flaw even if you're not playing an ancestry that imposes one. You can elect to take two additional ability flaws when applying the ability boosts and ability flaws from your ancestry. If you do, you can also apply one additional free ability boost. These ability flaws can be assigned to any ability score you like, but you can't apply more than one ability flaw to the same ability score during this step unless you apply both of the additional ability flaws to a score that is already receiving an ability boost during this step. In this case, the first ability flaw cancels the ability boost, and the second ability flaw decreases the score by 2. Likewise, as an exception to the normal rules for ability boosts, you can apply two free ability boosts to an ability score receiving an ability flaw during this step; the first ability boost cancels the ability flaw, and the second ability boost increases the score by 2. For example, a dwarf normally gets an ability boost to Constitution and Wisdom, along with an ability flaw to Charisma.","You could apply one ability flaw each to Intelligence and Strength, or you could apply both ability flaws to Wisdom. You could not apply either additional ability flaw to Charisma, though, because it is already receiving dwarves' ability flaw during this step."],"source":"CRB"},"Now that you've made the main mechanical choices about your character, it's time to finalize their ability scores. Do these three things:",{"type":"list","items":["First, make sure you've applied all the ability boosts and ability flaws you've noted in previous steps (from your ancestry, background, and class).","Then, apply four more ability boosts to your character's ability scores, choosing a different ability score for each and increasing that ability score by 2.","Finally, record your starting ability scores and ability modifiers, as determined using Table 1–1: Ability Modifiers."]},"Remember that each ability boost adds 2 to the base score of 10, and each ability flaw subtracts 2. You should have no ability score lower than 8 or higher than 18.",{"type":"pf2-tips-box","page":26,"name":"CHARACTER SHEET","entries":["Write your character's starting ability scores in the box provided for each. Record the ability modifier for each ability score in the box to the left of the ability's name."],"source":"CRB"}],"step":"6","source":"CRB"},{"type":"pf2-h2","page":26,"name":"Record Class Details","entries":["Now, record all the benefits and class features that your character receives from the class you've chosen. While you've already noted your key ability score, you'll want to be sure to record the following class features.",{"type":"pf2-sidebar","page":27,"name":"SPELLS AND SPELLCASTING","entries":["Most classes can learn to cast a few focus spells, but the bard, cleric, druid, sorcerer, and wizard all gain spellcasting—the ability to cast a wide variety of spells.","If your character's class grants spells, you should take time during Step 7 to learn about the spells they know and how to cast them. The fourth page of the character sheet provides space to note your character's magic tradition and their proficiency rank for spell attack rolls and spell DCs. It also gives ample space to record the spells in your character's repertoire or spellbook, or that you prepare frequently. Each class determines which spells a character can cast, how they are cast, and how many they can cast in a day, but the spells themselves and detailed rules for spellcasting are located in Chapter 7."],"source":"CRB"},{"type":"list","items":["To determine your character's total starting Hit Points, add together the number of Hit Points your character gains from their ancestry (chosen in Step 2) and the number of Hit Points they gain from their class.","The Initial Proficiencies section of your class entry indicates your character's starting proficiency ranks in a number of areas. Choose which skills your character is trained in and record those, along with the ones set by your class. If your class would make you trained in a skill you're already trained in (typically due to your background), you can select another skill to become trained in.","See the class advancement table in your class entry to learn the class features your character gains at 1st level—but remember, you already chose an ancestry and background. Some class features require you to make additional choices, such as selecting spells."]},{"type":"pf2-tips-box","page":26,"name":"CHARACTER SHEET","entries":["Write your character's total Hit Points on the first page of your character sheet. Use the proficiency fields (the boxes marked \"T,\" \"E,\" \"M,\" and \"L\") on your character sheet to record your character's initial proficiencies in Perception, saving throws, and the skills granted by their class; mark \"T\" if your character is trained, or \"E\" if your character is expert. Indicate which additional skills you chose for your character to be trained in by marking the \"T\" proficiency box for each skill you selected. Likewise, record your character's their armor proficiencies in the Armor Class section at the top of the first page and their weapon proficiencies at the bottom of the first page. Record all other class feats and abilities on the second page. Don't worry yet about finalizing any values for your character's statistics—you'll handle that in Step 9."],"source":"CRB"}],"step":"7","source":"CRB"},{"type":"pf2-h2","page":27,"name":"Buy Equipment","entries":["At 1st level, your character has 15 gold pieces (150 silver pieces) to spend on armor, weapons, and other basic equipment. Your character's class lists the types of weapons and armor with which they are trained (or better!). Their weapons determine how much damage they deal in combat, and their armor influences their Armor Class; these calculations are covered in more detail in Step 10. Don't forget essentials such as food and traveling gear! For more on the available equipment and how much it costs, see Chapter 6.",{"type":"pf2-tips-box","page":27,"name":"CHARACTER SHEET","entries":["Once you've spent your character's starting wealth, calculate any remaining gp, sp, and cp they might still have and write those amounts in Inventory on the second page. Record your character's weapons in the Melee Strikes and Ranged Strikes sections of the first page, depending on the weapon, and the rest of their equipment in the Inventory section on your character sheet's second page. You'll calculate specific numbers for melee Strikes and ranged Strikes with the weapons in Step 9 and for AC when wearing that armor in Step 10."],"source":"CRB"}],"step":"8","source":"CRB"},{"type":"pf2-h2","page":27,"name":"Calculate Modifiers","entries":["With most of the big decisions for your character made, it's time to calculate the modifiers for each of the following statistics. If your proficiency rank for a statistic is trained, expert, master, and legendary, your bonus equals your character's level plus another number based on the rank (2, 4, 6, and 8, respectively). If your character is untrained, your proficiency bonus is +0.",{"type":"pf2-h3","page":27,"name":"Perception","entries":["Your character's Perception modifier measures how alert they are. This modifier is equal to their proficiency bonus in Perception plus their Wisdom modifier. For more about Perception, see page 448."],"source":"CRB"},{"type":"pf2-h3","page":27,"name":"Saving Throws","entries":["For each kind of saving throw, add your character's Fortitude, Reflex, or Will proficiency bonus (as appropriate) plus the ability modifier associated with that kind of saving throw. For Fortitude saving throws, use your character's Constitution modifier. For Reflex saving throws, use your character's Dexterity modifier. For Will saving throws, use your character's Wisdom modifier. Then add in any bonuses or penalties from abilities, feats, or items that always apply (but not modifiers, bonuses, or penalties that apply only in certain situations). Record this number on the line for that saving throw."],"source":"CRB"},{"type":"pf2-h3","page":27,"name":"Melee Strikes and Ranged Strikes","entries":["Next to where you've written your character's melee and ranged weapons, calculate the modifier to Strike with each weapon and how much damage that Strike deals. The modifier for a Strike is equal to your character's proficiency bonus with the weapon plus an ability modifier (usually Strength for melee Strikes and Dexterity for ranged Strikes).","You also add any item bonus from the weapon and any other permanent bonuses or penalties. You also need to calculate how much damage each weapon's Strike deals.","Melee weapons usually add your character's Strength modifier to damage rolls, while ranged weapons might add some or all of your character's Strength modifier, depending on the weapon's traits. See the weapon entries in Chapter 6 for more information."],"source":"CRB"},{"type":"pf2-h3","page":28,"name":"Skills","entries":["In the second box to the right of each skill name on your character sheet, there's an abbreviation that reminds you of the ability score tied to that skill. For each skill in which your character is trained, add your proficiency bonus for that skill (typically +3 for a 1st-level character) to the indicated ability's modifier, as well as any other applicable bonuses and penalties, to determine the total modifier for that skill. For skills your character is untrained in, use the same method, but your proficiency bonus is +0."],"source":"CRB"},{"type":"pf2-tips-box","page":28,"name":"CHARACTER SHEET","entries":["For Perception and saving throws, write your proficiency bonus and the appropriate ability modifier in the boxes provided, then record the total modifier in the large space.","Record the proficiency bonuses, ability modifiers, and total modifiers for your melee Strikes and ranged Strikes in the box after the name of each weapon, and put the damage for each in the space below, along with the traits for that attack. For skills, record the relevant ability modifier and proficiency bonus in the appropriate box for each skill, and then write the total skill modifiers in the spaces to the left.","If your character has any modifiers, bonuses, or penalties from feats or abilities that always apply, add them into the total modifiers. For ones that apply only in certain situations, note them next to the total modifiers."],"source":"CRB"}],"step":"9","source":"CRB"},{"type":"pf2-h2","page":28,"name":"Finishing Details","entries":["Now add the following details to your character sheet in the appropriate spaces.",{"type":"pf2-h3","page":28,"name":"Alignment","entries":["Your character's alignment is an indicator of their morality and personality. There are nine possible alignments in Pathfinder, as shown on Table 1 –2: The Nine Alignments. If your alignment has any components other than neutral, your character gains the traits of those alignment components. This might affect the way various spells, items, and creatures interact with your character.","Your character's alignment is measured by two pairs of opposed values: the axis of good and evil and the axis of law and chaos. A character who isn't committed strongly to either side is neutral on that axis. Keep in mind that alignment is a complicated subject, and even acts that might be considered good can be used for nefarious purposes, and vice versa. The GM is the arbiter of questions about how specific actions might affect your character's alignment.","If you play a champion, your character's alignment must be one allowed for their deity and cause (pages 437–440 and 106–107), and if you play a cleric, your character's alignment must be one allowed for their deity (pages 437–440).",{"type":"pf2-h4","page":29,"name":"Good and Evil","entries":["Your character has a good alignment if they consider the happiness of others above their own and work selflessly to assist others, even those who aren't friends and family. They are also good if they value protecting others from harm, even if doing so puts the character in danger. Your character has an evil alignment if they're willing to victimize others for their own selfish gain, and even more so if they enjoy inflicting harm. If your character falls somewhere in the middle, they're likely neutral on this axis."],"source":"CRB"},{"type":"pf2-h4","page":29,"name":"Law and Chaos","entries":["Your character has a lawful alignment if they value consistency, stability, and predictability over flexibility.","Lawful characters have a set system in life, whether it's meticulously planning day-to-day activities, carefully following a set of official or unofficial laws, or strictly adhering to a code of honor. On the other hand, if your character values flexibility, creativity, and spontaneity over consistency, they have a chaotic alignment—though this doesn't mean they make decisions by choosing randomly.","Chaotic characters believe that lawful characters are too inflexible to judge each situation by its own merits or take advantage of opportunities, while lawful characters believe that chaotic characters are irresponsible and flighty.","Many characters are in the middle, obeying the law or following a code of conduct in many situations, but bending the rules when the situation requires it. If your character is in the middle, they are neutral on this axis."],"source":"CRB"},{"type":"pf2-h4","page":29,"name":"Changing Alignment","entries":["Alignment can change during play as a character's beliefs change, or as you realize that your character's actions reflect a different alignment than the one on your character sheet. In most cases, you can just change their alignment and continue playing. However, if you play a cleric or champion and your character's alignment changes to one not allowed for their deity (or cause, for champions), your character loses some of their class abilities until they atone (as described in the class)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Deity","entries":["Write down the deity your character worships, if any.","Champions and clerics must worship a deity. See pages 437–440 for more about Pathfinder's deities."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Age","entries":["Decide your character's age and note it on the third page of the character sheet. The description for your character's ancestry in Chapter 2 gives some guidance on the age ranges of members of that ancestry. Beyond that, you can play a character of whatever age you like. There aren't any mechanical adjustments to your character for being particularly old, but you might want to take it into account when considering your starting ability scores and future advancement. Particularly young characters can change the tone of some of the game's threats, so it's recommended that characters are at least young adults."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Gender and Pronouns","entries":["Characters of all genders are equally likely to become adventurers. Record your character's gender, if applicable, and their pronouns on the third page of the character sheet."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Class DC","entries":["A class DC sets the difficulty for certain abilities granted by your character's class. This DC equals 10 plus their proficiency bonus for their class DC (+3 for most 1st-level characters) plus the modifier for the class's key ability score."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Hero Points","entries":["Your character usually begins each game session with 1 Hero Point, and you can gain additional Hero Points during sessions by performing heroic deeds or devising clever strategies. Your character can use Hero Points to gain certain benefits, such as staving off death or rerolling a d20. See page 467 for more about Hero Points."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Armor Class (AC)","entries":["Your character's Armor Class represents how difficult they are to hit in combat. To calculate your AC, add 10 plus your character's Dexterity modifier (up to their armor's Dexterity modifier cap; page 274), plus their proficiency bonus with their armor, plus their armor's item bonus to AC and any other permanent bonuses and penalties."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Bulk","entries":["Your character's maximum Bulk determines how much weight they can comfortably carry. If they're carrying a total amount of Bulk that exceeds 5 plus their Strength modifier, they are encumbered. A character can't carry a total amount of Bulk that exceeds 10 plus their Strength modifier. The Bulk your character is carrying equals the sum of all of their items; keep in mind that 10 light items make up 1 Bulk. You can find out more about Bulk in Chapter 6: Equipment."],"source":"CRB"}],"step":"10","source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":487,"name":"Characters With Disabilities","entries":["A player might want to create a character with a disability, or their character might end up with a disability over the course of play. Work with the player to find ways to respectfully represent the disability. Conditions such as blinded and deafened aren't a good fit for a character who has been living with a disability long-term. Here are suggestions for rules you might use for PCs with disabilities.",{"type":"pf2-h3","name":"Blindness or Impaired Vision"},"A blind character can't detect anything using vision, critically fails {@skill Perception} checks requiring sight, is immune to {@trait visual} effects, and can't be {@condition blinded} or {@condition dazzled}. You might give this character the {@feat Blind-Fight (Fighter)||Blind-Fight} feat for free.","A character with impaired vision might take a –2 to –4 penalty to vision-based {@skill Perception} checks. {@item Basic Corrective Lenses|LOTGB|Spectacles} or {@filter other corrective devices|items||source=|type=|Subcategory=Vision} might reduce or remove this.",{"type":"pf2-h3","name":"Deafness or Being Hard of Hearing"},"A deaf character can't detect anything using hearing, critically fails {@skill Perception} checks that require hearing, and is immune to {@trait auditory} effects. They have enough practice to supply verbal components for casting spells and command components for activating magic items, but if they perform an action they're not accustomed to that involves auditory elements, they must succeed at a DC {@flatDC 5} flat check or the action is lost. It's best to give them the {@feat Sign Language} feat for free, and you might give them {@feat Read Lips} as well. You might give one or more other characters in the group {@feat Sign Language} for free as well.","A hard-of-hearing character might take a –2 to –4 penalty to {@skill Perception} checks that are hearing-based. {@filter Corrective devices for hearing|items||Subcategory=Hearing} are less common than spectacles are in a typical Pathfinder world.",{"type":"pf2-h3","name":"Missing Limb"},"Some magic items require certain limbs or other body parts. It's fine to allow an alternative form of the item, turning boots into bracers for a character without legs, for example.","A character with a missing hand or arm might need to spend 2 actions to {@action Interact} with an item that requires two hands, or otherwise compensate. Using a two-handed weapon is not possible. A character can acquire a {@filter prosthetic hand or arm|items||source=|type=|subcategory=prosthesis} to compensate.","Someone missing a foot or leg might take a small penalty to Speed, but can typically acquire a prosthetic to compensate. If they have no legs, they might use a {@filter wheelchair|items||source=|type=|subcategory=wheelchair}, a dependable mount, or levitation or flight magic.",{"type":"pf2-h3","name":"Mental Illness and Chronic Illness"},"Some disabilities, such as mental illness and chronic illnesses, are best left to the player to roleplay. Mental illness is an especially fraught topic, with a history of insensitive portrayal. Be careful about the intentions of the player and the impact the presentation might have on other players."],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":217,"name":"Familiars","entries":["Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid's leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit.","Familiars have the minion trait (page 634), so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost.","You can have only one familiar at a time.",{"type":"pf2-h3","page":217,"name":"Modifiers and AC","entries":["Your familiar's save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. Its Perception, {@skill Acrobatics}, and {@skill Stealth} modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don't have one, unless otherwise specified). If it attempts an attack roll or other skill check, it uses your level as its modifier. It doesn't have or use its own ability modifiers and can never benefit from item bonuses."],"source":"CRB"},{"type":"pf2-h3","page":217,"name":"Hit Points","entries":["Your familiar has 5 Hit Points for each of your levels."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Size","entries":["Your familiar is Tiny."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Senses","entries":["Your familiar has {@ability low-light vision} and can gain additional senses from familiar abilities. It can communicate empathically with you as long as it's within 1 mile of you, sharing emotions. It doesn't understand or speak languages normally, but it can gain speech from a familiar ability."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Movement","entries":["Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar).","It can gain other movement types from familiar abilities."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Familiar and Master Abilities","entries":["Each day, you channel your magic into two abilities, which can be either familiar or master abilities. If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your familiar can't be an animal that naturally has more familiar abilities than your daily maximum familiar abilities.",{"type":"pf2-h4","page":218,"name":"Familiar Abilities","entries":[{"type":"pf2-options","style":"pf2-p text-indent-subsequent block","items":[{"name":"Amphibious","entries":["It gains a swim Speed of 25 feet (or Speed of 25 feet if it already has a swim Speed)."]},{"name":"Burrower","entries":["It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes."]},{"name":"Climber","entries":["It gains a climb Speed of 25 feet."]},{"name":"Damage Avoidance","entries":["Choose one type of save. It takes no damage when it succeeds at that type of save; this doesn't prevent effects other than damage."]},{"name":"Darkvision","entries":["It gains {@ability darkvision}."]},{"name":"Fast Movement","entries":["Increase one of the familiar's Speeds from 25 feet to 40 feet."]},{"name":"Flier","entries":["It gains a fly Speed of 25 feet."]},{"name":"Kinspeech","entries":["It can understand and speak with animals of the same species. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level."]},{"name":"Lab Assistant","entries":["It can use your Quick Alchemy action. You must have Quick Alchemy, and your familiar must be in your space. This has the same cost and requirement as if you used it. It must have the manual dexterity ability to select this."]},{"name":"Manual Dexterity","entries":["It can use up to two of its limbs as if they were hands to use manipulate actions."]},{"name":"Scent","entries":["It gains {@ability scent} (imprecise, 30 feet)."]},{"name":"Speech","entries":["It understands and speaks a language you know."]}]}],"source":"CRB"},{"type":"pf2-h4","page":218,"name":"Master Abilities","entries":[{"type":"pf2-options","style":"pf2-p text-indent-subsequent block","items":[{"name":"Cantrip Connection","entries":["You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this."]},{"name":"Extra Reagents","entries":["Your familiar grows extra infused reagents on or in its body. You gain an additional batch of infused reagents. You must have the infused reagents ability to select this ability."]},{"name":"Familiar Focus","entries":["Once per day, your familiar can use 2 actions with the {@trait concentrate} to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this."]},{"name":"Lifelink","entries":["If your familiar would be reduced to 0 HP by damage, as a reaction with the {@trait concentrate}, you can take the damage. If you do, you take all the damage and your familiar takes none. However, if special effects when a hit damages your familiar (such as snake venom) still apply to your familiar."]},{"name":"Spell Battery","entries":["You gain one additional spell slot at least 3 levels lower than your highest-level spell slot; you must be able to cast 4th-level spells using spell slots to select this master ability."]},{"name":"Spell Delivery","entries":["If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. If it doesn't reach the target to touch it this turn, the spell has no effect."]}]}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":31,"name":"Leveling Up","entries":["The world of Pathfinder is a dangerous place, and your character will face terrifying beasts and deadly traps on their journey into legend. With each challenge resolved, a character earns Experience Points (XP) that allow them to increase in level. Each level grants greater skill, increased resiliency, and new capabilities, allowing your character to face even greater challenges and go on to earn even more impressive rewards.","Each time your character reaches 1,000 Experience Points, their level increases by 1. On your character sheet, indicate your character's new level beside the name of their class, and deduct 1,000 XP from their XP total. If you have any Experience Points left after this, record them—they count toward your next level, so your character is already on their way to advancing yet again!","Next, return to your character's class entry. Increase your character's total Hit Points by the number indicated for your class. Then, take a look at the class advancement table and find the row for your character's new level.","Your character gains all the abilities listed for that level, including new abilities specific to your class and additional benefits all characters gain as they level up.","For example, all characters gain four ability boosts at 5th level and every 5 levels thereafter.","You can find all the new abilities specific to your class, including class feats, right in your class entry, though you can also use class feats to take an archetype (page 219).","Your character's class entry also explains how to apply any ability boosts and skill increases your character gains.","If they gain an ancestry feat, head back to the entry for your character's ancestry in Chapter 2 and select another ancestry feat from the list of options. If they gain a skill increase, refer to Chapter 4 when deciding which skill to apply it to. If they gain a general feat or a skill feat, you can choose from the feats listed in Chapter 5. If they can cast spells, see the class entry for details on adding spell slots and spells. It's also a good idea to review your character's spells in Chapter 7 and see if there are heightened versions they can now cast.","Once you've made all your choices for your character's new level, be sure to go over your character sheet and adjust any values that have changed. At a bare minimum, your proficiency bonuses all increase by 1 because you've gained a level, so your AC, attack rolls, Perception, saving throws, skill modifiers, spell attack rolls, and class DC all increase by at least 1. You might need to change other values because of skill increases, ability boosts, or class features that either increase your proficiency rank or increase other statistics at certain levels. If an ability boost increases your character's Constitution modifier, recalculate their maximum Hit Points using their new Constitution modifier (typically this adds 1 Hit Point per level). If an ability boost increases your character's Intelligence modifier, they become trained in an additional skill and language.","Some feats grant a benefit based on your level, such as Toughness, and these benefits are adjusted whenever you gain a level as well.","You can perform the steps in the leveling-up process in whichever order you want. For example, if you wanted to take the skill feat Intimidating Prowess as your skill feat at 10th level, but your character's Strength score was only 14, you could first increase their Strength score to 16 using the ability boosts gained at 10th level, and then take Intimidating Prowess as a skill feat at the same level.",{"type":"pf2-h3","page":31,"name":"Leveling-Up Checklist","entries":["Every time you gain a level, make sure you do each of the following:",{"type":"list","items":["Increase your level by 1 and subtract 1,000 XP from your XP total.","Increase your maximum Hit Points by the amount listed in your class entry in Chapter 3.","Add class features from your class advancement table, including ability boosts and skill increases.","Select feats as indicated on your class advancement table. For ancestry feats, see Chapter 2. For class feats, see your class entry in Chapter 3. For general feats and skill feats, see Chapter 5.","Add spells and spell slots if your class grants spellcasting. See Chapter 7 for spells.","Increase all of your proficiency bonuses by 1 from your new level, and make other increases to your proficiency bonuses as necessary from skill increases or other class features. Increase any other statistics that changed as a result of ability boosts or other abilities.","Adjust bonuses from feats and other abilities that are based on your level."]}],"source":"CRB"}],"data":{"quickref":1},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":532,"name":"Activating Items","entries":["Some items produce their effects only when used properly in the moment. Others always offer the same benefits as their mundane counterparts when worn, but have magical abilities you can gain by further spending actions. Either case requires you to use the Activate an Item activity. {@action Activate an Item||Activating an Item} works much like {@action Cast a Spell||Casting a Spell}, in that the activity takes a variable number of actions and can have different components depending on how you Activate the Item. This information appears in the item's Activate entry.","If an item is used up when activated, as is the case for consumable items, its Activate entry appears toward the top of the stat block. For permanent items with activated abilities, the Activate entry is a paragraph in the description. Activations are not necessarily magical—for instance, drinking an alchemical elixir isn't usually a magical effect.",{"type":"statblock","tag":"action","name":"Activate an Item","source":"CRB"},{"type":"pf2-brown-box","page":532,"name":"DISRUPTING ACTIVATIONS","entries":["Some abilities and effects can disrupt the process of {@action Activate an Item||Activating an Item}. If something disrupts your item activation, you fail to Activate the Item and lose the actions you committed. If the item can be activated only a certain number of times per day, the failed activation still counts against that limit. If an item requires you to spend actions to Sustain an Activation and one of those actions is disrupted, the item's effect ends."],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Activation Components","entries":["An item's activate entry lists the components required to activate its abilities. Each component adds certain traits to the Activate an Item activity, and some components have special requirements. The components that appear in this book are listed below.",{"type":"pf2-h4","page":533,"name":"Command","entries":["This component is a specific utterance you must make in a loud and strong voice. Activate an Item gains the auditory and {@trait concentrate}s. You must be able to speak to provide this component."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Envision","entries":["This component is a specific image or phenomenon you need to imagine. Activate an Item gains the {@trait concentrate}."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Interact","entries":["This component works like the Interact basic action.","Activate an Item gains the manipulate trait and requires you to use your hands, just like with any Interact action."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Cast a Spell","entries":["If an item lists \"{@action Cast a Spell}\" after \"Activate,\" the activation requires you to use the {@action Cast a Spell} activity (described on page 302) to Activate the Item. This happens when the item replicates a spell. You must have a spellcasting class feature to Activate an Item with this activation component.","If the item can be used for a specific spell, the action icon for that spell is provided. If it's an item like a staff, which can be used for many spells, the icon is omitted, and you must refer to each spell to determine which actions you must spend to Activate the Item to cast it.","In this case, Activate an Item gains all the traits from the relevant components of the {@action Cast a Spell} activity."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Limited Activations","entries":["Some items can be activated only a limited number of times per day, as described in the items. This limit is independent of any costs for activating the item. The limit resets during your daily preparations. The limit is inherent to the item, so if an ability that can be used only once per day is used, it doesn't refresh if another creature later invests or tries to activate the item."],"source":"CRB"},{"type":"pf2-brown-box","page":533,"name":"ITEM CATEGORIES","entries":["Items are grouped into the following categories, shown here with the page number where those items appear and a brief description of the category.",{"type":"list","items":["{@b {@filter Alchemical Items|items||source=CRB|category=Bomb;Poison;Elixir}} are powered by the reactions of alchemical reagents. Almost all alchemical items are consumable items that are used up when you activate them. This category includes bombs, elixirs (including mutagens), poisons, and alchemical tools.","{@b {@filter Ammunition|items||source=CRB|category=Ammunition}}, in Consumables, includes different types of magical arrows, crossbow bolts, and other types of ammunition.","{@b {@filter Apex Items|items||source=CRB|category=Apex}} are a subcategory of worn items of a high level that increase an ability score.","{@b {@filter Armor|items||source=CRB|category=armor}} includes the rules for basic magical armor as well as special suits of armor.","{@b {@filter Companion Items|items||source=CRB|category=companion}} are a category of worn items meant for animal companions and mounts.","{@b {@filter Consumables|items||source=CRB|category=consumable}} are used up when you activate them, and include ammunition, oils, potions, scrolls, and talismans, among others. Categories of items that are consumables but have specific rules, such as alchemical items, are presented separately.","{@b {@filter Held Items|items||source=CRB|category=held}} include a wide variety of items you use with your hands. This doesn't include more narrow categories of held items, such as weapons.","{@b {@filter Materials|items||source=CRB|category=material}} can be used to make items with unique properties and other advantages.","{@b {@filter Oils|items||source=CRB|category=oil}} are consumables applied to the surface of an object or person.","{@b {@filter Potions|items||source=CRB|category=potion}} are consumable magical liquids you drink to activate.","{@b {@filter Runes|items||source=CRB|category=rune}} modify armor and weapons when etched onto them. This section includes fundamental runes for weapons ({@item weapon potency (generic)||weapon potency} and {@item striking (generic)||striking}) and armor ({@item armor potency (generic)||armor potency} and {@item resilient (generic)||resilient}).","{@b {@filter Scrolls|items||source=CRB|category=scroll}} are consumables that allow spellcasters to cast more spells.","{@b {@filter Shields|items||source=CRB|category=shield}} include more durable shields and ones with special magical powers.","{@b {@filter Snares|items||source=CRB|category=snare}} are single-use traps typically made by rangers.","{@b {@filter Staves|items||source=CRB|category=staff}} provide flexible spellcasting options.","{@b {@filter Structures|items||source=CRB|category=structure}} include buildings, tents, and other larger items.","{@b {@filter Talismans|items||source=CRB|category=talisman}} are consumables that are affixed to items and then activated for a one-time combat or physical benefit.","{@b {@filter Wands|items||source=CRB|category=wand}} hold a spell of the crafter's choice, and can be used to repeatedly cast that spell.","{@b {@filter Weapons|items||source=CRB|category=weapon}} include the rules for basic magical weapons, weapons made from precious materials, and specific magic weapons.","{@b {@filter Worn Items|items||source=CRB|category=worn}} consist of a vast collection of clothing and other items you wear on your body."]}],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Sustaining Activations","entries":["Some items, once activated, have effects that can be sustained if you concentrate on them. This works much like the Sustain a Spell action (found on page 304). If an item's description states that you can sustain the effect, that effect lasts until the end of your turn in the round after you Activated the Item. You can use a Sustain an Activation action on that turn to extend the duration.",{"type":"statblock","tag":"action","name":"Sustain an Activation","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":534,"name":"Dismissing Activations","entries":["Some item effects can be dismissed, ending the duration early due to you or the target taking action. Dismissing an activation requires using the Dismiss action.",{"type":"statblock","tag":"action","name":"Dismiss","source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":294,"name":"Animals","entries":["The Prices for animals are listed both for renting and for purchasing them outright. You usually need to pay for animal rentals up front, and if the vendor believes the animal might be put in danger, they typically require a deposit equal to the purchase Price. Most animals panic in battle. When combat begins, they become {@condition frightened||frightened 4} and {@condition fleeing} as long as they're {@condition frightened}. If you successfully {@action Command your Animal} using {@skill Nature}, you can keep it from fleeing, though this doesn't remove its frightened condition. If the animal is attacked or damaged, it returns to {@condition frightened||frightened 4} and {@condition fleeing}, with the same exceptions.","Warhorses and warponies are combat trained. They don't become {@condition frightened} or {@condition fleeing} during encounters in this way.",{"name":"Animals","type":"table","source":"CRB","page":294,"colStyles":["text-left","text-center","text-center"],"rows":[["Animal","Rental Price* (per day)","Purchase Price"],{"type":"multiRow","rows":[["Dog","",""],["{@indentFirst Guard dog}","1 cp per day","2 sp"],["{@indentFirst Riding dog}","6 cp per day","4 gp"]]},{"type":"multiRow","rows":[["Horse","",""],["{@indentFirst Riding horse}","1 sp per day","8 gp"],["{@indentFirst Warhorse}","1 gp per day","30 gp (level 2)"],["{@indentFirst Pack animal}","2 cp per day","2 gp"]]},{"type":"multiRow","rows":[["Pony","",""],["{@indentFirst Riding pony}","8 cp per day","7 gp"],["{@indentFirst Warpony}","8 sp per day","24 gp (level 2)"]]}],"footnotes":["* Might require a deposit equal to the purchase Price."]},{"type":"pf2-h3","page":295,"name":"Barding","entries":["You can purchase special armor for animals, called barding (shown on {@table Barding||Table 6–18}). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal's size. Unlike for a suit of armor, barding's Strength entry is listed as a modifier, not a score. Barding can't be etched with magic runes, though special magical barding might be available.",{"name":"Barding","type":"table","source":"CRB","page":294,"colStyles":["text-left","text-center","text-center","text-center","text-center","text-center","text-center","text-center"],"colSizes":[2,1,1,1,1,1,1,1],"labelRowIdx":[0,3],"rows":[["Light Barding","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","Bulk","Strength"],["Small or Medium","10 gp","+1","+5","–1","–5 ft.","2","+3"],["Large","20 gp","+1","+5","–1","–5 ft.","4","+3"],["Heavy Barding","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","Bulk","Strength"],["Small or Medium (level 2)","25 gp","+3","+3","–3","–10 ft.","4","+5"],["Large (level 3)","50 gp","+3","+3","–3","–10 ft.","8","+5"]]}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":274,"name":"Armor","entries":[{"type":"pf2-h1-flavor","page":274,"entries":["{@i Armor increases your character's defenses, but some medium or heavy armor can hamper movement. If you want to increase your character's defense beyond the protection your armor provides, they can use a shield. Armor protects your character only while they're wearing it.}"],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Armor Class","entries":["Your {@b Armor Class} ({@b AC}) measures how well you can defend against attacks. When a creature attacks you, your Armor Class is the DC for that attack roll.",{"type":"pf2-inset","page":274,"entries":["Armor Class = 10 + Dexterity modifier (up to your armor's Dex Cap) + proficiency bonus + armor's item bonus to AC + other bonuses + penalties"],"source":"CRB"},"Use your proficiency bonus for the category (light, medium, or heavy) or the specific type of armor you're wearing. If you're not wearing armor, use your proficiency in unarmored defense."],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Donning and Removing Armor","entries":["Getting in and out of armor is time consuming—so make sure you're wearing it when you need it! Donning and removing armor are both activities involving many Interact actions. It takes 1 minute to don light armor, 5 minutes to don medium or heavy armor, and 1 minute to remove any armor."],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Armor Statistics","entries":["{@table Unarmored Defense||Table 6–3: Unarmored Defense} provides the statistics for the various forms of protection without wearing armor. {@table Armor||Table 6–4: Armor} provides the statistics for suits of armor that can be purchased and worn, organized by category. The columns in both tables provide the following statistics.",{"type":"pf2-h3","page":274,"name":"Category","entries":["The armor's category—unarmored, light armor, medium armor, or heavy armor—indicates which proficiency bonus you use while wearing the armor."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"AC Bonus","entries":["This number is the item bonus you add for the armor when determining Armor Class."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Dexterity Modifier Cap (Dex Cap)","entries":["This number is the maximum amount of your Dexterity modifier that can apply to your AC while you are wearing a given suit of armor. For example, if you have a Dexterity modifier of +4 and you are wearing a suit of half plate, you apply only a +1 bonus from your Dexterity modifier to your AC while wearing that armor."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Check Penalty","entries":["While wearing your armor, you take this penalty to Strength- and Dexterity-based skill checks, except for those that have the attack trait. If you meet the armor's Strength threshold (see Strength below), you don't take this penalty."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Speed Penalty","entries":["While wearing a suit of armor, you take the penalty listed in this entry to your Speed, as well as to any other movement types you have, such as a climb Speed or swim Speed, to a minimum Speed of 5 feet. If you meet the armor's Strength threshold (see below), you reduce the penalty by 5 feet."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Strength","entries":["This entry indicates the Strength score at which you are strong enough to overcome some of the armor's penalties. If your Strength is equal to or greater than this value, you no longer take the armor's check penalty, and you decrease the Speed penalty by 5 feet (to no penalty if the penalty was –5 feet, or to a –5-foot penalty if the penalty was –10 feet)."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Bulk","entries":["This entry gives the armor's Bulk, assuming you're wearing the armor and distributing its weight across your body. A suit of armor that's carried or worn usually has 1 more Bulk than what's listed here (or 1 Bulk total for armor of light Bulk). An armor's Bulk is increased or decreased if it's sized for creatures that aren't Small or Medium in size, following the rules on page 295."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Group","entries":["Each type of medium and heavy armor belongs to an armor group, which classifies it with similar types of armor. Some abilities reference armor groups, typically to grant armor specialization effects, which are described on page 275."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Armor Traits","entries":["The traits for each suit of armor appear in this entry.","Armor can have the following traits.","{@b Bulwark:} The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a {@spell fireball}, you add a +3 modifier instead of your Dexterity modifier.","{@b Comfort:} The armor is so comfortable that you can rest normally while wearing it.","{@b Flexible:} The armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to {@skill Acrobatics} or {@skill Athletics} checks.","{@b Noisy:} This armor is loud and likely to alert others to your presence when you're using the {@action Avoid Notice} exploration activity (page 479).",{"type":"tbl","page":275,"name":"TABLE 6–3: UNARMORED DEFENSE","entries":[{"type":"tbl","page":275,"table_head":"Unarmored Price AC Bonus Dex Cap Check Penalty Speed Penalty Bulk Armor Traits","entries":["No armor—+0—————Explorer's clothing 1 sp +0 +5——L Comfort"],"source":"CRB"}],"source":"CRB"},{"type":"tbl","page":275,"name":"TABLE 6–4: ARMOR","entries":[{"type":"tbl","page":275,"table_head":"Light Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits","entries":["Padded armor 2 sp +1 +3——10 L—Comfort Leather 2 gp +1 +4–1—10 1——Studded leather 3 gp +2 +3–1—12 1——Chain shirt 5 gp +2 +3–1—12 1—Flexible, Noisy"],"source":"CRB"},{"type":"tbl","page":275,"table_head":"Medium Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits","entries":["Hide 2 gp +3 +2 –2–5 ft. 14 2 Leather—Scale mail 4 gp +3 +2 –2–5 ft. 14 2 Composite—Chain mail 6 gp +4 +1 –2–5 ft. 16 2 Chain Flexible, noisy Breastplate 8 gp +4 +1 –2–5 ft. 16 2 Plate—"],"source":"CRB"},{"type":"tbl","page":275,"table_head":"Heavy Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits","entries":["Splint mail (level 1) 13 gp +5 +1–3–10 ft. 16 3 Composite—Half plate (level 1) 18 gp +5 +1–3–10 ft. 16 3 Plate—Full plate (level 2) 30 gp +6 +0–3–10 ft. 18 4 Plate Bulwark"],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":275,"name":"Armor Specialization Effects","entries":["Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.","{@b Chain:} The armor is so flexible it can bend with a critical hit and absorb some of the blow. Reduce the damage from critical hits by either 4 + the value of the armor's potency rune for medium armor, or 6 + the value of the armor's potency rune for heavy armor. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit.","{@b Composite:} The numerous overlapping pieces of this armor protect you from piercing attacks. You gain resistance to piercing damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor.","{@b Leather:} The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor.","{@b Plate:} The sturdy plate provides no purchase for a cutting edge. You gain resistance to slashing damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor."],"source":"CRB"},{"name":"Unarmored Defense","type":"table","source":"CRB","page":275,"colSizes":[2,1,1,1,1,1,1,1,1,1],"colStyles":["text-left","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center"],"rows":[["Unarmored","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","","Bulk","Group","Armor Traits"],["No armor","—","+0","—","—","—","","—","—","—"],["Explorer's clothing","1 sp","+0","+5","—","—","","L","Cloth","Comfort"]]},{"name":"Armor","type":"table","source":"CRB","page":275,"labelRowIdx":[0,5,10],"colSizes":[2,1,1,1,1,1,1,1,1,1],"colStyles":["text-left","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center"],"rows":[["Light Armor","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","Strength","Bulk","Group","Armor Traits"],["{@item Padded Armor}","2 sp","+1","+3","—","—","10","L","Cloth","{@trait Comfort}"],["{@item Leather}","2 gp","+1","+4","-1","—","10","1","Leather","—"],["{@item Studded Leather}","3 gp","+2","+3","-1","—","12","1","Leather","—"],["{@item Chain shirt}","5 gp","+2","+3","-1","—","12","1","Chain","{@trait Flexible}, {@trait Noisy}"],["Medium Armor","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","Strength","Bulk","Group","Armor Traits"],["{@item Hide}","2 gp","+3","+2","–2","–5 ft.","14","2","Leather","—"],["{@item Scale mail}","4 gp","+3","+2","–2","–5 ft.","14","2","Composite","—"],["{@item Chain mail}","6 gp","+4","+1","–2","–5 ft.","16","2","Chain","{@trait Flexible}, {@trait Noisy}"],["{@item Breastplate}","8 gp","+4","+1","-2","-5 ft.","16","2","Plate","—"],["Heavy Armor","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","Strength","Bulk","Group","Armor Traits"],["{@item Splint mail} (level 1)","13 gp","+5","+1","-3","-10 ft.","16","3","Composite","—"],["{@item Half plate} (level 1)","18 gp","+5","+1","-3","-10 ft.","16","3","Plate","—"],["{@item Full plate} (level 2)","30 gp","+6","+0","-3","-10 ft.","18","4","Plate","{@trait Bulwark}"]]},{"type":"pf2-brown-box","page":275,"name":"MATERIALS","entries":["Most suits of armor and weapons are made from ordinary, commonly available materials like iron, leather, steel, and wood. If you're not sure what a suit of armor is made of, the GM determines the details.","Some armor, shields, and weapons are instead made of precious materials. These often have inherent supernatural properties. Cold iron, for example, which harms fey, and silver can damage werecreatures. These materials are detailed beginning on page 577."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":275,"name":"Armor Descriptions","entries":["Each type of armor is described in more detail below.","{@b Breastplate:} Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor (page 276) that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.","{@b Chain Mail:} A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.","{@b Chain Shirt:} Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.","{@b Explorer's Clothing:} Adventurers who don't wear armor travel in durable clothing. Though it's not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes (as described on page 581).","{@b Full Plate:} Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor (see below) and a pair of gauntlets (page 285).","{@b Half Plate:} Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of padded armor (see below) and a pair of gauntlets (page 285).","{@b Hide:} A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.","{@b Leather:} A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.","{@b Padded Armor:} This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.","{@b Scale Mail:} Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs.","{@b Splint Mail:} This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor (see above) and a pair of gauntlets (page 285).","{@b Studded Leather:} This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.",{"name":"Damaging Armor","type":"table","source":"CRB","page":276,"labelRowIdx":[0],"colSizes":[3,1,1,1],"colStyles":["text-left","text-center","text-center","text-center"],"rows":[["Material","Hardness","HP","BT"],["Cloth ({@item explorer's clothing}, {@item padded armor})","1","4","2"],["Leather ({@item hide}, {@item leather}, {@item studded leather})","4","16","8"],["Metal ({@item breastplate}, {@item chain mail}, {@item chain shirt}, {@item full plate}, {@item half plate}, {@item scale mail}, {@item splint mail})","9","36","18"]],"intro":["Your armor's statistics are based on the material it's predominantly made from. It's not likely your armor will take damage, as explained in Item Damage on page 272."]}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Carrying and Using Items","entries":["A character carries items in three ways: held, worn, and stowed. Held items are in your hands; a character typically has two hands, allowing them to hold an item in each hand or a single two-handed item using both hands. Worn items are tucked into pockets, belt pouches, bandoliers, weapon sheaths, and so forth, and they can be retrieved and returned relatively quickly. Stowed items are in a backpack or a similar container, and they are more difficult to access.","Drawing a worn item or changing how you're carrying an item usually requires you to use an {@action Interact} action (though to drop an item, you use the {@action Release} action instead). {@table Changing Equipment||Table 6–2: Changing Equipment} lists some ways that you might change the items you're holding or carrying, and the number of hands you need to do so.","Many ways of using items require you to spend multiple actions. For example, drinking a potion stowed in your belt pouch requires using an {@action Interact} action to draw it and then using a second action to drink it as described in its {@action Activate an Item||Activate} entry.",{"type":"pf2-h3","page":271,"name":"Bulk","entries":["Carrying especially heavy or unwieldy items can make it more difficult for you to move, as can overloading yourself with too much gear. The Bulk value of an item reflects how difficult the item is to handle, representing its size, weight, and general awkwardness. If you have a high Strength score, you usually don't need to worry about Bulk unless you're carrying numerous substantial items.",{"type":"pf2-h4","page":272,"name":"Bulk Limits","entries":["You can carry an amount of Bulk equal to 5 plus your Strength modifier without penalty; if you carry more, you gain the encumbered condition. You can't hold or carry more Bulk than 10 plus your Strength modifier.",{"type":"pf2-beige-box","page":272,"name":"Encumbered","entries":["You are carrying more weight than you can manage. While you're {@condition encumbered}, you're {@condition clumsy} 1 and take a –10-foot penalty to all your Speeds. As with all penalties to your Speed, this can't reduce your Speed below 5 feet."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk Values","entries":["Items can have a number to indicate their Bulk value, or they can be light (indicated by an L) or negligible (indicated by a—) for the purpose of determining Bulk. For instance, {@item full plate} armor is 4 Bulk, a {@item longsword} is 1 Bulk, a dagger or scroll is light, and a piece of chalk is negligible. Ten light items count as 1 Bulk, and you round down fractions (so 9 light items count as 0 Bulk, and 11 light items count as 1 Bulk). Items of negligible Bulk don't count toward Bulk unless you try to carry vast numbers of them, as determined by the GM."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Estimating an Item's Bulk","entries":["As a general rule, an item that weighs 5 to 10 pounds is 1 Bulk, an item weighing less than a few ounces is negligible, and anything in between is light. Particularly awkward or unwieldy items might have higher Bulk values. For example, a 10-foot pole isn't heavy, but its length makes it difficult for you to move while you have one on your person, so its Bulk is 1. Items made for larger or smaller creatures have greater or lesser Bulk, as described on page 295."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk of Coins","entries":["Coins are a popular means of exchange due to their portability, but they can still add up. A thousand coins of any denomination or combination of denominations count as 1 Bulk. It's not usually necessary to determine the Bulk of coins in fractions of 1,000; simply round down fractions of 1,000. In other words, 100 coins don't count as a light item, and 1,999 coins are 1 Bulk, not 2."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk of Creatures","entries":["You might need to know the Bulk of a creature, especially if you need to carry someone off the battlefield. The table that follows lists the typical Bulk of a creature based on its size, but the GM might adjust this number.",{"type":"table","page":272,"colStyles":["text-center","text-center"],"rows":[["Size of Creature","Bulk"],["{@trait Tiny}","1"],["{@trait Small}","3"],["{@trait Medium}","6"],["{@trait Large}","12"],["{@trait Huge}","24"],["{@trait Gargantuan}","48"]],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Dragging","entries":["In some situations, you might drag an object or creature rather than carry it. If you're dragging something, treat its Bulk as half. Typically, you can drag one thing at a time, you must use both hands to do so, and you drag slowly—roughly 50 feet per minute unless you have some means to speed it up. Use the total Bulk of what you're dragging, so if you have a sack laden with goods, use the sum of all the Bulk it carries instead of an individual item within."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":272,"name":"Wielding Items","entries":["Some abilities require you to wield an item, typically a weapon. You're wielding an item any time you're holding it in the number of hands needed to use it effectively. When wielding an item, you're not just carrying it around—you're ready to use it. Other abilities might require you to merely carry or have an item. These apply as long as you have the item on your person; you don't have to wield it."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Coins and Currency","entries":["Though you might be able to barter valuable items in some areas, currency is the most versatile way to make transactions when you head to market. The most common currency is coins. For most commoners and beginning adventurers, the standard unit is the {@b silver piece} ({@b sp}). Each silver piece is a standard weight of silver and is typically accepted by any merchant or kingdom no matter where it was minted. There are three other common types of coins, each likewise standardized in weight and value. The first is the {@b copper piece} ({@b cp}). Each copper piece is worth one-tenth of a silver piece. The {@b gold piece} ({@b gp}) is often used for purchasing magic items and other expensive items, as 1 gold piece is worth 10 silver pieces or 100 copper pieces. The {@b platinum piece} ({@b pp}) is used by nobles to demonstrate their wealth, for the purchase of very expensive items, or simply as a way to easily transport large sums of currency. A platinum piece is worth 10 gold pieces, 100 silver pieces, or 1,000 copper pieces. See {@table Coin Values||Table 6–1: Coin Values} for the exchange rates of common types of coins.",{"type":"pf2-h3","page":271,"name":"Other Currency","entries":["Art objects, gems, and raw materials (such as those used for the {@action Craft} activity) can be used much like currency: you can sell them for the same Price you can buy them."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":531,"name":"Constant Abilities","entries":["Some magic items have abilities that always function. You don't have to use any actions to do anything special (beyond wearing and investing a worn item or wielding a held item) to make these abilities work. For example, an {@item everburning torch} always sheds light, and a {@item flaming} weapon deals fire damage every time it deals damage."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":293,"name":"Formulas","entries":["Formulas are instructions for making items with the {@action Craft} activity. You can usually read a formula as long as you can read the language it's written in, though you might lack the skill to {@action Craft} the item. Often, alchemists and crafting guilds use obscure languages or create codes to protect their formulas from rivals.","You can buy common formulas at the Price listed on {@table formulas||Table 6–13}, or you can hire an NPC to let you copy their formula for the same Price. A purchased formula is typically a schematic on rolled-up parchment of light Bulk. You can copy a formula into your formula book in 1 hour, either from a schematic or directly from someone else's formula book. If you have a formula, you can {@action Craft} a copy of it using the {@skill Crafting} skill. Formulas for uncommon items and rare items are usually significantly more valuable—if you can find them at all!","If you have an item, you can try to reverse-engineer its formula. This uses the Craft activity and takes the same amount of time as creating the item from a formula would. You must first disassemble the item. After the base downtime, you attempt a {@skill Crafting} check against the same DC it would take to {@action Craft} the item. If you succeed, you {@action Craft} the formula at its full Price, and you can keep working to reduce the Price as normal. If you fail, you're left with raw materials and no formula. If you critically fail, you also waste 10% of the raw materials you'd normally be able to salvage.","The item's disassembled parts are worth half its Price in raw materials and can't be reassembled unless you successfully reverse-engineer the formula or acquire the formula another way. Reassembling the item from the formula works just like {@action Craft||Crafting} it from scratch; you use the disassembled parts as the necessary raw materials.",{"name":"Formulas","type":"table","source":"CRB","page":293,"colStyles":["text-center","text-center","text-center border-left","text-center"],"rows":[["Item Level","Formula Price","Item Level","Formula Price"],["0*","5 sp","11","70 gp"],["1","1 gp","12","100 gp"],["2","2 gp","13","150 gp"],["3","3 gp","14","225 gp"],["4","5 gp","15","325 gp"],["5","8 gp","16","500 gp"],["6","13 gp","17","750 gp"],["7","18 gp","18","1,200 gp"],["8","25 gp","19","2,000 gp"],["9","35 gp","20","3,500 gp"],["10","50 gp","",""]],"footnotes":["* Formulas for all 0-level common items from this chapter can be purchased collectively in a {@item basic crafter's book}."]},{"type":"pf2-h3","page":293,"name":"Items with Multiple Types","entries":["If an item has multiple types of different levels, each type has its own formula, and you need the formula for the specific type of item you want to Craft. For example, {@i if you have a formula for a type I bag of holding but not for a type II bag of holding, you must acquire a separate formula to Craft a type II bag of holding.}"],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":531,"name":"Investing Magic Items","entries":["Certain magic items convey their magical benefits only when worn and invested using the Invest an Item activity, tying them to your inner potential. These items have the invested trait. Many invested items have constant abilities that function all the time or that always trigger when you use the item—but only when they're invested. If you don't have an item invested, these abilities don't work. If an invested item can be activated, you must have invested the item to activate it.","You can benefit from no more than 10 invested magic items each day. Because this limit is fairly high, and because it matters only for worn items, you probably won't need to worry about reaching the limit until higher levels, when you've acquired many useful magic items to wear.","You can still gain the mundane benefits of an item if you don't invest it. A suit of {@i +1 resilient armor} still gives you its item bonus to AC when not invested, but it doesn't give its magical bonus to saving throws, and {@item winged boots} still protect your feet even though you can't activate them to fly. Entirely non-magical items don't need to be invested.",{"type":"statblock","tag":"action","name":"Invest an Item","source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":272,"name":"Item Damage","entries":["An item can be broken or destroyed if it takes enough damage. Every item has a {@b Hardness} value. Each time an item takes damage, reduce any damage the item takes by its Hardness. The rest of the damage reduces the item's Hit Points. Normally an item takes damage only when a creature is directly attacking it—commonly targeted items include doors and traps. A creature that attacks you doesn't normally damage your armor or other gear, even if it hits you. However, the {@feat Shield Block} reaction can cause your shield to take damage as you use it to prevent damage to yourself, and some monsters have exceptional abilities that can damage your items.","An item that takes damage can become and eventually destroyed. It becomes broken when its Hit Points are equal to or lower than its {@b Broken Threshold} ({@b BT}); once its Hit Points are reduced to 0, it is {@b destroyed}. A broken item has the broken condition until Repaired above its Broken Threshold. Anything that automatically makes an item broken immediately reduces its Hit Points to its Broken Threshold if the item had more Hit Points than that when the effect occurred. If an item has no {@condition Broken} Threshold, then it has no relevant changes to its function due to being broken, but it's still destroyed at 0 Hit Points. (See the broken condition definition on page 273 for more information.) A destroyed item can't be Repaired.","An item's Hardness, Hit Points, and {@condition Broken} Threshold usually depend on the material the item is made of. This information appears on page 577.",{"type":"pf2-beige-box","page":273,"name":"Broken","entries":["Broken is a condition that affects objects. An object is broken when damage has reduced its Hit Points to equal or less than its Broken Threshold. A broken object can't be used for its normal function, nor does it grant bonuses— with the exception of armor. Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: –1 for broken light armor, –2 for broken medium armor, or –3 for broken heavy armor.","A {@condition broken} item still imposes penalties and limitations normally incurred by carrying, holding, or wearing it. For example, broken armor would still impose its Dexterity modifier cap, check penalty, and so forth.","If an effect makes an item {@condition broken} automatically and the item has more HP than its Broken Threshold, that effect also reduces the item's current HP to the Broken Threshold."],"source":"CRB"},{"type":"pf2-h3","page":273,"name":"Object Immunities","entries":["Inanimate objects and hazards are immune to bleed, death effects, disease, healing, mental effects, necromancy, nonlethal attacks, and poison, as well as the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions. An item that has a mind is not immune to mental effects. Many objects are immune to other conditions, at the GM's discretion. For instance, a sword has no Speed, so it can't take a penalty to its Speed, but an effect that causes a Speed penalty might work on a moving blade trap."],"source":"CRB"},{"name":"Changing Equipment","type":"table","source":"CRB","page":274,"colSizes":[3,1,1],"colStyles":["text-left","text-center","text-center"],"rows":[["Change","Hands","Action"],["Draw or put away a worn item, or pick up an item{@sup 1}","1 or 2","{@action Interact}"],["Pass an item to or take an item from a willing creature{@sup 2}","1 or 2","{@action Interact}"],["Drop an item to the ground","1 or 2","{@action Release}"],["Detach a shield or item strapped to you","1","{@action Interact}"],["Change your grip by removing a hand from an item","2","{@action Release}"],["Change your grip by adding a hand to an item","2","{@action Interact}"],["Retrieve an item from a backpack{@sup 3}, sack, or similar container","2","{@action Interact}"]],"footnotes":["{@sup 1} If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it.","{@sup 2} A creature must have a hand free for someone to pass an item to them, and they might then need to change their grip if they receive an item requiring two hands to wield or use.","{@sup 3} Retrieving an item stowed in your own backpack requires first taking off the backpack with a separate {@action Interact} action."]}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Item Level","entries":["Each item has an item level, which represents the item's complexity and any magic used in its construction. Simpler items with a lower level are easier to construct, and you can't Craft items that have a higher level than your own (page 243). If an item's level isn't listed, its level is 0. While characters can use items of any level, GMs should keep in mind that allowing characters access to items far above their current level may have a negative impact on the game."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":295,"name":"Items and Sizes","entries":["The Bulk rules in this chapter are for {@trait Small} and {@trait Medium} creatures, as the items are made for creatures of those sizes. Large creatures can carry more, and smaller creatures can carry less, as noted on {@table Bulk Conversions||Table 6–19}.","These rules for Bulk limits come up most often when a group tries to load up a mount or animal companion. The rules for items of different sizes tend to come into play when the characters defeat a big creature that has gear, since in most cases, the only creatures of other sizes are creatures under the GM's control. In most cases, Small or Medium creatures can wield a Large weapon, though it's unwieldy, giving them the clumsy 1 condition, and the larger size is canceled by the difficulty of swinging the weapon, so it grants no special benefit. Large armor is simply too large for Small and Medium creatures.",{"type":"pf2-h3","page":295,"name":"Bulk Conversions for Different Sizes","entries":["As shown in {@table Bulk Conversions||Table 6–19}, {@trait Large} or larger creatures are less encumbered by bulky items than {@trait Small} or {@trait Medium} creatures, while {@trait Tiny} creatures become overburdened more quickly. A {@trait Large} creature treats 10 items of 1 Bulk as 1 Bulk, a {@trait Huge} creature treats 10 items of 2 Bulk as 1 Bulk, and so on. A {@trait Tiny} creature treats 10 items of negligible Bulk as 1 Bulk. Negligible items work in a similar way—a {@trait Huge} creature treats items of 1 Bulk as negligible, so it can carry any number of items of 1 Bulk. A {@trait Tiny} creature doesn't treat any items as having negligible Bulk.",{"name":"Bulk conversions","type":"table","source":"CRB","page":295,"colStyles":["text-left","text-center","text-center","text-center"],"rows":[["Creature Size","Bulk Limit","Treats as Light","Treats as Negligible"],["Tiny","Half","—","none"],["Small or Med.","Standard","L","—"],["Large","×2","1 Bulk","L"],["Huge","×4","2 Bulk","1 Bulk"],["Gargantuan","×8","4 Bulk","2 Bulk"]]}],"source":"CRB"},{"type":"pf2-h3","page":295,"name":"Items of Different Sizes","entries":["Creatures of sizes other than {@trait Small} or {@trait Medium} need items appropriate to their size. These items have different Bulk and possibly a different Price. {@table Differently Sized Items||Table 6 –20} provides the Price and Bulk conversion for such items.",{"name":"Differently Sized Items","type":"table","source":"CRB","page":295,"colStyles":["text-left","text-center","text-center","text-center","text-center"],"rows":[["Creature Size","Prize","Buk","Light Becomes","Negligible Becomes"],["Tiny","Standard","Half*","—","—"],["Small or Med.","Standard","Standard","L","—"],["Large","×2","×2","1 Bulk","L"],["Huge","×4","×4","2 Bulk","1 Bulk"],["Gargantuan","×8","×8","4 Bulk","2 Bulk"]],"footnotes":["* An item that would have its Bulk reduced below 1 has light Bulk."]},"For example, a {@item morningstar} sized for a {@trait Medium} creature has a Price of 1 gp and 1 Bulk, so one made for a {@trait Huge} creature has a Price of 4 gp and 4 Bulk. One made for a {@trait Tiny} creature still costs 1 gp (due to its intricacy) and has 1/2 Bulk, which rounds down to light Bulk.","Because the way that a creature treats Bulk and the Bulk of gear sized for it scale the same way, {@trait Tiny} or {@trait Large} (or larger) creatures can usually wear and carry about the same amount of appropriately sized gear as a {@trait Medium} creature.","Higher-level magic items that cost significantly more than 8 times the cost of a mundane item can use their listed Price regardless of size. Precious materials, however, have a Price based on the Bulk of the item, so multiply the Bulk value as described on {@table Differently Sized Items||Table 6 –20}, then use the formula in the precious material's entry to determine the item's Price. See page 578 for more information."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Price","entries":["Most items in the following tables have a Price, which is the amount of currency it typically takes to purchase that item. An item with a Price of \"—\" can't be purchased. An item with a Price of 0 is normally free, but its value could be higher based on the materials used to create it. Most items can be sold for half their Price, but coins, gems, art objects, and raw materials (such as components for the Craft activity) can be exchanged for their full Price.",{"type":"pf2-key-box","page":271,"name":"STARTING MONEY","entries":[{"type":"pf2-title","name":"15 GP (150 SP)"}],"source":"CRB"},{"name":"Coin Values","type":"table","source":"CRB","page":271,"labelRowIdx":[0],"colSizes":[2,1,1,1,1],"colStyles":["text-left","text-center","text-center","text-center","text-center"],"rows":[["Coins","CP","SP","GP","PP"],["Copper piece (cp)","1","1/10","1/100","1/1,000"],["Silver piece (sp)","10","1","1/10","1/100"],["Gold piece (gp)","100","10","1","1/10"],["Platinum piece (pp)","1,000","100","10","1"]]}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":564,"name":"Scrolls","entries":["A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. For instance, a scroll of {@spell magic missile} (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. If no level is listed, the scroll can be used to cast the spell at its lowest level.","If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single {@action Recall Knowledge} action and automatically succeed at identifying the scroll's spell. If it's not, you must use {@action Identify Magic} to learn what spell the scroll holds.",{"type":"pf2-h4","page":564,"name":"Casting a Spell from a Scroll","entries":["{@action Cast a Spell||Casting a Spell} from a scroll requires holding the scroll in one hand and activating it with a {@action Cast a Spell} activity using the normal number of actions for that spell.","To {@action Cast a Spell} from a scroll, the spell must appear on your spell list. Because you're the one {@action Cast a Spell||Casting the Spell}, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).","Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when {@action Cast a Spell||Casting a Spell} from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to {@action Cast a Spell||Cast the Spell} from a scroll."],"source":"CRB"},{"type":"pf2-h4","page":564,"name":"Scroll Statistics","entries":["All scrolls have the same base statistics unless noted otherwise. A scroll has light Bulk, and it must be held in one hand to be activated."],"source":"CRB"},{"type":"pf2-h4","page":565,"name":"Varying Statistics","entries":["Table 11–3 indicates the item level and Price of a scroll, both of which are based on the level of the spell contained on the scroll. Any costs to {@action Cast a Spell||Cast the Spell} are added to the scroll's Price when the scroll is crafted, so a scroll containing a spell with a Cost entry will have a higher Price than what appears on the table. The scroll's rarity matches the spell's rarity.","The traits for a scroll vary based on the spell it contains.","A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it."],"source":"CRB"},{"name":"Scroll Statistics","type":"table","source":"CRB","page":565,"colStyles":["text-center","text-center","text-center"],"rows":[["Spell Level","Item Level","Scroll Price"],["1","1","4 gp"],["2","3","12 gp"],["3","5","30 gp"],["4","7","70 gp"],["5","9","150 gp"],["6","11","300 gp"],["7","13","600 gp"],["8","15","1,300 gp"],["9","17","3,000 gp"],["10","19","8,000 gp"]]},{"type":"pf2-h4","page":565,"name":"Crafting a Scroll","entries":["The process to Craft a scroll is much like that to Craft any other magic item. When you begin the crafting process, choose a spell to put into the scroll. You have to either {@action Cast a Spell||Cast that Spell} during the crafting process, or someone else must do so in your presence. Casting that Spell doesn't produce its normal effects; instead, the magic is trapped inside the scroll. The casting must come from a spellcaster expending a spell slot.","You can't Craft a scroll from a spell produced from another magic item, for example. The caster has to provide any cost of the spell.","Like other consumables, scrolls can be crafted in batches of four. All scrolls of one batch must contain the same spell at the same level, and you must provide one casting for each scroll crafted."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h4","page":565,"name":"Sample Scrolls","entries":["A wide variety of spells can appear on scrolls. The following specific scrolls are just examples."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":294,"name":"Services","entries":["The services listed on {@table Basic Services and Consumables||Table 6–14} describe expenditures for common services and consumables.",{"name":"Basic Services and Consumables","type":"table","source":"CRB","page":294,"colStyles":["text-left","text-center","text-center","text-center"],"colSizes":[4,1,1,1],"rows":[["Item","Price","Bulk","Hands"],{"type":"multiRow","rows":[["Beverages","","",""],["{@indentFirst Mug of ale}","1 cp","L","1"],["{@indentFirst Keg of ale}","2 sp","2","2"],["{@indentFirst Pot of coffee or tea}","2 cp","L","1"],["{@indentFirst Bottle of wine}","1 sp","L","1"],["{@indentFirst Bottle of fine wine}","1 gp","L","1"]]},{"type":"multiRow","rows":[["Hireling (1 day)","","",""],["{@indentFirst Unskilled}","1 sp","",""],["{@indentFirst Skilled}","5 sp","",""]]},{"type":"multiRow","rows":[["Lodging (1 day)","","",""],["{@indentFirst Floor space}","3 cp","",""],["{@indentFirst Bed (for 1)}","1 sp","",""],["{@indentFirst Private room (for 2)}","8 sp","",""],["{@indentFirst Extravagant suite (for 6)}","10 gp","",""]]},{"type":"multiRow","rows":[["Meals","","",""],["{@indentFirst Poor meal}","1 cp","L","2"],["{@indentFirst Square meal}","3 cp","L","2"],["{@indentFirst Fine dining}","1 gp","L","2"]]},["Stabling (1 day)","2 cp","",""],["Toll","at least 1 cp","",""],{"type":"multiRow","rows":[["Transportation (per 5 miles)","","",""],["{@indentFirst Caravan}","3 cp","",""],["{@indentFirst Carriage}","2 sp","",""],["{@indentFirst Ferry or riverboat}","4 cp","",""],["{@indentFirst Sailing ship}","6 cp","",""]]}]},{"type":"pf2-h3","page":294,"name":"Hirelings","entries":["Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings have expert proficiency in a particular skill. Hirelings are level 0. If a skill check is needed, an untrained hireling has a +0 modifier, while a skilled hireling has a +4 modifier in their area of expertise and +0 for other skill checks. Hirelings' rates double if they're going adventuring with you."],"source":"CRB"},{"type":"pf2-h3","page":294,"name":"Transportation","entries":["The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible."],"source":"CRB"},{"type":"pf2-h3","page":294,"name":"Spellcasting","entries":["Spellcasting services, listed on {@table Spellcasting Services||Table 6–15}, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It's hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.",{"name":"Spellcasting Services","type":"table","source":"CRB","page":294,"colStyles":["text-center","text-center","text-center border-left","text-center"],"rows":[["Spell Level","Price*","Spell Level","Price*"],["1st","3 gp","6th","160 gp"],["2nd","7 gp","7th","360 gp"],["3rd","18 gp","8th","720 gp"],["4th","40 gp","9th","1,800 gp"],["5th","80 gp","",""]],"footnotes":["* Plus any cost required to cast the specific spell."]}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":277,"name":"Shields","entries":[{"type":"pf2-h1-flavor","page":277,"entries":["{@i A shield can increase your character's defense beyond the protection their armor provides. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. This action grants the shield's bonus to AC as a circumstance bonus until their next turn starts. A shield's Speed penalty applies whenever your character is holding the shield, whether they have raised it or not.}"],"source":"CRB"},"{@action Raise a Shield} is the action most commonly used with shields. Most shields must be held in one hand, so you can't hold anything with that hand and {@action Raise a Shield}. A {@item buckler}, however, doesn't take up your hand, so you can {@action Raise a Shield} with a {@item buckler} if the hand is free (or, at the GM's discretion, if it's holding a simple, lightweight object that's not a weapon). You lose the benefits of {@action Raise a Shield} if that hand is no longer free.","When you have a {@item tower shield} raised, you can use the {@action Take Cover} action to increase the circumstance bonus to AC to +4. This lasts until the shield is no longer raised. If you would normally provide {@quickref lesser cover||3|cover} against an attack, having your tower shield raised provides {@quickref standard cover||3|cover} against it (and other creatures can {@action Take Cover} as normal using the cover from your shield).","If you have access to the {@feat Shield Block} reaction (from your class or from a feat), you can use it while {@action Raise a Shield||Raising your Shield} to reduce the damage you take by an amount equal to the shield's Hardness. Both you and the shield then take any remaining damage.",{"type":"pf2-h2","page":277,"name":"Shield Statistics","entries":["Shields have statistics that follow the same rules as armor:","Price, Speed Penalty, and Bulk. See page 274 for the rules for those statistics. Their other statistics are described here.",{"type":"pf2-h3","page":277,"name":"AC Bonus","entries":["A shield grants a circumstance bonus to AC, but only when the shield is raised. This requires using the Raise a Shield action, found on page 472."],"source":"CRB"},{"type":"pf2-h3","page":277,"name":"Hardness","entries":["Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. This number is particularly relevant for shields because of the {@feat Shield Block} feat (page 266). The rules for Hardness appear on page 272."],"source":"CRB"},{"type":"pf2-h3","page":277,"name":"HP (BT)","entries":["This column lists the shield's Hit Points (HP) and Broken Threshold (BT). These measure how much damage the shield can take before it's destroyed (its total HP) and how much it can take before being broken and unusable (its BT). These matter primarily for the {@feat Shield Block} reaction."],"source":"CRB"},{"name":"Shields","type":"table","source":"CRB","page":277,"colStyles":["text-left","text-center","text-center","text-center","text-center","text-center","text-center"],"rows":[["Shield","Price","AC Bonus{@sup 1}","Speed Penalty","Bulk","Hardness","HP (BT)"],["{@item Buckler}","1 gp","+1","—","L","3","6 (3)"],["{@item Wooden shield}","1 gp","+2","—","1","3","12 (6)"],["{@item Steel shield}","2 gp","+2","—","1","5","20 (10)"],["{@item Tower shield}","10 gp","+2/+4{@sup 2}","–5 ft.","4","5","20 (10)"]],"footnotes":["{@sup 1} Gaining a shield's circumstance bonus to AC requires using the {@action Raise a Shield} action (found on page 472).","{@sup 2} Getting the higher bonus for a tower shield requires using the {@action Take Cover} action (page 471) while the shield is raised."]}],"source":"CRB"},{"type":"pf2-h2","page":277,"name":"Attacking with a Shield","entries":["A shield can be used as a martial weapon for attacks, using the statistics listed for a shield bash on {@table Melee Weapons||Table 6–7: Melee Weapons}. The shield bash is an option only for shields that weren't designed to be used as weapons. A shield can't have runes added to it. You can also buy and attach a {@item shield boss} or {@item shield spikes} to a shield to make it a more practical weapon. These can be found on {@table Melee Weapons||Table 6–7}. These work like other weapons and can even be etched with runes."],"source":"CRB"},{"type":"pf2-h2","page":277,"name":"Shield Descriptions","entries":["Each type of shield is described in more detail below.","{@b Buckler:} This very small shield is a favorite of duelists and quick, lightly armored warriors. It's typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that's not a weapon in that hand.","{@b Wooden Shield:} Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily.","{@b Steel Shield:} Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.","{@b Tower Shield:} These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":273,"name":"Shoddy Items","entries":["Improvised or of dubious make, shoddy items are never available for purchase except for in the most desperate of communities. When available, a shoddy item usually costs half the Price of a standard item, though you can never sell one in any case. Attacks and checks involving a shoddy item take a –2 item penalty. This penalty also applies to any DCs that a shoddy item applies to (such as AC, for shoddy armor). A shoddy suit of armor also worsens the armor's check penalty by 2. A shoddy item's Hit Points and Broken Threshold are each half that of a normal item of its type."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":592,"name":"Staves","entries":["A magical staff is an indispensable accessory for an elite spellcaster. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. The spells that can be cast from a staff are listed in bullet points organized by level under each version of the staff. Many staves can be found in multiple versions, with more powerful versions that contain more spells—such a staff always contains the spells of all lower-level versions, in addition to the spells listed in its own entry. All magical staves have the staff trait.",{"type":"pf2-h3","page":592,"name":"Casting Spells from a Staff","entries":["A staff gains charges when someone prepares it for the day. The person who prepared a staff can expend the charges to cast spells from it. You can {@action Cast a Spell} from a staff only if you have that spell on your spell list, are able to cast spells of the appropriate level, and expend a number of charges from the staff equal to the spell's level. {@action Cast a Spell||Casting a Spell} from a staff requires holding the staff (typically in one hand) and {@action Activate an Item||Activating} the staff by {@action Cast a Spell||Casting the Spell}, which takes the spell's normal number of actions.","Use your spell attack roll and spell DC when {@action Cast a Spell||Casting a Spell} from a staff. The spell gains the appropriate trait for your magical tradition (arcane, divine, occult, or primal) and can be affected by any modifications you can normally make when casting spells, such as metamagic feats. You must provide any material components, cost, or focus required by the spell, or you fail to cast it.","Prepared spellcasters and spontaneous spellcasters each have a unique way of altering how their staves gain charges and the ways they can be used (see the Prepared Spellcasters and Spontaneous Spellcasters sections below).",{"type":"pf2-h4","page":592,"name":"Casting Cantrips from a Staff","entries":["If a staff contains a cantrip, you can cast that cantrip using the staff without expending any charges. The cantrip's level is heightened to the same level as cantrips you cast."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":592,"name":"Preparing a Staff","entries":["During your daily preparations, you can prepare a staff to add charges to it for free. When you do so, that staff gains a number of charges equal to the level of your highest-level spell slot. You don't need to expend any spells to add charges in this way. No one can prepare more than one staff per day, nor can a staff be prepared by more than one person per day. If the charges aren't used within 24 hours, they're lost, and preparing the staff anew removes any charges previously stored in it. You can prepare a staff only if you have at least one of the staff's spells on your spell list.",{"type":"pf2-h4","page":592,"name":"Prepared Spellcasters","entries":["A prepared spellcaster—such as a cleric, druid, or wizard— can place some of their own magic in a staff to increase its number of charges. When a prepared spellcaster prepares a staff, they can expend a spell slot to add a number of charges to the staff equal to the level of the spell. They can't expend more than one spell in this way each day. For example, if Ezren can cast 3rd-level spells and prepared a staff, the staff would gain 3 charges, but Ezren could increase this to 6 by expending one of his 3rd-level spells, 5 by expending a 2nd-level spell, or 4 by expending a 1st-level spell."],"source":"CRB"},{"type":"pf2-h4","page":592,"name":"Spontaneous Spellcasters","entries":["A spontaneous spellcaster, such as a bard or sorcerer, can reduce the number of charges it takes to Activate a staff by supplementing with their own energy. When a spontaneous spellcaster Activates a staff, they can expend 1 charge from the staff and one of their spell slots to cast a spell from the staff of the same level (or lower) as the expended spell slot. This doesn't change the number of actions it takes to cast the spell. For example, if Seoni can cast 3rd-level spells and prepared a staff, the staff would gain 3 charges. She could expend 1 charge and one of her 3rd-level spell slots to cast a 3rd-level spell from the staff, or 1 charge and one of her 2nd-level spell slots to cast a 2nd-level spell from the staff. She could still expend 3 charges from the staff to cast a 3rd-level spell from it without using any of her own slots, just like any other spellcaster"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":592,"name":"Attacking with a Staff","entries":["Staves are also {@item staff} weapons. They can be etched with fundamental runes but not property runes. This doesn't alter any of their spellcasting abilities."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":278,"name":"Weapons","entries":[{"type":"pf2-h1-flavor","page":278,"entries":["{@i Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9 on page 446, but they're summarized here, followed by the rules for weapons and dozens of weapon choices.}"],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Attack Rolls","entries":["When making an attack roll, determine the result by rolling 1d20 and adding your attack modifier for the weapon or unarmed attack you're using. Modifiers for melee and ranged attacks are calculated differently.",{"type":"pf2-inset","page":278,"entries":["Ranged attack modifier = Dexterity modifier + proficiency bonus + other bonuses + penalties"],"source":"CRB"},{"type":"pf2-inset","page":278,"entries":["Melee attack modifier = Strength modifier {@n (or optionally Dexterity for a finesse weapon)} + proficiency bonus + other bonuses + penalties"],"source":"CRB"},"Bonuses, and penalties apply to these rolls just like with other types of checks. Weapons with potency runes (page 581) add an item bonus to your attack rolls.",{"type":"pf2-h3","page":278,"name":"Multiple Attack Penalty","entries":["If you use an action with the attack trait more than once on the same turn, your attacks after the first take a penalty called a multiple attack penalty. Your second attack takes a –5 penalty, and any subsequent attacks take a –10 penalty.","The multiple attack penalty doesn't apply to attacks you make when it isn't your turn (such as attacks made as part of a reaction). You can use a weapon with the {@trait agile} trait (page 282) to reduce your multiple attack penalty."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Damage Rolls","entries":["When the result of your attack roll with a weapon or unarmed attack equals or exceeds your target's AC, you hit your target! Roll the weapon or unarmed attack's damage die and add the relevant modifiers, bonuses, and penalties to determine the amount of damage you deal. Calculate a damage roll as follows.",{"type":"pf2-inset","page":278,"entries":["Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties"],"source":"CRB"},{"type":"pf2-inset","page":278,"entries":["Ranged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties"],"source":"CRB"},"Ranged weapons don't normally add an ability modifier to the damage roll, though weapons with the propulsive trait (page 283) add half your Strength modifier (or your full modifier if it is a negative number), and thrown weapons add your full Strength modifier.","Magic weapons with {@item striking}, {@item greater striking}, or {@item major striking} runes (page 581) add one or more weapon damage dice to your damage roll. These extra dice are the same die size as the weapon's damage die. At higher levels, most characters also gain extra damage from weapon specialization."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Critical Hits","entries":["When you make an attack and succeed with a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target's AC by 10, you achieve a critical success (also known as a critical hit).","If you critically succeed at a {@action Strike}, your attack deals double damage (page 451). Other attacks, such as spell attack rolls and some uses of the {@skill Athletics} skill, describe the specific effects that occur when their outcomes are critical successes."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Unarmed Attacks","entries":["Almost all characters start out trained in unarmed attacks. You can {@action Strike} with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282). However, unarmed attacks aren't weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so.","{@table Unarmed Attacks||Table 6–6: Unarmed Attacks} lists the statistics for an unarmed attack with a fist, though you'll usually use the same statistics for attacks made with any other parts of your body. Certain ancestry feats, class features, and spells give access to special, more powerful unarmed attacks. Details for those unarmed attacks are provided in the abilities that grant them."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Improvised Weapons","entries":["If you attack with something that wasn't built to be a weapon, such as a chair or a vase, you're making an attack with an improvised weapon. Improvised weapons are simple weapons. You take a –2 item penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits the improvised weapon should have."],"source":"CRB"},{"type":"pf2-h2","page":279,"name":"Weapon Statistics","entries":["The tables on pages 280 –282 list the statistics for various melee and ranged weapons that you can purchase, as well as the statistics for striking with a fist (or another basic unarmed attack). The tables present the following statistics. All weapons listed in this chapter have an item level of 0.",{"type":"pf2-h3","page":279,"name":"Damage","entries":["This entry lists the weapon's damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing.",{"type":"pf2-beige-box","page":279,"name":"Damage Dice","entries":["Each weapon lists the damage die used for its damage roll. A standard weapon deals one die of damage, but a magical {@item striking (generic)||striking} rune can increase the number of dice rolled, as can some special actions and spells. These additional dice use the same die size as the weapon or unarmed attack's normal damage die.",{"type":"pf2-title","name":"Counting Damage Dice"},"Effects based on a weapon's number of damage dice include only the weapon's damage die plus any extra dice from a {@item striking (generic)||striking} rune. They don't count extra dice from abilities, critical specialization effects, property runes, weapon traits, or the like.",{"type":"pf2-title","name":"Increasing Die Size"},"When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you'd use a d6, and so on). If you are already using a d12, the size is already at its maximum. You can't increase your weapon damage die size more than once.","{@c {@b {@dice 1d4} ➞ {@dice 1d6} ➞ {@dice 1d8} ➞ {@dice 1d10} ➞ {@dice 1d12}}}"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Range","entries":["Ranged and thrown weapons have a range increment. Attacks with these weapons work normally up to that distance. Attack rolls beyond a weapon's range increment take a –2 penalty for each additional multiple of that increment between you and the target. Attacks beyond the sixth range increment are impossible.","For example, a shortbow takes no penalty against a target up to 60 feet away, a –2 penalty against a target beyond 60 feet but up to 120 feet away, and a –4 penalty against a target beyond 120 feet but up to 180 feet away, and so on, up to 360 feet."],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Reload","entries":["While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many {@action Interact} actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.","An item with an entry of \"—\" must be drawn to be thrown, which usually takes an {@action Interact} action just like drawing any other weapon. Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Bulk","entries":["This entry gives the weapon's Bulk. A weapon's Bulk is increased or decreased if it's sized for creatures that aren't Small or Medium size, following the rules on page 295."],"source":"CRB"},{"type":"pf2-brown-box","page":279,"name":"SELECTING WEAPONS","entries":["Characters who focus on combat need to carefully consider their choice of weapons, evaluating whether they want to fight in melee or at range, the weapons' damage potential, and the special features of various weapons. Characters who are primarily spellcasters usually just need to pick a backup weapon in the best category they're trained or better in.","When selecting weapons, start by identifying the weapon types you're trained or better in. You should then compare weapons within these types to determine which ones you will have the highest melee or ranged attack modifier with. It's usually considered best practice to select both a melee and ranged weapon during character creation so you can contend with a broader variety of foes and situations.",{"type":"pf2-title","name":"Weapon Categories"},"Weapons fall into broad categories depending on how much damage they deal and what traits they have. Martial weapons generally deal more damage than simple weapons, and advanced weapons generally have more advantageous traits than martial weapons with the same damage. Generally, you'll want to select weapons that deal more damage, but if you're a highly skilled combatant, you might want to pick a weapon with interesting traits, even if it has a lower weapon damage die. You can also purchase multiple weapons within your budget, allowing you to switch between them for different situations."],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Hands","entries":["Some weapons require one hand to wield, and others require two. A few items, such as a longbow, list 1+ for its Hands entry. You can hold a weapon with a 1+ entry in one hand, but the process of shooting it requires using a second to retrieve, nock, and loose an arrow. This means you can do things with your free hand while holding the bow without changing your grip, but the other hand must be free when you shoot. To properly wield a 1+ weapon, you must hold it in one hand and also have a hand free.","Weapons requiring two hands typically deal more damage. Some one-handed weapons have the two-hand trait, causing them to deal a different size of weapon damage die when used in two hands. In addition, some abilities require you to wield a weapon in two hands. You meet this requirement while holding the weapon in two hands, even if it doesn't require two hands or have the two-hand trait."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Group","entries":["A weapon or unarmed attack's group classifies it with similar weapons. Groups affect some abilities and what the weapon does on a critical hit if you have access to that weapon or unarmed attack's critical specialization effects; for full details, see page 283."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Weapon Traits","entries":["The traits a weapon or unarmed attack has are listed in this entry. Any trait that refers to a \"weapon\" can also apply to an unarmed attack that has that trait."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Ammunition","entries":["Some entries in the ranged weapons tables are followed by an entry indicating the type of ammunition that weapon launches. The damage die is determined by the weapon, not the ammunition. Because that and other relevant statistics vary by weapon, ammunition entries list only the name, quantity, Price, and Bulk. Using ammunition destroys it."],"source":"CRB"},{"name":"Unarmed Attacks","type":"table","source":"CRB","page":280,"minimizeTo":[0],"colStyles":["text-left","text-left","text-left","text-center","text-center","text-left","text-left"],"colSizes":[2,1,1,1,1,1,2],"rows":[["Unarmed Attack","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["Fist","—","{@dice 1d4} B","—","1","Brawling","{@trait Agile}, {@trait finesse}, {@trait nonlethal}, {@trait unarmed}"]]},{"name":"Melee Weapons","type":"table","source":"CRB","page":280,"minimizeTo":[0],"labelRowIdx":[0,12,15,50,64],"colStyles":["text-left","text-left","text-left","text-center","text-center","text-left","text-left"],"colSizes":[2,1,1,1,1,1,2],"rows":[["Simple Weapons","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["{@item Club}","0","{@dice 1d6} B","1","1","Club","{@trait Thrown} 10 ft."],["{@item Dagger}","2 sp","{@dice 1d4} P","L","1","Knive","{@trait Agile}, {@trait finesse}, {@trait thrown} 10 ft., {@trait versatile} S"],["{@item Gauntlet}","2sp","{@dice 1d4} B","L","1","Brawling","{@trait Agile}, {@trait free-hand}"],["{@item Light mace}","4 sp","{@dice 1d4} B","L","1","Club","{@trait Agile}, {@trait finesse}, {@trait shove}"],["{@item Longspear}","5 sp","{@dice 1d8} P","2","2","Spear","{@trait Reach}"],["{@item Mace}","1 gp","{@dice 1d6} B","1","1","Club","{@trait Shove}"],["{@item Morningstar}","1 gp","{@dice 1d6} B","1","1","Club","{@trait Versatile} P"],["{@item Sickle}","2 sp","{@dice 1d4} S","L","1","Knife","{@trait Agile}, {@trait finesse}, {@trait trip}"],["{@item Spear}","1 sp","{@dice 1d6} P","1","1","Spear","{@trait Thrown} 20 ft."],["{@item Spiked gauntlet}","3 sp","{@dice 1d4} P","L","1","Brawling","{@trait Agile}, {@trait free-hand}"],["{@item Staff}","0","{@dice 1d4} B","1","1","Club","{@trait Two-hand} d8"],["Uncommon Simple Weapons","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["{@item Clan dagger}","2 gp","{@dice 1d4} P","L","1","Knife","{@trait Agile}, {@trait dwarf}, {@trait parry}, {@trait versatile} B"],["{@item Katar}","3 sp","{@dice 1d4} P","L","1","Knife","{@trait Agile}, {@trait deadly} d6, {@trait monk}"],["Martial Weapons","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["{@item Bastard sword}","4 gp","{@dice 1d8} S","1","1","Sword","{@trait Two-hand} d12"],["{@item Battle axe}","1 gp","{@dice 1d8} S","1","1","Axe","{@trait Sweep}"],["{@item Bo staff}","2 sp","{@dice 1d8} B","2","2","Club","{@trait Monk}, {@trait parry}, {@trait reach}, {@trait trip}"],["{@item Falchion}","3 gp","{@dice 1d10} S","2","2","Sword","{@trait Forceful}, {@trait sweep}"],["{@item Flail}","8 sp","{@dice 1d6} B","1","1","Flail","{@trait Disarm}, {@trait sweep}, {@trait trip}"],["{@item Glaive}","1 gp","{@dice 1d8} S","2","2","Polearm","{@trait Deadly} d8, {@trait forceful}, {@trait reach}"],["{@item Greataxe}","2 gp","{@dice 1d12} S","2","2","Axe","{@trait Sweep}"],["{@item Greatclub}","1 gp","{@dice 1d10} B","2","2","Club","{@trait Backswing}, {@trait shove}"],["{@item Greatpick}","1 gp","{@dice 1d10} P","2","2","Pick","{@trait Fatal} d12"],["{@item Greatsword}","2 gp","{@dice 1d12} S","2","2","Sword","{@trait Versatile} P"],["{@item Guisarme}","2 gp","{@dice 1d10} S","2","2","Polearm","{@trait Reach}, {@trait trip}"],["{@item Halberd}","2 gp","{@dice 1d10} P","2","2","Polearm","{@trait Reach}, {@trait versatile} S"],["{@item Hatchet}","4 sp","{@dice 1d6} S","L","1","Axe","{@trait Agile}, {@trait sweep}, {@trait thrown} 10 ft."],["{@item Lance}","1 gp","{@dice 1d8} P","2","2","Spear","{@trait Deadly} d8, {@trait jousting} d6, {@trait reach}"],["{@item Light hammer}","3 sp","{@dice 1d6} B","L","1","Hammer","{@trait Agile}, {@trait thrown} 20 ft."],["{@item Light pick}","4 sp","{@dice 1d4} P","L","1","Pick","{@trait Agile}, {@trait fatal} d8"],["{@item Longsword}","1 gp","{@dice 1d8} S","1","1","Sword","{@trait Versatile} P"],["{@item Main-gauche}","5 sp","{@dice 1d4} P","L","1","Knife","{@trait Agile}, {@trait disarm}, {@trait finesse}, {@trait parry}, {@trait versatile} S"],["{@item Maul}","3 gp","{@dice 1d12} B","2","2","Hammer","{@trait Shove}"],["{@item Pick}","7 sp","{@dice 1d6} P","1","1","Pick","{@trait Fatal} d10"],["{@item Ranseur}","2 gp","{@dice 1d10} P","2","2","Polearm","{@trait Disarm}, {@trait reach}"],["{@item Rapier}","2 gp","{@dice 1d6} P","1","1","Sword","{@trait Deadly} d8, {@trait disarm}, {@trait finesse}"],["{@item Sap}","1 sp","{@dice 1d6} B","L","1","Club","{@trait Agile}, {@trait nonlethal}"],["{@item Scimitar}","1 gp","{@dice 1d6} S","1","1","Sword","{@trait Forceful}, {@trait sweep"],["{@item Scythe}","2 gp","{@dice 1d10} S","2","2","Polearm","{@trait Deadly} d10, {@trait trip}"],["{@item Shield bash}","—","{@dice 1d4} B","—","1","Shield","—"],["{@item Shield boss}","5 sp","{@dice 1d6} B","—","1","Shield","Attached to shield"],["{@item Shield spikes}","5 sp","{@dice 1d6} P","—","1","Shield","Attached to shield"],["{@item Shortsword}","9 sp","{@dice 1d6} P","L","1","Sword","{@trait Agile}, {@trait finesse}, {@trait versatile} S"],["{@item Starknife}","2 gp","{@dice 1d4} P","L","1","Knife","{@trait Agile}, {@trait deadly} d6, {@trait finesse}, {@trait thrown} 20 ft., {@trait versatile} S"],["{@item Trident}","1 gp","{@dice 1d8} P","1","1","Spear","{@trait Thrown} 20 ft."],["{@item War flail}","2 gp","{@dice 1d10} B","2","2","Flail","{@trait Disarm}, {@trait sweep}, {@trait trip}"],["{@item Warhammer}","1 gp","{@dice 1d8} B","1","1","Hammer","{@trait Shove}"],["{@item Whip}","1 sp","{@dice 1d4} S","1","1","Flail","{@trait Disarm}, {@trait finesse}, {@trait nonlethal}, {@trait reach}, {@trait trip}"],["Uncommon Martial Weapons","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["{@item Dogslicer}","1 sp","{@dice 1d6} S","L","1","Sword","{@trait Agile}, {@trait backstabber}, {@trait finesse}, {@trait goblin}"],["{@item Elven Curce blade}","4 gp","{@dice 1d8} S","2","2","Sword","{@trait Elf}, {@trait finesse}, {@trait forceful}"],["{@item Filcher's fork}","1 gp","{@dice 1d4} P","L","1","Spear","{@trait Agile}, {@trait backstabber}, {@trait deadly} d6, {@trait finesse}, {@trait halfling}, {@trait thrown} 20 ft."],["{@item Gnome hooked hammer}","2 gp","{@dice 1d6} B","1","1","Hammer","{@trait Gnome}, {@trait trip}, {@trait two-hand} d10, {@trait versatile} P"],["{@item Horsechopper}","9 sp","{@dice 1d8} S","2","2","Polearm","{@trait Goblin}, {@trait reach}, {@trait trip}, {@trait versatile} P"],["{@item Kama}","1 gp","{@dice 1d6} S","L","1","Knife","{@trait Agile}, {@trait monk}, {@trait trip}"],["{@item Katana}","2 gp","{@dice 1d6} S","1","1","Sword","{@trait Deadly} d8, {@trait two-hand} d10, {@trait versatile} P"],["{@item Kukri}","6 sp","{@dice 1d6} S","L","1","Knive","{@trait Agile}, {@trait finesse}, {@trait trip}"],["{@item Nunchaku}","2 sp","{@dice 1d6} B","L","1","Club","{@trait Backswing}, {@trait disarm}, {@trait finesse}, {@trait monk}"],["{@item Orc knuckle dagger}","7 sp","{@dice 1d6} P","L","1","Knife","{@trait Agile}, {@trait disarm}, {@trait orc}"],["{@item Sai}","6 sp","{@dice 1d4} P","L","1","Knife","{@trait Agile}, {@trait disarm}, {@trait finesse}, {@trait monk}, {@trait versatile} B"],["{@item Spiked chain}","3 gp","{@dice 1d8} S","1","2","Flail","{@trait Disarm}, {@trait finesse}, {@trait trip}"],["{@item Temple sword}","2 gp","{@dice 1d8} S","1","1","Sword","{@trait Monk}, {@trait trip}"],["Uncommon Advanced Weapons","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["{@item Dwarven waraxe}","3 gp","{@dice 1d8} S","2","1","Axe","{@trait Dwarf}, {@trait sweep}, {@trait two-hand} d12"],["{@item Gnome flickmace}","3 gp","{@dice 1d8} B","2","1","Flail","{@trait Gnome}, {@trait reach}"],["{@item Orc necksplitter}","2 gp","{@dice 1d8} S","1","1","Axe","{@trait Forceful}, {@trait orc}, {@trait sweep}"],["{@item Sawtooth saber}","5 gp","{@dice 1d6} S","L","1","Sword","{@trait Agile}, {@trait finesse}, {@trait twin}"]]},{"name":"Ranged Weapons","type":"table","source":"CRB","page":280,"minimizeTo":[0],"labelRowIdx":[0,7,13],"colStyles":["text-left","text-left","text-left","text-center","text-center","text-left","text-center","text-center","text-left"],"colSizes":[2,1,1,1,1,1,1,1,2],"rows":[["Simple Weapons","Price","Damage","Range","Reload","Bulk","Hands","Group","Weapon Traits"],{"type":"multiRow","rows":[["{@item Blowgun}","1 sp","1 P","20 ft.","1","L","1","Dart","{@trait Agile}, {@trait nonlethal}"],["{@indentFirst 10 blowgun darts}","5 cp","","","","L","","",""]]},{"type":"multiRow","rows":[["{@item Crossbow}","3 gp","{@damage 1d8} P","120 ft.","1","1","2","Bow","—"],["{@indentFirst 10 bolts}","1 sp","","","","L","","",""]]},["{@item Dart}","1 cp","{@damage 1d4} P","20 ft.","—","L","1","Dart","{@trait Agile}, {@trait thrown}"],{"type":"multiRow","rows":[["{@item Hand crossbow}","3 gp","{@damage 1d6} P","60 ft.","1","L","1","Bow","—"],["{@indentFirst 10 bolts}","1 sp","","","","L","","",""]]},["{@item Javelin}","1 sp","{@damage 1d6} P","30 ft.","—","L","1","Dart","{@trait Thrown}"],{"type":"multiRow","rows":[["{@item Sling}","0","{@damage 1d6} B","50 ft.","1","L","1","Sling","{@trait Propulsive}"],["{@indentFirst 10 sling bullets}","1 cp","","","","L","","",""]]},["Martial Weapons","Price","Damage","Range","Reload","Bulk","Hands","Group","Weapon Traits"],["{@item Alchemical Bomb}*","Varies","Varies","20 ft.","—","L","1","Bomb","Varies"],{"type":"multiRow","rows":[["{@item Composite longbow}","20 gp","{@damage 1d8} P","100 ft.","0","2","1+","Bow","{@trait Deadly} d10, {@trait propulsive}, {@trait volley} 30 ft."],["{@indentFirst 10 arrows}","1 sp","","","","L","","",""]]},{"type":"multiRow","rows":[["{@item Composite shortbow}","14 gp","{@damage 1d6} P","60 ft.","0","1","1+","Bow","{@trait Deadly} d10, {@trait propulsive}"],["{@indentFirst 10 arrows}","1 sp","","","","L","","",""]]},{"type":"multiRow","rows":[["{@item Longbow}","6 gp","{@damage 1d8} P","100 ft.","0","2","1+","Bow","{@trait Deadly} d10, {@trait volley} 30 ft."],["{@indentFirst 10 arrows}","1 sp","","","","L","","",""]]},{"type":"multiRow","rows":[["{@item Shortbow}","3 gp","{@damage 1d6} P","60 ft.","0","1","1+","Bow","{@trait Deadly} d10"],["{@indentFirst 10 arrows}","1 sp","","","","L","","",""]]},["Uncommon Martial Weapons","Price","Damage","Range","Reload","Bulk","Hands","Group","Weapon Traits"],{"type":"multiRow","rows":[["{@item Halfling sling staff}","5 gp","{@damage 1d10} B","80 ft.","1","1","2","Sling","{@trait Halfling}, {@trait propulsive}"],["{@indentFirst 10 sling bullets}","1 cp","","","","L","","",""]]},["{@item Shuriken}","1 cp","{@dice 1d4} P","20 ft.","0","—","1","Dart","{@trait Agile}, {@trait monk},{@trait thrown}"]],"footnotes":["* Statistics for alchemical bombs can be found starting on page 544"]},{"type":"pf2-h3","page":282,"name":"Weapon Traits","entries":["{@filter Weapons and unarmed attacks with the weapon trait can have the following traits.|traits||source=CRB}"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":283,"name":"Critical Specialization Effects","entries":["Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.","{@b Axe:} Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.","{@b Bomb:} Increase the radius of the bomb's splash damage (if any) to 10 feet.","{@b Bow:} If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 {@skill Athletics} check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.","{@b Brawling:} The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.","{@b Club:} You knock the target away from you up to 10 feet (you choose the distance). This is {@quickref forced movement||3|forced movement}.","{@b Dart:} The target takes {@dice 1d6} {@condition Persistent Damage|CRB|persistent bleed damage}. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.","{@b Flail:} The target is knocked {@condition prone}.","{@b Hammer:} The target is knocked {@condition prone}.","{@b Knife:} The target takes {@dice 1d6} {@condition Persistent Damage|CRB|persistent bleed} damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.","{@b Pick:} The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.","{@b Polearm:} The target is moved 5 feet in a direction of your choice. This is {@quickref forced movement||3|forced movement}.","{@b Shield:} You knock the target back from you 5 feet. This is {@quickref forced movement||3|forced movement}.","{@b Sling:} The target must succeed at a Fortitude save against your class DC or be stunned 1.","{@b Spear:} The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.","{@b Sword:} The target is made off-balance by your attack, becoming {@condition flat-footed} until the start of your next turn.",{"type":"pf2-h3","page":284,"name":"Weapon Descriptions","entries":["You can view all weapons on the {@filter Items page|items||source=CRB|category=weapon|type=equipment}."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":300,"name":"Cantrips","entries":["A cantrip is a special type of spell that's weaker than other spells but can be used with greater freedom and flexibility. The title of a cantrip's stat block says \"Cantrip\" instead of \"Spell.\" Casting a cantrip doesn't use up your spell slots; you can cast a cantrip at will, any number of times per day. If you're a prepared caster, you can prepare a specific number of cantrips each day. You can't prepare a cantrip in a spell slot.","A cantrip is always automatically heightened to half your level, rounded up. For a typical spellcaster, this means its level is equal to the highest level of spell slot you have."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":302,"name":"Casting Spells","entries":["The casting of a spell can range from a simple word of magical might that creates a fleeting effect to a complex process taking minutes or hours to cast and producing a long-term impact. {@action Cast a Spell||Casting a Spell} is a special activity that takes a number of actions defined by the spell. When you {@action Cast a Spell}, your spellcasting creates obvious visual manifestations of the gathering magic, although feats such as Conceal Spell (page 210) and Melodious Spell (page 101) can help hide such manifestations or otherwise prevent observers from noticing that you are casting.",{"type":"statblock","tag":"action","name":"Cast a Spell","source":"CRB"},{"type":"pf2-h3","page":303,"name":"Spell Components","entries":["A spell description lists the components required to {@action Cast a Spell||Cast the Spell}. For most spells, the number of components is equal to the number of actions you must spend to {@action Cast a Spell||Cast the Spell}. Each component adds certain traits to the {@action Cast a Spell} activity, and some components have special requirements. The components that appear in this book are listed below.",{"type":"pf2-h4","page":303,"name":"Material","entries":["A material component is a bit of physical matter consumed in the casting of the spell. The spell gains the manipulate trait and requires you to have a free hand to retrieve and manipulate a material component. That component is expended in the casting (even if the spell is disrupted).","Except in extreme circumstances, you can assume all common components are included in a material component pouch (page 290)."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Somatic","entries":["A somatic component is a specific hand movement or gesture that generates a magical nexus. The spell gains the manipulate trait and requires you to make gestures. You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely.","Spells that require you to touch the target require a somatic component. You can do so while holding something as long as part of your hand is able to touch the target (even if it's through a glove or gauntlet)."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Verbal","entries":["A verbal component is a vocalization of words of power.","You must speak them in a strong voice, so it's hard to conceal that you're {@action Cast a Spell||Casting a Spell}. The spell gains the {@trait concentrate}. You must be able to speak to provide this component."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Focus","entries":["A focus is an object that funnels the magical energy of the spell. The spell gains the manipulate trait and requires you to either have a free hand to retrieve the focus listed in the spell or already be holding the focus in your hand.","As part of {@action Cast a Spell||Casting the Spell}, you retrieve the focus (if necessary), manipulate it, and can stow it again if you so choose.","Foci tend to be expensive, and you need to acquire them in advance to {@action Cast a Spell||Cast the Spell}."],"source":"CRB"},{"type":"pf2-brown-box","page":303,"name":"Component Substitution","entries":["Some classes can substitute one component for another or alter how a component works.","If you're a {@class bard} {@action Cast a Spell||Casting a Spell} from the occult tradition you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.","If you're a {@class cleric} {@action Cast a Spell||Casting a Spell} from the divine tradition while holding a divine focus (such as a religious symbol or text), you can replace any material component the spell requires by using the divine focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.","If you're a {@class druid} {@action Cast a Spell||Casting a Spell} from the primal tradition while holding a primal focus (such as holly and mistletoe), you can replace any material component the spell requires by using the primal focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.","If you're a {@class sorcerer} {@action Cast a Spell||Casting a Spell} from the magical tradition that matches your bloodline, you can draw on the magic within your blood to replace any material component with a somatic component.","Any character casting an innate spell can replace any material component with a somatic component."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":304,"name":"Metamagic","entries":["Many spellcasters can gain access to metamagic actions, typically by selecting metamagic feats. Actions with the metamagic trait tweak the properties of your spells, changing their range, damage, or any number of other properties. You must use a metamagic action directly before the spell you want to alter. If you use any action (including free actions, reactions, and additional metamagic actions) other than {@action Cast a Spell} directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell's effect, not of the metamagic action itself."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":298,"name":"Disbelieving Illusions","entries":["Sometimes illusions allow an affected creature a chance to disbelieve the spell, which lets the creature effectively ignore the spell if it succeeds at doing so. This usually happens when a creature {@action Seek||Seeks} or otherwise spends actions to engage with the illusion, comparing the result of its {@skill Perception} check (or another check or saving throw, at the GM's discretion) to the caster's spell DC. {@trait Mental} illusions typically provide rules in the spell's description for disbelieving the effect (often allowing the affected creature to attempt a Will save).","If the illusion is {@trait visual}, and a creature interacts with the illusion in a way that would prove it is not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. For instance, if a character is pushed through the illusion of a door, they will know that the door is an illusion, but they still can't see through it. Disbelieving an illusion makes it and those things it blocks seem hazy and indistinct, so even in the case where a visual illusion is disbelieved, it may, at the GM's discretion, block vision enough to make those on the other side concealed.."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":304,"name":"Durations","entries":["The duration of a spell is how long the spell effect lasts.","Spells that last for more than an instant have a Duration entry. A spell might last until the start or end of a turn, for some number of rounds, for minutes, or even longer. If a spell's duration is given in rounds, the number of rounds remaining decreases by 1 at the start of each of the spellcaster's turns, ending when the duration reaches 0.","Some spells have effects that remain even after the spell's magic is gone. Any ongoing effect that isn't part of the spell's duration entry isn't considered magical.","For instance, a spell that creates a loud sound and has no duration might deafen someone for a time, even permanently. This deafness couldn't be counteracted because it is not itself magical (though it might be cured by other magic, such as {@spell restore senses}).","If a spell's caster dies or is incapacitated during the spell's duration, the spell remains in effect till its duration ends.","You might need to keep track of the caster's initiative after they stopped being able to act to monitor spell durations.",{"type":"pf2-h3","page":304,"name":"Sustaining Spells","entries":["If the spell's duration is \"sustained,\" it lasts until the end of your next turn unless you use a Sustain a Spell action on that turn to extend the duration of that spell.",{"type":"statblock","tag":"action","name":"Sustain a Spell","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":305,"name":"Long Durations","entries":["If a spell's duration says it lasts until your next daily preparations, on the next day you can refrain from preparing a new spell in that spell's slot. (If you are a spontaneous caster, you can instead expend a spell slot during your preparations.) Doing so extends the spell's duration until your next daily preparations. This effectively Sustains the Spell over a long period of time.","If you prepare a new spell in the slot (or don't expend a spell slot), the spell ends. You can't do this if the spell didn't come from one of your spell slots. If you are dead or otherwise incapacitated at the 24-hour mark after the time you {@action Cast a Spell||Cast the Spell} or the last time you extended its duration, the spell ends. Spells with an unlimited duration last until counteracted or Dismissed. You don't need to keep a spell slot open for these spells."],"source":"CRB"},{"type":"pf2-h3","page":305,"name":"Dismissing","entries":["Some spells can be dismissed, ending the duration early. This requires the caster or target to use the Dismiss action.",{"type":"statblock","tag":"action","name":"Dismiss","source":"CRB"}],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":300,"name":"Focus Spells","entries":["Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells. Even some classes that don't normally grant spellcasting, such as the champion and monk, can grant focus spells.","Focus spells are automatically heightened to half your level rounded up, just like cantrips are. You can't cast a focus spell if its minimum level is greater than half your level rounded up, even if you somehow gain access to it.","Casting any of your focus spells costs you 1 Focus Point. You automatically gain a focus pool of 1 Focus Point the first time you gain an ability that gives you a focus spell.","You replenish all the Focus Points in your pool during your daily preparations. You can also use the {@action Refocus} activity to pray, study, meditate, or otherwise reattune yourself to the source of your focus magic and regain a Focus Point.","Some abilities allow you to increase the Focus Points in your pool beyond 1. Typically, these are feats that give you a new focus spell and increase the number of points in your pool by 1. Your focus pool can't have a capacity beyond 3 Focus Points, even if feats that increase your pool would cause it to exceed this number.",{"type":"statblock","tag":"action","name":"Refocus","source":"CRB"},{"type":"pf2-brown-box","page":301,"name":"Other Spell Traits","entries":["Some spells and effects have traits such as \"mental\" or \"good.\" These tell you more about the spell and how it works, and other rules might reference them. A creature might, for example, have a –2 circumstance penalty to saving throws against mental effects. Below is a glossary of a few traits you might see with important rules.",{"type":"pf2-title","name":"Auditory"},"Auditory spells rely on sound. A spell with the auditory trait has its effect only if the target can hear it. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect makes sound.",{"type":"pf2-title","name":"Darkness and Light"},"Effects with the darkness and light traits interact in specific ways. Non-magical light always shines in non-magical darkness and always fails to shine in magical darkness.","Magical light always shines in non-magical darkness but shines in magical darkness only if the light spell has a higher level than that of the darkness effect. Spells with the darkness trait or the light trait can always counteract one another, but bringing light and darkness into contact doesn't automatically do so. You must usually cast a light spell on a darkness effect directly to counteract it (and vice versa), but some spells automatically attempt to counteract opposing effects.",{"type":"pf2-title","name":"Incapacitation"},"An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated as one degree of success better or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.",{"type":"pf2-title","name":"Minion"},"Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn and can't use reactions. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect like a summoned minion you Sustain a Spell or Sustain an Activation; and if not otherwise specified, you issue a verbal command, which is a single action with the auditory and {@trait concentrate}s. If given no commands, by default minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals often indulge their creature comforts, and sapient minions act how they please.",{"type":"pf2-title","name":"Morph"},"Spells that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described below).","Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. For instance, a morph that gave you wings would be dismissed if you polymorphed into a form that had wings of its own (though if your new form lacked wings, you'd keep the wings from your morph). The GM determines which morph effects can be used together and which can't.",{"type":"pf2-title","name":"Polymorph"},"These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry.","If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.",{"type":"pf2-title","name":"Summoned"},"A creature called by a conjuration spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost. It has the minion trait. If it tries to cast a spell of equal or higher level than the spell that summoned it, the spell fails and the summon spell ends. Otherwise, it uses the standard abilities for a creature of its kind. It generally attacks your enemies to the best of its abilities. If you can communicate with it, you can attempt to command it, but the GM determines the degree to which it follows your commands.","Immediately when you finish {@action Cast a Spell||Casting the Spell}, the summoned creature uses its 2 actions for that turn.","Summoned creatures can be banished by various spells and effects. They are automatically banished if reduced to 0 Hit Points or if the spell that called them ends.",{"type":"pf2-title","name":"Visual"},"A visual spell can affect only creatures that can see it."],"source":"CRB"},{"type":"pf2-brown-box","page":302,"name":"Focus Points from Multiple Sources","entries":["It's possible, especially through archetypes, to gain focus spells and Focus Points from more than one source. If this happens, you have just one focus pool, adding all the Focus Points together to determine the total size of your pool. (Remember that the maximum number of Focus Points a pool can have is 3.) If you have multiple abilities that give you a focus pool, each one adds 1 Focus Point to your pool. For instance, if you were a cleric with the Domain Initiate feat, you would have a pool with 1 Focus Point. Let's say you then took the champion multiclass archetype and the Healing Touch feat. Normally, this feat would give you a focus pool. Since you already have one, it instead increases your existing pool's capacity by 1.","Focus Points are not differentiated by source; you can spend any of your Focus Points on any of your focus spells. Likewise, when you {@action Refocus}, you get back a point as long as you follow the guidelines of any abilities that granted you focus spells. Having Focus Points from multiple sources doesn't change the tradition of your spells; if you had both cleric domain spells and druid order spells, your domain spells would remain divine and the order spells primal. This could mean that you need to keep track of a different proficiency and ability modifier with the spell DC and spell attack roll of different focus spells."],"source":"CRB"},{"type":"pf2-h3","page":302,"name":"Spellcasters with Focus Spells","entries":["If you are a spellcaster, your focus spells are the same tradition of spell as the class that gave you the focus spell. A {@class bard||bard's} are occult, a {@class cleric||cleric's} are divine, a {@class druid||druid's} are primal, a {@class wizard||wizard's} are arcane, and a {@class sorcerer||sorcerer's} are determined by their bloodline."],"source":"CRB"},{"type":"pf2-h3","page":302,"name":"Non-Spellcasters with Focus Spells","entries":["If you get focus spells from a class or other source that doesn't grant spellcasting ability (for example, if you're a monk with the {@feat Ki Strike} feat), the ability that gives you focus spells also provides your proficiency rank for spell attack rolls and spell DCs, as well as the magical tradition of your focus spells. You gain the ability to {@action Cast a Spell} and use any spellcasting actions necessary to cast your focus spells (see below). However, you don't qualify for feats and other rules that require you to be a spellcaster."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Hostile Actions","entries":["Sometimes spell effects prevent a target from using hostile actions, or the spell ends if a creature uses any hostile actions. A hostile action is one that can harm or damage another creature, whether directly or indirectly, but not one that a creature is unaware could cause harm.","For instance, lobbing a {@spell fireball} into a crowd would be a hostile action, but opening a door and accidentally freeing a horrible monster would not be. The GM is the final arbitrator of what constitutes a hostile action."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Identifying Spells","entries":["Sometimes you need to identify a spell, especially if its effects are not obvious right away. If you notice a spell being cast, and you have prepared that spell or have it in your repertoire, you automatically know what the spell is, including the level to which it is heightened.","If you want to identify a spell but don't have it prepared or in your repertoire, you must spend an action on your turn to attempt to identify it using Recall Knowledge. You typically notice a spell being cast by seeing its visual manifestations or hearing its verbal casting components. Identifying long-lasting spells that are already in place requires using Identify Magic instead of {@action Recall Knowledge} because you don't have the advantage of watching the spell being cast."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":302,"name":"Innate Spells","entries":["Certain spells are natural to your character, typically coming from your ancestry or a magic item rather than your class. You can cast your innate spells even if you aren't a member of a spellcasting class. The ability that gives you an innate spell tells you how often you can cast it—usually once per day—and its magical tradition. Innate spells are refreshed during your daily preparations. Innate cantrips are cast at will and automatically heightened as normal for cantrips (see Cantrips on page 300) unless otherwise specified.","You're always trained in spell attack rolls and spell DCs for your innate spells, even if you aren't otherwise trained in spell attack rolls or spell DCs. If your proficiency in spell attack rolls or spell DCs is expert or better, apply that proficiency to your innate spells, too. You use your Charisma modifier as your spellcasting ability modifier for innate spells unless otherwise specified.","If you have an innate spell, you can cast it, even if it's not of a spell level you can normally cast. This is especially common for monsters, which might be able to cast innate spells far beyond what a character of the same level could use.","You can't use your spell slots to cast your innate spells, but you might have an innate spell and also be able to prepare or cast the same spell through your class. You also can't heighten innate spells, but some abilities that grant innate spells might give you the spell at a higher level than its base level or change the level at which you cast the spell."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":304,"name":"Ranges, Areas, and Targets","entries":["Spells with a range can affect targets, create areas, or make things appear only within that range. Most spell ranges are measured in feet, though some can stretch over miles, reach anywhere on the planet, or go even farther!",{"type":"pf2-h3","page":304,"name":"Touch Range","entries":["A spell with a range of touch requires you to physically touch the target. You use your unarmed reach to determine whether you can touch the creature. You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll. If an ability increases the range of a touch spell, start at 0 feet and increase from there."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Areas","entries":["Sometimes a spell has an area, which can be a burst, cone, emanation, or line. The method of measuring these areas can be found {@quickref here||3|Areas}. If the spell originates from your position, the spell has only an area; if you can cause the spell's area to appear farther away from you, the spell has both a range and an area."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Targets","entries":["Some spells allow you to directly target a creature, an object, or something that fits a more specific category. The target must be within the spell's range, and you must be able to see it (or otherwise perceive it with a precise sense) to target it normally. At the GM's discretion, you can attempt to target a creature you can't see, as described in Detecting Creatures on pages 465–467. If you fail to target a particular creature, this doesn't change how the spell affects any other targets the spell might have.","If you choose a target that isn't valid, such as if you thought a vampire was a living creature and targeted it with a spell that can target only living creatures, your spell fails to target that creature. If a creature starts out as a valid target but ceases to be one during a spell's duration, the spell typically ends, but the GM might decide otherwise in certain situations.","Spells that affect multiple creatures in an area can have both an Area entry and a Targets entry. A spell that has an area but no targets listed usually affects all creatures in the area indiscriminately.","Some spells restrict you to willing targets. A player can declare their character a willing or unwilling target at any time, regardless of turn order or their character's condition (such as when a character is paralyzed, unconscious, or even dead)."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Line of Effect","entries":["You usually need an unobstructed path to the target of a spell, the origin point of an area, or the place where you create something with a spell. More information on line of effect can be found {@quickref here||3|line of effect}."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":306,"name":"Reading Spells","entries":["Each spell uses the following format. Entries appear only when applicable, so not all spells will have every entry described here. The spell's name line also lists the type of spell if it's a cantrip or focus spell, as well as the level."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":408,"name":"Rituals","entries":[{"type":"pf2-h1-flavor","page":408,"entries":["{@i A ritual is an esoteric and complex spell that anyone can cast. It takes much longer to cast a ritual than a normal spell, but rituals can have more powerful effects.}"],"source":"CRB"},{"type":"pf2-h2","page":408,"name":"Casting Rituals","entries":["When you take charge of a ritual, you are its primary caster, and others assisting you are secondary casters. You can be a primary caster for a ritual even if you can't cast spells. You must know the ritual, and the ritual's spell level can be no higher than half your level rounded up.","You must also have the required proficiency rank in the skill used for the ritual's primary check (see Checks below), and as the primary caster, you must attempt this skill check to determine the ritual's effects. The primary skill check determines the tradition.","Rituals do not require spell slots to cast. You can heighten a ritual up to half your level rounded up, decided when the ritual is initiated. A ritual always takes at least 1 hour to perform, and often longer. While a ritual is a downtime activity, it's possible—albeit risky—to perform a ritual during exploration with enough uninterrupted time. A ritual's casting time is usually listed in days. Each day of casting requires 8 hours of participation in the ritual from all casters, with breaks during multiday rituals to allow rest. One caster can continue a multiday ritual, usually with some light chanting or meditation, while the other casters rest. All rituals require material, somatic, and verbal components throughout their casting time.",{"type":"pf2-h3","page":408,"name":"Learning Rituals","entries":["Learning a ritual does not count against any limits on spells in your spell repertoire or on any other normal spellcasting ability. Rituals are never common, though if you look hard, you can probably find someone who can perform an uncommon ritual for you. They may still be unwilling to teach it to you."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Cost","entries":["A ritual's Cost entry lists valuable components required to cast the ritual. If a ritual doesn't have any such components, it won't have a Cost entry. The cost is consumed when you attempt the primary skill check. Costs are often presented as a base cost multiplied by the target's level and sometimes the spell's level. If the target's level is lower than 1, multiply the cost by 1 instead. Heightened versions that increase the base cost multiply it by the target's level or another value as appropriate. Most rituals that create permanent creatures, such as {@ritual create undead}, use costs based on the level of the spell, as presented on {@table creature creation rituals||Table 7–1}."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Secondary Casters","entries":["Many rituals need additional secondary casters, who also don't need to be able to cast spells. Unlike a primary caster, a secondary caster doesn't need a minimum level or skill proficiency. The Secondary Casters entry, if present, indicates the minimum number of secondary casters required."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Checks","entries":["At the ritual's culmination, you must attempt the skill check listed in the Primary Check entry to determine the ritual's outcome. Primary checks usually have a very hard DC for a level that's twice the ritual's spell level. As with other downtime activities, fortune and misfortune effects can't modify your checks for the ritual, nor can bonuses or penalties that aren't active throughout the process.","The GM can adjust the DCs of rituals, add or change primary or secondary checks, or even waive requirements to fit specific circumstances. For example, performing a ritual in a location where ley lines converge on the night of a new moon might make a normally difficult ritual drastically easier.",{"name":"Creature Creation Rituals","type":"table","source":"CRB","page":408,"colStyles":["text-left","text-center","text-center"],"rows":[["Creature Level","Spell Level Required","Cost"],["-1 or 0","2","15 gp"],["1","2","60 gp"],["2","3","105 gp"],["3","3","180 gp"],["4","4","300 gp"],["5","4","480 gp"],["6","5","750 gp"],["7","5","1,080 gp"],["8","6","1,500 gp"],["9","6","2,100 gp"],["10","7","3,500 gp"],["11","7","4,200 gp"],["12","8","6,000 gp"],["13","8","9,000 gp"],["14","9","13,500 gp"],["15","9","19,500 gp"],["16","10","30,000 gp"],["17","10","45,000 gp"]]}],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h4","page":408,"name":"Secondary Checks","entries":["Often, a ritual requires secondary checks to represent aspects of its casting, usually with a standard DC for a level twice the ritual's spell level. A different secondary caster must attempt each secondary check. If there are more secondary casters than checks, the others don't attempt any.","Secondary casters attempt their checks before you attempt the primary check; no matter their results, the ritual proceeds to the primary check. Secondary checks affect the primary check depending on their results.",{"type":"successDegree","entries":{"Critical Success":"You gain a +2 circumstance bonus to the primary check.","Success":"No bonus or penalty.","Failure":"You take a –4 circumstance penalty to the primary check.","Critical Failure":"As failure, and you reduce the degree of success of the primary skill check by one step."}}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":409,"name":"Effect","entries":["A ritual's effect depends on the result of the primary check.","If an effect lists a save DC, use your spell DC for the ritual's magic tradition (or 12 + your level + your highest mental ability modifier, if you don't have a spell DC)."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":409,"name":"Rituals","entries":["{@note Please visit the {@filter rituals page|rituals||source=CRB} to view all Rituals.}"],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Saving Throws","entries":["Spells that require a target to attempt a save to resist some or all of the spell's effects have a Saving Throw entry. This entry presents the type of save for quick reference, and specific details appear in the spell description. Whenever a spell allows a saving throw, it uses the caster's spell DC.",{"type":"pf2-h3","page":305,"name":"Basic Saving Throws","entries":["If a spell's Saving Throw entry specifies a \"basic\" saving throw, the spell's potential effects all relate to the damage listed in the spell's description. The target takes no damage on a critical success, half damage on a success, full damage on a failure, or double damage on a critical failure. The rules for basic saving throws are found on page 449."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Setting Triggers","entries":["If a spell is meant to respond only to certain events or under certain conditions—such as {@spell magic mouth}—it might require you to set a trigger. This is a simple sensory cue that causes the spell to activate. The spell activates as a reaction when the spell's sensor observes something that fits its trigger. Depending on the spell, the trigger might be the presence of a type of creature, such as \"red-haired dwarven women,\" or it could be an observed action, such as \"whenever someone enters the spell's area.\" Disguises and illusions fool the spell as long as they appear to match its parameters. For a spell to detect something visually, the spell's origin point must have line of sight. Darkness doesn't prevent this, but invisibility does, as does a successful {@skill Stealth} check to Hide (against the spell's DC). For auditory detection, line of sight isn't necessary, though the sound must be audible at the spell's origin point. A {@skill Stealth} check to Sneak can fool the sensor."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Spell Attacks","entries":["Some spells require you to succeed at a spell attack roll to affect the target. This is usually because they require you to precisely aim a ray or otherwise make an accurate attack. A spell attack roll is compared to the target's AC.","Spell attack rolls benefit from any bonuses or penalties to attack rolls, including your multiple attack penalty, but not any special benefits or penalties that apply only to weapon or unarmed attacks. Spell attacks don't deal any damage beyond what's listed in the spell description.","In rare cases, a spell might have you make some other type of attack, such as a weapon Strike. Such attacks use the normal rules and attack bonus for that type of attack."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":298,"name":"Spell Slots","entries":["Characters of spellcasting classes can cast a certain number of spells each day; the spells you can cast in a day are referred to as spell slots. At 1st level, a character has only a small number of 1st-level spell slots per day, but as you advance in level, you gain more spell slots and new slots for higher-level spells. A spell's level indicates its overall power, from 1 to 10.",{"type":"pf2-h3","page":298,"name":"Prepared Spells","entries":["If you're a prepared spellcaster—such as a cleric, druid, or wizard—you must spend time each day preparing spells for that day. At the start of your daily preparations, you select a number of spells of different spell levels determined by your character level and class. Your spells remain prepared until you cast them or until you prepare spells again.","Each prepared spell is expended after a single casting, so if you want to cast a particular spell more than once in a day, you need to prepare that spell multiple times. The exceptions to this rule are spells with the cantrip trait; once you prepare a cantrip, you can cast it as many times as you want until the next time you prepare spells. See page 300 for more information on cantrips.","You might gain an ability that allows you to swap prepared spells or perform other aspects of preparing spells at different times throughout the day, but only your daily preparation counts for the purpose of effects that last until the next time you prepare spells."],"source":"CRB"},{"type":"pf2-h3","page":298,"name":"Spontaneous Spells","entries":["If you're a spontaneous spellcaster—such as a bard or a sorcerer—you choose which spell you're using a spell slot for at the moment you decide to cast it. This provides you with more freedom in your spellcasting, but you have fewer spells in your spell repertoire, as determined by your character level and class. When you make your daily preparations, all your spell slots are refreshed, but you don't get to change the spells in your repertoire."],"source":"CRB"},{"type":"pf2-red-box","page":299,"name":"Magical Traditions","entries":["Spellcasters cast spells from one of four different spell list, each representing a different magical tradition: arcane, divine, occult, and primal.","Your class determines which tradition of magic your spells use. In some cases, such as when a cleric gains spells from their deity or when a sorcerer gets spells from their bloodline, you might be able to cast spells from a different spell list. In these cases, the spell uses your magic tradition, not the list the spell normally comes from. When you cast a spell, add your tradition's trait to the spell.","Some types of magic, such as that of most magic items, don't belong to any single tradition. These have the magical trait instead of a tradition trait.",{"type":"table","style":"pf2-box__table--red","rows":[["Arcane","Divine","Occult","Primal"],["Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it's generally poor at affecting the spirit or the soul. Wizards are the most iconic arcane spellcasters, poring over tomes and grimoires, though arcane sorcerers study the secrets of their blood to unlock the power within themselves.","The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.","The practitioners of occult traditions seek to understand the unexplainable, categorize the bizarre, and otherwise access the ephemeral in a systematic way. Bards are the most iconic occult spellcasters, collecting strange esoterica and using their performances to influence the mind or elevate the soul, and occult sorcerers strive to understand the mysterious power in their blood.","An instinctual connection to and faith in the world, the cycle of day and night, theturning of the seasons, and the natural selection of predator and prey drive the primal tradition. Druids are the most iconic primal spellcasters, calling upon the magic of nature through deep faith and a connection to the plants and animals around them, and primal sorcerers call upon their fey or beast blood to harness the same natural energies."]]}],"source":"CRB"},{"type":"pf2-h3","page":299,"name":"Heightened Spells","entries":["Both prepared and spontaneous spellcasters can cast a spell at a higher spell level than that listed for the spell.","This is called heightening the spell. A prepared spellcaster can heighten a spell by preparing it in a higher-level slot than its normal spell level, while a spontaneous spellcaster can heighten a spell by casting it using a higher-level spell slot, so long as they know the spell at that level (see Heightened Spontaneous Spells below). When you heighten your spell, the spell's level increases to match the higher level of the spell slot you've prepared it in or used to cast it. This is useful for any spell, because some effects, such as counteracting, depend on the spell's level.","In addition, many spells have additional specific benefits when they are heightened, such as increased damage. These extra benefits are described at the end of the spell's stat block. Some heightened entries specify one or more levels at which the spell must be prepared or cast to gain these extra advantages. Each of these heightened entries states specifically which aspects of the spell change at the given level. Read the heightened entry only for the spell level you're using or preparing; if its benefits are meant to include any of the effects of a lower-level heightened entry, those benefits will be included in the entry.","Other heightened entries give a number after a plus sign, indicating that heightening grants extra advantages over multiple levels. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. For example, {@spell fireball} says \"{@b Heightened (+1)} The damage increases by 2d6.\" Because {@spell fireball} deals {@damage 6d6} fire damage at 3rd level, a 4th-level {@spell fireball} would deal {@dice 8d6} fire damage, a 5th-level spell would deal {@dice 10d6} fire damage, and so on.",{"type":"pf2-h4","page":299,"name":"Heightened Spontaneous Spells","entries":["If you're a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. You can add a spell to your spell repertoire at more than a single level so that you have more options when casting it. For example, if you added {@spell fireball} to your repertoire as a 3rd-level spell and again as a 5th-level spell, you could cast it as a 3rd-level or a 5th-level spell; however, you couldn't cast it as a 4th-level spell.","Many spontaneous spellcasting classes provide abilities like the signature spells class feature, which allows you to cast a limited number of spells as heightened versions even if you know the spell at only a single level."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-red-box","page":299,"name":"The Four Essences","entries":["Spells that affect certain physical or metaphysical forces tend to be grouped into particular magical traditions. Scholars of magic widely agree that all of existence is composed of some combination of four essences, though they disagree on the names and particular qualities of each essence.","The following entries discuss each essence and the traditions and spell schools relevant to it; for instance, evocation spells tend to manipulate matter. The abjuration school is an unusual case, as abjuration spells draw upon different essences depending on who they are warding and what they are protecting against.",{"type":"table","style":"pf2-box__table--red","rows":[["Matter","Spirit","Mind","Life"],["Also called body, material essence, or physical essence, matter is the fundamental building block that makes up all physical things in the universe. The arcane and primal traditions are especially attuned toward manipulating and shaping matter. Spells that are used to create or alter matter most often come from the conjuration, evocation, or transmutation schools.","Also called soul, ethereal essence, or spiritual essence, spirit is an otherworldly building block that makes up a being's immaterial and immortal self. The spirit travels through the Ethereal Plane and into the Great Beyond after the death of the physical body. The spirit is most easily affected by divine and occult spells. Spirit spells are usually of the divination or necromancy schools.","Also called thought or astral essence, the mind essence allows thinking creatures to have rational thoughts, ideas, plans, logic, and memories. Mind touches even nonsapient creatures like animals, though in a more limited capacity. Arcane and occult casters usually excel at mind spells. Spells that use mind essence are usually found in the divination, enchantment, and illusion schools.","Also called heart, faith, instinct, or vital essence, life represents the animating universal force within all things. Whereas matter provides the base materials for a body, life keeps it alive and well. This essence is responsible for unconscious responses and belief, such as ancestral instincts and divine guidance. The divine and primal traditions hold power over life. Life spells are usually necromancy."]]}],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":306,"name":"Walls","entries":["Spells that create walls list the depth, length, and height of the wall, also specifying how it can be positioned. Some walls can be shaped; you can manipulate the wall into a form other than a straight line, choosing its contiguous path square by square. The path of a shaped wall can't enter the same space more than once, but it can double back so one section is adjacent to another section of the wall."],"data":{"quickref":3},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":461,"name":"Actions","entries":["You affect the world around you primarily by using actions, which produce effects. Actions are most closely measured and restricted during the encounter mode of play, but even when it isn't important for you to keep strict track of actions, they remain the way in which you interact with the game world. There are four types of actions: single actions, activities, reactions, and free actions.","{@b Single actions} can be completed in a very short time. They're self-contained, and their effects are generated within the span of that single action. During an encounter, you get 3 actions at the beginning of your turn, which you can use as described on page 468.","{@b Activities} usually take longer and require using multiple actions, which must be spent in succession. Stride is a single action, but Sudden Charge is an activity in which you use both the Stride and Strike actions to generate its effect.","{@b Reactions} have triggers, which must be met for you to use the reaction. You can use a reaction anytime its trigger is met, whether it's your turn or not. In an encounter, you get 1 reaction each round, which you can use as described on page 468. Outside of encounters, your use of reactions is more flexible and up to the GM. Reactions are usually triggered by other creatures or by events outside your control.","{@b Free actions} don't cost you any of your actions per turn, nor do they cost your reaction. A free action with no trigger follows the same rules as a single action (except the action cost), and a free action with a trigger follows the same rules as a reaction (except the reaction cost).",{"type":"pf2-brown-box","page":461,"name":"ACTION ICON KEY","entries":["These icons appear in stat blocks as shorthand for each type of action.","{@as 1} Single Action","{@as 2} Two-Action Activity","{@as 3} Three-Action Activity","{@as R} Reaction","{@as F} Free Action"],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Activities","entries":["An activity typically involves using multiple actions to create an effect greater than you can produce with a single action, or combining multiple single actions to produce an effect that's different from merely the sum of those actions. In some cases, usually when spellcasting, an activity can consist of only 1 action, 1 reaction, or even 1 free action.","An activity might cause you to use specific actions within it. You don't have to spend additional actions to perform them—they're already factored into the activity's required actions. (See Subordinate Actions on page 462.) You have to spend all the actions of an activity at once to gain its effects. In an encounter, this means you must complete it during your turn. If an activity gets interrupted or disrupted in an encounter (page 462), you lose all the actions you committed to it.",{"type":"pf2-h4","page":461,"name":"Exploration and Downtime Activities","entries":["Outside of encounters, activities can take minutes, hours, or even days. These activities usually have the exploration or downtime trait to indicate they're meant to be used during these modes of play. You can often do other things off and on as you carry out these activities, provided they aren't significant activities of their own. For instance, if you're Repairing an item, you might move around to stretch your legs or have a brief discussion—but you couldn't also Decipher Writing at the same time.","If an activity that occurs outside of an encounter is interrupted or disrupted, as described in Disrupting Actions below, you usually lose the time you put in, but no additional time beyond that."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":462,"name":"IN-DEPTH ACTION RULES","entries":["These rules clarify some of the specifics of using actions.",{"type":"pf2-title","name":"Simultaneous Actions"},"You can use only one single action, activity, or free action that doesn't have a trigger at a time. You must complete one before beginning another. For example, the Sudden Charge activity states you must Stride twice and then Strike, so you couldn't use an Interact action to open a door in the middle of the movement, nor could you perform part of the move, make your attack, and then finish the move.","Free actions with triggers and reactions work differently. You can use these whenever the trigger occurs, even if the trigger occurs in the middle of another action.",{"type":"pf2-title","name":"Subordinate Actions"},"An action might allow you to use a simpler action—usually one of the Basic Actions on page 469—in a different circumstance or with different effects. This subordinate action still has its normal traits and effects, but is modified in any ways listed in the larger action. For example, an activity that tells you to Stride up to half your Speed alters the normal distance you can move in a Stride. The Stride would still have the move trait, would still trigger reactions that occur based on movement, and so on. The subordinate action doesn't gain any of the traits of the larger action unless specified. The action that allows you to use a subordinate action doesn't require you to spend more actions or reactions to do so; that cost is already factored in.","Using an activity is not the same as using any of its subordinate actions. For example, the quickened condition you get from the {@spell haste} spell lets you spend an extra action each turn to Stride or Strike, but you couldn't use the extra action for an activity that includes a Stride or Strike. As another example, if you used an action that specified, \"If the next action you use is a Strike,\" an activity that includes a Strike wouldn't count, because the next thing you are doing is starting an activity, not using the Strike basic action."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Actions with Triggers","entries":["You can use free actions that have triggers and reactions only in response to certain events. Each such reaction and free action lists the trigger that must happen for you to perform it. When its trigger is satisfied—and {@i only} when it is satisfied—you can use the reaction or free action, though you don't have to use the action if you don't want to.","There are only a few basic reactions and free actions that all characters can use. You're more likely to gain actions with triggers from your class, feats, and magic items.",{"type":"pf2-h4","page":462,"name":"Limitations on Triggers","entries":["The triggers listed in the stat blocks of reactions and some free actions limit when you can use those actions. You can use only one action in response to a given trigger. For example, if you had a reaction and a free action that both had a trigger of \"your turn begins,\" you could use either of them at the start of your turn—but not both. If two triggers are similar, but not identical, the GM determines whether you can use one action in response to each or whether they're effectively the same thing. Usually, this decision will be based on what's happening in the narrative.","This limitation of one action per trigger is per creature; more than one creature can use a reaction or free action in response to a given trigger."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Other Actions","entries":["Sometimes you need to attempt something not already covered by defined actions in the game. When this happens, the rules tell you how many actions you need to spend, as well any traits your action might have. For example, a spell that lets you switch targets might say you can do so \"by spending a single action, which has the {@trait concentrate}.\" Game masters can also use this approach when a character tries to do something that isn't covered in the rules."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Gaining and Losing Actions","entries":["Conditions can change the number of actions you can use on your turn, or whether you can use actions at all. The slowed condition, for example, causes you to lose actions, while the quickened condition causes you to gain them.","Conditions are detailed in the appendix on pages 618–623.","Whenever you lose a number of actions—whether from these conditions or in any other way—you choose which to lose if there's any difference between them. For instance, the {@spell haste} spell makes you quickened, but it limits what you can use your extra action to do. If you lost an action while {@spell haste} was active, you might want to lose the action from haste first, since it's more limited than your normal actions.","Some effects are even more restrictive. Certain abilities, instead of or in addition to changing the number of actions you can use, say specifically that you can't use reactions. The most restrictive form of reducing actions is when an effect states that you can't act: this means you can't use any actions, or even speak. When you can't act, you don't regain your actions and reaction on your turn."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Disrupting Actions","entries":["Various abilities and conditions, such as an Attack of Opportunity, can disrupt an action. When an action is disrupted, you still use the actions or reactions you committed and you still expend any costs, but the action's effects don't occur. In the case of an activity, you usually lose all actions spent for the activity up through the end of that turn. For instance, if you began a {@action Cast a Spell} activity requiring 3 actions and the first action was disrupted, you lose all 3 actions that you committed to that activity.","The GM decides what effects a disruption causes beyond simply negating the effects that would have occurred from the disrupted action. For instance, a Leap disrupted midway wouldn't transport you back to the start of your jump, and a disrupted item hand off might cause the item to fall to the ground instead of staying in the hand of the creature who was trying to give it away."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":457,"name":"Afflictions","entries":["Diseases and poisons are types of afflictions, as are curses and radiation. An affliction can infect a creature for a long time, progressing through different and often increasingly debilitating stages. The level of an affliction is the level of the monster, hazard, or item causing the affliction or, in the case of a spell, is listed in the affliction entry for that spell.",{"type":"pf2-h3","page":457,"name":"Format","entries":["Whether appearing in a spell, as an item, or within a creature's stat block, afflictions appear in the following format.",{"type":"pf2-h4","page":457,"name":"Name and Traits","entries":["The affliction's name is given first, followed by its traits in parentheses—including the trait for the type of affliction (curse, disease, poison, and so forth). If the affliction needs to have a level specified, it follows the parentheses, followed by any unusual details, such as restrictions on removing the conditions imposed by an affliction."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Saving Throw","entries":["When you're first exposed to the affliction, you must attempt a saving throw against it. This first attempt to stave off the affliction is called the initial save. An affliction usually requires a Fortitude save, but the exact save and its DC are listed after the name and type of affliction. Spells that can poison you typically use the caster's spell DC.","On a successful initial saving throw, you are unaffected by that exposure to the affliction. You do not need to attempt further saving throws against it unless you are exposed to the affliction again.","If you fail the initial saving throw, after the affliction's onset period elapses (if applicable), you advance to stage 1 of the affliction and are subjected to the listed effect. On a critical failure, after its onset period (if applicable), you advance to stage 2 of the affliction and are subjected to that effect instead. The stages of an affliction are described below."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Onset","entries":["Some afflictions have onset times. For these afflictions, once you fail your initial save, you don't gain the effects for the first stage of the affliction until the onset time has elapsed. If this entry is absent, you gain the effects for the first stage (or the second stage on a critical failure) immediately upon failing the initial saving throw."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Maximum Duration","entries":["If an affliction lasts only a limited amount of time, it lists a maximum duration. Once this duration passes, the affliction ends. Otherwise, the affliction lasts until you succeed at enough saves to recover, as described in Stages below."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Stages","entries":["An affliction typically has multiple stages, each of which lists an effect followed by an interval in parentheses. When you reach a given stage of an affliction, you are subjected to the effects listed for that stage.","At the end of a stage's listed interval, you must attempt a new saving throw. On a success, you reduce the stage by 1; on a critical success, you reduce the stage by 2. You are then subjected to the effects of the new stage. If the affliction's stage is ever reduced below stage 1, the affliction ends and you don't need to attempt further saves unless you're exposed to the affliction again.","On a failure, the stage increases by 1; on a critical failure, the stage increases by 2. You are then subjected to the effects listed for the new stage. If a failure or critical failure would increase the stage beyond the highest listed stage, the affliction instead repeats the effects of the highest stage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Conditions from Afflictions","entries":["An affliction might give you conditions with a longer or shorter duration than the affliction. For instance, if an affliction causes you to be drained but has a maximum duration of 5 minutes, you remain drained even after the affliction ends, as is normal for the drained condition. Or, you might succeed at the flat check to remove persistent damage you took from an ongoing affliction, but you would still need to attempt saves to remove the affliction itself, and failing one might give you new persistent damage."],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Multiple Exposures","entries":["Multiple exposures to the same curse or disease currently affecting you have no effect. For a poison, however, failing the initial saving throw against a new exposure increases the stage by 1 (or by 2 if you critically fail) without affecting the maximum duration. This is true even if you're within the poison's onset period, though it doesn't change the onset length."],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Virulent Afflictions","entries":["Afflictions with the {@trait virulent} trait are harder to remove.","You must succeed at two consecutive saves to reduce a virulent affliction's stage by 1. A critical success reduces a virulent affliction's stage by only 1 instead of by 2."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":443,"name":"Checks","entries":["When success isn't certain—whether you're swinging a sword at a foul beast, attempting to leap across a chasm, or straining to remember the name of the earl's second cousin at a soiree—you'll attempt a check. Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps.",{"type":"list","style":"list-decimal","items":["Roll a d20 and identify the modifiers, bonuses, and penalties that apply.","Calculate the result.","Compare the result to the difficulty class (DC).","Determine the degree of success and the effect."]},"Checks and difficulty classes (DC) both come in many forms. When you swing your sword at that foul beast, you'll make an attack roll against its Armor Class, which is the DC to hit another creature. If you are leaping across that chasm, you'll attempt an {@skill Athletics} skill check with a DC based on the distance you are trying to jump. When calling to mind the name of the earl's second cousin, you attempt a check to Recall Knowledge. You might use either the Society skill or a Lore skill you have that's relevant to the task, and the DC depends on how common the knowledge of the cousin's name might be, or how many drinks your character had when they were introduced to the cousin the night before.","No matter the details, for any check you must roll the d20 and achieve a result equal to or greater than the DC to succeed. Each of these steps is explained below.",{"type":"pf2-h3","page":444,"name":"Step 1: Roll D20 and Identify The Modifiers, Bonuses, and Penalties That Apply","entries":["Start by rolling your d20. You'll then identify all the relevant modifiers, bonuses, and penalties that apply to the roll. A {@b modifier} can be either positive or negative, but a {@b bonus} is always positive, and a {@b penalty} is always negative.","The sum of all the modifiers, bonuses, and penalties you apply to the d20 roll is called your total modifier for that statistic.","Nearly all checks allow you to add an {@b ability modifier} to the roll. An ability modifier represents your raw capabilities and is derived from an ability score, as described on page 20. Exactly which ability modifier you use is determined by what you're trying to accomplish. Usually a sword swing applies your Strength modifier, whereas remembering the name of the earl's cousin uses your Intelligence modifier.","When attempting a check that involves something you have some training in, you will also add your {@b bonus}. This bonus depends on your proficiency rank:","untrained, trained, expert, master, or legendary. If you're untrained, your bonus is +0—you must rely on raw talent and any bonuses from the situation. Otherwise, the bonus equals your character's level plus a certain amount depending on your rank. If your proficiency rank is trained, this bonus is equal to your level + 2, and higher proficiency ranks further increase the amount you add to your level.",{"type":"table","colStyles":["text-center","text-center"],"rows":[["Proficiency Rank","Proficiency Bonus"],["Untrained","0"],["Trained","Your level + 2"],["Expert","Your level + 4"],["Master","Your level + 6"],["Legendary","Your level + 8"]]},"There are three other types of bonus that frequently appear: circumstance bonuses, item bonuses, and status bonuses. If you have different types of bonus that would apply to the same roll, you'll add them all. But if you have multiple bonuses of the same type, you can use only the highest bonus on a given roll—in other words, they don't \"stack.\" For instance, if you have both a proficiency bonus and an item bonus, you add both to your d20 result, but if you have two item bonuses that could apply to the same check, you add only the higher of the two.","{@b Circumstance bonuses} typically involve the situation you find yourself in when attempting a check. For instance, using Raise a Shield with a buckler grants you a +1 circumstance bonus to AC. Being behind cover grants you a +2 circumstance bonus to AC. If you are both behind cover and Raising a Shield, you gain only the +2 circumstance bonus for cover, since they're the same type and the bonus from cover is higher.","{@b Item bonuses} are granted by some item that you are wearing or using, either mundane or magical. For example, armor gives you an item bonus to AC, while expanded alchemist's tools grant you an item bonus to {@skill Crafting} checks when making alchemical items.","{@b Status bonuses} typically come from spells, other magical effects, or something applying a helpful, often temporary, condition to you. For instance, the 3rd-level {@spell heroism} spell grants a +1 status bonus to attack rolls, {@skill Perception} checks, saving throws, and skill checks. If you were under the effect of {@spell heroism} and someone cast the {@spell bless} spell, which also grants a +1 status bonus on attacks, your attack rolls would gain only a +1 status bonus, since both spells grant a +1 status bonus to those rolls, and you only take the highest status bonus.","Penalties work very much like bonuses. You can have {@b circumstance penalties {@b status penalties}, and sometimes even {@b item penalties.} Like bonuses of the same type, you take only the worst all of various penalties of a given type. However, you can apply both a bonus and a penalty of the same type on a single roll. For example, if you had a +1 status bonus from a {@spell heroism} spell but a –2 status penalty from the sickened condition, you'd apply them both to your roll—so {@spell heroism} still helps even though you're feeling unwell.","Unlike bonuses, penalties can also be {@b untyped}, in which case they won't be classified as \"circumstance,\" \"item,\" or \"status.\" Unlike other penalties, you always add all your untyped penalties together rather than simply taking the worst one. For instance, when you use attack actions, you incur a multiple attack penalty on each attack you make on your turn after the first attack, and when you attack a target that's beyond your weapon's normal range increment, you incur a range penalty on the attack.","Because these are both untyped penalties, if you make multiple attacks at a faraway target, you'd apply both the multiple attack penalty and the range penalty to your roll.","Once you've identified all your various modifiers, bonuses, and penalties, you move on to the next step."],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 2: Calculate the Result","entries":["This step is simple. Add up all the various modifiers, bonuses, and penalties you identified in Step 1—this is your total modifier. Next add that to the number that came up on your d20 roll. This total is your check result."],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 3: Compare the Result to the DC","entries":["This step can be simple, or it can create suspense. Sometimes you'll know the {@b Difficulty Class} ({@b DC}) of your check. In these cases, if your result is equal to or greater than the DC, you succeed! If your roll anything less than the DC, you fail.","Other times, you might not know the DC right away. Swimming across a river would require an {@skill Athletics} check, but it doesn't have a specified DC—so how will you know if you succeed or fail? You call out your result to the GM and they will let you know if it is a success, failure, or otherwise. While you might learn the exact DC through trial and error, DCs sometimes change, so asking the GM whether a check is successful is the best way to determine whether or not you have met or exceeded the DC.",{"type":"pf2-h4","page":445,"name":"Calculating DCs","entries":["Whenever you attempt a check, you compare your result against a DC. When someone or something else attempts a check against you, rather than both forces rolling against one another, the GM (or player, if the opponent is another PC) compares their result to a fixed DC based on your relevant statistic. Your DC for a given statistic is 10 + the total modifier for that statistic."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 4: Determine the Degree of Success and Effect","entries":["Many times, it's important to determine not only if you succeed or fail, but also how spectacularly you succeed or fail. Exceptional results—either good or bad—can cause you to critically succeed at or critically fail a check.","You critically succeed at a check when a check's result meets or exceeds the DC by 10 or more. If the check is an attack roll, this is sometimes called a critical hit. You can also critically fail a check. The rules for critical failure—sometimes called a fumble—are the same as those for a critical success, but in the other direction: if you fail a check by 10 or more, that's a critical failure.","If you rolled a 20 on the die (a \"natural 20\"), your result is one degree of success better than it would be by numbers alone. If you roll a 1 on the d20 (a \"natural 1\"), your result is one degree worse. This means that a natural 20 usually results in a critical success and natural 1 usually results in a critical failure. However, if you were going up against a very high DC, you might get only a success with a natural 20, or even a failure if 20 plus your total modifier is 10 or more below the DC. Likewise, if your modifier for a statistic is so high that adding it to a 1 from your d20 roll exceeds the DC by 10 or more, you can succeed even if you roll a natural 1! If a feat, magic item, spell, or other effect does not list a critical success or critical failure, treat is as an ordinary success or failure instead.","Some other abilities can change the degree of success for rolls you get. When resolving the effect of an ability that changes your degree of success, always apply the adjustment from a natural 20 or natural 1 before anything else."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":467,"name":"Concealment and Invisibility","entries":["The concealed and invisible conditions reflect certain circumstances that can make a creature harder to see.",{"type":"pf2-h4","page":467,"name":"Concealed","entries":["This condition protects a creature if it's in mist, within dim light, or amid something else that obscures sight but does not provide a physical barrier to effects. An effect or type of terrain that describes an area of concealment makes all creatures within it concealed.","When you target a creature that's {@condition concealed} from you, you must attempt a DC {@flatDC 5} flat check before you roll to determine your effect. If you fail, you don't affect the target. the {@condition concealed} condition doesn't change which of the main categories of detection apply to the creature. A creature in a light fog bank is still observed even though it's concealed."],"source":"CRB"},{"type":"pf2-h4","page":467,"name":"Invisible","entries":["A creature with the invisible condition (by way of an {@spell invisibility} spell or {@item invisibility potion}, for example) is automatically {@condition undetected} to any creatures relying on sight as their only precise sense. Precise senses other than sight ignore the invisible condition.","You can use the {@action Seek} basic action to attempt to figure out an {@condition invisible} creature's location, making it instead only {@condition hidden} from you. This lasts until the {@condition invisible} creature successfully uses {@action Sneak} to become {@condition undetected} again. If you're already {@condition observed||observing} a creature when it becomes {@condition invisible}, it starts out {@condition hidden}, since you know where it was when it became {@condition invisible}, though it can then {@action Sneak} to become {@condition undetected}.","Other effects might make an {@condition invisible} creature hidden or even observed but concealed. For instance, if you were tracking an invisible creature's footprints through the snow, the footprints would make it hidden.","Similarly, throwing a net over an {@condition invisible} creature would make it {@condition observed} but {@condition concealed} for as long as the net is on the creature."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":618,"name":"Condition Values","entries":["Some conditions have a numerical value, called a condition value, indicated by a numeral following the condition. This value conveys the severity of a condition, and such conditions often give you a bonus or penalty equal to their value. These values can often be reduced by skills, spells, or simply waiting. If a condition value is ever reduced to 0, the condition ends."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":453,"name":"Conditions","entries":["The results of various checks might apply conditions to you or, less often, an item. Conditions change your state of being in some way. You might be gripped with fear or made faster by a spell or magic item. One condition represents what happens when a creature successfully drains your blood or life essence, while others represent creatures' attitudes toward you and how they interact with you.","Conditions are persistent; when you're affected by a condition, its effects last until the stated duration ends, the condition is removed, or terms dictated in the condition cause it to end. The rules for conditions are summarized on page 454 and described in full on pages 618–623.",{"type":"pf2-brown-box","name":"CONDITIONS","entries":["These conditions appear often in the game and are defined in detail in the Conditions Appendix on pages 618–623. Here's a brief summary of each.","{@b {@condition Blinded}:} You're unable to see.","{@b {@condition Broken}:} This item can't be used for its normal function until repaired.","{@b {@condition Clumsy}:} You can't move as easily or gracefully as usual.","{@b {@condition Concealed}:} Fog or similar obscuration makes you difficult to see and target.","{@b {@condition Confused}:} You attack indiscriminately.","{@b {@condition Controlled}:} Another creature determines your actions.","{@b {@condition Dazzled}:} Everything is {@condition concealed} to you.","{@b {@condition Deafened}:} You're unable to hear.","{@b {@condition Doomed}:} With your soul in peril, you are now closer to death.","{@b {@condition Drained}:} Blood loss or something similar has leached your vitality.","{@b {@condition Dying}:} You're slipping closer to death.","{@b {@condition Encumbered}:} You're carrying more weight than you can manage.","{@b {@condition Enfeebled}:} Your strength has been sapped away.","{@b {@condition Fascinated}:} You are compelled to focus your attention on something.","{@b {@condition Fatigued}:} Your defenses are lower and you can't focus while exploring.","{@b {@condition Flat-Footed}:} You're unable to defend yourself to your full capability.","{@b {@condition Fleeing}:} You must run away.","{@b {@condition Friendly}:} An NPC with this condition has a good attitude toward you.","{@b {@condition Frightened}:} Fear makes you less capable of attacking and defending.","{@b {@condition Grabbed}:} A creature, object, or magic holds you in place.","{@b {@condition Helpful}:} An NPC with this condition wants to assist you.","{@b {@condition Hidden}:} A creature you're {@condition hidden} from knows your location but can't see you.","{@b {@condition Hostile}:} An NPC with this condition wants to harm you.","{@b {@condition Immobilized}:} You can't move.","{@b {@condition Indifferent}:} An NPC with this condition doesn't have a strong opinion about you.","{@b {@condition Invisible}:} Creatures can't see you.","{@b {@condition Observed}:} You're in plain view.","{@b {@condition Paralyzed}:} You body is frozen in place.","{@b {@condition Persistent Damage|CRB|Persistent Damage}:} You keep taking damage every round.","{@b {@condition Petrified}:} You've been turned to stone.","{@b {@condition Prone}:} You're lying on the ground and easier to attack.","{@b {@condition Quickened}:} You get an extra action each turn.","{@b {@condition Restrained}:} You're tied up and can't move, or a grappling creature has you pinned.","{@b {@condition Sickened}:} You're sick to your stomach.","{@b {@condition Slowed}:} You lose actions each turn.","{@b {@condition Stunned}:} You can't use actions.","{@b {@condition Stupefied}:} Your can't access your full mental faculties, and you have trouble casting spells.","{@b {@condition Unconscious}:} You're asleep or knocked out.","{@b {@condition Undetected}:} A creature you're {@condition undetected} by doesn't know where you are.","{@b {@condition Unfriendly}:} An NPC with this condition doesn't like you.","{@b {@condition Unnoticed}:} A creature is entirely unaware you're present.","{@b {@condition Wounded}:} You've been brought back from the brink of death but haven't fully recovered."]}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":458,"name":"Counteracting","entries":["Some effects try to counteract spells, afflictions, conditions, or other effects. Counteract checks compare the power of two forces and determine which defeats the other. Successfully counteracting an effect ends it unless noted otherwise.","When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target's DC. If you're counteracting an affliction, the DC is in the affliction's stat block. If it's a spell, use the caster's DC. The GM can also calculate a DC based on the target effect's level. For spells, the counteract check modifier is your spellcasting ability modifier plus your spellcasting proficiency bonus, plus any bonuses and penalties that specifically apply to counteract checks. What you can counteract depends on the check result and the target's level. If an effect is a spell, its level is the counteract level.","Otherwise, halve its level and round up to determine its counteract level. If an effect's level is unclear and it came from a creature, halve and round up the creature's level.",{"type":"successDegree","entries":{"Critical Success":"Counteract the target if its counteract level is no more than 3 levels higher than your effect's counteract level.","Success":"Counteract the target if its counteract level is no more than 1 level higher than your effect's counteract level.","Failure":"Counteract the target if its counteract level is lower than your effect's counteract level.","Critical Failure":"You fail to counteract the target."}}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":477,"name":"Cover","entries":["When you're behind an obstacle that could block weapons, guard you against explosions, and make you harder to detect, you're behind cover. Standard cover gives you a +2 circumstance bonus to AC, to Reflex saves against area effects, and to {@skill Stealth} checks to {@action Hide}, {@action Sneak}, or otherwise avoid detection. You can increase this to greater cover using the {@action Take Cover} basic action, increasing the circumstance bonus to +4. If cover is especially light, typically when it's provided by a creature, you have lesser cover, which grants a +1 circumstance bonus to AC. A creature with standard cover or greater cover can attempt to use {@skill Stealth} to {@action Hide}, but lesser cover isn't sufficient.",{"type":"table","colStyles":["text-center","text-center","text-center"],"rows":[["Type of Cover","Bonus","Can Hide"],["Lesser","+1 to AC","No"],["Standard","+2 to AC, Reflex, {@skill Stealth}","Yes"],["Greater","+4 to AC, Reflex, {@skill Stealth}","Yes"]]},"Cover is relative, so you might simultaneously have cover against one creature and not another. Cover applies only if your path to the target is partially blocked. If a creature is entirely behind a wall or the like, you don't have {@quickref line of effect||3|line of effect} and typically can't target it at all.","Usually, the GM can quickly decide whether your target has cover. If you're uncertain or need to be more precise, draw a line from the center of your space to the center of the target's space. If that line passes through any terrain or object that would block the effect, the target has standard cover (or greater cover if the obstruction is extreme or the target has {@action Take Cover||Taken Cover}). If the line passes through a creature instead, the target has lesser cover. When measuring cover against an area effect, draw the line from the effect's point of origin to the center of the creature's space.",{"type":"pf2-h4","page":477,"name":"Cover and Large Creatures","entries":["If a creature between you and a target is two or more sizes larger than both you and your target, that creature's space blocks the effect enough to provide standard cover instead of lesser cover. The GM might determine that a creature doesn't gain cover from terrain that it's significantly larger than. For example, a Huge dragon probably wouldn't receive any benefit from being behind a 1-foot-wide pillar."],"source":"CRB"},{"type":"pf2-h4","page":477,"name":"Special Circumstances","entries":["Your GM might allow you to overcome your target's cover in some situations. If you're right next to an arrow slit, you can shoot without penalty, but you have greater cover against someone shooting back at you from far away. Your GM might let you reduce or negate cover by leaning around a corner to shoot or the like. This usually takes an action to set up, and the GM might measure cover from an edge or corner of your space instead of your center."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":450,"name":"Damage","entries":["In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature's Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points). The full rules can be found in the Hit Points, Healing, and Dying section on page 459.","Damage is sometimes given as a fixed amount, but more often than not you'll make a damage roll to determine how much damage you deal. A damage roll typically uses a number and type of dice determined by the weapon or unarmed attack used or the spell cast, and it is often enhanced by various modifiers, bonuses, and penalties.","Like checks, a damage roll—especially a melee weapon damage roll—is often modified by a number of modifiers, penalties, and bonuses. When making a damage roll, you take the following steps, explained in detail below.",{"type":"list","style":"list-decimal","items":["Roll the dice indicated by the weapon, unarmed attack, or spell, and apply the modifiers, bonuses, and penalties that apply to the result of the roll.","Determine the damage type.","Apply the target's immunities, weaknesses, and resistances to the damage.","If any damage remains, reduce the target's Hit Points by that amount."]},{"type":"pf2-h3","page":450,"name":"Step 1: Roll The Damage Dice and Apply Modifiers, Bonuses, and Penalties","entries":["Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. For instance, if you're using a normal longsword, you'll roll {@dice 1d8}. If you're casting a 3rd-level {@spell fireball} spell, you'll roll {@dice 6d6}. Sometimes, especially in the case of weapons, you'll apply modifiers, bonuses, and penalties to the damage.","When you use melee weapons, unarmed attacks, and thrown ranged weapons, the most common modifier you'll add to damage is your Strength ability modifier. Weapons with the propulsive trait sometimes add half your Strength modifier. You typically do not add an ability modifier to spell damage, damage from most ranged weapons, or damage from alchemical bombs and similar items.","As with checks, you might add circumstance, status, or item bonuses to your damage rolls, but if you have multiple bonuses of the same type, you add only the highest bonus of that type. Again like checks, you may also apply circumstance, status, item, and untyped penalties to the damage roll, and again you apply only the greatest penalty of a specific type but apply all untyped penalties together.","Use the formulas below.",{"type":"pf2-inset","entries":["Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties"]},{"type":"pf2-inset","entries":["Ranged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties"]},{"type":"pf2-inset","entries":["Spell (and similar effects) damage roll = damage die of the effect + bonuses + penalties"]},"If the combined penalties on an attack would reduce the damage to 0 or below, you still deal 1 damage.",{"type":"pf2-h4","page":451,"name":"Increasing Damage","entries":["In some cases, you increase the number of dice you roll when making weapon damage rolls. Magic weapons etched with the {@item striking} rune can add one or more weapon damage dice to your damage roll. These extra dice are the same die size as the weapon's damage die. At certain levels, most characters gain the ability to deal extra damage from the weapon specialization class feature."],"source":"CRB"},{"type":"pf2-h4","page":451,"name":"Persistent Damage","entries":["Persistent damage is a condition that causes damage to recur beyond the original effect. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC {@flatDC 15} flat check to see if you recover from the persistent damage.","See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition."],"source":"CRB"},{"type":"pf2-h4","page":451,"name":"Doubling and Halving Damage","entries":["Sometimes you'll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic Reflex save against a spell. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and penalties. Then you double or halve the amount as appropriate (rounding down if you halved it). The GM might allow you to roll the dice twice and double the modifiers, bonuses, and penalties instead of doubling the entire result, but this usually works best for singletarget attacks or spells at low levels when you have a small number of damage dice to roll. Benefits you gain specifically from a critical hit, like the {@item flaming} weapon rune's persistent fire damage or the extra damage die from the fatal weapon trait, aren't doubled."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":451,"name":"Step 2: Determine The Damage Type","entries":["Once you've calculated how much damage you deal, you'll need to determine the damage type. There are many types of damage and sometimes certain types are applied in different ways. The smack of a club deals bludgeoning damage. The stab of a spear deals piercing damage. The staccato crack of a {@spell lightning bolt} spell deals electricity damage. Sometimes you might apply precision damage, dealing more damage for hitting a creature in a vulnerable spot or when the target is somehow vulnerable. The damage types are described on page 452.",{"type":"pf2-h4","page":451,"name":"Damage Types and Traits","entries":["When an attack deals a type of damage, the attack action gains that trait. For example, the Strikes and attack actions you use wielding a sword when its {@item flaming} rune is active gain the fire trait, since the rune gives the weapon the ability to deal fire damage."],"source":"CRB"},{"type":"pf2-brown-box","name":"DAMAGE TYPES","entries":["Damage has a number of different types and categories, which are described below.",{"type":"pf2-title","name":"Physical Damage"},"Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. The main types of physical damage are bludgeoning, piercing, and slashing. {@b Bludgeoning damage} comes from weapons and hazards that deal blunt-force trauma, like a hit from a club or being dashed against rocks. {@b Piercing damage} is dealt from stabs and punctures, whether from a dragon's fangs or the thrust of a spear. {@b Slashing damage} is delivered by a cut, be it the swing of the sword or the blow from a scythe blades trap.","Ghosts and other incorporeal creatures have a high resistance to physical attacks that aren't magical (attacks that lack the magical trait). Furthermore, most incorporeal creatures have additional, though lower, resistance to magical physical damage (such as damage dealt from a mace with the magical trait) and most other damage types.",{"type":"pf2-title","name":"Energy Damage"},"Many spells and other magical effects deal energy damage. Energy damage is also dealt from effects in the world, such as the biting cold of a blizzard to a raging forest fire. The main types of energy damage are acid, cold, electricity, fire, and sonic. {@b Acid damage} can be delivered by gases, liquids, and certain solids that dissolve flesh, and sometimes harder materials. {@b Cold damage} freezes material by way of contact with chilling gases and ice. {@b Electricity Damage} comes from the discharge of powerful lightning and sparks. {@b Fire damage} burns through heat and combustion. {@b Sonic damage} assaults matter with high-frequency vibration and sound waves. Many times, you deal energy damage by casting magic spells, and doing so is often useful against creatures that have immunities or resistances to physical damage.","Two special types of energy damage specifically target the living and the undead. Positive energy often manifests as healing energy to living creatures but can create {@b positive damage} that withers undead bodies and disrupts and injures incorporeal undead. Negative energy often revivifies the unnatural, unliving power of undead, while manifesting as {@b negative damage} that gnaws at the living.","Powerful and pure magical energy can manifest itself as {@b force damage}. Few things can resist this type of damage—not even incorporeal creatures such as ghosts and wraiths.",{"type":"pf2-title","name":"Alignment Damage"},"Weapons and effects keyed to a particular alignment can deal {@b chaotic}, {@b evil}, {@b good}, or {@b lawful} damage. These damage types apply only to creatures that have the opposing alignment trait. Chaotic damage harms only lawful creatures, evil damage harms only good creatures, good damage harms only evil creatures, and lawful damage harms only chaotic creatures.",{"type":"pf2-title","name":"Mental Damage"},"Sometimes an effect can target the mind with enough psychic force to actually deal damage to the creature. When it does, it deals {@b mental damage}. Mindless creatures and those with only programmed or rudimentary intelligence are often immune to mental damage and effects.",{"type":"pf2-title","name":"Poison Damage"},"Venoms, toxins and the like can deal {@b poison damage}, which affects creatures by way of contact, ingestion, inhalation, or injury. In addition to coming from monster attacks, alchemical items, and spells, poison damage is often caused by ongoing afflictions, which follow special rules described on page 457.",{"type":"pf2-title","name":"Bleed Damage"},"Another special type of physical damage is {@b bleed damage}. This is persistent damage that represents loss of blood.","As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.",{"type":"pf2-title","name":"Precision Damage"},"Sometimes you are able to make the most of your attack through sheer precision. When you hit with an ability that grants you {@b precision damage}, you increase the attack's listed damage, using the same damage type, rather than tracking a separate pool of damage. For example, a non-magical dagger Strike that deals 1d6 precision damage from a rogue's sneak attack increases the piercing damage by 1d6.","Some creatures are immune to precision damage, regardless of the damage type; these are often amorphous creatures that lack vulnerable anatomy. A creature immune to precision damage would ignore the 1d6 precision damage in the example above, but it would still take the rest of the piercing damage from the Strike. Since precision damage is always the same type of damage as the attack it's augmenting, a creature that is resistant to physical damage, like a gargoyle, would resist not only the dagger's damage but also the precision damage, even though it is not specifically resistant to precision damage.",{"type":"pf2-title","name":"Precious Materials"},"While not their own damage category, precious materials can modify damage to penetrate a creature's resistances or take advantage of its weaknesses. For instance, silver weapons are particularly effective against lycanthropes and bypass the resistances to physical damage that most devils have."]}],"source":"CRB"},{"type":"pf2-h3","page":451,"name":"Step 3: Apply the Target's Immunities, Weaknesses, and Resistances","entries":["Defenses against certain types of damage or effects are called immunities or resistances, while vulnerabilities are called weaknesses. Apply immunities first, then weaknesses, and resistances third. Immunity, weakness, or resistance to an alignment applies only to damage of that type, not to damage from an attacking creature of that alignment.",{"type":"pf2-h4","page":451,"name":"Immunity","entries":["When you have immunity to a specific type of damage, you ignore all damage of that type. If you have immunity to a specific condition or type of effect, you can't be affected by that condition or any effect of that type. If you have immunity to effects with a certain trait (such as death effects, poison, or disease) you are unaffected by any effect with that trait. Often, an effect can be both a trait and a damage type (this is especially true in the case of energy damage types). In these cases, the immunity applies to the entire effect, not just the damage. You can still be targeted by an ability with an effect you are immune to; you just don't apply the effect. However, some complex effects might have parts that affect you even if you're immune to one of the effect's traits; for instance, a spell that deals both fire and acid damage can still deal acid damage to you even if you're immune to fire.","Immunity to critical hits works a little differently. When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage. This does not make it immune to any other critical success effects of other actions that have the attack trait (such as {@action Grapple} and {@action Shove}).","Another exception is immunity to nonlethal attacks. If you are immune to nonlethal attacks, you are immune to all damage from attacks with the nonlethal trait, no matter what other type the damage has. For instance, a {@creature stone golem} has immunity to nonlethal attacks. This means that no matter how hard you hit it with your fist, you're not going to damage it—unless your fists don't have the {@trait nonlethal} trait, such as if you're a {@class monk}."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Temporary Immunity","entries":["Some effects grant you immunity to the same effect for a set amount of time. If an effect grants you temporary immunity, repeated applications of that effect don't affect you for as long as the temporary immunity lasts. Unless the effect says it applies only to a certain creature's ability, it doesn't matter who created the effect. For example, the {@spell blindness} spell says, \"The target is temporarily immune to blindness for 1 minute.\" If anyone casts {@spell blindness} on that creature again before 1 minute passes, the spell has no effect.","Temporary immunity doesn't prevent or end ongoing effects of the source of the temporary immunity. For instance, if an ability makes you frightened and you then gain temporary immunity to the ability, you don't immediately lose the frightened condition due to the immunity you just gained—you simply don't become frightened if you're targeted by the ability again before the immunity ends."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Weakness","entries":["If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. Whenever you would take that type of damage, increase the damage you take by the value of the weakness. For instance, if you are dealt 2d6 fire damage and have weakness 5 to fire, you take 2d6+5 fire damage.","If you have a weakness to something that doesn't normally deal damage, such as water, you take damage equal to the weakness value when touched or affected by it. If more than one weakness would apply to the same instance of damage, use only the highest applicable weakness value. This usually happens only when a monster is weak to both a type of physical damage and a given material."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Resistance","entries":["If you have resistance to a type of damage, each time you take that type of damage, you reduce the amount of damage you take by the listed amount (to a minimum of 0 damage). Resistance can specify combinations of damage types or other traits. For instance, you might encounter a monster that's resistant to non-magical bludgeoning damage, meaning it would take less damage from bludgeoning attacks that weren't magical, but would take normal damage from your {@runeItem mace||+1 wepon potency|} (since it's magical) or a non-magical {@item spear} (since it deals piercing damage). A resistance also might have an exception. For example, resistance 10 to physical damage (except silver) would reduce any physical damage by 10 unless that damage was dealt by a silver weapon.","If you have more than one type of resistance that would apply to the same instance of damage, use only the highest applicable resistance value.","It's possible to have resistance to all damage. When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately. If an attack would deal 7 slashing damage and 4 fire damage, resistance 5 to all damage would reduce the slashing damage to 2 and negate the fire damage entirely."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":453,"name":"Step 4: If Damage Remains, Reduce the Target's Hit Points","entries":["After applying the target's immunities, resistances, and weaknesses to the damage, whatever damage is left reduces the target's Hit Points on a 1-to-1 basis. More information about Hit Points can be found in the Hit Points, Healing, and Dying section on page 459.",{"type":"pf2-h4","page":453,"name":"Nonlethal Attacks","entries":["You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying on page 459). Weapons with the nonlethal trait (including fists) do this automatically. You take a –2 circumstance penalty to the attack roll when you make a nonlethal attack using a weapon that doesn't have the nonlethal trait. You also take this penalty when making a lethal attack using a nonlethal weapon.","Spells and other effects with the nonlethal trait that reduce a creature to 0 Hit Points knock the creature out instead of killing them."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":481,"name":"Downtime Mode","entries":[{"type":"pf2-h1-flavor","page":481,"entries":["{@i Downtime mode is played day-by-day rather than minute-by-minute or scene-by-scene. Usually this mode of play occurs when you are in the safety of a settlement, maybe recovering from your adventures or studying an artifact you found.}"],"source":"CRB"},"Downtime gives you time to rest fully, engage in crafting or a professional endeavor, learn new spells, retrain feats, or just have fun. You can sell items acquired during your adventures, buy new goods, and perform other activities as determined by your feats, your skills, and the settlement where you are spending the downtime.",{"type":"pf2-h2","page":481,"name":"Long-Term Rest","entries":["You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by twice your level."],"source":"CRB"},{"type":"pf2-h2","page":481,"name":"Retraining","entries":["Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn't meet your expectations. You can retrain feats, skills, and some selectable class features. You can't retrain your ancestry, heritage, background, class, or ability scores. You can't perform other downtime activities while retraining.","Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying at a library, or falling into shared magical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, you'll have to pay your instructor.","Some abilities can be difficult or impossible to retrain (for instance, a sorcerer can retrain their bloodline only in extraordinary circumstances).","When retraining, you generally can't make choices you couldn't make when you selected the original option. For instance, you can't exchange a 2nd-level skill feat for a 4th-level one, or for one that requires prerequisites you didn't meet at the time you took the original feat. If you don't remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you can't use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want.",{"type":"pf2-h3","page":481,"name":"Feats","entries":["You can spend a week of downtime retraining to swap out one of your feats. Remove the old feat and replace it with another of the same type. For example, you could swap a skill feat for another skill feat, but not for a wizard feat."],"source":"CRB"},{"type":"pf2-h3","page":481,"name":"Skills","entries":["You can spend a week of downtime retraining to swap out one of your skill increases. Reduce your proficiency rank in the skill losing its increase by one step and increase your proficiency rank in another skill by one step. The new proficiency rank has to be equal to or lower than the proficiency rank you traded away. For instance, if your bard is a master in {@skill Performance} and {@skill Stealth}, and an expert in {@skill Occultism}, you could reduce the character's proficiency in {@skill Stealth} to expert and become a master in {@skill Occultism}, but you couldn't reassign that skill increase to become legendary in {@skill Performance}. Keep track of your level when you reassign skill increases; the level at which your skill proficiencies changed can influence your ability to retrain feats with skill prerequisites.","You can also spend a week to retrain an initial trained skill you gained during character creation."],"source":"CRB"},{"type":"pf2-h3","page":481,"name":"Class Features","entries":["You can change a class feature that required a choice, making a different choice instead. This lets you change a druid order or a wizard school, for example. The GM will tell you how long this takes—always at least a month."],"source":"CRB"},{"type":"pf2-brown-box","page":481,"name":"SKILL DOWNTIME ACTIVITIES","entries":["Chapter 4: Skills includes several downtime activities, which are summarized here.","{@b {@action Craft}:} Using the {@skill Crafting} skill, you can create items from raw materials (page 244).","{@b {@action Create Forgery}:} You forge a document (page 251).","{@b {@action Earn Income}:} You earn money, typically using {@skill Crafting}, Lore, or {@skill Performance} (page 236).","{@b {@action Subsist}:} You find food and shelter in the wilderness or within a settlement (page 240).","{@b {@action Treat Disease}:} You spend time caring for a diseased creature in the hope of curing that creature (page 248)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":481,"name":"Other Downtime Activities","entries":["Work with your GM if there are other ways you want to spend downtime. You might need to pay for your cost of living (the prices for this can be found on page 294).","You might acquire property, manage a business, become part of a guild or civic group, curry favor in a large city, take command of an army, take on an apprentice, start a family, or minister to a flock of the faithful."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":453,"name":"Effects","entries":["Anything you do in the game has an {@b effect}. Many of these outcomes are easy to adjudicate during the game.","If you tell the GM that you draw your sword, no check is needed, and the result is that your character is now holding a sword. Other times, the specific effect requires more detailed rules governing how your choice is resolved.","Many spells, magic items, and feats create specific effects, and your character will be subject to effects caused by monsters, hazards, the environment, and other characters.","While a check might determine the overall impact or strength of an effect, a check is not always part of creating an effect. Casting a {@spell fly} spell on yourself creates an effect that allows you to soar through the air, but casting the spell does not require a check. Conversely, using the Intimidate skill to Demoralize a foe does require a check, and your result on that check determines the effect's outcome.","The following general rules are used to understand and apply effects.",{"type":"pf2-h3","page":455,"name":"Duration","entries":["Most effects are discrete, creating an instantaneous effect when you let the GM know what actions you are going to use. Firing a bow, moving to a new space, or taking something out of your pack all resolve instantly. Other effects instead last for a certain duration. Once the duration has elapsed, the effect ends. The rules generally use the following conventions for durations, though spells have some special durations detailed on pages 304–305.","For an effect that lasts a number of rounds, the remaining duration decreases by 1 at the start of each turn of the creature that created the effect. This is common for beneficial effects that target you or your allies. Detrimental effects often last \"until the end of the target's next turn\" or \"through\" a number of their turns (such as \"through the target's next 3 turns\"), which means that the effect's duration decreases at the end of the creature's turn, rather than the start.","Instead of lasting a fixed number of rounds, a duration might end only when certain conditions are met (or cease to be true). If so, the effects last until those conditions are met."],"source":"CRB"},{"type":"pf2-h3","page":455,"name":"Range and Reach","entries":["Actions and other abilities that generate an effect typically work within a specified range or a reach. Most spells and abilities list a {@b range}—the maximum distance from the creature or object creating the effect in which the effect can occur.","Ranged and thrown weapons have a {@b range increment}.","Attacks with such weapons work normally up to that range. Attacks against targets beyond that range take a –2 penalty, which worsens by 2 for every additional multiple of that range, to a maximum of a –10 penalty after five additional range increments. Attacks beyond this range are not possible. For example, if you are using a shortbow, your attacks take no penalty against a target up to 60 feet away, a –2 penalty if a target is over 60 and up to 120 feet away, a –4 if a target is over 120 and up to 180 feet away, and so on, up to a maximum distance of 360 feet.","{@b Reach} is how far you can physically reach with your body or a weapon. Melee Strikes rely on reach. Your reach also creates an area around your space where other creatures could trigger your reactions. Your reach is typically 5 feet, but weapons with the reach trait can extend this. Larger creatures can have greater reach; for instance, an ogre has a 10-foot reach. Unlike with measuring most distances, 10-foot reach can reach 2 squares diagonally. Reach greater than 10 feet is measured normally; 20-foot reach can reach 3 squares diagonally, 25-foot reach can reach 4, and so on."],"source":"CRB"},{"type":"pf2-h3","page":455,"name":"Targets","entries":["Some effects require you to choose specific targets.","Targeting can be difficult or impossible if your chosen creature is undetected by you, if the creature doesn't match restrictions on who you can target, or if some other ability prevents it from being targeted.","Some effects require a target to be willing. Only you can decide whether your PC is willing, and the GM decides whether an NPC is willing. Even if you or your character don't know what the effect is, such as if your character is unconscious, you still decide if you're willing.","Some effects target or require an ally, or otherwise refer to an ally. This must be someone on your side, often another PC, but it might be a bystander you are trying to protect. You are not your own ally. If it isn't clear, the GM decides who counts as an ally or an enemy."],"source":"CRB"},{"type":"pf2-h3","page":456,"name":"Areas","entries":["Some effects occupy an area of a specified shape and size.","An area effect always has a point of origin and extends out from that point. There are four types of areas: emanations, bursts, cones, and lines. When you're playing in encounter mode and using a grid, areas are measured in the same way as movement (page 463), but areas' distances are never reduced or affected by {@quickref difficult terrain||3|terrain} or lesser cover (page 476). You can use the diagrams below as common reference templates for areas, rather than measuring squares each time. Many area effects describe only the effects on creatures in the area. The GM determines any effects to the environment and unattended objects.",{"type":"pf2-h4","page":456,"name":"Burst","entries":["A burst effect issues forth in all directions from a single corner of a square within the range of the effect, spreading in all directions to a specified radius. For instance, when you cast {@spell fireball}, it detonates at the corner of a square within 500 feet of you and creates a 20-foot burst, meaning it extends out 20 feet in every direction from the corner of the square you chose, affecting each creature whose space (or even one square of its space) is within the burst."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Cone","entries":["A cone shoots out from you in a quarter circle on the grid.","When you aim a cone, the first square of that cone must share an edge with your space if you're aiming orthogonally, or it must touch a corner of your space if you're aiming diagonally. If you're Large or larger, the first square can run along the edge of any square of your space. You can't aim a cone so that it overlaps your space. The cone extends out for a number of feet, widening as it goes, as shown in the Areas diagram. For instance, when a green dragon uses its breath weapon, it breathes a cone of poisonous gas that originates at the edge of one square of its space and affects a quarter-circle area 30 feet on each edge.","If you make a cone originate from someone or something else, follow these same rules, with the first square of the cone using an edge or corner of that creature or object's space instead of your own."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Emanation","entries":["An emanation issues forth from each side of your space, extending out to a specified number of feet in all directions. For instance, the {@spell bless} spell's emanation radiates 5 or more feet outward from the caster. Because the sides of a creature's space are the starting point for the emanation, an emanation from a Large or larger creature affects a greater overall area than that of a Medium or smaller creature. Unless the text states otherwise, the creature creating an emanation effect chooses whether the creature at its center is affected..pdf"],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Line","entries":["A line shoots forth from you in a straight line in a direction of your choosing. The line affects each creature whose space it overlaps. Unless a line effect says otherwise, it is 5 feet wide. For example, the {@spell lightning bolt} spell's area is a 60-foot line that's 5 feet wide."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":457,"name":"Line of Effect","entries":["When creating an effect, you usually need an unblocked path to the target of a spell, the origin point of an effect's area, or the place where you create something with a spell or other ability. This is called a line of effect. You have line of effect unless a creature is entirely behind a solid physical barrier. Visibility doesn't matter for line of effect, nor do portcullises and other barriers that aren't totally solid. If you're unsure whether a barrier is solid enough, usually a 1-foot-square gap is enough to maintain a line of effect, though the GM makes the final call.","In an area effect, creatures or targets must have line of effect to the point of origin to be affected. If there's no line of effect between the origin of the area and the target, the effect doesn't apply to that target. For example, if there's a solid wall between the origin of a {@spell fireball} and a creature that's within the burst radius, the wall blocks the effect—that creature is unaffected by the {@spell fireball} and doesn't need to attempt a save against it. Likewise, any ongoing effects created by an ability with an area cease to affect anyone who moves outside of the line of effect."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":457,"name":"Line of Sight","entries":["Some effects require you to have line of sight to your target. As long as you can precisely sense the area (as described in Perception on page 464) and it is not blocked by a solid barrier (as described in {@quickref Cover||4|Cover}), you have line of sight. An area of darkness prevents line of sight if you don't have {@ability darkvision}, but portcullises and other obstacles that aren't totally solid do not. If you're unsure whether a barrier is solid enough to block line of sight, usually a 1-foot-square gap is enough to maintain line of sight, though the GM makes the final call."],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":468,"name":"Encounter Mode","entries":[{"type":"pf2-h1-flavor","page":468,"entries":["{@i When every individual action counts, you enter the encounter mode of play. In this mode, time is divided into rounds, each of which is 6 seconds of time in the game world. Every round, each participant takes a turn in an established order. During your turn, you can use actions, and depending on the details of the encounter, you might have the opportunity to use reactions and free actions on your own turn and on others' turns.}"],"source":"CRB"},{"type":"pf2-h2","page":468,"name":"Structure","entries":["An encounter is played out in a series of rounds, during which the player characters, adversaries, and other participants in the encounter act in sequence.","You roll initiative to determine this order at the start of the encounter and then play through rounds until a conclusion is reached and the encounter ends. The rules in this section assume a combat encounter—a battle—but the general structure can apply to any kind of encounter.",{"type":"pf2-h3","page":468,"name":"Step 1: Roll Initiative","entries":["When the GM calls for it, you'll roll initiative to determine your place in the initiative order, which is the sequence in which the encounter's participants will take their turns. Rolling initiative marks the start of an encounter. More often than not, you'll roll initiative when you enter a battle.","Typically, you'll roll a Perception check to determine your initiative—the more aware you are of your surroundings, the more quickly you can respond. Sometimes, though, the GM might call on you to roll some other type of check. For instance, if you were Avoiding Notice during exploration (page 479), you'd roll a {@skill Stealth} check. A social encounter could call for a {@skill Deception} or {@skill Diplomacy} check.","The GM rolls initiative for anyone other than the player characters in the encounter. If these include a number of identical creatures, the GM could roll once for the group as a whole and have them take their turns within the group in any order. However, this can make battles less predictable and more dangerous, so the GM might want to roll initiative for some or all creatures individually unless it's too much of a burden.","Unlike a typical check, where the result is compared to a DC, the results of initiative rolls are ranked. This ranking sets the order in which the encounter's participants act—the initiative order. The character with the highest result goes first. The second highest follows, and so on until whoever had the lowest result takes their turn last.","If your result is tied with a foe's result, the adversary goes first. If your result is tied with another PC's, you can decide between yourselves who goes first when you reach that place in the initiative order. After that, your places in the initiative order usually don't change during the encounter."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 2: Play a Round","entries":["A round begins when the participant with the highest initiative roll result starts their turn, and it ends when the one with the lowest initiative ends their turn. The process of taking a turn is detailed below. Creatures might also act outside their turns with reactions and free actions."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 3: Begin the Next Round","entries":["Once everyone in the encounter has taken a turn, the round is over and the next one begins. Don't roll initiative again; the new round proceeds in the same order as the previous one, repeating the cycle until the encounter ends."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 4: End the Encounter","entries":["When your foes are defeated, some sort of truce is reached, or some other event or circumstance ends the combat, the encounter is over. You and the other participants no longer follow the initiative order, and a more free-form style of play resumes, with the game typically moving into exploration mode. Sometimes at the end of an encounter, the GM will award Experience Points to the party or you'll find treasure to divvy up."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":468,"name":"Turns","entries":["When it's your turn to act, you can use single actions ({@as 1}), short activities ({@as 2} and {@as 3}), reactions ([reaction]), and free actions ({@as f}). When you're finished, your turn ends and the character next in the initiative order begins their turn.","Sometimes it's important to note when during your turn something happens, so a turn is divided into three steps.",{"type":"pf2-h3","page":468,"name":"Step 1: Start Your Turn","entries":["Many things happen automatically at the start of your turn—it's a common point for tracking the passage of time for effects that last multiple rounds. At the start of each of your turns, take these steps in any order you choose:",{"type":"list","items":["If you created an effect lasting for a certain number of rounds, reduce the number of rounds remaining by 1. The effect ends if the duration is reduced to 0. For example, if you cast a spell that lasts 3 rounds on yourself during your first turn of a fight, it would affect you during that turn, decrease to 2 rounds of duration at the start of your second turn, decrease to 1 round of duration at the start of your third turn, and expire at the start of your fourth turn.","You can use 1 free action or reaction with a trigger of \"Your turn begins\" or something similar.","If you're {@condition dying}, roll a recovery check (page 459).","Do anything else that is specified to happen at the start of your turn."]},"The last step of starting your turn is always the same.",{"type":"list","items":["Regain your 3 actions and 1 reaction. If you haven't spent your reaction from your last turn, you lose it—you can't \"save\" actions or reactions from one turn to use during the next turn. If a condition prevents you from being able to act, you don't regain any actions or your reaction. Some abilities or conditions (such as {@condition quickened} and {@condition slowed}) can change how many actions you regain and whether you regain your reaction. If you lose actions and gain additional actions (such as if you're both {@condition quickened} and {@condition slowed}), you choose which actions to lose."]}],"source":"CRB"},{"type":"pf2-h3","page":469,"name":"Step 2: Act","entries":["You can use actions in any order you wish during your turn, but you have to complete one action or activity before beginning another; for example, you can't use a single action in the middle of performing a 2-action activity. What actions you can use often depend on your class features, skills, feats, and items, but there are default actions anyone can use, described in Basic Actions below. Some effects might prevent you from acting. If you can't act, you can't use any actions, including reactions and free actions.","If you begin a 2-action or 3-action activity on your turn, you must be able to complete it on your turn. You can't, for example, begin to High Jump using your final action on one turn and then complete it as your first action on your next turn.","Once you have spent all 3 of your actions, your turn ends (as described in Step 3) and the next creature's turn begins. You can, however, use only some of your actions and end your turn early. As soon as your turn ends, you lose all your remaining actions, but not your reaction or your ability to use free actions."],"source":"CRB"},{"type":"pf2-h3","page":469,"name":"Step 3: End Your Turn","entries":["Once you've done all the things you want to do with the actions you have available, you reach the end of your turn.","Take the following steps in any order you choose. Play then proceeds to the next creature in the initiative order.",{"type":"list","items":["End any effects that last until the end of your turn. For example, spells with a sustained duration end at the end of your turn unless you used the {@action Sustain a Spell} action during your turn to extend them. Some effects caused by enemies might also last through a certain number of your turns, and you decrease the remaining duration by 1 during this step, ending the effect if its duration is reduced to 0.","If you have a {@condition Persistent Damage|CRB|persistent damage} condition, you take the damage at this point. After you take the damage, you can attempt the flat check to end the {@condition Persistent Damage|CRB|persistent damage}. You then attempt any saving throws for ongoing afflictions. Many other conditions change at the end of your turn, such as the {@condition frightened} condition decreasing in severity. These take place after you've taken any {@condition Persistent Damage|CRB|persistent damage}, attempted flat checks to end the {@condition Persistent Damage|CRB|persistent damage}, and attempted saves against any afflictions.","You can use 1 free action or reaction with a trigger of \"Your turn ends\" or something similar.","Resolve anything else specified to happen at the end of your turn."]}],"source":"CRB"},{"type":"pf2-brown-box","page":469,"name":"TRACKING INITIATIVE","entries":["The GM keeps track of the initiative order for an encounter.","It's usually okay for the players to know this order, since they'll see who goes when and be aware of one another's results. However, the GM might want to conceal the names of adversaries the PCs have yet to identify.","Once the encounter's order is set, it's usually not necessary to track the original initiative numbers. The GM can create a simple list, use a series of cards or other indicators, or use a {@i Pathfinder Combat Pad}, which has magnetic markers to allow for easily rearranging the order.",{"type":"pf2-title","name":"Changing the Initiative Order"},"Any method used to track the initiative order needs to be flexible because the order can change. A creature can use the Delay basic action to change its place in the order, in which case you can erase it from the list or pull its marker aside until it reenters the initiative order. When a creature gets knocked out, its initiative order also changes (see Knocked Out and Dying on page 459). Using the Ready basic action doesn't change a creature's place in the initiative order, though, because the designated action becomes a reaction."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":469,"name":"Basic Actions","entries":["Basic actions represent common tasks like moving around, attacking, and helping others. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Most notably, you'll use Interact, Step, Stride, and Strike a great deal. Many feats and other actions call upon you to use one of these basic actions or modify them to produce different effects. For example, a more complex action might let you Stride up to double your Speed instead of just up to your Speed, and a large number of activities include a Strike.","Actions that are used less frequently but are still available to most creatures are presented in Specialty Basic Actions starting on page 472. These typically have requirements that not all characters are likely to meet, such as wielding a shield or having a burrow Speed.","In addition to the actions in these two sections, the actions for spellcasting can be found on pages 302–305, and the actions for using magic items appear on pages 531–534.","{@note To view all actions, please visit the {@filter Actions page.|actions||source=CRB}}",{"type":"pf2-brown-box","page":471,"name":"SPEAKING","entries":["As long as you can act, you can also speak. You don't need to spend any type of action to speak, but because a round represents 6 seconds of time, you can usually speak at most a single sentence or so per round. Special uses of speech, such as attempting a {@skill Deception} skill check to Lie, require spending actions and follow their own rules.","All speech has the auditory trait. If you communicate in some way other than speech, other rules might apply. For instance, using sign language is visual instead of auditory.","not trigger reactions that can be triggered by actions with the manipulate trait (such as Attack of Opportunity).","If you want to prepare to Release something outside of your turn, use the Ready activity."],"source":"CRB"},{"type":"pf2-h3","page":472,"name":"Specialty Basic Actions","entries":["These actions are useful under specific circumstances. Some require you to have a special movement type (page 463)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":472,"name":"Activities in Encounters","entries":["Activities that take longer than a turn can't normally be performed during an encounter. Spells with a casting time of 1 minute or more are a common example of this, as are several skill actions. When you commit to an activity during your turn in an encounter, you commit to spending all of the actions it requires. If the activity gets interrupted partway through, you lose all of the actions you would have spent on that activity. Activities are described in full on page 461."],"source":"CRB"},{"type":"pf2-h2","page":472,"name":"Reactions in Encounters","entries":["Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens.","Once your first turn begins, you gain your actions and reaction. You can use 1 reaction per round. You can use a reaction on anyone's turn (including your own), but only when its trigger occurs. If you don't use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.","Some reactions are specifically meant to be used in combat and can change how the battle plays out drastically.","One example of such a reaction is {@action Attack of Opportunity}, which {@class fighters} gain at 1st level.","This reaction lets you make a melee {@action Strike} if a creature within reach uses a {@trait manipulate} or {@trait move} action, makes a ranged attack, or leaves a square during a {@trait move} action. The Triggering Moves diagram on page 474 illustrates examples of movements that might trigger an {@action Attack of Opportunity} from a creature without reach and one with reach.","You'll notice this reaction allows you to use a modified basic action, a {@action Strike}. This follows the rules on subordinate actions found on page 462.","Because your {@action Attack of Opportunity} takes place outside of your turn, the attack roll doesn't incur a multiple attack penalty."],"source":"CRB"},{"type":"pf2-h2","page":473,"name":"Movement in Encounters","entries":["Your movement during encounter mode depends on the actions and other abilities you use. Whether you Stride, Step, Swim, or Climb, the maximum distance you can move is based on your Speed. Certain feats or magic items can grant you other movement types, allowing you to swiftly burrow, climb, fly, or swim (page 463).","When the rules refer to a \"movement cost\" or \"spending movement,\" they are describing how many feet of your Speed you must use to move from one point to another. Normally, movement costs 5 feet per square when you're moving on a grid, or it costs the number of feet you move if you're not using a grid. However, sometimes it's harder to move a certain distance due to {@quickref difficult terrain||3|terrain} or other factors. In such a case, you might have to spend a different amount of movement to move from one place to another.","For example, a form of movement might require 10 feet of movement to move 1 square, and moving through some types of terrain costs an extra 5 feet of movement per square.",{"type":"pf2-h3","page":473,"name":"Grid Movement","entries":["If an encounter involves combat, it's often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled.","Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn."],"source":"CRB"},{"type":"pf2-h3","page":473,"name":"Size, Space, and Reach","entries":["Creatures and objects of different sizes occupy different amounts of space. The sizes and the spaces they each take up on a grid are listed in {@table Size and Reach||Table 9–1: Size and Reach}.","Table 9–1 also lists the typical reach for creatures of each size, for both tall creatures (most bipeds) and long creatures (most quadrupeds). See page 455 for more about reach.","The Space entry lists how many feet on a side a creature's space is, so a Large creature fills a 10-foot-by-10-foot space (4 squares on the grid). Sometimes part of a creature extends beyond its space, such as if a giant octopus is grabbing you with its tentacles. In that case, the GM will usually allow attacking the extended portion, even if you can't reach the main creature. A Small or larger creature or object takes up at least 1 square on a grid, and creatures of these sizes can't usually share spaces except in situations like a character riding a mount. Rules for moving through other creatures' spaces appear below.",{"name":"Size and Reach","type":"table","source":"CRB","page":474,"colStyles":["text-left","text-center","text-center","text-center"],"rows":[["Size","Space","Reach (Tall)","Reach (Long)"],["Tiny","Less than 5 feet","0 feet","0 feet"],["Small","5 feet","5 feet","5 feet"],["Medium","5 feet","5 feet","5 feet"],["Large","10 feet","10 feet","5 feet"],["Huge","15 feet","15 feet","10 feet"],["Gargantuan","20 feet or more","20 feet","15 feet"]]},"Multiple Tiny creatures can occupy the same square. At least four can fit in a single square, though the GM might determine that even more can fit. Tiny creatures can occupy a space occupied by a larger creature as well, and if their reach is 0 feet, they must do so in order to attack."],"source":"CRB"},{"type":"pf2-h3","page":474,"name":"Move Actions That Trigger Reactions","entries":["Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Attack of Opportunity. Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square (or move 5 feet if not using a grid) within a creature's reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature). If you use a move action but don't move out of a square, the trigger instead happens at the end of that action or ability.","Some actions, such as Step, specifically state they don't trigger reactions or free actions based on movement."],"source":"CRB"},{"type":"pf2-h3","page":474,"name":"Moving Through a Creature's Space","entries":["You can move through the space of a willing creature. If you want to move through an unwilling creature's space, you can Tumble Through that creature's space using {@skill Acrobatics}. You can't end your turn in a square occupied by another creature, though you can end a move action in its square provided that you immediately use another move action to leave that square. If two creatures end up in the same square by accident, the GM determines which one is forced out of the square (or whether one falls prone).",{"type":"pf2-h4","page":474,"name":"Prone and Incapacitated Creatures","entries":["You can share a space with a prone creature if that creature is willing, unconscious, or dead and if it is your size or smaller. The GM might allow you to climb atop the corpse or unconscious body of a larger creature in some situations. A prone creature can't stand up while someone else occupies its space, but it can Crawl to a space where it's able to stand, or it can attempt to Shove the other creature out of the way."],"source":"CRB"},{"type":"pf2-h4","page":475,"name":"Creatures of Different Sizes","entries":["In most cases, you can move through the space of a creature at least three sizes larger than you (Table 9-1). This means a Medium creature can move through the space of a Gargantuan creature and a Small creature can move through the space of a Huge creature. Likewise, a bigger creature can move through the space of a creature three sizes smaller than itself or smaller. You still can't end your movement in a space occupied by a creature.","Tiny creatures are an exception. They can move through creatures' spaces and can even end their movement there."],"source":"CRB"},{"type":"pf2-h4","page":475,"name":"Objects","entries":["Because objects aren't as mobile as creatures are, they're more likely to fill a space. This means you can't always move through their spaces like you might move through a space occupied by a creature. You might be able to occupy the same square as a statue of your size, but not a wide column. The GM determines whether you can move into an object's square normally, whether special rules apply, or if you are unable to move into the square at all."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":475,"name":"Forced Movement","entries":["When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your Speed. Because you're not acting to move, this doesn't trigger reactions that are triggered by movement.","If forced movement would move you into a space you can't occupy—because objects are in the way or because you lack the movement type needed to reach it, for example—you stop moving in the last space you can occupy. Usually the creature or effect forcing the movement chooses the path the victim takes. If you're pushed or pulled, you can usually be moved through hazardous terrain, pushed off a ledge, or the like. Abilities that reposition you in some other way can't put you in such dangerous places unless they specify otherwise. In all cases, the GM makes the final call if there's doubt on where forced movement can move a creature."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":475,"name":"Terrain","entries":["Several types of terrain can complicate your movement by slowing you down, damaging you, or endangering you.",{"type":"pf2-h4","page":475,"name":"Difficult Terrain","entries":["Difficult terrain is any terrain that impedes your movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Moving into a square of {@b difficult terrain} (or moving 5 feet into or within an area of difficult terrain, if you're not using a grid) costs an extra 5 feet of movement.","Moving into a square of {@b greater difficult terrain} instead costs 10 additional feet of movement. This additional cost is not increased when moving diagonally. You can't Step into difficult terrain.","Movement you make while you are jumping ignores the terrain you're jumping over. Some abilities (such as flight or being incorporeal) allow you to avoid the movement reduction from some types of difficult terrain. Certain other abilities let you ignore difficult terrain on foot; such an ability also allows you to move through greater difficult terrain at the normal movement cost as for difficult terrain, though it wouldn't let you ignore greater difficult terrain unless the ability specifies otherwise."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Hazardous Terrain","entries":["Hazardous terrain damages you whenever you move through it. An acid pool and a pit of burning embers are both examples of hazardous terrain. The amount and type of damage depend on the specific hazardous terrain."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Narrow Surfaces","entries":["A narrow surface is so precariously thin that you need to {@action Balance} or risk falling. Even on a success, you are {@condition flat-footed} on a narrow surface.","Each time you are hit by an attack or fail a save on a narrow surface, you must succeed at a Reflex save (with the same DC as the {@skill Acrobatics} check to {@action Balance}) or fall."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Uneven Ground","entries":["Uneven ground is an area unsteady enough that you need to {@action Balance} or risk falling prone and possibly injuring yourself, depending on the specifics of the uneven ground. You are {@condition flat-footed} on uneven ground. Each time you are hit by an attack or fail a save on uneven ground, you must succeed at a Reflex save (with the same DC as the {@skill Acrobatics} check to Balance) or fall prone."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Inclines","entries":["An incline is an area so steep that you need to {@action Climb} using the {@skill Athletics} skill in order to progress upward.","You're {@condition flat-footed} when {@action Climb||Climbing} an incline."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":477,"name":"Special Battles","entries":["Sometimes fights occur while the characters are atop mounts or when the PCs take to the sky or seas.",{"type":"pf2-h3","page":478,"name":"Mounted Combat","entries":["You can ride some creatures into combat. As noted in the {@action Mount} specialty basic action, your mount needs to be at least one size larger than you and willing. Your mount acts on your initiative. You must use the {@action Command an Animal} action (page 249) to get your mount to spend its actions. If you don't, the animal wastes its actions. If you have the Ride general feat, you succeed automatically when you {@action Command an Animal} that's your mount.","For example, if you are mounted on a horse and you make three attacks, your horse would remain stationary since you didn't command it. If you instead spent your first action to {@action Command an Animal} and succeeded, you could get your mount to Stride. You could spend your next action to attack or to command the horse to attack, but not both.",{"type":"pf2-h4","page":478,"name":"Mounted Attacks","entries":["You and your mount fight as a unit. Consequently, you share a multiple attack penalty. For example, if you Strike and then {@action Command an Animal} to have your mount Strike, your mount's attack takes a –5 multiple attack penalty.","You occupy every square of your mount's space for the purpose of making your attacks. If you were Medium and on a Large mount, you could attack a creature on one side of your mount, then attack on the opposite side with your next action. If you have a longer reach, the distance depends partly on the size of your mount. On a Medium or smaller mount, use your normal reach. On a Large or Huge mount, you can attack any square adjacent to the mount if you have 5- or 10-foot reach, or any square within 10 feet of the mount (including diagonally) if you have 15-foot reach."],"source":"CRB"},{"type":"pf2-h4","page":478,"name":"Mounted Defenses","entries":["When you're mounted, attackers can target either you or your mount. Anything that affects multiple creatures (such as an area) affects both of you as long as you're both in the area. You are in an attacker's reach or range if any square of your mount is within reach or range. Because your mount is larger than you and you share its space, you have lesser cover against attacks targeting you when you're mounted if the mount would be in the way.","Because you can't move your body as freely while you're riding a mount, you take a –2 circumstance penalty to Reflex saves while mounted. Additionally, the only move action you can use is the Mount action to dismount."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":478,"name":"THREE-DIMENSIONAL COMBAT","entries":["In aerial and aquatic combat, you might need to track positioning in three dimensions. For flying creatures, you might use one of the following methods:",{"type":"list","items":["Find platforms to place flying creatures' miniatures on.","Set a die next to a creature with the number indicating how many squares up in the air it is.","Make a stack of dice or tokens, 1 per 5 feet of elevation.","Write the elevation next to the monster on the grid. In underwater combat, choose a plane to be the\nbaseline, typically the waterline, the sea floor, or a stationary object you can measure from."]},"As with ground-based movement, moving diagonally up or down in 3-D space requires counting every other diagonal as 10 feet. Measure flanking in all directions—creatures above and below an enemy can flank it just as effectively as they can from opposite sides."],"source":"CRB"},{"type":"pf2-h3","page":478,"name":"Aerial Combat","entries":["Many monsters can fly, and PCs can use spells and items to gain the ability to fly. Flying creatures have to use the Fly action (page 472) to move through the air. Performing an especially tricky maneuver—such as trying to reverse course 180 degrees or fly through a narrow gap—might require using {@skill Acrobatics} to Maneuver in Flight. Creatures might fall from the sky, using the falling rules found on page 463. At the GM's discretion, some ground-based actions might not work in the air. For instance, a flying creature couldn't Leap."],"source":"CRB"},{"type":"pf2-h3","page":478,"name":"Aquatic Combat","entries":["Use these rules for battles in water or underwater:",{"type":"list","items":["You're {@condition flat-footed} unless you have a swim Speed.","You gain resistance 5 to acid and fire.","You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water.","Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target is underwater, and piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved.","You can't cast fire spells or use actions with the fire trait underwater.","At the GM's discretion, some ground-based actions might not work underwater or while floating."]},{"type":"pf2-h4","page":478,"name":"Drowning and Suffocating","entries":["You can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. You also lose 1 round worth of air each time you are critically hit or critically fail a save against a damaging effect. If you speak (including casting spells with verbal components or activating items with command components) you lose all remaining air.","When you run out of air, you fall {@condition unconscious} and start suffocating. You can't recover from being unconscious and must attempt a DC 20 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you die. On each check after the first, the DC increases by 5 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious (unless you're at 0 Hit Points)."],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":479,"name":"Exploration Mode","entries":[{"type":"pf2-h1-flavor","page":479,"entries":["{@i While encounters use rounds for combat, exploration is more free form. The GM determines the flow of time, as you could be traveling by horseback across craggy highlands, negotiating with merchants, or delving in a dungeon in search of danger and treasure. Exploration lacks the immediate danger of encounter mode, but it offers its own challenges.}"],"source":"CRB"},"Much of exploration mode involves movement and roleplaying. You might be traveling from one town to another, chatting with a couple of merchants an outpost along the way, or maybe having a terse conversation with the watchful city guards at your destination. Instead of measuring your rate of movement in 5-foot squares every round, you measure it in feet or miles per minute, hour, or day, using your travel speed. Rather than deciding on each action every turn, you'll engage in an exploration activity, and you'll typically spend some time every day resting and making your daily preparations.",{"type":"pf2-h2","page":479,"name":"Travel Speed","entries":["Depending on how the GM tracks movement, you move in feet or miles based on your character's Speed with the relevant movement type. Typical rates are on the table below.",{"name":"Travel Speed","type":"table","source":"CRB","page":479,"colStyles":["text-left","text-center","text-center","text-center"],"rows":[["Speed","Feet per Minute","Miles per Hour","Miles per Day"],["10 feet","100","1","8"],["15 feet","150","1-1/2","12"],["20 feet","200","2","16"],["25 feet","250","2-1/2","20"],["30 feet","300","3","24"],["35 feet","350","3-1/2","28"],["40 feet","400","4","32"],["50 feet","500","5","40"],["60 feet","600","6","48"]]},"The rates in Table 9 –2 assume traveling over flat and clear terrain at a determined pace, but one that's not exhausting.","Moving through {@quickref difficult terrain||3|terrain} halves the listed movement rate. {@quickref greater difficult terrain||3|terrain} reduces the distance traveled to one-third the listed amount. If the travel requires a skill check to accomplish, such as mountain climbing or swimming, the GM might call for a check once per hour using the result and the table above to determine your progress."],"source":"CRB"},{"type":"pf2-h2","page":479,"name":"Exploration Activities","entries":["While you're traveling and exploring, tell the GM what you'd generally like to do along the way. If you to do nothing more than make steady progress toward your goal, you move at the full travel speeds given in Table 9 –2.","When you want to do something other than simply travel, you describe what you are attempting to do. It isn't necessary to go into extreme detail, such as \"Using my dagger, I nudge the door so I can check for devious traps.\" Instead, \"I'm searching the area for hazards\" is sufficient. The GM finds the best exploration activity to match your description and describes the effects of that activity. Some exploration activities limit how fast you can travel and be effective.","These are most common exploration activities.",{"type":"pf2-brown-box","page":480,"name":"SKILL EXPLORATION ACTIVITIES","entries":["Chapter 4: Skills includes numerous additional exploration activities, which are summarized here.","{@b {@action Borrow an Arcane Spell}:} You use {@skill Arcana} to prepare a spell from someone else's spellbook (page 241).","{@b {@action Coerce}:} You use {@skill Intimidation} to threaten a creature so it does what you want (page 247).","{@b {@action Cover Tracks}:} You use {@skill Survival} to obscure your passing (page 252).","{@b {@action Decipher Writing}:} You use a suitable skill to understand archaic, esoteric, or obscure texts (page 234).","{@b {@action Gather Information}:} You use {@skill Diplomacy} to canvass the area to learn about a specific individual or topic (page 246).","{@b {@action Identify Alchemy}:} You use Craft and alchemist's tools to identify an alchemical item (page 245).","{@b {@action Identify Magic}:} Using a variety of skills, you can learn about a magic item, location, or ongoing effect (page 238).","{@b {@action Impersonate}:} You use {@skill Deception} and usually a disguise kit to create a disguise (page 245).","{@b {@action Learn a Spell}:} You use the skill corresponding to the spell's tradition to gain access to a new spell (page 238).","{@b {@action Make an Impression}:} You use {@skill Diplomacy} to make a good impression on someone (page 246).","{@b {@action Repair}:} With a repair kit and the {@skill Crafting} skill, you fix a damaged item (page 243).","{@b {@action Sense Direction}:} You use {@skill Survival} to get a sense of where you are or determine the cardinal directions (page 252).","{@b {@action Squeeze}:} Using {@skill Acrobatics}, you squeeze though very tight spaces (page 241).","{@b {@action Track}:} You use {@skill Survival} to find and follow creatures' tracks (page 252).","{@b {@action Treat Wounds}:} You use {@skill Medicine} to treat a living creature's wounds (page 249)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":480,"name":"Rest and Daily Preparations","entries":["You perform at your best when you take enough time to rest and prepare. Once every 24 hours, you can take a period of rest (typically 8 hours), after which you regain Hit Points equal to your Constitution modifier (minimum 1) times your level, and you might recover from or improve certain conditions (page 453). Sleeping in armor results in poor rest that leaves you {@condition fatigued}. If you go more than 16 hours without resting, you become {@condition fatigued} (you cannot recover from this until you rest at least 6 continuous hours).","After you rest, you make your daily preparations, which takes around 1 hour. You can prepare only if you've rested, and only once per day. Preparing includes the following:",{"type":"list","items":["Spellcasters regain spell slots, and prepared spellcasters choose spells to have available that day.","Focus Points, other abilities that refresh during your preparations, and abilities that can be used only a certain number of times per day, including magic item uses, are reset.","You don armor and equip weapons and other gear.","You invest up to 10 worn magic items to gain their benefits for the day."]}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":476,"name":"Flanking","entries":["When you and an ally are flanking a foe, it has a harder time defending against you. A creature is {@condition flat-footed} (taking a –2 circumstance penalty to AC) to creatures that are flanking it.","To flank a foe, you and your ally must be on opposites sides or corners of the creature. A line drawn between the center of your space and the center of your ally's space must pass through opposite sides or opposite corners of the foe's space. Additionally, both you and the ally have to be able to act, must be wielding melee weapons or able to make an unarmed attack, can't be under any effects that prevent you from attacking, and must have the enemy within reach. If you are wielding a reach weapon, you use your {@trait reach} with that weapon for this purpose."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":444,"name":"Game Conventions","entries":["Pathfinder has many specific rules, but you'll also want to keep these general guidelines in mind when playing.",{"type":"pf2-h3","name":"The GM Has the Final Say"},"If you're ever uncertain how to apply a rule, the GM decides.","Of course, Pathfinder is a game, so when adjudicating the rules, the GM is encouraged to listen to everyone's point of view and make a decision that is both fair and fun.",{"type":"pf2-h3","name":"Specific Overrides General"},"A core principle of Pathfinder is that specific rules override general ones. If two rules conflict, the more specific one takes precedence. If there's still ambiguity, the GM determines which rule to use. For example, the rules state that when attacking a concealed creature, you must attempt a DC {@flatDC 5} flat check to determine if you hit. Flat checks don't benefit from modifiers, bonuses, or penalties, but an ability that's specifically designed to overcome concealment might override and alter this. If a rule doesn't specify otherwise, default to the general rules presented in this chapter. While some special rules may also state the normal rules to provide context, you should always default to the normal rules even if effects don't specifically say to.",{"type":"pf2-h3","name":"Rounding"},"You may need to calculate a fraction of a value, like halving damage. Always round down unless otherwise specified.","For example, if a spell deals 7 damage and a creature takes half damage from it, that creature takes 3 damage.",{"type":"pf2-h3","name":"Multiplying"},"When more than one effect would multiply the same number, don't multiply more than once. Instead, combine all the multipliers into a single multiplier, with each multiple after the first adding 1 less than its value. For instance, if one ability doubled the duration of one of your spells and another one doubled the duration of the same spell, you would triple the duration, not quadruple it.",{"type":"pf2-h3","name":"Duplicate Effects"},"When you're affected by the same thing multiple times, only one instance applies, using the higher level of the effects, or the newer effect if the two are the same level. For example, if you were using {@spell mage armor} and then cast it again, you'd still benefit from only one casting of that spell. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher level the second time, but otherwise doing so gives you no advantage.",{"type":"pf2-h3","name":"Ambiguous Rules"},"Sometimes a rule could be interpreted multiple ways. If one version is too good to be true, it probably is. If a rule seems to have wording with problematic repercussions or doesn't work as intended, work with your group to find a good solution, rather than just playing with the rule as printed."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":467,"name":"Hero Points","entries":["Your heroic deeds earn you Hero Points, which grant you good fortune or let you recover from the brink of death. Unlike most aspects of your character, which persist over the long term, Hero Points last for only a single session.","The GM is in charge of awarding Hero Points (guidelines for doing so can be found {@quickref here||4|rewards|1}).","Usually, each character gets 1 Hero Point at the start of a session and can gain more later by performing heroic deeds—something selfless, daring, or beyond normal expectations. You can have a maximum of 3 Hero Points at a time, and you lose any remaining Hero Points at the end of a session.","You can spend your Hero Points in one of two ways.","Neither of these is an action, and you can spend Hero Points even if you aren't able to act. You can spend a Hero Point on behalf of your familiar or animal companion.",{"type":"list","items":["{@b Spend 1 Hero Point} to reroll a check. You must use the second result. This is a fortune effect (which means you can't use more than 1 Hero Point on a check).","{@b Spend all your Hero Points} (minimum 1) to avoid death. You can do this when your {@condition dying} condition would increase. You lose the {@condition dying} condition entirely and stabilize with 0 Hit Points. You don't gain the {@condition wounded} condition or increase its value from losing the {@condition dying} condition in this way, but if you already had that condition, you don't lose it or decrease its value."]},{"type":"pf2-h3","page":467,"name":"Describing Heroic Deeds","entries":["Because spending Hero Points reflects heroic deeds or tasks that surpass normal expectations, if you spend a Hero Point, you should describe the deed or task your character accomplishes with it to the other players.","Your character's deed might invoke a lesson learned in a past adventure, could be spurred by a determination to save someone else, or might depend on an item that ended up on their person due to a previous exploit. If you don't want to describe the deed or don't have any strong ideas about how to do so, ask the GM to come up with something for you. This can be a collaborative process, too. The GM might remind you of a long-forgotten event in the campaign, and all you have to do is fill in how that event comes to mind just at the right time, motivating you to push past your limits."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":459,"name":"Hit Points, Healing, and Dying","entries":["All creatures and objects have Hit Points (HP). Your maximum Hit Point value represents your health, wherewithal, and heroic drive when you are in good health and rested. Your maximum Hit Points include the Hit Points you gain at 1st level from your ancestry and class, those you gain at higher levels from your class, and any you gain from other sources (like the Toughness general feat). When you take damage, you reduce your current Hit Points by a number equal to the damage dealt.","Some spells, items, and other effects, as well as simply resting, can heal living or undead creatures. When you are healed, you regain Hit Points equal to the amount healed, up to your maximum Hit Points.",{"type":"pf2-h3","page":459,"name":"Knocked Out and Dying","entries":["Creatures cannot be reduced to fewer than 0 Hit Points.","When most creatures reach 0 Hit Points, they die and are removed from play unless the attack was nonlethal, in which case they are instead knocked out for a significant amount of time (usually 1 minute or more). When undead and construct creatures reach 0 Hit Points, they are destroyed.","Player characters, their companions, and other significant characters and creatures don't automatically die when they reach 0 Hit Points. Instead, they are knocked out and are at risk of death. At the GM's discretion, villains, powerful monsters, special NPCs, and enemies with special abilities that are likely to bring them back to the fight (like ferocity, regeneration, or healing magic) can use these rules as well.","As a player character, when you are reduced to 0 Hit Points, you're knocked out with the following effects:",{"type":"list","items":["You immediately move your initiative position to directly before the turn in which you were reduced to 0 HP.","You gain the {@condition dying} 1 condition. If the effect that knocked you out was a critical success from the attacker or the result of your critical failure, you gain the {@condition dying} 2 condition instead. If you have the {@condition wounded} condition (page 460), increase your {@condition dying} value by an amount equal to your {@condition wounded} value. If the damage was dealt by a nonlethal attack or nonlethal effect, you don't gain the dying condition; you are instead unconscious with 0 Hit Points."]},{"type":"pf2-h4","page":459,"name":"Taking Damage while Dying","entries":["If you take damage while you already have the dying condition, increase your dying condition value by 1, or by 2 if the damage came from an attacker's critical hit or your own critical failure. If you have the wounded condition, remember to add the value of your wounded condition to your dying value."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":459,"name":"Recovery Checks","entries":["When you're dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.",{"type":"successDegree","entries":{"Critical Success":"Your {@condition dying} value is reduced by 2.","Success":"Your {@condition dying} value is reduced by 1.","Failure":"Your {@condition dying} value increases by 1.","Critical Failure":"Your {@condition dying} value increases by 2."}}],"source":"CRB"},{"type":"pf2-h3","page":459,"name":"Conditions Related to Death and Dying","entries":["To understand the rules for getting knocked out and how dying works in the game, you'll need some more information on the conditions used in those rules.","Presented below are the rules for the {@condition dying}, {@condition unconscious}, wounded, and doomed conditions.",{"type":"pf2-h4","page":459,"name":"Dying","entries":["You are bleeding out or otherwise at death's door. While you have this condition, you are unconscious. Dying always includes a value. If this value ever reaches dying 4, you die. If you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse.","If you lose the {@condition dying} condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described on page 460. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Anytime you lose the dying condition, you gain the wounded 1 condition, or increase your wounded value by 1 if you already have that condition."],"source":"CRB"},{"type":"pf2-h4","page":459,"name":"Unconscious","entries":["You're sleeping, or you've been knocked out. You can't act.","You take a –4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and {@condition flat-footed} conditions.","When you gain this condition, you fall {@condition prone} and drop items you are wielding or holding unless the effect states otherwise or the GM determines you're in a position in which you wouldn't.","{@b If you're {@condition unconscious} because you're {@condition dying}}, you can't wake up as long as you have 0 Hit Points. If you're restored to 1 Hit Point or more via healing, you lose the dying and unconscious conditions and can act normally on your next turn.","If you are {@condition unconscious} and at 0 Hit Points, but not {@b dying}, you naturally return to 1 Hit Point and awaken after sufficient time passes. The GM determines how long you remain unconscious, from a minimum of 10 minutes to several hours. If you receive healing during this time, you lose the unconscious condition and can act normally on your next turn.","If you're {@condition unconscious} and have more than 1 Hit Point (typically because you are asleep or unconscious due to an effect), you wake up in one of the following ways.","Each causes you to lose the {@condition unconscious} condition.",{"type":"list","items":["You take damage, provided the damage doesn't reduce you to 0 Hit Points. (If the damage reduces you to 0 Hit Points, you remain {@condition unconscious} and gain the {@condition dying} condition as normal.)","You receive healing, other than the natural healing you get from resting.","Someone nudges or shakes you awake using an Interact action.","Loud noise is being made around you—though this isn't automatic. At the start of your turn, you automatically attempt a Perception check against the noise's DC (or the lowest DC if there is more than one noise), waking up if you succeed. This is often DC 5 for a battle, but if creatures are attempting to stay quiet around you, this Perception check uses their {@skill Stealth} DC. Some magical effects make you sleep so deeply that they don't allow you to attempt this Perception check.","If you are simply asleep, the GM decides you wake up either because you have had a restful night's sleep or something disrupted that rest."]}],"source":"CRB"},{"type":"pf2-h4","page":460,"name":"Wounded","entries":["You have been seriously injured during a fight. Anytime you lose the dying condition, you become wounded 1 if you didn't already have the wounded condition. If you already have the wounded condition, your wounded condition value instead increases by 1. If you gain the dying condition while wounded, increase the dying condition's value by your wounded value. The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes."],"source":"CRB"},{"type":"pf2-h4","page":460,"name":"Doomed","entries":["Your life is ebbing away, bringing you ever closer to death. Some powerful spells and evil creatures can inflict the doomed condition on you. Doomed always includes a value. The maximum dying value at which you die is reduced by your doomed value. For example, if you were doomed 1, you would die upon reaching dying 3 instead of dying 4. If your maximum dying value is ever reduced to 0, you instantly die. When you die, you're no longer doomed.","Your {@condition doomed} value decreases by 1 each time you get a full night's rest."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":460,"name":"Death","entries":["After you die, you can't act or be affected by spells that target creatures (unless they specifically target dead creatures), and for all other purposes you are an object. When you die, you are reduced to 0 Hit Points if you had a different amount, and you can't be brought above 0 Hit Points as long as you remain dead. Some magic can bring creatures back to life, such as the {@ritual resurrect} ritual or the {@spell raise dead} spell."],"source":"CRB"},{"type":"pf2-h3","page":460,"name":"Heroic Recovery","entries":["If you have at least 1 Hero Point (page 467), you can spend all of your remaining Hero Points at the start of your turn or when your dying value would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don't gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don't lose it or decrease its value. You lose the dying condition and become conscious. You do not gain the wounded condition (or increase its value) when you perform a heroic recovery."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Death Effects and Instant Death","entries":["Some spells and abilities can kill you immediately or bring you closer to death without needing to reduce you to 0 Hit Points first. These abilities have the death trait and usually involve negative energy, the antithesis of life. If you are reduced to 0 Hit Points by a death effect, you are slain instantly without needing to reach dying 4. If an effect states it kills you outright, you die without having to reach dying 4 and without being reduced to 0 Hit Points."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Massive Damage","entries":["You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Temporary Hit Points","entries":["Some spells or abilities give you temporary Hit Points.","Track these separately from your current and maximum Hit Points; when you take damage, reduce your temporary Hit Points first. Most temporary Hit Points last for a limited duration. You can't regain lost temporary Hit Points through healing, but you can gain more via other abilities. You can have temporary Hit Points from only one source at a time. If you gain temporary Hit Points when you already have some, choose whether to keep the amount you already have and their corresponding duration or to gain the new temporary Hit Points and their duration."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Fast Healing and Regeneration","entries":["A creature with fast healing or regeneration regains the listed amount of Hit Points each round at the beginning of its turn. A creature with regeneration has additional benefits. Its dying condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3) as long as its regeneration is active. If it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn, including against the triggering damage."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Items and Hit Points","entries":["Items have Hit Points like creatures, but the rules for damaging them are different (page 272). An item has a Hardness statistic that reduces damage the item takes by that amount. The item then takes any damage left over. If an item is reduced to 0 HP, it's destroyed. An item also has a Broken Threshold. If its HP are reduced to this amount or lower, it's broken, meaning it can't be used for its normal function and it doesn't grant bonuses. Damaging an unattended item usually requires attacking it directly, and can be difficult due to that item's Hardness and immunities. You usually can't attack an attended object (one on a creature's person)."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":443,"name":"Making Choices","entries":["Pathfinder is a game where your choices determine the story's direction. Throughout the game, the GM describes what's happening in the world and then asks the players, \"So what do you do?\" Exactly what you choose to do, and how the GM responds to those choices, builds a unique story experience. Every game is different, because you'll rarely, if ever, make the same decisions as another group of players.","This is true for the GM as well—two GMs running the exact same adventure will put different emphasis and flourishes on the way they present each scenario and encounter.","Often, your choices have no immediate risk or consequences. If you're traveling along a forest path and come across a fork in the trail, the GM will ask, \"Which way do you go?\" You might choose to take the right fork or the left. You could also choose to leave the trail, or just go back to town. Once your choice is made, the GM tells you what happens next. Down the line, that choice may impact what you encounter later in the game, but in many cases nothing dangerous happens immediately.","But sometimes what happens as a result of your choices is less than certain. In those cases, you'll attempt a check."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":463,"name":"Movement","entries":["Your movement and position determine how you can interact with the world. Moving around in exploration and downtime modes is relatively fluid and free form.","Movement in encounter mode, by contrast, is governed by rules explained in Movement in Encounters (page 473). The rules below apply regardless of which mode you're playing in.",{"type":"pf2-h3","page":463,"name":"Movement Types","entries":["Creatures in Pathfinder soar through the clouds, scale sheer cliffs, and tunnel underfoot. Most creatures have a Speed, which is how fast they can move across the ground. Some abilities give you different ways to move, such as through the air or underground.","Each of these special movement types has its own Speed value. Many creatures have these Speeds naturally. The various types of movement are listed below. Since the Stride action can be used only with your normal Speed, moving using one of these movement types requires using a special action, and you can't Step while using one of these movement types. Since Speed by itself refers to your land Speed, rules text concerning these special movement types specifies the movement types to which it applies. Even though Speeds aren't checks, they can have item, circumstance, and status bonuses and penalties. These can't reduce your Speeds below 5 feet unless stated otherwise.","Switching from one movement type to another requires ending your action that has the first movement type and using a new action that has the second movement type. For instance, if you Climbed 10 feet to the top of a cliff, you could then Stride forward 10 feet.",{"type":"pf2-h4","page":463,"name":"Speed","entries":["Most characters and monsters have a speed statistic—also called land Speed—which indicates how quickly they can move across the ground. When you use the Stride action, you move a number of feet equal to your Speed. Numerous other abilities also allow you to move, from Crawling to Leaping, and most of them are based on your Speed in some way. Whenever a rule mentions your Speed without specifying a type, it's referring to your land Speed."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Burrow Speed","entries":["A burrow Speed lets you tunnel through the ground. You can use the {@action Burrow} action if you have a burrow Speed. Burrowing doesn't normally leave behind a tunnel unless the ability specifically states that it does. Most creatures need to hold their breath when burrowing, and they may need tremorsense (page 465) to navigate with any accuracy."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Climb Speed","entries":["A climb Speed allows you to move up or down inclines and vertical surfaces. Instead of needing to attempt {@skill Athletics} checks to Climb, you automatically succeed and move up to your climb Speed instead of the listed distance.","You might still have to attempt {@skill Athletics} checks to Climb in hazardous conditions, to Climb extremely difficult surfaces, or to cross horizontal planes such as ceilings. You can also choose to roll an {@skill Athletics} check to Climb rather than accept an automatic success in hopes of getting a critical success. Your climb Speed grants you a +4 circumstance bonus to {@skill Athletics} checks to Climb.","If you have a climb Speed, you're not {@condition flat-footed} while climbing."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Fly Speed","entries":["As long as you have a fly Speed, you can use the {@action Fly} and {@action Arrest a Fall} actions. You can also attempt to {@action Maneuver in Flight} if you're trained in the {@skill Acrobatics} skill.","Wind conditions can affect how you use the {@action Fly} action. In general, moving against the wind uses the same rules as moving through {@quickref difficult terrain||3|terrain} (or {@quickref greater difficult terrain||3|terrain}, if you're also flying upward), and moving with the wind allows you to move 10 feet for every 5 feet of movement you spend (not cumulative with moving straight downward). For more information on spending movement, see Movement in Encounters on page 473.","Upward and downward movement are both relative to the gravity in your area; if you're in a place with zero gravity, moving up or down is no different from moving horizontally."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Swim Speed","entries":["With a swim Speed, you can propel yourself through the water with little impediment. Instead of attempting {@skill Athletics} checks to {@action Swim}, you automatically succeed and move up to your swim Speed instead of the listed distance. Moving up or down is still moving through {@quickref difficult terrain||3|terrain}.","You might still have to attempt checks to {@action Swim} in hazardous conditions or to cross turbulent water. You can also choose to roll an {@skill Athletics} check to {@action Swim} rather than accept an automatic success in hopes of getting a critical success. Your swim Speed grants you a +4 circumstance bonus to {@skill Athletics} checks to {@action Swim}.","Having a swim Speed doesn't necessarily mean you can breathe in water, so you might still have to hold your breath if you're underwater to avoid {@quickref drowning||3|drowning and suffocating}."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":463,"name":"Falling","entries":["When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). If you take any damage from a fall, you land prone. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter.","You can Grab an Edge as a reaction to reduce the damage from some falls. In addition, if you fall into water, snow, or another relatively soft substance, you can treat the fall as though it were 20 feet shorter, or 30 feet shorter if you intentionally dove in. The effective reduction can't be greater than the depth (so when falling into 10-foot-deep water, you treat the fall as 10 feet shorter).",{"type":"pf2-h4","page":464,"name":"Falling on a Creature","entries":["If you land on a creature, that creature must attempt a DC 15 Reflex save. Landing exactly on a creature after a long fall is almost impossible.",{"type":"successDegree","entries":{"Critical Success":"The creature takes no damage.","Success":"The creature takes bludgeoning damage equal to one-quarter the falling damage you took.","Failure":"The creature takes bludgeoning damage equal to half the falling damage you took.","Critical Failure":"The creature takes the same amount of bludgeoning damage you took from the fall."}}],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Falling Objects","entries":["A dropped object takes damage just like a falling creature. If the object lands on a creature, that creature can attempt a Reflex save using the same rules as for a creature falling on a creature. Hazards and spells that involve falling objects, such as a rock slide, have their own rules about how they interact with creatures and the damage they deal."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":618,"name":"Overriding Conditions","entries":["Some conditions override others. This is always specified in the entry for the overriding condition. When this happens, all effects of the overridden condition are suppressed until the overriding condition ends. The overridden condition's duration continues to elapse, and it might run out while suppressed."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":464,"name":"Perception","entries":["Your Perception measures your ability to notice things, search for what's hidden, and tell whether something about a situation is suspicious. This statistic is frequently used for rolling initiative to determine who goes first in an encounter, and it's also used for the {@action Seek} action .","The rules for rolling a Perception check are found on page 448. The rules below describe the effects of light and visibility on your specific senses to perceive the world, as well as the rules for sensing and locating creatures with Perception.",{"type":"pf2-h3","page":464,"name":"Light","entries":["The amount of light in an area can affect how well you see things. There are three levels of light: bright light, dim light, and darkness. The rules in this book assume that all creatures are in bright light unless otherwise noted. A source of light lists the radius in which it sheds bright light, and it sheds dim light to double that radius.",{"type":"pf2-h4","page":464,"name":"Bright Light","entries":["In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better. Some types of creatures are dazzled or blinded by bright light."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Dim Light","entries":["Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the {@condition concealed} condition, unless the seeker has {@ability darkvision} or {@ability low-light vision} (see Special Senses on page 465), or a precise sense other than vision."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Darkness","entries":["A creature or object within darkness is hidden or undetected unless the seeker has {@ability darkvision} or a precise sense other than vision (Special Senses are on page 465). A creature without {@ability darkvision} or another means of perceiving in darkness has the blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you dazzled for a short time, as determined by the GM."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":464,"name":"Senses","entries":["The ways a creature can use {@skill Perception} depend on what senses it has. The primary concepts you need to know for understanding senses are precise senses, imprecise senses, and the three states of detection a target can be in: observed, hidden, or undetected. Vision, hearing, and scent are three prominent senses, but they don't have the same degree of acuity.",{"type":"pf2-h4","page":464,"name":"Precise Senses","entries":["Average vision is a precise sense—a sense that can be used to perceive the world in nuanced detail. The only way to target a creature without having drawbacks is to use a precise sense. You can usually detect a creature automatically with a precise sense unless that creature is hiding or obscured by the environment, in which case you can use the Seek basic action to better detect the creature."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Imprecise Senses","entries":["Hearing is an imprecise sense—it cannot detect the full range of detail that a precise sense can. You can usually sense a creature automatically with an imprecise sense, but it has the hidden condition instead of the observed condition. It might be undetected by you if it's using {@skill Stealth} or is in an environment that distorts the sense, such as a noisy room in the case of hearing. In those cases, you have to use the Seek basic action to detect the creature. At best, an imprecise sense can be used to make an undetected creature (or one you didn't even know was there) merely hidden—it can't make the creature observed."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Vague Senses","entries":["A character also has many vague senses—ones that can alert you that something is there but aren't useful for zeroing in on it to determine exactly what it is. The most useful of these for a typical character is the sense of smell. At best, a vague sense can be used to detect the presence of an unnoticed creature, making it undetected. Even then, the vague sense isn't sufficient to make the creature hidden or observed.","When one creature might detect another, the GM almost always uses the most precise sense available.","Pathfinder's rules assume that a given creature has vision as its only precise sense and hearing as its only imprecise sense. Some characters and creatures, however, have precise or imprecise senses that don't match this assumption. For instance, a character with poor vision might treat that sense as imprecise, an animal with the {@ability scent} ability can use its sense of smell as an imprecise sense, and a creature with echolocation or a similar ability can use hearing as a precise sense. Such senses are often given special names and appear as \"echolocation (precise),\" \"scent (imprecise) 30 feet,\" or the like."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":465,"name":"Special Senses","entries":["While a human might have a difficult time making creatures out in dim light, an elf can see those creatures just fine. And though elves have no problem seeing on a moonlit night, their vision cannot penetrate complete darkness, whereas a dwarf's can.","Special senses grant greater awareness that allows a creature with these senses to either ignore or reduce the effects of the undetected, hidden, or concealed conditions (described in Detecting Creatures below) when it comes to situations that foil average vision. The following are a few examples of common special senses.",{"type":"pf2-h4","page":465,"name":"Darkvision and Greater Darkvision","entries":["A creature with {@ability darkvision} or {@ability darkvision||greater darkvision} can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level {@spell darkness} spell, block normal {@ability darkvision}. A creature with {@ability darkvision||greater darkvision}, however, can see through even these forms of magical darkness."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Low-Light Vision","entries":["A creature with {@ability low-light vision} can see in dim light as though it were bright light, so it ignores the {@condition concealed} condition due to dim light."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Scent","entries":["Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).","If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of {@ability scent} abilities used to detect that creature, and the GM can reduce the range if a creature is downwind."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Tremorsense","entries":["Tremorsense allows a creature to feel the vibrations through a solid surface caused by movement. It is usually an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the detecting creature is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":465,"name":"DETECTING WITH OTHER SENSES","entries":["If a monster uses a sense other than vision, the GM can adapt the variables that keep its foes from being detected to equivalents that work with the monster's senses. For example, a creature that has echolocation might use hearing as a primary sense. This could mean its quarry is concealed in a noisy chamber, hidden in a great enough din, or even {@condition invisible} in the area of a {@spell silence} spell.",{"type":"pf2-title","name":"Using Stealth with Other Senses"},"The {@skill Stealth} skill is designed to use Hide for avoiding visual detection and Avoid Notice and Sneak to avoid being both seen and heard. For many special senses, a player can describe how they're avoiding detection by that special sense and use the most applicable {@skill Stealth} action. For instance, a creature stepping lightly to avoid being detected via tremorsense would be using Sneak.","In some cases, rolling a Dexterity-based {@skill Stealth} skill check to Sneak doesn't make the most sense. For example, when facing a creature that can detect heartbeats, a PC trying to avoid being detected might meditate to slow their heart rate, using Wisdom instead of Dexterity as the ability modifier for the {@skill Stealth} check. When a creature that can detect you has multiple senses, such as if it could also hear or see, the PC would use the lowest applicable ability modifier for the check."],"source":"CRB"},{"type":"pf2-h3","page":465,"name":"Detecting Creatures","entries":["There are three conditions that measure the degree to which you can sense a creature: observed, hidden, and undetected. However, the concealed and invisible conditions can partially mask a creature, and the unnoticed condition indicates you have no idea a creature is around. In addition to the descriptions here, you can find these conditions in the Conditions Appendix on pages 618–623.","With the exception of {@condition invisible}, these conditions are relative to the viewer—it's possible for a creature to be observed to you but hidden from your ally. When you're trying to target a creature that's hard to see or otherwise sense, various drawbacks apply. Most of these rules apply to objects you're trying to detect as well as creatures.","Typically, the GM tracks how well creatures detect each other, since neither party has perfect information. For example, you might think a creature is in the last place you sensed it, but it was able to Sneak away. Or you might think a creature can't see you in the dark, but it has {@ability darkvision}.","You can attempt to avoid detection by using the {@skill Stealth} skill (page 251) to Avoid Notice, Hide, or Sneak, or by using {@skill Deception} to Create a Diversion (page 245).",{"type":"pf2-h4","page":466,"name":"Observed","entries":["In most circumstances, you can sense creatures without difficulty and target them normally. Creatures in this state are observed. Observing requires a precise sense, which for most creatures means sight, but see the Detecting with Other Senses sidebar (page 465) for advice regarding creatures that don't use sight as their primary sense. If you can't observe the creature, it's either hidden, undetected, or unnoticed, and you'll need to factor in the targeting restrictions. Even if a creature is observed, it might still be concealed."],"source":"CRB"},{"type":"pf2-h4","page":466,"name":"Hidden","entries":["A creature that's hidden is only barely perceptible. You know what space a hidden creature occupies, but little else. Perhaps the creature just moved behind cover and successfully used the Hide action. Your target might be in a deep fogbank or behind a waterfall, where you can see some movement but can't determine an exact location. Maybe you've been {@condition blinded} or the creature is under the effects of {@spell invisibility}, but you used the {@action Seek} basic action to determine its general location based on hearing alone. Regardless of the specifics, you're {@condition flat-footed} to a hidden creature.","When targeting a {@condition hidden} creature, before you roll to determine your effect, you must attempt a DC {@flatDC 11} flat check. If you fail, you don't affect the creature, though the actions you used are still expended—as well as any spell slots, costs, and other resources. You remain {@condition flat-footed} to the creature, whether you successfully target it or not."],"source":"CRB"},{"type":"pf2-h4","page":466,"name":"Undetected","entries":["If a creature is undetected, you don't know what space it occupies, you're {@condition flat-footed} to it, and you can't easily target it. Using the {@action Seek} basic action can help you find an undetected creature, usually making it {@condition hidden} from you instead of {@condition undetected}. If a creature is {@condition undetected}, that doesn't necessarily mean you're unaware of its presence—you might suspect an {@condition undetected} creature is in the room with you, even though you're unable to find its space. The {@condition unnoticed} condition covers creatures you're entirely unaware of.","Targeting an {@condition undetected} creature is difficult. If you suspect there's a creature around, you can pick a square and attempt an attack. This works like targeting a {@condition hidden} creature, but the flat check and attack roll are both rolled in secret by the GM. The GM won't tell you why you missed—whether it was due to failing the flat check, rolling an insufficient attack roll, or choosing the wrong square. The GM might allow you to try targeting an undetected creature with some spells or other abilities in a similar fashion. {@condition Undetected} creatures are subject to area effects normally.","For instance, suppose an enemy elf wizard cast {@spell invisibility} and then {@action sneak||Sneaked} away. You suspect that with the elf's Speed of 30 feet, they probably moved 15 feet toward an open door. You move up and attack a space 15 feet from where the elf started and directly on the path to the door. The GM secretly rolls an attack roll and flat check, but they know that you were not quite correct—the elf was actually in the adjacent space! The GM tells you that you missed, so you decide to make your next attack on the adjacent space, just in case. This time, it's the right space, and the GM's secret attack roll and flat check both succeed, so you hit!"],"source":"CRB"},{"type":"pf2-h4","page":467,"name":"Unnoticed","entries":["If you have no idea a creature is even present, that creature is unnoticed by you. A creature that is undetected might also be unnoticed. This condition usually matters for abilities that can be used only against targets totally unaware of your presence."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":450,"name":"Special Checks","entries":["Some categories of checks follow special rules. The most notable are flat checks and secret checks.",{"type":"pf2-h3","page":450,"name":"Flat Checks","entries":["When the chance something will happen or fail to happen is based purely on chance, you'll attempt a flat check. A flat check never includes any modifiers, bonuses, or penalties—you just roll a d20 and compare the result on the die to the DC. Only abilities that specifically apply to flat checks can change the checks' DCs; most such effects affect only certain types of flat checks.","If more than one flat check would ever cause or prevent the same thing, just roll once and use the highest DC. In the rare circumstance that a flat check has a DC of 1 or lower, skip rolling; you automatically succeed. Conversely, if one ever has a DC of 21 or higher, you automatically fail."],"source":"CRB"},{"type":"pf2-h3","page":450,"name":"Secret Checks","entries":["Sometimes you as the player shouldn't know the exact result and effect of a check. In these situations, the rules (or the GM) will call for a secret check. The secret trait appears on anything that uses secret checks. This type of check uses the same formulas you normally would use for that check, but is rolled by the GM, who doesn't reveal the result. Instead, the GM simply describes the information or effects determined by the check's result. If you don't know a secret check is happening (for instance, if the GM rolls a secret Fortitude save against a poison that you failed to notice), you can't use any fortune or misfortune abilities (see the sidebar on page 449) on that check, but if a fortune or misfortune effect would apply automatically, the GM applies it to the secret check. If you know that the GM is attempting a secret check—as often happens with {@action Recall Knowledge} or Seek—you can usually activate fortune or misfortune abilities for that check. Just tell the GM, and they'll apply the ability to the check.","The GM can choose to make any check secret, even if it's not usually rolled secretly. Conversely, the GM can let you roll any check yourself, even if that check would usually be secret. Some groups find it simpler to have players roll all secret checks and just try to avoid acting on any out-of-character knowledge, while others enjoy the mystery."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":446,"name":"Specific Checks","entries":["While most checks follow these basic rules, it's useful to know about a few specific types of checks, how they're used, and how they differ from one another.",{"type":"pf2-h3","page":446,"name":"Attack Rolls","entries":["When you use a {@action Strike} action or make a spell attack, you attempt a check called an attack roll. Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee attack rolls, ranged attack rolls, and spell attack rolls. Spell attack rolls work a little bit differently, so they are explained separately on the next page.","{@b Melee attack rolls} use Strength as their ability modifier by default. If you're using a weapon or attack with the finesse trait, then you can use your Dexterity modifier instead.",{"type":"pf2-inset","entries":["Melee attack roll result = d20 roll + Strength modifier (or optionally Dexterity modifier for a finesse weapon) + proficiency bonus + other bonuses + penalties"]},"{@b Ranged attack rolls} use Dexterity as their ability modifier.",{"type":"pf2-inset","entries":["Ranged attack roll result = d20 roll + Dexterity modifier + proficiency bonus + other bonuses + penalties"]},"When attacking with a weapon, whether melee or ranged, you add your proficiency bonus for the weapon you're using. Your class determines your proficiency rank for various weapons. Sometimes, you'll have different proficiency ranks for different weapons. For instance, at 5th level, a fighter gains the weapon mastery class feature, which grants master proficiency with the simple and martial weapons of one weapon group, expert proficiency with advanced weapons of that group and other simple and martial weapons, and trained proficiency in all other advanced weapons.","The bonuses you might apply to attack rolls can come from a variety of sources. Circumstance bonuses can come from the aid of an ally or a beneficial situation. Status bonuses are typically granted by spells and other magical aids. The item bonus to attack rolls comes from magic weapons—notably, a weapon's potency rune (page 580).","Penalties to attack rolls come from situations and effects as well. Circumstance penalties come from risky tactics or detrimental circumstances, status penalties come from spells and magic working against you, and item penalties occur when you use a shoddy item (page 273). When making attack rolls, two main types of untyped penalties are likely to apply. The first is the multiple attack penalty, and the second is the range penalty. The first applies anytime you make more than one attack action during the course of your turn, and the other applies only with ranged or thrown weapons. Both are described below.",{"type":"pf2-h4","page":446,"name":"Multiple Attack Penalty","entries":["The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your attack roll. The third time you attack, and on any subsequent attacks, you take a –10 penalty to your attack roll. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others.","Some weapons and abilities reduce multiple attack penalties, such as agile weapons, which reduce these penalties to –4 on the second attack or –8 on further attacks.",{"type":"table","colStyles":["text-center","text-center","text-center"],"rows":[["Attack","Multiple Attack Penalty","Agile"],["First","None","None"],["Second","–5","–4"],["Third or subsequent","–10","–8"]]},"Always calculate your multiple attack penalty for the weapon you're using on that attack. For example, let's say you're wielding a longsword in one hand and a shortsword (which has the agile trait) in your other hand, and you are going to make three Strikes with these weapons during the course of your turn. The first Strike you make during your turn has no penalty, no matter what weapon you are using. The second Strike will take either a –5 penalty if you use the longsword or a –4 penalty if you use the shortsword.","Just like the second attack, the penalty for your third attack is based on which weapon you're using for that particular Strike. It would be a –10 penalty with the longsword and a –8 penalty with the shortsword, no matter what weapon you used for your previous Strikes.","The multiple attack penalty applies only during your turn, so you don't have to keep track of it if you can perform an Attack of Opportunity or a similar reaction that lets you make a Strike on someone else's turn.",{"type":"pf2-h4","page":446,"name":"Range Penalty","entries":["Ranged and thrown weapons each have a listed range increment, and attacks with them grow less accurate against targets farther away (range and range increments are covered in depth on page 279). As long as your target is at or within the listed range increment, also called the first range increment, you take no penalty to the attack roll. If you're attacking beyond that range increment, you take a –2 penalty for each additional increment beyond the first.","You can attempt to attack with a ranged weapon or thrown weapon up to six range increments away, but the farther away you are, the harder it is to hit your target.","For example, the range increment of a crossbow is 120 feet. If you are shooting at a target no farther away than that distance, you take no penalty due to range. If they're beyond 120 feet but no more than 240 feet away, you take a –2 penalty due to range. If they're beyond 240 feet but no more than 360 feet away, you take a –4 penalty due to range, and so on, until you reach the last range increment: beyond 600 feet but no more than 720 feet away, where you take a –10 penalty due to range."],"source":"CRB"},{"type":"pf2-h4","page":447,"name":"Armor Class","entries":["Attack rolls are compared to a special difficulty class called an {@b Armor Class} ({@b AC}), which measures how hard it is for your foes to hit you with Strikes and other attack actions. Just like for any other check and DC, the result of an attack roll must meet or exceed your AC to be successful, which allows your foe to deal damage to you.","Armor Class is calculated using the following formula.",{"type":"pf2-inset","entries":["Armor Class = 10 + Dexterity modifier (up to your armor's Dex Cap) + proficiency bonus + armor's item bonus to AC + other bonuses + penalties"]},"Use the proficiency bonus for the category (light, medium, or heavy) or the specific type of armor you're wearing. If you're not wearing armor, use your proficiency in unarmored defense.","Armor Class can benefit from bonuses with a variety of sources, much like attack rolls. Armor itself grants an item bonus, so other item bonuses usually won't apply to your AC, but magic armor can increase the item bonus granted by your armor.","Penalties to AC come from situations and effects in much the same way bonuses do. Circumstance penalties come from unfavorable situations, and status penalties come from effects that impede your abilities or from broken armor. You take an item penalty when you wear shoddy armor (page 273)."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":447,"name":"STRIDING AND STRIKING","entries":["Two of the simplest and most common actions you'll use in combat are Stride and Strike, described in full on page 471.","{@b {@action Stride}} is an action that has the move trait and that allows you to move a number of feet up to your Speed.","You'll often need to Stride multiple times to reach a foe who's far away or to run from danger! Move actions can often trigger reactions or free actions. However, unlike other actions, a move action can trigger reactions not only when you first use the action, but also for every 5 feet you move during that action, as described on page 474. The Step action (page 471) lets you move without triggering reactions, but only 5 feet.","{@b {@action Strike}} is an action that has the attack trait and that allows you to attack with a weapon you're wielding or an unarmed attack (such as a fist).","If you're using a melee weapon or unarmed attack, your target must be within your reach; if you're attacking with a ranged weapon, your target must be within range. Your reach is how far you can physically extend a part of your body to make an unarmed attack, or the farthest distance you can reach with a melee weapon. This is typically 5 feet, but special weapons and larger creatures have longer reaches. Your range is how far away you can attack with a ranged weapon or with some types of magical attacks.","Different weapons and magical attacks have different maximum ranges, and ranged weapons get less effective as you exceed their range increments.","Striking multiple times in a turn has diminishing returns. The multiple attack penalty (detailed on page 446) applies to each attack after the first, whether those attacks are Strikes, special attacks like the Grapple action of the {@skill Athletics} skill, or spell attack rolls."],"source":"CRB"},{"type":"pf2-h3","page":447,"name":"Spell Attack Rolls","entries":["If you cast spells, you might be able to make a spell attack roll. These rolls are usually made when a spell makes an attack against a creature's AC.","The ability modifier for a spell attack roll depends on how you gained access to your spells. If your class grants you spellcasting, use your key ability modifier. Innate spells use your Charisma modifier unless the ability that granted them states otherwise. Focus spells and other sources of spells specify which ability modifier you use for spell attack rolls in the ability that granted them. If you have spells from multiple sources or traditions, you might use different ability modifiers for spell attack rolls for these different sources of spells. For example, a dwarf cleric with the Stonewalker ancestry feat would use her Charisma modifier when casting {@spell meld into stone} from that feat, since it's a divine innate spell, but she would use her Wisdom modifier when casting {@spell heal} and other spells using her cleric divine spellcasting.","Determine the spell attack roll with the following formula.",{"type":"pf2-inset","entries":["Spell attack roll result = d20 roll + ability modifier used for spellcasting + proficiency bonus + other bonuses + penalties"]},"If you have the ability to cast spells, you'll have a proficiency rank for your spell attack rolls, so you'll always add a proficiency bonus. Like your ability modifier, this proficiency rank may vary from one spell to another if you have spells from multiple sources. Spell attack rolls can benefit from circumstance bonuses and status bonuses, though item bonuses to spell attack rolls are rare. Penalties affect spell attack rolls just like any other attack roll—including your multiple attack penalty.","Many times, instead of requiring you to make a spell attack roll, the spells you cast will require those within the area or targeted by the spell to attempt a saving throw against your {@b Spell DC} to determine how the spell affects them.","Your spell DC is calculated using the following formula.",{"type":"pf2-inset","entries":["Spell DC = 10 + ability modifier used for spellcasting + proficiency bonus + other bonuses + penalties"]}],"source":"CRB"},{"type":"pf2-h3","page":448,"name":"Perception","entries":["Perception measures your ability to be aware of your environment. Every creature has Perception, which works with and is limited by a creature's senses (described on page 464). Whenever you need to attempt a check based on your awareness, you'll attempt a Perception check.","Your Perception uses your Wisdom modifier, so you'll use the following formula when attempting a Perception check.",{"type":"pf2-inset","entries":["Perception check result = d20 roll + Wisdom modifier + proficiency bonus + other bonuses + penalties"]},"Nearly all creatures are at least trained in Perception, so you will almost always add a proficiency bonus to your Perception modifier. You might add a circumstance bonus for advantageous situations or environments, and typically get status bonuses from spells or other magical effects. Items can also grant you a bonus to Perception, typically in a certain situation. For instance, a fine spyglass grants a +1 item bonus to Perception when attempting to see something a long distance away. Circumstance penalties to Perception occur when an environment or situation (such as fog) hampers your senses, while status penalties typically come from conditions, spells, and magic effects that foil the senses. You'll rarely encounter item penalties or untyped penalties for Perception.","Many abilities are compared to your {@b Perception DC} to determine whether they succeed. Your Perception DC is 10 + your total Perception modifier.",{"type":"pf2-h4","page":448,"name":"Perception for Initiative","entries":["Often, you'll roll a Perception check to determine your order in initiative. When you do this, instead of comparing the result against a DC, everyone in the encounter will compare their results. The creature with the highest result acts first, the creature with the second-highest result goes second, and so on. Sometimes you may be called on to roll a skill check for initiative instead, but you'll compare results just as if you had rolled Perception. The full rules for initiative are found in the rules for encounter mode on page 468."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":448,"name":"Saving Throws","entries":["There are three types of saving throws: Fortitude saves, Reflex saves, and Will saves. In all cases, saving throws measure your ability to shrug off harmful effects in the form of afflictions, damage, or conditions. You'll always add a proficiency bonus to each save. Your class might give a different proficiency to each save, but you'll be trained at minimum. Some circumstances and spells might give you circumstance or status bonuses to saves, and you might find {@item resilient} armor or other magic items that give an item bonus.","{@b Fortitude saving throws} allow you to reduce the effects of abilities and afflictions that can debilitate the body.","They use your Constitution modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Fortitude save result = d20 roll + Constitution modifier + proficiency bonus + other bonuses + penalties"]},"{@b Reflex saving throws} measure how well you can respond quickly to a situation and how gracefully you can avoid effects that have been thrown at you. They use your Dexterity modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Reflex save result = d20 roll + Dexterity modifier + proficiency bonus + other bonuses + penalties"]},"{@b Will saving throws} measure how well you can resist attacks to your mind and spirit. They use your Wisdom modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Will save result = d20 roll + Wisdom modifier + proficiency bonus + other bonuses + penalties"]},"Sometimes you'll need to know your DC for a given saving throw. The DC for a saving throw is 10 + the total modifier for that saving throw.","Most of the time, when you attempt a saving throw, you don't have to use your actions or your reaction. You don't even need to be able to act to attempt saving throws. However, in some special cases you might have to take an action to attempt a save. For instance, you can try to recover from the sickened condition by spending an action to attempt a Fortitude save.",{"type":"pf2-h4","page":449,"name":"Basic Saving Throws","entries":["Sometimes you will be called on to attempt a basic saving throw. This type of saving throw works just like any other saving throw—the \"basic\" part refers to the effects.","For a basic save, you'll attempt the check and determine whether you critically succeed, succeed, fail, or critically fail like you would any other saving throw. Then one of the following outcomes applies based on your degree of success—no matter what caused the saving throw.",{"type":"successDegree","entries":{"Critical Success":"You take no damage from the spell, hazard, or effect that caused you to attempt the save.","Success":"You take half the listed damage from the effect.","Failure":"You take the full damage listed from the effect.","Critical Failure":"You take double the listed damage from the effect."}}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":449,"name":"FORTUNE AND MISFORTUNE EFFECTS","entries":["Fortune and misfortune effects can alter how you roll your dice. These abilities might allow you to reroll a failed roll, force you to reroll a successful roll, allow you to roll twice and use the higher result, or force you to roll twice and use the lower result.","You can never have more than one fortune and more than one misfortune effect come into play on a single roll. For instance, if an effect lets you roll twice and use the higher roll, you can't then use Halfling Luck (a fortune effect) to reroll if you fail. If multiple fortune effects would apply, you have to pick which to use. If two misfortune effects apply, the GM decides which is worse and applies it.","If both a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally."],"source":"CRB"},{"type":"pf2-h3","page":449,"name":"Skill Checks","entries":["Pathfinder has a variety of skills, from {@skill Athletics} to {@skill Medicine} to {@skill Occultism}. Each grants you a set of related actions that rely on you rolling a skill check. Each skill has a key ability score, based on the scope of the skill in question. For instance, {@skill Athletics} deals with feats of physical prowess, like swimming and jumping, so its key ability score is Strength. {@skill Medicine} deals with the ability to diagnose and treat wounds and ailments, so its key ability score is Wisdom. The key ability score for each skill is listed in Chapter 4: Skills. No matter which skill you're using, you calculate a check for it using the following formula.",{"type":"pf2-inset","entries":["Skill check result = d20 roll + modifier of the skill's key ability score + proficiency bonus + other bonuses + penalties"]},"You're unlikely to be trained in every skill. When using a skill in which you're untrained, your proficiency bonus is +0; otherwise, it equals your level plus 2 for trained, or higher once you become expert or better. The proficiency rank is specific to the skill you're using. Aid from another character or some other beneficial situation may grant you a circumstance bonus. A status bonus might come from a helpful spell or magical effect. Sometimes tools related to the skill grant you an item bonus to your skill checks. Conversely, unfavorable situations might give you a circumstance penalty to your skill check, while harmful spells, magic, or conditions might also impose a status penalty. Using shoddy or makeshift tools might cause you to take an item penalty. Sometimes a skill action can be an attack, and in these cases, the skill check might take a multiple attack penalty, as described on page 446.","When an ability calls for you to use the DC for a specific skill, you can calculate it by adding 10 + your total modifier for that skill."],"source":"CRB"},{"type":"pf2-h3","page":450,"name":"Notating Total Modifiers","entries":["When creating your character and adventuring you'll record the total modifier for various important checks on your character sheet. Since many bonuses and penalties are due to the immediate circumstances, spells, and other temporary magical effects, you typically won't apply them to your notations.","Item bonuses and penalties are often more persistent, so you will often want to record them ahead of time. For instance, if you are using a weapon with a {@item +1 weapon potency} rune, you'll want to add the +1 item bonus to your notation for your attack rolls with that weapon, since you will include that bonus every time you attack with that weapon. But if you have a fine spyglass, you wouldn't add its item bonus to your Perception check notation, since you gain that bonus only if you are using sight—and the spyglass!—to see long distances."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":503,"name":"Difficulty Classes","alias":["DCs"],"entries":[{"type":"pf2-h1-flavor","page":503,"entries":["{@i As the Game Master, it's up to you to set the difficulty classes (DCs) for checks that don't use a predefined DC. The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each work well in certain circumstances, and you can adjust both types of DC using the advice on adjusting difficulty.}"],"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Simple DCs","entries":["Sometimes you need to quickly set a Difficulty Class. The easiest method is to select a simple DC from Table 10–4 by estimating which proficiency rank best matches the task (that rank is usually not required to succeed at the task).","If it's something pretty much anyone would have a decent chance at, use the untrained DC. If it would require a degree of training, use the DC listed for trained, expert, master, or legendary proficiency, as appropriate to the complexity of the task. For example, say a PC was trying to uncover the true history behind a fable. You determine this requires a check to Recall Knowledge, and that only someone with master proficiency in Folktale Lore would know the information, so you'd set the DC at 30—the simple master DC.","Simple DCs work well when you need a DC on the fly and there's no level associated with the task. They're most useful for skill checks. Because there isn't much gradation between the simple DCs, they don't work as well for hazards or combatants, where the PCs' lives are on the line; you're better off using level-based DCs for such challenges.",{"name":"Simple DCs","type":"table","source":"CRB","page":503,"colStyles":["text-left","text-center"],"colSizes":[2,1],"rows":[["Proficiency Rank","DC"],["Untrained","10"],["Trained","15"],["Expert","20"],["Master","30"],["Legendary","40"]]}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Level-Based DCs","entries":["When you're determining a skill DC based on something that has a level, use Table 10–5 to set the DC. Find the level of the subject, and assign the corresponding DC. Since spells use a 1–10 scale, use the Spell Level column for them.","Use these DCs when a PC needs to Identify a Spell or {@action Recall Knowledge} about a creature, attempts to Earn Income by performing a task of a certain level, and so on. You can also use the level-based DCs for obstacles instead of assigning a simple DC. For example, you might determine that a wall in a high-level dungeon was constructed of smooth metal and is hard to climb. You could simply say only someone with master proficiency could climb it, and use the simple DC of 30. Or you might decide that the 15th-level villain who created the dungeon crafted the wall, and use the 15th-level DC of 34. Either approach is reasonable!","Note that PCs who invest in a skill become more likely to succeed at a DC of their level as they increase in level, and the listed DCs eventually become very easy for them.",{"name":"DCs by Level","type":"table","source":"CRB","page":503,"labelRowIdx":[0,14],"rowStyles":["text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center"],"spans":[[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]]],"rows":[["Level","DC","Level","DC"],["0","14","13","31"],["1","15","14","32"],["2","16","15","34"],["3","18","16","35"],["4","19","17","36"],["5","20","18","38"],["6","22","19","39"],["7","23","20","40"],["8","24","21","42"],["9","26","22","44"],["10","27","23","46"],["11","28","24","48"],["12","30","25","50"],["Spell Level*","DC"],["1st","15"],["2nd","18"],["3rd","20"],["4th","23"],["5th","26"],["6th","28"],["7th","31"],["8th","34"],["9th","36"],["10th","39"]],"footnotes":["* If a spell is uncommon or rare, its difficulty should be adjusted accordingly."]}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Adjusting Difficulty","entries":["You might decide a DC should differ from the baseline, whether to account for PCs' areas of expertise or to represent the rarity of spells or items. A DC adjustment represents an essential difference in the difficulty of a task and applies to anyone attempting a specific check for it.","Adjustments happen most often with tasks whose DCs are based on their level. Adjustments use a scale of –10 to +10, from incredibly easy checks to incredibly hard ones, and are broken into increments of 2, 5, and 10.","You'll often apply the adjustments for uncommon, rare, or unique subjects.",{"name":"DC Adjustments","type":"table","source":"CRB","page":504,"colStyles":["text-left","text-center","text-left"],"rows":[["Difficulty","Adjustment","Rarity"],["Incredibly easy","-10","—"],["Very easy","–5","—"],["Easy","–2","—"],["Hard","+2","Uncommon"],["Very hard","+5","Rare"],["Incredibly hard","+10","Unique"]]},"The adjustments' names don't translate to how hard a task actually is for a PC or group of PCs, and adjustments aren't meant to balance out or replace PCs' bonuses and penalties. PCs who invest in a skill will become better and better at that skill as they increase in level. For example, even the best 1st-level PC has grim odds against an incredibly hard 1st-level DC, with a huge chance of critical failure, but by 20th level, an optimized character with a modicum of magic or assistance can take down incredibly hard 20th-level DCs over half the time, critically failing only on a 1. At higher levels, many groups will find that the very hard DC is more like standard for them; keep that in mind if you need a check that presents a true challenge to a high level group.","You might use different DCs for a task based on the particular skill or statistic used for the check. Let's say your PCs encounter a magical tome about aberrant creatures. The tome is 4th-level and has the occult trait, so you set the DC of an {@skill Occultism} check to Identify the Magic to 19, based on Table 10–5. As noted in Identify Magic, other magic-related skills can typically be used at a higher DC, so you might decide the check is very hard for a character using {@skill Arcana} and set the DC at 24 for characters using that skill. If a character in your group had Aberration Lore, you might determine that it would be easy or very easy to use that skill and adjust the DC to 17 or 14. These adjustments aren't taking the place of characters' bonuses, modifiers, and penalties—they are due to the applicability of the skills being used.",{"type":"pf2-h3","page":504,"name":"Group Attempts","entries":["The DCs in this chapter give an individual character a strong and increasing chance of success if they have some proficiency. On occasion, though, you'll have a task that only one person in the group needs to succeed at, but that everyone can attempt. The number of dice being rolled means that there's a very high chance at least one of them will succeed. Most of the time, that's perfectly fine, but sometimes you'll want the task to be a challenge, with some uncertainty as to whether the party can succeed. In these cases, make the check very hard, or incredibly hard if you want it to be particularly difficult or at high levels.","At these DCs, most of the party will probably fail, but someone will probably still succeed, likely a character who has heavily invested in the given skill, as is expected for specialized characters."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":504,"name":"Minimum Proficiency","entries":["Sometimes succeeding at a particular task requires a character to have a specific proficiency rank in addition to a success on the check. Locks and traps often require a certain proficiency rank to successfully use the Pick a Lock or Disable a Device actions of {@skill Thievery}. A character whose proficiency rank is lower than what's listed can attempt the check, but they can't succeed. You can apply similar minimum proficiencies to other tasks. You might decide, for example, that a particular arcane theorem requires training in {@skill Arcana} to understand. An untrained barbarian can't succeed at the check, but she can still attempt it if she wants—after all, she needs to have a chance to critically fail and get erroneous information!","For checks that require a minimum proficiency, keep the following guidelines in mind. A 2nd-level or lower task should almost never require expert proficiency, a 6th-level or lower task should almost never require master proficiency, and a 14th-level or lower task should almost never require legendary proficiency. If they did, no character of the appropriate level could succeed."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":504,"name":"Specific Actions","entries":["Several parts of this book, most notably Chapter 4: Skills, state that you as the GM set the DCs for certain checks or determine other parameters. Here are guidelines for the most common tasks. Remember that all of these are guidelines, and you can adjust them as necessary to suit the situation.",{"type":"pf2-h3","page":504,"name":"Craft","entries":["When a character Crafts an item, use the item's level to determine the DC, applying the adjustments from Table 10–6 for the item's rarity if it's not common. You might also apply the easy DC adjustment for an item the crafter has made before. Repairing an item usually uses the DC of the item's level with no adjustments, though you might adjust the DC to be more difficult for an item of a higher level than the character can Craft."],"source":"CRB"},{"type":"pf2-h3","page":504,"name":"Earn Income","entries":["You set the task level when someone tries to Earn Income.","The highest-level task available is usually the same as the level of the settlement where the character is located. If you don't know the settlement's level, it's usually 0–1 for a village, 2–4 for a town, or 5–7 for a city. A PC might need to travel to a metropolis or capital to find tasks of levels 8-10, and to the largest cities in the world or another plane to routinely find tasks beyond that. Some locations might have higher-level tasks available based on the nature of the settlement. A major port might have higher-level tasks for Sailing Lore, a city with a vibrant arts scene might have higher-level tasks for {@skill Performance}, and so on. If someone is trying to use a particularly obscure skill, they might have trouble finding tasks of an ideal level, or any at all—no one in most settlements is clamoring for the expertise of someone with Troll Lore.","Once the PC has decided on a particular level of task from those available, use the DC for that level from Table 10–5. You might adjust the DC to be more difficult if there's inclement weather during an outdoor job, a rowdy audience for a performance, or the like."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Gather Information","entries":["To set the DC to Gather Information, use a simple DC representing the availability of information about the subject. Adjust the DC upward if the PC Gathering Information seeks in-depth information. For example, if a character wants to Gather Information about a visiting caravan, you might decide that a common person wouldn't know much about it, but any merchant or guard would, so learning basic facts uses the simple DC for trained proficiency. A caravan leader's name is superficial, so discovering it might be DC 15 (the simple trained DC in Table 10–4). Learning the identity of the leader's employers, however, might be DC 20 if the employers are more obscure."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Identify Magic or Learn a Spell","entries":["The DC to {@action Identify Magic} or {@action Learn a Spell} is usually the DC listed in Table 10–5 for the spell or item's level, adjusted for its rarity. A very strange item or phenomenon usually uses a higher DC adjustment. For a cursed item or certain illusory items, use an incredibly hard DC to increase the chance of misidentification."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Recall Knowledge","entries":["On most topics, you can use simple DCs for checks to {@action Recall Knowledge}. For a check about a specific creature, trap, or other subject with a level, use a {@quickref level-based DCs||4|level-based dcs} (adjusting for rarity as needed). You might adjust the difficulty down, maybe even drastically, if the subject is especially notorious or famed. Knowing simple tales about an infamous dragon's exploits, for example, might be incredibly easy for the dragon's level, or even just a simple trained DC.",{"type":"pf2-h4","page":505,"name":"Alternative Skills","entries":["As noted in the action's description, a character might attempt to {@action Recall Knowledge} using a different skill than the ones listed as the default options. If the skill is highly applicable, like using {@skill Medicine} to identify a medicinal tonic, you probably don't need to adjust the DC. If its relevance is a stretch, adjust the DC upward as described in {@quickref Adjusting Difficulty||4|Adjusting Difficulty}."],"source":"CRB"},{"type":"pf2-h4","page":505,"name":"Additional Knowledge","entries":["Sometimes a character might want to follow up on a check to {@action Recall Knowledge}, rolling another check to discover more information. After a success, further uses of {@action Recall Knowledge} can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless—the character has recalled everything they know about the subject."],"source":"CRB"},{"type":"pf2-h4","page":505,"name":"Creature Identification","entries":["A character who successfully identifies a creature learns one of its best-known attributes—such as a troll's regeneration (and the fact that it can be stopped by acid or fire) or a manticore's tail spikes. On a critical success, the character also learns something subtler, like a demon's weakness or the trigger for one of the creature's reactions.","The skill used to identify a creature usually depends on that creature's trait, as shown on Table 10–7, but you have leeway on which skills apply. For instance, hags are humanoids but have a strong connection to occult spells and live outside society, so you might allow a character to use {@skill Occultism} to identify them without any DC adjustment, while Society is harder. Lore skills can also be used to identify their specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity).",{"name":"Creature Identification Skills","type":"table","source":"CRB","page":506,"colStyles":["text-left","text-center"],"rows":[["Creature Trait","Skills"],["Aberration","{@skill Occultism}"],["Animal","{@skill Nature}"],["Astral","{@skill Occultism}"],["Beast","{@skill Arcana}, {@skill Nature}"],["Celestial","{@skill Religion}"],["Construct","{@skill Arcana}, {@skill Crafting}"],["Dragon","{@skill Arcana}"],["Elemental","{@skill Arcana}, {@skill Nature}"],["Ethereal","{@skill Occultism}"],["Fey","{@skill Nature}"],["Fiend","{@skill Religion}"],["Fungus","{@skill Nature}"],["Humanoid","{@skill Society}"],["Monitor","{@skill Religion}"],["Ooze","{@skill Occultism}"],["Plant","{@skill Nature}"],["Spirit","{@skill Occultism}"],["Undead","{@skill Religion}"]]}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":506,"name":"DETERMINING THE SCOPE OF LORE","entries":["{@skill Lore} skills are one of the most specialized aspects of Pathfinder, but they require GM oversight, particularly in determining which {@skill Lore} subcategories are acceptable for characters to select. A {@skill Lore} subcategory represents a narrow focus, and thus it shouldn't replace all or even most of an entire skill, nor should it convey vast swaths of information. For example, a single {@skill Lore} subcategory doesn't cover all religions—that's covered by the {@skill Religion} skill—but a character could have a {@skill Lore} subcategory that covers a single deity. One {@skill Lore} subcategory won't cover an entire country or all of history, but it could cover a city, an ancient civilization, or one aspect of a modern country, like Taldan History {@skill Lore}. A single {@skill Lore} subcategory couldn't cover the entire multiverse, but it could cover a whole plane other than the Material Plane."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Sense Direction","entries":["Pick the most appropriate simple DC when someone uses {@skill Survival} to Sense Direction. This is usually the trained DC in normal wilderness, expert in deep forest or underground, master in featureless or tricky locations, or legendary in weird or surreal environments on other planes."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Social Skills","entries":["When a character uses {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance} to influence or impress someone whose level or Will DC you don't know, estimate the level of the creature and use that DC. A commoner is usually level 0 or 1. Don't worry about being exact. It often makes sense to adjust the DC based on the target's attitude for {@skill Deception}, {@skill Diplomacy}, or {@skill Performance}, making the DC easy for a friendly creature, very easy for a helpful one, hard for an unfriendly one, or very hard for a hostile one. You might adjust the DC further or differently based on the PC's goal; for instance, the DC to Request something an indifferent NPC is fundamentally opposed to might be incredibly hard or impossible, and it might be easy to convince an unfriendly creature to do something it already wants to do."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Subsist","entries":["A simple DC is usually sufficient for the Subsist action, with a trained DC for a typical situation. Use the disposition of the environment or city as a guide; an environment with scarce resources or a city with little tolerance for transience might require an expert or higher DC."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Track","entries":["Often when a PC uses {@skill Survival} to Track, you can pick a simple DC and adjust it based on the circumstances. For example, an army is usually easy to track, so you could use the untrained DC of 10. If the army marched through mud, you could even adjust this down to DC 5. On the other hand, if the party pursues a cunning survivalist using Cover Tracks, you might use their {@skill Survival} DC as the DC to Track."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Train an Animal","entries":["Train Animal (page 268) allows PCs to teach animals tricks. Use the level of the animal as the baseline; you can adjust the DC up if the trick is especially difficult, or down if the animal is especially domesticated, like a dog."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","source":"GMG","page":120,"name":"Drugs","entries":["Drugs offer short-term benefits with harmful side effects and long-term consequences. These short-term benefits, such as euphoria, draw many to drugs, but addiction keeps users hooked long after their first dose. A character can voluntarily fail their initial save against a drug, but for each dose they consume, they must attempt a saving throw against addiction, a disease that represents cravings and withdrawal. Addiction is unique to each drug, so a character can be affected by multiple instances of addiction at once.","Certain drugs alter how addiction works for that drug, adding the {@trait virulent} trait to the addiction, limiting the maximum stage a character can reach, or adding additional stages beyond those listed in the base affliction.",{"type":"data","tag":"disease","data":{"source":"GMG","page":120,"name":"Addiction","level":", level varies","type":"disease","entries":["Track the maximum stage you reach with each drug's addiction. This maximum stage is separate from your current addiction stage for the drug. The maximum stage can't be reduced, even if you fully remove the disease. When you take the drug, two things happen: you attempt a saving throw against addiction, and you suppress the effects of addiction for 1 day. Failing a save against addiction caused by taking the drug causes you to go to 1 stage higher than the maximum stage you had previously reached (2 stages higher on a critical failure). If you're currently suffering from addiction when you attempt a save from taking the drug, you can't improve your stage; if you succeed at the save, the stage remains the same as it was.","When you attempt your save against addiction each week, the stage you are currently at can't get worse—it can only stay the same or improve. The conditions from addiction can't be removed while you are affected by the addiction, and suppressing addiction by taking the drug only avoids the effects—it doesn't remove the disease.",{"type":"affliction","savingThrow":"Fortitude (DC equals that of the drug)","onset":"1 day","stages":[{"stage":1,"entry":"{@condition fatigued}","duration":"1 week"},{"stage":2,"entry":"{@condition fatigued} and {@condition sickened||sickened 1}","duration":"1 week"},{"stage":3,"entry":"{@condition fatigued}, {@condition drained||drained 1} and {@condition sickened||sickened 1}","duration":"1 week"},{"stage":4,"entry":"{@condition fatigued}, {@condition drained||drained 2}, {@condition sickened||sickened 2} and {@condition stupefied||stupefied 2}","duration":"1 week"}]}]}},{"type":"pf2-brown-box","source":"GMG","page":120,"name":"DRUGS IN YOUR GAME","entries":["Drugs are socially complex, and including them in your game has the potential to make some of your players uncomfortable—particularly players who have struggled with substance abuse themselves or seen friends and family members go through that struggle. As with any potentially difficult subject matter, you should discuss the role drugs play in your game with your players and ensure that all the players at the table are comfortable with the material; if they aren't, avoid the topic.","If you do include drugs in your game, consider the role they'll play. In some campaigns, drugs might simply be an element of flavor and a tool characters use to reach their goals; in others, the side effects and risk of addiction might be a terrible price to pay. The rules assume something of a middle path, where drugs are addictive substances that may provide a short-term benefit but have consequences. To make drugs more accessible in your game, remove some of the more severe stages of addiction. To make them more dangerous, add the {@trait virulent} trait to the addiction affliction, add more stages with increasingly severe effects, or increase the DC of the save against the addiction by 1 for every use of the drug, decreasing back to normal over time as they stop using the drug."]}],"data":{"quickref":5}},{"type":"section","page":512,"name":"Environment","entries":[{"type":"pf2-h1-flavor","page":512,"entries":["{@i Primarily used during exploration, environment rules bring the locales your party travels through to life. You'll often be able to use common sense to adjudicate how environments work, but you'll need special rules for environments that really stand out.}"],"source":"CRB"},"Each of the environments presented in this section uses the terrain rules (which are summarized on page 514 and appear in full beginning on page 475) in different ways, so be sure to familiarize yourself with those rules before reading this section. Some environments refer to the rules for climate (page 517) and natural disasters (beginning on page 517). Many places have the traits of multiple environments; a snow-covered mountain might use both the arctic and mountain environments, for example. For environmental features with effects based on how tall or deep they are, those effects vary further based on a creature's size. For instance, a shallow bog for a Medium creature might be a deep bog for smaller creatures, and a deep bog for a Medium creature could be only a shallow bog for a larger creature (and so insignificant for a truly massive creature that it isn't even {@quickref difficult terrain||3|terrain}).","Table 10–12 lists the features of various environments alphabetically for quick reference. The Proficiency DC Band entry indicates a range of appropriate simple DCs for that environmental feature, while also providing a rough estimate of the danger or complexity of the feature.",{"name":"Enviromental Features","type":"table","source":"CRB","page":513,"colStyles":["text-center","text-center","text-left"],"rows":[["Feature","Pages","Proficiency DC Band"],["Avalanche","518","Expert –legendary"],["Blizzard","518","—"],["Bog","514","Untrained –trained"],["Canopy","513","Trained –master"],["Chasm","513","—"],["Cliff","513","Trained –master"],["Collapse","518","Expert –legendary"],["Crowd","514","Trained –master"],["Current","512","Trained –master"],["Door","515","See page 515"],["Earthquake","518","Trained –legendary"],["Flood","518","Expert –legendary"],["Floor","515, 516","Untrained –expert"],["Fog","517","—"],["Gate","515","—"],["Guard","515","—"],["Hedge","514","Untrained –trained"],["Ice","512","Trained –master"],["Lava","519","Expert –legendary"],["Ledge","516","Untrained –master"],["Portcullis","515","See page 515"],["Precipitation","517","—"],["Rooftop","515","Trained –master"],["Rubble","513, 516","Untrained –expert"],["Sand","513","Untrained –expert"],["Sandstorm","519","Trained –master"],["Sewer","515","—"],["Slope","514","Untrained –trained"],["Snow","512","Untrained –expert"],["Stairs","516","Untrained –trained"],["Stalagmite","516","Trained –expert"],["Street","516","Untrained –trained"],["Temperature","517","—"],["Tornado","519","Master –legendary"],["Tree","513","Untrained –master"],["Tsunami","519","Master –legendary"],["Undergrowth","513, 514","Untrained –expert"],["Underwater Visibility","512","—"],["Volcanic Eruption","519","Trained –legendary"],["Wall","517","See page 516"],["Wildfire","519","Expert –legendary"],["Wind","517","Untrained –legendary"]]},{"type":"pf2-h2","page":512,"name":"Environmental Damage","entries":["Some environmental features or natural disasters deal damage. Because the amount of damage can vary based on the specific circumstances, the rules for specific environments and natural disasters use damage categories to describe the damage, rather than exact numbers.","Use Table 10–11 below to determine damage from an environment or natural disaster. When deciding the exact damage amount, use your best judgment based on how extreme you deem the danger to be.",{"name":"Enviromental Damage","type":"table","source":"CRB","page":512,"colStyles":["text-left","text-center"],"rows":[["Category","Damage"],["Minor","{@damage 1d6}-{@damage 2d6}"],["Moderate","{@damage 4d6}-{@damage 6d6}"],["Major","{@damage 8d6}-{@damage 12d6}"],["Massive","{@damage 18d6}-{@damage 24d6}"]]}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Aquatic","entries":["Aquatic environments are among the most challenging for PCs short of other worlds and unusual planes. PCs in an aquatic environment need a way to breathe (typically a {@spell water breathing} spell) and must usually {@action Swim} to move, though a PC who sinks to the bottom can walk awkwardly, using the rules for {@quickref greater difficult terrain||3|terrain}.","Characters in aquatic environments make frequent use of the {@quickref aquatic combat||3|aquatic combat} and {@quickref drowning and suffocation||3|drowning and suffocating} rules.",{"type":"pf2-h3","page":512,"name":"Currents and Flowing Water","entries":["Ocean currents, flowing rivers, and similar moving water are {@quickref difficult terrain||3|terrain} or {@quickref greater difficult terrain||3|terrain} (depending on the speed of the water) for a creature Swimming against the current. At the end of a creature's turn, it moves a certain distance depending on the current's speed. For instance, a 10-foot current moves a creature 10 feet in the current's direction at the end of that creature's turn."],"source":"CRB"},{"type":"pf2-h3","page":512,"name":"Visibility","entries":["It's much harder to see things at a distance underwater than it is on land, and it's particularly difficult if the water is murky or full of particles. In pure water, the maximum visual range is roughly 240 feet to see a small object, and in murky water, visibility can be reduced to only 10 feet or even less."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Arctic","entries":["The main challenge in an arctic environment is the low temperature, but arctic environments also contain ice and snow. The disasters that most often strike in arctic environments are avalanches, blizzards, and floods.",{"type":"pf2-h3","page":512,"name":"Ice","entries":["Icy ground is both uneven ground and {@quickref difficult terrain||3|terrain}, as characters slip and slide due to poor traction."],"source":"CRB"},{"type":"pf2-h3","page":512,"name":"Snow","entries":["Depending on the depth of snow and its composition, most snowy ground is either {@quickref difficult terrain||3|terrain} or {@quickref greater difficult terrain||3|terrain}. In denser snow, characters can attempt to walk along the surface without breaking through, but some patches might be loose or soft enough that they're uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Desert","entries":["Desert encompasses sandy and rocky deserts as well as badlands. Though tundra is technically a desert, it's classified as arctic, as the climate is the primary challenge in such areas. Sandy deserts often have quicksand hazards (page 526) and sandstorms.",{"type":"pf2-h3","page":513,"name":"Rubble","entries":["Rocky deserts are strewn with rubble, which is {@quickref difficult terrain||3|terrain}. Rubble dense enough to be walked over rather than navigated through is uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Sand","entries":["Packed sand doesn't usually significantly impede a character's movement, but loose sand is either {@quickref difficult terrain||3|terrain} (if it's shallow) or uneven ground (if it's deep).","The wind in a desert often shifts sand into dunes, hills of loose sand with uneven ground facing the wind and steeper inclines away from the wind."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":513,"name":"Forest","entries":["These diverse environments include jungles and other wooded areas. They are sometimes struck by wildfires.",{"type":"pf2-h3","page":513,"name":"Canopies","entries":["Particularly dense forests, such as rain forests, have a canopy level above the ground. A creature trying to reach the canopy or travel along it must Climb. Swinging on vines and branches usually requires an {@skill Acrobatics} or {@skill Athletics} check. A canopy provides cover, and a thicker one can prevent creatures in the canopy from seeing those on the ground, and vice versa."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Trees","entries":["While trees are omnipresent in a forest, they typically don't provide cover unless a character uses the Take Cover action. Only larger trees that take up an entire 5-foot square on the map (or more) are big enough to provide cover automatically."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover. Heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that automatically provides cover. Some sorts of undergrowth, such as thorns, might also be hazardous terrain, and areas with plenty of twisting roots might be uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":513,"name":"Mountain","entries":["Mountain environments also include hills, which share many aspects of mountains, though not their more extreme features. The most common disasters here are avalanches.",{"type":"pf2-h3","page":513,"name":"Chasms","entries":["Chasms are natural pits, typically at least 20 feet long and clearly visible (barring mundane or magical efforts to conceal them). The main danger posed by a chasm is that characters must Long Jump to get across. Alternatively, characters can take the safer but slower route of Climbing down the near side of the chasm and then ascending the far side to get across."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Cliffs","entries":["Cliffs and rock walls require creatures to {@action Climb} to ascend or descend. Without extensive safety precautions, a critical failure can result in significant falling damage."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Rubble","entries":["Mountains often have extremely rocky areas or shifting, gravelly scree that makes for {@quickref difficult terrain||3|terrain}. Especially deep or pervasive rubble is uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Slopes","entries":["Slopes vary from the gentle rises of normal terrain to {@quickref difficult terrain||3|terrain} and inclines, depending on the angle of elevation. Moving down a slope is typically normal terrain, but characters might need to Climb up particularly steep slopes."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is common in mountains. It is {@quickref difficult terrain||3|terrain} and allows a character to Take Cover."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Plains","entries":["The plains environment encompasses grasslands such as savannas and farmland. The most common disasters in plains are tornadoes and wildfires.",{"type":"pf2-h3","page":514,"name":"Hedges","entries":["Hedges are planted rows of bushes, shrubs, and trees.","Their iconic appearance in adventures consists of tall hedges grown into mazes. A typical hedge is 2 to 5 feet tall, takes up a row of squares, and provides cover. A character trying to push through a hedge faces {@quickref greater difficult terrain||3|terrain}; it's sometimes faster to Climb over."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover. Heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that provides cover automatically.","Undergrowth in plains is usually light with a few scattered areas of heavy undergrowth, but fields of certain crops, like corn, are entirely heavy undergrowth."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Swamp","entries":["Wetlands are the most common kind of swamp, but this category also includes drier marshes such as moors.","Swamps often contain quicksand hazards (page 526).","Despite their soggy nature, swamps aren't very likely to experience heavy flooding, since they act as natural sponges and absorb a great deal of water before they flood.",{"type":"pf2-h3","page":514,"name":"Bogs","entries":["Also called mires, bogs are watery areas that accumulate peat, are covered by shrubs and moss, and sometimes feature floating islands of vegetation covering deeper pools.","Shallow bogs are {@quickref difficult terrain||3|terrain} for a Medium creature, and deep bogs are {@quickref greater difficult terrain||3|terrain}. If a bog is deep enough that a creature can't reach the bottom, the creature has to Swim. Bogs are also acidic, so particularly extreme or magical bogs can be hazardous terrain."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover, while heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that provides cover automatically.","Some sorts of undergrowth, such as thorns, are also hazardous terrain, and areas with plenty of twisting roots are uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":514,"name":"TERRAIN RULES","entries":["Environments make frequent use of the rules for {@quickref difficult terrain||3|terrain}, {@quickref greater difficult terrain||3|terrain}, and hazardous terrain, so those rules are summarized here.","{@b Difficult terrain} is any terrain that impedes movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Moving into a square of {@quickref difficult terrain||3|terrain} (or moving 5 feet into or within an area of {@quickref difficult terrain||3|terrain}, if you're not using a grid) costs an extra 5 feet of movement. Moving into a square of {@b greater difficult terrain} instead costs 10 additional feet of movement. This additional cost is not increased when moving diagonally. Creatures can't normally Step into {@quickref difficult terrain||3|terrain}.","Any movement creatures make while jumping ignores terrain that the creature is jumping over. Some abilities (such as flight or being incorporeal) allow creatures to avoid the movement reduction from some types of {@quickref difficult terrain||3|terrain}. Certain other abilities let creatures ignore {@quickref difficult terrain||3|terrain} while traveling on foot; such an ability also allows a creature to move through {@quickref greater difficult terrain||3|terrain} using the movement cost for {@quickref difficult terrain||3|terrain}, but unless the ability specifies otherwise, these abilities don't let creatures ignore {@quickref greater difficult terrain||3|terrain}.","{@b Hazardous terrain} damages creatures whenever they move through it. For instance, an acid pool, a pit of burning embers, and a spike-filled passageway all constitute hazardous terrain. The amount and type of damage depend on the specific hazardous terrain."],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Urban","entries":["Urban environments include open city spaces as well as buildings. The building information in this section also applies to ruins and constructed dungeons. Depending on their construction and location, cities might be vulnerable to many sorts of disasters, especially fires and floods.",{"type":"pf2-h3","page":514,"name":"Crowds","entries":["Crowded thoroughfares and similar areas are {@quickref difficult terrain||3|terrain}, or {@quickref greater difficult terrain||3|terrain} if an area is truly packed with people. You might allow a character to get a crowd to part using {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance}.","A crowd exposed to an obvious danger, like a fire or a rampaging monster, attempts to move away from the danger as quickly as possible, but it is slowed by its own mass. A fleeing crowd typically moves at the Speed of an average member each round (usually 25 feet), potentially trampling or leaving behind slower-moving members of the crowd."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Doors","entries":["Opening an unlocked door requires an Interact action (or more than one for a particularly complicated or large door). Stuck doors must be Forced Open, and locked ones require a character to Pick the Lock or Force them Open."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Floors","entries":["Wooden floors are easy to walk on, as are flagstone floors made of fitted stones. However, floors of worn flagstone often contain areas of uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Gates","entries":["Walled settlements often have gates that the city can close for defense or open to allow travel. A typical gate consists of one portcullis at each end of a gatehouse, with murder holes in between or other protected spots from which guards can attack foes."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Guards","entries":["Most settlements of significant size have guards working in shifts to protect the settlement at all hours, patrolling the streets and guarding various posts. The size of this force varies from one guard for every 1,000 residents to a force 10 times this number."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Portcullises","entries":["A portcullis is a wooden or iron grate that descends to seal off a gate or corridor. Most are raised on ropes or chains operated by a winch, and they have locking mechanisms that keep them from being lifted easily. The rules on lifting a portcullis or bending its bars appear in the sidebar on this page. If a portcullis falls on a creature, use a slamming door trap (page 523)."],"source":"CRB"},{"type":"pf2-brown-box","page":515,"name":"DOORS, GATES, AND WALLS","entries":["Some of the most common obstacles that characters face in urban areas and dungeons are doors, gates, and walls.",{"type":"pf2-title","name":"Climbing"},"The table below gives the typical DC for {@skill Athletics} checks to Climb a structure, which is usually a simple DC. You might adjust the difficulty based on the specifics of the structure and environment.",{"type":"pf2-title","name":"Demolishing"},"A character might want to smash their way through a door, a window, or certain walls. The Hardness, Hit Point, and Broken Threshold values provided in the table below are based on the material the structure is typically made out of, so a portcullis made of iron, for example, has a higher Hardness than one of wood. For more on damaging objects, see page 272.","Strong walls, such as well-maintained masonry or hewn stone, can't be broken without dedicated work and proper tools. Getting through such walls requires downtime.",{"type":"table","rowLabelIdx":[0,5,11],"colStyles":["text-center","text-center","text-center"],"rows":[["Door","Climb DC","Hardness, HP (BT)"],["Wood","20","10, 40 (20)"],["Stone","30","14, 56 (28)"],["Reinforced Wood","15","15, 60 (30)"],["Iron","30","18, 72 (36)"],["Wall","Climb DC","Hardness, HP (BT)"],["Crumbling masonry","15","10, 40 (20)"],["Wooden slats","15","10, 40 (20)"],["Masonry","20","14, 56 (28)"],["Hewn stone","30","14, 56 (28)"],["Iron","40","18, 72 (36)"],["Portcullis","Climb DC","Hardness, HP (BT)"],["Wood","10","10, 40 (20)"],["Iron","10","18, 72 (36)"]]},{"type":"pf2-title","name":"Forcing Open"},"Structures that can be opened—such as doors, gates, and windows—can be Forced Open using {@skill Athletics}. This is usually necessary only if they're locked or stuck. The DC to Force Open a structure uses the {@skill Thievery} DC of its lock but adjusts it to be very hard (increasing the DC by 5).","If there's no lock, use the following table; when lifting a portcullis, use the lock DC or the DC from the table, whichever is higher."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Rooftops","entries":["Rooftops make for memorable ambushes, chase scenes, infiltrations, and running fights. Flat roofs are easy to move across, but they're rare in any settlement that receives significant snowfall, since heavy buildups of snow can collapse a roof. Angled roofs are uneven ground, or inclines if they're especially steep. The peak of an angled roof is a narrow surface.","Hurdling from roof to roof often requires a Long Jump, though some buildings are close enough to Leap between.","A High Jump might be necessary to reach a higher roof, or a Leap followed by Grabbing an Edge and Climbing up."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Sewers","entries":["Sewers are generally 10 feet or more below street level and are equipped with ladders or other means to ascend and descend. Raised paths along the walls allow sewer workers access, while channels in the center carry the waste itself. Less sophisticated sewers, or sections those workers don't usually access, might require wading through diseaseridden waste. Sewers can be accessed through sewer grates, which usually require 2 or more Interact actions to open.",{"type":"pf2-h4","page":516,"name":"Sewer Gas","entries":["Sewer gas often contains pockets of highly flammable gas. A pocket of sewer gas exposed to a source of flame explodes, dealing moderate environmental fire damage to creatures in the area."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Stairs","entries":["Stairs are {@quickref difficult terrain||3|terrain} for characters moving up them, and shoddy stairs might also be uneven ground. Some temples and giant-built structures have enormous stairs that are {@quickref greater difficult terrain||3|terrain} both up and down, or might require Climbing every step."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Streets","entries":["Most settlements have narrow and twisting streets that were largely established organically as the settlement grew. These roads are rarely more than 20 feet wide, with alleys as narrow as 5 feet. Streets are generally paved with cobblestones. If the cobblestones are in poor repair, they could be {@quickref difficult terrain||3|terrain} or uneven ground.","Particularly lawful or well-planned cities have major thoroughfares that allow wagons and merchants to reach marketplaces and other important areas in town. These need to be at least 25 feet wide to accommodate wagons moving in both directions, and they often have narrow sidewalks that allow pedestrians to avoid wagon traffic."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Walls","entries":["Well-built structures have exterior walls of brick or stonemasonry. Smaller, lower-quality, or temporary structures might have wooden walls. Interior walls tend to be less sturdy; they could be made of wooden planks, or even simply of thick, opaque paper held in a wooden frame. An underground structure might have thick walls carved out of solid rock to prevent the weight of the ground above from collapsing the structure. Rules for climbing and breaking walls are in the sidebar on page 515."],"source":"CRB"},{"type":"pf2-h2","page":516,"name":"Underground","entries":["Underground environments consist of caves and natural underground areas. Artificial dungeons and ruins combine underground features with urban features like stairs and walls. Deep underground vaults have some of the same terrain features as mountains, such as chasms and cliffs.","The most common disasters underground are collapses.",{"type":"pf2-h3","page":516,"name":"Floors","entries":["Natural underground environments rarely have flat floors, instead featuring abrupt changes in elevation that result in {@quickref difficult terrain||3|terrain}, uneven ground, and inclines."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Ledges","entries":["Ledges are narrow surfaces that overlook a lower area or provide the only means to move along the edge of a chasm. Moving across a narrow ledge requires using {@skill Acrobatics} to Balance."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Rubble","entries":["Caverns can be covered in rubble, which is {@quickref difficult terrain||3|terrain}. Deep or pervasive rubble is also uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Stalagmites and Stalactites","entries":["Stalagmites are tapering columns that rise from the floor of a cave. Areas filled with stalagmites are {@quickref greater difficult terrain||3|terrain}, and especially large stalagmites have to be sidestepped or Climbed. Stalagmites can be sharp enough they can be used as hazardous terrain in some circumstances, as can stalactites (icicle-shaped formations that hang from the roof of a cave) if they're knocked loose from a ceiling or overhang."],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Walls","entries":["Natural cave walls are uneven, with nooks, crannies, and ledges. Since most caves are formed by water, cave walls are often damp, making them even more difficult to Climb."],"source":"CRB"},{"type":"pf2-brown-box","page":517,"name":"DUNGEONS","entries":["Dungeon environments, which include both ruins and contemporary buildings constructed in the wilderness, are a fairly common venue for adventures. As an environment, they combine urban features like doors and buildings (page 515) with features from an underground environment, and occasionally components from other environments. While underground dungeons are particularly common, you might also consider setting your adventure in a ruin reclaimed by the forest, with giant trees spreading their roots through the walls, or a ruin deep in a swamp, with bogs covering access to some of the ruin's hidden secrets."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":517,"name":"Climate","entries":["Weather is more than just set dressing to establish mood—it has mechanical effects you can combine with environmental components to create a more memorable encounter. Weather can impose circumstance penalties on certain checks, from –1 to –4 based on severity.",{"type":"pf2-h3","page":517,"name":"Fog","entries":["Fog imposes a circumstance penalty to visual {@skill Perception} checks, depending on the thickness; it causes creatures viewed through significant amounts of fog to be concealed; and it cuts off all visibility at half a mile or less—possibly much less. Conditions limiting visibility to about a mile are called mist, and those that do so to about 3 miles are called haze."],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Precipitation","entries":["Precipitation includes rain as well as colder snow, sleet, and hail. Wet precipitation douses flames, and frozen precipitation can create areas of snow or ice on the ground. Drizzle or light snowfall has little mechanical effect beyond limited visibility.",{"type":"pf2-h4","page":517,"name":"Visibility","entries":["Most forms of precipitation impose circumstance penalties on visual {@skill Perception} checks. Hail often is sparser but loud, instead penalizing auditory {@skill Perception} checks.","Especially heavy precipitation, such as a downpour of rain or heavy snow, might make creatures concealed if they're far away."],"source":"CRB"},{"type":"pf2-h4","page":517,"name":"Fatigue","entries":["Precipitation causes discomfort and fatigue. Anything heavier than drizzle or light snowfall reduces the time it takes for characters to become fatigued from overland travel to only 4 hours. Heavy precipitation can be dangerous in cold environments when characters go without protection. Soaked characters treat the temperature as one step colder (mild to severe, severe to extreme; see Temperature below)."],"source":"CRB"},{"type":"pf2-h4","page":517,"name":"Thunderstorms","entries":["High winds and heavy precipitation accompany many thunderstorms. There's also a very small chance that a character might be struck by lightning during a storm. A lightning strike usually deals moderate electricity damage, or major electricity damage in a severe thunderstorm."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Temperature","entries":["Often, temperature doesn't impose enough of a mechanical effect to worry about beyond describing the clothing the characters need to wear to be comfortable.","Particularly hot and cold weather can make creatures fatigued more quickly during overland travel and can cause damage if harsh enough, as shown in Table 10–13 on page 518.","Appropriate cold-weather gear (such as the winter clothing) can negate the damage from severe cold or reduce the damage from extreme cold to that of particularly severe cold.",{"name":"Temperature Effects","type":"table","source":"CRB","page":518,"rows":[["Category","Temperature","Fatigue","Damage"],["Incredible cold","–80º F or colder","2 hours","Moderate cold every minute"],["Extreme cold","–79º F to –20º F","4 hours","Minor cold every 10 minutes"],["Severe cold","–21º F to 12º F","4 hours","Minor cold every hour"],["Mild cold","13º F to 32º F","4 hours","None"],["Normal","33º F to 94º F","8 hours","None"],["Mild heat","95º F* to 104º F*","4 hours","None"],["Severe heat","105º F* to 114º F","4 hours","Minor fire every hour"],["Extreme heat","115º F to 139º F","4 hours","Minor fire every 10 minutes"],["Incredible heat","140º F or warmer","2 hours","Moderate fire every minute"]],"footnotes":["* Adjust temperatures down by 15º in areas of high humidity."]}],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Wind","entries":["Wind imposes a circumstance penalty on auditory {@skill Perception} checks depending on its strength. It also interferes with physical ranged attacks such as arrows, imposing a circumstance penalty to attack rolls involving such weapons, and potentially making attacks with them impossible in powerful windstorms. Wind snuffs out handheld flames; lanterns protect their flame from the wind, but particularly powerful winds can extinguish these as well.",{"type":"pf2-h4","page":517,"name":"Moving in Wind","entries":["Wind is difficult or {@quickref greater difficult terrain||3|terrain} when Flying.","Moving in wind of sufficient strength requires a Maneuver in Flight action, and fliers are blown away on a critical failure or if they don't succeed at a minimum of one such check each round.","Even on the ground, particularly strong winds might require a creature to succeed at an {@skill Athletics} check to move, knocking the creature back and prone on a critical failure. On such checks, Small creatures typically take a –1 circumstance penalty, and Tiny creatures typically take a –2 penalty."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":518,"name":"Natural Disasters","entries":["Climate and environmental features can be a hindrance or long-term threat, but natural disasters represent acute danger, especially to those directly exposed to their fury.","The damage in the following sections uses the categories in Table 10–11: Environmental Damage on page 512.",{"type":"pf2-h3","page":518,"name":"Avalanches","entries":["Though the term avalanche specifically refers to a cascading flow of ice and snow down a mountain's slope, the same rules work for landslides, mudslides, and other similar disasters. Avalanches of wet snow usually travel up to 200 feet per round, though powdery snow can travel up to 10 times faster. Rockslides and mudslides are slower, sometimes even slow enough that a character might be able to outrun them.","An avalanche deals major or even massive bludgeoning damage to creatures and objects in its path. These victims are also buried under a significant mass. Creatures caught in an avalanche's path can attempt a Reflex save; if they succeed, they take only half the bludgeoning damage, and if they critically succeed, they also avoid being buried.",{"type":"pf2-h4","page":518,"name":"Burial","entries":["Buried creatures take minor bludgeoning damage each minute, and they potentially take minor cold damage if buried under an avalanche of snow. At the GM's discretion, creatures without a sufficient air pocket could also risk suffocation (page 478). A buried creature is restrained and usually can't free itself.","Allies or bystanders can attempt to dig out a buried creature. Each creature digging clears roughly a 5-footby- 5-foot square every 4 minutes with a successful {@skill Athletics} check (or every 2 minutes on a critical success).","Using shovels or other proper tools halves the time."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Blizzards","entries":["Blizzards combine cold weather, heavy snow, and strong winds. They don't pose a single direct threat as other disasters do; instead, the combination of these factors all at once poses a substantial impediment to characters."],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Collapses","entries":["Collapses and cave-ins occur when caverns or buildings fall, dumping tons of rock or other material on those caught below or inside them. Creatures under the collapse take major or massive bludgeoning damage and become buried, just as with an avalanche. Fortunately, collapses don't spread unless they weaken the overall integrity of the area and lead to further collapses."],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Earthquakes","entries":["Earthquakes often cause other natural disasters in the form of avalanches, collapses, floods, and tsunamis, but they also present unique threats such as fissures, soil liquefaction, and tremors.",{"type":"pf2-h4","page":518,"name":"Fissures","entries":["Fissures and other ground ruptures can destabilize structures, but more directly they lead to creatures taking bludgeoning damage from falling into a fissure."],"source":"CRB"},{"type":"pf2-h4","page":518,"name":"Soil Liquefaction","entries":["Liquefaction occurs when granular particles shake to the point where they temporarily lose their solid form and act as liquids. When this happens to soil, it can cause creatures and even whole buildings to sink into the ground. You can use the {@spell earthquake} spell for more specific rules, though that spell represents only one particular kind of localized quake."],"source":"CRB"},{"type":"pf2-h4","page":518,"name":"Tremors","entries":["Tremors knock creatures prone, causing them to fall or careen into other objects, which can deal bludgeoning damage appropriate to the severity of the quake."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Floods","entries":["Though more gradual floods can damage structures and drown creatures, flash floods are similar to avalanches, except with a liquid mass instead of a solid one. Instead of burying creatures, a flash flood carries creatures and even massive objects away, buffeting the creatures and potentially drowning them. The drowning rules appear on page 478.",{"type":"tbl","page":518,"name":"TABLE 10–13: TEMPERATURE EFFECTS","entries":[{"type":"tbl","page":518,"table_head":"Category Temperature Fatigue Damage","entries":["Incredible cold –80º F or colder 2 hours Moderate cold every minute Extreme cold –79º F to –20º F 4 hours Minor cold every 10 minutes Severe cold –21º F to 12º F 4 hours Minor cold every hour Mild cold 13º F to 32º F 4 hours None Normal 33º F to 94º F 8 hours None Mild heat 95º F* to 104º F* 4 hours None Severe heat 105º F* to 114º F 4 hours Minor fire every hour Extreme heat 115º F to 139º F 4 hours Minor fire every 10 minutes Incredible heat 140º F or warmer 2 hours Moderate fire every minute * Adjust temperatures down by 15º in areas of high humidity."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Sandstorms","entries":["Mild sandstorms and dust storms don't present much more danger than a windy rainstorm, but they can cause damage to a creature's lungs and spread diseases across long distances. Heavy sandstorms deal minor slashing damage each round to those exposed to the sand, force creatures to hold their breath to avoid suffocation, or both."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Tornadoes","entries":["In a tornado's path, wind conditions impose severe circumstance penalties, but creatures that would normally be blown away are instead picked up in the tornado's funnel, where they take massive bludgeoning damage from flying debris as they rise through the cone until they are eventually expelled (taking bludgeoning damage from falling).","Tornadoes usually travel around 300 feet per round (roughly 30 miles per hour). They normally travel a few miles before dissipating. Some tornadoes are stationary or travel much faster."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Tsunamis","entries":["Tsunamis present many of the same dangers as flash floods but are much larger and more destructive. Tsunami waves can reach 100 feet or more in height, wrecking buildings and creatures alike with massive bludgeoning damage from both the wave itself and debris pulled up along its path of destruction."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Volcanic Eruptions","entries":["Volcanic eruptions can contain any combination of ash, lava bombs, lava flows, pyroclastic flows, and vents.",{"type":"pf2-h4","page":519,"name":"Ash","entries":["Ash from volcanic eruptions is hot enough to cause minor fire damage each minute. It limits visibility like a thick fog and can make air unbreathable, requiring characters to hold their breath or suffocate (page 478).","Ash clouds generate ash lightning strikes, which typically deal moderate electricity damage but are very unlikely to hit an individual creature. Ash buildup on the ground creates areas of uneven ground, {@quickref difficult terrain||3|terrain}, or {@quickref greater difficult terrain||3|terrain}, and ash in the atmosphere can block the sun for weeks or even months, leading to colder temperatures and longer winters."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Lava Bombs","entries":["Pressure can launch lava into the air that falls as lava bombs: masses of lava that solidify as they fly and shatter on impact, dealing at least moderate bludgeoning damage and moderate fire damage."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Lava Flows","entries":["Lava flows are an iconic volcanic threat; they usually move between 5 and 60 feet per round over normal ground, so characters can often outrun them. However, flows can move up to 300 feet per round in a steep volcanic tube or channel. Lava emanates heat that deals minor fire damage even before it comes into contact with creatures, and immersion in lava deals massive fire damage each round."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Pyroclastic Flows","entries":["Mixes of hot gases and rock debris, pyroclastic flows spread much faster than lava, sometimes more than 4,000 feet per round. While cooler than the hottest lava, pyroclastic flows are capable of overwhelming entire settlements. They work like avalanches but deal half of their damage as fire damage."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Vents","entries":["Steam vents shoot from the ground, dealing moderate fire damage or more in a wide column. Acidic and poisonous gases released from beneath the surface can create wide areas of hazardous terrain that deals at least minor acid or poison damage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Wildfires","entries":["Wildfires travel mainly along a front moving in a single direction. In a forest, the front can advance up to 70 feet per round (7 miles per hour). They can move up to twice as fast across plains due to a lack of shade and the relatively low humidity. Embers from the fire, carried by winds and rising hot air, can scatter, forming spot fires as far as 10 miles away from the main wildfire. Wildfires present three main threats: flames, heat, and smoke.",{"type":"pf2-h4","page":519,"name":"Flames","entries":["Flames are hazardous terrain, usually dealing moderate damage and potentially setting a character on fire, dealing moderate persistent fire damage. The flames from a small fire are often less dangerous than the advancing heat from the front of a large fire."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Heat","entries":["Wildfires increase the temperature in advance of the front, reaching nearly 1,500° F at the fire's arrival, as hot as some lava. This begins as minor fire damage every round at a reasonable distance from the front and increases to massive fire damage for someone within the wildfire."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Smoke","entries":["Wind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual {@skill Perception} checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478)."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":520,"name":"Hazards","entries":[{"type":"pf2-h1-flavor","page":520,"entries":["{@i Dungeons are rife with devious traps meant to protect the treasures within. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. In addition to traps, adventurers may stumble into other types of hazards, including naturally occurring environmental hazards, mysterious hauntings, and more.}"],"source":"CRB"},{"type":"pf2-h2","page":520,"name":"Detecting a Hazard","entries":["Every hazard has a trigger of some kind that sets its dangers in motion. For traps, this could be a mechanism like a trip wire or a pressure plate, while for an environmental hazard or haunt, the trigger may simply be proximity. When characters approach a hazard, they have a chance of finding the trigger area or mechanism before triggering the hazard. They automatically receive a check to detect hazards unless the hazards require a minimum proficiency rank to do so.","During exploration, determine whether the party detects a hazard when the PCs first enter the general area in which it appears. If the hazard doesn't list a minimum proficiency rank, roll a secret Perception check against the hazard's {@skill Stealth} DC for each PC. For hazards with a minimum proficiency rank, roll only if someone is actively searching (using the Search activity while exploring or the {@action Seek} action in an encounter), and only if they have the listed proficiency rank or higher. Anyone who succeeds becomes aware of the hazard, and you can describe what they notice.","Magical hazards that don't have a minimum proficiency rank can be found using {@spell detect magic}, but this spell doesn't provide enough information to understand or disable the hazard—it only reveals the hazard's presence.","Determining a magical hazard's properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using {@action Identify Magic} or {@action Recall Knowledge}. Magical hazards with a minimum proficiency rank cannot be found with {@spell detect magic} at all."],"source":"CRB"},{"type":"pf2-h2","page":520,"name":"Triggering a Hazard","entries":["If the group fails to detect a hazard and the hazard's trigger is a standard part of traveling (such as stepping on a floor plate or moving through a magical sensor while walking), the hazard's reaction occurs. Hazards that would be triggered only when someone directly manipulates the environment—by opening a door, for example—use their reactions only if a PC explicitly takes that action.",{"type":"pf2-h3","page":520,"name":"Reaction or Free Action","entries":["Most hazards have reactions that occur when they're triggered. For simple hazards, the reaction is the entirety of the hazard's effect. For complex hazards, the reaction may also cause the hazard to roll initiative, either starting a combat encounter or joining one already in progress, and the hazard continues to pose a threat over multiple rounds. Some hazards have a triggered free action instead of a reaction; for instance, quicksand can suck down multiple creatures per round."],"source":"CRB"},{"type":"pf2-h3","page":520,"name":"Routine","entries":["A complex hazard usually follows a set of preprogrammed actions called a routine. Once triggered, the hazard first performs its initial reaction; then, if the PCs are not yet in encounter mode, they should roll initiative. (If they're already in encounter mode, their initiative remains the same.) The hazard might tell you to roll initiative for it—in this case, the hazard rolls initiative using its {@skill Stealth} modifier.","After this happens, the hazard follows its routine each round on its initiative. The number of actions a hazard can take each round, as well as what they can be used for, depend on the hazard."],"source":"CRB"},{"type":"pf2-brown-box","page":520,"name":"MONSTERS AND HAZARDS","entries":["The statistics for NPCs and monsters usually don't list their proficiency ranks. Most of the time, they don't need to deal with detecting or disabling hazards the way PCs do, so you don't need this information. However, if a PC resets a trap in a monster's path or plans to lure a monster into a hazard, you can improvise this information.","For Perception, a monster is usually an expert at 3rd or 4th level, a master at 8th or 9th level, and legendary at 16th or 17th level. If the monster has {@skill Thievery} listed in its skills, it has the highest proficiency possible for its level (trained at 1st, expert at 3rd, master at 7th, and legendary at 15th); otherwise, it's untrained. Of course, an individual monster might deviate from these guidelines, especially if it's mindless or not very perceptive."],"source":"CRB"},{"type":"pf2-h3","page":520,"name":"Resetting a Hazard","entries":["Some hazards can be reset, allowing them to be triggered again. This can occur automatically, as for quicksand, whose surface settles after 24 hours, or manually, like a hidden pit, whose trapdoor must be closed for the pit to become hidden again."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":521,"name":"Disabling a Hazard","entries":["The most versatile method for deactivating traps is the Disable a Device action of the {@skill Thievery} skill, though most mechanical traps can also simply be smashed, and magical traps can usually be counteracted. Environmental hazards often can be overcome with {@skill Nature} or {@skill Survival}, and haunts can often be overcome with {@skill Occultism} or {@skill Religion}. The specific skill and DC required to disable a hazard are listed in the hazard's stat block. Like using Disable a Device, using these skills to disable a trap is a 2-action activity with the same degrees of success, though the activity might have different traits determined by the GM. As with detecting a hazard, disabling a hazard might require a character to have a certain proficiency rank in the listed skill.","A character must first detect a hazard (or have it pointed out to them) to try to deactivate it. They can attempt to deactivate a hazard whether or not it has already been triggered, though some hazards no longer pose a danger once their reactions have occurred, especially if there is no way for them to be reset.","For most hazards, a successful check for the listed skill against the DC in the stat block disables the hazard without triggering it. Any other means of deactivating the hazard are included in the hazard's stat block, as are any additional steps required to properly deactivate it.","A critical failure on any roll to disable a hazard triggers it, including a critical failure on a roll to counteract a magic hazard.","Some hazards require multiple successful checks to deactivate, typically because they have a particularly complicated component or have several discrete portions. For hazards with a complex component, a critical success on a check to disable the hazard counts as two successes on a single component.",{"type":"pf2-h3","page":521,"name":"Damaging a Hazard","entries":["Rather than trying to carefully disable a hazard, a character might just smash it. Damaging a mechanical trap or another physical hazard works like damaging objects: the hazard reduces the damage it takes by its Hardness. In most cases, hitting the hazard also triggers it, as explained in Attacking a Hazard below. If a hazard's Hit Points are reduced to its Broken Threshold (BT) or lower, the hazard becomes broken and can't be activated, though it can still be repaired. If it's reduced to 0 HP, it's destroyed and can't be repaired. (See page 272 in Chapter 6 for more information on damaging objects.)","Hazards' AC, applicable saving throw modifiers, Hardness, HP, and BT are listed in their stat blocks. A hazard that doesn't list one of these statistics can't be affected by anything targeting that statistic. For example, a hazard that has HP but no BT can't be broken, but can still be destroyed. Hazards are immune to anything an object is immune to unless specifically noted otherwise, and they can't be targeted by anything that can't target objects. Some hazards may have additional immunities, as well as resistances or weaknesses.",{"type":"pf2-h4","page":521,"name":"Attacking a Hazard","entries":["If someone hits a hazard—especially if it's a mechanical trap—they usually trigger it, though you might determine otherwise in some cases. An attack that breaks the hazard might prevent it from triggering, depending on the circumstances. If the hazard has multiple parts, breaking one part might still trigger the trap. For example, if a trap has a trip wire in one location and launches an attack from another location, severing the trip wire could still trigger the attack. Destroying a trap in one blow almost never triggers it. These rules also apply to most damaging spells or other effects in addition to attacks."],"source":"CRB"},{"type":"pf2-h4","page":521,"name":"Repairing a Hazard","entries":["You might allow a character to repair a damaged hazard to restore its functionality. You determine the specifics of this, since it can vary by trap. The Repair action might be insufficient if fixing the trap requires gathering scattered components or the like. If the item has a Reset entry, the character needs to do whatever is listed there, in addition to repairing the damage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":521,"name":"Counteracting a Magical Hazard","entries":["Some magical hazards can be counteracted using {@spell dispel magic} and the counteracting rules found on page 458. These hazards' spell levels and counteract DCs are listed in their stat block. Counteracting a hazard otherwise works like using a skill check to disable the hazard."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":521,"name":"Hazard Experience","entries":["Characters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don't gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience. The XP for a complex hazard is equal to the XP for a monster of the same level, and the XP for a simple hazard is one-fifth of that. Hazards of a lower level than the party's level –4 are trivial and award no XP.",{"name":"Hazard XP","type":"table","source":"CRB","page":521,"spans":[[[2,4]]],"labelRowIdx":[0,1],"rowStyles":["text-center"],"colStyles":["text-left","text-center","text-center"],"rows":[["XP Award"],["Level","Simple Hazard","Complex Hazard"],["Party level –4","2 XP","10 XP"],["Party level –3","3 XP","15 XP"],["Party level –2","4 XP","20 XP"],["Party level –1","6 XP","30 XP"],["Party level","8 XP","40 XP"],["Party level + 1","12 XP","60 XP"],["Party level + 2","16 XP","80 XP"],["Party level + 3","24 XP","120 XP"],["Party level + 4","30 XP","150 XP"]]}],"source":"CRB"},{"type":"pf2-h2","page":522,"name":"Hazard Format","entries":["Hazards are presented in a stat block format similar to those used for monsters. A few notes regarding the format follow the sample stat block.",{"type":"dataGeneric","dataGeneric":{"source":"CRB","page":522,"name":"Hazard Name","category":"Hazard","level":" [Level]","traits":["Traits"],"sections":[[[{"name":"Stealth","entry":"This entry lists the {@skill Stealth} modifier for a complex\nhazard's initiative or the {@skill Stealth} DC to detect a simple\nhazard, followed by the minimum proficiency rank to detect\nthe hazard (if any) in parentheses. If {@spell detect magic} can be\nused to detect the hazard, this information is located here\nas well."}],[{"name":"Description","entry":"This explains what the hazard looks like and might\ninclude special rules."}]],[[{"name":"Disable","entry":"The DC of any skill checks required to disable the\nhazard are here; if the hazard can be counteracted, its spell\nlevel and counteract DC are listed in parentheses."}],[{"name":"AC","entry":"the hazard's AC"},{"name":"Saving Throws","entry":"the hazard's saves. Usually\nonly haunts are subject to Will saves."}],[{"name":"Hardness","entry":"the hazard's Hardness"},{"name":"HP","entry":"the hazard's Hit Points,\nwith its Broken Threshold in parentheses"},{"name":"Immunities","entry":"the\nhazard's immunities"},{"name":"Weaknesses","entry":"the hazard's weaknesses,\nif any"},{"name":"Resistances","entry":"the hazard's resistances, if any"}],[{"name":"Action Type","entry":"{@as r} or {@as f} This is the reaction or free action the\nhazard uses"},{"name":"Trigger","entry":"The trigger that sets off the hazard\nappears here"},{"name":"Effect","entry":"For a simple hazard, this effect is often\nall the hazard does. For a complex hazard, this might also\ncause the hazard to roll initiative.\nRoutine This section describes what a"}],[{"name":"Routine","entry":"This section describes what a complex hazard does on\neach of its turns during an encounter; the number in parentheses\nafter the word \"Routine\" indicates how many actions the hazard\ncan use each turn. Simple hazards don't have this entry."}],[{"name":"Action","entry":"Any action the hazard can use appears here. Typically,\nthis is a melee or ranged attack."}]],[[{"name":"Reset","entry":"If the hazard can be reset, that information is here."}]]]}},{"type":"pf2-h3","page":522,"name":"Level","entries":["The hazard's level indicates what level of party it's a good challenge for. If the hazard involves a toxin, curse, or other non-spell feature, that feature's level is the hazard's level."],"source":"CRB"},{"type":"pf2-h3","page":522,"name":"Traits","entries":["The most notable hazard traits are trap (constructed to harm intruders), environmental (natural hazards), and haunt (spectral phenomena). Traps have a trait to indicate whether they're magical or mechanical. Hazards that have initiative and a routine have the complex trait."],"source":"CRB"},{"type":"pf2-h3","page":522,"name":"Stealth or Stealth DC","entries":["Complex hazards list their {@skill Stealth} modifier, which they use for initiative, instead of their {@skill Stealth} DC. If you need the DC, it's equal to this modifier + 10."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":526,"name":"Hazards","entries":["{@note To view all Hazards, please view the {@filter Hazards page.|hazards||source=CRB}}",{"type":"pf2-brown-box","page":528,"name":"UPGRADED SUMMONING RUNES","entries":["You can make a summoning rune of nearly any level. It summons a creature of a level equal to the trap's level.","Use Table 10–5: DCs by Level on page 503 to determine the {@skill Thievery} DC and spell DC, using the trap's level and applying a hard adjustment (+2). The {@skill Stealth} modifier for the trap is equal to this number –10. Stronger summoning runes usually require expert proficiency or better in Perception to find, and they might require a higher proficiency rank in {@skill Thievery} to disable."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":483,"name":"Planning a Campaign","entries":["A Pathfinder game is typically structured as a campaign—a serialized story that focuses on a single party of characters.","A campaign is subdivided into multiple adventures, smaller stories that involve exploration and interaction with nonplayer characters. A single adventure represents a complete story that might be connected to the larger arc of a campaign. Playing an adventure spans one or more game sessions—gatherings where the group plays a part of the adventure over the course of several hours.","A campaign provides the overall structure for your Pathfinder game. As you prepare for your campaign, you'll establish its scope and themes, which you'll then reinforce in the adventures and scenes that take place within it.",{"type":"pf2-brown-box","page":483,"name":"COLLABORATION DURING PLAY","entries":["As Game Master, you have the final say on how the world and rules function, and how nonplayer characters act. This rule's purpose is to make the game run smoothly, with one guiding hand ensuring consistency. It's not intended to make one player into a dictator over the rest of the group. Collaboration is vital to roleplaying games!","How you implement collaboration in a game depends on what your players are interested in. In some groups, players enjoy adding details to the world and to nonplayer characters. In others, players want to feel like the world is outside their control, and the only decisions they get to make are those made by their own characters. Both are fun and acceptable ways to play.","You are encouraged to collect input from your players before you start, asking what storytelling genres they'd like to emphasize, which areas of the world they want to play in, the types of enemies they'd like to face, or which published adventure they want to play. A good campaign includes some back-and-forth at the beginning as the players figure out what characters they want to play and you figure out what sort of adventure to run. The results can range from building an adventure entirely to fit the characters to choosing a specific published adventure, having the players make their characters, and then just adapting the beginning of that adventure so that all the player characters have a reason to be involved.","As you play, opportunities to collaborate will occur again and again. When players throw out suggestions or come up with specific theories about the events of the campaign, they're telling you what they'd like to see in the game. Try to find ways to incorporate their suggestions, but with enough of a twist that each still includes something unexpected."],"source":"CRB"},{"type":"pf2-h3","page":483,"name":"Campaign Length","entries":["The length of a campaign can range from a few sessions to many years. Two main factors determine campaign length: how much time you need to complete the story, and how much time players want to devote to the game.","A single session, or a \"one-shot,\" is great if your group is trying out Pathfinder or wants to play a specific short adventure. This requires a smaller time commitment but requires the GM to present the events of the game in a way that is immediately engaging, since there's less opportunity for the players to become invested in the story or setting.","If you want to play through a longer campaign, you'll need to add some story elements that speak directly to the characters in your game rather than just to the events of the adventure. In other words, the characters should have individual goals in addition to the group's overall goals.","You can estimate how long a campaign will take by looking at the amount of time you actually have to play, or the number of character levels you intend the characters to advance. It typically takes three to four sessions for a group to level up. Since you'll probably cancel sessions on occasion, playing once a week for a year results in roughly a 14-level campaign, playing every 2 weeks for a year gives you an 8-level campaign, and playing monthly allows for a 5-level campaign. If you play only once a month, you might consider holding longer sessions and using fast advancement (page 509).","It's entirely okay to have a campaign with an indefinite length. Many groups play through one adventure and then decide to take on another. If you run an indefinite campaign, however, avoid ongoing plots that you can't satisfactorily end if the campaign comes to a close after the next adventure. If you introduce an overwhelmingly powerful villain who's crucial to the story but can't be stopped until the player characters are 15th level, ending the campaign at 8th level will feel anticlimactic.","It pays to be conservative when estimating your campaign length and scope. It's always tempting to run a 20-level epic campaign with complex, interwoven plots, but such games can fall apart long before the end if your group can play only once a month and the players have other responsibilities.",{"type":"pf2-h4","name":"Expected Duration","entries":["Not every campaign ends at the same point. Some campaigns go all the way to 20th level, ending after the player characters attain the height of power and confront the greatest threats any mortal could face. Others end at a lower level, after the group takes down a major villain or solves a crucial problem. And still other campaigns end when players become unable to attend or decide its a good time to stop playing.","You should have an end point in mind when you start a campaign. Still, you have to be flexible, since you're telling the story alongside other players, and your initial expectations for the campaign may be proven incorrect. When you think you're heading toward a satisfying conclusion, it's useful to check in with the other players. You might say, \"I think we have about two sessions left. Does that work for everyone? Is there any unfinished business you want to take care of?\" This lets you gauge whether your assumptions match up with the rest of the group—and make any necessary adjustments."]}],"source":"CRB"},{"type":"pf2-h3","page":484,"name":"Themes","entries":["The themes you choose for your campaign are what distinguish it from other campaigns. They include the major dramatic questions of your story and the repeated use of certain environments or creatures, and they can also include embracing a genre beyond traditional high fantasy. The themes you choose for your campaign also suggest storyline elements you might use.","A storyline's themes usually relate to the backstories, motivations, and flaws of the player characters and villains. For example, if you've chosen revenge as one of the themes of your game, you might introduce a villain whose quest for revenge tears his life apart and causes tragic harm to those around him. If one of the player characters is a chaotic good believer in liberty and freedom, you might engage that character by pitting the group against slavers. Or, you might choose a theme of love, leading to nonplayer characters involved in doomed romances, seeking to regain lovers they have lost, or courting the player characters.","Using similar locations and related creatures helps you form connections between disparate adventures. The players feel like their characters are becoming experts negotiating with giants, navigating seaways, battling devils, exploring the planes, or dealing with whatever the recurring elements are. For example, you might have the players explore a frozen tundra early on, then later travel to an icy plane filled with more difficult challenges that can be overcome using knowledge they've previously developed. Likewise, hobgoblin soldiers may be tough enemies for your group at low levels, but as the PCs attain higher levels and the hobgoblins become mere minions of another creature, the players feel a sense of progression.","Pathfinder is a fantasy adventure game, but you can shift your campaign to include elements of other fictional genres. You might want to infuse your game a with a sense of horror, reduce the amount of magic and use slow advancement (page 509) to make it a tale of sword and sorcery, or turn magic into technology for a steampunk setting."],"source":"CRB"},{"type":"pf2-h3","page":485,"name":"A Welcoming Environment","entries":["The role of Game Master comes with the responsibility of ensuring you and the rest of the players have a rewarding, fun time during the game. Games can deal with difficult subjects and have stressful moments, but fundamentally Pathfinder is a leisure activity. It can remain so only if the players follow the social contract and respect one another.","Players with physical or mental disabilities might find themselves more challenged than abled players. Work with your players to ensure they have the resources and support they need. Additionally, be on the lookout for behavior that's inappropriate, whether intentional or inadvertent, and pay careful attention to players' body language during the game. If you notice a player becoming uncomfortable, you are empowered to pause the game, take it in a new direction, privately check in with your players during or after the session, or take any other action you think is appropriate.","If a player tells you they're uncomfortable with something in the game, whether it's content you've presented as the GM or another player's or PC's actions, listen carefully to that player and take steps to ensure they can once again have fun during your game. If you're preparing prewritten material and you find a character or a situation inappropriate, you are fully empowered to change any details as you see fit. You also have the authority (and responsibility) to ask players to change their behavior—or even leave the table—if what they're doing is unacceptable or makes others feel uncomfortable. It's never appropriate to make the person who is uncomfortable responsible for resolving a problem. It's okay if mistakes happen. What's important is how you respond and move forward.","Gaming is for everyone. Never let those acting in bad faith undermine your game or exclude other players. Your efforts are part of the long-term process of making games and game culture welcoming to all. Working together, we can build a community where players of all identities and experiences feel safe.",{"type":"pf2-brown-box","page":485,"name":"TOOLS FOR RESPONSIBLE PLAY","entries":["Consent and comfort are important topics for roleplaying games, and many designers have created techniques to help facilitate responsible play. Some methods you can use are lines and veils, developed by Ron Edwards, and the X-Card, developed by John Stavropoulos.","Lines and Veils The terms \"line\" and \"veil\" can give your table a common vocabulary for the concepts described in this section. A line is a hard limit to the actions players might take, such as \"We're drawing a line at torture.\" The group agrees not to cross a line and omits that content from the game.","A veil indicates something that shouldn't be described in detail. The scene fades to black for a veil, or the group moves on to discuss a different topic, though whatever the veil is drawn across still happens. For example, you might say, \"We'll draw a veil across the scene as those characters head into the bedroom.\" You might come up with some lines and veils in advance, but then find more as play continues.","The X-Card Draw an \"X\" on a card, and you've got an X-Card. Place it on the table at the start of the session and describe its use to the players: any player can silently reject content they find upsetting by tapping the X-Card; whoever's speaking then rewinds a bit and continues on, excising the objectionable content. As with setting the basic guidelines for your campaign, there are no questions asked, no judgment, and no argument when someone invokes the X-Card. You can, however, ask for clarification if you need it, such as \"How far back should I rewind this?\" Some groups instead make an X with their hands, say \"Let's X that out,\" or use some other method. Either way, follow up with the player privately, after the game, to see if the guidelines need to be revised.","You can find more details at {@b {@link tinyurl.com/x-card-rpg|https://tinyurl.com/x-card-rpg}}."],"source":"CRB"},{"type":"pf2-h4","page":486,"name":"Objectionable Content","entries":["Before a campaign begins, check in with your players—as a group or individually—to find out what types of content they want to allow in the game, and which topics they would prefer to avoid. Because the story unfolds in real time, it's essential that you discuss these topics before the game starts. These discussions are intended to keep players safe, and so it's not okay to ask why someone wants a type of content banned. If someone wants it banned, ban it—no questions asked.","It can help to start with a rating, like those used for movies or video games. Pathfinder games often include violence and cruelty. What's the limit on how graphically these concepts should be described? Can players swear at the table? Does anyone have phobias they don't want to appear in the game, such as spiders or body horror?","After you figure out the limits on objectionable content, you have four important tasks:",{"type":"list","items":["Clearly convey these limits to the other players.","Ensure you and the players abide by the boundaries.","Act immediately if someone becomes uncomfortable about content during a session, even if it wasn't already banned in a prior discussion. Once the issue is resolved, move on.","Resolve the issue if any player deliberately pushes these boundaries, tries to find loopholes, tries to renegotiate the limits, or belittles people for having a different tolerance to objectionable content."]}],"source":"CRB"},{"type":"pf2-h4","page":486,"name":"The Pathfinder Baseline","entries":["You might find that your players don't have much to say on the topic of objectionable content, and just assume that general societal mores will keep the most uncomfortable topics out of the game. That's not always enough, as that approach relies on shared assumptions that aren't always accurate. The following is a set of basic assumptions that works for many groups, which you can modify to fit your preferences and those of the other players.",{"type":"list","items":["Bloodshed, injuries, and even dismemberment might be described. However, excessive descriptions of gore and cruelty should be avoided.","Romantic and sexual relationships can happen in the game, but players should avoid being overly suggestive. Sex always happens \"off-screen.\" Because attempts at initiating a relationship between player characters can be uncomfortably similar to one player hitting on another, this should generally be avoided (and is entirely inappropriate when playing with strangers).","Avoid excessively gross or scatological descriptions."]},"The following acts should never be performed by player characters:",{"type":"list","items":["Torture","Rape, nonconsensual sexual contact, or sexual threats","Harm to children, including sexual abuse","Owning slaves or profiting from the slave trade","Reprehensible uses of mind-control magic"]},"Villains might engage in such acts, but they won't happen \"on-screen\" or won't be described in detail. Many groups choose to not have villains engage in these activities at all, keeping these reprehensible acts out of mind entirely."],"source":"CRB"},{"type":"pf2-h4","name":"Social Splash Damage","page":486,"entries":["As important as it is to take care of yourself and the other players in your game, be mindful of your group's impact on the other people around you. If you're playing in a space that's not your own, respect your hosts. If you're playing in public, consider the comfort of the people around you, not just what your group is comfortable with. It's easy to get caught up in a game, as we get sucked into the microcosm of an imagined world, but don't ignore the real world around you. Be aware when you're making too much noise, leaving a mess, alarming passersby with graphic descriptions of violence, or even just giving the cold shoulder to curious spectators witnessing RPG play for the first time."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":486,"name":"Character Creation","entries":["At the outset of a new campaign, the players will create new player characters. Part of that process involves you introducing what the campaign will be about and what types of characters are most appropriate. Work with the players to determine which rule options are available. The safest options are the common choices from the {@book Pathfinder Core Rulebook|CRB}. If players want to use common options from other books or uncommon or rare options, through play, review those options to see if any of them conflict with the style of campaign you have in mind or might present strange surprises down the road. It's usually best to allow new options, but there's no obligation to do so. Be as open as you're comfortable with."],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":486,"name":"Preparing an Adventure","entries":["An adventure is a self-contained collection of story elements, characters, and settings that become the basis for the story you and the other players tell. Think of the adventure as an outline for your own story. You'll have major beats you want to include, some consistent characters, and themes you want to convey, but all sorts of things can change during the process of turning the outline into a completed story.","You might use a published adventure from Paizo or another company, or you might construct your own adventure as you prepare for your game sessions.",{"type":"pf2-h3","page":486,"name":"Published Adventures","entries":["Prewritten adventures include background information and nonplayer characters needed for the story, plus all the locations, maps, and monster groups necessary for both exploration and encounters. Prewritten adventures can speed up your preparation, since you can simply read the relevant sections of the adventure before a game, and you don't have to create everything from scratch. A published adventure already includes the expected amount of encounters and treasure, and you can find adventures built for different character levels to match your group. Reading a published adventure or running one as your first game can help you see how adventures are structured, which makes it easier to write one later if you choose.","Though a published adventure is prewritten, it's not set in stone. Changing the details of an adventure to suit your group isn't just acceptable, it's preferred! Use the backstories and predilections of the player characters to inform how you change the adventure. This can mean altering adversaries so they're linked to the player characters, changing the setting to a place some of the player characters are from, or excising particular scenes if you know they won't appeal to your players."],"source":"CRB"},{"type":"pf2-h3","page":487,"name":"Creating Adventures","entries":["Building your own adventure is much more challenging than using a published one, but it lets you express yourself, be even more creative, and tailor the game directly to the players and their characters. Later sections in this chapter include guidelines for building and running encounters, placing treasure, and setting appropriately difficult challenges, all to help you construct your own adventures.","Adventure plotting can start at many different points. You might begin with a particular antagonist, then construct an adventure that fits that villain's theme and leads the group to them. Alternatively, you could start with an interesting location for exploration, then populate it with adversaries and challenges appropriate to the setting.",{"type":"pf2-h4","page":487,"name":"Locations","entries":["Memorable settings that include mysterious and fantastical locations for players to visit can elicit the players' curiosity.","Exploring each location should be a treat in itself, not just a chore the players must complete to get from one fight to the next. As you create a locale, picture it in your mind's eye and write down minor details you can include as you narrate the game. Describing decorations, natural landmarks, wildlife, peculiar smells, and even temperature changes make a place feel more real.","Beyond monsters and loot, your locations can include environment-based challenges, from environmental conditions like blizzards to puzzles, traps, or other hazards.","These challenges should suit your adventure's location: walls of brambles in a castle ruin overrun with vegetation, pools of acid in a cursed swamp, or magical traps in the tomb of a paranoid wizard. Rules for environments appear on page 512, and those for hazards start on page 520."],"source":"CRB"},{"type":"pf2-h4","page":487,"name":"Encounters","entries":["A robust set of encounters forms the backbone of your adventure. Encounters often feature combat with other creatures, but they can also include hazards, or you might create social encounters in which characters duel only with words. The rules for building encounters appropriate to your group's level begin below.","Some adventures have a clear and direct progression, with encounters occurring at specific times or in a specific order. Others, such as a dungeon filled with interconnected rooms the group can investigate in any order, are nonlinear, and the group can face encounters in any order—or even avoid them entirely. Most adventures are somewhere in between, with some keystone encounters you know the characters will need to contend with, but others that are optional."],"source":"CRB"},{"type":"pf2-h4","page":487,"name":"Treasure","entries":["Your adventure should give out an amount of treasure that's appropriate to the characters' level. The guidelines for assigning treasure are on page 508. You can dole out treasure in all kinds of ways. Treasure could be items carried by an adversary, rewards from a patron for completing a mission, or a classic pile of coins and items inside a wooden chest guarded by a monster. It's best to spread treasure throughout an adventure rather than stockpiled in a single hoard. This gives the players incremental rewards, letting their characters advance in frequent small steps rather than giant leaps separated by many hours of play."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":488,"name":"USING RARITY AND ACCESS","entries":["The rarity system has two purposes: to convey how common or rare certain spells, creatures, or items are in the game world, and to give you an easy tool to control the complexity of your game. Uncommon and rare options aren't more powerful than other options of their level, but they introduce complications for certain types of stories, or are less common in the world. For instance, it might be more challenging to run a mystery adventure when a player can cast an uncommon spell such as {@spell detect evil}.","At the start of the campaign, communicate your preferred expectations on rarity to the players. Unless you decide otherwise, the players can choose from any common options they qualify for, plus any uncommon options granted by their character choices—primarily their ancestry and class. By default, a character who tries hard enough might eventually find an uncommon option, whereas a rare option is always a special reward.","Beyond that baseline, you can grant access as freely as you want; some GMs open up all uncommon and rare options universally. If you're not sure, just look over any uncommon or rare elements before you include them as rewards or otherwise allow a player to acquire them.",{"type":"pf2-title","name":"Rewards"},"You can use uncommon and rare rules elements to reward characters. These still have the same value and approximate power as any other treasure of the same Price, but they're just a bit more special because they hail from distant lands or have unusual or surprising abilities.","Items are the most likely candidates for uncommon or rare rewards, but an NPC might teach an uncommon or rare spell to a PC in gratitude or to help the party prepare for a certain adversary. You can also improvise extra benefits based around uncommon or rare items. For instance, if a PC gains a rare plant with occult uses, you might also decide that the PC should temporarily get more money if they use it while Earning Income using Herbalism Lore, because it enables them to produce novel poultices.",{"type":"pf2-title","name":"Different Locations"},"The rarities in this book assume you're playing in the Inner Sea region of Golarion, where most Pathfinder games are set. These rarities are also suitable for most western medieval fantasy games. However, you might want to alter the rarities for a campaign set in another location on Golarion (detailed in Chapter 8), to emphasize a non-human culture, or to play in a fantasy setting with different roots, like a wuxia game based on Chinese culture. These changes most often affect basic items. If you start your campaign in a dwarven stronghold, for example, you might make all the weapons with the dwarf trait common. You should feel free to adjust rarities to suit your campaign's theme, but if you do, you should share your changes with your group."],"source":"CRB"},{"type":"pf2-h3","page":488,"name":"Building Encounters","entries":["The most common type of encounter is a combat encounter, where the PCs face other creatures. Combat encounters are strictly governed by rules; the guidelines that follow will help you build combat encounters that pose appropriate challenges for your group. Building hazard encounters works the same way. Social encounters are more free-form, and are up to you as the GM to design.","To build a combat encounter, first decide how the encounter fits in the adventure as a whole. Then, estimate how much of a threat you want the encounter to pose, using one of five categories below.","{@b Trivial-threat} encounters are so easy that the characters have essentially no chance of losing; they shouldn't even need to spend significant resources unless they are particularly wasteful. These encounters work best as warm-ups, palate cleansers, or reminders of how awesome the characters are. A trivial-threat encounter can still be fun to play, so don't ignore them just because of the lack of threat.","{@b Low-threat} encounters present a veneer of difficulty and typically use some of the party's resources. However, it would be rare or the result of very poor tactics for the entire party to be seriously threatened.","{@b Moderate-threat} encounters are a serious challenge to the characters, though unlikely to overpower them completely. Characters usually need to use sound tactics and manage their resources wisely to come out of a moderate-threat encounter ready to continue on and face a harder challenge without resting.","{@b Severe-threat} encounters are the hardest encounters most groups of characters can consistently defeat. These encounters are most appropriate for important moments in your story, such as confronting a final boss. Bad luck, poor tactics, or a lack of resources due to prior encounters can easily turn a severe-threat encounter against the characters, and a wise group keeps the option to disengage open.","{@b Extreme-threat} encounters are so dangerous that they are likely to be an even match for the characters, particularly if the characters are low on resources. This makes them too challenging for most uses. An extremethreat encounter might be appropriate for a fully rested group of characters that can go all-out, for the climactic encounter at the end of an entire campaign, or for a group of veteran players using advanced tactics and teamwork.",{"type":"pf2-h4","page":488,"name":"XP Budget","entries":["Once you've selected a threat level, it's time to build the encounter. You have an XP budget based on the threat, and each creature costs some of that budget. Start with the monsters or NPCs that are most important to the encounter, then decide how you want to use the rest of your XP budget. Many encounters won't match the XP budget exactly, but they should come close. The XP budget is based on a group of four characters. If your group is larger or smaller, see Different Party Sizes below."],"source":"CRB"},{"type":"pf2-h4","page":488,"name":"Choosing Creatures","entries":["In all but the most unusual circumstances, you'll select creatures for your encounter that range from 4 levels lower than the PCs' level to 4 levels higher (see Table 10–2: Creature XP and Role). Each creature has a part to play in your encounter, from a lowly lackey to a boss so mighty it could defeat the entire party single-handedly.","Each creature costs some of the XP from your XP budget for the encounter, based on its level compared to the levels of the characters in your party. For instance, if the PCs are 5th level, a 2nd-level creature is a \"party level –3\" creature, a lackey appropriate for a lowto- moderate-threat encounter, and it costs 15 XP in an encounter's XP budget. Party level is explained in detail on page 508."],"source":"CRB"},{"type":"pf2-h4","page":488,"name":"Different Party Sizes","entries":["For each additional character in the party beyond the fourth, increase your XP budget by the amount shown in the Character Adjustment value for your encounter in Table 10–1: Encounter Budget. If you have fewer than four characters, use the same process in reverse: for each missing character, remove that amount of XP from your XP budget. Note that if you adjust your XP budget to account for party size, the XP awards for the encounter don't change—you'll always award the amount of XP listed for a group of four characters.","It's best to use the XP increase from more characters to add more enemies or hazards, and the XP decrease from fewer characters to subtract enemies and hazards, rather than making one enemy tougher or weaker. Encounters are typically more satisfying if the number of enemy creatures is fairly close to the number of player characters."],"source":"CRB"},{"name":"Encounter Budget","type":"table","source":"CRB","page":489,"colStyles":["text-left","text-center","text-center"],"rows":[["Threat","XP Budget","Character Adjustment"],["Trivial","40 or less","10 or less"],["Low","60","15"],["Moderate","80","20"],["Severe","120","30"],["Extreme","160","40"]]},{"name":"Creature XP and Role","type":"table","source":"CRB","page":489,"colStyles":["text-left","text-center","text-left"],"colSizes":[2,1,4],"rows":[["Creature Level","XP","Suggested Role"],["Party level –4","10","Low-threat lackey"],["Party level –3","15","Low- or moderate-threat lackey"],["Party level –2","20","Any lackey or standard creature"],["Party level –1","30","Any standard creature"],["Party level","40","Any standard creature or low-threat boss"],["Party level + 1","60","Low- or moderate-threat boss"],["Party level + 2","80","Moderate- or severe-threat boss"],["Party level + 3","120","Severe- or extreme-threat boss"],["Party level + 4","160","Extreme-threat solo boss"]]}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":507,"name":"Rewards","entries":[{"type":"pf2-h1-flavor","page":507,"entries":["{@i In Pathfinder, player characters can receive three kinds of rewards for their heroic deeds: Hero Points, which they can use to get out of sticky situations; Experience Points, which they'll use to level up; and treasure, including powerful magic items.}"],"source":"CRB"},{"type":"pf2-h2","page":507,"name":"Hero Points","entries":["Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. At the start of a game session, you give out 1 Hero Point to each player character. You can also give out more Hero Points during the game, typically after a heroic moment or accomplishment (see below). As noted on page 467, a player can spend 1 Hero Point for a reroll, or they can spend all their Hero Points to recover when near death.","In a typical game, you'll hand out about 1 Hero Point during each hour of play after the first (for example, 3 extra points in a 4-hour session). If you want a more overthetop game, or if your group is up against incredible odds and showing immense bravery, you might give them out at a faster rate, like 1 every 30 minutes (6 over a 4-hour session). Try to ensure each PC has opportunities to earn Hero Points, and avoid granting all of the Hero Points to a single character.","Brave last stands, protecting innocents, and using a smart strategy or spell to save the day could all earn a character a Hero Point. Look for those moments when everybody at the table celebrates or sits back in awe of a character's accomplishments; that's your cue to issue that character a Hero Point.","The party could also gain Hero Points for their accomplishments throughout the game. For a moderate or major accomplishment, consider giving out a Hero Point as well. This point typically goes to a PC who was instrumental in attaining that accomplishment."],"source":"CRB"},{"type":"pf2-h2","page":507,"name":"Experience Points","entries":["As characters adventure, they earn Experience Points (XP).","These awards come from achieving goals, completing social encounters, exploring new places, fighting monsters, overcoming hazards, and other sorts of deeds. You have a great deal of control over when the characters gain XP, though the following guidelines are what you're expected to give out in a standard campaign.","Normally, when a player character reaches 1,000 XP or more, they level up, reduce their XP by 1,000, and start progressing toward the next level. Other means of advancement are described in the Advancement Speeds sidebar on page 509.",{"type":"pf2-h3","page":507,"name":"XP Awards","entries":["Experience Points are awarded for encounters, exploration, and progress in an adventure. When the PCs face direct opposition, such as a fight or a social conflict, the XP earned is based on the level of the challenge the party overcame. Characters can also gain XP from exploration, such as finding secret areas, locating a hideout, enduring a dangerous environment, or mapping an entire dungeon.","Any XP awarded goes to all members of the group. For instance, if the party wins a battle worth 100 XP, they each get 100 XP, even if the party's rogue was off in a vault stealing treasure during the battle. But if the rogue collected a splendid and famous gemstone, which you've decided was a moderate accomplishment worth 30 XP, each member of the party gets 30 XP, too.",{"type":"pf2-h3","page":507,"name":"Adversaries and Hazards","entries":["Encounters with adversaries and hazards grant a set amount of XP. When the group overcomes an encounter with creatures or hazards, each character gains XP equal to the total XP of the creatures and hazards in the encounter (this excludes XP adjustments for different party sizes; see Party Size on page 508 for details).","Trivial encounters don't normally grant any XP, but you might decide to award the same XP as for a minor or moderate accomplishment for a trivial encounter that was important to the story, or for an encounter that became trivial because of the order in which the PCs encountered it in a nonlinear adventure."],"source":"CRB"},{"type":"pf2-h3","page":507,"name":"Accomplishments","entries":["Characters' actions that move the story forward—like securing a major alliance, establishing an organization, or causing an NPC to have a change of heart—are considered accomplishments and should be rewarded with XP. Their significance determines the size of the XP award. Determine whether the achievement was a minor, moderate, or major accomplishment, and refer to Table 10–8: XP Awards on page 508 to award an appropriate amount of XP. Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters' efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that's an ideal time to also give a Hero Point to one or more of the characters involved.","As mentioned earlier, it's up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you'll typically give several minor awards, one or two moderate awards, and only one major award, if any."],"source":"CRB"},{"name":"XP Awards","type":"table","source":"CRB","page":508,"labelRowIdx":[0,4,14,15],"rowStyles":["text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center"],"spans":[[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[2,4]]],"rows":[["Accomplishment","XP Award"],["Minor","10 XP"],["Moderate*","30 XP"],["Major*","80 XP"],["Adversary Level","XP Award"],["Party level –4","10 XP"],["Party level –3","15 XP"],["Party level –2","20 XP"],["Party level –1","30 XP"],["Party level","40 XP"],["Party level + 1","60 XP"],["Party level + 2","80 XP"],["Party level + 3","120 XP"],["Party level + 4","160 XP"],["XP Award"],["Hazard Level","Simple Hazard","Complex Hazard"],["Party level –4","2 XP","10 XP"],["Party level –3","3 XP","15 XP"],["Party level –2","4 XP","20 XP"],["Party level –1","6 XP","30 XP"],["Party level","8 XP","40 XP"],["Party level + 1","12 XP","60 XP"],["Party level + 2","16 XP","80 XP"],["Party level + 3","24 XP","120 XP"],["Party level + 4","32 XP","160 XP"]]}],"source":"CRB"},{"type":"pf2-h3","page":508,"name":"Party Size","entries":["The rules for advancement assume a group of four PCs. The rules for encounters (page 489) describe how to accommodate groups of a different size, but the XP awards don't change—always award the amount of XP listed for a group of four characters. You usually won't need to make many adjustments for a differently sized group outside of encounters. Be careful of providing too many ways to get accomplishment XP when you have a large group, though, since they can pursue multiple accomplishments at once, which can lead to the PCs leveling up too fast."],"source":"CRB"},{"type":"pf2-h3","page":508,"name":"Group Parity and Party Level","entries":["It's recommended that you keep all the player characters at the same XP total. This makes it much easier to know what challenges are suitable for your players. Having characters at different levels can mean weaker characters die more easily and their players feel less effective, which in turn makes the game less fun for those players.","If you choose not to keep the whole group at the same character level, you'll need to select a party level to determine your XP budget for encounters. Choose the level you think best represents the party's ability as a whole. Use the highest level if only one or two characters are behind, or an average if everyone is at a different level. If only one character is two or more levels ahead, use a party level suitable for the lower-level characters, and adjust the encounters as if there were one additional PC for every 2 levels the higher-level character has beyond the rest of the party.","Party members who are behind the party level gain double the XP other characters do until they reach the party's level. When tracking individually, you'll need to decide whether party members get XP for missed sessions."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":508,"name":"Treasure","entries":["As the GM, it's your job to distribute treasure to the player characters. Treasure appears throughout an adventure, and the PCs obtain it by raiding treasure hoards, defeating foes who carry valuable items or currency, getting paid for successful quests, and any other way you can imagine.","This section provides guidelines for distributing treasure in a typical Pathfinder campaign, but you always have the freedom to assign extra treasure for a high-powered game, less treasure for a gritty survival horror adventure, or any amount in between.",{"type":"pf2-h3","page":508,"name":"Treasure by Level","entries":["Table 10–9: Party Treasure by Level on the next page shows how much treasure you should give out over the course of a level for a group of four PCs. The Total Value column gives an approximate total value of all the treasure, in case you want to spend it like a budget. The next several columns provide suggestions for breaking down that total into permanent items, which the PCs keep and use for a long time; consumables, which are destroyed after being used once; and currency, which includes coins, gems, and other valuables primarily spent to acquire items or services. The final column gives the amount of currency to add for each PC beyond four in the group; use this only if you have more than four characters in the game. (Different Party Sizes on page 510 provides more guidance on this.) For instance, between the time your PCs reach 3rd level and the time they reach 4th level, you should give them the treasure listed in the table for 3rd level, worth approximately 500 gp: two 4th-level permanent items, two 3rd-level permanent items, two 4th-level consumables, two 3rd-level consumables, two 2nd-level consumables, and 120 gp worth of currency.","When assigning 1st-level permanent items, your best options are armor, weapons, and other gear from Chapter 6 worth between 10 and 20 gp. The treasure listed in the row for 20th level represents a full level's worth of adventures, even though there is no way to reach 21st level.","Some creature entries in the {@Pf2eTools Pathfinder Bestiary|bestiary.html} list treasure that can be gained by defeating an individual creature; this counts toward the treasure for any given level.","Published adventures include a suitable amount of treasure throughout the adventure, though you should still monitor the party's capabilities as the PCs progress through the adventure to make sure they don't end up behind.",{"type":"pf2-h4","page":509,"name":"Currency","entries":["A party will find money and other treasure that isn't useful on its own but that can be sold or spent on other things. The gp values in the Party Currency column don't refer only to coins. Gems, art objects, crafting materials (including precious materials), jewelry, and even items of much lower level than the party's level can all be more interesting than a pile of gold.","If you include a lower-level permanent item as part of a currency reward, count only half the item's Price toward the gp amount, assuming the party will sell the item or use it as crafting material. But lower-level consumables might still be useful, particularly scrolls, and if you think your party will use them, count those items at their full Price."],"source":"CRB"},{"type":"pf2-brown-box","page":509,"name":"ADVANCEMENT SPEEDS","entries":["By varying the amount of XP it takes to gain a level, you can change how quickly characters gain power. The game rules assume a group playing with standard advancement.","Fast advancement works best when you know you won't be playing a very long campaign and want to accomplish as much as possible quickly; slow advancement works best for a gritty campaign where all progress is hard won.","You can alter XP from one adventure to the next to get a different feel. During a street-level murder mystery and travel through a haunted wilderness, you might use slow advancement. When the PCs reach the dungeon, you might switch to standard or fast advancement. The values below are just examples. You can use values even higher or lower.",{"type":"table","colStyles":["text-center","text-center"],"rows":[["Advancement Speed","XP to Level Up"],["Fast","800 XP"],["Standad","1,000 XP"],["Slow","1,200 XP"]]},{"type":"pf2-title","name":"Story-Based Leveling"},"If you don't want to deal with managing and handing out XP, or if you want to have progression based solely on events in the story, you can ignore the XP process entirely and instead simply decide when the characters level up.","Generally, the characters should gain a level every three to four game sessions, just after the most appropriate big event that happens during that time, such as defeating a significant villain or achieving a major goal."],"source":"CRB"},{"type":"pf2-h4","page":509,"name":"Other Types of Treasure","entries":["Not all treasure has to be items or currency. Crafters can use the {@skill Crafting} skill to turn raw materials directly into items instead of buying those items with coins. Knowledge can expand a character's abilities, and formulas make good treasure for item-crafting characters. A spellcaster might get access to new spells from an enemy's spellbook or an ancient scholar, while a monk might retrain techniques with rarer ones learned from a master on a remote mountaintop."],"source":"CRB"},{"type":"pf2-h4","page":509,"name":"Treasure and Rarity","entries":["Giving out uncommon and rare items and formulas can get players more interested in treasure. It's best to introduce uncommon items as a reward fairly regularly but rare items only occasionally. These rewards are especially compelling when the adventurers get the item by defeating or outsmarting an enemy who carries an item that fits their backstory or theme.","Uncommon and rare formulas make great treasure for a character who Crafts items. Note that if an uncommon or rare formula is broadly disseminated, it eventually becomes more common. This can take months or years, but the item might start showing up in shops all around the world."],"source":"CRB"},{"name":"Party Treasure by Level","type":"table","source":"CRB","page":509,"colStyles":["text-left","text-center","text-center","text-center","text-center","text-center"],"colSizes":[1,2,3,3,2,2],"rows":[["Level","Total Value","Permanent Items (By Item Level)","Consumables (By Item Level)","Party Currency","Currency per Additional PC"],["1","175 gp","{@b 2nd}: 2, {@b 1st}: 2*","{@b 2nd}: 2, {@b 1st}: 3","40 gp","10 gp"],["2","300 gp","{@b 3rd}: 2, {@b 2nd}: 2","{@b 3rd}: 2, {@b 2nd}: 2, {@b 1st}: 2","70 gp","18 gp"],["3","500 gp","{@b 4th}: 2, {@b 3rd}: 2","{@b 4th}: 2, {@b 3rd}: 2, {@b 2nd}: 2","120 gp","30 gp"],["4","850 gp","{@b 5th}: 2, {@b 4th}: 2","{@b 5th}: 2, {@b 4th}: 2, {@b 3rd}: 2","200 gp","50 gp"],["5","1,350 gp","{@b 6th}: 2, {@b 5th}: 2","{@b 6th}: 2, {@b 5th}: 2, {@b 4th}: 2","320 gp","80 gp"],["6","2,000 gp","{@b 7th}: 2, {@b 6th}: 2","{@b 7th}: 2, {@b 6th}: 2, {@b 5th}: 2","500 gp","125 gp"],["7","2,900 gp","{@b 8th}: 2, {@b 7th}: 2","{@b 8th}: 2, {@b 7th}: 2, {@b 6th}: 2","720 gp","180 gp"],["8","4,000 gp","{@b 9th}: 2, {@b 8th}: 2","{@b 9th}: 2, {@b 8th}: 2, {@b 7th}: 2","1,000 gp","250 gp"],["9","5,700 gp","{@b 10th}: 2, {@b 9th}: 2","{@b 10th}: 2, {@b 9th}: 2, {@b 8th}: 2","1,400 gp","350 gp"],["10","8,000 gp","{@b 11th}: 2, {@b 10th}: 2","{@b 11th}: 2, {@b 10th}: 2, {@b 9th}: 2","2,000 gp","500 gp"],["11","11,500 gp","{@b 12th}: 2, {@b 11th}: 2","{@b 12th}: 2, {@b 11th}: 2, {@b 10th}: 2","2,800 gp","700 gp"],["12","16,500 gp","{@b 13th}: 2, {@b 12th}: 2","{@b 13th}: 2, {@b 12th}: 2, {@b 11th}: 2","4,000 gp","1,000 gp"],["13","25,000 gp","{@b 14th}: 2, {@b 13th}: 2","{@b 14th}: 2, {@b 13th}: 2, {@b 12th}: 2","6,000 gp","1,500 gp"],["14","36,500 gp","{@b 15th}: 2, {@b 14th}: 2","{@b 15th}: 2, {@b 14th}: 2, {@b 13th}: 2","9,000 gp","2,250 gp"],["15","54,500 gp","{@b 16th}: 2, {@b 15th}: 2","{@b 16th}: 2, {@b 15th}: 2, {@b 14th}: 2","13,000 gp","3,250 gp"],["16","82,500 gp","{@b 17th}: 2, {@b 16th}: 2","{@b 17th}: 2, {@b 16th}: 2, {@b 15th}: 2","20,000 gp","5,000 gp"],["17","128,000 gp","{@b 18th}: 2, {@b 17th}: 2","{@b 18th}: 2, {@b 17th}: 2, {@b 16th}: 2","30,000 gp","7,500 gp"],["18","208,000 gp","{@b 19th}: 2, {@b 18th}: 2","{@b 19th}: 2, {@b 18th}: 2, {@b 17th}: 2","48,000 gp","12,000 gp"],["19","355,000 gp","{@b 20th}: 2, {@b 19th}: 2","{@b 20th}: 2, {@b 19th}: 2, {@b 18th}: 2","80,000 gp","20,000 gp"],["20","490,000 gp","{@b 20th}: 4","{@b 20th}: 4, {@b 19th}: 2","140,000 gp","35,000 gp"]],"footnotes":["* Many 1st-level permanent items should be items from Chapter 6 instead of magic items."]},{"type":"pf2-h4","page":510,"name":"Different Item Levels","entries":["The levels listed for items on Table 10–9: Party Treasure by Level aren't set in stone. You can provide items of slightly higher or lower level as long as you take into account the value of the items you hand out. For instance, suppose you were considering giving a party of 11th-level PCs a {@item runestone} with a {@item fortification }rune (with a Price of 2,000 gp) as one of their 12th-level items, but you realize they've had trouble finding armor in their recent adventures, so you instead decide to give them a suit of 11th-level +2 resilient armor (1,400 gp) instead. Since the armor has a lower Price than the rune, you might also add a 9th-level {@item shadow} rune (650 gp) to make up the difference. The total isn't exactly the same, but that's all right.","However, if you wanted to place a 13th-level permanent item in a treasure hoard, you could remove two 11thlevel permanent items to make a roughly equivalent exchange. When you make an exchange upward like this, be cautious: not only might you introduce an item with effects that are disruptive at the party's current level of play, but you also might give an amazing item to one PC while other characters don't gain any new items at all!","If you're playing in a long-term campaign, you can spread out the treasure over time. A major milestone can give extra treasure at one level, followed by a tougher dungeon with fewer new items at the next level. Check back occasionally to see whether each PC's treasure is comparable to the amount they'd get if they created a new character at their current level, as described under Treasure for New Characters below. They should be a bit higher. but if there's a significant discrepancy, adjust the adventure's upcoming treasure rewards accordingly."],"source":"CRB"},{"type":"pf2-h4","page":510,"name":"Different Party Sizes","entries":["If a party has more than four characters, add the following for each additional character:",{"type":"list","items":["One permanent item of the party's level or 1 level higher","Two consumables, usually one of the party's level and one of 1 level higher","Currency equal to the value in the Currency per Additional PC column of Table 10–9"]},"If the party has fewer than four characters, you can subtract the same amount for each missing character, but since the game is inherently more challenging with a smaller group that can't cover all roles as efficiently, you might consider subtracting less treasure and allowing the extra gear help compensate for the smaller group size."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":510,"name":"ADJUSTING TREASURE","entries":["The treasure you award to the party should be monitored and adjusted as you play. You might need to give out treasure you hadn't originally planned for, especially if the group bypasses part of an adventure. Keep an eye on the party's resources. If they're running out of consumables or money, or if they're having trouble in combat because their items aren't up to the task, you can make adjustments.","This is especially common in adventures that have little downtime or that take place far from civilization. If the group goes a long time without being able to purchase or Craft useful items, the PCs will be flush with coins and valuables but behind on useful equipment. In a situation like this, you can either place more useful treasure in the adventure or introduce NPCs who are willing to trade.",{"type":"pf2-title","name":"Megadungeons and Sandboxes"},"Some adventures have an expectation that the player characters explore where they want and find only what their skill, luck, and ingenuity afford. Two common examples of this type of adventure are the sprawling dungeon with multiple different sections and paths, often called a megadungeon, and free-form exploration, often called a sandbox and typically occurring in a wilderness.","If you want to build a free-form adventure like this where characters are likely to miss at least some of the treasure, increase the amount of treasure you place. Be aware, however, that a meticulous group can end up with more treasure than normal and will have advantages in later adventures.","For a simple guideline to these situations, increase the treasure as though there were one more PC in the party.","If the structure is especially loose, especially in sandbox adventures, you can increase this amount even further."],"source":"CRB"},{"type":"pf2-h3","page":510,"name":"Treasure for New Characters","entries":["When your new campaign starts at a higher level, a new player joins an existing group, or a current player's character dies and they need a new one, your campaign will have one or more PCs who don't start at 1st level. In these cases, refer to Table 10–10: Character Wealth on the next page, which shows how many common permanent items of various levels the PC should have, in addition to currency. A single item on this table is always a baseline item. If the player wants armor or a weapon with property runes, they must buy the property runes separately, and for armor or a weapon made of a precious material, they must pay for the precious material separately as well.","These values are for a PC just starting out at the given level. If the PC is joining a party that has already made progress toward the next level, consider giving the new character an additional item of their current level. If your party has kept the treasure of dead or retired PCs and passed it on to new characters, you might need to give the new character less than the values on the table or reduce some of the treasure rewards of the next few adventures.",{"type":"pf2-h4","page":511,"name":"Item Selection","entries":["You should work with the new character's player to decide which items their character has. Allow the player to make suggestions, and if they know what items they want their character to have, respect their choices unless you believe those choices will have a negative impact on your game.","At your discretion, you can grant the player character uncommon or rare items that fit their backstory and concept, keeping in mind how many items of those rarities you have introduced into your game. The player can also spend currency on consumables or lower-level permanent items, keeping the rest as coinage. As usual, you determine which items the character can find for purchase.","A PC can voluntarily choose an item that has a lower level than any or all of the listed items, but they don't gain any more currency by doing so.","If you choose, you can allow the player to instead start with a lump sum of currency and buy whatever common items they want, with a maximum item level of 1 lower than the character's level. This has a lower total value than the normal allotment of permanent items and currency, since the player can select a higher ratio of high-level items."],"source":"CRB"},{"name":"Character Wealth","type":"table","source":"CRB","page":511,"colStyles":["text-left","text-center","text-center","text-center"],"colSizes":[1,4,2,2],"rows":[["Level","Permanent Items","Currency","Lump sum"],["1","—","15 gp","15 gp"],["2","{@b 1st}: 1","20 gp","30 gp"],["3","{@b 2nd}: 1, {@b 1st}: 2","25 gp","75 gp"],["4","{@b 3rd}: 1, {@b 2nd}: 2, {@b 1st}: 1","30 gp","140 gp"],["5","{@b 4th}: 1, {@b 3rd}: 2, {@b 2nd}: 1, {@b 1st}: 2","50 gp","270 gp"],["6","{@b 5th}: 1, {@b 4th}: 2, {@b 3rd}: 1, {@b 2nd}: 2","80 gp","450 gp"],["7","{@b 6th}: 1, {@b 5th}: 2, {@b 4th}: 1, {@b 3rd}: 2","125 gp","720 gp"],["8","{@b 7th}: 1, {@b 6th}: 2, {@b 5th}: 1, {@b 4th}: 2","180 gp","1,100 gp"],["9","{@b 8th}: 1, {@b 7th}: 2, {@b 6th}: 1, {@b 5th}: 2","250 gp","1,600 gp"],["10","{@b 9th}: 1, {@b 8th}: 2, {@b 7th}: 1, {@b 6th}: 2","350 gp","2,300 gp"],["11","{@b 10th}: 1, {@b 9th}: 2, {@b 8th}: 1, {@b 7th}: 2","500 gp","3,200 gp"],["12","{@b 11th}: 1, {@b 10th}: 2, {@b 9th}: 1, {@b 8th}: 2","700 gp","4,500 gp"],["13","{@b 12th}: 1, {@b 11th}: 2, {@b 10th}: 1, {@b 9th}: 2","1,000 gp","6,400 gp"],["14","{@b 13th}: 1, {@b 12th}: 2, {@b 11th}: 1, {@b 10th}: 2","1,500 gp","9,300 gp"],["15","{@b 14th}: 1, {@b 13th}: 2, {@b 12th}: 1, {@b 11th}: 2","2,250 gp","13,500 gp"],["16","{@b 15th}: 1, {@b 14th}: 2, {@b 13th}: 1, {@b 12th}: 2","3,250 gp","20,000 gp"],["17","{@b 16th}: 1, {@b 15th}: 2, {@b 14th}: 1, {@b 13th}: 2","5,000 gp","30,000 gp"],["18","{@b 17th}: 1, {@b 16th}: 2, {@b 15th}: 1, {@b 14th}: 2","7,500 gp","45,000 gp"],["19","{@b 18th}: 1, {@b 17th}: 2, {@b 16th}: 1, {@b 15th}: 2","12,000 gp","69,000 gp"],["20","{@b 19th}: 1, {@b 18th}: 2, {@b 17th}: 1, {@b 16th}: 2","20,000 gp","112,000 gp"]]}],"source":"CRB"},{"type":"pf2-h3","page":511,"name":"Buying and Selling Items","entries":["Characters can usually buy and sell items only during downtime. An item can typically be sold for only half its Price, though art objects, gems, and raw materials can be sold for their full Price (page 271)."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":493,"name":"Running Modes of Play","entries":[{"type":"pf2-h1-flavor","page":493,"entries":["{@i Pathfinder sessions are divided into three different modes of play: encounters, exploration, and downtime. Each mode represents different kinds of situations, with specific stakes and time scales, and characters can use different sorts of actions and reactions in each.}"],"source":"CRB"},"Encounters take place in real time or slower, and they involve direct engagement between players and enemies, potential allies, or each other. Combat and direct social interaction usually take place in encounter mode.","Exploration is the connective tissue of an adventure, and it is used whenever characters are exploring a place where there's danger or uncertainty, such as an unfamiliar city or a dungeon. In exploration mode, characters aren't in immediate peril, but they must still be on their toes. Exploration and encounters are collectively called adventuring.","When the party isn't adventuring, the characters are in downtime. This mode covers most of a normal person's life, such as mundane, day-to-day tasks and working toward long-term goals.",{"type":"pf2-h2","page":493,"name":"Encounters","entries":["Encounter mode is the most structured mode of play, and you'll mostly be following the rules presented in Chapter 9 to run this mode. Because you usually call for initiative during exploration before transitioning into an encounter, guidelines for initiative order appear on page 498 in the discussion of exploration mode. Rules for building combat encounters appear on page 488.","{@b Stakes:} Moderate to high. Encounters always have significant stakes, and they are played in a step-by-step time frame to reflect that.","{@b Time Scale:} Encounter mode is highly structured and proceeds in combat rounds for combat encounters, while other sorts of encounters can have rounds of any length. In combat, 1 minute consists of 10 rounds, where each combat round is 6 seconds long, but you might decide a verbal confrontation proceeds in minute-long or longer rounds to give each speaker enough time to make a solid point.","{@b Actions and Reactions:} In combat encounters, each participant's turn is broken into discrete actions, and participants can use reactions when their triggers occur.","Reactions can occur in social situations, though their triggers are usually more descriptive and less tactical.",{"type":"pf2-h3","page":493,"name":"Choosing Adversaries' Actions","entries":["Players often coordinate and plan to be as efficient as possible, but their adversaries might not. As the GM, you're roleplaying these foes, and you decide their tactics.","Most creatures have a basic grasp of simple tactics like flanking or focusing on a single target. But you should remember that they also react based on emotions and make mistakes—perhaps even more than the player characters do.","When selecting targets or choosing which abilities to use, rely on the adversaries' knowledge of the situation, not your own. You might know that the cleric has a high Will save modifier, but a monster might still try to use a fear ability on her. That doesn't mean you should play adversaries as complete fools; they can learn from their mistakes, make sound plans, and even research the player characters in advance.","Adversaries usually don't attack a character who's knocked out. Even if a creature knows a fallen character might come back into the fight, only the most vicious creatures focus on helpless foes rather than the more immediate threats around them.","Running adversaries is a mix of being true to the creature and doing what's best for the drama of the game. Think of your encounter like a fight scene in a movie or novel. If the fighter taunts a fire giant to draw its attention away from the fragile wizard, the tactically sound decision is for the giant to keep pummeling the wizard. But is that the best choice for the scene? Perhaps everyone will have more fun if the giant redirects its ire to the infuriating fighter."],"source":"CRB"},{"type":"pf2-h3","page":493,"name":"Bypassed Encounters","entries":["What happens if you've planned a fight or challenge and the PCs find a way to avoid it entirely? This could leave them behind in XP or cause them to miss important information or treasure.","In the case of XP, the guidelines are simple: If the player characters avoided the challenge through smart tactical play, a savvy diplomatic exchange, clever use of magic, or another approach that required ingenuity and planning, award them the normal XP for the encounter.","If they did something that took only moderate effort or was a lucky break, like finding a secret passage and using it to avoid a fight, award them XP for a minor or moderate accomplishment. In an adventure that's more free-form, like a sprawling dungeon with multiple paths, there might be no reward for bypassing an encounter, because doing so was trivial.","You'll have to think on your feet if information or items get skipped when players bypass encounters. First, look for another reasonable place in the adventure to place the information or item. If it makes sense, move the original encounter to another part of the adventure and give the PCs a major advantage for bypassing the encounter in the first place."],"source":"CRB"},{"type":"pf2-brown-box","page":494,"name":"PLAYING WITHOUT A GRID","entries":["The Pathfinder rules are built to play combat encounters on a 1-inch grid, but you can play without a grid or map. In what's traditionally called the \"theater of the mind,\" you and other players imagine the locations of the combatants and the environment. In this style of play, you'll frequently need to make judgment calls. These are usually simple, like \"Can I see the ogre from where I'm standing?\" or \"Can I get to the ogre with one Stride?\" It's often best to have a player tell you what they want to do, such as \"I want to cross the beam to get to the ogre and attack it.\" Then, you tell the player how that breaks down into actions, like \"You'll need to spend one action and succeed at an {@skill Acrobatics} check, then Stride to get close enough, then you'll have one action left for a Strike.\"","When preparing encounters, avoid using lots of {@quickref difficult terrain||3|terrain}, cover, or other battlefield challenges that work better on a grid. Also, be more lenient with combat tactics like flanking. You won't have a way to measure flanking, but the rules expect melee characters like rogues to often get into a flanking position—often, two characters ganging up in melee is enough to count."],"source":"CRB"},{"type":"pf2-h3","page":494,"name":"Ending Encounters","entries":["A combat encounter typically ends when all the creatures on one side are killed or knocked unconscious. Once this happens, you can stop acting in initiative order.","The surviving side then has ample time to ensure that everyone taken out stays down. However, you might need to keep using combat rounds if any player characters are near death, clinging to a cliff, or in some other situation where every moment matters for their survival.","You can decide a fight is over if there's no challenge left, and the player characters are just cleaning up the last few weak enemies. However, avoid doing this if any of the players still have inventive and interesting things they want to try or spells they're concentrating on—ending an encounter early is a tool to avoid boredom, not to deny someone their fun. You can end a fight early in several ways: the foes can surrender, an adversary can die before its Hit Points actually run out, or you can simply say the battle's over and that the PCs easily dispatch their remaining foes. In this last case, you might ask, \"Is everyone okay if we call the fight?\" to make sure your players are on board.","One side might surrender when almost all its members are defeated or if spells or skills thoroughly demoralize them. Once there's a surrender, come out of initiative order and enter into a short negotiation.","These conversations are really about whether the winners will show mercy to the losers or just kill or otherwise get rid of them. The surrendering side usually doesn't have much leverage in these cases, so avoid long back-and-forth discussions.",{"type":"pf2-h3","page":494,"name":"Fleeing Enemies","entries":["Fleeing enemies can be a problem. Player characters often want to pursue foes that flee because they think an enemy might return as a threat later on. Avoid playing this out move by move, as it can easily bog down the game. If every adversary is fleeing, forgo initiative order and give each PC the option to pursue any one fleeing foe. Each PC can declare one action, spell, or other ability to use to try to keep up. Then, compare the PC's Speed to that of the target, assess how much the pursuer's chosen spell or ability would help, and factor in any abilities the quarry has that would aid escape. If you determine that the pursuer catches up, go back into combat with the original initiative order. If not, the quarry escapes for now.","If the PCs decide to flee, it's usually best to let them do so. Pick a particular location and allow them to escape once they all reach it. However, if they're encumbered or otherwise slowed down, or if enemies have higher Speeds and a strong motive to pursue, you might impose consequences upon PCs who flee."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":494,"name":"Social Encounters","entries":["Most conversations play best as free-form roleplaying, with maybe one or two checks for social skills involved.","Sometimes, though, a tense situation or crucial parlay requires a social encounter that uses initiative, much like a combat encounter. As with any other encounter, the stakes of a social encounter need to be high! A failed social encounter could mean a character is imprisoned or put to death, a major rival becomes a political powerhouse, or a key ally is disgraced and ostracized.","Using the structure of an encounter is {@condition helpful} because it makes the timing clearer than in free-form play, and each character feels like they're contributing. When running a social encounter, establish the stakes up front, so the players know the consequences of success or failure and the circumstances that will cause the encounter to end.","You have much more flexibility in how you run a social encounter than in a combat encounter. Extending the length of rounds beyond 6 seconds, allowing more improvisation, and focusing less on special attacks and spells all differentiate a social encounter from a combat one. In most cases, you don't need to worry about character's movements, nor do you need a map. Some examples of social encounters include:",{"type":"list","items":["Proving someone's innocence in front of a judge.","Convincing a neighboring monarch to help defend against an invasion.","Besting a rival bard in a battle of wits.","Exposing a villain's deception before a noble court."]},{"type":"pf2-h4","page":494,"name":"Initiative and Actions","entries":["Initiative in a social encounter typically has characters rolling {@skill Society} or a Charisma-based skill, such as {@skill Diplomacy} or {@skill Deception}. As with other encounters, a character's approach to the conflict determines which skill they'll roll. On a character's turn, they typically get to attempt one roll, usually by using a skill action. Let the player roleplay what their character says and does, then determine what they'll roll. Allow them to use any abilities or spells that might help them make their case, though keep in mind that when most people see the visual signs of a spell being cast, they think someone is using magic to try to influence or harm them, and they have a negative reaction.","Good social encounters include an opposition. This can be direct, such as a rival who argues against the characters' case, or passive, such as a mob that automatically becomes more unruly as each round passes. Give the opposition one or more positions in the initiative order so you can convey what it is doing. You can create game statistics for the opposition, especially if it's an individual, but in situations like that of the unruly mob, you might need nothing more than establish a set of increasingly difficult DCs."],"source":"CRB"},{"type":"pf2-h4","page":495,"name":"Measuring Success and Progress","entries":["You'll need to decide how to measure the characters' success in social encounters, because there's no AC to target or HP to whittle down. Chapter 4 includes guidance on setting DCs for social skill actions, often using a target's Will DC. If you need a DC for people who don't have stats, such as a crowd or an NPC for whom you haven't already generated statistics, use the guidelines on setting DCs, found on page 503. You can either pick a simple DC or use a level-based DC, estimating a level for the subject or how challenging it should be to sway them.","The attitude conditions—{@condition hostile}, {@condition unfriendly}, {@condition indifferent}, friendly, and helpful—provide a useful way to track the progress of a social encounter. Use these to represent the attitude of an authority, a crowd, a jury, or the like. A typical goal for a social encounter is to change the attitude of a person or group to helpful so they assist you, or calming a hostile group or person to defuse a situation. Try to give the players a clear idea of how much they've progressed as the encounter proceeds.","Another option is to track the number of successes or failures the characters accrue. For instance, you might need to trick four guards into leaving their posts, and count each successful attempt to Lie or Create a Diversion toward a total of four necessary successes. You can combine these two methods; if the PCs need a group of important nobles to vote their way, the goal of the encounter might be to ensure that a majority of the nobles have a better attitude toward the PCs than they have of a rival—all within a limited time frame."],"source":"CRB"},{"type":"pf2-h4","page":495,"name":"Consequences","entries":["When you set stakes at the start of a social encounter, give an idea of the consequences. Beyond whatever narrative benefits player characters might gain, a social encounter usually includes an XP award. Because these are encounters along the same lines as combat encounters, they grant a sizable amount of XP, typically that of a moderate accomplishment, or even a major accomplishment if the encounter was the culmination of long-term plans or a significant adversary got their comeuppance.","The outcome of a social encounter should direct the story of the game. Look for repercussions. Which NPCs might view the PCs more favorably now? Which might hold a grudge or formulate a new plan? A social encounter can seal the fate of an NPC and end their story, but this isn't true for player characters. Even if something looks truly dire for them, such as a death sentence, the social encounter isn't the end—there's still time for desperate heroics or a twist in the story."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":496,"name":"Exploration","entries":["Exploration mode is intentionally less regimented than encounters. As a result, during exploration you'll be making judgment calls on just about everything that happens.","Fundamentally, exploration is all about rewarding the PCs for learning about their surroundings. To facilitate this, it's especially important to have and convey a clear mental picture of the group's surroundings. You'll be better able to keep track of where the players are and describe the sights, sounds, and other sensations of their adventuring locales. Encourage the players to have their characters truly explore, and reward their curiosity. The things they try to do in exploration mode show you what they're interested in and what they consider important.","As you play, you'll get a good feel for the aspects of exploration that intrigue certain players, and you can add more of those things to your adventures or emphasize these points in published adventures.","{@b Stakes:} Low to moderate. Exploration mode should be used when there's some amount of risk, but no immediate danger. The PCs might be in an environment where they're likely to face monsters or hazards, but they usually stay in exploration mode until they enter a fight or engage in some other direct interaction.","{@b Time Scale:} When the PCs are in exploration mode, time in the game world passes much faster than real-world time at the table, so it's rarely measured out to the second or the minute. You can speed up or slow down how quickly things are happening as needed. If it's important to know exactly how much time is passing, you can usually estimate time spent in exploration mode to 10-minute increments.","{@b Actions and Reactions:} Though exploration isn't broken into rounds, exploration activities assume the PCs are spending part of their time using actions, such as Seeking or Interacting. If they have specific actions they want to use, they should ask; you can decide whether the actions apply and whether to switch to encounter mode for greater detail. PCs can use any relevant reactions that come up during exploration mode.",{"type":"pf2-h3","page":496,"name":"Exploration Activities","entries":["In exploration mode, each player who wants to do something beyond just traveling chooses an exploration activity for their character. The most common activities are Avoid Notice, Detect Magic, Hustle, and Search, though there are many options available. While players usually hew close to these default activities, there's no need for them to memorize the exploration activities and use them exactly. Instead, allow each player to describe what their character is doing. Then, as the GM, you can determine which activity applies. This also means you determine how an activity works if the character's actions differ from those on the list.","The following sections discuss exploration activities that require adjudication from you beyond the guidelines for players detailed on pages 479–480 of Chapter 9.",{"type":"pf2-h4","page":496,"name":"Detect Magic","entries":["This activity doesn't enable characters to automatically find every single magical aura or object during travel. Hazards that require a minimum proficiency can't be found with {@spell detect magic}, nor can illusions of equal or higher level than the spell.","When characters find something magical using this activity, let them know and give them the option to stop and explore further or continue on. Stopping brings you into a more roleplay-heavy scene in which players can search through an area, assess different items, or otherwise try to figure out the source of the magic and what it does. Continuing on might cause the group to miss out on beneficial magic items or trigger a magic trap."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Follow the Expert","entries":["A skilled character can help out less skilled allies who choose to {@action Follow the Expert}. This is a good way to help a character with a low {@skill Stealth} modifier sneak around, get a character with poor {@skill Athletics} up a steep cliff, and so on. Usually, a character who is {@action Following the Expert} can't perform other exploration activities or follow more than one person at a time."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Investigate","entries":["As with {@action Searching} or {@action Detecting Magic}, the initial result of {@action Investigating} is usually enough to give the investigator a clue that leads into a more thorough examination, but it rarely gives all possible information. For instance, a character might note that the walls of a dungeon are covered with {@language Abyssal} writing, but they would need to stop to read the text or determine that it's written in blood."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Search","entries":["With a successful Perception check while {@action Search||Searching}, a character notices the presence or absence of something unusual in the area, but it doesn't provide a comprehensive catalog of everything there. Instead, it gives a jumping-off point for closer inspection or an encounter. For instance, if an area has both a DC 30 secret door and a DC 25 trap, and a {@action Search||Searching} character got a 28 on their Perception check, you would tell the player that their character noticed a trap in the area, and you'd give a rough idea of the trap's location and nature. The party needs to examine the area more to learn specifics about the trap, and someone would need to Search again to get another chance to find the secret door.","If an area contains many objects or something that will take a while to search (such as a cabinet full of papers), {@action Search||Searching} would reveal the cabinet, but the PCs would have to examine it more thoroughly to check the papers. This usually requires the party to stop for a complete search.","You roll a secret Perception check for a {@action Search||Searching} character to detect any secrets they pass that's in a place that stands out (such as near a door or a turn in a corridor), but not one that's in a more inconspicuous place (like a random point in a long hallway) unless they are searching particularly slowly and meticulously."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":498,"name":"EXPLORATION ACTIVITIES","entries":["The following exploration activities are fully detailed on pages 479–480 of Chapter 9. Many more appear within Chapter 4: Skills.",{"type":"list","items":["{@action Avoid Notice}","{@action Defend}","{@action Detect Magic}","{@action Follow the Expert}","{@action Hustle}","{@action Investigate}","{@action Repeat a Spell}","{@action Scout}","{@action Search}"]},{"type":"pf2-title","name":"Improvising New Activities"},"If a player wants to do something not covered by other rules, here are some guidelines. If the activity is similar to an action someone could use in an encounter, such as Avoid Notice, it usually consists of a single action repeated roughly 10 times per minute (such as using the Sneak action 10 times) or an alternation of actions that works out similarly (such as Search, which alternates Stride and Seek). An activity using a quicker pace, corresponding to roughly 20 actions per minute, might have limited use or cause fatigue, as would one requiring intense concentration.","You might find that a player wants to do something equivalent to spending 3 actions every 6 seconds, just like they would in combat. Characters can exert themselves to this extent in combat only because combat lasts such a short time—such exertion isn't sustainable over the longer time frame of exploration."],"source":"CRB"},{"type":"pf2-h3","page":497,"name":"Setting a Party Order","entries":["In exploration mode, it often matters which characters are in the front or back of the party formation. Let the players decide among themselves where in the group their characters are while exploring. This order can determine who gets attacked first when enemies or traps threaten from various directions. It's up to you to determine the specifics of who gets targeted based on the situation.","When you come out of exploration mode, the group usually remains in the same general formation. Decide the PCs' exact positions, with their input, if you're moving to a grid (as usually happens at the start of a combat encounter). If they come out of exploration mode on their own terms, they can move around as they see fit. For example, if they detect a trap and the rogue starts attempting to disarm it, the other characters can move to whatever locations they think are safe."],"source":"CRB"},{"type":"pf2-h3","page":497,"name":"Adverse Terrain and Weather","entries":["Exploration gets slower when the party faces dense jungles, deep snow, sandstorms, extreme heat, or similar difficult conditions. You decide how much these factors impact the characters' progress. The specific effects of certain types of terrain and weather are described starting on page 512.","{@quickref difficult terrain||3|terrain} such as thick undergrowth usually slows down progress. Unless it's important how far the group gets in a particular time frame, this can be covered with a quick description of chopping through the vines or trudging through a bog. If the characters are on a deadline, adjust their progress on {@table Travel Speed||Table 9–2: Travel Speed}, typically cutting it in half if almost all of the land is {@quickref difficult terrain||3|terrain} or to one-third for {@quickref greater difficult terrain||3|terrain}.","Hazardous terrain, such as the caldera of an active volcano, might physically harm the player characters. The group might have the option to travel directly through or go around by spending more time. You can transition into a more detailed scene while the characters move through hazardous terrain and attempt to mitigate the damage with spells or skill checks. If they endure hazardous terrain, consider giving the PCs a minor or moderate XP reward at the end of their exploration, with slightly more XP if they took smart precautions to avoid taking damage.","Dangerous crevasses, swampy bogs, quicksand, and similar dangers are environmental hazards, which are described beginning on page 512."],"source":"CRB"},{"type":"pf2-h3","page":498,"name":"Hazards","entries":["Exploration can get broken up by traps and other hazards (see Hazards on page 520). Simple hazards pose a threat to the PCs only once and can be dealt with in exploration mode. Complex hazards require jumping into encounter mode until the hazard is dealt with. Disabling a trap or overcoming a hazard usually takes place in encounter mode. PCs have a better chance to detect hazards while exploring if they're using the Search activity (and the Detect Magic activity, in the case of some magic traps)."],"source":"CRB"},{"type":"pf2-h3","page":498,"name":"Rolling Initiative","entries":["Transitioning from exploration to an encounter usually involves rolling for initiative. Call for initiative once a trap is triggered, as soon as two opposing groups come into contact, or when a creature on one side decides to take action against the other. For example:",{"type":"list","items":["A group of PCs are exploring a cavern. They enter a narrow passage patrolled by a group of kobold warriors. Now that the two groups are in the same area, it's time to roll initiative.","Amiri and a kobold champion agree to have a {@condition friendly} wrestling match. They square off on a patch of dirt, and you call for initiative using {@skill Athletics}.","Merisiel and Kyra are negotiating with the kobold king. Things aren't going well, so Merisiel decides to launch a surprise attack. As soon as she says this is her plan, you call for initiative.","Harsk and Ezren are trying to Balance across a narrow beam to reach an isolated kobold treasure trove. When they get halfway across, a red dragon who was hiding behind the mountain flies around to attack! As soon as the dragon makes its appearance, you call for an initiative roll."]},{"type":"pf2-h4","page":498,"name":"Initiative after Reactions","entries":["In some cases, a trap or a foe has a reaction that tells you to roll initiative. For instance, a complex trap that's triggered might make an attack with its reaction before the initiative order begins. In these cases, resolve all the results of the reaction before calling for initiative rolls."],"source":"CRB"},{"type":"pf2-h4","page":498,"name":"Choosing the Type of Roll","entries":["When choosing what type of roll to use for initiative, lean toward the most obvious choice. The most common roll is {@skill Perception}; this is what the kobolds would use in the first example, as would Kyra and the kobold king in the third example. The next most common skills to use are {@skill Stealth} (for sneaking up, like the dragon in the last example) and {@skill Deception} (for tricking opponents, like Merisiel in the third example). For social contests, it's common to use {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, {@skill Performance}, or {@skill Society}.","If you're unsure what roll to call for, use {@skill Perception}. If a different type of roll could make sense for a character, you should usually offer the choice of that roll or {@skill Perception} and let the player decide. Don't do this if it's absolutely clear another kind of check matters more sense than {@skill Perception}, such as when the character is sneaking up on enemies and should definitely use {@skill Stealth}.","You can allow a player to make a case that they should use a different skill than {@skill Perception}, but only if they base it on something they've established beforehand. For example, if in the prelude to the attack, Merisiel's player had said, \"I'm going to dangle down off the chandelier to get the drop on them,\" you could let them use {@skill Acrobatics} for their initiative roll. If they just said, \"Hey, I want to attack these guys. Can I use {@skill Acrobatics}?\" without having established a reason beforehand, you probably shouldn't allow it."],"source":"CRB"},{"type":"pf2-h4","page":498,"name":"Character Placement","entries":["When calling for initiative for a combat encounter, you'll need to decide where the participants in the encounter go on the battle map. Use the party's order, described on page 497, as a base. You can move forward characters who are using {@skill Stealth} to get into position, putting them in a place they could reasonably have moved up to before having a chance to be detected. Consult with each player to make sure their position makes sense to both of you."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":499,"name":"MONITORING SPELL DURATIONS","entries":["Spell durations are approximate values that codify the vagaries and eccentricities of magic into a convenient number. However, that doesn't mean you can set your watch by a spell with a 1-hour duration. This is one of the reasons the passage of time outside of encounters is in your hands and isn't as precise as encounter rounds.","If a question arises about whether a spell has expired, you make the call. You shouldn't be punitive, but you also shouldn't treat characters like they move with clockwork precision and perfect efficiency between encounters.","There are two times these durations matter most: when players try to fit multiple encounters within the duration of a spell, and when they want to use a spell before a fight and keep it in effect during the encounter.",{"type":"pf2-title","name":"Multiple Encounters"},"A 1-minute spell should last for multiple encounters only if the encounters happen in very close proximity (usually in two adjoining rooms) and if the PCs go directly from one fight to the next without leaving encounter mode. If they want to stop and heal, or if the party debates whether to go on, the process takes enough time that the spell runs out.","Be more generous with spells lasting 10 minutes or more. A 10-minute spell easily lasts for one encounter and could continue for another if the locations are close. A 1-hour spell usually lasts for several encounters.",{"type":"pf2-title","name":"Before a Fight"},"Casting advantageous spells before a fight (sometimes called \"pre-buffing\") gives the characters a big advantage, since they can spend more combat rounds on offensive actions instead of preparatory ones. If the players have the drop on their foes, you usually can let each character cast one spell or prepare in some similar way, then roll initiative.","Casting preparatory spells before combat becomes a problem when it feels rote and the players assume it will always work—that sort of planning can't hold up in every situation! In many cases, the act of casting spells gives away the party's presence. In cases where the PCs' preparations could give them away, you might roll for initiative before everyone can complete their preparations."],"source":"CRB"},{"type":"pf2-h3","page":499,"name":"Resting","entries":["Characters require 8 hours of sleep each day. Though resting typically happens at night, a group gains the same benefits for resting during the day. Either way, they can gain the benefits of resting only once every 24 hours. A character who rests for 8 hours recovers in the following ways:",{"type":"list","items":["The character regains Hit Points equal to their Constitution modifier (minimum 1) multiplied by their level. If they rest without any shelter or comfort, you might reduce this healing by half (to a minimum of 1 HP).","The character loses the {@condition fatigued} condition.","The character reduces the severity of the {@condition doomed} and {@condition drained} conditions by 1.","Most spellcasters need to rest before they regain their spells for the day."]},"A group in exploration mode can attempt to rest, but they aren't entirely safe from danger, and their rest might be interrupted. The 8 hours of rest do not need to be consecutive, however, and after an interruption, characters can go back to sleep.","Sleeping in armor results in poor rest and causes a character to wake up fatigued. If a character would have recovered from fatigue, sleeping in armor prevents it.","If a character goes more than 16 hours without going to sleep, they become fatigued.","Taking long-term rest for faster recovery is part of downtime and can't be done during exploration. See page 502 for these rules.",{"type":"pf2-h4","page":499,"name":"Resting","entries":["Adventuring parties usually put a few people on guard to watch out for danger while the others rest. Spending time on watch also interrupts sleep, so a night's schedule needs to account for everyone's time on guard duty. Table 10–3:","Watches and Rest on the next page indicates how long the group needs to set aside for rest, assuming everyone gets a rotating watch assignment of equal length.","If a surprise encounter would occur during rest, you can roll a die to randomly determine which character is on watch at the time. All characters roll initiative; sleeping characters typically roll Perception with a –4 status penalty for being unconscious. They don't automatically wake up when rolling initiative, but they might roll a Perception check to wake up at the start of their turn due to noise. If a savvy enemy waits for a particularly vulnerable character to take watch before attacking, the attack can happen on that character's watch automatically. However, you might have the ambusher attempt a {@skill Stealth} check against the Perception DCs of all characters to see if anyone noticed its approach.",{"name":"Watches and Rest","type":"table","source":"CRB","page":500,"colStyles":["text-center","text-left","text-left"],"colSizes":[1,3,3],"rows":[["Group Size","Total Time","Duration of Each Watch"],["2","16 hours","8 hours"],["3","12 hours","4 hours"],["4","10 hours, 40 minutes","2 hours, 40 minutes"],["5","10 hours","2 hours"],["6","9 hours, 36 minutes","1 hour, 36 minutes"]]}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":500,"name":"Daily Preperations","entries":["Just before setting out to explore, or after a night's rest, the PCs spend time to prepare for the adventuring day. This typically happens over the span of 30 minutes to an hour in the morning, but only after 8 full hours of rest. Daily preparations include the following.",{"type":"list","items":["Spellcasters who prepare spells choose which spells they'll have available that day.","Focus Points and other abilities that reset during daily preparations refresh. This includes abilities that can be used only a certain number of times per day.","Each character equips their gear. This includes donning their armor and strapping on their weapons.","Characters invest up to 10 worn magic items to gain their benefits for the day (page 531)."]}],"source":"CRB"},{"type":"pf2-h3","page":500,"name":"Starvation and Thirst","entries":["Typically characters eat and drink enough to survive comfortably. When they can't, they're fatigued until they do. After 1 day + a creature's Constitution modifier without water, it takes 1d4 damage each hour that can't be healed until it quenches its thirst. After the same amount of time without food, it takes 1 damage each day that can't be healed until it sates its hunger."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":500,"name":"Downtime","entries":["In downtime, you can sum up the important events of a whole day with just one roll. Use this mode when the characters return home or otherwise aren't adventuring.","Usually, downtime is a few minutes at the start of a session or a break between major chapters of an adventure. As with exploration, you might punctuate downtime with roleplaying or encounters when it's natural to do so.","This section describes ways to handle downtime and details several activities and considerations specific to downtime, such as cost of living, buying and selling goods, long-term rest, and retraining. Most other downtime activities are skill actions; a number of these common downtime activities and their associated skills are listed below. See the relevant skills in Chapter 4 for details.",{"type":"list","items":["{@action Craft} ({@skill Crafting})","{@action Earn Income} ({@skill Crafting}, {@skill Lore}, {@skill Performance})","{@action Treat Disease} ({@skill Medicine})","{@action Create Forgery} ({@skill Society})","{@action Subsist} ({@skill Society}, {@skill Survival})"]},"{@b Stakes:} None to low. Downtime is the counterpart to adventuring and covers low-risk activities.","{@b Time Scale:} Downtime can last days, weeks, months, or years in the game world in a few minutes of real time.","{@b Actions and Reactions:} If you need to use actions and reactions, switch to exploration or encounter mode.","A creature that can't act is unable to perform most downtime activities, but it can take long-term rest.",{"type":"pf2-h3","page":500,"name":"Playing out a Downtime Day","entries":["At the start of a given day of downtime, have all the players declare what their characters are trying to accomplish that day. You can then resolve one character's efforts at a time (or group some characters together, if they are cooperating on a single project). Some activities, such as Earning Income, require only a simple roll and some embellishment from you and the player. Other activities are more involved, incorporating encounters or exploration. You can call on the players to play out their downtime activities in any order, though it's often best to do the simplest ones first. Players who aren't part of a more involved activity might have time to take a break from the table while the more complex activities are played out.","Characters can undertake their daily preparations if they want, just as they would on a day of exploration. Ask players to establish a standard set of preparations, and you can assume the characters go through the same routine every day unless their players say otherwise.",{"type":"pf2-h4","page":500,"name":"Cooperation","entries":["Multiple characters can cooperate on the same downtime task. If it's a simple task that requires just one check, such as a party Subsisting as they await rescue on a desert island, one character rolls the necessary check while everyone else Aids that character. If it's a complex task, assume all of them are working on different parts of it at one time, so all their efforts count toward its completion. For example, a party might collaborate to build a theater, with one character drawing up architectural plans, one doing manual labor, and one talking to local politicians and guilds."],"source":"CRB"},{"type":"pf2-h4","page":500,"name":"Checks","entries":["Some downtime activities require rolls, typically skill checks. Because these rolls represent the culmination of a series of tasks over a long period, players can't use most abilities or spells that manipulate die rolls, such as activating a magic item to gain a bonus or casting a fortune spell to roll twice. Constant benefits still apply, though, so someone might invest a magic item that gives them a bonus without requiring activation. You might make specific exceptions to this rule. If something could apply constantly, or so often that it might as well be constant, it's more likely to be used for downtime checks."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":501,"name":"Longer Periods of Downtime","entries":["Running downtime during a long time off—like several weeks, months, or even years—can be more challenging.","However, it's also an opportunity for the characters to progress toward long-term plans rather than worrying about day-to-day activities. Because so much time is involved, characters don't roll a check for each day. Instead, they deal with a few special events, average out the rest of the downtime, and pay for their cost of living.",{"type":"pf2-h4","page":501,"name":"Events","entries":["After the characters state what they want to achieve in their downtime, select a few standout events for each of them—usually one event for a period of a week or a month, or four events for a year or longer. These events should be tailored to each character and their goals, and they can serve as hooks for adventures or plot development.","Though the following examples of downtime events all involve Earning Income, you can use them to spark ideas for other activities. A character using Perform to Earn Income could produce a commanding performance of a new play for visiting nobility. Someone using {@skill Crafting} might get a lucrative commission to craft a special item. A character with Lore might have to research a difficult problem that needs a quick response.","PCs who want to do things that don't correspond to a specific downtime activity should still experience downtime events; you just choose the relevant skill and DC. For example, if a character intends to build their own library to house their books on magic, you might decide setting the foundation and organizing the library once construction is finished are major events. The first could be a {@skill Crafting} check, and the second an {@skill Arcana} or Library Lore check."],"source":"CRB"},{"type":"pf2-h4","page":501,"name":"Average Progress","entries":["For long periods of downtime, you might not want to roll for every week, or even every month. Instead, set the level for one task using the lowest level the character can reliably find in the place where they spend their downtime (see Difficulty Classes on page 503 for more on setting task levels). If the character fails this check, you might allow them to try again after a week (or a month, if you're dealing with years of downtime). Don't allow them to roll again if they succeeded but want to try for a critical success, unless they do something in the story of the game that you think makes it reasonable to allow a new roll.","The events you include during a long stretch of downtime should typically feature higher-level tasks than the baseline. For instance, a character Earning Income with Sailing Lore for 4 months might work at a port doing 1st-level tasks most of the time, but have 1 week of 3rd-level tasks to account for busy periods. You'll normally have the player roll once for the time they spent at 1st-level tasks and once for the week of 3rd-level tasks."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Cost of Living","entries":["For short periods of downtime, characters are usually just passing through a settlement or spending a bit of time there. They can use the prices for inn stays and meals found on page 294. For long stretches of downtime, use the values on Table 6–16: Cost of Living on the same page. Deduct these costs from a character's funds after they gain any money from their other downtime activities.","A character can live off the land instead, but each day they do, they typically use the Subsist activity (page 240) to the exclusion of any other downtime activity."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Buying and Selling","entries":["After an adventure yields a windfall, the characters might have a number of items they want to sell. Likewise, when they're flush with currency, they might want to stock up on gear. It usually takes 1 day of downtime to sell off a few goods or shop around to buy a couple items. It can take longer to sell off a large number of goods, expensive items, or items that aren't in high demand.","This assumes the characters are at a settlement of decent size during their downtime. In some cases, they might spend time traveling for days to reach bigger cities.","As always, you have final say over what sort of shops and items are available.","An item can usually be purchased at its full Price and sold for half its Price. Supply and demand adjusts these numbers, but only occasionally."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Long-Term Rest","entries":["Each full 24-hour period a character spends resting during downtime allows them to recover double what they would for an 8-hour rest (as listed on page 499). They must spend this time resting in a comfortable and secure location, typically in bed.","If they spend significantly longer in bed rest—usually from a few days to a week of downtime—they recover from all damage and most nonpermanent conditions. Characters affected by diseases, long-lasting poisons, or similar afflictions might need to continue attempting saves during downtime. Some curses, permanent injuries, and other situations that require magic or special care to remove don't end automatically during long-term rest."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Retraining","entries":["The retraining rules on page 481 allow a player to change some character choices, but they rely on you to decide whether the retraining requires a teacher, how long it takes, if it has any associated costs, and if the ability can be retrained at all. It's reasonable for a character to retrain most choices, and you should allow them. Only choices that are truly intrinsic to the character, like a sorcerer's bloodline, should be off limits without extraordinary circumstances.","Try to make retraining into a story. Use NPCs the character already knows as teachers, have a character undertake intense research in a mysterious old library, or ground the retraining in the game's narrative by making it the consequence of something that happened to the character in a previous session.",{"type":"pf2-h4","page":502,"name":"Time","entries":["Retraining a feat or skill increase typically takes a week. Class features that require a choice can also be retrained but take longer: at least a month, and possibly more. Retraining might take even longer if it would be especially physically demanding or require travel, lengthy experimentation, or in-depth research, but usually you won't want to require more than a month for a feat or skill, or 4 months for a class feature.","A character might need to retrain several options at once. For instance, retraining a skill increase might mean they have skill feats they can no longer use, and so they'll need to retrain those as well. You can add all this retraining time together, then reduce the total a bit to represent the cohesive nature of the retraining."],"source":"CRB"},{"type":"pf2-h4","page":502,"name":"Instruction and Cost","entries":["The rules abstract the process of learning new things as you level up—you're learning on the job—but retraining suggests that the character works with a teacher or undergoes specific practice to retrain. If you want, you can entirely ignore this aspect of retraining, but it does give an opportunity to introduce (or reintroduce) NPCs and further the game's story. You can even have one player character mentor another, particularly when it comes to retraining skills.","Any costs to retraining should be pretty minor—about as much as a PC could gain by Earning Income over the same period of time. The costs are mostly there to make the training feel appropriate within the context of the story, not to consume significant amounts of the character's earnings. A teacher might volunteer to work without pay as a reward for something the character has already done, or simply ask for a favor in return."],"source":"CRB"},{"type":"pf2-h4","page":502,"name":"Disallowed Options","entries":["While some character options can't normally be retrained, you can invent ways for a character to retrain even these—special rituals, incredible quests, or the perfect tutor. For example, ability scores can't normally be retrained, as that can unbalance the game. But not all players necessarily want to exploit the system—maybe a player simply wants to swap an ability boost between two low stats. In situations like this, you could let them spend a few months working out or studying to reassign an ability boost."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":489,"name":"Running a Game Session","entries":["A campaign happens over a series of sessions. Each session is usually several hours long, with multiple encounters, some exploration, and possibly downtime. Your session can be compared to an episode of a TV show; it should include some twists, turns, and changes, and end leaving people excited about what comes next.",{"type":"pf2-h3","page":489,"name":"Planning a Session","entries":["One of the greatest challenges in gaming is scheduling a time for everyone to get together and play. Often, this responsibility falls on you as the GM, since you're the one who has to prepare your game between sessions. Many games have a set schedule, such as once per week, once every 2 weeks, or once per month. The less frequently your group meets, the better notes and recaps you'll need to keep everyone on the same page.","Plan a time for everybody will arrive, and also try to set a time when playing the game will begin. This can make it easier for everyone to finish chatting, catching up, and eating in a timely fashion so you can start playing the game. Having an end time in mind is also fairly important. A typical game session lasts about 4 hours, though some groups hold 2-hour sessions or play marathon games. Less than 2 hours usually isn't enough time to get much done in most Pathfinder campaigns. If your session will be longer than 2 hours, plan out some 15-minute breaks (in addition to bathroom and beverage breaks, which players can take as needed)."],"source":"CRB"},{"type":"pf2-h3","page":490,"name":"Starting a Session","entries":["Once everyone is ready, get everyone's attention and cover the following topics. These are in a rough order that you can change based on your group's style or a session's needs.",{"type":"list","items":["Recap what happened during the previous sessions.","Establish where the characters are at the beginning of this session. Have they been resting since their last challenge? Are they in a hallway, preparing to raid the next room of a dungeon? Tell players whether their characters had time to rest or recover since the last session.","Remind players that they each have 1 Hero Point at the start of the session ({@quickref here||4|rewards|1}).","Establish goals. The players should have an idea of what they want to do next. Reestablish any goals the group already had, then let the players weigh in on whether these goals still apply, and on whether there's anything else they hope to accomplish in this session.","Commence adventuring! Decide which mode of play you're going to start in, then lead off with a verbal prompt to get the action started. You might ask a question related to a particular character, have everyone immediately roll initiative as a monster attacks, or briefly describe the environment and sensations that surround the player characters, allowing them to react."]}],"source":"CRB"},{"type":"pf2-h3","page":490,"name":"Running a Session","entries":["During a session, you're in charge of keeping the game's action moving, managing the different modes of play, fielding questions, and making rules decisions. You'll also want to keep a rough eye on the time, so you can end when most convenient for the group.","You're the interface between the rules and the imagined world you and the other players share. They will ask you questions, and they'll act based on their own assumptions. It's up to you to establish what's true in the world, but you don't do this unilaterally. You're informed by the setting's backstory, your preparations, and the suggestions and assumptions the other players bring to the table. Keep in mind that until you announce something, your own plans are subject to change. For example, if you originally intended the owner of a tavern to be kindly and well-intentioned, but a player misreads her and invents an interesting conspiracy theory regarding her intentions that sounds fun, you might convert the tavern owner into an agent of evil after all.","You'll also determine when PCs and foes need to attempt checks, as well as the consequences of those rolls. This comes up most often outside of encounters, as encounters are more regimented about when checks happen and how they are resolved. In an encounter, a player can usually determine their own character's turn, with you chiming in only to say whether an attack hits or if something in the environment requires a character to attempt a check.",{"type":"pf2-h4","page":490,"name":"The Spotlight","entries":["As you run the game, keep track of who has the spotlight. It can be easy to keep attention on the most outgoing player or character, but you need to check in with all the players. If a player hasn't contributed in some time, stop and ask, \"What's your character doing at this point?\" If the player's not sure, add a detail or nonplayer character to the scene that the player might find interesting."],"source":"CRB"},{"type":"pf2-h4","page":490,"name":"Distractions and Interrupting","entries":["Maintaining the players' attention keeps a game moving and leads to memorable moments when everyone's in the same zone. Too many interruptions break the flow. This is fine in moderation. Distractions become a problem if they're too frequent, as they cause people to miss things and make misinformed decisions as the session becomes disconnected. Yet every game includes breaks—sometimes intentional, sometimes not—and digressions. Finding the right balance of diversions for your group is essential.","A game is a social gathering, so there's definitely a place for conversation that's not directly related to playing the game. These interruptions become a problem if they're too frequent, or if people are talking over others. If a player repeatedly interrupts you or other people or undercuts every crucial moment of the game with a joke, talk to them about limiting their comments to appropriate times. Often, all you need to do is hold up your hand or otherwise indicate that the player is talking out of turn to delay them until after you or another speaker finishes talking.","Phones and other mobile devices are another major source of distraction. Banning them entirely is often impractical—many players use apps to roll dice or manage their character sheets, or they need to answer texts from their partner, check in on a work project, or otherwise stay connected with people who rely on them. However, you can set ground rules against using a device for anything that's not time-sensitive or game-related, such as refreshing social media, checking the score of a hockey game, playing a mobile game, or answering a non-urgent text. You can relax these rules for players when their characters are \"offstage.\" If a player's character isn't in a scene, that might be a good time for the player to use a mobile device."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":491,"name":"OFF-SESSION GAMING","entries":["Session play with a full group isn't the only way to play Pathfinder. Finding opportunities to expand on the game outside of its regular schedule can keep your group engaged between sessions.","You can get together with a single player to run a mini-session for their character, covering a mission that's important to their story but doesn't concern the rest of the group. You and the players can work out what their characters do during solid stretches of downtime via e-mail or chat messages. You can also give players opportunities to collaborate on details of the story, like having a player design a heraldic symbol for the adventuring group or map out their home base. You might even decide to award a Hero Point at the next session to a player for events that happened outside a session.","Some events aren't suitable for handling outside of sessions. Any event that strongly affects a character whose player isn't present should be handled at the table when everyone can attend. It's also helpful to recap events that took place outside of the session for all characters so no one feels excluded or lost."],"source":"CRB"},{"type":"pf2-h3","page":491,"name":"Adjudicating the Rules","entries":["As the GM, you are responsible for solving any rules disputes. Remember that keeping your game moving is more important than being 100% correct. Looking up rules at the table can slow the game down, so in many cases it's better to make your best guess rather than scour the book for the exact rule. (It can be instructive to look those rules up during a break or after the session, though!)","To make calls on the fly, use the following guidelines, which are the same principles the game rules are based on. You might want to keep printouts of these guidelines and the DC guidelines (page 503) for quick reference.",{"type":"list","items":["If you don't know how long a quick task takes, go with 1 action, or 2 actions if a character shouldn't be able to perform it three times per round.","If you're not sure what action a task uses, look for the most similar basic action. If you don't find one, make up an undefined action (page XXX) adding any necessary traits (usually attack, concentrate, manipulate, or move).","When two sides are opposed, have one roll against the other's DC. Don't have both sides roll (initiative is the exception to this rule). The character who rolls is usually the one acting (except in the case of saving throws).","If an effect raises or lowers chances of success, grant a +1 circumstance bonus or a –1 circumstance penalty.","If you're not sure how difficult a significant challenge should be, use the DC for the party's level.","If you're making up an effect, creatures should be incapacitated or killed on only a critical success (or for a saving throw, on a critical failure).","If you don't know what check to use, pick the most appropriate skill. If no other skill applies to a check to Recall Knowledge, use an appropriate Lore skill (usually at an untrained proficiency rank).","Use the characters' daily preparations as the time to reset anything that lasts roughly a day.","When a character accomplishes something noteworthy that doesn't have rules for XP, award them XP for an accomplishment (10 to 30 XP, as described {@quickref here||4|rewards|1}).","When the PCs fail at a task, look for a way they might fail forward, meaning the story moves forward with a negative consequence rather than the failure halting progress entirely."]}],"source":"CRB"},{"type":"pf2-h3","page":492,"name":"Special Circumstances","entries":["The player characters in your group will at times attempt tasks that should be easier or harder than the rules or adventure would otherwise lead you to expect, such as a PC Gathering Information in their hometown. In these cases, you can just apply a circumstance bonus or penalty. Usually, this is +1 or –1 for a minor but significant circumstance, but you can adjust this bonus or penalty to +2 or –2 for a major circumstance. The maximum bonus or penalty, +4 or –4, should apply only if someone has an overwhelming advantage or is trying something extremely unlikely but not quite impossible.","You can also add traits to actions. Let's say that during a fight, Seelah dips her sword into a brazier of hot coals before swinging it at an enemy with a weakness to fire. You could add the fire trait to this attack. A PC getting an advantage in this way should usually have to use an action to do so, so Seelah would get the benefit for one attack, but to do it again she'd need to bury her sword in the coals once more."],"source":"CRB"},{"type":"pf2-brown-box","page":492,"name":"SHARING RESPONSIBILITY","entries":["Just because you're the GM and ostensibly in charge doesn't mean you have to do all the extra work to make the campaign run. Some of the tasks described here, like scheduling games, taking notes, and giving recaps, can be delegated to other players. You might also have someone track initiative or the Hit Points of the PCs' foes for you in encounters, or even run those foes if you have a large group and someone would rather do that than control a character of their own. It's also great when someone else can host a session, provide snacks for the group, or take on other responsibilities that aren't directly related to the game.","It's best to figure out a schedule of responsibilities when you're first setting up a game. Ask the players what they're willing to take on. If you start to feel overwhelmed partway through a campaign, you can revisit the topic and try out new options until you find a setup that's comfortable."],"source":"CRB"},{"type":"pf2-h3","page":492,"name":"Incorporating Additional Options","entries":["You might grant players access to additional rule or character options. If you feel confident that allowing a character to take a particular option will be a good addition to your game, then go for it! If you're uncertain or worried about a request, you don't have to allow it, and it's your call to make. However, try to meet players halfway or suggest alternatives. If you want to allow an option on a trial basis but are worried it might become a problem later, talk to the player beforehand and explain that you are tentatively allowing the option, but might change your mind later, after you see how the option can be used during play."],"source":"CRB"},{"type":"pf2-brown-box","page":492,"name":"PAIZO'S PUBLISHED ADVENTURES","entries":["You can purchase the following types of adventures at {@b {@link paizo.com|https://paizo.com}}, your local game store, or many book stores. If you want to acquire all the adventures in a given line, you can purchase a subscription at {@b {@link paizo.com|https://paizo.com}}.",{"type":"pf2-title","name":"Pathfinder Adventure Paths"},"Each monthly volume of a Pathfinder Adventure Path leads into the next as part of a greater story spanning multiple volumes. The first volume of each Adventure Path typically starts at 1st level, and each volume has a self-contained story that eventually leads to a big climax at the end of the final volume. Each volume also typically includes new monsters, rules, and details about the world.","Each Adventure Path has a different theme, and their settings range across the Inner Sea region and beyond.",{"type":"pf2-title","name":"Pathfinder Adventures"},"Pathfinder Adventures are standalone adventures that cover several levels of play. They're self-contained and typically have a unique structure or theme. You can play through a Pathfinder Adventure on its own or as part of your ongoing campaign—some make ideal side adventures for Adventure Paths that have similar themes.",{"type":"pf2-title","name":"Pathfinder Society Scenarios"},"Scenarios are the adventures used by the Pathfinder Society Roleplaying Guild; you can play them as part of the Pathfinder Society or on your own. Each takes about 4 to 5 hours to run, so you can tell a whole story in a short amount of time, but they're also part of a larger continuity and can be combined together to form the basis of a longer campaign."],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"}]}]}} \ No newline at end of file +{"reference":{"bookref-quick":{"name":"Quick Reference","id":"bookref-quick","contents":[{"name":"Character Creation","headers":["Animal Companions","Archetypes","Character Creation","Characters With Disabilities","Familiars","Leveling Up"]},{"name":"Items & Equipment","headers":["Activating Items","Animals","Armor","Carrying and Using Items","Coins and Currency","Constant Abilities","Formulas","Investing Magic Items","Item Damage","Item Level","Items and Sizes","Price","Runes","Scrolls","Services","Shields","Shoddy Items","Staves","Wands","Weapons"]},{"name":"Spells","headers":["Cantrips","Casting Spells","Disbelieving Illusions","Durations","Focus Spells","Hostile Actions","Identifying Spells","Innate Spells","Ranges, Areas, and Targets","Reading Spells","Rituals","Saving Throws","Setting Triggers","Spell Attacks","Spell Slots","Walls"]},{"name":"Playing the Game","headers":["Actions","Afflictions","Checks","Concealment and Invisibility","Condition Values","Conditions","Counteracting","Cover","Damage","Downtime Mode","Effects","Encounter Mode","Exploration Mode","Flanking","Game Conventions","Hero Points","Hit Points, Healing, and Dying","Making Choices","Movement","Overriding Conditions","Perception","Special Checks","Specific Checks"]},{"name":"Game Mastering","headers":["Difficulty Classes","Drugs","Environment","Hazards","Planning a Campaign","Preparing an Adventure","Rewards","Running Modes of Play","Running a Game Session"]}]},"bookref-gmscreen":{"name":"GM Reference","id":"bookref-gmscreen","contents":[]}},"data":{"bookref-quick":[{"type":"entries","entries":[{"type":"section","page":214,"name":"Animal Companions","entries":["An animal companion is a loyal comrade who follows your orders without you needing to use Handle an Animal on it. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the {@action Command an Animal} action to command it; this is in place of the usual effects of {@action Command an Animal}. If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only one animal companion at a time.",{"type":"pf2-h3","page":214,"name":"Riding Animal Companions","entries":["You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If it is carrying a rider, the animal companion can use only its land Speed, and it can't move and Support you on the same turn. However, if your companion has the mount special ability, it's especially suited for riding and ignores both of these restrictions."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Young Animal Companions","entries":["The following are the base statistics for a young animal companion, the first animal companion most characters get. You make adjustments to these statistics depending on the type of animal you choose. As you gain levels, you might make further adjustments as your companion becomes more powerful. An animal companion has the same level you do. Animal companions calculate their modifiers and DCs just as you do with one difference: the only item bonuses they can benefit from are to speed and AC (their maximum item bonus to AC is +2)."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Proficiencies","entries":["Your animal companion uses your level to determine its proficiency bonuses. It's trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, {@skill Acrobatics}, and {@skill Athletics}. Animal companions can't use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it."],"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Ability Modifiers","entries":["An animal companion begins with base ability modifiers of {@b Str} +2, {@b Dex} +2, {@b Con} +1, {@b Int}–4, {@b Wis} +1, {@b Cha} +0. Each type has its own strengths and increases two of these modifiers by 1 each. These increases are already calculated into the stat blocks in Companion Types below."],"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Hit Points","entries":["Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Mature Animal Companions","entries":["To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. Increase its proficiency ranks in {@skill Intimidation}, {@skill Stealth}, and {@skill Survival} to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert. If your companion is Medium or smaller, it grows by one size."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Nimble Animal Companions","entries":["To advance a mature animal companion to a nimble animal companion, increase its Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1. It deals 2 additional damage with its unarmed attacks. Increase its proficiency ranks in {@skill Acrobatics} and unarmored defense to expert. It also learns the advanced maneuver for its type. Its attacks become magical for the purpose of ignoring resistances."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Savage Animal Companions","entries":["To advance a mature animal companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. Increase its proficiency rank in {@skill Athletics} to expert. It also learns the advanced maneuver for its type. If your companion is Medium or smaller, it grows by one size. Its attacks become magical for the purpose of ignoring resistances."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Companion Types","entries":["The species of animal you choose is called your {@filter companion's type|companionsfamiliars||Type=Companion}. Each {@filter companion type|companionsfamiliars||Type=Companion} has its own statistics. The Size entry indicates your companion's starting size as a young animal companion. Following the size entry are the companion's unarmed attacks, and then its ability modifiers. The Hit Points entry indicates the companion's ancestry Hit Points. The Skill entry indicates an additional trained skill your companion has. The Senses entry lists your companion's special senses. The Speed entry gives your companion's Speeds. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion.","The Support Benefit entry indicates a special benefit you gain by {@action Command an Animal||Commanding the Animal} to use the Support action (see below). The Advanced Maneuver entry indicates a powerful new action your companion learns how to use if it becomes a nimble or savage animal companion."],"source":"CRB"},{"type":"pf2-h3","page":217,"name":"Specialized Animal Companions","entries":["Specialized animal companions are more intelligent and engage in more complex behaviors. The first time an animal gains a specialization, it gains the following: Its proficiency rank for unarmed attacks increases to expert. Its proficiency ranks for saving throws and Perception increase to master.","Increase its Dexterity modifier by 1 and its Intelligence modifier by 2. Its unarmed attack damage increases from two dice to three dice, and it increases its additional damage with unarmed attacks from 2 to 4 or from 3 to 6.","Each specialization grants additional benefits. Most animal companions can have only one specialization.",{"type":"pf2-h4","page":217,"name":"Ambusher","entries":["In your companion's natural environment, it can use a Sneak action even if it's currently observed. Its proficiency rank in {@skill Stealth} increases to expert (or master if it was already an expert from its type), and its Dexterity modifier increases by 1. Its proficiency rank for unarmored defense increases to expert, or master if it's nimble."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Bully","entries":["Your companion terrorizes foes with dominance displays and pushes them around the battlefield. Its proficiency ranks for {@skill Athletics} and {@skill Intimidation} increase to expert (or master if it was already expert from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Daredevil","entries":["Your companion joins the fray with graceful leaps and dives.","It gains the deny advantage ability, so it isn't {@condition flat-footed} to hidden, undetected, or flanking creatures unless such a creature's level is greater than yours. Its proficiency rank in {@skill Acrobatics} increases to master, and its Dexterity modifier increases by 1. Its proficiency rank in unarmored defense increases to expert, or master if it's nimble."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Racer","entries":["Your companion races. It gains a +10-foot status bonus to its Speed, swim Speed, or fly Speed (your choice). Its proficiency in Fortitude saves increases to legendary, and its Constitution modifier increases by 1."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Tracker","entries":["Your companion is an incredible tracker. It can move at full Speed while following tracks. Its proficiency rank in {@skill Survival} increases to expert (or master if it was already an expert from its type), and its Wisdom modifier increases by 1."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Wrecker","entries":["Your companion smashes things. Its unarmed attacks ignore half an object's Hardness. Its {@skill Athletics} proficiency increases to master, and its Strength modifier increases by 1."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":219,"name":"Archetypes","entries":[{"type":"pf2-h1-flavor","page":219,"entries":["{@i There are infinite possible character concepts, but you might find that the feats and skill choices from a single class aren't sufficient to fully realize your character. Archetypes allow you to expand the scope of your character's class.}"],"source":"CRB"},"Applying an archetype requires you to select archetype feats instead of class feats. Start by finding the archetype that best fits your character concept, and select the archetype's dedication feat using one of your class feat choices. Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites. The archetype feat you select is still subject to any selection restrictions on the class feat it replaces. For example, if you gained an ability at 6th level that granted you a 4th-level class feat with the dwarf trait, you could swap out that class feat only for an archetype feat of 4th level or lower with the dwarf trait. Archetype feats you gain in place of a class feat are called archetype class feats.","Occasionally, an archetype feat works like a skill feat instead of a class feat. These archetype feats have the skill trait, and you select them in place of a skill feat, otherwise following the same rules above. These are not archetype class feats (for instance, to determine the number of Hit Points you gain from the Fighter Resiliency archetype feat).","Each archetype's dedication feat represents a certain portion of your character's time and focus, so once you select a dedication feat for an archetype, you must satisfy its requirements before you can gain another dedication feat. Typically, you satisfy an archetype dedication feat by gaining a certain number of feats from the archetype's list. You cannot retrain a dedication feat as long as you have any other feats from that archetype.","Sometimes an archetype feat lets you gain another feat, such as the alchemist's basic concoction. You must always meet the prerequisites of the feat you gain in this way.","Two special kinds of archetypes are designated by the class and multiclass traits. The archetypes in this book are all multiclass archetypes.",{"type":"pf2-h3","page":219,"name":"Multiclass Archetypes","entries":["Archetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name (for instance, a fighter can't select the Fighter Dedication feat)."],"source":"CRB"},{"type":"pf2-h3","page":219,"name":"Class Archetypes","entries":["Archetypes with the class trait represent a fundamental divergence from your class's specialties, but one that exists within the context of your class. You can select a class archetype only if you are a member of the class of the same name. Class archetypes always alter or replace some of a class's static class features, in addition to any new feats they offer. It may be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features.","In that case, you must take that archetype's dedication feat at 2nd level, and after that you proceed normally. You can never have more than one class archetype."],"source":"CRB"},{"type":"pf2-h4","page":219,"name":"Spellcasting Archetypes","entries":["Some archetypes grant you a substantial degree of spellcasting, albeit delayed compared to a character from a spellcasting class. In this book, the spellcasting archetypes are bard, cleric, druid, sorcerer, and wizard, the multiclass archetypes for the five main spellcasting classes, but future books might introduce spellcasting archetypes that aren't multiclass archetypes.","A spellcasting archetype allows you to use scrolls, staves, and wands in the same way that a member of a spellcasting class can.","Spellcasting archetypes always grant the ability to cast cantrips in their dedication, and then they have a basic spellcasting feat, an expert spellcasting feat, and a master spellcasting feat. These feats share their name with the archetype; for instance, the wizard's master spellcasting feat is called Master Wizard Spellcasting.","All spell slots you gain from spellcasting archetypes have restrictions depending on the archetype; for instance, the bard archetype grants you spell slots you can use only to cast occult spells from your bard repertoire, even if you are a sorcerer with occult spells in your sorcerer repertoire.","{@b Basic Spellcasting Feat:} Usually available at 4th level, these feats grant a 1st-level spell slot. At 6th level, they grant you a 2nd-level spell slot, and if you have a spell repertoire, you can select one spell from your repertoire as a signature spell. At 8th level, they grant you a 3rd-level spell slot. Archetypes refer to these benefits as the \"basic spellcasting benefits.\"","{@b Expert Spellcasting Feat:} Typically taken at 12th level, these feats make you an expert in spell attack rolls and DCs of the appropriate magical tradition and grant you a 4th-level spell slot. If you have a spell repertoire, you can select a second spell from your repertoire as a signature spell. At 14th level, they grant you a 5th-level spell slot, and at 16th level, they grant you a 6th-level spell slot. Archetypes refer to these benefits as the \"expert spellcasting benefits.\"","{@b Master Spellcasting Feat:} Usually found at 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you a 7th-level spell slot. If you have a spell repertoire, you can select a third spell from your repertoire as a signature spell. At 20th level, they grant you an 8th-level spell slot. Archetypes refer to these benefits as the \"master spellcasting benefits.\""],"data":{"quickrefIndex":true},"source":"CRB"},"{@note To view all Archetypes, please view the {@filter Archetypes page.|archetypes||source=CRB}}"],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":19,"name":"Character Creation","entries":["Unless you're the GM, the first thing you need to do when playing Pathfinder is create your character. It's up to you to imagine your character's past experiences, personality, and worldview, and this will set the stage for your roleplaying during the game. You'll use the game's mechanics to determine your character's ability to perform various tasks and use special abilities during the game.","This section provides a step-by-step guide for creating a character using the Pathfinder rules, preceded by a guide to help you understand ability scores. These scores are a critical part of your character, and you will be asked to make choices about them during many of the following steps. The steps of character creation are presented in a suggested order, but you can complete them in whatever order you prefer.","Many of the steps on pages 21 –28 instruct you to fill out fields on your character sheet. The character sheet is shown on pages 24 –25; you can find a copy in the back of this book or online as a free pdf. The character sheet is designed to be easy to use when you're actually playing the game—but creating a character happens in a different order, so you'll move back and forth through the character sheet as you go through the character creation process. Additionally, the character sheet includes every field you might need, even though not all characters will have something to put in each field. If a field on your character sheet is not applicable to your character, just leave that field blank.","All the steps of character creation are detailed on the following pages; each is marked with a number that corresponds to the sample character sheet on pages 24 –25, showing you where the information goes. If the field you need to fill out is on the third or fourth page of the character sheet, which aren't shown, the text will tell you.","If you're creating a higher-level character, it's a good idea to begin with the instructions here, then turn to page 29 for instructions on leveling up characters.",{"type":"pf2-h3","page":19,"name":"The Six Ability Scores","entries":["One of the most important aspects of your character is their ability scores. These scores represent your character's raw potential and influence nearly every other statistic on your character sheet. Determining your ability scores is not done all at once, but instead happens over several steps during character creation.","Ability scores are split into two main groups: physical and mental. Strength, Dexterity, and Constitution are physical ability scores, measuring your character's physical power, agility, and stamina. In contrast, Intelligence, Wisdom, and Charisma are mental ability scores and measure your character's learned prowess, awareness, and force of personality.","Excellence in an ability score improves the checks and statistics related to that ability, as described below. When imagining your character, you should also decide what ability scores you want to focus on to give you the best chance at success.",{"type":"pf2-h4","page":19,"name":"Strength","entries":["Strength measures your character's physical power.","Strength is important if your character plans to engage in hand-to-hand combat. Your Strength modifier gets added to melee damage rolls and determines how much your character can carry."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Dexterity","entries":["Dexterity measures your character's agility, balance, and reflexes. Dexterity is important if your character plans to make attacks with ranged weapons or use stealth to surprise foes. Your Dexterity modifier is also added to your character's AC and Reflex saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Constitution","entries":["Constitution measures your character's overall health and stamina. Constitution is an important statistic for all characters, especially those who fight in close combat.","Your Constitution modifier is added to your Hit Points and Fortitude saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Intelligence","entries":["Intelligence measures how well your character can learn and reason. A high Intelligence allows your character to analyze situations and understand patterns, and it means they can become trained in additional skills and might be able to master additional languages."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Wisdom","entries":["Wisdom measures your character's common sense, awareness, and intuition. Your Wisdom modifier is added to your Perception and Will saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Charisma","entries":["Charisma measures your character's personal magnetism and strength of personality. A high Charisma score helps you influence the thoughts and moods of others."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":20,"name":"Ability Score Overview","entries":["Each ability score starts at 10, representing human average, but as you make character choices, you'll adjust these scores by applying ability boosts, which increase a score, and ability flaws, which decrease a score. As you build your character, remember to apply ability score adjustments when making the following decisions.","{@b Ancestry:} Each ancestry provides ability boosts, and sometimes an ability flaw. If you are taking any voluntary flaws, apply them in this step (see the sidebar on page 24).","{@b Background:} Your character's background provides two ability boosts.","{@b Class:} Your character's class provides an ability boost to the ability score most important to your class, called your key ability score.","{@b Determine Scores:} After the other steps, you apply four more ability boosts of your choice. Then, determine your ability modifiers based on those scores.",{"type":"pf2-h4","page":20,"name":"Ability Boosts","entries":["An ability boost normally increases an ability score's value by 2. However, if the ability score to which you're applying an ability boost is already 18 or higher, its value increases by only 1. At 1st level, a character can never have any ability score that's higher than 18.","When your character receives an ability boost, the rules indicate whether it must be applied to a specific ability score or to one of two specific ability scores, or whether it is a \"free\" ability boost that can be applied to any ability score of your choice. However, when you gain multiple ability boosts at the same time, you must apply each one to a different score. Dwarves, for example, receive an ability boost to their Constitution score and their Wisdom score, as well as one free ability boost, which can be applied to any score other than Constitution or Wisdom."],"source":"CRB"},{"type":"pf2-h4","page":20,"name":"Ability Flaws","entries":["Ability flaws are not nearly as common in Pathfinder as ability boosts. If your character has an ability flaw—likely from their ancestry—you decrease that ability score by 2."],"source":"CRB"},{"type":"pf2-brown-box","page":20,"name":"ALTERNATIVE METHOD: ROLLING ABILITY SCORES","entries":["The standard method of generating ability scores that's described above works great if you want to create a perfectly customized, balanced character. But your GM may decide to add a little randomness to character creation and let the dice decide what kind of character the players are going to play. In that case, you can use this alternative method to generate your ability scores. Be warned—the same randomness that makes this system fun also allows it to sometimes create characters that are significantly more (or less) powerful than the standard ability score system and other Pathfinder rules assume.","If your GM opts for rolling ability scores, follow these alternative steps, ignoring all other instructions and guidelines about applying ability boosts and ability flaws throughout the character generation process.",{"type":"pf2-title","name":"STEP 1: ROLL AND ASSIGN SCORES"},"Roll four 6-sided dice (4d6) and discard the lowest die result.","Add the three remaining results together and record the sum.","(For example, if you rolled a 2, 4, 5, and 6, you would discard the 2 and your total would be 15.) Repeat this process until you've generated six such values. Decide which value you want for each of your ability scores.",{"type":"pf2-title","name":"STEP 2: ASSIGN ABILITY BOOSTS AND ABILITY FLAWS"},"Apply the ability boosts your character gains from their ancestry, but your character gets one fewer free ability boost than normal. If your character's ancestry has any ability flaws, apply those next. Finally, apply one ability boost to one of the ability scores specified in the character's background (you do not get the other free ability boost).","These ability boosts cannot raise a score above 18. If this would happen, you can put the ability boost into another ability score instead, as if it were a free ability boost, or you can put it into an ability score of 17 to reach 18 and lose the excess increase.",{"type":"pf2-title","name":"STEP 3: RECORD SCORES AND MODIFIERS"},"Record the final scores and assign the ability modifiers according to {@table ABILITY MODIFIERS||Table 1–1}. When your character receives additional ability boosts at higher levels, you assign them as any character would."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":20,"name":"Ability Modifiers","entries":["Once you've finalized your ability scores, you can use them to determine your ability modifiers, which are used in most other statistics in the game. Find the score in {@table ABILITY MODIFIERS||Table 1–1: Ability Modifiers} to determine its ability modifier.",{"type":"statblock","tag":"table","name":"Ability Modifiers","source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":21,"name":"Create a Concept","entries":["What sort of hero do you want to play? The answer to this question might be as simple as \"a brave warrior,\" or as complicated as \"the child of elven wanderers, but raised in a city dominated by humans and devoted to Sarenrae, goddess of the sun.\" Consider your character's personality, sketch out a few details about their past, and think about how and why they adventure. You'll want to peruse Pathfinder's available ancestries, backgrounds, and classes. The summaries on pages 22 –23 might help you match your concept with some of these basic rule elements. Before a game begins, it's also a good idea for the players to discuss how their characters might know each other and how they'll work together throughout the course of their adventures.","There are many ways to approach your character concept.","Once you have a good idea of the character you'd like to play, move on to Step 2 to start building your character.",{"type":"pf2-h3","page":21,"name":"Ancestry, Background, Class, or Details","entries":["If one of Pathfinder's character ancestries, backgrounds, or classes particularly intrigues you, it's easy to build a character concept around these options. The summaries of ancestries and classes on pages 22 –23 give a brief overview of these options (full details appear in Chapters 2 and 3, respectively). Each ancestry also has several heritages that might refine your concept further, such as a human with an elf or orc parent, or an arctic or woodland elf. Additionally, the game has many backgrounds to choose from, representing your character's upbringing, their family's livelihood, or their earliest profession. Backgrounds are detailed later in Chapter 2, beginning on page 60.","Building a character around a specific ancestry, background, or class can be a fun way to interact with the world's lore. Would you like to build a typical member of your character's ancestry or class, as described in the relevant entry, or would you prefer to play a character who defies commonly held notions about their people?","For example, you could play a dwarf with a wide-eyed sense of wonder and a zest for change, or a performing rogue capable of amazing acrobatic feats but with little interest in sneaking about.","You can draw your concept from any aspect of a character's details. You can use roleplaying to challenge not only the norms of Pathfinder's fictional world, but even real-life societal norms. Your character might challenge gender notions, explore cultural identity, have a disability, or any combination of these suggestions. Your character can live any life you see fit."],"source":"CRB"},{"type":"pf2-h3","page":21,"name":"Faith","entries":["Perhaps you'd like to play a character who is a devout follower of a specific deity. Pathfinder is a rich world with myriad faiths and philosophies spanning a wide range, from Cayden Cailean, the Drunken Hero of good-hearted adventuring; to Desna, the Song of Spheres and goddess of dreaming and the stars; to Iomedae, the Inheritor, goddess of honor, justice, and rulership. Pathfinder's major deities appear on pages 437–440. Your character might be so drawn to a particular faith that you decide they should be a champion or cleric of that deity; they might instead be a lay worshipper who applies their faith's teachings to daily life, or simply the child of devout parents."],"source":"CRB"},{"type":"pf2-brown-box","page":21,"name":"ANCESTRIES AND CLASSES","entries":["Each player takes a different approach to creating a character. Some want a character who will fit well into the story, while others look for a combination of abilities that complement each other mechanically. You might combine these two approaches. There is no wrong way!","When you turn the page, you'll see a graphical representation of ancestries and classes that provide at-aglance information for players looking to make the most of their starting ability scores. In the ancestries overview on page 22, each entry lists which ability scores it boosts, and also indicates any ability flaws the ancestry might have.","You can find more about ability boosts and ability flaws in Ability Scores on page 20.","The summaries of the classes on pages 22 –23 list each class's key ability score—the ability score used to calculate the potency of many of their class abilities. Characters receive an ability boost in that ability score when you choose their class. This summary also lists one or more secondary ability scores important to members of that class.","Keep in mind a character's background also affects their ability scores, though there's more flexibility in the ability boosts from backgrounds than in those from classes. For descriptions of the available backgrounds, see pages 60–64."],"source":"CRB"},{"type":"pf2-h3","page":21,"name":"Your Allies","entries":["You might want to coordinate with other players when forming your character concept. Your characters could have something in common already; perhaps they are relatives, or travelers from the same village. You might discuss mechanical aspects with the other players, creating characters whose combat abilities complement each other. In the latter case, it can be helpful for a party to include characters who deal damage, characters who can absorb damage, and characters who can provide healing.","However, Pathfinder's classes include a lot of choices, and there are many options for building each type of character, so don't let these broad categories restrict your decisions."],"source":"CRB"},{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Once you've developed your character's concept, jot down a few sentences summarizing your ideas under the Notes section on the third page of your character sheet. Record any of the details you've already decided, such as your character's name, on the appropriate lines on the first page."],"source":"CRB"}],"step":"1","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Start Building Ability Scores","entries":["At this point, you need to start building your character's ability scores. See the overview of ability scores on pages 19 –20 for more information about these important aspects of your character and an overview of the process.","Your character's ability scores each start at 10, and as you select your ancestry, background, and class, you'll apply ability boosts, which increase a score by 2, and ability flaws, which decrease a score by 2. At this point, just note a 10 in each ability score and familiarize yourself with the rules for ability boosts and flaws on page 20. This is also a good time to identify which ability scores will be most important to your character. See The Six Ability Scores on page 19 and the class summaries on pages 22 –23 for more information."],"step":"2","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Select an Ancestry","entries":["Select an ancestry for your character. The ancestry summaries on page 22 provide an overview of Pathfinder's core ancestry options, and each is fully detailed in Chapter 2. Ancestry determines your character's size, Speed, and languages, and contributes to their Hit Points.","Each also grants ability boosts and ability flaws to represent the ancestry's basic capabilities.","You'll make four decisions when you select your character's ancestry:",{"type":"list","items":["Pick the ancestry itself.","Assign any free ability boosts and decide if you are taking any voluntary flaws.","Select a heritage from those available within that ancestry, further defining the traits your character was born with.","Choose an ancestry feat, representing an ability your hero learned at an early age."]},{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Write your character's ancestry and heritage in the appropriate space at the top of your character sheet's first page. Adjust your ability scores, adding 2 to an ability score if you gained an ability boost from your ancestry, and subtracting 2 from an ability score if you gained an ability flaw from your ancestry. Note the number of Hit Points your character gains from their ancestry—you'll add more to this number later. Finally, in the appropriate spaces, record your character's size, Speed, and languages. If your character's ancestry provides them with special abilities, write them in the appropriate spaces, such as {@ability darkvision} in the Senses"],"source":"CRB"}],"step":"3","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Pick a Background","entries":["Your character's background might represent their upbringing, an aptitude they've been honing since their youth, or another aspect of their life before they became an adventurer. Character backgrounds appear in Chapter 2, starting on page 60. They typically provide two ability boosts (one that can be applied to either of two specific ability scores, and one that is free), training in a specific skill, training in a Lore skill, and a specific skill feat.",{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Record your character's background in the space at the top of the first page of your character sheet. Adjust your ability scores, adding 2 to an ability score if you gained an ability boost from your background. Record the skill feat the background provides in the Skill Feat section of your character sheet's second page. On the first page, check the \"T\" box next to the name of the specific skill and for one Lore skill to indicate your character is trained, then write the name of the Lore skill granted by your background."],"source":"CRB"}],"step":"4","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Choose a Class","entries":["At this point, you need to decide your character's class.","A class gives your character access to a suite of heroic abilities, determines how effectively they fight, and governs how easily they can shake off or avoid certain harmful effects. Each class is fully detailed in Chapter 3, but the summaries on pages 22 –23 provide an overview of each and tells you which ability scores are important when playing that class.","You don't need to write down all of your character's class features yet. You simply need to know which class you want to play, which determines the ability scores that will be most important for your character.",{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Write your character's class in the space at the top of the first page of your character sheet, then write \"1\" in the Level box to indicate that your character is 1st level. Next to the ability scores, note the class's key ability score, and add 2 to that ability score from the ability boost the class provides. Don't worry about recording the rest of your character's class features and abilities yet—you'll handle that in Step 7."],"source":"CRB"}],"step":"5","source":"CRB"},{"type":"pf2-h2","page":26,"name":"Determine Ability Scores","entries":[{"type":"pf2-sidebar","page":26,"name":"OPTIONAL: VOLUNTARY FLAWS","entries":["Sometimes, it's fun to play a character with a major flaw even if you're not playing an ancestry that imposes one. You can elect to take two additional ability flaws when applying the ability boosts and ability flaws from your ancestry. If you do, you can also apply one additional free ability boost. These ability flaws can be assigned to any ability score you like, but you can't apply more than one ability flaw to the same ability score during this step unless you apply both of the additional ability flaws to a score that is already receiving an ability boost during this step. In this case, the first ability flaw cancels the ability boost, and the second ability flaw decreases the score by 2. Likewise, as an exception to the normal rules for ability boosts, you can apply two free ability boosts to an ability score receiving an ability flaw during this step; the first ability boost cancels the ability flaw, and the second ability boost increases the score by 2. For example, a dwarf normally gets an ability boost to Constitution and Wisdom, along with an ability flaw to Charisma.","You could apply one ability flaw each to Intelligence and Strength, or you could apply both ability flaws to Wisdom. You could not apply either additional ability flaw to Charisma, though, because it is already receiving dwarves' ability flaw during this step."],"source":"CRB"},"Now that you've made the main mechanical choices about your character, it's time to finalize their ability scores. Do these three things:",{"type":"list","items":["First, make sure you've applied all the ability boosts and ability flaws you've noted in previous steps (from your ancestry, background, and class).","Then, apply four more ability boosts to your character's ability scores, choosing a different ability score for each and increasing that ability score by 2.","Finally, record your starting ability scores and ability modifiers, as determined using {@table ABILITY MODIFIERS||Table 1–1: Ability Modifiers}."]},"Remember that each ability boost adds 2 to the base score of 10, and each ability flaw subtracts 2. You should have no ability score lower than 8 or higher than 18.",{"type":"pf2-tips-box","page":26,"name":"CHARACTER SHEET","entries":["Write your character's starting ability scores in the box provided for each. Record the ability modifier for each ability score in the box to the left of the ability's name."],"source":"CRB"}],"step":"6","source":"CRB"},{"type":"pf2-h2","page":26,"name":"Record Class Details","entries":["Now, record all the benefits and class features that your character receives from the class you've chosen. While you've already noted your key ability score, you'll want to be sure to record the following class features.",{"type":"pf2-sidebar","page":27,"name":"SPELLS AND SPELLCASTING","entries":["Most classes can learn to cast a few focus spells, but the bard, cleric, druid, sorcerer, and wizard all gain spellcasting—the ability to cast a wide variety of spells.","If your character's class grants spells, you should take time during Step 7 to learn about the spells they know and how to cast them. The fourth page of the character sheet provides space to note your character's magic tradition and their proficiency rank for spell attack rolls and spell DCs. It also gives ample space to record the spells in your character's repertoire or spellbook, or that you prepare frequently. Each class determines which spells a character can cast, how they are cast, and how many they can cast in a day, but the spells themselves and detailed rules for spellcasting are located in Chapter 7."],"source":"CRB"},{"type":"list","items":["To determine your character's total starting Hit Points, add together the number of Hit Points your character gains from their ancestry (chosen in Step 2) and the number of Hit Points they gain from their class.","The Initial Proficiencies section of your class entry indicates your character's starting proficiency ranks in a number of areas. Choose which skills your character is trained in and record those, along with the ones set by your class. If your class would make you trained in a skill you're already trained in (typically due to your background), you can select another skill to become trained in.","See the class advancement table in your class entry to learn the class features your character gains at 1st level—but remember, you already chose an ancestry and background. Some class features require you to make additional choices, such as selecting spells."]},{"type":"pf2-tips-box","page":26,"name":"CHARACTER SHEET","entries":["Write your character's total Hit Points on the first page of your character sheet. Use the proficiency fields (the boxes marked \"T,\" \"E,\" \"M,\" and \"L\") on your character sheet to record your character's initial proficiencies in Perception, saving throws, and the skills granted by their class; mark \"T\" if your character is trained, or \"E\" if your character is expert. Indicate which additional skills you chose for your character to be trained in by marking the \"T\" proficiency box for each skill you selected. Likewise, record your character's their armor proficiencies in the Armor Class section at the top of the first page and their weapon proficiencies at the bottom of the first page. Record all other class feats and abilities on the second page. Don't worry yet about finalizing any values for your character's statistics—you'll handle that in Step 9."],"source":"CRB"}],"step":"7","source":"CRB"},{"type":"pf2-h2","page":27,"name":"Buy Equipment","entries":["At 1st level, your character has 15 gold pieces (150 silver pieces) to spend on armor, weapons, and other basic equipment. Your character's class lists the types of weapons and armor with which they are trained (or better!). Their weapons determine how much damage they deal in combat, and their armor influences their Armor Class; these calculations are covered in more detail in Step 10. Don't forget essentials such as food and traveling gear! For more on the available equipment and how much it costs, see Chapter 6.",{"type":"pf2-tips-box","page":27,"name":"CHARACTER SHEET","entries":["Once you've spent your character's starting wealth, calculate any remaining gp, sp, and cp they might still have and write those amounts in Inventory on the second page. Record your character's weapons in the Melee Strikes and Ranged Strikes sections of the first page, depending on the weapon, and the rest of their equipment in the Inventory section on your character sheet's second page. You'll calculate specific numbers for melee Strikes and ranged Strikes with the weapons in Step 9 and for AC when wearing that armor in Step 10."],"source":"CRB"}],"step":"8","source":"CRB"},{"type":"pf2-h2","page":27,"name":"Calculate Modifiers","entries":["With most of the big decisions for your character made, it's time to calculate the modifiers for each of the following statistics. If your proficiency rank for a statistic is trained, expert, master, and legendary, your bonus equals your character's level plus another number based on the rank (2, 4, 6, and 8, respectively). If your character is untrained, your proficiency bonus is +0.",{"type":"pf2-h3","page":27,"name":"Perception","entries":["Your character's Perception modifier measures how alert they are. This modifier is equal to their proficiency bonus in Perception plus their Wisdom modifier. For more about Perception, see page 448."],"source":"CRB"},{"type":"pf2-h3","page":27,"name":"Saving Throws","entries":["For each kind of saving throw, add your character's Fortitude, Reflex, or Will proficiency bonus (as appropriate) plus the ability modifier associated with that kind of saving throw. For Fortitude saving throws, use your character's Constitution modifier. For Reflex saving throws, use your character's Dexterity modifier. For Will saving throws, use your character's Wisdom modifier. Then add in any bonuses or penalties from abilities, feats, or items that always apply (but not modifiers, bonuses, or penalties that apply only in certain situations). Record this number on the line for that saving throw."],"source":"CRB"},{"type":"pf2-h3","page":27,"name":"Melee Strikes and Ranged Strikes","entries":["Next to where you've written your character's melee and ranged weapons, calculate the modifier to Strike with each weapon and how much damage that Strike deals. The modifier for a Strike is equal to your character's proficiency bonus with the weapon plus an ability modifier (usually Strength for melee Strikes and Dexterity for ranged Strikes).","You also add any item bonus from the weapon and any other permanent bonuses or penalties. You also need to calculate how much damage each weapon's Strike deals.","Melee weapons usually add your character's Strength modifier to damage rolls, while ranged weapons might add some or all of your character's Strength modifier, depending on the weapon's traits. See the weapon entries in Chapter 6 for more information."],"source":"CRB"},{"type":"pf2-h3","page":28,"name":"Skills","entries":["In the second box to the right of each skill name on your character sheet, there's an abbreviation that reminds you of the ability score tied to that skill. For each skill in which your character is trained, add your proficiency bonus for that skill (typically +3 for a 1st-level character) to the indicated ability's modifier, as well as any other applicable bonuses and penalties, to determine the total modifier for that skill. For skills your character is untrained in, use the same method, but your proficiency bonus is +0."],"source":"CRB"},{"type":"pf2-tips-box","page":28,"name":"CHARACTER SHEET","entries":["For Perception and saving throws, write your proficiency bonus and the appropriate ability modifier in the boxes provided, then record the total modifier in the large space.","Record the proficiency bonuses, ability modifiers, and total modifiers for your melee Strikes and ranged Strikes in the box after the name of each weapon, and put the damage for each in the space below, along with the traits for that attack. For skills, record the relevant ability modifier and proficiency bonus in the appropriate box for each skill, and then write the total skill modifiers in the spaces to the left.","If your character has any modifiers, bonuses, or penalties from feats or abilities that always apply, add them into the total modifiers. For ones that apply only in certain situations, note them next to the total modifiers."],"source":"CRB"}],"step":"9","source":"CRB"},{"type":"pf2-h2","page":28,"name":"Finishing Details","entries":["Now add the following details to your character sheet in the appropriate spaces.",{"type":"pf2-h3","page":28,"name":"Alignment","entries":["Your character's alignment is an indicator of their morality and personality. There are nine possible alignments in Pathfinder, as shown on Table 1 –2: The Nine Alignments. If your alignment has any components other than neutral, your character gains the traits of those alignment components. This might affect the way various spells, items, and creatures interact with your character.","Your character's alignment is measured by two pairs of opposed values: the axis of good and evil and the axis of law and chaos. A character who isn't committed strongly to either side is neutral on that axis. Keep in mind that alignment is a complicated subject, and even acts that might be considered good can be used for nefarious purposes, and vice versa. The GM is the arbiter of questions about how specific actions might affect your character's alignment.","If you play a champion, your character's alignment must be one allowed for their deity and cause (pages 437–440 and 106–107), and if you play a cleric, your character's alignment must be one allowed for their deity (pages 437–440).",{"type":"pf2-h4","page":29,"name":"Good and Evil","entries":["Your character has a good alignment if they consider the happiness of others above their own and work selflessly to assist others, even those who aren't friends and family. They are also good if they value protecting others from harm, even if doing so puts the character in danger. Your character has an evil alignment if they're willing to victimize others for their own selfish gain, and even more so if they enjoy inflicting harm. If your character falls somewhere in the middle, they're likely neutral on this axis."],"source":"CRB"},{"type":"pf2-h4","page":29,"name":"Law and Chaos","entries":["Your character has a lawful alignment if they value consistency, stability, and predictability over flexibility.","Lawful characters have a set system in life, whether it's meticulously planning day-to-day activities, carefully following a set of official or unofficial laws, or strictly adhering to a code of honor. On the other hand, if your character values flexibility, creativity, and spontaneity over consistency, they have a chaotic alignment—though this doesn't mean they make decisions by choosing randomly.","Chaotic characters believe that lawful characters are too inflexible to judge each situation by its own merits or take advantage of opportunities, while lawful characters believe that chaotic characters are irresponsible and flighty.","Many characters are in the middle, obeying the law or following a code of conduct in many situations, but bending the rules when the situation requires it. If your character is in the middle, they are neutral on this axis."],"source":"CRB"},{"type":"pf2-h4","page":29,"name":"Changing Alignment","entries":["Alignment can change during play as a character's beliefs change, or as you realize that your character's actions reflect a different alignment than the one on your character sheet. In most cases, you can just change their alignment and continue playing. However, if you play a cleric or champion and your character's alignment changes to one not allowed for their deity (or cause, for champions), your character loses some of their class abilities until they atone (as described in the class)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Deity","entries":["Write down the deity your character worships, if any.","Champions and clerics must worship a deity. See pages 437–440 for more about Pathfinder's deities."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Age","entries":["Decide your character's age and note it on the third page of the character sheet. The description for your character's ancestry in Chapter 2 gives some guidance on the age ranges of members of that ancestry. Beyond that, you can play a character of whatever age you like. There aren't any mechanical adjustments to your character for being particularly old, but you might want to take it into account when considering your starting ability scores and future advancement. Particularly young characters can change the tone of some of the game's threats, so it's recommended that characters are at least young adults."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Gender and Pronouns","entries":["Characters of all genders are equally likely to become adventurers. Record your character's gender, if applicable, and their pronouns on the third page of the character sheet."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Class DC","entries":["A class DC sets the difficulty for certain abilities granted by your character's class. This DC equals 10 plus their proficiency bonus for their class DC (+3 for most 1st-level characters) plus the modifier for the class's key ability score."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Hero Points","entries":["Your character usually begins each game session with 1 Hero Point, and you can gain additional Hero Points during sessions by performing heroic deeds or devising clever strategies. Your character can use Hero Points to gain certain benefits, such as staving off death or rerolling a d20. See page 467 for more about Hero Points."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Armor Class (AC)","entries":["Your character's Armor Class represents how difficult they are to hit in combat. To calculate your AC, add 10 plus your character's Dexterity modifier (up to their armor's Dexterity modifier cap; page 274), plus their proficiency bonus with their armor, plus their armor's item bonus to AC and any other permanent bonuses and penalties."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Bulk","entries":["Your character's maximum Bulk determines how much weight they can comfortably carry. If they're carrying a total amount of Bulk that exceeds 5 plus their Strength modifier, they are encumbered. A character can't carry a total amount of Bulk that exceeds 10 plus their Strength modifier. The Bulk your character is carrying equals the sum of all of their items; keep in mind that 10 light items make up 1 Bulk. You can find out more about Bulk in Chapter 6: Equipment."],"source":"CRB"}],"step":"10","source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":487,"name":"Characters With Disabilities","entries":["A player might want to create a character with a disability, or their character might end up with a disability over the course of play. Work with the player to find ways to respectfully represent the disability. Conditions such as blinded and deafened aren't a good fit for a character who has been living with a disability long-term. Here are suggestions for rules you might use for PCs with disabilities.",{"type":"pf2-h3","name":"Blindness or Impaired Vision"},"A blind character can't detect anything using vision, critically fails {@skill Perception} checks requiring sight, is immune to {@trait visual} effects, and can't be {@condition blinded} or {@condition dazzled}. You might give this character the {@feat Blind-Fight (Fighter)||Blind-Fight} feat for free.","A character with impaired vision might take a –2 to –4 penalty to vision-based {@skill Perception} checks. {@item Basic Corrective Lenses|LOTGB|Spectacles} or {@filter other corrective devices|items||source=|type=|Subcategory=Vision} might reduce or remove this.",{"type":"pf2-h3","name":"Deafness or Being Hard of Hearing"},"A deaf character can't detect anything using hearing, critically fails {@skill Perception} checks that require hearing, and is immune to {@trait auditory} effects. They have enough practice to supply verbal components for casting spells and command components for activating magic items, but if they perform an action they're not accustomed to that involves auditory elements, they must succeed at a DC {@flatDC 5} flat check or the action is lost. It's best to give them the {@feat Sign Language} feat for free, and you might give them {@feat Read Lips} as well. You might give one or more other characters in the group {@feat Sign Language} for free as well.","A hard-of-hearing character might take a –2 to –4 penalty to {@skill Perception} checks that are hearing-based. {@filter Corrective devices for hearing|items||Subcategory=Hearing} are less common than spectacles are in a typical Pathfinder world.",{"type":"pf2-h3","name":"Missing Limb"},"Some magic items require certain limbs or other body parts. It's fine to allow an alternative form of the item, turning boots into bracers for a character without legs, for example.","A character with a missing hand or arm might need to spend 2 actions to {@action Interact} with an item that requires two hands, or otherwise compensate. Using a two-handed weapon is not possible. A character can acquire a {@filter prosthetic hand or arm|items||source=|type=|subcategory=prosthesis} to compensate.","Someone missing a foot or leg might take a small penalty to Speed, but can typically acquire a prosthetic to compensate. If they have no legs, they might use a {@filter wheelchair|items||source=|type=|subcategory=wheelchair}, a dependable mount, or levitation or flight magic.",{"type":"pf2-h3","name":"Mental Illness and Chronic Illness"},"Some disabilities, such as mental illness and chronic illnesses, are best left to the player to roleplay. Mental illness is an especially fraught topic, with a history of insensitive portrayal. Be careful about the intentions of the player and the impact the presentation might have on other players."],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":217,"name":"Familiars","entries":["Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid's leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit.","Familiars have the minion trait (page 634), so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost.","You can have only one familiar at a time.",{"type":"pf2-h3","page":217,"name":"Modifiers and AC","entries":["Your familiar's save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. Its Perception, {@skill Acrobatics}, and {@skill Stealth} modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don't have one, unless otherwise specified). If it attempts an attack roll or other skill check, it uses your level as its modifier. It doesn't have or use its own ability modifiers and can never benefit from item bonuses."],"source":"CRB"},{"type":"pf2-h3","page":217,"name":"Hit Points","entries":["Your familiar has 5 Hit Points for each of your levels."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Size","entries":["Your familiar is Tiny."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Senses","entries":["Your familiar has {@ability low-light vision} and can gain additional senses from familiar abilities. It can communicate empathically with you as long as it's within 1 mile of you, sharing emotions. It doesn't understand or speak languages normally, but it can gain speech from a familiar ability."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Movement","entries":["Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar).","It can gain other movement types from familiar abilities."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Familiar and Master Abilities","entries":["Each day, you channel your magic into two abilities, which can be either familiar or master abilities. If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your familiar can't be an animal that naturally has more familiar abilities than your daily maximum familiar abilities.",{"type":"pf2-h4","page":218,"name":"Familiar Abilities","entries":[{"type":"pf2-options","style":"pf2-p text-indent-subsequent block","items":[{"name":"Amphibious","entries":["It gains a swim Speed of 25 feet (or Speed of 25 feet if it already has a swim Speed)."]},{"name":"Burrower","entries":["It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes."]},{"name":"Climber","entries":["It gains a climb Speed of 25 feet."]},{"name":"Damage Avoidance","entries":["Choose one type of save. It takes no damage when it succeeds at that type of save; this doesn't prevent effects other than damage."]},{"name":"Darkvision","entries":["It gains {@ability darkvision}."]},{"name":"Fast Movement","entries":["Increase one of the familiar's Speeds from 25 feet to 40 feet."]},{"name":"Flier","entries":["It gains a fly Speed of 25 feet."]},{"name":"Kinspeech","entries":["It can understand and speak with animals of the same species. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level."]},{"name":"Lab Assistant","entries":["It can use your Quick Alchemy action. You must have Quick Alchemy, and your familiar must be in your space. This has the same cost and requirement as if you used it. It must have the manual dexterity ability to select this."]},{"name":"Manual Dexterity","entries":["It can use up to two of its limbs as if they were hands to use manipulate actions."]},{"name":"Scent","entries":["It gains {@ability scent} (imprecise, 30 feet)."]},{"name":"Speech","entries":["It understands and speaks a language you know."]}]}],"source":"CRB"},{"type":"pf2-h4","page":218,"name":"Master Abilities","entries":[{"type":"pf2-options","style":"pf2-p text-indent-subsequent block","items":[{"name":"Cantrip Connection","entries":["You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this."]},{"name":"Extra Reagents","entries":["Your familiar grows extra infused reagents on or in its body. You gain an additional batch of infused reagents. You must have the infused reagents ability to select this ability."]},{"name":"Familiar Focus","entries":["Once per day, your familiar can use 2 actions with the {@trait concentrate} to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this."]},{"name":"Lifelink","entries":["If your familiar would be reduced to 0 HP by damage, as a reaction with the {@trait concentrate}, you can take the damage. If you do, you take all the damage and your familiar takes none. However, if special effects when a hit damages your familiar (such as snake venom) still apply to your familiar."]},{"name":"Spell Battery","entries":["You gain one additional spell slot at least 3 levels lower than your highest-level spell slot; you must be able to cast 4th-level spells using spell slots to select this master ability."]},{"name":"Spell Delivery","entries":["If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. If it doesn't reach the target to touch it this turn, the spell has no effect."]}]}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":31,"name":"Leveling Up","entries":["The world of Pathfinder is a dangerous place, and your character will face terrifying beasts and deadly traps on their journey into legend. With each challenge resolved, a character earns Experience Points (XP) that allow them to increase in level. Each level grants greater skill, increased resiliency, and new capabilities, allowing your character to face even greater challenges and go on to earn even more impressive rewards.","Each time your character reaches 1,000 Experience Points, their level increases by 1. On your character sheet, indicate your character's new level beside the name of their class, and deduct 1,000 XP from their XP total. If you have any Experience Points left after this, record them—they count toward your next level, so your character is already on their way to advancing yet again!","Next, return to your character's class entry. Increase your character's total Hit Points by the number indicated for your class. Then, take a look at the class advancement table and find the row for your character's new level.","Your character gains all the abilities listed for that level, including new abilities specific to your class and additional benefits all characters gain as they level up.","For example, all characters gain four ability boosts at 5th level and every 5 levels thereafter.","You can find all the new abilities specific to your class, including class feats, right in your class entry, though you can also use class feats to take an archetype (page 219).","Your character's class entry also explains how to apply any ability boosts and skill increases your character gains.","If they gain an ancestry feat, head back to the entry for your character's ancestry in Chapter 2 and select another ancestry feat from the list of options. If they gain a skill increase, refer to Chapter 4 when deciding which skill to apply it to. If they gain a general feat or a skill feat, you can choose from the feats listed in Chapter 5. If they can cast spells, see the class entry for details on adding spell slots and spells. It's also a good idea to review your character's spells in Chapter 7 and see if there are heightened versions they can now cast.","Once you've made all your choices for your character's new level, be sure to go over your character sheet and adjust any values that have changed. At a bare minimum, your proficiency bonuses all increase by 1 because you've gained a level, so your AC, attack rolls, Perception, saving throws, skill modifiers, spell attack rolls, and class DC all increase by at least 1. You might need to change other values because of skill increases, ability boosts, or class features that either increase your proficiency rank or increase other statistics at certain levels. If an ability boost increases your character's Constitution modifier, recalculate their maximum Hit Points using their new Constitution modifier (typically this adds 1 Hit Point per level). If an ability boost increases your character's Intelligence modifier, they become trained in an additional skill and language.","Some feats grant a benefit based on your level, such as Toughness, and these benefits are adjusted whenever you gain a level as well.","You can perform the steps in the leveling-up process in whichever order you want. For example, if you wanted to take the skill feat Intimidating Prowess as your skill feat at 10th level, but your character's Strength score was only 14, you could first increase their Strength score to 16 using the ability boosts gained at 10th level, and then take Intimidating Prowess as a skill feat at the same level.",{"type":"pf2-h3","page":31,"name":"Leveling-Up Checklist","entries":["Every time you gain a level, make sure you do each of the following:",{"type":"list","items":["Increase your level by 1 and subtract 1,000 XP from your XP total.","Increase your maximum Hit Points by the amount listed in your class entry in Chapter 3.","Add class features from your class advancement table, including ability boosts and skill increases.","Select feats as indicated on your class advancement table. For ancestry feats, see Chapter 2. For class feats, see your class entry in Chapter 3. For general feats and skill feats, see Chapter 5.","Add spells and spell slots if your class grants spellcasting. See Chapter 7 for spells.","Increase all of your proficiency bonuses by 1 from your new level, and make other increases to your proficiency bonuses as necessary from skill increases or other class features. Increase any other statistics that changed as a result of ability boosts or other abilities.","Adjust bonuses from feats and other abilities that are based on your level."]}],"source":"CRB"}],"data":{"quickref":1},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":532,"name":"Activating Items","entries":["Some items produce their effects only when used properly in the moment. Others always offer the same benefits as their mundane counterparts when worn, but have magical abilities you can gain by further spending actions. Either case requires you to use the Activate an Item activity. {@action Activate an Item||Activating an Item} works much like {@action Cast a Spell||Casting a Spell}, in that the activity takes a variable number of actions and can have different components depending on how you Activate the Item. This information appears in the item's Activate entry.","If an item is used up when activated, as is the case for consumable items, its Activate entry appears toward the top of the stat block. For permanent items with activated abilities, the Activate entry is a paragraph in the description. Activations are not necessarily magical—for instance, drinking an alchemical elixir isn't usually a magical effect.",{"type":"statblock","tag":"action","name":"Activate an Item","source":"CRB"},{"type":"pf2-brown-box","page":532,"name":"DISRUPTING ACTIVATIONS","entries":["Some abilities and effects can disrupt the process of {@action Activate an Item||Activating an Item}. If something disrupts your item activation, you fail to Activate the Item and lose the actions you committed. If the item can be activated only a certain number of times per day, the failed activation still counts against that limit. If an item requires you to spend actions to Sustain an Activation and one of those actions is disrupted, the item's effect ends."],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Activation Components","entries":["An item's activate entry lists the components required to activate its abilities. Each component adds certain traits to the Activate an Item activity, and some components have special requirements. The components that appear in this book are listed below.",{"type":"pf2-h4","page":533,"name":"Command","entries":["This component is a specific utterance you must make in a loud and strong voice. Activate an Item gains the auditory and {@trait concentrate}s. You must be able to speak to provide this component."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Envision","entries":["This component is a specific image or phenomenon you need to imagine. Activate an Item gains the {@trait concentrate}."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Interact","entries":["This component works like the Interact basic action.","Activate an Item gains the manipulate trait and requires you to use your hands, just like with any Interact action."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Cast a Spell","entries":["If an item lists \"{@action Cast a Spell}\" after \"Activate,\" the activation requires you to use the {@action Cast a Spell} activity (described on page 302) to Activate the Item. This happens when the item replicates a spell. You must have a spellcasting class feature to Activate an Item with this activation component.","If the item can be used for a specific spell, the action icon for that spell is provided. If it's an item like a staff, which can be used for many spells, the icon is omitted, and you must refer to each spell to determine which actions you must spend to Activate the Item to cast it.","In this case, Activate an Item gains all the traits from the relevant components of the {@action Cast a Spell} activity."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Limited Activations","entries":["Some items can be activated only a limited number of times per day, as described in the items. This limit is independent of any costs for activating the item. The limit resets during your daily preparations. The limit is inherent to the item, so if an ability that can be used only once per day is used, it doesn't refresh if another creature later invests or tries to activate the item."],"source":"CRB"},{"type":"pf2-brown-box","page":533,"name":"ITEM CATEGORIES","entries":["Items are grouped into the following categories, shown here with the page number where those items appear and a brief description of the category.",{"type":"list","items":["{@b {@filter Alchemical Items|items||source=CRB|category=Bomb;Poison;Elixir}} are powered by the reactions of alchemical reagents. Almost all alchemical items are consumable items that are used up when you activate them. This category includes bombs, elixirs (including mutagens), poisons, and alchemical tools.","{@b {@filter Ammunition|items||source=CRB|category=Ammunition}}, in Consumables, includes different types of magical arrows, crossbow bolts, and other types of ammunition.","{@b {@filter Apex Items|items||source=CRB|category=Apex}} are a subcategory of worn items of a high level that increase an ability score.","{@b {@filter Armor|items||source=CRB|category=armor}} includes the rules for basic magical armor as well as special suits of armor.","{@b {@filter Companion Items|items||source=CRB|category=companion}} are a category of worn items meant for animal companions and mounts.","{@b {@filter Consumables|items||source=CRB|category=consumable}} are used up when you activate them, and include ammunition, oils, potions, scrolls, and talismans, among others. Categories of items that are consumables but have specific rules, such as alchemical items, are presented separately.","{@b {@filter Held Items|items||source=CRB|category=held}} include a wide variety of items you use with your hands. This doesn't include more narrow categories of held items, such as weapons.","{@b {@filter Materials|items||source=CRB|category=material}} can be used to make items with unique properties and other advantages.","{@b {@filter Oils|items||source=CRB|category=oil}} are consumables applied to the surface of an object or person.","{@b {@filter Potions|items||source=CRB|category=potion}} are consumable magical liquids you drink to activate.","{@b {@filter Runes|items||source=CRB|category=rune}} modify armor and weapons when etched onto them. This section includes fundamental runes for weapons ({@item weapon potency (generic)||weapon potency} and {@item striking (generic)||striking}) and armor ({@item armor potency (generic)||armor potency} and {@item resilient (generic)||resilient}).","{@b {@filter Scrolls|items||source=CRB|category=scroll}} are consumables that allow spellcasters to cast more spells.","{@b {@filter Shields|items||source=CRB|category=shield}} include more durable shields and ones with special magical powers.","{@b {@filter Snares|items||source=CRB|category=snare}} are single-use traps typically made by rangers.","{@b {@filter Staves|items||source=CRB|category=staff}} provide flexible spellcasting options.","{@b {@filter Structures|items||source=CRB|category=structure}} include buildings, tents, and other larger items.","{@b {@filter Talismans|items||source=CRB|category=talisman}} are consumables that are affixed to items and then activated for a one-time combat or physical benefit.","{@b {@filter Wands|items||source=CRB|category=wand}} hold a spell of the crafter's choice, and can be used to repeatedly cast that spell.","{@b {@filter Weapons|items||source=CRB|category=weapon}} include the rules for basic magical weapons, weapons made from precious materials, and specific magic weapons.","{@b {@filter Worn Items|items||source=CRB|category=worn}} consist of a vast collection of clothing and other items you wear on your body."]}],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Sustaining Activations","entries":["Some items, once activated, have effects that can be sustained if you concentrate on them. This works much like the Sustain a Spell action (found on page 304). If an item's description states that you can sustain the effect, that effect lasts until the end of your turn in the round after you Activated the Item. You can use a Sustain an Activation action on that turn to extend the duration.",{"type":"statblock","tag":"action","name":"Sustain an Activation","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":534,"name":"Dismissing Activations","entries":["Some item effects can be dismissed, ending the duration early due to you or the target taking action. Dismissing an activation requires using the Dismiss action.",{"type":"statblock","tag":"action","name":"Dismiss","source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":294,"name":"Animals","entries":["The Prices for animals are listed both for renting and for purchasing them outright. You usually need to pay for animal rentals up front, and if the vendor believes the animal might be put in danger, they typically require a deposit equal to the purchase Price. Most animals panic in battle. When combat begins, they become {@condition frightened||frightened 4} and {@condition fleeing} as long as they're {@condition frightened}. If you successfully {@action Command your Animal} using {@skill Nature}, you can keep it from fleeing, though this doesn't remove its frightened condition. If the animal is attacked or damaged, it returns to {@condition frightened||frightened 4} and {@condition fleeing}, with the same exceptions.","Warhorses and warponies are combat trained. They don't become {@condition frightened} or {@condition fleeing} during encounters in this way.",{"type":"statblock","tag":"table","name":"Animals","source":"CRB"},{"type":"pf2-h3","page":295,"name":"Barding","entries":["You can purchase special armor for animals, called barding (shown on {@table Barding||Table 6–18}). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal's size. Unlike for a suit of armor, barding's Strength entry is listed as a modifier, not a score. Barding can't be etched with magic runes, though special magical barding might be available.",{"type":"statblock","tag":"table","name":"Barding","source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":274,"name":"Armor","entries":[{"type":"pf2-h1-flavor","page":274,"entries":["{@i Armor increases your character's defenses, but some medium or heavy armor can hamper movement. If you want to increase your character's defense beyond the protection your armor provides, they can use a shield. Armor protects your character only while they're wearing it.}"],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Armor Class","entries":["Your {@b Armor Class} ({@b AC}) measures how well you can defend against attacks. When a creature attacks you, your Armor Class is the DC for that attack roll.",{"type":"pf2-inset","page":274,"entries":["Armor Class = 10 + Dexterity modifier (up to your armor's Dex Cap) + proficiency bonus + armor's item bonus to AC + other bonuses + penalties"],"source":"CRB"},"Use your proficiency bonus for the category (light, medium, or heavy) or the specific type of armor you're wearing. If you're not wearing armor, use your proficiency in unarmored defense."],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Donning and Removing Armor","entries":["Getting in and out of armor is time consuming—so make sure you're wearing it when you need it! Donning and removing armor are both activities involving many Interact actions. It takes 1 minute to don light armor, 5 minutes to don medium or heavy armor, and 1 minute to remove any armor."],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Armor Statistics","entries":["{@table Unarmored Defense||Table 6–3: Unarmored Defense} provides the statistics for the various forms of protection without wearing armor. {@table Armor||Table 6–4: Armor} provides the statistics for suits of armor that can be purchased and worn, organized by category. The columns in both tables provide the following statistics.",{"type":"pf2-h3","page":274,"name":"Category","entries":["The armor's category—unarmored, light armor, medium armor, or heavy armor—indicates which proficiency bonus you use while wearing the armor."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"AC Bonus","entries":["This number is the item bonus you add for the armor when determining Armor Class."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Dexterity Modifier Cap (Dex Cap)","entries":["This number is the maximum amount of your Dexterity modifier that can apply to your AC while you are wearing a given suit of armor. For example, if you have a Dexterity modifier of +4 and you are wearing a suit of half plate, you apply only a +1 bonus from your Dexterity modifier to your AC while wearing that armor."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Check Penalty","entries":["While wearing your armor, you take this penalty to Strength- and Dexterity-based skill checks, except for those that have the attack trait. If you meet the armor's Strength threshold (see Strength below), you don't take this penalty."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Speed Penalty","entries":["While wearing a suit of armor, you take the penalty listed in this entry to your Speed, as well as to any other movement types you have, such as a climb Speed or swim Speed, to a minimum Speed of 5 feet. If you meet the armor's Strength threshold (see below), you reduce the penalty by 5 feet."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Strength","entries":["This entry indicates the Strength score at which you are strong enough to overcome some of the armor's penalties. If your Strength is equal to or greater than this value, you no longer take the armor's check penalty, and you decrease the Speed penalty by 5 feet (to no penalty if the penalty was –5 feet, or to a –5-foot penalty if the penalty was –10 feet)."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Bulk","entries":["This entry gives the armor's Bulk, assuming you're wearing the armor and distributing its weight across your body. A suit of armor that's carried or worn usually has 1 more Bulk than what's listed here (or 1 Bulk total for armor of light Bulk). An armor's Bulk is increased or decreased if it's sized for creatures that aren't Small or Medium in size, following the rules on page 295."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Group","entries":["Each type of medium and heavy armor belongs to an armor group, which classifies it with similar types of armor. Some abilities reference armor groups, typically to grant armor specialization effects, which are described on page 275."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Armor Traits","entries":["The traits for each suit of armor appear in this entry.","Armor can have the following traits.","{@b Bulwark:} The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a {@spell fireball}, you add a +3 modifier instead of your Dexterity modifier.","{@b Comfort:} The armor is so comfortable that you can rest normally while wearing it.","{@b Flexible:} The armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to {@skill Acrobatics} or {@skill Athletics} checks.","{@b Noisy:} This armor is loud and likely to alert others to your presence when you're using the {@action Avoid Notice} exploration activity (page 479).",{"type":"statblock","tag":"table","name":"Unarmored Defense","source":"CRB"},{"type":"statblock","tag":"table","name":"Armor","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":275,"name":"Armor Specialization Effects","entries":["Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.","{@b Chain:} The armor is so flexible it can bend with a critical hit and absorb some of the blow. Reduce the damage from critical hits by either 4 + the value of the armor's potency rune for medium armor, or 6 + the value of the armor's potency rune for heavy armor. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit.","{@b Composite:} The numerous overlapping pieces of this armor protect you from piercing attacks. You gain resistance to piercing damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor.","{@b Leather:} The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor.","{@b Plate:} The sturdy plate provides no purchase for a cutting edge. You gain resistance to slashing damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Unarmored Defense","source":"CRB"},{"type":"statblock","tag":"table","name":"Armor","source":"CRB"},{"type":"pf2-brown-box","page":275,"name":"MATERIALS","entries":["Most suits of armor and weapons are made from ordinary, commonly available materials like iron, leather, steel, and wood. If you're not sure what a suit of armor is made of, the GM determines the details.","Some armor, shields, and weapons are instead made of precious materials. These often have inherent supernatural properties. Cold iron, for example, which harms fey, and silver can damage werecreatures. These materials are detailed beginning on page 577."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":275,"name":"Armor Descriptions","entries":["Each type of armor is described in more detail below.","{@b Breastplate:} Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor (page 276) that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.","{@b Chain Mail:} A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.","{@b Chain Shirt:} Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.","{@b Explorer's Clothing:} Adventurers who don't wear armor travel in durable clothing. Though it's not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes (as described on page 581).","{@b Full Plate:} Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor (see below) and a pair of gauntlets (page 285).","{@b Half Plate:} Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of padded armor (see below) and a pair of gauntlets (page 285).","{@b Hide:} A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.","{@b Leather:} A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.","{@b Padded Armor:} This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.","{@b Scale Mail:} Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs.","{@b Splint Mail:} This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor (see above) and a pair of gauntlets (page 285).","{@b Studded Leather:} This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.",{"type":"statblock","tag":"table","name":"Damaging Armor","source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Carrying and Using Items","entries":["A character carries items in three ways: held, worn, and stowed. Held items are in your hands; a character typically has two hands, allowing them to hold an item in each hand or a single two-handed item using both hands. Worn items are tucked into pockets, belt pouches, bandoliers, weapon sheaths, and so forth, and they can be retrieved and returned relatively quickly. Stowed items are in a backpack or a similar container, and they are more difficult to access.","Drawing a worn item or changing how you're carrying an item usually requires you to use an {@action Interact} action (though to drop an item, you use the {@action Release} action instead). {@table Changing Equipment||Table 6–2: Changing Equipment} lists some ways that you might change the items you're holding or carrying, and the number of hands you need to do so.","Many ways of using items require you to spend multiple actions. For example, drinking a potion stowed in your belt pouch requires using an {@action Interact} action to draw it and then using a second action to drink it as described in its {@action Activate an Item||Activate} entry.",{"type":"pf2-h3","page":271,"name":"Bulk","entries":["Carrying especially heavy or unwieldy items can make it more difficult for you to move, as can overloading yourself with too much gear. The Bulk value of an item reflects how difficult the item is to handle, representing its size, weight, and general awkwardness. If you have a high Strength score, you usually don't need to worry about Bulk unless you're carrying numerous substantial items.",{"type":"pf2-h4","page":272,"name":"Bulk Limits","entries":["You can carry an amount of Bulk equal to 5 plus your Strength modifier without penalty; if you carry more, you gain the encumbered condition. You can't hold or carry more Bulk than 10 plus your Strength modifier.",{"type":"pf2-beige-box","page":272,"name":"Encumbered","entries":["You are carrying more weight than you can manage. While you're {@condition encumbered}, you're {@condition clumsy} 1 and take a –10-foot penalty to all your Speeds. As with all penalties to your Speed, this can't reduce your Speed below 5 feet."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk Values","entries":["Items can have a number to indicate their Bulk value, or they can be light (indicated by an L) or negligible (indicated by a—) for the purpose of determining Bulk. For instance, {@item full plate} armor is 4 Bulk, a {@item longsword} is 1 Bulk, a dagger or scroll is light, and a piece of chalk is negligible. Ten light items count as 1 Bulk, and you round down fractions (so 9 light items count as 0 Bulk, and 11 light items count as 1 Bulk). Items of negligible Bulk don't count toward Bulk unless you try to carry vast numbers of them, as determined by the GM."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Estimating an Item's Bulk","entries":["As a general rule, an item that weighs 5 to 10 pounds is 1 Bulk, an item weighing less than a few ounces is negligible, and anything in between is light. Particularly awkward or unwieldy items might have higher Bulk values. For example, a 10-foot pole isn't heavy, but its length makes it difficult for you to move while you have one on your person, so its Bulk is 1. Items made for larger or smaller creatures have greater or lesser Bulk, as described on page 295."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk of Coins","entries":["Coins are a popular means of exchange due to their portability, but they can still add up. A thousand coins of any denomination or combination of denominations count as 1 Bulk. It's not usually necessary to determine the Bulk of coins in fractions of 1,000; simply round down fractions of 1,000. In other words, 100 coins don't count as a light item, and 1,999 coins are 1 Bulk, not 2."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk of Creatures","entries":["You might need to know the Bulk of a creature, especially if you need to carry someone off the battlefield. The table that follows lists the typical Bulk of a creature based on its size, but the GM might adjust this number.",{"type":"table","page":272,"colStyles":["text-center","text-center"],"rows":[["Size of Creature","Bulk"],["{@trait Tiny}","1"],["{@trait Small}","3"],["{@trait Medium}","6"],["{@trait Large}","12"],["{@trait Huge}","24"],["{@trait Gargantuan}","48"]],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Dragging","entries":["In some situations, you might drag an object or creature rather than carry it. If you're dragging something, treat its Bulk as half. Typically, you can drag one thing at a time, you must use both hands to do so, and you drag slowly—roughly 50 feet per minute unless you have some means to speed it up. Use the total Bulk of what you're dragging, so if you have a sack laden with goods, use the sum of all the Bulk it carries instead of an individual item within."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":272,"name":"Wielding Items","entries":["Some abilities require you to wield an item, typically a weapon. You're wielding an item any time you're holding it in the number of hands needed to use it effectively. When wielding an item, you're not just carrying it around—you're ready to use it. Other abilities might require you to merely carry or have an item. These apply as long as you have the item on your person; you don't have to wield it."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Coins and Currency","entries":["Though you might be able to barter valuable items in some areas, currency is the most versatile way to make transactions when you head to market. The most common currency is coins. For most commoners and beginning adventurers, the standard unit is the {@b silver piece} ({@b sp}). Each silver piece is a standard weight of silver and is typically accepted by any merchant or kingdom no matter where it was minted. There are three other common types of coins, each likewise standardized in weight and value. The first is the {@b copper piece} ({@b cp}). Each copper piece is worth one-tenth of a silver piece. The {@b gold piece} ({@b gp}) is often used for purchasing magic items and other expensive items, as 1 gold piece is worth 10 silver pieces or 100 copper pieces. The {@b platinum piece} ({@b pp}) is used by nobles to demonstrate their wealth, for the purchase of very expensive items, or simply as a way to easily transport large sums of currency. A platinum piece is worth 10 gold pieces, 100 silver pieces, or 1,000 copper pieces. See {@table Coin Values||Table 6–1: Coin Values} for the exchange rates of common types of coins.",{"type":"pf2-h3","page":271,"name":"Other Currency","entries":["Art objects, gems, and raw materials (such as those used for the {@action Craft} activity) can be used much like currency: you can sell them for the same Price you can buy them."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":531,"name":"Constant Abilities","entries":["Some magic items have abilities that always function. You don't have to use any actions to do anything special (beyond wearing and investing a worn item or wielding a held item) to make these abilities work. For example, an {@item everburning torch} always sheds light, and a {@item flaming} weapon deals fire damage every time it deals damage."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":293,"name":"Formulas","entries":["Formulas are instructions for making items with the {@action Craft} activity. You can usually read a formula as long as you can read the language it's written in, though you might lack the skill to {@action Craft} the item. Often, alchemists and crafting guilds use obscure languages or create codes to protect their formulas from rivals.","You can buy common formulas at the Price listed on {@table formulas||Table 6–13}, or you can hire an NPC to let you copy their formula for the same Price. A purchased formula is typically a schematic on rolled-up parchment of light Bulk. You can copy a formula into your formula book in 1 hour, either from a schematic or directly from someone else's formula book. If you have a formula, you can {@action Craft} a copy of it using the {@skill Crafting} skill. Formulas for uncommon items and rare items are usually significantly more valuable—if you can find them at all!","If you have an item, you can try to reverse-engineer its formula. This uses the Craft activity and takes the same amount of time as creating the item from a formula would. You must first disassemble the item. After the base downtime, you attempt a {@skill Crafting} check against the same DC it would take to {@action Craft} the item. If you succeed, you {@action Craft} the formula at its full Price, and you can keep working to reduce the Price as normal. If you fail, you're left with raw materials and no formula. If you critically fail, you also waste 10% of the raw materials you'd normally be able to salvage.","The item's disassembled parts are worth half its Price in raw materials and can't be reassembled unless you successfully reverse-engineer the formula or acquire the formula another way. Reassembling the item from the formula works just like {@action Craft||Crafting} it from scratch; you use the disassembled parts as the necessary raw materials.",{"type":"statblock","tag":"table","name":"Formulas","source":"CRB"},{"type":"pf2-h3","page":293,"name":"Items with Multiple Types","entries":["If an item has multiple types of different levels, each type has its own formula, and you need the formula for the specific type of item you want to Craft. For example, {@i if you have a formula for a type I bag of holding but not for a type II bag of holding, you must acquire a separate formula to Craft a type II bag of holding.}"],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":531,"name":"Investing Magic Items","entries":["Certain magic items convey their magical benefits only when worn and invested using the Invest an Item activity, tying them to your inner potential. These items have the invested trait. Many invested items have constant abilities that function all the time or that always trigger when you use the item—but only when they're invested. If you don't have an item invested, these abilities don't work. If an invested item can be activated, you must have invested the item to activate it.","You can benefit from no more than 10 invested magic items each day. Because this limit is fairly high, and because it matters only for worn items, you probably won't need to worry about reaching the limit until higher levels, when you've acquired many useful magic items to wear.","You can still gain the mundane benefits of an item if you don't invest it. A suit of {@i +1 resilient armor} still gives you its item bonus to AC when not invested, but it doesn't give its magical bonus to saving throws, and {@item winged boots} still protect your feet even though you can't activate them to fly. Entirely non-magical items don't need to be invested.",{"type":"statblock","tag":"action","name":"Invest an Item","source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":272,"name":"Item Damage","entries":["An item can be broken or destroyed if it takes enough damage. Every item has a {@b Hardness} value. Each time an item takes damage, reduce any damage the item takes by its Hardness. The rest of the damage reduces the item's Hit Points. Normally an item takes damage only when a creature is directly attacking it—commonly targeted items include doors and traps. A creature that attacks you doesn't normally damage your armor or other gear, even if it hits you. However, the {@feat Shield Block} reaction can cause your shield to take damage as you use it to prevent damage to yourself, and some monsters have exceptional abilities that can damage your items.","An item that takes damage can become and eventually destroyed. It becomes broken when its Hit Points are equal to or lower than its {@b Broken Threshold} ({@b BT}); once its Hit Points are reduced to 0, it is {@b destroyed}. A broken item has the broken condition until Repaired above its Broken Threshold. Anything that automatically makes an item broken immediately reduces its Hit Points to its Broken Threshold if the item had more Hit Points than that when the effect occurred. If an item has no {@condition Broken} Threshold, then it has no relevant changes to its function due to being broken, but it's still destroyed at 0 Hit Points. (See the broken condition definition on page 273 for more information.) A destroyed item can't be Repaired.","An item's Hardness, Hit Points, and {@condition Broken} Threshold usually depend on the material the item is made of. This information appears on page 577.",{"type":"pf2-beige-box","page":273,"name":"Broken","entries":["Broken is a condition that affects objects. An object is broken when damage has reduced its Hit Points to equal or less than its Broken Threshold. A broken object can't be used for its normal function, nor does it grant bonuses— with the exception of armor. Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: –1 for broken light armor, –2 for broken medium armor, or –3 for broken heavy armor.","A {@condition broken} item still imposes penalties and limitations normally incurred by carrying, holding, or wearing it. For example, broken armor would still impose its Dexterity modifier cap, check penalty, and so forth.","If an effect makes an item {@condition broken} automatically and the item has more HP than its Broken Threshold, that effect also reduces the item's current HP to the Broken Threshold."],"source":"CRB"},{"type":"pf2-h3","page":273,"name":"Object Immunities","entries":["Inanimate objects and hazards are immune to bleed, death effects, disease, healing, mental effects, necromancy, nonlethal attacks, and poison, as well as the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions. An item that has a mind is not immune to mental effects. Many objects are immune to other conditions, at the GM's discretion. For instance, a sword has no Speed, so it can't take a penalty to its Speed, but an effect that causes a Speed penalty might work on a moving blade trap."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Changing Equipment","source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Item Level","entries":["Each item has an item level, which represents the item's complexity and any magic used in its construction. Simpler items with a lower level are easier to construct, and you can't Craft items that have a higher level than your own (page 243). If an item's level isn't listed, its level is 0. While characters can use items of any level, GMs should keep in mind that allowing characters access to items far above their current level may have a negative impact on the game."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":295,"name":"Items and Sizes","entries":["The Bulk rules in this chapter are for {@trait Small} and {@trait Medium} creatures, as the items are made for creatures of those sizes. Large creatures can carry more, and smaller creatures can carry less, as noted on {@table Bulk Conversions||Table 6–19}.","These rules for Bulk limits come up most often when a group tries to load up a mount or animal companion. The rules for items of different sizes tend to come into play when the characters defeat a big creature that has gear, since in most cases, the only creatures of other sizes are creatures under the GM's control. In most cases, Small or Medium creatures can wield a Large weapon, though it's unwieldy, giving them the clumsy 1 condition, and the larger size is canceled by the difficulty of swinging the weapon, so it grants no special benefit. Large armor is simply too large for Small and Medium creatures.",{"type":"pf2-h3","page":295,"name":"Bulk Conversions for Different Sizes","entries":["As shown in {@table Bulk Conversions||Table 6–19}, {@trait Large} or larger creatures are less encumbered by bulky items than {@trait Small} or {@trait Medium} creatures, while {@trait Tiny} creatures become overburdened more quickly. A {@trait Large} creature treats 10 items of 1 Bulk as 1 Bulk, a {@trait Huge} creature treats 10 items of 2 Bulk as 1 Bulk, and so on. A {@trait Tiny} creature treats 10 items of negligible Bulk as 1 Bulk. Negligible items work in a similar way—a {@trait Huge} creature treats items of 1 Bulk as negligible, so it can carry any number of items of 1 Bulk. A {@trait Tiny} creature doesn't treat any items as having negligible Bulk.",{"type":"statblock","tag":"table","name":"Bulk conversions","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":295,"name":"Items of Different Sizes","entries":["Creatures of sizes other than {@trait Small} or {@trait Medium} need items appropriate to their size. These items have different Bulk and possibly a different Price. {@table Differently Sized Items||Table 6 –20} provides the Price and Bulk conversion for such items.",{"type":"statblock","tag":"table","name":"Differently Sized Items","source":"CRB"},"For example, a {@item morningstar} sized for a {@trait Medium} creature has a Price of 1 gp and 1 Bulk, so one made for a {@trait Huge} creature has a Price of 4 gp and 4 Bulk. One made for a {@trait Tiny} creature still costs 1 gp (due to its intricacy) and has 1/2 Bulk, which rounds down to light Bulk.","Because the way that a creature treats Bulk and the Bulk of gear sized for it scale the same way, {@trait Tiny} or {@trait Large} (or larger) creatures can usually wear and carry about the same amount of appropriately sized gear as a {@trait Medium} creature.","Higher-level magic items that cost significantly more than 8 times the cost of a mundane item can use their listed Price regardless of size. Precious materials, however, have a Price based on the Bulk of the item, so multiply the Bulk value as described on {@table Differently Sized Items||Table 6 –20}, then use the formula in the precious material's entry to determine the item's Price. See page 578 for more information."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Price","entries":["Most items in the following tables have a Price, which is the amount of currency it typically takes to purchase that item. An item with a Price of \"—\" can't be purchased. An item with a Price of 0 is normally free, but its value could be higher based on the materials used to create it. Most items can be sold for half their Price, but coins, gems, art objects, and raw materials (such as components for the Craft activity) can be exchanged for their full Price.",{"type":"pf2-key-box","page":271,"name":"STARTING MONEY","entries":[{"type":"pf2-title","name":"15 GP (150 SP)"}],"source":"CRB"},{"type":"statblock","tag":"table","name":"Coin Values","source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":580,"name":"Runes","entries":["Most magic weapons and armor gain their enhancements from potent eldritch runes etched into them. These runes allow for in-depth customization of items.","Runes must be physically engraved on items through a special process to convey their effects. They take two forms:","fundamental runes and property runes. Fundamental runes offer the most basic and essential benefits: a {@item weapon potency (generic)||weapon potency} rune adds a bonus to a weapon's attack rolls, and the {@item striking (generic)||striking} rune adds extra weapon damage dice. An {@item armor potency (generic)||armor potency} rune increases the armor's item bonus to AC, and the {@item resilient (generic)||resilient} rune grants a bonus to the wearer's saving throws. Property runes, by contrast, grant more varied effects—typically powers that are constant while the armor is worn or that take effect each time the weapon is used, such as a rune that grants energy resistance or one that adds fire damage to a weapon's attacks.","The number of property runes a weapon or armor can have is equal to the value of its potency rune. A +1 weapon can have one property rune, but it could hold another if the {@item +1 weapon potency} rune were upgraded to a {@item +2 weapon potency} rune. Since the {@item striking (generic)||striking} and {@item resilient (generic)||resilient} runes are fundamental runes, they don't count against this limit.","An item with runes is typically referred to by the value of its potency rune, followed by any other fundamental runes, then the names of any property runes, and ends with the name of the base item. For example, you might have a {@runeItem longsword||+1 weapon potency|} or {@runeItem chain mail||+2 armor potency||greater resilient||fire-resistant|}.","Rune-etched armor and weapons have the same Bulk and general characteristics as the non-magical version unless noted otherwise. The level of an item with runes etched onto it is equal to the highest level among the base item and all runes etched on it; therefore, a {@runeItem mace||+1 weapon potency||striking|} (a 4th-level item) with a {@item disrupting} rune (a 5th-level rune) would be a 5th-level item.","Each rune can be etched into a specific type of armor or weapon, as indicated in the Usage entry of the rune's stat block. Explorer's clothing can have armor runes etched on it even though it's not armor, but because it's not in the light, medium, or heavy armor category, it can't have runes requiring any of those categories.",{"type":"pf2-h3","page":580,"name":"Investiture","entries":["If a suit of armor has any runes, it has the {@trait invested} trait, requiring you to invest it to get its magical benefits."],"source":"CRB"},{"type":"pf2-h3","page":580,"name":"Rune Formulas","entries":["The Price of a rune's formula is the same as the Price of a formula for an item of the same level; it can be acquired in the same way as an {@quickref item formula||1|formulas}."],"source":"CRB"},{"type":"pf2-h3","page":580,"name":"The Etching Process","entries":["Etching a rune on an item follows the same process as using the {@action Craft} activity to make an item. You must have the formula for the rune, the item you're adding the rune to must be in your possession throughout the etching process, and you must meet any special Craft Requirements of the rune. The rune has no effect until you complete the {@action Craft} activity. You can etch only one rune at a time.",{"type":"pf2-h4","page":580,"name":"Transferring Runes","entries":["You can transfer runes between one item and another, including a {@item runestone}. This also uses the {@action Craft} activity. This lets you either move one rune from one item to another or swap a rune on one item with a rune on the other item. To swap, the runes must be of the same form (fundamental or property).","If an item can have two or more property runes, you decide which runes to swap and which to leave when transferring. If you attempt to transfer a rune to an item that can't accept it, such as transferring a melee weapon rune to a ranged weapon, you get an automatic critical failure on your {@action craft||Crafting} check. If you transfer a potency rune, you might end up with property runes on an item that can't benefit from them. These property runes go dormant until transferred to an item with the necessary potency rune or until you etch the appropriate potency rune on the item bearing them.","The DC of the {@skill Crafting} check to transfer a rune is determined by the item level of the rune being transferred, and the Price of the transfer is 10% of the rune's Price, unless transferring from a {@item runestone}, which is free. If you're swapping, use the higher level and higher Price between the two runes to determine these values. It takes 1 day (instead of the 4 days usually needed to Craft) to transfer a rune or swap a pair of runes, and you can continue to work over additional days to get a discount, as usual with Craft."],"data":{"quickrefIndex":true},"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":580,"name":"Fundamental Runes","entries":["Four fundamental runes produce the most essential magic of protection and destruction: {@item armor potency (generic)||armor potency} and {@item resilient (generic)||resilient} runes for armor, and {@item weapon potency (generic)||weapon potency} and {@item striking (generic)||striking} runes for weapons. A potency rune is what makes a weapon a magic weapon (page 599) or armor magic armor (page 556).","An item can have only one fundamental rune of each type, though etching a stronger rune can upgrade an existing rune to the more powerful version (as described in each rune's entry). As you level up, you typically alternate between increasing an item's potency rune and its {@item striking (generic)||striking} or {@item resilient (generic)||resilient} rune when you can afford to.",{"type":"statblock","tag":"table","name":"Fundamental Runes","source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":581,"name":"SPECIFIC ARMOR AND WEAPONS","entries":["Unlike armor and weapons enhanced with runes, specific armor and weapons (such as {@item ghoul hide} or a {@item holy avenger}) are created for a specific purpose and can work quite differently from other items of their type. Specific magic armor and weapons can't gain property runes, but you can add or improve their fundamental runes."],"source":"CRB"},{"type":"pf2-brown-box","page":581,"name":"RUNE TRANSFER EXAMPLES","entries":["You could transfer a {@item flaming} rune from a {@runeItem greatsword||+1 weapon potency||striking||flaming|} to a {@runeItem longsword||+2 weapon potency||striking|}, resulting in a {@runeItem longsword||+2 weapon potency||striking||flaming|} and a {@runeItem greatsword||+1 weapon potency||striking|}. You could swap the weapon potency runes from a {@runeItem longsword||+1 weapon potency} and a {@runeItem greatsword||+2 weapon potency}, resulting in a {@runeItem longsword||+2 weapon potency} and a {@runeItem greatsword||+1 weapon potency}. However, you couldn't swap a {@item +1 weapon potency} rune from one weapon with a {@item flaming} property rune from another weapon, as the two runes don't have the same form.","When transferring a rune to an item that can hold multiple property runes, you can decide whether you transfer a single rune or swap runes between the items.","For example, a +2 weapon can hold two property runes. If you transferred a {@item flaming} rune from a {@runeItem rapier||+1 weapon potency||striking||flaming|} to a {@runeItem warhammer||+2 weapon potency||striking||frost|}, you would decide whether you wanted to end up with a {@runeItem rapier||+1 weapon potency||striking|} and a {@runeItem warhammer||+2 weapon potency||striking||flaming||frost|} or a {@runeItem rapier||+1 weapon potency||striking||frost|} and a {@runeItem warhammer||+2 weapon potency||striking||flaming|}."],"source":"CRB"},{"type":"pf2-brown-box","page":582,"name":"UPGRADING ARMOR AND WEAPON RUNES","entries":["You'll often want to upgrade the fundamental runes of magic armor or a magic weapon you already have. This requires upgrading each rune separately. Tables 11–5 and 11–6 summarize the Price of each step, with a number in parentheses indicating the item's level for the Craft activity. This also indicates the typical progression for an adventurer to follow when upgrading their armor and weapons. The tables here don't include progressions that aren't as likely to come up, like turning a +1 weapon directly into a +1 greater striking weapon.",{"type":"statblock","tag":"table","name":"Armor Upgrade Prices","source":"CRB"},{"type":"statblock","tag":"table","name":"Weapon Upgrade Price","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":582,"name":"Property Runes","entries":["Property runes add special abilities to armor or a weapon in addition to the item's fundamental runes. If a suit of armor or a weapon has multiple etchings of the same rune, only the highest-level one applies. You can upgrade a property rune to a higher-level type of that rune in the same way you would upgrade a fundamental rune.","Rune abilities that must be activated follow the rules for activating magic items on page 532."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":564,"name":"Scrolls","entries":["A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. For instance, a scroll of {@spell magic missile} (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. If no level is listed, the scroll can be used to cast the spell at its lowest level.","If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single {@action Recall Knowledge} action and automatically succeed at identifying the scroll's spell. If it's not, you must use {@action Identify Magic} to learn what spell the scroll holds.",{"type":"pf2-h4","page":564,"name":"Casting a Spell from a Scroll","entries":["{@action Cast a Spell||Casting a Spell} from a scroll requires holding the scroll in one hand and activating it with a {@action Cast a Spell} activity using the normal number of actions for that spell.","To {@action Cast a Spell} from a scroll, the spell must appear on your spell list. Because you're the one {@action Cast a Spell||Casting the Spell}, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).","Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when {@action Cast a Spell||Casting a Spell} from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to {@action Cast a Spell||Cast the Spell} from a scroll."],"source":"CRB"},{"type":"pf2-h4","page":564,"name":"Scroll Statistics","entries":["All scrolls have the same base statistics unless noted otherwise. A scroll has light Bulk, and it must be held in one hand to be activated."],"source":"CRB"},{"type":"pf2-h4","page":565,"name":"Varying Statistics","entries":["Table 11–3 indicates the item level and Price of a scroll, both of which are based on the level of the spell contained on the scroll. Any costs to {@action Cast a Spell||Cast the Spell} are added to the scroll's Price when the scroll is crafted, so a scroll containing a spell with a Cost entry will have a higher Price than what appears on the table. The scroll's rarity matches the spell's rarity.","The traits for a scroll vary based on the spell it contains.","A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Scroll Statistics","source":"CRB"},{"type":"pf2-h4","page":565,"name":"Crafting a Scroll","entries":["The process to {@action Craft} a scroll is much like that to {@action Craft} any other magic item. When you begin the crafting process, choose a spell to put into the scroll. You have to either {@action Cast a Spell||Cast that Spell} during the crafting process, or someone else must do so in your presence. {@action Cast a Spell||Casting that Spell} doesn't produce its normal effects; instead, the magic is trapped inside the scroll. The casting must come from a spellcaster expending a spell slot.","You can't {@action Craft} a scroll from a spell produced from another magic item, for example. The caster has to provide any cost of the spell.","Like other {@trait consumable||consumables}, scrolls can be crafted in batches of four. All scrolls of one batch must contain the same spell at the same level, and you must provide one casting for each scroll crafted."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h4","page":565,"name":"Sample Scrolls","entries":["A wide variety of spells can appear on scrolls. The following specific scrolls are just examples.",{"type":"data","tag":"item","data":{"name":"Scroll of Illusory Disguise","source":"CRB","page":565,"type":"Item","level":1,"traits":["consumable","illusion","magical","scroll"],"price":{"coin":"gp","amount":3},"usage":"held in 1 hand","bulk":"L","activate":{"activity":{"number":2,"unit":"action"},"components":"{@action Cast a Spell}"},"category":"Scroll","entries":["This scroll can cast {@spell illusory disguise} as a 1st-level spell."],"craftReq":"Supply one casting of illusory disguise."}},{"type":"data","tag":"item","data":{"name":"Scroll of Glitterdust","source":"CRB","page":565,"type":"Item","level":3,"traits":["consumable","evocation","magical","scroll"],"price":{"coin":"gp","amount":12},"usage":"held in 1 hand","bulk":"L","activate":{"activity":{"number":2,"unit":"action"},"components":"{@action Cast a Spell}"},"category":"Scroll","entries":["This scroll can be used to cast {@spell glitterdust} as a 2nd-level spell."],"craftReq":"Supply one casting of glitterdust."}}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":294,"name":"Services","entries":["The services listed on {@table Basic Services and Consumables||Table 6–14} describe expenditures for common services and consumables.",{"type":"statblock","tag":"table","name":"Basic Services and Consumables","source":"CRB"},{"type":"pf2-h3","page":294,"name":"Hirelings","entries":["Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings have expert proficiency in a particular skill. Hirelings are level 0. If a skill check is needed, an untrained hireling has a +0 modifier, while a skilled hireling has a +4 modifier in their area of expertise and +0 for other skill checks. Hirelings' rates double if they're going adventuring with you."],"source":"CRB"},{"type":"pf2-h3","page":294,"name":"Transportation","entries":["The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible."],"source":"CRB"},{"type":"pf2-h3","page":294,"name":"Spellcasting","entries":["Spellcasting services, listed on {@table Spellcasting Services||Table 6–15}, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It's hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.",{"type":"statblock","tag":"table","name":"Spellcasting Services","source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":277,"name":"Shields","entries":[{"type":"pf2-h1-flavor","page":277,"entries":["{@i A shield can increase your character's defense beyond the protection their armor provides. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. This action grants the shield's bonus to AC as a circumstance bonus until their next turn starts. A shield's Speed penalty applies whenever your character is holding the shield, whether they have raised it or not.}"],"source":"CRB"},"{@action Raise a Shield} is the action most commonly used with shields. Most shields must be held in one hand, so you can't hold anything with that hand and {@action Raise a Shield}. A {@item buckler}, however, doesn't take up your hand, so you can {@action Raise a Shield} with a {@item buckler} if the hand is free (or, at the GM's discretion, if it's holding a simple, lightweight object that's not a weapon). You lose the benefits of {@action Raise a Shield} if that hand is no longer free.","When you have a {@item tower shield} raised, you can use the {@action Take Cover} action to increase the circumstance bonus to AC to +4. This lasts until the shield is no longer raised. If you would normally provide {@quickref lesser cover||3|cover} against an attack, having your tower shield raised provides {@quickref standard cover||3|cover} against it (and other creatures can {@action Take Cover} as normal using the cover from your shield).","If you have access to the {@feat Shield Block} reaction (from your class or from a feat), you can use it while {@action Raise a Shield||Raising your Shield} to reduce the damage you take by an amount equal to the shield's Hardness. Both you and the shield then take any remaining damage.",{"type":"pf2-h2","page":277,"name":"Shield Statistics","entries":["Shields have statistics that follow the same rules as armor:","Price, Speed Penalty, and Bulk. See page 274 for the rules for those statistics. Their other statistics are described here.",{"type":"pf2-h3","page":277,"name":"AC Bonus","entries":["A shield grants a circumstance bonus to AC, but only when the shield is raised. This requires using the Raise a Shield action, found on page 472."],"source":"CRB"},{"type":"pf2-h3","page":277,"name":"Hardness","entries":["Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. This number is particularly relevant for shields because of the {@feat Shield Block} feat (page 266). The rules for Hardness appear on page 272."],"source":"CRB"},{"type":"pf2-h3","page":277,"name":"HP (BT)","entries":["This column lists the shield's Hit Points (HP) and Broken Threshold (BT). These measure how much damage the shield can take before it's destroyed (its total HP) and how much it can take before being broken and unusable (its BT). These matter primarily for the {@feat Shield Block} reaction."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Shields","source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":277,"name":"Attacking with a Shield","entries":["A shield can be used as a martial weapon for attacks, using the statistics listed for a shield bash on {@table Melee Weapons||Table 6–7: Melee Weapons}. The shield bash is an option only for shields that weren't designed to be used as weapons. A shield can't have runes added to it. You can also buy and attach a {@item shield boss} or {@item shield spikes} to a shield to make it a more practical weapon. These can be found on {@table Melee Weapons||Table 6–7}. These work like other weapons and can even be etched with runes."],"source":"CRB"},{"type":"pf2-h2","page":277,"name":"Shield Descriptions","entries":["Each type of shield is described in more detail below.","{@b Buckler:} This very small shield is a favorite of duelists and quick, lightly armored warriors. It's typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that's not a weapon in that hand.","{@b Wooden Shield:} Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily.","{@b Steel Shield:} Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.","{@b Tower Shield:} These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":273,"name":"Shoddy Items","entries":["Improvised or of dubious make, shoddy items are never available for purchase except for in the most desperate of communities. When available, a shoddy item usually costs half the Price of a standard item, though you can never sell one in any case. Attacks and checks involving a shoddy item take a –2 item penalty. This penalty also applies to any DCs that a shoddy item applies to (such as AC, for shoddy armor). A shoddy suit of armor also worsens the armor's check penalty by 2. A shoddy item's Hit Points and Broken Threshold are each half that of a normal item of its type."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":592,"name":"Staves","entries":["A magical staff is an indispensable accessory for an elite spellcaster. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. The spells that can be cast from a staff are listed in bullet points organized by level under each version of the staff. Many staves can be found in multiple versions, with more powerful versions that contain more spells—such a staff always contains the spells of all lower-level versions, in addition to the spells listed in its own entry. All magical staves have the staff trait.",{"type":"pf2-h3","page":592,"name":"Casting Spells from a Staff","entries":["A staff gains charges when someone prepares it for the day. The person who prepared a staff can expend the charges to cast spells from it. You can {@action Cast a Spell} from a staff only if you have that spell on your spell list, are able to cast spells of the appropriate level, and expend a number of charges from the staff equal to the spell's level. {@action Cast a Spell||Casting a Spell} from a staff requires holding the staff (typically in one hand) and {@action Activate an Item||Activating} the staff by {@action Cast a Spell||Casting the Spell}, which takes the spell's normal number of actions.","Use your spell attack roll and spell DC when {@action Cast a Spell||Casting a Spell} from a staff. The spell gains the appropriate trait for your magical tradition (arcane, divine, occult, or primal) and can be affected by any modifications you can normally make when casting spells, such as metamagic feats. You must provide any material components, cost, or focus required by the spell, or you fail to cast it.","Prepared spellcasters and spontaneous spellcasters each have a unique way of altering how their staves gain charges and the ways they can be used (see the Prepared Spellcasters and Spontaneous Spellcasters sections below).",{"type":"pf2-h4","page":592,"name":"Casting Cantrips from a Staff","entries":["If a staff contains a cantrip, you can cast that cantrip using the staff without expending any charges. The cantrip's level is heightened to the same level as cantrips you cast."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":592,"name":"Preparing a Staff","entries":["During your daily preparations, you can prepare a staff to add charges to it for free. When you do so, that staff gains a number of charges equal to the level of your highest-level spell slot. You don't need to expend any spells to add charges in this way. No one can prepare more than one staff per day, nor can a staff be prepared by more than one person per day. If the charges aren't used within 24 hours, they're lost, and preparing the staff anew removes any charges previously stored in it. You can prepare a staff only if you have at least one of the staff's spells on your spell list.",{"type":"pf2-h4","page":592,"name":"Prepared Spellcasters","entries":["A prepared spellcaster—such as a cleric, druid, or wizard— can place some of their own magic in a staff to increase its number of charges. When a prepared spellcaster prepares a staff, they can expend a spell slot to add a number of charges to the staff equal to the level of the spell. They can't expend more than one spell in this way each day. For example, if Ezren can cast 3rd-level spells and prepared a staff, the staff would gain 3 charges, but Ezren could increase this to 6 by expending one of his 3rd-level spells, 5 by expending a 2nd-level spell, or 4 by expending a 1st-level spell."],"source":"CRB"},{"type":"pf2-h4","page":592,"name":"Spontaneous Spellcasters","entries":["A spontaneous spellcaster, such as a bard or sorcerer, can reduce the number of charges it takes to Activate a staff by supplementing with their own energy. When a spontaneous spellcaster Activates a staff, they can expend 1 charge from the staff and one of their spell slots to cast a spell from the staff of the same level (or lower) as the expended spell slot. This doesn't change the number of actions it takes to cast the spell. For example, if Seoni can cast 3rd-level spells and prepared a staff, the staff would gain 3 charges. She could expend 1 charge and one of her 3rd-level spell slots to cast a 3rd-level spell from the staff, or 1 charge and one of her 2nd-level spell slots to cast a 2nd-level spell from the staff. She could still expend 3 charges from the staff to cast a 3rd-level spell from it without using any of her own slots, just like any other spellcaster"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":592,"name":"Attacking with a Staff","entries":["Staves are also {@item staff} weapons. They can be etched with fundamental runes but not property runes. This doesn't alter any of their spellcasting abilities."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":597,"name":"Wands","entries":["Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Each wand holds a spell of a certain level, determined when the wand is created. Cantrips, focus spells, and rituals can't be placed in wands.","If you find a wand, you can try to figure out what spell is in it. If the spell is a common spell from your spell list or is a spell you know, you can use a single {@action Recall Knowledge} action and automatically succeed.","If it's not, you must {@action Identify Magic}.",{"type":"pf2-h3","page":597,"name":"Casting Spells from a Wand","entries":["A wand contains a spell that can be cast once per day. Casting a spell from a wand requires holding the wand in one hand and activating the item with a {@action Cast a Spell} activity using the normal number of actions for the spell.","To cast a spell from a wand, it must be on your spell list. Because you're the one casting the spell, use your spell attack roll and spell DC. The spell is of your tradition.","A spell cast from a wand doesn't require physical material components, but you must replace any material component normally required to cast the spell with a somatic component. If the spell requires a focus, you must still have that focus to cast the spell from a wand, and if the spell has a cost, you must still pay that cost to cast the spell from a wand.",{"type":"pf2-h4","page":597,"name":"Overcharging a Wand","entries":["After the spell is cast from the wand for the day, you can attempt to cast it one more time—overcharging the wand at the risk of destroying it. {@action Cast a Spell||Cast the Spell} again, then roll a DC {@flatDC 10} flat check. On a success, the wand is broken.","On a failure, the wand is destroyed. If anyone tries to overcharge a wand when it's already been overcharged that day, the wand is automatically destroyed (even if it had been repaired) and no spell is cast."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":597,"name":"Wand Statistics","entries":["A wand's base statistics are the same unless noted otherwise in a special wand. It has light Bulk, and must be held in one hand to be activated. Each wand contains a specific level of the spell. When you activate a wand, you can only cast the spell at the specified level, but you can craft a wand with a heightened version of a spell.",{"type":"pf2-h4","page":597,"name":"Varying Statistics","entries":["Each type of wand has a Level and Price determined by the spell's level. The wand's rarity matches the spell's rarity. The item's traits also vary, based on the spell. A wand has any traits listed in its stat block (usually just magical and wand), plus any traits of the spell stored on it. A wand has the normal Hardness, BT, and HP of a thin item of its material (page 577)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":597,"name":"Crafting a Wand","entries":["For the most part, the process to Craft a wand is like that to Craft any other magic item. When you begin the crafting process, choose a spell to put into the wand. You have to either cast that spell during the process, or someone else must do so in your presence. That spell doesn't have its normal effects; instead, the magic is captured inside the wand. The caster doesn't need to pay any cost of the spell.","The casting must come from a spellcaster expending a spell slot. You can't make a wand from a spell that comes from another magic item, for example.",{"type":"pf2-brown-box","page":597,"name":"EXAMPLE WAND","entries":["This example {@item magic wand (generic)} has the {@spell heal} spell.",{"type":"data","tag":"item","data":{"name":"Wand of Heal","source":"CRB","page":597,"type":"Item","level":"3+","traits":["magical","necromancy","positive","wand"],"usage":"held in 1 hand","bulk":"L","category":"Wand","entries":["The golden end caps on this white wooden wand are adorned with ruby cabochons.",{"type":"ability","style":"compact","components":["{@action Cast a Spell}"],"frequency":{"freq":1,"unit":"day","overcharge":true,"number":"once "},"entries":["You cast a {@spell heal} spell at the indicated level."]}],"craftReq":"Supply a listed-level casting of heal.","generic":"G","variants":[{"type":"1st-level spell","level":3,"price":{"coin":"gp","amount":60},"entries":[]},{"type":"2nd-level spell","level":5,"price":{"coin":"gp","amount":160},"entries":[]},{"type":"3rd-level spell","level":7,"price":{"coin":"gp","amount":360},"entries":[]},{"type":"4th-level spell","level":9,"price":{"coin":"gp","amount":700},"entries":[]},{"type":"5th-level spell","level":11,"price":{"coin":"gp","amount":1500},"entries":[]},{"type":"6th-level spell","level":13,"price":{"coin":"gp","amount":3000},"entries":[]},{"type":"7th-level spell","level":15,"price":{"coin":"gp","amount":6500},"entries":[]},{"type":"8th-level spell","level":17,"price":{"coin":"gp","amount":15000},"entries":[]},{"type":"9th-level spell","level":19,"price":{"coin":"gp","amount":40000},"entries":[]}]}}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":597,"name":"Magic Wand","entries":["The simplest form of wand contains a spell, with Price and level based on that spell. The wand has the magical and wand traits, as well as the traits the spell has. The name of a magic wand with a spell in it is simply \"wand of,\" followed by the spell's name."],"source":"CRB"},{"type":"pf2-h3","page":598,"name":"Specialty Wands","entries":["Specialty wands can contain only certain kinds of spells, as noted in the stat block, and either alter the spell's effects or affect how it can be cast. The Craft Requirements entry lists what kinds of spells the wand can hold."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":278,"name":"Weapons","entries":[{"type":"pf2-h1-flavor","page":278,"entries":["{@i Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9 on page 446, but they're summarized here, followed by the rules for weapons and dozens of weapon choices.}"],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Attack Rolls","entries":["When making an attack roll, determine the result by rolling 1d20 and adding your attack modifier for the weapon or unarmed attack you're using. Modifiers for melee and ranged attacks are calculated differently.",{"type":"pf2-inset","page":278,"entries":["Ranged attack modifier = Dexterity modifier + proficiency bonus + other bonuses + penalties"],"source":"CRB"},{"type":"pf2-inset","page":278,"entries":["Melee attack modifier = Strength modifier {@n (or optionally Dexterity for a finesse weapon)} + proficiency bonus + other bonuses + penalties"],"source":"CRB"},"Bonuses, and penalties apply to these rolls just like with other types of checks. Weapons with potency runes (page 581) add an item bonus to your attack rolls.",{"type":"pf2-h3","page":278,"name":"Multiple Attack Penalty","entries":["If you use an action with the attack trait more than once on the same turn, your attacks after the first take a penalty called a multiple attack penalty. Your second attack takes a –5 penalty, and any subsequent attacks take a –10 penalty.","The multiple attack penalty doesn't apply to attacks you make when it isn't your turn (such as attacks made as part of a reaction). You can use a weapon with the {@trait agile} trait (page 282) to reduce your multiple attack penalty."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Damage Rolls","entries":["When the result of your attack roll with a weapon or unarmed attack equals or exceeds your target's AC, you hit your target! Roll the weapon or unarmed attack's damage die and add the relevant modifiers, bonuses, and penalties to determine the amount of damage you deal. Calculate a damage roll as follows.",{"type":"pf2-inset","page":278,"entries":["Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties"],"source":"CRB"},{"type":"pf2-inset","page":278,"entries":["Ranged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties"],"source":"CRB"},"Ranged weapons don't normally add an ability modifier to the damage roll, though weapons with the propulsive trait (page 283) add half your Strength modifier (or your full modifier if it is a negative number), and thrown weapons add your full Strength modifier.","Magic weapons with {@item striking}, {@item greater striking}, or {@item major striking} runes (page 581) add one or more weapon damage dice to your damage roll. These extra dice are the same die size as the weapon's damage die. At higher levels, most characters also gain extra damage from weapon specialization."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Critical Hits","entries":["When you make an attack and succeed with a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target's AC by 10, you achieve a critical success (also known as a critical hit).","If you critically succeed at a {@action Strike}, your attack deals {@book double damage|CRB|9|Doubling and Halving Damage}. Other attacks, such as spell attack rolls and some uses of the {@skill Athletics} skill, describe the specific effects that occur when their outcomes are critical successes."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Unarmed Attacks","entries":["Almost all characters start out trained in unarmed attacks. You can {@action Strike} with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282). However, unarmed attacks aren't weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so.","{@table Unarmed Attacks||Table 6–6: Unarmed Attacks} lists the statistics for an unarmed attack with a fist, though you'll usually use the same statistics for attacks made with any other parts of your body. Certain ancestry feats, class features, and spells give access to special, more powerful unarmed attacks. Details for those unarmed attacks are provided in the abilities that grant them."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Improvised Weapons","entries":["If you attack with something that wasn't built to be a weapon, such as a chair or a vase, you're making an attack with an improvised weapon. Improvised weapons are simple weapons. You take a –2 item penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits the improvised weapon should have."],"source":"CRB"},{"type":"pf2-h2","page":279,"name":"Weapon Statistics","entries":["The tables on pages 280 –282 list the statistics for various melee and ranged weapons that you can purchase, as well as the statistics for striking with a fist (or another basic unarmed attack). The tables present the following statistics. All weapons listed in this chapter have an item level of 0.",{"type":"pf2-h3","page":279,"name":"Damage","entries":["This entry lists the weapon's damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing.",{"type":"pf2-beige-box","page":279,"name":"Damage Dice","entries":["Each weapon lists the damage die used for its damage roll. A standard weapon deals one die of damage, but a magical {@item striking (generic)||striking} rune can increase the number of dice rolled, as can some special actions and spells. These additional dice use the same die size as the weapon or unarmed attack's normal damage die.",{"type":"pf2-title","name":"Counting Damage Dice"},"Effects based on a weapon's number of damage dice include only the weapon's damage die plus any extra dice from a {@item striking (generic)||striking} rune. They don't count extra dice from abilities, critical specialization effects, property runes, weapon traits, or the like.",{"type":"pf2-title","name":"Increasing Die Size"},"When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you'd use a d6, and so on). If you are already using a d12, the size is already at its maximum. You can't increase your weapon damage die size more than once.","{@c {@b {@dice 1d4} ➞ {@dice 1d6} ➞ {@dice 1d8} ➞ {@dice 1d10} ➞ {@dice 1d12}}}"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Range","entries":["Ranged and thrown weapons have a range increment. Attacks with these weapons work normally up to that distance. Attack rolls beyond a weapon's range increment take a –2 penalty for each additional multiple of that increment between you and the target. Attacks beyond the sixth range increment are impossible.","For example, a shortbow takes no penalty against a target up to 60 feet away, a –2 penalty against a target beyond 60 feet but up to 120 feet away, and a –4 penalty against a target beyond 120 feet but up to 180 feet away, and so on, up to 360 feet."],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Reload","entries":["While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many {@action Interact} actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.","An item with an entry of \"—\" must be drawn to be thrown, which usually takes an {@action Interact} action just like drawing any other weapon. Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Bulk","entries":["This entry gives the weapon's Bulk. A weapon's Bulk is increased or decreased if it's sized for creatures that aren't Small or Medium size, following the rules on page 295."],"source":"CRB"},{"type":"pf2-brown-box","page":279,"name":"SELECTING WEAPONS","entries":["Characters who focus on combat need to carefully consider their choice of weapons, evaluating whether they want to fight in melee or at range, the weapons' damage potential, and the special features of various weapons. Characters who are primarily spellcasters usually just need to pick a backup weapon in the best category they're trained or better in.","When selecting weapons, start by identifying the weapon types you're trained or better in. You should then compare weapons within these types to determine which ones you will have the highest melee or ranged attack modifier with. It's usually considered best practice to select both a melee and ranged weapon during character creation so you can contend with a broader variety of foes and situations.",{"type":"pf2-title","name":"Weapon Categories"},"Weapons fall into broad categories depending on how much damage they deal and what traits they have. Martial weapons generally deal more damage than simple weapons, and advanced weapons generally have more advantageous traits than martial weapons with the same damage. Generally, you'll want to select weapons that deal more damage, but if you're a highly skilled combatant, you might want to pick a weapon with interesting traits, even if it has a lower weapon damage die. You can also purchase multiple weapons within your budget, allowing you to switch between them for different situations."],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Hands","entries":["Some weapons require one hand to wield, and others require two. A few items, such as a longbow, list 1+ for its Hands entry. You can hold a weapon with a 1+ entry in one hand, but the process of shooting it requires using a second to retrieve, nock, and loose an arrow. This means you can do things with your free hand while holding the bow without changing your grip, but the other hand must be free when you shoot. To properly wield a 1+ weapon, you must hold it in one hand and also have a hand free.","Weapons requiring two hands typically deal more damage. Some one-handed weapons have the two-hand trait, causing them to deal a different size of weapon damage die when used in two hands. In addition, some abilities require you to wield a weapon in two hands. You meet this requirement while holding the weapon in two hands, even if it doesn't require two hands or have the two-hand trait."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Group","entries":["A weapon or unarmed attack's group classifies it with similar weapons. Groups affect some abilities and what the weapon does on a critical hit if you have access to that weapon or unarmed attack's critical specialization effects; for full details, see page 283."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Weapon Traits","entries":["The traits a weapon or unarmed attack has are listed in this entry. Any trait that refers to a \"weapon\" can also apply to an unarmed attack that has that trait."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Ammunition","entries":["Some entries in the ranged weapons tables are followed by an entry indicating the type of ammunition that weapon launches. The damage die is determined by the weapon, not the ammunition. Because that and other relevant statistics vary by weapon, ammunition entries list only the name, quantity, Price, and Bulk. Using ammunition destroys it."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Unarmed Attacks","source":"CRB"},{"type":"statblock","tag":"table","name":"Melee Weapons","source":"CRB"},{"type":"statblock","tag":"table","name":"Ranged Weapons","source":"CRB"},{"type":"pf2-h3","page":282,"name":"Weapon Traits","entries":["{@filter Weapons and unarmed attacks with the weapon trait can have the following traits.|traits||source=CRB}"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":283,"name":"Critical Specialization Effects","entries":["Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.","{@b Axe:} Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.","{@b Bomb:} Increase the radius of the bomb's splash damage (if any) to 10 feet.","{@b Bow:} If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 {@skill Athletics} check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.","{@b Brawling:} The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.","{@b Club:} You knock the target away from you up to 10 feet (you choose the distance). This is {@quickref forced movement||3|forced movement}.","{@b Dart:} The target takes {@dice 1d6} {@condition Persistent Damage|CRB|persistent bleed damage}. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.","{@b Flail:} The target is knocked {@condition prone}.","{@b Hammer:} The target is knocked {@condition prone}.","{@b Knife:} The target takes {@dice 1d6} {@condition Persistent Damage|CRB|persistent bleed} damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.","{@b Pick:} The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.","{@b Polearm:} The target is moved 5 feet in a direction of your choice. This is {@quickref forced movement||3|forced movement}.","{@b Shield:} You knock the target back from you 5 feet. This is {@quickref forced movement||3|forced movement}.","{@b Sling:} The target must succeed at a Fortitude save against your class DC or be stunned 1.","{@b Spear:} The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.","{@b Sword:} The target is made off-balance by your attack, becoming {@condition flat-footed} until the start of your next turn.",{"type":"pf2-h3","page":284,"name":"Weapon Descriptions","entries":["You can view all weapons on the {@filter Items page|items||source=CRB|category=weapon|type=equipment}."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":300,"name":"Cantrips","entries":["A cantrip is a special type of spell that's weaker than other spells but can be used with greater freedom and flexibility. The title of a cantrip's stat block says \"Cantrip\" instead of \"Spell.\" Casting a cantrip doesn't use up your spell slots; you can cast a cantrip at will, any number of times per day. If you're a prepared caster, you can prepare a specific number of cantrips each day. You can't prepare a cantrip in a spell slot.","A cantrip is always automatically heightened to half your level, rounded up. For a typical spellcaster, this means its level is equal to the highest level of spell slot you have."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":302,"name":"Casting Spells","entries":["The casting of a spell can range from a simple word of magical might that creates a fleeting effect to a complex process taking minutes or hours to cast and producing a long-term impact. {@action Cast a Spell||Casting a Spell} is a special activity that takes a number of actions defined by the spell. When you {@action Cast a Spell}, your spellcasting creates obvious visual manifestations of the gathering magic, although feats such as Conceal Spell (page 210) and Melodious Spell (page 101) can help hide such manifestations or otherwise prevent observers from noticing that you are casting.",{"type":"statblock","tag":"action","name":"Cast a Spell","source":"CRB"},{"type":"pf2-h3","page":303,"name":"Spell Components","entries":["A spell description lists the components required to {@action Cast a Spell||Cast the Spell}. For most spells, the number of components is equal to the number of actions you must spend to {@action Cast a Spell||Cast the Spell}. Each component adds certain traits to the {@action Cast a Spell} activity, and some components have special requirements. The components that appear in this book are listed below.",{"type":"pf2-h4","page":303,"name":"Material","entries":["A material component is a bit of physical matter consumed in the casting of the spell. The spell gains the manipulate trait and requires you to have a free hand to retrieve and manipulate a material component. That component is expended in the casting (even if the spell is disrupted).","Except in extreme circumstances, you can assume all common components are included in a material component pouch (page 290)."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Somatic","entries":["A somatic component is a specific hand movement or gesture that generates a magical nexus. The spell gains the manipulate trait and requires you to make gestures. You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely.","Spells that require you to touch the target require a somatic component. You can do so while holding something as long as part of your hand is able to touch the target (even if it's through a glove or gauntlet)."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Verbal","entries":["A verbal component is a vocalization of words of power.","You must speak them in a strong voice, so it's hard to conceal that you're {@action Cast a Spell||Casting a Spell}. The spell gains the {@trait concentrate}. You must be able to speak to provide this component."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Focus","entries":["A focus is an object that funnels the magical energy of the spell. The spell gains the manipulate trait and requires you to either have a free hand to retrieve the focus listed in the spell or already be holding the focus in your hand.","As part of {@action Cast a Spell||Casting the Spell}, you retrieve the focus (if necessary), manipulate it, and can stow it again if you so choose.","Foci tend to be expensive, and you need to acquire them in advance to {@action Cast a Spell||Cast the Spell}."],"source":"CRB"},{"type":"pf2-brown-box","page":303,"name":"Component Substitution","entries":["Some classes can substitute one component for another or alter how a component works.","If you're a {@class bard} {@action Cast a Spell||Casting a Spell} from the {@trait occult} tradition you can usually play an {@item musical instrument||instrument} for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.","If you're a {@class cleric} {@action Cast a Spell||Casting a Spell} from the {@trait divine} tradition while holding a divine focus (such as a {@item religious symbol} or {@item religious text||text}), you can replace any material component the spell requires by using the divine focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.","If you're a {@class druid} {@action Cast a Spell||Casting a Spell} from the {@trait primal} tradition while holding a primal focus (such as {@item holly and mistletoe}), you can replace any material component the spell requires by using the primal focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.","If you're a {@class sorcerer} {@action Cast a Spell||Casting a Spell} from the magical tradition that matches your bloodline, you can draw on the magic within your blood to replace any material component with a somatic component.","Any character casting an innate spell can replace any material component with a somatic component."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":304,"name":"Metamagic","entries":["Many spellcasters can gain access to metamagic actions, typically by selecting metamagic feats. Actions with the metamagic trait tweak the properties of your spells, changing their range, damage, or any number of other properties. You must use a metamagic action directly before the spell you want to alter. If you use any action (including free actions, reactions, and additional metamagic actions) other than {@action Cast a Spell} directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell's effect, not of the metamagic action itself."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":298,"name":"Disbelieving Illusions","entries":["Sometimes illusions allow an affected creature a chance to disbelieve the spell, which lets the creature effectively ignore the spell if it succeeds at doing so. This usually happens when a creature {@action Seek||Seeks} or otherwise spends actions to engage with the illusion, comparing the result of its {@skill Perception} check (or another check or saving throw, at the GM's discretion) to the caster's spell DC. {@trait Mental} illusions typically provide rules in the spell's description for disbelieving the effect (often allowing the affected creature to attempt a Will save).","If the illusion is {@trait visual}, and a creature interacts with the illusion in a way that would prove it is not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. For instance, if a character is pushed through the illusion of a door, they will know that the door is an illusion, but they still can't see through it. Disbelieving an illusion makes it and those things it blocks seem hazy and indistinct, so even in the case where a visual illusion is disbelieved, it may, at the GM's discretion, block vision enough to make those on the other side concealed.."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":304,"name":"Durations","entries":["The duration of a spell is how long the spell effect lasts.","Spells that last for more than an instant have a Duration entry. A spell might last until the start or end of a turn, for some number of rounds, for minutes, or even longer. If a spell's duration is given in rounds, the number of rounds remaining decreases by 1 at the start of each of the spellcaster's turns, ending when the duration reaches 0.","Some spells have effects that remain even after the spell's magic is gone. Any ongoing effect that isn't part of the spell's duration entry isn't considered magical.","For instance, a spell that creates a loud sound and has no duration might deafen someone for a time, even permanently. This deafness couldn't be counteracted because it is not itself magical (though it might be cured by other magic, such as {@spell restore senses}).","If a spell's caster dies or is incapacitated during the spell's duration, the spell remains in effect till its duration ends.","You might need to keep track of the caster's initiative after they stopped being able to act to monitor spell durations.",{"type":"pf2-h3","page":304,"name":"Sustaining Spells","entries":["If the spell's duration is \"sustained,\" it lasts until the end of your next turn unless you use a Sustain a Spell action on that turn to extend the duration of that spell.",{"type":"statblock","tag":"action","name":"Sustain a Spell","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":305,"name":"Long Durations","entries":["If a spell's duration says it lasts until your next daily preparations, on the next day you can refrain from preparing a new spell in that spell's slot. (If you are a spontaneous caster, you can instead expend a spell slot during your preparations.) Doing so extends the spell's duration until your next daily preparations. This effectively Sustains the Spell over a long period of time.","If you prepare a new spell in the slot (or don't expend a spell slot), the spell ends. You can't do this if the spell didn't come from one of your spell slots. If you are dead or otherwise incapacitated at the 24-hour mark after the time you {@action Cast a Spell||Cast the Spell} or the last time you extended its duration, the spell ends. Spells with an unlimited duration last until counteracted or Dismissed. You don't need to keep a spell slot open for these spells."],"source":"CRB"},{"type":"pf2-h3","page":305,"name":"Dismissing","entries":["Some spells can be dismissed, ending the duration early. This requires the caster or target to use the Dismiss action.",{"type":"statblock","tag":"action","name":"Dismiss","source":"CRB"}],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":300,"name":"Focus Spells","entries":["Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells. Even some classes that don't normally grant spellcasting, such as the champion and monk, can grant focus spells.","Focus spells are automatically heightened to half your level rounded up, just like cantrips are. You can't cast a focus spell if its minimum level is greater than half your level rounded up, even if you somehow gain access to it.","Casting any of your focus spells costs you 1 Focus Point. You automatically gain a focus pool of 1 Focus Point the first time you gain an ability that gives you a focus spell.","You replenish all the Focus Points in your pool during your daily preparations. You can also use the {@action Refocus} activity to pray, study, meditate, or otherwise reattune yourself to the source of your focus magic and regain a Focus Point.","Some abilities allow you to increase the Focus Points in your pool beyond 1. Typically, these are feats that give you a new focus spell and increase the number of points in your pool by 1. Your focus pool can't have a capacity beyond 3 Focus Points, even if feats that increase your pool would cause it to exceed this number.",{"type":"statblock","tag":"action","name":"Refocus","source":"CRB"},{"type":"pf2-brown-box","page":302,"name":"Focus Points from Multiple Sources","entries":["It's possible, especially through archetypes, to gain focus spells and Focus Points from more than one source. If this happens, you have just one focus pool, adding all the Focus Points together to determine the total size of your pool. (Remember that the maximum number of Focus Points a pool can have is 3.) If you have multiple abilities that give you a focus pool, each one adds 1 Focus Point to your pool. For instance, if you were a cleric with the Domain Initiate feat, you would have a pool with 1 Focus Point. Let's say you then took the champion multiclass archetype and the Healing Touch feat. Normally, this feat would give you a focus pool. Since you already have one, it instead increases your existing pool's capacity by 1.","Focus Points are not differentiated by source; you can spend any of your Focus Points on any of your focus spells. Likewise, when you {@action Refocus}, you get back a point as long as you follow the guidelines of any abilities that granted you focus spells. Having Focus Points from multiple sources doesn't change the tradition of your spells; if you had both cleric domain spells and druid order spells, your domain spells would remain divine and the order spells primal. This could mean that you need to keep track of a different proficiency and ability modifier with the spell DC and spell attack roll of different focus spells."],"source":"CRB"},{"type":"pf2-h3","page":302,"name":"Spellcasters with Focus Spells","entries":["If you are a spellcaster, your focus spells are the same tradition of spell as the class that gave you the focus spell. A {@class bard||bard's} are occult, a {@class cleric||cleric's} are divine, a {@class druid||druid's} are primal, a {@class wizard||wizard's} are arcane, and a {@class sorcerer||sorcerer's} are determined by their bloodline."],"source":"CRB"},{"type":"pf2-h3","page":302,"name":"Non-Spellcasters with Focus Spells","entries":["If you get focus spells from a class or other source that doesn't grant spellcasting ability (for example, if you're a monk with the {@feat Ki Strike} feat), the ability that gives you focus spells also provides your proficiency rank for spell attack rolls and spell DCs, as well as the magical tradition of your focus spells. You gain the ability to {@action Cast a Spell} and use any spellcasting actions necessary to cast your focus spells (see below). However, you don't qualify for feats and other rules that require you to be a spellcaster."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Hostile Actions","entries":["Sometimes spell effects prevent a target from using hostile actions, or the spell ends if a creature uses any hostile actions. A hostile action is one that can harm or damage another creature, whether directly or indirectly, but not one that a creature is unaware could cause harm.","For instance, lobbing a {@spell fireball} into a crowd would be a hostile action, but opening a door and accidentally freeing a horrible monster would not be. The GM is the final arbitrator of what constitutes a hostile action."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Identifying Spells","entries":["Sometimes you need to identify a spell, especially if its effects are not obvious right away. If you notice a spell being cast, and you have prepared that spell or have it in your repertoire, you automatically know what the spell is, including the level to which it is heightened.","If you want to identify a spell but don't have it prepared or in your repertoire, you must spend an action on your turn to attempt to identify it using Recall Knowledge. You typically notice a spell being cast by seeing its visual manifestations or hearing its verbal casting components. Identifying long-lasting spells that are already in place requires using Identify Magic instead of {@action Recall Knowledge} because you don't have the advantage of watching the spell being cast."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":302,"name":"Innate Spells","entries":["Certain spells are natural to your character, typically coming from your ancestry or a magic item rather than your class. You can cast your innate spells even if you aren't a member of a spellcasting class. The ability that gives you an innate spell tells you how often you can cast it—usually once per day—and its magical tradition. Innate spells are refreshed during your daily preparations. Innate cantrips are cast at will and automatically heightened as normal for cantrips (see Cantrips on page 300) unless otherwise specified.","You're always trained in spell attack rolls and spell DCs for your innate spells, even if you aren't otherwise trained in spell attack rolls or spell DCs. If your proficiency in spell attack rolls or spell DCs is expert or better, apply that proficiency to your innate spells, too. You use your Charisma modifier as your spellcasting ability modifier for innate spells unless otherwise specified.","If you have an innate spell, you can cast it, even if it's not of a spell level you can normally cast. This is especially common for monsters, which might be able to cast innate spells far beyond what a character of the same level could use.","You can't use your spell slots to cast your innate spells, but you might have an innate spell and also be able to prepare or cast the same spell through your class. You also can't heighten innate spells, but some abilities that grant innate spells might give you the spell at a higher level than its base level or change the level at which you cast the spell."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":304,"name":"Ranges, Areas, and Targets","entries":["Spells with a range can affect targets, create areas, or make things appear only within that range. Most spell ranges are measured in feet, though some can stretch over miles, reach anywhere on the planet, or go even farther!",{"type":"pf2-h3","page":304,"name":"Touch Range","entries":["A spell with a range of touch requires you to physically touch the target. You use your unarmed reach to determine whether you can touch the creature. You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll. If an ability increases the range of a touch spell, start at 0 feet and increase from there."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Areas","entries":["Sometimes a spell has an area, which can be a burst, cone, emanation, or line. The method of measuring these areas can be found {@quickref here||3|Areas}. If the spell originates from your position, the spell has only an area; if you can cause the spell's area to appear farther away from you, the spell has both a range and an area."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Targets","entries":["Some spells allow you to directly target a creature, an object, or something that fits a more specific category. The target must be within the spell's range, and you must be able to see it (or otherwise perceive it with a precise sense) to target it normally. At the GM's discretion, you can attempt to target a creature you can't see, as described in Detecting Creatures on pages 465–467. If you fail to target a particular creature, this doesn't change how the spell affects any other targets the spell might have.","If you choose a target that isn't valid, such as if you thought a vampire was a living creature and targeted it with a spell that can target only living creatures, your spell fails to target that creature. If a creature starts out as a valid target but ceases to be one during a spell's duration, the spell typically ends, but the GM might decide otherwise in certain situations.","Spells that affect multiple creatures in an area can have both an Area entry and a Targets entry. A spell that has an area but no targets listed usually affects all creatures in the area indiscriminately.","Some spells restrict you to willing targets. A player can declare their character a willing or unwilling target at any time, regardless of turn order or their character's condition (such as when a character is paralyzed, unconscious, or even dead)."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Line of Effect","entries":["You usually need an unobstructed path to the target of a spell, the origin point of an area, or the place where you create something with a spell. More information on line of effect can be found {@quickref here||3|line of effect}."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":306,"name":"Reading Spells","entries":["Each spell uses the following format. Entries appear only when applicable, so not all spells will have every entry described here. The spell's name line also lists the type of spell if it's a cantrip or focus spell, as well as the level."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":408,"name":"Rituals","entries":[{"type":"pf2-h1-flavor","page":408,"entries":["{@i A ritual is an esoteric and complex spell that anyone can cast. It takes much longer to cast a ritual than a normal spell, but rituals can have more powerful effects.}"],"source":"CRB"},{"type":"pf2-h2","page":408,"name":"Casting Rituals","entries":["When you take charge of a ritual, you are its primary caster, and others assisting you are secondary casters. You can be a primary caster for a ritual even if you can't cast spells. You must know the ritual, and the ritual's spell level can be no higher than half your level rounded up.","You must also have the required proficiency rank in the skill used for the ritual's primary check (see Checks below), and as the primary caster, you must attempt this skill check to determine the ritual's effects. The primary skill check determines the tradition.","Rituals do not require spell slots to cast. You can heighten a ritual up to half your level rounded up, decided when the ritual is initiated. A ritual always takes at least 1 hour to perform, and often longer. While a ritual is a downtime activity, it's possible—albeit risky—to perform a ritual during exploration with enough uninterrupted time. A ritual's casting time is usually listed in days. Each day of casting requires 8 hours of participation in the ritual from all casters, with breaks during multiday rituals to allow rest. One caster can continue a multiday ritual, usually with some light chanting or meditation, while the other casters rest. All rituals require material, somatic, and verbal components throughout their casting time.",{"type":"pf2-h3","page":408,"name":"Learning Rituals","entries":["Learning a ritual does not count against any limits on spells in your spell repertoire or on any other normal spellcasting ability. Rituals are never common, though if you look hard, you can probably find someone who can perform an uncommon ritual for you. They may still be unwilling to teach it to you."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Cost","entries":["A ritual's Cost entry lists valuable components required to cast the ritual. If a ritual doesn't have any such components, it won't have a Cost entry. The cost is consumed when you attempt the primary skill check. Costs are often presented as a base cost multiplied by the target's level and sometimes the spell's level. If the target's level is lower than 1, multiply the cost by 1 instead. Heightened versions that increase the base cost multiply it by the target's level or another value as appropriate. Most rituals that create permanent creatures, such as {@ritual create undead}, use costs based on the level of the spell, as presented on {@table creature creation rituals||Table 7–1}."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Secondary Casters","entries":["Many rituals need additional secondary casters, who also don't need to be able to cast spells. Unlike a primary caster, a secondary caster doesn't need a minimum level or skill proficiency. The Secondary Casters entry, if present, indicates the minimum number of secondary casters required."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Checks","entries":["At the ritual's culmination, you must attempt the skill check listed in the Primary Check entry to determine the ritual's outcome. Primary checks usually have a very hard DC for a level that's twice the ritual's spell level. As with other downtime activities, fortune and misfortune effects can't modify your checks for the ritual, nor can bonuses or penalties that aren't active throughout the process.","The GM can adjust the DCs of rituals, add or change primary or secondary checks, or even waive requirements to fit specific circumstances. For example, performing a ritual in a location where ley lines converge on the night of a new moon might make a normally difficult ritual drastically easier.",{"type":"statblock","tag":"table","name":"Creature Creation Rituals","source":"CRB"}],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h4","page":408,"name":"Secondary Checks","entries":["Often, a ritual requires secondary checks to represent aspects of its casting, usually with a standard DC for a level twice the ritual's spell level. A different secondary caster must attempt each secondary check. If there are more secondary casters than checks, the others don't attempt any.","Secondary casters attempt their checks before you attempt the primary check; no matter their results, the ritual proceeds to the primary check. Secondary checks affect the primary check depending on their results.",{"type":"successDegree","entries":{"Critical Success":"You gain a +2 circumstance bonus to the primary check.","Success":"No bonus or penalty.","Failure":"You take a –4 circumstance penalty to the primary check.","Critical Failure":"As failure, and you reduce the degree of success of the primary skill check by one step."}}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":409,"name":"Effect","entries":["A ritual's effect depends on the result of the primary check.","If an effect lists a save DC, use your spell DC for the ritual's magic tradition (or 12 + your level + your highest mental ability modifier, if you don't have a spell DC)."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":409,"name":"Rituals","entries":["{@note Please visit the {@filter rituals page|rituals||source=CRB} to view all Rituals.}"],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Saving Throws","entries":["Spells that require a target to attempt a save to resist some or all of the spell's effects have a Saving Throw entry. This entry presents the type of save for quick reference, and specific details appear in the spell description. Whenever a spell allows a saving throw, it uses the caster's spell DC.",{"type":"pf2-h3","page":305,"name":"Basic Saving Throws","entries":["If a spell's Saving Throw entry specifies a \"basic\" saving throw, the spell's potential effects all relate to the damage listed in the spell's description. The target takes no damage on a critical success, half damage on a success, full damage on a failure, or double damage on a critical failure. The rules for basic saving throws are found on page 449."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Setting Triggers","entries":["If a spell is meant to respond only to certain events or under certain conditions—such as {@spell magic mouth}—it might require you to set a trigger. This is a simple sensory cue that causes the spell to activate. The spell activates as a reaction when the spell's sensor observes something that fits its trigger. Depending on the spell, the trigger might be the presence of a type of creature, such as \"red-haired dwarven women,\" or it could be an observed action, such as \"whenever someone enters the spell's area.\" Disguises and illusions fool the spell as long as they appear to match its parameters. For a spell to detect something visually, the spell's origin point must have line of sight. Darkness doesn't prevent this, but invisibility does, as does a successful {@skill Stealth} check to Hide (against the spell's DC). For auditory detection, line of sight isn't necessary, though the sound must be audible at the spell's origin point. A {@skill Stealth} check to Sneak can fool the sensor."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Spell Attacks","entries":["Some spells require you to succeed at a spell attack roll to affect the target. This is usually because they require you to precisely aim a ray or otherwise make an accurate attack. A spell attack roll is compared to the target's AC.","Spell attack rolls benefit from any bonuses or penalties to attack rolls, including your multiple attack penalty, but not any special benefits or penalties that apply only to weapon or unarmed attacks. Spell attacks don't deal any damage beyond what's listed in the spell description.","In rare cases, a spell might have you make some other type of attack, such as a weapon Strike. Such attacks use the normal rules and attack bonus for that type of attack."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":298,"name":"Spell Slots","entries":["Characters of spellcasting classes can cast a certain number of spells each day; the spells you can cast in a day are referred to as spell slots. At 1st level, a character has only a small number of 1st-level spell slots per day, but as you advance in level, you gain more spell slots and new slots for higher-level spells. A spell's level indicates its overall power, from 1 to 10.",{"type":"pf2-h3","page":298,"name":"Prepared Spells","entries":["If you're a prepared spellcaster—such as a cleric, druid, or wizard—you must spend time each day preparing spells for that day. At the start of your daily preparations, you select a number of spells of different spell levels determined by your character level and class. Your spells remain prepared until you cast them or until you prepare spells again.","Each prepared spell is expended after a single casting, so if you want to cast a particular spell more than once in a day, you need to prepare that spell multiple times. The exceptions to this rule are spells with the cantrip trait; once you prepare a cantrip, you can cast it as many times as you want until the next time you prepare spells. See page 300 for more information on cantrips.","You might gain an ability that allows you to swap prepared spells or perform other aspects of preparing spells at different times throughout the day, but only your daily preparation counts for the purpose of effects that last until the next time you prepare spells."],"source":"CRB"},{"type":"pf2-h3","page":298,"name":"Spontaneous Spells","entries":["If you're a spontaneous spellcaster—such as a bard or a sorcerer—you choose which spell you're using a spell slot for at the moment you decide to cast it. This provides you with more freedom in your spellcasting, but you have fewer spells in your spell repertoire, as determined by your character level and class. When you make your daily preparations, all your spell slots are refreshed, but you don't get to change the spells in your repertoire."],"source":"CRB"},{"type":"pf2-red-box","page":299,"name":"Magical Traditions","entries":["Spellcasters cast spells from one of four different spell list, each representing a different magical tradition: arcane, divine, occult, and primal.","Your class determines which tradition of magic your spells use. In some cases, such as when a cleric gains spells from their deity or when a sorcerer gets spells from their bloodline, you might be able to cast spells from a different spell list. In these cases, the spell uses your magic tradition, not the list the spell normally comes from. When you cast a spell, add your tradition's trait to the spell.","Some types of magic, such as that of most magic items, don't belong to any single tradition. These have the magical trait instead of a tradition trait.",{"type":"table","style":"pf2-box__table--red","rows":[["Arcane","Divine","Occult","Primal"],["Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it's generally poor at affecting the spirit or the soul. Wizards are the most iconic arcane spellcasters, poring over tomes and grimoires, though arcane sorcerers study the secrets of their blood to unlock the power within themselves.","The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.","The practitioners of occult traditions seek to understand the unexplainable, categorize the bizarre, and otherwise access the ephemeral in a systematic way. Bards are the most iconic occult spellcasters, collecting strange esoterica and using their performances to influence the mind or elevate the soul, and occult sorcerers strive to understand the mysterious power in their blood.","An instinctual connection to and faith in the world, the cycle of day and night, theturning of the seasons, and the natural selection of predator and prey drive the primal tradition. Druids are the most iconic primal spellcasters, calling upon the magic of nature through deep faith and a connection to the plants and animals around them, and primal sorcerers call upon their fey or beast blood to harness the same natural energies."]]}],"source":"CRB"},{"type":"pf2-h3","page":299,"name":"Heightened Spells","entries":["Both prepared and spontaneous spellcasters can cast a spell at a higher spell level than that listed for the spell.","This is called heightening the spell. A prepared spellcaster can heighten a spell by preparing it in a higher-level slot than its normal spell level, while a spontaneous spellcaster can heighten a spell by casting it using a higher-level spell slot, so long as they know the spell at that level (see Heightened Spontaneous Spells below). When you heighten your spell, the spell's level increases to match the higher level of the spell slot you've prepared it in or used to cast it. This is useful for any spell, because some effects, such as counteracting, depend on the spell's level.","In addition, many spells have additional specific benefits when they are heightened, such as increased damage. These extra benefits are described at the end of the spell's stat block. Some heightened entries specify one or more levels at which the spell must be prepared or cast to gain these extra advantages. Each of these heightened entries states specifically which aspects of the spell change at the given level. Read the heightened entry only for the spell level you're using or preparing; if its benefits are meant to include any of the effects of a lower-level heightened entry, those benefits will be included in the entry.","Other heightened entries give a number after a plus sign, indicating that heightening grants extra advantages over multiple levels. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. For example, {@spell fireball} says \"{@b Heightened (+1)} The damage increases by 2d6.\" Because {@spell fireball} deals {@damage 6d6} fire damage at 3rd level, a 4th-level {@spell fireball} would deal {@dice 8d6} fire damage, a 5th-level spell would deal {@dice 10d6} fire damage, and so on.",{"type":"pf2-h4","page":299,"name":"Heightened Spontaneous Spells","entries":["If you're a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. You can add a spell to your spell repertoire at more than a single level so that you have more options when casting it. For example, if you added {@spell fireball} to your repertoire as a 3rd-level spell and again as a 5th-level spell, you could cast it as a 3rd-level or a 5th-level spell; however, you couldn't cast it as a 4th-level spell.","Many spontaneous spellcasting classes provide abilities like the signature spells class feature, which allows you to cast a limited number of spells as heightened versions even if you know the spell at only a single level."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-red-box","page":299,"name":"The Four Essences","entries":["Spells that affect certain physical or metaphysical forces tend to be grouped into particular magical traditions. Scholars of magic widely agree that all of existence is composed of some combination of four essences, though they disagree on the names and particular qualities of each essence.","The following entries discuss each essence and the traditions and spell schools relevant to it; for instance, evocation spells tend to manipulate matter. The abjuration school is an unusual case, as abjuration spells draw upon different essences depending on who they are warding and what they are protecting against.",{"type":"table","style":"pf2-box__table--red","rows":[["Matter","Spirit","Mind","Life"],["Also called body, material essence, or physical essence, matter is the fundamental building block that makes up all physical things in the universe. The arcane and primal traditions are especially attuned toward manipulating and shaping matter. Spells that are used to create or alter matter most often come from the conjuration, evocation, or transmutation schools.","Also called soul, ethereal essence, or spiritual essence, spirit is an otherworldly building block that makes up a being's immaterial and immortal self. The spirit travels through the Ethereal Plane and into the Great Beyond after the death of the physical body. The spirit is most easily affected by divine and occult spells. Spirit spells are usually of the divination or necromancy schools.","Also called thought or astral essence, the mind essence allows thinking creatures to have rational thoughts, ideas, plans, logic, and memories. Mind touches even nonsapient creatures like animals, though in a more limited capacity. Arcane and occult casters usually excel at mind spells. Spells that use mind essence are usually found in the divination, enchantment, and illusion schools.","Also called heart, faith, instinct, or vital essence, life represents the animating universal force within all things. Whereas matter provides the base materials for a body, life keeps it alive and well. This essence is responsible for unconscious responses and belief, such as ancestral instincts and divine guidance. The divine and primal traditions hold power over life. Life spells are usually necromancy."]]}],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":306,"name":"Walls","entries":["Spells that create walls list the depth, length, and height of the wall, also specifying how it can be positioned. Some walls can be shaped; you can manipulate the wall into a form other than a straight line, choosing its contiguous path square by square. The path of a shaped wall can't enter the same space more than once, but it can double back so one section is adjacent to another section of the wall."],"data":{"quickref":3},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":461,"name":"Actions","entries":["You affect the world around you primarily by using actions, which produce effects. Actions are most closely measured and restricted during the encounter mode of play, but even when it isn't important for you to keep strict track of actions, they remain the way in which you interact with the game world. There are four types of actions: single actions, activities, reactions, and free actions.","{@b Single actions} can be completed in a very short time. They're self-contained, and their effects are generated within the span of that single action. During an encounter, you get 3 actions at the beginning of your turn, which you can use as described on page 468.","{@b Activities} usually take longer and require using multiple actions, which must be spent in succession. Stride is a single action, but Sudden Charge is an activity in which you use both the Stride and Strike actions to generate its effect.","{@b Reactions} have triggers, which must be met for you to use the reaction. You can use a reaction anytime its trigger is met, whether it's your turn or not. In an encounter, you get 1 reaction each round, which you can use as described on page 468. Outside of encounters, your use of reactions is more flexible and up to the GM. Reactions are usually triggered by other creatures or by events outside your control.","{@b Free actions} don't cost you any of your actions per turn, nor do they cost your reaction. A free action with no trigger follows the same rules as a single action (except the action cost), and a free action with a trigger follows the same rules as a reaction (except the reaction cost).",{"type":"pf2-brown-box","page":461,"name":"ACTION ICON KEY","entries":["These icons appear in stat blocks as shorthand for each type of action.","{@as 1} Single Action","{@as 2} Two-Action Activity","{@as 3} Three-Action Activity","{@as R} Reaction","{@as F} Free Action"],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Activities","entries":["An activity typically involves using multiple actions to create an effect greater than you can produce with a single action, or combining multiple single actions to produce an effect that's different from merely the sum of those actions. In some cases, usually when spellcasting, an activity can consist of only 1 action, 1 reaction, or even 1 free action.","An activity might cause you to use specific actions within it. You don't have to spend additional actions to perform them—they're already factored into the activity's required actions. (See Subordinate Actions on page 462.) You have to spend all the actions of an activity at once to gain its effects. In an encounter, this means you must complete it during your turn. If an activity gets interrupted or disrupted in an encounter (page 462), you lose all the actions you committed to it.",{"type":"pf2-h4","page":461,"name":"Exploration and Downtime Activities","entries":["Outside of encounters, activities can take minutes, hours, or even days. These activities usually have the exploration or downtime trait to indicate they're meant to be used during these modes of play. You can often do other things off and on as you carry out these activities, provided they aren't significant activities of their own. For instance, if you're Repairing an item, you might move around to stretch your legs or have a brief discussion—but you couldn't also Decipher Writing at the same time.","If an activity that occurs outside of an encounter is interrupted or disrupted, as described in Disrupting Actions below, you usually lose the time you put in, but no additional time beyond that."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":462,"name":"IN-DEPTH ACTION RULES","entries":["These rules clarify some of the specifics of using actions.",{"type":"pf2-title","name":"Simultaneous Actions"},"You can use only one single action, activity, or free action that doesn't have a trigger at a time. You must complete one before beginning another. For example, the Sudden Charge activity states you must Stride twice and then Strike, so you couldn't use an Interact action to open a door in the middle of the movement, nor could you perform part of the move, make your attack, and then finish the move.","Free actions with triggers and reactions work differently. You can use these whenever the trigger occurs, even if the trigger occurs in the middle of another action.",{"type":"pf2-title","name":"Subordinate Actions"},"An action might allow you to use a simpler action—usually one of the Basic Actions on page 469—in a different circumstance or with different effects. This subordinate action still has its normal traits and effects, but is modified in any ways listed in the larger action. For example, an activity that tells you to Stride up to half your Speed alters the normal distance you can move in a Stride. The Stride would still have the move trait, would still trigger reactions that occur based on movement, and so on. The subordinate action doesn't gain any of the traits of the larger action unless specified. The action that allows you to use a subordinate action doesn't require you to spend more actions or reactions to do so; that cost is already factored in.","Using an activity is not the same as using any of its subordinate actions. For example, the quickened condition you get from the {@spell haste} spell lets you spend an extra action each turn to Stride or Strike, but you couldn't use the extra action for an activity that includes a Stride or Strike. As another example, if you used an action that specified, \"If the next action you use is a Strike,\" an activity that includes a Strike wouldn't count, because the next thing you are doing is starting an activity, not using the Strike basic action."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Actions with Triggers","entries":["You can use free actions that have triggers and reactions only in response to certain events. Each such reaction and free action lists the trigger that must happen for you to perform it. When its trigger is satisfied—and {@i only} when it is satisfied—you can use the reaction or free action, though you don't have to use the action if you don't want to.","There are only a few basic reactions and free actions that all characters can use. You're more likely to gain actions with triggers from your class, feats, and magic items.",{"type":"pf2-h4","page":462,"name":"Limitations on Triggers","entries":["The triggers listed in the stat blocks of reactions and some free actions limit when you can use those actions. You can use only one action in response to a given trigger. For example, if you had a reaction and a free action that both had a trigger of \"your turn begins,\" you could use either of them at the start of your turn—but not both. If two triggers are similar, but not identical, the GM determines whether you can use one action in response to each or whether they're effectively the same thing. Usually, this decision will be based on what's happening in the narrative.","This limitation of one action per trigger is per creature; more than one creature can use a reaction or free action in response to a given trigger."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Other Actions","entries":["Sometimes you need to attempt something not already covered by defined actions in the game. When this happens, the rules tell you how many actions you need to spend, as well any traits your action might have. For example, a spell that lets you switch targets might say you can do so \"by spending a single action, which has the {@trait concentrate}.\" Game masters can also use this approach when a character tries to do something that isn't covered in the rules."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Gaining and Losing Actions","entries":["Conditions can change the number of actions you can use on your turn, or whether you can use actions at all. The slowed condition, for example, causes you to lose actions, while the quickened condition causes you to gain them.","Conditions are detailed in the appendix on pages 618–623.","Whenever you lose a number of actions—whether from these conditions or in any other way—you choose which to lose if there's any difference between them. For instance, the {@spell haste} spell makes you quickened, but it limits what you can use your extra action to do. If you lost an action while {@spell haste} was active, you might want to lose the action from haste first, since it's more limited than your normal actions.","Some effects are even more restrictive. Certain abilities, instead of or in addition to changing the number of actions you can use, say specifically that you can't use reactions. The most restrictive form of reducing actions is when an effect states that you can't act: this means you can't use any actions, or even speak. When you can't act, you don't regain your actions and reaction on your turn."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Disrupting Actions","entries":["Various abilities and conditions, such as an Attack of Opportunity, can disrupt an action. When an action is disrupted, you still use the actions or reactions you committed and you still expend any costs, but the action's effects don't occur. In the case of an activity, you usually lose all actions spent for the activity up through the end of that turn. For instance, if you began a {@action Cast a Spell} activity requiring 3 actions and the first action was disrupted, you lose all 3 actions that you committed to that activity.","The GM decides what effects a disruption causes beyond simply negating the effects that would have occurred from the disrupted action. For instance, a Leap disrupted midway wouldn't transport you back to the start of your jump, and a disrupted item hand off might cause the item to fall to the ground instead of staying in the hand of the creature who was trying to give it away."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":457,"name":"Afflictions","entries":["Diseases and poisons are types of afflictions, as are curses and radiation. An affliction can infect a creature for a long time, progressing through different and often increasingly debilitating stages. The level of an affliction is the level of the monster, hazard, or item causing the affliction or, in the case of a spell, is listed in the affliction entry for that spell.",{"type":"pf2-h3","page":457,"name":"Format","entries":["Whether appearing in a spell, as an item, or within a creature's stat block, afflictions appear in the following format.",{"type":"pf2-h4","page":457,"name":"Name and Traits","entries":["The affliction's name is given first, followed by its traits in parentheses—including the trait for the type of affliction (curse, disease, poison, and so forth). If the affliction needs to have a level specified, it follows the parentheses, followed by any unusual details, such as restrictions on removing the conditions imposed by an affliction."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Saving Throw","entries":["When you're first exposed to the affliction, you must attempt a saving throw against it. This first attempt to stave off the affliction is called the initial save. An affliction usually requires a Fortitude save, but the exact save and its DC are listed after the name and type of affliction. Spells that can poison you typically use the caster's spell DC.","On a successful initial saving throw, you are unaffected by that exposure to the affliction. You do not need to attempt further saving throws against it unless you are exposed to the affliction again.","If you fail the initial saving throw, after the affliction's onset period elapses (if applicable), you advance to stage 1 of the affliction and are subjected to the listed effect. On a critical failure, after its onset period (if applicable), you advance to stage 2 of the affliction and are subjected to that effect instead. The stages of an affliction are described below."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Onset","entries":["Some afflictions have onset times. For these afflictions, once you fail your initial save, you don't gain the effects for the first stage of the affliction until the onset time has elapsed. If this entry is absent, you gain the effects for the first stage (or the second stage on a critical failure) immediately upon failing the initial saving throw."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Maximum Duration","entries":["If an affliction lasts only a limited amount of time, it lists a maximum duration. Once this duration passes, the affliction ends. Otherwise, the affliction lasts until you succeed at enough saves to recover, as described in Stages below."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Stages","entries":["An affliction typically has multiple stages, each of which lists an effect followed by an interval in parentheses. When you reach a given stage of an affliction, you are subjected to the effects listed for that stage.","At the end of a stage's listed interval, you must attempt a new saving throw. On a success, you reduce the stage by 1; on a critical success, you reduce the stage by 2. You are then subjected to the effects of the new stage. If the affliction's stage is ever reduced below stage 1, the affliction ends and you don't need to attempt further saves unless you're exposed to the affliction again.","On a failure, the stage increases by 1; on a critical failure, the stage increases by 2. You are then subjected to the effects listed for the new stage. If a failure or critical failure would increase the stage beyond the highest listed stage, the affliction instead repeats the effects of the highest stage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Conditions from Afflictions","entries":["An affliction might give you conditions with a longer or shorter duration than the affliction. For instance, if an affliction causes you to be drained but has a maximum duration of 5 minutes, you remain drained even after the affliction ends, as is normal for the drained condition. Or, you might succeed at the flat check to remove persistent damage you took from an ongoing affliction, but you would still need to attempt saves to remove the affliction itself, and failing one might give you new persistent damage."],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Multiple Exposures","entries":["Multiple exposures to the same curse or disease currently affecting you have no effect. For a poison, however, failing the initial saving throw against a new exposure increases the stage by 1 (or by 2 if you critically fail) without affecting the maximum duration. This is true even if you're within the poison's onset period, though it doesn't change the onset length."],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Virulent Afflictions","entries":["Afflictions with the {@trait virulent} trait are harder to remove.","You must succeed at two consecutive saves to reduce a virulent affliction's stage by 1. A critical success reduces a virulent affliction's stage by only 1 instead of by 2."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":443,"name":"Checks","entries":["When success isn't certain—whether you're swinging a sword at a foul beast, attempting to leap across a chasm, or straining to remember the name of the earl's second cousin at a soiree—you'll attempt a check. Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps.",{"type":"list","style":"list-decimal","items":["Roll a d20 and identify the modifiers, bonuses, and penalties that apply.","Calculate the result.","Compare the result to the difficulty class (DC).","Determine the degree of success and the effect."]},"Checks and difficulty classes (DC) both come in many forms. When you swing your sword at that foul beast, you'll make an attack roll against its Armor Class, which is the DC to hit another creature. If you are leaping across that chasm, you'll attempt an {@skill Athletics} skill check with a DC based on the distance you are trying to jump. When calling to mind the name of the earl's second cousin, you attempt a check to Recall Knowledge. You might use either the Society skill or a Lore skill you have that's relevant to the task, and the DC depends on how common the knowledge of the cousin's name might be, or how many drinks your character had when they were introduced to the cousin the night before.","No matter the details, for any check you must roll the d20 and achieve a result equal to or greater than the DC to succeed. Each of these steps is explained below.",{"type":"pf2-h3","page":444,"name":"Step 1: Roll D20 and Identify The Modifiers, Bonuses, and Penalties That Apply","entries":["Start by rolling your d20. You'll then identify all the relevant modifiers, bonuses, and penalties that apply to the roll. A {@b modifier} can be either positive or negative, but a {@b bonus} is always positive, and a {@b penalty} is always negative.","The sum of all the modifiers, bonuses, and penalties you apply to the d20 roll is called your total modifier for that statistic.","Nearly all checks allow you to add an {@b ability modifier} to the roll. An ability modifier represents your raw capabilities and is derived from an ability score, as described on page 20. Exactly which ability modifier you use is determined by what you're trying to accomplish. Usually a sword swing applies your Strength modifier, whereas remembering the name of the earl's cousin uses your Intelligence modifier.","When attempting a check that involves something you have some training in, you will also add your {@b bonus}. This bonus depends on your proficiency rank:","untrained, trained, expert, master, or legendary. If you're untrained, your bonus is +0—you must rely on raw talent and any bonuses from the situation. Otherwise, the bonus equals your character's level plus a certain amount depending on your rank. If your proficiency rank is trained, this bonus is equal to your level + 2, and higher proficiency ranks further increase the amount you add to your level.",{"type":"table","colStyles":["text-center","text-center"],"rows":[["Proficiency Rank","Proficiency Bonus"],["Untrained","0"],["Trained","Your level + 2"],["Expert","Your level + 4"],["Master","Your level + 6"],["Legendary","Your level + 8"]]},"There are three other types of bonus that frequently appear: circumstance bonuses, item bonuses, and status bonuses. If you have different types of bonus that would apply to the same roll, you'll add them all. But if you have multiple bonuses of the same type, you can use only the highest bonus on a given roll—in other words, they don't \"stack.\" For instance, if you have both a proficiency bonus and an item bonus, you add both to your d20 result, but if you have two item bonuses that could apply to the same check, you add only the higher of the two.","{@b Circumstance bonuses} typically involve the situation you find yourself in when attempting a check. For instance, using Raise a Shield with a buckler grants you a +1 circumstance bonus to AC. Being behind cover grants you a +2 circumstance bonus to AC. If you are both behind cover and Raising a Shield, you gain only the +2 circumstance bonus for cover, since they're the same type and the bonus from cover is higher.","{@b Item bonuses} are granted by some item that you are wearing or using, either mundane or magical. For example, armor gives you an item bonus to AC, while expanded alchemist's tools grant you an item bonus to {@skill Crafting} checks when making alchemical items.","{@b Status bonuses} typically come from spells, other magical effects, or something applying a helpful, often temporary, condition to you. For instance, the 3rd-level {@spell heroism} spell grants a +1 status bonus to attack rolls, {@skill Perception} checks, saving throws, and skill checks. If you were under the effect of {@spell heroism} and someone cast the {@spell bless} spell, which also grants a +1 status bonus on attacks, your attack rolls would gain only a +1 status bonus, since both spells grant a +1 status bonus to those rolls, and you only take the highest status bonus.","Penalties work very much like bonuses. You can have {@b circumstance penalties {@b status penalties}, and sometimes even {@b item penalties.} Like bonuses of the same type, you take only the worst all of various penalties of a given type. However, you can apply both a bonus and a penalty of the same type on a single roll. For example, if you had a +1 status bonus from a {@spell heroism} spell but a –2 status penalty from the sickened condition, you'd apply them both to your roll—so {@spell heroism} still helps even though you're feeling unwell.","Unlike bonuses, penalties can also be {@b untyped}, in which case they won't be classified as \"circumstance,\" \"item,\" or \"status.\" Unlike other penalties, you always add all your untyped penalties together rather than simply taking the worst one. For instance, when you use attack actions, you incur a multiple attack penalty on each attack you make on your turn after the first attack, and when you attack a target that's beyond your weapon's normal range increment, you incur a range penalty on the attack.","Because these are both untyped penalties, if you make multiple attacks at a faraway target, you'd apply both the multiple attack penalty and the range penalty to your roll.","Once you've identified all your various modifiers, bonuses, and penalties, you move on to the next step."],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 2: Calculate the Result","entries":["This step is simple. Add up all the various modifiers, bonuses, and penalties you identified in Step 1—this is your total modifier. Next add that to the number that came up on your d20 roll. This total is your check result."],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 3: Compare the Result to the DC","entries":["This step can be simple, or it can create suspense. Sometimes you'll know the {@b Difficulty Class} ({@b DC}) of your check. In these cases, if your result is equal to or greater than the DC, you succeed! If your roll anything less than the DC, you fail.","Other times, you might not know the DC right away. Swimming across a river would require an {@skill Athletics} check, but it doesn't have a specified DC—so how will you know if you succeed or fail? You call out your result to the GM and they will let you know if it is a success, failure, or otherwise. While you might learn the exact DC through trial and error, DCs sometimes change, so asking the GM whether a check is successful is the best way to determine whether or not you have met or exceeded the DC.",{"type":"pf2-h4","page":445,"name":"Calculating DCs","entries":["Whenever you attempt a check, you compare your result against a DC. When someone or something else attempts a check against you, rather than both forces rolling against one another, the GM (or player, if the opponent is another PC) compares their result to a fixed DC based on your relevant statistic. Your DC for a given statistic is 10 + the total modifier for that statistic."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 4: Determine the Degree of Success and Effect","entries":["Many times, it's important to determine not only if you succeed or fail, but also how spectacularly you succeed or fail. Exceptional results—either good or bad—can cause you to critically succeed at or critically fail a check.","You critically succeed at a check when a check's result meets or exceeds the DC by 10 or more. If the check is an attack roll, this is sometimes called a critical hit. You can also critically fail a check. The rules for critical failure—sometimes called a fumble—are the same as those for a critical success, but in the other direction: if you fail a check by 10 or more, that's a critical failure.","If you rolled a 20 on the die (a \"natural 20\"), your result is one degree of success better than it would be by numbers alone. If you roll a 1 on the d20 (a \"natural 1\"), your result is one degree worse. This means that a natural 20 usually results in a critical success and natural 1 usually results in a critical failure. However, if you were going up against a very high DC, you might get only a success with a natural 20, or even a failure if 20 plus your total modifier is 10 or more below the DC. Likewise, if your modifier for a statistic is so high that adding it to a 1 from your d20 roll exceeds the DC by 10 or more, you can succeed even if you roll a natural 1! If a feat, magic item, spell, or other effect does not list a critical success or critical failure, treat is as an ordinary success or failure instead.","Some other abilities can change the degree of success for rolls you get. When resolving the effect of an ability that changes your degree of success, always apply the adjustment from a natural 20 or natural 1 before anything else."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":467,"name":"Concealment and Invisibility","entries":["The concealed and invisible conditions reflect certain circumstances that can make a creature harder to see.",{"type":"pf2-h4","page":467,"name":"Concealed","entries":["This condition protects a creature if it's in mist, within dim light, or amid something else that obscures sight but does not provide a physical barrier to effects. An effect or type of terrain that describes an area of concealment makes all creatures within it concealed.","When you target a creature that's {@condition concealed} from you, you must attempt a DC {@flatDC 5} flat check before you roll to determine your effect. If you fail, you don't affect the target. the {@condition concealed} condition doesn't change which of the main categories of detection apply to the creature. A creature in a light fog bank is still observed even though it's concealed."],"source":"CRB"},{"type":"pf2-h4","page":467,"name":"Invisible","entries":["A creature with the invisible condition (by way of an {@spell invisibility} spell or {@item invisibility potion}, for example) is automatically {@condition undetected} to any creatures relying on sight as their only precise sense. Precise senses other than sight ignore the invisible condition.","You can use the {@action Seek} basic action to attempt to figure out an {@condition invisible} creature's location, making it instead only {@condition hidden} from you. This lasts until the {@condition invisible} creature successfully uses {@action Sneak} to become {@condition undetected} again. If you're already {@condition observed||observing} a creature when it becomes {@condition invisible}, it starts out {@condition hidden}, since you know where it was when it became {@condition invisible}, though it can then {@action Sneak} to become {@condition undetected}.","Other effects might make an {@condition invisible} creature hidden or even observed but concealed. For instance, if you were tracking an invisible creature's footprints through the snow, the footprints would make it hidden.","Similarly, throwing a net over an {@condition invisible} creature would make it {@condition observed} but {@condition concealed} for as long as the net is on the creature."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":618,"name":"Condition Values","entries":["Some conditions have a numerical value, called a condition value, indicated by a numeral following the condition. This value conveys the severity of a condition, and such conditions often give you a bonus or penalty equal to their value. These values can often be reduced by skills, spells, or simply waiting. If a condition value is ever reduced to 0, the condition ends."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":453,"name":"Conditions","entries":["The results of various checks might apply conditions to you or, less often, an item. Conditions change your state of being in some way. You might be gripped with fear or made faster by a spell or magic item. One condition represents what happens when a creature successfully drains your blood or life essence, while others represent creatures' attitudes toward you and how they interact with you.","Conditions are persistent; when you're affected by a condition, its effects last until the stated duration ends, the condition is removed, or terms dictated in the condition cause it to end. The rules for conditions are summarized on page 454 and described in full on pages 618–623.",{"type":"pf2-brown-box","name":"CONDITIONS","entries":["These conditions appear often in the game and are defined in detail in the Conditions Appendix on pages 618–623. Here's a brief summary of each.","{@b {@condition Blinded}:} You're unable to see.","{@b {@condition Broken}:} This item can't be used for its normal function until repaired.","{@b {@condition Clumsy}:} You can't move as easily or gracefully as usual.","{@b {@condition Concealed}:} Fog or similar obscuration makes you difficult to see and target.","{@b {@condition Confused}:} You attack indiscriminately.","{@b {@condition Controlled}:} Another creature determines your actions.","{@b {@condition Dazzled}:} Everything is {@condition concealed} to you.","{@b {@condition Deafened}:} You're unable to hear.","{@b {@condition Doomed}:} With your soul in peril, you are now closer to death.","{@b {@condition Drained}:} Blood loss or something similar has leached your vitality.","{@b {@condition Dying}:} You're slipping closer to death.","{@b {@condition Encumbered}:} You're carrying more weight than you can manage.","{@b {@condition Enfeebled}:} Your strength has been sapped away.","{@b {@condition Fascinated}:} You are compelled to focus your attention on something.","{@b {@condition Fatigued}:} Your defenses are lower and you can't focus while exploring.","{@b {@condition Flat-Footed}:} You're unable to defend yourself to your full capability.","{@b {@condition Fleeing}:} You must run away.","{@b {@condition Friendly}:} An NPC with this condition has a good attitude toward you.","{@b {@condition Frightened}:} Fear makes you less capable of attacking and defending.","{@b {@condition Grabbed}:} A creature, object, or magic holds you in place.","{@b {@condition Helpful}:} An NPC with this condition wants to assist you.","{@b {@condition Hidden}:} A creature you're {@condition hidden} from knows your location but can't see you.","{@b {@condition Hostile}:} An NPC with this condition wants to harm you.","{@b {@condition Immobilized}:} You can't move.","{@b {@condition Indifferent}:} An NPC with this condition doesn't have a strong opinion about you.","{@b {@condition Invisible}:} Creatures can't see you.","{@b {@condition Observed}:} You're in plain view.","{@b {@condition Paralyzed}:} You body is frozen in place.","{@b {@condition Persistent Damage|CRB|Persistent Damage}:} You keep taking damage every round.","{@b {@condition Petrified}:} You've been turned to stone.","{@b {@condition Prone}:} You're lying on the ground and easier to attack.","{@b {@condition Quickened}:} You get an extra action each turn.","{@b {@condition Restrained}:} You're tied up and can't move, or a grappling creature has you pinned.","{@b {@condition Sickened}:} You're sick to your stomach.","{@b {@condition Slowed}:} You lose actions each turn.","{@b {@condition Stunned}:} You can't use actions.","{@b {@condition Stupefied}:} Your can't access your full mental faculties, and you have trouble casting spells.","{@b {@condition Unconscious}:} You're asleep or knocked out.","{@b {@condition Undetected}:} A creature you're {@condition undetected} by doesn't know where you are.","{@b {@condition Unfriendly}:} An NPC with this condition doesn't like you.","{@b {@condition Unnoticed}:} A creature is entirely unaware you're present.","{@b {@condition Wounded}:} You've been brought back from the brink of death but haven't fully recovered."]}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":458,"name":"Counteracting","entries":["Some effects try to counteract spells, afflictions, conditions, or other effects. Counteract checks compare the power of two forces and determine which defeats the other. Successfully counteracting an effect ends it unless noted otherwise.","When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target's DC. If you're counteracting an affliction, the DC is in the affliction's stat block. If it's a spell, use the caster's DC. The GM can also calculate a DC based on the target effect's level. For spells, the counteract check modifier is your spellcasting ability modifier plus your spellcasting proficiency bonus, plus any bonuses and penalties that specifically apply to counteract checks. What you can counteract depends on the check result and the target's level. If an effect is a spell, its level is the counteract level.","Otherwise, halve its level and round up to determine its counteract level. If an effect's level is unclear and it came from a creature, halve and round up the creature's level.",{"type":"successDegree","entries":{"Critical Success":"Counteract the target if its counteract level is no more than 3 levels higher than your effect's counteract level.","Success":"Counteract the target if its counteract level is no more than 1 level higher than your effect's counteract level.","Failure":"Counteract the target if its counteract level is lower than your effect's counteract level.","Critical Failure":"You fail to counteract the target."}}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":477,"name":"Cover","entries":["When you're behind an obstacle that could block weapons, guard you against explosions, and make you harder to detect, you're behind cover. Standard cover gives you a +2 circumstance bonus to AC, to Reflex saves against area effects, and to {@skill Stealth} checks to {@action Hide}, {@action Sneak}, or otherwise avoid detection. You can increase this to greater cover using the {@action Take Cover} basic action, increasing the circumstance bonus to +4. If cover is especially light, typically when it's provided by a creature, you have lesser cover, which grants a +1 circumstance bonus to AC. A creature with standard cover or greater cover can attempt to use {@skill Stealth} to {@action Hide}, but lesser cover isn't sufficient.",{"type":"table","colStyles":["text-center","text-center","text-center"],"rows":[["Type of Cover","Bonus","Can Hide"],["Lesser","+1 to AC","No"],["Standard","+2 to AC, Reflex, {@skill Stealth}","Yes"],["Greater","+4 to AC, Reflex, {@skill Stealth}","Yes"]]},"Cover is relative, so you might simultaneously have cover against one creature and not another. Cover applies only if your path to the target is partially blocked. If a creature is entirely behind a wall or the like, you don't have {@quickref line of effect||3|line of effect} and typically can't target it at all.","Usually, the GM can quickly decide whether your target has cover. If you're uncertain or need to be more precise, draw a line from the center of your space to the center of the target's space. If that line passes through any terrain or object that would block the effect, the target has standard cover (or greater cover if the obstruction is extreme or the target has {@action Take Cover||Taken Cover}). If the line passes through a creature instead, the target has lesser cover. When measuring cover against an area effect, draw the line from the effect's point of origin to the center of the creature's space.",{"type":"pf2-h4","page":477,"name":"Cover and Large Creatures","entries":["If a creature between you and a target is two or more sizes larger than both you and your target, that creature's space blocks the effect enough to provide standard cover instead of lesser cover. The GM might determine that a creature doesn't gain cover from terrain that it's significantly larger than. For example, a Huge dragon probably wouldn't receive any benefit from being behind a 1-foot-wide pillar."],"source":"CRB"},{"type":"pf2-h4","page":477,"name":"Special Circumstances","entries":["Your GM might allow you to overcome your target's cover in some situations. If you're right next to an arrow slit, you can shoot without penalty, but you have greater cover against someone shooting back at you from far away. Your GM might let you reduce or negate cover by leaning around a corner to shoot or the like. This usually takes an action to set up, and the GM might measure cover from an edge or corner of your space instead of your center."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":450,"name":"Damage","entries":["In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature's Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points). The full rules can be found in the Hit Points, Healing, and Dying section on page 459.","Damage is sometimes given as a fixed amount, but more often than not you'll make a damage roll to determine how much damage you deal. A damage roll typically uses a number and type of dice determined by the weapon or unarmed attack used or the spell cast, and it is often enhanced by various modifiers, bonuses, and penalties.","Like checks, a damage roll—especially a melee weapon damage roll—is often modified by a number of modifiers, penalties, and bonuses. When making a damage roll, you take the following steps, explained in detail below.",{"type":"list","style":"list-decimal","items":["Roll the dice indicated by the weapon, unarmed attack, or spell, and apply the modifiers, bonuses, and penalties that apply to the result of the roll.","Determine the damage type.","Apply the target's immunities, weaknesses, and resistances to the damage.","If any damage remains, reduce the target's Hit Points by that amount."]},{"type":"pf2-h3","page":450,"name":"Step 1: Roll The Damage Dice and Apply Modifiers, Bonuses, and Penalties","entries":["Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. For instance, if you're using a normal longsword, you'll roll {@dice 1d8}. If you're casting a 3rd-level {@spell fireball} spell, you'll roll {@dice 6d6}. Sometimes, especially in the case of weapons, you'll apply modifiers, bonuses, and penalties to the damage.","When you use melee weapons, unarmed attacks, and thrown ranged weapons, the most common modifier you'll add to damage is your Strength ability modifier. Weapons with the propulsive trait sometimes add half your Strength modifier. You typically do not add an ability modifier to spell damage, damage from most ranged weapons, or damage from alchemical bombs and similar items.","As with checks, you might add circumstance, status, or item bonuses to your damage rolls, but if you have multiple bonuses of the same type, you add only the highest bonus of that type. Again like checks, you may also apply circumstance, status, item, and untyped penalties to the damage roll, and again you apply only the greatest penalty of a specific type but apply all untyped penalties together.","Use the formulas below.",{"type":"pf2-inset","entries":["Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties"]},{"type":"pf2-inset","entries":["Ranged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties"]},{"type":"pf2-inset","entries":["Spell (and similar effects) damage roll = damage die of the effect + bonuses + penalties"]},"If the combined penalties on an attack would reduce the damage to 0 or below, you still deal 1 damage.",{"type":"pf2-h4","page":451,"name":"Increasing Damage","entries":["In some cases, you increase the number of dice you roll when making weapon damage rolls. Magic weapons etched with the {@item striking} rune can add one or more weapon damage dice to your damage roll. These extra dice are the same die size as the weapon's damage die. At certain levels, most characters gain the ability to deal extra damage from the weapon specialization class feature."],"source":"CRB"},{"type":"pf2-h4","page":451,"name":"Persistent Damage","entries":["Persistent damage is a condition that causes damage to recur beyond the original effect. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC {@flatDC 15} flat check to see if you recover from the persistent damage.","See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition."],"source":"CRB"},{"type":"pf2-h4","page":451,"name":"Doubling and Halving Damage","entries":["Sometimes you'll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic Reflex save against a spell. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and penalties. Then you double or halve the amount as appropriate (rounding down if you halved it). The GM might allow you to roll the dice twice and double the modifiers, bonuses, and penalties instead of doubling the entire result, but this usually works best for singletarget attacks or spells at low levels when you have a small number of damage dice to roll. Benefits you gain specifically from a critical hit, like the {@item flaming} weapon rune's persistent fire damage or the extra damage die from the fatal weapon trait, aren't doubled."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":451,"name":"Step 2: Determine The Damage Type","entries":["Once you've calculated how much damage you deal, you'll need to determine the damage type. There are many types of damage and sometimes certain types are applied in different ways. The smack of a club deals bludgeoning damage. The stab of a spear deals piercing damage. The staccato crack of a {@spell lightning bolt} spell deals electricity damage. Sometimes you might apply precision damage, dealing more damage for hitting a creature in a vulnerable spot or when the target is somehow vulnerable. The damage types are described on page 452.",{"type":"pf2-h4","page":451,"name":"Damage Types and Traits","entries":["When an attack deals a type of damage, the attack action gains that trait. For example, the Strikes and attack actions you use wielding a sword when its {@item flaming} rune is active gain the fire trait, since the rune gives the weapon the ability to deal fire damage."],"source":"CRB"},{"type":"pf2-brown-box","name":"DAMAGE TYPES","entries":["Damage has a number of different types and categories, which are described below.",{"type":"pf2-title","name":"Physical Damage"},"Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. The main types of physical damage are bludgeoning, piercing, and slashing. {@b Bludgeoning damage} comes from weapons and hazards that deal blunt-force trauma, like a hit from a club or being dashed against rocks. {@b Piercing damage} is dealt from stabs and punctures, whether from a dragon's fangs or the thrust of a spear. {@b Slashing damage} is delivered by a cut, be it the swing of the sword or the blow from a scythe blades trap.","Ghosts and other incorporeal creatures have a high resistance to physical attacks that aren't magical (attacks that lack the magical trait). Furthermore, most incorporeal creatures have additional, though lower, resistance to magical physical damage (such as damage dealt from a mace with the magical trait) and most other damage types.",{"type":"pf2-title","name":"Energy Damage"},"Many spells and other magical effects deal energy damage. Energy damage is also dealt from effects in the world, such as the biting cold of a blizzard to a raging forest fire. The main types of energy damage are acid, cold, electricity, fire, and sonic. {@b Acid damage} can be delivered by gases, liquids, and certain solids that dissolve flesh, and sometimes harder materials. {@b Cold damage} freezes material by way of contact with chilling gases and ice. {@b Electricity Damage} comes from the discharge of powerful lightning and sparks. {@b Fire damage} burns through heat and combustion. {@b Sonic damage} assaults matter with high-frequency vibration and sound waves. Many times, you deal energy damage by casting magic spells, and doing so is often useful against creatures that have immunities or resistances to physical damage.","Two special types of energy damage specifically target the living and the undead. Positive energy often manifests as healing energy to living creatures but can create {@b positive damage} that withers undead bodies and disrupts and injures incorporeal undead. Negative energy often revivifies the unnatural, unliving power of undead, while manifesting as {@b negative damage} that gnaws at the living.","Powerful and pure magical energy can manifest itself as {@b force damage}. Few things can resist this type of damage—not even incorporeal creatures such as ghosts and wraiths.",{"type":"pf2-title","name":"Alignment Damage"},"Weapons and effects keyed to a particular alignment can deal {@b chaotic}, {@b evil}, {@b good}, or {@b lawful} damage. These damage types apply only to creatures that have the opposing alignment trait. Chaotic damage harms only lawful creatures, evil damage harms only good creatures, good damage harms only evil creatures, and lawful damage harms only chaotic creatures.",{"type":"pf2-title","name":"Mental Damage"},"Sometimes an effect can target the mind with enough psychic force to actually deal damage to the creature. When it does, it deals {@b mental damage}. Mindless creatures and those with only programmed or rudimentary intelligence are often immune to mental damage and effects.",{"type":"pf2-title","name":"Poison Damage"},"Venoms, toxins and the like can deal {@b poison damage}, which affects creatures by way of contact, ingestion, inhalation, or injury. In addition to coming from monster attacks, alchemical items, and spells, poison damage is often caused by ongoing afflictions, which follow special rules described on page 457.",{"type":"pf2-title","name":"Bleed Damage"},"Another special type of physical damage is {@b bleed damage}. This is persistent damage that represents loss of blood.","As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.",{"type":"pf2-title","name":"Precision Damage"},"Sometimes you are able to make the most of your attack through sheer precision. When you hit with an ability that grants you {@b precision damage}, you increase the attack's listed damage, using the same damage type, rather than tracking a separate pool of damage. For example, a non-magical dagger Strike that deals 1d6 precision damage from a rogue's sneak attack increases the piercing damage by 1d6.","Some creatures are immune to precision damage, regardless of the damage type; these are often amorphous creatures that lack vulnerable anatomy. A creature immune to precision damage would ignore the 1d6 precision damage in the example above, but it would still take the rest of the piercing damage from the Strike. Since precision damage is always the same type of damage as the attack it's augmenting, a creature that is resistant to physical damage, like a gargoyle, would resist not only the dagger's damage but also the precision damage, even though it is not specifically resistant to precision damage.",{"type":"pf2-title","name":"Precious Materials"},"While not their own damage category, precious materials can modify damage to penetrate a creature's resistances or take advantage of its weaknesses. For instance, silver weapons are particularly effective against lycanthropes and bypass the resistances to physical damage that most devils have."]}],"source":"CRB"},{"type":"pf2-h3","page":451,"name":"Step 3: Apply the Target's Immunities, Weaknesses, and Resistances","entries":["Defenses against certain types of damage or effects are called immunities or resistances, while vulnerabilities are called weaknesses. Apply immunities first, then weaknesses, and resistances third. Immunity, weakness, or resistance to an alignment applies only to damage of that type, not to damage from an attacking creature of that alignment.",{"type":"pf2-h4","page":451,"name":"Immunity","entries":["When you have immunity to a specific type of damage, you ignore all damage of that type. If you have immunity to a specific condition or type of effect, you can't be affected by that condition or any effect of that type. If you have immunity to effects with a certain trait (such as death effects, poison, or disease) you are unaffected by any effect with that trait. Often, an effect can be both a trait and a damage type (this is especially true in the case of energy damage types). In these cases, the immunity applies to the entire effect, not just the damage. You can still be targeted by an ability with an effect you are immune to; you just don't apply the effect. However, some complex effects might have parts that affect you even if you're immune to one of the effect's traits; for instance, a spell that deals both fire and acid damage can still deal acid damage to you even if you're immune to fire.","Immunity to critical hits works a little differently. When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage. This does not make it immune to any other critical success effects of other actions that have the attack trait (such as {@action Grapple} and {@action Shove}).","Another exception is immunity to nonlethal attacks. If you are immune to nonlethal attacks, you are immune to all damage from attacks with the nonlethal trait, no matter what other type the damage has. For instance, a {@creature stone golem} has immunity to nonlethal attacks. This means that no matter how hard you hit it with your fist, you're not going to damage it—unless your fists don't have the {@trait nonlethal} trait, such as if you're a {@class monk}."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Temporary Immunity","entries":["Some effects grant you immunity to the same effect for a set amount of time. If an effect grants you temporary immunity, repeated applications of that effect don't affect you for as long as the temporary immunity lasts. Unless the effect says it applies only to a certain creature's ability, it doesn't matter who created the effect. For example, the {@spell blindness} spell says, \"The target is temporarily immune to blindness for 1 minute.\" If anyone casts {@spell blindness} on that creature again before 1 minute passes, the spell has no effect.","Temporary immunity doesn't prevent or end ongoing effects of the source of the temporary immunity. For instance, if an ability makes you frightened and you then gain temporary immunity to the ability, you don't immediately lose the frightened condition due to the immunity you just gained—you simply don't become frightened if you're targeted by the ability again before the immunity ends."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Weakness","entries":["If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. Whenever you would take that type of damage, increase the damage you take by the value of the weakness. For instance, if you are dealt 2d6 fire damage and have weakness 5 to fire, you take 2d6+5 fire damage.","If you have a weakness to something that doesn't normally deal damage, such as water, you take damage equal to the weakness value when touched or affected by it. If more than one weakness would apply to the same instance of damage, use only the highest applicable weakness value. This usually happens only when a monster is weak to both a type of physical damage and a given material."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Resistance","entries":["If you have resistance to a type of damage, each time you take that type of damage, you reduce the amount of damage you take by the listed amount (to a minimum of 0 damage). Resistance can specify combinations of damage types or other traits. For instance, you might encounter a monster that's resistant to non-magical bludgeoning damage, meaning it would take less damage from bludgeoning attacks that weren't magical, but would take normal damage from your {@runeItem mace||+1 wepon potency|} (since it's magical) or a non-magical {@item spear} (since it deals piercing damage). A resistance also might have an exception. For example, resistance 10 to physical damage (except silver) would reduce any physical damage by 10 unless that damage was dealt by a silver weapon.","If you have more than one type of resistance that would apply to the same instance of damage, use only the highest applicable resistance value.","It's possible to have resistance to all damage. When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately. If an attack would deal 7 slashing damage and 4 fire damage, resistance 5 to all damage would reduce the slashing damage to 2 and negate the fire damage entirely."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":453,"name":"Step 4: If Damage Remains, Reduce the Target's Hit Points","entries":["After applying the target's immunities, resistances, and weaknesses to the damage, whatever damage is left reduces the target's Hit Points on a 1-to-1 basis. More information about Hit Points can be found in the Hit Points, Healing, and Dying section on page 459.",{"type":"pf2-h4","page":453,"name":"Nonlethal Attacks","entries":["You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying on page 459). Weapons with the nonlethal trait (including fists) do this automatically. You take a –2 circumstance penalty to the attack roll when you make a nonlethal attack using a weapon that doesn't have the nonlethal trait. You also take this penalty when making a lethal attack using a nonlethal weapon.","Spells and other effects with the nonlethal trait that reduce a creature to 0 Hit Points knock the creature out instead of killing them."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":481,"name":"Downtime Mode","entries":[{"type":"pf2-h1-flavor","page":481,"entries":["{@i Downtime mode is played day-by-day rather than minute-by-minute or scene-by-scene. Usually this mode of play occurs when you are in the safety of a settlement, maybe recovering from your adventures or studying an artifact you found.}"],"source":"CRB"},"Downtime gives you time to rest fully, engage in crafting or a professional endeavor, learn new spells, retrain feats, or just have fun. You can sell items acquired during your adventures, buy new goods, and perform other activities as determined by your feats, your skills, and the settlement where you are spending the downtime.",{"type":"pf2-h2","page":481,"name":"Long-Term Rest","entries":["You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by twice your level."],"source":"CRB"},{"type":"pf2-h2","page":481,"name":"Retraining","entries":["Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn't meet your expectations. You can retrain feats, skills, and some selectable class features. You can't retrain your ancestry, heritage, background, class, or ability scores. You can't perform other downtime activities while retraining.","Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying at a library, or falling into shared magical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, you'll have to pay your instructor.","Some abilities can be difficult or impossible to retrain (for instance, a sorcerer can retrain their bloodline only in extraordinary circumstances).","When retraining, you generally can't make choices you couldn't make when you selected the original option. For instance, you can't exchange a 2nd-level skill feat for a 4th-level one, or for one that requires prerequisites you didn't meet at the time you took the original feat. If you don't remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you can't use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want.",{"type":"pf2-h3","page":481,"name":"Feats","entries":["You can spend a week of downtime retraining to swap out one of your feats. Remove the old feat and replace it with another of the same type. For example, you could swap a skill feat for another skill feat, but not for a wizard feat."],"source":"CRB"},{"type":"pf2-h3","page":481,"name":"Skills","entries":["You can spend a week of downtime retraining to swap out one of your skill increases. Reduce your proficiency rank in the skill losing its increase by one step and increase your proficiency rank in another skill by one step. The new proficiency rank has to be equal to or lower than the proficiency rank you traded away. For instance, if your bard is a master in {@skill Performance} and {@skill Stealth}, and an expert in {@skill Occultism}, you could reduce the character's proficiency in {@skill Stealth} to expert and become a master in {@skill Occultism}, but you couldn't reassign that skill increase to become legendary in {@skill Performance}. Keep track of your level when you reassign skill increases; the level at which your skill proficiencies changed can influence your ability to retrain feats with skill prerequisites.","You can also spend a week to retrain an initial trained skill you gained during character creation."],"source":"CRB"},{"type":"pf2-h3","page":481,"name":"Class Features","entries":["You can change a class feature that required a choice, making a different choice instead. This lets you change a druid order or a wizard school, for example. The GM will tell you how long this takes—always at least a month."],"source":"CRB"},{"type":"pf2-brown-box","page":481,"name":"SKILL DOWNTIME ACTIVITIES","entries":["Chapter 4: Skills includes several downtime activities, which are summarized here.","{@b {@action Craft}:} Using the {@skill Crafting} skill, you can create items from raw materials (page 244).","{@b {@action Create Forgery}:} You forge a document (page 251).","{@b {@action Earn Income}:} You earn money, typically using {@skill Crafting}, Lore, or {@skill Performance} (page 236).","{@b {@action Subsist}:} You find food and shelter in the wilderness or within a settlement (page 240).","{@b {@action Treat Disease}:} You spend time caring for a diseased creature in the hope of curing that creature (page 248)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":481,"name":"Other Downtime Activities","entries":["Work with your GM if there are other ways you want to spend downtime. You might need to pay for your cost of living (the prices for this can be found on page 294).","You might acquire property, manage a business, become part of a guild or civic group, curry favor in a large city, take command of an army, take on an apprentice, start a family, or minister to a flock of the faithful."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":453,"name":"Effects","entries":["Anything you do in the game has an {@b effect}. Many of these outcomes are easy to adjudicate during the game.","If you tell the GM that you draw your sword, no check is needed, and the result is that your character is now holding a sword. Other times, the specific effect requires more detailed rules governing how your choice is resolved.","Many spells, magic items, and feats create specific effects, and your character will be subject to effects caused by monsters, hazards, the environment, and other characters.","While a check might determine the overall impact or strength of an effect, a check is not always part of creating an effect. Casting a {@spell fly} spell on yourself creates an effect that allows you to soar through the air, but casting the spell does not require a check. Conversely, using the Intimidate skill to Demoralize a foe does require a check, and your result on that check determines the effect's outcome.","The following general rules are used to understand and apply effects.",{"type":"pf2-h3","page":455,"name":"Duration","entries":["Most effects are discrete, creating an instantaneous effect when you let the GM know what actions you are going to use. Firing a bow, moving to a new space, or taking something out of your pack all resolve instantly. Other effects instead last for a certain duration. Once the duration has elapsed, the effect ends. The rules generally use the following conventions for durations, though spells have some special durations detailed on pages 304–305.","For an effect that lasts a number of rounds, the remaining duration decreases by 1 at the start of each turn of the creature that created the effect. This is common for beneficial effects that target you or your allies. Detrimental effects often last \"until the end of the target's next turn\" or \"through\" a number of their turns (such as \"through the target's next 3 turns\"), which means that the effect's duration decreases at the end of the creature's turn, rather than the start.","Instead of lasting a fixed number of rounds, a duration might end only when certain conditions are met (or cease to be true). If so, the effects last until those conditions are met."],"source":"CRB"},{"type":"pf2-h3","page":455,"name":"Range and Reach","entries":["Actions and other abilities that generate an effect typically work within a specified range or a reach. Most spells and abilities list a {@b range}—the maximum distance from the creature or object creating the effect in which the effect can occur.","Ranged and thrown weapons have a {@b range increment}.","Attacks with such weapons work normally up to that range. Attacks against targets beyond that range take a –2 penalty, which worsens by 2 for every additional multiple of that range, to a maximum of a –10 penalty after five additional range increments. Attacks beyond this range are not possible. For example, if you are using a shortbow, your attacks take no penalty against a target up to 60 feet away, a –2 penalty if a target is over 60 and up to 120 feet away, a –4 if a target is over 120 and up to 180 feet away, and so on, up to a maximum distance of 360 feet.","{@b Reach} is how far you can physically reach with your body or a weapon. Melee Strikes rely on reach. Your reach also creates an area around your space where other creatures could trigger your reactions. Your reach is typically 5 feet, but weapons with the reach trait can extend this. Larger creatures can have greater reach; for instance, an ogre has a 10-foot reach. Unlike with measuring most distances, 10-foot reach can reach 2 squares diagonally. Reach greater than 10 feet is measured normally; 20-foot reach can reach 3 squares diagonally, 25-foot reach can reach 4, and so on."],"source":"CRB"},{"type":"pf2-h3","page":455,"name":"Targets","entries":["Some effects require you to choose specific targets.","Targeting can be difficult or impossible if your chosen creature is undetected by you, if the creature doesn't match restrictions on who you can target, or if some other ability prevents it from being targeted.","Some effects require a target to be willing. Only you can decide whether your PC is willing, and the GM decides whether an NPC is willing. Even if you or your character don't know what the effect is, such as if your character is unconscious, you still decide if you're willing.","Some effects target or require an ally, or otherwise refer to an ally. This must be someone on your side, often another PC, but it might be a bystander you are trying to protect. You are not your own ally. If it isn't clear, the GM decides who counts as an ally or an enemy."],"source":"CRB"},{"type":"pf2-h3","page":456,"name":"Areas","entries":["Some effects occupy an area of a specified shape and size.","An area effect always has a point of origin and extends out from that point. There are four types of areas: emanations, bursts, cones, and lines. When you're playing in encounter mode and using a grid, areas are measured in the same way as movement (page 463), but areas' distances are never reduced or affected by {@quickref difficult terrain||3|terrain} or lesser cover (page 476). You can use the diagrams below as common reference templates for areas, rather than measuring squares each time. Many area effects describe only the effects on creatures in the area. The GM determines any effects to the environment and unattended objects.",{"type":"pf2-h4","page":456,"name":"Burst","entries":["A burst effect issues forth in all directions from a single corner of a square within the range of the effect, spreading in all directions to a specified radius. For instance, when you cast {@spell fireball}, it detonates at the corner of a square within 500 feet of you and creates a 20-foot burst, meaning it extends out 20 feet in every direction from the corner of the square you chose, affecting each creature whose space (or even one square of its space) is within the burst."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Cone","entries":["A cone shoots out from you in a quarter circle on the grid.","When you aim a cone, the first square of that cone must share an edge with your space if you're aiming orthogonally, or it must touch a corner of your space if you're aiming diagonally. If you're Large or larger, the first square can run along the edge of any square of your space. You can't aim a cone so that it overlaps your space. The cone extends out for a number of feet, widening as it goes, as shown in the Areas diagram. For instance, when a green dragon uses its breath weapon, it breathes a cone of poisonous gas that originates at the edge of one square of its space and affects a quarter-circle area 30 feet on each edge.","If you make a cone originate from someone or something else, follow these same rules, with the first square of the cone using an edge or corner of that creature or object's space instead of your own."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Emanation","entries":["An emanation issues forth from each side of your space, extending out to a specified number of feet in all directions. For instance, the {@spell bless} spell's emanation radiates 5 or more feet outward from the caster. Because the sides of a creature's space are the starting point for the emanation, an emanation from a Large or larger creature affects a greater overall area than that of a Medium or smaller creature. Unless the text states otherwise, the creature creating an emanation effect chooses whether the creature at its center is affected."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Line","entries":["A line shoots forth from you in a straight line in a direction of your choosing. The line affects each creature whose space it overlaps. Unless a line effect says otherwise, it is 5 feet wide. For example, the {@spell lightning bolt} spell's area is a 60-foot line that's 5 feet wide."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":457,"name":"Line of Effect","entries":["When creating an effect, you usually need an unblocked path to the target of a spell, the origin point of an effect's area, or the place where you create something with a spell or other ability. This is called a line of effect. You have line of effect unless a creature is entirely behind a solid physical barrier. Visibility doesn't matter for line of effect, nor do portcullises and other barriers that aren't totally solid. If you're unsure whether a barrier is solid enough, usually a 1-foot-square gap is enough to maintain a line of effect, though the GM makes the final call.","In an area effect, creatures or targets must have line of effect to the point of origin to be affected. If there's no line of effect between the origin of the area and the target, the effect doesn't apply to that target. For example, if there's a solid wall between the origin of a {@spell fireball} and a creature that's within the burst radius, the wall blocks the effect—that creature is unaffected by the {@spell fireball} and doesn't need to attempt a save against it. Likewise, any ongoing effects created by an ability with an area cease to affect anyone who moves outside of the line of effect."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":457,"name":"Line of Sight","entries":["Some effects require you to have line of sight to your target. As long as you can precisely sense the area (as described in Perception on page 464) and it is not blocked by a solid barrier (as described in {@quickref Cover||4|Cover}), you have line of sight. An area of darkness prevents line of sight if you don't have {@ability darkvision}, but portcullises and other obstacles that aren't totally solid do not. If you're unsure whether a barrier is solid enough to block line of sight, usually a 1-foot-square gap is enough to maintain line of sight, though the GM makes the final call."],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":468,"name":"Encounter Mode","entries":[{"type":"pf2-h1-flavor","page":468,"entries":["{@i When every individual action counts, you enter the encounter mode of play. In this mode, time is divided into rounds, each of which is 6 seconds of time in the game world. Every round, each participant takes a turn in an established order. During your turn, you can use actions, and depending on the details of the encounter, you might have the opportunity to use reactions and free actions on your own turn and on others' turns.}"],"source":"CRB"},{"type":"pf2-h2","page":468,"name":"Structure","entries":["An encounter is played out in a series of rounds, during which the player characters, adversaries, and other participants in the encounter act in sequence.","You roll initiative to determine this order at the start of the encounter and then play through rounds until a conclusion is reached and the encounter ends. The rules in this section assume a combat encounter—a battle—but the general structure can apply to any kind of encounter.",{"type":"pf2-h3","page":468,"name":"Step 1: Roll Initiative","entries":["When the GM calls for it, you'll roll initiative to determine your place in the initiative order, which is the sequence in which the encounter's participants will take their turns. Rolling initiative marks the start of an encounter. More often than not, you'll roll initiative when you enter a battle.","Typically, you'll roll a Perception check to determine your initiative—the more aware you are of your surroundings, the more quickly you can respond. Sometimes, though, the GM might call on you to roll some other type of check. For instance, if you were Avoiding Notice during exploration (page 479), you'd roll a {@skill Stealth} check. A social encounter could call for a {@skill Deception} or {@skill Diplomacy} check.","The GM rolls initiative for anyone other than the player characters in the encounter. If these include a number of identical creatures, the GM could roll once for the group as a whole and have them take their turns within the group in any order. However, this can make battles less predictable and more dangerous, so the GM might want to roll initiative for some or all creatures individually unless it's too much of a burden.","Unlike a typical check, where the result is compared to a DC, the results of initiative rolls are ranked. This ranking sets the order in which the encounter's participants act—the initiative order. The character with the highest result goes first. The second highest follows, and so on until whoever had the lowest result takes their turn last.","If your result is tied with a foe's result, the adversary goes first. If your result is tied with another PC's, you can decide between yourselves who goes first when you reach that place in the initiative order. After that, your places in the initiative order usually don't change during the encounter."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 2: Play a Round","entries":["A round begins when the participant with the highest initiative roll result starts their turn, and it ends when the one with the lowest initiative ends their turn. The process of taking a turn is detailed below. Creatures might also act outside their turns with reactions and free actions."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 3: Begin the Next Round","entries":["Once everyone in the encounter has taken a turn, the round is over and the next one begins. Don't roll initiative again; the new round proceeds in the same order as the previous one, repeating the cycle until the encounter ends."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 4: End the Encounter","entries":["When your foes are defeated, some sort of truce is reached, or some other event or circumstance ends the combat, the encounter is over. You and the other participants no longer follow the initiative order, and a more free-form style of play resumes, with the game typically moving into exploration mode. Sometimes at the end of an encounter, the GM will award Experience Points to the party or you'll find treasure to divvy up."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":468,"name":"Turns","entries":["When it's your turn to act, you can use single actions ({@as 1}), short activities ({@as 2} and {@as 3}), reactions ([reaction]), and free actions ({@as f}). When you're finished, your turn ends and the character next in the initiative order begins their turn.","Sometimes it's important to note when during your turn something happens, so a turn is divided into three steps.",{"type":"pf2-h3","page":468,"name":"Step 1: Start Your Turn","entries":["Many things happen automatically at the start of your turn—it's a common point for tracking the passage of time for effects that last multiple rounds. At the start of each of your turns, take these steps in any order you choose:",{"type":"list","items":["If you created an effect lasting for a certain number of rounds, reduce the number of rounds remaining by 1. The effect ends if the duration is reduced to 0. For example, if you cast a spell that lasts 3 rounds on yourself during your first turn of a fight, it would affect you during that turn, decrease to 2 rounds of duration at the start of your second turn, decrease to 1 round of duration at the start of your third turn, and expire at the start of your fourth turn.","You can use 1 free action or reaction with a trigger of \"Your turn begins\" or something similar.","If you're {@condition dying}, roll a recovery check (page 459).","Do anything else that is specified to happen at the start of your turn."]},"The last step of starting your turn is always the same.",{"type":"list","items":["Regain your 3 actions and 1 reaction. If you haven't spent your reaction from your last turn, you lose it—you can't \"save\" actions or reactions from one turn to use during the next turn. If a condition prevents you from being able to act, you don't regain any actions or your reaction. Some abilities or conditions (such as {@condition quickened} and {@condition slowed}) can change how many actions you regain and whether you regain your reaction. If you lose actions and gain additional actions (such as if you're both {@condition quickened} and {@condition slowed}), you choose which actions to lose."]}],"source":"CRB"},{"type":"pf2-h3","page":469,"name":"Step 2: Act","entries":["You can use actions in any order you wish during your turn, but you have to complete one action or activity before beginning another; for example, you can't use a single action in the middle of performing a 2-action activity. What actions you can use often depend on your class features, skills, feats, and items, but there are default actions anyone can use, described in Basic Actions below. Some effects might prevent you from acting. If you can't act, you can't use any actions, including reactions and free actions.","If you begin a 2-action or 3-action activity on your turn, you must be able to complete it on your turn. You can't, for example, begin to High Jump using your final action on one turn and then complete it as your first action on your next turn.","Once you have spent all 3 of your actions, your turn ends (as described in Step 3) and the next creature's turn begins. You can, however, use only some of your actions and end your turn early. As soon as your turn ends, you lose all your remaining actions, but not your reaction or your ability to use free actions."],"source":"CRB"},{"type":"pf2-h3","page":469,"name":"Step 3: End Your Turn","entries":["Once you've done all the things you want to do with the actions you have available, you reach the end of your turn.","Take the following steps in any order you choose. Play then proceeds to the next creature in the initiative order.",{"type":"list","items":["End any effects that last until the end of your turn. For example, spells with a sustained duration end at the end of your turn unless you used the {@action Sustain a Spell} action during your turn to extend them. Some effects caused by enemies might also last through a certain number of your turns, and you decrease the remaining duration by 1 during this step, ending the effect if its duration is reduced to 0.","If you have a {@condition Persistent Damage|CRB|persistent damage} condition, you take the damage at this point. After you take the damage, you can attempt the flat check to end the {@condition Persistent Damage|CRB|persistent damage}. You then attempt any saving throws for ongoing afflictions. Many other conditions change at the end of your turn, such as the {@condition frightened} condition decreasing in severity. These take place after you've taken any {@condition Persistent Damage|CRB|persistent damage}, attempted flat checks to end the {@condition Persistent Damage|CRB|persistent damage}, and attempted saves against any afflictions.","You can use 1 free action or reaction with a trigger of \"Your turn ends\" or something similar.","Resolve anything else specified to happen at the end of your turn."]}],"source":"CRB"},{"type":"pf2-brown-box","page":469,"name":"TRACKING INITIATIVE","entries":["The GM keeps track of the initiative order for an encounter.","It's usually okay for the players to know this order, since they'll see who goes when and be aware of one another's results. However, the GM might want to conceal the names of adversaries the PCs have yet to identify.","Once the encounter's order is set, it's usually not necessary to track the original initiative numbers. The GM can create a simple list, use a series of cards or other indicators, or use a {@i Pathfinder Combat Pad}, which has magnetic markers to allow for easily rearranging the order.",{"type":"pf2-title","name":"Changing the Initiative Order"},"Any method used to track the initiative order needs to be flexible because the order can change. A creature can use the Delay basic action to change its place in the order, in which case you can erase it from the list or pull its marker aside until it reenters the initiative order. When a creature gets knocked out, its initiative order also changes (see Knocked Out and Dying on page 459). Using the Ready basic action doesn't change a creature's place in the initiative order, though, because the designated action becomes a reaction."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":469,"name":"Basic Actions","entries":["Basic actions represent common tasks like moving around, attacking, and helping others. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Most notably, you'll use Interact, Step, Stride, and Strike a great deal. Many feats and other actions call upon you to use one of these basic actions or modify them to produce different effects. For example, a more complex action might let you Stride up to double your Speed instead of just up to your Speed, and a large number of activities include a Strike.","Actions that are used less frequently but are still available to most creatures are presented in Specialty Basic Actions starting on page 472. These typically have requirements that not all characters are likely to meet, such as wielding a shield or having a burrow Speed.","In addition to the actions in these two sections, the actions for spellcasting can be found on pages 302–305, and the actions for using magic items appear on pages 531–534.","{@note To view all actions, please visit the {@filter Actions page.|actions||source=CRB}}",{"type":"pf2-brown-box","page":471,"name":"SPEAKING","entries":["As long as you can act, you can also speak. You don't need to spend any type of action to speak, but because a round represents 6 seconds of time, you can usually speak at most a single sentence or so per round. Special uses of speech, such as attempting a {@skill Deception} skill check to Lie, require spending actions and follow their own rules.","All speech has the auditory trait. If you communicate in some way other than speech, other rules might apply. For instance, using sign language is visual instead of auditory.","not trigger reactions that can be triggered by actions with the manipulate trait (such as Attack of Opportunity).","If you want to prepare to Release something outside of your turn, use the Ready activity."],"source":"CRB"},{"type":"pf2-h3","page":472,"name":"Specialty Basic Actions","entries":["These actions are useful under specific circumstances. Some require you to have a special movement type (page 463)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":472,"name":"Activities in Encounters","entries":["Activities that take longer than a turn can't normally be performed during an encounter. Spells with a casting time of 1 minute or more are a common example of this, as are several skill actions. When you commit to an activity during your turn in an encounter, you commit to spending all of the actions it requires. If the activity gets interrupted partway through, you lose all of the actions you would have spent on that activity. Activities are described in full on page 461."],"source":"CRB"},{"type":"pf2-h2","page":472,"name":"Reactions in Encounters","entries":["Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens.","Once your first turn begins, you gain your actions and reaction. You can use 1 reaction per round. You can use a reaction on anyone's turn (including your own), but only when its trigger occurs. If you don't use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.","Some reactions are specifically meant to be used in combat and can change how the battle plays out drastically.","One example of such a reaction is {@action Attack of Opportunity}, which {@class fighter||fighters} gain at 1st level.","This reaction lets you make a melee {@action Strike} if a creature within reach uses a {@trait manipulate} or {@trait move} action, makes a ranged attack, or leaves a square during a {@trait move} action. The Triggering Moves diagram on page 474 illustrates examples of movements that might trigger an {@action Attack of Opportunity} from a creature without reach and one with reach.","You'll notice this reaction allows you to use a modified basic action, a {@action Strike}. This follows the rules on subordinate actions found on page 462.","Because your {@action Attack of Opportunity} takes place outside of your turn, the attack roll doesn't incur a multiple attack penalty."],"source":"CRB"},{"type":"pf2-h2","page":473,"name":"Movement in Encounters","entries":["Your movement during encounter mode depends on the actions and other abilities you use. Whether you Stride, Step, Swim, or Climb, the maximum distance you can move is based on your Speed. Certain feats or magic items can grant you other movement types, allowing you to swiftly burrow, climb, fly, or swim (page 463).","When the rules refer to a \"movement cost\" or \"spending movement,\" they are describing how many feet of your Speed you must use to move from one point to another. Normally, movement costs 5 feet per square when you're moving on a grid, or it costs the number of feet you move if you're not using a grid. However, sometimes it's harder to move a certain distance due to {@quickref difficult terrain||3|terrain} or other factors. In such a case, you might have to spend a different amount of movement to move from one place to another.","For example, a form of movement might require 10 feet of movement to move 1 square, and moving through some types of terrain costs an extra 5 feet of movement per square.",{"type":"pf2-h3","page":473,"name":"Grid Movement","entries":["If an encounter involves combat, it's often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled.","Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn."],"source":"CRB"},{"type":"pf2-h3","page":473,"name":"Size, Space, and Reach","entries":["Creatures and objects of different sizes occupy different amounts of space. The sizes and the spaces they each take up on a grid are listed in {@table Size and Reach||Table 9–1: Size and Reach}.","Table 9–1 also lists the typical reach for creatures of each size, for both tall creatures (most bipeds) and long creatures (most quadrupeds). See page 455 for more about reach.","The Space entry lists how many feet on a side a creature's space is, so a Large creature fills a 10-foot-by-10-foot space (4 squares on the grid). Sometimes part of a creature extends beyond its space, such as if a giant octopus is grabbing you with its tentacles. In that case, the GM will usually allow attacking the extended portion, even if you can't reach the main creature. A Small or larger creature or object takes up at least 1 square on a grid, and creatures of these sizes can't usually share spaces except in situations like a character riding a mount. Rules for moving through other creatures' spaces appear below.",{"type":"statblock","tag":"table","source":"CRB","name":"Size and Reach"},"Multiple Tiny creatures can occupy the same square. At least four can fit in a single square, though the GM might determine that even more can fit. Tiny creatures can occupy a space occupied by a larger creature as well, and if their reach is 0 feet, they must do so in order to attack."],"source":"CRB"},{"type":"pf2-h3","page":474,"name":"Move Actions That Trigger Reactions","entries":["Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Attack of Opportunity. Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square (or move 5 feet if not using a grid) within a creature's reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature). If you use a move action but don't move out of a square, the trigger instead happens at the end of that action or ability.","Some actions, such as Step, specifically state they don't trigger reactions or free actions based on movement."],"source":"CRB"},{"type":"pf2-h3","page":474,"name":"Moving Through a Creature's Space","entries":["You can move through the space of a willing creature. If you want to move through an unwilling creature's space, you can Tumble Through that creature's space using {@skill Acrobatics}. You can't end your turn in a square occupied by another creature, though you can end a move action in its square provided that you immediately use another move action to leave that square. If two creatures end up in the same square by accident, the GM determines which one is forced out of the square (or whether one falls prone).",{"type":"pf2-h4","page":474,"name":"Prone and Incapacitated Creatures","entries":["You can share a space with a prone creature if that creature is willing, unconscious, or dead and if it is your size or smaller. The GM might allow you to climb atop the corpse or unconscious body of a larger creature in some situations. A prone creature can't stand up while someone else occupies its space, but it can Crawl to a space where it's able to stand, or it can attempt to Shove the other creature out of the way."],"source":"CRB"},{"type":"pf2-h4","page":475,"name":"Creatures of Different Sizes","entries":["In most cases, you can move through the space of a creature at least three sizes larger than you (Table 9-1). This means a Medium creature can move through the space of a Gargantuan creature and a Small creature can move through the space of a Huge creature. Likewise, a bigger creature can move through the space of a creature three sizes smaller than itself or smaller. You still can't end your movement in a space occupied by a creature.","Tiny creatures are an exception. They can move through creatures' spaces and can even end their movement there."],"source":"CRB"},{"type":"pf2-h4","page":475,"name":"Objects","entries":["Because objects aren't as mobile as creatures are, they're more likely to fill a space. This means you can't always move through their spaces like you might move through a space occupied by a creature. You might be able to occupy the same square as a statue of your size, but not a wide column. The GM determines whether you can move into an object's square normally, whether special rules apply, or if you are unable to move into the square at all."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":475,"name":"Forced Movement","entries":["When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your Speed. Because you're not acting to move, this doesn't trigger reactions that are triggered by movement.","If forced movement would move you into a space you can't occupy—because objects are in the way or because you lack the movement type needed to reach it, for example—you stop moving in the last space you can occupy. Usually the creature or effect forcing the movement chooses the path the victim takes. If you're pushed or pulled, you can usually be moved through hazardous terrain, pushed off a ledge, or the like. Abilities that reposition you in some other way can't put you in such dangerous places unless they specify otherwise. In all cases, the GM makes the final call if there's doubt on where forced movement can move a creature."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":475,"name":"Terrain","entries":["Several types of terrain can complicate your movement by slowing you down, damaging you, or endangering you.",{"type":"pf2-h4","page":475,"name":"Difficult Terrain","entries":["Difficult terrain is any terrain that impedes your movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Moving into a square of {@b difficult terrain} (or moving 5 feet into or within an area of difficult terrain, if you're not using a grid) costs an extra 5 feet of movement.","Moving into a square of {@b greater difficult terrain} instead costs 10 additional feet of movement. This additional cost is not increased when moving diagonally. You can't Step into difficult terrain.","Movement you make while you are jumping ignores the terrain you're jumping over. Some abilities (such as flight or being incorporeal) allow you to avoid the movement reduction from some types of difficult terrain. Certain other abilities let you ignore difficult terrain on foot; such an ability also allows you to move through greater difficult terrain at the normal movement cost as for difficult terrain, though it wouldn't let you ignore greater difficult terrain unless the ability specifies otherwise."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Hazardous Terrain","entries":["Hazardous terrain damages you whenever you move through it. An acid pool and a pit of burning embers are both examples of hazardous terrain. The amount and type of damage depend on the specific hazardous terrain."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Narrow Surfaces","entries":["A narrow surface is so precariously thin that you need to {@action Balance} or risk falling. Even on a success, you are {@condition flat-footed} on a narrow surface.","Each time you are hit by an attack or fail a save on a narrow surface, you must succeed at a Reflex save (with the same DC as the {@skill Acrobatics} check to {@action Balance}) or fall."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Uneven Ground","entries":["Uneven ground is an area unsteady enough that you need to {@action Balance} or risk falling prone and possibly injuring yourself, depending on the specifics of the uneven ground. You are {@condition flat-footed} on uneven ground. Each time you are hit by an attack or fail a save on uneven ground, you must succeed at a Reflex save (with the same DC as the {@skill Acrobatics} check to Balance) or fall prone."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Inclines","entries":["An incline is an area so steep that you need to {@action Climb} using the {@skill Athletics} skill in order to progress upward.","You're {@condition flat-footed} when {@action Climb||Climbing} an incline."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":477,"name":"Special Battles","entries":["Sometimes fights occur while the characters are atop mounts or when the PCs take to the sky or seas.",{"type":"pf2-h3","page":478,"name":"Mounted Combat","entries":["You can ride some creatures into combat. As noted in the {@action Mount} specialty basic action, your mount needs to be at least one size larger than you and willing. Your mount acts on your initiative. You must use the {@action Command an Animal} action (page 249) to get your mount to spend its actions. If you don't, the animal wastes its actions. If you have the Ride general feat, you succeed automatically when you {@action Command an Animal} that's your mount.","For example, if you are mounted on a horse and you make three attacks, your horse would remain stationary since you didn't command it. If you instead spent your first action to {@action Command an Animal} and succeeded, you could get your mount to Stride. You could spend your next action to attack or to command the horse to attack, but not both.",{"type":"pf2-h4","page":478,"name":"Mounted Attacks","entries":["You and your mount fight as a unit. Consequently, you share a multiple attack penalty. For example, if you Strike and then {@action Command an Animal} to have your mount Strike, your mount's attack takes a –5 multiple attack penalty.","You occupy every square of your mount's space for the purpose of making your attacks. If you were Medium and on a Large mount, you could attack a creature on one side of your mount, then attack on the opposite side with your next action. If you have a longer reach, the distance depends partly on the size of your mount. On a Medium or smaller mount, use your normal reach. On a Large or Huge mount, you can attack any square adjacent to the mount if you have 5- or 10-foot reach, or any square within 10 feet of the mount (including diagonally) if you have 15-foot reach."],"source":"CRB"},{"type":"pf2-h4","page":478,"name":"Mounted Defenses","entries":["When you're mounted, attackers can target either you or your mount. Anything that affects multiple creatures (such as an area) affects both of you as long as you're both in the area. You are in an attacker's reach or range if any square of your mount is within reach or range. Because your mount is larger than you and you share its space, you have lesser cover against attacks targeting you when you're mounted if the mount would be in the way.","Because you can't move your body as freely while you're riding a mount, you take a –2 circumstance penalty to Reflex saves while mounted. Additionally, the only move action you can use is the Mount action to dismount."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":478,"name":"THREE-DIMENSIONAL COMBAT","entries":["In aerial and aquatic combat, you might need to track positioning in three dimensions. For flying creatures, you might use one of the following methods:",{"type":"list","items":["Find platforms to place flying creatures' miniatures on.","Set a die next to a creature with the number indicating how many squares up in the air it is.","Make a stack of dice or tokens, 1 per 5 feet of elevation.","Write the elevation next to the monster on the grid. In underwater combat, choose a plane to be the\nbaseline, typically the waterline, the sea floor, or a stationary object you can measure from."]},"As with ground-based movement, moving diagonally up or down in 3-D space requires counting every other diagonal as 10 feet. Measure flanking in all directions—creatures above and below an enemy can flank it just as effectively as they can from opposite sides."],"source":"CRB"},{"type":"pf2-h3","page":478,"name":"Aerial Combat","entries":["Many monsters can fly, and PCs can use spells and items to gain the ability to fly. Flying creatures have to use the Fly action (page 472) to move through the air. Performing an especially tricky maneuver—such as trying to reverse course 180 degrees or fly through a narrow gap—might require using {@skill Acrobatics} to Maneuver in Flight. Creatures might fall from the sky, using the falling rules found on page 463. At the GM's discretion, some ground-based actions might not work in the air. For instance, a flying creature couldn't Leap."],"source":"CRB"},{"type":"pf2-h3","page":478,"name":"Aquatic Combat","entries":["Use these rules for battles in water or underwater:",{"type":"list","items":["You're {@condition flat-footed} unless you have a swim Speed.","You gain resistance 5 to acid and fire.","You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water.","Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target is underwater, and piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved.","You can't cast fire spells or use actions with the fire trait underwater.","At the GM's discretion, some ground-based actions might not work underwater or while floating."]},{"type":"pf2-h4","page":478,"name":"Drowning and Suffocating","entries":["You can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. You also lose 1 round worth of air each time you are critically hit or critically fail a save against a damaging effect. If you speak (including casting spells with verbal components or activating items with command components) you lose all remaining air.","When you run out of air, you fall {@condition unconscious} and start suffocating. You can't recover from being unconscious and must attempt a DC 20 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you die. On each check after the first, the DC increases by 5 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious (unless you're at 0 Hit Points)."],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":479,"name":"Exploration Mode","entries":[{"type":"pf2-h1-flavor","page":479,"entries":["{@i While encounters use rounds for combat, exploration is more free form. The GM determines the flow of time, as you could be traveling by horseback across craggy highlands, negotiating with merchants, or delving in a dungeon in search of danger and treasure. Exploration lacks the immediate danger of encounter mode, but it offers its own challenges.}"],"source":"CRB"},"Much of exploration mode involves movement and roleplaying. You might be traveling from one town to another, chatting with a couple of merchants an outpost along the way, or maybe having a terse conversation with the watchful city guards at your destination. Instead of measuring your rate of movement in 5-foot squares every round, you measure it in feet or miles per minute, hour, or day, using your travel speed. Rather than deciding on each action every turn, you'll engage in an exploration activity, and you'll typically spend some time every day resting and making your daily preparations.",{"type":"pf2-h2","page":479,"name":"Travel Speed","entries":["Depending on how the GM tracks movement, you move in feet or miles based on your character's Speed with the relevant movement type. Typical rates are on the table below.",{"type":"statblock","tag":"table","source":"CRB","name":"Travel Speed"},"The rates in Table 9 –2 assume traveling over flat and clear terrain at a determined pace, but one that's not exhausting.","Moving through {@quickref difficult terrain||3|terrain} halves the listed movement rate. {@quickref greater difficult terrain||3|terrain} reduces the distance traveled to one-third the listed amount. If the travel requires a skill check to accomplish, such as mountain climbing or swimming, the GM might call for a check once per hour using the result and the table above to determine your progress."],"source":"CRB"},{"type":"pf2-h2","page":479,"name":"Exploration Activities","entries":["While you're traveling and exploring, tell the GM what you'd generally like to do along the way. If you to do nothing more than make steady progress toward your goal, you move at the full travel speeds given in Table 9 –2.","When you want to do something other than simply travel, you describe what you are attempting to do. It isn't necessary to go into extreme detail, such as \"Using my dagger, I nudge the door so I can check for devious traps.\" Instead, \"I'm searching the area for hazards\" is sufficient. The GM finds the best exploration activity to match your description and describes the effects of that activity. Some exploration activities limit how fast you can travel and be effective.","These are most common exploration activities.",{"type":"pf2-brown-box","page":480,"name":"SKILL EXPLORATION ACTIVITIES","entries":["Chapter 4: Skills includes numerous additional exploration activities, which are summarized here.","{@b {@action Borrow an Arcane Spell}:} You use {@skill Arcana} to prepare a spell from someone else's spellbook (page 241).","{@b {@action Coerce}:} You use {@skill Intimidation} to threaten a creature so it does what you want (page 247).","{@b {@action Cover Tracks}:} You use {@skill Survival} to obscure your passing (page 252).","{@b {@action Decipher Writing}:} You use a suitable skill to understand archaic, esoteric, or obscure texts (page 234).","{@b {@action Gather Information}:} You use {@skill Diplomacy} to canvass the area to learn about a specific individual or topic (page 246).","{@b {@action Identify Alchemy}:} You use Craft and alchemist's tools to identify an alchemical item (page 245).","{@b {@action Identify Magic}:} Using a variety of skills, you can learn about a magic item, location, or ongoing effect (page 238).","{@b {@action Impersonate}:} You use {@skill Deception} and usually a disguise kit to create a disguise (page 245).","{@b {@action Learn a Spell}:} You use the skill corresponding to the spell's tradition to gain access to a new spell (page 238).","{@b {@action Make an Impression}:} You use {@skill Diplomacy} to make a good impression on someone (page 246).","{@b {@action Repair}:} With a repair kit and the {@skill Crafting} skill, you fix a damaged item (page 243).","{@b {@action Sense Direction}:} You use {@skill Survival} to get a sense of where you are or determine the cardinal directions (page 252).","{@b {@action Squeeze}:} Using {@skill Acrobatics}, you squeeze though very tight spaces (page 241).","{@b {@action Track}:} You use {@skill Survival} to find and follow creatures' tracks (page 252).","{@b {@action Treat Wounds}:} You use {@skill Medicine} to treat a living creature's wounds (page 249)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":480,"name":"Rest and Daily Preparations","entries":["You perform at your best when you take enough time to rest and prepare. Once every 24 hours, you can take a period of rest (typically 8 hours), after which you regain Hit Points equal to your Constitution modifier (minimum 1) times your level, and you might recover from or improve certain conditions (page 453). Sleeping in armor results in poor rest that leaves you {@condition fatigued}. If you go more than 16 hours without resting, you become {@condition fatigued} (you cannot recover from this until you rest at least 6 continuous hours).","After you rest, you make your daily preparations, which takes around 1 hour. You can prepare only if you've rested, and only once per day. Preparing includes the following:",{"type":"list","items":["Spellcasters regain spell slots, and prepared spellcasters choose spells to have available that day.","Focus Points, other abilities that refresh during your preparations, and abilities that can be used only a certain number of times per day, including magic item uses, are reset.","You don armor and equip weapons and other gear.","You invest up to 10 worn magic items to gain their benefits for the day."]}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":476,"name":"Flanking","entries":["When you and an ally are flanking a foe, it has a harder time defending against you. A creature is {@condition flat-footed} (taking a –2 circumstance penalty to AC) to creatures that are flanking it.","To flank a foe, you and your ally must be on opposites sides or corners of the creature. A line drawn between the center of your space and the center of your ally's space must pass through opposite sides or opposite corners of the foe's space. Additionally, both you and the ally have to be able to act, must be wielding melee weapons or able to make an unarmed attack, can't be under any effects that prevent you from attacking, and must have the enemy within reach. If you are wielding a reach weapon, you use your {@trait reach} with that weapon for this purpose."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":444,"name":"Game Conventions","entries":["Pathfinder has many specific rules, but you'll also want to keep these general guidelines in mind when playing.",{"type":"pf2-h3","name":"The GM Has the Final Say"},"If you're ever uncertain how to apply a rule, the GM decides.","Of course, Pathfinder is a game, so when adjudicating the rules, the GM is encouraged to listen to everyone's point of view and make a decision that is both fair and fun.",{"type":"pf2-h3","name":"Specific Overrides General"},"A core principle of Pathfinder is that specific rules override general ones. If two rules conflict, the more specific one takes precedence. If there's still ambiguity, the GM determines which rule to use. For example, the rules state that when attacking a concealed creature, you must attempt a DC {@flatDC 5} flat check to determine if you hit. Flat checks don't benefit from modifiers, bonuses, or penalties, but an ability that's specifically designed to overcome concealment might override and alter this. If a rule doesn't specify otherwise, default to the general rules presented in this chapter. While some special rules may also state the normal rules to provide context, you should always default to the normal rules even if effects don't specifically say to.",{"type":"pf2-h3","name":"Rounding"},"You may need to calculate a fraction of a value, like halving damage. Always round down unless otherwise specified.","For example, if a spell deals 7 damage and a creature takes half damage from it, that creature takes 3 damage.",{"type":"pf2-h3","name":"Multiplying"},"When more than one effect would multiply the same number, don't multiply more than once. Instead, combine all the multipliers into a single multiplier, with each multiple after the first adding 1 less than its value. For instance, if one ability doubled the duration of one of your spells and another one doubled the duration of the same spell, you would triple the duration, not quadruple it.",{"type":"pf2-h3","name":"Duplicate Effects"},"When you're affected by the same thing multiple times, only one instance applies, using the higher level of the effects, or the newer effect if the two are the same level. For example, if you were using {@spell mage armor} and then cast it again, you'd still benefit from only one casting of that spell. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher level the second time, but otherwise doing so gives you no advantage.",{"type":"pf2-h3","name":"Ambiguous Rules"},"Sometimes a rule could be interpreted multiple ways. If one version is too good to be true, it probably is. If a rule seems to have wording with problematic repercussions or doesn't work as intended, work with your group to find a good solution, rather than just playing with the rule as printed."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":467,"name":"Hero Points","entries":["Your heroic deeds earn you Hero Points, which grant you good fortune or let you recover from the brink of death. Unlike most aspects of your character, which persist over the long term, Hero Points last for only a single session.","The GM is in charge of awarding Hero Points (guidelines for doing so can be found {@quickref here||4|rewards|1}).","Usually, each character gets 1 Hero Point at the start of a session and can gain more later by performing heroic deeds—something selfless, daring, or beyond normal expectations. You can have a maximum of 3 Hero Points at a time, and you lose any remaining Hero Points at the end of a session.","You can spend your Hero Points in one of two ways.","Neither of these is an action, and you can spend Hero Points even if you aren't able to act. You can spend a Hero Point on behalf of your familiar or animal companion.",{"type":"list","items":["{@b Spend 1 Hero Point} to reroll a check. You must use the second result. This is a fortune effect (which means you can't use more than 1 Hero Point on a check).","{@b Spend all your Hero Points} (minimum 1) to avoid death. You can do this when your {@condition dying} condition would increase. You lose the {@condition dying} condition entirely and stabilize with 0 Hit Points. You don't gain the {@condition wounded} condition or increase its value from losing the {@condition dying} condition in this way, but if you already had that condition, you don't lose it or decrease its value."]},{"type":"pf2-h3","page":467,"name":"Describing Heroic Deeds","entries":["Because spending Hero Points reflects heroic deeds or tasks that surpass normal expectations, if you spend a Hero Point, you should describe the deed or task your character accomplishes with it to the other players.","Your character's deed might invoke a lesson learned in a past adventure, could be spurred by a determination to save someone else, or might depend on an item that ended up on their person due to a previous exploit. If you don't want to describe the deed or don't have any strong ideas about how to do so, ask the GM to come up with something for you. This can be a collaborative process, too. The GM might remind you of a long-forgotten event in the campaign, and all you have to do is fill in how that event comes to mind just at the right time, motivating you to push past your limits."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":459,"name":"Hit Points, Healing, and Dying","entries":["All creatures and objects have Hit Points (HP). Your maximum Hit Point value represents your health, wherewithal, and heroic drive when you are in good health and rested. Your maximum Hit Points include the Hit Points you gain at 1st level from your ancestry and class, those you gain at higher levels from your class, and any you gain from other sources (like the Toughness general feat). When you take damage, you reduce your current Hit Points by a number equal to the damage dealt.","Some spells, items, and other effects, as well as simply resting, can heal living or undead creatures. When you are healed, you regain Hit Points equal to the amount healed, up to your maximum Hit Points.",{"type":"pf2-h3","page":459,"name":"Knocked Out and Dying","entries":["Creatures cannot be reduced to fewer than 0 Hit Points.","When most creatures reach 0 Hit Points, they die and are removed from play unless the attack was nonlethal, in which case they are instead knocked out for a significant amount of time (usually 1 minute or more). When undead and construct creatures reach 0 Hit Points, they are destroyed.","Player characters, their companions, and other significant characters and creatures don't automatically die when they reach 0 Hit Points. Instead, they are knocked out and are at risk of death. At the GM's discretion, villains, powerful monsters, special NPCs, and enemies with special abilities that are likely to bring them back to the fight (like ferocity, regeneration, or healing magic) can use these rules as well.","As a player character, when you are reduced to 0 Hit Points, you're knocked out with the following effects:",{"type":"list","items":["You immediately move your initiative position to directly before the turn in which you were reduced to 0 HP.","You gain the {@condition dying} 1 condition. If the effect that knocked you out was a critical success from the attacker or the result of your critical failure, you gain the {@condition dying} 2 condition instead. If you have the {@condition wounded} condition (page 460), increase your {@condition dying} value by an amount equal to your {@condition wounded} value. If the damage was dealt by a nonlethal attack or nonlethal effect, you don't gain the dying condition; you are instead unconscious with 0 Hit Points."]},{"type":"pf2-h4","page":459,"name":"Taking Damage while Dying","entries":["If you take damage while you already have the dying condition, increase your dying condition value by 1, or by 2 if the damage came from an attacker's critical hit or your own critical failure. If you have the wounded condition, remember to add the value of your wounded condition to your dying value."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":459,"name":"Recovery Checks","entries":["When you're dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.",{"type":"successDegree","entries":{"Critical Success":"Your {@condition dying} value is reduced by 2.","Success":"Your {@condition dying} value is reduced by 1.","Failure":"Your {@condition dying} value increases by 1.","Critical Failure":"Your {@condition dying} value increases by 2."}}],"source":"CRB"},{"type":"pf2-h3","page":459,"name":"Conditions Related to Death and Dying","entries":["To understand the rules for getting knocked out and how dying works in the game, you'll need some more information on the conditions used in those rules.","Presented below are the rules for the {@condition dying}, {@condition unconscious}, wounded, and doomed conditions.",{"type":"pf2-h4","page":459,"name":"Dying","entries":["You are bleeding out or otherwise at death's door. While you have this condition, you are unconscious. Dying always includes a value. If this value ever reaches dying 4, you die. If you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse.","If you lose the {@condition dying} condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described on page 460. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Anytime you lose the dying condition, you gain the wounded 1 condition, or increase your wounded value by 1 if you already have that condition."],"source":"CRB"},{"type":"pf2-h4","page":459,"name":"Unconscious","entries":["You're sleeping, or you've been knocked out. You can't act.","You take a –4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and {@condition flat-footed} conditions.","When you gain this condition, you fall {@condition prone} and drop items you are wielding or holding unless the effect states otherwise or the GM determines you're in a position in which you wouldn't.","{@b If you're {@condition unconscious} because you're {@condition dying}}, you can't wake up as long as you have 0 Hit Points. If you're restored to 1 Hit Point or more via healing, you lose the dying and unconscious conditions and can act normally on your next turn.","If you are {@condition unconscious} and at 0 Hit Points, but not {@b dying}, you naturally return to 1 Hit Point and awaken after sufficient time passes. The GM determines how long you remain unconscious, from a minimum of 10 minutes to several hours. If you receive healing during this time, you lose the unconscious condition and can act normally on your next turn.","If you're {@condition unconscious} and have more than 1 Hit Point (typically because you are asleep or unconscious due to an effect), you wake up in one of the following ways.","Each causes you to lose the {@condition unconscious} condition.",{"type":"list","items":["You take damage, provided the damage doesn't reduce you to 0 Hit Points. (If the damage reduces you to 0 Hit Points, you remain {@condition unconscious} and gain the {@condition dying} condition as normal.)","You receive healing, other than the natural healing you get from resting.","Someone nudges or shakes you awake using an Interact action.","Loud noise is being made around you—though this isn't automatic. At the start of your turn, you automatically attempt a Perception check against the noise's DC (or the lowest DC if there is more than one noise), waking up if you succeed. This is often DC 5 for a battle, but if creatures are attempting to stay quiet around you, this Perception check uses their {@skill Stealth} DC. Some magical effects make you sleep so deeply that they don't allow you to attempt this Perception check.","If you are simply asleep, the GM decides you wake up either because you have had a restful night's sleep or something disrupted that rest."]}],"source":"CRB"},{"type":"pf2-h4","page":460,"name":"Wounded","entries":["You have been seriously injured during a fight. Anytime you lose the dying condition, you become wounded 1 if you didn't already have the wounded condition. If you already have the wounded condition, your wounded condition value instead increases by 1. If you gain the dying condition while wounded, increase the dying condition's value by your wounded value. The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes."],"source":"CRB"},{"type":"pf2-h4","page":460,"name":"Doomed","entries":["Your life is ebbing away, bringing you ever closer to death. Some powerful spells and evil creatures can inflict the doomed condition on you. Doomed always includes a value. The maximum dying value at which you die is reduced by your doomed value. For example, if you were {@condition doomed 1}, you would die upon reaching dying 3 instead of dying 4. If your maximum dying value is ever reduced to 0, you instantly die. When you die, you're no longer doomed.","Your {@condition doomed} value decreases by 1 each time you get a full night's rest."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":460,"name":"Death","entries":["After you die, you can't act or be affected by spells that target creatures (unless they specifically target dead creatures), and for all other purposes you are an object. When you die, you are reduced to 0 Hit Points if you had a different amount, and you can't be brought above 0 Hit Points as long as you remain dead. Some magic can bring creatures back to life, such as the {@ritual resurrect} ritual or the {@spell raise dead} spell."],"source":"CRB"},{"type":"pf2-h3","page":460,"name":"Heroic Recovery","entries":["If you have at least 1 Hero Point (page 467), you can spend all of your remaining Hero Points at the start of your turn or when your dying value would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don't gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don't lose it or decrease its value. You lose the dying condition and become conscious. You do not gain the wounded condition (or increase its value) when you perform a heroic recovery."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Death Effects and Instant Death","entries":["Some spells and abilities can kill you immediately or bring you closer to death without needing to reduce you to 0 Hit Points first. These abilities have the death trait and usually involve negative energy, the antithesis of life. If you are reduced to 0 Hit Points by a death effect, you are slain instantly without needing to reach dying 4. If an effect states it kills you outright, you die without having to reach dying 4 and without being reduced to 0 Hit Points."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Massive Damage","entries":["You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Temporary Hit Points","entries":["Some spells or abilities give you temporary Hit Points.","Track these separately from your current and maximum Hit Points; when you take damage, reduce your temporary Hit Points first. Most temporary Hit Points last for a limited duration. You can't regain lost temporary Hit Points through healing, but you can gain more via other abilities. You can have temporary Hit Points from only one source at a time. If you gain temporary Hit Points when you already have some, choose whether to keep the amount you already have and their corresponding duration or to gain the new temporary Hit Points and their duration."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Fast Healing and Regeneration","entries":["A creature with fast healing or regeneration regains the listed amount of Hit Points each round at the beginning of its turn. A creature with regeneration has additional benefits. Its dying condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3) as long as its regeneration is active. If it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn, including against the triggering damage."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Items and Hit Points","entries":["Items have Hit Points like creatures, but the rules for damaging them are different (page 272). An item has a Hardness statistic that reduces damage the item takes by that amount. The item then takes any damage left over. If an item is reduced to 0 HP, it's destroyed. An item also has a Broken Threshold. If its HP are reduced to this amount or lower, it's broken, meaning it can't be used for its normal function and it doesn't grant bonuses. Damaging an unattended item usually requires attacking it directly, and can be difficult due to that item's Hardness and immunities. You usually can't attack an attended object (one on a creature's person)."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":443,"name":"Making Choices","entries":["Pathfinder is a game where your choices determine the story's direction. Throughout the game, the GM describes what's happening in the world and then asks the players, \"So what do you do?\" Exactly what you choose to do, and how the GM responds to those choices, builds a unique story experience. Every game is different, because you'll rarely, if ever, make the same decisions as another group of players.","This is true for the GM as well—two GMs running the exact same adventure will put different emphasis and flourishes on the way they present each scenario and encounter.","Often, your choices have no immediate risk or consequences. If you're traveling along a forest path and come across a fork in the trail, the GM will ask, \"Which way do you go?\" You might choose to take the right fork or the left. You could also choose to leave the trail, or just go back to town. Once your choice is made, the GM tells you what happens next. Down the line, that choice may impact what you encounter later in the game, but in many cases nothing dangerous happens immediately.","But sometimes what happens as a result of your choices is less than certain. In those cases, you'll attempt a check."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":463,"name":"Movement","entries":["Your movement and position determine how you can interact with the world. Moving around in exploration and downtime modes is relatively fluid and free form.","Movement in encounter mode, by contrast, is governed by rules explained in Movement in Encounters (page 473). The rules below apply regardless of which mode you're playing in.",{"type":"pf2-h3","page":463,"name":"Movement Types","entries":["Creatures in Pathfinder soar through the clouds, scale sheer cliffs, and tunnel underfoot. Most creatures have a Speed, which is how fast they can move across the ground. Some abilities give you different ways to move, such as through the air or underground.","Each of these special movement types has its own Speed value. Many creatures have these Speeds naturally. The various types of movement are listed below. Since the Stride action can be used only with your normal Speed, moving using one of these movement types requires using a special action, and you can't Step while using one of these movement types. Since Speed by itself refers to your land Speed, rules text concerning these special movement types specifies the movement types to which it applies. Even though Speeds aren't checks, they can have item, circumstance, and status bonuses and penalties. These can't reduce your Speeds below 5 feet unless stated otherwise.","Switching from one movement type to another requires ending your action that has the first movement type and using a new action that has the second movement type. For instance, if you Climbed 10 feet to the top of a cliff, you could then Stride forward 10 feet.",{"type":"pf2-h4","page":463,"name":"Speed","entries":["Most characters and monsters have a speed statistic—also called land Speed—which indicates how quickly they can move across the ground. When you use the Stride action, you move a number of feet equal to your Speed. Numerous other abilities also allow you to move, from Crawling to Leaping, and most of them are based on your Speed in some way. Whenever a rule mentions your Speed without specifying a type, it's referring to your land Speed."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Burrow Speed","entries":["A burrow Speed lets you tunnel through the ground. You can use the {@action Burrow} action if you have a burrow Speed. Burrowing doesn't normally leave behind a tunnel unless the ability specifically states that it does. Most creatures need to hold their breath when burrowing, and they may need tremorsense (page 465) to navigate with any accuracy."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Climb Speed","entries":["A climb Speed allows you to move up or down inclines and vertical surfaces. Instead of needing to attempt {@skill Athletics} checks to Climb, you automatically succeed and move up to your climb Speed instead of the listed distance.","You might still have to attempt {@skill Athletics} checks to Climb in hazardous conditions, to Climb extremely difficult surfaces, or to cross horizontal planes such as ceilings. You can also choose to roll an {@skill Athletics} check to Climb rather than accept an automatic success in hopes of getting a critical success. Your climb Speed grants you a +4 circumstance bonus to {@skill Athletics} checks to Climb.","If you have a climb Speed, you're not {@condition flat-footed} while climbing."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Fly Speed","entries":["As long as you have a fly Speed, you can use the {@action Fly} and {@action Arrest a Fall} actions. You can also attempt to {@action Maneuver in Flight} if you're trained in the {@skill Acrobatics} skill.","Wind conditions can affect how you use the {@action Fly} action. In general, moving against the wind uses the same rules as moving through {@quickref difficult terrain||3|terrain} (or {@quickref greater difficult terrain||3|terrain}, if you're also flying upward), and moving with the wind allows you to move 10 feet for every 5 feet of movement you spend (not cumulative with moving straight downward). For more information on spending movement, see Movement in Encounters on page 473.","Upward and downward movement are both relative to the gravity in your area; if you're in a place with zero gravity, moving up or down is no different from moving horizontally."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Swim Speed","entries":["With a swim Speed, you can propel yourself through the water with little impediment. Instead of attempting {@skill Athletics} checks to {@action Swim}, you automatically succeed and move up to your swim Speed instead of the listed distance. Moving up or down is still moving through {@quickref difficult terrain||3|terrain}.","You might still have to attempt checks to {@action Swim} in hazardous conditions or to cross turbulent water. You can also choose to roll an {@skill Athletics} check to {@action Swim} rather than accept an automatic success in hopes of getting a critical success. Your swim Speed grants you a +4 circumstance bonus to {@skill Athletics} checks to {@action Swim}.","Having a swim Speed doesn't necessarily mean you can breathe in water, so you might still have to hold your breath if you're underwater to avoid {@quickref drowning||3|drowning and suffocating}."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":463,"name":"Falling","entries":["When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). If you take any damage from a fall, you land prone. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter.","You can Grab an Edge as a reaction to reduce the damage from some falls. In addition, if you fall into water, snow, or another relatively soft substance, you can treat the fall as though it were 20 feet shorter, or 30 feet shorter if you intentionally dove in. The effective reduction can't be greater than the depth (so when falling into 10-foot-deep water, you treat the fall as 10 feet shorter).",{"type":"pf2-h4","page":464,"name":"Falling on a Creature","entries":["If you land on a creature, that creature must attempt a DC 15 Reflex save. Landing exactly on a creature after a long fall is almost impossible.",{"type":"successDegree","entries":{"Critical Success":"The creature takes no damage.","Success":"The creature takes bludgeoning damage equal to one-quarter the falling damage you took.","Failure":"The creature takes bludgeoning damage equal to half the falling damage you took.","Critical Failure":"The creature takes the same amount of bludgeoning damage you took from the fall."}}],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Falling Objects","entries":["A dropped object takes damage just like a falling creature. If the object lands on a creature, that creature can attempt a Reflex save using the same rules as for a creature falling on a creature. Hazards and spells that involve falling objects, such as a rock slide, have their own rules about how they interact with creatures and the damage they deal."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":618,"name":"Overriding Conditions","entries":["Some conditions override others. This is always specified in the entry for the overriding condition. When this happens, all effects of the overridden condition are suppressed until the overriding condition ends. The overridden condition's duration continues to elapse, and it might run out while suppressed."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":464,"name":"Perception","entries":["Your Perception measures your ability to notice things, search for what's hidden, and tell whether something about a situation is suspicious. This statistic is frequently used for rolling initiative to determine who goes first in an encounter, and it's also used for the {@action Seek} action .","The rules for rolling a Perception check are found on page 448. The rules below describe the effects of light and visibility on your specific senses to perceive the world, as well as the rules for sensing and locating creatures with Perception.",{"type":"pf2-h3","page":464,"name":"Light","entries":["The amount of light in an area can affect how well you see things. There are three levels of light: bright light, dim light, and darkness. The rules in this book assume that all creatures are in bright light unless otherwise noted. A source of light lists the radius in which it sheds bright light, and it sheds dim light to double that radius.",{"type":"pf2-h4","page":464,"name":"Bright Light","entries":["In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better. Some types of creatures are dazzled or blinded by bright light."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Dim Light","entries":["Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the {@condition concealed} condition, unless the seeker has {@ability darkvision} or {@ability low-light vision} (see Special Senses on page 465), or a precise sense other than vision."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Darkness","entries":["A creature or object within darkness is hidden or undetected unless the seeker has {@ability darkvision} or a precise sense other than vision (Special Senses are on page 465). A creature without {@ability darkvision} or another means of perceiving in darkness has the blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you dazzled for a short time, as determined by the GM."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":464,"name":"Senses","entries":["The ways a creature can use {@skill Perception} depend on what senses it has. The primary concepts you need to know for understanding senses are precise senses, imprecise senses, and the three states of detection a target can be in: observed, hidden, or undetected. Vision, hearing, and scent are three prominent senses, but they don't have the same degree of acuity.",{"type":"pf2-h4","page":464,"name":"Precise Senses","entries":["Average vision is a precise sense—a sense that can be used to perceive the world in nuanced detail. The only way to target a creature without having drawbacks is to use a precise sense. You can usually detect a creature automatically with a precise sense unless that creature is hiding or obscured by the environment, in which case you can use the Seek basic action to better detect the creature."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Imprecise Senses","entries":["Hearing is an imprecise sense—it cannot detect the full range of detail that a precise sense can. You can usually sense a creature automatically with an imprecise sense, but it has the hidden condition instead of the observed condition. It might be undetected by you if it's using {@skill Stealth} or is in an environment that distorts the sense, such as a noisy room in the case of hearing. In those cases, you have to use the Seek basic action to detect the creature. At best, an imprecise sense can be used to make an undetected creature (or one you didn't even know was there) merely hidden—it can't make the creature observed."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Vague Senses","entries":["A character also has many vague senses—ones that can alert you that something is there but aren't useful for zeroing in on it to determine exactly what it is. The most useful of these for a typical character is the sense of smell. At best, a vague sense can be used to detect the presence of an unnoticed creature, making it undetected. Even then, the vague sense isn't sufficient to make the creature hidden or observed.","When one creature might detect another, the GM almost always uses the most precise sense available.","Pathfinder's rules assume that a given creature has vision as its only precise sense and hearing as its only imprecise sense. Some characters and creatures, however, have precise or imprecise senses that don't match this assumption. For instance, a character with poor vision might treat that sense as imprecise, an animal with the {@ability scent} ability can use its sense of smell as an imprecise sense, and a creature with echolocation or a similar ability can use hearing as a precise sense. Such senses are often given special names and appear as \"echolocation (precise),\" \"scent (imprecise) 30 feet,\" or the like."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":465,"name":"Special Senses","entries":["While a human might have a difficult time making creatures out in dim light, an elf can see those creatures just fine. And though elves have no problem seeing on a moonlit night, their vision cannot penetrate complete darkness, whereas a dwarf's can.","Special senses grant greater awareness that allows a creature with these senses to either ignore or reduce the effects of the undetected, hidden, or concealed conditions (described in Detecting Creatures below) when it comes to situations that foil average vision. The following are a few examples of common special senses.",{"type":"pf2-h4","page":465,"name":"Darkvision and Greater Darkvision","entries":["A creature with {@ability darkvision} or {@ability darkvision||greater darkvision} can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level {@spell darkness} spell, block normal {@ability darkvision}. A creature with {@ability darkvision||greater darkvision}, however, can see through even these forms of magical darkness."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Low-Light Vision","entries":["A creature with {@ability low-light vision} can see in dim light as though it were bright light, so it ignores the {@condition concealed} condition due to dim light."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Scent","entries":["Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).","If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of {@ability scent} abilities used to detect that creature, and the GM can reduce the range if a creature is downwind."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Tremorsense","entries":["Tremorsense allows a creature to feel the vibrations through a solid surface caused by movement. It is usually an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the detecting creature is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":465,"name":"DETECTING WITH OTHER SENSES","entries":["If a monster uses a sense other than vision, the GM can adapt the variables that keep its foes from being detected to equivalents that work with the monster's senses. For example, a creature that has echolocation might use hearing as a primary sense. This could mean its quarry is concealed in a noisy chamber, hidden in a great enough din, or even {@condition invisible} in the area of a {@spell silence} spell.",{"type":"pf2-title","name":"Using Stealth with Other Senses"},"The {@skill Stealth} skill is designed to use Hide for avoiding visual detection and Avoid Notice and Sneak to avoid being both seen and heard. For many special senses, a player can describe how they're avoiding detection by that special sense and use the most applicable {@skill Stealth} action. For instance, a creature stepping lightly to avoid being detected via tremorsense would be using Sneak.","In some cases, rolling a Dexterity-based {@skill Stealth} skill check to Sneak doesn't make the most sense. For example, when facing a creature that can detect heartbeats, a PC trying to avoid being detected might meditate to slow their heart rate, using Wisdom instead of Dexterity as the ability modifier for the {@skill Stealth} check. When a creature that can detect you has multiple senses, such as if it could also hear or see, the PC would use the lowest applicable ability modifier for the check."],"source":"CRB"},{"type":"pf2-h3","page":465,"name":"Detecting Creatures","entries":["There are three conditions that measure the degree to which you can sense a creature: observed, hidden, and undetected. However, the concealed and invisible conditions can partially mask a creature, and the unnoticed condition indicates you have no idea a creature is around. In addition to the descriptions here, you can find these conditions in the Conditions Appendix on pages 618–623.","With the exception of {@condition invisible}, these conditions are relative to the viewer—it's possible for a creature to be observed to you but hidden from your ally. When you're trying to target a creature that's hard to see or otherwise sense, various drawbacks apply. Most of these rules apply to objects you're trying to detect as well as creatures.","Typically, the GM tracks how well creatures detect each other, since neither party has perfect information. For example, you might think a creature is in the last place you sensed it, but it was able to Sneak away. Or you might think a creature can't see you in the dark, but it has {@ability darkvision}.","You can attempt to avoid detection by using the {@skill Stealth} skill (page 251) to Avoid Notice, Hide, or Sneak, or by using {@skill Deception} to Create a Diversion (page 245).",{"type":"pf2-h4","page":466,"name":"Observed","entries":["In most circumstances, you can sense creatures without difficulty and target them normally. Creatures in this state are observed. Observing requires a precise sense, which for most creatures means sight, but see the Detecting with Other Senses sidebar (page 465) for advice regarding creatures that don't use sight as their primary sense. If you can't observe the creature, it's either hidden, undetected, or unnoticed, and you'll need to factor in the targeting restrictions. Even if a creature is observed, it might still be concealed."],"source":"CRB"},{"type":"pf2-h4","page":466,"name":"Hidden","entries":["A creature that's hidden is only barely perceptible. You know what space a hidden creature occupies, but little else. Perhaps the creature just moved behind cover and successfully used the Hide action. Your target might be in a deep fogbank or behind a waterfall, where you can see some movement but can't determine an exact location. Maybe you've been {@condition blinded} or the creature is under the effects of {@spell invisibility}, but you used the {@action Seek} basic action to determine its general location based on hearing alone. Regardless of the specifics, you're {@condition flat-footed} to a hidden creature.","When targeting a {@condition hidden} creature, before you roll to determine your effect, you must attempt a DC {@flatDC 11} flat check. If you fail, you don't affect the creature, though the actions you used are still expended—as well as any spell slots, costs, and other resources. You remain {@condition flat-footed} to the creature, whether you successfully target it or not."],"source":"CRB"},{"type":"pf2-h4","page":466,"name":"Undetected","entries":["If a creature is undetected, you don't know what space it occupies, you're {@condition flat-footed} to it, and you can't easily target it. Using the {@action Seek} basic action can help you find an undetected creature, usually making it {@condition hidden} from you instead of {@condition undetected}. If a creature is {@condition undetected}, that doesn't necessarily mean you're unaware of its presence—you might suspect an {@condition undetected} creature is in the room with you, even though you're unable to find its space. The {@condition unnoticed} condition covers creatures you're entirely unaware of.","Targeting an {@condition undetected} creature is difficult. If you suspect there's a creature around, you can pick a square and attempt an attack. This works like targeting a {@condition hidden} creature, but the flat check and attack roll are both rolled in secret by the GM. The GM won't tell you why you missed—whether it was due to failing the flat check, rolling an insufficient attack roll, or choosing the wrong square. The GM might allow you to try targeting an undetected creature with some spells or other abilities in a similar fashion. {@condition Undetected} creatures are subject to area effects normally.","For instance, suppose an enemy elf wizard cast {@spell invisibility} and then {@action sneak||Sneaked} away. You suspect that with the elf's Speed of 30 feet, they probably moved 15 feet toward an open door. You move up and attack a space 15 feet from where the elf started and directly on the path to the door. The GM secretly rolls an attack roll and flat check, but they know that you were not quite correct—the elf was actually in the adjacent space! The GM tells you that you missed, so you decide to make your next attack on the adjacent space, just in case. This time, it's the right space, and the GM's secret attack roll and flat check both succeed, so you hit!"],"source":"CRB"},{"type":"pf2-h4","page":467,"name":"Unnoticed","entries":["If you have no idea a creature is even present, that creature is unnoticed by you. A creature that is undetected might also be unnoticed. This condition usually matters for abilities that can be used only against targets totally unaware of your presence."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":450,"name":"Special Checks","entries":["Some categories of checks follow special rules. The most notable are flat checks and secret checks.",{"type":"pf2-h3","page":450,"name":"Flat Checks","entries":["When the chance something will happen or fail to happen is based purely on chance, you'll attempt a flat check. A flat check never includes any modifiers, bonuses, or penalties—you just roll a d20 and compare the result on the die to the DC. Only abilities that specifically apply to flat checks can change the checks' DCs; most such effects affect only certain types of flat checks.","If more than one flat check would ever cause or prevent the same thing, just roll once and use the highest DC. In the rare circumstance that a flat check has a DC of 1 or lower, skip rolling; you automatically succeed. Conversely, if one ever has a DC of 21 or higher, you automatically fail."],"source":"CRB"},{"type":"pf2-h3","page":450,"name":"Secret Checks","entries":["Sometimes you as the player shouldn't know the exact result and effect of a check. In these situations, the rules (or the GM) will call for a secret check. The secret trait appears on anything that uses secret checks. This type of check uses the same formulas you normally would use for that check, but is rolled by the GM, who doesn't reveal the result. Instead, the GM simply describes the information or effects determined by the check's result. If you don't know a secret check is happening (for instance, if the GM rolls a secret Fortitude save against a poison that you failed to notice), you can't use any fortune or misfortune abilities (see the sidebar on page 449) on that check, but if a fortune or misfortune effect would apply automatically, the GM applies it to the secret check. If you know that the GM is attempting a secret check—as often happens with {@action Recall Knowledge} or Seek—you can usually activate fortune or misfortune abilities for that check. Just tell the GM, and they'll apply the ability to the check.","The GM can choose to make any check secret, even if it's not usually rolled secretly. Conversely, the GM can let you roll any check yourself, even if that check would usually be secret. Some groups find it simpler to have players roll all secret checks and just try to avoid acting on any out-of-character knowledge, while others enjoy the mystery."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":446,"name":"Specific Checks","entries":["While most checks follow these basic rules, it's useful to know about a few specific types of checks, how they're used, and how they differ from one another.",{"type":"pf2-h3","page":446,"name":"Attack Rolls","entries":["When you use a {@action Strike} action or make a spell attack, you attempt a check called an attack roll. Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee attack rolls, ranged attack rolls, and spell attack rolls. Spell attack rolls work a little bit differently, so they are explained separately on the next page.","{@b Melee attack rolls} use Strength as their ability modifier by default. If you're using a weapon or attack with the finesse trait, then you can use your Dexterity modifier instead.",{"type":"pf2-inset","entries":["Melee attack roll result = d20 roll + Strength modifier (or optionally Dexterity modifier for a finesse weapon) + proficiency bonus + other bonuses + penalties"]},"{@b Ranged attack rolls} use Dexterity as their ability modifier.",{"type":"pf2-inset","entries":["Ranged attack roll result = d20 roll + Dexterity modifier + proficiency bonus + other bonuses + penalties"]},"When attacking with a weapon, whether melee or ranged, you add your proficiency bonus for the weapon you're using. Your class determines your proficiency rank for various weapons. Sometimes, you'll have different proficiency ranks for different weapons. For instance, at 5th level, a fighter gains the weapon mastery class feature, which grants master proficiency with the simple and martial weapons of one weapon group, expert proficiency with advanced weapons of that group and other simple and martial weapons, and trained proficiency in all other advanced weapons.","The bonuses you might apply to attack rolls can come from a variety of sources. Circumstance bonuses can come from the aid of an ally or a beneficial situation. Status bonuses are typically granted by spells and other magical aids. The item bonus to attack rolls comes from magic weapons—notably, a weapon's potency rune (page 580).","Penalties to attack rolls come from situations and effects as well. Circumstance penalties come from risky tactics or detrimental circumstances, status penalties come from spells and magic working against you, and item penalties occur when you use a shoddy item (page 273). When making attack rolls, two main types of untyped penalties are likely to apply. The first is the multiple attack penalty, and the second is the range penalty. The first applies anytime you make more than one attack action during the course of your turn, and the other applies only with ranged or thrown weapons. Both are described below.",{"type":"pf2-h4","page":446,"name":"Multiple Attack Penalty","entries":["The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your attack roll. The third time you attack, and on any subsequent attacks, you take a –10 penalty to your attack roll. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others.","Some weapons and abilities reduce multiple attack penalties, such as agile weapons, which reduce these penalties to –4 on the second attack or –8 on further attacks.",{"type":"table","colStyles":["text-center","text-center","text-center"],"rows":[["Attack","Multiple Attack Penalty","Agile"],["First","None","None"],["Second","–5","–4"],["Third or subsequent","–10","–8"]]},"Always calculate your multiple attack penalty for the weapon you're using on that attack. For example, let's say you're wielding a longsword in one hand and a shortsword (which has the agile trait) in your other hand, and you are going to make three Strikes with these weapons during the course of your turn. The first Strike you make during your turn has no penalty, no matter what weapon you are using. The second Strike will take either a –5 penalty if you use the longsword or a –4 penalty if you use the shortsword.","Just like the second attack, the penalty for your third attack is based on which weapon you're using for that particular Strike. It would be a –10 penalty with the longsword and a –8 penalty with the shortsword, no matter what weapon you used for your previous Strikes.","The multiple attack penalty applies only during your turn, so you don't have to keep track of it if you can perform an Attack of Opportunity or a similar reaction that lets you make a Strike on someone else's turn.",{"type":"pf2-h4","page":446,"name":"Range Penalty","entries":["Ranged and thrown weapons each have a listed range increment, and attacks with them grow less accurate against targets farther away (range and range increments are covered in depth on page 279). As long as your target is at or within the listed range increment, also called the first range increment, you take no penalty to the attack roll. If you're attacking beyond that range increment, you take a –2 penalty for each additional increment beyond the first.","You can attempt to attack with a ranged weapon or thrown weapon up to six range increments away, but the farther away you are, the harder it is to hit your target.","For example, the range increment of a crossbow is 120 feet. If you are shooting at a target no farther away than that distance, you take no penalty due to range. If they're beyond 120 feet but no more than 240 feet away, you take a –2 penalty due to range. If they're beyond 240 feet but no more than 360 feet away, you take a –4 penalty due to range, and so on, until you reach the last range increment: beyond 600 feet but no more than 720 feet away, where you take a –10 penalty due to range."],"source":"CRB"},{"type":"pf2-h4","page":447,"name":"Armor Class","entries":["Attack rolls are compared to a special difficulty class called an {@b Armor Class} ({@b AC}), which measures how hard it is for your foes to hit you with Strikes and other attack actions. Just like for any other check and DC, the result of an attack roll must meet or exceed your AC to be successful, which allows your foe to deal damage to you.","Armor Class is calculated using the following formula.",{"type":"pf2-inset","entries":["Armor Class = 10 + Dexterity modifier (up to your armor's Dex Cap) + proficiency bonus + armor's item bonus to AC + other bonuses + penalties"]},"Use the proficiency bonus for the category (light, medium, or heavy) or the specific type of armor you're wearing. If you're not wearing armor, use your proficiency in unarmored defense.","Armor Class can benefit from bonuses with a variety of sources, much like attack rolls. Armor itself grants an item bonus, so other item bonuses usually won't apply to your AC, but magic armor can increase the item bonus granted by your armor.","Penalties to AC come from situations and effects in much the same way bonuses do. Circumstance penalties come from unfavorable situations, and status penalties come from effects that impede your abilities or from broken armor. You take an item penalty when you wear shoddy armor (page 273)."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":447,"name":"STRIDING AND STRIKING","entries":["Two of the simplest and most common actions you'll use in combat are Stride and Strike, described in full on page 471.","{@b {@action Stride}} is an action that has the move trait and that allows you to move a number of feet up to your Speed.","You'll often need to Stride multiple times to reach a foe who's far away or to run from danger! Move actions can often trigger reactions or free actions. However, unlike other actions, a move action can trigger reactions not only when you first use the action, but also for every 5 feet you move during that action, as described on page 474. The Step action (page 471) lets you move without triggering reactions, but only 5 feet.","{@b {@action Strike}} is an action that has the attack trait and that allows you to attack with a weapon you're wielding or an unarmed attack (such as a fist).","If you're using a melee weapon or unarmed attack, your target must be within your reach; if you're attacking with a ranged weapon, your target must be within range. Your reach is how far you can physically extend a part of your body to make an unarmed attack, or the farthest distance you can reach with a melee weapon. This is typically 5 feet, but special weapons and larger creatures have longer reaches. Your range is how far away you can attack with a ranged weapon or with some types of magical attacks.","Different weapons and magical attacks have different maximum ranges, and ranged weapons get less effective as you exceed their range increments.","Striking multiple times in a turn has diminishing returns. The multiple attack penalty (detailed on page 446) applies to each attack after the first, whether those attacks are Strikes, special attacks like the Grapple action of the {@skill Athletics} skill, or spell attack rolls."],"source":"CRB"},{"type":"pf2-h3","page":447,"name":"Spell Attack Rolls","entries":["If you cast spells, you might be able to make a spell attack roll. These rolls are usually made when a spell makes an attack against a creature's AC.","The ability modifier for a spell attack roll depends on how you gained access to your spells. If your class grants you spellcasting, use your key ability modifier. Innate spells use your Charisma modifier unless the ability that granted them states otherwise. Focus spells and other sources of spells specify which ability modifier you use for spell attack rolls in the ability that granted them. If you have spells from multiple sources or traditions, you might use different ability modifiers for spell attack rolls for these different sources of spells. For example, a dwarf cleric with the Stonewalker ancestry feat would use her Charisma modifier when casting {@spell meld into stone} from that feat, since it's a divine innate spell, but she would use her Wisdom modifier when casting {@spell heal} and other spells using her cleric divine spellcasting.","Determine the spell attack roll with the following formula.",{"type":"pf2-inset","entries":["Spell attack roll result = d20 roll + ability modifier used for spellcasting + proficiency bonus + other bonuses + penalties"]},"If you have the ability to cast spells, you'll have a proficiency rank for your spell attack rolls, so you'll always add a proficiency bonus. Like your ability modifier, this proficiency rank may vary from one spell to another if you have spells from multiple sources. Spell attack rolls can benefit from circumstance bonuses and status bonuses, though item bonuses to spell attack rolls are rare. Penalties affect spell attack rolls just like any other attack roll—including your multiple attack penalty.","Many times, instead of requiring you to make a spell attack roll, the spells you cast will require those within the area or targeted by the spell to attempt a saving throw against your {@b Spell DC} to determine how the spell affects them.","Your spell DC is calculated using the following formula.",{"type":"pf2-inset","entries":["Spell DC = 10 + ability modifier used for spellcasting + proficiency bonus + other bonuses + penalties"]}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":448,"name":"Perception","entries":["Perception measures your ability to be aware of your environment. Every creature has Perception, which works with and is limited by a creature's senses (described on page 464). Whenever you need to attempt a check based on your awareness, you'll attempt a Perception check.","Your Perception uses your Wisdom modifier, so you'll use the following formula when attempting a Perception check.",{"type":"pf2-inset","entries":["Perception check result = d20 roll + Wisdom modifier + proficiency bonus + other bonuses + penalties"]},"Nearly all creatures are at least trained in Perception, so you will almost always add a proficiency bonus to your Perception modifier. You might add a circumstance bonus for advantageous situations or environments, and typically get status bonuses from spells or other magical effects. Items can also grant you a bonus to Perception, typically in a certain situation. For instance, a fine spyglass grants a +1 item bonus to Perception when attempting to see something a long distance away. Circumstance penalties to Perception occur when an environment or situation (such as fog) hampers your senses, while status penalties typically come from conditions, spells, and magic effects that foil the senses. You'll rarely encounter item penalties or untyped penalties for Perception.","Many abilities are compared to your {@b Perception DC} to determine whether they succeed. Your Perception DC is 10 + your total Perception modifier.",{"type":"pf2-h4","page":448,"name":"Perception for Initiative","entries":["Often, you'll roll a Perception check to determine your order in initiative. When you do this, instead of comparing the result against a DC, everyone in the encounter will compare their results. The creature with the highest result acts first, the creature with the second-highest result goes second, and so on. Sometimes you may be called on to roll a skill check for initiative instead, but you'll compare results just as if you had rolled Perception. The full rules for initiative are found in the rules for encounter mode on page 468."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":448,"name":"Saving Throws","entries":["There are three types of saving throws: Fortitude saves, Reflex saves, and Will saves. In all cases, saving throws measure your ability to shrug off harmful effects in the form of afflictions, damage, or conditions. You'll always add a proficiency bonus to each save. Your class might give a different proficiency to each save, but you'll be trained at minimum. Some circumstances and spells might give you circumstance or status bonuses to saves, and you might find {@item resilient} armor or other magic items that give an item bonus.","{@b Fortitude saving throws} allow you to reduce the effects of abilities and afflictions that can debilitate the body.","They use your Constitution modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Fortitude save result = d20 roll + Constitution modifier + proficiency bonus + other bonuses + penalties"]},"{@b Reflex saving throws} measure how well you can respond quickly to a situation and how gracefully you can avoid effects that have been thrown at you. They use your Dexterity modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Reflex save result = d20 roll + Dexterity modifier + proficiency bonus + other bonuses + penalties"]},"{@b Will saving throws} measure how well you can resist attacks to your mind and spirit. They use your Wisdom modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Will save result = d20 roll + Wisdom modifier + proficiency bonus + other bonuses + penalties"]},"Sometimes you'll need to know your DC for a given saving throw. The DC for a saving throw is 10 + the total modifier for that saving throw.","Most of the time, when you attempt a saving throw, you don't have to use your actions or your reaction. You don't even need to be able to act to attempt saving throws. However, in some special cases you might have to take an action to attempt a save. For instance, you can try to recover from the sickened condition by spending an action to attempt a Fortitude save.",{"type":"pf2-h4","page":449,"name":"Basic Saving Throws","entries":["Sometimes you will be called on to attempt a basic saving throw. This type of saving throw works just like any other saving throw—the \"basic\" part refers to the effects.","For a basic save, you'll attempt the check and determine whether you critically succeed, succeed, fail, or critically fail like you would any other saving throw. Then one of the following outcomes applies based on your degree of success—no matter what caused the saving throw.",{"type":"successDegree","entries":{"Critical Success":"You take no damage from the spell, hazard, or effect that caused you to attempt the save.","Success":"You take half the listed damage from the effect.","Failure":"You take the full damage listed from the effect.","Critical Failure":"You take double the listed damage from the effect."}}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":449,"name":"FORTUNE AND MISFORTUNE EFFECTS","entries":["Fortune and misfortune effects can alter how you roll your dice. These abilities might allow you to reroll a failed roll, force you to reroll a successful roll, allow you to roll twice and use the higher result, or force you to roll twice and use the lower result.","You can never have more than one fortune and more than one misfortune effect come into play on a single roll. For instance, if an effect lets you roll twice and use the higher roll, you can't then use Halfling Luck (a fortune effect) to reroll if you fail. If multiple fortune effects would apply, you have to pick which to use. If two misfortune effects apply, the GM decides which is worse and applies it.","If both a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally."],"source":"CRB"},{"type":"pf2-h3","page":449,"name":"Skill Checks","entries":["Pathfinder has a variety of skills, from {@skill Athletics} to {@skill Medicine} to {@skill Occultism}. Each grants you a set of related actions that rely on you rolling a skill check. Each skill has a key ability score, based on the scope of the skill in question. For instance, {@skill Athletics} deals with feats of physical prowess, like swimming and jumping, so its key ability score is Strength. {@skill Medicine} deals with the ability to diagnose and treat wounds and ailments, so its key ability score is Wisdom. The key ability score for each skill is listed in Chapter 4: Skills. No matter which skill you're using, you calculate a check for it using the following formula.",{"type":"pf2-inset","entries":["Skill check result = d20 roll + modifier of the skill's key ability score + proficiency bonus + other bonuses + penalties"]},"You're unlikely to be trained in every skill. When using a skill in which you're untrained, your proficiency bonus is +0; otherwise, it equals your level plus 2 for trained, or higher once you become expert or better. The proficiency rank is specific to the skill you're using. Aid from another character or some other beneficial situation may grant you a circumstance bonus. A status bonus might come from a helpful spell or magical effect. Sometimes tools related to the skill grant you an item bonus to your skill checks. Conversely, unfavorable situations might give you a circumstance penalty to your skill check, while harmful spells, magic, or conditions might also impose a status penalty. Using shoddy or makeshift tools might cause you to take an item penalty. Sometimes a skill action can be an attack, and in these cases, the skill check might take a multiple attack penalty, as described on page 446.","When an ability calls for you to use the DC for a specific skill, you can calculate it by adding 10 + your total modifier for that skill."],"source":"CRB"},{"type":"pf2-h3","page":450,"name":"Notating Total Modifiers","entries":["When creating your character and adventuring you'll record the total modifier for various important checks on your character sheet. Since many bonuses and penalties are due to the immediate circumstances, spells, and other temporary magical effects, you typically won't apply them to your notations.","Item bonuses and penalties are often more persistent, so you will often want to record them ahead of time. For instance, if you are using a weapon with a {@item +1 weapon potency} rune, you'll want to add the +1 item bonus to your notation for your attack rolls with that weapon, since you will include that bonus every time you attack with that weapon. But if you have a fine spyglass, you wouldn't add its item bonus to your Perception check notation, since you gain that bonus only if you are using sight—and the spyglass!—to see long distances."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":503,"name":"Difficulty Classes","alias":["DCs"],"entries":[{"type":"pf2-h1-flavor","page":503,"entries":["{@i As the Game Master, it's up to you to set the difficulty classes (DCs) for checks that don't use a predefined DC. The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each work well in certain circumstances, and you can adjust both types of DC using the advice on adjusting difficulty.}"],"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Simple DCs","entries":["Sometimes you need to quickly set a Difficulty Class. The easiest method is to select a simple DC from Table 10–4 by estimating which proficiency rank best matches the task (that rank is usually not required to succeed at the task).","If it's something pretty much anyone would have a decent chance at, use the untrained DC. If it would require a degree of training, use the DC listed for trained, expert, master, or legendary proficiency, as appropriate to the complexity of the task. For example, say a PC was trying to uncover the true history behind a fable. You determine this requires a check to Recall Knowledge, and that only someone with master proficiency in Folktale Lore would know the information, so you'd set the DC at 30—the simple master DC.","Simple DCs work well when you need a DC on the fly and there's no level associated with the task. They're most useful for skill checks. Because there isn't much gradation between the simple DCs, they don't work as well for hazards or combatants, where the PCs' lives are on the line; you're better off using level-based DCs for such challenges.",{"name":"Simple DCs","type":"statblock","tag":"table","source":"CRB","page":503}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Level-Based DCs","entries":["When you're determining a skill DC based on something that has a level, use Table 10–5 to set the DC. Find the level of the subject, and assign the corresponding DC. Since spells use a 1–10 scale, use the Spell Level column for them.","Use these DCs when a PC needs to Identify a Spell or {@action Recall Knowledge} about a creature, attempts to Earn Income by performing a task of a certain level, and so on. You can also use the level-based DCs for obstacles instead of assigning a simple DC. For example, you might determine that a wall in a high-level dungeon was constructed of smooth metal and is hard to climb. You could simply say only someone with master proficiency could climb it, and use the simple DC of 30. Or you might decide that the 15th-level villain who created the dungeon crafted the wall, and use the 15th-level DC of 34. Either approach is reasonable!","Note that PCs who invest in a skill become more likely to succeed at a DC of their level as they increase in level, and the listed DCs eventually become very easy for them.",{"type":"statblock","tag":"table","name":"DCs by Level","source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Adjusting Difficulty","entries":["You might decide a DC should differ from the baseline, whether to account for PCs' areas of expertise or to represent the rarity of spells or items. A DC adjustment represents an essential difference in the difficulty of a task and applies to anyone attempting a specific check for it.","Adjustments happen most often with tasks whose DCs are based on their level. Adjustments use a scale of –10 to +10, from incredibly easy checks to incredibly hard ones, and are broken into increments of 2, 5, and 10.","You'll often apply the adjustments for uncommon, rare, or unique subjects.",{"type":"statblock","tag":"table","name":"DC Adjustments","source":"CRB"},"The adjustments' names don't translate to how hard a task actually is for a PC or group of PCs, and adjustments aren't meant to balance out or replace PCs' bonuses and penalties. PCs who invest in a skill will become better and better at that skill as they increase in level. For example, even the best 1st-level PC has grim odds against an incredibly hard 1st-level DC, with a huge chance of critical failure, but by 20th level, an optimized character with a modicum of magic or assistance can take down incredibly hard 20th-level DCs over half the time, critically failing only on a 1. At higher levels, many groups will find that the very hard DC is more like standard for them; keep that in mind if you need a check that presents a true challenge to a high level group.","You might use different DCs for a task based on the particular skill or statistic used for the check. Let's say your PCs encounter a magical tome about aberrant creatures. The tome is 4th-level and has the occult trait, so you set the DC of an {@skill Occultism} check to Identify the Magic to 19, based on Table 10–5. As noted in Identify Magic, other magic-related skills can typically be used at a higher DC, so you might decide the check is very hard for a character using {@skill Arcana} and set the DC at 24 for characters using that skill. If a character in your group had Aberration Lore, you might determine that it would be easy or very easy to use that skill and adjust the DC to 17 or 14. These adjustments aren't taking the place of characters' bonuses, modifiers, and penalties—they are due to the applicability of the skills being used.",{"type":"pf2-h3","page":504,"name":"Group Attempts","entries":["The DCs in this chapter give an individual character a strong and increasing chance of success if they have some proficiency. On occasion, though, you'll have a task that only one person in the group needs to succeed at, but that everyone can attempt. The number of dice being rolled means that there's a very high chance at least one of them will succeed. Most of the time, that's perfectly fine, but sometimes you'll want the task to be a challenge, with some uncertainty as to whether the party can succeed. In these cases, make the check very hard, or incredibly hard if you want it to be particularly difficult or at high levels.","At these DCs, most of the party will probably fail, but someone will probably still succeed, likely a character who has heavily invested in the given skill, as is expected for specialized characters."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":504,"name":"Minimum Proficiency","entries":["Sometimes succeeding at a particular task requires a character to have a specific proficiency rank in addition to a success on the check. Locks and traps often require a certain proficiency rank to successfully use the Pick a Lock or Disable a Device actions of {@skill Thievery}. A character whose proficiency rank is lower than what's listed can attempt the check, but they can't succeed. You can apply similar minimum proficiencies to other tasks. You might decide, for example, that a particular arcane theorem requires training in {@skill Arcana} to understand. An untrained barbarian can't succeed at the check, but she can still attempt it if she wants—after all, she needs to have a chance to critically fail and get erroneous information!","For checks that require a minimum proficiency, keep the following guidelines in mind. A 2nd-level or lower task should almost never require expert proficiency, a 6th-level or lower task should almost never require master proficiency, and a 14th-level or lower task should almost never require legendary proficiency. If they did, no character of the appropriate level could succeed."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":504,"name":"Specific Actions","entries":["Several parts of this book, most notably Chapter 4: Skills, state that you as the GM set the DCs for certain checks or determine other parameters. Here are guidelines for the most common tasks. Remember that all of these are guidelines, and you can adjust them as necessary to suit the situation.",{"type":"pf2-h3","page":504,"name":"Craft","entries":["When a character Crafts an item, use the item's level to determine the DC, applying the adjustments from Table 10–6 for the item's rarity if it's not common. You might also apply the easy DC adjustment for an item the crafter has made before. Repairing an item usually uses the DC of the item's level with no adjustments, though you might adjust the DC to be more difficult for an item of a higher level than the character can Craft."],"source":"CRB"},{"type":"pf2-h3","page":504,"name":"Earn Income","entries":["You set the task level when someone tries to Earn Income.","The highest-level task available is usually the same as the level of the settlement where the character is located. If you don't know the settlement's level, it's usually 0–1 for a village, 2–4 for a town, or 5–7 for a city. A PC might need to travel to a metropolis or capital to find tasks of levels 8-10, and to the largest cities in the world or another plane to routinely find tasks beyond that. Some locations might have higher-level tasks available based on the nature of the settlement. A major port might have higher-level tasks for Sailing Lore, a city with a vibrant arts scene might have higher-level tasks for {@skill Performance}, and so on. If someone is trying to use a particularly obscure skill, they might have trouble finding tasks of an ideal level, or any at all—no one in most settlements is clamoring for the expertise of someone with Troll Lore.","Once the PC has decided on a particular level of task from those available, use the DC for that level from Table 10–5. You might adjust the DC to be more difficult if there's inclement weather during an outdoor job, a rowdy audience for a performance, or the like."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Gather Information","entries":["To set the DC to Gather Information, use a simple DC representing the availability of information about the subject. Adjust the DC upward if the PC Gathering Information seeks in-depth information. For example, if a character wants to Gather Information about a visiting caravan, you might decide that a common person wouldn't know much about it, but any merchant or guard would, so learning basic facts uses the simple DC for trained proficiency. A caravan leader's name is superficial, so discovering it might be DC 15 (the simple trained DC in Table 10–4). Learning the identity of the leader's employers, however, might be DC 20 if the employers are more obscure."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Identify Magic or Learn a Spell","entries":["The DC to {@action Identify Magic} or {@action Learn a Spell} is usually the DC listed in Table 10–5 for the spell or item's level, adjusted for its rarity. A very strange item or phenomenon usually uses a higher DC adjustment. For a cursed item or certain illusory items, use an incredibly hard DC to increase the chance of misidentification."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Recall Knowledge","entries":["On most topics, you can use simple DCs for checks to {@action Recall Knowledge}. For a check about a specific creature, trap, or other subject with a level, use a {@quickref level-based DCs||4|level-based dcs} (adjusting for rarity as needed). You might adjust the difficulty down, maybe even drastically, if the subject is especially notorious or famed. Knowing simple tales about an infamous dragon's exploits, for example, might be incredibly easy for the dragon's level, or even just a simple trained DC.",{"type":"pf2-h4","page":505,"name":"Alternative Skills","entries":["As noted in the action's description, a character might attempt to {@action Recall Knowledge} using a different skill than the ones listed as the default options. If the skill is highly applicable, like using {@skill Medicine} to identify a medicinal tonic, you probably don't need to adjust the DC. If its relevance is a stretch, adjust the DC upward as described in {@quickref Adjusting Difficulty||4|Adjusting Difficulty}."],"source":"CRB"},{"type":"pf2-h4","page":505,"name":"Additional Knowledge","entries":["Sometimes a character might want to follow up on a check to {@action Recall Knowledge}, rolling another check to discover more information. After a success, further uses of {@action Recall Knowledge} can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless—the character has recalled everything they know about the subject."],"source":"CRB"},{"type":"pf2-h4","page":505,"name":"Creature Identification","entries":["A character who successfully identifies a creature learns one of its best-known attributes—such as a troll's regeneration (and the fact that it can be stopped by acid or fire) or a manticore's tail spikes. On a critical success, the character also learns something subtler, like a demon's weakness or the trigger for one of the creature's reactions.","The skill used to identify a creature usually depends on that creature's trait, as shown on Table 10–7, but you have leeway on which skills apply. For instance, hags are humanoids but have a strong connection to occult spells and live outside society, so you might allow a character to use {@skill Occultism} to identify them without any DC adjustment, while Society is harder. Lore skills can also be used to identify their specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity).",{"type":"statblock","tag":"table","name":"Creature Identification Skills","source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":506,"name":"DETERMINING THE SCOPE OF LORE","entries":["{@skill Lore} skills are one of the most specialized aspects of Pathfinder, but they require GM oversight, particularly in determining which {@skill Lore} subcategories are acceptable for characters to select. A {@skill Lore} subcategory represents a narrow focus, and thus it shouldn't replace all or even most of an entire skill, nor should it convey vast swaths of information. For example, a single {@skill Lore} subcategory doesn't cover all religions—that's covered by the {@skill Religion} skill—but a character could have a {@skill Lore} subcategory that covers a single deity. One {@skill Lore} subcategory won't cover an entire country or all of history, but it could cover a city, an ancient civilization, or one aspect of a modern country, like Taldan History {@skill Lore}. A single {@skill Lore} subcategory couldn't cover the entire multiverse, but it could cover a whole plane other than the Material Plane."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Sense Direction","entries":["Pick the most appropriate simple DC when someone uses {@skill Survival} to Sense Direction. This is usually the trained DC in normal wilderness, expert in deep forest or underground, master in featureless or tricky locations, or legendary in weird or surreal environments on other planes."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Social Skills","entries":["When a character uses {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance} to influence or impress someone whose level or Will DC you don't know, estimate the level of the creature and use that DC. A commoner is usually level 0 or 1. Don't worry about being exact. It often makes sense to adjust the DC based on the target's attitude for {@skill Deception}, {@skill Diplomacy}, or {@skill Performance}, making the DC easy for a friendly creature, very easy for a helpful one, hard for an unfriendly one, or very hard for a hostile one. You might adjust the DC further or differently based on the PC's goal; for instance, the DC to Request something an indifferent NPC is fundamentally opposed to might be incredibly hard or impossible, and it might be easy to convince an unfriendly creature to do something it already wants to do."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Subsist","entries":["A simple DC is usually sufficient for the Subsist action, with a trained DC for a typical situation. Use the disposition of the environment or city as a guide; an environment with scarce resources or a city with little tolerance for transience might require an expert or higher DC."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Track","entries":["Often when a PC uses {@skill Survival} to Track, you can pick a simple DC and adjust it based on the circumstances. For example, an army is usually easy to track, so you could use the untrained DC of 10. If the army marched through mud, you could even adjust this down to DC 5. On the other hand, if the party pursues a cunning survivalist using Cover Tracks, you might use their {@skill Survival} DC as the DC to Track."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Train an Animal","entries":["Train Animal (page 268) allows PCs to teach animals tricks. Use the level of the animal as the baseline; you can adjust the DC up if the trick is especially difficult, or down if the animal is especially domesticated, like a dog."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","source":"GMG","page":120,"name":"Drugs","entries":["Drugs offer short-term benefits with harmful side effects and long-term consequences. These short-term benefits, such as euphoria, draw many to drugs, but addiction keeps users hooked long after their first dose. A character can voluntarily fail their initial save against a drug, but for each dose they consume, they must attempt a saving throw against addiction, a disease that represents cravings and withdrawal. Addiction is unique to each drug, so a character can be affected by multiple instances of addiction at once.","Certain drugs alter how addiction works for that drug, adding the {@trait virulent} trait to the addiction, limiting the maximum stage a character can reach, or adding additional stages beyond those listed in the base affliction.",{"type":"data","tag":"disease","data":{"source":"GMG","page":120,"name":"Addiction","level":", level varies","type":"disease","entries":["Track the maximum stage you reach with each drug's addiction. This maximum stage is separate from your current addiction stage for the drug. The maximum stage can't be reduced, even if you fully remove the disease. When you take the drug, two things happen: you attempt a saving throw against addiction, and you suppress the effects of addiction for 1 day. Failing a save against addiction caused by taking the drug causes you to go to 1 stage higher than the maximum stage you had previously reached (2 stages higher on a critical failure). If you're currently suffering from addiction when you attempt a save from taking the drug, you can't improve your stage; if you succeed at the save, the stage remains the same as it was.","When you attempt your save against addiction each week, the stage you are currently at can't get worse—it can only stay the same or improve. The conditions from addiction can't be removed while you are affected by the addiction, and suppressing addiction by taking the drug only avoids the effects—it doesn't remove the disease.",{"type":"affliction","savingThrow":"Fortitude (DC equals that of the drug)","onset":"1 day","stages":[{"stage":1,"entry":"{@condition fatigued}","duration":"1 week"},{"stage":2,"entry":"{@condition fatigued} and {@condition sickened||sickened 1}","duration":"1 week"},{"stage":3,"entry":"{@condition fatigued}, {@condition drained||drained 1} and {@condition sickened||sickened 1}","duration":"1 week"},{"stage":4,"entry":"{@condition fatigued}, {@condition drained||drained 2}, {@condition sickened||sickened 2} and {@condition stupefied||stupefied 2}","duration":"1 week"}]}]}},{"type":"pf2-brown-box","source":"GMG","page":120,"name":"DRUGS IN YOUR GAME","entries":["Drugs are socially complex, and including them in your game has the potential to make some of your players uncomfortable—particularly players who have struggled with substance abuse themselves or seen friends and family members go through that struggle. As with any potentially difficult subject matter, you should discuss the role drugs play in your game with your players and ensure that all the players at the table are comfortable with the material; if they aren't, avoid the topic.","If you do include drugs in your game, consider the role they'll play. In some campaigns, drugs might simply be an element of flavor and a tool characters use to reach their goals; in others, the side effects and risk of addiction might be a terrible price to pay. The rules assume something of a middle path, where drugs are addictive substances that may provide a short-term benefit but have consequences. To make drugs more accessible in your game, remove some of the more severe stages of addiction. To make them more dangerous, add the {@trait virulent} trait to the addiction affliction, add more stages with increasingly severe effects, or increase the DC of the save against the addiction by 1 for every use of the drug, decreasing back to normal over time as they stop using the drug."]}],"data":{"quickref":5}},{"type":"section","page":512,"name":"Environment","entries":[{"type":"pf2-h1-flavor","page":512,"entries":["{@i Primarily used during exploration, environment rules bring the locales your party travels through to life. You'll often be able to use common sense to adjudicate how environments work, but you'll need special rules for environments that really stand out.}"],"source":"CRB"},"Each of the environments presented in this section uses the terrain rules (which are summarized on page 514 and appear in full beginning on page 475) in different ways, so be sure to familiarize yourself with those rules before reading this section. Some environments refer to the rules for climate (page 517) and natural disasters (beginning on page 517). Many places have the traits of multiple environments; a snow-covered mountain might use both the arctic and mountain environments, for example. For environmental features with effects based on how tall or deep they are, those effects vary further based on a creature's size. For instance, a shallow bog for a Medium creature might be a deep bog for smaller creatures, and a deep bog for a Medium creature could be only a shallow bog for a larger creature (and so insignificant for a truly massive creature that it isn't even {@quickref difficult terrain||3|terrain}).","Table 10–12 lists the features of various environments alphabetically for quick reference. The Proficiency DC Band entry indicates a range of appropriate simple DCs for that environmental feature, while also providing a rough estimate of the danger or complexity of the feature.",{"type":"statblock","tag":"table","name":"Enviromental Features","source":"CRB"},{"type":"pf2-h2","page":512,"name":"Environmental Damage","entries":["Some environmental features or natural disasters deal damage. Because the amount of damage can vary based on the specific circumstances, the rules for specific environments and natural disasters use damage categories to describe the damage, rather than exact numbers.","Use Table 10–11 below to determine damage from an environment or natural disaster. When deciding the exact damage amount, use your best judgment based on how extreme you deem the danger to be.",{"type":"statblock","tag":"table","name":"Enviromental Damage","source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Aquatic","entries":["Aquatic environments are among the most challenging for PCs short of other worlds and unusual planes. PCs in an aquatic environment need a way to breathe (typically a {@spell water breathing} spell) and must usually {@action Swim} to move, though a PC who sinks to the bottom can walk awkwardly, using the rules for {@quickref greater difficult terrain||3|terrain}.","Characters in aquatic environments make frequent use of the {@quickref aquatic combat||3|aquatic combat} and {@quickref drowning and suffocation||3|drowning and suffocating} rules.",{"type":"pf2-h3","page":512,"name":"Currents and Flowing Water","entries":["Ocean currents, flowing rivers, and similar moving water are {@quickref difficult terrain||3|terrain} or {@quickref greater difficult terrain||3|terrain} (depending on the speed of the water) for a creature Swimming against the current. At the end of a creature's turn, it moves a certain distance depending on the current's speed. For instance, a 10-foot current moves a creature 10 feet in the current's direction at the end of that creature's turn."],"source":"CRB"},{"type":"pf2-h3","page":512,"name":"Visibility","entries":["It's much harder to see things at a distance underwater than it is on land, and it's particularly difficult if the water is murky or full of particles. In pure water, the maximum visual range is roughly 240 feet to see a small object, and in murky water, visibility can be reduced to only 10 feet or even less."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Arctic","entries":["The main challenge in an arctic environment is the low temperature, but arctic environments also contain ice and snow. The disasters that most often strike in arctic environments are avalanches, blizzards, and floods.",{"type":"pf2-h3","page":512,"name":"Ice","entries":["Icy ground is both uneven ground and {@quickref difficult terrain||3|terrain}, as characters slip and slide due to poor traction."],"source":"CRB"},{"type":"pf2-h3","page":512,"name":"Snow","entries":["Depending on the depth of snow and its composition, most snowy ground is either {@quickref difficult terrain||3|terrain} or {@quickref greater difficult terrain||3|terrain}. In denser snow, characters can attempt to walk along the surface without breaking through, but some patches might be loose or soft enough that they're uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Desert","entries":["Desert encompasses sandy and rocky deserts as well as badlands. Though tundra is technically a desert, it's classified as arctic, as the climate is the primary challenge in such areas. Sandy deserts often have quicksand hazards (page 526) and sandstorms.",{"type":"pf2-h3","page":513,"name":"Rubble","entries":["Rocky deserts are strewn with rubble, which is {@quickref difficult terrain||3|terrain}. Rubble dense enough to be walked over rather than navigated through is uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Sand","entries":["Packed sand doesn't usually significantly impede a character's movement, but loose sand is either {@quickref difficult terrain||3|terrain} (if it's shallow) or uneven ground (if it's deep).","The wind in a desert often shifts sand into dunes, hills of loose sand with uneven ground facing the wind and steeper inclines away from the wind."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":513,"name":"Forest","entries":["These diverse environments include jungles and other wooded areas. They are sometimes struck by wildfires.",{"type":"pf2-h3","page":513,"name":"Canopies","entries":["Particularly dense forests, such as rain forests, have a canopy level above the ground. A creature trying to reach the canopy or travel along it must Climb. Swinging on vines and branches usually requires an {@skill Acrobatics} or {@skill Athletics} check. A canopy provides cover, and a thicker one can prevent creatures in the canopy from seeing those on the ground, and vice versa."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Trees","entries":["While trees are omnipresent in a forest, they typically don't provide cover unless a character uses the Take Cover action. Only larger trees that take up an entire 5-foot square on the map (or more) are big enough to provide cover automatically."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover. Heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that automatically provides cover. Some sorts of undergrowth, such as thorns, might also be hazardous terrain, and areas with plenty of twisting roots might be uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":513,"name":"Mountain","entries":["Mountain environments also include hills, which share many aspects of mountains, though not their more extreme features. The most common disasters here are avalanches.",{"type":"pf2-h3","page":513,"name":"Chasms","entries":["Chasms are natural pits, typically at least 20 feet long and clearly visible (barring mundane or magical efforts to conceal them). The main danger posed by a chasm is that characters must Long Jump to get across. Alternatively, characters can take the safer but slower route of Climbing down the near side of the chasm and then ascending the far side to get across."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Cliffs","entries":["Cliffs and rock walls require creatures to {@action Climb} to ascend or descend. Without extensive safety precautions, a critical failure can result in significant falling damage."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Rubble","entries":["Mountains often have extremely rocky areas or shifting, gravelly scree that makes for {@quickref difficult terrain||3|terrain}. Especially deep or pervasive rubble is uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Slopes","entries":["Slopes vary from the gentle rises of normal terrain to {@quickref difficult terrain||3|terrain} and inclines, depending on the angle of elevation. Moving down a slope is typically normal terrain, but characters might need to Climb up particularly steep slopes."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is common in mountains. It is {@quickref difficult terrain||3|terrain} and allows a character to Take Cover."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Plains","entries":["The plains environment encompasses grasslands such as savannas and farmland. The most common disasters in plains are tornadoes and wildfires.",{"type":"pf2-h3","page":514,"name":"Hedges","entries":["Hedges are planted rows of bushes, shrubs, and trees.","Their iconic appearance in adventures consists of tall hedges grown into mazes. A typical hedge is 2 to 5 feet tall, takes up a row of squares, and provides cover. A character trying to push through a hedge faces {@quickref greater difficult terrain||3|terrain}; it's sometimes faster to Climb over."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover. Heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that provides cover automatically.","Undergrowth in plains is usually light with a few scattered areas of heavy undergrowth, but fields of certain crops, like corn, are entirely heavy undergrowth."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Swamp","entries":["Wetlands are the most common kind of swamp, but this category also includes drier marshes such as moors.","Swamps often contain quicksand hazards (page 526).","Despite their soggy nature, swamps aren't very likely to experience heavy flooding, since they act as natural sponges and absorb a great deal of water before they flood.",{"type":"pf2-h3","page":514,"name":"Bogs","entries":["Also called mires, bogs are watery areas that accumulate peat, are covered by shrubs and moss, and sometimes feature floating islands of vegetation covering deeper pools.","Shallow bogs are {@quickref difficult terrain||3|terrain} for a Medium creature, and deep bogs are {@quickref greater difficult terrain||3|terrain}. If a bog is deep enough that a creature can't reach the bottom, the creature has to Swim. Bogs are also acidic, so particularly extreme or magical bogs can be hazardous terrain."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover, while heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that provides cover automatically.","Some sorts of undergrowth, such as thorns, are also hazardous terrain, and areas with plenty of twisting roots are uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":514,"name":"TERRAIN RULES","entries":["Environments make frequent use of the rules for {@quickref difficult terrain||3|terrain}, {@quickref greater difficult terrain||3|terrain}, and hazardous terrain, so those rules are summarized here.","{@b Difficult terrain} is any terrain that impedes movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Moving into a square of {@quickref difficult terrain||3|terrain} (or moving 5 feet into or within an area of {@quickref difficult terrain||3|terrain}, if you're not using a grid) costs an extra 5 feet of movement. Moving into a square of {@b greater difficult terrain} instead costs 10 additional feet of movement. This additional cost is not increased when moving diagonally. Creatures can't normally Step into {@quickref difficult terrain||3|terrain}.","Any movement creatures make while jumping ignores terrain that the creature is jumping over. Some abilities (such as flight or being incorporeal) allow creatures to avoid the movement reduction from some types of {@quickref difficult terrain||3|terrain}. Certain other abilities let creatures ignore {@quickref difficult terrain||3|terrain} while traveling on foot; such an ability also allows a creature to move through {@quickref greater difficult terrain||3|terrain} using the movement cost for {@quickref difficult terrain||3|terrain}, but unless the ability specifies otherwise, these abilities don't let creatures ignore {@quickref greater difficult terrain||3|terrain}.","{@b Hazardous terrain} damages creatures whenever they move through it. For instance, an acid pool, a pit of burning embers, and a spike-filled passageway all constitute hazardous terrain. The amount and type of damage depend on the specific hazardous terrain."],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Urban","entries":["Urban environments include open city spaces as well as buildings. The building information in this section also applies to ruins and constructed dungeons. Depending on their construction and location, cities might be vulnerable to many sorts of disasters, especially fires and floods.",{"type":"pf2-h3","page":514,"name":"Crowds","entries":["Crowded thoroughfares and similar areas are {@quickref difficult terrain||3|terrain}, or {@quickref greater difficult terrain||3|terrain} if an area is truly packed with people. You might allow a character to get a crowd to part using {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance}.","A crowd exposed to an obvious danger, like a fire or a rampaging monster, attempts to move away from the danger as quickly as possible, but it is slowed by its own mass. A fleeing crowd typically moves at the Speed of an average member each round (usually 25 feet), potentially trampling or leaving behind slower-moving members of the crowd."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Doors","entries":["Opening an unlocked door requires an Interact action (or more than one for a particularly complicated or large door). Stuck doors must be Forced Open, and locked ones require a character to Pick the Lock or Force them Open."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Floors","entries":["Wooden floors are easy to walk on, as are flagstone floors made of fitted stones. However, floors of worn flagstone often contain areas of uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Gates","entries":["Walled settlements often have gates that the city can close for defense or open to allow travel. A typical gate consists of one portcullis at each end of a gatehouse, with murder holes in between or other protected spots from which guards can attack foes."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Guards","entries":["Most settlements of significant size have guards working in shifts to protect the settlement at all hours, patrolling the streets and guarding various posts. The size of this force varies from one guard for every 1,000 residents to a force 10 times this number."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Portcullises","entries":["A portcullis is a wooden or iron grate that descends to seal off a gate or corridor. Most are raised on ropes or chains operated by a winch, and they have locking mechanisms that keep them from being lifted easily. The rules on lifting a portcullis or bending its bars appear in the sidebar on this page. If a portcullis falls on a creature, use a slamming door trap (page 523)."],"source":"CRB"},{"type":"pf2-brown-box","page":515,"name":"DOORS, GATES, AND WALLS","entries":["Some of the most common obstacles that characters face in urban areas and dungeons are doors, gates, and walls.",{"type":"pf2-title","name":"Climbing"},"The table below gives the typical DC for {@skill Athletics} checks to Climb a structure, which is usually a simple DC. You might adjust the difficulty based on the specifics of the structure and environment.",{"type":"pf2-title","name":"Demolishing"},"A character might want to smash their way through a door, a window, or certain walls. The Hardness, Hit Point, and Broken Threshold values provided in the table below are based on the material the structure is typically made out of, so a portcullis made of iron, for example, has a higher Hardness than one of wood. For more on damaging objects, see page 272.","Strong walls, such as well-maintained masonry or hewn stone, can't be broken without dedicated work and proper tools. Getting through such walls requires downtime.",{"type":"table","rowLabelIdx":[0,5,11],"colStyles":["text-center","text-center","text-center"],"rows":[["Door","Climb DC","Hardness, HP (BT)"],["Wood","20","10, 40 (20)"],["Stone","30","14, 56 (28)"],["Reinforced Wood","15","15, 60 (30)"],["Iron","30","18, 72 (36)"],["Wall","Climb DC","Hardness, HP (BT)"],["Crumbling masonry","15","10, 40 (20)"],["Wooden slats","15","10, 40 (20)"],["Masonry","20","14, 56 (28)"],["Hewn stone","30","14, 56 (28)"],["Iron","40","18, 72 (36)"],["Portcullis","Climb DC","Hardness, HP (BT)"],["Wood","10","10, 40 (20)"],["Iron","10","18, 72 (36)"]]},{"type":"pf2-title","name":"Forcing Open"},"Structures that can be opened—such as doors, gates, and windows—can be Forced Open using {@skill Athletics}. This is usually necessary only if they're locked or stuck. The DC to Force Open a structure uses the {@skill Thievery} DC of its lock but adjusts it to be very hard (increasing the DC by 5).","If there's no lock, use the following table; when lifting a portcullis, use the lock DC or the DC from the table, whichever is higher."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Rooftops","entries":["Rooftops make for memorable ambushes, chase scenes, infiltrations, and running fights. Flat roofs are easy to move across, but they're rare in any settlement that receives significant snowfall, since heavy buildups of snow can collapse a roof. Angled roofs are uneven ground, or inclines if they're especially steep. The peak of an angled roof is a narrow surface.","Hurdling from roof to roof often requires a Long Jump, though some buildings are close enough to Leap between.","A High Jump might be necessary to reach a higher roof, or a Leap followed by Grabbing an Edge and Climbing up."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Sewers","entries":["Sewers are generally 10 feet or more below street level and are equipped with ladders or other means to ascend and descend. Raised paths along the walls allow sewer workers access, while channels in the center carry the waste itself. Less sophisticated sewers, or sections those workers don't usually access, might require wading through diseaseridden waste. Sewers can be accessed through sewer grates, which usually require 2 or more Interact actions to open.",{"type":"pf2-h4","page":516,"name":"Sewer Gas","entries":["Sewer gas often contains pockets of highly flammable gas. A pocket of sewer gas exposed to a source of flame explodes, dealing moderate environmental fire damage to creatures in the area."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Stairs","entries":["Stairs are {@quickref difficult terrain||3|terrain} for characters moving up them, and shoddy stairs might also be uneven ground. Some temples and giant-built structures have enormous stairs that are {@quickref greater difficult terrain||3|terrain} both up and down, or might require Climbing every step."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Streets","entries":["Most settlements have narrow and twisting streets that were largely established organically as the settlement grew. These roads are rarely more than 20 feet wide, with alleys as narrow as 5 feet. Streets are generally paved with cobblestones. If the cobblestones are in poor repair, they could be {@quickref difficult terrain||3|terrain} or uneven ground.","Particularly lawful or well-planned cities have major thoroughfares that allow wagons and merchants to reach marketplaces and other important areas in town. These need to be at least 25 feet wide to accommodate wagons moving in both directions, and they often have narrow sidewalks that allow pedestrians to avoid wagon traffic."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Walls","entries":["Well-built structures have exterior walls of brick or stonemasonry. Smaller, lower-quality, or temporary structures might have wooden walls. Interior walls tend to be less sturdy; they could be made of wooden planks, or even simply of thick, opaque paper held in a wooden frame. An underground structure might have thick walls carved out of solid rock to prevent the weight of the ground above from collapsing the structure. Rules for climbing and breaking walls are in the sidebar on page 515."],"source":"CRB"},{"type":"pf2-h2","page":516,"name":"Underground","entries":["Underground environments consist of caves and natural underground areas. Artificial dungeons and ruins combine underground features with urban features like stairs and walls. Deep underground vaults have some of the same terrain features as mountains, such as chasms and cliffs.","The most common disasters underground are collapses.",{"type":"pf2-h3","page":516,"name":"Floors","entries":["Natural underground environments rarely have flat floors, instead featuring abrupt changes in elevation that result in {@quickref difficult terrain||3|terrain}, uneven ground, and inclines."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Ledges","entries":["Ledges are narrow surfaces that overlook a lower area or provide the only means to move along the edge of a chasm. Moving across a narrow ledge requires using {@skill Acrobatics} to Balance."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Rubble","entries":["Caverns can be covered in rubble, which is {@quickref difficult terrain||3|terrain}. Deep or pervasive rubble is also uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Stalagmites and Stalactites","entries":["Stalagmites are tapering columns that rise from the floor of a cave. Areas filled with stalagmites are {@quickref greater difficult terrain||3|terrain}, and especially large stalagmites have to be sidestepped or Climbed. Stalagmites can be sharp enough they can be used as hazardous terrain in some circumstances, as can stalactites (icicle-shaped formations that hang from the roof of a cave) if they're knocked loose from a ceiling or overhang."],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Walls","entries":["Natural cave walls are uneven, with nooks, crannies, and ledges. Since most caves are formed by water, cave walls are often damp, making them even more difficult to Climb."],"source":"CRB"},{"type":"pf2-brown-box","page":517,"name":"DUNGEONS","entries":["Dungeon environments, which include both ruins and contemporary buildings constructed in the wilderness, are a fairly common venue for adventures. As an environment, they combine urban features like doors and buildings (page 515) with features from an underground environment, and occasionally components from other environments. While underground dungeons are particularly common, you might also consider setting your adventure in a ruin reclaimed by the forest, with giant trees spreading their roots through the walls, or a ruin deep in a swamp, with bogs covering access to some of the ruin's hidden secrets."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":517,"name":"Climate","entries":["Weather is more than just set dressing to establish mood—it has mechanical effects you can combine with environmental components to create a more memorable encounter. Weather can impose circumstance penalties on certain checks, from –1 to –4 based on severity.",{"type":"pf2-h3","page":517,"name":"Fog","entries":["Fog imposes a circumstance penalty to visual {@skill Perception} checks, depending on the thickness; it causes creatures viewed through significant amounts of fog to be concealed; and it cuts off all visibility at half a mile or less—possibly much less. Conditions limiting visibility to about a mile are called mist, and those that do so to about 3 miles are called haze."],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Precipitation","entries":["Precipitation includes rain as well as colder snow, sleet, and hail. Wet precipitation douses flames, and frozen precipitation can create areas of snow or ice on the ground. Drizzle or light snowfall has little mechanical effect beyond limited visibility.",{"type":"pf2-h4","page":517,"name":"Visibility","entries":["Most forms of precipitation impose circumstance penalties on visual {@skill Perception} checks. Hail often is sparser but loud, instead penalizing auditory {@skill Perception} checks.","Especially heavy precipitation, such as a downpour of rain or heavy snow, might make creatures concealed if they're far away."],"source":"CRB"},{"type":"pf2-h4","page":517,"name":"Fatigue","entries":["Precipitation causes discomfort and fatigue. Anything heavier than drizzle or light snowfall reduces the time it takes for characters to become fatigued from overland travel to only 4 hours. Heavy precipitation can be dangerous in cold environments when characters go without protection. Soaked characters treat the temperature as one step colder (mild to severe, severe to extreme; see Temperature below)."],"source":"CRB"},{"type":"pf2-h4","page":517,"name":"Thunderstorms","entries":["High winds and heavy precipitation accompany many thunderstorms. There's also a very small chance that a character might be struck by lightning during a storm. A lightning strike usually deals moderate electricity damage, or major electricity damage in a severe thunderstorm."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Temperature","entries":["Often, temperature doesn't impose enough of a mechanical effect to worry about beyond describing the clothing the characters need to wear to be comfortable.","Particularly hot and cold weather can make creatures fatigued more quickly during overland travel and can cause damage if harsh enough, as shown in Table 10–13 on page 518.","Appropriate cold-weather gear (such as the winter clothing) can negate the damage from severe cold or reduce the damage from extreme cold to that of particularly severe cold.",{"type":"statblock","tag":"table","name":"Temperature Effects","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Wind","entries":["Wind imposes a circumstance penalty on auditory {@skill Perception} checks depending on its strength. It also interferes with physical ranged attacks such as arrows, imposing a circumstance penalty to attack rolls involving such weapons, and potentially making attacks with them impossible in powerful windstorms. Wind snuffs out handheld flames; lanterns protect their flame from the wind, but particularly powerful winds can extinguish these as well.",{"type":"pf2-h4","page":517,"name":"Moving in Wind","entries":["Wind is difficult or {@quickref greater difficult terrain||3|terrain} when Flying.","Moving in wind of sufficient strength requires a Maneuver in Flight action, and fliers are blown away on a critical failure or if they don't succeed at a minimum of one such check each round.","Even on the ground, particularly strong winds might require a creature to succeed at an {@skill Athletics} check to move, knocking the creature back and prone on a critical failure. On such checks, Small creatures typically take a –1 circumstance penalty, and Tiny creatures typically take a –2 penalty."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":518,"name":"Natural Disasters","entries":["Climate and environmental features can be a hindrance or long-term threat, but natural disasters represent acute danger, especially to those directly exposed to their fury.","The damage in the following sections uses the categories in {@table Environmental Damage||Table 10–11: Environmental Damage}.",{"type":"pf2-h3","page":518,"name":"Avalanches","entries":["Though the term avalanche specifically refers to a cascading flow of ice and snow down a mountain's slope, the same rules work for landslides, mudslides, and other similar disasters. Avalanches of wet snow usually travel up to 200 feet per round, though powdery snow can travel up to 10 times faster. Rockslides and mudslides are slower, sometimes even slow enough that a character might be able to outrun them.","An avalanche deals major or even massive bludgeoning damage to creatures and objects in its path. These victims are also buried under a significant mass. Creatures caught in an avalanche's path can attempt a Reflex save; if they succeed, they take only half the bludgeoning damage, and if they critically succeed, they also avoid being buried.",{"type":"pf2-h4","page":518,"name":"Burial","entries":["Buried creatures take minor bludgeoning damage each minute, and they potentially take minor cold damage if buried under an avalanche of snow. At the GM's discretion, creatures without a sufficient air pocket could also risk suffocation (page 478). A buried creature is restrained and usually can't free itself.","Allies or bystanders can attempt to dig out a buried creature. Each creature digging clears roughly a 5-footby- 5-foot square every 4 minutes with a successful {@skill Athletics} check (or every 2 minutes on a critical success).","Using shovels or other proper tools halves the time."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Blizzards","entries":["Blizzards combine cold weather, heavy snow, and strong winds. They don't pose a single direct threat as other disasters do; instead, the combination of these factors all at once poses a substantial impediment to characters."],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Collapses","entries":["Collapses and cave-ins occur when caverns or buildings fall, dumping tons of rock or other material on those caught below or inside them. Creatures under the collapse take major or massive bludgeoning damage and become buried, just as with an avalanche. Fortunately, collapses don't spread unless they weaken the overall integrity of the area and lead to further collapses."],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Earthquakes","entries":["Earthquakes often cause other natural disasters in the form of avalanches, collapses, floods, and tsunamis, but they also present unique threats such as fissures, soil liquefaction, and tremors.",{"type":"pf2-h4","page":518,"name":"Fissures","entries":["Fissures and other ground ruptures can destabilize structures, but more directly they lead to creatures taking bludgeoning damage from falling into a fissure."],"source":"CRB"},{"type":"pf2-h4","page":518,"name":"Soil Liquefaction","entries":["Liquefaction occurs when granular particles shake to the point where they temporarily lose their solid form and act as liquids. When this happens to soil, it can cause creatures and even whole buildings to sink into the ground. You can use the {@spell earthquake} spell for more specific rules, though that spell represents only one particular kind of localized quake."],"source":"CRB"},{"type":"pf2-h4","page":518,"name":"Tremors","entries":["Tremors knock creatures prone, causing them to fall or careen into other objects, which can deal bludgeoning damage appropriate to the severity of the quake."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Floods","entries":["Though more gradual floods can damage structures and drown creatures, flash floods are similar to avalanches, except with a liquid mass instead of a solid one. Instead of burying creatures, a flash flood carries creatures and even massive objects away, buffeting the creatures and potentially drowning them. The drowning rules appear on page 478.",{"type":"statblock","tag":"table","name":"Temperature Effects","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Sandstorms","entries":["Mild sandstorms and dust storms don't present much more danger than a windy rainstorm, but they can cause damage to a creature's lungs and spread diseases across long distances. Heavy sandstorms deal minor slashing damage each round to those exposed to the sand, force creatures to hold their breath to avoid suffocation, or both."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Tornadoes","entries":["In a tornado's path, wind conditions impose severe circumstance penalties, but creatures that would normally be blown away are instead picked up in the tornado's funnel, where they take massive bludgeoning damage from flying debris as they rise through the cone until they are eventually expelled (taking bludgeoning damage from falling).","Tornadoes usually travel around 300 feet per round (roughly 30 miles per hour). They normally travel a few miles before dissipating. Some tornadoes are stationary or travel much faster."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Tsunamis","entries":["Tsunamis present many of the same dangers as flash floods but are much larger and more destructive. Tsunami waves can reach 100 feet or more in height, wrecking buildings and creatures alike with massive bludgeoning damage from both the wave itself and debris pulled up along its path of destruction."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Volcanic Eruptions","entries":["Volcanic eruptions can contain any combination of ash, lava bombs, lava flows, pyroclastic flows, and vents.",{"type":"pf2-h4","page":519,"name":"Ash","entries":["Ash from volcanic eruptions is hot enough to cause minor fire damage each minute. It limits visibility like a thick fog and can make air unbreathable, requiring characters to hold their breath or suffocate (page 478).","Ash clouds generate ash lightning strikes, which typically deal moderate electricity damage but are very unlikely to hit an individual creature. Ash buildup on the ground creates areas of uneven ground, {@quickref difficult terrain||3|terrain}, or {@quickref greater difficult terrain||3|terrain}, and ash in the atmosphere can block the sun for weeks or even months, leading to colder temperatures and longer winters."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Lava Bombs","entries":["Pressure can launch lava into the air that falls as lava bombs: masses of lava that solidify as they fly and shatter on impact, dealing at least moderate bludgeoning damage and moderate fire damage."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Lava Flows","entries":["Lava flows are an iconic volcanic threat; they usually move between 5 and 60 feet per round over normal ground, so characters can often outrun them. However, flows can move up to 300 feet per round in a steep volcanic tube or channel. Lava emanates heat that deals minor fire damage even before it comes into contact with creatures, and immersion in lava deals massive fire damage each round."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Pyroclastic Flows","entries":["Mixes of hot gases and rock debris, pyroclastic flows spread much faster than lava, sometimes more than 4,000 feet per round. While cooler than the hottest lava, pyroclastic flows are capable of overwhelming entire settlements. They work like avalanches but deal half of their damage as fire damage."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Vents","entries":["Steam vents shoot from the ground, dealing moderate fire damage or more in a wide column. Acidic and poisonous gases released from beneath the surface can create wide areas of hazardous terrain that deals at least minor acid or poison damage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Wildfires","entries":["Wildfires travel mainly along a front moving in a single direction. In a forest, the front can advance up to 70 feet per round (7 miles per hour). They can move up to twice as fast across plains due to a lack of shade and the relatively low humidity. Embers from the fire, carried by winds and rising hot air, can scatter, forming spot fires as far as 10 miles away from the main wildfire. Wildfires present three main threats: flames, heat, and smoke.",{"type":"pf2-h4","page":519,"name":"Flames","entries":["Flames are hazardous terrain, usually dealing moderate damage and potentially setting a character on fire, dealing moderate persistent fire damage. The flames from a small fire are often less dangerous than the advancing heat from the front of a large fire."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Heat","entries":["Wildfires increase the temperature in advance of the front, reaching nearly 1,500° F at the fire's arrival, as hot as some lava. This begins as minor fire damage every round at a reasonable distance from the front and increases to massive fire damage for someone within the wildfire."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Smoke","entries":["Wind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual {@skill Perception} checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478)."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":520,"name":"Hazards","entries":[{"type":"pf2-h1-flavor","page":520,"entries":["{@i Dungeons are rife with devious traps meant to protect the treasures within. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. In addition to traps, adventurers may stumble into other types of hazards, including naturally occurring environmental hazards, mysterious hauntings, and more.}"],"source":"CRB"},{"type":"pf2-h2","page":520,"name":"Detecting a Hazard","entries":["Every hazard has a trigger of some kind that sets its dangers in motion. For traps, this could be a mechanism like a trip wire or a pressure plate, while for an environmental hazard or haunt, the trigger may simply be proximity. When characters approach a hazard, they have a chance of finding the trigger area or mechanism before triggering the hazard. They automatically receive a check to detect hazards unless the hazards require a minimum proficiency rank to do so.","During exploration, determine whether the party detects a hazard when the PCs first enter the general area in which it appears. If the hazard doesn't list a minimum proficiency rank, roll a secret Perception check against the hazard's {@skill Stealth} DC for each PC. For hazards with a minimum proficiency rank, roll only if someone is actively searching (using the Search activity while exploring or the {@action Seek} action in an encounter), and only if they have the listed proficiency rank or higher. Anyone who succeeds becomes aware of the hazard, and you can describe what they notice.","Magical hazards that don't have a minimum proficiency rank can be found using {@spell detect magic}, but this spell doesn't provide enough information to understand or disable the hazard—it only reveals the hazard's presence.","Determining a magical hazard's properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using {@action Identify Magic} or {@action Recall Knowledge}. Magical hazards with a minimum proficiency rank cannot be found with {@spell detect magic} at all."],"source":"CRB"},{"type":"pf2-h2","page":520,"name":"Triggering a Hazard","entries":["If the group fails to detect a hazard and the hazard's trigger is a standard part of traveling (such as stepping on a floor plate or moving through a magical sensor while walking), the hazard's reaction occurs. Hazards that would be triggered only when someone directly manipulates the environment—by opening a door, for example—use their reactions only if a PC explicitly takes that action.",{"type":"pf2-h3","page":520,"name":"Reaction or Free Action","entries":["Most hazards have reactions that occur when they're triggered. For simple hazards, the reaction is the entirety of the hazard's effect. For complex hazards, the reaction may also cause the hazard to roll initiative, either starting a combat encounter or joining one already in progress, and the hazard continues to pose a threat over multiple rounds. Some hazards have a triggered free action instead of a reaction; for instance, quicksand can suck down multiple creatures per round."],"source":"CRB"},{"type":"pf2-h3","page":520,"name":"Routine","entries":["A complex hazard usually follows a set of preprogrammed actions called a routine. Once triggered, the hazard first performs its initial reaction; then, if the PCs are not yet in encounter mode, they should roll initiative. (If they're already in encounter mode, their initiative remains the same.) The hazard might tell you to roll initiative for it—in this case, the hazard rolls initiative using its {@skill Stealth} modifier.","After this happens, the hazard follows its routine each round on its initiative. The number of actions a hazard can take each round, as well as what they can be used for, depend on the hazard."],"source":"CRB"},{"type":"pf2-brown-box","page":520,"name":"MONSTERS AND HAZARDS","entries":["The statistics for NPCs and monsters usually don't list their proficiency ranks. Most of the time, they don't need to deal with detecting or disabling hazards the way PCs do, so you don't need this information. However, if a PC resets a trap in a monster's path or plans to lure a monster into a hazard, you can improvise this information.","For Perception, a monster is usually an expert at 3rd or 4th level, a master at 8th or 9th level, and legendary at 16th or 17th level. If the monster has {@skill Thievery} listed in its skills, it has the highest proficiency possible for its level (trained at 1st, expert at 3rd, master at 7th, and legendary at 15th); otherwise, it's untrained. Of course, an individual monster might deviate from these guidelines, especially if it's mindless or not very perceptive."],"source":"CRB"},{"type":"pf2-h3","page":520,"name":"Resetting a Hazard","entries":["Some hazards can be reset, allowing them to be triggered again. This can occur automatically, as for quicksand, whose surface settles after 24 hours, or manually, like a hidden pit, whose trapdoor must be closed for the pit to become hidden again."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":521,"name":"Disabling a Hazard","entries":["The most versatile method for deactivating traps is the Disable a Device action of the {@skill Thievery} skill, though most mechanical traps can also simply be smashed, and magical traps can usually be counteracted. Environmental hazards often can be overcome with {@skill Nature} or {@skill Survival}, and haunts can often be overcome with {@skill Occultism} or {@skill Religion}. The specific skill and DC required to disable a hazard are listed in the hazard's stat block. Like using Disable a Device, using these skills to disable a trap is a 2-action activity with the same degrees of success, though the activity might have different traits determined by the GM. As with detecting a hazard, disabling a hazard might require a character to have a certain proficiency rank in the listed skill.","A character must first detect a hazard (or have it pointed out to them) to try to deactivate it. They can attempt to deactivate a hazard whether or not it has already been triggered, though some hazards no longer pose a danger once their reactions have occurred, especially if there is no way for them to be reset.","For most hazards, a successful check for the listed skill against the DC in the stat block disables the hazard without triggering it. Any other means of deactivating the hazard are included in the hazard's stat block, as are any additional steps required to properly deactivate it.","A critical failure on any roll to disable a hazard triggers it, including a critical failure on a roll to counteract a magic hazard.","Some hazards require multiple successful checks to deactivate, typically because they have a particularly complicated component or have several discrete portions. For hazards with a complex component, a critical success on a check to disable the hazard counts as two successes on a single component.",{"type":"pf2-h3","page":521,"name":"Damaging a Hazard","entries":["Rather than trying to carefully disable a hazard, a character might just smash it. Damaging a mechanical trap or another physical hazard works like damaging objects: the hazard reduces the damage it takes by its Hardness. In most cases, hitting the hazard also triggers it, as explained in Attacking a Hazard below. If a hazard's Hit Points are reduced to its Broken Threshold (BT) or lower, the hazard becomes broken and can't be activated, though it can still be repaired. If it's reduced to 0 HP, it's destroyed and can't be repaired. (See page 272 in Chapter 6 for more information on damaging objects.)","Hazards' AC, applicable saving throw modifiers, Hardness, HP, and BT are listed in their stat blocks. A hazard that doesn't list one of these statistics can't be affected by anything targeting that statistic. For example, a hazard that has HP but no BT can't be broken, but can still be destroyed. Hazards are immune to anything an object is immune to unless specifically noted otherwise, and they can't be targeted by anything that can't target objects. Some hazards may have additional immunities, as well as resistances or weaknesses.",{"type":"pf2-h4","page":521,"name":"Attacking a Hazard","entries":["If someone hits a hazard—especially if it's a mechanical trap—they usually trigger it, though you might determine otherwise in some cases. An attack that breaks the hazard might prevent it from triggering, depending on the circumstances. If the hazard has multiple parts, breaking one part might still trigger the trap. For example, if a trap has a trip wire in one location and launches an attack from another location, severing the trip wire could still trigger the attack. Destroying a trap in one blow almost never triggers it. These rules also apply to most damaging spells or other effects in addition to attacks."],"source":"CRB"},{"type":"pf2-h4","page":521,"name":"Repairing a Hazard","entries":["You might allow a character to repair a damaged hazard to restore its functionality. You determine the specifics of this, since it can vary by trap. The Repair action might be insufficient if fixing the trap requires gathering scattered components or the like. If the item has a Reset entry, the character needs to do whatever is listed there, in addition to repairing the damage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":521,"name":"Counteracting a Magical Hazard","entries":["Some magical hazards can be counteracted using {@spell dispel magic} and the counteracting rules found on page 458. These hazards' spell levels and counteract DCs are listed in their stat block. Counteracting a hazard otherwise works like using a skill check to disable the hazard."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":521,"name":"Hazard Experience","entries":["Characters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don't gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience. The XP for a complex hazard is equal to the XP for a monster of the same level, and the XP for a simple hazard is one-fifth of that. Hazards of a lower level than the party's level –4 are trivial and award no XP.",{"type":"statblock","tag":"table","name":"Hazard XP","source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":522,"name":"Hazard Format","entries":["Hazards are presented in a stat block format similar to those used for monsters. A few notes regarding the format follow the sample stat block.",{"type":"data","tag":"generic","data":{"source":"CRB","page":522,"name":"Hazard Name","category":"Hazard","level":" [Level]","traits":["traits"],"sections":[[[{"name":"Stealth","entry":"This entry lists the {@skill Stealth} modifier for a complex\nhazard's initiative or the {@skill Stealth} DC to detect a simple\nhazard, followed by the minimum proficiency rank to detect\nthe hazard (if any) in parentheses. If {@spell detect magic} can be\nused to detect the hazard, this information is located here\nas well."}],[{"name":"Description","entry":"This explains what the hazard looks like and might\ninclude special rules."}]],[[{"name":"Disable","entry":"The DC of any skill checks required to disable the\nhazard are here; if the hazard can be counteracted, its spell\nlevel and counteract DC are listed in parentheses."}],[{"name":"AC","entry":"the hazard's AC"},{"name":"Saving Throws","entry":"the hazard's saves. Usually\nonly haunts are subject to Will saves."}],[{"name":"Hardness","entry":"the hazard's Hardness"},{"name":"HP","entry":"the hazard's Hit Points,\nwith its Broken Threshold in parentheses"},{"name":"Immunities","entry":"the\nhazard's immunities"},{"name":"Weaknesses","entry":"the hazard's weaknesses,\nif any"},{"name":"Resistances","entry":"the hazard's resistances, if any"}],[{"name":"Action Type","entry":"{@as r} or {@as f} This is the reaction or free action the\nhazard uses"},{"name":"Trigger","entry":"The trigger that sets off the hazard\nappears here"},{"name":"Effect","entry":"For a simple hazard, this effect is often\nall the hazard does. For a complex hazard, this might also\ncause the hazard to roll initiative.\nRoutine This section describes what a"}],[{"name":"Routine","entry":"This section describes what a complex hazard does on\neach of its turns during an encounter; the number in parentheses\nafter the word \"Routine\" indicates how many actions the hazard\ncan use each turn. Simple hazards don't have this entry."}],[{"name":"Action","entry":"Any action the hazard can use appears here. Typically,\nthis is a melee or ranged attack."}]],[[{"name":"Reset","entry":"If the hazard can be reset, that information is here."}]]]}},{"type":"pf2-h3","page":522,"name":"Level","entries":["The hazard's level indicates what level of party it's a good challenge for. If the hazard involves a toxin, curse, or other non-spell feature, that feature's level is the hazard's level."],"source":"CRB"},{"type":"pf2-h3","page":522,"name":"Traits","entries":["The most notable hazard traits are trap (constructed to harm intruders), environmental (natural hazards), and haunt (spectral phenomena). Traps have a trait to indicate whether they're magical or mechanical. Hazards that have initiative and a routine have the complex trait."],"source":"CRB"},{"type":"pf2-h3","page":522,"name":"Stealth or Stealth DC","entries":["Complex hazards list their {@skill Stealth} modifier, which they use for initiative, instead of their {@skill Stealth} DC. If you need the DC, it's equal to this modifier + 10."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":526,"name":"Hazards","entries":["{@note To view all Hazards, please view the {@filter Hazards page.|hazards||source=CRB}}",{"type":"pf2-brown-box","page":528,"name":"UPGRADED SUMMONING RUNES","entries":["You can make a summoning rune of nearly any level. It summons a creature of a level equal to the trap's level.","Use {@table DCs by Level||Table 10–5: DCs by Level} to determine the {@skill Thievery} DC and spell DC, using the trap's level and applying a {@table DC Adjustments||hard adjustment} (+2). The {@skill Stealth} modifier for the trap is equal to this number –10. Stronger summoning runes usually require expert proficiency or better in {@skill Perception} to find, and they might require a higher proficiency rank in {@skill Thievery} to disable."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":483,"name":"Planning a Campaign","entries":["A Pathfinder game is typically structured as a campaign—a serialized story that focuses on a single party of characters.","A campaign is subdivided into multiple adventures, smaller stories that involve exploration and interaction with nonplayer characters. A single adventure represents a complete story that might be connected to the larger arc of a campaign. Playing an adventure spans one or more game sessions—gatherings where the group plays a part of the adventure over the course of several hours.","A campaign provides the overall structure for your Pathfinder game. As you prepare for your campaign, you'll establish its scope and themes, which you'll then reinforce in the adventures and scenes that take place within it.",{"type":"pf2-brown-box","page":483,"name":"COLLABORATION DURING PLAY","entries":["As Game Master, you have the final say on how the world and rules function, and how nonplayer characters act. This rule's purpose is to make the game run smoothly, with one guiding hand ensuring consistency. It's not intended to make one player into a dictator over the rest of the group. Collaboration is vital to roleplaying games!","How you implement collaboration in a game depends on what your players are interested in. In some groups, players enjoy adding details to the world and to nonplayer characters. In others, players want to feel like the world is outside their control, and the only decisions they get to make are those made by their own characters. Both are fun and acceptable ways to play.","You are encouraged to collect input from your players before you start, asking what storytelling genres they'd like to emphasize, which areas of the world they want to play in, the types of enemies they'd like to face, or which published adventure they want to play. A good campaign includes some back-and-forth at the beginning as the players figure out what characters they want to play and you figure out what sort of adventure to run. The results can range from building an adventure entirely to fit the characters to choosing a specific published adventure, having the players make their characters, and then just adapting the beginning of that adventure so that all the player characters have a reason to be involved.","As you play, opportunities to collaborate will occur again and again. When players throw out suggestions or come up with specific theories about the events of the campaign, they're telling you what they'd like to see in the game. Try to find ways to incorporate their suggestions, but with enough of a twist that each still includes something unexpected."],"source":"CRB"},{"type":"pf2-h3","page":483,"name":"Campaign Length","entries":["The length of a campaign can range from a few sessions to many years. Two main factors determine campaign length: how much time you need to complete the story, and how much time players want to devote to the game.","A single session, or a \"one-shot,\" is great if your group is trying out Pathfinder or wants to play a specific short adventure. This requires a smaller time commitment but requires the GM to present the events of the game in a way that is immediately engaging, since there's less opportunity for the players to become invested in the story or setting.","If you want to play through a longer campaign, you'll need to add some story elements that speak directly to the characters in your game rather than just to the events of the adventure. In other words, the characters should have individual goals in addition to the group's overall goals.","You can estimate how long a campaign will take by looking at the amount of time you actually have to play, or the number of character levels you intend the characters to advance. It typically takes three to four sessions for a group to level up. Since you'll probably cancel sessions on occasion, playing once a week for a year results in roughly a 14-level campaign, playing every 2 weeks for a year gives you an 8-level campaign, and playing monthly allows for a 5-level campaign. If you play only once a month, you might consider holding longer sessions and using fast advancement (page 509).","It's entirely okay to have a campaign with an indefinite length. Many groups play through one adventure and then decide to take on another. If you run an indefinite campaign, however, avoid ongoing plots that you can't satisfactorily end if the campaign comes to a close after the next adventure. If you introduce an overwhelmingly powerful villain who's crucial to the story but can't be stopped until the player characters are 15th level, ending the campaign at 8th level will feel anticlimactic.","It pays to be conservative when estimating your campaign length and scope. It's always tempting to run a 20-level epic campaign with complex, interwoven plots, but such games can fall apart long before the end if your group can play only once a month and the players have other responsibilities.",{"type":"pf2-h4","name":"Expected Duration","entries":["Not every campaign ends at the same point. Some campaigns go all the way to 20th level, ending after the player characters attain the height of power and confront the greatest threats any mortal could face. Others end at a lower level, after the group takes down a major villain or solves a crucial problem. And still other campaigns end when players become unable to attend or decide its a good time to stop playing.","You should have an end point in mind when you start a campaign. Still, you have to be flexible, since you're telling the story alongside other players, and your initial expectations for the campaign may be proven incorrect. When you think you're heading toward a satisfying conclusion, it's useful to check in with the other players. You might say, \"I think we have about two sessions left. Does that work for everyone? Is there any unfinished business you want to take care of?\" This lets you gauge whether your assumptions match up with the rest of the group—and make any necessary adjustments."]}],"source":"CRB"},{"type":"pf2-h3","page":484,"name":"Themes","entries":["The themes you choose for your campaign are what distinguish it from other campaigns. They include the major dramatic questions of your story and the repeated use of certain environments or creatures, and they can also include embracing a genre beyond traditional high fantasy. The themes you choose for your campaign also suggest storyline elements you might use.","A storyline's themes usually relate to the backstories, motivations, and flaws of the player characters and villains. For example, if you've chosen revenge as one of the themes of your game, you might introduce a villain whose quest for revenge tears his life apart and causes tragic harm to those around him. If one of the player characters is a chaotic good believer in liberty and freedom, you might engage that character by pitting the group against slavers. Or, you might choose a theme of love, leading to nonplayer characters involved in doomed romances, seeking to regain lovers they have lost, or courting the player characters.","Using similar locations and related creatures helps you form connections between disparate adventures. The players feel like their characters are becoming experts negotiating with giants, navigating seaways, battling devils, exploring the planes, or dealing with whatever the recurring elements are. For example, you might have the players explore a frozen tundra early on, then later travel to an icy plane filled with more difficult challenges that can be overcome using knowledge they've previously developed. Likewise, hobgoblin soldiers may be tough enemies for your group at low levels, but as the PCs attain higher levels and the hobgoblins become mere minions of another creature, the players feel a sense of progression.","Pathfinder is a fantasy adventure game, but you can shift your campaign to include elements of other fictional genres. You might want to infuse your game a with a sense of horror, reduce the amount of magic and use slow advancement (page 509) to make it a tale of sword and sorcery, or turn magic into technology for a steampunk setting."],"source":"CRB"},{"type":"pf2-h3","page":485,"name":"A Welcoming Environment","entries":["The role of Game Master comes with the responsibility of ensuring you and the rest of the players have a rewarding, fun time during the game. Games can deal with difficult subjects and have stressful moments, but fundamentally Pathfinder is a leisure activity. It can remain so only if the players follow the social contract and respect one another.","Players with physical or mental disabilities might find themselves more challenged than abled players. Work with your players to ensure they have the resources and support they need. Additionally, be on the lookout for behavior that's inappropriate, whether intentional or inadvertent, and pay careful attention to players' body language during the game. If you notice a player becoming uncomfortable, you are empowered to pause the game, take it in a new direction, privately check in with your players during or after the session, or take any other action you think is appropriate.","If a player tells you they're uncomfortable with something in the game, whether it's content you've presented as the GM or another player's or PC's actions, listen carefully to that player and take steps to ensure they can once again have fun during your game. If you're preparing prewritten material and you find a character or a situation inappropriate, you are fully empowered to change any details as you see fit. You also have the authority (and responsibility) to ask players to change their behavior—or even leave the table—if what they're doing is unacceptable or makes others feel uncomfortable. It's never appropriate to make the person who is uncomfortable responsible for resolving a problem. It's okay if mistakes happen. What's important is how you respond and move forward.","Gaming is for everyone. Never let those acting in bad faith undermine your game or exclude other players. Your efforts are part of the long-term process of making games and game culture welcoming to all. Working together, we can build a community where players of all identities and experiences feel safe.",{"type":"pf2-brown-box","page":485,"name":"TOOLS FOR RESPONSIBLE PLAY","entries":["Consent and comfort are important topics for roleplaying games, and many designers have created techniques to help facilitate responsible play. Some methods you can use are lines and veils, developed by Ron Edwards, and the X-Card, developed by John Stavropoulos.","Lines and Veils The terms \"line\" and \"veil\" can give your table a common vocabulary for the concepts described in this section. A line is a hard limit to the actions players might take, such as \"We're drawing a line at torture.\" The group agrees not to cross a line and omits that content from the game.","A veil indicates something that shouldn't be described in detail. The scene fades to black for a veil, or the group moves on to discuss a different topic, though whatever the veil is drawn across still happens. For example, you might say, \"We'll draw a veil across the scene as those characters head into the bedroom.\" You might come up with some lines and veils in advance, but then find more as play continues.","The X-Card Draw an \"X\" on a card, and you've got an X-Card. Place it on the table at the start of the session and describe its use to the players: any player can silently reject content they find upsetting by tapping the X-Card; whoever's speaking then rewinds a bit and continues on, excising the objectionable content. As with setting the basic guidelines for your campaign, there are no questions asked, no judgment, and no argument when someone invokes the X-Card. You can, however, ask for clarification if you need it, such as \"How far back should I rewind this?\" Some groups instead make an X with their hands, say \"Let's X that out,\" or use some other method. Either way, follow up with the player privately, after the game, to see if the guidelines need to be revised.","You can find more details at {@b {@link tinyurl.com/x-card-rpg|https://tinyurl.com/x-card-rpg}}."],"source":"CRB"},{"type":"pf2-h4","page":486,"name":"Objectionable Content","entries":["Before a campaign begins, check in with your players—as a group or individually—to find out what types of content they want to allow in the game, and which topics they would prefer to avoid. Because the story unfolds in real time, it's essential that you discuss these topics before the game starts. These discussions are intended to keep players safe, and so it's not okay to ask why someone wants a type of content banned. If someone wants it banned, ban it—no questions asked.","It can help to start with a rating, like those used for movies or video games. Pathfinder games often include violence and cruelty. What's the limit on how graphically these concepts should be described? Can players swear at the table? Does anyone have phobias they don't want to appear in the game, such as spiders or body horror?","After you figure out the limits on objectionable content, you have four important tasks:",{"type":"list","items":["Clearly convey these limits to the other players.","Ensure you and the players abide by the boundaries.","Act immediately if someone becomes uncomfortable about content during a session, even if it wasn't already banned in a prior discussion. Once the issue is resolved, move on.","Resolve the issue if any player deliberately pushes these boundaries, tries to find loopholes, tries to renegotiate the limits, or belittles people for having a different tolerance to objectionable content."]}],"source":"CRB"},{"type":"pf2-h4","page":486,"name":"The Pathfinder Baseline","entries":["You might find that your players don't have much to say on the topic of objectionable content, and just assume that general societal mores will keep the most uncomfortable topics out of the game. That's not always enough, as that approach relies on shared assumptions that aren't always accurate. The following is a set of basic assumptions that works for many groups, which you can modify to fit your preferences and those of the other players.",{"type":"list","items":["Bloodshed, injuries, and even dismemberment might be described. However, excessive descriptions of gore and cruelty should be avoided.","Romantic and sexual relationships can happen in the game, but players should avoid being overly suggestive. Sex always happens \"off-screen.\" Because attempts at initiating a relationship between player characters can be uncomfortably similar to one player hitting on another, this should generally be avoided (and is entirely inappropriate when playing with strangers).","Avoid excessively gross or scatological descriptions."]},"The following acts should never be performed by player characters:",{"type":"list","items":["Torture","Rape, nonconsensual sexual contact, or sexual threats","Harm to children, including sexual abuse","Owning slaves or profiting from the slave trade","Reprehensible uses of mind-control magic"]},"Villains might engage in such acts, but they won't happen \"on-screen\" or won't be described in detail. Many groups choose to not have villains engage in these activities at all, keeping these reprehensible acts out of mind entirely."],"source":"CRB"},{"type":"pf2-h4","name":"Social Splash Damage","page":486,"entries":["As important as it is to take care of yourself and the other players in your game, be mindful of your group's impact on the other people around you. If you're playing in a space that's not your own, respect your hosts. If you're playing in public, consider the comfort of the people around you, not just what your group is comfortable with. It's easy to get caught up in a game, as we get sucked into the microcosm of an imagined world, but don't ignore the real world around you. Be aware when you're making too much noise, leaving a mess, alarming passersby with graphic descriptions of violence, or even just giving the cold shoulder to curious spectators witnessing RPG play for the first time."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":486,"name":"Character Creation","entries":["At the outset of a new campaign, the players will create new player characters. Part of that process involves you introducing what the campaign will be about and what types of characters are most appropriate. Work with the players to determine which rule options are available. The safest options are the common choices from the {@book Pathfinder Core Rulebook|CRB}. If players want to use common options from other books or uncommon or rare options, through play, review those options to see if any of them conflict with the style of campaign you have in mind or might present strange surprises down the road. It's usually best to allow new options, but there's no obligation to do so. Be as open as you're comfortable with."],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":486,"name":"Preparing an Adventure","entries":["An adventure is a self-contained collection of story elements, characters, and settings that become the basis for the story you and the other players tell. Think of the adventure as an outline for your own story. You'll have major beats you want to include, some consistent characters, and themes you want to convey, but all sorts of things can change during the process of turning the outline into a completed story.","You might use a published adventure from Paizo or another company, or you might construct your own adventure as you prepare for your game sessions.",{"type":"pf2-h3","page":486,"name":"Published Adventures","entries":["Prewritten adventures include background information and nonplayer characters needed for the story, plus all the locations, maps, and monster groups necessary for both exploration and encounters. Prewritten adventures can speed up your preparation, since you can simply read the relevant sections of the adventure before a game, and you don't have to create everything from scratch. A published adventure already includes the expected amount of encounters and treasure, and you can find adventures built for different character levels to match your group. Reading a published adventure or running one as your first game can help you see how adventures are structured, which makes it easier to write one later if you choose.","Though a published adventure is prewritten, it's not set in stone. Changing the details of an adventure to suit your group isn't just acceptable, it's preferred! Use the backstories and predilections of the player characters to inform how you change the adventure. This can mean altering adversaries so they're linked to the player characters, changing the setting to a place some of the player characters are from, or excising particular scenes if you know they won't appeal to your players."],"source":"CRB"},{"type":"pf2-h3","page":487,"name":"Creating Adventures","entries":["Building your own adventure is much more challenging than using a published one, but it lets you express yourself, be even more creative, and tailor the game directly to the players and their characters. Later sections in this chapter include guidelines for building and running encounters, placing treasure, and setting appropriately difficult challenges, all to help you construct your own adventures.","Adventure plotting can start at many different points. You might begin with a particular antagonist, then construct an adventure that fits that villain's theme and leads the group to them. Alternatively, you could start with an interesting location for exploration, then populate it with adversaries and challenges appropriate to the setting.",{"type":"pf2-h4","page":487,"name":"Locations","entries":["Memorable settings that include mysterious and fantastical locations for players to visit can elicit the players' curiosity.","Exploring each location should be a treat in itself, not just a chore the players must complete to get from one fight to the next. As you create a locale, picture it in your mind's eye and write down minor details you can include as you narrate the game. Describing decorations, natural landmarks, wildlife, peculiar smells, and even temperature changes make a place feel more real.","Beyond monsters and loot, your locations can include environment-based challenges, from environmental conditions like blizzards to puzzles, traps, or other hazards.","These challenges should suit your adventure's location: walls of brambles in a castle ruin overrun with vegetation, pools of acid in a cursed swamp, or magical traps in the tomb of a paranoid wizard. Rules for environments appear on page 512, and those for hazards start on page 520."],"source":"CRB"},{"type":"pf2-h4","page":487,"name":"Encounters","entries":["A robust set of encounters forms the backbone of your adventure. Encounters often feature combat with other creatures, but they can also include hazards, or you might create social encounters in which characters duel only with words. The rules for building encounters appropriate to your group's level begin below.","Some adventures have a clear and direct progression, with encounters occurring at specific times or in a specific order. Others, such as a dungeon filled with interconnected rooms the group can investigate in any order, are nonlinear, and the group can face encounters in any order—or even avoid them entirely. Most adventures are somewhere in between, with some keystone encounters you know the characters will need to contend with, but others that are optional."],"source":"CRB"},{"type":"pf2-h4","page":487,"name":"Treasure","entries":["Your adventure should give out an amount of treasure that's appropriate to the characters' level. The guidelines for assigning treasure are on page 508. You can dole out treasure in all kinds of ways. Treasure could be items carried by an adversary, rewards from a patron for completing a mission, or a classic pile of coins and items inside a wooden chest guarded by a monster. It's best to spread treasure throughout an adventure rather than stockpiled in a single hoard. This gives the players incremental rewards, letting their characters advance in frequent small steps rather than giant leaps separated by many hours of play."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":488,"name":"USING RARITY AND ACCESS","entries":["The rarity system has two purposes: to convey how common or rare certain spells, creatures, or items are in the game world, and to give you an easy tool to control the complexity of your game. Uncommon and rare options aren't more powerful than other options of their level, but they introduce complications for certain types of stories, or are less common in the world. For instance, it might be more challenging to run a mystery adventure when a player can cast an uncommon spell such as {@spell detect evil}.","At the start of the campaign, communicate your preferred expectations on rarity to the players. Unless you decide otherwise, the players can choose from any common options they qualify for, plus any uncommon options granted by their character choices—primarily their ancestry and class. By default, a character who tries hard enough might eventually find an uncommon option, whereas a rare option is always a special reward.","Beyond that baseline, you can grant access as freely as you want; some GMs open up all uncommon and rare options universally. If you're not sure, just look over any uncommon or rare elements before you include them as rewards or otherwise allow a player to acquire them.",{"type":"pf2-title","name":"Rewards"},"You can use uncommon and rare rules elements to reward characters. These still have the same value and approximate power as any other treasure of the same Price, but they're just a bit more special because they hail from distant lands or have unusual or surprising abilities.","Items are the most likely candidates for uncommon or rare rewards, but an NPC might teach an uncommon or rare spell to a PC in gratitude or to help the party prepare for a certain adversary. You can also improvise extra benefits based around uncommon or rare items. For instance, if a PC gains a rare plant with occult uses, you might also decide that the PC should temporarily get more money if they use it while Earning Income using Herbalism Lore, because it enables them to produce novel poultices.",{"type":"pf2-title","name":"Different Locations"},"The rarities in this book assume you're playing in the Inner Sea region of Golarion, where most Pathfinder games are set. These rarities are also suitable for most western medieval fantasy games. However, you might want to alter the rarities for a campaign set in another location on Golarion (detailed in Chapter 8), to emphasize a non-human culture, or to play in a fantasy setting with different roots, like a wuxia game based on Chinese culture. These changes most often affect basic items. If you start your campaign in a dwarven stronghold, for example, you might make all the weapons with the dwarf trait common. You should feel free to adjust rarities to suit your campaign's theme, but if you do, you should share your changes with your group."],"source":"CRB"},{"type":"pf2-h3","page":488,"name":"Building Encounters","entries":["The most common type of encounter is a combat encounter, where the PCs face other creatures. Combat encounters are strictly governed by rules; the guidelines that follow will help you build combat encounters that pose appropriate challenges for your group. Building hazard encounters works the same way. Social encounters are more free-form, and are up to you as the GM to design.","To build a combat encounter, first decide how the encounter fits in the adventure as a whole. Then, estimate how much of a threat you want the encounter to pose, using one of five categories below.","{@b Trivial-threat} encounters are so easy that the characters have essentially no chance of losing; they shouldn't even need to spend significant resources unless they are particularly wasteful. These encounters work best as warm-ups, palate cleansers, or reminders of how awesome the characters are. A trivial-threat encounter can still be fun to play, so don't ignore them just because of the lack of threat.","{@b Low-threat} encounters present a veneer of difficulty and typically use some of the party's resources. However, it would be rare or the result of very poor tactics for the entire party to be seriously threatened.","{@b Moderate-threat} encounters are a serious challenge to the characters, though unlikely to overpower them completely. Characters usually need to use sound tactics and manage their resources wisely to come out of a moderate-threat encounter ready to continue on and face a harder challenge without resting.","{@b Severe-threat} encounters are the hardest encounters most groups of characters can consistently defeat. These encounters are most appropriate for important moments in your story, such as confronting a final boss. Bad luck, poor tactics, or a lack of resources due to prior encounters can easily turn a severe-threat encounter against the characters, and a wise group keeps the option to disengage open.","{@b Extreme-threat} encounters are so dangerous that they are likely to be an even match for the characters, particularly if the characters are low on resources. This makes them too challenging for most uses. An extremethreat encounter might be appropriate for a fully rested group of characters that can go all-out, for the climactic encounter at the end of an entire campaign, or for a group of veteran players using advanced tactics and teamwork.",{"type":"pf2-h4","page":488,"name":"XP Budget","entries":["Once you've selected a threat level, it's time to build the encounter. You have an XP budget based on the threat, and each creature costs some of that budget. Start with the monsters or NPCs that are most important to the encounter, then decide how you want to use the rest of your XP budget. Many encounters won't match the XP budget exactly, but they should come close. The XP budget is based on a group of four characters. If your group is larger or smaller, see Different Party Sizes below."],"source":"CRB"},{"type":"pf2-h4","page":488,"name":"Choosing Creatures","entries":["In all but the most unusual circumstances, you'll select creatures for your encounter that range from 4 levels lower than the PCs' level to 4 levels higher (see {@table Creature XP and Role||Table 10–2: Creature XP and Role}). Each creature has a part to play in your encounter, from a lowly lackey to a boss so mighty it could defeat the entire party single-handedly.","Each creature costs some of the XP from your XP budget for the encounter, based on its level compared to the levels of the characters in your party. For instance, if the PCs are 5th level, a 2nd-level creature is a \"party level –3\" creature, a lackey appropriate for a lowto- moderate-threat encounter, and it costs 15 XP in an encounter's XP budget. Party level is explained in detail on page 508."],"source":"CRB"},{"type":"pf2-h4","page":488,"name":"Different Party Sizes","entries":["For each additional character in the party beyond the fourth, increase your XP budget by the amount shown in the Character Adjustment value for your encounter in {@table Encounter Budget||Table 10–1: Encounter Budget}. If you have fewer than four characters, use the same process in reverse: for each missing character, remove that amount of XP from your XP budget. Note that if you adjust your XP budget to account for party size, the XP awards for the encounter don't change—you'll always award the amount of XP listed for a group of four characters.","It's best to use the XP increase from more characters to add more enemies or hazards, and the XP decrease from fewer characters to subtract enemies and hazards, rather than making one enemy tougher or weaker. Encounters are typically more satisfying if the number of enemy creatures is fairly close to the number of player characters."],"source":"CRB"},{"type":"statblock","tag":"table","source":"CRB","name":"Encounter Budget"},{"type":"statblock","tag":"table","source":"CRB","name":"Creature XP and Role"}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":507,"name":"Rewards","entries":[{"type":"pf2-h1-flavor","page":507,"entries":["{@i In Pathfinder, player characters can receive three kinds of rewards for their heroic deeds: Hero Points, which they can use to get out of sticky situations; Experience Points, which they'll use to level up; and treasure, including powerful magic items.}"],"source":"CRB"},{"type":"pf2-h2","page":507,"name":"Hero Points","entries":["Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. At the start of a game session, you give out 1 Hero Point to each player character. You can also give out more Hero Points during the game, typically after a heroic moment or accomplishment (see below). As noted on page 467, a player can spend 1 Hero Point for a reroll, or they can spend all their Hero Points to recover when near death.","In a typical game, you'll hand out about 1 Hero Point during each hour of play after the first (for example, 3 extra points in a 4-hour session). If you want a more overthetop game, or if your group is up against incredible odds and showing immense bravery, you might give them out at a faster rate, like 1 every 30 minutes (6 over a 4-hour session). Try to ensure each PC has opportunities to earn Hero Points, and avoid granting all of the Hero Points to a single character.","Brave last stands, protecting innocents, and using a smart strategy or spell to save the day could all earn a character a Hero Point. Look for those moments when everybody at the table celebrates or sits back in awe of a character's accomplishments; that's your cue to issue that character a Hero Point.","The party could also gain Hero Points for their accomplishments throughout the game. For a moderate or major accomplishment, consider giving out a Hero Point as well. This point typically goes to a PC who was instrumental in attaining that accomplishment."],"source":"CRB"},{"type":"pf2-h2","page":507,"name":"Experience Points","entries":["As characters adventure, they earn Experience Points (XP).","These awards come from achieving goals, completing social encounters, exploring new places, fighting monsters, overcoming hazards, and other sorts of deeds. You have a great deal of control over when the characters gain XP, though the following guidelines are what you're expected to give out in a standard campaign.","Normally, when a player character reaches 1,000 XP or more, they level up, reduce their XP by 1,000, and start progressing toward the next level. Other means of advancement are described in the Advancement Speeds sidebar on page 509.",{"type":"pf2-h3","page":507,"name":"XP Awards","entries":["Experience Points are awarded for encounters, exploration, and progress in an adventure. When the PCs face direct opposition, such as a fight or a social conflict, the XP earned is based on the level of the challenge the party overcame. Characters can also gain XP from exploration, such as finding secret areas, locating a hideout, enduring a dangerous environment, or mapping an entire dungeon.","Any XP awarded goes to all members of the group. For instance, if the party wins a battle worth 100 XP, they each get 100 XP, even if the party's rogue was off in a vault stealing treasure during the battle. But if the rogue collected a splendid and famous gemstone, which you've decided was a moderate accomplishment worth 30 XP, each member of the party gets 30 XP, too.",{"type":"pf2-h3","page":507,"name":"Adversaries and Hazards","entries":["Encounters with adversaries and hazards grant a set amount of XP. When the group overcomes an encounter with creatures or hazards, each character gains XP equal to the total XP of the creatures and hazards in the encounter (this excludes XP adjustments for different party sizes; see Party Size on page 508 for details).","Trivial encounters don't normally grant any XP, but you might decide to award the same XP as for a minor or moderate accomplishment for a trivial encounter that was important to the story, or for an encounter that became trivial because of the order in which the PCs encountered it in a nonlinear adventure."],"source":"CRB"},{"type":"pf2-h3","page":507,"name":"Accomplishments","entries":["Characters' actions that move the story forward—like securing a major alliance, establishing an organization, or causing an NPC to have a change of heart—are considered accomplishments and should be rewarded with XP. Their significance determines the size of the XP award. Determine whether the achievement was a minor, moderate, or major accomplishment, and refer to {@table XP Awards||Table 10–8: XP Awards} to award an appropriate amount of XP. Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters' efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that's an ideal time to also give a Hero Point to one or more of the characters involved.","As mentioned earlier, it's up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you'll typically give several minor awards, one or two moderate awards, and only one major award, if any."],"source":"CRB"},{"type":"statblock","tag":"table","name":"XP Awards","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":508,"name":"Party Size","entries":["The rules for advancement assume a group of four PCs. The rules for encounters (page 489) describe how to accommodate groups of a different size, but the XP awards don't change—always award the amount of XP listed for a group of four characters. You usually won't need to make many adjustments for a differently sized group outside of encounters. Be careful of providing too many ways to get accomplishment XP when you have a large group, though, since they can pursue multiple accomplishments at once, which can lead to the PCs leveling up too fast."],"source":"CRB"},{"type":"pf2-h3","page":508,"name":"Group Parity and Party Level","entries":["It's recommended that you keep all the player characters at the same XP total. This makes it much easier to know what challenges are suitable for your players. Having characters at different levels can mean weaker characters die more easily and their players feel less effective, which in turn makes the game less fun for those players.","If you choose not to keep the whole group at the same character level, you'll need to select a party level to determine your XP budget for encounters. Choose the level you think best represents the party's ability as a whole. Use the highest level if only one or two characters are behind, or an average if everyone is at a different level. If only one character is two or more levels ahead, use a party level suitable for the lower-level characters, and adjust the encounters as if there were one additional PC for every 2 levels the higher-level character has beyond the rest of the party.","Party members who are behind the party level gain double the XP other characters do until they reach the party's level. When tracking individually, you'll need to decide whether party members get XP for missed sessions."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":508,"name":"Treasure","entries":["As the GM, it's your job to distribute treasure to the player characters. Treasure appears throughout an adventure, and the PCs obtain it by raiding treasure hoards, defeating foes who carry valuable items or currency, getting paid for successful quests, and any other way you can imagine.","This section provides guidelines for distributing treasure in a typical Pathfinder campaign, but you always have the freedom to assign extra treasure for a high-powered game, less treasure for a gritty survival horror adventure, or any amount in between.",{"type":"pf2-h3","page":508,"name":"Treasure by Level","entries":["Table 10–9: Party Treasure by Level on the next page shows how much treasure you should give out over the course of a level for a group of four PCs. The Total Value column gives an approximate total value of all the treasure, in case you want to spend it like a budget. The next several columns provide suggestions for breaking down that total into permanent items, which the PCs keep and use for a long time; consumables, which are destroyed after being used once; and currency, which includes coins, gems, and other valuables primarily spent to acquire items or services. The final column gives the amount of currency to add for each PC beyond four in the group; use this only if you have more than four characters in the game. (Different Party Sizes on page 510 provides more guidance on this.) For instance, between the time your PCs reach 3rd level and the time they reach 4th level, you should give them the treasure listed in the table for 3rd level, worth approximately 500 gp: two 4th-level permanent items, two 3rd-level permanent items, two 4th-level consumables, two 3rd-level consumables, two 2nd-level consumables, and 120 gp worth of currency.","When assigning 1st-level permanent items, your best options are armor, weapons, and other gear from Chapter 6 worth between 10 and 20 gp. The treasure listed in the row for 20th level represents a full level's worth of adventures, even though there is no way to reach 21st level.","Some creature entries in the {@Pf2eTools Pathfinder Bestiary|bestiary.html} list treasure that can be gained by defeating an individual creature; this counts toward the treasure for any given level.","Published adventures include a suitable amount of treasure throughout the adventure, though you should still monitor the party's capabilities as the PCs progress through the adventure to make sure they don't end up behind.",{"type":"pf2-h4","page":509,"name":"Currency","entries":["A party will find money and other treasure that isn't useful on its own but that can be sold or spent on other things. The gp values in the Party Currency column don't refer only to coins. Gems, art objects, crafting materials (including precious materials), jewelry, and even items of much lower level than the party's level can all be more interesting than a pile of gold.","If you include a lower-level permanent item as part of a currency reward, count only half the item's Price toward the gp amount, assuming the party will sell the item or use it as crafting material. But lower-level consumables might still be useful, particularly scrolls, and if you think your party will use them, count those items at their full Price."],"source":"CRB"},{"type":"pf2-brown-box","page":509,"name":"ADVANCEMENT SPEEDS","entries":["By varying the amount of XP it takes to gain a level, you can change how quickly characters gain power. The game rules assume a group playing with standard advancement.","Fast advancement works best when you know you won't be playing a very long campaign and want to accomplish as much as possible quickly; slow advancement works best for a gritty campaign where all progress is hard won.","You can alter XP from one adventure to the next to get a different feel. During a street-level murder mystery and travel through a haunted wilderness, you might use slow advancement. When the PCs reach the dungeon, you might switch to standard or fast advancement. The values below are just examples. You can use values even higher or lower.",{"type":"table","colStyles":["text-center","text-center"],"rows":[["Advancement Speed","XP to Level Up"],["Fast","800 XP"],["Standad","1,000 XP"],["Slow","1,200 XP"]]},{"type":"pf2-title","name":"Story-Based Leveling"},"If you don't want to deal with managing and handing out XP, or if you want to have progression based solely on events in the story, you can ignore the XP process entirely and instead simply decide when the characters level up.","Generally, the characters should gain a level every three to four game sessions, just after the most appropriate big event that happens during that time, such as defeating a significant villain or achieving a major goal."],"source":"CRB"},{"type":"pf2-h4","page":509,"name":"Other Types of Treasure","entries":["Not all treasure has to be items or currency. Crafters can use the {@skill Crafting} skill to turn raw materials directly into items instead of buying those items with coins. Knowledge can expand a character's abilities, and formulas make good treasure for item-crafting characters. A spellcaster might get access to new spells from an enemy's spellbook or an ancient scholar, while a monk might retrain techniques with rarer ones learned from a master on a remote mountaintop."],"source":"CRB"},{"type":"pf2-h4","page":509,"name":"Treasure and Rarity","entries":["Giving out uncommon and rare items and formulas can get players more interested in treasure. It's best to introduce uncommon items as a reward fairly regularly but rare items only occasionally. These rewards are especially compelling when the adventurers get the item by defeating or outsmarting an enemy who carries an item that fits their backstory or theme.","Uncommon and rare formulas make great treasure for a character who Crafts items. Note that if an uncommon or rare formula is broadly disseminated, it eventually becomes more common. This can take months or years, but the item might start showing up in shops all around the world."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Party Treasure by Level","source":"CRB"},{"type":"pf2-h4","page":510,"name":"Different Item Levels","entries":["The levels listed for items on {@table Party Treasure by Level||Table 10–9: Party Treasure by Level} aren't set in stone. You can provide items of slightly higher or lower level as long as you take into account the value of the items you hand out. For instance, suppose you were considering giving a party of 11th-level PCs a {@item runestone} with a {@item fortification} rune (with a Price of 2,000 gp) as one of their 12th-level items, but you realize they've had trouble finding armor in their recent adventures, so you instead decide to give them a suit of 11th-level +2 resilient armor (1,400 gp) instead. Since the armor has a lower Price than the rune, you might also add a 9th-level {@item shadow} rune (650 gp) to make up the difference. The total isn't exactly the same, but that's all right.","However, if you wanted to place a 13th-level permanent item in a treasure hoard, you could remove two 11thlevel permanent items to make a roughly equivalent exchange. When you make an exchange upward like this, be cautious: not only might you introduce an item with effects that are disruptive at the party's current level of play, but you also might give an amazing item to one PC while other characters don't gain any new items at all!","If you're playing in a long-term campaign, you can spread out the treasure over time. A major milestone can give extra treasure at one level, followed by a tougher dungeon with fewer new items at the next level. Check back occasionally to see whether each PC's treasure is comparable to the amount they'd get if they created a new character at their current level, as described under Treasure for New Characters below. They should be a bit higher. but if there's a significant discrepancy, adjust the adventure's upcoming treasure rewards accordingly."],"source":"CRB"},{"type":"pf2-h4","page":510,"name":"Different Party Sizes","entries":["If a party has more than four characters, add the following for each additional character:",{"type":"list","items":["One permanent item of the party's level or 1 level higher","Two consumables, usually one of the party's level and one of 1 level higher","Currency equal to the value in the Currency per Additional PC column of Table 10–9"]},"If the party has fewer than four characters, you can subtract the same amount for each missing character, but since the game is inherently more challenging with a smaller group that can't cover all roles as efficiently, you might consider subtracting less treasure and allowing the extra gear help compensate for the smaller group size."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":510,"name":"ADJUSTING TREASURE","entries":["The treasure you award to the party should be monitored and adjusted as you play. You might need to give out treasure you hadn't originally planned for, especially if the group bypasses part of an adventure. Keep an eye on the party's resources. If they're running out of consumables or money, or if they're having trouble in combat because their items aren't up to the task, you can make adjustments.","This is especially common in adventures that have little downtime or that take place far from civilization. If the group goes a long time without being able to purchase or Craft useful items, the PCs will be flush with coins and valuables but behind on useful equipment. In a situation like this, you can either place more useful treasure in the adventure or introduce NPCs who are willing to trade.",{"type":"pf2-title","name":"Megadungeons and Sandboxes"},"Some adventures have an expectation that the player characters explore where they want and find only what their skill, luck, and ingenuity afford. Two common examples of this type of adventure are the sprawling dungeon with multiple different sections and paths, often called a megadungeon, and free-form exploration, often called a sandbox and typically occurring in a wilderness.","If you want to build a free-form adventure like this where characters are likely to miss at least some of the treasure, increase the amount of treasure you place. Be aware, however, that a meticulous group can end up with more treasure than normal and will have advantages in later adventures.","For a simple guideline to these situations, increase the treasure as though there were one more PC in the party.","If the structure is especially loose, especially in sandbox adventures, you can increase this amount even further."],"source":"CRB"},{"type":"pf2-h3","page":510,"name":"Treasure for New Characters","entries":["When your new campaign starts at a higher level, a new player joins an existing group, or a current player's character dies and they need a new one, your campaign will have one or more PCs who don't start at 1st level. In these cases, refer to {@table Character Wealth||Table 10–10: Character Wealth} on the next page, which shows how many common permanent items of various levels the PC should have, in addition to currency. A single item on this table is always a baseline item. If the player wants armor or a weapon with property runes, they must buy the property runes separately, and for armor or a weapon made of a precious material, they must pay for the precious material separately as well.","These values are for a PC just starting out at the given level. If the PC is joining a party that has already made progress toward the next level, consider giving the new character an additional item of their current level. If your party has kept the treasure of dead or retired PCs and passed it on to new characters, you might need to give the new character less than the values on the table or reduce some of the treasure rewards of the next few adventures.",{"type":"pf2-h4","page":511,"name":"Item Selection","entries":["You should work with the new character's player to decide which items their character has. Allow the player to make suggestions, and if they know what items they want their character to have, respect their choices unless you believe those choices will have a negative impact on your game.","At your discretion, you can grant the player character uncommon or rare items that fit their backstory and concept, keeping in mind how many items of those rarities you have introduced into your game. The player can also spend currency on consumables or lower-level permanent items, keeping the rest as coinage. As usual, you determine which items the character can find for purchase.","A PC can voluntarily choose an item that has a lower level than any or all of the listed items, but they don't gain any more currency by doing so.","If you choose, you can allow the player to instead start with a lump sum of currency and buy whatever common items they want, with a maximum item level of 1 lower than the character's level. This has a lower total value than the normal allotment of permanent items and currency, since the player can select a higher ratio of high-level items."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Character Wealth","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":511,"name":"Buying and Selling Items","entries":["Characters can usually buy and sell items only during downtime. An item can typically be sold for only half its Price, though art objects, gems, and raw materials can be sold for their full Price (page 271)."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":493,"name":"Running Modes of Play","entries":[{"type":"pf2-h1-flavor","page":493,"entries":["{@i Pathfinder sessions are divided into three different modes of play: encounters, exploration, and downtime. Each mode represents different kinds of situations, with specific stakes and time scales, and characters can use different sorts of actions and reactions in each.}"],"source":"CRB"},"Encounters take place in real time or slower, and they involve direct engagement between players and enemies, potential allies, or each other. Combat and direct social interaction usually take place in encounter mode.","Exploration is the connective tissue of an adventure, and it is used whenever characters are exploring a place where there's danger or uncertainty, such as an unfamiliar city or a dungeon. In exploration mode, characters aren't in immediate peril, but they must still be on their toes. Exploration and encounters are collectively called adventuring.","When the party isn't adventuring, the characters are in downtime. This mode covers most of a normal person's life, such as mundane, day-to-day tasks and working toward long-term goals.",{"type":"pf2-h2","page":493,"name":"Encounters","entries":["Encounter mode is the most structured mode of play, and you'll mostly be following the rules presented in Chapter 9 to run this mode. Because you usually call for initiative during exploration before transitioning into an encounter, guidelines for initiative order appear on page 498 in the discussion of exploration mode. Rules for building combat encounters appear on page 488.","{@b Stakes:} Moderate to high. Encounters always have significant stakes, and they are played in a step-by-step time frame to reflect that.","{@b Time Scale:} Encounter mode is highly structured and proceeds in combat rounds for combat encounters, while other sorts of encounters can have rounds of any length. In combat, 1 minute consists of 10 rounds, where each combat round is 6 seconds long, but you might decide a verbal confrontation proceeds in minute-long or longer rounds to give each speaker enough time to make a solid point.","{@b Actions and Reactions:} In combat encounters, each participant's turn is broken into discrete actions, and participants can use reactions when their triggers occur.","Reactions can occur in social situations, though their triggers are usually more descriptive and less tactical.",{"type":"pf2-h3","page":493,"name":"Choosing Adversaries' Actions","entries":["Players often coordinate and plan to be as efficient as possible, but their adversaries might not. As the GM, you're roleplaying these foes, and you decide their tactics.","Most creatures have a basic grasp of simple tactics like flanking or focusing on a single target. But you should remember that they also react based on emotions and make mistakes—perhaps even more than the player characters do.","When selecting targets or choosing which abilities to use, rely on the adversaries' knowledge of the situation, not your own. You might know that the cleric has a high Will save modifier, but a monster might still try to use a fear ability on her. That doesn't mean you should play adversaries as complete fools; they can learn from their mistakes, make sound plans, and even research the player characters in advance.","Adversaries usually don't attack a character who's knocked out. Even if a creature knows a fallen character might come back into the fight, only the most vicious creatures focus on helpless foes rather than the more immediate threats around them.","Running adversaries is a mix of being true to the creature and doing what's best for the drama of the game. Think of your encounter like a fight scene in a movie or novel. If the fighter taunts a fire giant to draw its attention away from the fragile wizard, the tactically sound decision is for the giant to keep pummeling the wizard. But is that the best choice for the scene? Perhaps everyone will have more fun if the giant redirects its ire to the infuriating fighter."],"source":"CRB"},{"type":"pf2-h3","page":493,"name":"Bypassed Encounters","entries":["What happens if you've planned a fight or challenge and the PCs find a way to avoid it entirely? This could leave them behind in XP or cause them to miss important information or treasure.","In the case of XP, the guidelines are simple: If the player characters avoided the challenge through smart tactical play, a savvy diplomatic exchange, clever use of magic, or another approach that required ingenuity and planning, award them the normal XP for the encounter.","If they did something that took only moderate effort or was a lucky break, like finding a secret passage and using it to avoid a fight, award them XP for a minor or moderate accomplishment. In an adventure that's more free-form, like a sprawling dungeon with multiple paths, there might be no reward for bypassing an encounter, because doing so was trivial.","You'll have to think on your feet if information or items get skipped when players bypass encounters. First, look for another reasonable place in the adventure to place the information or item. If it makes sense, move the original encounter to another part of the adventure and give the PCs a major advantage for bypassing the encounter in the first place."],"source":"CRB"},{"type":"pf2-brown-box","page":494,"name":"PLAYING WITHOUT A GRID","entries":["The Pathfinder rules are built to play combat encounters on a 1-inch grid, but you can play without a grid or map. In what's traditionally called the \"theater of the mind,\" you and other players imagine the locations of the combatants and the environment. In this style of play, you'll frequently need to make judgment calls. These are usually simple, like \"Can I see the ogre from where I'm standing?\" or \"Can I get to the ogre with one Stride?\" It's often best to have a player tell you what they want to do, such as \"I want to cross the beam to get to the ogre and attack it.\" Then, you tell the player how that breaks down into actions, like \"You'll need to spend one action and succeed at an {@skill Acrobatics} check, then Stride to get close enough, then you'll have one action left for a Strike.\"","When preparing encounters, avoid using lots of {@quickref difficult terrain||3|terrain}, cover, or other battlefield challenges that work better on a grid. Also, be more lenient with combat tactics like flanking. You won't have a way to measure flanking, but the rules expect melee characters like rogues to often get into a flanking position—often, two characters ganging up in melee is enough to count."],"source":"CRB"},{"type":"pf2-h3","page":494,"name":"Ending Encounters","entries":["A combat encounter typically ends when all the creatures on one side are killed or knocked unconscious. Once this happens, you can stop acting in initiative order.","The surviving side then has ample time to ensure that everyone taken out stays down. However, you might need to keep using combat rounds if any player characters are near death, clinging to a cliff, or in some other situation where every moment matters for their survival.","You can decide a fight is over if there's no challenge left, and the player characters are just cleaning up the last few weak enemies. However, avoid doing this if any of the players still have inventive and interesting things they want to try or spells they're concentrating on—ending an encounter early is a tool to avoid boredom, not to deny someone their fun. You can end a fight early in several ways: the foes can surrender, an adversary can die before its Hit Points actually run out, or you can simply say the battle's over and that the PCs easily dispatch their remaining foes. In this last case, you might ask, \"Is everyone okay if we call the fight?\" to make sure your players are on board.","One side might surrender when almost all its members are defeated or if spells or skills thoroughly demoralize them. Once there's a surrender, come out of initiative order and enter into a short negotiation.","These conversations are really about whether the winners will show mercy to the losers or just kill or otherwise get rid of them. The surrendering side usually doesn't have much leverage in these cases, so avoid long back-and-forth discussions.",{"type":"pf2-h3","page":494,"name":"Fleeing Enemies","entries":["Fleeing enemies can be a problem. Player characters often want to pursue foes that flee because they think an enemy might return as a threat later on. Avoid playing this out move by move, as it can easily bog down the game. If every adversary is fleeing, forgo initiative order and give each PC the option to pursue any one fleeing foe. Each PC can declare one action, spell, or other ability to use to try to keep up. Then, compare the PC's Speed to that of the target, assess how much the pursuer's chosen spell or ability would help, and factor in any abilities the quarry has that would aid escape. If you determine that the pursuer catches up, go back into combat with the original initiative order. If not, the quarry escapes for now.","If the PCs decide to flee, it's usually best to let them do so. Pick a particular location and allow them to escape once they all reach it. However, if they're encumbered or otherwise slowed down, or if enemies have higher Speeds and a strong motive to pursue, you might impose consequences upon PCs who flee."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":494,"name":"Social Encounters","entries":["Most conversations play best as free-form roleplaying, with maybe one or two checks for social skills involved.","Sometimes, though, a tense situation or crucial parlay requires a social encounter that uses initiative, much like a combat encounter. As with any other encounter, the stakes of a social encounter need to be high! A failed social encounter could mean a character is imprisoned or put to death, a major rival becomes a political powerhouse, or a key ally is disgraced and ostracized.","Using the structure of an encounter is {@condition helpful} because it makes the timing clearer than in free-form play, and each character feels like they're contributing. When running a social encounter, establish the stakes up front, so the players know the consequences of success or failure and the circumstances that will cause the encounter to end.","You have much more flexibility in how you run a social encounter than in a combat encounter. Extending the length of rounds beyond 6 seconds, allowing more improvisation, and focusing less on special attacks and spells all differentiate a social encounter from a combat one. In most cases, you don't need to worry about character's movements, nor do you need a map. Some examples of social encounters include:",{"type":"list","items":["Proving someone's innocence in front of a judge.","Convincing a neighboring monarch to help defend against an invasion.","Besting a rival bard in a battle of wits.","Exposing a villain's deception before a noble court."]},{"type":"pf2-h4","page":494,"name":"Initiative and Actions","entries":["Initiative in a social encounter typically has characters rolling {@skill Society} or a Charisma-based skill, such as {@skill Diplomacy} or {@skill Deception}. As with other encounters, a character's approach to the conflict determines which skill they'll roll. On a character's turn, they typically get to attempt one roll, usually by using a skill action. Let the player roleplay what their character says and does, then determine what they'll roll. Allow them to use any abilities or spells that might help them make their case, though keep in mind that when most people see the visual signs of a spell being cast, they think someone is using magic to try to influence or harm them, and they have a negative reaction.","Good social encounters include an opposition. This can be direct, such as a rival who argues against the characters' case, or passive, such as a mob that automatically becomes more unruly as each round passes. Give the opposition one or more positions in the initiative order so you can convey what it is doing. You can create game statistics for the opposition, especially if it's an individual, but in situations like that of the unruly mob, you might need nothing more than establish a set of increasingly difficult DCs."],"source":"CRB"},{"type":"pf2-h4","page":495,"name":"Measuring Success and Progress","entries":["You'll need to decide how to measure the characters' success in social encounters, because there's no AC to target or HP to whittle down. Chapter 4 includes guidance on setting DCs for social skill actions, often using a target's Will DC. If you need a DC for people who don't have stats, such as a crowd or an NPC for whom you haven't already generated statistics, use the guidelines on setting DCs, found on page 503. You can either pick a simple DC or use a level-based DC, estimating a level for the subject or how challenging it should be to sway them.","The attitude conditions—{@condition hostile}, {@condition unfriendly}, {@condition indifferent}, friendly, and helpful—provide a useful way to track the progress of a social encounter. Use these to represent the attitude of an authority, a crowd, a jury, or the like. A typical goal for a social encounter is to change the attitude of a person or group to helpful so they assist you, or calming a hostile group or person to defuse a situation. Try to give the players a clear idea of how much they've progressed as the encounter proceeds.","Another option is to track the number of successes or failures the characters accrue. For instance, you might need to trick four guards into leaving their posts, and count each successful attempt to Lie or Create a Diversion toward a total of four necessary successes. You can combine these two methods; if the PCs need a group of important nobles to vote their way, the goal of the encounter might be to ensure that a majority of the nobles have a better attitude toward the PCs than they have of a rival—all within a limited time frame."],"source":"CRB"},{"type":"pf2-h4","page":495,"name":"Consequences","entries":["When you set stakes at the start of a social encounter, give an idea of the consequences. Beyond whatever narrative benefits player characters might gain, a social encounter usually includes an XP award. Because these are encounters along the same lines as combat encounters, they grant a sizable amount of XP, typically that of a moderate accomplishment, or even a major accomplishment if the encounter was the culmination of long-term plans or a significant adversary got their comeuppance.","The outcome of a social encounter should direct the story of the game. Look for repercussions. Which NPCs might view the PCs more favorably now? Which might hold a grudge or formulate a new plan? A social encounter can seal the fate of an NPC and end their story, but this isn't true for player characters. Even if something looks truly dire for them, such as a death sentence, the social encounter isn't the end—there's still time for desperate heroics or a twist in the story."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":496,"name":"Exploration","entries":["Exploration mode is intentionally less regimented than encounters. As a result, during exploration you'll be making judgment calls on just about everything that happens.","Fundamentally, exploration is all about rewarding the PCs for learning about their surroundings. To facilitate this, it's especially important to have and convey a clear mental picture of the group's surroundings. You'll be better able to keep track of where the players are and describe the sights, sounds, and other sensations of their adventuring locales. Encourage the players to have their characters truly explore, and reward their curiosity. The things they try to do in exploration mode show you what they're interested in and what they consider important.","As you play, you'll get a good feel for the aspects of exploration that intrigue certain players, and you can add more of those things to your adventures or emphasize these points in published adventures.","{@b Stakes:} Low to moderate. Exploration mode should be used when there's some amount of risk, but no immediate danger. The PCs might be in an environment where they're likely to face monsters or hazards, but they usually stay in exploration mode until they enter a fight or engage in some other direct interaction.","{@b Time Scale:} When the PCs are in exploration mode, time in the game world passes much faster than real-world time at the table, so it's rarely measured out to the second or the minute. You can speed up or slow down how quickly things are happening as needed. If it's important to know exactly how much time is passing, you can usually estimate time spent in exploration mode to 10-minute increments.","{@b Actions and Reactions:} Though exploration isn't broken into rounds, exploration activities assume the PCs are spending part of their time using actions, such as Seeking or Interacting. If they have specific actions they want to use, they should ask; you can decide whether the actions apply and whether to switch to encounter mode for greater detail. PCs can use any relevant reactions that come up during exploration mode.",{"type":"pf2-h3","page":496,"name":"Exploration Activities","entries":["In exploration mode, each player who wants to do something beyond just traveling chooses an exploration activity for their character. The most common activities are Avoid Notice, Detect Magic, Hustle, and Search, though there are many options available. While players usually hew close to these default activities, there's no need for them to memorize the exploration activities and use them exactly. Instead, allow each player to describe what their character is doing. Then, as the GM, you can determine which activity applies. This also means you determine how an activity works if the character's actions differ from those on the list.","The following sections discuss exploration activities that require adjudication from you beyond the guidelines for players detailed on pages 479–480 of Chapter 9.",{"type":"pf2-h4","page":496,"name":"Detect Magic","entries":["This activity doesn't enable characters to automatically find every single magical aura or object during travel. Hazards that require a minimum proficiency can't be found with {@spell detect magic}, nor can illusions of equal or higher level than the spell.","When characters find something magical using this activity, let them know and give them the option to stop and explore further or continue on. Stopping brings you into a more roleplay-heavy scene in which players can search through an area, assess different items, or otherwise try to figure out the source of the magic and what it does. Continuing on might cause the group to miss out on beneficial magic items or trigger a magic trap."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Follow the Expert","entries":["A skilled character can help out less skilled allies who choose to {@action Follow the Expert}. This is a good way to help a character with a low {@skill Stealth} modifier sneak around, get a character with poor {@skill Athletics} up a steep cliff, and so on. Usually, a character who is {@action Following the Expert} can't perform other exploration activities or follow more than one person at a time."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Investigate","entries":["As with {@action Searching} or {@action Detecting Magic}, the initial result of {@action Investigating} is usually enough to give the investigator a clue that leads into a more thorough examination, but it rarely gives all possible information. For instance, a character might note that the walls of a dungeon are covered with {@language Abyssal} writing, but they would need to stop to read the text or determine that it's written in blood."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Search","entries":["With a successful Perception check while {@action Search||Searching}, a character notices the presence or absence of something unusual in the area, but it doesn't provide a comprehensive catalog of everything there. Instead, it gives a jumping-off point for closer inspection or an encounter. For instance, if an area has both a DC 30 secret door and a DC 25 trap, and a {@action Search||Searching} character got a 28 on their Perception check, you would tell the player that their character noticed a trap in the area, and you'd give a rough idea of the trap's location and nature. The party needs to examine the area more to learn specifics about the trap, and someone would need to Search again to get another chance to find the secret door.","If an area contains many objects or something that will take a while to search (such as a cabinet full of papers), {@action Search||Searching} would reveal the cabinet, but the PCs would have to examine it more thoroughly to check the papers. This usually requires the party to stop for a complete search.","You roll a secret Perception check for a {@action Search||Searching} character to detect any secrets they pass that's in a place that stands out (such as near a door or a turn in a corridor), but not one that's in a more inconspicuous place (like a random point in a long hallway) unless they are searching particularly slowly and meticulously."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":498,"name":"EXPLORATION ACTIVITIES","entries":["The following exploration activities are fully detailed on pages 479–480 of Chapter 9. Many more appear within Chapter 4: Skills.",{"type":"list","items":["{@action Avoid Notice}","{@action Defend}","{@action Detect Magic}","{@action Follow the Expert}","{@action Hustle}","{@action Investigate}","{@action Repeat a Spell}","{@action Scout}","{@action Search}"]},{"type":"pf2-title","name":"Improvising New Activities"},"If a player wants to do something not covered by other rules, here are some guidelines. If the activity is similar to an action someone could use in an encounter, such as Avoid Notice, it usually consists of a single action repeated roughly 10 times per minute (such as using the Sneak action 10 times) or an alternation of actions that works out similarly (such as Search, which alternates Stride and Seek). An activity using a quicker pace, corresponding to roughly 20 actions per minute, might have limited use or cause fatigue, as would one requiring intense concentration.","You might find that a player wants to do something equivalent to spending 3 actions every 6 seconds, just like they would in combat. Characters can exert themselves to this extent in combat only because combat lasts such a short time—such exertion isn't sustainable over the longer time frame of exploration."],"source":"CRB"},{"type":"pf2-h3","page":497,"name":"Setting a Party Order","entries":["In exploration mode, it often matters which characters are in the front or back of the party formation. Let the players decide among themselves where in the group their characters are while exploring. This order can determine who gets attacked first when enemies or traps threaten from various directions. It's up to you to determine the specifics of who gets targeted based on the situation.","When you come out of exploration mode, the group usually remains in the same general formation. Decide the PCs' exact positions, with their input, if you're moving to a grid (as usually happens at the start of a combat encounter). If they come out of exploration mode on their own terms, they can move around as they see fit. For example, if they detect a trap and the rogue starts attempting to disarm it, the other characters can move to whatever locations they think are safe."],"source":"CRB"},{"type":"pf2-h3","page":497,"name":"Adverse Terrain and Weather","entries":["Exploration gets slower when the party faces dense jungles, deep snow, sandstorms, extreme heat, or similar difficult conditions. You decide how much these factors impact the characters' progress. The specific effects of certain types of terrain and weather are described starting on page 512.","{@quickref difficult terrain||3|terrain} such as thick undergrowth usually slows down progress. Unless it's important how far the group gets in a particular time frame, this can be covered with a quick description of chopping through the vines or trudging through a bog. If the characters are on a deadline, adjust their progress on {@table Travel Speed||Table 9–2: Travel Speed}, typically cutting it in half if almost all of the land is {@quickref difficult terrain||3|terrain} or to one-third for {@quickref greater difficult terrain||3|terrain}.","Hazardous terrain, such as the caldera of an active volcano, might physically harm the player characters. The group might have the option to travel directly through or go around by spending more time. You can transition into a more detailed scene while the characters move through hazardous terrain and attempt to mitigate the damage with spells or skill checks. If they endure hazardous terrain, consider giving the PCs a minor or moderate XP reward at the end of their exploration, with slightly more XP if they took smart precautions to avoid taking damage.","Dangerous crevasses, swampy bogs, quicksand, and similar dangers are environmental hazards, which are described beginning on page 512."],"source":"CRB"},{"type":"pf2-h3","page":498,"name":"Hazards","entries":["Exploration can get broken up by traps and other hazards (see Hazards on page 520). Simple hazards pose a threat to the PCs only once and can be dealt with in exploration mode. Complex hazards require jumping into encounter mode until the hazard is dealt with. Disabling a trap or overcoming a hazard usually takes place in encounter mode. PCs have a better chance to detect hazards while exploring if they're using the Search activity (and the Detect Magic activity, in the case of some magic traps)."],"source":"CRB"},{"type":"pf2-h3","page":498,"name":"Rolling Initiative","entries":["Transitioning from exploration to an encounter usually involves rolling for initiative. Call for initiative once a trap is triggered, as soon as two opposing groups come into contact, or when a creature on one side decides to take action against the other. For example:",{"type":"list","items":["A group of PCs are exploring a cavern. They enter a narrow passage patrolled by a group of kobold warriors. Now that the two groups are in the same area, it's time to roll initiative.","Amiri and a kobold champion agree to have a {@condition friendly} wrestling match. They square off on a patch of dirt, and you call for initiative using {@skill Athletics}.","Merisiel and Kyra are negotiating with the kobold king. Things aren't going well, so Merisiel decides to launch a surprise attack. As soon as she says this is her plan, you call for initiative.","Harsk and Ezren are trying to Balance across a narrow beam to reach an isolated kobold treasure trove. When they get halfway across, a red dragon who was hiding behind the mountain flies around to attack! As soon as the dragon makes its appearance, you call for an initiative roll."]},{"type":"pf2-h4","page":498,"name":"Initiative after Reactions","entries":["In some cases, a trap or a foe has a reaction that tells you to roll initiative. For instance, a complex trap that's triggered might make an attack with its reaction before the initiative order begins. In these cases, resolve all the results of the reaction before calling for initiative rolls."],"source":"CRB"},{"type":"pf2-h4","page":498,"name":"Choosing the Type of Roll","entries":["When choosing what type of roll to use for initiative, lean toward the most obvious choice. The most common roll is {@skill Perception}; this is what the kobolds would use in the first example, as would Kyra and the kobold king in the third example. The next most common skills to use are {@skill Stealth} (for sneaking up, like the dragon in the last example) and {@skill Deception} (for tricking opponents, like Merisiel in the third example). For social contests, it's common to use {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, {@skill Performance}, or {@skill Society}.","If you're unsure what roll to call for, use {@skill Perception}. If a different type of roll could make sense for a character, you should usually offer the choice of that roll or {@skill Perception} and let the player decide. Don't do this if it's absolutely clear another kind of check matters more sense than {@skill Perception}, such as when the character is sneaking up on enemies and should definitely use {@skill Stealth}.","You can allow a player to make a case that they should use a different skill than {@skill Perception}, but only if they base it on something they've established beforehand. For example, if in the prelude to the attack, Merisiel's player had said, \"I'm going to dangle down off the chandelier to get the drop on them,\" you could let them use {@skill Acrobatics} for their initiative roll. If they just said, \"Hey, I want to attack these guys. Can I use {@skill Acrobatics}?\" without having established a reason beforehand, you probably shouldn't allow it."],"source":"CRB"},{"type":"pf2-h4","page":498,"name":"Character Placement","entries":["When calling for initiative for a combat encounter, you'll need to decide where the participants in the encounter go on the battle map. Use the party's order, described on page 497, as a base. You can move forward characters who are using {@skill Stealth} to get into position, putting them in a place they could reasonably have moved up to before having a chance to be detected. Consult with each player to make sure their position makes sense to both of you."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":499,"name":"MONITORING SPELL DURATIONS","entries":["Spell durations are approximate values that codify the vagaries and eccentricities of magic into a convenient number. However, that doesn't mean you can set your watch by a spell with a 1-hour duration. This is one of the reasons the passage of time outside of encounters is in your hands and isn't as precise as encounter rounds.","If a question arises about whether a spell has expired, you make the call. You shouldn't be punitive, but you also shouldn't treat characters like they move with clockwork precision and perfect efficiency between encounters.","There are two times these durations matter most: when players try to fit multiple encounters within the duration of a spell, and when they want to use a spell before a fight and keep it in effect during the encounter.",{"type":"pf2-title","name":"Multiple Encounters"},"A 1-minute spell should last for multiple encounters only if the encounters happen in very close proximity (usually in two adjoining rooms) and if the PCs go directly from one fight to the next without leaving encounter mode. If they want to stop and heal, or if the party debates whether to go on, the process takes enough time that the spell runs out.","Be more generous with spells lasting 10 minutes or more. A 10-minute spell easily lasts for one encounter and could continue for another if the locations are close. A 1-hour spell usually lasts for several encounters.",{"type":"pf2-title","name":"Before a Fight"},"Casting advantageous spells before a fight (sometimes called \"pre-buffing\") gives the characters a big advantage, since they can spend more combat rounds on offensive actions instead of preparatory ones. If the players have the drop on their foes, you usually can let each character cast one spell or prepare in some similar way, then roll initiative.","Casting preparatory spells before combat becomes a problem when it feels rote and the players assume it will always work—that sort of planning can't hold up in every situation! In many cases, the act of casting spells gives away the party's presence. In cases where the PCs' preparations could give them away, you might roll for initiative before everyone can complete their preparations."],"source":"CRB"},{"type":"pf2-h3","page":499,"name":"Resting","entries":["Characters require 8 hours of sleep each day. Though resting typically happens at night, a group gains the same benefits for resting during the day. Either way, they can gain the benefits of resting only once every 24 hours. A character who rests for 8 hours recovers in the following ways:",{"type":"list","items":["The character regains Hit Points equal to their Constitution modifier (minimum 1) multiplied by their level. If they rest without any shelter or comfort, you might reduce this healing by half (to a minimum of 1 HP).","The character loses the {@condition fatigued} condition.","The character reduces the severity of the {@condition doomed} and {@condition drained} conditions by 1.","Most spellcasters need to rest before they regain their spells for the day."]},"A group in exploration mode can attempt to rest, but they aren't entirely safe from danger, and their rest might be interrupted. The 8 hours of rest do not need to be consecutive, however, and after an interruption, characters can go back to sleep.","Sleeping in armor results in poor rest and causes a character to wake up fatigued. If a character would have recovered from fatigue, sleeping in armor prevents it.","If a character goes more than 16 hours without going to sleep, they become fatigued.","Taking long-term rest for faster recovery is part of downtime and can't be done during exploration. See page 502 for these rules.",{"type":"pf2-h4","page":499,"name":"Resting","entries":["Adventuring parties usually put a few people on guard to watch out for danger while the others rest. Spending time on watch also interrupts sleep, so a night's schedule needs to account for everyone's time on guard duty. Table 10–3:","Watches and Rest on the next page indicates how long the group needs to set aside for rest, assuming everyone gets a rotating watch assignment of equal length.","If a surprise encounter would occur during rest, you can roll a die to randomly determine which character is on watch at the time. All characters roll initiative; sleeping characters typically roll Perception with a –4 status penalty for being unconscious. They don't automatically wake up when rolling initiative, but they might roll a Perception check to wake up at the start of their turn due to noise. If a savvy enemy waits for a particularly vulnerable character to take watch before attacking, the attack can happen on that character's watch automatically. However, you might have the ambusher attempt a {@skill Stealth} check against the Perception DCs of all characters to see if anyone noticed its approach.",{"type":"statblock","tag":"table","source":"CRB","name":"Watches and Rest"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":500,"name":"Daily Preperations","entries":["Just before setting out to explore, or after a night's rest, the PCs spend time to prepare for the adventuring day. This typically happens over the span of 30 minutes to an hour in the morning, but only after 8 full hours of rest. Daily preparations include the following.",{"type":"list","items":["Spellcasters who prepare spells choose which spells they'll have available that day.","Focus Points and other abilities that reset during daily preparations refresh. This includes abilities that can be used only a certain number of times per day.","Each character equips their gear. This includes donning their armor and strapping on their weapons.","Characters invest up to 10 worn magic items to gain their benefits for the day (page 531)."]}],"source":"CRB"},{"type":"pf2-h3","page":500,"name":"Starvation and Thirst","entries":["Typically characters eat and drink enough to survive comfortably. When they can't, they're fatigued until they do. After 1 day + a creature's Constitution modifier without water, it takes 1d4 damage each hour that can't be healed until it quenches its thirst. After the same amount of time without food, it takes 1 damage each day that can't be healed until it sates its hunger."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":500,"name":"Downtime","entries":["In downtime, you can sum up the important events of a whole day with just one roll. Use this mode when the characters return home or otherwise aren't adventuring.","Usually, downtime is a few minutes at the start of a session or a break between major chapters of an adventure. As with exploration, you might punctuate downtime with roleplaying or encounters when it's natural to do so.","This section describes ways to handle downtime and details several activities and considerations specific to downtime, such as cost of living, buying and selling goods, long-term rest, and retraining. Most other downtime activities are skill actions; a number of these common downtime activities and their associated skills are listed below. See the relevant skills in Chapter 4 for details.",{"type":"list","items":["{@action Craft} ({@skill Crafting})","{@action Earn Income} ({@skill Crafting}, {@skill Lore}, {@skill Performance})","{@action Treat Disease} ({@skill Medicine})","{@action Create Forgery} ({@skill Society})","{@action Subsist} ({@skill Society}, {@skill Survival})"]},"{@b Stakes:} None to low. Downtime is the counterpart to adventuring and covers low-risk activities.","{@b Time Scale:} Downtime can last days, weeks, months, or years in the game world in a few minutes of real time.","{@b Actions and Reactions:} If you need to use actions and reactions, switch to exploration or encounter mode.","A creature that can't act is unable to perform most downtime activities, but it can take long-term rest.",{"type":"pf2-h3","page":500,"name":"Playing out a Downtime Day","entries":["At the start of a given day of downtime, have all the players declare what their characters are trying to accomplish that day. You can then resolve one character's efforts at a time (or group some characters together, if they are cooperating on a single project). Some activities, such as Earning Income, require only a simple roll and some embellishment from you and the player. Other activities are more involved, incorporating encounters or exploration. You can call on the players to play out their downtime activities in any order, though it's often best to do the simplest ones first. Players who aren't part of a more involved activity might have time to take a break from the table while the more complex activities are played out.","Characters can undertake their daily preparations if they want, just as they would on a day of exploration. Ask players to establish a standard set of preparations, and you can assume the characters go through the same routine every day unless their players say otherwise.",{"type":"pf2-h4","page":500,"name":"Cooperation","entries":["Multiple characters can cooperate on the same downtime task. If it's a simple task that requires just one check, such as a party Subsisting as they await rescue on a desert island, one character rolls the necessary check while everyone else Aids that character. If it's a complex task, assume all of them are working on different parts of it at one time, so all their efforts count toward its completion. For example, a party might collaborate to build a theater, with one character drawing up architectural plans, one doing manual labor, and one talking to local politicians and guilds."],"source":"CRB"},{"type":"pf2-h4","page":500,"name":"Checks","entries":["Some downtime activities require rolls, typically skill checks. Because these rolls represent the culmination of a series of tasks over a long period, players can't use most abilities or spells that manipulate die rolls, such as activating a magic item to gain a bonus or casting a fortune spell to roll twice. Constant benefits still apply, though, so someone might invest a magic item that gives them a bonus without requiring activation. You might make specific exceptions to this rule. If something could apply constantly, or so often that it might as well be constant, it's more likely to be used for downtime checks."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":501,"name":"Longer Periods of Downtime","entries":["Running downtime during a long time off—like several weeks, months, or even years—can be more challenging.","However, it's also an opportunity for the characters to progress toward long-term plans rather than worrying about day-to-day activities. Because so much time is involved, characters don't roll a check for each day. Instead, they deal with a few special events, average out the rest of the downtime, and pay for their cost of living.",{"type":"pf2-h4","page":501,"name":"Events","entries":["After the characters state what they want to achieve in their downtime, select a few standout events for each of them—usually one event for a period of a week or a month, or four events for a year or longer. These events should be tailored to each character and their goals, and they can serve as hooks for adventures or plot development.","Though the following examples of downtime events all involve Earning Income, you can use them to spark ideas for other activities. A character using Perform to Earn Income could produce a commanding performance of a new play for visiting nobility. Someone using {@skill Crafting} might get a lucrative commission to craft a special item. A character with Lore might have to research a difficult problem that needs a quick response.","PCs who want to do things that don't correspond to a specific downtime activity should still experience downtime events; you just choose the relevant skill and DC. For example, if a character intends to build their own library to house their books on magic, you might decide setting the foundation and organizing the library once construction is finished are major events. The first could be a {@skill Crafting} check, and the second an {@skill Arcana} or Library Lore check."],"source":"CRB"},{"type":"pf2-h4","page":501,"name":"Average Progress","entries":["For long periods of downtime, you might not want to roll for every week, or even every month. Instead, set the level for one task using the lowest level the character can reliably find in the place where they spend their downtime (see Difficulty Classes on page 503 for more on setting task levels). If the character fails this check, you might allow them to try again after a week (or a month, if you're dealing with years of downtime). Don't allow them to roll again if they succeeded but want to try for a critical success, unless they do something in the story of the game that you think makes it reasonable to allow a new roll.","The events you include during a long stretch of downtime should typically feature higher-level tasks than the baseline. For instance, a character Earning Income with Sailing Lore for 4 months might work at a port doing 1st-level tasks most of the time, but have 1 week of 3rd-level tasks to account for busy periods. You'll normally have the player roll once for the time they spent at 1st-level tasks and once for the week of 3rd-level tasks."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Cost of Living","entries":["For short periods of downtime, characters are usually just passing through a settlement or spending a bit of time there. They can use the prices for inn stays and meals found on page 294. For long stretches of downtime, use the values on {@table Cost of Living||Table 6–16: Cost of Living} on the same page. Deduct these costs from a character's funds after they gain any money from their other downtime activities.","A character can live off the land instead, but each day they do, they typically use the Subsist activity (page 240) to the exclusion of any other downtime activity."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Buying and Selling","entries":["After an adventure yields a windfall, the characters might have a number of items they want to sell. Likewise, when they're flush with currency, they might want to stock up on gear. It usually takes 1 day of downtime to sell off a few goods or shop around to buy a couple items. It can take longer to sell off a large number of goods, expensive items, or items that aren't in high demand.","This assumes the characters are at a settlement of decent size during their downtime. In some cases, they might spend time traveling for days to reach bigger cities.","As always, you have final say over what sort of shops and items are available.","An item can usually be purchased at its full Price and sold for half its Price. Supply and demand adjusts these numbers, but only occasionally."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Long-Term Rest","entries":["Each full 24-hour period a character spends resting during downtime allows them to recover double what they would for an 8-hour rest (as listed on page 499). They must spend this time resting in a comfortable and secure location, typically in bed.","If they spend significantly longer in bed rest—usually from a few days to a week of downtime—they recover from all damage and most nonpermanent conditions. Characters affected by diseases, long-lasting poisons, or similar afflictions might need to continue attempting saves during downtime. Some curses, permanent injuries, and other situations that require magic or special care to remove don't end automatically during long-term rest."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Retraining","entries":["The retraining rules on page 481 allow a player to change some character choices, but they rely on you to decide whether the retraining requires a teacher, how long it takes, if it has any associated costs, and if the ability can be retrained at all. It's reasonable for a character to retrain most choices, and you should allow them. Only choices that are truly intrinsic to the character, like a sorcerer's bloodline, should be off limits without extraordinary circumstances.","Try to make retraining into a story. Use NPCs the character already knows as teachers, have a character undertake intense research in a mysterious old library, or ground the retraining in the game's narrative by making it the consequence of something that happened to the character in a previous session.",{"type":"pf2-h4","page":502,"name":"Time","entries":["Retraining a feat or skill increase typically takes a week. Class features that require a choice can also be retrained but take longer: at least a month, and possibly more. Retraining might take even longer if it would be especially physically demanding or require travel, lengthy experimentation, or in-depth research, but usually you won't want to require more than a month for a feat or skill, or 4 months for a class feature.","A character might need to retrain several options at once. For instance, retraining a skill increase might mean they have skill feats they can no longer use, and so they'll need to retrain those as well. You can add all this retraining time together, then reduce the total a bit to represent the cohesive nature of the retraining."],"source":"CRB"},{"type":"pf2-h4","page":502,"name":"Instruction and Cost","entries":["The rules abstract the process of learning new things as you level up—you're learning on the job—but retraining suggests that the character works with a teacher or undergoes specific practice to retrain. If you want, you can entirely ignore this aspect of retraining, but it does give an opportunity to introduce (or reintroduce) NPCs and further the game's story. You can even have one player character mentor another, particularly when it comes to retraining skills.","Any costs to retraining should be pretty minor—about as much as a PC could gain by Earning Income over the same period of time. The costs are mostly there to make the training feel appropriate within the context of the story, not to consume significant amounts of the character's earnings. A teacher might volunteer to work without pay as a reward for something the character has already done, or simply ask for a favor in return."],"source":"CRB"},{"type":"pf2-h4","page":502,"name":"Disallowed Options","entries":["While some character options can't normally be retrained, you can invent ways for a character to retrain even these—special rituals, incredible quests, or the perfect tutor. For example, ability scores can't normally be retrained, as that can unbalance the game. But not all players necessarily want to exploit the system—maybe a player simply wants to swap an ability boost between two low stats. In situations like this, you could let them spend a few months working out or studying to reassign an ability boost."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":489,"name":"Running a Game Session","entries":["A campaign happens over a series of sessions. Each session is usually several hours long, with multiple encounters, some exploration, and possibly downtime. Your session can be compared to an episode of a TV show; it should include some twists, turns, and changes, and end leaving people excited about what comes next.",{"type":"pf2-h3","page":489,"name":"Planning a Session","entries":["One of the greatest challenges in gaming is scheduling a time for everyone to get together and play. Often, this responsibility falls on you as the GM, since you're the one who has to prepare your game between sessions. Many games have a set schedule, such as once per week, once every 2 weeks, or once per month. The less frequently your group meets, the better notes and recaps you'll need to keep everyone on the same page.","Plan a time for everybody will arrive, and also try to set a time when playing the game will begin. This can make it easier for everyone to finish chatting, catching up, and eating in a timely fashion so you can start playing the game. Having an end time in mind is also fairly important. A typical game session lasts about 4 hours, though some groups hold 2-hour sessions or play marathon games. Less than 2 hours usually isn't enough time to get much done in most Pathfinder campaigns. If your session will be longer than 2 hours, plan out some 15-minute breaks (in addition to bathroom and beverage breaks, which players can take as needed)."],"source":"CRB"},{"type":"pf2-h3","page":490,"name":"Starting a Session","entries":["Once everyone is ready, get everyone's attention and cover the following topics. These are in a rough order that you can change based on your group's style or a session's needs.",{"type":"list","items":["Recap what happened during the previous sessions.","Establish where the characters are at the beginning of this session. Have they been resting since their last challenge? Are they in a hallway, preparing to raid the next room of a dungeon? Tell players whether their characters had time to rest or recover since the last session.","Remind players that they each have 1 Hero Point at the start of the session ({@quickref here||4|rewards|1}).","Establish goals. The players should have an idea of what they want to do next. Reestablish any goals the group already had, then let the players weigh in on whether these goals still apply, and on whether there's anything else they hope to accomplish in this session.","Commence adventuring! Decide which mode of play you're going to start in, then lead off with a verbal prompt to get the action started. You might ask a question related to a particular character, have everyone immediately roll initiative as a monster attacks, or briefly describe the environment and sensations that surround the player characters, allowing them to react."]}],"source":"CRB"},{"type":"pf2-h3","page":490,"name":"Running a Session","entries":["During a session, you're in charge of keeping the game's action moving, managing the different modes of play, fielding questions, and making rules decisions. You'll also want to keep a rough eye on the time, so you can end when most convenient for the group.","You're the interface between the rules and the imagined world you and the other players share. They will ask you questions, and they'll act based on their own assumptions. It's up to you to establish what's true in the world, but you don't do this unilaterally. You're informed by the setting's backstory, your preparations, and the suggestions and assumptions the other players bring to the table. Keep in mind that until you announce something, your own plans are subject to change. For example, if you originally intended the owner of a tavern to be kindly and well-intentioned, but a player misreads her and invents an interesting conspiracy theory regarding her intentions that sounds fun, you might convert the tavern owner into an agent of evil after all.","You'll also determine when PCs and foes need to attempt checks, as well as the consequences of those rolls. This comes up most often outside of encounters, as encounters are more regimented about when checks happen and how they are resolved. In an encounter, a player can usually determine their own character's turn, with you chiming in only to say whether an attack hits or if something in the environment requires a character to attempt a check.",{"type":"pf2-h4","page":490,"name":"The Spotlight","entries":["As you run the game, keep track of who has the spotlight. It can be easy to keep attention on the most outgoing player or character, but you need to check in with all the players. If a player hasn't contributed in some time, stop and ask, \"What's your character doing at this point?\" If the player's not sure, add a detail or nonplayer character to the scene that the player might find interesting."],"source":"CRB"},{"type":"pf2-h4","page":490,"name":"Distractions and Interrupting","entries":["Maintaining the players' attention keeps a game moving and leads to memorable moments when everyone's in the same zone. Too many interruptions break the flow. This is fine in moderation. Distractions become a problem if they're too frequent, as they cause people to miss things and make misinformed decisions as the session becomes disconnected. Yet every game includes breaks—sometimes intentional, sometimes not—and digressions. Finding the right balance of diversions for your group is essential.","A game is a social gathering, so there's definitely a place for conversation that's not directly related to playing the game. These interruptions become a problem if they're too frequent, or if people are talking over others. If a player repeatedly interrupts you or other people or undercuts every crucial moment of the game with a joke, talk to them about limiting their comments to appropriate times. Often, all you need to do is hold up your hand or otherwise indicate that the player is talking out of turn to delay them until after you or another speaker finishes talking.","Phones and other mobile devices are another major source of distraction. Banning them entirely is often impractical—many players use apps to roll dice or manage their character sheets, or they need to answer texts from their partner, check in on a work project, or otherwise stay connected with people who rely on them. However, you can set ground rules against using a device for anything that's not time-sensitive or game-related, such as refreshing social media, checking the score of a hockey game, playing a mobile game, or answering a non-urgent text. You can relax these rules for players when their characters are \"offstage.\" If a player's character isn't in a scene, that might be a good time for the player to use a mobile device."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":491,"name":"OFF-SESSION GAMING","entries":["Session play with a full group isn't the only way to play Pathfinder. Finding opportunities to expand on the game outside of its regular schedule can keep your group engaged between sessions.","You can get together with a single player to run a mini-session for their character, covering a mission that's important to their story but doesn't concern the rest of the group. You and the players can work out what their characters do during solid stretches of downtime via e-mail or chat messages. You can also give players opportunities to collaborate on details of the story, like having a player design a heraldic symbol for the adventuring group or map out their home base. You might even decide to award a Hero Point at the next session to a player for events that happened outside a session.","Some events aren't suitable for handling outside of sessions. Any event that strongly affects a character whose player isn't present should be handled at the table when everyone can attend. It's also helpful to recap events that took place outside of the session for all characters so no one feels excluded or lost."],"source":"CRB"},{"type":"pf2-h3","page":491,"name":"Adjudicating the Rules","entries":["As the GM, you are responsible for solving any rules disputes. Remember that keeping your game moving is more important than being 100% correct. Looking up rules at the table can slow the game down, so in many cases it's better to make your best guess rather than scour the book for the exact rule. (It can be instructive to look those rules up during a break or after the session, though!)","To make calls on the fly, use the following guidelines, which are the same principles the game rules are based on. You might want to keep printouts of these guidelines and the DC guidelines (page 503) for quick reference.",{"type":"list","items":["If you don't know how long a quick task takes, go with 1 action, or 2 actions if a character shouldn't be able to perform it three times per round.","If you're not sure what action a task uses, look for the most similar basic action. If you don't find one, make up an undefined action (page XXX) adding any necessary traits (usually attack, concentrate, manipulate, or move).","When two sides are opposed, have one roll against the other's DC. Don't have both sides roll (initiative is the exception to this rule). The character who rolls is usually the one acting (except in the case of saving throws).","If an effect raises or lowers chances of success, grant a +1 circumstance bonus or a –1 circumstance penalty.","If you're not sure how difficult a significant challenge should be, use the DC for the party's level.","If you're making up an effect, creatures should be incapacitated or killed on only a critical success (or for a saving throw, on a critical failure).","If you don't know what check to use, pick the most appropriate skill. If no other skill applies to a check to Recall Knowledge, use an appropriate Lore skill (usually at an untrained proficiency rank).","Use the characters' daily preparations as the time to reset anything that lasts roughly a day.","When a character accomplishes something noteworthy that doesn't have rules for XP, award them XP for an accomplishment (10 to 30 XP, as described {@quickref here||4|rewards|1}).","When the PCs fail at a task, look for a way they might fail forward, meaning the story moves forward with a negative consequence rather than the failure halting progress entirely."]}],"source":"CRB"},{"type":"pf2-h3","page":492,"name":"Special Circumstances","entries":["The player characters in your group will at times attempt tasks that should be easier or harder than the rules or adventure would otherwise lead you to expect, such as a PC Gathering Information in their hometown. In these cases, you can just apply a circumstance bonus or penalty. Usually, this is +1 or –1 for a minor but significant circumstance, but you can adjust this bonus or penalty to +2 or –2 for a major circumstance. The maximum bonus or penalty, +4 or –4, should apply only if someone has an overwhelming advantage or is trying something extremely unlikely but not quite impossible.","You can also add traits to actions. Let's say that during a fight, Seelah dips her sword into a brazier of hot coals before swinging it at an enemy with a weakness to fire. You could add the fire trait to this attack. A PC getting an advantage in this way should usually have to use an action to do so, so Seelah would get the benefit for one attack, but to do it again she'd need to bury her sword in the coals once more."],"source":"CRB"},{"type":"pf2-brown-box","page":492,"name":"SHARING RESPONSIBILITY","entries":["Just because you're the GM and ostensibly in charge doesn't mean you have to do all the extra work to make the campaign run. Some of the tasks described here, like scheduling games, taking notes, and giving recaps, can be delegated to other players. You might also have someone track initiative or the Hit Points of the PCs' foes for you in encounters, or even run those foes if you have a large group and someone would rather do that than control a character of their own. It's also great when someone else can host a session, provide snacks for the group, or take on other responsibilities that aren't directly related to the game.","It's best to figure out a schedule of responsibilities when you're first setting up a game. Ask the players what they're willing to take on. If you start to feel overwhelmed partway through a campaign, you can revisit the topic and try out new options until you find a setup that's comfortable."],"source":"CRB"},{"type":"pf2-h3","page":492,"name":"Incorporating Additional Options","entries":["You might grant players access to additional rule or character options. If you feel confident that allowing a character to take a particular option will be a good addition to your game, then go for it! If you're uncertain or worried about a request, you don't have to allow it, and it's your call to make. However, try to meet players halfway or suggest alternatives. If you want to allow an option on a trial basis but are worried it might become a problem later, talk to the player beforehand and explain that you are tentatively allowing the option, but might change your mind later, after you see how the option can be used during play."],"source":"CRB"},{"type":"pf2-brown-box","page":492,"name":"PAIZO'S PUBLISHED ADVENTURES","entries":["You can purchase the following types of adventures at {@b {@link paizo.com|https://paizo.com}}, your local game store, or many book stores. If you want to acquire all the adventures in a given line, you can purchase a subscription at {@b {@link paizo.com|https://paizo.com}}.",{"type":"pf2-title","name":"Pathfinder Adventure Paths"},"Each monthly volume of a Pathfinder Adventure Path leads into the next as part of a greater story spanning multiple volumes. The first volume of each Adventure Path typically starts at 1st level, and each volume has a self-contained story that eventually leads to a big climax at the end of the final volume. Each volume also typically includes new monsters, rules, and details about the world.","Each Adventure Path has a different theme, and their settings range across the Inner Sea region and beyond.",{"type":"pf2-title","name":"Pathfinder Adventures"},"Pathfinder Adventures are standalone adventures that cover several levels of play. They're self-contained and typically have a unique structure or theme. You can play through a Pathfinder Adventure on its own or as part of your ongoing campaign—some make ideal side adventures for Adventure Paths that have similar themes.",{"type":"pf2-title","name":"Pathfinder Society Scenarios"},"Scenarios are the adventures used by the Pathfinder Society Roleplaying Guild; you can play them as part of the Pathfinder Society or on your own. Each takes about 4 to 5 hours to run, so you can tell a whole story in a short amount of time, but they're also part of a larger continuity and can be combined together to form the basis of a longer campaign."],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"}]}]}} \ No newline at end of file diff --git a/data/generated/bookref-quick.json b/data/generated/bookref-quick.json index a27c5a26d5..3c3f790d4a 100644 --- a/data/generated/bookref-quick.json +++ b/data/generated/bookref-quick.json @@ -1 +1 @@ -{"reference":{"bookref-quick":{"name":"Quick Reference","id":"bookref-quick","contents":[{"name":"Character Creation","headers":["Animal Companions","Archetypes","Character Creation","Characters With Disabilities","Familiars","Leveling Up"]},{"name":"Items & Equipment","headers":["Activating Items","Animals","Armor","Carrying and Using Items","Coins and Currency","Constant Abilities","Formulas","Investing Magic Items","Item Damage","Item Level","Items and Sizes","Price","Scrolls","Services","Shields","Shoddy Items","Staves","Weapons"]},{"name":"Spells","headers":["Cantrips","Casting Spells","Disbelieving Illusions","Durations","Focus Spells","Hostile Actions","Identifying Spells","Innate Spells","Ranges, Areas, and Targets","Reading Spells","Rituals","Saving Throws","Setting Triggers","Spell Attacks","Spell Slots","Walls"]},{"name":"Playing the Game","headers":["Actions","Afflictions","Checks","Concealment and Invisibility","Condition Values","Conditions","Counteracting","Cover","Damage","Downtime Mode","Effects","Encounter Mode","Exploration Mode","Flanking","Game Conventions","Hero Points","Hit Points, Healing, and Dying","Making Choices","Movement","Overriding Conditions","Perception","Special Checks","Specific Checks"]},{"name":"Game Mastering","headers":["Difficulty Classes","Drugs","Environment","Hazards","Planning a Campaign","Preparing an Adventure","Rewards","Running Modes of Play","Running a Game Session"]}]}},"data":{"bookref-quick":[{"type":"entries","entries":[{"type":"section","page":214,"name":"Animal Companions","entries":["An animal companion is a loyal comrade who follows your orders without you needing to use Handle an Animal on it. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the {@action Command an Animal} action to command it; this is in place of the usual effects of {@action Command an Animal}. If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only one animal companion at a time.",{"type":"pf2-h3","page":214,"name":"Riding Animal Companions","entries":["You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If it is carrying a rider, the animal companion can use only its land Speed, and it can't move and Support you on the same turn. However, if your companion has the mount special ability, it's especially suited for riding and ignores both of these restrictions."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Young Animal Companions","entries":["The following are the base statistics for a young animal companion, the first animal companion most characters get. You make adjustments to these statistics depending on the type of animal you choose. As you gain levels, you might make further adjustments as your companion becomes more powerful. An animal companion has the same level you do. Animal companions calculate their modifiers and DCs just as you do with one difference: the only item bonuses they can benefit from are to speed and AC (their maximum item bonus to AC is +2)."],"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Proficiencies","entries":["Your animal companion uses your level to determine its proficiency bonuses. It's trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, {@skill Acrobatics}, and {@skill Athletics}. Animal companions can't use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it."],"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Ability Modifiers","entries":["An animal companion begins with base ability modifiers of {@b Str} +2, {@b Dex} +2, {@b Con} +1, {@b Int}–4, {@b Wis} +1, {@b Cha} +0. Each type has its own strengths and increases two of these modifiers by 1 each. These increases are already calculated into the stat blocks in Companion Types below."],"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Hit Points","entries":["Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Mature Animal Companions","entries":["To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. Increase its proficiency ranks in {@skill Intimidation}, {@skill Stealth}, and {@skill Survival} to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert. If your companion is Medium or smaller, it grows by one size."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Nimble Animal Companions","entries":["To advance a mature animal companion to a nimble animal companion, increase its Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1. It deals 2 additional damage with its unarmed attacks. Increase its proficiency ranks in {@skill Acrobatics} and unarmored defense to expert. It also learns the advanced maneuver for its type. Its attacks become magical for the purpose of ignoring resistances."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Savage Animal Companions","entries":["To advance a mature animal companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. Increase its proficiency rank in {@skill Athletics} to expert. It also learns the advanced maneuver for its type. If your companion is Medium or smaller, it grows by one size. Its attacks become magical for the purpose of ignoring resistances."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Companion Types","entries":["The species of animal you choose is called your {@filter companion's type|companionsfamiliars||Type=Companion}. Each {@filter companion type|companionsfamiliars||Type=Companion} has its own statistics. The Size entry indicates your companion's starting size as a young animal companion. Following the size entry are the companion's unarmed attacks, and then its ability modifiers. The Hit Points entry indicates the companion's ancestry Hit Points. The Skill entry indicates an additional trained skill your companion has. The Senses entry lists your companion's special senses. The Speed entry gives your companion's Speeds. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion.","The Support Benefit entry indicates a special benefit you gain by {@action Command an Animal||Commanding the Animal} to use the Support action (see below). The Advanced Maneuver entry indicates a powerful new action your companion learns how to use if it becomes a nimble or savage animal companion."],"source":"CRB"},{"type":"pf2-h3","page":217,"name":"Specialized Animal Companions","entries":["Specialized animal companions are more intelligent and engage in more complex behaviors. The first time an animal gains a specialization, it gains the following: Its proficiency rank for unarmed attacks increases to expert. Its proficiency ranks for saving throws and Perception increase to master.","Increase its Dexterity modifier by 1 and its Intelligence modifier by 2. Its unarmed attack damage increases from two dice to three dice, and it increases its additional damage with unarmed attacks from 2 to 4 or from 3 to 6.","Each specialization grants additional benefits. Most animal companions can have only one specialization.",{"type":"pf2-h4","page":217,"name":"Ambusher","entries":["In your companion's natural environment, it can use a Sneak action even if it's currently observed. Its proficiency rank in {@skill Stealth} increases to expert (or master if it was already an expert from its type), and its Dexterity modifier increases by 1. Its proficiency rank for unarmored defense increases to expert, or master if it's nimble."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Bully","entries":["Your companion terrorizes foes with dominance displays and pushes them around the battlefield. Its proficiency ranks for {@skill Athletics} and {@skill Intimidation} increase to expert (or master if it was already expert from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Daredevil","entries":["Your companion joins the fray with graceful leaps and dives.","It gains the deny advantage ability, so it isn't {@condition flat-footed} to hidden, undetected, or flanking creatures unless such a creature's level is greater than yours. Its proficiency rank in {@skill Acrobatics} increases to master, and its Dexterity modifier increases by 1. Its proficiency rank in unarmored defense increases to expert, or master if it's nimble."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Racer","entries":["Your companion races. It gains a +10-foot status bonus to its Speed, swim Speed, or fly Speed (your choice). Its proficiency in Fortitude saves increases to legendary, and its Constitution modifier increases by 1."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Tracker","entries":["Your companion is an incredible tracker. It can move at full Speed while following tracks. Its proficiency rank in {@skill Survival} increases to expert (or master if it was already an expert from its type), and its Wisdom modifier increases by 1."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Wrecker","entries":["Your companion smashes things. Its unarmed attacks ignore half an object's Hardness. Its {@skill Athletics} proficiency increases to master, and its Strength modifier increases by 1."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":219,"name":"Archetypes","entries":[{"type":"pf2-h1-flavor","page":219,"entries":["{@i There are infinite possible character concepts, but you might find that the feats and skill choices from a single class aren't sufficient to fully realize your character. Archetypes allow you to expand the scope of your character's class.}"],"source":"CRB"},"Applying an archetype requires you to select archetype feats instead of class feats. Start by finding the archetype that best fits your character concept, and select the archetype's dedication feat using one of your class feat choices. Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites. The archetype feat you select is still subject to any selection restrictions on the class feat it replaces. For example, if you gained an ability at 6th level that granted you a 4th-level class feat with the dwarf trait, you could swap out that class feat only for an archetype feat of 4th level or lower with the dwarf trait. Archetype feats you gain in place of a class feat are called archetype class feats.","Occasionally, an archetype feat works like a skill feat instead of a class feat. These archetype feats have the skill trait, and you select them in place of a skill feat, otherwise following the same rules above. These are not archetype class feats (for instance, to determine the number of Hit Points you gain from the Fighter Resiliency archetype feat).","Each archetype's dedication feat represents a certain portion of your character's time and focus, so once you select a dedication feat for an archetype, you must satisfy its requirements before you can gain another dedication feat. Typically, you satisfy an archetype dedication feat by gaining a certain number of feats from the archetype's list. You cannot retrain a dedication feat as long as you have any other feats from that archetype.","Sometimes an archetype feat lets you gain another feat, such as the alchemist's basic concoction. You must always meet the prerequisites of the feat you gain in this way.","Two special kinds of archetypes are designated by the class and multiclass traits. The archetypes in this book are all multiclass archetypes.",{"type":"pf2-h3","page":219,"name":"Multiclass Archetypes","entries":["Archetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name (for instance, a fighter can't select the Fighter Dedication feat)."],"source":"CRB"},{"type":"pf2-h3","page":219,"name":"Class Archetypes","entries":["Archetypes with the class trait represent a fundamental divergence from your class's specialties, but one that exists within the context of your class. You can select a class archetype only if you are a member of the class of the same name. Class archetypes always alter or replace some of a class's static class features, in addition to any new feats they offer. It may be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features.","In that case, you must take that archetype's dedication feat at 2nd level, and after that you proceed normally. You can never have more than one class archetype."],"source":"CRB"},{"type":"pf2-h4","page":219,"name":"Spellcasting Archetypes","entries":["Some archetypes grant you a substantial degree of spellcasting, albeit delayed compared to a character from a spellcasting class. In this book, the spellcasting archetypes are bard, cleric, druid, sorcerer, and wizard, the multiclass archetypes for the five main spellcasting classes, but future books might introduce spellcasting archetypes that aren't multiclass archetypes.","A spellcasting archetype allows you to use scrolls, staves, and wands in the same way that a member of a spellcasting class can.","Spellcasting archetypes always grant the ability to cast cantrips in their dedication, and then they have a basic spellcasting feat, an expert spellcasting feat, and a master spellcasting feat. These feats share their name with the archetype; for instance, the wizard's master spellcasting feat is called Master Wizard Spellcasting.","All spell slots you gain from spellcasting archetypes have restrictions depending on the archetype; for instance, the bard archetype grants you spell slots you can use only to cast occult spells from your bard repertoire, even if you are a sorcerer with occult spells in your sorcerer repertoire.","{@b Basic Spellcasting Feat:} Usually available at 4th level, these feats grant a 1st-level spell slot. At 6th level, they grant you a 2nd-level spell slot, and if you have a spell repertoire, you can select one spell from your repertoire as a signature spell. At 8th level, they grant you a 3rd-level spell slot. Archetypes refer to these benefits as the \"basic spellcasting benefits.\"","{@b Expert Spellcasting Feat:} Typically taken at 12th level, these feats make you an expert in spell attack rolls and DCs of the appropriate magical tradition and grant you a 4th-level spell slot. If you have a spell repertoire, you can select a second spell from your repertoire as a signature spell. At 14th level, they grant you a 5th-level spell slot, and at 16th level, they grant you a 6th-level spell slot. Archetypes refer to these benefits as the \"expert spellcasting benefits.\"","{@b Master Spellcasting Feat:} Usually found at 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you a 7th-level spell slot. If you have a spell repertoire, you can select a third spell from your repertoire as a signature spell. At 20th level, they grant you an 8th-level spell slot. Archetypes refer to these benefits as the \"master spellcasting benefits.\""],"data":{"quickrefIndex":true},"source":"CRB"},"{@note To view all Archetypes, please view the {@filter Archetypes page.|archetypes||source=CRB}}"],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":19,"name":"Character Creation","entries":["Unless you're the GM, the first thing you need to do when playing Pathfinder is create your character. It's up to you to imagine your character's past experiences, personality, and worldview, and this will set the stage for your roleplaying during the game. You'll use the game's mechanics to determine your character's ability to perform various tasks and use special abilities during the game.","This section provides a step-by-step guide for creating a character using the Pathfinder rules, preceded by a guide to help you understand ability scores. These scores are a critical part of your character, and you will be asked to make choices about them during many of the following steps. The steps of character creation are presented in a suggested order, but you can complete them in whatever order you prefer.","Many of the steps on pages 21 –28 instruct you to fill out fields on your character sheet. The character sheet is shown on pages 24 –25; you can find a copy in the back of this book or online as a free pdf. The character sheet is designed to be easy to use when you're actually playing the game—but creating a character happens in a different order, so you'll move back and forth through the character sheet as you go through the character creation process. Additionally, the character sheet includes every field you might need, even though not all characters will have something to put in each field. If a field on your character sheet is not applicable to your character, just leave that field blank.","All the steps of character creation are detailed on the following pages; each is marked with a number that corresponds to the sample character sheet on pages 24 –25, showing you where the information goes. If the field you need to fill out is on the third or fourth page of the character sheet, which aren't shown, the text will tell you.","If you're creating a higher-level character, it's a good idea to begin with the instructions here, then turn to page 29 for instructions on leveling up characters.",{"type":"pf2-h3","page":19,"name":"The Six Ability Scores","entries":["One of the most important aspects of your character is their ability scores. These scores represent your character's raw potential and influence nearly every other statistic on your character sheet. Determining your ability scores is not done all at once, but instead happens over several steps during character creation.","Ability scores are split into two main groups: physical and mental. Strength, Dexterity, and Constitution are physical ability scores, measuring your character's physical power, agility, and stamina. In contrast, Intelligence, Wisdom, and Charisma are mental ability scores and measure your character's learned prowess, awareness, and force of personality.","Excellence in an ability score improves the checks and statistics related to that ability, as described below. When imagining your character, you should also decide what ability scores you want to focus on to give you the best chance at success.",{"type":"pf2-h4","page":19,"name":"Strength","entries":["Strength measures your character's physical power.","Strength is important if your character plans to engage in hand-to-hand combat. Your Strength modifier gets added to melee damage rolls and determines how much your character can carry."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Dexterity","entries":["Dexterity measures your character's agility, balance, and reflexes. Dexterity is important if your character plans to make attacks with ranged weapons or use stealth to surprise foes. Your Dexterity modifier is also added to your character's AC and Reflex saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Constitution","entries":["Constitution measures your character's overall health and stamina. Constitution is an important statistic for all characters, especially those who fight in close combat.","Your Constitution modifier is added to your Hit Points and Fortitude saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Intelligence","entries":["Intelligence measures how well your character can learn and reason. A high Intelligence allows your character to analyze situations and understand patterns, and it means they can become trained in additional skills and might be able to master additional languages."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Wisdom","entries":["Wisdom measures your character's common sense, awareness, and intuition. Your Wisdom modifier is added to your Perception and Will saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Charisma","entries":["Charisma measures your character's personal magnetism and strength of personality. A high Charisma score helps you influence the thoughts and moods of others."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":20,"name":"Ability Score Overview","entries":["Each ability score starts at 10, representing human average, but as you make character choices, you'll adjust these scores by applying ability boosts, which increase a score, and ability flaws, which decrease a score. As you build your character, remember to apply ability score adjustments when making the following decisions.","{@b Ancestry:} Each ancestry provides ability boosts, and sometimes an ability flaw. If you are taking any voluntary flaws, apply them in this step (see the sidebar on page 24).","{@b Background:} Your character's background provides two ability boosts.","{@b Class:} Your character's class provides an ability boost to the ability score most important to your class, called your key ability score.","{@b Determine Scores:} After the other steps, you apply four more ability boosts of your choice. Then, determine your ability modifiers based on those scores.",{"type":"pf2-h4","page":20,"name":"Ability Boosts","entries":["An ability boost normally increases an ability score's value by 2. However, if the ability score to which you're applying an ability boost is already 18 or higher, its value increases by only 1. At 1st level, a character can never have any ability score that's higher than 18.","When your character receives an ability boost, the rules indicate whether it must be applied to a specific ability score or to one of two specific ability scores, or whether it is a \"free\" ability boost that can be applied to any ability score of your choice. However, when you gain multiple ability boosts at the same time, you must apply each one to a different score. Dwarves, for example, receive an ability boost to their Constitution score and their Wisdom score, as well as one free ability boost, which can be applied to any score other than Constitution or Wisdom."],"source":"CRB"},{"type":"pf2-h4","page":20,"name":"Ability Flaws","entries":["Ability flaws are not nearly as common in Pathfinder as ability boosts. If your character has an ability flaw—likely from their ancestry—you decrease that ability score by 2."],"source":"CRB"},{"type":"pf2-brown-box","page":20,"name":"ALTERNATIVE METHOD: ROLLING ABILITY SCORES","entries":["The standard method of generating ability scores that's described above works great if you want to create a perfectly customized, balanced character. But your GM may decide to add a little randomness to character creation and let the dice decide what kind of character the players are going to play. In that case, you can use this alternative method to generate your ability scores. Be warned—the same randomness that makes this system fun also allows it to sometimes create characters that are significantly more (or less) powerful than the standard ability score system and other Pathfinder rules assume.","If your GM opts for rolling ability scores, follow these alternative steps, ignoring all other instructions and guidelines about applying ability boosts and ability flaws throughout the character generation process.",{"type":"pf2-title","name":"STEP 1: ROLL AND ASSIGN SCORES"},"Roll four 6-sided dice (4d6) and discard the lowest die result.","Add the three remaining results together and record the sum.","(For example, if you rolled a 2, 4, 5, and 6, you would discard the 2 and your total would be 15.) Repeat this process until you've generated six such values. Decide which value you want for each of your ability scores.",{"type":"pf2-title","name":"STEP 2: ASSIGN ABILITY BOOSTS AND ABILITY FLAWS"},"Apply the ability boosts your character gains from their ancestry, but your character gets one fewer free ability boost than normal. If your character's ancestry has any ability flaws, apply those next. Finally, apply one ability boost to one of the ability scores specified in the character's background (you do not get the other free ability boost).","These ability boosts cannot raise a score above 18. If this would happen, you can put the ability boost into another ability score instead, as if it were a free ability boost, or you can put it into an ability score of 17 to reach 18 and lose the excess increase.",{"type":"pf2-title","name":"STEP 3: RECORD SCORES AND MODIFIERS"},"Record the final scores and assign the ability modifiers according to Table 1–1. When your character receives additional ability boosts at higher levels, you assign them as any character would."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":20,"name":"Ability Modifiers","entries":["Once you've finalized your ability scores, you can use them to determine your ability modifiers, which are used in most other statistics in the game. Find the score in Table 1–1:","Ability Modifiers to determine its ability modifier.",{"type":"tbl","page":20,"name":"TABLE 1–1: ABILITY MODIFIERS","entries":[{"type":"tbl","page":20,"table_head":"Ability Score Modifier Ability Score Modifier","entries":["1–5 14–15 +2 2–3–4 16–17 +3 4–5–3 18–19 +4 6–7 –2 20 –21 +5 8–9–1 22 –23 +6 10–11 +0 24 –25 +7 12–13 +1 etc..."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":21,"name":"Create a Concept","entries":["What sort of hero do you want to play? The answer to this question might be as simple as \"a brave warrior,\" or as complicated as \"the child of elven wanderers, but raised in a city dominated by humans and devoted to Sarenrae, goddess of the sun.\" Consider your character's personality, sketch out a few details about their past, and think about how and why they adventure. You'll want to peruse Pathfinder's available ancestries, backgrounds, and classes. The summaries on pages 22 –23 might help you match your concept with some of these basic rule elements. Before a game begins, it's also a good idea for the players to discuss how their characters might know each other and how they'll work together throughout the course of their adventures.","There are many ways to approach your character concept.","Once you have a good idea of the character you'd like to play, move on to Step 2 to start building your character.",{"type":"pf2-h3","page":21,"name":"Ancestry, Background, Class, or Details","entries":["If one of Pathfinder's character ancestries, backgrounds, or classes particularly intrigues you, it's easy to build a character concept around these options. The summaries of ancestries and classes on pages 22 –23 give a brief overview of these options (full details appear in Chapters 2 and 3, respectively). Each ancestry also has several heritages that might refine your concept further, such as a human with an elf or orc parent, or an arctic or woodland elf. Additionally, the game has many backgrounds to choose from, representing your character's upbringing, their family's livelihood, or their earliest profession. Backgrounds are detailed later in Chapter 2, beginning on page 60.","Building a character around a specific ancestry, background, or class can be a fun way to interact with the world's lore. Would you like to build a typical member of your character's ancestry or class, as described in the relevant entry, or would you prefer to play a character who defies commonly held notions about their people?","For example, you could play a dwarf with a wide-eyed sense of wonder and a zest for change, or a performing rogue capable of amazing acrobatic feats but with little interest in sneaking about.","You can draw your concept from any aspect of a character's details. You can use roleplaying to challenge not only the norms of Pathfinder's fictional world, but even real-life societal norms. Your character might challenge gender notions, explore cultural identity, have a disability, or any combination of these suggestions. Your character can live any life you see fit."],"source":"CRB"},{"type":"pf2-h3","page":21,"name":"Faith","entries":["Perhaps you'd like to play a character who is a devout follower of a specific deity. Pathfinder is a rich world with myriad faiths and philosophies spanning a wide range, from Cayden Cailean, the Drunken Hero of good-hearted adventuring; to Desna, the Song of Spheres and goddess of dreaming and the stars; to Iomedae, the Inheritor, goddess of honor, justice, and rulership. Pathfinder's major deities appear on pages 437–440. Your character might be so drawn to a particular faith that you decide they should be a champion or cleric of that deity; they might instead be a lay worshipper who applies their faith's teachings to daily life, or simply the child of devout parents."],"source":"CRB"},{"type":"pf2-brown-box","page":21,"name":"ANCESTRIES AND CLASSES","entries":["Each player takes a different approach to creating a character. Some want a character who will fit well into the story, while others look for a combination of abilities that complement each other mechanically. You might combine these two approaches. There is no wrong way!","When you turn the page, you'll see a graphical representation of ancestries and classes that provide at-aglance information for players looking to make the most of their starting ability scores. In the ancestries overview on page 22, each entry lists which ability scores it boosts, and also indicates any ability flaws the ancestry might have.","You can find more about ability boosts and ability flaws in Ability Scores on page 20.","The summaries of the classes on pages 22 –23 list each class's key ability score—the ability score used to calculate the potency of many of their class abilities. Characters receive an ability boost in that ability score when you choose their class. This summary also lists one or more secondary ability scores important to members of that class.","Keep in mind a character's background also affects their ability scores, though there's more flexibility in the ability boosts from backgrounds than in those from classes. For descriptions of the available backgrounds, see pages 60–64."],"source":"CRB"},{"type":"pf2-h3","page":21,"name":"Your Allies","entries":["You might want to coordinate with other players when forming your character concept. Your characters could have something in common already; perhaps they are relatives, or travelers from the same village. You might discuss mechanical aspects with the other players, creating characters whose combat abilities complement each other. In the latter case, it can be helpful for a party to include characters who deal damage, characters who can absorb damage, and characters who can provide healing.","However, Pathfinder's classes include a lot of choices, and there are many options for building each type of character, so don't let these broad categories restrict your decisions."],"source":"CRB"},{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Once you've developed your character's concept, jot down a few sentences summarizing your ideas under the Notes section on the third page of your character sheet. Record any of the details you've already decided, such as your character's name, on the appropriate lines on the first page."],"source":"CRB"}],"step":"1","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Start Building Ability Scores","entries":["At this point, you need to start building your character's ability scores. See the overview of ability scores on pages 19 –20 for more information about these important aspects of your character and an overview of the process.","Your character's ability scores each start at 10, and as you select your ancestry, background, and class, you'll apply ability boosts, which increase a score by 2, and ability flaws, which decrease a score by 2. At this point, just note a 10 in each ability score and familiarize yourself with the rules for ability boosts and flaws on page 20. This is also a good time to identify which ability scores will be most important to your character. See The Six Ability Scores on page 19 and the class summaries on pages 22 –23 for more information."],"step":"2","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Select an Ancestry","entries":["Select an ancestry for your character. The ancestry summaries on page 22 provide an overview of Pathfinder's core ancestry options, and each is fully detailed in Chapter 2. Ancestry determines your character's size, Speed, and languages, and contributes to their Hit Points.","Each also grants ability boosts and ability flaws to represent the ancestry's basic capabilities.","You'll make four decisions when you select your character's ancestry:",{"type":"list","items":["Pick the ancestry itself.","Assign any free ability boosts and decide if you are taking any voluntary flaws.","Select a heritage from those available within that ancestry, further defining the traits your character was born with.","Choose an ancestry feat, representing an ability your hero learned at an early age."]},{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Write your character's ancestry and heritage in the appropriate space at the top of your character sheet's first page. Adjust your ability scores, adding 2 to an ability score if you gained an ability boost from your ancestry, and subtracting 2 from an ability score if you gained an ability flaw from your ancestry. Note the number of Hit Points your character gains from their ancestry—you'll add more to this number later. Finally, in the appropriate spaces, record your character's size, Speed, and languages. If your character's ancestry provides them with special abilities, write them in the appropriate spaces, such as {@ability darkvision} in the Senses"],"source":"CRB"}],"step":"3","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Pick a Background","entries":["Your character's background might represent their upbringing, an aptitude they've been honing since their youth, or another aspect of their life before they became an adventurer. Character backgrounds appear in Chapter 2, starting on page 60. They typically provide two ability boosts (one that can be applied to either of two specific ability scores, and one that is free), training in a specific skill, training in a Lore skill, and a specific skill feat.",{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Record your character's background in the space at the top of the first page of your character sheet. Adjust your ability scores, adding 2 to an ability score if you gained an ability boost from your background. Record the skill feat the background provides in the Skill Feat section of your character sheet's second page. On the first page, check the \"T\" box next to the name of the specific skill and for one Lore skill to indicate your character is trained, then write the name of the Lore skill granted by your background."],"source":"CRB"}],"step":"4","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Choose a Class","entries":["At this point, you need to decide your character's class.","A class gives your character access to a suite of heroic abilities, determines how effectively they fight, and governs how easily they can shake off or avoid certain harmful effects. Each class is fully detailed in Chapter 3, but the summaries on pages 22 –23 provide an overview of each and tells you which ability scores are important when playing that class.","You don't need to write down all of your character's class features yet. You simply need to know which class you want to play, which determines the ability scores that will be most important for your character.",{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Write your character's class in the space at the top of the first page of your character sheet, then write \"1\" in the Level box to indicate that your character is 1st level. Next to the ability scores, note the class's key ability score, and add 2 to that ability score from the ability boost the class provides. Don't worry about recording the rest of your character's class features and abilities yet—you'll handle that in Step 7."],"source":"CRB"}],"step":"5","source":"CRB"},{"type":"pf2-h2","page":26,"name":"Determine Ability Scores","entries":[{"type":"pf2-sidebar","page":26,"name":"OPTIONAL: VOLUNTARY FLAWS","entries":["Sometimes, it's fun to play a character with a major flaw even if you're not playing an ancestry that imposes one. You can elect to take two additional ability flaws when applying the ability boosts and ability flaws from your ancestry. If you do, you can also apply one additional free ability boost. These ability flaws can be assigned to any ability score you like, but you can't apply more than one ability flaw to the same ability score during this step unless you apply both of the additional ability flaws to a score that is already receiving an ability boost during this step. In this case, the first ability flaw cancels the ability boost, and the second ability flaw decreases the score by 2. Likewise, as an exception to the normal rules for ability boosts, you can apply two free ability boosts to an ability score receiving an ability flaw during this step; the first ability boost cancels the ability flaw, and the second ability boost increases the score by 2. For example, a dwarf normally gets an ability boost to Constitution and Wisdom, along with an ability flaw to Charisma.","You could apply one ability flaw each to Intelligence and Strength, or you could apply both ability flaws to Wisdom. You could not apply either additional ability flaw to Charisma, though, because it is already receiving dwarves' ability flaw during this step."],"source":"CRB"},"Now that you've made the main mechanical choices about your character, it's time to finalize their ability scores. Do these three things:",{"type":"list","items":["First, make sure you've applied all the ability boosts and ability flaws you've noted in previous steps (from your ancestry, background, and class).","Then, apply four more ability boosts to your character's ability scores, choosing a different ability score for each and increasing that ability score by 2.","Finally, record your starting ability scores and ability modifiers, as determined using Table 1–1: Ability Modifiers."]},"Remember that each ability boost adds 2 to the base score of 10, and each ability flaw subtracts 2. You should have no ability score lower than 8 or higher than 18.",{"type":"pf2-tips-box","page":26,"name":"CHARACTER SHEET","entries":["Write your character's starting ability scores in the box provided for each. Record the ability modifier for each ability score in the box to the left of the ability's name."],"source":"CRB"}],"step":"6","source":"CRB"},{"type":"pf2-h2","page":26,"name":"Record Class Details","entries":["Now, record all the benefits and class features that your character receives from the class you've chosen. While you've already noted your key ability score, you'll want to be sure to record the following class features.",{"type":"pf2-sidebar","page":27,"name":"SPELLS AND SPELLCASTING","entries":["Most classes can learn to cast a few focus spells, but the bard, cleric, druid, sorcerer, and wizard all gain spellcasting—the ability to cast a wide variety of spells.","If your character's class grants spells, you should take time during Step 7 to learn about the spells they know and how to cast them. The fourth page of the character sheet provides space to note your character's magic tradition and their proficiency rank for spell attack rolls and spell DCs. It also gives ample space to record the spells in your character's repertoire or spellbook, or that you prepare frequently. Each class determines which spells a character can cast, how they are cast, and how many they can cast in a day, but the spells themselves and detailed rules for spellcasting are located in Chapter 7."],"source":"CRB"},{"type":"list","items":["To determine your character's total starting Hit Points, add together the number of Hit Points your character gains from their ancestry (chosen in Step 2) and the number of Hit Points they gain from their class.","The Initial Proficiencies section of your class entry indicates your character's starting proficiency ranks in a number of areas. Choose which skills your character is trained in and record those, along with the ones set by your class. If your class would make you trained in a skill you're already trained in (typically due to your background), you can select another skill to become trained in.","See the class advancement table in your class entry to learn the class features your character gains at 1st level—but remember, you already chose an ancestry and background. Some class features require you to make additional choices, such as selecting spells."]},{"type":"pf2-tips-box","page":26,"name":"CHARACTER SHEET","entries":["Write your character's total Hit Points on the first page of your character sheet. Use the proficiency fields (the boxes marked \"T,\" \"E,\" \"M,\" and \"L\") on your character sheet to record your character's initial proficiencies in Perception, saving throws, and the skills granted by their class; mark \"T\" if your character is trained, or \"E\" if your character is expert. Indicate which additional skills you chose for your character to be trained in by marking the \"T\" proficiency box for each skill you selected. Likewise, record your character's their armor proficiencies in the Armor Class section at the top of the first page and their weapon proficiencies at the bottom of the first page. Record all other class feats and abilities on the second page. Don't worry yet about finalizing any values for your character's statistics—you'll handle that in Step 9."],"source":"CRB"}],"step":"7","source":"CRB"},{"type":"pf2-h2","page":27,"name":"Buy Equipment","entries":["At 1st level, your character has 15 gold pieces (150 silver pieces) to spend on armor, weapons, and other basic equipment. Your character's class lists the types of weapons and armor with which they are trained (or better!). Their weapons determine how much damage they deal in combat, and their armor influences their Armor Class; these calculations are covered in more detail in Step 10. Don't forget essentials such as food and traveling gear! For more on the available equipment and how much it costs, see Chapter 6.",{"type":"pf2-tips-box","page":27,"name":"CHARACTER SHEET","entries":["Once you've spent your character's starting wealth, calculate any remaining gp, sp, and cp they might still have and write those amounts in Inventory on the second page. Record your character's weapons in the Melee Strikes and Ranged Strikes sections of the first page, depending on the weapon, and the rest of their equipment in the Inventory section on your character sheet's second page. You'll calculate specific numbers for melee Strikes and ranged Strikes with the weapons in Step 9 and for AC when wearing that armor in Step 10."],"source":"CRB"}],"step":"8","source":"CRB"},{"type":"pf2-h2","page":27,"name":"Calculate Modifiers","entries":["With most of the big decisions for your character made, it's time to calculate the modifiers for each of the following statistics. If your proficiency rank for a statistic is trained, expert, master, and legendary, your bonus equals your character's level plus another number based on the rank (2, 4, 6, and 8, respectively). If your character is untrained, your proficiency bonus is +0.",{"type":"pf2-h3","page":27,"name":"Perception","entries":["Your character's Perception modifier measures how alert they are. This modifier is equal to their proficiency bonus in Perception plus their Wisdom modifier. For more about Perception, see page 448."],"source":"CRB"},{"type":"pf2-h3","page":27,"name":"Saving Throws","entries":["For each kind of saving throw, add your character's Fortitude, Reflex, or Will proficiency bonus (as appropriate) plus the ability modifier associated with that kind of saving throw. For Fortitude saving throws, use your character's Constitution modifier. For Reflex saving throws, use your character's Dexterity modifier. For Will saving throws, use your character's Wisdom modifier. Then add in any bonuses or penalties from abilities, feats, or items that always apply (but not modifiers, bonuses, or penalties that apply only in certain situations). Record this number on the line for that saving throw."],"source":"CRB"},{"type":"pf2-h3","page":27,"name":"Melee Strikes and Ranged Strikes","entries":["Next to where you've written your character's melee and ranged weapons, calculate the modifier to Strike with each weapon and how much damage that Strike deals. The modifier for a Strike is equal to your character's proficiency bonus with the weapon plus an ability modifier (usually Strength for melee Strikes and Dexterity for ranged Strikes).","You also add any item bonus from the weapon and any other permanent bonuses or penalties. You also need to calculate how much damage each weapon's Strike deals.","Melee weapons usually add your character's Strength modifier to damage rolls, while ranged weapons might add some or all of your character's Strength modifier, depending on the weapon's traits. See the weapon entries in Chapter 6 for more information."],"source":"CRB"},{"type":"pf2-h3","page":28,"name":"Skills","entries":["In the second box to the right of each skill name on your character sheet, there's an abbreviation that reminds you of the ability score tied to that skill. For each skill in which your character is trained, add your proficiency bonus for that skill (typically +3 for a 1st-level character) to the indicated ability's modifier, as well as any other applicable bonuses and penalties, to determine the total modifier for that skill. For skills your character is untrained in, use the same method, but your proficiency bonus is +0."],"source":"CRB"},{"type":"pf2-tips-box","page":28,"name":"CHARACTER SHEET","entries":["For Perception and saving throws, write your proficiency bonus and the appropriate ability modifier in the boxes provided, then record the total modifier in the large space.","Record the proficiency bonuses, ability modifiers, and total modifiers for your melee Strikes and ranged Strikes in the box after the name of each weapon, and put the damage for each in the space below, along with the traits for that attack. For skills, record the relevant ability modifier and proficiency bonus in the appropriate box for each skill, and then write the total skill modifiers in the spaces to the left.","If your character has any modifiers, bonuses, or penalties from feats or abilities that always apply, add them into the total modifiers. For ones that apply only in certain situations, note them next to the total modifiers."],"source":"CRB"}],"step":"9","source":"CRB"},{"type":"pf2-h2","page":28,"name":"Finishing Details","entries":["Now add the following details to your character sheet in the appropriate spaces.",{"type":"pf2-h3","page":28,"name":"Alignment","entries":["Your character's alignment is an indicator of their morality and personality. There are nine possible alignments in Pathfinder, as shown on Table 1 –2: The Nine Alignments. If your alignment has any components other than neutral, your character gains the traits of those alignment components. This might affect the way various spells, items, and creatures interact with your character.","Your character's alignment is measured by two pairs of opposed values: the axis of good and evil and the axis of law and chaos. A character who isn't committed strongly to either side is neutral on that axis. Keep in mind that alignment is a complicated subject, and even acts that might be considered good can be used for nefarious purposes, and vice versa. The GM is the arbiter of questions about how specific actions might affect your character's alignment.","If you play a champion, your character's alignment must be one allowed for their deity and cause (pages 437–440 and 106–107), and if you play a cleric, your character's alignment must be one allowed for their deity (pages 437–440).",{"type":"pf2-h4","page":29,"name":"Good and Evil","entries":["Your character has a good alignment if they consider the happiness of others above their own and work selflessly to assist others, even those who aren't friends and family. They are also good if they value protecting others from harm, even if doing so puts the character in danger. Your character has an evil alignment if they're willing to victimize others for their own selfish gain, and even more so if they enjoy inflicting harm. If your character falls somewhere in the middle, they're likely neutral on this axis."],"source":"CRB"},{"type":"pf2-h4","page":29,"name":"Law and Chaos","entries":["Your character has a lawful alignment if they value consistency, stability, and predictability over flexibility.","Lawful characters have a set system in life, whether it's meticulously planning day-to-day activities, carefully following a set of official or unofficial laws, or strictly adhering to a code of honor. On the other hand, if your character values flexibility, creativity, and spontaneity over consistency, they have a chaotic alignment—though this doesn't mean they make decisions by choosing randomly.","Chaotic characters believe that lawful characters are too inflexible to judge each situation by its own merits or take advantage of opportunities, while lawful characters believe that chaotic characters are irresponsible and flighty.","Many characters are in the middle, obeying the law or following a code of conduct in many situations, but bending the rules when the situation requires it. If your character is in the middle, they are neutral on this axis."],"source":"CRB"},{"type":"pf2-h4","page":29,"name":"Changing Alignment","entries":["Alignment can change during play as a character's beliefs change, or as you realize that your character's actions reflect a different alignment than the one on your character sheet. In most cases, you can just change their alignment and continue playing. However, if you play a cleric or champion and your character's alignment changes to one not allowed for their deity (or cause, for champions), your character loses some of their class abilities until they atone (as described in the class)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Deity","entries":["Write down the deity your character worships, if any.","Champions and clerics must worship a deity. See pages 437–440 for more about Pathfinder's deities."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Age","entries":["Decide your character's age and note it on the third page of the character sheet. The description for your character's ancestry in Chapter 2 gives some guidance on the age ranges of members of that ancestry. Beyond that, you can play a character of whatever age you like. There aren't any mechanical adjustments to your character for being particularly old, but you might want to take it into account when considering your starting ability scores and future advancement. Particularly young characters can change the tone of some of the game's threats, so it's recommended that characters are at least young adults."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Gender and Pronouns","entries":["Characters of all genders are equally likely to become adventurers. Record your character's gender, if applicable, and their pronouns on the third page of the character sheet."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Class DC","entries":["A class DC sets the difficulty for certain abilities granted by your character's class. This DC equals 10 plus their proficiency bonus for their class DC (+3 for most 1st-level characters) plus the modifier for the class's key ability score."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Hero Points","entries":["Your character usually begins each game session with 1 Hero Point, and you can gain additional Hero Points during sessions by performing heroic deeds or devising clever strategies. Your character can use Hero Points to gain certain benefits, such as staving off death or rerolling a d20. See page 467 for more about Hero Points."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Armor Class (AC)","entries":["Your character's Armor Class represents how difficult they are to hit in combat. To calculate your AC, add 10 plus your character's Dexterity modifier (up to their armor's Dexterity modifier cap; page 274), plus their proficiency bonus with their armor, plus their armor's item bonus to AC and any other permanent bonuses and penalties."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Bulk","entries":["Your character's maximum Bulk determines how much weight they can comfortably carry. If they're carrying a total amount of Bulk that exceeds 5 plus their Strength modifier, they are encumbered. A character can't carry a total amount of Bulk that exceeds 10 plus their Strength modifier. The Bulk your character is carrying equals the sum of all of their items; keep in mind that 10 light items make up 1 Bulk. You can find out more about Bulk in Chapter 6: Equipment."],"source":"CRB"}],"step":"10","source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":487,"name":"Characters With Disabilities","entries":["A player might want to create a character with a disability, or their character might end up with a disability over the course of play. Work with the player to find ways to respectfully represent the disability. Conditions such as blinded and deafened aren't a good fit for a character who has been living with a disability long-term. Here are suggestions for rules you might use for PCs with disabilities.",{"type":"pf2-h3","name":"Blindness or Impaired Vision"},"A blind character can't detect anything using vision, critically fails {@skill Perception} checks requiring sight, is immune to {@trait visual} effects, and can't be {@condition blinded} or {@condition dazzled}. You might give this character the {@feat Blind-Fight (Fighter)||Blind-Fight} feat for free.","A character with impaired vision might take a –2 to –4 penalty to vision-based {@skill Perception} checks. {@item Basic Corrective Lenses|LOTGB|Spectacles} or {@filter other corrective devices|items||source=|type=|Subcategory=Vision} might reduce or remove this.",{"type":"pf2-h3","name":"Deafness or Being Hard of Hearing"},"A deaf character can't detect anything using hearing, critically fails {@skill Perception} checks that require hearing, and is immune to {@trait auditory} effects. They have enough practice to supply verbal components for casting spells and command components for activating magic items, but if they perform an action they're not accustomed to that involves auditory elements, they must succeed at a DC {@flatDC 5} flat check or the action is lost. It's best to give them the {@feat Sign Language} feat for free, and you might give them {@feat Read Lips} as well. You might give one or more other characters in the group {@feat Sign Language} for free as well.","A hard-of-hearing character might take a –2 to –4 penalty to {@skill Perception} checks that are hearing-based. {@filter Corrective devices for hearing|items||Subcategory=Hearing} are less common than spectacles are in a typical Pathfinder world.",{"type":"pf2-h3","name":"Missing Limb"},"Some magic items require certain limbs or other body parts. It's fine to allow an alternative form of the item, turning boots into bracers for a character without legs, for example.","A character with a missing hand or arm might need to spend 2 actions to {@action Interact} with an item that requires two hands, or otherwise compensate. Using a two-handed weapon is not possible. A character can acquire a {@filter prosthetic hand or arm|items||source=|type=|subcategory=prosthesis} to compensate.","Someone missing a foot or leg might take a small penalty to Speed, but can typically acquire a prosthetic to compensate. If they have no legs, they might use a {@filter wheelchair|items||source=|type=|subcategory=wheelchair}, a dependable mount, or levitation or flight magic.",{"type":"pf2-h3","name":"Mental Illness and Chronic Illness"},"Some disabilities, such as mental illness and chronic illnesses, are best left to the player to roleplay. Mental illness is an especially fraught topic, with a history of insensitive portrayal. Be careful about the intentions of the player and the impact the presentation might have on other players."],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":217,"name":"Familiars","entries":["Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid's leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit.","Familiars have the minion trait (page 634), so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost.","You can have only one familiar at a time.",{"type":"pf2-h3","page":217,"name":"Modifiers and AC","entries":["Your familiar's save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. Its Perception, {@skill Acrobatics}, and {@skill Stealth} modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don't have one, unless otherwise specified). If it attempts an attack roll or other skill check, it uses your level as its modifier. It doesn't have or use its own ability modifiers and can never benefit from item bonuses."],"source":"CRB"},{"type":"pf2-h3","page":217,"name":"Hit Points","entries":["Your familiar has 5 Hit Points for each of your levels."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Size","entries":["Your familiar is Tiny."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Senses","entries":["Your familiar has {@ability low-light vision} and can gain additional senses from familiar abilities. It can communicate empathically with you as long as it's within 1 mile of you, sharing emotions. It doesn't understand or speak languages normally, but it can gain speech from a familiar ability."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Movement","entries":["Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar).","It can gain other movement types from familiar abilities."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Familiar and Master Abilities","entries":["Each day, you channel your magic into two abilities, which can be either familiar or master abilities. If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your familiar can't be an animal that naturally has more familiar abilities than your daily maximum familiar abilities.",{"type":"pf2-h4","page":218,"name":"Familiar Abilities","entries":[{"type":"pf2-options","style":"pf2-p text-indent-subsequent block","items":[{"name":"Amphibious","entries":["It gains a swim Speed of 25 feet (or Speed of 25 feet if it already has a swim Speed)."]},{"name":"Burrower","entries":["It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes."]},{"name":"Climber","entries":["It gains a climb Speed of 25 feet."]},{"name":"Damage Avoidance","entries":["Choose one type of save. It takes no damage when it succeeds at that type of save; this doesn't prevent effects other than damage."]},{"name":"Darkvision","entries":["It gains {@ability darkvision}."]},{"name":"Fast Movement","entries":["Increase one of the familiar's Speeds from 25 feet to 40 feet."]},{"name":"Flier","entries":["It gains a fly Speed of 25 feet."]},{"name":"Kinspeech","entries":["It can understand and speak with animals of the same species. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level."]},{"name":"Lab Assistant","entries":["It can use your Quick Alchemy action. You must have Quick Alchemy, and your familiar must be in your space. This has the same cost and requirement as if you used it. It must have the manual dexterity ability to select this."]},{"name":"Manual Dexterity","entries":["It can use up to two of its limbs as if they were hands to use manipulate actions."]},{"name":"Scent","entries":["It gains {@ability scent} (imprecise, 30 feet)."]},{"name":"Speech","entries":["It understands and speaks a language you know."]}]}],"source":"CRB"},{"type":"pf2-h4","page":218,"name":"Master Abilities","entries":[{"type":"pf2-options","style":"pf2-p text-indent-subsequent block","items":[{"name":"Cantrip Connection","entries":["You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this."]},{"name":"Extra Reagents","entries":["Your familiar grows extra infused reagents on or in its body. You gain an additional batch of infused reagents. You must have the infused reagents ability to select this ability."]},{"name":"Familiar Focus","entries":["Once per day, your familiar can use 2 actions with the {@trait concentrate} to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this."]},{"name":"Lifelink","entries":["If your familiar would be reduced to 0 HP by damage, as a reaction with the {@trait concentrate}, you can take the damage. If you do, you take all the damage and your familiar takes none. However, if special effects when a hit damages your familiar (such as snake venom) still apply to your familiar."]},{"name":"Spell Battery","entries":["You gain one additional spell slot at least 3 levels lower than your highest-level spell slot; you must be able to cast 4th-level spells using spell slots to select this master ability."]},{"name":"Spell Delivery","entries":["If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. If it doesn't reach the target to touch it this turn, the spell has no effect."]}]}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":31,"name":"Leveling Up","entries":["The world of Pathfinder is a dangerous place, and your character will face terrifying beasts and deadly traps on their journey into legend. With each challenge resolved, a character earns Experience Points (XP) that allow them to increase in level. Each level grants greater skill, increased resiliency, and new capabilities, allowing your character to face even greater challenges and go on to earn even more impressive rewards.","Each time your character reaches 1,000 Experience Points, their level increases by 1. On your character sheet, indicate your character's new level beside the name of their class, and deduct 1,000 XP from their XP total. If you have any Experience Points left after this, record them—they count toward your next level, so your character is already on their way to advancing yet again!","Next, return to your character's class entry. Increase your character's total Hit Points by the number indicated for your class. Then, take a look at the class advancement table and find the row for your character's new level.","Your character gains all the abilities listed for that level, including new abilities specific to your class and additional benefits all characters gain as they level up.","For example, all characters gain four ability boosts at 5th level and every 5 levels thereafter.","You can find all the new abilities specific to your class, including class feats, right in your class entry, though you can also use class feats to take an archetype (page 219).","Your character's class entry also explains how to apply any ability boosts and skill increases your character gains.","If they gain an ancestry feat, head back to the entry for your character's ancestry in Chapter 2 and select another ancestry feat from the list of options. If they gain a skill increase, refer to Chapter 4 when deciding which skill to apply it to. If they gain a general feat or a skill feat, you can choose from the feats listed in Chapter 5. If they can cast spells, see the class entry for details on adding spell slots and spells. It's also a good idea to review your character's spells in Chapter 7 and see if there are heightened versions they can now cast.","Once you've made all your choices for your character's new level, be sure to go over your character sheet and adjust any values that have changed. At a bare minimum, your proficiency bonuses all increase by 1 because you've gained a level, so your AC, attack rolls, Perception, saving throws, skill modifiers, spell attack rolls, and class DC all increase by at least 1. You might need to change other values because of skill increases, ability boosts, or class features that either increase your proficiency rank or increase other statistics at certain levels. If an ability boost increases your character's Constitution modifier, recalculate their maximum Hit Points using their new Constitution modifier (typically this adds 1 Hit Point per level). If an ability boost increases your character's Intelligence modifier, they become trained in an additional skill and language.","Some feats grant a benefit based on your level, such as Toughness, and these benefits are adjusted whenever you gain a level as well.","You can perform the steps in the leveling-up process in whichever order you want. For example, if you wanted to take the skill feat Intimidating Prowess as your skill feat at 10th level, but your character's Strength score was only 14, you could first increase their Strength score to 16 using the ability boosts gained at 10th level, and then take Intimidating Prowess as a skill feat at the same level.",{"type":"pf2-h3","page":31,"name":"Leveling-Up Checklist","entries":["Every time you gain a level, make sure you do each of the following:",{"type":"list","items":["Increase your level by 1 and subtract 1,000 XP from your XP total.","Increase your maximum Hit Points by the amount listed in your class entry in Chapter 3.","Add class features from your class advancement table, including ability boosts and skill increases.","Select feats as indicated on your class advancement table. For ancestry feats, see Chapter 2. For class feats, see your class entry in Chapter 3. For general feats and skill feats, see Chapter 5.","Add spells and spell slots if your class grants spellcasting. See Chapter 7 for spells.","Increase all of your proficiency bonuses by 1 from your new level, and make other increases to your proficiency bonuses as necessary from skill increases or other class features. Increase any other statistics that changed as a result of ability boosts or other abilities.","Adjust bonuses from feats and other abilities that are based on your level."]}],"source":"CRB"}],"data":{"quickref":1},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":532,"name":"Activating Items","entries":["Some items produce their effects only when used properly in the moment. Others always offer the same benefits as their mundane counterparts when worn, but have magical abilities you can gain by further spending actions. Either case requires you to use the Activate an Item activity. {@action Activate an Item||Activating an Item} works much like {@action Cast a Spell||Casting a Spell}, in that the activity takes a variable number of actions and can have different components depending on how you Activate the Item. This information appears in the item's Activate entry.","If an item is used up when activated, as is the case for consumable items, its Activate entry appears toward the top of the stat block. For permanent items with activated abilities, the Activate entry is a paragraph in the description. Activations are not necessarily magical—for instance, drinking an alchemical elixir isn't usually a magical effect.",{"type":"statblock","tag":"action","name":"Activate an Item","source":"CRB"},{"type":"pf2-brown-box","page":532,"name":"DISRUPTING ACTIVATIONS","entries":["Some abilities and effects can disrupt the process of {@action Activate an Item||Activating an Item}. If something disrupts your item activation, you fail to Activate the Item and lose the actions you committed. If the item can be activated only a certain number of times per day, the failed activation still counts against that limit. If an item requires you to spend actions to Sustain an Activation and one of those actions is disrupted, the item's effect ends."],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Activation Components","entries":["An item's activate entry lists the components required to activate its abilities. Each component adds certain traits to the Activate an Item activity, and some components have special requirements. The components that appear in this book are listed below.",{"type":"pf2-h4","page":533,"name":"Command","entries":["This component is a specific utterance you must make in a loud and strong voice. Activate an Item gains the auditory and {@trait concentrate}s. You must be able to speak to provide this component."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Envision","entries":["This component is a specific image or phenomenon you need to imagine. Activate an Item gains the {@trait concentrate}."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Interact","entries":["This component works like the Interact basic action.","Activate an Item gains the manipulate trait and requires you to use your hands, just like with any Interact action."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Cast a Spell","entries":["If an item lists \"{@action Cast a Spell}\" after \"Activate,\" the activation requires you to use the {@action Cast a Spell} activity (described on page 302) to Activate the Item. This happens when the item replicates a spell. You must have a spellcasting class feature to Activate an Item with this activation component.","If the item can be used for a specific spell, the action icon for that spell is provided. If it's an item like a staff, which can be used for many spells, the icon is omitted, and you must refer to each spell to determine which actions you must spend to Activate the Item to cast it.","In this case, Activate an Item gains all the traits from the relevant components of the {@action Cast a Spell} activity."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Limited Activations","entries":["Some items can be activated only a limited number of times per day, as described in the items. This limit is independent of any costs for activating the item. The limit resets during your daily preparations. The limit is inherent to the item, so if an ability that can be used only once per day is used, it doesn't refresh if another creature later invests or tries to activate the item."],"source":"CRB"},{"type":"pf2-brown-box","page":533,"name":"ITEM CATEGORIES","entries":["Items are grouped into the following categories, shown here with the page number where those items appear and a brief description of the category.",{"type":"list","items":["{@b {@filter Alchemical Items|items||source=CRB|category=Bomb;Poison;Elixir}} are powered by the reactions of alchemical reagents. Almost all alchemical items are consumable items that are used up when you activate them. This category includes bombs, elixirs (including mutagens), poisons, and alchemical tools.","{@b {@filter Ammunition|items||source=CRB|category=Ammunition}}, in Consumables, includes different types of magical arrows, crossbow bolts, and other types of ammunition.","{@b {@filter Apex Items|items||source=CRB|category=Apex}} are a subcategory of worn items of a high level that increase an ability score.","{@b {@filter Armor|items||source=CRB|category=armor}} includes the rules for basic magical armor as well as special suits of armor.","{@b {@filter Companion Items|items||source=CRB|category=companion}} are a category of worn items meant for animal companions and mounts.","{@b {@filter Consumables|items||source=CRB|category=consumable}} are used up when you activate them, and include ammunition, oils, potions, scrolls, and talismans, among others. Categories of items that are consumables but have specific rules, such as alchemical items, are presented separately.","{@b {@filter Held Items|items||source=CRB|category=held}} include a wide variety of items you use with your hands. This doesn't include more narrow categories of held items, such as weapons.","{@b {@filter Materials|items||source=CRB|category=material}} can be used to make items with unique properties and other advantages.","{@b {@filter Oils|items||source=CRB|category=oil}} are consumables applied to the surface of an object or person.","{@b {@filter Potions|items||source=CRB|category=potion}} are consumable magical liquids you drink to activate.","{@b {@filter Runes|items||source=CRB|category=rune}} modify armor and weapons when etched onto them. This section includes fundamental runes for weapons ({@item weapon potency (generic)||weapon potency} and {@item striking (generic)||striking}) and armor ({@item armor potency (generic)||armor potency} and {@item resilient (generic)||resilient}).","{@b {@filter Scrolls|items||source=CRB|category=scroll}} are consumables that allow spellcasters to cast more spells.","{@b {@filter Shields|items||source=CRB|category=shield}} include more durable shields and ones with special magical powers.","{@b {@filter Snares|items||source=CRB|category=snare}} are single-use traps typically made by rangers.","{@b {@filter Staves|items||source=CRB|category=staff}} provide flexible spellcasting options.","{@b {@filter Structures|items||source=CRB|category=structure}} include buildings, tents, and other larger items.","{@b {@filter Talismans|items||source=CRB|category=talisman}} are consumables that are affixed to items and then activated for a one-time combat or physical benefit.","{@b {@filter Wands|items||source=CRB|category=wand}} hold a spell of the crafter's choice, and can be used to repeatedly cast that spell.","{@b {@filter Weapons|items||source=CRB|category=weapon}} include the rules for basic magical weapons, weapons made from precious materials, and specific magic weapons.","{@b {@filter Worn Items|items||source=CRB|category=worn}} consist of a vast collection of clothing and other items you wear on your body."]}],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Sustaining Activations","entries":["Some items, once activated, have effects that can be sustained if you concentrate on them. This works much like the Sustain a Spell action (found on page 304). If an item's description states that you can sustain the effect, that effect lasts until the end of your turn in the round after you Activated the Item. You can use a Sustain an Activation action on that turn to extend the duration.",{"type":"statblock","tag":"action","name":"Sustain an Activation","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":534,"name":"Dismissing Activations","entries":["Some item effects can be dismissed, ending the duration early due to you or the target taking action. Dismissing an activation requires using the Dismiss action.",{"type":"statblock","tag":"action","name":"Dismiss","source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":294,"name":"Animals","entries":["The Prices for animals are listed both for renting and for purchasing them outright. You usually need to pay for animal rentals up front, and if the vendor believes the animal might be put in danger, they typically require a deposit equal to the purchase Price. Most animals panic in battle. When combat begins, they become {@condition frightened||frightened 4} and {@condition fleeing} as long as they're {@condition frightened}. If you successfully {@action Command your Animal} using {@skill Nature}, you can keep it from fleeing, though this doesn't remove its frightened condition. If the animal is attacked or damaged, it returns to {@condition frightened||frightened 4} and {@condition fleeing}, with the same exceptions.","Warhorses and warponies are combat trained. They don't become {@condition frightened} or {@condition fleeing} during encounters in this way.",{"name":"Animals","type":"table","source":"CRB","page":294,"colStyles":["text-left","text-center","text-center"],"rows":[["Animal","Rental Price* (per day)","Purchase Price"],{"type":"multiRow","rows":[["Dog","",""],["{@indentFirst Guard dog}","1 cp per day","2 sp"],["{@indentFirst Riding dog}","6 cp per day","4 gp"]]},{"type":"multiRow","rows":[["Horse","",""],["{@indentFirst Riding horse}","1 sp per day","8 gp"],["{@indentFirst Warhorse}","1 gp per day","30 gp (level 2)"],["{@indentFirst Pack animal}","2 cp per day","2 gp"]]},{"type":"multiRow","rows":[["Pony","",""],["{@indentFirst Riding pony}","8 cp per day","7 gp"],["{@indentFirst Warpony}","8 sp per day","24 gp (level 2)"]]}],"footnotes":["* Might require a deposit equal to the purchase Price."]},{"type":"pf2-h3","page":295,"name":"Barding","entries":["You can purchase special armor for animals, called barding (shown on {@table Barding||Table 6–18}). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal's size. Unlike for a suit of armor, barding's Strength entry is listed as a modifier, not a score. Barding can't be etched with magic runes, though special magical barding might be available.",{"name":"Barding","type":"table","source":"CRB","page":294,"colStyles":["text-left","text-center","text-center","text-center","text-center","text-center","text-center","text-center"],"colSizes":[2,1,1,1,1,1,1,1],"labelRowIdx":[0,3],"rows":[["Light Barding","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","Bulk","Strength"],["Small or Medium","10 gp","+1","+5","–1","–5 ft.","2","+3"],["Large","20 gp","+1","+5","–1","–5 ft.","4","+3"],["Heavy Barding","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","Bulk","Strength"],["Small or Medium (level 2)","25 gp","+3","+3","–3","–10 ft.","4","+5"],["Large (level 3)","50 gp","+3","+3","–3","–10 ft.","8","+5"]]}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":274,"name":"Armor","entries":[{"type":"pf2-h1-flavor","page":274,"entries":["{@i Armor increases your character's defenses, but some medium or heavy armor can hamper movement. If you want to increase your character's defense beyond the protection your armor provides, they can use a shield. Armor protects your character only while they're wearing it.}"],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Armor Class","entries":["Your {@b Armor Class} ({@b AC}) measures how well you can defend against attacks. When a creature attacks you, your Armor Class is the DC for that attack roll.",{"type":"pf2-inset","page":274,"entries":["Armor Class = 10 + Dexterity modifier (up to your armor's Dex Cap) + proficiency bonus + armor's item bonus to AC + other bonuses + penalties"],"source":"CRB"},"Use your proficiency bonus for the category (light, medium, or heavy) or the specific type of armor you're wearing. If you're not wearing armor, use your proficiency in unarmored defense."],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Donning and Removing Armor","entries":["Getting in and out of armor is time consuming—so make sure you're wearing it when you need it! Donning and removing armor are both activities involving many Interact actions. It takes 1 minute to don light armor, 5 minutes to don medium or heavy armor, and 1 minute to remove any armor."],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Armor Statistics","entries":["{@table Unarmored Defense||Table 6–3: Unarmored Defense} provides the statistics for the various forms of protection without wearing armor. {@table Armor||Table 6–4: Armor} provides the statistics for suits of armor that can be purchased and worn, organized by category. The columns in both tables provide the following statistics.",{"type":"pf2-h3","page":274,"name":"Category","entries":["The armor's category—unarmored, light armor, medium armor, or heavy armor—indicates which proficiency bonus you use while wearing the armor."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"AC Bonus","entries":["This number is the item bonus you add for the armor when determining Armor Class."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Dexterity Modifier Cap (Dex Cap)","entries":["This number is the maximum amount of your Dexterity modifier that can apply to your AC while you are wearing a given suit of armor. For example, if you have a Dexterity modifier of +4 and you are wearing a suit of half plate, you apply only a +1 bonus from your Dexterity modifier to your AC while wearing that armor."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Check Penalty","entries":["While wearing your armor, you take this penalty to Strength- and Dexterity-based skill checks, except for those that have the attack trait. If you meet the armor's Strength threshold (see Strength below), you don't take this penalty."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Speed Penalty","entries":["While wearing a suit of armor, you take the penalty listed in this entry to your Speed, as well as to any other movement types you have, such as a climb Speed or swim Speed, to a minimum Speed of 5 feet. If you meet the armor's Strength threshold (see below), you reduce the penalty by 5 feet."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Strength","entries":["This entry indicates the Strength score at which you are strong enough to overcome some of the armor's penalties. If your Strength is equal to or greater than this value, you no longer take the armor's check penalty, and you decrease the Speed penalty by 5 feet (to no penalty if the penalty was –5 feet, or to a –5-foot penalty if the penalty was –10 feet)."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Bulk","entries":["This entry gives the armor's Bulk, assuming you're wearing the armor and distributing its weight across your body. A suit of armor that's carried or worn usually has 1 more Bulk than what's listed here (or 1 Bulk total for armor of light Bulk). An armor's Bulk is increased or decreased if it's sized for creatures that aren't Small or Medium in size, following the rules on page 295."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Group","entries":["Each type of medium and heavy armor belongs to an armor group, which classifies it with similar types of armor. Some abilities reference armor groups, typically to grant armor specialization effects, which are described on page 275."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Armor Traits","entries":["The traits for each suit of armor appear in this entry.","Armor can have the following traits.","{@b Bulwark:} The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a {@spell fireball}, you add a +3 modifier instead of your Dexterity modifier.","{@b Comfort:} The armor is so comfortable that you can rest normally while wearing it.","{@b Flexible:} The armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to {@skill Acrobatics} or {@skill Athletics} checks.","{@b Noisy:} This armor is loud and likely to alert others to your presence when you're using the {@action Avoid Notice} exploration activity (page 479).",{"type":"tbl","page":275,"name":"TABLE 6–3: UNARMORED DEFENSE","entries":[{"type":"tbl","page":275,"table_head":"Unarmored Price AC Bonus Dex Cap Check Penalty Speed Penalty Bulk Armor Traits","entries":["No armor—+0—————Explorer's clothing 1 sp +0 +5——L Comfort"],"source":"CRB"}],"source":"CRB"},{"type":"tbl","page":275,"name":"TABLE 6–4: ARMOR","entries":[{"type":"tbl","page":275,"table_head":"Light Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits","entries":["Padded armor 2 sp +1 +3——10 L—Comfort Leather 2 gp +1 +4–1—10 1——Studded leather 3 gp +2 +3–1—12 1——Chain shirt 5 gp +2 +3–1—12 1—Flexible, Noisy"],"source":"CRB"},{"type":"tbl","page":275,"table_head":"Medium Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits","entries":["Hide 2 gp +3 +2 –2–5 ft. 14 2 Leather—Scale mail 4 gp +3 +2 –2–5 ft. 14 2 Composite—Chain mail 6 gp +4 +1 –2–5 ft. 16 2 Chain Flexible, noisy Breastplate 8 gp +4 +1 –2–5 ft. 16 2 Plate—"],"source":"CRB"},{"type":"tbl","page":275,"table_head":"Heavy Armor Price AC Bonus Dex Cap Check Penalty Speed Penalty Strength Bulk Group Armor Traits","entries":["Splint mail (level 1) 13 gp +5 +1–3–10 ft. 16 3 Composite—Half plate (level 1) 18 gp +5 +1–3–10 ft. 16 3 Plate—Full plate (level 2) 30 gp +6 +0–3–10 ft. 18 4 Plate Bulwark"],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":275,"name":"Armor Specialization Effects","entries":["Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.","{@b Chain:} The armor is so flexible it can bend with a critical hit and absorb some of the blow. Reduce the damage from critical hits by either 4 + the value of the armor's potency rune for medium armor, or 6 + the value of the armor's potency rune for heavy armor. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit.","{@b Composite:} The numerous overlapping pieces of this armor protect you from piercing attacks. You gain resistance to piercing damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor.","{@b Leather:} The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor.","{@b Plate:} The sturdy plate provides no purchase for a cutting edge. You gain resistance to slashing damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor."],"source":"CRB"},{"name":"Unarmored Defense","type":"table","source":"CRB","page":275,"colSizes":[2,1,1,1,1,1,1,1,1,1],"colStyles":["text-left","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center"],"rows":[["Unarmored","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","","Bulk","Group","Armor Traits"],["No armor","—","+0","—","—","—","","—","—","—"],["Explorer's clothing","1 sp","+0","+5","—","—","","L","Cloth","Comfort"]]},{"name":"Armor","type":"table","source":"CRB","page":275,"labelRowIdx":[0,5,10],"colSizes":[2,1,1,1,1,1,1,1,1,1],"colStyles":["text-left","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center"],"rows":[["Light Armor","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","Strength","Bulk","Group","Armor Traits"],["{@item Padded Armor}","2 sp","+1","+3","—","—","10","L","Cloth","{@trait Comfort}"],["{@item Leather}","2 gp","+1","+4","-1","—","10","1","Leather","—"],["{@item Studded Leather}","3 gp","+2","+3","-1","—","12","1","Leather","—"],["{@item Chain shirt}","5 gp","+2","+3","-1","—","12","1","Chain","{@trait Flexible}, {@trait Noisy}"],["Medium Armor","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","Strength","Bulk","Group","Armor Traits"],["{@item Hide}","2 gp","+3","+2","–2","–5 ft.","14","2","Leather","—"],["{@item Scale mail}","4 gp","+3","+2","–2","–5 ft.","14","2","Composite","—"],["{@item Chain mail}","6 gp","+4","+1","–2","–5 ft.","16","2","Chain","{@trait Flexible}, {@trait Noisy}"],["{@item Breastplate}","8 gp","+4","+1","-2","-5 ft.","16","2","Plate","—"],["Heavy Armor","Price","AC Bonus","Dex Cap","Check Penalty","Speed Penalty","Strength","Bulk","Group","Armor Traits"],["{@item Splint mail} (level 1)","13 gp","+5","+1","-3","-10 ft.","16","3","Composite","—"],["{@item Half plate} (level 1)","18 gp","+5","+1","-3","-10 ft.","16","3","Plate","—"],["{@item Full plate} (level 2)","30 gp","+6","+0","-3","-10 ft.","18","4","Plate","{@trait Bulwark}"]]},{"type":"pf2-brown-box","page":275,"name":"MATERIALS","entries":["Most suits of armor and weapons are made from ordinary, commonly available materials like iron, leather, steel, and wood. If you're not sure what a suit of armor is made of, the GM determines the details.","Some armor, shields, and weapons are instead made of precious materials. These often have inherent supernatural properties. Cold iron, for example, which harms fey, and silver can damage werecreatures. These materials are detailed beginning on page 577."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":275,"name":"Armor Descriptions","entries":["Each type of armor is described in more detail below.","{@b Breastplate:} Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor (page 276) that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.","{@b Chain Mail:} A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.","{@b Chain Shirt:} Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.","{@b Explorer's Clothing:} Adventurers who don't wear armor travel in durable clothing. Though it's not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes (as described on page 581).","{@b Full Plate:} Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor (see below) and a pair of gauntlets (page 285).","{@b Half Plate:} Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of padded armor (see below) and a pair of gauntlets (page 285).","{@b Hide:} A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.","{@b Leather:} A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.","{@b Padded Armor:} This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.","{@b Scale Mail:} Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs.","{@b Splint Mail:} This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor (see above) and a pair of gauntlets (page 285).","{@b Studded Leather:} This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.",{"name":"Damaging Armor","type":"table","source":"CRB","page":276,"labelRowIdx":[0],"colSizes":[3,1,1,1],"colStyles":["text-left","text-center","text-center","text-center"],"rows":[["Material","Hardness","HP","BT"],["Cloth ({@item explorer's clothing}, {@item padded armor})","1","4","2"],["Leather ({@item hide}, {@item leather}, {@item studded leather})","4","16","8"],["Metal ({@item breastplate}, {@item chain mail}, {@item chain shirt}, {@item full plate}, {@item half plate}, {@item scale mail}, {@item splint mail})","9","36","18"]],"intro":["Your armor's statistics are based on the material it's predominantly made from. It's not likely your armor will take damage, as explained in Item Damage on page 272."]}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Carrying and Using Items","entries":["A character carries items in three ways: held, worn, and stowed. Held items are in your hands; a character typically has two hands, allowing them to hold an item in each hand or a single two-handed item using both hands. Worn items are tucked into pockets, belt pouches, bandoliers, weapon sheaths, and so forth, and they can be retrieved and returned relatively quickly. Stowed items are in a backpack or a similar container, and they are more difficult to access.","Drawing a worn item or changing how you're carrying an item usually requires you to use an {@action Interact} action (though to drop an item, you use the {@action Release} action instead). {@table Changing Equipment||Table 6–2: Changing Equipment} lists some ways that you might change the items you're holding or carrying, and the number of hands you need to do so.","Many ways of using items require you to spend multiple actions. For example, drinking a potion stowed in your belt pouch requires using an {@action Interact} action to draw it and then using a second action to drink it as described in its {@action Activate an Item||Activate} entry.",{"type":"pf2-h3","page":271,"name":"Bulk","entries":["Carrying especially heavy or unwieldy items can make it more difficult for you to move, as can overloading yourself with too much gear. The Bulk value of an item reflects how difficult the item is to handle, representing its size, weight, and general awkwardness. If you have a high Strength score, you usually don't need to worry about Bulk unless you're carrying numerous substantial items.",{"type":"pf2-h4","page":272,"name":"Bulk Limits","entries":["You can carry an amount of Bulk equal to 5 plus your Strength modifier without penalty; if you carry more, you gain the encumbered condition. You can't hold or carry more Bulk than 10 plus your Strength modifier.",{"type":"pf2-beige-box","page":272,"name":"Encumbered","entries":["You are carrying more weight than you can manage. While you're {@condition encumbered}, you're {@condition clumsy} 1 and take a –10-foot penalty to all your Speeds. As with all penalties to your Speed, this can't reduce your Speed below 5 feet."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk Values","entries":["Items can have a number to indicate their Bulk value, or they can be light (indicated by an L) or negligible (indicated by a—) for the purpose of determining Bulk. For instance, {@item full plate} armor is 4 Bulk, a {@item longsword} is 1 Bulk, a dagger or scroll is light, and a piece of chalk is negligible. Ten light items count as 1 Bulk, and you round down fractions (so 9 light items count as 0 Bulk, and 11 light items count as 1 Bulk). Items of negligible Bulk don't count toward Bulk unless you try to carry vast numbers of them, as determined by the GM."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Estimating an Item's Bulk","entries":["As a general rule, an item that weighs 5 to 10 pounds is 1 Bulk, an item weighing less than a few ounces is negligible, and anything in between is light. Particularly awkward or unwieldy items might have higher Bulk values. For example, a 10-foot pole isn't heavy, but its length makes it difficult for you to move while you have one on your person, so its Bulk is 1. Items made for larger or smaller creatures have greater or lesser Bulk, as described on page 295."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk of Coins","entries":["Coins are a popular means of exchange due to their portability, but they can still add up. A thousand coins of any denomination or combination of denominations count as 1 Bulk. It's not usually necessary to determine the Bulk of coins in fractions of 1,000; simply round down fractions of 1,000. In other words, 100 coins don't count as a light item, and 1,999 coins are 1 Bulk, not 2."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk of Creatures","entries":["You might need to know the Bulk of a creature, especially if you need to carry someone off the battlefield. The table that follows lists the typical Bulk of a creature based on its size, but the GM might adjust this number.",{"type":"table","page":272,"colStyles":["text-center","text-center"],"rows":[["Size of Creature","Bulk"],["{@trait Tiny}","1"],["{@trait Small}","3"],["{@trait Medium}","6"],["{@trait Large}","12"],["{@trait Huge}","24"],["{@trait Gargantuan}","48"]],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Dragging","entries":["In some situations, you might drag an object or creature rather than carry it. If you're dragging something, treat its Bulk as half. Typically, you can drag one thing at a time, you must use both hands to do so, and you drag slowly—roughly 50 feet per minute unless you have some means to speed it up. Use the total Bulk of what you're dragging, so if you have a sack laden with goods, use the sum of all the Bulk it carries instead of an individual item within."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":272,"name":"Wielding Items","entries":["Some abilities require you to wield an item, typically a weapon. You're wielding an item any time you're holding it in the number of hands needed to use it effectively. When wielding an item, you're not just carrying it around—you're ready to use it. Other abilities might require you to merely carry or have an item. These apply as long as you have the item on your person; you don't have to wield it."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Coins and Currency","entries":["Though you might be able to barter valuable items in some areas, currency is the most versatile way to make transactions when you head to market. The most common currency is coins. For most commoners and beginning adventurers, the standard unit is the {@b silver piece} ({@b sp}). Each silver piece is a standard weight of silver and is typically accepted by any merchant or kingdom no matter where it was minted. There are three other common types of coins, each likewise standardized in weight and value. The first is the {@b copper piece} ({@b cp}). Each copper piece is worth one-tenth of a silver piece. The {@b gold piece} ({@b gp}) is often used for purchasing magic items and other expensive items, as 1 gold piece is worth 10 silver pieces or 100 copper pieces. The {@b platinum piece} ({@b pp}) is used by nobles to demonstrate their wealth, for the purchase of very expensive items, or simply as a way to easily transport large sums of currency. A platinum piece is worth 10 gold pieces, 100 silver pieces, or 1,000 copper pieces. See {@table Coin Values||Table 6–1: Coin Values} for the exchange rates of common types of coins.",{"type":"pf2-h3","page":271,"name":"Other Currency","entries":["Art objects, gems, and raw materials (such as those used for the {@action Craft} activity) can be used much like currency: you can sell them for the same Price you can buy them."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":531,"name":"Constant Abilities","entries":["Some magic items have abilities that always function. You don't have to use any actions to do anything special (beyond wearing and investing a worn item or wielding a held item) to make these abilities work. For example, an {@item everburning torch} always sheds light, and a {@item flaming} weapon deals fire damage every time it deals damage."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":293,"name":"Formulas","entries":["Formulas are instructions for making items with the {@action Craft} activity. You can usually read a formula as long as you can read the language it's written in, though you might lack the skill to {@action Craft} the item. Often, alchemists and crafting guilds use obscure languages or create codes to protect their formulas from rivals.","You can buy common formulas at the Price listed on {@table formulas||Table 6–13}, or you can hire an NPC to let you copy their formula for the same Price. A purchased formula is typically a schematic on rolled-up parchment of light Bulk. You can copy a formula into your formula book in 1 hour, either from a schematic or directly from someone else's formula book. If you have a formula, you can {@action Craft} a copy of it using the {@skill Crafting} skill. Formulas for uncommon items and rare items are usually significantly more valuable—if you can find them at all!","If you have an item, you can try to reverse-engineer its formula. This uses the Craft activity and takes the same amount of time as creating the item from a formula would. You must first disassemble the item. After the base downtime, you attempt a {@skill Crafting} check against the same DC it would take to {@action Craft} the item. If you succeed, you {@action Craft} the formula at its full Price, and you can keep working to reduce the Price as normal. If you fail, you're left with raw materials and no formula. If you critically fail, you also waste 10% of the raw materials you'd normally be able to salvage.","The item's disassembled parts are worth half its Price in raw materials and can't be reassembled unless you successfully reverse-engineer the formula or acquire the formula another way. Reassembling the item from the formula works just like {@action Craft||Crafting} it from scratch; you use the disassembled parts as the necessary raw materials.",{"name":"Formulas","type":"table","source":"CRB","page":293,"colStyles":["text-center","text-center","text-center border-left","text-center"],"rows":[["Item Level","Formula Price","Item Level","Formula Price"],["0*","5 sp","11","70 gp"],["1","1 gp","12","100 gp"],["2","2 gp","13","150 gp"],["3","3 gp","14","225 gp"],["4","5 gp","15","325 gp"],["5","8 gp","16","500 gp"],["6","13 gp","17","750 gp"],["7","18 gp","18","1,200 gp"],["8","25 gp","19","2,000 gp"],["9","35 gp","20","3,500 gp"],["10","50 gp","",""]],"footnotes":["* Formulas for all 0-level common items from this chapter can be purchased collectively in a {@item basic crafter's book}."]},{"type":"pf2-h3","page":293,"name":"Items with Multiple Types","entries":["If an item has multiple types of different levels, each type has its own formula, and you need the formula for the specific type of item you want to Craft. For example, {@i if you have a formula for a type I bag of holding but not for a type II bag of holding, you must acquire a separate formula to Craft a type II bag of holding.}"],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":531,"name":"Investing Magic Items","entries":["Certain magic items convey their magical benefits only when worn and invested using the Invest an Item activity, tying them to your inner potential. These items have the invested trait. Many invested items have constant abilities that function all the time or that always trigger when you use the item—but only when they're invested. If you don't have an item invested, these abilities don't work. If an invested item can be activated, you must have invested the item to activate it.","You can benefit from no more than 10 invested magic items each day. Because this limit is fairly high, and because it matters only for worn items, you probably won't need to worry about reaching the limit until higher levels, when you've acquired many useful magic items to wear.","You can still gain the mundane benefits of an item if you don't invest it. A suit of {@i +1 resilient armor} still gives you its item bonus to AC when not invested, but it doesn't give its magical bonus to saving throws, and {@item winged boots} still protect your feet even though you can't activate them to fly. Entirely non-magical items don't need to be invested.",{"type":"statblock","tag":"action","name":"Invest an Item","source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":272,"name":"Item Damage","entries":["An item can be broken or destroyed if it takes enough damage. Every item has a {@b Hardness} value. Each time an item takes damage, reduce any damage the item takes by its Hardness. The rest of the damage reduces the item's Hit Points. Normally an item takes damage only when a creature is directly attacking it—commonly targeted items include doors and traps. A creature that attacks you doesn't normally damage your armor or other gear, even if it hits you. However, the {@feat Shield Block} reaction can cause your shield to take damage as you use it to prevent damage to yourself, and some monsters have exceptional abilities that can damage your items.","An item that takes damage can become and eventually destroyed. It becomes broken when its Hit Points are equal to or lower than its {@b Broken Threshold} ({@b BT}); once its Hit Points are reduced to 0, it is {@b destroyed}. A broken item has the broken condition until Repaired above its Broken Threshold. Anything that automatically makes an item broken immediately reduces its Hit Points to its Broken Threshold if the item had more Hit Points than that when the effect occurred. If an item has no {@condition Broken} Threshold, then it has no relevant changes to its function due to being broken, but it's still destroyed at 0 Hit Points. (See the broken condition definition on page 273 for more information.) A destroyed item can't be Repaired.","An item's Hardness, Hit Points, and {@condition Broken} Threshold usually depend on the material the item is made of. This information appears on page 577.",{"type":"pf2-beige-box","page":273,"name":"Broken","entries":["Broken is a condition that affects objects. An object is broken when damage has reduced its Hit Points to equal or less than its Broken Threshold. A broken object can't be used for its normal function, nor does it grant bonuses— with the exception of armor. Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: –1 for broken light armor, –2 for broken medium armor, or –3 for broken heavy armor.","A {@condition broken} item still imposes penalties and limitations normally incurred by carrying, holding, or wearing it. For example, broken armor would still impose its Dexterity modifier cap, check penalty, and so forth.","If an effect makes an item {@condition broken} automatically and the item has more HP than its Broken Threshold, that effect also reduces the item's current HP to the Broken Threshold."],"source":"CRB"},{"type":"pf2-h3","page":273,"name":"Object Immunities","entries":["Inanimate objects and hazards are immune to bleed, death effects, disease, healing, mental effects, necromancy, nonlethal attacks, and poison, as well as the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions. An item that has a mind is not immune to mental effects. Many objects are immune to other conditions, at the GM's discretion. For instance, a sword has no Speed, so it can't take a penalty to its Speed, but an effect that causes a Speed penalty might work on a moving blade trap."],"source":"CRB"},{"name":"Changing Equipment","type":"table","source":"CRB","page":274,"colSizes":[3,1,1],"colStyles":["text-left","text-center","text-center"],"rows":[["Change","Hands","Action"],["Draw or put away a worn item, or pick up an item{@sup 1}","1 or 2","{@action Interact}"],["Pass an item to or take an item from a willing creature{@sup 2}","1 or 2","{@action Interact}"],["Drop an item to the ground","1 or 2","{@action Release}"],["Detach a shield or item strapped to you","1","{@action Interact}"],["Change your grip by removing a hand from an item","2","{@action Release}"],["Change your grip by adding a hand to an item","2","{@action Interact}"],["Retrieve an item from a backpack{@sup 3}, sack, or similar container","2","{@action Interact}"]],"footnotes":["{@sup 1} If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it.","{@sup 2} A creature must have a hand free for someone to pass an item to them, and they might then need to change their grip if they receive an item requiring two hands to wield or use.","{@sup 3} Retrieving an item stowed in your own backpack requires first taking off the backpack with a separate {@action Interact} action."]}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Item Level","entries":["Each item has an item level, which represents the item's complexity and any magic used in its construction. Simpler items with a lower level are easier to construct, and you can't Craft items that have a higher level than your own (page 243). If an item's level isn't listed, its level is 0. While characters can use items of any level, GMs should keep in mind that allowing characters access to items far above their current level may have a negative impact on the game."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":295,"name":"Items and Sizes","entries":["The Bulk rules in this chapter are for {@trait Small} and {@trait Medium} creatures, as the items are made for creatures of those sizes. Large creatures can carry more, and smaller creatures can carry less, as noted on {@table Bulk Conversions||Table 6–19}.","These rules for Bulk limits come up most often when a group tries to load up a mount or animal companion. The rules for items of different sizes tend to come into play when the characters defeat a big creature that has gear, since in most cases, the only creatures of other sizes are creatures under the GM's control. In most cases, Small or Medium creatures can wield a Large weapon, though it's unwieldy, giving them the clumsy 1 condition, and the larger size is canceled by the difficulty of swinging the weapon, so it grants no special benefit. Large armor is simply too large for Small and Medium creatures.",{"type":"pf2-h3","page":295,"name":"Bulk Conversions for Different Sizes","entries":["As shown in {@table Bulk Conversions||Table 6–19}, {@trait Large} or larger creatures are less encumbered by bulky items than {@trait Small} or {@trait Medium} creatures, while {@trait Tiny} creatures become overburdened more quickly. A {@trait Large} creature treats 10 items of 1 Bulk as 1 Bulk, a {@trait Huge} creature treats 10 items of 2 Bulk as 1 Bulk, and so on. A {@trait Tiny} creature treats 10 items of negligible Bulk as 1 Bulk. Negligible items work in a similar way—a {@trait Huge} creature treats items of 1 Bulk as negligible, so it can carry any number of items of 1 Bulk. A {@trait Tiny} creature doesn't treat any items as having negligible Bulk.",{"name":"Bulk conversions","type":"table","source":"CRB","page":295,"colStyles":["text-left","text-center","text-center","text-center"],"rows":[["Creature Size","Bulk Limit","Treats as Light","Treats as Negligible"],["Tiny","Half","—","none"],["Small or Med.","Standard","L","—"],["Large","×2","1 Bulk","L"],["Huge","×4","2 Bulk","1 Bulk"],["Gargantuan","×8","4 Bulk","2 Bulk"]]}],"source":"CRB"},{"type":"pf2-h3","page":295,"name":"Items of Different Sizes","entries":["Creatures of sizes other than {@trait Small} or {@trait Medium} need items appropriate to their size. These items have different Bulk and possibly a different Price. {@table Differently Sized Items||Table 6 –20} provides the Price and Bulk conversion for such items.",{"name":"Differently Sized Items","type":"table","source":"CRB","page":295,"colStyles":["text-left","text-center","text-center","text-center","text-center"],"rows":[["Creature Size","Prize","Buk","Light Becomes","Negligible Becomes"],["Tiny","Standard","Half*","—","—"],["Small or Med.","Standard","Standard","L","—"],["Large","×2","×2","1 Bulk","L"],["Huge","×4","×4","2 Bulk","1 Bulk"],["Gargantuan","×8","×8","4 Bulk","2 Bulk"]],"footnotes":["* An item that would have its Bulk reduced below 1 has light Bulk."]},"For example, a {@item morningstar} sized for a {@trait Medium} creature has a Price of 1 gp and 1 Bulk, so one made for a {@trait Huge} creature has a Price of 4 gp and 4 Bulk. One made for a {@trait Tiny} creature still costs 1 gp (due to its intricacy) and has 1/2 Bulk, which rounds down to light Bulk.","Because the way that a creature treats Bulk and the Bulk of gear sized for it scale the same way, {@trait Tiny} or {@trait Large} (or larger) creatures can usually wear and carry about the same amount of appropriately sized gear as a {@trait Medium} creature.","Higher-level magic items that cost significantly more than 8 times the cost of a mundane item can use their listed Price regardless of size. Precious materials, however, have a Price based on the Bulk of the item, so multiply the Bulk value as described on {@table Differently Sized Items||Table 6 –20}, then use the formula in the precious material's entry to determine the item's Price. See page 578 for more information."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Price","entries":["Most items in the following tables have a Price, which is the amount of currency it typically takes to purchase that item. An item with a Price of \"—\" can't be purchased. An item with a Price of 0 is normally free, but its value could be higher based on the materials used to create it. Most items can be sold for half their Price, but coins, gems, art objects, and raw materials (such as components for the Craft activity) can be exchanged for their full Price.",{"type":"pf2-key-box","page":271,"name":"STARTING MONEY","entries":[{"type":"pf2-title","name":"15 GP (150 SP)"}],"source":"CRB"},{"name":"Coin Values","type":"table","source":"CRB","page":271,"labelRowIdx":[0],"colSizes":[2,1,1,1,1],"colStyles":["text-left","text-center","text-center","text-center","text-center"],"rows":[["Coins","CP","SP","GP","PP"],["Copper piece (cp)","1","1/10","1/100","1/1,000"],["Silver piece (sp)","10","1","1/10","1/100"],["Gold piece (gp)","100","10","1","1/10"],["Platinum piece (pp)","1,000","100","10","1"]]}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":564,"name":"Scrolls","entries":["A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. For instance, a scroll of {@spell magic missile} (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. If no level is listed, the scroll can be used to cast the spell at its lowest level.","If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single {@action Recall Knowledge} action and automatically succeed at identifying the scroll's spell. If it's not, you must use {@action Identify Magic} to learn what spell the scroll holds.",{"type":"pf2-h4","page":564,"name":"Casting a Spell from a Scroll","entries":["{@action Cast a Spell||Casting a Spell} from a scroll requires holding the scroll in one hand and activating it with a {@action Cast a Spell} activity using the normal number of actions for that spell.","To {@action Cast a Spell} from a scroll, the spell must appear on your spell list. Because you're the one {@action Cast a Spell||Casting the Spell}, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).","Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when {@action Cast a Spell||Casting a Spell} from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to {@action Cast a Spell||Cast the Spell} from a scroll."],"source":"CRB"},{"type":"pf2-h4","page":564,"name":"Scroll Statistics","entries":["All scrolls have the same base statistics unless noted otherwise. A scroll has light Bulk, and it must be held in one hand to be activated."],"source":"CRB"},{"type":"pf2-h4","page":565,"name":"Varying Statistics","entries":["Table 11–3 indicates the item level and Price of a scroll, both of which are based on the level of the spell contained on the scroll. Any costs to {@action Cast a Spell||Cast the Spell} are added to the scroll's Price when the scroll is crafted, so a scroll containing a spell with a Cost entry will have a higher Price than what appears on the table. The scroll's rarity matches the spell's rarity.","The traits for a scroll vary based on the spell it contains.","A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it."],"source":"CRB"},{"name":"Scroll Statistics","type":"table","source":"CRB","page":565,"colStyles":["text-center","text-center","text-center"],"rows":[["Spell Level","Item Level","Scroll Price"],["1","1","4 gp"],["2","3","12 gp"],["3","5","30 gp"],["4","7","70 gp"],["5","9","150 gp"],["6","11","300 gp"],["7","13","600 gp"],["8","15","1,300 gp"],["9","17","3,000 gp"],["10","19","8,000 gp"]]},{"type":"pf2-h4","page":565,"name":"Crafting a Scroll","entries":["The process to Craft a scroll is much like that to Craft any other magic item. When you begin the crafting process, choose a spell to put into the scroll. You have to either {@action Cast a Spell||Cast that Spell} during the crafting process, or someone else must do so in your presence. Casting that Spell doesn't produce its normal effects; instead, the magic is trapped inside the scroll. The casting must come from a spellcaster expending a spell slot.","You can't Craft a scroll from a spell produced from another magic item, for example. The caster has to provide any cost of the spell.","Like other consumables, scrolls can be crafted in batches of four. All scrolls of one batch must contain the same spell at the same level, and you must provide one casting for each scroll crafted."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h4","page":565,"name":"Sample Scrolls","entries":["A wide variety of spells can appear on scrolls. The following specific scrolls are just examples."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":294,"name":"Services","entries":["The services listed on {@table Basic Services and Consumables||Table 6–14} describe expenditures for common services and consumables.",{"name":"Basic Services and Consumables","type":"table","source":"CRB","page":294,"colStyles":["text-left","text-center","text-center","text-center"],"colSizes":[4,1,1,1],"rows":[["Item","Price","Bulk","Hands"],{"type":"multiRow","rows":[["Beverages","","",""],["{@indentFirst Mug of ale}","1 cp","L","1"],["{@indentFirst Keg of ale}","2 sp","2","2"],["{@indentFirst Pot of coffee or tea}","2 cp","L","1"],["{@indentFirst Bottle of wine}","1 sp","L","1"],["{@indentFirst Bottle of fine wine}","1 gp","L","1"]]},{"type":"multiRow","rows":[["Hireling (1 day)","","",""],["{@indentFirst Unskilled}","1 sp","",""],["{@indentFirst Skilled}","5 sp","",""]]},{"type":"multiRow","rows":[["Lodging (1 day)","","",""],["{@indentFirst Floor space}","3 cp","",""],["{@indentFirst Bed (for 1)}","1 sp","",""],["{@indentFirst Private room (for 2)}","8 sp","",""],["{@indentFirst Extravagant suite (for 6)}","10 gp","",""]]},{"type":"multiRow","rows":[["Meals","","",""],["{@indentFirst Poor meal}","1 cp","L","2"],["{@indentFirst Square meal}","3 cp","L","2"],["{@indentFirst Fine dining}","1 gp","L","2"]]},["Stabling (1 day)","2 cp","",""],["Toll","at least 1 cp","",""],{"type":"multiRow","rows":[["Transportation (per 5 miles)","","",""],["{@indentFirst Caravan}","3 cp","",""],["{@indentFirst Carriage}","2 sp","",""],["{@indentFirst Ferry or riverboat}","4 cp","",""],["{@indentFirst Sailing ship}","6 cp","",""]]}]},{"type":"pf2-h3","page":294,"name":"Hirelings","entries":["Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings have expert proficiency in a particular skill. Hirelings are level 0. If a skill check is needed, an untrained hireling has a +0 modifier, while a skilled hireling has a +4 modifier in their area of expertise and +0 for other skill checks. Hirelings' rates double if they're going adventuring with you."],"source":"CRB"},{"type":"pf2-h3","page":294,"name":"Transportation","entries":["The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible."],"source":"CRB"},{"type":"pf2-h3","page":294,"name":"Spellcasting","entries":["Spellcasting services, listed on {@table Spellcasting Services||Table 6–15}, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It's hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.",{"name":"Spellcasting Services","type":"table","source":"CRB","page":294,"colStyles":["text-center","text-center","text-center border-left","text-center"],"rows":[["Spell Level","Price*","Spell Level","Price*"],["1st","3 gp","6th","160 gp"],["2nd","7 gp","7th","360 gp"],["3rd","18 gp","8th","720 gp"],["4th","40 gp","9th","1,800 gp"],["5th","80 gp","",""]],"footnotes":["* Plus any cost required to cast the specific spell."]}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":277,"name":"Shields","entries":[{"type":"pf2-h1-flavor","page":277,"entries":["{@i A shield can increase your character's defense beyond the protection their armor provides. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. This action grants the shield's bonus to AC as a circumstance bonus until their next turn starts. A shield's Speed penalty applies whenever your character is holding the shield, whether they have raised it or not.}"],"source":"CRB"},"{@action Raise a Shield} is the action most commonly used with shields. Most shields must be held in one hand, so you can't hold anything with that hand and {@action Raise a Shield}. A {@item buckler}, however, doesn't take up your hand, so you can {@action Raise a Shield} with a {@item buckler} if the hand is free (or, at the GM's discretion, if it's holding a simple, lightweight object that's not a weapon). You lose the benefits of {@action Raise a Shield} if that hand is no longer free.","When you have a {@item tower shield} raised, you can use the {@action Take Cover} action to increase the circumstance bonus to AC to +4. This lasts until the shield is no longer raised. If you would normally provide {@quickref lesser cover||3|cover} against an attack, having your tower shield raised provides {@quickref standard cover||3|cover} against it (and other creatures can {@action Take Cover} as normal using the cover from your shield).","If you have access to the {@feat Shield Block} reaction (from your class or from a feat), you can use it while {@action Raise a Shield||Raising your Shield} to reduce the damage you take by an amount equal to the shield's Hardness. Both you and the shield then take any remaining damage.",{"type":"pf2-h2","page":277,"name":"Shield Statistics","entries":["Shields have statistics that follow the same rules as armor:","Price, Speed Penalty, and Bulk. See page 274 for the rules for those statistics. Their other statistics are described here.",{"type":"pf2-h3","page":277,"name":"AC Bonus","entries":["A shield grants a circumstance bonus to AC, but only when the shield is raised. This requires using the Raise a Shield action, found on page 472."],"source":"CRB"},{"type":"pf2-h3","page":277,"name":"Hardness","entries":["Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. This number is particularly relevant for shields because of the {@feat Shield Block} feat (page 266). The rules for Hardness appear on page 272."],"source":"CRB"},{"type":"pf2-h3","page":277,"name":"HP (BT)","entries":["This column lists the shield's Hit Points (HP) and Broken Threshold (BT). These measure how much damage the shield can take before it's destroyed (its total HP) and how much it can take before being broken and unusable (its BT). These matter primarily for the {@feat Shield Block} reaction."],"source":"CRB"},{"name":"Shields","type":"table","source":"CRB","page":277,"colStyles":["text-left","text-center","text-center","text-center","text-center","text-center","text-center"],"rows":[["Shield","Price","AC Bonus{@sup 1}","Speed Penalty","Bulk","Hardness","HP (BT)"],["{@item Buckler}","1 gp","+1","—","L","3","6 (3)"],["{@item Wooden shield}","1 gp","+2","—","1","3","12 (6)"],["{@item Steel shield}","2 gp","+2","—","1","5","20 (10)"],["{@item Tower shield}","10 gp","+2/+4{@sup 2}","–5 ft.","4","5","20 (10)"]],"footnotes":["{@sup 1} Gaining a shield's circumstance bonus to AC requires using the {@action Raise a Shield} action (found on page 472).","{@sup 2} Getting the higher bonus for a tower shield requires using the {@action Take Cover} action (page 471) while the shield is raised."]}],"source":"CRB"},{"type":"pf2-h2","page":277,"name":"Attacking with a Shield","entries":["A shield can be used as a martial weapon for attacks, using the statistics listed for a shield bash on {@table Melee Weapons||Table 6–7: Melee Weapons}. The shield bash is an option only for shields that weren't designed to be used as weapons. A shield can't have runes added to it. You can also buy and attach a {@item shield boss} or {@item shield spikes} to a shield to make it a more practical weapon. These can be found on {@table Melee Weapons||Table 6–7}. These work like other weapons and can even be etched with runes."],"source":"CRB"},{"type":"pf2-h2","page":277,"name":"Shield Descriptions","entries":["Each type of shield is described in more detail below.","{@b Buckler:} This very small shield is a favorite of duelists and quick, lightly armored warriors. It's typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that's not a weapon in that hand.","{@b Wooden Shield:} Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily.","{@b Steel Shield:} Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.","{@b Tower Shield:} These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":273,"name":"Shoddy Items","entries":["Improvised or of dubious make, shoddy items are never available for purchase except for in the most desperate of communities. When available, a shoddy item usually costs half the Price of a standard item, though you can never sell one in any case. Attacks and checks involving a shoddy item take a –2 item penalty. This penalty also applies to any DCs that a shoddy item applies to (such as AC, for shoddy armor). A shoddy suit of armor also worsens the armor's check penalty by 2. A shoddy item's Hit Points and Broken Threshold are each half that of a normal item of its type."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":592,"name":"Staves","entries":["A magical staff is an indispensable accessory for an elite spellcaster. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. The spells that can be cast from a staff are listed in bullet points organized by level under each version of the staff. Many staves can be found in multiple versions, with more powerful versions that contain more spells—such a staff always contains the spells of all lower-level versions, in addition to the spells listed in its own entry. All magical staves have the staff trait.",{"type":"pf2-h3","page":592,"name":"Casting Spells from a Staff","entries":["A staff gains charges when someone prepares it for the day. The person who prepared a staff can expend the charges to cast spells from it. You can {@action Cast a Spell} from a staff only if you have that spell on your spell list, are able to cast spells of the appropriate level, and expend a number of charges from the staff equal to the spell's level. {@action Cast a Spell||Casting a Spell} from a staff requires holding the staff (typically in one hand) and {@action Activate an Item||Activating} the staff by {@action Cast a Spell||Casting the Spell}, which takes the spell's normal number of actions.","Use your spell attack roll and spell DC when {@action Cast a Spell||Casting a Spell} from a staff. The spell gains the appropriate trait for your magical tradition (arcane, divine, occult, or primal) and can be affected by any modifications you can normally make when casting spells, such as metamagic feats. You must provide any material components, cost, or focus required by the spell, or you fail to cast it.","Prepared spellcasters and spontaneous spellcasters each have a unique way of altering how their staves gain charges and the ways they can be used (see the Prepared Spellcasters and Spontaneous Spellcasters sections below).",{"type":"pf2-h4","page":592,"name":"Casting Cantrips from a Staff","entries":["If a staff contains a cantrip, you can cast that cantrip using the staff without expending any charges. The cantrip's level is heightened to the same level as cantrips you cast."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":592,"name":"Preparing a Staff","entries":["During your daily preparations, you can prepare a staff to add charges to it for free. When you do so, that staff gains a number of charges equal to the level of your highest-level spell slot. You don't need to expend any spells to add charges in this way. No one can prepare more than one staff per day, nor can a staff be prepared by more than one person per day. If the charges aren't used within 24 hours, they're lost, and preparing the staff anew removes any charges previously stored in it. You can prepare a staff only if you have at least one of the staff's spells on your spell list.",{"type":"pf2-h4","page":592,"name":"Prepared Spellcasters","entries":["A prepared spellcaster—such as a cleric, druid, or wizard— can place some of their own magic in a staff to increase its number of charges. When a prepared spellcaster prepares a staff, they can expend a spell slot to add a number of charges to the staff equal to the level of the spell. They can't expend more than one spell in this way each day. For example, if Ezren can cast 3rd-level spells and prepared a staff, the staff would gain 3 charges, but Ezren could increase this to 6 by expending one of his 3rd-level spells, 5 by expending a 2nd-level spell, or 4 by expending a 1st-level spell."],"source":"CRB"},{"type":"pf2-h4","page":592,"name":"Spontaneous Spellcasters","entries":["A spontaneous spellcaster, such as a bard or sorcerer, can reduce the number of charges it takes to Activate a staff by supplementing with their own energy. When a spontaneous spellcaster Activates a staff, they can expend 1 charge from the staff and one of their spell slots to cast a spell from the staff of the same level (or lower) as the expended spell slot. This doesn't change the number of actions it takes to cast the spell. For example, if Seoni can cast 3rd-level spells and prepared a staff, the staff would gain 3 charges. She could expend 1 charge and one of her 3rd-level spell slots to cast a 3rd-level spell from the staff, or 1 charge and one of her 2nd-level spell slots to cast a 2nd-level spell from the staff. She could still expend 3 charges from the staff to cast a 3rd-level spell from it without using any of her own slots, just like any other spellcaster"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":592,"name":"Attacking with a Staff","entries":["Staves are also {@item staff} weapons. They can be etched with fundamental runes but not property runes. This doesn't alter any of their spellcasting abilities."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":278,"name":"Weapons","entries":[{"type":"pf2-h1-flavor","page":278,"entries":["{@i Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9 on page 446, but they're summarized here, followed by the rules for weapons and dozens of weapon choices.}"],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Attack Rolls","entries":["When making an attack roll, determine the result by rolling 1d20 and adding your attack modifier for the weapon or unarmed attack you're using. Modifiers for melee and ranged attacks are calculated differently.",{"type":"pf2-inset","page":278,"entries":["Ranged attack modifier = Dexterity modifier + proficiency bonus + other bonuses + penalties"],"source":"CRB"},{"type":"pf2-inset","page":278,"entries":["Melee attack modifier = Strength modifier {@n (or optionally Dexterity for a finesse weapon)} + proficiency bonus + other bonuses + penalties"],"source":"CRB"},"Bonuses, and penalties apply to these rolls just like with other types of checks. Weapons with potency runes (page 581) add an item bonus to your attack rolls.",{"type":"pf2-h3","page":278,"name":"Multiple Attack Penalty","entries":["If you use an action with the attack trait more than once on the same turn, your attacks after the first take a penalty called a multiple attack penalty. Your second attack takes a –5 penalty, and any subsequent attacks take a –10 penalty.","The multiple attack penalty doesn't apply to attacks you make when it isn't your turn (such as attacks made as part of a reaction). You can use a weapon with the {@trait agile} trait (page 282) to reduce your multiple attack penalty."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Damage Rolls","entries":["When the result of your attack roll with a weapon or unarmed attack equals or exceeds your target's AC, you hit your target! Roll the weapon or unarmed attack's damage die and add the relevant modifiers, bonuses, and penalties to determine the amount of damage you deal. Calculate a damage roll as follows.",{"type":"pf2-inset","page":278,"entries":["Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties"],"source":"CRB"},{"type":"pf2-inset","page":278,"entries":["Ranged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties"],"source":"CRB"},"Ranged weapons don't normally add an ability modifier to the damage roll, though weapons with the propulsive trait (page 283) add half your Strength modifier (or your full modifier if it is a negative number), and thrown weapons add your full Strength modifier.","Magic weapons with {@item striking}, {@item greater striking}, or {@item major striking} runes (page 581) add one or more weapon damage dice to your damage roll. These extra dice are the same die size as the weapon's damage die. At higher levels, most characters also gain extra damage from weapon specialization."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Critical Hits","entries":["When you make an attack and succeed with a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target's AC by 10, you achieve a critical success (also known as a critical hit).","If you critically succeed at a {@action Strike}, your attack deals double damage (page 451). Other attacks, such as spell attack rolls and some uses of the {@skill Athletics} skill, describe the specific effects that occur when their outcomes are critical successes."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Unarmed Attacks","entries":["Almost all characters start out trained in unarmed attacks. You can {@action Strike} with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282). However, unarmed attacks aren't weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so.","{@table Unarmed Attacks||Table 6–6: Unarmed Attacks} lists the statistics for an unarmed attack with a fist, though you'll usually use the same statistics for attacks made with any other parts of your body. Certain ancestry feats, class features, and spells give access to special, more powerful unarmed attacks. Details for those unarmed attacks are provided in the abilities that grant them."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Improvised Weapons","entries":["If you attack with something that wasn't built to be a weapon, such as a chair or a vase, you're making an attack with an improvised weapon. Improvised weapons are simple weapons. You take a –2 item penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits the improvised weapon should have."],"source":"CRB"},{"type":"pf2-h2","page":279,"name":"Weapon Statistics","entries":["The tables on pages 280 –282 list the statistics for various melee and ranged weapons that you can purchase, as well as the statistics for striking with a fist (or another basic unarmed attack). The tables present the following statistics. All weapons listed in this chapter have an item level of 0.",{"type":"pf2-h3","page":279,"name":"Damage","entries":["This entry lists the weapon's damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing.",{"type":"pf2-beige-box","page":279,"name":"Damage Dice","entries":["Each weapon lists the damage die used for its damage roll. A standard weapon deals one die of damage, but a magical {@item striking (generic)||striking} rune can increase the number of dice rolled, as can some special actions and spells. These additional dice use the same die size as the weapon or unarmed attack's normal damage die.",{"type":"pf2-title","name":"Counting Damage Dice"},"Effects based on a weapon's number of damage dice include only the weapon's damage die plus any extra dice from a {@item striking (generic)||striking} rune. They don't count extra dice from abilities, critical specialization effects, property runes, weapon traits, or the like.",{"type":"pf2-title","name":"Increasing Die Size"},"When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you'd use a d6, and so on). If you are already using a d12, the size is already at its maximum. You can't increase your weapon damage die size more than once.","{@c {@b {@dice 1d4} ➞ {@dice 1d6} ➞ {@dice 1d8} ➞ {@dice 1d10} ➞ {@dice 1d12}}}"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Range","entries":["Ranged and thrown weapons have a range increment. Attacks with these weapons work normally up to that distance. Attack rolls beyond a weapon's range increment take a –2 penalty for each additional multiple of that increment between you and the target. Attacks beyond the sixth range increment are impossible.","For example, a shortbow takes no penalty against a target up to 60 feet away, a –2 penalty against a target beyond 60 feet but up to 120 feet away, and a –4 penalty against a target beyond 120 feet but up to 180 feet away, and so on, up to 360 feet."],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Reload","entries":["While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many {@action Interact} actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.","An item with an entry of \"—\" must be drawn to be thrown, which usually takes an {@action Interact} action just like drawing any other weapon. Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Bulk","entries":["This entry gives the weapon's Bulk. A weapon's Bulk is increased or decreased if it's sized for creatures that aren't Small or Medium size, following the rules on page 295."],"source":"CRB"},{"type":"pf2-brown-box","page":279,"name":"SELECTING WEAPONS","entries":["Characters who focus on combat need to carefully consider their choice of weapons, evaluating whether they want to fight in melee or at range, the weapons' damage potential, and the special features of various weapons. Characters who are primarily spellcasters usually just need to pick a backup weapon in the best category they're trained or better in.","When selecting weapons, start by identifying the weapon types you're trained or better in. You should then compare weapons within these types to determine which ones you will have the highest melee or ranged attack modifier with. It's usually considered best practice to select both a melee and ranged weapon during character creation so you can contend with a broader variety of foes and situations.",{"type":"pf2-title","name":"Weapon Categories"},"Weapons fall into broad categories depending on how much damage they deal and what traits they have. Martial weapons generally deal more damage than simple weapons, and advanced weapons generally have more advantageous traits than martial weapons with the same damage. Generally, you'll want to select weapons that deal more damage, but if you're a highly skilled combatant, you might want to pick a weapon with interesting traits, even if it has a lower weapon damage die. You can also purchase multiple weapons within your budget, allowing you to switch between them for different situations."],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Hands","entries":["Some weapons require one hand to wield, and others require two. A few items, such as a longbow, list 1+ for its Hands entry. You can hold a weapon with a 1+ entry in one hand, but the process of shooting it requires using a second to retrieve, nock, and loose an arrow. This means you can do things with your free hand while holding the bow without changing your grip, but the other hand must be free when you shoot. To properly wield a 1+ weapon, you must hold it in one hand and also have a hand free.","Weapons requiring two hands typically deal more damage. Some one-handed weapons have the two-hand trait, causing them to deal a different size of weapon damage die when used in two hands. In addition, some abilities require you to wield a weapon in two hands. You meet this requirement while holding the weapon in two hands, even if it doesn't require two hands or have the two-hand trait."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Group","entries":["A weapon or unarmed attack's group classifies it with similar weapons. Groups affect some abilities and what the weapon does on a critical hit if you have access to that weapon or unarmed attack's critical specialization effects; for full details, see page 283."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Weapon Traits","entries":["The traits a weapon or unarmed attack has are listed in this entry. Any trait that refers to a \"weapon\" can also apply to an unarmed attack that has that trait."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Ammunition","entries":["Some entries in the ranged weapons tables are followed by an entry indicating the type of ammunition that weapon launches. The damage die is determined by the weapon, not the ammunition. Because that and other relevant statistics vary by weapon, ammunition entries list only the name, quantity, Price, and Bulk. Using ammunition destroys it."],"source":"CRB"},{"name":"Unarmed Attacks","type":"table","source":"CRB","page":280,"minimizeTo":[0],"colStyles":["text-left","text-left","text-left","text-center","text-center","text-left","text-left"],"colSizes":[2,1,1,1,1,1,2],"rows":[["Unarmed Attack","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["Fist","—","{@dice 1d4} B","—","1","Brawling","{@trait Agile}, {@trait finesse}, {@trait nonlethal}, {@trait unarmed}"]]},{"name":"Melee Weapons","type":"table","source":"CRB","page":280,"minimizeTo":[0],"labelRowIdx":[0,12,15,50,64],"colStyles":["text-left","text-left","text-left","text-center","text-center","text-left","text-left"],"colSizes":[2,1,1,1,1,1,2],"rows":[["Simple Weapons","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["{@item Club}","0","{@dice 1d6} B","1","1","Club","{@trait Thrown} 10 ft."],["{@item Dagger}","2 sp","{@dice 1d4} P","L","1","Knive","{@trait Agile}, {@trait finesse}, {@trait thrown} 10 ft., {@trait versatile} S"],["{@item Gauntlet}","2sp","{@dice 1d4} B","L","1","Brawling","{@trait Agile}, {@trait free-hand}"],["{@item Light mace}","4 sp","{@dice 1d4} B","L","1","Club","{@trait Agile}, {@trait finesse}, {@trait shove}"],["{@item Longspear}","5 sp","{@dice 1d8} P","2","2","Spear","{@trait Reach}"],["{@item Mace}","1 gp","{@dice 1d6} B","1","1","Club","{@trait Shove}"],["{@item Morningstar}","1 gp","{@dice 1d6} B","1","1","Club","{@trait Versatile} P"],["{@item Sickle}","2 sp","{@dice 1d4} S","L","1","Knife","{@trait Agile}, {@trait finesse}, {@trait trip}"],["{@item Spear}","1 sp","{@dice 1d6} P","1","1","Spear","{@trait Thrown} 20 ft."],["{@item Spiked gauntlet}","3 sp","{@dice 1d4} P","L","1","Brawling","{@trait Agile}, {@trait free-hand}"],["{@item Staff}","0","{@dice 1d4} B","1","1","Club","{@trait Two-hand} d8"],["Uncommon Simple Weapons","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["{@item Clan dagger}","2 gp","{@dice 1d4} P","L","1","Knife","{@trait Agile}, {@trait dwarf}, {@trait parry}, {@trait versatile} B"],["{@item Katar}","3 sp","{@dice 1d4} P","L","1","Knife","{@trait Agile}, {@trait deadly} d6, {@trait monk}"],["Martial Weapons","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["{@item Bastard sword}","4 gp","{@dice 1d8} S","1","1","Sword","{@trait Two-hand} d12"],["{@item Battle axe}","1 gp","{@dice 1d8} S","1","1","Axe","{@trait Sweep}"],["{@item Bo staff}","2 sp","{@dice 1d8} B","2","2","Club","{@trait Monk}, {@trait parry}, {@trait reach}, {@trait trip}"],["{@item Falchion}","3 gp","{@dice 1d10} S","2","2","Sword","{@trait Forceful}, {@trait sweep}"],["{@item Flail}","8 sp","{@dice 1d6} B","1","1","Flail","{@trait Disarm}, {@trait sweep}, {@trait trip}"],["{@item Glaive}","1 gp","{@dice 1d8} S","2","2","Polearm","{@trait Deadly} d8, {@trait forceful}, {@trait reach}"],["{@item Greataxe}","2 gp","{@dice 1d12} S","2","2","Axe","{@trait Sweep}"],["{@item Greatclub}","1 gp","{@dice 1d10} B","2","2","Club","{@trait Backswing}, {@trait shove}"],["{@item Greatpick}","1 gp","{@dice 1d10} P","2","2","Pick","{@trait Fatal} d12"],["{@item Greatsword}","2 gp","{@dice 1d12} S","2","2","Sword","{@trait Versatile} P"],["{@item Guisarme}","2 gp","{@dice 1d10} S","2","2","Polearm","{@trait Reach}, {@trait trip}"],["{@item Halberd}","2 gp","{@dice 1d10} P","2","2","Polearm","{@trait Reach}, {@trait versatile} S"],["{@item Hatchet}","4 sp","{@dice 1d6} S","L","1","Axe","{@trait Agile}, {@trait sweep}, {@trait thrown} 10 ft."],["{@item Lance}","1 gp","{@dice 1d8} P","2","2","Spear","{@trait Deadly} d8, {@trait jousting} d6, {@trait reach}"],["{@item Light hammer}","3 sp","{@dice 1d6} B","L","1","Hammer","{@trait Agile}, {@trait thrown} 20 ft."],["{@item Light pick}","4 sp","{@dice 1d4} P","L","1","Pick","{@trait Agile}, {@trait fatal} d8"],["{@item Longsword}","1 gp","{@dice 1d8} S","1","1","Sword","{@trait Versatile} P"],["{@item Main-gauche}","5 sp","{@dice 1d4} P","L","1","Knife","{@trait Agile}, {@trait disarm}, {@trait finesse}, {@trait parry}, {@trait versatile} S"],["{@item Maul}","3 gp","{@dice 1d12} B","2","2","Hammer","{@trait Shove}"],["{@item Pick}","7 sp","{@dice 1d6} P","1","1","Pick","{@trait Fatal} d10"],["{@item Ranseur}","2 gp","{@dice 1d10} P","2","2","Polearm","{@trait Disarm}, {@trait reach}"],["{@item Rapier}","2 gp","{@dice 1d6} P","1","1","Sword","{@trait Deadly} d8, {@trait disarm}, {@trait finesse}"],["{@item Sap}","1 sp","{@dice 1d6} B","L","1","Club","{@trait Agile}, {@trait nonlethal}"],["{@item Scimitar}","1 gp","{@dice 1d6} S","1","1","Sword","{@trait Forceful}, {@trait sweep"],["{@item Scythe}","2 gp","{@dice 1d10} S","2","2","Polearm","{@trait Deadly} d10, {@trait trip}"],["{@item Shield bash}","—","{@dice 1d4} B","—","1","Shield","—"],["{@item Shield boss}","5 sp","{@dice 1d6} B","—","1","Shield","Attached to shield"],["{@item Shield spikes}","5 sp","{@dice 1d6} P","—","1","Shield","Attached to shield"],["{@item Shortsword}","9 sp","{@dice 1d6} P","L","1","Sword","{@trait Agile}, {@trait finesse}, {@trait versatile} S"],["{@item Starknife}","2 gp","{@dice 1d4} P","L","1","Knife","{@trait Agile}, {@trait deadly} d6, {@trait finesse}, {@trait thrown} 20 ft., {@trait versatile} S"],["{@item Trident}","1 gp","{@dice 1d8} P","1","1","Spear","{@trait Thrown} 20 ft."],["{@item War flail}","2 gp","{@dice 1d10} B","2","2","Flail","{@trait Disarm}, {@trait sweep}, {@trait trip}"],["{@item Warhammer}","1 gp","{@dice 1d8} B","1","1","Hammer","{@trait Shove}"],["{@item Whip}","1 sp","{@dice 1d4} S","1","1","Flail","{@trait Disarm}, {@trait finesse}, {@trait nonlethal}, {@trait reach}, {@trait trip}"],["Uncommon Martial Weapons","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["{@item Dogslicer}","1 sp","{@dice 1d6} S","L","1","Sword","{@trait Agile}, {@trait backstabber}, {@trait finesse}, {@trait goblin}"],["{@item Elven Curce blade}","4 gp","{@dice 1d8} S","2","2","Sword","{@trait Elf}, {@trait finesse}, {@trait forceful}"],["{@item Filcher's fork}","1 gp","{@dice 1d4} P","L","1","Spear","{@trait Agile}, {@trait backstabber}, {@trait deadly} d6, {@trait finesse}, {@trait halfling}, {@trait thrown} 20 ft."],["{@item Gnome hooked hammer}","2 gp","{@dice 1d6} B","1","1","Hammer","{@trait Gnome}, {@trait trip}, {@trait two-hand} d10, {@trait versatile} P"],["{@item Horsechopper}","9 sp","{@dice 1d8} S","2","2","Polearm","{@trait Goblin}, {@trait reach}, {@trait trip}, {@trait versatile} P"],["{@item Kama}","1 gp","{@dice 1d6} S","L","1","Knife","{@trait Agile}, {@trait monk}, {@trait trip}"],["{@item Katana}","2 gp","{@dice 1d6} S","1","1","Sword","{@trait Deadly} d8, {@trait two-hand} d10, {@trait versatile} P"],["{@item Kukri}","6 sp","{@dice 1d6} S","L","1","Knive","{@trait Agile}, {@trait finesse}, {@trait trip}"],["{@item Nunchaku}","2 sp","{@dice 1d6} B","L","1","Club","{@trait Backswing}, {@trait disarm}, {@trait finesse}, {@trait monk}"],["{@item Orc knuckle dagger}","7 sp","{@dice 1d6} P","L","1","Knife","{@trait Agile}, {@trait disarm}, {@trait orc}"],["{@item Sai}","6 sp","{@dice 1d4} P","L","1","Knife","{@trait Agile}, {@trait disarm}, {@trait finesse}, {@trait monk}, {@trait versatile} B"],["{@item Spiked chain}","3 gp","{@dice 1d8} S","1","2","Flail","{@trait Disarm}, {@trait finesse}, {@trait trip}"],["{@item Temple sword}","2 gp","{@dice 1d8} S","1","1","Sword","{@trait Monk}, {@trait trip}"],["Uncommon Advanced Weapons","Price","Damage","Bulk","Hands","Group","Weapon Traits"],["{@item Dwarven waraxe}","3 gp","{@dice 1d8} S","2","1","Axe","{@trait Dwarf}, {@trait sweep}, {@trait two-hand} d12"],["{@item Gnome flickmace}","3 gp","{@dice 1d8} B","2","1","Flail","{@trait Gnome}, {@trait reach}"],["{@item Orc necksplitter}","2 gp","{@dice 1d8} S","1","1","Axe","{@trait Forceful}, {@trait orc}, {@trait sweep}"],["{@item Sawtooth saber}","5 gp","{@dice 1d6} S","L","1","Sword","{@trait Agile}, {@trait finesse}, {@trait twin}"]]},{"name":"Ranged Weapons","type":"table","source":"CRB","page":280,"minimizeTo":[0],"labelRowIdx":[0,7,13],"colStyles":["text-left","text-left","text-left","text-center","text-center","text-left","text-center","text-center","text-left"],"colSizes":[2,1,1,1,1,1,1,1,2],"rows":[["Simple Weapons","Price","Damage","Range","Reload","Bulk","Hands","Group","Weapon Traits"],{"type":"multiRow","rows":[["{@item Blowgun}","1 sp","1 P","20 ft.","1","L","1","Dart","{@trait Agile}, {@trait nonlethal}"],["{@indentFirst 10 blowgun darts}","5 cp","","","","L","","",""]]},{"type":"multiRow","rows":[["{@item Crossbow}","3 gp","{@damage 1d8} P","120 ft.","1","1","2","Bow","—"],["{@indentFirst 10 bolts}","1 sp","","","","L","","",""]]},["{@item Dart}","1 cp","{@damage 1d4} P","20 ft.","—","L","1","Dart","{@trait Agile}, {@trait thrown}"],{"type":"multiRow","rows":[["{@item Hand crossbow}","3 gp","{@damage 1d6} P","60 ft.","1","L","1","Bow","—"],["{@indentFirst 10 bolts}","1 sp","","","","L","","",""]]},["{@item Javelin}","1 sp","{@damage 1d6} P","30 ft.","—","L","1","Dart","{@trait Thrown}"],{"type":"multiRow","rows":[["{@item Sling}","0","{@damage 1d6} B","50 ft.","1","L","1","Sling","{@trait Propulsive}"],["{@indentFirst 10 sling bullets}","1 cp","","","","L","","",""]]},["Martial Weapons","Price","Damage","Range","Reload","Bulk","Hands","Group","Weapon Traits"],["{@item Alchemical Bomb}*","Varies","Varies","20 ft.","—","L","1","Bomb","Varies"],{"type":"multiRow","rows":[["{@item Composite longbow}","20 gp","{@damage 1d8} P","100 ft.","0","2","1+","Bow","{@trait Deadly} d10, {@trait propulsive}, {@trait volley} 30 ft."],["{@indentFirst 10 arrows}","1 sp","","","","L","","",""]]},{"type":"multiRow","rows":[["{@item Composite shortbow}","14 gp","{@damage 1d6} P","60 ft.","0","1","1+","Bow","{@trait Deadly} d10, {@trait propulsive}"],["{@indentFirst 10 arrows}","1 sp","","","","L","","",""]]},{"type":"multiRow","rows":[["{@item Longbow}","6 gp","{@damage 1d8} P","100 ft.","0","2","1+","Bow","{@trait Deadly} d10, {@trait volley} 30 ft."],["{@indentFirst 10 arrows}","1 sp","","","","L","","",""]]},{"type":"multiRow","rows":[["{@item Shortbow}","3 gp","{@damage 1d6} P","60 ft.","0","1","1+","Bow","{@trait Deadly} d10"],["{@indentFirst 10 arrows}","1 sp","","","","L","","",""]]},["Uncommon Martial Weapons","Price","Damage","Range","Reload","Bulk","Hands","Group","Weapon Traits"],{"type":"multiRow","rows":[["{@item Halfling sling staff}","5 gp","{@damage 1d10} B","80 ft.","1","1","2","Sling","{@trait Halfling}, {@trait propulsive}"],["{@indentFirst 10 sling bullets}","1 cp","","","","L","","",""]]},["{@item Shuriken}","1 cp","{@dice 1d4} P","20 ft.","0","—","1","Dart","{@trait Agile}, {@trait monk},{@trait thrown}"]],"footnotes":["* Statistics for alchemical bombs can be found starting on page 544"]},{"type":"pf2-h3","page":282,"name":"Weapon Traits","entries":["{@filter Weapons and unarmed attacks with the weapon trait can have the following traits.|traits||source=CRB}"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":283,"name":"Critical Specialization Effects","entries":["Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.","{@b Axe:} Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.","{@b Bomb:} Increase the radius of the bomb's splash damage (if any) to 10 feet.","{@b Bow:} If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 {@skill Athletics} check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.","{@b Brawling:} The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.","{@b Club:} You knock the target away from you up to 10 feet (you choose the distance). This is {@quickref forced movement||3|forced movement}.","{@b Dart:} The target takes {@dice 1d6} {@condition Persistent Damage|CRB|persistent bleed damage}. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.","{@b Flail:} The target is knocked {@condition prone}.","{@b Hammer:} The target is knocked {@condition prone}.","{@b Knife:} The target takes {@dice 1d6} {@condition Persistent Damage|CRB|persistent bleed} damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.","{@b Pick:} The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.","{@b Polearm:} The target is moved 5 feet in a direction of your choice. This is {@quickref forced movement||3|forced movement}.","{@b Shield:} You knock the target back from you 5 feet. This is {@quickref forced movement||3|forced movement}.","{@b Sling:} The target must succeed at a Fortitude save against your class DC or be stunned 1.","{@b Spear:} The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.","{@b Sword:} The target is made off-balance by your attack, becoming {@condition flat-footed} until the start of your next turn.",{"type":"pf2-h3","page":284,"name":"Weapon Descriptions","entries":["You can view all weapons on the {@filter Items page|items||source=CRB|category=weapon|type=equipment}."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":300,"name":"Cantrips","entries":["A cantrip is a special type of spell that's weaker than other spells but can be used with greater freedom and flexibility. The title of a cantrip's stat block says \"Cantrip\" instead of \"Spell.\" Casting a cantrip doesn't use up your spell slots; you can cast a cantrip at will, any number of times per day. If you're a prepared caster, you can prepare a specific number of cantrips each day. You can't prepare a cantrip in a spell slot.","A cantrip is always automatically heightened to half your level, rounded up. For a typical spellcaster, this means its level is equal to the highest level of spell slot you have."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":302,"name":"Casting Spells","entries":["The casting of a spell can range from a simple word of magical might that creates a fleeting effect to a complex process taking minutes or hours to cast and producing a long-term impact. {@action Cast a Spell||Casting a Spell} is a special activity that takes a number of actions defined by the spell. When you {@action Cast a Spell}, your spellcasting creates obvious visual manifestations of the gathering magic, although feats such as Conceal Spell (page 210) and Melodious Spell (page 101) can help hide such manifestations or otherwise prevent observers from noticing that you are casting.",{"type":"statblock","tag":"action","name":"Cast a Spell","source":"CRB"},{"type":"pf2-h3","page":303,"name":"Spell Components","entries":["A spell description lists the components required to {@action Cast a Spell||Cast the Spell}. For most spells, the number of components is equal to the number of actions you must spend to {@action Cast a Spell||Cast the Spell}. Each component adds certain traits to the {@action Cast a Spell} activity, and some components have special requirements. The components that appear in this book are listed below.",{"type":"pf2-h4","page":303,"name":"Material","entries":["A material component is a bit of physical matter consumed in the casting of the spell. The spell gains the manipulate trait and requires you to have a free hand to retrieve and manipulate a material component. That component is expended in the casting (even if the spell is disrupted).","Except in extreme circumstances, you can assume all common components are included in a material component pouch (page 290)."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Somatic","entries":["A somatic component is a specific hand movement or gesture that generates a magical nexus. The spell gains the manipulate trait and requires you to make gestures. You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely.","Spells that require you to touch the target require a somatic component. You can do so while holding something as long as part of your hand is able to touch the target (even if it's through a glove or gauntlet)."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Verbal","entries":["A verbal component is a vocalization of words of power.","You must speak them in a strong voice, so it's hard to conceal that you're {@action Cast a Spell||Casting a Spell}. The spell gains the {@trait concentrate}. You must be able to speak to provide this component."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Focus","entries":["A focus is an object that funnels the magical energy of the spell. The spell gains the manipulate trait and requires you to either have a free hand to retrieve the focus listed in the spell or already be holding the focus in your hand.","As part of {@action Cast a Spell||Casting the Spell}, you retrieve the focus (if necessary), manipulate it, and can stow it again if you so choose.","Foci tend to be expensive, and you need to acquire them in advance to {@action Cast a Spell||Cast the Spell}."],"source":"CRB"},{"type":"pf2-brown-box","page":303,"name":"Component Substitution","entries":["Some classes can substitute one component for another or alter how a component works.","If you're a {@class bard} {@action Cast a Spell||Casting a Spell} from the occult tradition you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.","If you're a {@class cleric} {@action Cast a Spell||Casting a Spell} from the divine tradition while holding a divine focus (such as a religious symbol or text), you can replace any material component the spell requires by using the divine focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.","If you're a {@class druid} {@action Cast a Spell||Casting a Spell} from the primal tradition while holding a primal focus (such as holly and mistletoe), you can replace any material component the spell requires by using the primal focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.","If you're a {@class sorcerer} {@action Cast a Spell||Casting a Spell} from the magical tradition that matches your bloodline, you can draw on the magic within your blood to replace any material component with a somatic component.","Any character casting an innate spell can replace any material component with a somatic component."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":304,"name":"Metamagic","entries":["Many spellcasters can gain access to metamagic actions, typically by selecting metamagic feats. Actions with the metamagic trait tweak the properties of your spells, changing their range, damage, or any number of other properties. You must use a metamagic action directly before the spell you want to alter. If you use any action (including free actions, reactions, and additional metamagic actions) other than {@action Cast a Spell} directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell's effect, not of the metamagic action itself."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":298,"name":"Disbelieving Illusions","entries":["Sometimes illusions allow an affected creature a chance to disbelieve the spell, which lets the creature effectively ignore the spell if it succeeds at doing so. This usually happens when a creature {@action Seek||Seeks} or otherwise spends actions to engage with the illusion, comparing the result of its {@skill Perception} check (or another check or saving throw, at the GM's discretion) to the caster's spell DC. {@trait Mental} illusions typically provide rules in the spell's description for disbelieving the effect (often allowing the affected creature to attempt a Will save).","If the illusion is {@trait visual}, and a creature interacts with the illusion in a way that would prove it is not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. For instance, if a character is pushed through the illusion of a door, they will know that the door is an illusion, but they still can't see through it. Disbelieving an illusion makes it and those things it blocks seem hazy and indistinct, so even in the case where a visual illusion is disbelieved, it may, at the GM's discretion, block vision enough to make those on the other side concealed.."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":304,"name":"Durations","entries":["The duration of a spell is how long the spell effect lasts.","Spells that last for more than an instant have a Duration entry. A spell might last until the start or end of a turn, for some number of rounds, for minutes, or even longer. If a spell's duration is given in rounds, the number of rounds remaining decreases by 1 at the start of each of the spellcaster's turns, ending when the duration reaches 0.","Some spells have effects that remain even after the spell's magic is gone. Any ongoing effect that isn't part of the spell's duration entry isn't considered magical.","For instance, a spell that creates a loud sound and has no duration might deafen someone for a time, even permanently. This deafness couldn't be counteracted because it is not itself magical (though it might be cured by other magic, such as {@spell restore senses}).","If a spell's caster dies or is incapacitated during the spell's duration, the spell remains in effect till its duration ends.","You might need to keep track of the caster's initiative after they stopped being able to act to monitor spell durations.",{"type":"pf2-h3","page":304,"name":"Sustaining Spells","entries":["If the spell's duration is \"sustained,\" it lasts until the end of your next turn unless you use a Sustain a Spell action on that turn to extend the duration of that spell.",{"type":"statblock","tag":"action","name":"Sustain a Spell","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":305,"name":"Long Durations","entries":["If a spell's duration says it lasts until your next daily preparations, on the next day you can refrain from preparing a new spell in that spell's slot. (If you are a spontaneous caster, you can instead expend a spell slot during your preparations.) Doing so extends the spell's duration until your next daily preparations. This effectively Sustains the Spell over a long period of time.","If you prepare a new spell in the slot (or don't expend a spell slot), the spell ends. You can't do this if the spell didn't come from one of your spell slots. If you are dead or otherwise incapacitated at the 24-hour mark after the time you {@action Cast a Spell||Cast the Spell} or the last time you extended its duration, the spell ends. Spells with an unlimited duration last until counteracted or Dismissed. You don't need to keep a spell slot open for these spells."],"source":"CRB"},{"type":"pf2-h3","page":305,"name":"Dismissing","entries":["Some spells can be dismissed, ending the duration early. This requires the caster or target to use the Dismiss action.",{"type":"statblock","tag":"action","name":"Dismiss","source":"CRB"}],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":300,"name":"Focus Spells","entries":["Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells. Even some classes that don't normally grant spellcasting, such as the champion and monk, can grant focus spells.","Focus spells are automatically heightened to half your level rounded up, just like cantrips are. You can't cast a focus spell if its minimum level is greater than half your level rounded up, even if you somehow gain access to it.","Casting any of your focus spells costs you 1 Focus Point. You automatically gain a focus pool of 1 Focus Point the first time you gain an ability that gives you a focus spell.","You replenish all the Focus Points in your pool during your daily preparations. You can also use the {@action Refocus} activity to pray, study, meditate, or otherwise reattune yourself to the source of your focus magic and regain a Focus Point.","Some abilities allow you to increase the Focus Points in your pool beyond 1. Typically, these are feats that give you a new focus spell and increase the number of points in your pool by 1. Your focus pool can't have a capacity beyond 3 Focus Points, even if feats that increase your pool would cause it to exceed this number.",{"type":"statblock","tag":"action","name":"Refocus","source":"CRB"},{"type":"pf2-brown-box","page":301,"name":"Other Spell Traits","entries":["Some spells and effects have traits such as \"mental\" or \"good.\" These tell you more about the spell and how it works, and other rules might reference them. A creature might, for example, have a –2 circumstance penalty to saving throws against mental effects. Below is a glossary of a few traits you might see with important rules.",{"type":"pf2-title","name":"Auditory"},"Auditory spells rely on sound. A spell with the auditory trait has its effect only if the target can hear it. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect makes sound.",{"type":"pf2-title","name":"Darkness and Light"},"Effects with the darkness and light traits interact in specific ways. Non-magical light always shines in non-magical darkness and always fails to shine in magical darkness.","Magical light always shines in non-magical darkness but shines in magical darkness only if the light spell has a higher level than that of the darkness effect. Spells with the darkness trait or the light trait can always counteract one another, but bringing light and darkness into contact doesn't automatically do so. You must usually cast a light spell on a darkness effect directly to counteract it (and vice versa), but some spells automatically attempt to counteract opposing effects.",{"type":"pf2-title","name":"Incapacitation"},"An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated as one degree of success better or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.",{"type":"pf2-title","name":"Minion"},"Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn and can't use reactions. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect like a summoned minion you Sustain a Spell or Sustain an Activation; and if not otherwise specified, you issue a verbal command, which is a single action with the auditory and {@trait concentrate}s. If given no commands, by default minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals often indulge their creature comforts, and sapient minions act how they please.",{"type":"pf2-title","name":"Morph"},"Spells that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described below).","Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. For instance, a morph that gave you wings would be dismissed if you polymorphed into a form that had wings of its own (though if your new form lacked wings, you'd keep the wings from your morph). The GM determines which morph effects can be used together and which can't.",{"type":"pf2-title","name":"Polymorph"},"These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry.","If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.",{"type":"pf2-title","name":"Summoned"},"A creature called by a conjuration spell or effect gains the summoned trait. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost. It has the minion trait. If it tries to cast a spell of equal or higher level than the spell that summoned it, the spell fails and the summon spell ends. Otherwise, it uses the standard abilities for a creature of its kind. It generally attacks your enemies to the best of its abilities. If you can communicate with it, you can attempt to command it, but the GM determines the degree to which it follows your commands.","Immediately when you finish {@action Cast a Spell||Casting the Spell}, the summoned creature uses its 2 actions for that turn.","Summoned creatures can be banished by various spells and effects. They are automatically banished if reduced to 0 Hit Points or if the spell that called them ends.",{"type":"pf2-title","name":"Visual"},"A visual spell can affect only creatures that can see it."],"source":"CRB"},{"type":"pf2-brown-box","page":302,"name":"Focus Points from Multiple Sources","entries":["It's possible, especially through archetypes, to gain focus spells and Focus Points from more than one source. If this happens, you have just one focus pool, adding all the Focus Points together to determine the total size of your pool. (Remember that the maximum number of Focus Points a pool can have is 3.) If you have multiple abilities that give you a focus pool, each one adds 1 Focus Point to your pool. For instance, if you were a cleric with the Domain Initiate feat, you would have a pool with 1 Focus Point. Let's say you then took the champion multiclass archetype and the Healing Touch feat. Normally, this feat would give you a focus pool. Since you already have one, it instead increases your existing pool's capacity by 1.","Focus Points are not differentiated by source; you can spend any of your Focus Points on any of your focus spells. Likewise, when you {@action Refocus}, you get back a point as long as you follow the guidelines of any abilities that granted you focus spells. Having Focus Points from multiple sources doesn't change the tradition of your spells; if you had both cleric domain spells and druid order spells, your domain spells would remain divine and the order spells primal. This could mean that you need to keep track of a different proficiency and ability modifier with the spell DC and spell attack roll of different focus spells."],"source":"CRB"},{"type":"pf2-h3","page":302,"name":"Spellcasters with Focus Spells","entries":["If you are a spellcaster, your focus spells are the same tradition of spell as the class that gave you the focus spell. A {@class bard||bard's} are occult, a {@class cleric||cleric's} are divine, a {@class druid||druid's} are primal, a {@class wizard||wizard's} are arcane, and a {@class sorcerer||sorcerer's} are determined by their bloodline."],"source":"CRB"},{"type":"pf2-h3","page":302,"name":"Non-Spellcasters with Focus Spells","entries":["If you get focus spells from a class or other source that doesn't grant spellcasting ability (for example, if you're a monk with the {@feat Ki Strike} feat), the ability that gives you focus spells also provides your proficiency rank for spell attack rolls and spell DCs, as well as the magical tradition of your focus spells. You gain the ability to {@action Cast a Spell} and use any spellcasting actions necessary to cast your focus spells (see below). However, you don't qualify for feats and other rules that require you to be a spellcaster."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Hostile Actions","entries":["Sometimes spell effects prevent a target from using hostile actions, or the spell ends if a creature uses any hostile actions. A hostile action is one that can harm or damage another creature, whether directly or indirectly, but not one that a creature is unaware could cause harm.","For instance, lobbing a {@spell fireball} into a crowd would be a hostile action, but opening a door and accidentally freeing a horrible monster would not be. The GM is the final arbitrator of what constitutes a hostile action."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Identifying Spells","entries":["Sometimes you need to identify a spell, especially if its effects are not obvious right away. If you notice a spell being cast, and you have prepared that spell or have it in your repertoire, you automatically know what the spell is, including the level to which it is heightened.","If you want to identify a spell but don't have it prepared or in your repertoire, you must spend an action on your turn to attempt to identify it using Recall Knowledge. You typically notice a spell being cast by seeing its visual manifestations or hearing its verbal casting components. Identifying long-lasting spells that are already in place requires using Identify Magic instead of {@action Recall Knowledge} because you don't have the advantage of watching the spell being cast."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":302,"name":"Innate Spells","entries":["Certain spells are natural to your character, typically coming from your ancestry or a magic item rather than your class. You can cast your innate spells even if you aren't a member of a spellcasting class. The ability that gives you an innate spell tells you how often you can cast it—usually once per day—and its magical tradition. Innate spells are refreshed during your daily preparations. Innate cantrips are cast at will and automatically heightened as normal for cantrips (see Cantrips on page 300) unless otherwise specified.","You're always trained in spell attack rolls and spell DCs for your innate spells, even if you aren't otherwise trained in spell attack rolls or spell DCs. If your proficiency in spell attack rolls or spell DCs is expert or better, apply that proficiency to your innate spells, too. You use your Charisma modifier as your spellcasting ability modifier for innate spells unless otherwise specified.","If you have an innate spell, you can cast it, even if it's not of a spell level you can normally cast. This is especially common for monsters, which might be able to cast innate spells far beyond what a character of the same level could use.","You can't use your spell slots to cast your innate spells, but you might have an innate spell and also be able to prepare or cast the same spell through your class. You also can't heighten innate spells, but some abilities that grant innate spells might give you the spell at a higher level than its base level or change the level at which you cast the spell."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":304,"name":"Ranges, Areas, and Targets","entries":["Spells with a range can affect targets, create areas, or make things appear only within that range. Most spell ranges are measured in feet, though some can stretch over miles, reach anywhere on the planet, or go even farther!",{"type":"pf2-h3","page":304,"name":"Touch Range","entries":["A spell with a range of touch requires you to physically touch the target. You use your unarmed reach to determine whether you can touch the creature. You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll. If an ability increases the range of a touch spell, start at 0 feet and increase from there."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Areas","entries":["Sometimes a spell has an area, which can be a burst, cone, emanation, or line. The method of measuring these areas can be found {@quickref here||3|Areas}. If the spell originates from your position, the spell has only an area; if you can cause the spell's area to appear farther away from you, the spell has both a range and an area."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Targets","entries":["Some spells allow you to directly target a creature, an object, or something that fits a more specific category. The target must be within the spell's range, and you must be able to see it (or otherwise perceive it with a precise sense) to target it normally. At the GM's discretion, you can attempt to target a creature you can't see, as described in Detecting Creatures on pages 465–467. If you fail to target a particular creature, this doesn't change how the spell affects any other targets the spell might have.","If you choose a target that isn't valid, such as if you thought a vampire was a living creature and targeted it with a spell that can target only living creatures, your spell fails to target that creature. If a creature starts out as a valid target but ceases to be one during a spell's duration, the spell typically ends, but the GM might decide otherwise in certain situations.","Spells that affect multiple creatures in an area can have both an Area entry and a Targets entry. A spell that has an area but no targets listed usually affects all creatures in the area indiscriminately.","Some spells restrict you to willing targets. A player can declare their character a willing or unwilling target at any time, regardless of turn order or their character's condition (such as when a character is paralyzed, unconscious, or even dead)."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Line of Effect","entries":["You usually need an unobstructed path to the target of a spell, the origin point of an area, or the place where you create something with a spell. More information on line of effect can be found {@quickref here||3|line of effect}."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":306,"name":"Reading Spells","entries":["Each spell uses the following format. Entries appear only when applicable, so not all spells will have every entry described here. The spell's name line also lists the type of spell if it's a cantrip or focus spell, as well as the level."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":408,"name":"Rituals","entries":[{"type":"pf2-h1-flavor","page":408,"entries":["{@i A ritual is an esoteric and complex spell that anyone can cast. It takes much longer to cast a ritual than a normal spell, but rituals can have more powerful effects.}"],"source":"CRB"},{"type":"pf2-h2","page":408,"name":"Casting Rituals","entries":["When you take charge of a ritual, you are its primary caster, and others assisting you are secondary casters. You can be a primary caster for a ritual even if you can't cast spells. You must know the ritual, and the ritual's spell level can be no higher than half your level rounded up.","You must also have the required proficiency rank in the skill used for the ritual's primary check (see Checks below), and as the primary caster, you must attempt this skill check to determine the ritual's effects. The primary skill check determines the tradition.","Rituals do not require spell slots to cast. You can heighten a ritual up to half your level rounded up, decided when the ritual is initiated. A ritual always takes at least 1 hour to perform, and often longer. While a ritual is a downtime activity, it's possible—albeit risky—to perform a ritual during exploration with enough uninterrupted time. A ritual's casting time is usually listed in days. Each day of casting requires 8 hours of participation in the ritual from all casters, with breaks during multiday rituals to allow rest. One caster can continue a multiday ritual, usually with some light chanting or meditation, while the other casters rest. All rituals require material, somatic, and verbal components throughout their casting time.",{"type":"pf2-h3","page":408,"name":"Learning Rituals","entries":["Learning a ritual does not count against any limits on spells in your spell repertoire or on any other normal spellcasting ability. Rituals are never common, though if you look hard, you can probably find someone who can perform an uncommon ritual for you. They may still be unwilling to teach it to you."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Cost","entries":["A ritual's Cost entry lists valuable components required to cast the ritual. If a ritual doesn't have any such components, it won't have a Cost entry. The cost is consumed when you attempt the primary skill check. Costs are often presented as a base cost multiplied by the target's level and sometimes the spell's level. If the target's level is lower than 1, multiply the cost by 1 instead. Heightened versions that increase the base cost multiply it by the target's level or another value as appropriate. Most rituals that create permanent creatures, such as {@ritual create undead}, use costs based on the level of the spell, as presented on {@table creature creation rituals||Table 7–1}."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Secondary Casters","entries":["Many rituals need additional secondary casters, who also don't need to be able to cast spells. Unlike a primary caster, a secondary caster doesn't need a minimum level or skill proficiency. The Secondary Casters entry, if present, indicates the minimum number of secondary casters required."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Checks","entries":["At the ritual's culmination, you must attempt the skill check listed in the Primary Check entry to determine the ritual's outcome. Primary checks usually have a very hard DC for a level that's twice the ritual's spell level. As with other downtime activities, fortune and misfortune effects can't modify your checks for the ritual, nor can bonuses or penalties that aren't active throughout the process.","The GM can adjust the DCs of rituals, add or change primary or secondary checks, or even waive requirements to fit specific circumstances. For example, performing a ritual in a location where ley lines converge on the night of a new moon might make a normally difficult ritual drastically easier.",{"name":"Creature Creation Rituals","type":"table","source":"CRB","page":408,"colStyles":["text-left","text-center","text-center"],"rows":[["Creature Level","Spell Level Required","Cost"],["-1 or 0","2","15 gp"],["1","2","60 gp"],["2","3","105 gp"],["3","3","180 gp"],["4","4","300 gp"],["5","4","480 gp"],["6","5","750 gp"],["7","5","1,080 gp"],["8","6","1,500 gp"],["9","6","2,100 gp"],["10","7","3,500 gp"],["11","7","4,200 gp"],["12","8","6,000 gp"],["13","8","9,000 gp"],["14","9","13,500 gp"],["15","9","19,500 gp"],["16","10","30,000 gp"],["17","10","45,000 gp"]]}],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h4","page":408,"name":"Secondary Checks","entries":["Often, a ritual requires secondary checks to represent aspects of its casting, usually with a standard DC for a level twice the ritual's spell level. A different secondary caster must attempt each secondary check. If there are more secondary casters than checks, the others don't attempt any.","Secondary casters attempt their checks before you attempt the primary check; no matter their results, the ritual proceeds to the primary check. Secondary checks affect the primary check depending on their results.",{"type":"successDegree","entries":{"Critical Success":"You gain a +2 circumstance bonus to the primary check.","Success":"No bonus or penalty.","Failure":"You take a –4 circumstance penalty to the primary check.","Critical Failure":"As failure, and you reduce the degree of success of the primary skill check by one step."}}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":409,"name":"Effect","entries":["A ritual's effect depends on the result of the primary check.","If an effect lists a save DC, use your spell DC for the ritual's magic tradition (or 12 + your level + your highest mental ability modifier, if you don't have a spell DC)."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":409,"name":"Rituals","entries":["{@note Please visit the {@filter rituals page|rituals||source=CRB} to view all Rituals.}"],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Saving Throws","entries":["Spells that require a target to attempt a save to resist some or all of the spell's effects have a Saving Throw entry. This entry presents the type of save for quick reference, and specific details appear in the spell description. Whenever a spell allows a saving throw, it uses the caster's spell DC.",{"type":"pf2-h3","page":305,"name":"Basic Saving Throws","entries":["If a spell's Saving Throw entry specifies a \"basic\" saving throw, the spell's potential effects all relate to the damage listed in the spell's description. The target takes no damage on a critical success, half damage on a success, full damage on a failure, or double damage on a critical failure. The rules for basic saving throws are found on page 449."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Setting Triggers","entries":["If a spell is meant to respond only to certain events or under certain conditions—such as {@spell magic mouth}—it might require you to set a trigger. This is a simple sensory cue that causes the spell to activate. The spell activates as a reaction when the spell's sensor observes something that fits its trigger. Depending on the spell, the trigger might be the presence of a type of creature, such as \"red-haired dwarven women,\" or it could be an observed action, such as \"whenever someone enters the spell's area.\" Disguises and illusions fool the spell as long as they appear to match its parameters. For a spell to detect something visually, the spell's origin point must have line of sight. Darkness doesn't prevent this, but invisibility does, as does a successful {@skill Stealth} check to Hide (against the spell's DC). For auditory detection, line of sight isn't necessary, though the sound must be audible at the spell's origin point. A {@skill Stealth} check to Sneak can fool the sensor."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Spell Attacks","entries":["Some spells require you to succeed at a spell attack roll to affect the target. This is usually because they require you to precisely aim a ray or otherwise make an accurate attack. A spell attack roll is compared to the target's AC.","Spell attack rolls benefit from any bonuses or penalties to attack rolls, including your multiple attack penalty, but not any special benefits or penalties that apply only to weapon or unarmed attacks. Spell attacks don't deal any damage beyond what's listed in the spell description.","In rare cases, a spell might have you make some other type of attack, such as a weapon Strike. Such attacks use the normal rules and attack bonus for that type of attack."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":298,"name":"Spell Slots","entries":["Characters of spellcasting classes can cast a certain number of spells each day; the spells you can cast in a day are referred to as spell slots. At 1st level, a character has only a small number of 1st-level spell slots per day, but as you advance in level, you gain more spell slots and new slots for higher-level spells. A spell's level indicates its overall power, from 1 to 10.",{"type":"pf2-h3","page":298,"name":"Prepared Spells","entries":["If you're a prepared spellcaster—such as a cleric, druid, or wizard—you must spend time each day preparing spells for that day. At the start of your daily preparations, you select a number of spells of different spell levels determined by your character level and class. Your spells remain prepared until you cast them or until you prepare spells again.","Each prepared spell is expended after a single casting, so if you want to cast a particular spell more than once in a day, you need to prepare that spell multiple times. The exceptions to this rule are spells with the cantrip trait; once you prepare a cantrip, you can cast it as many times as you want until the next time you prepare spells. See page 300 for more information on cantrips.","You might gain an ability that allows you to swap prepared spells or perform other aspects of preparing spells at different times throughout the day, but only your daily preparation counts for the purpose of effects that last until the next time you prepare spells."],"source":"CRB"},{"type":"pf2-h3","page":298,"name":"Spontaneous Spells","entries":["If you're a spontaneous spellcaster—such as a bard or a sorcerer—you choose which spell you're using a spell slot for at the moment you decide to cast it. This provides you with more freedom in your spellcasting, but you have fewer spells in your spell repertoire, as determined by your character level and class. When you make your daily preparations, all your spell slots are refreshed, but you don't get to change the spells in your repertoire."],"source":"CRB"},{"type":"pf2-red-box","page":299,"name":"Magical Traditions","entries":["Spellcasters cast spells from one of four different spell list, each representing a different magical tradition: arcane, divine, occult, and primal.","Your class determines which tradition of magic your spells use. In some cases, such as when a cleric gains spells from their deity or when a sorcerer gets spells from their bloodline, you might be able to cast spells from a different spell list. In these cases, the spell uses your magic tradition, not the list the spell normally comes from. When you cast a spell, add your tradition's trait to the spell.","Some types of magic, such as that of most magic items, don't belong to any single tradition. These have the magical trait instead of a tradition trait.",{"type":"table","style":"pf2-box__table--red","rows":[["Arcane","Divine","Occult","Primal"],["Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it's generally poor at affecting the spirit or the soul. Wizards are the most iconic arcane spellcasters, poring over tomes and grimoires, though arcane sorcerers study the secrets of their blood to unlock the power within themselves.","The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.","The practitioners of occult traditions seek to understand the unexplainable, categorize the bizarre, and otherwise access the ephemeral in a systematic way. Bards are the most iconic occult spellcasters, collecting strange esoterica and using their performances to influence the mind or elevate the soul, and occult sorcerers strive to understand the mysterious power in their blood.","An instinctual connection to and faith in the world, the cycle of day and night, theturning of the seasons, and the natural selection of predator and prey drive the primal tradition. Druids are the most iconic primal spellcasters, calling upon the magic of nature through deep faith and a connection to the plants and animals around them, and primal sorcerers call upon their fey or beast blood to harness the same natural energies."]]}],"source":"CRB"},{"type":"pf2-h3","page":299,"name":"Heightened Spells","entries":["Both prepared and spontaneous spellcasters can cast a spell at a higher spell level than that listed for the spell.","This is called heightening the spell. A prepared spellcaster can heighten a spell by preparing it in a higher-level slot than its normal spell level, while a spontaneous spellcaster can heighten a spell by casting it using a higher-level spell slot, so long as they know the spell at that level (see Heightened Spontaneous Spells below). When you heighten your spell, the spell's level increases to match the higher level of the spell slot you've prepared it in or used to cast it. This is useful for any spell, because some effects, such as counteracting, depend on the spell's level.","In addition, many spells have additional specific benefits when they are heightened, such as increased damage. These extra benefits are described at the end of the spell's stat block. Some heightened entries specify one or more levels at which the spell must be prepared or cast to gain these extra advantages. Each of these heightened entries states specifically which aspects of the spell change at the given level. Read the heightened entry only for the spell level you're using or preparing; if its benefits are meant to include any of the effects of a lower-level heightened entry, those benefits will be included in the entry.","Other heightened entries give a number after a plus sign, indicating that heightening grants extra advantages over multiple levels. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. For example, {@spell fireball} says \"{@b Heightened (+1)} The damage increases by 2d6.\" Because {@spell fireball} deals {@damage 6d6} fire damage at 3rd level, a 4th-level {@spell fireball} would deal {@dice 8d6} fire damage, a 5th-level spell would deal {@dice 10d6} fire damage, and so on.",{"type":"pf2-h4","page":299,"name":"Heightened Spontaneous Spells","entries":["If you're a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. You can add a spell to your spell repertoire at more than a single level so that you have more options when casting it. For example, if you added {@spell fireball} to your repertoire as a 3rd-level spell and again as a 5th-level spell, you could cast it as a 3rd-level or a 5th-level spell; however, you couldn't cast it as a 4th-level spell.","Many spontaneous spellcasting classes provide abilities like the signature spells class feature, which allows you to cast a limited number of spells as heightened versions even if you know the spell at only a single level."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-red-box","page":299,"name":"The Four Essences","entries":["Spells that affect certain physical or metaphysical forces tend to be grouped into particular magical traditions. Scholars of magic widely agree that all of existence is composed of some combination of four essences, though they disagree on the names and particular qualities of each essence.","The following entries discuss each essence and the traditions and spell schools relevant to it; for instance, evocation spells tend to manipulate matter. The abjuration school is an unusual case, as abjuration spells draw upon different essences depending on who they are warding and what they are protecting against.",{"type":"table","style":"pf2-box__table--red","rows":[["Matter","Spirit","Mind","Life"],["Also called body, material essence, or physical essence, matter is the fundamental building block that makes up all physical things in the universe. The arcane and primal traditions are especially attuned toward manipulating and shaping matter. Spells that are used to create or alter matter most often come from the conjuration, evocation, or transmutation schools.","Also called soul, ethereal essence, or spiritual essence, spirit is an otherworldly building block that makes up a being's immaterial and immortal self. The spirit travels through the Ethereal Plane and into the Great Beyond after the death of the physical body. The spirit is most easily affected by divine and occult spells. Spirit spells are usually of the divination or necromancy schools.","Also called thought or astral essence, the mind essence allows thinking creatures to have rational thoughts, ideas, plans, logic, and memories. Mind touches even nonsapient creatures like animals, though in a more limited capacity. Arcane and occult casters usually excel at mind spells. Spells that use mind essence are usually found in the divination, enchantment, and illusion schools.","Also called heart, faith, instinct, or vital essence, life represents the animating universal force within all things. Whereas matter provides the base materials for a body, life keeps it alive and well. This essence is responsible for unconscious responses and belief, such as ancestral instincts and divine guidance. The divine and primal traditions hold power over life. Life spells are usually necromancy."]]}],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":306,"name":"Walls","entries":["Spells that create walls list the depth, length, and height of the wall, also specifying how it can be positioned. Some walls can be shaped; you can manipulate the wall into a form other than a straight line, choosing its contiguous path square by square. The path of a shaped wall can't enter the same space more than once, but it can double back so one section is adjacent to another section of the wall."],"data":{"quickref":3},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":461,"name":"Actions","entries":["You affect the world around you primarily by using actions, which produce effects. Actions are most closely measured and restricted during the encounter mode of play, but even when it isn't important for you to keep strict track of actions, they remain the way in which you interact with the game world. There are four types of actions: single actions, activities, reactions, and free actions.","{@b Single actions} can be completed in a very short time. They're self-contained, and their effects are generated within the span of that single action. During an encounter, you get 3 actions at the beginning of your turn, which you can use as described on page 468.","{@b Activities} usually take longer and require using multiple actions, which must be spent in succession. Stride is a single action, but Sudden Charge is an activity in which you use both the Stride and Strike actions to generate its effect.","{@b Reactions} have triggers, which must be met for you to use the reaction. You can use a reaction anytime its trigger is met, whether it's your turn or not. In an encounter, you get 1 reaction each round, which you can use as described on page 468. Outside of encounters, your use of reactions is more flexible and up to the GM. Reactions are usually triggered by other creatures or by events outside your control.","{@b Free actions} don't cost you any of your actions per turn, nor do they cost your reaction. A free action with no trigger follows the same rules as a single action (except the action cost), and a free action with a trigger follows the same rules as a reaction (except the reaction cost).",{"type":"pf2-brown-box","page":461,"name":"ACTION ICON KEY","entries":["These icons appear in stat blocks as shorthand for each type of action.","{@as 1} Single Action","{@as 2} Two-Action Activity","{@as 3} Three-Action Activity","{@as R} Reaction","{@as F} Free Action"],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Activities","entries":["An activity typically involves using multiple actions to create an effect greater than you can produce with a single action, or combining multiple single actions to produce an effect that's different from merely the sum of those actions. In some cases, usually when spellcasting, an activity can consist of only 1 action, 1 reaction, or even 1 free action.","An activity might cause you to use specific actions within it. You don't have to spend additional actions to perform them—they're already factored into the activity's required actions. (See Subordinate Actions on page 462.) You have to spend all the actions of an activity at once to gain its effects. In an encounter, this means you must complete it during your turn. If an activity gets interrupted or disrupted in an encounter (page 462), you lose all the actions you committed to it.",{"type":"pf2-h4","page":461,"name":"Exploration and Downtime Activities","entries":["Outside of encounters, activities can take minutes, hours, or even days. These activities usually have the exploration or downtime trait to indicate they're meant to be used during these modes of play. You can often do other things off and on as you carry out these activities, provided they aren't significant activities of their own. For instance, if you're Repairing an item, you might move around to stretch your legs or have a brief discussion—but you couldn't also Decipher Writing at the same time.","If an activity that occurs outside of an encounter is interrupted or disrupted, as described in Disrupting Actions below, you usually lose the time you put in, but no additional time beyond that."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":462,"name":"IN-DEPTH ACTION RULES","entries":["These rules clarify some of the specifics of using actions.",{"type":"pf2-title","name":"Simultaneous Actions"},"You can use only one single action, activity, or free action that doesn't have a trigger at a time. You must complete one before beginning another. For example, the Sudden Charge activity states you must Stride twice and then Strike, so you couldn't use an Interact action to open a door in the middle of the movement, nor could you perform part of the move, make your attack, and then finish the move.","Free actions with triggers and reactions work differently. You can use these whenever the trigger occurs, even if the trigger occurs in the middle of another action.",{"type":"pf2-title","name":"Subordinate Actions"},"An action might allow you to use a simpler action—usually one of the Basic Actions on page 469—in a different circumstance or with different effects. This subordinate action still has its normal traits and effects, but is modified in any ways listed in the larger action. For example, an activity that tells you to Stride up to half your Speed alters the normal distance you can move in a Stride. The Stride would still have the move trait, would still trigger reactions that occur based on movement, and so on. The subordinate action doesn't gain any of the traits of the larger action unless specified. The action that allows you to use a subordinate action doesn't require you to spend more actions or reactions to do so; that cost is already factored in.","Using an activity is not the same as using any of its subordinate actions. For example, the quickened condition you get from the {@spell haste} spell lets you spend an extra action each turn to Stride or Strike, but you couldn't use the extra action for an activity that includes a Stride or Strike. As another example, if you used an action that specified, \"If the next action you use is a Strike,\" an activity that includes a Strike wouldn't count, because the next thing you are doing is starting an activity, not using the Strike basic action."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Actions with Triggers","entries":["You can use free actions that have triggers and reactions only in response to certain events. Each such reaction and free action lists the trigger that must happen for you to perform it. When its trigger is satisfied—and {@i only} when it is satisfied—you can use the reaction or free action, though you don't have to use the action if you don't want to.","There are only a few basic reactions and free actions that all characters can use. You're more likely to gain actions with triggers from your class, feats, and magic items.",{"type":"pf2-h4","page":462,"name":"Limitations on Triggers","entries":["The triggers listed in the stat blocks of reactions and some free actions limit when you can use those actions. You can use only one action in response to a given trigger. For example, if you had a reaction and a free action that both had a trigger of \"your turn begins,\" you could use either of them at the start of your turn—but not both. If two triggers are similar, but not identical, the GM determines whether you can use one action in response to each or whether they're effectively the same thing. Usually, this decision will be based on what's happening in the narrative.","This limitation of one action per trigger is per creature; more than one creature can use a reaction or free action in response to a given trigger."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Other Actions","entries":["Sometimes you need to attempt something not already covered by defined actions in the game. When this happens, the rules tell you how many actions you need to spend, as well any traits your action might have. For example, a spell that lets you switch targets might say you can do so \"by spending a single action, which has the {@trait concentrate}.\" Game masters can also use this approach when a character tries to do something that isn't covered in the rules."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Gaining and Losing Actions","entries":["Conditions can change the number of actions you can use on your turn, or whether you can use actions at all. The slowed condition, for example, causes you to lose actions, while the quickened condition causes you to gain them.","Conditions are detailed in the appendix on pages 618–623.","Whenever you lose a number of actions—whether from these conditions or in any other way—you choose which to lose if there's any difference between them. For instance, the {@spell haste} spell makes you quickened, but it limits what you can use your extra action to do. If you lost an action while {@spell haste} was active, you might want to lose the action from haste first, since it's more limited than your normal actions.","Some effects are even more restrictive. Certain abilities, instead of or in addition to changing the number of actions you can use, say specifically that you can't use reactions. The most restrictive form of reducing actions is when an effect states that you can't act: this means you can't use any actions, or even speak. When you can't act, you don't regain your actions and reaction on your turn."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Disrupting Actions","entries":["Various abilities and conditions, such as an Attack of Opportunity, can disrupt an action. When an action is disrupted, you still use the actions or reactions you committed and you still expend any costs, but the action's effects don't occur. In the case of an activity, you usually lose all actions spent for the activity up through the end of that turn. For instance, if you began a {@action Cast a Spell} activity requiring 3 actions and the first action was disrupted, you lose all 3 actions that you committed to that activity.","The GM decides what effects a disruption causes beyond simply negating the effects that would have occurred from the disrupted action. For instance, a Leap disrupted midway wouldn't transport you back to the start of your jump, and a disrupted item hand off might cause the item to fall to the ground instead of staying in the hand of the creature who was trying to give it away."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":457,"name":"Afflictions","entries":["Diseases and poisons are types of afflictions, as are curses and radiation. An affliction can infect a creature for a long time, progressing through different and often increasingly debilitating stages. The level of an affliction is the level of the monster, hazard, or item causing the affliction or, in the case of a spell, is listed in the affliction entry for that spell.",{"type":"pf2-h3","page":457,"name":"Format","entries":["Whether appearing in a spell, as an item, or within a creature's stat block, afflictions appear in the following format.",{"type":"pf2-h4","page":457,"name":"Name and Traits","entries":["The affliction's name is given first, followed by its traits in parentheses—including the trait for the type of affliction (curse, disease, poison, and so forth). If the affliction needs to have a level specified, it follows the parentheses, followed by any unusual details, such as restrictions on removing the conditions imposed by an affliction."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Saving Throw","entries":["When you're first exposed to the affliction, you must attempt a saving throw against it. This first attempt to stave off the affliction is called the initial save. An affliction usually requires a Fortitude save, but the exact save and its DC are listed after the name and type of affliction. Spells that can poison you typically use the caster's spell DC.","On a successful initial saving throw, you are unaffected by that exposure to the affliction. You do not need to attempt further saving throws against it unless you are exposed to the affliction again.","If you fail the initial saving throw, after the affliction's onset period elapses (if applicable), you advance to stage 1 of the affliction and are subjected to the listed effect. On a critical failure, after its onset period (if applicable), you advance to stage 2 of the affliction and are subjected to that effect instead. The stages of an affliction are described below."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Onset","entries":["Some afflictions have onset times. For these afflictions, once you fail your initial save, you don't gain the effects for the first stage of the affliction until the onset time has elapsed. If this entry is absent, you gain the effects for the first stage (or the second stage on a critical failure) immediately upon failing the initial saving throw."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Maximum Duration","entries":["If an affliction lasts only a limited amount of time, it lists a maximum duration. Once this duration passes, the affliction ends. Otherwise, the affliction lasts until you succeed at enough saves to recover, as described in Stages below."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Stages","entries":["An affliction typically has multiple stages, each of which lists an effect followed by an interval in parentheses. When you reach a given stage of an affliction, you are subjected to the effects listed for that stage.","At the end of a stage's listed interval, you must attempt a new saving throw. On a success, you reduce the stage by 1; on a critical success, you reduce the stage by 2. You are then subjected to the effects of the new stage. If the affliction's stage is ever reduced below stage 1, the affliction ends and you don't need to attempt further saves unless you're exposed to the affliction again.","On a failure, the stage increases by 1; on a critical failure, the stage increases by 2. You are then subjected to the effects listed for the new stage. If a failure or critical failure would increase the stage beyond the highest listed stage, the affliction instead repeats the effects of the highest stage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Conditions from Afflictions","entries":["An affliction might give you conditions with a longer or shorter duration than the affliction. For instance, if an affliction causes you to be drained but has a maximum duration of 5 minutes, you remain drained even after the affliction ends, as is normal for the drained condition. Or, you might succeed at the flat check to remove persistent damage you took from an ongoing affliction, but you would still need to attempt saves to remove the affliction itself, and failing one might give you new persistent damage."],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Multiple Exposures","entries":["Multiple exposures to the same curse or disease currently affecting you have no effect. For a poison, however, failing the initial saving throw against a new exposure increases the stage by 1 (or by 2 if you critically fail) without affecting the maximum duration. This is true even if you're within the poison's onset period, though it doesn't change the onset length."],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Virulent Afflictions","entries":["Afflictions with the {@trait virulent} trait are harder to remove.","You must succeed at two consecutive saves to reduce a virulent affliction's stage by 1. A critical success reduces a virulent affliction's stage by only 1 instead of by 2."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":443,"name":"Checks","entries":["When success isn't certain—whether you're swinging a sword at a foul beast, attempting to leap across a chasm, or straining to remember the name of the earl's second cousin at a soiree—you'll attempt a check. Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps.",{"type":"list","style":"list-decimal","items":["Roll a d20 and identify the modifiers, bonuses, and penalties that apply.","Calculate the result.","Compare the result to the difficulty class (DC).","Determine the degree of success and the effect."]},"Checks and difficulty classes (DC) both come in many forms. When you swing your sword at that foul beast, you'll make an attack roll against its Armor Class, which is the DC to hit another creature. If you are leaping across that chasm, you'll attempt an {@skill Athletics} skill check with a DC based on the distance you are trying to jump. When calling to mind the name of the earl's second cousin, you attempt a check to Recall Knowledge. You might use either the Society skill or a Lore skill you have that's relevant to the task, and the DC depends on how common the knowledge of the cousin's name might be, or how many drinks your character had when they were introduced to the cousin the night before.","No matter the details, for any check you must roll the d20 and achieve a result equal to or greater than the DC to succeed. Each of these steps is explained below.",{"type":"pf2-h3","page":444,"name":"Step 1: Roll D20 and Identify The Modifiers, Bonuses, and Penalties That Apply","entries":["Start by rolling your d20. You'll then identify all the relevant modifiers, bonuses, and penalties that apply to the roll. A {@b modifier} can be either positive or negative, but a {@b bonus} is always positive, and a {@b penalty} is always negative.","The sum of all the modifiers, bonuses, and penalties you apply to the d20 roll is called your total modifier for that statistic.","Nearly all checks allow you to add an {@b ability modifier} to the roll. An ability modifier represents your raw capabilities and is derived from an ability score, as described on page 20. Exactly which ability modifier you use is determined by what you're trying to accomplish. Usually a sword swing applies your Strength modifier, whereas remembering the name of the earl's cousin uses your Intelligence modifier.","When attempting a check that involves something you have some training in, you will also add your {@b bonus}. This bonus depends on your proficiency rank:","untrained, trained, expert, master, or legendary. If you're untrained, your bonus is +0—you must rely on raw talent and any bonuses from the situation. Otherwise, the bonus equals your character's level plus a certain amount depending on your rank. If your proficiency rank is trained, this bonus is equal to your level + 2, and higher proficiency ranks further increase the amount you add to your level.",{"type":"table","colStyles":["text-center","text-center"],"rows":[["Proficiency Rank","Proficiency Bonus"],["Untrained","0"],["Trained","Your level + 2"],["Expert","Your level + 4"],["Master","Your level + 6"],["Legendary","Your level + 8"]]},"There are three other types of bonus that frequently appear: circumstance bonuses, item bonuses, and status bonuses. If you have different types of bonus that would apply to the same roll, you'll add them all. But if you have multiple bonuses of the same type, you can use only the highest bonus on a given roll—in other words, they don't \"stack.\" For instance, if you have both a proficiency bonus and an item bonus, you add both to your d20 result, but if you have two item bonuses that could apply to the same check, you add only the higher of the two.","{@b Circumstance bonuses} typically involve the situation you find yourself in when attempting a check. For instance, using Raise a Shield with a buckler grants you a +1 circumstance bonus to AC. Being behind cover grants you a +2 circumstance bonus to AC. If you are both behind cover and Raising a Shield, you gain only the +2 circumstance bonus for cover, since they're the same type and the bonus from cover is higher.","{@b Item bonuses} are granted by some item that you are wearing or using, either mundane or magical. For example, armor gives you an item bonus to AC, while expanded alchemist's tools grant you an item bonus to {@skill Crafting} checks when making alchemical items.","{@b Status bonuses} typically come from spells, other magical effects, or something applying a helpful, often temporary, condition to you. For instance, the 3rd-level {@spell heroism} spell grants a +1 status bonus to attack rolls, {@skill Perception} checks, saving throws, and skill checks. If you were under the effect of {@spell heroism} and someone cast the {@spell bless} spell, which also grants a +1 status bonus on attacks, your attack rolls would gain only a +1 status bonus, since both spells grant a +1 status bonus to those rolls, and you only take the highest status bonus.","Penalties work very much like bonuses. You can have {@b circumstance penalties {@b status penalties}, and sometimes even {@b item penalties.} Like bonuses of the same type, you take only the worst all of various penalties of a given type. However, you can apply both a bonus and a penalty of the same type on a single roll. For example, if you had a +1 status bonus from a {@spell heroism} spell but a –2 status penalty from the sickened condition, you'd apply them both to your roll—so {@spell heroism} still helps even though you're feeling unwell.","Unlike bonuses, penalties can also be {@b untyped}, in which case they won't be classified as \"circumstance,\" \"item,\" or \"status.\" Unlike other penalties, you always add all your untyped penalties together rather than simply taking the worst one. For instance, when you use attack actions, you incur a multiple attack penalty on each attack you make on your turn after the first attack, and when you attack a target that's beyond your weapon's normal range increment, you incur a range penalty on the attack.","Because these are both untyped penalties, if you make multiple attacks at a faraway target, you'd apply both the multiple attack penalty and the range penalty to your roll.","Once you've identified all your various modifiers, bonuses, and penalties, you move on to the next step."],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 2: Calculate the Result","entries":["This step is simple. Add up all the various modifiers, bonuses, and penalties you identified in Step 1—this is your total modifier. Next add that to the number that came up on your d20 roll. This total is your check result."],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 3: Compare the Result to the DC","entries":["This step can be simple, or it can create suspense. Sometimes you'll know the {@b Difficulty Class} ({@b DC}) of your check. In these cases, if your result is equal to or greater than the DC, you succeed! If your roll anything less than the DC, you fail.","Other times, you might not know the DC right away. Swimming across a river would require an {@skill Athletics} check, but it doesn't have a specified DC—so how will you know if you succeed or fail? You call out your result to the GM and they will let you know if it is a success, failure, or otherwise. While you might learn the exact DC through trial and error, DCs sometimes change, so asking the GM whether a check is successful is the best way to determine whether or not you have met or exceeded the DC.",{"type":"pf2-h4","page":445,"name":"Calculating DCs","entries":["Whenever you attempt a check, you compare your result against a DC. When someone or something else attempts a check against you, rather than both forces rolling against one another, the GM (or player, if the opponent is another PC) compares their result to a fixed DC based on your relevant statistic. Your DC for a given statistic is 10 + the total modifier for that statistic."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 4: Determine the Degree of Success and Effect","entries":["Many times, it's important to determine not only if you succeed or fail, but also how spectacularly you succeed or fail. Exceptional results—either good or bad—can cause you to critically succeed at or critically fail a check.","You critically succeed at a check when a check's result meets or exceeds the DC by 10 or more. If the check is an attack roll, this is sometimes called a critical hit. You can also critically fail a check. The rules for critical failure—sometimes called a fumble—are the same as those for a critical success, but in the other direction: if you fail a check by 10 or more, that's a critical failure.","If you rolled a 20 on the die (a \"natural 20\"), your result is one degree of success better than it would be by numbers alone. If you roll a 1 on the d20 (a \"natural 1\"), your result is one degree worse. This means that a natural 20 usually results in a critical success and natural 1 usually results in a critical failure. However, if you were going up against a very high DC, you might get only a success with a natural 20, or even a failure if 20 plus your total modifier is 10 or more below the DC. Likewise, if your modifier for a statistic is so high that adding it to a 1 from your d20 roll exceeds the DC by 10 or more, you can succeed even if you roll a natural 1! If a feat, magic item, spell, or other effect does not list a critical success or critical failure, treat is as an ordinary success or failure instead.","Some other abilities can change the degree of success for rolls you get. When resolving the effect of an ability that changes your degree of success, always apply the adjustment from a natural 20 or natural 1 before anything else."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":467,"name":"Concealment and Invisibility","entries":["The concealed and invisible conditions reflect certain circumstances that can make a creature harder to see.",{"type":"pf2-h4","page":467,"name":"Concealed","entries":["This condition protects a creature if it's in mist, within dim light, or amid something else that obscures sight but does not provide a physical barrier to effects. An effect or type of terrain that describes an area of concealment makes all creatures within it concealed.","When you target a creature that's {@condition concealed} from you, you must attempt a DC {@flatDC 5} flat check before you roll to determine your effect. If you fail, you don't affect the target. the {@condition concealed} condition doesn't change which of the main categories of detection apply to the creature. A creature in a light fog bank is still observed even though it's concealed."],"source":"CRB"},{"type":"pf2-h4","page":467,"name":"Invisible","entries":["A creature with the invisible condition (by way of an {@spell invisibility} spell or {@item invisibility potion}, for example) is automatically {@condition undetected} to any creatures relying on sight as their only precise sense. Precise senses other than sight ignore the invisible condition.","You can use the {@action Seek} basic action to attempt to figure out an {@condition invisible} creature's location, making it instead only {@condition hidden} from you. This lasts until the {@condition invisible} creature successfully uses {@action Sneak} to become {@condition undetected} again. If you're already {@condition observed||observing} a creature when it becomes {@condition invisible}, it starts out {@condition hidden}, since you know where it was when it became {@condition invisible}, though it can then {@action Sneak} to become {@condition undetected}.","Other effects might make an {@condition invisible} creature hidden or even observed but concealed. For instance, if you were tracking an invisible creature's footprints through the snow, the footprints would make it hidden.","Similarly, throwing a net over an {@condition invisible} creature would make it {@condition observed} but {@condition concealed} for as long as the net is on the creature."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":618,"name":"Condition Values","entries":["Some conditions have a numerical value, called a condition value, indicated by a numeral following the condition. This value conveys the severity of a condition, and such conditions often give you a bonus or penalty equal to their value. These values can often be reduced by skills, spells, or simply waiting. If a condition value is ever reduced to 0, the condition ends."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":453,"name":"Conditions","entries":["The results of various checks might apply conditions to you or, less often, an item. Conditions change your state of being in some way. You might be gripped with fear or made faster by a spell or magic item. One condition represents what happens when a creature successfully drains your blood or life essence, while others represent creatures' attitudes toward you and how they interact with you.","Conditions are persistent; when you're affected by a condition, its effects last until the stated duration ends, the condition is removed, or terms dictated in the condition cause it to end. The rules for conditions are summarized on page 454 and described in full on pages 618–623.",{"type":"pf2-brown-box","name":"CONDITIONS","entries":["These conditions appear often in the game and are defined in detail in the Conditions Appendix on pages 618–623. Here's a brief summary of each.","{@b {@condition Blinded}:} You're unable to see.","{@b {@condition Broken}:} This item can't be used for its normal function until repaired.","{@b {@condition Clumsy}:} You can't move as easily or gracefully as usual.","{@b {@condition Concealed}:} Fog or similar obscuration makes you difficult to see and target.","{@b {@condition Confused}:} You attack indiscriminately.","{@b {@condition Controlled}:} Another creature determines your actions.","{@b {@condition Dazzled}:} Everything is {@condition concealed} to you.","{@b {@condition Deafened}:} You're unable to hear.","{@b {@condition Doomed}:} With your soul in peril, you are now closer to death.","{@b {@condition Drained}:} Blood loss or something similar has leached your vitality.","{@b {@condition Dying}:} You're slipping closer to death.","{@b {@condition Encumbered}:} You're carrying more weight than you can manage.","{@b {@condition Enfeebled}:} Your strength has been sapped away.","{@b {@condition Fascinated}:} You are compelled to focus your attention on something.","{@b {@condition Fatigued}:} Your defenses are lower and you can't focus while exploring.","{@b {@condition Flat-Footed}:} You're unable to defend yourself to your full capability.","{@b {@condition Fleeing}:} You must run away.","{@b {@condition Friendly}:} An NPC with this condition has a good attitude toward you.","{@b {@condition Frightened}:} Fear makes you less capable of attacking and defending.","{@b {@condition Grabbed}:} A creature, object, or magic holds you in place.","{@b {@condition Helpful}:} An NPC with this condition wants to assist you.","{@b {@condition Hidden}:} A creature you're {@condition hidden} from knows your location but can't see you.","{@b {@condition Hostile}:} An NPC with this condition wants to harm you.","{@b {@condition Immobilized}:} You can't move.","{@b {@condition Indifferent}:} An NPC with this condition doesn't have a strong opinion about you.","{@b {@condition Invisible}:} Creatures can't see you.","{@b {@condition Observed}:} You're in plain view.","{@b {@condition Paralyzed}:} You body is frozen in place.","{@b {@condition Persistent Damage|CRB|Persistent Damage}:} You keep taking damage every round.","{@b {@condition Petrified}:} You've been turned to stone.","{@b {@condition Prone}:} You're lying on the ground and easier to attack.","{@b {@condition Quickened}:} You get an extra action each turn.","{@b {@condition Restrained}:} You're tied up and can't move, or a grappling creature has you pinned.","{@b {@condition Sickened}:} You're sick to your stomach.","{@b {@condition Slowed}:} You lose actions each turn.","{@b {@condition Stunned}:} You can't use actions.","{@b {@condition Stupefied}:} Your can't access your full mental faculties, and you have trouble casting spells.","{@b {@condition Unconscious}:} You're asleep or knocked out.","{@b {@condition Undetected}:} A creature you're {@condition undetected} by doesn't know where you are.","{@b {@condition Unfriendly}:} An NPC with this condition doesn't like you.","{@b {@condition Unnoticed}:} A creature is entirely unaware you're present.","{@b {@condition Wounded}:} You've been brought back from the brink of death but haven't fully recovered."]}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":458,"name":"Counteracting","entries":["Some effects try to counteract spells, afflictions, conditions, or other effects. Counteract checks compare the power of two forces and determine which defeats the other. Successfully counteracting an effect ends it unless noted otherwise.","When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target's DC. If you're counteracting an affliction, the DC is in the affliction's stat block. If it's a spell, use the caster's DC. The GM can also calculate a DC based on the target effect's level. For spells, the counteract check modifier is your spellcasting ability modifier plus your spellcasting proficiency bonus, plus any bonuses and penalties that specifically apply to counteract checks. What you can counteract depends on the check result and the target's level. If an effect is a spell, its level is the counteract level.","Otherwise, halve its level and round up to determine its counteract level. If an effect's level is unclear and it came from a creature, halve and round up the creature's level.",{"type":"successDegree","entries":{"Critical Success":"Counteract the target if its counteract level is no more than 3 levels higher than your effect's counteract level.","Success":"Counteract the target if its counteract level is no more than 1 level higher than your effect's counteract level.","Failure":"Counteract the target if its counteract level is lower than your effect's counteract level.","Critical Failure":"You fail to counteract the target."}}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":477,"name":"Cover","entries":["When you're behind an obstacle that could block weapons, guard you against explosions, and make you harder to detect, you're behind cover. Standard cover gives you a +2 circumstance bonus to AC, to Reflex saves against area effects, and to {@skill Stealth} checks to {@action Hide}, {@action Sneak}, or otherwise avoid detection. You can increase this to greater cover using the {@action Take Cover} basic action, increasing the circumstance bonus to +4. If cover is especially light, typically when it's provided by a creature, you have lesser cover, which grants a +1 circumstance bonus to AC. A creature with standard cover or greater cover can attempt to use {@skill Stealth} to {@action Hide}, but lesser cover isn't sufficient.",{"type":"table","colStyles":["text-center","text-center","text-center"],"rows":[["Type of Cover","Bonus","Can Hide"],["Lesser","+1 to AC","No"],["Standard","+2 to AC, Reflex, {@skill Stealth}","Yes"],["Greater","+4 to AC, Reflex, {@skill Stealth}","Yes"]]},"Cover is relative, so you might simultaneously have cover against one creature and not another. Cover applies only if your path to the target is partially blocked. If a creature is entirely behind a wall or the like, you don't have {@quickref line of effect||3|line of effect} and typically can't target it at all.","Usually, the GM can quickly decide whether your target has cover. If you're uncertain or need to be more precise, draw a line from the center of your space to the center of the target's space. If that line passes through any terrain or object that would block the effect, the target has standard cover (or greater cover if the obstruction is extreme or the target has {@action Take Cover||Taken Cover}). If the line passes through a creature instead, the target has lesser cover. When measuring cover against an area effect, draw the line from the effect's point of origin to the center of the creature's space.",{"type":"pf2-h4","page":477,"name":"Cover and Large Creatures","entries":["If a creature between you and a target is two or more sizes larger than both you and your target, that creature's space blocks the effect enough to provide standard cover instead of lesser cover. The GM might determine that a creature doesn't gain cover from terrain that it's significantly larger than. For example, a Huge dragon probably wouldn't receive any benefit from being behind a 1-foot-wide pillar."],"source":"CRB"},{"type":"pf2-h4","page":477,"name":"Special Circumstances","entries":["Your GM might allow you to overcome your target's cover in some situations. If you're right next to an arrow slit, you can shoot without penalty, but you have greater cover against someone shooting back at you from far away. Your GM might let you reduce or negate cover by leaning around a corner to shoot or the like. This usually takes an action to set up, and the GM might measure cover from an edge or corner of your space instead of your center."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":450,"name":"Damage","entries":["In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature's Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points). The full rules can be found in the Hit Points, Healing, and Dying section on page 459.","Damage is sometimes given as a fixed amount, but more often than not you'll make a damage roll to determine how much damage you deal. A damage roll typically uses a number and type of dice determined by the weapon or unarmed attack used or the spell cast, and it is often enhanced by various modifiers, bonuses, and penalties.","Like checks, a damage roll—especially a melee weapon damage roll—is often modified by a number of modifiers, penalties, and bonuses. When making a damage roll, you take the following steps, explained in detail below.",{"type":"list","style":"list-decimal","items":["Roll the dice indicated by the weapon, unarmed attack, or spell, and apply the modifiers, bonuses, and penalties that apply to the result of the roll.","Determine the damage type.","Apply the target's immunities, weaknesses, and resistances to the damage.","If any damage remains, reduce the target's Hit Points by that amount."]},{"type":"pf2-h3","page":450,"name":"Step 1: Roll The Damage Dice and Apply Modifiers, Bonuses, and Penalties","entries":["Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. For instance, if you're using a normal longsword, you'll roll {@dice 1d8}. If you're casting a 3rd-level {@spell fireball} spell, you'll roll {@dice 6d6}. Sometimes, especially in the case of weapons, you'll apply modifiers, bonuses, and penalties to the damage.","When you use melee weapons, unarmed attacks, and thrown ranged weapons, the most common modifier you'll add to damage is your Strength ability modifier. Weapons with the propulsive trait sometimes add half your Strength modifier. You typically do not add an ability modifier to spell damage, damage from most ranged weapons, or damage from alchemical bombs and similar items.","As with checks, you might add circumstance, status, or item bonuses to your damage rolls, but if you have multiple bonuses of the same type, you add only the highest bonus of that type. Again like checks, you may also apply circumstance, status, item, and untyped penalties to the damage roll, and again you apply only the greatest penalty of a specific type but apply all untyped penalties together.","Use the formulas below.",{"type":"pf2-inset","entries":["Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties"]},{"type":"pf2-inset","entries":["Ranged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties"]},{"type":"pf2-inset","entries":["Spell (and similar effects) damage roll = damage die of the effect + bonuses + penalties"]},"If the combined penalties on an attack would reduce the damage to 0 or below, you still deal 1 damage.",{"type":"pf2-h4","page":451,"name":"Increasing Damage","entries":["In some cases, you increase the number of dice you roll when making weapon damage rolls. Magic weapons etched with the {@item striking} rune can add one or more weapon damage dice to your damage roll. These extra dice are the same die size as the weapon's damage die. At certain levels, most characters gain the ability to deal extra damage from the weapon specialization class feature."],"source":"CRB"},{"type":"pf2-h4","page":451,"name":"Persistent Damage","entries":["Persistent damage is a condition that causes damage to recur beyond the original effect. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC {@flatDC 15} flat check to see if you recover from the persistent damage.","See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition."],"source":"CRB"},{"type":"pf2-h4","page":451,"name":"Doubling and Halving Damage","entries":["Sometimes you'll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic Reflex save against a spell. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and penalties. Then you double or halve the amount as appropriate (rounding down if you halved it). The GM might allow you to roll the dice twice and double the modifiers, bonuses, and penalties instead of doubling the entire result, but this usually works best for singletarget attacks or spells at low levels when you have a small number of damage dice to roll. Benefits you gain specifically from a critical hit, like the {@item flaming} weapon rune's persistent fire damage or the extra damage die from the fatal weapon trait, aren't doubled."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":451,"name":"Step 2: Determine The Damage Type","entries":["Once you've calculated how much damage you deal, you'll need to determine the damage type. There are many types of damage and sometimes certain types are applied in different ways. The smack of a club deals bludgeoning damage. The stab of a spear deals piercing damage. The staccato crack of a {@spell lightning bolt} spell deals electricity damage. Sometimes you might apply precision damage, dealing more damage for hitting a creature in a vulnerable spot or when the target is somehow vulnerable. The damage types are described on page 452.",{"type":"pf2-h4","page":451,"name":"Damage Types and Traits","entries":["When an attack deals a type of damage, the attack action gains that trait. For example, the Strikes and attack actions you use wielding a sword when its {@item flaming} rune is active gain the fire trait, since the rune gives the weapon the ability to deal fire damage."],"source":"CRB"},{"type":"pf2-brown-box","name":"DAMAGE TYPES","entries":["Damage has a number of different types and categories, which are described below.",{"type":"pf2-title","name":"Physical Damage"},"Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. The main types of physical damage are bludgeoning, piercing, and slashing. {@b Bludgeoning damage} comes from weapons and hazards that deal blunt-force trauma, like a hit from a club or being dashed against rocks. {@b Piercing damage} is dealt from stabs and punctures, whether from a dragon's fangs or the thrust of a spear. {@b Slashing damage} is delivered by a cut, be it the swing of the sword or the blow from a scythe blades trap.","Ghosts and other incorporeal creatures have a high resistance to physical attacks that aren't magical (attacks that lack the magical trait). Furthermore, most incorporeal creatures have additional, though lower, resistance to magical physical damage (such as damage dealt from a mace with the magical trait) and most other damage types.",{"type":"pf2-title","name":"Energy Damage"},"Many spells and other magical effects deal energy damage. Energy damage is also dealt from effects in the world, such as the biting cold of a blizzard to a raging forest fire. The main types of energy damage are acid, cold, electricity, fire, and sonic. {@b Acid damage} can be delivered by gases, liquids, and certain solids that dissolve flesh, and sometimes harder materials. {@b Cold damage} freezes material by way of contact with chilling gases and ice. {@b Electricity Damage} comes from the discharge of powerful lightning and sparks. {@b Fire damage} burns through heat and combustion. {@b Sonic damage} assaults matter with high-frequency vibration and sound waves. Many times, you deal energy damage by casting magic spells, and doing so is often useful against creatures that have immunities or resistances to physical damage.","Two special types of energy damage specifically target the living and the undead. Positive energy often manifests as healing energy to living creatures but can create {@b positive damage} that withers undead bodies and disrupts and injures incorporeal undead. Negative energy often revivifies the unnatural, unliving power of undead, while manifesting as {@b negative damage} that gnaws at the living.","Powerful and pure magical energy can manifest itself as {@b force damage}. Few things can resist this type of damage—not even incorporeal creatures such as ghosts and wraiths.",{"type":"pf2-title","name":"Alignment Damage"},"Weapons and effects keyed to a particular alignment can deal {@b chaotic}, {@b evil}, {@b good}, or {@b lawful} damage. These damage types apply only to creatures that have the opposing alignment trait. Chaotic damage harms only lawful creatures, evil damage harms only good creatures, good damage harms only evil creatures, and lawful damage harms only chaotic creatures.",{"type":"pf2-title","name":"Mental Damage"},"Sometimes an effect can target the mind with enough psychic force to actually deal damage to the creature. When it does, it deals {@b mental damage}. Mindless creatures and those with only programmed or rudimentary intelligence are often immune to mental damage and effects.",{"type":"pf2-title","name":"Poison Damage"},"Venoms, toxins and the like can deal {@b poison damage}, which affects creatures by way of contact, ingestion, inhalation, or injury. In addition to coming from monster attacks, alchemical items, and spells, poison damage is often caused by ongoing afflictions, which follow special rules described on page 457.",{"type":"pf2-title","name":"Bleed Damage"},"Another special type of physical damage is {@b bleed damage}. This is persistent damage that represents loss of blood.","As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.",{"type":"pf2-title","name":"Precision Damage"},"Sometimes you are able to make the most of your attack through sheer precision. When you hit with an ability that grants you {@b precision damage}, you increase the attack's listed damage, using the same damage type, rather than tracking a separate pool of damage. For example, a non-magical dagger Strike that deals 1d6 precision damage from a rogue's sneak attack increases the piercing damage by 1d6.","Some creatures are immune to precision damage, regardless of the damage type; these are often amorphous creatures that lack vulnerable anatomy. A creature immune to precision damage would ignore the 1d6 precision damage in the example above, but it would still take the rest of the piercing damage from the Strike. Since precision damage is always the same type of damage as the attack it's augmenting, a creature that is resistant to physical damage, like a gargoyle, would resist not only the dagger's damage but also the precision damage, even though it is not specifically resistant to precision damage.",{"type":"pf2-title","name":"Precious Materials"},"While not their own damage category, precious materials can modify damage to penetrate a creature's resistances or take advantage of its weaknesses. For instance, silver weapons are particularly effective against lycanthropes and bypass the resistances to physical damage that most devils have."]}],"source":"CRB"},{"type":"pf2-h3","page":451,"name":"Step 3: Apply the Target's Immunities, Weaknesses, and Resistances","entries":["Defenses against certain types of damage or effects are called immunities or resistances, while vulnerabilities are called weaknesses. Apply immunities first, then weaknesses, and resistances third. Immunity, weakness, or resistance to an alignment applies only to damage of that type, not to damage from an attacking creature of that alignment.",{"type":"pf2-h4","page":451,"name":"Immunity","entries":["When you have immunity to a specific type of damage, you ignore all damage of that type. If you have immunity to a specific condition or type of effect, you can't be affected by that condition or any effect of that type. If you have immunity to effects with a certain trait (such as death effects, poison, or disease) you are unaffected by any effect with that trait. Often, an effect can be both a trait and a damage type (this is especially true in the case of energy damage types). In these cases, the immunity applies to the entire effect, not just the damage. You can still be targeted by an ability with an effect you are immune to; you just don't apply the effect. However, some complex effects might have parts that affect you even if you're immune to one of the effect's traits; for instance, a spell that deals both fire and acid damage can still deal acid damage to you even if you're immune to fire.","Immunity to critical hits works a little differently. When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage. This does not make it immune to any other critical success effects of other actions that have the attack trait (such as {@action Grapple} and {@action Shove}).","Another exception is immunity to nonlethal attacks. If you are immune to nonlethal attacks, you are immune to all damage from attacks with the nonlethal trait, no matter what other type the damage has. For instance, a {@creature stone golem} has immunity to nonlethal attacks. This means that no matter how hard you hit it with your fist, you're not going to damage it—unless your fists don't have the {@trait nonlethal} trait, such as if you're a {@class monk}."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Temporary Immunity","entries":["Some effects grant you immunity to the same effect for a set amount of time. If an effect grants you temporary immunity, repeated applications of that effect don't affect you for as long as the temporary immunity lasts. Unless the effect says it applies only to a certain creature's ability, it doesn't matter who created the effect. For example, the {@spell blindness} spell says, \"The target is temporarily immune to blindness for 1 minute.\" If anyone casts {@spell blindness} on that creature again before 1 minute passes, the spell has no effect.","Temporary immunity doesn't prevent or end ongoing effects of the source of the temporary immunity. For instance, if an ability makes you frightened and you then gain temporary immunity to the ability, you don't immediately lose the frightened condition due to the immunity you just gained—you simply don't become frightened if you're targeted by the ability again before the immunity ends."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Weakness","entries":["If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. Whenever you would take that type of damage, increase the damage you take by the value of the weakness. For instance, if you are dealt 2d6 fire damage and have weakness 5 to fire, you take 2d6+5 fire damage.","If you have a weakness to something that doesn't normally deal damage, such as water, you take damage equal to the weakness value when touched or affected by it. If more than one weakness would apply to the same instance of damage, use only the highest applicable weakness value. This usually happens only when a monster is weak to both a type of physical damage and a given material."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Resistance","entries":["If you have resistance to a type of damage, each time you take that type of damage, you reduce the amount of damage you take by the listed amount (to a minimum of 0 damage). Resistance can specify combinations of damage types or other traits. For instance, you might encounter a monster that's resistant to non-magical bludgeoning damage, meaning it would take less damage from bludgeoning attacks that weren't magical, but would take normal damage from your {@runeItem mace||+1 wepon potency|} (since it's magical) or a non-magical {@item spear} (since it deals piercing damage). A resistance also might have an exception. For example, resistance 10 to physical damage (except silver) would reduce any physical damage by 10 unless that damage was dealt by a silver weapon.","If you have more than one type of resistance that would apply to the same instance of damage, use only the highest applicable resistance value.","It's possible to have resistance to all damage. When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately. If an attack would deal 7 slashing damage and 4 fire damage, resistance 5 to all damage would reduce the slashing damage to 2 and negate the fire damage entirely."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":453,"name":"Step 4: If Damage Remains, Reduce the Target's Hit Points","entries":["After applying the target's immunities, resistances, and weaknesses to the damage, whatever damage is left reduces the target's Hit Points on a 1-to-1 basis. More information about Hit Points can be found in the Hit Points, Healing, and Dying section on page 459.",{"type":"pf2-h4","page":453,"name":"Nonlethal Attacks","entries":["You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying on page 459). Weapons with the nonlethal trait (including fists) do this automatically. You take a –2 circumstance penalty to the attack roll when you make a nonlethal attack using a weapon that doesn't have the nonlethal trait. You also take this penalty when making a lethal attack using a nonlethal weapon.","Spells and other effects with the nonlethal trait that reduce a creature to 0 Hit Points knock the creature out instead of killing them."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":481,"name":"Downtime Mode","entries":[{"type":"pf2-h1-flavor","page":481,"entries":["{@i Downtime mode is played day-by-day rather than minute-by-minute or scene-by-scene. Usually this mode of play occurs when you are in the safety of a settlement, maybe recovering from your adventures or studying an artifact you found.}"],"source":"CRB"},"Downtime gives you time to rest fully, engage in crafting or a professional endeavor, learn new spells, retrain feats, or just have fun. You can sell items acquired during your adventures, buy new goods, and perform other activities as determined by your feats, your skills, and the settlement where you are spending the downtime.",{"type":"pf2-h2","page":481,"name":"Long-Term Rest","entries":["You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by twice your level."],"source":"CRB"},{"type":"pf2-h2","page":481,"name":"Retraining","entries":["Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn't meet your expectations. You can retrain feats, skills, and some selectable class features. You can't retrain your ancestry, heritage, background, class, or ability scores. You can't perform other downtime activities while retraining.","Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying at a library, or falling into shared magical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, you'll have to pay your instructor.","Some abilities can be difficult or impossible to retrain (for instance, a sorcerer can retrain their bloodline only in extraordinary circumstances).","When retraining, you generally can't make choices you couldn't make when you selected the original option. For instance, you can't exchange a 2nd-level skill feat for a 4th-level one, or for one that requires prerequisites you didn't meet at the time you took the original feat. If you don't remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you can't use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want.",{"type":"pf2-h3","page":481,"name":"Feats","entries":["You can spend a week of downtime retraining to swap out one of your feats. Remove the old feat and replace it with another of the same type. For example, you could swap a skill feat for another skill feat, but not for a wizard feat."],"source":"CRB"},{"type":"pf2-h3","page":481,"name":"Skills","entries":["You can spend a week of downtime retraining to swap out one of your skill increases. Reduce your proficiency rank in the skill losing its increase by one step and increase your proficiency rank in another skill by one step. The new proficiency rank has to be equal to or lower than the proficiency rank you traded away. For instance, if your bard is a master in {@skill Performance} and {@skill Stealth}, and an expert in {@skill Occultism}, you could reduce the character's proficiency in {@skill Stealth} to expert and become a master in {@skill Occultism}, but you couldn't reassign that skill increase to become legendary in {@skill Performance}. Keep track of your level when you reassign skill increases; the level at which your skill proficiencies changed can influence your ability to retrain feats with skill prerequisites.","You can also spend a week to retrain an initial trained skill you gained during character creation."],"source":"CRB"},{"type":"pf2-h3","page":481,"name":"Class Features","entries":["You can change a class feature that required a choice, making a different choice instead. This lets you change a druid order or a wizard school, for example. The GM will tell you how long this takes—always at least a month."],"source":"CRB"},{"type":"pf2-brown-box","page":481,"name":"SKILL DOWNTIME ACTIVITIES","entries":["Chapter 4: Skills includes several downtime activities, which are summarized here.","{@b {@action Craft}:} Using the {@skill Crafting} skill, you can create items from raw materials (page 244).","{@b {@action Create Forgery}:} You forge a document (page 251).","{@b {@action Earn Income}:} You earn money, typically using {@skill Crafting}, Lore, or {@skill Performance} (page 236).","{@b {@action Subsist}:} You find food and shelter in the wilderness or within a settlement (page 240).","{@b {@action Treat Disease}:} You spend time caring for a diseased creature in the hope of curing that creature (page 248)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":481,"name":"Other Downtime Activities","entries":["Work with your GM if there are other ways you want to spend downtime. You might need to pay for your cost of living (the prices for this can be found on page 294).","You might acquire property, manage a business, become part of a guild or civic group, curry favor in a large city, take command of an army, take on an apprentice, start a family, or minister to a flock of the faithful."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":453,"name":"Effects","entries":["Anything you do in the game has an {@b effect}. Many of these outcomes are easy to adjudicate during the game.","If you tell the GM that you draw your sword, no check is needed, and the result is that your character is now holding a sword. Other times, the specific effect requires more detailed rules governing how your choice is resolved.","Many spells, magic items, and feats create specific effects, and your character will be subject to effects caused by monsters, hazards, the environment, and other characters.","While a check might determine the overall impact or strength of an effect, a check is not always part of creating an effect. Casting a {@spell fly} spell on yourself creates an effect that allows you to soar through the air, but casting the spell does not require a check. Conversely, using the Intimidate skill to Demoralize a foe does require a check, and your result on that check determines the effect's outcome.","The following general rules are used to understand and apply effects.",{"type":"pf2-h3","page":455,"name":"Duration","entries":["Most effects are discrete, creating an instantaneous effect when you let the GM know what actions you are going to use. Firing a bow, moving to a new space, or taking something out of your pack all resolve instantly. Other effects instead last for a certain duration. Once the duration has elapsed, the effect ends. The rules generally use the following conventions for durations, though spells have some special durations detailed on pages 304–305.","For an effect that lasts a number of rounds, the remaining duration decreases by 1 at the start of each turn of the creature that created the effect. This is common for beneficial effects that target you or your allies. Detrimental effects often last \"until the end of the target's next turn\" or \"through\" a number of their turns (such as \"through the target's next 3 turns\"), which means that the effect's duration decreases at the end of the creature's turn, rather than the start.","Instead of lasting a fixed number of rounds, a duration might end only when certain conditions are met (or cease to be true). If so, the effects last until those conditions are met."],"source":"CRB"},{"type":"pf2-h3","page":455,"name":"Range and Reach","entries":["Actions and other abilities that generate an effect typically work within a specified range or a reach. Most spells and abilities list a {@b range}—the maximum distance from the creature or object creating the effect in which the effect can occur.","Ranged and thrown weapons have a {@b range increment}.","Attacks with such weapons work normally up to that range. Attacks against targets beyond that range take a –2 penalty, which worsens by 2 for every additional multiple of that range, to a maximum of a –10 penalty after five additional range increments. Attacks beyond this range are not possible. For example, if you are using a shortbow, your attacks take no penalty against a target up to 60 feet away, a –2 penalty if a target is over 60 and up to 120 feet away, a –4 if a target is over 120 and up to 180 feet away, and so on, up to a maximum distance of 360 feet.","{@b Reach} is how far you can physically reach with your body or a weapon. Melee Strikes rely on reach. Your reach also creates an area around your space where other creatures could trigger your reactions. Your reach is typically 5 feet, but weapons with the reach trait can extend this. Larger creatures can have greater reach; for instance, an ogre has a 10-foot reach. Unlike with measuring most distances, 10-foot reach can reach 2 squares diagonally. Reach greater than 10 feet is measured normally; 20-foot reach can reach 3 squares diagonally, 25-foot reach can reach 4, and so on."],"source":"CRB"},{"type":"pf2-h3","page":455,"name":"Targets","entries":["Some effects require you to choose specific targets.","Targeting can be difficult or impossible if your chosen creature is undetected by you, if the creature doesn't match restrictions on who you can target, or if some other ability prevents it from being targeted.","Some effects require a target to be willing. Only you can decide whether your PC is willing, and the GM decides whether an NPC is willing. Even if you or your character don't know what the effect is, such as if your character is unconscious, you still decide if you're willing.","Some effects target or require an ally, or otherwise refer to an ally. This must be someone on your side, often another PC, but it might be a bystander you are trying to protect. You are not your own ally. If it isn't clear, the GM decides who counts as an ally or an enemy."],"source":"CRB"},{"type":"pf2-h3","page":456,"name":"Areas","entries":["Some effects occupy an area of a specified shape and size.","An area effect always has a point of origin and extends out from that point. There are four types of areas: emanations, bursts, cones, and lines. When you're playing in encounter mode and using a grid, areas are measured in the same way as movement (page 463), but areas' distances are never reduced or affected by {@quickref difficult terrain||3|terrain} or lesser cover (page 476). You can use the diagrams below as common reference templates for areas, rather than measuring squares each time. Many area effects describe only the effects on creatures in the area. The GM determines any effects to the environment and unattended objects.",{"type":"pf2-h4","page":456,"name":"Burst","entries":["A burst effect issues forth in all directions from a single corner of a square within the range of the effect, spreading in all directions to a specified radius. For instance, when you cast {@spell fireball}, it detonates at the corner of a square within 500 feet of you and creates a 20-foot burst, meaning it extends out 20 feet in every direction from the corner of the square you chose, affecting each creature whose space (or even one square of its space) is within the burst."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Cone","entries":["A cone shoots out from you in a quarter circle on the grid.","When you aim a cone, the first square of that cone must share an edge with your space if you're aiming orthogonally, or it must touch a corner of your space if you're aiming diagonally. If you're Large or larger, the first square can run along the edge of any square of your space. You can't aim a cone so that it overlaps your space. The cone extends out for a number of feet, widening as it goes, as shown in the Areas diagram. For instance, when a green dragon uses its breath weapon, it breathes a cone of poisonous gas that originates at the edge of one square of its space and affects a quarter-circle area 30 feet on each edge.","If you make a cone originate from someone or something else, follow these same rules, with the first square of the cone using an edge or corner of that creature or object's space instead of your own."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Emanation","entries":["An emanation issues forth from each side of your space, extending out to a specified number of feet in all directions. For instance, the {@spell bless} spell's emanation radiates 5 or more feet outward from the caster. Because the sides of a creature's space are the starting point for the emanation, an emanation from a Large or larger creature affects a greater overall area than that of a Medium or smaller creature. Unless the text states otherwise, the creature creating an emanation effect chooses whether the creature at its center is affected..pdf"],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Line","entries":["A line shoots forth from you in a straight line in a direction of your choosing. The line affects each creature whose space it overlaps. Unless a line effect says otherwise, it is 5 feet wide. For example, the {@spell lightning bolt} spell's area is a 60-foot line that's 5 feet wide."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":457,"name":"Line of Effect","entries":["When creating an effect, you usually need an unblocked path to the target of a spell, the origin point of an effect's area, or the place where you create something with a spell or other ability. This is called a line of effect. You have line of effect unless a creature is entirely behind a solid physical barrier. Visibility doesn't matter for line of effect, nor do portcullises and other barriers that aren't totally solid. If you're unsure whether a barrier is solid enough, usually a 1-foot-square gap is enough to maintain a line of effect, though the GM makes the final call.","In an area effect, creatures or targets must have line of effect to the point of origin to be affected. If there's no line of effect between the origin of the area and the target, the effect doesn't apply to that target. For example, if there's a solid wall between the origin of a {@spell fireball} and a creature that's within the burst radius, the wall blocks the effect—that creature is unaffected by the {@spell fireball} and doesn't need to attempt a save against it. Likewise, any ongoing effects created by an ability with an area cease to affect anyone who moves outside of the line of effect."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":457,"name":"Line of Sight","entries":["Some effects require you to have line of sight to your target. As long as you can precisely sense the area (as described in Perception on page 464) and it is not blocked by a solid barrier (as described in {@quickref Cover||4|Cover}), you have line of sight. An area of darkness prevents line of sight if you don't have {@ability darkvision}, but portcullises and other obstacles that aren't totally solid do not. If you're unsure whether a barrier is solid enough to block line of sight, usually a 1-foot-square gap is enough to maintain line of sight, though the GM makes the final call."],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":468,"name":"Encounter Mode","entries":[{"type":"pf2-h1-flavor","page":468,"entries":["{@i When every individual action counts, you enter the encounter mode of play. In this mode, time is divided into rounds, each of which is 6 seconds of time in the game world. Every round, each participant takes a turn in an established order. During your turn, you can use actions, and depending on the details of the encounter, you might have the opportunity to use reactions and free actions on your own turn and on others' turns.}"],"source":"CRB"},{"type":"pf2-h2","page":468,"name":"Structure","entries":["An encounter is played out in a series of rounds, during which the player characters, adversaries, and other participants in the encounter act in sequence.","You roll initiative to determine this order at the start of the encounter and then play through rounds until a conclusion is reached and the encounter ends. The rules in this section assume a combat encounter—a battle—but the general structure can apply to any kind of encounter.",{"type":"pf2-h3","page":468,"name":"Step 1: Roll Initiative","entries":["When the GM calls for it, you'll roll initiative to determine your place in the initiative order, which is the sequence in which the encounter's participants will take their turns. Rolling initiative marks the start of an encounter. More often than not, you'll roll initiative when you enter a battle.","Typically, you'll roll a Perception check to determine your initiative—the more aware you are of your surroundings, the more quickly you can respond. Sometimes, though, the GM might call on you to roll some other type of check. For instance, if you were Avoiding Notice during exploration (page 479), you'd roll a {@skill Stealth} check. A social encounter could call for a {@skill Deception} or {@skill Diplomacy} check.","The GM rolls initiative for anyone other than the player characters in the encounter. If these include a number of identical creatures, the GM could roll once for the group as a whole and have them take their turns within the group in any order. However, this can make battles less predictable and more dangerous, so the GM might want to roll initiative for some or all creatures individually unless it's too much of a burden.","Unlike a typical check, where the result is compared to a DC, the results of initiative rolls are ranked. This ranking sets the order in which the encounter's participants act—the initiative order. The character with the highest result goes first. The second highest follows, and so on until whoever had the lowest result takes their turn last.","If your result is tied with a foe's result, the adversary goes first. If your result is tied with another PC's, you can decide between yourselves who goes first when you reach that place in the initiative order. After that, your places in the initiative order usually don't change during the encounter."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 2: Play a Round","entries":["A round begins when the participant with the highest initiative roll result starts their turn, and it ends when the one with the lowest initiative ends their turn. The process of taking a turn is detailed below. Creatures might also act outside their turns with reactions and free actions."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 3: Begin the Next Round","entries":["Once everyone in the encounter has taken a turn, the round is over and the next one begins. Don't roll initiative again; the new round proceeds in the same order as the previous one, repeating the cycle until the encounter ends."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 4: End the Encounter","entries":["When your foes are defeated, some sort of truce is reached, or some other event or circumstance ends the combat, the encounter is over. You and the other participants no longer follow the initiative order, and a more free-form style of play resumes, with the game typically moving into exploration mode. Sometimes at the end of an encounter, the GM will award Experience Points to the party or you'll find treasure to divvy up."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":468,"name":"Turns","entries":["When it's your turn to act, you can use single actions ({@as 1}), short activities ({@as 2} and {@as 3}), reactions ([reaction]), and free actions ({@as f}). When you're finished, your turn ends and the character next in the initiative order begins their turn.","Sometimes it's important to note when during your turn something happens, so a turn is divided into three steps.",{"type":"pf2-h3","page":468,"name":"Step 1: Start Your Turn","entries":["Many things happen automatically at the start of your turn—it's a common point for tracking the passage of time for effects that last multiple rounds. At the start of each of your turns, take these steps in any order you choose:",{"type":"list","items":["If you created an effect lasting for a certain number of rounds, reduce the number of rounds remaining by 1. The effect ends if the duration is reduced to 0. For example, if you cast a spell that lasts 3 rounds on yourself during your first turn of a fight, it would affect you during that turn, decrease to 2 rounds of duration at the start of your second turn, decrease to 1 round of duration at the start of your third turn, and expire at the start of your fourth turn.","You can use 1 free action or reaction with a trigger of \"Your turn begins\" or something similar.","If you're {@condition dying}, roll a recovery check (page 459).","Do anything else that is specified to happen at the start of your turn."]},"The last step of starting your turn is always the same.",{"type":"list","items":["Regain your 3 actions and 1 reaction. If you haven't spent your reaction from your last turn, you lose it—you can't \"save\" actions or reactions from one turn to use during the next turn. If a condition prevents you from being able to act, you don't regain any actions or your reaction. Some abilities or conditions (such as {@condition quickened} and {@condition slowed}) can change how many actions you regain and whether you regain your reaction. If you lose actions and gain additional actions (such as if you're both {@condition quickened} and {@condition slowed}), you choose which actions to lose."]}],"source":"CRB"},{"type":"pf2-h3","page":469,"name":"Step 2: Act","entries":["You can use actions in any order you wish during your turn, but you have to complete one action or activity before beginning another; for example, you can't use a single action in the middle of performing a 2-action activity. What actions you can use often depend on your class features, skills, feats, and items, but there are default actions anyone can use, described in Basic Actions below. Some effects might prevent you from acting. If you can't act, you can't use any actions, including reactions and free actions.","If you begin a 2-action or 3-action activity on your turn, you must be able to complete it on your turn. You can't, for example, begin to High Jump using your final action on one turn and then complete it as your first action on your next turn.","Once you have spent all 3 of your actions, your turn ends (as described in Step 3) and the next creature's turn begins. You can, however, use only some of your actions and end your turn early. As soon as your turn ends, you lose all your remaining actions, but not your reaction or your ability to use free actions."],"source":"CRB"},{"type":"pf2-h3","page":469,"name":"Step 3: End Your Turn","entries":["Once you've done all the things you want to do with the actions you have available, you reach the end of your turn.","Take the following steps in any order you choose. Play then proceeds to the next creature in the initiative order.",{"type":"list","items":["End any effects that last until the end of your turn. For example, spells with a sustained duration end at the end of your turn unless you used the {@action Sustain a Spell} action during your turn to extend them. Some effects caused by enemies might also last through a certain number of your turns, and you decrease the remaining duration by 1 during this step, ending the effect if its duration is reduced to 0.","If you have a {@condition Persistent Damage|CRB|persistent damage} condition, you take the damage at this point. After you take the damage, you can attempt the flat check to end the {@condition Persistent Damage|CRB|persistent damage}. You then attempt any saving throws for ongoing afflictions. Many other conditions change at the end of your turn, such as the {@condition frightened} condition decreasing in severity. These take place after you've taken any {@condition Persistent Damage|CRB|persistent damage}, attempted flat checks to end the {@condition Persistent Damage|CRB|persistent damage}, and attempted saves against any afflictions.","You can use 1 free action or reaction with a trigger of \"Your turn ends\" or something similar.","Resolve anything else specified to happen at the end of your turn."]}],"source":"CRB"},{"type":"pf2-brown-box","page":469,"name":"TRACKING INITIATIVE","entries":["The GM keeps track of the initiative order for an encounter.","It's usually okay for the players to know this order, since they'll see who goes when and be aware of one another's results. However, the GM might want to conceal the names of adversaries the PCs have yet to identify.","Once the encounter's order is set, it's usually not necessary to track the original initiative numbers. The GM can create a simple list, use a series of cards or other indicators, or use a {@i Pathfinder Combat Pad}, which has magnetic markers to allow for easily rearranging the order.",{"type":"pf2-title","name":"Changing the Initiative Order"},"Any method used to track the initiative order needs to be flexible because the order can change. A creature can use the Delay basic action to change its place in the order, in which case you can erase it from the list or pull its marker aside until it reenters the initiative order. When a creature gets knocked out, its initiative order also changes (see Knocked Out and Dying on page 459). Using the Ready basic action doesn't change a creature's place in the initiative order, though, because the designated action becomes a reaction."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":469,"name":"Basic Actions","entries":["Basic actions represent common tasks like moving around, attacking, and helping others. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Most notably, you'll use Interact, Step, Stride, and Strike a great deal. Many feats and other actions call upon you to use one of these basic actions or modify them to produce different effects. For example, a more complex action might let you Stride up to double your Speed instead of just up to your Speed, and a large number of activities include a Strike.","Actions that are used less frequently but are still available to most creatures are presented in Specialty Basic Actions starting on page 472. These typically have requirements that not all characters are likely to meet, such as wielding a shield or having a burrow Speed.","In addition to the actions in these two sections, the actions for spellcasting can be found on pages 302–305, and the actions for using magic items appear on pages 531–534.","{@note To view all actions, please visit the {@filter Actions page.|actions||source=CRB}}",{"type":"pf2-brown-box","page":471,"name":"SPEAKING","entries":["As long as you can act, you can also speak. You don't need to spend any type of action to speak, but because a round represents 6 seconds of time, you can usually speak at most a single sentence or so per round. Special uses of speech, such as attempting a {@skill Deception} skill check to Lie, require spending actions and follow their own rules.","All speech has the auditory trait. If you communicate in some way other than speech, other rules might apply. For instance, using sign language is visual instead of auditory.","not trigger reactions that can be triggered by actions with the manipulate trait (such as Attack of Opportunity).","If you want to prepare to Release something outside of your turn, use the Ready activity."],"source":"CRB"},{"type":"pf2-h3","page":472,"name":"Specialty Basic Actions","entries":["These actions are useful under specific circumstances. Some require you to have a special movement type (page 463)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":472,"name":"Activities in Encounters","entries":["Activities that take longer than a turn can't normally be performed during an encounter. Spells with a casting time of 1 minute or more are a common example of this, as are several skill actions. When you commit to an activity during your turn in an encounter, you commit to spending all of the actions it requires. If the activity gets interrupted partway through, you lose all of the actions you would have spent on that activity. Activities are described in full on page 461."],"source":"CRB"},{"type":"pf2-h2","page":472,"name":"Reactions in Encounters","entries":["Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens.","Once your first turn begins, you gain your actions and reaction. You can use 1 reaction per round. You can use a reaction on anyone's turn (including your own), but only when its trigger occurs. If you don't use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.","Some reactions are specifically meant to be used in combat and can change how the battle plays out drastically.","One example of such a reaction is {@action Attack of Opportunity}, which {@class fighters} gain at 1st level.","This reaction lets you make a melee {@action Strike} if a creature within reach uses a {@trait manipulate} or {@trait move} action, makes a ranged attack, or leaves a square during a {@trait move} action. The Triggering Moves diagram on page 474 illustrates examples of movements that might trigger an {@action Attack of Opportunity} from a creature without reach and one with reach.","You'll notice this reaction allows you to use a modified basic action, a {@action Strike}. This follows the rules on subordinate actions found on page 462.","Because your {@action Attack of Opportunity} takes place outside of your turn, the attack roll doesn't incur a multiple attack penalty."],"source":"CRB"},{"type":"pf2-h2","page":473,"name":"Movement in Encounters","entries":["Your movement during encounter mode depends on the actions and other abilities you use. Whether you Stride, Step, Swim, or Climb, the maximum distance you can move is based on your Speed. Certain feats or magic items can grant you other movement types, allowing you to swiftly burrow, climb, fly, or swim (page 463).","When the rules refer to a \"movement cost\" or \"spending movement,\" they are describing how many feet of your Speed you must use to move from one point to another. Normally, movement costs 5 feet per square when you're moving on a grid, or it costs the number of feet you move if you're not using a grid. However, sometimes it's harder to move a certain distance due to {@quickref difficult terrain||3|terrain} or other factors. In such a case, you might have to spend a different amount of movement to move from one place to another.","For example, a form of movement might require 10 feet of movement to move 1 square, and moving through some types of terrain costs an extra 5 feet of movement per square.",{"type":"pf2-h3","page":473,"name":"Grid Movement","entries":["If an encounter involves combat, it's often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled.","Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn."],"source":"CRB"},{"type":"pf2-h3","page":473,"name":"Size, Space, and Reach","entries":["Creatures and objects of different sizes occupy different amounts of space. The sizes and the spaces they each take up on a grid are listed in {@table Size and Reach||Table 9–1: Size and Reach}.","Table 9–1 also lists the typical reach for creatures of each size, for both tall creatures (most bipeds) and long creatures (most quadrupeds). See page 455 for more about reach.","The Space entry lists how many feet on a side a creature's space is, so a Large creature fills a 10-foot-by-10-foot space (4 squares on the grid). Sometimes part of a creature extends beyond its space, such as if a giant octopus is grabbing you with its tentacles. In that case, the GM will usually allow attacking the extended portion, even if you can't reach the main creature. A Small or larger creature or object takes up at least 1 square on a grid, and creatures of these sizes can't usually share spaces except in situations like a character riding a mount. Rules for moving through other creatures' spaces appear below.",{"name":"Size and Reach","type":"table","source":"CRB","page":474,"colStyles":["text-left","text-center","text-center","text-center"],"rows":[["Size","Space","Reach (Tall)","Reach (Long)"],["Tiny","Less than 5 feet","0 feet","0 feet"],["Small","5 feet","5 feet","5 feet"],["Medium","5 feet","5 feet","5 feet"],["Large","10 feet","10 feet","5 feet"],["Huge","15 feet","15 feet","10 feet"],["Gargantuan","20 feet or more","20 feet","15 feet"]]},"Multiple Tiny creatures can occupy the same square. At least four can fit in a single square, though the GM might determine that even more can fit. Tiny creatures can occupy a space occupied by a larger creature as well, and if their reach is 0 feet, they must do so in order to attack."],"source":"CRB"},{"type":"pf2-h3","page":474,"name":"Move Actions That Trigger Reactions","entries":["Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Attack of Opportunity. Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square (or move 5 feet if not using a grid) within a creature's reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature). If you use a move action but don't move out of a square, the trigger instead happens at the end of that action or ability.","Some actions, such as Step, specifically state they don't trigger reactions or free actions based on movement."],"source":"CRB"},{"type":"pf2-h3","page":474,"name":"Moving Through a Creature's Space","entries":["You can move through the space of a willing creature. If you want to move through an unwilling creature's space, you can Tumble Through that creature's space using {@skill Acrobatics}. You can't end your turn in a square occupied by another creature, though you can end a move action in its square provided that you immediately use another move action to leave that square. If two creatures end up in the same square by accident, the GM determines which one is forced out of the square (or whether one falls prone).",{"type":"pf2-h4","page":474,"name":"Prone and Incapacitated Creatures","entries":["You can share a space with a prone creature if that creature is willing, unconscious, or dead and if it is your size or smaller. The GM might allow you to climb atop the corpse or unconscious body of a larger creature in some situations. A prone creature can't stand up while someone else occupies its space, but it can Crawl to a space where it's able to stand, or it can attempt to Shove the other creature out of the way."],"source":"CRB"},{"type":"pf2-h4","page":475,"name":"Creatures of Different Sizes","entries":["In most cases, you can move through the space of a creature at least three sizes larger than you (Table 9-1). This means a Medium creature can move through the space of a Gargantuan creature and a Small creature can move through the space of a Huge creature. Likewise, a bigger creature can move through the space of a creature three sizes smaller than itself or smaller. You still can't end your movement in a space occupied by a creature.","Tiny creatures are an exception. They can move through creatures' spaces and can even end their movement there."],"source":"CRB"},{"type":"pf2-h4","page":475,"name":"Objects","entries":["Because objects aren't as mobile as creatures are, they're more likely to fill a space. This means you can't always move through their spaces like you might move through a space occupied by a creature. You might be able to occupy the same square as a statue of your size, but not a wide column. The GM determines whether you can move into an object's square normally, whether special rules apply, or if you are unable to move into the square at all."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":475,"name":"Forced Movement","entries":["When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your Speed. Because you're not acting to move, this doesn't trigger reactions that are triggered by movement.","If forced movement would move you into a space you can't occupy—because objects are in the way or because you lack the movement type needed to reach it, for example—you stop moving in the last space you can occupy. Usually the creature or effect forcing the movement chooses the path the victim takes. If you're pushed or pulled, you can usually be moved through hazardous terrain, pushed off a ledge, or the like. Abilities that reposition you in some other way can't put you in such dangerous places unless they specify otherwise. In all cases, the GM makes the final call if there's doubt on where forced movement can move a creature."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":475,"name":"Terrain","entries":["Several types of terrain can complicate your movement by slowing you down, damaging you, or endangering you.",{"type":"pf2-h4","page":475,"name":"Difficult Terrain","entries":["Difficult terrain is any terrain that impedes your movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Moving into a square of {@b difficult terrain} (or moving 5 feet into or within an area of difficult terrain, if you're not using a grid) costs an extra 5 feet of movement.","Moving into a square of {@b greater difficult terrain} instead costs 10 additional feet of movement. This additional cost is not increased when moving diagonally. You can't Step into difficult terrain.","Movement you make while you are jumping ignores the terrain you're jumping over. Some abilities (such as flight or being incorporeal) allow you to avoid the movement reduction from some types of difficult terrain. Certain other abilities let you ignore difficult terrain on foot; such an ability also allows you to move through greater difficult terrain at the normal movement cost as for difficult terrain, though it wouldn't let you ignore greater difficult terrain unless the ability specifies otherwise."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Hazardous Terrain","entries":["Hazardous terrain damages you whenever you move through it. An acid pool and a pit of burning embers are both examples of hazardous terrain. The amount and type of damage depend on the specific hazardous terrain."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Narrow Surfaces","entries":["A narrow surface is so precariously thin that you need to {@action Balance} or risk falling. Even on a success, you are {@condition flat-footed} on a narrow surface.","Each time you are hit by an attack or fail a save on a narrow surface, you must succeed at a Reflex save (with the same DC as the {@skill Acrobatics} check to {@action Balance}) or fall."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Uneven Ground","entries":["Uneven ground is an area unsteady enough that you need to {@action Balance} or risk falling prone and possibly injuring yourself, depending on the specifics of the uneven ground. You are {@condition flat-footed} on uneven ground. Each time you are hit by an attack or fail a save on uneven ground, you must succeed at a Reflex save (with the same DC as the {@skill Acrobatics} check to Balance) or fall prone."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Inclines","entries":["An incline is an area so steep that you need to {@action Climb} using the {@skill Athletics} skill in order to progress upward.","You're {@condition flat-footed} when {@action Climb||Climbing} an incline."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":477,"name":"Special Battles","entries":["Sometimes fights occur while the characters are atop mounts or when the PCs take to the sky or seas.",{"type":"pf2-h3","page":478,"name":"Mounted Combat","entries":["You can ride some creatures into combat. As noted in the {@action Mount} specialty basic action, your mount needs to be at least one size larger than you and willing. Your mount acts on your initiative. You must use the {@action Command an Animal} action (page 249) to get your mount to spend its actions. If you don't, the animal wastes its actions. If you have the Ride general feat, you succeed automatically when you {@action Command an Animal} that's your mount.","For example, if you are mounted on a horse and you make three attacks, your horse would remain stationary since you didn't command it. If you instead spent your first action to {@action Command an Animal} and succeeded, you could get your mount to Stride. You could spend your next action to attack or to command the horse to attack, but not both.",{"type":"pf2-h4","page":478,"name":"Mounted Attacks","entries":["You and your mount fight as a unit. Consequently, you share a multiple attack penalty. For example, if you Strike and then {@action Command an Animal} to have your mount Strike, your mount's attack takes a –5 multiple attack penalty.","You occupy every square of your mount's space for the purpose of making your attacks. If you were Medium and on a Large mount, you could attack a creature on one side of your mount, then attack on the opposite side with your next action. If you have a longer reach, the distance depends partly on the size of your mount. On a Medium or smaller mount, use your normal reach. On a Large or Huge mount, you can attack any square adjacent to the mount if you have 5- or 10-foot reach, or any square within 10 feet of the mount (including diagonally) if you have 15-foot reach."],"source":"CRB"},{"type":"pf2-h4","page":478,"name":"Mounted Defenses","entries":["When you're mounted, attackers can target either you or your mount. Anything that affects multiple creatures (such as an area) affects both of you as long as you're both in the area. You are in an attacker's reach or range if any square of your mount is within reach or range. Because your mount is larger than you and you share its space, you have lesser cover against attacks targeting you when you're mounted if the mount would be in the way.","Because you can't move your body as freely while you're riding a mount, you take a –2 circumstance penalty to Reflex saves while mounted. Additionally, the only move action you can use is the Mount action to dismount."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":478,"name":"THREE-DIMENSIONAL COMBAT","entries":["In aerial and aquatic combat, you might need to track positioning in three dimensions. For flying creatures, you might use one of the following methods:",{"type":"list","items":["Find platforms to place flying creatures' miniatures on.","Set a die next to a creature with the number indicating how many squares up in the air it is.","Make a stack of dice or tokens, 1 per 5 feet of elevation.","Write the elevation next to the monster on the grid. In underwater combat, choose a plane to be the\nbaseline, typically the waterline, the sea floor, or a stationary object you can measure from."]},"As with ground-based movement, moving diagonally up or down in 3-D space requires counting every other diagonal as 10 feet. Measure flanking in all directions—creatures above and below an enemy can flank it just as effectively as they can from opposite sides."],"source":"CRB"},{"type":"pf2-h3","page":478,"name":"Aerial Combat","entries":["Many monsters can fly, and PCs can use spells and items to gain the ability to fly. Flying creatures have to use the Fly action (page 472) to move through the air. Performing an especially tricky maneuver—such as trying to reverse course 180 degrees or fly through a narrow gap—might require using {@skill Acrobatics} to Maneuver in Flight. Creatures might fall from the sky, using the falling rules found on page 463. At the GM's discretion, some ground-based actions might not work in the air. For instance, a flying creature couldn't Leap."],"source":"CRB"},{"type":"pf2-h3","page":478,"name":"Aquatic Combat","entries":["Use these rules for battles in water or underwater:",{"type":"list","items":["You're {@condition flat-footed} unless you have a swim Speed.","You gain resistance 5 to acid and fire.","You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water.","Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target is underwater, and piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved.","You can't cast fire spells or use actions with the fire trait underwater.","At the GM's discretion, some ground-based actions might not work underwater or while floating."]},{"type":"pf2-h4","page":478,"name":"Drowning and Suffocating","entries":["You can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. You also lose 1 round worth of air each time you are critically hit or critically fail a save against a damaging effect. If you speak (including casting spells with verbal components or activating items with command components) you lose all remaining air.","When you run out of air, you fall {@condition unconscious} and start suffocating. You can't recover from being unconscious and must attempt a DC 20 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you die. On each check after the first, the DC increases by 5 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious (unless you're at 0 Hit Points)."],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":479,"name":"Exploration Mode","entries":[{"type":"pf2-h1-flavor","page":479,"entries":["{@i While encounters use rounds for combat, exploration is more free form. The GM determines the flow of time, as you could be traveling by horseback across craggy highlands, negotiating with merchants, or delving in a dungeon in search of danger and treasure. Exploration lacks the immediate danger of encounter mode, but it offers its own challenges.}"],"source":"CRB"},"Much of exploration mode involves movement and roleplaying. You might be traveling from one town to another, chatting with a couple of merchants an outpost along the way, or maybe having a terse conversation with the watchful city guards at your destination. Instead of measuring your rate of movement in 5-foot squares every round, you measure it in feet or miles per minute, hour, or day, using your travel speed. Rather than deciding on each action every turn, you'll engage in an exploration activity, and you'll typically spend some time every day resting and making your daily preparations.",{"type":"pf2-h2","page":479,"name":"Travel Speed","entries":["Depending on how the GM tracks movement, you move in feet or miles based on your character's Speed with the relevant movement type. Typical rates are on the table below.",{"name":"Travel Speed","type":"table","source":"CRB","page":479,"colStyles":["text-left","text-center","text-center","text-center"],"rows":[["Speed","Feet per Minute","Miles per Hour","Miles per Day"],["10 feet","100","1","8"],["15 feet","150","1-1/2","12"],["20 feet","200","2","16"],["25 feet","250","2-1/2","20"],["30 feet","300","3","24"],["35 feet","350","3-1/2","28"],["40 feet","400","4","32"],["50 feet","500","5","40"],["60 feet","600","6","48"]]},"The rates in Table 9 –2 assume traveling over flat and clear terrain at a determined pace, but one that's not exhausting.","Moving through {@quickref difficult terrain||3|terrain} halves the listed movement rate. {@quickref greater difficult terrain||3|terrain} reduces the distance traveled to one-third the listed amount. If the travel requires a skill check to accomplish, such as mountain climbing or swimming, the GM might call for a check once per hour using the result and the table above to determine your progress."],"source":"CRB"},{"type":"pf2-h2","page":479,"name":"Exploration Activities","entries":["While you're traveling and exploring, tell the GM what you'd generally like to do along the way. If you to do nothing more than make steady progress toward your goal, you move at the full travel speeds given in Table 9 –2.","When you want to do something other than simply travel, you describe what you are attempting to do. It isn't necessary to go into extreme detail, such as \"Using my dagger, I nudge the door so I can check for devious traps.\" Instead, \"I'm searching the area for hazards\" is sufficient. The GM finds the best exploration activity to match your description and describes the effects of that activity. Some exploration activities limit how fast you can travel and be effective.","These are most common exploration activities.",{"type":"pf2-brown-box","page":480,"name":"SKILL EXPLORATION ACTIVITIES","entries":["Chapter 4: Skills includes numerous additional exploration activities, which are summarized here.","{@b {@action Borrow an Arcane Spell}:} You use {@skill Arcana} to prepare a spell from someone else's spellbook (page 241).","{@b {@action Coerce}:} You use {@skill Intimidation} to threaten a creature so it does what you want (page 247).","{@b {@action Cover Tracks}:} You use {@skill Survival} to obscure your passing (page 252).","{@b {@action Decipher Writing}:} You use a suitable skill to understand archaic, esoteric, or obscure texts (page 234).","{@b {@action Gather Information}:} You use {@skill Diplomacy} to canvass the area to learn about a specific individual or topic (page 246).","{@b {@action Identify Alchemy}:} You use Craft and alchemist's tools to identify an alchemical item (page 245).","{@b {@action Identify Magic}:} Using a variety of skills, you can learn about a magic item, location, or ongoing effect (page 238).","{@b {@action Impersonate}:} You use {@skill Deception} and usually a disguise kit to create a disguise (page 245).","{@b {@action Learn a Spell}:} You use the skill corresponding to the spell's tradition to gain access to a new spell (page 238).","{@b {@action Make an Impression}:} You use {@skill Diplomacy} to make a good impression on someone (page 246).","{@b {@action Repair}:} With a repair kit and the {@skill Crafting} skill, you fix a damaged item (page 243).","{@b {@action Sense Direction}:} You use {@skill Survival} to get a sense of where you are or determine the cardinal directions (page 252).","{@b {@action Squeeze}:} Using {@skill Acrobatics}, you squeeze though very tight spaces (page 241).","{@b {@action Track}:} You use {@skill Survival} to find and follow creatures' tracks (page 252).","{@b {@action Treat Wounds}:} You use {@skill Medicine} to treat a living creature's wounds (page 249)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":480,"name":"Rest and Daily Preparations","entries":["You perform at your best when you take enough time to rest and prepare. Once every 24 hours, you can take a period of rest (typically 8 hours), after which you regain Hit Points equal to your Constitution modifier (minimum 1) times your level, and you might recover from or improve certain conditions (page 453). Sleeping in armor results in poor rest that leaves you {@condition fatigued}. If you go more than 16 hours without resting, you become {@condition fatigued} (you cannot recover from this until you rest at least 6 continuous hours).","After you rest, you make your daily preparations, which takes around 1 hour. You can prepare only if you've rested, and only once per day. Preparing includes the following:",{"type":"list","items":["Spellcasters regain spell slots, and prepared spellcasters choose spells to have available that day.","Focus Points, other abilities that refresh during your preparations, and abilities that can be used only a certain number of times per day, including magic item uses, are reset.","You don armor and equip weapons and other gear.","You invest up to 10 worn magic items to gain their benefits for the day."]}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":476,"name":"Flanking","entries":["When you and an ally are flanking a foe, it has a harder time defending against you. A creature is {@condition flat-footed} (taking a –2 circumstance penalty to AC) to creatures that are flanking it.","To flank a foe, you and your ally must be on opposites sides or corners of the creature. A line drawn between the center of your space and the center of your ally's space must pass through opposite sides or opposite corners of the foe's space. Additionally, both you and the ally have to be able to act, must be wielding melee weapons or able to make an unarmed attack, can't be under any effects that prevent you from attacking, and must have the enemy within reach. If you are wielding a reach weapon, you use your {@trait reach} with that weapon for this purpose."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":444,"name":"Game Conventions","entries":["Pathfinder has many specific rules, but you'll also want to keep these general guidelines in mind when playing.",{"type":"pf2-h3","name":"The GM Has the Final Say"},"If you're ever uncertain how to apply a rule, the GM decides.","Of course, Pathfinder is a game, so when adjudicating the rules, the GM is encouraged to listen to everyone's point of view and make a decision that is both fair and fun.",{"type":"pf2-h3","name":"Specific Overrides General"},"A core principle of Pathfinder is that specific rules override general ones. If two rules conflict, the more specific one takes precedence. If there's still ambiguity, the GM determines which rule to use. For example, the rules state that when attacking a concealed creature, you must attempt a DC {@flatDC 5} flat check to determine if you hit. Flat checks don't benefit from modifiers, bonuses, or penalties, but an ability that's specifically designed to overcome concealment might override and alter this. If a rule doesn't specify otherwise, default to the general rules presented in this chapter. While some special rules may also state the normal rules to provide context, you should always default to the normal rules even if effects don't specifically say to.",{"type":"pf2-h3","name":"Rounding"},"You may need to calculate a fraction of a value, like halving damage. Always round down unless otherwise specified.","For example, if a spell deals 7 damage and a creature takes half damage from it, that creature takes 3 damage.",{"type":"pf2-h3","name":"Multiplying"},"When more than one effect would multiply the same number, don't multiply more than once. Instead, combine all the multipliers into a single multiplier, with each multiple after the first adding 1 less than its value. For instance, if one ability doubled the duration of one of your spells and another one doubled the duration of the same spell, you would triple the duration, not quadruple it.",{"type":"pf2-h3","name":"Duplicate Effects"},"When you're affected by the same thing multiple times, only one instance applies, using the higher level of the effects, or the newer effect if the two are the same level. For example, if you were using {@spell mage armor} and then cast it again, you'd still benefit from only one casting of that spell. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher level the second time, but otherwise doing so gives you no advantage.",{"type":"pf2-h3","name":"Ambiguous Rules"},"Sometimes a rule could be interpreted multiple ways. If one version is too good to be true, it probably is. If a rule seems to have wording with problematic repercussions or doesn't work as intended, work with your group to find a good solution, rather than just playing with the rule as printed."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":467,"name":"Hero Points","entries":["Your heroic deeds earn you Hero Points, which grant you good fortune or let you recover from the brink of death. Unlike most aspects of your character, which persist over the long term, Hero Points last for only a single session.","The GM is in charge of awarding Hero Points (guidelines for doing so can be found {@quickref here||4|rewards|1}).","Usually, each character gets 1 Hero Point at the start of a session and can gain more later by performing heroic deeds—something selfless, daring, or beyond normal expectations. You can have a maximum of 3 Hero Points at a time, and you lose any remaining Hero Points at the end of a session.","You can spend your Hero Points in one of two ways.","Neither of these is an action, and you can spend Hero Points even if you aren't able to act. You can spend a Hero Point on behalf of your familiar or animal companion.",{"type":"list","items":["{@b Spend 1 Hero Point} to reroll a check. You must use the second result. This is a fortune effect (which means you can't use more than 1 Hero Point on a check).","{@b Spend all your Hero Points} (minimum 1) to avoid death. You can do this when your {@condition dying} condition would increase. You lose the {@condition dying} condition entirely and stabilize with 0 Hit Points. You don't gain the {@condition wounded} condition or increase its value from losing the {@condition dying} condition in this way, but if you already had that condition, you don't lose it or decrease its value."]},{"type":"pf2-h3","page":467,"name":"Describing Heroic Deeds","entries":["Because spending Hero Points reflects heroic deeds or tasks that surpass normal expectations, if you spend a Hero Point, you should describe the deed or task your character accomplishes with it to the other players.","Your character's deed might invoke a lesson learned in a past adventure, could be spurred by a determination to save someone else, or might depend on an item that ended up on their person due to a previous exploit. If you don't want to describe the deed or don't have any strong ideas about how to do so, ask the GM to come up with something for you. This can be a collaborative process, too. The GM might remind you of a long-forgotten event in the campaign, and all you have to do is fill in how that event comes to mind just at the right time, motivating you to push past your limits."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":459,"name":"Hit Points, Healing, and Dying","entries":["All creatures and objects have Hit Points (HP). Your maximum Hit Point value represents your health, wherewithal, and heroic drive when you are in good health and rested. Your maximum Hit Points include the Hit Points you gain at 1st level from your ancestry and class, those you gain at higher levels from your class, and any you gain from other sources (like the Toughness general feat). When you take damage, you reduce your current Hit Points by a number equal to the damage dealt.","Some spells, items, and other effects, as well as simply resting, can heal living or undead creatures. When you are healed, you regain Hit Points equal to the amount healed, up to your maximum Hit Points.",{"type":"pf2-h3","page":459,"name":"Knocked Out and Dying","entries":["Creatures cannot be reduced to fewer than 0 Hit Points.","When most creatures reach 0 Hit Points, they die and are removed from play unless the attack was nonlethal, in which case they are instead knocked out for a significant amount of time (usually 1 minute or more). When undead and construct creatures reach 0 Hit Points, they are destroyed.","Player characters, their companions, and other significant characters and creatures don't automatically die when they reach 0 Hit Points. Instead, they are knocked out and are at risk of death. At the GM's discretion, villains, powerful monsters, special NPCs, and enemies with special abilities that are likely to bring them back to the fight (like ferocity, regeneration, or healing magic) can use these rules as well.","As a player character, when you are reduced to 0 Hit Points, you're knocked out with the following effects:",{"type":"list","items":["You immediately move your initiative position to directly before the turn in which you were reduced to 0 HP.","You gain the {@condition dying} 1 condition. If the effect that knocked you out was a critical success from the attacker or the result of your critical failure, you gain the {@condition dying} 2 condition instead. If you have the {@condition wounded} condition (page 460), increase your {@condition dying} value by an amount equal to your {@condition wounded} value. If the damage was dealt by a nonlethal attack or nonlethal effect, you don't gain the dying condition; you are instead unconscious with 0 Hit Points."]},{"type":"pf2-h4","page":459,"name":"Taking Damage while Dying","entries":["If you take damage while you already have the dying condition, increase your dying condition value by 1, or by 2 if the damage came from an attacker's critical hit or your own critical failure. If you have the wounded condition, remember to add the value of your wounded condition to your dying value."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":459,"name":"Recovery Checks","entries":["When you're dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.",{"type":"successDegree","entries":{"Critical Success":"Your {@condition dying} value is reduced by 2.","Success":"Your {@condition dying} value is reduced by 1.","Failure":"Your {@condition dying} value increases by 1.","Critical Failure":"Your {@condition dying} value increases by 2."}}],"source":"CRB"},{"type":"pf2-h3","page":459,"name":"Conditions Related to Death and Dying","entries":["To understand the rules for getting knocked out and how dying works in the game, you'll need some more information on the conditions used in those rules.","Presented below are the rules for the {@condition dying}, {@condition unconscious}, wounded, and doomed conditions.",{"type":"pf2-h4","page":459,"name":"Dying","entries":["You are bleeding out or otherwise at death's door. While you have this condition, you are unconscious. Dying always includes a value. If this value ever reaches dying 4, you die. If you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse.","If you lose the {@condition dying} condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described on page 460. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Anytime you lose the dying condition, you gain the wounded 1 condition, or increase your wounded value by 1 if you already have that condition."],"source":"CRB"},{"type":"pf2-h4","page":459,"name":"Unconscious","entries":["You're sleeping, or you've been knocked out. You can't act.","You take a –4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and {@condition flat-footed} conditions.","When you gain this condition, you fall {@condition prone} and drop items you are wielding or holding unless the effect states otherwise or the GM determines you're in a position in which you wouldn't.","{@b If you're {@condition unconscious} because you're {@condition dying}}, you can't wake up as long as you have 0 Hit Points. If you're restored to 1 Hit Point or more via healing, you lose the dying and unconscious conditions and can act normally on your next turn.","If you are {@condition unconscious} and at 0 Hit Points, but not {@b dying}, you naturally return to 1 Hit Point and awaken after sufficient time passes. The GM determines how long you remain unconscious, from a minimum of 10 minutes to several hours. If you receive healing during this time, you lose the unconscious condition and can act normally on your next turn.","If you're {@condition unconscious} and have more than 1 Hit Point (typically because you are asleep or unconscious due to an effect), you wake up in one of the following ways.","Each causes you to lose the {@condition unconscious} condition.",{"type":"list","items":["You take damage, provided the damage doesn't reduce you to 0 Hit Points. (If the damage reduces you to 0 Hit Points, you remain {@condition unconscious} and gain the {@condition dying} condition as normal.)","You receive healing, other than the natural healing you get from resting.","Someone nudges or shakes you awake using an Interact action.","Loud noise is being made around you—though this isn't automatic. At the start of your turn, you automatically attempt a Perception check against the noise's DC (or the lowest DC if there is more than one noise), waking up if you succeed. This is often DC 5 for a battle, but if creatures are attempting to stay quiet around you, this Perception check uses their {@skill Stealth} DC. Some magical effects make you sleep so deeply that they don't allow you to attempt this Perception check.","If you are simply asleep, the GM decides you wake up either because you have had a restful night's sleep or something disrupted that rest."]}],"source":"CRB"},{"type":"pf2-h4","page":460,"name":"Wounded","entries":["You have been seriously injured during a fight. Anytime you lose the dying condition, you become wounded 1 if you didn't already have the wounded condition. If you already have the wounded condition, your wounded condition value instead increases by 1. If you gain the dying condition while wounded, increase the dying condition's value by your wounded value. The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes."],"source":"CRB"},{"type":"pf2-h4","page":460,"name":"Doomed","entries":["Your life is ebbing away, bringing you ever closer to death. Some powerful spells and evil creatures can inflict the doomed condition on you. Doomed always includes a value. The maximum dying value at which you die is reduced by your doomed value. For example, if you were doomed 1, you would die upon reaching dying 3 instead of dying 4. If your maximum dying value is ever reduced to 0, you instantly die. When you die, you're no longer doomed.","Your {@condition doomed} value decreases by 1 each time you get a full night's rest."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":460,"name":"Death","entries":["After you die, you can't act or be affected by spells that target creatures (unless they specifically target dead creatures), and for all other purposes you are an object. When you die, you are reduced to 0 Hit Points if you had a different amount, and you can't be brought above 0 Hit Points as long as you remain dead. Some magic can bring creatures back to life, such as the {@ritual resurrect} ritual or the {@spell raise dead} spell."],"source":"CRB"},{"type":"pf2-h3","page":460,"name":"Heroic Recovery","entries":["If you have at least 1 Hero Point (page 467), you can spend all of your remaining Hero Points at the start of your turn or when your dying value would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don't gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don't lose it or decrease its value. You lose the dying condition and become conscious. You do not gain the wounded condition (or increase its value) when you perform a heroic recovery."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Death Effects and Instant Death","entries":["Some spells and abilities can kill you immediately or bring you closer to death without needing to reduce you to 0 Hit Points first. These abilities have the death trait and usually involve negative energy, the antithesis of life. If you are reduced to 0 Hit Points by a death effect, you are slain instantly without needing to reach dying 4. If an effect states it kills you outright, you die without having to reach dying 4 and without being reduced to 0 Hit Points."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Massive Damage","entries":["You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Temporary Hit Points","entries":["Some spells or abilities give you temporary Hit Points.","Track these separately from your current and maximum Hit Points; when you take damage, reduce your temporary Hit Points first. Most temporary Hit Points last for a limited duration. You can't regain lost temporary Hit Points through healing, but you can gain more via other abilities. You can have temporary Hit Points from only one source at a time. If you gain temporary Hit Points when you already have some, choose whether to keep the amount you already have and their corresponding duration or to gain the new temporary Hit Points and their duration."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Fast Healing and Regeneration","entries":["A creature with fast healing or regeneration regains the listed amount of Hit Points each round at the beginning of its turn. A creature with regeneration has additional benefits. Its dying condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3) as long as its regeneration is active. If it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn, including against the triggering damage."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Items and Hit Points","entries":["Items have Hit Points like creatures, but the rules for damaging them are different (page 272). An item has a Hardness statistic that reduces damage the item takes by that amount. The item then takes any damage left over. If an item is reduced to 0 HP, it's destroyed. An item also has a Broken Threshold. If its HP are reduced to this amount or lower, it's broken, meaning it can't be used for its normal function and it doesn't grant bonuses. Damaging an unattended item usually requires attacking it directly, and can be difficult due to that item's Hardness and immunities. You usually can't attack an attended object (one on a creature's person)."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":443,"name":"Making Choices","entries":["Pathfinder is a game where your choices determine the story's direction. Throughout the game, the GM describes what's happening in the world and then asks the players, \"So what do you do?\" Exactly what you choose to do, and how the GM responds to those choices, builds a unique story experience. Every game is different, because you'll rarely, if ever, make the same decisions as another group of players.","This is true for the GM as well—two GMs running the exact same adventure will put different emphasis and flourishes on the way they present each scenario and encounter.","Often, your choices have no immediate risk or consequences. If you're traveling along a forest path and come across a fork in the trail, the GM will ask, \"Which way do you go?\" You might choose to take the right fork or the left. You could also choose to leave the trail, or just go back to town. Once your choice is made, the GM tells you what happens next. Down the line, that choice may impact what you encounter later in the game, but in many cases nothing dangerous happens immediately.","But sometimes what happens as a result of your choices is less than certain. In those cases, you'll attempt a check."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":463,"name":"Movement","entries":["Your movement and position determine how you can interact with the world. Moving around in exploration and downtime modes is relatively fluid and free form.","Movement in encounter mode, by contrast, is governed by rules explained in Movement in Encounters (page 473). The rules below apply regardless of which mode you're playing in.",{"type":"pf2-h3","page":463,"name":"Movement Types","entries":["Creatures in Pathfinder soar through the clouds, scale sheer cliffs, and tunnel underfoot. Most creatures have a Speed, which is how fast they can move across the ground. Some abilities give you different ways to move, such as through the air or underground.","Each of these special movement types has its own Speed value. Many creatures have these Speeds naturally. The various types of movement are listed below. Since the Stride action can be used only with your normal Speed, moving using one of these movement types requires using a special action, and you can't Step while using one of these movement types. Since Speed by itself refers to your land Speed, rules text concerning these special movement types specifies the movement types to which it applies. Even though Speeds aren't checks, they can have item, circumstance, and status bonuses and penalties. These can't reduce your Speeds below 5 feet unless stated otherwise.","Switching from one movement type to another requires ending your action that has the first movement type and using a new action that has the second movement type. For instance, if you Climbed 10 feet to the top of a cliff, you could then Stride forward 10 feet.",{"type":"pf2-h4","page":463,"name":"Speed","entries":["Most characters and monsters have a speed statistic—also called land Speed—which indicates how quickly they can move across the ground. When you use the Stride action, you move a number of feet equal to your Speed. Numerous other abilities also allow you to move, from Crawling to Leaping, and most of them are based on your Speed in some way. Whenever a rule mentions your Speed without specifying a type, it's referring to your land Speed."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Burrow Speed","entries":["A burrow Speed lets you tunnel through the ground. You can use the {@action Burrow} action if you have a burrow Speed. Burrowing doesn't normally leave behind a tunnel unless the ability specifically states that it does. Most creatures need to hold their breath when burrowing, and they may need tremorsense (page 465) to navigate with any accuracy."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Climb Speed","entries":["A climb Speed allows you to move up or down inclines and vertical surfaces. Instead of needing to attempt {@skill Athletics} checks to Climb, you automatically succeed and move up to your climb Speed instead of the listed distance.","You might still have to attempt {@skill Athletics} checks to Climb in hazardous conditions, to Climb extremely difficult surfaces, or to cross horizontal planes such as ceilings. You can also choose to roll an {@skill Athletics} check to Climb rather than accept an automatic success in hopes of getting a critical success. Your climb Speed grants you a +4 circumstance bonus to {@skill Athletics} checks to Climb.","If you have a climb Speed, you're not {@condition flat-footed} while climbing."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Fly Speed","entries":["As long as you have a fly Speed, you can use the {@action Fly} and {@action Arrest a Fall} actions. You can also attempt to {@action Maneuver in Flight} if you're trained in the {@skill Acrobatics} skill.","Wind conditions can affect how you use the {@action Fly} action. In general, moving against the wind uses the same rules as moving through {@quickref difficult terrain||3|terrain} (or {@quickref greater difficult terrain||3|terrain}, if you're also flying upward), and moving with the wind allows you to move 10 feet for every 5 feet of movement you spend (not cumulative with moving straight downward). For more information on spending movement, see Movement in Encounters on page 473.","Upward and downward movement are both relative to the gravity in your area; if you're in a place with zero gravity, moving up or down is no different from moving horizontally."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Swim Speed","entries":["With a swim Speed, you can propel yourself through the water with little impediment. Instead of attempting {@skill Athletics} checks to {@action Swim}, you automatically succeed and move up to your swim Speed instead of the listed distance. Moving up or down is still moving through {@quickref difficult terrain||3|terrain}.","You might still have to attempt checks to {@action Swim} in hazardous conditions or to cross turbulent water. You can also choose to roll an {@skill Athletics} check to {@action Swim} rather than accept an automatic success in hopes of getting a critical success. Your swim Speed grants you a +4 circumstance bonus to {@skill Athletics} checks to {@action Swim}.","Having a swim Speed doesn't necessarily mean you can breathe in water, so you might still have to hold your breath if you're underwater to avoid {@quickref drowning||3|drowning and suffocating}."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":463,"name":"Falling","entries":["When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). If you take any damage from a fall, you land prone. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter.","You can Grab an Edge as a reaction to reduce the damage from some falls. In addition, if you fall into water, snow, or another relatively soft substance, you can treat the fall as though it were 20 feet shorter, or 30 feet shorter if you intentionally dove in. The effective reduction can't be greater than the depth (so when falling into 10-foot-deep water, you treat the fall as 10 feet shorter).",{"type":"pf2-h4","page":464,"name":"Falling on a Creature","entries":["If you land on a creature, that creature must attempt a DC 15 Reflex save. Landing exactly on a creature after a long fall is almost impossible.",{"type":"successDegree","entries":{"Critical Success":"The creature takes no damage.","Success":"The creature takes bludgeoning damage equal to one-quarter the falling damage you took.","Failure":"The creature takes bludgeoning damage equal to half the falling damage you took.","Critical Failure":"The creature takes the same amount of bludgeoning damage you took from the fall."}}],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Falling Objects","entries":["A dropped object takes damage just like a falling creature. If the object lands on a creature, that creature can attempt a Reflex save using the same rules as for a creature falling on a creature. Hazards and spells that involve falling objects, such as a rock slide, have their own rules about how they interact with creatures and the damage they deal."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":618,"name":"Overriding Conditions","entries":["Some conditions override others. This is always specified in the entry for the overriding condition. When this happens, all effects of the overridden condition are suppressed until the overriding condition ends. The overridden condition's duration continues to elapse, and it might run out while suppressed."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":464,"name":"Perception","entries":["Your Perception measures your ability to notice things, search for what's hidden, and tell whether something about a situation is suspicious. This statistic is frequently used for rolling initiative to determine who goes first in an encounter, and it's also used for the {@action Seek} action .","The rules for rolling a Perception check are found on page 448. The rules below describe the effects of light and visibility on your specific senses to perceive the world, as well as the rules for sensing and locating creatures with Perception.",{"type":"pf2-h3","page":464,"name":"Light","entries":["The amount of light in an area can affect how well you see things. There are three levels of light: bright light, dim light, and darkness. The rules in this book assume that all creatures are in bright light unless otherwise noted. A source of light lists the radius in which it sheds bright light, and it sheds dim light to double that radius.",{"type":"pf2-h4","page":464,"name":"Bright Light","entries":["In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better. Some types of creatures are dazzled or blinded by bright light."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Dim Light","entries":["Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the {@condition concealed} condition, unless the seeker has {@ability darkvision} or {@ability low-light vision} (see Special Senses on page 465), or a precise sense other than vision."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Darkness","entries":["A creature or object within darkness is hidden or undetected unless the seeker has {@ability darkvision} or a precise sense other than vision (Special Senses are on page 465). A creature without {@ability darkvision} or another means of perceiving in darkness has the blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you dazzled for a short time, as determined by the GM."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":464,"name":"Senses","entries":["The ways a creature can use {@skill Perception} depend on what senses it has. The primary concepts you need to know for understanding senses are precise senses, imprecise senses, and the three states of detection a target can be in: observed, hidden, or undetected. Vision, hearing, and scent are three prominent senses, but they don't have the same degree of acuity.",{"type":"pf2-h4","page":464,"name":"Precise Senses","entries":["Average vision is a precise sense—a sense that can be used to perceive the world in nuanced detail. The only way to target a creature without having drawbacks is to use a precise sense. You can usually detect a creature automatically with a precise sense unless that creature is hiding or obscured by the environment, in which case you can use the Seek basic action to better detect the creature."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Imprecise Senses","entries":["Hearing is an imprecise sense—it cannot detect the full range of detail that a precise sense can. You can usually sense a creature automatically with an imprecise sense, but it has the hidden condition instead of the observed condition. It might be undetected by you if it's using {@skill Stealth} or is in an environment that distorts the sense, such as a noisy room in the case of hearing. In those cases, you have to use the Seek basic action to detect the creature. At best, an imprecise sense can be used to make an undetected creature (or one you didn't even know was there) merely hidden—it can't make the creature observed."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Vague Senses","entries":["A character also has many vague senses—ones that can alert you that something is there but aren't useful for zeroing in on it to determine exactly what it is. The most useful of these for a typical character is the sense of smell. At best, a vague sense can be used to detect the presence of an unnoticed creature, making it undetected. Even then, the vague sense isn't sufficient to make the creature hidden or observed.","When one creature might detect another, the GM almost always uses the most precise sense available.","Pathfinder's rules assume that a given creature has vision as its only precise sense and hearing as its only imprecise sense. Some characters and creatures, however, have precise or imprecise senses that don't match this assumption. For instance, a character with poor vision might treat that sense as imprecise, an animal with the {@ability scent} ability can use its sense of smell as an imprecise sense, and a creature with echolocation or a similar ability can use hearing as a precise sense. Such senses are often given special names and appear as \"echolocation (precise),\" \"scent (imprecise) 30 feet,\" or the like."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":465,"name":"Special Senses","entries":["While a human might have a difficult time making creatures out in dim light, an elf can see those creatures just fine. And though elves have no problem seeing on a moonlit night, their vision cannot penetrate complete darkness, whereas a dwarf's can.","Special senses grant greater awareness that allows a creature with these senses to either ignore or reduce the effects of the undetected, hidden, or concealed conditions (described in Detecting Creatures below) when it comes to situations that foil average vision. The following are a few examples of common special senses.",{"type":"pf2-h4","page":465,"name":"Darkvision and Greater Darkvision","entries":["A creature with {@ability darkvision} or {@ability darkvision||greater darkvision} can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level {@spell darkness} spell, block normal {@ability darkvision}. A creature with {@ability darkvision||greater darkvision}, however, can see through even these forms of magical darkness."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Low-Light Vision","entries":["A creature with {@ability low-light vision} can see in dim light as though it were bright light, so it ignores the {@condition concealed} condition due to dim light."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Scent","entries":["Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).","If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of {@ability scent} abilities used to detect that creature, and the GM can reduce the range if a creature is downwind."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Tremorsense","entries":["Tremorsense allows a creature to feel the vibrations through a solid surface caused by movement. It is usually an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the detecting creature is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":465,"name":"DETECTING WITH OTHER SENSES","entries":["If a monster uses a sense other than vision, the GM can adapt the variables that keep its foes from being detected to equivalents that work with the monster's senses. For example, a creature that has echolocation might use hearing as a primary sense. This could mean its quarry is concealed in a noisy chamber, hidden in a great enough din, or even {@condition invisible} in the area of a {@spell silence} spell.",{"type":"pf2-title","name":"Using Stealth with Other Senses"},"The {@skill Stealth} skill is designed to use Hide for avoiding visual detection and Avoid Notice and Sneak to avoid being both seen and heard. For many special senses, a player can describe how they're avoiding detection by that special sense and use the most applicable {@skill Stealth} action. For instance, a creature stepping lightly to avoid being detected via tremorsense would be using Sneak.","In some cases, rolling a Dexterity-based {@skill Stealth} skill check to Sneak doesn't make the most sense. For example, when facing a creature that can detect heartbeats, a PC trying to avoid being detected might meditate to slow their heart rate, using Wisdom instead of Dexterity as the ability modifier for the {@skill Stealth} check. When a creature that can detect you has multiple senses, such as if it could also hear or see, the PC would use the lowest applicable ability modifier for the check."],"source":"CRB"},{"type":"pf2-h3","page":465,"name":"Detecting Creatures","entries":["There are three conditions that measure the degree to which you can sense a creature: observed, hidden, and undetected. However, the concealed and invisible conditions can partially mask a creature, and the unnoticed condition indicates you have no idea a creature is around. In addition to the descriptions here, you can find these conditions in the Conditions Appendix on pages 618–623.","With the exception of {@condition invisible}, these conditions are relative to the viewer—it's possible for a creature to be observed to you but hidden from your ally. When you're trying to target a creature that's hard to see or otherwise sense, various drawbacks apply. Most of these rules apply to objects you're trying to detect as well as creatures.","Typically, the GM tracks how well creatures detect each other, since neither party has perfect information. For example, you might think a creature is in the last place you sensed it, but it was able to Sneak away. Or you might think a creature can't see you in the dark, but it has {@ability darkvision}.","You can attempt to avoid detection by using the {@skill Stealth} skill (page 251) to Avoid Notice, Hide, or Sneak, or by using {@skill Deception} to Create a Diversion (page 245).",{"type":"pf2-h4","page":466,"name":"Observed","entries":["In most circumstances, you can sense creatures without difficulty and target them normally. Creatures in this state are observed. Observing requires a precise sense, which for most creatures means sight, but see the Detecting with Other Senses sidebar (page 465) for advice regarding creatures that don't use sight as their primary sense. If you can't observe the creature, it's either hidden, undetected, or unnoticed, and you'll need to factor in the targeting restrictions. Even if a creature is observed, it might still be concealed."],"source":"CRB"},{"type":"pf2-h4","page":466,"name":"Hidden","entries":["A creature that's hidden is only barely perceptible. You know what space a hidden creature occupies, but little else. Perhaps the creature just moved behind cover and successfully used the Hide action. Your target might be in a deep fogbank or behind a waterfall, where you can see some movement but can't determine an exact location. Maybe you've been {@condition blinded} or the creature is under the effects of {@spell invisibility}, but you used the {@action Seek} basic action to determine its general location based on hearing alone. Regardless of the specifics, you're {@condition flat-footed} to a hidden creature.","When targeting a {@condition hidden} creature, before you roll to determine your effect, you must attempt a DC {@flatDC 11} flat check. If you fail, you don't affect the creature, though the actions you used are still expended—as well as any spell slots, costs, and other resources. You remain {@condition flat-footed} to the creature, whether you successfully target it or not."],"source":"CRB"},{"type":"pf2-h4","page":466,"name":"Undetected","entries":["If a creature is undetected, you don't know what space it occupies, you're {@condition flat-footed} to it, and you can't easily target it. Using the {@action Seek} basic action can help you find an undetected creature, usually making it {@condition hidden} from you instead of {@condition undetected}. If a creature is {@condition undetected}, that doesn't necessarily mean you're unaware of its presence—you might suspect an {@condition undetected} creature is in the room with you, even though you're unable to find its space. The {@condition unnoticed} condition covers creatures you're entirely unaware of.","Targeting an {@condition undetected} creature is difficult. If you suspect there's a creature around, you can pick a square and attempt an attack. This works like targeting a {@condition hidden} creature, but the flat check and attack roll are both rolled in secret by the GM. The GM won't tell you why you missed—whether it was due to failing the flat check, rolling an insufficient attack roll, or choosing the wrong square. The GM might allow you to try targeting an undetected creature with some spells or other abilities in a similar fashion. {@condition Undetected} creatures are subject to area effects normally.","For instance, suppose an enemy elf wizard cast {@spell invisibility} and then {@action sneak||Sneaked} away. You suspect that with the elf's Speed of 30 feet, they probably moved 15 feet toward an open door. You move up and attack a space 15 feet from where the elf started and directly on the path to the door. The GM secretly rolls an attack roll and flat check, but they know that you were not quite correct—the elf was actually in the adjacent space! The GM tells you that you missed, so you decide to make your next attack on the adjacent space, just in case. This time, it's the right space, and the GM's secret attack roll and flat check both succeed, so you hit!"],"source":"CRB"},{"type":"pf2-h4","page":467,"name":"Unnoticed","entries":["If you have no idea a creature is even present, that creature is unnoticed by you. A creature that is undetected might also be unnoticed. This condition usually matters for abilities that can be used only against targets totally unaware of your presence."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":450,"name":"Special Checks","entries":["Some categories of checks follow special rules. The most notable are flat checks and secret checks.",{"type":"pf2-h3","page":450,"name":"Flat Checks","entries":["When the chance something will happen or fail to happen is based purely on chance, you'll attempt a flat check. A flat check never includes any modifiers, bonuses, or penalties—you just roll a d20 and compare the result on the die to the DC. Only abilities that specifically apply to flat checks can change the checks' DCs; most such effects affect only certain types of flat checks.","If more than one flat check would ever cause or prevent the same thing, just roll once and use the highest DC. In the rare circumstance that a flat check has a DC of 1 or lower, skip rolling; you automatically succeed. Conversely, if one ever has a DC of 21 or higher, you automatically fail."],"source":"CRB"},{"type":"pf2-h3","page":450,"name":"Secret Checks","entries":["Sometimes you as the player shouldn't know the exact result and effect of a check. In these situations, the rules (or the GM) will call for a secret check. The secret trait appears on anything that uses secret checks. This type of check uses the same formulas you normally would use for that check, but is rolled by the GM, who doesn't reveal the result. Instead, the GM simply describes the information or effects determined by the check's result. If you don't know a secret check is happening (for instance, if the GM rolls a secret Fortitude save against a poison that you failed to notice), you can't use any fortune or misfortune abilities (see the sidebar on page 449) on that check, but if a fortune or misfortune effect would apply automatically, the GM applies it to the secret check. If you know that the GM is attempting a secret check—as often happens with {@action Recall Knowledge} or Seek—you can usually activate fortune or misfortune abilities for that check. Just tell the GM, and they'll apply the ability to the check.","The GM can choose to make any check secret, even if it's not usually rolled secretly. Conversely, the GM can let you roll any check yourself, even if that check would usually be secret. Some groups find it simpler to have players roll all secret checks and just try to avoid acting on any out-of-character knowledge, while others enjoy the mystery."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":446,"name":"Specific Checks","entries":["While most checks follow these basic rules, it's useful to know about a few specific types of checks, how they're used, and how they differ from one another.",{"type":"pf2-h3","page":446,"name":"Attack Rolls","entries":["When you use a {@action Strike} action or make a spell attack, you attempt a check called an attack roll. Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee attack rolls, ranged attack rolls, and spell attack rolls. Spell attack rolls work a little bit differently, so they are explained separately on the next page.","{@b Melee attack rolls} use Strength as their ability modifier by default. If you're using a weapon or attack with the finesse trait, then you can use your Dexterity modifier instead.",{"type":"pf2-inset","entries":["Melee attack roll result = d20 roll + Strength modifier (or optionally Dexterity modifier for a finesse weapon) + proficiency bonus + other bonuses + penalties"]},"{@b Ranged attack rolls} use Dexterity as their ability modifier.",{"type":"pf2-inset","entries":["Ranged attack roll result = d20 roll + Dexterity modifier + proficiency bonus + other bonuses + penalties"]},"When attacking with a weapon, whether melee or ranged, you add your proficiency bonus for the weapon you're using. Your class determines your proficiency rank for various weapons. Sometimes, you'll have different proficiency ranks for different weapons. For instance, at 5th level, a fighter gains the weapon mastery class feature, which grants master proficiency with the simple and martial weapons of one weapon group, expert proficiency with advanced weapons of that group and other simple and martial weapons, and trained proficiency in all other advanced weapons.","The bonuses you might apply to attack rolls can come from a variety of sources. Circumstance bonuses can come from the aid of an ally or a beneficial situation. Status bonuses are typically granted by spells and other magical aids. The item bonus to attack rolls comes from magic weapons—notably, a weapon's potency rune (page 580).","Penalties to attack rolls come from situations and effects as well. Circumstance penalties come from risky tactics or detrimental circumstances, status penalties come from spells and magic working against you, and item penalties occur when you use a shoddy item (page 273). When making attack rolls, two main types of untyped penalties are likely to apply. The first is the multiple attack penalty, and the second is the range penalty. The first applies anytime you make more than one attack action during the course of your turn, and the other applies only with ranged or thrown weapons. Both are described below.",{"type":"pf2-h4","page":446,"name":"Multiple Attack Penalty","entries":["The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your attack roll. The third time you attack, and on any subsequent attacks, you take a –10 penalty to your attack roll. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others.","Some weapons and abilities reduce multiple attack penalties, such as agile weapons, which reduce these penalties to –4 on the second attack or –8 on further attacks.",{"type":"table","colStyles":["text-center","text-center","text-center"],"rows":[["Attack","Multiple Attack Penalty","Agile"],["First","None","None"],["Second","–5","–4"],["Third or subsequent","–10","–8"]]},"Always calculate your multiple attack penalty for the weapon you're using on that attack. For example, let's say you're wielding a longsword in one hand and a shortsword (which has the agile trait) in your other hand, and you are going to make three Strikes with these weapons during the course of your turn. The first Strike you make during your turn has no penalty, no matter what weapon you are using. The second Strike will take either a –5 penalty if you use the longsword or a –4 penalty if you use the shortsword.","Just like the second attack, the penalty for your third attack is based on which weapon you're using for that particular Strike. It would be a –10 penalty with the longsword and a –8 penalty with the shortsword, no matter what weapon you used for your previous Strikes.","The multiple attack penalty applies only during your turn, so you don't have to keep track of it if you can perform an Attack of Opportunity or a similar reaction that lets you make a Strike on someone else's turn.",{"type":"pf2-h4","page":446,"name":"Range Penalty","entries":["Ranged and thrown weapons each have a listed range increment, and attacks with them grow less accurate against targets farther away (range and range increments are covered in depth on page 279). As long as your target is at or within the listed range increment, also called the first range increment, you take no penalty to the attack roll. If you're attacking beyond that range increment, you take a –2 penalty for each additional increment beyond the first.","You can attempt to attack with a ranged weapon or thrown weapon up to six range increments away, but the farther away you are, the harder it is to hit your target.","For example, the range increment of a crossbow is 120 feet. If you are shooting at a target no farther away than that distance, you take no penalty due to range. If they're beyond 120 feet but no more than 240 feet away, you take a –2 penalty due to range. If they're beyond 240 feet but no more than 360 feet away, you take a –4 penalty due to range, and so on, until you reach the last range increment: beyond 600 feet but no more than 720 feet away, where you take a –10 penalty due to range."],"source":"CRB"},{"type":"pf2-h4","page":447,"name":"Armor Class","entries":["Attack rolls are compared to a special difficulty class called an {@b Armor Class} ({@b AC}), which measures how hard it is for your foes to hit you with Strikes and other attack actions. Just like for any other check and DC, the result of an attack roll must meet or exceed your AC to be successful, which allows your foe to deal damage to you.","Armor Class is calculated using the following formula.",{"type":"pf2-inset","entries":["Armor Class = 10 + Dexterity modifier (up to your armor's Dex Cap) + proficiency bonus + armor's item bonus to AC + other bonuses + penalties"]},"Use the proficiency bonus for the category (light, medium, or heavy) or the specific type of armor you're wearing. If you're not wearing armor, use your proficiency in unarmored defense.","Armor Class can benefit from bonuses with a variety of sources, much like attack rolls. Armor itself grants an item bonus, so other item bonuses usually won't apply to your AC, but magic armor can increase the item bonus granted by your armor.","Penalties to AC come from situations and effects in much the same way bonuses do. Circumstance penalties come from unfavorable situations, and status penalties come from effects that impede your abilities or from broken armor. You take an item penalty when you wear shoddy armor (page 273)."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":447,"name":"STRIDING AND STRIKING","entries":["Two of the simplest and most common actions you'll use in combat are Stride and Strike, described in full on page 471.","{@b {@action Stride}} is an action that has the move trait and that allows you to move a number of feet up to your Speed.","You'll often need to Stride multiple times to reach a foe who's far away or to run from danger! Move actions can often trigger reactions or free actions. However, unlike other actions, a move action can trigger reactions not only when you first use the action, but also for every 5 feet you move during that action, as described on page 474. The Step action (page 471) lets you move without triggering reactions, but only 5 feet.","{@b {@action Strike}} is an action that has the attack trait and that allows you to attack with a weapon you're wielding or an unarmed attack (such as a fist).","If you're using a melee weapon or unarmed attack, your target must be within your reach; if you're attacking with a ranged weapon, your target must be within range. Your reach is how far you can physically extend a part of your body to make an unarmed attack, or the farthest distance you can reach with a melee weapon. This is typically 5 feet, but special weapons and larger creatures have longer reaches. Your range is how far away you can attack with a ranged weapon or with some types of magical attacks.","Different weapons and magical attacks have different maximum ranges, and ranged weapons get less effective as you exceed their range increments.","Striking multiple times in a turn has diminishing returns. The multiple attack penalty (detailed on page 446) applies to each attack after the first, whether those attacks are Strikes, special attacks like the Grapple action of the {@skill Athletics} skill, or spell attack rolls."],"source":"CRB"},{"type":"pf2-h3","page":447,"name":"Spell Attack Rolls","entries":["If you cast spells, you might be able to make a spell attack roll. These rolls are usually made when a spell makes an attack against a creature's AC.","The ability modifier for a spell attack roll depends on how you gained access to your spells. If your class grants you spellcasting, use your key ability modifier. Innate spells use your Charisma modifier unless the ability that granted them states otherwise. Focus spells and other sources of spells specify which ability modifier you use for spell attack rolls in the ability that granted them. If you have spells from multiple sources or traditions, you might use different ability modifiers for spell attack rolls for these different sources of spells. For example, a dwarf cleric with the Stonewalker ancestry feat would use her Charisma modifier when casting {@spell meld into stone} from that feat, since it's a divine innate spell, but she would use her Wisdom modifier when casting {@spell heal} and other spells using her cleric divine spellcasting.","Determine the spell attack roll with the following formula.",{"type":"pf2-inset","entries":["Spell attack roll result = d20 roll + ability modifier used for spellcasting + proficiency bonus + other bonuses + penalties"]},"If you have the ability to cast spells, you'll have a proficiency rank for your spell attack rolls, so you'll always add a proficiency bonus. Like your ability modifier, this proficiency rank may vary from one spell to another if you have spells from multiple sources. Spell attack rolls can benefit from circumstance bonuses and status bonuses, though item bonuses to spell attack rolls are rare. Penalties affect spell attack rolls just like any other attack roll—including your multiple attack penalty.","Many times, instead of requiring you to make a spell attack roll, the spells you cast will require those within the area or targeted by the spell to attempt a saving throw against your {@b Spell DC} to determine how the spell affects them.","Your spell DC is calculated using the following formula.",{"type":"pf2-inset","entries":["Spell DC = 10 + ability modifier used for spellcasting + proficiency bonus + other bonuses + penalties"]}],"source":"CRB"},{"type":"pf2-h3","page":448,"name":"Perception","entries":["Perception measures your ability to be aware of your environment. Every creature has Perception, which works with and is limited by a creature's senses (described on page 464). Whenever you need to attempt a check based on your awareness, you'll attempt a Perception check.","Your Perception uses your Wisdom modifier, so you'll use the following formula when attempting a Perception check.",{"type":"pf2-inset","entries":["Perception check result = d20 roll + Wisdom modifier + proficiency bonus + other bonuses + penalties"]},"Nearly all creatures are at least trained in Perception, so you will almost always add a proficiency bonus to your Perception modifier. You might add a circumstance bonus for advantageous situations or environments, and typically get status bonuses from spells or other magical effects. Items can also grant you a bonus to Perception, typically in a certain situation. For instance, a fine spyglass grants a +1 item bonus to Perception when attempting to see something a long distance away. Circumstance penalties to Perception occur when an environment or situation (such as fog) hampers your senses, while status penalties typically come from conditions, spells, and magic effects that foil the senses. You'll rarely encounter item penalties or untyped penalties for Perception.","Many abilities are compared to your {@b Perception DC} to determine whether they succeed. Your Perception DC is 10 + your total Perception modifier.",{"type":"pf2-h4","page":448,"name":"Perception for Initiative","entries":["Often, you'll roll a Perception check to determine your order in initiative. When you do this, instead of comparing the result against a DC, everyone in the encounter will compare their results. The creature with the highest result acts first, the creature with the second-highest result goes second, and so on. Sometimes you may be called on to roll a skill check for initiative instead, but you'll compare results just as if you had rolled Perception. The full rules for initiative are found in the rules for encounter mode on page 468."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":448,"name":"Saving Throws","entries":["There are three types of saving throws: Fortitude saves, Reflex saves, and Will saves. In all cases, saving throws measure your ability to shrug off harmful effects in the form of afflictions, damage, or conditions. You'll always add a proficiency bonus to each save. Your class might give a different proficiency to each save, but you'll be trained at minimum. Some circumstances and spells might give you circumstance or status bonuses to saves, and you might find {@item resilient} armor or other magic items that give an item bonus.","{@b Fortitude saving throws} allow you to reduce the effects of abilities and afflictions that can debilitate the body.","They use your Constitution modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Fortitude save result = d20 roll + Constitution modifier + proficiency bonus + other bonuses + penalties"]},"{@b Reflex saving throws} measure how well you can respond quickly to a situation and how gracefully you can avoid effects that have been thrown at you. They use your Dexterity modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Reflex save result = d20 roll + Dexterity modifier + proficiency bonus + other bonuses + penalties"]},"{@b Will saving throws} measure how well you can resist attacks to your mind and spirit. They use your Wisdom modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Will save result = d20 roll + Wisdom modifier + proficiency bonus + other bonuses + penalties"]},"Sometimes you'll need to know your DC for a given saving throw. The DC for a saving throw is 10 + the total modifier for that saving throw.","Most of the time, when you attempt a saving throw, you don't have to use your actions or your reaction. You don't even need to be able to act to attempt saving throws. However, in some special cases you might have to take an action to attempt a save. For instance, you can try to recover from the sickened condition by spending an action to attempt a Fortitude save.",{"type":"pf2-h4","page":449,"name":"Basic Saving Throws","entries":["Sometimes you will be called on to attempt a basic saving throw. This type of saving throw works just like any other saving throw—the \"basic\" part refers to the effects.","For a basic save, you'll attempt the check and determine whether you critically succeed, succeed, fail, or critically fail like you would any other saving throw. Then one of the following outcomes applies based on your degree of success—no matter what caused the saving throw.",{"type":"successDegree","entries":{"Critical Success":"You take no damage from the spell, hazard, or effect that caused you to attempt the save.","Success":"You take half the listed damage from the effect.","Failure":"You take the full damage listed from the effect.","Critical Failure":"You take double the listed damage from the effect."}}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":449,"name":"FORTUNE AND MISFORTUNE EFFECTS","entries":["Fortune and misfortune effects can alter how you roll your dice. These abilities might allow you to reroll a failed roll, force you to reroll a successful roll, allow you to roll twice and use the higher result, or force you to roll twice and use the lower result.","You can never have more than one fortune and more than one misfortune effect come into play on a single roll. For instance, if an effect lets you roll twice and use the higher roll, you can't then use Halfling Luck (a fortune effect) to reroll if you fail. If multiple fortune effects would apply, you have to pick which to use. If two misfortune effects apply, the GM decides which is worse and applies it.","If both a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally."],"source":"CRB"},{"type":"pf2-h3","page":449,"name":"Skill Checks","entries":["Pathfinder has a variety of skills, from {@skill Athletics} to {@skill Medicine} to {@skill Occultism}. Each grants you a set of related actions that rely on you rolling a skill check. Each skill has a key ability score, based on the scope of the skill in question. For instance, {@skill Athletics} deals with feats of physical prowess, like swimming and jumping, so its key ability score is Strength. {@skill Medicine} deals with the ability to diagnose and treat wounds and ailments, so its key ability score is Wisdom. The key ability score for each skill is listed in Chapter 4: Skills. No matter which skill you're using, you calculate a check for it using the following formula.",{"type":"pf2-inset","entries":["Skill check result = d20 roll + modifier of the skill's key ability score + proficiency bonus + other bonuses + penalties"]},"You're unlikely to be trained in every skill. When using a skill in which you're untrained, your proficiency bonus is +0; otherwise, it equals your level plus 2 for trained, or higher once you become expert or better. The proficiency rank is specific to the skill you're using. Aid from another character or some other beneficial situation may grant you a circumstance bonus. A status bonus might come from a helpful spell or magical effect. Sometimes tools related to the skill grant you an item bonus to your skill checks. Conversely, unfavorable situations might give you a circumstance penalty to your skill check, while harmful spells, magic, or conditions might also impose a status penalty. Using shoddy or makeshift tools might cause you to take an item penalty. Sometimes a skill action can be an attack, and in these cases, the skill check might take a multiple attack penalty, as described on page 446.","When an ability calls for you to use the DC for a specific skill, you can calculate it by adding 10 + your total modifier for that skill."],"source":"CRB"},{"type":"pf2-h3","page":450,"name":"Notating Total Modifiers","entries":["When creating your character and adventuring you'll record the total modifier for various important checks on your character sheet. Since many bonuses and penalties are due to the immediate circumstances, spells, and other temporary magical effects, you typically won't apply them to your notations.","Item bonuses and penalties are often more persistent, so you will often want to record them ahead of time. For instance, if you are using a weapon with a {@item +1 weapon potency} rune, you'll want to add the +1 item bonus to your notation for your attack rolls with that weapon, since you will include that bonus every time you attack with that weapon. But if you have a fine spyglass, you wouldn't add its item bonus to your Perception check notation, since you gain that bonus only if you are using sight—and the spyglass!—to see long distances."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":503,"name":"Difficulty Classes","alias":["DCs"],"entries":[{"type":"pf2-h1-flavor","page":503,"entries":["{@i As the Game Master, it's up to you to set the difficulty classes (DCs) for checks that don't use a predefined DC. The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each work well in certain circumstances, and you can adjust both types of DC using the advice on adjusting difficulty.}"],"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Simple DCs","entries":["Sometimes you need to quickly set a Difficulty Class. The easiest method is to select a simple DC from Table 10–4 by estimating which proficiency rank best matches the task (that rank is usually not required to succeed at the task).","If it's something pretty much anyone would have a decent chance at, use the untrained DC. If it would require a degree of training, use the DC listed for trained, expert, master, or legendary proficiency, as appropriate to the complexity of the task. For example, say a PC was trying to uncover the true history behind a fable. You determine this requires a check to Recall Knowledge, and that only someone with master proficiency in Folktale Lore would know the information, so you'd set the DC at 30—the simple master DC.","Simple DCs work well when you need a DC on the fly and there's no level associated with the task. They're most useful for skill checks. Because there isn't much gradation between the simple DCs, they don't work as well for hazards or combatants, where the PCs' lives are on the line; you're better off using level-based DCs for such challenges.",{"name":"Simple DCs","type":"table","source":"CRB","page":503,"colStyles":["text-left","text-center"],"colSizes":[2,1],"rows":[["Proficiency Rank","DC"],["Untrained","10"],["Trained","15"],["Expert","20"],["Master","30"],["Legendary","40"]]}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Level-Based DCs","entries":["When you're determining a skill DC based on something that has a level, use Table 10–5 to set the DC. Find the level of the subject, and assign the corresponding DC. Since spells use a 1–10 scale, use the Spell Level column for them.","Use these DCs when a PC needs to Identify a Spell or {@action Recall Knowledge} about a creature, attempts to Earn Income by performing a task of a certain level, and so on. You can also use the level-based DCs for obstacles instead of assigning a simple DC. For example, you might determine that a wall in a high-level dungeon was constructed of smooth metal and is hard to climb. You could simply say only someone with master proficiency could climb it, and use the simple DC of 30. Or you might decide that the 15th-level villain who created the dungeon crafted the wall, and use the 15th-level DC of 34. Either approach is reasonable!","Note that PCs who invest in a skill become more likely to succeed at a DC of their level as they increase in level, and the listed DCs eventually become very easy for them.",{"name":"DCs by Level","type":"table","source":"CRB","page":503,"labelRowIdx":[0,14],"rowStyles":["text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center"],"spans":[[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]],[[2,3],[3,4]]],"rows":[["Level","DC","Level","DC"],["0","14","13","31"],["1","15","14","32"],["2","16","15","34"],["3","18","16","35"],["4","19","17","36"],["5","20","18","38"],["6","22","19","39"],["7","23","20","40"],["8","24","21","42"],["9","26","22","44"],["10","27","23","46"],["11","28","24","48"],["12","30","25","50"],["Spell Level*","DC"],["1st","15"],["2nd","18"],["3rd","20"],["4th","23"],["5th","26"],["6th","28"],["7th","31"],["8th","34"],["9th","36"],["10th","39"]],"footnotes":["* If a spell is uncommon or rare, its difficulty should be adjusted accordingly."]}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Adjusting Difficulty","entries":["You might decide a DC should differ from the baseline, whether to account for PCs' areas of expertise or to represent the rarity of spells or items. A DC adjustment represents an essential difference in the difficulty of a task and applies to anyone attempting a specific check for it.","Adjustments happen most often with tasks whose DCs are based on their level. Adjustments use a scale of –10 to +10, from incredibly easy checks to incredibly hard ones, and are broken into increments of 2, 5, and 10.","You'll often apply the adjustments for uncommon, rare, or unique subjects.",{"name":"DC Adjustments","type":"table","source":"CRB","page":504,"colStyles":["text-left","text-center","text-left"],"rows":[["Difficulty","Adjustment","Rarity"],["Incredibly easy","-10","—"],["Very easy","–5","—"],["Easy","–2","—"],["Hard","+2","Uncommon"],["Very hard","+5","Rare"],["Incredibly hard","+10","Unique"]]},"The adjustments' names don't translate to how hard a task actually is for a PC or group of PCs, and adjustments aren't meant to balance out or replace PCs' bonuses and penalties. PCs who invest in a skill will become better and better at that skill as they increase in level. For example, even the best 1st-level PC has grim odds against an incredibly hard 1st-level DC, with a huge chance of critical failure, but by 20th level, an optimized character with a modicum of magic or assistance can take down incredibly hard 20th-level DCs over half the time, critically failing only on a 1. At higher levels, many groups will find that the very hard DC is more like standard for them; keep that in mind if you need a check that presents a true challenge to a high level group.","You might use different DCs for a task based on the particular skill or statistic used for the check. Let's say your PCs encounter a magical tome about aberrant creatures. The tome is 4th-level and has the occult trait, so you set the DC of an {@skill Occultism} check to Identify the Magic to 19, based on Table 10–5. As noted in Identify Magic, other magic-related skills can typically be used at a higher DC, so you might decide the check is very hard for a character using {@skill Arcana} and set the DC at 24 for characters using that skill. If a character in your group had Aberration Lore, you might determine that it would be easy or very easy to use that skill and adjust the DC to 17 or 14. These adjustments aren't taking the place of characters' bonuses, modifiers, and penalties—they are due to the applicability of the skills being used.",{"type":"pf2-h3","page":504,"name":"Group Attempts","entries":["The DCs in this chapter give an individual character a strong and increasing chance of success if they have some proficiency. On occasion, though, you'll have a task that only one person in the group needs to succeed at, but that everyone can attempt. The number of dice being rolled means that there's a very high chance at least one of them will succeed. Most of the time, that's perfectly fine, but sometimes you'll want the task to be a challenge, with some uncertainty as to whether the party can succeed. In these cases, make the check very hard, or incredibly hard if you want it to be particularly difficult or at high levels.","At these DCs, most of the party will probably fail, but someone will probably still succeed, likely a character who has heavily invested in the given skill, as is expected for specialized characters."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":504,"name":"Minimum Proficiency","entries":["Sometimes succeeding at a particular task requires a character to have a specific proficiency rank in addition to a success on the check. Locks and traps often require a certain proficiency rank to successfully use the Pick a Lock or Disable a Device actions of {@skill Thievery}. A character whose proficiency rank is lower than what's listed can attempt the check, but they can't succeed. You can apply similar minimum proficiencies to other tasks. You might decide, for example, that a particular arcane theorem requires training in {@skill Arcana} to understand. An untrained barbarian can't succeed at the check, but she can still attempt it if she wants—after all, she needs to have a chance to critically fail and get erroneous information!","For checks that require a minimum proficiency, keep the following guidelines in mind. A 2nd-level or lower task should almost never require expert proficiency, a 6th-level or lower task should almost never require master proficiency, and a 14th-level or lower task should almost never require legendary proficiency. If they did, no character of the appropriate level could succeed."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":504,"name":"Specific Actions","entries":["Several parts of this book, most notably Chapter 4: Skills, state that you as the GM set the DCs for certain checks or determine other parameters. Here are guidelines for the most common tasks. Remember that all of these are guidelines, and you can adjust them as necessary to suit the situation.",{"type":"pf2-h3","page":504,"name":"Craft","entries":["When a character Crafts an item, use the item's level to determine the DC, applying the adjustments from Table 10–6 for the item's rarity if it's not common. You might also apply the easy DC adjustment for an item the crafter has made before. Repairing an item usually uses the DC of the item's level with no adjustments, though you might adjust the DC to be more difficult for an item of a higher level than the character can Craft."],"source":"CRB"},{"type":"pf2-h3","page":504,"name":"Earn Income","entries":["You set the task level when someone tries to Earn Income.","The highest-level task available is usually the same as the level of the settlement where the character is located. If you don't know the settlement's level, it's usually 0–1 for a village, 2–4 for a town, or 5–7 for a city. A PC might need to travel to a metropolis or capital to find tasks of levels 8-10, and to the largest cities in the world or another plane to routinely find tasks beyond that. Some locations might have higher-level tasks available based on the nature of the settlement. A major port might have higher-level tasks for Sailing Lore, a city with a vibrant arts scene might have higher-level tasks for {@skill Performance}, and so on. If someone is trying to use a particularly obscure skill, they might have trouble finding tasks of an ideal level, or any at all—no one in most settlements is clamoring for the expertise of someone with Troll Lore.","Once the PC has decided on a particular level of task from those available, use the DC for that level from Table 10–5. You might adjust the DC to be more difficult if there's inclement weather during an outdoor job, a rowdy audience for a performance, or the like."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Gather Information","entries":["To set the DC to Gather Information, use a simple DC representing the availability of information about the subject. Adjust the DC upward if the PC Gathering Information seeks in-depth information. For example, if a character wants to Gather Information about a visiting caravan, you might decide that a common person wouldn't know much about it, but any merchant or guard would, so learning basic facts uses the simple DC for trained proficiency. A caravan leader's name is superficial, so discovering it might be DC 15 (the simple trained DC in Table 10–4). Learning the identity of the leader's employers, however, might be DC 20 if the employers are more obscure."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Identify Magic or Learn a Spell","entries":["The DC to {@action Identify Magic} or {@action Learn a Spell} is usually the DC listed in Table 10–5 for the spell or item's level, adjusted for its rarity. A very strange item or phenomenon usually uses a higher DC adjustment. For a cursed item or certain illusory items, use an incredibly hard DC to increase the chance of misidentification."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Recall Knowledge","entries":["On most topics, you can use simple DCs for checks to {@action Recall Knowledge}. For a check about a specific creature, trap, or other subject with a level, use a {@quickref level-based DCs||4|level-based dcs} (adjusting for rarity as needed). You might adjust the difficulty down, maybe even drastically, if the subject is especially notorious or famed. Knowing simple tales about an infamous dragon's exploits, for example, might be incredibly easy for the dragon's level, or even just a simple trained DC.",{"type":"pf2-h4","page":505,"name":"Alternative Skills","entries":["As noted in the action's description, a character might attempt to {@action Recall Knowledge} using a different skill than the ones listed as the default options. If the skill is highly applicable, like using {@skill Medicine} to identify a medicinal tonic, you probably don't need to adjust the DC. If its relevance is a stretch, adjust the DC upward as described in {@quickref Adjusting Difficulty||4|Adjusting Difficulty}."],"source":"CRB"},{"type":"pf2-h4","page":505,"name":"Additional Knowledge","entries":["Sometimes a character might want to follow up on a check to {@action Recall Knowledge}, rolling another check to discover more information. After a success, further uses of {@action Recall Knowledge} can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless—the character has recalled everything they know about the subject."],"source":"CRB"},{"type":"pf2-h4","page":505,"name":"Creature Identification","entries":["A character who successfully identifies a creature learns one of its best-known attributes—such as a troll's regeneration (and the fact that it can be stopped by acid or fire) or a manticore's tail spikes. On a critical success, the character also learns something subtler, like a demon's weakness or the trigger for one of the creature's reactions.","The skill used to identify a creature usually depends on that creature's trait, as shown on Table 10–7, but you have leeway on which skills apply. For instance, hags are humanoids but have a strong connection to occult spells and live outside society, so you might allow a character to use {@skill Occultism} to identify them without any DC adjustment, while Society is harder. Lore skills can also be used to identify their specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity).",{"name":"Creature Identification Skills","type":"table","source":"CRB","page":506,"colStyles":["text-left","text-center"],"rows":[["Creature Trait","Skills"],["Aberration","{@skill Occultism}"],["Animal","{@skill Nature}"],["Astral","{@skill Occultism}"],["Beast","{@skill Arcana}, {@skill Nature}"],["Celestial","{@skill Religion}"],["Construct","{@skill Arcana}, {@skill Crafting}"],["Dragon","{@skill Arcana}"],["Elemental","{@skill Arcana}, {@skill Nature}"],["Ethereal","{@skill Occultism}"],["Fey","{@skill Nature}"],["Fiend","{@skill Religion}"],["Fungus","{@skill Nature}"],["Humanoid","{@skill Society}"],["Monitor","{@skill Religion}"],["Ooze","{@skill Occultism}"],["Plant","{@skill Nature}"],["Spirit","{@skill Occultism}"],["Undead","{@skill Religion}"]]}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":506,"name":"DETERMINING THE SCOPE OF LORE","entries":["{@skill Lore} skills are one of the most specialized aspects of Pathfinder, but they require GM oversight, particularly in determining which {@skill Lore} subcategories are acceptable for characters to select. A {@skill Lore} subcategory represents a narrow focus, and thus it shouldn't replace all or even most of an entire skill, nor should it convey vast swaths of information. For example, a single {@skill Lore} subcategory doesn't cover all religions—that's covered by the {@skill Religion} skill—but a character could have a {@skill Lore} subcategory that covers a single deity. One {@skill Lore} subcategory won't cover an entire country or all of history, but it could cover a city, an ancient civilization, or one aspect of a modern country, like Taldan History {@skill Lore}. A single {@skill Lore} subcategory couldn't cover the entire multiverse, but it could cover a whole plane other than the Material Plane."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Sense Direction","entries":["Pick the most appropriate simple DC when someone uses {@skill Survival} to Sense Direction. This is usually the trained DC in normal wilderness, expert in deep forest or underground, master in featureless or tricky locations, or legendary in weird or surreal environments on other planes."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Social Skills","entries":["When a character uses {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance} to influence or impress someone whose level or Will DC you don't know, estimate the level of the creature and use that DC. A commoner is usually level 0 or 1. Don't worry about being exact. It often makes sense to adjust the DC based on the target's attitude for {@skill Deception}, {@skill Diplomacy}, or {@skill Performance}, making the DC easy for a friendly creature, very easy for a helpful one, hard for an unfriendly one, or very hard for a hostile one. You might adjust the DC further or differently based on the PC's goal; for instance, the DC to Request something an indifferent NPC is fundamentally opposed to might be incredibly hard or impossible, and it might be easy to convince an unfriendly creature to do something it already wants to do."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Subsist","entries":["A simple DC is usually sufficient for the Subsist action, with a trained DC for a typical situation. Use the disposition of the environment or city as a guide; an environment with scarce resources or a city with little tolerance for transience might require an expert or higher DC."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Track","entries":["Often when a PC uses {@skill Survival} to Track, you can pick a simple DC and adjust it based on the circumstances. For example, an army is usually easy to track, so you could use the untrained DC of 10. If the army marched through mud, you could even adjust this down to DC 5. On the other hand, if the party pursues a cunning survivalist using Cover Tracks, you might use their {@skill Survival} DC as the DC to Track."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Train an Animal","entries":["Train Animal (page 268) allows PCs to teach animals tricks. Use the level of the animal as the baseline; you can adjust the DC up if the trick is especially difficult, or down if the animal is especially domesticated, like a dog."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","source":"GMG","page":120,"name":"Drugs","entries":["Drugs offer short-term benefits with harmful side effects and long-term consequences. These short-term benefits, such as euphoria, draw many to drugs, but addiction keeps users hooked long after their first dose. A character can voluntarily fail their initial save against a drug, but for each dose they consume, they must attempt a saving throw against addiction, a disease that represents cravings and withdrawal. Addiction is unique to each drug, so a character can be affected by multiple instances of addiction at once.","Certain drugs alter how addiction works for that drug, adding the {@trait virulent} trait to the addiction, limiting the maximum stage a character can reach, or adding additional stages beyond those listed in the base affliction.",{"type":"data","tag":"disease","data":{"source":"GMG","page":120,"name":"Addiction","level":", level varies","type":"disease","entries":["Track the maximum stage you reach with each drug's addiction. This maximum stage is separate from your current addiction stage for the drug. The maximum stage can't be reduced, even if you fully remove the disease. When you take the drug, two things happen: you attempt a saving throw against addiction, and you suppress the effects of addiction for 1 day. Failing a save against addiction caused by taking the drug causes you to go to 1 stage higher than the maximum stage you had previously reached (2 stages higher on a critical failure). If you're currently suffering from addiction when you attempt a save from taking the drug, you can't improve your stage; if you succeed at the save, the stage remains the same as it was.","When you attempt your save against addiction each week, the stage you are currently at can't get worse—it can only stay the same or improve. The conditions from addiction can't be removed while you are affected by the addiction, and suppressing addiction by taking the drug only avoids the effects—it doesn't remove the disease.",{"type":"affliction","savingThrow":"Fortitude (DC equals that of the drug)","onset":"1 day","stages":[{"stage":1,"entry":"{@condition fatigued}","duration":"1 week"},{"stage":2,"entry":"{@condition fatigued} and {@condition sickened||sickened 1}","duration":"1 week"},{"stage":3,"entry":"{@condition fatigued}, {@condition drained||drained 1} and {@condition sickened||sickened 1}","duration":"1 week"},{"stage":4,"entry":"{@condition fatigued}, {@condition drained||drained 2}, {@condition sickened||sickened 2} and {@condition stupefied||stupefied 2}","duration":"1 week"}]}]}},{"type":"pf2-brown-box","source":"GMG","page":120,"name":"DRUGS IN YOUR GAME","entries":["Drugs are socially complex, and including them in your game has the potential to make some of your players uncomfortable—particularly players who have struggled with substance abuse themselves or seen friends and family members go through that struggle. As with any potentially difficult subject matter, you should discuss the role drugs play in your game with your players and ensure that all the players at the table are comfortable with the material; if they aren't, avoid the topic.","If you do include drugs in your game, consider the role they'll play. In some campaigns, drugs might simply be an element of flavor and a tool characters use to reach their goals; in others, the side effects and risk of addiction might be a terrible price to pay. The rules assume something of a middle path, where drugs are addictive substances that may provide a short-term benefit but have consequences. To make drugs more accessible in your game, remove some of the more severe stages of addiction. To make them more dangerous, add the {@trait virulent} trait to the addiction affliction, add more stages with increasingly severe effects, or increase the DC of the save against the addiction by 1 for every use of the drug, decreasing back to normal over time as they stop using the drug."]}],"data":{"quickref":5}},{"type":"section","page":512,"name":"Environment","entries":[{"type":"pf2-h1-flavor","page":512,"entries":["{@i Primarily used during exploration, environment rules bring the locales your party travels through to life. You'll often be able to use common sense to adjudicate how environments work, but you'll need special rules for environments that really stand out.}"],"source":"CRB"},"Each of the environments presented in this section uses the terrain rules (which are summarized on page 514 and appear in full beginning on page 475) in different ways, so be sure to familiarize yourself with those rules before reading this section. Some environments refer to the rules for climate (page 517) and natural disasters (beginning on page 517). Many places have the traits of multiple environments; a snow-covered mountain might use both the arctic and mountain environments, for example. For environmental features with effects based on how tall or deep they are, those effects vary further based on a creature's size. For instance, a shallow bog for a Medium creature might be a deep bog for smaller creatures, and a deep bog for a Medium creature could be only a shallow bog for a larger creature (and so insignificant for a truly massive creature that it isn't even {@quickref difficult terrain||3|terrain}).","Table 10–12 lists the features of various environments alphabetically for quick reference. The Proficiency DC Band entry indicates a range of appropriate simple DCs for that environmental feature, while also providing a rough estimate of the danger or complexity of the feature.",{"name":"Enviromental Features","type":"table","source":"CRB","page":513,"colStyles":["text-center","text-center","text-left"],"rows":[["Feature","Pages","Proficiency DC Band"],["Avalanche","518","Expert –legendary"],["Blizzard","518","—"],["Bog","514","Untrained –trained"],["Canopy","513","Trained –master"],["Chasm","513","—"],["Cliff","513","Trained –master"],["Collapse","518","Expert –legendary"],["Crowd","514","Trained –master"],["Current","512","Trained –master"],["Door","515","See page 515"],["Earthquake","518","Trained –legendary"],["Flood","518","Expert –legendary"],["Floor","515, 516","Untrained –expert"],["Fog","517","—"],["Gate","515","—"],["Guard","515","—"],["Hedge","514","Untrained –trained"],["Ice","512","Trained –master"],["Lava","519","Expert –legendary"],["Ledge","516","Untrained –master"],["Portcullis","515","See page 515"],["Precipitation","517","—"],["Rooftop","515","Trained –master"],["Rubble","513, 516","Untrained –expert"],["Sand","513","Untrained –expert"],["Sandstorm","519","Trained –master"],["Sewer","515","—"],["Slope","514","Untrained –trained"],["Snow","512","Untrained –expert"],["Stairs","516","Untrained –trained"],["Stalagmite","516","Trained –expert"],["Street","516","Untrained –trained"],["Temperature","517","—"],["Tornado","519","Master –legendary"],["Tree","513","Untrained –master"],["Tsunami","519","Master –legendary"],["Undergrowth","513, 514","Untrained –expert"],["Underwater Visibility","512","—"],["Volcanic Eruption","519","Trained –legendary"],["Wall","517","See page 516"],["Wildfire","519","Expert –legendary"],["Wind","517","Untrained –legendary"]]},{"type":"pf2-h2","page":512,"name":"Environmental Damage","entries":["Some environmental features or natural disasters deal damage. Because the amount of damage can vary based on the specific circumstances, the rules for specific environments and natural disasters use damage categories to describe the damage, rather than exact numbers.","Use Table 10–11 below to determine damage from an environment or natural disaster. When deciding the exact damage amount, use your best judgment based on how extreme you deem the danger to be.",{"name":"Enviromental Damage","type":"table","source":"CRB","page":512,"colStyles":["text-left","text-center"],"rows":[["Category","Damage"],["Minor","{@damage 1d6}-{@damage 2d6}"],["Moderate","{@damage 4d6}-{@damage 6d6}"],["Major","{@damage 8d6}-{@damage 12d6}"],["Massive","{@damage 18d6}-{@damage 24d6}"]]}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Aquatic","entries":["Aquatic environments are among the most challenging for PCs short of other worlds and unusual planes. PCs in an aquatic environment need a way to breathe (typically a {@spell water breathing} spell) and must usually {@action Swim} to move, though a PC who sinks to the bottom can walk awkwardly, using the rules for {@quickref greater difficult terrain||3|terrain}.","Characters in aquatic environments make frequent use of the {@quickref aquatic combat||3|aquatic combat} and {@quickref drowning and suffocation||3|drowning and suffocating} rules.",{"type":"pf2-h3","page":512,"name":"Currents and Flowing Water","entries":["Ocean currents, flowing rivers, and similar moving water are {@quickref difficult terrain||3|terrain} or {@quickref greater difficult terrain||3|terrain} (depending on the speed of the water) for a creature Swimming against the current. At the end of a creature's turn, it moves a certain distance depending on the current's speed. For instance, a 10-foot current moves a creature 10 feet in the current's direction at the end of that creature's turn."],"source":"CRB"},{"type":"pf2-h3","page":512,"name":"Visibility","entries":["It's much harder to see things at a distance underwater than it is on land, and it's particularly difficult if the water is murky or full of particles. In pure water, the maximum visual range is roughly 240 feet to see a small object, and in murky water, visibility can be reduced to only 10 feet or even less."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Arctic","entries":["The main challenge in an arctic environment is the low temperature, but arctic environments also contain ice and snow. The disasters that most often strike in arctic environments are avalanches, blizzards, and floods.",{"type":"pf2-h3","page":512,"name":"Ice","entries":["Icy ground is both uneven ground and {@quickref difficult terrain||3|terrain}, as characters slip and slide due to poor traction."],"source":"CRB"},{"type":"pf2-h3","page":512,"name":"Snow","entries":["Depending on the depth of snow and its composition, most snowy ground is either {@quickref difficult terrain||3|terrain} or {@quickref greater difficult terrain||3|terrain}. In denser snow, characters can attempt to walk along the surface without breaking through, but some patches might be loose or soft enough that they're uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Desert","entries":["Desert encompasses sandy and rocky deserts as well as badlands. Though tundra is technically a desert, it's classified as arctic, as the climate is the primary challenge in such areas. Sandy deserts often have quicksand hazards (page 526) and sandstorms.",{"type":"pf2-h3","page":513,"name":"Rubble","entries":["Rocky deserts are strewn with rubble, which is {@quickref difficult terrain||3|terrain}. Rubble dense enough to be walked over rather than navigated through is uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Sand","entries":["Packed sand doesn't usually significantly impede a character's movement, but loose sand is either {@quickref difficult terrain||3|terrain} (if it's shallow) or uneven ground (if it's deep).","The wind in a desert often shifts sand into dunes, hills of loose sand with uneven ground facing the wind and steeper inclines away from the wind."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":513,"name":"Forest","entries":["These diverse environments include jungles and other wooded areas. They are sometimes struck by wildfires.",{"type":"pf2-h3","page":513,"name":"Canopies","entries":["Particularly dense forests, such as rain forests, have a canopy level above the ground. A creature trying to reach the canopy or travel along it must Climb. Swinging on vines and branches usually requires an {@skill Acrobatics} or {@skill Athletics} check. A canopy provides cover, and a thicker one can prevent creatures in the canopy from seeing those on the ground, and vice versa."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Trees","entries":["While trees are omnipresent in a forest, they typically don't provide cover unless a character uses the Take Cover action. Only larger trees that take up an entire 5-foot square on the map (or more) are big enough to provide cover automatically."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover. Heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that automatically provides cover. Some sorts of undergrowth, such as thorns, might also be hazardous terrain, and areas with plenty of twisting roots might be uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":513,"name":"Mountain","entries":["Mountain environments also include hills, which share many aspects of mountains, though not their more extreme features. The most common disasters here are avalanches.",{"type":"pf2-h3","page":513,"name":"Chasms","entries":["Chasms are natural pits, typically at least 20 feet long and clearly visible (barring mundane or magical efforts to conceal them). The main danger posed by a chasm is that characters must Long Jump to get across. Alternatively, characters can take the safer but slower route of Climbing down the near side of the chasm and then ascending the far side to get across."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Cliffs","entries":["Cliffs and rock walls require creatures to {@action Climb} to ascend or descend. Without extensive safety precautions, a critical failure can result in significant falling damage."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Rubble","entries":["Mountains often have extremely rocky areas or shifting, gravelly scree that makes for {@quickref difficult terrain||3|terrain}. Especially deep or pervasive rubble is uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Slopes","entries":["Slopes vary from the gentle rises of normal terrain to {@quickref difficult terrain||3|terrain} and inclines, depending on the angle of elevation. Moving down a slope is typically normal terrain, but characters might need to Climb up particularly steep slopes."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is common in mountains. It is {@quickref difficult terrain||3|terrain} and allows a character to Take Cover."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Plains","entries":["The plains environment encompasses grasslands such as savannas and farmland. The most common disasters in plains are tornadoes and wildfires.",{"type":"pf2-h3","page":514,"name":"Hedges","entries":["Hedges are planted rows of bushes, shrubs, and trees.","Their iconic appearance in adventures consists of tall hedges grown into mazes. A typical hedge is 2 to 5 feet tall, takes up a row of squares, and provides cover. A character trying to push through a hedge faces {@quickref greater difficult terrain||3|terrain}; it's sometimes faster to Climb over."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover. Heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that provides cover automatically.","Undergrowth in plains is usually light with a few scattered areas of heavy undergrowth, but fields of certain crops, like corn, are entirely heavy undergrowth."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Swamp","entries":["Wetlands are the most common kind of swamp, but this category also includes drier marshes such as moors.","Swamps often contain quicksand hazards (page 526).","Despite their soggy nature, swamps aren't very likely to experience heavy flooding, since they act as natural sponges and absorb a great deal of water before they flood.",{"type":"pf2-h3","page":514,"name":"Bogs","entries":["Also called mires, bogs are watery areas that accumulate peat, are covered by shrubs and moss, and sometimes feature floating islands of vegetation covering deeper pools.","Shallow bogs are {@quickref difficult terrain||3|terrain} for a Medium creature, and deep bogs are {@quickref greater difficult terrain||3|terrain}. If a bog is deep enough that a creature can't reach the bottom, the creature has to Swim. Bogs are also acidic, so particularly extreme or magical bogs can be hazardous terrain."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover, while heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that provides cover automatically.","Some sorts of undergrowth, such as thorns, are also hazardous terrain, and areas with plenty of twisting roots are uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":514,"name":"TERRAIN RULES","entries":["Environments make frequent use of the rules for {@quickref difficult terrain||3|terrain}, {@quickref greater difficult terrain||3|terrain}, and hazardous terrain, so those rules are summarized here.","{@b Difficult terrain} is any terrain that impedes movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Moving into a square of {@quickref difficult terrain||3|terrain} (or moving 5 feet into or within an area of {@quickref difficult terrain||3|terrain}, if you're not using a grid) costs an extra 5 feet of movement. Moving into a square of {@b greater difficult terrain} instead costs 10 additional feet of movement. This additional cost is not increased when moving diagonally. Creatures can't normally Step into {@quickref difficult terrain||3|terrain}.","Any movement creatures make while jumping ignores terrain that the creature is jumping over. Some abilities (such as flight or being incorporeal) allow creatures to avoid the movement reduction from some types of {@quickref difficult terrain||3|terrain}. Certain other abilities let creatures ignore {@quickref difficult terrain||3|terrain} while traveling on foot; such an ability also allows a creature to move through {@quickref greater difficult terrain||3|terrain} using the movement cost for {@quickref difficult terrain||3|terrain}, but unless the ability specifies otherwise, these abilities don't let creatures ignore {@quickref greater difficult terrain||3|terrain}.","{@b Hazardous terrain} damages creatures whenever they move through it. For instance, an acid pool, a pit of burning embers, and a spike-filled passageway all constitute hazardous terrain. The amount and type of damage depend on the specific hazardous terrain."],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Urban","entries":["Urban environments include open city spaces as well as buildings. The building information in this section also applies to ruins and constructed dungeons. Depending on their construction and location, cities might be vulnerable to many sorts of disasters, especially fires and floods.",{"type":"pf2-h3","page":514,"name":"Crowds","entries":["Crowded thoroughfares and similar areas are {@quickref difficult terrain||3|terrain}, or {@quickref greater difficult terrain||3|terrain} if an area is truly packed with people. You might allow a character to get a crowd to part using {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance}.","A crowd exposed to an obvious danger, like a fire or a rampaging monster, attempts to move away from the danger as quickly as possible, but it is slowed by its own mass. A fleeing crowd typically moves at the Speed of an average member each round (usually 25 feet), potentially trampling or leaving behind slower-moving members of the crowd."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Doors","entries":["Opening an unlocked door requires an Interact action (or more than one for a particularly complicated or large door). Stuck doors must be Forced Open, and locked ones require a character to Pick the Lock or Force them Open."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Floors","entries":["Wooden floors are easy to walk on, as are flagstone floors made of fitted stones. However, floors of worn flagstone often contain areas of uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Gates","entries":["Walled settlements often have gates that the city can close for defense or open to allow travel. A typical gate consists of one portcullis at each end of a gatehouse, with murder holes in between or other protected spots from which guards can attack foes."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Guards","entries":["Most settlements of significant size have guards working in shifts to protect the settlement at all hours, patrolling the streets and guarding various posts. The size of this force varies from one guard for every 1,000 residents to a force 10 times this number."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Portcullises","entries":["A portcullis is a wooden or iron grate that descends to seal off a gate or corridor. Most are raised on ropes or chains operated by a winch, and they have locking mechanisms that keep them from being lifted easily. The rules on lifting a portcullis or bending its bars appear in the sidebar on this page. If a portcullis falls on a creature, use a slamming door trap (page 523)."],"source":"CRB"},{"type":"pf2-brown-box","page":515,"name":"DOORS, GATES, AND WALLS","entries":["Some of the most common obstacles that characters face in urban areas and dungeons are doors, gates, and walls.",{"type":"pf2-title","name":"Climbing"},"The table below gives the typical DC for {@skill Athletics} checks to Climb a structure, which is usually a simple DC. You might adjust the difficulty based on the specifics of the structure and environment.",{"type":"pf2-title","name":"Demolishing"},"A character might want to smash their way through a door, a window, or certain walls. The Hardness, Hit Point, and Broken Threshold values provided in the table below are based on the material the structure is typically made out of, so a portcullis made of iron, for example, has a higher Hardness than one of wood. For more on damaging objects, see page 272.","Strong walls, such as well-maintained masonry or hewn stone, can't be broken without dedicated work and proper tools. Getting through such walls requires downtime.",{"type":"table","rowLabelIdx":[0,5,11],"colStyles":["text-center","text-center","text-center"],"rows":[["Door","Climb DC","Hardness, HP (BT)"],["Wood","20","10, 40 (20)"],["Stone","30","14, 56 (28)"],["Reinforced Wood","15","15, 60 (30)"],["Iron","30","18, 72 (36)"],["Wall","Climb DC","Hardness, HP (BT)"],["Crumbling masonry","15","10, 40 (20)"],["Wooden slats","15","10, 40 (20)"],["Masonry","20","14, 56 (28)"],["Hewn stone","30","14, 56 (28)"],["Iron","40","18, 72 (36)"],["Portcullis","Climb DC","Hardness, HP (BT)"],["Wood","10","10, 40 (20)"],["Iron","10","18, 72 (36)"]]},{"type":"pf2-title","name":"Forcing Open"},"Structures that can be opened—such as doors, gates, and windows—can be Forced Open using {@skill Athletics}. This is usually necessary only if they're locked or stuck. The DC to Force Open a structure uses the {@skill Thievery} DC of its lock but adjusts it to be very hard (increasing the DC by 5).","If there's no lock, use the following table; when lifting a portcullis, use the lock DC or the DC from the table, whichever is higher."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Rooftops","entries":["Rooftops make for memorable ambushes, chase scenes, infiltrations, and running fights. Flat roofs are easy to move across, but they're rare in any settlement that receives significant snowfall, since heavy buildups of snow can collapse a roof. Angled roofs are uneven ground, or inclines if they're especially steep. The peak of an angled roof is a narrow surface.","Hurdling from roof to roof often requires a Long Jump, though some buildings are close enough to Leap between.","A High Jump might be necessary to reach a higher roof, or a Leap followed by Grabbing an Edge and Climbing up."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Sewers","entries":["Sewers are generally 10 feet or more below street level and are equipped with ladders or other means to ascend and descend. Raised paths along the walls allow sewer workers access, while channels in the center carry the waste itself. Less sophisticated sewers, or sections those workers don't usually access, might require wading through diseaseridden waste. Sewers can be accessed through sewer grates, which usually require 2 or more Interact actions to open.",{"type":"pf2-h4","page":516,"name":"Sewer Gas","entries":["Sewer gas often contains pockets of highly flammable gas. A pocket of sewer gas exposed to a source of flame explodes, dealing moderate environmental fire damage to creatures in the area."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Stairs","entries":["Stairs are {@quickref difficult terrain||3|terrain} for characters moving up them, and shoddy stairs might also be uneven ground. Some temples and giant-built structures have enormous stairs that are {@quickref greater difficult terrain||3|terrain} both up and down, or might require Climbing every step."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Streets","entries":["Most settlements have narrow and twisting streets that were largely established organically as the settlement grew. These roads are rarely more than 20 feet wide, with alleys as narrow as 5 feet. Streets are generally paved with cobblestones. If the cobblestones are in poor repair, they could be {@quickref difficult terrain||3|terrain} or uneven ground.","Particularly lawful or well-planned cities have major thoroughfares that allow wagons and merchants to reach marketplaces and other important areas in town. These need to be at least 25 feet wide to accommodate wagons moving in both directions, and they often have narrow sidewalks that allow pedestrians to avoid wagon traffic."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Walls","entries":["Well-built structures have exterior walls of brick or stonemasonry. Smaller, lower-quality, or temporary structures might have wooden walls. Interior walls tend to be less sturdy; they could be made of wooden planks, or even simply of thick, opaque paper held in a wooden frame. An underground structure might have thick walls carved out of solid rock to prevent the weight of the ground above from collapsing the structure. Rules for climbing and breaking walls are in the sidebar on page 515."],"source":"CRB"},{"type":"pf2-h2","page":516,"name":"Underground","entries":["Underground environments consist of caves and natural underground areas. Artificial dungeons and ruins combine underground features with urban features like stairs and walls. Deep underground vaults have some of the same terrain features as mountains, such as chasms and cliffs.","The most common disasters underground are collapses.",{"type":"pf2-h3","page":516,"name":"Floors","entries":["Natural underground environments rarely have flat floors, instead featuring abrupt changes in elevation that result in {@quickref difficult terrain||3|terrain}, uneven ground, and inclines."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Ledges","entries":["Ledges are narrow surfaces that overlook a lower area or provide the only means to move along the edge of a chasm. Moving across a narrow ledge requires using {@skill Acrobatics} to Balance."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Rubble","entries":["Caverns can be covered in rubble, which is {@quickref difficult terrain||3|terrain}. Deep or pervasive rubble is also uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Stalagmites and Stalactites","entries":["Stalagmites are tapering columns that rise from the floor of a cave. Areas filled with stalagmites are {@quickref greater difficult terrain||3|terrain}, and especially large stalagmites have to be sidestepped or Climbed. Stalagmites can be sharp enough they can be used as hazardous terrain in some circumstances, as can stalactites (icicle-shaped formations that hang from the roof of a cave) if they're knocked loose from a ceiling or overhang."],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Walls","entries":["Natural cave walls are uneven, with nooks, crannies, and ledges. Since most caves are formed by water, cave walls are often damp, making them even more difficult to Climb."],"source":"CRB"},{"type":"pf2-brown-box","page":517,"name":"DUNGEONS","entries":["Dungeon environments, which include both ruins and contemporary buildings constructed in the wilderness, are a fairly common venue for adventures. As an environment, they combine urban features like doors and buildings (page 515) with features from an underground environment, and occasionally components from other environments. While underground dungeons are particularly common, you might also consider setting your adventure in a ruin reclaimed by the forest, with giant trees spreading their roots through the walls, or a ruin deep in a swamp, with bogs covering access to some of the ruin's hidden secrets."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":517,"name":"Climate","entries":["Weather is more than just set dressing to establish mood—it has mechanical effects you can combine with environmental components to create a more memorable encounter. Weather can impose circumstance penalties on certain checks, from –1 to –4 based on severity.",{"type":"pf2-h3","page":517,"name":"Fog","entries":["Fog imposes a circumstance penalty to visual {@skill Perception} checks, depending on the thickness; it causes creatures viewed through significant amounts of fog to be concealed; and it cuts off all visibility at half a mile or less—possibly much less. Conditions limiting visibility to about a mile are called mist, and those that do so to about 3 miles are called haze."],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Precipitation","entries":["Precipitation includes rain as well as colder snow, sleet, and hail. Wet precipitation douses flames, and frozen precipitation can create areas of snow or ice on the ground. Drizzle or light snowfall has little mechanical effect beyond limited visibility.",{"type":"pf2-h4","page":517,"name":"Visibility","entries":["Most forms of precipitation impose circumstance penalties on visual {@skill Perception} checks. Hail often is sparser but loud, instead penalizing auditory {@skill Perception} checks.","Especially heavy precipitation, such as a downpour of rain or heavy snow, might make creatures concealed if they're far away."],"source":"CRB"},{"type":"pf2-h4","page":517,"name":"Fatigue","entries":["Precipitation causes discomfort and fatigue. Anything heavier than drizzle or light snowfall reduces the time it takes for characters to become fatigued from overland travel to only 4 hours. Heavy precipitation can be dangerous in cold environments when characters go without protection. Soaked characters treat the temperature as one step colder (mild to severe, severe to extreme; see Temperature below)."],"source":"CRB"},{"type":"pf2-h4","page":517,"name":"Thunderstorms","entries":["High winds and heavy precipitation accompany many thunderstorms. There's also a very small chance that a character might be struck by lightning during a storm. A lightning strike usually deals moderate electricity damage, or major electricity damage in a severe thunderstorm."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Temperature","entries":["Often, temperature doesn't impose enough of a mechanical effect to worry about beyond describing the clothing the characters need to wear to be comfortable.","Particularly hot and cold weather can make creatures fatigued more quickly during overland travel and can cause damage if harsh enough, as shown in Table 10–13 on page 518.","Appropriate cold-weather gear (such as the winter clothing) can negate the damage from severe cold or reduce the damage from extreme cold to that of particularly severe cold.",{"name":"Temperature Effects","type":"table","source":"CRB","page":518,"rows":[["Category","Temperature","Fatigue","Damage"],["Incredible cold","–80º F or colder","2 hours","Moderate cold every minute"],["Extreme cold","–79º F to –20º F","4 hours","Minor cold every 10 minutes"],["Severe cold","–21º F to 12º F","4 hours","Minor cold every hour"],["Mild cold","13º F to 32º F","4 hours","None"],["Normal","33º F to 94º F","8 hours","None"],["Mild heat","95º F* to 104º F*","4 hours","None"],["Severe heat","105º F* to 114º F","4 hours","Minor fire every hour"],["Extreme heat","115º F to 139º F","4 hours","Minor fire every 10 minutes"],["Incredible heat","140º F or warmer","2 hours","Moderate fire every minute"]],"footnotes":["* Adjust temperatures down by 15º in areas of high humidity."]}],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Wind","entries":["Wind imposes a circumstance penalty on auditory {@skill Perception} checks depending on its strength. It also interferes with physical ranged attacks such as arrows, imposing a circumstance penalty to attack rolls involving such weapons, and potentially making attacks with them impossible in powerful windstorms. Wind snuffs out handheld flames; lanterns protect their flame from the wind, but particularly powerful winds can extinguish these as well.",{"type":"pf2-h4","page":517,"name":"Moving in Wind","entries":["Wind is difficult or {@quickref greater difficult terrain||3|terrain} when Flying.","Moving in wind of sufficient strength requires a Maneuver in Flight action, and fliers are blown away on a critical failure or if they don't succeed at a minimum of one such check each round.","Even on the ground, particularly strong winds might require a creature to succeed at an {@skill Athletics} check to move, knocking the creature back and prone on a critical failure. On such checks, Small creatures typically take a –1 circumstance penalty, and Tiny creatures typically take a –2 penalty."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":518,"name":"Natural Disasters","entries":["Climate and environmental features can be a hindrance or long-term threat, but natural disasters represent acute danger, especially to those directly exposed to their fury.","The damage in the following sections uses the categories in Table 10–11: Environmental Damage on page 512.",{"type":"pf2-h3","page":518,"name":"Avalanches","entries":["Though the term avalanche specifically refers to a cascading flow of ice and snow down a mountain's slope, the same rules work for landslides, mudslides, and other similar disasters. Avalanches of wet snow usually travel up to 200 feet per round, though powdery snow can travel up to 10 times faster. Rockslides and mudslides are slower, sometimes even slow enough that a character might be able to outrun them.","An avalanche deals major or even massive bludgeoning damage to creatures and objects in its path. These victims are also buried under a significant mass. Creatures caught in an avalanche's path can attempt a Reflex save; if they succeed, they take only half the bludgeoning damage, and if they critically succeed, they also avoid being buried.",{"type":"pf2-h4","page":518,"name":"Burial","entries":["Buried creatures take minor bludgeoning damage each minute, and they potentially take minor cold damage if buried under an avalanche of snow. At the GM's discretion, creatures without a sufficient air pocket could also risk suffocation (page 478). A buried creature is restrained and usually can't free itself.","Allies or bystanders can attempt to dig out a buried creature. Each creature digging clears roughly a 5-footby- 5-foot square every 4 minutes with a successful {@skill Athletics} check (or every 2 minutes on a critical success).","Using shovels or other proper tools halves the time."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Blizzards","entries":["Blizzards combine cold weather, heavy snow, and strong winds. They don't pose a single direct threat as other disasters do; instead, the combination of these factors all at once poses a substantial impediment to characters."],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Collapses","entries":["Collapses and cave-ins occur when caverns or buildings fall, dumping tons of rock or other material on those caught below or inside them. Creatures under the collapse take major or massive bludgeoning damage and become buried, just as with an avalanche. Fortunately, collapses don't spread unless they weaken the overall integrity of the area and lead to further collapses."],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Earthquakes","entries":["Earthquakes often cause other natural disasters in the form of avalanches, collapses, floods, and tsunamis, but they also present unique threats such as fissures, soil liquefaction, and tremors.",{"type":"pf2-h4","page":518,"name":"Fissures","entries":["Fissures and other ground ruptures can destabilize structures, but more directly they lead to creatures taking bludgeoning damage from falling into a fissure."],"source":"CRB"},{"type":"pf2-h4","page":518,"name":"Soil Liquefaction","entries":["Liquefaction occurs when granular particles shake to the point where they temporarily lose their solid form and act as liquids. When this happens to soil, it can cause creatures and even whole buildings to sink into the ground. You can use the {@spell earthquake} spell for more specific rules, though that spell represents only one particular kind of localized quake."],"source":"CRB"},{"type":"pf2-h4","page":518,"name":"Tremors","entries":["Tremors knock creatures prone, causing them to fall or careen into other objects, which can deal bludgeoning damage appropriate to the severity of the quake."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Floods","entries":["Though more gradual floods can damage structures and drown creatures, flash floods are similar to avalanches, except with a liquid mass instead of a solid one. Instead of burying creatures, a flash flood carries creatures and even massive objects away, buffeting the creatures and potentially drowning them. The drowning rules appear on page 478.",{"type":"tbl","page":518,"name":"TABLE 10–13: TEMPERATURE EFFECTS","entries":[{"type":"tbl","page":518,"table_head":"Category Temperature Fatigue Damage","entries":["Incredible cold –80º F or colder 2 hours Moderate cold every minute Extreme cold –79º F to –20º F 4 hours Minor cold every 10 minutes Severe cold –21º F to 12º F 4 hours Minor cold every hour Mild cold 13º F to 32º F 4 hours None Normal 33º F to 94º F 8 hours None Mild heat 95º F* to 104º F* 4 hours None Severe heat 105º F* to 114º F 4 hours Minor fire every hour Extreme heat 115º F to 139º F 4 hours Minor fire every 10 minutes Incredible heat 140º F or warmer 2 hours Moderate fire every minute * Adjust temperatures down by 15º in areas of high humidity."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Sandstorms","entries":["Mild sandstorms and dust storms don't present much more danger than a windy rainstorm, but they can cause damage to a creature's lungs and spread diseases across long distances. Heavy sandstorms deal minor slashing damage each round to those exposed to the sand, force creatures to hold their breath to avoid suffocation, or both."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Tornadoes","entries":["In a tornado's path, wind conditions impose severe circumstance penalties, but creatures that would normally be blown away are instead picked up in the tornado's funnel, where they take massive bludgeoning damage from flying debris as they rise through the cone until they are eventually expelled (taking bludgeoning damage from falling).","Tornadoes usually travel around 300 feet per round (roughly 30 miles per hour). They normally travel a few miles before dissipating. Some tornadoes are stationary or travel much faster."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Tsunamis","entries":["Tsunamis present many of the same dangers as flash floods but are much larger and more destructive. Tsunami waves can reach 100 feet or more in height, wrecking buildings and creatures alike with massive bludgeoning damage from both the wave itself and debris pulled up along its path of destruction."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Volcanic Eruptions","entries":["Volcanic eruptions can contain any combination of ash, lava bombs, lava flows, pyroclastic flows, and vents.",{"type":"pf2-h4","page":519,"name":"Ash","entries":["Ash from volcanic eruptions is hot enough to cause minor fire damage each minute. It limits visibility like a thick fog and can make air unbreathable, requiring characters to hold their breath or suffocate (page 478).","Ash clouds generate ash lightning strikes, which typically deal moderate electricity damage but are very unlikely to hit an individual creature. Ash buildup on the ground creates areas of uneven ground, {@quickref difficult terrain||3|terrain}, or {@quickref greater difficult terrain||3|terrain}, and ash in the atmosphere can block the sun for weeks or even months, leading to colder temperatures and longer winters."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Lava Bombs","entries":["Pressure can launch lava into the air that falls as lava bombs: masses of lava that solidify as they fly and shatter on impact, dealing at least moderate bludgeoning damage and moderate fire damage."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Lava Flows","entries":["Lava flows are an iconic volcanic threat; they usually move between 5 and 60 feet per round over normal ground, so characters can often outrun them. However, flows can move up to 300 feet per round in a steep volcanic tube or channel. Lava emanates heat that deals minor fire damage even before it comes into contact with creatures, and immersion in lava deals massive fire damage each round."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Pyroclastic Flows","entries":["Mixes of hot gases and rock debris, pyroclastic flows spread much faster than lava, sometimes more than 4,000 feet per round. While cooler than the hottest lava, pyroclastic flows are capable of overwhelming entire settlements. They work like avalanches but deal half of their damage as fire damage."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Vents","entries":["Steam vents shoot from the ground, dealing moderate fire damage or more in a wide column. Acidic and poisonous gases released from beneath the surface can create wide areas of hazardous terrain that deals at least minor acid or poison damage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Wildfires","entries":["Wildfires travel mainly along a front moving in a single direction. In a forest, the front can advance up to 70 feet per round (7 miles per hour). They can move up to twice as fast across plains due to a lack of shade and the relatively low humidity. Embers from the fire, carried by winds and rising hot air, can scatter, forming spot fires as far as 10 miles away from the main wildfire. Wildfires present three main threats: flames, heat, and smoke.",{"type":"pf2-h4","page":519,"name":"Flames","entries":["Flames are hazardous terrain, usually dealing moderate damage and potentially setting a character on fire, dealing moderate persistent fire damage. The flames from a small fire are often less dangerous than the advancing heat from the front of a large fire."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Heat","entries":["Wildfires increase the temperature in advance of the front, reaching nearly 1,500° F at the fire's arrival, as hot as some lava. This begins as minor fire damage every round at a reasonable distance from the front and increases to massive fire damage for someone within the wildfire."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Smoke","entries":["Wind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual {@skill Perception} checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478)."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":520,"name":"Hazards","entries":[{"type":"pf2-h1-flavor","page":520,"entries":["{@i Dungeons are rife with devious traps meant to protect the treasures within. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. In addition to traps, adventurers may stumble into other types of hazards, including naturally occurring environmental hazards, mysterious hauntings, and more.}"],"source":"CRB"},{"type":"pf2-h2","page":520,"name":"Detecting a Hazard","entries":["Every hazard has a trigger of some kind that sets its dangers in motion. For traps, this could be a mechanism like a trip wire or a pressure plate, while for an environmental hazard or haunt, the trigger may simply be proximity. When characters approach a hazard, they have a chance of finding the trigger area or mechanism before triggering the hazard. They automatically receive a check to detect hazards unless the hazards require a minimum proficiency rank to do so.","During exploration, determine whether the party detects a hazard when the PCs first enter the general area in which it appears. If the hazard doesn't list a minimum proficiency rank, roll a secret Perception check against the hazard's {@skill Stealth} DC for each PC. For hazards with a minimum proficiency rank, roll only if someone is actively searching (using the Search activity while exploring or the {@action Seek} action in an encounter), and only if they have the listed proficiency rank or higher. Anyone who succeeds becomes aware of the hazard, and you can describe what they notice.","Magical hazards that don't have a minimum proficiency rank can be found using {@spell detect magic}, but this spell doesn't provide enough information to understand or disable the hazard—it only reveals the hazard's presence.","Determining a magical hazard's properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using {@action Identify Magic} or {@action Recall Knowledge}. Magical hazards with a minimum proficiency rank cannot be found with {@spell detect magic} at all."],"source":"CRB"},{"type":"pf2-h2","page":520,"name":"Triggering a Hazard","entries":["If the group fails to detect a hazard and the hazard's trigger is a standard part of traveling (such as stepping on a floor plate or moving through a magical sensor while walking), the hazard's reaction occurs. Hazards that would be triggered only when someone directly manipulates the environment—by opening a door, for example—use their reactions only if a PC explicitly takes that action.",{"type":"pf2-h3","page":520,"name":"Reaction or Free Action","entries":["Most hazards have reactions that occur when they're triggered. For simple hazards, the reaction is the entirety of the hazard's effect. For complex hazards, the reaction may also cause the hazard to roll initiative, either starting a combat encounter or joining one already in progress, and the hazard continues to pose a threat over multiple rounds. Some hazards have a triggered free action instead of a reaction; for instance, quicksand can suck down multiple creatures per round."],"source":"CRB"},{"type":"pf2-h3","page":520,"name":"Routine","entries":["A complex hazard usually follows a set of preprogrammed actions called a routine. Once triggered, the hazard first performs its initial reaction; then, if the PCs are not yet in encounter mode, they should roll initiative. (If they're already in encounter mode, their initiative remains the same.) The hazard might tell you to roll initiative for it—in this case, the hazard rolls initiative using its {@skill Stealth} modifier.","After this happens, the hazard follows its routine each round on its initiative. The number of actions a hazard can take each round, as well as what they can be used for, depend on the hazard."],"source":"CRB"},{"type":"pf2-brown-box","page":520,"name":"MONSTERS AND HAZARDS","entries":["The statistics for NPCs and monsters usually don't list their proficiency ranks. Most of the time, they don't need to deal with detecting or disabling hazards the way PCs do, so you don't need this information. However, if a PC resets a trap in a monster's path or plans to lure a monster into a hazard, you can improvise this information.","For Perception, a monster is usually an expert at 3rd or 4th level, a master at 8th or 9th level, and legendary at 16th or 17th level. If the monster has {@skill Thievery} listed in its skills, it has the highest proficiency possible for its level (trained at 1st, expert at 3rd, master at 7th, and legendary at 15th); otherwise, it's untrained. Of course, an individual monster might deviate from these guidelines, especially if it's mindless or not very perceptive."],"source":"CRB"},{"type":"pf2-h3","page":520,"name":"Resetting a Hazard","entries":["Some hazards can be reset, allowing them to be triggered again. This can occur automatically, as for quicksand, whose surface settles after 24 hours, or manually, like a hidden pit, whose trapdoor must be closed for the pit to become hidden again."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":521,"name":"Disabling a Hazard","entries":["The most versatile method for deactivating traps is the Disable a Device action of the {@skill Thievery} skill, though most mechanical traps can also simply be smashed, and magical traps can usually be counteracted. Environmental hazards often can be overcome with {@skill Nature} or {@skill Survival}, and haunts can often be overcome with {@skill Occultism} or {@skill Religion}. The specific skill and DC required to disable a hazard are listed in the hazard's stat block. Like using Disable a Device, using these skills to disable a trap is a 2-action activity with the same degrees of success, though the activity might have different traits determined by the GM. As with detecting a hazard, disabling a hazard might require a character to have a certain proficiency rank in the listed skill.","A character must first detect a hazard (or have it pointed out to them) to try to deactivate it. They can attempt to deactivate a hazard whether or not it has already been triggered, though some hazards no longer pose a danger once their reactions have occurred, especially if there is no way for them to be reset.","For most hazards, a successful check for the listed skill against the DC in the stat block disables the hazard without triggering it. Any other means of deactivating the hazard are included in the hazard's stat block, as are any additional steps required to properly deactivate it.","A critical failure on any roll to disable a hazard triggers it, including a critical failure on a roll to counteract a magic hazard.","Some hazards require multiple successful checks to deactivate, typically because they have a particularly complicated component or have several discrete portions. For hazards with a complex component, a critical success on a check to disable the hazard counts as two successes on a single component.",{"type":"pf2-h3","page":521,"name":"Damaging a Hazard","entries":["Rather than trying to carefully disable a hazard, a character might just smash it. Damaging a mechanical trap or another physical hazard works like damaging objects: the hazard reduces the damage it takes by its Hardness. In most cases, hitting the hazard also triggers it, as explained in Attacking a Hazard below. If a hazard's Hit Points are reduced to its Broken Threshold (BT) or lower, the hazard becomes broken and can't be activated, though it can still be repaired. If it's reduced to 0 HP, it's destroyed and can't be repaired. (See page 272 in Chapter 6 for more information on damaging objects.)","Hazards' AC, applicable saving throw modifiers, Hardness, HP, and BT are listed in their stat blocks. A hazard that doesn't list one of these statistics can't be affected by anything targeting that statistic. For example, a hazard that has HP but no BT can't be broken, but can still be destroyed. Hazards are immune to anything an object is immune to unless specifically noted otherwise, and they can't be targeted by anything that can't target objects. Some hazards may have additional immunities, as well as resistances or weaknesses.",{"type":"pf2-h4","page":521,"name":"Attacking a Hazard","entries":["If someone hits a hazard—especially if it's a mechanical trap—they usually trigger it, though you might determine otherwise in some cases. An attack that breaks the hazard might prevent it from triggering, depending on the circumstances. If the hazard has multiple parts, breaking one part might still trigger the trap. For example, if a trap has a trip wire in one location and launches an attack from another location, severing the trip wire could still trigger the attack. Destroying a trap in one blow almost never triggers it. These rules also apply to most damaging spells or other effects in addition to attacks."],"source":"CRB"},{"type":"pf2-h4","page":521,"name":"Repairing a Hazard","entries":["You might allow a character to repair a damaged hazard to restore its functionality. You determine the specifics of this, since it can vary by trap. The Repair action might be insufficient if fixing the trap requires gathering scattered components or the like. If the item has a Reset entry, the character needs to do whatever is listed there, in addition to repairing the damage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":521,"name":"Counteracting a Magical Hazard","entries":["Some magical hazards can be counteracted using {@spell dispel magic} and the counteracting rules found on page 458. These hazards' spell levels and counteract DCs are listed in their stat block. Counteracting a hazard otherwise works like using a skill check to disable the hazard."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":521,"name":"Hazard Experience","entries":["Characters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don't gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience. The XP for a complex hazard is equal to the XP for a monster of the same level, and the XP for a simple hazard is one-fifth of that. Hazards of a lower level than the party's level –4 are trivial and award no XP.",{"name":"Hazard XP","type":"table","source":"CRB","page":521,"spans":[[[2,4]]],"labelRowIdx":[0,1],"rowStyles":["text-center"],"colStyles":["text-left","text-center","text-center"],"rows":[["XP Award"],["Level","Simple Hazard","Complex Hazard"],["Party level –4","2 XP","10 XP"],["Party level –3","3 XP","15 XP"],["Party level –2","4 XP","20 XP"],["Party level –1","6 XP","30 XP"],["Party level","8 XP","40 XP"],["Party level + 1","12 XP","60 XP"],["Party level + 2","16 XP","80 XP"],["Party level + 3","24 XP","120 XP"],["Party level + 4","30 XP","150 XP"]]}],"source":"CRB"},{"type":"pf2-h2","page":522,"name":"Hazard Format","entries":["Hazards are presented in a stat block format similar to those used for monsters. A few notes regarding the format follow the sample stat block.",{"type":"dataGeneric","dataGeneric":{"source":"CRB","page":522,"name":"Hazard Name","category":"Hazard","level":" [Level]","traits":["Traits"],"sections":[[[{"name":"Stealth","entry":"This entry lists the {@skill Stealth} modifier for a complex\nhazard's initiative or the {@skill Stealth} DC to detect a simple\nhazard, followed by the minimum proficiency rank to detect\nthe hazard (if any) in parentheses. If {@spell detect magic} can be\nused to detect the hazard, this information is located here\nas well."}],[{"name":"Description","entry":"This explains what the hazard looks like and might\ninclude special rules."}]],[[{"name":"Disable","entry":"The DC of any skill checks required to disable the\nhazard are here; if the hazard can be counteracted, its spell\nlevel and counteract DC are listed in parentheses."}],[{"name":"AC","entry":"the hazard's AC"},{"name":"Saving Throws","entry":"the hazard's saves. Usually\nonly haunts are subject to Will saves."}],[{"name":"Hardness","entry":"the hazard's Hardness"},{"name":"HP","entry":"the hazard's Hit Points,\nwith its Broken Threshold in parentheses"},{"name":"Immunities","entry":"the\nhazard's immunities"},{"name":"Weaknesses","entry":"the hazard's weaknesses,\nif any"},{"name":"Resistances","entry":"the hazard's resistances, if any"}],[{"name":"Action Type","entry":"{@as r} or {@as f} This is the reaction or free action the\nhazard uses"},{"name":"Trigger","entry":"The trigger that sets off the hazard\nappears here"},{"name":"Effect","entry":"For a simple hazard, this effect is often\nall the hazard does. For a complex hazard, this might also\ncause the hazard to roll initiative.\nRoutine This section describes what a"}],[{"name":"Routine","entry":"This section describes what a complex hazard does on\neach of its turns during an encounter; the number in parentheses\nafter the word \"Routine\" indicates how many actions the hazard\ncan use each turn. Simple hazards don't have this entry."}],[{"name":"Action","entry":"Any action the hazard can use appears here. Typically,\nthis is a melee or ranged attack."}]],[[{"name":"Reset","entry":"If the hazard can be reset, that information is here."}]]]}},{"type":"pf2-h3","page":522,"name":"Level","entries":["The hazard's level indicates what level of party it's a good challenge for. If the hazard involves a toxin, curse, or other non-spell feature, that feature's level is the hazard's level."],"source":"CRB"},{"type":"pf2-h3","page":522,"name":"Traits","entries":["The most notable hazard traits are trap (constructed to harm intruders), environmental (natural hazards), and haunt (spectral phenomena). Traps have a trait to indicate whether they're magical or mechanical. Hazards that have initiative and a routine have the complex trait."],"source":"CRB"},{"type":"pf2-h3","page":522,"name":"Stealth or Stealth DC","entries":["Complex hazards list their {@skill Stealth} modifier, which they use for initiative, instead of their {@skill Stealth} DC. If you need the DC, it's equal to this modifier + 10."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":526,"name":"Hazards","entries":["{@note To view all Hazards, please view the {@filter Hazards page.|hazards||source=CRB}}",{"type":"pf2-brown-box","page":528,"name":"UPGRADED SUMMONING RUNES","entries":["You can make a summoning rune of nearly any level. It summons a creature of a level equal to the trap's level.","Use Table 10–5: DCs by Level on page 503 to determine the {@skill Thievery} DC and spell DC, using the trap's level and applying a hard adjustment (+2). The {@skill Stealth} modifier for the trap is equal to this number –10. Stronger summoning runes usually require expert proficiency or better in Perception to find, and they might require a higher proficiency rank in {@skill Thievery} to disable."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":483,"name":"Planning a Campaign","entries":["A Pathfinder game is typically structured as a campaign—a serialized story that focuses on a single party of characters.","A campaign is subdivided into multiple adventures, smaller stories that involve exploration and interaction with nonplayer characters. A single adventure represents a complete story that might be connected to the larger arc of a campaign. Playing an adventure spans one or more game sessions—gatherings where the group plays a part of the adventure over the course of several hours.","A campaign provides the overall structure for your Pathfinder game. As you prepare for your campaign, you'll establish its scope and themes, which you'll then reinforce in the adventures and scenes that take place within it.",{"type":"pf2-brown-box","page":483,"name":"COLLABORATION DURING PLAY","entries":["As Game Master, you have the final say on how the world and rules function, and how nonplayer characters act. This rule's purpose is to make the game run smoothly, with one guiding hand ensuring consistency. It's not intended to make one player into a dictator over the rest of the group. Collaboration is vital to roleplaying games!","How you implement collaboration in a game depends on what your players are interested in. In some groups, players enjoy adding details to the world and to nonplayer characters. In others, players want to feel like the world is outside their control, and the only decisions they get to make are those made by their own characters. Both are fun and acceptable ways to play.","You are encouraged to collect input from your players before you start, asking what storytelling genres they'd like to emphasize, which areas of the world they want to play in, the types of enemies they'd like to face, or which published adventure they want to play. A good campaign includes some back-and-forth at the beginning as the players figure out what characters they want to play and you figure out what sort of adventure to run. The results can range from building an adventure entirely to fit the characters to choosing a specific published adventure, having the players make their characters, and then just adapting the beginning of that adventure so that all the player characters have a reason to be involved.","As you play, opportunities to collaborate will occur again and again. When players throw out suggestions or come up with specific theories about the events of the campaign, they're telling you what they'd like to see in the game. Try to find ways to incorporate their suggestions, but with enough of a twist that each still includes something unexpected."],"source":"CRB"},{"type":"pf2-h3","page":483,"name":"Campaign Length","entries":["The length of a campaign can range from a few sessions to many years. Two main factors determine campaign length: how much time you need to complete the story, and how much time players want to devote to the game.","A single session, or a \"one-shot,\" is great if your group is trying out Pathfinder or wants to play a specific short adventure. This requires a smaller time commitment but requires the GM to present the events of the game in a way that is immediately engaging, since there's less opportunity for the players to become invested in the story or setting.","If you want to play through a longer campaign, you'll need to add some story elements that speak directly to the characters in your game rather than just to the events of the adventure. In other words, the characters should have individual goals in addition to the group's overall goals.","You can estimate how long a campaign will take by looking at the amount of time you actually have to play, or the number of character levels you intend the characters to advance. It typically takes three to four sessions for a group to level up. Since you'll probably cancel sessions on occasion, playing once a week for a year results in roughly a 14-level campaign, playing every 2 weeks for a year gives you an 8-level campaign, and playing monthly allows for a 5-level campaign. If you play only once a month, you might consider holding longer sessions and using fast advancement (page 509).","It's entirely okay to have a campaign with an indefinite length. Many groups play through one adventure and then decide to take on another. If you run an indefinite campaign, however, avoid ongoing plots that you can't satisfactorily end if the campaign comes to a close after the next adventure. If you introduce an overwhelmingly powerful villain who's crucial to the story but can't be stopped until the player characters are 15th level, ending the campaign at 8th level will feel anticlimactic.","It pays to be conservative when estimating your campaign length and scope. It's always tempting to run a 20-level epic campaign with complex, interwoven plots, but such games can fall apart long before the end if your group can play only once a month and the players have other responsibilities.",{"type":"pf2-h4","name":"Expected Duration","entries":["Not every campaign ends at the same point. Some campaigns go all the way to 20th level, ending after the player characters attain the height of power and confront the greatest threats any mortal could face. Others end at a lower level, after the group takes down a major villain or solves a crucial problem. And still other campaigns end when players become unable to attend or decide its a good time to stop playing.","You should have an end point in mind when you start a campaign. Still, you have to be flexible, since you're telling the story alongside other players, and your initial expectations for the campaign may be proven incorrect. When you think you're heading toward a satisfying conclusion, it's useful to check in with the other players. You might say, \"I think we have about two sessions left. Does that work for everyone? Is there any unfinished business you want to take care of?\" This lets you gauge whether your assumptions match up with the rest of the group—and make any necessary adjustments."]}],"source":"CRB"},{"type":"pf2-h3","page":484,"name":"Themes","entries":["The themes you choose for your campaign are what distinguish it from other campaigns. They include the major dramatic questions of your story and the repeated use of certain environments or creatures, and they can also include embracing a genre beyond traditional high fantasy. The themes you choose for your campaign also suggest storyline elements you might use.","A storyline's themes usually relate to the backstories, motivations, and flaws of the player characters and villains. For example, if you've chosen revenge as one of the themes of your game, you might introduce a villain whose quest for revenge tears his life apart and causes tragic harm to those around him. If one of the player characters is a chaotic good believer in liberty and freedom, you might engage that character by pitting the group against slavers. Or, you might choose a theme of love, leading to nonplayer characters involved in doomed romances, seeking to regain lovers they have lost, or courting the player characters.","Using similar locations and related creatures helps you form connections between disparate adventures. The players feel like their characters are becoming experts negotiating with giants, navigating seaways, battling devils, exploring the planes, or dealing with whatever the recurring elements are. For example, you might have the players explore a frozen tundra early on, then later travel to an icy plane filled with more difficult challenges that can be overcome using knowledge they've previously developed. Likewise, hobgoblin soldiers may be tough enemies for your group at low levels, but as the PCs attain higher levels and the hobgoblins become mere minions of another creature, the players feel a sense of progression.","Pathfinder is a fantasy adventure game, but you can shift your campaign to include elements of other fictional genres. You might want to infuse your game a with a sense of horror, reduce the amount of magic and use slow advancement (page 509) to make it a tale of sword and sorcery, or turn magic into technology for a steampunk setting."],"source":"CRB"},{"type":"pf2-h3","page":485,"name":"A Welcoming Environment","entries":["The role of Game Master comes with the responsibility of ensuring you and the rest of the players have a rewarding, fun time during the game. Games can deal with difficult subjects and have stressful moments, but fundamentally Pathfinder is a leisure activity. It can remain so only if the players follow the social contract and respect one another.","Players with physical or mental disabilities might find themselves more challenged than abled players. Work with your players to ensure they have the resources and support they need. Additionally, be on the lookout for behavior that's inappropriate, whether intentional or inadvertent, and pay careful attention to players' body language during the game. If you notice a player becoming uncomfortable, you are empowered to pause the game, take it in a new direction, privately check in with your players during or after the session, or take any other action you think is appropriate.","If a player tells you they're uncomfortable with something in the game, whether it's content you've presented as the GM or another player's or PC's actions, listen carefully to that player and take steps to ensure they can once again have fun during your game. If you're preparing prewritten material and you find a character or a situation inappropriate, you are fully empowered to change any details as you see fit. You also have the authority (and responsibility) to ask players to change their behavior—or even leave the table—if what they're doing is unacceptable or makes others feel uncomfortable. It's never appropriate to make the person who is uncomfortable responsible for resolving a problem. It's okay if mistakes happen. What's important is how you respond and move forward.","Gaming is for everyone. Never let those acting in bad faith undermine your game or exclude other players. Your efforts are part of the long-term process of making games and game culture welcoming to all. Working together, we can build a community where players of all identities and experiences feel safe.",{"type":"pf2-brown-box","page":485,"name":"TOOLS FOR RESPONSIBLE PLAY","entries":["Consent and comfort are important topics for roleplaying games, and many designers have created techniques to help facilitate responsible play. Some methods you can use are lines and veils, developed by Ron Edwards, and the X-Card, developed by John Stavropoulos.","Lines and Veils The terms \"line\" and \"veil\" can give your table a common vocabulary for the concepts described in this section. A line is a hard limit to the actions players might take, such as \"We're drawing a line at torture.\" The group agrees not to cross a line and omits that content from the game.","A veil indicates something that shouldn't be described in detail. The scene fades to black for a veil, or the group moves on to discuss a different topic, though whatever the veil is drawn across still happens. For example, you might say, \"We'll draw a veil across the scene as those characters head into the bedroom.\" You might come up with some lines and veils in advance, but then find more as play continues.","The X-Card Draw an \"X\" on a card, and you've got an X-Card. Place it on the table at the start of the session and describe its use to the players: any player can silently reject content they find upsetting by tapping the X-Card; whoever's speaking then rewinds a bit and continues on, excising the objectionable content. As with setting the basic guidelines for your campaign, there are no questions asked, no judgment, and no argument when someone invokes the X-Card. You can, however, ask for clarification if you need it, such as \"How far back should I rewind this?\" Some groups instead make an X with their hands, say \"Let's X that out,\" or use some other method. Either way, follow up with the player privately, after the game, to see if the guidelines need to be revised.","You can find more details at {@b {@link tinyurl.com/x-card-rpg|https://tinyurl.com/x-card-rpg}}."],"source":"CRB"},{"type":"pf2-h4","page":486,"name":"Objectionable Content","entries":["Before a campaign begins, check in with your players—as a group or individually—to find out what types of content they want to allow in the game, and which topics they would prefer to avoid. Because the story unfolds in real time, it's essential that you discuss these topics before the game starts. These discussions are intended to keep players safe, and so it's not okay to ask why someone wants a type of content banned. If someone wants it banned, ban it—no questions asked.","It can help to start with a rating, like those used for movies or video games. Pathfinder games often include violence and cruelty. What's the limit on how graphically these concepts should be described? Can players swear at the table? Does anyone have phobias they don't want to appear in the game, such as spiders or body horror?","After you figure out the limits on objectionable content, you have four important tasks:",{"type":"list","items":["Clearly convey these limits to the other players.","Ensure you and the players abide by the boundaries.","Act immediately if someone becomes uncomfortable about content during a session, even if it wasn't already banned in a prior discussion. Once the issue is resolved, move on.","Resolve the issue if any player deliberately pushes these boundaries, tries to find loopholes, tries to renegotiate the limits, or belittles people for having a different tolerance to objectionable content."]}],"source":"CRB"},{"type":"pf2-h4","page":486,"name":"The Pathfinder Baseline","entries":["You might find that your players don't have much to say on the topic of objectionable content, and just assume that general societal mores will keep the most uncomfortable topics out of the game. That's not always enough, as that approach relies on shared assumptions that aren't always accurate. The following is a set of basic assumptions that works for many groups, which you can modify to fit your preferences and those of the other players.",{"type":"list","items":["Bloodshed, injuries, and even dismemberment might be described. However, excessive descriptions of gore and cruelty should be avoided.","Romantic and sexual relationships can happen in the game, but players should avoid being overly suggestive. Sex always happens \"off-screen.\" Because attempts at initiating a relationship between player characters can be uncomfortably similar to one player hitting on another, this should generally be avoided (and is entirely inappropriate when playing with strangers).","Avoid excessively gross or scatological descriptions."]},"The following acts should never be performed by player characters:",{"type":"list","items":["Torture","Rape, nonconsensual sexual contact, or sexual threats","Harm to children, including sexual abuse","Owning slaves or profiting from the slave trade","Reprehensible uses of mind-control magic"]},"Villains might engage in such acts, but they won't happen \"on-screen\" or won't be described in detail. Many groups choose to not have villains engage in these activities at all, keeping these reprehensible acts out of mind entirely."],"source":"CRB"},{"type":"pf2-h4","name":"Social Splash Damage","page":486,"entries":["As important as it is to take care of yourself and the other players in your game, be mindful of your group's impact on the other people around you. If you're playing in a space that's not your own, respect your hosts. If you're playing in public, consider the comfort of the people around you, not just what your group is comfortable with. It's easy to get caught up in a game, as we get sucked into the microcosm of an imagined world, but don't ignore the real world around you. Be aware when you're making too much noise, leaving a mess, alarming passersby with graphic descriptions of violence, or even just giving the cold shoulder to curious spectators witnessing RPG play for the first time."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":486,"name":"Character Creation","entries":["At the outset of a new campaign, the players will create new player characters. Part of that process involves you introducing what the campaign will be about and what types of characters are most appropriate. Work with the players to determine which rule options are available. The safest options are the common choices from the {@book Pathfinder Core Rulebook|CRB}. If players want to use common options from other books or uncommon or rare options, through play, review those options to see if any of them conflict with the style of campaign you have in mind or might present strange surprises down the road. It's usually best to allow new options, but there's no obligation to do so. Be as open as you're comfortable with."],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":486,"name":"Preparing an Adventure","entries":["An adventure is a self-contained collection of story elements, characters, and settings that become the basis for the story you and the other players tell. Think of the adventure as an outline for your own story. You'll have major beats you want to include, some consistent characters, and themes you want to convey, but all sorts of things can change during the process of turning the outline into a completed story.","You might use a published adventure from Paizo or another company, or you might construct your own adventure as you prepare for your game sessions.",{"type":"pf2-h3","page":486,"name":"Published Adventures","entries":["Prewritten adventures include background information and nonplayer characters needed for the story, plus all the locations, maps, and monster groups necessary for both exploration and encounters. Prewritten adventures can speed up your preparation, since you can simply read the relevant sections of the adventure before a game, and you don't have to create everything from scratch. A published adventure already includes the expected amount of encounters and treasure, and you can find adventures built for different character levels to match your group. Reading a published adventure or running one as your first game can help you see how adventures are structured, which makes it easier to write one later if you choose.","Though a published adventure is prewritten, it's not set in stone. Changing the details of an adventure to suit your group isn't just acceptable, it's preferred! Use the backstories and predilections of the player characters to inform how you change the adventure. This can mean altering adversaries so they're linked to the player characters, changing the setting to a place some of the player characters are from, or excising particular scenes if you know they won't appeal to your players."],"source":"CRB"},{"type":"pf2-h3","page":487,"name":"Creating Adventures","entries":["Building your own adventure is much more challenging than using a published one, but it lets you express yourself, be even more creative, and tailor the game directly to the players and their characters. Later sections in this chapter include guidelines for building and running encounters, placing treasure, and setting appropriately difficult challenges, all to help you construct your own adventures.","Adventure plotting can start at many different points. You might begin with a particular antagonist, then construct an adventure that fits that villain's theme and leads the group to them. Alternatively, you could start with an interesting location for exploration, then populate it with adversaries and challenges appropriate to the setting.",{"type":"pf2-h4","page":487,"name":"Locations","entries":["Memorable settings that include mysterious and fantastical locations for players to visit can elicit the players' curiosity.","Exploring each location should be a treat in itself, not just a chore the players must complete to get from one fight to the next. As you create a locale, picture it in your mind's eye and write down minor details you can include as you narrate the game. Describing decorations, natural landmarks, wildlife, peculiar smells, and even temperature changes make a place feel more real.","Beyond monsters and loot, your locations can include environment-based challenges, from environmental conditions like blizzards to puzzles, traps, or other hazards.","These challenges should suit your adventure's location: walls of brambles in a castle ruin overrun with vegetation, pools of acid in a cursed swamp, or magical traps in the tomb of a paranoid wizard. Rules for environments appear on page 512, and those for hazards start on page 520."],"source":"CRB"},{"type":"pf2-h4","page":487,"name":"Encounters","entries":["A robust set of encounters forms the backbone of your adventure. Encounters often feature combat with other creatures, but they can also include hazards, or you might create social encounters in which characters duel only with words. The rules for building encounters appropriate to your group's level begin below.","Some adventures have a clear and direct progression, with encounters occurring at specific times or in a specific order. Others, such as a dungeon filled with interconnected rooms the group can investigate in any order, are nonlinear, and the group can face encounters in any order—or even avoid them entirely. Most adventures are somewhere in between, with some keystone encounters you know the characters will need to contend with, but others that are optional."],"source":"CRB"},{"type":"pf2-h4","page":487,"name":"Treasure","entries":["Your adventure should give out an amount of treasure that's appropriate to the characters' level. The guidelines for assigning treasure are on page 508. You can dole out treasure in all kinds of ways. Treasure could be items carried by an adversary, rewards from a patron for completing a mission, or a classic pile of coins and items inside a wooden chest guarded by a monster. It's best to spread treasure throughout an adventure rather than stockpiled in a single hoard. This gives the players incremental rewards, letting their characters advance in frequent small steps rather than giant leaps separated by many hours of play."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":488,"name":"USING RARITY AND ACCESS","entries":["The rarity system has two purposes: to convey how common or rare certain spells, creatures, or items are in the game world, and to give you an easy tool to control the complexity of your game. Uncommon and rare options aren't more powerful than other options of their level, but they introduce complications for certain types of stories, or are less common in the world. For instance, it might be more challenging to run a mystery adventure when a player can cast an uncommon spell such as {@spell detect evil}.","At the start of the campaign, communicate your preferred expectations on rarity to the players. Unless you decide otherwise, the players can choose from any common options they qualify for, plus any uncommon options granted by their character choices—primarily their ancestry and class. By default, a character who tries hard enough might eventually find an uncommon option, whereas a rare option is always a special reward.","Beyond that baseline, you can grant access as freely as you want; some GMs open up all uncommon and rare options universally. If you're not sure, just look over any uncommon or rare elements before you include them as rewards or otherwise allow a player to acquire them.",{"type":"pf2-title","name":"Rewards"},"You can use uncommon and rare rules elements to reward characters. These still have the same value and approximate power as any other treasure of the same Price, but they're just a bit more special because they hail from distant lands or have unusual or surprising abilities.","Items are the most likely candidates for uncommon or rare rewards, but an NPC might teach an uncommon or rare spell to a PC in gratitude or to help the party prepare for a certain adversary. You can also improvise extra benefits based around uncommon or rare items. For instance, if a PC gains a rare plant with occult uses, you might also decide that the PC should temporarily get more money if they use it while Earning Income using Herbalism Lore, because it enables them to produce novel poultices.",{"type":"pf2-title","name":"Different Locations"},"The rarities in this book assume you're playing in the Inner Sea region of Golarion, where most Pathfinder games are set. These rarities are also suitable for most western medieval fantasy games. However, you might want to alter the rarities for a campaign set in another location on Golarion (detailed in Chapter 8), to emphasize a non-human culture, or to play in a fantasy setting with different roots, like a wuxia game based on Chinese culture. These changes most often affect basic items. If you start your campaign in a dwarven stronghold, for example, you might make all the weapons with the dwarf trait common. You should feel free to adjust rarities to suit your campaign's theme, but if you do, you should share your changes with your group."],"source":"CRB"},{"type":"pf2-h3","page":488,"name":"Building Encounters","entries":["The most common type of encounter is a combat encounter, where the PCs face other creatures. Combat encounters are strictly governed by rules; the guidelines that follow will help you build combat encounters that pose appropriate challenges for your group. Building hazard encounters works the same way. Social encounters are more free-form, and are up to you as the GM to design.","To build a combat encounter, first decide how the encounter fits in the adventure as a whole. Then, estimate how much of a threat you want the encounter to pose, using one of five categories below.","{@b Trivial-threat} encounters are so easy that the characters have essentially no chance of losing; they shouldn't even need to spend significant resources unless they are particularly wasteful. These encounters work best as warm-ups, palate cleansers, or reminders of how awesome the characters are. A trivial-threat encounter can still be fun to play, so don't ignore them just because of the lack of threat.","{@b Low-threat} encounters present a veneer of difficulty and typically use some of the party's resources. However, it would be rare or the result of very poor tactics for the entire party to be seriously threatened.","{@b Moderate-threat} encounters are a serious challenge to the characters, though unlikely to overpower them completely. Characters usually need to use sound tactics and manage their resources wisely to come out of a moderate-threat encounter ready to continue on and face a harder challenge without resting.","{@b Severe-threat} encounters are the hardest encounters most groups of characters can consistently defeat. These encounters are most appropriate for important moments in your story, such as confronting a final boss. Bad luck, poor tactics, or a lack of resources due to prior encounters can easily turn a severe-threat encounter against the characters, and a wise group keeps the option to disengage open.","{@b Extreme-threat} encounters are so dangerous that they are likely to be an even match for the characters, particularly if the characters are low on resources. This makes them too challenging for most uses. An extremethreat encounter might be appropriate for a fully rested group of characters that can go all-out, for the climactic encounter at the end of an entire campaign, or for a group of veteran players using advanced tactics and teamwork.",{"type":"pf2-h4","page":488,"name":"XP Budget","entries":["Once you've selected a threat level, it's time to build the encounter. You have an XP budget based on the threat, and each creature costs some of that budget. Start with the monsters or NPCs that are most important to the encounter, then decide how you want to use the rest of your XP budget. Many encounters won't match the XP budget exactly, but they should come close. The XP budget is based on a group of four characters. If your group is larger or smaller, see Different Party Sizes below."],"source":"CRB"},{"type":"pf2-h4","page":488,"name":"Choosing Creatures","entries":["In all but the most unusual circumstances, you'll select creatures for your encounter that range from 4 levels lower than the PCs' level to 4 levels higher (see Table 10–2: Creature XP and Role). Each creature has a part to play in your encounter, from a lowly lackey to a boss so mighty it could defeat the entire party single-handedly.","Each creature costs some of the XP from your XP budget for the encounter, based on its level compared to the levels of the characters in your party. For instance, if the PCs are 5th level, a 2nd-level creature is a \"party level –3\" creature, a lackey appropriate for a lowto- moderate-threat encounter, and it costs 15 XP in an encounter's XP budget. Party level is explained in detail on page 508."],"source":"CRB"},{"type":"pf2-h4","page":488,"name":"Different Party Sizes","entries":["For each additional character in the party beyond the fourth, increase your XP budget by the amount shown in the Character Adjustment value for your encounter in Table 10–1: Encounter Budget. If you have fewer than four characters, use the same process in reverse: for each missing character, remove that amount of XP from your XP budget. Note that if you adjust your XP budget to account for party size, the XP awards for the encounter don't change—you'll always award the amount of XP listed for a group of four characters.","It's best to use the XP increase from more characters to add more enemies or hazards, and the XP decrease from fewer characters to subtract enemies and hazards, rather than making one enemy tougher or weaker. Encounters are typically more satisfying if the number of enemy creatures is fairly close to the number of player characters."],"source":"CRB"},{"name":"Encounter Budget","type":"table","source":"CRB","page":489,"colStyles":["text-left","text-center","text-center"],"rows":[["Threat","XP Budget","Character Adjustment"],["Trivial","40 or less","10 or less"],["Low","60","15"],["Moderate","80","20"],["Severe","120","30"],["Extreme","160","40"]]},{"name":"Creature XP and Role","type":"table","source":"CRB","page":489,"colStyles":["text-left","text-center","text-left"],"colSizes":[2,1,4],"rows":[["Creature Level","XP","Suggested Role"],["Party level –4","10","Low-threat lackey"],["Party level –3","15","Low- or moderate-threat lackey"],["Party level –2","20","Any lackey or standard creature"],["Party level –1","30","Any standard creature"],["Party level","40","Any standard creature or low-threat boss"],["Party level + 1","60","Low- or moderate-threat boss"],["Party level + 2","80","Moderate- or severe-threat boss"],["Party level + 3","120","Severe- or extreme-threat boss"],["Party level + 4","160","Extreme-threat solo boss"]]}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":507,"name":"Rewards","entries":[{"type":"pf2-h1-flavor","page":507,"entries":["{@i In Pathfinder, player characters can receive three kinds of rewards for their heroic deeds: Hero Points, which they can use to get out of sticky situations; Experience Points, which they'll use to level up; and treasure, including powerful magic items.}"],"source":"CRB"},{"type":"pf2-h2","page":507,"name":"Hero Points","entries":["Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. At the start of a game session, you give out 1 Hero Point to each player character. You can also give out more Hero Points during the game, typically after a heroic moment or accomplishment (see below). As noted on page 467, a player can spend 1 Hero Point for a reroll, or they can spend all their Hero Points to recover when near death.","In a typical game, you'll hand out about 1 Hero Point during each hour of play after the first (for example, 3 extra points in a 4-hour session). If you want a more overthetop game, or if your group is up against incredible odds and showing immense bravery, you might give them out at a faster rate, like 1 every 30 minutes (6 over a 4-hour session). Try to ensure each PC has opportunities to earn Hero Points, and avoid granting all of the Hero Points to a single character.","Brave last stands, protecting innocents, and using a smart strategy or spell to save the day could all earn a character a Hero Point. Look for those moments when everybody at the table celebrates or sits back in awe of a character's accomplishments; that's your cue to issue that character a Hero Point.","The party could also gain Hero Points for their accomplishments throughout the game. For a moderate or major accomplishment, consider giving out a Hero Point as well. This point typically goes to a PC who was instrumental in attaining that accomplishment."],"source":"CRB"},{"type":"pf2-h2","page":507,"name":"Experience Points","entries":["As characters adventure, they earn Experience Points (XP).","These awards come from achieving goals, completing social encounters, exploring new places, fighting monsters, overcoming hazards, and other sorts of deeds. You have a great deal of control over when the characters gain XP, though the following guidelines are what you're expected to give out in a standard campaign.","Normally, when a player character reaches 1,000 XP or more, they level up, reduce their XP by 1,000, and start progressing toward the next level. Other means of advancement are described in the Advancement Speeds sidebar on page 509.",{"type":"pf2-h3","page":507,"name":"XP Awards","entries":["Experience Points are awarded for encounters, exploration, and progress in an adventure. When the PCs face direct opposition, such as a fight or a social conflict, the XP earned is based on the level of the challenge the party overcame. Characters can also gain XP from exploration, such as finding secret areas, locating a hideout, enduring a dangerous environment, or mapping an entire dungeon.","Any XP awarded goes to all members of the group. For instance, if the party wins a battle worth 100 XP, they each get 100 XP, even if the party's rogue was off in a vault stealing treasure during the battle. But if the rogue collected a splendid and famous gemstone, which you've decided was a moderate accomplishment worth 30 XP, each member of the party gets 30 XP, too.",{"type":"pf2-h3","page":507,"name":"Adversaries and Hazards","entries":["Encounters with adversaries and hazards grant a set amount of XP. When the group overcomes an encounter with creatures or hazards, each character gains XP equal to the total XP of the creatures and hazards in the encounter (this excludes XP adjustments for different party sizes; see Party Size on page 508 for details).","Trivial encounters don't normally grant any XP, but you might decide to award the same XP as for a minor or moderate accomplishment for a trivial encounter that was important to the story, or for an encounter that became trivial because of the order in which the PCs encountered it in a nonlinear adventure."],"source":"CRB"},{"type":"pf2-h3","page":507,"name":"Accomplishments","entries":["Characters' actions that move the story forward—like securing a major alliance, establishing an organization, or causing an NPC to have a change of heart—are considered accomplishments and should be rewarded with XP. Their significance determines the size of the XP award. Determine whether the achievement was a minor, moderate, or major accomplishment, and refer to Table 10–8: XP Awards on page 508 to award an appropriate amount of XP. Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters' efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that's an ideal time to also give a Hero Point to one or more of the characters involved.","As mentioned earlier, it's up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you'll typically give several minor awards, one or two moderate awards, and only one major award, if any."],"source":"CRB"},{"name":"XP Awards","type":"table","source":"CRB","page":508,"labelRowIdx":[0,4,14,15],"rowStyles":["text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center","text-center"],"spans":[[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[1,2],[3,4]],[[2,4]]],"rows":[["Accomplishment","XP Award"],["Minor","10 XP"],["Moderate*","30 XP"],["Major*","80 XP"],["Adversary Level","XP Award"],["Party level –4","10 XP"],["Party level –3","15 XP"],["Party level –2","20 XP"],["Party level –1","30 XP"],["Party level","40 XP"],["Party level + 1","60 XP"],["Party level + 2","80 XP"],["Party level + 3","120 XP"],["Party level + 4","160 XP"],["XP Award"],["Hazard Level","Simple Hazard","Complex Hazard"],["Party level –4","2 XP","10 XP"],["Party level –3","3 XP","15 XP"],["Party level –2","4 XP","20 XP"],["Party level –1","6 XP","30 XP"],["Party level","8 XP","40 XP"],["Party level + 1","12 XP","60 XP"],["Party level + 2","16 XP","80 XP"],["Party level + 3","24 XP","120 XP"],["Party level + 4","32 XP","160 XP"]]}],"source":"CRB"},{"type":"pf2-h3","page":508,"name":"Party Size","entries":["The rules for advancement assume a group of four PCs. The rules for encounters (page 489) describe how to accommodate groups of a different size, but the XP awards don't change—always award the amount of XP listed for a group of four characters. You usually won't need to make many adjustments for a differently sized group outside of encounters. Be careful of providing too many ways to get accomplishment XP when you have a large group, though, since they can pursue multiple accomplishments at once, which can lead to the PCs leveling up too fast."],"source":"CRB"},{"type":"pf2-h3","page":508,"name":"Group Parity and Party Level","entries":["It's recommended that you keep all the player characters at the same XP total. This makes it much easier to know what challenges are suitable for your players. Having characters at different levels can mean weaker characters die more easily and their players feel less effective, which in turn makes the game less fun for those players.","If you choose not to keep the whole group at the same character level, you'll need to select a party level to determine your XP budget for encounters. Choose the level you think best represents the party's ability as a whole. Use the highest level if only one or two characters are behind, or an average if everyone is at a different level. If only one character is two or more levels ahead, use a party level suitable for the lower-level characters, and adjust the encounters as if there were one additional PC for every 2 levels the higher-level character has beyond the rest of the party.","Party members who are behind the party level gain double the XP other characters do until they reach the party's level. When tracking individually, you'll need to decide whether party members get XP for missed sessions."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":508,"name":"Treasure","entries":["As the GM, it's your job to distribute treasure to the player characters. Treasure appears throughout an adventure, and the PCs obtain it by raiding treasure hoards, defeating foes who carry valuable items or currency, getting paid for successful quests, and any other way you can imagine.","This section provides guidelines for distributing treasure in a typical Pathfinder campaign, but you always have the freedom to assign extra treasure for a high-powered game, less treasure for a gritty survival horror adventure, or any amount in between.",{"type":"pf2-h3","page":508,"name":"Treasure by Level","entries":["Table 10–9: Party Treasure by Level on the next page shows how much treasure you should give out over the course of a level for a group of four PCs. The Total Value column gives an approximate total value of all the treasure, in case you want to spend it like a budget. The next several columns provide suggestions for breaking down that total into permanent items, which the PCs keep and use for a long time; consumables, which are destroyed after being used once; and currency, which includes coins, gems, and other valuables primarily spent to acquire items or services. The final column gives the amount of currency to add for each PC beyond four in the group; use this only if you have more than four characters in the game. (Different Party Sizes on page 510 provides more guidance on this.) For instance, between the time your PCs reach 3rd level and the time they reach 4th level, you should give them the treasure listed in the table for 3rd level, worth approximately 500 gp: two 4th-level permanent items, two 3rd-level permanent items, two 4th-level consumables, two 3rd-level consumables, two 2nd-level consumables, and 120 gp worth of currency.","When assigning 1st-level permanent items, your best options are armor, weapons, and other gear from Chapter 6 worth between 10 and 20 gp. The treasure listed in the row for 20th level represents a full level's worth of adventures, even though there is no way to reach 21st level.","Some creature entries in the {@Pf2eTools Pathfinder Bestiary|bestiary.html} list treasure that can be gained by defeating an individual creature; this counts toward the treasure for any given level.","Published adventures include a suitable amount of treasure throughout the adventure, though you should still monitor the party's capabilities as the PCs progress through the adventure to make sure they don't end up behind.",{"type":"pf2-h4","page":509,"name":"Currency","entries":["A party will find money and other treasure that isn't useful on its own but that can be sold or spent on other things. The gp values in the Party Currency column don't refer only to coins. Gems, art objects, crafting materials (including precious materials), jewelry, and even items of much lower level than the party's level can all be more interesting than a pile of gold.","If you include a lower-level permanent item as part of a currency reward, count only half the item's Price toward the gp amount, assuming the party will sell the item or use it as crafting material. But lower-level consumables might still be useful, particularly scrolls, and if you think your party will use them, count those items at their full Price."],"source":"CRB"},{"type":"pf2-brown-box","page":509,"name":"ADVANCEMENT SPEEDS","entries":["By varying the amount of XP it takes to gain a level, you can change how quickly characters gain power. The game rules assume a group playing with standard advancement.","Fast advancement works best when you know you won't be playing a very long campaign and want to accomplish as much as possible quickly; slow advancement works best for a gritty campaign where all progress is hard won.","You can alter XP from one adventure to the next to get a different feel. During a street-level murder mystery and travel through a haunted wilderness, you might use slow advancement. When the PCs reach the dungeon, you might switch to standard or fast advancement. The values below are just examples. You can use values even higher or lower.",{"type":"table","colStyles":["text-center","text-center"],"rows":[["Advancement Speed","XP to Level Up"],["Fast","800 XP"],["Standad","1,000 XP"],["Slow","1,200 XP"]]},{"type":"pf2-title","name":"Story-Based Leveling"},"If you don't want to deal with managing and handing out XP, or if you want to have progression based solely on events in the story, you can ignore the XP process entirely and instead simply decide when the characters level up.","Generally, the characters should gain a level every three to four game sessions, just after the most appropriate big event that happens during that time, such as defeating a significant villain or achieving a major goal."],"source":"CRB"},{"type":"pf2-h4","page":509,"name":"Other Types of Treasure","entries":["Not all treasure has to be items or currency. Crafters can use the {@skill Crafting} skill to turn raw materials directly into items instead of buying those items with coins. Knowledge can expand a character's abilities, and formulas make good treasure for item-crafting characters. A spellcaster might get access to new spells from an enemy's spellbook or an ancient scholar, while a monk might retrain techniques with rarer ones learned from a master on a remote mountaintop."],"source":"CRB"},{"type":"pf2-h4","page":509,"name":"Treasure and Rarity","entries":["Giving out uncommon and rare items and formulas can get players more interested in treasure. It's best to introduce uncommon items as a reward fairly regularly but rare items only occasionally. These rewards are especially compelling when the adventurers get the item by defeating or outsmarting an enemy who carries an item that fits their backstory or theme.","Uncommon and rare formulas make great treasure for a character who Crafts items. Note that if an uncommon or rare formula is broadly disseminated, it eventually becomes more common. This can take months or years, but the item might start showing up in shops all around the world."],"source":"CRB"},{"name":"Party Treasure by Level","type":"table","source":"CRB","page":509,"colStyles":["text-left","text-center","text-center","text-center","text-center","text-center"],"colSizes":[1,2,3,3,2,2],"rows":[["Level","Total Value","Permanent Items (By Item Level)","Consumables (By Item Level)","Party Currency","Currency per Additional PC"],["1","175 gp","{@b 2nd}: 2, {@b 1st}: 2*","{@b 2nd}: 2, {@b 1st}: 3","40 gp","10 gp"],["2","300 gp","{@b 3rd}: 2, {@b 2nd}: 2","{@b 3rd}: 2, {@b 2nd}: 2, {@b 1st}: 2","70 gp","18 gp"],["3","500 gp","{@b 4th}: 2, {@b 3rd}: 2","{@b 4th}: 2, {@b 3rd}: 2, {@b 2nd}: 2","120 gp","30 gp"],["4","850 gp","{@b 5th}: 2, {@b 4th}: 2","{@b 5th}: 2, {@b 4th}: 2, {@b 3rd}: 2","200 gp","50 gp"],["5","1,350 gp","{@b 6th}: 2, {@b 5th}: 2","{@b 6th}: 2, {@b 5th}: 2, {@b 4th}: 2","320 gp","80 gp"],["6","2,000 gp","{@b 7th}: 2, {@b 6th}: 2","{@b 7th}: 2, {@b 6th}: 2, {@b 5th}: 2","500 gp","125 gp"],["7","2,900 gp","{@b 8th}: 2, {@b 7th}: 2","{@b 8th}: 2, {@b 7th}: 2, {@b 6th}: 2","720 gp","180 gp"],["8","4,000 gp","{@b 9th}: 2, {@b 8th}: 2","{@b 9th}: 2, {@b 8th}: 2, {@b 7th}: 2","1,000 gp","250 gp"],["9","5,700 gp","{@b 10th}: 2, {@b 9th}: 2","{@b 10th}: 2, {@b 9th}: 2, {@b 8th}: 2","1,400 gp","350 gp"],["10","8,000 gp","{@b 11th}: 2, {@b 10th}: 2","{@b 11th}: 2, {@b 10th}: 2, {@b 9th}: 2","2,000 gp","500 gp"],["11","11,500 gp","{@b 12th}: 2, {@b 11th}: 2","{@b 12th}: 2, {@b 11th}: 2, {@b 10th}: 2","2,800 gp","700 gp"],["12","16,500 gp","{@b 13th}: 2, {@b 12th}: 2","{@b 13th}: 2, {@b 12th}: 2, {@b 11th}: 2","4,000 gp","1,000 gp"],["13","25,000 gp","{@b 14th}: 2, {@b 13th}: 2","{@b 14th}: 2, {@b 13th}: 2, {@b 12th}: 2","6,000 gp","1,500 gp"],["14","36,500 gp","{@b 15th}: 2, {@b 14th}: 2","{@b 15th}: 2, {@b 14th}: 2, {@b 13th}: 2","9,000 gp","2,250 gp"],["15","54,500 gp","{@b 16th}: 2, {@b 15th}: 2","{@b 16th}: 2, {@b 15th}: 2, {@b 14th}: 2","13,000 gp","3,250 gp"],["16","82,500 gp","{@b 17th}: 2, {@b 16th}: 2","{@b 17th}: 2, {@b 16th}: 2, {@b 15th}: 2","20,000 gp","5,000 gp"],["17","128,000 gp","{@b 18th}: 2, {@b 17th}: 2","{@b 18th}: 2, {@b 17th}: 2, {@b 16th}: 2","30,000 gp","7,500 gp"],["18","208,000 gp","{@b 19th}: 2, {@b 18th}: 2","{@b 19th}: 2, {@b 18th}: 2, {@b 17th}: 2","48,000 gp","12,000 gp"],["19","355,000 gp","{@b 20th}: 2, {@b 19th}: 2","{@b 20th}: 2, {@b 19th}: 2, {@b 18th}: 2","80,000 gp","20,000 gp"],["20","490,000 gp","{@b 20th}: 4","{@b 20th}: 4, {@b 19th}: 2","140,000 gp","35,000 gp"]],"footnotes":["* Many 1st-level permanent items should be items from Chapter 6 instead of magic items."]},{"type":"pf2-h4","page":510,"name":"Different Item Levels","entries":["The levels listed for items on Table 10–9: Party Treasure by Level aren't set in stone. You can provide items of slightly higher or lower level as long as you take into account the value of the items you hand out. For instance, suppose you were considering giving a party of 11th-level PCs a {@item runestone} with a {@item fortification }rune (with a Price of 2,000 gp) as one of their 12th-level items, but you realize they've had trouble finding armor in their recent adventures, so you instead decide to give them a suit of 11th-level +2 resilient armor (1,400 gp) instead. Since the armor has a lower Price than the rune, you might also add a 9th-level {@item shadow} rune (650 gp) to make up the difference. The total isn't exactly the same, but that's all right.","However, if you wanted to place a 13th-level permanent item in a treasure hoard, you could remove two 11thlevel permanent items to make a roughly equivalent exchange. When you make an exchange upward like this, be cautious: not only might you introduce an item with effects that are disruptive at the party's current level of play, but you also might give an amazing item to one PC while other characters don't gain any new items at all!","If you're playing in a long-term campaign, you can spread out the treasure over time. A major milestone can give extra treasure at one level, followed by a tougher dungeon with fewer new items at the next level. Check back occasionally to see whether each PC's treasure is comparable to the amount they'd get if they created a new character at their current level, as described under Treasure for New Characters below. They should be a bit higher. but if there's a significant discrepancy, adjust the adventure's upcoming treasure rewards accordingly."],"source":"CRB"},{"type":"pf2-h4","page":510,"name":"Different Party Sizes","entries":["If a party has more than four characters, add the following for each additional character:",{"type":"list","items":["One permanent item of the party's level or 1 level higher","Two consumables, usually one of the party's level and one of 1 level higher","Currency equal to the value in the Currency per Additional PC column of Table 10–9"]},"If the party has fewer than four characters, you can subtract the same amount for each missing character, but since the game is inherently more challenging with a smaller group that can't cover all roles as efficiently, you might consider subtracting less treasure and allowing the extra gear help compensate for the smaller group size."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":510,"name":"ADJUSTING TREASURE","entries":["The treasure you award to the party should be monitored and adjusted as you play. You might need to give out treasure you hadn't originally planned for, especially if the group bypasses part of an adventure. Keep an eye on the party's resources. If they're running out of consumables or money, or if they're having trouble in combat because their items aren't up to the task, you can make adjustments.","This is especially common in adventures that have little downtime or that take place far from civilization. If the group goes a long time without being able to purchase or Craft useful items, the PCs will be flush with coins and valuables but behind on useful equipment. In a situation like this, you can either place more useful treasure in the adventure or introduce NPCs who are willing to trade.",{"type":"pf2-title","name":"Megadungeons and Sandboxes"},"Some adventures have an expectation that the player characters explore where they want and find only what their skill, luck, and ingenuity afford. Two common examples of this type of adventure are the sprawling dungeon with multiple different sections and paths, often called a megadungeon, and free-form exploration, often called a sandbox and typically occurring in a wilderness.","If you want to build a free-form adventure like this where characters are likely to miss at least some of the treasure, increase the amount of treasure you place. Be aware, however, that a meticulous group can end up with more treasure than normal and will have advantages in later adventures.","For a simple guideline to these situations, increase the treasure as though there were one more PC in the party.","If the structure is especially loose, especially in sandbox adventures, you can increase this amount even further."],"source":"CRB"},{"type":"pf2-h3","page":510,"name":"Treasure for New Characters","entries":["When your new campaign starts at a higher level, a new player joins an existing group, or a current player's character dies and they need a new one, your campaign will have one or more PCs who don't start at 1st level. In these cases, refer to Table 10–10: Character Wealth on the next page, which shows how many common permanent items of various levels the PC should have, in addition to currency. A single item on this table is always a baseline item. If the player wants armor or a weapon with property runes, they must buy the property runes separately, and for armor or a weapon made of a precious material, they must pay for the precious material separately as well.","These values are for a PC just starting out at the given level. If the PC is joining a party that has already made progress toward the next level, consider giving the new character an additional item of their current level. If your party has kept the treasure of dead or retired PCs and passed it on to new characters, you might need to give the new character less than the values on the table or reduce some of the treasure rewards of the next few adventures.",{"type":"pf2-h4","page":511,"name":"Item Selection","entries":["You should work with the new character's player to decide which items their character has. Allow the player to make suggestions, and if they know what items they want their character to have, respect their choices unless you believe those choices will have a negative impact on your game.","At your discretion, you can grant the player character uncommon or rare items that fit their backstory and concept, keeping in mind how many items of those rarities you have introduced into your game. The player can also spend currency on consumables or lower-level permanent items, keeping the rest as coinage. As usual, you determine which items the character can find for purchase.","A PC can voluntarily choose an item that has a lower level than any or all of the listed items, but they don't gain any more currency by doing so.","If you choose, you can allow the player to instead start with a lump sum of currency and buy whatever common items they want, with a maximum item level of 1 lower than the character's level. This has a lower total value than the normal allotment of permanent items and currency, since the player can select a higher ratio of high-level items."],"source":"CRB"},{"name":"Character Wealth","type":"table","source":"CRB","page":511,"colStyles":["text-left","text-center","text-center","text-center"],"colSizes":[1,4,2,2],"rows":[["Level","Permanent Items","Currency","Lump sum"],["1","—","15 gp","15 gp"],["2","{@b 1st}: 1","20 gp","30 gp"],["3","{@b 2nd}: 1, {@b 1st}: 2","25 gp","75 gp"],["4","{@b 3rd}: 1, {@b 2nd}: 2, {@b 1st}: 1","30 gp","140 gp"],["5","{@b 4th}: 1, {@b 3rd}: 2, {@b 2nd}: 1, {@b 1st}: 2","50 gp","270 gp"],["6","{@b 5th}: 1, {@b 4th}: 2, {@b 3rd}: 1, {@b 2nd}: 2","80 gp","450 gp"],["7","{@b 6th}: 1, {@b 5th}: 2, {@b 4th}: 1, {@b 3rd}: 2","125 gp","720 gp"],["8","{@b 7th}: 1, {@b 6th}: 2, {@b 5th}: 1, {@b 4th}: 2","180 gp","1,100 gp"],["9","{@b 8th}: 1, {@b 7th}: 2, {@b 6th}: 1, {@b 5th}: 2","250 gp","1,600 gp"],["10","{@b 9th}: 1, {@b 8th}: 2, {@b 7th}: 1, {@b 6th}: 2","350 gp","2,300 gp"],["11","{@b 10th}: 1, {@b 9th}: 2, {@b 8th}: 1, {@b 7th}: 2","500 gp","3,200 gp"],["12","{@b 11th}: 1, {@b 10th}: 2, {@b 9th}: 1, {@b 8th}: 2","700 gp","4,500 gp"],["13","{@b 12th}: 1, {@b 11th}: 2, {@b 10th}: 1, {@b 9th}: 2","1,000 gp","6,400 gp"],["14","{@b 13th}: 1, {@b 12th}: 2, {@b 11th}: 1, {@b 10th}: 2","1,500 gp","9,300 gp"],["15","{@b 14th}: 1, {@b 13th}: 2, {@b 12th}: 1, {@b 11th}: 2","2,250 gp","13,500 gp"],["16","{@b 15th}: 1, {@b 14th}: 2, {@b 13th}: 1, {@b 12th}: 2","3,250 gp","20,000 gp"],["17","{@b 16th}: 1, {@b 15th}: 2, {@b 14th}: 1, {@b 13th}: 2","5,000 gp","30,000 gp"],["18","{@b 17th}: 1, {@b 16th}: 2, {@b 15th}: 1, {@b 14th}: 2","7,500 gp","45,000 gp"],["19","{@b 18th}: 1, {@b 17th}: 2, {@b 16th}: 1, {@b 15th}: 2","12,000 gp","69,000 gp"],["20","{@b 19th}: 1, {@b 18th}: 2, {@b 17th}: 1, {@b 16th}: 2","20,000 gp","112,000 gp"]]}],"source":"CRB"},{"type":"pf2-h3","page":511,"name":"Buying and Selling Items","entries":["Characters can usually buy and sell items only during downtime. An item can typically be sold for only half its Price, though art objects, gems, and raw materials can be sold for their full Price (page 271)."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":493,"name":"Running Modes of Play","entries":[{"type":"pf2-h1-flavor","page":493,"entries":["{@i Pathfinder sessions are divided into three different modes of play: encounters, exploration, and downtime. Each mode represents different kinds of situations, with specific stakes and time scales, and characters can use different sorts of actions and reactions in each.}"],"source":"CRB"},"Encounters take place in real time or slower, and they involve direct engagement between players and enemies, potential allies, or each other. Combat and direct social interaction usually take place in encounter mode.","Exploration is the connective tissue of an adventure, and it is used whenever characters are exploring a place where there's danger or uncertainty, such as an unfamiliar city or a dungeon. In exploration mode, characters aren't in immediate peril, but they must still be on their toes. Exploration and encounters are collectively called adventuring.","When the party isn't adventuring, the characters are in downtime. This mode covers most of a normal person's life, such as mundane, day-to-day tasks and working toward long-term goals.",{"type":"pf2-h2","page":493,"name":"Encounters","entries":["Encounter mode is the most structured mode of play, and you'll mostly be following the rules presented in Chapter 9 to run this mode. Because you usually call for initiative during exploration before transitioning into an encounter, guidelines for initiative order appear on page 498 in the discussion of exploration mode. Rules for building combat encounters appear on page 488.","{@b Stakes:} Moderate to high. Encounters always have significant stakes, and they are played in a step-by-step time frame to reflect that.","{@b Time Scale:} Encounter mode is highly structured and proceeds in combat rounds for combat encounters, while other sorts of encounters can have rounds of any length. In combat, 1 minute consists of 10 rounds, where each combat round is 6 seconds long, but you might decide a verbal confrontation proceeds in minute-long or longer rounds to give each speaker enough time to make a solid point.","{@b Actions and Reactions:} In combat encounters, each participant's turn is broken into discrete actions, and participants can use reactions when their triggers occur.","Reactions can occur in social situations, though their triggers are usually more descriptive and less tactical.",{"type":"pf2-h3","page":493,"name":"Choosing Adversaries' Actions","entries":["Players often coordinate and plan to be as efficient as possible, but their adversaries might not. As the GM, you're roleplaying these foes, and you decide their tactics.","Most creatures have a basic grasp of simple tactics like flanking or focusing on a single target. But you should remember that they also react based on emotions and make mistakes—perhaps even more than the player characters do.","When selecting targets or choosing which abilities to use, rely on the adversaries' knowledge of the situation, not your own. You might know that the cleric has a high Will save modifier, but a monster might still try to use a fear ability on her. That doesn't mean you should play adversaries as complete fools; they can learn from their mistakes, make sound plans, and even research the player characters in advance.","Adversaries usually don't attack a character who's knocked out. Even if a creature knows a fallen character might come back into the fight, only the most vicious creatures focus on helpless foes rather than the more immediate threats around them.","Running adversaries is a mix of being true to the creature and doing what's best for the drama of the game. Think of your encounter like a fight scene in a movie or novel. If the fighter taunts a fire giant to draw its attention away from the fragile wizard, the tactically sound decision is for the giant to keep pummeling the wizard. But is that the best choice for the scene? Perhaps everyone will have more fun if the giant redirects its ire to the infuriating fighter."],"source":"CRB"},{"type":"pf2-h3","page":493,"name":"Bypassed Encounters","entries":["What happens if you've planned a fight or challenge and the PCs find a way to avoid it entirely? This could leave them behind in XP or cause them to miss important information or treasure.","In the case of XP, the guidelines are simple: If the player characters avoided the challenge through smart tactical play, a savvy diplomatic exchange, clever use of magic, or another approach that required ingenuity and planning, award them the normal XP for the encounter.","If they did something that took only moderate effort or was a lucky break, like finding a secret passage and using it to avoid a fight, award them XP for a minor or moderate accomplishment. In an adventure that's more free-form, like a sprawling dungeon with multiple paths, there might be no reward for bypassing an encounter, because doing so was trivial.","You'll have to think on your feet if information or items get skipped when players bypass encounters. First, look for another reasonable place in the adventure to place the information or item. If it makes sense, move the original encounter to another part of the adventure and give the PCs a major advantage for bypassing the encounter in the first place."],"source":"CRB"},{"type":"pf2-brown-box","page":494,"name":"PLAYING WITHOUT A GRID","entries":["The Pathfinder rules are built to play combat encounters on a 1-inch grid, but you can play without a grid or map. In what's traditionally called the \"theater of the mind,\" you and other players imagine the locations of the combatants and the environment. In this style of play, you'll frequently need to make judgment calls. These are usually simple, like \"Can I see the ogre from where I'm standing?\" or \"Can I get to the ogre with one Stride?\" It's often best to have a player tell you what they want to do, such as \"I want to cross the beam to get to the ogre and attack it.\" Then, you tell the player how that breaks down into actions, like \"You'll need to spend one action and succeed at an {@skill Acrobatics} check, then Stride to get close enough, then you'll have one action left for a Strike.\"","When preparing encounters, avoid using lots of {@quickref difficult terrain||3|terrain}, cover, or other battlefield challenges that work better on a grid. Also, be more lenient with combat tactics like flanking. You won't have a way to measure flanking, but the rules expect melee characters like rogues to often get into a flanking position—often, two characters ganging up in melee is enough to count."],"source":"CRB"},{"type":"pf2-h3","page":494,"name":"Ending Encounters","entries":["A combat encounter typically ends when all the creatures on one side are killed or knocked unconscious. Once this happens, you can stop acting in initiative order.","The surviving side then has ample time to ensure that everyone taken out stays down. However, you might need to keep using combat rounds if any player characters are near death, clinging to a cliff, or in some other situation where every moment matters for their survival.","You can decide a fight is over if there's no challenge left, and the player characters are just cleaning up the last few weak enemies. However, avoid doing this if any of the players still have inventive and interesting things they want to try or spells they're concentrating on—ending an encounter early is a tool to avoid boredom, not to deny someone their fun. You can end a fight early in several ways: the foes can surrender, an adversary can die before its Hit Points actually run out, or you can simply say the battle's over and that the PCs easily dispatch their remaining foes. In this last case, you might ask, \"Is everyone okay if we call the fight?\" to make sure your players are on board.","One side might surrender when almost all its members are defeated or if spells or skills thoroughly demoralize them. Once there's a surrender, come out of initiative order and enter into a short negotiation.","These conversations are really about whether the winners will show mercy to the losers or just kill or otherwise get rid of them. The surrendering side usually doesn't have much leverage in these cases, so avoid long back-and-forth discussions.",{"type":"pf2-h3","page":494,"name":"Fleeing Enemies","entries":["Fleeing enemies can be a problem. Player characters often want to pursue foes that flee because they think an enemy might return as a threat later on. Avoid playing this out move by move, as it can easily bog down the game. If every adversary is fleeing, forgo initiative order and give each PC the option to pursue any one fleeing foe. Each PC can declare one action, spell, or other ability to use to try to keep up. Then, compare the PC's Speed to that of the target, assess how much the pursuer's chosen spell or ability would help, and factor in any abilities the quarry has that would aid escape. If you determine that the pursuer catches up, go back into combat with the original initiative order. If not, the quarry escapes for now.","If the PCs decide to flee, it's usually best to let them do so. Pick a particular location and allow them to escape once they all reach it. However, if they're encumbered or otherwise slowed down, or if enemies have higher Speeds and a strong motive to pursue, you might impose consequences upon PCs who flee."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":494,"name":"Social Encounters","entries":["Most conversations play best as free-form roleplaying, with maybe one or two checks for social skills involved.","Sometimes, though, a tense situation or crucial parlay requires a social encounter that uses initiative, much like a combat encounter. As with any other encounter, the stakes of a social encounter need to be high! A failed social encounter could mean a character is imprisoned or put to death, a major rival becomes a political powerhouse, or a key ally is disgraced and ostracized.","Using the structure of an encounter is {@condition helpful} because it makes the timing clearer than in free-form play, and each character feels like they're contributing. When running a social encounter, establish the stakes up front, so the players know the consequences of success or failure and the circumstances that will cause the encounter to end.","You have much more flexibility in how you run a social encounter than in a combat encounter. Extending the length of rounds beyond 6 seconds, allowing more improvisation, and focusing less on special attacks and spells all differentiate a social encounter from a combat one. In most cases, you don't need to worry about character's movements, nor do you need a map. Some examples of social encounters include:",{"type":"list","items":["Proving someone's innocence in front of a judge.","Convincing a neighboring monarch to help defend against an invasion.","Besting a rival bard in a battle of wits.","Exposing a villain's deception before a noble court."]},{"type":"pf2-h4","page":494,"name":"Initiative and Actions","entries":["Initiative in a social encounter typically has characters rolling {@skill Society} or a Charisma-based skill, such as {@skill Diplomacy} or {@skill Deception}. As with other encounters, a character's approach to the conflict determines which skill they'll roll. On a character's turn, they typically get to attempt one roll, usually by using a skill action. Let the player roleplay what their character says and does, then determine what they'll roll. Allow them to use any abilities or spells that might help them make their case, though keep in mind that when most people see the visual signs of a spell being cast, they think someone is using magic to try to influence or harm them, and they have a negative reaction.","Good social encounters include an opposition. This can be direct, such as a rival who argues against the characters' case, or passive, such as a mob that automatically becomes more unruly as each round passes. Give the opposition one or more positions in the initiative order so you can convey what it is doing. You can create game statistics for the opposition, especially if it's an individual, but in situations like that of the unruly mob, you might need nothing more than establish a set of increasingly difficult DCs."],"source":"CRB"},{"type":"pf2-h4","page":495,"name":"Measuring Success and Progress","entries":["You'll need to decide how to measure the characters' success in social encounters, because there's no AC to target or HP to whittle down. Chapter 4 includes guidance on setting DCs for social skill actions, often using a target's Will DC. If you need a DC for people who don't have stats, such as a crowd or an NPC for whom you haven't already generated statistics, use the guidelines on setting DCs, found on page 503. You can either pick a simple DC or use a level-based DC, estimating a level for the subject or how challenging it should be to sway them.","The attitude conditions—{@condition hostile}, {@condition unfriendly}, {@condition indifferent}, friendly, and helpful—provide a useful way to track the progress of a social encounter. Use these to represent the attitude of an authority, a crowd, a jury, or the like. A typical goal for a social encounter is to change the attitude of a person or group to helpful so they assist you, or calming a hostile group or person to defuse a situation. Try to give the players a clear idea of how much they've progressed as the encounter proceeds.","Another option is to track the number of successes or failures the characters accrue. For instance, you might need to trick four guards into leaving their posts, and count each successful attempt to Lie or Create a Diversion toward a total of four necessary successes. You can combine these two methods; if the PCs need a group of important nobles to vote their way, the goal of the encounter might be to ensure that a majority of the nobles have a better attitude toward the PCs than they have of a rival—all within a limited time frame."],"source":"CRB"},{"type":"pf2-h4","page":495,"name":"Consequences","entries":["When you set stakes at the start of a social encounter, give an idea of the consequences. Beyond whatever narrative benefits player characters might gain, a social encounter usually includes an XP award. Because these are encounters along the same lines as combat encounters, they grant a sizable amount of XP, typically that of a moderate accomplishment, or even a major accomplishment if the encounter was the culmination of long-term plans or a significant adversary got their comeuppance.","The outcome of a social encounter should direct the story of the game. Look for repercussions. Which NPCs might view the PCs more favorably now? Which might hold a grudge or formulate a new plan? A social encounter can seal the fate of an NPC and end their story, but this isn't true for player characters. Even if something looks truly dire for them, such as a death sentence, the social encounter isn't the end—there's still time for desperate heroics or a twist in the story."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":496,"name":"Exploration","entries":["Exploration mode is intentionally less regimented than encounters. As a result, during exploration you'll be making judgment calls on just about everything that happens.","Fundamentally, exploration is all about rewarding the PCs for learning about their surroundings. To facilitate this, it's especially important to have and convey a clear mental picture of the group's surroundings. You'll be better able to keep track of where the players are and describe the sights, sounds, and other sensations of their adventuring locales. Encourage the players to have their characters truly explore, and reward their curiosity. The things they try to do in exploration mode show you what they're interested in and what they consider important.","As you play, you'll get a good feel for the aspects of exploration that intrigue certain players, and you can add more of those things to your adventures or emphasize these points in published adventures.","{@b Stakes:} Low to moderate. Exploration mode should be used when there's some amount of risk, but no immediate danger. The PCs might be in an environment where they're likely to face monsters or hazards, but they usually stay in exploration mode until they enter a fight or engage in some other direct interaction.","{@b Time Scale:} When the PCs are in exploration mode, time in the game world passes much faster than real-world time at the table, so it's rarely measured out to the second or the minute. You can speed up or slow down how quickly things are happening as needed. If it's important to know exactly how much time is passing, you can usually estimate time spent in exploration mode to 10-minute increments.","{@b Actions and Reactions:} Though exploration isn't broken into rounds, exploration activities assume the PCs are spending part of their time using actions, such as Seeking or Interacting. If they have specific actions they want to use, they should ask; you can decide whether the actions apply and whether to switch to encounter mode for greater detail. PCs can use any relevant reactions that come up during exploration mode.",{"type":"pf2-h3","page":496,"name":"Exploration Activities","entries":["In exploration mode, each player who wants to do something beyond just traveling chooses an exploration activity for their character. The most common activities are Avoid Notice, Detect Magic, Hustle, and Search, though there are many options available. While players usually hew close to these default activities, there's no need for them to memorize the exploration activities and use them exactly. Instead, allow each player to describe what their character is doing. Then, as the GM, you can determine which activity applies. This also means you determine how an activity works if the character's actions differ from those on the list.","The following sections discuss exploration activities that require adjudication from you beyond the guidelines for players detailed on pages 479–480 of Chapter 9.",{"type":"pf2-h4","page":496,"name":"Detect Magic","entries":["This activity doesn't enable characters to automatically find every single magical aura or object during travel. Hazards that require a minimum proficiency can't be found with {@spell detect magic}, nor can illusions of equal or higher level than the spell.","When characters find something magical using this activity, let them know and give them the option to stop and explore further or continue on. Stopping brings you into a more roleplay-heavy scene in which players can search through an area, assess different items, or otherwise try to figure out the source of the magic and what it does. Continuing on might cause the group to miss out on beneficial magic items or trigger a magic trap."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Follow the Expert","entries":["A skilled character can help out less skilled allies who choose to {@action Follow the Expert}. This is a good way to help a character with a low {@skill Stealth} modifier sneak around, get a character with poor {@skill Athletics} up a steep cliff, and so on. Usually, a character who is {@action Following the Expert} can't perform other exploration activities or follow more than one person at a time."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Investigate","entries":["As with {@action Searching} or {@action Detecting Magic}, the initial result of {@action Investigating} is usually enough to give the investigator a clue that leads into a more thorough examination, but it rarely gives all possible information. For instance, a character might note that the walls of a dungeon are covered with {@language Abyssal} writing, but they would need to stop to read the text or determine that it's written in blood."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Search","entries":["With a successful Perception check while {@action Search||Searching}, a character notices the presence or absence of something unusual in the area, but it doesn't provide a comprehensive catalog of everything there. Instead, it gives a jumping-off point for closer inspection or an encounter. For instance, if an area has both a DC 30 secret door and a DC 25 trap, and a {@action Search||Searching} character got a 28 on their Perception check, you would tell the player that their character noticed a trap in the area, and you'd give a rough idea of the trap's location and nature. The party needs to examine the area more to learn specifics about the trap, and someone would need to Search again to get another chance to find the secret door.","If an area contains many objects or something that will take a while to search (such as a cabinet full of papers), {@action Search||Searching} would reveal the cabinet, but the PCs would have to examine it more thoroughly to check the papers. This usually requires the party to stop for a complete search.","You roll a secret Perception check for a {@action Search||Searching} character to detect any secrets they pass that's in a place that stands out (such as near a door or a turn in a corridor), but not one that's in a more inconspicuous place (like a random point in a long hallway) unless they are searching particularly slowly and meticulously."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":498,"name":"EXPLORATION ACTIVITIES","entries":["The following exploration activities are fully detailed on pages 479–480 of Chapter 9. Many more appear within Chapter 4: Skills.",{"type":"list","items":["{@action Avoid Notice}","{@action Defend}","{@action Detect Magic}","{@action Follow the Expert}","{@action Hustle}","{@action Investigate}","{@action Repeat a Spell}","{@action Scout}","{@action Search}"]},{"type":"pf2-title","name":"Improvising New Activities"},"If a player wants to do something not covered by other rules, here are some guidelines. If the activity is similar to an action someone could use in an encounter, such as Avoid Notice, it usually consists of a single action repeated roughly 10 times per minute (such as using the Sneak action 10 times) or an alternation of actions that works out similarly (such as Search, which alternates Stride and Seek). An activity using a quicker pace, corresponding to roughly 20 actions per minute, might have limited use or cause fatigue, as would one requiring intense concentration.","You might find that a player wants to do something equivalent to spending 3 actions every 6 seconds, just like they would in combat. Characters can exert themselves to this extent in combat only because combat lasts such a short time—such exertion isn't sustainable over the longer time frame of exploration."],"source":"CRB"},{"type":"pf2-h3","page":497,"name":"Setting a Party Order","entries":["In exploration mode, it often matters which characters are in the front or back of the party formation. Let the players decide among themselves where in the group their characters are while exploring. This order can determine who gets attacked first when enemies or traps threaten from various directions. It's up to you to determine the specifics of who gets targeted based on the situation.","When you come out of exploration mode, the group usually remains in the same general formation. Decide the PCs' exact positions, with their input, if you're moving to a grid (as usually happens at the start of a combat encounter). If they come out of exploration mode on their own terms, they can move around as they see fit. For example, if they detect a trap and the rogue starts attempting to disarm it, the other characters can move to whatever locations they think are safe."],"source":"CRB"},{"type":"pf2-h3","page":497,"name":"Adverse Terrain and Weather","entries":["Exploration gets slower when the party faces dense jungles, deep snow, sandstorms, extreme heat, or similar difficult conditions. You decide how much these factors impact the characters' progress. The specific effects of certain types of terrain and weather are described starting on page 512.","{@quickref difficult terrain||3|terrain} such as thick undergrowth usually slows down progress. Unless it's important how far the group gets in a particular time frame, this can be covered with a quick description of chopping through the vines or trudging through a bog. If the characters are on a deadline, adjust their progress on {@table Travel Speed||Table 9–2: Travel Speed}, typically cutting it in half if almost all of the land is {@quickref difficult terrain||3|terrain} or to one-third for {@quickref greater difficult terrain||3|terrain}.","Hazardous terrain, such as the caldera of an active volcano, might physically harm the player characters. The group might have the option to travel directly through or go around by spending more time. You can transition into a more detailed scene while the characters move through hazardous terrain and attempt to mitigate the damage with spells or skill checks. If they endure hazardous terrain, consider giving the PCs a minor or moderate XP reward at the end of their exploration, with slightly more XP if they took smart precautions to avoid taking damage.","Dangerous crevasses, swampy bogs, quicksand, and similar dangers are environmental hazards, which are described beginning on page 512."],"source":"CRB"},{"type":"pf2-h3","page":498,"name":"Hazards","entries":["Exploration can get broken up by traps and other hazards (see Hazards on page 520). Simple hazards pose a threat to the PCs only once and can be dealt with in exploration mode. Complex hazards require jumping into encounter mode until the hazard is dealt with. Disabling a trap or overcoming a hazard usually takes place in encounter mode. PCs have a better chance to detect hazards while exploring if they're using the Search activity (and the Detect Magic activity, in the case of some magic traps)."],"source":"CRB"},{"type":"pf2-h3","page":498,"name":"Rolling Initiative","entries":["Transitioning from exploration to an encounter usually involves rolling for initiative. Call for initiative once a trap is triggered, as soon as two opposing groups come into contact, or when a creature on one side decides to take action against the other. For example:",{"type":"list","items":["A group of PCs are exploring a cavern. They enter a narrow passage patrolled by a group of kobold warriors. Now that the two groups are in the same area, it's time to roll initiative.","Amiri and a kobold champion agree to have a {@condition friendly} wrestling match. They square off on a patch of dirt, and you call for initiative using {@skill Athletics}.","Merisiel and Kyra are negotiating with the kobold king. Things aren't going well, so Merisiel decides to launch a surprise attack. As soon as she says this is her plan, you call for initiative.","Harsk and Ezren are trying to Balance across a narrow beam to reach an isolated kobold treasure trove. When they get halfway across, a red dragon who was hiding behind the mountain flies around to attack! As soon as the dragon makes its appearance, you call for an initiative roll."]},{"type":"pf2-h4","page":498,"name":"Initiative after Reactions","entries":["In some cases, a trap or a foe has a reaction that tells you to roll initiative. For instance, a complex trap that's triggered might make an attack with its reaction before the initiative order begins. In these cases, resolve all the results of the reaction before calling for initiative rolls."],"source":"CRB"},{"type":"pf2-h4","page":498,"name":"Choosing the Type of Roll","entries":["When choosing what type of roll to use for initiative, lean toward the most obvious choice. The most common roll is {@skill Perception}; this is what the kobolds would use in the first example, as would Kyra and the kobold king in the third example. The next most common skills to use are {@skill Stealth} (for sneaking up, like the dragon in the last example) and {@skill Deception} (for tricking opponents, like Merisiel in the third example). For social contests, it's common to use {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, {@skill Performance}, or {@skill Society}.","If you're unsure what roll to call for, use {@skill Perception}. If a different type of roll could make sense for a character, you should usually offer the choice of that roll or {@skill Perception} and let the player decide. Don't do this if it's absolutely clear another kind of check matters more sense than {@skill Perception}, such as when the character is sneaking up on enemies and should definitely use {@skill Stealth}.","You can allow a player to make a case that they should use a different skill than {@skill Perception}, but only if they base it on something they've established beforehand. For example, if in the prelude to the attack, Merisiel's player had said, \"I'm going to dangle down off the chandelier to get the drop on them,\" you could let them use {@skill Acrobatics} for their initiative roll. If they just said, \"Hey, I want to attack these guys. Can I use {@skill Acrobatics}?\" without having established a reason beforehand, you probably shouldn't allow it."],"source":"CRB"},{"type":"pf2-h4","page":498,"name":"Character Placement","entries":["When calling for initiative for a combat encounter, you'll need to decide where the participants in the encounter go on the battle map. Use the party's order, described on page 497, as a base. You can move forward characters who are using {@skill Stealth} to get into position, putting them in a place they could reasonably have moved up to before having a chance to be detected. Consult with each player to make sure their position makes sense to both of you."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":499,"name":"MONITORING SPELL DURATIONS","entries":["Spell durations are approximate values that codify the vagaries and eccentricities of magic into a convenient number. However, that doesn't mean you can set your watch by a spell with a 1-hour duration. This is one of the reasons the passage of time outside of encounters is in your hands and isn't as precise as encounter rounds.","If a question arises about whether a spell has expired, you make the call. You shouldn't be punitive, but you also shouldn't treat characters like they move with clockwork precision and perfect efficiency between encounters.","There are two times these durations matter most: when players try to fit multiple encounters within the duration of a spell, and when they want to use a spell before a fight and keep it in effect during the encounter.",{"type":"pf2-title","name":"Multiple Encounters"},"A 1-minute spell should last for multiple encounters only if the encounters happen in very close proximity (usually in two adjoining rooms) and if the PCs go directly from one fight to the next without leaving encounter mode. If they want to stop and heal, or if the party debates whether to go on, the process takes enough time that the spell runs out.","Be more generous with spells lasting 10 minutes or more. A 10-minute spell easily lasts for one encounter and could continue for another if the locations are close. A 1-hour spell usually lasts for several encounters.",{"type":"pf2-title","name":"Before a Fight"},"Casting advantageous spells before a fight (sometimes called \"pre-buffing\") gives the characters a big advantage, since they can spend more combat rounds on offensive actions instead of preparatory ones. If the players have the drop on their foes, you usually can let each character cast one spell or prepare in some similar way, then roll initiative.","Casting preparatory spells before combat becomes a problem when it feels rote and the players assume it will always work—that sort of planning can't hold up in every situation! In many cases, the act of casting spells gives away the party's presence. In cases where the PCs' preparations could give them away, you might roll for initiative before everyone can complete their preparations."],"source":"CRB"},{"type":"pf2-h3","page":499,"name":"Resting","entries":["Characters require 8 hours of sleep each day. Though resting typically happens at night, a group gains the same benefits for resting during the day. Either way, they can gain the benefits of resting only once every 24 hours. A character who rests for 8 hours recovers in the following ways:",{"type":"list","items":["The character regains Hit Points equal to their Constitution modifier (minimum 1) multiplied by their level. If they rest without any shelter or comfort, you might reduce this healing by half (to a minimum of 1 HP).","The character loses the {@condition fatigued} condition.","The character reduces the severity of the {@condition doomed} and {@condition drained} conditions by 1.","Most spellcasters need to rest before they regain their spells for the day."]},"A group in exploration mode can attempt to rest, but they aren't entirely safe from danger, and their rest might be interrupted. The 8 hours of rest do not need to be consecutive, however, and after an interruption, characters can go back to sleep.","Sleeping in armor results in poor rest and causes a character to wake up fatigued. If a character would have recovered from fatigue, sleeping in armor prevents it.","If a character goes more than 16 hours without going to sleep, they become fatigued.","Taking long-term rest for faster recovery is part of downtime and can't be done during exploration. See page 502 for these rules.",{"type":"pf2-h4","page":499,"name":"Resting","entries":["Adventuring parties usually put a few people on guard to watch out for danger while the others rest. Spending time on watch also interrupts sleep, so a night's schedule needs to account for everyone's time on guard duty. Table 10–3:","Watches and Rest on the next page indicates how long the group needs to set aside for rest, assuming everyone gets a rotating watch assignment of equal length.","If a surprise encounter would occur during rest, you can roll a die to randomly determine which character is on watch at the time. All characters roll initiative; sleeping characters typically roll Perception with a –4 status penalty for being unconscious. They don't automatically wake up when rolling initiative, but they might roll a Perception check to wake up at the start of their turn due to noise. If a savvy enemy waits for a particularly vulnerable character to take watch before attacking, the attack can happen on that character's watch automatically. However, you might have the ambusher attempt a {@skill Stealth} check against the Perception DCs of all characters to see if anyone noticed its approach.",{"name":"Watches and Rest","type":"table","source":"CRB","page":500,"colStyles":["text-center","text-left","text-left"],"colSizes":[1,3,3],"rows":[["Group Size","Total Time","Duration of Each Watch"],["2","16 hours","8 hours"],["3","12 hours","4 hours"],["4","10 hours, 40 minutes","2 hours, 40 minutes"],["5","10 hours","2 hours"],["6","9 hours, 36 minutes","1 hour, 36 minutes"]]}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":500,"name":"Daily Preperations","entries":["Just before setting out to explore, or after a night's rest, the PCs spend time to prepare for the adventuring day. This typically happens over the span of 30 minutes to an hour in the morning, but only after 8 full hours of rest. Daily preparations include the following.",{"type":"list","items":["Spellcasters who prepare spells choose which spells they'll have available that day.","Focus Points and other abilities that reset during daily preparations refresh. This includes abilities that can be used only a certain number of times per day.","Each character equips their gear. This includes donning their armor and strapping on their weapons.","Characters invest up to 10 worn magic items to gain their benefits for the day (page 531)."]}],"source":"CRB"},{"type":"pf2-h3","page":500,"name":"Starvation and Thirst","entries":["Typically characters eat and drink enough to survive comfortably. When they can't, they're fatigued until they do. After 1 day + a creature's Constitution modifier without water, it takes 1d4 damage each hour that can't be healed until it quenches its thirst. After the same amount of time without food, it takes 1 damage each day that can't be healed until it sates its hunger."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":500,"name":"Downtime","entries":["In downtime, you can sum up the important events of a whole day with just one roll. Use this mode when the characters return home or otherwise aren't adventuring.","Usually, downtime is a few minutes at the start of a session or a break between major chapters of an adventure. As with exploration, you might punctuate downtime with roleplaying or encounters when it's natural to do so.","This section describes ways to handle downtime and details several activities and considerations specific to downtime, such as cost of living, buying and selling goods, long-term rest, and retraining. Most other downtime activities are skill actions; a number of these common downtime activities and their associated skills are listed below. See the relevant skills in Chapter 4 for details.",{"type":"list","items":["{@action Craft} ({@skill Crafting})","{@action Earn Income} ({@skill Crafting}, {@skill Lore}, {@skill Performance})","{@action Treat Disease} ({@skill Medicine})","{@action Create Forgery} ({@skill Society})","{@action Subsist} ({@skill Society}, {@skill Survival})"]},"{@b Stakes:} None to low. Downtime is the counterpart to adventuring and covers low-risk activities.","{@b Time Scale:} Downtime can last days, weeks, months, or years in the game world in a few minutes of real time.","{@b Actions and Reactions:} If you need to use actions and reactions, switch to exploration or encounter mode.","A creature that can't act is unable to perform most downtime activities, but it can take long-term rest.",{"type":"pf2-h3","page":500,"name":"Playing out a Downtime Day","entries":["At the start of a given day of downtime, have all the players declare what their characters are trying to accomplish that day. You can then resolve one character's efforts at a time (or group some characters together, if they are cooperating on a single project). Some activities, such as Earning Income, require only a simple roll and some embellishment from you and the player. Other activities are more involved, incorporating encounters or exploration. You can call on the players to play out their downtime activities in any order, though it's often best to do the simplest ones first. Players who aren't part of a more involved activity might have time to take a break from the table while the more complex activities are played out.","Characters can undertake their daily preparations if they want, just as they would on a day of exploration. Ask players to establish a standard set of preparations, and you can assume the characters go through the same routine every day unless their players say otherwise.",{"type":"pf2-h4","page":500,"name":"Cooperation","entries":["Multiple characters can cooperate on the same downtime task. If it's a simple task that requires just one check, such as a party Subsisting as they await rescue on a desert island, one character rolls the necessary check while everyone else Aids that character. If it's a complex task, assume all of them are working on different parts of it at one time, so all their efforts count toward its completion. For example, a party might collaborate to build a theater, with one character drawing up architectural plans, one doing manual labor, and one talking to local politicians and guilds."],"source":"CRB"},{"type":"pf2-h4","page":500,"name":"Checks","entries":["Some downtime activities require rolls, typically skill checks. Because these rolls represent the culmination of a series of tasks over a long period, players can't use most abilities or spells that manipulate die rolls, such as activating a magic item to gain a bonus or casting a fortune spell to roll twice. Constant benefits still apply, though, so someone might invest a magic item that gives them a bonus without requiring activation. You might make specific exceptions to this rule. If something could apply constantly, or so often that it might as well be constant, it's more likely to be used for downtime checks."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":501,"name":"Longer Periods of Downtime","entries":["Running downtime during a long time off—like several weeks, months, or even years—can be more challenging.","However, it's also an opportunity for the characters to progress toward long-term plans rather than worrying about day-to-day activities. Because so much time is involved, characters don't roll a check for each day. Instead, they deal with a few special events, average out the rest of the downtime, and pay for their cost of living.",{"type":"pf2-h4","page":501,"name":"Events","entries":["After the characters state what they want to achieve in their downtime, select a few standout events for each of them—usually one event for a period of a week or a month, or four events for a year or longer. These events should be tailored to each character and their goals, and they can serve as hooks for adventures or plot development.","Though the following examples of downtime events all involve Earning Income, you can use them to spark ideas for other activities. A character using Perform to Earn Income could produce a commanding performance of a new play for visiting nobility. Someone using {@skill Crafting} might get a lucrative commission to craft a special item. A character with Lore might have to research a difficult problem that needs a quick response.","PCs who want to do things that don't correspond to a specific downtime activity should still experience downtime events; you just choose the relevant skill and DC. For example, if a character intends to build their own library to house their books on magic, you might decide setting the foundation and organizing the library once construction is finished are major events. The first could be a {@skill Crafting} check, and the second an {@skill Arcana} or Library Lore check."],"source":"CRB"},{"type":"pf2-h4","page":501,"name":"Average Progress","entries":["For long periods of downtime, you might not want to roll for every week, or even every month. Instead, set the level for one task using the lowest level the character can reliably find in the place where they spend their downtime (see Difficulty Classes on page 503 for more on setting task levels). If the character fails this check, you might allow them to try again after a week (or a month, if you're dealing with years of downtime). Don't allow them to roll again if they succeeded but want to try for a critical success, unless they do something in the story of the game that you think makes it reasonable to allow a new roll.","The events you include during a long stretch of downtime should typically feature higher-level tasks than the baseline. For instance, a character Earning Income with Sailing Lore for 4 months might work at a port doing 1st-level tasks most of the time, but have 1 week of 3rd-level tasks to account for busy periods. You'll normally have the player roll once for the time they spent at 1st-level tasks and once for the week of 3rd-level tasks."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Cost of Living","entries":["For short periods of downtime, characters are usually just passing through a settlement or spending a bit of time there. They can use the prices for inn stays and meals found on page 294. For long stretches of downtime, use the values on Table 6–16: Cost of Living on the same page. Deduct these costs from a character's funds after they gain any money from their other downtime activities.","A character can live off the land instead, but each day they do, they typically use the Subsist activity (page 240) to the exclusion of any other downtime activity."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Buying and Selling","entries":["After an adventure yields a windfall, the characters might have a number of items they want to sell. Likewise, when they're flush with currency, they might want to stock up on gear. It usually takes 1 day of downtime to sell off a few goods or shop around to buy a couple items. It can take longer to sell off a large number of goods, expensive items, or items that aren't in high demand.","This assumes the characters are at a settlement of decent size during their downtime. In some cases, they might spend time traveling for days to reach bigger cities.","As always, you have final say over what sort of shops and items are available.","An item can usually be purchased at its full Price and sold for half its Price. Supply and demand adjusts these numbers, but only occasionally."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Long-Term Rest","entries":["Each full 24-hour period a character spends resting during downtime allows them to recover double what they would for an 8-hour rest (as listed on page 499). They must spend this time resting in a comfortable and secure location, typically in bed.","If they spend significantly longer in bed rest—usually from a few days to a week of downtime—they recover from all damage and most nonpermanent conditions. Characters affected by diseases, long-lasting poisons, or similar afflictions might need to continue attempting saves during downtime. Some curses, permanent injuries, and other situations that require magic or special care to remove don't end automatically during long-term rest."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Retraining","entries":["The retraining rules on page 481 allow a player to change some character choices, but they rely on you to decide whether the retraining requires a teacher, how long it takes, if it has any associated costs, and if the ability can be retrained at all. It's reasonable for a character to retrain most choices, and you should allow them. Only choices that are truly intrinsic to the character, like a sorcerer's bloodline, should be off limits without extraordinary circumstances.","Try to make retraining into a story. Use NPCs the character already knows as teachers, have a character undertake intense research in a mysterious old library, or ground the retraining in the game's narrative by making it the consequence of something that happened to the character in a previous session.",{"type":"pf2-h4","page":502,"name":"Time","entries":["Retraining a feat or skill increase typically takes a week. Class features that require a choice can also be retrained but take longer: at least a month, and possibly more. Retraining might take even longer if it would be especially physically demanding or require travel, lengthy experimentation, or in-depth research, but usually you won't want to require more than a month for a feat or skill, or 4 months for a class feature.","A character might need to retrain several options at once. For instance, retraining a skill increase might mean they have skill feats they can no longer use, and so they'll need to retrain those as well. You can add all this retraining time together, then reduce the total a bit to represent the cohesive nature of the retraining."],"source":"CRB"},{"type":"pf2-h4","page":502,"name":"Instruction and Cost","entries":["The rules abstract the process of learning new things as you level up—you're learning on the job—but retraining suggests that the character works with a teacher or undergoes specific practice to retrain. If you want, you can entirely ignore this aspect of retraining, but it does give an opportunity to introduce (or reintroduce) NPCs and further the game's story. You can even have one player character mentor another, particularly when it comes to retraining skills.","Any costs to retraining should be pretty minor—about as much as a PC could gain by Earning Income over the same period of time. The costs are mostly there to make the training feel appropriate within the context of the story, not to consume significant amounts of the character's earnings. A teacher might volunteer to work without pay as a reward for something the character has already done, or simply ask for a favor in return."],"source":"CRB"},{"type":"pf2-h4","page":502,"name":"Disallowed Options","entries":["While some character options can't normally be retrained, you can invent ways for a character to retrain even these—special rituals, incredible quests, or the perfect tutor. For example, ability scores can't normally be retrained, as that can unbalance the game. But not all players necessarily want to exploit the system—maybe a player simply wants to swap an ability boost between two low stats. In situations like this, you could let them spend a few months working out or studying to reassign an ability boost."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":489,"name":"Running a Game Session","entries":["A campaign happens over a series of sessions. Each session is usually several hours long, with multiple encounters, some exploration, and possibly downtime. Your session can be compared to an episode of a TV show; it should include some twists, turns, and changes, and end leaving people excited about what comes next.",{"type":"pf2-h3","page":489,"name":"Planning a Session","entries":["One of the greatest challenges in gaming is scheduling a time for everyone to get together and play. Often, this responsibility falls on you as the GM, since you're the one who has to prepare your game between sessions. Many games have a set schedule, such as once per week, once every 2 weeks, or once per month. The less frequently your group meets, the better notes and recaps you'll need to keep everyone on the same page.","Plan a time for everybody will arrive, and also try to set a time when playing the game will begin. This can make it easier for everyone to finish chatting, catching up, and eating in a timely fashion so you can start playing the game. Having an end time in mind is also fairly important. A typical game session lasts about 4 hours, though some groups hold 2-hour sessions or play marathon games. Less than 2 hours usually isn't enough time to get much done in most Pathfinder campaigns. If your session will be longer than 2 hours, plan out some 15-minute breaks (in addition to bathroom and beverage breaks, which players can take as needed)."],"source":"CRB"},{"type":"pf2-h3","page":490,"name":"Starting a Session","entries":["Once everyone is ready, get everyone's attention and cover the following topics. These are in a rough order that you can change based on your group's style or a session's needs.",{"type":"list","items":["Recap what happened during the previous sessions.","Establish where the characters are at the beginning of this session. Have they been resting since their last challenge? Are they in a hallway, preparing to raid the next room of a dungeon? Tell players whether their characters had time to rest or recover since the last session.","Remind players that they each have 1 Hero Point at the start of the session ({@quickref here||4|rewards|1}).","Establish goals. The players should have an idea of what they want to do next. Reestablish any goals the group already had, then let the players weigh in on whether these goals still apply, and on whether there's anything else they hope to accomplish in this session.","Commence adventuring! Decide which mode of play you're going to start in, then lead off with a verbal prompt to get the action started. You might ask a question related to a particular character, have everyone immediately roll initiative as a monster attacks, or briefly describe the environment and sensations that surround the player characters, allowing them to react."]}],"source":"CRB"},{"type":"pf2-h3","page":490,"name":"Running a Session","entries":["During a session, you're in charge of keeping the game's action moving, managing the different modes of play, fielding questions, and making rules decisions. You'll also want to keep a rough eye on the time, so you can end when most convenient for the group.","You're the interface between the rules and the imagined world you and the other players share. They will ask you questions, and they'll act based on their own assumptions. It's up to you to establish what's true in the world, but you don't do this unilaterally. You're informed by the setting's backstory, your preparations, and the suggestions and assumptions the other players bring to the table. Keep in mind that until you announce something, your own plans are subject to change. For example, if you originally intended the owner of a tavern to be kindly and well-intentioned, but a player misreads her and invents an interesting conspiracy theory regarding her intentions that sounds fun, you might convert the tavern owner into an agent of evil after all.","You'll also determine when PCs and foes need to attempt checks, as well as the consequences of those rolls. This comes up most often outside of encounters, as encounters are more regimented about when checks happen and how they are resolved. In an encounter, a player can usually determine their own character's turn, with you chiming in only to say whether an attack hits or if something in the environment requires a character to attempt a check.",{"type":"pf2-h4","page":490,"name":"The Spotlight","entries":["As you run the game, keep track of who has the spotlight. It can be easy to keep attention on the most outgoing player or character, but you need to check in with all the players. If a player hasn't contributed in some time, stop and ask, \"What's your character doing at this point?\" If the player's not sure, add a detail or nonplayer character to the scene that the player might find interesting."],"source":"CRB"},{"type":"pf2-h4","page":490,"name":"Distractions and Interrupting","entries":["Maintaining the players' attention keeps a game moving and leads to memorable moments when everyone's in the same zone. Too many interruptions break the flow. This is fine in moderation. Distractions become a problem if they're too frequent, as they cause people to miss things and make misinformed decisions as the session becomes disconnected. Yet every game includes breaks—sometimes intentional, sometimes not—and digressions. Finding the right balance of diversions for your group is essential.","A game is a social gathering, so there's definitely a place for conversation that's not directly related to playing the game. These interruptions become a problem if they're too frequent, or if people are talking over others. If a player repeatedly interrupts you or other people or undercuts every crucial moment of the game with a joke, talk to them about limiting their comments to appropriate times. Often, all you need to do is hold up your hand or otherwise indicate that the player is talking out of turn to delay them until after you or another speaker finishes talking.","Phones and other mobile devices are another major source of distraction. Banning them entirely is often impractical—many players use apps to roll dice or manage their character sheets, or they need to answer texts from their partner, check in on a work project, or otherwise stay connected with people who rely on them. However, you can set ground rules against using a device for anything that's not time-sensitive or game-related, such as refreshing social media, checking the score of a hockey game, playing a mobile game, or answering a non-urgent text. You can relax these rules for players when their characters are \"offstage.\" If a player's character isn't in a scene, that might be a good time for the player to use a mobile device."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":491,"name":"OFF-SESSION GAMING","entries":["Session play with a full group isn't the only way to play Pathfinder. Finding opportunities to expand on the game outside of its regular schedule can keep your group engaged between sessions.","You can get together with a single player to run a mini-session for their character, covering a mission that's important to their story but doesn't concern the rest of the group. You and the players can work out what their characters do during solid stretches of downtime via e-mail or chat messages. You can also give players opportunities to collaborate on details of the story, like having a player design a heraldic symbol for the adventuring group or map out their home base. You might even decide to award a Hero Point at the next session to a player for events that happened outside a session.","Some events aren't suitable for handling outside of sessions. Any event that strongly affects a character whose player isn't present should be handled at the table when everyone can attend. It's also helpful to recap events that took place outside of the session for all characters so no one feels excluded or lost."],"source":"CRB"},{"type":"pf2-h3","page":491,"name":"Adjudicating the Rules","entries":["As the GM, you are responsible for solving any rules disputes. Remember that keeping your game moving is more important than being 100% correct. Looking up rules at the table can slow the game down, so in many cases it's better to make your best guess rather than scour the book for the exact rule. (It can be instructive to look those rules up during a break or after the session, though!)","To make calls on the fly, use the following guidelines, which are the same principles the game rules are based on. You might want to keep printouts of these guidelines and the DC guidelines (page 503) for quick reference.",{"type":"list","items":["If you don't know how long a quick task takes, go with 1 action, or 2 actions if a character shouldn't be able to perform it three times per round.","If you're not sure what action a task uses, look for the most similar basic action. If you don't find one, make up an undefined action (page XXX) adding any necessary traits (usually attack, concentrate, manipulate, or move).","When two sides are opposed, have one roll against the other's DC. Don't have both sides roll (initiative is the exception to this rule). The character who rolls is usually the one acting (except in the case of saving throws).","If an effect raises or lowers chances of success, grant a +1 circumstance bonus or a –1 circumstance penalty.","If you're not sure how difficult a significant challenge should be, use the DC for the party's level.","If you're making up an effect, creatures should be incapacitated or killed on only a critical success (or for a saving throw, on a critical failure).","If you don't know what check to use, pick the most appropriate skill. If no other skill applies to a check to Recall Knowledge, use an appropriate Lore skill (usually at an untrained proficiency rank).","Use the characters' daily preparations as the time to reset anything that lasts roughly a day.","When a character accomplishes something noteworthy that doesn't have rules for XP, award them XP for an accomplishment (10 to 30 XP, as described {@quickref here||4|rewards|1}).","When the PCs fail at a task, look for a way they might fail forward, meaning the story moves forward with a negative consequence rather than the failure halting progress entirely."]}],"source":"CRB"},{"type":"pf2-h3","page":492,"name":"Special Circumstances","entries":["The player characters in your group will at times attempt tasks that should be easier or harder than the rules or adventure would otherwise lead you to expect, such as a PC Gathering Information in their hometown. In these cases, you can just apply a circumstance bonus or penalty. Usually, this is +1 or –1 for a minor but significant circumstance, but you can adjust this bonus or penalty to +2 or –2 for a major circumstance. The maximum bonus or penalty, +4 or –4, should apply only if someone has an overwhelming advantage or is trying something extremely unlikely but not quite impossible.","You can also add traits to actions. Let's say that during a fight, Seelah dips her sword into a brazier of hot coals before swinging it at an enemy with a weakness to fire. You could add the fire trait to this attack. A PC getting an advantage in this way should usually have to use an action to do so, so Seelah would get the benefit for one attack, but to do it again she'd need to bury her sword in the coals once more."],"source":"CRB"},{"type":"pf2-brown-box","page":492,"name":"SHARING RESPONSIBILITY","entries":["Just because you're the GM and ostensibly in charge doesn't mean you have to do all the extra work to make the campaign run. Some of the tasks described here, like scheduling games, taking notes, and giving recaps, can be delegated to other players. You might also have someone track initiative or the Hit Points of the PCs' foes for you in encounters, or even run those foes if you have a large group and someone would rather do that than control a character of their own. It's also great when someone else can host a session, provide snacks for the group, or take on other responsibilities that aren't directly related to the game.","It's best to figure out a schedule of responsibilities when you're first setting up a game. Ask the players what they're willing to take on. If you start to feel overwhelmed partway through a campaign, you can revisit the topic and try out new options until you find a setup that's comfortable."],"source":"CRB"},{"type":"pf2-h3","page":492,"name":"Incorporating Additional Options","entries":["You might grant players access to additional rule or character options. If you feel confident that allowing a character to take a particular option will be a good addition to your game, then go for it! If you're uncertain or worried about a request, you don't have to allow it, and it's your call to make. However, try to meet players halfway or suggest alternatives. If you want to allow an option on a trial basis but are worried it might become a problem later, talk to the player beforehand and explain that you are tentatively allowing the option, but might change your mind later, after you see how the option can be used during play."],"source":"CRB"},{"type":"pf2-brown-box","page":492,"name":"PAIZO'S PUBLISHED ADVENTURES","entries":["You can purchase the following types of adventures at {@b {@link paizo.com|https://paizo.com}}, your local game store, or many book stores. If you want to acquire all the adventures in a given line, you can purchase a subscription at {@b {@link paizo.com|https://paizo.com}}.",{"type":"pf2-title","name":"Pathfinder Adventure Paths"},"Each monthly volume of a Pathfinder Adventure Path leads into the next as part of a greater story spanning multiple volumes. The first volume of each Adventure Path typically starts at 1st level, and each volume has a self-contained story that eventually leads to a big climax at the end of the final volume. Each volume also typically includes new monsters, rules, and details about the world.","Each Adventure Path has a different theme, and their settings range across the Inner Sea region and beyond.",{"type":"pf2-title","name":"Pathfinder Adventures"},"Pathfinder Adventures are standalone adventures that cover several levels of play. They're self-contained and typically have a unique structure or theme. You can play through a Pathfinder Adventure on its own or as part of your ongoing campaign—some make ideal side adventures for Adventure Paths that have similar themes.",{"type":"pf2-title","name":"Pathfinder Society Scenarios"},"Scenarios are the adventures used by the Pathfinder Society Roleplaying Guild; you can play them as part of the Pathfinder Society or on your own. Each takes about 4 to 5 hours to run, so you can tell a whole story in a short amount of time, but they're also part of a larger continuity and can be combined together to form the basis of a longer campaign."],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"}]}]}} \ No newline at end of file +{"reference":{"bookref-quick":{"name":"Quick Reference","id":"bookref-quick","contents":[{"name":"Character Creation","headers":["Animal Companions","Archetypes","Character Creation","Characters With Disabilities","Familiars","Leveling Up"]},{"name":"Items & Equipment","headers":["Activating Items","Animals","Armor","Carrying and Using Items","Coins and Currency","Constant Abilities","Formulas","Investing Magic Items","Item Damage","Item Level","Items and Sizes","Price","Runes","Scrolls","Services","Shields","Shoddy Items","Staves","Wands","Weapons"]},{"name":"Spells","headers":["Cantrips","Casting Spells","Disbelieving Illusions","Durations","Focus Spells","Hostile Actions","Identifying Spells","Innate Spells","Ranges, Areas, and Targets","Reading Spells","Rituals","Saving Throws","Setting Triggers","Spell Attacks","Spell Slots","Walls"]},{"name":"Playing the Game","headers":["Actions","Afflictions","Checks","Concealment and Invisibility","Condition Values","Conditions","Counteracting","Cover","Damage","Downtime Mode","Effects","Encounter Mode","Exploration Mode","Flanking","Game Conventions","Hero Points","Hit Points, Healing, and Dying","Making Choices","Movement","Overriding Conditions","Perception","Special Checks","Specific Checks"]},{"name":"Game Mastering","headers":["Difficulty Classes","Drugs","Environment","Hazards","Planning a Campaign","Preparing an Adventure","Rewards","Running Modes of Play","Running a Game Session"]}]}},"data":{"bookref-quick":[{"type":"entries","entries":[{"type":"section","page":214,"name":"Animal Companions","entries":["An animal companion is a loyal comrade who follows your orders without you needing to use Handle an Animal on it. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the {@action Command an Animal} action to command it; this is in place of the usual effects of {@action Command an Animal}. If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only one animal companion at a time.",{"type":"pf2-h3","page":214,"name":"Riding Animal Companions","entries":["You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If it is carrying a rider, the animal companion can use only its land Speed, and it can't move and Support you on the same turn. However, if your companion has the mount special ability, it's especially suited for riding and ignores both of these restrictions."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Young Animal Companions","entries":["The following are the base statistics for a young animal companion, the first animal companion most characters get. You make adjustments to these statistics depending on the type of animal you choose. As you gain levels, you might make further adjustments as your companion becomes more powerful. An animal companion has the same level you do. Animal companions calculate their modifiers and DCs just as you do with one difference: the only item bonuses they can benefit from are to speed and AC (their maximum item bonus to AC is +2)."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Proficiencies","entries":["Your animal companion uses your level to determine its proficiency bonuses. It's trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, {@skill Acrobatics}, and {@skill Athletics}. Animal companions can't use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it."],"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Ability Modifiers","entries":["An animal companion begins with base ability modifiers of {@b Str} +2, {@b Dex} +2, {@b Con} +1, {@b Int}–4, {@b Wis} +1, {@b Cha} +0. Each type has its own strengths and increases two of these modifiers by 1 each. These increases are already calculated into the stat blocks in Companion Types below."],"source":"CRB"},{"type":"pf2-h4","page":214,"name":"Hit Points","entries":["Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have."],"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Mature Animal Companions","entries":["To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. Increase its proficiency ranks in {@skill Intimidation}, {@skill Stealth}, and {@skill Survival} to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert. If your companion is Medium or smaller, it grows by one size."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Nimble Animal Companions","entries":["To advance a mature animal companion to a nimble animal companion, increase its Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1. It deals 2 additional damage with its unarmed attacks. Increase its proficiency ranks in {@skill Acrobatics} and unarmored defense to expert. It also learns the advanced maneuver for its type. Its attacks become magical for the purpose of ignoring resistances."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Savage Animal Companions","entries":["To advance a mature animal companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. Increase its proficiency rank in {@skill Athletics} to expert. It also learns the advanced maneuver for its type. If your companion is Medium or smaller, it grows by one size. Its attacks become magical for the purpose of ignoring resistances."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":214,"name":"Companion Types","entries":["The species of animal you choose is called your {@filter companion's type|companionsfamiliars||Type=Companion}. Each {@filter companion type|companionsfamiliars||Type=Companion} has its own statistics. The Size entry indicates your companion's starting size as a young animal companion. Following the size entry are the companion's unarmed attacks, and then its ability modifiers. The Hit Points entry indicates the companion's ancestry Hit Points. The Skill entry indicates an additional trained skill your companion has. The Senses entry lists your companion's special senses. The Speed entry gives your companion's Speeds. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion.","The Support Benefit entry indicates a special benefit you gain by {@action Command an Animal||Commanding the Animal} to use the Support action (see below). The Advanced Maneuver entry indicates a powerful new action your companion learns how to use if it becomes a nimble or savage animal companion."],"source":"CRB"},{"type":"pf2-h3","page":217,"name":"Specialized Animal Companions","entries":["Specialized animal companions are more intelligent and engage in more complex behaviors. The first time an animal gains a specialization, it gains the following: Its proficiency rank for unarmed attacks increases to expert. Its proficiency ranks for saving throws and Perception increase to master.","Increase its Dexterity modifier by 1 and its Intelligence modifier by 2. Its unarmed attack damage increases from two dice to three dice, and it increases its additional damage with unarmed attacks from 2 to 4 or from 3 to 6.","Each specialization grants additional benefits. Most animal companions can have only one specialization.",{"type":"pf2-h4","page":217,"name":"Ambusher","entries":["In your companion's natural environment, it can use a Sneak action even if it's currently observed. Its proficiency rank in {@skill Stealth} increases to expert (or master if it was already an expert from its type), and its Dexterity modifier increases by 1. Its proficiency rank for unarmored defense increases to expert, or master if it's nimble."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Bully","entries":["Your companion terrorizes foes with dominance displays and pushes them around the battlefield. Its proficiency ranks for {@skill Athletics} and {@skill Intimidation} increase to expert (or master if it was already expert from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Daredevil","entries":["Your companion joins the fray with graceful leaps and dives.","It gains the deny advantage ability, so it isn't {@condition flat-footed} to hidden, undetected, or flanking creatures unless such a creature's level is greater than yours. Its proficiency rank in {@skill Acrobatics} increases to master, and its Dexterity modifier increases by 1. Its proficiency rank in unarmored defense increases to expert, or master if it's nimble."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Racer","entries":["Your companion races. It gains a +10-foot status bonus to its Speed, swim Speed, or fly Speed (your choice). Its proficiency in Fortitude saves increases to legendary, and its Constitution modifier increases by 1."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Tracker","entries":["Your companion is an incredible tracker. It can move at full Speed while following tracks. Its proficiency rank in {@skill Survival} increases to expert (or master if it was already an expert from its type), and its Wisdom modifier increases by 1."],"source":"CRB"},{"type":"pf2-h4","page":217,"name":"Wrecker","entries":["Your companion smashes things. Its unarmed attacks ignore half an object's Hardness. Its {@skill Athletics} proficiency increases to master, and its Strength modifier increases by 1."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":219,"name":"Archetypes","entries":[{"type":"pf2-h1-flavor","page":219,"entries":["{@i There are infinite possible character concepts, but you might find that the feats and skill choices from a single class aren't sufficient to fully realize your character. Archetypes allow you to expand the scope of your character's class.}"],"source":"CRB"},"Applying an archetype requires you to select archetype feats instead of class feats. Start by finding the archetype that best fits your character concept, and select the archetype's dedication feat using one of your class feat choices. Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites. The archetype feat you select is still subject to any selection restrictions on the class feat it replaces. For example, if you gained an ability at 6th level that granted you a 4th-level class feat with the dwarf trait, you could swap out that class feat only for an archetype feat of 4th level or lower with the dwarf trait. Archetype feats you gain in place of a class feat are called archetype class feats.","Occasionally, an archetype feat works like a skill feat instead of a class feat. These archetype feats have the skill trait, and you select them in place of a skill feat, otherwise following the same rules above. These are not archetype class feats (for instance, to determine the number of Hit Points you gain from the Fighter Resiliency archetype feat).","Each archetype's dedication feat represents a certain portion of your character's time and focus, so once you select a dedication feat for an archetype, you must satisfy its requirements before you can gain another dedication feat. Typically, you satisfy an archetype dedication feat by gaining a certain number of feats from the archetype's list. You cannot retrain a dedication feat as long as you have any other feats from that archetype.","Sometimes an archetype feat lets you gain another feat, such as the alchemist's basic concoction. You must always meet the prerequisites of the feat you gain in this way.","Two special kinds of archetypes are designated by the class and multiclass traits. The archetypes in this book are all multiclass archetypes.",{"type":"pf2-h3","page":219,"name":"Multiclass Archetypes","entries":["Archetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name (for instance, a fighter can't select the Fighter Dedication feat)."],"source":"CRB"},{"type":"pf2-h3","page":219,"name":"Class Archetypes","entries":["Archetypes with the class trait represent a fundamental divergence from your class's specialties, but one that exists within the context of your class. You can select a class archetype only if you are a member of the class of the same name. Class archetypes always alter or replace some of a class's static class features, in addition to any new feats they offer. It may be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features.","In that case, you must take that archetype's dedication feat at 2nd level, and after that you proceed normally. You can never have more than one class archetype."],"source":"CRB"},{"type":"pf2-h4","page":219,"name":"Spellcasting Archetypes","entries":["Some archetypes grant you a substantial degree of spellcasting, albeit delayed compared to a character from a spellcasting class. In this book, the spellcasting archetypes are bard, cleric, druid, sorcerer, and wizard, the multiclass archetypes for the five main spellcasting classes, but future books might introduce spellcasting archetypes that aren't multiclass archetypes.","A spellcasting archetype allows you to use scrolls, staves, and wands in the same way that a member of a spellcasting class can.","Spellcasting archetypes always grant the ability to cast cantrips in their dedication, and then they have a basic spellcasting feat, an expert spellcasting feat, and a master spellcasting feat. These feats share their name with the archetype; for instance, the wizard's master spellcasting feat is called Master Wizard Spellcasting.","All spell slots you gain from spellcasting archetypes have restrictions depending on the archetype; for instance, the bard archetype grants you spell slots you can use only to cast occult spells from your bard repertoire, even if you are a sorcerer with occult spells in your sorcerer repertoire.","{@b Basic Spellcasting Feat:} Usually available at 4th level, these feats grant a 1st-level spell slot. At 6th level, they grant you a 2nd-level spell slot, and if you have a spell repertoire, you can select one spell from your repertoire as a signature spell. At 8th level, they grant you a 3rd-level spell slot. Archetypes refer to these benefits as the \"basic spellcasting benefits.\"","{@b Expert Spellcasting Feat:} Typically taken at 12th level, these feats make you an expert in spell attack rolls and DCs of the appropriate magical tradition and grant you a 4th-level spell slot. If you have a spell repertoire, you can select a second spell from your repertoire as a signature spell. At 14th level, they grant you a 5th-level spell slot, and at 16th level, they grant you a 6th-level spell slot. Archetypes refer to these benefits as the \"expert spellcasting benefits.\"","{@b Master Spellcasting Feat:} Usually found at 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you a 7th-level spell slot. If you have a spell repertoire, you can select a third spell from your repertoire as a signature spell. At 20th level, they grant you an 8th-level spell slot. Archetypes refer to these benefits as the \"master spellcasting benefits.\""],"data":{"quickrefIndex":true},"source":"CRB"},"{@note To view all Archetypes, please view the {@filter Archetypes page.|archetypes||source=CRB}}"],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":19,"name":"Character Creation","entries":["Unless you're the GM, the first thing you need to do when playing Pathfinder is create your character. It's up to you to imagine your character's past experiences, personality, and worldview, and this will set the stage for your roleplaying during the game. You'll use the game's mechanics to determine your character's ability to perform various tasks and use special abilities during the game.","This section provides a step-by-step guide for creating a character using the Pathfinder rules, preceded by a guide to help you understand ability scores. These scores are a critical part of your character, and you will be asked to make choices about them during many of the following steps. The steps of character creation are presented in a suggested order, but you can complete them in whatever order you prefer.","Many of the steps on pages 21 –28 instruct you to fill out fields on your character sheet. The character sheet is shown on pages 24 –25; you can find a copy in the back of this book or online as a free pdf. The character sheet is designed to be easy to use when you're actually playing the game—but creating a character happens in a different order, so you'll move back and forth through the character sheet as you go through the character creation process. Additionally, the character sheet includes every field you might need, even though not all characters will have something to put in each field. If a field on your character sheet is not applicable to your character, just leave that field blank.","All the steps of character creation are detailed on the following pages; each is marked with a number that corresponds to the sample character sheet on pages 24 –25, showing you where the information goes. If the field you need to fill out is on the third or fourth page of the character sheet, which aren't shown, the text will tell you.","If you're creating a higher-level character, it's a good idea to begin with the instructions here, then turn to page 29 for instructions on leveling up characters.",{"type":"pf2-h3","page":19,"name":"The Six Ability Scores","entries":["One of the most important aspects of your character is their ability scores. These scores represent your character's raw potential and influence nearly every other statistic on your character sheet. Determining your ability scores is not done all at once, but instead happens over several steps during character creation.","Ability scores are split into two main groups: physical and mental. Strength, Dexterity, and Constitution are physical ability scores, measuring your character's physical power, agility, and stamina. In contrast, Intelligence, Wisdom, and Charisma are mental ability scores and measure your character's learned prowess, awareness, and force of personality.","Excellence in an ability score improves the checks and statistics related to that ability, as described below. When imagining your character, you should also decide what ability scores you want to focus on to give you the best chance at success.",{"type":"pf2-h4","page":19,"name":"Strength","entries":["Strength measures your character's physical power.","Strength is important if your character plans to engage in hand-to-hand combat. Your Strength modifier gets added to melee damage rolls and determines how much your character can carry."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Dexterity","entries":["Dexterity measures your character's agility, balance, and reflexes. Dexterity is important if your character plans to make attacks with ranged weapons or use stealth to surprise foes. Your Dexterity modifier is also added to your character's AC and Reflex saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Constitution","entries":["Constitution measures your character's overall health and stamina. Constitution is an important statistic for all characters, especially those who fight in close combat.","Your Constitution modifier is added to your Hit Points and Fortitude saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Intelligence","entries":["Intelligence measures how well your character can learn and reason. A high Intelligence allows your character to analyze situations and understand patterns, and it means they can become trained in additional skills and might be able to master additional languages."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Wisdom","entries":["Wisdom measures your character's common sense, awareness, and intuition. Your Wisdom modifier is added to your Perception and Will saving throws."],"source":"CRB"},{"type":"pf2-h4","page":19,"name":"Charisma","entries":["Charisma measures your character's personal magnetism and strength of personality. A high Charisma score helps you influence the thoughts and moods of others."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":20,"name":"Ability Score Overview","entries":["Each ability score starts at 10, representing human average, but as you make character choices, you'll adjust these scores by applying ability boosts, which increase a score, and ability flaws, which decrease a score. As you build your character, remember to apply ability score adjustments when making the following decisions.","{@b Ancestry:} Each ancestry provides ability boosts, and sometimes an ability flaw. If you are taking any voluntary flaws, apply them in this step (see the sidebar on page 24).","{@b Background:} Your character's background provides two ability boosts.","{@b Class:} Your character's class provides an ability boost to the ability score most important to your class, called your key ability score.","{@b Determine Scores:} After the other steps, you apply four more ability boosts of your choice. Then, determine your ability modifiers based on those scores.",{"type":"pf2-h4","page":20,"name":"Ability Boosts","entries":["An ability boost normally increases an ability score's value by 2. However, if the ability score to which you're applying an ability boost is already 18 or higher, its value increases by only 1. At 1st level, a character can never have any ability score that's higher than 18.","When your character receives an ability boost, the rules indicate whether it must be applied to a specific ability score or to one of two specific ability scores, or whether it is a \"free\" ability boost that can be applied to any ability score of your choice. However, when you gain multiple ability boosts at the same time, you must apply each one to a different score. Dwarves, for example, receive an ability boost to their Constitution score and their Wisdom score, as well as one free ability boost, which can be applied to any score other than Constitution or Wisdom."],"source":"CRB"},{"type":"pf2-h4","page":20,"name":"Ability Flaws","entries":["Ability flaws are not nearly as common in Pathfinder as ability boosts. If your character has an ability flaw—likely from their ancestry—you decrease that ability score by 2."],"source":"CRB"},{"type":"pf2-brown-box","page":20,"name":"ALTERNATIVE METHOD: ROLLING ABILITY SCORES","entries":["The standard method of generating ability scores that's described above works great if you want to create a perfectly customized, balanced character. But your GM may decide to add a little randomness to character creation and let the dice decide what kind of character the players are going to play. In that case, you can use this alternative method to generate your ability scores. Be warned—the same randomness that makes this system fun also allows it to sometimes create characters that are significantly more (or less) powerful than the standard ability score system and other Pathfinder rules assume.","If your GM opts for rolling ability scores, follow these alternative steps, ignoring all other instructions and guidelines about applying ability boosts and ability flaws throughout the character generation process.",{"type":"pf2-title","name":"STEP 1: ROLL AND ASSIGN SCORES"},"Roll four 6-sided dice (4d6) and discard the lowest die result.","Add the three remaining results together and record the sum.","(For example, if you rolled a 2, 4, 5, and 6, you would discard the 2 and your total would be 15.) Repeat this process until you've generated six such values. Decide which value you want for each of your ability scores.",{"type":"pf2-title","name":"STEP 2: ASSIGN ABILITY BOOSTS AND ABILITY FLAWS"},"Apply the ability boosts your character gains from their ancestry, but your character gets one fewer free ability boost than normal. If your character's ancestry has any ability flaws, apply those next. Finally, apply one ability boost to one of the ability scores specified in the character's background (you do not get the other free ability boost).","These ability boosts cannot raise a score above 18. If this would happen, you can put the ability boost into another ability score instead, as if it were a free ability boost, or you can put it into an ability score of 17 to reach 18 and lose the excess increase.",{"type":"pf2-title","name":"STEP 3: RECORD SCORES AND MODIFIERS"},"Record the final scores and assign the ability modifiers according to {@table ABILITY MODIFIERS||Table 1–1}. When your character receives additional ability boosts at higher levels, you assign them as any character would."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":20,"name":"Ability Modifiers","entries":["Once you've finalized your ability scores, you can use them to determine your ability modifiers, which are used in most other statistics in the game. Find the score in {@table ABILITY MODIFIERS||Table 1–1: Ability Modifiers} to determine its ability modifier.",{"type":"statblock","tag":"table","name":"Ability Modifiers","source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":21,"name":"Create a Concept","entries":["What sort of hero do you want to play? The answer to this question might be as simple as \"a brave warrior,\" or as complicated as \"the child of elven wanderers, but raised in a city dominated by humans and devoted to Sarenrae, goddess of the sun.\" Consider your character's personality, sketch out a few details about their past, and think about how and why they adventure. You'll want to peruse Pathfinder's available ancestries, backgrounds, and classes. The summaries on pages 22 –23 might help you match your concept with some of these basic rule elements. Before a game begins, it's also a good idea for the players to discuss how their characters might know each other and how they'll work together throughout the course of their adventures.","There are many ways to approach your character concept.","Once you have a good idea of the character you'd like to play, move on to Step 2 to start building your character.",{"type":"pf2-h3","page":21,"name":"Ancestry, Background, Class, or Details","entries":["If one of Pathfinder's character ancestries, backgrounds, or classes particularly intrigues you, it's easy to build a character concept around these options. The summaries of ancestries and classes on pages 22 –23 give a brief overview of these options (full details appear in Chapters 2 and 3, respectively). Each ancestry also has several heritages that might refine your concept further, such as a human with an elf or orc parent, or an arctic or woodland elf. Additionally, the game has many backgrounds to choose from, representing your character's upbringing, their family's livelihood, or their earliest profession. Backgrounds are detailed later in Chapter 2, beginning on page 60.","Building a character around a specific ancestry, background, or class can be a fun way to interact with the world's lore. Would you like to build a typical member of your character's ancestry or class, as described in the relevant entry, or would you prefer to play a character who defies commonly held notions about their people?","For example, you could play a dwarf with a wide-eyed sense of wonder and a zest for change, or a performing rogue capable of amazing acrobatic feats but with little interest in sneaking about.","You can draw your concept from any aspect of a character's details. You can use roleplaying to challenge not only the norms of Pathfinder's fictional world, but even real-life societal norms. Your character might challenge gender notions, explore cultural identity, have a disability, or any combination of these suggestions. Your character can live any life you see fit."],"source":"CRB"},{"type":"pf2-h3","page":21,"name":"Faith","entries":["Perhaps you'd like to play a character who is a devout follower of a specific deity. Pathfinder is a rich world with myriad faiths and philosophies spanning a wide range, from Cayden Cailean, the Drunken Hero of good-hearted adventuring; to Desna, the Song of Spheres and goddess of dreaming and the stars; to Iomedae, the Inheritor, goddess of honor, justice, and rulership. Pathfinder's major deities appear on pages 437–440. Your character might be so drawn to a particular faith that you decide they should be a champion or cleric of that deity; they might instead be a lay worshipper who applies their faith's teachings to daily life, or simply the child of devout parents."],"source":"CRB"},{"type":"pf2-brown-box","page":21,"name":"ANCESTRIES AND CLASSES","entries":["Each player takes a different approach to creating a character. Some want a character who will fit well into the story, while others look for a combination of abilities that complement each other mechanically. You might combine these two approaches. There is no wrong way!","When you turn the page, you'll see a graphical representation of ancestries and classes that provide at-aglance information for players looking to make the most of their starting ability scores. In the ancestries overview on page 22, each entry lists which ability scores it boosts, and also indicates any ability flaws the ancestry might have.","You can find more about ability boosts and ability flaws in Ability Scores on page 20.","The summaries of the classes on pages 22 –23 list each class's key ability score—the ability score used to calculate the potency of many of their class abilities. Characters receive an ability boost in that ability score when you choose their class. This summary also lists one or more secondary ability scores important to members of that class.","Keep in mind a character's background also affects their ability scores, though there's more flexibility in the ability boosts from backgrounds than in those from classes. For descriptions of the available backgrounds, see pages 60–64."],"source":"CRB"},{"type":"pf2-h3","page":21,"name":"Your Allies","entries":["You might want to coordinate with other players when forming your character concept. Your characters could have something in common already; perhaps they are relatives, or travelers from the same village. You might discuss mechanical aspects with the other players, creating characters whose combat abilities complement each other. In the latter case, it can be helpful for a party to include characters who deal damage, characters who can absorb damage, and characters who can provide healing.","However, Pathfinder's classes include a lot of choices, and there are many options for building each type of character, so don't let these broad categories restrict your decisions."],"source":"CRB"},{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Once you've developed your character's concept, jot down a few sentences summarizing your ideas under the Notes section on the third page of your character sheet. Record any of the details you've already decided, such as your character's name, on the appropriate lines on the first page."],"source":"CRB"}],"step":"1","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Start Building Ability Scores","entries":["At this point, you need to start building your character's ability scores. See the overview of ability scores on pages 19 –20 for more information about these important aspects of your character and an overview of the process.","Your character's ability scores each start at 10, and as you select your ancestry, background, and class, you'll apply ability boosts, which increase a score by 2, and ability flaws, which decrease a score by 2. At this point, just note a 10 in each ability score and familiarize yourself with the rules for ability boosts and flaws on page 20. This is also a good time to identify which ability scores will be most important to your character. See The Six Ability Scores on page 19 and the class summaries on pages 22 –23 for more information."],"step":"2","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Select an Ancestry","entries":["Select an ancestry for your character. The ancestry summaries on page 22 provide an overview of Pathfinder's core ancestry options, and each is fully detailed in Chapter 2. Ancestry determines your character's size, Speed, and languages, and contributes to their Hit Points.","Each also grants ability boosts and ability flaws to represent the ancestry's basic capabilities.","You'll make four decisions when you select your character's ancestry:",{"type":"list","items":["Pick the ancestry itself.","Assign any free ability boosts and decide if you are taking any voluntary flaws.","Select a heritage from those available within that ancestry, further defining the traits your character was born with.","Choose an ancestry feat, representing an ability your hero learned at an early age."]},{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Write your character's ancestry and heritage in the appropriate space at the top of your character sheet's first page. Adjust your ability scores, adding 2 to an ability score if you gained an ability boost from your ancestry, and subtracting 2 from an ability score if you gained an ability flaw from your ancestry. Note the number of Hit Points your character gains from their ancestry—you'll add more to this number later. Finally, in the appropriate spaces, record your character's size, Speed, and languages. If your character's ancestry provides them with special abilities, write them in the appropriate spaces, such as {@ability darkvision} in the Senses"],"source":"CRB"}],"step":"3","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Pick a Background","entries":["Your character's background might represent their upbringing, an aptitude they've been honing since their youth, or another aspect of their life before they became an adventurer. Character backgrounds appear in Chapter 2, starting on page 60. They typically provide two ability boosts (one that can be applied to either of two specific ability scores, and one that is free), training in a specific skill, training in a Lore skill, and a specific skill feat.",{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Record your character's background in the space at the top of the first page of your character sheet. Adjust your ability scores, adding 2 to an ability score if you gained an ability boost from your background. Record the skill feat the background provides in the Skill Feat section of your character sheet's second page. On the first page, check the \"T\" box next to the name of the specific skill and for one Lore skill to indicate your character is trained, then write the name of the Lore skill granted by your background."],"source":"CRB"}],"step":"4","source":"CRB"},{"type":"pf2-h2","page":21,"name":"Choose a Class","entries":["At this point, you need to decide your character's class.","A class gives your character access to a suite of heroic abilities, determines how effectively they fight, and governs how easily they can shake off or avoid certain harmful effects. Each class is fully detailed in Chapter 3, but the summaries on pages 22 –23 provide an overview of each and tells you which ability scores are important when playing that class.","You don't need to write down all of your character's class features yet. You simply need to know which class you want to play, which determines the ability scores that will be most important for your character.",{"type":"pf2-tips-box","page":21,"name":"CHARACTER SHEET","entries":["Write your character's class in the space at the top of the first page of your character sheet, then write \"1\" in the Level box to indicate that your character is 1st level. Next to the ability scores, note the class's key ability score, and add 2 to that ability score from the ability boost the class provides. Don't worry about recording the rest of your character's class features and abilities yet—you'll handle that in Step 7."],"source":"CRB"}],"step":"5","source":"CRB"},{"type":"pf2-h2","page":26,"name":"Determine Ability Scores","entries":[{"type":"pf2-sidebar","page":26,"name":"OPTIONAL: VOLUNTARY FLAWS","entries":["Sometimes, it's fun to play a character with a major flaw even if you're not playing an ancestry that imposes one. You can elect to take two additional ability flaws when applying the ability boosts and ability flaws from your ancestry. If you do, you can also apply one additional free ability boost. These ability flaws can be assigned to any ability score you like, but you can't apply more than one ability flaw to the same ability score during this step unless you apply both of the additional ability flaws to a score that is already receiving an ability boost during this step. In this case, the first ability flaw cancels the ability boost, and the second ability flaw decreases the score by 2. Likewise, as an exception to the normal rules for ability boosts, you can apply two free ability boosts to an ability score receiving an ability flaw during this step; the first ability boost cancels the ability flaw, and the second ability boost increases the score by 2. For example, a dwarf normally gets an ability boost to Constitution and Wisdom, along with an ability flaw to Charisma.","You could apply one ability flaw each to Intelligence and Strength, or you could apply both ability flaws to Wisdom. You could not apply either additional ability flaw to Charisma, though, because it is already receiving dwarves' ability flaw during this step."],"source":"CRB"},"Now that you've made the main mechanical choices about your character, it's time to finalize their ability scores. Do these three things:",{"type":"list","items":["First, make sure you've applied all the ability boosts and ability flaws you've noted in previous steps (from your ancestry, background, and class).","Then, apply four more ability boosts to your character's ability scores, choosing a different ability score for each and increasing that ability score by 2.","Finally, record your starting ability scores and ability modifiers, as determined using {@table ABILITY MODIFIERS||Table 1–1: Ability Modifiers}."]},"Remember that each ability boost adds 2 to the base score of 10, and each ability flaw subtracts 2. You should have no ability score lower than 8 or higher than 18.",{"type":"pf2-tips-box","page":26,"name":"CHARACTER SHEET","entries":["Write your character's starting ability scores in the box provided for each. Record the ability modifier for each ability score in the box to the left of the ability's name."],"source":"CRB"}],"step":"6","source":"CRB"},{"type":"pf2-h2","page":26,"name":"Record Class Details","entries":["Now, record all the benefits and class features that your character receives from the class you've chosen. While you've already noted your key ability score, you'll want to be sure to record the following class features.",{"type":"pf2-sidebar","page":27,"name":"SPELLS AND SPELLCASTING","entries":["Most classes can learn to cast a few focus spells, but the bard, cleric, druid, sorcerer, and wizard all gain spellcasting—the ability to cast a wide variety of spells.","If your character's class grants spells, you should take time during Step 7 to learn about the spells they know and how to cast them. The fourth page of the character sheet provides space to note your character's magic tradition and their proficiency rank for spell attack rolls and spell DCs. It also gives ample space to record the spells in your character's repertoire or spellbook, or that you prepare frequently. Each class determines which spells a character can cast, how they are cast, and how many they can cast in a day, but the spells themselves and detailed rules for spellcasting are located in Chapter 7."],"source":"CRB"},{"type":"list","items":["To determine your character's total starting Hit Points, add together the number of Hit Points your character gains from their ancestry (chosen in Step 2) and the number of Hit Points they gain from their class.","The Initial Proficiencies section of your class entry indicates your character's starting proficiency ranks in a number of areas. Choose which skills your character is trained in and record those, along with the ones set by your class. If your class would make you trained in a skill you're already trained in (typically due to your background), you can select another skill to become trained in.","See the class advancement table in your class entry to learn the class features your character gains at 1st level—but remember, you already chose an ancestry and background. Some class features require you to make additional choices, such as selecting spells."]},{"type":"pf2-tips-box","page":26,"name":"CHARACTER SHEET","entries":["Write your character's total Hit Points on the first page of your character sheet. Use the proficiency fields (the boxes marked \"T,\" \"E,\" \"M,\" and \"L\") on your character sheet to record your character's initial proficiencies in Perception, saving throws, and the skills granted by their class; mark \"T\" if your character is trained, or \"E\" if your character is expert. Indicate which additional skills you chose for your character to be trained in by marking the \"T\" proficiency box for each skill you selected. Likewise, record your character's their armor proficiencies in the Armor Class section at the top of the first page and their weapon proficiencies at the bottom of the first page. Record all other class feats and abilities on the second page. Don't worry yet about finalizing any values for your character's statistics—you'll handle that in Step 9."],"source":"CRB"}],"step":"7","source":"CRB"},{"type":"pf2-h2","page":27,"name":"Buy Equipment","entries":["At 1st level, your character has 15 gold pieces (150 silver pieces) to spend on armor, weapons, and other basic equipment. Your character's class lists the types of weapons and armor with which they are trained (or better!). Their weapons determine how much damage they deal in combat, and their armor influences their Armor Class; these calculations are covered in more detail in Step 10. Don't forget essentials such as food and traveling gear! For more on the available equipment and how much it costs, see Chapter 6.",{"type":"pf2-tips-box","page":27,"name":"CHARACTER SHEET","entries":["Once you've spent your character's starting wealth, calculate any remaining gp, sp, and cp they might still have and write those amounts in Inventory on the second page. Record your character's weapons in the Melee Strikes and Ranged Strikes sections of the first page, depending on the weapon, and the rest of their equipment in the Inventory section on your character sheet's second page. You'll calculate specific numbers for melee Strikes and ranged Strikes with the weapons in Step 9 and for AC when wearing that armor in Step 10."],"source":"CRB"}],"step":"8","source":"CRB"},{"type":"pf2-h2","page":27,"name":"Calculate Modifiers","entries":["With most of the big decisions for your character made, it's time to calculate the modifiers for each of the following statistics. If your proficiency rank for a statistic is trained, expert, master, and legendary, your bonus equals your character's level plus another number based on the rank (2, 4, 6, and 8, respectively). If your character is untrained, your proficiency bonus is +0.",{"type":"pf2-h3","page":27,"name":"Perception","entries":["Your character's Perception modifier measures how alert they are. This modifier is equal to their proficiency bonus in Perception plus their Wisdom modifier. For more about Perception, see page 448."],"source":"CRB"},{"type":"pf2-h3","page":27,"name":"Saving Throws","entries":["For each kind of saving throw, add your character's Fortitude, Reflex, or Will proficiency bonus (as appropriate) plus the ability modifier associated with that kind of saving throw. For Fortitude saving throws, use your character's Constitution modifier. For Reflex saving throws, use your character's Dexterity modifier. For Will saving throws, use your character's Wisdom modifier. Then add in any bonuses or penalties from abilities, feats, or items that always apply (but not modifiers, bonuses, or penalties that apply only in certain situations). Record this number on the line for that saving throw."],"source":"CRB"},{"type":"pf2-h3","page":27,"name":"Melee Strikes and Ranged Strikes","entries":["Next to where you've written your character's melee and ranged weapons, calculate the modifier to Strike with each weapon and how much damage that Strike deals. The modifier for a Strike is equal to your character's proficiency bonus with the weapon plus an ability modifier (usually Strength for melee Strikes and Dexterity for ranged Strikes).","You also add any item bonus from the weapon and any other permanent bonuses or penalties. You also need to calculate how much damage each weapon's Strike deals.","Melee weapons usually add your character's Strength modifier to damage rolls, while ranged weapons might add some or all of your character's Strength modifier, depending on the weapon's traits. See the weapon entries in Chapter 6 for more information."],"source":"CRB"},{"type":"pf2-h3","page":28,"name":"Skills","entries":["In the second box to the right of each skill name on your character sheet, there's an abbreviation that reminds you of the ability score tied to that skill. For each skill in which your character is trained, add your proficiency bonus for that skill (typically +3 for a 1st-level character) to the indicated ability's modifier, as well as any other applicable bonuses and penalties, to determine the total modifier for that skill. For skills your character is untrained in, use the same method, but your proficiency bonus is +0."],"source":"CRB"},{"type":"pf2-tips-box","page":28,"name":"CHARACTER SHEET","entries":["For Perception and saving throws, write your proficiency bonus and the appropriate ability modifier in the boxes provided, then record the total modifier in the large space.","Record the proficiency bonuses, ability modifiers, and total modifiers for your melee Strikes and ranged Strikes in the box after the name of each weapon, and put the damage for each in the space below, along with the traits for that attack. For skills, record the relevant ability modifier and proficiency bonus in the appropriate box for each skill, and then write the total skill modifiers in the spaces to the left.","If your character has any modifiers, bonuses, or penalties from feats or abilities that always apply, add them into the total modifiers. For ones that apply only in certain situations, note them next to the total modifiers."],"source":"CRB"}],"step":"9","source":"CRB"},{"type":"pf2-h2","page":28,"name":"Finishing Details","entries":["Now add the following details to your character sheet in the appropriate spaces.",{"type":"pf2-h3","page":28,"name":"Alignment","entries":["Your character's alignment is an indicator of their morality and personality. There are nine possible alignments in Pathfinder, as shown on Table 1 –2: The Nine Alignments. If your alignment has any components other than neutral, your character gains the traits of those alignment components. This might affect the way various spells, items, and creatures interact with your character.","Your character's alignment is measured by two pairs of opposed values: the axis of good and evil and the axis of law and chaos. A character who isn't committed strongly to either side is neutral on that axis. Keep in mind that alignment is a complicated subject, and even acts that might be considered good can be used for nefarious purposes, and vice versa. The GM is the arbiter of questions about how specific actions might affect your character's alignment.","If you play a champion, your character's alignment must be one allowed for their deity and cause (pages 437–440 and 106–107), and if you play a cleric, your character's alignment must be one allowed for their deity (pages 437–440).",{"type":"pf2-h4","page":29,"name":"Good and Evil","entries":["Your character has a good alignment if they consider the happiness of others above their own and work selflessly to assist others, even those who aren't friends and family. They are also good if they value protecting others from harm, even if doing so puts the character in danger. Your character has an evil alignment if they're willing to victimize others for their own selfish gain, and even more so if they enjoy inflicting harm. If your character falls somewhere in the middle, they're likely neutral on this axis."],"source":"CRB"},{"type":"pf2-h4","page":29,"name":"Law and Chaos","entries":["Your character has a lawful alignment if they value consistency, stability, and predictability over flexibility.","Lawful characters have a set system in life, whether it's meticulously planning day-to-day activities, carefully following a set of official or unofficial laws, or strictly adhering to a code of honor. On the other hand, if your character values flexibility, creativity, and spontaneity over consistency, they have a chaotic alignment—though this doesn't mean they make decisions by choosing randomly.","Chaotic characters believe that lawful characters are too inflexible to judge each situation by its own merits or take advantage of opportunities, while lawful characters believe that chaotic characters are irresponsible and flighty.","Many characters are in the middle, obeying the law or following a code of conduct in many situations, but bending the rules when the situation requires it. If your character is in the middle, they are neutral on this axis."],"source":"CRB"},{"type":"pf2-h4","page":29,"name":"Changing Alignment","entries":["Alignment can change during play as a character's beliefs change, or as you realize that your character's actions reflect a different alignment than the one on your character sheet. In most cases, you can just change their alignment and continue playing. However, if you play a cleric or champion and your character's alignment changes to one not allowed for their deity (or cause, for champions), your character loses some of their class abilities until they atone (as described in the class)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Deity","entries":["Write down the deity your character worships, if any.","Champions and clerics must worship a deity. See pages 437–440 for more about Pathfinder's deities."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Age","entries":["Decide your character's age and note it on the third page of the character sheet. The description for your character's ancestry in Chapter 2 gives some guidance on the age ranges of members of that ancestry. Beyond that, you can play a character of whatever age you like. There aren't any mechanical adjustments to your character for being particularly old, but you might want to take it into account when considering your starting ability scores and future advancement. Particularly young characters can change the tone of some of the game's threats, so it's recommended that characters are at least young adults."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Gender and Pronouns","entries":["Characters of all genders are equally likely to become adventurers. Record your character's gender, if applicable, and their pronouns on the third page of the character sheet."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Class DC","entries":["A class DC sets the difficulty for certain abilities granted by your character's class. This DC equals 10 plus their proficiency bonus for their class DC (+3 for most 1st-level characters) plus the modifier for the class's key ability score."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Hero Points","entries":["Your character usually begins each game session with 1 Hero Point, and you can gain additional Hero Points during sessions by performing heroic deeds or devising clever strategies. Your character can use Hero Points to gain certain benefits, such as staving off death or rerolling a d20. See page 467 for more about Hero Points."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Armor Class (AC)","entries":["Your character's Armor Class represents how difficult they are to hit in combat. To calculate your AC, add 10 plus your character's Dexterity modifier (up to their armor's Dexterity modifier cap; page 274), plus their proficiency bonus with their armor, plus their armor's item bonus to AC and any other permanent bonuses and penalties."],"source":"CRB"},{"type":"pf2-h3","page":29,"name":"Bulk","entries":["Your character's maximum Bulk determines how much weight they can comfortably carry. If they're carrying a total amount of Bulk that exceeds 5 plus their Strength modifier, they are encumbered. A character can't carry a total amount of Bulk that exceeds 10 plus their Strength modifier. The Bulk your character is carrying equals the sum of all of their items; keep in mind that 10 light items make up 1 Bulk. You can find out more about Bulk in Chapter 6: Equipment."],"source":"CRB"}],"step":"10","source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":487,"name":"Characters With Disabilities","entries":["A player might want to create a character with a disability, or their character might end up with a disability over the course of play. Work with the player to find ways to respectfully represent the disability. Conditions such as blinded and deafened aren't a good fit for a character who has been living with a disability long-term. Here are suggestions for rules you might use for PCs with disabilities.",{"type":"pf2-h3","name":"Blindness or Impaired Vision"},"A blind character can't detect anything using vision, critically fails {@skill Perception} checks requiring sight, is immune to {@trait visual} effects, and can't be {@condition blinded} or {@condition dazzled}. You might give this character the {@feat Blind-Fight (Fighter)||Blind-Fight} feat for free.","A character with impaired vision might take a –2 to –4 penalty to vision-based {@skill Perception} checks. {@item Basic Corrective Lenses|LOTGB|Spectacles} or {@filter other corrective devices|items||source=|type=|Subcategory=Vision} might reduce or remove this.",{"type":"pf2-h3","name":"Deafness or Being Hard of Hearing"},"A deaf character can't detect anything using hearing, critically fails {@skill Perception} checks that require hearing, and is immune to {@trait auditory} effects. They have enough practice to supply verbal components for casting spells and command components for activating magic items, but if they perform an action they're not accustomed to that involves auditory elements, they must succeed at a DC {@flatDC 5} flat check or the action is lost. It's best to give them the {@feat Sign Language} feat for free, and you might give them {@feat Read Lips} as well. You might give one or more other characters in the group {@feat Sign Language} for free as well.","A hard-of-hearing character might take a –2 to –4 penalty to {@skill Perception} checks that are hearing-based. {@filter Corrective devices for hearing|items||Subcategory=Hearing} are less common than spectacles are in a typical Pathfinder world.",{"type":"pf2-h3","name":"Missing Limb"},"Some magic items require certain limbs or other body parts. It's fine to allow an alternative form of the item, turning boots into bracers for a character without legs, for example.","A character with a missing hand or arm might need to spend 2 actions to {@action Interact} with an item that requires two hands, or otherwise compensate. Using a two-handed weapon is not possible. A character can acquire a {@filter prosthetic hand or arm|items||source=|type=|subcategory=prosthesis} to compensate.","Someone missing a foot or leg might take a small penalty to Speed, but can typically acquire a prosthetic to compensate. If they have no legs, they might use a {@filter wheelchair|items||source=|type=|subcategory=wheelchair}, a dependable mount, or levitation or flight magic.",{"type":"pf2-h3","name":"Mental Illness and Chronic Illness"},"Some disabilities, such as mental illness and chronic illnesses, are best left to the player to roleplay. Mental illness is an especially fraught topic, with a history of insensitive portrayal. Be careful about the intentions of the player and the impact the presentation might have on other players."],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":217,"name":"Familiars","entries":["Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid's leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit.","Familiars have the minion trait (page 634), so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost.","You can have only one familiar at a time.",{"type":"pf2-h3","page":217,"name":"Modifiers and AC","entries":["Your familiar's save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. Its Perception, {@skill Acrobatics}, and {@skill Stealth} modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don't have one, unless otherwise specified). If it attempts an attack roll or other skill check, it uses your level as its modifier. It doesn't have or use its own ability modifiers and can never benefit from item bonuses."],"source":"CRB"},{"type":"pf2-h3","page":217,"name":"Hit Points","entries":["Your familiar has 5 Hit Points for each of your levels."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Size","entries":["Your familiar is Tiny."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Senses","entries":["Your familiar has {@ability low-light vision} and can gain additional senses from familiar abilities. It can communicate empathically with you as long as it's within 1 mile of you, sharing emotions. It doesn't understand or speak languages normally, but it can gain speech from a familiar ability."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Movement","entries":["Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar).","It can gain other movement types from familiar abilities."],"source":"CRB"},{"type":"pf2-h3","page":218,"name":"Familiar and Master Abilities","entries":["Each day, you channel your magic into two abilities, which can be either familiar or master abilities. If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your familiar can't be an animal that naturally has more familiar abilities than your daily maximum familiar abilities.",{"type":"pf2-h4","page":218,"name":"Familiar Abilities","entries":[{"type":"pf2-options","style":"pf2-p text-indent-subsequent block","items":[{"name":"Amphibious","entries":["It gains a swim Speed of 25 feet (or Speed of 25 feet if it already has a swim Speed)."]},{"name":"Burrower","entries":["It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes."]},{"name":"Climber","entries":["It gains a climb Speed of 25 feet."]},{"name":"Damage Avoidance","entries":["Choose one type of save. It takes no damage when it succeeds at that type of save; this doesn't prevent effects other than damage."]},{"name":"Darkvision","entries":["It gains {@ability darkvision}."]},{"name":"Fast Movement","entries":["Increase one of the familiar's Speeds from 25 feet to 40 feet."]},{"name":"Flier","entries":["It gains a fly Speed of 25 feet."]},{"name":"Kinspeech","entries":["It can understand and speak with animals of the same species. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level."]},{"name":"Lab Assistant","entries":["It can use your Quick Alchemy action. You must have Quick Alchemy, and your familiar must be in your space. This has the same cost and requirement as if you used it. It must have the manual dexterity ability to select this."]},{"name":"Manual Dexterity","entries":["It can use up to two of its limbs as if they were hands to use manipulate actions."]},{"name":"Scent","entries":["It gains {@ability scent} (imprecise, 30 feet)."]},{"name":"Speech","entries":["It understands and speaks a language you know."]}]}],"source":"CRB"},{"type":"pf2-h4","page":218,"name":"Master Abilities","entries":[{"type":"pf2-options","style":"pf2-p text-indent-subsequent block","items":[{"name":"Cantrip Connection","entries":["You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this."]},{"name":"Extra Reagents","entries":["Your familiar grows extra infused reagents on or in its body. You gain an additional batch of infused reagents. You must have the infused reagents ability to select this ability."]},{"name":"Familiar Focus","entries":["Once per day, your familiar can use 2 actions with the {@trait concentrate} to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this."]},{"name":"Lifelink","entries":["If your familiar would be reduced to 0 HP by damage, as a reaction with the {@trait concentrate}, you can take the damage. If you do, you take all the damage and your familiar takes none. However, if special effects when a hit damages your familiar (such as snake venom) still apply to your familiar."]},{"name":"Spell Battery","entries":["You gain one additional spell slot at least 3 levels lower than your highest-level spell slot; you must be able to cast 4th-level spells using spell slots to select this master ability."]},{"name":"Spell Delivery","entries":["If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. If it doesn't reach the target to touch it this turn, the spell has no effect."]}]}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":1},"source":"CRB"},{"type":"section","page":31,"name":"Leveling Up","entries":["The world of Pathfinder is a dangerous place, and your character will face terrifying beasts and deadly traps on their journey into legend. With each challenge resolved, a character earns Experience Points (XP) that allow them to increase in level. Each level grants greater skill, increased resiliency, and new capabilities, allowing your character to face even greater challenges and go on to earn even more impressive rewards.","Each time your character reaches 1,000 Experience Points, their level increases by 1. On your character sheet, indicate your character's new level beside the name of their class, and deduct 1,000 XP from their XP total. If you have any Experience Points left after this, record them—they count toward your next level, so your character is already on their way to advancing yet again!","Next, return to your character's class entry. Increase your character's total Hit Points by the number indicated for your class. Then, take a look at the class advancement table and find the row for your character's new level.","Your character gains all the abilities listed for that level, including new abilities specific to your class and additional benefits all characters gain as they level up.","For example, all characters gain four ability boosts at 5th level and every 5 levels thereafter.","You can find all the new abilities specific to your class, including class feats, right in your class entry, though you can also use class feats to take an archetype (page 219).","Your character's class entry also explains how to apply any ability boosts and skill increases your character gains.","If they gain an ancestry feat, head back to the entry for your character's ancestry in Chapter 2 and select another ancestry feat from the list of options. If they gain a skill increase, refer to Chapter 4 when deciding which skill to apply it to. If they gain a general feat or a skill feat, you can choose from the feats listed in Chapter 5. If they can cast spells, see the class entry for details on adding spell slots and spells. It's also a good idea to review your character's spells in Chapter 7 and see if there are heightened versions they can now cast.","Once you've made all your choices for your character's new level, be sure to go over your character sheet and adjust any values that have changed. At a bare minimum, your proficiency bonuses all increase by 1 because you've gained a level, so your AC, attack rolls, Perception, saving throws, skill modifiers, spell attack rolls, and class DC all increase by at least 1. You might need to change other values because of skill increases, ability boosts, or class features that either increase your proficiency rank or increase other statistics at certain levels. If an ability boost increases your character's Constitution modifier, recalculate their maximum Hit Points using their new Constitution modifier (typically this adds 1 Hit Point per level). If an ability boost increases your character's Intelligence modifier, they become trained in an additional skill and language.","Some feats grant a benefit based on your level, such as Toughness, and these benefits are adjusted whenever you gain a level as well.","You can perform the steps in the leveling-up process in whichever order you want. For example, if you wanted to take the skill feat Intimidating Prowess as your skill feat at 10th level, but your character's Strength score was only 14, you could first increase their Strength score to 16 using the ability boosts gained at 10th level, and then take Intimidating Prowess as a skill feat at the same level.",{"type":"pf2-h3","page":31,"name":"Leveling-Up Checklist","entries":["Every time you gain a level, make sure you do each of the following:",{"type":"list","items":["Increase your level by 1 and subtract 1,000 XP from your XP total.","Increase your maximum Hit Points by the amount listed in your class entry in Chapter 3.","Add class features from your class advancement table, including ability boosts and skill increases.","Select feats as indicated on your class advancement table. For ancestry feats, see Chapter 2. For class feats, see your class entry in Chapter 3. For general feats and skill feats, see Chapter 5.","Add spells and spell slots if your class grants spellcasting. See Chapter 7 for spells.","Increase all of your proficiency bonuses by 1 from your new level, and make other increases to your proficiency bonuses as necessary from skill increases or other class features. Increase any other statistics that changed as a result of ability boosts or other abilities.","Adjust bonuses from feats and other abilities that are based on your level."]}],"source":"CRB"}],"data":{"quickref":1},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":532,"name":"Activating Items","entries":["Some items produce their effects only when used properly in the moment. Others always offer the same benefits as their mundane counterparts when worn, but have magical abilities you can gain by further spending actions. Either case requires you to use the Activate an Item activity. {@action Activate an Item||Activating an Item} works much like {@action Cast a Spell||Casting a Spell}, in that the activity takes a variable number of actions and can have different components depending on how you Activate the Item. This information appears in the item's Activate entry.","If an item is used up when activated, as is the case for consumable items, its Activate entry appears toward the top of the stat block. For permanent items with activated abilities, the Activate entry is a paragraph in the description. Activations are not necessarily magical—for instance, drinking an alchemical elixir isn't usually a magical effect.",{"type":"statblock","tag":"action","name":"Activate an Item","source":"CRB"},{"type":"pf2-brown-box","page":532,"name":"DISRUPTING ACTIVATIONS","entries":["Some abilities and effects can disrupt the process of {@action Activate an Item||Activating an Item}. If something disrupts your item activation, you fail to Activate the Item and lose the actions you committed. If the item can be activated only a certain number of times per day, the failed activation still counts against that limit. If an item requires you to spend actions to Sustain an Activation and one of those actions is disrupted, the item's effect ends."],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Activation Components","entries":["An item's activate entry lists the components required to activate its abilities. Each component adds certain traits to the Activate an Item activity, and some components have special requirements. The components that appear in this book are listed below.",{"type":"pf2-h4","page":533,"name":"Command","entries":["This component is a specific utterance you must make in a loud and strong voice. Activate an Item gains the auditory and {@trait concentrate}s. You must be able to speak to provide this component."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Envision","entries":["This component is a specific image or phenomenon you need to imagine. Activate an Item gains the {@trait concentrate}."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Interact","entries":["This component works like the Interact basic action.","Activate an Item gains the manipulate trait and requires you to use your hands, just like with any Interact action."],"source":"CRB"},{"type":"pf2-h4","page":533,"name":"Cast a Spell","entries":["If an item lists \"{@action Cast a Spell}\" after \"Activate,\" the activation requires you to use the {@action Cast a Spell} activity (described on page 302) to Activate the Item. This happens when the item replicates a spell. You must have a spellcasting class feature to Activate an Item with this activation component.","If the item can be used for a specific spell, the action icon for that spell is provided. If it's an item like a staff, which can be used for many spells, the icon is omitted, and you must refer to each spell to determine which actions you must spend to Activate the Item to cast it.","In this case, Activate an Item gains all the traits from the relevant components of the {@action Cast a Spell} activity."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Limited Activations","entries":["Some items can be activated only a limited number of times per day, as described in the items. This limit is independent of any costs for activating the item. The limit resets during your daily preparations. The limit is inherent to the item, so if an ability that can be used only once per day is used, it doesn't refresh if another creature later invests or tries to activate the item."],"source":"CRB"},{"type":"pf2-brown-box","page":533,"name":"ITEM CATEGORIES","entries":["Items are grouped into the following categories, shown here with the page number where those items appear and a brief description of the category.",{"type":"list","items":["{@b {@filter Alchemical Items|items||source=CRB|category=Bomb;Poison;Elixir}} are powered by the reactions of alchemical reagents. Almost all alchemical items are consumable items that are used up when you activate them. This category includes bombs, elixirs (including mutagens), poisons, and alchemical tools.","{@b {@filter Ammunition|items||source=CRB|category=Ammunition}}, in Consumables, includes different types of magical arrows, crossbow bolts, and other types of ammunition.","{@b {@filter Apex Items|items||source=CRB|category=Apex}} are a subcategory of worn items of a high level that increase an ability score.","{@b {@filter Armor|items||source=CRB|category=armor}} includes the rules for basic magical armor as well as special suits of armor.","{@b {@filter Companion Items|items||source=CRB|category=companion}} are a category of worn items meant for animal companions and mounts.","{@b {@filter Consumables|items||source=CRB|category=consumable}} are used up when you activate them, and include ammunition, oils, potions, scrolls, and talismans, among others. Categories of items that are consumables but have specific rules, such as alchemical items, are presented separately.","{@b {@filter Held Items|items||source=CRB|category=held}} include a wide variety of items you use with your hands. This doesn't include more narrow categories of held items, such as weapons.","{@b {@filter Materials|items||source=CRB|category=material}} can be used to make items with unique properties and other advantages.","{@b {@filter Oils|items||source=CRB|category=oil}} are consumables applied to the surface of an object or person.","{@b {@filter Potions|items||source=CRB|category=potion}} are consumable magical liquids you drink to activate.","{@b {@filter Runes|items||source=CRB|category=rune}} modify armor and weapons when etched onto them. This section includes fundamental runes for weapons ({@item weapon potency (generic)||weapon potency} and {@item striking (generic)||striking}) and armor ({@item armor potency (generic)||armor potency} and {@item resilient (generic)||resilient}).","{@b {@filter Scrolls|items||source=CRB|category=scroll}} are consumables that allow spellcasters to cast more spells.","{@b {@filter Shields|items||source=CRB|category=shield}} include more durable shields and ones with special magical powers.","{@b {@filter Snares|items||source=CRB|category=snare}} are single-use traps typically made by rangers.","{@b {@filter Staves|items||source=CRB|category=staff}} provide flexible spellcasting options.","{@b {@filter Structures|items||source=CRB|category=structure}} include buildings, tents, and other larger items.","{@b {@filter Talismans|items||source=CRB|category=talisman}} are consumables that are affixed to items and then activated for a one-time combat or physical benefit.","{@b {@filter Wands|items||source=CRB|category=wand}} hold a spell of the crafter's choice, and can be used to repeatedly cast that spell.","{@b {@filter Weapons|items||source=CRB|category=weapon}} include the rules for basic magical weapons, weapons made from precious materials, and specific magic weapons.","{@b {@filter Worn Items|items||source=CRB|category=worn}} consist of a vast collection of clothing and other items you wear on your body."]}],"source":"CRB"},{"type":"pf2-h3","page":533,"name":"Sustaining Activations","entries":["Some items, once activated, have effects that can be sustained if you concentrate on them. This works much like the Sustain a Spell action (found on page 304). If an item's description states that you can sustain the effect, that effect lasts until the end of your turn in the round after you Activated the Item. You can use a Sustain an Activation action on that turn to extend the duration.",{"type":"statblock","tag":"action","name":"Sustain an Activation","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":534,"name":"Dismissing Activations","entries":["Some item effects can be dismissed, ending the duration early due to you or the target taking action. Dismissing an activation requires using the Dismiss action.",{"type":"statblock","tag":"action","name":"Dismiss","source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":294,"name":"Animals","entries":["The Prices for animals are listed both for renting and for purchasing them outright. You usually need to pay for animal rentals up front, and if the vendor believes the animal might be put in danger, they typically require a deposit equal to the purchase Price. Most animals panic in battle. When combat begins, they become {@condition frightened||frightened 4} and {@condition fleeing} as long as they're {@condition frightened}. If you successfully {@action Command your Animal} using {@skill Nature}, you can keep it from fleeing, though this doesn't remove its frightened condition. If the animal is attacked or damaged, it returns to {@condition frightened||frightened 4} and {@condition fleeing}, with the same exceptions.","Warhorses and warponies are combat trained. They don't become {@condition frightened} or {@condition fleeing} during encounters in this way.",{"type":"statblock","tag":"table","name":"Animals","source":"CRB"},{"type":"pf2-h3","page":295,"name":"Barding","entries":["You can purchase special armor for animals, called barding (shown on {@table Barding||Table 6–18}). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal's size. Unlike for a suit of armor, barding's Strength entry is listed as a modifier, not a score. Barding can't be etched with magic runes, though special magical barding might be available.",{"type":"statblock","tag":"table","name":"Barding","source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":274,"name":"Armor","entries":[{"type":"pf2-h1-flavor","page":274,"entries":["{@i Armor increases your character's defenses, but some medium or heavy armor can hamper movement. If you want to increase your character's defense beyond the protection your armor provides, they can use a shield. Armor protects your character only while they're wearing it.}"],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Armor Class","entries":["Your {@b Armor Class} ({@b AC}) measures how well you can defend against attacks. When a creature attacks you, your Armor Class is the DC for that attack roll.",{"type":"pf2-inset","page":274,"entries":["Armor Class = 10 + Dexterity modifier (up to your armor's Dex Cap) + proficiency bonus + armor's item bonus to AC + other bonuses + penalties"],"source":"CRB"},"Use your proficiency bonus for the category (light, medium, or heavy) or the specific type of armor you're wearing. If you're not wearing armor, use your proficiency in unarmored defense."],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Donning and Removing Armor","entries":["Getting in and out of armor is time consuming—so make sure you're wearing it when you need it! Donning and removing armor are both activities involving many Interact actions. It takes 1 minute to don light armor, 5 minutes to don medium or heavy armor, and 1 minute to remove any armor."],"source":"CRB"},{"type":"pf2-h2","page":274,"name":"Armor Statistics","entries":["{@table Unarmored Defense||Table 6–3: Unarmored Defense} provides the statistics for the various forms of protection without wearing armor. {@table Armor||Table 6–4: Armor} provides the statistics for suits of armor that can be purchased and worn, organized by category. The columns in both tables provide the following statistics.",{"type":"pf2-h3","page":274,"name":"Category","entries":["The armor's category—unarmored, light armor, medium armor, or heavy armor—indicates which proficiency bonus you use while wearing the armor."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"AC Bonus","entries":["This number is the item bonus you add for the armor when determining Armor Class."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Dexterity Modifier Cap (Dex Cap)","entries":["This number is the maximum amount of your Dexterity modifier that can apply to your AC while you are wearing a given suit of armor. For example, if you have a Dexterity modifier of +4 and you are wearing a suit of half plate, you apply only a +1 bonus from your Dexterity modifier to your AC while wearing that armor."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Check Penalty","entries":["While wearing your armor, you take this penalty to Strength- and Dexterity-based skill checks, except for those that have the attack trait. If you meet the armor's Strength threshold (see Strength below), you don't take this penalty."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Speed Penalty","entries":["While wearing a suit of armor, you take the penalty listed in this entry to your Speed, as well as to any other movement types you have, such as a climb Speed or swim Speed, to a minimum Speed of 5 feet. If you meet the armor's Strength threshold (see below), you reduce the penalty by 5 feet."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Strength","entries":["This entry indicates the Strength score at which you are strong enough to overcome some of the armor's penalties. If your Strength is equal to or greater than this value, you no longer take the armor's check penalty, and you decrease the Speed penalty by 5 feet (to no penalty if the penalty was –5 feet, or to a –5-foot penalty if the penalty was –10 feet)."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Bulk","entries":["This entry gives the armor's Bulk, assuming you're wearing the armor and distributing its weight across your body. A suit of armor that's carried or worn usually has 1 more Bulk than what's listed here (or 1 Bulk total for armor of light Bulk). An armor's Bulk is increased or decreased if it's sized for creatures that aren't Small or Medium in size, following the rules on page 295."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Group","entries":["Each type of medium and heavy armor belongs to an armor group, which classifies it with similar types of armor. Some abilities reference armor groups, typically to grant armor specialization effects, which are described on page 275."],"source":"CRB"},{"type":"pf2-h3","page":274,"name":"Armor Traits","entries":["The traits for each suit of armor appear in this entry.","Armor can have the following traits.","{@b Bulwark:} The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a {@spell fireball}, you add a +3 modifier instead of your Dexterity modifier.","{@b Comfort:} The armor is so comfortable that you can rest normally while wearing it.","{@b Flexible:} The armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to {@skill Acrobatics} or {@skill Athletics} checks.","{@b Noisy:} This armor is loud and likely to alert others to your presence when you're using the {@action Avoid Notice} exploration activity (page 479).",{"type":"statblock","tag":"table","name":"Unarmored Defense","source":"CRB"},{"type":"statblock","tag":"table","name":"Armor","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":275,"name":"Armor Specialization Effects","entries":["Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.","{@b Chain:} The armor is so flexible it can bend with a critical hit and absorb some of the blow. Reduce the damage from critical hits by either 4 + the value of the armor's potency rune for medium armor, or 6 + the value of the armor's potency rune for heavy armor. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit.","{@b Composite:} The numerous overlapping pieces of this armor protect you from piercing attacks. You gain resistance to piercing damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor.","{@b Leather:} The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor.","{@b Plate:} The sturdy plate provides no purchase for a cutting edge. You gain resistance to slashing damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Unarmored Defense","source":"CRB"},{"type":"statblock","tag":"table","name":"Armor","source":"CRB"},{"type":"pf2-brown-box","page":275,"name":"MATERIALS","entries":["Most suits of armor and weapons are made from ordinary, commonly available materials like iron, leather, steel, and wood. If you're not sure what a suit of armor is made of, the GM determines the details.","Some armor, shields, and weapons are instead made of precious materials. These often have inherent supernatural properties. Cold iron, for example, which harms fey, and silver can damage werecreatures. These materials are detailed beginning on page 577."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":275,"name":"Armor Descriptions","entries":["Each type of armor is described in more detail below.","{@b Breastplate:} Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor (page 276) that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.","{@b Chain Mail:} A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.","{@b Chain Shirt:} Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.","{@b Explorer's Clothing:} Adventurers who don't wear armor travel in durable clothing. Though it's not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes (as described on page 581).","{@b Full Plate:} Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor (see below) and a pair of gauntlets (page 285).","{@b Half Plate:} Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of padded armor (see below) and a pair of gauntlets (page 285).","{@b Hide:} A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.","{@b Leather:} A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.","{@b Padded Armor:} This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.","{@b Scale Mail:} Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs.","{@b Splint Mail:} This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor (see above) and a pair of gauntlets (page 285).","{@b Studded Leather:} This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.",{"type":"statblock","tag":"table","name":"Damaging Armor","source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Carrying and Using Items","entries":["A character carries items in three ways: held, worn, and stowed. Held items are in your hands; a character typically has two hands, allowing them to hold an item in each hand or a single two-handed item using both hands. Worn items are tucked into pockets, belt pouches, bandoliers, weapon sheaths, and so forth, and they can be retrieved and returned relatively quickly. Stowed items are in a backpack or a similar container, and they are more difficult to access.","Drawing a worn item or changing how you're carrying an item usually requires you to use an {@action Interact} action (though to drop an item, you use the {@action Release} action instead). {@table Changing Equipment||Table 6–2: Changing Equipment} lists some ways that you might change the items you're holding or carrying, and the number of hands you need to do so.","Many ways of using items require you to spend multiple actions. For example, drinking a potion stowed in your belt pouch requires using an {@action Interact} action to draw it and then using a second action to drink it as described in its {@action Activate an Item||Activate} entry.",{"type":"pf2-h3","page":271,"name":"Bulk","entries":["Carrying especially heavy or unwieldy items can make it more difficult for you to move, as can overloading yourself with too much gear. The Bulk value of an item reflects how difficult the item is to handle, representing its size, weight, and general awkwardness. If you have a high Strength score, you usually don't need to worry about Bulk unless you're carrying numerous substantial items.",{"type":"pf2-h4","page":272,"name":"Bulk Limits","entries":["You can carry an amount of Bulk equal to 5 plus your Strength modifier without penalty; if you carry more, you gain the encumbered condition. You can't hold or carry more Bulk than 10 plus your Strength modifier.",{"type":"pf2-beige-box","page":272,"name":"Encumbered","entries":["You are carrying more weight than you can manage. While you're {@condition encumbered}, you're {@condition clumsy} 1 and take a –10-foot penalty to all your Speeds. As with all penalties to your Speed, this can't reduce your Speed below 5 feet."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk Values","entries":["Items can have a number to indicate their Bulk value, or they can be light (indicated by an L) or negligible (indicated by a—) for the purpose of determining Bulk. For instance, {@item full plate} armor is 4 Bulk, a {@item longsword} is 1 Bulk, a dagger or scroll is light, and a piece of chalk is negligible. Ten light items count as 1 Bulk, and you round down fractions (so 9 light items count as 0 Bulk, and 11 light items count as 1 Bulk). Items of negligible Bulk don't count toward Bulk unless you try to carry vast numbers of them, as determined by the GM."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Estimating an Item's Bulk","entries":["As a general rule, an item that weighs 5 to 10 pounds is 1 Bulk, an item weighing less than a few ounces is negligible, and anything in between is light. Particularly awkward or unwieldy items might have higher Bulk values. For example, a 10-foot pole isn't heavy, but its length makes it difficult for you to move while you have one on your person, so its Bulk is 1. Items made for larger or smaller creatures have greater or lesser Bulk, as described on page 295."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk of Coins","entries":["Coins are a popular means of exchange due to their portability, but they can still add up. A thousand coins of any denomination or combination of denominations count as 1 Bulk. It's not usually necessary to determine the Bulk of coins in fractions of 1,000; simply round down fractions of 1,000. In other words, 100 coins don't count as a light item, and 1,999 coins are 1 Bulk, not 2."],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Bulk of Creatures","entries":["You might need to know the Bulk of a creature, especially if you need to carry someone off the battlefield. The table that follows lists the typical Bulk of a creature based on its size, but the GM might adjust this number.",{"type":"table","page":272,"colStyles":["text-center","text-center"],"rows":[["Size of Creature","Bulk"],["{@trait Tiny}","1"],["{@trait Small}","3"],["{@trait Medium}","6"],["{@trait Large}","12"],["{@trait Huge}","24"],["{@trait Gargantuan}","48"]],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h4","page":272,"name":"Dragging","entries":["In some situations, you might drag an object or creature rather than carry it. If you're dragging something, treat its Bulk as half. Typically, you can drag one thing at a time, you must use both hands to do so, and you drag slowly—roughly 50 feet per minute unless you have some means to speed it up. Use the total Bulk of what you're dragging, so if you have a sack laden with goods, use the sum of all the Bulk it carries instead of an individual item within."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":272,"name":"Wielding Items","entries":["Some abilities require you to wield an item, typically a weapon. You're wielding an item any time you're holding it in the number of hands needed to use it effectively. When wielding an item, you're not just carrying it around—you're ready to use it. Other abilities might require you to merely carry or have an item. These apply as long as you have the item on your person; you don't have to wield it."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Coins and Currency","entries":["Though you might be able to barter valuable items in some areas, currency is the most versatile way to make transactions when you head to market. The most common currency is coins. For most commoners and beginning adventurers, the standard unit is the {@b silver piece} ({@b sp}). Each silver piece is a standard weight of silver and is typically accepted by any merchant or kingdom no matter where it was minted. There are three other common types of coins, each likewise standardized in weight and value. The first is the {@b copper piece} ({@b cp}). Each copper piece is worth one-tenth of a silver piece. The {@b gold piece} ({@b gp}) is often used for purchasing magic items and other expensive items, as 1 gold piece is worth 10 silver pieces or 100 copper pieces. The {@b platinum piece} ({@b pp}) is used by nobles to demonstrate their wealth, for the purchase of very expensive items, or simply as a way to easily transport large sums of currency. A platinum piece is worth 10 gold pieces, 100 silver pieces, or 1,000 copper pieces. See {@table Coin Values||Table 6–1: Coin Values} for the exchange rates of common types of coins.",{"type":"pf2-h3","page":271,"name":"Other Currency","entries":["Art objects, gems, and raw materials (such as those used for the {@action Craft} activity) can be used much like currency: you can sell them for the same Price you can buy them."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":531,"name":"Constant Abilities","entries":["Some magic items have abilities that always function. You don't have to use any actions to do anything special (beyond wearing and investing a worn item or wielding a held item) to make these abilities work. For example, an {@item everburning torch} always sheds light, and a {@item flaming} weapon deals fire damage every time it deals damage."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":293,"name":"Formulas","entries":["Formulas are instructions for making items with the {@action Craft} activity. You can usually read a formula as long as you can read the language it's written in, though you might lack the skill to {@action Craft} the item. Often, alchemists and crafting guilds use obscure languages or create codes to protect their formulas from rivals.","You can buy common formulas at the Price listed on {@table formulas||Table 6–13}, or you can hire an NPC to let you copy their formula for the same Price. A purchased formula is typically a schematic on rolled-up parchment of light Bulk. You can copy a formula into your formula book in 1 hour, either from a schematic or directly from someone else's formula book. If you have a formula, you can {@action Craft} a copy of it using the {@skill Crafting} skill. Formulas for uncommon items and rare items are usually significantly more valuable—if you can find them at all!","If you have an item, you can try to reverse-engineer its formula. This uses the Craft activity and takes the same amount of time as creating the item from a formula would. You must first disassemble the item. After the base downtime, you attempt a {@skill Crafting} check against the same DC it would take to {@action Craft} the item. If you succeed, you {@action Craft} the formula at its full Price, and you can keep working to reduce the Price as normal. If you fail, you're left with raw materials and no formula. If you critically fail, you also waste 10% of the raw materials you'd normally be able to salvage.","The item's disassembled parts are worth half its Price in raw materials and can't be reassembled unless you successfully reverse-engineer the formula or acquire the formula another way. Reassembling the item from the formula works just like {@action Craft||Crafting} it from scratch; you use the disassembled parts as the necessary raw materials.",{"type":"statblock","tag":"table","name":"Formulas","source":"CRB"},{"type":"pf2-h3","page":293,"name":"Items with Multiple Types","entries":["If an item has multiple types of different levels, each type has its own formula, and you need the formula for the specific type of item you want to Craft. For example, {@i if you have a formula for a type I bag of holding but not for a type II bag of holding, you must acquire a separate formula to Craft a type II bag of holding.}"],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":531,"name":"Investing Magic Items","entries":["Certain magic items convey their magical benefits only when worn and invested using the Invest an Item activity, tying them to your inner potential. These items have the invested trait. Many invested items have constant abilities that function all the time or that always trigger when you use the item—but only when they're invested. If you don't have an item invested, these abilities don't work. If an invested item can be activated, you must have invested the item to activate it.","You can benefit from no more than 10 invested magic items each day. Because this limit is fairly high, and because it matters only for worn items, you probably won't need to worry about reaching the limit until higher levels, when you've acquired many useful magic items to wear.","You can still gain the mundane benefits of an item if you don't invest it. A suit of {@i +1 resilient armor} still gives you its item bonus to AC when not invested, but it doesn't give its magical bonus to saving throws, and {@item winged boots} still protect your feet even though you can't activate them to fly. Entirely non-magical items don't need to be invested.",{"type":"statblock","tag":"action","name":"Invest an Item","source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":272,"name":"Item Damage","entries":["An item can be broken or destroyed if it takes enough damage. Every item has a {@b Hardness} value. Each time an item takes damage, reduce any damage the item takes by its Hardness. The rest of the damage reduces the item's Hit Points. Normally an item takes damage only when a creature is directly attacking it—commonly targeted items include doors and traps. A creature that attacks you doesn't normally damage your armor or other gear, even if it hits you. However, the {@feat Shield Block} reaction can cause your shield to take damage as you use it to prevent damage to yourself, and some monsters have exceptional abilities that can damage your items.","An item that takes damage can become and eventually destroyed. It becomes broken when its Hit Points are equal to or lower than its {@b Broken Threshold} ({@b BT}); once its Hit Points are reduced to 0, it is {@b destroyed}. A broken item has the broken condition until Repaired above its Broken Threshold. Anything that automatically makes an item broken immediately reduces its Hit Points to its Broken Threshold if the item had more Hit Points than that when the effect occurred. If an item has no {@condition Broken} Threshold, then it has no relevant changes to its function due to being broken, but it's still destroyed at 0 Hit Points. (See the broken condition definition on page 273 for more information.) A destroyed item can't be Repaired.","An item's Hardness, Hit Points, and {@condition Broken} Threshold usually depend on the material the item is made of. This information appears on page 577.",{"type":"pf2-beige-box","page":273,"name":"Broken","entries":["Broken is a condition that affects objects. An object is broken when damage has reduced its Hit Points to equal or less than its Broken Threshold. A broken object can't be used for its normal function, nor does it grant bonuses— with the exception of armor. Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: –1 for broken light armor, –2 for broken medium armor, or –3 for broken heavy armor.","A {@condition broken} item still imposes penalties and limitations normally incurred by carrying, holding, or wearing it. For example, broken armor would still impose its Dexterity modifier cap, check penalty, and so forth.","If an effect makes an item {@condition broken} automatically and the item has more HP than its Broken Threshold, that effect also reduces the item's current HP to the Broken Threshold."],"source":"CRB"},{"type":"pf2-h3","page":273,"name":"Object Immunities","entries":["Inanimate objects and hazards are immune to bleed, death effects, disease, healing, mental effects, necromancy, nonlethal attacks, and poison, as well as the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions. An item that has a mind is not immune to mental effects. Many objects are immune to other conditions, at the GM's discretion. For instance, a sword has no Speed, so it can't take a penalty to its Speed, but an effect that causes a Speed penalty might work on a moving blade trap."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Changing Equipment","source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Item Level","entries":["Each item has an item level, which represents the item's complexity and any magic used in its construction. Simpler items with a lower level are easier to construct, and you can't Craft items that have a higher level than your own (page 243). If an item's level isn't listed, its level is 0. While characters can use items of any level, GMs should keep in mind that allowing characters access to items far above their current level may have a negative impact on the game."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":295,"name":"Items and Sizes","entries":["The Bulk rules in this chapter are for {@trait Small} and {@trait Medium} creatures, as the items are made for creatures of those sizes. Large creatures can carry more, and smaller creatures can carry less, as noted on {@table Bulk Conversions||Table 6–19}.","These rules for Bulk limits come up most often when a group tries to load up a mount or animal companion. The rules for items of different sizes tend to come into play when the characters defeat a big creature that has gear, since in most cases, the only creatures of other sizes are creatures under the GM's control. In most cases, Small or Medium creatures can wield a Large weapon, though it's unwieldy, giving them the clumsy 1 condition, and the larger size is canceled by the difficulty of swinging the weapon, so it grants no special benefit. Large armor is simply too large for Small and Medium creatures.",{"type":"pf2-h3","page":295,"name":"Bulk Conversions for Different Sizes","entries":["As shown in {@table Bulk Conversions||Table 6–19}, {@trait Large} or larger creatures are less encumbered by bulky items than {@trait Small} or {@trait Medium} creatures, while {@trait Tiny} creatures become overburdened more quickly. A {@trait Large} creature treats 10 items of 1 Bulk as 1 Bulk, a {@trait Huge} creature treats 10 items of 2 Bulk as 1 Bulk, and so on. A {@trait Tiny} creature treats 10 items of negligible Bulk as 1 Bulk. Negligible items work in a similar way—a {@trait Huge} creature treats items of 1 Bulk as negligible, so it can carry any number of items of 1 Bulk. A {@trait Tiny} creature doesn't treat any items as having negligible Bulk.",{"type":"statblock","tag":"table","name":"Bulk conversions","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":295,"name":"Items of Different Sizes","entries":["Creatures of sizes other than {@trait Small} or {@trait Medium} need items appropriate to their size. These items have different Bulk and possibly a different Price. {@table Differently Sized Items||Table 6 –20} provides the Price and Bulk conversion for such items.",{"type":"statblock","tag":"table","name":"Differently Sized Items","source":"CRB"},"For example, a {@item morningstar} sized for a {@trait Medium} creature has a Price of 1 gp and 1 Bulk, so one made for a {@trait Huge} creature has a Price of 4 gp and 4 Bulk. One made for a {@trait Tiny} creature still costs 1 gp (due to its intricacy) and has 1/2 Bulk, which rounds down to light Bulk.","Because the way that a creature treats Bulk and the Bulk of gear sized for it scale the same way, {@trait Tiny} or {@trait Large} (or larger) creatures can usually wear and carry about the same amount of appropriately sized gear as a {@trait Medium} creature.","Higher-level magic items that cost significantly more than 8 times the cost of a mundane item can use their listed Price regardless of size. Precious materials, however, have a Price based on the Bulk of the item, so multiply the Bulk value as described on {@table Differently Sized Items||Table 6 –20}, then use the formula in the precious material's entry to determine the item's Price. See page 578 for more information."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":271,"name":"Price","entries":["Most items in the following tables have a Price, which is the amount of currency it typically takes to purchase that item. An item with a Price of \"—\" can't be purchased. An item with a Price of 0 is normally free, but its value could be higher based on the materials used to create it. Most items can be sold for half their Price, but coins, gems, art objects, and raw materials (such as components for the Craft activity) can be exchanged for their full Price.",{"type":"pf2-key-box","page":271,"name":"STARTING MONEY","entries":[{"type":"pf2-title","name":"15 GP (150 SP)"}],"source":"CRB"},{"type":"statblock","tag":"table","name":"Coin Values","source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":580,"name":"Runes","entries":["Most magic weapons and armor gain their enhancements from potent eldritch runes etched into them. These runes allow for in-depth customization of items.","Runes must be physically engraved on items through a special process to convey their effects. They take two forms:","fundamental runes and property runes. Fundamental runes offer the most basic and essential benefits: a {@item weapon potency (generic)||weapon potency} rune adds a bonus to a weapon's attack rolls, and the {@item striking (generic)||striking} rune adds extra weapon damage dice. An {@item armor potency (generic)||armor potency} rune increases the armor's item bonus to AC, and the {@item resilient (generic)||resilient} rune grants a bonus to the wearer's saving throws. Property runes, by contrast, grant more varied effects—typically powers that are constant while the armor is worn or that take effect each time the weapon is used, such as a rune that grants energy resistance or one that adds fire damage to a weapon's attacks.","The number of property runes a weapon or armor can have is equal to the value of its potency rune. A +1 weapon can have one property rune, but it could hold another if the {@item +1 weapon potency} rune were upgraded to a {@item +2 weapon potency} rune. Since the {@item striking (generic)||striking} and {@item resilient (generic)||resilient} runes are fundamental runes, they don't count against this limit.","An item with runes is typically referred to by the value of its potency rune, followed by any other fundamental runes, then the names of any property runes, and ends with the name of the base item. For example, you might have a {@runeItem longsword||+1 weapon potency|} or {@runeItem chain mail||+2 armor potency||greater resilient||fire-resistant|}.","Rune-etched armor and weapons have the same Bulk and general characteristics as the non-magical version unless noted otherwise. The level of an item with runes etched onto it is equal to the highest level among the base item and all runes etched on it; therefore, a {@runeItem mace||+1 weapon potency||striking|} (a 4th-level item) with a {@item disrupting} rune (a 5th-level rune) would be a 5th-level item.","Each rune can be etched into a specific type of armor or weapon, as indicated in the Usage entry of the rune's stat block. Explorer's clothing can have armor runes etched on it even though it's not armor, but because it's not in the light, medium, or heavy armor category, it can't have runes requiring any of those categories.",{"type":"pf2-h3","page":580,"name":"Investiture","entries":["If a suit of armor has any runes, it has the {@trait invested} trait, requiring you to invest it to get its magical benefits."],"source":"CRB"},{"type":"pf2-h3","page":580,"name":"Rune Formulas","entries":["The Price of a rune's formula is the same as the Price of a formula for an item of the same level; it can be acquired in the same way as an {@quickref item formula||1|formulas}."],"source":"CRB"},{"type":"pf2-h3","page":580,"name":"The Etching Process","entries":["Etching a rune on an item follows the same process as using the {@action Craft} activity to make an item. You must have the formula for the rune, the item you're adding the rune to must be in your possession throughout the etching process, and you must meet any special Craft Requirements of the rune. The rune has no effect until you complete the {@action Craft} activity. You can etch only one rune at a time.",{"type":"pf2-h4","page":580,"name":"Transferring Runes","entries":["You can transfer runes between one item and another, including a {@item runestone}. This also uses the {@action Craft} activity. This lets you either move one rune from one item to another or swap a rune on one item with a rune on the other item. To swap, the runes must be of the same form (fundamental or property).","If an item can have two or more property runes, you decide which runes to swap and which to leave when transferring. If you attempt to transfer a rune to an item that can't accept it, such as transferring a melee weapon rune to a ranged weapon, you get an automatic critical failure on your {@action craft||Crafting} check. If you transfer a potency rune, you might end up with property runes on an item that can't benefit from them. These property runes go dormant until transferred to an item with the necessary potency rune or until you etch the appropriate potency rune on the item bearing them.","The DC of the {@skill Crafting} check to transfer a rune is determined by the item level of the rune being transferred, and the Price of the transfer is 10% of the rune's Price, unless transferring from a {@item runestone}, which is free. If you're swapping, use the higher level and higher Price between the two runes to determine these values. It takes 1 day (instead of the 4 days usually needed to Craft) to transfer a rune or swap a pair of runes, and you can continue to work over additional days to get a discount, as usual with Craft."],"data":{"quickrefIndex":true},"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":580,"name":"Fundamental Runes","entries":["Four fundamental runes produce the most essential magic of protection and destruction: {@item armor potency (generic)||armor potency} and {@item resilient (generic)||resilient} runes for armor, and {@item weapon potency (generic)||weapon potency} and {@item striking (generic)||striking} runes for weapons. A potency rune is what makes a weapon a magic weapon (page 599) or armor magic armor (page 556).","An item can have only one fundamental rune of each type, though etching a stronger rune can upgrade an existing rune to the more powerful version (as described in each rune's entry). As you level up, you typically alternate between increasing an item's potency rune and its {@item striking (generic)||striking} or {@item resilient (generic)||resilient} rune when you can afford to.",{"type":"statblock","tag":"table","name":"Fundamental Runes","source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":581,"name":"SPECIFIC ARMOR AND WEAPONS","entries":["Unlike armor and weapons enhanced with runes, specific armor and weapons (such as {@item ghoul hide} or a {@item holy avenger}) are created for a specific purpose and can work quite differently from other items of their type. Specific magic armor and weapons can't gain property runes, but you can add or improve their fundamental runes."],"source":"CRB"},{"type":"pf2-brown-box","page":581,"name":"RUNE TRANSFER EXAMPLES","entries":["You could transfer a {@item flaming} rune from a {@runeItem greatsword||+1 weapon potency||striking||flaming|} to a {@runeItem longsword||+2 weapon potency||striking|}, resulting in a {@runeItem longsword||+2 weapon potency||striking||flaming|} and a {@runeItem greatsword||+1 weapon potency||striking|}. You could swap the weapon potency runes from a {@runeItem longsword||+1 weapon potency} and a {@runeItem greatsword||+2 weapon potency}, resulting in a {@runeItem longsword||+2 weapon potency} and a {@runeItem greatsword||+1 weapon potency}. However, you couldn't swap a {@item +1 weapon potency} rune from one weapon with a {@item flaming} property rune from another weapon, as the two runes don't have the same form.","When transferring a rune to an item that can hold multiple property runes, you can decide whether you transfer a single rune or swap runes between the items.","For example, a +2 weapon can hold two property runes. If you transferred a {@item flaming} rune from a {@runeItem rapier||+1 weapon potency||striking||flaming|} to a {@runeItem warhammer||+2 weapon potency||striking||frost|}, you would decide whether you wanted to end up with a {@runeItem rapier||+1 weapon potency||striking|} and a {@runeItem warhammer||+2 weapon potency||striking||flaming||frost|} or a {@runeItem rapier||+1 weapon potency||striking||frost|} and a {@runeItem warhammer||+2 weapon potency||striking||flaming|}."],"source":"CRB"},{"type":"pf2-brown-box","page":582,"name":"UPGRADING ARMOR AND WEAPON RUNES","entries":["You'll often want to upgrade the fundamental runes of magic armor or a magic weapon you already have. This requires upgrading each rune separately. Tables 11–5 and 11–6 summarize the Price of each step, with a number in parentheses indicating the item's level for the Craft activity. This also indicates the typical progression for an adventurer to follow when upgrading their armor and weapons. The tables here don't include progressions that aren't as likely to come up, like turning a +1 weapon directly into a +1 greater striking weapon.",{"type":"statblock","tag":"table","name":"Armor Upgrade Prices","source":"CRB"},{"type":"statblock","tag":"table","name":"Weapon Upgrade Price","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":582,"name":"Property Runes","entries":["Property runes add special abilities to armor or a weapon in addition to the item's fundamental runes. If a suit of armor or a weapon has multiple etchings of the same rune, only the highest-level one applies. You can upgrade a property rune to a higher-level type of that rune in the same way you would upgrade a fundamental rune.","Rune abilities that must be activated follow the rules for activating magic items on page 532."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":564,"name":"Scrolls","entries":["A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. For instance, a scroll of {@spell magic missile} (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. If no level is listed, the scroll can be used to cast the spell at its lowest level.","If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single {@action Recall Knowledge} action and automatically succeed at identifying the scroll's spell. If it's not, you must use {@action Identify Magic} to learn what spell the scroll holds.",{"type":"pf2-h4","page":564,"name":"Casting a Spell from a Scroll","entries":["{@action Cast a Spell||Casting a Spell} from a scroll requires holding the scroll in one hand and activating it with a {@action Cast a Spell} activity using the normal number of actions for that spell.","To {@action Cast a Spell} from a scroll, the spell must appear on your spell list. Because you're the one {@action Cast a Spell||Casting the Spell}, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).","Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when {@action Cast a Spell||Casting a Spell} from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to {@action Cast a Spell||Cast the Spell} from a scroll."],"source":"CRB"},{"type":"pf2-h4","page":564,"name":"Scroll Statistics","entries":["All scrolls have the same base statistics unless noted otherwise. A scroll has light Bulk, and it must be held in one hand to be activated."],"source":"CRB"},{"type":"pf2-h4","page":565,"name":"Varying Statistics","entries":["Table 11–3 indicates the item level and Price of a scroll, both of which are based on the level of the spell contained on the scroll. Any costs to {@action Cast a Spell||Cast the Spell} are added to the scroll's Price when the scroll is crafted, so a scroll containing a spell with a Cost entry will have a higher Price than what appears on the table. The scroll's rarity matches the spell's rarity.","The traits for a scroll vary based on the spell it contains.","A scroll always has the consumable, magical, and scroll traits, plus the traits of the spell stored on it."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Scroll Statistics","source":"CRB"},{"type":"pf2-h4","page":565,"name":"Crafting a Scroll","entries":["The process to {@action Craft} a scroll is much like that to {@action Craft} any other magic item. When you begin the crafting process, choose a spell to put into the scroll. You have to either {@action Cast a Spell||Cast that Spell} during the crafting process, or someone else must do so in your presence. {@action Cast a Spell||Casting that Spell} doesn't produce its normal effects; instead, the magic is trapped inside the scroll. The casting must come from a spellcaster expending a spell slot.","You can't {@action Craft} a scroll from a spell produced from another magic item, for example. The caster has to provide any cost of the spell.","Like other {@trait consumable||consumables}, scrolls can be crafted in batches of four. All scrolls of one batch must contain the same spell at the same level, and you must provide one casting for each scroll crafted."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h4","page":565,"name":"Sample Scrolls","entries":["A wide variety of spells can appear on scrolls. The following specific scrolls are just examples.",{"type":"data","tag":"item","data":{"name":"Scroll of Illusory Disguise","source":"CRB","page":565,"type":"Item","level":1,"traits":["consumable","illusion","magical","scroll"],"price":{"coin":"gp","amount":3},"usage":"held in 1 hand","bulk":"L","activate":{"activity":{"number":2,"unit":"action"},"components":"{@action Cast a Spell}"},"category":"Scroll","entries":["This scroll can cast {@spell illusory disguise} as a 1st-level spell."],"craftReq":"Supply one casting of illusory disguise."}},{"type":"data","tag":"item","data":{"name":"Scroll of Glitterdust","source":"CRB","page":565,"type":"Item","level":3,"traits":["consumable","evocation","magical","scroll"],"price":{"coin":"gp","amount":12},"usage":"held in 1 hand","bulk":"L","activate":{"activity":{"number":2,"unit":"action"},"components":"{@action Cast a Spell}"},"category":"Scroll","entries":["This scroll can be used to cast {@spell glitterdust} as a 2nd-level spell."],"craftReq":"Supply one casting of glitterdust."}}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":294,"name":"Services","entries":["The services listed on {@table Basic Services and Consumables||Table 6–14} describe expenditures for common services and consumables.",{"type":"statblock","tag":"table","name":"Basic Services and Consumables","source":"CRB"},{"type":"pf2-h3","page":294,"name":"Hirelings","entries":["Paid laborers can provide services for you. Unskilled hirelings can perform simple manual labor and are untrained at most skills. Skilled hirelings have expert proficiency in a particular skill. Hirelings are level 0. If a skill check is needed, an untrained hireling has a +0 modifier, while a skilled hireling has a +4 modifier in their area of expertise and +0 for other skill checks. Hirelings' rates double if they're going adventuring with you."],"source":"CRB"},{"type":"pf2-h3","page":294,"name":"Transportation","entries":["The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible."],"source":"CRB"},{"type":"pf2-h3","page":294,"name":"Spellcasting","entries":["Spellcasting services, listed on {@table Spellcasting Services||Table 6–15}, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It's hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.",{"type":"statblock","tag":"table","name":"Spellcasting Services","source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":277,"name":"Shields","entries":[{"type":"pf2-h1-flavor","page":277,"entries":["{@i A shield can increase your character's defense beyond the protection their armor provides. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. This action grants the shield's bonus to AC as a circumstance bonus until their next turn starts. A shield's Speed penalty applies whenever your character is holding the shield, whether they have raised it or not.}"],"source":"CRB"},"{@action Raise a Shield} is the action most commonly used with shields. Most shields must be held in one hand, so you can't hold anything with that hand and {@action Raise a Shield}. A {@item buckler}, however, doesn't take up your hand, so you can {@action Raise a Shield} with a {@item buckler} if the hand is free (or, at the GM's discretion, if it's holding a simple, lightweight object that's not a weapon). You lose the benefits of {@action Raise a Shield} if that hand is no longer free.","When you have a {@item tower shield} raised, you can use the {@action Take Cover} action to increase the circumstance bonus to AC to +4. This lasts until the shield is no longer raised. If you would normally provide {@quickref lesser cover||3|cover} against an attack, having your tower shield raised provides {@quickref standard cover||3|cover} against it (and other creatures can {@action Take Cover} as normal using the cover from your shield).","If you have access to the {@feat Shield Block} reaction (from your class or from a feat), you can use it while {@action Raise a Shield||Raising your Shield} to reduce the damage you take by an amount equal to the shield's Hardness. Both you and the shield then take any remaining damage.",{"type":"pf2-h2","page":277,"name":"Shield Statistics","entries":["Shields have statistics that follow the same rules as armor:","Price, Speed Penalty, and Bulk. See page 274 for the rules for those statistics. Their other statistics are described here.",{"type":"pf2-h3","page":277,"name":"AC Bonus","entries":["A shield grants a circumstance bonus to AC, but only when the shield is raised. This requires using the Raise a Shield action, found on page 472."],"source":"CRB"},{"type":"pf2-h3","page":277,"name":"Hardness","entries":["Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. This number is particularly relevant for shields because of the {@feat Shield Block} feat (page 266). The rules for Hardness appear on page 272."],"source":"CRB"},{"type":"pf2-h3","page":277,"name":"HP (BT)","entries":["This column lists the shield's Hit Points (HP) and Broken Threshold (BT). These measure how much damage the shield can take before it's destroyed (its total HP) and how much it can take before being broken and unusable (its BT). These matter primarily for the {@feat Shield Block} reaction."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Shields","source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":277,"name":"Attacking with a Shield","entries":["A shield can be used as a martial weapon for attacks, using the statistics listed for a shield bash on {@table Melee Weapons||Table 6–7: Melee Weapons}. The shield bash is an option only for shields that weren't designed to be used as weapons. A shield can't have runes added to it. You can also buy and attach a {@item shield boss} or {@item shield spikes} to a shield to make it a more practical weapon. These can be found on {@table Melee Weapons||Table 6–7}. These work like other weapons and can even be etched with runes."],"source":"CRB"},{"type":"pf2-h2","page":277,"name":"Shield Descriptions","entries":["Each type of shield is described in more detail below.","{@b Buckler:} This very small shield is a favorite of duelists and quick, lightly armored warriors. It's typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that's not a weapon in that hand.","{@b Wooden Shield:} Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily.","{@b Steel Shield:} Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.","{@b Tower Shield:} These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":273,"name":"Shoddy Items","entries":["Improvised or of dubious make, shoddy items are never available for purchase except for in the most desperate of communities. When available, a shoddy item usually costs half the Price of a standard item, though you can never sell one in any case. Attacks and checks involving a shoddy item take a –2 item penalty. This penalty also applies to any DCs that a shoddy item applies to (such as AC, for shoddy armor). A shoddy suit of armor also worsens the armor's check penalty by 2. A shoddy item's Hit Points and Broken Threshold are each half that of a normal item of its type."],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":592,"name":"Staves","entries":["A magical staff is an indispensable accessory for an elite spellcaster. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. The spells that can be cast from a staff are listed in bullet points organized by level under each version of the staff. Many staves can be found in multiple versions, with more powerful versions that contain more spells—such a staff always contains the spells of all lower-level versions, in addition to the spells listed in its own entry. All magical staves have the staff trait.",{"type":"pf2-h3","page":592,"name":"Casting Spells from a Staff","entries":["A staff gains charges when someone prepares it for the day. The person who prepared a staff can expend the charges to cast spells from it. You can {@action Cast a Spell} from a staff only if you have that spell on your spell list, are able to cast spells of the appropriate level, and expend a number of charges from the staff equal to the spell's level. {@action Cast a Spell||Casting a Spell} from a staff requires holding the staff (typically in one hand) and {@action Activate an Item||Activating} the staff by {@action Cast a Spell||Casting the Spell}, which takes the spell's normal number of actions.","Use your spell attack roll and spell DC when {@action Cast a Spell||Casting a Spell} from a staff. The spell gains the appropriate trait for your magical tradition (arcane, divine, occult, or primal) and can be affected by any modifications you can normally make when casting spells, such as metamagic feats. You must provide any material components, cost, or focus required by the spell, or you fail to cast it.","Prepared spellcasters and spontaneous spellcasters each have a unique way of altering how their staves gain charges and the ways they can be used (see the Prepared Spellcasters and Spontaneous Spellcasters sections below).",{"type":"pf2-h4","page":592,"name":"Casting Cantrips from a Staff","entries":["If a staff contains a cantrip, you can cast that cantrip using the staff without expending any charges. The cantrip's level is heightened to the same level as cantrips you cast."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":592,"name":"Preparing a Staff","entries":["During your daily preparations, you can prepare a staff to add charges to it for free. When you do so, that staff gains a number of charges equal to the level of your highest-level spell slot. You don't need to expend any spells to add charges in this way. No one can prepare more than one staff per day, nor can a staff be prepared by more than one person per day. If the charges aren't used within 24 hours, they're lost, and preparing the staff anew removes any charges previously stored in it. You can prepare a staff only if you have at least one of the staff's spells on your spell list.",{"type":"pf2-h4","page":592,"name":"Prepared Spellcasters","entries":["A prepared spellcaster—such as a cleric, druid, or wizard— can place some of their own magic in a staff to increase its number of charges. When a prepared spellcaster prepares a staff, they can expend a spell slot to add a number of charges to the staff equal to the level of the spell. They can't expend more than one spell in this way each day. For example, if Ezren can cast 3rd-level spells and prepared a staff, the staff would gain 3 charges, but Ezren could increase this to 6 by expending one of his 3rd-level spells, 5 by expending a 2nd-level spell, or 4 by expending a 1st-level spell."],"source":"CRB"},{"type":"pf2-h4","page":592,"name":"Spontaneous Spellcasters","entries":["A spontaneous spellcaster, such as a bard or sorcerer, can reduce the number of charges it takes to Activate a staff by supplementing with their own energy. When a spontaneous spellcaster Activates a staff, they can expend 1 charge from the staff and one of their spell slots to cast a spell from the staff of the same level (or lower) as the expended spell slot. This doesn't change the number of actions it takes to cast the spell. For example, if Seoni can cast 3rd-level spells and prepared a staff, the staff would gain 3 charges. She could expend 1 charge and one of her 3rd-level spell slots to cast a 3rd-level spell from the staff, or 1 charge and one of her 2nd-level spell slots to cast a 2nd-level spell from the staff. She could still expend 3 charges from the staff to cast a 3rd-level spell from it without using any of her own slots, just like any other spellcaster"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":592,"name":"Attacking with a Staff","entries":["Staves are also {@item staff} weapons. They can be etched with fundamental runes but not property runes. This doesn't alter any of their spellcasting abilities."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":597,"name":"Wands","entries":["Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Each wand holds a spell of a certain level, determined when the wand is created. Cantrips, focus spells, and rituals can't be placed in wands.","If you find a wand, you can try to figure out what spell is in it. If the spell is a common spell from your spell list or is a spell you know, you can use a single {@action Recall Knowledge} action and automatically succeed.","If it's not, you must {@action Identify Magic}.",{"type":"pf2-h3","page":597,"name":"Casting Spells from a Wand","entries":["A wand contains a spell that can be cast once per day. Casting a spell from a wand requires holding the wand in one hand and activating the item with a {@action Cast a Spell} activity using the normal number of actions for the spell.","To cast a spell from a wand, it must be on your spell list. Because you're the one casting the spell, use your spell attack roll and spell DC. The spell is of your tradition.","A spell cast from a wand doesn't require physical material components, but you must replace any material component normally required to cast the spell with a somatic component. If the spell requires a focus, you must still have that focus to cast the spell from a wand, and if the spell has a cost, you must still pay that cost to cast the spell from a wand.",{"type":"pf2-h4","page":597,"name":"Overcharging a Wand","entries":["After the spell is cast from the wand for the day, you can attempt to cast it one more time—overcharging the wand at the risk of destroying it. {@action Cast a Spell||Cast the Spell} again, then roll a DC {@flatDC 10} flat check. On a success, the wand is broken.","On a failure, the wand is destroyed. If anyone tries to overcharge a wand when it's already been overcharged that day, the wand is automatically destroyed (even if it had been repaired) and no spell is cast."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":597,"name":"Wand Statistics","entries":["A wand's base statistics are the same unless noted otherwise in a special wand. It has light Bulk, and must be held in one hand to be activated. Each wand contains a specific level of the spell. When you activate a wand, you can only cast the spell at the specified level, but you can craft a wand with a heightened version of a spell.",{"type":"pf2-h4","page":597,"name":"Varying Statistics","entries":["Each type of wand has a Level and Price determined by the spell's level. The wand's rarity matches the spell's rarity. The item's traits also vary, based on the spell. A wand has any traits listed in its stat block (usually just magical and wand), plus any traits of the spell stored on it. A wand has the normal Hardness, BT, and HP of a thin item of its material (page 577)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":597,"name":"Crafting a Wand","entries":["For the most part, the process to Craft a wand is like that to Craft any other magic item. When you begin the crafting process, choose a spell to put into the wand. You have to either cast that spell during the process, or someone else must do so in your presence. That spell doesn't have its normal effects; instead, the magic is captured inside the wand. The caster doesn't need to pay any cost of the spell.","The casting must come from a spellcaster expending a spell slot. You can't make a wand from a spell that comes from another magic item, for example.",{"type":"pf2-brown-box","page":597,"name":"EXAMPLE WAND","entries":["This example {@item magic wand (generic)} has the {@spell heal} spell.",{"type":"data","tag":"item","data":{"name":"Wand of Heal","source":"CRB","page":597,"type":"Item","level":"3+","traits":["magical","necromancy","positive","wand"],"usage":"held in 1 hand","bulk":"L","category":"Wand","entries":["The golden end caps on this white wooden wand are adorned with ruby cabochons.",{"type":"ability","style":"compact","components":["{@action Cast a Spell}"],"frequency":{"freq":1,"unit":"day","overcharge":true,"number":"once "},"entries":["You cast a {@spell heal} spell at the indicated level."]}],"craftReq":"Supply a listed-level casting of heal.","generic":"G","variants":[{"type":"1st-level spell","level":3,"price":{"coin":"gp","amount":60},"entries":[]},{"type":"2nd-level spell","level":5,"price":{"coin":"gp","amount":160},"entries":[]},{"type":"3rd-level spell","level":7,"price":{"coin":"gp","amount":360},"entries":[]},{"type":"4th-level spell","level":9,"price":{"coin":"gp","amount":700},"entries":[]},{"type":"5th-level spell","level":11,"price":{"coin":"gp","amount":1500},"entries":[]},{"type":"6th-level spell","level":13,"price":{"coin":"gp","amount":3000},"entries":[]},{"type":"7th-level spell","level":15,"price":{"coin":"gp","amount":6500},"entries":[]},{"type":"8th-level spell","level":17,"price":{"coin":"gp","amount":15000},"entries":[]},{"type":"9th-level spell","level":19,"price":{"coin":"gp","amount":40000},"entries":[]}]}}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":597,"name":"Magic Wand","entries":["The simplest form of wand contains a spell, with Price and level based on that spell. The wand has the magical and wand traits, as well as the traits the spell has. The name of a magic wand with a spell in it is simply \"wand of,\" followed by the spell's name."],"source":"CRB"},{"type":"pf2-h3","page":598,"name":"Specialty Wands","entries":["Specialty wands can contain only certain kinds of spells, as noted in the stat block, and either alter the spell's effects or affect how it can be cast. The Craft Requirements entry lists what kinds of spells the wand can hold."],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"},{"type":"section","page":278,"name":"Weapons","entries":[{"type":"pf2-h1-flavor","page":278,"entries":["{@i Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9 on page 446, but they're summarized here, followed by the rules for weapons and dozens of weapon choices.}"],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Attack Rolls","entries":["When making an attack roll, determine the result by rolling 1d20 and adding your attack modifier for the weapon or unarmed attack you're using. Modifiers for melee and ranged attacks are calculated differently.",{"type":"pf2-inset","page":278,"entries":["Ranged attack modifier = Dexterity modifier + proficiency bonus + other bonuses + penalties"],"source":"CRB"},{"type":"pf2-inset","page":278,"entries":["Melee attack modifier = Strength modifier {@n (or optionally Dexterity for a finesse weapon)} + proficiency bonus + other bonuses + penalties"],"source":"CRB"},"Bonuses, and penalties apply to these rolls just like with other types of checks. Weapons with potency runes (page 581) add an item bonus to your attack rolls.",{"type":"pf2-h3","page":278,"name":"Multiple Attack Penalty","entries":["If you use an action with the attack trait more than once on the same turn, your attacks after the first take a penalty called a multiple attack penalty. Your second attack takes a –5 penalty, and any subsequent attacks take a –10 penalty.","The multiple attack penalty doesn't apply to attacks you make when it isn't your turn (such as attacks made as part of a reaction). You can use a weapon with the {@trait agile} trait (page 282) to reduce your multiple attack penalty."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Damage Rolls","entries":["When the result of your attack roll with a weapon or unarmed attack equals or exceeds your target's AC, you hit your target! Roll the weapon or unarmed attack's damage die and add the relevant modifiers, bonuses, and penalties to determine the amount of damage you deal. Calculate a damage roll as follows.",{"type":"pf2-inset","page":278,"entries":["Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties"],"source":"CRB"},{"type":"pf2-inset","page":278,"entries":["Ranged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties"],"source":"CRB"},"Ranged weapons don't normally add an ability modifier to the damage roll, though weapons with the propulsive trait (page 283) add half your Strength modifier (or your full modifier if it is a negative number), and thrown weapons add your full Strength modifier.","Magic weapons with {@item striking}, {@item greater striking}, or {@item major striking} runes (page 581) add one or more weapon damage dice to your damage roll. These extra dice are the same die size as the weapon's damage die. At higher levels, most characters also gain extra damage from weapon specialization."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Critical Hits","entries":["When you make an attack and succeed with a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target's AC by 10, you achieve a critical success (also known as a critical hit).","If you critically succeed at a {@action Strike}, your attack deals {@book double damage|CRB|9|Doubling and Halving Damage}. Other attacks, such as spell attack rolls and some uses of the {@skill Athletics} skill, describe the specific effects that occur when their outcomes are critical successes."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Unarmed Attacks","entries":["Almost all characters start out trained in unarmed attacks. You can {@action Strike} with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282). However, unarmed attacks aren't weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so.","{@table Unarmed Attacks||Table 6–6: Unarmed Attacks} lists the statistics for an unarmed attack with a fist, though you'll usually use the same statistics for attacks made with any other parts of your body. Certain ancestry feats, class features, and spells give access to special, more powerful unarmed attacks. Details for those unarmed attacks are provided in the abilities that grant them."],"source":"CRB"},{"type":"pf2-h2","page":278,"name":"Improvised Weapons","entries":["If you attack with something that wasn't built to be a weapon, such as a chair or a vase, you're making an attack with an improvised weapon. Improvised weapons are simple weapons. You take a –2 item penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits the improvised weapon should have."],"source":"CRB"},{"type":"pf2-h2","page":279,"name":"Weapon Statistics","entries":["The tables on pages 280 –282 list the statistics for various melee and ranged weapons that you can purchase, as well as the statistics for striking with a fist (or another basic unarmed attack). The tables present the following statistics. All weapons listed in this chapter have an item level of 0.",{"type":"pf2-h3","page":279,"name":"Damage","entries":["This entry lists the weapon's damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing.",{"type":"pf2-beige-box","page":279,"name":"Damage Dice","entries":["Each weapon lists the damage die used for its damage roll. A standard weapon deals one die of damage, but a magical {@item striking (generic)||striking} rune can increase the number of dice rolled, as can some special actions and spells. These additional dice use the same die size as the weapon or unarmed attack's normal damage die.",{"type":"pf2-title","name":"Counting Damage Dice"},"Effects based on a weapon's number of damage dice include only the weapon's damage die plus any extra dice from a {@item striking (generic)||striking} rune. They don't count extra dice from abilities, critical specialization effects, property runes, weapon traits, or the like.",{"type":"pf2-title","name":"Increasing Die Size"},"When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you'd use a d6, and so on). If you are already using a d12, the size is already at its maximum. You can't increase your weapon damage die size more than once.","{@c {@b {@dice 1d4} ➞ {@dice 1d6} ➞ {@dice 1d8} ➞ {@dice 1d10} ➞ {@dice 1d12}}}"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Range","entries":["Ranged and thrown weapons have a range increment. Attacks with these weapons work normally up to that distance. Attack rolls beyond a weapon's range increment take a –2 penalty for each additional multiple of that increment between you and the target. Attacks beyond the sixth range increment are impossible.","For example, a shortbow takes no penalty against a target up to 60 feet away, a –2 penalty against a target beyond 60 feet but up to 120 feet away, and a –4 penalty against a target beyond 120 feet but up to 180 feet away, and so on, up to 360 feet."],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Reload","entries":["While all weapons need some amount of time to get into position, many ranged weapons also need to be loaded and reloaded. This entry indicates how many {@action Interact} actions it takes to reload such weapons. This can be 0 if drawing ammunition and firing the weapon are part of the same action. If an item takes 2 or more actions to reload, the GM determines whether they must be performed together as an activity, or you can spend some of those actions during one turn and the rest during your next turn.","An item with an entry of \"—\" must be drawn to be thrown, which usually takes an {@action Interact} action just like drawing any other weapon. Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Bulk","entries":["This entry gives the weapon's Bulk. A weapon's Bulk is increased or decreased if it's sized for creatures that aren't Small or Medium size, following the rules on page 295."],"source":"CRB"},{"type":"pf2-brown-box","page":279,"name":"SELECTING WEAPONS","entries":["Characters who focus on combat need to carefully consider their choice of weapons, evaluating whether they want to fight in melee or at range, the weapons' damage potential, and the special features of various weapons. Characters who are primarily spellcasters usually just need to pick a backup weapon in the best category they're trained or better in.","When selecting weapons, start by identifying the weapon types you're trained or better in. You should then compare weapons within these types to determine which ones you will have the highest melee or ranged attack modifier with. It's usually considered best practice to select both a melee and ranged weapon during character creation so you can contend with a broader variety of foes and situations.",{"type":"pf2-title","name":"Weapon Categories"},"Weapons fall into broad categories depending on how much damage they deal and what traits they have. Martial weapons generally deal more damage than simple weapons, and advanced weapons generally have more advantageous traits than martial weapons with the same damage. Generally, you'll want to select weapons that deal more damage, but if you're a highly skilled combatant, you might want to pick a weapon with interesting traits, even if it has a lower weapon damage die. You can also purchase multiple weapons within your budget, allowing you to switch between them for different situations."],"source":"CRB"},{"type":"pf2-h3","page":279,"name":"Hands","entries":["Some weapons require one hand to wield, and others require two. A few items, such as a longbow, list 1+ for its Hands entry. You can hold a weapon with a 1+ entry in one hand, but the process of shooting it requires using a second to retrieve, nock, and loose an arrow. This means you can do things with your free hand while holding the bow without changing your grip, but the other hand must be free when you shoot. To properly wield a 1+ weapon, you must hold it in one hand and also have a hand free.","Weapons requiring two hands typically deal more damage. Some one-handed weapons have the two-hand trait, causing them to deal a different size of weapon damage die when used in two hands. In addition, some abilities require you to wield a weapon in two hands. You meet this requirement while holding the weapon in two hands, even if it doesn't require two hands or have the two-hand trait."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Group","entries":["A weapon or unarmed attack's group classifies it with similar weapons. Groups affect some abilities and what the weapon does on a critical hit if you have access to that weapon or unarmed attack's critical specialization effects; for full details, see page 283."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Weapon Traits","entries":["The traits a weapon or unarmed attack has are listed in this entry. Any trait that refers to a \"weapon\" can also apply to an unarmed attack that has that trait."],"source":"CRB"},{"type":"pf2-h3","page":280,"name":"Ammunition","entries":["Some entries in the ranged weapons tables are followed by an entry indicating the type of ammunition that weapon launches. The damage die is determined by the weapon, not the ammunition. Because that and other relevant statistics vary by weapon, ammunition entries list only the name, quantity, Price, and Bulk. Using ammunition destroys it."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Unarmed Attacks","source":"CRB"},{"type":"statblock","tag":"table","name":"Melee Weapons","source":"CRB"},{"type":"statblock","tag":"table","name":"Ranged Weapons","source":"CRB"},{"type":"pf2-h3","page":282,"name":"Weapon Traits","entries":["{@filter Weapons and unarmed attacks with the weapon trait can have the following traits.|traits||source=CRB}"],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":283,"name":"Critical Specialization Effects","entries":["Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.","{@b Axe:} Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.","{@b Bomb:} Increase the radius of the bomb's splash damage (if any) to 10 feet.","{@b Bow:} If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 {@skill Athletics} check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.","{@b Brawling:} The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.","{@b Club:} You knock the target away from you up to 10 feet (you choose the distance). This is {@quickref forced movement||3|forced movement}.","{@b Dart:} The target takes {@dice 1d6} {@condition Persistent Damage|CRB|persistent bleed damage}. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.","{@b Flail:} The target is knocked {@condition prone}.","{@b Hammer:} The target is knocked {@condition prone}.","{@b Knife:} The target takes {@dice 1d6} {@condition Persistent Damage|CRB|persistent bleed} damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.","{@b Pick:} The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.","{@b Polearm:} The target is moved 5 feet in a direction of your choice. This is {@quickref forced movement||3|forced movement}.","{@b Shield:} You knock the target back from you 5 feet. This is {@quickref forced movement||3|forced movement}.","{@b Sling:} The target must succeed at a Fortitude save against your class DC or be stunned 1.","{@b Spear:} The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.","{@b Sword:} The target is made off-balance by your attack, becoming {@condition flat-footed} until the start of your next turn.",{"type":"pf2-h3","page":284,"name":"Weapon Descriptions","entries":["You can view all weapons on the {@filter Items page|items||source=CRB|category=weapon|type=equipment}."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":2},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":300,"name":"Cantrips","entries":["A cantrip is a special type of spell that's weaker than other spells but can be used with greater freedom and flexibility. The title of a cantrip's stat block says \"Cantrip\" instead of \"Spell.\" Casting a cantrip doesn't use up your spell slots; you can cast a cantrip at will, any number of times per day. If you're a prepared caster, you can prepare a specific number of cantrips each day. You can't prepare a cantrip in a spell slot.","A cantrip is always automatically heightened to half your level, rounded up. For a typical spellcaster, this means its level is equal to the highest level of spell slot you have."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":302,"name":"Casting Spells","entries":["The casting of a spell can range from a simple word of magical might that creates a fleeting effect to a complex process taking minutes or hours to cast and producing a long-term impact. {@action Cast a Spell||Casting a Spell} is a special activity that takes a number of actions defined by the spell. When you {@action Cast a Spell}, your spellcasting creates obvious visual manifestations of the gathering magic, although feats such as Conceal Spell (page 210) and Melodious Spell (page 101) can help hide such manifestations or otherwise prevent observers from noticing that you are casting.",{"type":"statblock","tag":"action","name":"Cast a Spell","source":"CRB"},{"type":"pf2-h3","page":303,"name":"Spell Components","entries":["A spell description lists the components required to {@action Cast a Spell||Cast the Spell}. For most spells, the number of components is equal to the number of actions you must spend to {@action Cast a Spell||Cast the Spell}. Each component adds certain traits to the {@action Cast a Spell} activity, and some components have special requirements. The components that appear in this book are listed below.",{"type":"pf2-h4","page":303,"name":"Material","entries":["A material component is a bit of physical matter consumed in the casting of the spell. The spell gains the manipulate trait and requires you to have a free hand to retrieve and manipulate a material component. That component is expended in the casting (even if the spell is disrupted).","Except in extreme circumstances, you can assume all common components are included in a material component pouch (page 290)."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Somatic","entries":["A somatic component is a specific hand movement or gesture that generates a magical nexus. The spell gains the manipulate trait and requires you to make gestures. You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely.","Spells that require you to touch the target require a somatic component. You can do so while holding something as long as part of your hand is able to touch the target (even if it's through a glove or gauntlet)."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Verbal","entries":["A verbal component is a vocalization of words of power.","You must speak them in a strong voice, so it's hard to conceal that you're {@action Cast a Spell||Casting a Spell}. The spell gains the {@trait concentrate}. You must be able to speak to provide this component."],"source":"CRB"},{"type":"pf2-h4","page":303,"name":"Focus","entries":["A focus is an object that funnels the magical energy of the spell. The spell gains the manipulate trait and requires you to either have a free hand to retrieve the focus listed in the spell or already be holding the focus in your hand.","As part of {@action Cast a Spell||Casting the Spell}, you retrieve the focus (if necessary), manipulate it, and can stow it again if you so choose.","Foci tend to be expensive, and you need to acquire them in advance to {@action Cast a Spell||Cast the Spell}."],"source":"CRB"},{"type":"pf2-brown-box","page":303,"name":"Component Substitution","entries":["Some classes can substitute one component for another or alter how a component works.","If you're a {@class bard} {@action Cast a Spell||Casting a Spell} from the {@trait occult} tradition you can usually play an {@item musical instrument||instrument} for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.","If you're a {@class cleric} {@action Cast a Spell||Casting a Spell} from the {@trait divine} tradition while holding a divine focus (such as a {@item religious symbol} or {@item religious text||text}), you can replace any material component the spell requires by using the divine focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.","If you're a {@class druid} {@action Cast a Spell||Casting a Spell} from the {@trait primal} tradition while holding a primal focus (such as {@item holly and mistletoe}), you can replace any material component the spell requires by using the primal focus as a focus component instead. Unlike the normal rules for a focus component, you can't retrieve or stow the focus when making this substitution.","If you're a {@class sorcerer} {@action Cast a Spell||Casting a Spell} from the magical tradition that matches your bloodline, you can draw on the magic within your blood to replace any material component with a somatic component.","Any character casting an innate spell can replace any material component with a somatic component."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":304,"name":"Metamagic","entries":["Many spellcasters can gain access to metamagic actions, typically by selecting metamagic feats. Actions with the metamagic trait tweak the properties of your spells, changing their range, damage, or any number of other properties. You must use a metamagic action directly before the spell you want to alter. If you use any action (including free actions, reactions, and additional metamagic actions) other than {@action Cast a Spell} directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell's effect, not of the metamagic action itself."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":298,"name":"Disbelieving Illusions","entries":["Sometimes illusions allow an affected creature a chance to disbelieve the spell, which lets the creature effectively ignore the spell if it succeeds at doing so. This usually happens when a creature {@action Seek||Seeks} or otherwise spends actions to engage with the illusion, comparing the result of its {@skill Perception} check (or another check or saving throw, at the GM's discretion) to the caster's spell DC. {@trait Mental} illusions typically provide rules in the spell's description for disbelieving the effect (often allowing the affected creature to attempt a Will save).","If the illusion is {@trait visual}, and a creature interacts with the illusion in a way that would prove it is not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. For instance, if a character is pushed through the illusion of a door, they will know that the door is an illusion, but they still can't see through it. Disbelieving an illusion makes it and those things it blocks seem hazy and indistinct, so even in the case where a visual illusion is disbelieved, it may, at the GM's discretion, block vision enough to make those on the other side concealed.."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":304,"name":"Durations","entries":["The duration of a spell is how long the spell effect lasts.","Spells that last for more than an instant have a Duration entry. A spell might last until the start or end of a turn, for some number of rounds, for minutes, or even longer. If a spell's duration is given in rounds, the number of rounds remaining decreases by 1 at the start of each of the spellcaster's turns, ending when the duration reaches 0.","Some spells have effects that remain even after the spell's magic is gone. Any ongoing effect that isn't part of the spell's duration entry isn't considered magical.","For instance, a spell that creates a loud sound and has no duration might deafen someone for a time, even permanently. This deafness couldn't be counteracted because it is not itself magical (though it might be cured by other magic, such as {@spell restore senses}).","If a spell's caster dies or is incapacitated during the spell's duration, the spell remains in effect till its duration ends.","You might need to keep track of the caster's initiative after they stopped being able to act to monitor spell durations.",{"type":"pf2-h3","page":304,"name":"Sustaining Spells","entries":["If the spell's duration is \"sustained,\" it lasts until the end of your next turn unless you use a Sustain a Spell action on that turn to extend the duration of that spell.",{"type":"statblock","tag":"action","name":"Sustain a Spell","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":305,"name":"Long Durations","entries":["If a spell's duration says it lasts until your next daily preparations, on the next day you can refrain from preparing a new spell in that spell's slot. (If you are a spontaneous caster, you can instead expend a spell slot during your preparations.) Doing so extends the spell's duration until your next daily preparations. This effectively Sustains the Spell over a long period of time.","If you prepare a new spell in the slot (or don't expend a spell slot), the spell ends. You can't do this if the spell didn't come from one of your spell slots. If you are dead or otherwise incapacitated at the 24-hour mark after the time you {@action Cast a Spell||Cast the Spell} or the last time you extended its duration, the spell ends. Spells with an unlimited duration last until counteracted or Dismissed. You don't need to keep a spell slot open for these spells."],"source":"CRB"},{"type":"pf2-h3","page":305,"name":"Dismissing","entries":["Some spells can be dismissed, ending the duration early. This requires the caster or target to use the Dismiss action.",{"type":"statblock","tag":"action","name":"Dismiss","source":"CRB"}],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":300,"name":"Focus Spells","entries":["Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells. Even some classes that don't normally grant spellcasting, such as the champion and monk, can grant focus spells.","Focus spells are automatically heightened to half your level rounded up, just like cantrips are. You can't cast a focus spell if its minimum level is greater than half your level rounded up, even if you somehow gain access to it.","Casting any of your focus spells costs you 1 Focus Point. You automatically gain a focus pool of 1 Focus Point the first time you gain an ability that gives you a focus spell.","You replenish all the Focus Points in your pool during your daily preparations. You can also use the {@action Refocus} activity to pray, study, meditate, or otherwise reattune yourself to the source of your focus magic and regain a Focus Point.","Some abilities allow you to increase the Focus Points in your pool beyond 1. Typically, these are feats that give you a new focus spell and increase the number of points in your pool by 1. Your focus pool can't have a capacity beyond 3 Focus Points, even if feats that increase your pool would cause it to exceed this number.",{"type":"statblock","tag":"action","name":"Refocus","source":"CRB"},{"type":"pf2-brown-box","page":302,"name":"Focus Points from Multiple Sources","entries":["It's possible, especially through archetypes, to gain focus spells and Focus Points from more than one source. If this happens, you have just one focus pool, adding all the Focus Points together to determine the total size of your pool. (Remember that the maximum number of Focus Points a pool can have is 3.) If you have multiple abilities that give you a focus pool, each one adds 1 Focus Point to your pool. For instance, if you were a cleric with the Domain Initiate feat, you would have a pool with 1 Focus Point. Let's say you then took the champion multiclass archetype and the Healing Touch feat. Normally, this feat would give you a focus pool. Since you already have one, it instead increases your existing pool's capacity by 1.","Focus Points are not differentiated by source; you can spend any of your Focus Points on any of your focus spells. Likewise, when you {@action Refocus}, you get back a point as long as you follow the guidelines of any abilities that granted you focus spells. Having Focus Points from multiple sources doesn't change the tradition of your spells; if you had both cleric domain spells and druid order spells, your domain spells would remain divine and the order spells primal. This could mean that you need to keep track of a different proficiency and ability modifier with the spell DC and spell attack roll of different focus spells."],"source":"CRB"},{"type":"pf2-h3","page":302,"name":"Spellcasters with Focus Spells","entries":["If you are a spellcaster, your focus spells are the same tradition of spell as the class that gave you the focus spell. A {@class bard||bard's} are occult, a {@class cleric||cleric's} are divine, a {@class druid||druid's} are primal, a {@class wizard||wizard's} are arcane, and a {@class sorcerer||sorcerer's} are determined by their bloodline."],"source":"CRB"},{"type":"pf2-h3","page":302,"name":"Non-Spellcasters with Focus Spells","entries":["If you get focus spells from a class or other source that doesn't grant spellcasting ability (for example, if you're a monk with the {@feat Ki Strike} feat), the ability that gives you focus spells also provides your proficiency rank for spell attack rolls and spell DCs, as well as the magical tradition of your focus spells. You gain the ability to {@action Cast a Spell} and use any spellcasting actions necessary to cast your focus spells (see below). However, you don't qualify for feats and other rules that require you to be a spellcaster."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Hostile Actions","entries":["Sometimes spell effects prevent a target from using hostile actions, or the spell ends if a creature uses any hostile actions. A hostile action is one that can harm or damage another creature, whether directly or indirectly, but not one that a creature is unaware could cause harm.","For instance, lobbing a {@spell fireball} into a crowd would be a hostile action, but opening a door and accidentally freeing a horrible monster would not be. The GM is the final arbitrator of what constitutes a hostile action."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Identifying Spells","entries":["Sometimes you need to identify a spell, especially if its effects are not obvious right away. If you notice a spell being cast, and you have prepared that spell or have it in your repertoire, you automatically know what the spell is, including the level to which it is heightened.","If you want to identify a spell but don't have it prepared or in your repertoire, you must spend an action on your turn to attempt to identify it using Recall Knowledge. You typically notice a spell being cast by seeing its visual manifestations or hearing its verbal casting components. Identifying long-lasting spells that are already in place requires using Identify Magic instead of {@action Recall Knowledge} because you don't have the advantage of watching the spell being cast."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":302,"name":"Innate Spells","entries":["Certain spells are natural to your character, typically coming from your ancestry or a magic item rather than your class. You can cast your innate spells even if you aren't a member of a spellcasting class. The ability that gives you an innate spell tells you how often you can cast it—usually once per day—and its magical tradition. Innate spells are refreshed during your daily preparations. Innate cantrips are cast at will and automatically heightened as normal for cantrips (see Cantrips on page 300) unless otherwise specified.","You're always trained in spell attack rolls and spell DCs for your innate spells, even if you aren't otherwise trained in spell attack rolls or spell DCs. If your proficiency in spell attack rolls or spell DCs is expert or better, apply that proficiency to your innate spells, too. You use your Charisma modifier as your spellcasting ability modifier for innate spells unless otherwise specified.","If you have an innate spell, you can cast it, even if it's not of a spell level you can normally cast. This is especially common for monsters, which might be able to cast innate spells far beyond what a character of the same level could use.","You can't use your spell slots to cast your innate spells, but you might have an innate spell and also be able to prepare or cast the same spell through your class. You also can't heighten innate spells, but some abilities that grant innate spells might give you the spell at a higher level than its base level or change the level at which you cast the spell."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":304,"name":"Ranges, Areas, and Targets","entries":["Spells with a range can affect targets, create areas, or make things appear only within that range. Most spell ranges are measured in feet, though some can stretch over miles, reach anywhere on the planet, or go even farther!",{"type":"pf2-h3","page":304,"name":"Touch Range","entries":["A spell with a range of touch requires you to physically touch the target. You use your unarmed reach to determine whether you can touch the creature. You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll. If an ability increases the range of a touch spell, start at 0 feet and increase from there."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Areas","entries":["Sometimes a spell has an area, which can be a burst, cone, emanation, or line. The method of measuring these areas can be found {@quickref here||3|Areas}. If the spell originates from your position, the spell has only an area; if you can cause the spell's area to appear farther away from you, the spell has both a range and an area."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Targets","entries":["Some spells allow you to directly target a creature, an object, or something that fits a more specific category. The target must be within the spell's range, and you must be able to see it (or otherwise perceive it with a precise sense) to target it normally. At the GM's discretion, you can attempt to target a creature you can't see, as described in Detecting Creatures on pages 465–467. If you fail to target a particular creature, this doesn't change how the spell affects any other targets the spell might have.","If you choose a target that isn't valid, such as if you thought a vampire was a living creature and targeted it with a spell that can target only living creatures, your spell fails to target that creature. If a creature starts out as a valid target but ceases to be one during a spell's duration, the spell typically ends, but the GM might decide otherwise in certain situations.","Spells that affect multiple creatures in an area can have both an Area entry and a Targets entry. A spell that has an area but no targets listed usually affects all creatures in the area indiscriminately.","Some spells restrict you to willing targets. A player can declare their character a willing or unwilling target at any time, regardless of turn order or their character's condition (such as when a character is paralyzed, unconscious, or even dead)."],"source":"CRB"},{"type":"pf2-h3","page":304,"name":"Line of Effect","entries":["You usually need an unobstructed path to the target of a spell, the origin point of an area, or the place where you create something with a spell. More information on line of effect can be found {@quickref here||3|line of effect}."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":306,"name":"Reading Spells","entries":["Each spell uses the following format. Entries appear only when applicable, so not all spells will have every entry described here. The spell's name line also lists the type of spell if it's a cantrip or focus spell, as well as the level."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":408,"name":"Rituals","entries":[{"type":"pf2-h1-flavor","page":408,"entries":["{@i A ritual is an esoteric and complex spell that anyone can cast. It takes much longer to cast a ritual than a normal spell, but rituals can have more powerful effects.}"],"source":"CRB"},{"type":"pf2-h2","page":408,"name":"Casting Rituals","entries":["When you take charge of a ritual, you are its primary caster, and others assisting you are secondary casters. You can be a primary caster for a ritual even if you can't cast spells. You must know the ritual, and the ritual's spell level can be no higher than half your level rounded up.","You must also have the required proficiency rank in the skill used for the ritual's primary check (see Checks below), and as the primary caster, you must attempt this skill check to determine the ritual's effects. The primary skill check determines the tradition.","Rituals do not require spell slots to cast. You can heighten a ritual up to half your level rounded up, decided when the ritual is initiated. A ritual always takes at least 1 hour to perform, and often longer. While a ritual is a downtime activity, it's possible—albeit risky—to perform a ritual during exploration with enough uninterrupted time. A ritual's casting time is usually listed in days. Each day of casting requires 8 hours of participation in the ritual from all casters, with breaks during multiday rituals to allow rest. One caster can continue a multiday ritual, usually with some light chanting or meditation, while the other casters rest. All rituals require material, somatic, and verbal components throughout their casting time.",{"type":"pf2-h3","page":408,"name":"Learning Rituals","entries":["Learning a ritual does not count against any limits on spells in your spell repertoire or on any other normal spellcasting ability. Rituals are never common, though if you look hard, you can probably find someone who can perform an uncommon ritual for you. They may still be unwilling to teach it to you."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Cost","entries":["A ritual's Cost entry lists valuable components required to cast the ritual. If a ritual doesn't have any such components, it won't have a Cost entry. The cost is consumed when you attempt the primary skill check. Costs are often presented as a base cost multiplied by the target's level and sometimes the spell's level. If the target's level is lower than 1, multiply the cost by 1 instead. Heightened versions that increase the base cost multiply it by the target's level or another value as appropriate. Most rituals that create permanent creatures, such as {@ritual create undead}, use costs based on the level of the spell, as presented on {@table creature creation rituals||Table 7–1}."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Secondary Casters","entries":["Many rituals need additional secondary casters, who also don't need to be able to cast spells. Unlike a primary caster, a secondary caster doesn't need a minimum level or skill proficiency. The Secondary Casters entry, if present, indicates the minimum number of secondary casters required."],"source":"CRB"},{"type":"pf2-h3","page":408,"name":"Checks","entries":["At the ritual's culmination, you must attempt the skill check listed in the Primary Check entry to determine the ritual's outcome. Primary checks usually have a very hard DC for a level that's twice the ritual's spell level. As with other downtime activities, fortune and misfortune effects can't modify your checks for the ritual, nor can bonuses or penalties that aren't active throughout the process.","The GM can adjust the DCs of rituals, add or change primary or secondary checks, or even waive requirements to fit specific circumstances. For example, performing a ritual in a location where ley lines converge on the night of a new moon might make a normally difficult ritual drastically easier.",{"type":"statblock","tag":"table","name":"Creature Creation Rituals","source":"CRB"}],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h4","page":408,"name":"Secondary Checks","entries":["Often, a ritual requires secondary checks to represent aspects of its casting, usually with a standard DC for a level twice the ritual's spell level. A different secondary caster must attempt each secondary check. If there are more secondary casters than checks, the others don't attempt any.","Secondary casters attempt their checks before you attempt the primary check; no matter their results, the ritual proceeds to the primary check. Secondary checks affect the primary check depending on their results.",{"type":"successDegree","entries":{"Critical Success":"You gain a +2 circumstance bonus to the primary check.","Success":"No bonus or penalty.","Failure":"You take a –4 circumstance penalty to the primary check.","Critical Failure":"As failure, and you reduce the degree of success of the primary skill check by one step."}}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":409,"name":"Effect","entries":["A ritual's effect depends on the result of the primary check.","If an effect lists a save DC, use your spell DC for the ritual's magic tradition (or 12 + your level + your highest mental ability modifier, if you don't have a spell DC)."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":409,"name":"Rituals","entries":["{@note Please visit the {@filter rituals page|rituals||source=CRB} to view all Rituals.}"],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Saving Throws","entries":["Spells that require a target to attempt a save to resist some or all of the spell's effects have a Saving Throw entry. This entry presents the type of save for quick reference, and specific details appear in the spell description. Whenever a spell allows a saving throw, it uses the caster's spell DC.",{"type":"pf2-h3","page":305,"name":"Basic Saving Throws","entries":["If a spell's Saving Throw entry specifies a \"basic\" saving throw, the spell's potential effects all relate to the damage listed in the spell's description. The target takes no damage on a critical success, half damage on a success, full damage on a failure, or double damage on a critical failure. The rules for basic saving throws are found on page 449."],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Setting Triggers","entries":["If a spell is meant to respond only to certain events or under certain conditions—such as {@spell magic mouth}—it might require you to set a trigger. This is a simple sensory cue that causes the spell to activate. The spell activates as a reaction when the spell's sensor observes something that fits its trigger. Depending on the spell, the trigger might be the presence of a type of creature, such as \"red-haired dwarven women,\" or it could be an observed action, such as \"whenever someone enters the spell's area.\" Disguises and illusions fool the spell as long as they appear to match its parameters. For a spell to detect something visually, the spell's origin point must have line of sight. Darkness doesn't prevent this, but invisibility does, as does a successful {@skill Stealth} check to Hide (against the spell's DC). For auditory detection, line of sight isn't necessary, though the sound must be audible at the spell's origin point. A {@skill Stealth} check to Sneak can fool the sensor."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":305,"name":"Spell Attacks","entries":["Some spells require you to succeed at a spell attack roll to affect the target. This is usually because they require you to precisely aim a ray or otherwise make an accurate attack. A spell attack roll is compared to the target's AC.","Spell attack rolls benefit from any bonuses or penalties to attack rolls, including your multiple attack penalty, but not any special benefits or penalties that apply only to weapon or unarmed attacks. Spell attacks don't deal any damage beyond what's listed in the spell description.","In rare cases, a spell might have you make some other type of attack, such as a weapon Strike. Such attacks use the normal rules and attack bonus for that type of attack."],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":298,"name":"Spell Slots","entries":["Characters of spellcasting classes can cast a certain number of spells each day; the spells you can cast in a day are referred to as spell slots. At 1st level, a character has only a small number of 1st-level spell slots per day, but as you advance in level, you gain more spell slots and new slots for higher-level spells. A spell's level indicates its overall power, from 1 to 10.",{"type":"pf2-h3","page":298,"name":"Prepared Spells","entries":["If you're a prepared spellcaster—such as a cleric, druid, or wizard—you must spend time each day preparing spells for that day. At the start of your daily preparations, you select a number of spells of different spell levels determined by your character level and class. Your spells remain prepared until you cast them or until you prepare spells again.","Each prepared spell is expended after a single casting, so if you want to cast a particular spell more than once in a day, you need to prepare that spell multiple times. The exceptions to this rule are spells with the cantrip trait; once you prepare a cantrip, you can cast it as many times as you want until the next time you prepare spells. See page 300 for more information on cantrips.","You might gain an ability that allows you to swap prepared spells or perform other aspects of preparing spells at different times throughout the day, but only your daily preparation counts for the purpose of effects that last until the next time you prepare spells."],"source":"CRB"},{"type":"pf2-h3","page":298,"name":"Spontaneous Spells","entries":["If you're a spontaneous spellcaster—such as a bard or a sorcerer—you choose which spell you're using a spell slot for at the moment you decide to cast it. This provides you with more freedom in your spellcasting, but you have fewer spells in your spell repertoire, as determined by your character level and class. When you make your daily preparations, all your spell slots are refreshed, but you don't get to change the spells in your repertoire."],"source":"CRB"},{"type":"pf2-red-box","page":299,"name":"Magical Traditions","entries":["Spellcasters cast spells from one of four different spell list, each representing a different magical tradition: arcane, divine, occult, and primal.","Your class determines which tradition of magic your spells use. In some cases, such as when a cleric gains spells from their deity or when a sorcerer gets spells from their bloodline, you might be able to cast spells from a different spell list. In these cases, the spell uses your magic tradition, not the list the spell normally comes from. When you cast a spell, add your tradition's trait to the spell.","Some types of magic, such as that of most magic items, don't belong to any single tradition. These have the magical trait instead of a tradition trait.",{"type":"table","style":"pf2-box__table--red","rows":[["Arcane","Divine","Occult","Primal"],["Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it's generally poor at affecting the spirit or the soul. Wizards are the most iconic arcane spellcasters, poring over tomes and grimoires, though arcane sorcerers study the secrets of their blood to unlock the power within themselves.","The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.","The practitioners of occult traditions seek to understand the unexplainable, categorize the bizarre, and otherwise access the ephemeral in a systematic way. Bards are the most iconic occult spellcasters, collecting strange esoterica and using their performances to influence the mind or elevate the soul, and occult sorcerers strive to understand the mysterious power in their blood.","An instinctual connection to and faith in the world, the cycle of day and night, theturning of the seasons, and the natural selection of predator and prey drive the primal tradition. Druids are the most iconic primal spellcasters, calling upon the magic of nature through deep faith and a connection to the plants and animals around them, and primal sorcerers call upon their fey or beast blood to harness the same natural energies."]]}],"source":"CRB"},{"type":"pf2-h3","page":299,"name":"Heightened Spells","entries":["Both prepared and spontaneous spellcasters can cast a spell at a higher spell level than that listed for the spell.","This is called heightening the spell. A prepared spellcaster can heighten a spell by preparing it in a higher-level slot than its normal spell level, while a spontaneous spellcaster can heighten a spell by casting it using a higher-level spell slot, so long as they know the spell at that level (see Heightened Spontaneous Spells below). When you heighten your spell, the spell's level increases to match the higher level of the spell slot you've prepared it in or used to cast it. This is useful for any spell, because some effects, such as counteracting, depend on the spell's level.","In addition, many spells have additional specific benefits when they are heightened, such as increased damage. These extra benefits are described at the end of the spell's stat block. Some heightened entries specify one or more levels at which the spell must be prepared or cast to gain these extra advantages. Each of these heightened entries states specifically which aspects of the spell change at the given level. Read the heightened entry only for the spell level you're using or preparing; if its benefits are meant to include any of the effects of a lower-level heightened entry, those benefits will be included in the entry.","Other heightened entries give a number after a plus sign, indicating that heightening grants extra advantages over multiple levels. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. For example, {@spell fireball} says \"{@b Heightened (+1)} The damage increases by 2d6.\" Because {@spell fireball} deals {@damage 6d6} fire damage at 3rd level, a 4th-level {@spell fireball} would deal {@dice 8d6} fire damage, a 5th-level spell would deal {@dice 10d6} fire damage, and so on.",{"type":"pf2-h4","page":299,"name":"Heightened Spontaneous Spells","entries":["If you're a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. You can add a spell to your spell repertoire at more than a single level so that you have more options when casting it. For example, if you added {@spell fireball} to your repertoire as a 3rd-level spell and again as a 5th-level spell, you could cast it as a 3rd-level or a 5th-level spell; however, you couldn't cast it as a 4th-level spell.","Many spontaneous spellcasting classes provide abilities like the signature spells class feature, which allows you to cast a limited number of spells as heightened versions even if you know the spell at only a single level."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-red-box","page":299,"name":"The Four Essences","entries":["Spells that affect certain physical or metaphysical forces tend to be grouped into particular magical traditions. Scholars of magic widely agree that all of existence is composed of some combination of four essences, though they disagree on the names and particular qualities of each essence.","The following entries discuss each essence and the traditions and spell schools relevant to it; for instance, evocation spells tend to manipulate matter. The abjuration school is an unusual case, as abjuration spells draw upon different essences depending on who they are warding and what they are protecting against.",{"type":"table","style":"pf2-box__table--red","rows":[["Matter","Spirit","Mind","Life"],["Also called body, material essence, or physical essence, matter is the fundamental building block that makes up all physical things in the universe. The arcane and primal traditions are especially attuned toward manipulating and shaping matter. Spells that are used to create or alter matter most often come from the conjuration, evocation, or transmutation schools.","Also called soul, ethereal essence, or spiritual essence, spirit is an otherworldly building block that makes up a being's immaterial and immortal self. The spirit travels through the Ethereal Plane and into the Great Beyond after the death of the physical body. The spirit is most easily affected by divine and occult spells. Spirit spells are usually of the divination or necromancy schools.","Also called thought or astral essence, the mind essence allows thinking creatures to have rational thoughts, ideas, plans, logic, and memories. Mind touches even nonsapient creatures like animals, though in a more limited capacity. Arcane and occult casters usually excel at mind spells. Spells that use mind essence are usually found in the divination, enchantment, and illusion schools.","Also called heart, faith, instinct, or vital essence, life represents the animating universal force within all things. Whereas matter provides the base materials for a body, life keeps it alive and well. This essence is responsible for unconscious responses and belief, such as ancestral instincts and divine guidance. The divine and primal traditions hold power over life. Life spells are usually necromancy."]]}],"source":"CRB"}],"data":{"quickref":3},"source":"CRB"},{"type":"section","page":306,"name":"Walls","entries":["Spells that create walls list the depth, length, and height of the wall, also specifying how it can be positioned. Some walls can be shaped; you can manipulate the wall into a form other than a straight line, choosing its contiguous path square by square. The path of a shaped wall can't enter the same space more than once, but it can double back so one section is adjacent to another section of the wall."],"data":{"quickref":3},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":461,"name":"Actions","entries":["You affect the world around you primarily by using actions, which produce effects. Actions are most closely measured and restricted during the encounter mode of play, but even when it isn't important for you to keep strict track of actions, they remain the way in which you interact with the game world. There are four types of actions: single actions, activities, reactions, and free actions.","{@b Single actions} can be completed in a very short time. They're self-contained, and their effects are generated within the span of that single action. During an encounter, you get 3 actions at the beginning of your turn, which you can use as described on page 468.","{@b Activities} usually take longer and require using multiple actions, which must be spent in succession. Stride is a single action, but Sudden Charge is an activity in which you use both the Stride and Strike actions to generate its effect.","{@b Reactions} have triggers, which must be met for you to use the reaction. You can use a reaction anytime its trigger is met, whether it's your turn or not. In an encounter, you get 1 reaction each round, which you can use as described on page 468. Outside of encounters, your use of reactions is more flexible and up to the GM. Reactions are usually triggered by other creatures or by events outside your control.","{@b Free actions} don't cost you any of your actions per turn, nor do they cost your reaction. A free action with no trigger follows the same rules as a single action (except the action cost), and a free action with a trigger follows the same rules as a reaction (except the reaction cost).",{"type":"pf2-brown-box","page":461,"name":"ACTION ICON KEY","entries":["These icons appear in stat blocks as shorthand for each type of action.","{@as 1} Single Action","{@as 2} Two-Action Activity","{@as 3} Three-Action Activity","{@as R} Reaction","{@as F} Free Action"],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Activities","entries":["An activity typically involves using multiple actions to create an effect greater than you can produce with a single action, or combining multiple single actions to produce an effect that's different from merely the sum of those actions. In some cases, usually when spellcasting, an activity can consist of only 1 action, 1 reaction, or even 1 free action.","An activity might cause you to use specific actions within it. You don't have to spend additional actions to perform them—they're already factored into the activity's required actions. (See Subordinate Actions on page 462.) You have to spend all the actions of an activity at once to gain its effects. In an encounter, this means you must complete it during your turn. If an activity gets interrupted or disrupted in an encounter (page 462), you lose all the actions you committed to it.",{"type":"pf2-h4","page":461,"name":"Exploration and Downtime Activities","entries":["Outside of encounters, activities can take minutes, hours, or even days. These activities usually have the exploration or downtime trait to indicate they're meant to be used during these modes of play. You can often do other things off and on as you carry out these activities, provided they aren't significant activities of their own. For instance, if you're Repairing an item, you might move around to stretch your legs or have a brief discussion—but you couldn't also Decipher Writing at the same time.","If an activity that occurs outside of an encounter is interrupted or disrupted, as described in Disrupting Actions below, you usually lose the time you put in, but no additional time beyond that."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":462,"name":"IN-DEPTH ACTION RULES","entries":["These rules clarify some of the specifics of using actions.",{"type":"pf2-title","name":"Simultaneous Actions"},"You can use only one single action, activity, or free action that doesn't have a trigger at a time. You must complete one before beginning another. For example, the Sudden Charge activity states you must Stride twice and then Strike, so you couldn't use an Interact action to open a door in the middle of the movement, nor could you perform part of the move, make your attack, and then finish the move.","Free actions with triggers and reactions work differently. You can use these whenever the trigger occurs, even if the trigger occurs in the middle of another action.",{"type":"pf2-title","name":"Subordinate Actions"},"An action might allow you to use a simpler action—usually one of the Basic Actions on page 469—in a different circumstance or with different effects. This subordinate action still has its normal traits and effects, but is modified in any ways listed in the larger action. For example, an activity that tells you to Stride up to half your Speed alters the normal distance you can move in a Stride. The Stride would still have the move trait, would still trigger reactions that occur based on movement, and so on. The subordinate action doesn't gain any of the traits of the larger action unless specified. The action that allows you to use a subordinate action doesn't require you to spend more actions or reactions to do so; that cost is already factored in.","Using an activity is not the same as using any of its subordinate actions. For example, the quickened condition you get from the {@spell haste} spell lets you spend an extra action each turn to Stride or Strike, but you couldn't use the extra action for an activity that includes a Stride or Strike. As another example, if you used an action that specified, \"If the next action you use is a Strike,\" an activity that includes a Strike wouldn't count, because the next thing you are doing is starting an activity, not using the Strike basic action."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Actions with Triggers","entries":["You can use free actions that have triggers and reactions only in response to certain events. Each such reaction and free action lists the trigger that must happen for you to perform it. When its trigger is satisfied—and {@i only} when it is satisfied—you can use the reaction or free action, though you don't have to use the action if you don't want to.","There are only a few basic reactions and free actions that all characters can use. You're more likely to gain actions with triggers from your class, feats, and magic items.",{"type":"pf2-h4","page":462,"name":"Limitations on Triggers","entries":["The triggers listed in the stat blocks of reactions and some free actions limit when you can use those actions. You can use only one action in response to a given trigger. For example, if you had a reaction and a free action that both had a trigger of \"your turn begins,\" you could use either of them at the start of your turn—but not both. If two triggers are similar, but not identical, the GM determines whether you can use one action in response to each or whether they're effectively the same thing. Usually, this decision will be based on what's happening in the narrative.","This limitation of one action per trigger is per creature; more than one creature can use a reaction or free action in response to a given trigger."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Other Actions","entries":["Sometimes you need to attempt something not already covered by defined actions in the game. When this happens, the rules tell you how many actions you need to spend, as well any traits your action might have. For example, a spell that lets you switch targets might say you can do so \"by spending a single action, which has the {@trait concentrate}.\" Game masters can also use this approach when a character tries to do something that isn't covered in the rules."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Gaining and Losing Actions","entries":["Conditions can change the number of actions you can use on your turn, or whether you can use actions at all. The slowed condition, for example, causes you to lose actions, while the quickened condition causes you to gain them.","Conditions are detailed in the appendix on pages 618–623.","Whenever you lose a number of actions—whether from these conditions or in any other way—you choose which to lose if there's any difference between them. For instance, the {@spell haste} spell makes you quickened, but it limits what you can use your extra action to do. If you lost an action while {@spell haste} was active, you might want to lose the action from haste first, since it's more limited than your normal actions.","Some effects are even more restrictive. Certain abilities, instead of or in addition to changing the number of actions you can use, say specifically that you can't use reactions. The most restrictive form of reducing actions is when an effect states that you can't act: this means you can't use any actions, or even speak. When you can't act, you don't regain your actions and reaction on your turn."],"source":"CRB"},{"type":"pf2-h3","page":462,"name":"Disrupting Actions","entries":["Various abilities and conditions, such as an Attack of Opportunity, can disrupt an action. When an action is disrupted, you still use the actions or reactions you committed and you still expend any costs, but the action's effects don't occur. In the case of an activity, you usually lose all actions spent for the activity up through the end of that turn. For instance, if you began a {@action Cast a Spell} activity requiring 3 actions and the first action was disrupted, you lose all 3 actions that you committed to that activity.","The GM decides what effects a disruption causes beyond simply negating the effects that would have occurred from the disrupted action. For instance, a Leap disrupted midway wouldn't transport you back to the start of your jump, and a disrupted item hand off might cause the item to fall to the ground instead of staying in the hand of the creature who was trying to give it away."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":457,"name":"Afflictions","entries":["Diseases and poisons are types of afflictions, as are curses and radiation. An affliction can infect a creature for a long time, progressing through different and often increasingly debilitating stages. The level of an affliction is the level of the monster, hazard, or item causing the affliction or, in the case of a spell, is listed in the affliction entry for that spell.",{"type":"pf2-h3","page":457,"name":"Format","entries":["Whether appearing in a spell, as an item, or within a creature's stat block, afflictions appear in the following format.",{"type":"pf2-h4","page":457,"name":"Name and Traits","entries":["The affliction's name is given first, followed by its traits in parentheses—including the trait for the type of affliction (curse, disease, poison, and so forth). If the affliction needs to have a level specified, it follows the parentheses, followed by any unusual details, such as restrictions on removing the conditions imposed by an affliction."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Saving Throw","entries":["When you're first exposed to the affliction, you must attempt a saving throw against it. This first attempt to stave off the affliction is called the initial save. An affliction usually requires a Fortitude save, but the exact save and its DC are listed after the name and type of affliction. Spells that can poison you typically use the caster's spell DC.","On a successful initial saving throw, you are unaffected by that exposure to the affliction. You do not need to attempt further saving throws against it unless you are exposed to the affliction again.","If you fail the initial saving throw, after the affliction's onset period elapses (if applicable), you advance to stage 1 of the affliction and are subjected to the listed effect. On a critical failure, after its onset period (if applicable), you advance to stage 2 of the affliction and are subjected to that effect instead. The stages of an affliction are described below."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Onset","entries":["Some afflictions have onset times. For these afflictions, once you fail your initial save, you don't gain the effects for the first stage of the affliction until the onset time has elapsed. If this entry is absent, you gain the effects for the first stage (or the second stage on a critical failure) immediately upon failing the initial saving throw."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Maximum Duration","entries":["If an affliction lasts only a limited amount of time, it lists a maximum duration. Once this duration passes, the affliction ends. Otherwise, the affliction lasts until you succeed at enough saves to recover, as described in Stages below."],"source":"CRB"},{"type":"pf2-h4","page":458,"name":"Stages","entries":["An affliction typically has multiple stages, each of which lists an effect followed by an interval in parentheses. When you reach a given stage of an affliction, you are subjected to the effects listed for that stage.","At the end of a stage's listed interval, you must attempt a new saving throw. On a success, you reduce the stage by 1; on a critical success, you reduce the stage by 2. You are then subjected to the effects of the new stage. If the affliction's stage is ever reduced below stage 1, the affliction ends and you don't need to attempt further saves unless you're exposed to the affliction again.","On a failure, the stage increases by 1; on a critical failure, the stage increases by 2. You are then subjected to the effects listed for the new stage. If a failure or critical failure would increase the stage beyond the highest listed stage, the affliction instead repeats the effects of the highest stage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Conditions from Afflictions","entries":["An affliction might give you conditions with a longer or shorter duration than the affliction. For instance, if an affliction causes you to be drained but has a maximum duration of 5 minutes, you remain drained even after the affliction ends, as is normal for the drained condition. Or, you might succeed at the flat check to remove persistent damage you took from an ongoing affliction, but you would still need to attempt saves to remove the affliction itself, and failing one might give you new persistent damage."],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Multiple Exposures","entries":["Multiple exposures to the same curse or disease currently affecting you have no effect. For a poison, however, failing the initial saving throw against a new exposure increases the stage by 1 (or by 2 if you critically fail) without affecting the maximum duration. This is true even if you're within the poison's onset period, though it doesn't change the onset length."],"source":"CRB"},{"type":"pf2-h3","page":458,"name":"Virulent Afflictions","entries":["Afflictions with the {@trait virulent} trait are harder to remove.","You must succeed at two consecutive saves to reduce a virulent affliction's stage by 1. A critical success reduces a virulent affliction's stage by only 1 instead of by 2."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":443,"name":"Checks","entries":["When success isn't certain—whether you're swinging a sword at a foul beast, attempting to leap across a chasm, or straining to remember the name of the earl's second cousin at a soiree—you'll attempt a check. Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps.",{"type":"list","style":"list-decimal","items":["Roll a d20 and identify the modifiers, bonuses, and penalties that apply.","Calculate the result.","Compare the result to the difficulty class (DC).","Determine the degree of success and the effect."]},"Checks and difficulty classes (DC) both come in many forms. When you swing your sword at that foul beast, you'll make an attack roll against its Armor Class, which is the DC to hit another creature. If you are leaping across that chasm, you'll attempt an {@skill Athletics} skill check with a DC based on the distance you are trying to jump. When calling to mind the name of the earl's second cousin, you attempt a check to Recall Knowledge. You might use either the Society skill or a Lore skill you have that's relevant to the task, and the DC depends on how common the knowledge of the cousin's name might be, or how many drinks your character had when they were introduced to the cousin the night before.","No matter the details, for any check you must roll the d20 and achieve a result equal to or greater than the DC to succeed. Each of these steps is explained below.",{"type":"pf2-h3","page":444,"name":"Step 1: Roll D20 and Identify The Modifiers, Bonuses, and Penalties That Apply","entries":["Start by rolling your d20. You'll then identify all the relevant modifiers, bonuses, and penalties that apply to the roll. A {@b modifier} can be either positive or negative, but a {@b bonus} is always positive, and a {@b penalty} is always negative.","The sum of all the modifiers, bonuses, and penalties you apply to the d20 roll is called your total modifier for that statistic.","Nearly all checks allow you to add an {@b ability modifier} to the roll. An ability modifier represents your raw capabilities and is derived from an ability score, as described on page 20. Exactly which ability modifier you use is determined by what you're trying to accomplish. Usually a sword swing applies your Strength modifier, whereas remembering the name of the earl's cousin uses your Intelligence modifier.","When attempting a check that involves something you have some training in, you will also add your {@b bonus}. This bonus depends on your proficiency rank:","untrained, trained, expert, master, or legendary. If you're untrained, your bonus is +0—you must rely on raw talent and any bonuses from the situation. Otherwise, the bonus equals your character's level plus a certain amount depending on your rank. If your proficiency rank is trained, this bonus is equal to your level + 2, and higher proficiency ranks further increase the amount you add to your level.",{"type":"table","colStyles":["text-center","text-center"],"rows":[["Proficiency Rank","Proficiency Bonus"],["Untrained","0"],["Trained","Your level + 2"],["Expert","Your level + 4"],["Master","Your level + 6"],["Legendary","Your level + 8"]]},"There are three other types of bonus that frequently appear: circumstance bonuses, item bonuses, and status bonuses. If you have different types of bonus that would apply to the same roll, you'll add them all. But if you have multiple bonuses of the same type, you can use only the highest bonus on a given roll—in other words, they don't \"stack.\" For instance, if you have both a proficiency bonus and an item bonus, you add both to your d20 result, but if you have two item bonuses that could apply to the same check, you add only the higher of the two.","{@b Circumstance bonuses} typically involve the situation you find yourself in when attempting a check. For instance, using Raise a Shield with a buckler grants you a +1 circumstance bonus to AC. Being behind cover grants you a +2 circumstance bonus to AC. If you are both behind cover and Raising a Shield, you gain only the +2 circumstance bonus for cover, since they're the same type and the bonus from cover is higher.","{@b Item bonuses} are granted by some item that you are wearing or using, either mundane or magical. For example, armor gives you an item bonus to AC, while expanded alchemist's tools grant you an item bonus to {@skill Crafting} checks when making alchemical items.","{@b Status bonuses} typically come from spells, other magical effects, or something applying a helpful, often temporary, condition to you. For instance, the 3rd-level {@spell heroism} spell grants a +1 status bonus to attack rolls, {@skill Perception} checks, saving throws, and skill checks. If you were under the effect of {@spell heroism} and someone cast the {@spell bless} spell, which also grants a +1 status bonus on attacks, your attack rolls would gain only a +1 status bonus, since both spells grant a +1 status bonus to those rolls, and you only take the highest status bonus.","Penalties work very much like bonuses. You can have {@b circumstance penalties {@b status penalties}, and sometimes even {@b item penalties.} Like bonuses of the same type, you take only the worst all of various penalties of a given type. However, you can apply both a bonus and a penalty of the same type on a single roll. For example, if you had a +1 status bonus from a {@spell heroism} spell but a –2 status penalty from the sickened condition, you'd apply them both to your roll—so {@spell heroism} still helps even though you're feeling unwell.","Unlike bonuses, penalties can also be {@b untyped}, in which case they won't be classified as \"circumstance,\" \"item,\" or \"status.\" Unlike other penalties, you always add all your untyped penalties together rather than simply taking the worst one. For instance, when you use attack actions, you incur a multiple attack penalty on each attack you make on your turn after the first attack, and when you attack a target that's beyond your weapon's normal range increment, you incur a range penalty on the attack.","Because these are both untyped penalties, if you make multiple attacks at a faraway target, you'd apply both the multiple attack penalty and the range penalty to your roll.","Once you've identified all your various modifiers, bonuses, and penalties, you move on to the next step."],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 2: Calculate the Result","entries":["This step is simple. Add up all the various modifiers, bonuses, and penalties you identified in Step 1—this is your total modifier. Next add that to the number that came up on your d20 roll. This total is your check result."],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 3: Compare the Result to the DC","entries":["This step can be simple, or it can create suspense. Sometimes you'll know the {@b Difficulty Class} ({@b DC}) of your check. In these cases, if your result is equal to or greater than the DC, you succeed! If your roll anything less than the DC, you fail.","Other times, you might not know the DC right away. Swimming across a river would require an {@skill Athletics} check, but it doesn't have a specified DC—so how will you know if you succeed or fail? You call out your result to the GM and they will let you know if it is a success, failure, or otherwise. While you might learn the exact DC through trial and error, DCs sometimes change, so asking the GM whether a check is successful is the best way to determine whether or not you have met or exceeded the DC.",{"type":"pf2-h4","page":445,"name":"Calculating DCs","entries":["Whenever you attempt a check, you compare your result against a DC. When someone or something else attempts a check against you, rather than both forces rolling against one another, the GM (or player, if the opponent is another PC) compares their result to a fixed DC based on your relevant statistic. Your DC for a given statistic is 10 + the total modifier for that statistic."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":445,"name":"Step 4: Determine the Degree of Success and Effect","entries":["Many times, it's important to determine not only if you succeed or fail, but also how spectacularly you succeed or fail. Exceptional results—either good or bad—can cause you to critically succeed at or critically fail a check.","You critically succeed at a check when a check's result meets or exceeds the DC by 10 or more. If the check is an attack roll, this is sometimes called a critical hit. You can also critically fail a check. The rules for critical failure—sometimes called a fumble—are the same as those for a critical success, but in the other direction: if you fail a check by 10 or more, that's a critical failure.","If you rolled a 20 on the die (a \"natural 20\"), your result is one degree of success better than it would be by numbers alone. If you roll a 1 on the d20 (a \"natural 1\"), your result is one degree worse. This means that a natural 20 usually results in a critical success and natural 1 usually results in a critical failure. However, if you were going up against a very high DC, you might get only a success with a natural 20, or even a failure if 20 plus your total modifier is 10 or more below the DC. Likewise, if your modifier for a statistic is so high that adding it to a 1 from your d20 roll exceeds the DC by 10 or more, you can succeed even if you roll a natural 1! If a feat, magic item, spell, or other effect does not list a critical success or critical failure, treat is as an ordinary success or failure instead.","Some other abilities can change the degree of success for rolls you get. When resolving the effect of an ability that changes your degree of success, always apply the adjustment from a natural 20 or natural 1 before anything else."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":467,"name":"Concealment and Invisibility","entries":["The concealed and invisible conditions reflect certain circumstances that can make a creature harder to see.",{"type":"pf2-h4","page":467,"name":"Concealed","entries":["This condition protects a creature if it's in mist, within dim light, or amid something else that obscures sight but does not provide a physical barrier to effects. An effect or type of terrain that describes an area of concealment makes all creatures within it concealed.","When you target a creature that's {@condition concealed} from you, you must attempt a DC {@flatDC 5} flat check before you roll to determine your effect. If you fail, you don't affect the target. the {@condition concealed} condition doesn't change which of the main categories of detection apply to the creature. A creature in a light fog bank is still observed even though it's concealed."],"source":"CRB"},{"type":"pf2-h4","page":467,"name":"Invisible","entries":["A creature with the invisible condition (by way of an {@spell invisibility} spell or {@item invisibility potion}, for example) is automatically {@condition undetected} to any creatures relying on sight as their only precise sense. Precise senses other than sight ignore the invisible condition.","You can use the {@action Seek} basic action to attempt to figure out an {@condition invisible} creature's location, making it instead only {@condition hidden} from you. This lasts until the {@condition invisible} creature successfully uses {@action Sneak} to become {@condition undetected} again. If you're already {@condition observed||observing} a creature when it becomes {@condition invisible}, it starts out {@condition hidden}, since you know where it was when it became {@condition invisible}, though it can then {@action Sneak} to become {@condition undetected}.","Other effects might make an {@condition invisible} creature hidden or even observed but concealed. For instance, if you were tracking an invisible creature's footprints through the snow, the footprints would make it hidden.","Similarly, throwing a net over an {@condition invisible} creature would make it {@condition observed} but {@condition concealed} for as long as the net is on the creature."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":618,"name":"Condition Values","entries":["Some conditions have a numerical value, called a condition value, indicated by a numeral following the condition. This value conveys the severity of a condition, and such conditions often give you a bonus or penalty equal to their value. These values can often be reduced by skills, spells, or simply waiting. If a condition value is ever reduced to 0, the condition ends."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":453,"name":"Conditions","entries":["The results of various checks might apply conditions to you or, less often, an item. Conditions change your state of being in some way. You might be gripped with fear or made faster by a spell or magic item. One condition represents what happens when a creature successfully drains your blood or life essence, while others represent creatures' attitudes toward you and how they interact with you.","Conditions are persistent; when you're affected by a condition, its effects last until the stated duration ends, the condition is removed, or terms dictated in the condition cause it to end. The rules for conditions are summarized on page 454 and described in full on pages 618–623.",{"type":"pf2-brown-box","name":"CONDITIONS","entries":["These conditions appear often in the game and are defined in detail in the Conditions Appendix on pages 618–623. Here's a brief summary of each.","{@b {@condition Blinded}:} You're unable to see.","{@b {@condition Broken}:} This item can't be used for its normal function until repaired.","{@b {@condition Clumsy}:} You can't move as easily or gracefully as usual.","{@b {@condition Concealed}:} Fog or similar obscuration makes you difficult to see and target.","{@b {@condition Confused}:} You attack indiscriminately.","{@b {@condition Controlled}:} Another creature determines your actions.","{@b {@condition Dazzled}:} Everything is {@condition concealed} to you.","{@b {@condition Deafened}:} You're unable to hear.","{@b {@condition Doomed}:} With your soul in peril, you are now closer to death.","{@b {@condition Drained}:} Blood loss or something similar has leached your vitality.","{@b {@condition Dying}:} You're slipping closer to death.","{@b {@condition Encumbered}:} You're carrying more weight than you can manage.","{@b {@condition Enfeebled}:} Your strength has been sapped away.","{@b {@condition Fascinated}:} You are compelled to focus your attention on something.","{@b {@condition Fatigued}:} Your defenses are lower and you can't focus while exploring.","{@b {@condition Flat-Footed}:} You're unable to defend yourself to your full capability.","{@b {@condition Fleeing}:} You must run away.","{@b {@condition Friendly}:} An NPC with this condition has a good attitude toward you.","{@b {@condition Frightened}:} Fear makes you less capable of attacking and defending.","{@b {@condition Grabbed}:} A creature, object, or magic holds you in place.","{@b {@condition Helpful}:} An NPC with this condition wants to assist you.","{@b {@condition Hidden}:} A creature you're {@condition hidden} from knows your location but can't see you.","{@b {@condition Hostile}:} An NPC with this condition wants to harm you.","{@b {@condition Immobilized}:} You can't move.","{@b {@condition Indifferent}:} An NPC with this condition doesn't have a strong opinion about you.","{@b {@condition Invisible}:} Creatures can't see you.","{@b {@condition Observed}:} You're in plain view.","{@b {@condition Paralyzed}:} You body is frozen in place.","{@b {@condition Persistent Damage|CRB|Persistent Damage}:} You keep taking damage every round.","{@b {@condition Petrified}:} You've been turned to stone.","{@b {@condition Prone}:} You're lying on the ground and easier to attack.","{@b {@condition Quickened}:} You get an extra action each turn.","{@b {@condition Restrained}:} You're tied up and can't move, or a grappling creature has you pinned.","{@b {@condition Sickened}:} You're sick to your stomach.","{@b {@condition Slowed}:} You lose actions each turn.","{@b {@condition Stunned}:} You can't use actions.","{@b {@condition Stupefied}:} Your can't access your full mental faculties, and you have trouble casting spells.","{@b {@condition Unconscious}:} You're asleep or knocked out.","{@b {@condition Undetected}:} A creature you're {@condition undetected} by doesn't know where you are.","{@b {@condition Unfriendly}:} An NPC with this condition doesn't like you.","{@b {@condition Unnoticed}:} A creature is entirely unaware you're present.","{@b {@condition Wounded}:} You've been brought back from the brink of death but haven't fully recovered."]}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":458,"name":"Counteracting","entries":["Some effects try to counteract spells, afflictions, conditions, or other effects. Counteract checks compare the power of two forces and determine which defeats the other. Successfully counteracting an effect ends it unless noted otherwise.","When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target's DC. If you're counteracting an affliction, the DC is in the affliction's stat block. If it's a spell, use the caster's DC. The GM can also calculate a DC based on the target effect's level. For spells, the counteract check modifier is your spellcasting ability modifier plus your spellcasting proficiency bonus, plus any bonuses and penalties that specifically apply to counteract checks. What you can counteract depends on the check result and the target's level. If an effect is a spell, its level is the counteract level.","Otherwise, halve its level and round up to determine its counteract level. If an effect's level is unclear and it came from a creature, halve and round up the creature's level.",{"type":"successDegree","entries":{"Critical Success":"Counteract the target if its counteract level is no more than 3 levels higher than your effect's counteract level.","Success":"Counteract the target if its counteract level is no more than 1 level higher than your effect's counteract level.","Failure":"Counteract the target if its counteract level is lower than your effect's counteract level.","Critical Failure":"You fail to counteract the target."}}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":477,"name":"Cover","entries":["When you're behind an obstacle that could block weapons, guard you against explosions, and make you harder to detect, you're behind cover. Standard cover gives you a +2 circumstance bonus to AC, to Reflex saves against area effects, and to {@skill Stealth} checks to {@action Hide}, {@action Sneak}, or otherwise avoid detection. You can increase this to greater cover using the {@action Take Cover} basic action, increasing the circumstance bonus to +4. If cover is especially light, typically when it's provided by a creature, you have lesser cover, which grants a +1 circumstance bonus to AC. A creature with standard cover or greater cover can attempt to use {@skill Stealth} to {@action Hide}, but lesser cover isn't sufficient.",{"type":"table","colStyles":["text-center","text-center","text-center"],"rows":[["Type of Cover","Bonus","Can Hide"],["Lesser","+1 to AC","No"],["Standard","+2 to AC, Reflex, {@skill Stealth}","Yes"],["Greater","+4 to AC, Reflex, {@skill Stealth}","Yes"]]},"Cover is relative, so you might simultaneously have cover against one creature and not another. Cover applies only if your path to the target is partially blocked. If a creature is entirely behind a wall or the like, you don't have {@quickref line of effect||3|line of effect} and typically can't target it at all.","Usually, the GM can quickly decide whether your target has cover. If you're uncertain or need to be more precise, draw a line from the center of your space to the center of the target's space. If that line passes through any terrain or object that would block the effect, the target has standard cover (or greater cover if the obstruction is extreme or the target has {@action Take Cover||Taken Cover}). If the line passes through a creature instead, the target has lesser cover. When measuring cover against an area effect, draw the line from the effect's point of origin to the center of the creature's space.",{"type":"pf2-h4","page":477,"name":"Cover and Large Creatures","entries":["If a creature between you and a target is two or more sizes larger than both you and your target, that creature's space blocks the effect enough to provide standard cover instead of lesser cover. The GM might determine that a creature doesn't gain cover from terrain that it's significantly larger than. For example, a Huge dragon probably wouldn't receive any benefit from being behind a 1-foot-wide pillar."],"source":"CRB"},{"type":"pf2-h4","page":477,"name":"Special Circumstances","entries":["Your GM might allow you to overcome your target's cover in some situations. If you're right next to an arrow slit, you can shoot without penalty, but you have greater cover against someone shooting back at you from far away. Your GM might let you reduce or negate cover by leaning around a corner to shoot or the like. This usually takes an action to set up, and the GM might measure cover from an edge or corner of your space instead of your center."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":450,"name":"Damage","entries":["In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature's Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points). The full rules can be found in the Hit Points, Healing, and Dying section on page 459.","Damage is sometimes given as a fixed amount, but more often than not you'll make a damage roll to determine how much damage you deal. A damage roll typically uses a number and type of dice determined by the weapon or unarmed attack used or the spell cast, and it is often enhanced by various modifiers, bonuses, and penalties.","Like checks, a damage roll—especially a melee weapon damage roll—is often modified by a number of modifiers, penalties, and bonuses. When making a damage roll, you take the following steps, explained in detail below.",{"type":"list","style":"list-decimal","items":["Roll the dice indicated by the weapon, unarmed attack, or spell, and apply the modifiers, bonuses, and penalties that apply to the result of the roll.","Determine the damage type.","Apply the target's immunities, weaknesses, and resistances to the damage.","If any damage remains, reduce the target's Hit Points by that amount."]},{"type":"pf2-h3","page":450,"name":"Step 1: Roll The Damage Dice and Apply Modifiers, Bonuses, and Penalties","entries":["Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. For instance, if you're using a normal longsword, you'll roll {@dice 1d8}. If you're casting a 3rd-level {@spell fireball} spell, you'll roll {@dice 6d6}. Sometimes, especially in the case of weapons, you'll apply modifiers, bonuses, and penalties to the damage.","When you use melee weapons, unarmed attacks, and thrown ranged weapons, the most common modifier you'll add to damage is your Strength ability modifier. Weapons with the propulsive trait sometimes add half your Strength modifier. You typically do not add an ability modifier to spell damage, damage from most ranged weapons, or damage from alchemical bombs and similar items.","As with checks, you might add circumstance, status, or item bonuses to your damage rolls, but if you have multiple bonuses of the same type, you add only the highest bonus of that type. Again like checks, you may also apply circumstance, status, item, and untyped penalties to the damage roll, and again you apply only the greatest penalty of a specific type but apply all untyped penalties together.","Use the formulas below.",{"type":"pf2-inset","entries":["Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties"]},{"type":"pf2-inset","entries":["Ranged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties"]},{"type":"pf2-inset","entries":["Spell (and similar effects) damage roll = damage die of the effect + bonuses + penalties"]},"If the combined penalties on an attack would reduce the damage to 0 or below, you still deal 1 damage.",{"type":"pf2-h4","page":451,"name":"Increasing Damage","entries":["In some cases, you increase the number of dice you roll when making weapon damage rolls. Magic weapons etched with the {@item striking} rune can add one or more weapon damage dice to your damage roll. These extra dice are the same die size as the weapon's damage die. At certain levels, most characters gain the ability to deal extra damage from the weapon specialization class feature."],"source":"CRB"},{"type":"pf2-h4","page":451,"name":"Persistent Damage","entries":["Persistent damage is a condition that causes damage to recur beyond the original effect. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC {@flatDC 15} flat check to see if you recover from the persistent damage.","See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition."],"source":"CRB"},{"type":"pf2-h4","page":451,"name":"Doubling and Halving Damage","entries":["Sometimes you'll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic Reflex save against a spell. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and penalties. Then you double or halve the amount as appropriate (rounding down if you halved it). The GM might allow you to roll the dice twice and double the modifiers, bonuses, and penalties instead of doubling the entire result, but this usually works best for singletarget attacks or spells at low levels when you have a small number of damage dice to roll. Benefits you gain specifically from a critical hit, like the {@item flaming} weapon rune's persistent fire damage or the extra damage die from the fatal weapon trait, aren't doubled."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":451,"name":"Step 2: Determine The Damage Type","entries":["Once you've calculated how much damage you deal, you'll need to determine the damage type. There are many types of damage and sometimes certain types are applied in different ways. The smack of a club deals bludgeoning damage. The stab of a spear deals piercing damage. The staccato crack of a {@spell lightning bolt} spell deals electricity damage. Sometimes you might apply precision damage, dealing more damage for hitting a creature in a vulnerable spot or when the target is somehow vulnerable. The damage types are described on page 452.",{"type":"pf2-h4","page":451,"name":"Damage Types and Traits","entries":["When an attack deals a type of damage, the attack action gains that trait. For example, the Strikes and attack actions you use wielding a sword when its {@item flaming} rune is active gain the fire trait, since the rune gives the weapon the ability to deal fire damage."],"source":"CRB"},{"type":"pf2-brown-box","name":"DAMAGE TYPES","entries":["Damage has a number of different types and categories, which are described below.",{"type":"pf2-title","name":"Physical Damage"},"Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. The main types of physical damage are bludgeoning, piercing, and slashing. {@b Bludgeoning damage} comes from weapons and hazards that deal blunt-force trauma, like a hit from a club or being dashed against rocks. {@b Piercing damage} is dealt from stabs and punctures, whether from a dragon's fangs or the thrust of a spear. {@b Slashing damage} is delivered by a cut, be it the swing of the sword or the blow from a scythe blades trap.","Ghosts and other incorporeal creatures have a high resistance to physical attacks that aren't magical (attacks that lack the magical trait). Furthermore, most incorporeal creatures have additional, though lower, resistance to magical physical damage (such as damage dealt from a mace with the magical trait) and most other damage types.",{"type":"pf2-title","name":"Energy Damage"},"Many spells and other magical effects deal energy damage. Energy damage is also dealt from effects in the world, such as the biting cold of a blizzard to a raging forest fire. The main types of energy damage are acid, cold, electricity, fire, and sonic. {@b Acid damage} can be delivered by gases, liquids, and certain solids that dissolve flesh, and sometimes harder materials. {@b Cold damage} freezes material by way of contact with chilling gases and ice. {@b Electricity Damage} comes from the discharge of powerful lightning and sparks. {@b Fire damage} burns through heat and combustion. {@b Sonic damage} assaults matter with high-frequency vibration and sound waves. Many times, you deal energy damage by casting magic spells, and doing so is often useful against creatures that have immunities or resistances to physical damage.","Two special types of energy damage specifically target the living and the undead. Positive energy often manifests as healing energy to living creatures but can create {@b positive damage} that withers undead bodies and disrupts and injures incorporeal undead. Negative energy often revivifies the unnatural, unliving power of undead, while manifesting as {@b negative damage} that gnaws at the living.","Powerful and pure magical energy can manifest itself as {@b force damage}. Few things can resist this type of damage—not even incorporeal creatures such as ghosts and wraiths.",{"type":"pf2-title","name":"Alignment Damage"},"Weapons and effects keyed to a particular alignment can deal {@b chaotic}, {@b evil}, {@b good}, or {@b lawful} damage. These damage types apply only to creatures that have the opposing alignment trait. Chaotic damage harms only lawful creatures, evil damage harms only good creatures, good damage harms only evil creatures, and lawful damage harms only chaotic creatures.",{"type":"pf2-title","name":"Mental Damage"},"Sometimes an effect can target the mind with enough psychic force to actually deal damage to the creature. When it does, it deals {@b mental damage}. Mindless creatures and those with only programmed or rudimentary intelligence are often immune to mental damage and effects.",{"type":"pf2-title","name":"Poison Damage"},"Venoms, toxins and the like can deal {@b poison damage}, which affects creatures by way of contact, ingestion, inhalation, or injury. In addition to coming from monster attacks, alchemical items, and spells, poison damage is often caused by ongoing afflictions, which follow special rules described on page 457.",{"type":"pf2-title","name":"Bleed Damage"},"Another special type of physical damage is {@b bleed damage}. This is persistent damage that represents loss of blood.","As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.",{"type":"pf2-title","name":"Precision Damage"},"Sometimes you are able to make the most of your attack through sheer precision. When you hit with an ability that grants you {@b precision damage}, you increase the attack's listed damage, using the same damage type, rather than tracking a separate pool of damage. For example, a non-magical dagger Strike that deals 1d6 precision damage from a rogue's sneak attack increases the piercing damage by 1d6.","Some creatures are immune to precision damage, regardless of the damage type; these are often amorphous creatures that lack vulnerable anatomy. A creature immune to precision damage would ignore the 1d6 precision damage in the example above, but it would still take the rest of the piercing damage from the Strike. Since precision damage is always the same type of damage as the attack it's augmenting, a creature that is resistant to physical damage, like a gargoyle, would resist not only the dagger's damage but also the precision damage, even though it is not specifically resistant to precision damage.",{"type":"pf2-title","name":"Precious Materials"},"While not their own damage category, precious materials can modify damage to penetrate a creature's resistances or take advantage of its weaknesses. For instance, silver weapons are particularly effective against lycanthropes and bypass the resistances to physical damage that most devils have."]}],"source":"CRB"},{"type":"pf2-h3","page":451,"name":"Step 3: Apply the Target's Immunities, Weaknesses, and Resistances","entries":["Defenses against certain types of damage or effects are called immunities or resistances, while vulnerabilities are called weaknesses. Apply immunities first, then weaknesses, and resistances third. Immunity, weakness, or resistance to an alignment applies only to damage of that type, not to damage from an attacking creature of that alignment.",{"type":"pf2-h4","page":451,"name":"Immunity","entries":["When you have immunity to a specific type of damage, you ignore all damage of that type. If you have immunity to a specific condition or type of effect, you can't be affected by that condition or any effect of that type. If you have immunity to effects with a certain trait (such as death effects, poison, or disease) you are unaffected by any effect with that trait. Often, an effect can be both a trait and a damage type (this is especially true in the case of energy damage types). In these cases, the immunity applies to the entire effect, not just the damage. You can still be targeted by an ability with an effect you are immune to; you just don't apply the effect. However, some complex effects might have parts that affect you even if you're immune to one of the effect's traits; for instance, a spell that deals both fire and acid damage can still deal acid damage to you even if you're immune to fire.","Immunity to critical hits works a little differently. When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage. This does not make it immune to any other critical success effects of other actions that have the attack trait (such as {@action Grapple} and {@action Shove}).","Another exception is immunity to nonlethal attacks. If you are immune to nonlethal attacks, you are immune to all damage from attacks with the nonlethal trait, no matter what other type the damage has. For instance, a {@creature stone golem} has immunity to nonlethal attacks. This means that no matter how hard you hit it with your fist, you're not going to damage it—unless your fists don't have the {@trait nonlethal} trait, such as if you're a {@class monk}."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Temporary Immunity","entries":["Some effects grant you immunity to the same effect for a set amount of time. If an effect grants you temporary immunity, repeated applications of that effect don't affect you for as long as the temporary immunity lasts. Unless the effect says it applies only to a certain creature's ability, it doesn't matter who created the effect. For example, the {@spell blindness} spell says, \"The target is temporarily immune to blindness for 1 minute.\" If anyone casts {@spell blindness} on that creature again before 1 minute passes, the spell has no effect.","Temporary immunity doesn't prevent or end ongoing effects of the source of the temporary immunity. For instance, if an ability makes you frightened and you then gain temporary immunity to the ability, you don't immediately lose the frightened condition due to the immunity you just gained—you simply don't become frightened if you're targeted by the ability again before the immunity ends."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Weakness","entries":["If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. Whenever you would take that type of damage, increase the damage you take by the value of the weakness. For instance, if you are dealt 2d6 fire damage and have weakness 5 to fire, you take 2d6+5 fire damage.","If you have a weakness to something that doesn't normally deal damage, such as water, you take damage equal to the weakness value when touched or affected by it. If more than one weakness would apply to the same instance of damage, use only the highest applicable weakness value. This usually happens only when a monster is weak to both a type of physical damage and a given material."],"source":"CRB"},{"type":"pf2-h4","page":453,"name":"Resistance","entries":["If you have resistance to a type of damage, each time you take that type of damage, you reduce the amount of damage you take by the listed amount (to a minimum of 0 damage). Resistance can specify combinations of damage types or other traits. For instance, you might encounter a monster that's resistant to non-magical bludgeoning damage, meaning it would take less damage from bludgeoning attacks that weren't magical, but would take normal damage from your {@runeItem mace||+1 wepon potency|} (since it's magical) or a non-magical {@item spear} (since it deals piercing damage). A resistance also might have an exception. For example, resistance 10 to physical damage (except silver) would reduce any physical damage by 10 unless that damage was dealt by a silver weapon.","If you have more than one type of resistance that would apply to the same instance of damage, use only the highest applicable resistance value.","It's possible to have resistance to all damage. When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately. If an attack would deal 7 slashing damage and 4 fire damage, resistance 5 to all damage would reduce the slashing damage to 2 and negate the fire damage entirely."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":453,"name":"Step 4: If Damage Remains, Reduce the Target's Hit Points","entries":["After applying the target's immunities, resistances, and weaknesses to the damage, whatever damage is left reduces the target's Hit Points on a 1-to-1 basis. More information about Hit Points can be found in the Hit Points, Healing, and Dying section on page 459.",{"type":"pf2-h4","page":453,"name":"Nonlethal Attacks","entries":["You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying on page 459). Weapons with the nonlethal trait (including fists) do this automatically. You take a –2 circumstance penalty to the attack roll when you make a nonlethal attack using a weapon that doesn't have the nonlethal trait. You also take this penalty when making a lethal attack using a nonlethal weapon.","Spells and other effects with the nonlethal trait that reduce a creature to 0 Hit Points knock the creature out instead of killing them."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":481,"name":"Downtime Mode","entries":[{"type":"pf2-h1-flavor","page":481,"entries":["{@i Downtime mode is played day-by-day rather than minute-by-minute or scene-by-scene. Usually this mode of play occurs when you are in the safety of a settlement, maybe recovering from your adventures or studying an artifact you found.}"],"source":"CRB"},"Downtime gives you time to rest fully, engage in crafting or a professional endeavor, learn new spells, retrain feats, or just have fun. You can sell items acquired during your adventures, buy new goods, and perform other activities as determined by your feats, your skills, and the settlement where you are spending the downtime.",{"type":"pf2-h2","page":481,"name":"Long-Term Rest","entries":["You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by twice your level."],"source":"CRB"},{"type":"pf2-h2","page":481,"name":"Retraining","entries":["Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn't meet your expectations. You can retrain feats, skills, and some selectable class features. You can't retrain your ancestry, heritage, background, class, or ability scores. You can't perform other downtime activities while retraining.","Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying at a library, or falling into shared magical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, you'll have to pay your instructor.","Some abilities can be difficult or impossible to retrain (for instance, a sorcerer can retrain their bloodline only in extraordinary circumstances).","When retraining, you generally can't make choices you couldn't make when you selected the original option. For instance, you can't exchange a 2nd-level skill feat for a 4th-level one, or for one that requires prerequisites you didn't meet at the time you took the original feat. If you don't remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you can't use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want.",{"type":"pf2-h3","page":481,"name":"Feats","entries":["You can spend a week of downtime retraining to swap out one of your feats. Remove the old feat and replace it with another of the same type. For example, you could swap a skill feat for another skill feat, but not for a wizard feat."],"source":"CRB"},{"type":"pf2-h3","page":481,"name":"Skills","entries":["You can spend a week of downtime retraining to swap out one of your skill increases. Reduce your proficiency rank in the skill losing its increase by one step and increase your proficiency rank in another skill by one step. The new proficiency rank has to be equal to or lower than the proficiency rank you traded away. For instance, if your bard is a master in {@skill Performance} and {@skill Stealth}, and an expert in {@skill Occultism}, you could reduce the character's proficiency in {@skill Stealth} to expert and become a master in {@skill Occultism}, but you couldn't reassign that skill increase to become legendary in {@skill Performance}. Keep track of your level when you reassign skill increases; the level at which your skill proficiencies changed can influence your ability to retrain feats with skill prerequisites.","You can also spend a week to retrain an initial trained skill you gained during character creation."],"source":"CRB"},{"type":"pf2-h3","page":481,"name":"Class Features","entries":["You can change a class feature that required a choice, making a different choice instead. This lets you change a druid order or a wizard school, for example. The GM will tell you how long this takes—always at least a month."],"source":"CRB"},{"type":"pf2-brown-box","page":481,"name":"SKILL DOWNTIME ACTIVITIES","entries":["Chapter 4: Skills includes several downtime activities, which are summarized here.","{@b {@action Craft}:} Using the {@skill Crafting} skill, you can create items from raw materials (page 244).","{@b {@action Create Forgery}:} You forge a document (page 251).","{@b {@action Earn Income}:} You earn money, typically using {@skill Crafting}, Lore, or {@skill Performance} (page 236).","{@b {@action Subsist}:} You find food and shelter in the wilderness or within a settlement (page 240).","{@b {@action Treat Disease}:} You spend time caring for a diseased creature in the hope of curing that creature (page 248)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":481,"name":"Other Downtime Activities","entries":["Work with your GM if there are other ways you want to spend downtime. You might need to pay for your cost of living (the prices for this can be found on page 294).","You might acquire property, manage a business, become part of a guild or civic group, curry favor in a large city, take command of an army, take on an apprentice, start a family, or minister to a flock of the faithful."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":453,"name":"Effects","entries":["Anything you do in the game has an {@b effect}. Many of these outcomes are easy to adjudicate during the game.","If you tell the GM that you draw your sword, no check is needed, and the result is that your character is now holding a sword. Other times, the specific effect requires more detailed rules governing how your choice is resolved.","Many spells, magic items, and feats create specific effects, and your character will be subject to effects caused by monsters, hazards, the environment, and other characters.","While a check might determine the overall impact or strength of an effect, a check is not always part of creating an effect. Casting a {@spell fly} spell on yourself creates an effect that allows you to soar through the air, but casting the spell does not require a check. Conversely, using the Intimidate skill to Demoralize a foe does require a check, and your result on that check determines the effect's outcome.","The following general rules are used to understand and apply effects.",{"type":"pf2-h3","page":455,"name":"Duration","entries":["Most effects are discrete, creating an instantaneous effect when you let the GM know what actions you are going to use. Firing a bow, moving to a new space, or taking something out of your pack all resolve instantly. Other effects instead last for a certain duration. Once the duration has elapsed, the effect ends. The rules generally use the following conventions for durations, though spells have some special durations detailed on pages 304–305.","For an effect that lasts a number of rounds, the remaining duration decreases by 1 at the start of each turn of the creature that created the effect. This is common for beneficial effects that target you or your allies. Detrimental effects often last \"until the end of the target's next turn\" or \"through\" a number of their turns (such as \"through the target's next 3 turns\"), which means that the effect's duration decreases at the end of the creature's turn, rather than the start.","Instead of lasting a fixed number of rounds, a duration might end only when certain conditions are met (or cease to be true). If so, the effects last until those conditions are met."],"source":"CRB"},{"type":"pf2-h3","page":455,"name":"Range and Reach","entries":["Actions and other abilities that generate an effect typically work within a specified range or a reach. Most spells and abilities list a {@b range}—the maximum distance from the creature or object creating the effect in which the effect can occur.","Ranged and thrown weapons have a {@b range increment}.","Attacks with such weapons work normally up to that range. Attacks against targets beyond that range take a –2 penalty, which worsens by 2 for every additional multiple of that range, to a maximum of a –10 penalty after five additional range increments. Attacks beyond this range are not possible. For example, if you are using a shortbow, your attacks take no penalty against a target up to 60 feet away, a –2 penalty if a target is over 60 and up to 120 feet away, a –4 if a target is over 120 and up to 180 feet away, and so on, up to a maximum distance of 360 feet.","{@b Reach} is how far you can physically reach with your body or a weapon. Melee Strikes rely on reach. Your reach also creates an area around your space where other creatures could trigger your reactions. Your reach is typically 5 feet, but weapons with the reach trait can extend this. Larger creatures can have greater reach; for instance, an ogre has a 10-foot reach. Unlike with measuring most distances, 10-foot reach can reach 2 squares diagonally. Reach greater than 10 feet is measured normally; 20-foot reach can reach 3 squares diagonally, 25-foot reach can reach 4, and so on."],"source":"CRB"},{"type":"pf2-h3","page":455,"name":"Targets","entries":["Some effects require you to choose specific targets.","Targeting can be difficult or impossible if your chosen creature is undetected by you, if the creature doesn't match restrictions on who you can target, or if some other ability prevents it from being targeted.","Some effects require a target to be willing. Only you can decide whether your PC is willing, and the GM decides whether an NPC is willing. Even if you or your character don't know what the effect is, such as if your character is unconscious, you still decide if you're willing.","Some effects target or require an ally, or otherwise refer to an ally. This must be someone on your side, often another PC, but it might be a bystander you are trying to protect. You are not your own ally. If it isn't clear, the GM decides who counts as an ally or an enemy."],"source":"CRB"},{"type":"pf2-h3","page":456,"name":"Areas","entries":["Some effects occupy an area of a specified shape and size.","An area effect always has a point of origin and extends out from that point. There are four types of areas: emanations, bursts, cones, and lines. When you're playing in encounter mode and using a grid, areas are measured in the same way as movement (page 463), but areas' distances are never reduced or affected by {@quickref difficult terrain||3|terrain} or lesser cover (page 476). You can use the diagrams below as common reference templates for areas, rather than measuring squares each time. Many area effects describe only the effects on creatures in the area. The GM determines any effects to the environment and unattended objects.",{"type":"pf2-h4","page":456,"name":"Burst","entries":["A burst effect issues forth in all directions from a single corner of a square within the range of the effect, spreading in all directions to a specified radius. For instance, when you cast {@spell fireball}, it detonates at the corner of a square within 500 feet of you and creates a 20-foot burst, meaning it extends out 20 feet in every direction from the corner of the square you chose, affecting each creature whose space (or even one square of its space) is within the burst."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Cone","entries":["A cone shoots out from you in a quarter circle on the grid.","When you aim a cone, the first square of that cone must share an edge with your space if you're aiming orthogonally, or it must touch a corner of your space if you're aiming diagonally. If you're Large or larger, the first square can run along the edge of any square of your space. You can't aim a cone so that it overlaps your space. The cone extends out for a number of feet, widening as it goes, as shown in the Areas diagram. For instance, when a green dragon uses its breath weapon, it breathes a cone of poisonous gas that originates at the edge of one square of its space and affects a quarter-circle area 30 feet on each edge.","If you make a cone originate from someone or something else, follow these same rules, with the first square of the cone using an edge or corner of that creature or object's space instead of your own."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Emanation","entries":["An emanation issues forth from each side of your space, extending out to a specified number of feet in all directions. For instance, the {@spell bless} spell's emanation radiates 5 or more feet outward from the caster. Because the sides of a creature's space are the starting point for the emanation, an emanation from a Large or larger creature affects a greater overall area than that of a Medium or smaller creature. Unless the text states otherwise, the creature creating an emanation effect chooses whether the creature at its center is affected."],"source":"CRB"},{"type":"pf2-h4","page":457,"name":"Line","entries":["A line shoots forth from you in a straight line in a direction of your choosing. The line affects each creature whose space it overlaps. Unless a line effect says otherwise, it is 5 feet wide. For example, the {@spell lightning bolt} spell's area is a 60-foot line that's 5 feet wide."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":457,"name":"Line of Effect","entries":["When creating an effect, you usually need an unblocked path to the target of a spell, the origin point of an effect's area, or the place where you create something with a spell or other ability. This is called a line of effect. You have line of effect unless a creature is entirely behind a solid physical barrier. Visibility doesn't matter for line of effect, nor do portcullises and other barriers that aren't totally solid. If you're unsure whether a barrier is solid enough, usually a 1-foot-square gap is enough to maintain a line of effect, though the GM makes the final call.","In an area effect, creatures or targets must have line of effect to the point of origin to be affected. If there's no line of effect between the origin of the area and the target, the effect doesn't apply to that target. For example, if there's a solid wall between the origin of a {@spell fireball} and a creature that's within the burst radius, the wall blocks the effect—that creature is unaffected by the {@spell fireball} and doesn't need to attempt a save against it. Likewise, any ongoing effects created by an ability with an area cease to affect anyone who moves outside of the line of effect."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":457,"name":"Line of Sight","entries":["Some effects require you to have line of sight to your target. As long as you can precisely sense the area (as described in Perception on page 464) and it is not blocked by a solid barrier (as described in {@quickref Cover||4|Cover}), you have line of sight. An area of darkness prevents line of sight if you don't have {@ability darkvision}, but portcullises and other obstacles that aren't totally solid do not. If you're unsure whether a barrier is solid enough to block line of sight, usually a 1-foot-square gap is enough to maintain line of sight, though the GM makes the final call."],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":468,"name":"Encounter Mode","entries":[{"type":"pf2-h1-flavor","page":468,"entries":["{@i When every individual action counts, you enter the encounter mode of play. In this mode, time is divided into rounds, each of which is 6 seconds of time in the game world. Every round, each participant takes a turn in an established order. During your turn, you can use actions, and depending on the details of the encounter, you might have the opportunity to use reactions and free actions on your own turn and on others' turns.}"],"source":"CRB"},{"type":"pf2-h2","page":468,"name":"Structure","entries":["An encounter is played out in a series of rounds, during which the player characters, adversaries, and other participants in the encounter act in sequence.","You roll initiative to determine this order at the start of the encounter and then play through rounds until a conclusion is reached and the encounter ends. The rules in this section assume a combat encounter—a battle—but the general structure can apply to any kind of encounter.",{"type":"pf2-h3","page":468,"name":"Step 1: Roll Initiative","entries":["When the GM calls for it, you'll roll initiative to determine your place in the initiative order, which is the sequence in which the encounter's participants will take their turns. Rolling initiative marks the start of an encounter. More often than not, you'll roll initiative when you enter a battle.","Typically, you'll roll a Perception check to determine your initiative—the more aware you are of your surroundings, the more quickly you can respond. Sometimes, though, the GM might call on you to roll some other type of check. For instance, if you were Avoiding Notice during exploration (page 479), you'd roll a {@skill Stealth} check. A social encounter could call for a {@skill Deception} or {@skill Diplomacy} check.","The GM rolls initiative for anyone other than the player characters in the encounter. If these include a number of identical creatures, the GM could roll once for the group as a whole and have them take their turns within the group in any order. However, this can make battles less predictable and more dangerous, so the GM might want to roll initiative for some or all creatures individually unless it's too much of a burden.","Unlike a typical check, where the result is compared to a DC, the results of initiative rolls are ranked. This ranking sets the order in which the encounter's participants act—the initiative order. The character with the highest result goes first. The second highest follows, and so on until whoever had the lowest result takes their turn last.","If your result is tied with a foe's result, the adversary goes first. If your result is tied with another PC's, you can decide between yourselves who goes first when you reach that place in the initiative order. After that, your places in the initiative order usually don't change during the encounter."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 2: Play a Round","entries":["A round begins when the participant with the highest initiative roll result starts their turn, and it ends when the one with the lowest initiative ends their turn. The process of taking a turn is detailed below. Creatures might also act outside their turns with reactions and free actions."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 3: Begin the Next Round","entries":["Once everyone in the encounter has taken a turn, the round is over and the next one begins. Don't roll initiative again; the new round proceeds in the same order as the previous one, repeating the cycle until the encounter ends."],"source":"CRB"},{"type":"pf2-h3","page":468,"name":"Step 4: End the Encounter","entries":["When your foes are defeated, some sort of truce is reached, or some other event or circumstance ends the combat, the encounter is over. You and the other participants no longer follow the initiative order, and a more free-form style of play resumes, with the game typically moving into exploration mode. Sometimes at the end of an encounter, the GM will award Experience Points to the party or you'll find treasure to divvy up."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":468,"name":"Turns","entries":["When it's your turn to act, you can use single actions ({@as 1}), short activities ({@as 2} and {@as 3}), reactions ([reaction]), and free actions ({@as f}). When you're finished, your turn ends and the character next in the initiative order begins their turn.","Sometimes it's important to note when during your turn something happens, so a turn is divided into three steps.",{"type":"pf2-h3","page":468,"name":"Step 1: Start Your Turn","entries":["Many things happen automatically at the start of your turn—it's a common point for tracking the passage of time for effects that last multiple rounds. At the start of each of your turns, take these steps in any order you choose:",{"type":"list","items":["If you created an effect lasting for a certain number of rounds, reduce the number of rounds remaining by 1. The effect ends if the duration is reduced to 0. For example, if you cast a spell that lasts 3 rounds on yourself during your first turn of a fight, it would affect you during that turn, decrease to 2 rounds of duration at the start of your second turn, decrease to 1 round of duration at the start of your third turn, and expire at the start of your fourth turn.","You can use 1 free action or reaction with a trigger of \"Your turn begins\" or something similar.","If you're {@condition dying}, roll a recovery check (page 459).","Do anything else that is specified to happen at the start of your turn."]},"The last step of starting your turn is always the same.",{"type":"list","items":["Regain your 3 actions and 1 reaction. If you haven't spent your reaction from your last turn, you lose it—you can't \"save\" actions or reactions from one turn to use during the next turn. If a condition prevents you from being able to act, you don't regain any actions or your reaction. Some abilities or conditions (such as {@condition quickened} and {@condition slowed}) can change how many actions you regain and whether you regain your reaction. If you lose actions and gain additional actions (such as if you're both {@condition quickened} and {@condition slowed}), you choose which actions to lose."]}],"source":"CRB"},{"type":"pf2-h3","page":469,"name":"Step 2: Act","entries":["You can use actions in any order you wish during your turn, but you have to complete one action or activity before beginning another; for example, you can't use a single action in the middle of performing a 2-action activity. What actions you can use often depend on your class features, skills, feats, and items, but there are default actions anyone can use, described in Basic Actions below. Some effects might prevent you from acting. If you can't act, you can't use any actions, including reactions and free actions.","If you begin a 2-action or 3-action activity on your turn, you must be able to complete it on your turn. You can't, for example, begin to High Jump using your final action on one turn and then complete it as your first action on your next turn.","Once you have spent all 3 of your actions, your turn ends (as described in Step 3) and the next creature's turn begins. You can, however, use only some of your actions and end your turn early. As soon as your turn ends, you lose all your remaining actions, but not your reaction or your ability to use free actions."],"source":"CRB"},{"type":"pf2-h3","page":469,"name":"Step 3: End Your Turn","entries":["Once you've done all the things you want to do with the actions you have available, you reach the end of your turn.","Take the following steps in any order you choose. Play then proceeds to the next creature in the initiative order.",{"type":"list","items":["End any effects that last until the end of your turn. For example, spells with a sustained duration end at the end of your turn unless you used the {@action Sustain a Spell} action during your turn to extend them. Some effects caused by enemies might also last through a certain number of your turns, and you decrease the remaining duration by 1 during this step, ending the effect if its duration is reduced to 0.","If you have a {@condition Persistent Damage|CRB|persistent damage} condition, you take the damage at this point. After you take the damage, you can attempt the flat check to end the {@condition Persistent Damage|CRB|persistent damage}. You then attempt any saving throws for ongoing afflictions. Many other conditions change at the end of your turn, such as the {@condition frightened} condition decreasing in severity. These take place after you've taken any {@condition Persistent Damage|CRB|persistent damage}, attempted flat checks to end the {@condition Persistent Damage|CRB|persistent damage}, and attempted saves against any afflictions.","You can use 1 free action or reaction with a trigger of \"Your turn ends\" or something similar.","Resolve anything else specified to happen at the end of your turn."]}],"source":"CRB"},{"type":"pf2-brown-box","page":469,"name":"TRACKING INITIATIVE","entries":["The GM keeps track of the initiative order for an encounter.","It's usually okay for the players to know this order, since they'll see who goes when and be aware of one another's results. However, the GM might want to conceal the names of adversaries the PCs have yet to identify.","Once the encounter's order is set, it's usually not necessary to track the original initiative numbers. The GM can create a simple list, use a series of cards or other indicators, or use a {@i Pathfinder Combat Pad}, which has magnetic markers to allow for easily rearranging the order.",{"type":"pf2-title","name":"Changing the Initiative Order"},"Any method used to track the initiative order needs to be flexible because the order can change. A creature can use the Delay basic action to change its place in the order, in which case you can erase it from the list or pull its marker aside until it reenters the initiative order. When a creature gets knocked out, its initiative order also changes (see Knocked Out and Dying on page 459). Using the Ready basic action doesn't change a creature's place in the initiative order, though, because the designated action becomes a reaction."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":469,"name":"Basic Actions","entries":["Basic actions represent common tasks like moving around, attacking, and helping others. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Most notably, you'll use Interact, Step, Stride, and Strike a great deal. Many feats and other actions call upon you to use one of these basic actions or modify them to produce different effects. For example, a more complex action might let you Stride up to double your Speed instead of just up to your Speed, and a large number of activities include a Strike.","Actions that are used less frequently but are still available to most creatures are presented in Specialty Basic Actions starting on page 472. These typically have requirements that not all characters are likely to meet, such as wielding a shield or having a burrow Speed.","In addition to the actions in these two sections, the actions for spellcasting can be found on pages 302–305, and the actions for using magic items appear on pages 531–534.","{@note To view all actions, please visit the {@filter Actions page.|actions||source=CRB}}",{"type":"pf2-brown-box","page":471,"name":"SPEAKING","entries":["As long as you can act, you can also speak. You don't need to spend any type of action to speak, but because a round represents 6 seconds of time, you can usually speak at most a single sentence or so per round. Special uses of speech, such as attempting a {@skill Deception} skill check to Lie, require spending actions and follow their own rules.","All speech has the auditory trait. If you communicate in some way other than speech, other rules might apply. For instance, using sign language is visual instead of auditory.","not trigger reactions that can be triggered by actions with the manipulate trait (such as Attack of Opportunity).","If you want to prepare to Release something outside of your turn, use the Ready activity."],"source":"CRB"},{"type":"pf2-h3","page":472,"name":"Specialty Basic Actions","entries":["These actions are useful under specific circumstances. Some require you to have a special movement type (page 463)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":472,"name":"Activities in Encounters","entries":["Activities that take longer than a turn can't normally be performed during an encounter. Spells with a casting time of 1 minute or more are a common example of this, as are several skill actions. When you commit to an activity during your turn in an encounter, you commit to spending all of the actions it requires. If the activity gets interrupted partway through, you lose all of the actions you would have spent on that activity. Activities are described in full on page 461."],"source":"CRB"},{"type":"pf2-h2","page":472,"name":"Reactions in Encounters","entries":["Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens.","Once your first turn begins, you gain your actions and reaction. You can use 1 reaction per round. You can use a reaction on anyone's turn (including your own), but only when its trigger occurs. If you don't use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.","Some reactions are specifically meant to be used in combat and can change how the battle plays out drastically.","One example of such a reaction is {@action Attack of Opportunity}, which {@class fighter||fighters} gain at 1st level.","This reaction lets you make a melee {@action Strike} if a creature within reach uses a {@trait manipulate} or {@trait move} action, makes a ranged attack, or leaves a square during a {@trait move} action. The Triggering Moves diagram on page 474 illustrates examples of movements that might trigger an {@action Attack of Opportunity} from a creature without reach and one with reach.","You'll notice this reaction allows you to use a modified basic action, a {@action Strike}. This follows the rules on subordinate actions found on page 462.","Because your {@action Attack of Opportunity} takes place outside of your turn, the attack roll doesn't incur a multiple attack penalty."],"source":"CRB"},{"type":"pf2-h2","page":473,"name":"Movement in Encounters","entries":["Your movement during encounter mode depends on the actions and other abilities you use. Whether you Stride, Step, Swim, or Climb, the maximum distance you can move is based on your Speed. Certain feats or magic items can grant you other movement types, allowing you to swiftly burrow, climb, fly, or swim (page 463).","When the rules refer to a \"movement cost\" or \"spending movement,\" they are describing how many feet of your Speed you must use to move from one point to another. Normally, movement costs 5 feet per square when you're moving on a grid, or it costs the number of feet you move if you're not using a grid. However, sometimes it's harder to move a certain distance due to {@quickref difficult terrain||3|terrain} or other factors. In such a case, you might have to spend a different amount of movement to move from one place to another.","For example, a form of movement might require 10 feet of movement to move 1 square, and moving through some types of terrain costs an extra 5 feet of movement per square.",{"type":"pf2-h3","page":473,"name":"Grid Movement","entries":["If an encounter involves combat, it's often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled.","Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn."],"source":"CRB"},{"type":"pf2-h3","page":473,"name":"Size, Space, and Reach","entries":["Creatures and objects of different sizes occupy different amounts of space. The sizes and the spaces they each take up on a grid are listed in {@table Size and Reach||Table 9–1: Size and Reach}.","Table 9–1 also lists the typical reach for creatures of each size, for both tall creatures (most bipeds) and long creatures (most quadrupeds). See page 455 for more about reach.","The Space entry lists how many feet on a side a creature's space is, so a Large creature fills a 10-foot-by-10-foot space (4 squares on the grid). Sometimes part of a creature extends beyond its space, such as if a giant octopus is grabbing you with its tentacles. In that case, the GM will usually allow attacking the extended portion, even if you can't reach the main creature. A Small or larger creature or object takes up at least 1 square on a grid, and creatures of these sizes can't usually share spaces except in situations like a character riding a mount. Rules for moving through other creatures' spaces appear below.",{"type":"statblock","tag":"table","source":"CRB","name":"Size and Reach"},"Multiple Tiny creatures can occupy the same square. At least four can fit in a single square, though the GM might determine that even more can fit. Tiny creatures can occupy a space occupied by a larger creature as well, and if their reach is 0 feet, they must do so in order to attack."],"source":"CRB"},{"type":"pf2-h3","page":474,"name":"Move Actions That Trigger Reactions","entries":["Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Attack of Opportunity. Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square (or move 5 feet if not using a grid) within a creature's reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature). If you use a move action but don't move out of a square, the trigger instead happens at the end of that action or ability.","Some actions, such as Step, specifically state they don't trigger reactions or free actions based on movement."],"source":"CRB"},{"type":"pf2-h3","page":474,"name":"Moving Through a Creature's Space","entries":["You can move through the space of a willing creature. If you want to move through an unwilling creature's space, you can Tumble Through that creature's space using {@skill Acrobatics}. You can't end your turn in a square occupied by another creature, though you can end a move action in its square provided that you immediately use another move action to leave that square. If two creatures end up in the same square by accident, the GM determines which one is forced out of the square (or whether one falls prone).",{"type":"pf2-h4","page":474,"name":"Prone and Incapacitated Creatures","entries":["You can share a space with a prone creature if that creature is willing, unconscious, or dead and if it is your size or smaller. The GM might allow you to climb atop the corpse or unconscious body of a larger creature in some situations. A prone creature can't stand up while someone else occupies its space, but it can Crawl to a space where it's able to stand, or it can attempt to Shove the other creature out of the way."],"source":"CRB"},{"type":"pf2-h4","page":475,"name":"Creatures of Different Sizes","entries":["In most cases, you can move through the space of a creature at least three sizes larger than you (Table 9-1). This means a Medium creature can move through the space of a Gargantuan creature and a Small creature can move through the space of a Huge creature. Likewise, a bigger creature can move through the space of a creature three sizes smaller than itself or smaller. You still can't end your movement in a space occupied by a creature.","Tiny creatures are an exception. They can move through creatures' spaces and can even end their movement there."],"source":"CRB"},{"type":"pf2-h4","page":475,"name":"Objects","entries":["Because objects aren't as mobile as creatures are, they're more likely to fill a space. This means you can't always move through their spaces like you might move through a space occupied by a creature. You might be able to occupy the same square as a statue of your size, but not a wide column. The GM determines whether you can move into an object's square normally, whether special rules apply, or if you are unable to move into the square at all."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":475,"name":"Forced Movement","entries":["When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your Speed. Because you're not acting to move, this doesn't trigger reactions that are triggered by movement.","If forced movement would move you into a space you can't occupy—because objects are in the way or because you lack the movement type needed to reach it, for example—you stop moving in the last space you can occupy. Usually the creature or effect forcing the movement chooses the path the victim takes. If you're pushed or pulled, you can usually be moved through hazardous terrain, pushed off a ledge, or the like. Abilities that reposition you in some other way can't put you in such dangerous places unless they specify otherwise. In all cases, the GM makes the final call if there's doubt on where forced movement can move a creature."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":475,"name":"Terrain","entries":["Several types of terrain can complicate your movement by slowing you down, damaging you, or endangering you.",{"type":"pf2-h4","page":475,"name":"Difficult Terrain","entries":["Difficult terrain is any terrain that impedes your movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Moving into a square of {@b difficult terrain} (or moving 5 feet into or within an area of difficult terrain, if you're not using a grid) costs an extra 5 feet of movement.","Moving into a square of {@b greater difficult terrain} instead costs 10 additional feet of movement. This additional cost is not increased when moving diagonally. You can't Step into difficult terrain.","Movement you make while you are jumping ignores the terrain you're jumping over. Some abilities (such as flight or being incorporeal) allow you to avoid the movement reduction from some types of difficult terrain. Certain other abilities let you ignore difficult terrain on foot; such an ability also allows you to move through greater difficult terrain at the normal movement cost as for difficult terrain, though it wouldn't let you ignore greater difficult terrain unless the ability specifies otherwise."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Hazardous Terrain","entries":["Hazardous terrain damages you whenever you move through it. An acid pool and a pit of burning embers are both examples of hazardous terrain. The amount and type of damage depend on the specific hazardous terrain."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Narrow Surfaces","entries":["A narrow surface is so precariously thin that you need to {@action Balance} or risk falling. Even on a success, you are {@condition flat-footed} on a narrow surface.","Each time you are hit by an attack or fail a save on a narrow surface, you must succeed at a Reflex save (with the same DC as the {@skill Acrobatics} check to {@action Balance}) or fall."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Uneven Ground","entries":["Uneven ground is an area unsteady enough that you need to {@action Balance} or risk falling prone and possibly injuring yourself, depending on the specifics of the uneven ground. You are {@condition flat-footed} on uneven ground. Each time you are hit by an attack or fail a save on uneven ground, you must succeed at a Reflex save (with the same DC as the {@skill Acrobatics} check to Balance) or fall prone."],"source":"CRB"},{"type":"pf2-h4","page":476,"name":"Inclines","entries":["An incline is an area so steep that you need to {@action Climb} using the {@skill Athletics} skill in order to progress upward.","You're {@condition flat-footed} when {@action Climb||Climbing} an incline."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":477,"name":"Special Battles","entries":["Sometimes fights occur while the characters are atop mounts or when the PCs take to the sky or seas.",{"type":"pf2-h3","page":478,"name":"Mounted Combat","entries":["You can ride some creatures into combat. As noted in the {@action Mount} specialty basic action, your mount needs to be at least one size larger than you and willing. Your mount acts on your initiative. You must use the {@action Command an Animal} action (page 249) to get your mount to spend its actions. If you don't, the animal wastes its actions. If you have the Ride general feat, you succeed automatically when you {@action Command an Animal} that's your mount.","For example, if you are mounted on a horse and you make three attacks, your horse would remain stationary since you didn't command it. If you instead spent your first action to {@action Command an Animal} and succeeded, you could get your mount to Stride. You could spend your next action to attack or to command the horse to attack, but not both.",{"type":"pf2-h4","page":478,"name":"Mounted Attacks","entries":["You and your mount fight as a unit. Consequently, you share a multiple attack penalty. For example, if you Strike and then {@action Command an Animal} to have your mount Strike, your mount's attack takes a –5 multiple attack penalty.","You occupy every square of your mount's space for the purpose of making your attacks. If you were Medium and on a Large mount, you could attack a creature on one side of your mount, then attack on the opposite side with your next action. If you have a longer reach, the distance depends partly on the size of your mount. On a Medium or smaller mount, use your normal reach. On a Large or Huge mount, you can attack any square adjacent to the mount if you have 5- or 10-foot reach, or any square within 10 feet of the mount (including diagonally) if you have 15-foot reach."],"source":"CRB"},{"type":"pf2-h4","page":478,"name":"Mounted Defenses","entries":["When you're mounted, attackers can target either you or your mount. Anything that affects multiple creatures (such as an area) affects both of you as long as you're both in the area. You are in an attacker's reach or range if any square of your mount is within reach or range. Because your mount is larger than you and you share its space, you have lesser cover against attacks targeting you when you're mounted if the mount would be in the way.","Because you can't move your body as freely while you're riding a mount, you take a –2 circumstance penalty to Reflex saves while mounted. Additionally, the only move action you can use is the Mount action to dismount."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":478,"name":"THREE-DIMENSIONAL COMBAT","entries":["In aerial and aquatic combat, you might need to track positioning in three dimensions. For flying creatures, you might use one of the following methods:",{"type":"list","items":["Find platforms to place flying creatures' miniatures on.","Set a die next to a creature with the number indicating how many squares up in the air it is.","Make a stack of dice or tokens, 1 per 5 feet of elevation.","Write the elevation next to the monster on the grid. In underwater combat, choose a plane to be the\nbaseline, typically the waterline, the sea floor, or a stationary object you can measure from."]},"As with ground-based movement, moving diagonally up or down in 3-D space requires counting every other diagonal as 10 feet. Measure flanking in all directions—creatures above and below an enemy can flank it just as effectively as they can from opposite sides."],"source":"CRB"},{"type":"pf2-h3","page":478,"name":"Aerial Combat","entries":["Many monsters can fly, and PCs can use spells and items to gain the ability to fly. Flying creatures have to use the Fly action (page 472) to move through the air. Performing an especially tricky maneuver—such as trying to reverse course 180 degrees or fly through a narrow gap—might require using {@skill Acrobatics} to Maneuver in Flight. Creatures might fall from the sky, using the falling rules found on page 463. At the GM's discretion, some ground-based actions might not work in the air. For instance, a flying creature couldn't Leap."],"source":"CRB"},{"type":"pf2-h3","page":478,"name":"Aquatic Combat","entries":["Use these rules for battles in water or underwater:",{"type":"list","items":["You're {@condition flat-footed} unless you have a swim Speed.","You gain resistance 5 to acid and fire.","You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water.","Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target is underwater, and piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved.","You can't cast fire spells or use actions with the fire trait underwater.","At the GM's discretion, some ground-based actions might not work underwater or while floating."]},{"type":"pf2-h4","page":478,"name":"Drowning and Suffocating","entries":["You can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. You also lose 1 round worth of air each time you are critically hit or critically fail a save against a damaging effect. If you speak (including casting spells with verbal components or activating items with command components) you lose all remaining air.","When you run out of air, you fall {@condition unconscious} and start suffocating. You can't recover from being unconscious and must attempt a DC 20 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you die. On each check after the first, the DC increases by 5 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious (unless you're at 0 Hit Points)."],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":479,"name":"Exploration Mode","entries":[{"type":"pf2-h1-flavor","page":479,"entries":["{@i While encounters use rounds for combat, exploration is more free form. The GM determines the flow of time, as you could be traveling by horseback across craggy highlands, negotiating with merchants, or delving in a dungeon in search of danger and treasure. Exploration lacks the immediate danger of encounter mode, but it offers its own challenges.}"],"source":"CRB"},"Much of exploration mode involves movement and roleplaying. You might be traveling from one town to another, chatting with a couple of merchants an outpost along the way, or maybe having a terse conversation with the watchful city guards at your destination. Instead of measuring your rate of movement in 5-foot squares every round, you measure it in feet or miles per minute, hour, or day, using your travel speed. Rather than deciding on each action every turn, you'll engage in an exploration activity, and you'll typically spend some time every day resting and making your daily preparations.",{"type":"pf2-h2","page":479,"name":"Travel Speed","entries":["Depending on how the GM tracks movement, you move in feet or miles based on your character's Speed with the relevant movement type. Typical rates are on the table below.",{"type":"statblock","tag":"table","source":"CRB","name":"Travel Speed"},"The rates in Table 9 –2 assume traveling over flat and clear terrain at a determined pace, but one that's not exhausting.","Moving through {@quickref difficult terrain||3|terrain} halves the listed movement rate. {@quickref greater difficult terrain||3|terrain} reduces the distance traveled to one-third the listed amount. If the travel requires a skill check to accomplish, such as mountain climbing or swimming, the GM might call for a check once per hour using the result and the table above to determine your progress."],"source":"CRB"},{"type":"pf2-h2","page":479,"name":"Exploration Activities","entries":["While you're traveling and exploring, tell the GM what you'd generally like to do along the way. If you to do nothing more than make steady progress toward your goal, you move at the full travel speeds given in Table 9 –2.","When you want to do something other than simply travel, you describe what you are attempting to do. It isn't necessary to go into extreme detail, such as \"Using my dagger, I nudge the door so I can check for devious traps.\" Instead, \"I'm searching the area for hazards\" is sufficient. The GM finds the best exploration activity to match your description and describes the effects of that activity. Some exploration activities limit how fast you can travel and be effective.","These are most common exploration activities.",{"type":"pf2-brown-box","page":480,"name":"SKILL EXPLORATION ACTIVITIES","entries":["Chapter 4: Skills includes numerous additional exploration activities, which are summarized here.","{@b {@action Borrow an Arcane Spell}:} You use {@skill Arcana} to prepare a spell from someone else's spellbook (page 241).","{@b {@action Coerce}:} You use {@skill Intimidation} to threaten a creature so it does what you want (page 247).","{@b {@action Cover Tracks}:} You use {@skill Survival} to obscure your passing (page 252).","{@b {@action Decipher Writing}:} You use a suitable skill to understand archaic, esoteric, or obscure texts (page 234).","{@b {@action Gather Information}:} You use {@skill Diplomacy} to canvass the area to learn about a specific individual or topic (page 246).","{@b {@action Identify Alchemy}:} You use Craft and alchemist's tools to identify an alchemical item (page 245).","{@b {@action Identify Magic}:} Using a variety of skills, you can learn about a magic item, location, or ongoing effect (page 238).","{@b {@action Impersonate}:} You use {@skill Deception} and usually a disguise kit to create a disguise (page 245).","{@b {@action Learn a Spell}:} You use the skill corresponding to the spell's tradition to gain access to a new spell (page 238).","{@b {@action Make an Impression}:} You use {@skill Diplomacy} to make a good impression on someone (page 246).","{@b {@action Repair}:} With a repair kit and the {@skill Crafting} skill, you fix a damaged item (page 243).","{@b {@action Sense Direction}:} You use {@skill Survival} to get a sense of where you are or determine the cardinal directions (page 252).","{@b {@action Squeeze}:} Using {@skill Acrobatics}, you squeeze though very tight spaces (page 241).","{@b {@action Track}:} You use {@skill Survival} to find and follow creatures' tracks (page 252).","{@b {@action Treat Wounds}:} You use {@skill Medicine} to treat a living creature's wounds (page 249)."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":480,"name":"Rest and Daily Preparations","entries":["You perform at your best when you take enough time to rest and prepare. Once every 24 hours, you can take a period of rest (typically 8 hours), after which you regain Hit Points equal to your Constitution modifier (minimum 1) times your level, and you might recover from or improve certain conditions (page 453). Sleeping in armor results in poor rest that leaves you {@condition fatigued}. If you go more than 16 hours without resting, you become {@condition fatigued} (you cannot recover from this until you rest at least 6 continuous hours).","After you rest, you make your daily preparations, which takes around 1 hour. You can prepare only if you've rested, and only once per day. Preparing includes the following:",{"type":"list","items":["Spellcasters regain spell slots, and prepared spellcasters choose spells to have available that day.","Focus Points, other abilities that refresh during your preparations, and abilities that can be used only a certain number of times per day, including magic item uses, are reset.","You don armor and equip weapons and other gear.","You invest up to 10 worn magic items to gain their benefits for the day."]}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":476,"name":"Flanking","entries":["When you and an ally are flanking a foe, it has a harder time defending against you. A creature is {@condition flat-footed} (taking a –2 circumstance penalty to AC) to creatures that are flanking it.","To flank a foe, you and your ally must be on opposites sides or corners of the creature. A line drawn between the center of your space and the center of your ally's space must pass through opposite sides or opposite corners of the foe's space. Additionally, both you and the ally have to be able to act, must be wielding melee weapons or able to make an unarmed attack, can't be under any effects that prevent you from attacking, and must have the enemy within reach. If you are wielding a reach weapon, you use your {@trait reach} with that weapon for this purpose."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":444,"name":"Game Conventions","entries":["Pathfinder has many specific rules, but you'll also want to keep these general guidelines in mind when playing.",{"type":"pf2-h3","name":"The GM Has the Final Say"},"If you're ever uncertain how to apply a rule, the GM decides.","Of course, Pathfinder is a game, so when adjudicating the rules, the GM is encouraged to listen to everyone's point of view and make a decision that is both fair and fun.",{"type":"pf2-h3","name":"Specific Overrides General"},"A core principle of Pathfinder is that specific rules override general ones. If two rules conflict, the more specific one takes precedence. If there's still ambiguity, the GM determines which rule to use. For example, the rules state that when attacking a concealed creature, you must attempt a DC {@flatDC 5} flat check to determine if you hit. Flat checks don't benefit from modifiers, bonuses, or penalties, but an ability that's specifically designed to overcome concealment might override and alter this. If a rule doesn't specify otherwise, default to the general rules presented in this chapter. While some special rules may also state the normal rules to provide context, you should always default to the normal rules even if effects don't specifically say to.",{"type":"pf2-h3","name":"Rounding"},"You may need to calculate a fraction of a value, like halving damage. Always round down unless otherwise specified.","For example, if a spell deals 7 damage and a creature takes half damage from it, that creature takes 3 damage.",{"type":"pf2-h3","name":"Multiplying"},"When more than one effect would multiply the same number, don't multiply more than once. Instead, combine all the multipliers into a single multiplier, with each multiple after the first adding 1 less than its value. For instance, if one ability doubled the duration of one of your spells and another one doubled the duration of the same spell, you would triple the duration, not quadruple it.",{"type":"pf2-h3","name":"Duplicate Effects"},"When you're affected by the same thing multiple times, only one instance applies, using the higher level of the effects, or the newer effect if the two are the same level. For example, if you were using {@spell mage armor} and then cast it again, you'd still benefit from only one casting of that spell. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher level the second time, but otherwise doing so gives you no advantage.",{"type":"pf2-h3","name":"Ambiguous Rules"},"Sometimes a rule could be interpreted multiple ways. If one version is too good to be true, it probably is. If a rule seems to have wording with problematic repercussions or doesn't work as intended, work with your group to find a good solution, rather than just playing with the rule as printed."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":467,"name":"Hero Points","entries":["Your heroic deeds earn you Hero Points, which grant you good fortune or let you recover from the brink of death. Unlike most aspects of your character, which persist over the long term, Hero Points last for only a single session.","The GM is in charge of awarding Hero Points (guidelines for doing so can be found {@quickref here||4|rewards|1}).","Usually, each character gets 1 Hero Point at the start of a session and can gain more later by performing heroic deeds—something selfless, daring, or beyond normal expectations. You can have a maximum of 3 Hero Points at a time, and you lose any remaining Hero Points at the end of a session.","You can spend your Hero Points in one of two ways.","Neither of these is an action, and you can spend Hero Points even if you aren't able to act. You can spend a Hero Point on behalf of your familiar or animal companion.",{"type":"list","items":["{@b Spend 1 Hero Point} to reroll a check. You must use the second result. This is a fortune effect (which means you can't use more than 1 Hero Point on a check).","{@b Spend all your Hero Points} (minimum 1) to avoid death. You can do this when your {@condition dying} condition would increase. You lose the {@condition dying} condition entirely and stabilize with 0 Hit Points. You don't gain the {@condition wounded} condition or increase its value from losing the {@condition dying} condition in this way, but if you already had that condition, you don't lose it or decrease its value."]},{"type":"pf2-h3","page":467,"name":"Describing Heroic Deeds","entries":["Because spending Hero Points reflects heroic deeds or tasks that surpass normal expectations, if you spend a Hero Point, you should describe the deed or task your character accomplishes with it to the other players.","Your character's deed might invoke a lesson learned in a past adventure, could be spurred by a determination to save someone else, or might depend on an item that ended up on their person due to a previous exploit. If you don't want to describe the deed or don't have any strong ideas about how to do so, ask the GM to come up with something for you. This can be a collaborative process, too. The GM might remind you of a long-forgotten event in the campaign, and all you have to do is fill in how that event comes to mind just at the right time, motivating you to push past your limits."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":459,"name":"Hit Points, Healing, and Dying","entries":["All creatures and objects have Hit Points (HP). Your maximum Hit Point value represents your health, wherewithal, and heroic drive when you are in good health and rested. Your maximum Hit Points include the Hit Points you gain at 1st level from your ancestry and class, those you gain at higher levels from your class, and any you gain from other sources (like the Toughness general feat). When you take damage, you reduce your current Hit Points by a number equal to the damage dealt.","Some spells, items, and other effects, as well as simply resting, can heal living or undead creatures. When you are healed, you regain Hit Points equal to the amount healed, up to your maximum Hit Points.",{"type":"pf2-h3","page":459,"name":"Knocked Out and Dying","entries":["Creatures cannot be reduced to fewer than 0 Hit Points.","When most creatures reach 0 Hit Points, they die and are removed from play unless the attack was nonlethal, in which case they are instead knocked out for a significant amount of time (usually 1 minute or more). When undead and construct creatures reach 0 Hit Points, they are destroyed.","Player characters, their companions, and other significant characters and creatures don't automatically die when they reach 0 Hit Points. Instead, they are knocked out and are at risk of death. At the GM's discretion, villains, powerful monsters, special NPCs, and enemies with special abilities that are likely to bring them back to the fight (like ferocity, regeneration, or healing magic) can use these rules as well.","As a player character, when you are reduced to 0 Hit Points, you're knocked out with the following effects:",{"type":"list","items":["You immediately move your initiative position to directly before the turn in which you were reduced to 0 HP.","You gain the {@condition dying} 1 condition. If the effect that knocked you out was a critical success from the attacker or the result of your critical failure, you gain the {@condition dying} 2 condition instead. If you have the {@condition wounded} condition (page 460), increase your {@condition dying} value by an amount equal to your {@condition wounded} value. If the damage was dealt by a nonlethal attack or nonlethal effect, you don't gain the dying condition; you are instead unconscious with 0 Hit Points."]},{"type":"pf2-h4","page":459,"name":"Taking Damage while Dying","entries":["If you take damage while you already have the dying condition, increase your dying condition value by 1, or by 2 if the damage came from an attacker's critical hit or your own critical failure. If you have the wounded condition, remember to add the value of your wounded condition to your dying value."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":459,"name":"Recovery Checks","entries":["When you're dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.",{"type":"successDegree","entries":{"Critical Success":"Your {@condition dying} value is reduced by 2.","Success":"Your {@condition dying} value is reduced by 1.","Failure":"Your {@condition dying} value increases by 1.","Critical Failure":"Your {@condition dying} value increases by 2."}}],"source":"CRB"},{"type":"pf2-h3","page":459,"name":"Conditions Related to Death and Dying","entries":["To understand the rules for getting knocked out and how dying works in the game, you'll need some more information on the conditions used in those rules.","Presented below are the rules for the {@condition dying}, {@condition unconscious}, wounded, and doomed conditions.",{"type":"pf2-h4","page":459,"name":"Dying","entries":["You are bleeding out or otherwise at death's door. While you have this condition, you are unconscious. Dying always includes a value. If this value ever reaches dying 4, you die. If you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse.","If you lose the {@condition dying} condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described on page 460. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Anytime you lose the dying condition, you gain the wounded 1 condition, or increase your wounded value by 1 if you already have that condition."],"source":"CRB"},{"type":"pf2-h4","page":459,"name":"Unconscious","entries":["You're sleeping, or you've been knocked out. You can't act.","You take a –4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and {@condition flat-footed} conditions.","When you gain this condition, you fall {@condition prone} and drop items you are wielding or holding unless the effect states otherwise or the GM determines you're in a position in which you wouldn't.","{@b If you're {@condition unconscious} because you're {@condition dying}}, you can't wake up as long as you have 0 Hit Points. If you're restored to 1 Hit Point or more via healing, you lose the dying and unconscious conditions and can act normally on your next turn.","If you are {@condition unconscious} and at 0 Hit Points, but not {@b dying}, you naturally return to 1 Hit Point and awaken after sufficient time passes. The GM determines how long you remain unconscious, from a minimum of 10 minutes to several hours. If you receive healing during this time, you lose the unconscious condition and can act normally on your next turn.","If you're {@condition unconscious} and have more than 1 Hit Point (typically because you are asleep or unconscious due to an effect), you wake up in one of the following ways.","Each causes you to lose the {@condition unconscious} condition.",{"type":"list","items":["You take damage, provided the damage doesn't reduce you to 0 Hit Points. (If the damage reduces you to 0 Hit Points, you remain {@condition unconscious} and gain the {@condition dying} condition as normal.)","You receive healing, other than the natural healing you get from resting.","Someone nudges or shakes you awake using an Interact action.","Loud noise is being made around you—though this isn't automatic. At the start of your turn, you automatically attempt a Perception check against the noise's DC (or the lowest DC if there is more than one noise), waking up if you succeed. This is often DC 5 for a battle, but if creatures are attempting to stay quiet around you, this Perception check uses their {@skill Stealth} DC. Some magical effects make you sleep so deeply that they don't allow you to attempt this Perception check.","If you are simply asleep, the GM decides you wake up either because you have had a restful night's sleep or something disrupted that rest."]}],"source":"CRB"},{"type":"pf2-h4","page":460,"name":"Wounded","entries":["You have been seriously injured during a fight. Anytime you lose the dying condition, you become wounded 1 if you didn't already have the wounded condition. If you already have the wounded condition, your wounded condition value instead increases by 1. If you gain the dying condition while wounded, increase the dying condition's value by your wounded value. The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes."],"source":"CRB"},{"type":"pf2-h4","page":460,"name":"Doomed","entries":["Your life is ebbing away, bringing you ever closer to death. Some powerful spells and evil creatures can inflict the doomed condition on you. Doomed always includes a value. The maximum dying value at which you die is reduced by your doomed value. For example, if you were {@condition doomed 1}, you would die upon reaching dying 3 instead of dying 4. If your maximum dying value is ever reduced to 0, you instantly die. When you die, you're no longer doomed.","Your {@condition doomed} value decreases by 1 each time you get a full night's rest."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":460,"name":"Death","entries":["After you die, you can't act or be affected by spells that target creatures (unless they specifically target dead creatures), and for all other purposes you are an object. When you die, you are reduced to 0 Hit Points if you had a different amount, and you can't be brought above 0 Hit Points as long as you remain dead. Some magic can bring creatures back to life, such as the {@ritual resurrect} ritual or the {@spell raise dead} spell."],"source":"CRB"},{"type":"pf2-h3","page":460,"name":"Heroic Recovery","entries":["If you have at least 1 Hero Point (page 467), you can spend all of your remaining Hero Points at the start of your turn or when your dying value would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don't gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don't lose it or decrease its value. You lose the dying condition and become conscious. You do not gain the wounded condition (or increase its value) when you perform a heroic recovery."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Death Effects and Instant Death","entries":["Some spells and abilities can kill you immediately or bring you closer to death without needing to reduce you to 0 Hit Points first. These abilities have the death trait and usually involve negative energy, the antithesis of life. If you are reduced to 0 Hit Points by a death effect, you are slain instantly without needing to reach dying 4. If an effect states it kills you outright, you die without having to reach dying 4 and without being reduced to 0 Hit Points."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Massive Damage","entries":["You die instantly if you ever take damage equal to or greater than double your maximum Hit Points in one blow."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Temporary Hit Points","entries":["Some spells or abilities give you temporary Hit Points.","Track these separately from your current and maximum Hit Points; when you take damage, reduce your temporary Hit Points first. Most temporary Hit Points last for a limited duration. You can't regain lost temporary Hit Points through healing, but you can gain more via other abilities. You can have temporary Hit Points from only one source at a time. If you gain temporary Hit Points when you already have some, choose whether to keep the amount you already have and their corresponding duration or to gain the new temporary Hit Points and their duration."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Fast Healing and Regeneration","entries":["A creature with fast healing or regeneration regains the listed amount of Hit Points each round at the beginning of its turn. A creature with regeneration has additional benefits. Its dying condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3) as long as its regeneration is active. If it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn, including against the triggering damage."],"source":"CRB"},{"type":"pf2-h3","page":461,"name":"Items and Hit Points","entries":["Items have Hit Points like creatures, but the rules for damaging them are different (page 272). An item has a Hardness statistic that reduces damage the item takes by that amount. The item then takes any damage left over. If an item is reduced to 0 HP, it's destroyed. An item also has a Broken Threshold. If its HP are reduced to this amount or lower, it's broken, meaning it can't be used for its normal function and it doesn't grant bonuses. Damaging an unattended item usually requires attacking it directly, and can be difficult due to that item's Hardness and immunities. You usually can't attack an attended object (one on a creature's person)."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":443,"name":"Making Choices","entries":["Pathfinder is a game where your choices determine the story's direction. Throughout the game, the GM describes what's happening in the world and then asks the players, \"So what do you do?\" Exactly what you choose to do, and how the GM responds to those choices, builds a unique story experience. Every game is different, because you'll rarely, if ever, make the same decisions as another group of players.","This is true for the GM as well—two GMs running the exact same adventure will put different emphasis and flourishes on the way they present each scenario and encounter.","Often, your choices have no immediate risk or consequences. If you're traveling along a forest path and come across a fork in the trail, the GM will ask, \"Which way do you go?\" You might choose to take the right fork or the left. You could also choose to leave the trail, or just go back to town. Once your choice is made, the GM tells you what happens next. Down the line, that choice may impact what you encounter later in the game, but in many cases nothing dangerous happens immediately.","But sometimes what happens as a result of your choices is less than certain. In those cases, you'll attempt a check."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":463,"name":"Movement","entries":["Your movement and position determine how you can interact with the world. Moving around in exploration and downtime modes is relatively fluid and free form.","Movement in encounter mode, by contrast, is governed by rules explained in Movement in Encounters (page 473). The rules below apply regardless of which mode you're playing in.",{"type":"pf2-h3","page":463,"name":"Movement Types","entries":["Creatures in Pathfinder soar through the clouds, scale sheer cliffs, and tunnel underfoot. Most creatures have a Speed, which is how fast they can move across the ground. Some abilities give you different ways to move, such as through the air or underground.","Each of these special movement types has its own Speed value. Many creatures have these Speeds naturally. The various types of movement are listed below. Since the Stride action can be used only with your normal Speed, moving using one of these movement types requires using a special action, and you can't Step while using one of these movement types. Since Speed by itself refers to your land Speed, rules text concerning these special movement types specifies the movement types to which it applies. Even though Speeds aren't checks, they can have item, circumstance, and status bonuses and penalties. These can't reduce your Speeds below 5 feet unless stated otherwise.","Switching from one movement type to another requires ending your action that has the first movement type and using a new action that has the second movement type. For instance, if you Climbed 10 feet to the top of a cliff, you could then Stride forward 10 feet.",{"type":"pf2-h4","page":463,"name":"Speed","entries":["Most characters and monsters have a speed statistic—also called land Speed—which indicates how quickly they can move across the ground. When you use the Stride action, you move a number of feet equal to your Speed. Numerous other abilities also allow you to move, from Crawling to Leaping, and most of them are based on your Speed in some way. Whenever a rule mentions your Speed without specifying a type, it's referring to your land Speed."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Burrow Speed","entries":["A burrow Speed lets you tunnel through the ground. You can use the {@action Burrow} action if you have a burrow Speed. Burrowing doesn't normally leave behind a tunnel unless the ability specifically states that it does. Most creatures need to hold their breath when burrowing, and they may need tremorsense (page 465) to navigate with any accuracy."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Climb Speed","entries":["A climb Speed allows you to move up or down inclines and vertical surfaces. Instead of needing to attempt {@skill Athletics} checks to Climb, you automatically succeed and move up to your climb Speed instead of the listed distance.","You might still have to attempt {@skill Athletics} checks to Climb in hazardous conditions, to Climb extremely difficult surfaces, or to cross horizontal planes such as ceilings. You can also choose to roll an {@skill Athletics} check to Climb rather than accept an automatic success in hopes of getting a critical success. Your climb Speed grants you a +4 circumstance bonus to {@skill Athletics} checks to Climb.","If you have a climb Speed, you're not {@condition flat-footed} while climbing."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Fly Speed","entries":["As long as you have a fly Speed, you can use the {@action Fly} and {@action Arrest a Fall} actions. You can also attempt to {@action Maneuver in Flight} if you're trained in the {@skill Acrobatics} skill.","Wind conditions can affect how you use the {@action Fly} action. In general, moving against the wind uses the same rules as moving through {@quickref difficult terrain||3|terrain} (or {@quickref greater difficult terrain||3|terrain}, if you're also flying upward), and moving with the wind allows you to move 10 feet for every 5 feet of movement you spend (not cumulative with moving straight downward). For more information on spending movement, see Movement in Encounters on page 473.","Upward and downward movement are both relative to the gravity in your area; if you're in a place with zero gravity, moving up or down is no different from moving horizontally."],"source":"CRB"},{"type":"pf2-h4","page":463,"name":"Swim Speed","entries":["With a swim Speed, you can propel yourself through the water with little impediment. Instead of attempting {@skill Athletics} checks to {@action Swim}, you automatically succeed and move up to your swim Speed instead of the listed distance. Moving up or down is still moving through {@quickref difficult terrain||3|terrain}.","You might still have to attempt checks to {@action Swim} in hazardous conditions or to cross turbulent water. You can also choose to roll an {@skill Athletics} check to {@action Swim} rather than accept an automatic success in hopes of getting a critical success. Your swim Speed grants you a +4 circumstance bonus to {@skill Athletics} checks to {@action Swim}.","Having a swim Speed doesn't necessarily mean you can breathe in water, so you might still have to hold your breath if you're underwater to avoid {@quickref drowning||3|drowning and suffocating}."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":463,"name":"Falling","entries":["When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). If you take any damage from a fall, you land prone. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter.","You can Grab an Edge as a reaction to reduce the damage from some falls. In addition, if you fall into water, snow, or another relatively soft substance, you can treat the fall as though it were 20 feet shorter, or 30 feet shorter if you intentionally dove in. The effective reduction can't be greater than the depth (so when falling into 10-foot-deep water, you treat the fall as 10 feet shorter).",{"type":"pf2-h4","page":464,"name":"Falling on a Creature","entries":["If you land on a creature, that creature must attempt a DC 15 Reflex save. Landing exactly on a creature after a long fall is almost impossible.",{"type":"successDegree","entries":{"Critical Success":"The creature takes no damage.","Success":"The creature takes bludgeoning damage equal to one-quarter the falling damage you took.","Failure":"The creature takes bludgeoning damage equal to half the falling damage you took.","Critical Failure":"The creature takes the same amount of bludgeoning damage you took from the fall."}}],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Falling Objects","entries":["A dropped object takes damage just like a falling creature. If the object lands on a creature, that creature can attempt a Reflex save using the same rules as for a creature falling on a creature. Hazards and spells that involve falling objects, such as a rock slide, have their own rules about how they interact with creatures and the damage they deal."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":618,"name":"Overriding Conditions","entries":["Some conditions override others. This is always specified in the entry for the overriding condition. When this happens, all effects of the overridden condition are suppressed until the overriding condition ends. The overridden condition's duration continues to elapse, and it might run out while suppressed."],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":464,"name":"Perception","entries":["Your Perception measures your ability to notice things, search for what's hidden, and tell whether something about a situation is suspicious. This statistic is frequently used for rolling initiative to determine who goes first in an encounter, and it's also used for the {@action Seek} action .","The rules for rolling a Perception check are found on page 448. The rules below describe the effects of light and visibility on your specific senses to perceive the world, as well as the rules for sensing and locating creatures with Perception.",{"type":"pf2-h3","page":464,"name":"Light","entries":["The amount of light in an area can affect how well you see things. There are three levels of light: bright light, dim light, and darkness. The rules in this book assume that all creatures are in bright light unless otherwise noted. A source of light lists the radius in which it sheds bright light, and it sheds dim light to double that radius.",{"type":"pf2-h4","page":464,"name":"Bright Light","entries":["In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better. Some types of creatures are dazzled or blinded by bright light."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Dim Light","entries":["Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the {@condition concealed} condition, unless the seeker has {@ability darkvision} or {@ability low-light vision} (see Special Senses on page 465), or a precise sense other than vision."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Darkness","entries":["A creature or object within darkness is hidden or undetected unless the seeker has {@ability darkvision} or a precise sense other than vision (Special Senses are on page 465). A creature without {@ability darkvision} or another means of perceiving in darkness has the blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you dazzled for a short time, as determined by the GM."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":464,"name":"Senses","entries":["The ways a creature can use {@skill Perception} depend on what senses it has. The primary concepts you need to know for understanding senses are precise senses, imprecise senses, and the three states of detection a target can be in: observed, hidden, or undetected. Vision, hearing, and scent are three prominent senses, but they don't have the same degree of acuity.",{"type":"pf2-h4","page":464,"name":"Precise Senses","entries":["Average vision is a precise sense—a sense that can be used to perceive the world in nuanced detail. The only way to target a creature without having drawbacks is to use a precise sense. You can usually detect a creature automatically with a precise sense unless that creature is hiding or obscured by the environment, in which case you can use the Seek basic action to better detect the creature."],"source":"CRB"},{"type":"pf2-h4","page":464,"name":"Imprecise Senses","entries":["Hearing is an imprecise sense—it cannot detect the full range of detail that a precise sense can. You can usually sense a creature automatically with an imprecise sense, but it has the hidden condition instead of the observed condition. It might be undetected by you if it's using {@skill Stealth} or is in an environment that distorts the sense, such as a noisy room in the case of hearing. In those cases, you have to use the Seek basic action to detect the creature. At best, an imprecise sense can be used to make an undetected creature (or one you didn't even know was there) merely hidden—it can't make the creature observed."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Vague Senses","entries":["A character also has many vague senses—ones that can alert you that something is there but aren't useful for zeroing in on it to determine exactly what it is. The most useful of these for a typical character is the sense of smell. At best, a vague sense can be used to detect the presence of an unnoticed creature, making it undetected. Even then, the vague sense isn't sufficient to make the creature hidden or observed.","When one creature might detect another, the GM almost always uses the most precise sense available.","Pathfinder's rules assume that a given creature has vision as its only precise sense and hearing as its only imprecise sense. Some characters and creatures, however, have precise or imprecise senses that don't match this assumption. For instance, a character with poor vision might treat that sense as imprecise, an animal with the {@ability scent} ability can use its sense of smell as an imprecise sense, and a creature with echolocation or a similar ability can use hearing as a precise sense. Such senses are often given special names and appear as \"echolocation (precise),\" \"scent (imprecise) 30 feet,\" or the like."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":465,"name":"Special Senses","entries":["While a human might have a difficult time making creatures out in dim light, an elf can see those creatures just fine. And though elves have no problem seeing on a moonlit night, their vision cannot penetrate complete darkness, whereas a dwarf's can.","Special senses grant greater awareness that allows a creature with these senses to either ignore or reduce the effects of the undetected, hidden, or concealed conditions (described in Detecting Creatures below) when it comes to situations that foil average vision. The following are a few examples of common special senses.",{"type":"pf2-h4","page":465,"name":"Darkvision and Greater Darkvision","entries":["A creature with {@ability darkvision} or {@ability darkvision||greater darkvision} can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level {@spell darkness} spell, block normal {@ability darkvision}. A creature with {@ability darkvision||greater darkvision}, however, can see through even these forms of magical darkness."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Low-Light Vision","entries":["A creature with {@ability low-light vision} can see in dim light as though it were bright light, so it ignores the {@condition concealed} condition due to dim light."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Scent","entries":["Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).","If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of {@ability scent} abilities used to detect that creature, and the GM can reduce the range if a creature is downwind."],"source":"CRB"},{"type":"pf2-h4","page":465,"name":"Tremorsense","entries":["Tremorsense allows a creature to feel the vibrations through a solid surface caused by movement. It is usually an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the detecting creature is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":465,"name":"DETECTING WITH OTHER SENSES","entries":["If a monster uses a sense other than vision, the GM can adapt the variables that keep its foes from being detected to equivalents that work with the monster's senses. For example, a creature that has echolocation might use hearing as a primary sense. This could mean its quarry is concealed in a noisy chamber, hidden in a great enough din, or even {@condition invisible} in the area of a {@spell silence} spell.",{"type":"pf2-title","name":"Using Stealth with Other Senses"},"The {@skill Stealth} skill is designed to use Hide for avoiding visual detection and Avoid Notice and Sneak to avoid being both seen and heard. For many special senses, a player can describe how they're avoiding detection by that special sense and use the most applicable {@skill Stealth} action. For instance, a creature stepping lightly to avoid being detected via tremorsense would be using Sneak.","In some cases, rolling a Dexterity-based {@skill Stealth} skill check to Sneak doesn't make the most sense. For example, when facing a creature that can detect heartbeats, a PC trying to avoid being detected might meditate to slow their heart rate, using Wisdom instead of Dexterity as the ability modifier for the {@skill Stealth} check. When a creature that can detect you has multiple senses, such as if it could also hear or see, the PC would use the lowest applicable ability modifier for the check."],"source":"CRB"},{"type":"pf2-h3","page":465,"name":"Detecting Creatures","entries":["There are three conditions that measure the degree to which you can sense a creature: observed, hidden, and undetected. However, the concealed and invisible conditions can partially mask a creature, and the unnoticed condition indicates you have no idea a creature is around. In addition to the descriptions here, you can find these conditions in the Conditions Appendix on pages 618–623.","With the exception of {@condition invisible}, these conditions are relative to the viewer—it's possible for a creature to be observed to you but hidden from your ally. When you're trying to target a creature that's hard to see or otherwise sense, various drawbacks apply. Most of these rules apply to objects you're trying to detect as well as creatures.","Typically, the GM tracks how well creatures detect each other, since neither party has perfect information. For example, you might think a creature is in the last place you sensed it, but it was able to Sneak away. Or you might think a creature can't see you in the dark, but it has {@ability darkvision}.","You can attempt to avoid detection by using the {@skill Stealth} skill (page 251) to Avoid Notice, Hide, or Sneak, or by using {@skill Deception} to Create a Diversion (page 245).",{"type":"pf2-h4","page":466,"name":"Observed","entries":["In most circumstances, you can sense creatures without difficulty and target them normally. Creatures in this state are observed. Observing requires a precise sense, which for most creatures means sight, but see the Detecting with Other Senses sidebar (page 465) for advice regarding creatures that don't use sight as their primary sense. If you can't observe the creature, it's either hidden, undetected, or unnoticed, and you'll need to factor in the targeting restrictions. Even if a creature is observed, it might still be concealed."],"source":"CRB"},{"type":"pf2-h4","page":466,"name":"Hidden","entries":["A creature that's hidden is only barely perceptible. You know what space a hidden creature occupies, but little else. Perhaps the creature just moved behind cover and successfully used the Hide action. Your target might be in a deep fogbank or behind a waterfall, where you can see some movement but can't determine an exact location. Maybe you've been {@condition blinded} or the creature is under the effects of {@spell invisibility}, but you used the {@action Seek} basic action to determine its general location based on hearing alone. Regardless of the specifics, you're {@condition flat-footed} to a hidden creature.","When targeting a {@condition hidden} creature, before you roll to determine your effect, you must attempt a DC {@flatDC 11} flat check. If you fail, you don't affect the creature, though the actions you used are still expended—as well as any spell slots, costs, and other resources. You remain {@condition flat-footed} to the creature, whether you successfully target it or not."],"source":"CRB"},{"type":"pf2-h4","page":466,"name":"Undetected","entries":["If a creature is undetected, you don't know what space it occupies, you're {@condition flat-footed} to it, and you can't easily target it. Using the {@action Seek} basic action can help you find an undetected creature, usually making it {@condition hidden} from you instead of {@condition undetected}. If a creature is {@condition undetected}, that doesn't necessarily mean you're unaware of its presence—you might suspect an {@condition undetected} creature is in the room with you, even though you're unable to find its space. The {@condition unnoticed} condition covers creatures you're entirely unaware of.","Targeting an {@condition undetected} creature is difficult. If you suspect there's a creature around, you can pick a square and attempt an attack. This works like targeting a {@condition hidden} creature, but the flat check and attack roll are both rolled in secret by the GM. The GM won't tell you why you missed—whether it was due to failing the flat check, rolling an insufficient attack roll, or choosing the wrong square. The GM might allow you to try targeting an undetected creature with some spells or other abilities in a similar fashion. {@condition Undetected} creatures are subject to area effects normally.","For instance, suppose an enemy elf wizard cast {@spell invisibility} and then {@action sneak||Sneaked} away. You suspect that with the elf's Speed of 30 feet, they probably moved 15 feet toward an open door. You move up and attack a space 15 feet from where the elf started and directly on the path to the door. The GM secretly rolls an attack roll and flat check, but they know that you were not quite correct—the elf was actually in the adjacent space! The GM tells you that you missed, so you decide to make your next attack on the adjacent space, just in case. This time, it's the right space, and the GM's secret attack roll and flat check both succeed, so you hit!"],"source":"CRB"},{"type":"pf2-h4","page":467,"name":"Unnoticed","entries":["If you have no idea a creature is even present, that creature is unnoticed by you. A creature that is undetected might also be unnoticed. This condition usually matters for abilities that can be used only against targets totally unaware of your presence."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":450,"name":"Special Checks","entries":["Some categories of checks follow special rules. The most notable are flat checks and secret checks.",{"type":"pf2-h3","page":450,"name":"Flat Checks","entries":["When the chance something will happen or fail to happen is based purely on chance, you'll attempt a flat check. A flat check never includes any modifiers, bonuses, or penalties—you just roll a d20 and compare the result on the die to the DC. Only abilities that specifically apply to flat checks can change the checks' DCs; most such effects affect only certain types of flat checks.","If more than one flat check would ever cause or prevent the same thing, just roll once and use the highest DC. In the rare circumstance that a flat check has a DC of 1 or lower, skip rolling; you automatically succeed. Conversely, if one ever has a DC of 21 or higher, you automatically fail."],"source":"CRB"},{"type":"pf2-h3","page":450,"name":"Secret Checks","entries":["Sometimes you as the player shouldn't know the exact result and effect of a check. In these situations, the rules (or the GM) will call for a secret check. The secret trait appears on anything that uses secret checks. This type of check uses the same formulas you normally would use for that check, but is rolled by the GM, who doesn't reveal the result. Instead, the GM simply describes the information or effects determined by the check's result. If you don't know a secret check is happening (for instance, if the GM rolls a secret Fortitude save against a poison that you failed to notice), you can't use any fortune or misfortune abilities (see the sidebar on page 449) on that check, but if a fortune or misfortune effect would apply automatically, the GM applies it to the secret check. If you know that the GM is attempting a secret check—as often happens with {@action Recall Knowledge} or Seek—you can usually activate fortune or misfortune abilities for that check. Just tell the GM, and they'll apply the ability to the check.","The GM can choose to make any check secret, even if it's not usually rolled secretly. Conversely, the GM can let you roll any check yourself, even if that check would usually be secret. Some groups find it simpler to have players roll all secret checks and just try to avoid acting on any out-of-character knowledge, while others enjoy the mystery."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"},{"type":"section","page":446,"name":"Specific Checks","entries":["While most checks follow these basic rules, it's useful to know about a few specific types of checks, how they're used, and how they differ from one another.",{"type":"pf2-h3","page":446,"name":"Attack Rolls","entries":["When you use a {@action Strike} action or make a spell attack, you attempt a check called an attack roll. Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee attack rolls, ranged attack rolls, and spell attack rolls. Spell attack rolls work a little bit differently, so they are explained separately on the next page.","{@b Melee attack rolls} use Strength as their ability modifier by default. If you're using a weapon or attack with the finesse trait, then you can use your Dexterity modifier instead.",{"type":"pf2-inset","entries":["Melee attack roll result = d20 roll + Strength modifier (or optionally Dexterity modifier for a finesse weapon) + proficiency bonus + other bonuses + penalties"]},"{@b Ranged attack rolls} use Dexterity as their ability modifier.",{"type":"pf2-inset","entries":["Ranged attack roll result = d20 roll + Dexterity modifier + proficiency bonus + other bonuses + penalties"]},"When attacking with a weapon, whether melee or ranged, you add your proficiency bonus for the weapon you're using. Your class determines your proficiency rank for various weapons. Sometimes, you'll have different proficiency ranks for different weapons. For instance, at 5th level, a fighter gains the weapon mastery class feature, which grants master proficiency with the simple and martial weapons of one weapon group, expert proficiency with advanced weapons of that group and other simple and martial weapons, and trained proficiency in all other advanced weapons.","The bonuses you might apply to attack rolls can come from a variety of sources. Circumstance bonuses can come from the aid of an ally or a beneficial situation. Status bonuses are typically granted by spells and other magical aids. The item bonus to attack rolls comes from magic weapons—notably, a weapon's potency rune (page 580).","Penalties to attack rolls come from situations and effects as well. Circumstance penalties come from risky tactics or detrimental circumstances, status penalties come from spells and magic working against you, and item penalties occur when you use a shoddy item (page 273). When making attack rolls, two main types of untyped penalties are likely to apply. The first is the multiple attack penalty, and the second is the range penalty. The first applies anytime you make more than one attack action during the course of your turn, and the other applies only with ranged or thrown weapons. Both are described below.",{"type":"pf2-h4","page":446,"name":"Multiple Attack Penalty","entries":["The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. The second time you use an attack action during your turn, you take a –5 penalty to your attack roll. The third time you attack, and on any subsequent attacks, you take a –10 penalty to your attack roll. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others.","Some weapons and abilities reduce multiple attack penalties, such as agile weapons, which reduce these penalties to –4 on the second attack or –8 on further attacks.",{"type":"table","colStyles":["text-center","text-center","text-center"],"rows":[["Attack","Multiple Attack Penalty","Agile"],["First","None","None"],["Second","–5","–4"],["Third or subsequent","–10","–8"]]},"Always calculate your multiple attack penalty for the weapon you're using on that attack. For example, let's say you're wielding a longsword in one hand and a shortsword (which has the agile trait) in your other hand, and you are going to make three Strikes with these weapons during the course of your turn. The first Strike you make during your turn has no penalty, no matter what weapon you are using. The second Strike will take either a –5 penalty if you use the longsword or a –4 penalty if you use the shortsword.","Just like the second attack, the penalty for your third attack is based on which weapon you're using for that particular Strike. It would be a –10 penalty with the longsword and a –8 penalty with the shortsword, no matter what weapon you used for your previous Strikes.","The multiple attack penalty applies only during your turn, so you don't have to keep track of it if you can perform an Attack of Opportunity or a similar reaction that lets you make a Strike on someone else's turn.",{"type":"pf2-h4","page":446,"name":"Range Penalty","entries":["Ranged and thrown weapons each have a listed range increment, and attacks with them grow less accurate against targets farther away (range and range increments are covered in depth on page 279). As long as your target is at or within the listed range increment, also called the first range increment, you take no penalty to the attack roll. If you're attacking beyond that range increment, you take a –2 penalty for each additional increment beyond the first.","You can attempt to attack with a ranged weapon or thrown weapon up to six range increments away, but the farther away you are, the harder it is to hit your target.","For example, the range increment of a crossbow is 120 feet. If you are shooting at a target no farther away than that distance, you take no penalty due to range. If they're beyond 120 feet but no more than 240 feet away, you take a –2 penalty due to range. If they're beyond 240 feet but no more than 360 feet away, you take a –4 penalty due to range, and so on, until you reach the last range increment: beyond 600 feet but no more than 720 feet away, where you take a –10 penalty due to range."],"source":"CRB"},{"type":"pf2-h4","page":447,"name":"Armor Class","entries":["Attack rolls are compared to a special difficulty class called an {@b Armor Class} ({@b AC}), which measures how hard it is for your foes to hit you with Strikes and other attack actions. Just like for any other check and DC, the result of an attack roll must meet or exceed your AC to be successful, which allows your foe to deal damage to you.","Armor Class is calculated using the following formula.",{"type":"pf2-inset","entries":["Armor Class = 10 + Dexterity modifier (up to your armor's Dex Cap) + proficiency bonus + armor's item bonus to AC + other bonuses + penalties"]},"Use the proficiency bonus for the category (light, medium, or heavy) or the specific type of armor you're wearing. If you're not wearing armor, use your proficiency in unarmored defense.","Armor Class can benefit from bonuses with a variety of sources, much like attack rolls. Armor itself grants an item bonus, so other item bonuses usually won't apply to your AC, but magic armor can increase the item bonus granted by your armor.","Penalties to AC come from situations and effects in much the same way bonuses do. Circumstance penalties come from unfavorable situations, and status penalties come from effects that impede your abilities or from broken armor. You take an item penalty when you wear shoddy armor (page 273)."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":447,"name":"STRIDING AND STRIKING","entries":["Two of the simplest and most common actions you'll use in combat are Stride and Strike, described in full on page 471.","{@b {@action Stride}} is an action that has the move trait and that allows you to move a number of feet up to your Speed.","You'll often need to Stride multiple times to reach a foe who's far away or to run from danger! Move actions can often trigger reactions or free actions. However, unlike other actions, a move action can trigger reactions not only when you first use the action, but also for every 5 feet you move during that action, as described on page 474. The Step action (page 471) lets you move without triggering reactions, but only 5 feet.","{@b {@action Strike}} is an action that has the attack trait and that allows you to attack with a weapon you're wielding or an unarmed attack (such as a fist).","If you're using a melee weapon or unarmed attack, your target must be within your reach; if you're attacking with a ranged weapon, your target must be within range. Your reach is how far you can physically extend a part of your body to make an unarmed attack, or the farthest distance you can reach with a melee weapon. This is typically 5 feet, but special weapons and larger creatures have longer reaches. Your range is how far away you can attack with a ranged weapon or with some types of magical attacks.","Different weapons and magical attacks have different maximum ranges, and ranged weapons get less effective as you exceed their range increments.","Striking multiple times in a turn has diminishing returns. The multiple attack penalty (detailed on page 446) applies to each attack after the first, whether those attacks are Strikes, special attacks like the Grapple action of the {@skill Athletics} skill, or spell attack rolls."],"source":"CRB"},{"type":"pf2-h3","page":447,"name":"Spell Attack Rolls","entries":["If you cast spells, you might be able to make a spell attack roll. These rolls are usually made when a spell makes an attack against a creature's AC.","The ability modifier for a spell attack roll depends on how you gained access to your spells. If your class grants you spellcasting, use your key ability modifier. Innate spells use your Charisma modifier unless the ability that granted them states otherwise. Focus spells and other sources of spells specify which ability modifier you use for spell attack rolls in the ability that granted them. If you have spells from multiple sources or traditions, you might use different ability modifiers for spell attack rolls for these different sources of spells. For example, a dwarf cleric with the Stonewalker ancestry feat would use her Charisma modifier when casting {@spell meld into stone} from that feat, since it's a divine innate spell, but she would use her Wisdom modifier when casting {@spell heal} and other spells using her cleric divine spellcasting.","Determine the spell attack roll with the following formula.",{"type":"pf2-inset","entries":["Spell attack roll result = d20 roll + ability modifier used for spellcasting + proficiency bonus + other bonuses + penalties"]},"If you have the ability to cast spells, you'll have a proficiency rank for your spell attack rolls, so you'll always add a proficiency bonus. Like your ability modifier, this proficiency rank may vary from one spell to another if you have spells from multiple sources. Spell attack rolls can benefit from circumstance bonuses and status bonuses, though item bonuses to spell attack rolls are rare. Penalties affect spell attack rolls just like any other attack roll—including your multiple attack penalty.","Many times, instead of requiring you to make a spell attack roll, the spells you cast will require those within the area or targeted by the spell to attempt a saving throw against your {@b Spell DC} to determine how the spell affects them.","Your spell DC is calculated using the following formula.",{"type":"pf2-inset","entries":["Spell DC = 10 + ability modifier used for spellcasting + proficiency bonus + other bonuses + penalties"]}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":448,"name":"Perception","entries":["Perception measures your ability to be aware of your environment. Every creature has Perception, which works with and is limited by a creature's senses (described on page 464). Whenever you need to attempt a check based on your awareness, you'll attempt a Perception check.","Your Perception uses your Wisdom modifier, so you'll use the following formula when attempting a Perception check.",{"type":"pf2-inset","entries":["Perception check result = d20 roll + Wisdom modifier + proficiency bonus + other bonuses + penalties"]},"Nearly all creatures are at least trained in Perception, so you will almost always add a proficiency bonus to your Perception modifier. You might add a circumstance bonus for advantageous situations or environments, and typically get status bonuses from spells or other magical effects. Items can also grant you a bonus to Perception, typically in a certain situation. For instance, a fine spyglass grants a +1 item bonus to Perception when attempting to see something a long distance away. Circumstance penalties to Perception occur when an environment or situation (such as fog) hampers your senses, while status penalties typically come from conditions, spells, and magic effects that foil the senses. You'll rarely encounter item penalties or untyped penalties for Perception.","Many abilities are compared to your {@b Perception DC} to determine whether they succeed. Your Perception DC is 10 + your total Perception modifier.",{"type":"pf2-h4","page":448,"name":"Perception for Initiative","entries":["Often, you'll roll a Perception check to determine your order in initiative. When you do this, instead of comparing the result against a DC, everyone in the encounter will compare their results. The creature with the highest result acts first, the creature with the second-highest result goes second, and so on. Sometimes you may be called on to roll a skill check for initiative instead, but you'll compare results just as if you had rolled Perception. The full rules for initiative are found in the rules for encounter mode on page 468."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":448,"name":"Saving Throws","entries":["There are three types of saving throws: Fortitude saves, Reflex saves, and Will saves. In all cases, saving throws measure your ability to shrug off harmful effects in the form of afflictions, damage, or conditions. You'll always add a proficiency bonus to each save. Your class might give a different proficiency to each save, but you'll be trained at minimum. Some circumstances and spells might give you circumstance or status bonuses to saves, and you might find {@item resilient} armor or other magic items that give an item bonus.","{@b Fortitude saving throws} allow you to reduce the effects of abilities and afflictions that can debilitate the body.","They use your Constitution modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Fortitude save result = d20 roll + Constitution modifier + proficiency bonus + other bonuses + penalties"]},"{@b Reflex saving throws} measure how well you can respond quickly to a situation and how gracefully you can avoid effects that have been thrown at you. They use your Dexterity modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Reflex save result = d20 roll + Dexterity modifier + proficiency bonus + other bonuses + penalties"]},"{@b Will saving throws} measure how well you can resist attacks to your mind and spirit. They use your Wisdom modifier and are calculated as shown in the formula below.",{"type":"pf2-inset","entries":["Will save result = d20 roll + Wisdom modifier + proficiency bonus + other bonuses + penalties"]},"Sometimes you'll need to know your DC for a given saving throw. The DC for a saving throw is 10 + the total modifier for that saving throw.","Most of the time, when you attempt a saving throw, you don't have to use your actions or your reaction. You don't even need to be able to act to attempt saving throws. However, in some special cases you might have to take an action to attempt a save. For instance, you can try to recover from the sickened condition by spending an action to attempt a Fortitude save.",{"type":"pf2-h4","page":449,"name":"Basic Saving Throws","entries":["Sometimes you will be called on to attempt a basic saving throw. This type of saving throw works just like any other saving throw—the \"basic\" part refers to the effects.","For a basic save, you'll attempt the check and determine whether you critically succeed, succeed, fail, or critically fail like you would any other saving throw. Then one of the following outcomes applies based on your degree of success—no matter what caused the saving throw.",{"type":"successDegree","entries":{"Critical Success":"You take no damage from the spell, hazard, or effect that caused you to attempt the save.","Success":"You take half the listed damage from the effect.","Failure":"You take the full damage listed from the effect.","Critical Failure":"You take double the listed damage from the effect."}}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":449,"name":"FORTUNE AND MISFORTUNE EFFECTS","entries":["Fortune and misfortune effects can alter how you roll your dice. These abilities might allow you to reroll a failed roll, force you to reroll a successful roll, allow you to roll twice and use the higher result, or force you to roll twice and use the lower result.","You can never have more than one fortune and more than one misfortune effect come into play on a single roll. For instance, if an effect lets you roll twice and use the higher roll, you can't then use Halfling Luck (a fortune effect) to reroll if you fail. If multiple fortune effects would apply, you have to pick which to use. If two misfortune effects apply, the GM decides which is worse and applies it.","If both a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally."],"source":"CRB"},{"type":"pf2-h3","page":449,"name":"Skill Checks","entries":["Pathfinder has a variety of skills, from {@skill Athletics} to {@skill Medicine} to {@skill Occultism}. Each grants you a set of related actions that rely on you rolling a skill check. Each skill has a key ability score, based on the scope of the skill in question. For instance, {@skill Athletics} deals with feats of physical prowess, like swimming and jumping, so its key ability score is Strength. {@skill Medicine} deals with the ability to diagnose and treat wounds and ailments, so its key ability score is Wisdom. The key ability score for each skill is listed in Chapter 4: Skills. No matter which skill you're using, you calculate a check for it using the following formula.",{"type":"pf2-inset","entries":["Skill check result = d20 roll + modifier of the skill's key ability score + proficiency bonus + other bonuses + penalties"]},"You're unlikely to be trained in every skill. When using a skill in which you're untrained, your proficiency bonus is +0; otherwise, it equals your level plus 2 for trained, or higher once you become expert or better. The proficiency rank is specific to the skill you're using. Aid from another character or some other beneficial situation may grant you a circumstance bonus. A status bonus might come from a helpful spell or magical effect. Sometimes tools related to the skill grant you an item bonus to your skill checks. Conversely, unfavorable situations might give you a circumstance penalty to your skill check, while harmful spells, magic, or conditions might also impose a status penalty. Using shoddy or makeshift tools might cause you to take an item penalty. Sometimes a skill action can be an attack, and in these cases, the skill check might take a multiple attack penalty, as described on page 446.","When an ability calls for you to use the DC for a specific skill, you can calculate it by adding 10 + your total modifier for that skill."],"source":"CRB"},{"type":"pf2-h3","page":450,"name":"Notating Total Modifiers","entries":["When creating your character and adventuring you'll record the total modifier for various important checks on your character sheet. Since many bonuses and penalties are due to the immediate circumstances, spells, and other temporary magical effects, you typically won't apply them to your notations.","Item bonuses and penalties are often more persistent, so you will often want to record them ahead of time. For instance, if you are using a weapon with a {@item +1 weapon potency} rune, you'll want to add the +1 item bonus to your notation for your attack rolls with that weapon, since you will include that bonus every time you attack with that weapon. But if you have a fine spyglass, you wouldn't add its item bonus to your Perception check notation, since you gain that bonus only if you are using sight—and the spyglass!—to see long distances."],"source":"CRB"}],"data":{"quickref":4},"source":"CRB"}]},{"type":"entries","entries":[{"type":"section","page":503,"name":"Difficulty Classes","alias":["DCs"],"entries":[{"type":"pf2-h1-flavor","page":503,"entries":["{@i As the Game Master, it's up to you to set the difficulty classes (DCs) for checks that don't use a predefined DC. The following sections offer advice on how to set appropriate DCs and tweak them as needed to feel natural for your story. Picking a simple DC and using a level-based DC each work well in certain circumstances, and you can adjust both types of DC using the advice on adjusting difficulty.}"],"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Simple DCs","entries":["Sometimes you need to quickly set a Difficulty Class. The easiest method is to select a simple DC from Table 10–4 by estimating which proficiency rank best matches the task (that rank is usually not required to succeed at the task).","If it's something pretty much anyone would have a decent chance at, use the untrained DC. If it would require a degree of training, use the DC listed for trained, expert, master, or legendary proficiency, as appropriate to the complexity of the task. For example, say a PC was trying to uncover the true history behind a fable. You determine this requires a check to Recall Knowledge, and that only someone with master proficiency in Folktale Lore would know the information, so you'd set the DC at 30—the simple master DC.","Simple DCs work well when you need a DC on the fly and there's no level associated with the task. They're most useful for skill checks. Because there isn't much gradation between the simple DCs, they don't work as well for hazards or combatants, where the PCs' lives are on the line; you're better off using level-based DCs for such challenges.",{"name":"Simple DCs","type":"statblock","tag":"table","source":"CRB","page":503}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Level-Based DCs","entries":["When you're determining a skill DC based on something that has a level, use Table 10–5 to set the DC. Find the level of the subject, and assign the corresponding DC. Since spells use a 1–10 scale, use the Spell Level column for them.","Use these DCs when a PC needs to Identify a Spell or {@action Recall Knowledge} about a creature, attempts to Earn Income by performing a task of a certain level, and so on. You can also use the level-based DCs for obstacles instead of assigning a simple DC. For example, you might determine that a wall in a high-level dungeon was constructed of smooth metal and is hard to climb. You could simply say only someone with master proficiency could climb it, and use the simple DC of 30. Or you might decide that the 15th-level villain who created the dungeon crafted the wall, and use the 15th-level DC of 34. Either approach is reasonable!","Note that PCs who invest in a skill become more likely to succeed at a DC of their level as they increase in level, and the listed DCs eventually become very easy for them.",{"type":"statblock","tag":"table","name":"DCs by Level","source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":503,"name":"Adjusting Difficulty","entries":["You might decide a DC should differ from the baseline, whether to account for PCs' areas of expertise or to represent the rarity of spells or items. A DC adjustment represents an essential difference in the difficulty of a task and applies to anyone attempting a specific check for it.","Adjustments happen most often with tasks whose DCs are based on their level. Adjustments use a scale of –10 to +10, from incredibly easy checks to incredibly hard ones, and are broken into increments of 2, 5, and 10.","You'll often apply the adjustments for uncommon, rare, or unique subjects.",{"type":"statblock","tag":"table","name":"DC Adjustments","source":"CRB"},"The adjustments' names don't translate to how hard a task actually is for a PC or group of PCs, and adjustments aren't meant to balance out or replace PCs' bonuses and penalties. PCs who invest in a skill will become better and better at that skill as they increase in level. For example, even the best 1st-level PC has grim odds against an incredibly hard 1st-level DC, with a huge chance of critical failure, but by 20th level, an optimized character with a modicum of magic or assistance can take down incredibly hard 20th-level DCs over half the time, critically failing only on a 1. At higher levels, many groups will find that the very hard DC is more like standard for them; keep that in mind if you need a check that presents a true challenge to a high level group.","You might use different DCs for a task based on the particular skill or statistic used for the check. Let's say your PCs encounter a magical tome about aberrant creatures. The tome is 4th-level and has the occult trait, so you set the DC of an {@skill Occultism} check to Identify the Magic to 19, based on Table 10–5. As noted in Identify Magic, other magic-related skills can typically be used at a higher DC, so you might decide the check is very hard for a character using {@skill Arcana} and set the DC at 24 for characters using that skill. If a character in your group had Aberration Lore, you might determine that it would be easy or very easy to use that skill and adjust the DC to 17 or 14. These adjustments aren't taking the place of characters' bonuses, modifiers, and penalties—they are due to the applicability of the skills being used.",{"type":"pf2-h3","page":504,"name":"Group Attempts","entries":["The DCs in this chapter give an individual character a strong and increasing chance of success if they have some proficiency. On occasion, though, you'll have a task that only one person in the group needs to succeed at, but that everyone can attempt. The number of dice being rolled means that there's a very high chance at least one of them will succeed. Most of the time, that's perfectly fine, but sometimes you'll want the task to be a challenge, with some uncertainty as to whether the party can succeed. In these cases, make the check very hard, or incredibly hard if you want it to be particularly difficult or at high levels.","At these DCs, most of the party will probably fail, but someone will probably still succeed, likely a character who has heavily invested in the given skill, as is expected for specialized characters."],"source":"CRB"}],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":504,"name":"Minimum Proficiency","entries":["Sometimes succeeding at a particular task requires a character to have a specific proficiency rank in addition to a success on the check. Locks and traps often require a certain proficiency rank to successfully use the Pick a Lock or Disable a Device actions of {@skill Thievery}. A character whose proficiency rank is lower than what's listed can attempt the check, but they can't succeed. You can apply similar minimum proficiencies to other tasks. You might decide, for example, that a particular arcane theorem requires training in {@skill Arcana} to understand. An untrained barbarian can't succeed at the check, but she can still attempt it if she wants—after all, she needs to have a chance to critically fail and get erroneous information!","For checks that require a minimum proficiency, keep the following guidelines in mind. A 2nd-level or lower task should almost never require expert proficiency, a 6th-level or lower task should almost never require master proficiency, and a 14th-level or lower task should almost never require legendary proficiency. If they did, no character of the appropriate level could succeed."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h2","page":504,"name":"Specific Actions","entries":["Several parts of this book, most notably Chapter 4: Skills, state that you as the GM set the DCs for certain checks or determine other parameters. Here are guidelines for the most common tasks. Remember that all of these are guidelines, and you can adjust them as necessary to suit the situation.",{"type":"pf2-h3","page":504,"name":"Craft","entries":["When a character Crafts an item, use the item's level to determine the DC, applying the adjustments from Table 10–6 for the item's rarity if it's not common. You might also apply the easy DC adjustment for an item the crafter has made before. Repairing an item usually uses the DC of the item's level with no adjustments, though you might adjust the DC to be more difficult for an item of a higher level than the character can Craft."],"source":"CRB"},{"type":"pf2-h3","page":504,"name":"Earn Income","entries":["You set the task level when someone tries to Earn Income.","The highest-level task available is usually the same as the level of the settlement where the character is located. If you don't know the settlement's level, it's usually 0–1 for a village, 2–4 for a town, or 5–7 for a city. A PC might need to travel to a metropolis or capital to find tasks of levels 8-10, and to the largest cities in the world or another plane to routinely find tasks beyond that. Some locations might have higher-level tasks available based on the nature of the settlement. A major port might have higher-level tasks for Sailing Lore, a city with a vibrant arts scene might have higher-level tasks for {@skill Performance}, and so on. If someone is trying to use a particularly obscure skill, they might have trouble finding tasks of an ideal level, or any at all—no one in most settlements is clamoring for the expertise of someone with Troll Lore.","Once the PC has decided on a particular level of task from those available, use the DC for that level from Table 10–5. You might adjust the DC to be more difficult if there's inclement weather during an outdoor job, a rowdy audience for a performance, or the like."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Gather Information","entries":["To set the DC to Gather Information, use a simple DC representing the availability of information about the subject. Adjust the DC upward if the PC Gathering Information seeks in-depth information. For example, if a character wants to Gather Information about a visiting caravan, you might decide that a common person wouldn't know much about it, but any merchant or guard would, so learning basic facts uses the simple DC for trained proficiency. A caravan leader's name is superficial, so discovering it might be DC 15 (the simple trained DC in Table 10–4). Learning the identity of the leader's employers, however, might be DC 20 if the employers are more obscure."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Identify Magic or Learn a Spell","entries":["The DC to {@action Identify Magic} or {@action Learn a Spell} is usually the DC listed in Table 10–5 for the spell or item's level, adjusted for its rarity. A very strange item or phenomenon usually uses a higher DC adjustment. For a cursed item or certain illusory items, use an incredibly hard DC to increase the chance of misidentification."],"source":"CRB"},{"type":"pf2-h3","page":505,"name":"Recall Knowledge","entries":["On most topics, you can use simple DCs for checks to {@action Recall Knowledge}. For a check about a specific creature, trap, or other subject with a level, use a {@quickref level-based DCs||4|level-based dcs} (adjusting for rarity as needed). You might adjust the difficulty down, maybe even drastically, if the subject is especially notorious or famed. Knowing simple tales about an infamous dragon's exploits, for example, might be incredibly easy for the dragon's level, or even just a simple trained DC.",{"type":"pf2-h4","page":505,"name":"Alternative Skills","entries":["As noted in the action's description, a character might attempt to {@action Recall Knowledge} using a different skill than the ones listed as the default options. If the skill is highly applicable, like using {@skill Medicine} to identify a medicinal tonic, you probably don't need to adjust the DC. If its relevance is a stretch, adjust the DC upward as described in {@quickref Adjusting Difficulty||4|Adjusting Difficulty}."],"source":"CRB"},{"type":"pf2-h4","page":505,"name":"Additional Knowledge","entries":["Sometimes a character might want to follow up on a check to {@action Recall Knowledge}, rolling another check to discover more information. After a success, further uses of {@action Recall Knowledge} can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless—the character has recalled everything they know about the subject."],"source":"CRB"},{"type":"pf2-h4","page":505,"name":"Creature Identification","entries":["A character who successfully identifies a creature learns one of its best-known attributes—such as a troll's regeneration (and the fact that it can be stopped by acid or fire) or a manticore's tail spikes. On a critical success, the character also learns something subtler, like a demon's weakness or the trigger for one of the creature's reactions.","The skill used to identify a creature usually depends on that creature's trait, as shown on Table 10–7, but you have leeway on which skills apply. For instance, hags are humanoids but have a strong connection to occult spells and live outside society, so you might allow a character to use {@skill Occultism} to identify them without any DC adjustment, while Society is harder. Lore skills can also be used to identify their specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity).",{"type":"statblock","tag":"table","name":"Creature Identification Skills","source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":506,"name":"DETERMINING THE SCOPE OF LORE","entries":["{@skill Lore} skills are one of the most specialized aspects of Pathfinder, but they require GM oversight, particularly in determining which {@skill Lore} subcategories are acceptable for characters to select. A {@skill Lore} subcategory represents a narrow focus, and thus it shouldn't replace all or even most of an entire skill, nor should it convey vast swaths of information. For example, a single {@skill Lore} subcategory doesn't cover all religions—that's covered by the {@skill Religion} skill—but a character could have a {@skill Lore} subcategory that covers a single deity. One {@skill Lore} subcategory won't cover an entire country or all of history, but it could cover a city, an ancient civilization, or one aspect of a modern country, like Taldan History {@skill Lore}. A single {@skill Lore} subcategory couldn't cover the entire multiverse, but it could cover a whole plane other than the Material Plane."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Sense Direction","entries":["Pick the most appropriate simple DC when someone uses {@skill Survival} to Sense Direction. This is usually the trained DC in normal wilderness, expert in deep forest or underground, master in featureless or tricky locations, or legendary in weird or surreal environments on other planes."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Social Skills","entries":["When a character uses {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance} to influence or impress someone whose level or Will DC you don't know, estimate the level of the creature and use that DC. A commoner is usually level 0 or 1. Don't worry about being exact. It often makes sense to adjust the DC based on the target's attitude for {@skill Deception}, {@skill Diplomacy}, or {@skill Performance}, making the DC easy for a friendly creature, very easy for a helpful one, hard for an unfriendly one, or very hard for a hostile one. You might adjust the DC further or differently based on the PC's goal; for instance, the DC to Request something an indifferent NPC is fundamentally opposed to might be incredibly hard or impossible, and it might be easy to convince an unfriendly creature to do something it already wants to do."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Subsist","entries":["A simple DC is usually sufficient for the Subsist action, with a trained DC for a typical situation. Use the disposition of the environment or city as a guide; an environment with scarce resources or a city with little tolerance for transience might require an expert or higher DC."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Track","entries":["Often when a PC uses {@skill Survival} to Track, you can pick a simple DC and adjust it based on the circumstances. For example, an army is usually easy to track, so you could use the untrained DC of 10. If the army marched through mud, you could even adjust this down to DC 5. On the other hand, if the party pursues a cunning survivalist using Cover Tracks, you might use their {@skill Survival} DC as the DC to Track."],"source":"CRB"},{"type":"pf2-h3","page":506,"name":"Train an Animal","entries":["Train Animal (page 268) allows PCs to teach animals tricks. Use the level of the animal as the baseline; you can adjust the DC up if the trick is especially difficult, or down if the animal is especially domesticated, like a dog."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","source":"GMG","page":120,"name":"Drugs","entries":["Drugs offer short-term benefits with harmful side effects and long-term consequences. These short-term benefits, such as euphoria, draw many to drugs, but addiction keeps users hooked long after their first dose. A character can voluntarily fail their initial save against a drug, but for each dose they consume, they must attempt a saving throw against addiction, a disease that represents cravings and withdrawal. Addiction is unique to each drug, so a character can be affected by multiple instances of addiction at once.","Certain drugs alter how addiction works for that drug, adding the {@trait virulent} trait to the addiction, limiting the maximum stage a character can reach, or adding additional stages beyond those listed in the base affliction.",{"type":"data","tag":"disease","data":{"source":"GMG","page":120,"name":"Addiction","level":", level varies","type":"disease","entries":["Track the maximum stage you reach with each drug's addiction. This maximum stage is separate from your current addiction stage for the drug. The maximum stage can't be reduced, even if you fully remove the disease. When you take the drug, two things happen: you attempt a saving throw against addiction, and you suppress the effects of addiction for 1 day. Failing a save against addiction caused by taking the drug causes you to go to 1 stage higher than the maximum stage you had previously reached (2 stages higher on a critical failure). If you're currently suffering from addiction when you attempt a save from taking the drug, you can't improve your stage; if you succeed at the save, the stage remains the same as it was.","When you attempt your save against addiction each week, the stage you are currently at can't get worse—it can only stay the same or improve. The conditions from addiction can't be removed while you are affected by the addiction, and suppressing addiction by taking the drug only avoids the effects—it doesn't remove the disease.",{"type":"affliction","savingThrow":"Fortitude (DC equals that of the drug)","onset":"1 day","stages":[{"stage":1,"entry":"{@condition fatigued}","duration":"1 week"},{"stage":2,"entry":"{@condition fatigued} and {@condition sickened||sickened 1}","duration":"1 week"},{"stage":3,"entry":"{@condition fatigued}, {@condition drained||drained 1} and {@condition sickened||sickened 1}","duration":"1 week"},{"stage":4,"entry":"{@condition fatigued}, {@condition drained||drained 2}, {@condition sickened||sickened 2} and {@condition stupefied||stupefied 2}","duration":"1 week"}]}]}},{"type":"pf2-brown-box","source":"GMG","page":120,"name":"DRUGS IN YOUR GAME","entries":["Drugs are socially complex, and including them in your game has the potential to make some of your players uncomfortable—particularly players who have struggled with substance abuse themselves or seen friends and family members go through that struggle. As with any potentially difficult subject matter, you should discuss the role drugs play in your game with your players and ensure that all the players at the table are comfortable with the material; if they aren't, avoid the topic.","If you do include drugs in your game, consider the role they'll play. In some campaigns, drugs might simply be an element of flavor and a tool characters use to reach their goals; in others, the side effects and risk of addiction might be a terrible price to pay. The rules assume something of a middle path, where drugs are addictive substances that may provide a short-term benefit but have consequences. To make drugs more accessible in your game, remove some of the more severe stages of addiction. To make them more dangerous, add the {@trait virulent} trait to the addiction affliction, add more stages with increasingly severe effects, or increase the DC of the save against the addiction by 1 for every use of the drug, decreasing back to normal over time as they stop using the drug."]}],"data":{"quickref":5}},{"type":"section","page":512,"name":"Environment","entries":[{"type":"pf2-h1-flavor","page":512,"entries":["{@i Primarily used during exploration, environment rules bring the locales your party travels through to life. You'll often be able to use common sense to adjudicate how environments work, but you'll need special rules for environments that really stand out.}"],"source":"CRB"},"Each of the environments presented in this section uses the terrain rules (which are summarized on page 514 and appear in full beginning on page 475) in different ways, so be sure to familiarize yourself with those rules before reading this section. Some environments refer to the rules for climate (page 517) and natural disasters (beginning on page 517). Many places have the traits of multiple environments; a snow-covered mountain might use both the arctic and mountain environments, for example. For environmental features with effects based on how tall or deep they are, those effects vary further based on a creature's size. For instance, a shallow bog for a Medium creature might be a deep bog for smaller creatures, and a deep bog for a Medium creature could be only a shallow bog for a larger creature (and so insignificant for a truly massive creature that it isn't even {@quickref difficult terrain||3|terrain}).","Table 10–12 lists the features of various environments alphabetically for quick reference. The Proficiency DC Band entry indicates a range of appropriate simple DCs for that environmental feature, while also providing a rough estimate of the danger or complexity of the feature.",{"type":"statblock","tag":"table","name":"Enviromental Features","source":"CRB"},{"type":"pf2-h2","page":512,"name":"Environmental Damage","entries":["Some environmental features or natural disasters deal damage. Because the amount of damage can vary based on the specific circumstances, the rules for specific environments and natural disasters use damage categories to describe the damage, rather than exact numbers.","Use Table 10–11 below to determine damage from an environment or natural disaster. When deciding the exact damage amount, use your best judgment based on how extreme you deem the danger to be.",{"type":"statblock","tag":"table","name":"Enviromental Damage","source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Aquatic","entries":["Aquatic environments are among the most challenging for PCs short of other worlds and unusual planes. PCs in an aquatic environment need a way to breathe (typically a {@spell water breathing} spell) and must usually {@action Swim} to move, though a PC who sinks to the bottom can walk awkwardly, using the rules for {@quickref greater difficult terrain||3|terrain}.","Characters in aquatic environments make frequent use of the {@quickref aquatic combat||3|aquatic combat} and {@quickref drowning and suffocation||3|drowning and suffocating} rules.",{"type":"pf2-h3","page":512,"name":"Currents and Flowing Water","entries":["Ocean currents, flowing rivers, and similar moving water are {@quickref difficult terrain||3|terrain} or {@quickref greater difficult terrain||3|terrain} (depending on the speed of the water) for a creature Swimming against the current. At the end of a creature's turn, it moves a certain distance depending on the current's speed. For instance, a 10-foot current moves a creature 10 feet in the current's direction at the end of that creature's turn."],"source":"CRB"},{"type":"pf2-h3","page":512,"name":"Visibility","entries":["It's much harder to see things at a distance underwater than it is on land, and it's particularly difficult if the water is murky or full of particles. In pure water, the maximum visual range is roughly 240 feet to see a small object, and in murky water, visibility can be reduced to only 10 feet or even less."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Arctic","entries":["The main challenge in an arctic environment is the low temperature, but arctic environments also contain ice and snow. The disasters that most often strike in arctic environments are avalanches, blizzards, and floods.",{"type":"pf2-h3","page":512,"name":"Ice","entries":["Icy ground is both uneven ground and {@quickref difficult terrain||3|terrain}, as characters slip and slide due to poor traction."],"source":"CRB"},{"type":"pf2-h3","page":512,"name":"Snow","entries":["Depending on the depth of snow and its composition, most snowy ground is either {@quickref difficult terrain||3|terrain} or {@quickref greater difficult terrain||3|terrain}. In denser snow, characters can attempt to walk along the surface without breaking through, but some patches might be loose or soft enough that they're uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":512,"name":"Desert","entries":["Desert encompasses sandy and rocky deserts as well as badlands. Though tundra is technically a desert, it's classified as arctic, as the climate is the primary challenge in such areas. Sandy deserts often have quicksand hazards (page 526) and sandstorms.",{"type":"pf2-h3","page":513,"name":"Rubble","entries":["Rocky deserts are strewn with rubble, which is {@quickref difficult terrain||3|terrain}. Rubble dense enough to be walked over rather than navigated through is uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Sand","entries":["Packed sand doesn't usually significantly impede a character's movement, but loose sand is either {@quickref difficult terrain||3|terrain} (if it's shallow) or uneven ground (if it's deep).","The wind in a desert often shifts sand into dunes, hills of loose sand with uneven ground facing the wind and steeper inclines away from the wind."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":513,"name":"Forest","entries":["These diverse environments include jungles and other wooded areas. They are sometimes struck by wildfires.",{"type":"pf2-h3","page":513,"name":"Canopies","entries":["Particularly dense forests, such as rain forests, have a canopy level above the ground. A creature trying to reach the canopy or travel along it must Climb. Swinging on vines and branches usually requires an {@skill Acrobatics} or {@skill Athletics} check. A canopy provides cover, and a thicker one can prevent creatures in the canopy from seeing those on the ground, and vice versa."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Trees","entries":["While trees are omnipresent in a forest, they typically don't provide cover unless a character uses the Take Cover action. Only larger trees that take up an entire 5-foot square on the map (or more) are big enough to provide cover automatically."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover. Heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that automatically provides cover. Some sorts of undergrowth, such as thorns, might also be hazardous terrain, and areas with plenty of twisting roots might be uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":513,"name":"Mountain","entries":["Mountain environments also include hills, which share many aspects of mountains, though not their more extreme features. The most common disasters here are avalanches.",{"type":"pf2-h3","page":513,"name":"Chasms","entries":["Chasms are natural pits, typically at least 20 feet long and clearly visible (barring mundane or magical efforts to conceal them). The main danger posed by a chasm is that characters must Long Jump to get across. Alternatively, characters can take the safer but slower route of Climbing down the near side of the chasm and then ascending the far side to get across."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Cliffs","entries":["Cliffs and rock walls require creatures to {@action Climb} to ascend or descend. Without extensive safety precautions, a critical failure can result in significant falling damage."],"source":"CRB"},{"type":"pf2-h3","page":513,"name":"Rubble","entries":["Mountains often have extremely rocky areas or shifting, gravelly scree that makes for {@quickref difficult terrain||3|terrain}. Especially deep or pervasive rubble is uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Slopes","entries":["Slopes vary from the gentle rises of normal terrain to {@quickref difficult terrain||3|terrain} and inclines, depending on the angle of elevation. Moving down a slope is typically normal terrain, but characters might need to Climb up particularly steep slopes."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is common in mountains. It is {@quickref difficult terrain||3|terrain} and allows a character to Take Cover."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Plains","entries":["The plains environment encompasses grasslands such as savannas and farmland. The most common disasters in plains are tornadoes and wildfires.",{"type":"pf2-h3","page":514,"name":"Hedges","entries":["Hedges are planted rows of bushes, shrubs, and trees.","Their iconic appearance in adventures consists of tall hedges grown into mazes. A typical hedge is 2 to 5 feet tall, takes up a row of squares, and provides cover. A character trying to push through a hedge faces {@quickref greater difficult terrain||3|terrain}; it's sometimes faster to Climb over."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover. Heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that provides cover automatically.","Undergrowth in plains is usually light with a few scattered areas of heavy undergrowth, but fields of certain crops, like corn, are entirely heavy undergrowth."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Swamp","entries":["Wetlands are the most common kind of swamp, but this category also includes drier marshes such as moors.","Swamps often contain quicksand hazards (page 526).","Despite their soggy nature, swamps aren't very likely to experience heavy flooding, since they act as natural sponges and absorb a great deal of water before they flood.",{"type":"pf2-h3","page":514,"name":"Bogs","entries":["Also called mires, bogs are watery areas that accumulate peat, are covered by shrubs and moss, and sometimes feature floating islands of vegetation covering deeper pools.","Shallow bogs are {@quickref difficult terrain||3|terrain} for a Medium creature, and deep bogs are {@quickref greater difficult terrain||3|terrain}. If a bog is deep enough that a creature can't reach the bottom, the creature has to Swim. Bogs are also acidic, so particularly extreme or magical bogs can be hazardous terrain."],"source":"CRB"},{"type":"pf2-h3","page":514,"name":"Undergrowth","entries":["Light undergrowth is {@quickref difficult terrain||3|terrain} that allows a character to Take Cover, while heavy undergrowth is {@quickref greater difficult terrain||3|terrain} that provides cover automatically.","Some sorts of undergrowth, such as thorns, are also hazardous terrain, and areas with plenty of twisting roots are uneven ground."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":514,"name":"TERRAIN RULES","entries":["Environments make frequent use of the rules for {@quickref difficult terrain||3|terrain}, {@quickref greater difficult terrain||3|terrain}, and hazardous terrain, so those rules are summarized here.","{@b Difficult terrain} is any terrain that impedes movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Moving into a square of {@quickref difficult terrain||3|terrain} (or moving 5 feet into or within an area of {@quickref difficult terrain||3|terrain}, if you're not using a grid) costs an extra 5 feet of movement. Moving into a square of {@b greater difficult terrain} instead costs 10 additional feet of movement. This additional cost is not increased when moving diagonally. Creatures can't normally Step into {@quickref difficult terrain||3|terrain}.","Any movement creatures make while jumping ignores terrain that the creature is jumping over. Some abilities (such as flight or being incorporeal) allow creatures to avoid the movement reduction from some types of {@quickref difficult terrain||3|terrain}. Certain other abilities let creatures ignore {@quickref difficult terrain||3|terrain} while traveling on foot; such an ability also allows a creature to move through {@quickref greater difficult terrain||3|terrain} using the movement cost for {@quickref difficult terrain||3|terrain}, but unless the ability specifies otherwise, these abilities don't let creatures ignore {@quickref greater difficult terrain||3|terrain}.","{@b Hazardous terrain} damages creatures whenever they move through it. For instance, an acid pool, a pit of burning embers, and a spike-filled passageway all constitute hazardous terrain. The amount and type of damage depend on the specific hazardous terrain."],"source":"CRB"},{"type":"pf2-h2","page":514,"name":"Urban","entries":["Urban environments include open city spaces as well as buildings. The building information in this section also applies to ruins and constructed dungeons. Depending on their construction and location, cities might be vulnerable to many sorts of disasters, especially fires and floods.",{"type":"pf2-h3","page":514,"name":"Crowds","entries":["Crowded thoroughfares and similar areas are {@quickref difficult terrain||3|terrain}, or {@quickref greater difficult terrain||3|terrain} if an area is truly packed with people. You might allow a character to get a crowd to part using {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance}.","A crowd exposed to an obvious danger, like a fire or a rampaging monster, attempts to move away from the danger as quickly as possible, but it is slowed by its own mass. A fleeing crowd typically moves at the Speed of an average member each round (usually 25 feet), potentially trampling or leaving behind slower-moving members of the crowd."],"data":{"quickrefIndex":true},"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Doors","entries":["Opening an unlocked door requires an Interact action (or more than one for a particularly complicated or large door). Stuck doors must be Forced Open, and locked ones require a character to Pick the Lock or Force them Open."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Floors","entries":["Wooden floors are easy to walk on, as are flagstone floors made of fitted stones. However, floors of worn flagstone often contain areas of uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Gates","entries":["Walled settlements often have gates that the city can close for defense or open to allow travel. A typical gate consists of one portcullis at each end of a gatehouse, with murder holes in between or other protected spots from which guards can attack foes."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Guards","entries":["Most settlements of significant size have guards working in shifts to protect the settlement at all hours, patrolling the streets and guarding various posts. The size of this force varies from one guard for every 1,000 residents to a force 10 times this number."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Portcullises","entries":["A portcullis is a wooden or iron grate that descends to seal off a gate or corridor. Most are raised on ropes or chains operated by a winch, and they have locking mechanisms that keep them from being lifted easily. The rules on lifting a portcullis or bending its bars appear in the sidebar on this page. If a portcullis falls on a creature, use a slamming door trap (page 523)."],"source":"CRB"},{"type":"pf2-brown-box","page":515,"name":"DOORS, GATES, AND WALLS","entries":["Some of the most common obstacles that characters face in urban areas and dungeons are doors, gates, and walls.",{"type":"pf2-title","name":"Climbing"},"The table below gives the typical DC for {@skill Athletics} checks to Climb a structure, which is usually a simple DC. You might adjust the difficulty based on the specifics of the structure and environment.",{"type":"pf2-title","name":"Demolishing"},"A character might want to smash their way through a door, a window, or certain walls. The Hardness, Hit Point, and Broken Threshold values provided in the table below are based on the material the structure is typically made out of, so a portcullis made of iron, for example, has a higher Hardness than one of wood. For more on damaging objects, see page 272.","Strong walls, such as well-maintained masonry or hewn stone, can't be broken without dedicated work and proper tools. Getting through such walls requires downtime.",{"type":"table","rowLabelIdx":[0,5,11],"colStyles":["text-center","text-center","text-center"],"rows":[["Door","Climb DC","Hardness, HP (BT)"],["Wood","20","10, 40 (20)"],["Stone","30","14, 56 (28)"],["Reinforced Wood","15","15, 60 (30)"],["Iron","30","18, 72 (36)"],["Wall","Climb DC","Hardness, HP (BT)"],["Crumbling masonry","15","10, 40 (20)"],["Wooden slats","15","10, 40 (20)"],["Masonry","20","14, 56 (28)"],["Hewn stone","30","14, 56 (28)"],["Iron","40","18, 72 (36)"],["Portcullis","Climb DC","Hardness, HP (BT)"],["Wood","10","10, 40 (20)"],["Iron","10","18, 72 (36)"]]},{"type":"pf2-title","name":"Forcing Open"},"Structures that can be opened—such as doors, gates, and windows—can be Forced Open using {@skill Athletics}. This is usually necessary only if they're locked or stuck. The DC to Force Open a structure uses the {@skill Thievery} DC of its lock but adjusts it to be very hard (increasing the DC by 5).","If there's no lock, use the following table; when lifting a portcullis, use the lock DC or the DC from the table, whichever is higher."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Rooftops","entries":["Rooftops make for memorable ambushes, chase scenes, infiltrations, and running fights. Flat roofs are easy to move across, but they're rare in any settlement that receives significant snowfall, since heavy buildups of snow can collapse a roof. Angled roofs are uneven ground, or inclines if they're especially steep. The peak of an angled roof is a narrow surface.","Hurdling from roof to roof often requires a Long Jump, though some buildings are close enough to Leap between.","A High Jump might be necessary to reach a higher roof, or a Leap followed by Grabbing an Edge and Climbing up."],"source":"CRB"},{"type":"pf2-h3","page":515,"name":"Sewers","entries":["Sewers are generally 10 feet or more below street level and are equipped with ladders or other means to ascend and descend. Raised paths along the walls allow sewer workers access, while channels in the center carry the waste itself. Less sophisticated sewers, or sections those workers don't usually access, might require wading through diseaseridden waste. Sewers can be accessed through sewer grates, which usually require 2 or more Interact actions to open.",{"type":"pf2-h4","page":516,"name":"Sewer Gas","entries":["Sewer gas often contains pockets of highly flammable gas. A pocket of sewer gas exposed to a source of flame explodes, dealing moderate environmental fire damage to creatures in the area."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Stairs","entries":["Stairs are {@quickref difficult terrain||3|terrain} for characters moving up them, and shoddy stairs might also be uneven ground. Some temples and giant-built structures have enormous stairs that are {@quickref greater difficult terrain||3|terrain} both up and down, or might require Climbing every step."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Streets","entries":["Most settlements have narrow and twisting streets that were largely established organically as the settlement grew. These roads are rarely more than 20 feet wide, with alleys as narrow as 5 feet. Streets are generally paved with cobblestones. If the cobblestones are in poor repair, they could be {@quickref difficult terrain||3|terrain} or uneven ground.","Particularly lawful or well-planned cities have major thoroughfares that allow wagons and merchants to reach marketplaces and other important areas in town. These need to be at least 25 feet wide to accommodate wagons moving in both directions, and they often have narrow sidewalks that allow pedestrians to avoid wagon traffic."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Walls","entries":["Well-built structures have exterior walls of brick or stonemasonry. Smaller, lower-quality, or temporary structures might have wooden walls. Interior walls tend to be less sturdy; they could be made of wooden planks, or even simply of thick, opaque paper held in a wooden frame. An underground structure might have thick walls carved out of solid rock to prevent the weight of the ground above from collapsing the structure. Rules for climbing and breaking walls are in the sidebar on page 515."],"source":"CRB"},{"type":"pf2-h2","page":516,"name":"Underground","entries":["Underground environments consist of caves and natural underground areas. Artificial dungeons and ruins combine underground features with urban features like stairs and walls. Deep underground vaults have some of the same terrain features as mountains, such as chasms and cliffs.","The most common disasters underground are collapses.",{"type":"pf2-h3","page":516,"name":"Floors","entries":["Natural underground environments rarely have flat floors, instead featuring abrupt changes in elevation that result in {@quickref difficult terrain||3|terrain}, uneven ground, and inclines."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Ledges","entries":["Ledges are narrow surfaces that overlook a lower area or provide the only means to move along the edge of a chasm. Moving across a narrow ledge requires using {@skill Acrobatics} to Balance."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Rubble","entries":["Caverns can be covered in rubble, which is {@quickref difficult terrain||3|terrain}. Deep or pervasive rubble is also uneven ground."],"source":"CRB"},{"type":"pf2-h3","page":516,"name":"Stalagmites and Stalactites","entries":["Stalagmites are tapering columns that rise from the floor of a cave. Areas filled with stalagmites are {@quickref greater difficult terrain||3|terrain}, and especially large stalagmites have to be sidestepped or Climbed. Stalagmites can be sharp enough they can be used as hazardous terrain in some circumstances, as can stalactites (icicle-shaped formations that hang from the roof of a cave) if they're knocked loose from a ceiling or overhang."],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Walls","entries":["Natural cave walls are uneven, with nooks, crannies, and ledges. Since most caves are formed by water, cave walls are often damp, making them even more difficult to Climb."],"source":"CRB"},{"type":"pf2-brown-box","page":517,"name":"DUNGEONS","entries":["Dungeon environments, which include both ruins and contemporary buildings constructed in the wilderness, are a fairly common venue for adventures. As an environment, they combine urban features like doors and buildings (page 515) with features from an underground environment, and occasionally components from other environments. While underground dungeons are particularly common, you might also consider setting your adventure in a ruin reclaimed by the forest, with giant trees spreading their roots through the walls, or a ruin deep in a swamp, with bogs covering access to some of the ruin's hidden secrets."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":517,"name":"Climate","entries":["Weather is more than just set dressing to establish mood—it has mechanical effects you can combine with environmental components to create a more memorable encounter. Weather can impose circumstance penalties on certain checks, from –1 to –4 based on severity.",{"type":"pf2-h3","page":517,"name":"Fog","entries":["Fog imposes a circumstance penalty to visual {@skill Perception} checks, depending on the thickness; it causes creatures viewed through significant amounts of fog to be concealed; and it cuts off all visibility at half a mile or less—possibly much less. Conditions limiting visibility to about a mile are called mist, and those that do so to about 3 miles are called haze."],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Precipitation","entries":["Precipitation includes rain as well as colder snow, sleet, and hail. Wet precipitation douses flames, and frozen precipitation can create areas of snow or ice on the ground. Drizzle or light snowfall has little mechanical effect beyond limited visibility.",{"type":"pf2-h4","page":517,"name":"Visibility","entries":["Most forms of precipitation impose circumstance penalties on visual {@skill Perception} checks. Hail often is sparser but loud, instead penalizing auditory {@skill Perception} checks.","Especially heavy precipitation, such as a downpour of rain or heavy snow, might make creatures concealed if they're far away."],"source":"CRB"},{"type":"pf2-h4","page":517,"name":"Fatigue","entries":["Precipitation causes discomfort and fatigue. Anything heavier than drizzle or light snowfall reduces the time it takes for characters to become fatigued from overland travel to only 4 hours. Heavy precipitation can be dangerous in cold environments when characters go without protection. Soaked characters treat the temperature as one step colder (mild to severe, severe to extreme; see Temperature below)."],"source":"CRB"},{"type":"pf2-h4","page":517,"name":"Thunderstorms","entries":["High winds and heavy precipitation accompany many thunderstorms. There's also a very small chance that a character might be struck by lightning during a storm. A lightning strike usually deals moderate electricity damage, or major electricity damage in a severe thunderstorm."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Temperature","entries":["Often, temperature doesn't impose enough of a mechanical effect to worry about beyond describing the clothing the characters need to wear to be comfortable.","Particularly hot and cold weather can make creatures fatigued more quickly during overland travel and can cause damage if harsh enough, as shown in Table 10–13 on page 518.","Appropriate cold-weather gear (such as the winter clothing) can negate the damage from severe cold or reduce the damage from extreme cold to that of particularly severe cold.",{"type":"statblock","tag":"table","name":"Temperature Effects","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":517,"name":"Wind","entries":["Wind imposes a circumstance penalty on auditory {@skill Perception} checks depending on its strength. It also interferes with physical ranged attacks such as arrows, imposing a circumstance penalty to attack rolls involving such weapons, and potentially making attacks with them impossible in powerful windstorms. Wind snuffs out handheld flames; lanterns protect their flame from the wind, but particularly powerful winds can extinguish these as well.",{"type":"pf2-h4","page":517,"name":"Moving in Wind","entries":["Wind is difficult or {@quickref greater difficult terrain||3|terrain} when Flying.","Moving in wind of sufficient strength requires a Maneuver in Flight action, and fliers are blown away on a critical failure or if they don't succeed at a minimum of one such check each round.","Even on the ground, particularly strong winds might require a creature to succeed at an {@skill Athletics} check to move, knocking the creature back and prone on a critical failure. On such checks, Small creatures typically take a –1 circumstance penalty, and Tiny creatures typically take a –2 penalty."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":518,"name":"Natural Disasters","entries":["Climate and environmental features can be a hindrance or long-term threat, but natural disasters represent acute danger, especially to those directly exposed to their fury.","The damage in the following sections uses the categories in {@table Environmental Damage||Table 10–11: Environmental Damage}.",{"type":"pf2-h3","page":518,"name":"Avalanches","entries":["Though the term avalanche specifically refers to a cascading flow of ice and snow down a mountain's slope, the same rules work for landslides, mudslides, and other similar disasters. Avalanches of wet snow usually travel up to 200 feet per round, though powdery snow can travel up to 10 times faster. Rockslides and mudslides are slower, sometimes even slow enough that a character might be able to outrun them.","An avalanche deals major or even massive bludgeoning damage to creatures and objects in its path. These victims are also buried under a significant mass. Creatures caught in an avalanche's path can attempt a Reflex save; if they succeed, they take only half the bludgeoning damage, and if they critically succeed, they also avoid being buried.",{"type":"pf2-h4","page":518,"name":"Burial","entries":["Buried creatures take minor bludgeoning damage each minute, and they potentially take minor cold damage if buried under an avalanche of snow. At the GM's discretion, creatures without a sufficient air pocket could also risk suffocation (page 478). A buried creature is restrained and usually can't free itself.","Allies or bystanders can attempt to dig out a buried creature. Each creature digging clears roughly a 5-footby- 5-foot square every 4 minutes with a successful {@skill Athletics} check (or every 2 minutes on a critical success).","Using shovels or other proper tools halves the time."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Blizzards","entries":["Blizzards combine cold weather, heavy snow, and strong winds. They don't pose a single direct threat as other disasters do; instead, the combination of these factors all at once poses a substantial impediment to characters."],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Collapses","entries":["Collapses and cave-ins occur when caverns or buildings fall, dumping tons of rock or other material on those caught below or inside them. Creatures under the collapse take major or massive bludgeoning damage and become buried, just as with an avalanche. Fortunately, collapses don't spread unless they weaken the overall integrity of the area and lead to further collapses."],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Earthquakes","entries":["Earthquakes often cause other natural disasters in the form of avalanches, collapses, floods, and tsunamis, but they also present unique threats such as fissures, soil liquefaction, and tremors.",{"type":"pf2-h4","page":518,"name":"Fissures","entries":["Fissures and other ground ruptures can destabilize structures, but more directly they lead to creatures taking bludgeoning damage from falling into a fissure."],"source":"CRB"},{"type":"pf2-h4","page":518,"name":"Soil Liquefaction","entries":["Liquefaction occurs when granular particles shake to the point where they temporarily lose their solid form and act as liquids. When this happens to soil, it can cause creatures and even whole buildings to sink into the ground. You can use the {@spell earthquake} spell for more specific rules, though that spell represents only one particular kind of localized quake."],"source":"CRB"},{"type":"pf2-h4","page":518,"name":"Tremors","entries":["Tremors knock creatures prone, causing them to fall or careen into other objects, which can deal bludgeoning damage appropriate to the severity of the quake."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":518,"name":"Floods","entries":["Though more gradual floods can damage structures and drown creatures, flash floods are similar to avalanches, except with a liquid mass instead of a solid one. Instead of burying creatures, a flash flood carries creatures and even massive objects away, buffeting the creatures and potentially drowning them. The drowning rules appear on page 478.",{"type":"statblock","tag":"table","name":"Temperature Effects","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Sandstorms","entries":["Mild sandstorms and dust storms don't present much more danger than a windy rainstorm, but they can cause damage to a creature's lungs and spread diseases across long distances. Heavy sandstorms deal minor slashing damage each round to those exposed to the sand, force creatures to hold their breath to avoid suffocation, or both."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Tornadoes","entries":["In a tornado's path, wind conditions impose severe circumstance penalties, but creatures that would normally be blown away are instead picked up in the tornado's funnel, where they take massive bludgeoning damage from flying debris as they rise through the cone until they are eventually expelled (taking bludgeoning damage from falling).","Tornadoes usually travel around 300 feet per round (roughly 30 miles per hour). They normally travel a few miles before dissipating. Some tornadoes are stationary or travel much faster."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Tsunamis","entries":["Tsunamis present many of the same dangers as flash floods but are much larger and more destructive. Tsunami waves can reach 100 feet or more in height, wrecking buildings and creatures alike with massive bludgeoning damage from both the wave itself and debris pulled up along its path of destruction."],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Volcanic Eruptions","entries":["Volcanic eruptions can contain any combination of ash, lava bombs, lava flows, pyroclastic flows, and vents.",{"type":"pf2-h4","page":519,"name":"Ash","entries":["Ash from volcanic eruptions is hot enough to cause minor fire damage each minute. It limits visibility like a thick fog and can make air unbreathable, requiring characters to hold their breath or suffocate (page 478).","Ash clouds generate ash lightning strikes, which typically deal moderate electricity damage but are very unlikely to hit an individual creature. Ash buildup on the ground creates areas of uneven ground, {@quickref difficult terrain||3|terrain}, or {@quickref greater difficult terrain||3|terrain}, and ash in the atmosphere can block the sun for weeks or even months, leading to colder temperatures and longer winters."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Lava Bombs","entries":["Pressure can launch lava into the air that falls as lava bombs: masses of lava that solidify as they fly and shatter on impact, dealing at least moderate bludgeoning damage and moderate fire damage."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Lava Flows","entries":["Lava flows are an iconic volcanic threat; they usually move between 5 and 60 feet per round over normal ground, so characters can often outrun them. However, flows can move up to 300 feet per round in a steep volcanic tube or channel. Lava emanates heat that deals minor fire damage even before it comes into contact with creatures, and immersion in lava deals massive fire damage each round."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Pyroclastic Flows","entries":["Mixes of hot gases and rock debris, pyroclastic flows spread much faster than lava, sometimes more than 4,000 feet per round. While cooler than the hottest lava, pyroclastic flows are capable of overwhelming entire settlements. They work like avalanches but deal half of their damage as fire damage."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Vents","entries":["Steam vents shoot from the ground, dealing moderate fire damage or more in a wide column. Acidic and poisonous gases released from beneath the surface can create wide areas of hazardous terrain that deals at least minor acid or poison damage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":519,"name":"Wildfires","entries":["Wildfires travel mainly along a front moving in a single direction. In a forest, the front can advance up to 70 feet per round (7 miles per hour). They can move up to twice as fast across plains due to a lack of shade and the relatively low humidity. Embers from the fire, carried by winds and rising hot air, can scatter, forming spot fires as far as 10 miles away from the main wildfire. Wildfires present three main threats: flames, heat, and smoke.",{"type":"pf2-h4","page":519,"name":"Flames","entries":["Flames are hazardous terrain, usually dealing moderate damage and potentially setting a character on fire, dealing moderate persistent fire damage. The flames from a small fire are often less dangerous than the advancing heat from the front of a large fire."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Heat","entries":["Wildfires increase the temperature in advance of the front, reaching nearly 1,500° F at the fire's arrival, as hot as some lava. This begins as minor fire damage every round at a reasonable distance from the front and increases to massive fire damage for someone within the wildfire."],"source":"CRB"},{"type":"pf2-h4","page":519,"name":"Smoke","entries":["Wind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual {@skill Perception} checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478)."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":520,"name":"Hazards","entries":[{"type":"pf2-h1-flavor","page":520,"entries":["{@i Dungeons are rife with devious traps meant to protect the treasures within. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. In addition to traps, adventurers may stumble into other types of hazards, including naturally occurring environmental hazards, mysterious hauntings, and more.}"],"source":"CRB"},{"type":"pf2-h2","page":520,"name":"Detecting a Hazard","entries":["Every hazard has a trigger of some kind that sets its dangers in motion. For traps, this could be a mechanism like a trip wire or a pressure plate, while for an environmental hazard or haunt, the trigger may simply be proximity. When characters approach a hazard, they have a chance of finding the trigger area or mechanism before triggering the hazard. They automatically receive a check to detect hazards unless the hazards require a minimum proficiency rank to do so.","During exploration, determine whether the party detects a hazard when the PCs first enter the general area in which it appears. If the hazard doesn't list a minimum proficiency rank, roll a secret Perception check against the hazard's {@skill Stealth} DC for each PC. For hazards with a minimum proficiency rank, roll only if someone is actively searching (using the Search activity while exploring or the {@action Seek} action in an encounter), and only if they have the listed proficiency rank or higher. Anyone who succeeds becomes aware of the hazard, and you can describe what they notice.","Magical hazards that don't have a minimum proficiency rank can be found using {@spell detect magic}, but this spell doesn't provide enough information to understand or disable the hazard—it only reveals the hazard's presence.","Determining a magical hazard's properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using {@action Identify Magic} or {@action Recall Knowledge}. Magical hazards with a minimum proficiency rank cannot be found with {@spell detect magic} at all."],"source":"CRB"},{"type":"pf2-h2","page":520,"name":"Triggering a Hazard","entries":["If the group fails to detect a hazard and the hazard's trigger is a standard part of traveling (such as stepping on a floor plate or moving through a magical sensor while walking), the hazard's reaction occurs. Hazards that would be triggered only when someone directly manipulates the environment—by opening a door, for example—use their reactions only if a PC explicitly takes that action.",{"type":"pf2-h3","page":520,"name":"Reaction or Free Action","entries":["Most hazards have reactions that occur when they're triggered. For simple hazards, the reaction is the entirety of the hazard's effect. For complex hazards, the reaction may also cause the hazard to roll initiative, either starting a combat encounter or joining one already in progress, and the hazard continues to pose a threat over multiple rounds. Some hazards have a triggered free action instead of a reaction; for instance, quicksand can suck down multiple creatures per round."],"source":"CRB"},{"type":"pf2-h3","page":520,"name":"Routine","entries":["A complex hazard usually follows a set of preprogrammed actions called a routine. Once triggered, the hazard first performs its initial reaction; then, if the PCs are not yet in encounter mode, they should roll initiative. (If they're already in encounter mode, their initiative remains the same.) The hazard might tell you to roll initiative for it—in this case, the hazard rolls initiative using its {@skill Stealth} modifier.","After this happens, the hazard follows its routine each round on its initiative. The number of actions a hazard can take each round, as well as what they can be used for, depend on the hazard."],"source":"CRB"},{"type":"pf2-brown-box","page":520,"name":"MONSTERS AND HAZARDS","entries":["The statistics for NPCs and monsters usually don't list their proficiency ranks. Most of the time, they don't need to deal with detecting or disabling hazards the way PCs do, so you don't need this information. However, if a PC resets a trap in a monster's path or plans to lure a monster into a hazard, you can improvise this information.","For Perception, a monster is usually an expert at 3rd or 4th level, a master at 8th or 9th level, and legendary at 16th or 17th level. If the monster has {@skill Thievery} listed in its skills, it has the highest proficiency possible for its level (trained at 1st, expert at 3rd, master at 7th, and legendary at 15th); otherwise, it's untrained. Of course, an individual monster might deviate from these guidelines, especially if it's mindless or not very perceptive."],"source":"CRB"},{"type":"pf2-h3","page":520,"name":"Resetting a Hazard","entries":["Some hazards can be reset, allowing them to be triggered again. This can occur automatically, as for quicksand, whose surface settles after 24 hours, or manually, like a hidden pit, whose trapdoor must be closed for the pit to become hidden again."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":521,"name":"Disabling a Hazard","entries":["The most versatile method for deactivating traps is the Disable a Device action of the {@skill Thievery} skill, though most mechanical traps can also simply be smashed, and magical traps can usually be counteracted. Environmental hazards often can be overcome with {@skill Nature} or {@skill Survival}, and haunts can often be overcome with {@skill Occultism} or {@skill Religion}. The specific skill and DC required to disable a hazard are listed in the hazard's stat block. Like using Disable a Device, using these skills to disable a trap is a 2-action activity with the same degrees of success, though the activity might have different traits determined by the GM. As with detecting a hazard, disabling a hazard might require a character to have a certain proficiency rank in the listed skill.","A character must first detect a hazard (or have it pointed out to them) to try to deactivate it. They can attempt to deactivate a hazard whether or not it has already been triggered, though some hazards no longer pose a danger once their reactions have occurred, especially if there is no way for them to be reset.","For most hazards, a successful check for the listed skill against the DC in the stat block disables the hazard without triggering it. Any other means of deactivating the hazard are included in the hazard's stat block, as are any additional steps required to properly deactivate it.","A critical failure on any roll to disable a hazard triggers it, including a critical failure on a roll to counteract a magic hazard.","Some hazards require multiple successful checks to deactivate, typically because they have a particularly complicated component or have several discrete portions. For hazards with a complex component, a critical success on a check to disable the hazard counts as two successes on a single component.",{"type":"pf2-h3","page":521,"name":"Damaging a Hazard","entries":["Rather than trying to carefully disable a hazard, a character might just smash it. Damaging a mechanical trap or another physical hazard works like damaging objects: the hazard reduces the damage it takes by its Hardness. In most cases, hitting the hazard also triggers it, as explained in Attacking a Hazard below. If a hazard's Hit Points are reduced to its Broken Threshold (BT) or lower, the hazard becomes broken and can't be activated, though it can still be repaired. If it's reduced to 0 HP, it's destroyed and can't be repaired. (See page 272 in Chapter 6 for more information on damaging objects.)","Hazards' AC, applicable saving throw modifiers, Hardness, HP, and BT are listed in their stat blocks. A hazard that doesn't list one of these statistics can't be affected by anything targeting that statistic. For example, a hazard that has HP but no BT can't be broken, but can still be destroyed. Hazards are immune to anything an object is immune to unless specifically noted otherwise, and they can't be targeted by anything that can't target objects. Some hazards may have additional immunities, as well as resistances or weaknesses.",{"type":"pf2-h4","page":521,"name":"Attacking a Hazard","entries":["If someone hits a hazard—especially if it's a mechanical trap—they usually trigger it, though you might determine otherwise in some cases. An attack that breaks the hazard might prevent it from triggering, depending on the circumstances. If the hazard has multiple parts, breaking one part might still trigger the trap. For example, if a trap has a trip wire in one location and launches an attack from another location, severing the trip wire could still trigger the attack. Destroying a trap in one blow almost never triggers it. These rules also apply to most damaging spells or other effects in addition to attacks."],"source":"CRB"},{"type":"pf2-h4","page":521,"name":"Repairing a Hazard","entries":["You might allow a character to repair a damaged hazard to restore its functionality. You determine the specifics of this, since it can vary by trap. The Repair action might be insufficient if fixing the trap requires gathering scattered components or the like. If the item has a Reset entry, the character needs to do whatever is listed there, in addition to repairing the damage."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":521,"name":"Counteracting a Magical Hazard","entries":["Some magical hazards can be counteracted using {@spell dispel magic} and the counteracting rules found on page 458. These hazards' spell levels and counteract DCs are listed in their stat block. Counteracting a hazard otherwise works like using a skill check to disable the hazard."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":521,"name":"Hazard Experience","entries":["Characters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don't gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience. The XP for a complex hazard is equal to the XP for a monster of the same level, and the XP for a simple hazard is one-fifth of that. Hazards of a lower level than the party's level –4 are trivial and award no XP.",{"type":"statblock","tag":"table","name":"Hazard XP","source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":522,"name":"Hazard Format","entries":["Hazards are presented in a stat block format similar to those used for monsters. A few notes regarding the format follow the sample stat block.",{"type":"data","tag":"generic","data":{"source":"CRB","page":522,"name":"Hazard Name","category":"Hazard","level":" [Level]","traits":["traits"],"sections":[[[{"name":"Stealth","entry":"This entry lists the {@skill Stealth} modifier for a complex\nhazard's initiative or the {@skill Stealth} DC to detect a simple\nhazard, followed by the minimum proficiency rank to detect\nthe hazard (if any) in parentheses. If {@spell detect magic} can be\nused to detect the hazard, this information is located here\nas well."}],[{"name":"Description","entry":"This explains what the hazard looks like and might\ninclude special rules."}]],[[{"name":"Disable","entry":"The DC of any skill checks required to disable the\nhazard are here; if the hazard can be counteracted, its spell\nlevel and counteract DC are listed in parentheses."}],[{"name":"AC","entry":"the hazard's AC"},{"name":"Saving Throws","entry":"the hazard's saves. Usually\nonly haunts are subject to Will saves."}],[{"name":"Hardness","entry":"the hazard's Hardness"},{"name":"HP","entry":"the hazard's Hit Points,\nwith its Broken Threshold in parentheses"},{"name":"Immunities","entry":"the\nhazard's immunities"},{"name":"Weaknesses","entry":"the hazard's weaknesses,\nif any"},{"name":"Resistances","entry":"the hazard's resistances, if any"}],[{"name":"Action Type","entry":"{@as r} or {@as f} This is the reaction or free action the\nhazard uses"},{"name":"Trigger","entry":"The trigger that sets off the hazard\nappears here"},{"name":"Effect","entry":"For a simple hazard, this effect is often\nall the hazard does. For a complex hazard, this might also\ncause the hazard to roll initiative.\nRoutine This section describes what a"}],[{"name":"Routine","entry":"This section describes what a complex hazard does on\neach of its turns during an encounter; the number in parentheses\nafter the word \"Routine\" indicates how many actions the hazard\ncan use each turn. Simple hazards don't have this entry."}],[{"name":"Action","entry":"Any action the hazard can use appears here. Typically,\nthis is a melee or ranged attack."}]],[[{"name":"Reset","entry":"If the hazard can be reset, that information is here."}]]]}},{"type":"pf2-h3","page":522,"name":"Level","entries":["The hazard's level indicates what level of party it's a good challenge for. If the hazard involves a toxin, curse, or other non-spell feature, that feature's level is the hazard's level."],"source":"CRB"},{"type":"pf2-h3","page":522,"name":"Traits","entries":["The most notable hazard traits are trap (constructed to harm intruders), environmental (natural hazards), and haunt (spectral phenomena). Traps have a trait to indicate whether they're magical or mechanical. Hazards that have initiative and a routine have the complex trait."],"source":"CRB"},{"type":"pf2-h3","page":522,"name":"Stealth or Stealth DC","entries":["Complex hazards list their {@skill Stealth} modifier, which they use for initiative, instead of their {@skill Stealth} DC. If you need the DC, it's equal to this modifier + 10."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":526,"name":"Hazards","entries":["{@note To view all Hazards, please view the {@filter Hazards page.|hazards||source=CRB}}",{"type":"pf2-brown-box","page":528,"name":"UPGRADED SUMMONING RUNES","entries":["You can make a summoning rune of nearly any level. It summons a creature of a level equal to the trap's level.","Use {@table DCs by Level||Table 10–5: DCs by Level} to determine the {@skill Thievery} DC and spell DC, using the trap's level and applying a {@table DC Adjustments||hard adjustment} (+2). The {@skill Stealth} modifier for the trap is equal to this number –10. Stronger summoning runes usually require expert proficiency or better in {@skill Perception} to find, and they might require a higher proficiency rank in {@skill Thievery} to disable."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":483,"name":"Planning a Campaign","entries":["A Pathfinder game is typically structured as a campaign—a serialized story that focuses on a single party of characters.","A campaign is subdivided into multiple adventures, smaller stories that involve exploration and interaction with nonplayer characters. A single adventure represents a complete story that might be connected to the larger arc of a campaign. Playing an adventure spans one or more game sessions—gatherings where the group plays a part of the adventure over the course of several hours.","A campaign provides the overall structure for your Pathfinder game. As you prepare for your campaign, you'll establish its scope and themes, which you'll then reinforce in the adventures and scenes that take place within it.",{"type":"pf2-brown-box","page":483,"name":"COLLABORATION DURING PLAY","entries":["As Game Master, you have the final say on how the world and rules function, and how nonplayer characters act. This rule's purpose is to make the game run smoothly, with one guiding hand ensuring consistency. It's not intended to make one player into a dictator over the rest of the group. Collaboration is vital to roleplaying games!","How you implement collaboration in a game depends on what your players are interested in. In some groups, players enjoy adding details to the world and to nonplayer characters. In others, players want to feel like the world is outside their control, and the only decisions they get to make are those made by their own characters. Both are fun and acceptable ways to play.","You are encouraged to collect input from your players before you start, asking what storytelling genres they'd like to emphasize, which areas of the world they want to play in, the types of enemies they'd like to face, or which published adventure they want to play. A good campaign includes some back-and-forth at the beginning as the players figure out what characters they want to play and you figure out what sort of adventure to run. The results can range from building an adventure entirely to fit the characters to choosing a specific published adventure, having the players make their characters, and then just adapting the beginning of that adventure so that all the player characters have a reason to be involved.","As you play, opportunities to collaborate will occur again and again. When players throw out suggestions or come up with specific theories about the events of the campaign, they're telling you what they'd like to see in the game. Try to find ways to incorporate their suggestions, but with enough of a twist that each still includes something unexpected."],"source":"CRB"},{"type":"pf2-h3","page":483,"name":"Campaign Length","entries":["The length of a campaign can range from a few sessions to many years. Two main factors determine campaign length: how much time you need to complete the story, and how much time players want to devote to the game.","A single session, or a \"one-shot,\" is great if your group is trying out Pathfinder or wants to play a specific short adventure. This requires a smaller time commitment but requires the GM to present the events of the game in a way that is immediately engaging, since there's less opportunity for the players to become invested in the story or setting.","If you want to play through a longer campaign, you'll need to add some story elements that speak directly to the characters in your game rather than just to the events of the adventure. In other words, the characters should have individual goals in addition to the group's overall goals.","You can estimate how long a campaign will take by looking at the amount of time you actually have to play, or the number of character levels you intend the characters to advance. It typically takes three to four sessions for a group to level up. Since you'll probably cancel sessions on occasion, playing once a week for a year results in roughly a 14-level campaign, playing every 2 weeks for a year gives you an 8-level campaign, and playing monthly allows for a 5-level campaign. If you play only once a month, you might consider holding longer sessions and using fast advancement (page 509).","It's entirely okay to have a campaign with an indefinite length. Many groups play through one adventure and then decide to take on another. If you run an indefinite campaign, however, avoid ongoing plots that you can't satisfactorily end if the campaign comes to a close after the next adventure. If you introduce an overwhelmingly powerful villain who's crucial to the story but can't be stopped until the player characters are 15th level, ending the campaign at 8th level will feel anticlimactic.","It pays to be conservative when estimating your campaign length and scope. It's always tempting to run a 20-level epic campaign with complex, interwoven plots, but such games can fall apart long before the end if your group can play only once a month and the players have other responsibilities.",{"type":"pf2-h4","name":"Expected Duration","entries":["Not every campaign ends at the same point. Some campaigns go all the way to 20th level, ending after the player characters attain the height of power and confront the greatest threats any mortal could face. Others end at a lower level, after the group takes down a major villain or solves a crucial problem. And still other campaigns end when players become unable to attend or decide its a good time to stop playing.","You should have an end point in mind when you start a campaign. Still, you have to be flexible, since you're telling the story alongside other players, and your initial expectations for the campaign may be proven incorrect. When you think you're heading toward a satisfying conclusion, it's useful to check in with the other players. You might say, \"I think we have about two sessions left. Does that work for everyone? Is there any unfinished business you want to take care of?\" This lets you gauge whether your assumptions match up with the rest of the group—and make any necessary adjustments."]}],"source":"CRB"},{"type":"pf2-h3","page":484,"name":"Themes","entries":["The themes you choose for your campaign are what distinguish it from other campaigns. They include the major dramatic questions of your story and the repeated use of certain environments or creatures, and they can also include embracing a genre beyond traditional high fantasy. The themes you choose for your campaign also suggest storyline elements you might use.","A storyline's themes usually relate to the backstories, motivations, and flaws of the player characters and villains. For example, if you've chosen revenge as one of the themes of your game, you might introduce a villain whose quest for revenge tears his life apart and causes tragic harm to those around him. If one of the player characters is a chaotic good believer in liberty and freedom, you might engage that character by pitting the group against slavers. Or, you might choose a theme of love, leading to nonplayer characters involved in doomed romances, seeking to regain lovers they have lost, or courting the player characters.","Using similar locations and related creatures helps you form connections between disparate adventures. The players feel like their characters are becoming experts negotiating with giants, navigating seaways, battling devils, exploring the planes, or dealing with whatever the recurring elements are. For example, you might have the players explore a frozen tundra early on, then later travel to an icy plane filled with more difficult challenges that can be overcome using knowledge they've previously developed. Likewise, hobgoblin soldiers may be tough enemies for your group at low levels, but as the PCs attain higher levels and the hobgoblins become mere minions of another creature, the players feel a sense of progression.","Pathfinder is a fantasy adventure game, but you can shift your campaign to include elements of other fictional genres. You might want to infuse your game a with a sense of horror, reduce the amount of magic and use slow advancement (page 509) to make it a tale of sword and sorcery, or turn magic into technology for a steampunk setting."],"source":"CRB"},{"type":"pf2-h3","page":485,"name":"A Welcoming Environment","entries":["The role of Game Master comes with the responsibility of ensuring you and the rest of the players have a rewarding, fun time during the game. Games can deal with difficult subjects and have stressful moments, but fundamentally Pathfinder is a leisure activity. It can remain so only if the players follow the social contract and respect one another.","Players with physical or mental disabilities might find themselves more challenged than abled players. Work with your players to ensure they have the resources and support they need. Additionally, be on the lookout for behavior that's inappropriate, whether intentional or inadvertent, and pay careful attention to players' body language during the game. If you notice a player becoming uncomfortable, you are empowered to pause the game, take it in a new direction, privately check in with your players during or after the session, or take any other action you think is appropriate.","If a player tells you they're uncomfortable with something in the game, whether it's content you've presented as the GM or another player's or PC's actions, listen carefully to that player and take steps to ensure they can once again have fun during your game. If you're preparing prewritten material and you find a character or a situation inappropriate, you are fully empowered to change any details as you see fit. You also have the authority (and responsibility) to ask players to change their behavior—or even leave the table—if what they're doing is unacceptable or makes others feel uncomfortable. It's never appropriate to make the person who is uncomfortable responsible for resolving a problem. It's okay if mistakes happen. What's important is how you respond and move forward.","Gaming is for everyone. Never let those acting in bad faith undermine your game or exclude other players. Your efforts are part of the long-term process of making games and game culture welcoming to all. Working together, we can build a community where players of all identities and experiences feel safe.",{"type":"pf2-brown-box","page":485,"name":"TOOLS FOR RESPONSIBLE PLAY","entries":["Consent and comfort are important topics for roleplaying games, and many designers have created techniques to help facilitate responsible play. Some methods you can use are lines and veils, developed by Ron Edwards, and the X-Card, developed by John Stavropoulos.","Lines and Veils The terms \"line\" and \"veil\" can give your table a common vocabulary for the concepts described in this section. A line is a hard limit to the actions players might take, such as \"We're drawing a line at torture.\" The group agrees not to cross a line and omits that content from the game.","A veil indicates something that shouldn't be described in detail. The scene fades to black for a veil, or the group moves on to discuss a different topic, though whatever the veil is drawn across still happens. For example, you might say, \"We'll draw a veil across the scene as those characters head into the bedroom.\" You might come up with some lines and veils in advance, but then find more as play continues.","The X-Card Draw an \"X\" on a card, and you've got an X-Card. Place it on the table at the start of the session and describe its use to the players: any player can silently reject content they find upsetting by tapping the X-Card; whoever's speaking then rewinds a bit and continues on, excising the objectionable content. As with setting the basic guidelines for your campaign, there are no questions asked, no judgment, and no argument when someone invokes the X-Card. You can, however, ask for clarification if you need it, such as \"How far back should I rewind this?\" Some groups instead make an X with their hands, say \"Let's X that out,\" or use some other method. Either way, follow up with the player privately, after the game, to see if the guidelines need to be revised.","You can find more details at {@b {@link tinyurl.com/x-card-rpg|https://tinyurl.com/x-card-rpg}}."],"source":"CRB"},{"type":"pf2-h4","page":486,"name":"Objectionable Content","entries":["Before a campaign begins, check in with your players—as a group or individually—to find out what types of content they want to allow in the game, and which topics they would prefer to avoid. Because the story unfolds in real time, it's essential that you discuss these topics before the game starts. These discussions are intended to keep players safe, and so it's not okay to ask why someone wants a type of content banned. If someone wants it banned, ban it—no questions asked.","It can help to start with a rating, like those used for movies or video games. Pathfinder games often include violence and cruelty. What's the limit on how graphically these concepts should be described? Can players swear at the table? Does anyone have phobias they don't want to appear in the game, such as spiders or body horror?","After you figure out the limits on objectionable content, you have four important tasks:",{"type":"list","items":["Clearly convey these limits to the other players.","Ensure you and the players abide by the boundaries.","Act immediately if someone becomes uncomfortable about content during a session, even if it wasn't already banned in a prior discussion. Once the issue is resolved, move on.","Resolve the issue if any player deliberately pushes these boundaries, tries to find loopholes, tries to renegotiate the limits, or belittles people for having a different tolerance to objectionable content."]}],"source":"CRB"},{"type":"pf2-h4","page":486,"name":"The Pathfinder Baseline","entries":["You might find that your players don't have much to say on the topic of objectionable content, and just assume that general societal mores will keep the most uncomfortable topics out of the game. That's not always enough, as that approach relies on shared assumptions that aren't always accurate. The following is a set of basic assumptions that works for many groups, which you can modify to fit your preferences and those of the other players.",{"type":"list","items":["Bloodshed, injuries, and even dismemberment might be described. However, excessive descriptions of gore and cruelty should be avoided.","Romantic and sexual relationships can happen in the game, but players should avoid being overly suggestive. Sex always happens \"off-screen.\" Because attempts at initiating a relationship between player characters can be uncomfortably similar to one player hitting on another, this should generally be avoided (and is entirely inappropriate when playing with strangers).","Avoid excessively gross or scatological descriptions."]},"The following acts should never be performed by player characters:",{"type":"list","items":["Torture","Rape, nonconsensual sexual contact, or sexual threats","Harm to children, including sexual abuse","Owning slaves or profiting from the slave trade","Reprehensible uses of mind-control magic"]},"Villains might engage in such acts, but they won't happen \"on-screen\" or won't be described in detail. Many groups choose to not have villains engage in these activities at all, keeping these reprehensible acts out of mind entirely."],"source":"CRB"},{"type":"pf2-h4","name":"Social Splash Damage","page":486,"entries":["As important as it is to take care of yourself and the other players in your game, be mindful of your group's impact on the other people around you. If you're playing in a space that's not your own, respect your hosts. If you're playing in public, consider the comfort of the people around you, not just what your group is comfortable with. It's easy to get caught up in a game, as we get sucked into the microcosm of an imagined world, but don't ignore the real world around you. Be aware when you're making too much noise, leaving a mess, alarming passersby with graphic descriptions of violence, or even just giving the cold shoulder to curious spectators witnessing RPG play for the first time."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":486,"name":"Character Creation","entries":["At the outset of a new campaign, the players will create new player characters. Part of that process involves you introducing what the campaign will be about and what types of characters are most appropriate. Work with the players to determine which rule options are available. The safest options are the common choices from the {@book Pathfinder Core Rulebook|CRB}. If players want to use common options from other books or uncommon or rare options, through play, review those options to see if any of them conflict with the style of campaign you have in mind or might present strange surprises down the road. It's usually best to allow new options, but there's no obligation to do so. Be as open as you're comfortable with."],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":486,"name":"Preparing an Adventure","entries":["An adventure is a self-contained collection of story elements, characters, and settings that become the basis for the story you and the other players tell. Think of the adventure as an outline for your own story. You'll have major beats you want to include, some consistent characters, and themes you want to convey, but all sorts of things can change during the process of turning the outline into a completed story.","You might use a published adventure from Paizo or another company, or you might construct your own adventure as you prepare for your game sessions.",{"type":"pf2-h3","page":486,"name":"Published Adventures","entries":["Prewritten adventures include background information and nonplayer characters needed for the story, plus all the locations, maps, and monster groups necessary for both exploration and encounters. Prewritten adventures can speed up your preparation, since you can simply read the relevant sections of the adventure before a game, and you don't have to create everything from scratch. A published adventure already includes the expected amount of encounters and treasure, and you can find adventures built for different character levels to match your group. Reading a published adventure or running one as your first game can help you see how adventures are structured, which makes it easier to write one later if you choose.","Though a published adventure is prewritten, it's not set in stone. Changing the details of an adventure to suit your group isn't just acceptable, it's preferred! Use the backstories and predilections of the player characters to inform how you change the adventure. This can mean altering adversaries so they're linked to the player characters, changing the setting to a place some of the player characters are from, or excising particular scenes if you know they won't appeal to your players."],"source":"CRB"},{"type":"pf2-h3","page":487,"name":"Creating Adventures","entries":["Building your own adventure is much more challenging than using a published one, but it lets you express yourself, be even more creative, and tailor the game directly to the players and their characters. Later sections in this chapter include guidelines for building and running encounters, placing treasure, and setting appropriately difficult challenges, all to help you construct your own adventures.","Adventure plotting can start at many different points. You might begin with a particular antagonist, then construct an adventure that fits that villain's theme and leads the group to them. Alternatively, you could start with an interesting location for exploration, then populate it with adversaries and challenges appropriate to the setting.",{"type":"pf2-h4","page":487,"name":"Locations","entries":["Memorable settings that include mysterious and fantastical locations for players to visit can elicit the players' curiosity.","Exploring each location should be a treat in itself, not just a chore the players must complete to get from one fight to the next. As you create a locale, picture it in your mind's eye and write down minor details you can include as you narrate the game. Describing decorations, natural landmarks, wildlife, peculiar smells, and even temperature changes make a place feel more real.","Beyond monsters and loot, your locations can include environment-based challenges, from environmental conditions like blizzards to puzzles, traps, or other hazards.","These challenges should suit your adventure's location: walls of brambles in a castle ruin overrun with vegetation, pools of acid in a cursed swamp, or magical traps in the tomb of a paranoid wizard. Rules for environments appear on page 512, and those for hazards start on page 520."],"source":"CRB"},{"type":"pf2-h4","page":487,"name":"Encounters","entries":["A robust set of encounters forms the backbone of your adventure. Encounters often feature combat with other creatures, but they can also include hazards, or you might create social encounters in which characters duel only with words. The rules for building encounters appropriate to your group's level begin below.","Some adventures have a clear and direct progression, with encounters occurring at specific times or in a specific order. Others, such as a dungeon filled with interconnected rooms the group can investigate in any order, are nonlinear, and the group can face encounters in any order—or even avoid them entirely. Most adventures are somewhere in between, with some keystone encounters you know the characters will need to contend with, but others that are optional."],"source":"CRB"},{"type":"pf2-h4","page":487,"name":"Treasure","entries":["Your adventure should give out an amount of treasure that's appropriate to the characters' level. The guidelines for assigning treasure are on page 508. You can dole out treasure in all kinds of ways. Treasure could be items carried by an adversary, rewards from a patron for completing a mission, or a classic pile of coins and items inside a wooden chest guarded by a monster. It's best to spread treasure throughout an adventure rather than stockpiled in a single hoard. This gives the players incremental rewards, letting their characters advance in frequent small steps rather than giant leaps separated by many hours of play."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":488,"name":"USING RARITY AND ACCESS","entries":["The rarity system has two purposes: to convey how common or rare certain spells, creatures, or items are in the game world, and to give you an easy tool to control the complexity of your game. Uncommon and rare options aren't more powerful than other options of their level, but they introduce complications for certain types of stories, or are less common in the world. For instance, it might be more challenging to run a mystery adventure when a player can cast an uncommon spell such as {@spell detect evil}.","At the start of the campaign, communicate your preferred expectations on rarity to the players. Unless you decide otherwise, the players can choose from any common options they qualify for, plus any uncommon options granted by their character choices—primarily their ancestry and class. By default, a character who tries hard enough might eventually find an uncommon option, whereas a rare option is always a special reward.","Beyond that baseline, you can grant access as freely as you want; some GMs open up all uncommon and rare options universally. If you're not sure, just look over any uncommon or rare elements before you include them as rewards or otherwise allow a player to acquire them.",{"type":"pf2-title","name":"Rewards"},"You can use uncommon and rare rules elements to reward characters. These still have the same value and approximate power as any other treasure of the same Price, but they're just a bit more special because they hail from distant lands or have unusual or surprising abilities.","Items are the most likely candidates for uncommon or rare rewards, but an NPC might teach an uncommon or rare spell to a PC in gratitude or to help the party prepare for a certain adversary. You can also improvise extra benefits based around uncommon or rare items. For instance, if a PC gains a rare plant with occult uses, you might also decide that the PC should temporarily get more money if they use it while Earning Income using Herbalism Lore, because it enables them to produce novel poultices.",{"type":"pf2-title","name":"Different Locations"},"The rarities in this book assume you're playing in the Inner Sea region of Golarion, where most Pathfinder games are set. These rarities are also suitable for most western medieval fantasy games. However, you might want to alter the rarities for a campaign set in another location on Golarion (detailed in Chapter 8), to emphasize a non-human culture, or to play in a fantasy setting with different roots, like a wuxia game based on Chinese culture. These changes most often affect basic items. If you start your campaign in a dwarven stronghold, for example, you might make all the weapons with the dwarf trait common. You should feel free to adjust rarities to suit your campaign's theme, but if you do, you should share your changes with your group."],"source":"CRB"},{"type":"pf2-h3","page":488,"name":"Building Encounters","entries":["The most common type of encounter is a combat encounter, where the PCs face other creatures. Combat encounters are strictly governed by rules; the guidelines that follow will help you build combat encounters that pose appropriate challenges for your group. Building hazard encounters works the same way. Social encounters are more free-form, and are up to you as the GM to design.","To build a combat encounter, first decide how the encounter fits in the adventure as a whole. Then, estimate how much of a threat you want the encounter to pose, using one of five categories below.","{@b Trivial-threat} encounters are so easy that the characters have essentially no chance of losing; they shouldn't even need to spend significant resources unless they are particularly wasteful. These encounters work best as warm-ups, palate cleansers, or reminders of how awesome the characters are. A trivial-threat encounter can still be fun to play, so don't ignore them just because of the lack of threat.","{@b Low-threat} encounters present a veneer of difficulty and typically use some of the party's resources. However, it would be rare or the result of very poor tactics for the entire party to be seriously threatened.","{@b Moderate-threat} encounters are a serious challenge to the characters, though unlikely to overpower them completely. Characters usually need to use sound tactics and manage their resources wisely to come out of a moderate-threat encounter ready to continue on and face a harder challenge without resting.","{@b Severe-threat} encounters are the hardest encounters most groups of characters can consistently defeat. These encounters are most appropriate for important moments in your story, such as confronting a final boss. Bad luck, poor tactics, or a lack of resources due to prior encounters can easily turn a severe-threat encounter against the characters, and a wise group keeps the option to disengage open.","{@b Extreme-threat} encounters are so dangerous that they are likely to be an even match for the characters, particularly if the characters are low on resources. This makes them too challenging for most uses. An extremethreat encounter might be appropriate for a fully rested group of characters that can go all-out, for the climactic encounter at the end of an entire campaign, or for a group of veteran players using advanced tactics and teamwork.",{"type":"pf2-h4","page":488,"name":"XP Budget","entries":["Once you've selected a threat level, it's time to build the encounter. You have an XP budget based on the threat, and each creature costs some of that budget. Start with the monsters or NPCs that are most important to the encounter, then decide how you want to use the rest of your XP budget. Many encounters won't match the XP budget exactly, but they should come close. The XP budget is based on a group of four characters. If your group is larger or smaller, see Different Party Sizes below."],"source":"CRB"},{"type":"pf2-h4","page":488,"name":"Choosing Creatures","entries":["In all but the most unusual circumstances, you'll select creatures for your encounter that range from 4 levels lower than the PCs' level to 4 levels higher (see {@table Creature XP and Role||Table 10–2: Creature XP and Role}). Each creature has a part to play in your encounter, from a lowly lackey to a boss so mighty it could defeat the entire party single-handedly.","Each creature costs some of the XP from your XP budget for the encounter, based on its level compared to the levels of the characters in your party. For instance, if the PCs are 5th level, a 2nd-level creature is a \"party level –3\" creature, a lackey appropriate for a lowto- moderate-threat encounter, and it costs 15 XP in an encounter's XP budget. Party level is explained in detail on page 508."],"source":"CRB"},{"type":"pf2-h4","page":488,"name":"Different Party Sizes","entries":["For each additional character in the party beyond the fourth, increase your XP budget by the amount shown in the Character Adjustment value for your encounter in {@table Encounter Budget||Table 10–1: Encounter Budget}. If you have fewer than four characters, use the same process in reverse: for each missing character, remove that amount of XP from your XP budget. Note that if you adjust your XP budget to account for party size, the XP awards for the encounter don't change—you'll always award the amount of XP listed for a group of four characters.","It's best to use the XP increase from more characters to add more enemies or hazards, and the XP decrease from fewer characters to subtract enemies and hazards, rather than making one enemy tougher or weaker. Encounters are typically more satisfying if the number of enemy creatures is fairly close to the number of player characters."],"source":"CRB"},{"type":"statblock","tag":"table","source":"CRB","name":"Encounter Budget"},{"type":"statblock","tag":"table","source":"CRB","name":"Creature XP and Role"}],"data":{"quickrefIndex":true},"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":507,"name":"Rewards","entries":[{"type":"pf2-h1-flavor","page":507,"entries":["{@i In Pathfinder, player characters can receive three kinds of rewards for their heroic deeds: Hero Points, which they can use to get out of sticky situations; Experience Points, which they'll use to level up; and treasure, including powerful magic items.}"],"source":"CRB"},{"type":"pf2-h2","page":507,"name":"Hero Points","entries":["Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. At the start of a game session, you give out 1 Hero Point to each player character. You can also give out more Hero Points during the game, typically after a heroic moment or accomplishment (see below). As noted on page 467, a player can spend 1 Hero Point for a reroll, or they can spend all their Hero Points to recover when near death.","In a typical game, you'll hand out about 1 Hero Point during each hour of play after the first (for example, 3 extra points in a 4-hour session). If you want a more overthetop game, or if your group is up against incredible odds and showing immense bravery, you might give them out at a faster rate, like 1 every 30 minutes (6 over a 4-hour session). Try to ensure each PC has opportunities to earn Hero Points, and avoid granting all of the Hero Points to a single character.","Brave last stands, protecting innocents, and using a smart strategy or spell to save the day could all earn a character a Hero Point. Look for those moments when everybody at the table celebrates or sits back in awe of a character's accomplishments; that's your cue to issue that character a Hero Point.","The party could also gain Hero Points for their accomplishments throughout the game. For a moderate or major accomplishment, consider giving out a Hero Point as well. This point typically goes to a PC who was instrumental in attaining that accomplishment."],"source":"CRB"},{"type":"pf2-h2","page":507,"name":"Experience Points","entries":["As characters adventure, they earn Experience Points (XP).","These awards come from achieving goals, completing social encounters, exploring new places, fighting monsters, overcoming hazards, and other sorts of deeds. You have a great deal of control over when the characters gain XP, though the following guidelines are what you're expected to give out in a standard campaign.","Normally, when a player character reaches 1,000 XP or more, they level up, reduce their XP by 1,000, and start progressing toward the next level. Other means of advancement are described in the Advancement Speeds sidebar on page 509.",{"type":"pf2-h3","page":507,"name":"XP Awards","entries":["Experience Points are awarded for encounters, exploration, and progress in an adventure. When the PCs face direct opposition, such as a fight or a social conflict, the XP earned is based on the level of the challenge the party overcame. Characters can also gain XP from exploration, such as finding secret areas, locating a hideout, enduring a dangerous environment, or mapping an entire dungeon.","Any XP awarded goes to all members of the group. For instance, if the party wins a battle worth 100 XP, they each get 100 XP, even if the party's rogue was off in a vault stealing treasure during the battle. But if the rogue collected a splendid and famous gemstone, which you've decided was a moderate accomplishment worth 30 XP, each member of the party gets 30 XP, too.",{"type":"pf2-h3","page":507,"name":"Adversaries and Hazards","entries":["Encounters with adversaries and hazards grant a set amount of XP. When the group overcomes an encounter with creatures or hazards, each character gains XP equal to the total XP of the creatures and hazards in the encounter (this excludes XP adjustments for different party sizes; see Party Size on page 508 for details).","Trivial encounters don't normally grant any XP, but you might decide to award the same XP as for a minor or moderate accomplishment for a trivial encounter that was important to the story, or for an encounter that became trivial because of the order in which the PCs encountered it in a nonlinear adventure."],"source":"CRB"},{"type":"pf2-h3","page":507,"name":"Accomplishments","entries":["Characters' actions that move the story forward—like securing a major alliance, establishing an organization, or causing an NPC to have a change of heart—are considered accomplishments and should be rewarded with XP. Their significance determines the size of the XP award. Determine whether the achievement was a minor, moderate, or major accomplishment, and refer to {@table XP Awards||Table 10–8: XP Awards} to award an appropriate amount of XP. Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters' efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that's an ideal time to also give a Hero Point to one or more of the characters involved.","As mentioned earlier, it's up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you'll typically give several minor awards, one or two moderate awards, and only one major award, if any."],"source":"CRB"},{"type":"statblock","tag":"table","name":"XP Awards","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":508,"name":"Party Size","entries":["The rules for advancement assume a group of four PCs. The rules for encounters (page 489) describe how to accommodate groups of a different size, but the XP awards don't change—always award the amount of XP listed for a group of four characters. You usually won't need to make many adjustments for a differently sized group outside of encounters. Be careful of providing too many ways to get accomplishment XP when you have a large group, though, since they can pursue multiple accomplishments at once, which can lead to the PCs leveling up too fast."],"source":"CRB"},{"type":"pf2-h3","page":508,"name":"Group Parity and Party Level","entries":["It's recommended that you keep all the player characters at the same XP total. This makes it much easier to know what challenges are suitable for your players. Having characters at different levels can mean weaker characters die more easily and their players feel less effective, which in turn makes the game less fun for those players.","If you choose not to keep the whole group at the same character level, you'll need to select a party level to determine your XP budget for encounters. Choose the level you think best represents the party's ability as a whole. Use the highest level if only one or two characters are behind, or an average if everyone is at a different level. If only one character is two or more levels ahead, use a party level suitable for the lower-level characters, and adjust the encounters as if there were one additional PC for every 2 levels the higher-level character has beyond the rest of the party.","Party members who are behind the party level gain double the XP other characters do until they reach the party's level. When tracking individually, you'll need to decide whether party members get XP for missed sessions."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":508,"name":"Treasure","entries":["As the GM, it's your job to distribute treasure to the player characters. Treasure appears throughout an adventure, and the PCs obtain it by raiding treasure hoards, defeating foes who carry valuable items or currency, getting paid for successful quests, and any other way you can imagine.","This section provides guidelines for distributing treasure in a typical Pathfinder campaign, but you always have the freedom to assign extra treasure for a high-powered game, less treasure for a gritty survival horror adventure, or any amount in between.",{"type":"pf2-h3","page":508,"name":"Treasure by Level","entries":["Table 10–9: Party Treasure by Level on the next page shows how much treasure you should give out over the course of a level for a group of four PCs. The Total Value column gives an approximate total value of all the treasure, in case you want to spend it like a budget. The next several columns provide suggestions for breaking down that total into permanent items, which the PCs keep and use for a long time; consumables, which are destroyed after being used once; and currency, which includes coins, gems, and other valuables primarily spent to acquire items or services. The final column gives the amount of currency to add for each PC beyond four in the group; use this only if you have more than four characters in the game. (Different Party Sizes on page 510 provides more guidance on this.) For instance, between the time your PCs reach 3rd level and the time they reach 4th level, you should give them the treasure listed in the table for 3rd level, worth approximately 500 gp: two 4th-level permanent items, two 3rd-level permanent items, two 4th-level consumables, two 3rd-level consumables, two 2nd-level consumables, and 120 gp worth of currency.","When assigning 1st-level permanent items, your best options are armor, weapons, and other gear from Chapter 6 worth between 10 and 20 gp. The treasure listed in the row for 20th level represents a full level's worth of adventures, even though there is no way to reach 21st level.","Some creature entries in the {@Pf2eTools Pathfinder Bestiary|bestiary.html} list treasure that can be gained by defeating an individual creature; this counts toward the treasure for any given level.","Published adventures include a suitable amount of treasure throughout the adventure, though you should still monitor the party's capabilities as the PCs progress through the adventure to make sure they don't end up behind.",{"type":"pf2-h4","page":509,"name":"Currency","entries":["A party will find money and other treasure that isn't useful on its own but that can be sold or spent on other things. The gp values in the Party Currency column don't refer only to coins. Gems, art objects, crafting materials (including precious materials), jewelry, and even items of much lower level than the party's level can all be more interesting than a pile of gold.","If you include a lower-level permanent item as part of a currency reward, count only half the item's Price toward the gp amount, assuming the party will sell the item or use it as crafting material. But lower-level consumables might still be useful, particularly scrolls, and if you think your party will use them, count those items at their full Price."],"source":"CRB"},{"type":"pf2-brown-box","page":509,"name":"ADVANCEMENT SPEEDS","entries":["By varying the amount of XP it takes to gain a level, you can change how quickly characters gain power. The game rules assume a group playing with standard advancement.","Fast advancement works best when you know you won't be playing a very long campaign and want to accomplish as much as possible quickly; slow advancement works best for a gritty campaign where all progress is hard won.","You can alter XP from one adventure to the next to get a different feel. During a street-level murder mystery and travel through a haunted wilderness, you might use slow advancement. When the PCs reach the dungeon, you might switch to standard or fast advancement. The values below are just examples. You can use values even higher or lower.",{"type":"table","colStyles":["text-center","text-center"],"rows":[["Advancement Speed","XP to Level Up"],["Fast","800 XP"],["Standad","1,000 XP"],["Slow","1,200 XP"]]},{"type":"pf2-title","name":"Story-Based Leveling"},"If you don't want to deal with managing and handing out XP, or if you want to have progression based solely on events in the story, you can ignore the XP process entirely and instead simply decide when the characters level up.","Generally, the characters should gain a level every three to four game sessions, just after the most appropriate big event that happens during that time, such as defeating a significant villain or achieving a major goal."],"source":"CRB"},{"type":"pf2-h4","page":509,"name":"Other Types of Treasure","entries":["Not all treasure has to be items or currency. Crafters can use the {@skill Crafting} skill to turn raw materials directly into items instead of buying those items with coins. Knowledge can expand a character's abilities, and formulas make good treasure for item-crafting characters. A spellcaster might get access to new spells from an enemy's spellbook or an ancient scholar, while a monk might retrain techniques with rarer ones learned from a master on a remote mountaintop."],"source":"CRB"},{"type":"pf2-h4","page":509,"name":"Treasure and Rarity","entries":["Giving out uncommon and rare items and formulas can get players more interested in treasure. It's best to introduce uncommon items as a reward fairly regularly but rare items only occasionally. These rewards are especially compelling when the adventurers get the item by defeating or outsmarting an enemy who carries an item that fits their backstory or theme.","Uncommon and rare formulas make great treasure for a character who Crafts items. Note that if an uncommon or rare formula is broadly disseminated, it eventually becomes more common. This can take months or years, but the item might start showing up in shops all around the world."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Party Treasure by Level","source":"CRB"},{"type":"pf2-h4","page":510,"name":"Different Item Levels","entries":["The levels listed for items on {@table Party Treasure by Level||Table 10–9: Party Treasure by Level} aren't set in stone. You can provide items of slightly higher or lower level as long as you take into account the value of the items you hand out. For instance, suppose you were considering giving a party of 11th-level PCs a {@item runestone} with a {@item fortification} rune (with a Price of 2,000 gp) as one of their 12th-level items, but you realize they've had trouble finding armor in their recent adventures, so you instead decide to give them a suit of 11th-level +2 resilient armor (1,400 gp) instead. Since the armor has a lower Price than the rune, you might also add a 9th-level {@item shadow} rune (650 gp) to make up the difference. The total isn't exactly the same, but that's all right.","However, if you wanted to place a 13th-level permanent item in a treasure hoard, you could remove two 11thlevel permanent items to make a roughly equivalent exchange. When you make an exchange upward like this, be cautious: not only might you introduce an item with effects that are disruptive at the party's current level of play, but you also might give an amazing item to one PC while other characters don't gain any new items at all!","If you're playing in a long-term campaign, you can spread out the treasure over time. A major milestone can give extra treasure at one level, followed by a tougher dungeon with fewer new items at the next level. Check back occasionally to see whether each PC's treasure is comparable to the amount they'd get if they created a new character at their current level, as described under Treasure for New Characters below. They should be a bit higher. but if there's a significant discrepancy, adjust the adventure's upcoming treasure rewards accordingly."],"source":"CRB"},{"type":"pf2-h4","page":510,"name":"Different Party Sizes","entries":["If a party has more than four characters, add the following for each additional character:",{"type":"list","items":["One permanent item of the party's level or 1 level higher","Two consumables, usually one of the party's level and one of 1 level higher","Currency equal to the value in the Currency per Additional PC column of Table 10–9"]},"If the party has fewer than four characters, you can subtract the same amount for each missing character, but since the game is inherently more challenging with a smaller group that can't cover all roles as efficiently, you might consider subtracting less treasure and allowing the extra gear help compensate for the smaller group size."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":510,"name":"ADJUSTING TREASURE","entries":["The treasure you award to the party should be monitored and adjusted as you play. You might need to give out treasure you hadn't originally planned for, especially if the group bypasses part of an adventure. Keep an eye on the party's resources. If they're running out of consumables or money, or if they're having trouble in combat because their items aren't up to the task, you can make adjustments.","This is especially common in adventures that have little downtime or that take place far from civilization. If the group goes a long time without being able to purchase or Craft useful items, the PCs will be flush with coins and valuables but behind on useful equipment. In a situation like this, you can either place more useful treasure in the adventure or introduce NPCs who are willing to trade.",{"type":"pf2-title","name":"Megadungeons and Sandboxes"},"Some adventures have an expectation that the player characters explore where they want and find only what their skill, luck, and ingenuity afford. Two common examples of this type of adventure are the sprawling dungeon with multiple different sections and paths, often called a megadungeon, and free-form exploration, often called a sandbox and typically occurring in a wilderness.","If you want to build a free-form adventure like this where characters are likely to miss at least some of the treasure, increase the amount of treasure you place. Be aware, however, that a meticulous group can end up with more treasure than normal and will have advantages in later adventures.","For a simple guideline to these situations, increase the treasure as though there were one more PC in the party.","If the structure is especially loose, especially in sandbox adventures, you can increase this amount even further."],"source":"CRB"},{"type":"pf2-h3","page":510,"name":"Treasure for New Characters","entries":["When your new campaign starts at a higher level, a new player joins an existing group, or a current player's character dies and they need a new one, your campaign will have one or more PCs who don't start at 1st level. In these cases, refer to {@table Character Wealth||Table 10–10: Character Wealth} on the next page, which shows how many common permanent items of various levels the PC should have, in addition to currency. A single item on this table is always a baseline item. If the player wants armor or a weapon with property runes, they must buy the property runes separately, and for armor or a weapon made of a precious material, they must pay for the precious material separately as well.","These values are for a PC just starting out at the given level. If the PC is joining a party that has already made progress toward the next level, consider giving the new character an additional item of their current level. If your party has kept the treasure of dead or retired PCs and passed it on to new characters, you might need to give the new character less than the values on the table or reduce some of the treasure rewards of the next few adventures.",{"type":"pf2-h4","page":511,"name":"Item Selection","entries":["You should work with the new character's player to decide which items their character has. Allow the player to make suggestions, and if they know what items they want their character to have, respect their choices unless you believe those choices will have a negative impact on your game.","At your discretion, you can grant the player character uncommon or rare items that fit their backstory and concept, keeping in mind how many items of those rarities you have introduced into your game. The player can also spend currency on consumables or lower-level permanent items, keeping the rest as coinage. As usual, you determine which items the character can find for purchase.","A PC can voluntarily choose an item that has a lower level than any or all of the listed items, but they don't gain any more currency by doing so.","If you choose, you can allow the player to instead start with a lump sum of currency and buy whatever common items they want, with a maximum item level of 1 lower than the character's level. This has a lower total value than the normal allotment of permanent items and currency, since the player can select a higher ratio of high-level items."],"source":"CRB"},{"type":"statblock","tag":"table","name":"Character Wealth","source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":511,"name":"Buying and Selling Items","entries":["Characters can usually buy and sell items only during downtime. An item can typically be sold for only half its Price, though art objects, gems, and raw materials can be sold for their full Price (page 271)."],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":493,"name":"Running Modes of Play","entries":[{"type":"pf2-h1-flavor","page":493,"entries":["{@i Pathfinder sessions are divided into three different modes of play: encounters, exploration, and downtime. Each mode represents different kinds of situations, with specific stakes and time scales, and characters can use different sorts of actions and reactions in each.}"],"source":"CRB"},"Encounters take place in real time or slower, and they involve direct engagement between players and enemies, potential allies, or each other. Combat and direct social interaction usually take place in encounter mode.","Exploration is the connective tissue of an adventure, and it is used whenever characters are exploring a place where there's danger or uncertainty, such as an unfamiliar city or a dungeon. In exploration mode, characters aren't in immediate peril, but they must still be on their toes. Exploration and encounters are collectively called adventuring.","When the party isn't adventuring, the characters are in downtime. This mode covers most of a normal person's life, such as mundane, day-to-day tasks and working toward long-term goals.",{"type":"pf2-h2","page":493,"name":"Encounters","entries":["Encounter mode is the most structured mode of play, and you'll mostly be following the rules presented in Chapter 9 to run this mode. Because you usually call for initiative during exploration before transitioning into an encounter, guidelines for initiative order appear on page 498 in the discussion of exploration mode. Rules for building combat encounters appear on page 488.","{@b Stakes:} Moderate to high. Encounters always have significant stakes, and they are played in a step-by-step time frame to reflect that.","{@b Time Scale:} Encounter mode is highly structured and proceeds in combat rounds for combat encounters, while other sorts of encounters can have rounds of any length. In combat, 1 minute consists of 10 rounds, where each combat round is 6 seconds long, but you might decide a verbal confrontation proceeds in minute-long or longer rounds to give each speaker enough time to make a solid point.","{@b Actions and Reactions:} In combat encounters, each participant's turn is broken into discrete actions, and participants can use reactions when their triggers occur.","Reactions can occur in social situations, though their triggers are usually more descriptive and less tactical.",{"type":"pf2-h3","page":493,"name":"Choosing Adversaries' Actions","entries":["Players often coordinate and plan to be as efficient as possible, but their adversaries might not. As the GM, you're roleplaying these foes, and you decide their tactics.","Most creatures have a basic grasp of simple tactics like flanking or focusing on a single target. But you should remember that they also react based on emotions and make mistakes—perhaps even more than the player characters do.","When selecting targets or choosing which abilities to use, rely on the adversaries' knowledge of the situation, not your own. You might know that the cleric has a high Will save modifier, but a monster might still try to use a fear ability on her. That doesn't mean you should play adversaries as complete fools; they can learn from their mistakes, make sound plans, and even research the player characters in advance.","Adversaries usually don't attack a character who's knocked out. Even if a creature knows a fallen character might come back into the fight, only the most vicious creatures focus on helpless foes rather than the more immediate threats around them.","Running adversaries is a mix of being true to the creature and doing what's best for the drama of the game. Think of your encounter like a fight scene in a movie or novel. If the fighter taunts a fire giant to draw its attention away from the fragile wizard, the tactically sound decision is for the giant to keep pummeling the wizard. But is that the best choice for the scene? Perhaps everyone will have more fun if the giant redirects its ire to the infuriating fighter."],"source":"CRB"},{"type":"pf2-h3","page":493,"name":"Bypassed Encounters","entries":["What happens if you've planned a fight or challenge and the PCs find a way to avoid it entirely? This could leave them behind in XP or cause them to miss important information or treasure.","In the case of XP, the guidelines are simple: If the player characters avoided the challenge through smart tactical play, a savvy diplomatic exchange, clever use of magic, or another approach that required ingenuity and planning, award them the normal XP for the encounter.","If they did something that took only moderate effort or was a lucky break, like finding a secret passage and using it to avoid a fight, award them XP for a minor or moderate accomplishment. In an adventure that's more free-form, like a sprawling dungeon with multiple paths, there might be no reward for bypassing an encounter, because doing so was trivial.","You'll have to think on your feet if information or items get skipped when players bypass encounters. First, look for another reasonable place in the adventure to place the information or item. If it makes sense, move the original encounter to another part of the adventure and give the PCs a major advantage for bypassing the encounter in the first place."],"source":"CRB"},{"type":"pf2-brown-box","page":494,"name":"PLAYING WITHOUT A GRID","entries":["The Pathfinder rules are built to play combat encounters on a 1-inch grid, but you can play without a grid or map. In what's traditionally called the \"theater of the mind,\" you and other players imagine the locations of the combatants and the environment. In this style of play, you'll frequently need to make judgment calls. These are usually simple, like \"Can I see the ogre from where I'm standing?\" or \"Can I get to the ogre with one Stride?\" It's often best to have a player tell you what they want to do, such as \"I want to cross the beam to get to the ogre and attack it.\" Then, you tell the player how that breaks down into actions, like \"You'll need to spend one action and succeed at an {@skill Acrobatics} check, then Stride to get close enough, then you'll have one action left for a Strike.\"","When preparing encounters, avoid using lots of {@quickref difficult terrain||3|terrain}, cover, or other battlefield challenges that work better on a grid. Also, be more lenient with combat tactics like flanking. You won't have a way to measure flanking, but the rules expect melee characters like rogues to often get into a flanking position—often, two characters ganging up in melee is enough to count."],"source":"CRB"},{"type":"pf2-h3","page":494,"name":"Ending Encounters","entries":["A combat encounter typically ends when all the creatures on one side are killed or knocked unconscious. Once this happens, you can stop acting in initiative order.","The surviving side then has ample time to ensure that everyone taken out stays down. However, you might need to keep using combat rounds if any player characters are near death, clinging to a cliff, or in some other situation where every moment matters for their survival.","You can decide a fight is over if there's no challenge left, and the player characters are just cleaning up the last few weak enemies. However, avoid doing this if any of the players still have inventive and interesting things they want to try or spells they're concentrating on—ending an encounter early is a tool to avoid boredom, not to deny someone their fun. You can end a fight early in several ways: the foes can surrender, an adversary can die before its Hit Points actually run out, or you can simply say the battle's over and that the PCs easily dispatch their remaining foes. In this last case, you might ask, \"Is everyone okay if we call the fight?\" to make sure your players are on board.","One side might surrender when almost all its members are defeated or if spells or skills thoroughly demoralize them. Once there's a surrender, come out of initiative order and enter into a short negotiation.","These conversations are really about whether the winners will show mercy to the losers or just kill or otherwise get rid of them. The surrendering side usually doesn't have much leverage in these cases, so avoid long back-and-forth discussions.",{"type":"pf2-h3","page":494,"name":"Fleeing Enemies","entries":["Fleeing enemies can be a problem. Player characters often want to pursue foes that flee because they think an enemy might return as a threat later on. Avoid playing this out move by move, as it can easily bog down the game. If every adversary is fleeing, forgo initiative order and give each PC the option to pursue any one fleeing foe. Each PC can declare one action, spell, or other ability to use to try to keep up. Then, compare the PC's Speed to that of the target, assess how much the pursuer's chosen spell or ability would help, and factor in any abilities the quarry has that would aid escape. If you determine that the pursuer catches up, go back into combat with the original initiative order. If not, the quarry escapes for now.","If the PCs decide to flee, it's usually best to let them do so. Pick a particular location and allow them to escape once they all reach it. However, if they're encumbered or otherwise slowed down, or if enemies have higher Speeds and a strong motive to pursue, you might impose consequences upon PCs who flee."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":494,"name":"Social Encounters","entries":["Most conversations play best as free-form roleplaying, with maybe one or two checks for social skills involved.","Sometimes, though, a tense situation or crucial parlay requires a social encounter that uses initiative, much like a combat encounter. As with any other encounter, the stakes of a social encounter need to be high! A failed social encounter could mean a character is imprisoned or put to death, a major rival becomes a political powerhouse, or a key ally is disgraced and ostracized.","Using the structure of an encounter is {@condition helpful} because it makes the timing clearer than in free-form play, and each character feels like they're contributing. When running a social encounter, establish the stakes up front, so the players know the consequences of success or failure and the circumstances that will cause the encounter to end.","You have much more flexibility in how you run a social encounter than in a combat encounter. Extending the length of rounds beyond 6 seconds, allowing more improvisation, and focusing less on special attacks and spells all differentiate a social encounter from a combat one. In most cases, you don't need to worry about character's movements, nor do you need a map. Some examples of social encounters include:",{"type":"list","items":["Proving someone's innocence in front of a judge.","Convincing a neighboring monarch to help defend against an invasion.","Besting a rival bard in a battle of wits.","Exposing a villain's deception before a noble court."]},{"type":"pf2-h4","page":494,"name":"Initiative and Actions","entries":["Initiative in a social encounter typically has characters rolling {@skill Society} or a Charisma-based skill, such as {@skill Diplomacy} or {@skill Deception}. As with other encounters, a character's approach to the conflict determines which skill they'll roll. On a character's turn, they typically get to attempt one roll, usually by using a skill action. Let the player roleplay what their character says and does, then determine what they'll roll. Allow them to use any abilities or spells that might help them make their case, though keep in mind that when most people see the visual signs of a spell being cast, they think someone is using magic to try to influence or harm them, and they have a negative reaction.","Good social encounters include an opposition. This can be direct, such as a rival who argues against the characters' case, or passive, such as a mob that automatically becomes more unruly as each round passes. Give the opposition one or more positions in the initiative order so you can convey what it is doing. You can create game statistics for the opposition, especially if it's an individual, but in situations like that of the unruly mob, you might need nothing more than establish a set of increasingly difficult DCs."],"source":"CRB"},{"type":"pf2-h4","page":495,"name":"Measuring Success and Progress","entries":["You'll need to decide how to measure the characters' success in social encounters, because there's no AC to target or HP to whittle down. Chapter 4 includes guidance on setting DCs for social skill actions, often using a target's Will DC. If you need a DC for people who don't have stats, such as a crowd or an NPC for whom you haven't already generated statistics, use the guidelines on setting DCs, found on page 503. You can either pick a simple DC or use a level-based DC, estimating a level for the subject or how challenging it should be to sway them.","The attitude conditions—{@condition hostile}, {@condition unfriendly}, {@condition indifferent}, friendly, and helpful—provide a useful way to track the progress of a social encounter. Use these to represent the attitude of an authority, a crowd, a jury, or the like. A typical goal for a social encounter is to change the attitude of a person or group to helpful so they assist you, or calming a hostile group or person to defuse a situation. Try to give the players a clear idea of how much they've progressed as the encounter proceeds.","Another option is to track the number of successes or failures the characters accrue. For instance, you might need to trick four guards into leaving their posts, and count each successful attempt to Lie or Create a Diversion toward a total of four necessary successes. You can combine these two methods; if the PCs need a group of important nobles to vote their way, the goal of the encounter might be to ensure that a majority of the nobles have a better attitude toward the PCs than they have of a rival—all within a limited time frame."],"source":"CRB"},{"type":"pf2-h4","page":495,"name":"Consequences","entries":["When you set stakes at the start of a social encounter, give an idea of the consequences. Beyond whatever narrative benefits player characters might gain, a social encounter usually includes an XP award. Because these are encounters along the same lines as combat encounters, they grant a sizable amount of XP, typically that of a moderate accomplishment, or even a major accomplishment if the encounter was the culmination of long-term plans or a significant adversary got their comeuppance.","The outcome of a social encounter should direct the story of the game. Look for repercussions. Which NPCs might view the PCs more favorably now? Which might hold a grudge or formulate a new plan? A social encounter can seal the fate of an NPC and end their story, but this isn't true for player characters. Even if something looks truly dire for them, such as a death sentence, the social encounter isn't the end—there's still time for desperate heroics or a twist in the story."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":496,"name":"Exploration","entries":["Exploration mode is intentionally less regimented than encounters. As a result, during exploration you'll be making judgment calls on just about everything that happens.","Fundamentally, exploration is all about rewarding the PCs for learning about their surroundings. To facilitate this, it's especially important to have and convey a clear mental picture of the group's surroundings. You'll be better able to keep track of where the players are and describe the sights, sounds, and other sensations of their adventuring locales. Encourage the players to have their characters truly explore, and reward their curiosity. The things they try to do in exploration mode show you what they're interested in and what they consider important.","As you play, you'll get a good feel for the aspects of exploration that intrigue certain players, and you can add more of those things to your adventures or emphasize these points in published adventures.","{@b Stakes:} Low to moderate. Exploration mode should be used when there's some amount of risk, but no immediate danger. The PCs might be in an environment where they're likely to face monsters or hazards, but they usually stay in exploration mode until they enter a fight or engage in some other direct interaction.","{@b Time Scale:} When the PCs are in exploration mode, time in the game world passes much faster than real-world time at the table, so it's rarely measured out to the second or the minute. You can speed up or slow down how quickly things are happening as needed. If it's important to know exactly how much time is passing, you can usually estimate time spent in exploration mode to 10-minute increments.","{@b Actions and Reactions:} Though exploration isn't broken into rounds, exploration activities assume the PCs are spending part of their time using actions, such as Seeking or Interacting. If they have specific actions they want to use, they should ask; you can decide whether the actions apply and whether to switch to encounter mode for greater detail. PCs can use any relevant reactions that come up during exploration mode.",{"type":"pf2-h3","page":496,"name":"Exploration Activities","entries":["In exploration mode, each player who wants to do something beyond just traveling chooses an exploration activity for their character. The most common activities are Avoid Notice, Detect Magic, Hustle, and Search, though there are many options available. While players usually hew close to these default activities, there's no need for them to memorize the exploration activities and use them exactly. Instead, allow each player to describe what their character is doing. Then, as the GM, you can determine which activity applies. This also means you determine how an activity works if the character's actions differ from those on the list.","The following sections discuss exploration activities that require adjudication from you beyond the guidelines for players detailed on pages 479–480 of Chapter 9.",{"type":"pf2-h4","page":496,"name":"Detect Magic","entries":["This activity doesn't enable characters to automatically find every single magical aura or object during travel. Hazards that require a minimum proficiency can't be found with {@spell detect magic}, nor can illusions of equal or higher level than the spell.","When characters find something magical using this activity, let them know and give them the option to stop and explore further or continue on. Stopping brings you into a more roleplay-heavy scene in which players can search through an area, assess different items, or otherwise try to figure out the source of the magic and what it does. Continuing on might cause the group to miss out on beneficial magic items or trigger a magic trap."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Follow the Expert","entries":["A skilled character can help out less skilled allies who choose to {@action Follow the Expert}. This is a good way to help a character with a low {@skill Stealth} modifier sneak around, get a character with poor {@skill Athletics} up a steep cliff, and so on. Usually, a character who is {@action Following the Expert} can't perform other exploration activities or follow more than one person at a time."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Investigate","entries":["As with {@action Searching} or {@action Detecting Magic}, the initial result of {@action Investigating} is usually enough to give the investigator a clue that leads into a more thorough examination, but it rarely gives all possible information. For instance, a character might note that the walls of a dungeon are covered with {@language Abyssal} writing, but they would need to stop to read the text or determine that it's written in blood."],"source":"CRB"},{"type":"pf2-h4","page":496,"name":"Search","entries":["With a successful Perception check while {@action Search||Searching}, a character notices the presence or absence of something unusual in the area, but it doesn't provide a comprehensive catalog of everything there. Instead, it gives a jumping-off point for closer inspection or an encounter. For instance, if an area has both a DC 30 secret door and a DC 25 trap, and a {@action Search||Searching} character got a 28 on their Perception check, you would tell the player that their character noticed a trap in the area, and you'd give a rough idea of the trap's location and nature. The party needs to examine the area more to learn specifics about the trap, and someone would need to Search again to get another chance to find the secret door.","If an area contains many objects or something that will take a while to search (such as a cabinet full of papers), {@action Search||Searching} would reveal the cabinet, but the PCs would have to examine it more thoroughly to check the papers. This usually requires the party to stop for a complete search.","You roll a secret Perception check for a {@action Search||Searching} character to detect any secrets they pass that's in a place that stands out (such as near a door or a turn in a corridor), but not one that's in a more inconspicuous place (like a random point in a long hallway) unless they are searching particularly slowly and meticulously."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":498,"name":"EXPLORATION ACTIVITIES","entries":["The following exploration activities are fully detailed on pages 479–480 of Chapter 9. Many more appear within Chapter 4: Skills.",{"type":"list","items":["{@action Avoid Notice}","{@action Defend}","{@action Detect Magic}","{@action Follow the Expert}","{@action Hustle}","{@action Investigate}","{@action Repeat a Spell}","{@action Scout}","{@action Search}"]},{"type":"pf2-title","name":"Improvising New Activities"},"If a player wants to do something not covered by other rules, here are some guidelines. If the activity is similar to an action someone could use in an encounter, such as Avoid Notice, it usually consists of a single action repeated roughly 10 times per minute (such as using the Sneak action 10 times) or an alternation of actions that works out similarly (such as Search, which alternates Stride and Seek). An activity using a quicker pace, corresponding to roughly 20 actions per minute, might have limited use or cause fatigue, as would one requiring intense concentration.","You might find that a player wants to do something equivalent to spending 3 actions every 6 seconds, just like they would in combat. Characters can exert themselves to this extent in combat only because combat lasts such a short time—such exertion isn't sustainable over the longer time frame of exploration."],"source":"CRB"},{"type":"pf2-h3","page":497,"name":"Setting a Party Order","entries":["In exploration mode, it often matters which characters are in the front or back of the party formation. Let the players decide among themselves where in the group their characters are while exploring. This order can determine who gets attacked first when enemies or traps threaten from various directions. It's up to you to determine the specifics of who gets targeted based on the situation.","When you come out of exploration mode, the group usually remains in the same general formation. Decide the PCs' exact positions, with their input, if you're moving to a grid (as usually happens at the start of a combat encounter). If they come out of exploration mode on their own terms, they can move around as they see fit. For example, if they detect a trap and the rogue starts attempting to disarm it, the other characters can move to whatever locations they think are safe."],"source":"CRB"},{"type":"pf2-h3","page":497,"name":"Adverse Terrain and Weather","entries":["Exploration gets slower when the party faces dense jungles, deep snow, sandstorms, extreme heat, or similar difficult conditions. You decide how much these factors impact the characters' progress. The specific effects of certain types of terrain and weather are described starting on page 512.","{@quickref difficult terrain||3|terrain} such as thick undergrowth usually slows down progress. Unless it's important how far the group gets in a particular time frame, this can be covered with a quick description of chopping through the vines or trudging through a bog. If the characters are on a deadline, adjust their progress on {@table Travel Speed||Table 9–2: Travel Speed}, typically cutting it in half if almost all of the land is {@quickref difficult terrain||3|terrain} or to one-third for {@quickref greater difficult terrain||3|terrain}.","Hazardous terrain, such as the caldera of an active volcano, might physically harm the player characters. The group might have the option to travel directly through or go around by spending more time. You can transition into a more detailed scene while the characters move through hazardous terrain and attempt to mitigate the damage with spells or skill checks. If they endure hazardous terrain, consider giving the PCs a minor or moderate XP reward at the end of their exploration, with slightly more XP if they took smart precautions to avoid taking damage.","Dangerous crevasses, swampy bogs, quicksand, and similar dangers are environmental hazards, which are described beginning on page 512."],"source":"CRB"},{"type":"pf2-h3","page":498,"name":"Hazards","entries":["Exploration can get broken up by traps and other hazards (see Hazards on page 520). Simple hazards pose a threat to the PCs only once and can be dealt with in exploration mode. Complex hazards require jumping into encounter mode until the hazard is dealt with. Disabling a trap or overcoming a hazard usually takes place in encounter mode. PCs have a better chance to detect hazards while exploring if they're using the Search activity (and the Detect Magic activity, in the case of some magic traps)."],"source":"CRB"},{"type":"pf2-h3","page":498,"name":"Rolling Initiative","entries":["Transitioning from exploration to an encounter usually involves rolling for initiative. Call for initiative once a trap is triggered, as soon as two opposing groups come into contact, or when a creature on one side decides to take action against the other. For example:",{"type":"list","items":["A group of PCs are exploring a cavern. They enter a narrow passage patrolled by a group of kobold warriors. Now that the two groups are in the same area, it's time to roll initiative.","Amiri and a kobold champion agree to have a {@condition friendly} wrestling match. They square off on a patch of dirt, and you call for initiative using {@skill Athletics}.","Merisiel and Kyra are negotiating with the kobold king. Things aren't going well, so Merisiel decides to launch a surprise attack. As soon as she says this is her plan, you call for initiative.","Harsk and Ezren are trying to Balance across a narrow beam to reach an isolated kobold treasure trove. When they get halfway across, a red dragon who was hiding behind the mountain flies around to attack! As soon as the dragon makes its appearance, you call for an initiative roll."]},{"type":"pf2-h4","page":498,"name":"Initiative after Reactions","entries":["In some cases, a trap or a foe has a reaction that tells you to roll initiative. For instance, a complex trap that's triggered might make an attack with its reaction before the initiative order begins. In these cases, resolve all the results of the reaction before calling for initiative rolls."],"source":"CRB"},{"type":"pf2-h4","page":498,"name":"Choosing the Type of Roll","entries":["When choosing what type of roll to use for initiative, lean toward the most obvious choice. The most common roll is {@skill Perception}; this is what the kobolds would use in the first example, as would Kyra and the kobold king in the third example. The next most common skills to use are {@skill Stealth} (for sneaking up, like the dragon in the last example) and {@skill Deception} (for tricking opponents, like Merisiel in the third example). For social contests, it's common to use {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, {@skill Performance}, or {@skill Society}.","If you're unsure what roll to call for, use {@skill Perception}. If a different type of roll could make sense for a character, you should usually offer the choice of that roll or {@skill Perception} and let the player decide. Don't do this if it's absolutely clear another kind of check matters more sense than {@skill Perception}, such as when the character is sneaking up on enemies and should definitely use {@skill Stealth}.","You can allow a player to make a case that they should use a different skill than {@skill Perception}, but only if they base it on something they've established beforehand. For example, if in the prelude to the attack, Merisiel's player had said, \"I'm going to dangle down off the chandelier to get the drop on them,\" you could let them use {@skill Acrobatics} for their initiative roll. If they just said, \"Hey, I want to attack these guys. Can I use {@skill Acrobatics}?\" without having established a reason beforehand, you probably shouldn't allow it."],"source":"CRB"},{"type":"pf2-h4","page":498,"name":"Character Placement","entries":["When calling for initiative for a combat encounter, you'll need to decide where the participants in the encounter go on the battle map. Use the party's order, described on page 497, as a base. You can move forward characters who are using {@skill Stealth} to get into position, putting them in a place they could reasonably have moved up to before having a chance to be detected. Consult with each player to make sure their position makes sense to both of you."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":499,"name":"MONITORING SPELL DURATIONS","entries":["Spell durations are approximate values that codify the vagaries and eccentricities of magic into a convenient number. However, that doesn't mean you can set your watch by a spell with a 1-hour duration. This is one of the reasons the passage of time outside of encounters is in your hands and isn't as precise as encounter rounds.","If a question arises about whether a spell has expired, you make the call. You shouldn't be punitive, but you also shouldn't treat characters like they move with clockwork precision and perfect efficiency between encounters.","There are two times these durations matter most: when players try to fit multiple encounters within the duration of a spell, and when they want to use a spell before a fight and keep it in effect during the encounter.",{"type":"pf2-title","name":"Multiple Encounters"},"A 1-minute spell should last for multiple encounters only if the encounters happen in very close proximity (usually in two adjoining rooms) and if the PCs go directly from one fight to the next without leaving encounter mode. If they want to stop and heal, or if the party debates whether to go on, the process takes enough time that the spell runs out.","Be more generous with spells lasting 10 minutes or more. A 10-minute spell easily lasts for one encounter and could continue for another if the locations are close. A 1-hour spell usually lasts for several encounters.",{"type":"pf2-title","name":"Before a Fight"},"Casting advantageous spells before a fight (sometimes called \"pre-buffing\") gives the characters a big advantage, since they can spend more combat rounds on offensive actions instead of preparatory ones. If the players have the drop on their foes, you usually can let each character cast one spell or prepare in some similar way, then roll initiative.","Casting preparatory spells before combat becomes a problem when it feels rote and the players assume it will always work—that sort of planning can't hold up in every situation! In many cases, the act of casting spells gives away the party's presence. In cases where the PCs' preparations could give them away, you might roll for initiative before everyone can complete their preparations."],"source":"CRB"},{"type":"pf2-h3","page":499,"name":"Resting","entries":["Characters require 8 hours of sleep each day. Though resting typically happens at night, a group gains the same benefits for resting during the day. Either way, they can gain the benefits of resting only once every 24 hours. A character who rests for 8 hours recovers in the following ways:",{"type":"list","items":["The character regains Hit Points equal to their Constitution modifier (minimum 1) multiplied by their level. If they rest without any shelter or comfort, you might reduce this healing by half (to a minimum of 1 HP).","The character loses the {@condition fatigued} condition.","The character reduces the severity of the {@condition doomed} and {@condition drained} conditions by 1.","Most spellcasters need to rest before they regain their spells for the day."]},"A group in exploration mode can attempt to rest, but they aren't entirely safe from danger, and their rest might be interrupted. The 8 hours of rest do not need to be consecutive, however, and after an interruption, characters can go back to sleep.","Sleeping in armor results in poor rest and causes a character to wake up fatigued. If a character would have recovered from fatigue, sleeping in armor prevents it.","If a character goes more than 16 hours without going to sleep, they become fatigued.","Taking long-term rest for faster recovery is part of downtime and can't be done during exploration. See page 502 for these rules.",{"type":"pf2-h4","page":499,"name":"Resting","entries":["Adventuring parties usually put a few people on guard to watch out for danger while the others rest. Spending time on watch also interrupts sleep, so a night's schedule needs to account for everyone's time on guard duty. Table 10–3:","Watches and Rest on the next page indicates how long the group needs to set aside for rest, assuming everyone gets a rotating watch assignment of equal length.","If a surprise encounter would occur during rest, you can roll a die to randomly determine which character is on watch at the time. All characters roll initiative; sleeping characters typically roll Perception with a –4 status penalty for being unconscious. They don't automatically wake up when rolling initiative, but they might roll a Perception check to wake up at the start of their turn due to noise. If a savvy enemy waits for a particularly vulnerable character to take watch before attacking, the attack can happen on that character's watch automatically. However, you might have the ambusher attempt a {@skill Stealth} check against the Perception DCs of all characters to see if anyone noticed its approach.",{"type":"statblock","tag":"table","source":"CRB","name":"Watches and Rest"}],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":500,"name":"Daily Preperations","entries":["Just before setting out to explore, or after a night's rest, the PCs spend time to prepare for the adventuring day. This typically happens over the span of 30 minutes to an hour in the morning, but only after 8 full hours of rest. Daily preparations include the following.",{"type":"list","items":["Spellcasters who prepare spells choose which spells they'll have available that day.","Focus Points and other abilities that reset during daily preparations refresh. This includes abilities that can be used only a certain number of times per day.","Each character equips their gear. This includes donning their armor and strapping on their weapons.","Characters invest up to 10 worn magic items to gain their benefits for the day (page 531)."]}],"source":"CRB"},{"type":"pf2-h3","page":500,"name":"Starvation and Thirst","entries":["Typically characters eat and drink enough to survive comfortably. When they can't, they're fatigued until they do. After 1 day + a creature's Constitution modifier without water, it takes 1d4 damage each hour that can't be healed until it quenches its thirst. After the same amount of time without food, it takes 1 damage each day that can't be healed until it sates its hunger."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h2","page":500,"name":"Downtime","entries":["In downtime, you can sum up the important events of a whole day with just one roll. Use this mode when the characters return home or otherwise aren't adventuring.","Usually, downtime is a few minutes at the start of a session or a break between major chapters of an adventure. As with exploration, you might punctuate downtime with roleplaying or encounters when it's natural to do so.","This section describes ways to handle downtime and details several activities and considerations specific to downtime, such as cost of living, buying and selling goods, long-term rest, and retraining. Most other downtime activities are skill actions; a number of these common downtime activities and their associated skills are listed below. See the relevant skills in Chapter 4 for details.",{"type":"list","items":["{@action Craft} ({@skill Crafting})","{@action Earn Income} ({@skill Crafting}, {@skill Lore}, {@skill Performance})","{@action Treat Disease} ({@skill Medicine})","{@action Create Forgery} ({@skill Society})","{@action Subsist} ({@skill Society}, {@skill Survival})"]},"{@b Stakes:} None to low. Downtime is the counterpart to adventuring and covers low-risk activities.","{@b Time Scale:} Downtime can last days, weeks, months, or years in the game world in a few minutes of real time.","{@b Actions and Reactions:} If you need to use actions and reactions, switch to exploration or encounter mode.","A creature that can't act is unable to perform most downtime activities, but it can take long-term rest.",{"type":"pf2-h3","page":500,"name":"Playing out a Downtime Day","entries":["At the start of a given day of downtime, have all the players declare what their characters are trying to accomplish that day. You can then resolve one character's efforts at a time (or group some characters together, if they are cooperating on a single project). Some activities, such as Earning Income, require only a simple roll and some embellishment from you and the player. Other activities are more involved, incorporating encounters or exploration. You can call on the players to play out their downtime activities in any order, though it's often best to do the simplest ones first. Players who aren't part of a more involved activity might have time to take a break from the table while the more complex activities are played out.","Characters can undertake their daily preparations if they want, just as they would on a day of exploration. Ask players to establish a standard set of preparations, and you can assume the characters go through the same routine every day unless their players say otherwise.",{"type":"pf2-h4","page":500,"name":"Cooperation","entries":["Multiple characters can cooperate on the same downtime task. If it's a simple task that requires just one check, such as a party Subsisting as they await rescue on a desert island, one character rolls the necessary check while everyone else Aids that character. If it's a complex task, assume all of them are working on different parts of it at one time, so all their efforts count toward its completion. For example, a party might collaborate to build a theater, with one character drawing up architectural plans, one doing manual labor, and one talking to local politicians and guilds."],"source":"CRB"},{"type":"pf2-h4","page":500,"name":"Checks","entries":["Some downtime activities require rolls, typically skill checks. Because these rolls represent the culmination of a series of tasks over a long period, players can't use most abilities or spells that manipulate die rolls, such as activating a magic item to gain a bonus or casting a fortune spell to roll twice. Constant benefits still apply, though, so someone might invest a magic item that gives them a bonus without requiring activation. You might make specific exceptions to this rule. If something could apply constantly, or so often that it might as well be constant, it's more likely to be used for downtime checks."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":501,"name":"Longer Periods of Downtime","entries":["Running downtime during a long time off—like several weeks, months, or even years—can be more challenging.","However, it's also an opportunity for the characters to progress toward long-term plans rather than worrying about day-to-day activities. Because so much time is involved, characters don't roll a check for each day. Instead, they deal with a few special events, average out the rest of the downtime, and pay for their cost of living.",{"type":"pf2-h4","page":501,"name":"Events","entries":["After the characters state what they want to achieve in their downtime, select a few standout events for each of them—usually one event for a period of a week or a month, or four events for a year or longer. These events should be tailored to each character and their goals, and they can serve as hooks for adventures or plot development.","Though the following examples of downtime events all involve Earning Income, you can use them to spark ideas for other activities. A character using Perform to Earn Income could produce a commanding performance of a new play for visiting nobility. Someone using {@skill Crafting} might get a lucrative commission to craft a special item. A character with Lore might have to research a difficult problem that needs a quick response.","PCs who want to do things that don't correspond to a specific downtime activity should still experience downtime events; you just choose the relevant skill and DC. For example, if a character intends to build their own library to house their books on magic, you might decide setting the foundation and organizing the library once construction is finished are major events. The first could be a {@skill Crafting} check, and the second an {@skill Arcana} or Library Lore check."],"source":"CRB"},{"type":"pf2-h4","page":501,"name":"Average Progress","entries":["For long periods of downtime, you might not want to roll for every week, or even every month. Instead, set the level for one task using the lowest level the character can reliably find in the place where they spend their downtime (see Difficulty Classes on page 503 for more on setting task levels). If the character fails this check, you might allow them to try again after a week (or a month, if you're dealing with years of downtime). Don't allow them to roll again if they succeeded but want to try for a critical success, unless they do something in the story of the game that you think makes it reasonable to allow a new roll.","The events you include during a long stretch of downtime should typically feature higher-level tasks than the baseline. For instance, a character Earning Income with Sailing Lore for 4 months might work at a port doing 1st-level tasks most of the time, but have 1 week of 3rd-level tasks to account for busy periods. You'll normally have the player roll once for the time they spent at 1st-level tasks and once for the week of 3rd-level tasks."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Cost of Living","entries":["For short periods of downtime, characters are usually just passing through a settlement or spending a bit of time there. They can use the prices for inn stays and meals found on page 294. For long stretches of downtime, use the values on {@table Cost of Living||Table 6–16: Cost of Living} on the same page. Deduct these costs from a character's funds after they gain any money from their other downtime activities.","A character can live off the land instead, but each day they do, they typically use the Subsist activity (page 240) to the exclusion of any other downtime activity."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Buying and Selling","entries":["After an adventure yields a windfall, the characters might have a number of items they want to sell. Likewise, when they're flush with currency, they might want to stock up on gear. It usually takes 1 day of downtime to sell off a few goods or shop around to buy a couple items. It can take longer to sell off a large number of goods, expensive items, or items that aren't in high demand.","This assumes the characters are at a settlement of decent size during their downtime. In some cases, they might spend time traveling for days to reach bigger cities.","As always, you have final say over what sort of shops and items are available.","An item can usually be purchased at its full Price and sold for half its Price. Supply and demand adjusts these numbers, but only occasionally."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Long-Term Rest","entries":["Each full 24-hour period a character spends resting during downtime allows them to recover double what they would for an 8-hour rest (as listed on page 499). They must spend this time resting in a comfortable and secure location, typically in bed.","If they spend significantly longer in bed rest—usually from a few days to a week of downtime—they recover from all damage and most nonpermanent conditions. Characters affected by diseases, long-lasting poisons, or similar afflictions might need to continue attempting saves during downtime. Some curses, permanent injuries, and other situations that require magic or special care to remove don't end automatically during long-term rest."],"source":"CRB"},{"type":"pf2-h3","page":502,"name":"Retraining","entries":["The retraining rules on page 481 allow a player to change some character choices, but they rely on you to decide whether the retraining requires a teacher, how long it takes, if it has any associated costs, and if the ability can be retrained at all. It's reasonable for a character to retrain most choices, and you should allow them. Only choices that are truly intrinsic to the character, like a sorcerer's bloodline, should be off limits without extraordinary circumstances.","Try to make retraining into a story. Use NPCs the character already knows as teachers, have a character undertake intense research in a mysterious old library, or ground the retraining in the game's narrative by making it the consequence of something that happened to the character in a previous session.",{"type":"pf2-h4","page":502,"name":"Time","entries":["Retraining a feat or skill increase typically takes a week. Class features that require a choice can also be retrained but take longer: at least a month, and possibly more. Retraining might take even longer if it would be especially physically demanding or require travel, lengthy experimentation, or in-depth research, but usually you won't want to require more than a month for a feat or skill, or 4 months for a class feature.","A character might need to retrain several options at once. For instance, retraining a skill increase might mean they have skill feats they can no longer use, and so they'll need to retrain those as well. You can add all this retraining time together, then reduce the total a bit to represent the cohesive nature of the retraining."],"source":"CRB"},{"type":"pf2-h4","page":502,"name":"Instruction and Cost","entries":["The rules abstract the process of learning new things as you level up—you're learning on the job—but retraining suggests that the character works with a teacher or undergoes specific practice to retrain. If you want, you can entirely ignore this aspect of retraining, but it does give an opportunity to introduce (or reintroduce) NPCs and further the game's story. You can even have one player character mentor another, particularly when it comes to retraining skills.","Any costs to retraining should be pretty minor—about as much as a PC could gain by Earning Income over the same period of time. The costs are mostly there to make the training feel appropriate within the context of the story, not to consume significant amounts of the character's earnings. A teacher might volunteer to work without pay as a reward for something the character has already done, or simply ask for a favor in return."],"source":"CRB"},{"type":"pf2-h4","page":502,"name":"Disallowed Options","entries":["While some character options can't normally be retrained, you can invent ways for a character to retrain even these—special rituals, incredible quests, or the perfect tutor. For example, ability scores can't normally be retrained, as that can unbalance the game. But not all players necessarily want to exploit the system—maybe a player simply wants to swap an ability boost between two low stats. In situations like this, you could let them spend a few months working out or studying to reassign an ability boost."],"source":"CRB"}],"source":"CRB"}],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"},{"type":"section","page":489,"name":"Running a Game Session","entries":["A campaign happens over a series of sessions. Each session is usually several hours long, with multiple encounters, some exploration, and possibly downtime. Your session can be compared to an episode of a TV show; it should include some twists, turns, and changes, and end leaving people excited about what comes next.",{"type":"pf2-h3","page":489,"name":"Planning a Session","entries":["One of the greatest challenges in gaming is scheduling a time for everyone to get together and play. Often, this responsibility falls on you as the GM, since you're the one who has to prepare your game between sessions. Many games have a set schedule, such as once per week, once every 2 weeks, or once per month. The less frequently your group meets, the better notes and recaps you'll need to keep everyone on the same page.","Plan a time for everybody will arrive, and also try to set a time when playing the game will begin. This can make it easier for everyone to finish chatting, catching up, and eating in a timely fashion so you can start playing the game. Having an end time in mind is also fairly important. A typical game session lasts about 4 hours, though some groups hold 2-hour sessions or play marathon games. Less than 2 hours usually isn't enough time to get much done in most Pathfinder campaigns. If your session will be longer than 2 hours, plan out some 15-minute breaks (in addition to bathroom and beverage breaks, which players can take as needed)."],"source":"CRB"},{"type":"pf2-h3","page":490,"name":"Starting a Session","entries":["Once everyone is ready, get everyone's attention and cover the following topics. These are in a rough order that you can change based on your group's style or a session's needs.",{"type":"list","items":["Recap what happened during the previous sessions.","Establish where the characters are at the beginning of this session. Have they been resting since their last challenge? Are they in a hallway, preparing to raid the next room of a dungeon? Tell players whether their characters had time to rest or recover since the last session.","Remind players that they each have 1 Hero Point at the start of the session ({@quickref here||4|rewards|1}).","Establish goals. The players should have an idea of what they want to do next. Reestablish any goals the group already had, then let the players weigh in on whether these goals still apply, and on whether there's anything else they hope to accomplish in this session.","Commence adventuring! Decide which mode of play you're going to start in, then lead off with a verbal prompt to get the action started. You might ask a question related to a particular character, have everyone immediately roll initiative as a monster attacks, or briefly describe the environment and sensations that surround the player characters, allowing them to react."]}],"source":"CRB"},{"type":"pf2-h3","page":490,"name":"Running a Session","entries":["During a session, you're in charge of keeping the game's action moving, managing the different modes of play, fielding questions, and making rules decisions. You'll also want to keep a rough eye on the time, so you can end when most convenient for the group.","You're the interface between the rules and the imagined world you and the other players share. They will ask you questions, and they'll act based on their own assumptions. It's up to you to establish what's true in the world, but you don't do this unilaterally. You're informed by the setting's backstory, your preparations, and the suggestions and assumptions the other players bring to the table. Keep in mind that until you announce something, your own plans are subject to change. For example, if you originally intended the owner of a tavern to be kindly and well-intentioned, but a player misreads her and invents an interesting conspiracy theory regarding her intentions that sounds fun, you might convert the tavern owner into an agent of evil after all.","You'll also determine when PCs and foes need to attempt checks, as well as the consequences of those rolls. This comes up most often outside of encounters, as encounters are more regimented about when checks happen and how they are resolved. In an encounter, a player can usually determine their own character's turn, with you chiming in only to say whether an attack hits or if something in the environment requires a character to attempt a check.",{"type":"pf2-h4","page":490,"name":"The Spotlight","entries":["As you run the game, keep track of who has the spotlight. It can be easy to keep attention on the most outgoing player or character, but you need to check in with all the players. If a player hasn't contributed in some time, stop and ask, \"What's your character doing at this point?\" If the player's not sure, add a detail or nonplayer character to the scene that the player might find interesting."],"source":"CRB"},{"type":"pf2-h4","page":490,"name":"Distractions and Interrupting","entries":["Maintaining the players' attention keeps a game moving and leads to memorable moments when everyone's in the same zone. Too many interruptions break the flow. This is fine in moderation. Distractions become a problem if they're too frequent, as they cause people to miss things and make misinformed decisions as the session becomes disconnected. Yet every game includes breaks—sometimes intentional, sometimes not—and digressions. Finding the right balance of diversions for your group is essential.","A game is a social gathering, so there's definitely a place for conversation that's not directly related to playing the game. These interruptions become a problem if they're too frequent, or if people are talking over others. If a player repeatedly interrupts you or other people or undercuts every crucial moment of the game with a joke, talk to them about limiting their comments to appropriate times. Often, all you need to do is hold up your hand or otherwise indicate that the player is talking out of turn to delay them until after you or another speaker finishes talking.","Phones and other mobile devices are another major source of distraction. Banning them entirely is often impractical—many players use apps to roll dice or manage their character sheets, or they need to answer texts from their partner, check in on a work project, or otherwise stay connected with people who rely on them. However, you can set ground rules against using a device for anything that's not time-sensitive or game-related, such as refreshing social media, checking the score of a hockey game, playing a mobile game, or answering a non-urgent text. You can relax these rules for players when their characters are \"offstage.\" If a player's character isn't in a scene, that might be a good time for the player to use a mobile device."],"source":"CRB"}],"source":"CRB"},{"type":"pf2-brown-box","page":491,"name":"OFF-SESSION GAMING","entries":["Session play with a full group isn't the only way to play Pathfinder. Finding opportunities to expand on the game outside of its regular schedule can keep your group engaged between sessions.","You can get together with a single player to run a mini-session for their character, covering a mission that's important to their story but doesn't concern the rest of the group. You and the players can work out what their characters do during solid stretches of downtime via e-mail or chat messages. You can also give players opportunities to collaborate on details of the story, like having a player design a heraldic symbol for the adventuring group or map out their home base. You might even decide to award a Hero Point at the next session to a player for events that happened outside a session.","Some events aren't suitable for handling outside of sessions. Any event that strongly affects a character whose player isn't present should be handled at the table when everyone can attend. It's also helpful to recap events that took place outside of the session for all characters so no one feels excluded or lost."],"source":"CRB"},{"type":"pf2-h3","page":491,"name":"Adjudicating the Rules","entries":["As the GM, you are responsible for solving any rules disputes. Remember that keeping your game moving is more important than being 100% correct. Looking up rules at the table can slow the game down, so in many cases it's better to make your best guess rather than scour the book for the exact rule. (It can be instructive to look those rules up during a break or after the session, though!)","To make calls on the fly, use the following guidelines, which are the same principles the game rules are based on. You might want to keep printouts of these guidelines and the DC guidelines (page 503) for quick reference.",{"type":"list","items":["If you don't know how long a quick task takes, go with 1 action, or 2 actions if a character shouldn't be able to perform it three times per round.","If you're not sure what action a task uses, look for the most similar basic action. If you don't find one, make up an undefined action (page XXX) adding any necessary traits (usually attack, concentrate, manipulate, or move).","When two sides are opposed, have one roll against the other's DC. Don't have both sides roll (initiative is the exception to this rule). The character who rolls is usually the one acting (except in the case of saving throws).","If an effect raises or lowers chances of success, grant a +1 circumstance bonus or a –1 circumstance penalty.","If you're not sure how difficult a significant challenge should be, use the DC for the party's level.","If you're making up an effect, creatures should be incapacitated or killed on only a critical success (or for a saving throw, on a critical failure).","If you don't know what check to use, pick the most appropriate skill. If no other skill applies to a check to Recall Knowledge, use an appropriate Lore skill (usually at an untrained proficiency rank).","Use the characters' daily preparations as the time to reset anything that lasts roughly a day.","When a character accomplishes something noteworthy that doesn't have rules for XP, award them XP for an accomplishment (10 to 30 XP, as described {@quickref here||4|rewards|1}).","When the PCs fail at a task, look for a way they might fail forward, meaning the story moves forward with a negative consequence rather than the failure halting progress entirely."]}],"source":"CRB"},{"type":"pf2-h3","page":492,"name":"Special Circumstances","entries":["The player characters in your group will at times attempt tasks that should be easier or harder than the rules or adventure would otherwise lead you to expect, such as a PC Gathering Information in their hometown. In these cases, you can just apply a circumstance bonus or penalty. Usually, this is +1 or –1 for a minor but significant circumstance, but you can adjust this bonus or penalty to +2 or –2 for a major circumstance. The maximum bonus or penalty, +4 or –4, should apply only if someone has an overwhelming advantage or is trying something extremely unlikely but not quite impossible.","You can also add traits to actions. Let's say that during a fight, Seelah dips her sword into a brazier of hot coals before swinging it at an enemy with a weakness to fire. You could add the fire trait to this attack. A PC getting an advantage in this way should usually have to use an action to do so, so Seelah would get the benefit for one attack, but to do it again she'd need to bury her sword in the coals once more."],"source":"CRB"},{"type":"pf2-brown-box","page":492,"name":"SHARING RESPONSIBILITY","entries":["Just because you're the GM and ostensibly in charge doesn't mean you have to do all the extra work to make the campaign run. Some of the tasks described here, like scheduling games, taking notes, and giving recaps, can be delegated to other players. You might also have someone track initiative or the Hit Points of the PCs' foes for you in encounters, or even run those foes if you have a large group and someone would rather do that than control a character of their own. It's also great when someone else can host a session, provide snacks for the group, or take on other responsibilities that aren't directly related to the game.","It's best to figure out a schedule of responsibilities when you're first setting up a game. Ask the players what they're willing to take on. If you start to feel overwhelmed partway through a campaign, you can revisit the topic and try out new options until you find a setup that's comfortable."],"source":"CRB"},{"type":"pf2-h3","page":492,"name":"Incorporating Additional Options","entries":["You might grant players access to additional rule or character options. If you feel confident that allowing a character to take a particular option will be a good addition to your game, then go for it! If you're uncertain or worried about a request, you don't have to allow it, and it's your call to make. However, try to meet players halfway or suggest alternatives. If you want to allow an option on a trial basis but are worried it might become a problem later, talk to the player beforehand and explain that you are tentatively allowing the option, but might change your mind later, after you see how the option can be used during play."],"source":"CRB"},{"type":"pf2-brown-box","page":492,"name":"PAIZO'S PUBLISHED ADVENTURES","entries":["You can purchase the following types of adventures at {@b {@link paizo.com|https://paizo.com}}, your local game store, or many book stores. If you want to acquire all the adventures in a given line, you can purchase a subscription at {@b {@link paizo.com|https://paizo.com}}.",{"type":"pf2-title","name":"Pathfinder Adventure Paths"},"Each monthly volume of a Pathfinder Adventure Path leads into the next as part of a greater story spanning multiple volumes. The first volume of each Adventure Path typically starts at 1st level, and each volume has a self-contained story that eventually leads to a big climax at the end of the final volume. Each volume also typically includes new monsters, rules, and details about the world.","Each Adventure Path has a different theme, and their settings range across the Inner Sea region and beyond.",{"type":"pf2-title","name":"Pathfinder Adventures"},"Pathfinder Adventures are standalone adventures that cover several levels of play. They're self-contained and typically have a unique structure or theme. You can play through a Pathfinder Adventure on its own or as part of your ongoing campaign—some make ideal side adventures for Adventure Paths that have similar themes.",{"type":"pf2-title","name":"Pathfinder Society Scenarios"},"Scenarios are the adventures used by the Pathfinder Society Roleplaying Guild; you can play them as part of the Pathfinder Society or on your own. Each takes about 4 to 5 hours to run, so you can tell a whole story in a short amount of time, but they're also part of a larger continuity and can be combined together to form the basis of a longer campaign."],"source":"CRB"}],"data":{"quickref":5},"source":"CRB"}]}]}} \ No newline at end of file diff --git a/data/generated/gendata-nav-adventure-book-index.json b/data/generated/gendata-nav-adventure-book-index.json index 922c7c5d9b..aa3a52a9c7 100644 --- a/data/generated/gendata-nav-adventure-book-index.json +++ b/data/generated/gendata-nav-adventure-book-index.json @@ -1 +1 @@ -{"adventure":[{"name":"Adventure","id":"ID","source":"SRC","level":{"start":1,"end":5},"storyline":"Adventure Path","published":"2019-08-01"}],"book":[{"name":"Core Rulebook","id":"CRB","source":"CRB","group":"core","published":"2019-08-01"},{"name":"Gamemastery Guide","id":"GMG","source":"GMG","group":"core","published":"2020-02-26"},{"name":"Lost Omens: World Guide","id":"LOWG","source":"LOWG","group":"lost-omens","published":"2019-09-10"},{"name":"Secrets of Magic","id":"SoM","source":"SoM","group":"core","published":"2021-08-25"}]} \ No newline at end of file +{"adventure":[{"name":"Adventure","id":"ID","source":"SRC","group":"supplement","level":{"start":1,"end":5},"storyline":"Adventure Path","published":"2019-08-01"}],"book":[{"name":"Core Rulebook","id":"CRB","source":"CRB","group":"core","published":"2019-08-01"},{"name":"Gamemastery Guide","id":"GMG","source":"GMG","group":"core","published":"2020-02-26"},{"name":"Lost Omens: World Guide","id":"LOWG","source":"LOWG","group":"lost-omens","published":"2019-09-10"},{"name":"Secrets of Magic","id":"SoM","source":"SoM","group":"core","published":"2021-08-25"}]} \ No newline at end of file diff --git a/data/generic.json b/data/generic.json index ee0b31c97c..60f38299f0 100644 --- a/data/generic.json +++ b/data/generic.json @@ -8,7 +8,7 @@ "source": "CRB", "page": 420, "traits": [ - "Traits" + "traits" ], "sections": [ [ diff --git a/data/hazards.json b/data/hazards.json index 4c9c9baefd..512b248aca 100644 --- a/data/hazards.json +++ b/data/hazards.json @@ -6,9 +6,9 @@ "page": 54, "level": 16, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "dc": 38, @@ -28,8 +28,7 @@ }, "savingThrows": { "fort": 30, - "ref": 22, - "will": null + "ref": 22 }, "hardness": { "default": 26 @@ -67,7 +66,6 @@ "range": "Ranged", "name": "acidic needle", "attack": 35, - "effects": [], "damage": "{@damage 2d6} piercing plus {@damage 8d6} acid", "types": [ "acid", @@ -86,10 +84,10 @@ "page": 46, "level": 13, "traits": [ - "Alchemical", - "Complex", - "Mechanical", - "Trap" + "alchemical", + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 30, @@ -135,8 +133,8 @@ "page": 36, "level": 5, "traits": [ - "Uncommon", - "Environmental" + "uncommon", + "environmental" ], "stealth": { "dc": 20, @@ -156,8 +154,7 @@ }, "savingThrows": { "fort": 17, - "ref": 9, - "will": null + "ref": 9 }, "hp": { "default": 60 @@ -192,10 +189,9 @@ "range": "Melee", "name": "gnawing plants", "attack": 17, - "effects": [], - "damage": "{@dice 8d4+12} piecing", + "damage": "{@dice 8d4+12} piercing", "types": [ - "piecing" + "piercing" ], "noMAP": true } @@ -207,11 +203,11 @@ "page": 17, "level": 14, "traits": [ - "Unique", - "Air", - "Complex", - "Environmental", - "Magical" + "unique", + "air", + "complex", + "environmental", + "magical" ], "stealth": { "bonus": 22, @@ -278,9 +274,9 @@ "page": 29, "level": 7, "traits": [ - "Uncommon", - "Mechanical", - "Trap" + "uncommon", + "mechanical", + "trap" ], "stealth": { "dc": 27, @@ -300,8 +296,7 @@ }, "savingThrows": { "fort": 18, - "ref": 10, - "will": null + "ref": 10 }, "hardness": { "default": 15 @@ -342,7 +337,6 @@ "traits": [ "deadly d10" ], - "effects": [], "damage": "{@damage 1d10+2} piercing; no multiple attack penalty.", "types": [ "piercing" @@ -360,9 +354,9 @@ "page": 41, "level": 20, "traits": [ - "Unique", - "Complex", - "Environmental" + "unique", + "complex", + "environmental" ], "stealth": { "dc": 42, @@ -383,8 +377,7 @@ }, "savingThrows": { "fort": 33, - "ref": 30, - "will": null + "ref": 30 }, "hp": { "default": 120 @@ -407,7 +400,7 @@ }, "trigger": "A non-plant creature enters the garden", "entries": [ - "The blooms open, spawning a single wemmuth (Pathfinder Bestiary 326) that acts on the hazard's initiative, and the hazard rolls for initiative." + "The blooms open, spawning a single {@creature wemmuth} that acts on the hazard's initiative, and the hazard rolls for initiative." ], "type": "ability", "name": "Bloom" @@ -427,9 +420,9 @@ "page": 47, "level": 13, "traits": [ - "Arcane", - "Magical", - "Trap" + "arcane", + "magical", + "trap" ], "stealth": { "dc": 35, @@ -466,7 +459,6 @@ "range": "Melee", "name": "stone spike", "attack": 31, - "effects": [], "damage": "{@damage 6d12+24} piercing", "types": [ "piercing" @@ -481,9 +473,9 @@ "page": 526, "level": 23, "traits": [ - "Rare", - "Magical", - "Trap" + "rare", + "magical", + "trap" ], "stealth": { "dc": 10, @@ -501,8 +493,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "death", @@ -518,8 +509,7 @@ "style": "compact", "name": "Burn It All" } - ], - "reset": null + ] }, { "name": "Ash Web", @@ -527,8 +517,8 @@ "page": 12, "level": 10, "traits": [ - "Environmental", - "Fungus" + "environmental", + "fungus" ], "stealth": { "dc": 31, @@ -548,8 +538,7 @@ }, "savingThrows": { "fort": 22, - "ref": 14, - "will": null + "ref": 14 }, "hp": { "default": 100 @@ -622,8 +611,8 @@ "page": 49, "level": 20, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 47, @@ -648,24 +637,14 @@ "transmutation" ], "entries": [ - "Trigger A creature moves within 10 feet of the entryway to." + "Trigger A creature moves within 10 feet of the entryway to the Hall of Wonders (area {@b N4}) without speaking the passphrase (\"The History and Future of Humanity\") in Utopian." ], "type": "ability", "name": "Axiomatic Polymorph" }, - { - "traits": [ - "area N4" - ], - "entries": [ - "without speaking the passphrase (\"The History and Future of Humanity\")" - ], - "type": "ability", - "name": "the Hall of Wonders" - }, { "entries": [ - "Each creature within 20 feet of the door is targeted by baleful polymorph (DC 42 Will save), except the effect transforms creatures into the form of an arbiter aeon (Pathfinder Bestiary 8) rather than that of an animal." + "Each creature within 20 feet of the door is targeted by baleful polymorph (DC 42 Will save), except the effect transforms creatures into the form of an {@creature arbiter||arbiter aeon} rather than that of an animal." ], "type": "ability", "name": "in Utopian; Effect" @@ -681,9 +660,9 @@ "page": 529, "level": 18, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "bonus": 30, @@ -701,8 +680,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "Three or more living creatures remain within 100 feet of the trap for 6 seconds or longer.", "entries": [ @@ -726,9 +704,9 @@ "page": 27, "level": 6, "traits": [ - "Rare", - "Complex", - "Haunt" + "rare", + "complex", + "haunt" ], "stealth": { "bonus": 17 @@ -757,11 +735,7 @@ ], "type": "ability", "name": "Begin the Hunt" - } - ], - "routine": [ - "(2 actions) The haunt uses its first action to {@action Stride}, then its second action for a jaws {@action Strike} against its designated target if it is in reach. If the target is not in reach, the haunt resets.", - "Speed 60 feet.", + }, { "type": "attack", "range": "Melee", @@ -770,7 +744,6 @@ "traits": [ "magical" ], - "effects": [], "damage": "{@damage 1d10+11} piercing plus {@damage 1d10} fire", "types": [ "fire", @@ -779,6 +752,10 @@ "noMAP": true } ], + "routine": [ + "(2 actions) The haunt uses its first action to {@action Stride}, then its second action for a jaws {@action Strike} against its designated target if it is in reach. If the target is not in reach, the haunt resets.", + "Speed 60 feet." + ], "reset": [ "If their designated target dies or the hounds can't reach it in a turn, the hounds vanish into noxious smoke, but they manifest again elsewhere in the city after the next sunset." ] @@ -789,9 +766,9 @@ "page": 52, "level": 11, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 21, @@ -812,8 +789,7 @@ }, "savingThrows": { "fort": 24, - "ref": 18, - "will": null + "ref": 18 }, "hardness": { "Nozzle": 20 @@ -846,16 +822,23 @@ ], "routine": [ "(1 action) The gas intensifies. Each creature in the room must make a DC 30 Fortitude save.", - "Critical Success The creature is unaffected and becomes temporarily immune to the gas for 1 hour, though if the creature has already been {@condition stupefied} by the trap, that condition remains for its normal duration.", - "Success The creature is unaffected.", - "Failure The creature becomes {@condition stupefied|CRB|stupefied 1} for 24 hours.", - "If the target is already {@condition stupefied}, the condition value increases by 1 (to a maximum of {@condition stupefied|CRB|stupefied 4}) and the target takes {@damage 8d6} mental damage.", { - "entries": [ - "As failure, except the target takes double the mental damage." - ], - "type": "ability", - "name": "Critical Effect" + "type": "successDegree", + "entries": { + "Critical Success": [ + "The creature is unaffected and becomes temporarily immune to the gas for 1 hour, though if the creature has already been {@condition stupefied} by the trap, that condition remains for its normal duration." + ], + "Success": [ + "The creature is unaffected." + ], + "Failure": [ + "The creature becomes {@condition stupefied|CRB|stupefied 1} for 24 hours.", + "If the target is already {@condition stupefied}, the condition value increases by 1 (to a maximum of {@condition stupefied|CRB|stupefied 4}) and the target takes {@damage 8d6} mental damage." + ], + "Critical Failure": [ + "As failure, except the target takes double the mental damage." + ] + } } ], "reset": [ @@ -868,9 +851,9 @@ "page": 40, "level": 6, "traits": [ - "Uncommon", - "Mechanical", - "Trap" + "uncommon", + "mechanical", + "trap" ], "stealth": { "dc": 15, @@ -924,8 +907,8 @@ "page": 49, "level": 19, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 40, @@ -945,8 +928,7 @@ }, "savingThrows": { "fort": 38, - "ref": 30, - "will": null + "ref": 30 }, "hardness": { "default": 30 @@ -1023,9 +1005,9 @@ "page": 45, "level": 10, "traits": [ - "Magical", - "Mechanical", - "Trap" + "magical", + "mechanical", + "trap" ], "stealth": { "dc": 32, @@ -1068,8 +1050,8 @@ "page": 13, "level": 3, "traits": [ - "Complex", - "Haunt" + "complex", + "haunt" ], "stealth": { "bonus": 23, @@ -1089,8 +1071,7 @@ }, "savingThrows": { "fort": 6, - "ref": 9, - "will": null + "ref": 9 }, "hp": { "default": 50 @@ -1142,7 +1123,7 @@ "page": 524, "level": 10, "traits": [ - "Haunt" + "haunt" ], "stealth": { "dc": 31, @@ -1168,8 +1149,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "death", @@ -1187,8 +1167,7 @@ "style": "compact", "name": "Quietus" } - ], - "reset": null + ] }, { "name": "Boiling Fountains", @@ -1196,8 +1175,8 @@ "page": 24, "level": 2, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 18, @@ -1218,8 +1197,7 @@ }, "savingThrows": { "fort": 8, - "ref": 5, - "will": null + "ref": 5 }, "hardness": { "Fountain": 8 @@ -1259,8 +1237,8 @@ "page": 56, "level": 13, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 37, @@ -1295,9 +1273,9 @@ "page": 524, "level": 9, "traits": [ - "Magical", - "Mechanical", - "Trap" + "magical", + "mechanical", + "trap" ], "stealth": { "dc": 30, @@ -1317,8 +1295,7 @@ }, "savingThrows": { "fort": 12, - "ref": 12, - "will": null + "ref": 12 }, "hardness": { "Trapdoor": 9 @@ -1334,8 +1311,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "A creature walks onto the trapdoor.", "entries": [ @@ -1356,9 +1332,9 @@ "page": 40, "level": 7, "traits": [ - "Uncommon", - "Mechanical", - "Trap" + "uncommon", + "mechanical", + "trap" ], "stealth": { "dc": 25, @@ -1397,10 +1373,10 @@ "page": 15, "level": 12, "traits": [ - "Unique", - "Complex", - "Haunt", - "Magical" + "unique", + "complex", + "haunt", + "magical" ], "stealth": { "bonus": 20, @@ -1442,10 +1418,10 @@ "page": 38, "level": 15, "traits": [ - "Complex", - "Magical", - "Mechanical", - "Trap" + "complex", + "magical", + "mechanical", + "trap" ], "stealth": { "bonus": 26, @@ -1466,8 +1442,7 @@ }, "savingThrows": { "fort": 27, - "ref": 22, - "will": null + "ref": 22 }, "hardness": { "Chandelier": 30, @@ -1514,7 +1489,6 @@ "range": "Melee", "name": "swinging chandelier", "attack": 35, - "effects": [], "damage": "{@damage 3d12+25} bludgeoning and {@damage 4d6} {@condition persistent damage ||persistent fire}", "types": [ "bludgeoning", @@ -1530,7 +1504,6 @@ "traits": [ "range 40 feet" ], - "effects": [], "damage": "{@damage 4d8+20} fire and {@damage 4d6} {@condition persistent damage ||persistent fire}", "types": [ "fire", @@ -1549,10 +1522,10 @@ "page": 21, "level": 13, "traits": [ - "Electricity", - "Magical", - "Sonic", - "Trap" + "electricity", + "magical", + "sonic", + "trap" ], "stealth": { "dc": 32, @@ -1572,8 +1545,7 @@ }, "savingThrows": { "fort": 25, - "ref": 19, - "will": null + "ref": 19 }, "hardness": { "default": 21 @@ -1620,8 +1592,8 @@ "page": 52, "level": 4, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 25, @@ -1641,8 +1613,7 @@ }, "savingThrows": { "fort": 13, - "ref": 8, - "will": null + "ref": 8 }, "hardness": { "Trapdoor": 10 @@ -1675,8 +1646,8 @@ "page": 37, "level": 4, "traits": [ - "Environmental", - "Trap" + "environmental", + "trap" ], "stealth": { "dc": 23, @@ -1696,8 +1667,7 @@ }, "savingThrows": { "fort": 12, - "ref": 8, - "will": null + "ref": 8 }, "hardness": { "default": 11 @@ -1738,9 +1708,9 @@ "page": 29, "level": 11, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 20, @@ -1762,8 +1732,7 @@ }, "savingThrows": { "fort": 24, - "ref": 15, - "will": null + "ref": 15 }, "hardness": { "default": 20 @@ -1807,7 +1776,6 @@ "range": "Ranged", "name": "caustic dart", "attack": 28, - "effects": [], "damage": "{@damage 2d4+5} piercing and {@damage 4d4+8} acid", "types": [ "acid", @@ -1826,8 +1794,8 @@ "page": 57, "level": 17, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 40, @@ -1905,9 +1873,9 @@ "page": 50, "level": 5, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 11, @@ -1927,8 +1895,7 @@ }, "savingThrows": { "fort": 15, - "ref": 9, - "will": null + "ref": 9 }, "hardness": { "Carcass": 12 @@ -1964,9 +1931,9 @@ "page": 56, "level": 15, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 30, @@ -1986,8 +1953,7 @@ }, "savingThrows": { "fort": 23, - "ref": 26, - "will": null + "ref": 26 }, "hardness": { "Arm": 15 @@ -2069,10 +2035,10 @@ "page": 58, "level": 11, "traits": [ - "Alchemical", - "Complex", - "Mechanical", - "Trap" + "alchemical", + "complex", + "mechanical", + "trap" ], "stealth": { "notes": "The bomb uses Oggvurm's initiative roll as its {@skill Stealth} roll." @@ -2091,8 +2057,7 @@ }, "savingThrows": { "fort": 24, - "ref": 26, - "will": null + "ref": 26 }, "hardness": { "Nozzle": 5, @@ -2147,8 +2112,8 @@ "page": 14, "level": 1, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 19, @@ -2169,8 +2134,8 @@ "page": 88, "level": 15, "traits": [ - "Complex", - "Environmental" + "complex", + "environmental" ], "stealth": { "bonus": 20, @@ -2182,23 +2147,10 @@ ], "disable": { "entries": [ - "DC 43 {@skill Athletics} (master), {@skill Crafting} (master), or." + "DC 43 {@skill Athletics} (master), {@skill Crafting} (master), or Engineering Lore (master) to brace the structure to reduce the risk of collapse until the end of the creature's next turn. The DC of the flat check for this round (see Routine) is increased by 4 on a success, or by 8 on a critical success. Increasing the flat check DC to 21 or higher stabilizes the structure, ending this hazard." ] }, "actions": [ - { - "traits": [ - "master" - ], - "entries": [ - "to brace the structure to reduce the risk of collapse until the end of the creature's next turn. The DC of the flat check for this round (see." - ], - "type": "ability", - "name": "Engineering Lore" - } - ], - "routine": [ - ") is increased by 4 on a success, or by 8 on a critical success. Increasing the flat check DC to 21 or higher stabilizes the structure, ending this hazard.", { "activity": { "number": 1, @@ -2206,12 +2158,15 @@ }, "trigger": "Mogaru applies any amount of force to the structure", "entries": [ - "The building trembles. The floors of the building and the streets within 30 feet of the building become difficult terrain; creatures on this difficult terrain take a \u20132 circumstance penalty to attack rolls, AC, and skill checks. The hazard rolls initiative. Routine (1 action) The GM rolls a DC {@flatDC 9} flat check to determine if the building collapses, increasing the DC as listed above. On a successful check, dust and debris fall within the building and 30 feet around it, providing concealment and dealing {@damage 6d6} bludgeoning damage to {@dice 1d4} randomly chosen targets (DC 35 basic Reflex save; on a critically failed save, the creature is knocked {@condition prone}). On a critical success, the effect is the same, but the debris deals {@damage 12d6} bludgeoning damage to {@dice 2d4} randomly chosen targets instead (DC 35 basic Reflex save; on a critically failed Reflex save, the creature is {@condition restrained} by rubble until freed [{@action Force Open} DC 38, {@action Escape} DC 35])." + "The building trembles. The floors of the building and the streets within 30 feet of the building become difficult terrain; creatures on this difficult terrain take a \u20132 circumstance penalty to attack rolls, AC, and skill checks. The hazard rolls initiative." ], "type": "ability", "name": "Shake Apart" } ], + "routine": [ + "(1 action) The GM rolls a DC {@flatDC 9} flat check to determine if the building collapses, increasing the DC as listed above. On a successful check, dust and debris fall within the building and 30 feet around it, providing concealment and dealing {@damage 6d6} bludgeoning damage to {@dice 1d4} randomly chosen targets (DC 35 basic Reflex save; on a critically failed save, the creature is knocked {@condition prone}). On a critical success, the effect is the same, but the debris deals {@damage 12d6} bludgeoning damage to {@dice 2d4} randomly chosen targets instead (DC 35 basic Reflex save; on a critically failed Reflex save, the creature is {@condition restrained} by rubble until freed [{@action Force Open} DC 38, {@action Escape} DC 35])." + ], "reset": [ "The building becomes susceptible to Shake Apart again {@dice 1d6} rounds after it is stabilized." ] @@ -2222,10 +2177,10 @@ "page": 15, "level": 20, "traits": [ - "Unique", - "Complex", - "Magical", - "Trap" + "unique", + "complex", + "magical", + "trap" ], "stealth": { "bonus": 34, @@ -2246,8 +2201,7 @@ }, "savingThrows": { "fort": 33, - "ref": 28, - "will": null + "ref": 28 }, "hardness": { "default": 30 @@ -2290,7 +2244,7 @@ "page": 14, "level": 16, "traits": [ - "Trap" + "trap" ], "stealth": { "dc": 42, @@ -2311,8 +2265,7 @@ }, "savingThrows": { "fort": 32, - "ref": 25, - "will": null + "ref": 25 }, "hardness": { "default": 26 @@ -2360,8 +2313,8 @@ "page": 38, "level": 10, "traits": [ - "Environmental", - "Magical" + "environmental", + "magical" ], "stealth": { "dc": 30, @@ -2403,9 +2356,9 @@ "page": 55, "level": 12, "traits": [ - "Unique", - "Magical", - "Trap" + "unique", + "magical", + "trap" ], "stealth": { "bonus": 0, @@ -2452,7 +2405,6 @@ "the target's save result is one degree worse." ], "damage": "The target suffers an effect corresponding to the eye beam's color, as described on page 29, but with a save DC of 32. On a critical hit, the target's save result is one degree worse.", - "types": [], "noMAP": true }, { @@ -2475,11 +2427,11 @@ "page": 61, "level": 6, "traits": [ - "Unique", - "Complex", - "Fire", - "Magical", - "Trap" + "unique", + "complex", + "fire", + "magical", + "trap" ], "stealth": { "bonus": 0, @@ -2499,8 +2451,7 @@ }, "savingThrows": { "fort": 17, - "ref": 8, - "will": null + "ref": 8 }, "hardness": { "default": 14 @@ -2550,7 +2501,6 @@ "fire", "range 150 feet" ], - "effects": [], "damage": "{@damage 8d6} fire", "types": [ "fire" @@ -2565,8 +2515,8 @@ "page": 18, "level": 19, "traits": [ - "Complex", - "Haunt" + "complex", + "haunt" ], "stealth": { "bonus": 37, @@ -2619,7 +2569,6 @@ "range": "Ranged", "name": "(agile, thrown 10 feet, versatile S) dagger", "attack": 40, - "effects": [], "damage": "{@damage 4d4+10} piercing plus 20 negative", "types": [ "negative", @@ -2638,10 +2587,10 @@ "page": 528, "level": 14, "traits": [ - "Complex", - "Magical", - "Mechanical", - "Trap" + "complex", + "magical", + "mechanical", + "trap" ], "stealth": { "bonus": 24, @@ -2662,8 +2611,7 @@ }, "savingThrows": { "fort": 25, - "ref": 20, - "will": null + "ref": 20 }, "hardness": { "default": 1 @@ -2682,8 +2630,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "arcane", @@ -2713,9 +2660,9 @@ "page": 24, "level": 3, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 11, @@ -2736,8 +2683,7 @@ }, "savingThrows": { "fort": 13, - "ref": 7, - "will": null + "ref": 7 }, "hardness": { "default": 10 @@ -2798,10 +2744,10 @@ "page": 44, "level": 19, "traits": [ - "Complex", - "Magical", - "Mechanical", - "Trap" + "complex", + "magical", + "mechanical", + "trap" ], "stealth": { "bonus": 37, @@ -2819,8 +2765,7 @@ "defenses": { "savingThrows": { "fort": 25, - "ref": 20, - "will": null + "ref": 20 }, "hardness": { "default": 1 @@ -2867,8 +2812,8 @@ "page": 31, "level": 3, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 20, @@ -2888,8 +2833,7 @@ }, "savingThrows": { "fort": 15, - "ref": 8, - "will": null + "ref": 8 }, "hardness": { "default": 8 @@ -2925,14 +2869,19 @@ "name": "apocalypse beam", "attack": 16, "effects": [ + "fire damage from the burning city [a]", "bludgeoning damage from the tsunami [b]", "sonic damage from the earthquake [c]", "mental damage from the monster [d]", - "and negative damage from the undead uprising [e])" + "negative damage from the undead uprising [e])" ], "damage": "{@dice 2d10+13} damage (fire damage from the burning city [a], bludgeoning damage from the tsunami [b], sonic damage from the earthquake [c], mental damage from the monster [d], and negative damage from the undead uprising [e])", "types": [ - "damage" + "fire", + "bludgeoning", + "sonic", + "mental", + "negative" ], "noMAP": true } @@ -2947,48 +2896,48 @@ "page": 28, "level": 6, "traits": [ - "Rare", - "Complex", - "Magical", - "Trap" + "rare", + "complex", + "magical", + "trap" ], "stealth": { "bonus": 0, - "notes": "or detect magic {@skill Perception} +16, darkvision 60 feet Recognize Ally A dragon pillar can see through its empty eye sockets, and it can recognize Cinderclaws and their allies. A character disguised as a Cinderclaw can trick a dragon pillar into perceiving it as a Cinderclaw ally by using {@skill Deception} to {@action Impersonate}. A dragon pillar always uses {@skill Perception} for initiative." + "notes": "or {@spell detect magic}" }, + "perception": { + "bonus": 16, + "notes": "{@ability darkvision} 60 feet" + }, + "abilities": [ + { + "entries": [ + "A dragon pillar can see through its empty eye sockets, and it can recognize Cinderclaws and their allies. A character disguised as a Cinderclaw can trick a dragon pillar into perceiving it as a Cinderclaw ally by using {@skill Deception} to {@action Impersonate}. A dragon pillar always uses {@skill Perception} for initiative." + ], + "type": "ability", + "name": "Recognize Ally" + } + ], "description": [ "A 10-foot-tall wooden pole topped by a wooden carving of {@deity Dahak|LOGM}'s head. Each dragon pillar's head has been treated with something to give it a distinct color, as indicated in the specific encounter, but regardless of color, plumes of smoke waft up from the mouth." ], "disable": { "entries": [ - "{@skill Athletics} DC 26 (expert) to push the pillar over, or." + "{@skill Athletics} DC 26 (expert) to push the pillar over, or {@skill Thievery} DC 26 (expert) on the pillar to erase the magic runes that power it, or {@spell dispel magic} (4th level; counteract DC 22) to dispel the pillar's magic." ] }, "actions": [ - { - "entries": [ - "26 (expert) on the pillar to erase the magic runes that power it, or dispel magic (4th level; counteract DC 22) to dispel the pillar's magic.", - "AC 24; Fort +17, Ref +8 Hardness 14, HP 56 (BT 28); Immunities critical hits, fire, object immunities, precision damage." - ], - "type": "ability", - "name": "Thievery DC" - }, { "activity": { "number": 1, "unit": "reaction" }, - "trigger": "The dragon pillar sees a creature within 120 feet who isn't a recognized", - "entries": [], - "type": "ability", - "name": "Dragon Pillar Glance" - }, - { + "trigger": "The dragon pillar sees a creature within 120 feet who isn't a recognized Cinderclaw or Cinderclaw ally.", "entries": [ - "Cinderclaw ally. The dragon pillar makes an eye beam {@action Strike} against the triggering creature, then rolls initiative." + "The dragon pillar makes an eye beam {@action Strike} against the triggering creature, then rolls initiative." ], "type": "ability", - "name": "Cinderclaw or" + "name": "Dragon Pillar Glance" } ], "routine": [ @@ -3004,22 +2953,140 @@ "range 120 feet" ], "effects": [ - "The target is subjected to an effect determined by the pillar's color", - "summarized below. On a critical hit", - "defending the dragon pillar from all non-Cinderclaws. While a target is {@condition controlled}" + "The target is subjected to an effect determined by the pillar's color and summarized below. On a critical hit, the target's save result is one degree worse.", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Black Eye Beam (area A5)", + "entries": [ + "({@trait incapacitation}) DC 24 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition blinded} for 1 round.", + "Failure": "The target is {@condition blinded} for 1 hour.", + "Critical Failure": "The target is {@condition blinded} for 24 hours." + } + } + ] + }, + { + "type": "item", + "name": "Blue Eye Beam (area A7)", + "entries": [ + "({@trait incapacitation}) DC 24 Fortitude save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition petrified} for 1 round.", + "Failure": "The target is {@condition petrified} for 1 hour.", + "Critical Failure": "The target is {@condition petrified} permanently." + } + } + ] + }, + { + "type": "item", + "name": "Green Eye Beam (area A8)", + "entries": [ + "({@trait poison}) {@damage 6d6} poison damage (DC 24 basic Reflex save)." + ] + }, + { + "type": "item", + "name": "Indigo Eye Beam (area A9)", + "entries": [ + "({@trait incapacitation}) DC 24 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition slowed} for 1 round.", + "Failure": "The target is {@condition confused} for 1 hour.", + "Critical Failure": "The target is controlled by the dragon pillar and remains within 60 feet of it at all times, defending the dragon pillar from all non-Cinderclaws. While a target is controlled, it is treated as a Cinderclaw ally by the dragon pillar. The dragon pillar can control up to 3 targets at a time; any targets in excess who critically fail this saving throw are instead confused for {@dice 1d4+1} rounds. A controlled creature can attempt a new Will save once every 24 hours to escape control, but doing so automatically causes the dragon pillar to attack it with a new eye beam to attempt to re-establish control. The control ends if the pillar is destroyed." + } + } + ] + }, + { + "type": "item", + "name": "Yellow Eye Beam (area A12)", + "entries": [ + "({@trait electricity}) {@damage 6d6} electricity damage (DC 24 basic Reflex save)." + ] + }, + { + "type": "item", + "name": "Orange Eye Beam (area A15)", + "entries": [ + "({@trait acid}) {@damage 6d6} acid damage (DC 24 basic Reflex save)." + ] + }, + { + "type": "item", + "name": "Red Eye Beam (area A16)", + "entries": [ + "({@trait fire}) {@damage 6d6} fire damage (DC 24 basic Reflex save)." + ] + }, + { + "type": "item", + "name": "Violet Eye Beam (area A9)", + "entries": [ + "({@trait incapacitation}) DC 24 Will save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The target is unaffected.", + "Success": "The target is {@condition stunned 1}.", + "Failure": "The target is {@condition stunned 3}.", + "Critical Failure": "The target is {@condition stunned 7}." + } + } + ] + } + ] + } ], - "damage": "The target is subjected to an effect determined by the pillar's color and summarized below. On a critical hit, the target's save result is one degree worse. • Black Eye Beam (area A5) (incapacitation) DC 24 Fortitude save. Critical Success The target is unaffected. Success The target is {@condition blinded} for 1 round. Failure The target is {@condition blinded} for 1 hour. Critical Failure The target is {@condition blinded} for 24 hours. • Blue Eye Beam (area A7) (incapacitation) DC 24 Fortitude save. Critical Success The target is unaffected. Success The target is {@condition petrified} for 1 round. Failure The target is {@condition petrified} for 1 hour. Critical Failure The target is {@condition petrified} permanently. • Green Eye Beam (area A8) (poison) {@damage 6d6} poison damage (DC 24 basic Reflex save). • Indigo Eye Beam (area A9) (incapacitation) DC 24 Will save. Critical Success The target is unaffected. Success The target is {@condition slowed|CRB|slowed 1} for 1 round. Failure The target is {@condition confused} for 1 round. Critical Failure The target is {@condition controlled} by the dragon pillar and remains within 60 feet of it at all times, defending the dragon pillar from all non-Cinderclaws. While a target is {@condition controlled}, it is treated as a Cinderclaw ally by the dragon pillar. The dragon pillar can control up to 3 targets at a time; any targets in excess who critically fail this saving throw are instead {@condition confused} for {@dice 1d4+1} rounds. A {@condition controlled} creature can attempt a new Will save once every 24 hours to escape control, but doing so automatically causes the dragon pillar to attack it with a new eye beam to attempt to re-establish control. The control ends if the pillar is destroyed. • Yellow Eye Beam (area A12) (electricity) {@damage 6d6} electricity damage (DC 24 basic Reflex save). • Orange Eye Beam (area A15) (acid) {@damage 6d6} acid damage (DC 24 basic Reflex save). • Red Eye Beam (area A16) (fire) {@damage 6d6} fire damage (DC 24 basic Reflex save). • Violet Eye Beam (area B11) (incapacitation) DC 24 Will save. Critical Success The target is unaffected. Success The target is {@condition stunned|CRB|stunned 1}. Failure The target is {@condition stunned|CRB|stunned 3}. Critical Failure The target is {@condition stunned|CRB|stunned 7}.", "types": [ "electricity", - "round", - "targets" - ], - "noMAP": true + "fire", + "poison", + "acid" + ] } ], "reset": [ "The dragon pillar deactivates and resets as soon as it perceives no appropriate targets in range." - ] + ], + "defenses": { + "ac": { + "default": 24 + }, + "savingThrows": { + "fort": 17, + "ref": 8 + }, + "hardness": { + "default": 14 + }, + "hp": { + "default": 56 + }, + "bt": { + "default": 28 + }, + "immunities": [ + "critical hits", + "fire", + "object immunities", + "precision damage" + ] + } }, { "name": "Dragonstorm", @@ -3027,9 +3094,9 @@ "page": 7, "level": 18, "traits": [ - "Rare", - "Environmental", - "Magical" + "rare", + "environmental", + "magical" ], "stealth": { "bonus": 40, @@ -3083,9 +3150,9 @@ "page": 12, "level": 3, "traits": [ - "Complex", - "Environmental", - "Trap" + "complex", + "environmental", + "trap" ], "stealth": { "bonus": 12, @@ -3105,8 +3172,7 @@ }, "savingThrows": { "fort": 9, - "ref": 3, - "will": null + "ref": 3 }, "hardness": { "default": 1 @@ -3175,9 +3241,9 @@ "page": 526, "level": 3, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 10, @@ -3204,8 +3270,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "A creature walks onto the trapdoor.", "entries": [ @@ -3230,10 +3295,10 @@ "page": 53, "level": 16, "traits": [ - "Unique", - "Ne", - "Complex", - "Haunt" + "unique", + "ne", + "complex", + "haunt" ], "stealth": { "dc": 35, @@ -3302,7 +3367,7 @@ "page": 29, "level": 6, "traits": [ - "Haunt" + "haunt" ], "stealth": { "dc": 24, @@ -3363,10 +3428,10 @@ "page": 523, "level": 3, "traits": [ - "Electricity", - "Evocation", - "Magical", - "Trap" + "electricity", + "evocation", + "magical", + "trap" ], "stealth": { "dc": 20, @@ -3384,8 +3449,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "arcane", @@ -3400,8 +3464,7 @@ "style": "compact", "name": "Electrocution" } - ], - "reset": null + ] }, { "name": "Electrified Water Ward", @@ -3409,9 +3472,9 @@ "page": 57, "level": 8, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "bonus": 18, @@ -3464,9 +3527,9 @@ "page": 7, "level": 17, "traits": [ - "Complex", - "Haunt", - "Magical" + "complex", + "haunt", + "magical" ], "stealth": { "bonus": 33, @@ -3545,8 +3608,8 @@ "page": 13, "level": 2, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 20, @@ -3566,8 +3629,7 @@ }, "savingThrows": { "fort": 10, - "ref": 4, - "will": null + "ref": 4 }, "hardness": { "default": 5 @@ -3605,7 +3667,6 @@ "range": "Melee", "name": "poisoned thorns", "attack": 14, - "effects": [], "damage": "{@damage 1d6+4} piercing plus {@damage 1d8} poison", "types": [ "piercing", @@ -3621,8 +3682,8 @@ "page": 26, "level": 2, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 18, @@ -3642,8 +3703,7 @@ }, "savingThrows": { "fort": 6, - "ref": 12, - "will": null + "ref": 12 }, "hardness": { "default": 5 @@ -3681,8 +3741,8 @@ "page": 10, "level": 2, "traits": [ - "Environmental", - "Fire" + "environmental", + "fire" ], "stealth": { "dc": 15 @@ -3701,8 +3761,7 @@ }, "savingThrows": { "fort": 11, - "ref": 3, - "will": null + "ref": 3 }, "hardness": { "default": 1 @@ -3736,8 +3795,8 @@ "page": 18, "level": 12, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 30, @@ -3757,8 +3816,7 @@ }, "savingThrows": { "fort": 25, - "ref": 19, - "will": null + "ref": 19 }, "hardness": { "default": 21 @@ -3796,9 +3854,9 @@ "page": 51, "level": 15, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "bonus": 31, @@ -3818,8 +3876,7 @@ }, "savingThrows": { "fort": 29, - "ref": 26, - "will": null + "ref": 26 }, "hardness": { "Tank": 2 @@ -3867,7 +3924,6 @@ "target is subjected to a {@spell crushing despair} spell (DC 33)" ], "damage": "target is subjected to a {@spell crushing despair} spell (DC 33)", - "types": [], "noMAP": true }, { @@ -3886,7 +3942,6 @@ "target is subjected to a {@spell feeblemind} spell (DC 36)" ], "damage": "target is subjected to a {@spell feeblemind} spell (DC 36)", - "types": [], "noMAP": true }, { @@ -3903,7 +3958,6 @@ "target is subjected to a {@spell spirit blast} spell (DC 36)" ], "damage": "target is subjected to a {@spell spirit blast} spell (DC 36)", - "types": [], "noMAP": true }, { @@ -3912,7 +3966,6 @@ "unit": "reaction" }, "trigger": "The tank reaches its {@condition Broken}", - "entries": [], "type": "ability", "name": "Spill Eyeballs" }, @@ -3934,8 +3987,8 @@ "page": 18, "level": 1, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 17, @@ -3955,8 +4008,7 @@ }, "savingThrows": { "fort": 8, - "ref": 2, - "will": null + "ref": 2 }, "hardness": { "default": 5 @@ -3994,9 +4046,9 @@ "page": 23, "level": 12, "traits": [ - "Magical", - "Mechanical", - "Trap" + "magical", + "mechanical", + "trap" ], "stealth": { "dc": 37, @@ -4016,8 +4068,7 @@ }, "savingThrows": { "fort": 23, - "ref": 17, - "will": null + "ref": 17 }, "hardness": { "default": 25 @@ -4060,10 +4111,10 @@ "page": 53, "level": 20, "traits": [ - "Complex", - "Illusion", - "Magical", - "Trap" + "complex", + "illusion", + "magical", + "trap" ], "stealth": { "bonus": 35 @@ -4082,8 +4133,7 @@ }, "savingThrows": { "fort": 33, - "ref": 30, - "will": null + "ref": 30 }, "hardness": { "Face": 20 @@ -4110,7 +4160,6 @@ "teleportation" ], "trigger": "A creature moves between the two glass faces", - "entries": [], "type": "ability", "name": "Spawn Mirror Duplicate" }, @@ -4137,9 +4186,9 @@ "page": 32, "level": 7, "traits": [ - "Uncommon", - "Mechanical", - "Trap" + "uncommon", + "mechanical", + "trap" ], "stealth": { "dc": 25, @@ -4181,10 +4230,10 @@ "page": 524, "level": 5, "traits": [ - "Evocation", - "Fire", - "Magical", - "Trap" + "evocation", + "fire", + "magical", + "trap" ], "stealth": { "dc": 24, @@ -4202,8 +4251,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "arcane", @@ -4218,8 +4266,7 @@ "style": "compact", "name": "Fireball" } - ], - "reset": null + ] }, { "name": "Floating Flamethrower", @@ -4227,11 +4274,11 @@ "page": 44, "level": 16, "traits": [ - "Rare", - "Complex", - "Fire", - "Magical", - "Trap" + "rare", + "complex", + "fire", + "magical", + "trap" ], "stealth": { "bonus": 23, @@ -4252,8 +4299,7 @@ }, "savingThrows": { "fort": 30, - "ref": 33, - "will": null + "ref": 33 }, "hardness": { "default": 25 @@ -4297,9 +4343,9 @@ "page": 49, "level": 5, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "bonus": 10, @@ -4320,8 +4366,7 @@ }, "savingThrows": { "fort": 9, - "ref": 17, - "will": null + "ref": 17 }, "hardness": { "Blade": 13 @@ -4360,7 +4405,6 @@ "range": "Melee", "name": "guillotine blade", "attack": 15, - "effects": [], "damage": "{@damage 2d8+7} slashing", "types": [ "slashing" @@ -4378,8 +4422,8 @@ "page": 37, "level": 20, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 43, @@ -4422,11 +4466,11 @@ "page": 45, "level": 16, "traits": [ - "Rare", - "Cold", - "Complex", - "Magical", - "Trap" + "rare", + "cold", + "complex", + "magical", + "trap" ], "stealth": { "bonus": 23, @@ -4447,8 +4491,7 @@ }, "savingThrows": { "fort": 33, - "ref": 30, - "will": null + "ref": 30 }, "hardness": { "Sensor": 20 @@ -4491,8 +4534,8 @@ "page": 525, "level": 17, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 40, @@ -4510,8 +4553,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "occult", @@ -4533,8 +4575,7 @@ "style": "compact", "name": "Knowledge." } - ], - "reset": null + ] }, { "name": "Gas Trap", @@ -4542,9 +4583,9 @@ "page": 57, "level": 5, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 14, @@ -4586,8 +4627,8 @@ "page": 28, "level": 8, "traits": [ - "Uncommon", - "Environmental" + "uncommon", + "environmental" ], "stealth": { "dc": 28, @@ -4607,8 +4648,7 @@ }, "savingThrows": { "fort": 17, - "ref": 13, - "will": null + "ref": 13 }, "hp": { "default": 70 @@ -4678,8 +4718,8 @@ "page": 57, "level": 5, "traits": [ - "Environmental", - "Fungus" + "environmental", + "fungus" ], "stealth": { "dc": 26, @@ -4699,8 +4739,7 @@ }, "savingThrows": { "fort": 13, - "ref": 9, - "will": null + "ref": 9 }, "hp": { "default": 52 @@ -4735,8 +4774,8 @@ "page": 30, "level": 21, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 41, @@ -4776,8 +4815,8 @@ "page": 25, "level": 19, "traits": [ - "Complex", - "Environmental" + "complex", + "environmental" ], "stealth": { "bonus": 30, @@ -4798,8 +4837,7 @@ }, "savingThrows": { "fort": 35, - "ref": 29, - "will": null + "ref": 29 }, "hp": { "default": 150 @@ -4832,7 +4870,6 @@ "range": "Ranged", "name": "falling rocks", "attack": 36, - "effects": [], "damage": "{@damage 4d10+20} bludgeoning", "types": [ "bludgeoning" @@ -4862,11 +4899,11 @@ "page": 51, "level": 10, "traits": [ - "Rare", - "Complex", - "Magical", - "Mechanical", - "Trap" + "rare", + "complex", + "magical", + "mechanical", + "trap" ], "stealth": { "bonus": 19, @@ -4887,8 +4924,7 @@ }, "savingThrows": { "fort": 21, - "ref": 15, - "will": null + "ref": 15 }, "hardness": { "default": 16 @@ -4928,8 +4964,8 @@ "page": 524, "level": 6, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 24, @@ -4949,8 +4985,7 @@ }, "savingThrows": { "fort": 0, - "ref": 0, - "will": null + "ref": 0 }, "hardness": { "default": 0 @@ -4968,8 +5003,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "mental", @@ -4983,8 +5017,7 @@ "style": "compact", "name": "Powder Burst" } - ], - "reset": null + ] }, { "name": "Hammer Of Forbiddance", @@ -4992,9 +5025,9 @@ "page": 525, "level": 11, "traits": [ - "Magical", - "Mechanical", - "Trap" + "magical", + "mechanical", + "trap" ], "stealth": { "dc": 30, @@ -5014,8 +5047,7 @@ }, "savingThrows": { "fort": 24, - "ref": 15, - "will": null + "ref": 15 }, "hardness": { "Hammer": 22, @@ -5039,8 +5071,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "abjuration", @@ -5065,8 +5096,7 @@ ], "damage": "{@damage 6d8+20} bludgeoning plus the target is knocked back 10 feet and must succeed at a DC 30 Will save or be unable to enter the edifice through any entrance for 24 hours (on a critical hit, the target automatically fails the Will save)", "types": [ - "bludgeoning", - "hours" + "bludgeoning" ], "noMAP": true } @@ -5081,7 +5111,7 @@ "page": 37, "level": 8, "traits": [ - "Haunt" + "haunt" ], "stealth": { "dc": 28, @@ -5121,8 +5151,8 @@ "page": 48, "level": 3, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 23, @@ -5142,8 +5172,7 @@ }, "savingThrows": { "fort": 10, - "ref": 6, - "will": null + "ref": 6 }, "hardness": { "Trapdoor": 5 @@ -5176,8 +5205,8 @@ "page": 522, "level": 0, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 18, @@ -5197,8 +5226,7 @@ }, "savingThrows": { "fort": 1, - "ref": 1, - "will": null + "ref": 1 }, "hardness": { "Trapdoor": 3 @@ -5214,8 +5242,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "A creature walks onto the trapdoor.", "entries": [ @@ -5236,8 +5263,8 @@ "page": 27, "level": 18, "traits": [ - "Complex", - "Haunt" + "complex", + "haunt" ], "stealth": { "bonus": 35, @@ -5305,8 +5332,8 @@ "page": 41, "level": 4, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 22, @@ -5326,8 +5353,7 @@ }, "savingThrows": { "fort": 11, - "ref": 7, - "will": null + "ref": 7 }, "hardness": { "default": 8 @@ -5365,8 +5391,8 @@ "page": 55, "level": 12, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 35, @@ -5418,8 +5444,8 @@ "page": 55, "level": 12, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 35, @@ -5471,10 +5497,10 @@ "page": 54, "level": 19, "traits": [ - "Complex", - "Magical", - "Mechanical", - "Trap" + "complex", + "magical", + "mechanical", + "trap" ], "stealth": { "bonus": 32, @@ -5495,8 +5521,7 @@ }, "savingThrows": { "fort": 32, - "ref": 27, - "will": null + "ref": 27 }, "hardness": { "default": 1 @@ -5542,9 +5567,9 @@ "page": 49, "level": 18, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 36, @@ -5564,8 +5589,7 @@ }, "savingThrows": { "fort": 30, - "ref": 27, - "will": null + "ref": 27 }, "hardness": { "Door": 22 @@ -5633,9 +5657,9 @@ "page": 54, "level": 20, "traits": [ - "Complex", - "Environment", - "Magical" + "complex", + "environmental", + "magical" ], "stealth": { "bonus": 32 @@ -5654,8 +5678,7 @@ }, "savingThrows": { "fort": 36, - "ref": 39, - "will": null + "ref": 39 }, "hardness": { "Tentacle": 5 @@ -5726,10 +5749,10 @@ "page": 81, "level": 8, "traits": [ - "Rare", - "Electricity", - "Mechanical", - "Trap" + "rare", + "electricity", + "mechanical", + "trap" ], "stealth": { "dc": 30, @@ -5749,8 +5772,7 @@ }, "savingThrows": { "fort": 20, - "ref": 14, - "will": null + "ref": 14 }, "hardness": { "default": 15 @@ -5769,8 +5791,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "A creature touches the fence directly or with a tool or weapon", "entries": [ @@ -5791,8 +5812,8 @@ "page": 52, "level": 8, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 30, @@ -5812,10 +5833,8 @@ }, "savingThrows": { "fort": 0, - "ref": 0, - "will": null - }, - "hp": {} + "ref": 0 + } }, "actions": [ { @@ -5855,8 +5874,8 @@ "page": 29, "level": 17, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 43 @@ -5881,15 +5900,10 @@ ], "trigger": "A creature who doesn't bear the sigil of Kharnas attempts to open the door", "entries": [ - "A surge of the Radiant Spark's latent power courses through the glyph and washes over the triggering creature. If the creature is undead, it takes {@damage 10d10} positive damage. If it's living, it instead regains {@dice 10d10} Hit Points. It then must succeed at a DC 40 Will save or be affected by a 6th-level {@spell dominate} spell. The spell commands the affected creature to attack the nearest creature who doesn't bear the sigil." + "A surge of the Radiant Spark's latent power courses through the glyph and washes over the triggering creature. If the creature is undead, it takes {@damage 10d10} positive damage. If it's living, it instead regains {@dice 10d10} Hit Points. It then must succeed at a DC 40 Will save or be affected by a 6th-level {@spell dominate} spell. The spell commands the affected creature to attack the nearest creature who doesn't bear the sigil of Kharnas." ], "type": "ability", "name": "Dominate" - }, - { - "entries": [], - "type": "ability", - "name": "of Kharnas." } ], "reset": [ @@ -5902,10 +5916,10 @@ "page": 30, "level": 8, "traits": [ - "Uncommon", - "Complex", - "Magical", - "Trap" + "uncommon", + "complex", + "magical", + "trap" ], "stealth": { "bonus": 14, @@ -5948,9 +5962,9 @@ "page": 528, "level": 10, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 19, @@ -5970,8 +5984,7 @@ }, "savingThrows": { "fort": 20, - "ref": 16, - "will": null + "ref": 16 }, "hardness": { "Channel": 12, @@ -5998,8 +6011,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "A creature tries to leave the room.", "entries": [ @@ -6025,10 +6037,10 @@ "page": 6, "level": 20, "traits": [ - "Rare", - "Complex", - "Environmental", - "Magical" + "rare", + "complex", + "environmental", + "magical" ], "stealth": { "bonus": 38, @@ -6039,17 +6051,10 @@ ], "disable": { "entries": [ - "{@skill Religion} DC 40 (legendary) to call out to a non-evil deity for direct intervention to disperse the lesser dragonstorm (prayers to {@deity Apsu|LOGM} allow characters who are masters in {@skill Religion} to attempt the check as if they were legendary instead)," + "{@skill Religion} DC 40 (legendary) to call out to a non-evil deity for direct intervention to disperse the lesser dragonstorm (prayers to {@deity Apsu|LOGM} allow characters who are masters in {@skill Religion} to attempt the check as if they were legendary instead), {@skill Thievery} DC 42 (legendary) to deactivate Vengegate while the manifestation is forcing it open, or a successful {@spell dispel magic} (10th level; DC 40) to counteract the lesser dragonstorm." ] }, "actions": [ - { - "entries": [ - "42 (legendary) to deactivate Vengegate while the manifestation is forcing it open, or a successful dispel magic (10th level; DC 40) to counteract the lesser dragonstorm." - ], - "type": "ability", - "name": "Thievery DC" - }, { "activity": { "number": 1, @@ -6064,14 +6069,7 @@ ], "routine": [ "(1 action) On its initiative, the lesser dragonstorm reaches out and blasts all creatures within {@deity Alseta|LOGM}'s Ring.", - "Affected creatures take {@dice 10d8} damage (DC 46 basic Reflex save), evenly split between acid, cold, fire, electricity, and poison. Creatures that fail their save are pulled 20 feet toward the center of {@deity Alseta|LOGM}'s Ring (or are knocked {@condition prone} and pulled 30 feet on a critical failure). After 10 rounds, the lesser dragonstorm is destroyed, but a much greater dragonstorm manifests in the surrounding region\u2014see.", - { - "entries": [ - "Dragonstorm on page 7." - ], - "type": "ability", - "name": "The" - } + "Affected creatures take {@dice 10d8} damage (DC 46 basic Reflex save), evenly split between acid, cold, fire, electricity, and poison. Creatures that fail their save are pulled 20 feet toward the center of {@deity Alseta|LOGM}'s Ring (or are knocked {@condition prone} and pulled 30 feet on a critical failure). After 10 rounds, the lesser dragonstorm is destroyed, but a much greater dragonstorm manifests in the surrounding region\u2014see The Dragonstorm on page 7." ] }, { @@ -6080,9 +6078,9 @@ "page": 36, "level": 7, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "bonus": 17, @@ -6102,8 +6100,7 @@ }, "savingThrows": { "fort": 20, - "ref": 18, - "will": null + "ref": 18 }, "hardness": { "Magnet": 14, @@ -6151,8 +6148,8 @@ "page": 9, "level": 11, "traits": [ - "Environmental", - "Magical" + "environmental", + "magical" ], "stealth": { "dc": 30, @@ -6173,8 +6170,7 @@ }, "savingThrows": { "fort": 24, - "ref": 12, - "will": null + "ref": 12 }, "hardness": { "default": 20 @@ -6215,9 +6211,9 @@ "page": 32, "level": 19, "traits": [ - "Transmutation", - "Magical", - "Trap" + "transmutation", + "magical", + "trap" ], "stealth": { "dc": 41, @@ -6256,8 +6252,8 @@ "page": 58, "level": 18, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 40, @@ -6299,9 +6295,9 @@ "page": 28, "level": 5, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "dc": 22, @@ -6322,11 +6318,11 @@ "page": 81, "level": 14, "traits": [ - "Uncommon", - "Clockwork", - "Complex", - "Haunt", - "Mechanical" + "uncommon", + "clockwork", + "complex", + "haunt", + "mechanical" ], "stealth": { "bonus": 27 @@ -6345,8 +6341,7 @@ }, "savingThrows": { "fort": 26, - "ref": 28, - "will": null + "ref": 28 }, "hardness": { "default": 10 @@ -6357,7 +6352,9 @@ "bt": { "default": 35 }, - "notes": "per mannequin", + "notes": { + "default": "per mannequin" + }, "immunities": [ "critical hits", "object immunities", @@ -6371,8 +6368,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "A creature comes within 30 feet of a mannequin", "entries": [ @@ -6403,10 +6399,10 @@ "page": 37, "level": 10, "traits": [ - "Rare", - "Complex", - "Magical", - "Trap" + "rare", + "complex", + "magical", + "trap" ], "stealth": { "bonus": 20, @@ -6462,11 +6458,11 @@ "page": 56, "level": 9, "traits": [ - "Rare", - "Complex", - "Magical", - "Mechanical", - "Trap" + "rare", + "complex", + "magical", + "mechanical", + "trap" ], "stealth": { "bonus": 18, @@ -6537,7 +6533,6 @@ "range": "Melee", "name": "spectral gore", "attack": 21, - "effects": [], "damage": "{@damage 2d8+8} mental", "types": [ "mental" @@ -6555,8 +6550,8 @@ "page": 56, "level": 19, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 43, @@ -6597,11 +6592,11 @@ "page": 89, "level": 21, "traits": [ - "Environmental", - "Evocation", - "Fire", - "Kaiju", - "Primal" + "environmental", + "evocation", + "fire", + "kaiju", + "primal" ], "stealth": { "dc": 10 @@ -6645,10 +6640,10 @@ "page": 35, "level": 15, "traits": [ - "Uncommon", - "Complex", - "Magical", - "Trap" + "uncommon", + "complex", + "magical", + "trap" ], "stealth": { "bonus": 25, @@ -6702,9 +6697,9 @@ "page": 19, "level": 11, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 20, @@ -6724,8 +6719,7 @@ }, "savingThrows": { "fort": 22, - "ref": 19, - "will": null + "ref": 19 }, "hardness": { "default": 8 @@ -6761,7 +6755,6 @@ "range": "Melee", "name": "poisoned needle", "attack": 24, - "effects": [], "damage": "{@damage 2d6+8} piercing plus {@damage 1d6} {@condition persistent damage ||persistent bleed} and {@damage 4d6} {@condition persistent damage ||persistent poison}", "types": [ "persistent", @@ -6792,9 +6785,9 @@ "page": 41, "level": 6, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "dc": 22, @@ -6843,8 +6836,8 @@ "page": 54, "level": 8, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 26, @@ -6889,12 +6882,13 @@ "page": 52, "level": 8, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { - "notes": "DC +18 (expert)" + "dc": 18, + "minProf": "expert" }, "description": [ "When any creature other than a devil enters the light, the magic interwoven in the light holds the creature in place and rings an alarm." @@ -6937,11 +6931,11 @@ "page": 28, "level": 6, "traits": [ - "Rare", - "Auditory", - "Complex", - "Haunt", - "Sonic" + "rare", + "auditory", + "complex", + "haunt", + "sonic" ], "stealth": { "bonus": 10 @@ -6992,8 +6986,8 @@ "page": 524, "level": 7, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 25, @@ -7011,8 +7005,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "curse", @@ -7038,8 +7031,8 @@ "page": 525, "level": 13, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 35, @@ -7057,8 +7050,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "conjuration", @@ -7073,8 +7065,7 @@ "style": "compact", "name": "Into the Great Beyond" } - ], - "reset": null + ] }, { "name": "Plunger Chute", @@ -7082,8 +7073,8 @@ "page": 58, "level": 3, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 22, @@ -7103,8 +7094,7 @@ }, "savingThrows": { "fort": 14, - "ref": 8, - "will": null + "ref": 8 }, "hardness": { "Trapdoor": 10 @@ -7137,9 +7127,9 @@ "page": 528, "level": 8, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 16, @@ -7160,8 +7150,7 @@ }, "savingThrows": { "fort": 13, - "ref": 17, - "will": null + "ref": 17 }, "hardness": { "default": 14 @@ -7185,8 +7174,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "attack" @@ -7219,8 +7207,7 @@ { "activity": { "number": 1, - "unit": "free", - "entry": "{@as F}" + "unit": "free" }, "trigger": "A creature within the active gallery finishes an action.", "entries": [ @@ -7275,9 +7262,9 @@ "page": 30, "level": 14, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 24, @@ -7298,10 +7285,8 @@ }, "savingThrows": { "fort": 20, - "ref": 25, - "will": null - }, - "hp": {} + "ref": 25 + } }, "actions": [ { @@ -7387,8 +7372,8 @@ "page": 523, "level": 1, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 17, @@ -7408,8 +7393,7 @@ }, "savingThrows": { "fort": 8, - "ref": 4, - "will": null + "ref": 4 }, "hardness": { "default": 6 @@ -7430,8 +7414,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "attack" @@ -7492,8 +7475,7 @@ "name": "Cladis Poison", "type": "ability" } - ], - "reset": null + ] }, { "name": "Poisoned Lock", @@ -7501,8 +7483,8 @@ "page": 19, "level": 1, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 17, @@ -7522,10 +7504,8 @@ }, "savingThrows": { "fort": 8, - "ref": 4, - "will": null + "ref": 4 }, - "hp": {}, "immunities": [ "critical hits", "object immunities", @@ -7604,9 +7584,9 @@ "page": 36, "level": 14, "traits": [ - "Magical", - "Mechanical", - "Trap" + "magical", + "mechanical", + "trap" ], "stealth": { "dc": 34, @@ -7685,8 +7665,8 @@ "page": 525, "level": 12, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 34, @@ -7704,8 +7684,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "primal", @@ -7718,8 +7697,7 @@ "style": "compact", "name": "Baleful Polymorph" } - ], - "reset": null + ] }, { "name": "Precarious Pile", @@ -7727,7 +7705,7 @@ "page": 3, "level": 2, "traits": [ - "Environmental" + "environmental" ], "stealth": { "dc": 9 @@ -7746,8 +7724,7 @@ }, "savingThrows": { "fort": 10, - "ref": 2, - "will": null + "ref": 2 }, "hardness": { "default": 5 @@ -7785,7 +7762,7 @@ "page": 88, "level": 14, "traits": [ - "Environmental" + "environmental" ], "stealth": { "dc": 10 @@ -7832,9 +7809,9 @@ "page": 55, "level": 9, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 17, @@ -7884,8 +7861,8 @@ "page": 526, "level": 3, "traits": [ - "Complex", - "Environmental" + "complex", + "environmental" ], "stealth": { "bonus": 12, @@ -7904,8 +7881,7 @@ { "activity": { "number": 1, - "unit": "free", - "entry": "{@as F}" + "unit": "free" }, "trigger": "A Huge or smaller creature walks onto the quicksand.", "entries": [ @@ -7930,8 +7906,8 @@ "page": 25, "level": 11, "traits": [ - "Complex", - "Haunt" + "complex", + "haunt" ], "stealth": { "bonus": 20, @@ -7981,8 +7957,8 @@ "page": 51, "level": 6, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 25, @@ -8002,8 +7978,7 @@ }, "savingThrows": { "fort": 0, - "ref": 0, - "will": null + "ref": 0 }, "hardness": { "default": 0 @@ -8038,8 +8013,8 @@ "page": 12, "level": 6, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 0 @@ -8058,8 +8033,7 @@ }, "savingThrows": { "fort": 17, - "ref": 11, - "will": null + "ref": 11 }, "hardness": { "default": 14 @@ -8097,8 +8071,8 @@ "page": 18, "level": 14, "traits": [ - "Complex", - "Haunt" + "complex", + "haunt" ], "stealth": { "bonus": 23, @@ -8139,9 +8113,9 @@ "page": 47, "level": 9, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 17, @@ -8162,8 +8136,7 @@ }, "savingThrows": { "fort": 21, - "ref": 15, - "will": null + "ref": 15 }, "hardness": { "Symbol": 16, @@ -8214,7 +8187,6 @@ "traits": [ "range 40 feet" ], - "effects": [], "damage": "{@damage 1d6+2} electricity damage and {@damage 1d6} {@condition persistent damage ||persistent electricity damage}", "types": [ "electricity", @@ -8233,8 +8205,8 @@ "page": 523, "level": 4, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 23, @@ -8254,8 +8226,7 @@ }, "savingThrows": { "fort": 12, - "ref": 8, - "will": null + "ref": 8 }, "hardness": { "default": 11 @@ -8276,8 +8247,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "attack" @@ -8298,7 +8268,6 @@ "traits": [ "deadly 1d12" ], - "effects": [], "damage": "{@damage 2d12+4} slashing", "types": [ "slashing" @@ -8316,8 +8285,8 @@ "page": 525, "level": 21, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 44, @@ -8335,8 +8304,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "divine", @@ -8350,8 +8318,7 @@ "style": "compact", "name": "In the Beginning" } - ], - "reset": null + ] }, { "name": "Seismic Spears Trap", @@ -8359,8 +8326,8 @@ "page": 19, "level": 19, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 43, @@ -8426,9 +8393,9 @@ "page": 9, "level": 7, "traits": [ - "Uncommon", - "Magical", - "Trap" + "uncommon", + "magical", + "trap" ], "stealth": { "dc": 25, @@ -8468,13 +8435,14 @@ "page": 21, "level": 8, "traits": [ - "Complex", - "Magical", - "Mechanical", - "Trap" + "complex", + "magical", + "mechanical", + "trap" ], "stealth": { - "notes": "DC +18 (expert)" + "dc": 18, + "minProf": "expert" }, "description": [ "Six long blades, {@condition hidden} in grooves in the walls and floor, zigzag through different parts of this hallway when any pressure plate in the hallway intersection is depressed; there are so many plates it's impossible to avoid them when moving through the room. The blades retreat into the floor and move through the {@condition hidden} grooves before swinging out from the wall again in a different location." @@ -8490,10 +8458,8 @@ }, "savingThrows": { "fort": 19, - "ref": 13, - "will": null - }, - "hp": {} + "ref": 13 + } }, "actions": [ { @@ -8545,7 +8511,6 @@ "traits": [ "deadly 1d12" ], - "effects": [], "damage": "{@damage 1d12+8} slashing", "types": [ "slashing" @@ -8563,8 +8528,8 @@ "page": 523, "level": 1, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 17, @@ -8584,8 +8549,7 @@ }, "savingThrows": { "fort": 10, - "ref": 2, - "will": null + "ref": 2 }, "hardness": { "default": 5 @@ -8606,8 +8570,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "Pressure is placed on any floor tile.", "entries": [ @@ -8617,8 +8580,7 @@ "style": "compact", "name": "Slam Shut" } - ], - "reset": null + ] }, { "name": "Spear Launcher", @@ -8626,8 +8588,8 @@ "page": 523, "level": 2, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 20, @@ -8647,8 +8609,7 @@ }, "savingThrows": { "fort": 11, - "ref": 3, - "will": null + "ref": 3 }, "hardness": { "default": 8 @@ -8669,8 +8630,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "attack" @@ -8688,15 +8648,13 @@ "range": "Ranged", "name": "spear", "attack": 14, - "effects": [], "damage": "{@damage 2d6+6} piercing", "types": [ "piercing" ], "noMAP": true } - ], - "reset": null + ] }, { "name": "Spear Launcher", @@ -8704,8 +8662,8 @@ "page": 17, "level": 2, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 20, @@ -8725,8 +8683,7 @@ }, "savingThrows": { "fort": 11, - "ref": 3, - "will": null + "ref": 3 }, "hardness": { "default": 8 @@ -8759,7 +8716,6 @@ "range": "Ranged", "name": "spear", "attack": 14, - "effects": [], "damage": "{@damage 2d6+6} piercing", "types": [ "piercing" @@ -8774,8 +8730,8 @@ "page": 25, "level": 0, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 19 @@ -8816,7 +8772,6 @@ "traits": [ "range 20 feet" ], - "effects": [], "damage": "{@damage 2d6+3} piercing", "types": [ "piercing" @@ -8831,8 +8786,8 @@ "page": 45, "level": 13, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 32, @@ -8852,8 +8807,7 @@ }, "savingThrows": { "fort": 26, - "ref": 18, - "will": null + "ref": 18 }, "hardness": { "default": 22 @@ -8897,7 +8851,6 @@ "traits": [ "reach 10 feet" ], - "effects": [], "damage": "{@damage 6d12+24} slashing", "types": [ "slashing" @@ -8915,8 +8868,8 @@ "page": 46, "level": 4, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 25, @@ -8936,8 +8889,7 @@ }, "savingThrows": { "fort": 12, - "ref": 8, - "will": null + "ref": 8 }, "hardness": { "default": 11 @@ -8975,7 +8927,6 @@ "range": "Melee", "name": "spikes", "attack": 17, - "effects": [], "damage": "{@damage 4d6+3} piercing", "types": [ "piercing" @@ -8990,9 +8941,9 @@ "page": 527, "level": 4, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 11, @@ -9013,8 +8964,7 @@ }, "savingThrows": { "fort": 10, - "ref": 12, - "will": null + "ref": 12 }, "hardness": { "Pillar": 12, @@ -9038,8 +8988,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "attack" @@ -9055,8 +9004,7 @@ ], "routine": [ "(3 actions) The trap uses its first action to make a spinning blade {@action Strike} against each adjacent creature, its second action to move straight in a random direction (roll {@dice 1d4} to determine the direction), and its third action to make a spinning blade {@action Strike} against each adjacent creature. This trap doesn't take a multiple attack penalty." - ], - "reset": null + ] }, { "name": "Stabbing Sentinel", @@ -9064,9 +9012,9 @@ "page": 53, "level": 18, "traits": [ - "Magical", - "Mechanical", - "Trap" + "magical", + "mechanical", + "trap" ], "stealth": { "dc": 45, @@ -9086,8 +9034,7 @@ }, "savingThrows": { "fort": 36, - "ref": 27, - "will": null + "ref": 27 }, "hardness": { "default": 30 @@ -9154,10 +9101,10 @@ "page": 15, "level": 7, "traits": [ - "Uncommon", - "Complex", - "Magical", - "Trap" + "uncommon", + "complex", + "magical", + "trap" ], "stealth": { "bonus": 15, @@ -9184,7 +9131,7 @@ ], "trigger": "A creature that isn't openly bearing an Aspis", "entries": [ - "Consortium badge crosses the center of the yard; The trap summons an {@condition invisible} stalker (Pathfinder Bestiary 144). The {@condition invisible} stalker rolls initiative and remains for {@dice 2d6} rounds, after which the spell ends and the {@condition invisible} stalker disappears. The {@condition invisible} stalker also disappears if someone disables the trap before the duration expires. The {@condition invisible} stalker can use 3 actions each round and can use reactions, unlike most summoned creatures." + "Consortium badge crosses the center of the yard; The trap summons an {@creature invisible stalker}. The invisible stalker rolls initiative and remains for {@dice 2d6} rounds, after which the spell ends and the {@condition invisible} stalker disappears. The {@condition invisible} stalker also disappears if someone disables the trap before the duration expires. The {@condition invisible} stalker can use 3 actions each round and can use reactions, unlike most summoned creatures." ], "type": "ability", "name": "Summon Monster" @@ -9200,10 +9147,10 @@ "page": 81, "level": 4, "traits": [ - "Uncommon", - "Mechanical", - "Steam", - "Trap" + "uncommon", + "mechanical", + "steam", + "trap" ], "stealth": { "dc": 22, @@ -9223,8 +9170,7 @@ }, "savingThrows": { "fort": 12, - "ref": 12, - "will": null + "ref": 12 }, "hardness": { "default": 12 @@ -9243,8 +9189,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "The trip wire is pulled or severed, typically because a creature walked through the square with the trip wire", "entries": [ @@ -9254,8 +9199,7 @@ "style": "compact", "name": "Steam Blast" } - ], - "reset": null + ] }, { "name": "Stonescale Spirits", @@ -9263,8 +9207,8 @@ "page": 9, "level": 2, "traits": [ - "Complex", - "Haunt" + "complex", + "haunt" ], "stealth": { "bonus": 11, @@ -9311,9 +9255,9 @@ "page": 22, "level": 16, "traits": [ - "Unique", - "Complex", - "Haunt" + "unique", + "complex", + "haunt" ], "stealth": { "bonus": 26, @@ -9334,8 +9278,7 @@ }, "savingThrows": { "fort": 27, - "ref": 31, - "will": null + "ref": 31 }, "hp": { "default": 24 @@ -9382,7 +9325,6 @@ "traits": [ "magical" ], - "effects": [], "damage": "{@damage 3d6+5} negative", "types": [ "negative" @@ -9400,9 +9342,9 @@ "page": 50, "level": 5, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "bonus": 12, @@ -9429,7 +9371,7 @@ ], "trigger": "A living creature enters the room", "entries": [ - "Two rounds after a creature enters the room, the room's door slams shut and locks (two DC 20 {@skill Thievery} checks to pick), and two cinder rat fire elementals (Pathfinder Bestiary 148) emerge from the floor. The elementals roll initiative and remain for {@dice 3d6} rounds, after which the spell ends and the creatures disappear. The elementals also disappear if someone disables the trap before the duration expires. The summoned elementals can use 3 actions each round and can use reactions, unlike most summoned creatures." + "Two rounds after a creature enters the room, the room's door slams shut and locks (two DC 20 {@skill Thievery} checks to pick), and two {@creature cinder rat||cinder rat fire elementals} emerge from the floor. The elementals roll initiative and remain for {@dice 3d6} rounds, after which the spell ends and the creatures disappear. The elementals also disappear if someone disables the trap before the duration expires. The summoned elementals can use 3 actions each round and can use reactions, unlike most summoned creatures." ], "type": "ability", "name": "Summon Elementals" @@ -9445,9 +9387,9 @@ "page": 51, "level": 5, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "bonus": 11, @@ -9474,7 +9416,7 @@ ], "trigger": "A living creature steps on any part of the floor not enclosed by the summoning circle", "entries": [ - "One round after a creature touches the triggering area, the door to the room slams shut and locks (two DC 20 {@skill Thievery} checks to pick) and a barbazu devil (Pathfinder Bestiary 88) appears in the summoning circle. The devil rolls initiative and remains for {@dice 3d6} rounds, after which the spell ends and the devil disappears. The devil also disappears if someone disables the trap before the duration expires. The summoned devil can use 3 actions each round and can use reactions, unlike most summoned creatures." + "One round after a creature touches the triggering area, the door to the room slams shut and locks (two DC 20 {@skill Thievery} checks to pick) and a {@creature barbazu||barbazu devil} appears in the summoning circle. The devil rolls initiative and remains for {@dice 3d6} rounds, after which the spell ends and the devil disappears. The devil also disappears if someone disables the trap before the duration expires. The summoned devil can use 3 actions each round and can use reactions, unlike most summoned creatures." ], "type": "ability", "name": "Summon Devil" @@ -9490,9 +9432,9 @@ "page": 526, "level": 1, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "bonus": 7, @@ -9510,8 +9452,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "entries": [ "(arcane, conjuration, summon; Trigger A creature enters the cloud of magical sensors. This trap summons a specific level 1 creature, determined when the trap is created. The creature rolls initiative and remains for {@dice 2d6} rounds, after which the spell ends and the creature disappears. The creature also disappears if someone disables the trap before the duration expires. The summoned creature can use 3 actions each round and can use reactions, unlike most summoned creatures." @@ -9531,10 +9472,10 @@ "page": 9, "level": 14, "traits": [ - "Complex", - "Magical", - "Mechanical", - "Trap" + "complex", + "magical", + "mechanical", + "trap" ], "stealth": { "bonus": 30, @@ -9554,8 +9495,7 @@ }, "savingThrows": { "fort": 20, - "ref": 28, - "will": null + "ref": 28 }, "hardness": { "Statue": 22 @@ -9601,7 +9541,6 @@ "range": "Melee", "name": "statue shortsword", "attack": 28, - "effects": [], "damage": "{@damage 2d10+10} slashing", "types": [ "slashing" @@ -9619,8 +9558,8 @@ "page": 89, "level": 18, "traits": [ - "Environmental", - "Kaiju" + "environmental", + "kaiju" ], "stealth": { "dc": 10 @@ -9657,10 +9596,10 @@ "page": 528, "level": 12, "traits": [ - "Complex", - "Magical", - "Mechanical", - "Trap" + "complex", + "magical", + "mechanical", + "trap" ], "stealth": { "bonus": 24, @@ -9680,8 +9619,7 @@ }, "savingThrows": { "fort": 24, - "ref": 19, - "will": null + "ref": 19 }, "hardness": { "default": 22 @@ -9700,8 +9638,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "arcane", @@ -9724,7 +9661,6 @@ "range": "Melee", "name": "objects", "attack": 24, - "effects": [], "damage": "{@damage 2d12+10} bludgeoning", "types": [ "bludgeoning" @@ -9742,8 +9678,8 @@ "page": 34, "level": 20, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 46, @@ -9785,9 +9721,9 @@ "page": 63, "level": 19, "traits": [ - "Complex", - "Environmental", - "Mechanical" + "complex", + "environmental", + "mechanical" ], "stealth": { "bonus": 31, @@ -9807,8 +9743,7 @@ }, "savingThrows": { "fort": 32, - "ref": 35, - "will": null + "ref": 35 }, "hardness": { "default": 15 @@ -9864,8 +9799,8 @@ "page": 36, "level": 20, "traits": [ - "Magical", - "Trap" + "magical", + "trap" ], "stealth": { "dc": 50, @@ -9904,9 +9839,9 @@ "page": 14, "level": 7, "traits": [ - "Uncommon", - "Mechanical", - "Trap" + "uncommon", + "mechanical", + "trap" ], "stealth": { "dc": 25, @@ -9926,8 +9861,7 @@ }, "savingThrows": { "fort": 15, - "ref": 13, - "will": null + "ref": 13 }, "hardness": { "default": 0 @@ -9962,9 +9896,9 @@ "page": 44, "level": 5, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "dc": 23, @@ -9985,8 +9919,8 @@ "page": 9, "level": 1, "traits": [ - "Complex", - "Environmental" + "complex", + "environmental" ], "stealth": { "dc": 0, @@ -10026,9 +9960,9 @@ "page": 6, "level": 10, "traits": [ - "Complex", - "Mechanical", - "Trap" + "complex", + "mechanical", + "trap" ], "stealth": { "bonus": 19, @@ -10049,8 +9983,7 @@ }, "savingThrows": { "fort": 22, - "ref": 14, - "will": null + "ref": 14 }, "hardness": { "default": 18 @@ -10088,7 +10021,6 @@ "range": "Ranged", "name": "sharpened fragment", "attack": 26, - "effects": [], "damage": "{@damage 2d8+12} slashing plus {@damage 1d8} {@condition persistent damage ||persistent bleed damage} on a critical hit", "types": [ "persistent", @@ -10104,10 +10036,10 @@ "page": 11, "level": 10, "traits": [ - "Rare", - "Complex", - "Magical", - "Trap" + "rare", + "complex", + "magical", + "trap" ], "stealth": { "bonus": 22, @@ -10127,8 +10059,7 @@ }, "savingThrows": { "fort": 22, - "ref": 14, - "will": null + "ref": 14 }, "hardness": { "Branch": 10 @@ -10209,8 +10140,8 @@ "page": 46, "level": 4, "traits": [ - "Complex", - "Haunt" + "complex", + "haunt" ], "stealth": { "bonus": 15, @@ -10230,8 +10161,7 @@ }, "savingThrows": { "fort": 15, - "ref": 8, - "will": null + "ref": 8 }, "hardness": { "default": 13 @@ -10327,9 +10257,9 @@ "page": 31, "level": 1, "traits": [ - "Uncommon", - "Mechanical", - "Trap" + "uncommon", + "mechanical", + "trap" ], "stealth": { "dc": 15 @@ -10345,8 +10275,7 @@ "defenses": { "savingThrows": { "fort": 8, - "ref": 5, - "will": null + "ref": 5 }, "hardness": { "default": 6 @@ -10388,7 +10317,6 @@ "traits": [ "deadly 1d10" ], - "effects": [], "damage": "{@damage 2d6+5} slashing", "types": [ "slashing" @@ -10403,12 +10331,11 @@ "page": 10, "level": 8, "traits": [ - "R", - "Are", - "Complex", - "Fire", - "Magical", - "Trap" + "rare", + "complex", + "fire", + "magical", + "trap" ], "stealth": { "bonus": 16, @@ -10428,8 +10355,7 @@ }, "savingThrows": { "fort": 17, - "ref": 13, - "will": null + "ref": 13 }, "hp": { "default": 130 @@ -10487,8 +10413,8 @@ "page": 525, "level": 19, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 43, @@ -10508,8 +10434,7 @@ }, "savingThrows": { "fort": 32, - "ref": 32, - "will": null + "ref": 32 }, "hardness": { "default": 30 @@ -10533,8 +10458,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "traits": [ "attack", @@ -10584,9 +10508,9 @@ "page": 9, "level": 13, "traits": [ - "Complex", - "Environmental", - "Magical" + "complex", + "environmental", + "magical" ], "stealth": { "bonus": 27, @@ -10607,8 +10531,7 @@ }, "savingThrows": { "fort": 26, - "ref": 18, - "will": null + "ref": 18 }, "hardness": { "default": 18 @@ -10674,8 +10597,8 @@ "page": 37, "level": 4, "traits": [ - "Complex", - "Haunt" + "complex", + "haunt" ], "stealth": { "bonus": 12, @@ -10703,9 +10626,9 @@ "page": 60, "level": 16, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "bonus": 27, @@ -10725,8 +10648,7 @@ }, "savingThrows": { "fort": 30, - "ref": 25, - "will": null + "ref": 25 }, "hardness": { "Tub": 25 @@ -10785,8 +10707,8 @@ "page": 325, "level": 3, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 23 @@ -10805,8 +10727,7 @@ }, "savingThrows": { "fort": 9, - "ref": 9, - "will": null + "ref": 9 } }, "actions": [ @@ -10823,8 +10744,7 @@ "style": "compact", "name": "Deadfall" } - ], - "reset": null + ] }, { "name": "Web Lurker Noose", @@ -10832,8 +10752,8 @@ "page": 325, "level": 3, "traits": [ - "Mechanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 22 @@ -10852,8 +10772,7 @@ }, "savingThrows": { "fort": 11, - "ref": 5, - "will": null + "ref": 5 } }, "actions": [ @@ -10884,11 +10803,9 @@ "damage": "{@damage 3d6} bludgeoning and the target is {@condition grabbed} and pulled off the ground ({@action Escape} DC 22). The target takes {@damage 1d6} bludgeoning damage at the end of each of its turns as long as it's caught in the noose.", "types": [ "bludgeoning" - ], - "noMAP": false + ] } - ], - "reset": null + ] }, { "name": "Web Lurker Noose", @@ -10896,8 +10813,8 @@ "page": 17, "level": 2, "traits": [ - "Mehcanical", - "Trap" + "mechanical", + "trap" ], "stealth": { "dc": 22, @@ -10918,10 +10835,10 @@ "page": 527, "level": 6, "traits": [ - "Complex", - "Magical", - "Mechanical", - "Trap" + "complex", + "magical", + "mechanical", + "trap" ], "stealth": { "bonus": 16, @@ -10942,8 +10859,7 @@ }, "savingThrows": { "fort": 15, - "ref": 13, - "will": null + "ref": 13 }, "hardness": { "default": 14 @@ -10964,8 +10880,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "A creature enters the sensor's detection area.", "entries": [ @@ -10979,8 +10894,7 @@ "routine": [ "(2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll {@dice 1d6} to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (3rd level, DC 24, spell attack roll +14). This spell's target is centered on or otherwise includes the nearest creature in the area. This increases the spell's range to 100 feet if necessary.", "Any spell cast by this trap is arcane." - ], - "reset": null + ] }, { "name": "Witch-priests' Curse", @@ -10988,9 +10902,9 @@ "page": 34, "level": 18, "traits": [ - "Curse", - "Magic", - "Trap" + "curse", + "magical", + "trap" ], "stealth": { "dc": 42, @@ -11033,9 +10947,9 @@ "page": 57, "level": 10, "traits": [ - "Complex", - "Magical", - "Trap" + "complex", + "magical", + "trap" ], "stealth": { "bonus": 22, @@ -11073,12 +10987,7 @@ } ], "routine": [ - "(1 action) On its initiative, the wrath of the destroyer targets the closest target in area C6 with Face.", - { - "entries": [], - "type": "ability", - "name": "of the Fatal Divine." - }, + "(1 action) On its initiative, the wrath of the destroyer targets the closest target in area C6 with Face of the Fatal Divine.", { "activity": { "number": 1, @@ -11109,7 +11018,7 @@ "page": 17, "level": 13, "traits": [ - "Haunt" + "haunt" ], "stealth": { "dc": 32, @@ -11131,7 +11040,16 @@ }, "trigger": "A creature enters the prayer room", "entries": [ - "The abbot's spirit appears and begins to channel powerful ki energy. One round later, the room fills with a powerful kinetic storm, dealing {@damage 3d10+15} electricity damage and {@damage 3d10+15} force damage to all creatures in the room. Creatures in the room must attempt a DC 37 Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and becomes {@condition deafened} for 1 round. Critical Failure The creature takes full damage, {@damage 2d8} {@condition persistent damage ||persistent electricity damage}, and becomes {@condition deafened} for 1 minute." + "The abbot's spirit appears and begins to channel powerful ki energy. One round later, the room fills with a powerful kinetic storm, dealing {@damage 3d10+15} electricity damage and {@damage 3d10+15} force damage to all creatures in the room. Creatures in the room must attempt a DC 37 Reflex save.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage.", + "Failure": "The creature takes full damage and becomes {@condition deafened} for 1 round.", + "Critical Failure": "The creature takes full damage, {@damage 2d8} {@condition persistent damage ||persistent electricity damage}, and becomes {@condition deafened} for 1 minute." + } + } ], "type": "ability", "name": "Ki Storm" @@ -11147,8 +11065,8 @@ "page": 524, "level": 8, "traits": [ - "Environmental", - "Fungus" + "environmental", + "fungus" ], "stealth": { "dc": 28, @@ -11168,8 +11086,7 @@ }, "savingThrows": { "fort": 17, - "ref": 13, - "will": null + "ref": 13 }, "hp": { "default": 70 @@ -11184,8 +11101,7 @@ { "activity": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" + "unit": "reaction" }, "trigger": "A creature moves into the mold's space or damages the mold.", "entries": [ @@ -11230,8 +11146,7 @@ "name": "Yellow Mold Spores", "type": "ability" } - ], - "reset": null + ] } ] } diff --git a/data/items/baseitems.json b/data/items/baseitems.json index 87ab17aa06..0addc0d9f9 100644 --- a/data/items/baseitems.json +++ b/data/items/baseitems.json @@ -1,5 +1,76 @@ { "baseitem": [ + { + "name": "Big Boom Gun", + "source": "G&G", + "page": 157, + "type": "Item", + "level": 1, + "traits": [ + "uncommon", + "cobbled", + "modular b, p or s", + "fatal d12" + ], + "price": { + "coin": "gp", + "amount": 10 + }, + "bulk": 2, + "weaponData": { + "damage": "1d6", + "damageType": "modular", + "reload": 1, + "range": 20, + "group": "Firearm|G&G" + }, + "hands": 1, + "category": "Weapon", + "subCategory": "Martial", + "entries": [ + "Developed by a goblin weaponsmith who missed the 'hand' part of 'hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder.", + "This {@item hand cannon|G&G} is a martial weapon, instead of a simple weapon. It has the {@trait fatal d12} trait and a range of 20 feet. It also has the following modified critical failure condition:", + { + "type": "successDegree", + "entries": { + "Critical Failure": "The attack misses, the weapon misfires, and you take {@damage 1d12} fire damage as it explodes in your face." + } + } + ] + }, + { + "name": "Spoon Gun", + "source": "G&G", + "page": 157, + "type": "Item", + "level": 1, + "traits": [ + "uncommon", + "cobbled", + "modular b, p or s", + "goblin", + "scatter 5 ft." + ], + "price": { + "coin": "gp", + "amount": 10 + }, + "bulk": 1, + "weaponData": { + "damage": "1d6", + "damageType": "modular", + "reload": 1, + "range": 30, + "group": "Firearm|G&G" + }, + "hands": 1, + "category": "Weapon", + "subCategory": "Martial", + "entries": [ + "No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something.", + "This {@item hand cannon|G&G} is a martial weapon, instead of a simple weapon. It has the {@trait scatter (5 feet)} trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp)." + ] + }, { "name": "Alchemical Crossbow", "source": "FoP", @@ -7,8 +78,8 @@ "type": "Item", "level": 0, "traits": [ - "Uncommon", - "Alchemical" + "uncommon", + "alchemical" ], "price": { "amount": 25, @@ -20,7 +91,7 @@ "damage": "1d8", "damageType": "P", "reload": 1, - "range": 120, + "range": 30, "group": "Bow" }, "hands": 2, @@ -31,6 +102,52 @@ "It otherwise functions as a {@item crossbow} (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the alchemical crossbow. The alchemical crossbow costs 25 gp." ] }, + { + "name": "Clockwork Disguise", + "source": "G&G", + "page": 85, + "type": "Item", + "level": 6, + "traits": [ + "uncommon", + "clockwork" + ], + "price": { + "coin": "gp", + "amount": 200 + }, + "usage": "worn armor", + "bulk": 2, + "armorData": { + "ac": 2, + "dexCap": 3, + "str": 12, + "checkPen": 1, + "speedPen": 0, + "group": "Plate" + }, + "category": "Armor", + "subCategory": "Light", + "entries": [ + "Sometimes, just disguising one's face just isn't convincing enough. Clockwork disguises were invented to supplement regular disguise kits, which are used all across Golarion. For example, if a spy wants to infiltrate a military camp, they must be wearing the same type of armor as the soldiers stationed there\u2014or else have a very good explanation for their commander as to why they're out of proper uniform! The clockwork disguise is intended to help avoid such awkward, potentially fatal confrontations.", + "The clockwork disguise looks like a harness connected to hundreds of small metal plates that cover the user's torso and arms. Each of these plates is equipped with several hinges, allowing them to be shaped into a wide variety of patterns. When these shaped plates are arranged and connected, they can be made to look like almost any basic suit of light or medium metal armor, though armor embellishments such as those worn by highranking officers are beyond this device. The arrangement process takes some time, but once it's completed, the user need only perform a few simple adjustments to a clockwork mechanism in the disguise to make the plate arrangement into a new preset configuration. Afterwards, when the user flips a switch on the harness's belt to one of three positions, the plates shift, overlap, and connect as necessary to transform the disguise into the desired preset configuration. The clockwork disguise can have up to three preset configurations at a time, and most users use a minimum of two: the one required for their current task, and a suitably inconspicuous configuration for when the first configuration is unnecessary.", + "Giving a clockwork disguise a new preset configuration requires 20 minutes of work. The clockwork disguise can have a maximum of three preset configurations at a time, and it can only mimic light and medium armor suits made of metal.", + "The clockwork disguise is light armor and has the stats listed above, regardless of which type of armor it mimics.", + { + "type": "ability", + "activity": { + "number": 1, + "unit": "action" + }, + "components": [ + "Interact" + ], + "entries": [ + "Transform the clockwork disguise into any one current preset configuration of the user's choice." + ] + } + ] + }, { "name": "Three Peaked Tree", "source": "G&G", @@ -39,7 +156,7 @@ "page": 158, "type": "Equipment", "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 12, @@ -56,7 +173,7 @@ "range": 60, "ammunition": "round (10)|G&G|round", "traits": [ - "Concussive", + "concussive", "elf", "fatal d8", "parry" @@ -68,7 +185,7 @@ "damage": "1d8", "damageType": "P", "traits": [ - "Critical fusion", + "critical fusion", "elf", "tethered", "thrown 20 ft." @@ -87,7 +204,7 @@ "page": 158, "type": "Equipment", "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 10, @@ -104,7 +221,7 @@ "range": 30, "ammunition": "round (10)|G&G|round", "traits": [ - "Concussive", + "concussive", "fatal d8" ] }, @@ -114,7 +231,7 @@ "damage": "1d4", "damageType": "P", "traits": [ - "Critical fusion", + "critical fusion", "deadly d8", "disarm", "finesse" @@ -133,7 +250,7 @@ "page": 158, "type": "Equipment", "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 15, @@ -150,7 +267,7 @@ "range": 40, "ammunition": "round (10)|G&G|round", "traits": [ - "Concussive", + "concussive", "fatal aim d10" ] }, @@ -160,7 +277,7 @@ "damage": "1d4", "damageType": "S", "traits": [ - "Critical fusion", + "critical fusion", "finesse", "forceful", "sweep" @@ -179,7 +296,7 @@ "page": 158, "type": "Equipment", "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 13, @@ -196,7 +313,7 @@ "range": 20, "ammunition": "round (10)|G&G|round", "traits": [ - "Capacity 3", + "capacity 3", "concussive", "fatal d8" ] @@ -207,7 +324,7 @@ "damage": "1d6", "damageType": "B", "traits": [ - "Critical fusion", + "critical fusion", "shove" ] }, @@ -225,7 +342,7 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 13, @@ -242,8 +359,8 @@ "range": 60, "ammunition": "round (10)|G&G|round", "traits": [ - "Concussive", - "Fatal d10" + "concussive", + "fatal d10" ] }, "comboWeaponData": { @@ -252,8 +369,8 @@ "damage": "1d8", "damageType": "S", "traits": [ - "Critical fusion", - "versatile P" + "critical fusion", + "versatile p" ] }, "category": "Weapon", @@ -270,7 +387,7 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 13, @@ -287,7 +404,7 @@ "range": 50, "ammunition": "round (10)|G&G|round", "traits": [ - "Concussive", + "concussive", "kickback" ] }, @@ -297,8 +414,8 @@ "damage": "1d8", "damageType": "S", "traits": [ - "Critical fusion", - "versatile P" + "critical fusion", + "versatile p" ] }, "category": "Weapon", @@ -315,7 +432,7 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 10, @@ -332,7 +449,7 @@ "range": 40, "ammunition": "round (10)|G&G|round", "traits": [ - "Concussive", + "concussive", "fatal 1d10", "gnome" ] @@ -343,10 +460,10 @@ "damage": "1d8", "damageType": "B", "traits": [ - "Critical fusion", + "critical fusion", "gnome", "trip", - "versatile P" + "versatile p" ] }, "category": "Weapon", @@ -362,7 +479,7 @@ "page": 158, "type": "Equipment", "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 8, @@ -379,7 +496,7 @@ "range": 30, "ammunition": "round (10)|G&G|round", "traits": [ - "Concussive", + "concussive", "fatal d8" ] }, @@ -389,11 +506,11 @@ "damage": "1d4", "damageType": "P", "traits": [ - "Agile", + "agile", "critical fusion", "finesse", " thrown 10 ft.", - "versatile P" + "versatile p" ] }, "category": "Weapon", @@ -410,7 +527,7 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 10, @@ -427,7 +544,7 @@ "range": 20, "ammunition": "round (5)|G&G|round", "traits": [ - "Backstabber", + "backstabber", "goblin", "scatter 5 ft." ] @@ -438,7 +555,7 @@ "damage": "1d6", "damageType": "S", "traits": [ - "Backstabber", + "backstabber", "critical fusion", "finesse", "goblin" @@ -457,7 +574,7 @@ "page": 158, "type": "Equipment", "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 8, @@ -474,7 +591,7 @@ "range": 30, "ammunition": "round (10)|G&G|round", "traits": [ - "Concussive", + "concussive", "fatal d8" ] }, @@ -484,8 +601,8 @@ "damage": "1d6", "damageType": "B", "traits": [ - "Critical Fusion", - "Thrown 10 ft." + "critical fusion", + "thrown 10 ft." ] }, "category": "Weapon", @@ -501,7 +618,7 @@ "page": 158, "type": "Equipment", "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 8, @@ -518,7 +635,7 @@ "range": 30, "ammunition": "round (10)|G&G|round", "traits": [ - "Concussive", + "concussive", "fatal d8" ] }, @@ -528,8 +645,8 @@ "damage": "1d4", "damageType": "B", "traits": [ - "Critical Fusion", - "Agile" + "critical fusion", + "agile" ] }, "category": "Weapon", @@ -546,7 +663,7 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 10, @@ -563,7 +680,7 @@ "range": 40, "ammunition": "round (10)|G&G|round", "traits": [ - "Concussive", + "concussive", "fatal d10" ] }, @@ -573,8 +690,8 @@ "damage": "1d8", "damageType": "S", "traits": [ - "Critical Fusion", - "Sweep" + "critical fusion", + "sweep" ] }, "category": "Weapon", @@ -589,9 +706,9 @@ "page": 139, "type": "Equipment", "traits": [ - "Forceful", - "Grippli", - "Sweep" + "forceful", + "grippli", + "sweep" ], "price": { "amount": 1, @@ -617,9 +734,9 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Agile", - "Repeating" + "uncommon", + "agile", + "repeating" ], "price": { "amount": 5, @@ -648,11 +765,11 @@ "type": "Equipment", "level": 0, "traits": [ - "Agile", - "Finesse", - "Nonlethal", - "Parry", - "Uncommon" + "agile", + "finesse", + "nonlethal", + "parry", + "uncommon" ], "price": { "coin": "gp", @@ -679,9 +796,9 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon", - "Finesse", - "Versatile P" + "uncommon", + "finesse", + "versatile p" ], "price": { "coin": "gp", @@ -707,10 +824,10 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Concussive", - "Fatal d12", - "Kickback" + "uncommon", + "concussive", + "fatal d12", + "kickback" ], "price": { "amount": 10, @@ -740,7 +857,7 @@ "traits": [ "uncommon", "reach", - "versatile P" + "versatile p" ], "price": { "amount": 10, @@ -766,7 +883,7 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon" + "uncommon" ], "price": { "amount": 18, @@ -795,8 +912,8 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Volley 50 ft." + "uncommon", + "volley 50 ft." ], "price": { "amount": 20, @@ -825,7 +942,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Two-hand d12" + "two-hand d12" ], "price": { "amount": 4, @@ -851,7 +968,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Sweep" + "sweep" ], "price": { "amount": 1, @@ -876,7 +993,7 @@ "page": 150, "type": "Equipment", "traits": [ - "Agile", + "agile", "attached to crossbow or firearm", "finesse" ], @@ -904,12 +1021,12 @@ "page": 120, "type": "Equipment", "traits": [ - "Uncommon", - "Disarm", - "Reach", - "Finesse", - "Sweep", - "Trip" + "uncommon", + "disarm", + "reach", + "finesse", + "sweep", + "trip" ], "price": { "amount": 3, @@ -935,9 +1052,9 @@ "type": "Equipment", "level": 0, "traits": [ - "Finesse", - "Monk", - "Nonlethal" + "finesse", + "monk", + "nonlethal" ], "price": { "coin": "sp", @@ -962,8 +1079,8 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", - "Nonlethal" + "agile", + "nonlethal" ], "price": { "amount": 1, @@ -992,9 +1109,9 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Concussive", - "Scatter 10 ft." + "uncommon", + "concussive", + "scatter 10 ft." ], "price": { "amount": 8, @@ -1023,10 +1140,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Monk", - "Parry", - "Reach", - "Trip" + "monk", + "parry", + "reach", + "trip" ], "price": { "amount": 2, @@ -1052,9 +1169,9 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon", - "Reach", - "Shove" + "uncommon", + "reach", + "shove" ], "price": { "amount": 8, @@ -1084,10 +1201,10 @@ }, "type": "Equipment", "traits": [ - "Uncommon", - "Nonlethal", - "Ranged Trip", - "Thrown" + "uncommon", + "nonlethal", + "ranged trip", + "thrown" ], "price": { "amount": 5, @@ -1161,10 +1278,10 @@ "page": 107, "type": "Equipment", "traits": [ - "Uncommon", - "Orc", - "Shove", - "Sweep" + "uncommon", + "orc", + "shove", + "sweep" ], "price": { "amount": 8, @@ -1189,11 +1306,11 @@ "page": 139, "type": "Equipment", "traits": [ - "Uncommon", - "Agile", - "Conrasu", - "Sweep", - "Twin" + "uncommon", + "agile", + "conrasu", + "sweep", + "twin" ], "price": { "amount": 4, @@ -1219,8 +1336,8 @@ "page": 275, "type": "Equipment", "traits": [ - "Flexible", - "Noisy" + "flexible", + "noisy" ], "price": { "amount": 6, @@ -1248,8 +1365,8 @@ "page": 275, "type": "Equipment", "traits": [ - "Flexible", - "Noisy" + "flexible", + "noisy" ], "price": { "amount": 5, @@ -1303,11 +1420,11 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "dwarf", "parry", - "versatile B", - "Uncommon" + "versatile b", + "uncommon" ], "price": { "amount": 2, @@ -1333,10 +1450,10 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Concussive", - "Dwarf", - "Fatal d10" + "uncommon", + "concussive", + "dwarf", + "fatal d10" ], "price": { "amount": 5, @@ -1364,13 +1481,13 @@ "page": 248, "type": "Equipment", "traits": [ - "Uncommon", - "Agile", + "uncommon", + "agile", "catfolk", "deadly d8", "disarm", "finesse", - "versatile P" + "versatile p" ], "price": { "amount": 2, @@ -1396,7 +1513,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Thrown 10 ft." + "thrown 10 ft." ], "bulk": 1, "price": { @@ -1422,10 +1539,10 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Concealable", - "Concussive", - "Fatal d8" + "uncommon", + "concealable", + "concussive", + "fatal d8" ], "price": { "amount": 6, @@ -1453,11 +1570,11 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon", - "Finesse", - "Grapple", - "Tethered", - "Thrown 20 feet" + "uncommon", + "finesse", + "grapple", + "tethered", + "thrown 20 feet" ], "price": { "amount": 9, @@ -1483,9 +1600,9 @@ "equipment": true, "type": "Equipment", "traits": [ - "Deadly d10", - "Propulsive", - "Volley 30 ft." + "deadly d10", + "propulsive", + "volley 30 ft." ], "price": { "amount": 20, @@ -1514,8 +1631,8 @@ "equipment": true, "type": "Equipment", "traits": [ - "Deadly d10", - "Propulsive" + "deadly d10", + "propulsive" ], "price": { "amount": 14, @@ -1570,10 +1687,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", - "Finesse", - "Thrown 10 ft.", - "Versatile S" + "agile", + "finesse", + "thrown 10 ft.", + "versatile s" ], "price": { "amount": 2, @@ -1599,7 +1716,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "thrown" ], "price": { @@ -1627,10 +1744,10 @@ "type": "Item", "level": 0, "traits": [ - "Agile", - "Concealable", - "Nonlethal", - "Uncommon" + "agile", + "concealable", + "nonlethal", + "uncommon" ], "price": { "amount": 1, @@ -1658,11 +1775,11 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "backstabber", "finesse", "goblin", - "Uncommon" + "uncommon" ], "price": { "amount": 1, @@ -1689,10 +1806,10 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon", - "Concussive", - "Double Barrel", - "Fatal d10" + "uncommon", + "concussive", + "double barrel", + "fatal d10" ], "price": { "amount": 11, @@ -1721,10 +1838,10 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Concussive", - "Double Barrel", - "Fatal d8" + "uncommon", + "concussive", + "double barrel", + "fatal d8" ], "price": { "amount": 7, @@ -1753,9 +1870,9 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Concussive", - "Scatter 5 ft." + "uncommon", + "concussive", + "scatter 5 ft." ], "price": { "amount": 9, @@ -1785,10 +1902,10 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon", - "Concealable", - "Concussive", - "Fatal d10" + "uncommon", + "concealable", + "concussive", + "fatal d10" ], "price": { "amount": 12, @@ -1819,7 +1936,7 @@ "uncommon", "disarm", "finesse", - "versatile S" + "versatile s" ], "price": { "amount": 2, @@ -1846,11 +1963,11 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon", - "Concussive", - "Dwarf", - "Kickback", - "Scatter 10 ft." + "uncommon", + "concussive", + "dwarf", + "kickback", + "scatter 10 ft." ], "price": { "amount": 10, @@ -1879,10 +1996,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Dwarf", + "dwarf", "sweep", "two-hand d12", - "Uncommon" + "uncommon" ], "price": { "amount": 3, @@ -1937,10 +2054,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Elf", + "elf", "finesse", "forceful", - "Uncommon" + "uncommon" ], "price": { "amount": 4, @@ -1966,7 +2083,7 @@ "page": 275, "type": "Equipment", "traits": [ - "Comfort" + "comfort" ], "price": { "amount": 1, @@ -1993,7 +2110,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Forceful", + "forceful", "sweep" ], "price": { @@ -2019,13 +2136,13 @@ "page": 139, "type": "Equipment", "traits": [ - "Uncommon", - "Agile", - "Backstabber", - "Deadly 1d8", - "Finesse", - "Grapple", - "Kobold" + "uncommon", + "agile", + "backstabber", + "deadly 1d8", + "finesse", + "grapple", + "kobold" ], "price": { "amount": 4, @@ -2051,10 +2168,10 @@ "type": "Equipment", "level": 0, "traits": [ - "Deadly d8", - "Reach", - "Sweep", - "Trip" + "deadly d8", + "reach", + "sweep", + "trip" ], "price": { "coin": "sp", @@ -2079,12 +2196,12 @@ "page": 120, "type": "Equipment", "traits": [ - "Uncommon", - "Agile", - "Backstabber", - "Deadly d6", - "Finesse", - "Monk" + "uncommon", + "agile", + "backstabber", + "deadly d6", + "finesse", + "monk" ], "price": { "amount": 11, @@ -2110,13 +2227,13 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "backstabber", "deadly d6", "finesse", "halfling", "thrown 20 ft.", - "Uncommon" + "uncommon" ], "price": { "amount": 1, @@ -2142,8 +2259,8 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Fatal d10" + "uncommon", + "fatal d10" ], "price": { "amount": 5, @@ -2162,7 +2279,7 @@ "category": "Weapon", "subCategory": "Simple", "entries": [ - "A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its {@item long air repeater|G&G|longer-ranged, two-handed variant} are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 {@item pellets}." + "This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal {@item spear}, though it requires an {@action Interact} action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard." ] }, { @@ -2172,7 +2289,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Disarm", + "disarm", "sweep", "trip" ], @@ -2200,11 +2317,11 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Backstabber", - "Fatal d10", - "Goblin", - "Scatter 5 ft." + "uncommon", + "backstabber", + "fatal d10", + "goblin", + "scatter 5 ft." ], "price": { "amount": 6, @@ -2233,9 +2350,9 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Concussive", - "Fatal d10" + "uncommon", + "concussive", + "fatal d10" ], "price": { "amount": 7, @@ -2264,9 +2381,9 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Concussive", - "Fatal d8" + "uncommon", + "concussive", + "fatal d8" ], "price": { "amount": 6, @@ -2294,9 +2411,9 @@ "page": 150, "type": "Equipment", "traits": [ - "Agile", - "Deadly d6", - "Finesse" + "agile", + "deadly d6", + "finesse" ], "price": { "amount": 3, @@ -2323,7 +2440,7 @@ "type": "Equipment", "level": 2, "traits": [ - "Bulwark" + "bulwark" ], "price": { "amount": 30, @@ -2351,7 +2468,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "free-hand" ], "price": { @@ -2378,7 +2495,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Deadly d8", + "deadly d8", "forceful", "reach" ], @@ -2406,9 +2523,9 @@ "equipment": true, "type": "Equipment", "traits": [ - "Gnome", + "gnome", "reach", - "Uncommon" + "uncommon" ], "price": { "amount": 3, @@ -2434,11 +2551,11 @@ "equipment": true, "type": "Equipment", "traits": [ - "Gnome", + "gnome", "trip", "two-hand d10", - "versatile P", - "Uncommon" + "versatile p", + "uncommon" ], "price": { "amount": 2, @@ -2464,7 +2581,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Sweep" + "sweep" ], "price": { "amount": 2, @@ -2490,7 +2607,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Backswing", + "backswing", "shove" ], "price": { @@ -2517,7 +2634,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Fatal d12" + "fatal d12" ], "price": { "amount": 1, @@ -2543,7 +2660,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Versatile P" + "versatile p" ], "price": { "amount": 2, @@ -2569,7 +2686,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Reach", + "reach", "trip" ], "price": { @@ -2596,8 +2713,8 @@ "equipment": true, "type": "Equipment", "traits": [ - "Reach", - "versatile S" + "reach", + "versatile s" ], "price": { "amount": 2, @@ -2650,8 +2767,8 @@ "type": "Equipment", "traits": [ "halfling", - "Propulsive", - "Uncommon" + "propulsive", + "uncommon" ], "price": { "amount": 5, @@ -2679,11 +2796,11 @@ "page": 139, "type": "Equipment", "traits": [ - "Agile", - "Forceful", - "Grippli", - "Sweep", - "Thrown 10 ft." + "agile", + "forceful", + "grippli", + "sweep", + "thrown 10 ft." ], "price": { "amount": 5, @@ -2709,8 +2826,8 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Modular B, P or S" + "uncommon", + "modular b, p or s" ], "price": { "amount": 5, @@ -2765,8 +2882,8 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Kickback" + "uncommon", + "kickback" ], "price": { "amount": 10, @@ -2795,7 +2912,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "sweep", "thrown 10 ft." ], @@ -2849,7 +2966,7 @@ "page": 16, "type": "Equipment", "traits": [ - "Bulwark" + "bulwark" ], "bulk": 3, "armorData": { @@ -2874,8 +2991,8 @@ "type": "Equipment", "level": 2, "traits": [ - "Uncommon", - "Bulwark" + "uncommon", + "bulwark" ], "price": { "coin": "gp", @@ -2958,11 +3075,11 @@ "equipment": true, "type": "Equipment", "traits": [ - "Goblin", + "goblin", "reach", "trip", - "versatile P", - "Uncommon" + "versatile p", + "uncommon" ], "price": { "amount": 9, @@ -2988,9 +3105,9 @@ "type": "Item", "level": 0, "traits": [ - "Uncommon", - "Injection", - "Reach" + "uncommon", + "injection", + "reach" ], "price": { "amount": 3, @@ -3044,9 +3161,9 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon", - "Concussive", - "Fatal aim d12" + "uncommon", + "concussive", + "fatal aim d12" ], "price": { "amount": 11, @@ -3075,10 +3192,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "monk", "trip", - "Uncommon" + "uncommon" ], "price": { "amount": 1, @@ -3104,10 +3221,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Deadly d8", + "deadly d8", "two-hand d10", - "versatile P", - "Uncommon" + "versatile p", + "uncommon" ], "price": { "amount": 2, @@ -3133,10 +3250,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "deadly d6", "monk", - "Uncommon" + "uncommon" ], "price": { "amount": 3, @@ -3161,10 +3278,10 @@ "page": 248, "type": "Equipment", "traits": [ - "Uncommon", - "Shove", - "Two-Hand 1d10", - "Versatile P" + "uncommon", + "shove", + "two-hand 1d10", + "versatile p" ], "price": { "amount": 2, @@ -3189,8 +3306,8 @@ "page": 120, "type": "Equipment", "traits": [ - "Uncommon", - "Trip" + "uncommon", + "trip" ], "price": { "amount": 2, @@ -3215,9 +3332,9 @@ "page": 150, "type": "Equipment", "traits": [ - "Agile", - "Free-hand", - "Monk" + "agile", + "free-hand", + "monk" ], "price": { "amount": 3, @@ -3243,10 +3360,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "finesse", "trip", - "Uncommon" + "uncommon" ], "price": { "amount": 6, @@ -3272,7 +3389,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Deadly d8", + "deadly d8", "jousting d6", "reach" ], @@ -3325,7 +3442,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "thrown 20 ft." ], "price": { @@ -3352,7 +3469,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "finesse", "shove" ], @@ -3380,7 +3497,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "fatal d8" ], "price": { @@ -3407,8 +3524,8 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Repeating" + "uncommon", + "repeating" ], "price": { "amount": 9, @@ -3437,8 +3554,8 @@ "equipment": true, "type": "Equipment", "traits": [ - "Deadly d10", - "Volley 30 ft." + "deadly d10", + "volley 30 ft." ], "price": { "amount": 6, @@ -3467,7 +3584,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Reach" + "reach" ], "price": { "amount": 5, @@ -3493,7 +3610,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Versatile P" + "versatile p" ], "price": { "amount": 1, @@ -3519,7 +3636,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Shove" + "shove" ], "price": { "amount": 1, @@ -3544,8 +3661,8 @@ "page": 120, "type": "Equipment", "traits": [ - "Deadly d8", - "Sweep" + "deadly d8", + "sweep" ], "price": { "amount": 7, @@ -3571,11 +3688,11 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "disarm", "finesse", "parry", - "versatile S" + "versatile s" ], "price": { "amount": 5, @@ -3600,10 +3717,10 @@ "page": 120, "type": "Equipment", "traits": [ - "Uncommon", - "Disarm", - "Deadly d8", - "Thrown 20 feet" + "uncommon", + "disarm", + "deadly d8", + "thrown 20 feet" ], "price": { "amount": 6, @@ -3629,7 +3746,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Shove" + "shove" ], "price": { "amount": 3, @@ -3654,10 +3771,10 @@ "page": 120, "type": "Equipment", "traits": [ - "Backswing", - "Disarm", - "Reach", - "Trip" + "backswing", + "disarm", + "reach", + "trip" ], "price": { "amount": 3, @@ -3683,11 +3800,11 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Concussive", - "Elf", - "Fatal d10", - "Parry" + "uncommon", + "concussive", + "elf", + "fatal d10", + "parry" ], "price": { "amount": 9, @@ -3716,7 +3833,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Versatile P" + "versatile p" ], "price": { "amount": 1, @@ -3741,10 +3858,10 @@ "page": 120, "type": "Equipment", "traits": [ - "Uncommon", - "Deadly d8", - "Reach", - "Versatile P" + "uncommon", + "deadly d8", + "reach", + "versatile p" ], "price": { "amount": 3, @@ -3769,8 +3886,8 @@ "page": 120, "type": "Equipment", "traits": [ - "Uncommon", - "Disarm" + "uncommon", + "disarm" ], "price": { "amount": 9, @@ -3796,11 +3913,11 @@ "equipment": true, "type": "Equipment", "traits": [ - "Backswing", + "backswing", "disarm", "finesse", "monk", - "Uncommon" + "uncommon" ], "price": { "amount": 2, @@ -3826,10 +3943,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "disarm", "orc", - "Uncommon" + "uncommon" ], "price": { "amount": 7, @@ -3855,10 +3972,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Forceful", + "forceful", "orc", "sweep", - "Uncommon" + "uncommon" ], "price": { "amount": 2, @@ -3884,7 +4001,7 @@ "page": 275, "type": "Equipment", "traits": [ - "Comfort" + "comfort" ], "price": { "amount": 2, @@ -3912,8 +4029,8 @@ "type": "Item", "level": 0, "traits": [ - "Uncommon", - "Deadly d6", + "uncommon", + "deadly d6", "monk", "reach", "shove" @@ -3942,10 +4059,10 @@ "page": 151, "type": "Equipment", "traits": [ - "Uncommon", - "Capacity 3", - "Concussive", - "Fatal d8" + "uncommon", + "capacity 3", + "concussive", + "fatal d8" ], "price": { "amount": 12, @@ -3974,7 +4091,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Fatal d10" + "fatal d10" ], "price": { "amount": 7, @@ -4028,9 +4145,9 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon", - "Agile", - "Modular B, P or S" + "uncommon", + "agile", + "modular b, p or s" ], "price": { "amount": 10, @@ -4077,7 +4194,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Disarm", + "disarm", "reach" ], "price": { @@ -4104,7 +4221,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Deadly d8", + "deadly d8", "disarm", "finesse" ], @@ -4160,8 +4277,8 @@ "page": 63, "type": "Equipment", "traits": [ - "Uncommon", - "Repeating" + "uncommon", + "repeating" ], "price": { "amount": 10, @@ -4186,11 +4303,16 @@ { "name": "Repeating Hand Crossbow", "source": "G&G", + "otherSources": { + "Reprinted": [ + "AV3|73" + ] + }, "page": 63, "type": "Equipment", "traits": [ - "Uncommon", - "Repeating" + "uncommon", + "repeating" ], "price": { "amount": 10, @@ -4218,8 +4340,8 @@ "page": 63, "type": "Equipment", "traits": [ - "Uncommon", - "Repeating" + "uncommon", + "repeating" ], "price": { "amount": 20, @@ -4275,12 +4397,12 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "disarm", "finesse", "monk", - "versatile B", - "Uncommon" + "versatile b", + "uncommon" ], "price": { "amount": 6, @@ -4306,7 +4428,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "nonlethal" ], "price": { @@ -4326,6 +4448,90 @@ "A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood." ] }, + { + "name": "Shauth Lash", + "source": "AV3", + "page": 73, + "equipment": true, + "type": "Equipment", + "traits": [ + "deadly d10", + "finesse", + "trip" + ], + "price": { + "amount": 8, + "coin": "gp" + }, + "bulk": 1, + "weaponData": { + "damage": "1d6", + "damageType": "S", + "group": "Flail" + }, + "hands": 2, + "category": "Weapon", + "subCategory": "Advanced", + "entries": [ + "This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical shauth blades, and urdefhans hold these weapons with the same reverence as they do shauth blades." + ] + }, + { + "name": "Rhoka Sword", + "source": "AV3", + "page": 73, + "equipment": true, + "type": "Equipment", + "traits": [ + "deadly d8", + "two-hand d10" + ], + "price": { + "amount": 4, + "coin": "gp" + }, + "bulk": 2, + "weaponData": { + "damage": "1d8", + "damageType": "S", + "group": "Sword" + }, + "hands": 1, + "category": "Weapon", + "subCategory": "Advanced", + "entries": [ + "These dual-bladed swords are commonly used by urdefhan warriors." + ] + }, + { + "name": "Shauth Blade", + "source": "AV3", + "page": 73, + "equipment": true, + "type": "Equipment", + "traits": [ + "agile", + "deadly d8", + "finesse", + "versatile p" + ], + "price": { + "amount": 2, + "coin": "gp" + }, + "bulk": "L", + "weaponData": { + "damage": "1d4", + "damageType": "S", + "group": "Knife" + }, + "hands": 1, + "category": "Weapon", + "subCategory": "Martial", + "entries": [ + "These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the urdefhan whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes. " + ] + }, { "name": "Sawtooth Saber", "source": "CRB", @@ -4333,10 +4539,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "finesse", "twin", - "Uncommon" + "uncommon" ], "price": { "amount": 5, @@ -4387,7 +4593,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Forceful", + "forceful", "sweep" ], "price": { @@ -4444,7 +4650,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Deadly d10", + "deadly d10", "trip" ], "price": { @@ -4471,7 +4677,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Attached to Shield" + "attached to shield" ], "price": { "amount": 5, @@ -4496,7 +4702,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Attached to Shield" + "attached to shield" ], "price": { "amount": 5, @@ -4521,7 +4727,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Deadly d10" + "deadly d10" ], "price": { "amount": 3, @@ -4550,9 +4756,9 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "finesse", - "versatile S" + "versatile s" ], "price": { "amount": 9, @@ -4578,10 +4784,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", - "Monk", + "agile", + "monk", "thrown", - "Uncommon" + "uncommon" ], "hands": 1, "price": { @@ -4608,7 +4814,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "finesse", "trip" ], @@ -4664,10 +4870,10 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon", - "Capacity 5", - "Concussive", - "Fatal d10" + "uncommon", + "capacity 5", + "concussive", + "fatal d10" ], "price": { "amount": 16, @@ -4696,7 +4902,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Propulsive" + "propulsive" ], "price": { "amount": 0, @@ -4725,7 +4931,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Thrown 20 ft." + "thrown 20 ft." ], "price": { "amount": 1, @@ -4751,10 +4957,10 @@ "equipment": true, "type": "Equipment", "traits": [ - "Disarm", + "disarm", "finesse", "trip", - "Uncommon" + "uncommon" ], "price": { "amount": 3, @@ -4780,7 +4986,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "free-hand" ], "price": { @@ -4861,7 +5067,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Two-hand d8" + "two-hand d8" ], "price": { "amount": 0, @@ -4887,11 +5093,11 @@ "equipment": true, "type": "Equipment", "traits": [ - "Agile", + "agile", "deadly d6", "finesse", "thrown 20 ft.", - "versatile S" + "versatile s" ], "price": { "amount": 2, @@ -4940,11 +5146,11 @@ "type": "Equipment", "level": 1, "traits": [ - "Uncommon", - "Agile", - "Concealable", - "Finesse", - "Thrown 10 feet" + "uncommon", + "agile", + "concealable", + "finesse", + "thrown 10 feet" ], "price": { "amount": 8, @@ -5018,7 +5224,7 @@ "uncommon", "gnome", "fatal d10", - "modular (P and grapple, or S and sweep)" + "modular (p and grapple, or s and sweep)" ], "price": { "amount": 12, @@ -5043,7 +5249,7 @@ "page": 248, "type": "Equipment", "traits": [ - "Agile", + "agile", "finesse", "concealable" ], @@ -5070,11 +5276,11 @@ "page": 139, "type": "Equipment", "traits": [ - "Uncommon", - "Conrasu", - "Deadly 1d10", - "Modular B, P, or S", - "Tengu" + "uncommon", + "conrasu", + "deadly 1d10", + "modular b, p, or s", + "tengu" ], "price": { "amount": 10, @@ -5102,12 +5308,12 @@ "page": 120, "type": "Equipment", "traits": [ - "Uncommon", - "Agile", - "Disarm", - "Finesse", - "Parry", - "Trip" + "uncommon", + "agile", + "disarm", + "finesse", + "parry", + "trip" ], "price": { "amount": 2, @@ -5133,9 +5339,9 @@ "equipment": true, "type": "Equipment", "traits": [ - "Monk", + "monk", "trip", - "Uncommon" + "uncommon" ], "price": { "amount": 2, @@ -5160,8 +5366,8 @@ "page": 248, "type": "Equipment", "traits": [ - "Uncommon", - "Agile", + "uncommon", + "agile", "disarm", "finesse", "tengu" @@ -5216,10 +5422,10 @@ "page": 139, "type": "Equipment", "traits": [ - "Uncommon", - "Agile", - "Propulsive", - "Tengu" + "uncommon", + "agile", + "propulsive", + "tengu" ], "price": { "amount": 5, @@ -5303,7 +5509,7 @@ "page": 277, "type": "Equipment", "price": { - "amount": 2, + "amount": 10, "coin": "gp" }, "bulk": 4, @@ -5355,11 +5561,11 @@ "page": 139, "type": "Equipment", "traits": [ - "Uncommon", - "Backstabber", - "Fatal d10", - "Kobold", - "Modular B, P, or S" + "uncommon", + "backstabber", + "fatal d10", + "kobold", + "modular b, p, or s" ], "price": { "amount": 10, @@ -5378,6 +5584,36 @@ "This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces." ] }, + { + "name": "Trident", + "source": "Bst", + "page": 85, + "equipment": true, + "type": "Equipment", + "traits": [ + "uncommon", + "ranged trip", + "tethered", + "trip", + "thrown 20 ft." + ], + "price": { + "amount": 5, + "coin": "gp" + }, + "bulk": 1, + "weaponData": { + "damage": "1d6", + "damageType": "B", + "group": "Club" + }, + "hands": 1, + "category": "Weapon", + "subCategory": "Advanced", + "entries": [ + "The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. It is an uncommon advanced melee weapon in the club group. It deals 1d6 bludgeoning damage and has 1 Bulk. It requires one hand to use and has the ranged trip, tethered, thrown 20 feet, and trip weapon traits; the new traits are described below. Though aklyses aren't available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons." + ] + }, { "name": "Trident", "source": "CRB", @@ -5385,7 +5621,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Thrown 20 ft." + "thrown 20 ft." ], "price": { "amount": 1, @@ -5411,8 +5647,8 @@ "type": "Item", "level": 0, "traits": [ - "Uncommon", - "Concealable", + "uncommon", + "concealable", "finesse", "injection", "parry" @@ -5441,9 +5677,9 @@ "page": 120, "type": "Equipment", "traits": [ - "Uncommon", - "Deadly d10", - "Sweep" + "uncommon", + "deadly d10", + "sweep" ], "price": { "amount": 2, @@ -5468,11 +5704,11 @@ "page": 248, "type": "Equipment", "traits": [ - "Uncommon", - "Agile", - "Deadly d8", - "Finesse", - "Versatile P" + "uncommon", + "agile", + "deadly d8", + "finesse", + "versatile p" ], "price": { "amount": 1, @@ -5498,7 +5734,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Disarm", + "disarm", "sweep", "trip" ], @@ -5525,10 +5761,10 @@ "page": 120, "type": "Equipment", "traits": [ - "Agile", - "Backstabber", - "Deadly d8", - "Finesse" + "agile", + "backstabber", + "deadly d8", + "finesse" ], "price": { "amount": 3, @@ -5554,7 +5790,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Shove" + "shove" ], "price": { "amount": 1, @@ -5580,7 +5816,7 @@ "equipment": true, "type": "Equipment", "traits": [ - "Disarm", + "disarm", "finesse", "nonlethal", "reach", @@ -5609,11 +5845,11 @@ "page": 139, "type": "Equipment", "traits": [ - "Uncommon", - "Catfolk", - "Finesse", - "Hampering", - "Reach" + "uncommon", + "catfolk", + "finesse", + "hampering", + "reach" ], "price": { "amount": 5, @@ -5638,11 +5874,11 @@ "page": 139, "type": "Equipment", "traits": [ - "Uncommon", - "Disarm", - "Geniekin", - "Resonant", - "Two-Hand d10" + "uncommon", + "disarm", + "geniekin", + "resonant", + "two-hand d10" ], "price": { "amount": 5, @@ -5667,13 +5903,13 @@ "page": 139, "type": "Equipment", "traits": [ - "Uncommon", - "Agile", - "Disarm", - "Finesse", - "Geniekin", - "Resonant", - "Versatile S" + "uncommon", + "agile", + "disarm", + "finesse", + "geniekin", + "resonant", + "versatile s" ], "price": { "amount": 2, diff --git a/data/items/items-aoa1.json b/data/items/items-aoa1.json index b2b3c17585..b0d26f1a0f 100644 --- a/data/items/items-aoa1.json +++ b/data/items/items-aoa1.json @@ -7,9 +7,9 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -44,10 +44,10 @@ "type": "Item", "level": 4, "traits": [ - "Rare", - "Enchantment", - "Invested", - "Magical" + "rare", + "enchantment", + "invested", + "magical" ], "price": { "coin": "gp", diff --git a/data/items/items-aoa2.json b/data/items/items-aoa2.json index 3f39163507..b848752687 100644 --- a/data/items/items-aoa2.json +++ b/data/items/items-aoa2.json @@ -7,9 +7,9 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Divination", - "Magical" + "uncommon", + "divination", + "magical" ], "price": { "coin": "gp", @@ -97,10 +97,10 @@ "type": "Item", "level": 8, "traits": [ - "Unique", - "Evocation", - "Light", - "Magical" + "unique", + "evocation", + "light", + "magical" ], "price": { "coin": "gp", diff --git a/data/items/items-aoa3.json b/data/items/items-aoa3.json index cde24a137f..2ccf676c24 100644 --- a/data/items/items-aoa3.json +++ b/data/items/items-aoa3.json @@ -7,11 +7,11 @@ "type": "Item", "level": 7, "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Inhaled", - "Poison" + "rare", + "alchemical", + "consumable", + "inhaled", + "poison" ], "price": { "coin": "gp", @@ -67,10 +67,10 @@ "type": "Item", "level": 6, "traits": [ - "Rare", - "Invested", - "Magical", - "Transmutation" + "rare", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -105,9 +105,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -145,10 +145,10 @@ "type": "Item", "level": 9, "traits": [ - "Rare", - "Cursed", - "Enchantment", - "Magical" + "rare", + "cursed", + "enchantment", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -173,9 +173,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Enchantment", - "Magical" + "uncommon", + "enchantment", + "magical" ], "price": { "coin": "gp", @@ -212,10 +212,10 @@ "type": "Item", "level": 11, "traits": [ - "Unique", - "Artifact", - "Divination", - "Invested" + "unique", + "artifact", + "divination", + "invested" ], "usage": "held in 1 hand", "bulk": "L", @@ -258,11 +258,11 @@ "type": "Item", "level": 9, "traits": [ - "Rare", - "Conjuration", - "Extradimensional", - "Magical", - "Structure" + "rare", + "conjuration", + "extradimensional", + "magical", + "structure" ], "price": { "coin": "gp", diff --git a/data/items/items-aoa4.json b/data/items/items-aoa4.json index 90348fe53f..790f409e14 100644 --- a/data/items/items-aoa4.json +++ b/data/items/items-aoa4.json @@ -7,11 +7,11 @@ "type": "Rune", "level": 15, "traits": [ - "Rare", - "Dwarf", - "Evocation", - "Magical", - "Saggorak" + "rare", + "dwarf", + "evocation", + "magical", + "saggorak" ], "price": { "coin": "gp", @@ -34,10 +34,10 @@ "type": "Rune", "level": 8, "traits": [ - "Uncommon", - "Dwarf", - "Evocation", - "Magical" + "uncommon", + "dwarf", + "evocation", + "magical" ], "usage": "etched onto a clan dagger", "category": "Rune", @@ -76,10 +76,10 @@ "type": "Item", "level": 15, "traits": [ - "Rare", - "Enchantment", - "Invested", - "Magical" + "rare", + "enchantment", + "invested", + "magical" ], "price": { "coin": "gp", @@ -104,7 +104,7 @@ "freq": 1 }, "entries": [ - "You exude an aura that terrifies all foes in a 60-foot radius, as the frightful presence ability (Pathfinder Bestiary 343) with a DC 34 Will save." + "You exude an aura that terrifies all foes in a 60-foot radius, as the {@ability frightful presence} ability with a DC 34 Will save." ] } ] @@ -116,10 +116,10 @@ "type": "Item", "level": 16, "traits": [ - "Unique", - "Conjuration", - "Elf", - "Magical" + "unique", + "conjuration", + "elf", + "magical" ], "price": { "coin": "gp", @@ -158,10 +158,10 @@ "type": "Rune", "level": 3, "traits": [ - "Uncommon", - "Abjuration", - "Dwarf", - "Magical" + "uncommon", + "abjuration", + "dwarf", + "magical" ], "price": { "coin": "gp", @@ -180,9 +180,9 @@ "type": "Item", "level": 15, "traits": [ - "Rare", - "Abjuration", - "Magical" + "rare", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -208,11 +208,11 @@ "type": "Rune", "level": 13, "traits": [ - "Rare", - "Abjuration", - "Dwarf", - "Magical", - "Saggorak" + "rare", + "abjuration", + "dwarf", + "magical", + "saggorak" ], "price": { "coin": "gp", diff --git a/data/items/items-aoa5.json b/data/items/items-aoa5.json index 87ede4d94e..0d5b4b2235 100644 --- a/data/items/items-aoa5.json +++ b/data/items/items-aoa5.json @@ -7,10 +7,10 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Enchantment", - "Invested", - "Magical" + "uncommon", + "enchantment", + "invested", + "magical" ], "usage": "worn", "bulk": "\u2014", @@ -43,11 +43,11 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Ingested", - "Poison" + "uncommon", + "alchemical", + "consumable", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -101,11 +101,11 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Contact", - "Poison" + "uncommon", + "alchemical", + "consumable", + "contact", + "poison" ], "price": { "coin": "gp", @@ -159,11 +159,11 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Inhaled", - "Poison" + "uncommon", + "alchemical", + "consumable", + "inhaled", + "poison" ], "price": { "coin": "gp", @@ -217,12 +217,12 @@ "type": "Item", "level": 14, "traits": [ - "Uncommon", - "Consumable", - "Enchantment", - "Magical", - "Misfortune", - "Talisman" + "uncommon", + "consumable", + "enchantment", + "magical", + "misfortune", + "talisman" ], "price": { "coin": "gp", @@ -264,11 +264,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Ingested", - "Poison" + "uncommon", + "alchemical", + "consumable", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -322,11 +322,11 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Injury", - "Poison" + "uncommon", + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -379,10 +379,10 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Abjuration", - "Evocation", - "Magical" + "uncommon", + "abjuration", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -417,11 +417,11 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Ingested", - "Poison" + "rare", + "alchemical", + "consumable", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -475,11 +475,11 @@ "type": "Item", "level": 19, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Injury", - "Poison" + "uncommon", + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -532,10 +532,10 @@ "type": "Item", "level": 14, "traits": [ - "Uncommon", - "Divination", - "Invested", - "Magical" + "uncommon", + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -555,11 +555,11 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Alchemical", - "Bomb", - "Consumable", - "Splash" + "uncommon", + "alchemical", + "bomb", + "consumable", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -635,11 +635,11 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Injury", - "Poison" + "uncommon", + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", diff --git a/data/items/items-aoa6.json b/data/items/items-aoa6.json index ac8714775f..20a3d83a19 100644 --- a/data/items/items-aoa6.json +++ b/data/items/items-aoa6.json @@ -7,10 +7,10 @@ "type": "Item", "level": 25, "traits": [ - "Unique", - "Artifact", - "Enchantment", - "Magical" + "unique", + "artifact", + "enchantment", + "magical" ], "usage": "held in 1 hand", "bulk": 1, @@ -52,10 +52,10 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Artifact", - "Enchantment", - "Magical" + "rare", + "artifact", + "enchantment", + "magical" ], "usage": "held in 1 hand", "bulk": "\u2014", diff --git a/data/items/items-aoe1.json b/data/items/items-aoe1.json index e7c6cf3c2f..c72a382242 100644 --- a/data/items/items-aoe1.json +++ b/data/items/items-aoe1.json @@ -7,9 +7,9 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -38,11 +38,11 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Alchemical", - "Bomb", - "Consumable", - "Visual" + "uncommon", + "alchemical", + "bomb", + "consumable", + "visual" ], "price": { "coin": "gp", @@ -71,10 +71,10 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Visual" + "uncommon", + "alchemical", + "consumable", + "visual" ], "price": { "coin": "gp", @@ -94,10 +94,10 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -135,7 +135,7 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -157,12 +157,12 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Poison" + "uncommon", + "alchemical", + "consumable", + "drug", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -207,7 +207,7 @@ "type": "Item", "level": "3+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "held in 1 hand", "bulk": "L", @@ -261,11 +261,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Ingested", - "Poison" + "uncommon", + "alchemical", + "consumable", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -314,11 +314,11 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Contact", - "Poison" + "uncommon", + "alchemical", + "consumable", + "contact", + "poison" ], "price": { "coin": "gp", @@ -374,9 +374,9 @@ "type": "Rune", "level": 5, "traits": [ - "Uncommon", - "Enchantment", - "Magical" + "uncommon", + "enchantment", + "magical" ], "price": { "coin": "gp", @@ -412,10 +412,10 @@ "type": "Item", "level": 5, "traits": [ - "Unique", - "Magical", - "Necromancy", - "Poison" + "unique", + "magical", + "necromancy", + "poison" ], "price": { "coin": "gp", @@ -450,11 +450,11 @@ "type": "Item", "level": "3+", "traits": [ - "Uncommon", - "Consumable", - "Divination", - "Magical", - "Scrying" + "uncommon", + "consumable", + "divination", + "magical", + "scrying" ], "usage": "varies", "bulk": 1, @@ -507,11 +507,11 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Illusion", - "Invested", - "Magical", - "Visual" + "uncommon", + "illusion", + "invested", + "magical", + "visual" ], "price": { "coin": "gp", diff --git a/data/items/items-aoe2.json b/data/items/items-aoe2.json index 32bc46e394..60b7a48bee 100644 --- a/data/items/items-aoe2.json +++ b/data/items/items-aoe2.json @@ -7,9 +7,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Magical", - "Necromancy" + "uncommon", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -29,10 +29,10 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Auditory", - "Evocation", - "Magical" + "uncommon", + "auditory", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -66,11 +66,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Divination", - "Invested", - "Magical", - "Revelation" + "uncommon", + "divination", + "invested", + "magical", + "revelation" ], "price": { "coin": "gp", @@ -91,9 +91,9 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -127,12 +127,12 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Divination", - "Divine", - "Evil", - "Invested", - "Magical" + "uncommon", + "divination", + "divine", + "evil", + "invested", + "magical" ], "price": { "coin": "gp", @@ -152,10 +152,10 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -193,10 +193,10 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", diff --git a/data/items/items-aoe3.json b/data/items/items-aoe3.json index e43b471fb2..67ad0d234d 100644 --- a/data/items/items-aoe3.json +++ b/data/items/items-aoe3.json @@ -7,11 +7,11 @@ "type": "Item", "level": 10, "traits": [ - "Rare", - "Cursed", - "Invested", - "Magical", - "Necromancy" + "rare", + "cursed", + "invested", + "magical", + "necromancy" ], "usage": "worn armor", "bulk": 1, @@ -46,12 +46,12 @@ "type": "Item", "level": 12, "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Contact", - "Poison", - "Virulent" + "rare", + "alchemical", + "consumable", + "contact", + "poison", + "virulent" ], "price": { "coin": "gp", @@ -105,10 +105,10 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Elixir" + "uncommon", + "alchemical", + "consumable", + "elixir" ], "price": { "coin": "gp", diff --git a/data/items/items-aoe4.json b/data/items/items-aoe4.json index e13d798077..60512b0083 100644 --- a/data/items/items-aoe4.json +++ b/data/items/items-aoe4.json @@ -7,9 +7,9 @@ "type": "Item", "level": 15, "traits": [ - "Rare", - "Magical", - "Transmutation" + "rare", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -44,11 +44,11 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Consumable", - "Divine", - "Inhaled", - "Poison" + "uncommon", + "consumable", + "divine", + "inhaled", + "poison" ], "price": { "coin": "gp", @@ -103,11 +103,11 @@ "type": "Item", "level": 14, "traits": [ - "Uncommon", - "Consumable", - "Divine", - "Injury", - "Poison" + "uncommon", + "consumable", + "divine", + "injury", + "poison" ], "price": { "coin": "gp", @@ -161,11 +161,11 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Consumable", - "Contact", - "Divine", - "Poison" + "uncommon", + "consumable", + "contact", + "divine", + "poison" ], "price": { "coin": "gp", @@ -220,9 +220,9 @@ "type": "Item", "level": 14, "traits": [ - "Rare", - "Magical", - "Transmutation" + "rare", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -258,11 +258,11 @@ "type": "Item", "level": 11, "traits": [ - "Uncommon", - "Consumable", - "Contact", - "Divine", - "Poison" + "uncommon", + "consumable", + "contact", + "divine", + "poison" ], "price": { "coin": "gp", @@ -317,11 +317,11 @@ "type": "Item", "level": 14, "traits": [ - "Uncommon", - "Consumable", - "Contact", - "Divine", - "Poison" + "uncommon", + "consumable", + "contact", + "divine", + "poison" ], "price": { "coin": "gp", @@ -377,12 +377,12 @@ "type": "Item", "level": 15, "traits": [ - "Uncommon", - "Consumable", - "Divine", - "Injury", - "Poison", - "Virulent" + "uncommon", + "consumable", + "divine", + "injury", + "poison", + "virulent" ], "price": { "coin": "gp", @@ -436,11 +436,11 @@ "type": "Item", "level": "4+", "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Necromancy", - "Staff" + "uncommon", + "conjuration", + "magical", + "necromancy", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -451,7 +451,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -525,11 +525,11 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Consumable", - "Divine", - "Ingested", - "Poison" + "uncommon", + "consumable", + "divine", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -585,11 +585,11 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Consumable", - "Divine", - "Ingested", - "Poison" + "uncommon", + "consumable", + "divine", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -644,11 +644,11 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Consumable", - "Divine", - "Ingested", - "Poison" + "uncommon", + "consumable", + "divine", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -703,11 +703,11 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Consumable", - "Divine", - "Injury", - "Poison" + "uncommon", + "consumable", + "divine", + "injury", + "poison" ], "price": { "coin": "gp", @@ -761,12 +761,12 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Consumable", - "Divination", - "Magical", - "Mental", - "Talisman" + "uncommon", + "consumable", + "divination", + "magical", + "mental", + "talisman" ], "price": { "coin": "gp", diff --git a/data/items/items-aoe5.json b/data/items/items-aoe5.json index ca3a0cdb42..361f841cb9 100644 --- a/data/items/items-aoe5.json +++ b/data/items/items-aoe5.json @@ -7,10 +7,10 @@ "type": "Item", "level": 17, "traits": [ - "Rare", - "Illusion", - "Invested", - "Magical" + "rare", + "illusion", + "invested", + "magical" ], "price": { "coin": "gp", @@ -66,10 +66,10 @@ "type": "Item", "level": 18, "traits": [ - "Uncommon", - "Clockwork", - "Invested", - "Magical" + "uncommon", + "clockwork", + "invested", + "magical" ], "price": { "coin": "gp", @@ -120,10 +120,10 @@ "type": "Item", "level": 17, "traits": [ - "Rare", - "Clockwork", - "Invested", - "Magical" + "rare", + "clockwork", + "invested", + "magical" ], "price": { "coin": "gp", @@ -162,11 +162,11 @@ "type": "Item", "level": 18, "traits": [ - "Rare", - "Clockwork", - "Consumable", - "Magical", - "Necromancy" + "rare", + "clockwork", + "consumable", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -199,17 +199,17 @@ "type": "Item", "level": 13, "traits": [ - "Rare", - "Divination", - "Invested", - "Magical" + "rare", + "divination", + "invested", + "magical" ], "price": { "coin": "gp", "amount": 2500 }, "usage": "worn armor", - "bulk": "4", + "bulk": 4, "category": "Armor", "entries": [ "This +2 resilient full plate, crafted from grim plates of iron, covers the entire body except for small holes for the eyes and mouth. While wearing the armor, you gain the benefits of a {@spell nondetection} spell. Additionally, creatures attempting to {@action Recall Knowledge} about a subject involving you must succeed at a DC 30 Will save. On a success, they can attempt the check normally. On a failure, they can still attempt the check, but even if they successfully {@action Recall Knowledge}, they don't remember you (although they might remember other details about the event). Creatures that fail their save can make another attempt to {@action Recall Knowledge} about you, but they must wait 24 hours to do so.", @@ -224,10 +224,10 @@ "type": "Item", "level": 15, "traits": [ - "Rare", - "Invested", - "Magical", - "Transmutation" + "rare", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -267,10 +267,10 @@ "type": "Item", "level": 15, "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Transmutation" + "uncommon", + "consumable", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -301,10 +301,10 @@ "type": "Item", "level": 17, "traits": [ - "Rare", - "Clockwork", - "Invested", - "Magical" + "rare", + "clockwork", + "invested", + "magical" ], "price": { "coin": "gp", @@ -342,10 +342,10 @@ "type": "Item", "level": 16, "traits": [ - "Unique", - "Invested", - "Magical", - "Necromancy" + "unique", + "invested", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -415,9 +415,9 @@ "type": "Item", "level": 11, "traits": [ - "Uncommon", - "Invested", - "Magical" + "uncommon", + "invested", + "magical" ], "price": { "coin": "gp", diff --git a/data/items/items-aoe6.json b/data/items/items-aoe6.json index 3babe1e76f..cd090575d3 100644 --- a/data/items/items-aoe6.json +++ b/data/items/items-aoe6.json @@ -7,17 +7,17 @@ "type": "Item", "level": 22, "traits": [ - "Unique", - "Artifact", - "Conjuration", - "Cursed", - "Divine" + "unique", + "artifact", + "conjuration", + "cursed", + "divine" ], "usage": "held in 1 hand", "bulk": "L", "category": "Artifact", "entries": [ - "A large crystal of {@item warpglass|aoe6} floats above the head of this silvery purple +3 anarchic greater striking club. If you successfully {@action Strike} a creature, the cane also affects the target with a warpwave (Pathfinder Bestiary 266). While you carry the cane, you hear a constant, distracting chorus of laughing, incoherent Protean whispers and sing-song voices in your mind. Blatant acts of self-indulgence or narcissism quell these whispers, from a few minutes up to a full day depending on the scope of the act, but they immediately return when you use the artifact's powers.", + "A large crystal of {@item warpglass|aoe6} floats above the head of this silvery purple +3 anarchic greater striking club. If you successfully {@action Strike} a creature, the cane also affects the target with a {@ability warpwave|AOE6}. While you carry the cane, you hear a constant, distracting chorus of laughing, incoherent Protean whispers and sing-song voices in your mind. Blatant acts of self-indulgence or narcissism quell these whispers, from a few minutes up to a full day depending on the scope of the act, but they immediately return when you use the artifact's powers.", "The gradually rising chorus eventually drives away rational thought and renders the cane's owner insane, even if staved off from time to time with self-centered acts. As the artifact's abilities pull material from the Maelstrom, it doesn't function in areas where planar connections are severed.", { "type": "ability", @@ -74,10 +74,10 @@ "type": "Item", "level": 25, "traits": [ - "Unique", - "Artifact", - "Conjuration", - "Occult" + "unique", + "artifact", + "conjuration", + "occult" ], "usage": "held in 1 hand", "bulk": "L", @@ -145,10 +145,10 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Divination", - "Invested", - "Magical" + "rare", + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -181,8 +181,8 @@ "type": "Material", "level": "17+", "traits": [ - "Rare", - "Precious" + "rare", + "precious" ], "category": "Material", "entries": [ @@ -227,7 +227,7 @@ "type": "Item", "level": 17, "traits": [ - "Rare" + "rare" ], "usage": "varies by weapon", "bulk": "varies", diff --git a/data/items/items-apg.json b/data/items/items-apg.json index 856e7694dc..9bb1a157b9 100644 --- a/data/items/items-apg.json +++ b/data/items/items-apg.json @@ -7,9 +7,9 @@ "type": "Item", "level": 2, "traits": [ - "Conjuration", - "Consumable", - "Magical" + "conjuration", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -40,11 +40,11 @@ "type": "Item", "level": 12, "traits": [ - "Consumable", - "Divine", - "Evocation", - "Magical", - "Talisman" + "consumable", + "divine", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -73,11 +73,11 @@ "type": "Item", "level": 9, "traits": [ - "Consumable", - "Magical", - "Talisman", - "Transmutation", - "Visual" + "consumable", + "magical", + "talisman", + "transmutation", + "visual" ], "price": { "coin": "gp", @@ -106,11 +106,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Bomb", - "Consumable", - "Poison", - "Splash" + "alchemical", + "bomb", + "consumable", + "poison", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -142,7 +142,7 @@ "_mod": { "entries": { "replaceTags": true, - "with": "A lesser blight bomb deals {@damage 1d6} {@condition persistent damage||persistent acid damage} and 1 acid splash damage." + "with": "A lesser blight bomb deals {@damage 1d6} {@condition persistent damage||persistent poison damage} and 1 poison splash damage." } } }, @@ -213,8 +213,8 @@ "type": "Item", "level": "2+", "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "usage": "held in 1 hand", "bulk": "L", @@ -291,10 +291,10 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Conjuration", - "Consumable", - "Divine" + "uncommon", + "conjuration", + "consumable", + "divine" ], "price": { "coin": "gp", @@ -325,9 +325,9 @@ "type": "Item", "level": 7, "traits": [ - "Consumable", - "Divination", - "Magical" + "consumable", + "divination", + "magical" ], "price": { "coin": "gp", @@ -355,10 +355,10 @@ "type": "Item", "level": 16, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Poison" + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -426,9 +426,9 @@ "type": "Item", "level": 7, "traits": [ - "Consumable", - "Evocation", - "Magical" + "consumable", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -457,11 +457,11 @@ "type": "Item", "level": "4+", "traits": [ - "Alchemical", - "Bomb", - "Consumable", - "Earth", - "Splash" + "alchemical", + "bomb", + "consumable", + "earth", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -540,11 +540,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -661,14 +661,14 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Bomb", - "Consumable", - "Emotion", - "Fear", - "Mental", - "Poison", - "Splash" + "alchemical", + "bomb", + "consumable", + "emotion", + "fear", + "mental", + "poison", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -757,10 +757,10 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Necromancy" + "uncommon", + "consumable", + "magical", + "necromancy" ], "usage": "held in 2 hands", "activate": { @@ -810,10 +810,10 @@ "type": "Item", "level": 15, "traits": [ - "Earth", - "Invested", - "Magical", - "Transmutation" + "earth", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -849,10 +849,10 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Divination", - "Magical", - "Scrying" + "uncommon", + "divination", + "magical", + "scrying" ], "price": { "coin": "gp", @@ -893,10 +893,10 @@ "type": "Snare", "level": 14, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -924,10 +924,10 @@ "type": "Item", "level": 11, "traits": [ - "Divination", - "Invested", - "Magical", - "Mental" + "divination", + "invested", + "magical", + "mental" ], "price": { "coin": "gp", @@ -963,8 +963,8 @@ "type": "Item", "level": 5, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "price": { "coin": "gp", @@ -998,11 +998,11 @@ "type": "Rune", "level": "5+", "traits": [ - "Emotion", - "Enchantment", - "Fear", - "Magical", - "Mental" + "emotion", + "enchantment", + "fear", + "magical", + "mental" ], "usage": "etched onto a weapon", "category": "Rune", @@ -1052,12 +1052,12 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Conjuration", - "Fire", - "Invested", - "Magical", - "Teleportation" + "uncommon", + "conjuration", + "fire", + "invested", + "magical", + "teleportation" ], "price": { "coin": "gp", @@ -1094,11 +1094,11 @@ "type": "Snare", "level": 2, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap", - "Visual" + "consumable", + "mechanical", + "snare", + "trap", + "visual" ], "price": { "coin": "gp", @@ -1116,10 +1116,10 @@ "type": "Item", "level": "2+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Healing" + "alchemical", + "consumable", + "elixir", + "healing" ], "usage": "held in 1 hand", "bulk": "L", @@ -1192,8 +1192,8 @@ "type": "Item", "level": 1, "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -1223,12 +1223,12 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Cold", - "Electricity", - "Evocation", - "Fire", - "Magical" + "uncommon", + "cold", + "electricity", + "evocation", + "fire", + "magical" ], "price": { "coin": "gp", @@ -1261,10 +1261,10 @@ "type": "Item", "level": 5, "traits": [ - "Cold", - "Consumable", - "Evocation", - "Magical" + "cold", + "consumable", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -1293,10 +1293,10 @@ "type": "Item", "level": 1, "traits": [ - "Consumable", - "Magical", - "Potion", - "Transmutation" + "consumable", + "magical", + "potion", + "transmutation" ], "price": { "coin": "gp", @@ -1325,11 +1325,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Bomb", - "Consumable", - "Positive", - "Splash" + "alchemical", + "bomb", + "consumable", + "positive", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -1401,8 +1401,8 @@ "type": "Item", "level": 1, "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -1423,8 +1423,8 @@ "type": "Item", "level": 2, "traits": [ - "Illusion", - "Magical" + "illusion", + "magical" ], "price": { "coin": "gp", @@ -1463,10 +1463,10 @@ "type": "Item", "level": 13, "traits": [ - "Evocation", - "Fire", - "Invested", - "Magical" + "evocation", + "fire", + "invested", + "magical" ], "price": { "coin": "gp", @@ -1503,10 +1503,10 @@ "type": "Item", "level": 12, "traits": [ - "Consumable", - "Magical", - "Necromancy", - "Negative" + "consumable", + "magical", + "necromancy", + "negative" ], "price": { "coin": "gp", @@ -1534,8 +1534,8 @@ "type": "Item", "level": 5, "traits": [ - "Illusion", - "Magical" + "illusion", + "magical" ], "price": { "coin": "gp", @@ -1569,10 +1569,10 @@ "type": "Item", "level": 4, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Poison" + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -1625,11 +1625,11 @@ "type": "Item", "level": 8, "traits": [ - "Emotion", - "Enchantment", - "Invested", - "Magical", - "Mental" + "emotion", + "enchantment", + "invested", + "magical", + "mental" ], "price": { "coin": "gp", @@ -1668,11 +1668,11 @@ "type": "Item", "level": "9+", "traits": [ - "Auditory", - "Invested", - "Magical", - "Necromancy", - "Negative" + "auditory", + "invested", + "magical", + "necromancy", + "negative" ], "usage": "worn mask", "category": "Worn", @@ -1725,8 +1725,8 @@ "type": "Item", "level": "13+", "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "usage": "held in 1 hand", "bulk": 1, @@ -1783,11 +1783,11 @@ "type": "Snare", "level": 6, "traits": [ - "Consumable", - "Mechanical", - "Poison", - "Snare", - "Trap" + "consumable", + "mechanical", + "poison", + "snare", + "trap" ], "price": { "coin": "gp", @@ -1831,11 +1831,11 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Oil", - "Transmutation" + "uncommon", + "consumable", + "magical", + "oil", + "transmutation" ], "usage": "held in 2 hands", "activate": { @@ -1883,10 +1883,10 @@ "type": "Item", "level": 5, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Oil" + "consumable", + "evocation", + "magical", + "oil" ], "price": { "coin": "gp", @@ -1916,11 +1916,11 @@ "type": "Item", "level": "1+", "traits": [ - "Consumable", - "Magical", - "Necromancy", - "Negative", - "Oil" + "consumable", + "magical", + "necromancy", + "negative", + "oil" ], "usage": "held in 1 hand", "bulk": "L", @@ -2004,9 +2004,9 @@ "type": "Item", "level": "3+", "traits": [ - "Alchemical", - "Consumable", - "Elixir" + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -2056,8 +2056,8 @@ "type": "Item", "level": 2, "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -2119,12 +2119,12 @@ "type": "Item", "level": "5+", "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Polymorph", - "Potion", - "Transmutation" + "uncommon", + "consumable", + "magical", + "polymorph", + "potion", + "transmutation" ], "usage": "held in 1 hand", "bulk": "L", @@ -2185,10 +2185,10 @@ "type": "Item", "level": 1, "traits": [ - "Consumable", - "Magical", - "Potion", - "Transmutation" + "consumable", + "magical", + "potion", + "transmutation" ], "price": { "coin": "gp", @@ -2217,10 +2217,10 @@ "type": "Item", "level": "1+", "traits": [ - "Consumable", - "Evocation", - "Magical", - "Potion" + "consumable", + "evocation", + "magical", + "potion" ], "usage": "held in 1 hand", "bulk": "L", @@ -2303,11 +2303,11 @@ "type": "Item", "level": 1, "traits": [ - "Consumable", - "Divination", - "Magical", - "Mental", - "Potion" + "consumable", + "divination", + "magical", + "mental", + "potion" ], "price": { "coin": "gp", @@ -2338,8 +2338,8 @@ "type": "Item", "level": 1, "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "price": { "coin": "gp", @@ -2371,10 +2371,10 @@ "type": "Item", "level": "1+", "traits": [ - "Conjuration", - "Consumable", - "Magical", - "Potion" + "conjuration", + "consumable", + "magical", + "potion" ], "usage": "held in 1 hand", "bulk": "L", @@ -2423,8 +2423,8 @@ "type": "Rune", "level": "6+", "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "usage": "etched onto armor", "category": "Rune", @@ -2465,9 +2465,9 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Abjuration", - "Magical" + "rare", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -2503,8 +2503,8 @@ "type": "Item", "level": "3+", "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "usage": "held in 1 hand", "bulk": "L", @@ -2572,10 +2572,10 @@ "type": "Item", "level": 1, "traits": [ - "Abjuration", - "Consumable", - "Magical", - "Oil" + "abjuration", + "consumable", + "magical", + "oil" ], "price": { "coin": "gp", @@ -2605,10 +2605,10 @@ "type": "Item", "level": "2+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Healing" + "alchemical", + "consumable", + "elixir", + "healing" ], "usage": "held in 1 hand", "bulk": "L", @@ -2681,9 +2681,9 @@ "type": "Item", "level": 7, "traits": [ - "Alchemical", - "Consumable", - "Healing" + "alchemical", + "consumable", + "healing" ], "price": { "coin": "gp", @@ -2730,8 +2730,8 @@ "type": "Item", "level": 13, "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "price": { "coin": "gp", @@ -2766,10 +2766,10 @@ "type": "Item", "level": "4+", "traits": [ - "Conjuration", - "Extradimensional", - "Invested", - "Magical" + "conjuration", + "extradimensional", + "invested", + "magical" ], "usage": "worn garment", "bulk": "L", @@ -2809,10 +2809,10 @@ "type": "Snare", "level": 10, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -2831,8 +2831,8 @@ "type": "Item", "level": 7, "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -2854,8 +2854,8 @@ "type": "Item", "level": 7, "traits": [ - "Abjuration", - "Magical" + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -2875,10 +2875,10 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Teleportation" + "uncommon", + "conjuration", + "magical", + "teleportation" ], "price": { "coin": "gp", @@ -2915,10 +2915,10 @@ "type": "Item", "level": "6+", "traits": [ - "Uncommon", - "Illusion", - "Magical", - "Staff" + "uncommon", + "illusion", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -2929,7 +2929,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -3018,9 +3018,9 @@ "type": "Item", "level": "10+", "traits": [ - "Evocation", - "Magical", - "Staff" + "evocation", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -3030,7 +3030,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -3103,9 +3103,9 @@ "type": "Item", "level": "6+", "traits": [ - "Divination", - "Magical", - "Staff" + "divination", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -3115,7 +3115,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -3204,12 +3204,12 @@ "type": "Item", "level": 6, "traits": [ - "Consumable", - "Emotion", - "Enchantment", - "Fear", - "Magical", - "Mental" + "consumable", + "emotion", + "enchantment", + "fear", + "magical", + "mental" ], "price": { "coin": "gp", @@ -3246,10 +3246,10 @@ "type": "Item", "level": 13, "traits": [ - "Consumable", - "Magical", - "Potion", - "Transmutation" + "consumable", + "magical", + "potion", + "transmutation" ], "price": { "coin": "gp", @@ -3282,8 +3282,8 @@ "type": "Item", "level": 4, "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -3313,8 +3313,8 @@ "type": "Item", "level": "5+", "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "usage": "held in 1 hand", "bulk": "L", @@ -3376,9 +3376,9 @@ "type": "Item", "level": 9, "traits": [ - "Magical", - "Necromancy", - "Negative" + "magical", + "necromancy", + "negative" ], "price": { "coin": "gp", @@ -3430,13 +3430,13 @@ "type": "Item", "level": "9+", "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "usage": "worn armor", - "bulk": "4", + "bulk": 4, "category": "Armor", "entries": [ "The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles.", @@ -3516,15 +3516,15 @@ "type": "Item", "level": 1, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", "amount": 12 }, - "bulk": "4", + "bulk": 4, "category": "Other", "entries": [ "This iron cauldron stands upon sturdy iron crow's feet. A walking cauldron has a land Speed of 25 feet and can be used as a suitable tool to {@action Craft} potions, oils, or other liquids.", @@ -3539,10 +3539,10 @@ "type": "Item", "level": "8+", "traits": [ - "Electricity", - "Evocation", - "Magical", - "Wand" + "electricity", + "evocation", + "magical", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -3552,7 +3552,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "unit": "day", @@ -3613,10 +3613,10 @@ "type": "Item", "level": "6+", "traits": [ - "Darkness", - "Evocation", - "Magical", - "Wand" + "darkness", + "evocation", + "magical", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -3626,7 +3626,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "unit": "day", @@ -3668,11 +3668,11 @@ "type": "Item", "level": "9+", "traits": [ - "Healing", - "Magical", - "Necromancy", - "Positive", - "Wand" + "healing", + "magical", + "necromancy", + "positive", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -3682,7 +3682,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "unit": "day", @@ -3762,10 +3762,10 @@ "type": "Item", "level": "14+", "traits": [ - "Cold", - "Evocation", - "Magical", - "Wand" + "cold", + "evocation", + "magical", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -3775,7 +3775,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "unit": "day", @@ -3817,10 +3817,10 @@ "type": "Item", "level": "7+", "traits": [ - "Conjuration", - "Magical", - "Poison", - "Wand" + "conjuration", + "magical", + "poison", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -3830,7 +3830,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "unit": "day", @@ -3874,8 +3874,8 @@ "type": "Rune", "level": "13+", "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "usage": "etched onto armor", "category": "Rune", diff --git a/data/items/items-av1.json b/data/items/items-av1.json index 6e74563fdd..31bd7fa079 100644 --- a/data/items/items-av1.json +++ b/data/items/items-av1.json @@ -7,10 +7,10 @@ "type": "Item", "level": 20, "traits": [ - "Unique", - "Artifact", - "Magical", - "Necromancy" + "unique", + "artifact", + "magical", + "necromancy" ], "category": "Artifact", "entries": [ @@ -63,9 +63,9 @@ "type": "Item", "level": 6, "traits": [ - "Rare", - "Enchantment", - "Magical" + "rare", + "enchantment", + "magical" ], "price": { "coin": "gp", @@ -112,10 +112,10 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Elixir" + "uncommon", + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -177,10 +177,10 @@ "type": "Item", "level": 10, "traits": [ - "Rare", - "Artifact", - "Divination", - "Occult" + "rare", + "artifact", + "divination", + "occult" ], "usage": "held in 2 hands", "bulk": 2, @@ -244,7 +244,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "unit": "day", diff --git a/data/items/items-av2.json b/data/items/items-av2.json index c627c48abc..7b9fb7feb0 100644 --- a/data/items/items-av2.json +++ b/data/items/items-av2.json @@ -7,9 +7,9 @@ "type": "Item", "level": 6, "traits": [ - "Unique", - "Divination", - "Magical" + "unique", + "divination", + "magical" ], "price": { "coin": "gp", @@ -29,12 +29,12 @@ "type": "Item", "level": 3, "traits": [ - "Rare", - "Contract", - "Enchantment", - "Fortune", - "Invested", - "Magical" + "rare", + "contract", + "enchantment", + "fortune", + "invested", + "magical" ], "category": "Contract", "entries": [ @@ -60,11 +60,11 @@ "type": "Item", "level": 7, "traits": [ - "Rare", - "Enchantment", - "Incapacitation", - "Invested", - "Magical" + "rare", + "enchantment", + "incapacitation", + "invested", + "magical" ], "price": { "coin": "gp", @@ -110,9 +110,9 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -134,7 +134,7 @@ "once per hour" ], "entries": [ - "You play a pounding rhythm on the drum. If the next action you use is to cast a {@filter composition cantrip that has an emanation|spells||Spell Type=cantrip;focus=sand~sand~b1|General=Composition|Area Types=Emanation}, increase the area of the emanation by 30 feet." + "You play a pounding rhythm on the drum. If the next action you use is to cast a {@filter composition cantrip that has an emanation|spells||Spell Type=cantrip;focus=sand~sand~b1|General=Composition|Area Type=Emanation}, increase the area of the emanation by 30 feet." ] } ] @@ -146,11 +146,11 @@ "type": "Item", "level": 4, "traits": [ - "Unique", - "Divine", - "Invested", - "Positive", - "Transmutation" + "unique", + "divine", + "invested", + "positive", + "transmutation" ], "price": { "coin": "gp", @@ -184,12 +184,12 @@ "type": "Item", "level": 5, "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "rare", + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "price": { "coin": "gp", @@ -221,11 +221,11 @@ "type": "Item", "level": 11, "traits": [ - "Rare", - "Abjuration", - "Contract", - "Invested", - "Magical" + "rare", + "abjuration", + "contract", + "invested", + "magical" ], "category": "Contract", "entries": [ @@ -250,11 +250,11 @@ "type": "Item", "level": 5, "traits": [ - "Rare", - "Contract", - "Invested", - "Magical", - "Necromancy" + "rare", + "contract", + "invested", + "magical", + "necromancy" ], "category": "Contract", "entries": [ @@ -279,11 +279,11 @@ "type": "Item", "level": 8, "traits": [ - "Rare", - "Contract", - "Enchantment", - "Invested", - "Magical" + "rare", + "contract", + "enchantment", + "invested", + "magical" ], "category": "Contract", "entries": [ @@ -308,11 +308,11 @@ "type": "Item", "level": 7, "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Injury", - "Poison" + "rare", + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", diff --git a/data/items/items-av3.json b/data/items/items-av3.json index 0c09c37749..b16479f7b7 100644 --- a/data/items/items-av3.json +++ b/data/items/items-av3.json @@ -7,10 +7,10 @@ "type": "Item", "level": 9, "traits": [ - "Unique", - "Enchantment", - "Invested", - "Occult" + "unique", + "enchantment", + "invested", + "occult" ], "price": { "coin": "gp", @@ -59,10 +59,10 @@ "type": "Item", "level": 12, "traits": [ - "Unique", - "Invested", - "Necromancy", - "Occult" + "unique", + "invested", + "necromancy", + "occult" ], "price": { "coin": "gp", @@ -118,17 +118,17 @@ "type": "Item", "level": 10, "traits": [ - "Unique", - "Invested", - "Necromancy", - "Negative", - "Occult" + "unique", + "invested", + "necromancy", + "negative", + "occult" ], "price": { "coin": "gp", "amount": 1000 }, - "bulk": "3", + "bulk": 3, "category": "Other", "entries": [ "This concave green lens is pitted and flawed; its jagged edges can cut those who don't handle it with care. While you have the Emerald Fulcrum Lens invested, your flesh appears waxen and pallid. You gain negative healing and {@spell harm} spells gain a +4 status bonus to the Hit Points they restore to you.", @@ -179,9 +179,9 @@ "type": "Item", "level": 11, "traits": [ - "Unique", - "Occult", - "Transmutation" + "unique", + "occult", + "transmutation" ], "price": { "coin": "gp", @@ -202,9 +202,9 @@ "type": "Item", "level": 5, "traits": [ - "Alchemical", - "Consumable", - "Olfactory" + "alchemical", + "consumable", + "olfactory" ], "price": { "coin": "gp", @@ -234,11 +234,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Bomb", - "Consumable", - "Negative", - "Splash" + "alchemical", + "bomb", + "consumable", + "negative", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -311,10 +311,10 @@ "type": "Item", "level": 11, "traits": [ - "Unique", - "Enchantment", - "Invested", - "Occult" + "unique", + "enchantment", + "invested", + "occult" ], "price": { "coin": "gp", @@ -364,13 +364,13 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Incapacitation", - "Injury", - "Poison", - "Sleep" + "uncommon", + "alchemical", + "consumable", + "incapacitation", + "injury", + "poison", + "sleep" ], "price": { "coin": "gp", @@ -420,6 +420,24 @@ ] } ] + }, + { + "name": "Shootist Bandolier", + "source": "AV3", + "page": 73, + "equipment": true, + "type": "Item", + "price": { + "coin": "gp", + "amount": 1 + }, + "traits": [ + "uncommon" + ], + "category": "Adventuring Gear", + "entries": [ + "This leather bandolier holds up to three {@item repeating hand crossbow magazine|G&G|repeating hand crossbow magazines} in leather pockets that pop open with the quick flick of a thumb. You reduce the reload time for a {@item repeating hand crossbow magazine|G&G} from the bandolier by 1, to a total of 2 actions. You can wear only one shootist bandolier at a time." + ] } ] } diff --git a/data/items/items-crb.json b/data/items/items-crb.json index a028b8cfa6..a354612d77 100644 --- a/data/items/items-crb.json +++ b/data/items/items-crb.json @@ -7,11 +7,11 @@ "type": "Item", "level": "1+", "traits": [ - "Acid", - "Alchemical", - "Bomb", - "Consumable", - "Splash" + "acid", + "alchemical", + "bomb", + "consumable", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -115,8 +115,8 @@ "type": "Material", "level": "8+", "traits": [ - "Uncommon", - "Precious" + "uncommon", + "precious" ], "category": "Material", "entries": [ @@ -268,7 +268,7 @@ "type": "Item", "level": "12+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "worn armor", "bulk": "varies by armor", @@ -309,7 +309,7 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "varies by shield", "category": "Shield", @@ -328,14 +328,28 @@ "amount": 400 }, "bulk": "L", - "craftReq": "adamantine worth at least 50 gp The shield has Hardness 8, HP 32, and BT 16.", + "shieldData": { + "hardness": 8, + "hp": 32, + "bt": 16 + }, + "craftReq": "adamantine worth at least 50 gp", "entries": [] }, { "type": "standard-grade adamantine shield", "level": 8, + "price": { + "coin": "gp", + "amount": 440 + }, "bulk": 1, - "craftReq": "adamantine worth at least 55 gp The shield has Hardness 10, HP 40, and BT 20.", + "shieldData": { + "hardness": 10, + "hp": 40, + "bt": 20 + }, + "craftReq": "adamantine worth at least 55 gp", "entries": [] }, { @@ -347,9 +361,9 @@ "hp": 44, "bt": 22 }, - "entries": [ - "gp; Bulk L; {@action Craft} Requirements adamantine worth at least4,000 gp The shield has Hardness 11, HP 44, and BT 22." - ] + "bulk": "L", + "craftReq": "adamantine worth at least 4,000 gp", + "entries": [] }, { "type": "high-grade adamantine shield", @@ -359,7 +373,12 @@ "amount": 8800 }, "bulk": 1, - "craftReq": "adamantine worth at least 4,400 gp The shield has Hardness 13, HP 52, and BT 26.", + "shieldData": { + "hardness": 13, + "hp": 52, + "bt": 26 + }, + "craftReq": "adamantine worth at least 4,400 gp", "entries": [] } ] @@ -371,7 +390,7 @@ "type": "Item", "level": "11+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "varies by weapon", "bulk": "varies by weapon", @@ -434,10 +453,10 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "usage": "worn", "category": "Worn", @@ -691,11 +710,11 @@ "type": "Snare", "level": 1, "traits": [ - "Auditory", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "auditory", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -713,9 +732,9 @@ "type": "Item", "level": "4+", "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "usage": "worn eyepiece", "category": "Worn", @@ -786,11 +805,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Bomb", - "Consumable", - "Fire", - "Splash" + "alchemical", + "bomb", + "consumable", + "fire", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -920,7 +939,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them. " + "This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them." ] }, { @@ -930,10 +949,10 @@ "type": "Item", "level": 9, "traits": [ - "Consumable", - "Divine", - "Evocation", - "Oil" + "consumable", + "divine", + "evocation", + "oil" ], "price": { "coin": "gp", @@ -963,9 +982,9 @@ "type": "Rune", "level": 11, "traits": [ - "Chaotic", - "Evocation", - "Magical" + "chaotic", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -989,9 +1008,9 @@ "type": "Item", "level": "4+", "traits": [ - "Divination", - "Magical", - "Staff" + "divination", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -1003,7 +1022,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -1073,10 +1092,10 @@ "type": "Item", "level": 17, "traits": [ - "Apex", - "Invested", - "Magical", - "Transmutation" + "apex", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -1113,9 +1132,9 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir" + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -1228,9 +1247,9 @@ "type": "Rune", "level": 15, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -1273,11 +1292,11 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Abjuration", - "Consumable", - "Magical", - "Oil" + "rare", + "abjuration", + "consumable", + "magical", + "oil" ], "price": { "coin": "gp", @@ -1308,9 +1327,9 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir" + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -1430,9 +1449,9 @@ "type": "Item", "level": "9+", "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "usage": "worn armbands", "bulk": "L", @@ -1471,8 +1490,8 @@ "type": "Rune", "level": "5+", "traits": [ - "Abjuration", - "Magical" + "abjuration", + "magical" ], "usage": "etched onto armor", "category": "Rune", @@ -1566,8 +1585,8 @@ "type": "Item", "level": 11, "traits": [ - "Abjuration", - "Magical" + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -1609,10 +1628,10 @@ "type": "Item", "level": 1, "traits": [ - "Alchemical", - "Consumable", - "Ingested", - "Poison" + "alchemical", + "consumable", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -1703,9 +1722,9 @@ "type": "Rune", "level": 11, "traits": [ - "Evocation", - "Lawful", - "Magical" + "evocation", + "lawful", + "magical" ], "price": { "coin": "gp", @@ -1734,7 +1753,7 @@ }, "category": "Adventuring Gear", "entries": [ - "A backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible. " + "A backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible." ] }, { @@ -1744,9 +1763,9 @@ "type": "Item", "level": "4+", "traits": [ - "Conjuration", - "Extradimensional", - "Magical" + "conjuration", + "extradimensional", + "magical" ], "usage": "held in 2 hands", "bulk": 1, @@ -1842,10 +1861,10 @@ "type": "Item", "level": 10, "traits": [ - "Companion", - "Invested", - "Primal", - "Transmutation" + "companion", + "invested", + "primal", + "transmutation" ], "price": { "coin": "gp", @@ -1884,10 +1903,10 @@ "type": "Item", "level": 4, "traits": [ - "Abjuration", - "Consumable", - "Potion", - "Primal" + "abjuration", + "consumable", + "potion", + "primal" ], "price": { "coin": "gp", @@ -1933,9 +1952,9 @@ "type": "Item", "level": 3, "traits": [ - "Consumable", - "Evocation", - "Magical" + "consumable", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -1981,10 +2000,10 @@ "type": "Item", "level": 2, "traits": [ - "Alchemical", - "Consumable", - "Ingested", - "Poison" + "alchemical", + "consumable", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -2036,10 +2055,10 @@ "type": "Item", "level": 17, "traits": [ - "Apex", - "Invested", - "Magical", - "Transmutation" + "apex", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -2083,10 +2102,10 @@ "type": "Item", "level": 17, "traits": [ - "Apex", - "Invested", - "Magical", - "Necromancy" + "apex", + "invested", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -2124,10 +2143,10 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Enchantment", - "Invested", - "Magical" + "uncommon", + "enchantment", + "invested", + "magical" ], "price": { "coin": "gp", @@ -2167,9 +2186,9 @@ "type": "Item", "level": "12+", "traits": [ - "Invested", - "Primal", - "Transmutation" + "invested", + "primal", + "transmutation" ], "usage": "worn cloak", "bulk": 1, @@ -2252,11 +2271,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -2361,10 +2380,10 @@ "type": "Snare", "level": 4, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -2391,10 +2410,10 @@ "type": "Item", "level": 2, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Poison" + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -2447,11 +2466,11 @@ "type": "Item", "level": 19, "traits": [ - "Alchemical", - "Consumable", - "Contact", - "Poison", - "Virulent" + "alchemical", + "consumable", + "contact", + "poison", + "virulent" ], "price": { "coin": "gp", @@ -2505,10 +2524,10 @@ "type": "Snare", "level": 12, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -2526,10 +2545,10 @@ "type": "Item", "level": 11, "traits": [ - "Alchemical", - "Consumable", - "Contact", - "Poison" + "alchemical", + "consumable", + "contact", + "poison" ], "price": { "coin": "gp", @@ -2583,9 +2602,9 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Magical", - "Necromancy" + "uncommon", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -2605,10 +2624,10 @@ "type": "Item", "level": 4, "traits": [ - "Consumable", - "Magical", - "Necromancy", - "Talisman" + "consumable", + "magical", + "necromancy", + "talisman" ], "price": { "coin": "gp", @@ -2670,10 +2689,10 @@ "type": "Snare", "level": 8, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -2701,9 +2720,9 @@ "type": "Item", "level": "4+", "traits": [ - "Alchemical", - "Consumable", - "Elixir" + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -2770,9 +2789,9 @@ "type": "Item", "level": "7+", "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "usage": "worn shoes", "bulk": "L", @@ -2811,9 +2830,9 @@ "type": "Item", "level": "5+", "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "usage": "worn shoes", "bulk": "L", @@ -2871,9 +2890,9 @@ "type": "Item", "level": 13, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -2911,9 +2930,9 @@ "type": "Item", "level": 7, "traits": [ - "Air", - "Conjuration", - "Magical" + "air", + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -2947,11 +2966,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Bomb", - "Consumable", - "Electricity", - "Splash" + "alchemical", + "bomb", + "consumable", + "electricity", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -3055,9 +3074,9 @@ "type": "Item", "level": 3, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -3095,9 +3114,9 @@ "type": "Item", "level": "8+", "traits": [ - "Abjuration", - "Invested", - "Magical" + "abjuration", + "invested", + "magical" ], "usage": "worn bracers", "bulk": "L", @@ -3172,9 +3191,9 @@ "type": "Item", "level": 3, "traits": [ - "Abjuration", - "Invested", - "Magical" + "abjuration", + "invested", + "magical" ], "usage": "worn bracers", "bulk": "L", @@ -3241,10 +3260,10 @@ "type": "Item", "level": "2+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Mental" + "alchemical", + "consumable", + "elixir", + "mental" ], "usage": "held in 1 hand", "bulk": "L", @@ -3330,9 +3349,9 @@ "type": "Item", "level": "10+", "traits": [ - "Enchantment", - "Invested", - "Magical" + "enchantment", + "invested", + "magical" ], "usage": "worn armor", "bulk": 2, @@ -3389,11 +3408,11 @@ "type": "Item", "level": 16, "traits": [ - "Alchemical", - "Consumable", - "Evil", - "Inhaled", - "Poison" + "alchemical", + "consumable", + "evil", + "inhaled", + "poison" ], "price": { "coin": "gp", @@ -3447,10 +3466,10 @@ "type": "Item", "level": 2, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Talisman" + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -3481,10 +3500,10 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -3504,8 +3523,8 @@ "type": "Item", "level": 12, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -3543,10 +3562,10 @@ "type": "Snare", "level": 1, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -3573,7 +3592,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "These four-pronged metal spikes can damage a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 {@skill Acrobatics} check or take 1d4 piercing damage and 1 persistent bleed damage. A creature taking persistent bleed damage from caltrops takes a \u20135-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough are ruined that other creatures moving into the square are safe. Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough are ruined that they can't be salvaged. " + "These four-pronged metal spikes can damage a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 {@skill Acrobatics} check or take 1d4 piercing damage and 1 persistent bleed damage. A creature taking persistent bleed damage from caltrops takes a \u20135-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough are ruined that other creatures moving into the square are safe. Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough are ruined that they can't be salvaged." ] }, { @@ -3590,7 +3609,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "A lit candle sheds dim light in a 10-foot radius for 8 hours. " + "A lit candle sheds dim light in a 10-foot radius for 8 hours." ] }, { @@ -3600,11 +3619,11 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Consumable", - "Enchantment", - "Magical", - "Mental" + "uncommon", + "consumable", + "enchantment", + "magical", + "mental" ], "price": { "coin": "gp", @@ -3635,10 +3654,10 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical" + "uncommon", + "conjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -3677,10 +3696,10 @@ "type": "Item", "level": 11, "traits": [ - "Divination", - "Divine", - "Focused", - "Invested" + "divination", + "divine", + "focused", + "invested" ], "price": { "coin": "gp", @@ -3720,9 +3739,9 @@ "type": "Item", "level": 2, "traits": [ - "Alchemical", - "Consumable", - "Elixir" + "alchemical", + "consumable", + "elixir" ], "price": { "coin": "gp", @@ -3751,8 +3770,8 @@ "type": "Item", "level": 5, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "price": { "coin": "gp", @@ -3791,10 +3810,10 @@ "type": "Item", "level": 13, "traits": [ - "Divine", - "Good", - "Invested", - "Transmutation" + "divine", + "good", + "invested", + "transmutation" ], "price": { "coin": "gp", @@ -3870,10 +3889,10 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -3892,9 +3911,9 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir" + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -3984,7 +4003,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "A wooden chest can hold up to 8 Bulk of items. " + "A wooden chest can hold up to 8 Bulk of items." ] }, { @@ -3994,9 +4013,9 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -4031,9 +4050,9 @@ "type": "Item", "level": "6+", "traits": [ - "Enchantment", - "Invested", - "Magical" + "enchantment", + "invested", + "magical" ], "usage": "worn collar", "bulk": "L", @@ -4074,10 +4093,10 @@ "type": "Item", "level": 17, "traits": [ - "Apex", - "Enchantment", - "Invested", - "Magical" + "apex", + "enchantment", + "invested", + "magical" ], "price": { "coin": "gp", @@ -4115,10 +4134,10 @@ "type": "Item", "level": "6+", "traits": [ - "Uncommon", - "Illusion", - "Invested", - "Magical" + "uncommon", + "illusion", + "invested", + "magical" ], "usage": "worn cloak", "bulk": "L", @@ -4176,9 +4195,9 @@ "type": "Item", "level": 4, "traits": [ - "Conjuration", - "Consumable", - "Magical" + "conjuration", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -4240,9 +4259,9 @@ "type": "Item", "level": "7+", "traits": [ - "Illusion", - "Invested", - "Magical" + "illusion", + "invested", + "magical" ], "usage": "worn cloak", "bulk": "L", @@ -4299,9 +4318,9 @@ "type": "Item", "level": "10+", "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "usage": "worn cloak", "bulk": "L", @@ -4360,7 +4379,7 @@ "type": "Item", "category": "Adventuring Gear", "entries": [ - "Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes. Explorer's clothing is sturdy enough that it can be reinforced to protect you, even though it isn't a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk's garments, or wizard's robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer's clothing, see pages 275\u2013276. Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold. " + "Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes. Explorer's clothing is sturdy enough that it can be reinforced to protect you, even though it isn't a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk's garments, or wizard's robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer's clothing, see pages 275\u2013276. Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk. You gain a +1 item bonus to checks to Make an Impression on upper-class folk while wearing high-fashion fine clothing. Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold." ] }, { @@ -4370,11 +4389,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -4476,7 +4495,7 @@ "type": "Material", "level": "2+", "traits": [ - "Precious" + "precious" ], "category": "Material", "entries": [ @@ -4847,10 +4866,10 @@ "type": "Item", "level": 9, "traits": [ - "Companion", - "Divination", - "Invested", - "Primal" + "companion", + "divination", + "invested", + "primal" ], "price": { "coin": "gp", @@ -4886,10 +4905,10 @@ "type": "Item", "level": 8, "traits": [ - "Companion", - "Invested", - "Primal", - "Transmutation" + "companion", + "invested", + "primal", + "transmutation" ], "price": { "coin": "gp", @@ -4963,10 +4982,10 @@ "type": "Item", "level": "2+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Mental" + "alchemical", + "consumable", + "elixir", + "mental" ], "usage": "held in 1 hand", "bulk": "L", @@ -5048,9 +5067,9 @@ "type": "Rune", "level": "8+", "traits": [ - "Acid", - "Conjuration", - "Magical" + "acid", + "conjuration", + "magical" ], "usage": "etched onto a weapon", "category": "Rune", @@ -5092,9 +5111,9 @@ "type": "Item", "level": "3+", "traits": [ - "Divination", - "Invested", - "Magical" + "divination", + "invested", + "magical" ], "usage": "worn cloak", "category": "Worn", @@ -5133,14 +5152,14 @@ "type": "Item", "level": "3+", "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "usage": "worn eyepiece", "category": "Worn", "entries": [ - "This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with {@condition helpful} labels on the component parts. While worn, this eyepiece gives you a +1 item bonus to {@skill Crafting} checks. When you {@action Repair} an item, increase the Hit Points restored by 15 per proficiency rank instead of 10." + "This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. While worn, this eyepiece gives you a +1 item bonus to {@skill Crafting} checks. When you {@action Repair} an item, increase the Hit Points restored by 15 per proficiency rank instead of 10." ], "generic": "G", "variants": [ @@ -5162,8 +5181,58 @@ }, "entries": [ "The eyepiece grants a +2 item bonus and can be activated.", - "{@b Activate} 1 minute ({@action Interact}); {@b Frequency} once per day; {@b Effect} You calibrate the eyepiece to have it cast a 5th-level {@spell creation} spell over the course of 1 minute to construct a temporary item." - ] + { + "type": "ability", + "style": "compact", + "activity": { + "number": 1, + "unit": "minute" + }, + "components": [ + "Interact" + ], + "frequency": { + "freq": 1, + "unit": "day" + }, + "entries": [ + "You calibrate the eyepiece to have it cast a 5th-level {@spell creation} spell over the course of 1 minute to construct a temporary item." + ] + } + ], + "_mod": { + "entries": [ + { + "mode": "replaceTxt", + "with": "+2", + "replace": "\\+1" + }, + { + "mode": "appendArr", + "items": [ + { + "type": "ability", + "style": "compact", + "activity": { + "number": 1, + "unit": "minute" + }, + "components": [ + "Interact" + ], + "frequency": { + "freq": 1, + "unit": "day" + }, + "entries": [ + "You calibrate the eyepiece to have it cast a 5th-level {@spell creation} spell over the course of 1 minute to construct a temporary item." + ] + } + ] + } + ], + "entriesMode": "generic" + } } ] }, @@ -5215,10 +5284,10 @@ "type": "Item", "level": 2, "traits": [ - "Consumable", - "Divine", - "Necromancy", - "Talisman" + "consumable", + "divine", + "necromancy", + "talisman" ], "price": { "coin": "gp", @@ -5249,10 +5318,10 @@ "type": "Item", "level": "14+", "traits": [ - "Uncommon", - "Divination", - "Magical", - "Scrying" + "uncommon", + "divination", + "magical", + "scrying" ], "usage": "held in 1 hand", "bulk": "L", @@ -5363,10 +5432,10 @@ "type": "Item", "level": 3, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Poison" + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -5419,9 +5488,9 @@ "type": "Item", "level": 5, "traits": [ - "Magical", - "Necromancy", - "Poison" + "magical", + "necromancy", + "poison" ], "price": { "coin": "gp", @@ -5477,9 +5546,9 @@ "type": "Rune", "level": 13, "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -5520,10 +5589,10 @@ "type": "Item", "level": "3+", "traits": [ - "Illusion", - "Invested", - "Magical", - "Visual" + "illusion", + "invested", + "magical", + "visual" ], "usage": "worn belt", "category": "Worn", @@ -5576,9 +5645,9 @@ "type": "Item", "level": "10+", "traits": [ - "Abjuration", - "Invested", - "Magical" + "abjuration", + "invested", + "magical" ], "usage": "worn shoes", "bulk": "L", @@ -5619,9 +5688,9 @@ "type": "Item", "level": "2+", "traits": [ - "Alchemical", - "Consumable", - "Elixir" + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -5704,8 +5773,8 @@ "type": "Material", "level": "8+", "traits": [ - "Uncommon", - "Precious" + "uncommon", + "precious" ], "category": "Material", "entries": [ @@ -5857,7 +5926,7 @@ "type": "Item", "level": "12+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "worn armor", "bulk": "varies by armor", @@ -5898,7 +5967,7 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "varies by shield", "category": "Shield", @@ -5973,7 +6042,7 @@ "coin": "gp", "amount": 11200 }, - "bulk": "3", + "bulk": 3, "craftReq": "darkwood worth at least 5,600 gp The shield has Hardness 8, HP 32, and BT 16.", "entries": [] } @@ -5986,7 +6055,7 @@ "type": "Item", "level": "11+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "varies by weapon", "bulk": "varies by weapon", @@ -6027,10 +6096,10 @@ "type": "Item", "level": 14, "traits": [ - "Consumable", - "Enchantment", - "Magical", - "Talisman" + "consumable", + "enchantment", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -6060,10 +6129,10 @@ "type": "Item", "level": 13, "traits": [ - "Alchemical", - "Consumable", - "Ingested", - "Poison" + "alchemical", + "consumable", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -6117,9 +6186,9 @@ "type": "Item", "level": 7, "traits": [ - "Conjuration", - "Magical", - "Water" + "conjuration", + "magical", + "water" ], "price": { "coin": "gp", @@ -6185,17 +6254,17 @@ "type": "Item", "level": 13, "traits": [ - "Divine", - "Evil", - "Invested", - "Necromancy" + "divine", + "evil", + "invested", + "necromancy" ], "price": { "coin": "gp", "amount": 2500 }, "usage": "worn armor", - "bulk": "4", + "bulk": 4, "category": "Armor", "entries": [ "Crafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon, with your face peering out of the screaming maw of the beast.", @@ -6229,9 +6298,9 @@ "type": "Item", "level": "4+", "traits": [ - "Enchantment", - "Invested", - "Magical" + "enchantment", + "invested", + "magical" ], "usage": "worn mask", "bulk": "L", @@ -6288,10 +6357,10 @@ "type": "Item", "level": 17, "traits": [ - "Apex", - "Divination", - "Invested", - "Magical" + "apex", + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -6317,7 +6386,7 @@ "freq": 1 }, "entries": [ - "You gain the effects of hypercognition." + "You gain the effects of {@spell hypercognition}." ] } ] @@ -6329,9 +6398,9 @@ "type": "Item", "level": 5, "traits": [ - "Enchantment", - "Invested", - "Magical" + "enchantment", + "invested", + "magical" ], "price": { "coin": "gp", @@ -6375,7 +6444,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to {@action Impersonate} someone using the {@skill Deception} skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with {@item replacement cosmetics} suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. " + "This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to {@action Impersonate} someone using the {@skill Deception} skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with {@item replacement cosmetics} suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it." ], "generic": "G", "variants": [ @@ -6409,10 +6478,10 @@ "type": "Item", "level": 15, "traits": [ - "Uncommon", - "Consumable", - "Evocation", - "Magical" + "uncommon", + "consumable", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -6443,10 +6512,10 @@ "type": "Item", "level": 17, "traits": [ - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -6478,8 +6547,8 @@ "type": "Rune", "level": "5+", "traits": [ - "Magical", - "Necromancy" + "magical", + "necromancy" ], "usage": "etched onto a melee weapon", "category": "Rune", @@ -6532,9 +6601,9 @@ "type": "Item", "level": "3+", "traits": [ - "Evocation", - "Invested", - "Magical" + "evocation", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -6574,10 +6643,10 @@ "type": "Item", "level": 15, "traits": [ - "Alchemical", - "Consumable", - "Contact", - "Poison" + "alchemical", + "consumable", + "contact", + "poison" ], "price": { "coin": "gp", @@ -6631,10 +6700,10 @@ "type": "Item", "level": 4, "traits": [ - "Consumable", - "Magical", - "Transmutation", - "Talisman" + "consumable", + "magical", + "transmutation", + "talisman" ], "price": { "coin": "gp", @@ -6663,10 +6732,10 @@ "type": "Item", "level": "7+", "traits": [ - "Consumable", - "Evocation", - "Magical", - "Potion" + "consumable", + "evocation", + "magical", + "potion" ], "usage": "held in 1 hand", "bulk": "L", @@ -6763,8 +6832,8 @@ "type": "Material", "level": "8+", "traits": [ - "Uncommon", - "Precious" + "uncommon", + "precious" ], "category": "Material", "entries": [ @@ -6913,7 +6982,7 @@ "type": "Item", "level": "12+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "worn armor", "bulk": "varies by armor", @@ -6954,7 +7023,7 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "varies by shield", "category": "Shield", @@ -7019,17 +7088,17 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Evocation", - "Invested", - "Magical" + "uncommon", + "evocation", + "invested", + "magical" ], "price": { "coin": "gp", "amount": 10000 }, "usage": "worn armor", - "bulk": "4", + "bulk": 4, "category": "Armor", "entries": [ "This suit of +2 greater resilient dragonhide full plate makes you look like a fearsome dragon. The armor comes in 10 varieties corresponding to the 10 common dragon types, though other varieties undoubtedly exist.", @@ -7060,9 +7129,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -7085,12 +7154,12 @@ "type": "Item", "level": 17, "traits": [ - "Emotion", - "Enchantment", - "Fear", - "Invested", - "Magical", - "Mental" + "emotion", + "enchantment", + "fear", + "invested", + "magical", + "mental" ], "price": { "coin": "gp", @@ -7130,10 +7199,10 @@ "type": "Item", "level": 10, "traits": [ - "Focused", - "Invested", - "Primal", - "Transmutation" + "focused", + "invested", + "primal", + "transmutation" ], "price": { "coin": "gp", @@ -7173,9 +7242,9 @@ "type": "Item", "level": 6, "traits": [ - "Consumable", - "Divination", - "Magical" + "consumable", + "divination", + "magical" ], "price": { "coin": "gp", @@ -7203,9 +7272,9 @@ "type": "Item", "level": 9, "traits": [ - "Consumable", - "Illusion", - "Magical" + "consumable", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -7234,8 +7303,8 @@ "type": "Item", "level": 13, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "price": { "coin": "gp", @@ -7255,9 +7324,9 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir" + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -7357,10 +7426,10 @@ "type": "Item", "level": 2, "traits": [ - "Consumable", - "Magical", - "Transmutation", - "Talisman" + "consumable", + "magical", + "transmutation", + "talisman" ], "price": { "coin": "gp", @@ -7389,9 +7458,9 @@ "type": "Item", "level": 10, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -7431,9 +7500,9 @@ "type": "Item", "level": 10, "traits": [ - "Conjuration", - "Consumable", - "Magical" + "conjuration", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -7460,10 +7529,10 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Healing" + "alchemical", + "consumable", + "elixir", + "healing" ], "usage": "held in 1 hand", "bulk": "L", @@ -7595,10 +7664,10 @@ "type": "Item", "level": 20, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Elixir" + "uncommon", + "alchemical", + "consumable", + "elixir" ], "price": { "coin": null @@ -7628,7 +7697,7 @@ "type": "Item", "level": "13+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "worn armor", "bulk": 1, @@ -7668,10 +7737,10 @@ "type": "Item", "level": 5, "traits": [ - "Consumable", - "Magical", - "Transmutation", - "Talisman" + "consumable", + "magical", + "transmutation", + "talisman" ], "price": { "coin": "gp", @@ -7702,8 +7771,8 @@ "type": "Rune", "level": "8+", "traits": [ - "Abjuration", - "Magical" + "abjuration", + "magical" ], "usage": "etched onto armor", "category": "Rune", @@ -7746,9 +7815,9 @@ "type": "Rune", "level": 17, "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -7789,9 +7858,9 @@ "type": "Item", "level": 1, "traits": [ - "Evocation", - "Light", - "Magical" + "evocation", + "light", + "magical" ], "price": { "coin": "gp", @@ -7812,9 +7881,9 @@ "type": "Item", "level": 10, "traits": [ - "Conjuration", - "Magical", - "Structure" + "conjuration", + "magical", + "structure" ], "price": { "coin": "gp", @@ -7854,10 +7923,10 @@ "type": "Item", "level": "9+", "traits": [ - "Consumable", - "Evocation", - "Fire", - "Magical" + "consumable", + "evocation", + "fire", + "magical" ], "activate": { "activity": { @@ -7938,10 +8007,10 @@ "type": "Item", "level": 12, "traits": [ - "Consumable", - "Divination", - "Fortune", - "Talisman" + "consumable", + "divination", + "fortune", + "talisman" ], "price": { "coin": "gp", @@ -7972,9 +8041,9 @@ "type": "Item", "level": 13, "traits": [ - "Divination", - "Invested", - "Magical" + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -8009,9 +8078,9 @@ "type": "Item", "level": 9, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -8030,10 +8099,10 @@ "type": "Item", "level": 12, "traits": [ - "Consumable", - "Illusion", - "Magical", - "Talisman" + "consumable", + "illusion", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -8064,12 +8133,12 @@ "type": "Item", "level": 4, "traits": [ - "Consumable", - "Enchantment", - "Fear", - "Magical", - "Mental", - "Talisman" + "consumable", + "enchantment", + "fear", + "magical", + "mental", + "talisman" ], "price": { "coin": "gp", @@ -8096,10 +8165,10 @@ "type": "Item", "level": 3, "traits": [ - "Consumable", - "Magical", - "Talisman", - "Transmutation" + "consumable", + "magical", + "talisman", + "transmutation" ], "price": { "coin": "gp", @@ -8131,9 +8200,9 @@ "type": "Item", "level": "1+", "traits": [ - "Conjuration", - "Consumable", - "Magical" + "conjuration", + "consumable", + "magical" ], "usage": "held in 1 hand", "activate": { @@ -8264,8 +8333,8 @@ "type": "Item", "level": 3, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -8339,10 +8408,10 @@ "type": "Item", "level": 16, "traits": [ - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -8371,9 +8440,9 @@ "type": "Item", "level": "13+", "traits": [ - "Evocation", - "Fire", - "Magical" + "evocation", + "fire", + "magical" ], "usage": "held in 1 hand", "bulk": 1, @@ -8428,9 +8497,9 @@ "type": "Rune", "level": "8+", "traits": [ - "Conjuration", - "Fire", - "Magical" + "conjuration", + "fire", + "magical" ], "usage": "etched onto a weapon", "category": "Rune", @@ -8477,7 +8546,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. " + "Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer." ] }, { @@ -8487,8 +8556,8 @@ "type": "Item", "level": "11+", "traits": [ - "Uncommon", - "Magical" + "uncommon", + "magical" ], "usage": "strapped to 1 hand", "bulk": "L", @@ -8546,10 +8615,10 @@ "type": "Snare", "level": 20, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -8567,10 +8636,10 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Evocation", - "Force", - "Magical" + "uncommon", + "evocation", + "force", + "magical" ], "price": { "coin": "gp", @@ -8609,9 +8678,9 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -8656,7 +8725,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "A formula book holds the formulas necessary to make items other than the common equipment from this chapter; {@class alchemist||alchemists} typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them. " + "A formula book holds the formulas necessary to make items other than the common equipment from this chapter; {@class alchemist||alchemists} typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them." ] }, { @@ -8666,8 +8735,8 @@ "type": "Rune", "level": "12+", "traits": [ - "Abjuration", - "Magical" + "abjuration", + "magical" ], "usage": "etched onto medium or heavy armor", "category": "Rune", @@ -8709,9 +8778,9 @@ "type": "Rune", "level": "8+", "traits": [ - "Cold", - "Conjuration", - "Magical" + "cold", + "conjuration", + "magical" ], "usage": "etched onto a weapon", "category": "Rune", @@ -8752,9 +8821,9 @@ "type": "Item", "level": 16, "traits": [ - "Cold", - "Evocation", - "Magical" + "cold", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -8789,11 +8858,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Bomb", - "Cold", - "Consumable", - "Splash" + "alchemical", + "bomb", + "cold", + "consumable", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -8893,10 +8962,10 @@ "type": "Item", "level": 8, "traits": [ - "Consumable", - "Divination", - "Magical", - "Talisman" + "consumable", + "divination", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -8927,8 +8996,8 @@ "type": "Item", "level": 14, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -8951,10 +9020,10 @@ "type": "Item", "level": 16, "traits": [ - "Consumable", - "Illusion", - "Occult", - "Talisman" + "consumable", + "illusion", + "occult", + "talisman" ], "price": { "coin": "gp", @@ -8985,8 +9054,8 @@ "type": "Rune", "level": 4, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -9008,10 +9077,10 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Invested", - "Magical", - "Necromancy" + "uncommon", + "invested", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -9032,10 +9101,10 @@ "type": "Item", "level": 1, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Poison" + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -9088,10 +9157,10 @@ "type": "Item", "level": 6, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Poison" + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -9144,10 +9213,10 @@ "type": "Item", "level": 7, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Poison" + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -9200,8 +9269,8 @@ "type": "Rune", "level": 5, "traits": [ - "Illusion", - "Magical" + "illusion", + "magical" ], "price": { "coin": "gp", @@ -9237,8 +9306,8 @@ "type": "Item", "level": 9, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "price": { "coin": "gp", @@ -9260,11 +9329,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Extradimensional", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "extradimensional", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -9315,9 +9384,9 @@ "type": "Item", "level": "5+", "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "usage": "worn eyepiece", "category": "Worn", @@ -9384,9 +9453,9 @@ "type": "Item", "level": 11, "traits": [ - "Enchantment", - "Invested", - "Magical" + "enchantment", + "invested", + "magical" ], "price": { "coin": "gp", @@ -9436,7 +9505,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait against a DC depending on the target, typically at least DC 20. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you're partway up. " + "You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait against a DC depending on the target, typically at least DC 20. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you're partway up." ] }, { @@ -9446,11 +9515,11 @@ "type": "Snare", "level": 8, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -9477,10 +9546,10 @@ "type": "Item", "level": 3, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Poison" + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -9533,8 +9602,8 @@ "type": "Rune", "level": 9, "traits": [ - "Enchantment", - "Magical" + "enchantment", + "magical" ], "price": { "coin": "gp", @@ -9576,10 +9645,10 @@ "type": "Item", "level": 7, "traits": [ - "Consumable", - "Enchantment", - "Magical", - "Talisman" + "consumable", + "enchantment", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -9610,10 +9679,10 @@ "type": "Snare", "level": 16, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -9646,10 +9715,10 @@ "type": "Snare", "level": 1, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -9667,9 +9736,9 @@ "type": "Item", "level": 2, "traits": [ - "Evocation", - "Invested", - "Magical" + "evocation", + "invested", + "magical" ], "price": { "coin": "gp", @@ -9704,9 +9773,9 @@ "type": "Item", "level": "2+", "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "usage": "worn gloves", "category": "Worn", @@ -9780,9 +9849,9 @@ "type": "Item", "level": "2+", "traits": [ - "Illusion", - "Invested", - "Magical" + "illusion", + "invested", + "magical" ], "usage": "worn headwear", "category": "Worn", @@ -9840,9 +9909,9 @@ "type": "Item", "level": "3+", "traits": [ - "Arcane", - "Conjuration", - "Invested" + "arcane", + "conjuration", + "invested" ], "usage": "worn headwear", "category": "Worn", @@ -9881,10 +9950,10 @@ "type": "Item", "level": 17, "traits": [ - "Abjuration", - "Apex", - "Invested", - "Magical" + "abjuration", + "apex", + "invested", + "magical" ], "price": { "coin": "gp", @@ -9941,9 +10010,9 @@ "type": "Item", "level": "4+", "traits": [ - "Invested", - "Magical", - "Necromancy" + "invested", + "magical", + "necromancy" ], "usage": "worn gloves", "bulk": "L", @@ -10007,7 +10076,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "This kit of bandages, herbs, and suturing tools is necessary for {@skill Medicine} checks to {@action Administer First Aid}, {@action Treat Disease}, {@action Treat Poison}, or {@action Treat Wounds}. If you wear your healer's tools, you can draw and replace them as part of the action that uses them. " + "This kit of bandages, herbs, and suturing tools is necessary for {@skill Medicine} checks to {@action Administer First Aid}, {@action Treat Disease}, {@action Treat Poison}, or {@action Treat Wounds}. If you wear your healer's tools, you can draw and replace them as part of the action that uses them." ], "generic": "G", "variants": [ @@ -10036,11 +10105,11 @@ "type": "Item", "level": "1+", "traits": [ - "Consumable", - "Healing", - "Magical", - "Necromancy", - "Potion" + "consumable", + "healing", + "magical", + "necromancy", + "potion" ], "usage": "held in 1 hand", "bulk": "L", @@ -10156,10 +10225,10 @@ "type": "Item", "level": 17, "traits": [ - "Alchemical", - "Consumable", - "Ingested", - "Poison" + "alchemical", + "consumable", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -10213,11 +10282,11 @@ "type": "Snare", "level": 4, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -10249,7 +10318,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "Plants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some spells. A bundle of holly and mistletoe must be held in one hand to use it. Other primal foci exist for druids focused on other aspects of nature. " + "Plants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some spells. A bundle of holly and mistletoe must be held in one hand to use it. Other primal foci exist for druids focused on other aspects of nature." ] }, { @@ -10259,9 +10328,9 @@ "type": "Rune", "level": 11, "traits": [ - "Evocation", - "Good", - "Magical" + "evocation", + "good", + "magical" ], "price": { "coin": "gp", @@ -10303,11 +10372,11 @@ "type": "Item", "level": 14, "traits": [ - "Uncommon", - "Divine", - "Evocation", - "Lawful", - "Good" + "uncommon", + "divine", + "evocation", + "lawful", + "good" ], "price": { "coin": "gp", @@ -10371,11 +10440,11 @@ "type": "Item", "level": "5+", "traits": [ - "Uncommon", - "Divine", - "Healing", - "Necromancy", - "Positive" + "uncommon", + "divine", + "healing", + "necromancy", + "positive" ], "usage": "held in 1 hand", "category": "Held", @@ -10386,7 +10455,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "Cast {@spell bless} or heal, each once per day." @@ -10427,10 +10496,10 @@ "type": "Item", "level": 1, "traits": [ - "Consumable", - "Divine", - "Good", - "Splash" + "consumable", + "divine", + "good", + "splash" ], "price": { "coin": "gp", @@ -10460,8 +10529,8 @@ "type": "Item", "level": 9, "traits": [ - "Evocation", - "Sonic" + "evocation", + "sonic" ], "price": { "coin": "gp", @@ -10525,9 +10594,9 @@ "type": "Item", "level": 6, "traits": [ - "Conjuration", - "Magical", - "Water" + "conjuration", + "magical", + "water" ], "price": { "coin": "gp", @@ -10565,10 +10634,10 @@ "type": "Item", "level": "7+", "traits": [ - "Companion", - "Invested", - "Primal", - "Transmutation" + "companion", + "invested", + "primal", + "transmutation" ], "usage": "worn horseshoes", "bulk": 1, @@ -10622,10 +10691,10 @@ "type": "Item", "level": 2, "traits": [ - "Consumable", - "Divination", - "Magical", - "Talisman" + "consumable", + "divination", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -10656,10 +10725,10 @@ "type": "Item", "level": 5, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Poison" + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -10712,8 +10781,8 @@ "type": "Item", "level": 9, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -10747,17 +10816,17 @@ "type": "Item", "level": 17, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", "amount": 12800 }, "usage": "worn armor", - "bulk": "3", + "bulk": 3, "category": "Armor", "entries": [ "Made of overlapping, lustrous black scales of standard-grade adamantine, this +2 greater resilient fortification adamantine scale mail seems to momentarily thicken at the point of impact when hit. Whenever the armor's fortification rune successfully turns a significant foe's critical hit into a normal hit, one of the scales on the armor turns violet. You gain resistance to physical damage equal to the number of violet scales, to a maximum of 8.", @@ -10772,9 +10841,9 @@ "type": "Item", "level": 18, "traits": [ - "Rare", - "Abjuration", - "Magical" + "rare", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -10796,9 +10865,9 @@ "type": "Item", "level": 18, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -10839,10 +10908,10 @@ "type": "Item", "level": 2, "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Polymorph" + "alchemical", + "consumable", + "elixir", + "polymorph" ], "price": { "coin": "gp", @@ -10873,10 +10942,10 @@ "type": "Snare", "level": 20, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -10894,10 +10963,10 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Structure" + "uncommon", + "conjuration", + "magical", + "structure" ], "price": { "coin": "gp", @@ -10937,8 +11006,8 @@ "type": "Rune", "level": "8+", "traits": [ - "Illusion", - "Magical" + "illusion", + "magical" ], "usage": "etched onto light armor", "category": "Rune", @@ -10998,11 +11067,11 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Consumable", - "Illusion", - "Magical", - "Potion" + "uncommon", + "consumable", + "illusion", + "magical", + "potion" ], "price": { "coin": "gp", @@ -11031,10 +11100,10 @@ "type": "Item", "level": 6, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Talisman" + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -11064,10 +11133,10 @@ "type": "Item", "level": 14, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Talisman" + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -11095,10 +11164,10 @@ "type": "Item", "level": 12, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Talisman" + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -11126,10 +11195,10 @@ "type": "Item", "level": 10, "traits": [ - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -11161,11 +11230,11 @@ "type": "Item", "level": 8, "traits": [ - "Consumable", - "Enchantment", - "Magical", - "Mental", - "Talisman" + "consumable", + "enchantment", + "magical", + "mental", + "talisman" ], "price": { "coin": "gp", @@ -11195,10 +11264,10 @@ "type": "Item", "level": 2, "traits": [ - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -11214,11 +11283,11 @@ "components": [ "command" ], + "requirements": "You are trained in {@skill Acrobatics}.", "trigger": "You fall or attempt an {@skill Acrobatics} check to {@action Balance}" }, "category": "Talisman", "entries": [ - "You are trained in {@skill Acrobatics}.", "A thumb-sized feline carved of rare stone, the jade cat is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the cat, you treat all falls as 20 feet shorter, you are not {@condition flat-footed} when you {@action Balance}, and narrow surfaces and uneven ground are not {@quickref difficult terrain||3|terrain} for you." ] }, @@ -11229,10 +11298,10 @@ "type": "Item", "level": 9, "traits": [ - "Consumable", - "Electricity", - "Evocation", - "Magical" + "consumable", + "electricity", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -11260,11 +11329,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -11365,9 +11434,9 @@ "type": "Rune", "level": 13, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -11389,11 +11458,11 @@ "type": "Item", "level": 18, "traits": [ - "Alchemical", - "Consumable", - "Ingested", - "Poison", - "Virulent" + "alchemical", + "consumable", + "ingested", + "poison", + "virulent" ], "price": { "coin": "gp", @@ -11445,12 +11514,12 @@ "type": "Item", "level": "9+", "traits": [ - "Uncommon", - "Conjuration", - "Extradimensional", - "Healing", - "Invested", - "Magical" + "uncommon", + "conjuration", + "extradimensional", + "healing", + "invested", + "magical" ], "usage": "worn backpack", "bulk": "L", @@ -11546,9 +11615,9 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir" + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -11596,13 +11665,13 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Incapacitation", - "Injury", - "Poison", - "Sleep" + "uncommon", + "alchemical", + "consumable", + "incapacitation", + "injury", + "poison", + "sleep" ], "price": { "coin": "gp", @@ -11660,10 +11729,10 @@ "type": "Item", "level": 9, "traits": [ - "Alchemical", - "Consumable", - "Ingested", - "Poison" + "alchemical", + "consumable", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -11717,9 +11786,9 @@ "type": "Item", "level": 4, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -11741,7 +11810,7 @@ "Interact" ], "entries": [ - "You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it Open using {@skill Athletics} as part of this activation. The object still has its full weight and Bulk for all other purposes\u2014you just ignore that weight. The effect lasts until the end of your next turn." + "You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to {@action Force Open||Force it Open} using {@skill Athletics} as part of this activation. The object still has its full weight and Bulk for all other purposes\u2014you just ignore that weight. The effect lasts until the end of your next turn." ] } ] @@ -11753,8 +11822,8 @@ "type": "Item", "level": 6, "traits": [ - "Conjuration", - "Magical" + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -11854,10 +11923,10 @@ "type": "Item", "level": "17+", "traits": [ - "Rare", - "Divination", - "Fortune", - "Magical" + "rare", + "divination", + "fortune", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -11917,8 +11986,8 @@ "type": "Item", "level": "3+", "traits": [ - "Enchantment", - "Magical" + "enchantment", + "magical" ], "usage": "held in 2 hands", "bulk": 1, @@ -11974,102 +12043,12 @@ "coin": "gp", "amount": 19000 }, - "craftReq": "You must supply a casting of charm of the appropriate level.", "entries": [ "The item bonus is +3, and the {@spell charm} spell is 8th level (DC 38)." ] } ] }, - { - "name": "Magic Armor", - "source": "CRB", - "page": 556, - "type": "Item", - "level": "5+", - "traits": [ - "Abjuration", - "Invested", - "Magical" - ], - "usage": "worn armor", - "bulk": "varies by armor", - "category": "Armor", - "entries": [ - "A suit of magic armor is simply a suit of armor or explorer's clothing etched with fundamental runes. An armor potency rune increases the armor's item bonus to AC, and a resilient rune adds an item bonus to saving throws.", - "The Prices here are for all types of armor.", - "You don't need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral." - ], - "generic": "G", - "variants": [ - { - "type": "+1 armor", - "level": 5, - "price": { - "coin": "gp", - "amount": 160 - }, - "entries": [ - "This armor has a +1 armor potency rune (increase the item bonus to AC by 1)." - ] - }, - { - "type": "+1 resilient armor", - "level": 8, - "price": { - "coin": "gp", - "amount": 500 - }, - "entries": [ - "This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves)." - ] - }, - { - "type": "+2 resilient armor", - "level": 11, - "price": { - "coin": "gp", - "amount": 1400 - }, - "entries": [ - "This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves)." - ] - }, - { - "type": "+2 greater resilient armor", - "level": 14, - "price": { - "coin": "gp", - "amount": 4500 - }, - "entries": [ - "This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves)." - ] - }, - { - "type": "+3 greater resilient armor", - "level": 18, - "price": { - "coin": "gp", - "amount": 24000 - }, - "entries": [ - "This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves)." - ] - }, - { - "type": "+3 major resilient armor", - "level": 20, - "price": { - "coin": "gp", - "amount": 70000 - }, - "entries": [ - "This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves)." - ] - } - ] - }, { "name": "Scroll", "source": "CRB", @@ -12077,9 +12056,9 @@ "type": "Item", "level": "1+", "traits": [ - "Consumable", - "Magical", - "Scroll" + "consumable", + "magical", + "scroll" ], "usage": "held in 1 hand", "bulk": "L", @@ -12092,6 +12071,17 @@ "entries": [ "A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be {@action Craft||Crafted} to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. For instance, a scroll of {@spell magic missile} (1st level) can be used to cast the 1st-level version of {@spell magic missile}, but not a {@spell magic missile} heightened to 2nd level. If no level is listed, the scroll can be used to cast the spell at its lowest level.", "If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single {@action Recall Knowledge} action and automatically succeed at identifying the scroll's spell. If it's not, you must use {@action Identify Magic} to learn what spell the scroll holds.", + { + "type": "pf2-h4", + "page": 564, + "name": "Casting a Spell from a Scroll", + "entries": [ + "{@action Cast a Spell||Casting a Spell} from a scroll requires holding the scroll in one hand and activating it with a {@action Cast a Spell} activity using the normal number of actions for that spell.", + "To {@action Cast a Spell} from a scroll, the spell must appear on your spell list. Because you're the one {@action Cast a Spell||Casting the Spell}, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).", + "Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when {@action Cast a Spell||Casting a Spell} from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to {@action Cast a Spell||Cast the Spell} from a scroll." + ], + "source": "CRB" + }, "{@note See the following for more details on the rules for {@quickref Scrolls||1|Scrolls}.}" ], "craftReq": "Supply a listed-level casting of the spell.", @@ -12207,8 +12197,8 @@ "type": "Item", "level": "3+", "traits": [ - "Magical", - "Wand" + "magical", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -12219,7 +12209,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "freq": 1, @@ -12317,93 +12307,6 @@ } ] }, - { - "name": "Magic Weapon", - "source": "CRB", - "page": 599, - "type": "Item", - "level": "2+", - "traits": [ - "Evocation", - "Magical" - ], - "usage": "held in 1 hand", - "category": "Weapon", - "entries": [ - "A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice.", - "The Prices here are for all types of weapons. You don't need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron." - ], - "generic": "G", - "variants": [ - { - "type": "+1 weapon", - "level": 2, - "price": { - "coin": "gp", - "amount": 35 - }, - "entries": [ - "This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon)." - ] - }, - { - "type": "+1 striking weapon", - "level": 4, - "price": { - "coin": "gp", - "amount": 100 - }, - "entries": [ - "This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die)." - ] - }, - { - "type": "+2 striking weapon", - "level": 10, - "price": { - "coin": "gp", - "amount": 1000 - }, - "entries": [ - "This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die)." - ] - }, - { - "type": "+2 greater striking weapon", - "level": 12, - "price": { - "coin": "gp", - "amount": 2000 - }, - "entries": [ - "This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice)." - ] - }, - { - "type": "+3 greater striking weapon", - "level": 16, - "price": { - "coin": "gp", - "amount": 10000 - }, - "entries": [ - "This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice)." - ] - }, - { - "type": "+3 major striking weapon", - "level": 19, - "price": { - "coin": "gp", - "amount": 40000 - }, - "entries": [ - "This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice)", - "Specific Magic Weapons These weapons have abilities far different from what can be gained by simply etching runes. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal. You can't etch any property runes onto a specific weapon that it doesn't already have." - ] - } - ] - }, { "name": "Magnifying Glass", "source": "CRB", @@ -12418,7 +12321,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "This quality handheld lens gives you a +1 item bonus to {@skill Perception} checks to notice minute details of documents, fabric, and the like. " + "This quality handheld lens gives you a +1 item bonus to {@skill Perception} checks to notice minute details of documents, fabric, and the like." ] }, { @@ -12428,16 +12331,16 @@ "type": "Item", "level": 13, "traits": [ - "Divination", - "Invested", - "Magical" + "divination", + "invested", + "magical" ], "price": { "coin": "gp", "amount": 2600 }, "usage": "worn armor", - "bulk": "3", + "bulk": 3, "category": "Armor", "entries": [ "This suit of +2 resilient splint mail has a large, green gemstone inset in a prominent location.", @@ -12471,10 +12374,10 @@ "type": "Item", "level": 7, "traits": [ - "Alchemical", - "Consumable", - "Contact", - "Poison" + "alchemical", + "consumable", + "contact", + "poison" ], "price": { "coin": "gp", @@ -12525,7 +12428,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "You can manacle someone who is willing or otherwise at your mercy as an {@trait exploration} activity taking 10\u201330 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a \u201315-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC {@flatDC 5} flat check any time it uses a {@trait manipulate} action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 {@skill Thievery} checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. " + "You can manacle someone who is willing or otherwise at your mercy as an {@trait exploration} activity taking 10\u201330 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a \u201315-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC {@flatDC 5} flat check any time it uses a {@trait manipulate} action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 {@skill Thievery} checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42." ], "generic": "G", "variants": [ @@ -12583,10 +12486,10 @@ "type": "Snare", "level": 1, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -12612,8 +12515,8 @@ "type": "Item", "level": "12+", "traits": [ - "Magical", - "Necromancy" + "magical", + "necromancy" ], "usage": "held in 2 hands", "bulk": 1, @@ -12673,7 +12576,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent components during your daily preparations. " + "This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent components during your daily preparations." ] }, { @@ -12683,16 +12586,16 @@ "type": "Item", "level": 19, "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "price": { "coin": "gp", "amount": 36000 }, "usage": "held in 2 hands", - "bulk": "16", + "bulk": 16, "category": "Weapon", "entries": [ "This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you're a Small or larger creature, you can wield it while wearing a belt of giant strength, as though it were appropriately sized for you and had 2 Bulk. The GM might also allow you to wield the mattock if you have some other means of wielding oversized weapons, such as if you're a Large barbarian with the giant instinct or are a Huge creature. When it's used as a weapon, the mattock of the titans has the statistics of a +3 greater striking keen adamantine great pick.", @@ -12725,11 +12628,11 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "uncommon", + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -12760,9 +12663,9 @@ "type": "Item", "level": "4+", "traits": [ - "Divination", - "Magical", - "Staff" + "divination", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -12773,7 +12676,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -12858,10 +12761,10 @@ "type": "Item", "level": 2, "traits": [ - "Consumable", - "Enchantment", - "Magical", - "Talisman" + "consumable", + "enchantment", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -12892,9 +12795,9 @@ "type": "Item", "level": "9+", "traits": [ - "Enchantment", - "Invested", - "Magical" + "enchantment", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -12952,10 +12855,10 @@ "type": "Item", "level": 15, "traits": [ - "Alchemical", - "Consumable", - "Inhaled", - "Poison" + "alchemical", + "consumable", + "inhaled", + "poison" ], "price": { "coin": "gp", @@ -13023,11 +12926,11 @@ "type": "Item", "level": "4+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Illusion", - "Visual" + "alchemical", + "consumable", + "elixir", + "illusion", + "visual" ], "usage": "held in 1 hand", "bulk": "L", @@ -13110,8 +13013,8 @@ "type": "Material", "level": "8+", "traits": [ - "Uncommon", - "Precious" + "uncommon", + "precious" ], "category": "Material", "entries": [ @@ -13263,7 +13166,7 @@ "type": "Item", "level": "12+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "worn armor", "bulk": "varies by armor", @@ -13303,7 +13206,7 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "varies by shield", "category": "Shield", @@ -13380,7 +13283,7 @@ "type": "Item", "level": "11+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "varies by weapon", "bulk": "varies by weapon", @@ -13420,10 +13323,10 @@ "type": "Item", "level": 2, "traits": [ - "Consumable", - "Transmutation", - "Magical", - "Talisman" + "consumable", + "transmutation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -13453,9 +13356,9 @@ "type": "Item", "level": 7, "traits": [ - "Divination", - "Invested", - "Magical" + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -13508,10 +13411,10 @@ "type": "Item", "level": 10, "traits": [ - "Consumable", - "Divination", - "Magical", - "Talisman" + "consumable", + "divination", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -13541,10 +13444,10 @@ "type": "Item", "level": 7, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Talisman" + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -13633,9 +13536,9 @@ "type": "Item", "level": "5+", "traits": [ - "Evocation", - "Invested", - "Magical" + "evocation", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -13794,10 +13697,10 @@ "type": "Item", "level": 1, "traits": [ - "Consumable", - "Magical", - "Necromancy", - "Oil" + "consumable", + "magical", + "necromancy", + "oil" ], "price": { "coin": "gp", @@ -13826,10 +13729,10 @@ "type": "Item", "level": 8, "traits": [ - "Alchemical", - "Consumable", - "Contact", - "Poison" + "alchemical", + "consumable", + "contact", + "poison" ], "price": { "coin": "gp", @@ -13883,10 +13786,10 @@ "type": "Item", "level": 16, "traits": [ - "Alchemical", - "Consumable", - "Inhaled", - "Poison" + "alchemical", + "consumable", + "inhaled", + "poison" ], "price": { "coin": "gp", @@ -13940,8 +13843,8 @@ "type": "Item", "level": 11, "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "price": { "coin": "gp", @@ -13976,10 +13879,10 @@ "type": "Item", "level": 15, "traits": [ - "Consumable", - "Illusion", - "Magical", - "Oil" + "consumable", + "illusion", + "magical", + "oil" ], "price": { "coin": "gp", @@ -14015,7 +13918,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC {@flatDC 10} flat check for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage. " + "You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC {@flatDC 10} flat check for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage." ] }, { @@ -14025,11 +13928,11 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Oil", - "Transmutation" + "uncommon", + "consumable", + "magical", + "oil", + "transmutation" ], "price": { "coin": "gp", @@ -14058,11 +13961,11 @@ "type": "Item", "level": 11, "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Oil", - "Transmutation" + "uncommon", + "consumable", + "magical", + "oil", + "transmutation" ], "price": { "coin": "gp", @@ -14091,10 +13994,10 @@ "type": "Item", "level": 3, "traits": [ - "Consumable", - "Magical", - "Oil", - "Transmutation" + "consumable", + "magical", + "oil", + "transmutation" ], "price": { "coin": "gp", @@ -14114,10 +14017,10 @@ "type": "Item", "level": 2, "traits": [ - "Consumable", - "Magical", - "Oil", - "Transmutation" + "consumable", + "magical", + "oil", + "transmutation" ], "price": { "coin": "gp", @@ -14146,10 +14049,10 @@ "type": "Item", "level": 11, "traits": [ - "Abjuration", - "Consumable", - "Magical", - "Oil" + "abjuration", + "consumable", + "magical", + "oil" ], "price": { "coin": "gp", @@ -14186,10 +14089,10 @@ "type": "Item", "level": "2+", "traits": [ - "Consumable", - "Magical", - "Oil", - "Transmutation" + "consumable", + "magical", + "oil", + "transmutation" ], "usage": "held in 2 hands", "bulk": "L", @@ -14252,10 +14155,10 @@ "type": "Snare", "level": 16, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -14273,10 +14176,10 @@ "type": "Item", "level": 2, "traits": [ - "Consumable", - "Magical", - "Transmutation", - "Talisman" + "consumable", + "magical", + "transmutation", + "talisman" ], "price": { "coin": "gp", @@ -14307,8 +14210,8 @@ "type": "Material", "level": "17+", "traits": [ - "Rare", - "Precious" + "rare", + "precious" ], "category": "Material", "entries": [ @@ -14432,7 +14335,7 @@ "type": "Item", "level": 20, "traits": [ - "Rare" + "rare" ], "usage": "worn armor", "bulk": "varies by armor", @@ -14462,7 +14365,7 @@ "type": "Item", "level": "17+", "traits": [ - "Rare" + "rare" ], "usage": "varies by shield", "category": "Shield", @@ -14505,7 +14408,7 @@ "type": "Item", "level": 18, "traits": [ - "Rare" + "rare" ], "usage": "varies by weapon", "category": "Weapon", @@ -14535,10 +14438,10 @@ "type": "Item", "level": 1, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Talisman" + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -14568,12 +14471,12 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Consumable", - "Healing", - "Magical", - "Necromancy", - "Potion" + "uncommon", + "consumable", + "healing", + "magical", + "necromancy", + "potion" ], "price": { "coin": "gp", @@ -14603,9 +14506,9 @@ "type": "Item", "level": "3+", "traits": [ - "Divination", - "Invested", - "Occult" + "divination", + "invested", + "occult" ], "usage": "worn", "category": "Worn", @@ -14644,9 +14547,9 @@ "type": "Item", "level": 12, "traits": [ - "Consumable", - "Magical", - "Transmutation" + "consumable", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -14679,10 +14582,10 @@ "type": "Item", "level": "3+", "traits": [ - "Fortune", - "Illusion", - "Invested", - "Magical" + "fortune", + "illusion", + "invested", + "magical" ], "usage": "worn mask", "category": "Worn", @@ -14735,9 +14638,9 @@ "type": "Item", "level": 20, "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "price": { "coin": null @@ -14772,9 +14675,9 @@ "type": "Item", "level": "9+", "traits": [ - "Divination", - "Divine", - "Invested" + "divination", + "divine", + "invested" ], "usage": "worn circlet", "bulk": "L", @@ -14838,7 +14741,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don't fall all the way to the ground on a critical failure while Climbing. " + "These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don't fall all the way to the ground on a critical failure while Climbing." ] }, { @@ -14848,17 +14751,17 @@ "type": "Item", "level": 15, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", "amount": 6500 }, "usage": "worn armor", - "bulk": "4", + "bulk": 4, "category": "Armor", "entries": [ "This suit of +2 greater resilient full plate is decorated with swirling, ornate motifs of waves and fish scales. While wearing it, you take no Speed reduction or check penalty from armor when Swimming, gain a +2 item bonus to {@skill Athletics} checks to {@action Swim}, can breathe underwater, and can speak Aquan." @@ -14871,9 +14774,9 @@ "type": "Item", "level": 5, "traits": [ - "Conjuration", - "Magical", - "Structure" + "conjuration", + "magical", + "structure" ], "price": { "coin": "gp", @@ -14912,8 +14815,8 @@ "type": "Item", "level": 18, "traits": [ - "Magical", - "Divination" + "magical", + "divination" ], "price": { "coin": "gp", @@ -14951,10 +14854,10 @@ "type": "Item", "level": 1, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Talisman" + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -14985,10 +14888,10 @@ "type": "Item", "level": "8+", "traits": [ - "Consumable", - "Magical", - "Potion", - "Transmutation" + "consumable", + "magical", + "potion", + "transmutation" ], "usage": "held in 1 hand", "bulk": "L", @@ -15044,10 +14947,10 @@ "type": "Item", "level": 5, "traits": [ - "Consumable", - "Magical", - "Potion", - "Transmutation" + "consumable", + "magical", + "potion", + "transmutation" ], "price": { "coin": "gp", @@ -15076,10 +14979,10 @@ "type": "Item", "level": 8, "traits": [ - "Consumable", - "Magical", - "Potion", - "Transmutation" + "consumable", + "magical", + "potion", + "transmutation" ], "price": { "coin": "gp", @@ -15108,10 +15011,10 @@ "type": "Item", "level": "6+", "traits": [ - "Abjuration", - "Consumable", - "Magical", - "Potion" + "abjuration", + "consumable", + "magical", + "potion" ], "usage": "held in 1 hand", "bulk": "L", @@ -15194,10 +15097,10 @@ "type": "Item", "level": "6+", "traits": [ - "Consumable", - "Magical", - "Potion", - "Transmutation" + "consumable", + "magical", + "potion", + "transmutation" ], "usage": "held in 1 hand", "bulk": "L", @@ -15253,11 +15156,11 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Consumable", - "Divination", - "Magical", - "Potion" + "uncommon", + "consumable", + "divination", + "magical", + "potion" ], "price": { "coin": "gp", @@ -15286,10 +15189,10 @@ "type": "Item", "level": 18, "traits": [ - "Consumable", - "Illusion", - "Magical", - "Potion" + "consumable", + "illusion", + "magical", + "potion" ], "price": { "coin": "gp", @@ -15318,10 +15221,10 @@ "type": "Item", "level": 3, "traits": [ - "Consumable", - "Magical", - "Potion", - "Transmutation" + "consumable", + "magical", + "potion", + "transmutation" ], "price": { "coin": "gp", @@ -15350,8 +15253,8 @@ "type": "Item", "level": "6+", "traits": [ - "Primal", - "Transmutation" + "primal", + "transmutation" ], "usage": "held in 1 hand", "category": "Held", @@ -15426,10 +15329,10 @@ "type": "Item", "level": 13, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Poison" + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", @@ -15482,11 +15385,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -15576,7 +15479,7 @@ "entries": { "mode": "replaceTxt", "replaceTags": true, - "replace": "You gain an item bonus to \\{@skill {@skill Acrobatics}\\} checks, \\{@skill Stealth\\} checks, \\{@skill {@skill Thievery}\\} checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed." + "replace": "You gain an item bonus to \\{@skill Acrobatics\\} checks, \\{@skill Stealth\\} checks, \\{@skill Thievery\\} checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed." }, "entriesMode": "generic" } @@ -15604,9 +15507,9 @@ "type": "Item", "level": 18, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -15651,7 +15554,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it. " + "This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it." ], "generic": "G", "variants": [ @@ -15687,7 +15590,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text as a divine focus to use certain abilities and cast some spells. A religious text must be held in one hand to use it. " + "This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text as a divine focus to use certain abilities and cast some spells. A religious text must be held in one hand to use it." ] }, { @@ -15700,7 +15603,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to {@action Repair} items using the {@skill Crafting} skill. You can draw and replace a worn repair kit as part of the action that uses it. " + "A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to {@action Repair} items using the {@skill Crafting} skill. You can draw and replace a worn repair kit as part of the action that uses it." ], "generic": "G", "variants": [ @@ -15800,7 +15703,7 @@ "source": "LOPSG", "page": 114, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -15817,8 +15720,8 @@ "type": "Rune", "level": "8+", "traits": [ - "Abjuration", - "Magical" + "abjuration", + "magical" ], "usage": "etched onto armor", "category": "Rune", @@ -15873,8 +15776,8 @@ "type": "Item", "level": 3, "traits": [ - "Enchantment", - "Magical" + "enchantment", + "magical" ], "price": { "coin": "gp", @@ -15895,8 +15798,8 @@ "type": "Rune", "level": 3, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "price": { "coin": "gp", @@ -15918,9 +15821,9 @@ "type": "Item", "level": 9, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -15941,9 +15844,9 @@ "type": "Item", "level": 12, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -15963,10 +15866,10 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -16017,9 +15920,9 @@ "type": "Item", "level": "6+", "traits": [ - "Abjuration", - "Invested", - "Magical" + "abjuration", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -16068,10 +15971,10 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Enchantment", - "Invested", - "Magical" + "uncommon", + "enchantment", + "invested", + "magical" ], "price": { "coin": "gp", @@ -16104,9 +16007,9 @@ "type": "Item", "level": "11+", "traits": [ - "Divination", - "Invested", - "Magical" + "divination", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -16163,10 +16066,10 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Abjuration", - "Invested", - "Magical" + "rare", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -16201,10 +16104,10 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical" + "uncommon", + "conjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -16223,9 +16126,9 @@ "type": "Item", "level": 12, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -16244,10 +16147,10 @@ "type": "Item", "level": "6+", "traits": [ - "Evocation", - "Force", - "Invested", - "Magical" + "evocation", + "force", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -16312,10 +16215,10 @@ "type": "Item", "level": "7+", "traits": [ - "Uncommon", - "Arcane", - "Divination", - "Invested" + "uncommon", + "arcane", + "divination", + "invested" ], "usage": "worn", "category": "Worn", @@ -16413,10 +16316,10 @@ "type": "Item", "level": 17, "traits": [ - "Uncommon", - "Divination", - "Invested", - "Magical" + "uncommon", + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -16453,10 +16356,10 @@ "type": "Item", "level": "15+", "traits": [ - "Uncommon", - "Abjuration", - "Arcane", - "Invested" + "uncommon", + "abjuration", + "arcane", + "invested" ], "usage": "worn garment", "bulk": 1, @@ -16514,8 +16417,8 @@ "type": "Item", "level": 14, "traits": [ - "Abjuration", - "Magical" + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -16549,10 +16452,10 @@ "type": "Item", "level": 8, "traits": [ - "Rare", - "Chaotic", - "Evocation", - "Magical" + "rare", + "chaotic", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -16735,8 +16638,8 @@ "type": "Item", "level": 1, "traits": [ - "Consumable", - "Magical" + "consumable", + "magical" ], "price": { "coin": "gp", @@ -16764,7 +16667,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out. " + "A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out." ] }, { @@ -16781,7 +16684,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. The Bulk value given is for saddlebags worn by a mount. If you are carrying or stowing saddlebags, they count as 1 Bulk instead of light Bulk. " + "Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. The Bulk value given is for saddlebags worn by a mount. If you are carrying or stowing saddlebags, they count as 1 Bulk instead of light Bulk." ] }, { @@ -16791,9 +16694,9 @@ "type": "Item", "level": "4+", "traits": [ - "Alchemical", - "Consumable", - "Elixir" + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -16852,11 +16755,11 @@ "type": "Item", "level": "6+", "traits": [ - "Consumable", - "Healing", - "Magical", - "Necromancy", - "Oil" + "consumable", + "healing", + "magical", + "necromancy", + "oil" ], "usage": "held in 2 hands", "bulk": "L", @@ -16913,10 +16816,10 @@ "type": "Item", "level": 5, "traits": [ - "Consumable", - "Magical", - "Oil", - "Transmutation" + "consumable", + "magical", + "oil", + "transmutation" ], "price": { "coin": "gp", @@ -16944,11 +16847,11 @@ "type": "Item", "level": 2, "traits": [ - "Abjuration", - "Consumable", - "Force", - "Magical", - "Talisman" + "abjuration", + "consumable", + "force", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -16980,13 +16883,13 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon" + "uncommon" ], "bulk": "L", "hands": 1, "category": "Adventuring Gear", "entries": [ - "Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to {@action Recall Knowledge} about the subject, you gain a +1 item bonus to the check. The GM determines what scholarly journals are available in any location. " + "Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to {@action Recall Knowledge} about the subject, you gain a +1 item bonus to the check. The GM determines what scholarly journals are available in any location." ], "generic": "G", "variants": [ @@ -17012,68 +16915,6 @@ } ] }, - { - "name": "Scroll of Glitterdust", - "source": "CRB", - "page": 565, - "type": "Item", - "level": 3, - "traits": [ - "Consumable", - "Evocation", - "Magical", - "Scroll" - ], - "price": { - "coin": "gp", - "amount": 12 - }, - "usage": "held in 1 hand", - "bulk": "L", - "activate": { - "activity": { - "number": 2, - "unit": "action" - }, - "components": "{@action Cast a Spell}" - }, - "category": "Scroll", - "entries": [ - "This scroll can be used to cast {@spell glitterdust} as a 2nd-level spell." - ], - "craftReq": "Supply one casting of glitterdust." - }, - { - "name": "Scroll of Illusory Disguise", - "source": "CRB", - "page": 565, - "type": "Item", - "level": 1, - "traits": [ - "Consumable", - "Illusion", - "Magical", - "Scroll" - ], - "price": { - "coin": "gp", - "amount": 3 - }, - "usage": "held in 1 hand", - "bulk": "L", - "activate": { - "activity": { - "number": 2, - "unit": "action" - }, - "components": "{@action Cast a Spell}" - }, - "category": "Scroll", - "entries": [ - "This scroll can cast {@spell illusory disguise} as a 1st-level spell." - ], - "craftReq": "Supply one casting of illusory disguise." - }, { "name": "Scything Blade Snare", "source": "CRB", @@ -17081,10 +16922,10 @@ "type": "Snare", "level": 12, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -17102,10 +16943,10 @@ "type": "Item", "level": "5+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Polymorph" + "alchemical", + "consumable", + "elixir", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -17189,11 +17030,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -17349,10 +17190,10 @@ "type": "Item", "level": 7, "traits": [ - "Consumable", - "Magical", - "Potion", - "Transmutation" + "consumable", + "magical", + "potion", + "transmutation" ], "price": { "coin": "gp", @@ -17382,8 +17223,8 @@ "type": "Rune", "level": "5+", "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "usage": "etched onto light or medium nonmetallic armor", "category": "Rune", @@ -17435,11 +17276,11 @@ "type": "Item", "level": 10, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Negative", - "Poison" + "alchemical", + "consumable", + "injury", + "negative", + "poison" ], "price": { "coin": "gp", @@ -17492,10 +17333,10 @@ "type": "Item", "level": 5, "traits": [ - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -17526,8 +17367,8 @@ "type": "Rune", "level": 6, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -17563,10 +17404,10 @@ "type": "Item", "level": 1, "traits": [ - "Consumable", - "Evocation", - "Light", - "Magical" + "consumable", + "evocation", + "light", + "magical" ], "price": { "coin": "gp", @@ -17587,9 +17428,9 @@ "type": "Rune", "level": "8+", "traits": [ - "Electricity", - "Evocation", - "Magical" + "electricity", + "evocation", + "magical" ], "usage": "etched onto a weapon", "category": "Rune", @@ -17630,10 +17471,10 @@ "type": "Item", "level": "4+", "traits": [ - "Consumable", - "Magical", - "Potion", - "Transmutation" + "consumable", + "magical", + "potion", + "transmutation" ], "usage": "held in 1 hand", "bulk": "L", @@ -17693,7 +17534,7 @@ { "mode": "appendStr", "str": "In addition, you gain a +2 item bonus to {@skill Stealth} checks while shrunken.", - "joiner": " " + "joiner": "" } ], "entriesMode": "generic" @@ -17724,10 +17565,10 @@ "type": "Snare", "level": 1, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -17746,7 +17587,7 @@ "type": "Material", "level": "2+", "traits": [ - "Precious" + "precious" ], "category": "Material", "entries": [ @@ -18105,8 +17946,8 @@ "type": "Item", "level": 2, "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -18135,11 +17976,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -18273,8 +18114,8 @@ "type": "Item", "level": "5+", "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "usage": "held in 1 hand", "category": "Held", @@ -18333,9 +18174,9 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Evocation", - "Magical" + "rare", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -18372,11 +18213,11 @@ "type": "Item", "level": 3, "traits": [ - "Consumable", - "Enchantment", - "Magical", - "Mental", - "Sleep" + "consumable", + "enchantment", + "magical", + "mental", + "sleep" ], "price": { "coin": "gp", @@ -18407,8 +18248,8 @@ "type": "Rune", "level": "5+", "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "usage": "etched onto armor", "category": "Rune", @@ -18477,9 +18318,9 @@ "type": "Item", "level": 7, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -18517,11 +18358,11 @@ "type": "Item", "level": 12, "traits": [ - "Alchemical", - "Consumable", - "Ingested", - "Poison", - "Sleep" + "alchemical", + "consumable", + "ingested", + "poison", + "sleep" ], "price": { "coin": "gp", @@ -18576,8 +18417,8 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "usage": "held in 2 hands", "bulk": "L", @@ -18645,8 +18486,8 @@ "type": "Item", "level": 1, "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -18682,7 +18523,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "This kit contains tools and materials for creating snares. A snare kit allows you to {@action Craft} snares using the {@skill Crafting} skill. You can draw and replace a worn snare kit as part of the action to use it. " + "This kit contains tools and materials for creating snares. A snare kit allows you to {@action Craft} snares using the {@skill Crafting} skill. You can draw and replace a worn snare kit as part of the action to use it." ], "generic": "G", "variants": [ @@ -18715,10 +18556,10 @@ "type": "Item", "level": 5, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Talisman" + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -18761,9 +18602,9 @@ "type": "Rune", "level": 16, "traits": [ - "Rare", - "Magical", - "Transmutation" + "rare", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -18785,9 +18626,9 @@ "type": "Rune", "level": 13, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -18865,8 +18706,8 @@ "type": "Item", "level": 6, "traits": [ - "Abjuration", - "Magical" + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -18887,9 +18728,9 @@ "type": "Item", "level": "3+", "traits": [ - "Consumable", - "Magical", - "Transmutation" + "consumable", + "magical", + "transmutation" ], "activate": { "activity": { @@ -19161,10 +19002,10 @@ "type": "Item", "level": 9, "traits": [ - "Alchemical", - "Consumable", - "Contact", - "Poison" + "alchemical", + "consumable", + "contact", + "poison" ], "price": { "coin": "gp", @@ -19218,10 +19059,10 @@ "type": "Snare", "level": 1, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -19239,8 +19080,8 @@ "type": "Item", "level": 7, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "price": { "coin": "gp", @@ -19312,9 +19153,9 @@ "type": "Item", "level": "6+", "traits": [ - "Abjuration", - "Magical", - "Staff" + "abjuration", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -19325,7 +19166,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -19396,9 +19237,9 @@ "type": "Item", "level": "6+", "traits": [ - "Conjuration", - "Magical", - "Staff" + "conjuration", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -19409,7 +19250,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -19480,9 +19321,9 @@ "type": "Item", "level": "6+", "traits": [ - "Divination", - "Magical", - "Staff" + "divination", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -19493,7 +19334,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -19564,9 +19405,9 @@ "type": "Item", "level": "6+", "traits": [ - "Enchantment", - "Magical", - "Staff" + "enchantment", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -19577,7 +19418,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -19651,9 +19492,9 @@ "type": "Item", "level": "6+", "traits": [ - "Evocation", - "Magical", - "Staff" + "evocation", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -19664,7 +19505,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -19735,9 +19576,9 @@ "type": "Item", "level": "3+", "traits": [ - "Evocation", - "Magical", - "Staff" + "evocation", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -19749,7 +19590,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -19819,9 +19660,9 @@ "type": "Item", "level": "4+", "traits": [ - "Magical", - "Necromancy", - "Staff" + "magical", + "necromancy", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -19832,7 +19673,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -19923,9 +19764,9 @@ "type": "Item", "level": 8, "traits": [ - "Evocation", - "Magical", - "Staff" + "evocation", + "magical", + "staff" ], "price": { "coin": "gp", @@ -19954,7 +19795,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list.", @@ -19978,9 +19819,9 @@ "type": "Item", "level": "6+", "traits": [ - "Illusion", - "Magical", - "Staff" + "illusion", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -19992,7 +19833,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -20063,9 +19904,9 @@ "type": "Item", "level": "6+", "traits": [ - "Magical", - "Necromancy", - "Staff" + "magical", + "necromancy", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -20076,7 +19917,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -20147,10 +19988,10 @@ "type": "Item", "level": 16, "traits": [ - "Rare", - "Evocation", - "Magical", - "Staff" + "rare", + "evocation", + "magical", + "staff" ], "price": { "coin": "gp", @@ -20167,7 +20008,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list.", @@ -20195,10 +20036,10 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Evocation", - "Magical", - "Staff" + "rare", + "evocation", + "magical", + "staff" ], "price": { "coin": "gp", @@ -20214,7 +20055,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list.", @@ -20245,9 +20086,9 @@ "type": "Item", "level": "6+", "traits": [ - "Magical", - "Staff", - "Transmutation" + "magical", + "staff", + "transmutation" ], "usage": "held in 1 hand", "bulk": 1, @@ -20259,7 +20100,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -20330,11 +20171,11 @@ "type": "Snare", "level": 4, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -20361,9 +20202,9 @@ "type": "Item", "level": 15, "traits": [ - "Consumable", - "Magical", - "Transmutation" + "consumable", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -20394,10 +20235,10 @@ "type": "Item", "level": 4, "traits": [ - "Alchemical", - "Consumable", - "Elixir", - "Morph" + "alchemical", + "consumable", + "elixir", + "morph" ], "price": { "coin": "gp", @@ -20426,11 +20267,11 @@ "type": "Item", "level": 9, "traits": [ - "Air", - "Consumable", - "Electricity", - "Evocation", - "Magical" + "air", + "consumable", + "electricity", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -20470,9 +20311,9 @@ "type": "Item", "level": "14+", "traits": [ - "Electricity", - "Evocation", - "Magical" + "electricity", + "evocation", + "magical" ], "usage": "held in 1 hand", "bulk": 1, @@ -20551,8 +20392,8 @@ "type": "Rune", "level": "4+", "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "usage": "etched onto a weapon", "category": "Rune", @@ -20605,10 +20446,10 @@ "type": "Snare", "level": 8, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -20626,10 +20467,10 @@ "type": "Snare", "level": 12, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -20656,8 +20497,8 @@ "type": "Item", "level": "4+", "traits": [ - "Abjuration", - "Magical" + "abjuration", + "magical" ], "usage": "held in 1 hand", "bulk": 1, @@ -20773,9 +20614,9 @@ "type": "Item", "level": 1, "traits": [ - "Alchemical", - "Consumable", - "Light" + "alchemical", + "consumable", + "light" ], "price": { "coin": "gp", @@ -20806,13 +20647,13 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon" + "uncommon" ], "bulk": "L", "hands": 1, "category": "Adventuring Gear", "entries": [ - "Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to {@skill Survival} checks and any skill checks to {@action Recall Knowledge}, provided the checks are related to the location detailed on the map. The GM determines what maps are available in any location. " + "Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to {@skill Survival} checks and any skill checks to {@action Recall Knowledge}, provided the checks are related to the location detailed on the map. The GM determines what maps are available in any location." ], "generic": "G", "variants": [ @@ -20833,7 +20674,7 @@ }, "hands": 2, "entries": [ - "Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. " + "Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use." ] } ] @@ -20845,11 +20686,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "uncommon", + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -20885,7 +20726,7 @@ "bulk": 1, "category": "Adventuring Gear", "entries": [ - "Tack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or oddly shaped animals might require specialty saddles. These can be more expensive or hard to find, as determined by the GM. The Bulk value given is for tack worn by a creature. If carried, the Bulk increases to 2. " + "Tack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or oddly shaped animals might require specialty saddles. These can be more expensive or hard to find, as determined by the GM. The Bulk value given is for tack worn by a creature. If carried, the Bulk increases to 2." ] }, { @@ -20895,9 +20736,9 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Bomb", - "Consumable" + "alchemical", + "bomb", + "consumable" ], "usage": "held in 1 hand", "bulk": "L", @@ -21058,11 +20899,11 @@ "type": "Item", "level": 20, "traits": [ - "Alchemical", - "Consumable", - "Contact", - "Poison", - "Virulent" + "alchemical", + "consumable", + "contact", + "poison", + "virulent" ], "price": { "coin": "gp", @@ -21123,7 +20964,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "When wielding this long pole, you can use {@action Seek} to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon. " + "When wielding this long pole, you can use {@action Seek} to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon." ] }, { @@ -21181,7 +21022,7 @@ "hands": 2, "category": "Adventuring Gear", "entries": [ - "You need thieves' tools to {@action Pick a Lock||Pick Locks} or {@action Disable a Device||Disable Devices} (of some types) using the {@skill Thievery} skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with {@item replacement picks (generic)||replacement picks} appropriate to your tools; this doesn't require using the {@action Repair} action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. " + "You need thieves' tools to {@action Pick a Lock||Pick Locks} or {@action Disable a Device||Disable Devices} (of some types) using the {@skill Thievery} skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with {@item replacement picks (generic)||replacement picks} appropriate to your tools; this doesn't require using the {@action Repair} action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them." ], "generic": "G", "variants": [ @@ -21194,7 +21035,7 @@ { "mode": "prependArr", "items": [ - "You need thieves' tools to {@action Pick a Lock||Pick Locks} or {@action Disable a Device||Disable Devices} (of some types) using the {@skill Thievery} skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with {@item replacement picks} appropriate to your tools; this doesn't require using the {@action Repair} action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. " + "You need thieves' tools to {@action Pick a Lock||Pick Locks} or {@action Disable a Device||Disable Devices} (of some types) using the {@skill Thievery} skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with {@item replacement picks} appropriate to your tools; this doesn't require using the {@action Repair} action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them." ] } ], @@ -21217,7 +21058,7 @@ { "mode": "prependArr", "items": [ - "You need thieves' tools to {@action Pick a Lock||Pick Locks} or {@action Disable a Device||Disable Devices} (of some types) using the {@skill Thievery} skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with {@item infiltrator replacement picks||replacement picks} appropriate to your tools; this doesn't require using the {@action Repair} action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. " + "You need thieves' tools to {@action Pick a Lock||Pick Locks} or {@action Disable a Device||Disable Devices} (of some types) using the {@skill Thievery} skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with {@item infiltrator replacement picks||replacement picks} appropriate to your tools; this doesn't require using the {@action Repair} action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them." ] } ], @@ -21228,7 +21069,7 @@ "type": "Concealable", "equipment": false, "traits": [ - "Uncommon" + "uncommon" ], "level": 4, "price": { @@ -21245,7 +21086,7 @@ { "mode": "prependArr", "items": [ - "You need thieves' tools to {@action Pick a Lock||Pick Locks} or {@action Disable a Device||Disable Devices} (of some types) using the {@skill Thievery} skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with {@item concealable replacement picks|lopsg|replacement picks} appropriate to your tools; this doesn't require using the {@action Repair} action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them. " + "You need thieves' tools to {@action Pick a Lock||Pick Locks} or {@action Disable a Device||Disable Devices} (of some types) using the {@skill Thievery} skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with {@item concealable replacement picks|lopsg|replacement picks} appropriate to your tools; this doesn't require using the {@action Repair} action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them." ] } ], @@ -21261,9 +21102,9 @@ "type": "Item", "level": 19, "traits": [ - "Divination", - "Invested", - "Magical" + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -21303,9 +21144,9 @@ "type": "Rune", "level": "8+", "traits": [ - "Evocation", - "Magical", - "Sonic" + "evocation", + "magical", + "sonic" ], "usage": "etched onto a weapon", "category": "Rune", @@ -21346,11 +21187,11 @@ "type": "Item", "level": "1+", "traits": [ - "Alchemical", - "Bomb", - "Consumable", - "Sonic", - "Splash" + "alchemical", + "bomb", + "consumable", + "sonic", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -21503,8 +21344,8 @@ "type": "Item", "level": "3+", "traits": [ - "Divination", - "Divine" + "divination", + "divine" ], "usage": "held in 1 hand", "bulk": 1, @@ -21569,10 +21410,10 @@ "type": "Item", "level": 5, "traits": [ - "Consumable", - "Magical", - "Transmutation", - "Talisman" + "consumable", + "magical", + "transmutation", + "talisman" ], "price": { "coin": "gp", @@ -21603,9 +21444,9 @@ "type": "Item", "level": 1, "traits": [ - "Alchemical", - "Consumable", - "Fire" + "alchemical", + "consumable", + "fire" ], "price": { "coin": "sp", @@ -21635,7 +21476,7 @@ "type": "Item", "category": "Adventuring Gear", "entries": [ - "This entry is a catchall for basic hand tools that don't have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing {@damage 1d4} damage for a short tool or {@damage 1d6} for a long tool. The GM determines the damage type that's appropriate or adjusts the damage if needed. " + "This entry is a catchall for basic hand tools that don't have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing {@damage 1d4} damage for a short tool or {@damage 1d6} for a long tool. The GM determines the damage type that's appropriate or adjusts the damage if needed." ], "generic": "G", "variants": [ @@ -21675,7 +21516,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage. " + "A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage." ] }, { @@ -21685,9 +21526,9 @@ "type": "Item", "level": "3+", "traits": [ - "Divination", - "Invested", - "Magical" + "divination", + "invested", + "magical" ], "usage": "worn eyepiece", "category": "Worn", @@ -21725,8 +21566,8 @@ "type": "Item", "level": 6, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -21762,10 +21603,10 @@ "type": "Snare", "level": 4, "traits": [ - "Consumable", - "Mechanical", - "Snare", - "Trap" + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -21794,8 +21635,8 @@ "type": "Item", "level": 9, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -21829,10 +21670,10 @@ "type": "Item", "level": 16, "traits": [ - "Consumable", - "Divination", - "Magical", - "Potion" + "consumable", + "divination", + "magical", + "potion" ], "price": { "coin": "gp", @@ -21861,12 +21702,12 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Consumable", - "Enchantment", - "Magical", - "Mental", - "Potion" + "uncommon", + "consumable", + "enchantment", + "magical", + "mental", + "potion" ], "price": { "coin": "gp", @@ -21904,8 +21745,8 @@ "type": "Item", "level": 6, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -21940,9 +21781,9 @@ "type": "Rune", "level": 11, "traits": [ - "Evil", - "Evocation", - "Magical" + "evil", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -21987,10 +21828,10 @@ "type": "Item", "level": 1, "traits": [ - "Consumable", - "Divine", - "Evil", - "Splash" + "consumable", + "divine", + "evil", + "splash" ], "price": { "coin": "gp", @@ -22021,10 +21862,10 @@ "type": "Item", "level": 10, "traits": [ - "Consumable", - "Illusion", - "Magical", - "Talisman" + "consumable", + "illusion", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -22055,9 +21896,9 @@ "type": "Item", "level": "3+", "traits": [ - "Illusion", - "Invested", - "Magical" + "illusion", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -22144,9 +21985,9 @@ "type": "Item", "level": "6+", "traits": [ - "Divination", - "Magical", - "Staff" + "divination", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -22157,7 +21998,7 @@ "type": "ability", "style": "compact", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -22212,9 +22053,9 @@ "type": "Item", "level": 3, "traits": [ - "Conjuration", - "Consumable", - "Magical" + "conjuration", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -22244,9 +22085,9 @@ "type": "Item", "level": 4, "traits": [ - "Conjuration", - "Consumable", - "Magical" + "conjuration", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -22266,7 +22107,7 @@ ], "category": "Ammunition", "entries": [ - "The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. After an activated viper arrow hits a target, the arrow transforms into a viper (Pathfinder Bestiary 302). The target is affected by the viper's poison, as if it had been bitten. The viper then lands in an open space adjacent to the target.", + "The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. After an activated viper arrow hits a target, the arrow transforms into a {@creature viper}. The target is affected by the viper's poison, as if it had been bitten. The viper then lands in an open space adjacent to the target.", "The viper has the summoned trait and acts at the end of your turn, even though you didn't use the {@action Sustain a Spell} action. It is under the GM's control, but it generally attacks the creature the arrow struck. The viper vanishes after 1 minute or when slain." ], "craftReq": "Supply one casting of {@spell summon animal}." @@ -22278,10 +22119,10 @@ "type": "Item", "level": 14, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Talisman" + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -22313,9 +22154,9 @@ "type": "Rune", "level": 17, "traits": [ - "Rare", - "Evocation", - "Magical" + "rare", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -22354,10 +22195,10 @@ "type": "Item", "level": 17, "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical" + "uncommon", + "conjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -22395,8 +22236,8 @@ "type": "Item", "level": "5+", "traits": [ - "Magical", - "Wand" + "magical", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -22406,12 +22247,8 @@ { "type": "ability", "style": "compact", - "activity": { - "number": 1, - "unit": "varies" - }, "components": [ - "(Cast a Spell)" + "{@action Cast a Spell}" ], "frequency": { "freq": 1, @@ -22501,130 +22338,6 @@ } ] }, - { - "name": "Wand of Heal", - "source": "CRB", - "page": 597, - "type": "Item", - "level": "3+", - "traits": [ - "Magical", - "Necromancy", - "Positive", - "Wand" - ], - "usage": "held in 1 hand", - "bulk": "L", - "category": "Wand", - "entries": [ - "The golden end caps on this white wooden wand are adorned with ruby cabochons.", - { - "type": "ability", - "style": "compact", - "activity": { - "number": 1, - "unit": "varies", - "entry": "(Cast" - }, - "components": [ - "a Spell)" - ], - "frequency": { - "freq": 1, - "unit": "day", - "overcharge": true - }, - "entries": [ - "You cast a {@spell heal} spell at the indicated level." - ] - } - ], - "craftReq": "Supply a listed-level casting of heal.", - "generic": "G", - "variants": [ - { - "type": "1st-level spell", - "level": 3, - "price": { - "coin": "gp", - "amount": 60 - }, - "entries": [] - }, - { - "type": "2nd-level spell", - "level": 5, - "price": { - "coin": "gp", - "amount": 160 - }, - "entries": [] - }, - { - "type": "3rd-level spell", - "level": 7, - "price": { - "coin": "gp", - "amount": 360 - }, - "entries": [] - }, - { - "type": "4th-level spell", - "level": 9, - "price": { - "coin": "gp", - "amount": 700 - }, - "entries": [] - }, - { - "type": "5th-level spell", - "level": 11, - "price": { - "coin": "gp", - "amount": 1500 - }, - "entries": [] - }, - { - "type": "6th-level spell", - "level": 13, - "price": { - "coin": "gp", - "amount": 3000 - }, - "entries": [] - }, - { - "type": "7th-level spell", - "level": 15, - "price": { - "coin": "gp", - "amount": 6500 - }, - "entries": [] - }, - { - "type": "8th-level spell", - "level": 17, - "price": { - "coin": "gp", - "amount": 15000 - }, - "entries": [] - }, - { - "type": "9th-level spell", - "level": 19, - "price": { - "coin": "gp", - "amount": 40000 - }, - "entries": [] - } - ] - }, { "name": "Wand of Manifold Missiles", "source": "CRB", @@ -22632,10 +22345,10 @@ "type": "Item", "level": "5+", "traits": [ - "Evocation", - "Force", - "Magical", - "Wand" + "evocation", + "force", + "magical", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -22645,13 +22358,8 @@ { "type": "ability", "style": "compact", - "activity": { - "number": 1, - "unit": "varies", - "entry": "(Cast" - }, "components": [ - "a Spell)" + "{@action Cast a Spell}" ], "frequency": { "freq": 1, @@ -22711,9 +22419,9 @@ "type": "Item", "level": "16+", "traits": [ - "Illusion", - "Magical", - "Wand" + "illusion", + "magical", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -22723,13 +22431,8 @@ { "type": "ability", "style": "compact", - "activity": { - "number": 1, - "unit": "varies", - "entry": "(Cast" - }, "components": [ - "a Spell)" + "{@action Cast a Spell}" ], "frequency": { "freq": 1, @@ -22780,10 +22483,10 @@ "type": "Item", "level": "8+", "traits": [ - "Evocation", - "Fire", - "Magical", - "Wand" + "evocation", + "fire", + "magical", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -22893,8 +22596,8 @@ "type": "Item", "level": "4+", "traits": [ - "Magical", - "Wand" + "magical", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -22904,12 +22607,8 @@ { "type": "ability", "style": "compact", - "activity": { - "number": 1, - "unit": "varies" - }, "components": [ - "(Cast a Spell)" + "{@action Cast a Spell}" ], "frequency": { "freq": 1, @@ -23015,11 +22714,11 @@ "type": "Snare", "level": 4, "traits": [ - "Auditory", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "auditory", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -23045,7 +22744,7 @@ "hands": 1, "category": "Adventuring Gear", "entries": [ - "When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature. " + "When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature." ] }, { @@ -23055,10 +22754,10 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Evocation", - "Invested", - "Magical" + "uncommon", + "evocation", + "invested", + "magical" ], "price": { "coin": "gp", @@ -23093,8 +22792,8 @@ "type": "Rune", "level": "2+", "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "usage": "etched onto a weapon", "category": "Rune", @@ -23151,9 +22850,32 @@ "The item bonus to attack rolls is +3, and the weapon can be etched with three property runes." ], "_mod": { - "entries": { - "with": "+3 item bonus, and the weapon can be etched with three property runes." - } + "entries": [ + { + "mode": "replaceTxt", + "replace": "\\+1 item bonus, and the weapon can be etched with one property rune\\.", + "with": "+3 item bonus, and the weapon can be etched with three property runes." + }, + { + "mode": "replaceTxt", + "replace": "You can upgrade the weapon potency rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices.", + "with": "" + } + ], + "entriesMode": "generic" + } + }, + { + "type": "+4 weapon potency", + "source": "GMG", + "level": 23, + "page": 106, + "entries": [ + "The item bonus to attack rolls is +4, and the weapon can be etched with three property runes.", + "{@note This version of the potency rune has been added by PF2eTools. This rune is not available for purchase or {@action Crafting} through mundane means. It only exists on Unique and/or Artifact weaponry, such as {@item Axe Of The Dwarven Lords|GMG} or {@item Serithtial|GMG}.}" + ], + "_mod": { + "entriesMode": "variant" } } ], @@ -23172,10 +22894,10 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Enchantment", - "Invested", - "Magical" + "rare", + "enchantment", + "invested", + "magical" ], "price": { "coin": "gp", @@ -23212,9 +22934,9 @@ "type": "Item", "level": 10, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -23253,9 +22975,9 @@ "type": "Item", "level": "4+", "traits": [ - "Alchemical", - "Consumable", - "Elixir" + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -23314,10 +23036,10 @@ "type": "Item", "level": 1, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Talisman" + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -23332,14 +23054,14 @@ }, "components": [ "envision" - ] + ], + "trigger": "You successfully {@action Trip} a foe", + "requirements": "You are trained in {@skill Athletics}." }, "category": "Talisman", "entries": [ "This wolf canine is bound in a strip of leather and tied to a buckle or strap of a suit of armor. When you activate the fang, you deal bludgeoning damage equal to your Strength modifier to the target of your {@action Trip}. If your {@action Trip} would already deal physical damage that doesn't include an ability modifier, add your Strength modifier to that damage." - ], - "trigger": "You successfully {@action Trip} a foe", - "requirements": "You are trained in {@skill Athletics}." + ] }, { "name": "Wolfsbane", @@ -23348,10 +23070,10 @@ "type": "Item", "level": 10, "traits": [ - "Alchemical", - "Consumable", - "Ingested", - "Poison" + "alchemical", + "consumable", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -23406,8 +23128,8 @@ "type": "Item", "level": "2+", "traits": [ - "Conjuration", - "Magical" + "conjuration", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -23441,7 +23163,7 @@ "amount": 900 }, "entries": [ - "This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions (Pathfinder Bestiary 52). The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other." + "This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult {@creature lion||lions}. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other." ] }, { @@ -23452,7 +23174,7 @@ "amount": 340 }, "entries": [ - "This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper (Pathfinder Bestiary 303). The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes." + "This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a {@creature giant viper}. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes." ] }, { @@ -23463,7 +23185,7 @@ "amount": 2700 }, "entries": [ - "Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant (Pathfinder Bestiary 154) when activated. The elephant can be called upon no more than four times per month.", + "Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown {@creature elephant} when activated. The elephant can be called upon no more than four times per month.", "It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after {@dice 1d4} rounds." ] }, @@ -23478,7 +23200,7 @@ "amount": 6000 }, "entries": [ - "This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare (Pathfinder Bestiary 244). It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC {@flatDC 3} flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place." + "This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a {@creature nightmare}. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC {@flatDC 3} flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place." ] }, { @@ -23489,7 +23211,7 @@ "amount": 34 }, "entries": [ - "This simple onyx statue transforms into a guard dog (Pathfinder Bestiary 102). The dog has a +4 circumstance bonus to {@skill Survival} checks to {@action Track}, and it has {@ability darkvision}.", + "This simple onyx statue transforms into a {@creature guard dog}. The dog has a +4 circumstance bonus to {@skill Survival} checks to {@action Track}, and it has {@ability darkvision}.", "When the dog senses a {@condition hidden} creature with its scent, that creature is instead {@condition observed} and {@condition concealed}. The onyx dog can be activated once per week and remains in its form for up to 6 hours." ] } @@ -23502,8 +23224,8 @@ "type": "Rune", "level": 7, "traits": [ - "Magical", - "Necromancy" + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -23543,10 +23265,10 @@ "type": "Item", "level": 8, "traits": [ - "Alchemical", - "Consumable", - "Injury", - "Poison" + "alchemical", + "consumable", + "injury", + "poison" ], "price": { "coin": "gp", diff --git a/data/items/items-ec1.json b/data/items/items-ec1.json index f22de5bdc7..c5ff795a81 100644 --- a/data/items/items-ec1.json +++ b/data/items/items-ec1.json @@ -7,11 +7,11 @@ "type": "Snare", "level": 1, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -38,11 +38,11 @@ "type": "Snare", "level": 4, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -69,11 +69,11 @@ "type": "Snare", "level": 3, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -100,11 +100,11 @@ "type": "Snare", "level": 2, "traits": [ - "Auditory", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "auditory", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -132,11 +132,11 @@ "type": "Snare", "level": 3, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", diff --git a/data/items/items-ec2.json b/data/items/items-ec2.json index 5e900963f4..2479888375 100644 --- a/data/items/items-ec2.json +++ b/data/items/items-ec2.json @@ -7,10 +7,10 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Fortune", - "Magical", - "Transmutation" + "uncommon", + "fortune", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -44,12 +44,12 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Consumable", - "Divination", - "Fortune", - "Magical", - "Talisman" + "uncommon", + "consumable", + "divination", + "fortune", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -64,11 +64,10 @@ "components": [ "envision" ], - "trigger": "You use a feat or ability to reroll a failed or critically failed Reflex saving throw" + "trigger": "You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as {@feat Cat's Luck|apg} or {@feat Halfling Luck})" }, "category": "Talisman", "entries": [ - "(such as Cat's Luck or Halfling Luck)", "This clay figurine resembles a white cat with a paw outstretched. When it's activated, any allies within 10 feet who also just failed or critically failed a Reflex saving throw from the same source (such as a {@spell fireball} spell) can also reroll their saving throw and use the better result." ] }, @@ -79,9 +78,9 @@ "type": "Item", "level": "3+", "traits": [ - "Uncommon", - "Enchantment", - "Magical" + "uncommon", + "enchantment", + "magical" ], "usage": "held in 1 hand", "bulk": 1, @@ -141,10 +140,10 @@ "type": "Item", "level": 10, "traits": [ - "Unique", - "Conjuration", - "Illusion", - "Magical" + "unique", + "conjuration", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -190,17 +189,17 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Enchantment", - "Light", - "Magical" + "uncommon", + "enchantment", + "light", + "magical" ], "price": { "coin": "gp", "amount": 650 }, "usage": "held in 2 hands", - "bulk": "3", + "bulk": 3, "category": "Held", "entries": [ "An inspiring spotlight is a bulky contraption consisting of a drum-shaped metal housing around several reflective metal plates. Two handles on either side, each with a small button, allow you to aim the spotlight outward from your body.", @@ -230,10 +229,10 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Abjuration", - "Consumable", - "Magical" + "uncommon", + "abjuration", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -261,10 +260,10 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Structure" + "uncommon", + "conjuration", + "magical", + "structure" ], "price": { "coin": "gp", @@ -319,10 +318,10 @@ "type": "Item", "level": 8, "traits": [ - "Rare", - "Divination", - "Invested", - "Magical" + "rare", + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -360,10 +359,10 @@ "type": "Item", "level": "6+", "traits": [ - "Uncommon", - "Illusion", - "Magical", - "Staff" + "uncommon", + "illusion", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -373,7 +372,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -428,12 +427,12 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Consumable", - "Healing", - "Magical", - "Necromancy", - "Oil" + "uncommon", + "consumable", + "healing", + "magical", + "necromancy", + "oil" ], "price": { "coin": "gp", @@ -461,10 +460,10 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Divination", - "Invested", - "Magical" + "uncommon", + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -498,10 +497,10 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Enchantment", - "Invested", - "Magical" + "uncommon", + "enchantment", + "invested", + "magical" ], "price": { "coin": "gp", @@ -538,9 +537,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Enchantment", - "Magical" + "uncommon", + "enchantment", + "magical" ], "price": { "coin": "gp", @@ -574,9 +573,9 @@ "type": "Item", "level": "5+", "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -595,7 +594,7 @@ "amount": 140 }, "entries": [ - "Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbowstriped ball python (Pathfinder Bestiary 302) except it lacks the {@skill Stealth} skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes." + "Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbowstriped {@creature ball python} except it lacks the {@skill Stealth} skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes." ] }, { @@ -606,7 +605,7 @@ "amount": 350 }, "entries": [ - "This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear (Pathfinder Bestiary 40) with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot {@action Climb} or {@action Swim}, has a \u201310- foot circumstance penalty to its Speed, and is always {@condition flat-footed}. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked {@condition prone}, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour." + "This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a {@creature grizzly bear} with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot {@action Climb} or {@action Swim}, has a \u201310- foot circumstance penalty to its Speed, and is always {@condition flat-footed}. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked {@condition prone}, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour." ] } ] diff --git a/data/items/items-ec3.json b/data/items/items-ec3.json index ce9ebfac19..eab12b8666 100644 --- a/data/items/items-ec3.json +++ b/data/items/items-ec3.json @@ -7,10 +7,10 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -48,12 +48,12 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Conjuration", - "Earth", - "Invested", - "Magical", - "Teleportation" + "uncommon", + "conjuration", + "earth", + "invested", + "magical", + "teleportation" ], "price": { "coin": "gp", @@ -88,9 +88,9 @@ "type": "Item", "level": 9, "traits": [ - "Rare", - "Earth", - "Magical" + "rare", + "earth", + "magical" ], "price": { "coin": "gp", @@ -128,10 +128,10 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Occult" + "uncommon", + "abjuration", + "invested", + "occult" ], "price": { "coin": "gp", diff --git a/data/items/items-ec4.json b/data/items/items-ec4.json index d698f5d9f6..007239715f 100644 --- a/data/items/items-ec4.json +++ b/data/items/items-ec4.json @@ -7,9 +7,9 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -62,9 +62,9 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -107,9 +107,9 @@ "type": "Item", "level": 13, "traits": [ - "Rare", - "Evocation", - "Magical" + "rare", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -151,10 +151,10 @@ "type": "Item", "level": 11, "traits": [ - "Uncommon", - "Evocation", - "Fungus", - "Magical" + "uncommon", + "evocation", + "fungus", + "magical" ], "price": { "coin": "gp", @@ -188,10 +188,10 @@ "type": "Item", "level": 11, "traits": [ - "Uncommon", - "Conjuration", - "Earth", - "Magical" + "uncommon", + "conjuration", + "earth", + "magical" ], "price": { "coin": "gp", diff --git a/data/items/items-ec5.json b/data/items/items-ec5.json index 5bf2b8477f..11db784794 100644 --- a/data/items/items-ec5.json +++ b/data/items/items-ec5.json @@ -7,9 +7,9 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -70,10 +70,10 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -92,10 +92,10 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Companion", - "Invested", - "Magical" + "uncommon", + "companion", + "invested", + "magical" ], "price": { "coin": "gp", @@ -143,9 +143,9 @@ "type": "Item", "level": "13+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "usage": "held in 1 hand", "bulk": "L", @@ -197,10 +197,10 @@ "type": "Item", "level": 17, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Poison" + "uncommon", + "alchemical", + "consumable", + "poison" ], "price": { "coin": "gp", @@ -239,9 +239,9 @@ "type": "Item", "level": 15, "traits": [ - "Rare", - "Abjuration", - "Magical" + "rare", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -280,10 +280,10 @@ "type": "Item", "level": 18, "traits": [ - "Unique", - "Evil", - "Magical", - "Necromancy" + "unique", + "evil", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -349,10 +349,10 @@ "type": "Item", "level": "12+", "traits": [ - "Uncommon", - "Divination", - "Magical", - "Staff" + "uncommon", + "divination", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -362,7 +362,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from this list." diff --git a/data/items/items-ec6.json b/data/items/items-ec6.json index e96b5e5170..2d4cfa75b9 100644 --- a/data/items/items-ec6.json +++ b/data/items/items-ec6.json @@ -7,11 +7,11 @@ "type": "Item", "level": 19, "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Elixir", - "Necromancy" + "rare", + "alchemical", + "consumable", + "elixir", + "necromancy" ], "price": { "coin": "gp", @@ -41,10 +41,10 @@ "type": "Item", "level": 25, "traits": [ - "Unique", - "Arcane", - "Artifact", - "Enchantment" + "unique", + "arcane", + "artifact", + "enchantment" ], "usage": "held in 1 hand", "bulk": "L", @@ -99,11 +99,11 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "rare", + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -132,10 +132,10 @@ "type": "Item", "level": 23, "traits": [ - "Unique", - "Arcane", - "Artifact", - "Enchantment" + "unique", + "arcane", + "artifact", + "enchantment" ], "usage": "held in 1 hand", "bulk": 1, @@ -181,11 +181,11 @@ "type": "Item", "level": 17, "traits": [ - "Uncommon", - "Abjuration", - "Armor", - "Invested", - "Magical" + "uncommon", + "abjuration", + "armor", + "invested", + "magical" ], "price": { "coin": "gp", @@ -206,10 +206,10 @@ "type": "Item", "level": 22, "traits": [ - "Unique", - "Artifact", - "Divine", - "Evocation" + "unique", + "artifact", + "divine", + "evocation" ], "usage": "held in 1 hand", "bulk": 1, @@ -283,10 +283,10 @@ "type": "Item", "level": 19, "traits": [ - "Rare", - "Illusion", - "Invested", - "Magical" + "rare", + "illusion", + "invested", + "magical" ], "price": { "coin": "gp", @@ -323,11 +323,11 @@ "type": "Item", "level": 19, "traits": [ - "Rare", - "Consumable", - "Healing", - "Necromancy", - "Primal" + "rare", + "consumable", + "healing", + "necromancy", + "primal" ], "price": { "coin": "gp", @@ -356,10 +356,10 @@ "type": "Item", "level": 20, "traits": [ - "Unique", - "Divine", - "Evocation", - "Intelligent" + "unique", + "divine", + "evocation", + "intelligent" ], "usage": "held in 1 hand", "bulk": 1, @@ -452,9 +452,9 @@ "type": "Item", "level": 20, "traits": [ - "Unique", - "Conjuration", - "Occult" + "unique", + "conjuration", + "occult" ], "price": { "coin": "gp", @@ -508,10 +508,10 @@ "type": "Item", "level": 20, "traits": [ - "Uncommon", - "Evocation", - "Magical", - "Shield" + "uncommon", + "evocation", + "magical", + "shield" ], "price": { "coin": "gp", @@ -548,10 +548,10 @@ "type": "Item", "level": 20, "traits": [ - "Uncommon", - "Evocation", - "Magical", - "Staff" + "uncommon", + "evocation", + "magical", + "staff" ], "price": { "coin": "gp", @@ -565,7 +565,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list.", @@ -581,21 +581,155 @@ "type": "Item", "level": 25, "traits": [ - "Unique", - "Arcane", - "Artifact", - "Invested", - "Transmutation" + "unique", + "arcane", + "artifact", + "invested", + "transmutation" ], "usage": "worn necklace", "bulk": "L", "category": "Artifact", "entries": [ "This gold necklace sports six bails, each with a different aeon stone. The backside of each bail is engraved with a single ancient Azlanti rune: Patience, Remembrance, Resilience, Tenacity, Wisdom, Invention.", - "While a bail is active, you recall pieces of childhood memories, brief stories and lessons spoken to you by Aroden. The knowledge imparted by each bail carries a specific power but also allows you to access the invested and resonant powers of the {@item aeon stone} in the active bail's slot as though the stone orbited your head. Each day at dawn, a new bail becomes active; roll {@dice 1d6} to determine which bail is active, determined by the table below. Only one bail can be active at any time.", + "While a bail is active, you recall pieces of childhood memories, brief stories and lessons spoken to you by Aroden. The knowledge imparted by each bail carries a specific power but also allows you to access the invested and resonant powers of the {@item aeon stone (generic)||aeon stone} in the active bail's slot as though the stone orbited your head. Each day at dawn, a new bail becomes active; roll {@dice 1d6} to determine which bail is active, determined by the table below. Only one bail can be active at any time.", "Once per day, you can attempt to exchange the aeon stone in a given bail for another aeon stone with a successful DC 35 {@skill Arcana} check.", - "D6 Bail Default Aeon Stone 1 Patience Gold nodule Active Power: Telepathy with a range of 100 feet 2 Remembrance Tourmaline sphere Active Power: Cast {@spell hypercognition} at will 3 Resilience Clear spindle Active Power: Worn armor gains the antimagic property rune 4 Tenacity Pink rhomboid Active Power: Wielded weapons gain the vorpal property rune 5 Wisdom Orange prism Active Power: Skill checks for downtime activities or to {@action Recall Knowledge} are one degree of success higher 6 Invention Lavender and green ellipsoid Active Power: You can craft items up to 5 levels higher than your actual level Destruction The memories and lessons that echo through the Tears of the Last Azlanti give clues about steps needed to destroy the artifact. After you have gained the power of each of the six aeon stones at least once, you are granted visions of six locations across Golarion. At each of these locations, you must replace one of the necklace's aeon stones with a dull gray aeon stone. Once the final stone is replaced, the powers of the necklace are drawn into its new stones. These stones become pieces of throneglass, and the chain and bails disintegrate." - ] + { + "labelRowIdx": [ + 0 + ], + "colStyles": [ + "text-center", + "text-center", + "text-center" + ], + "spans": [ + [ + [ + 1, + 4 + ] + ], + [ + [ + 1, + 4 + ] + ], + [ + [ + 1, + 4 + ] + ], + [ + [ + 1, + 4 + ] + ], + [ + [ + 1, + 4 + ] + ], + [ + [ + 1, + 4 + ] + ] + ], + "rows": [ + [ + "{@dice D6}", + "Bail", + "Default Aeon Stone" + ], + { + "type": "multiRow", + "rows": [ + [ + "1", + "Patience", + "{@item Gold nodule aeon stone||Gold nodule}" + ], + [ + "{@b Active Power:} Telepathy with a range of 100 feet" + ] + ] + }, + { + "type": "multiRow", + "rows": [ + [ + "2", + "Remembrance", + "{@item Tourmaline sphere aeon stone||Tourmaline sphere}" + ], + [ + "{@b Active Power:} Cast {@spell hypercognition} at will" + ] + ] + }, + { + "type": "multiRow", + "rows": [ + [ + "3", + "Resilience", + "{@item Clear spindle aeon stone||Clear spindle}" + ], + [ + "{@b Active Power:} Worn armor gains the antimagic property rune" + ] + ] + }, + { + "type": "multiRow", + "rows": [ + [ + "4", + "Tenacity", + "{@item Pink rhomboid aeon stone||Pink rhomboid}" + ], + [ + "{@b Active Power:} Wielded weapons gain the vorpal property rune" + ] + ] + }, + { + "type": "multiRow", + "rows": [ + [ + "5", + "Wisdom", + "{@item Orange prism aeon stone||Orange prism}" + ], + [ + "{@b Active Power:} Skill checks for downtime activities or to {@action Recall Knowledge} are one degree of success higher" + ] + ] + }, + { + "type": "multiRow", + "rows": [ + [ + "6", + "Invention", + "{@item Lavender and green ellipsoid aeon stone||Lavender and green ellipsoid}" + ], + [ + "{@b Active Power:} You can craft items up to 5 levels higher than your actual level" + ] + ] + } + ], + "type": "table" + } + ], + "destruction": "The memories and lessons that echo through the Tears of the Last Azlanti give clues about steps needed to destroy the artifact. After you have gained the power of each of the six aeon stones at least once, you are granted visions of six locations across Golarion. At each of these locations, you must replace one of the necklace's aeon stones with a {@item dull gray aeon stone}. Once the final stone is replaced, the powers of the necklace are drawn into its new stones. These stones become pieces of throneglass, and the chain and bails disintegrate." } ] } diff --git a/data/items/items-fop.json b/data/items/items-fop.json index d49f4fb74f..c45497e607 100644 --- a/data/items/items-fop.json +++ b/data/items/items-fop.json @@ -7,9 +7,9 @@ "type": "Item", "level": 5, "traits": [ - "Rare", - "Divination", - "Invested" + "rare", + "divination", + "invested" ], "price": { "coin": "gp", @@ -28,12 +28,12 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "uncommon", + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -135,9 +135,9 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Enchantment", - "Invested" + "uncommon", + "enchantment", + "invested" ], "price": { "coin": "gp", @@ -171,10 +171,10 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Arcane", - "Evocation", - "Invested" + "uncommon", + "arcane", + "evocation", + "invested" ], "price": { "coin": "gp", @@ -195,9 +195,9 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Transmutation", - "Invested" + "uncommon", + "transmutation", + "invested" ], "price": { "coin": "gp", @@ -230,9 +230,9 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Necromancy", - "Invested" + "uncommon", + "necromancy", + "invested" ], "price": { "coin": "gp", @@ -252,12 +252,12 @@ "type": "Item", "level": "5+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "uncommon", + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -320,9 +320,9 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Divination", - "Invested" + "uncommon", + "divination", + "invested" ], "price": { "coin": "gp", diff --git a/data/items/items-frp1.json b/data/items/items-frp1.json index dec0bc376b..290a1f1299 100644 --- a/data/items/items-frp1.json +++ b/data/items/items-frp1.json @@ -7,11 +7,11 @@ "type": "Item", "level": "11+", "traits": [ - "Uncommon", - "Conjuration", - "Consumable", - "Magical", - "Teleportation" + "uncommon", + "conjuration", + "consumable", + "magical", + "teleportation" ], "usage": "held in 1 hand", "activate": { @@ -82,17 +82,17 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Artifact", - "Conjuration", - "Healing", - "Magical" + "rare", + "artifact", + "conjuration", + "healing", + "magical" ], "usage": "held in 1 hand", "bulk": "L", "category": "Artifact", "entries": [ - "This elegant +3 greater striking flaming silver fighting fan (Pathfinder Lost Omens: Gods & Magic 120) features sharp silver feathers instead of traditional paper leaves in its design.", + "This elegant silver {@runeItem fighting fan|LOGM|+3 weapon potency||greater striking||flaming|} features sharp silver feathers instead of traditional paper leaves in its design.", { "type": "ability", "activity": { @@ -133,11 +133,11 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Artifact", - "Healing", - "Magical", - "Necromancy" + "rare", + "artifact", + "healing", + "magical", + "necromancy" ], "usage": "worn necklace", "category": "Artifact", diff --git a/data/items/items-frp2.json b/data/items/items-frp2.json index ac268dcc82..87928d9d4b 100644 --- a/data/items/items-frp2.json +++ b/data/items/items-frp2.json @@ -7,12 +7,12 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "uncommon", + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "price": { "coin": "gp", @@ -43,10 +43,10 @@ "type": "Item", "level": 18, "traits": [ - "Rare", - "Invested", - "Magical", - "Transmutation" + "rare", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -97,11 +97,11 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical", - "Teleportation" + "uncommon", + "conjuration", + "invested", + "magical", + "teleportation" ], "price": { "coin": "gp", @@ -138,10 +138,10 @@ "type": "Item", "level": 19, "traits": [ - "Rare", - "Evocation", - "Magical", - "Transmutation" + "rare", + "evocation", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -217,11 +217,11 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Abjuration", - "Consumable", - "Fulu", - "Magical" + "uncommon", + "abjuration", + "consumable", + "fulu", + "magical" ], "price": { "coin": "gp", @@ -250,11 +250,11 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Consumable", - "Incapacitation", - "Magical", - "Talisman" + "uncommon", + "consumable", + "incapacitation", + "magical", + "talisman" ], "price": { "coin": "gp", diff --git a/data/items/items-g&g.json b/data/items/items-g&g.json index da27cc8b28..1f97437147 100644 --- a/data/items/items-g&g.json +++ b/data/items/items-g&g.json @@ -10,6 +10,9 @@ "amount": 1, "note": "(price for 5)" }, + "traits": [ + "alchemical" + ], "bulk": "L", "add_hash": "5", "category": "Ammunition", @@ -22,6 +25,9 @@ "source": "G&G", "page": 150, "type": "Equipment", + "traits": [ + "alchemical" + ], "price": { "coin": "sp", "amount": 1, @@ -41,9 +47,9 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Consumable", - "Gadget" + "uncommon", + "consumable", + "gadget" ], "usage": "attached to armor or traveler's clothing", "bulk": 1, @@ -150,9 +156,9 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Consumable", - "Gadget" + "uncommon", + "consumable", + "gadget" ], "usage": "attached to a shield", "bulk": 1, @@ -259,13 +265,13 @@ "type": "Snare", "level": 4, "traits": [ - "Uncommon", - "Acid", - "Clockwork", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "acid", + "clockwork", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -292,10 +298,10 @@ "type": "Item", "level": 2, "traits": [ - "Consumable", - "Magical", - "Talisman", - "Transmutation" + "consumable", + "magical", + "talisman", + "transmutation" ], "price": { "coin": "gp", @@ -325,10 +331,10 @@ "type": "Item", "level": 4, "traits": [ - "Consumable", - "Enchantment", - "Magical", - "Talisman" + "consumable", + "enchantment", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -358,7 +364,7 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -382,18 +388,107 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Huge" + "uncommon", + "huge" ], "price": { "coin": "gp", "amount": 6000 }, "usage": "mounted (black powder)", + "siegeWeaponData": { + "crew": { + "min": 3, + "max": 5 + }, + "defenses": { + "ac": { + "default": 29 + }, + "savingThrows": { + "fort": 23, + "ref": 16 + }, + "hardness": { + "default": 15 + }, + "hp": { + "default": 200 + }, + "bt": { + "default": 100 + }, + "immunities": [ + "object immunities" + ] + }, + "speed": { + "speed": 10, + "note": "pulled or pushed" + }, + "space": { + "high": { + "number": 15, + "unit": "feet" + }, + "long": { + "number": 15, + "unit": "feet" + }, + "wide": { + "number": 12, + "unit": "feet" + } + }, + "ammunition": "bomb arrows (100 gp, 2 Bulk)", + "proficiency": "Martial" + }, "category": "Siege Weapon", "entries": [ - "Crew 3 to 5; Proficiency martial AC 29; Fort +23, Reflex +16 Hardness 15; HP 200 (BT 100); Immunities object immunities Speed 10 feet (pulled or pushed) Like the standard springald, an alchemical springald can launch three arrows simultaneously when its paddle is released. It fires specially crafted and balanced bomb arrows that carry black powder enhanced alchemical payloads that explode on impact.", - "Aim {@as 2} 30 feet, minimum distance 50 feet Load {@as 2} (manipulate) 3 times Launch {@as 1} (manipulate, range increment 100 feet) {@dice 10d6} damage and 3 splash damage, three different targets within a 15-foot burst, DC 30 Reflex. The damage type depends on the alchemical ammunition used: acid, cold, electricity, or fire. Creatures take the splash damage only once from the launch, even if they're in the area of more than one of the three splashes." + "Like the standard springald, an alchemical springald can launch three arrows simultaneously when its paddle is released. It fires specially crafted and balanced bomb arrows that carry black powder enhanced alchemical payloads that explode on impact.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "30 feet, minimum distance 50 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "3 times" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate", + "range increment 100 feet" + ], + "entries": [ + "{@dice 10d6} damage and 3 splash damage, three different targets within a 15-foot burst, DC 30 Reflex. The damage type depends on the alchemical ammunition used: acid, cold, electricity, or fire. Creatures take the splash damage only once from the launch, even if they're in the area of more than one of the three splashes." + ] + } ] }, { @@ -403,16 +498,107 @@ "type": "Item", "level": 15, "traits": [ - "Rare", - "Huge" + "rare", + "huge" ], "price": { "coin": "gp", "amount": 12000 }, + "siegeWeaponData": { + "crew": { + "min": 4, + "max": 6 + }, + "defenses": { + "ac": { + "default": 32 + }, + "savingThrows": { + "fort": 26, + "ref": 18 + }, + "hardness": { + "default": 15 + }, + "hp": { + "default": 200 + }, + "bt": { + "default": 100 + }, + "immunities": [ + "object immunities" + ] + }, + "speed": { + "speed": 10, + "note": "pulled or pushed" + }, + "space": { + "high": { + "number": 8, + "unit": "feet" + }, + "long": { + "number": 18, + "unit": "feet" + }, + "wide": { + "number": 7, + "unit": "feet" + } + }, + "proficiency": "Martial", + "ammunition": "scattershot barrels (25 gp, 5 Bulk)" + }, + "usage": "mounted (black powder)", "category": "Siege Weapon", "entries": [ - "5 Bulk) Usage mounted (black powder); Space 18 feet long, 7 feet wide, 8 feet high Crew 4 to 6; Proficiency martial AC 32; Fort +26, Reflex +18 Hardness 15; HP 200 (BT 100); Immunities object immunities Speed 10 feet (pulled or pushed)" + "Named for Ancil Alkenstar, this bronze cannon is one of the largest pieces of mobile artillery ever deployed, though its immense weight limits just how mobile it actually is. The barrel of an Alkenstar cannon is nearly 3 feet in diameter, making it impractical to manufacture and handle cannonballs of sufficient size. Instead, Alkenstar cannons spray buckshot in a similar way to blunderbusses, firing large barrels that break apart mid-flight and release a rain of scattershot over a massive area. The slow movement and short range make this siege weapon fit fewer situations than most, but when used effectively, such as to stop a charge of Mana Waste mutants against the walls of Alkenstar, the results are devastating.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "50 feet, minimum distance 50 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "3 times, requires a successful DC 20 Athletics check" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate", + "range increment 50 feet" + ], + "entries": [ + "{@dice 10d12} bludgeoning, 50-foot burst, DC 33 Reflex" + ] + } ] }, { @@ -422,11 +608,11 @@ "type": "Item", "level": 15, "traits": [ - "Rare", - "Cn", - "Evocation", - "Intelligent", - "Occult" + "rare", + "cn", + "evocation", + "intelligent", + "occult" ], "usage": "held in 2 hands", "bulk": 2, @@ -528,15 +714,15 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Electricity", - "Light" + "uncommon", + "electricity", + "light" ], "price": { "coin": "gp", "amount": 1500 }, - "bulk": "20", + "bulk": 20, "category": "Adventuring Gear", "entries": [ "The aquarium lamp is a combination light source and exotic animal aquarium, intended to provide rich nobles amusement and illumination. It takes the shape of a glass cube 50 feet wide and seven feet high filled with sea water, flanked by two much smaller water tanks. A sparse brass frame around the device keeps the tanks themselves from touching the ground and serves as a mounting point for a pair of electrical coils on the top, which are enclosed within separate glass tubes. Six electric eels swim within the central tank, while a number of animals belonging to species considered to be the eels' natural prey swim in the smaller feeding tanks.", @@ -553,10 +739,10 @@ "type": "Item", "level": 6, "traits": [ - "Rare", - "Cursed", - "Magical", - "Transmutation" + "rare", + "cursed", + "magical", + "transmutation" ], "usage": "held in 2 hands", "bulk": 2, @@ -613,8 +799,8 @@ "type": "Item", "level": 2, "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -644,10 +830,10 @@ "type": "Item", "level": "17+", "traits": [ - "Uncommon", - "Consumable", - "Evocation", - "Magical" + "uncommon", + "consumable", + "evocation", + "magical" ], "activate": { "activity": { @@ -757,19 +943,109 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Large", - "Mounted" + "uncommon", + "large", + "mounted" ], "price": { "coin": "gp", "amount": 320 }, + "siegeWeaponData": { + "crew": { + "min": 2 + }, + "defenses": { + "ac": { + "default": 17 + }, + "savingThrows": { + "fort": 12, + "ref": 11 + }, + "hardness": { + "default": 10 + }, + "hp": { + "default": 40 + }, + "bt": { + "default": 20 + }, + "immunities": [ + "object immunities" + ] + }, + "speed": { + "speed": 20, + "note": "pulled or pushed" + }, + "space": { + "long": { + "number": 10, + "unit": "feet" + }, + "wide": { + "number": 5, + "unit": "feet" + }, + "high": { + "name": "tall", + "number": 4, + "unit": "feet" + } + }, + "proficiency": "Martial", + "ammunition": "ballista bolt (5 sp, 1 Bulk)" + }, "usage": "mounted", "category": "Siege Weapon", "entries": [ - "Crew 2; Proficiency martial AC 17; Fort +12, Ref +11 Hardness 10; HP 40 (BT 20); Immunities object immunities Speed 20 feet (pulled or pushed) Resembling a massive crossbow mounted on a tripod, but with a pair of arms for torsion instead of a single prod, a ballista flings massive bolts. Also referred to as a scorpion, this weapon requires fewer crew members than the larger heavy ballista and can be Aimed and Loaded much more quickly.", - "Aim {@as 1} 35 feet, minimum distance 25 feet Load {@as 2} (manipulate) 2 times Launch {@as 1} (attack, manipulate, range increment 120 feet) {@damage 4d12} piercing, single target, DC 19 Reflex." + "Resembling a massive crossbow mounted on a tripod, but with a pair of arms for torsion instead of a single prod, a ballista flings massive bolts. Also referred to as a scorpion, this weapon requires fewer crew members than the larger heavy ballista and can be Aimed and Loaded much more quickly.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 1, + "unit": "action" + }, + "entries": [ + "35 feet, minimum distance 25 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "2 times" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate", + "range increment 100 feet" + ], + "entries": [ + "{@damage 4d12} piercing, single target, DC 19 Reflex" + ] + } ] }, { @@ -801,44 +1077,74 @@ "type": "Item", "level": "5+", "traits": [ - "Uncommon", - "Large", - "Portable" + "uncommon", + "large", + "portable" ], + "siegeWeaponData": { + "proficiency": "Martial", + "crew": { + "min": 6 + } + }, "usage": "portable, held in 12 hands", - "bulk": "20", - "category": "Held", + "bulk": 20, + "category": "Siege Weapon", "entries": [ - "Crew 6; Proficiency martial Simple but powerful, a battering ram is a full tree stripped of limbs with one end clad in iron, often shaped like a ram's head.", - "Large handles are affixed to the sides so it can be hefted and carried by a crew." - ] - }, - { - "name": "Big Boom Gun", - "source": "G&G", - "page": 157, - "type": "Item", - "level": 1, - "traits": [ - "Uncommon", - "Cobbled", - "Goblin" + "Simple but powerful, a battering ram is a full tree stripped of limbs with one end clad in iron, often shaped like a ram's head. Large handles are affixed to the sides so it can be hefted and carried by a crew.", + { + "type": "ability", + "style": "compact", + "name": "Ram", + "activity": { + "number": 3, + "unit": "action" + }, + "requirements": "The other members of the crew have {@action Ready||Readied} to {@action Stride} on your order", + "entries": [ + "You and the crew {@action Stride}, with a maximum distance equal to the slowest crew member's Speed, then make a melee Strike with the ram against a structure or an unattended, stationary object. The damage of this Strike is {@damage 5d8} + the highest Strength modifier among members of the crew." + ] + } ], - "price": { - "coin": "gp", - "amount": 10 - }, - "usage": "held in 1 hand", - "bulk": 2, - "category": "Held", - "entries": [ - "Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder.", - "This hand cannon is a martial weapon, instead of a simple weapon. It has the fatal d12 trait and a range of 20 feet. It also has the following modified critical failure condition:", + "generic": "G", + "variants": [ { - "type": "successDegree", - "entries": { - "Critical Failure": "The attack misses, the weapon misfires, and you take {@damage 1d12} fire damage as it explodes in your face." + "type": "battering ram", + "level": 5, + "price": { + "amount": 160, + "coin": "gp" } + }, + { + "type": "covered battering ram", + "level": 6, + "price": { + "amount": 250, + "coin": "gp" + }, + "siegeWeaponData": { + "crew": { + "min": 6 + }, + "defenses": { + "ac": { + "default": 23 + }, + "hardness": { + "default": 12 + }, + "hp": { + "default": 48 + }, + "bt": { + "default": 24 + } + } + }, + "entries": [ + "Though it has the same Ram activity as the basic battering ram, a covered battering ram is additionally suspended from a protective roof attached to large wheels. This gives the crew members {@quickref greater cover|CRB|3|cover} against attacks from outside. The cover is on the left and right flank, but open on the front and rear to allow for operating the ram. The roof has AC 23, Hardness 12, HP 48, and BT 24. Breaking the roof doesn't affect the operation of the battering ram but eliminates the cover." + ] } ] }, @@ -849,11 +1155,11 @@ "type": "Snare", "level": 10, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -868,7 +1174,7 @@ "Critical Success": "The creature is unaffected.", "Success": "The creature takes half damage.", "Failure": "The creature takes full damage and is knocked {@condition prone} and {@condition immobilized} for 1 round ({@action Escape} DC 28).", - "Critical Failure": "The creature takes double damage, is knocked {@condition prone}, and is {@condition restrained} for 1 round ({@action Escape} DC 28). " + "Critical Failure": "The creature takes double damage, is knocked {@condition prone}, and is {@condition restrained} for 1 round ({@action Escape} DC 28)." } } ] @@ -880,9 +1186,9 @@ "type": "Item", "level": "0+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "activate": { "activity": { @@ -905,6 +1211,10 @@ "type": "dose or round", "name": "Dose or Round of Black Powder", "level": 0, + "price": { + "amount": 1, + "coin": "cp" + }, "entries": [ "The smallest unit of black powder that still has a simple use, a dose can be a simple package paper parcel around black powder or it can be packaged with a metal bullet or pellet to be used as ammunition. When ignited with a fuse or exposed to direct flame, a dose of black powder explodes. This isn't powerful enough to deal damage but makes a loud sound and could trigger further explosions. A fuse for a dose can be created with a few twists of paper and causes the dose to explode the round after it's lit." ], @@ -943,7 +1253,7 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -963,9 +1273,9 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Consumable", - "Gadget" + "uncommon", + "consumable", + "gadget" ], "usage": "worn (attached to footwear or feet)", "bulk": "L", @@ -1070,20 +1380,59 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Large" + "uncommon", + "large" ], "price": { "coin": "gp", "amount": 360 }, "usage": "portable (black powder), held in 8 hands", - "bulk": "14", - "category": "Held", + "bulk": 14, + "siegeWeaponData": { + "proficiency": "Martial", + "crew": { + "min": 4 + }, + "ammunition": "ram powder charge (2 gp, 1 Bulk)" + }, + "category": "Siege Weapon", "entries": [ - "Crew 4; Proficiency martial A blasting ram is a smaller battering ram that supplements the crew's size with explosive force. A steel reservoir holds a charge of black powder that ignites on impact. The body of the ram is reinforced to absorb the force of the explosion, while the head itself has a blast shield to protect the crew.", + "A blasting ram is a smaller battering ram that supplements the crew's size with explosive force. A steel reservoir holds a charge of black powder that ignites on impact. The body of the ram is reinforced to absorb the force of the explosion, while the head itself has a blast shield to protect the crew.", "Despite being a portable siege weapon, a blast ram has the Load action, which the crew uses to load the powder charge in the ram's head.", - "Load {@as 2} (manipulate) 2 times Ram {@as 2} Requirements The other members of the crew have Readied to {@action Stride} on your order; Effect You and the crew {@action Stride}, with a maximum distance equal to the slowest crew member's Speed. Then, make a melee {@action Strike} with the ram against a structure or unattended stationary object. As you do, the black powder in the steel reservoir explodes, significantly increasing the damage of your attack. Due to the black powder's additional force, the damage of this {@action Strike} is {@dice 7d8} + the highest Strength modifier among members of the crew." + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "2 times" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Ram", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate", + "range increment 100 feet" + ], + "requirements": "The other members of the crew have Readied to {@action Stride} on your order", + "entries": [ + "You and the crew {@action Stride}, with a maximum distance equal to the slowest crew member's Speed. Then, make a melee {@action Strike} with the ram against a structure or unattended stationary object. As you do, the black powder in the steel reservoir explodes, significantly increasing the damage of your attack. Due to the black powder's additional force, the damage of this {@action Strike} is {@dice 7d8} + the highest Strength modifier among members of the crew." + ] + } ] }, { @@ -1093,9 +1442,9 @@ "type": "Item", "level": "3+", "traits": [ - "Evocation", - "Invested", - "Magical" + "evocation", + "invested", + "magical" ], "usage": "worn and attached to two weapons (see below)", "bulk": "\u2013", @@ -1134,11 +1483,11 @@ "type": "Item", "level": 3, "traits": [ - "Rare", - "Ln", - "Evocation", - "Intelligent", - "Primal" + "rare", + "ln", + "evocation", + "intelligent", + "primal" ], "usage": "Held in 1 or 2 hands", "bulk": 1, @@ -1194,7 +1543,7 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -1214,18 +1563,107 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Large" + "uncommon", + "large" ], "price": { "coin": "gp", "amount": 300 }, + "siegeWeaponData": { + "crew": { + "min": 2, + "max": 4 + }, + "ammunition": "stone spheres (4 gp, 4 Bulk)", + "defenses": { + "ac": { + "default": 17 + }, + "savingThrows": { + "fort": 12, + "ref": 5 + }, + "hardness": { + "default": 10 + }, + "hp": { + "default": 40 + }, + "bt": { + "default": 20 + }, + "immunities": [ + "object immunities" + ] + }, + "space": { + "high": { + "number": 5, + "unit": "feet" + }, + "long": { + "number": 10, + "unit": "feet" + }, + "wide": { + "number": 4, + "unit": "feet" + } + }, + "proficiency": "Martial", + "speed": { + "note": "pulled or pushed", + "speed": 10 + } + }, "usage": "mounted (black powder)", "category": "Siege Weapon", "entries": [ - "Crew 2 to 4; Proficiency martial AC 17; Fort +12, Reflex +5 Hardness 10; HP 40 (BT 20); Immunities object immunities Speed 10 feet (pulled or pushed) Bombards are some of the oldest and simplest of black powder siege weapons, devised based on many of the same principles as a hand cannon, but deploying them on a larger scale and scope. A bombard's body is usually made of brass or iron, which causes the bombard to resemble the shape of a large bell. While they are capable of moving very slowly, their {@condition clumsy} and weighty design means bombards usually remain stationary. This in turn means they're often used more defensively than offensively.", - "Aim {@as 2} 30 feet, minimum distance 30 feet Load {@as 2} (manipulate) 2 times, requires a successful DC 20 {@skill Athletics} check Launch {@as 1} (manipulate, range increment 150 feet) {@damage 4d10} bludgeoning, 10-foot burst, DC 19 Reflex." + "Bombards are some of the oldest and simplest of black powder siege weapons, devised based on many of the same principles as a hand cannon, but deploying them on a larger scale and scope. A bombard's body is usually made of brass or iron, which causes the bombard to resemble the shape of a large bell. While they are capable of moving very slowly, their {@condition clumsy} and weighty design means bombards usually remain stationary. This in turn means they're often used more defensively than offensively.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "30 feet, minimum distance 30 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "2 times, requires a successful DC 20 {@skill Athletics} check " + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate", + "range increment 150 feet" + ], + "entries": [ + "{@damage 4d10} bludgeoning, 10-foot burst, DC 19 Reflex" + ] + } ] }, { @@ -1235,13 +1673,14 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "usage": "held in 2 hands", "bulk": 2, - "category": "Held", + "category": "Weapon", + "subCategory": "Beast Gun", "entries": [ "A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity.", "A breath blaster's Strikes deal either acid, cold, electricity, fire, or poison damage, depending on the dragon type or other creature from which it was made, though it can otherwise be used like a normal blunderbuss. A breath blaster also can be activated to fire a line of energy in a 30-foot line or 15-foot cone, chosen when it's created and typically corresponding to the shape of the breath weapon used by the type of dragon or creature from which the breath blaster was created.", @@ -1253,8 +1692,11 @@ "unit": "action" }, "components": [ - "Interact (evocation", - "magical)" + "Interact" + ], + "traits": [ + "evocation", + "magical" ], "frequency": { "unit": "minute", @@ -1309,8 +1751,8 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Consumable" + "uncommon", + "consumable" ], "price": { "coin": "gp", @@ -1330,7 +1772,7 @@ "type": "Equipment", "level": 3, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -1382,8 +1824,8 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Large" + "uncommon", + "large" ], "price": { "coin": "gp", @@ -1391,9 +1833,98 @@ }, "usage": "mounted (black powder)", "category": "Siege Weapon", + "siegeWeaponData": { + "crew": { + "min": 2, + "max": 4 + }, + "ammunition": "cannonball (10 gp, 6 Bulk)", + "defenses": { + "ac": { + "default": 22 + }, + "savingThrows": { + "fort": 16, + "ref": 9 + }, + "hardness": { + "default": 15 + }, + "immunities": [ + "object immunities" + ], + "hp": { + "default": 80 + }, + "bt": { + "default": 40 + } + }, + "space": { + "high": { + "number": 4, + "unit": "feet" + }, + "long": { + "number": 7, + "unit": "feet" + }, + "wide": { + "number": 5, + "unit": "feet" + } + }, + "proficiency": "Martial", + "speed": { + "speed": 15, + "note": "pulled or pushed" + } + }, "entries": [ - "Crew 2 to 4; Proficiency martial AC 22; Fort +16, Reflex +9 Hardness 15; HP 80 (BT 40); Immunities object immunities Speed 15 feet (pulled or pushed) Cannons are perhaps the most well known of all black powder siege weapons, and that's because they represent a good midpoint between power and expense. Keeps and fortresses in Alkenstar prefer to fortify their forces with cannons, as they're relatively easy to construct and their ammunition is cheap enough to build up great supplies.", - "Aim {@as 3} 100 feet, minimum distance 50 feet Load {@as 2} (manipulate) 2 times, requires a successful DC 20 {@skill Athletics} check Launch {@as 1} (manipulate, range increment 200 feet) {@damage 6d12} bludgeoning, single target, DC 23 Reflex." + "Cannons are perhaps the most well known of all black powder siege weapons, and that's because they represent a good midpoint between power and expense. Keeps and fortresses in Alkenstar prefer to fortify their forces with cannons, as they're relatively easy to construct and their ammunition is cheap enough to build up great supplies.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "100 feet, minimum distance 50 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "2 times, requires a successful DC 20 {@skill Athletics} check" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate", + "range increment 200 feet" + ], + "entries": [ + "{@damage 6d12} bludgeoning, single target, DC 23 Reflex" + ] + } ] }, { @@ -1403,19 +1934,110 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Large", - "Mounted" + "uncommon", + "large", + "mounted" ], "price": { "coin": "gp", "amount": 650 }, + "siegeWeaponData": { + "crew": { + "min": 2, + "max": 4 + }, + "defenses": { + "ac": { + "default": 20 + }, + "savingThrows": { + "fort": 15, + "ref": 8 + }, + "hardness": { + "default": 10 + }, + "hp": { + "default": 60 + }, + "bt": { + "default": 30 + }, + "immunities": [ + "object immunities" + ] + }, + "space": { + "long": { + "number": 10, + "unit": "feet" + }, + "wide": { + "number": 10, + "unit": "feet" + }, + "high": { + "name": "tall", + "number": 6, + "unit": "feet" + } + }, + "ammunition": "stones (0 gp, 5 Bulk)", + "proficiency": "Martial", + "speed": { + "speed": 15, + "note": "pulled or pushed" + } + }, "usage": "mounted", "category": "Siege Weapon", "entries": [ - "Crew 2 to 4; Proficiency martial AC 20; Fort +15, Ref +8 Hardness 10; HP 60 (BT 30); Immunities object immunities Speed 15 feet (pulled or pushed) A sturdy wooden frame holds the spring-loaded beam that gives this weapon its power. At the end of the beam, a bowl-shaped wooden recession holds the payload, typically heavy stones. The arm is winched back to create torsion, until the release is pulled to abruptly swing the arm forward and fling the payload.", - "Aim {@as 2} 50 feet, minimum distance 50 feet Load {@as 2} (manipulate) 2 times, requires a successful DC 20 {@skill Athletics} check Launch {@as 1} (attack, manipulate, range increment 150 feet) {@damage 5d10} bludgeoning, 10-foot burst, DC 22 Reflex." + "A sturdy wooden frame holds the spring-loaded beam that gives this weapon its power. At the end of the beam, a bowl-shaped wooden recession holds the payload, typically heavy stones. The arm is winched back to create torsion, until the release is pulled to abruptly swing the arm forward and fling the payload.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "50 feet, minimum distance 50 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "2 times, requires a successful DC 20 {@skill Athletics} check" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate", + "range increment 150 feet" + ], + "entries": [ + "{@damage 5d10} bludgeoning, 10-foot burst, DC 22 Reflex." + ] + } ] }, { @@ -1425,9 +2047,9 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Consumable", - "Gadget" + "uncommon", + "consumable", + "gadget" ], "price": { "coin": "gp", @@ -1456,10 +2078,10 @@ "type": "Item", "level": "4+", "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Gadget" + "uncommon", + "clockwork", + "consumable", + "gadget" ], "usage": "worn over armor and clothes", "bulk": "L", @@ -1521,14 +2143,14 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Clockwork" + "uncommon", + "clockwork" ], "price": { "coin": "gp", "amount": 15 }, - "bulk": "4", + "bulk": 4, "category": "Adventuring Gear", "entries": [ "This device was originally created by an inventor who had way more books they wanted to access than available wall space to store them. Each of the bookshelf's six levels is actually loaded with a pair of shelves instead of a single shelf. A simple switch on the side of the bookshelf flips the corresponding shelf to the other side, revealing any books stored in the paired shelf. While this makes the clockwork bookshelf a little deeper than a normal bookshelf, in order to fit both shelves, it effectively allows you to store twice as many books using the same amount of wall space. Those who wish to keep volumes {@condition hidden} from visitors (or perhaps stow a weapon or potion within a false book) often load the {@condition hidden} shelf first, then switch to the second shelf lined with more respectable volumes." @@ -1541,14 +2163,14 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Clockwork" + "uncommon", + "clockwork" ], "price": { "coin": "gp", "amount": 50 }, - "bulk": "4", + "bulk": 4, "category": "Adventuring Gear", "entries": [ "This handy clockwork device is too expensive for most warehouses and shipping docks to make use of it, but some nobles have purchased the item for their staff as a status symbol, and merchants who are in the shipping trade can afford to slowly reap the benefits of its usage. It takes 1 minute to wind a clockwork box packer; after which, it can function for up to 1 hour.", @@ -1562,13 +2184,13 @@ "type": "Snare", "level": 3, "traits": [ - "Uncommon", - "Auditory", - "Clockwork", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "auditory", + "clockwork", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -1579,50 +2201,6 @@ "This simple clockwork bird is no larger than a sparrow, designed to be wound up and perched on a tree branch or ledge. The Tiny clockwork remains immobile and silent until a Small or larger creature enters the square beneath its perch, at which point it springs into action. Once activated, it flies around making a loud chirping sound that can be heard up to 500 feet away. The bird then follows the creature that activated it for up to one hour or until it is destroyed, doing its best to stay just above the creature and out of reach, and continuing its string of loud chirps. The bird is an object with a Speed 10 feet, and a fly Speed of 25 feet. It has AC 15, Hardness 5, HP 10 (BT 5) and object immunities. Once {@condition broken}, it can no longer fly. It can't attack or otherwise damage other creatures. After an hour has passed after its activation, the clockwork chirper falls into a pile of useless components." ] }, - { - "name": "Clockwork Disguise", - "source": "G&G", - "page": 85, - "type": "Item", - "level": 6, - "traits": [ - "Uncommon", - "Clockwork" - ], - "price": { - "coin": "gp", - "amount": 200 - }, - "usage": "worn armor", - "bulk": 2, - "ac": 2, - "dexCap": 3, - "str": 12, - "checkPen": 1, - "speedPen": 0, - "category": "Armor", - "subCategory": "Light", - "group": "Plate", - "entries": [ - "Sometimes, just disguising one's face just isn't convincing enough. Clockwork disguises were invented to supplement regular disguise kits, which are used all across Golarion. For example, if a spy wants to infiltrate a military camp, they must be wearing the same type of armor as the soldiers stationed there\u2014or else have a very good explanation for their commander as to why they're out of proper uniform! The clockwork disguise is intended to help avoid such awkward, potentially fatal confrontations.", - "The clockwork disguise looks like a harness connected to hundreds of small metal plates that cover the user's torso and arms. Each of these plates is equipped with several hinges, allowing them to be shaped into a wide variety of patterns. When these shaped plates are arranged and connected, they can be made to look like almost any basic suit of light or medium metal armor, though armor embellishments such as those worn by highranking officers are beyond this device. The arrangement process takes some time, but once it's completed, the user need only perform a few simple adjustments to a clockwork mechanism in the disguise to make the plate arrangement into a new preset configuration. Afterwards, when the user flips a switch on the harness's belt to one of three positions, the plates shift, overlap, and connect as necessary to transform the disguise into the desired preset configuration. The clockwork disguise can have up to three preset configurations at a time, and most users use a minimum of two: the one required for their current task, and a suitably inconspicuous configuration for when the first configuration is unnecessary.", - "Giving a clockwork disguise a new preset configuration requires 20 minutes of work. The clockwork disguise can have a maximum of three preset configurations at a time, and it can only mimic light and medium armor suits made of metal.", - "The clockwork disguise is light armor and has the stats listed above, regardless of which type of armor it mimics.", - { - "type": "ability", - "activity": { - "number": 1, - "unit": "action" - }, - "components": [ - "Interact" - ], - "entries": [ - "Transform the clockwork disguise into any one current preset configuration of the user's choice." - ] - } - ] - }, { "name": "Clockwork Diving Suit", "source": "G&G", @@ -1630,17 +2208,17 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Air", - "Clockwork", - "Water" + "uncommon", + "air", + "clockwork", + "water" ], "price": { "coin": "gp", "amount": 200 }, "usage": "Worn", - "bulk": "4", + "bulk": 4, "category": "Adventuring Gear", "entries": [ "The clockwork diving suit is a marvel of technology that allows its user to breathe underwater for hours at a time without the aid of magic. Compared to a more traditional magically-assisted diving suit using a bottle of air, a clockwork diving suit is both less expensive and better protected, making clockwork diving suits a good choice for characters who prefer more protection. However, they also come with a built-in time limit, which magical diving suits circumvent. A clockwork diving suit is a bulky, fully sealed suit of armor lined with a complex series of filter-equipped bladders that store and circulate air for the user to breathe.", @@ -1674,10 +2252,10 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Gadget" + "uncommon", + "clockwork", + "consumable", + "gadget" ], "usage": "worn eyepiece", "bulk": "L", @@ -1739,8 +2317,8 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Clockwork" + "uncommon", + "clockwork" ], "price": { "coin": "gp", @@ -1760,13 +2338,13 @@ "type": "Snare", "level": 2, "traits": [ - "Uncommon", - "Auditory", - "Clockwork", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "auditory", + "clockwork", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -1803,10 +2381,10 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Cold", - "Consumable", - "Gadget" + "uncommon", + "cold", + "consumable", + "gadget" ], "usage": "held in 1 hand", "bulk": "L", @@ -1994,8 +2572,8 @@ "type": "Item", "level": "5+", "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "usage": "attached to firearm or crossbow (scope)", "bulk": "L", @@ -2068,7 +2646,7 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -2089,12 +2667,12 @@ "type": "Snare", "level": 20, "traits": [ - "Rare", - "Consumable", - "Electricity", - "Mechanical", - "Snare", - "Trap" + "rare", + "consumable", + "electricity", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -2121,7 +2699,7 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "held in 2 hands", "bulk": 1, @@ -2160,12 +2738,12 @@ "type": "Snare", "level": 3, "traits": [ - "Auditory", - "Clockwork", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "auditory", + "clockwork", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -2192,20 +2770,38 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Small", - "Portable" + "uncommon", + "small", + "portable" ], "price": { "coin": "gp", "amount": 30 }, "usage": "portable, held in 4 hands", - "bulk": "3", - "category": "Held", + "bulk": 3, + "siegeWeaponData": { + "proficiency": "Simple", + "crew": { + "min": 2 + } + }, + "category": "Siege Weapon", "entries": [ - "Crew 2; Proficiency simple A door ram is a small siege weapon meant for breaking down doors, palisades, and weak portcullises. It consists of a log with an iron cap, and has handholds carved into it or grips attached to it.", - "Ram {@as 2} Requirements The other member of the crew has Readied to {@action Stride} on your order; Effect You and the other crew member {@action Stride}, with a maximum distance equal to the slowest crew member's Speed, then make a melee {@action Strike} with the ram against a structure or an unattended, stationary object. The damage of this {@action Strike} is {@dice 2d8} + the highest Strength modifier among members of the crew." + "A door ram is a small siege weapon meant for breaking down doors, palisades, and weak portcullises. It consists of a log with an iron cap, and has handholds carved into it or grips attached to it.", + { + "type": "ability", + "style": "compact", + "name": "Ram", + "activity": { + "number": 2, + "unit": "action" + }, + "requirements": "The other member of the crew has {@action Ready||Readied} to {@action Stride} on your order", + "entries": [ + "You and the other crew member {@action Stride}, with a maximum distance equal to the slowest crew member's Speed, then make a melee {@action Strike} with the ram against a structure or an unattended, stationary object. The damage of this {@action Strike} is {@dice 2d8} + the highest Strength modifier among members of the crew." + ] + } ] }, { @@ -2215,9 +2811,9 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -2225,7 +2821,8 @@ }, "usage": "held in 2 hands", "bulk": 2, - "category": "Held", + "category": "Weapon", + "subCategory": "Beast Gun", "entries": [ "A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a {@item +1 weapon potency||+1} weapon. It's a distinct type of martial firearm that deals {@damage 1d10} damage with a range increment of 150 feet and reload 1. It deals acid, cold, electricity, fire, or poison damage, depending on the drake from which it was made. On a critical hit, the spittle clings to the target and they take persistent damage of the same type as the weapon equal to {@damage 1d4} + the number of weapon damage dice. A drake rifle does not add critical specialization effects.", { @@ -2300,13 +2897,13 @@ "type": "Item", "level": 14, "traits": [ - "Uncommon", - "Consumable", - "Enchantment", - "Incapacitation", - "Magical", - "Mental", - "Sleep" + "uncommon", + "consumable", + "enchantment", + "incapacitation", + "magical", + "mental", + "sleep" ], "price": { "coin": "gp", @@ -2346,11 +2943,11 @@ "type": "Item", "level": 13, "traits": [ - "Rare", - "Lg", - "Conjuration", - "Intelligent", - "Occult" + "rare", + "lg", + "conjuration", + "intelligent", + "occult" ], "usage": "held in 2 hands", "bulk": 1, @@ -2465,9 +3062,9 @@ "type": "Item", "level": 3, "traits": [ - "Rare", - "Electricity", - "Fire" + "rare", + "electricity", + "fire" ], "price": { "coin": "gp", @@ -2487,9 +3084,9 @@ "type": "Item", "level": 5, "traits": [ - "Rare", - "Consumable", - "Gadget" + "rare", + "consumable", + "gadget" ], "price": { "coin": "gp", @@ -2527,10 +3124,10 @@ "type": "Item", "level": 4, "traits": [ - "Consumable", - "Magical", - "Talisman", - "Transmutation" + "consumable", + "magical", + "talisman", + "transmutation" ], "price": { "coin": "gp", @@ -2561,10 +3158,10 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Acid", - "Alchemical", - "Consumable" + "uncommon", + "acid", + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -2594,9 +3191,9 @@ "type": "Item", "level": "3+", "traits": [ - "Uncommon", - "Consumable", - "Gadget" + "uncommon", + "consumable", + "gadget" ], "usage": "held in 1 hand", "bulk": 1, @@ -2696,9 +3293,9 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Consumable", - "Gadget" + "uncommon", + "consumable", + "gadget" ], "usage": "held in 2 hands", "bulk": "L", @@ -2799,8 +3396,8 @@ "type": "Item", "level": "4+", "traits": [ - "Alchemical", - "Consumable" + "alchemical", + "consumable" ], "activate": { "activity": { @@ -2884,8 +3481,8 @@ "type": "Item", "level": 0, "traits": [ - "Uncommon", - "Clockwork" + "uncommon", + "clockwork" ], "price": { "coin": "gp", @@ -2905,11 +3502,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Conjuration", - "Consumable", - "Fey", - "Magical" + "uncommon", + "conjuration", + "consumable", + "fey", + "magical" ], "price": { "coin": "gp", @@ -2937,8 +3534,8 @@ "type": "Item", "level": 11, "traits": [ - "Uncommon", - "Huge" + "uncommon", + "huge" ], "price": { "coin": "gp", @@ -2946,10 +3543,95 @@ }, "usage": "mounted (black powder)", "category": "Siege Weapon", + "siegeWeaponData": { + "crew": { + "min": 3, + "max": 6 + }, + "space": { + "long": { + "number": 15, + "unit": "feet" + }, + "wide": { + "number": 15, + "unit": "feet" + }, + "high": { + "number": 15, + "unit": "feet" + } + }, + "ammunition": "cannonball (10 gp, 6 Bulk)", + "proficiency": "Martial", + "defenses": { + "ac": { + "default": 26 + }, + "savingThrows": { + "fort": 21, + "ref": 13 + }, + "hardness": { + "default": 18 + }, + "hp": { + "default": 90 + }, + "bt": { + "default": 45 + }, + "immunities": [ + "object immunities" + ] + } + }, "entries": [ - "Crew 3 to 6; Proficiency martial AC 26; Fort +21, Reflex +13 Hardness 18; HP 90 (BT 45); Immunities object immunities Fiend's mouth cannons are large-scale cannons designed to blast a target at great distance, from a stationary location.", + "Fiend's mouth cannons are large-scale cannons designed to blast a target at great distance, from a stationary location.", "They get their name from the fiendish features usually adorning their barrels and frames. Compared to a standard field cannon, a fiend's mouth cannon can be aimed more easily, but flexibility comes at the cost of mobility. The barrel rests on a platform which can be rotated 360 degrees to allow for precise aiming.", - "Aim {@as 2} 200 feet, minimum distance 50 feet Load {@as 2} (manipulate) 2 times, requires a successful DC 20 {@skill Athletics} check Launch {@as 1} (manipulate, range increment 300 feet) {@damage 8d12} bludgeoning, single target, DC 27 Reflex." + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "200 feet, minimum distance 50 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "2 times, requires a successful DC 20 {@skill Athletics} check" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate", + "range increment 300 feet" + ], + "entries": [ + "{@damage 8d12} bludgeoning, single target, DC 27 Reflex." + ] + } ] }, { @@ -2959,13 +3641,13 @@ "type": "Snare", "level": 3, "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Fire", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "clockwork", + "consumable", + "fire", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -2994,6 +3676,129 @@ ], "craftReq": null }, + { + "name": "Steelheart 21", + "source": "G&G", + "page": 175, + "type": "Item", + "level": 13, + "traits": [ + "rare", + "large" + ], + "price": { + "coin": "gp", + "amount": 6000 + }, + "category": "Siege Weapon", + "siegeWeaponData": { + "crew": { + "min": 4, + "max": 6 + }, + "proficiency": "Martial", + "ammunition": "artillery shell (80 gp, 4 Bulk)", + "defenses": { + "ac": { + "default": 29 + }, + "savingThrows": { + "fort": 23, + "ref": 16 + }, + "hardness": { + "default": 18 + }, + "hp": { + "default": 150 + }, + "bt": { + "default": 75 + }, + "immunities": [ + "object immunities" + ] + }, + "space": { + "high": { + "number": 5, + "unit": "feet" + }, + "long": { + "number": 9, + "unit": "feet" + }, + "wide": { + "number": 7, + "unit": "feet" + } + }, + "speed": { + "speed": 20, + "note": "pulled or pushed" + } + }, + "usage": "mounted (black powder)", + "entries": [ + "Named for Brondar Steelheart, one of the most important historical dwarven pioneers in the use of black powder, this remarkable piece of new Dongun artillery uses metallurgy and alchemy to negate nearly all of the immense amount of recoil a shot from a siege weapon usually produces. The barrel of the Steelheart 21 is suspended in a mix of alchemical fluids that first compress to dampen the recoil when fired, then expand to push the barrel back into place afterwards. The result reduces the amount of time needed to reset the aim of the siege weapon. The crew member who launches the Steelheart 21 can use the Quick Aim reaction (below), allowing them to adjust the weapon's aim on the fly as they fire to adapt to a faulty initial target, changing battlefield conditions, the use of illusions by the enemy, or any of a variety of other factors that lead to the need to alter the siege weapon's course.", + { + "type": "ability", + "style": "compact", + "name": "Quick Aim", + "activity": { + "number": 1, + "unit": "reaction" + }, + "trigger": "You Launch this siege weapon, after determining the effects of the Launch action.", + "entries": [ + "You Aim this siege weapon, moving the aim up to 10 feet instead of its normal distance." + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "100 feet, minimum distance 150 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "3 times, requires a successful DC 20 {@skill Athletics} check" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate", + "range increment 500 feet" + ], + "entries": [ + "{@damage 8d12} bludgeoning, 20-foot burst, DC 30 Reflex" + ] + } + ] + }, { "name": "Firedrake", "source": "G&G", @@ -3001,17 +3806,109 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Huge" + "uncommon", + "huge" ], "price": { "coin": "gp", "amount": 1000 }, "category": "Siege Weapon", + "siegeWeaponData": { + "crew": { + "min": 3, + "max": 5 + }, + "proficiency": "Martial", + "ammunition": "alchemical fire barrel (50 gp, 3 Bulk)", + "defenses": { + "ac": { + "default": 22 + }, + "bt": { + "default": 35 + }, + "immunities": [ + "object immunities" + ], + "resistances": [ + "fire 10" + ], + "hardness": { + "default": 12 + }, + "hp": { + "default": 70 + }, + "savingThrows": { + "fort": 16, + "ref": 9 + } + }, + "space": { + "high": { + "number": 10, + "unit": "feet" + }, + "long": { + "number": 15, + "unit": "feet" + }, + "wide": { + "number": 12, + "unit": "feet" + } + }, + "speed": { + "speed": 15, + "note": "pulled or pushed" + } + }, + "usage": "mounted (black powder)", "entries": [ - "3 Bulk) Usage mounted (black powder); Space 15 feet long, 12 feet wide, 10 feet high Crew 3 to 5; Proficiency martial AC 22; Fort +16, Reflex +9 Hardness 12; HP 70 (BT 35); Immunities object immunities; Resistances fire 10 Speed 15 feet (pulled or pushed) This alchemical black powder hybrid siege weapon uses a blast of black powder to spray alchemical fire from a long metal nozzle, often sculpted or painted with designs resembling a dragon's neck and head. The nozzle turns on a ratcheted, rotating disc with a reservoir in the center to hold a barrel full of combustible alchemical liquid, using black powder to propel the fire. This main structure is atop a wheeled cart to allow it to be easily moved. Unlike most mounted siege weapons, a firedrake is intended to be wheeled out into the thick of a skirmish rather than shooting from a distance.", - "Aim {@as 2} rotate 45º Load {@as 2} (manipulate) 3 times, requires a successful DC 20 {@skill Athletics} check Launch {@as 1} (manipulate) {@damage 8d6} fire plus {@damage 1d6} {@condition persistent damage ||persistent fire}, 60-foot line or 30-foot cone, DC 23 Reflex. Switching between the firedrake's line or cone mode takes an {@action Interact} action, and any of the crew can perform the action." + "This alchemical black powder hybrid siege weapon uses a blast of black powder to spray alchemical fire from a long metal nozzle, often sculpted or painted with designs resembling a dragon's neck and head. The nozzle turns on a ratcheted, rotating disc with a reservoir in the center to hold a barrel full of combustible alchemical liquid, using black powder to propel the fire. This main structure is atop a wheeled cart to allow it to be easily moved. Unlike most mounted siege weapons, a firedrake is intended to be wheeled out into the thick of a skirmish rather than shooting from a distance.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "rotate 45º" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "3 times, requires a successful DC 20 {@skill Athletics} check" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "{@damage 8d6} fire plus {@damage 1d6} {@condition persistent damage ||persistent fire}, 60-foot line or 30-foot cone, DC 23 Reflex. Switching between the firedrake's line or cone mode takes an {@action Interact} action, and any of the crew can perform the action." + ] + } ] }, { @@ -3021,13 +3918,13 @@ "type": "Snare", "level": 5, "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Fire", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "clockwork", + "consumable", + "fire", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -3046,9 +3943,9 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Consumable", - "Gadget" + "uncommon", + "consumable", + "gadget" ], "usage": "held in 1 hand", "bulk": "L", @@ -3148,15 +4045,15 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Clockwork", - "Magical" + "uncommon", + "clockwork", + "magical" ], "price": { "coin": "gp", "amount": 475 }, - "bulk": "3", + "bulk": 3, "category": "Assistive Item", "subCategory": "Wheelchair", "entries": [ @@ -3205,13 +4102,13 @@ "type": "Snare", "level": 9, "traits": [ - "Uncommon", - "Clockwork", - "Cold", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "clockwork", + "cold", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -3229,10 +4126,10 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Gadget" + "uncommon", + "clockwork", + "consumable", + "gadget" ], "price": { "coin": "gp", @@ -3261,9 +4158,9 @@ "type": "Item", "level": 10, "traits": [ - "Rare", - "Magical", - "Necromancy" + "rare", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -3318,9 +4215,9 @@ "type": "Item", "level": 4, "traits": [ - "Rare", - "Consumable", - "Gadget" + "rare", + "consumable", + "gadget" ], "price": { "coin": "gp", @@ -3336,10 +4233,10 @@ "type": "Item", "level": "5+", "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Gadget" + "uncommon", + "clockwork", + "consumable", + "gadget" ], "usage": "worn (attached to handwear or hands)", "bulk": "L", @@ -3389,10 +4286,10 @@ "type": "Item", "level": 11, "traits": [ - "Consumable", - "Illusion", - "Magical", - "Talisman" + "consumable", + "illusion", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -3422,9 +4319,9 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -3454,10 +4351,10 @@ "type": "Item", "level": 5, "traits": [ - "Consumable", - "Divination", - "Magical", - "Talisman" + "consumable", + "divination", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -3488,7 +4385,7 @@ "type": "Item", "level": "0+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "held in 2 hands", "bulk": 1, @@ -3527,9 +4424,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -3537,7 +4434,8 @@ }, "usage": "held in 1 hand", "bulk": 2, - "category": "Held", + "category": "Weapon", + "subCategory": "Beast Gun", "entries": [ "A growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra, troll, or other similar creature. It has an attached flesh sac that slowly replenishes one shot each round and can be loaded like a normal round of ammunition. It fires regenerating gobbets of flesh, bone, or teeth, determined by the damage type selected for its {@trait modular} trait. A growth gun can be fired underwater, though it's still limited by the selected damage type as normal.", { @@ -3547,8 +4445,11 @@ "unit": "action" }, "components": [ - "Interact (magical", - "transmutation)" + "Interact" + ], + "traits": [ + "magical", + "transmutation" ], "frequency": { "unit": "minute", @@ -3568,10 +4469,10 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical" + "uncommon", + "conjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -3580,7 +4481,7 @@ "usage": "worn", "bulk": "L", "category": "Customization", - "subcategory": "Holsters", + "subCategory": "Holsters", "entries": [ "This incredibly spacious bandolier can hold up to 4 onehanded crossbows or firearms that take no more than 1 action to completely reload (typically meaning that weapons with the capacity or repeating traits won't fit in the bandolier's holsters). A gunner's bandolier can be etched with runes as though it were a ranged weapon. When you invest the gunner's bandolier, you can attune it to each of the 4 weapons holstered in it.", { @@ -3618,7 +4519,7 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -3627,7 +4528,7 @@ "usage": "worn saddle", "bulk": 2, "category": "Customization", - "subcategory": "Stabilizers", + "subCategory": "Stabilizers", "entries": [ "Developed by marauders from the Mana Wastes, this clockwork saddle comes with a retractable weapon mount that can be used as a tripod to stabilize a weapon with the kickback trait. Just like a normal tripod, you {@action Interact} to deploy the tripod to stabilize the firearm, and then again to retract the tripod to move it. The saddle uses complex hydraulics to protect the steed from the firearm's recoil." ] @@ -3639,7 +4540,7 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -3660,9 +4561,9 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Huge", - "Mounted" + "uncommon", + "huge", + "mounted" ], "price": { "coin": "gp", @@ -3670,9 +4571,82 @@ }, "usage": "mounted", "category": "Siege Weapon", + "siegeWeaponData": { + "proficiency": "Martial", + "ammunition": "heavy ballista bolt (3 gp, 3 Bulk)", + "crew": { + "min": 3, + "max": 6 + }, + "defenses": { + "ac": { + "default": 22 + }, + "hardness": { + "default": 15 + }, + "hp": { + "default": 80 + }, + "savingThrows": { + "fort": 18, + "ref": 12 + }, + "bt": { + "default": 40 + }, + "immunities": [ + "object immunities" + ] + }, + "space": { + "high": { + "number": 12, + "unit": "feet" + }, + "long": { + "number": 15, + "unit": "feet" + }, + "wide": { + "number": 12, + "unit": "feet" + } + }, + "speed": { + "speed": 15, + "note": "pulled or pushed" + } + }, "entries": [ - "Crew 3 to 6; Proficiency martial AC 22; Fort +18, Ref +12 Hardness 15; HP 80 (BT 40); Immunities object immunities Speed 15 feet (pulled or pushed) Capable of launching bolts the size of fully grown trees, a heavy ballista is best suited to smashing down castle gates, walls, or similar fortifications.", - "Aim {@as 2} 60 feet, minimum distance 40 feet Load {@as 2} (manipulate) 3 times, requires a successful DC 20 {@skill Athletics} check." + "Capable of launching bolts the size of fully grown trees, a heavy ballista is best suited to smashing down castle gates, walls, or similar fortifications.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "60 feet, minimum distance 40 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "3 times, requires a successful DC 20 {@skill Athletics} check." + ] + } ] }, { @@ -3682,17 +4656,107 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Gargantuan" + "uncommon", + "gargantuan" ], "price": { "coin": "gp", "amount": 1400 }, + "siegeWeaponData": { + "crew": { + "min": 3, + "max": 6 + }, + "defenses": { + "ac": { + "default": 23 + }, + "hardness": { + "default": 18 + }, + "hp": { + "default": 50 + }, + "bt": { + "default": 25 + }, + "immunities": [ + "object immunities" + ], + "savingThrows": { + "fort": 18, + "ref": 10 + } + }, + "ammunition": "large stone spheres (8 gp, 16 Bulk)", + "space": { + "high": { + "number": 6, + "unit": "feet" + }, + "long": { + "number": 17, + "unit": "feet" + }, + "wide": { + "number": 6, + "unit": "feet" + } + }, + "proficiency": "Martial", + "speed": { + "speed": 10, + "note": "pulled or pushed" + } + }, + "usage": "mounted (black powder)", "category": "Siege Weapon", "entries": [ - "Bulk) Usage mounted (black powder); Space 17 feet long, 6 feet wide, 6 feet high Crew 3 to 6; Proficiency martial AC 23; Fort +18, Reflex +10 Hardness 18; HP 50 (BT 25); Immunities object immunities A heavy bombard looks like little more than a large metal cylinder, resembling the barrel of a firearm so large that it's immobile. The sheer size of the weapon allows it to strike far and hard.", - "Aim {@as 3} 50 feet, minimum distance 50 feet Load {@as 2} (manipulate) 3 times, requires a successful DC 20 {@skill Athletics} check Launch {@as 1} (manipulate, range increment 250 feet) {@damage 7d10} bludgeoning, 20-foot burst, DC 25 Reflex." + "A heavy bombard looks like little more than a large metal cylinder, resembling the barrel of a firearm so large that it's immobile. The sheer size of the weapon allows it to strike far and hard.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 3, + "unit": "action" + }, + "entries": [ + "50 feet, minimum distance 50 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "3 times, requires a successful DC 20 {@skill Athletics} check" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate", + "range increment 250 feet" + ], + "entries": [ + "{@damage 7d10} bludgeoning, 20-foot burst, DC 25 Reflex." + ] + } ] }, { @@ -3702,11 +4766,11 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Divine", - "Enchantment", - "Mental", - "Good" + "uncommon", + "divine", + "enchantment", + "mental", + "good" ], "price": { "coin": "gp", @@ -3743,20 +4807,107 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Large" + "uncommon", + "large" ], "price": { "coin": "gp", "amount": 180 }, "usage": "mounted (black powder)", + "siegeWeaponData": { + "crew": { + "min": 1, + "max": 4 + }, + "defenses": { + "ac": { + "default": 16 + }, + "hardness": { + "default": 5 + }, + "hp": { + "default": 40 + }, + "bt": { + "default": 20 + }, + "immunities": [ + "object immunities" + ], + "savingThrows": { + "fort": 11, + "ref": 4 + } + }, + "ammunition": "100 hwacha arrows (2 gp, 1 Bulk)", + "space": { + "high": { + "number": 6, + "unit": "feet" + }, + "long": { + "number": 8, + "unit": "feet" + }, + "wide": { + "number": 6, + "unit": "feet" + } + }, + "proficiency": "Simple", + "speed": { + "speed": 25, + "note": "pulled or pushed" + } + }, "category": "Siege Weapon", "entries": [ - "Crew 1 to 4; Proficiency simple AC 16; Fort +11, Reflex +4 Hardness 5; HP 40 (BT 20); Immunities object immunities Speed 25 feet (pulled or pushed) Rather than a shoot a single, large projectile like a boulder, the hwacha fires dozens of rocket-propelled arrows at once. The frame of the hwacha holds 100 tubes, each loaded with an arrow or a small bundle of arrows wrapped with a small amount Fiend's Mouth Cannon Hwacha of black powder and attached to a fuse. By lighting a master fuse, you can make all of the arrows fire in rapid succession.", - "Aim {@as 2} 40 feet, minimum distance 40 feet Load {@as 3} (manipulate) Each Load action loads 10 hwacha arrows. Taking the Launch action requires three Load actions to load 30 hwacha arrows, but you can continue to Load more arrows to increase the effect of the next Launch action, as detailed below.", - "Launch {@as 1} (manipulate, range increment 300 feet) {@damage 4d8} piercing, 20-foot burst, DC 18 Reflex. If you loaded at least 70 hwacha arrows, the area increases to a 25-foot burst.", - "If you loaded 100 hwacha arrows, the area increases to a 30-foot burst and the damage to {@damage 5d8} piercing." + "Rather than a shoot a single, large projectile like a boulder, the hwacha fires dozens of rocket-propelled arrows at once. The frame of the hwacha holds 100 tubes, each loaded with an arrow or a small bundle of arrows wrapped with a small amount Fiend's Mouth Cannon Hwacha of black powder and attached to a fuse. By lighting a master fuse, you can make all of the arrows fire in rapid succession.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "40 feet, minimum distance 40 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 3, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "Each Load action loads 10 hwacha arrows. Taking the Launch action requires three Load actions to load 30 hwacha arrows, but you can continue to Load more arrows to increase the effect of the next Launch action, as detailed below." + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "manipulate", + "range increment 300 feet" + ], + "entries": [ + "{@damage 4d8} piercing, 20-foot burst, DC 18 Reflex. If you loaded at least 70 hwacha arrows, the area increases to a 25-foot burst. If you loaded 100 hwacha arrows, the area increases to a 30-foot burst and the damage to {@damage 5d8} piercing." + ] + } ] }, { @@ -3766,11 +4917,11 @@ "type": "Item", "level": 15, "traits": [ - "Unique", - "Evocation", - "Fire", - "Magical", - "Poison" + "unique", + "evocation", + "fire", + "magical", + "poison" ], "usage": "held in 1 hand", "bulk": 1, @@ -3823,7 +4974,7 @@ "type": "Item", "level": 1, "traits": [ - "Clockwork" + "clockwork" ], "price": { "coin": "gp", @@ -3843,10 +4994,10 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical" + "uncommon", + "conjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -3884,11 +5035,11 @@ "type": "Item", "level": 10, "traits": [ - "Rare", - "Cursed", - "Evocation", - "Fire", - "Magical" + "rare", + "cursed", + "evocation", + "fire", + "magical" ], "usage": "held in 1 hand", "bulk": 1, @@ -3908,9 +5059,9 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -3918,7 +5069,7 @@ }, "bulk": 1, "category": "Customization", - "subcategory": "Stabilizers", + "subCategory": "Stabilizers", "entries": [ "This copper tripod with an immovable rod at its core is a perfect example of engineering ingenuity applied to magic items, adapting the eccentric power of an immovable rod for the pragmatic use of stabilizing weapons without the need for solid ground on which to stabilize them. In addition to extraplanar and aquatic environments, these devices have seen use by flying and climbing snipers who would otherwise have no way to mitigate their weapons' fierce kickback.", { @@ -3943,9 +5094,9 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Consumable", - "Gadget" + "uncommon", + "consumable", + "gadget" ], "usage": "worn over armor and clothes", "bulk": "L", @@ -4035,11 +5186,11 @@ "type": "Item", "level": "3+", "traits": [ - "Abjuration", - "Consumable", - "Fortune", - "Magical", - "Talisman" + "abjuration", + "consumable", + "fortune", + "magical", + "talisman" ], "usage": "affixed to armor", "bulk": "\u2013", @@ -4115,10 +5266,10 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Gadget" + "uncommon", + "clockwork", + "consumable", + "gadget" ], "price": { "coin": "gp", @@ -4137,7 +5288,7 @@ }, "category": "Consumable", "entries": [ - "An instant spy is a tiny clockwork device that is small enough to be easily {@condition hidden}. It contains the same audio-recording mechanisms as a clockwork spy (Pathfinder Bestiary 3 48), as well as a short-lived gemstone that can store up to 1 hour of sound to play back later.", + "An instant spy is a tiny clockwork device that is small enough to be easily {@condition hidden}. It contains the same audio-recording mechanisms as a {@creature clockwork spy|bst3}, as well as a short-lived gemstone that can store up to 1 hour of sound to play back later.", "Once you have activated the instant spy, it surreptitiously begins recording all the sounds around it for an hour. In general, it can hear sounds that are clearly audible in the location where you activated it, but not sounds that would require a {@skill Perception} check with a DC of 10 or greater to hear. The GM determines exactly what the instant spy can hear and record, as well as whether or not the recording is clear in a situation where the original sound is quiet, distorted, or intentionally obscured.", "When the recording is complete, once within the next 24 hours, you or another creature can use an {@action Interact} action to play back the stored audio in its entirety, after which the gem crumbles to dust. If no one plays the recorded sounds back within 1 day, the gem crumbles into dust anyway.", "This prevents the information from falling into the wrong hands later. It's typical to use the {@action Conceal an Object} action to hide an instant spy in a location once you've activated it, since if you don't hide it, it's relatively easy to discover in a thorough search, despite the fact that it's small and relatively unobtrusive." @@ -4150,9 +5301,9 @@ "type": "Item", "level": 6, "traits": [ - "Unique", - "Evocation", - "Magical" + "unique", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -4208,7 +5359,7 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -4230,9 +5381,9 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Cobbled", - "Magical" + "uncommon", + "cobbled", + "magical" ], "price": { "coin": "gp", @@ -4265,10 +5416,10 @@ "type": "Item", "level": 6, "traits": [ - "Rare", - "Clockwork", - "Evocation", - "Light" + "rare", + "clockwork", + "evocation", + "light" ], "price": { "coin": "gp", @@ -4289,10 +5440,10 @@ "type": "Item", "level": "9+", "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical" + "uncommon", + "conjuration", + "invested", + "magical" ], "usage": "worn", "bulk": "L", @@ -4352,8 +5503,8 @@ "type": "Item", "level": "4+", "traits": [ - "Aura", - "Consumable" + "aura", + "consumable" ], "usage": "worn over armor and clothes", "bulk": 1, @@ -4401,8 +5552,8 @@ }, { "mode": "replaceTxt", - "replace": "1 ", - "with": "2 " + "replace": "1", + "with": "2" } ], "entriesMode": "generic" @@ -4427,8 +5578,8 @@ }, { "mode": "replaceTxt", - "replace": "1 ", - "with": "3 " + "replace": "1", + "with": "3" } ], "entriesMode": "generic" @@ -4443,8 +5594,8 @@ "type": "Item", "level": "9+", "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "usage": "attached to firearm (scope)", "bulk": "L", @@ -4506,8 +5657,8 @@ "type": "Item", "level": "3+", "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "usage": "attached to firearm or crossbow (scope)", "bulk": "L", @@ -4583,9 +5734,9 @@ "type": "Item", "level": "3+", "traits": [ - "Uncommon", - "Consumable", - "Gadget" + "uncommon", + "consumable", + "gadget" ], "usage": "held in 1 hand", "bulk": 1, @@ -4685,7 +5836,7 @@ "type": "Item", "level": 1, "traits": [ - "Clockwork" + "clockwork" ], "price": { "coin": "gp", @@ -4706,12 +5857,12 @@ "type": "Item", "level": "7+", "traits": [ - "Uncommon", - "Consumable", - "Evocation", - "Fire", - "Magical", - "Splash" + "uncommon", + "consumable", + "evocation", + "fire", + "magical", + "splash" ], "activate": { "activity": { @@ -4802,19 +5953,108 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Medium" + "uncommon", + "medium" ], "price": { "coin": "gp", "amount": 720 }, "usage": "mounted (black powder)", + "siegeWeaponData": { + "crew": { + "min": 3, + "max": 4 + }, + "defenses": { + "ac": { + "default": 20 + }, + "savingThrows": { + "fort": 15, + "ref": 8 + }, + "hardness": { + "default": 12 + }, + "hp": { + "default": 40 + }, + "bt": { + "default": 20 + }, + "immunities": [ + "object immunities" + ] + }, + "ammunition": "mortar round (5 gp, 1 Bulk)", + "space": { + "high": { + "number": 25, + "unit": "feet" + }, + "long": { + "number": 25, + "unit": "feet" + }, + "wide": { + "number": 15, + "unit": "feet" + } + }, + "speed": { + "speed": 20, + "note": "pulled or pushed" + }, + "proficiency": "Martial" + }, "category": "Siege Weapon", "entries": [ - "Crew 3 to 4; Proficiency martial AC 20; Fort +15, Reflex +8 Hardness 12; HP 40 (BT 20); Immunities object immunities Speed 20 feet (pulled or pushed) A mortar fires its shells at a high angle, allowing it to bypass obstacles and strike from above. A crew typically sets up such a weapon behind a wall or in another hard-to-access area to protect themselves while retaining full functionality.", + "A mortar fires its shells at a high angle, allowing it to bypass obstacles and strike from above. A crew typically sets up such a weapon behind a wall or in another hard-to-access area to protect themselves while retaining full functionality.", "Due to the steep angle of its arc, such mortars are especially useful when opposing barricaded targets.", - "Aim {@as 2} 40 feet, minimum distance 50 feet Load {@as 2} (manipulate) 3 times Launch {@as 2} (manipulate, range increment 100 feet) {@damage 5d10} slashing, 20-foot burst, DC 21. Because a mortar launches its round at a high angle, the mortar round descends on the center of the burst from above, not in a straight line from the mortar. This affects whether creatures have cover from the mortar launch." + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "40 feet, minimum distance 50 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "3 times" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate", + "range increment 100 feet" + ], + "entries": [ + "{@damage 5d10} slashing, 20-foot burst, DC 21. Because a mortar launches its round at a high angle, the mortar round descends on the center of the burst from above, not in a straight line from the mortar. This affects whether creatures have cover from the mortar launch." + ] + } ] }, { @@ -4824,9 +6064,9 @@ "type": "Item", "level": 15, "traits": [ - "Unique", - "Conjuration", - "Magical" + "unique", + "conjuration", + "magical" ], "usage": "held in 1 hand", "bulk": 1, @@ -4872,7 +6112,7 @@ "type": "Item", "level": 1, "traits": [ - "Rare" + "rare" ], "price": { "coin": "gp", @@ -4893,15 +6133,15 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Air", - "Clockwork" + "uncommon", + "air", + "clockwork" ], "price": { "coin": "gp", "amount": 125 }, - "bulk": "4", + "bulk": 4, "category": "Adventuring Gear", "entries": [ "The nightbreeze machine can turn a scorching hot room into a comfortable one with just the pull of a lever. Its outer shell is a brass cube half as tall as the average human that houses a series of flat metal \"blades\" in a circular arrangement. When placed on a flat surface, a creature within reach can {@action Interact} to flip the lever, turning the machine on. When the machine is active, the blades begin to spin rapidly, setting the air in the room into motion, which cools off the room's inhabitants. A front-mounted metal grate prevents anyone from coming into accidental contact with the spinning blades without impeding airflow.", @@ -4917,13 +6157,13 @@ "type": "Snare", "level": 2, "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Fire", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "clockwork", + "consumable", + "fire", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -4950,12 +6190,12 @@ "type": "Item", "level": 10, "traits": [ - "Rare", - "Cursed", - "Enchantment", - "Evil", - "Fire", - "Magical" + "rare", + "cursed", + "enchantment", + "evil", + "fire", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -4979,8 +6219,8 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Clockwork" + "uncommon", + "clockwork" ], "price": { "coin": "gp", @@ -5001,10 +6241,10 @@ "type": "Item", "level": 6, "traits": [ - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -5033,10 +6273,10 @@ "type": "Item", "level": 7, "traits": [ - "Conjuration", - "Consumable", - "Magical", - "Talisman" + "conjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -5066,9 +6306,9 @@ "type": "Item", "level": 15, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -5076,7 +6316,8 @@ }, "usage": "held in 2 hands", "bulk": 2, - "category": "Held", + "category": "Weapon", + "subCategory": "Beast Gun", "entries": [ "Built from the taxidermic body of a basilisk, a petrification cannon functions as a +2 greater striking double-barreled musket. A petrification cannon can be activated to fire a beam of energy that transforms flesh into stone.", { @@ -5086,8 +6327,11 @@ "unit": "action" }, "components": [ - "Interact (magical", - "transmutation)" + "Interact" + ], + "traits": [ + "magical", + "transmutation" ], "entries": [ "Frequency once per hour Effect A beam of coiling energy leaps from the petrification cannon at a target within 60 feet. The target must attempt a Fortitude save against DC 34 with the effects of flesh to stone." @@ -5103,10 +6347,10 @@ "type": "Item", "level": 13, "traits": [ - "Rare", - "Chaotic", - "Evocation", - "Magical" + "rare", + "chaotic", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -5174,11 +6418,11 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon" + "uncommon" ], "bulk": 1, "category": "Customization", - "subcategory": "Stabilizers", + "subCategory": "Stabilizers", "entries": [ "Powerful firearms like the arquebus were originally used to defend fortifications or ships, mounted on casements or pintles to steady their aim and offset their recoil. More mobile means of stabilizing weapons with kickback were developed as firearms began to spread across the Inner Sea.", "The standard tripod takes an {@action Interact} action to deploy using one hand." @@ -5234,14 +6478,14 @@ "type": "Item", "level": 9, "traits": [ - "Rare", - "Clockwork" + "rare", + "clockwork" ], "price": { "coin": "gp", "amount": 600 }, - "bulk": "20", + "bulk": 20, "category": "Adventuring Gear", "entries": [ "The printing press is a revolutionary machine that combines movable type with a mechanical inking system and screw press, allowing for the mass production of large volumes of text. Using the press, a worker can produce up to 3,600 identical pages per day. In order to use the printing press, you must first set the type for the page you want to print.", @@ -5255,13 +6499,13 @@ "type": "Snare", "level": 9, "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Mechanical", - "Poison", - "Snare", - "Trap" + "uncommon", + "clockwork", + "consumable", + "mechanical", + "poison", + "snare", + "trap" ], "price": { "coin": "gp", @@ -5288,10 +6532,10 @@ "type": "Item", "level": 11, "traits": [ - "Unique", - "Evil", - "Magical", - "Necromancy" + "unique", + "evil", + "magical", + "necromancy" ], "usage": "held in 2 hands", "bulk": 2, @@ -5358,6 +6602,11 @@ { "type": "Hand Crossbow", "name": "Repeating Hand Crossbow Magazine", + "otherSources": { + "Reprinted": [ + "AV3|73" + ] + }, "entries": [] }, { @@ -5374,10 +6623,10 @@ "type": "Item", "level": 16, "traits": [ - "Unique", - "Enchantment", - "Magical", - "Primal" + "unique", + "enchantment", + "magical", + "primal" ], "usage": "held in two hands", "bulk": 2, @@ -5415,12 +6664,8 @@ }, { "type": "ability", - "activity": { - "number": 1, - "unit": "varies", - "entry": "command," - }, "components": [ + "command", "envision", "Interact (1 minute)" ], @@ -5437,7 +6682,7 @@ "type": "Item", "level": 3, "traits": [ - "Rare" + "rare" ], "price": { "coin": "gp", @@ -5445,7 +6690,7 @@ }, "category": "Siege Weapon", "entries": [ - "A sambuca is a long, covered troop bridge designed to help troops move from sea to land. Preparing it for use requires lashing together two galleys (Gamemastery Guide 178) or other ships of similar size. The sambuca is then mounted across the ships on one end with its length suspended upward, and attached to pulleys fastened to the tops of the ships' masts. Once the ships are moved into position, the sambuca can be lowered to rest on a battlement or other surface, allowing troops to rush from the ships onto their intended destination.", + "A sambuca is a long, covered troop bridge designed to help troops move from sea to land. Preparing it for use requires lashing together two {@vehicle galley|GMG|galleys} or other ships of similar size. The sambuca is then mounted across the ships on one end with its length suspended upward, and attached to pulleys fastened to the tops of the ships' masts. Once the ships are moved into position, the sambuca can be lowered to rest on a battlement or other surface, allowing troops to rush from the ships onto their intended destination.", "The sambuca has AC 17, Fort +11, Ref +5, Hardness 8, HP 32 (BT 16), and object immunities. It's covered on all sides to protect those who cross, granting them greater cover. The end of the sambuca can be lowered by teams operating the pulleys in concert. This requires three crew members on each ship, and they can lower the far end of the sambuca by 15 feet each round they work." ] }, @@ -5456,8 +6701,8 @@ "type": "Item", "level": 10, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -5496,8 +6741,8 @@ "type": "Item", "level": 13, "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "price": { "coin": "gp", @@ -5538,13 +6783,14 @@ "type": "Item", "level": "9+", "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "usage": "held in 2 hands", "bulk": 2, - "category": "Held", + "category": "Weapon", + "subCategory": "Beast Gun", "entries": [ "Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a screech shooter is a special +1 striking harmona gun designed to fire terrifying blasts of sound. A screech shooter deals sonic damage but can otherwise be used like a normal harmona gun.", { @@ -5624,11 +6870,11 @@ "type": "Item", "level": 10, "traits": [ - "Rare", - "Consumable", - "Evocation", - "Magical", - "Talisman" + "rare", + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -5658,11 +6904,11 @@ "type": "Snare", "level": 14, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -5674,7 +6920,7 @@ { "type": "successDegree", "entries": { - "Critical Success": "The creature in unaffected,", + "Critical Success": "The creature in unaffected", "Success": "The creature takes half damage and is {@condition deafened} for 1 round.", "Failure": "The creature takes full damage, {@damage 2d6} {@condition persistent damage ||persistent piercing damage}, and is {@condition deafened} for 1 minute.", "Critical Failure": "The creature takes double damage, {@damage 4d6} {@condition persistent damage ||persistent piercing damage}, and is {@condition deafened} for 1 minute." @@ -5689,11 +6935,11 @@ "type": "Item", "level": 12, "traits": [ - "Auditory", - "Consumable", - "Enchantment", - "Magical", - "Talisman" + "auditory", + "consumable", + "enchantment", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -5741,9 +6987,9 @@ "type": "Item", "level": 11, "traits": [ - "Consumable", - "Illusion", - "Magical" + "consumable", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -5774,11 +7020,11 @@ "type": "Item", "level": 1, "traits": [ - "Conjuration", - "Consumable", - "Force", - "Magical", - "Talisman" + "conjuration", + "consumable", + "force", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -5808,9 +7054,9 @@ "type": "Item", "level": "2+", "traits": [ - "Uncommon", - "Consumable", - "Gadget" + "uncommon", + "consumable", + "gadget" ], "usage": "held in 1 hand", "bulk": "L", @@ -5865,10 +7111,10 @@ "type": "Item", "level": "4+", "traits": [ - "Consumable", - "Magical", - "Talisman", - "Transmutation" + "consumable", + "magical", + "talisman", + "transmutation" ], "usage": "affixed to a two-handed firearm or", "bulk": "\u2013", @@ -5931,15 +7177,15 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Clockwork", - "Magical" + "uncommon", + "clockwork", + "magical" ], "price": { "coin": "gp", "amount": 1800 }, - "bulk": "3", + "bulk": 3, "category": "Assistive Item", "subCategory": "Wheelchair", "entries": [ @@ -5987,13 +7233,14 @@ "type": "Item", "level": "6+", "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "usage": "held in 2 hands", "bulk": 2, - "category": "Held", + "category": "Weapon", + "subCategory": "Beast Gun", "entries": [ "A spider gun is a +1 striking weapon. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals {@damage 1d10} poison damage with a range Petrification Cannon increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take {@condition persistent damage ||persistent poison damage} equal to {@dice 1d4} + the number of weapon damage dice.", "A spider gun does not add critical specialization effects.", @@ -6005,8 +7252,11 @@ "unit": "action" }, "components": [ - "Interact (conjuration", - "magical)" + "Interact" + ], + "traits": [ + "conjuration", + "magical" ], "entries": [ "You fire a mass of webbing at a square within 30 feet. That square becomes covered in webbing for 1 minute. A square covered with the webbing from a spider gun can be cleared by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws. The first time each turn a creature in the webbing begins to use a move action or enters the webbing during a move action, it must attempt an {@skill Athletics} check or Reflex save against DC 20. On a success, it moves normally through the webbing and clears away the webbing from any squares it enters this turn. On a failure, it treats squares of webbing as {@quickref difficult terrain||3|terrain} this turn, and on a critical failure, it's {@condition immobilized} for 1 round or until it Escapes (DC 20) or destroys the webbing." @@ -6056,9 +7306,9 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -6066,7 +7316,8 @@ }, "usage": "held in 1 or 2 hands", "bulk": 2, - "category": "Held", + "category": "Weapon", + "subCategory": "Beast Gun", "entries": [ "Built from the spiked tail of a manticore, a spike launcher is designed to launch large, spear-like projectiles. A spike launcher is a +1 striking weapon. It's a distinct type of martial firearm that deals {@damage 1d8} piercing damage. It has the backstabber, fatal aim d12, and kickback traits with a range increment of 120 feet and reload 2. It uses the critical specialization of the bow weapon group, rather than the firearm critical specialization.", { @@ -6076,8 +7327,11 @@ "unit": "action" }, "components": [ - "Interact (evocation", - "magical)" + "Interact" + ], + "traits": [ + "evocation", + "magical" ], "requirements": "The spike launcher is loaded", "entries": [ @@ -6096,12 +7350,12 @@ "type": "Snare", "level": 8, "traits": [ - "Rare", - "Consumable", - "Electricity", - "Mechanical", - "Snare", - "Trap" + "rare", + "consumable", + "electricity", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -6119,7 +7373,7 @@ "type": "Item", "level": "5+", "traits": [ - "Rare" + "rare" ], "category": "Adventuring Gear", "entries": [ @@ -6134,7 +7388,7 @@ "coin": "gp", "amount": 150 }, - "bulk": "16", + "bulk": 16, "entries": [] }, { @@ -6155,7 +7409,7 @@ "coin": "gp", "amount": 1250 }, - "bulk": "16", + "bulk": 16, "entries": [ "This spirit-singer is fine-tuned to the point that you can analyze its song more intricately. Increase the item bonus to {@skill Performance} checks near spiritual disturbances, and the item bonus to detecting haunts and incorporeal undead to +2. While playing the spirit-singer, you can notice haunts that normally require you to have a master proficiency in {@skill Perception} to detect." ], @@ -6205,29 +7459,6 @@ } ] }, - { - "name": "Spoon Gun", - "source": "G&G", - "page": 157, - "type": "Item", - "level": 1, - "traits": [ - "Uncommon", - "Cobbled", - "Goblin" - ], - "price": { - "coin": "gp", - "amount": 10 - }, - "usage": "held in 1 hand", - "bulk": 1, - "category": "Held", - "entries": [ - "No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something.", - "This hand cannon is a martial weapon, instead of a simple weapon. It has the scatter (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp)." - ] - }, { "name": "Springald", "source": "G&G", @@ -6235,19 +7466,109 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Huge", - "Mounted" + "uncommon", + "huge", + "mounted" ], "price": { "coin": "gp", "amount": 700 }, "usage": "mounted", + "siegeWeaponData": { + "ammunition": "springald arrows (5 sp, 2 Bulk)", + "space": { + "high": { + "number": 15, + "unit": "feet" + }, + "long": { + "number": 15, + "unit": "feet" + }, + "wide": { + "number": 12, + "unit": "feet" + } + }, + "crew": { + "min": 3, + "max": 5 + }, + "defenses": { + "ac": { + "default": 20 + }, + "savingThrows": { + "fort": 16, + "ref": 13 + }, + "hardness": { + "default": 10 + }, + "hp": { + "default": 40 + }, + "bt": { + "default": 20 + }, + "immunities": [ + "object immunities" + ] + }, + "speed": { + "speed": 10, + "note": "pulled or pushed" + }, + "proficiency": "Martial" + }, "category": "Siege Weapon", "entries": [ - "Crew 3 to 5; Proficiency martial AC 20; Fort +16, Ref +13 Hardness 10; HP 40 (BT 20); Immunities object immunities Speed 10 feet (pulled or pushed) A springald consists of a wooden board cranked backward and chutes that hold up to three oversized arrows. Rather than having a nock, each arrow has a flat back end. Releasing the board strikes the backs of the arrows, sending them hurtling through the air.", - "Aim {@as 2} 30 feet, minimum distance 50 feet Load {@as 2} (manipulate) 3 times Launch {@as 1} (attack, manipulate, range increment 100 feet) {@damage 5d8} piercing, three different targets within a 15-foot burst, DC 22 Reflex." + "A springald consists of a wooden board cranked backward and chutes that hold up to three oversized arrows. Rather than having a nock, each arrow has a flat back end. Releasing the board strikes the backs of the arrows, sending them hurtling through the air.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "30 feet, minimum distance 50 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "3 times" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate", + "range increment 100 feet" + ], + "entries": [ + "{@damage 5d8} piercing, three different targets within a 15-foot burst, DC 22 Reflex." + ] + } ] }, { @@ -6257,8 +7578,8 @@ "type": "Item", "level": 8, "traits": [ - "Rare", - "Steam" + "rare", + "steam" ], "price": { "coin": "gp", @@ -6268,7 +7589,7 @@ "bulk": 2, "category": "Adventuring Gear", "entries": [ - "This hefty winch is powered by a small steam engine and includes a 100 ft. length of steel cable, which enables you to haul a heavier load than you could with a hand cranked winch or comealong (Lost Omens Pathfinder {@skill Society} Guide 114). A steam winch allows you to slowly pull a heavy load (usually up to 50 Bulk) along a flat surface or up and down a vertical expanse.", + "This hefty winch is powered by a small steam engine and includes a 100 ft. length of steel cable, which enables you to haul a heavier load than you could with a hand cranked winch or {@item comealong|lopsg}. A steam winch allows you to slowly pull a heavy load (usually up to 50 Bulk) along a flat surface or up and down a vertical expanse.", "Attaching a steam winch to a device takes three {@action Interact} actions, while starting the winch (and getting it warm enough to operate) takes 10 minutes. Once in operation, a steam winch requires regular maintenance to function.", "Every twenty minutes, the boiler must be refilled and heat levels maintained." ] @@ -6280,9 +7601,9 @@ "type": "Item", "level": 15, "traits": [ - "Rare", - "Clockwork", - "Steam" + "rare", + "clockwork", + "steam" ], "price": { "coin": "gp", @@ -6316,10 +7637,10 @@ "type": "Item", "level": "7+", "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Transmutation" + "uncommon", + "consumable", + "magical", + "transmutation" ], "activate": { "activity": { @@ -6368,15 +7689,15 @@ "type": "Item", "level": 14, "traits": [ - "Rare", - "Electricity", - "Magical" + "rare", + "electricity", + "magical" ], "price": { "coin": "gp", "amount": 4400 }, - "bulk": "3", + "bulk": 3, "category": "Assistive Item", "subCategory": "Wheelchair", "entries": [ @@ -6428,11 +7749,11 @@ "type": "Item", "level": 8, "traits": [ - "Rare", - "Cn", - "Arcane", - "Enchantment", - "Intelligent" + "rare", + "cn", + "arcane", + "enchantment", + "intelligent" ], "usage": "held in 1 hand", "bulk": 1, @@ -6522,13 +7843,14 @@ "type": "Item", "level": "7+", "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "usage": "held in 2 hands", "bulk": 2, - "category": "Held", + "category": "Weapon", + "subCategory": "Beast Gun", "entries": [ "A tentacle cannon is a +1 striking weapon, built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals {@damage 1d8} piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.", { @@ -6538,8 +7860,11 @@ "unit": "action" }, "components": [ - "Interact (magical", - "transmutation)" + "Interact" + ], + "traits": [ + "magical", + "transmutation" ], "entries": [ "You cause one of the tentacles forming the weapon's five barrels to stretch out and attempt to pull and grab a creature within 15 feet. The tentacle attempts to {@action Grapple} with a +13 bonus. It can attempt to {@action Grapple} any creature, regardless of size. On a success, the tentacle pulls the creature up to 10 feet directly towards you, until it's in a square adjacent to you." @@ -6623,9 +7948,9 @@ "type": "Item", "level": 11, "traits": [ - "Rare", - "Illusion", - "Primal" + "rare", + "illusion", + "primal" ], "price": { "coin": "gp", @@ -6663,8 +7988,8 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Clockwork" + "uncommon", + "clockwork" ], "category": "Adventuring Gear", "entries": [ @@ -6680,7 +8005,7 @@ "coin": "gp", "amount": 10 }, - "bulk": "3", + "bulk": 3, "entries": [ "Desktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky and heavy to be lugged around casually." ] @@ -6692,7 +8017,7 @@ "coin": "gp", "amount": 50 }, - "bulk": "16", + "bulk": 16, "entries": [ "These towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly throughout a manor. Owners of grand clocks usually tend to display them prominently in a study, lounge area, or foyer." ] @@ -6706,13 +8031,13 @@ "type": "Snare", "level": 5, "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Mechanical", - "Poison", - "Snare", - "Trap" + "uncommon", + "clockwork", + "consumable", + "mechanical", + "poison", + "snare", + "trap" ], "price": { "coin": "gp", @@ -6747,7 +8072,7 @@ "coin": "gp", "amount": 5 }, - "bulk": "3", + "bulk": 3, "category": "Assistive Item", "subCategory": "Wheelchair", "entries": [ @@ -6762,19 +8087,105 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Gargantuan", - "Mounted" + "uncommon", + "gargantuan", + "mounted" ], "price": { "coin": "gp", "amount": 2000 }, "usage": "mounted", + "siegeWeaponData": { + "crew": { + "min": 4, + "max": 6 + }, + "defenses": { + "ac": { + "default": 24 + }, + "savingThrows": { + "fort": 21, + "ref": 16 + }, + "hardness": { + "default": 17 + }, + "hp": { + "default": 68 + }, + "bt": { + "default": 34 + }, + "immunities": [ + "object immunities" + ] + }, + "ammunition": "stones (0 gp, 6 Bulk)", + "space": { + "high": { + "number": 25, + "unit": "feet" + }, + "long": { + "number": 25, + "unit": "feet" + }, + "wide": { + "number": 15, + "unit": "feet" + } + }, + "proficiency": "Martial" + }, "category": "Siege Weapon", "entries": [ - "Crew 4 to 6; Proficiency martial AC 24; Fort +21, Ref +16 Hardness 17; HP 68 (BT 34); Immunities object immunities Built with a long wooden arm and a heavy counterweight, a trebuchet can hurl massive projectiles from a large sling, releasing the projectile at the ideal point in the arm's arc.", - "Aim {@as 2} 100 feet, minimum distance 200 feet Load {@as 2} (manipulate) 3 times, requires a successful DC 20 {@skill Athletics} check Launch {@as 1} (attack, manipulate, range increment 400 feet) {@damage 8d10} bludgeoning, 20-foot burst, DC 26 Reflex Siege Tools Some contraptions rolled onto the battlefield aren't used directly to attack, but rather to move troops." + "Built with a long wooden arm and a heavy counterweight, a trebuchet can hurl massive projectiles from a large sling, releasing the projectile at the ideal point in the arm's arc.", + { + "type": "ability", + "style": "compact", + "name": "Aim", + "activity": { + "number": 2, + "unit": "action" + }, + "entries": [ + "100 feet, minimum distance 200 feet" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Load", + "activity": { + "number": 2, + "unit": "action" + }, + "traits": [ + "manipulate" + ], + "entries": [ + "3 times, requires a successful DC 20 {@skill Athletics} check" + ] + }, + { + "type": "ability", + "style": "compact", + "name": "Launch", + "activity": { + "number": 1, + "unit": "action" + }, + "traits": [ + "attack", + "manipulate", + "range increment 400 feet" + ], + "entries": [ + "{@damage 8d10} bludgeoning, 20-foot burst, DC 26 Reflex" + ] + } ] }, { @@ -6802,9 +8213,9 @@ "type": "Item", "level": 3, "traits": [ - "Consumable", - "Divination", - "Magical" + "consumable", + "divination", + "magical" ], "price": { "coin": "gp", @@ -6835,8 +8246,8 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Magical" + "uncommon", + "magical" ], "price": { "coin": "gp", @@ -6860,7 +8271,7 @@ "type": "Item", "level": 12, "traits": [ - "Rare" + "rare" ], "price": { "coin": "gp", @@ -6918,10 +8329,10 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Gadget" + "uncommon", + "clockwork", + "consumable", + "gadget" ], "price": { "coin": "gp", @@ -6950,8 +8361,8 @@ "type": "Item", "level": "3+", "traits": [ - "Rare", - "Clockwork" + "rare", + "clockwork" ], "usage": "attached to a thrown weapon", "category": "Customization", diff --git a/data/items/items-gmg.json b/data/items/items-gmg.json index 8bebc681ba..0dd37818fb 100644 --- a/data/items/items-gmg.json +++ b/data/items/items-gmg.json @@ -7,11 +7,11 @@ "type": "Item", "level": 0, "traits": [ - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Poison" + "alchemical", + "consumable", + "drug", + "ingested", + "poison" ], "usage": "held in 1 hand", "bulk": "L", @@ -79,10 +79,10 @@ "type": "Item", "level": 8, "traits": [ - "Rare", - "Abjuration", - "Cursed", - "Magical" + "rare", + "abjuration", + "cursed", + "magical" ], "usage": "curses armor or shield", "category": "Curse", @@ -101,11 +101,11 @@ "type": "Item", "level": 7, "traits": [ - "Rare", - "Cursed", - "Evocation", - "Fire", - "Magical" + "rare", + "cursed", + "evocation", + "fire", + "magical" ], "usage": "curses a ring, staff, or wand", "category": "Curse", @@ -123,18 +123,18 @@ "type": "Item", "level": 26, "traits": [ - "Unique", - "Artifact", - "Conjuration", - "Magical", - "Transmutation" + "unique", + "artifact", + "conjuration", + "magical", + "transmutation" ], "usage": "held in 2 hands", - "bulk": "3", + "bulk": 3, "category": "Artifact", "entries": [ - "The blade of this +4 major striking keen returning speed dwarven waraxe is carved with an intricate design depicting countless generations of great dwarven warriors and leaders.", - "The axe has the thrown 30 feet weapon trait, in addition to the normal weapon traits for a dwarven waraxe. Strikes with the axe deal an additional {@dice 1d6} damage to orcs. While the axe is in your possession, you gain a +4 item bonus when {@skill Crafting} armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons. If you are a dwarf, you gain {@ability darkvision||greater darkvision} while holding the axe. If you are not a dwarf, you are {@condition stupefied 4} while holding the axe, and if you are an orc, you are also {@condition drained 4} and {@condition enfeebled 4} while holding it.", + "The blade of this {@runeItem Dwarven War Axe||+4 weapon potency|GMG|major striking||keen||returning||speed|} is carved with an intricate design depicting countless generations of great dwarven warriors and leaders.", + "The axe has the {@trait thrown 30 feet} weapon trait, in addition to the normal weapon traits for a dwarven waraxe. {@action Strike||Strikes} with the axe deal an additional {@dice 1d6} damage to orcs. While the axe is in your possession, you gain a +4 item bonus when {@action Craft||Crafting} armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons. If you are a dwarf, you gain {@ability darkvision||greater darkvision} while holding the axe. If you are not a dwarf, you are {@condition stupefied 4} while holding the axe, and if you are an orc, you are also {@condition drained 4} and {@condition enfeebled 4} while holding it.", { "type": "ability", "style": "compact", @@ -147,11 +147,11 @@ "Interact" ], "entries": [ - "The axe casts a 10th-level {@spell summon elemental} spell to conjure an elite elemental avalanche (Bestiary 6, 147). The spell is automatically sustained, requiring no action on your part but still allowing you to command the elemental on each of your turns. You can {@action Dismiss} the Spell.", - "Destruction If an orc beheads a dwarven king with the Axe of the Dwarven Lords, the axe rusts away to nothing." + "The axe casts a 10th-level {@spell summon elemental} spell to conjure an elite {@creature elemental avalanche}. The spell is automatically sustained, requiring no action on your part but still allowing you to command the elemental on each of your turns. You can {@action Dismiss} the Spell." ] } - ] + ], + "destruction": "If an orc beheads a dwarven king with the Axe of the Dwarven Lords, the axe rusts away to nothing." }, { "name": "Backbiting", @@ -160,10 +160,10 @@ "type": "Item", "level": 4, "traits": [ - "Rare", - "Cursed", - "Evocation", - "Magical" + "rare", + "cursed", + "evocation", + "magical" ], "usage": "curses a weapon", "category": "Curse", @@ -181,11 +181,11 @@ "type": "Item", "level": "7+", "traits": [ - "Rare", - "Conjuration", - "Cursed", - "Extradimensional", - "Magical" + "rare", + "conjuration", + "cursed", + "extradimensional", + "magical" ], "usage": "held in 2 hands", "bulk": 1, @@ -201,19 +201,19 @@ "type": "Item", "level": 4, "traits": [ - "Rare", - "Conjuration", - "Cursed", - "Extradimensional", - "Magical" + "rare", + "conjuration", + "cursed", + "extradimensional", + "magical" ], "usage": "held in 2 hands", "bulk": 1, "category": "Held", "entries": [ - "This item appears to be and functions as a type I bag of holding, until you try to retrieve an item from the bag.", + "This item appears to be and functions as a {@item Bag of Holding (Type I)|crb|type I bag of holding}, until you try to retrieve an item from the bag.", "Whenever you retrieve an item from the bag of weasels, roll a DC {@flatDC 11} flat check. On a success, you retrieve the item as normal. On a failure, the item you retrieve is transformed into a weasel; this doesn't affect artifacts, cursed items, or other hard-to-destroy items.", - "This weasel has the statistics of a giant rat (Pathfinder Bestiary 276), except that it is Tiny and exudes an aura of transmutation magic. The weasel has no loyalty to you and typically attempts to escape as quickly as possible. If the weasel is targeted with a {@spell remove curse} spell or a similar {@trait magical} effect, it transforms back into the original item that was taken from the bag of weasels. If it dies or is slain, the weasel disappears and the item is permanently destroyed.", + "This weasel has the statistics of a {@creature giant rat}, except that it is Tiny and exudes an aura of transmutation magic. The weasel has no loyalty to you and typically attempts to escape as quickly as possible. If the weasel is targeted with a {@spell remove curse} spell or a similar {@trait magical} effect, it transforms back into the original item that was taken from the bag of weasels. If it dies or is slain, the weasel disappears and the item is permanently destroyed.", "Because the weasel is a transformed item, you don't gain any benefit you would receive from attacking a creature, defeating one, damaging one, or the like, but you do gain any benefit you would gain from destroying an item." ] }, @@ -224,11 +224,11 @@ "type": "Item", "level": 1, "traits": [ - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Poison" + "alchemical", + "consumable", + "drug", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -277,10 +277,10 @@ "type": "Item", "level": 6, "traits": [ - "Rare", - "Cursed", - "Magical", - "Necromancy" + "rare", + "cursed", + "magical", + "necromancy" ], "usage": "curses a piercing or slashing weapon", "category": "Curse", @@ -298,11 +298,11 @@ "type": "Item", "level": 0, "traits": [ - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Poison" + "alchemical", + "consumable", + "drug", + "ingested", + "poison" ], "price": { "coin": "sp", @@ -356,11 +356,11 @@ "type": "Item", "level": 11, "traits": [ - "Rare", - "Cursed", - "Enchantment", - "Invested", - "Magical" + "rare", + "cursed", + "enchantment", + "invested", + "magical" ], "usage": "worn shoes", "bulk": "L", @@ -377,11 +377,11 @@ "type": "Item", "level": 7, "traits": [ - "Rare", - "Cursed", - "Evocation", - "Invested", - "Magical" + "rare", + "cursed", + "evocation", + "invested", + "magical" ], "usage": "worn cloak", "bulk": "L", @@ -398,12 +398,12 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Poison" + "uncommon", + "alchemical", + "consumable", + "drug", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -451,10 +451,10 @@ "type": "Item", "level": 22, "traits": [ - "Rare", - "Artifact", - "Magical", - "Transmutation" + "rare", + "artifact", + "magical", + "transmutation" ], "usage": "held in 1 hand", "category": "Artifact", @@ -513,11 +513,11 @@ "type": "Item", "level": 5, "traits": [ - "Rare", - "Acid", - "Cursed", - "Necromancy", - "Magical" + "rare", + "acid", + "cursed", + "necromancy", + "magical" ], "usage": "curses a weapon", "category": "Curse", @@ -535,10 +535,10 @@ "type": "Item", "level": 9, "traits": [ - "Rare", - "Cursed", - "Magical", - "Transmutation" + "rare", + "cursed", + "magical", + "transmutation" ], "usage": "curses gear used for skills or a weapon", "category": "Curse", @@ -557,11 +557,11 @@ "type": "Item", "level": 4, "traits": [ - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Poison" + "alchemical", + "consumable", + "drug", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -609,10 +609,10 @@ "type": "Item", "level": 3, "traits": [ - "Rare", - "Conjuration", - "Cursed", - "Magical" + "rare", + "conjuration", + "cursed", + "magical" ], "usage": "curses armor", "category": "Curse", @@ -630,10 +630,10 @@ "type": "Item", "level": 25, "traits": [ - "Rare", - "Abjuration", - "Artifact", - "Occult" + "rare", + "abjuration", + "artifact", + "occult" ], "usage": "held in one hand", "bulk": 1, @@ -698,11 +698,11 @@ "type": "Item", "level": 5, "traits": [ - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Poison" + "alchemical", + "consumable", + "drug", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -756,10 +756,10 @@ "type": "Item", "level": 11, "traits": [ - "Rare", - "Conjuration", - "Cursed", - "Magical" + "rare", + "conjuration", + "cursed", + "magical" ], "usage": "curses a weapon", "category": "Curse", @@ -777,11 +777,11 @@ "type": "Item", "level": 28, "traits": [ - "Unique", - "Artifact", - "Transmutation" + "unique", + "artifact", + "transmutation" ], - "bulk": "5", + "bulk": 5, "category": "Artifact", "entries": [ "This enormous, multifaceted prism normally rests on a pedestal, eerily refracting many-colored lights even when no light source is present. In reality, the prism refracts the four magical essences into the visible spectrum (see page 300 in the Core Rulebook for more on the four essences). A creature adjacent to the prism can adjust its facets with an {@action Interact} action to change between two polarities. Two essences flow from two input streams into the prism, where the prism combines them into a single output stream; alternatively, a single essence flows from one input stream into the prism and is split into two output streams. A creature that enters and stays within an input essence stream for 1 minute is slowly encased in solid magic, at which point it is {@condition paralyzed} until anyone reverses the prism's flow or finishes activating the prism. A creature stepping into an output essence stream is gently pushed back and out of the stream.", @@ -842,12 +842,12 @@ "type": "Item", "level": 0, "traits": [ - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Inhaled", - "Poison" + "alchemical", + "consumable", + "drug", + "ingested", + "inhaled", + "poison" ], "price": { "coin": "gp", @@ -906,10 +906,10 @@ "type": "Item", "level": 24, "traits": [ - "Rare", - "Abjuration", - "Artifact", - "Divine" + "rare", + "abjuration", + "artifact", + "divine" ], "usage": "etched onto armor", "category": [ @@ -988,12 +988,12 @@ "type": "Item", "level": 18, "traits": [ - "Rare", - "N", - "Apex", - "Arcane", - "Divination", - "Intelligent" + "rare", + "n", + "apex", + "arcane", + "divination", + "intelligent" ], "usage": "worn circlet", "bulk": "L", @@ -1069,12 +1069,12 @@ "type": "Item", "level": 7, "traits": [ - "Rare", - "Abjuration", - "Cursed", - "Extradimensional", - "Invested", - "Magical" + "rare", + "abjuration", + "cursed", + "extradimensional", + "invested", + "magical" ], "usage": "worn gloves", "bulk": "L", @@ -1091,10 +1091,10 @@ "type": "Item", "level": 11, "traits": [ - "Rare", - "Cursed", - "Enchantment", - "Magical" + "rare", + "cursed", + "enchantment", + "magical" ], "usage": "curses a weapon", "category": "Curse", @@ -1112,11 +1112,11 @@ "type": "Item", "level": 26, "traits": [ - "Unique", - "Artifact", - "Invested", - "Magical", - "Necromancy" + "unique", + "artifact", + "invested", + "magical", + "necromancy" ], "usage": "worn headwear", "bulk": 2, @@ -1167,11 +1167,11 @@ "type": "Item", "level": 7, "traits": [ - "Rare", - "LG", - "Abjuration", - "Divine", - "Intelligent" + "rare", + "lg", + "abjuration", + "divine", + "intelligent" ], "usage": "held in 1 hand", "bulk": 1, @@ -1222,14 +1222,14 @@ "type": "Item", "level": 14, "traits": [ - "Rare", - "Cursed", - "Invested", - "Magical", - "Transmutation" + "rare", + "cursed", + "invested", + "magical", + "transmutation" ], "usage": "worn armor", - "bulk": "3", + "bulk": 3, "category": "Armor", "entries": [ "This +2 adamantine scale mail appears to have a fortification rune but grants none of its effects. Whenever you are critically hit, after taking damage, you become {@condition petrified} for 1 round.", @@ -1243,10 +1243,10 @@ "type": "Item", "level": 25, "traits": [ - "Unique", - "Artifact", - "Enchantment", - "Magical" + "unique", + "artifact", + "enchantment", + "magical" ], "usage": "bonded (see below)", "bulk": "L", @@ -1296,11 +1296,11 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Cursed", - "Magical", - "Misfortune", - "Necromancy" + "rare", + "cursed", + "magical", + "misfortune", + "necromancy" ], "usage": "held in 1 hand", "bulk": "L", @@ -1317,11 +1317,11 @@ "type": "Item", "level": 15, "traits": [ - "Rare", - "Cursed", - "Invested", - "Magical", - "Transmutation" + "rare", + "cursed", + "invested", + "magical", + "transmutation" ], "usage": "worn necklace", "bulk": "L", @@ -1338,10 +1338,10 @@ "type": "Item", "level": 25, "traits": [ - "Unique", - "Arcane", - "Artifact", - "Enchantment" + "unique", + "arcane", + "artifact", + "enchantment" ], "usage": "held in 1 hand", "bulk": 1, @@ -1395,10 +1395,10 @@ "type": "Item", "level": 5, "traits": [ - "Rare", - "Cursed", - "Evocation", - "Magical" + "rare", + "cursed", + "evocation", + "magical" ], "usage": "curses a weapon", "category": "Curse", @@ -1416,13 +1416,13 @@ "type": "Item", "level": 28, "traits": [ - "Rare", - "Artifact", - "Evocation", - "Magical", - "Transmutation" + "rare", + "artifact", + "evocation", + "magical", + "transmutation" ], - "bulk": "8", + "bulk": 8, "category": "Artifact", "entries": [ "This bizarre machine is a complex arrangement of flasks, tubes, and other alchemical equipment. The philosopher's extractor is designed to create the ultimate alchemical concoctions.", @@ -1474,11 +1474,11 @@ "type": "Item", "level": "13+", "traits": [ - "Rare", - "Cursed", - "Invested", - "Magical", - "Transmutation" + "rare", + "cursed", + "invested", + "magical", + "transmutation" ], "usage": "worn cloak", "bulk": "L", @@ -1495,10 +1495,10 @@ "type": "Item", "level": 3, "traits": [ - "Rare", - "Cursed", - "Magical", - "Transmutation" + "rare", + "cursed", + "magical", + "transmutation" ], "usage": "curses gear or a weapon", "category": "Curse", @@ -1517,10 +1517,10 @@ "type": "Item", "level": 1, "traits": [ - "Rare", - "Cursed", - "Evocation", - "Magical" + "rare", + "cursed", + "evocation", + "magical" ], "usage": "curses a ring, staff, or wand", "category": "Curse", @@ -1538,12 +1538,12 @@ "type": "Item", "level": 1, "traits": [ - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Inhaled", - "Poison" + "alchemical", + "consumable", + "drug", + "ingested", + "inhaled", + "poison" ], "price": { "coin": "gp", @@ -1597,11 +1597,11 @@ "type": "Item", "level": 10, "traits": [ - "Rare", - "Cursed", - "Enchantment", - "Invested", - "Magical" + "rare", + "cursed", + "enchantment", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -1617,13 +1617,13 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Inhaled", - "Poison" + "uncommon", + "alchemical", + "consumable", + "drug", + "ingested", + "inhaled", + "poison" ], "price": { "coin": "gp", @@ -1677,12 +1677,12 @@ "type": "Item", "level": 23, "traits": [ - "Unique", - "LG", - "Abjuration", - "Artifact", - "Divine", - "Intelligent" + "unique", + "lg", + "abjuration", + "artifact", + "divine", + "intelligent" ], "usage": "held in 1 hand", "bulk": 1, @@ -1721,26 +1721,25 @@ } }, "entries": [ - "The legendary blade Serithtial is said to have been forged by Iomedae, goddess of honor, justice, and valor. She is an intelligent +4 major striking holy bastard sword. Although the sword is made of steel, Serithtial is also treated as cold iron and silver (Core Rulebook 578), allowing her to deal more damage to certain supernatural creatures. She glows as bright as a torch, but you or Serithtial can suppress or resume this glow as a single action, which has the {@trait concentrate} trait. In addition, Strikes with Serithtial deal an additional {@dice 2d6} damage against creatures that are worshippers of Zon-Kuthon, and while wielding Serithtial, you constantly benefit from {@spell death ward} and {@spell freedom of movement} spells that function only against effects created by followers of Zon-Kuthon.", - "Serithtial was forged as a bastard sword, and she reverts to this shape when no one wields her, but she can also detect what sort of blade her current wielder prefers and transform into it (choosing from dagger, shortsword, longsword, scimitar, falchion, greatsword, rapier, or bastard sword) using an action, which she does when first held. The wielder can empathically tell Serithtial to transform at any time by using a single action, which has the {@trait concentrate} trait, after which Serithtial uses an action to transform.", - "Serithtial is willing to work with a partner of almost any alignment as long as they are dedicated to defeating the great wyrm Kazavon and the forces of Zon-Kuthon. If you ignore those threats and pursue your own agenda instead, before long Serithtial attempts to seize control of your body (DC 45 Will save to resist her control), though she typically remains in control for only long enough to find a more worthy partner. You can attempt a new Will save each day to retake control of your body.", + "The legendary blade Serithtial is said to have been forged by {@deity Iomedae}, goddess of honor, justice, and valor. She is an {@trait intelligent} {@runeItem bastard sword||+4 weapon potency|GMG|major striking||holy|}. Although the sword is made of steel, Serithtial is also treated as {@item cold iron weapon (generic)||cold iron} and {@item silver weapon (generic)||silver}, allowing her to deal more damage to certain supernatural creatures. She glows as bright as a torch, but you or Serithtial can suppress or resume this glow as a single action, which has the {@trait concentrate} trait. In addition, {@action Strike||Strikes} with Serithtial deal an additional {@dice 2d6} damage against creatures that are worshippers of {@deity Zon-Kuthon}, and while wielding Serithtial, you constantly benefit from {@spell death ward} and {@spell freedom of movement} spells that function only against effects created by followers of {@deity Zon-Kuthon}.", + "Serithtial was forged as a {@item bastard sword}, and she reverts to this shape when no one wields her, but she can also detect what sort of blade her current wielder prefers and transform into it (choosing from {@item dagger}, {@item shortsword}, {@item longsword}, {@item scimitar}, {@item falchion}, {@item greatsword}, {@item rapier}, or {@item bastard sword}) using an action, which she does when first held. The wielder can empathically tell Serithtial to transform at any time by using a single action, which has the {@trait concentrate} trait, after which Serithtial uses an action to transform.", + "Serithtial is willing to work with a partner of almost any alignment as long as they are dedicated to defeating the great wyrm Kazavon and the forces of {@deity Zon-Kuthon}. If you ignore those threats and pursue your own agenda instead, before long Serithtial attempts to seize control of your body (DC 45 Will save to resist her control), though she typically remains in control for only long enough to find a more worthy partner. You can attempt a new Will save each day to retake control of your body.", { "type": "ability", "style": "compact", - "activity": { - "number": 1, - "unit": "varies", - "entry": "envision;" - }, "components": [ - "Frequency once per hour" + "envision" ], + "frequency": { + "unit": "hour", + "freq": 1 + }, "entries": [ - "Serithtial spends the appropriate number of actions and casts a 9th level {@spell heal} or {@spell zone of truth} spell (DC 45 for either of the two spells)", - "Destruction If Kazavon or a great wyrm shadow dragon who is a worshipper of Zon-Kuthon uses its breath weapon on Serithtial while she is unattended, the sword melts into a pool of mundane iron." + "Serithtial spends the appropriate number of actions and casts a 9th level {@spell heal} or {@spell zone of truth} spell (DC 45 for either of the two spells)." ] } - ] + ], + "destruction": "If Kazavon or a great wyrm shadow dragon who is a worshipper of {@deity Zon-Kuthon} uses its breath weapon on Serithtial while she is unattended, the sword melts into a pool of mundane iron." }, { "name": "Shiver", @@ -1749,11 +1748,11 @@ "type": "Item", "level": 3, "traits": [ - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Poison" + "alchemical", + "consumable", + "drug", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -1807,10 +1806,10 @@ "type": "Item", "level": 23, "traits": [ - "Rare", - "Artifact", - "Divine", - "Evocation" + "rare", + "artifact", + "divine", + "evocation" ], "ammunition": [ "any" @@ -1868,11 +1867,11 @@ "type": "Item", "level": 5, "traits": [ - "Rare", - "CG", - "Enchantment", - "Intelligent", - "Occult" + "rare", + "cg", + "enchantment", + "intelligent", + "occult" ], "usage": "held in 1 hand", "bulk": 1, @@ -1978,10 +1977,10 @@ "type": "Item", "level": 27, "traits": [ - "Rare", - "Artifact", - "Magical", - "Transmutation" + "rare", + "artifact", + "magical", + "transmutation" ], "category": "Artifact", "entries": [ @@ -2002,7 +2001,7 @@ "You attempt a DC 30 {@skill Arcana} or {@skill Occultism} check to take control of the sphere. If someone else already controls the sphere, this check uses their Will DC if higher. If you succeed, you take control of the sphere. If you fail, the sphere moves 10 feet closer to you (or 20 feet on a critical failure). You keep control as long as you remain within 80 feet of the sphere and Sustain the Activation each round.", "When you Sustain the Activation, you must attempt a DC 30 {@skill Arcana} or {@skill Occultism} check. If you succeed, you direct the sphere to move up to 10 feet in a straight line (or up to 20 feet on a critical success). On a failure, you lose control of the sphere, and it moves 10 feet closer to you in a straight line (or 20 feet on a critical failure)", "Destruction When a {@spell gate} spell is cast such that its rift overlaps a sphere of annihilation, roll d%. On a result of 1\u201350, the sphere is destroyed; on a 51\u201385, the spell is disrupted; and on a 86\u2013100, everything within an 180-foot emanation of the sphere is pulled to another plane through a tear in the spatial fabric.", - "If a rod of cancellation (Pathfinder Advanced Player's Guide) touches the sphere, both items explode, dealing {@damage 14d6} bludgeoning damage (DC 35 basic Reflex save) to everything in a 60-foot burst from the point of their destruction." + "If a {@item rod of cancellation|apg} touches the sphere, both items explode, dealing {@damage 14d6} bludgeoning damage (DC 35 basic Reflex save) to everything in a 60-foot burst from the point of their destruction." ] } ] @@ -2014,10 +2013,10 @@ "type": "Item", "level": 1, "traits": [ - "Rare", - "Cursed", - "Magical", - "Transmutation" + "rare", + "cursed", + "magical", + "transmutation" ], "usage": "curses gear or a weapon", "category": "Curse", @@ -2036,10 +2035,10 @@ "type": "Item", "level": 2, "traits": [ - "Rare", - "Conjuration", - "Cursed", - "Magical" + "rare", + "conjuration", + "cursed", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -2056,10 +2055,10 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Artifact", - "Evocation", - "Magical" + "rare", + "artifact", + "evocation", + "magical" ], "usage": "held in 1 hand", "category": "Artifact", @@ -2077,10 +2076,10 @@ "type": "Item", "level": 13, "traits": [ - "Rare", - "Cursed", - "Magical", - "Necromancy" + "rare", + "cursed", + "magical", + "necromancy" ], "usage": "curses a ring, staff, or wand", "category": "Curse", @@ -2098,11 +2097,11 @@ "type": "Item", "level": 4, "traits": [ - "Alchemical", - "Consumable", - "Drug", - "Injury", - "Poison" + "alchemical", + "consumable", + "drug", + "injury", + "poison" ], "price": { "coin": "gp", diff --git a/data/items/items-loag.json b/data/items/items-loag.json index 32dbde39a0..c095e84fe8 100644 --- a/data/items/items-loag.json +++ b/data/items/items-loag.json @@ -7,8 +7,8 @@ "type": "Rune", "level": 7, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "price": { "coin": "gp", @@ -30,8 +30,8 @@ "type": "Rune", "level": 14, "traits": [ - "Abjuration", - "Magical" + "abjuration", + "magical" ], "price": { "coin": "gp", diff --git a/data/items/items-locg.json b/data/items/items-locg.json index ef94d946bc..9c027e03d3 100644 --- a/data/items/items-locg.json +++ b/data/items/items-locg.json @@ -26,11 +26,11 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Evocation", - "Illusion", - "Invested", - "Magical" + "uncommon", + "evocation", + "illusion", + "invested", + "magical" ], "price": { "coin": "gp", @@ -39,7 +39,7 @@ "usage": "worn", "category": "Worn", "entries": [ - "A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones. A bi-resonant wayfinder works just like a regular wayfinder (Pathfinder Core Rulebook 617) except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit." + "A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones. A bi-resonant wayfinder works just like a regular {@item wayfinder} except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit." ] }, { @@ -49,10 +49,10 @@ "type": "Item", "level": "4+", "traits": [ - "Enchantment", - "Invested", - "Magical", - "Worn" + "enchantment", + "invested", + "magical", + "worn" ], "usage": "worn cloak", "bulk": 1, @@ -120,9 +120,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -143,11 +143,11 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "uncommon", + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -177,18 +177,18 @@ "type": "Item", "level": 14, "traits": [ - "Rare", - "Evocation", - "Good", - "Light", - "Magical" + "rare", + "evocation", + "good", + "light", + "magical" ], "price": { "coin": "gp", "amount": 4500 }, "usage": "worn, armor", - "bulk": "4", + "bulk": 4, "category": "Worn", "entries": [ "This elegant full plate is embossed with heraldic imagery and never tarnishes or loses its shine. Glorious plate is +2 resilient full plate. In battle, glorious plate sheds bright light in a 10-foot radius, which enemies see as a blinding halo that obscures creatures other than the wearer. When an enemy looks at the wearer, it must attempt a DC 33 Will saving throw. The enemy is then temporarily immune for 1 minute.", @@ -209,8 +209,8 @@ "type": "Item", "level": "6+", "traits": [ - "Conjuration", - "Magical" + "conjuration", + "magical" ], "usage": "held in 1 hand", "bulk": 1, @@ -280,10 +280,10 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Elixir" + "uncommon", + "alchemical", + "consumable", + "elixir" ], "price": { "coin": "gp", @@ -303,7 +303,7 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -323,9 +323,9 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Illusion", - "Magical" + "uncommon", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -359,12 +359,12 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Abjuration", - "Consumable", - "Extradimensional", - "Invested", - "Magical" + "uncommon", + "abjuration", + "consumable", + "extradimensional", + "invested", + "magical" ], "price": { "coin": "gp", @@ -399,12 +399,12 @@ "type": "Item", "level": 15, "traits": [ - "Uncommon", - "Divine", - "Evocation", - "Fire", - "Good", - "Light" + "uncommon", + "divine", + "evocation", + "fire", + "good", + "light" ], "price": { "coin": "gp", @@ -434,10 +434,10 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "usage": "held in 1 hand", "category": "Held", @@ -467,9 +467,9 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -477,15 +477,16 @@ }, "usage": "held, 1 hand", "bulk": 1, - "category": "Held", + "category": "Weapon", + "subCategory": "Simple", "entries": [ "A band of pliant wood encircles the head of this slender mahogany staff.", - "The Magaambya created the first scrollstaves millennia ago, and even the few scrollstaves found beyond the organization often incorporate Magaambyan iconography as an homage to their source.", - "A scrollstaff serves as a weapon just like an ordinary staff and can be improved via runes like any other staff. In addition, if you are capable of creating magical scrolls, you can inscribe a single scroll onto the staff's head for the same cost as normal for {@skill Crafting} the scroll. If necessary, you can embed a required material focus into the staff as part of the same {@action Craft} activity.", + "The {@organization Magaambya} created the first scrollstaves millennia ago, and even the few scrollstaves found beyond the organization often incorporate Magaambyan iconography as an homage to their source.", + "A scrollstaff serves as a weapon just like an ordinary {@item staff} and can be improved via runes like any other {@item staff}. In addition, if you are capable of creating magical {@item scroll (generic)||scrolls}, you can inscribe a single {@item scroll (generic)} onto the staff's head for the same cost as normal for {@quickref Crafting the scroll||1|Crafting a Scroll}. If necessary, you can embed a required material focus into the staff as part of the same {@action Craft} activity.", "As long as you are holding the staff, you can cast the spell from the staff's head.", - "Casting the written spell works just like casting from a scroll, but you can perform the necessary material component with the staff, even if you don't have a free hand.", + "Casting the written spell works just like casting from a {@item scroll (generic)}, but you can perform the necessary material component with the staff, even if you don't have a free hand.", "Once you cast the inscribed spell, any material focus remains embedded in the staff until removed as an {@action Interact} action.", - "The staff can hold only a single scroll at a time. If you inscribe a new scroll before casting the previous spell, you replace the existing spell and remove any previous material focus as part of the {@action Craft} activity to write the new scroll." + "The staff can hold only a single {@item scroll (generic)} at a time. If you inscribe a new {@item scroll (generic)} before casting the previous spell, you replace the existing spell and remove any previous material focus as part of the {@action Craft} activity to write the new {@item scroll (generic)}." ] }, { @@ -495,9 +496,9 @@ "type": "Rune", "level": 10, "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -533,12 +534,12 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Abjuration", - "Divination", - "Evocation", - "Invested", - "Magical" + "uncommon", + "abjuration", + "divination", + "evocation", + "invested", + "magical" ], "price": { "coin": "gp", @@ -591,10 +592,10 @@ "type": "Rune", "level": 8, "traits": [ - "Uncommon", - "Abjuration", - "Illusion", - "Magical" + "uncommon", + "abjuration", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -631,10 +632,10 @@ "type": "Item", "level": 3, "traits": [ - "Consumable", - "Illusion", - "Magical", - "Talisman" + "consumable", + "illusion", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -664,10 +665,10 @@ "type": "Item", "level": "7+", "traits": [ - "Illusion", - "Invested", - "Magical", - "Worn" + "illusion", + "invested", + "magical", + "worn" ], "usage": "worn cloak", "bulk": 1, @@ -747,11 +748,11 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Evocation", - "Illusion", - "Invested", - "Magical" + "uncommon", + "evocation", + "illusion", + "invested", + "magical" ], "price": { "coin": "gp", diff --git a/data/items/items-logm.json b/data/items/items-logm.json index 81d951060b..899611837e 100644 --- a/data/items/items-logm.json +++ b/data/items/items-logm.json @@ -7,20 +7,20 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Divination", - "Magical" + "uncommon", + "divination", + "magical" ], "access": "follower of {@deity Abadar}", "price": { - "coin": "gp", - "amount": 50 + "amount": 50, + "coin": "gp" }, "usage": "held in 2 hands", "bulk": 1, "category": "Held", "entries": [ - "This immaculate golden set of merchant's scales is considered a divine instrument among Abadar's most faithful. Unlike most scales, this one has only a single dish for placing small objects, and calculates value rather than weight. On the other side of the fulcrum, a steel arrow indicator points to various numbers engraved on the side of the scale. By placing an object of light Bulk onto the dish, you can determine its value in gold pieces in the market in which the scale was made (most of these scales are made in Katapesh or Absalom), based on its material composition and artisanship. For example, after placing a gemstone on the dish, the scale will indicate the fairest (average, in most cases) price you can expect to fetch in the market to which the scale is calibrated, but the scale wouldn't detect the gemstone's historical significance or any magical properties. Abadar's flawless scale can be calibrated to a different market by performing a 1-hour ritual in the proximity of that market." + "This immaculate golden set of merchant's scales is considered a divine instrument among {@deity Abadar}'s most faithful. Unlike most scales, this one has only a single dish for placing small objects, and calculates value rather than weight. On the other side of the fulcrum, a steel arrow indicator points to various numbers engraved on the side of the scale. By placing an object of light Bulk onto the dish, you can determine its value in gold pieces in the market in which the scale was made (most of these scales are made in Katapesh or Absalom) , based on its material composition and artisanship. For example, after placing a gemstone on the dish, the scale will indicate the fairest (average, in most cases) price you can expect to fetch in the market to which the scale is calibrated, but the scale wouldn't detect the gemstone's historical significance or any magical properties. {@deity Abadar}'s flawless scale can be calibrated to a different market by performing a 1-hour ritual in the proximity of that market." ] }, { @@ -30,9 +30,9 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "access": "follower of {@deity Cayden Cailean}", "price": { @@ -53,10 +53,10 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Necromancy" + "uncommon", + "consumable", + "magical", + "necromancy" ], "access": "follower of {@deity Achaekek|LOGM}", "price": { @@ -91,10 +91,10 @@ "type": "Item", "level": "4+", "traits": [ - "Uncommon", - "Consumable", - "Evocation", - "Magical" + "uncommon", + "consumable", + "evocation", + "magical" ], "access": "follower of {@deity Rovagug}", "usage": "held in 1 hand", @@ -183,9 +183,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Magical", - "Necromancy" + "uncommon", + "magical", + "necromancy" ], "access": "follower of {@deity Urgathoa}", "price": { @@ -221,9 +221,9 @@ "type": "Item", "level": 14, "traits": [ - "Uncommon", - "Enchantment", - "Magical" + "uncommon", + "enchantment", + "magical" ], "access": "follower of {@deity Shelyn}", "price": { @@ -280,12 +280,12 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Consumable", - "Divination", - "Fortune", - "Magical", - "Talisman" + "uncommon", + "consumable", + "divination", + "fortune", + "magical", + "talisman" ], "access": "follower of {@deity Desna}", "price": { @@ -316,10 +316,10 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Magical", - "Necromancy", - "Nonlethal" + "uncommon", + "magical", + "necromancy", + "nonlethal" ], "access": "follower of {@deity Zon-Kuthon}", "price": { @@ -342,10 +342,10 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Divination", - "Invested", - "Magical" + "uncommon", + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -380,8 +380,8 @@ "type": "Item", "level": 4, "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "price": { "coin": "gp", @@ -420,10 +420,10 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical" + "uncommon", + "conjuration", + "invested", + "magical" ], "access": "follower of {@deity Pharasma}", "price": { @@ -458,9 +458,9 @@ "type": "Item", "level": 11, "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "access": "follower of {@deity Hanspur|LOGM}", "price": { @@ -499,9 +499,9 @@ "type": "Item", "level": 11, "traits": [ - "Uncommon", - "Enchantment", - "Magical" + "uncommon", + "enchantment", + "magical" ], "access": "follower of {@deity Irori}", "price": { @@ -538,10 +538,10 @@ "type": "Item", "level": 18, "traits": [ - "Uncommon", - "Divine", - "Magical", - "Transmutation" + "uncommon", + "divine", + "magical", + "transmutation" ], "access": "follower of {@deity Torag}", "price": { diff --git a/data/items/items-lol.json b/data/items/items-lol.json index f3ca3d3bb0..e93a666706 100644 --- a/data/items/items-lol.json +++ b/data/items/items-lol.json @@ -7,9 +7,9 @@ "type": "Item", "level": "1+", "traits": [ - "Rare", - "Consumable", - "Elixir" + "rare", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -108,8 +108,8 @@ "type": "Item", "level": 10, "traits": [ - "Rare", - "Alchemical" + "rare", + "alchemical" ], "price": { "coin": "gp", @@ -156,12 +156,12 @@ "type": "Item", "level": "4+", "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Elixir", - "Mutagen", - "Polymorph" + "rare", + "alchemical", + "consumable", + "elixir", + "mutagen", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -287,10 +287,10 @@ "type": "Item", "level": 15, "traits": [ - "Unique", - "Evocation", - "Electricity", - "Magical" + "unique", + "evocation", + "electricity", + "magical" ], "price": { "coin": "gp", @@ -326,13 +326,13 @@ "type": "Item", "level": "17+", "traits": [ - "Rare", - "Consumable", - "Divine", - "Healing", - "Magical", - "Necromancy", - "Positive" + "rare", + "consumable", + "divine", + "healing", + "magical", + "necromancy", + "positive" ], "usage": "held in one hand", "bulk": "L", @@ -382,7 +382,7 @@ "type": "Item", "level": 6, "traits": [ - "Rare" + "rare" ], "price": { "coin": "gp", @@ -405,8 +405,7 @@ "Interact" ], "entries": [ - "You wind the recorder to start recording sound or to play back a recording. You can have the recording or playback start immediately or be timed to start at any point up to one month later.", - "\"Walls might have ears, and statues can be fonts of information.\" \u2014a." + "You wind the recorder to start recording sound or to play back a recording. You can have the recording or playback start immediately or be timed to start at any point up to one month later." ] } ] @@ -418,10 +417,10 @@ "type": "Item", "level": 14, "traits": [ - "Rare", - "Evocation", - "Invested", - "Magical" + "rare", + "evocation", + "invested", + "magical" ], "price": { "coin": "gp", @@ -474,12 +473,12 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Poison" + "uncommon", + "alchemical", + "consumable", + "drug", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -532,11 +531,11 @@ "type": "Item", "level": 11, "traits": [ - "Rare", - "Conjuration", - "Contract", - "Invested", - "Magical" + "rare", + "conjuration", + "contract", + "invested", + "magical" ], "category": "Contract", "entries": [ @@ -568,11 +567,11 @@ "type": "Item", "level": 10, "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Inhaled", - "Poison" + "rare", + "alchemical", + "consumable", + "inhaled", + "poison" ], "price": { "coin": "gp", @@ -625,12 +624,12 @@ "type": "Item", "level": 8, "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Poison" + "rare", + "alchemical", + "consumable", + "drug", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -683,11 +682,11 @@ "type": "Item", "level": 15, "traits": [ - "Rare", - "Contract", - "Healing", - "Invested", - "Magical" + "rare", + "contract", + "healing", + "invested", + "magical" ], "category": "Contract", "entries": [ @@ -719,9 +718,9 @@ "type": "Item", "level": 2, "traits": [ - "Rare", - "Alchemical", - "Consumable" + "rare", + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -731,8 +730,7 @@ "bulk": "L", "category": "Consumable", "entries": [ - "This ink, derived from inks used by lovers to deliver secret messages, dries to a color similar to most parchments. Avarneus's version requires another dose of lover's ink and a specific agitation to reveal the {@condition hidden} message, preventing casual interception. Any message written with lovers' ink is revealed by applying a page worth of lover's ink and vigorously shaking, requiring 3 {@action Interact} actions. A typical vial provides enough ink to fill 1 page worth of text. While the text is {@condition hidden}, a creature closely examining a surface marked with lover's ink can detect the presence of the ink with a successful DC 25 {@skill Perception} check. On a critical success, they can make out the ink well enough to use {@skill Society} to {@action Decipher Writing}.", - "\"I assumed I would have no use for this sort of thing. I found one I can tolerate.\" \u2014a." + "This ink, derived from inks used by lovers to deliver secret messages, dries to a color similar to most parchments. Avarneus's version requires another dose of lover's ink and a specific agitation to reveal the {@condition hidden} message, preventing casual interception. Any message written with lovers' ink is revealed by applying a page worth of lover's ink and vigorously shaking, requiring 3 {@action Interact} actions. A typical vial provides enough ink to fill 1 page worth of text. While the text is {@condition hidden}, a creature closely examining a surface marked with lover's ink can detect the presence of the ink with a successful DC 25 {@skill Perception} check. On a critical success, they can make out the ink well enough to use {@skill Society} to {@action Decipher Writing}." ] }, { @@ -742,10 +740,10 @@ "type": "Item", "level": 16, "traits": [ - "Unique", - "Conjuration", - "Magical", - "Structure" + "unique", + "conjuration", + "magical", + "structure" ], "price": { "coin": "gp", @@ -764,7 +762,7 @@ "type": "Item", "level": 3, "traits": [ - "Rare" + "rare" ], "price": { "coin": "gp", @@ -798,12 +796,12 @@ "type": "Item", "level": 12, "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Drug", - "Ingested", - "Poison" + "rare", + "alchemical", + "consumable", + "drug", + "ingested", + "poison" ], "price": { "coin": "gp", @@ -856,9 +854,9 @@ "type": "Item", "level": 14, "traits": [ - "Rare", - "Conjuration", - "Consumable" + "rare", + "conjuration", + "consumable" ], "price": { "coin": "gp", @@ -893,8 +891,8 @@ "type": "Material", "level": "9+", "traits": [ - "Rare", - "Precious" + "rare", + "precious" ], "category": "Material", "entries": [ @@ -1046,7 +1044,7 @@ "type": "Item", "level": "13+", "traits": [ - "Rare" + "rare" ], "usage": "worn armor", "bulk": "varies by armor", @@ -1087,7 +1085,7 @@ "type": "Item", "level": "12+", "traits": [ - "Rare" + "rare" ], "usage": "varies by weapon", "bulk": "varies by weapon", @@ -1128,10 +1126,10 @@ "type": "Item", "level": "7+", "traits": [ - "Rare", - "Conjuration", - "Consumable", - "Magical" + "rare", + "conjuration", + "consumable", + "magical" ], "activate": { "activity": { @@ -1182,9 +1180,9 @@ "type": "Item", "level": 18, "traits": [ - "Rare", - "Alchemical", - "Consumable" + "rare", + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -1213,9 +1211,9 @@ "type": "Item", "level": 3, "traits": [ - "Rare", - "Alchemical", - "Consumable" + "rare", + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -1245,11 +1243,11 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Conjuration", - "Contract", - "Invested", - "Magical" + "rare", + "conjuration", + "contract", + "invested", + "magical" ], "category": "Contract", "entries": [ @@ -1281,9 +1279,9 @@ "type": "Item", "level": "1+", "traits": [ - "Rare", - "Consumable", - "Elixir" + "rare", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -1344,8 +1342,8 @@ "type": "Item", "level": 3, "traits": [ - "Rare", - "Alchemical" + "rare", + "alchemical" ], "price": { "coin": "gp", diff --git a/data/items/items-lome.json b/data/items/items-lome.json index f0990dddc7..b47ce0b8e0 100644 --- a/data/items/items-lome.json +++ b/data/items/items-lome.json @@ -7,9 +7,9 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Divination", - "Invested" + "uncommon", + "divination", + "invested" ], "access": "Alijae ethnicity", "price": { @@ -50,11 +50,11 @@ "category": "Artifact", "level": 21, "traits": [ - "Rare", - "Artifact", - "Conjuration", - "Magical", - "Teleportation" + "rare", + "artifact", + "conjuration", + "magical", + "teleportation" ], "usage": "Worn", "entries": [ @@ -87,12 +87,12 @@ "type": "Item", "level": 9, "traits": [ - "Rare", - "Contract", - "Divine", - "Invested", - "Magical", - "Necromancy" + "rare", + "contract", + "divine", + "invested", + "magical", + "necromancy" ], "category": "Contract", "entries": [ diff --git a/data/items/items-lopsg.json b/data/items/items-lopsg.json index bca5c98d07..0058451f8c 100644 --- a/data/items/items-lopsg.json +++ b/data/items/items-lopsg.json @@ -7,10 +7,10 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Alchemical", - "Bomb", - "Consumable" + "uncommon", + "alchemical", + "bomb", + "consumable" ], "usage": "held in 1 hand", "bulk": "L", @@ -101,7 +101,7 @@ "type": "Item", "level": "2+", "traits": [ - "Uncommon" + "uncommon" ], "usage": "held in 2 hands", "bulk": "L", @@ -140,10 +140,10 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Healing" + "uncommon", + "alchemical", + "consumable", + "healing" ], "price": { "coin": "gp", @@ -164,9 +164,9 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -186,10 +186,10 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Elixir" + "uncommon", + "alchemical", + "consumable", + "elixir" ], "price": { "coin": "gp", @@ -234,7 +234,7 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -253,10 +253,10 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Evocation", - "Invested", - "Magical" + "uncommon", + "evocation", + "invested", + "magical" ], "price": { "coin": "gp", @@ -288,7 +288,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -306,7 +306,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -326,7 +326,7 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -346,11 +346,11 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "conjuration", + "invested", + "magical", + "transmutation" ], "usage": "worn", "category": "Worn", @@ -395,7 +395,7 @@ "freq": 1 }, "entries": [ - "You place the key on a Small object and turn it, creating a simple animated object for 1 hour. The animated object has the statistics of an animated broom (Pathfinder Bestiary 20) but has no bristles {@action Strike} and can't attack. It performs simple and broad menial tasks for you in exploration or downtime but is too slow to react to individual commands to assist you in a combat encounter." + "You place the key on a Small object and turn it, creating a simple animated object for 1 hour. The animated object has the statistics of an {@creature animated broom} but has no bristles {@action Strike} and can't attack. It performs simple and broad menial tasks for you in exploration or downtime but is too slow to react to individual commands to assist you in a combat encounter." ] } ], @@ -430,9 +430,9 @@ "type": "Rune", "level": 5, "traits": [ - "Uncommon", - "Divination", - "Magical" + "uncommon", + "divination", + "magical" ], "price": { "coin": "gp", @@ -471,7 +471,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -491,9 +491,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Divination", - "Magical" + "uncommon", + "divination", + "magical" ], "price": { "coin": "gp", @@ -527,10 +527,10 @@ "type": "Item", "level": "9+", "traits": [ - "Uncommon", - "Evocation", - "Invested", - "Magical" + "uncommon", + "evocation", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -557,7 +557,7 @@ "type": "air", "level": 9, "traits": [ - "Air" + "air" ], "price": { "coin": "gp", @@ -571,7 +571,7 @@ "type": "earth", "level": 9, "traits": [ - "Earth" + "earth" ], "price": { "coin": "gp", @@ -585,7 +585,7 @@ "type": "fire", "level": 9, "traits": [ - "Fire" + "fire" ], "price": { "coin": "gp", @@ -599,7 +599,7 @@ "type": "water", "level": 10, "traits": [ - "Water" + "water" ], "price": { "coin": "gp", @@ -619,11 +619,11 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Conjuration", - "Consumable", - "Magical", - "Talisman" + "uncommon", + "conjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -655,10 +655,10 @@ "type": "Item", "level": "3+", "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical" + "uncommon", + "conjuration", + "invested", + "magical" ], "usage": "worn on belt", "category": "Worn", @@ -714,7 +714,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -732,7 +732,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -751,10 +751,10 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical" + "uncommon", + "conjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -787,9 +787,9 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -820,7 +820,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -839,7 +839,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "sp", @@ -861,7 +861,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "sp", @@ -884,12 +884,12 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Conjuration", - "Evocation", - "Invested", - "Magical", - "Teleportation" + "uncommon", + "conjuration", + "evocation", + "invested", + "magical", + "teleportation" ], "price": { "coin": "gp", @@ -927,11 +927,11 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Evocation", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "evocation", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -984,9 +984,9 @@ "type": "Item", "level": "3+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "usage": "held in 2 hands", "bulk": "L", @@ -1084,7 +1084,7 @@ "type": "Item", "level": 3, "traits": [ - "Consumable" + "consumable" ], "price": { "coin": "gp", @@ -1105,9 +1105,9 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "price": { "coin": "gp", @@ -1129,9 +1129,9 @@ "type": "Item", "level": 11, "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -1169,10 +1169,10 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Illusion", - "Magical", - "Necromancy" + "uncommon", + "illusion", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -1227,7 +1227,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "category": "Adventuring Gear", "entries": [ @@ -1279,7 +1279,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -1318,9 +1318,9 @@ "type": "Item", "level": "4+", "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "usage": "held in 2 hands", "bulk": "L", @@ -1375,7 +1375,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "sp", @@ -1408,9 +1408,9 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -1430,10 +1430,10 @@ "type": "Item", "level": "5+", "traits": [ - "Uncommon", - "Divination", - "Invested", - "Magical" + "uncommon", + "divination", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -1489,7 +1489,7 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -1509,10 +1509,10 @@ "type": "Item", "level": "4+", "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -1562,9 +1562,9 @@ "type": "Item", "level": "3+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "usage": "held in 2 hands", "bulk": "L", @@ -1673,7 +1673,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -1693,7 +1693,7 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -1711,7 +1711,7 @@ "page": 114, "type": "Item", "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -1730,7 +1730,7 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", diff --git a/data/items/items-lotgb.json b/data/items/items-lotgb.json index b310ebf3ba..e749499576 100644 --- a/data/items/items-lotgb.json +++ b/data/items/items-lotgb.json @@ -7,8 +7,8 @@ "type": "Material", "level": "0+", "traits": [ - "Rare", - "Precious" + "rare", + "precious" ], "category": "Material", "entries": [ @@ -160,7 +160,7 @@ "type": "Item", "level": "12+", "traits": [ - "Rare" + "rare" ], "usage": "worn armor", "bulk": "varies by armor", @@ -201,11 +201,11 @@ "type": "Item", "level": 9, "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Contact", - "Poison" + "rare", + "alchemical", + "consumable", + "contact", + "poison" ], "price": { "coin": "gp", @@ -260,7 +260,7 @@ "type": "Item", "level": "8+", "traits": [ - "Rare" + "rare" ], "usage": "varies by shield", "category": "Shield", @@ -325,7 +325,7 @@ "type": "Item", "level": "12+", "traits": [ - "Rare" + "rare" ], "usage": "varies by weapon", "bulk": "varies by weapon", @@ -383,9 +383,9 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon", - "Enchantment", - "Magical" + "uncommon", + "enchantment", + "magical" ], "usage": "held in 1 hand", "category": "Held", @@ -457,16 +457,16 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Enchantment", - "Magical" + "uncommon", + "enchantment", + "magical" ], "price": { "coin": "gp", "amount": 1000 }, "usage": "held in 1 hand", - "bulk": "4", + "bulk": 4, "category": "Held", "entries": [ "This tower shield (Hardness 9, HP 54, BT 27) was developed by followers of {@deity Ketephys|LOGM}, the elven god of the hunt. It's distinct for having a central ridge, and for being made from only wood and hide. {@deity Ketephys|LOGM}'s religious symbol, a hawk rising over a silver crescent, is painted on the hide stretched across the front of the shield. Each amaranthine pavise is blessed by Ketephysian priests to aid in liberating Tanglebriar and defeating the nascent demon lord {@deity Treerazer|Bst}. While you have the shield raised, you gain a +2 circumstance bonus to saving throws against the innate spells and special abilities of demons. When your allies have cover from the amaranthine pavise, the circumstance bonus they gain from cover to Reflex saves against area effects also applies to Fortitude and Will saves against demons' area effects.", @@ -496,8 +496,8 @@ "type": "Item", "level": 9, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -516,9 +516,9 @@ "type": "Rune", "level": "10+", "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "usage": "etched onto a weapon", "category": "Rune", @@ -526,7 +526,7 @@ "Weapon" ], "entries": [ - "This rune prevents enemies from escaping your grasp by {@condition fleeing} to other planes. If you critically hit a target with an anchoring weapon, the weapon casts dimensional anchor on the target (DC 27, counteract modifier +17)." + "This rune prevents enemies from escaping your grasp by {@condition fleeing} to other planes. If you critically hit a target with an anchoring weapon, the weapon casts {@spell dimensional anchor} on the target (DC 27, counteract modifier +17)." ], "generic": "G", "variants": [ @@ -560,12 +560,12 @@ "type": "Item", "level": "10+", "traits": [ - "Uncommon", - "Cold", - "Evocation", - "Invested", - "Magical", - "Tattoo" + "uncommon", + "cold", + "evocation", + "invested", + "magical", + "tattoo" ], "usage": "tattoo", "category": "Tattoo", @@ -620,11 +620,11 @@ "type": "Snare", "level": 18, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -756,11 +756,11 @@ "type": "Item", "level": "7+", "traits": [ - "Uncommon", - "Consumable", - "Earth", - "Magical", - "Transmutation" + "uncommon", + "consumable", + "earth", + "magical", + "transmutation" ], "activate": { "activity": { @@ -854,10 +854,10 @@ "type": "Rune", "level": 9, "traits": [ - "Uncommon", - "Magical", - "Poison", - "Transmutation" + "uncommon", + "magical", + "poison", + "transmutation" ], "price": { "coin": "gp", @@ -879,9 +879,9 @@ "type": "Item", "level": "6+", "traits": [ - "Evocation", - "Invested", - "Magical" + "evocation", + "invested", + "magical" ], "usage": "worn", "bulk": 1, @@ -957,9 +957,9 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Consumable", - "Magical" + "uncommon", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -1016,9 +1016,9 @@ "type": "Rune", "level": 16, "traits": [ - "Uncommon", - "Magical", - "Necromancy" + "uncommon", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -1052,9 +1052,9 @@ "type": "Item", "level": "9+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "usage": "held in 1 hand", "bulk": "L", @@ -1112,10 +1112,10 @@ "type": "Item", "level": 14, "traits": [ - "Uncommon", - "Evocation", - "Light", - "Magical" + "uncommon", + "evocation", + "light", + "magical" ], "price": { "coin": "gp", @@ -1125,7 +1125,7 @@ "bulk": "L", "category": "Held", "entries": [ - "This +2 brilliant (Pathfinder Secrets of Magic 180) greater striking rapier is formed entirely out of radiant energy, even more so than a usual brilliant weapon, and has left its physical form behind entirely. Instead of dealing piercing damage, it deals fire damage, and in addition to a rapier's normal weapon traits, it gains the versatile {@trait good} or {@trait positive} trait." + "This {@runeItem rapier||+2 weapon potency||brilliant|SoM|greater striking|} is formed entirely out of radiant energy, even more so than a usual brilliant weapon, and has left its physical form behind entirely. Instead of dealing piercing damage, it deals fire damage, and in addition to a rapier's normal weapon traits, it gains the versatile {@trait good} or {@trait positive} trait." ] }, { @@ -1135,10 +1135,10 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon", - "Divination", - "Invested", - "Magical" + "uncommon", + "divination", + "invested", + "magical" ], "usage": "worn", "category": "Worn", @@ -1205,12 +1205,12 @@ "type": "Snare", "level": 10, "traits": [ - "Uncommon", - "Consumable", - "Fire", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "fire", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -1237,8 +1237,8 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Adjustment" + "uncommon", + "adjustment" ], "price": { "coin": "gp", @@ -1275,9 +1275,9 @@ "type": "Rune", "level": 3, "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -1329,11 +1329,11 @@ "type": "Snare", "level": 14, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -1363,8 +1363,8 @@ "type": "Item", "level": 7, "traits": [ - "Rare", - "Clockwork" + "rare", + "clockwork" ], "price": { "coin": "gp", @@ -1384,8 +1384,8 @@ "type": "Item", "level": 8, "traits": [ - "Rare", - "Clockwork" + "rare", + "clockwork" ], "price": { "coin": "gp", @@ -1406,10 +1406,10 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Gadget" + "uncommon", + "clockwork", + "consumable", + "gadget" ], "price": { "coin": "gp", @@ -1438,9 +1438,9 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Enchantment", - "Magical" + "uncommon", + "enchantment", + "magical" ], "price": { "coin": "gp", @@ -1476,10 +1476,10 @@ "type": "Item", "level": "7+", "traits": [ - "Uncommon", - "Alchemical", - "Cold", - "Consumable" + "uncommon", + "alchemical", + "cold", + "consumable" ], "usage": "held in 1 hand", "bulk": "L", @@ -1576,11 +1576,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical", - "Tattoo" + "uncommon", + "abjuration", + "invested", + "magical", + "tattoo" ], "price": { "coin": "gp", @@ -1599,10 +1599,10 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon", - "Evocation", - "Invested", - "Magical" + "uncommon", + "evocation", + "invested", + "magical" ], "usage": "worn", "bulk": "L", @@ -1670,9 +1670,9 @@ "type": "Rune", "level": "3+", "traits": [ - "Uncommon", - "Magical", - "Necromancy" + "uncommon", + "magical", + "necromancy" ], "usage": "etched onto a bludgeoning weapon", "category": "Rune", @@ -1713,16 +1713,16 @@ "type": "Item", "level": 17, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", "amount": 14500 }, "usage": "held in one hand", - "bulk": "4", + "bulk": 4, "category": "Held", "entries": [ "This tower shield (Hardness 14, HP 56, BT 28) is composed of interlocking hexagonal wooden tiles lined with metal. The tiles are painted a verdant green, and each is marked with a faded rune that protects against curses. While you have this shield raised, you gain a +1 circumstance bonus to saving throws against spells that Catfish Salvage Wares." @@ -1735,12 +1735,12 @@ "type": "Snare", "level": 2, "traits": [ - "Uncommon", - "Consumable", - "Kobold", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "kobold", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -1767,10 +1767,10 @@ "type": "Rune", "level": 7, "traits": [ - "Uncommon", - "Healing", - "Magical", - "Necromancy" + "uncommon", + "healing", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -1810,10 +1810,10 @@ "type": "Item", "level": "10+", "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "usage": "worn", "bulk": 1, @@ -1890,8 +1890,8 @@ "type": "Material", "level": "0+", "traits": [ - "Rare", - "Precious" + "rare", + "precious" ], "category": "Material", "entries": [ @@ -2044,7 +2044,7 @@ "type": "Item", "level": "12+", "traits": [ - "Rare" + "rare" ], "usage": "worn armor", "bulk": "varies by armor", @@ -2085,9 +2085,9 @@ "type": "Item", "level": 13, "traits": [ - "Rare", - "Consumable", - "Magical" + "rare", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -2117,7 +2117,7 @@ "type": "Item", "level": "9+", "traits": [ - "Rare" + "rare" ], "usage": "varies by shield", "category": "Shield", @@ -2183,7 +2183,7 @@ "type": "Item", "level": "12+", "traits": [ - "Rare" + "rare" ], "usage": "varies by weapon", "bulk": "varies by weapon", @@ -2272,9 +2272,9 @@ "type": "Item", "level": "2+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "usage": "held in 1 hand", "bulk": "L", @@ -2406,9 +2406,9 @@ "type": "Rune", "level": "4+", "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "usage": "applied to dueling cape or shield", "category": "Rune", @@ -2521,8 +2521,8 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Adjustment" + "uncommon", + "adjustment" ], "price": { "coin": "gp", @@ -2547,12 +2547,12 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Morph", - "Potion", - "Transmutation" + "uncommon", + "consumable", + "magical", + "morph", + "potion", + "transmutation" ], "price": { "coin": "gp", @@ -2582,13 +2582,13 @@ "type": "Rune", "level": "6+", "traits": [ - "Uncommon", - "Emotion", - "Enchantment", - "Fear", - "Magical", - "Mental", - "Visual" + "uncommon", + "emotion", + "enchantment", + "fear", + "magical", + "mental", + "visual" ], "usage": "etched onto armor", "category": "Rune", @@ -2640,10 +2640,10 @@ "type": "Item", "level": 20, "traits": [ - "Uncommon", - "Conjuration", - "Earth", - "Magical" + "uncommon", + "conjuration", + "earth", + "magical" ], "price": { "coin": "gp", @@ -2699,10 +2699,10 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Evocation", - "Light", - "Magical" + "uncommon", + "evocation", + "light", + "magical" ], "price": { "coin": "gp", @@ -2739,10 +2739,10 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Illusion", - "Invested", - "Magical" + "uncommon", + "illusion", + "invested", + "magical" ], "price": { "coin": "gp", @@ -2781,10 +2781,10 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Conjuration", - "Extradimensional", - "Magical" + "uncommon", + "conjuration", + "extradimensional", + "magical" ], "price": { "coin": "gp", @@ -2804,9 +2804,9 @@ "type": "Rune", "level": 6, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -2842,10 +2842,10 @@ "type": "Item", "level": "7+", "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "usage": "worn clothing", "bulk": "L", @@ -2926,10 +2926,10 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Conjuration", - "Consumable", - "Magical" + "uncommon", + "conjuration", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -2960,8 +2960,8 @@ "type": "Item", "level": 3, "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "price": { "coin": "gp", @@ -3000,12 +3000,12 @@ "type": "Item", "level": "3+", "traits": [ - "Uncommon", - "Invested", - "Magical", - "Necromancy", - "Positive", - "Tattoo" + "uncommon", + "invested", + "magical", + "necromancy", + "positive", + "tattoo" ], "usage": "tattoo", "category": "Tattoo", @@ -3060,12 +3060,12 @@ "type": "Snare", "level": 7, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Poison", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "poison", + "snare", + "trap" ], "price": { "coin": "gp", @@ -3084,7 +3084,7 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -3105,9 +3105,9 @@ "type": "Item", "level": "8+", "traits": [ - "Divination", - "Invested", - "Magical" + "divination", + "invested", + "magical" ], "usage": "worn", "bulk": "L", @@ -3166,7 +3166,7 @@ "type": "Item", "level": 0, "traits": [ - "Consumable" + "consumable" ], "price": { "coin": "gp", @@ -3188,9 +3188,9 @@ "type": "Rune", "level": "2+", "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "usage": "etched onto a melee weapon", "category": "Rune", @@ -3260,9 +3260,9 @@ "type": "Item", "level": "7+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "usage": "held in 1 hand", "bulk": "L", @@ -3337,10 +3337,10 @@ "type": "Item", "level": "5+", "traits": [ - "Uncommon", - "Evocation", - "Invested", - "Primal" + "uncommon", + "evocation", + "invested", + "primal" ], "usage": "envision", "category": "Worn", @@ -3381,9 +3381,9 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "usage": "held in 1 hand", "bulk": 1, @@ -3456,10 +3456,10 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Consumable", - "Evocation", - "Magical" + "uncommon", + "consumable", + "evocation", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -3536,12 +3536,12 @@ "type": "Snare", "level": 4, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap", - "Visual" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap", + "visual" ], "price": { "coin": "gp", @@ -3586,12 +3586,12 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Auditory", - "Focused", - "Illusion", - "Invested", - "Magical" + "uncommon", + "auditory", + "focused", + "illusion", + "invested", + "magical" ], "price": { "coin": "gp", @@ -3629,9 +3629,9 @@ "type": "Rune", "level": "6+", "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "usage": "etched onto a weapon", "category": "Rune", @@ -3691,9 +3691,9 @@ "type": "Rune", "level": 11, "traits": [ - "Uncommon", - "Enchantment", - "Magical" + "uncommon", + "enchantment", + "magical" ], "price": { "coin": "gp", @@ -3715,10 +3715,10 @@ "type": "Item", "level": "6+", "traits": [ - "Companion", - "Evocation", - "Invested", - "Magical" + "companion", + "evocation", + "invested", + "magical" ], "usage": "worn", "bulk": 1, @@ -3751,11 +3751,11 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Companion", - "Invested", - "Primal", - "Transmutation" + "uncommon", + "companion", + "invested", + "primal", + "transmutation" ], "price": { "coin": "gp", @@ -3808,8 +3808,8 @@ "type": "Item", "level": 9, "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -3843,9 +3843,9 @@ "type": "Rune", "level": 11, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -3868,9 +3868,9 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Alchemical", - "Consumable" + "uncommon", + "alchemical", + "consumable" ], "usage": "held in 1 hand", "bulk": "L", @@ -3959,8 +3959,8 @@ "type": "Item", "level": 1, "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "price": { "coin": "gp", @@ -3980,8 +3980,8 @@ "type": "Material", "level": "0+", "traits": [ - "Rare", - "Precious" + "rare", + "precious" ], "category": "Material", "entries": [ @@ -4133,7 +4133,7 @@ "type": "Item", "level": "11+", "traits": [ - "Rare" + "rare" ], "usage": "worn armor", "bulk": "varies by armor", @@ -4174,7 +4174,7 @@ "type": "Item", "level": "8+", "traits": [ - "Rare" + "rare" ], "usage": "varies by shield", "category": "Shield", @@ -4239,7 +4239,7 @@ "type": "Item", "level": "11+", "traits": [ - "Rare" + "rare" ], "usage": "varies by weapon", "bulk": "varies by weapon", @@ -4282,11 +4282,11 @@ "type": "Item", "level": 11, "traits": [ - "Uncommon", - "Conjuration", - "Consumable", - "Magical", - "Teleportation" + "uncommon", + "conjuration", + "consumable", + "magical", + "teleportation" ], "price": { "coin": "gp", @@ -4328,9 +4328,9 @@ "type": "Item", "level": 19, "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -4368,9 +4368,9 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -4425,14 +4425,14 @@ "type": "Item", "level": 7, "traits": [ - "Enchantment", - "Magical" + "enchantment", + "magical" ], "price": { "coin": "gp", "amount": 350 }, - "bulk": "6", + "bulk": 6, "category": "Assistive Item", "subCategory": "Wheelchair", "entries": [ @@ -4464,8 +4464,8 @@ "type": "Item", "level": 1, "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "price": { "coin": "gp", @@ -4502,9 +4502,9 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Magical", - "Divination" + "uncommon", + "magical", + "divination" ], "price": { "coin": "gp", @@ -4543,10 +4543,10 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Elixir" + "uncommon", + "alchemical", + "consumable", + "elixir" ], "usage": "held in 1 hand", "bulk": "L", @@ -4664,7 +4664,7 @@ "amount": 10 }, "entries": [ - "This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each round you breathe. The same replacement filters used in water purifiers (Lost Omens Pathfinder {@skill Society} Guide 115) can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case." + "This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each round you breathe. The same replacement filters used in {@item water purifier|LOPSG|water purifiers} can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case." ] }, { @@ -4687,10 +4687,10 @@ "type": "Item", "level": 14, "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Structure" + "uncommon", + "conjuration", + "magical", + "structure" ], "price": { "coin": "gp", @@ -4731,14 +4731,14 @@ "type": "Item", "level": 9, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "price": { "coin": "gp", "amount": 600 }, - "bulk": "4", + "bulk": 4, "category": "Assistive Item", "subCategory": "Wheelchair", "entries": [ @@ -4770,11 +4770,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Illusion", - "Invested", - "Magical", - "Sleep" + "uncommon", + "illusion", + "invested", + "magical", + "sleep" ], "price": { "coin": "gp", @@ -4795,10 +4795,10 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Illusion", - "Invested", - "Magical" + "uncommon", + "illusion", + "invested", + "magical" ], "price": { "coin": "gp", @@ -4846,12 +4846,12 @@ "type": "Snare", "level": 6, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap", - "Visual" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap", + "visual" ], "price": { "coin": "gp", @@ -4869,9 +4869,9 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Illusion", - "Magical" + "uncommon", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -4919,12 +4919,12 @@ "type": "Snare", "level": 10, "traits": [ - "Uncommon", - "Consumable", - "Kobold", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "kobold", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -4952,8 +4952,8 @@ "type": "Material", "level": "0+", "traits": [ - "Rare", - "Precious" + "rare", + "precious" ], "category": "Material", "entries": [ @@ -5105,7 +5105,7 @@ "type": "Item", "level": "12+", "traits": [ - "Rare" + "rare" ], "usage": "worn armor", "bulk": "varies by armor", @@ -5147,7 +5147,7 @@ "type": "Item", "level": 17, "traits": [ - "Rare" + "rare" ], "usage": "varies by shield", "category": "Shield", @@ -5189,7 +5189,7 @@ "type": "Item", "level": "12+", "traits": [ - "Rare" + "rare" ], "usage": "varies by weapon", "bulk": "varies by weapon", @@ -5248,10 +5248,10 @@ "type": "Rune", "level": "5+", "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Teleportation" + "uncommon", + "conjuration", + "magical", + "teleportation" ], "usage": "each rune applied to a separate item that has pockets", "category": "Rune", @@ -5318,10 +5318,10 @@ "type": "Item", "level": 3, "traits": [ - "Rare", - "Clockwork", - "Consumable", - "Gadget" + "rare", + "clockwork", + "consumable", + "gadget" ], "price": { "coin": "gp", @@ -5351,7 +5351,7 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon" + "uncommon" ], "price": { "coin": "gp", @@ -5371,9 +5371,9 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -5419,10 +5419,10 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Structure" + "uncommon", + "conjuration", + "magical", + "structure" ], "price": { "coin": "gp", @@ -5460,10 +5460,10 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Sonic" + "uncommon", + "alchemical", + "consumable", + "sonic" ], "price": { "coin": "gp", @@ -5493,10 +5493,10 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Structure" + "uncommon", + "conjuration", + "magical", + "structure" ], "price": { "coin": "gp", @@ -5532,7 +5532,7 @@ "type": "Item", "level": "3+", "usage": "held in 2 hands", - "bulk": "3", + "bulk": 3, "category": "Held", "entries": [ "A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to {@action Force Open} these obstacles." @@ -5568,7 +5568,7 @@ "type": "Item", "level": 0, "traits": [ - "Consumable" + "consumable" ], "price": { "coin": "sp", @@ -5589,9 +5589,9 @@ "type": "Rune", "level": "3+", "traits": [ - "Uncommon", - "Enchantment", - "Magical" + "uncommon", + "enchantment", + "magical" ], "usage": "applied to any visible article of clothing", "category": "Rune", @@ -5630,10 +5630,10 @@ "type": "Item", "level": 17, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -5675,10 +5675,10 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Structure" + "uncommon", + "conjuration", + "magical", + "structure" ], "price": { "coin": "gp", @@ -5734,10 +5734,10 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -5759,11 +5759,11 @@ "type": "Snare", "level": 5, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -5836,10 +5836,10 @@ "type": "Item", "level": "7+", "traits": [ - "Uncommon", - "Light", - "Magical", - "Necromancy" + "uncommon", + "light", + "magical", + "necromancy" ], "usage": "held in 1 hand", "bulk": 1, @@ -5906,10 +5906,10 @@ "type": "Item", "level": "5+", "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "usage": "worn", "category": "Worn", @@ -5965,10 +5965,10 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Illusion", - "Invested", - "Magical" + "uncommon", + "illusion", + "invested", + "magical" ], "price": { "coin": "gp", @@ -5989,11 +5989,11 @@ "type": "Snare", "level": 10, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -6011,16 +6011,16 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "price": { "coin": "gp", "amount": 1900 }, "usage": "held in one hand", - "bulk": "4", + "bulk": 4, "category": "Held", "entries": [ "This massive tower shield (Hardness 10, HP 60, BT 30) is painted a cool cyan green and is decorated with an image of Absalom's mother-sphinx emerging from a cresting wave.", @@ -6051,8 +6051,8 @@ "type": "Item", "level": "1+", "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "usage": "worn", "category": "Assistive Item", @@ -6091,8 +6091,8 @@ "type": "Item", "level": 3, "traits": [ - "Rare", - "Consumable" + "rare", + "consumable" ], "price": { "coin": "gp", @@ -6120,11 +6120,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Invested", - "Magical", - "Necromancy", - "Tattoo" + "uncommon", + "invested", + "magical", + "necromancy", + "tattoo" ], "price": { "coin": "gp", @@ -6163,8 +6163,8 @@ "type": "Item", "level": 0, "traits": [ - "Uncommon", - "Adjustment" + "uncommon", + "adjustment" ], "price": { "coin": "gp", @@ -6205,12 +6205,12 @@ "type": "Snare", "level": 14, "traits": [ - "Uncommon", - "Consumable", - "Kobold", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "kobold", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -6237,10 +6237,10 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Conjuration", - "Consumable", - "Magical" + "uncommon", + "conjuration", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -6271,11 +6271,11 @@ "type": "Snare", "level": 3, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -6301,10 +6301,10 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical" + "uncommon", + "conjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -6326,10 +6326,10 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -6364,10 +6364,10 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Divination", - "Magical", - "Consumable" + "uncommon", + "divination", + "magical", + "consumable" ], "price": { "coin": "gp", @@ -6396,10 +6396,10 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical" + "uncommon", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", @@ -6419,8 +6419,8 @@ "type": "Item", "level": 0, "traits": [ - "Uncommon", - "Adjustment" + "uncommon", + "adjustment" ], "price": { "coin": "sp", @@ -6444,9 +6444,9 @@ "type": "Item", "level": 6, "traits": [ - "Invested", - "Magical", - "Transmutation" + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -6501,8 +6501,8 @@ "type": "Material", "level": "0+", "traits": [ - "Rare", - "Precious" + "rare", + "precious" ], "category": "Material", "entries": [ @@ -6654,7 +6654,7 @@ "type": "Item", "level": "12+", "traits": [ - "Rare" + "rare" ], "usage": "worn armor", "bulk": "varies by armor", @@ -6696,7 +6696,7 @@ "type": "Item", "level": "8+", "traits": [ - "Rare" + "rare" ], "usage": "varies by shield", "category": "Shield", @@ -6762,7 +6762,7 @@ "type": "Item", "level": "11+", "traits": [ - "Rare" + "rare" ], "usage": "varies by weapon", "bulk": "varies by weapon", @@ -6803,10 +6803,10 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Consumable", - "Illusion", - "Magical" + "uncommon", + "consumable", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -6836,11 +6836,11 @@ "type": "Item", "level": 20, "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation", - "Worn" + "uncommon", + "invested", + "magical", + "transmutation", + "worn" ], "price": { "coin": "gp", @@ -6892,9 +6892,9 @@ "type": "Item", "level": 15, "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -6932,10 +6932,10 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Consumable", - "Evocation", - "Magical" + "uncommon", + "consumable", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -6966,12 +6966,12 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Air", - "Consumable", - "Electricity", - "Evocation", - "Magical" + "uncommon", + "air", + "consumable", + "electricity", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -7003,10 +7003,10 @@ "type": "Item", "level": "14+", "traits": [ - "Uncommon", - "Air", - "Magical", - "Transmutation" + "uncommon", + "air", + "magical", + "transmutation" ], "usage": "held in 2 hands", "bulk": 1, @@ -7093,9 +7093,9 @@ "type": "Rune", "level": 3, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -7114,10 +7114,10 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Inhaled" + "uncommon", + "alchemical", + "consumable", + "inhaled" ], "price": { "coin": "gp", @@ -7146,9 +7146,9 @@ "type": "Rune", "level": 3, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -7185,9 +7185,9 @@ "type": "Rune", "level": 13, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -7266,10 +7266,10 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Clockwork", - "Consumable", - "Gadget" + "uncommon", + "clockwork", + "consumable", + "gadget" ], "price": { "coin": "gp", @@ -7288,7 +7288,7 @@ }, "category": "Consumable", "entries": [ - "This small bronze cylinder is about the size of a potion bottle. When you activate the launcher, it fires an unattached net requiring only a single hand, and at a greater distance. As normal, you make a ranged attack roll against a {@trait Medium} or smaller creature, but you can target a creature up to 60 feet away, instead of only 20 feet away. The net trap otherwise functions as an unattached net (Pathfinder Advanced Player's Guide 249)." + "This small bronze cylinder is about the size of a potion bottle. When you activate the launcher, it fires an unattached net requiring only a single hand, and at a greater distance. As normal, you make a ranged attack roll against a {@trait Medium} or smaller creature, but you can target a creature up to 60 feet away, instead of only 20 feet away. The net trap otherwise functions as an unattached {@item net|apg}." ] }, { @@ -7298,10 +7298,10 @@ "type": "Item", "level": "6+", "traits": [ - "Uncommon", - "Magical", - "Necromancy", - "Staff" + "uncommon", + "magical", + "necromancy", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -7317,10 +7317,10 @@ "type": "Item", "level": "6+", "traits": [ - "Uncommon", - "Enchantment", - "Magical", - "Staff" + "uncommon", + "enchantment", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -7330,7 +7330,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "entries": [ "You expend a number of charges from the staff to cast a spell from its list." @@ -7403,9 +7403,9 @@ "type": "Rune", "level": "5+", "traits": [ - "Uncommon", - "Magical", - "Necromancy" + "uncommon", + "magical", + "necromancy" ], "usage": "etched onto armor", "category": "Rune", @@ -7468,12 +7468,12 @@ "type": "Snare", "level": 2, "traits": [ - "Uncommon", - "Consumable", - "Electricity", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "electricity", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -7499,10 +7499,10 @@ "type": "Item", "level": "10+", "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Structure" + "uncommon", + "conjuration", + "magical", + "structure" ], "usage": "held in one hand", "bulk": "\u2014 (when not activated)", @@ -7552,6 +7552,7 @@ "The circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the worst degree of success by one degree of success, even if that secondary check succeeded." ], "_mod": { + "entriesMode": "generic", "entries": [ { "mode": "replaceTxt", @@ -7569,8 +7570,7 @@ "with": "the secondary check with the worst degree of success is improved by one degree of success, even if that secondary check succeeded" } ] - }, - "entriesMode": "generic" + } } ] }, @@ -7581,10 +7581,10 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Transmutation" + "uncommon", + "consumable", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -7623,13 +7623,13 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Acid", - "Alchemical", - "Bomb", - "Consumable", - "Olfactory", - "Splash" + "uncommon", + "acid", + "alchemical", + "bomb", + "consumable", + "olfactory", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -7747,11 +7747,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Companion", - "Invested", - "Primal", - "Transmutation" + "uncommon", + "companion", + "invested", + "primal", + "transmutation" ], "price": { "coin": "gp", @@ -7828,11 +7828,11 @@ "type": "Snare", "level": 4, "traits": [ - "Uncommon", - "Consumable", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -7877,10 +7877,10 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Abjuration", - "Consumable", - "Magical" + "uncommon", + "abjuration", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -7925,10 +7925,10 @@ "type": "Item", "level": "3+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Poison" + "uncommon", + "alchemical", + "consumable", + "poison" ], "usage": "held in 1 hand", "bulk": "L", @@ -8086,11 +8086,11 @@ "type": "Item", "level": "9+", "traits": [ - "Uncommon", - "Conjuration", - "Consumable", - "Magical", - "Teleportation" + "uncommon", + "conjuration", + "consumable", + "magical", + "teleportation" ], "activate": { "activity": { @@ -8147,8 +8147,8 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Adjustment" + "uncommon", + "adjustment" ], "price": { "coin": "gp", @@ -8184,11 +8184,11 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Evil", - "Magical", - "Necromancy", - "Negative" + "uncommon", + "evil", + "magical", + "necromancy", + "negative" ], "price": { "coin": "gp", @@ -8239,14 +8239,14 @@ "type": "Item", "level": "1+", "traits": [ - "Uncommon", - "Alchemical", - "Bomb", - "Consumable", - "Inhaled", - "Mental", - "Poison", - "Splash" + "uncommon", + "alchemical", + "bomb", + "consumable", + "inhaled", + "mental", + "poison", + "splash" ], "usage": "held in 1 hand", "bulk": "L", @@ -8345,11 +8345,11 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Evocation", - "Good", - "Light", - "Magical" + "uncommon", + "evocation", + "good", + "light", + "magical" ], "price": { "coin": "gp", @@ -8434,7 +8434,7 @@ "amount": 355 }, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "The plates of this waffle iron are made of {@item standard-grade mithral object||standard-grade mithral} rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an {@trait uncommon} item." @@ -8448,7 +8448,7 @@ "amount": 6005 }, "traits": [ - "Uncommon" + "uncommon" ], "entries": [ "Truly fit for emperors and demigods, this waffle iron is made of {@item high-grade mithral object||high-grade mithral}. Although most metallurgists are certain that the much more affordable {@item mithral waffle iron|lotgb|standard-grade mithral waffle iron} maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture.", @@ -8464,11 +8464,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Evocation", - "Light", - "Magical", - "Wand" + "uncommon", + "evocation", + "light", + "magical", + "wand" ], "price": { "coin": "gp", @@ -8482,7 +8482,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "freq": 1, @@ -8504,11 +8504,11 @@ "type": "Item", "level": "7+", "traits": [ - "Uncommon", - "Evocation", - "Force", - "Magical", - "Wand" + "uncommon", + "evocation", + "force", + "magical", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -8518,7 +8518,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "freq": 1, @@ -8578,11 +8578,11 @@ "type": "Item", "level": "9+", "traits": [ - "Uncommon", - "Evocation", - "Magical", - "Sonic", - "Wand" + "uncommon", + "evocation", + "magical", + "sonic", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -8592,7 +8592,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "freq": 1, @@ -8670,10 +8670,10 @@ "type": "Item", "level": "3+", "traits": [ - "Uncommon", - "Illusion", - "Invested", - "Magical" + "uncommon", + "illusion", + "invested", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -8797,11 +8797,11 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Companion", - "Invested", - "Primal", - "Transmutation" + "uncommon", + "companion", + "invested", + "primal", + "transmutation" ], "price": { "coin": "gp", @@ -8839,12 +8839,12 @@ "type": "Snare", "level": 5, "traits": [ - "Uncommon", - "Consumable", - "Electricity", - "Mechanical", - "Snare", - "Trap" + "uncommon", + "consumable", + "electricity", + "mechanical", + "snare", + "trap" ], "price": { "coin": "gp", @@ -8902,7 +8902,7 @@ "amount": 5 }, "usage": "held in 2 hands", - "bulk": "5", + "bulk": 5, "category": "Held", "entries": [ "This small, hand-propelled vehicle has a single wheel and is designed to carry large loads over a distance. A wheelbarrow can typically hold up to 5 Bulk of objects without issue. The GM might rule that it can hold more Bulk of particular items, such as sand, or less Bulk of other items, like awkwardly shaped rocks.", @@ -8917,11 +8917,11 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Conjuration", - "Extradimensional", - "Invested", - "Magical" + "uncommon", + "conjuration", + "extradimensional", + "invested", + "magical" ], "price": { "coin": "gp", @@ -8932,10 +8932,7 @@ "category": "Worn", "entries": [ "Wigs of holding are created from planar fibers and contain small extradimensional spaces accessible within the hair.", - "They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. You can {@action Interact} with a wig of holding to put items inside or remove items from it, and you can do so more easily than with a mundane container. It only takes a single {@action Interact} action to withdraw these items, like a worn item, rather than taking two {@action Interact} actions, like a stowed item.", - "\"Working with animals is amazing. It's tough dealing with ursine companions sometimes, but you learn to grin and bear it.\" The Menagerie has only a simple stall in the Bazaar itself\u2014a real shop, big enough to comfortably house its animals is well above the means of shopkeeps Darz and Cendra (LG male and female hobgoblin veterinarians)", - "The wooden stall simply has the word \"Menagerie\" painted on its awning. Wooden charms in the shape of the animals currently available hang from the center beam. Pieces of mundane tack and gear and simple ointments for general maladies are readily accessible.", - "The stall also serves as a point of contact for potential buyers or a place to make appointments to have ill or injured animals checked." + "They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. You can {@action Interact} with a wig of holding to put items inside or remove items from it, and you can do so more easily than with a mundane container. It only takes a single {@action Interact} action to withdraw these items, like a worn item, rather than taking two {@action Interact} actions, like a stowed item." ] }, { @@ -8945,9 +8942,9 @@ "type": "Rune", "level": "7+", "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "usage": "applied to a wind-powered vehicle", "category": "Rune", @@ -8987,10 +8984,10 @@ "type": "Item", "level": 13, "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Structure" + "uncommon", + "conjuration", + "magical", + "structure" ], "price": { "coin": "gp", @@ -9025,9 +9022,9 @@ "type": "Item", "level": "4+", "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "usage": "held in one hand", "bulk": 1, diff --git a/data/items/items-lowg.json b/data/items/items-lowg.json index fcd45f34b6..38a1ad1269 100644 --- a/data/items/items-lowg.json +++ b/data/items/items-lowg.json @@ -7,10 +7,10 @@ "type": "Item", "level": 2, "traits": [ - "Uncommon", - "Evocation", - "Magical", - "Invested" + "uncommon", + "evocation", + "magical", + "invested" ], "price": { "coin": "gp", @@ -29,11 +29,11 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Abjuration", - "Invested", - "Magical", - "Tattoo" + "uncommon", + "abjuration", + "invested", + "magical", + "tattoo" ], "price": { "coin": "gp", @@ -71,17 +71,17 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Artifact", - "Death", - "Evil", - "Necromancy", - "Occult" + "rare", + "artifact", + "death", + "evil", + "necromancy", + "occult" ], - "bulk": "40", + "bulk": 40, "category": "Artifact", "entries": [ - "A Large or smaller {@condition restrained} or willing creature can be executed by a final blade.", + "A {@trait Large} or smaller {@condition restrained} or willing creature can be executed by a final blade.", "As an artifact, a final blade cannot be harmed by any but a very specific means.", { "type": "ability", @@ -95,7 +95,7 @@ "(Interact)" ], "entries": [ - "You execute a creature {@condition restrained} beneath the blade. The executed creature takes {@damage 11d10} slashing damage and must succeed at a DC 45 Fortitude save or be decapitated as though it suffered a critical hit with a natural 20 from a +3 major striking vorpal scythe.", + "You execute a creature {@condition restrained} beneath the blade. The executed creature takes {@damage 11d10} slashing damage and must succeed at a DC 45 Fortitude save or be decapitated as though it suffered a critical hit with a natural 20 from a {@runeItem scythe||+3 weapon potency||major striking||vorpal|}.", "The soul of a creature executed with a final blade is trapped, and the creature can't be returned to life through any means, even a miracle or similar magic. A final blade can hold any number of souls in this way, and they can be released only through a complex ritual known only to the Gray Gardeners or through the destruction of the final blade." ] } @@ -108,10 +108,10 @@ "type": "Item", "level": 3, "traits": [ - "Uncommon", - "Enchantment", - "Magical", - "Invested" + "uncommon", + "enchantment", + "magical", + "invested" ], "price": { "coin": "gp", @@ -167,11 +167,11 @@ "type": "Item", "level": 20, "traits": [ - "Rare", - "Alchemical", - "Consumable", - "Elixir", - "Necromancy" + "rare", + "alchemical", + "consumable", + "elixir", + "necromancy" ], "usage": "held in 1 hand", "bulk": "L", diff --git a/data/items/items-ltiba.json b/data/items/items-ltiba.json index 554663f475..a5acf502d1 100644 --- a/data/items/items-ltiba.json +++ b/data/items/items-ltiba.json @@ -7,9 +7,9 @@ "type": "Item", "level": 1, "traits": [ - "Rare", - "Evocation", - "Magical" + "rare", + "evocation", + "magical" ], "hands": 2, "category": "Weapon", diff --git a/data/items/items-sli.json b/data/items/items-sli.json index 37be983e03..bee3713adf 100644 --- a/data/items/items-sli.json +++ b/data/items/items-sli.json @@ -7,9 +7,9 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Magical", - "Necromancy" + "uncommon", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -29,9 +29,9 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Magical", - "Necromancy" + "uncommon", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -52,11 +52,11 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Conjuration", - "Consumable", - "Magical", - "Talisman" + "uncommon", + "conjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -86,11 +86,11 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Conjuration", - "Consumable", - "Magical", - "Talisman" + "uncommon", + "conjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -120,11 +120,11 @@ "type": "Item", "level": "5+", "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Elixir", - "Polymorph" + "uncommon", + "alchemical", + "consumable", + "elixir", + "polymorph" ], "usage": "held in 1 hand", "bulk": "L", @@ -186,9 +186,9 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -226,11 +226,11 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Talisman", - "Transmutation" + "uncommon", + "consumable", + "magical", + "talisman", + "transmutation" ], "price": { "coin": "gp", @@ -245,11 +245,11 @@ "components": [ "envision" ], - "trigger": "You succeed at an" + "requirements": "You are an expert in {@skill Acrobatics}", + "trigger": "You succeed at an {@skill Acrobatics} check to {@action Tumble Through}, but you don't have enough Speed to move all the way through the enemy's space" }, "category": "Talisman", "entries": [ - "{@skill Acrobatics} check to {@action Tumble Through}, but you don't have enough Speed to move all the way through the enemy's space; Requirements You are an expert in {@skill Acrobatics}.", "This ribbon is constantly greasy to the touch and stains the armor it's affixed to. When you activate the slippery ribbon, your Speed increases by an amount necessary for you to move all the way through the enemy's space." ] }, @@ -260,11 +260,11 @@ "type": "Item", "level": "6+", "traits": [ - "Uncommon", - "Acid", - "Evocation", - "Magical", - "Wand" + "uncommon", + "acid", + "evocation", + "magical", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -274,7 +274,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "freq": 1, @@ -334,10 +334,10 @@ "type": "Item", "level": "6+", "traits": [ - "Uncommon", - "Magical", - "Necromancy", - "Wand" + "uncommon", + "magical", + "necromancy", + "wand" ], "usage": "held in 1 hand", "bulk": "L", @@ -347,7 +347,7 @@ { "type": "ability", "components": [ - "Cast a Spell" + "{@action Cast a Spell}" ], "frequency": { "freq": 1, diff --git a/data/items/items-som.json b/data/items/items-som.json index 8bc5729418..1c1b93dae4 100644 --- a/data/items/items-som.json +++ b/data/items/items-som.json @@ -7,10 +7,10 @@ "type": "Item", "level": 9, "traits": [ - "Divine", - "Evocation", - "Good", - "Water" + "divine", + "evocation", + "good", + "water" ], "price": { "coin": "gp", @@ -74,10 +74,10 @@ "type": "Item", "level": 5, "traits": [ - "Abjuration", - "Consumable", - "Fulu", - "Magical" + "abjuration", + "consumable", + "fulu", + "magical" ], "price": { "coin": "gp", @@ -96,10 +96,10 @@ "type": "Item", "level": 18, "traits": [ - "Apex", - "Divination", - "Invested", - "Magical" + "apex", + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -125,7 +125,7 @@ "freq": 1 }, "entries": [ - "Pushing the glasses up your nose and asking the entity for help, you cause the spectacles to cast either true seeing or a 3rd-level {@spell comprehend language} on you. Because the entity tied to the spectacles chooses which one, the GM picks whichever spell is most immediately useful in your current situation (and chooses the most useful language each time the item casts comprehend language). The spell lasts for 1 minute." + "Pushing the glasses up your nose and asking the entity for help, you cause the spectacles to cast either {@spell true seeing} or a 3rd-level {@spell comprehend language} on you. Because the entity tied to the spectacles chooses which one, the GM picks whichever spell is most immediately useful in your current situation (and chooses the most useful language each time the item casts comprehend language). The spell lasts for 1 minute." ] } ] @@ -137,8 +137,8 @@ "type": "Item", "level": 5, "traits": [ - "Divination", - "Magical" + "divination", + "magical" ], "price": { "coin": "gp", @@ -148,7 +148,7 @@ "bulk": 1, "category": "Held", "entries": [ - "This imperious +1 striking mace has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to {@action Recall Knowledge} about a creature after you've dealt it damage with the auspicious scepter, you learn one of its resistances in addition to any other information.", + "This imperious {@runeItem mace||+1 weapon potency||striking|} has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to {@action Recall Knowledge} about a creature after you've dealt it damage with the auspicious scepter, you learn one of its resistances in addition to any other information.", { "type": "ability", "activity": { @@ -156,10 +156,18 @@ "unit": "free" }, "components": [ - "command (divination", - "magical)" + "command" ], - "trigger": "You Cast a divination", + "traits": [ + "divination", + "magical" + ], + "frequency": { + "freq": 1, + "interval": 10, + "unit": "minute" + }, + "trigger": "You Cast a divination spell", "entries": [ "The next attack by a creature who was targeted by the triggering divination spell bypasses an amount of resistance equal to the spell's level. If the triggering spell targeted an enemy, this benefit instead applies to the next attack against that enemy, regardless of who makes it.", "This benefit is lost if it isn't used by the end of your next turn. If more than one type of resistance would apply against the attack, the attack bypasses only one\u2014whichever would result in the highest amount of damage getting through, as determined by the GM." @@ -174,9 +182,9 @@ "type": "Item", "level": "3+", "traits": [ - "Abjuration", - "Invested", - "Magical" + "abjuration", + "invested", + "magical" ], "usage": "worn cloak", "bulk": 1, @@ -217,9 +225,9 @@ "type": "Rune", "level": 4, "traits": [ - "Uncommon", - "Divination", - "Magical" + "uncommon", + "divination", + "magical" ], "price": { "coin": "gp", @@ -242,9 +250,9 @@ "type": "Item", "level": 6, "traits": [ - "Grimoire", - "Magical", - "Transmutation" + "grimoire", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -281,10 +289,10 @@ "type": "Item", "level": "6+", "traits": [ - "Consumable", - "Magical", - "Talisman", - "Transmutation" + "consumable", + "magical", + "talisman", + "transmutation" ], "usage": "affixed to a weapon", "activate": { @@ -342,8 +350,8 @@ "type": "Item", "level": "13+", "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -419,9 +427,9 @@ "type": "Item", "level": 10, "traits": [ - "Evocation", - "Grimoire", - "Magical" + "evocation", + "grimoire", + "magical" ], "price": { "coin": "gp", @@ -457,8 +465,8 @@ "type": "Rune", "level": "12+", "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "usage": "etched onto a weapon", "category": "Rune", @@ -513,8 +521,8 @@ "type": "Item", "level": 5, "traits": [ - "Magical", - "Necromancy" + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -548,8 +556,8 @@ "type": "Item", "level": "11+", "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "usage": "held in 1 hand", "bulk": 1, @@ -617,8 +625,8 @@ "type": "Item", "level": 1, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "usage": "held in 1 hand", "category": "Held", @@ -629,10 +637,11 @@ "type": "ability", "activity": { "number": 1, - "unit": "action" + "unit": "varies", + "entry": "{@as 1} or more" }, "components": [ - "or more (envision", + "(envision", "Interact)" ], "entries": [ @@ -650,7 +659,7 @@ "amount": 5 }, "entries": [ - "This pack contains 5 cards of a single common cantrip (such as light)." + "This pack contains 5 cards of a single {@filter common cantrip|spells||rarity=common|spell type=cantrip;!focus} (such as {@spell light})." ] }, { @@ -661,7 +670,7 @@ "amount": 20 }, "entries": [ - "This pack contains 24 cards\u2014one of each cantrip in the Core Rulebook." + "This pack contains 24 cards\u2014one of each {@filter cantrip in the Core Rulebook|spells||rarity=common|spell type=cantrip;!focus|source=crb}." ] } ] @@ -673,10 +682,10 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Enchantment", - "Illusion", - "Magical" + "uncommon", + "enchantment", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -697,9 +706,9 @@ "type": "Item", "level": 1, "traits": [ - "Enchantment", - "Invested", - "Magical" + "enchantment", + "invested", + "magical" ], "price": { "coin": "gp", @@ -719,8 +728,8 @@ "type": "Item", "level": "3+", "traits": [ - "Illusion", - "Magical" + "illusion", + "magical" ], "usage": "held in 2 hands", "bulk": "L", @@ -796,9 +805,9 @@ "type": "Item", "level": "6+", "traits": [ - "Divination", - "Grimoire", - "Magical" + "divination", + "grimoire", + "magical" ], "bulk": "L", "category": "Grimoire", @@ -854,10 +863,10 @@ "type": "Item", "level": 7, "traits": [ - "Conjuration", - "Eidolon", - "Invested", - "Magical" + "conjuration", + "eidolon", + "invested", + "magical" ], "price": { "coin": "gp", @@ -895,8 +904,8 @@ "type": "Item", "level": 6, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "price": { "coin": "gp", @@ -904,9 +913,10 @@ }, "usage": "held in 2 hands", "bulk": 2, - "category": "Held", + "category": "Weapon", + "subCategory": "Martial", "entries": [ - "A ring of magical crystals encircles the base of this +1 striking greatclub, allowing it to absorb and store magical energy.", + "A ring of magical crystals encircles the base of this {@runeItem greatclub||+1 weapon potency||striking|}, allowing it to absorb and store magical energy.", { "type": "ability", "activity": { @@ -951,9 +961,9 @@ "type": "Item", "level": "4+", "traits": [ - "Catalyst", - "Consumable", - "Magical" + "catalyst", + "consumable", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -994,9 +1004,9 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Illusion", - "Magical" + "uncommon", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -1029,9 +1039,9 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Illusion", - "Magical" + "uncommon", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -1052,12 +1062,12 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Abjuration", - "Consumable", - "Fulu", - "Magical", - "Talisman" + "uncommon", + "abjuration", + "consumable", + "fulu", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -1076,9 +1086,9 @@ "type": "Item", "level": 7, "traits": [ - "Catalyst", - "Consumable", - "Magical" + "catalyst", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -1098,10 +1108,10 @@ "type": "Item", "level": 6, "traits": [ - "Ammunition", - "Consumable", - "Evocation", - "Magical" + "ammunition", + "consumable", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -1131,10 +1141,10 @@ "type": "Item", "level": 4, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Talisman" + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -1163,10 +1173,10 @@ "type": "Item", "level": 18, "traits": [ - "Apex", - "Invested", - "Magical", - "Necromancy" + "apex", + "invested", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -1209,14 +1219,82 @@ "type": "Item", "level": "6+", "traits": [ - "Divination", - "Grimoire", - "Magical" + "divination", + "grimoire", + "magical" ], "bulk": "L", "category": "Grimoire", "entries": [ - "When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a." + "When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to {@action Learn a Spell} if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell." + ], + "generic": "G", + "_vmod": { + "entries": { + "mode": "replaceTxt", + "replaceTags": true, + "replace": "The grimoire's eagerness to contain your spells grants you a \\+1 item bonus to checks to {@action Learn a Spell} if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell." + }, + "entriesMode": "generic" + }, + "variants": [ + { + "type": "Endless Grimoire", + "level": 6, + "price": { + "coin": "gp", + "amount": 230 + }, + "entries": [] + }, + { + "type": "Greater Endless Grimoire", + "level": 10, + "price": { + "coin": "gp", + "amount": 900 + }, + "entries": [ + "The item bonus is +2, and the additional spell is 3rd level." + ], + "_mod": { + "entries": { + "with": "The grimoire's eagerness to contain your spells grants you a +2 item bonus to checks to {@action Learn a Spell} if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 3rd-level spell." + } + } + }, + { + "type": "Major Endless Grimoire", + "level": 14, + "price": { + "coin": "gp", + "amount": 4000 + }, + "entries": [ + "The item bonus is +2, and the additional spell is 5th level." + ], + "_mod": { + "entries": { + "with": "The grimoire's eagerness to contain your spells grants you a +2 item bonus to checks to {@action Learn a Spell} if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 5th-level spell." + } + } + }, + { + "type": "True Endless Grimoire", + "level": 18, + "price": { + "coin": "gp", + "amount": 23000 + }, + "entries": [ + "The item bonus is +3, and the additional spell is 7th level." + ], + "_mod": { + "entries": { + "with": "The grimoire's eagerness to contain your spells grants you a +3 item bonus to checks to {@action Learn a Spell} if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 7th-level spell." + } + } + } ] }, { @@ -1226,8 +1304,8 @@ "type": "Rune", "level": "9+", "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "usage": "etched onto a melee weapon", "category": "Rune", @@ -1282,10 +1360,10 @@ "type": "Item", "level": 5, "traits": [ - "Consumable", - "Divination", - "Magical", - "Talisman" + "consumable", + "divination", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -1315,10 +1393,10 @@ "type": "Item", "level": 3, "traits": [ - "Invested", - "Magical", - "Tattoo", - "Transmutation" + "invested", + "magical", + "tattoo", + "transmutation" ], "price": { "coin": "gp", @@ -1338,9 +1416,9 @@ "type": "Item", "level": "5+", "traits": [ - "Catalyst", - "Consumable", - "Magical" + "catalyst", + "consumable", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -1414,10 +1492,10 @@ "type": "Item", "level": "4+", "traits": [ - "Air", - "Magical", - "Spellheart", - "Transmutation" + "air", + "magical", + "spellheart", + "transmutation" ], "usage": "affixed to armor or a weapon", "category": "Spellheart", @@ -1625,10 +1703,10 @@ "type": "Item", "level": "3+", "traits": [ - "Evocation", - "Fire", - "Magical", - "Spellheart" + "evocation", + "fire", + "magical", + "spellheart" ], "usage": "affixed to armor or a weapon", "category": "Spellheart", @@ -1833,8 +1911,8 @@ "type": "Item", "level": 2, "traits": [ - "Conjuration", - "Magical" + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -1868,9 +1946,9 @@ "type": "Item", "level": 13, "traits": [ - "Catalyst", - "Consumable", - "Magical" + "catalyst", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -1890,12 +1968,12 @@ "type": "Item", "level": 5, "traits": [ - "Consumable", - "Divine", - "Good", - "Necromancy", - "Potion", - "Splash" + "consumable", + "divine", + "good", + "necromancy", + "potion", + "splash" ], "price": { "coin": "gp", @@ -1940,9 +2018,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Magical", - "Necromancy" + "uncommon", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -1966,7 +2044,7 @@ "freq": 1 }, "entries": [ - "You rip a page from the fulu compendium and cast it in a wide arc; as it flies in that arc, it multiplies into a storm of fulus. All undead creatures in a 30-foot emanation are affected by a spirit-sealing fulu with a save DC of 25." + "You rip a page from the fulu compendium and cast it in a wide arc; as it flies in that arc, it multiplies into a storm of fulus. All undead creatures in a 30-foot emanation are affected by a {@item spirit-sealing fulu} with a save DC of 25." ] } ] @@ -1978,10 +2056,10 @@ "type": "Item", "level": 3, "traits": [ - "Abjuration", - "Consumable", - "Fulu", - "Magical" + "abjuration", + "consumable", + "fulu", + "magical" ], "price": { "coin": "gp", @@ -2001,10 +2079,10 @@ "type": "Item", "level": 3, "traits": [ - "Abjuration", - "Consumable", - "Fulu", - "Magical" + "abjuration", + "consumable", + "fulu", + "magical" ], "price": { "coin": "gp", @@ -2024,11 +2102,11 @@ "type": "Item", "level": 5, "traits": [ - "Abjuration", - "Consumable", - "Fulu", - "Magical", - "Talisman" + "abjuration", + "consumable", + "fulu", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -2058,11 +2136,11 @@ "type": "Item", "level": 5, "traits": [ - "Abjuration", - "Consumable", - "Fulu", - "Magical", - "Talisman" + "abjuration", + "consumable", + "fulu", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -2091,10 +2169,10 @@ "type": "Item", "level": 6, "traits": [ - "Consumable", - "Fulu", - "Illusion", - "Magical" + "consumable", + "fulu", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -2113,12 +2191,12 @@ "type": "Item", "level": 6, "traits": [ - "Consumable", - "Fulu", - "Magical", - "Necromancy", - "Talisman", - "Transmutation" + "consumable", + "fulu", + "magical", + "necromancy", + "talisman", + "transmutation" ], "price": { "coin": "gp", @@ -2147,11 +2225,11 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Consumable", - "Magical", - "Oil", - "Transmutation" + "uncommon", + "consumable", + "magical", + "oil", + "transmutation" ], "price": { "coin": "gp", @@ -2181,9 +2259,9 @@ "type": "Item", "level": 3, "traits": [ - "Divination", - "Invested", - "Magical" + "divination", + "invested", + "magical" ], "price": { "coin": "gp", @@ -2217,9 +2295,9 @@ "type": "Item", "level": 11, "traits": [ - "Conjuration", - "Magical", - "Shadow" + "conjuration", + "magical", + "shadow" ], "price": { "coin": "gp", @@ -2258,10 +2336,10 @@ "type": "Item", "level": 5, "traits": [ - "Ammunition", - "Consumable", - "Evocation", - "Magical" + "ammunition", + "consumable", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -2300,9 +2378,9 @@ "type": "Item", "level": "3+", "traits": [ - "Magical", - "Necromancy", - "Spellheart" + "magical", + "necromancy", + "spellheart" ], "usage": "affixed to armor or a weapon", "category": "Spellheart", @@ -2497,10 +2575,10 @@ "type": "Item", "level": 7, "traits": [ - "Chaotic", - "Divine", - "Evocation", - "Good" + "chaotic", + "divine", + "evocation", + "good" ], "price": { "coin": "gp", @@ -2538,8 +2616,8 @@ "type": "Item", "level": 12, "traits": [ - "Conjuration", - "Magical" + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -2578,9 +2656,9 @@ "type": "Item", "level": "5+", "traits": [ - "Catalyst", - "Consumable", - "Magical" + "catalyst", + "consumable", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -2654,9 +2732,9 @@ "type": "Item", "level": 8, "traits": [ - "Divine", - "Necromancy", - "Negative" + "divine", + "necromancy", + "negative" ], "price": { "coin": "gp", @@ -2695,9 +2773,9 @@ "type": "Rune", "level": "10+", "traits": [ - "Evocation", - "Force", - "Magical" + "evocation", + "force", + "magical" ], "usage": "etched onto a weapon", "category": "Rune", @@ -2738,9 +2816,9 @@ "type": "Item", "level": 5, "traits": [ - "Grimoire", - "Magical", - "Necromancy" + "grimoire", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -2776,8 +2854,8 @@ "type": "Item", "level": 13, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "price": { "coin": "gp", @@ -2810,9 +2888,9 @@ "type": "Item", "level": 7, "traits": [ - "Conjuration", - "Earth", - "Magical" + "conjuration", + "earth", + "magical" ], "price": { "coin": "gp", @@ -2861,8 +2939,8 @@ "type": "Item", "level": 3, "traits": [ - "Conjuration", - "Magical" + "conjuration", + "magical" ], "price": { "coin": "gp", @@ -2884,11 +2962,11 @@ "type": "Item", "level": 15, "traits": [ - "Unique", - "Magical", - "Plant", - "Staff", - "Transmutation" + "unique", + "magical", + "plant", + "staff", + "transmutation" ], "price": { "coin": "gp", @@ -2930,10 +3008,10 @@ "type": "Item", "level": 11, "traits": [ - "Consumable", - "Magical", - "Talisman", - "Transmutation" + "consumable", + "magical", + "talisman", + "transmutation" ], "price": { "coin": "gp", @@ -2962,10 +3040,10 @@ "type": "Item", "level": 4, "traits": [ - "Consumable", - "Fulu", - "Magical", - "Transmutation" + "consumable", + "fulu", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -2985,10 +3063,10 @@ "type": "Item", "level": 18, "traits": [ - "Apex", - "Enchantment", - "Invested", - "Magical" + "apex", + "enchantment", + "invested", + "magical" ], "price": { "coin": "gp", @@ -3008,9 +3086,12 @@ "unit": "free" }, "components": [ - "envision (visual)" + "envision" + ], + "traits": [ + "visual" ], - "trigger": "You attempt a", + "trigger": "You attempt a {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance} check", "entries": [ "You gain a +4 status bonus to the triggering check. This ability has no effect if you're under the effects of a disguise that hides the mask of allure. Depending on the skill used, the mirrored silver transforms into one of the following appearances.", { @@ -3033,12 +3114,12 @@ "type": "Item", "level": 3, "traits": [ - "Consumable", - "Enchantment", - "Fortune", - "Fulu", - "Magical", - "Talisman" + "consumable", + "enchantment", + "fortune", + "fulu", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -3067,10 +3148,10 @@ "type": "Item", "level": 18, "traits": [ - "Apex", - "Invested", - "Magical", - "Transmutation" + "apex", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -3139,10 +3220,10 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Cold", - "Evocation", - "Magical" + "uncommon", + "cold", + "evocation", + "magical" ], "price": { "coin": "gp", @@ -3186,9 +3267,9 @@ "type": "Item", "level": "9+", "traits": [ - "Catalyst", - "Consumable", - "Magical" + "catalyst", + "consumable", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -3229,11 +3310,11 @@ "type": "Item", "level": 8, "traits": [ - "Auditory", - "Consumable", - "Evocation", - "Magical", - "Talisman" + "auditory", + "consumable", + "evocation", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -3264,8 +3345,8 @@ "type": "Item", "level": "14+", "traits": [ - "Magical", - "Transmutation" + "magical", + "transmutation" ], "usage": "held in 2 hands", "bulk": 2, @@ -3344,10 +3425,10 @@ "type": "Item", "level": "3+", "traits": [ - "Evocation", - "Magical", - "Spellheart", - "Water" + "evocation", + "magical", + "spellheart", + "water" ], "usage": "affixed to armor or a weapon", "category": "Spellheart", @@ -3542,11 +3623,11 @@ "type": "Item", "level": 12, "traits": [ - "Consumable", - "Evocation", - "Fire", - "Magical", - "Potion" + "consumable", + "evocation", + "fire", + "magical", + "potion" ], "price": { "coin": "gp", @@ -3577,11 +3658,11 @@ "type": "Item", "level": 10, "traits": [ - "Abjuration", - "Consumable", - "Electricity", - "Magical", - "Potion" + "abjuration", + "consumable", + "electricity", + "magical", + "potion" ], "price": { "coin": "gp", @@ -3634,10 +3715,10 @@ "type": "Item", "level": 9, "traits": [ - "Consumable", - "Divination", - "Magical", - "Potion" + "consumable", + "divination", + "magical", + "potion" ], "price": { "coin": "gp", @@ -3667,10 +3748,10 @@ "type": "Item", "level": 8, "traits": [ - "Consumable", - "Necromancy", - "Magical", - "Potion" + "consumable", + "necromancy", + "magical", + "potion" ], "price": { "coin": "gp", @@ -3700,10 +3781,10 @@ "type": "Item", "level": "10+", "traits": [ - "Abjuration", - "Consumable", - "Magical", - "Potion" + "abjuration", + "consumable", + "magical", + "potion" ], "usage": "held in 1 hand", "bulk": "L", @@ -3772,11 +3853,11 @@ "type": "Item", "level": 9, "traits": [ - "Abjuration", - "Consumable", - "Fulu", - "Magical", - "Talisman" + "abjuration", + "consumable", + "fulu", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -3806,9 +3887,9 @@ "type": "Item", "level": 20, "traits": [ - "Evocation", - "Force", - "Magical" + "evocation", + "force", + "magical" ], "price": { "coin": "gp", @@ -3843,10 +3924,10 @@ "type": "Item", "level": 11, "traits": [ - "Consumable", - "Evocation", - "Magical", - "Sonic" + "consumable", + "evocation", + "magical", + "sonic" ], "price": { "coin": "gp", @@ -3876,11 +3957,11 @@ "type": "Item", "level": 6, "traits": [ - "Consumable", - "Enchantment", - "Fulu", - "Magical", - "Necromancy" + "consumable", + "enchantment", + "fulu", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -3908,8 +3989,8 @@ "type": "Item", "level": 7, "traits": [ - "Enchantment", - "Magical" + "enchantment", + "magical" ], "price": { "coin": "gp", @@ -3928,11 +4009,11 @@ "type": "Item", "level": "3+", "traits": [ - "Conjuration", - "Consumable", - "Magical", - "Talisman", - "Teleportation" + "conjuration", + "consumable", + "magical", + "talisman", + "teleportation" ], "usage": "affixed to armor", "activate": { @@ -3981,10 +4062,10 @@ "type": "Item", "level": 12, "traits": [ - "Uncommon", - "Arcane", - "Invested", - "Tattoo" + "uncommon", + "arcane", + "invested", + "tattoo" ], "price": { "coin": "gp", @@ -4004,9 +4085,9 @@ "type": "Item", "level": 10, "traits": [ - "Focused", - "Invested", - "Magical" + "focused", + "invested", + "magical" ], "price": { "coin": "gp", @@ -4042,10 +4123,10 @@ "type": "Item", "level": 18, "traits": [ - "Apex", - "Invested", - "Magical", - "Necromancy" + "apex", + "invested", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -4089,9 +4170,9 @@ "type": "Item", "level": 10, "traits": [ - "Evocation", - "Invested", - "Magical" + "evocation", + "invested", + "magical" ], "price": { "coin": "gp", @@ -4124,9 +4205,9 @@ "type": "Item", "level": 5, "traits": [ - "Catalyst", - "Consumable", - "Magical" + "catalyst", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -4146,11 +4227,11 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Consumable", - "Divination", - "Magical", - "Scrying" + "uncommon", + "consumable", + "divination", + "magical", + "scrying" ], "price": { "coin": "gp", @@ -4170,8 +4251,8 @@ "type": "Item", "level": "14+", "traits": [ - "Enchantment", - "Magical" + "enchantment", + "magical" ], "usage": "held in 1 hand", "bulk": 1, @@ -4190,7 +4271,7 @@ ], "traits": [ "auditory", - "Abjuration" + "abjuration" ], "frequency": { "unit": "hour", @@ -4239,9 +4320,9 @@ "type": "Item", "level": "9+", "traits": [ - "Evocation", - "Magical", - "Sonic" + "evocation", + "magical", + "sonic" ], "usage": "held in 1 hand", "bulk": "L", @@ -4299,9 +4380,9 @@ "type": "Item", "level": 3, "traits": [ - "Catalyst", - "Consumable", - "Magical" + "catalyst", + "consumable", + "magical" ], "price": { "coin": "gp", @@ -4321,10 +4402,10 @@ "type": "Item", "level": 10, "traits": [ - "Uncommon", - "Evocation", - "Fire", - "Magical" + "uncommon", + "evocation", + "fire", + "magical" ], "price": { "coin": "gp", @@ -4364,9 +4445,9 @@ "type": "Item", "level": 8, "traits": [ - "Enchantment", - "Grimoire", - "Magical" + "enchantment", + "grimoire", + "magical" ], "price": { "coin": "gp", @@ -4403,16 +4484,24 @@ "type": "Item", "level": "3+", "traits": [ - "Consumable", - "Fulu", - "Incapacitation", - "Magical", - "Necromancy" + "consumable", + "fulu", + "incapacitation", + "magical", + "necromancy" ], "usage": "affixed to one undead creature", "category": "Consumable", + "duration": { + "type": "timed", + "entry": "1 round (or 4 rounds)", + "duration": { + "number": 1, + "unit": "round" + } + }, "entries": [ - "Duration 1 round (or 4 rounds) This classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or be {@condition paralyzed} for 1 round." + "This classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or be {@condition paralyzed} for 1 round." ], "generic": "G", "variants": [ @@ -4471,10 +4560,10 @@ "type": "Item", "level": "7+", "traits": [ - "Magical", - "Plant", - "Staff", - "Transmutation" + "magical", + "plant", + "staff", + "transmutation" ], "usage": "held in 1 hand", "bulk": 1, @@ -4555,9 +4644,9 @@ "type": "Item", "level": "6+", "traits": [ - "Abjuration", - "Magical", - "Staff" + "abjuration", + "magical", + "staff" ], "usage": "held in 1 hand", "bulk": 1, @@ -4656,10 +4745,10 @@ "type": "Item", "level": "7+", "traits": [ - "Extradimensional", - "Invested", - "Magical", - "Transmutation" + "extradimensional", + "invested", + "magical", + "transmutation" ], "usage": "held in 1 hand", "bulk": 1, @@ -4748,10 +4837,10 @@ "type": "Item", "level": "12+", "traits": [ - "Eidolon", - "Evocation", - "Invested", - "Magical" + "eidolon", + "evocation", + "invested", + "magical" ], "usage": "worn", "bulk": "L", @@ -4820,12 +4909,12 @@ "type": "Item", "level": 16, "traits": [ - "Uncommon", - "Abjuration", - "Consumable", - "Fulu", - "Magical", - "Talisman" + "uncommon", + "abjuration", + "consumable", + "fulu", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -4854,10 +4943,10 @@ "type": "Item", "level": 8, "traits": [ - "Consumable", - "Magical", - "Talisman", - "Transmutation" + "consumable", + "magical", + "talisman", + "transmutation" ], "price": { "coin": "gp", @@ -4888,9 +4977,9 @@ "type": "Item", "level": 6, "traits": [ - "Grimoire", - "Illusion", - "Magical" + "grimoire", + "illusion", + "magical" ], "price": { "coin": "gp", @@ -4928,9 +5017,9 @@ "type": "Item", "level": 8, "traits": [ - "Conjuration", - "Grimoire", - "Magical" + "conjuration", + "grimoire", + "magical" ], "price": { "coin": "gp", @@ -4962,10 +5051,10 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Extradimensional", - "Invested", - "Magical" + "uncommon", + "extradimensional", + "invested", + "magical" ], "price": { "coin": "gp", @@ -5003,9 +5092,9 @@ "type": "Item", "level": "1+", "traits": [ - "Catalyst", - "Consumable", - "Magical" + "catalyst", + "consumable", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -5100,10 +5189,10 @@ "type": "Item", "level": 18, "traits": [ - "Apex", - "Evocation", - "Invested", - "Magical" + "apex", + "evocation", + "invested", + "magical" ], "price": { "coin": "gp", @@ -5151,10 +5240,10 @@ "type": "Item", "level": 7, "traits": [ - "Consumable", - "Magical", - "Oil", - "Transmutation" + "consumable", + "magical", + "oil", + "transmutation" ], "price": { "coin": "gp", @@ -5183,10 +5272,10 @@ "type": "Item", "level": 5, "traits": [ - "Abjuration", - "Consumable", - "Fulu", - "Magical" + "abjuration", + "consumable", + "fulu", + "magical" ], "price": { "coin": "gp", @@ -5214,10 +5303,10 @@ "type": "Item", "level": "3+", "traits": [ - "Earth", - "Evocation", - "Magical", - "Spellheart" + "earth", + "evocation", + "magical", + "spellheart" ], "usage": "affixed to armor or a weapon", "category": "Spellheart", @@ -5412,9 +5501,9 @@ "type": "Item", "level": "5+", "traits": [ - "Rare", - "Invested", - "Magical" + "rare", + "invested", + "magical" ], "usage": "worn amulet", "category": "Worn", @@ -5470,10 +5559,10 @@ "type": "Item", "level": 14, "traits": [ - "Consumable", - "Magical", - "Talisman", - "Transmutation" + "consumable", + "magical", + "talisman", + "transmutation" ], "price": { "coin": "gp", @@ -5504,11 +5593,11 @@ "type": "Item", "level": 3, "traits": [ - "Consumable", - "Fulu", - "Magical", - "Necromancy", - "Talisman" + "consumable", + "fulu", + "magical", + "necromancy", + "talisman" ], "price": { "coin": "gp", @@ -5538,9 +5627,9 @@ "type": "Item", "level": 8, "traits": [ - "Abjuration", - "Grimoire", - "Magical" + "abjuration", + "grimoire", + "magical" ], "price": { "coin": "gp", @@ -5577,10 +5666,10 @@ "type": "Item", "level": "5+", "traits": [ - "Abjuration", - "Invested", - "Magical", - "Tattoo" + "abjuration", + "invested", + "magical", + "tattoo" ], "usage": "tattooed on the body", "category": "Tattoo", @@ -5661,9 +5750,9 @@ "type": "Item", "level": 3, "traits": [ - "Catalyst", - "Consumable", - "Magical" + "catalyst", + "consumable", + "magical" ], "price": { "coin": "gp", diff --git a/data/items/items-sot1.json b/data/items/items-sot1.json index 8f7e57f291..c892255f18 100644 --- a/data/items/items-sot1.json +++ b/data/items/items-sot1.json @@ -7,11 +7,11 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Contact", - "Poison" + "uncommon", + "alchemical", + "consumable", + "contact", + "poison" ], "price": { "coin": "gp", @@ -41,10 +41,10 @@ "type": "Item", "level": "2+", "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "usage": "worn mask", "category": "Worn", @@ -106,11 +106,11 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Conjuration", - "Invested", - "Magical", - "Teleportation" + "uncommon", + "conjuration", + "invested", + "magical", + "teleportation" ], "price": { "coin": "gp", @@ -147,11 +147,11 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Fortune", - "Invested", - "Magical", - "Necromancy" + "uncommon", + "fortune", + "invested", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -188,10 +188,10 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Invested", - "Magical", - "Necromancy" + "uncommon", + "invested", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -220,10 +220,10 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Invested", - "Magical", - "Necromancy" + "uncommon", + "invested", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -242,10 +242,10 @@ "type": "Item", "level": "4+", "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "usage": "worn mask", "category": "Worn", @@ -283,9 +283,9 @@ "type": "Item", "level": 1, "traits": [ - "Uncommon", - "Auditory", - "Magical" + "uncommon", + "auditory", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -352,10 +352,10 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -374,10 +374,10 @@ "type": "Item", "level": "2+", "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "usage": "worn mask", "bulk": 1, @@ -416,10 +416,10 @@ "type": "Item", "level": "5+", "traits": [ - "Uncommon", - "Invested", - "Magical", - "Transmutation" + "uncommon", + "invested", + "magical", + "transmutation" ], "usage": "worn mask", "bulk": "L", diff --git a/data/items/items-sot2.json b/data/items/items-sot2.json index e9e7f90850..3ce460d362 100644 --- a/data/items/items-sot2.json +++ b/data/items/items-sot2.json @@ -7,10 +7,10 @@ "type": "Item", "level": 8, "traits": [ - "Uncommon", - "Conjuration", - "Magical", - "Transmutation" + "uncommon", + "conjuration", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -66,12 +66,12 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Healing", - "Invested", - "Magical", - "Necromancy", - "Positive" + "uncommon", + "healing", + "invested", + "magical", + "necromancy", + "positive" ], "price": { "coin": "gp", @@ -109,10 +109,10 @@ "type": "Item", "level": 7, "traits": [ - "Uncommon", - "Evocation", - "Fire", - "Magical" + "uncommon", + "evocation", + "fire", + "magical" ], "price": { "coin": "gp", @@ -150,9 +150,9 @@ "type": "Item", "level": 8, "traits": [ - "Unique", - "Magical", - "Necromancy" + "unique", + "magical", + "necromancy" ], "price": { "coin": "gp", @@ -186,9 +186,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Magical", - "Transmutation" + "uncommon", + "magical", + "transmutation" ], "price": { "coin": "gp", @@ -227,11 +227,11 @@ "type": "Item", "level": 5, "traits": [ - "Uncommon", - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "uncommon", + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -260,11 +260,11 @@ "type": "Item", "level": 6, "traits": [ - "Uncommon", - "Abjuration", - "Consumable", - "Magical", - "Talisman" + "uncommon", + "abjuration", + "consumable", + "magical", + "talisman" ], "price": { "coin": "gp", @@ -294,9 +294,9 @@ "type": "Item", "level": 9, "traits": [ - "Uncommon", - "Abjuration", - "Magical" + "uncommon", + "abjuration", + "magical" ], "price": { "coin": "gp", @@ -333,9 +333,9 @@ "type": "Item", "level": "4+", "traits": [ - "Uncommon", - "Evocation", - "Magical" + "uncommon", + "evocation", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -437,9 +437,9 @@ "type": "Item", "level": "8+", "traits": [ - "Uncommon", - "Conjuration", - "Magical" + "uncommon", + "conjuration", + "magical" ], "usage": "held in 1 hand", "bulk": "L", @@ -458,7 +458,7 @@ "amount": 495 }, "entries": [ - "This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards (Pathfinder Bestiary 52) that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become {@condition dazzled} for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time.", + "This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful {@creature leopard||leopards} that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become {@condition dazzled} for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time.", "The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard." ] }, @@ -470,7 +470,7 @@ "amount": 700 }, "entries": [ - "This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus (Pathfinder Bestiary 2 144) that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day." + "This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged {@creature hippopotamus} that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day." ] } ] diff --git a/data/items/items-tio.json b/data/items/items-tio.json index c808d90596..2ad8a7e778 100644 --- a/data/items/items-tio.json +++ b/data/items/items-tio.json @@ -7,10 +7,10 @@ "type": "Item", "level": 2, "traits": [ - "Consumable", - "Magical", - "Necromancy", - "Potion" + "consumable", + "magical", + "necromancy", + "potion" ], "price": { "coin": "gp", @@ -31,10 +31,10 @@ "type": "Item", "level": 4, "traits": [ - "Uncommon", - "Alchemical", - "Consumable", - "Elixir" + "uncommon", + "alchemical", + "consumable", + "elixir" ], "price": { "coin": "gp", @@ -68,8 +68,8 @@ "type": "Item", "level": 3, "traits": [ - "Evocation", - "Magical" + "evocation", + "magical" ], "price": { "coin": "gp", @@ -77,7 +77,7 @@ }, "category": "Weapon", "entries": [ - "Faint, delicate etchings of lightning trace across the blade of this {@runeItem shortsword||+1 weapon potency|cold iron}. Cold iron is made from particularly pure sources of iron and shaped with little to no heat, resulting in weapons deadly to demons and fey alike. Once per day, you can spend 1 action to point the sparkblade at a foe within 30 feet of you and shoot an arc of lightning from the blade. This lightning can leap from your chosen foe to another creature you choose within 30 feet, dealing {@damage 2d4+4} electricity damage to each creature (DC 19 basic Reflex save)." + "Faint, delicate etchings of lightning trace across the blade of this cold iron {@runeItem shortsword||+1 weapon potency|}. Cold iron is made from particularly pure sources of iron and shaped with little to no heat, resulting in weapons deadly to demons and fey alike. Once per day, you can spend 1 action to point the sparkblade at a foe within 30 feet of you and shoot an arc of lightning from the blade. This lightning can leap from your chosen foe to another creature you choose within 30 feet, dealing {@damage 2d4+4} electricity damage to each creature (DC 19 basic Reflex save)." ] }, { @@ -87,10 +87,10 @@ "type": "Item", "level": 5, "traits": [ - "Rare", - "Abjuration", - "Invested", - "Magical" + "rare", + "abjuration", + "invested", + "magical" ], "price": { "coin": "gp", diff --git a/data/licenses.json b/data/licenses.json index 225fab36c9..f534c39e70 100644 --- a/data/licenses.json +++ b/data/licenses.json @@ -1,745 +1,750 @@ -[ - { - "name": "Community Use Policy", - "entries": [ - "Pf2etools uses trademarks and/or copyrights owned by Paizo Inc., used under {@link Paizo's Community Use Policy|https://paizo.com/communityuse}. We are expressly prohibited from charging you to use or access this content. Pf2etools is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit {@link paizo.com|https://paizo.com}." - ] - }, - { - "name": "Open Game License", - "entries": [ - "{@c OPEN GAME LICENSE Version 1.0a}", - "The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (\"Wizards\"). All Rights Reserved.", - "1. Definitions: (a)\"Contributors\" means the copyright and/or trademark owners who have contributed Open Game Content; (b)\"Derivative Material\"means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) \"Distribute\"means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)\"Open Game Content\"means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) \"Product Identity\"means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) \"Trademark\"means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) \"Use\", \"Used\"or \"Using\"means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) \"You\"or \"Your\"means the licensee in terms of this agreement.", - "2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.", - "3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.", - "4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.", - "5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.", - "6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.", - "7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.", - "8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.", - "9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.", - "10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.", - "11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.", - "12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.", - "13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.", - "14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.", - "15. COPYRIGHT NOTICE", - "{@b {@b Open Game License} v 1.0} © 2000, Wizards of the Coast, Inc.", - "{@b {@b System Reference Document}} © 2000. Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. 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Stephens, James L. Sutter, and Greg Vaughan." - ] - }, - { - "type": "pf2-h3", - "collapsible": true, - "name": "Pathfinder #149: Against the Scarlet Triad", - "entries": [ - "{@b Pech from the Tome of Horrors Complete} © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.", - "{@b Pathfinder Core Rulebook (Second Edition)} © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.", - "{@b Pathfinder Adventure Path #149: Against the Scarlet Triad} © 2019, Paizo Inc.; Authors: John Compton, with Tim Nightengale and James L. 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Ross, and Michael Sayre." - ] - }, - { - "type": "pf2-h3", - "collapsible": true, - "name": "Pathfinder #152: Legacy of the Lost God", - "entries": [ - "{@b The Book of Fiends} © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.", - "{@b Armies of the Abyss} © 2002, Green Ronin Publishing; Authors: Erik Mona and Chris Pramas.", - "{@b The Avatar's Handbook} © 2003, Green Ronin Publishing; Authors: Jesse Decker and Chris Thomasson.", - "{@b Book of the Righteous} © 2002, Aaron Loeb.", - "{@b Legions of Hell} © 2001, Green Ronin Publishing; Author: Chris Pramas.", - "{@b The Unholy Warrior's Handbook} © 2003, Green Ronin Publishing; Author: Robert J. 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Sutter." - ] - } - ] - } -] +{ + "licenses": [ + { + "name": "Community Use Policy", + "type": "entries", + "entries": [ + "Pf2etools uses trademarks and/or copyrights owned by Paizo Inc., used under {@link Paizo's Community Use Policy|https://paizo.com/communityuse}. We are expressly prohibited from charging you to use or access this content. Pf2etools is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit {@link paizo.com|https://paizo.com}." + ] + }, + { + "name": "Open Game License", + "type": "entries", + "entries": [ + "{@c OPEN GAME LICENSE Version 1.0a}", + "The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (\"Wizards\"). All Rights Reserved.", + "1. Definitions: (a)\"Contributors\" means the copyright and/or trademark owners who have contributed Open Game Content; (b)\"Derivative Material\"means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) \"Distribute\"means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)\"Open Game Content\"means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) \"Product Identity\"means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) \"Trademark\"means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) \"Use\", \"Used\"or \"Using\"means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) \"You\"or \"Your\"means the licensee in terms of this agreement.", + "2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.", + "3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.", + "4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.", + "5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.", + "6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.", + "7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.", + "8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.", + "9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.", + "10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.", + "11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.", + "12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.", + "13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.", + "14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.", + "15. COPYRIGHT NOTICE", + "{@b {@b Open Game License} v 1.0} © 2000, Wizards of the Coast, Inc.", + "{@b {@b System Reference Document}} © 2000. Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson." + ] + }, + { + "name": "", + "type": "entries", + "entries": [ + { + "type": "pf2-h3", + "collapsible": true, + "name": "Abomination Vaults Player's Guide", + "entries": [ + "{@b Pathfinder Core Rulebook (Second Edition)} © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.", + "{@b Abomination Vaults Player's Guide} © 2021, Paizo Inc.; Author: Ron Lundeen, with James Jacobs." + ] + }, + { + "type": "pf2-h3", + "collapsible": true, + "name": "Advanced Player's Guide", + "entries": [ + "{@b Pathfinder Core Rulebook (Second Edition)} © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.", + "{@b Genie, Marid from the Tome of Horrors Complete} © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.", + "{@b Pathfinder Advanced Player's Guide} © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. 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Ross, Amber Stewart, William Thompson, Ruvaid Virk, and Jabari Weathers." + ] + }, + { + "type": "pf2-h3", + "collapsible": true, + "name": "Pathfinder #169: Kindled Magic", + "entries": [ + "{@b Grippli from the Tome of Horrors Complete} © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.", + "{@b Pathfinder Core Rulebook (Second Edition)} © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.", + "{@b Pathfinder Adventure Path #169: Kindled Magic} © 2021, Paizo Inc.; Authors: Eleanor Ferron and Alexandria Bustion, with Shanyce Henley, Jenny Jarzabski, Jessica Redekop, and Mark Seifter." + ] + }, + { + "type": "pf2-h3", + "collapsible": true, + "name": "Pathfinder #170: Spoken on the Song Wind", + "entries": [ + "{@b Pathfinder Core Rulebook (Second Edition)} © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.", + "{@b Demon Lord, Jubilex from the Tome of Horrors Complete} © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.", + "{@b Grippli from the Tome of Horrors Complete} © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.", + "{@b Pathfinder Adventure Path #170: Spoken on the Song Wind} © 2021, Paizo Inc.; Authors: Quinn Murphy, with James Case, Jessica Catalan, Brian Cortijo, Isaac Kerry, Dave Nelson, Lu Pellazar, and Shan Wolf." + ] + }, + { + "type": "pf2-h3", + "collapsible": true, + "name": "Pathfinder #171: Hurricane's Howl", + "entries": [ + "{@b Pathfinder Core Rulebook (Second Edition)} © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.", + "{@b Grippli from the Tome of Horrors Complete} © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.", + "{@b Pathfinder Adventure Path #171: Hurricane's Howl} © 2021, Paizo Inc.; Authors: Luis Loza, with Eleanor Ferron, John Godek III, and Shanyce Henley." + ] + }, + { + "type": "pf2-h3", + "collapsible": true, + "name": "Pathfinder #172: Secrets of the Temple City", + "entries": [ + "{@b Grippli from the Tome of Horrors Complete} © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.", + "{@b Pathfinder Core Rulebook (Second Edition)} © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.", + "{@b Pathfinder Adventure Path #172: Secrets of the Temple-City} © 2021, Paizo Inc.; Authors: Luis Loza, with Eleanor Ferron, John Godek III, and Shanyce Henley." + ] + }, + { + "type": "pf2-h3", + "collapsible": true, + "name": "Pathfinder Society Guide", + "entries": [ + "{@b The Book of Fiends} © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. 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Author: Alexander Augunas." + ] + }, + { + "type": "pf2-h3", + "collapsible": true, + "name": "Pathfinder Society Scenario #1-19: Iolite Squad Alpha", + "entries": [ + "{@b Pathfinder Core Rulebook (Second Edition)} © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.", + "{@b Pathfinder Society Scenario #1\u201319: Iolite Squad Alpha} © 2020, Paizo Inc.; Author: Mike Kimmel." + ] + }, + { + "type": "pf2-h3", + "collapsible": true, + "name": "Pathfinder Society Scenario #1-24: Lightning Strikes, Stars Fall", + "entries": [ + "{@b Pathfinder Core Rulebook (Second Edition)} © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.", + "{@b Pathfinder Society Scenario #1\u201324: Lightning Strikes, Stars Fall} © 2020, Paizo Inc.; Author: Vanessa Hoskins" + ] + }, + { + "type": "pf2-h3", + "collapsible": true, + "name": "Secrets of Magic", + "entries": [ + "{@b Angel, Monadic Deva from the Tome of Horrors Complete} © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; 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Author: Scott Greene, based on original material by Neville White.", + "{@b Pathfinder Core Rulebook (Second Edition)} © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.", + "{@b Pathfinder Secrets of Magic} © 2021, Paizo Inc.; Authors: Amirali Attar Olyaee, Kate Baker, Minty Belmont, Logan Bonner, James Case, Jessica Catalan, John Compton, Katina Davis, Jesse Decker, Chris Eng, Eleanor Ferron, Leo Glass, Joan Hong, Vanessa Hoskins, Jason Keeley, Joshua Kim, Luis Loza, Ron Lundeen, Liane Merciel, David N. 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Sutter." + ] + } + ] + } + ] +} diff --git a/data/optionalfeatures.json b/data/optionalfeatures.json index c5ce8966ad..24e3a7960a 100644 --- a/data/optionalfeatures.json +++ b/data/optionalfeatures.json @@ -9,7 +9,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -32,7 +32,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -55,7 +55,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -78,7 +78,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -104,7 +104,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -127,7 +127,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -153,7 +153,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -179,7 +179,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -202,7 +202,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -225,7 +225,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -248,7 +248,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -271,7 +271,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -294,7 +294,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -317,7 +317,7 @@ "level": { "level": 15, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -343,7 +343,7 @@ "level": { "level": 15, "class": { - 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"name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -767,7 +767,7 @@ "level": { "level": 7, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -790,7 +790,7 @@ "level": { "level": 7, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -816,7 +816,7 @@ "level": { "level": 7, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -839,7 +839,7 @@ "level": { "level": 7, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -865,7 +865,7 @@ "level": { "level": 7, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -888,7 +888,7 @@ "level": { "level": 7, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -911,7 +911,7 @@ "level": { "level": 7, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -937,7 +937,7 @@ "level": { "level": 7, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -960,7 +960,7 @@ "level": { "level": 7, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -983,7 +983,7 @@ "level": { "level": 7, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1004,9 +1004,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1030,9 +1030,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1056,9 +1056,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1082,9 +1082,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1108,9 +1108,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1134,9 +1134,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1160,9 +1160,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1183,9 +1183,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1209,9 +1209,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1235,9 +1235,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1248,7 +1248,7 @@ ], "name": "Segmented Frame", "entries": [ - "Hinges, clamps, and telescoping parts make your innovation collapsible and adjustable. It gains the {@trait modular} trait for bludgeoning, piercing, and slashing. You can {@action Interact} to collapse the item down to light Bulk or to return it to your normal form. When it's collapsed to light Bulk, it has the {@trait concealable} trait, which grants you a +2 circumstance bonus to {@skill Stealth} checks and DCs to hide or {@action Conceal an Object||conceal the weapon.}. " + "Hinges, clamps, and telescoping parts make your innovation collapsible and adjustable. It gains the {@trait modular} trait for bludgeoning, piercing, and slashing. You can {@action Interact} to collapse the item down to light Bulk or to return it to your normal form. When it's collapsed to light Bulk, it has the {@trait concealable} trait, which grants you a +2 circumstance bonus to {@skill Stealth} checks and DCs to hide or {@action Conceal an Object||conceal the weapon.}." ] }, { @@ -1258,9 +1258,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1281,9 +1281,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1304,9 +1304,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1327,9 +1327,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1350,9 +1350,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1373,9 +1373,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1396,9 +1396,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1419,9 +1419,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1442,9 +1442,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1465,9 +1465,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1491,9 +1491,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1514,9 +1514,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1537,9 +1537,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1561,9 +1561,9 @@ "prerequisite": [ { "level": { - "level": 3, + "level": 1, "class": { - "name": "Inventor", + "name": "inventor", "source": "G&G" }, "subclass": { @@ -1741,10 +1741,10 @@ }, { "name": "Lesson of Calamity", - "source": "SOT1", + "source": "SoT1", "page": 100, "traits": [ - "Uncommon" + "uncommon" ], "prerequisite": [ { @@ -1763,7 +1763,7 @@ "source": "LOL", "page": 32, "traits": [ - "Rare" + "rare" ], "prerequisite": [ { diff --git a/data/organizations.json b/data/organizations.json index a6f0dcca72..7574fcf2e6 100644 --- a/data/organizations.json +++ b/data/organizations.json @@ -5,9 +5,9 @@ "source": "LOCG", "page": 68, "traits": [ - "CG", - "Large", - "Revolutionary" + "cg", + "large", + "revolutionary" ], "title": [ "Grandstanding thrill seekers and dedicated rebels" @@ -83,9 +83,9 @@ "source": "LOCG", "page": 78, "traits": [ - "LN", - "Large", - "Militaristic" + "ln", + "large", + "militaristic" ], "title": [ "Bastions of absolute law and enemies of disorder, chaos, and anarchy" @@ -154,10 +154,10 @@ "source": "LOCG", "page": 88, "traits": [ - "CG", - "LG", - "Large", - "Militaristic" + "cg", + "lg", + "large", + "militaristic" ], "title": [ "Righteously vowed foes of the Whispering Tyrant" @@ -237,9 +237,9 @@ "source": "LOCG", "page": 98, "traits": [ - "NG", - "Huge", - "Academic" + "ng", + "huge", + "academic" ], "title": [ "Communitarian advancers of ancient knowledge and magic" @@ -320,10 +320,10 @@ "source": "LOCG", "page": 108, "traits": [ - "N", - "Huge", - "Academic", - "Wayfaring" + "n", + "huge", + "academic", + "wayfaring" ], "title": [ "Adventuring scholars of historical lore" diff --git a/data/places.json b/data/places.json index 42f203e714..64c1fd14cb 100644 --- a/data/places.json +++ b/data/places.json @@ -6,34 +6,28 @@ "page": 142, "category": "Plane", "traits": [ - "NE" + "ne" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Outer Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "Ahriman, daemon harbingers, Fumeiyoshi, Horsemen of the Apocalypse, Lao Shu Po, {@deity Urgathoa}, Zyphus" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "daemons, night hags, nightmares, petitioners (the hunted)" - } - ] - ], - [ - [ - "A perpetual eclipse looms above the bleak wastelands of Abaddon, shedding an eerie half-light over a landscape of toxic, disease-ridden swamps, volcanic wastes, fog-shrouded forests, and the glittering, memory-devouring ribbon of the River Styx. An unnatural silence blankets the plane, cut only by the wails of petitioners falling from the sky like screaming, falling stars, or those already condemned upon the ground, desperate to find safety that doesn't exist. Daemons, the physical embodiments of death and oblivion, roam unchecked, owing allegiance only to the Four Horsemen of the Apocalypse: Death, Famine, Pestilence, and War. In the courts of the Horsemen and the neutral grounds of trade cities such as Awaiting-Consumption, the soul trade serves daemonic hunger and industrialized oblivion. Night hags and other creatures ply the trade or make their way along the margins of daemonic society, eager to avoid consumption themselves by the plane's nihilistic masters. Urgathoa and Zyphus claim divine domains here, their petitioners granted freedom from predation. Yet something far worse glares down upon these gods and the Horseman alike. Abaddon's perpetual eclipse may be nothing less than the lidded, comatose eye of the Bound Prince, the First Horseman, betrayed and cast down by the Four, forgotten by the cosmos at large, but far too powerful for them to destroy\u2014waiting, watching, and hungering." - ] + "planeData": { + "category": "outer", + "divinities": [ + "Ahriman", + "daemon harbingers", + "Fumeiyoshi", + "Horsemen of the Apocalypse", + "Lao Shu Po", + "{@deity Urgathoa}", + "Zyphus" + ], + "inhabitants": [ + "daemons", + "night hags", + "nightmares", + "petitioners (the hunted)" ] + }, + "entries": [ + "A perpetual eclipse looms above the bleak wastelands of Abaddon, shedding an eerie half-light over a landscape of toxic, disease-ridden swamps, volcanic wastes, fog-shrouded forests, and the glittering, memory-devouring ribbon of the River Styx. An unnatural silence blankets the plane, cut only by the wails of petitioners falling from the sky like screaming, falling stars, or those already condemned upon the ground, desperate to find safety that doesn't exist. Daemons, the physical embodiments of death and oblivion, roam unchecked, owing allegiance only to the Four Horsemen of the Apocalypse: Death, Famine, Pestilence, and War. In the courts of the Horsemen and the neutral grounds of trade cities such as Awaiting-Consumption, the soul trade serves daemonic hunger and industrialized oblivion. Night hags and other creatures ply the trade or make their way along the margins of daemonic society, eager to avoid consumption themselves by the plane's nihilistic masters. Urgathoa and Zyphus claim divine domains here, their petitioners granted freedom from predation. Yet something far worse glares down upon these gods and the Horseman alike. Abaddon's perpetual eclipse may be nothing less than the lidded, comatose eye of the Bound Prince, the First Horseman, betrayed and cast down by the Four, forgotten by the cosmos at large, but far too powerful for them to destroy\u2014waiting, watching, and hungering." ] }, { @@ -42,34 +36,30 @@ "page": 142, "category": "Plane", "traits": [ - "CE" + "ce" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Outer Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "Camazotz, demon lords, Droskar, {@deity Ghlaunder|LOGM}, goblin hero-gods, Gyronna, Lady Nanbyo, {@deity Lamashtu}, nascent demon lords, qlippoth lords" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "demons, petitioners (larvae), qlippoth" - } - ] - ], - [ - [ - "Like a corrosive rot in the roots of the Outer Sphere, or an antithetical, rival reality run aground into the Maelstrom at the dawn of time, the Abyss is a place of horror and destruction fed by mortal sin. Each of its innumerable regions is a unique iteration of chaos and evil, each with its own terrible and twisted environment, with one driving maxim: the strong survive, while the weak suffer and are destroyed. Ruled by demons, and before them by the alien, nightmarish qlippoth, the Abyss and its native beings seek only to ravage and destroy. While demons routinely rampage out into other planes when the Abyss manifests a great planar rift, the denizens of the Abyss are fractured and self-destructive. Demon lords such as Dagon, Pazuzu, and Zura, and even gods including the ascended demon lord Lamashtu, the Mother of Monsters, fight for dominion over the Abyss as much or more than they threaten the other planes. Though dangerous, not every realm of the Abyss is immediately hostile to the prepared traveler. Shamira's city of Alushinyrra in the Midnight Isles and Abraxas's library-city of Diovengia in the realm of Pleroma are each welcoming in their own dark ways. Even those who survive a journey through the Abyss, however, inevitably must resist being deeply corrupted by the experience." - ] + "planeData": { + "category": "outer", + "divinities": [ + "Camazotz", + "demon lords", + "Droskar", + "{@deity Ghlaunder|LOGM}", + "goblin hero-gods", + "Gyronna", + "Lady Nanbyo", + "{@deity Lamashtu}", + "nascent demon lords", + "qlippoth lords" + ], + "inhabitants": [ + "demons", + "petitioners (larvae)", + "qlippoth" ] + }, + "entries": [ + "Like a corrosive rot in the roots of the Outer Sphere, or an antithetical, rival reality run aground into the Maelstrom at the dawn of time, the Abyss is a place of horror and destruction fed by mortal sin. Each of its innumerable regions is a unique iteration of chaos and evil, each with its own terrible and twisted environment, with one driving maxim: the strong survive, while the weak suffer and are destroyed. Ruled by demons, and before them by the alien, nightmarish qlippoth, the Abyss and its native beings seek only to ravage and destroy. While demons routinely rampage out into other planes when the Abyss manifests a great planar rift, the denizens of the Abyss are fractured and self-destructive. Demon lords such as Dagon, Pazuzu, and Zura, and even gods including the ascended demon lord Lamashtu, the Mother of Monsters, fight for dominion over the Abyss as much or more than they threaten the other planes. Though dangerous, not every realm of the Abyss is immediately hostile to the prepared traveler. Shamira's city of Alushinyrra in the Midnight Isles and Abraxas's library-city of Diovengia in the realm of Pleroma are each welcoming in their own dark ways. Even those who survive a journey through the Abyss, however, inevitably must resist being deeply corrupted by the experience." ] }, { @@ -78,90 +68,79 @@ "page": 131, "category": "Nation", "traits": [ - "NG" + "ng" ], - "sections": [ - [ - [ - "Fledgling democracy in pursuit of freedom for all." - ], - [ - { - "name": "Government", - "entry": "The People's Council (parliamentary democracy)" - } - ], - [ - { - "name": "Capital", - "entry": "Almas (76,600)" - } - ], - [ - { - "name": "Population", - "entry": "humans (Taldan), halflings, kobolds, dwarves" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Common}" - } - ], - [ - { - "name": "Religions", - "entry": "{@deity Abadar}, {@deity Cayden Cailean}, {@deity Erastil}, {@deity Iomedae}, {@deity Shelyn}" - } - ] - ], - [ - [ - { - "name": "Primary Exports", - "entry": "ancient treasures and artifacts, financial credit, lumber, minerals" - } - ], - [ - { - "name": "Enemies", - "entry": "autocratic governments concerned about potential domestic revolts, Cheliax, Katapesh, slavers" - } - ], - [ - { - "name": "Factions", - "entry": "Bellflower Network, Eagle Knights, Lumber Consortium" - } - ], - [ - { - "name": "Threats", - "entry": "rising aggression from Cheliax, retaliation from slavers, corruption among elected officials" - } - ] - ], - [ - [ - { - "name": "Andira Marusek", - "entry": "({@trait LG} female human warrior) Supreme Elect of the Executive Office and mayor of Almas" - } - ], - [ - { - "name": "Reginald Cormoth", - "entry": "({@trait LG} male human commander) Eagle Knight Commander General" - } - ], - [ - { - "name": "Felandriel Morgethai", - "entry": "({@trait CG} female elf wizard) Almas University provost" - } - ] + "description": "Fledgling democracy in pursuit of freedom for all.", + "nationData": { + "government": "The People's Council (parliamentary democracy)", + "capital": { + "name": "Almas", + "total": 76600 + }, + "population": [ + "humans (Taldan)", + "halflings", + "kobolds", + "dwarves" + ], + "languages": [ + "{@language Common}" + ], + "religions": [ + "{@deity Abadar}", + "{@deity Cayden Cailean}", + "{@deity Erastil}", + "{@deity Iomedae}", + "{@deity Shelyn}" + ], + "exports": [ + "ancient treasures and artifacts", + "financial credit", + "lumber", + "minerals" + ], + "enemies": [ + "autocratic governments concerned about potential domestic revolts", + "Cheliax", + "Katapesh", + "slavers" + ], + "factions": [ + "Bellflower Network", + "Eagle Knights", + "Lumber Consortium" + ], + "threats": [ + "rising aggression from Cheliax", + "retaliation from slavers", + "corruption among elected officials" ] + }, + "residents": [ + { + "name": "Andira Marusek", + "alignment": "LG", + "gender": "f", + "ancestry": "human", + "position": "warrior", + "bond": "Supreme Elect of the Executive Office and mayor of Almas" + }, + { + "name": "Reginald Cormoth", + "alignment": "LG", + "gender": "m", + "ancestry": "human", + "position": "commander", + "bond": "Eagle Knight Commander General" + }, + { + "name": "Felandriel Morgethai", + "alignment": "CG", + "gender": "f", + "ancestry": "elf", + "position": "wizard", + "bond": "Almas University provost" + } ] }, { @@ -171,72 +150,84 @@ "category": "Settlement", "level": 8, "traits": [ - "NG", - "City" + "ng", + "city" ], - "sections": [ - [ - [ - { - "name": "Government", - "entry": "Representative council" - } - ], - [ - { - "name": "Population", - "entry": "10,548 ({@dice 10,548*0.82|82%} humans, {@dice 10,548*0.04|4%} halflings, {@dice 10,548*0.03|3%} elves, {@dice 10,548*0.02|2%} dwarves, {@dice 10,548*0.09|9%} other)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Dwarven}, {@language Elven}, {@language Halfling}, {@language Infernal}, {@language Iruxi|Bst}, {@language Mwangi}, {@language Taldane}" - } - ] - ], - [ - [ - { - "name": "Religions", - "entry": "{@deity Abadar}, {@deity Gozreh}, {@deity Grandmother Spider}, {@deity Iomedae}, {@deity Kalekot}, {@deity Lubaiko}, {@deity Sarenrae}, {@deity Shelyn}" - } - ], - [ - { - "name": "Threats", - "entry": "Pirates, rogue foreign adventurers, secret diabolists, thieves" - } - ], - [ - { - "name": "Everyone Talks", - "entry": "The citizens of Anthusis have a strong national spirit and look out for each other, and even thieves and politicians will put their differences aside for an external threat. {@skill Deception} and {@skill Stealth} checks against residents of Anthusis take a \u20132 circumstance penalty in Anthusis, as the citizens share information with one another." - } - ] - ], - [ - [ - { - "name": "Gbemisola Mambi", - "entry": "({@trait NG} female human overseer 7) Representative of the organized farming unions" - } - ], - [ - { - "name": "Mandla Dube", - "entry": "({@trait NG} male human cleric of Sarenrae 7) Representative of Vidrian's religious interests" - } - ], - [ - { - "name": "Merredin", - "entry": "({@trait N} genderfluid halfling banker 12) Representative of Vidrian's united banking institutions" - } - ] + "settlementData": { + "government": "Representative council", + "population": { + "total": 10548, + "ancestries": { + "humans": 82, + "halflings": 4, + "elves": 3, + "dwarves": 2, + "other": 9 + } + }, + "languages": [ + "{@language Dwarven}", + "{@language Elven}", + "{@language Halfling}", + "{@language Infernal}", + "{@language Iruxi|Bst}", + "{@language Mwangi}", + "{@language Taldane}" + ], + "religions": [ + "{@deity Abadar}", + "{@deity Gozreh}", + "{@deity Grandmother Spider}", + "{@deity Iomedae}", + "{@deity Kalekot}", + "{@deity Lubaiko}", + "{@deity Sarenrae}", + "{@deity Shelyn}" + ], + "threats": [ + "Pirates", + "rogue foreign adventurers", + "secret diabolists", + "thieves" + ], + "features": [ + { + "name": "Everyone Talks", + "entries": [ + "The citizens of Anthusis have a strong national spirit and look out for each other, and even thieves and politicians will put their differences aside for an external threat. {@skill Deception} and {@skill Stealth} checks against residents of Anthusis take a \u20132 circumstance penalty in Anthusis, as the citizens share information with one another." + ] + } ] - ], - "type": "Settlement" + }, + "residents": [ + { + "name": "Gbemisola Mambi", + "alignment": "NG", + "gender": "f", + "ancestry": "human", + "position": "overseer", + "level": 7, + "bond": "Representative of the organized farming unions" + }, + { + "name": "Mandla Dube", + "alignment": "NG", + "gender": "m", + "ancestry": "human", + "position": "cleric of {@deity Sarenrae}", + "level": 7, + "bond": "Representative of Vidrian's religious interests" + }, + { + "name": "Merredin", + "alignment": "N", + "gender": "gf", + "ancestry": "halfling", + "position": "banker", + "level": 12, + "bond": "Representative of Vidrian's united banking institutions" + } + ] }, { "name": "Astral Plane", @@ -244,38 +235,25 @@ "page": 140, "category": "Plane", "traits": [ - "N", - "Subjective Gravity", - "Timeless" + "n", + "subjective gravity", + "timeless" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Transitive Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "{@deity Alseta|LOGM}, Apsu" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "petitioners (untethered), shining children" - } - ] - ], - [ - [ - "The Silver Sea surrounds the planes of the Inner Sphere, separating them from those of the Outer Sphere. The Astral Plane provides the backdrop against which the River of Souls flows from the Material Plane, ushering departed spirits toward final judgment. Far from an empty void, the Astral's silver substance churns with currents and storms from the metaphysical heat of the Plane of Fire, and where it touches the chaos of the Maelstrom, the resulting eddies interact with the memories of the dead to produce fleeting simulacra and even demiplanes.", - "The River of Souls draws the attention of soul-hunting daemons and opportunistic night hags like sharks drawn to the {@ability scent} of blood. Led by psychopomps, a cross section of nearly every type of celestial and monitor in existence, along with some fiends, defends the proper flow of souls against such predators. Running opposite the River of Souls is the flow of raw, unaligned quintessence spun off from the so-called Antipode, channeled by aeons back toward the Positive Energy Plane.", - "Travelers within the Astral find the plane untouched by the passage of time, a property exploited by many mortals fearing old age. Time, however, is not easily escaped, and upon exiting the Astral Plane, a creature finds this debt catching up to them, potentially aging to dust in moments." - ] + "planeData": { + "category": "transitive", + "divinities": [ + "{@deity Alseta|LOGM}", + "Apsu" + ], + "inhabitants": [ + "petitioners (untethered)", + "shining children" ] + }, + "entries": [ + "The Silver Sea surrounds the planes of the Inner Sphere, separating them from those of the Outer Sphere. The Astral Plane provides the backdrop against which the River of Souls flows from the Material Plane, ushering departed spirits toward final judgment. Far from an empty void, the Astral's silver substance churns with currents and storms from the metaphysical heat of the Plane of Fire, and where it touches the chaos of the Maelstrom, the resulting eddies interact with the memories of the dead to produce fleeting simulacra and even demiplanes.", + "The River of Souls draws the attention of soul-hunting daemons and opportunistic night hags like sharks drawn to the {@ability scent} of blood. Led by psychopomps, a cross section of nearly every type of celestial and monitor in existence, along with some fiends, defends the proper flow of souls against such predators. Running opposite the River of Souls is the flow of raw, unaligned quintessence spun off from the so-called Antipode, channeled by aeons back toward the Positive Energy Plane.", + "Travelers within the Astral find the plane untouched by the passage of time, a property exploited by many mortals fearing old age. Time, however, is not easily escaped, and upon exiting the Astral Plane, a creature finds this debt catching up to them, potentially aging to dust in moments." ] }, { @@ -284,35 +262,30 @@ "page": 142, "category": "Plane", "traits": [ - "LN" + "ln" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Outer Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "{@deity Abadar}, {@deity Brigh|LOGM}, {@deity Chaldira|LOGM}, halfling pantheon, {@deity Irori}, Lissala, Milani, {@deity Norgorber}, primeval inevitables" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "aeons, inevitables, petitioners (remade)" - } - ] - ], - [ - [ - "Axis is a realm of pure, absolute law, unhindered by the moral concerns of good or evil. The plane takes the form of a vast, gleaming, perfectly structured city. Built at the base of Pharasma's Spire, the Perfect City is a bulwark against the chaos of the Maelstrom and Abyss, with vast mechanical armies of inevitables marching forth to explore, define, and pacify an imperfect, unruly universe. Axis is also home to axiomites: beings composed of living mathematics and equations who helped create the first inevitables. Axiomites continue to work on the maintenance of the inevitables, but increasingly turn their attentions to the planar city of Axis itself; as with any city, Axis requires non-stop maintenance and improvement in order to resist the march of time.", - "Axis's natives are far from the only inhabitants of their cosmopolitan realm. Devils and archons often visit along with petitioners, mortal travelers, and smaller numbers of most every other kind of extraplanar being. {@deity Abadar} and other lawful deities make their homes here. The empty, former domain of Aroden languishes here, while below the streets lies Norgorber's domain, a labyrinthine undercity." - ] + "planeData": { + "category": "outer", + "divinities": [ + "{@deity Abadar}", + "{@deity Brigh|LOGM}", + "{@deity Chaldira|LOGM}", + "halfling pantheon", + "{@deity Irori}", + "Lissala", + "Milani", + "{@deity Norgorber}", + "primeval inevitables" + ], + "inhabitants": [ + "aeons", + "inevitables", + "petitioners (remade)" ] + }, + "entries": [ + "Axis is a realm of pure, absolute law, unhindered by the moral concerns of good or evil. The plane takes the form of a vast, gleaming, perfectly structured city. Built at the base of Pharasma's Spire, the Perfect City is a bulwark against the chaos of the Maelstrom and Abyss, with vast mechanical armies of inevitables marching forth to explore, define, and pacify an imperfect, unruly universe. Axis is also home to axiomites: beings composed of living mathematics and equations who helped create the first inevitables. Axiomites continue to work on the maintenance of the inevitables, but increasingly turn their attentions to the planar city of Axis itself; as with any city, Axis requires non-stop maintenance and improvement in order to resist the march of time.", + "Axis's natives are far from the only inhabitants of their cosmopolitan realm. Devils and archons often visit along with petitioners, mortal travelers, and smaller numbers of most every other kind of extraplanar being. {@deity Abadar} and other lawful deities make their homes here. The empty, former domain of Aroden languishes here, while below the streets lies Norgorber's domain, a labyrinthine undercity." ] }, { @@ -322,78 +295,90 @@ "category": "Settlement", "level": 9, "traits": [ - "NE", - "City" + "ne", + "city" ], - "sections": [ - [ - [ - { - "name": "Government", - "entry": "Grand Admiral (elected for life), Secret Syndicate" - } - ], - [ - { - "name": "Population", - "entry": "7,817 ({@dice 7,817*0.79|79%} humans, {@dice 7,817*0.05|5%} dwarves, {@dice 7,817*0.03|3%} elves, {@dice 7,817*0.79|3%} goblins, {@dice 7,817*0.1|10%} other)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Dwarven}, {@language Elven}, {@language Gnomish}, {@language Goblin}, {@language Mwangi}, {@language Taldane}" - } - ] - ], - [ - [ - { - "name": "Religions", - "entry": "{@deity Abadar}, {@deity Besmara|LOGM}, {@deity Erastil}, {@deity Gozreh}, {@deity Hei Feng|LOGM}, {@deity Norgorber}" - } - ], - [ - { - "name": "Threats", - "entry": "Pirates, Aspis agents, turf wars, aquatic monsters" - } - ], - [ - { - "name": "Trade Connections", - "entry": "The pirates of Bloodcove use unique methods in acquiring items to sell. The city has items of up to level 15 available for purchase, but anything higher than level 9 must first be acquired outside of the city and thus requires waiting {@dice 3d6} days for the item." - } - ] - ], - [ - [ - { - "name": "Harthwik Barzoni", - "entry": "({@trait CN} male human corsair 13) Grand Admiral of Bloodcove, a mostly defanged city ruler" - } - ], - [ - { - "name": "Erwyn Harvacus", - "entry": "({@trait N} male human druid 9) Leader of a druid circle keeping the mangroves from swallowing Bloodcove" - } - ], - [ - { - "name": "Malika Fenn", - "entry": "({@trait NE} female human ranger 8) Head of Aspis operations in the city and disgruntled ex-Pathfinder" - } - ], - [ - { - "name": "Kunari Mobo", - "entry": "({@trait N} female human merchant 8) Retired Free Captain that maintains a major pirate trade network" - } - ] + "settlementData": { + "government": "Grand Admiral (elected for life), Secret Syndicate", + "population": { + "total": 7817, + "ancestries": { + "humans": 79, + "dwarves": 5, + "elves": 3, + "goblins": 3, + "other": 10 + } + }, + "languages": [ + "{@language Dwarven}", + "{@language Elven}", + "{@language Gnomish}", + "{@language Goblin}", + "{@language Mwangi}", + "{@language Taldane}" + ], + "religions": [ + "{@deity Abadar}", + "{@deity Besmara|LOGM}", + "{@deity Erastil}", + "{@deity Gozreh}", + "{@deity Hei Feng|LOGM}", + "{@deity Norgorber}" + ], + "threats": [ + "Pirates", + "Aspis agents", + "turf wars", + "aquatic monsters" + ], + "features": [ + { + "name": "Trade Connections", + "entries": [ + "The pirates of Bloodcove use unique methods in acquiring items to sell. The city has items of up to level 15 available for purchase, but anything higher than level 9 must first be acquired outside of the city and thus requires waiting {@dice 3d6} days for the item." + ] + } ] - ], - "type": "Settlement" + }, + "residents": [ + { + "name": "Harthwik Barzoni", + "alignment": "CN", + "gender": "m", + "ancestry": "human", + "position": "corsair", + "level": 13, + "bond": "Grand Admiral of Bloodcove, a mostly defanged city ruler" + }, + { + "name": "Erwyn Harvacus", + "alignment": "N", + "gender": "m", + "ancestry": "human", + "position": "druid", + "level": 9, + "bond": "Leader of a druid circle keeping the mangroves from swallowing Bloodcove" + }, + { + "name": "Malika Fenn", + "alignment": "NE", + "gender": "f", + "ancestry": "human", + "position": "ranger", + "level": 8, + "bond": "Head of Aspis operations in the city and disgruntled ex-Pathfinder" + }, + { + "name": "Kunari Mobo", + "alignment": "N", + "gender": "f", + "ancestry": "human", + "position": "merchant", + "level": 8, + "bond": "Retired Free Captain that maintains a major pirate trade network" + } + ] }, { "name": "Boneyard", @@ -401,37 +386,26 @@ "page": 142, "category": "Plane", "traits": [ - "N", - "Timeless" + "n", + "timeless" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Outer Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "{@deity Achaekek|LOGM}, {@deity Groetus|LOGM}, psychopomp ushers, {@deity Pharasma}" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "petitioners (the dead), psychopomps" - } - ] - ], - [ - [ - "The Boneyard spans an impossibly tall and ever-growing spire of gleaming quintessence that rises up into the silver void of the Astral Plane. As the destination of the River of Souls, the Boneyard is where the souls of the mortal dead arrive for judgment and for Pharasma and her psychopomp servitors to direct them to their respective afterlives. Pharasma's domain is separated into eight courts, each corresponding to one of the other planes of the Outer Sphere and collecting the souls due to that plane. Not every soul goes unchallenged, and proxies of gods and planes argue and debate over souls, with final arbitration conducted by Pharasma herself.", - "While Pharasma rules absolutely within the Boneyard, she is not the only divinity there. The demigod psychopomp ushers dwell within the plane in service to her, and the deity {@deity Achaekek|LOGM} dwells below at the spire's root. Looming high above as a skull-faced moon waits Groetus, the god of the end times, his orbit slowly decaying in minuscule iterations supposedly counting down to the last days of the cosmos.", - "Pharasma's courts and the surrounding Graveyard of Souls are not the only features atop the spire. Beyond the graveyard, the Spirelands manifest environments much like those of the varied Material Plane worlds, filled with the souls of neutral petitioners who have nowhere else to go as they are unclaimed by any gods and unaligned with any particular ethos." - ] + "planeData": { + "category": "outer", + "divinities": [ + "{@deity Achaekek|LOGM}", + "{@deity Groetus|LOGM}", + "psychopomp ushers", + "{@deity Pharasma}" + ], + "inhabitants": [ + "petitioners (the dead)", + "psychopomps" ] + }, + "entries": [ + "The Boneyard spans an impossibly tall and ever-growing spire of gleaming quintessence that rises up into the silver void of the Astral Plane. As the destination of the River of Souls, the Boneyard is where the souls of the mortal dead arrive for judgment and for Pharasma and her psychopomp servitors to direct them to their respective afterlives. Pharasma's domain is separated into eight courts, each corresponding to one of the other planes of the Outer Sphere and collecting the souls due to that plane. Not every soul goes unchallenged, and proxies of gods and planes argue and debate over souls, with final arbitration conducted by Pharasma herself.", + "While Pharasma rules absolutely within the Boneyard, she is not the only divinity there. The demigod psychopomp ushers dwell within the plane in service to her, and the deity {@deity Achaekek|LOGM} dwells below at the spire's root. Looming high above as a skull-faced moon waits Groetus, the god of the end times, his orbit slowly decaying in minuscule iterations supposedly counting down to the last days of the cosmos.", + "Pharasma's courts and the surrounding Graveyard of Souls are not the only features atop the spire. Beyond the graveyard, the Spirelands manifest environments much like those of the varied Material Plane worlds, filled with the souls of neutral petitioners who have nowhere else to go as they are unclaimed by any gods and unaligned with any particular ethos." ] }, { @@ -440,38 +414,25 @@ "page": 145, "category": "Plane", "traits": [ - "N", - "Erratic", - "Static" + "n", + "erratic", + "static" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "dimension" - } - ], - [ - { - "name": "Divinities", - "entry": "Tawil at'Umr, Yog-Sothoth" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "hounds of Tindalos, petitioners (the unbound)" - } - ] - ], - [ - [ - "Among the most obscure planes of existence, the Dimension of Time is virtually impossible to access by conventional methods of planar travel. Instead, travelers much perform complex and difficult rituals described within the pages of such monstrously rare tomes as the Necronomicon and the Book of Serpents, Ash, and Acorns: Shadows of What Was and Will Be. Compounding the plane's obscurity, each traveler's experience seems to be unique, and most who attempt the journey never return. Every manner of magic that interacts with the plane invariably draws the attention of creatures such as the hounds of Tindalos. The proper flow and continuity of time seems to self-correct for any attempted meddling, often with violence.", - "Those few who have gained entry and returned describe the plane as a swirling storm of blurred images, the composite of millions of interwoven timelines around their own, with a single doorway allowing access to one's own past. Travelers appear as transparent images of themselves, but the plane seems averse to any attempt to alter the past, no matter the means or the intention. Such attempts often end in the offending individual erased from existence or trapped within closed time loops to limit the damage they inflict upon the overall flow of time.", - "Supposedly, like an eye in a storm, at the dimension's heart is the legendary realm of Stethelos and its terrible occupant Tawil at'Umr. Tales of this realm speak only of a great city, a vast green meadow, and the rushing sound of an ocean emptying over an immense and terrible waterfall." - ] + "planeData": { + "category": "dimension", + "divinities": [ + "Tawil at'Umr", + "Yog-Sothoth" + ], + "inhabitants": [ + "hounds of Tindalos", + "petitioners (the unbound)" ] + }, + "entries": [ + "Among the most obscure planes of existence, the Dimension of Time is virtually impossible to access by conventional methods of planar travel. Instead, travelers much perform complex and difficult rituals described within the pages of such monstrously rare tomes as the Necronomicon and the Book of Serpents, Ash, and Acorns: Shadows of What Was and Will Be. Compounding the plane's obscurity, each traveler's experience seems to be unique, and most who attempt the journey never return. Every manner of magic that interacts with the plane invariably draws the attention of creatures such as the hounds of Tindalos. The proper flow and continuity of time seems to self-correct for any attempted meddling, often with violence.", + "Those few who have gained entry and returned describe the plane as a swirling storm of blurred images, the composite of millions of interwoven timelines around their own, with a single doorway allowing access to one's own past. Travelers appear as transparent images of themselves, but the plane seems averse to any attempt to alter the past, no matter the means or the intention. Such attempts often end in the offending individual erased from existence or trapped within closed time loops to limit the damage they inflict upon the overall flow of time.", + "Supposedly, like an eye in a storm, at the dimension's heart is the legendary realm of Stethelos and its terrible occupant Tawil at'Umr. Tales of this realm speak only of a great city, a vast green meadow, and the rushing sound of an ocean emptying over an immense and terrible waterfall." ] }, { @@ -480,36 +441,24 @@ "page": 145, "category": "Plane", "traits": [ - "N", - "Flowing" + "n", + "flowing" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "dimension" - } - ], - [ - { - "name": "Divinities", - "entry": "Elder Mythos pantheon" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "animate dreams, Denizens of Leng, Leng spiders, petitioners (dreamers)" - } - ] - ], - [ - [ - "Created and sustained by the collective dreams of sleeping mortals, the Dreamlands (also called the Dimension of Dreams) overlays the Ethereal Plane. When a creature dreams, regardless of the location of their physical body, they interact directly with the Dreamlands. Sleeping creatures cast themselves into the plane in idealized avatars known as lucid bodies, and their dreamscapes are immune to outside entry by standard magic such as plane shift, requiring obscure, more specialized spells to access. The dreamers of each mortal world generate a cluster of dreamscapes, like drifting bubbles atop a deeper ocean of permanent dreams formed from the collective mass of slumbering desires, dreams of especially powerful dreamers, and the dreams of ancient, obscure entities\u2014including the gods of the Elder Mythos. While most dreamscapes are safe, travelers in the deep, permanent Dreamlands face living, animate dreams and the predation of night hags from the Ethereal Plane, as well as stranger beings spawned within the core itself.", - "Some scholars postulate a distinct region within the dimension for nightmares, much as the more stable inner portions of the dimension exist separately from the transient, ever-forming and evaporating mortal dreamscapes at its edges. Others conflate this nightmare region with the demiplane of Leng, while still others dismiss this notion but speculate that Leng is somehow accessible to dreamers who intentionally seek it out." - ] + "planeData": { + "category": "dimension", + "divinities": [ + "Elder Mythos pantheon" + ], + "inhabitants": [ + "animate dreams", + "Denizens of Leng", + "Leng spiders", + "petitioners (dreamers)" ] + }, + "entries": [ + "Created and sustained by the collective dreams of sleeping mortals, the Dreamlands (also called the Dimension of Dreams) overlays the Ethereal Plane. When a creature dreams, regardless of the location of their physical body, they interact directly with the Dreamlands. Sleeping creatures cast themselves into the plane in idealized avatars known as lucid bodies, and their dreamscapes are immune to outside entry by standard magic such as plane shift, requiring obscure, more specialized spells to access. The dreamers of each mortal world generate a cluster of dreamscapes, like drifting bubbles atop a deeper ocean of permanent dreams formed from the collective mass of slumbering desires, dreams of especially powerful dreamers, and the dreams of ancient, obscure entities\u2014including the gods of the Elder Mythos. While most dreamscapes are safe, travelers in the deep, permanent Dreamlands face living, animate dreams and the predation of night hags from the Ethereal Plane, as well as stranger beings spawned within the core itself.", + "Some scholars postulate a distinct region within the dimension for nightmares, much as the more stable inner portions of the dimension exist separately from the transient, ever-forming and evaporating mortal dreamscapes at its edges. Others conflate this nightmare region with the demiplane of Leng, while still others dismiss this notion but speculate that Leng is somehow accessible to dreamers who intentionally seek it out." ] }, { @@ -518,35 +467,29 @@ "page": 143, "category": "Plane", "traits": [ - "CG" + "cg" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Outer Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "{@deity Calistria}, {@deity Cayden Cailean}, {@deity Desna}, elven pantheon, empyreal lords, {@deity Gorum}, Kofusachi, {@deity Milani|LOGM}, {@deity Nocticula|LOGM}" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "azatas, petitioners (the chosen)" - } - ] - ], - [ - [ - "Verdant, wild, and unrestrained by law, where passion and creation are fostered and rewarded, the plane of Elysium is a place of wild, idealized natural beauty. The so-called Promised Land and its inhabitants represent a wide variety of freely given benevolence, often willing to directly aid visitors but more often serving as inspirations and muses to foster positive change and self-realized success. Elysium's petitioners, known as the chosen, appear as idealized versions of their mortal selves, each pursuing their own self-determined actions and finding their own unique paths to join the ranks of the plane's celestials.", - "Azatas\u2014the plane's primary denizens\u2014organize into fleeting, competitive courts, each rewarding heroism and creativity above all else. Elysium hosts a number of resident deities, including Calistria and the elven pantheon, Cayden Cailean, Desna, Gorum, and various empyreal lords. Visitors from across the planes are drawn to Elysium's Wandering City of Emerald Song, a mobile, impermanent, and ever-changing city of lillend azatas organized by their princess, Anduarine the Muse, filled with art, craft, revelry, song, and trade." - ] + "planeData": { + "category": "outer", + "divinities": [ + "{@deity Calistria}", + "{@deity Cayden Cailean}", + "{@deity Desna}", + "elven pantheon", + "empyreal lords", + "{@deity Gorum}", + "Kofusachi", + "{@deity Milani|LOGM}", + "{@deity Nocticula|LOGM}" + ], + "inhabitants": [ + "azatas", + "petitioners (the chosen)" ] + }, + "entries": [ + "Verdant, wild, and unrestrained by law, where passion and creation are fostered and rewarded, the plane of Elysium is a place of wild, idealized natural beauty. The so-called Promised Land and its inhabitants represent a wide variety of freely given benevolence, often willing to directly aid visitors but more often serving as inspirations and muses to foster positive change and self-realized success. Elysium's petitioners, known as the chosen, appear as idealized versions of their mortal selves, each pursuing their own self-determined actions and finding their own unique paths to join the ranks of the plane's celestials.", + "Azatas\u2014the plane's primary denizens\u2014organize into fleeting, competitive courts, each rewarding heroism and creativity above all else. Elysium hosts a number of resident deities, including Calistria and the elven pantheon, Cayden Cailean, Desna, Gorum, and various empyreal lords. Visitors from across the planes are drawn to Elysium's Wandering City of Emerald Song, a mobile, impermanent, and ever-changing city of lillend azatas organized by their princess, Anduarine the Muse, filled with art, craft, revelry, song, and trade." ] }, { @@ -555,36 +498,23 @@ "page": 141, "category": "Plane", "traits": [ - "N", - "Subjective Gravity" + "n", + "subjective gravity" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Transitive Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "Alazhra" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "ether spiders, night hags, petitioners (terrorized)" - } - ] - ], - [ - [ - "The Ethereal Plane is a vast, misty realm overlapping each of the Inner Planes. Formed by the interacting tidal forces of creation and destruction from the Positive and Negative Energy Planes, this plane swirls with currents and eddies of fog, lit only by erratic pulses of soft green luminescence and dimly visible light of those planes it overlays, visible but ever intangible. While mortals most often use the Ethereal as a means of transit, moving by force of will in the absence of gravity to bypass barriers on their own plane, the Ethereal hosts dangers and wonders, things lost or abandoned in the mists, and things spun from local eddies in the ethereal protomatter. Predatory monsters, ether spiders, night hags and their goddess Alazhra, and all manner of incorporeal undead roam the Space Between Spaces.", - "While travelers can easily become lost in the mists with little to guide them, the plane does host some permanent structures, drawing adventurers or dissuading them. One such location, the House of the Itinerant Soul, houses wayward or lost souls, offering visitors shelter and a way to avoid turning into undead while avoiding the pull of the River of Souls. The grand cathedral also serves as a focus for mortal planar travelers, given its safety and the presence of friendly spirits willing to serve as guides in the surrounding mists." - ] + "planeData": { + "category": "transitive", + "divinities": [ + "Alazhra" + ], + "inhabitants": [ + "ether spiders", + "night hags", + "petitioners (terrorized)" ] + }, + "entries": [ + "The Ethereal Plane is a vast, misty realm overlapping each of the Inner Planes. Formed by the interacting tidal forces of creation and destruction from the Positive and Negative Energy Planes, this plane swirls with currents and eddies of fog, lit only by erratic pulses of soft green luminescence and dimly visible light of those planes it overlays, visible but ever intangible. While mortals most often use the Ethereal as a means of transit, moving by force of will in the absence of gravity to bypass barriers on their own plane, the Ethereal hosts dangers and wonders, things lost or abandoned in the mists, and things spun from local eddies in the ethereal protomatter. Predatory monsters, ether spiders, night hags and their goddess Alazhra, and all manner of incorporeal undead roam the Space Between Spaces.", + "While travelers can easily become lost in the mists with little to guide them, the plane does host some permanent structures, drawing adventurers or dissuading them. One such location, the House of the Itinerant Soul, houses wayward or lost souls, offering visitors shelter and a way to avoid turning into undead while avoiding the pull of the River of Souls. The grand cathedral also serves as a focus for mortal planar travelers, given its safety and the presence of friendly spirits willing to serve as guides in the surrounding mists." ] }, { @@ -593,37 +523,23 @@ "page": 141, "category": "Plane", "traits": [ - "N", - "Erratic", - "Metamorphic" + "n", + "erratic", + "metamorphic" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Transitive Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "The Eldest" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "fey, linnorms" - } - ] - ], - [ - [ - "The First World was a first draft of the Material Plane, crafted by divinities to test their metaphorical crafting materials and palettes of colors before setting it aside to create a second, final version of their work. A realm of extremes\u2014savage, primal, and beautiful\u2014with colors and sensations brighter and more intense than the mundane world created after it, the First World is populated by fey and the divine entities known as the Eldest. Mirroring mercurial fey whimsy, the First World's laws of nature constantly and unpredictably change. Distance and time are wildly inconsistent, such that mortal travelers might spend an hour or a day within the First World, only to find a century or only a few seconds passed once they return to their own plane.", - "The First World stands outside the cycle of souls, something the fey call the Great Abandonment, save for rare worshippers of the Eldest whose souls incarnate here as fey. However, the plane's proximity to the Positive Energy Plane provides an environment bursting with all manner of strange life and a general absence of true death for its native fey unless they leave\u2014as did gnomes. Natural gates in wild places of the mortal realm connect to the First World, which fey often use to visit the Material Plane or ensnare mortals for their own capricious desires." - ] + "planeData": { + "category": "transitive", + "divinities": [ + "The Eldest" + ], + "inhabitants": [ + "fey", + "linnorms" ] + }, + "entries": [ + "The First World was a first draft of the Material Plane, crafted by divinities to test their metaphorical crafting materials and palettes of colors before setting it aside to create a second, final version of their work. A realm of extremes\u2014savage, primal, and beautiful\u2014with colors and sensations brighter and more intense than the mundane world created after it, the First World is populated by fey and the divine entities known as the Eldest. Mirroring mercurial fey whimsy, the First World's laws of nature constantly and unpredictably change. Distance and time are wildly inconsistent, such that mortal travelers might spend an hour or a day within the First World, only to find a century or only a few seconds passed once they return to their own plane.", + "The First World stands outside the cycle of souls, something the fey call the Great Abandonment, save for rare worshippers of the Eldest whose souls incarnate here as fey. However, the plane's proximity to the Positive Energy Plane provides an environment bursting with all manner of strange life and a general absence of true death for its native fey unless they leave\u2014as did gnomes. Natural gates in wild places of the mortal realm connect to the First World, which fey often use to visit the Material Plane or ensnare mortals for their own capricious desires." ] }, { @@ -632,35 +548,28 @@ "page": 143, "category": "Plane", "traits": [ - "LG" + "lg" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Outer Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "dwarven pantheon, Easivra, empyreal lords, {@deity Erastil}, lomedae, {@deity Shizuru|LOGM}, {@deity Torag}, {@deity Tsukiyo|LOGM}" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "archons, petitioners (the elect)" - } - ] - ], - [ - [ - "The great mountain of Heaven is the realm of structured benevolence made manifest. Organized into seven tiers, the mountain's solid appearance is actually malleable, making way for a vast assemblage of varied environments to accommodate both its own celestials and the souls who migrate there. Devoted to defending the innocent and crusading against the wicked, Heaven's archons marshal into vast armies, commanded by their own empyreal lords. Angels collaborate with the archon legions but typically act in more direct service to Heaven's resident deities, with Iomedae, Erastil, and Torag the most prominent among them.", - "Petitioners known as the elect manifest at the mountain's base, and their subsequent climb up the seemingly endless, unreachable heights is both a literal and figurative journey. Progress is about personal growth and spiritual purification as the petitioners grow more and more attuned to the plane. Likewise, progress from one layer to the next is often impossible without permission from the archons or spiritual alignment with Heaven itself. Most visitors arrive at the city of Heaven's Shore, a place open to both traders and to pilgrims of good intent. Access beyond its heavily guarded walls is difficult, to say nothing of scaling the mountain. At its pinnacle is the Garden, Heaven's ultimate layer. Unattended and empty, the Garden is a beautiful, transcendent mystery even to its resident deities, and the source of the plane's call of self-perfection to its petitioners." - ] + "planeData": { + "category": "outer", + "divinities": [ + "dwarven pantheon", + "Easivra", + "empyreal lords", + "{@deity Erastil}", + "lomedae", + "{@deity Shizuru|LOGM}", + "{@deity Torag}", + "{@deity Tsukiyo|LOGM}" + ], + "inhabitants": [ + "archons", + "petitioners (the elect)" ] + }, + "entries": [ + "The great mountain of Heaven is the realm of structured benevolence made manifest. Organized into seven tiers, the mountain's solid appearance is actually malleable, making way for a vast assemblage of varied environments to accommodate both its own celestials and the souls who migrate there. Devoted to defending the innocent and crusading against the wicked, Heaven's archons marshal into vast armies, commanded by their own empyreal lords. Angels collaborate with the archon legions but typically act in more direct service to Heaven's resident deities, with Iomedae, Erastil, and Torag the most prominent among them.", + "Petitioners known as the elect manifest at the mountain's base, and their subsequent climb up the seemingly endless, unreachable heights is both a literal and figurative journey. Progress is about personal growth and spiritual purification as the petitioners grow more and more attuned to the plane. Likewise, progress from one layer to the next is often impossible without permission from the archons or spiritual alignment with Heaven itself. Most visitors arrive at the city of Heaven's Shore, a place open to both traders and to pilgrims of good intent. Access beyond its heavily guarded walls is difficult, to say nothing of scaling the mountain. At its pinnacle is the Garden, Heaven's ultimate layer. Unattended and empty, the Garden is a beautiful, transcendent mystery even to its resident deities, and the source of the plane's call of self-perfection to its petitioners." ] }, { @@ -669,34 +578,30 @@ "page": 144, "category": "Plane", "traits": [ - "LE" + "le" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Outer Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "archdevils, {@deity Asmodeus}, Dahak, Erecura, General Susumu, Infernal dukes, Minderhal, Yaezhing, Zursvaater, queens of the night" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "devils, hellhounds, petitioners (the damned)" - } - ] - ], - [ - [ - "Hell is the realm of devils, the multiversal seat of tyranny and malignant law, and the divine domain of Asmodeus, the Prince of Darkness. Here every act is authorized, calculated, recorded, and set like perfectly ordered clockwork within a vast machine driven on methodical suffering and greased with pain and purification. The nine inverted layers of Hell violently oppose the surrounding fabric of the Maelstrom, each layer shaped to reflect the nature of its ruling archdevil. Avernus's volcanic wastes, ruled by Barbatos, are the marshaling place of Hell's armies, and where newly damned souls are shackled and shuffled off to their assigned torment. Dispater's layer of Dis is a great iron city: brutal, beautiful, and terrible. The layer of Erebus comprises both the sewers of Dis and the vaults and treasuries of Hell, ruled by Mammon, a great genius loci embodied by the very wealth locked within Hell's coffers. Ruled by Belial, the layer of Phlegethon hosts Hell's forges, while Geryon's watery realm of Stygia houses Hell's libraries. Moloch's smoldering, ash-draped forest realm of Malebolge is the training site of the infernal armies, and Baalzebul's frozen layer of Cocytus torments the imprisoned, starving damned. Mephistopheles rules the layer of Caina, a realm of cages and torture suspended above a pit of hungry darkness, while at the very bottom of Hell's infinite pit, Asmodeus rules unquestioned from his throne in Nessus." - ] + "planeData": { + "category": "outer", + "divinities": [ + "archdevils", + "{@deity Asmodeus}", + "Dahak", + "Erecura", + "General Susumu", + "Infernal dukes", + "Minderhal", + "Yaezhing", + "Zursvaater", + "queens of the night" + ], + "inhabitants": [ + "devils", + "hellhounds", + "petitioners (the damned)" ] + }, + "entries": [ + "Hell is the realm of devils, the multiversal seat of tyranny and malignant law, and the divine domain of Asmodeus, the Prince of Darkness. Here every act is authorized, calculated, recorded, and set like perfectly ordered clockwork within a vast machine driven on methodical suffering and greased with pain and purification. The nine inverted layers of Hell violently oppose the surrounding fabric of the Maelstrom, each layer shaped to reflect the nature of its ruling archdevil. Avernus's volcanic wastes, ruled by Barbatos, are the marshaling place of Hell's armies, and where newly damned souls are shackled and shuffled off to their assigned torment. Dispater's layer of Dis is a great iron city: brutal, beautiful, and terrible. The layer of Erebus comprises both the sewers of Dis and the vaults and treasuries of Hell, ruled by Mammon, a great genius loci embodied by the very wealth locked within Hell's coffers. Ruled by Belial, the layer of Phlegethon hosts Hell's forges, while Geryon's watery realm of Stygia houses Hell's libraries. Moloch's smoldering, ash-draped forest realm of Malebolge is the training site of the infernal armies, and Baalzebul's frozen layer of Cocytus torments the imprisoned, starving damned. Mephistopheles rules the layer of Caina, a realm of cages and torture suspended above a pit of hungry darkness, while at the very bottom of Hell's infinite pit, Asmodeus rules unquestioned from his throne in Nessus." ] }, { @@ -706,78 +611,77 @@ "category": "Settlement", "level": 5, "traits": [ - "LN", - "City" + "ln", + "city" ], - "sections": [ - [ - [ - { - "name": "Government", - "entry": "Republic" - } - ], - [ - { - "name": "Population", - "entry": "7,105 ({@dice 7,105*0.7|70%} humans, {@dice 7,105*0.28|28%} iruxi, {@dice 7,105*0.02|2%} other)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Iruxi|Bst}, {@language Lirgeni}, {@language Mwangi}" - } - ] - ], - [ - [ - { - "name": "Religions", - "entry": "{@deity Desna}, {@deity Gozreh}, {@deity Uvuko}" - } - ], - [ - { - "name": "Threats", - "entry": "mysterious disappearances, undead" - } - ], - [ - { - "name": "Insular People", - "entry": "The Jahaxi people are wary of outsiders and slow to trust. This doubles the time it takes to {@action Gather Information} and increases the DC by 2." - } - ], - [ - { - "name": "Readers of Stars", - "entry": "Many Jahaxi people are skilled at divination. Including at least one of these individuals as a secondary caster of a divination ritual decreases the ritual's DCs by 1." - } - ] - ], - [ - [ - { - "name": "Barashzi", - "entry": "({@trait NG} nonbinary lizardfolk astrologer 8) prominent social restorationist" - } - ], - [ - { - "name": "Iakanne Aarsani", - "entry": "({@trait LG} female human aristocrat 7) prominent sociopolitical leader" - } - ], - [ - { - "name": "Versenne", - "entry": "({@trait NG} female human diplomat 7) head ambassador of Jaha" - } - ] + "settlementData": { + "government": "Republic", + "population": { + "total": 7105, + "ancestries": { + "humans": 70, + "iruxi": 28, + "other": 2 + } + }, + "languages": [ + "{@language Iruxi|Bst}", + "{@language Lirgeni}", + "{@language Mwangi}" + ], + "religions": [ + "{@deity Desna}", + "{@deity Gozreh}", + "{@deity Uvuko}" + ], + "threats": [ + "mysterious disappearances", + "undead" + ], + "features": [ + { + "name": "Insular People", + "entries": [ + "The Jahaxi people are wary of outsiders and slow to trust. This doubles the time it takes to {@action Gather Information} and increases the DC by 2." + ] + }, + { + "name": "Readers of Stars", + "entries": [ + "Many Jahaxi people are skilled at divination. Including at least one of these individuals as a secondary caster of a divination ritual decreases the ritual's DCs by 1." + ] + } ] - ], - "type": "Settlement" + }, + "residents": [ + { + "name": "Barashzi", + "alignment": "NG", + "gender": "nb", + "ancestry": "lizardfolk", + "position": "astrologer", + "level": 8, + "bond": "prominent social restorationist" + }, + { + "name": "Iakanne Aarsani", + "alignment": "LG", + "gender": "f", + "ancestry": "human", + "position": "aristocrat", + "level": 7, + "bond": "prominent sociopolitical leader" + }, + { + "name": "Versenne", + "alignment": "NG", + "gender": "f", + "ancestry": "human", + "position": "diplomat", + "level": 7, + "bond": "head ambassador of Jaha" + } + ] }, { "name": "Kibwe", @@ -786,78 +690,95 @@ "category": "Settlement", "level": 6, "traits": [ - "N", - "City" + "n", + "city" ], - "sections": [ - [ - [ - { - "name": "Government", - "entry": "representative council" - } - ], - [ - { - "name": "Population", - "entry": "5,162 ({@dice 5,162*0.71|71%} humans [predominantly Zenj], {@dice 5,162*0.08|8%} elves, {@dice 5,162*0.05|5%} orcs, {@dice 5,162*0.05|5%} lizardfolk, {@dice 5,162*0.11|11%} other)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Elven}, {@language Iruxi|Bst}, {@language Jotun}, {@language Kelish}, {@language Kibwani}, {@language Kobold}, {@language Mwangi}, {@language Ocatan}, {@language Taldane}, {@language Uwani}" - } - ] - ], - [ - [ - { - "name": "Religions", - "entry": "{@deity Abadar}, {@deity Adanye}, {@deity Cayden Cailean}, {@deity Desna}, {@deity Droskar}, {@deity Gozreh}, {@deity Nethys}, {@deity Sekhmet}" - } - ], - [ - { - "name": "Threats", - "entry": "Disgruntled ex-slavers, demons, magical curses and diseases" - } - ], - [ - { - "name": "Trade Hub", - "entry": "Items of up to 11th level can be found in Kibwe with diligent enough searching. Items higher than 6th level, when found, are for sale at 90% + {@dice 2d10}% of their normal price." - } - ] - ], - [ - [ - { - "name": "Abayone Munme", - "entry": "({@trait LG} female human politician 5) Council Representative for the Zenj Trading Alliance" - } - ], - [ - { - "name": "Clatriani Orridik", - "entry": "({@trait LE} male human merchant 7) Bloodman of Bekyar Block and former slave-trader" - } - ], - [ - { - "name": "Darvian Estabar", - "entry": "({@trait LN} male human aristocrat 5) Lord Magistrate of the East Mwangi Mining Company" - } - ], - [ - { - "name": "Kosa Et", - "entry": "({@trait N} agender elf weaver 6) Council Representative for Whitemarks" - } - ] + "settlementData": { + "government": "representative council", + "population": { + "total": 5162, + "ancestries": { + "humans": 71, + "elves": 8, + "orcs": 5, + "lizardfolk": 5, + "other": 11 + } + }, + "languages": [ + "{@language Elven}", + "{@language Iruxi|Bst}", + "{@language Jotun}", + "{@language Kelish}", + "{@language Kibwani}", + "{@language Kobold}", + "{@language Mwangi}", + "{@language Ocatan}", + "{@language Taldane}", + "{@language Uwani}" + ], + "religions": [ + "{@deity Abadar}", + "{@deity Adanye}", + "{@deity Cayden Cailean}", + "{@deity Desna}", + "{@deity Droskar}", + "{@deity Gozreh}", + "{@deity Nethys}", + "{@deity Sekhmet}" + ], + "threats": [ + "Disgruntled ex-slavers", + "demons", + "magical curses and diseases" + ], + "features": [ + { + "name": "Trade Hub", + "entries": [ + "Items of up to 11th level can be found in Kibwe with diligent enough searching. Items higher than 6th level, when found, are for sale at 90% + {@dice 2d10}% of their normal price." + ] + } ] - ], - "type": "Settlement" + }, + "residents": [ + { + "name": "Abayone Munme", + "alignment": "LG", + "gender": "f", + "ancestry": "human", + "position": "politician", + "level": 5, + "bond": "Council Representative for the Zenj Trading Alliance" + }, + { + "name": "Clatriani Orridik", + "alignment": "LE", + "gender": "m", + "ancestry": "human", + "position": "merchant", + "level": 7, + "bond": "Bloodman of Bekyar Block and former slave-trader" + }, + { + "name": "Darvian Estabar", + "alignment": "LN", + "gender": "m", + "ancestry": "human", + "position": "aristocrat", + "level": 5, + "bond": "Lord Magistrate of the East Mwangi Mining Company" + }, + { + "name": "Kosa Et", + "alignment": "N", + "gender": "a", + "ancestry": "elf", + "position": "weaver", + "level": 6, + "bond": "Council Representative for Whitemarks" + } + ] }, { "name": "Maelstrom", @@ -865,35 +786,33 @@ "page": 144, "category": "Plane", "traits": [ - "CN", - "Metamorphic" + "cn", + "metamorphic" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Outer Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "{@deity Besmara|LOGM}, Hanspur, {@deity Hei Feng|LOGM}, Naderi, Nalinivati, {@deity Nethys}, orc pantheon, protean lords, {@deity Sivanah|LOGM}, Speakers of the Depths, Sun Wukong, Yamatsumi, Ydersius" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "proteans, petitioners (the shapeless)" - } - ] - ], - [ - [ - "The Maelstrom, infinite and ancient, spawned the other Outer Planes in cosmological prehistory and surrounds them like a vast metaphorical\u2014and at times literal\u2014ocean of raw, chaotic quintessence. Where the Maelstrom borders these other planes, its structure takes on their characteristics, albeit in an unpredictable, chaotic fashion. Beyond these so-called Borderlands, however, the Maelstrom reverts to its true nature, the Cerulean Void: a trackless, liquid infinity devoid of stability and permanence where serpentine proteans create and destroy with profound frivolity. The proteans are paradoxically organized into discrete choruses, each with its own philosophy and goals in service to the Maelstrom. Swirling with oddities and wild magic, bereft of laws and structure, the Maelstrom also serves as a conduit between the other Outer Planes utilized by armies of extraplanar beings, hordes of demons spilling forth from the Abyss, and the innumerable protean choruses seeking to return the rest of the planes to the true freedom of the chaos from which they emerged. Sufficiently powerful magic can stabilize the chaos for a time, allowing for the creation of demiplanes and stable islands. The massive planar trade city of Galisemni is most prominent among these, drifting through the chaos." - ] + "planeData": { + "category": "outer", + "divinities": [ + "{@deity Besmara|LOGM}", + "Hanspur", + "{@deity Hei Feng|LOGM}", + "Naderi", + "Nalinivati", + "{@deity Nethys}", + "orc pantheon", + "protean lords", + "{@deity Sivanah|LOGM}", + "Speakers of the Depths", + "Sun Wukong", + "Yamatsumi", + "Ydersius" + ], + "inhabitants": [ + "proteans", + "petitioners (the shapeless)" ] + }, + "entries": [ + "The Maelstrom, infinite and ancient, spawned the other Outer Planes in cosmological prehistory and surrounds them like a vast metaphorical\u2014and at times literal\u2014ocean of raw, chaotic quintessence. Where the Maelstrom borders these other planes, its structure takes on their characteristics, albeit in an unpredictable, chaotic fashion. Beyond these so-called Borderlands, however, the Maelstrom reverts to its true nature, the Cerulean Void: a trackless, liquid infinity devoid of stability and permanence where serpentine proteans create and destroy with profound frivolity. The proteans are paradoxically organized into discrete choruses, each with its own philosophy and goals in service to the Maelstrom. Swirling with oddities and wild magic, bereft of laws and structure, the Maelstrom also serves as a conduit between the other Outer Planes utilized by armies of extraplanar beings, hordes of demons spilling forth from the Abyss, and the innumerable protean choruses seeking to return the rest of the planes to the true freedom of the chaos from which they emerged. Sufficiently powerful magic can stabilize the chaos for a time, allowing for the creation of demiplanes and stable islands. The massive planar trade city of Galisemni is most prominent among these, drifting through the chaos." ] }, { @@ -902,36 +821,28 @@ "page": 138, "category": "Plane", "traits": [ - "N" + "n" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Inner Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "{@filter Elder Mythos pantheon|deities||Pantheon=Elder Mythos}, {@deity Gozreh}" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "dwarves, elves, halflings, humans, gnomes, goblins, and countless other ancestries" - } - ] - ], - [ - [ - "The Material Plane is the prosaic universe and the home of mortal life. Innumerable galaxies play host to countless stars and their planets, each housing unique settings for any campaign, with Golarion as the classic example. Other worlds of note like Castrovel, Akiton, and Eox exist within Golarion's own solar system, and then beyond this, orbiting other distant stars or in other galaxies still, worlds such as Androffa, Carcosa, and even Earth swirl within the Material Plane's vast and silent void.", - "Yet for all the profound wonder and diversity of life that the Material Plane houses, in the dark places between the stars, known as the Dark Tapestry, lurk the inimical gods known as the Outer Gods and Great Old Ones, the sinister collective known as the Dominion of the Black.", - "The Material Plane serves as the destination for pre-incarnate souls, each mortal life born, living, and dying before sending its spirit toward the planes of the Outer Sphere for judgment. The Material Plane is likewise the focus of the gods, each of whom is invested in fostering their own particular portfolio among mortal worshippers and the material world at large." - ] + "planeData": { + "category": "inner", + "divinities": [ + "{@filter Elder Mythos pantheon|deities||Pantheon=Elder Mythos}", + "{@deity Gozreh}" + ], + "inhabitants": [ + "dwarves", + "elves", + "halflings", + "humans", + "gnomes", + "goblins", + "and countless other ancestries" ] + }, + "entries": [ + "The Material Plane is the prosaic universe and the home of mortal life. Innumerable galaxies play host to countless stars and their planets, each housing unique settings for any campaign, with Golarion as the classic example. Other worlds of note like Castrovel, Akiton, and Eox exist within Golarion's own solar system, and then beyond this, orbiting other distant stars or in other galaxies still, worlds such as Androffa, Carcosa, and even Earth swirl within the Material Plane's vast and silent void.", + "Yet for all the profound wonder and diversity of life that the Material Plane houses, in the dark places between the stars, known as the Dark Tapestry, lurk the inimical gods known as the Outer Gods and Great Old Ones, the sinister collective known as the Dominion of the Black.", + "The Material Plane serves as the destination for pre-incarnate souls, each mortal life born, living, and dying before sending its spirit toward the planes of the Outer Sphere for judgment. The Material Plane is likewise the focus of the gods, each of whom is invested in fostering their own particular portfolio among mortal worshippers and the material world at large." ] }, { @@ -941,78 +852,81 @@ "category": "Settlement", "level": 8, "traits": [ - "LE", - "City" + "le", + "city" ], - "sections": [ - [ - [ - { - "name": "Government", - "entry": "Divine Theocracy" - } - ], - [ - { - "name": "Population", - "entry": "37,813 ({@dice 37,813*0.99|99%} humans, {@dice 37,813*0.01|1%} other)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Mwangi}, {@language Mzunu}" - } - ] - ], - [ - [ - { - "name": "Religions", - "entry": "{@deity Walkena}, {@deity Chohar}, {@deity Luhar}, {@deity Tlehar}" - } - ], - [ - { - "name": "Threats", - "entry": "Bright Lions, karinas, undead, Walkena's servants" - } - ], - [ - { - "name": "Banned Outsiders", - "entry": "Walkena bans all non-native Mwangi individuals from the city. Such outsiders find fearful citizens unwilling to engage with them, imposing a \u20134 circumstance penalty to all {@skill Deception}, {@skill Diplomacy}, and {@skill Intimidation} checks. In addition, when you get a failure on such checks, you get a critical failure instead." - } - ] - ], - [ - [ - { - "name": "Nkiruka the Voice", - "entry": "({@trait N} female human diplomat 14) Prime Speaker of Walkena and arbiter of conflicts." - } - ], - [ - { - "name": "Themba Sufu the Shadow", - "entry": "({@trait LE} male human spy 15) Commander of Walkena's secret police force" - } - ], - [ - { - "name": "Worknesh the Golden Blade", - "entry": "({@trait LE} female human inquisitor 16) High-Inquisitor of Walkena and commander of Mzali's martial forces" - } - ], - [ - { - "name": "Zubari the Guiding Ray", - "entry": "({@trait LE} male human priest of Walkena 15) High priest of Walkena and overseer of day-to-day administration of Mzali" - } - ] + "settlementData": { + "government": "Divine Theocracy", + "population": { + "total": 37813, + "ancestries": { + "humans": 99, + "other": 1 + } + }, + "languages": [ + "{@language Mwangi}", + "{@language Mzunu}" + ], + "religions": [ + "{@deity Walkena|LOGM}", + "{@deity Chohar|LOME}", + "{@deity Luhar|LOME}", + "{@deity Tlehar|LOME}" + ], + "threats": [ + "{@organization Bright Lions}", + "karinas", + "undead", + "{@deity Walkena|LOGM}'s servants" + ], + "features": [ + { + "name": "Banned Outsiders", + "entries": [ + "Walkena bans all non-native Mwangi individuals from the city. Such outsiders find fearful citizens unwilling to engage with them, imposing a \u20134 circumstance penalty to all {@skill Deception}, {@skill Diplomacy}, and {@skill Intimidation} checks. In addition, when you get a failure on such checks, you get a critical failure instead." + ] + } ] - ], - "type": "Settlement" + }, + "residents": [ + { + "name": "Nkiruka the Voice", + "alignment": "N", + "gender": "f", + "ancestry": "human", + "position": "diplomat", + "level": 14, + "bond": "Prime Speaker of {@deity Walkena|LOGM} and arbiter of conflicts" + }, + { + "name": "Themba Sufu the Shadow", + "alignment": "LE", + "gender": "m", + "ancestry": "human", + "position": "spy", + "level": 15, + "bond": "Commander of {@deity Walkena|LOGM}'s secret police force" + }, + { + "name": "Worknesh the Golden Blade", + "alignment": "LE", + "gender": "f", + "ancestry": "human", + "position": "inquisitor", + "level": 16, + "bond": "High-Inquisitor of {@deity Walkena|LOGM} and commander of Mzali's martial forces" + }, + { + "name": "Zubari the Guiding Ray", + "alignment": "LE", + "gender": "m", + "ancestry": "human", + "position": "priest of {@deity Walkena|LOGM}", + "level": 15, + "bond": "High priest of {@deity Walkena|LOGM} and overseer of day-to-day administration of Mzali" + } + ] }, { "name": "Nantambu", @@ -1021,78 +935,78 @@ "category": "Settlement", "level": 10, "traits": [ - "NG", - "City" + "ng", + "city" ], - "sections": [ - [ - [ - { - "name": "Government", - "entry": "Democratic Council" - } - ], - [ - { - "name": "Population", - "entry": "15,470 ({@dice 15,470*0.8|80%} humans, {@dice 15,470*0.04|4%} halflings, {@dice 15,470*0.03|3%} elves, {@dice 15,470*0.02|2%} amurruns, {@dice 15,470*0.02|2%} iruxi, {@dice 15,470*0.09|9%} other)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Amurrun|Bst}, {@language Dwarven}, {@language Elven}, {@language Gnoll}, {@language Iruxi|Bst}, {@language Mwangi}, {@language Xanmba}" - } - ] - ], - [ - [ - { - "name": "Religions", - "entry": "{@deity Adanye|LOME}, {@deity Gozreh}, Mazludeh, {@deity Irez|LOGM}, {@deity Nethys}, {@deity Shelyn}" - } - ], - [ - { - "name": "Threats", - "entry": "Magical accidents" - } - ], - [ - { - "name": "Service of the Magaambya", - "entry": "Spellcasting services of up to 13th level can be found in Nantambu with ease. Acquiring higher-level services requires {@dice 1d4} weeks of work and usually requires an additional donation of 10% of the value to Nantambu." - } - ] - ], - [ - [ - { - "name": "Luchomo", - "entry": "({@trait LN} male human politician 5) Nantambu's Head of Council" - } - ], - [ - { - "name": "Ciko", - "entry": "({@trait NG} female human glassmaker 4) Council representative from the Glassmakers' Guild" - } - ], - [ - { - "name": "High Sun-Mage Oyamba", - "entry": "({@trait NG} male human wizard 13) Master of the Magaambya" - } - ], - [ - { - "name": "Ebele", - "entry": "({@trait N} female human restaurateur 6) Influential socialite" - } - ] + "settlementData": { + "government": "Democratic Council", + "population": { + "total": 15470, + "ancestries": { + "humans": 80, + "halflings": 4, + "elves": 3, + "amurruns": 2, + "iruxi": 1, + "other": 9 + } + }, + "languages": [ + "{@language Amurrun|Bst}, {@language Dwarven}, {@language Elven}, {@language Gnoll}, {@language Iruxi|Bst}, {@language Mwangi}, {@language Xanmba}" + ], + "religions": [ + "{@deity Adanye|LOME}, {@deity Gozreh}, {@deity Mazludeh|LOME}, {@deity Irez|LOGM}, {@deity Nethys}, {@deity Shelyn}" + ], + "threats": [ + "Magical accidents" + ], + "features": [ + { + "name": "Service of the Magaambya", + "entries": [ + "Spellcasting services of up to 13th level can be found in Nantambu with ease. Acquiring higher-level services requires {@dice 1d4} weeks of work and usually requires an additional donation of 10% of the value to Nantambu." + ] + } ] - ], - "type": "Settlement" + }, + "residents": [ + { + "name": "Luchomo", + "alignment": "LN", + "gender": "m", + "ancestry": "human", + "position": "politician", + "level": 5, + "bond": "Nantambu's Head of Council" + }, + { + "name": "Ciko", + "alignment": "NG", + "gender": "f", + "ancestry": "human", + "position": "glassmaker", + "level": 4, + "bond": "Council representative from the Glassmakers' Guild" + }, + { + "name": "High Sun-Mage Oyamba", + "alignment": "NG", + "gender": "m", + "ancestry": "human", + "position": "wizard", + "level": 13, + "bond": "Master of the Magaambya" + }, + { + "name": "Ebele", + "alignment": "N", + "gender": "f", + "ancestry": "human", + "position": "restaurateur", + "level": 6, + "bond": "Influential socialite" + } + ] }, { "name": "Negative Energy Plane", @@ -1100,38 +1014,25 @@ "page": 139, "category": "Plane", "traits": [ - "N", - "Negative", - "Subjective Gravity", - "Unbounded" + "n", + "negative", + "subjective gravity", + "unbounded" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Inner Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "none" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "sceaduinars, wraiths, and other undead" - } - ] - ], - [ - [ - "The vast void of the Negative Energy Plane is a merciless, lightless expanse of manifest destruction and nothingness. Sapping and consuming the life force of any living creature exposed to its energies, it corrodes and disintegrates material objects to rubble, then dust, and then nothing at all. Yet the Void contains its own form of anti-life. At their densest concentration, the plane's energies aggregate into bizarre, black crystalline snowflake structures, and these irregularities spontaneously generate the plane's resident sceaduinars. Dwelling in beautiful, deadly cities drifting in the vacuous darkness, these so-called void raptors are incapable of true creation and blame this flaw on some ancient betrayal by their rivals on the Positive Energy Plane. Sceaduinars react violently not only toward creatures sustained by positive energy, but also toward undead, whom they view as unnatural parasites unworthy of their plane's energies.", - "The black depths also swarm with undead, creatures doomed to a mockery of life by the interaction of their souls with the plane's entropic energy. Yet for all the horrors posed by the plane's environment, inhabitants, and its undead victims, its depths nevertheless hide rare refuges for planar travelers. Malikar's Keep offers shelter, for a price, to those willing to bargain with its titular lich master, while elsewhere the depths hide entire lost worlds such as Fallen Duromak, and deadly mysteries like the planet-sized, undead-entrapping glass sphere, Eternity's Doorstep." - ] + "planeData": { + "category": "inner", + "divinities": [ + "none" + ], + "inhabitants": [ + "sceaduinars", + "wraiths", + "and other undead" ] + }, + "entries": [ + "The vast void of the Negative Energy Plane is a merciless, lightless expanse of manifest destruction and nothingness. Sapping and consuming the life force of any living creature exposed to its energies, it corrodes and disintegrates material objects to rubble, then dust, and then nothing at all. Yet the Void contains its own form of anti-life. At their densest concentration, the plane's energies aggregate into bizarre, black crystalline snowflake structures, and these irregularities spontaneously generate the plane's resident sceaduinars. Dwelling in beautiful, deadly cities drifting in the vacuous darkness, these so-called void raptors are incapable of true creation and blame this flaw on some ancient betrayal by their rivals on the Positive Energy Plane. Sceaduinars react violently not only toward creatures sustained by positive energy, but also toward undead, whom they view as unnatural parasites unworthy of their plane's energies.", + "The black depths also swarm with undead, creatures doomed to a mockery of life by the interaction of their souls with the plane's entropic energy. Yet for all the horrors posed by the plane's environment, inhabitants, and its undead victims, its depths nevertheless hide rare refuges for planar travelers. Malikar's Keep offers shelter, for a price, to those willing to bargain with its titular lich master, while elsewhere the depths hide entire lost worlds such as Fallen Duromak, and deadly mysteries like the planet-sized, undead-entrapping glass sphere, Eternity's Doorstep." ] }, { @@ -1141,66 +1042,60 @@ "category": "Settlement", "level": 9, "traits": [ - "N", - "City" + "n", + "city" ], - "sections": [ - [ - [ - { - "name": "Government", - "entry": "Democratic Council" - } - ], - [ - { - "name": "Population", - "entry": "11,470 ({@dice 11,470*0.98|98%} humans, {@dice 11,470*0.02|2%} other)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Arboreal}, {@language Elven}, {@language Halfling}, {@language Mwangi}, {@language Sylvan}" - } - ] - ], - [ - [ - { - "name": "Religions", - "entry": "{@deity Green Faith}" - } - ], - [ - { - "name": "Threats", - "entry": "hostile jungle flora and fauna, the Nemesis Well" - } - ], - [ - { - "name": "Primal Connections", - "entry": "Osibu contains a large number of primal spellcasters, increasing the availability of magic items and services. Osibu offers magic items of up to 13th level and primal spellcasting services of up to 7th level." - } - ] - ], - [ - [ - { - "name": "Dimari-Diji", - "entry": "({@trait N} arboreal nature-speaker 25) Titanic and ancient arboreal guardian" - } - ], - [ - { - "name": "Umanja-jinga", - "entry": "({@trait LG} female halfling seer 15) Oracle of the Honored" - } - ] + "settlementData": { + "government": "Democratic Council", + "population": { + "total": 11470, + "ancestries": { + "humans": 98, + "other": 2 + } + }, + "languages": [ + "{@language Arboreal}", + "{@language Elven}", + "{@language Halfling}", + "{@language Mwangi}", + "{@language Sylvan}" + ], + "religions": [ + "{@deity Green Faith}" + ], + "threats": [ + "hostile jungle flora and fauna", + "the Nemesis Well" + ], + "features": [ + { + "name": "Primal Connections", + "entries": [ + "Osibu contains a large number of primal spellcasters, increasing the availability of magic items and services. Osibu offers magic items of up to 13th level and primal spellcasting services of up to 7th level." + ] + } ] - ], - "type": "Settlement" + }, + "residents": [ + { + "name": "Dimari-Diji", + "alignment": "N", + "ancestry": "arboreal", + "position": "nature-speaker", + "level": 25, + "bond": "Titanic and ancient arboreal guardian" + }, + { + "name": "Umanja-jinga", + "alignment": "LG", + "gender": "f", + "ancestry": "halfling", + "position": "seer", + "level": 15, + "bond": "Oracle of the Honored" + } + ] }, { "name": "Otari", @@ -1209,81 +1104,89 @@ "category": "Settlement", "level": 4, "traits": [ - "N", - "Town" + "n", + "town" ], - "sections": [ - [ - [ - "Diverse lumber town and trade port with a storied past and a fair share of sinister secrets." - ], - [ - { - "name": "Government", - "entry": "Mayor (elected leader)" - } - ], - [ - { - "name": "Population", - "entry": "1,240 ({@dice 1,240*0.6|60%} humans, {@dice 1,240*0.08|8%} halflings, {@dice 1,240*0.07|7%} half-elves, {@dice 1,240*0.06|6%} elves, {@dice 1,240*0.05|5%} dwarves, {@dice 1,240*0.05|5%} gnomes, {@dice 1,240*0.03|3%} half-orcs, {@dice 1,240*0.02|2%} goblins, {@dice 1,240*0.04|4%} other)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Common}, {@language Dwarven}, {@language Elven}, {@language Gnomish}, {@language Halfling}" - } - ] - ], - [ - [ - { - "name": "Religions", - "entry": "{@deity Cayden Cailean}, {@deity Erastil}, {@deity Gozreh}, {@deity Nethys}, {@deity Sarenrae}" - } - ], - [ - { - "name": "Threats", - "entry": "aberrant horrors, eerie hauntings, kobolds, smugglers" - } - ], - [ - { - "name": "Trinket Trade", - "entry": "Otari has a long tradition of catering to adventurers, and consumable items of up to level 10 can be purchased in its markets ands shops." - } - ] - ], - [ - [ - { - "name": "Lardus Longsaddle", - "entry": "({@trait CN} male human soldier) foul-mouthed and short-tempered captain of the town guard" - } - ], - [ - { - "name": "Oseph Menhemes", - "entry": "({@trait N} male human mayor) current mayor of Otari, patriarch of one of three local lumber companies" - } - ], - [ - { - "name": "Vandy Banderdash", - "entry": "({@trait NG} female halfling cleric) chatty priestess of Sarenrae and unusually knowledgeable town historian" - } - ], - [ - { - "name": "Wrin Sivinxi", - "entry": "({@trait CG} female tiefling merchant) eccentric occult items dealer, artisan, and collector of stories and rumors" - } - ] + "description": "Diverse lumber town and trade port with a storied past and a fair share of sinister secrets.", + "settlementData": { + "government": "Mayor (elected leader)", + "population": { + "total": 1240, + "ancestries": { + "humans": 60, + "halflings": 8, + "half-elves": 7, + "elves": 6, + "dwarves": 5, + "gnomes": 5, + "half-orcs": 3, + "goblins": 2, + "other": 4 + } + }, + "languages": [ + "{@language Common}", + "{@language Dwarven}", + "{@language Elven}", + "{@language Gnomish}", + "{@language Halfling}" + ], + "religions": [ + "{@deity Cayden Cailean}", + "{@deity Erastil}", + "{@deity Gozreh}", + "{@deity Nethys}", + "{@deity Sarenrae}" + ], + "threats": [ + "aberrant horrors", + "eerie hauntings", + "kobolds", + "smugglers" + ], + "features": [ + { + "name": "Trinket Trade", + "entries": [ + "Otari has a long tradition of catering to adventurers, and consumable items of up to level 10 can be purchased in its markets ands shops." + ] + } ] - ], - "type": "Settlement" + }, + "residents": [ + { + "name": "Lardus Longsaddle", + "alignment": "CN", + "gender": "m", + "ancestry": "human", + "position": "soldier", + "bond": "foul-mouthed and short-tempered captain of the town guard" + }, + { + "name": "Oseph Menhemes", + "alignment": "N", + "gender": "m", + "ancestry": "human", + "position": "mayor", + "bond": "current mayor of Otari, patriarch of one of three local lumber companies" + }, + { + "name": "Vandy Banderdash", + "alignment": "NG", + "gender": "f", + "ancestry": "halfling", + "position": "cleric", + "bond": "chatty priestess of Sarenrae and unusually knowledgeable town historian" + }, + { + "name": "Wrin Sivinxi", + "alignment": "CG", + "gender": "f", + "ancestry": "tiefling", + "position": "merchant", + "bond": "eccentric occult items dealer, artisan, and collector of stories and rumors" + } + ] }, { "name": "Plane of Air", @@ -1291,37 +1194,25 @@ "page": 138, "category": "Plane", "traits": [ - "N", - "Air", - "Subjective Gravity" + "n", + "air", + "subjective gravity" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Inner Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "elemental lords of air" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "air elementals, cloud dragons, djinn, petitioners (air pneuma)" - } - ] - ], - [ - [ - "The Plane of Air, innermost of the Elemental Planes, is a vast realm of wind, storms, and skies. Illuminated by great artificial globes of flame and distant starlight from the material universe, the plane is populated by air elementals, dragons, mephits, and a great empire of djinn. Though mostly clouds and empty skies, the plane is not entirely bereft of solid ground, including rock and ice created by the residents or dragged into their realm from the distant Plane of Earth or neighboring Plane of Water, and bizarre, drifting spheres of brass and iron. While the former are aggressively fought over, most housing the cities of the vast djinn empire, the latter are almost entirely abandoned and shunned by the plane's inhabitants, who believe them cursed, entrapping forgotten, ancient enemies who once ravaged the plane.", - "The djinn rule from their shining capital city of Armun Kelisk, built atop a series of seven floating islands. Their vast trade network crisscrosses the skies and ventures to other planes, kept aloft by natural and magical flight, including great airships that allow visitors to quickly and safely traverse the skies. The djinn are welcoming and gracious hosts to extraplanar travelers and adventurers, a perspective not shared by Hshurha the Duchess of All Winds, the evil elemental lord of air." - ] + "planeData": { + "category": "inner", + "divinities": [ + "elemental lords of air" + ], + "inhabitants": [ + "air elementals", + "cloud dragons", + "djinn", + "petitioners (air pneuma)" ] + }, + "entries": [ + "The Plane of Air, innermost of the Elemental Planes, is a vast realm of wind, storms, and skies. Illuminated by great artificial globes of flame and distant starlight from the material universe, the plane is populated by air elementals, dragons, mephits, and a great empire of djinn. Though mostly clouds and empty skies, the plane is not entirely bereft of solid ground, including rock and ice created by the residents or dragged into their realm from the distant Plane of Earth or neighboring Plane of Water, and bizarre, drifting spheres of brass and iron. While the former are aggressively fought over, most housing the cities of the vast djinn empire, the latter are almost entirely abandoned and shunned by the plane's inhabitants, who believe them cursed, entrapping forgotten, ancient enemies who once ravaged the plane.", + "The djinn rule from their shining capital city of Armun Kelisk, built atop a series of seven floating islands. Their vast trade network crisscrosses the skies and ventures to other planes, kept aloft by natural and magical flight, including great airships that allow visitors to quickly and safely traverse the skies. The djinn are welcoming and gracious hosts to extraplanar travelers and adventurers, a perspective not shared by Hshurha the Duchess of All Winds, the evil elemental lord of air." ] }, { @@ -1330,36 +1221,25 @@ "page": 139, "category": "Plane", "traits": [ - "N", - "Earth" + "n", + "earth" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Inner Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "elemental lords of earth, {@deity Nivi Rhombodazzle|LOGM}" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "crystal dragons, earth elementals, petitioners (earth pneuma), shaitans" - } - ] - ], - [ - [ - "A great and rocky shell situated between the Plane of Fire and Plane of Water, the Eternal Delve hosts a unique and varied ecology of creatures at home in its rocky depths. Far from an endless, solid expanse, the Plane of Earth is riddled with great caverns and cave systems, excavated artificial vaults, vast crystalline geodes, and underground oceans and springs of magma where it borders its neighboring planes. Housing untold riches in gemstones and veins of precious metals, the Plane of Earth is an attractive setting for planar travelers seeking wealth and willing to risk danger and the wrath of elementals, shaitans, and other inhabitants who resent the plunder of their home.", - "While elementals have little organized society, the shaitan genies' Peerless Empire rules much of the plane from its capital, the Opaline Vault\u2014a rainbow-lit city within a 30-mile-wide geode cavern. The shaitans have long been at war with the efreet in the neighboring Plane of Fire, and while the earth genies are less prone to slavery than their rivals, the shaitans brook little dissent, and their rule can be harsh. They are downright welcoming, however, compared to Ayrzul the Fossilized King, the evil elemental lord of earth who rules a great expanse of rock from his radiation-poisoned domain, the Blistering Labyrinth." - ] + "planeData": { + "category": "inner", + "divinities": [ + "elemental lords of earth", + "{@deity Nivi Rhombodazzle|LOGM}" + ], + "inhabitants": [ + "crystal dragons", + "earth elementals", + "petitioners (earth pneuma)", + "shaitans" ] + }, + "entries": [ + "A great and rocky shell situated between the Plane of Fire and Plane of Water, the Eternal Delve hosts a unique and varied ecology of creatures at home in its rocky depths. Far from an endless, solid expanse, the Plane of Earth is riddled with great caverns and cave systems, excavated artificial vaults, vast crystalline geodes, and underground oceans and springs of magma where it borders its neighboring planes. Housing untold riches in gemstones and veins of precious metals, the Plane of Earth is an attractive setting for planar travelers seeking wealth and willing to risk danger and the wrath of elementals, shaitans, and other inhabitants who resent the plunder of their home.", + "While elementals have little organized society, the shaitan genies' Peerless Empire rules much of the plane from its capital, the Opaline Vault\u2014a rainbow-lit city within a 30-mile-wide geode cavern. The shaitans have long been at war with the efreet in the neighboring Plane of Fire, and while the earth genies are less prone to slavery than their rivals, the shaitans brook little dissent, and their rule can be harsh. They are downright welcoming, however, compared to Ayrzul the Fossilized King, the evil elemental lord of earth who rules a great expanse of rock from his radiation-poisoned domain, the Blistering Labyrinth." ] }, { @@ -1368,36 +1248,26 @@ "page": 140, "category": "Plane", "traits": [ - "N", - "Fire" + "n", + "fire" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Inner Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "elemental lords of fire, Feronia" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "azers, efreet, fire elementals, magma dragons, petitioners (fire pneuma)" - } - ] - ], - [ - [ - "Like a great, gleaming ball of flame situated at the heart of the Astral Plane, the Plane of Fire is the outermost plane of the Inner Sphere. A perpetual ocean of fire with skies of smoke, storms of raining cinders, and lakes and rivers of magma flowing along its border with the Elemental Plane of Earth, the plane is incredibly hostile to those unprepared for its natural hazards. Yet it houses one of the most well-known and traversed cities in all the planes: the City of Brass, capital of the Dominion of Flame. Floating above a sea of fire upon a great hemisphere of magical brass, the City of Brass is a monument both to efreet cosmopolitan grandeur and tyranny, the latter embodied by the grand sultana of the efreet. Outside of the mercantile districts and the palaces and temples of the fire genies, the city houses a vast enslaved underclass of salamanders and others, including creatures from other planes.", - "The efreeti domain is not absolute, and elsewhere in the plane are nations of fire mephits and the remains of an ancient azer empire. While they don't form any cohesive, organized nations, the plane's fire elementals are ruled over by the plane's most powerful entity, Ymeri the Queen of the Inferno, the evil elemental lord of fire whose reign has gone unquestioned since the imprisonment of her good-aligned rival Atreia eons ago." - ] + "planeData": { + "category": "inner", + "divinities": [ + "elemental lords of fire", + "Feronia" + ], + "inhabitants": [ + "azers", + "efreet", + "fire elementals", + "magma dragons", + "petitioners (fire pneuma)" ] + }, + "entries": [ + "Like a great, gleaming ball of flame situated at the heart of the Astral Plane, the Plane of Fire is the outermost plane of the Inner Sphere. A perpetual ocean of fire with skies of smoke, storms of raining cinders, and lakes and rivers of magma flowing along its border with the Elemental Plane of Earth, the plane is incredibly hostile to those unprepared for its natural hazards. Yet it houses one of the most well-known and traversed cities in all the planes: the City of Brass, capital of the Dominion of Flame. Floating above a sea of fire upon a great hemisphere of magical brass, the City of Brass is a monument both to efreet cosmopolitan grandeur and tyranny, the latter embodied by the grand sultana of the efreet. Outside of the mercantile districts and the palaces and temples of the fire genies, the city houses a vast enslaved underclass of salamanders and others, including creatures from other planes.", + "The efreeti domain is not absolute, and elsewhere in the plane are nations of fire mephits and the remains of an ancient azer empire. While they don't form any cohesive, organized nations, the plane's fire elementals are ruled over by the plane's most powerful entity, Ymeri the Queen of the Inferno, the evil elemental lord of fire whose reign has gone unquestioned since the imprisonment of her good-aligned rival Atreia eons ago." ] }, { @@ -1406,37 +1276,25 @@ "page": 140, "category": "Plane", "traits": [ - "N", - "Subjective Gravity", - "Water" + "n", + "subjective gravity", + "water" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Inner Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "elemental lords of water" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "brine dragons, marids, petitioners (water pneuma), water elementals" - } - ] - ], - [ - [ - "Beyond the skies of the Plane of Air, the clouds grow darker and condense into the vast, spherical, liquid shell of the Plane of Water. Its nearly limitless stretches of saline, fresh, and brackish seas teem with all manner of oceanic life, lit by light from the border with the Plane of Air and descending into black, benthic depths where it borders the Plane of Earth. While the plane is perfectly amenable to water-breathing creatures, air-breathing travelers must provide their own supply of air or magical means to breathe. Bubbles of breathable atmosphere are relatively rare and securely guarded, anchored over places of trade and commerce with outsiders, such as the great city of Vialesk, founded by immigrant undines. The plane's oceans, dotted by vast forests of kelp, magical currents, and strange phenomena, play host to empires of merfolk, predatory and expansionist sea devils, and the holdings of the plane's great brine dragons.", - "While marids once claimed nearly absolute dominion over the plane of their origin, their empire long ago fell into deterioration and disunity. Their ravaged cities sank into the depths, and their present-day holdings remain a shadow of their former grandeur. Kelizandri the Brackish Emperor, the evil elemental lord of water and cause of their ruin, rules the dark, saline depths, feasting on all rivals and hoarding the vast, stolen wealth of the fallen marid cities. Unlike other subjective gravity planes, on the Plane of Water, a creature moves based on its swim Speed and must use actions to Swim if it doesn't have one." - ] + "planeData": { + "category": "inner", + "divinities": [ + "elemental lords of water" + ], + "inhabitants": [ + "brine dragons", + "marids", + "petitioners (water pneuma)", + "water elementals" ] + }, + "entries": [ + "Beyond the skies of the Plane of Air, the clouds grow darker and condense into the vast, spherical, liquid shell of the Plane of Water. Its nearly limitless stretches of saline, fresh, and brackish seas teem with all manner of oceanic life, lit by light from the border with the Plane of Air and descending into black, benthic depths where it borders the Plane of Earth. While the plane is perfectly amenable to water-breathing creatures, air-breathing travelers must provide their own supply of air or magical means to breathe. Bubbles of breathable atmosphere are relatively rare and securely guarded, anchored over places of trade and commerce with outsiders, such as the great city of Vialesk, founded by immigrant undines. The plane's oceans, dotted by vast forests of kelp, magical currents, and strange phenomena, play host to empires of merfolk, predatory and expansionist sea devils, and the holdings of the plane's great brine dragons.", + "While marids once claimed nearly absolute dominion over the plane of their origin, their empire long ago fell into deterioration and disunity. Their ravaged cities sank into the depths, and their present-day holdings remain a shadow of their former grandeur. Kelizandri the Brackish Emperor, the evil elemental lord of water and cause of their ruin, rules the dark, saline depths, feasting on all rivals and hoarding the vast, stolen wealth of the fallen marid cities. Unlike other subjective gravity planes, on the Plane of Water, a creature moves based on its swim Speed and must use actions to Swim if it doesn't have one." ] }, { @@ -1446,81 +1304,81 @@ "category": "Settlement", "level": 11, "traits": [ - "CN", - "Metropolis" + "cn", + "metropolis" ], - "sections": [ - [ - [ - "Pirate city and black-market capital of the Shackles." - ], - [ - { - "name": "Government", - "entry": "Hurricane Queen (overlord)" - } - ], - [ - { - "name": "Population", - "entry": "43,270 (65% humans, 10% half-elves, 8% half-orcs, 5% gnomes, 5% halflings, 7% other)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Common}, Kelish, Osiriani" - } - ] - ], - [ - [ - { - "name": "Religions", - "entry": "{@deity Besmara}, {@deity Cayden Cailean}, {@deity Gozreh}" - } - ], - [ - { - "name": "Threats", - "entry": "anti-pirate policing from the Inner Sea region, opposing pirate forces, supernatural storms from the Eye of Abendego" - } - ], - [ - { - "name": "Pirate Town", - "entry": "Port Peril thrives on black-market and stolen goods. Items that might be difficult to acquire or dispose of in other settlements due to legality can be purchased and sold more easily in Port Peril. NPCs begin with an attitude one step worse than usual toward characters openly displaying insignia of law-enforcement agencies, religious iconography of lawful deities, or affiliation with a lawful nation." - } - ] - ], - [ - [ - { - "name": "Pherias Jakar", - "entry": "({@trait CN} female elf troubadour) merchant master and joint overseer of Port Peril" - } - ], - [ - { - "name": "Sabas Odabio", - "entry": "({@trait LN} male human administrator) accountant and joint overseer of Port Peril" - } - ], - [ - { - "name": "Tessa Fairwind", - "entry": "({@trait CN} female half-elf pirate lord) Hurricane Queen of the Shackles" - } - ], - [ - { - "name": "Tsojmin Kreidoros", - "entry": "({@trait LE} male dwarf wizard) harbormaster and joint overseer of Port Peril" - } - ] + "description": "Pirate city and black-market capital of the Shackles.", + "settlementData": { + "government": "Hurricane Queen (overlord)", + "population": { + "total": 43270, + "ancestries": { + "humans": 65, + "half-elves": 10, + "half-orcs": 8, + "gnomes": 5, + "halflings": 5, + "other": 7 + } + }, + "languages": [ + "{@language Common}", + "{@language Kelish}", + "{@language Osiriani}" + ], + "religions": [ + "{@deity Besmara|LOGM}", + "{@deity Cayden Cailean}", + "{@deity Gozreh}" + ], + "threats": [ + "anti-pirate policing from the Inner Sea region", + "opposing pirate forces", + "supernatural storms from the Eye of Abendego" + ], + "features": [ + { + "name": "Pirate Town", + "entries": [ + "Port Peril thrives on black-market and stolen goods. Items that might be difficult to acquire or dispose of in other settlements due to legality can be purchased and sold more easily in Port Peril. NPCs begin with an attitude one step worse than usual toward characters openly displaying insignia of law-enforcement agencies, religious iconography of lawful deities, or affiliation with a lawful nation." + ] + } ] - ], - "type": "Settlement" + }, + "residents": [ + { + "name": "Pherias Jakar", + "alignment": "CN", + "gender": "f", + "ancestry": "elf", + "position": "troubadour", + "bond": "merchant master and joint overseer of Port Peril" + }, + { + "name": "Sabas Odabio", + "alignment": "LN", + "gender": "m", + "ancestry": "human", + "position": "administrator", + "bond": "accountant and joint overseer of Port Peril" + }, + { + "name": "Tessa Fairwind", + "alignment": "CN", + "gender": "f", + "ancestry": "half-elf", + "position": "pirate lord", + "bond": "Hurricane Queen of the Shackles" + }, + { + "name": "Tsojmin Kreidoros", + "alignment": "LE", + "gender": "m", + "ancestry": "dwarf", + "position": "wizard", + "bond": "harbormaster and joint overseer of Port Peril" + } + ] }, { "name": "Positive Energy Plane", @@ -1528,38 +1386,24 @@ "page": 139, "category": "Plane", "traits": [ - "N", - "Positive", - "Subjective Gravity", - "Unbounded" + "n", + "positive", + "subjective gravity", + "unbounded" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Inner Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "none" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "jyoti, petitioners (enlightened)" - } - ] - ], - [ - [ - "Known as Creation's Forge, the Positive Energy Plane is at once the source of life-sustaining positive energy, the origin of all pre-incarnate mortal souls, and paradoxically the most innately hostile of all of the planes. While positive energy is deadly to undead and beneficial to living beings, such is the intensity of the plane that unmitigated exposure ultimately incinerates any extraplanar beings without sufficient magical protection. The most apt comparison for the plane's interior is that of the heart of a burning star, and indeed the stars of the Material Plane each house natural portals to the Positive Energy Plane within their glowing, potent cores to foster the movement of pre-incarnate souls in their first steps in the great cycle of life and death.", - "Brilliant and blinding, the plane's interior is sparsely populated, and the resident phoenix-kin jyoti are intensely xenophobic. Dwelling in glimmering, radiant crystalline cities such as Arudrellisiir, they view themselves as gardeners and guardians of souls spawned from their realm's burning quintessence. Intensely distrustful of gods and their servitors, jyoti can nonetheless be bargained with, and they have frequently taken into their custodianship any number of artifacts and imprisoned beings considered too dangerous to house on any other plane." - ] + "planeData": { + "category": "inner", + "divinities": [ + "none" + ], + "inhabitants": [ + "jyoti", + "petitioners (enlightened)" ] + }, + "entries": [ + "Known as Creation's Forge, the Positive Energy Plane is at once the source of life-sustaining positive energy, the origin of all pre-incarnate mortal souls, and paradoxically the most innately hostile of all of the planes. While positive energy is deadly to undead and beneficial to living beings, such is the intensity of the plane that unmitigated exposure ultimately incinerates any extraplanar beings without sufficient magical protection. The most apt comparison for the plane's interior is that of the heart of a burning star, and indeed the stars of the Material Plane each house natural portals to the Positive Energy Plane within their glowing, potent cores to foster the movement of pre-incarnate souls in their first steps in the great cycle of life and death.", + "Brilliant and blinding, the plane's interior is sparsely populated, and the resident phoenix-kin jyoti are intensely xenophobic. Dwelling in glimmering, radiant crystalline cities such as Arudrellisiir, they view themselves as gardeners and guardians of souls spawned from their realm's burning quintessence. Intensely distrustful of gods and their servitors, jyoti can nonetheless be bargained with, and they have frequently taken into their custodianship any number of artifacts and imprisoned beings considered too dangerous to house on any other plane." ] }, { @@ -1568,106 +1412,94 @@ "page": 131, "category": "Nation", "traits": [ - "LN" + "ln" ], - "sections": [ - [ - [ - "Desert nation unified by a humanistic worldview and rejection of religion." - ], - [ - { - "name": "Government", - "entry": "Council of Elders (representative council)" - } - ], - [ - { - "name": "Capital", - "entry": "Azir (72,370)" - } - ], - [ - { - "name": "Population", - "entry": "humans (Garundi, Mauxi)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Common}, Osiriani" - } - ], - [ - { - "name": "Religions", - "entry": "Laws of Mortality" - }, - { - "name": "Prohibited", - "entry": "all divine religions" - } - ], - [ - { - "name": "Irreligious", - "entry": "All worship of deities is prohibited by Rahadoumi law. Religious symbols and items are confiscated and proselytization incurs a heavy fine. Rahadoumi citizens perform healing through only mundane means or non-divine magic." - } - ] - ], - [ - [ - { - "name": "Primary Exports", - "entry": "base metals, fine cloth, gemstones, herbal remedies, mechanical innovations, produce, salt, tools" - } - ], - [ - { - "name": "Primary Imports", - "entry": "lumber, pesh" - } - ], - [ - { - "name": "Enemies", - "entry": "pirates of the Shackles, Red Mantis, religious groups" - } - ], - [ - { - "name": "Factions", - "entry": "Aspis Consortium, Pure Legion" - } - ], - [ - { - "name": "Threats", - "entry": "conflict among neighboring nations, desert-dwelling monsters, disease, rapidly accelerating desertification" - } - ] - ], - [ - [ - { - "name": "Malduoni", - "entry": "({@trait LN} male human politician) Keeper of the First Law, elected by the Council of Elders" - } - ], - [ - { - "name": "Kassi Aziril", - "entry": "({@trait NG} female human doctor) \"Mother of Modern {@skill Medicine},\" renowned medical researcher and philanthropist" - } - ], - [ - { - "name": "Salim Ghadafar", - "entry": "({@trait LN} male human inquisitor) former Pure Legion captain forced into Pharasma's service" - } - ] + "description": "Desert nation unified by a humanistic worldview and rejection of religion.", + "nationData": { + "government": "Council of Elders (representative council)", + "capital": { + "name": "Azir", + "total": 72370 + }, + "population": [ + "humans (Garundi, Mauxi)" + ], + "languages": [ + "{@language Common}", + "Osiriani" + ], + "religions": [ + "Laws of Mortality", + { + "type": "Prohibited", + "religions": [ + "all divine religions" + ] + } + ], + "features": [ + { + "name": "Irreligious", + "entries": [ + "All worship of deities is prohibited by Rahadoumi law. Religious symbols and items are confiscated and proselytization incurs a heavy fine. Rahadoumi citizens perform healing through only mundane means or non-divine magic." + ] + } + ], + "exports": [ + "base metals", + "fine cloth", + "gemstones", + "herbal remedies", + "mechanical innovations", + "produce", + "salt", + "tools" + ], + "imports": [ + "lumber", + "pesh" + ], + "enemies": [ + "pirates of the Shackles", + "Red Mantis", + "religious groups" + ], + "factions": [ + "Aspis Consortium", + "Pure Legion" + ], + "threats": [ + "conflict among neighboring nations", + "desert-dwelling monsters", + "disease", + "rapidly accelerating desertification" ] + }, + "residents": [ + { + "name": "Malduoni", + "alignment": "LN", + "gender": "m", + "ancestry": "human", + "position": "politician", + "bond": "Keeper of the First Law, elected by the Council of Elders" + }, + { + "name": "Kassi Aziril", + "alignment": "NG", + "gender": "f", + "ancestry": "human", + "position": "doctor", + "bond": "\"Mother of Modern Medicine,\" renowned medical researcher and philanthropist" + }, + { + "name": "Salim Ghadafar", + "alignment": "LN", + "gender": "m", + "ancestry": "human", + "position": "inquisitor", + "bond": "former Pure Legion captain forced into Pharasma's service" + } ] }, { @@ -1677,78 +1509,89 @@ "category": "Settlement", "level": 8, "traits": [ - "N", - "City" + "n", + "city" ], - "sections": [ - [ - [ - { - "name": "Government", - "entry": "Mercantile Council" - } - ], - [ - { - "name": "Population", - "entry": "27,819 ({@dice 27,819*0.96|96%} humans, {@dice 27,819*0.02|2%} halflings, {@dice 27,819*0.01|1%} dwarves, {@dice 27,819*0.01|1%} other)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Calda}, {@language Dwarven}, {@language Halfling}, {@language Mwangi}, {@language Taldane}" - } - ] - ], - [ - [ - { - "name": "Religions", - "entry": "{@deity Balumbdar}, {@deity Brigh}, {@deity Desna}, {@deity Erastil}, {@deity Gozreh}, {@deity Pharasma}, {@deity Sarenrae}" - } - ], - [ - { - "name": "Threats", - "entry": "pirates, hurricanes, flooding, sea monsters" - } - ], - [ - { - "name": "Shipbuilder's Hub", - "entry": "Nautical vehicles of up to 13th level can be found for sale in Senghor with diligent searching. Vehicles higher than 8th level, when found, are for sale at 90% + {@dice 2d10|2d10%} of their normal price." - } - ] - ], - [ - [ - { - "name": "Isaara", - "entry": "({@trait LN} female human merchant 8) Major shipping facilitator" - } - ], - [ - { - "name": "Gyan Baako", - "entry": "({@trait N} male human brewer 5) Luxury goods merchant family patriarch" - } - ], - [ - { - "name": "Dini Okpara", - "entry": "({@trait LN} female human sorcerer 11) Magical merchant and scholar of antiquities" - } - ], - [ - { - "name": "Bosede Eku", - "entry": "({@trait NG} male dwarf trader 6) Prominent textile importer" - } - ] + "settlementData": { + "government": "Mercantile Council", + "population": { + "total": 27819, + "ancestries": { + "humans": 96, + "halflings": 2, + "dwarves": 1, + "other": 1 + } + }, + "languages": [ + "{@language Calda}", + "{@language Dwarven}", + "{@language Halfling}", + "{@language Mwangi}", + "{@language Taldane}" + ], + "religions": [ + "{@deity Balumbdar}", + "{@deity Brigh}", + "{@deity Desna}", + "{@deity Erastil}", + "{@deity Gozreh}", + "{@deity Pharasma}", + "{@deity Sarenrae}" + ], + "threats": [ + "pirates", + "hurricanes", + "flooding", + "sea monsters" + ], + "features": [ + { + "name": "Shipbuilder's Hub", + "entries": [ + "Nautical vehicles of up to 13th level can be found for sale in Senghor with diligent searching. Vehicles higher than 8th level, when found, are for sale at 90% + {@dice 2d10|2d10%} of their normal price." + ] + } ] - ], - "type": "Settlement" + }, + "residents": [ + { + "name": "Isaara", + "alignment": "LN", + "gender": "f", + "ancestry": "human", + "position": "merchant", + "level": 8, + "bond": "Major shipping facilitator" + }, + { + "name": "Gyan Baako", + "alignment": "N", + "gender": "m", + "ancestry": "human", + "position": "brewer", + "level": 5, + "bond": "Luxury goods merchant family patriarch" + }, + { + "name": "Dini Okpara", + "alignment": "LN", + "gender": "f", + "ancestry": "human", + "position": "sorcerer", + "level": 11, + "bond": "Magical merchant and scholar of antiquities" + }, + { + "name": "Bosede Eku", + "alignment": "NG", + "gender": "m", + "ancestry": "dwarf", + "position": "trader", + "level": 6, + "bond": "Prominent textile importer" + } + ] }, { "name": "Shadow Plane", @@ -1756,36 +1599,27 @@ "page": 141, "category": "Plane", "traits": [ - "N", - "Shadow" + "n", + "shadow" ], - "sections": [ - [ - [ - { - "name": "Category", - "entry": "Transitive Plane" - } - ], - [ - { - "name": "Divinities", - "entry": "velstrac demagogues, {@deity Zon-Kuthon}" - } - ], - [ - { - "name": "Native Inhabitants", - "entry": "caligni, d'ziriaks, kayals (fetchlings), petitioners (the mutilated), umbral dragons, velstracs" - } - ] - ], - [ - [ - "A murky, distorted, and imperfect mirror of the Material Plane, the Shadow Plane overlaps the Material Plane and serves as a buffer or conduit between it and the Negative Energy Plane. The Shadow Plane exists in a state of perpetually dim half-light, the landscape containing similar features to the overlapping Material Plane, but in warped or twisted fashions. Cities on the Material Plane might exist on the Shadow Plane, sometimes in ruins and sometimes as terrible, frightening replicas. The darkness also holds points of beauty and relative safety, such as the great city of Shadow Absalom. The bleak doppelganger of Golarion's own Absalom hosts cross-planar trade facilitated by a permanent, one-way portal out of the gloom.", - "The Shadow Plane is populated by dark, altered versions of creatures from the Material Plane, many of them immigrants that have adapted to the shadow after being trapped in the realm for generations. The shadow natives known as kayals\u2014also known as fetchlings\u2014were originally humans before thousands of years of exposure to the Shadow Plane and breeding with strange beings forever altered them. Velstracs, who long ago fled from Hell, have since adopted the Shadow Plane as their home, spreading their horrific message of perfection through mutilation in service to their victim and patron, the god Zon-Kuthon. In contrast, d'ziriaks originated within the Shadow Plane itself, as have the fearsome umbral dragons ruling self-crafted fiefdoms within the shadows. Greatest of these is Argrinyxia, who rules over Shadow Absalom." - ] + "planeData": { + "category": "transitive", + "divinities": [ + "velstrac demagogues", + "{@deity Zon-Kuthon}" + ], + "inhabitants": [ + "caligni", + "d'ziriaks", + "kayals (fetchlings)", + "petitioners (the mutilated)", + "umbral dragons", + "velstracs" ] + }, + "entries": [ + "A murky, distorted, and imperfect mirror of the Material Plane, the Shadow Plane overlaps the Material Plane and serves as a buffer or conduit between it and the Negative Energy Plane. The Shadow Plane exists in a state of perpetually dim half-light, the landscape containing similar features to the overlapping Material Plane, but in warped or twisted fashions. Cities on the Material Plane might exist on the Shadow Plane, sometimes in ruins and sometimes as terrible, frightening replicas. The darkness also holds points of beauty and relative safety, such as the great city of Shadow Absalom. The bleak doppelganger of Golarion's own Absalom hosts cross-planar trade facilitated by a permanent, one-way portal out of the gloom.", + "The Shadow Plane is populated by dark, altered versions of creatures from the Material Plane, many of them immigrants that have adapted to the shadow after being trapped in the realm for generations. The shadow natives known as kayals\u2014also known as fetchlings\u2014were originally humans before thousands of years of exposure to the Shadow Plane and breeding with strange beings forever altered them. Velstracs, who long ago fled from Hell, have since adopted the Shadow Plane as their home, spreading their horrific message of perfection through mutilation in service to their victim and patron, the god Zon-Kuthon. In contrast, d'ziriaks originated within the Shadow Plane itself, as have the fearsome umbral dragons ruling self-crafted fiefdoms within the shadows. Greatest of these is Argrinyxia, who rules over Shadow Absalom." ] }, { @@ -1795,60 +1629,55 @@ "category": "Settlement", "level": 7, "traits": [ - "N", - "City" + "n", + "city" ], - "sections": [ - [ - [ - { - "name": "Government", - "entry": "Anarchy" - } - ], - [ - { - "name": "Population", - "entry": "9,640 ({@dice 9,640*0.78|78%} charau-ka, {@dice 9,640*0.12|12%} human, {@dice 9,640*0.1|10%} other)" - } - ], - [ - { - "name": "Languages", - "entry": "{@language Abyssal}, {@language Draconic}, {@language Mwangi}, {@language Ocatan}" - } - ] - ], - [ - [ - { - "name": "Religions", - "entry": "{@deity Anghazan}" - } - ], - [ - { - "name": "Threats", - "entry": "Awakened apes, demons, charau-ka, religious cultists, orc and elf raiders" - } - ], - [ - { - "name": "Ravenous Domain", - "entry": "Anghazan's demonic power suffuses the city. Evil creatures that worship Anghazan gain the effects of {@spell protection} against good creatures and effects while in Usaro." - } - ] - ], - [ - [ - { - "name": "Shosenbe", - "entry": "({@trait NE} male human wizard 16) Leader of the Chosen" - } - ] + "settlementData": { + "government": "Anarchy", + "population": { + "total": 9640, + "ancestries": { + "charau-ka": 78, + "human": 12, + "other": 10 + } + }, + "languages": [ + "{@language Abyssal}", + "{@language Draconic}", + "{@language Mwangi}", + "{@language Ocatan}" + ], + "religions": [ + "{@deity Anghazan}" + ], + "threats": [ + "Awakened apes", + "demons", + "charau-ka", + "religious cultists", + "orc and elf raiders" + ], + "features": [ + { + "name": "Ravenous Domain", + "entries": [ + "Anghazan's demonic power suffuses the city. Evil creatures that worship Anghazan gain the effects of {@spell protection} against good creatures and effects while in Usaro." + ] + } ] - ], - "type": "Settlement" + }, + "residents": [ + { + "name": "Shosenbe", + "alignment": "NE", + "gender": "m", + "ancestry": "human", + "position": "wizard", + "level": 16, + "bond": "Leader of the Chosen" + } + ] } ] } diff --git a/data/quickrules.json b/data/quickrules.json index 6dde5453b9..b5373afdb1 100644 --- a/data/quickrules.json +++ b/data/quickrules.json @@ -1,1182 +1,1262 @@ { - "organization": { - "source": "LOCG", - "page": 63, - "entries": [ - { - "type": "pf2-h1", - "name": "Organizations", - "source": "LOCG", - "page": 63, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "\"Wait,\" Onai said. She was already up and on her feet before her companions could respond. Dannin jammed his oar into the water, instinctively shifting his weight to balance out the boat, though the Magaambyan woman stepped so lightly he wondered if he ought to have bothered. Kerps took the opportunity to flip open his wayfinder, checking their bearings for the fifth time in the last half-hour.", - "\"No, look up!\" Onai said. A glow of green light appeared in her hand, illuminating the ceiling. \"Here's what you are looking for!\"" - ] - }, - { - "type": "pf2-sidebar", - "name": "ORGANIZATION ACCESS", - "page": 65, - "entries": [ - "This chapter provides a number of options that are available to members of specific organizations. These include archetypes, equipment, feats, magic items, and spells. As a result, almost all rules options in this chapter are uncommon. Members of a specific organization automatically have access to their organization's uncommon options, though there may be further specific requirements to gain access to particular options. In cases where it applies, rare options are still labeled as such, and they are rare even among members of the corresponding organization. Each organization specifies typical ways for members of an organization to gain access to rare options. GMs are encouraged to use these or create other methods suitable for their games." - ] - }, - "Like-minded individuals tend to congregate to work together, share ideas, or just enjoy each other's company. While small gatherings of individuals happen all the time throughout Golarion, sometimes these groups reach numbers in the dozens, hundreds, or even thousands, becoming full-fledged organizations with internal structures that exert notable influences on the world around them. An organization provides several benefits to its members, its allies, and anyone else within its sphere of influence. These can range from simple camaraderie to physical resources to influence in the form of contacts and social and political clout. While the reason an individual may choose to join an organization can vary, most would-be members of an organization have something to gain by joining up with others for a similar cause.", - "This chapter presents a number of major organizations found in the Inner Sea region. Each organization entry includes information on the organization itself as well as the organization's values and its role on Golarion. The entry also provides the rankings, titles, and structure used within the organization, including how a member moves up through its ranks. Following the organization's structure are a number of rules options available to members of the organization, ranging from access to new feats and magic items to new spells and archetypes. Most of these options are uncommon, making them unavailable to most PCs, but every organization entry details how its members can gain access to the listed options.", - "Finally, each organization has a stat block presenting information about the organization at a glance. GMs are encouraged to use the stat block and the entries as examples when detailing organizations in their own games.", - "A number of sidebars in each organization's entry provide additional information. These include a brief look at an organization's key members, a few of the organization's notable relationships with other groups, and some adventure hooks.", - { - "type": "pf2-h2", - "name": "Organization Stat Block", - "entries": [ - "An organization's stat block is arranged as follows.", - { - "type": "dataGeneric", - "style": "book", - "dataGeneric": { - "name": "Organization Name", - "traits": [ - "Alignment", - "Size", - "Other Traits" - ], - "sections": [ - [ - [ - "Much like a creature, an organization has a list of traits indicating its properties at a glance. These include an alignment abbreviation and a size. The alignment listed here is the organization's primary alignment, though most organizations often allow members of other alignments (listed in the Accepted Alignments entry). An organization's size is a measure of the approximate number of members in the organization. Size categories include Small (100 or fewer members), Medium (100\u20131,000 members), Large (1,000\u20135,000 members), Huge (5,000\u201310,000 members), and Gargantuan (10,000 or more members). After alignment and size, an organization often has a trait indicating what sort of organization it is, such as academic, militaristic, revolutionary, and so on." - ], + "quickRules": { + "organization": { + "source": "LOCG", + "page": 63, + "entries": [ + { + "type": "pf2-h1", + "name": "Organizations", + "source": "LOCG", + "page": 63, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "\"Wait,\" Onai said. She was already up and on her feet before her companions could respond. Dannin jammed his oar into the water, instinctively shifting his weight to balance out the boat, though the Magaambyan woman stepped so lightly he wondered if he ought to have bothered. Kerps took the opportunity to flip open his wayfinder, checking their bearings for the fifth time in the last half-hour.", + "\"No, look up!\" Onai said. A glow of green light appeared in her hand, illuminating the ceiling. \"Here's what you are looking for!\"" + ] + }, + { + "type": "pf2-sidebar", + "name": "ORGANIZATION ACCESS", + "page": 65, + "entries": [ + "This chapter provides a number of options that are available to members of specific organizations. These include archetypes, equipment, feats, magic items, and spells. As a result, almost all rules options in this chapter are uncommon. Members of a specific organization automatically have access to their organization's uncommon options, though there may be further specific requirements to gain access to particular options. In cases where it applies, rare options are still labeled as such, and they are rare even among members of the corresponding organization. Each organization specifies typical ways for members of an organization to gain access to rare options. GMs are encouraged to use these or create other methods suitable for their games." + ] + }, + "Like-minded individuals tend to congregate to work together, share ideas, or just enjoy each other's company. While small gatherings of individuals happen all the time throughout Golarion, sometimes these groups reach numbers in the dozens, hundreds, or even thousands, becoming full-fledged organizations with internal structures that exert notable influences on the world around them. An organization provides several benefits to its members, its allies, and anyone else within its sphere of influence. These can range from simple camaraderie to physical resources to influence in the form of contacts and social and political clout. While the reason an individual may choose to join an organization can vary, most would-be members of an organization have something to gain by joining up with others for a similar cause.", + "This chapter presents a number of major organizations found in the Inner Sea region. Each organization entry includes information on the organization itself as well as the organization's values and its role on Golarion. The entry also provides the rankings, titles, and structure used within the organization, including how a member moves up through its ranks. Following the organization's structure are a number of rules options available to members of the organization, ranging from access to new feats and magic items to new spells and archetypes. Most of these options are uncommon, making them unavailable to most PCs, but every organization entry details how its members can gain access to the listed options.", + "Finally, each organization has a stat block presenting information about the organization at a glance. GMs are encouraged to use the stat block and the entries as examples when detailing organizations in their own games.", + "A number of sidebars in each organization's entry provide additional information. These include a brief look at an organization's key members, a few of the organization's notable relationships with other groups, and some adventure hooks.", + { + "type": "pf2-h2", + "name": "Organization Stat Block", + "entries": [ + "An organization's stat block is arranged as follows.", + { + "type": "data", + "tag": "generic", + "style": "book", + "data": { + "name": "Organization Name", + "traits": [ + "alignment", + "size", + "other traits" + ], + "sections": [ [ - "{@b Title or Organization Synopsis} This is a simple statement that provides an overview of the organization." + [ + "Much like a creature, an organization has a list of traits indicating its properties at a glance. These include an alignment abbreviation and a size. The alignment listed here is the organization's primary alignment, though most organizations often allow members of other alignments (listed in the Accepted Alignments entry). An organization's size is a measure of the approximate number of members in the organization. Size categories include Small (100 or fewer members), Medium (100\u20131,000 members), Large (1,000\u20135,000 members), Huge (5,000\u201310,000 members), and Gargantuan (10,000 or more members). After alignment and size, an organization often has a trait indicating what sort of organization it is, such as academic, militaristic, revolutionary, and so on." + ], + [ + "{@b Title or Organization Synopsis} This is a simple statement that provides an overview of the organization." + ], + [ + "{@b Scope and Influence} This entry conveys the degree of influence the organization has, both in terms of the size of its footprint in the Inner Sea region and how powerful its influence is in that area. An organization's scope can range from local (such as the city of Korvosa), to territory (such as the Sandpoint Hinterlands), to national (such as Varisia or Cheliax), to regional (such as the Broken Lands or the Golden Road), to global.", + "An organization's influence is rated on a simple scale. A weak organization can provide only simple assistance, while a moderate organization holds an established place in the power structure of its local area and has some connections and contacts with other local organizations. A strong organization may be at the top of the power structure for its area of concern, or it may be one of several organizations that hold power on a regional or national scale. A preeminent organization is the undisputed head of the power structure in its area of concern\u2014the ruling body of a nation is an example of a preeminent organization, as is a merchants' guild that effectively controls trade in a large region.", + "An organization might have various levels of influence with different scopes. For instance, the Hellknights have strong influence in the Old Cheliax region and in Korvosa, but have only moderate influence in other parts of the Inner Sea region." + ], + [ + "{@b Goals} These are the general goals of the organization. These goals might be public or private, and it is very possible that an organization might have private goals that conflict with its public agenda." + ] ], [ - "{@b Scope and Influence} This entry conveys the degree of influence the organization has, both in terms of the size of its footprint in the Inner Sea region and how powerful its influence is in that area. An organization's scope can range from local (such as the city of Korvosa), to territory (such as the Sandpoint Hinterlands), to national (such as Varisia or Cheliax), to regional (such as the Broken Lands or the Golden Road), to global.", - "An organization's influence is rated on a simple scale. A weak organization can provide only simple assistance, while a moderate organization holds an established place in the power structure of its local area and has some connections and contacts with other local organizations. A strong organization may be at the top of the power structure for its area of concern, or it may be one of several organizations that hold power on a regional or national scale. A preeminent organization is the undisputed head of the power structure in its area of concern\u2014the ruling body of a nation is an example of a preeminent organization, as is a merchants' guild that effectively controls trade in a large region.", - "An organization might have various levels of influence with different scopes. For instance, the Hellknights have strong influence in the Old Cheliax region and in Korvosa, but have only moderate influence in other parts of the Inner Sea region." + [ + "{@b Headquarters} This is the organization's central base of operations, if any. It's also possible to have a decentralized organization that oversees its operations from many different locations." + ], + [ + "{@b Key Members} These are the names of a few key members of the organization, several of which are detailed in the organization's entry." + ], + [ + "{@b Allies} These are some of the organization's common allies. Allies can include specific groups like merchants or musicians, other organizations, religions, or specific important individuals." + ], + [ + "{@b Enemies} These are some of the most common enemies of the organization, taking the same forms of groups and individuals listed in the Allies entry. This entry is not limited solely to those opposed to the organization's goals or values, and groups that share a friendly rivalry might also be listed here." + ], + [ + "{@b Assets} This entry lists the different benefits the organization can provide a character. These include armaments, contacts, financing, influence, magic items, training, and transportation." + ] ], [ - "{@b Goals} These are the general goals of the organization. These goals might be public or private, and it is very possible that an organization might have private goals that conflict with its public agenda." + [ + "{@b Membership Requirements} The broad prerequisites for joining a group are listed here. Requirements can include open membership, an invitation, donations or fees, or specific tasks or trials. These requirements are further detailed in the organization's description." + ], + [ + "{@b Accepted Alignments} An organization's alignment indicates the alignment that most closely represents its policies and actions. The plurality of the organization's members and leaders have this alignment. The other alignments listed here work much like a deity's allowed alignments and include the other alignments common within the organization. Alignments other than these are highly unlikely among the organization's members, as the conflict of alignment, goals, and values motivates the organization to abstain from recruiting such people or encourages members of such alignments to leave." + ], + [ + "{@b Values} This entry lists characteristics the organization appreciates in its members, such as creativity, combat prowess, dependability, generosity, loyalty, skill at performing particular tasks, or social station. These are akin to the edicts in a deity entry." + ], + [ + "{@b Anathema} These are acts against the organization's beliefs. Performing them can lead to a member being dismissed from the organization or subject to various other forms of punishment." + ] ] - ], + ] + } + } + ] + } + ] + } + ] + }, + "variantRule": { + "source": "GMG", + "page": 181, + "entries": [ + { + "type": "pf2-h1", + "name": "Variant Rules", + "source": "GMG", + "page": 181, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "While the rules presented in the Core Rulebook are designed to give you and your group a baseline experience that's easy to learn and fun to play, sometimes you're looking for more customizable options. That's where variant rules come in: options to alter the game's rules to fit your needs. This chapter adds a collection of variant rules to your toolbox, often with additional options for how to use them." + ] + }, + { + "type": "pf2-h2", + "name": "Choosing Variant Rules", + "entries": [ + { + "type": "pf2-sidebar", + "name": "Combining Variants", + "entries": [ + "If your group is playing a game with themes that call for it, you might wind up combining multiple variant rules together, possibly applying several options at the same time. For instance, in a gritty, low-magic, survival-horror game, you might start the PCs as 0-level characters, remove alignment to allow more shades of gray, alter the proficiency bonus progression to remove level, and remove magic items\u2014all at the same time. In general, the variant options in this chapter are sufficiently self-contained, with explanations of how they change the game, that you should be able to combine them without trouble. When you design your own variant rules, be on the lookout for places where new rules might have unexpected overlapping effects on each other and the game." + ] + }, + "When you and your group are deciding which variant rules to use, think about the types of stories you want to tell together, including the genre, themes, and characters, and use that information to choose which variant rules might be the best fit. If different players think different variant options would work best for the game, let each of them make their point, but ultimately you as the GM make the final call.", + "You might discover that your game requires variant rules beyond those listed here\u2014and that's okay! In fact, it's to be expected. Use these options as a starting point for some of the most commonly helpful tools, but you and your group should work together to build your own variant rules whenever you want a different experience. Don't be afraid to deviate from the baseline\u2014you and your group know what you like and what you're looking for better than a baseline rules set ever could. More about creating your own house rules can be found on page 29.", + "If you're not sure about a variant rule, take a chance! Make sure everyone in your group understands that this is a trial run and that you might need to adjust or remove the variant rules later on if they're causing unexpected side effects or not working as you intended. When you're playing with variant rules, be sure to let any new players who join the group know about the variant rules your group has chosen. This helps them set their expectations and ensures they don't feel ambushed by any variant rules the first time they're encountered in the game, which is important for making sure there is a feeling of fairness among your players." + ] + } + ] + } + ] + }, + "background": { + "source": "CRB", + "page": 60, + "entries": [ + { + "type": "pf2-h1", + "name": "Backgrounds", + "source": "CRB", + "page": 60, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "Backgrounds allow you to customize your character based on their life before adventuring. This is the next step in their life story after their ancestry, which reflects the circumstances of their birth. Your character's background can help you learn or portray more about their personality while also suggesting what sorts of things they're likely to know. Consider what events set your character on their path to the life of an adventurer and how those circumstances relate to their background." + ] + }, + "At 1st level when you create your character, you gain a background of your choice. This decision is permanent; you can't change it at later levels. Each background listed here grants two ability boosts, a skill feat, and the trained proficiency rank in two skills, one of which is a Lore skill. If you gain the trained proficiency rank in a skill from your background and would then gain the trained proficiency rank in the same skill from your class at 1st level, you instead become trained in another skill of your choice.", + "Lore skills represent deep knowledge of a specific subject and are described on page 247. If a Lore skill involves a choice (for instance, a choice of terrain), explain your preference to the GM, who has final say on whether it's acceptable or not. If you'd like some suggestions, the Common Lore Subcategories sidebar on page 248 lists a number of Lore skills that are suitable for most campaigns.", + "Skill feats expand the functions of your skills and appear in Chapter 5: Feats." + ] + } + ] + }, + "archetype": { + "source": "APG", + "page": 149, + "entries": [ + { + "type": "pf2-h1", + "name": "Archetypes", + "source": "APG", + "page": 149, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "Beyond your class and general feats, you can expand your character concept by choosing an archetype. Are you more heavily armored than your peers from the {@archetype sentinel|APG} archetype? Are you a {@archetype viking|APG}, experienced in seafaring and raiding? Perhaps you're a {@archetype medic|APG}, tending to the fallen. These are just a few possibilities archetypes offer." + ] + }, + "Great character concepts don't always fit neatly into a single class. If you want to build on what your character's class allows them to do, using an archetype is a simple way to adapt any class to fit your vision for your character.", + "Applying an archetype requires you to select archetype feats instead of class feats. Start by finding the archetype that best fits your character concept, and select the archetype's dedication feat using one of your class feat choices. Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites. The archetype feat you select is still subject to any selection restrictions on the class feat it replaces. For example, if you gained an ability at 6th level that granted you a 4th-level class feat with the {@trait dwarf} trait, you could swap out that class feat only for an archetype feat of 4th level or lower with the {@trait dwarf} trait. Archetype feats you gain in place of a class feat are called archetype class feats.", + "Occasionally, an archetype feat works like a skill feat instead of a class feat. These archetype feats have the skill trait, and you select them in place of a skill feat, otherwise following the same rules above. These aren't archetype class feats (for instance, to determine the number of Hit Points you gain from the {@feat Fighter Resiliency} archetype feat). Each archetype's dedication feat represents a certain portion of your character's time and focus, so once you select a dedication feat for an archetype, you must satisfy its requirements before you can gain another dedication feat. Typically, you satisfy an archetype dedication feat by gaining a certain number of feats from the archetype's list. You can't retrain a dedication feat as long as you have any other feats from that archetype.", + "Sometimes an archetype feat grants another feat, such as the alchemist's Basic Concoction. You must still meet the prerequisites of the feat you gain in this way.", + { + "type": "pf2-h3", + "name": "Additional Feats", + "source": "APG", + "page": 149, + "entries": [ + "Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait." + ] + }, + { + "type": "pf2-h3", + "name": "Multiclass Archetypes", + "source": "APG", + "page": 149, + "entries": [ + "Archetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name (for instance, a {@class swashbuckler|APG} can't select the {@feat Swashbuckler Dedication|APG} feat)." + ] + }, + { + "type": "pf2-h3", + "name": "Spellcasting Archetypes", + "source": "APG", + "page": 149, + "entries": [ + "Some archetypes grant you a substantial degree of spellcasting, albeit delayed compared to a character from a spellcasting class. A spellcasting archetype allows you to use scrolls, staves, and wands in the same way that a member of a spellcasting class can.", + "Spellcasting archetypes always grant the ability to cast cantrips in their dedication, and then they have a basic spellcasting feat, an expert spellcasting feat, and a master spellcasting feat. These feats share their name with the archetype; for instance, the {@archetype witch|apg|witch's} master spellcasting feat is called {@feat Master Witch Spellcasting|APG}. All spell slots you gain from spellcasting archetypes are subject to the restrictions within the archetype. For instance, the {@archetype eldritch archer|apg} archetype allows you to pick a spell list when you take its dedication feat. If you pick arcane spells, the archetype then grants you spell slots you can use only to cast arcane spells from your {@archetype eldritch archer|apg} repertoire, even if you are a {@class sorcerer} with occult spells in your sorcerer repertoire.", + "{@b Basic Spellcasting Feat:} Usually available at 4th level, these feats grant a 1st-level spell slot. At 6th level, they grant you a 2nd-level spell slot, and if you have a spell repertoire, you can select one spell from your repertoire as a signature spell. At 8th level, they grant you a 3rd-level spell slot. Archetypes refer to these benefits as the \"basic spellcasting benefits.\"", + "{@b Expert Spellcasting Feat:} Typically taken at 12th level, these feats make you an expert in spell attack rolls and DCs of the appropriate magical tradition and grant you a 4th-level spell slot. If you have a spell repertoire, you can select a second spell from your repertoire as a signature spell. At 14th level, they grant you a 5th-level spell slot, and at 16th level, they grant you a 6th-level spell slot. Archetypes refer to these benefits as the \"expert spellcasting benefits.\"", + "{@b Master Spellcasting Feat:} Usually found at 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you a 7th-level spell slot. If you have a spell repertoire, you can select a third spell from your repertoire as a signature spell. At 20th level, they grant you an 8th-level spell slot. Archetypes refer to these benefits as the \"master spellcasting benefits.\"" + ] + }, + { + "type": "pf2-h3", + "name": "Alchemical Archetypes", + "source": "APG", + "page": 150, + "entries": [ + "Some archetypes give you abilities to use alchemy in a similar manner to an alchemist and say that you get the basic alchemy benefits. This means you get the {@feat Alchemical Crafting} feat, {@classFeature Alchemy|Alchemist|CRB|1||infused reagents} (a pool of reagents usable to make alchemical items), and {@classFeature Alchemy|Alchemist|CRB|1||advanced alchemy} (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). The individual archetype might impose special restrictions or benefits, or adjust the number of reagents you get or your advanced alchemy level. The rules for these are in the {@feat Alchemical Crafting} feat, and rules for {@classFeature Alchemy|Alchemist|CRB|1||infused reagents} and {@classFeature Alchemy|Alchemist|CRB|1||advanced alchemy} are in the {@class alchemist} class section.", + "If you gain infused reagents from more than one source, you use the highest number of reagents to determine your pool rather than adding them together. For instance, at 2nd level an alchemist with a +4 Intelligence modifier would normally get six batches of infused reagents per day from the class, and a character with the Herbalist Dedication feat would normally get two batches. A character who is both an alchemist and an herbalist has six batches\u2014the higher number from alchemist\u2014but is able to use them for abilities in the class or the archetype. Your advanced alchemy level always depends on which ability you're using. In the example above, the herbalist's advanced alchemy level for their herbalist abilities is 1st, though it's 2nd for alchemist abilities." + ] + }, + { + "type": "pf2-h3", + "name": "Temporary Items", + "source": "APG", + "page": 150, + "entries": [ + "Several archetypes allow you to prepare temporary items. Much like the infused items created by {@class alchemist|CRB|alchemists}, these temporary items last only a short time before becoming useless. Examples include temporary scrolls created by the {@archetype scroll trickster|apg} and temporary weapons, armor, or adventuring gear created by the {@archetype scrounger|apg}.", + "Temporary items are clearly not up to the same quality as other items, so they typically can't be sold. If an ability doesn't list how long a temporary item lasts, the item lasts until the next time you make your daily preparations. Any effect created by a temporary item also ends at that time if it hasn't already (unless it's a permanent effect)." + ] + } + ] + }, + { + "type": "pf2-h2", + "source": "SoM", + "page": 74, + "name": "Bounded Spellcasting Archetype", + "entries": [ + "Some archetypes, such as the {@archetype magus|SoM} and {@archetype summoner|SoM} multiclass archetypes, grant you spellcasting abilities based on the way magi and summoners cast spells, albeit delayed compared to a character from those classes. In this book, both archetypes are bounded spellcasting archetypes, but future books might introduce bounded spellcasting archetypes that aren't multiclass archetypes. A bounded spellcasting archetype allows you to use scrolls, staves, and wands in the same way that a member of a spellcasting class can, and the basic bounded spellcasting feat counts as having a spellcasting class feature.", + "Bounded spellcasting archetypes always have a basic bounded spellcasting feat, an expert bounded spellcasting feat, and a master bounded spellcasting feat. These feats share their name with the archetype. For instance, the magus's master spellcasting feat is called Master Magus Spellcasting. All spell slots you gain from bounded spellcasting archetypes have restrictions depending on the archetype. For example, the summoner archetype grants you spell slots you can use only to cast spells from your summoner repertoire, even if you are a sorcerer with spells of the same tradition in your sorcerer repertoire.", + "{@b Basic Bounded Spellcasting Feat:} Usually gained at 6th level, these feats give you a 1st-level spell slot and a 2nd-level spell slot from that magical tradition. If you have a spell repertoire, you can select one spell from your repertoire as a signature spell. Archetypes refer to these benefits as the \"basic bounded spellcasting benefits.\" At 10th level, you replace your 1st-level spell slot with a 3rd-level spell slot.", + "{@b Expert Bounded Spellcasting Feat:} Usually taken at 12th level, these feats make you an expert in spell attack rolls and DCs of the appropriate magical tradition. You gain an additional 3rd-level spell slot. If you have a spell repertoire, you can select a second spell from your repertoire as a signature spell. At 14th level, you replace your spell slots with two 4th-level spell slots and one 5th-level spell slot, and at 16th level, you replace your spell slots with two 5th-level spell slots and one 6th-level spell slot. Archetypes refer to these benefits as the \"expert bounded spellcasting benefits.\"", + "{@b Master Bounded Spellcasting Feat:} Usually taken at 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you an additional 6th-level spell slot. At 20th level, they replace your two 5th-level spell slots with two 7th-level spell slots. Archetypes refer to these benefits as the \"master bounded spellcasting benefits.\"" + ] + } + ] + }, + "feat": { + "source": "CRB", + "page": 255, + "entries": [ + { + "type": "pf2-h1", + "name": "Feats", + "source": "CRB", + "page": 255, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone\u2014not only members of certain ancestries or classes\u2014are called general feats." + ] + }, + "For most classes, you gain a general feat when you reach 3rd level and every 4 levels thereafter. Each time you gain a general feat, you can select any feat with the general trait whose prerequisites you satisfy.", + "General feats also include a subcategory of skill feats, which expand on what you can accomplish via skills. These feats also have the skill trait. Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can't select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite." + ] + } + ] + }, + "companion": { + "source": "CRB", + "page": 214, + "entries": [ + { + "type": "pf2-h1", + "name": "Animal Companions and Familiars", + "source": "CRB", + "page": 214, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "Some adventurers travel with loyal allies known as animal companions and familiars. The former begin as young animals but acquire impressive physical abilities as you level up, while the latter share a magical bond with you." + ] + }, + { + "type": "pf2-h2", + "name": "Animal Companions", + "entries": [ + "An animal companion is a loyal comrade who follows your orders without you needing to use Handle an Animal on it. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal. If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only one animal companion at a time.", + { + "type": "pf2-h3", + "page": 214, + "name": "Riding Animal Companions", + "entries": [ + "You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If it is carrying a rider, the animal companion can use only its land Speed, and it can't move and Support you on the same turn. However, if your companion has the mount special ability, it's especially suited for riding and ignores both of these restrictions." + ] + }, + { + "type": "pf2-h3", + "page": 214, + "name": "Young Animal Companions", + "entries": [ + "The following are the base statistics for a young animal companion, the first animal companion most characters get. You make adjustments to these statistics depending on the type of animal you choose. As you gain levels, you might make further adjustments as your companion becomes more powerful. An animal companion has the same level you do. Animal companions calculate their modifiers and DCs just as you do with one difference: the only item bonuses they can benefit from are to speed and AC (their maximum item bonus to AC is +3).", + { + "type": "pf2-h4", + "page": 214, + "name": "Proficiencies", + "entries": [ + "Your animal companion uses your level to determine its proficiency bonuses. It's trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, {@skill Acrobatics}, and {@skill Athletics}. Animal companions can't use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it." + ] + }, + { + "type": "pf2-h4", + "page": 214, + "name": "Ability Modifiers", + "entries": [ + "An animal companion begins with base ability modifiers of {@b Str} +2, {@b Dex} +2, {@b Con} +1, {@b Int}\u20134, {@b Wis} +1, {@b Cha} +0. Each type has its own strengths and increases two of these modifiers by 1 each. These increases are already calculated into the stat blocks in Companion Types below." + ] + }, + { + "type": "pf2-h4", + "page": 214, + "name": "Hit Points", + "entries": [ + "Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have." + ] + } + ] + }, + { + "type": "pf2-h3", + "page": 214, + "name": "Mature Animal Companions", + "entries": [ + "To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. Increase its proficiency ranks in {@skill Intimidation}, {@skill Stealth}, and {@skill Survival} to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert. If your companion is Medium or smaller, it grows by one size." + ] + }, + { + "type": "pf2-h3", + "page": 214, + "name": "Nimble Animal Companions", + "entries": [ + "To advance a mature animal companion to a nimble animal companion, increase its Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1. It deals 2 additional damage with its unarmed attacks. Increase its proficiency ranks in {@skill Acrobatics} and unarmored defense to expert. It also learns the advanced maneuver for its type. Its attacks become magical for the purpose of ignoring resistances." + ] + }, + { + "type": "pf2-h3", + "page": 214, + "name": "Savage Animal Companions", + "entries": [ + "To advance a mature animal companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. Increase its proficiency rank in {@skill Athletics} to expert. It also learns the advanced maneuver for its type. If your companion is Medium or smaller, it grows by one size. Its attacks become magical for the purpose of ignoring resistances." + ] + }, + { + "type": "pf2-h3", + "page": 214, + "name": "Companion Types", + "entries": [ + "The species of animal you choose is called your companion's type. Each companion type has its own statistics. The Size entry indicates your companion's starting size as a young animal companion. Following the size entry are the companion's unarmed attacks, and then its ability modifiers. The Hit Points entry indicates the companion's ancestry Hit Points. The Skill entry indicates an additional trained skill your companion has. The Senses entry lists your companion's special senses. The Speed entry gives your companion's Speeds. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion.", + "The Support Benefit entry indicates a special benefit you gain by Commanding the Animal to use the Support action (see below). The Advanced Maneuver entry indicates a powerful new action your companion learns how to use if it becomes a nimble or savage animal companion." + ] + }, + { + "type": "pf2-h3", + "page": 217, + "name": "Specialized Animal Companions", + "entries": [ + "Specialized animal companions are more intelligent and engage in more complex behaviors. The first time an animal gains a specialization, it gains the following: Its proficiency rank for unarmed attacks increases to expert. Its proficiency ranks for saving throws and Perception increase to master. Increase its Dexterity modifier by 1 and its Intelligence modifier by 2. Its unarmed attack damage increases from two dice to three dice, and it increases its additional damage with unarmed attacks from 2 to 4 or from 3 to 6.", + "Each specialization grants additional benefits. Most animal companions can have only one specialization.", + { + "type": "pf2-h4", + "page": 217, + "name": "Ambusher", + "entries": [ + "In your companion's natural environment, it can use a Sneak action even if it's currently observed. Its proficiency rank in {@skill Stealth} increases to expert (or master if it was already an expert from its type), and its Dexterity modifier increases by 1. Its proficiency rank for unarmored defense increases to expert, or master if it's nimble." + ] + }, + { + "type": "pf2-h4", + "page": 217, + "name": "Bully", + "entries": [ + "Your companion terrorizes foes with dominance displays and pushes them around the battlefield. Its proficiency ranks for {@skill Athletics} and {@skill Intimidation} increase to expert (or master if it was already expert from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3." + ] + }, + { + "type": "pf2-h4", + "page": 217, + "name": "Daredevil", + "entries": [ + "Your companion joins the fray with graceful leaps and dives.", + "It gains the deny advantage ability, so it isn't {@condition flat-footed} to hidden, undetected, or flanking creatures unless such a creature's level is greater than yours. Its proficiency rank in {@skill Acrobatics} increases to master, and its Dexterity modifier increases by 1. Its proficiency rank in unarmored defense increases to expert, or master if it's nimble." + ] + }, + { + "type": "pf2-h4", + "page": 217, + "name": "Racer", + "entries": [ + "Your companion races. It gains a +10-foot status bonus to its Speed, swim Speed, or fly Speed (your choice). Its proficiency in Fortitude saves increases to legendary, and its Constitution modifier increases by 1." + ] + }, + { + "type": "pf2-h4", + "page": 217, + "name": "Tracker", + "entries": [ + "Your companion is an incredible tracker. It can move at full Speed while following tracks. Its proficiency rank in {@skill Survival} increases to expert (or master if it was already an expert from its type), and its Wisdom modifier increases by 1." + ] + }, + { + "type": "pf2-h4", + "page": 217, + "name": "Wrecker", + "entries": [ + "Your companion smashes things. Its unarmed attacks ignore half an object's Hardness. Its {@skill Athletics} proficiency increases to master, and its Strength modifier increases by 1." + ] + } + ] + } + ] + } + ] + } + ] + }, + "familiar": { + "source": "CRB", + "page": 217, + "entries": [ + { + "type": "pf2-h1", + "name": "Animal Companions and Familiars", + "source": "CRB", + "page": 217, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "Some adventurers travel with loyal allies known as animal companions and familiars. The former begin as young animals but acquire impressive physical abilities as you level up, while the latter share a magical bond with you." + ] + }, + { + "type": "pf2-h2", + "page": 217, + "name": "Familiars", + "entries": [ + "Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid's leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit. A familiar has the same level you do.", + "Familiars have the {@trait minion} trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost.", + "You can have only one familiar at a time.", + { + "type": "pf2-h3", + "page": 217, + "name": "Modifiers and AC", + "entries": [ + "Your familiar's save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. Its Perception, {@skill Acrobatics}, and {@skill Stealth} modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don't have one, unless otherwise specified). It can't make {@action Strike||Strikes}, but it can use trained skill actions for skills for which it adds your spellcasting ability modifier. If it attempts an attack roll or other skill check, it uses your level as its modifier. It doesn't have or use its own ability modifiers and can never benefit from item bonuses." + ] + }, + { + "type": "pf2-h3", + "page": 217, + "name": "Hit Points", + "entries": [ + "Your familiar has 5 Hit Points for each of your levels." + ] + }, + { + "type": "pf2-h3", + "page": 218, + "name": "Size", + "entries": [ + "Your familiar is Tiny." + ] + }, + { + "type": "pf2-h3", + "page": 218, + "name": "Senses", + "entries": [ + "Your familiar has {@ability low-light vision} and can gain additional senses from familiar abilities. It can communicate empathically with you as long as it's within 1 mile of you, sharing emotions. It doesn't understand or speak languages normally, but it can gain speech from a familiar ability." + ] + }, + { + "type": "pf2-h3", + "page": 218, + "name": "Movement", + "entries": [ + "Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar).", + "It can gain other movement types from familiar abilities." + ] + }, + { + "type": "pf2-h3", + "page": 218, + "name": "Familiar and Master Abilities", + "entries": [ + "Each day, you channel your magic into two abilities, which can be either familiar or master abilities. If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your familiar can't be an animal that naturally has more familiar abilities than your daily maximum familiar abilities.", + { + "type": "pf2-h4", + "page": 218, + "name": "Familiar Abilities", + "entries": [ + "{@b Amphibious:} It gains a swim Speed of 25 feet (or Speed of 25 feet if it already has a swim Speed).", + "{@b Burrower:} It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes.", + "{@b Climber:} It gains a climb Speed of 25 feet.", + "{@b Damage Avoidance:} Choose one type of save. It takes no damage when it succeeds at that type of save; this doesn't prevent effects other than damage.", + "{@b Darkvision:} It gains {@ability darkvision}.", + "{@b Fast Movement:} Increase one of the familiar's Speeds from 25 feet to 40 feet.", + "{@b Flier:} It gains a fly Speed of 25 feet.", + "{@b Kinspeech:} It can understand and speak with animals of the same species. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level.", + "{@b Lab Assistant:} It can use your Quick Alchemy action.", + "You must have Quick Alchemy, and your familiar must be in your space. This has the same cost and requirement as if you used it. It must have the manual dexterity ability to select this.", + "{@b Manual Dexterity:} It can use up to two of its limbs as if they were hands to use manipulate actions.", + "{@b Scent:} It gains {@ability scent} (imprecise, 30 feet).", + "{@b Speech:} It understands and speaks a language you know." + ] + }, + { + "type": "pf2-h4", + "page": 218, + "name": "Master Abilities", + "entries": [ + "{@b Cantrip Connection:} You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this.", + "{@b Extra Reagents:} Your familiar grows extra infused reagents on or in its body. You gain an additional batch of infused reagents. You must have the infused reagents ability to select this ability.", + "{@b Familiar Focus:} Once per day, your familiar can use 2 actions with the {@trait concentrate} to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this.", + "{@b Lifelink:} If your familiar would be reduced to 0 HP by damage, as a reaction with the {@trait concentrate}, you can take the damage. If you do, you take all the damage and your familiar takes none. However, if special effects when a hit damages your familiar (such as snake venom) still apply to your familiar.", + "{@b Spell Battery:} You gain one additional spell slot at least 3 levels lower than your highest-level spell slot; you must be able to cast 4th-level spells using spell slots to select this master ability.", + "{@b Spell Delivery:} If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. If it doesn't reach the target to touch it this turn, the spell has no effect." + ] + } + ] + } + ] + } + ] + } + ] + }, + "eidolon": { + "source": "SoM", + "page": 58, + "entries": [ + { + "type": "pf2-h2", + "name": "Eidolons", + "source": "SoM", + "page": 58, + "entries": [ + "Though each eidolon is a unique creature and there are many types of eidolons, each draws upon a particular tradition of magic and manifests from related essence. Multiple types of each eidolon exist as well\u2014for instance, the types of construct eidolon presented in this book are the warrior construct and the scout construct.", + "Arcane eidolons are usually formed of mental essence, also known as astral essence. They include dragon eidolons\u2014the echoes of ancient dragons\u2014 and construct eidolons, beings formed into a simple construct shape through arcane magic.", + "Divine eidolons are always formed of spiritual essence, much like the divine servitors they resemble. They include representatives of the many families of divine servitors, such as angels, demons, and psychopomps.", + "Occult eidolons are also usually formed of spiritual essence, though they tend toward a more ectoplasmic consistency than divine eidolons. Occult eidolons usually form from the essence of a spirit that is unwilling or unable to pass on, and find refuge with a summoner to avoid becoming undead; these types of eidolons are known as phantoms. Each phantom eidolon has a connection to a particular emotion, such as the anger phantom and devotion phantom described in this book.", + "Primal eidolons usually manifest from life essence. Their forms resemble creatures found in the natural world, such as beasts, plants, fey, or some combination.", + { + "type": "pf2-h3", + "name": "Proficiencies", + "entries": [ + "Your eidolon's level is equal to yours. It begins with expert proficiency in Fortitude and Will saves and trained proficiency in Reflex saves. In addition, it is trained in unarmed attacks and unarmored defense. It shares your skill proficiencies. Certain class features increase your eidolon's proficiencies." + ] + }, + { + "type": "pf2-h3", + "name": "Ability Scores", + "entries": [ + "An eidolon's ability scores depend on which array you choose, such as marauding dragon or cunning dragon for a dragon eidolon. As noted in your ability boosts class feature (page 56), your eidolon gets boosts to its ability scores at the same time you do. It also increases one score by 2 when it gains its transcendence ability." + ] + }, + { + "type": "pf2-h3", + "name": "Unarmed Attacks", + "entries": [ + "Your eidolon starts with two unarmed attacks. Each eidolon entry suggests some forms the eidolon's attacks might take, but since eidolons can have a variety of body shapes, you decide the specific form of the unarmed attacks (claw, jaws, horn, fist, and so on) when you choose your eidolon. Some eidolons' unarmed attacks might look like swords, clubs, or other weapons, even though they are extensions of the eidolon's form. Your choice of unarmed attack determines its damage type\u2014 bludgeoning, piercing, or slashing, as appropriate. Some of the suggested attacks list a typical damage type in parentheses, but you can work with your GM to choose a damage type that is right for your eidolon. Once you decide upon your eidolon's unarmed attacks, they can't be changed except via abilities that specifically change them, except with your GM's permission. Your eidolon has a primary and secondary unarmed attack.", + "{@b Primary Attack:} Choose from the following statistics for the more flexible primary attack.", + { + "type": "list", + "items": [ + "{@dice 1d8} damage ({@trait disarm}, {@trait nonlethal}, {@trait shove}, or {@trait trip})", + "{@dice 1d6} damage ({@trait fatal d10})", + "{@dice 1d6} damage ({@trait forceful} and {@trait sweep})", + "{@dice 1d6} damage ({@trait deadly d8} and {@trait finesse})" + ] + }, + "{@b Secondary Attack:} The secondary attack always deals {@dice 1d6} damage and has the {@trait agile} and {@trait finesse} traits." + ] + }, + { + "type": "pf2-h3", + "name": "Eidolon Spells", + "entries": [ + "An eidolon normally can't {@action Cast a Spell}; however, some feats or abilities can grant it this capability. An eidolon that has spells also gains the {@action Cast a Spell} activity. It doesn't have its own spell DC or spell attack modifier; if it needs to {@action Cast a Spell}, it uses your spell DC and spell attack modifier. If you have eidolon link spells, your eidolon shares your focus pool to cast them, though it can't {@action Refocus}. Your eidolon can cast only spells that it gains from its own abilities. It can't cast your spells, nor can you cast spells it has." + ] + }, + { + "type": "pf2-h3", + "name": "Reading an Eidolon Entry", + "entries": [ + "An eidolon entry contains the following information, followed by a description of the eidolon's initial ability and abilities gained from the eidolon symbiosis and eidolon transcendence class features.", + "{@b Tradition} This is the eidolon's corresponding magical tradition, which determines the type of magic you can cast.", + "{@b Traits} All eidolons have the {@trait eidolon} trait, and each type of eidolon has additional traits. They all appear in this entry.", + "{@b Alignment} You choose your eidolon's alignment, abiding by any alignment restrictions listed here. Your eidolon's alignment has no impact on your own.", + "{@b Home Plane} This is the eidolon's home plane, where it goes when unmanifested. This can help you determine the effects of abilities dependent on a creature's home plane, such as {@spell banishment}.", + "{@divider}", + "{@b Size} This is the eidolon's starting Size.", + "{@b Suggested Attacks} This entry suggests forms that the eidolon's attacks might take (see Unarmed Attacks above).", + "{@b Eidolon Array} Choose from one of two arrays for your eidolon. This choice sets its ability scores, as well as the form of its defenses, as represented by an item bonus to AC and its Dexterity cap. For instance, a demon eidolon can have the wrecker array, with a higher Strength and item bonus to AC, or be a tempter, with a higher Charisma and Dexterity cap. The appearance of the eidolon's protection can be anything you choose that fits the eidolon: armor, scales, tough hide, a mystical aura of deflection, and so on. Though each eidolon has two arrays in this book, it's possible for other varieties to appear elsewhere.", + "{@b Skills} These are the skills that the eidolon has taught you, or that you learned as part of linking with your eidolon. You are trained in these skills, and the eidolon shares this proficiency as normal for its skills.", + "{@b Senses} This entry, if present, lists your eidolon's special senses. If this entry is not present, the eidolon has senses like a human's.", + "{@b Language} This is the eidolon's starting language. You know this language, in addition to the other languages you know normally. Your eidolon doesn't gain any additional languages based on its Intelligence modifier, but it can speak all the same languages you can.", + "{@b Speed} This entry lists your eidolon's Speeds.", + "{@b Eidolon Abilities} The eidolon starts with an initial ability, gains the symbiosis ability when you gain the eidolon symbiosis class feature, and gains the transcendence ability when you gain the eidolon transcendence class feature." + ] + } + ] + } + ] + }, + "hazard": { + "source": "CRB", + "page": 520, + "entries": [ + { + "type": "pf2-h1", + "name": "Hazards", + "source": "CRB", + "page": 520, + "entries": [ + { + "type": "pf2-h1-flavor", + "page": 520, + "entries": [ + "{@i Dungeons are rife with devious traps meant to protect the treasures within. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. In addition to traps, adventurers may stumble into other types of hazards, including naturally occurring environmental hazards, mysterious hauntings, and more.}" + ] + }, + { + "type": "pf2-h2", + "page": 520, + "name": "Detecting a Hazard", + "entries": [ + "Every hazard has a trigger of some kind that sets its dangers in motion. For traps, this could be a mechanism like a trip wire or a pressure plate, while for an environmental hazard or haunt, the trigger may simply be proximity. When characters approach a hazard, they have a chance of finding the trigger area or mechanism before triggering the hazard. They automatically receive a check to detect hazards unless the hazards require a minimum proficiency rank to do so.", + "During exploration, determine whether the party detects a hazard when the PCs first enter the general area in which it appears. If the hazard doesn't list a minimum proficiency rank, roll a secret Perception check against the hazard's {@skill Stealth} DC for each PC. For hazards with a minimum proficiency rank, roll only if someone is actively searching (using the Search activity while exploring or the {@action Seek} action in an encounter), and only if they have the listed proficiency rank or higher. Anyone who succeeds becomes aware of the hazard, and you can describe what they notice.", + "Magical hazards that don't have a minimum proficiency {@i rank can be found using detect magic, but this spell} doesn't provide enough information to understand or disable the hazard\u2014it only reveals the hazard's presence.", + "Determining a magical hazard's properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using Identify Magic or Recall Knowledge. Magical hazards with a minimum proficiency rank cannot be found with {@i {@spell detect magic} at all.}" + ] + }, + { + "type": "pf2-h2", + "page": 520, + "name": "Triggering a Hazard", + "entries": [ + "If the group fails to detect a hazard and the hazard's trigger is a standard part of traveling (such as stepping on a floor plate or moving through a magical sensor while walking), the hazard's reaction occurs. Hazards that would be triggered only when someone directly manipulates the environment\u2014by opening a door, for example\u2014use their reactions only if a PC explicitly takes that action.", + { + "type": "pf2-h3", + "page": 520, + "name": "Reaction or Free Action", + "entries": [ + "Most hazards have reactions that occur when they're triggered. For simple hazards, the reaction is the entirety of the hazard's effect. For complex hazards, the reaction may also cause the hazard to roll initiative, either starting a combat encounter or joining one already in progress, and the hazard continues to pose a threat over multiple rounds. Some hazards have a triggered free action instead of a reaction; for instance, quicksand can suck down multiple creatures per round." + ] + }, + { + "type": "pf2-h3", + "page": 520, + "name": "Routine", + "entries": [ + "A complex hazard usually follows a set of preprogrammed actions called a routine. Once triggered, the hazard first performs its initial reaction; then, if the PCs are not yet in encounter mode, they should roll initiative. (If they're already in encounter mode, their initiative remains the same.) The hazard might tell you to roll initiative for it\u2014in this case, the hazard rolls initiative using its {@skill Stealth} modifier.", + "After this happens, the hazard follows its routine each round on its initiative. The number of actions a hazard can take each round, as well as what they can be used for, depend on the hazard." + ] + }, + { + "type": "pf2-brown-box", + "page": 520, + "name": "MONSTERS AND HAZARDS", + "entries": [ + "The statistics for NPCs and monsters usually don't list their proficiency ranks. Most of the time, they don't need to deal with detecting or disabling hazards the way PCs do, so you don't need this information. However, if a PC resets a trap in a monster's path or plans to lure a monster into a hazard, you can improvise this information.", + "For Perception, a monster is usually an expert at 3rd or 4th level, a master at 8th or 9th level, and legendary at 16th or 17th level. If the monster has {@skill Thievery} listed in its skills, it has the highest proficiency possible for its level (trained at 1st, expert at 3rd, master at 7th, and legendary at 15th); otherwise, it's untrained. Of course, an individual monster might deviate from these guidelines, especially if it's mindless or not very perceptive." + ] + }, + { + "type": "pf2-h3", + "page": 520, + "name": "Resetting a Hazard", + "entries": [ + "Some hazards can be reset, allowing them to be triggered again. This can occur automatically, as for quicksand, whose surface settles after 24 hours, or manually, like a hidden pit, whose trapdoor must be closed for the pit to become hidden again." + ] + } + ] + }, + { + "type": "pf2-h2", + "page": 521, + "name": "Disabling a Hazard", + "entries": [ + "The most versatile method for deactivating traps is the Disable a Device action of the {@skill Thievery} skill, though most mechanical traps can also simply be smashed, and magical traps can usually be counteracted. Environmental hazards often can be overcome with {@skill Nature} or {@skill Survival}, and haunts can often be overcome with {@skill Occultism} or {@skill Religion}. The specific skill and DC required to disable a hazard are listed in the hazard's stat block. As with detecting a hazard, disabling a hazard might require a character to have a certain proficiency rank in the listed skill.", + "A character must first detect a hazard (or have it pointed out to them) to try to deactivate it. They can attempt to deactivate a hazard whether or not it has already been triggered, though some hazards no longer pose a danger once their reactions have occurred, especially if there is no way for them to be reset.", + "For most hazards, a successful check for the listed skill against the DC in the stat block disables the hazard without triggering it. Any other means of deactivating the hazard are included in the hazard's stat block, as are any additional steps required to properly deactivate it.", + "A critical failure on any roll to disable a hazard triggers it, including a critical failure on a roll to counteract a magic hazard.", + "Some hazards require multiple successful checks to deactivate, typically because they have a particularly complicated component or have several discrete portions.", + "For hazards with a complex component, a critical success on a check to disable the hazard counts as two successes on a single component.", + { + "type": "pf2-h3", + "page": 521, + "name": "Damaging a Hazard", + "entries": [ + "Rather than trying to carefully disable a hazard, a character might just smash it. Damaging a mechanical trap or another physical hazard works like damaging objects: the hazard reduces the damage it takes by its Hardness. In most cases, hitting the hazard also triggers it, as explained in Attacking a Hazard below. If a hazard's Hit Points are reduced to its Broken Threshold (BT) or lower, the hazard becomes broken and can't be activated, though it can still be repaired. If it's reduced to 0 HP, it's destroyed and can't be repaired.", + "(See page 272 in Chapter 6 for more information on damaging objects.) Hazards' AC, applicable saving throw modifiers, Hardness, HP, and BT are listed in their stat blocks. A hazard that doesn't list one of these statistics can't be affected by anything targeting that statistic. For example, a hazard that has HP but no BT can't be broken, but can still be destroyed. Hazards are immune to anything an object is immune to unless specifically noted otherwise, and they can't be targeted by anything that can't target objects. Some hazards may have additional immunities, as well as resistances or weaknesses." + ] + } + ] + }, + { + "type": "pf2-h4", + "page": 521, + "name": "Attacking a Hazard", + "entries": [ + "If someone hits a hazard\u2014especially if it's a mechanical trap\u2014they usually trigger it, though you might determine otherwise in some cases. An attack that breaks the hazard might prevent it from triggering, depending on the circumstances. If the hazard has multiple parts, breaking one part might still trigger the trap. For example, if a trap has a trip wire in one location and launches an attack from another location, severing the trip wire could still trigger the attack. Destroying a trap in one blow almost never triggers it. These rules also apply to most damaging spells or other effects in addition to attacks." + ] + }, + { + "type": "pf2-h4", + "page": 521, + "name": "Repairing a Hazard", + "entries": [ + "You might allow a character to repair a damaged hazard to restore its functionality. You determine the specifics of this, since it can vary by trap. The Repair action might be insufficient if fixing the trap requires gathering scattered components or the like. If the item has a Reset entry, the character needs to do whatever is listed there, in addition to repairing the damage." + ] + }, + { + "type": "pf2-h3", + "page": 521, + "name": "Counteracting a Magical Hazard", + "entries": [ + "{@i Some magical hazards can be counteracted using dispel magic and the counteracting rules found on page 458.}", + "These hazards' spell levels and counteract DCs are listed in their stat block. Counteracting a hazard otherwise works like using a skill check to disable the hazard." + ] + }, + { + "type": "pf2-h2", + "page": 521, + "name": "Hazard Experience", + "entries": [ + "Characters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don't gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience. The XP for a complex hazard is equal to the XP for a monster of the same level, and the XP for a simple hazard is one-fifth of that. Hazards of a lower level than the party's level \u20134 are trivial and award no XP.", + { + "name": "Hazard XP", + "type": "table", + "id": "10-14", + "source": "CRB", + "page": 521, + "spans": [ [ [ - "{@b Headquarters} This is the organization's central base of operations, if any. It's also possible to have a decentralized organization that oversees its operations from many different locations." - ], - [ - "{@b Key Members} These are the names of a few key members of the organization, several of which are detailed in the organization's entry." - ], - [ - "{@b Allies} These are some of the organization's common allies. Allies can include specific groups like merchants or musicians, other organizations, religions, or specific important individuals." - ], - [ - "{@b Enemies} These are some of the most common enemies of the organization, taking the same forms of groups and individuals listed in the Allies entry. This entry is not limited solely to those opposed to the organization's goals or values, and groups that share a friendly rivalry might also be listed here." - ], - [ - "{@b Assets} This entry lists the different benefits the organization can provide a character. These include armaments, contacts, financing, influence, magic items, training, and transportation." + 2, + 4 ] + ] + ], + "labelRowIdx": [ + 0, + 1 + ], + "rowStyles": [ + "text-center" + ], + "colStyles": [ + "text-left", + "text-center", + "text-center" + ], + "rows": [ + [ + "XP Award" ], [ - [ - "{@b Membership Requirements} The broad prerequisites for joining a group are listed here. Requirements can include open membership, an invitation, donations or fees, or specific tasks or trials. These requirements are further detailed in the organization's description." - ], - [ - "{@b Accepted Alignments} An organization's alignment indicates the alignment that most closely represents its policies and actions. The plurality of the organization's members and leaders have this alignment. The other alignments listed here work much like a deity's allowed alignments and include the other alignments common within the organization. Alignments other than these are highly unlikely among the organization's members, as the conflict of alignment, goals, and values motivates the organization to abstain from recruiting such people or encourages members of such alignments to leave." - ], - [ - "{@b Values} This entry lists characteristics the organization appreciates in its members, such as creativity, combat prowess, dependability, generosity, loyalty, skill at performing particular tasks, or social station. These are akin to the edicts in a deity entry." - ], - [ - "{@b Anathema} These are acts against the organization's beliefs. Performing them can lead to a member being dismissed from the organization or subject to various other forms of punishment." - ] + "Level", + "Simple Hazard", + "Complex Hazard" + ], + [ + "Party level \u20134", + "2 XP", + "10 XP" + ], + [ + "Party level \u20133", + "3 XP", + "15 XP" + ], + [ + "Party level \u20132", + "4 XP", + "20 XP" + ], + [ + "Party level \u20131", + "6 XP", + "30 XP" + ], + [ + "Party level", + "8 XP", + "40 XP" + ], + [ + "Party level + 1", + "12 XP", + "60 XP" + ], + [ + "Party level + 2", + "16 XP", + "80 XP" + ], + [ + "Party level + 3", + "24 XP", + "120 XP" + ], + [ + "Party level + 4", + "30 XP", + "150 XP" ] ] } - } - ] - } - ] - } - ] - }, - "variantRule": { - "source": "GMG", - "page": 181, - "entries": [ - { - "type": "pf2-h1", - "name": "Variant Rules", - "source": "GMG", - "page": 181, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "While the rules presented in the Core Rulebook are designed to give you and your group a baseline experience that's easy to learn and fun to play, sometimes you're looking for more customizable options. That's where variant rules come in: options to alter the game's rules to fit your needs. This chapter adds a collection of variant rules to your toolbox, often with additional options for how to use them." - ] - }, - { - "type": "pf2-h2", - "name": "Choosing Variant Rules", - "entries": [ - { - "type": "pf2-sidebar", - "name": "Combining Variants", - "entries": [ - "If your group is playing a game with themes that call for it, you might wind up combining multiple variant rules together, possibly applying several options at the same time. For instance, in a gritty, low-magic, survival-horror game, you might start the PCs as 0-level characters, remove alignment to allow more shades of gray, alter the proficiency bonus progression to remove level, and remove magic items\u2014all at the same time. In general, the variant options in this chapter are sufficiently self-contained, with explanations of how they change the game, that you should be able to combine them without trouble. When you design your own variant rules, be on the lookout for places where new rules might have unexpected overlapping effects on each other and the game." - ] - }, - "When you and your group are deciding which variant rules to use, think about the types of stories you want to tell together, including the genre, themes, and characters, and use that information to choose which variant rules might be the best fit. If different players think different variant options would work best for the game, let each of them make their point, but ultimately you as the GM make the final call.", - "You might discover that your game requires variant rules beyond those listed here\u2014and that's okay! In fact, it's to be expected. Use these options as a starting point for some of the most commonly helpful tools, but you and your group should work together to build your own variant rules whenever you want a different experience. Don't be afraid to deviate from the baseline\u2014you and your group know what you like and what you're looking for better than a baseline rules set ever could. More about creating your own house rules can be found on page 29.", - "If you're not sure about a variant rule, take a chance! Make sure everyone in your group understands that this is a trial run and that you might need to adjust or remove the variant rules later on if they're causing unexpected side effects or not working as you intended. When you're playing with variant rules, be sure to let any new players who join the group know about the variant rules your group has chosen. This helps them set their expectations and ensures they don't feel ambushed by any variant rules the first time they're encountered in the game, which is important for making sure there is a feeling of fairness among your players." - ] - } - ] - } - ] - }, - "background": { - "source": "CRB", - "page": 60, - "entries": [ - { - "type": "pf2-h1", - "name": "Backgrounds", - "source": "CRB", - "page": 60, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "Backgrounds allow you to customize your character based on their life before adventuring. This is the next step in their life story after their ancestry, which reflects the circumstances of their birth. Your character's background can help you learn or portray more about their personality while also suggesting what sorts of things they're likely to know. Consider what events set your character on their path to the life of an adventurer and how those circumstances relate to their background." - ] - }, - "At 1st level when you create your character, you gain a background of your choice. This decision is permanent; you can't change it at later levels. Each background listed here grants two ability boosts, a skill feat, and the trained proficiency rank in two skills, one of which is a Lore skill. If you gain the trained proficiency rank in a skill from your background and would then gain the trained proficiency rank in the same skill from your class at 1st level, you instead become trained in another skill of your choice.", - "Lore skills represent deep knowledge of a specific subject and are described on page 247. If a Lore skill involves a choice (for instance, a choice of terrain), explain your preference to the GM, who has final say on whether it's acceptable or not. If you'd like some suggestions, the Common Lore Subcategories sidebar on page 248 lists a number of Lore skills that are suitable for most campaigns.", - "Skill feats expand the functions of your skills and appear in Chapter 5: Feats." - ] - } - ] - }, - "archetype": { - "source": "APG", - "page": 149, - "entries": [ - { - "type": "pf2-h1", - "name": "Archetypes", - "source": "APG", - "page": 149, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "Beyond your class and general feats, you can expand your character concept by choosing an archetype. Are you more heavily armored than your peers from the {@archetype sentinel|APG} archetype? Are you a {@archetype viking|APG}, experienced in seafaring and raiding? Perhaps you're a {@archetype medic|APG}, tending to the fallen. These are just a few possibilities archetypes offer." - ] - }, - "Great character concepts don't always fit neatly into a single class. If you want to build on what your character's class allows them to do, using an archetype is a simple way to adapt any class to fit your vision for your character.", - "Applying an archetype requires you to select archetype feats instead of class feats. Start by finding the archetype that best fits your character concept, and select the archetype's dedication feat using one of your class feat choices. Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites. The archetype feat you select is still subject to any selection restrictions on the class feat it replaces. For example, if you gained an ability at 6th level that granted you a 4th-level class feat with the {@trait dwarf} trait, you could swap out that class feat only for an archetype feat of 4th level or lower with the {@trait dwarf} trait. Archetype feats you gain in place of a class feat are called archetype class feats.", - "Occasionally, an archetype feat works like a skill feat instead of a class feat. These archetype feats have the skill trait, and you select them in place of a skill feat, otherwise following the same rules above. These aren't archetype class feats (for instance, to determine the number of Hit Points you gain from the {@feat Fighter Resiliency} archetype feat). Each archetype's dedication feat represents a certain portion of your character's time and focus, so once you select a dedication feat for an archetype, you must satisfy its requirements before you can gain another dedication feat. Typically, you satisfy an archetype dedication feat by gaining a certain number of feats from the archetype's list. You can't retrain a dedication feat as long as you have any other feats from that archetype.", - "Sometimes an archetype feat grants another feat, such as the alchemist's Basic Concoction. You must still meet the prerequisites of the feat you gain in this way.", - { - "type": "pf2-h3", - "name": "Additional Feats", - "source": "APG", - "page": 149, - "entries": [ - "Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait." - ] - }, - { - "type": "pf2-h3", - "name": "Multiclass Archetypes", - "source": "APG", - "page": 149, - "entries": [ - "Archetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name (for instance, a {@class swashbuckler|APG} can't select the {@feat Swashbuckler Dedication|APG} feat)." - ] - }, - { - "type": "pf2-h3", - "name": "Spellcasting Archetypes", - "source": "APG", - "page": 149, - "entries": [ - "Some archetypes grant you a substantial degree of spellcasting, albeit delayed compared to a character from a spellcasting class. A spellcasting archetype allows you to use scrolls, staves, and wands in the same way that a member of a spellcasting class can.", - "Spellcasting archetypes always grant the ability to cast cantrips in their dedication, and then they have a basic spellcasting feat, an expert spellcasting feat, and a master spellcasting feat. These feats share their name with the archetype; for instance, the {@archetype witch|apg|witch's} master spellcasting feat is called {@feat Master Witch Spellcasting|APG}. All spell slots you gain from spellcasting archetypes are subject to the restrictions within the archetype. For instance, the {@archetype eldritch archer|apg} archetype allows you to pick a spell list when you take its dedication feat. If you pick arcane spells, the archetype then grants you spell slots you can use only to cast arcane spells from your {@archetype eldritch archer|apg} repertoire, even if you are a {@class sorcerer} with occult spells in your sorcerer repertoire.", - "{@b Basic Spellcasting Feat:} Usually available at 4th level, these feats grant a 1st-level spell slot. At 6th level, they grant you a 2nd-level spell slot, and if you have a spell repertoire, you can select one spell from your repertoire as a signature spell. At 8th level, they grant you a 3rd-level spell slot. Archetypes refer to these benefits as the \"basic spellcasting benefits.\"", - "{@b Expert Spellcasting Feat:} Typically taken at 12th level, these feats make you an expert in spell attack rolls and DCs of the appropriate magical tradition and grant you a 4th-level spell slot. If you have a spell repertoire, you can select a second spell from your repertoire as a signature spell. At 14th level, they grant you a 5th-level spell slot, and at 16th level, they grant you a 6th-level spell slot. Archetypes refer to these benefits as the \"expert spellcasting benefits.\"", - "{@b Master Spellcasting Feat:} Usually found at 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you a 7th-level spell slot. If you have a spell repertoire, you can select a third spell from your repertoire as a signature spell. At 20th level, they grant you an 8th-level spell slot. Archetypes refer to these benefits as the \"master spellcasting benefits.\"" - ] - }, - { - "type": "pf2-h3", - "name": "Alchemical Archetypes", - "source": "APG", - "page": 150, - "entries": [ - "Some archetypes give you abilities to use alchemy in a similar manner to an alchemist and say that you get the basic alchemy benefits. This means you get the {@feat Alchemical Crafting} feat, {@classFeature Alchemy|Alchemist|CRB|1||infused reagents} (a pool of reagents usable to make alchemical items), and {@classFeature Alchemy|Alchemist|CRB|1||advanced alchemy} (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). The individual archetype might impose special restrictions or benefits, or adjust the number of reagents you get or your advanced alchemy level. The rules for these are in the {@feat Alchemical Crafting} feat, and rules for {@classFeature Alchemy|Alchemist|CRB|1||infused reagents} and {@classFeature Alchemy|Alchemist|CRB|1||advanced alchemy} are in the {@class alchemist} class section.", - "If you gain infused reagents from more than one source, you use the highest number of reagents to determine your pool rather than adding them together. For instance, at 2nd level an alchemist with a +4 Intelligence modifier would normally get six batches of infused reagents per day from the class, and a character with the Herbalist Dedication feat would normally get two batches. A character who is both an alchemist and an herbalist has six batches\u2014the higher number from alchemist\u2014but is able to use them for abilities in the class or the archetype. Your advanced alchemy level always depends on which ability you're using. In the example above, the herbalist's advanced alchemy level for their herbalist abilities is 1st, though it's 2nd for alchemist abilities." - ] - }, - { - "type": "pf2-h3", - "name": "Temporary Items", - "source": "APG", - "page": 150, - "entries": [ - "Several archetypes allow you to prepare temporary items. Much like the infused items created by {@class alchemist|CRB|alchemists}, these temporary items last only a short time before becoming useless. Examples include temporary scrolls created by the {@archetype scroll trickster|apg} and temporary weapons, armor, or adventuring gear created by the {@archetype scrounger|apg}.", - "Temporary items are clearly not up to the same quality as other items, so they typically can't be sold. If an ability doesn't list how long a temporary item lasts, the item lasts until the next time you make your daily preparations. Any effect created by a temporary item also ends at that time if it hasn't already (unless it's a permanent effect)." - ] - } - ] - }, - { - "type": "pf2-h2", - "source": "SoM", - "page": 74, - "name": "Bounded Spellcasting Archetype", - "entries": [ - "Some archetypes, such as the {@archetype magus|SoM} and {@archetype summoner|SoM} multiclass archetypes, grant you spellcasting abilities based on the way magi and summoners cast spells, albeit delayed compared to a character from those classes. In this book, both archetypes are bounded spellcasting archetypes, but future books might introduce bounded spellcasting archetypes that aren't multiclass archetypes. A bounded spellcasting archetype allows you to use scrolls, staves, and wands in the same way that a member of a spellcasting class can, and the basic bounded spellcasting feat counts as having a spellcasting class feature.", - "Bounded spellcasting archetypes always have a basic bounded spellcasting feat, an expert bounded spellcasting feat, and a master bounded spellcasting feat. These feats share their name with the archetype. For instance, the magus's master spellcasting feat is called Master Magus Spellcasting. All spell slots you gain from bounded spellcasting archetypes have restrictions depending on the archetype. For example, the summoner archetype grants you spell slots you can use only to cast spells from your summoner repertoire, even if you are a sorcerer with spells of the same tradition in your sorcerer repertoire.", - "{@b Basic Bounded Spellcasting Feat:} Usually gained at 6th level, these feats give you a 1st-level spell slot and a 2nd-level spell slot from that magical tradition. If you have a spell repertoire, you can select one spell from your repertoire as a signature spell. Archetypes refer to these benefits as the \"basic bounded spellcasting benefits.\" At 10th level, you replace your 1st-level spell slot with a 3rd-level spell slot.", - "{@b Expert Bounded Spellcasting Feat:} Usually taken at 12th level, these feats make you an expert in spell attack rolls and DCs of the appropriate magical tradition. You gain an additional 3rd-level spell slot. If you have a spell repertoire, you can select a second spell from your repertoire as a signature spell. At 14th level, you replace your spell slots with two 4th-level spell slots and one 5th-level spell slot, and at 16th level, you replace your spell slots with two 5th-level spell slots and one 6th-level spell slot. Archetypes refer to these benefits as the \"expert bounded spellcasting benefits.\"", - "{@b Master Bounded Spellcasting Feat:} Usually taken at 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you an additional 6th-level spell slot. At 20th level, they replace your two 5th-level spell slots with two 7th-level spell slots. Archetypes refer to these benefits as the \"master bounded spellcasting benefits.\"" - ] - } - ] - }, - "feat": { - "source": "CRB", - "page": 255, - "entries": [ - { - "type": "pf2-h1", - "name": "Feats", - "source": "CRB", - "page": 255, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone\u2014not only members of certain ancestries or classes\u2014are called general feats." - ] - }, - "For most classes, you gain a general feat when you reach 3rd level and every 4 levels thereafter. Each time you gain a general feat, you can select any feat with the general trait whose prerequisites you satisfy.", - "General feats also include a subcategory of skill feats, which expand on what you can accomplish via skills. These feats also have the skill trait. Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can't select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite." - ] - } - ] - }, - "companion": { - "source": "CRB", - "page": 214, - "entries": [ - { - "type": "pf2-h1", - "name": "Animal Companions and Familiars", - "source": "CRB", - "page": 214, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "Some adventurers travel with loyal allies known as animal companions and familiars. The former begin as young animals but acquire impressive physical abilities as you level up, while the latter share a magical bond with you." - ] - }, - { - "type": "pf2-h2", - "name": "Animal Companions", - "entries": [ - "An animal companion is a loyal comrade who follows your orders without you needing to use Handle an Animal on it. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal. If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only one animal companion at a time.", - { - "type": "pf2-h3", - "page": 214, - "name": "Riding Animal Companions", - "entries": [ - "You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If it is carrying a rider, the animal companion can use only its land Speed, and it can't move and Support you on the same turn. However, if your companion has the mount special ability, it's especially suited for riding and ignores both of these restrictions." - ] - }, - { - "type": "pf2-h3", - "page": 214, - "name": "Young Animal Companions", - "entries": [ - "The following are the base statistics for a young animal companion, the first animal companion most characters get. You make adjustments to these statistics depending on the type of animal you choose. As you gain levels, you might make further adjustments as your companion becomes more powerful. An animal companion has the same level you do. Animal companions calculate their modifiers and DCs just as you do with one difference: the only item bonuses they can benefit from are to speed and AC (their maximum item bonus to AC is +3).", - { - "type": "pf2-h4", - "page": 214, - "name": "Proficiencies", - "entries": [ - "Your animal companion uses your level to determine its proficiency bonuses. It's trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, {@skill Acrobatics}, and {@skill Athletics}. Animal companions can't use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it." - ] - }, - { - "type": "pf2-h4", - "page": 214, - "name": "Ability Modifiers", - "entries": [ - "An animal companion begins with base ability modifiers of {@b Str} +2, {@b Dex} +2, {@b Con} +1, {@b Int}\u20134, {@b Wis} +1, {@b Cha} +0. Each type has its own strengths and increases two of these modifiers by 1 each. These increases are already calculated into the stat blocks in Companion Types below." - ] - }, - { - "type": "pf2-h4", - "page": 214, - "name": "Hit Points", - "entries": [ - "Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have." - ] - } - ] - }, - { - "type": "pf2-h3", - "page": 214, - "name": "Mature Animal Companions", - "entries": [ - "To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. Increase its proficiency ranks in {@skill Intimidation}, {@skill Stealth}, and {@skill Survival} to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert. If your companion is Medium or smaller, it grows by one size." - ] - }, - { - "type": "pf2-h3", - "page": 214, - "name": "Nimble Animal Companions", - "entries": [ - "To advance a mature animal companion to a nimble animal companion, increase its Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1. It deals 2 additional damage with its unarmed attacks. Increase its proficiency ranks in {@skill Acrobatics} and unarmored defense to expert. It also learns the advanced maneuver for its type. Its attacks become magical for the purpose of ignoring resistances." - ] - }, - { - "type": "pf2-h3", - "page": 214, - "name": "Savage Animal Companions", - "entries": [ - "To advance a mature animal companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. Increase its proficiency rank in {@skill Athletics} to expert. It also learns the advanced maneuver for its type. If your companion is Medium or smaller, it grows by one size. Its attacks become magical for the purpose of ignoring resistances." - ] - }, - { - "type": "pf2-h3", - "page": 214, - "name": "Companion Types", - "entries": [ - "The species of animal you choose is called your companion's type. Each companion type has its own statistics. The Size entry indicates your companion's starting size as a young animal companion. Following the size entry are the companion's unarmed attacks, and then its ability modifiers. The Hit Points entry indicates the companion's ancestry Hit Points. The Skill entry indicates an additional trained skill your companion has. The Senses entry lists your companion's special senses. The Speed entry gives your companion's Speeds. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion.", - "The Support Benefit entry indicates a special benefit you gain by Commanding the Animal to use the Support action (see below). The Advanced Maneuver entry indicates a powerful new action your companion learns how to use if it becomes a nimble or savage animal companion." - ] - }, - { - "type": "pf2-h3", - "page": 217, - "name": "Specialized Animal Companions", - "entries": [ - "Specialized animal companions are more intelligent and engage in more complex behaviors. The first time an animal gains a specialization, it gains the following: Its proficiency rank for unarmed attacks increases to expert. Its proficiency ranks for saving throws and Perception increase to master. Increase its Dexterity modifier by 1 and its Intelligence modifier by 2. Its unarmed attack damage increases from two dice to three dice, and it increases its additional damage with unarmed attacks from 2 to 4 or from 3 to 6.", - "Each specialization grants additional benefits. Most animal companions can have only one specialization.", - { - "type": "pf2-h4", - "page": 217, - "name": "Ambusher", - "entries": [ - "In your companion's natural environment, it can use a Sneak action even if it's currently observed. Its proficiency rank in {@skill Stealth} increases to expert (or master if it was already an expert from its type), and its Dexterity modifier increases by 1. Its proficiency rank for unarmored defense increases to expert, or master if it's nimble." - ] - }, - { - "type": "pf2-h4", - "page": 217, - "name": "Bully", - "entries": [ - "Your companion terrorizes foes with dominance displays and pushes them around the battlefield. Its proficiency ranks for {@skill Athletics} and {@skill Intimidation} increase to expert (or master if it was already expert from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3." - ] - }, - { - "type": "pf2-h4", - "page": 217, - "name": "Daredevil", - "entries": [ - "Your companion joins the fray with graceful leaps and dives.", - "It gains the deny advantage ability, so it isn't {@condition flat-footed} to hidden, undetected, or flanking creatures unless such a creature's level is greater than yours. Its proficiency rank in {@skill Acrobatics} increases to master, and its Dexterity modifier increases by 1. Its proficiency rank in unarmored defense increases to expert, or master if it's nimble." - ] - }, - { - "type": "pf2-h4", - "page": 217, - "name": "Racer", - "entries": [ - "Your companion races. It gains a +10-foot status bonus to its Speed, swim Speed, or fly Speed (your choice). Its proficiency in Fortitude saves increases to legendary, and its Constitution modifier increases by 1." - ] - }, - { - "type": "pf2-h4", - "page": 217, - "name": "Tracker", - "entries": [ - "Your companion is an incredible tracker. It can move at full Speed while following tracks. Its proficiency rank in {@skill Survival} increases to expert (or master if it was already an expert from its type), and its Wisdom modifier increases by 1." - ] - }, - { - "type": "pf2-h4", - "page": 217, - "name": "Wrecker", - "entries": [ - "Your companion smashes things. Its unarmed attacks ignore half an object's Hardness. Its {@skill Athletics} proficiency increases to master, and its Strength modifier increases by 1." - ] - } - ] - } - ] - } - ] - } - ] - }, - "familiar": { - "source": "CRB", - "page": 217, - "entries": [ - { - "type": "pf2-h1", - "name": "Animal Companions and Familiars", - "source": "CRB", - "page": 217, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "Some adventurers travel with loyal allies known as animal companions and familiars. The former begin as young animals but acquire impressive physical abilities as you level up, while the latter share a magical bond with you." - ] - }, - { - "type": "pf2-h2", - "page": 217, - "name": "Familiars", - "entries": [ - "Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid's leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit. A familiar has the same level you do.", - "Familiars have the {@trait minion} trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost.", - "You can have only one familiar at a time.", - { - "type": "pf2-h3", - "page": 217, - "name": "Modifiers and AC", - "entries": [ - "Your familiar's save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. Its Perception, {@skill Acrobatics}, and {@skill Stealth} modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don't have one, unless otherwise specified). It can't make {@action Strike||Strikes}, but it can use trained skill actions for skills for which it adds your spellcasting ability modifier. If it attempts an attack roll or other skill check, it uses your level as its modifier. It doesn't have or use its own ability modifiers and can never benefit from item bonuses." - ] - }, - { - "type": "pf2-h3", - "page": 217, - "name": "Hit Points", - "entries": [ - "Your familiar has 5 Hit Points for each of your levels." - ] - }, - { - "type": "pf2-h3", - "page": 218, - "name": "Size", - "entries": [ - "Your familiar is Tiny." - ] - }, - { - "type": "pf2-h3", - "page": 218, - "name": "Senses", - "entries": [ - "Your familiar has {@ability low-light vision} and can gain additional senses from familiar abilities. It can communicate empathically with you as long as it's within 1 mile of you, sharing emotions. It doesn't understand or speak languages normally, but it can gain speech from a familiar ability." - ] - }, - { - "type": "pf2-h3", - "page": 218, - "name": "Movement", - "entries": [ - "Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar).", - "It can gain other movement types from familiar abilities." - ] - }, - { - "type": "pf2-h3", - "page": 218, - "name": "Familiar and Master Abilities", - "entries": [ - "Each day, you channel your magic into two abilities, which can be either familiar or master abilities. If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your familiar can't be an animal that naturally has more familiar abilities than your daily maximum familiar abilities.", - { - "type": "pf2-h4", - "page": 218, - "name": "Familiar Abilities", - "entries": [ - "{@b Amphibious:} It gains a swim Speed of 25 feet (or Speed of 25 feet if it already has a swim Speed).", - "{@b Burrower:} It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes.", - "{@b Climber:} It gains a climb Speed of 25 feet.", - "{@b Damage Avoidance:} Choose one type of save. It takes no damage when it succeeds at that type of save; this doesn't prevent effects other than damage.", - "{@b Darkvision:} It gains {@ability darkvision}.", - "{@b Fast Movement:} Increase one of the familiar's Speeds from 25 feet to 40 feet.", - "{@b Flier:} It gains a fly Speed of 25 feet.", - "{@b Kinspeech:} It can understand and speak with animals of the same species. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level.", - "{@b Lab Assistant:} It can use your Quick Alchemy action.", - "You must have Quick Alchemy, and your familiar must be in your space. This has the same cost and requirement as if you used it. It must have the manual dexterity ability to select this.", - "{@b Manual Dexterity:} It can use up to two of its limbs as if they were hands to use manipulate actions.", - "{@b Scent:} It gains {@ability scent} (imprecise, 30 feet).", - "{@b Speech:} It understands and speaks a language you know." - ] - }, - { - "type": "pf2-h4", - "page": 218, - "name": "Master Abilities", - "entries": [ - "{@b Cantrip Connection:} You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this.", - "{@b Extra Reagents:} Your familiar grows extra infused reagents on or in its body. You gain an additional batch of infused reagents. You must have the infused reagents ability to select this ability.", - "{@b Familiar Focus:} Once per day, your familiar can use 2 actions with the {@trait concentrate} to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this.", - "{@b Lifelink:} If your familiar would be reduced to 0 HP by damage, as a reaction with the {@trait concentrate}, you can take the damage. If you do, you take all the damage and your familiar takes none. However, if special effects when a hit damages your familiar (such as snake venom) still apply to your familiar.", - "{@b Spell Battery:} You gain one additional spell slot at least 3 levels lower than your highest-level spell slot; you must be able to cast 4th-level spells using spell slots to select this master ability.", - "{@b Spell Delivery:} If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. If it doesn't reach the target to touch it this turn, the spell has no effect." - ] - } - ] - } - ] - } - ] - } - ] - }, - "eidolon": { - "source": "SoM", - "page": 58, - "entries": [ - { - "type": "pf2-h2", - "name": "Eidolons", - "source": "SoM", - "page": 58, - "entries": [ - "Though each eidolon is a unique creature and there are many types of eidolons, each draws upon a particular tradition of magic and manifests from related essence. Multiple types of each eidolon exist as well\u2014for instance, the types of construct eidolon presented in this book are the warrior construct and the scout construct.", - "Arcane eidolons are usually formed of mental essence, also known as astral essence. They include dragon eidolons\u2014the echoes of ancient dragons\u2014 and construct eidolons, beings formed into a simple construct shape through arcane magic.", - "Divine eidolons are always formed of spiritual essence, much like the divine servitors they resemble. They include representatives of the many families of divine servitors, such as angels, demons, and psychopomps.", - "Occult eidolons are also usually formed of spiritual essence, though they tend toward a more ectoplasmic consistency than divine eidolons. Occult eidolons usually form from the essence of a spirit that is unwilling or unable to pass on, and find refuge with a summoner to avoid becoming undead; these types of eidolons are known as phantoms. Each phantom eidolon has a connection to a particular emotion, such as the anger phantom and devotion phantom described in this book.", - "Primal eidolons usually manifest from life essence. Their forms resemble creatures found in the natural world, such as beasts, plants, fey, or some combination.", - { - "type": "pf2-h3", - "name": "Proficiencies", - "entries": [ - "Your eidolon's level is equal to yours. It begins with expert proficiency in Fortitude and Will saves and trained proficiency in Reflex saves. In addition, it is trained in unarmed attacks and unarmored defense. It shares your skill proficiencies. Certain class features increase your eidolon's proficiencies." - ] - }, - { - "type": "pf2-h3", - "name": "Ability Scores", - "entries": [ - "An eidolon's ability scores depend on which array you choose, such as marauding dragon or cunning dragon for a dragon eidolon. As noted in your ability boosts class feature (page 56), your eidolon gets boosts to its ability scores at the same time you do. It also increases one score by 2 when it gains its transcendence ability." - ] - }, - { - "type": "pf2-h3", - "name": "Unarmed Attacks", - "entries": [ - "Your eidolon starts with two unarmed attacks. Each eidolon entry suggests some forms the eidolon's attacks might take, but since eidolons can have a variety of body shapes, you decide the specific form of the unarmed attacks (claw, jaws, horn, fist, and so on) when you choose your eidolon. Some eidolons' unarmed attacks might look like swords, clubs, or other weapons, even though they are extensions of the eidolon's form. Your choice of unarmed attack determines its damage type\u2014 bludgeoning, piercing, or slashing, as appropriate. Some of the suggested attacks list a typical damage type in parentheses, but you can work with your GM to choose a damage type that is right for your eidolon. Once you decide upon your eidolon's unarmed attacks, they can't be changed except via abilities that specifically change them, except with your GM's permission. Your eidolon has a primary and secondary unarmed attack.", - "{@b Primary Attack:} Choose from the following statistics for the more flexible primary attack.", - { - "type": "list", - "items": [ - "{@dice 1d8} damage ({@trait disarm}, {@trait nonlethal}, {@trait shove}, or {@trait trip})", - "{@dice 1d6} damage ({@trait fatal d10})", - "{@dice 1d6} damage ({@trait forceful} and {@trait sweep})", - "{@dice 1d6} damage ({@trait deadly d8} and {@trait finesse})" - ] - }, - "{@b Secondary Attack:} The secondary attack always deals {@dice 1d6} damage and has the {@trait agile} and {@trait finesse} traits." - ] - }, - { - "type": "pf2-h3", - "name": "Eidolon Spells", - "entries": [ - "An eidolon normally can't {@action Cast a Spell}; however, some feats or abilities can grant it this capability. An eidolon that has spells also gains the {@action Cast a Spell} activity. It doesn't have its own spell DC or spell attack modifier; if it needs to {@action Cast a Spell}, it uses your spell DC and spell attack modifier. If you have eidolon link spells, your eidolon shares your focus pool to cast them, though it can't {@action Refocus}. Your eidolon can cast only spells that it gains from its own abilities. It can't cast your spells, nor can you cast spells it has." - ] - }, - { - "type": "pf2-h3", - "name": "Reading an Eidolon Entry", - "entries": [ - "An eidolon entry contains the following information, followed by a description of the eidolon's initial ability and abilities gained from the eidolon symbiosis and eidolon transcendence class features.", - "{@b Tradition} This is the eidolon's corresponding magical tradition, which determines the type of magic you can cast.", - "{@b Traits} All eidolons have the {@trait eidolon} trait, and each type of eidolon has additional traits. They all appear in this entry.", - "{@b Alignment} You choose your eidolon's alignment, abiding by any alignment restrictions listed here. Your eidolon's alignment has no impact on your own.", - "{@b Home Plane} This is the eidolon's home plane, where it goes when unmanifested. This can help you determine the effects of abilities dependent on a creature's home plane, such as {@spell banishment}.", - "{@divider}", - "{@b Size} This is the eidolon's starting Size.", - "{@b Suggested Attacks} This entry suggests forms that the eidolon's attacks might take (see Unarmed Attacks above).", - "{@b Eidolon Array} Choose from one of two arrays for your eidolon. This choice sets its ability scores, as well as the form of its defenses, as represented by an item bonus to AC and its Dexterity cap. For instance, a demon eidolon can have the wrecker array, with a higher Strength and item bonus to AC, or be a tempter, with a higher Charisma and Dexterity cap. The appearance of the eidolon's protection can be anything you choose that fits the eidolon: armor, scales, tough hide, a mystical aura of deflection, and so on. Though each eidolon has two arrays in this book, it's possible for other varieties to appear elsewhere.", - "{@b Skills} These are the skills that the eidolon has taught you, or that you learned as part of linking with your eidolon. You are trained in these skills, and the eidolon shares this proficiency as normal for its skills.", - "{@b Senses} This entry, if present, lists your eidolon's special senses. If this entry is not present, the eidolon has senses like a human's.", - "{@b Language} This is the eidolon's starting language. You know this language, in addition to the other languages you know normally. Your eidolon doesn't gain any additional languages based on its Intelligence modifier, but it can speak all the same languages you can.", - "{@b Speed} This entry lists your eidolon's Speeds.", - "{@b Eidolon Abilities} The eidolon starts with an initial ability, gains the symbiosis ability when you gain the eidolon symbiosis class feature, and gains the transcendence ability when you gain the eidolon transcendence class feature." - ] - } - ] - } - ] - }, - "hazard": { - "source": "CRB", - "page": 520, - "entries": [ - { - "type": "pf2-h1", - "name": "Hazards", - "source": "CRB", - "page": 520, - "entries": [ - { - "type": "pf2-h1-flavor", - "page": 520, - "entries": [ - "{@i Dungeons are rife with devious traps meant to protect the treasures within. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. In addition to traps, adventurers may stumble into other types of hazards, including naturally occurring environmental hazards, mysterious hauntings, and more.}" - ] - }, - { - "type": "pf2-h2", - "page": 520, - "name": "Detecting a Hazard", - "entries": [ - "Every hazard has a trigger of some kind that sets its dangers in motion. For traps, this could be a mechanism like a trip wire or a pressure plate, while for an environmental hazard or haunt, the trigger may simply be proximity. When characters approach a hazard, they have a chance of finding the trigger area or mechanism before triggering the hazard. They automatically receive a check to detect hazards unless the hazards require a minimum proficiency rank to do so.", - "During exploration, determine whether the party detects a hazard when the PCs first enter the general area in which it appears. If the hazard doesn't list a minimum proficiency rank, roll a secret Perception check against the hazard's {@skill Stealth} DC for each PC. For hazards with a minimum proficiency rank, roll only if someone is actively searching (using the Search activity while exploring or the {@action Seek} action in an encounter), and only if they have the listed proficiency rank or higher. Anyone who succeeds becomes aware of the hazard, and you can describe what they notice.", - "Magical hazards that don't have a minimum proficiency {@i rank can be found using detect magic, but this spell} doesn't provide enough information to understand or disable the hazard\u2014it only reveals the hazard's presence.", - "Determining a magical hazard's properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using Identify Magic or Recall Knowledge. Magical hazards with a minimum proficiency rank cannot be found with {@i {@spell detect magic} at all.}" - ] - }, - { - "type": "pf2-h2", - "page": 520, - "name": "Triggering a Hazard", - "entries": [ - "If the group fails to detect a hazard and the hazard's trigger is a standard part of traveling (such as stepping on a floor plate or moving through a magical sensor while walking), the hazard's reaction occurs. Hazards that would be triggered only when someone directly manipulates the environment\u2014by opening a door, for example\u2014use their reactions only if a PC explicitly takes that action.", - { - "type": "pf2-h3", - "page": 520, - "name": "Reaction or Free Action", - "entries": [ - "Most hazards have reactions that occur when they're triggered. For simple hazards, the reaction is the entirety of the hazard's effect. For complex hazards, the reaction may also cause the hazard to roll initiative, either starting a combat encounter or joining one already in progress, and the hazard continues to pose a threat over multiple rounds. Some hazards have a triggered free action instead of a reaction; for instance, quicksand can suck down multiple creatures per round." - ] - }, - { - "type": "pf2-h3", - "page": 520, - "name": "Routine", - "entries": [ - "A complex hazard usually follows a set of preprogrammed actions called a routine. Once triggered, the hazard first performs its initial reaction; then, if the PCs are not yet in encounter mode, they should roll initiative. (If they're already in encounter mode, their initiative remains the same.) The hazard might tell you to roll initiative for it\u2014in this case, the hazard rolls initiative using its {@skill Stealth} modifier.", - "After this happens, the hazard follows its routine each round on its initiative. The number of actions a hazard can take each round, as well as what they can be used for, depend on the hazard." - ] - }, - { - "type": "pf2-brown-box", - "page": 520, - "name": "MONSTERS AND HAZARDS", - "entries": [ - "The statistics for NPCs and monsters usually don't list their proficiency ranks. Most of the time, they don't need to deal with detecting or disabling hazards the way PCs do, so you don't need this information. However, if a PC resets a trap in a monster's path or plans to lure a monster into a hazard, you can improvise this information.", - "For Perception, a monster is usually an expert at 3rd or 4th level, a master at 8th or 9th level, and legendary at 16th or 17th level. If the monster has {@skill Thievery} listed in its skills, it has the highest proficiency possible for its level (trained at 1st, expert at 3rd, master at 7th, and legendary at 15th); otherwise, it's untrained. Of course, an individual monster might deviate from these guidelines, especially if it's mindless or not very perceptive." - ] - }, - { - "type": "pf2-h3", - "page": 520, - "name": "Resetting a Hazard", - "entries": [ - "Some hazards can be reset, allowing them to be triggered again. This can occur automatically, as for quicksand, whose surface settles after 24 hours, or manually, like a hidden pit, whose trapdoor must be closed for the pit to become hidden again." - ] - } - ] - }, - { - "type": "pf2-h2", - "page": 521, - "name": "Disabling a Hazard", - "entries": [ - "The most versatile method for deactivating traps is the Disable a Device action of the {@skill Thievery} skill, though most mechanical traps can also simply be smashed, and magical traps can usually be counteracted. Environmental hazards often can be overcome with {@skill Nature} or {@skill Survival}, and haunts can often be overcome with {@skill Occultism} or {@skill Religion}. The specific skill and DC required to disable a hazard are listed in the hazard's stat block. As with detecting a hazard, disabling a hazard might require a character to have a certain proficiency rank in the listed skill.", - "A character must first detect a hazard (or have it pointed out to them) to try to deactivate it. They can attempt to deactivate a hazard whether or not it has already been triggered, though some hazards no longer pose a danger once their reactions have occurred, especially if there is no way for them to be reset.", - "For most hazards, a successful check for the listed skill against the DC in the stat block disables the hazard without triggering it. Any other means of deactivating the hazard are included in the hazard's stat block, as are any additional steps required to properly deactivate it.", - "A critical failure on any roll to disable a hazard triggers it, including a critical failure on a roll to counteract a magic hazard.", - "Some hazards require multiple successful checks to deactivate, typically because they have a particularly complicated component or have several discrete portions.", - "For hazards with a complex component, a critical success on a check to disable the hazard counts as two successes on a single component.", - { - "type": "pf2-h3", - "page": 521, - "name": "Damaging a Hazard", - "entries": [ - "Rather than trying to carefully disable a hazard, a character might just smash it. Damaging a mechanical trap or another physical hazard works like damaging objects: the hazard reduces the damage it takes by its Hardness. In most cases, hitting the hazard also triggers it, as explained in Attacking a Hazard below. If a hazard's Hit Points are reduced to its Broken Threshold (BT) or lower, the hazard becomes broken and can't be activated, though it can still be repaired. If it's reduced to 0 HP, it's destroyed and can't be repaired.", - "(See page 272 in Chapter 6 for more information on damaging objects.) Hazards' AC, applicable saving throw modifiers, Hardness, HP, and BT are listed in their stat blocks. A hazard that doesn't list one of these statistics can't be affected by anything targeting that statistic. For example, a hazard that has HP but no BT can't be broken, but can still be destroyed. Hazards are immune to anything an object is immune to unless specifically noted otherwise, and they can't be targeted by anything that can't target objects. Some hazards may have additional immunities, as well as resistances or weaknesses." - ] - } - ] - }, - { - "type": "pf2-h4", - "page": 521, - "name": "Attacking a Hazard", - "entries": [ - "If someone hits a hazard\u2014especially if it's a mechanical trap\u2014they usually trigger it, though you might determine otherwise in some cases. An attack that breaks the hazard might prevent it from triggering, depending on the circumstances. If the hazard has multiple parts, breaking one part might still trigger the trap. For example, if a trap has a trip wire in one location and launches an attack from another location, severing the trip wire could still trigger the attack. Destroying a trap in one blow almost never triggers it. These rules also apply to most damaging spells or other effects in addition to attacks." - ] - }, - { - "type": "pf2-h4", - "page": 521, - "name": "Repairing a Hazard", - "entries": [ - "You might allow a character to repair a damaged hazard to restore its functionality. You determine the specifics of this, since it can vary by trap. The Repair action might be insufficient if fixing the trap requires gathering scattered components or the like. If the item has a Reset entry, the character needs to do whatever is listed there, in addition to repairing the damage." - ] - }, - { - "type": "pf2-h3", - "page": 521, - "name": "Counteracting a Magical Hazard", - "entries": [ - "{@i Some magical hazards can be counteracted using dispel magic and the counteracting rules found on page 458.}", - "These hazards' spell levels and counteract DCs are listed in their stat block. Counteracting a hazard otherwise works like using a skill check to disable the hazard." - ] - }, - { - "type": "pf2-h2", - "page": 521, - "name": "Hazard Experience", - "entries": [ - "Characters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don't gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience. The XP for a complex hazard is equal to the XP for a monster of the same level, and the XP for a simple hazard is one-fifth of that. Hazards of a lower level than the party's level \u20134 are trivial and award no XP.", - { - "type": "tbl", - "page": 521, - "name": "TABLE 10\u201314: HAZARD XP", - "entries": [ - { - "type": "tbl", - "page": 521, - "table_head": "XP Award Level Simple Hazard Complex Hazard", - "entries": [ - "Party level \u20134 2 XP 10 XP Party level \u20133 3 XP 15 XP Party level \u20132 4 XP 20 XP Party level \u20131 6 XP 30 XP Party level 8 XP 40 XP Party level + 1 12 XP 60 XP Party level + 2 16 XP 80 XP Party level + 3 24 XP 120 XP Party level + 4 30 XP 150 XP" - ] - } - ] - } - ] - } - ] - } - ] - }, - "condition": { - "source": "CRB", - "page": 618, - "entries": [ - { - "type": "pf2-h1", - "page": 618, - "name": "Conditions", - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "{@i While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.}" - ] - }, - "Conditions are persistent. Whenever you're affected by a condition, its effects last until the condition's stated duration ends, the condition is removed, or terms dictated in the condition itself cause it to end.", - { - "type": "pf2-h2", - "name": "Condition Values", - "entries": [ - "Some conditions have a numerical value, called a condition value, indicated by a numeral following the condition. This value conveys the severity of a condition, and such conditions often give you a bonus or penalty equal to their value. These values can often be reduced by skills, spells, or simply waiting. If a condition value is ever reduced to 0, the condition ends." - ] - }, - { - "type": "pf2-h2", - "name": "Overriding Conditions", - "entries": [ - "Some conditions override others. This is always specified in the entry for the overriding condition. When this happens, all effects of the overridden condition are suppressed until the overriding condition ends. The overridden condition's duration continues to elapse, and it might run out while suppressed.", - { - "type": "pf2-brown-box", - "name": "GROUPS OF CONDITIONS", - "entries": [ - "Some conditions exist relative to one another or share a similar theme. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact.", - { - "type": "list", - "style": "list-no-bullets", - "items": [ - { - "type": "item", - "name": "Degrees of Detection:", - "entry": "{@condition Observed}, {@condition hidden}, {@condition undetected}, {@condition unnoticed}" - }, - { - "type": "item", - "name": "Senses:", - "entry": "{@condition Blinded}, {@condition concealed}, {@condition dazzled}, {@condition deafened}, {@condition invisible}" - }, - { - "type": "item", - "name": "Death and Dying:", - "entry": "{@condition Doomed}, {@condition dying}, {@condition unconscious}, {@condition wounded}" - }, - { - "type": "item", - "name": "Attitudes:", - "entry": "{@condition Hostile}, {@condition unfriendly}, {@condition indifferent}, {@condition friendly}, {@condition helpful}" - }, - { - "type": "item", - "name": "Lowered Abilities:", - "entry": "{@condition Clumsy}, {@condition drained}, {@condition enfeebled}, {@condition stupefied}" - } - ] - }, - { - "type": "pf2-title", - "name": "DEATH AND DYING RULES" - }, - "The {@condition doomed}, {@condition dying}, {@condition unconscious}, and {@condition wounded} conditions all relate to the process of coming closer to death. The full rules are on pages 459\u2013461. The most significant information not contained in the conditions themselves is this: When you're reduced to 0 Hit Points, you're knocked out with the following effects:", - "directly before the creature or effect that reduced you to 0 Hit Points.", - "knocked you out was a critical success from the attacker or the result of your critical failure, you gain the {@condition dying} 2 condition instead. If you have the {@condition wounded} condition, increase these values by your {@condition wounded} value. If the damage came from a nonlethal attack or effect, you don't gain the {@condition dying} condition\u2014you are instead {@condition unconscious} with 0 Hit Points." - ] - }, - { - "type": "pf2-brown-box", - "name": "PERSISTENT DAMAGE RULES", - "entries": [ - "The additional rules presented below apply to persistent damage in certain cases.", - "Persistent damage runs its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. The GM determines when this occurs, but it usually takes 1 minute.", - { - "type": "pf2-title", - "name": "Assisted Recovery" - }, - "You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances (as determined by the GM). For example, you might try to smother a flame or wash off acid. This allows you to attempt an extra flat check immediately, but only once per round.", - "The GM decides how your help works, using the following examples as guidelines when there's not a specific action that applies.", - { - "type": "list", - "items": [ - "The action to help might require a skill check or another roll to determine its effectiveness.", - "Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.", - "Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.", - "Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient." - ] - }, - { - "type": "pf2-title", - "name": "Immunities, Resistances, and Weaknesses" - }, - "Immunities, resistances, and weaknesses all apply to {@condition Persistent Damage|CRB|persistent damage}. If an effect deals initial damage in addition to {@condition Persistent Damage|CRB|persistent damage}, apply immunities, resistances, and weaknesses separately to the initial damage and to the {@condition Persistent Damage|CRB|persistent damage}. Usually, if an effect negates the initial damage, it also negates the {@condition Persistent Damage|CRB|persistent damage}, such as with a slashing weapon that also deals {@condition Persistent Damage|CRB|persistent bleed damage} because it cut you. The GM might rule otherwise in some situations.", - { - "type": "pf2-title", - "name": "Multiple Persistent Damage Conditions" - }, - "You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one {@condition Persistent Damage|CRB|persistent damage} condition with the same damage type, the higher amount of damage overrides the lower amount. The damage you take from {@condition Persistent Damage|CRB|persistent damage} occurs all at once, so if something triggers when you take damage, it triggers only once; for example, if you're {@condition dying} with several types of {@condition Persistent Damage|CRB|persistent damage}, the {@condition Persistent Damage|CRB|persistent damage} increases your {@condition dying} condition only once." - ] - }, - { - "type": "pf2-brown-box", - "name": "GAINING AND LOSING ACTIONS", - "entries": [ - "{@condition Quickened}, {@condition slowed}, and {@condition stunned} are the primary ways you can gain or lose actions on a turn. The rules for how this works appear on page 462. In brief, these conditions alter how many actions you regain at the start of your turn; thus, gaining the condition in the middle of your turn doesn't adjust your number of actions on that turn. If you have conflicting conditions that affect your number of actions, you choose which actions you lose. For instance, the action gained from {@spell haste} lets you only {@action Stride} or {@action Strike}, so if you need to lose one action because you're also {@condition slowed}, you might decide to lose the action from {@spell haste}, letting you keep your other actions that can be used more flexibly.", - "Some conditions prevent you from taking a certain subset of actions, typically reactions. Other conditions simply say you can't act. When you can't act, you're unable to take any actions at all. Unlike {@condition slowed} or {@condition stunned}, these don't change the number of actions you regain; they just prevent you from using them. That means if you are somehow cured of paralysis on your turn, you can act immediately." - ] - }, - { - "type": "pf2-brown-box", - "name": "REDUNDANT CONDITIONS", - "entries": [ - "You can have a given condition only once at a time. If an effect would impose a condition you already have, you now have that condition for the longer of the two durations. The shorter-duration condition effectively ends, though other conditions caused by the original, shorter-duration effect might continue.", - "For example, let's say you have been hit by a monster that drains your vitality; your wound causes you to be {@condition enfeebled} 2 and {@condition flat-footed} until the end of the monster's next turn. Before the end of that creature's next turn, a trap poisons you, making you {@condition enfeebled} 2 for 1 minute. In this case, the {@condition enfeebled} 2 that lasts for 1 minute replaces the {@condition enfeebled} 2 from the monster, so you would be {@condition enfeebled} 2 for the longer duration. You would remain {@condition flat-footed}, since nothing replaced that condition, and it still lasts only until the end of the monster's next turn.", - "Any ability that removes a condition removes it entirely, no matter what its condition value is or how many times you've been affected by it. In the example above, a spell that removes the {@condition enfeebled} condition from you would remove it entirely\u2014the spell wouldn't need to remove it twice.", - { - "type": "pf2-title", - "name": "Redundant Conditions with Values" - }, - "Conditions with different values are considered different conditions. If you're affected by a condition with a value multiple times, you apply only the highest value, although you might have to track both durations if one has a lower value but lasts longer. For example, if you had a {@condition slowed} 2 condition that lasts 1 round and a {@condition slowed} 1 condition that lasts for 6 rounds, you'd be {@condition slowed} 2 for the first round, and then you'd change to {@condition slowed} 1 for the remaining 5 rounds of the second effect's duration. If something reduces the condition value, it reduces it for all conditions of that name affecting you. For instance, in this example above, if something reduced your {@condition slowed} value by 1, it would reduce the first condition from the example to {@condition slowed} 1 and reduce the second to {@condition slowed} 0, removing it." - ] - } - ] - } - ] - } - ] - }, - "curse": { - "source": "GMG", - "page": 116, - "entries": [ - { - "type": "pf2-h1", - "name": "Afflictions", - "source": "GMG", - "page": 116, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "Wherever there is life, there are insidious perils that threaten the health and well-being of living creatures. Some of these afflictions, including many diseases, are inherent to the natural world. Others, such as drugs, are crafted by people the world over for recreational, unscrupulous, or other uses. And some\u2014curses being the most notorious\u2014exist solely to cause harm to others." - ] - }, - "Afflictions strike creatures with potent and often escalating results. This section presents a variety of curses, diseases, and drugs for use in your game. A broad sampling of poisons can be found beginning on page 550 of the Core Rulebook, and the rules for afflictions start on 457.", - "Depending on the tone of the campaign, the GM might want to roll secret saving throws for PCs affected by an affliction. This is particularly effective when the affliction is an element within a survival or horror game, or when it's part of a mystery.", - { - "type": "pf2-h2", - "name": "Curses", - "entries": [ - "A curse is a manifestation of potent ill will. Curses typically have a single effect that takes place upon a failed saving throw and lasts a specified amount of time, or can be removed only by certain actions a character must perform or conditions they must meet. Rarely, curses will have stages; these follow the rules for afflictions.", - "Curses may come from a malicious action, such as a lich's Paralyzing Touch or a spell from an evil spellcaster. Guardians of a tomb or treasure might ward their charge with a curse as protection against thieves. In some rare cases, a curse might manifest as a response to a terrible act, such as a massacre. When using a curse in your game, assign the curse to an item, location, situation, or similar element. Then, decide on a trigger for the curse\u2014such as a creature attempting to steal a warded book, destroy a work of art, or slay a specific creature. A curse can even be tied to a specific location, in which case it functions as a simple hazard. Once that trigger occurs, the curse affects the triggering creature or creatures. Each affected creature must attempt a saving throw against the curse; if they fail, they are subject to the effects specified in the curse's Effect entry." - ] - } - ] - } - ] - }, - "disease": { - "source": "GMG", - "page": 116, - "entries": [ - { - "type": "pf2-h1", - "name": "Afflictions", - "source": "GMG", - "page": 116, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "Wherever there is life, there are insidious perils that threaten the health and well-being of living creatures. Some of these afflictions, including many diseases, are inherent to the natural world. Others, such as drugs, are crafted by people the world over for recreational, unscrupulous, or other uses. And some\u2014curses being the most notorious\u2014exist solely to cause harm to others." - ] - }, - "Afflictions strike creatures with potent and often escalating results. This section presents a variety of curses, diseases, and drugs for use in your game. A broad sampling of poisons can be found beginning on page 550 of the Core Rulebook, and the rules for afflictions start on 457.", - "Depending on the tone of the campaign, the GM might want to roll secret saving throws for PCs affected by an affliction. This is particularly effective when the affliction is an element within a survival or horror game, or when it's part of a mystery.", - { - "type": "pf2-h2", - "name": "Diseases", - "entries": [ - "Exposure to disease can be a hazard, such as when PCs come into contact with a plague-ridden corpse; such hazards grant XP as a simple hazard of the disease's level. When a disease gives a sickened condition that can't be reduced until it runs its course, that typically means the disease has symptoms such as a difficulty swallowing, loss of appetite, or nausea that make eating and drinking difficult but not impossible. Despite the condition's prohibition on eating or drinking, a creature can slowly and carefully eat and drink as long as they aren't in an encounter." - ] - } - ] - } - ] - }, - "itemcurse": { - "source": "GMG", - "page": 90, - "entries": [ - { - "type": "pf2-h1", - "name": "Cursed Items", - "source": "GMG", - "page": 90, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "While magical items can be potent weapons in any adventurer's arsenal, magic can be unpredictable and is not always benign. Cursed items are unusual magical creations that have a malicious effect on the unwary and can force its wielders into difficult choices." - ] - }, - "Cursed items are almost never made intentionally; even those who set out to curse an item find the task incredibly difficult or even impossible. These items are the results of magical mishaps, shoddy crafting, or sinister forces interfering with the creation. Many specify how their curses work, but curses are fickle, and you as the GM determine how curses play out in your game. Due to these factors, an item with the cursed trait is always rare.", - "{@b Identifying Cursed Items:} Cursed items often appear to be ordinary magical items, as the magic that warps their function also disguises their curses from detection. Unless you roll a critical success when Identifying a cursed item, it simply appears as something helpful or benign. A critical success reveals both the presence of the curse and the exact nature of the curse.", - "{@b Removing Cursed Items:} Many cursed items can't be discarded. Some use magic to fuse to the wielder, making it impossible to remove the item, while others attune to their owner and return even if discarded. (This section uses the term \"fuse\" to describe either situation.) In many cases, this feature reveals itself only after the cursed item has been triggered for the first time or after investing the item for the first time, allowing the user to develop a false sense of security. Fused cursed items can be removed by targeting the item's owner with a remove curse spell or similar magic. If the spell is successful, the item can be discarded, but nothing prevents the item from cursing the same creature again if the conditions are met, so it's best to dispose of the item quickly. Invested cursed items that can't be removed continue to count against a character's invested items, even without reinvesting them each day.", - { - "type": "pf2-h2", - "name": "Item Curses", - "entries": [ - "Most curses alter a base item. Item curses alter their base item, much like a property rune, though they can't be detected or identified unless a creature critically succeeds at a check to Identify the Item. A curse can be applied to the specific types of magic items listed in its Usage entry. Curses typically can't be removed or transferred from the item, though at your discretion, either might be possible after the curse is broken. If the PCs manage to break the curse, the newly uncursed item could be quite valuable." - ] - } - ] - } - ] - }, - "ability": { - "source": "Bst", - "page": 342, - "entries": [ - { - "type": "pf2-h2", - "name": "Abilities", - "source": "Bst", - "page": 342, - "entries": [ - "These creature abilities are shared by many creatures or are highly complex. The statistics for individual creatures might alter the traits, the number of actions, or other rules of these abilities. Anything noted in a specific creature's stat block overrides the general rules for the ability below. In these abilities, \"monster\" is used for the creature that has the ability, to differentiate it from any other creatures the ability might affect." - ] - } - ] - }, - "deity": { - "source": "CRB", - "page": 437, - "entries": [ - { - "type": "pf2-h1", - "name": "Religion", - "source": "CRB", - "page": 437, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "Selection of a deity is critical for certain classes\u2014like champion and cleric\u2014but most characters pay respect to at least one deity to find a focus in life and guide their choices, especially in times of hardship or need. Some people instead worship a group of deities arranged in a pantheon, follow a nondeific religion like the Green Faith, or adhere to a specific philosophy. Note that far more deities, religions, and philosophies exist on any world, Golarion included, than those detailed below." - ] - }, - { - "type": "pf2-h2", - "name": "Deities", - "entries": [ - "Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith's edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous). Each deity below has their alignment listed in parentheses after their name, followed by a short description and their edicts, anathemas, and the alignments permitted for followers. Following that are benefits available to the most ardent devotees of the deities. You get these benefits only if you're a cleric of the deity or some other rule specifically gives you a devotee benefit." - ] - } - ] - } - ] - }, - "language": { - "source": "CRB", - "page": 65, - "entries": [ - { - "type": "pf2-h1", - "name": "Languages", - "source": "CRB", - "page": 65, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "The people of the Inner Sea region speak dozens of different languages, along with hundreds of dialects and regional variations. While a character can generally get by with Taldane, also known as Common, knowing another language is vital in some regions. Being able to speak these tongues can help you with negotiation, spying on enemies, or just conducting simple commerce. Languages also afford you the chance to contextualize your character in the world and give meaning to your other character choices." - ] - }, - "Your ancestry entry states which languages you know at 1st level. Typically, this means you can both speak and read these languages. Having a positive Intelligence modifier grants a number of additional languages equal to your Intelligence modifier. You can choose these languages from the list presented in your character's ancestry entry and from those available from your region or ethnicity. Ask your GM if there's a language you want to select that isn't on these lists. If your Intelligence changes later on, you adjust your number of languages accordingly.", - "The languages presented here are grouped according to how common they are throughout the Inner Sea region. Languages that are common are regularly encountered in most places, even among those who aren't native speakers. Languages that are uncommon (see {@table Uncommon Languages|CRB|Table 2\u20132} and {@table Regional Languages|CRB|Regional Languages}) are most frequently spoken by native speakers, but they are also spoken by certain scholars and others interested in the associated cultures.", - "{@language Druidic} is a secret language, and is available only to characters who are druids. In fact, druids are prohibited from teaching the language to non-druids (described further in Anathema on page 130).", - "It is possible for your character to learn languages later in their adventuring career. Selecting the Multilingual feat, for example, grants a character two new languages chosen from those listed in {@table Common Languages|CRB|Table 2\u20131: Common Languages} and {@table Uncommon Languages|CRB|Table 2\u20132: Uncommon Languages}. Other abilities and effects might grant access to common or uncommon languages, as detailed in their descriptions.", - { - "type": "pf2-h2", - "name": "Regional Languages", - "entries": [ - "Regional Languages Regional languages depend on the game world you're playing in. Chapter 8: The Age of Lost Omens lists the regional languages of the Pathfinder world and where they're spoken (page 432). These languages are {@trait uncommon}.", - "Most characters learn the {@language Common} language. This is the most widely used language in the region where the campaign takes place. In the Inner Sea region of Golarion, the Common tongue is Taldane, for example. Characters with Common might face a language barrier if they travel somewhere with a different {@langauge Common} language." - ] - }, - { - "type": "pf2-h2", - "name": "Sign Language and Reading Lips", - "entries": [ - "The language entry for most characters lists languages they use to communicate in spoken words. However, you might know the signed version of a language or know how to read lips. You can learn these by taking the {@feat Sign Language} and {@feat Read Lips} skill feats. If you are creating a character who is deaf, hard of hearing, or unable to speak, discuss with your GM whether it makes sense for your character to know sign languages or lip reading. If so, your GM might allow you to select one of these feats for free (even if you don't meet the prerequisites) to represent your character concept." - ] - } - ] - } - ] - }, - "ritual": { - "source": "CRB", - "page": 408, - "entries": [ - { - "type": "pf2-h1", - "name": "Rituals", - "source": "CRB", - "page": 408, - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "A ritual is an esoteric and complex spell that anyone can cast. It takes much longer to cast a ritual than a normal spell, but rituals can have more powerful effects." - ] - }, - { - "type": "pf2-h2", - "name": "Casting Rituals", - "entries": [ - "When you take charge of a ritual, you are its primary caster, and others assisting you are secondary casters. You can be a primary caster for a ritual even if you can't cast spells. You must know the ritual, and the ritual's spell level can be no higher than half your level rounded up. You must also have the required proficiency rank in the skill used for the ritual's primary check (see Checks below), and as the primary caster, you must attempt this skill check to determine the ritual's effects. The primary skill check determines the tradition.", - "Rituals do not require spell slots to cast. You can heighten a ritual up to half your level rounded up, decided when the ritual is initiated. A ritual always takes at least 1 hour to perform, and often longer. While a ritual is a {@trait downtime} activity, it's possible\u2014albeit risky\u2014to perform a ritual during exploration with enough uninterrupted time. A ritual's casting time is usually listed in days. Each day of casting requires 8 hours of participation in the ritual from all casters, with breaks during multiday rituals to allow rest. One caster can continue a multiday ritual, usually with some light chanting or meditation, while the other casters rest. All rituals require material, somatic, and verbal components throughout their casting time.", - { - "type": "pf2-h3", - "name": "Learning Rituals", - "entries": [ - "Learning a ritual does not count against any limits on spells in your spell repertoire or on any other normal spellcasting ability. Rituals are never {@trait common}, though if you look hard, you can probably find someone who can perform an {@trait uncommon} ritual for you. They may still be unwilling to teach it to you." - ] - }, - { - "type": "pf2-h3", - "name": "Cost", - "entries": [ - "A ritual's Cost entry lists valuable components required to cast the ritual. If a ritual doesn't have any such components, it won't have a Cost entry. The cost is consumed when you attempt the primary skill check. Costs are often presented as a base cost multiplied by the target's level and sometimes the spell's level. If the target's level is lower than 1, multiply the cost by 1 instead. Heightened versions that increase the base cost multiply it by the target's level or another value as appropriate. Most rituals that create permanent creatures, such as {@ritual create undead|crb}, use costs based on the level of the spell, as presented on {@table Creature Creation Rituals|CRB|Table 7\u20131}." - ] - }, - { - "type": "pf2-h3", - "name": "Secondary Casters", - "entries": [ - "Many rituals need additional secondary casters, who also don't need to be able to cast spells. Unlike a primary caster, a secondary caster doesn't need a minimum level or skill proficiency. The Secondary Casters entry, if present, indicates the minimum number of secondary casters required." - ] - }, - { - "type": "pf2-h3", - "name": "Checks", - "entries": [ - "At the ritual's culmination, you must attempt the skill check listed in the Primary Check entry to determine the ritual's outcome. Primary checks usually have a very hard DC for a level that's twice the ritual's spell level. As with other downtime activities, fortune and misfortune effects can't modify your checks for the ritual, nor can bonuses or penalties that aren't active throughout the process.", - "The GM can adjust the DCs of rituals, add or change primary or secondary checks, or even waive requirements to fit specific circumstances. For example, performing a ritual in a location where ley lines converge on the night of a new moon might make a normally difficult ritual drastically easier.", - { - "type": "pf2-h4", - "name": "Secondary Checks", - "entries": [ - "Often, a ritual requires secondary checks to represent aspects of its casting, usually with a standard DC for a level twice the ritual's spell level. A different secondary caster must attempt each secondary check. If there are more secondary casters than checks, the others don't attempt any.", - "Secondary casters attempt their checks before you attempt the primary check; no matter their results, the ritual proceeds to the primary check. Secondary checks affect the primary check depending on their results.", - { - "type": "successDegree", - "entries": { - "Critical Success": "You gain a +2 circumstance bonus to the primary check.", - "Success": "No bonus or penalty.", - "Failure": "You take a \u20134 circumstance penalty to the primary check.", - "Critical Failure": "As failure, and you reduce the degree of success of the primary skill check by one step." + ] + } + ] + } + ] + }, + "condition": { + "source": "CRB", + "page": 618, + "entries": [ + { + "type": "pf2-h1", + "page": 618, + "name": "Conditions", + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "{@i While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.}" + ] + }, + "Conditions are persistent. Whenever you're affected by a condition, its effects last until the condition's stated duration ends, the condition is removed, or terms dictated in the condition itself cause it to end.", + { + "type": "pf2-h2", + "name": "Condition Values", + "entries": [ + "Some conditions have a numerical value, called a condition value, indicated by a numeral following the condition. This value conveys the severity of a condition, and such conditions often give you a bonus or penalty equal to their value. These values can often be reduced by skills, spells, or simply waiting. If a condition value is ever reduced to 0, the condition ends." + ] + }, + { + "type": "pf2-h2", + "name": "Overriding Conditions", + "entries": [ + "Some conditions override others. This is always specified in the entry for the overriding condition. When this happens, all effects of the overridden condition are suppressed until the overriding condition ends. The overridden condition's duration continues to elapse, and it might run out while suppressed.", + { + "type": "pf2-brown-box", + "name": "GROUPS OF CONDITIONS", + "entries": [ + "Some conditions exist relative to one another or share a similar theme. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact.", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Degrees of Detection:", + "entry": "{@condition Observed}, {@condition hidden}, {@condition undetected}, {@condition unnoticed}" + }, + { + "type": "item", + "name": "Senses:", + "entry": "{@condition Blinded}, {@condition concealed}, {@condition dazzled}, {@condition deafened}, {@condition invisible}" + }, + { + "type": "item", + "name": "Death and Dying:", + "entry": "{@condition Doomed}, {@condition dying}, {@condition unconscious}, {@condition wounded}" + }, + { + "type": "item", + "name": "Attitudes:", + "entry": "{@condition Hostile}, {@condition unfriendly}, {@condition indifferent}, {@condition friendly}, {@condition helpful}" + }, + { + "type": "item", + "name": "Lowered Abilities:", + "entry": "{@condition Clumsy}, {@condition drained}, {@condition enfeebled}, {@condition stupefied}" } - } - ] - } - ] - }, - { - "type": "pf2-h3", - "name": "Effect", - "entries": [ - "A ritual's effect depends on the result of the primary check. If an effect lists a save DC, use your spell DC for the ritual's magic tradition (or 12 + your level + your highest mental ability modifier, if you don't have a spell DC)." - ] - } - ] - } - ] - } - ] - }, - "trait": { - "source": "CRB", - "page": 13, - "entries": [ - { - "type": "pf2-h4", - "name": "Traits", - "entries": [ - "A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait." - ] - } - ] - }, - "vehicle": { - "source": "GMG", - "page": 174, - "entries": [ - { - "type": "pf2-h1", - "name": "Vehicles", - "entries": [ - { - "type": "pf2-h1-flavor", - "entries": [ - "A villain on the run steals a carriage and sends the characters on a chase through the city, or the characters find an ancient airship and decide to take it for a spin. Whatever the case, if vehicles are common throughout your world, they're likely to come up in your game. This section provides the tools you'll need when that happens." - ] - }, - "Vehicles can play many roles in a game. They might simply be the means by which the party travels from one location to another, determining only the Price to be paid for passage. But a caravan wagon that gets attacked becomes part of an encounter. In a pirate campaign, the ship is both the party's home and its primary weapon.", - "The majority of the rules in this section are for using vehicles in encounters, but vehicles are also useful during exploration and even downtime play." - ] - } - ] + ] + }, + { + "type": "pf2-title", + "name": "DEATH AND DYING RULES", + "entries": [ + "The {@condition doomed}, {@condition dying}, {@condition unconscious}, and {@condition wounded} conditions all relate to the process of coming closer to death. The full rules are on pages 459\u2013461. The most significant information not contained in the conditions themselves is this: When you're reduced to 0 Hit Points, you're knocked out with the following effects:", + "directly before the creature or effect that reduced you to 0 Hit Points.", + "knocked you out was a critical success from the attacker or the result of your critical failure, you gain the {@condition dying} 2 condition instead. If you have the {@condition wounded} condition, increase these values by your {@condition wounded} value. If the damage came from a nonlethal attack or effect, you don't gain the {@condition dying} condition\u2014you are instead {@condition unconscious} with 0 Hit Points." + ] + } + ] + }, + { + "type": "pf2-brown-box", + "name": "PERSISTENT DAMAGE RULES", + "entries": [ + "The additional rules presented below apply to persistent damage in certain cases.", + "Persistent damage runs its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. The GM determines when this occurs, but it usually takes 1 minute.", + { + "type": "pf2-title", + "name": "Assisted Recovery", + "entries": [ + "You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances (as determined by the GM). For example, you might try to smother a flame or wash off acid. This allows you to attempt an extra flat check immediately, but only once per round.", + "The GM decides how your help works, using the following examples as guidelines when there's not a specific action that applies.", + { + "type": "list", + "items": [ + "The action to help might require a skill check or another roll to determine its effectiveness.", + "Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.", + "Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.", + "Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient." + ] + } + ] + }, + { + "type": "pf2-title", + "name": "Immunities, Resistances, and Weaknesses", + "entries": [ + "Immunities, resistances, and weaknesses all apply to {@condition Persistent Damage|CRB|persistent damage}. If an effect deals initial damage in addition to {@condition Persistent Damage|CRB|persistent damage}, apply immunities, resistances, and weaknesses separately to the initial damage and to the {@condition Persistent Damage|CRB|persistent damage}. Usually, if an effect negates the initial damage, it also negates the {@condition Persistent Damage|CRB|persistent damage}, such as with a slashing weapon that also deals {@condition Persistent Damage|CRB|persistent bleed damage} because it cut you. The GM might rule otherwise in some situations." + ] + }, + { + "type": "pf2-title", + "name": "Multiple Persistent Damage Conditions", + "entries": [ + "You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one {@condition Persistent Damage|CRB|persistent damage} condition with the same damage type, the higher amount of damage overrides the lower amount. The damage you take from {@condition Persistent Damage|CRB|persistent damage} occurs all at once, so if something triggers when you take damage, it triggers only once; for example, if you're {@condition dying} with several types of {@condition Persistent Damage|CRB|persistent damage}, the {@condition Persistent Damage|CRB|persistent damage} increases your {@condition dying} condition only once." + ] + } + ] + }, + { + "type": "pf2-brown-box", + "name": "GAINING AND LOSING ACTIONS", + "entries": [ + "{@condition Quickened}, {@condition slowed}, and {@condition stunned} are the primary ways you can gain or lose actions on a turn. The rules for how this works appear on page 462. In brief, these conditions alter how many actions you regain at the start of your turn; thus, gaining the condition in the middle of your turn doesn't adjust your number of actions on that turn. If you have conflicting conditions that affect your number of actions, you choose which actions you lose. For instance, the action gained from {@spell haste} lets you only {@action Stride} or {@action Strike}, so if you need to lose one action because you're also {@condition slowed}, you might decide to lose the action from {@spell haste}, letting you keep your other actions that can be used more flexibly.", + "Some conditions prevent you from taking a certain subset of actions, typically reactions. Other conditions simply say you can't act. When you can't act, you're unable to take any actions at all. Unlike {@condition slowed} or {@condition stunned}, these don't change the number of actions you regain; they just prevent you from using them. That means if you are somehow cured of paralysis on your turn, you can act immediately." + ] + }, + { + "type": "pf2-brown-box", + "name": "REDUNDANT CONDITIONS", + "entries": [ + "You can have a given condition only once at a time. If an effect would impose a condition you already have, you now have that condition for the longer of the two durations. The shorter-duration condition effectively ends, though other conditions caused by the original, shorter-duration effect might continue.", + "For example, let's say you have been hit by a monster that drains your vitality; your wound causes you to be {@condition enfeebled} 2 and {@condition flat-footed} until the end of the monster's next turn. Before the end of that creature's next turn, a trap poisons you, making you {@condition enfeebled} 2 for 1 minute. In this case, the {@condition enfeebled} 2 that lasts for 1 minute replaces the {@condition enfeebled} 2 from the monster, so you would be {@condition enfeebled} 2 for the longer duration. You would remain {@condition flat-footed}, since nothing replaced that condition, and it still lasts only until the end of the monster's next turn.", + "Any ability that removes a condition removes it entirely, no matter what its condition value is or how many times you've been affected by it. In the example above, a spell that removes the {@condition enfeebled} condition from you would remove it entirely\u2014the spell wouldn't need to remove it twice.", + { + "type": "pf2-title", + "name": "Redundant Conditions with Values", + "entries": [ + "Conditions with different values are considered different conditions. If you're affected by a condition with a value multiple times, you apply only the highest value, although you might have to track both durations if one has a lower value but lasts longer. For example, if you had a {@condition slowed} 2 condition that lasts 1 round and a {@condition slowed} 1 condition that lasts for 6 rounds, you'd be {@condition slowed} 2 for the first round, and then you'd change to {@condition slowed} 1 for the remaining 5 rounds of the second effect's duration. If something reduces the condition value, it reduces it for all conditions of that name affecting you. For instance, in this example above, if something reduced your {@condition slowed} value by 1, it would reduce the first condition from the example to {@condition slowed} 1 and reduce the second to {@condition slowed} 0, removing it." + ] + } + ] + } + ] + } + ] + } + ] + }, + "curse": { + "source": "GMG", + "page": 116, + "entries": [ + { + "type": "pf2-h1", + "name": "Afflictions", + "source": "GMG", + "page": 116, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "Wherever there is life, there are insidious perils that threaten the health and well-being of living creatures. Some of these afflictions, including many diseases, are inherent to the natural world. Others, such as drugs, are crafted by people the world over for recreational, unscrupulous, or other uses. And some\u2014curses being the most notorious\u2014exist solely to cause harm to others." + ] + }, + "Afflictions strike creatures with potent and often escalating results. This section presents a variety of curses, diseases, and drugs for use in your game. A broad sampling of poisons can be found beginning on page 550 of the Core Rulebook, and the rules for afflictions start on 457.", + "Depending on the tone of the campaign, the GM might want to roll secret saving throws for PCs affected by an affliction. This is particularly effective when the affliction is an element within a survival or horror game, or when it's part of a mystery.", + { + "type": "pf2-h2", + "name": "Curses", + "entries": [ + "A curse is a manifestation of potent ill will. Curses typically have a single effect that takes place upon a failed saving throw and lasts a specified amount of time, or can be removed only by certain actions a character must perform or conditions they must meet. Rarely, curses will have stages; these follow the rules for afflictions.", + "Curses may come from a malicious action, such as a lich's Paralyzing Touch or a spell from an evil spellcaster. Guardians of a tomb or treasure might ward their charge with a curse as protection against thieves. In some rare cases, a curse might manifest as a response to a terrible act, such as a massacre. When using a curse in your game, assign the curse to an item, location, situation, or similar element. Then, decide on a trigger for the curse\u2014such as a creature attempting to steal a warded book, destroy a work of art, or slay a specific creature. A curse can even be tied to a specific location, in which case it functions as a simple hazard. Once that trigger occurs, the curse affects the triggering creature or creatures. Each affected creature must attempt a saving throw against the curse; if they fail, they are subject to the effects specified in the curse's Effect entry." + ] + } + ] + } + ] + }, + "disease": { + "source": "GMG", + "page": 116, + "entries": [ + { + "type": "pf2-h1", + "name": "Afflictions", + "source": "GMG", + "page": 116, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "Wherever there is life, there are insidious perils that threaten the health and well-being of living creatures. Some of these afflictions, including many diseases, are inherent to the natural world. Others, such as drugs, are crafted by people the world over for recreational, unscrupulous, or other uses. And some\u2014curses being the most notorious\u2014exist solely to cause harm to others." + ] + }, + "Afflictions strike creatures with potent and often escalating results. This section presents a variety of curses, diseases, and drugs for use in your game. A broad sampling of poisons can be found beginning on page 550 of the Core Rulebook, and the rules for afflictions start on 457.", + "Depending on the tone of the campaign, the GM might want to roll secret saving throws for PCs affected by an affliction. This is particularly effective when the affliction is an element within a survival or horror game, or when it's part of a mystery.", + { + "type": "pf2-h2", + "name": "Diseases", + "entries": [ + "Exposure to disease can be a hazard, such as when PCs come into contact with a plague-ridden corpse; such hazards grant XP as a simple hazard of the disease's level. When a disease gives a sickened condition that can't be reduced until it runs its course, that typically means the disease has symptoms such as a difficulty swallowing, loss of appetite, or nausea that make eating and drinking difficult but not impossible. Despite the condition's prohibition on eating or drinking, a creature can slowly and carefully eat and drink as long as they aren't in an encounter." + ] + } + ] + } + ] + }, + "itemcurse": { + "source": "GMG", + "page": 90, + "entries": [ + { + "type": "pf2-h1", + "name": "Cursed Items", + "source": "GMG", + "page": 90, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "While magical items can be potent weapons in any adventurer's arsenal, magic can be unpredictable and is not always benign. Cursed items are unusual magical creations that have a malicious effect on the unwary and can force its wielders into difficult choices." + ] + }, + "Cursed items are almost never made intentionally; even those who set out to curse an item find the task incredibly difficult or even impossible. These items are the results of magical mishaps, shoddy crafting, or sinister forces interfering with the creation. Many specify how their curses work, but curses are fickle, and you as the GM determine how curses play out in your game. Due to these factors, an item with the cursed trait is always rare.", + "{@b Identifying Cursed Items:} Cursed items often appear to be ordinary magical items, as the magic that warps their function also disguises their curses from detection. Unless you roll a critical success when Identifying a cursed item, it simply appears as something helpful or benign. A critical success reveals both the presence of the curse and the exact nature of the curse.", + "{@b Removing Cursed Items:} Many cursed items can't be discarded. Some use magic to fuse to the wielder, making it impossible to remove the item, while others attune to their owner and return even if discarded. (This section uses the term \"fuse\" to describe either situation.) In many cases, this feature reveals itself only after the cursed item has been triggered for the first time or after investing the item for the first time, allowing the user to develop a false sense of security. Fused cursed items can be removed by targeting the item's owner with a remove curse spell or similar magic. If the spell is successful, the item can be discarded, but nothing prevents the item from cursing the same creature again if the conditions are met, so it's best to dispose of the item quickly. Invested cursed items that can't be removed continue to count against a character's invested items, even without reinvesting them each day.", + { + "type": "pf2-h2", + "name": "Item Curses", + "entries": [ + "Most curses alter a base item. Item curses alter their base item, much like a property rune, though they can't be detected or identified unless a creature critically succeeds at a check to Identify the Item. A curse can be applied to the specific types of magic items listed in its Usage entry. Curses typically can't be removed or transferred from the item, though at your discretion, either might be possible after the curse is broken. If the PCs manage to break the curse, the newly uncursed item could be quite valuable." + ] + } + ] + } + ] + }, + "ability": { + "source": "Bst", + "page": 342, + "entries": [ + { + "type": "pf2-h2", + "name": "Abilities", + "source": "Bst", + "page": 342, + "entries": [ + "These creature abilities are shared by many creatures or are highly complex. The statistics for individual creatures might alter the traits, the number of actions, or other rules of these abilities. Anything noted in a specific creature's stat block overrides the general rules for the ability below. In these abilities, \"monster\" is used for the creature that has the ability, to differentiate it from any other creatures the ability might affect." + ] + } + ] + }, + "deity": { + "source": "CRB", + "page": 437, + "entries": [ + { + "type": "pf2-h1", + "name": "Religion", + "source": "CRB", + "page": 437, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "Selection of a deity is critical for certain classes\u2014like champion and cleric\u2014but most characters pay respect to at least one deity to find a focus in life and guide their choices, especially in times of hardship or need. Some people instead worship a group of deities arranged in a pantheon, follow a nondeific religion like the Green Faith, or adhere to a specific philosophy. Note that far more deities, religions, and philosophies exist on any world, Golarion included, than those detailed below." + ] + }, + { + "type": "pf2-h2", + "name": "Deities", + "entries": [ + "Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith's edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous). Each deity below has their alignment listed in parentheses after their name, followed by a short description and their edicts, anathemas, and the alignments permitted for followers. Following that are benefits available to the most ardent devotees of the deities. You get these benefits only if you're a cleric of the deity or some other rule specifically gives you a devotee benefit." + ] + } + ] + } + ] + }, + "language": { + "source": "CRB", + "page": 65, + "entries": [ + { + "type": "pf2-h1", + "name": "Languages", + "source": "CRB", + "page": 65, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "The people of the Inner Sea region speak dozens of different languages, along with hundreds of dialects and regional variations. While a character can generally get by with Taldane, also known as Common, knowing another language is vital in some regions. Being able to speak these tongues can help you with negotiation, spying on enemies, or just conducting simple commerce. Languages also afford you the chance to contextualize your character in the world and give meaning to your other character choices." + ] + }, + "Your ancestry entry states which languages you know at 1st level. Typically, this means you can both speak and read these languages. Having a positive Intelligence modifier grants a number of additional languages equal to your Intelligence modifier. You can choose these languages from the list presented in your character's ancestry entry and from those available from your region or ethnicity. Ask your GM if there's a language you want to select that isn't on these lists. If your Intelligence changes later on, you adjust your number of languages accordingly.", + "The languages presented here are grouped according to how common they are throughout the Inner Sea region. Languages that are common are regularly encountered in most places, even among those who aren't native speakers. Languages that are uncommon (see {@table Uncommon Languages|CRB|Table 2\u20132} and {@table Regional Languages|CRB|Regional Languages}) are most frequently spoken by native speakers, but they are also spoken by certain scholars and others interested in the associated cultures.", + "{@language Druidic} is a secret language, and is available only to characters who are druids. In fact, druids are prohibited from teaching the language to non-druids (described further in Anathema on page 130).", + "It is possible for your character to learn languages later in their adventuring career. Selecting the Multilingual feat, for example, grants a character two new languages chosen from those listed in {@table Common Languages|CRB|Table 2\u20131: Common Languages} and {@table Uncommon Languages|CRB|Table 2\u20132: Uncommon Languages}. Other abilities and effects might grant access to common or uncommon languages, as detailed in their descriptions.", + { + "type": "pf2-h2", + "name": "Regional Languages", + "entries": [ + "Regional Languages Regional languages depend on the game world you're playing in. Chapter 8: The Age of Lost Omens lists the regional languages of the Pathfinder world and where they're spoken (page 432). These languages are {@trait uncommon}.", + "Most characters learn the {@language Common} language. This is the most widely used language in the region where the campaign takes place. In the Inner Sea region of Golarion, the Common tongue is Taldane, for example. Characters with Common might face a language barrier if they travel somewhere with a different {@langauge Common} language." + ] + }, + { + "type": "pf2-h2", + "name": "Sign Language and Reading Lips", + "entries": [ + "The language entry for most characters lists languages they use to communicate in spoken words. However, you might know the signed version of a language or know how to read lips. You can learn these by taking the {@feat Sign Language} and {@feat Read Lips} skill feats. If you are creating a character who is deaf, hard of hearing, or unable to speak, discuss with your GM whether it makes sense for your character to know sign languages or lip reading. If so, your GM might allow you to select one of these feats for free (even if you don't meet the prerequisites) to represent your character concept." + ] + } + ] + } + ] + }, + "ritual": { + "source": "CRB", + "page": 408, + "entries": [ + { + "type": "pf2-h1", + "name": "Rituals", + "source": "CRB", + "page": 408, + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "A ritual is an esoteric and complex spell that anyone can cast. It takes much longer to cast a ritual than a normal spell, but rituals can have more powerful effects." + ] + }, + { + "type": "pf2-h2", + "name": "Casting Rituals", + "entries": [ + "When you take charge of a ritual, you are its primary caster, and others assisting you are secondary casters. You can be a primary caster for a ritual even if you can't cast spells. You must know the ritual, and the ritual's spell level can be no higher than half your level rounded up. You must also have the required proficiency rank in the skill used for the ritual's primary check (see Checks below), and as the primary caster, you must attempt this skill check to determine the ritual's effects. The primary skill check determines the tradition.", + "Rituals do not require spell slots to cast. You can heighten a ritual up to half your level rounded up, decided when the ritual is initiated. A ritual always takes at least 1 hour to perform, and often longer. While a ritual is a {@trait downtime} activity, it's possible\u2014albeit risky\u2014to perform a ritual during exploration with enough uninterrupted time. A ritual's casting time is usually listed in days. Each day of casting requires 8 hours of participation in the ritual from all casters, with breaks during multiday rituals to allow rest. One caster can continue a multiday ritual, usually with some light chanting or meditation, while the other casters rest. All rituals require material, somatic, and verbal components throughout their casting time.", + { + "type": "pf2-h3", + "name": "Learning Rituals", + "entries": [ + "Learning a ritual does not count against any limits on spells in your spell repertoire or on any other normal spellcasting ability. Rituals are never {@trait common}, though if you look hard, you can probably find someone who can perform an {@trait uncommon} ritual for you. They may still be unwilling to teach it to you." + ] + }, + { + "type": "pf2-h3", + "name": "Cost", + "entries": [ + "A ritual's Cost entry lists valuable components required to cast the ritual. If a ritual doesn't have any such components, it won't have a Cost entry. The cost is consumed when you attempt the primary skill check. Costs are often presented as a base cost multiplied by the target's level and sometimes the spell's level. If the target's level is lower than 1, multiply the cost by 1 instead. Heightened versions that increase the base cost multiply it by the target's level or another value as appropriate. Most rituals that create permanent creatures, such as {@ritual create undead|crb}, use costs based on the level of the spell, as presented on {@table Creature Creation Rituals|CRB|Table 7\u20131}." + ] + }, + { + "type": "pf2-h3", + "name": "Secondary Casters", + "entries": [ + "Many rituals need additional secondary casters, who also don't need to be able to cast spells. Unlike a primary caster, a secondary caster doesn't need a minimum level or skill proficiency. The Secondary Casters entry, if present, indicates the minimum number of secondary casters required." + ] + }, + { + "type": "pf2-h3", + "name": "Checks", + "entries": [ + "At the ritual's culmination, you must attempt the skill check listed in the Primary Check entry to determine the ritual's outcome. Primary checks usually have a very hard DC for a level that's twice the ritual's spell level. As with other downtime activities, fortune and misfortune effects can't modify your checks for the ritual, nor can bonuses or penalties that aren't active throughout the process.", + "The GM can adjust the DCs of rituals, add or change primary or secondary checks, or even waive requirements to fit specific circumstances. For example, performing a ritual in a location where ley lines converge on the night of a new moon might make a normally difficult ritual drastically easier.", + { + "type": "pf2-h4", + "name": "Secondary Checks", + "entries": [ + "Often, a ritual requires secondary checks to represent aspects of its casting, usually with a standard DC for a level twice the ritual's spell level. A different secondary caster must attempt each secondary check. If there are more secondary casters than checks, the others don't attempt any.", + "Secondary casters attempt their checks before you attempt the primary check; no matter their results, the ritual proceeds to the primary check. Secondary checks affect the primary check depending on their results.", + { + "type": "successDegree", + "entries": { + "Critical Success": "You gain a +2 circumstance bonus to the primary check.", + "Success": "No bonus or penalty.", + "Failure": "You take a \u20134 circumstance penalty to the primary check.", + "Critical Failure": "As failure, and you reduce the degree of success of the primary skill check by one step." + } + } + ] + } + ] + }, + { + "type": "pf2-h3", + "name": "Effect", + "entries": [ + "A ritual's effect depends on the result of the primary check. If an effect lists a save DC, use your spell DC for the ritual's magic tradition (or 12 + your level + your highest mental ability modifier, if you don't have a spell DC)." + ] + } + ] + } + ] + } + ] + }, + "trait": { + "source": "CRB", + "page": 13, + "entries": [ + { + "type": "pf2-h4", + "name": "Traits", + "entries": [ + "A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait." + ] + } + ] + }, + "vehicle": { + "source": "GMG", + "page": 174, + "entries": [ + { + "type": "pf2-h1", + "name": "Vehicles", + "entries": [ + { + "type": "pf2-h1-flavor", + "entries": [ + "A villain on the run steals a carriage and sends the characters on a chase through the city, or the characters find an ancient airship and decide to take it for a spin. Whatever the case, if vehicles are common throughout your world, they're likely to come up in your game. This section provides the tools you'll need when that happens." + ] + }, + "Vehicles can play many roles in a game. They might simply be the means by which the party travels from one location to another, determining only the Price to be paid for passage. But a caravan wagon that gets attacked becomes part of an encounter. In a pirate campaign, the ship is both the party's home and its primary weapon.", + "The majority of the rules in this section are for using vehicles in encounters, but vehicles are also useful during exploration and even downtime play." + ] + } + ] + } } } diff --git a/data/renderdemo.json b/data/renderdemo.json index 087aef9a21..3543ce7ba8 100644 --- a/data/renderdemo.json +++ b/data/renderdemo.json @@ -1,5 +1,5 @@ { - "data": [ + "renderdemo": [ { "type": "pf2-h1", "name": "Renderer Demo", @@ -97,8 +97,8 @@ { "type": "list", "items": [ - "Adventure tags: link to an adventure {@adventure display text|CoS}; a chapter in an adventure {@adventure display text|CoS|2}; a heading in a chapter in an adventure {@adventure display text|CoS|2|Treasure}; or the Nth heading of a given name in a chapter in an adventure {@adventure display text|CoS|2|Treasure|1}", - "Book tags: link to a book {@book display text|CRB}; a chapter in a book {@book display text|CRB|2}; a heading in a chapter in a book {@book display text|CRB|2|Human}; or the Nth heading of a given name in a chapter in a book {@book display text|PHB|2|Human|0} (although this is generally unnecessary as, unlike adventures, books don't repeat their headings very often.", + "Adventure tags: link to an adventure {@adventure display text|ID}; a chapter in an adventure {@adventure display text|ID|2}; a heading in a chapter in an adventure {@adventure display text|ID|2|Treasure}; or the Nth heading of a given name in a chapter in an adventure {@adventure display text|ID|2|Treasure|1}", + "Book tags: link to a book {@book display text|CRB}; a chapter in a book {@book display text|CRB|2}; a heading in a chapter in a book {@book display text|CRB|2|Human}; or the Nth heading of a given name in a chapter in a book {@book display text|CRB|2|Human|0} (although this is generally unnecessary as, unlike adventures, books don't repeat their headings very often.", "Quickref tags: Link to a quick reference: {@quickref display text|CRB|2|innate spells|0}, {@quickref display text|CRB|3|movement|0}." ] } @@ -728,14 +728,12 @@ "school": "V", "focus": false, "components": { - "F": false, - "M": false, "S": true, "V": true }, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "entries": [ "A roaring blast of fire appears at a spot you designate, dealing {@damage 6d6} fire damage." @@ -760,16 +758,20 @@ "duration": { "type": null }, - "savingThrow": "Reflex", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "W" + ], + "basic": true + }, "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } }, - "dismiss": false, - "sustain": false, "page": 338 } } diff --git a/data/rituals.json b/data/rituals.json index cd1d071b67..8c6d6aab10 100644 --- a/data/rituals.json +++ b/data/rituals.json @@ -6,8 +6,8 @@ "page": 347, "level": 1, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "cast": { "number": 1, @@ -15,11 +15,13 @@ "entry": "1 day" }, "primaryCheck": { - "entry": "{@skill Religion} (expert; you must be a demon)", "skills": [ "Religion" ], - "prof": "expert" + "prof": "expert", + "mustBe": [ + "demon" + ] }, "entries": [ "You call in a favor from another demon whose level is no more than double {@i Abyssal pact's} spell level, two demons whose levels are each at least 2 less than double the spell level, or three demons whose levels are each at least 3 less than double the spell level.", @@ -40,8 +42,8 @@ "page": 348, "level": 1, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "cast": { "number": 1, @@ -49,10 +51,12 @@ "entry": "1 day" }, "primaryCheck": { - "entry": "{@skill Religion} (expert; you must be a angel)", "skills": [ "Religion" ], + "mustBe": [ + "angel" + ], "prof": "expert" }, "entries": [ @@ -74,8 +78,8 @@ "page": 75, "level": 10, "traits": [ - "Rare", - "Abjuration" + "rare", + "abjuration" ], "cast": { "number": 1, @@ -135,8 +139,8 @@ "page": 409, "level": 2, "traits": [ - "Uncommon", - "Transmutation" + "uncommon", + "transmutation" ], "cast": { "number": 1, @@ -187,8 +191,8 @@ "page": 79, "level": 3, "traits": [ - "Uncommon", - "Divination" + "uncommon", + "divination" ], "cast": { "number": 1, @@ -200,7 +204,6 @@ "number": 1 }, "primaryCheck": { - "entry": "{@skill Arcana} or {@skill Occultism} (expert)", "skills": [ "Arcana", "Occultism" @@ -208,7 +211,6 @@ "prof": "expert" }, "secondaryCheck": { - "entry": "{@skill Arcana}, {@skill Crafting}, or {@skill Occultism}", "skills": [ "Arcana", "Crafting", @@ -233,14 +235,13 @@ "page": 147, "level": 6, "traits": [ - "Rare", - "Divination", - "Linguistic" + "rare", + "divination", + "linguistic" ], "cast": { "number": 1, - "unit": "hour", - "entry": "1 hour" + "unit": "hour" }, "cost": "parchment, ink, and an item of value from each bettor worth at least 50 gp", "secondaryCasters": { @@ -248,14 +249,12 @@ "note": "to 9" }, "primaryCheck": { - "entry": "{@skill Occultism} (expert)", "skills": [ "Occultism" ], "prof": "expert" }, "secondaryCheck": { - "entry": "{@skill Society}", "skills": [ "Society" ] @@ -294,8 +293,8 @@ "page": 240, "level": 5, "traits": [ - "Uncommon", - "Divination" + "uncommon", + "divination" ], "cast": { "number": 1, @@ -340,7 +339,7 @@ "Critical Success": "All targets are able to navigate independently in the Astral Plane. Each target's silver cord is stronger than usual, providing them a +4 circumstance bonus to their Fortitude save to avoid dying if their astral form dies.", "Success": "You successfully project the targets.", "Failure": "You fail to project the targets.", - "Critical Failure": "The process of separating the targets' spirits from their bodies is complicated, and something goes catastrophically wrong. All casters become doomed 1, are immediately reduced to 0 Hit Points, and begin dying." + "Critical Failure": "The process of separating the targets' spirits from their bodies is complicated, and something goes catastrophically wrong. All casters become {@condition doomed 1}, are immediately reduced to 0 Hit Points, and begin dying." } } ] @@ -351,8 +350,8 @@ "page": 409, "level": 4, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "cast": { "number": 1, @@ -402,7 +401,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the maximum target level by 2 and the base cost by 20 gp."] + "entries": [ + "Increase the maximum target level by 2 and the base cost by 20 gp." + ] } } }, @@ -412,9 +413,9 @@ "page": 409, "level": 6, "traits": [ - "Uncommon", - "Divination", - "Mental" + "uncommon", + "divination", + "mental" ], "cast": { "number": 1, @@ -467,9 +468,9 @@ "page": 147, "level": 6, "traits": [ - "Uncommon", - "Divination", - "Mental" + "uncommon", + "divination", + "mental" ], "cast": { "number": 1, @@ -516,8 +517,8 @@ "page": 79, "level": 3, "traits": [ - "Rare", - "Conjuration" + "rare", + "conjuration" ], "cast": { "number": 1, @@ -588,8 +589,8 @@ "page": 148, "level": 8, "traits": [ - "Rare", - "Necromancy" + "rare", + "necromancy" ], "cast": { "number": 1, @@ -644,10 +645,10 @@ "page": 410, "level": 4, "traits": [ - "Uncommon", - "Necromancy", - "Negative", - "Plant" + "uncommon", + "necromancy", + "negative", + "plant" ], "cast": { "number": 1, @@ -703,8 +704,8 @@ "page": 410, "level": 5, "traits": [ - "Uncommon", - "Necromancy" + "uncommon", + "necromancy" ], "cast": { "number": 1, @@ -758,8 +759,8 @@ "page": 240, "level": 9, "traits": [ - "Rare", - "Necromancy" + "rare", + "necromancy" ], "cast": { "number": 7, @@ -806,9 +807,9 @@ "page": 410, "level": 6, "traits": [ - "Uncommon", - "Divination", - "Prediction" + "uncommon", + "divination", + "prediction" ], "cast": { "number": 1, @@ -861,9 +862,9 @@ "page": 410, "level": 6, "traits": [ - "Uncommon", - "Divination", - "Prediction" + "uncommon", + "divination", + "prediction" ], "cast": { "number": 1, @@ -905,9 +906,9 @@ "page": 75, "level": 4, "traits": [ - "Rare", - "Emotion", - "Transmutation" + "rare", + "emotion", + "transmutation" ], "cast": { "number": 1, @@ -941,7 +942,7 @@ }, "entry": "10 feet" }, - "targets": "1 damaged or {@condition broken} public work no larger than 3,000 cubic feet (the size of a {@trait Huge} creature) ", + "targets": "1 damaged or {@condition broken} public work no larger than 3,000 cubic feet (the size of a {@trait Huge} creature)", "entries": [ "You lead your community in repairing a public work, such as a bridge, well, or mural, through the power of memory and art. The primary caster serves as an emcee or leader, while each secondary caster provides a heartfelt anecdote that somehow involves the public work; for instance, recounting a story of playing at a fountain each summer. The anecdotes don't need to be firsthand accounts\u2014a community member might sing of how their grandparents fell in love crossing a bridge every day\u2014but they must be directly connected in some way. The GM can offer a +1 circumstance bonus to the secondary caster whose anecdote seems most moving.", "If the public work was destroyed intentionally by one of the casters, the ritual automatically critically fails.", @@ -962,10 +963,10 @@ "page": 148, "level": 4, "traits": [ - "Uncommon", - "Curse", - "Divination", - "Mental" + "uncommon", + "curse", + "divination", + "mental" ], "cast": { "number": 6, @@ -1026,9 +1027,9 @@ "page": 410, "level": 2, "traits": [ - "Uncommon", - "Consecration", - "Evocation" + "uncommon", + "consecration", + "evocation" ], "cast": { "number": 3, @@ -1090,7 +1091,9 @@ "x": [ { "level": 7, - "entries": ["The consecrated area also gains the effects of the {@spell dimensional lock} spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level."] + "entries": [ + "The consecrated area also gains the effects of the {@spell dimensional lock} spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level." + ] } ] } @@ -1101,8 +1104,8 @@ "page": 411, "level": 8, "traits": [ - "Uncommon", - "Evocation" + "uncommon", + "evocation" ], "cast": { "number": 1, @@ -1164,7 +1167,9 @@ "x": [ { "level": 9, - "entries": ["You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season's list."] + "entries": [ + "You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season's list." + ] } ] } @@ -1175,9 +1180,9 @@ "page": 241, "level": 8, "traits": [ - "Rare", - "Conjuration", - "Teleportation" + "rare", + "conjuration", + "teleportation" ], "cast": { "number": 9, @@ -1251,8 +1256,8 @@ "page": 76, "level": 6, "traits": [ - "Uncommon", - "Transmutation" + "uncommon", + "transmutation" ], "cast": { "number": 1, @@ -1299,9 +1304,9 @@ "page": 411, "level": 2, "traits": [ - "Uncommon", - "Evil", - "Necromancy" + "uncommon", + "evil", + "necromancy" ], "cast": { "number": 1, @@ -1354,8 +1359,8 @@ "page": 311, "level": 1, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "cast": { "number": 1, @@ -1363,10 +1368,13 @@ "entry": "1 day" }, "primaryCheck": { - "entry": "{@skill Religion} (expert; you must be a demon or an urdefhan)", "skills": [ "Religion" ], + "mustBe": [ + "demon", + "urdefhan" + ], "prof": "expert" }, "entries": [ @@ -1388,8 +1396,8 @@ "page": 311, "level": 1, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "cast": { "number": 1, @@ -1397,10 +1405,12 @@ "entry": "1 day" }, "primaryCheck": { - "entry": "{@skill Religion} (expert; you must be a div)", "skills": [ "Religion" ], + "mustBe": [ + "div" + ], "prof": "expert" }, "entries": [ @@ -1422,12 +1432,12 @@ "page": 149, "level": 5, "traits": [ - "Uncommon", - "Consecration", - "Emotion", - "Enchantment", - "Fear", - "Mental" + "uncommon", + "consecration", + "emotion", + "enchantment", + "fear", + "mental" ], "cast": { "number": 2, @@ -1484,11 +1494,15 @@ "x": [ { "level": 7, - "entries": ["The dread ambience costs 750 gp and remains in place for 10 years."] + "entries": [ + "The dread ambience costs 750 gp and remains in place for 10 years." + ] }, { "level": 9, - "entries": ["The dread ambience costs 5,000 gp and remains in place for an unlimited duration."] + "entries": [ + "The dread ambience costs 5,000 gp and remains in place for an unlimited duration." + ] } ] } @@ -1499,8 +1513,8 @@ "page": 150, "level": 1, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "cast": { "number": 1, @@ -1541,11 +1555,15 @@ "x": [ { "level": 4, - "entries": ["The range of the telepathic link increases, allowing the wisp to contact you anywhere on the same planet. Its {@skill Perception} modifier increases to +10, or +12 on a critical success."] + "entries": [ + "The range of the telepathic link increases, allowing the wisp to contact you anywhere on the same planet. Its {@skill Perception} modifier increases to +10, or +12 on a critical success." + ] }, { "level": 6, - "entries": ["As 4th level, except the wisp can see invisibility, and its {@skill Perception} modifier increases to +15, or +17 on a critical success."] + "entries": [ + "As 4th level, except the wisp can see invisibility, and its {@skill Perception} modifier increases to +15, or +17 on a critical success." + ] } ] } @@ -1556,8 +1574,8 @@ "page": 216, "level": 7, "traits": [ - "Rare", - "Evocation" + "rare", + "evocation" ], "cast": { "number": 1, @@ -1614,9 +1632,9 @@ "page": 217, "level": 5, "traits": [ - "Rare", - "Consecration", - "Transmutation" + "rare", + "consecration", + "transmutation" ], "cast": { "number": 1, @@ -1672,8 +1690,8 @@ "page": 240, "level": 9, "traits": [ - "Rare", - "Illusion" + "rare", + "illusion" ], "cast": { "number": 1, @@ -1687,7 +1705,8 @@ "primaryCheck": { "entry": "{@skill Arcana} or {@skill Occultism} (legendary)", "skills": [ - "Crafting" + "Arcana", + "Occultism" ], "prof": "legendary" }, @@ -1729,7 +1748,9 @@ "x": [ { "level": 10, - "entries": ["The cost increases to 100,000 gp and the radius can be up to 5 miles."] + "entries": [ + "The cost increases to 100,000 gp and the radius can be up to 5 miles." + ] } ] } @@ -1740,8 +1761,8 @@ "page": 23, "level": 1, "traits": [ - "Rare", - "Abjuration" + "rare", + "abjuration" ], "cast": { "number": 1, @@ -1801,8 +1822,8 @@ "page": 411, "level": 8, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "cast": { "number": 1, @@ -1854,11 +1875,11 @@ "page": 150, "level": 4, "traits": [ - "Uncommon", - "Consecration", - "Necromancy", - "Plant", - "Poison" + "uncommon", + "consecration", + "necromancy", + "plant", + "poison" ], "cast": { "number": 1, @@ -1918,10 +1939,10 @@ "page": 412, "level": 3, "traits": [ - "Uncommon", - "Curse", - "Enchantment", - "Mental" + "uncommon", + "curse", + "enchantment", + "mental" ], "cast": { "number": 1, @@ -1975,15 +1996,21 @@ "x": [ { "level": 5, - "entries": ["You can use geas on an unwilling creature; it can attempt a Will save to negate the effect. If the target fails this Will save, the geas lasts up to 1 week. A {@spell remove curse} spell can counteract a geas on an unwilling creature, in addition to powerful magic such as a {@spell wish} spell. A clever unwilling creature can subvert the geas by contriving situations that prevent it from complying, but in that case it becomes {@condition sickened} (as described above)."] + "entries": [ + "You can use geas on an unwilling creature; it can attempt a Will save to negate the effect. If the target fails this Will save, the geas lasts up to 1 week. A {@spell remove curse} spell can counteract a geas on an unwilling creature, in addition to powerful magic such as a {@spell wish} spell. A clever unwilling creature can subvert the geas by contriving situations that prevent it from complying, but in that case it becomes {@condition sickened} (as described above)." + ] }, { "level": 7, - "entries": ["As 5th level, but the geas lasts for up to 1 year on an unwilling creature."] + "entries": [ + "As 5th level, but the geas lasts for up to 1 year on an unwilling creature." + ] }, { "level": 9, - "entries": ["As 5th level, but the geas lasts for a duration you choose (even unlimited) on an unwilling creature."] + "entries": [ + "As 5th level, but the geas lasts for a duration you choose (even unlimited) on an unwilling creature." + ] } ] } @@ -1994,9 +2021,9 @@ "page": 150, "level": 3, "traits": [ - "Uncommon", - "Abjuration", - "Divination" + "uncommon", + "abjuration", + "divination" ], "cast": { "number": 1, @@ -2050,8 +2077,8 @@ "page": 311, "level": 2, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "cast": { "number": 1, @@ -2101,7 +2128,9 @@ "x": [ { "level": 6, - "entries": ["Increase the cost to a total value of 600 gp. On a success, secondary casters in the ritual permanently gain the effects of a 6th-level {@spell telepathy} spell, but only with each other."] + "entries": [ + "Increase the cost to a total value of 600 gp. On a success, secondary casters in the ritual permanently gain the effects of a 6th-level {@spell telepathy} spell, but only with each other." + ] } ] } @@ -2112,8 +2141,8 @@ "page": 242, "level": 5, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "cast": { "number": 4, @@ -2166,9 +2195,9 @@ "page": 151, "level": 6, "traits": [ - "Uncommon", - "Enchantment", - "Mental" + "uncommon", + "enchantment", + "mental" ], "cast": { "number": 6, @@ -2217,7 +2246,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["Increase the damage to the target by {@dice 1d6} per body part component, and the damage to the casters on a critical failure by {@dice 3d6}."] + "entries": [ + "Increase the damage to the target by {@dice 1d6} per body part component, and the damage to the casters on a critical failure by {@dice 3d6}." + ] } } }, @@ -2227,8 +2258,8 @@ "page": 412, "level": 8, "traits": [ - "Uncommon", - "Evocation" + "uncommon", + "evocation" ], "cast": { "number": 1, @@ -2289,11 +2320,15 @@ "x": [ { "level": 9, - "entries": ["You can use the object form of imprisonment in addition to the other options, and you can target a creature of up to 18th level. The base cost increases to 2,000 gp."] + "entries": [ + "You can use the object form of imprisonment in addition to the other options, and you can target a creature of up to 18th level. The base cost increases to 2,000 gp." + ] }, { "level": 10, - "entries": ["You can use the object and oubliette forms of imprisonment in addition to the other options, and you can target a creature of up to 20th level. The base cost increases to 6,000 gp."] + "entries": [ + "You can use the object and oubliette forms of imprisonment in addition to the other options, and you can target a creature of up to 20th level. The base cost increases to 6,000 gp." + ] } ] } @@ -2304,8 +2339,8 @@ "page": 348, "level": 1, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "cast": { "number": 1, @@ -2313,7 +2348,9 @@ "entry": "1 day" }, "primaryCheck": { - "entry": "{@skill Religion} (expert; you must be a devil)", + "mustBe": [ + "devil" + ], "skills": [ "Religion" ], @@ -2338,9 +2375,9 @@ "page": 413, "level": 2, "traits": [ - "Uncommon", - "Enchantment", - "Mental" + "uncommon", + "enchantment", + "mental" ], "cast": { "number": 1, @@ -2390,7 +2427,9 @@ "x": [ { "level": 6, - "entries": ["You can use inveigle on a creature up to 1 mile away throughout the casting, as long as you have a lock of hair, a drop of blood, or some other piece of the creature's body, which you mix into the oils used in the cost. The base cost increases to 100 gp. The duration is shorter than normal, based on how large a piece of the creature's body you use. Blood, hair, scales, and the like cause the ritual to last 1 week, while a hand or other substantial body part causes the ritual to last 1 month."] + "entries": [ + "You can use inveigle on a creature up to 1 mile away throughout the casting, as long as you have a lock of hair, a drop of blood, or some other piece of the creature's body, which you mix into the oils used in the cost. The base cost increases to 100 gp. The duration is shorter than normal, based on how large a piece of the creature's body you use. Blood, hair, scales, and the like cause the ritual to last 1 week, while a hand or other substantial body part causes the ritual to last 1 month." + ] } ] } @@ -2401,8 +2440,8 @@ "page": 413, "level": 7, "traits": [ - "Uncommon", - "Divination" + "uncommon", + "divination" ], "cast": { "number": 1, @@ -2447,10 +2486,10 @@ "page": 151, "level": 5, "traits": [ - "Rare", - "Mental", - "Necromancy", - "Possession" + "rare", + "mental", + "necromancy", + "possession" ], "cast": { "number": 1, @@ -2508,7 +2547,9 @@ "x": [ { "level": 9, - "entries": ["You can cast the ritual without a duration, leaving no magic to counteract. The effects are reversible only by another mind swap ritual or powerful magic like wish. This increases the cost of the ritual to 10,000 gp and is an evil act unless both targets are willing."] + "entries": [ + "You can cast the ritual without a duration, leaving no magic to counteract. The effects are reversible only by another mind swap ritual or powerful magic like wish. This increases the cost of the ritual to 10,000 gp and is an evil act unless both targets are willing." + ] } ] } @@ -2519,8 +2560,8 @@ "page": 152, "level": 3, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "cast": { "number": 1, @@ -2570,7 +2611,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The carriage's AC, Fortitude save, and Hardness increase by 2, its Hit Points increase by 20, and its {@condition Broken} Threshold increases by 10."] + "entries": [ + "The carriage's AC, Fortitude save, and Hardness increase by 2, its Hit Points increase by 20, and its {@condition Broken} Threshold increases by 10." + ] } } }, @@ -2580,8 +2623,8 @@ "page": 41, "level": 3, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "cast": { "number": 1, @@ -2617,8 +2660,8 @@ "page": 413, "level": 5, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "cast": { "number": 1, @@ -2659,7 +2702,7 @@ "Critical Success": "Your deity sends a servitor, and the servitor's payment costs only half as much as normal. If you ask for a particular servitor by name, your deity is likely to send that servitor unless the servitor is busy.", "Success": "Your deity sends a servitor.", "Failure": "Your deity does not send a servitor.", - "Critical Failure": "Your deity is offended and sends a sign of displeasure or possibly even a servitor to scold or attack you, depending on your deity's nature. You must conduct an atone ritual to regain your former standing with your deity." + "Critical Failure": "Your deity is offended and sends a sign of displeasure or possibly even a servitor to scold or attack you, depending on your deity's nature. You must conduct an {@ritual atone} ritual to regain your former standing with your deity." } } ] @@ -2670,9 +2713,9 @@ "page": 414, "level": 6, "traits": [ - "Uncommon", - "Abjuration", - "Conjuration" + "uncommon", + "abjuration", + "conjuration" ], "cast": { "number": 1, @@ -2738,10 +2781,10 @@ "page": 415, "level": 4, "traits": [ - "Uncommon", - "Necromancy", - "Plant", - "Positive" + "uncommon", + "necromancy", + "plant", + "positive" ], "cast": { "number": 1, @@ -2799,9 +2842,9 @@ "page": 153, "level": 5, "traits": [ - "Uncommon", - "Curse", - "Necromancy" + "uncommon", + "curse", + "necromancy" ], "cast": { "number": 7, @@ -2857,9 +2900,9 @@ "page": 415, "level": 6, "traits": [ - "Uncommon", - "Abjuration", - "Conjuration" + "uncommon", + "abjuration", + "conjuration" ], "cast": { "number": 1, @@ -2911,8 +2954,8 @@ "page": 234, "level": 2, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "cast": { "number": 1, @@ -2941,7 +2984,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the maximum target level by 2 and the base cost by 10 gp."] + "entries": [ + "Increase the maximum target level by 2 and the base cost by 10 gp." + ] } } }, @@ -2951,9 +2996,9 @@ "page": 223, "level": 7, "traits": [ - "Rare", - "Evil", - "Necromancy" + "rare", + "evil", + "necromancy" ], "cast": { "number": 1, @@ -2998,8 +3043,8 @@ "page": 242, "level": 3, "traits": [ - "Uncommon", - "Necromancy" + "uncommon", + "necromancy" ], "cast": { "number": 4, @@ -3049,27 +3094,39 @@ "x": [ { "level": 4, - "entries": ["The maximum level of the target increases to 10. The cost is the target's level (minimum 1) × 40 gp."] + "entries": [ + "The maximum level of the target increases to 10. The cost is the target's level (minimum 1) × 40 gp." + ] }, { "level": 5, - "entries": ["The maximum level of the target increases to 12. The cost is the target's level (minimum 1) × 75 gp."] + "entries": [ + "The maximum level of the target increases to 12. The cost is the target's level (minimum 1) × 75 gp." + ] }, { "level": 6, - "entries": ["The maximum level of the target increases to 14. The cost is the target's level (minimum 1) × 125 gp. The target must have died within the past month."] + "entries": [ + "The maximum level of the target increases to 14. The cost is the target's level (minimum 1) × 125 gp. The target must have died within the past month." + ] }, { "level": 7, - "entries": ["The maximum level of the target increases to 16. The cost is the target's level (minimum 1) × 200 gp. The target must have died within the past month."] + "entries": [ + "The maximum level of the target increases to 16. The cost is the target's level (minimum 1) × 200 gp. The target must have died within the past month." + ] }, { "level": 8, - "entries": ["The maximum level of the target increases to 18. The cost is the target's level (minimum 1) × 300 gp. The target must have died within the past year."] + "entries": [ + "The maximum level of the target increases to 18. The cost is the target's level (minimum 1) × 300 gp. The target must have died within the past year." + ] }, { "level": 9, - "entries": ["The maximum level of the target increases to 20. The cost is the target's level (minimum 1) × 600 gp. The target must have died within the past decade."] + "entries": [ + "The maximum level of the target increases to 20. The cost is the target's level (minimum 1) × 600 gp. The target must have died within the past decade." + ] } ] } @@ -3080,8 +3137,8 @@ "page": 244, "level": 4, "traits": [ - "Uncommon", - "Necromancy" + "uncommon", + "necromancy" ], "cast": { "number": 1, @@ -3133,9 +3190,9 @@ "page": 415, "level": 5, "traits": [ - "Uncommon", - "Healing", - "Necromancy" + "uncommon", + "healing", + "necromancy" ], "cast": { "number": 1, @@ -3184,23 +3241,33 @@ "x": [ { "level": 6, - "entries": ["You can resurrect a target of up to 12th level, and the base cost is 125 gp."] + "entries": [ + "You can resurrect a target of up to 12th level, and the base cost is 125 gp." + ] }, { "level": 7, - "entries": ["You can use resurrect even with only a small portion of the body; the ritual creates a new body on a success or critical success. The target must have died within the past decade. The ritual requires four secondary casters, each of whom must be at least half the target's level. The target can be up to 14th level, and the base cost is 200 gp."] + "entries": [ + "You can use resurrect even with only a small portion of the body; the ritual creates a new body on a success or critical success. The target must have died within the past decade. The ritual requires four secondary casters, each of whom must be at least half the target's level. The target can be up to 14th level, and the base cost is 200 gp." + ] }, { "level": 8, - "entries": ["As 7th level, but the target can be up to 16th level and the base cost is 300 gp."] + "entries": [ + "As 7th level, but the target can be up to 16th level and the base cost is 300 gp." + ] }, { "level": 9, - "entries": ["You can use resurrect even without the body as long as you know the target's name and have touched a portion of its body at any time. The target must have died within the past century, and it doesn't gain the negative conditions on a success. The ritual requires eight secondary casters, each of whom must be at least half the target's level. The target can be up to 18th level, and the base cost is 600 gp."] + "entries": [ + "You can use resurrect even without the body as long as you know the target's name and have touched a portion of its body at any time. The target must have died within the past century, and it doesn't gain the negative conditions on a success. The ritual requires eight secondary casters, each of whom must be at least half the target's level. The target can be up to 18th level, and the base cost is 600 gp." + ] }, { "level": 10, - "entries": ["As 9th level, except it doesn't matter how long ago the target died. The ritual requires 16 secondary casters, each of whom must be at least half the target's level. The target can be up to 20th level, and the ritual's base cost is 1,000 gp."] + "entries": [ + "As 9th level, except it doesn't matter how long ago the target died. The ritual requires 16 secondary casters, each of whom must be at least half the target's level. The target can be up to 20th level, and the ritual's base cost is 1,000 gp." + ] } ] } @@ -3211,8 +3278,8 @@ "page": 244, "level": 4, "traits": [ - "Uncommon", - "Illusion" + "uncommon", + "illusion" ], "cast": { "number": 1, @@ -3271,8 +3338,8 @@ "page": 75, "level": 6, "traits": [ - "Rare", - "Polymorph" + "rare", + "polymorph" ], "cast": { "number": 1, @@ -3324,11 +3391,11 @@ "page": 38, "level": 3, "traits": [ - "Rare", - "Auditory", - "Divination", - "Linguistic", - "Mental" + "rare", + "auditory", + "divination", + "linguistic", + "mental" ], "cast": { "number": 1, @@ -3377,9 +3444,9 @@ "page": 244, "level": 7, "traits": [ - "Uncommon", - "Conjuration", - "Teleportation" + "uncommon", + "conjuration", + "teleportation" ], "cast": { "number": 1, @@ -3439,11 +3506,15 @@ "x": [ { "level": 9, - "entries": ["The cost increases to 2,000 gp, the duration increases to 1 month, and the destination can be anywhere on the same planet."] + "entries": [ + "The cost increases to 2,000 gp, the duration increases to 1 month, and the destination can be anywhere on the same planet." + ] }, { "level": 10, - "entries": ["The cost increases to 10,000 gp, the duration is unlimited, and the destination can be anywhere on the same planet."] + "entries": [ + "The cost increases to 10,000 gp, the duration is unlimited, and the destination can be anywhere on the same planet." + ] } ] } @@ -3454,8 +3525,8 @@ "page": 74, "level": 6, "traits": [ - "Uncommon", - "Necromancy" + "uncommon", + "necromancy" ], "cast": { "number": 1, @@ -3500,8 +3571,8 @@ "source": "EC5", "page": 74, "traits": [ - "Curse", - "Disease" + "curse", + "disease" ], "entries": [ "Failing or critically failing this disease's Fortitude save causes the disease to progress to the next stage as normal; however, succeeding or critically succeeding at the save has no effect. The disease can be removed only by first successfully counteracting the curse and then counteracting the disease.", @@ -3554,9 +3625,9 @@ "page": 153, "level": 5, "traits": [ - "Uncommon", - "Divination", - "Fortune" + "uncommon", + "divination", + "fortune" ], "cast": { "number": 1, @@ -3610,8 +3681,8 @@ "page": 80, "level": 8, "traits": [ - "Rare", - "Abjuration" + "rare", + "abjuration" ], "cast": { "number": 1, @@ -3671,8 +3742,8 @@ "page": 245, "level": 2, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "cast": { "number": 1, @@ -3729,7 +3800,9 @@ "x": [ { "level": 6, - "entries": ["If destroyed, the unseen servants reform the next morning. The cost increases to 30 gp."] + "entries": [ + "If destroyed, the unseen servants reform the next morning. The cost increases to 30 gp." + ] } ] } @@ -3740,8 +3813,8 @@ "page": 245, "level": 6, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "cast": { "number": 1, @@ -3800,7 +3873,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The ward covers an additional area 100 feet × 100 feet, up to 50 feet high, which must be contiguous with the original area."] + "entries": [ + "The ward covers an additional area 100 feet × 100 feet, up to 50 feet high, which must be contiguous with the original area." + ] } } }, @@ -3810,9 +3885,9 @@ "page": 245, "level": 7, "traits": [ - "Rare", - "Conjuration", - "Teleportation" + "rare", + "conjuration", + "teleportation" ], "cast": { "number": 7, diff --git a/data/skills.json b/data/skills.json index 805a3a838c..e3a3026332 100644 --- a/data/skills.json +++ b/data/skills.json @@ -30,7 +30,7 @@ "items": [ "{@b {@action Decipher Writing}} about arcane theory.", "{@b {@action Identify Magic}}, particularly arcane magic.", - "{@b {@action Learn a Spell}} from the arcane tradition." + "{@b {@action Learn a Spell}} from the {@trait arcane} tradition." ] } ] @@ -161,7 +161,7 @@ "type": "list", "items": [ "{@b {@action Identify Magic}}, particularly primal magic.", - "{@b {@action Learn a Spell}} from the primal tradition." + "{@b {@action Learn a Spell}} from the {@trait primal} tradition." ] } ] @@ -190,7 +190,7 @@ "items": [ "{@b {@action Decipher Writing}} on occult topics, including complex metaphysical systems, syncretic principles, weird philosophies, and incoherent ramblings.", "{@b {@action Identify Magic}}, particularly occult magic.", - "{@b {@action Learn a Spell}} from the occult tradition." + "{@b {@action Learn a Spell}} from the {@trait occult} tradition." ] } ] @@ -302,7 +302,7 @@ "items": [ "{@b {@action Decipher Writing}} of a religious nature, including allegories, homilies, and proverbs.", "{@b {@action Identify Magic}}, particularly divine magic.", - "{@b {@action Learn a Spell}} from the divine tradition." + "{@b {@action Learn a Spell}} from the {@trait divine} tradition." ] } ] diff --git a/data/spells/spells-aoa3.json b/data/spells/spells-aoa3.json index 6b5da7cd6f..a2852a77b9 100644 --- a/data/spells/spells-aoa3.json +++ b/data/spells/spells-aoa3.json @@ -4,28 +4,27 @@ "name": "Exchange Image", "source": "AoA3", "page": 73, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Illusion", - "Visual" + "uncommon", + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "requirements": "You have the {@trait humanoid} trait.", "range": { "entry": "touch", @@ -35,18 +34,20 @@ } }, "targets": "you and 1 other humanoid", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", + "dismiss": true, "duration": { "number": 1, "unit": "special" } }, - "sustain": false, - "dismiss": true, "entries": [ "To mislead pursuers, the Lacunafex developed the means to swap visages. You trade appearances with the target, with the effects depending on the result of the target's Will saving throw. Willing and {@condition unconscious} targets automatically critically fail this saving throw.", { @@ -64,28 +65,27 @@ "name": "Forgotten Lines", "source": "AoA3", "page": 73, - "focus": false, "level": 4, "traits": [ - "Rare", - "Divination" + "rare", + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -94,12 +94,6 @@ } }, "targets": "1 text or remnants thereof", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts. You learn one piece of information that was removed from the target text after its creation. You can instead learn one piece of information from a text that had been destroyed, but you must have a fragment of the text, such as a piece of the cover, a page, or even a clasp or metal fittings." ], @@ -107,11 +101,15 @@ "x": [ { "level": 6, - "entries": ["The spell reconstructs all missing information regarding a specific topic of your choice."] + "entries": [ + "The spell reconstructs all missing information regarding a specific topic of your choice." + ] }, { "level": 9, - "entries": ["The spell also reveals information the writer self-censored and didn't commit to paper."] + "entries": [ + "The spell also reveals information the writer self-censored and didn't commit to paper." + ] } ] } @@ -120,26 +118,25 @@ "name": "Imprint Message", "source": "AoA3", "page": 74, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Divination" + "uncommon", + "divination" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -148,12 +145,6 @@ } }, "targets": "1 object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to anyone casting object reading (see below) on the target object, replacing any emotional events the item was present for.", "If the object is in the area of a {@spell retrocognition} spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions.", @@ -166,25 +157,24 @@ "page": 74, "level": 1, "traits": [ - "Cantrip", - "Uncommon", - "Divination", - "Mental" + "cantrip", + "uncommon", + "divination", + "mental" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -193,7 +183,6 @@ } }, "targets": "2 willing creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -202,15 +191,15 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "With touches to the targets' foreheads, you bring them into mental communion. The targets can share thoughts and experiences, but not words. When one target attempts to {@action Recall Knowledge}, the other can {@action Aid} the first target's skill check, using any {@skill Lore} skill (even if that {@skill Lore} wouldn't normally apply) without having made any preparations to {@action Aid}." ], "heightened": { "plus_x": { "level": 1, - "entries": ["You can touch one additional target to include them in the spell's effects. Multiple targets can attempt checks to {@action Aid} the target who is attempting to {@action Recall Knowledge}."] + "entries": [ + "You can touch one additional target to include them in the spell's effects. Multiple targets can attempt checks to {@action Aid} the target who is attempting to {@action Recall Knowledge}." + ] } } }, @@ -218,26 +207,25 @@ "name": "Object Reading", "source": "AoA3", "page": 74, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Divination" + "uncommon", + "divination" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -246,12 +234,6 @@ } }, "targets": "1 object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast {@spell object reading|APG} on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or you can gain a piece of information about another emotional event in the applicable time frame." ], @@ -259,23 +241,33 @@ "x": [ { "level": 2, - "entries": ["You can learn about an event that occurred within the last month"] + "entries": [ + "You can learn about an event that occurred within the last month" + ] }, { "level": 4, - "entries": ["You can learn about an event that occurred within the last year."] + "entries": [ + "You can learn about an event that occurred within the last year." + ] }, { "level": 6, - "entries": ["You can learn about an event that occurred within the last decade."] + "entries": [ + "You can learn about an event that occurred within the last decade." + ] }, { "level": 8, - "entries": ["You can learn about an event that occurred within the last century."] + "entries": [ + "You can learn about an event that occurred within the last century." + ] }, { "level": 9, - "entries": ["You can learn about an event that occurred within the entirety of the object's history."] + "entries": [ + "You can learn about an event that occurred within the entirety of the object's history." + ] } ] } @@ -287,30 +279,28 @@ "focus": true, "level": 1, "traits": [ - "Rare", - "Abjuration", - "Bard", - "Cantrip", - "Composition" + "rare", + "abjuration", + "bard", + "cantrip", + "composition" ], "school": "A", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "60-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -319,8 +309,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "The \"Song of Silver\" was an enchanted song used by the Silver Ravens to battle diabolic forces. You pull from select verses to temporarily replicate some of the legendary song's benefits, albeit on a much smaller scale.", "Weapon and unarmed attacks by allies in the area are treated as silver. In addition, this spell automatically attempts to counteract any dimension door cast by a devil within the area or cast by a devil attempting to enter the area using dimension door. If a devil attempts to enter the area using dimension door and the spell is counteracted, the devil remains where it started." @@ -330,28 +318,27 @@ "name": "Spiritual Anamnesis", "source": "AoA3", "page": 74, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Mental", - "Necromancy" + "uncommon", + "mental", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -360,8 +347,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -370,8 +360,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "Memories of a past life that seem incredibly real (and may even be) overwhelm the target's mind. This is especially disorienting for undead and creatures that have lived a previous life (such as celestials, fiends, monitors, and many other extraplanar creatures); if such creatures roll a critical success on their save, they get a success instead, and if they roll a failure, they get a critical failure instead.", { diff --git a/data/spells/spells-aoa4.json b/data/spells/spells-aoa4.json index 3db81dbc14..5a9d885372 100644 --- a/data/spells/spells-aoa4.json +++ b/data/spells/spells-aoa4.json @@ -7,21 +7,20 @@ "focus": true, "level": 3, "traits": [ - "Rare", - "Electricity", - "Evocation" + "rare", + "electricity", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -30,19 +29,15 @@ } }, "targets": "1 hinge or latch", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ - "You create an electric latch rune hazard (Core Rulebook 523) on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly." + "You create an {@hazard electric latch rune} hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The hazard's damage increases by {@dice 1d12}."] + "entries": [ + "The hazard's damage increases by {@dice 1d12}." + ] } } }, @@ -53,26 +48,23 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Divination" + "uncommon", + "cleric", + "divination" ], "school": "D", - "subclass": { - "Cleric|Domain": [ - "toil" - ] - }, + "domains": [ + "toil" + ], "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "trigger": "You or an ally within range fails a skill check for a skill in which you or they are trained.", "range": { "entry": "30 feet", @@ -81,12 +73,6 @@ "amount": 30 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill. This bonus can change the outcome of the target's check." ] @@ -98,25 +84,23 @@ "focus": true, "level": 4, "traits": [ - "Healing", - "Necromancy" + "healing", + "necromancy" ], "school": "N", - "subclass": { - "Cleric|Domain": [ - "toil" - ] - }, + "domains": [ + "toil" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -125,17 +109,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You suppress your choice of one of the following conditions that's affecting the target: {@condition clumsy}, {@condition encumbered}, {@condition enfeebled}, or {@condition fatigued}. If you don't remove the effect that caused the condition, the condition returns after the spell's duration expires." ] diff --git a/data/spells/spells-aoa6.json b/data/spells/spells-aoa6.json index edfa9737b9..4bd45be459 100644 --- a/data/spells/spells-aoa6.json +++ b/data/spells/spells-aoa6.json @@ -7,22 +7,22 @@ "focus": true, "level": 10, "traits": [ - "Uncommon", - "Druid", - "Polymorph", - "Transmutation" + "uncommon", + "druid", + "polymorph", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -31,7 +31,6 @@ } }, "targets": "1 animal companion in your service", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -40,8 +39,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You focus on the energies of all members of your animal companion's species, transforming your animal companion into its apex battle form. Your animal companion gains the following statistics and abilities while in its apex form.", { @@ -64,22 +61,22 @@ "focus": true, "level": 10, "traits": [ - "Uncommon", - "Bard", - "Composition", - "Necromancy" + "uncommon", + "bard", + "composition", + "necromancy" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": true, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "F": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -88,17 +85,15 @@ } }, "targets": "up to 4 dead creatures or up to 4 undead creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You chant a dirge or an elegy that either rouses the dead to action or reminds undead that they should lay to rest.", "If you target dead creatures, the bodies animate and can continue acting as if they were alive. A creature animated in this way has 60 temporary Hit Points. The animated creatures are {@condition slowed|CRB|slowed 1} but can otherwise act normally. Creatures animated with this spell die again once the spell ends.", diff --git a/data/spells/spells-aoe2.json b/data/spells/spells-aoe2.json index a346a912d5..bfa31e6b8c 100644 --- a/data/spells/spells-aoe2.json +++ b/data/spells/spells-aoe2.json @@ -4,28 +4,27 @@ "name": "Admonishing Ray", "source": "AoE2", "page": 76, - "focus": false, "level": 1, "traits": [ - "Attack", - "Necromancy", - "Nonlethal" + "attack", + "necromancy", + "nonlethal" ], "school": "N", "traditions": [ - "Arcane", - "Divine" + "arcane", + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -34,12 +33,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap. Make a spell attack roll. The ray deals {@damage 2d6} bludgeoning damage.", { @@ -53,7 +46,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -61,28 +56,27 @@ "name": "Magical Fetters", "source": "AoE2", "page": 77, - "focus": false, "level": 3, "traits": [ - "Uncommon", - "Conjuration", - "Incapacitation" + "uncommon", + "conjuration", + "incapacitation" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -91,8 +85,11 @@ } }, "targets": "1 creature", - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "see below", @@ -101,8 +98,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.", "The target must attempt a Reflex save.", @@ -121,30 +116,29 @@ "name": "Maze Of Locked Doors", "source": "AoE2", "page": 77, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Conjuration", - "Extradimensional", - "Incapacitation", - "Teleportation" + "uncommon", + "conjuration", + "extradimensional", + "incapacitation", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -153,18 +147,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade darkwood doors (Hardness 20, HP 80, BT 40, {@skill Athletics} DC 30 to {@action Force Open}) secured with average locks (DC 25 {@skill Thievery}, 4 successful checks required). A creature trapped within this hallway can escape only when the spell expires, or when they successfully pass through the number of doors determined by their save, either by breaking through the doors or picking the locks (or any combination of these, if the target must pass through multiple doors to escape). {@trait Teleportation} effects of 6th level or lower are automatically suppressed within the extradimensional hallway; higher-level {@trait teleportation} effects require the caster to succeed at a counteract check against your spell DC or they fail.", { @@ -182,26 +178,25 @@ "name": "Putrefy Food And Drink", "source": "AoE2", "page": 77, - "focus": false, "level": 1, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -210,12 +205,6 @@ } }, "targets": "1 cubic foot of clean food or water", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable. Holy water, unholy water, and similar food and drink of significance are spoiled by this spell, unless they are associated with a deity of decay or putrefaction, but it has no effect on creatures of any type, potions, or alchemical elixirs. One cubic foot of liquid is roughly 8 gallons." ], @@ -223,11 +212,15 @@ "x": [ { "level": 2, - "entries": ["You can target an alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir spoils and becomes a mundane item."] + "entries": [ + "You can target an alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir spoils and becomes a mundane item." + ] }, { "level": 3, - "entries": ["You can target a potion or alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir or potion spoils and becomes a mundane item."] + "entries": [ + "You can target a potion or alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir or potion spoils and becomes a mundane item." + ] } ] } @@ -239,22 +232,21 @@ "focus": true, "level": 6, "traits": [ - "Uncommon", - "Air", - "Divination" + "uncommon", + "air", + "divination" ], "school": "D", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 round", @@ -263,8 +255,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "The air speaks to you. You can precisely sense any motion within 60 feet through vibration and air movement." ] @@ -276,28 +266,21 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Air", - "Evocation" + "uncommon", + "air", + "evocation" ], "school": "V", "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "trigger": "You make a successful unarmed", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "{@action Strike} against a flying creature.", "Targets the creature you hit Saving Throw Fortitude You deny a flying creature the support of the air.", @@ -314,7 +297,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the distance the creature must descend by 20 feet."] + "entries": [ + "Increase the distance the creature must descend by 20 feet." + ] } } } diff --git a/data/spells/spells-aoe4.json b/data/spells/spells-aoe4.json index 35b2d4876e..90b7c0f9f5 100644 --- a/data/spells/spells-aoe4.json +++ b/data/spells/spells-aoe4.json @@ -4,29 +4,28 @@ "name": "Imp Sting", "source": "AoE4", "page": 80, - "focus": false, "level": 2, "traits": [ - "Uncommon", - "Evil", - "Necromancy", - "Poison" + "uncommon", + "evil", + "necromancy", + "poison" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -35,13 +34,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom. You deal {@damage 1d4} piercing damage to the touched creature and afflict the creature with imp venom.", "If the target takes piercing damage, they also take {@damage 1d6} evil damage and must attempt a Fortitude save.", @@ -60,28 +57,27 @@ "name": "Leng Sting", "source": "AoE4", "page": 80, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Necromancy", - "Poison" + "uncommon", + "necromancy", + "poison" ], "school": "N", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -90,13 +86,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders. You deal {@damage 2d6} piercing damage to the touched creature and afflict it with Leng spider venom. If the target takes piercing damage, they must attempt a Fortitude save.", { @@ -114,29 +108,28 @@ "name": "Linnorm Sting", "source": "AoE4", "page": 81, - "focus": false, "level": 9, "traits": [ - "Uncommon", - "Fire", - "Necromancy", - "Poison" + "uncommon", + "fire", + "necromancy", + "poison" ], "school": "N", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -145,13 +138,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.", "You deal {@damage 2d12} piercing damage to the targeted creature and afflict it with tor linnorm venom. If the target takes piercing damage, they must attempt a Fortitude save.", @@ -170,28 +161,27 @@ "name": "Swarming Wasp Stings", "source": "AoE4", "page": 81, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Necromancy", - "Poison" + "uncommon", + "necromancy", + "poison" ], "school": "N", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -205,13 +195,11 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.", "Creatures in the affected area take {@damage 1d6} piercing damage.", @@ -231,28 +219,27 @@ "name": "Wyvern Sting", "source": "AoE4", "page": 81, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Necromancy", - "Poison" + "uncommon", + "necromancy", + "poison" ], "school": "N", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -261,13 +248,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You duplicate the venomous sting of a wyvern. You deal {@damage 3d4} piercing damage to the touched creature and afflict it with wyvern venom. If the target takes piercing damage, they must attempt a Fortitude save.", { diff --git a/data/spells/spells-aoe5.json b/data/spells/spells-aoe5.json index 8c8d09409e..03e4e86ff2 100644 --- a/data/spells/spells-aoe5.json +++ b/data/spells/spells-aoe5.json @@ -7,39 +7,36 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Enchantment", - "Mental" + "uncommon", + "enchantment", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "naga" - ] - }, + "domains": [ + "naga" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot-radius emanation centered on you" }, - "savingThrow": "Will", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose. Enemies in the area take {@damage 4d6} mental damage and must attempt a Will save. A creature that has lost abilities as a result of performing acts anathema to its deity or beliefs (such as a champion who violated their tenets and hasn't atoned) uses the outcome one degree of success worse than the result of its saving throw. At the GM's discretion, a creature currently filling its appointed station and purpose (such as a farmer working in a field or a criminal in the act of committing a crime) uses the outcome one degree of success better than the result of its saving throw.", { @@ -55,7 +52,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -66,35 +65,31 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Transmutation" + "uncommon", + "transmutation" ], "school": "T", - "subclass": { - "Cleric|Domain": [ - "naga" - ] - }, + "domains": [ + "naga" + ], "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "trigger": "A creature within 30 feet fails a", - "savingThrowBasic": false, - "duration": { - "type": null + "components": [ + { + "S": true + } + ], + "trigger": "A creature within 30 feet fails a {@skill Deception} or {@skill Diplomacy} check.", + "savingThrow": { + "basic": true, + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ - "{@skill Deception} or {@skill Diplomacy} check.", - "Saving Throw Fortitude The deceiving creature's tongue splits like a serpent's tongue. The creature takes {@damage 1d8} slashing damage and must attempt a Fortitude save.", + "The deceiving creature's tongue splits like a serpent's tongue. The creature takes {@damage 1d8} slashing damage and must attempt a Fortitude save.", { "type": "successDegree", "entries": { @@ -108,7 +103,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d8}."] + "entries": [ + "The damage increases by {@dice 1d8}." + ] } } } diff --git a/data/spells/spells-aoe6.json b/data/spells/spells-aoe6.json index 41d7054eaf..fa7e5eac9d 100644 --- a/data/spells/spells-aoe6.json +++ b/data/spells/spells-aoe6.json @@ -4,27 +4,26 @@ "name": "Divinity Leech", "source": "AoE6", "page": 75, - "focus": false, "level": 9, "traits": [ - "Rare", - "Enchantment" + "rare", + "enchantment" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -33,18 +32,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.", "If the target fails its save, it is {@condition fatigued}. For the spell's duration, whenever the target casts a divine spell, you regain {@dice 6d6} HP and the target must attempt another Will save with the following effects.", @@ -63,29 +64,26 @@ "name": "Prismatic Shield", "source": "AoE6", "page": 75, - "focus": false, "level": 9, "traits": [ - "Rare", - "Abjuration", - "Light" + "rare", + "abjuration", + "light" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -94,8 +92,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks. Melee attacks against you impact a randomly colored shard, subjecting the attacker to a random effect from prismatic spray, with a saving throw of the type indicated in that spell. The shards automatically block physical ranged attacks the size of a spear or smaller, such as arrows, bolts, and javelins. You gain a +2 circumstance bonus to your AC against attacks with larger ranged weapons. Any spell that targets you requires the caster to succeed at a counteract check against your spell DC, or it fails to affect you." ] diff --git a/data/spells/spells-apg.json b/data/spells/spells-apg.json index 7e5a54d623..e67f41bea0 100644 --- a/data/spells/spells-apg.json +++ b/data/spells/spells-apg.json @@ -7,11 +7,11 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Cursebound", - "Divination", - "Fortune", - "Oracle" + "uncommon", + "cursebound", + "divination", + "fortune", + "oracle" ], "school": "D", "subclass": { @@ -23,13 +23,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -38,8 +36,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject. Choose one {@skill Lore} skill. You temporarily gain the same proficiency rank in that {@skill Lore} skill as your proficiency rank for your oracle spellcasting." ] @@ -48,30 +44,29 @@ "name": "Agonizing Despair", "source": "APG", "page": 214, - "focus": false, "level": 3, "traits": [ - "Emotion", - "Enchantment", - "Fear", - "Mental" + "emotion", + "enchantment", + "fear", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -80,13 +75,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. The target takes {@damage 4d6} mental damage with a Will saving throw.", { @@ -102,7 +95,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by {@dice 2d6}."] + "entries": [ + "Increase the damage by {@dice 2d6}." + ] } } }, @@ -113,12 +108,12 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Abjuration", - "Cursebound", - "Fortune", - "Mental", - "Oracle" + "uncommon", + "abjuration", + "cursebound", + "fortune", + "mental", + "oracle" ], "school": "A", "subclass": { @@ -128,22 +123,14 @@ }, "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "You are about to attempt a Will save.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your ancestor protects you against those who would bend your will. You roll the triggering save twice and use the better result. If you're in an encounter when you cast this spell, you immediately roll to change your predominant ancestor." ] @@ -155,10 +142,10 @@ "focus": true, "level": 6, "traits": [ - "Uncommon", - "Cursebound", - "Oracle", - "Transmutation" + "uncommon", + "cursebound", + "oracle", + "transmutation" ], "school": "T", "subclass": { @@ -170,30 +157,30 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You take the form of your ancestral spirits, becoming {@condition invisible} and quasi-corporeal. You gain resistance 10 to all damage (except force and damage from Strikes with the ghost touch property rune), and this resistance is doubled against non-magical and precision damage. You gain a fly Speed equal to your land Speed; when Flying, moving upward isn't {@quickref difficult terrain||3|terrain} for you. You can't move through solid objects, but you can float through tiny gaps. You can't Cast Spells (but you can {@action Sustain a Spell}), activate items, or use actions that have the {@trait attack} or {@trait manipulate} trait." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The resistance increases by 5."] + "entries": [ + "The resistance increases by 5." + ] } } }, @@ -204,13 +191,13 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cursebound", - "Emotion", - "Enchantment", - "Fear", - "Mental", - "Oracle" + "uncommon", + "cursebound", + "emotion", + "enchantment", + "fear", + "mental", + "oracle" ], "school": "E", "subclass": { @@ -222,12 +209,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -236,13 +222,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You touch a creature and force them to see and feel the ancestors surrounding you. The target takes {@damage 1d4} mental damage, with results depending on a Will save.", { @@ -258,7 +242,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The mental damage increases by {@dice 1d4}."] + "entries": [ + "The mental damage increases by {@dice 1d4}." + ] } } }, @@ -269,23 +255,22 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Morph", - "Ranger", - "Transmutation" + "uncommon", + "morph", + "ranger", + "transmutation" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -294,8 +279,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you {@action Cast a Spell||Cast the Spell}.", { @@ -330,27 +313,27 @@ "name": "Animate Dead", "source": "APG", "page": 214, - "focus": false, "level": 1, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -358,17 +341,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the {@trait undead} trait and whose level is {@filter \u20131|bestiary||Level=[-1;-1]|Rarity=Common|Creature Type=Undead}; this creature gains the {@trait summoned} trait. Heightening the spell increases the maximum level of creature you can summon." ], @@ -376,68 +357,87 @@ "x": [ { "level": 2, - "entries": ["{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=Undead}."] + "entries": [ + "{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=Undead}." + ] }, { "level": 3, - "entries": ["{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Undead}."] + "entries": [ + "{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Undead}." + ] }, { "level": 4, - "entries": ["{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Undead}."] + "entries": [ + "{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Undead}." + ] }, { "level": 5, - "entries": ["{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Undead}."] + "entries": [ + "{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Undead}." + ] }, { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Undead}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Undead}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Undead}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Undead}." + ] }, { "level": 8, - "entries": ["{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Undead}"] + "entries": [ + "{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Undead}" + ] }, { "level": 9, - "entries": ["{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Undead}"] + "entries": [ + "{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Undead}" + ] }, { "level": 10, - "entries": ["{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Undead}"] + "entries": [ + "{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Undead}" + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Animate Rope", "source": "APG", "page": 214, - "focus": false, "level": 1, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -446,17 +446,15 @@ } }, "targets": "up to 50 feet of rope or a nonliving rope-like object", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You cause a length or section of rope or a rope-like object to animate and follow simple commands. You can give it two commands when you {@action Cast a Spell||Cast the Spell}, and one command each time you {@action Sustain a Spell||Sustain the Spell}.", { @@ -475,7 +473,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The range increases by 50 feet, and you can animate 50 more feet of rope."] + "entries": [ + "The range increases by 50 feet, and you can animate 50 more feet of rope." + ] } } }, @@ -483,26 +483,25 @@ "name": "Animated Assault", "source": "APG", "page": 214, - "focus": false, "level": 2, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -516,25 +515,30 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "R" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You use your mind to manipulate unattended objects in the area, temporarily animating them to attack. The objects hover in the air, then hurl themselves at nearby creatures in a chaotic flurry of debris. This assault deals {@damage 2d10} bludgeoning damage (basic Reflex save) to each creature in the area. On subsequent rounds, you can Sustain this Spell, dealing {@damage 1d10} bludgeoning damage (basic Reflex save) to each creature in the area." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The initial damage increases by {@dice 2d10} and the subsequent damage increases by {@dice 1d10}."] + "entries": [ + "The initial damage increases by {@dice 2d10} and the subsequent damage increases by {@dice 1d10}." + ] } } }, @@ -542,27 +546,26 @@ "name": "Aqueous Orb", "source": "APG", "page": 214, - "focus": false, "level": 3, "traits": [ - "Conjuration", - "Water" + "conjuration", + "water" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -570,17 +573,15 @@ "amount": 60 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. When you {@action Cast a Spell||Cast the Spell} and each time you {@action Sustain a Spell||Sustain the Spell}, you can roll the orb, moving it up to 10 feet along the ground or the surface of a liquid. Unlike most spells, you can gain this effect multiple times in the same round by {@action Sustain a Spell||Sustaining the Spell} multiple times. The orb can move through the spaces of any creatures or obstacles that wouldn't stop the flow of water. It extinguishes non-magical fires it moves through of its size or smaller, and it attempts to counteract any magical fires it moves through. If it fails to counteract a given fire, it can't counteract that fire for the duration of the spell.", "The orb can also collect creatures it moves through. Any Large or smaller creature whose space the orb tries to move through can attempt a Reflex save against your spell DC to avoid being engulfed. If a creature succeeds at this save, it can either let the orb pass (remaining in its space or moving out of the orb's path into a space of the creature's choice) or allow itself to be pushed in front of the orb to the end of the orb's movement. The orb can try to Engulf the same creature only once per turn, even if you roll it onto a creature's space more than once.", @@ -599,10 +600,10 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Cursebound", - "Necromancy", - "Oracle" + "uncommon", + "cursebound", + "necromancy", + "oracle" ], "school": "N", "subclass": { @@ -614,13 +615,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -629,15 +628,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You ossify your physical form, mimicking the durability of bone. You gain resistance 3 to cold, electricity, fire, piercing, and slashing damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the resistance by 1."] + "entries": [ + "Increase the resistance by 1." + ] } } }, @@ -648,11 +647,11 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Cursebound", - "Divination", - "Divine", - "Oracle" + "uncommon", + "cursebound", + "divination", + "divine", + "oracle" ], "school": "D", "subclass": { @@ -662,22 +661,14 @@ }, "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "You are about to attempt a saving throw, but you haven't rolled yet.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You're difficult to remove from battle. You gain a +2 status bonus to the triggering save, and if the triggering save is against an {@trait incapacitation} effect, it treats you as if you were 2 levels higher." ] @@ -689,22 +680,22 @@ "focus": true, "level": 3, "traits": [ - "Archetype", - "Concentrate", - "Divination", - "Mental" + "archetype", + "concentrate", + "divination", + "mental" ], "school": "D", "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "1 mile", "distance": { @@ -713,17 +704,15 @@ } }, "targets": "one of your animal companions you can perceive", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You enter a magical trance that allows you to perceive through the senses of the target companion. You attempt {@skill Perception} checks using your own {@skill Perception}, but you have any special senses the target has, such as {@ability low-light vision} or {@ability darkvision}. This spell grants no special method of communication with the chosen animal, so it follows any instructions you gave it before you entered the trance and, failing that, it does as it wishes.", "For the duration of the trance, your own senses are muted, though you can still communicate. This lack of awareness makes you {@condition flat-footed}. You can't take actions with the {@trait attack} or {@trait move} traits." @@ -732,11 +721,15 @@ "x": [ { "level": 6, - "entries": ["Increase the range to 100 miles and the duration to sustained up to 10 minutes. The target can hear you through the spell, allowing you to Command the Animal or use other actions that have the {@trait auditory} trait."] + "entries": [ + "Increase the range to 100 miles and the duration to sustained up to 10 minutes. The target can hear you through the spell, allowing you to Command the Animal or use other actions that have the {@trait auditory} trait." + ] }, { "level": 8, - "entries": ["Increase the range to planetary and the duration to sustained up to 1 hour. You can communicate telepathically with the target for the duration of the trance."] + "entries": [ + "Increase the range to planetary and the duration to sustained up to 1 hour. You can communicate telepathically with the target for the duration of the trance." + ] } ] } @@ -745,29 +738,28 @@ "name": "Bestial Curse", "source": "APG", "page": 215, - "focus": false, "level": 4, "traits": [ - "Curse", - "Polymorph", - "Transmutation" + "curse", + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -776,8 +768,11 @@ } }, "targets": "1 living humanoid", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -786,8 +781,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You tap into the target's inner being and curse it to become a bestial version of itself. The effect is based on its Fortitude save.", { @@ -805,28 +798,30 @@ "name": "Blanket Of Stars", "source": "APG", "page": 215, - "focus": false, "level": 6, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Occult", - "Primal" + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true + "components": [ + { + "S": true, + "V": true + } + ], + "savingThrow": { + "type": [ + "W" + ] }, - "savingThrow": "Will", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -835,8 +830,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars. It imparts the stillness of the cosmos to you, granting you a +2 status bonus to {@skill Stealth} checks to {@action Hide} and {@action Sneak}. While outside under a starry night sky, you're also {@condition invisible} as long as you remain still. When moving under a starry night sky, you are {@condition concealed} instead.", "Gazing too closely into the stars is disorienting. Any creature that ends its turn adjacent to you must attempt a Will save; this is a mental, {@trait visual} effect.", @@ -862,37 +855,34 @@ ] }, "traits": [ - "Uncommon", - "Emotion", - "Enchantment", - "Incapacitation", - "Sorcerer", - "Visual" + "uncommon", + "emotion", + "enchantment", + "incapacitation", + "sorcerer", + "visual" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "area": { "types": [ "Cone" ], "entry": "30-foot cone" }, - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You channel the allure of your nymph bloodline into a terribly beautiful glance. Each enemy in the area must attempt a Will saving throw.", { @@ -910,32 +900,29 @@ "name": "Blinding Fury", "source": "APG", "page": 216, - "focus": false, "level": 6, "traits": [ - "Curse", - "Emotion", - "Enchantment", - "Incapacitation", - "Mental" + "curse", + "emotion", + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "A creature damages you.", "range": { "entry": "60 feet", @@ -945,8 +932,11 @@ } }, "targets": "the triggering creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -955,8 +945,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You curse the target with your outrage at being attacked. The effect is determined by the target's Will save.", { @@ -974,27 +962,26 @@ "name": "Blister", "source": "APG", "page": 216, - "focus": false, "level": 5, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -1003,8 +990,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -1013,8 +1003,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You point at a target in range, and its skin grows searing blisters filled with caustic fluid. The target must attempt a Fortitude save.", { @@ -1030,7 +1018,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage of a popped blister increases by {@dice 1d6}."] + "entries": [ + "The damage of a popped blister increases by {@dice 1d6}." + ] } } }, @@ -1038,29 +1028,28 @@ "name": "Blistering Invective", "source": "APG", "page": 216, - "focus": false, "level": 2, "traits": [ - "Auditory", - "Emotion", - "Enchantment", - "Fear", - "Mental" + "auditory", + "emotion", + "enchantment", + "fear", + "mental" ], "school": "E", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1069,13 +1058,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A heap of insults and invectives spew from your mouth\u2014 words so devastating your foes burn from the intensity of your diatribe. Your words deal {@damage 2d6} {@condition persistent damage ||persistent fire damage}, and the target must attempt a Will save. If the target doesn't understand the language or you're not speaking a language, it gains a +4 circumstance bonus to its save.", { @@ -1091,7 +1078,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["You can target two additional creatures, and the {@condition persistent damage} increases by {@dice 2d6}."] + "entries": [ + "You can target two additional creatures, and the {@condition persistent damage} increases by {@dice 2d6}." + ] } }, "spellLists": [ @@ -1102,29 +1091,26 @@ "name": "Blood Vendetta", "source": "APG", "page": 216, - "focus": false, "level": 2, "traits": [ - "Curse", - "Necromancy" + "curse", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "A creature deals piercing, slashing, or {@condition persistent damage ||persistent bleed damage} to you", "requirements": "You can bleed.", "range": { @@ -1135,8 +1121,11 @@ } }, "targets": "the triggering creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -1145,8 +1134,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You curse the target, punishing it for having the audacity to spill your blood. The target takes {@damage 2d6} {@condition persistent damage ||persistent bleed damage} and must attempt a Will save.", { @@ -1162,7 +1149,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The {@condition persistent damage ||persistent bleed damage} increases by {@dice 2d6}."] + "entries": [ + "The {@condition persistent damage ||persistent bleed damage} increases by {@dice 2d6}." + ] } } }, @@ -1173,22 +1162,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Hex", - "Witch" + "uncommon", + "abjuration", + "hex", + "witch" ], "school": "A", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1197,17 +1185,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe. Designate one of the following creature traits: aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, fungus, monitor, ooze, plant, or undead. The target gains a +1 status bonus to its saving throws and AC against creatures with that trait. The target is temporarily immune for 10 minutes." ], @@ -1215,7 +1201,9 @@ "x": [ { "level": 5, - "entries": ["The status bonus increases to +2."] + "entries": [ + "The status bonus increases to +2." + ] } ] } @@ -1227,11 +1215,11 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cursebound", - "Enchantment", - "Mental", - "Oracle" + "uncommon", + "cursebound", + "enchantment", + "mental", + "oracle" ], "school": "E", "subclass": { @@ -1243,12 +1231,12 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1257,20 +1245,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You probe the target's mind to glean knowledge. This deals {@damage 1d8} mental damage with a basic Will save. If the target fails the save, you sort through the stolen memories to attempt a single check to {@action Recall Knowledge}. Choose a skill that has the {@action Recall Knowledge} action, and use the target's skill modifier for the check." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The mental damage increases by {@dice 1d8}."] + "entries": [ + "The mental damage increases by {@dice 1d8}." + ] } } }, @@ -1281,28 +1269,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Enchantment", - "Hex", - "Witch" + "uncommon", + "enchantment", + "hex", + "witch" ], "school": "E", "cast": { "number": 1, "unit": "free" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "With a quick burst of laughter, you prolong a {@trait magical} effect you created. You {@action Sustain a Spell}." ] @@ -1311,16 +1292,19 @@ "name": "Call To Arms", "source": "APG", "page": 230, + "miscTags": [ + "THP" + ], "focus": true, "level": 1, "traits": [ - "Uncommon", - "Auditory", - "Cursebound", - "Emotion", - "Enchantment", - "Mental", - "Oracle" + "uncommon", + "auditory", + "cursebound", + "emotion", + "enchantment", + "mental", + "oracle" ], "school": "E", "subclass": { @@ -1330,15 +1314,13 @@ }, "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "You are about to roll for initiative.", "area": { "types": [ @@ -1346,7 +1328,6 @@ ], "entry": "20-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -1355,8 +1336,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You cry out a call to arms, inspiring your allies to enter the fray.", "Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell's level; these temporary Hit Points last for the spell's duration." @@ -1365,11 +1344,15 @@ "x": [ { "level": 6, - "entries": ["The bonus increases to +3."] + "entries": [ + "The bonus increases to +3." + ] }, { "level": 9, - "entries": ["The bonus increases to +4."] + "entries": [ + "The bonus increases to +4." + ] } ] } @@ -1378,25 +1361,25 @@ "name": "Chameleon Coat", "source": "APG", "page": 216, - "focus": false, "level": 5, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "15 feet", "distance": { @@ -1405,7 +1388,6 @@ } }, "targets": "up to 8 creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -1414,8 +1396,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still. Creatures affected by the spell gain a +3 status bonus to {@skill Stealth} checks to {@action Hide}. The changed color granted by the spell always shifts to match the environment, even if there are drastic changes. If any piece of gear or clothing affected by the spell is removed from a creature, the spell ends for that creature." ], @@ -1423,11 +1403,15 @@ "x": [ { "level": 6, - "entries": ["If a creature affected by this spell rolls a critical failure on its {@skill Stealth} check to {@action Sneak} within 30 feet of a creature that would spot it, it instead only fails its check, as the spell mildly hypnotizes the spotter."] + "entries": [ + "If a creature affected by this spell rolls a critical failure on its {@skill Stealth} check to {@action Sneak} within 30 feet of a creature that would spot it, it instead only fails its check, as the spell mildly hypnotizes the spotter." + ] }, { "level": 8, - "entries": ["As 6th level, and the status bonus is +4."] + "entries": [ + "As 6th level, and the status bonus is +4." + ] } ] } @@ -1436,29 +1420,28 @@ "name": "Charitable Urge", "source": "APG", "page": 216, - "focus": false, "level": 2, "traits": [ - "Enchantment", - "Incapacitation", - "Mental" + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1467,8 +1450,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -1477,8 +1463,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You speak on the virtue of charity, compelling the target to give away its possessions. The target must attempt a Will save. If the target has no items on its person, the spell fails.", { @@ -1496,25 +1480,24 @@ "name": "Chroma Leach", "source": "APG", "page": 217, - "focus": false, "level": 4, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -1523,13 +1506,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Your hand glows with impossible colors from beyond the stars, and your touch saps both color and vitality from the living.", "The target must attempt a Fortitude save; creatures with the {@trait gnome} trait take a \u20132 circumstance penalty to this save.", @@ -1551,11 +1532,11 @@ "focus": true, "level": 6, "traits": [ - "Uncommon", - "Cursebound", - "Incapacitation", - "Necromancy", - "Oracle" + "uncommon", + "cursebound", + "incapacitation", + "necromancy", + "oracle" ], "school": "N", "subclass": { @@ -1567,12 +1548,12 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1581,8 +1562,11 @@ } }, "targets": "1 undead creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "10 minutes", @@ -1591,8 +1575,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You attempt to wrest control of a target undead or force it to recognize you as its master. If the target is {@condition controlled} by another creature, that controller attempts a Will saving throw to retain control; otherwise, the target must attempt a Will save.", { @@ -1613,12 +1595,12 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cantrip", - "Cold", - "Conjuration", - "Hex", - "Witch" + "uncommon", + "cantrip", + "cold", + "conjuration", + "hex", + "witch" ], "school": "C", "subclass": { @@ -1630,12 +1612,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1644,18 +1625,20 @@ } }, "targets": "1 creature", - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "sustained, up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing {@damage 1d4} cold damage and other effects depending on its Reflex save. Once this spell ends, the target becomes temporarily immune for 1 minute.", { @@ -1671,7 +1654,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d4}."] + "entries": [ + "The damage increases by {@dice 1d4}." + ] } } }, @@ -1682,24 +1667,22 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Evocation", - "Monk", - "Shadow", - "Stance" + "uncommon", + "evocation", + "monk", + "shadow", + "stance" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "until you leave the stance", @@ -1708,8 +1691,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You adopt the stance of clinging shadows. You can make shadow grasp Strikes. These deal {@damage 1d4} negative damage; are in the brawling group; and have the agile, grapple, {@trait reach}, and {@trait unarmed} traits.", "While in clinging shadows stance, you gain a +2 circumstance bonus to {@skill Athletics} checks to {@action Grapple}, and to the DC for creatures to {@action Escape} from you." @@ -1727,22 +1708,22 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Evocation", - "Shadow", - "Sorcerer" + "uncommon", + "evocation", + "shadow", + "sorcerer" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" @@ -1750,18 +1731,20 @@ "entry": "10-foot emanation" }, "targets": "enemies in the area", - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen. The first time each turn you {@action Sustain a Spell||Sustain the Spell}, the radius increases by 5 feet.", "Each enemy that enters the area or begins its turn in the area takes {@damage 2d6} negative damage and must attempt a Reflex save.", @@ -1778,7 +1761,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -1786,27 +1771,26 @@ "name": "Countless Eyes", "source": "APG", "page": 217, - "focus": false, "level": 4, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -1815,7 +1799,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -1824,8 +1807,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Eyes form across the touched creature's body, allowing it to see in all directions at once. The subject can't be flanked for the spell's duration. In addition, when the subject Seeks, it can {@action Seek} in a 30-foot burst centered on itself or up to four 15-foot bursts within line of sight." ] @@ -1834,27 +1815,27 @@ "name": "Cozy Cabin", "source": "APG", "page": 217, - "focus": false, "level": 3, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1862,17 +1843,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "12 hours", + "dismiss": true, "duration": { "number": 12, "unit": "hour" } }, - "sustain": false, - "dismiss": true, "entries": [ "You shape a cabin 20 feet on each side and 10 feet high. This cabin has the {@trait structure} trait and the same restrictions as magic items that create structures. The walls of the hut are simple and wooden, with small, square glass windows, and it has one wooden door. It doesn't include its own lock, but it has a fastener to which a lock can be applied.", "The interior contains three cots, one chamber pot, and a small fireplace holding a magical fire. The interior is lit with a small magical light that you can light or extinguish at will using a single action, which has the {@trait concentrate} trait. The climate inside the hut is comfortable and allows creatures inside it to withstand most {@condition hostile} weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater destroy the hut. Other creatures can freely enter and exit the hut without damaging it, but if you exit the hut, the spell ends. You can {@action Dismiss} the spell." @@ -1882,47 +1861,47 @@ "name": "Crashing Wave", "source": "APG", "page": 217, - "focus": false, "level": 3, "traits": [ - "Evocation", - "Water" + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "30-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You summon a crashing wave that sweeps away from you. You deal {@damage 6d6} bludgeoning damage to creatures in the area. The water also extinguishes non-magical fires in the area." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } }, "spellLists": [ @@ -1936,24 +1915,24 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Curse", - "Death", - "Hex", - "Necromancy", - "Witch" + "uncommon", + "curse", + "death", + "hex", + "necromancy", + "witch" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1962,18 +1941,20 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You focus your malevolent gaze on a target, causing their heart to seize in dread. The target must attempt a Fortitude saving throw. Regardless of the result, the target is temporarily immune to further castings of curse of death for 1 day.", { @@ -2018,7 +1999,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the negative damage taken on a success and during the first three stages of the curse by {@dice 1d6}."] + "entries": [ + "Increase the negative damage taken on a success and during the first three stages of the curse by {@dice 1d6}." + ] } } }, @@ -2026,29 +2009,28 @@ "name": "Curse Of Lost Time", "source": "APG", "page": 217, - "focus": false, "level": 3, "traits": [ - "Curse", - "Negative", - "Transmutation" + "curse", + "negative", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -2057,8 +2039,11 @@ } }, "targets": "1 Large or smaller object, construct, or living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -2067,8 +2052,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You mimic the process of aging or erosion on the target.", "The effect depends on whether the target is an object, a construct, or a living creature. Artifacts and objects and constructs made of precious materials, as determined by the GM, are immune.", @@ -2093,7 +2076,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -2104,21 +2089,20 @@ "focus": true, "level": 5, "traits": [ - "Darkness", - "Evocation" + "darkness", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "varies", @@ -2127,8 +2111,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You dance, {@action Stride||Striding} up to half your Speed. At either the start or end of your {@action Stride}, you create an area of magical darkness in a 10-foot burst centered on your location. This area is filled with magical darkness that works the same way as that created by a {@spell darkness} spell of the same level. When you create the darkness, attempt a {@skill Performance} check to dance, with a standard DC for your level, to determine the duration of the darkness.", { @@ -2148,23 +2130,23 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cursebound", - "Evocation", - "Mental", - "Oracle" + "uncommon", + "cursebound", + "evocation", + "mental", + "oracle" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2173,20 +2155,20 @@ } }, "targets": "1 creature other than you", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well. You and the target each take {@damage 9d6} mental damage with a basic Will save, and the target is {@condition stunned 1} if it critically fails its save. You get a degree of success one better than you rolled for your saving throw." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 3d6}."] + "entries": [ + "The damage increases by {@dice 3d6}." + ] } } }, @@ -2197,33 +2179,31 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Hex", - "Illusion", - "Witch" + "uncommon", + "hex", + "illusion", + "witch" ], "school": "I", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You wrap yourself in a cloak of illusion, appearing as another creature of the same body shape with roughly similar height and weight as yourself. This has the effects of a 3rd-level {@spell illusory disguise}." ], @@ -2231,7 +2211,9 @@ "x": [ { "level": 6, - "entries": ["You can appear as any creature of the same size, even with a completely different body shape."] + "entries": [ + "You can appear as any creature of the same size, even with a completely different body shape." + ] } ] } @@ -2243,12 +2225,12 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Cursebound", - "Healing", - "Necromancy", - "Oracle", - "Positive" + "uncommon", + "cursebound", + "healing", + "necromancy", + "oracle", + "positive" ], "school": "N", "subclass": { @@ -2260,12 +2242,12 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2274,19 +2256,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers {@dice 3d8} Hit Points. You attempt to counteract any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it. The target is then temporarily immune to delay affliction for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an ingested poison during its onset period unless you were aware of the poison." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The target recovers an additional {@dice 1d8} Hit Points and you can attempt to suspend an additional affliction."] + "entries": [ + "The target recovers an additional {@dice 1d8} Hit Points and you can attempt to suspend an additional affliction." + ] } } }, @@ -2302,30 +2280,22 @@ }, "level": 1, "traits": [ - "Uncommon", - "Darkness", - "Evocation", - "Sorcerer" + "uncommon", + "darkness", + "evocation", + "sorcerer" ], "school": "V", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "You cast a darkness or shadow spell.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight. You can immediately attempt a {@skill Stealth} check to {@action Hide}, and you can become {@condition hidden} to a creature even if you don't have cover and aren't otherwise {@condition concealed} from that creature.", "You cease being {@condition hidden} at the end of your turn unless you move into cover or become {@condition concealed} before then." @@ -2338,11 +2308,11 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cantrip", - "Divination", - "Hex", - "Witch" + "uncommon", + "cantrip", + "divination", + "hex", + "witch" ], "school": "D", "subclass": { @@ -2354,12 +2324,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2368,17 +2337,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You call upon your patron's power to better uncover secrets.", "When you {@action Cast a Spell||Cast the Spell}, the target can {@action Recall Knowledge}, {@action Seek}, or {@action Sense Motive}. The target gains a +1 status bonus to the skill or {@skill Perception} used for the roll, and this bonus remains as long as you {@action Sustain a Spell||Sustain the Spell}. The target is temporarily immune to discern secrets for 1 minute." @@ -2387,7 +2354,9 @@ "x": [ { "level": 5, - "entries": ["You can target two creatures instead of one."] + "entries": [ + "You can target two creatures instead of one." + ] } ] } @@ -2396,26 +2365,25 @@ "name": "Dismantle", "source": "APG", "page": 218, - "focus": false, "level": 2, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -2424,17 +2392,15 @@ } }, "targets": "1 non-magical object in your possession of 1 Bulk or less", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You touch an object, and it immediately disassembles itself into its component pieces. The spell fails if the target lacks component pieces (such as a statue carved from one block of stone), and using it on a dangerous object like a snare or trap typically triggers it. The object gains the {@condition broken} condition, and the component pieces become small enough to be {@condition hidden} under normal clothing and armor. You can {@action Dismiss} the spell.", "When the spell ends, the object reassembles itself into its original form, appearing in your hand or hands if you have them free, or on the ground in front of you otherwise. Once reassembled, the object loses the {@condition broken} condition and its Hit Points return to the value the object had when you {@action Cast a Spell||Cast the Spell}." @@ -2443,11 +2409,15 @@ "x": [ { "level": 4, - "entries": ["The spell lasts for 10 minutes."] + "entries": [ + "The spell lasts for 10 minutes." + ] }, { "level": 6, - "entries": ["The spell lasts until your next daily preparations."] + "entries": [ + "The spell lasts until your next daily preparations." + ] } ] } @@ -2459,13 +2429,13 @@ "focus": true, "level": 6, "traits": [ - "Uncommon", - "Cursebound", - "Divination", - "Emotion", - "Fear", - "Mental", - "Oracle" + "uncommon", + "cursebound", + "divination", + "emotion", + "fear", + "mental", + "oracle" ], "school": "D", "subclass": { @@ -2477,12 +2447,12 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -2491,8 +2461,11 @@ } }, "targets": "up to 6 creatures", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -2501,8 +2474,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You utter a powerful secret at odds with the fundamental nature of the target creatures. Choose a specific resistance or weakness that you believe one or more of the targets have due to {@action Recall Knowledge} or previous experience with the targets, such as resistance to fire or weakness to silver. If the information is incorrect for a given target, the spell has no effect on that target. Affected targets must attempt a Will saving throw.", { @@ -2520,30 +2491,29 @@ "name": "Dull Ambition", "source": "APG", "page": 218, - "focus": false, "level": 4, "traits": [ - "Curse", - "Enchantment", - "Mental", - "Misfortune" + "curse", + "enchantment", + "mental", + "misfortune" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -2552,8 +2522,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -2562,8 +2535,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn. The effect is based on the target's Will save.", { @@ -2581,28 +2552,27 @@ "name": "Déjà Vu", "source": "APG", "page": 218, - "focus": false, "level": 1, "traits": [ - "Enchantment", - "Incapacitation", - "Mental" + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -2611,8 +2581,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "2 rounds", @@ -2621,8 +2594,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You loop a thought process in the target's mind, forcing it to repeat the same actions over again. The target must attempt a Will save. If the target fails, whatever actions the target uses on its next turn, it must repeat on its following turn. The actions must be repeated in the same order and as close to the same specifics as possible. For example, if the target makes an attack, it must repeat the attack against the same creature, if possible, and if the target moves, it must move the same distance and direction, if possible, on its next turn.", "If the target can't repeat an action, such as {@action Cast a Spell||Casting a Spell} that has been exhausted or needing to target a creature that has died, it can act as it chooses for that action but becomes {@condition stupefied 1} until the end of its turn." @@ -2635,22 +2606,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Evocation", - "Hex", - "Witch" + "uncommon", + "evocation", + "hex", + "witch" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2659,24 +2629,24 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You call upon the elements to undermine your foe. When you {@action Cast a Spell||Cast this Spell}, choose air, earth, fire, or water. Each time the target takes damage from a spell or effect with the chosen trait, it takes an additional 2 damage of one damage type dealt by the spell or effect. If you chose fire or water, the target also takes this additional damage when taking fire or cold damage, respectively, from effects or spells without the chosen trait." ], "heightened": { "plus_x": { "level": 2, - "entries": ["Increase the additional damage by 1."] + "entries": [ + "Increase the additional damage by 1." + ] } } }, @@ -2684,41 +2654,38 @@ "name": "Enervation", "source": "APG", "page": 218, - "focus": false, "level": 4, "traits": [ - "Necromancy", - "Negative" + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Line" ], "entry": "30-foot line" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.", { @@ -2734,7 +2701,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The {@condition persistent damage ||persistent negative damage} increases by {@dice 1d8} on a success, or by {@dice 2d8} on a failure or critical failure."] + "entries": [ + "The {@condition persistent damage ||persistent negative damage} increases by {@dice 1d8} on a success, or by {@dice 2d8} on a failure or critical failure." + ] } } }, @@ -2745,22 +2714,22 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Polymorph", - "Ranger", - "Transmutation" + "uncommon", + "polymorph", + "ranger", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2769,7 +2738,6 @@ } }, "targets": "your animal companion", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -2778,8 +2746,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your animal companion grows much larger, towering over its foes in battle. Your animal companion becomes Huge, gaining the effects of a 4th-level {@spell enlarge} spell." ] @@ -2791,22 +2757,21 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Divination", - "Ranger" + "uncommon", + "divination", + "ranger" ], "school": "D", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 hour", @@ -2815,8 +2780,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You can look at currents in the air and water and see tracks that you can follow just as you would on land. You can use {@skill Survival} to {@action Track} through both air and water, noticing aerial or aquatic \"tracks\" of all creatures who passed nearby in the last hour. It's more difficult to {@action Track} in this way: the DC to {@action Track} through air or water is always at least 30, or higher after precipitation or wind (in the air) or heavy tides or currents (in the water). It's possible to {@action Cover Tracks} against this spell, but creatures might not realize they need to do so." ] @@ -2833,28 +2796,27 @@ }, "level": 5, "traits": [ - "Uncommon", - "Abjuration", - "Sorcerer" + "uncommon", + "abjuration", + "sorcerer" ], "school": "A", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Burst" ], "entry": "30-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -2863,8 +2825,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it. While within the area, you can make nature's wrath Strikes by commanding plants, wind, rocks, and other natural features to attack enemies. These are melee Strikes that use your spell attack modifier, can target any creature within the ward, and deal bludgeoning, piercing, or slashing damage equal to {@dice 2d8} plus your spellcasting ability modifier.", "Upon {@action Cast a Spell||Casting the Spell}, you can immediately make a single nature's wrath {@action Strike}. You are {@condition quickened} while inside the ward, and can use the additional action only to make nature's wrath Strikes. You are {@condition slowed 1} while outside the area." @@ -2872,7 +2832,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The area increases by 5 feet, and the Strikes deal an additional {@dice 1d8} damage."] + "entries": [ + "The area increases by 5 feet, and the Strikes deal an additional {@dice 1d8} damage." + ] } } }, @@ -2883,15 +2845,15 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cantrip", - "Curse", - "Emotion", - "Enchantment", - "Fear", - "Hex", - "Mental", - "Witch" + "uncommon", + "cantrip", + "curse", + "emotion", + "enchantment", + "fear", + "hex", + "mental", + "witch" ], "school": "E", "subclass": { @@ -2903,12 +2865,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2917,18 +2878,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Your fix your eye on the target, imposing a malevolent hex.", "The target becomes {@condition frightened} based on the results of its Will save. This condition value can't be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute.", @@ -2946,29 +2909,28 @@ "name": "Familiar's Face", "source": "APG", "page": 218, - "focus": false, "level": 3, "traits": [ - "Divination", - "Scrying" + "divination", + "scrying" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "1 mile", "distance": { @@ -2977,17 +2939,15 @@ } }, "targets": "1 willing creature that is your animal companion or familiar", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses.", "If you can cast a spell with the {@trait revelation} trait that affects your senses, such as {@spell see invisibility}, while this spell is active, you gain the benefit of the spell through the target's senses instead of your own. You can also speak through the target, with a voice much like yours, though it takes on some of the timbre and character of the target's growls or squawks. You can use {@action Command an Animal} on the target as part of {@action Sustain a Spell||Sustaining this Spell}. You don't need line of sight or line of effect to your target when you {@action Cast a Spell||Cast this Spell}." @@ -2997,29 +2957,28 @@ "name": "Final Sacrifice", "source": "APG", "page": 219, - "focus": false, "level": 2, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -3028,12 +2987,6 @@ } }, "targets": "1 creature with the minion trait that you summoned or permanently control", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You channel disruptive energies through the bond between you and your minion, causing it to violently explode. The target is immediately slain, and creatures within 20 feet of it take {@damage 6d6} fire damage (basic Reflex save)", "If the target has the {@trait cold} or {@trait water} trait, the spell instead deals cold damage and gains the {@trait cold} trait in place of the {@trait fire} trait. If used on a creature that isn't mindless, this spell has the {@trait evil} trait. Attempting to cast this spell targeting a creature that you temporarily seized control of, such as an undead commanded by command undead, automatically fails and breaks the controlling effect." @@ -3041,7 +2994,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } }, "spellLists": [ @@ -3055,11 +3010,11 @@ "focus": true, "level": 6, "traits": [ - "Uncommon", - "Cursebound", - "Evocation", - "Fire", - "Oracle" + "uncommon", + "cursebound", + "evocation", + "fire", + "oracle" ], "school": "V", "subclass": { @@ -3071,13 +3026,12 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -3086,8 +3040,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes. You cast {@spell produce flame} as part of casting flaming fusillade. For the duration of flaming fusillade, produce flame's casting time is reduced from 2 actions to 1." ], @@ -3095,7 +3047,9 @@ "x": [ { "level": 9, - "entries": ["For the duration, you also gain a status bonus to the damage dealt by produce flame equal to flaming fusillade's spell level."] + "entries": [ + "For the duration, you also gain a status bonus to the damage dealt by produce flame equal to flaming fusillade's spell level." + ] } ] } @@ -3104,27 +3058,27 @@ "name": "Force Cage", "source": "APG", "page": 219, - "focus": false, "level": 7, "traits": [ - "Evocation", - "Force" + "evocation", + "force" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3138,18 +3092,20 @@ ], "entry": "1 cube 20 feet on each side" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create an immobile, {@condition invisible} prison of sheer force. The cage is a 20-foot cube made of bands of force, each a half inch thick and a half inch apart, that extend to the Ethereal Plane. Each creature in the area where you create the cage must attempt a Reflex save. If such a creature fails, it becomes trapped inside the cage. If it succeeds, it's pushed outside the cage into a space of its choice. If a creature in the area is too big to fit inside the prison, the spell automatically fails.", "The cage has AC 10, Hardness 20, and 40 Hit Points, and it's immune to critical hits and precision damage. A creature capable of passing through the space between the bars (typically a Tiny creature) can leave; all others are confined within. Attacks with a weapon too large to fit between the bars can't pass through the cage, and the bars provide standard cover even against attacks that can pass through the gaps. Spells and breath weapons can pass through the cage uninhibited.", @@ -3160,25 +3116,24 @@ "name": "Fungal Infestation", "source": "APG", "page": 220, - "focus": false, "level": 2, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -3192,13 +3147,11 @@ ], "entry": "15-foot cone" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths. These noxious growths deal {@damage 2d6} {@condition persistent damage ||persistent poison damage}, and each creature must attempt a Fortitude save.", { @@ -3214,7 +3167,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The {@condition persistent damage} increases by {@dice 2d6}, and the weakness increases by 1, or by 2 on a critical failure."] + "entries": [ + "The {@condition persistent damage} increases by {@dice 2d6}, and the weakness increases by 1, or by 2 on a critical failure." + ] } } }, @@ -3230,22 +3185,20 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Sorcerer" + "uncommon", + "abjuration", + "sorcerer" ], "school": "A", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "A creature within range is attacked.", "range": { "entry": "30 feet", @@ -3255,12 +3208,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "With a flourish, you fulfill a creature's wish for protection, bending reality to keep them from harm. The target vanishes in a burst of brightly colored smoke and sparkles, reappearing an instant later. They become {@condition concealed} against the triggering attack and until the end of the current creature's turn." ] @@ -3269,35 +3216,34 @@ "name": "Ghostly Tragedy", "source": "APG", "page": 220, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Divination" + "uncommon", + "divination" ], "school": "D", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "(1 minute)" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "60-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -3306,8 +3252,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you {@action Cast a Spell||Cast the Spell}. You take the role of the primary victim. The reenactment plays out the final 9 minutes leading up to the death or injury of the victim and the minute after their death or injury. The spirits don't change form, so this doesn't help determine perpetrators by their look. Spiritual forms of missing creatures necessary for the event manifest as needed, and missing items appear as shadowy outlines.", "Once the scene ends, you take {@damage 2d6} negative damage for each ghostly apparition that participated in the scene (typically equal to the number of creatures involved other than the victim). Any creature that {@condition observed} the ghostly recreation, including you, can attempt checks to investigate the event to discover new clues and information." @@ -3320,22 +3264,20 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Evocation", - "Ranger" + "uncommon", + "evocation", + "ranger" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -3344,8 +3286,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike.", "On your first weapon {@action Strike} each round, you gain a status bonus to damage equal to twice the number of weapon damage dice." @@ -3355,26 +3295,25 @@ "name": "Grisly Growths", "source": "APG", "page": 220, - "focus": false, "level": 5, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -3383,13 +3322,12 @@ } }, "targets": "1 corporeal creature", - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result.", "The target takes {@damage 10d6} piercing damage (basic Fortitude save) as the new features erupt. This spell has no effect on a target with a mutable anatomy or no limbs, such as an ooze or a protean. The growths rot rapidly and fall away after 1 round.", @@ -3407,7 +3345,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -3418,11 +3358,11 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Healing", - "Necromancy", - "Positive", - "Ranger" + "uncommon", + "healing", + "necromancy", + "positive", + "ranger" ], "school": "N", "cast": { @@ -3430,12 +3370,14 @@ "unit": "varies", "entry": "{@as 1} or {@as 2}" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, + "components": [ + { + "S": true + }, + { + "V": true + } + ], "range": { "entry": "touch or 30 feet", "distance": { @@ -3444,21 +3386,17 @@ } }, "targets": "your animal companion", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You harness positive energy to heal your animal companion's wounds. You restore {@dice 1d10} Hit Points to your animal companion. The number of actions you spend {@action Cast a Spell||Casting this Spell} determines range and other parameters.", - "{@as 1} (somatic) The spell has a range of touch.", - "{@as 2} (verbal) The spell has a range of 30 feet and restores an additional 8 Hit Points to the target." + "{@b {@as 1} (somatic)} The spell has a range of touch.", + "{@b {@as 2} (verbal)} The spell has a range of 30 feet and restores an additional 8 Hit Points to the target." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The amount of healing increases by {@dice 1d10}, and the additional healing for the 2-action version increases by 8."] + "entries": [ + "The amount of healing increases by {@dice 1d10}, and the additional healing for the 2-action version increases by 8." + ] } } }, @@ -3474,23 +3412,23 @@ ] }, "traits": [ - "Uncommon", - "Emotion", - "Illusion", - "Mental", - "Sorcerer" + "uncommon", + "emotion", + "illusion", + "mental", + "sorcerer" ], "school": "I", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -3499,8 +3437,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -3509,8 +3450,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You surround your target with wondrous illusions of their greatest desires, which distract them from reality. The target must attempt a Will save.", { @@ -3526,7 +3465,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["You can target one additional creature."] + "entries": [ + "You can target one additional creature." + ] } } }, @@ -3534,27 +3475,26 @@ "name": "Heat Metal", "source": "APG", "page": 220, - "focus": false, "level": 2, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3563,12 +3503,6 @@ } }, "targets": "1 metal item or metal creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "This spell heats the targeted metal to become red-hot for a moment. This is usually harmless to an unattended metal item, which doesn't get a saving throw, though the GM might rule that flammable materials connected to the object catch fire or melt. If you target an item worn or carried by a creature, or you target a creature made primarily of metal, the heat deals {@damage 4d6} fire damage and {@damage 2d4} {@condition persistent damage ||persistent fire damage} to the creature, which must attempt a Reflex saving throw.", "If you target an item held by the creature, the creature can {@action Release} the item to improve their degree of success by one step from the result of their saving throw. The {@condition persistent damage} is associated with the object and damages whichever creature is holding or wearing it. It has no effect if no one is holding the item, but you continue to attempt flat checks to end the {@condition persistent damage} as normal, since the item remains hot and can sear someone who picks it up.", @@ -3585,7 +3519,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The initial damage increases by {@dice 2d6} and the {@condition persistent damage} increases by {@dice 1d4}."] + "entries": [ + "The initial damage increases by {@dice 2d6} and the {@condition persistent damage} increases by {@dice 1d4}." + ] } }, "spellLists": [ @@ -3599,11 +3535,11 @@ "focus": true, "level": 6, "traits": [ - "Uncommon", - "Cursebound", - "Divination", - "Mental", - "Oracle" + "uncommon", + "cursebound", + "divination", + "mental", + "oracle" ], "school": "D", "subclass": { @@ -3616,18 +3552,12 @@ "unit": "varies", "entry": "{@as 2} or {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "S": true, + "V": true + } + ], "entries": [ "You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides. When you {@action Cast a Spell||Cast this Spell}, you use the action granted by one common fighter feat from pages 144\u2013153 of the Core Rulebook or pages 126\u2013127 of this book (your GM might add feats to this list). If you {@action Cast a Spell||Cast this Spell} using 2 actions, the granted action must be a single action, and if you {@action Cast a Spell||Cast this Spell} using 3 actions, you can instead choose a feat that grants a 2-action activity. The chosen feat's level can be no higher than heroic feat's spell level. The feat can't have a Frequency entry, and you must meet its prerequisites and requirements in order to select it." ] @@ -3639,29 +3569,22 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Divination", - "Fortune", - "Ranger" + "uncommon", + "divination", + "fortune", + "ranger" ], "school": "D", "cast": { "number": 1, "unit": "free" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "trigger": "You attempt a check to {@action Recall Knowledge} about a creature, but you haven't rolled yet.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You have a preternatural ability to remember details about your foes. Roll the triggering check twice and use the better result." ] @@ -3673,21 +3596,20 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Divination", - "Ranger" + "uncommon", + "divination", + "ranger" ], "school": "D", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3696,7 +3618,6 @@ } }, "targets": "1 hunted prey", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -3705,8 +3626,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your target glows with a magical aura visible only to you and those who follow your lead. Your target is visible to you and others sharing your {@action Hunt Prey} benefits even if it wouldn't normally be due to lighting or the {@condition concealed} or {@condition invisible} conditions, though cover from opaque objects still blocks your sight. You ignore the flat check against the target due to the {@condition concealed} condition, and the target isn't automatically {@condition hidden} from you due to darkness or being {@condition invisible}." ] @@ -3715,27 +3634,29 @@ "name": "Hymn Of Healing", "source": "APG", "page": 228, + "miscTags": [ + "THP" + ], "focus": true, "level": 1, "traits": [ - "Uncommon", - "Bard", - "Composition", - "Healing", - "Necromancy", - "Positive" + "uncommon", + "bard", + "composition", + "healing", + "necromancy", + "positive" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3744,24 +3665,24 @@ } }, "targets": "you or 1 ally", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 4 rounds", + "sustain": true, "duration": { "number": 4, "unit": "round" } }, - "sustain": true, - "dismiss": false, "entries": [ "Your divine singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2. When you {@action Cast a Spell||Cast the Spell} and each time you {@action Sustain a Spell||Sustain the Spell}, the target gains 2 temporary Hit Points, which last for 1 round." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The fast healing and temporary Hit Points each increase by 2."] + "entries": [ + "The fast healing and temporary Hit Points each increase by 2." + ] } } }, @@ -3769,27 +3690,27 @@ "name": "Ice Storm", "source": "APG", "page": 220, - "focus": false, "level": 4, "traits": [ - "Cold", - "Evocation" + "cold", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -3803,8 +3724,12 @@ ], "entry": "5-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "R" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "1 minute", @@ -3813,15 +3738,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a gray storm cloud that pelts creatures with an icy deluge. When you {@action Cast a Spell||Cast the Spell}, a burst of magical hail deals {@damage 2d8} bludgeoning damage and {@damage 2d8} cold damage to each creature in the area below the cloud (basic Reflex save). Snow and sleet continue to rain down in the area for the remainder of the spell's duration, making the area {@quickref difficult terrain||3|terrain}, causing creatures in the storm to be {@condition concealed}, and making creatures outside the storm {@condition concealed} from those inside the storm. Any creature that ends its turn in the storm takes 4 cold damage. If you {@action Cast a Spell||Cast this Spell} outdoors, you can create two non-overlapping clouds instead of one." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The initial bludgeoning damage and cold damage increase by {@dice 1d8} each, and the cold damage creatures take at the end of their turns increases by 2."] + "entries": [ + "The initial bludgeoning damage and cold damage increase by {@dice 1d8} each, and the cold damage creatures take at the end of their turns increases by 2." + ] } } }, @@ -3829,27 +3754,26 @@ "name": "Ill Omen", "source": "APG", "page": 221, - "focus": false, "level": 1, "traits": [ - "Curse", - "Divination", - "Misfortune" + "curse", + "divination", + "misfortune" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3858,7 +3782,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -3867,8 +3790,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target is struck with misfortune, which throws it off balance. The target must attempt a Will save.", { @@ -3885,26 +3806,25 @@ "name": "Impaling Spike", "source": "APG", "page": 221, - "focus": false, "level": 5, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3913,8 +3833,11 @@ } }, "targets": "1 creature", - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -3923,8 +3846,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of cold iron and deals {@damage 8d6} piercing damage. The target must attempt a Reflex save.", { @@ -3940,7 +3861,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -3948,25 +3871,24 @@ "name": "Imprint Message", "source": "APG", "page": 221, - "focus": false, "level": 1, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -3975,12 +3897,6 @@ } }, "targets": "1 object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to a creature who casts object reading (page 222) on the target object, replacing any emotional events the item was present for. If the object is in the area of a {@spell retrocognition} spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions.", "If the object is targeted with read aura of a higher spell level than imprint message, the caster learns that the object has been magically modified. When you {@action Cast a Spell||Cast this Spell}, any prior vibrations placed on an object by previous castings of imprint message fade." @@ -3993,11 +3909,11 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cursebound", - "Evocation", - "Fire", - "Oracle" + "uncommon", + "cursebound", + "evocation", + "fire", + "oracle" ], "school": "V", "subclass": { @@ -4009,19 +3925,18 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "10-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -4030,15 +3945,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You surround yourself with a combustible aura. Each time a creature within the emanation takes fire damage, it catches on fire, taking {@damage 2d4} {@condition persistent damage ||persistent fire damage}." ], "heightened": { "plus_x": { "level": 2, - "entries": ["Increase the {@condition persistent damage} by {@dice 1d4} and the radius of the emanation by 5 feet."] + "entries": [ + "Increase the {@condition persistent damage} by {@dice 1d4} and the radius of the emanation by 5 feet." + ] } } }, @@ -4046,29 +3961,27 @@ "name": "Indestructibility", "source": "APG", "page": 221, - "focus": false, "level": 10, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -4077,8 +3990,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You can't be affected by anything unless you choose to be.", "For the duration of the spell, you are immune to any effect or damage that would harm you, excluding effects caused by artifacts, deific power, and similarly powerful sources. You can still be affected by anything you're willing to have affect you." @@ -4094,11 +4005,11 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Cold", - "Cursebound", - "Evocation", - "Oracle" + "uncommon", + "cold", + "cursebound", + "evocation", + "oracle" ], "school": "V", "subclass": { @@ -4110,12 +4021,12 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4124,18 +4035,20 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You call upon the frigid depths of outer space to bring a terrible chill to your enemy. The target is cloaked in the freezing void, which deals {@damage 3d6} cold damage immediately and when you {@action Sustain a Spell||Sustain the Spell} on future turns, with a basic Fortitude save.", "The target is {@condition fatigued} for as long as the effect persists." @@ -4143,7 +4056,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The cold damage increases by {@dice 1d6}."] + "entries": [ + "The cold damage increases by {@dice 1d6}." + ] } } }, @@ -4151,26 +4066,25 @@ "name": "Invisible Item", "source": "APG", "page": 221, - "focus": false, "level": 1, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -4179,7 +4093,6 @@ } }, "targets": "1 object", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -4188,8 +4101,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You make the object {@condition invisible}. This makes it {@condition undetected} to all creatures, though the creatures can attempt to find the target, making it {@condition hidden} to them instead if they succeed. If the item is used as part of a {@condition hostile} action, the spell ends after that {@condition hostile} action is completed. Making a weapon {@condition invisible} typically doesn't give any advantage to the attack, except that an {@condition invisible} thrown weapon or piece of ammunition can be used for an attack without necessarily giving information about the attacker's hiding place unless the weapon returns to the attacker." ], @@ -4197,11 +4108,15 @@ "x": [ { "level": 3, - "entries": ["The duration is until the next time you make your daily preparations."] + "entries": [ + "The duration is until the next time you make your daily preparations." + ] }, { "level": 7, - "entries": ["The duration is unlimited."] + "entries": [ + "The duration is unlimited." + ] } ] } @@ -4213,21 +4128,19 @@ "focus": true, "level": 9, "traits": [ - "Uncommon", - "Monk", - "Polymorph" + "uncommon", + "monk", + "polymorph" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -4236,8 +4149,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Drawing from deep wells of spiritual power, you take on a special ki form. In your ki form, your hair, feathers, skin, or scales change color and begin to glow. In this form you gain a fly Speed equal to your land Speed. Choose force, lawful (only if you are lawful), negative, or positive damage. All your Strikes deal {@damage 1d6} additional damage of the chosen type. Your entire body is also surrounded by a glowing corona of the same color as your inner ki; this is a {@trait light} effect. Your corona is a 5-foot emanation that deals {@dice 2d6} damage of the chosen type to creatures who start their turn within the emanation. If the emanation overlaps with a {@trait darkness} effect, the corona's glow attempts to counteract the {@trait darkness} effect. Regardless of the outcome, the corona can't attempt to counteract that effect again for 1 day. As a single action, which has the {@trait concentrate} trait, you can flare your corona out to become a 30-foot emanation.", "In your ki form, your emotions surge to the forefront and it's difficult to moderate your attacks. Your weapons and unarmed attacks lose the {@trait nonlethal} trait. You take a \u20132 status penalty to saves against {@trait emotion} effects but gain a +2 status bonus to saves against all other {@trait mental} effects." @@ -4250,23 +4161,22 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Healing", - "Hex", - "Necromancy", - "Witch" + "uncommon", + "healing", + "hex", + "necromancy", + "witch" ], "school": "N", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4275,7 +4185,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "4 rounds", @@ -4284,8 +4193,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level." ] @@ -4297,12 +4204,12 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cursebound", - "Healing", - "Necromancy", - "Oracle", - "Positive" + "uncommon", + "cursebound", + "healing", + "necromancy", + "oracle", + "positive" ], "school": "N", "subclass": { @@ -4314,12 +4221,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4328,17 +4234,15 @@ } }, "targets": "1 creature other than you", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You forge a connection of life energy between you and your target, distributing harm between both of you. When you first {@action Cast a Spell||Cast the Spell}, the target recovers {@dice 1d4} Hit Points. The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can't otherwise be mitigated in any way.", "The spell ends immediately if you fall {@condition unconscious}. You can {@action Dismiss} the spell." @@ -4347,15 +4251,21 @@ "x": [ { "level": 3, - "entries": ["You can target 2 creatures other than you. Increase the initial healing to {@dice 3d4} and the maximum damage reduced and Hit Points lost to 5."] + "entries": [ + "You can target 2 creatures other than you. Increase the initial healing to {@dice 3d4} and the maximum damage reduced and Hit Points lost to 5." + ] }, { "level": 6, - "entries": ["You can target 3 creatures other than you. Increase the initial healing to {@dice 6d4} and the maximum damage reduced and Hit Points lost to 10."] + "entries": [ + "You can target 3 creatures other than you. Increase the initial healing to {@dice 6d4} and the maximum damage reduced and Hit Points lost to 10." + ] }, { "level": 9, - "entries": ["You can target 4 creatures other than you. Increase the initial healing to {@dice 9d4} and the maximum damage reduced and Hit Points lost to 15."] + "entries": [ + "You can target 4 creatures other than you. Increase the initial healing to {@dice 9d4} and the maximum damage reduced and Hit Points lost to 15." + ] } ] } @@ -4367,13 +4277,13 @@ "focus": true, "level": 6, "traits": [ - "Uncommon", - "Cursebound", - "Healing", - "Light", - "Necromancy", - "Oracle", - "Positive" + "uncommon", + "cursebound", + "healing", + "light", + "necromancy", + "oracle", + "positive" ], "school": "N", "subclass": { @@ -4385,23 +4295,21 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You transcend your physical form, becoming a beacon of healing energy. Your body exudes bright light like a torch.", "You gain resistance 5 to precision damage and weakness 5 to negative damage, and your unarmed Strikes deal an extra {@damage 1d4} positive damage.", @@ -4411,7 +4319,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the Hit Points restored with an {@action Interact} action by {@dice 1d8}, the positive damage by 1, and the resistance and weakness by 1."] + "entries": [ + "Increase the Hit Points restored with an {@action Interact} action by {@dice 1d8}, the positive damage by 1, and the resistance and weakness by 1." + ] } } }, @@ -4419,26 +4329,26 @@ "name": "Lightning Storm", "source": "APG", "page": 221, - "focus": false, "level": 5, "traits": [ - "Electricity", - "Evocation" + "electricity", + "evocation" ], "school": "V", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -4452,25 +4362,30 @@ ], "entry": "5-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "R" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create a black, rumbling storm cloud and call down one lightning bolt. The bolt is a vertical line from the storm cloud to the ground below, dealing {@damage 4d12} electricity damage to creatures in the spell's area (basic Reflex save). The first time you {@action Sustain a Spell||Sustain the Spell} each round, you can call another lightning bolt within the area. If you {@action Cast a Spell||Cast this Spell} outdoors, you can create two non-overlapping clouds instead of one, though you can still call down only one bolt per turn." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage of each bolt increases by {@dice 1d12}. Spells 5"] + "entries": [ + "The damage of each bolt increases by {@dice 1d12}. Spells 5" + ] } } }, @@ -4481,23 +4396,22 @@ "focus": true, "level": 7, "traits": [ - "Uncommon", - "Champion", - "Evil", - "Evocation", - "Litany" + "uncommon", + "champion", + "evil", + "evocation", + "litany" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4506,7 +4420,6 @@ } }, "targets": "1 good creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -4515,15 +4428,15 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your litany calls into question the morals your foe claims to hold dear. The target gains weakness 7 to evil, then becomes temporarily immune to all your litanies for 1 minute." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The weakness increases by 1."] + "entries": [ + "The weakness increases by 1." + ] } } }, @@ -4534,24 +4447,23 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Champion", - "Enchantment", - "Evil", - "Litany", - "Mental" + "uncommon", + "champion", + "enchantment", + "evil", + "litany", + "mental" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4560,9 +4472,12 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { + "savingThrow": { + "type": [ + "W" + ] + }, + "duration": { "type": "timed", "entry": "1 round", "duration": { @@ -4570,8 +4485,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You give a speech that fills your target with a drive to improve themself to the exclusion of assisting others. A creature that wants to gain the benefit of this spell and doesn't care about its limitations can voluntarily fail the save. The target then becomes temporarily immune to all your litanies for 1 minute.", { @@ -4586,7 +4499,9 @@ "x": [ { "level": 8, - "entries": ["The status bonus increases to +3."] + "entries": [ + "The status bonus increases to +3." + ] } ] } @@ -4595,25 +4510,24 @@ "name": "Mad Monkeys", "source": "APG", "page": 222, - "focus": false, "level": 3, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4627,17 +4541,15 @@ ], "entry": "5-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Magical monkey spirits fill the area as they pile and climb on top of one another. Because the monkeys are magical spirits, they can't be attacked or hurt. Casting calm emotions or a similar effect over the monkeys makes them docile, causing them to cease making mischief for the duration of mad monkeys.", "Choose the kind of mischief your monkeys make when you {@action Cast a Spell||Cast the Spell}. They produce the effect listed for that mischief when you {@action Cast a Spell||Cast the Spell} and each round when you {@action Sustain a Spell||Sustain the Spell}. When you {@action Sustain a Spell||Sustain the Spell}, you can move the area of the monkeys by 5 feet.", @@ -4666,21 +4578,20 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Ranger" + "uncommon", + "abjuration", + "ranger" ], "school": "A", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4689,7 +4600,6 @@ } }, "targets": "your animal companion", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -4698,8 +4608,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC." ] @@ -4708,28 +4616,27 @@ "name": "Magic Stone", "source": "APG", "page": 222, - "focus": false, "level": 1, "traits": [ - "Necromancy", - "Positive" + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 1, "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -4738,7 +4645,6 @@ } }, "targets": "1 to 3 non-magical stones or sling bullets", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -4747,8 +4653,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use {@action Cast a Spell||Casting this Spell}.", "The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets. Each stone can be used only once, after which it crumbles to dust." @@ -4764,23 +4668,23 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Evocation", - "Hex", - "Shadow", - "Witch" + "uncommon", + "evocation", + "hex", + "shadow", + "witch" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4789,17 +4693,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You reshape the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like, and command it to attack the target. When you {@action Cast a Spell||Cast the Spell}, and each time you {@action Sustain a Spell||Sustain the Spell}, the shadow makes a {@action Strike} against the target. The shadow moves along with the foe, always remaining within reach. If you {@action Sustain a Spell||Sustain the Spell} multiple times in a round, you gain this effect each time. The shadow uses and contributes to your multiple attack penalty.", "The shadow's Strikes are melee spell attacks. Regardless of its shape, the shadow's Strikes deal damage equal to {@dice 1d10} plus your spellcasting ability modifier. You choose the type of damage when you {@action Cast a Spell||Cast the Spell}, choosing from bludgeoning, piercing, or slashing damage. The shadow doesn't take up space, grant flanking, or have any other attributes a creature would. The shadow can't make any attacks other than its {@action Strike}.", @@ -4808,7 +4710,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The {@action Strike} damage increases by {@dice 1d10}."] + "entries": [ + "The {@action Strike} damage increases by {@dice 1d10}." + ] } } }, @@ -4819,27 +4723,21 @@ "focus": true, "level": 8, "traits": [ - "Uncommon", - "Monk", - "Transmutation" + "uncommon", + "monk", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "S": true, + "V": true + } + ], "entries": [ "You make an attack filled with a medusa's petrifying power.", "Make an unarmed {@action Strike} with the following additional effects.", @@ -4859,11 +4757,11 @@ "focus": true, "level": 6, "traits": [ - "Uncommon", - "Conjuration", - "Cursebound", - "Light", - "Oracle" + "uncommon", + "conjuration", + "cursebound", + "light", + "oracle" ], "school": "C", "subclass": { @@ -4875,12 +4773,12 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4888,17 +4786,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", + "dismiss": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You summon a bridge of radiant, shimmering moonlight. The 10-foot-wide span must start at the ground on a point within range, and it extends as a horizontal plane, either in a straight line or at any angle up to 45 degrees upward or downward, for up to 120 feet. This bridge has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. You and your allies can cross the bridge normally, but other creatures simply pass through it if they try to do so.", "The bridge blocks physical, ethereal, and incorporeal attacks from crossing, whether from above or below. You can {@action Dismiss} the spell." @@ -4906,7 +4802,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The length of the bridge increases by 20 feet, and its Hit Points increase by 20."] + "entries": [ + "The length of the bridge increases by 20 feet, and its Hit Points increase by 20." + ] } } }, @@ -4917,23 +4815,22 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Enchantment", - "Hex", - "Mental", - "Witch" + "uncommon", + "enchantment", + "hex", + "mental", + "witch" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4942,25 +4839,30 @@ } }, "targets": "1 enemy", - "savingThrow": "Will", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "W" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a {@condition hostile} action against the named creature." ], "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by 2."] + "entries": [ + "Increase the damage by 2." + ] } } }, @@ -4968,35 +4870,38 @@ "name": "Noxious Vapors", "source": "APG", "page": 222, - "focus": false, "level": 1, "traits": [ - "Evocation", - "Poison" + "evocation", + "poison" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "10-foot emanation" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "F" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "1 round", @@ -5005,15 +4910,15 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you {@action Cast a Spell||Cast the Spell} takes {@damage 1d6} poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes {@condition sickened 1}. All creatures in the area become {@condition concealed}, and all creatures outside the smoke become {@condition concealed} to creatures within it. This smoke can be dispersed by a strong wind." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -5024,11 +4929,11 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cantrip", - "Divination", - "Hex", - "Witch" + "uncommon", + "cantrip", + "divination", + "hex", + "witch" ], "school": "D", "subclass": { @@ -5040,12 +4945,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -5054,18 +4958,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You read slightly into the future and give fate a tiny push to achieve the result you desire. Once during the duration, when the target fails an attack roll, skill check, or saving throw and a +1 status bonus would turn a critical failure into a failure, or failure into a success, you grant the target a +1 status bonus to the check retroactively, changing the outcome appropriately. The spell then ends, and the target is temporarily immune for 1 minute.", "If you cast {@spell nudge fate|APG} while a previous casting of this hex is still in effect, the previous effect ends." @@ -5083,32 +4989,30 @@ }, "level": 1, "traits": [ - "Uncommon", - "Enchantment", - "Sorcerer" + "uncommon", + "enchantment", + "sorcerer" ], "school": "E", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of {@action Cast a Spell||Casting the Spell}, you can {@action Interact} to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to {@skill Performance} checks and Will saves. You can {@action Dismiss} the spell as a free action." ], @@ -5116,7 +5020,9 @@ "x": [ { "level": 4, - "entries": ["As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet."] + "entries": [ + "As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet." + ] } ] } @@ -5125,25 +5031,24 @@ "name": "Object Reading", "source": "APG", "page": 222, - "focus": false, "level": 1, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -5152,12 +5057,6 @@ } }, "targets": "1 object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast {@spell object reading|APG} on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame." ], @@ -5165,23 +5064,33 @@ "x": [ { "level": 2, - "entries": ["You can learn about an event that occurred within the last month."] + "entries": [ + "You can learn about an event that occurred within the last month." + ] }, { "level": 4, - "entries": ["You can learn about an event that occurred within the last year."] + "entries": [ + "You can learn about an event that occurred within the last year." + ] }, { "level": 6, - "entries": ["You can learn about an event that occurred within the last decade."] + "entries": [ + "You can learn about an event that occurred within the last decade." + ] }, { "level": 8, - "entries": ["You can learn about an event that occurred within the last century."] + "entries": [ + "You can learn about an event that occurred within the last century." + ] }, { "level": 9, - "entries": ["You can learn about an event that occurred within the entirety of the object's history."] + "entries": [ + "You can learn about an event that occurred within the entirety of the object's history." + ] } ] } @@ -5193,23 +5102,21 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Bard", - "Composition", - "Necromancy" + "uncommon", + "bard", + "composition", + "necromancy" ], "school": "N", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "A creature's {@condition dying} condition would reach the value at which they would die.", "range": { "entry": "60 feet", @@ -5219,12 +5126,6 @@ } }, "targets": "the triggering creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your ode temporarily staves off death. The target's {@condition dying} condition remains 1 below the value at which it dies. This doesn't help prevent death from effects that kill the target without increasing its {@condition dying} condition, such as disintegrate and {@trait death} effects." ] @@ -5236,22 +5137,21 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Conjuration", - "Hex", - "Witch" + "uncommon", + "conjuration", + "hex", + "witch" ], "school": "C", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -5260,18 +5160,20 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You summon an isolated blizzard of obscuring, scouring ice to follow your target. The target attempts a Fortitude save.", { @@ -5287,7 +5189,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The cold damage and {@condition persistent damage ||persistent cold damage} increase by 1 (2 on a critical failure)."] + "entries": [ + "The cold damage and {@condition persistent damage ||persistent cold damage} increase by 1 (2 on a critical failure)." + ] } } }, @@ -5295,29 +5199,27 @@ "name": "Pet Cache", "source": "APG", "page": 222, - "focus": false, "level": 1, "traits": [ - "Conjuration", - "Extradimensional" + "conjuration", + "extradimensional" ], "school": "C", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -5326,17 +5228,15 @@ } }, "targets": "1 willing creature that is your animal companion or familiar", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", + "dismiss": true, "duration": { "number": 8, "unit": "hour" } }, - "sustain": false, - "dismiss": true, "entries": [ "You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration.", "You can {@action Dismiss} the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered)." @@ -5349,28 +5249,27 @@ "name": "Phantasmal Treasure", "source": "APG", "page": 223, - "focus": false, "level": 2, "traits": [ - "Emotion", - "Illusion", - "Mental" + "emotion", + "illusion", + "mental" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -5379,8 +5278,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -5389,8 +5291,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range. Only the spell's target can see the treasure, though you can see the vague shape of the treasure\u2014be it a pile of items, a deific avatar, or a cherished loved one or hero.", "The target's response to the treasure is based on the outcome of the target's Will save.", @@ -5412,23 +5312,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Hex", - "Witch" + "uncommon", + "abjuration", + "hex", + "witch" ], "school": "A", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "Your familiar would take damage.", "range": { "entry": "60 feet", @@ -5438,19 +5336,15 @@ } }, "targets": "your familiar", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the resistance by 2."] + "entries": [ + "Increase the resistance by 2." + ] } } }, @@ -5461,43 +5355,44 @@ "focus": true, "level": 10, "traits": [ - "Uncommon", - "Bard", - "Composition", - "Enchantment", - "Incapacitation", - "Mental", - "Sonic" + "uncommon", + "bard", + "composition", + "enchantment", + "incapacitation", + "mental", + "sonic" ], "school": "E", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "5-foot emanation" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Your performance enraptures those who hear it, compelling them to follow you about in admiration. Each creature within the emanation must attempt a Will save when you {@action Cast a Spell||Cast the Spell} or the first time they enter the area, after which they become temporarily immune for 1 day. Once per turn, you can spend a single action, which has the {@trait concentrate} trait, to increase the emanation's radius by 5 feet. You can {@action Dismiss} the spell.", { @@ -5515,40 +5410,37 @@ "name": "Pummeling Rubble", "source": "APG", "page": 223, - "focus": false, "level": 1, "traits": [ - "Earth", - "Evocation" + "earth", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A spray of heavy rocks flies through the air in front of you. The rubble deals {@damage 2d4} bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.", { @@ -5564,7 +5456,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by {@dice 2d4}."] + "entries": [ + "Increase the damage by {@dice 2d4}." + ] } }, "spellLists": [ @@ -5575,26 +5469,25 @@ "name": "Quench", "source": "APG", "page": 223, - "focus": false, "level": 2, "traits": [ - "Abjuration", - "Water" + "abjuration", + "water" ], "school": "A", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -5608,17 +5501,15 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You cause the air in the area to become supersaturated with water vapor. Non-magical fires within the area are automatically extinguished. Fire creatures within the area take {@dice 4d8} damage (basic Fortitude save). Choose one magical fire, fire spell, or fire item in the area and attempt to counteract it. If you succeed against an item, the item loses its fire properties for 10 minutes (for instance, a +1 flaming longsword would become a +1 longsword). If the target is an artifact or similarly powerful item, you automatically fail to counteract it.", "When you Sustain this Spell, you can move the area of vapor anywhere within range, but the only effect when you do so is to automatically extinguish non-magical fires.", @@ -5627,7 +5518,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage to fire creatures by {@dice 2d8}."] + "entries": [ + "Increase the damage to fire creatures by {@dice 2d8}." + ] } }, "spellLists": [ @@ -5641,22 +5534,22 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Plant", - "Ranger", - "Transmutation" + "uncommon", + "plant", + "ranger", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -5670,12 +5563,6 @@ ], "entry": "all squares that contain plants in a" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "5-foot burst Duration 1 minute You cause plants in the area to entangle your foes, with the effects of entangle. A creature that critically fails the save takes {@damage 2d4} {@condition persistent damage ||persistent bleed damage} in addition to being {@condition immobilized}.", "Escaping your bramble doesn't end the bleed damage." @@ -5683,7 +5570,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The bleed damage on a critical failure increases by {@dice 1d4}."] + "entries": [ + "The bleed damage on a critical failure increases by {@dice 1d4}." + ] } } }, @@ -5691,37 +5580,39 @@ "name": "Reaper's Lantern", "source": "APG", "page": 223, - "focus": false, "level": 2, "traits": [ - "Death", - "Light", - "Necromancy" + "death", + "light", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "5-foot emanation" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -5730,8 +5621,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth a ghostly lantern that guides the living toward death and the undead toward true death. It sheds bright light in the spell's area, and dim light to twice that area. Though the lantern is insubstantial, you must keep a hand free to hold it or the spell ends (though using the hand for somatic spell components doesn't end the spell). Living creatures and undead in the area when you {@action Cast a Spell||Cast the Spell}, or that enter the area later, must attempt Fortitude saves. Living creatures that fail their Fortitude saves gain only half the normal benefit from {@trait healing} effects while within the area. Undead targets that fail their Fortitude saves become {@condition enfeebled 1} while within the area. Once a creature attempts a save against reaper's lantern, it uses the same outcome if it leaves the area and enters it again.", "Once per turn, starting on the turn after you cast {@spell reaper's lantern|APG}, you can use a single action, which has the {@trait concentrate} trait, to increase the emanation's radius by 5 feet. When you do so, you force creatures in the area that haven't yet attempted a save against reaper's lantern to attempt one." @@ -5744,22 +5633,22 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Hex", - "Necromancy", - "Witch" + "uncommon", + "hex", + "necromancy", + "witch" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -5768,12 +5657,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You manipulate the threads of time around the target, giving them some of the benefits of a day's passage. The target decreases the values of any {@condition doomed} and {@condition drained} conditions it has by 1 and can immediately attempt one saving throw against each affliction it has with a stage length of 1 day or less. The target is then temporarily immune for 1 day." ] @@ -5782,25 +5665,24 @@ "name": "Rusting Grasp", "source": "APG", "page": 223, - "focus": false, "level": 4, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -5809,12 +5691,6 @@ } }, "targets": "1 metal creature, 1 non-magical metal hazard, or 1 non-magical metal item of up to 1 Bulk", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You cause the target to rapidly rust. This magical rust can affect nonferrous materials, but the target must be all or mostly metal. Skymetals such as adamantine and orichalcum are immune to this rust, and the GM might determine other precious materials are similarly resilient. Ultimately, the GM decides if an object or creature can be targeted with this spell.", "All damage from this spell ignores Hardness. If the spell causes {@condition persistent damage} from rust, a creature can attempt to scrape off the rust to assist the target in recovering from the {@condition persistent damage} (reducing the DC of the flat check to end {@condition persistent damage} to 10 and granting an immediate flat check). The effect of the spell depends on its target.", @@ -5831,7 +5707,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the initial damage to creatures or hazards by {@dice 2d6}, and increase the maximum Bulk of an item you can target by 1."] + "entries": [ + "Increase the initial damage to creatures or hazards by {@dice 2d6}, and increase the maximum Bulk of an item you can target by 1." + ] } } }, @@ -5839,27 +5717,27 @@ "name": "Safe Passage", "source": "APG", "page": 224, - "focus": false, "level": 3, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -5873,17 +5751,15 @@ ], "entry": "10-foot-wide, 10-foot-tall, 60-foot-long section of terrain" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You repel dangers from all around you, making passage through the chosen area safe for a brief amount of time.", "Anyone passing through the area gains the following benefits against harmful effects of the terrain and environment, including environmental damage, hazardous terrain, and hazards in the area. The spell grants a +2 status bonus to AC and saves against such effects, and resistance 5 to all damage from such effects. Furthermore, the spell prevents anything in the area that's {@condition prone} to collapse, such as a rickety bridge or an unstable ceiling, from collapsing, except under extreme strain that would collapse a normal structure of its type.", @@ -5893,11 +5769,15 @@ "x": [ { "level": 5, - "entries": ["The granted resistance increases to 10, and the area can be 120 feet long."] + "entries": [ + "The granted resistance increases to 10, and the area can be 120 feet long." + ] }, { "level": 8, - "entries": ["The granted resistance increases to 15, and the area can be 500 feet long."] + "entries": [ + "The granted resistance increases to 15, and the area can be 500 feet long." + ] } ] }, @@ -5909,28 +5789,25 @@ "name": "Scintillating Safeguard", "source": "APG", "page": 224, - "focus": false, "level": 6, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "An effect would deal physical or energy damage to you or a creature in range.", "range": { "entry": "30 feet", @@ -5940,19 +5817,15 @@ } }, "targets": "up to 5 willing creatures who would be harmed by the triggering effect", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "A sparkling magical barrier envelops each target, shielding them against the triggering effect. Choose one type of physical or energy damage the triggering effect deals. Each target gains resistance 10 against that damage type for the triggering effect. The resistance applies only against the initial damage, not against any {@condition persistent damage} or other lingering effects of the effect." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The resistance increases by 1."] + "entries": [ + "The resistance increases by 1." + ] } }, "spellLists": [ @@ -5963,25 +5836,24 @@ "name": "Sculpt Sound", "source": "APG", "page": 224, - "focus": false, "level": 3, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -5990,17 +5862,15 @@ } }, "targets": "1 creature or object", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", + "dismiss": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You change the sounds made by a creature or object. Choose how you're altering the sounds when you {@action Cast a Spell||Cast the Spell}; you can't alter it later. You can cause something that didn't create a sound to make sound, alter the voice of a creature, amplify or deaden a sound, or transform one sound into another. A creature who succeeds at a {@skill Perception} check against your spell DC can determine that the sound was altered by an illusion, including hearing faint sounds if you deadened the sound, but they can't determine the true sound unless they critically succeed at the {@skill Perception} check. You can {@action Dismiss} the spell.", "Because this spell obscures sound instead of preventing it, using the spell to quiet a creature doesn't prevent that creature from using verbal spell components, though it does prevent most {@trait auditory} effects that rely on another creature hearing them accurately. An unwilling target can attempt a Will save.", @@ -6017,7 +5887,9 @@ "x": [ { "level": 5, - "entries": ["You can target up to 6 creatures or 6 objects, altering the sounds of all affected creatures or objects in the same way."] + "entries": [ + "You can target up to 6 creatures or 6 objects, altering the sounds of all affected creatures or objects in the same way." + ] } ] } @@ -6026,29 +5898,28 @@ "name": "Seal Fate", "source": "APG", "page": 224, - "focus": false, "level": 4, "traits": [ - "Curse", - "Death", - "Necromancy" + "curse", + "death", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -6057,13 +5928,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You utter a curse that a creature will meet a certain end\u2014a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, negative, piercing, slashing, or sonic. The effect is based on the target's Fortitude save.", { @@ -6079,7 +5948,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4."] + "entries": [ + "The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4." + ] } } }, @@ -6087,27 +5958,27 @@ "name": "Secret Chest", "source": "APG", "page": 225, - "focus": false, "level": 5, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -6116,12 +5987,6 @@ } }, "targets": "1 container and its contents, totaling 10", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Bulk or less Duration until the next time you make your daily preparations You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later. The container's physical properties\u2014the material from which it is made, any locks, or other features\u2014are irrelevant to the casting of this spell, but the container can't contain any creatures. When you {@action Cast a Spell||Cast this Spell}, the container and all its contents are transported to a random location deep in the Ethereal Plane. Time passes normally for the container and its contents, and the environmental effects of the Ethereal Plane apply to it. Though very unlikely, it's possible for a creature on the Ethereal Plane to stumble upon the chest.", "You can {@action Dismiss} the spell to return the chest to your current location. If the spell ends by any other means, the container is lost on the Ethereal Plane and you can no longer recall it with this spell, though you could search for it in other ways." @@ -6139,24 +6004,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Divination", - "Emotion", - "Mental", - "Sorcerer", - "Visual" + "uncommon", + "divination", + "emotion", + "mental", + "sorcerer", + "visual" ], "school": "D", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" @@ -6164,8 +6029,11 @@ "entry": "5-foot emanation" }, "targets": "enemies in the area", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -6174,8 +6042,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against {@trait emotion} effects for 1 minute. Its somber countenance forces your foes to confront their regrets and sins. Each enemy in the area when you {@action Cast a Spell||Cast the Spell} or that starts its turn in the area takes {@damage 1d4} mental damage and must attempt a Will save.", { @@ -6191,7 +6057,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["Increase the mental damage by {@dice 2d4} and the emanation's radius by 5 feet."] + "entries": [ + "Increase the mental damage by {@dice 2d4} and the emanation's radius by 5 feet." + ] } } }, @@ -6202,22 +6070,22 @@ "focus": true, "level": 6, "traits": [ - "Auditory", - "Illusion", - "Shadow", - "Visual" + "auditory", + "illusion", + "shadow", + "visual" ], "school": "I", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -6225,17 +6093,15 @@ "amount": 500 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness. The spell ends if the illusion is ever out of an area of dim light or darkness. If the illusion is an object, it must fit within a 20-foot burst, and the creature can be of any size up to Gargantuan, filling a 20-foot-by-20-foot space.", "The object or creature appears to animate naturally; it even generates the appropriate sounds and smells, and feels believable to the touch, though its coloring is always muted.", @@ -6251,21 +6117,21 @@ "focus": true, "level": 5, "traits": [ - "Conjuration", - "Shadow", - "Teleportation" + "conjuration", + "shadow", + "teleportation" ], "school": "C", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "requirements": "You are in dim light or darkness.", "range": { "entry": "120 feet", @@ -6274,12 +6140,6 @@ "amount": 120 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You instantly transport yourself from one shadow to another.", "Teleport yourself and any items you're wearing and holding from your current space to a clear space you can see that's in dim light or darkness and within range. You can transport your familiar with this spell, but if shadow jump would bring any other creature with you\u2014even if you're carrying the creature in an extradimensional container\u2014the spell is disrupted." @@ -6288,7 +6148,9 @@ "x": [ { "level": 8, - "entries": ["When you arrive at your destination, you can become {@condition invisible} until the end of your next turn or until you are no longer in an area of dim light or darkness, whichever comes first. The invisibility is an {@trait illusion} effect."] + "entries": [ + "When you arrive at your destination, you can become {@condition invisible} until the end of your next turn or until you are no longer in an area of dim light or darkness, whichever comes first. The invisibility is an {@trait illusion} effect." + ] } ] } @@ -6300,34 +6162,32 @@ "focus": true, "level": 7, "traits": [ - "Uncommon", - "Evocation", - "Monk" + "uncommon", + "evocation", + "monk" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Burst" ], "entry": "30-foot burst" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Grasping darkness surges from you, dealing {@damage 14d4} negative damage. Each creature in the area must attempt a Fortitude save.", { @@ -6343,7 +6203,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The negative damage increases by {@dice 2d4}. Oracle"] + "entries": [ + "The negative damage increases by {@dice 2d4}. Oracle" + ] } } }, @@ -6359,23 +6221,21 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Healing", - "Necromancy", - "Sorcerer" + "uncommon", + "healing", + "necromancy", + "sorcerer" ], "school": "N", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "A living creature within 30 feet takes damage.", "range": { "entry": "30 feet", @@ -6385,19 +6245,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them. You lose up to 15 Hit Points as a sacrifice, and the target reduces the damage by twice the number of Hit Points sacrificed. If this reduction exceeds the amount of damage, the target recovers Hit Points equal to the excess amount." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The maximum number of Hit Points you can sacrifice increases by 5."] + "entries": [ + "The maximum number of Hit Points you can sacrifice increases by 5." + ] } } }, @@ -6408,12 +6264,12 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cantrip", - "Darkness", - "Evocation", - "Hex", - "Witch" + "uncommon", + "cantrip", + "darkness", + "evocation", + "hex", + "witch" ], "school": "V", "subclass": { @@ -6425,12 +6281,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -6439,18 +6294,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Drawing your hand in a sweeping gesture, you shroud the target in a veil of night. The target's eyes are blanketed in darkness. If you cast this hex on a willing ally (for instance, one with light blindness), the ally can choose which result it gets without rolling. Regardless of the outcome, the target is then temporarily immune for 1 minute.", { @@ -6469,22 +6326,22 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Conjuration", - "Ranger", - "Teleportation" + "uncommon", + "conjuration", + "ranger", + "teleportation" ], "school": "C", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "10 feet", "distance": { @@ -6493,19 +6350,15 @@ } }, "targets": "one snare you built", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You may not have placed your snare in the right place, but you can magically move it there. You teleport the target snare to another unoccupied location in range." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The range of the spell increases by 10 feet."] + "entries": [ + "The range of the spell increases by 10 feet." + ] } } }, @@ -6516,41 +6369,38 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Bard", - "Cantrip", - "Composition", - "Enchantment", - "Mental" + "uncommon", + "bard", + "cantrip", + "composition", + "enchantment", + "mental" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "60-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 hour", + "sustain": true, "duration": { "number": 1, "unit": "hour" } }, - "sustain": true, - "dismiss": false, "entries": [ "You maintain a brisk performance that keeps allies on the move. You and your allies in the area can {@action Hustle} for the spell's duration, even though you are also {@action Sustain a Spell||Sustaining the Spell}. You and your allies then become temporarily immune for 1 day." ], @@ -6558,11 +6408,15 @@ "x": [ { "level": 6, - "entries": ["You can {@action Sustain a Spell||Sustain the Spell} for up to 2 hours."] + "entries": [ + "You can {@action Sustain a Spell||Sustain the Spell} for up to 2 hours." + ] }, { "level": 9, - "entries": ["You can {@action Sustain a Spell||Sustain the Spell} for up to 4 hours."] + "entries": [ + "You can {@action Sustain a Spell||Sustain the Spell} for up to 4 hours." + ] } ] } @@ -6574,32 +6428,30 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Bard", - "Cantrip", - "Composition", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "bard", + "cantrip", + "composition", + "emotion", + "enchantment", + "mental" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "60-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -6608,8 +6460,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to {@skill Athletics} checks and to their DCs against {@skill Athletics} skill actions such as {@action Disarm}, {@action Shove}, and {@action Trip}.", "Special If you have the {@spell inspire heroics} composition spell, you can use that composition to improve the bonus granted by song of strength in the same way as inspire courage or inspire defense." @@ -6622,23 +6472,23 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Healing", - "Necromancy", - "Positive", - "Ranger" + "uncommon", + "healing", + "necromancy", + "positive", + "ranger" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -6647,34 +6497,33 @@ } }, "targets": "1 willing living creature or 1 undead creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth a magical mist of positive energy that envelops a creature. The mist restores {@dice 2d8} Hit Points to a target living creature and ends one source of {@condition persistent damage ||persistent acid}, bleed, fire, negative, or poison damage affecting it. If the creature is taking {@condition persistent damage} from multiple sources, you select which one is removed. Against an undead target, you deal {@damage 2d8} positive damage (basic Fortitude save); if it fails the save, it also takes 2 {@condition persistent damage ||persistent positive damage}." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The amount of healing (or damage to an undead target) increases by {@dice 1d8}, and the {@condition persistent damage ||persistent positive damage} to an undead creature increases by 1."] + "entries": [ + "The amount of healing (or damage to an undead target) increases by {@dice 1d8}, and the {@condition persistent damage ||persistent positive damage} to an undead creature increases by 1." + ] } } }, { "name": "Soul Siphon", "source": "APG", + "miscTags": [ + "THP" + ], "page": 233, "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cursebound", - "Necromancy", - "Negative", - "Oracle" + "uncommon", + "cursebound", + "necromancy", + "negative", + "oracle" ], "school": "N", "subclass": { @@ -6686,12 +6535,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -6700,13 +6548,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You siphon off a portion of the target's soul to bolster your own vitality. The target must attempt a Fortitude save or take {@damage 1d4} negative damage. You gain temporary Hit Points equal to the total amount of HP the target loses, including the HP lost from becoming {@condition drained}.", { @@ -6722,7 +6568,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by {@dice 1d4}."] + "entries": [ + "Increase the damage by {@dice 1d4}." + ] } } }, @@ -6730,26 +6578,26 @@ "name": "Spike Stones", "source": "APG", "page": 225, - "focus": false, "level": 4, "traits": [ - "Conjuration", - "Earth" + "conjuration", + "earth" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -6763,7 +6611,6 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -6772,8 +6619,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "Long, sharp spikes of solid rock thrust up from the ground in the area. The area becomes {@quickref difficult terrain||3|terrain} and hazardous terrain.", "A creature that moves on the ground through the area takes 3 piercing damage for every square of that area it moves into." @@ -6781,7 +6626,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by 1."] + "entries": [ + "Increase the damage by 1." + ] } }, "spellLists": [ @@ -6792,35 +6639,33 @@ "name": "Spirit Sense", "source": "APG", "page": 225, - "focus": false, "level": 2, "traits": [ - "Detection", - "Divination", - "Mental" + "detection", + "divination", + "mental" ], "school": "D", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -6829,8 +6674,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You open your mind to the metaphysical, enabling you to sense nearby spirits. Even if you aren't {@action Search||Searching}, you get a check to find haunts and spirits in the area. You gain a +1 status bonus to the following checks regarding haunts or spirits: {@skill Perception} checks to {@action Seek}, attempts to {@action Recall Knowledge}, skill checks to determine the reason for their existence, and skill checks to disable a haunt. You also gain a +1 status bonus to AC and saving throws against haunts and spirits." ], @@ -6838,7 +6681,9 @@ "x": [ { "level": 6, - "entries": ["The spell's duration lasts until the next time you make your daily preparations."] + "entries": [ + "The spell's duration lasts until the next time you make your daily preparations." + ] } ] } @@ -6855,22 +6700,21 @@ ] }, "traits": [ - "Uncommon", - "Illusion", - "Sorcerer" + "uncommon", + "illusion", + "sorcerer" ], "school": "I", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -6879,15 +6723,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You draw an occluding veil of spirits around yourself, blocking yourself especially well from undead eyes. You become {@condition concealed} to all creatures, and you are {@condition hidden} from undead creatures regardless of what precise senses they have; this grants the effects of invisibility, but against all the undead creature's precise senses. If you physically interact with an undead creature or use a {@condition hostile} action, the spell ends." ], "heightened": { "plus_x": { "level": 1, - "entries": ["You can target one additional willing creature within 30 feet. The spell ends if any target physically interacts with an undead creature or uses a {@condition hostile} action."] + "entries": [ + "You can target one additional willing creature within 30 feet. The spell ends if any target physically interacts with an undead creature or uses a {@condition hostile} action." + ] } } }, @@ -6898,12 +6742,12 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cursebound", - "Evocation", - "Fire", - "Light", - "Oracle" + "uncommon", + "cursebound", + "evocation", + "fire", + "light", + "oracle" ], "school": "V", "subclass": { @@ -6915,25 +6759,23 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You fling a spray of tiny shooting stars, dealing {@damage 1d4} fire damage. Each creature in the area must attempt a Reflex save.", { @@ -6949,7 +6791,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by {@dice 1d4}."] + "entries": [ + "Increase the damage by {@dice 1d4}." + ] } } }, @@ -6965,22 +6809,22 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Necromancy", - "Shadow", - "Sorcerer" + "uncommon", + "necromancy", + "shadow", + "sorcerer" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -6989,18 +6833,20 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You steal a creature's shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save.", { @@ -7016,7 +6862,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage when the spell is cast and when it is sustained increases by {@dice 1d4}."] + "entries": [ + "The damage when the spell is cast and when it is sustained increases by {@dice 1d4}." + ] } } }, @@ -7027,12 +6875,12 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cantrip", - "Emotion", - "Enchantment", - "Hex", - "Witch" + "uncommon", + "cantrip", + "emotion", + "enchantment", + "hex", + "witch" ], "school": "E", "subclass": { @@ -7044,12 +6892,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -7058,17 +6905,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Intense fervor fills the target creature, empowering their blows.", "The target gains a +2 status bonus to damage rolls. Once this spell ends, the target becomes temporarily immune for 1 minute." @@ -7076,7 +6921,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The status bonus to damage increases by 1."] + "entries": [ + "The status bonus to damage increases by 1." + ] } } }, @@ -7084,25 +6931,25 @@ "name": "Strange Geometry", "source": "APG", "page": 226, - "focus": false, "level": 5, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -7116,8 +6963,11 @@ ], "entry": "4 cubes, each 10 feet on a side" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -7126,8 +6976,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry. The cubes of the spell's area can't be adjacent to one another. A creature must attempt a Will save if it's in one of the cubes when you {@action Cast a Spell||Cast the Spell}, or if it later enters one of the areas, with the following effects. A creature interacting with the illusion can also attempt a Will save to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}, as normal.", { @@ -7143,27 +6991,26 @@ "name": "Sudden Blight", "source": "APG", "page": 226, - "focus": false, "level": 2, "traits": [ - "Necromancy", - "Negative" + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -7177,13 +7024,12 @@ ], "entry": "20-foot burst" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You accelerate the processes of decay in the area. Each living creature in the area takes {@damage 2d10} negative damage (basic Fortitude save). A creature afflicted by a disease takes a \u20132 circumstance penalty to this save.", "You can also direct the blight to rot all Small and Tiny non-creature plants in the area, eliminating non-magical undergrowth and any resulting {@quickref difficult terrain||3|terrain}, cover, and concealment. Sudden blight attempts to counteract any {@trait magical} effect on the plants before withering them." @@ -7191,7 +7037,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d10}."] + "entries": [ + "The damage increases by {@dice 1d10}." + ] } } }, @@ -7201,25 +7049,25 @@ "page": 226, "level": 1, "traits": [ - "Cantrip", - "Conjuration" + "cantrip", + "conjuration" ], "school": "C", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 hour", @@ -7228,8 +7076,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You materialize a handheld musical instrument in your grasp.", "The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you cast {@spell summon instrument|APG} again, any instrument you previously summoned disappears." @@ -7238,7 +7084,9 @@ "x": [ { "level": 5, - "entries": ["The instrument is instead a virtuoso handheld instrument."] + "entries": [ + "The instrument is instead a virtuoso handheld instrument." + ] } ] } @@ -7250,22 +7098,22 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Abjuration", - "Bard", - "Composition" + "uncommon", + "abjuration", + "bard", + "composition" ], "school": "A", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -7274,12 +7122,6 @@ } }, "targets": "you or 1 ally", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your symphony lifts listeners from their worldly concerns.", "Attempt a {@skill Performance} check to counteract one of the following conditions affecting the target: {@condition grabbed}, {@condition immobilized}, {@condition paralyzed}, {@condition restrained}, {@condition slowed}, or {@condition stunned}. If you fail, you can't target that effect on the target for 1 day. Use the condition's source to determine the counteract DC (for example, the {@action Escape} DC for {@condition grabbed})." @@ -7288,7 +7130,9 @@ "x": [ { "level": 9, - "entries": ["You can target up to four creatures."] + "entries": [ + "You can target up to four creatures." + ] } ] } @@ -7300,11 +7144,11 @@ "focus": true, "level": 6, "traits": [ - "Uncommon", - "Cursebound", - "Oracle", - "Polymorph", - "Transmutation" + "uncommon", + "cursebound", + "oracle", + "polymorph", + "transmutation" ], "school": "T", "subclass": { @@ -7316,23 +7160,21 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Your body becomes fluid to better suit your surroundings.", "When you {@action Cast a Spell||Cast this Spell}, choose whether to become air, water, or mist. The spell gains the {@trait air} trait if you choose air or mist, and the {@trait water} trait if you choose water or mist. You become amorphous, as does your armor. You lose any item bonus to AC and use your proficiency bonus for unarmored defense to determine your AC. You also gain resistance 10 to physical damage and become immune to precision damage.", @@ -7350,7 +7192,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["Increase the resistance by 5 and the electricity damage from the charged water form by 1."] + "entries": [ + "Increase the resistance by 5 and the electricity damage from the charged water form by 1." + ] } } }, @@ -7361,12 +7205,12 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cold", - "Cursebound", - "Evocation", - "Oracle", - "Water" + "uncommon", + "cold", + "cursebound", + "evocation", + "oracle", + "water" ], "school": "V", "subclass": { @@ -7378,12 +7222,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -7392,13 +7235,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Your touch calls forth a churning mass of icy water that clings to your target, dealing {@damage 1d4} bludgeoning damage and {@damage 1d4} cold damage. The target must attempt a Fortitude save.", { @@ -7414,7 +7255,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The bludgeoning and cold damage each increase by {@dice 1d4}. Spells 5"] + "entries": [ + "The bludgeoning and cold damage each increase by {@dice 1d4}. Spells 5" + ] } } }, @@ -7425,22 +7268,22 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Conjuration", - "Ranger", - "Teleportation" + "uncommon", + "conjuration", + "ranger", + "teleportation" ], "school": "C", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "90 feet", "distance": { @@ -7448,12 +7291,6 @@ "amount": 90 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You mystically transpose your current location with another.", "While in a wilderness environment, you transport yourself and items you're holding to a clear space you can see within range.", @@ -7464,28 +7301,26 @@ "name": "Thoughtful Gift", "source": "APG", "page": 226, - "focus": false, "level": 1, "traits": [ - "Conjuration", - "Teleportation" + "conjuration", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -7494,12 +7329,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free hand, or at their feet if they don't. The target knows what object you are attempting to send them.", "If the target is {@condition unconscious} or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an extradimensional container), the spell fails." @@ -7508,11 +7337,15 @@ "x": [ { "level": 3, - "entries": ["The spell's range increases to 500 feet."] + "entries": [ + "The spell's range increases to 500 feet." + ] }, { "level": 5, - "entries": ["As 3rd level, and the object's maximum Bulk increases to 1. You can {@action Cast a Spell||Cast the Spell} with 3 actions instead of 1; doing so increases the range to 1 mile and you don't need line of sight to the target, but you must be extremely familiar with the target."] + "entries": [ + "As 3rd level, and the object's maximum Bulk increases to 1. You can {@action Cast a Spell||Cast the Spell} with 3 actions instead of 1; doing so increases the range to 1 mile and you don't need line of sight to the target, but you must be extremely familiar with the target." + ] } ] } @@ -7521,39 +7354,37 @@ "name": "Threefold Aspect", "source": "APG", "page": 226, - "focus": false, "level": 3, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Occult", - "Primal" + "occult", + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "M": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", + "dismiss": true, "duration": { "number": 1, "unit": "special" } }, - "sustain": false, - "dismiss": true, "entries": [ "This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you {@action Cast a Spell||Cast the Spell}. While the spell lasts, you can change the age to any of the three or to your natural age with a single action, which has the {@trait concentrate} trait. Your form always looks like you regardless of the age, and creatures who know you still recognize you and can tell your age is different.", "Threefold aspect alters your physical appearance and personality to present an authentic version of yourself at various ages. This grants you a +4 status bonus to {@skill Deception} checks to pass as the chosen age, and you can add your level as a proficiency bonus to these checks even if you're untrained. Furthermore, unless a creature specifically uses a {@action Seek} action or otherwise carefully examines you, it doesn't get a chance to notice that you aren't at your true age. You can {@action Dismiss} this spell." @@ -7566,12 +7397,12 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Air", - "Cursebound", - "Evocation", - "Oracle", - "Sonic" + "uncommon", + "air", + "cursebound", + "evocation", + "oracle", + "sonic" ], "school": "V", "subclass": { @@ -7583,12 +7414,12 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -7602,13 +7433,11 @@ ], "entry": "20-foot burst" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You create a powerful blast of air and a loud peal of thunder, dealing {@damage 2d6} bludgeoning damage and {@damage 2d6} sonic damage.", "Each creature in the area must attempt a Fortitude save.", @@ -7625,7 +7454,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["Increase each type of damage by {@dice 2d6} and the area by 5 feet."] + "entries": [ + "Increase each type of damage by {@dice 2d6} and the area by 5 feet." + ] } } }, @@ -7636,22 +7467,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Champion", - "Necromancy", - "Negative" + "uncommon", + "champion", + "necromancy", + "negative" ], "school": "N", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -7660,12 +7490,6 @@ } }, "targets": "1 willing undead creature or 1 living creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You infuse the target with negative energy. If the target is living, this deals {@damage 1d6} negative damage (basic Fortitude save); on a failed save, the target also takes a \u20132 status penalty to AC for 1 round.", "If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round." @@ -7673,7 +7497,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage dealt to a living creature by {@dice 1d6} or increase the Hit Points regained by undead by 6."] + "entries": [ + "Increase the damage dealt to a living creature by {@dice 1d6} or increase the Hit Points regained by undead by 6." + ] } } }, @@ -7681,27 +7507,27 @@ "name": "Transmute Rock And Mud", "source": "APG", "page": 226, - "focus": false, "level": 5, "traits": [ - "Earth", - "Transmutation" + "earth", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -7715,12 +7541,6 @@ ], "entry": "2 adjacent 10-foot cubes" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You warp the structure of earthen material, turning rock into mud or mud into rock. Choose one of these two options when you {@action Cast a Spell||Cast the Spell}.", { @@ -7744,7 +7564,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["Add an additional 10-foot cube to the area, adjacent to at least one of the other cubes."] + "entries": [ + "Add an additional 10-foot cube to the area, adjacent to at least one of the other cubes." + ] } }, "spellLists": [ @@ -7755,28 +7577,30 @@ "name": "Vampiric Maiden", "source": "APG", "page": 227, - "focus": false, + "miscTags": [ + "THP" + ], "level": 4, "traits": [ - "Necromancy", - "Negative" + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -7785,13 +7609,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals {@damage 4d4} piercing damage and {@damage 4d4} negative damage, and the target must attempt a Fortitude save. You gain temporary HP equal to the negative damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary HP after 1 minute.", { @@ -7807,7 +7629,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The piercing and negative damage increase by {@dice 1d4} each."] + "entries": [ + "The piercing and negative damage increase by {@dice 1d4} each." + ] } } }, @@ -7818,23 +7642,22 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Enchantment", - "Hex", - "Mental", - "Witch" + "uncommon", + "enchantment", + "hex", + "mental", + "witch" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -7843,18 +7666,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You draw the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save.", { @@ -7874,29 +7699,22 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Cursebound", - "Divination", - "Oracle" + "uncommon", + "cursebound", + "divination", + "oracle" ], "school": "D", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You focus your gaze on a creature and gain a flash of divine insight into its nature. If the creature has any weaknesses, you learn them, as well as which of its three saving throw modifiers is lowest. You also learn an inherent understanding of its movements and gain a +2 status bonus to your next attack roll (or skill check made as part of an attack action) against that foe before the end of your turn. The target is then temporarily immune to vision of weakness for 1 day." ] @@ -7905,47 +7723,47 @@ "name": "Vomit Swarm", "source": "APG", "page": 227, - "focus": false, "level": 2, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "30-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures (typically a mix of centipedes, roaches, wasps, and worms), but this doesn't change the effect of the spell. The vermin swarm over anyone in the area, their bites and stings dealing {@damage 2d8} piercing damage (basic Reflex save). A creature that fails its saving throw also becomes {@condition sickened 1}. Once the spell ends, the swarm disappears." ], "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by {@dice 1d8}."] + "entries": [ + "Increase the damage by {@dice 1d8}." + ] } } }, @@ -7953,27 +7771,26 @@ "name": "Wall Of Flesh", "source": "APG", "page": 227, - "focus": false, "level": 5, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "20 feet", "distance": { @@ -7981,7 +7798,6 @@ "amount": 20 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -7990,8 +7806,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long. The wall is 3 feet thick, and each 5-foot-long section has AC 10 and 75 HP. If you wish, the wall can be of a smaller length or height. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall can't be Repaired but can be healed by positive energy and healing spells and abilities.", "When you {@action Cast a Spell||Cast the Spell}, choose one of the following features for your wall.", @@ -8020,11 +7834,11 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Cursebound", - "Evocation", - "Fire", - "Oracle" + "uncommon", + "cursebound", + "evocation", + "fire", + "oracle" ], "school": "V", "subclass": { @@ -8036,12 +7850,12 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -8055,20 +7869,21 @@ ], "entry": "up to two 5-foot bursts that don't overlap" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth a storm of whirling flames, engulfing all creatures in that area and dealing {@damage 5d6} fire damage with a basic Reflex save." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 3d6}, and you can add another nonoverlapping 5-foot burst to the area. Ranger"] + "entries": [ + "The damage increases by {@dice 3d6}, and you can add another nonoverlapping 5-foot burst to the area. Ranger" + ] } } }, @@ -8079,11 +7894,11 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cantrip", - "Enchantment", - "Hex", - "Witch" + "uncommon", + "cantrip", + "enchantment", + "hex", + "witch" ], "school": "E", "subclass": { @@ -8095,12 +7910,11 @@ "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -8109,18 +7923,20 @@ } }, "targets": "1 animal, fungus, or plant", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute.", { @@ -8146,21 +7962,21 @@ ] }, "traits": [ - "Uncommon", - "Sorcerer", - "Transmutation" + "uncommon", + "sorcerer", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -8169,8 +7985,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -8179,8 +7998,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses.", "The target must attempt one Will saving throw for all of the following effects.", @@ -8206,7 +8023,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the weakness and the reduction to resistances by 1."] + "entries": [ + "Increase the weakness and the reduction to resistances by 1." + ] } } } diff --git a/data/spells/spells-av1.json b/data/spells/spells-av1.json index 9788a11be3..8ea17eefad 100644 --- a/data/spells/spells-av1.json +++ b/data/spells/spells-av1.json @@ -4,27 +4,26 @@ "name": "Worm's Repast", "source": "AV1", "page": 80, - "focus": false, "level": 2, "traits": [ - "Rare", - "Necromancy" + "rare", + "necromancy" ], "school": "N", "traditions": [ - "Occult", - "Primal" + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -33,8 +32,11 @@ } }, "targets": "1 corporeal creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "see below", @@ -43,8 +45,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "Gnawing worms materialize within the flesh of the target creature, dealing {@damage 4d6} piercing damage and {@damage 1d6} {@condition persistent damage ||persistent piercing damage}. If the target is a non-skeletal corporeal undead creature, you deal an extra {@damage 2d6} {@condition persistent damage ||persistent piercing damage}. The target must attempt a Fortitude save.", { @@ -60,7 +60,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": [": The initial and {@condition persistent damage} increase by {@dice 2d6} and {@dice 1d6}, respectively."] + "entries": [ + ": The initial and {@condition persistent damage} increase by {@dice 2d6} and {@dice 1d6}, respectively." + ] } } } diff --git a/data/spells/spells-av2.json b/data/spells/spells-av2.json index 3eddcff975..942070032a 100644 --- a/data/spells/spells-av2.json +++ b/data/spells/spells-av2.json @@ -4,31 +4,30 @@ "name": "Daydreamer's Curse", "source": "AV2", "page": 73, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Attack", - "Curse", - "Enchantment", - "Mental", - "Misfortune" + "uncommon", + "attack", + "curse", + "enchantment", + "mental", + "misfortune" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -37,8 +36,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -47,8 +49,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment. The target must attempt a Will save.", { @@ -66,31 +66,30 @@ "name": "Savant's Curse", "source": "AV2", "page": 73, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Attack", - "Curse", - "Enchantment", - "Mental", - "Misfortune" + "uncommon", + "attack", + "curse", + "enchantment", + "mental", + "misfortune" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -99,8 +98,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -109,8 +111,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts. The target must attempt a Will saving throw.", { diff --git a/data/spells/spells-av3.json b/data/spells/spells-av3.json index 3cec0b31ad..1abf052fa6 100644 --- a/data/spells/spells-av3.json +++ b/data/spells/spells-av3.json @@ -4,30 +4,29 @@ "name": "Call The Blood", "source": "AV3", "page": 75, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Death", - "Necromancy", - "Negative" + "uncommon", + "death", + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -36,13 +35,12 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth. You deal {@damage 8d4} negative damage to the target.", "If the target takes damage, its blood flows into your mouth. If you're a living creature and don't have negative healing, you're {@condition sickened|CRB|sickened 2}. If you're undead (or living but have negative healing), you can choose to either gain temporary Hit Points equal to half of the negative damage the target takes (after applying resistance and the like) and become {@condition quickened} for 1 round, or forgo the temporary Hit Points and become {@condition quickened} for 1 minute. You can use this extra action only to {@action Step}, {@action Stride}, or {@action Strike}. You lose any remaining temporary Hit Points after 1 minute." @@ -50,7 +48,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d4}."] + "entries": [ + "The damage increases by {@dice 2d4}." + ] } } }, @@ -58,27 +58,27 @@ "name": "Ectoplasmic Expulsion", "source": "AV3", "page": 75, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Mental", - "Necromancy" + "uncommon", + "mental", + "necromancy" ], "school": "N", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -87,12 +87,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction.", "You immediately attempt to counteract a single effect on the target with the {@trait emotion} or {@trait possession} trait, or an effect giving the target the {@condition controlled} or {@condition fascinated} condition. If you fail to counteract the effect, you nevertheless set up a resonance that allows the target to more ably escape the effect on its own; for the next hour, the target gains a +2 status bonus to Will saves to shrug off the effect you failed to counteract (such as Will saves to shake off control by the {@spell possession} spell)." @@ -105,22 +99,21 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Fear", - "Mental", - "Necromancy" + "uncommon", + "fear", + "mental", + "necromancy" ], "school": "N", "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "trigger": "A creature within range becomes {@condition frightened}.", "range": { "entry": "30 feet", @@ -130,8 +123,11 @@ } }, "targets": "the triggering creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -140,8 +136,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the {@condition frightened} target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.", "You deal {@damage 6d4} mental damage to the creature, which must attempt a Will saving throw.", @@ -158,7 +152,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d4}."] + "entries": [ + "The damage increases by {@dice 2d4}." + ] } } }, @@ -169,32 +165,34 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Fear", - "Illusion", - "Visual" + "uncommon", + "fear", + "illusion", + "visual" ], "school": "I", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "range": { - "entry": "5-foot emanation", - "distance": { - "type": "unknown", - "amount": 1 + "components": [ + { + "S": true, + "V": true } + ], + "area": { + "types": [ + "Emanation" + ], + "entry": "5-foot emanation" }, "targets": "creatures in the area", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -203,8 +201,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "With a wave of the hand, you cause the targets to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality. Natural features they can see grow twisted and horrendous, structures appear distorted and ruined, and objects seem warped and alien. This alternate vision fades quickly, but the glimpse beyond the natural world lingers for the spell's duration.", "Aberrations or worshippers of Outer Gods or Great Old Ones are bolstered by this vision of warped reality and gain a +1 status bonus to Will saving throws and attack rolls for 1 minute, while all other creatures must attempt a Will saving throw.", @@ -221,7 +217,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["You increase the area by 5 feet and the duration of the {@condition stupefied} condition by 1 minute."] + "entries": [ + "You increase the area by 5 feet and the duration of the {@condition stupefied} condition by 1 minute." + ] } } } diff --git a/data/spells/spells-crb.json b/data/spells/spells-crb.json index b363546538..05c3dabd5c 100644 --- a/data/spells/spells-crb.json +++ b/data/spells/spells-crb.json @@ -7,11 +7,11 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Auditory", - "Enchantment", - "Mental", - "Sorcerer" + "uncommon", + "auditory", + "enchantment", + "mental", + "sorcerer" ], "subclass": { "Sorcerer|Bloodline": [ @@ -24,12 +24,11 @@ "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "area": { "types": [ "Emanation" @@ -37,8 +36,11 @@ "entry": "5-foot emanation or more" }, "targets": "each foe in the area", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 round", @@ -47,8 +49,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute. You can increase the number of actions it takes to {@action Cast a Spell||Cast the Spell} (to a maximum of 3 actions total). For each additional action, increase the emanation's radius by 5 feet, to a maximum of 10 extra feet for 3 actions.", { @@ -63,7 +63,9 @@ "heightened": { "plus_x": { "level": 3, - "entries": ["The initial radius increases by 5 feet."] + "entries": [ + "The initial radius increases by 5 feet." + ] } } }, @@ -74,22 +76,21 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Conjuration", - "Monk", - "Teleportation" + "uncommon", + "conjuration", + "monk", + "teleportation" ], "school": "C", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "15 feet or more", "distance": { @@ -97,12 +98,6 @@ "amount": 15 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You move so fast you blur across planar boundaries. You teleport up to a distance equal to your Speed within your line of sight." ] @@ -111,29 +106,28 @@ "name": "Abyssal Plague", "source": "CRB", "page": 316, - "focus": false, "level": 5, "traits": [ - "Chaotic", - "Disease", - "Evil", - "Necromancy" + "chaotic", + "disease", + "evil", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -142,13 +136,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss.", "The effect is based on the target's Fortitude save.", @@ -196,34 +188,33 @@ ] }, "traits": [ - "Uncommon", - "Evocation", - "Sorcerer" + "uncommon", + "evocation", + "sorcerer" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "60-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You evoke the energy of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below.", "{@dice 1d4} Realm Manifestation Damage Type 1 Skies Bolts of lightning Bludgeoning and flying debris and electricity 2 Depths Acid and demonic Acid and slashing shells 3 Frozen Frigid air and ice Bludgeoning and cold 4 Volcanic Jagged volcanic rocks Fire and piercing and magma You deal {@dice 4d6} damage of each of the corresponding damage types to each creature in the cone ({@damage 8d6} total damage)." @@ -231,7 +222,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage for each type increases by {@dice 1d6}."] + "entries": [ + "The damage for each type increases by {@dice 1d6}." + ] } } }, @@ -239,28 +232,27 @@ "name": "Acid Arrow", "source": "CRB", "page": 316, - "focus": false, "level": 2, "traits": [ - "Acid", - "Attack", - "Evocation" + "acid", + "attack", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -269,12 +261,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You conjure an arrow of acid that continues corroding the target after it hits. Make a spell attack against the target.", "On a hit, you deal {@damage 3d8} acid damage plus {@damage 1d6} {@condition persistent damage ||persistent acid damage}. On a critical hit, double the initial damage, but not the {@condition persistent damage}." @@ -282,7 +268,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The initial damage increases by {@dice 2d8}, and the {@condition persistent damage ||persistent acid damage} increases by {@dice 1d6}."] + "entries": [ + "The initial damage increases by {@dice 2d8}, and the {@condition persistent damage ||persistent acid damage} increases by {@dice 1d6}." + ] } } }, @@ -292,26 +280,26 @@ "page": 316, "level": 1, "traits": [ - "Acid", - "Attack", - "Cantrip", - "Evocation" + "acid", + "attack", + "cantrip", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -320,12 +308,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal {@damage 1d6} acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 {@condition persistent damage ||persistent acid damage}." ], @@ -333,19 +315,27 @@ "x": [ { "level": 3, - "entries": ["The initial damage increases to {@dice 1d6} + your spellcasting ability modifier, and the {@condition persistent damage} increases to 2."] + "entries": [ + "The initial damage increases to {@dice 1d6} + your spellcasting ability modifier, and the {@condition persistent damage} increases to 2." + ] }, { "level": 5, - "entries": ["The initial damage increases to {@dice 2d6} + your spellcasting ability modifier, the {@condition persistent damage} increases to 3, and the splash damage increases to 2."] + "entries": [ + "The initial damage increases to {@dice 2d6} + your spellcasting ability modifier, the {@condition persistent damage} increases to 3, and the splash damage increases to 2." + ] }, { "level": 7, - "entries": ["The initial damage increases to {@dice 3d6} + your spellcasting ability modifier, the {@condition persistent damage} increases to 4, and the splash damage increases to 3."] + "entries": [ + "The initial damage increases to {@dice 3d6} + your spellcasting ability modifier, the {@condition persistent damage} increases to 4, and the splash damage increases to 3." + ] }, { "level": 9, - "entries": ["The initial damage increases to {@dice 4d6} + your spellcasting ability modifier, the {@condition persistent damage} increases to 5, and the splash damage increases to 4."] + "entries": [ + "The initial damage increases to {@dice 4d6} + your spellcasting ability modifier, the {@condition persistent damage} increases to 5, and the splash damage increases to 4." + ] } ] } @@ -354,38 +344,35 @@ "name": "Aerial Form", "source": "CRB", "page": 316, - "focus": false, "level": 4, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you cast this spell, choose bat, bird, pterosaur, or wasp. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait animal} trait. You can {@action Dismiss} the spell.", "You gain the following statistics and abilities regardless of which battle form you choose:", @@ -408,15 +395,21 @@ "x": [ { "level": 5, - "entries": ["Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and {@skill Acrobatics} +20."] + "entries": [ + "Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and {@skill Acrobatics} +20." + ] }, { "level": 6, - "entries": ["Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including {@condition persistent damage}), and {@skill Acrobatics} +23."] + "entries": [ + "Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including {@condition persistent damage}), and {@skill Acrobatics} +23." + ] } ] }, - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Agile Feet", @@ -425,27 +418,23 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Transmutation" + "uncommon", + "cleric", + "transmutation" ], "school": "T", - "subclass": { - "Cleric|Domain": [ - "travel" - ] - }, + "domains": [ + "travel" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "until the end of the current turn", @@ -454,8 +443,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore {@quickref difficult terrain||3|terrain}. As part of casting agile feet, you can {@action Stride} or {@action Step}; you can instead {@action Burrow}, {@action Climb}, {@action Fly}, or {@action Swim} if you have the appropriate Speed." ] @@ -464,29 +451,26 @@ "name": "Air Bubble", "source": "CRB", "page": 316, - "focus": false, "level": 1, "traits": [ - "Air", - "Conjuration" + "air", + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "A creature within range enters an environment where it can't breathe.", "range": { "entry": "60 feet", @@ -496,7 +480,6 @@ } }, "targets": "the triggering creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -505,8 +488,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally." ], @@ -518,27 +499,26 @@ "name": "Air Walk", "source": "CRB", "page": 317, - "focus": false, "level": 4, "traits": [ - "Air", - "Transmutation" + "air", + "transmutation" ], "school": "T", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -547,7 +527,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "5 minutes", @@ -556,8 +535,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle." ], @@ -569,29 +546,30 @@ "name": "Alarm", "source": "CRB", "page": 317, - "focus": false, "level": 1, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": true, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "F": true, + "M": true, + "S": true, + "V": true + } + ], "requirements": "3 gp silver bell focus", "range": { "entry": "touch", @@ -606,7 +584,6 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", @@ -615,8 +592,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You ward an area to alert you when creatures enter without your permission. When you cast {@spell alarm}, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the {@trait mental} trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the {@trait auditory} trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 {@skill Perception} check to wake up. A creature aware of the alarm must succeed at a {@skill Stealth} check against the spell's DC or trigger the spell when moving into the area." ], @@ -624,7 +599,9 @@ "x": [ { "level": 3, - "entries": ["You can specify criteria for which creatures sound the {@spell alarm} spell\u2014for instance, orcs or masked people."] + "entries": [ + "You can specify criteria for which creatures sound the {@spell alarm} spell\u2014for instance, orcs or masked people." + ] } ] } @@ -636,25 +613,24 @@ "focus": true, "level": 7, "traits": [ - "Uncommon", - "Bard", - "Cantrip", - "Composition", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "bard", + "cantrip", + "composition", + "emotion", + "enchantment", + "mental" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -663,7 +639,6 @@ } }, "targets": "1 ally", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -672,8 +647,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You perform rapidly, speeding up your ally. The ally becomes {@condition quickened} and can use the additional action to {@action Strike}, {@action Stride}, or {@action Step}." ] @@ -682,31 +655,25 @@ "name": "Alter Reality", "source": "CRB", "page": 317, - "focus": false, "level": 10, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "entries": [ "You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects:", { @@ -725,27 +692,25 @@ "name": "Anathematic Reprisal", "source": "CRB", "page": 317, - "focus": false, "level": 4, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true + "unit": "reaction" }, + "components": [ + { + "S": true, + "V": true + } + ], "trigger": "A creature performs an act anathema to your deity.", "range": { "entry": "30 feet", @@ -755,13 +720,11 @@ } }, "targets": "the triggering creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You punish a creature that transgresses against your deity, drawing upon the anguish you feel upon seeing one of your deity's anathema committed.", "You can cast this spell only when a creature actively commits a unique act of anathema. For example, if creating undead were anathema to your deity, you could use anathematic reprisal on a necromancer who had just created undead in front of you, but not on an undead creature just for existing.", @@ -770,7 +733,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -786,22 +751,20 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Divination", - "Sorcerer" + "uncommon", + "divination", + "sorcerer" ], "school": "D", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -810,8 +773,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The memories of long-dead spellcasters grant you knowledge in a specific skill. Choose any non-{@skill Lore} skill, or a {@skill Lore} skill related to the ancient empire from which your bloodline sprang. You temporarily become trained in that skill and might gain other memories associated with an ancestor who was trained in that skill. If you attempt a task or activity that lasts beyond this spell's duration, use the lower proficiency modifier." ], @@ -819,7 +780,9 @@ "x": [ { "level": 6, - "entries": ["You temporarily become an expert in the skill you choose."] + "entries": [ + "You temporarily become an expert in the skill you choose." + ] } ] } @@ -836,29 +799,27 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Good", - "Sorcerer" + "uncommon", + "abjuration", + "good", + "sorcerer" ], "school": "A", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "15-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -867,8 +828,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You gain an angelic halo with an aura that increases allies' healing from the {@spell heal} spell. Allies in your halo's emanation who are healed by a {@spell heal} spell gain a status bonus to Hit Points regained equal to double the {@spell heal} spell's level." ] @@ -885,23 +844,22 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Evocation", - "Light", - "Sorcerer" + "uncommon", + "evocation", + "light", + "sorcerer" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "3 rounds", @@ -910,8 +868,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's duration would end, if you're still flying, you float to the ground, as feather fall." ], @@ -919,7 +875,9 @@ "x": [ { "level": 5, - "entries": ["The duration increases to 1 minute."] + "entries": [ + "The duration increases to 1 minute." + ] } ] } @@ -928,37 +886,34 @@ "name": "Animal Form", "source": "CRB", "page": 317, - "focus": false, "level": 2, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait animal} trait. You can {@action Dismiss} the spell.", "You gain the following statistics and abilities regardless of which battle form you choose:", @@ -977,7 +932,7 @@ "{@bold Cat} Speed 40 feet; Melee {@as 1} jaws, Damage {@damage 2d6} piercing; Melee {@as 1} claw (agile), Damage {@damage 1d10} slashing.", "{@bold Deer} Speed 50 feet; Melee {@as 1} antler, Damage {@damage 2d6} piercing.", "{@bold Frog} Speed 25 feet, swim Speed 25 feet; Melee {@as 1} jaws, Damage {@damage 2d6} bludgeoning; Melee {@as 1} tongue (reach 15 feet), Damage {@damage 2d4} bludgeoning.", - "{@bold Shark swim} Speed 35 feet; Melee {@as 1} jaws, Damage {@damage 2d8} piercing; breathe underwater but not in air.", + "{@bold Shark} swim Speed 35 feet; Melee {@as 1} jaws, Damage {@damage 2d8} piercing; breathe underwater but not in air.", "{@bold Snake} Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; Melee {@as 1} fangs, Damage {@damage 2d4} piercing plus {@damage 1d6} poison." ] } @@ -986,45 +941,53 @@ "x": [ { "level": 3, - "entries": ["You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and {@skill Athletics} +14."] + "entries": [ + "You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and {@skill Athletics} +14." + ] }, { "level": 4, - "entries": ["Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and {@skill Athletics} +16."] + "entries": [ + "Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and {@skill Athletics} +16." + ] }, { "level": 5, - "entries": ["Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and {@skill Athletics} +20."] + "entries": [ + "Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and {@skill Athletics} +20." + ] } ] }, - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Animal Messenger", "source": "CRB", "page": 318, - "focus": false, "level": 2, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -1032,7 +995,6 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "see text", @@ -1041,8 +1003,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You offer a gift of food, and an ordinary Tiny wild animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. Optionally, you can attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby until the duration expires, allowing other nonhostile creatures to approach it and remove the attached object. The spell ends after 24 hours or when a creature removes the attached object, whichever happens first.", "If there are no Tiny wild animals in range, the spell is lost." @@ -1052,27 +1012,27 @@ "name": "Animal Vision", "source": "CRB", "page": 318, - "focus": false, "level": 3, "traits": [ - "Divination", - "Mental" + "divination", + "mental" ], "school": "D", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -1081,7 +1041,6 @@ } }, "targets": "1 animal", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -1090,8 +1049,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You tap into the target's senses, allowing you to see, hear, and otherwise sense whatever it senses for the spell's duration. If the target wishes to prevent you from doing so, it can attempt a Will save, negating the spell on a success, but most animals don't bother to do so. While tapping into the target's senses, you can't use your own body's senses, but you can change back and forth from your body's senses to the target's senses using a single action, which has the {@trait concentrate} trait." ] @@ -1100,26 +1057,25 @@ "name": "Ant Haul", "source": "CRB", "page": 318, - "focus": false, "level": 1, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -1128,7 +1084,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", @@ -1137,8 +1092,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You reinforce the target's musculoskeletal system to bear more weight. The target can carry 3 more Bulk than normal before becoming {@condition encumbered} and up to a maximum of 6 more Bulk." ] @@ -1147,45 +1100,43 @@ "name": "Antimagic Field", "source": "CRB", "page": 318, - "focus": false, "level": 8, "traits": [ - "Rare", - "Abjuration" + "rare", + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "10-foot emanation which affects you" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You repel all magic from the target area, preventing spells and other magic from functioning. Spells can't penetrate the area, magic items cease to function within it, and no one inside can cast spells or use magic abilities. Likewise, spells\u2014 such as dispel magic\u2014can't affect the field itself unless they are of a higher level. Magic effects resume the moment they pass outside the field. For example, a ray fired from one side of the field could target a creature on the other side (as long as caster and target are both outside the field). A summoned creature winks out of existence but reappears if the field moves or ends. Invested magic items cease to function, but they remain invested and resume functioning when they exit the field; the ability boost from an apex item isn't suppressed within the field. Spells of a higher level than the antimagic field overcome its effects, and can even be cast by a creature within the field.", "The field disrupts only magic, so a +3 longsword still functions as a longsword. Magically created creatures (such as golems) function normally within an antimagic field." @@ -1198,26 +1149,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Illusion" + "uncommon", + "cleric", + "illusion" ], "school": "I", - "subclass": { - "Cleric|Domain": [ - "wealth" - ] - }, + "domains": [ + "wealth" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": false, - "V": true - }, + "components": [ + { + "M": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1231,18 +1180,20 @@ ], "entry": "5-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create a brief vision of immense wealth filling the spell's area. Each creature within 20 feet of the area that could be enticed by material wealth must attempt a Will saving throw. A creature that enters the area automatically {@quickref disbelieves the illusion|CRB|2|disbelieving illusions|0}, and disbelieving the illusion ends any {@condition fascinated} condition imposed by the spell. As long as you {@action Sustain a Spell||Sustain the Spell}, other creatures react to the treasure like they would any other illusion, but they are not at risk of becoming {@condition fascinated}.", { @@ -1267,22 +1218,20 @@ ] }, "traits": [ - "Uncommon", - "Abjuration", - "Sorcerer" + "uncommon", + "abjuration", + "sorcerer" ], "school": "A", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "A creature within range that you can see Casts a Spell.", "range": { "entry": "120 feet", @@ -1292,12 +1241,6 @@ } }, "targets": "the spell cast by the triggering creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You undermine the target spell, making it easier to defend against. You reduce the spell's level by 1, and targets of the spell gain a +2 status bonus to any saving throws, skill checks, AC, or DC against it.", "You can't reduce the spell's level below its minimum. For example, a 5th-level {@spell cone of cold} would remain 5th-level, but a 5th-level {@spell fireball} would become 4th-level. Targets still gain all the other benefits, even if you don't reduce the spell's level." @@ -1310,26 +1253,24 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Transmutation" + "uncommon", + "cleric", + "transmutation" ], "school": "T", - "subclass": { - "Cleric|Domain": [ - "creation" - ] - }, + "domains": [ + "creation" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "15 feet", "distance": { @@ -1338,7 +1279,6 @@ } }, "targets": "1 item or work of art that fits entirely within the range", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -1347,8 +1287,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You transform the target to make it match your artisanal and artistic vision. If you have expert proficiency in {@skill Crafting}, the item grants a +1 item bonus to attack rolls if it's a weapon or skill checks if it's a skill tool. The target is a beautiful and impressive piece for its new quality, but the effect is obviously temporary, so its monetary value doesn't change.", "When you cast this spell, any previous artistic flourish you had cast ends." @@ -1357,11 +1295,15 @@ "x": [ { "level": 7, - "entries": ["If you have master proficiency in {@skill Crafting}, the item grants a +2 item bonus instead."] + "entries": [ + "If you have master proficiency in {@skill Crafting}, the item grants a +2 item bonus instead." + ] }, { "level": 10, - "entries": ["If you have legendary proficiency in {@skill Crafting}, the item grants a +3 item bonus instead."] + "entries": [ + "If you have legendary proficiency in {@skill Crafting}, the item grants a +3 item bonus instead." + ] } ] } @@ -1373,27 +1315,23 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Transmutation" + "uncommon", + "cleric", + "transmutation" ], "school": "T", - "subclass": { - "Cleric|Domain": [ - "might" - ] - }, + "domains": [ + "might" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "1 round", @@ -1402,8 +1340,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to {@skill Athletics} checks. As a part of {@action Cast a Spell||Casting this Spell}, you can use a {@action Stride}, {@action Leap}, {@action Climb}, or {@action Swim} action. The spell's bonuses apply during that action." ] @@ -1415,21 +1351,20 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Conjuration", - "Wizard" + "uncommon", + "conjuration", + "wizard" ], "school": "C", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1438,12 +1373,6 @@ } }, "targets": "1 creature you summoned", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You augment the abilities of a summoned creature. The target gains a +1 status bonus to all checks (this also applies to the creature's DCs, including its AC) for the duration of its summoning, up to 1 minute." ] @@ -1452,34 +1381,28 @@ "name": "Augury", "source": "CRB", "page": 318, - "focus": false, "level": 2, "traits": [ - "Divination", - "Prediction" + "divination", + "prediction" ], "school": "D", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "entries": [ "You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action.", "The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:", @@ -1499,37 +1422,34 @@ "name": "Avatar", "source": "CRB", "page": 318, - "focus": false, "level": 10, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You transform into an avatar of your deity, assuming a {@trait Huge} battle form. You must have space to expand or the spell is lost.", "You have hands in this battle form and can take manipulate actions. You can {@action Dismiss} this spell.", @@ -1541,39 +1461,46 @@ "30 temporary Hit Points.", "{@ability Darkvision}.", "One or more attacks specific to your deity's battle form, which are the only attacks you can use. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the {@condition enfeebled} condition, for example) unless they have the {@trait finesse} trait, and all ranged attacks are Dexterity based. Attacks that deal positive or negative damage don't heal creatures.", - "{@skill Athletics} modifier of +35, unless your own is higher. You also gain the specific abilities listed for your deity below:", + "{@skill Athletics} modifier of +35, unless your own is higher." + ] + }, + "You also gain the specific abilities listed for your deity below:", + { + "type": "list", + "items": [ "{@note You can see all {@filter deities battle forms|deities||Miscellaneous=Has Battle Form} on the {@filter Deities|deities.html} page.}" ] } ], - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Baleful Polymorph", "source": "CRB", "page": 320, - "focus": false, "level": 6, "traits": [ - "Incapacitation", - "Polymorph", - "Transmutation" + "incapacitation", + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1582,8 +1509,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -1592,8 +1522,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.", { @@ -1611,27 +1539,26 @@ "name": "Bane", "source": "CRB", "page": 320, - "focus": false, "level": 1, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" @@ -1639,8 +1566,11 @@ "entry": "5-foot emanation" }, "targets": "enemies in the area", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -1649,8 +1579,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You fill the minds of your enemies with doubt. Targets that fail their Will saves take a \u20131 status penalty to attack rolls as long as they are in the area. Once per turn, starting the turn after you cast {@spell bane}, you can use a single action, which has the {@trait concentrate} trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw. Bane can counteract bless." ] @@ -1659,29 +1587,28 @@ "name": "Banishment", "source": "CRB", "page": 320, - "focus": false, "level": 5, "traits": [ - "Abjuration", - "Incapacitation" + "abjuration", + "incapacitation" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1690,13 +1617,11 @@ } }, "targets": "1 creature that isn't on its home plane", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while {@action Cast a Spell||Casting this Spell} and add a material component to give the creature a \u20132 circumstance penalty to its save. The component must be a specially gathered object that is anathema to the creature, and not from a spell component pouch. This spell fails if you aren't on your home plane when you cast it.", { @@ -1713,7 +1638,9 @@ "x": [ { "level": 9, - "entries": ["You can target up to 10 creatures. The extra material component affects targets to which it is anathema."] + "entries": [ + "You can target up to 10 creatures. The extra material component affects targets to which it is anathema." + ] } ] }, @@ -1725,26 +1652,25 @@ "name": "Barkskin", "source": "CRB", "page": 320, - "focus": false, "level": 2, "traits": [ - "Abjuration", - "Plant" + "abjuration", + "plant" ], "school": "A", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -1753,24 +1679,24 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", + "dismiss": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can {@action Dismiss} the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The resistances increase by 2, and the weakness increases by 3."] + "entries": [ + "The resistances increase by 2, and the weakness increases by 3." + ] } } }, @@ -1778,28 +1704,27 @@ "name": "Bind Soul", "source": "CRB", "page": 320, - "focus": false, "level": 9, "traits": [ - "Uncommon", - "Evil", - "Necromancy" + "uncommon", + "evil", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "requirements": "black sapphire with a gp value of at least the target's level × 100", "range": { "entry": "30 feet", @@ -1809,7 +1734,6 @@ } }, "targets": "1 creature that died within the last minute", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "unlimited", @@ -1818,8 +1742,6 @@ "unit": "unlimited" } }, - "sustain": false, - "dismiss": false, "entries": [ "You wrench the target's soul away before it can pass on to the afterlife and imprison it in a black sapphire.", "While the soul is in the gem, the target can't be returned to life through any means, even powerful magic such as wish. If the gem is destroyed or bind soul is counteracted on the gem, the soul is freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt wastes the spell." @@ -1829,27 +1751,26 @@ "name": "Bind Undead", "source": "CRB", "page": 321, - "focus": false, "level": 3, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1858,7 +1779,6 @@ } }, "targets": "1 mindless undead creature with a level no greater than bind undead's spell level", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 day", @@ -1867,8 +1787,6 @@ "unit": "day" } }, - "sustain": false, - "dismiss": false, "entries": [ "With a word of necromantic power, you seize control of the target. It gains the minion trait. If you or an ally uses any {@condition hostile} actions against the target, the spell ends." ] @@ -1880,27 +1798,25 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Divination", - "Fortune" + "uncommon", + "cleric", + "divination", + "fortune" ], "school": "D", - "subclass": { - "Cleric|Domain": [ - "luck" - ] - }, + "domains": [ + "luck" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1909,7 +1825,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -1918,8 +1833,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You tilt the scales of luck slightly to protect a creature from disaster. When the target would attempt a saving throw, it can roll twice and use the better result. Once it does this, the spell ends.", "If you cast {@spell bit of luck} again, any previous bit of luck you cast that's still in effect ends. After a creature has been targeted with bit of luck, it becomes temporarily immune for 24 hours." @@ -1929,26 +1842,26 @@ "name": "Black Tentacles", "source": "CRB", "page": 321, - "focus": false, "level": 5, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -1962,17 +1875,15 @@ ], "entry": "20-foot burst adjacent to a flat surface" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Oily black tentacles rise up and attempt to {@action Grapple} each creature in the area. Make spell attack rolls against the Fortitude DC of each creature. Any creature you succeed against is {@condition grabbed} and takes {@damage 3d6} bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal {@damage 1d6} bludgeoning damage to any creature already {@condition grabbed}.", "The tentacles' {@action Escape} DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can {@action Dismiss} the spell." @@ -1982,26 +1893,26 @@ "name": "Blade Barrier", "source": "CRB", "page": 321, - "focus": false, "level": 6, "traits": [ - "Evocation", - "Force" + "evocation", + "force" ], "school": "V", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -2009,7 +1920,13 @@ "amount": 120 } }, - "savingThrowBasic": false, + "savingThrow": { + "basic": true, + "type": [ + "R" + ], + "hidden": true + }, "duration": { "type": "timed", "entry": "1 minute", @@ -2018,8 +1935,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Blades of force form a churning wall. The wall is a straight line 20 feet high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals {@damage 7d8} force damage to each creature that's in the wall's space when it is created, that attempts to pass through the wall, or that ends its turn inside the wall. A basic Reflex save reduces the damage.", "A creature that succeeds at this save when the wall is created is pushed to the nearest space on the side of its choice. Creatures trying to move through the wall fail to do so if they critically fail the save, ending their movement adjacent to the wall." @@ -2027,7 +1942,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d8}."] + "entries": [ + "The damage increases by {@dice 1d8}." + ] } } }, @@ -2035,35 +1952,33 @@ "name": "Bless", "source": "CRB", "page": 321, - "focus": false, "level": 1, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "area": { + "components": [ + { + "S": true, + "V": true + } + ], + "area": { "types": [ "Emanation" ], "entry": "5-foot emanation" }, "targets": "you and allies in the area", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -2072,8 +1987,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Blessings from beyond help your companions strike true.", "You and your allies in the area gain a +1 status bonus to attack rolls. Once per turn, starting the turn after you cast {@spell bless}, you can use a single action, which has the {@trait concentrate} trait, to increase the emanation's radius by 5 feet. Bless can counteract bane." @@ -2086,28 +1999,26 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "cleric", + "emotion", + "enchantment", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "ambition" - ] - }, + "domains": [ + "ambition" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -2116,8 +2027,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "10 minutes", @@ -2126,8 +2040,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change.", "The target must attempt a Will save.", @@ -2146,29 +2058,28 @@ "name": "Blindness", "source": "CRB", "page": 321, - "focus": false, "level": 3, "traits": [ - "Incapacitation", - "Necromancy" + "incapacitation", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2177,13 +2088,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.", { @@ -2201,28 +2110,26 @@ "name": "Blink", "source": "CRB", "page": 321, - "focus": false, "level": 4, "traits": [ - "Conjuration", - "Teleportation" + "conjuration", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -2231,15 +2138,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You blink quickly between the Material Plane and the Ethereal Plane. You gain resistance 5 to all damage (except force). You can {@action Sustain a Spell||Sustain the Spell} to vanish and reappear 10 feet away in a random direction determined by the GM; the movement doesn't trigger reactions. At the end of your turn, you vanish and reappear as above." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The resistance increases by 3."] + "entries": [ + "The resistance increases by 3." + ] } } }, @@ -2247,27 +2154,26 @@ "name": "Blur", "source": "CRB", "page": 321, - "focus": false, "level": 2, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -2276,7 +2182,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -2285,8 +2190,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target's form appears blurry. It becomes {@condition concealed}. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to {@action Hide} or {@action Sneak}." ] @@ -2295,28 +2198,25 @@ "name": "Breath Of Life", "source": "CRB", "page": 322, - "focus": false, "level": 5, "traits": [ - "Healing", - "Necromancy", - "Positive" + "healing", + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "A living creature within range would die.", "range": { "entry": "60 feet", @@ -2326,12 +2226,6 @@ } }, "targets": "the triggering creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your blessing revives a creature at the moment of its death.", "You prevent the target from {@condition dying} and restore Hit Points to the target equal to {@dice 4d8} plus your spellcasting ability modifier. You can't use breath of life if the triggering effect was {@spell disintegrate} or a {@trait death} effect." @@ -2341,47 +2235,47 @@ "name": "Burning Hands", "source": "CRB", "page": 322, - "focus": false, "level": 1, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "Gouts of flame rush from your hands. You deal {@damage 2d6} fire damage to creatures in the area." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } }, "spellLists": [ @@ -2395,23 +2289,23 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Arcane", - "Attack", - "Necromancy", - "Wizard" + "uncommon", + "arcane", + "attack", + "necromancy", + "wizard" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2420,12 +2314,6 @@ } }, "targets": "1 living creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You fire a ray of sickening energy. Make a spell attack roll.", { @@ -2442,29 +2330,28 @@ "name": "Calm Emotions", "source": "CRB", "page": 322, - "focus": false, "level": 2, "traits": [ - "Emotion", - "Enchantment", - "Incapacitation", - "Mental" + "emotion", + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -2478,18 +2365,20 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.", { @@ -2510,37 +2399,38 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Emotion", - "Enchantment", - "Mental", - "Visual" + "uncommon", + "cleric", + "emotion", + "enchantment", + "mental", + "visual" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "passion" - ] - }, + "domains": [ + "passion" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "15-foot emanation" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -2549,8 +2439,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You become intensely entrancing, and creatures are distracted by you as long as they remain within the area. You can exclude any creatures you choose from the effects.", "When a creature enters the area for the first time, it must attempt a Will saving throw. If a creature leaves and reenters, it uses the results of its original save.", @@ -2567,7 +2455,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the size of the emanation by 15 feet."] + "entries": [ + "Increase the size of the emanation by 15 feet." + ] } } }, @@ -2575,33 +2465,32 @@ "name": "Cataclysm", "source": "CRB", "page": 322, - "focus": false, "level": 10, "traits": [ - "Acid", - "Air", - "Cold", - "Earth", - "Electricity", - "Evocation", - "Fire", - "Water" + "acid", + "air", + "cold", + "earth", + "electricity", + "evocation", + "fire", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "1,000 feet", "distance": { @@ -2615,13 +2504,12 @@ ], "entry": "60-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.", "The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm's damage. Each creature attempts one basic Reflex save that applies to all six types of damage.", @@ -2654,22 +2542,21 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Curse", - "Necromancy", - "Sorcerer" + "uncommon", + "curse", + "necromancy", + "sorcerer" ], "school": "N", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2678,7 +2565,6 @@ } }, "targets": "1 evil creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -2687,15 +2573,15 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "A blazing symbol appears on the target, marking it for divine justice. You and your allies receive a +1 status bonus to your attack rolls and skill checks against it. Anytime a good creature damages it, the good creature deals an additional {@damage 1d4} good damage. The target is then temporarily immune for 1 minute." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The good damage increases by 1."] + "entries": [ + "The good damage increases by 1." + ] } } }, @@ -2703,27 +2589,26 @@ "name": "Chain Lightning", "source": "CRB", "page": 322, - "focus": false, "level": 6, "traits": [ - "Electricity", - "Evocation" + "electricity", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -2732,20 +2617,20 @@ } }, "targets": "1 creature, plus any number of additional creatures", - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You discharge a powerful bolt of lightning at the target, dealing {@damage 8d12} electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d12}."] + "entries": [ + "The damage increases by {@dice 1d12}." + ] } } }, @@ -2756,22 +2641,20 @@ "focus": true, "level": 6, "traits": [ - "Uncommon", - "Abjuration", - "Champion" + "uncommon", + "abjuration", + "champion" ], "school": "A", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "An ally is hit by a {@action Strike}, or an ally fails a saving throw against an effect that doesn't affect you.", "range": { "entry": "30 feet", @@ -2781,12 +2664,6 @@ } }, "targets": "1 ally", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You form a link with an ally, allowing you to take harm in their stead. All the effects of the hit or failed save are applied to you instead of the ally. For example, if the target critically fails a saving throw against a fireball, you would take double damage. These effects ignore any resistances, immunities, or other abilities you have that might mitigate them in any way, although those of the target apply before you take the effect." ] @@ -2795,30 +2672,29 @@ "name": "Charm", "source": "CRB", "page": 322, - "focus": false, "level": 1, "traits": [ - "Emotion", - "Enchantment", - "Incapacitation", - "Mental" + "emotion", + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2827,18 +2703,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 hour", + "dismiss": true, "duration": { "number": 1, "unit": "hour" } }, - "sustain": false, - "dismiss": true, "entries": [ "To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used {@condition hostile} actions against it.", "You can {@action Dismiss} the spell. If you use {@condition hostile} actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.", @@ -2856,11 +2734,15 @@ "x": [ { "level": 4, - "entries": ["The duration lasts until the next time you make your daily preparations."] + "entries": [ + "The duration lasts until the next time you make your daily preparations." + ] }, { "level": 8, - "entries": ["The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures."] + "entries": [ + "The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures." + ] } ] } @@ -2872,29 +2754,26 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Emotion", - "Enchantment", - "Incapacitation", - "Mental" + "uncommon", + "cleric", + "emotion", + "enchantment", + "incapacitation", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "passion" - ] - }, + "domains": [ + "passion" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -2903,18 +2782,20 @@ } }, "targets": "1 creature that could find you attractive", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "10 minutes", + "dismiss": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You infuse your target with attraction, causing it to act friendlier toward you. The target attempts a Will save. It gains a +4 circumstance bonus to this save if you or your allies recently threatened or were {@condition hostile} to it.", { @@ -2931,7 +2812,9 @@ "x": [ { "level": 4, - "entries": ["You can target any type of creature, not just humanoids, as long as it could find you attractive."] + "entries": [ + "You can target any type of creature, not just humanoids, as long as it could find you attractive." + ] } ] } @@ -2943,25 +2826,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Auditory", - "Enchantment", - "Incapacitation", - "Linguistic", - "Mental", - "Wizard" + "uncommon", + "auditory", + "enchantment", + "incapacitation", + "linguistic", + "mental", + "wizard" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2970,8 +2852,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -2980,8 +2865,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You whisper enchanting words to deflect your foe's ire. The target must attempt a Will save.", { @@ -3001,26 +2884,26 @@ "page": 323, "level": 1, "traits": [ - "Cantrip", - "Necromancy", - "Negative" + "cantrip", + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -3029,13 +2912,11 @@ } }, "targets": "1 living or undead creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.", { @@ -3049,7 +2930,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The negative damage to living creatures increases by {@dice 1d4}."] + "entries": [ + "The negative damage to living creatures increases by {@dice 1d4}." + ] } } }, @@ -3057,29 +2940,28 @@ "name": "Chilling Darkness", "source": "CRB", "page": 323, - "focus": false, "level": 3, "traits": [ - "Attack", - "Cold", - "Darkness", - "Evocation", - "Evil" + "attack", + "cold", + "darkness", + "evocation", + "evil" ], "school": "V", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -3088,12 +2970,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal {@damage 5d6} cold damage, plus {@damage 5d6} evil damage if the target is a celestial.", "If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target.", @@ -3108,7 +2984,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The cold damage increases by {@dice 2d6}, and the evil damage against celestials increases by {@dice 2d6}."] + "entries": [ + "The cold damage increases by {@dice 2d6}, and the evil damage against celestials increases by {@dice 2d6}." + ] } } }, @@ -3116,26 +2994,26 @@ "name": "Chromatic Wall", "source": "CRB", "page": 323, - "focus": false, "level": 5, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -3143,7 +3021,6 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -3152,8 +3029,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create an opaque wall of light in a single vibrant color.", "The wall is straight and vertical, stretching 60 feet long and 30 feet high. If the wall would pass through a creature, the spell is lost. The wall sheds bright light for 20 feet on each side, and dim light for the next 20 feet. You can ignore the wall's effects.", @@ -3194,27 +3069,27 @@ "name": "Circle Of Protection", "source": "CRB", "page": 324, - "focus": false, "level": 3, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -3228,7 +3103,6 @@ ], "entry": "10-foot emanation centered on the touched creature" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -3237,8 +3111,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You ward a creature and those nearby against a specified alignment. Choose chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures in the area gain a +1 status bonus to AC against attacks by creatures of the chosen alignment and to saves against effects from such creatures. This bonus increases to +3 against effects from such creatures that directly control the target and attacks made by summoned creatures of the chosen alignment. Summoned creatures of the chosen alignment can't willingly enter the area without succeeding at a Will save; repeated attempts use the first save result." ], @@ -3246,7 +3118,9 @@ "x": [ { "level": 4, - "entries": ["The duration increases to 1 hour."] + "entries": [ + "The duration increases to 1 hour." + ] } ] } @@ -3255,28 +3129,28 @@ "name": "Clairaudience", "source": "CRB", "page": 324, - "focus": false, "level": 3, "traits": [ - "Divination", - "Scrying" + "divination", + "scrying" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -3284,7 +3158,6 @@ "amount": 500 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -3293,8 +3166,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create an {@condition invisible} floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses." ] @@ -3303,28 +3174,28 @@ "name": "Clairvoyance", "source": "CRB", "page": 324, - "focus": false, "level": 4, "traits": [ - "Divination", - "Scrying" + "divination", + "scrying" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -3332,7 +3203,6 @@ "amount": 500 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -3341,8 +3211,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create an {@condition invisible} floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses." ] @@ -3351,27 +3219,26 @@ "name": "Cloak Of Colors", "source": "CRB", "page": 324, - "focus": false, "level": 5, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3380,7 +3247,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -3389,8 +3255,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "A cloak of swirling colors shrouds the target. Creatures are {@condition dazzled} while adjacent to it, and attacking the target causes a brilliant flash of light. A creature that hits the target with a melee attack must attempt a Will save.", { @@ -3410,28 +3274,25 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Darkness", - "Evocation", - "Shadow" + "uncommon", + "cleric", + "darkness", + "evocation", + "shadow" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "darkness" - ] - }, + "domains": [ + "darkness" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -3440,7 +3301,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -3449,8 +3309,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20-foot emanation to dim light. This is a form of magical darkness and can therefore overcome non-magical light or attempt to counteract magical light as described on page 458.", "The target can use {@condition concealed} condition gained from the shadows to {@action Hide}, though observant creatures can still follow the moving aura of shadow, making it difficult for the target to become completely {@condition undetected}. The target can use an {@action Interact} action to remove the cloak and leave it behind as a decoy, where it remains, reducing light for the rest of the spell's duration. If anyone picks up the cloak after it's been removed by the original target, the cloak evaporates and the spell ends." @@ -3460,28 +3318,28 @@ "name": "Cloudkill", "source": "CRB", "page": 324, - "focus": false, "level": 5, "traits": [ - "Death", - "Necromancy", - "Poison" + "death", + "necromancy", + "poison" ], "school": "N", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -3495,25 +3353,30 @@ ], "entry": "20-foot burst" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "F" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You conjure a poisonous fog. This functions as {@spell obscuring mist}, except the area moves 10 feet away from you each round. You deal {@damage 6d8} poison damage to each breathing creature that starts its turn in the spell's area. You can {@action Dismiss} the spell." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d8}."] + "entries": [ + "The damage increases by {@dice 1d8}." + ] } } }, @@ -3521,27 +3384,26 @@ "name": "Collective Transposition", "source": "CRB", "page": 324, - "focus": false, "level": 6, "traits": [ - "Conjuration", - "Teleportation" + "conjuration", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" @@ -3549,12 +3411,6 @@ "entry": "30-foot emanation" }, "targets": "up to 2 creatures", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You teleport the targets to new positions within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied, entirely within the area, and in your line of sight. Unwilling creatures can attempt a Will save.", { @@ -3569,7 +3425,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The number of targets increases by 1."] + "entries": [ + "The number of targets increases by 1." + ] } } }, @@ -3577,36 +3435,38 @@ "name": "Color Spray", "source": "CRB", "page": 324, - "focus": false, "level": 1, "traits": [ - "Illusion", - "Incapacitation", - "Visual" + "illusion", + "incapacitation", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 or more rounds (see below)", @@ -3615,8 +3475,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "Swirling colors affect viewers based on their Will saves.", { @@ -3634,30 +3492,29 @@ "name": "Command", "source": "CRB", "page": 325, - "focus": false, "level": 1, "traits": [ - "Auditory", - "Enchantment", - "Linguistic", - "Mental" + "auditory", + "enchantment", + "linguistic", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3666,8 +3523,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "until the end of the target's next turn", @@ -3676,8 +3536,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the {@condition fleeing} condition), release what it's holding, {@action Drop Prone}, or stand in place. It can't {@action Delay} or take any reactions until it has obeyed your command. The effects depend on the target's Will save.", { @@ -3693,7 +3551,9 @@ "x": [ { "level": 5, - "entries": ["You can target up to 10 creatures."] + "entries": [ + "You can target up to 10 creatures." + ] } ] } @@ -3705,28 +3565,25 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Enchantment", - "Incapacitation", - "Mental" + "uncommon", + "cleric", + "enchantment", + "incapacitation", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "tyranny" - ] - }, + "domains": [ + "tyranny" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "requirements": "Your most recent action dealt damage to a target.", "range": { "entry": "100 feet", @@ -3736,8 +3593,11 @@ } }, "targets": "A creature you dealt damage to on your most recent action.", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "until the end of the target's next turn", @@ -3746,8 +3606,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "With the threat of more pain, you compel a creature you've recently harmed. You issue a command to the target, with the effects of the spell command." ] @@ -3759,39 +3617,34 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "cleric", + "emotion", + "enchantment", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "ambition" - ] - }, + "domains": [ + "ambition" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Your competitiveness drives you to prove yourself against the opposition. You gain a +1 status bonus to attack rolls and skill checks. If an enemy within 20 feet critically succeeds at an attack roll or skill check, your status bonus increases to +3 attack rolls or that specific skill check (whichever the foe critically succeeded at) for 1 round." ], @@ -3799,7 +3652,9 @@ "x": [ { "level": 7, - "entries": ["Increase the base bonus to +2 and the increased bonus after an enemy critically succeeds to +4."] + "entries": [ + "Increase the base bonus to +2 and the increased bonus after an enemy critically succeeds to +4." + ] } ] } @@ -3808,27 +3663,26 @@ "name": "Comprehend Language", "source": "CRB", "page": 325, - "focus": false, "level": 2, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3837,7 +3691,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -3846,8 +3699,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target can understand the meaning of a single language it is hearing or reading when you cast the spell. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion). If the target can hear multiple languages and knows that, it can choose which language to understand; otherwise, choose one of the languages randomly." ], @@ -3855,11 +3706,15 @@ "x": [ { "level": 3, - "entries": ["The target can also speak the language."] + "entries": [ + "The target can also speak the language." + ] }, { "level": 4, - "entries": ["You can target up to 10 creatures, and targets can also speak the language."] + "entries": [ + "You can target up to 10 creatures, and targets can also speak the language." + ] } ] } @@ -3868,47 +3723,47 @@ "name": "Cone Of Cold", "source": "CRB", "page": 325, - "focus": false, "level": 5, "traits": [ - "Cold", - "Evocation" + "cold", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "60-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "Icy cold rushes forth from your hands. You deal {@damage 12d6} cold damage to creatures in the area." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -3916,28 +3771,27 @@ "name": "Confusion", "source": "CRB", "page": 325, - "focus": false, "level": 4, "traits": [ - "Emotion", - "Enchantment", - "Mental" + "emotion", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3946,18 +3800,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can {@action Dismiss} the spell.", { @@ -3974,7 +3830,9 @@ "x": [ { "level": 8, - "entries": ["You can target up to 10 creatures."] + "entries": [ + "You can target up to 10 creatures." + ] } ] } @@ -3983,27 +3841,26 @@ "name": "Contingency", "source": "CRB", "page": 326, - "focus": false, "level": 7, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "24 hours", @@ -4012,8 +3869,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You prepare a spell that will trigger later. While casting contingency, you also cast another spell of 4th level or lower with a casting time of no more than 3 actions. This companion spell must be one that can affect you. You must make any decisions for the spell when you cast {@spell contingency}, such as choosing a damage type for {@spell resist energy}. During the casting, choose a trigger under which the spell will be cast, using the same restrictions as for the trigger of a {@action Ready} action. Once contingency is cast, you can cause the companion spell to come into effect as a reaction with that trigger. It affects only you, even if it would affect more creatures. If you define complicated conditions, as determined by the GM, the trigger might fail. If you cast {@spell contingency} again, the newer casting supersedes the older." ], @@ -4021,15 +3876,21 @@ "x": [ { "level": 8, - "entries": ["You can choose a spell of 5th level or lower."] + "entries": [ + "You can choose a spell of 5th level or lower." + ] }, { "level": 9, - "entries": ["You can choose a spell of 6th level or lower."] + "entries": [ + "You can choose a spell of 6th level or lower." + ] }, { "level": 10, - "entries": ["You can choose a spell of 7th level or lower."] + "entries": [ + "You can choose a spell of 7th level or lower." + ] } ] } @@ -4038,29 +3899,29 @@ "name": "Continual Flame", "source": "CRB", "page": 326, - "focus": false, "level": 2, "traits": [ - "Evocation", - "Light" + "evocation", + "light" ], "school": "V", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "cost": "6 gp of ruby dust", "range": { "entry": "touch", @@ -4070,7 +3931,6 @@ } }, "targets": "1 object", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "unlimited", @@ -4079,8 +3939,6 @@ "unit": "unlimited" } }, - "sustain": false, - "dismiss": false, "entries": [ "A magical flame springs up from the object, as bright as a torch.", "It doesn't need oxygen, react to water, or generate heat." @@ -4088,7 +3946,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th."] + "entries": [ + "The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th." + ] } }, "spellLists": [ @@ -4099,27 +3959,26 @@ "name": "Control Water", "source": "CRB", "page": 326, - "focus": false, "level": 5, "traits": [ - "Evocation", - "Water" + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -4133,12 +3992,6 @@ ], "entry": "50 feet long by 50 feet wide" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Water creatures in the area are subjected to the effects of slow." ], @@ -4153,25 +4006,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Bard", - "Composition", - "Enchantment", - "Fortune", - "Mental" + "uncommon", + "bard", + "composition", + "enchantment", + "fortune", + "mental" ], "school": "E", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true + "unit": "reaction" }, + "components": [ + { + "S": true, + "V": true + } + ], "trigger": "You or an ally within 60 feet rolls a saving throw against an {@trait auditory} or {@trait visual} effect.", "area": { "types": [ @@ -4179,12 +4031,6 @@ ], "entry": "60-foot emanation" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your performance protects you and your allies. Roll a {@skill Performance} check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your {@skill Performance} check and the saving throw." ] @@ -4193,28 +4039,27 @@ "name": "Create Food", "source": "CRB", "page": 326, - "focus": false, "level": 2, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 1, "unit": "hour", "entry": "1 hour" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4222,12 +4067,6 @@ "amount": 30 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing.", "After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on)." @@ -4236,15 +4075,21 @@ "x": [ { "level": 4, - "entries": ["You can feed 12 Medium creatures."] + "entries": [ + "You can feed 12 Medium creatures." + ] }, { "level": 6, - "entries": ["You can feed 50 Medium creatures."] + "entries": [ + "You can feed 50 Medium creatures." + ] }, { "level": 8, - "entries": ["You can feed 200 Medium creatures."] + "entries": [ + "You can feed 200 Medium creatures." + ] } ] } @@ -4253,28 +4098,27 @@ "name": "Create Water", "source": "CRB", "page": 326, - "focus": false, "level": 1, "traits": [ - "Conjuration", - "Water" + "conjuration", + "water" ], "school": "C", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "0 feet", "distance": { @@ -4282,12 +4126,6 @@ "amount": 0 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "As you cup your hands, water begins to flow forth from them.", "You create 2 gallons of water. If no one drinks it, it evaporates after 1 day." @@ -4300,27 +4138,27 @@ "name": "Creation", "source": "CRB", "page": 326, - "focus": false, "level": 4, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "0 feet", "distance": { @@ -4328,7 +4166,6 @@ "amount": 0 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -4337,8 +4174,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You conjure a temporary object from eldritch energy. It must be of vegetable matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on intricate artistry or complex moving parts, never fulfills a cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. It is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item." ], @@ -4346,7 +4181,9 @@ "x": [ { "level": 5, - "entries": ["The item is metal and can include common minerals, like feldspar or quartz."] + "entries": [ + "The item is metal and can include common minerals, like feldspar or quartz." + ] } ] } @@ -4355,26 +4192,25 @@ "name": "Crisis Of Faith", "source": "CRB", "page": 326, - "focus": false, "level": 3, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4383,13 +4219,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You assault the target's faith, riddling the creature with doubt and mental turmoil that deal {@damage 6d6} mental damage, or {@damage 6d8} mental damage if it can cast divine spells. The effects are determined by its Will save.", { @@ -4405,7 +4239,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6} (or by {@dice 2d8} if the target is a divine spellcaster)."] + "entries": [ + "The damage increases by {@dice 2d6} (or by {@dice 2d8} if the target is a divine spellcaster)." + ] } } }, @@ -4413,28 +4249,27 @@ "name": "Crusade", "source": "CRB", "page": 327, - "focus": false, "level": 9, "traits": [ - "Uncommon", - "Enchantment", - "Linguistic", - "Mental" + "uncommon", + "enchantment", + "linguistic", + "mental" ], "school": "E", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -4443,7 +4278,6 @@ } }, "targets": "up to 4 creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -4452,8 +4286,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You issue a divine mandate to the targets. you pronounce a cause. It can be to attain an item, claim a patch of land, slay a creature, war with a group, or be entirely peaceful.", "Your cause can't force the targets to harm one another or themselves. The targets become completely dedicated to that cause, depending on their levels. They choose their own actions, but they favor direct action over inaction or indirect action.", @@ -4471,7 +4303,9 @@ "x": [ { "level": 10, - "entries": ["The level for each category increases by 2."] + "entries": [ + "The level for each category increases by 2." + ] } ] } @@ -4480,36 +4314,38 @@ "name": "Crushing Despair", "source": "CRB", "page": 327, - "focus": false, "level": 5, "traits": [ - "Emotion", - "Enchantment", - "Mental" + "emotion", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "30-foot cone" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 or more rounds", @@ -4518,8 +4354,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You inflict despair on creatures in the area. The effects for each creature are determined by its Will save.", { @@ -4536,7 +4370,9 @@ "x": [ { "level": 7, - "entries": ["The area increases to a 60-foot cone."] + "entries": [ + "The area increases to a 60-foot cone." + ] } ] } @@ -4548,47 +4384,46 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Evocation", - "Sonic" + "uncommon", + "cleric", + "evocation", + "sonic" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "destruction" - ] - }, + "domains": [ + "destruction" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "Your voice booms, smashing what's in front of you. Each creature and unattended object in the area takes {@damage 1d8} sonic damage. If you already dealt damage to an enemy this turn with a {@action Strike} or spell, increase the damage dice from this spell to d12s." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d8}."] + "entries": [ + "The damage increases by {@dice 1d8}." + ] } } }, @@ -4598,26 +4433,26 @@ "page": 327, "level": 1, "traits": [ - "Cantrip", - "Evocation", - "Light" + "cantrip", + "evocation", + "light" ], "school": "V", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -4625,17 +4460,15 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you {@action Sustain a Spell||Sustain the Spell}, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out." ], @@ -4650,27 +4483,25 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Darkness", - "Transmutation" + "uncommon", + "cleric", + "darkness", + "transmutation" ], "school": "T", - "subclass": { - "Cleric|Domain": [ - "darkness" - ] - }, + "domains": [ + "darkness" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -4679,8 +4510,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -4689,8 +4523,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You infuse a creature's vision with darkness. After attempting its save, the target becomes temporarily immune for 24 hours.", { @@ -4708,29 +4540,29 @@ "name": "Darkness", "source": "CRB", "page": 327, - "focus": false, "level": 2, "traits": [ - "Darkness", - "Evocation" + "darkness", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -4744,7 +4576,6 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -4753,8 +4584,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness.", "This also suppresses magical light of your {@spell darkness} spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness." @@ -4763,7 +4592,9 @@ "x": [ { "level": 4, - "entries": ["Even creatures with {@ability darkvision} (but not {@ability darkvision||greater darkvision}) can barely see through the darkness. They treat targets seen through the darkness as {@condition concealed}."] + "entries": [ + "Even creatures with {@ability darkvision} (but not {@ability darkvision||greater darkvision}) can barely see through the darkness. They treat targets seen through the darkness as {@condition concealed}." + ] } ] } @@ -4772,29 +4603,27 @@ "name": "Darkvision", "source": "CRB", "page": 327, - "focus": false, "level": 2, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 hour", @@ -4803,8 +4632,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You grant yourself supernatural sight in areas of darkness.", "You gain {@ability darkvision}." @@ -4813,11 +4640,15 @@ "x": [ { "level": 3, - "entries": ["The spell's range is touch and it targets 1 willing creature."] + "entries": [ + "The spell's range is touch and it targets 1 willing creature." + ] }, { "level": 5, - "entries": ["The spell's range is touch and it targets 1 willing creature. The duration is until the next time you make your daily preparations."] + "entries": [ + "The spell's range is touch and it targets 1 willing creature. The duration is until the next time you make your daily preparations." + ] } ] }, @@ -4831,27 +4662,27 @@ "page": 327, "level": 1, "traits": [ - "Cantrip", - "Enchantment", - "Mental", - "Nonlethal" + "cantrip", + "enchantment", + "mental", + "nonlethal" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -4860,8 +4691,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 round", @@ -4870,8 +4704,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You cloud the target's mind and daze it with a mental jolt.", "The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also {@condition stunned 1}." @@ -4879,7 +4711,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -4890,41 +4724,37 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Evocation", - "Light", - "Visual" + "uncommon", + "cleric", + "evocation", + "light", + "visual" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "sun" - ] - }, + "domains": [ + "sun" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": false, - "V": true - }, + "components": [ + { + "M": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save.", { @@ -4941,7 +4771,9 @@ "x": [ { "level": 3, - "entries": ["The area increases to a 30-foot cone."] + "entries": [ + "The area increases to a 30-foot cone." + ] } ] } @@ -4950,28 +4782,27 @@ "name": "Deafness", "source": "CRB", "page": 327, - "focus": false, "level": 2, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4980,13 +4811,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute.", { @@ -5004,27 +4833,29 @@ "name": "Death Knell", "source": "CRB", "page": 328, - "focus": false, + "miscTags": [ + "THP" + ], "level": 2, "traits": [ - "Death", - "Necromancy" + "death", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -5033,13 +4864,11 @@ } }, "targets": "1 living creature that has 0 HP", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.", { @@ -5056,27 +4885,26 @@ "name": "Death Ward", "source": "CRB", "page": 328, - "focus": false, "level": 5, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -5085,7 +4913,6 @@ } }, "targets": "1 living creature touched", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -5094,8 +4921,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shield a creature from the ravages of negative energy.", "It receives a +4 status bonus to saves against {@trait death} and {@trait negative} effects, gains negative resistance 10, and suppresses the effects of the {@condition doomed} condition." @@ -5107,30 +4932,28 @@ "page": 391, "focus": true, "level": 1, + "miscTags": [ + "THP" + ], "traits": [ - "Uncommon", - "Cleric", - "Necromancy" + "uncommon", + "cleric", + "necromancy" ], "school": "N", - "subclass": { - "Cleric|Domain": [ - "death" - ] - }, + "domains": [ + "death" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed.", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -5139,8 +4962,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Seeing another pass from this world to the next invigorates you.", "You gain temporary Hit Points equal to the triggering creature's level plus your spellcasting ability modifier. If the triggering creature was undead, double the number of temporary Hit Points you gain", @@ -5154,28 +4975,26 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "cleric", + "emotion", + "enchantment", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "confidence" - ] - }, + "domains": [ + "confidence" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -5184,8 +5003,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -5194,8 +5016,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You make the target overconfident, leading it to ascribe failure to external factors. If the target fails at an attack roll or skill check, it takes a \u20131 status penalty to attack rolls and skill checks until the end of its turn (or the end of its next turn, if it attempted the roll outside its turn). If the creature fails a second time while taking this penalty, the penalty increases to \u20132. The duration depends on the target's Will save. After attempting its save, the creature becomes temporarily immune for 24 hours.", { @@ -5216,33 +5036,30 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Evocation" + "uncommon", + "cleric", + "evocation" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "destruction" - ] - }, + "domains": [ + "destruction" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "15-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -5251,15 +5068,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Swirling sands of divine devastation surround you, weakening the defenses of all they touch. Reduce the resistances of creatures in the area (including yourself) by 2." ], "heightened": { "plus_x": { "level": 2, - "entries": ["Reduce the resistances by an additional 2."] + "entries": [ + "Reduce the resistances by an additional 2." + ] } } }, @@ -5267,40 +5084,33 @@ "name": "Detect Alignment", "source": "CRB", "page": 328, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Detection", - "Divination" + "uncommon", + "detection", + "divination" ], "school": "D", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot emanation" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or lawful. You detect auras of that alignment. You receive no information beyond presence or absence. You can choose not to detect creatures or effects you're aware have that alignment.", "Only creatures of 6th level or higher\u2014unless divine spellcasters, undead, or beings from the Outer Sphere\u2014have alignment auras." @@ -5309,7 +5119,9 @@ "x": [ { "level": 2, - "entries": ["You learn each aura's location and strength."] + "entries": [ + "You learn each aura's location and strength." + ] } ] } @@ -5320,39 +5132,33 @@ "page": 328, "level": 1, "traits": [ - "Cantrip", - "Detection", - "Divination" + "cantrip", + "detection", + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot emanation" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic.", "You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.", @@ -5362,11 +5168,15 @@ "x": [ { "level": 3, - "entries": ["You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn."] + "entries": [ + "You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn." + ] }, { "level": 4, - "entries": ["As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that)."] + "entries": [ + "As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that)." + ] } ] }, @@ -5378,28 +5188,27 @@ "name": "Detect Poison", "source": "CRB", "page": 328, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Detection", - "Divination" + "uncommon", + "detection", + "divination" ], "school": "D", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -5408,12 +5217,6 @@ } }, "targets": "1 object or creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons." ], @@ -5421,7 +5224,9 @@ "x": [ { "level": 2, - "entries": ["You learn the number and types of poison."] + "entries": [ + "You learn the number and types of poison." + ] } ] } @@ -5430,35 +5235,33 @@ "name": "Detect Scrying", "source": "CRB", "page": 328, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Detection", - "Divination" + "uncommon", + "detection", + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -5467,8 +5270,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "By tapping into trace divinatory auras, you detect the presence of {@trait scrying} effects in the area. If detect scrying is higher level than a {@trait scrying} effect, you gain a glimpse of the scrying creature and learn its approximate distance and direction." ], @@ -5476,7 +5277,9 @@ "x": [ { "level": 6, - "entries": ["The duration is until the next time you make your daily preparations."] + "entries": [ + "The duration is until the next time you make your daily preparations." + ] } ] } @@ -5493,21 +5296,20 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Enchantment", - "Sorcerer" + "uncommon", + "enchantment", + "sorcerer" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -5516,7 +5318,6 @@ } }, "targets": "1 willing living creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -5525,8 +5326,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment. It gains a +1 status bonus to attack rolls and skill checks related to performing the task. If it refuses to perform the task you proclaimed, it instead takes a \u20131 status penalty to all its attack rolls and skill checks." ] @@ -5535,27 +5334,26 @@ "name": "Dimension Door", "source": "CRB", "page": 328, - "focus": false, "level": 4, "traits": [ - "Conjuration", - "Teleportation" + "conjuration", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -5563,12 +5361,6 @@ "amount": 120 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you\u2014even if you're carrying it in an extradimensional container\u2014the spell is lost." ], @@ -5576,7 +5368,9 @@ "x": [ { "level": 5, - "entries": ["The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour."] + "entries": [ + "The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour." + ] } ] } @@ -5585,27 +5379,26 @@ "name": "Dimensional Anchor", "source": "CRB", "page": 329, - "focus": false, "level": 4, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -5614,8 +5407,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -5624,8 +5420,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any {@trait teleportation} effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.", { @@ -5643,28 +5437,27 @@ "name": "Dimensional Lock", "source": "CRB", "page": 329, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -5678,7 +5471,6 @@ ], "entry": "60-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 day", @@ -5687,8 +5479,6 @@ "unit": "day" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a shimmering barrier that attempts to counteract {@trait teleportation} effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding). Dimensional lock tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends." ], @@ -5703,22 +5493,21 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Conjuration", - "Teleportation", - "Wizard" + "uncommon", + "conjuration", + "teleportation", + "wizard" ], "school": "C", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "20 feet", "distance": { @@ -5726,19 +5515,15 @@ "amount": 20 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You teleport to a location up to 20 feet away within your line of sight." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The distance you can teleport increases by 5 feet."] + "entries": [ + "The distance you can teleport increases by 5 feet." + ] } } }, @@ -5746,37 +5531,34 @@ "name": "Dinosaur Form", "source": "CRB", "page": 329, - "focus": false, "level": 4, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost.", "When you cast this spell, choose ankylosaurus, brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait animal} and {@trait dinosaur} traits. You can {@action Dismiss} the spell.", @@ -5802,15 +5584,21 @@ "x": [ { "level": 5, - "entries": ["Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and {@skill Athletics} +21."] + "entries": [ + "Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and {@skill Athletics} +21." + ] }, { "level": 7, - "entries": ["Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and {@skill Athletics} +25."] + "entries": [ + "Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and {@skill Athletics} +25." + ] } ] }, - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Dirge Of Doom", @@ -5819,33 +5607,31 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Bard", - "Cantrip", - "Composition", - "Emotion", - "Enchantment", - "Fear", - "Mental" + "uncommon", + "bard", + "cantrip", + "composition", + "emotion", + "enchantment", + "fear", + "mental" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -5854,8 +5640,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "Foes within the area are {@condition frightened 1}. They can't reduce their {@condition frightened} value below 1 while they remain in the area." ] @@ -5864,26 +5648,25 @@ "name": "Disappearance", "source": "CRB", "page": 330, - "focus": false, "level": 8, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -5892,7 +5675,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -5901,8 +5683,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shroud a creature from others' senses. The target becomes {@condition undetected}, not just to sight but to all senses, allowing the target to count as {@condition invisible} no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by Seeking, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of an otherwise-undetectable creature." ] @@ -5911,31 +5691,29 @@ "name": "Discern Lies", "source": "CRB", "page": 330, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Divination", - "Mental", - "Revelation" + "uncommon", + "divination", + "mental", + "revelation" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", @@ -5944,8 +5722,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Falsehoods ring in your ears like discordant notes. You gain a +4 status bonus to {@skill Perception} checks when someone Lies." ] @@ -5954,30 +5730,30 @@ "name": "Discern Location", "source": "CRB", "page": 330, - "focus": false, "level": 8, "traits": [ - "Uncommon", - "Detection", - "Divination" + "uncommon", + "detection", + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "unlimited", "distance": { @@ -5986,12 +5762,6 @@ } }, "targets": "1 creature or object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You learn the name of the target's exact location (including the building, community, and country) and plane of existence.", "You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it." @@ -6001,26 +5771,25 @@ "name": "Disintegrate", "source": "CRB", "page": 330, - "focus": false, "level": 6, "traits": [ - "Attack", - "Evocation" + "attack", + "evocation" ], "school": "V", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -6029,13 +5798,11 @@ } }, "targets": "1 creature or unattended object", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You fire a green ray at your target. Make a spell attack. You deal {@dice 12d10} damage, and the target must attempt a basic Fortitude save. On a critical hit, treat the save result as one degree worse. A creature reduced to 0 HP is reduced to fine powder; its gear remains.", "An object you hit is destroyed (no save), regardless of Hardness, unless it's an artifact or similarly hard to destroy.", @@ -6044,7 +5811,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d10}."] + "entries": [ + "The damage increases by {@dice 2d10}." + ] } } }, @@ -6052,27 +5821,26 @@ "name": "Disjunction", "source": "CRB", "page": 330, - "focus": false, "level": 9, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -6081,12 +5849,6 @@ } }, "targets": "1 magic item", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Crackling energy disjoins the target. You attempt to counteract it (page 458). If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an artifact or similar item, you automatically fail." ] @@ -6095,28 +5857,27 @@ "name": "Dispel Magic", "source": "CRB", "page": 330, - "focus": false, "level": 2, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -6125,12 +5886,6 @@ } }, "targets": "1 spell effect or unattended magic item", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You unravel the magic behind a spell or effect. Attempt a counteract check against the target (page 458). If you succeed against a spell effect, you counteract it. If you succeed against a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties.", "If the target is an artifact or similar item, you automatically fail." @@ -6146,36 +5901,26 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Air", - "Cleric", - "Polymorph", - "Transmutation" + "uncommon", + "air", + "cleric", + "polymorph", + "transmutation" ], "school": "T", - "subclass": { - "Cleric|Domain": [ - "air" - ] - }, + "domains": [ + "air" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "You take damage from an enemy or a hazard.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "After taking the triggering damage, you transform into air. Until the end of the current turn, you can't be attacked or targeted, you don't take up space, you can't act, and any auras or emanations you have are suppressed. At the end of the turn, you re-form in any space you can occupy within 15 feet of where you were when you dispersed. Any auras or emanations you had are restored as long as their duration didn't run out while you were dispersed." ] @@ -6186,25 +5931,25 @@ "page": 331, "level": 1, "traits": [ - "Cantrip", - "Necromancy", - "Positive" + "cantrip", + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -6213,20 +5958,20 @@ } }, "targets": "1 undead creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You lance the target with energy. You deal {@damage 1d6} positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also {@condition enfeebled 1} for 1 round." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -6234,26 +5979,25 @@ "name": "Disrupting Weapons", "source": "CRB", "page": 331, - "focus": false, "level": 1, "traits": [ - "Necromancy", - "Positive" + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -6262,7 +6006,6 @@ } }, "targets": "up to two weapons, each of which must be wielded by you or a willing ally, or else unattended", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -6271,8 +6014,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You infuse weapons with positive energy. Attacks with these weapons deal an extra {@damage 1d4} positive damage to undead." ], @@ -6280,11 +6021,15 @@ "x": [ { "level": 3, - "entries": ["The damage increases to {@dice 2d4} damage."] + "entries": [ + "The damage increases to {@dice 2d4} damage." + ] }, { "level": 5, - "entries": ["Target up to three weapons, and the damage increases to {@dice 3d4} damage."] + "entries": [ + "Target up to three weapons, and the damage increases to {@dice 3d4} damage." + ] } ] } @@ -6293,25 +6038,24 @@ "name": "Divine Aura", "source": "CRB", "page": 331, - "focus": false, "level": 8, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" @@ -6319,17 +6063,15 @@ "entry": "10-foot emanation" }, "targets": "allies in the area", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area.", "Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. The bonuses granted by the spell increase to +2 against attacks by\u2014and effects created by\u2014creatures with an alignment opposite to the spell (lawful if you chose chaotic, evil if you chose good). These bonuses increase to +4 against effects created by such creatures that attempt to impose the {@condition controlled} condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything opposite in alignment to your divine aura.", @@ -6341,25 +6083,24 @@ "name": "Divine Decree", "source": "CRB", "page": 331, - "focus": false, "level": 7, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "40 feet", "distance": { @@ -6373,8 +6114,11 @@ ], "entry": "40-foot emanation" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -6383,8 +6127,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.", "You deal {@dice 7d10} damage to creatures in the area; each creature must attempt a Fortitude save. Creatures with an alignment that matches the one you chose are unaffected by the spell.", @@ -6402,7 +6144,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d10}, and the level of creatures that must attempt a second save on a critical failure increases by 2."] + "entries": [ + "The damage increases by {@dice 1d10}, and the level of creatures that must attempt a second save on a critical failure increases by 2." + ] } } }, @@ -6410,26 +6154,25 @@ "name": "Divine Inspiration", "source": "CRB", "page": 331, - "focus": false, "level": 8, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -6438,12 +6181,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You infuse a target with spiritual energy, refreshing its magic.", "If it prepares spells, it recovers one 6th-level or lower spell it previously cast today and can cast that spell again. If it spontaneously casts spells, it recovers one of its 6th-level or lower spell slots. If it has a focus pool, it regains its Focus Points, as if it had {@action Refocus||Refocused}." @@ -6455,24 +6192,24 @@ "page": 331, "level": 1, "traits": [ - "Attack", - "Cantrip", - "Evocation" + "attack", + "cantrip", + "evocation" ], "school": "V", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -6481,19 +6218,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to {@dice 1d4} + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d4}."] + "entries": [ + "The damage increases by {@dice 1d4}." + ] } } }, @@ -6501,27 +6234,28 @@ "name": "Divine Vessel", "source": "CRB", "page": 331, - "focus": false, "level": 7, + "miscTags": [ + "BF" + ], "traits": [ - "Morph", - "Transmutation" + "morph", + "transmutation" ], "school": "T", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -6530,8 +6264,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.", "If you were Medium or smaller, you become Large, as the effects of enlarge. You must have space to expand into, or the spell is lost. You also gain the following benefits.", @@ -6552,7 +6284,9 @@ "x": [ { "level": 9, - "entries": ["The temporary Hit Points increase to 60, the weakness increases to 15, and the duration increases to 10 minutes."] + "entries": [ + "The temporary Hit Points increase to 60, the weakness increases to 15, and the duration increases to 10 minutes." + ] } ] } @@ -6561,25 +6295,24 @@ "name": "Divine Wrath", "source": "CRB", "page": 332, - "focus": false, "level": 4, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -6593,13 +6326,11 @@ ], "entry": "20-foot burst" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal {@dice 4d10} damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better.", { @@ -6615,7 +6346,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d10}."] + "entries": [ + "The damage increases by {@dice 1d10}." + ] } } }, @@ -6626,23 +6359,22 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Concentrate", - "Divination", - "Fortune", - "Wizard" + "uncommon", + "concentrate", + "divination", + "fortune", + "wizard" ], "school": "D", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -6651,7 +6383,6 @@ } }, "targets": "1 willing living creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the end of your next turn", @@ -6660,8 +6391,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You glimpse into the target's future. Roll a d20; when the target attempts a non-secret saving throw or skill check, it can use the number you rolled instead of rolling, and the spell ends.", "Alternatively, you can instead reveal the result of the die roll for one of the target's secret checks during the duration, and the spell ends. Casting it again ends any active diviner's sight you have cast, as well as any active diviner's sight on the target." @@ -6671,29 +6400,28 @@ "name": "Dominate", "source": "CRB", "page": 332, - "focus": false, "level": 6, "traits": [ - "Uncommon", - "Enchantment", - "Incapacitation", - "Mental" + "uncommon", + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -6702,8 +6430,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -6712,8 +6443,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You take command of the target, forcing it to obey your orders.", "If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.", @@ -6731,7 +6460,9 @@ "x": [ { "level": 10, - "entries": ["The duration is unlimited."] + "entries": [ + "The duration is unlimited." + ] } ] } @@ -6743,27 +6474,25 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Evocation", - "Water" + "uncommon", + "cleric", + "evocation", + "water" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "water" - ] - }, + "domains": [ + "water" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -6777,7 +6506,6 @@ ], "entry": "30-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -6786,15 +6514,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth a torrential downpour, which extinguishes nonmagical flames. Creatures in the area are {@condition concealed} and gain fire resistance 10. Creatures outside the area are {@condition concealed} to those inside the area. Creatures with weakness to water that end their turns in the area take damage equal to their weakness." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The fire resistance increases by 2."] + "entries": [ + "The fire resistance increases by 2." + ] } } }, @@ -6803,7 +6531,7 @@ "source": "CRB", "page": 403, "otherSources": { - "expanded": [ + "Expanded": [ "LOME|75", "SoT3|79" ] @@ -6817,19 +6545,21 @@ }, "level": 3, "traits": [ - "Uncommon", - "Evocation", - "Sorcerer" + "uncommon", + "evocation", + "sorcerer" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone", @@ -6838,8 +6568,13 @@ ], "entry": "30-foot cone or 60-foot line originating from you or 10-foot burst within 30 feet of you" }, - "savingThrow": "Reflex or Fortitude", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "R", + "F" + ], + "basic": true + }, "entries": [ "You spew energy from your mouth, dealing {@dice 5d6} damage. The area, damage type, and save depend on the dragon type in your bloodline.", { @@ -6850,7 +6585,7 @@ 2 ], "footnotes": [ - "{@note {@sup 1} These are assumed, as the books these dragons originate from do not say what type of Saving Throw they use." + "{@note {@sup 1} The saving throws for these dragon types are assumed and taken from {@link Archives of Nethys|https://2e.aonprd.com/Spells.aspx?ID=499}, as the books these dragons originate from do not say what type of Saving Throw they use.}" ], "rows": [ [ @@ -6859,84 +6594,69 @@ "Saving Throw" ], [ - "Black or copper", + "{@filter Black|bestiary||search=black dragon}, {@filter brine|bestiary||search=brine dragon}{@sup 1} or {@filter copper|bestiary||search=copper dragon}", "60-foot line of acid", "Reflex" ], [ - "Blue or bronze", + "{@filter Blue|bestiary||search=blue dragon} or {@filter bronze|bestiary||search=bronze dragon}", "60-foot line of electricity", "Reflex" ], [ - "Brass", + "{@filter Brass|bestiary||search=brass dragon}", "60-foot line of fire", "Reflex" ], [ - "Green", + "{@filter Cloud|bestiary||search=cloud dragon}{@sup 1}", + "30-foot cone of electricity", + "Reflex" + ], + [ + "{@filter Crystal|bestiary||search=crystal dragon}{@sup 1} or {@filter forest|bestiary||search=forest dragon}{@sup 1}", + "30-foot cone of piercing", + "Reflex" + ], + [ + "{@filter Green|bestiary||search=green dragon}", "30-foot cone of poison", "Fortitude" ], [ - "Gold or red", + "{@filter Gold|bestiary||search=gold dragon}, {@filter magma|bestiary||search=magma dragon}{@sup 1} or {@filter red|bestiary||search=red dragon}", "30-foot cone of fire", "Reflex" ], [ - "Silver or white", - "30-foot cone of cold", + "{@filter Sea|bestiary||search=sea dragon}{@sup 1}", + "10-foot burst within 30 feet of bludgeoning", "Reflex" ], [ - "Brine", - "60-foot line of acid", + "{@filter Silver|bestiary||search=silver dragon} or {@filter white|bestiary||search=white dragon}", + "30-foot cone of cold", "Reflex" ], [ - "Cloud", - "30-foot cone of electricity", + "{@filter Sky|bestiary||search=sky dragon}{@sup 1}", + "10-foot burst within 30 feet of electricity", "Reflex" ], [ - "Crystal", - "30-foot cone of piercing", - "Reflex{@sup 1}" - ], - [ - "Magma", - "30-foot cone of fire", - "Reflex{@sup 1}" + "{@filter Sovereign|bestiary||search=sovereign dragon}{@sup 1}", + "30-foot cone of mental", + "Will" ], [ - "Umbral", + "{@filter Umbral|bestiary||search=umbral dragon}{@sup 1}", "30-foot cone of negative", - "Reflex{@sup 1}" - ], - [ - "Forest", - "30-foot cone of piercing", - "Reflex{@sup 1}" - ], - [ - "Sea", - "10-foot burst within 30 feet of bludgeoning", - "Reflex{@sup 1}" - ], - [ - "Sky", - "10-foot burst within 30 feet of electricity", - "Reflex{@sup 1}" - ], - [ - "Sovereign", - "30-foot cone of mental", - "Reflex{@sup 1}" + "Reflex" ], [ - "Underworld", + "{@filter Underworld|bestiary||search=underworld dragon}{@sup 1}", "10-foot burst within 30 feet of fire", - "Reflex{@sup 1}" + "Reflex" ] ] } @@ -6944,7 +6664,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -6961,23 +6683,21 @@ }, "level": 1, "traits": [ - "Uncommon", - "Morph", - "Sorcerer", - "Transmutation" + "uncommon", + "morph", + "sorcerer", + "transmutation" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -6986,8 +6706,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Vicious claws grow from your fingers. They are finesse unarmed attacks that deal {@damage 1d4} slashing damage and {@damage 1d6} extra damage of a type determined by the dragon in your bloodline (see the table in dragon breath). Your scales from blood magic glow with faint energy, giving you resistance 5 to the same damage type." ], @@ -6995,11 +6713,15 @@ "x": [ { "level": 5, - "entries": ["The extra damage increases to {@dice 2d6}, and the resistance increases to 10."] + "entries": [ + "The extra damage increases to {@dice 2d6}, and the resistance increases to 10." + ] }, { "level": 9, - "entries": ["The extra damage increases to {@dice 3d6}, and the resistance increases to 15."] + "entries": [ + "The extra damage increases to {@dice 3d6}, and the resistance increases to 15." + ] } ] } @@ -7008,38 +6730,35 @@ "name": "Dragon Form", "source": "CRB", "page": 332, - "focus": false, "level": 6, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. When you cast this spell, choose one type of chromatic or metallic dragon. While in this form, you gain the {@trait dragon} trait.", "You have hands in this battle form and can take manipulate actions. You can {@action Dismiss} the spell.", @@ -7078,11 +6797,15 @@ "x": [ { "level": 8, - "entries": ["Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, {@skill Athletics} +28, and a +14 status bonus to breath weapon damage."] + "entries": [ + "Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, {@skill Athletics} +28, and a +14 status bonus to breath weapon damage." + ] } ] }, - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Dragon Wings", @@ -7097,23 +6820,22 @@ }, "level": 5, "traits": [ - "Uncommon", - "Morph", - "Sorcerer", - "Transmutation" + "uncommon", + "morph", + "sorcerer", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -7122,8 +6844,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Leathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster. When this spell's duration would end, if you're still flying, you float to the ground, as feather fall. You can increase the Focus Point cost by 1 to gain the effects of dragon claws as long as the wings last." ], @@ -7131,7 +6851,9 @@ "x": [ { "level": 8, - "entries": ["The duration increases to 10 minutes."] + "entries": [ + "The duration increases to 10 minutes." + ] } ] } @@ -7139,6 +6861,9 @@ { "name": "Drain Life", "source": "CRB", + "miscTags": [ + "THP" + ], "page": 403, "focus": true, "subclass": { @@ -7148,22 +6873,21 @@ }, "level": 3, "traits": [ - "Uncommon", - "Necromancy", - "Negative", - "Sorcerer" + "uncommon", + "necromancy", + "negative", + "sorcerer" ], "school": "N", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -7172,20 +6896,21 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You close your hand and pull life energy from another creature into yourself. This deals {@damage 3d4} negative damage; the target must attempt a basic Fortitude save. You gain temporary Hit Points equal to the damage the target takes, after resolving its save and applying your blood magic if applicable. If the target's Hit Points were lower than the damage you dealt, you gain temporary Hit Points equal to their remaining Hit Points instead. The temporary Hit Points last for 1 minute." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d4}."] + "entries": [ + "The damage increases by {@dice 1d4}." + ] } } }, @@ -7196,41 +6921,39 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Enchantment", - "Emotion", - "Fear", - "Mental", - "Wizard" + "uncommon", + "enchantment", + "emotion", + "fear", + "mental", + "wizard" ], "school": "E", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot-radius emanation centered on you" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You emit an aura of terror. Foes in the area are {@condition frightened 1} and unable to reduce the condition." ] @@ -7239,29 +6962,28 @@ "name": "Dream Council", "source": "CRB", "page": 333, - "focus": false, "level": 8, "traits": [ - "Illusion", - "Mental", - "Sleep" + "illusion", + "mental", + "sleep" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "planetary", "distance": { @@ -7270,7 +6992,6 @@ } }, "targets": "up to 12 creatures you know by name and have met in person", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -7279,8 +7000,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "When you {@action Cast a Spell||Cast this Spell}, any targets\u2014including you\u2014can choose to immediately fall asleep. The spell ends for any creatures that don't choose to fall asleep. Sleepers join a shared dream, where they can communicate with one another as though they were in the same room. Individual targets leave this shared dream upon awakening, and if all the targets awaken, the spell ends." ] @@ -7289,29 +7008,28 @@ "name": "Dream Message", "source": "CRB", "page": 333, - "focus": false, "level": 3, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "planetary", "distance": { @@ -7320,7 +7038,6 @@ } }, "targets": "1 creature you know by name and have met in person", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 day", @@ -7329,8 +7046,6 @@ "unit": "day" } }, - "sustain": false, - "dismiss": false, "entries": [ "You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent." ], @@ -7338,7 +7053,9 @@ "x": [ { "level": 4, - "entries": ["You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually."] + "entries": [ + "You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually." + ] } ] } @@ -7350,28 +7067,26 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Enchantment", - "Incapacitation", - "Mental" + "uncommon", + "cleric", + "enchantment", + "incapacitation", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "dreams" - ] - }, + "domains": [ + "dreams" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -7380,8 +7095,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "until the end of the target's next turn", @@ -7390,8 +7108,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target becomes distracted and suggestible, inundated by vivid daydreams.", { @@ -7409,27 +7125,27 @@ "name": "Dreaming Potential", "source": "CRB", "page": 333, - "focus": false, "level": 5, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -7438,7 +7154,6 @@ } }, "targets": "1 willing sleeping creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", @@ -7447,8 +7162,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You draw the target into a lucid dream where it can explore the endless possibilities of its own potential within the everchanging backdrop of its dreamscape. If it sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent a day of downtime retraining, though it can't use dreaming potential for any retraining that would require either an instructor or specialized knowledge it can't access within the dream." ] @@ -7457,29 +7170,26 @@ "name": "Drop Dead", "source": "CRB", "page": 333, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Illusion", - "Visual" + "uncommon", + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Divine" + "arcane", + "divine" ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "A creature within range is hit by an attack from an enemy.", "range": { "entry": "120 feet", @@ -7489,17 +7199,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "The target appears to fall down dead, though it actually turns {@condition invisible}. Its illusory corpse remains where it fell, complete with a believable fatal wound. This illusion looks and feels like a dead body. If the target's death seems absurd\u2014for instance, a barbarian at full health appears to be slain by 2 damage\u2014the GM can grant the attacker an immediate {@skill Perception} check to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}. If the target uses {@condition hostile} actions, the spell ends. This ends the entire spell, so the illusory corpse disappears too." ], @@ -7507,7 +7215,9 @@ "x": [ { "level": 7, - "entries": ["The spell doesn't end if the target uses {@condition hostile} actions."] + "entries": [ + "The spell doesn't end if the target uses {@condition hostile} actions." + ] } ] } @@ -7516,26 +7226,26 @@ "name": "Duplicate Foe", "source": "CRB", "page": 334, - "focus": false, "level": 7, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -7544,18 +7254,20 @@ } }, "targets": "1 enemy of level 15 or lower", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You try to create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, {@skill Perception}, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes.", "The duplicate gains the minion trait, and it can only {@action Stride} and {@action Strike}. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0.", @@ -7573,7 +7285,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The level of creature you can target increases by 2. The duplicate has 10 more HP."] + "entries": [ + "The level of creature you can target increases by 2. The duplicate has 10 more HP." + ] } } }, @@ -7581,26 +7295,25 @@ "name": "Earthbind", "source": "CRB", "page": 334, - "focus": false, "level": 3, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -7609,8 +7322,11 @@ } }, "targets": "1 flying creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -7619,8 +7335,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.", { @@ -7641,27 +7355,26 @@ "name": "Earthquake", "source": "CRB", "page": 334, - "focus": false, "level": 8, "traits": [ - "Earth", - "Evocation" + "earth", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -7675,7 +7388,6 @@ ], "entry": "60-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -7684,8 +7396,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shake the ground, topple creatures into fissures, and collapse structures.", "The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand.", @@ -7711,7 +7421,9 @@ "x": [ { "level": 10, - "entries": ["You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst."] + "entries": [ + "You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst." + ] } ] }, @@ -7723,30 +7435,29 @@ "name": "Eclipse Burst", "source": "CRB", "page": 334, - "focus": false, "level": 7, "traits": [ - "Cold", - "Darkness", - "Necromancy", - "Negative" + "cold", + "darkness", + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -7760,13 +7471,11 @@ ], "entry": "60-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A globe of freezing darkness explodes in the area, dealing {@damage 8d10} cold damage to creatures in the area, plus {@dice 8d4} additional negative damage to living creatures. Creatures in the area must attempt a Reflex save.", "If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the {@trait light} effect.", @@ -7787,25 +7496,25 @@ "page": 335, "level": 1, "traits": [ - "Cantrip", - "Electricity", - "Evocation" + "cantrip", + "electricity", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -7814,20 +7523,21 @@ } }, "targets": "1 or 2 creatures", - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "An arc of lightning leaps from one target to another. You deal electricity damage equal to {@dice 1d4} plus your spellcasting ability modifier." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d4}."] + "entries": [ + "The damage increases by {@dice 1d4}." + ] } } }, @@ -7843,21 +7553,21 @@ ] }, "traits": [ - "Uncommon", - "Evocation", - "Sorcerer" + "uncommon", + "evocation", + "sorcerer" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet (burst only)", "distance": { @@ -7873,13 +7583,12 @@ ], "entry": "10-foot-radius burst, 30-foot cone, or 60-foot line" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing {@damage 8d6} bludgeoning damage (or fire damage if your element is fire)", "This spell has your element's trait." @@ -7887,7 +7596,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -7895,38 +7606,35 @@ "name": "Elemental Form", "source": "CRB", "page": 335, - "focus": false, "level": 5, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You call upon the power of the planes to transform into a Medium elemental battle form. When you cast this spell, choose air, earth, fire, or water. While in this form, you gain the corresponding trait and the {@trait elemental} trait. You have hands in this battle form and can take manipulate actions.", "You can {@action Dismiss} the spell.", @@ -7950,15 +7658,21 @@ "x": [ { "level": 6, - "entries": ["Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and {@skill Acrobatics} or {@skill Athletics} +23."] + "entries": [ + "Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and {@skill Acrobatics} or {@skill Athletics} +23." + ] }, { "level": 7, - "entries": ["Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including {@condition persistent damage}), and {@skill Acrobatics} or {@skill Athletics} +25."] + "entries": [ + "Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including {@condition persistent damage}), and {@skill Acrobatics} or {@skill Athletics} +25." + ] } ] }, - "hasBattleForm": true, + "miscTags": [ + "BF" + ], "spellLists": [ "Elemental" ] @@ -7975,22 +7689,21 @@ ] }, "traits": [ - "Uncommon", - "Evocation", - "Sorcerer" + "uncommon", + "evocation", + "sorcerer" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -7999,8 +7712,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon your element to propel you, improving your Speed depending on your element. This spell has your element's trait.", { @@ -8017,11 +7728,15 @@ "x": [ { "level": 6, - "entries": ["You also gain a +10-foot status bonus to your Speeds."] + "entries": [ + "You also gain a +10-foot status bonus to your Speeds." + ] }, { "level": 9, - "entries": ["The status bonus increases to +20 feet."] + "entries": [ + "The status bonus increases to +20 feet." + ] } ] } @@ -8033,28 +7748,21 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Evocation", - "Metamagic", - "Wizard" + "uncommon", + "evocation", + "metamagic", + "wizard" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "Your spellcasting surrounds you in a storm of elemental energy.", "If the next action you take is to {@action Cast a Spell} from your wizard spell slots that's an evocation spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of energy surrounds you as you cast the spell. Foes in the area take {@dice 1d6} damage per spell level of the spell you just cast of the same damage type the spell deals (choose one if it deals multiple types). Combine the damage from both elemental tempest and the other spell against foes who take damage from both before applying bonuses, penalties, resistance, weakness, and the like." @@ -8072,22 +7780,21 @@ }, "level": 1, "traits": [ - "Uncommon", - "Attack", - "Evocation", - "Sorcerer" + "uncommon", + "attack", + "evocation", + "sorcerer" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -8096,19 +7803,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "With a flick of your wrist, you fling a chunk of your elemental matter at your foe. Make a spell attack roll, dealing {@damage 1d8} bludgeoning damage (or fire damage if your element is fire) on a success, and double damage on a critical success. This spell has your element's trait." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d8}."] + "entries": [ + "The damage increases by {@dice 1d8}." + ] } } }, @@ -8124,24 +7827,22 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Evil", - "Morph", - "Sorcerer", - "Transmutation" + "uncommon", + "evil", + "morph", + "sorcerer", + "transmutation" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -8150,8 +7851,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Devil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline.", "You gain resistance 5 to evil, fire, and poison, and resistance 1 to physical damage (except silver). You can take good damage, even if you aren't evil, and you gain weakness 5 to good damage." @@ -8159,7 +7858,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The resistance to evil, fire, and poison increases by 5, the resistance to physical damage (except silver) by 2, and the weakness to good damage by 5."] + "entries": [ + "The resistance to evil, fire, and poison increases by 5, the resistance to physical damage (except silver) by 2, and the weakness to good damage by 5." + ] } } }, @@ -8170,23 +7871,22 @@ "focus": true, "level": 9, "traits": [ - "Uncommon", - "Conjuration", - "Monk", - "Teleportation" + "uncommon", + "conjuration", + "monk", + "teleportation" ], "school": "C", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -8195,8 +7895,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You turn ethereal, with the effects of ethereal jaunt, but you don't need to concentrate." ] @@ -8205,28 +7903,27 @@ "name": "Endure Elements", "source": "CRB", "page": 335, - "focus": false, "level": 2, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -8235,7 +7932,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -8244,8 +7940,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shield the target against dangerous temperatures.", "Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat)." @@ -8254,11 +7948,15 @@ "x": [ { "level": 3, - "entries": ["The target is protected from severe cold and heat."] + "entries": [ + "The target is protected from severe cold and heat." + ] }, { "level": 5, - "entries": ["The target is protected from severe cold, severe heat, extreme cold, and extreme heat."] + "entries": [ + "The target is protected from severe cold, severe heat, extreme cold, and extreme heat." + ] } ] }, @@ -8273,41 +7971,33 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Abjuration", - "Cleric" + "uncommon", + "abjuration", + "cleric" ], "school": "A", - "subclass": { - "Cleric|Domain": [ - "might" - ] - }, + "domains": [ + "might" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "An attack or effect would deal damage to you.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your own might mingles with divine power to protect you. You gain resistance equal to 8 plus your Strength modifier against all damage from the triggering attack or effect." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The resistance increases by 2."] + "entries": [ + "The resistance increases by 2." + ] } } }, @@ -8318,36 +8008,30 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Abjuration", - "Wizard" + "uncommon", + "abjuration", + "wizard" ], "school": "A", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "An effect would deal acid, cold, electricity, or fire damage to you.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The resistance increases by 5."] + "entries": [ + "The resistance increases by 5." + ] } } }, @@ -8355,29 +8039,29 @@ "name": "Energy Aegis", "source": "CRB", "page": 335, - "focus": false, "level": 7, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -8386,7 +8070,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "24 hours", @@ -8395,8 +8078,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You protect the target with a powerful, long-lasting energy barrier. The target gains resistance 5 to acid, cold, electricity, fire, force, negative, positive, and sonic damage." ], @@ -8404,7 +8085,9 @@ "x": [ { "level": 9, - "entries": ["The resistances increase to 10."] + "entries": [ + "The resistances increase to 10." + ] } ] }, @@ -8416,27 +8099,27 @@ "name": "Enhance Victuals", "source": "CRB", "page": 335, - "focus": false, "level": 2, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -8445,7 +8128,6 @@ } }, "targets": "up to 1 gallon of non-magical water or up to 5 pounds of food", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -8454,8 +8136,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat.", "Prior to the transformation, the spell attempts to counteract any poisons in the food or water. The food turns back to normal if not consumed before the duration expires, though any poisons that were counteracted are still gone." @@ -8463,7 +8143,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The number of gallons of water you can target increases by 1, or the number of pounds of food you can target increases by 5."] + "entries": [ + "The number of gallons of water you can target increases by 1, or the number of pounds of food you can target increases by 5." + ] } } }, @@ -8471,27 +8153,26 @@ "name": "Enlarge", "source": "CRB", "page": 336, - "focus": false, "level": 2, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -8500,7 +8181,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "5 minutes", @@ -8509,8 +8189,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Bolstered by magical power, the target grows to size Large.", "Its equipment grows with it but returns to natural size if removed. The creature is {@condition clumsy 1}. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature." @@ -8519,11 +8197,15 @@ "x": [ { "level": 4, - "entries": ["The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature."] + "entries": [ + "The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature." + ] }, { "level": 6, - "entries": ["Choose either the 2nd-level or 4th-level version of this spell and apply its effects to 10 willing creatures."] + "entries": [ + "Choose either the 2nd-level or 4th-level version of this spell and apply its effects to 10 willing creatures." + ] } ] } @@ -8532,26 +8214,25 @@ "name": "Entangle", "source": "CRB", "page": 336, - "focus": false, "level": 2, "traits": [ - "Plant", - "Transmutation" + "plant", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -8565,7 +8246,6 @@ ], "entry": "all squares in a 20-foot-radius burst that contain plants" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -8574,8 +8254,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Plants in the area entangle creatures. The area counts as {@quickref difficult terrain||3|terrain}. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a \u201310-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also {@condition immobilized} for 1 round. Creatures can attempt to {@action Escape} at entangle's DC to remove these effects." ] @@ -8584,28 +8262,27 @@ "name": "Enthrall", "source": "CRB", "page": 336, - "focus": false, "level": 3, "traits": [ - "Auditory", - "Enchantment", - "Emotion" + "auditory", + "enchantment", + "emotion" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -8614,18 +8291,20 @@ } }, "targets": "all creatures in range", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying.", "Each creature that comes within range has to attempt a save when you {@action Sustain a Spell||Sustain the Spell}. If you're speaking, enthrall gains the {@trait linguistic} trait.", @@ -8647,47 +8326,46 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Necromancy", - "Positive" + "uncommon", + "cleric", + "necromancy", + "positive" ], "school": "N", - "subclass": { - "Cleric|Domain": [ - "death" - ] - }, + "domains": [ + "death" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "30-foot cone" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "A massive deluge of life energy causes the undead to fall apart. Each undead creature in the area takes {@damage 4d12} positive damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d12}."] + "entries": [ + "The damage increases by {@dice 1d12}." + ] } } }, @@ -8695,39 +8373,36 @@ "name": "Ethereal Jaunt", "source": "CRB", "page": 336, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Conjuration", - "Teleportation" + "uncommon", + "conjuration", + "teleportation" ], "school": "C", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You travel to the Ethereal Plane, which overlaps the Material Plane. Material Plane creatures can't see you, and you can move through things on the Material Plane. You move at half your normal Speeds, but can move in any direction (including up and down)", "You can see onto the Material Plane within a radius of 60 feet; it is gray, hazy, and {@condition concealed} from you. You can't affect the Material Plane, and you can't be affected by the Material Plane except by {@trait force} effects and abjurations originating there.", @@ -8738,7 +8413,9 @@ "x": [ { "level": 9, - "entries": ["You can target up to five additional willing creatures at a range of 30 feet. The duration is up to 10 minutes."] + "entries": [ + "You can target up to five additional willing creatures at a range of 30 feet. The duration is up to 10 minutes." + ] } ] } @@ -8755,28 +8432,21 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Divination", - "Metamagic", - "Sorcerer" + "uncommon", + "divination", + "metamagic", + "sorcerer" ], "school": "D", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You call upon your blood's knowledge of the ancients to extend your magic. If your next action is to {@action Cast a Spell} with a duration of 1 minute on a single target, and the spell isn't of the highest spell level you can cast, the spell instead lasts 10 minutes. You can have only one active spell at a time extended in this way." ] @@ -8785,27 +8455,27 @@ "name": "Fabricated Truth", "source": "CRB", "page": 336, - "focus": false, "level": 10, "traits": [ - "Enchantment", - "Incapacitation", - "Mental" + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -8814,8 +8484,11 @@ } }, "targets": "up to 5 creatures", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -8824,8 +8497,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "Choose a single statement you want the targets to believe. The fact could be narrow, such as \"a dragon is circling overhead and wants to kill me\"; wide-reaching, such as \"all humanoids are disguised abominations\"; or conceptual, such as \"if I don't live a kinder life, I'll be punished in the afterlife.\" The targets' experiences color how they react to this \"truth\" and how their behavior changes. If the statement changes what they perceive, they treat the change as a sudden revelation.", "The effect of the spell depends on the targets' Will saves. If a target is already subject to fabricated truth, your spell tries to counteract it. If the counteract check fails, the outcome of the target's saving throw can't be worse than a success.", @@ -8847,28 +8518,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Illusion", - "Visual" + "uncommon", + "cleric", + "illusion", + "visual" ], "school": "I", - "subclass": { - "Cleric|Domain": [ - "cities" - ] - }, + "domains": [ + "cities" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -8877,8 +8544,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript. You gain a +2 status bonus to {@skill Deception} and {@skill Stealth} checks to go {@condition unnoticed} among the crowd, and you ignore {@quickref difficult terrain||3|terrain} caused by the crowd." ], @@ -8886,7 +8551,9 @@ "x": [ { "level": 3, - "entries": ["The spell gains a range of 10 feet and can target up to 10 creatures."] + "entries": [ + "The spell gains a range of 10 feet and can target up to 10 creatures." + ] } ] } @@ -8903,10 +8570,10 @@ ] }, "traits": [ - "Uncommon", - "Enchantment", - "Mental", - "Sorcerer" + "uncommon", + "enchantment", + "mental", + "sorcerer" ], "school": "E", "cast": { @@ -8914,12 +8581,12 @@ "unit": "varies", "entry": "{@as 1} or more" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -8933,8 +8600,11 @@ ], "entry": "5-foot burst or more" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 round", @@ -8943,8 +8613,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the area must attempt a Will save. For each additional action you use {@action Cast a Spell||Casting the Spell}, the burst's radius increases by 5 feet.", { @@ -8959,7 +8627,9 @@ "heightened": { "plus_x": { "level": 3, - "entries": ["The initial radius increases by 5 feet."] + "entries": [ + "The initial radius increases by 5 feet." + ] } } }, @@ -8967,28 +8637,27 @@ "name": "Faerie Fire", "source": "CRB", "page": 337, - "focus": false, "level": 2, "traits": [ - "Evocation", - "Light" + "evocation", + "light" ], "school": "V", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -9002,7 +8671,6 @@ ], "entry": "10-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "5 minutes", @@ -9011,8 +8679,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Visible creatures can't be {@condition concealed} while affected by faerie fire. If the creatures are {@condition invisible}, they are {@condition concealed} while affected by faerie fire, rather than being {@condition undetected}." ], @@ -9023,28 +8689,29 @@ { "name": "False Life", "source": "CRB", + "miscTags": [ + "THP" + ], "page": 337, - "focus": false, "level": 2, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "8 hours", @@ -9053,15 +8720,15 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The temporary Hit Points increase by 3."] + "entries": [ + "The temporary Hit Points increase by 3." + ] } } }, @@ -9069,28 +8736,28 @@ "name": "False Vision", "source": "CRB", "page": 337, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Illusion" + "uncommon", + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -9104,7 +8771,6 @@ ], "entry": "100-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -9113,8 +8779,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a false image that fools any attempts to scry on an area. Any {@spell scrying} spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can {@action Sustain a Spell||Sustain the Spell} each round to change the illusion as you desire, including playing out a complex scene. If the {@spell scrying} spell is of a higher level than false vision, the scryer can attempt a {@skill Perception} check to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}, though even if they're successful, they can't learn what's truly going on in the area." ] @@ -9126,25 +8790,24 @@ "focus": true, "level": 10, "traits": [ - "Uncommon", - "Bard", - "Composition", - "Death", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "bard", + "composition", + "death", + "emotion", + "enchantment", + "mental" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9153,12 +8816,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You perform music so perfect that the target may die of joy or sorrow. Once targeted, the creature becomes temporarily immune for 1 minute. The effect of the spell depends on the target's level and current Hit Points.", { @@ -9176,31 +8833,30 @@ "name": "Fear", "source": "CRB", "page": 337, - "focus": false, "level": 1, "traits": [ - "Emotion", - "Enchantment", - "Fear", - "Mental" + "emotion", + "enchantment", + "fear", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9209,8 +8865,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -9219,8 +8878,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You plant fear in the target; it must attempt a Will save.", { @@ -9237,7 +8894,9 @@ "x": [ { "level": 3, - "entries": ["You can target up to five creatures."] + "entries": [ + "You can target up to five creatures." + ] } ] } @@ -9246,27 +8905,24 @@ "name": "Feather Fall", "source": "CRB", "page": 337, - "focus": false, "level": 1, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "A creature within range is falling.", "range": { "entry": "60 feet", @@ -9276,7 +8932,6 @@ } }, "targets": "1 falling creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -9285,8 +8940,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You cause the air itself to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands." ], @@ -9298,29 +8951,28 @@ "name": "Feeblemind", "source": "CRB", "page": 337, - "focus": false, "level": 6, "traits": [ - "Curse", - "Enchantment", - "Incapacitation", - "Mental" + "curse", + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9329,8 +8981,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -9339,8 +8994,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You drastically reduce the target's mental faculties. The target must attempt a Will save.", { @@ -9358,27 +9011,26 @@ "name": "Feet To Fins", "source": "CRB", "page": 337, - "focus": false, "level": 3, "traits": [ - "Morph", - "Transmutation" + "morph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -9387,7 +9039,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -9396,8 +9047,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target's feet transform into fins, improving mobility in the water but reducing it on land. The target gains a swim Speed equal to its normal land Speed, but its land Speed becomes 5 feet." ], @@ -9405,7 +9054,9 @@ "x": [ { "level": 6, - "entries": ["The spell lasts until the next time you make your daily preparations."] + "entries": [ + "The spell lasts until the next time you make your daily preparations." + ] } ] }, @@ -9425,22 +9076,20 @@ ] }, "traits": [ - "Uncommon", - "Enchantment", - "Sorcerer" + "uncommon", + "enchantment", + "sorcerer" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "until the end of your next turn", @@ -9449,8 +9098,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You become {@condition invisible} and ignore natural {@quickref difficult terrain||3|terrain} (such as underbrush). Any {@condition hostile} action you use ends this invisibility, but you still ignore natural {@quickref difficult terrain||3|terrain}." ], @@ -9458,7 +9105,9 @@ "x": [ { "level": 5, - "entries": ["If you use a {@condition hostile} action, the invisibility doesn't end."] + "entries": [ + "If you use a {@condition hostile} action, the invisibility doesn't end." + ] } ] } @@ -9475,21 +9124,21 @@ ] }, "traits": [ - "Uncommon", - "Illusion", - "Sorcerer" + "uncommon", + "illusion", + "sorcerer" ], "school": "I", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9503,7 +9152,6 @@ ], "entry": "30-foot burst or Targets up to 10 creatures" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -9512,8 +9160,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon fey glamours to cloak an area or the targets in illusion. This has the effect of either illusory scene on the area or veil on the creatures, as if heightened to a level 1 level lower than fey glamour, using fey glamour's range and duration." ] @@ -9522,28 +9168,27 @@ "name": "Field Of Life", "source": "CRB", "page": 337, - "focus": false, "level": 6, "traits": [ - "Healing", - "Necromancy", - "Positive" + "healing", + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9557,17 +9202,15 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A field of positive energy fills the area, exuding warmth and rejuvenating those within. Each living creature that starts its turn in the area regains {@dice 1d8} Hit Points, and any undead creature that starts its turn in the area takes {@damage 1d8} positive damage." ], @@ -9575,11 +9218,15 @@ "x": [ { "level": 8, - "entries": ["The healing and damage increase to {@dice 1d10}."] + "entries": [ + "The healing and damage increase to {@dice 1d10}." + ] }, { "level": 9, - "entries": ["The healing and damage increase to {@dice 1d12}."] + "entries": [ + "The healing and damage increase to {@dice 1d12}." + ] } ] } @@ -9588,29 +9235,27 @@ "name": "Fiery Body", "source": "CRB", "page": 337, - "focus": false, "level": 7, "traits": [ - "Fire", - "Polymorph", - "Transmutation" + "fire", + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -9619,8 +9264,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes {@damage 3d6} fire damage.", "Your unarmed attacks deal {@dice 1d4} additional fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). You can cast {@spell produce flame} as an innate spell; the casting is reduced from 2 actions to 1.", @@ -9630,7 +9273,9 @@ "x": [ { "level": 9, - "entries": ["Creatures touching you take {@damage 4d6} fire damage instead of {@dice 3d6}, your unarmed attacks deal {@dice 2d4} additional fire damage, and you have a fly Speed of 60 feet."] + "entries": [ + "Creatures touching you take {@damage 4d6} fire damage instead of {@dice 3d6}, your unarmed attacks deal {@dice 2d4} additional fire damage, and you have a fly Speed of 60 feet." + ] } ] }, @@ -9642,27 +9287,26 @@ "name": "Finger Of Death", "source": "CRB", "page": 338, - "focus": false, "level": 7, "traits": [ - "Death", - "Necromancy" + "death", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9671,20 +9315,21 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You point your finger toward the target and speak a word of slaying. You deal 70 negative damage to the target. If the damage from finger of death reduces the target to 0 Hit Points, the target dies instantly." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by 10."] + "entries": [ + "The damage increases by 10." + ] } } }, @@ -9695,28 +9340,26 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Attack", - "Cleric", - "Evocation", - "Fire" + "uncommon", + "attack", + "cleric", + "evocation", + "fire" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "fire" - ] - }, + "domains": [ + "fire" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -9725,12 +9368,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals {@damage 2d6} fire damage.", { @@ -9744,7 +9381,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The ray's initial damage increases by {@dice 2d6}, and the {@condition persistent damage ||persistent fire damage} on a critical success increases by {@dice 1d4}."] + "entries": [ + "The ray's initial damage increases by {@dice 2d6}, and the {@condition persistent damage ||persistent fire damage} on a critical success increases by {@dice 1d4}." + ] } } }, @@ -9752,29 +9391,32 @@ "name": "Fire Seeds", "source": "CRB", "page": 338, - "focus": false, "level": 6, "traits": [ - "Evocation", - "Fire", - "Plant" + "evocation", + "fire", + "plant" ], "school": "V", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true + "components": [ + { + "S": true, + "V": true + } + ], + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "savingThrow": "Reflex", - "savingThrowBasic": true, "duration": { "type": "timed", "entry": "1 minute", @@ -9783,8 +9425,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Four acorns grow in your hand, their shells streaked with pulsing red and orange patterns. You or anyone else who has one of the acorns can toss it up to 30 feet with an {@action Interact} action. It explodes in a 5-foot burst, dealing {@damage 4d6} fire damage.", "The save uses your spell DC, even if someone else throws the acorn.", @@ -9795,11 +9435,15 @@ "x": [ { "level": 8, - "entries": ["The burst's damage increases to {@dice 5d6}, and the continuing flames damage increases to {@dice 3d6}."] + "entries": [ + "The burst's damage increases to {@dice 5d6}, and the continuing flames damage increases to {@dice 3d6}." + ] }, { "level": 9, - "entries": ["The burst's damage increases to {@dice 6d6}, and the continuing flames damage increases to {@dice 3d6}."] + "entries": [ + "The burst's damage increases to {@dice 6d6}, and the continuing flames damage increases to {@dice 3d6}." + ] } ] }, @@ -9811,28 +9455,26 @@ "name": "Fire Shield", "source": "CRB", "page": 338, - "focus": false, "level": 4, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -9841,15 +9483,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally, adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take {@damage 2d6} fire damage each time they do." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The cold resistance increases by 5, and the fire damage increases by {@dice 1d6}."] + "entries": [ + "The cold resistance increases by 5, and the fire damage increases by {@dice 1d6}." + ] } }, "spellLists": [ @@ -9860,27 +9502,26 @@ "name": "Fireball", "source": "CRB", "page": 338, - "focus": false, "level": 3, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -9894,20 +9535,21 @@ ], "entry": "20-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "A roaring blast of fire appears at a spot you designate, dealing {@damage 6d6} fire damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } }, "spellLists": [ @@ -9921,27 +9563,23 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Abjuration", - "Cleric" + "uncommon", + "abjuration", + "cleric" ], "school": "A", - "subclass": { - "Cleric|Domain": [ - "fire" - ] - }, + "domains": [ + "fire" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "An effect would deal fire damage to either you or an ally within range.", "range": { "entry": "60 feet", @@ -9951,19 +9589,15 @@ } }, "targets": "the creature that would take fire damage", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You swiftly deflect incoming flames. The target gains fire resistance 15 against the triggering effect." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The resistance increases by 5."] + "entries": [ + "The resistance increases by 5." + ] } } }, @@ -9971,26 +9605,25 @@ "name": "Flame Strike", "source": "CRB", "page": 338, - "focus": false, "level": 5, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -10004,20 +9637,21 @@ ], "entry": "10-foot radius, 40-foot-tall cylinder" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You call a rain of divine fire that plummets down from above, dealing {@damage 8d6} fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } }, "spellLists": [ @@ -10028,27 +9662,26 @@ "name": "Flaming Sphere", "source": "CRB", "page": 338, - "focus": false, "level": 2, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -10062,18 +9695,20 @@ ], "entry": "1 5-foot square" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals {@damage 3d6} fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. On subsequent rounds, the first time you {@action Sustain a Spell||Sustain this Spell} each round, leaving the sphere in its square or rolling it to another square within range and dealing {@damage 3d6} fire damage; each creature in its square must attempt a basic Reflex save.", "Creatures that succeed at their save take no damage (instead of half)." @@ -10081,7 +9716,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } }, "spellLists": [ @@ -10092,27 +9729,25 @@ "name": "Fleet Step", "source": "CRB", "page": 338, - "focus": false, "level": 1, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -10121,8 +9756,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You gain a +30-foot status bonus to your Speed." ] @@ -10131,26 +9764,25 @@ "name": "Flesh To Stone", "source": "CRB", "page": 339, - "focus": false, "level": 6, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -10159,8 +9791,11 @@ } }, "targets": "1 creature made of flesh", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -10169,8 +9804,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You try to turn the target's flesh into stone. The target must attempt a Fortitude save.", { @@ -10191,28 +9824,26 @@ "name": "Floating Disk", "source": "CRB", "page": 339, - "focus": false, "level": 1, "traits": [ - "Conjuration", - "Force" + "conjuration", + "force" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "8 hours", @@ -10221,8 +9852,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "A disk of magical force materializes adjacent to you. This disk is 2 feet in diameter and follows 5 feet behind you, floating just above the ground. It holds up to 5 Bulk of objects (though they must be able to fit and balance on its surface). Any objects atop the disk fall to the ground when the spell ends.", "The spell ends if a creature tries to ride atop the disk, if the disk is overloaded, if anyone tries to lift or force the disk higher above the ground, or if you move more than 30 feet away from the disk." @@ -10232,27 +9861,26 @@ "name": "Fly", "source": "CRB", "page": 339, - "focus": false, "level": 4, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -10261,7 +9889,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "5 minutes", @@ -10270,8 +9897,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater." ], @@ -10279,7 +9904,9 @@ "x": [ { "level": 7, - "entries": ["The duration increases to 1 hour."] + "entries": [ + "The duration increases to 1 hour." + ] } ] }, @@ -10293,24 +9920,24 @@ "page": 339, "level": 1, "traits": [ - "Abjuration", - "Cantrip" + "abjuration", + "cantrip" ], "school": "A", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -10319,17 +9946,15 @@ } }, "targets": "1 ally and 1 enemy", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You ward an ally against the attacks and {@condition hostile} spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects." ], @@ -10337,7 +9962,9 @@ "x": [ { "level": 6, - "entries": ["The status bonus increases to +2."] + "entries": [ + "The status bonus increases to +2." + ] } ] } @@ -10349,22 +9976,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Evocation", - "Force", - "Wizard" + "uncommon", + "evocation", + "force", + "wizard" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -10373,19 +9999,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You fire an unerring dart of force from your fingertips. It automatically hits and deals {@damage 1d4+1} force damage to the target." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d4+1}."] + "entries": [ + "The damage increases by {@dice 1d4+1}." + ] } } }, @@ -10396,26 +10018,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Cleric" + "uncommon", + "abjuration", + "cleric" ], "school": "A", - "subclass": { - "Cleric|Domain": [ - "secrecy" - ] - }, + "domains": [ + "secrecy" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -10424,8 +10044,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -10434,8 +10057,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You quiet the target's voice, preventing it from giving away valuable secrets. This doesn't prevent the target from talking or providing verbal spell components, but no creature more than 10 feet away can hear its whispers without succeeding at a {@skill Perception} check against your spell DC, which might interfere with {@trait auditory} or {@trait linguistic} effects as well as communication. The spell's duration depends on the target's Fortitude save. After attempting its save, the target becomes temporarily immune for 24 hours.", { @@ -10453,29 +10074,28 @@ "name": "Foresight", "source": "CRB", "page": 340, - "focus": false, "level": 9, "traits": [ - "Divination", - "Mental", - "Prediction" + "divination", + "mental", + "prediction" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -10484,7 +10104,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -10493,8 +10112,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a {@trait mental} effect. Due to the amount of information this spell requires you to process, you can't have more than one {@spell foresight} spell in effect at a time. Casting foresight again ends the previous foresight. While foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn't {@condition flat-footed} against {@condition undetected} creatures or when flanked. In addition, you gain the following reaction.", "Foresight {@as R} Trigger The target of foresight defends against a {@condition hostile} creature or other danger. Effect If the {@condition hostile} creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the {@trait fortune} trait. But if the {@condition hostile} creature or danger is rolling against the target (an attack roll or skill check, for example), that {@condition hostile} creature or danger rolls twice and uses the lower result, and this spell gains the {@trait misfortune} trait." @@ -10504,27 +10121,26 @@ "name": "Freedom Of Movement", "source": "CRB", "page": 340, - "focus": false, "level": 4, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -10533,7 +10149,6 @@ } }, "targets": "1 creature touched", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -10542,8 +10157,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to {@action Escape} an effect that has them {@condition immobilized}, {@condition grabbed}, or {@condition restrained}, they automatically succeed unless the effect is magical and of a higher level than the {@spell freedom of movement} spell." ] @@ -10552,28 +10165,27 @@ "name": "Gaseous Form", "source": "CRB", "page": 340, - "focus": false, "level": 4, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -10582,17 +10194,15 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "5 minutes", + "dismiss": true, "duration": { "number": 5, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "The target transforms into a vaporous state. In this state, the target is amorphous and loses any item bonus to AC.", "It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the {@trait attack} or {@trait manipulate} trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can {@action Dismiss} the spell." @@ -10605,29 +10215,28 @@ "name": "Gate", "source": "CRB", "page": 340, - "focus": false, "level": 10, "traits": [ - "Uncommon", - "Conjuration", - "Teleportation" + "uncommon", + "conjuration", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -10635,17 +10244,15 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming." ], @@ -10657,28 +10264,27 @@ "name": "Gentle Repose", "source": "CRB", "page": 340, - "focus": false, "level": 2, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -10687,7 +10293,6 @@ } }, "targets": "1 corpse", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -10696,8 +10301,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, raise dead), do not count the duration of gentle repose against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body." ], @@ -10705,7 +10308,9 @@ "x": [ { "level": 5, - "entries": ["The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp)."] + "entries": [ + "The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp)." + ] } ] }, @@ -10719,25 +10324,25 @@ "page": 340, "level": 1, "traits": [ - "Auditory", - "Cantrip", - "Illusion" + "auditory", + "cantrip", + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -10745,17 +10350,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting.", "The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music)." @@ -10764,11 +10367,15 @@ "x": [ { "level": 3, - "entries": ["The range increases to 60 feet."] + "entries": [ + "The range increases to 60 feet." + ] }, { "level": 5, - "entries": ["The range increases to 120 feet."] + "entries": [ + "The range increases to 120 feet." + ] } ] } @@ -10777,26 +10384,25 @@ "name": "Ghostly Weapon", "source": "CRB", "page": 340, - "focus": false, "level": 3, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -10805,7 +10411,6 @@ } }, "targets": "1 non-magical weapon that is either unattended or wielded by you or a willing ally", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "5 minutes", @@ -10814,8 +10419,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal creature and gains the effects of the ghost touch property rune." ] @@ -10824,28 +10427,27 @@ "name": "Ghoulish Cravings", "source": "CRB", "page": 341, - "focus": false, "level": 2, "traits": [ - "Disease", - "Evil", - "Necromancy" + "disease", + "evil", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -10854,13 +10456,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save.", { @@ -10917,28 +10517,26 @@ "name": "Glibness", "source": "CRB", "page": 341, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Enchantment", - "Mental" + "uncommon", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", @@ -10947,8 +10545,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to {@skill Deception} checks to {@action Lie} and against {@skill Perception} checks to discern if you are telling the truth, and you add your level even if you're untrained. If the implausibility of your lies prompts a circumstance penalty or a DC increase, reduce that penalty or increase by half." ] @@ -10960,34 +10556,30 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Divination", - "Revelation" + "uncommon", + "cleric", + "divination", + "revelation" ], "school": "D", - "subclass": { - "Cleric|Domain": [ - "truth" - ] - }, + "domains": [ + "truth" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -10996,8 +10588,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an {@spell illusory disguise} spell, you see the creature's true form but illusory disguise doesn't end)", "The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area." @@ -11006,7 +10596,9 @@ "x": [ { "level": 7, - "entries": ["You can allow everyone to see through illusions you succeed against, not just yourself."] + "entries": [ + "You can allow everyone to see through illusions you succeed against, not just yourself." + ] } ] } @@ -11015,26 +10607,25 @@ "name": "Glitterdust", "source": "CRB", "page": 341, - "focus": false, "level": 2, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -11048,13 +10639,11 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is {@condition concealed} instead of {@condition invisible}. This applies both if the creature was already {@condition invisible} and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.", { @@ -11072,35 +10661,33 @@ "name": "Globe Of Invulnerability", "source": "CRB", "page": 341, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Burst" ], "entry": "10-foot burst centered on one corner of your space" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -11109,8 +10696,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a {@spell dispel magic} spell 1 level lower than its actual spell level. If the counteract attempt succeeds, it prevents only the portion of the spell that would have entered the globe (so if the spell also has targets outside the globe, or part of its area is beyond the globe, those targets or that area is affected normally). You must form the sphere in an unbroken open space, so its edges don't pass through any creatures or objects, or the spell is lost (though creatures can enter the globe after the spell is cast)." ] @@ -11119,6 +10704,9 @@ "name": "Glutton's Jaws", "source": "CRB", "page": 404, + "miscTags": [ + "THP" + ], "focus": true, "level": 1, "subclass": { @@ -11127,23 +10715,22 @@ ] }, "traits": [ - "Uncommon", - "Morph", - "Necromancy", - "Sorcerer" + "uncommon", + "morph", + "necromancy", + "sorcerer" ], "school": "N", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -11152,15 +10739,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your mouth transforms into a shadowy maw bristling with pointed teeth. These jaws are an unarmed attack with the {@trait forceful} trait dealing {@damage 1d8} piercing damage. If you hit with your jaws and deal damage, you gain {@dice 1d6} temporary Hit Points." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The temporary Hit Points increase by {@dice 1d6}."] + "entries": [ + "The temporary Hit Points increase by {@dice 1d6}." + ] } } }, @@ -11168,29 +10755,29 @@ "name": "Glyph Of Warding", "source": "CRB", "page": 341, - "focus": false, "level": 3, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -11199,17 +10786,15 @@ } }, "targets": "1 container or a 10-foot-by-10-foot area", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "unlimited", + "dismiss": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": false, - "dismiss": true, "entries": [ "You craft a trap by binding a {@condition hostile} spell into a symbol. While {@action Cast a Spell||Casting this Spell}, you also {@action Cast a Spell} of a lower spell level to store in the glyph. The stored spell must take 3 actions or fewer to cast, have a {@condition hostile} effect, and target one creature or have an area. You can set a password, a trigger, or both for the glyph. Any creature that moves, opens, or touches the target container or enters the target area that doesn't speak the password or that matches the trigger activates the glyph, releasing the harmful spell within.", "Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell targets one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. Glyph of warding's duration ends when the glyph is triggered. The glyph counts as a magical trap, using your spell DC for both the {@skill Perception} check to notice it and the {@skill Thievery} check to disable it; both checks require the creature attempting them to be trained in order to succeed.", @@ -11223,27 +10808,26 @@ "name": "Goblin Pox", "source": "CRB", "page": 341, - "focus": false, "level": 1, "traits": [ - "Disease", - "Necromancy" + "disease", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -11252,13 +10836,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save.", { @@ -11305,23 +10887,22 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Druid", - "Healing", - "Necromancy" + "uncommon", + "druid", + "healing", + "necromancy" ], "school": "N", "cast": { "number": 2, - "unit": "action", - "entry": "{@as 2}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true + "unit": "action" }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -11330,7 +10911,6 @@ } }, "targets": "1 ripe berry", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -11339,15 +10919,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You imbue the target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal capacity. A creature can eat the goodberry with an {@action Interact} action to regain {@dice 1d6+4} Hit Points. A berry not consumed during the duration withers away. Every six goodberries consumed gives as much nourishment as one square meal for a typical human." ], "heightened": { "plus_x": { "level": 1, - "entries": ["You can target an additional berry. A creature can consume any number of goodberries from the same casting with a single {@action Interact} action."] + "entries": [ + "You can target an additional berry. A creature can consume any number of goodberries from the same casting with a single {@action Interact} action." + ] } } }, @@ -11363,21 +10943,21 @@ ] }, "traits": [ - "Uncommon", - "Necromancy", - "Sorcerer" + "uncommon", + "necromancy", + "sorcerer" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -11391,13 +10971,11 @@ ], "entry": "20-foot radius on the ground" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. The skeletal arms deal {@damage 6d6} slashing damage. Each creature in the area must attempt a Reflex save.", { @@ -11413,7 +10991,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -11421,26 +11001,25 @@ "name": "Grease", "source": "CRB", "page": 342, - "focus": false, "level": 1, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -11455,7 +11034,6 @@ "entry": "4 contiguous 5-foot squares or" }, "targets": "1 object of 1 Bulk or less", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -11464,8 +11042,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You conjure grease, with effects based on choosing area or target.", { @@ -11482,40 +11058,37 @@ "name": "Grim Tendrils", "source": "CRB", "page": 342, - "focus": false, "level": 1, "traits": [ - "Necromancy", - "Negative" + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Line" ], "entry": "30-foot line" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Tendrils of darkness curl out from your fingertips and race through the air. You deal {@damage 2d4} negative damage and 1 {@condition persistent damage ||persistent bleed damage} to living creatures in the line. Each living creature in the line must attempt a Fortitude save.", { @@ -11531,7 +11104,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The negative damage increases by {@dice 2d4}, and the {@condition persistent damage ||persistent bleed damage} increases by 1."] + "entries": [ + "The negative damage increases by {@dice 2d4}, and the {@condition persistent damage ||persistent bleed damage} increases by 1." + ] } } }, @@ -11541,25 +11116,24 @@ "page": 342, "level": 1, "traits": [ - "Cantrip", - "Divination" + "cantrip", + "divination" ], "school": "D", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -11568,7 +11142,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -11577,8 +11150,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You ask for divine guidance, granting the target a +1 status bonus to one attack roll, {@skill Perception} check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling.", "If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour." @@ -11588,34 +11159,32 @@ "name": "Gust Of Wind", "source": "CRB", "page": 342, - "focus": false, "level": 1, "traits": [ - "Air", - "Evocation" + "air", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Line" ], "entry": "60-foot line" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -11624,8 +11193,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.", { @@ -11646,28 +11213,27 @@ "name": "Hallucination", "source": "CRB", "page": 342, - "focus": false, "level": 5, "traits": [ - "Illusion", - "Incapacitation", - "Mental" + "illusion", + "incapacitation", + "mental" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -11676,7 +11242,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -11685,8 +11250,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs. You choose which of these effects applies, and you determine the specifics of the hallucination. For example, you could make the target see all elves as humans, be unable to detect the presence of their brother, see their beloved pocket watch on their person even when it isn't, or see a tower in the center of town.", "The target can attempt an initial Will save, with effects below.", @@ -11705,11 +11268,15 @@ "x": [ { "level": 6, - "entries": ["Choose to either target up to 10 creatures or change the spell's duration to until the next time you make your daily preparations."] + "entries": [ + "Choose to either target up to 10 creatures or change the spell's duration to until the next time you make your daily preparations." + ] }, { "level": 8, - "entries": ["Choose to either target any number of creatures or change the spell's duration to unlimited."] + "entries": [ + "Choose to either target any number of creatures or change the spell's duration to unlimited." + ] } ] } @@ -11718,29 +11285,29 @@ "name": "Hallucinatory Terrain", "source": "CRB", "page": 343, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Illusion" + "uncommon", + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -11754,7 +11321,6 @@ ], "entry": "50-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -11763,8 +11329,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area.", "Any creature that touches the illusion or uses the {@action Seek} action to examine it can attempt to {@quickref disbelieve your illusion|CRB|2|disbelieving illusions|0}." @@ -11773,7 +11337,9 @@ "x": [ { "level": 5, - "entries": ["Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures)."] + "entries": [ + "Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures)." + ] } ] } @@ -11785,22 +11351,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Attack", - "Evocation", - "Wizard" + "uncommon", + "attack", + "evocation", + "wizard" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -11809,12 +11374,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee {@action Strike}, but adding your spellcasting ability modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand." ] @@ -11823,27 +11382,34 @@ "name": "Harm", "source": "CRB", "page": 343, - "focus": false, "level": 1, "traits": [ - "Necromancy", - "Negative" + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 1, "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, + "components": [ + { + "S": true + }, + { + "S": true, + "V": true + }, + { + "S": true, + "M": true, + "V": true + } + ], "range": { "entry": "varies", "distance": { @@ -11852,23 +11418,19 @@ } }, "targets": "1 living creature or 1 willing undead creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal {@damage 1d8} negative damage to it, and it gets a basic Fortitude save.", "If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when {@action Cast a Spell||Casting this Spell} determines its targets, range, area, and other parameters.", - "{@as 1} (somatic) The spell has a range of touch.", - "{@as 2} (verbal, somatic) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.", - "{@as 3} (material, verbal, somatic) You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area." + "{@b {@as 1} (somatic)} The spell has a range of touch.", + "{@b {@as 2} (verbal, somatic)} The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.", + "{@b {@as 3} (material, verbal, somatic)} You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The amount of healing or damage increases by {@dice 1d8}, and the extra healing for the 2-action version increases by 8."] + "entries": [ + "The amount of healing or damage increases by {@dice 1d8}, and the extra healing for the 2-action version increases by 8." + ] } } }, @@ -11876,27 +11438,26 @@ "name": "Haste", "source": "CRB", "page": 343, - "focus": false, "level": 3, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -11905,7 +11466,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -11914,8 +11474,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Magic empowers the target to act faster. It gains the {@condition quickened} condition and can use the extra action each round only for {@action Strike} and {@action Stride} actions." ], @@ -11923,7 +11481,9 @@ "x": [ { "level": 7, - "entries": ["You can target up to 6 creatures."] + "entries": [ + "You can target up to 6 creatures." + ] } ] } @@ -11932,29 +11492,36 @@ "name": "Heal", "source": "CRB", "page": 343, - "focus": false, "level": 1, "traits": [ - "Healing", - "Necromancy", - "Positive" + "healing", + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 1, "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, + "components": [ + { + "S": true + }, + { + "S": true, + "V": true + }, + { + "S": true, + "M": true, + "V": true + } + ], "range": { "entry": "varies", "distance": { @@ -11963,22 +11530,18 @@ } }, "targets": "1 willing living creature or 1 undead creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore {@dice 1d8} Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when {@action Cast a Spell||Casting this Spell} determines its targets, range, area, and other parameters.", - "{@as 1} (somatic) The spell has a range of touch.", - "{@as 2} (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.", - "{@as 3} (material, somatic, verbal) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst." + "{@b {@as 1} (somatic)} The spell has a range of touch.", + "{@b {@as 2} (verbal, somatic)} The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.", + "{@b {@as 3} (material, somatic, verbal)} You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The amount of healing or damage increases by {@dice 1d8}, and the extra healing for the 2-action version increases by 8."] + "entries": [ + "The amount of healing or damage increases by {@dice 1d8}, and the extra healing for the 2-action version increases by 8." + ] } } }, @@ -11989,11 +11552,11 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Druid", - "Healing", - "Necromancy", - "Positive" + "uncommon", + "druid", + "healing", + "necromancy", + "positive" ], "school": "N", "cast": { @@ -12001,12 +11564,11 @@ "unit": "varies", "entry": "{@as 1} to {@as 2}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch or 30 feet (see text)", "distance": { @@ -12015,12 +11577,6 @@ } }, "targets": "1 willing living animal creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You heal an animal's wounds, restoring {@dice 1d8} Hit Points to the target. The number of actions spent {@action Cast a Spell||Casting this Spell} determines its effect.", { @@ -12034,7 +11590,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The amount of healing increases by {@dice 1d8}, and the additional healing for the 2-action version increases by 8."] + "entries": [ + "The amount of healing increases by {@dice 1d8}, and the additional healing for the 2-action version increases by 8." + ] } } }, @@ -12045,26 +11603,23 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Necromancy" + "uncommon", + "cleric", + "necromancy" ], "school": "N", - "subclass": { - "Cleric|Domain": [ - "healing" - ] - }, + "domains": [ + "healing" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -12073,7 +11628,6 @@ } }, "targets": "1 willing living creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -12082,8 +11636,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Point.", "The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once." @@ -12091,7 +11643,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The additional healing increases by 2 HP."] + "entries": [ + "The additional healing increases by 2 HP." + ] } } }, @@ -12107,23 +11661,23 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Evil", - "Evocation", - "Fire", - "Sorcerer" + "uncommon", + "evil", + "evocation", + "fire", + "sorcerer" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -12137,20 +11691,21 @@ ], "entry": "10-foot radius, 60-foot-tall cylinder" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth a plume of hellfire that erupts from below, dealing {@damage 4d6} fire damage and {@damage 4d6} evil damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The fire damage increases by {@dice 1d6}, and the evil damage increases by {@dice 1d6}."] + "entries": [ + "The fire damage increases by {@dice 1d6}, and the evil damage increases by {@dice 1d6}." + ] } } }, @@ -12161,30 +11716,23 @@ "focus": true, "level": 10, "traits": [ - "Uncommon", - "Champion", - "Healing", - "Necromancy", - "Positive" + "uncommon", + "champion", + "healing", + "necromancy", + "positive" ], "school": "N", "cast": { "number": 1, "unit": "free" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "trigger": "An attack would bring you to 0 Hit Points.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You shout in defiance, filling you with a sudden burst of healing.", "Just before applying the attack's damage, you recover {@dice 10d4+20} Hit Points. If this is enough to prevent the attack from bringing you to 0 Hit Points, you don't become {@condition unconscious} or {@condition dying}.", @@ -12196,27 +11744,26 @@ "name": "Heroism", "source": "CRB", "page": 343, - "focus": false, "level": 3, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -12225,7 +11772,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -12234,8 +11780,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, {@skill Perception} checks, saving throws, and skill checks." ], @@ -12243,11 +11787,15 @@ "x": [ { "level": 6, - "entries": ["The status bonus increases to +2."] + "entries": [ + "The status bonus increases to +2." + ] }, { "level": 9, - "entries": ["The status bonus increases to +3."] + "entries": [ + "The status bonus increases to +3." + ] } ] } @@ -12256,28 +11804,27 @@ "name": "Hideous Laughter", "source": "CRB", "page": 343, - "focus": false, "level": 2, "traits": [ - "Emotion", - "Enchantment", - "Mental" + "emotion", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -12286,18 +11833,20 @@ } }, "targets": "1 living creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "The target is overtaken with uncontrollable laughter. It must attempt a Will save.", { @@ -12315,28 +11864,27 @@ "name": "Holy Cascade", "source": "CRB", "page": 344, - "focus": false, "level": 4, "traits": [ - "Evocation", - "Good", - "Positive", - "Water" + "evocation", + "good", + "positive", + "water" ], "school": "V", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "cost": "one vial of {@item holy water}", "range": { "entry": "500 feet", @@ -12351,20 +11899,21 @@ ], "entry": "20-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon sacred energy to amplify a vial of holy water, tossing it an incredible distance. It explodes in an enormous burst that deals {@damage 3d6} bludgeoning damage to creatures in the area from the cascade of water. The water deals an additional {@damage 6d6} positive damage to undead and {@damage 6d6} good damage to fiends." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The bludgeoning damage increases by {@dice 1d6}, and the additional positive and good damage each increase by {@dice 2d6}."] + "entries": [ + "The bludgeoning damage increases by {@dice 1d6}, and the additional positive and good damage each increase by {@dice 2d6}." + ] } }, "spellLists": [ @@ -12375,27 +11924,26 @@ "name": "Horrid Wilting", "source": "CRB", "page": 344, - "focus": false, "level": 8, "traits": [ - "Necromancy", - "Negative" + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -12404,20 +11952,21 @@ } }, "targets": "any number of living creatures", - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You pull the moisture from the targets' bodies, dealing {@damage 10d10} negative damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to horrid wilting." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d10}."] + "entries": [ + "The damage increases by {@dice 1d10}." + ] } }, "spellLists": [ @@ -12436,38 +11985,36 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Emotion", - "Fear", - "Illusion", - "Mental", - "Sorcerer", - "Visual" + "uncommon", + "emotion", + "fear", + "illusion", + "mental", + "sorcerer", + "visual" ], "school": "I", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot-radius emanation centered on you" }, - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You briefly transform your features into the horrific visage of a hag, striking fear into your enemies. Foes in the area must attempt a Will save.", { @@ -12483,7 +12030,9 @@ "x": [ { "level": 5, - "entries": ["Foes in the area are {@condition frightened 1} on a success, {@condition frightened 2} on a failure, and {@condition frightened 3} and {@condition fleeing} for 1 round on a critical failure. They are still unaffected on a critical success."] + "entries": [ + "Foes in the area are {@condition frightened 1} on a success, {@condition frightened 2} on a failure, and {@condition frightened 3} and {@condition fleeing} for 1 round on a critical failure. They are still unaffected on a critical success." + ] } ] } @@ -12495,24 +12044,23 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Bard", - "Cantrip", - "Composition", - "Illusion", - "Visual" + "uncommon", + "bard", + "cantrip", + "composition", + "illusion", + "visual" ], "school": "I", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -12520,7 +12068,6 @@ "amount": 1 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -12529,8 +12076,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You mime creating an {@condition invisible 10}-foot-by-10-foot stretch of wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that {@quickref disbelieves the illusion|CRB|2|disbelieving illusions|0} is temporarily immune to your house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level." ] @@ -12539,39 +12084,36 @@ "name": "Humanoid Form", "source": "CRB", "page": 344, - "focus": false, "level": 2, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", + "dismiss": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the {@trait humanoid} trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (as the {@spell shrink} spell). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form.", "If items leave your person, they return to their usual size.", @@ -12581,11 +12123,15 @@ "x": [ { "level": 3, - "entries": ["You gain {@ability darkvision} or {@ability low-light vision} if the form you assume has that ability."] + "entries": [ + "You gain {@ability darkvision} or {@ability low-light vision} if the form you assume has that ability." + ] }, { "level": 5, - "entries": ["You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the {@spell enlarge} spell."] + "entries": [ + "You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the {@spell enlarge} spell." + ] } ] } @@ -12597,28 +12143,25 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Attack", - "Cleric", - "Earth", - "Evocation" + "uncommon", + "attack", + "cleric", + "earth", + "evocation" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "earth" - ] - }, + "domains": [ + "earth" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -12627,12 +12170,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You evoke a magical stone and throw it, with your god's presence guiding your aim. Make a spell attack roll against the target. The stone deals bludgeoning damage equal to {@dice 1d6} plus your Strength modifier.", { @@ -12646,7 +12183,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The stone's damage increases by {@dice 1d6}."] + "entries": [ + "The stone's damage increases by {@dice 1d6}." + ] } } }, @@ -12654,28 +12193,27 @@ "name": "Hydraulic Push", "source": "CRB", "page": 344, - "focus": false, "level": 1, "traits": [ - "Attack", - "Evocation", - "Water" + "attack", + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -12684,12 +12222,6 @@ } }, "targets": "1 creature or object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.", { @@ -12703,7 +12235,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } }, "spellLists": [ @@ -12714,39 +12248,36 @@ "name": "Hydraulic Torrent", "source": "CRB", "page": 344, - "focus": false, "level": 4, "traits": [ - "Evocation", - "Water" + "evocation", + "water" ], "school": "V", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Line" ], "entry": "60-foot line" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A swirling torrent of water manifests along a straight line, battering those that are its path and possibly pushing them away from you. The torrent deals {@damage 8d6} bludgeoning damage.", "Each creature in the area must attempt a basic Fortitude save.", @@ -12755,7 +12286,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } }, "spellLists": [ @@ -12766,31 +12299,23 @@ "name": "Hypercognition", "source": "CRB", "page": 344, - "focus": false, "level": 3, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6 {@action Recall Knowledge} actions as part of {@action Cast a Spell||Casting this Spell}. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you {@action Recall Knowledge}." ] @@ -12799,27 +12324,26 @@ "name": "Hypnotic Pattern", "source": "CRB", "page": 344, - "focus": false, "level": 3, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -12833,18 +12357,20 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create a pattern of shifting colors that hovers in the air in a geometric cloud. Creatures are {@condition dazzled} while inside the pattern. In addition, a creature must attempt a Will saving throw if it is inside the pattern when you cast it, when it enters the pattern, when it ends its turn within the pattern, or if it uses a {@action Seek} or {@action Interact} action on the pattern. A creature currently {@condition fascinated} by the pattern doesn't attempt new saves.", { @@ -12861,28 +12387,27 @@ "name": "Illusory Creature", "source": "CRB", "page": 345, - "focus": false, "level": 2, "traits": [ - "Auditory", - "Illusion", - "Visual" + "auditory", + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -12890,17 +12415,15 @@ "amount": 500 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.", "The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a {@skill Deception} or {@skill Performance} check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows.", @@ -12913,7 +12436,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage of the image's Strikes increases by {@dice 1d4}, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan)."] + "entries": [ + "The damage of the image's Strikes increases by {@dice 1d4}, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan)." + ] } } }, @@ -12921,38 +12446,35 @@ "name": "Illusory Disguise", "source": "CRB", "page": 345, - "focus": false, "level": 1, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 hour", + "dismiss": true, "duration": { "number": 1, "unit": "hour" } }, - "sustain": false, - "dismiss": true, "entries": [ "You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.", "Casting illusory disguise counts as setting up a disguise for the {@action Impersonate} use of {@skill Deception}; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to {@skill Deception} checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can {@action Dismiss} this spell." @@ -12961,11 +12483,15 @@ "x": [ { "level": 2, - "entries": ["The spell also disguises your voice and {@ability scent}, and it gains the {@trait auditory} and {@trait olfactory} traits."] + "entries": [ + "The spell also disguises your voice and {@ability scent}, and it gains the {@trait auditory} and {@trait olfactory} traits." + ] }, { "level": 3, - "entries": ["You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and {@ability scent}, and it gains the {@trait auditory} trait."] + "entries": [ + "You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and {@ability scent}, and it gains the {@trait auditory} trait." + ] } ] } @@ -12974,27 +12500,26 @@ "name": "Illusory Object", "source": "CRB", "page": 345, - "focus": false, "level": 1, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -13008,7 +12533,6 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -13017,8 +12541,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create an illusory visual image of a stationary object.", "The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.", @@ -13028,11 +12550,15 @@ "x": [ { "level": 2, - "entries": ["Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the {@trait auditory} trait. The duration increases to 1 hour."] + "entries": [ + "Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the {@trait auditory} trait. The duration increases to 1 hour." + ] }, { "level": 5, - "entries": ["As the 2nd-level version, but the duration is unlimited."] + "entries": [ + "As the 2nd-level version, but the duration is unlimited." + ] } ] } @@ -13041,29 +12567,28 @@ "name": "Illusory Scene", "source": "CRB", "page": 345, - "focus": false, "level": 5, "traits": [ - "Auditory", - "Illusion", - "Visual" + "auditory", + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -13077,7 +12602,6 @@ ], "entry": "30-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -13086,8 +12610,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the {@spell illusory creature} spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a {@spell hallucinatory terrain} spell.", "When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.", @@ -13097,11 +12619,15 @@ "x": [ { "level": 6, - "entries": ["Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor."] + "entries": [ + "Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor." + ] }, { "level": 8, - "entries": ["As the 6th-level version, and the duration is unlimited."] + "entries": [ + "As the 6th-level version, and the duration is unlimited." + ] } ] } @@ -13113,39 +12639,37 @@ "focus": true, "level": 8, "traits": [ - "Uncommon", - "Conjuration", - "Druid", - "Plant" + "uncommon", + "conjuration", + "druid", + "plant" ], "school": "C", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "ground within a 100-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "The ground within the area transforms into a mass of dangerous briars that assault and impede your foes. The first time you {@action Sustain a Spell||Sustain this Spell} each round, you can select one of the following effects to occur in the area.", { @@ -13163,26 +12687,25 @@ "name": "Implosion", "source": "CRB", "page": 346, - "focus": false, "level": 9, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -13191,25 +12714,30 @@ } }, "targets": "1 corporeal creature", - "savingThrow": "Fortitude", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "F" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You crush the target by causing it to collapse in on itself, dealing 75 damage. The first time you {@action Sustain a Spell||Sustain this Spell} each round, you must choose a new target to be subject to the same effect; the same creature can never be targeted more than once with a single casting of this spell. You also can't affect more than one creature per turn with implosion. You can't target a creature that's incorporeal, gaseous, or liquid, or one that otherwise lacks a solid form." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by 10."] + "entries": [ + "The damage increases by 10." + ] } } }, @@ -13217,37 +12745,34 @@ "name": "Insect Form", "source": "CRB", "page": 346, - "focus": false, "level": 3, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or spider. You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait animal} trait. You can {@action Dismiss} this spell.", "You gain the following statistics and abilities regardless of which battle form you choose:", @@ -13272,15 +12797,21 @@ "x": [ { "level": 4, - "entries": ["Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and {@skill Athletics} +16."] + "entries": [ + "Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and {@skill Athletics} +16." + ] }, { "level": 5, - "entries": ["Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including {@condition persistent damage}), and {@skill Athletics} +20."] + "entries": [ + "Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including {@condition persistent damage}), and {@skill Athletics} +20." + ] } ] }, - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Inspire Competence", @@ -13289,25 +12820,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Bard", - "Cantrip", - "Composition", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "bard", + "cantrip", + "composition", + "emotion", + "enchantment", + "mental" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -13316,7 +12846,6 @@ } }, "targets": "1 ally", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -13325,8 +12854,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your encouragement inspires your ally to succeed at a task.", "This counts as having taken sufficient preparatory actions to {@action Aid} your ally on a skill check of your choice, regardless of the circumstances. When you later use the {@action Aid} reaction, you can roll {@skill Performance} instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in {@skill Performance}, you automatically critically succeed.", @@ -13340,32 +12867,30 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Bard", - "Cantrip", - "Composition", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "bard", + "cantrip", + "composition", + "emotion", + "enchantment", + "mental" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "60-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -13374,8 +12899,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You inspire your allies with words or tunes of encouragement.", "You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against {@trait fear} effects." @@ -13388,32 +12911,30 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Bard", - "Cantrip", - "Composition", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "bard", + "cantrip", + "composition", + "emotion", + "enchantment", + "mental" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "60-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -13422,8 +12943,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You inspire your allies to protect themselves more effectively.", "You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage." @@ -13436,27 +12955,20 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Bard", - "Enchantment" + "uncommon", + "bard", + "enchantment" ], "school": "E", "cast": { "number": 1, "unit": "free" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition. If your next action is to cast {@spell inspire courage} or inspire defense, attempt a {@skill Performance} check.", "The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check.", @@ -13474,26 +12986,25 @@ "name": "Invisibility", "source": "CRB", "page": 347, - "focus": false, "level": 2, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -13502,7 +13013,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -13511,8 +13021,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Cloaked in illusion, the target becomes {@condition invisible}. This makes it {@condition undetected} to all creatures, though the creatures can attempt to find the target, making it {@condition hidden} to them instead (page 466). If the target uses a {@condition hostile} action, the spell ends after that {@condition hostile} action is completed." ], @@ -13520,7 +13028,9 @@ "x": [ { "level": 4, - "entries": ["The spell lasts 1 minute, but it doesn't end if the target uses a {@condition hostile} action."] + "entries": [ + "The spell lasts 1 minute, but it doesn't end if the target uses a {@condition hostile} action." + ] } ] } @@ -13532,22 +13042,20 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Illusion", - "Wizard" + "uncommon", + "illusion", + "wizard" ], "school": "I", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -13556,8 +13064,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You become {@condition invisible}, with the same restrictions as the 2nd-level {@spell invisibility} spell." ], @@ -13565,11 +13071,15 @@ "x": [ { "level": 6, - "entries": ["The duration increases to 10 minutes."] + "entries": [ + "The duration increases to 10 minutes." + ] }, { "level": 8, - "entries": ["The duration increases to 1 hour."] + "entries": [ + "The duration increases to 1 hour." + ] } ] } @@ -13578,26 +13088,25 @@ "name": "Invisibility Sphere", "source": "CRB", "page": 347, - "focus": false, "level": 3, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "area": { "types": [ "Emanation" @@ -13605,7 +13114,6 @@ "entry": "10-foot emanation" }, "targets": "you and any number of creatures in range", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -13614,8 +13122,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You and all targets are {@condition invisible} except to each other as long as you remain within the spell's area. If a creature made {@condition invisible} by this spell leaves the spell's area, it becomes visible and remains so even if it returns to the spell's area. If any creature made {@condition invisible} by this spell uses a {@condition hostile} action, the spell ends after the {@condition hostile} action is completed.", "While exploring, it's easy to move together slowly and remain {@condition invisible}. This is untenable in a battle, however. Once an encounter begins, creatures remain {@condition invisible} until at most the end of the first round, at which point the spell ends." @@ -13624,7 +13130,9 @@ "x": [ { "level": 5, - "entries": ["The duration increases to 1 hour."] + "entries": [ + "The duration increases to 1 hour." + ] } ] } @@ -13633,27 +13141,26 @@ "name": "Item Facade", "source": "CRB", "page": 347, - "focus": false, "level": 1, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -13662,7 +13169,6 @@ } }, "targets": "1 object no more than 10 feet by 10 feet by 10 feet", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -13671,8 +13177,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You make the target object look and feel as though it were in much better or worse physical condition. When you cast this spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears {@condition broken} and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A {@condition broken} item appears to be intact and functional.", "Destroyed items can't be affected by this spell. A creature that Interacts with the item can attempt to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}." @@ -13681,11 +13185,15 @@ "x": [ { "level": 2, - "entries": ["The duration is 24 hours."] + "entries": [ + "The duration is 24 hours." + ] }, { "level": 3, - "entries": ["The duration is unlimited."] + "entries": [ + "The duration is unlimited." + ] } ] } @@ -13702,22 +13210,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Curse", - "Necromancy", - "Sorcerer" + "uncommon", + "curse", + "necromancy", + "sorcerer" ], "school": "N", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -13726,8 +13233,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "up to 1 minute", @@ -13736,8 +13246,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You draw forth a hag's innate jealousy to deny a target its greatest attribute. The target gains an adverse condition depending on its highest ability modifier: Strength ({@condition enfeebled}); Dexterity ({@condition clumsy}); Constitution ({@condition drained}); or Intelligence, Wisdom, or Charisma ({@condition stupefied}). On a tie, the creature decides which of the conditions associated with the tied ability modifiers to take. The target must attempt a Will save.", { @@ -13754,33 +13262,25 @@ "name": "Jump", "source": "CRB", "page": 347, - "focus": false, "level": 1, "traits": [ - "Move", - "Transmutation" + "move", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "S": true + } + ], "entries": [ "Your legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action." ], @@ -13788,7 +13288,9 @@ "x": [ { "level": 3, - "entries": ["The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the {@action Leap} action."] + "entries": [ + "The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the {@action Leap} action." + ] } ] } @@ -13800,10 +13302,10 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Evocation", - "Force", - "Monk" + "uncommon", + "evocation", + "force", + "monk" ], "school": "V", "cast": { @@ -13811,25 +13313,23 @@ "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone or more" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You unleash your ki as a powerful blast of force that deals {@damage 2d6} force damage. If you use 2 actions to cast {@spell ki blast}, increase the size of the cone to 30 feet and the damage to {@dice 3d6}. If you use 3 actions to cast {@spell ki blast}, increase the size of the cone to 60 feet and the damage to {@dice 4d6}. Each creature in the area must attempt a Fortitude saving throw.", { @@ -13845,7 +13345,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}, or by {@dice 2d6} if you use 2 or 3 actions."] + "entries": [ + "The damage increases by {@dice 1d6}, or by {@dice 2d6} if you use 2 or 3 actions." + ] } } }, @@ -13856,27 +13358,20 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Monk", - "Transmutation" + "uncommon", + "monk", + "transmutation" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "Accelerated by your ki, you move with such speed you become a blur. Move two times: two {@action Stride||Strides}, two {@action Step||Steps}, or one {@action Stride} and one {@action Step} (in either order). You gain the {@condition concealed} condition during this movement and until the start of your next turn." ] @@ -13888,34 +13383,29 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Monk", - "Transmutation" + "uncommon", + "monk", + "transmutation" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You focus your ki into magical attacks. Make an unarmed {@action Strike} or {@action Flurry of Blows} (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal {@damage 1d6} extra damage. This damage can be any of the following types of your choice, chosen each time you {@action Strike}: force, lawful (only if you're lawful), negative, or positive." ], "heightened": { "plus_x": { "level": 4, - "entries": ["The extra damage increases by {@dice 1d6}."] + "entries": [ + "The extra damage increases by {@dice 1d6}." + ] } } }, @@ -13923,26 +13413,25 @@ "name": "Knock", "source": "CRB", "page": 347, - "focus": false, "level": 2, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -13951,7 +13440,6 @@ } }, "targets": "1 door, lock, or container", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -13960,8 +13448,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an {@skill Athletics} or a {@skill Thievery} check. You can attempt a {@skill Thievery} check to open the target as part of casting knock, and you add your level even if you're untrained.", "Knock counteracts lock." @@ -13973,32 +13459,26 @@ "page": 348, "level": 1, "traits": [ - "Cantrip", - "Detection", - "Divination" + "cantrip", + "detection", + "divination" ], "school": "D", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "S": true, + "V": true + } + ], "entries": [ "In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location)." ], @@ -14006,7 +13486,9 @@ "x": [ { "level": 7, - "entries": ["You can instead know the direction to a familiar location, such as a previous home or a favorite tavern."] + "entries": [ + "You can instead know the direction to a familiar location, such as a previous home or a favorite tavern." + ] } ] } @@ -14018,35 +13500,25 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Divination", - "Fortune" + "uncommon", + "cleric", + "divination", + "fortune" ], "school": "D", - "subclass": { - "Cleric|Domain": [ - "knowledge" - ] - }, + "domains": [ + "knowledge" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Use a {@action Recall Knowledge} action, rolling the appropriate skill check to identify the triggering creature's abilities. You can roll your check twice and use the better result." ] @@ -14058,23 +13530,22 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Champion", - "Healing", - "Necromancy", - "Positive" + "uncommon", + "champion", + "healing", + "necromancy", + "positive" ], "school": "N", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -14083,12 +13554,6 @@ } }, "targets": "1 willing living creature or 1 undead creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.", "If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal {@dice 1d6} damage and it must attempt a basic Fortitude save; if it fails, it also takes a \u20132 status penalty to AC for 1 round." @@ -14096,7 +13561,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The amount of healing increases by 6, and the damage to an undead target increases by {@dice 1d6}."] + "entries": [ + "The amount of healing increases by 6, and the damage to an undead target increases by {@dice 1d6}." + ] } } }, @@ -14104,26 +13571,25 @@ "name": "Levitate", "source": "CRB", "page": 348, - "focus": false, "level": 3, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -14132,7 +13598,6 @@ } }, "targets": "1 unattended object or willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "5 minutes", @@ -14141,8 +13606,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You defy gravity and levitate the target 5 feet off the ground.", "For the duration of the spell, you can move the target up or down 10 feet with a single action, which has the {@trait concentrate} trait. A creature floating in the air from levitate takes a \u20132 circumstance penalty to attack rolls. A floating creature can spend an {@action Interact} action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across." @@ -14158,30 +13621,22 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Healing", - "Necromancy", - "Wizard" + "uncommon", + "healing", + "necromancy", + "wizard" ], "school": "N", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "You expend one of your wizard spell slots to cast a wizard spell of the necromancy school.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You use some of the spell's magic to heal yourself, regaining {@dice 1d8} Hit Points per level of the spell." ] @@ -14192,27 +13647,27 @@ "page": 348, "level": 1, "traits": [ - "Cantrip", - "Evocation", - "Light" + "cantrip", + "evocation", + "light" ], "school": "V", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -14221,7 +13676,6 @@ } }, "targets": "1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -14230,8 +13684,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a {@item torch}. If you cast this spell again on a second object, the {@spell light} spell on the first object ends." ], @@ -14239,7 +13691,9 @@ "x": [ { "level": 4, - "entries": ["The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet)."] + "entries": [ + "The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet)." + ] } ] }, @@ -14251,47 +13705,47 @@ "name": "Lightning Bolt", "source": "CRB", "page": 348, - "focus": false, "level": 3, "traits": [ - "Electricity", - "Evocation" + "electricity", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Line" ], "entry": "120-foot line" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "A bolt of lightning strikes outward from your hand, dealing {@damage 4d12} electricity damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d12}."] + "entries": [ + "The damage increases by {@dice 1d12}." + ] } } }, @@ -14302,27 +13756,20 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Bard", - "Enchantment" + "uncommon", + "bard", + "enchantment" ], "school": "E", "cast": { "number": 1, "unit": "free" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You add a flourish to your composition to extend its benefits.", "If your next action is to cast a cantrip composition with a duration of 1 round, attempt a {@skill Performance} check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.", @@ -14343,23 +13790,22 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Champion", - "Evocation", - "Good", - "Litany" + "uncommon", + "champion", + "evocation", + "good", + "litany" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -14368,8 +13814,11 @@ } }, "targets": "1 evil creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 round", @@ -14378,8 +13827,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your litany rails against the sin of sloth, interfering with the target's ability to react. The target must attempt a Will save.", "A particularly slothful creature, such as a sloth demon, uses the outcome one degree of success worse than the result of its saving throw. The target becomes temporarily immune to all of your litanies for 1 minute.", @@ -14401,23 +13848,22 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Champion", - "Evocation", - "Good", - "Litany" + "uncommon", + "champion", + "evocation", + "good", + "litany" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -14426,8 +13872,11 @@ } }, "targets": "1 evil creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 round", @@ -14436,8 +13885,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your litany rails against the sin of wrath, punishing the target for attacking good creatures. The target must attempt a Will save. A particularly wrathful creature, such as a wrath demon, uses the outcome one degree of success worse than the result of its saving throw. The target then becomes temporarily immune to all of your litanies for 1 minute.", { @@ -14453,7 +13900,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -14464,23 +13913,22 @@ "focus": true, "level": 7, "traits": [ - "Uncommon", - "Champion", - "Evocation", - "Good", - "Litany" + "uncommon", + "champion", + "evocation", + "good", + "litany" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -14489,7 +13937,6 @@ } }, "targets": "1 evil creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -14498,8 +13945,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your litany denounces an evildoer, rendering it susceptible to the powers of good. The target gains weakness 7 to good.", "The target then becomes temporarily immune to all of your litanies for 1 minute." @@ -14507,7 +13952,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The weakness increases by 1."] + "entries": [ + "The weakness increases by 1." + ] } } }, @@ -14518,27 +13965,25 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Earth", - "Transmutation" + "uncommon", + "cleric", + "earth", + "transmutation" ], "school": "T", - "subclass": { - "Cleric|Domain": [ - "earth" - ] - }, + "domains": [ + "earth" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation", @@ -14546,13 +13991,11 @@ ], "entry": "15-foot emanation or 15-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You shake the earth, toppling nearby creatures. Choose whether the spell's area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature in the area standing on solid ground may take {@damage 4d6} bludgeoning damage and must attempt a Reflex saving throw.", { @@ -14568,7 +14011,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by {@dice 2d6}."] + "entries": [ + "Increase the damage by {@dice 2d6}." + ] } } }, @@ -14576,30 +14021,30 @@ "name": "Locate", "source": "CRB", "page": 348, - "focus": false, "level": 3, "traits": [ - "Uncommon", - "Detection", - "Divination" + "uncommon", + "detection", + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -14608,17 +14053,15 @@ } }, "targets": "1 specific object or type of object", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You learn the direction to the target (if you picked a specific object, such as \"my mother's sword\") or the nearest target (if you picked a type of object, such as \"swords\"). If the target is a specific object, you must have {@condition observed} it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water." ], @@ -14626,7 +14069,9 @@ "x": [ { "level": 5, - "entries": ["You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target."] + "entries": [ + "You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target." + ] } ] } @@ -14635,27 +14080,26 @@ "name": "Lock", "source": "CRB", "page": 348, - "focus": false, "level": 1, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -14664,17 +14108,15 @@ } }, "targets": "1 lock, or a door or container with a latch", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 day", + "dismiss": true, "duration": { "number": 1, "unit": "day" } }, - "sustain": false, - "dismiss": true, "entries": [ "The target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an {@skill Athletics} and {@skill Thievery} DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher.", "Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door.", @@ -14684,7 +14126,9 @@ "x": [ { "level": 2, - "entries": ["The duration increases to unlimited, but you must expend 6 gp worth of gold dust as an additional cost."] + "entries": [ + "The duration increases to unlimited, but you must expend 6 gp worth of gold dust as an additional cost." + ] } ] } @@ -14693,27 +14137,25 @@ "name": "Longstrider", "source": "CRB", "page": 348, - "focus": false, "level": 1, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 hour", @@ -14722,8 +14164,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed." ], @@ -14731,7 +14171,9 @@ "x": [ { "level": 2, - "entries": ["The duration increases to 8 hours."] + "entries": [ + "The duration increases to 8 hours." + ] } ] } @@ -14743,22 +14185,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Bard", - "Divination", - "Fortune" + "uncommon", + "bard", + "divination", + "fortune" ], "school": "D", "cast": { "number": 1, "unit": "free" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "trigger": "You or an ally within range attempts a skill check to {@action Recall Knowledge}", "range": { "entry": "30 feet", @@ -14768,12 +14209,6 @@ } }, "targets": "you or the triggering ally", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering {@action Recall Knowledge} skill check twice and use the better result." ] @@ -14785,35 +14220,25 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Divination", - "Fortune" + "uncommon", + "cleric", + "divination", + "fortune" ], "school": "D", - "subclass": { - "Cleric|Domain": [ - "luck" - ] - }, + "domains": [ + "luck" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "You fail (but don't critically fail) a saving throw.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Reroll the saving throw and use the better result. You then become temporarily immune for 10 minutes." ] @@ -14822,27 +14247,25 @@ "name": "Mage Armor", "source": "CRB", "page": 348, - "focus": false, "level": 1, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -14851,8 +14274,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC." ], @@ -14860,19 +14281,27 @@ "x": [ { "level": 4, - "entries": ["You gain a +1 item bonus to saving throws."] + "entries": [ + "You gain a +1 item bonus to saving throws." + ] }, { "level": 6, - "entries": ["The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws."] + "entries": [ + "The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws." + ] }, { "level": 8, - "entries": ["The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws."] + "entries": [ + "The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws." + ] }, { "level": 10, - "entries": ["The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws."] + "entries": [ + "The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws." + ] } ] }, @@ -14886,24 +14315,24 @@ "page": 349, "level": 1, "traits": [ - "Cantrip", - "Evocation" + "cantrip", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -14912,17 +14341,15 @@ } }, "targets": "1 unattended object of light Bulk or less", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create a single magical hand, either {@condition invisible} or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you {@action Sustain a Spell||Sustain the Spell}, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls." ], @@ -14930,15 +14357,21 @@ "x": [ { "level": 3, - "entries": ["You can target an unattended object with a Bulk of 1 or less."] + "entries": [ + "You can target an unattended object with a Bulk of 1 or less." + ] }, { "level": 5, - "entries": ["The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less."] + "entries": [ + "The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less." + ] }, { "level": 7, - "entries": ["The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less."] + "entries": [ + "The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less." + ] } ] }, @@ -14950,28 +14383,28 @@ "name": "Magic Aura", "source": "CRB", "page": 349, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Illusion" + "uncommon", + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -14980,7 +14413,6 @@ } }, "targets": "1 object of 3 bulk or less", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -14989,8 +14421,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical.", "A caster using {@spell detect magic} or {@spell read aura} of an equal or higher spell level can attempt to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0} from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher." @@ -14999,7 +14429,9 @@ "x": [ { "level": 3, - "entries": ["You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know."] + "entries": [ + "You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know." + ] } ] } @@ -15008,25 +14440,24 @@ "name": "Magic Fang", "source": "CRB", "page": 349, - "focus": false, "level": 1, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -15035,7 +14466,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -15044,8 +14474,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one." ] @@ -15054,28 +14482,27 @@ "name": "Magic Missile", "source": "CRB", "page": 349, - "focus": false, "level": 1, "traits": [ - "Evocation", - "Force" + "evocation", + "force" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -15084,19 +14511,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You send a dart of force streaking toward a creature that you can see. It automatically hits and deals {@damage 1d4+1} force damage. For each additional action you use when {@action Cast a Spell||Casting the Spell}, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth." ], "heightened": { "plus_x": { "level": 2, - "entries": ["You shoot one additional missile with each action you spend."] + "entries": [ + "You shoot one additional missile with each action you spend." + ] } } }, @@ -15104,28 +14527,27 @@ "name": "Magic Mouth", "source": "CRB", "page": 349, - "focus": false, "level": 2, "traits": [ - "Auditory", - "Illusion", - "Visual" + "auditory", + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -15134,7 +14556,6 @@ } }, "targets": "1 creature or object", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "unlimited", @@ -15143,8 +14564,6 @@ "unit": "unlimited" } }, - "sustain": false, - "dismiss": false, "entries": [ "You specify a trigger (described on page 305) and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, an illusory mouth appears on the target and speaks the message, and the {@spell magic mouth} spell ends." ] @@ -15153,27 +14572,26 @@ "name": "Magic Weapon", "source": "CRB", "page": 349, - "focus": false, "level": 1, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -15182,7 +14600,6 @@ } }, "targets": "1 weapon that is unattended or wielded by you or a willing ally", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -15191,8 +14608,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two." ], @@ -15207,26 +14622,23 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Enchantment" + "uncommon", + "cleric", + "enchantment" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "magic" - ] - }, + "domains": [ + "magic" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -15235,17 +14647,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you {@action Cast a Spell} from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast." ] @@ -15254,29 +14664,29 @@ "name": "Magnificent Mansion", "source": "CRB", "page": 349, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Conjuration", - "Extradimensional" + "uncommon", + "conjuration", + "extradimensional" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -15284,7 +14694,6 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "24 hours", @@ -15293,8 +14702,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance. The entrance connects to the plane where you {@action Cast a Spell||Cast the Spell}, appearing anywhere within the spell's range as a faint, shimmering, vertical rectangle 5 feet wide and 10 feet high. You designate who can enter when you cast the spell. Once inside, you can shut the entrance, making it {@condition invisible}. You and the creatures you designated can reopen the door at will, just like opening a physical door.", "Inside, the demiplane appears to be a mansion featuring a magnificent foyer and numerous opulent chambers. The mansion can have any floor plan you imagine as you {@action Cast a Spell||Cast the Spell}, provided it fits within a space 40 feet wide, 40 feet deep, and 30 feet tall. While the entrance to the mansion is closed, effects from outside the mansion fail to penetrate it, and vice versa, except for plane shift, which can be used to enter the mansion. You can use scrying magic and similar effects to observe the outside only if they're capable of crossing planes.", @@ -15308,27 +14715,25 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Necromancy", - "Negative" + "uncommon", + "cleric", + "necromancy", + "negative" ], "school": "N", - "subclass": { - "Cleric|Domain": [ - "undeath" - ] - }, + "domains": [ + "undeath" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -15337,7 +14742,6 @@ } }, "targets": "1 willing undead creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -15346,8 +14750,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You embed a seed of negative energy in an undead creature, restoring its unnatural vigor. The target gains fast healing 7.", "This healing comes from negative energy, so it heals the undead rather than damaging it." @@ -15355,7 +14757,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The fast healing increases by 2."] + "entries": [ + "The fast healing increases by 2." + ] } } }, @@ -15363,28 +14767,27 @@ "name": "Mariner's Curse", "source": "CRB", "page": 350, - "focus": false, "level": 5, "traits": [ - "Curse", - "Necromancy" + "curse", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -15393,13 +14796,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save.", { @@ -15420,31 +14821,30 @@ "name": "Mask Of Terror", "source": "CRB", "page": 350, - "focus": false, "level": 7, "traits": [ - "Emotion", - "Fear", - "Illusion", - "Mental", - "Visual" + "emotion", + "fear", + "illusion", + "mental", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -15453,7 +14853,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -15462,8 +14861,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target appears to be a gruesome and terrifying creature.", "The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage.", @@ -15481,7 +14878,9 @@ "x": [ { "level": 8, - "entries": ["You can target up to 5 creatures. If a creature uses a {@condition hostile} action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror."] + "entries": [ + "You can target up to 5 creatures. If a creature uses a {@condition hostile} action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror." + ] } ] } @@ -15490,42 +14889,39 @@ "name": "Massacre", "source": "CRB", "page": 350, - "focus": false, "level": 9, "traits": [ - "Death", - "Necromancy", - "Negative" + "death", + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Line" ], "entry": "60-foot line" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You unleash a wave of necromantic energy to snuff out the life force of those in its path. Each creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points, that creature dies instantly. If massacre doesn't kill even a single creature, the negative energy violently explodes back toward you, dealing an additional 30 negative damage to every creature in the line (even those above 17th level) and 30 negative damage to you.", { @@ -15542,7 +14938,9 @@ "x": [ { "level": 10, - "entries": ["The spell can affect creatures up to 19th level. Increase the damage to {@dice 10d6} on a success, and to 115 on a failure."] + "entries": [ + "The spell can affect creatures up to 19th level. Increase the damage to {@dice 10d6} on a success, and to 115 on a failure." + ] } ] } @@ -15551,28 +14949,27 @@ "name": "Maze", "source": "CRB", "page": 350, - "focus": false, "level": 8, "traits": [ - "Conjuration", - "Extradimensional", - "Teleportation" + "conjuration", + "extradimensional", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -15581,17 +14978,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You transport the target into an extradimensional maze of eldritch origin and trap it there. Once each turn, the target can spend 1 action to attempt a {@skill Survival} check or {@skill Perception} check against your spell DC to escape the maze. The possible outcomes are as follows.", { @@ -15609,38 +15004,35 @@ "name": "Meld Into Stone", "source": "CRB", "page": 350, - "focus": false, "level": 3, "traits": [ - "Earth", - "Transmutation" + "earth", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", + "dismiss": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions. You must touch the stone when you {@action Cast a Spell||Cast the Spell}. You can hear, but not see, what's going on outside the stone, and you can cast spells while in the stone as long as they don't require line of effect beyond the stone.", "Significant physical damage to the stone while you are inside it expels you and deals {@dice 10d6} damage to you. Passwall expels you without dealing damage and ends meld into stone.", @@ -15654,29 +15046,28 @@ "name": "Mending", "source": "CRB", "page": 351, - "focus": false, "level": 1, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -15685,12 +15076,6 @@ } }, "targets": "non-magical object of light Bulk or less", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You repair the target item. You restore 5 Hit Points per spell level to the target, potentially removing the {@condition broken} condition if this repairs it past the item's {@condition Broken} Threshold. You can't replace lost pieces or repair an object that's been completely destroyed." ], @@ -15698,11 +15083,15 @@ "x": [ { "level": 2, - "entries": ["You can target a non-magical object of 1 Bulk or less."] + "entries": [ + "You can target a non-magical object of 1 Bulk or less." + ] }, { "level": 3, - "entries": ["You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less."] + "entries": [ + "You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less." + ] } ] }, @@ -15716,28 +15105,27 @@ "page": 351, "level": 1, "traits": [ - "Auditory", - "Cantrip", - "Illusion", - "Linguistic", - "Mental" + "auditory", + "cantrip", + "illusion", + "linguistic", + "mental" ], "school": "I", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -15746,7 +15134,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "see below", @@ -15755,8 +15142,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target.", "While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message." @@ -15765,7 +15150,9 @@ "x": [ { "level": 3, - "entries": ["The spell's range increases to 500 feet."] + "entries": [ + "The spell's range increases to 500 feet." + ] } ] }, @@ -15777,27 +15164,26 @@ "name": "Meteor Swarm", "source": "CRB", "page": 351, - "focus": false, "level": 9, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -15811,20 +15197,21 @@ ], "entry": "4 40-foot bursts" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You call down four meteors that explode in a fiery blast. Each meteor deals {@damage 6d10} bludgeoning damage to any creatures in the 10-foot burst at the center of its area of effect before exploding, dealing {@damage 14d6} fire damage to any creatures in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and a creature takes the same amount of fire damage no matter how many overlapping explosions it's caught in. The saving throw applies to both the bludgeoning and the fire damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The bludgeoning damage increases by {@dice 1d10}, and the fire damage increases by {@dice 2d6}."] + "entries": [ + "The bludgeoning damage increases by {@dice 1d10}, and the fire damage increases by {@dice 2d6}." + ] } }, "spellLists": [ @@ -15835,27 +15222,26 @@ "name": "Mind Blank", "source": "CRB", "page": 351, - "focus": false, "level": 8, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -15864,7 +15250,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -15873,8 +15258,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "Powerful wards hide a creature from divination magic. The target gains a +4 status bonus to saves against {@trait mental} effects.", "Mind blank attempts to counteract any detection, {@trait revelation}, and {@trait scrying} effects as if its spell level were 1 higher than its actual level. On a success, the {@trait divination} effect functions normally except that it detects nothing about the target and its possessions. For instance, detect magic would still detect other magic in the area, but not any magic on the target." @@ -15884,30 +15267,30 @@ "name": "Mind Probe", "source": "CRB", "page": 351, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Divination", - "Linguistic", - "Mental" + "uncommon", + "divination", + "linguistic", + "mental" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -15916,18 +15299,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save.", { @@ -15944,29 +15329,28 @@ "name": "Mind Reading", "source": "CRB", "page": 351, - "focus": false, "level": 3, "traits": [ - "Uncommon", - "Detection", - "Divination", - "Mental" + "uncommon", + "detection", + "divination", + "mental" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -15975,18 +15359,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 round or sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.", { @@ -16004,26 +15390,25 @@ "name": "Mindlink", "source": "CRB", "page": 352, - "focus": false, "level": 1, "traits": [ - "Divination", - "Mental" + "divination", + "mental" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -16032,12 +15417,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes." ] @@ -16046,31 +15425,25 @@ "name": "Miracle", "source": "CRB", "page": 352, - "focus": false, "level": 10, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "entries": [ "You request aid directly from your divine source. Your divine source always refuses a request out of line with its nature, and it might grant a different request (potentially more powerful or better fitting its nature) than the one you asked for. A casting of miracle can do any of the following things.", { @@ -16089,28 +15462,26 @@ "name": "Mirror Image", "source": "CRB", "page": 352, - "focus": false, "level": 2, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -16119,8 +15490,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on {@dice 1d4}). With two images remaining, there is a 1 in 3 chance of hitting you (1 \u20132 on {@dice 1d6}). With only one image, the chances are 1 in 2 (1\u20133 on {@dice 1d6})", "Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you.", @@ -16131,27 +15500,26 @@ "name": "Misdirection", "source": "CRB", "page": 352, - "focus": false, "level": 2, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -16160,17 +15528,15 @@ } }, "targets": "2 creatures or objects", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", + "dismiss": true, "duration": { "number": 1, "unit": "special" } }, - "sustain": false, - "dismiss": true, "entries": [ "You reshape the magic aura of one creature or object to resemble that of another. You designate one target as the primary target and the other as the secondary target.", "Effects that would detect auras on the primary target instead detect the same types of auras from the secondary target.", @@ -16181,37 +15547,34 @@ "name": "Mislead", "source": "CRB", "page": 352, - "focus": false, "level": 6, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You turn yourself {@condition invisible} and create an illusory duplicate of yourself. When you {@action Sustain a Spell||Sustain the Spell}, you can mentally dictate a course of action for your duplicate to follow that round. Your duplicate acts as though it had your full number of actions, though it can't actually affect anything in the environment.", "Both the duplicate and your invisibility persist for the spell's duration. Performing a {@condition hostile} action doesn't end mislead's invisibility, just like a 4th-level {@spell invisibility} spell. A creature that determines the duplicate is an illusion doesn't necessarily know you're {@condition invisible}, and one that can see your {@condition invisible} form doesn't necessarily know your duplicate is an illusion.", @@ -16222,27 +15585,26 @@ "name": "Modify Memory", "source": "CRB", "page": 352, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Divination", - "Mental" + "uncommon", + "divination", + "mental" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -16251,8 +15613,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "unlimited", @@ -16261,8 +15626,6 @@ "unit": "unlimited" } }, - "sustain": false, - "dismiss": false, "entries": [ "You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.", { @@ -16278,7 +15641,9 @@ "x": [ { "level": 6, - "entries": ["You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze."] + "entries": [ + "You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze." + ] } ] } @@ -16287,27 +15652,26 @@ "name": "Moment Of Renewal", "source": "CRB", "page": 353, - "focus": false, "level": 8, "traits": [ - "Healing", - "Necromancy" + "healing", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -16316,12 +15680,6 @@ } }, "targets": "up to 6 creatures", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "The targets experience a day's worth of recovery in an instant.", "Any detrimental effects that would be gone after 24 hours end, though this doesn't shorten the duration of any active spells affecting the targets. The targets regain Hit Points and recover from conditions as if they had taken 24 hours of rest, but they do not make their daily preparations again or gain any benefits of rest other than healing. The targets are then temporarily immune for 1 day." @@ -16331,38 +15689,35 @@ "name": "Monstrosity Form", "source": "CRB", "page": 353, - "focus": false, "level": 8, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple worm, or sea serpent. While in this form, you gain the {@trait beast} trait (for phoenix) or the {@trait animal} trait (for purple worm or sea serpent). You can {@action Dismiss} the spell.", "You gain the following statistics and abilities regardless of which battle form you choose:", @@ -16376,7 +15731,7 @@ "{@skill Athletics} modifier of +30, unless your own modifier is higher. You also gain specific abilities based on the type of monster you choose:", "{@bold Phoenix} Speed 30 feet, fly Speed 90 feet; Melee {@as 1} beak (reach 15 feet), Damage {@damage 2d6+12} piercing plus {@damage 2d4} fire and {@damage 2d4} {@condition persistent damage ||persistent fire}; Melee {@as 1} talon (agile, reach 15 feet), Damage {@damage 2d8+12} slashing; Shroud of Flame (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes {@damage 2d6} fire damage. A creature can take this damage only once per turn. You can use a single action, which has the {@trait concentrate} trait, to activate or deactivate this aura.", "{@bold Purple Worm} Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; Melee {@as 1} jaws (reach 10 feet), Damage {@damage 2d12+20} piercing; Melee {@as 1} stinger (agile, reach 10 feet), Damage {@damage 2d8+15} piercing plus {@damage 2d6} {@condition persistent damage ||persistent poison}; Melee {@as 1} body (reach 10 feet) Damage {@damage 2d8+20} bludgeoning; Inexorable You automatically recover from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of each of your turns. You're also immune to being {@condition immobilized} and ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}.", - "{@bold Sea Serpent} Speed 20 feet, swim Speed 90 feet; Melee {@as 1} jaws (reach 15 feet), Damage {@damage 2d12+20} piercing; Melee {@as 1} tail (reach 25 feet), Damage {@damage 2d8+20} bludgeoning; Spine Rake {@as 2} (move) You extend your spines and {@action Swim} or {@action Stride}. Each creature you're adjacent to at any point during your movement takes {@damage 4d8+10} slashing damage (basic Reflex against your spell DC)." + "{@bold Sea Serpent} Speed 20 feet, swim Speed 90 feet; Melee {@as 1} jaws (reach 15 feet), Damage {@damage 2d12+20} piercing; Melee {@as 1} tail (reach 25 feet), Damage {@damage 2d8+20} bludgeoning; Spine Rake {@as 2} ({@trait move}) You extend your spines and {@action Swim} or {@action Stride}. Each creature you're adjacent to at any point during your movement takes {@damage 4d8+10} slashing damage (basic Reflex against your spell DC)." ] } ], @@ -16384,36 +15739,42 @@ "x": [ { "level": 9, - "entries": ["You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and {@skill Athletics} +33."] + "entries": [ + "You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and {@skill Athletics} +33." + ] } ] }, - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Moon Frenzy", "source": "CRB", + "miscTags": [ + "THP" + ], "page": 353, - "focus": false, "level": 5, "traits": [ - "Morph", - "Transmutation" + "morph", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -16422,7 +15783,6 @@ } }, "targets": "up to 5 willing creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -16431,8 +15791,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "A feral aspect overcomes the targets, making them tough and savage. Targets gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks. The fangs deal {@damage 2d8} piercing damage; the claws deal {@damage 2d6} slashing damage and have the {@trait agile} and {@trait finesse} traits. The targets use their highest weapon or unarmed attack proficiency with these attacks, and if they have weapon specialization or greater weapon specialization, they add this damage as well. On a critical hit with one of these unarmed attacks, the creature struck takes {@damage 1d4} {@condition persistent damage ||persistent bleed damage}.", "The targets can't use concentrate actions unless those actions also have the {@trait rage} trait, with the exception of {@action Seek}. A creature can attempt to end the spell's effect on itself by using a single action, which has the {@trait rage} trait, to attempt a Will save against your spell DC; on a success, it ends the spell's effect on itself.", @@ -16442,11 +15800,15 @@ "x": [ { "level": 6, - "entries": ["The temporary Hit Points increase to 10, the silver weakness to 10, and the damage dealt by the attacks to three dice."] + "entries": [ + "The temporary Hit Points increase to 10, the silver weakness to 10, and the damage dealt by the attacks to three dice." + ] }, { "level": 10, - "entries": ["The temporary Hit Points increase to 20, the silver weakness to 20, and the damage dealt by the attacks to four dice."] + "entries": [ + "The temporary Hit Points increase to 20, the silver weakness to 20, and the damage dealt by the attacks to four dice." + ] } ] } @@ -16458,29 +15820,27 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Attack", - "Cleric", - "Evocation", - "Fire", - "Light" + "uncommon", + "attack", + "cleric", + "evocation", + "fire", + "light" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "moon" - ] - }, + "domains": [ + "moon" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -16489,12 +15849,6 @@ } }, "targets": "1 creature or object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You shine a ray of moonlight. Make a spell attack roll. The beam of light deals {@damage 1d6} fire damage. Moonbeam deals silver damage for the purposes of weaknesses, resistances, and the like.", { @@ -16508,7 +15862,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The ray's damage increases by {@dice 1d6}."] + "entries": [ + "The ray's damage increases by {@dice 1d6}." + ] } } }, @@ -16519,26 +15875,23 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Evocation" + "uncommon", + "cleric", + "evocation" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "magic" - ] - }, + "domains": [ + "magic" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -16547,7 +15900,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -16556,8 +15908,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level. The spell otherwise functions at its actual level. Once the target casts the spell, mystic beacon ends." ] @@ -16566,37 +15916,34 @@ "name": "Nature Incarnate", "source": "CRB", "page": 354, - "focus": false, "level": 10, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough space to expand into or the spell is lost. While in this form, you gain the {@trait plant} trait (for a green man) or the {@trait beast} trait (for a kaiju). You can {@action Dismiss} the spell.", "You gain the following statistics and abilities regardless of which battle form you choose:", @@ -16613,7 +15960,9 @@ ] } ], - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Nature's Bounty", @@ -16622,35 +15971,26 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Conjuration", - "Plant", - "Positive" + "uncommon", + "cleric", + "conjuration", + "plant", + "positive" ], "school": "C", - "subclass": { - "Cleric|Domain": [ - "nature" - ] - }, + "domains": [ + "nature" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "requirements": "You have a free hand.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "A palm-sized raw fruit or vegetable appears in your open hand.", "You choose the specific type of food. A creature can consume the food with an {@action Interact} action to regain {@dice 3d10+12} Hit Points and be nourished as if it had eaten a meal. If uneaten, the food rots and crumbles to dust after 1 minute." @@ -16658,7 +15998,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The Hit Points restored increase by 6."] + "entries": [ + "The Hit Points restored increase by 6." + ] } } }, @@ -16666,25 +16008,24 @@ "name": "Nature's Enmity", "source": "CRB", "page": 354, - "focus": false, "level": 9, "traits": [ - "Enchantment" + "enchantment" ], "school": "E", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -16699,7 +16040,6 @@ "entry": "500-foot burst" }, "targets": "up to 5 creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -16708,8 +16048,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Animals and plants in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.", { @@ -16728,26 +16066,25 @@ "name": "Negate Aroma", "source": "CRB", "page": 354, - "focus": false, "level": 1, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -16756,7 +16093,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -16765,8 +16101,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise {@ability scent}. A creature attempting a {@skill Perception} check to {@action Seek} with {@ability scent} and other senses might notice the lack of natural {@ability scent}. If the target has any abilities that result from its smell, such as an overpowering {@ability scent}, those abilities are also negated." ], @@ -16774,7 +16108,9 @@ "x": [ { "level": 5, - "entries": ["The range increases to 30 feet, and you can target up to 10 creatures."] + "entries": [ + "The range increases to 30 feet, and you can target up to 10 creatures." + ] } ] } @@ -16783,27 +16119,26 @@ "name": "Neutralize Poison", "source": "CRB", "page": 354, - "focus": false, "level": 3, "traits": [ - "Healing", - "Necromancy" + "healing", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -16812,12 +16147,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You pour healing magic through the target in an attempt to cure one poison afflicting it. Attempt a counteract check against the poison." ] @@ -16826,28 +16155,28 @@ "name": "Nightmare", "source": "CRB", "page": 354, - "focus": false, "level": 4, "traits": [ - "Illusion", - "Mental" + "illusion", + "mental" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "planetary", "distance": { @@ -16856,8 +16185,11 @@ } }, "targets": "1 creature you know by name", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 day", @@ -16866,8 +16198,6 @@ "unit": "day" } }, - "sustain": false, - "dismiss": false, "entries": [ "You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.", { @@ -16885,29 +16215,29 @@ "name": "Nondetection", "source": "CRB", "page": 355, - "focus": false, "level": 3, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -16916,7 +16246,6 @@ } }, "targets": "1 creature or object", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", @@ -16925,8 +16254,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You erect protective wards that make the target difficult to detect via magic. Nondetection attempts to counteract all detection, revelation, and scrying divinations made against the target or the target's gear throughout the duration, counting cantrips as 1st-level spells for this purpose. Successfully counteracting a divination that targets an area or multiple targets negates the effects only for nondetection's target." ] @@ -16935,27 +16262,27 @@ "name": "Obscuring Mist", "source": "CRB", "page": 355, - "focus": false, "level": 2, "traits": [ - "Conjuration", - "Water" + "conjuration", + "water" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -16969,17 +16296,15 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You call forth a cloud of mist. All creatures within the mist become {@condition concealed}, and all creatures outside the mist become {@condition concealed} to creatures within it. You can {@action Dismiss} the cloud." ], @@ -16991,30 +16316,29 @@ "name": "Outcast's Curse", "source": "CRB", "page": 355, - "focus": false, "level": 4, "traits": [ - "Curse", - "Enchantment", - "Mental", - "Misfortune" + "curse", + "enchantment", + "mental", + "misfortune" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -17023,13 +16347,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.", { @@ -17050,26 +16372,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Transmutation" + "uncommon", + "cleric", + "transmutation" ], "school": "T", - "subclass": { - "Cleric|Domain": [ - "indulgence" - ] - }, + "domains": [ + "indulgence" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -17078,13 +16398,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save.", { @@ -17102,30 +16420,29 @@ "name": "Overwhelming Presence", "source": "CRB", "page": 356, - "focus": false, "level": 9, "traits": [ - "Auditory", - "Enchantment", - "Incapacitation", - "Mental", - "Visual" + "auditory", + "enchantment", + "incapacitation", + "mental", + "visual" ], "school": "E", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Burst" @@ -17133,8 +16450,11 @@ "entry": "40-foot burst" }, "targets": "any number of creatures", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "until full tribute is paid", @@ -17143,8 +16463,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being. You choose the aspects of your new majestic appearance. This causes the targets to pay tribute to you by bowing or using some other action in keeping with your appearance. The number of times a target must do this depends on the result of their Will save.", { @@ -17162,28 +16480,27 @@ "name": "Paralyze", "source": "CRB", "page": 356, - "focus": false, "level": 3, "traits": [ - "Enchantment", - "Incapacitation", - "Mental" + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -17192,8 +16509,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -17202,8 +16522,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.", { @@ -17220,7 +16538,9 @@ "x": [ { "level": 7, - "entries": ["You can target up to 10 creatures."] + "entries": [ + "You can target up to 10 creatures." + ] } ] } @@ -17229,26 +16549,25 @@ "name": "Paranoia", "source": "CRB", "page": 356, - "focus": false, "level": 2, "traits": [ - "Illusion", - "Mental" + "illusion", + "mental" ], "school": "I", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -17257,8 +16576,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -17267,8 +16589,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You cause the target to see all other creatures as dire threats.", "The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.", @@ -17286,7 +16606,9 @@ "x": [ { "level": 6, - "entries": ["You can target up to 5 creatures."] + "entries": [ + "You can target up to 5 creatures." + ] } ] } @@ -17295,26 +16617,24 @@ "name": "Pass Without Trace", "source": "CRB", "page": 356, - "focus": false, "level": 1, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 hour", @@ -17323,8 +16643,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to {@action Track} you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one {@spell pass without trace} spell at a time." ], @@ -17332,11 +16650,15 @@ "x": [ { "level": 2, - "entries": ["The duration increases to 8 hours."] + "entries": [ + "The duration increases to 8 hours." + ] }, { "level": 4, - "entries": ["The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area."] + "entries": [ + "The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area." + ] } ] } @@ -17345,28 +16667,27 @@ "name": "Passwall", "source": "CRB", "page": 356, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Conjuration", - "Earth" + "uncommon", + "conjuration", + "earth" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -17380,7 +16701,6 @@ ], "entry": "5-foot-wide, 10-foot-tall, 10-foot-deep section of wooden, plaster, or stone wall" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -17389,8 +16709,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit." ], @@ -17398,7 +16716,9 @@ "x": [ { "level": 7, - "entries": ["The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with true seeing or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger (page 305), allowing creatures to enter the tunnel freely."] + "entries": [ + "The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with true seeing or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger (page 305), allowing creatures to enter the tunnel freely." + ] } ] }, @@ -17413,35 +16733,25 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Abjuration", - "Cleric", - "Fortune" + "uncommon", + "abjuration", + "cleric", + "fortune" ], "school": "A", - "subclass": { - "Cleric|Domain": [ - "perfection" - ] - }, + "domains": [ + "perfection" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "You fail a saving throw against a morph, petrification, or {@trait polymorph} effect.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Reroll the saving throw and use the better result." ] @@ -17453,32 +16763,23 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Cleric" + "uncommon", + "abjuration", + "cleric" ], "school": "A", - "subclass": { - "Cleric|Domain": [ - "perfection" - ] - }, + "domains": [ + "perfection" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one {@trait mental} effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the {@trait mental} effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once." ] @@ -17487,38 +16788,35 @@ "name": "Pest Form", "source": "CRB", "page": 356, - "focus": false, "level": 1, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", + "dismiss": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You transform into a the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait animal} trait. You can {@action Dismiss} the spell.", "You gain the following statistics and abilities:", @@ -17537,37 +16835,40 @@ "x": [ { "level": 4, - "entries": ["You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet."] + "entries": [ + "You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet." + ] } ] }, - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Phantasmal Calamity", "source": "CRB", "page": 357, - "focus": false, "level": 6, "traits": [ - "Illusion", - "Mental" + "illusion", + "mental" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -17581,20 +16882,20 @@ ], "entry": "30-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals {@damage 11d6} mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also {@condition stunned} for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it {@quickref disbelieves the illusion|CRB|2|disbelieving illusions|0} and recovers from the {@condition stunned} condition." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -17602,30 +16903,29 @@ "name": "Phantasmal Killer", "source": "CRB", "page": 357, - "focus": false, "level": 4, "traits": [ - "Death", - "Emotion", - "Fear", - "Illusion", - "Mental" + "death", + "emotion", + "fear", + "illusion", + "mental" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -17634,13 +16934,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.", { @@ -17656,7 +16954,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6} on a failure and by {@dice 3d6} on a critical failure."] + "entries": [ + "The damage increases by {@dice 2d6} on a failure and by {@dice 3d6} on a critical failure." + ] } } }, @@ -17664,27 +16964,26 @@ "name": "Phantom Pain", "source": "CRB", "page": 357, - "focus": false, "level": 1, "traits": [ - "Illusion", - "Mental", - "Nonlethal" + "illusion", + "mental", + "nonlethal" ], "school": "I", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -17693,8 +16992,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -17703,8 +17005,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Illusory pain wracks the target, dealing {@damage 2d4} mental damage and {@damage 1d4} {@condition persistent damage ||persistent mental damage}. The target must attempt a Will save.", { @@ -17720,7 +17020,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d4} and the {@condition persistent damage} by {@dice 1d4}."] + "entries": [ + "The damage increases by {@dice 2d4} and the {@condition persistent damage} by {@dice 1d4}." + ] } } }, @@ -17728,28 +17030,27 @@ "name": "Phantom Steed", "source": "CRB", "page": 357, - "focus": false, "level": 2, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -17757,7 +17058,6 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", @@ -17766,8 +17066,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride.", "The horse is clearly phantasmal in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. If it's reduced to 0 Hit Points, it disappears and the spell ends. The steed has a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk." @@ -17776,15 +17074,21 @@ "x": [ { "level": 4, - "entries": ["The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural {@quickref difficult terrain||3|terrain}."] + "entries": [ + "The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural {@quickref difficult terrain||3|terrain}." + ] }, { "level": 5, - "entries": ["The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural {@quickref difficult terrain||3|terrain}. It can also air walk but must end its turn on solid ground or fall."] + "entries": [ + "The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural {@quickref difficult terrain||3|terrain}. It can also air walk but must end its turn on solid ground or fall." + ] }, { "level": 6, - "entries": ["The steed can walk or fly at a Speed of 80 feet, can walk on water, and ignores natural {@quickref difficult terrain||3|terrain}."] + "entries": [ + "The steed can walk or fly at a Speed of 80 feet, can walk on water, and ignores natural {@quickref difficult terrain||3|terrain}." + ] } ] } @@ -17796,21 +17100,20 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Transmutation", - "Wizard" + "uncommon", + "transmutation", + "wizard" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -17819,7 +17122,6 @@ } }, "targets": "1 living creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the end of the target's next turn", @@ -17828,8 +17130,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You temporarily improve the target's physique. The target gains a +2 status bonus to the next {@skill Acrobatics} check, {@skill Athletics} check, Fortitude save, or Reflex save it attempts." ] @@ -17838,31 +17138,32 @@ "name": "Plane Shift", "source": "CRB", "page": 357, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Conjuration", - "Teleportation" + "uncommon", + "conjuration", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": true, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "F": true, + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -17871,12 +17172,6 @@ } }, "targets": "1 willing creature, or up to 8 willing creatures joining hands", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks.", "The spell is highly imprecise, and you appear {@dice 1d20}×25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances." @@ -17889,38 +17184,35 @@ "name": "Plant Form", "source": "CRB", "page": 358, - "focus": false, "level": 5, "traits": [ - "Plant", - "Polymorph", - "Transmutation" + "plant", + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Taking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. When you cast this spell, choose arboreal, flytrap, or shambler. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait plant} trait. You can {@action Dismiss} the spell.", "You gain the following statistics and abilities regardless of which battle form you choose:", @@ -17943,38 +17235,41 @@ "x": [ { "level": 6, - "entries": ["Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and {@skill Athletics} +22."] + "entries": [ + "Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and {@skill Athletics} +22." + ] } ] }, - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Polar Ray", "source": "CRB", "page": 358, - "focus": false, "level": 8, "traits": [ - "Attack", - "Cold", - "Evocation" + "attack", + "cold", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -17983,14 +17278,8 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ - "You fire a blue-white ray of freezing air and swirling sleet from your finger that can chill your target to the bones. You must succeed at a spell attack roll to affect the target.", + "You fire a blue-white ray of freezing air and sleet that deals {@damage 10d8} cold damage. Make a spell attack roll against the target.", { "type": "successDegree", "entries": { @@ -18002,7 +17291,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d8}."] + "entries": [ + "The damage increases by {@damage 2d8}." + ] } } }, @@ -18013,39 +17304,34 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Light", - "Necromancy", - "Positive" + "uncommon", + "cleric", + "light", + "necromancy", + "positive" ], "school": "N", - "subclass": { - "Cleric|Domain": [ - "sun" - ] - }, + "domains": [ + "sun" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, - "duration": { + "components": [ + { + "S": true + } + ], + "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Drawing life force into yourself, you become a beacon of positive energy. You glow with bright light in a 10-foot emanation, and you gain an internal pool of light called a luminance reservoir, which begins with a value of 4. At the start of each of your turns, you can use a free action to increase the luminance reservoir by 4. If you do, the radius of your light increases by 10 feet.", "If an undead creature damages you with an attack or spell while it's within the area of your light, that creature takes positive damage equal to half your luminance reservoir value.", @@ -18056,7 +17342,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Both the initial value of your luminance reservoir and the amount you gain each turn increase by 1."] + "entries": [ + "Both the initial value of your luminance reservoir and the amount you gain each turn increase by 1." + ] } } }, @@ -18064,29 +17352,28 @@ "name": "Possession", "source": "CRB", "page": 358, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Incapacitation", - "Mental", - "Necromancy", - "Possession" + "uncommon", + "incapacitation", + "mental", + "necromancy", + "possession" ], "school": "N", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -18095,18 +17382,20 @@ } }, "targets": "1 living creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You send your mind and soul into the target's body, attempting to take control. The target must attempt a Will save. You can choose to use the effects of a degree of success more favorable to the target if you prefer.", "While you're possessing a target, your own body is {@condition unconscious} and can't wake up normally. You can sense everything the possessed target does. You can {@action Dismiss} this spell. If the possessed body dies, the spell ends and you must succeed at a Fortitude save against your spell DC or be {@condition paralyzed} for 1 hour, or 24 hours on a critical failure. If the spell ends during an encounter, you act just before the possessed creature's initiative count.", @@ -18124,7 +17413,9 @@ "x": [ { "level": 9, - "entries": ["The duration is 10 minutes, and you can physically enter the creature's body, protecting your physical body while the spell lasts."] + "entries": [ + "The duration is 10 minutes, and you can physically enter the creature's body, protecting your physical body while the spell lasts." + ] } ] } @@ -18133,28 +17424,26 @@ "name": "Power Word Blind", "source": "CRB", "page": 358, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Auditory", - "Enchantment", - "Mental" + "uncommon", + "auditory", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -18163,7 +17452,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "varies", @@ -18172,8 +17460,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You utter an arcane word of power that can make the target {@condition blinded} upon hearing it. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level.", { @@ -18197,7 +17483,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The levels at which each outcome applies increase by 2."] + "entries": [ + "The levels at which each outcome applies increase by 2." + ] } } }, @@ -18205,29 +17493,27 @@ "name": "Power Word Kill", "source": "CRB", "page": 358, - "focus": false, "level": 9, "traits": [ - "Uncommon", - "Auditory", - "Death", - "Enchantment", - "Mental" + "uncommon", + "auditory", + "death", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -18236,7 +17522,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "varies", @@ -18245,8 +17530,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You utter the most powerful arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level.", { @@ -18271,7 +17554,9 @@ "x": [ { "level": 10, - "entries": ["The levels at which each outcome applies increase by 2."] + "entries": [ + "The levels at which each outcome applies increase by 2." + ] } ] } @@ -18280,28 +17565,26 @@ "name": "Power Word Stun", "source": "CRB", "page": 359, - "focus": false, "level": 8, "traits": [ - "Uncommon", - "Auditory", - "Enchantment", - "Mental" + "uncommon", + "auditory", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -18310,7 +17593,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "varies", @@ -18319,8 +17601,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You stun the target with an arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level.", { @@ -18344,7 +17624,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The levels at which each outcome applies increase by 2."] + "entries": [ + "The levels at which each outcome applies increase by 2." + ] } } }, @@ -18355,26 +17637,23 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Transmutation" + "uncommon", + "cleric", + "transmutation" ], "school": "T", - "subclass": { - "Cleric|Domain": [ - "wealth" - ] - }, + "domains": [ + "wealth" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": false, - "V": false - }, + "components": [ + { + "M": true + } + ], "range": { "entry": "touch", "distance": { @@ -18382,8 +17661,7 @@ "amount": 1 } }, - "targets": "1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins) ", - "savingThrowBasic": false, + "targets": "1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins)", "duration": { "type": "timed", "entry": "1 minute", @@ -18392,8 +17670,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your deity blesses base metals to transform them into precious materials. The target item transforms from its normal metal into {@item cold iron}, copper, gold, iron, silver, or steel (the details for these metals are found on pages 577\u2013579). An item transmuted in this way deals damage according to its new material. For example, a steel sword transmuted to {@item Cold Iron Weapon||cold iron} would deal additional damage to a creature with a weakness to cold iron.", "This change is clearly magical and temporary, so the item's monetary value doesn't change; you couldn't transmute copper coins to gold and use those coins to purchase something or as a cost for a spell." @@ -18402,7 +17678,9 @@ "x": [ { "level": 8, - "entries": ["Add {@item adamantine} and {@item mithral} to the list of metals you can transform the item into."] + "entries": [ + "Add {@item adamantine} and {@item mithral} to the list of metals you can transform the item into." + ] } ] } @@ -18413,26 +17691,26 @@ "page": 359, "level": 1, "traits": [ - "Cantrip", - "Evocation" + "cantrip", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "10 feet", "distance": { @@ -18441,17 +17719,15 @@ } }, "targets": "1 object (cook, lift, or tidy only)", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "The simplest magic does your bidding. You can perform simple {@trait magical} effects for as long as you {@action Sustain a Spell||Sustain the Spell}. Each time you {@action Sustain a Spell||Sustain the Spell}, you can choose one of four options.", { @@ -18474,26 +17750,25 @@ "name": "Primal Herd", "source": "CRB", "page": 359, - "focus": false, "level": 10, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -18502,17 +17777,15 @@ } }, "targets": "you and up to 5 willing targets", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form. Each target must have enough space to expand into or the spell fails for that target. Each target gains the {@trait animal} trait. Each target can {@action Dismiss} the spell's effects on themself. Each target gains the following while transformed:", { @@ -18528,40 +17801,36 @@ ] } ], - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Primal Phenomenon", "source": "CRB", "page": 359, - "focus": false, "level": 10, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "entries": [ "You request a direct intercession from the natural world.", - "{@skill Nature} always refuses unnatural requests and might grant a different request (potentially more powerful or better fitting its character) than the one you asked for. A {@spell primal phenomenon} spell can do any of the following things.", + "Nature always refuses unnatural requests and might grant a different request (potentially more powerful or better fitting its character) than the one you asked for. A {@spell primal phenomenon} spell can do any of the following things.", { "type": "list", "items": [ @@ -18581,27 +17850,20 @@ "focus": true, "level": 6, "traits": [ - "Uncommon", - "Conjuration", - "Druid" + "uncommon", + "conjuration", + "druid" ], "school": "C", "cast": { "number": 1, "unit": "free" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You enhance a summoned creature with the power of the elements. If your next action is to cast either {@spell summon animal} or {@spell summon plant or fungus}, choose {@trait air}, {@trait earth}, {@trait fire}, or {@trait water}, and the creature you summon gains the corresponding abilities.", { @@ -18619,27 +17881,26 @@ "name": "Prismatic Sphere", "source": "CRB", "page": 359, - "focus": false, "level": 9, "traits": [ - "Abjuration", - "Light" + "abjuration", + "light" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "10 feet", "distance": { @@ -18647,7 +17908,6 @@ "amount": 10 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -18656,8 +17916,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a seven-layered sphere to protect an area. This multicolored sphere functions like a prismatic wall but is shaped in a 10-foot burst centered on a corner of your space. You must form the sphere in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost." ] @@ -18666,39 +17924,32 @@ "name": "Prismatic Spray", "source": "CRB", "page": 360, - "focus": false, "level": 7, "traits": [ - "Evocation", - "Light" + "evocation", + "light" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "30-foot cone" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll {@dice 1d8} on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.", { @@ -18773,27 +18024,27 @@ "name": "Prismatic Wall", "source": "CRB", "page": 360, - "focus": false, "level": 8, "traits": [ - "Abjuration", - "Light" + "abjuration", + "light" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -18801,17 +18052,15 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", + "dismiss": true, "duration": { "number": 1, "unit": "hour" } }, - "sustain": false, - "dismiss": true, "entries": [ "You create an opaque wall of shimmering, multicolored light.", "The wall is straight and vertical, stretching 60 feet long and 30 feet high. You must form the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. You can pass through the wall and ignore its effects.", @@ -18825,28 +18074,28 @@ "name": "Private Sanctum", "source": "CRB", "page": 360, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -18860,7 +18109,6 @@ ], "entry": "100-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "24 hours", @@ -18869,8 +18117,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "From outside, the area looks like a bank of impenetrable black fog. Sensory stimuli (such as sounds, smells, and light) don't pass from inside the area to outside the area. {@spell Scrying} spells can't perceive any stimuli from the area, and mind-reading effects don't work in the area." ] @@ -18881,26 +18127,26 @@ "page": 360, "level": 1, "traits": [ - "Attack", - "Cantrip", - "Evocation", - "Fire" + "attack", + "cantrip", + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -18909,19 +18155,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. On a success, you deal {@damage 1d4} fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and {@damage 1d4} {@condition persistent damage ||persistent fire damage}." ], "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by {@dice 1d4} and the {@condition persistent damage} on a critical hit by {@dice 1d4}."] + "entries": [ + "Increase the damage by {@dice 1d4} and the {@condition persistent damage} on a critical hit by {@dice 1d4}." + ] } }, "spellLists": [ @@ -18932,27 +18174,26 @@ "name": "Project Image", "source": "CRB", "page": 360, - "focus": false, "level": 7, "traits": [ - "Illusion", - "Mental" + "illusion", + "mental" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -18960,24 +18201,24 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You project an illusory image of yourself. You must stay within range of the image, and if at any point you can't see the image, the spell ends. Whenever you {@action Cast a Spell} other than one whose area is an emanation, you can cause the spell effect to originate from either yourself or the image. Because the image is an illusion, it can't benefit from spells, though visual manifestations of the spell appear. The image has the same AC and saves as you. If it is hit by an attack or fails a save, the spell ends." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The maximum duration you can {@action Sustain a Spell||Sustain the Spell} increases to 10 minutes."] + "entries": [ + "The maximum duration you can {@action Sustain a Spell||Sustain the Spell} increases to 10 minutes." + ] } } }, @@ -18985,27 +18226,26 @@ "name": "Protection", "source": "CRB", "page": 361, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -19014,7 +18254,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -19023,8 +18262,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You ward a creature against a specified alignment. Choose chaotic, evil, good, or lawful when you cast this spell.", "The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment. This bonus increases to +3 against effects from such creatures that would directly control the target and against attacks made by summoned creatures of the chosen alignment.", @@ -19038,38 +18275,35 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Wizard" + "uncommon", + "abjuration", + "wizard" ], "school": "A", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "area": { "types": [ "Emanation" ], "entry": "5-foot-radius emanation centered on you" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you {@action Sustain a Spell||Sustain the Spell}, the emanation's radius increases by 5 feet, to a maximum of 30 feet." ] @@ -19081,27 +18315,23 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Cleric" + "uncommon", + "abjuration", + "cleric" ], "school": "A", - "subclass": { - "Cleric|Domain": [ - "protection" - ] - }, + "domains": [ + "protection" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "An ally within 30 feet takes damage.", "range": { "entry": "30 feet", @@ -19110,12 +18340,6 @@ "amount": 30 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply.", "You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself." @@ -19123,7 +18347,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage you redirect increases by 3."] + "entries": [ + "The damage you redirect increases by 3." + ] } } }, @@ -19134,50 +18360,48 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Abjuration", - "Cleric" + "uncommon", + "abjuration", + "cleric" ], "school": "A", - "subclass": { - "Cleric|Domain": [ - "protection" - ] - }, + "domains": [ + "protection" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "15-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A protective aura emanates out from you, safeguarding you and your allies. You gain resistance 3 to all damage. Your allies also gain this resistance while they are within the area." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The resistance increases by 1."] + "entries": [ + "The resistance increases by 1." + ] } } }, @@ -19185,29 +18409,29 @@ "name": "Prying Eye", "source": "CRB", "page": 361, - "focus": false, "level": 5, "traits": [ - "Divination", - "Scrying" + "divination", + "scrying" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "see text", "distance": { @@ -19215,17 +18439,15 @@ "amount": 1 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create an {@condition invisible}, floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you.", "The first time you {@action Sustain a Spell||Sustain the Spell} each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt {@action Seek} actions through the eye if you want to attempt {@skill Perception} checks with it. Any damage dealt to the eye destroys it and ends the spell." @@ -19238,27 +18460,26 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Divination", - "Scrying" + "uncommon", + "cleric", + "divination", + "scrying" ], "school": "D", - "subclass": { - "Cleric|Domain": [ - "cities" - ] - }, + "domains": [ + "cities" + ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "25 miles", "distance": { @@ -19266,12 +18487,6 @@ "amount": 25 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You tap into the zeitgeist of the nearest settlement in range (if any). You learn the name of the settlement, and you can utter a special word to learn a brief summary of one significant event happening in the settlement. Choose one of the following words, which indicates the type of people involved and type of event you learn about.", { @@ -19288,7 +18503,9 @@ "x": [ { "level": 5, - "entries": ["The range increases to 100 miles."] + "entries": [ + "The range increases to 100 miles." + ] } ] } @@ -19297,26 +18514,26 @@ "name": "Punishing Winds", "source": "CRB", "page": 361, - "focus": false, "level": 8, "traits": [ - "Air", - "Evocation" + "air", + "evocation" ], "school": "V", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -19330,17 +18547,15 @@ ], "entry": "30-foot radius, 100-foot-tall cylinder" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is {@quickref greater difficult terrain||3|terrain} for Flying creatures, and {@quickref difficult terrain||3|terrain} for creatures on the ground or Climbing. Any creature that ends its turn Flying within the area descends 20 feet. Any creature pushed into a surface by this spell's winds takes bludgeoning damage as though it had fallen.", "The squares at the outside vertical edges of the cylinder prevent creatures from leaving. These squares are {@quickref greater difficult terrain||3|terrain}, and a creature attempting to push through must succeed at an {@skill Athletics} check or {@skill Acrobatics} check to {@action Maneuver in Flight} against your spell DC to get through. A creature that fails ends its current action but can try again." @@ -19353,26 +18568,25 @@ "name": "Purify Food And Drink", "source": "CRB", "page": 362, - "focus": false, "level": 1, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -19381,12 +18595,6 @@ } }, "targets": "1 cubic foot of contaminated food or water", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. One cubic foot of liquid is roughly 8 gallons." ] @@ -19395,27 +18603,26 @@ "name": "Purple Worm Sting", "source": "CRB", "page": 362, - "focus": false, "level": 6, "traits": [ - "Necromancy", - "Poison" + "necromancy", + "poison" ], "school": "N", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -19424,13 +18631,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You replicate the attack of a deadly purple worm. You deal {@damage 3d6} piercing damage to the touched creature and afflict it with purple worm venom. The target must attempt a Fortitude save.", { @@ -19477,27 +18682,25 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Air", - "Cleric", - "Conjuration" + "uncommon", + "air", + "cleric", + "conjuration" ], "school": "C", - "subclass": { - "Cleric|Domain": [ - "air" - ] - }, + "domains": [ + "air" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -19506,13 +18709,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.", { @@ -19533,24 +18734,27 @@ "focus": true, "level": 8, "traits": [ - "Uncommon", - "Incapacitation", - "Monk", - "Necromancy" + "uncommon", + "incapacitation", + "monk", + "necromancy" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true + "components": [ + { + "S": true, + "V": true + } + ], + "savingThrow": { + "type": [ + "F" + ] }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 month", @@ -19559,8 +18763,6 @@ "unit": "month" } }, - "sustain": false, - "dismiss": false, "entries": [ "Make a melee unarmed {@action Strike}. If you hit and the target is alive, anytime during the duration, you can spend a single action, which has the {@trait auditory} and {@trait concentrate} traits, to speak a word of death that could instantly slay it. The target must attempt a Fortitude save.", { @@ -19576,7 +18778,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by 10 on a failure, or 5 on a success."] + "entries": [ + "The damage increases by 10 on a failure, or 5 on a success." + ] } } }, @@ -19584,28 +18788,28 @@ "name": "Raise Dead", "source": "CRB", "page": 362, - "focus": false, "level": 6, "traits": [ - "Uncommon", - "Healing", - "Necromancy" + "uncommon", + "healing", + "necromancy" ], "school": "N", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "cost": "diamonds worth a total value of the target's level (minimum 1) × 200 gp", "range": { "entry": "10 feet", @@ -19615,12 +18819,6 @@ } }, "targets": "1 dead creature of 13th level or lower", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact. The creature must have died within the past 3 days. If {@deity Pharasma} has decided that the creature's time has come (at the GM's discretion), or if the creature doesn't wish to return to life, this spell automatically fails, but the diamonds aren't consumed in the casting.", "If the spell is successful, the creature returns to life with 1 Hit Point, no spells prepared or spell slots available, no points in any pools or any other daily resources, and still with any long-term debilitations of the old body. The time spent in the Boneyard leaves the target temporarily debilitated, making it {@condition clumsy 2}, {@condition drained 2}, and {@condition enfeebled 2} for 1 week; these conditions can't be removed or reduced by any means until the week has passed.", @@ -19630,19 +18828,27 @@ "x": [ { "level": 7, - "entries": ["The maximum level of the target increases to 15. The cost increases to the target's level (minimum 1) × 400 gp."] + "entries": [ + "The maximum level of the target increases to 15. The cost increases to the target's level (minimum 1) × 400 gp." + ] }, { "level": 8, - "entries": ["The maximum level the target increases to 17. The cost increases to the target's level (minimum 1) × 800 gp."] + "entries": [ + "The maximum level the target increases to 17. The cost increases to the target's level (minimum 1) × 800 gp." + ] }, { "level": 9, - "entries": ["The maximum level of the target increases to 19. The cost increases to the target's level (minimum 1) × 1,600 gp."] + "entries": [ + "The maximum level of the target increases to 19. The cost increases to the target's level (minimum 1) × 1,600 gp." + ] }, { "level": 10, - "entries": ["The maximum level the target increases to 21. The cost increases to the target's level (minimum 1) × 3,200 gp."] + "entries": [ + "The maximum level the target increases to 21. The cost increases to the target's level (minimum 1) × 3,200 gp." + ] } ] } @@ -19651,28 +18857,27 @@ "name": "Ray Of Enfeeblement", "source": "CRB", "page": 362, - "focus": false, "level": 1, "traits": [ - "Attack", - "Necromancy" + "attack", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -19681,8 +18886,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -19691,8 +18899,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "A ray with the power to sap a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save in order to determine the spell's effect. If you critically succeed on your attack roll, use the outcome for one degree of success worse than the result of its save.", { @@ -19712,26 +18918,26 @@ "page": 362, "level": 1, "traits": [ - "Attack", - "Cantrip", - "Cold", - "Evocation" + "attack", + "cantrip", + "cold", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -19740,12 +18946,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to {@dice 1d4} + your spellcasting ability modifier.", { @@ -19759,7 +18959,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d4}."] + "entries": [ + "The damage increases by {@dice 1d4}." + ] } } }, @@ -19769,28 +18971,28 @@ "page": 362, "level": 1, "traits": [ - "Cantrip", - "Detection", - "Divination" + "cantrip", + "detection", + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -19799,12 +19001,6 @@ } }, "targets": "1 object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic (pages 297 \u2013298)", "If the object is illusory, you detect this only if the effect's level is lower than the level of your {@spell read aura} spell." @@ -19813,11 +19009,15 @@ "x": [ { "level": 3, - "entries": ["You can target up to 10 objects."] + "entries": [ + "You can target up to 10 objects." + ] }, { "level": 6, - "entries": ["You can target any number of objects."] + "entries": [ + "You can target any number of objects." + ] } ] }, @@ -19832,28 +19032,27 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Divination", - "Prediction" + "uncommon", + "cleric", + "divination", + "prediction" ], "school": "D", - "subclass": { - "Cleric|Domain": [ - "fate" - ] - }, + "domains": [ + "fate" + ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "10 feet", "distance": { @@ -19862,12 +19061,6 @@ } }, "targets": "1 creature other than you", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.", "You learn a single enigmatic word connected to the creature's fate in that time frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a secret DC {@flatDC 6} flat check. If the creature's fate is too uncertain, or on a failed flat check, the spell yields the word \"inconclusive.\" Either way, the creature is then temporarily immune for 24 hours." @@ -19877,35 +19070,29 @@ "name": "Read Omens", "source": "CRB", "page": 363, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Divination", - "Prediction" + "uncommon", + "divination", + "prediction" ], "school": "D", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "entries": [ "You peek into the future. Choose a particular goal, event, or activity that will occur within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen." ] @@ -19917,29 +19104,26 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Healing", - "Necromancy", - "Positive" + "uncommon", + "cleric", + "healing", + "necromancy", + "positive" ], "school": "N", - "subclass": { - "Cleric|Domain": [ - "healing" - ] - }, + "domains": [ + "healing" + ], "cast": { "number": 1, "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "area": { "types": [ "Emanation" @@ -19947,19 +19131,15 @@ "entry": "20-foot emanation" }, "targets": "1 living creature per action spent to cast this spell", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You snatch creatures from the jaws of death. You can spend 1 to 3 actions {@action Cast a Spell||Casting this Spell}, and you can target a number of creatures equal to the actions spent. Each target regains {@dice 3d6} Hit Points. If the target had the {@condition dying} condition, coming back from {@condition dying} due to this healing doesn't increase its {@condition wounded} condition." ], "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the healing by {@dice 1d6}."] + "entries": [ + "Increase the healing by {@dice 1d6}." + ] } } }, @@ -19967,28 +19147,27 @@ "name": "Regenerate", "source": "CRB", "page": 363, - "focus": false, "level": 7, "traits": [ - "Healing", - "Necromancy", - "Positive" + "healing", + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -19997,7 +19176,6 @@ } }, "targets": "1 willing living creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -20006,8 +19184,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "An infusion of positive energy grants a creature continuous healing. The target temporarily gains {@ability regeneration} 15, which restores 15 Hit Points to it at the start of each of its turns. While it has {@ability regeneration}, the target can't die from damage and its {@condition dying} condition can't increase to a value that would kill it (this stops most creatures from going beyond {@condition dying} 3), though if its {@condition wounded} value becomes 4 or higher, it stays {@condition unconscious} until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn.", "Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an {@action Interact} action to hold the body part to the area it was severed from." @@ -20016,7 +19192,9 @@ "x": [ { "level": 9, - "entries": ["The regeneration increases to 20."] + "entries": [ + "The regeneration increases to 20." + ] } ] } @@ -20025,30 +19203,30 @@ "name": "Remake", "source": "CRB", "page": 363, - "focus": false, "level": 10, "traits": [ - "Uncommon", - "Conjuration" + "uncommon", + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "hour", "entry": "1 hour" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "5 feet", "distance": { @@ -20056,12 +19234,6 @@ "amount": 5 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You fully re-create an object from nothing, even if the object was destroyed. To do so, you must be able to picture the object in your mind. Additionally, the material component must be a remnant of the item, no matter how small or insignificant (even a speck of dust that remains from {@spell disintegrate} is enough). The spell fails if your imagination relied on too much guesswork; if the object would be too large to fit in a 5-foot cube; if the object still exists and you were simply not aware of it; or if the object is an artifact, has a level over 20, or has similar vast magical power.", "The item reassembles in perfect condition. Even if your mental image was of a damaged or weathered object, the new one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter." @@ -20074,28 +19246,28 @@ "name": "Remove Curse", "source": "CRB", "page": 363, - "focus": false, "level": 4, "traits": [ - "Healing", - "Necromancy" + "healing", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -20104,12 +19276,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your touch grants a reprieve to a cursed creature. You attempt to counteract one curse afflicting the target. If the curse comes from a cursed item or other external source, a success indicates that the target creature can rid itself of the cursed item, but it doesn't remove the curse from the item." ] @@ -20118,28 +19284,28 @@ "name": "Remove Disease", "source": "CRB", "page": 363, - "focus": false, "level": 3, "traits": [ - "Healing", - "Necromancy" + "healing", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -20148,12 +19314,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Healing magic purges disease from a creature's body. You attempt to counteract one disease afflicting the target." ] @@ -20162,27 +19322,26 @@ "name": "Remove Fear", "source": "CRB", "page": 363, - "focus": false, "level": 2, "traits": [ - "Enchantment" + "enchantment" ], "school": "E", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -20191,12 +19350,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "With a touch, you ease a creature's fears. You can attempt to counteract a single {@trait fear} effect that the target suffers from.", "This frees only the target, not any other creatures under the {@trait fear} effect." @@ -20205,7 +19358,9 @@ "x": [ { "level": 6, - "entries": ["The spell's range increases to 30 feet, and you can target up to 10 creatures."] + "entries": [ + "The spell's range increases to 30 feet, and you can target up to 10 creatures." + ] } ] } @@ -20214,28 +19369,27 @@ "name": "Remove Paralysis", "source": "CRB", "page": 363, - "focus": false, "level": 2, "traits": [ - "Healing", - "Necromancy" + "healing", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -20244,12 +19398,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "A surge of energy frees a {@condition paralyzed} creature. You can attempt to counteract a single effect imposing the {@condition paralyzed} condition on the target. This does not cure someone who is {@condition paralyzed} from some natural state or effect, such as paralysis caused by non-magical wounds or toxins." ], @@ -20257,7 +19405,9 @@ "x": [ { "level": 6, - "entries": ["The spell's range increases to 30 feet, and you can target up to 10 creatures."] + "entries": [ + "The spell's range increases to 30 feet, and you can target up to 10 creatures." + ] } ] } @@ -20266,29 +19416,28 @@ "name": "Repulsion", "source": "CRB", "page": 363, - "focus": false, "level": 6, "traits": [ - "Abjuration", - "Aura", - "Mental" + "abjuration", + "aura", + "mental" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "emanation up to 40 feet", "distance": { @@ -20296,8 +19445,11 @@ "amount": 40 } }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -20306,8 +19458,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You manifest an aura that prevents creatures from approaching you. When casting the spell, you can make the area any radius you choose, up to 40 feet. A creature must attempt a Will save if it's within the area when you cast the spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses the same result for that casting of repulsion. Any restrictions on a creature's movement apply only if it voluntarily moves toward you. For example, if you move closer to a creature, it doesn't then need to move away.", { @@ -20324,27 +19474,26 @@ "name": "Resilient Sphere", "source": "CRB", "page": 364, - "focus": false, "level": 4, "traits": [ - "Abjuration", - "Force" + "abjuration", + "force" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -20353,7 +19502,6 @@ } }, "targets": "1 Large or smaller creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -20362,8 +19510,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere. The sphere has AC 5, Hardness 10, and 40 Hit Points.", "It's immune to critical hits and precision damage. {@spell Disintegrate} destroys the sphere instantly. If the target is unwilling, the effects of the sphere depend on the target's Reflex save.", @@ -20381,28 +19527,27 @@ "name": "Resist Energy", "source": "CRB", "page": 364, - "focus": false, "level": 2, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -20411,7 +19556,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -20420,8 +19564,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose." ], @@ -20429,11 +19571,15 @@ "x": [ { "level": 4, - "entries": ["The resistance increases to 10, and you can target up to two creatures."] + "entries": [ + "The resistance increases to 10, and you can target up to two creatures." + ] }, { "level": 7, - "entries": ["The resistance increases to 15, and you can target up to five creatures."] + "entries": [ + "The resistance increases to 15, and you can target up to five creatures." + ] } ] }, @@ -20445,27 +19591,27 @@ "name": "Resplendent Mansion", "source": "CRB", "page": 364, - "focus": false, "level": 9, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -20473,7 +19619,6 @@ "amount": 500 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -20482,8 +19627,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You conjure a towering mansion up to four stories tall and up to 300 feet on a side. While {@action Cast a Spell||Casting the Spell}, you hold an image of the mansion and its desired appearance in your mind. The mansion can contain as many or as few rooms as you desire, and it is decorated as you imagine it. You can imagine a purpose for each room of the mansion, and the proper accouterments appear within. Any furniture or other mundane fixtures function normally for anyone inside the mansion, but they cease to exist if taken beyond its walls. No fixture created with this spell can create {@trait magical} effects, but magical devices brought into the mansion function normally.", "Your mansion contains the same types and quantities of foodstuffs and servants as created by the {@spell magnificent mansion} spell.", @@ -20494,29 +19637,28 @@ "name": "Restoration", "source": "CRB", "page": 364, - "focus": false, "level": 2, "traits": [ - "Healing", - "Necromancy" + "healing", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -20525,12 +19667,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast {@spell restoration}, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one {@spell restoration} spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.", { @@ -20545,11 +19681,15 @@ "x": [ { "level": 4, - "entries": ["Add {@condition drained} to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's {@condition doomed} value by 1. You can't use this to reduce a permanent {@condition doomed} condition."] + "entries": [ + "Add {@condition drained} to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's {@condition doomed} value by 1. You can't use this to reduce a permanent {@condition doomed} condition." + ] }, { "level": 6, - "entries": ["As the 4th-level {@spell restoration}, but you can reduce a permanent {@condition doomed} condition if you add a spellcasting action and a material component while {@action Cast a Spell||Casting the Spell}, during which you provide 100 gp worth of diamond dust as a cost."] + "entries": [ + "As the 4th-level {@spell restoration}, but you can reduce a permanent {@condition doomed} condition if you add a spellcasting action and a material component while {@action Cast a Spell||Casting the Spell}, during which you provide 100 gp worth of diamond dust as a cost." + ] } ] } @@ -20558,28 +19698,27 @@ "name": "Restore Senses", "source": "CRB", "page": 364, - "focus": false, "level": 2, "traits": [ - "Healing", - "Necromancy" + "healing", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -20588,12 +19727,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You attempt to counteract a single effect imposing the {@condition blinded} or {@condition deafened} conditions on the target, restoring its vision or hearing. This can counteract both temporary magic and permanent consequences of magic, but it doesn't cure someone who does not have the sense due to some natural state or effect, such as from birth or from a non-magical wound or toxin." ], @@ -20601,7 +19734,9 @@ "x": [ { "level": 6, - "entries": ["The spell's range increases to 30 feet, and you can target up to 10 creatures. You can choose the effect to counteract separately for each selected creature."] + "entries": [ + "The spell's range increases to 30 feet, and you can target up to 10 creatures. You can choose the effect to counteract separately for each selected creature." + ] } ] } @@ -20613,29 +19748,25 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Abjuration", - "Cleric", - "Mental", - "Nonlethal" + "uncommon", + "abjuration", + "cleric", + "mental", + "nonlethal" ], "school": "A", - "subclass": { - "Cleric|Domain": [ - "pain" - ] - }, + "domains": [ + "pain" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "A creature in range damages you.", "range": { "entry": "30 feet", @@ -20645,13 +19776,12 @@ } }, "targets": "the triggering creature", - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You vengefully reflect your pain upon your tormentor. The target takes mental damage equal to half the amount it dealt to you when it triggered the spell." ] @@ -20660,37 +19790,35 @@ "name": "Retrocognition", "source": "CRB", "page": 365, - "focus": false, "level": 7, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "Opening your mind to occult echoes, you gain impressions from past events that occurred in your current location.", "Retrocognition reveals psychic impressions from events that occurred over the course of the last day throughout the first minute of the duration, followed by impressions from the next day back the next minute, and so on. These echoes don't play out like a vision but instead reveal impressions of emotions and metaphors that provide cryptic clues and details of the past. If you witness a traumatic or turbulent event through an impression, the spell ends unless you succeed at a Will save with a DC of at least 30 and possibly as much as 50, depending on the severity of the event. The GM determines whether an event is traumatic and chooses the DC." @@ -20699,11 +19827,15 @@ "x": [ { "level": 8, - "entries": ["You gain impressions of events that occurred over the previous year for each minute you concentrate, instead of the previous day, though the details diminish, making it harder to distinguish impressions from all but the most major events."] + "entries": [ + "You gain impressions of events that occurred over the previous year for each minute you concentrate, instead of the previous day, though the details diminish, making it harder to distinguish impressions from all but the most major events." + ] }, { "level": 9, - "entries": ["You gain impressions of events that occurred over the previous century for each minute you concentrate, instead of the previous day, though the details diminish, making it almost impossible to distinguish impressions from all but the most major events."] + "entries": [ + "You gain impressions of events that occurred over the previous century for each minute you concentrate, instead of the previous day, though the details diminish, making it almost impossible to distinguish impressions from all but the most major events." + ] } ] } @@ -20712,27 +19844,27 @@ "name": "Reverse Gravity", "source": "CRB", "page": 365, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Evocation" + "uncommon", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -20746,7 +19878,6 @@ ], "entry": "20-foot radius, 40-foot-tall cylinder" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -20755,8 +19886,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You reverse gravity in the area. Creatures and objects that aren't secured to the ground immediately fall upward to the top of the area. A creature might be able to {@action Grab an Edge} to arrest its fall if it falls past an appropriate surface. If a creature falls against a solid object (such as a ceiling), it takes the appropriate amount of falling damage and lands on the surface. Once an object or creature reaches the top of the area, it floats, caught between the normal and reversed gravity. The creature can move along the plane where the two forms of gravity meet. Creatures that can levitate or fly can use those abilities to mitigate the effects of reverse gravity.", "When reverse gravity ends, all creatures and objects caught in the area fall back down. Likewise, anything that moves beyond the spell's area is subjected to normal gravity again." @@ -20766,28 +19895,27 @@ "name": "Revival", "source": "CRB", "page": 366, - "focus": false, "level": 10, "traits": [ - "Healing", - "Necromancy", - "Positive" + "healing", + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -20795,58 +19923,56 @@ "amount": 30 } }, + "miscTags": [ + "THP" + ], "targets": "dead creatures and living creatures of your choice within range", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ - "A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain {@dice 10d8+40} Hit Points. In addition, you return any number of dead targets to life temporarily, with the same effects and limitations as raise dead (page 362). The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once revival's duration ends, they lose all temporary Hit Points and die. Revival can't resurrect creatures killed by {@spell disintegrate} or a {@trait death} effect. It has no effect on undead." + "A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain {@dice 10d8+40} Hit Points. In addition, you return any number of dead targets to life temporarily, with the same effects and limitations as {@spell raise dead}. The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once revival's duration ends, they lose all temporary Hit Points and die. Revival can't resurrect creatures killed by {@spell disintegrate} or a {@trait death} effect. It has no effect on undead." ] }, { "name": "Righteous Might", "source": "CRB", "page": 366, - "focus": false, "level": 6, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "requirements": "You have a deity.", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You focus all your divine energy and transform yourself into a Medium battle form, similar to your normal form but armed with powerful divine armaments granted by your deity. While in this form, you gain the statistics and abilities listed below. You have hands in this battle form and can use manipulate actions. You can {@action Dismiss} the spell.", "You gain the following statistics and abilities:", @@ -20867,39 +19993,43 @@ "x": [ { "level": 8, - "entries": ["Your battle form is Large, and your attacks have 10-foot reach, or 15-foot reach if your deity's favored weapon has reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, resistance 4 against physical damage, attack modifier +28, damage bonus +15 (+12 for a ranged attack), and {@skill Athletics} +29."] + "entries": [ + "Your battle form is Large, and your attacks have 10-foot reach, or 15-foot reach if your deity's favored weapon has reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, resistance 4 against physical damage, attack modifier +28, damage bonus +15 (+12 for a ranged attack), and {@skill Athletics} +29." + ] } ] }, - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Rope Trick", "source": "CRB", "page": 366, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Conjuration", - "Extradimensional" + "uncommon", + "conjuration", + "extradimensional" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -20908,7 +20038,6 @@ } }, "targets": "1 touched piece of rope from 5 to 30 feet long", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", @@ -20917,8 +20046,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You cause the target rope to rise vertically into the air. Where it ends, an extradimensional space opens, connected to the top of the rope. This space can be reached only by climbing the rope.", "The entrance to the space can't be seen, and it can be pinpointed only by the presence of the rope. The rope can't be removed or {@condition hidden}, though it can be detached from the extradimensional space by pulling it with 16,000 pounds of weight, critically succeeding at an {@skill Athletics} check against the spell's DC, or destroying the rope. The space holds up to eight Medium creatures and their gear. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and a Gargantuan creature fills the space on its own.", @@ -20932,28 +20059,26 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Abjuration", - "Cleric", - "Mental" + "uncommon", + "abjuration", + "cleric", + "mental" ], "school": "A", - "subclass": { - "Cleric|Domain": [ - "secrecy" - ] - }, + "domains": [ + "secrecy" + ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "10 feet", "distance": { @@ -20962,7 +20087,6 @@ } }, "targets": "you and any number of willing allies", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -20971,8 +20095,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You ensure a secret remains safe from prying spies. Choose one piece of information that at least some of the targets know; you can target a creature only if it remains within range for the full minute during which you {@action Cast a Spell||Cast the Spell}. The spell grants those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically {@skill Deception} checks) to conceal this knowledge and to saving throws against spells that specifically attempt to obtain this knowledge from them and effects that would force them to reveal it.", "If you {@action Cast a Spell||Cast this Spell} again, any previous safeguard secret you had cast ends." @@ -20982,27 +20104,27 @@ "name": "Sanctified Ground", "source": "CRB", "page": 366, - "focus": false, "level": 3, "traits": [ - "Abjuration", - "Consecration" + "abjuration", + "consecration" ], "school": "A", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "cost": "1 vial of holy water", "area": { "types": [ @@ -21010,7 +20132,6 @@ ], "entry": "30-foot burst centered on you" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "24 hours", @@ -21019,8 +20140,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You sanctify the area, sprinkling it with holy water and warding it against your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead. All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, and saving throws against the chosen creatures." ] @@ -21029,26 +20148,25 @@ "name": "Sanctuary", "source": "CRB", "page": 366, - "focus": false, "level": 1, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -21057,7 +20175,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -21066,8 +20183,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a {@condition hostile} action, the spell ends.", { @@ -21088,28 +20203,25 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Enchantment", - "Mental", - "Nonlethal" + "uncommon", + "cleric", + "enchantment", + "mental", + "nonlethal" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "pain" - ] - }, + "domains": [ + "pain" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -21118,13 +20230,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You inflict pain upon the target and revel in their anguish. This deals {@damage 1d4} mental damage and {@damage 1d4} {@condition persistent damage ||persistent mental damage}; the target must attempt a Will save. As long as the target is taking {@condition persistent damage} from this spell, you gain a +1 status bonus to attack rolls and skill checks against the target.", { @@ -21140,7 +20250,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The initial damage increases by {@dice 1d4} and the {@condition persistent damage} increases by {@dice 1d4}."] + "entries": [ + "The initial damage increases by {@dice 1d4} and the {@condition persistent damage} increases by {@dice 1d4}." + ] } } }, @@ -21151,35 +20263,25 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Divination", - "Fortune" + "uncommon", + "cleric", + "divination", + "fortune" ], "school": "D", - "subclass": { - "Cleric|Domain": [ - "knowledge" - ] - }, + "domains": [ + "knowledge" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "You attempt a {@skill Perception} check to {@action Seek}, or you attempt a skill check to {@action Recall Knowledge} with a skill you're trained in.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result." ] @@ -21188,28 +20290,27 @@ "name": "Scintillating Pattern", "source": "CRB", "page": 367, - "focus": false, "level": 8, "traits": [ - "Illusion", - "Incapacitation", - "Visual" + "illusion", + "incapacitation", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -21223,18 +20324,20 @@ ], "entry": "20-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A field of cascading, ever-changing colors manifests in the air.", "Creatures are {@condition dazzled} while inside the pattern, as are those within 20 feet of the pattern's area. A creature must attempt a Will save if it is inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a {@action Seek} or {@action Interact} action on the pattern. A creature currently affected by the pattern doesn't need to attempt new saves.", @@ -21252,29 +20355,29 @@ "name": "Scrying", "source": "CRB", "page": 367, - "focus": false, "level": 6, "traits": [ - "Uncommon", - "Divination", - "Scrying" + "uncommon", + "divination", + "scrying" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "planetary", "distance": { @@ -21283,18 +20386,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 10 minutes", + "sustain": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You magically spy on a creature of your choice. Scrying works like clairvoyance (page 324), except that the image you receive is less precise, insufficient for teleport and similar spells.", "Instead of creating an eye in a set location within 500 feet, you instead create an eye that manifests just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. If you haven't met the target in person, scrying's DC is 2 lower, and if you are unaware of the target's identity (perhaps because you found an unknown creature's fang at a crime scene), the DC is instead 10 lower.", @@ -21314,30 +20419,29 @@ "name": "Searing Light", "source": "CRB", "page": 367, - "focus": false, "level": 3, "traits": [ - "Attack", - "Evocation", - "Fire", - "Good", - "Light" + "attack", + "evocation", + "fire", + "good", + "light" ], "school": "V", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -21346,12 +20450,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals {@damage 5d6} fire damage. If the target is a fiend or undead, you deal an extra {@damage 5d6} good damage.", { @@ -21365,7 +20463,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The fire damage increases by {@dice 2d6}, and the good damage against fiends and undead increases by {@dice 2d6}."] + "entries": [ + "The fire damage increases by {@dice 2d6}, and the good damage against fiends and undead increases by {@dice 2d6}." + ] } }, "spellLists": [ @@ -21376,28 +20476,28 @@ "name": "Secret Page", "source": "CRB", "page": 367, - "focus": false, "level": 3, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -21406,7 +20506,6 @@ } }, "targets": "1 page up to 3 square feet in size", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "unlimited", @@ -21415,8 +20514,6 @@ "unit": "unlimited" } }, - "sustain": false, - "dismiss": false, "entries": [ "You change the target's text to different text entirely. If the text is a spellbook or a scroll, you can change it to show a spell you know of secret page's level or lower. The replacement spell cannot be cast or used to prepare a spell. You can also transform the text into some other text you have written or have access to. You can specify a password that allows a creature touching the page to change the text back and forth. You must choose the replacement text and the password, if any, when you {@action Cast a Spell||Cast the Spell}." ] @@ -21425,29 +20522,27 @@ "name": "See Invisibility", "source": "CRB", "page": 367, - "focus": false, "level": 2, "traits": [ - "Divination", - "Revelation" + "divination", + "revelation" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", @@ -21456,8 +20551,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You can see {@condition invisible} creatures and objects. They appear to you as translucent shapes, and they are {@condition concealed} to you." ], @@ -21465,7 +20558,9 @@ "x": [ { "level": 5, - "entries": ["The spell has a duration of 8 hours."] + "entries": [ + "The spell has a duration of 8 hours." + ] } ] } @@ -21474,28 +20569,28 @@ "name": "Sending", "source": "CRB", "page": 367, - "focus": false, "level": 5, "traits": [ - "Divination", - "Mental" + "divination", + "mental" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "planetary", "distance": { @@ -21504,12 +20599,6 @@ } }, "targets": "1 creature with whom you are familiar", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer." ] @@ -21518,27 +20607,26 @@ "name": "Shadow Blast", "source": "CRB", "page": 367, - "focus": false, "level": 5, "traits": [ - "Evocation", - "Shadow" + "evocation", + "shadow" ], "school": "V", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "varies", "distance": { @@ -21552,20 +20640,22 @@ ], "entry": "varies" }, - "savingThrow": "Reflex or Will (target's choice)", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R", + "W" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You shape the quasi-real substance of the Shadow Plane into a blast. Choose acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot line. The blast deals {@dice 5d8} damage of the type you chose to each creature in the area." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d8}."] + "entries": [ + "The damage increases by {@dice 1d8}." + ] } } }, @@ -21573,28 +20663,25 @@ "name": "Shadow Siphon", "source": "CRB", "page": 368, - "focus": false, "level": 5, "traits": [ - "Illusion", - "Shadow" + "illusion", + "shadow" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "A spell or {@trait magical} effect deals damage.", "range": { "entry": "60 feet", @@ -21604,12 +20691,6 @@ } }, "targets": "the triggering spell", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Exchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself. Attempt to counteract the target spell. If the attempt is successful, any creatures that would be damaged by the spell instead take only half as much damage. but the spell otherwise works as normal. Treat shadow siphon's counteract level as 2 higher for this attempt." ] @@ -21618,30 +20699,30 @@ "name": "Shadow Walk", "source": "CRB", "page": 368, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Conjuration", - "Shadow", - "Teleportation" + "uncommon", + "conjuration", + "shadow", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -21650,17 +20731,15 @@ } }, "targets": "you and up to 9 willing creatures touched", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", + "dismiss": true, "duration": { "number": 8, "unit": "hour" } }, - "sustain": false, - "dismiss": true, "entries": [ "You access the Shadow Plane, using its warped nature to spread your travels. The targets enter the edge of the Shadow Plane where it borders the Material Plane. Targets can't see the Material Plane while on the Shadow Plane (although elements of that plane can sometimes be a hazy reflection of the Material Plane). While on the Shadow Plane, the targets are exposed to potential encounters with that plane's denizens. The shadows on the border between the planes bend space, speeding up your movement with respect to the Material Plane. Every 3 minutes the targets travel along this border, they move as far as they would through the Material Plane in 1 hour. At any point, a target can {@action Dismiss} the spell's effects, although this affects only that target. The shadow bending is inexact, so when the spell ends, the targets appear roughly 1 mile from their intended location on the Material Plane (though those who are traveling together and {@action Dismiss} the spell at the same point on the Plane of Shadow appear together)." ] @@ -21669,27 +20748,26 @@ "name": "Shape Stone", "source": "CRB", "page": 368, - "focus": false, "level": 4, "traits": [ - "Earth", - "Transmutation" + "earth", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -21698,12 +20776,6 @@ } }, "targets": "cube of stone 10 feet across or smaller", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or {@skill Acrobatics} check.", { @@ -21723,26 +20795,25 @@ "name": "Shape Wood", "source": "CRB", "page": 368, - "focus": false, "level": 2, "traits": [ - "Plant", - "Transmutation" + "plant", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -21751,12 +20822,6 @@ } }, "targets": "an unworked piece of wood up to 20 cubic feet in volume", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You shape the wood into a rough shape of your choice. The shaping power is too crude to produce with intricate parts, fine details, moving pieces, or the like. You cannot use this spell to enhance the value of the wooden object you are shaping." ] @@ -21765,38 +20830,35 @@ "name": "Shapechange", "source": "CRB", "page": 368, - "focus": false, "level": 9, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Harnessing your mastery of transformative magic, you take on a mutable form. You transform yourself into any form you could choose with a polymorph spell in your spell repertoire or that you could prepare of 8th level or lower (including any 8th-level or lower heightened versions of spells you know). You choose the type of creature as you {@action Cast a Spell||Cast the Spell} rather than when you prepare it. You can change your form to any other form you could choose with this spell by using a single action, which has the {@trait concentrate} trait. You can {@action Dismiss} this spell." ] @@ -21808,29 +20870,27 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Emotion", - "Enchantment", - "Incapacitation", - "Mental" + "uncommon", + "cleric", + "emotion", + "enchantment", + "incapacitation", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "nightmares" - ] - }, + "domains": [ + "nightmares" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -21839,8 +20899,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -21849,8 +20912,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "Merging minds with the target, you swap disorienting visions from one another's nightmares. One of you will become {@condition confused}, but which it'll be depends on the target's Will save.", { @@ -21868,27 +20929,26 @@ "name": "Shatter", "source": "CRB", "page": 368, - "focus": false, "level": 2, "traits": [ - "Evocation", - "Sonic" + "evocation", + "sonic" ], "school": "V", "traditions": [ - "Occult", - "Primal" + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -21897,19 +20957,15 @@ } }, "targets": "1 unattended object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "A high-frequency sonic attack shatters a nearby object. You deal {@damage 2d10} sonic damage to the object, ignoring the object's Hardness if it is 4 or lower." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d10}, and the Hardness the spell ignores increases by 2."] + "entries": [ + "The damage increases by {@dice 1d10}, and the Hardness the spell ignores increases by 2." + ] } } }, @@ -21919,27 +20975,25 @@ "page": 368, "level": 1, "traits": [ - "Abjuration", - "Cantrip", - "Force" + "abjuration", + "cantrip", + "force" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -21948,8 +21002,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You raise a magical shield of force. This counts as using the {@action Raise a Shield} action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.", "While the spell is in effect, you can use the {@feat Shield Block} reaction with your magic shield. The shield has Hardness 5. After you use {@feat Shield Block}, the spell ends and you can't cast it again for 10 minutes. Unlike a normal {@feat Shield Block}, you can use the spell's reaction against the {@spell magic missile} spell.", @@ -21959,19 +21011,27 @@ "x": [ { "level": 3, - "entries": ["The shield has Hardness 10."] + "entries": [ + "The shield has Hardness 10." + ] }, { "level": 5, - "entries": ["The shield has Hardness 15."] + "entries": [ + "The shield has Hardness 15." + ] }, { "level": 7, - "entries": ["The shield has Hardness 20."] + "entries": [ + "The shield has Hardness 20." + ] }, { "level": 9, - "entries": ["The shield has Hardness 25."] + "entries": [ + "The shield has Hardness 25." + ] } ] }, @@ -21983,25 +21043,24 @@ "name": "Shield Other", "source": "CRB", "page": 369, - "focus": false, "level": 2, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -22010,7 +21069,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -22019,8 +21077,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You forge a temporary link between the target's life essence and your own. The target takes half damage from all effects that deal Hit Point damage, and you take the remainder of the damage. When you take damage through this link, you don't apply any resistances, weaknesses, or other abilities you have to that damage; you simply take that amount of damage. The spell ends if the target is ever more than 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved and then the spell ends." ] @@ -22032,33 +21088,30 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Morph", - "Transmutation", - "Wizard" + "uncommon", + "morph", + "transmutation", + "wizard" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You gain one of the following abilities of your choice. You can {@action Dismiss} this spell.", { @@ -22077,26 +21130,25 @@ "name": "Shillelagh", "source": "CRB", "page": 369, - "focus": false, "level": 1, "traits": [ - "Plant", - "Transmutation" + "plant", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -22105,7 +21157,6 @@ } }, "targets": "1 non-magical club or staff you hold", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -22114,8 +21165,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target grows vines and leaves, brimming with primal energy. The target becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three." ] @@ -22124,28 +21173,27 @@ "name": "Shocking Grasp", "source": "CRB", "page": 369, - "focus": false, "level": 1, "traits": [ - "Attack", - "Electricity", - "Evocation" + "attack", + "electricity", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -22154,19 +21202,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes {@damage 2d12} electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes {@damage 1d4} {@condition persistent damage ||persistent electricity damage} on a hit. On a critical hit, double the initial damage, but not the {@condition persistent damage}." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d12}, and the {@condition persistent damage ||persistent electricity damage} increases by 1."] + "entries": [ + "The damage increases by {@dice 1d12}, and the {@condition persistent damage ||persistent electricity damage} increases by 1." + ] } } }, @@ -22174,27 +21218,26 @@ "name": "Shrink", "source": "CRB", "page": 369, - "focus": false, "level": 2, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -22203,7 +21246,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "5 minutes", @@ -22212,8 +21254,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You warp space to make a creature smaller. The target shrinks to become Tiny in size. Its equipment shrinks with it but returns to its original size if removed. The creature's reach changes to 0 feet. This spell has no effect on a Tiny creature." ], @@ -22221,7 +21261,9 @@ "x": [ { "level": 6, - "entries": ["The spell can target up to 10 creatures."] + "entries": [ + "The spell can target up to 10 creatures." + ] } ] } @@ -22230,27 +21272,26 @@ "name": "Shrink Item", "source": "CRB", "page": 369, - "focus": false, "level": 3, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -22259,17 +21300,15 @@ } }, "targets": "1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 day", + "dismiss": true, "duration": { "number": 1, "unit": "day" } }, - "sustain": false, - "dismiss": true, "entries": [ "You shrink the target to roughly the size of a coin. This reduces it to negligible Bulk. You can {@action Dismiss} the spell, and the spell ends if you toss the object onto a solid surface. The object can't be used to attack or cause damage during the process of it returning to normal size. If there isn't room for the object to return to normal size when the spell ends, the spell's duration continues until the object is in a location large enough to accommodate its normal size." ] @@ -22280,26 +21319,26 @@ "page": 369, "level": 1, "traits": [ - "Cantrip", - "Transmutation" + "cantrip", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -22308,7 +21347,6 @@ } }, "targets": "1 creature or object", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "unlimited (see below)", @@ -22317,8 +21355,6 @@ "unit": "unlimited" } }, - "sustain": false, - "dismiss": false, "entries": [ "You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or {@condition invisible}, and you can change it from one state to another by using an {@action Interact} action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level." ], @@ -22326,15 +21362,21 @@ "x": [ { "level": 3, - "entries": ["The sigil instead fades after 1 month."] + "entries": [ + "The sigil instead fades after 1 month." + ] }, { "level": 5, - "entries": ["The sigil instead fades after 1 year."] + "entries": [ + "The sigil instead fades after 1 year." + ] }, { "level": 7, - "entries": ["The sigil never fades."] + "entries": [ + "The sigil never fades." + ] } ] }, @@ -22346,26 +21388,25 @@ "name": "Silence", "source": "CRB", "page": 369, - "focus": false, "level": 2, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -22374,7 +21415,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -22383,8 +21423,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target makes no sound, preventing creatures from noticing it using hearing or other senses alone. The target can't use sonic attacks, nor can it use actions with the {@trait auditory} trait. This prevents it from casting spells that include verbal components." ], @@ -22392,7 +21430,9 @@ "x": [ { "level": 4, - "entries": ["The spell effect emanates from the touched creature, silencing all sound in or passing through a 10-foot radius and preventing any {@trait auditory} and {@trait sonic} effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example)."] + "entries": [ + "The spell effect emanates from the touched creature, silencing all sound in or passing through a 10-foot radius and preventing any {@trait auditory} and {@trait sonic} effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example)." + ] } ] } @@ -22401,29 +21441,28 @@ "name": "Sleep", "source": "CRB", "page": 370, - "focus": false, "level": 1, "traits": [ - "Enchantment", - "Incapacitation", - "Mental", - "Sleep" + "enchantment", + "incapacitation", + "mental", + "sleep" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -22437,13 +21476,11 @@ ], "entry": "5-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Each creature in the area becomes drowsy and might fall asleep. A creature that falls {@condition unconscious} from this spell doesn't fall {@condition prone} or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful {@skill Perception} check, limiting its utility in combat.", { @@ -22460,7 +21497,9 @@ "x": [ { "level": 4, - "entries": ["The creatures fall {@condition unconscious} for 1 round on a failure or 1 minute on a critical failure. They fall {@condition prone} and release what they're holding, and they can't attempt {@skill Perception} checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up."] + "entries": [ + "The creatures fall {@condition unconscious} for 1 round on a failure or 1 minute on a critical failure. They fall {@condition prone} and release what they're holding, and they can't attempt {@skill Perception} checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up." + ] } ] } @@ -22469,27 +21508,26 @@ "name": "Slow", "source": "CRB", "page": 370, - "focus": false, "level": 3, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -22498,8 +21536,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -22508,8 +21549,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You dilate the flow of time around the target, slowing its actions.", { @@ -22526,7 +21565,9 @@ "x": [ { "level": 6, - "entries": ["You can target up to 10 creatures."] + "entries": [ + "You can target up to 10 creatures." + ] } ] } @@ -22535,27 +21576,27 @@ "name": "Solid Fog", "source": "CRB", "page": 370, - "focus": false, "level": 4, "traits": [ - "Conjuration", - "Water" + "conjuration", + "water" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -22569,17 +21610,15 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You conjure a bank of fog so thick it impedes movement as well as sight. This functions as {@spell obscuring mist}, except that the area is also {@quickref difficult terrain||3|terrain}. You can {@action Dismiss} the spell." ], @@ -22591,28 +21630,27 @@ "name": "Soothe", "source": "CRB", "page": 370, - "focus": false, "level": 1, "traits": [ - "Emotion", - "Enchantment", - "Healing", - "Mental" + "emotion", + "enchantment", + "healing", + "mental" ], "school": "E", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -22621,7 +21659,6 @@ } }, "targets": "1 willing living creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -22630,15 +21667,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains {@dice 1d10+4} Hit Points when you {@action Cast a Spell||Cast the Spell} and gains a +2 status bonus to saves against {@trait mental} effects for the duration." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The amount of healing increases by {@dice 1d10+4}."] + "entries": [ + "The amount of healing increases by {@dice 1d10+4}." + ] } } }, @@ -22649,25 +21686,25 @@ "focus": true, "level": 7, "traits": [ - "Uncommon", - "Bard", - "Composition", - "Emotion", - "Enchantment", - "Healing", - "Mental" + "uncommon", + "bard", + "composition", + "emotion", + "enchantment", + "healing", + "mental" ], "school": "E", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -22676,12 +21713,6 @@ } }, "targets": "you and up to 9 allies", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You draw upon your muse to soothe your allies. Choose one of the following three effects:", { @@ -22696,7 +21727,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["When used to heal, soothing ballad restores {@dice 1d8} more Hit Points."] + "entries": [ + "When used to heal, soothing ballad restores {@dice 1d8} more Hit Points." + ] } } }, @@ -22707,28 +21740,25 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "cleric", + "emotion", + "enchantment", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "family" - ] - }, + "domains": [ + "family" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -22737,7 +21767,6 @@ } }, "targets": "1 ally", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -22746,8 +21775,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against {@trait emotion} effects.", "In addition, when you {@action Cast a Spell||Cast this Spell}, you can attempt to counteract one {@trait emotion} effect on the target." @@ -22756,7 +21783,9 @@ "x": [ { "level": 5, - "entries": ["The bonus to saves increases to +2, or +3 against {@trait emotion} effects."] + "entries": [ + "The bonus to saves increases to +2, or +3 against {@trait emotion} effects." + ] } ] } @@ -22765,27 +21794,26 @@ "name": "Sound Burst", "source": "CRB", "page": 370, - "focus": false, "level": 2, "traits": [ - "Evocation", - "Sonic" + "evocation", + "sonic" ], "school": "V", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -22799,13 +21827,11 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A cacophonous noise blasts out, dealing {@damage 2d10} sonic damage.", "Each creature must attempt a Fortitude save.", @@ -22822,7 +21848,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d10}."] + "entries": [ + "The damage increases by {@dice 1d10}." + ] } } }, @@ -22830,26 +21858,24 @@ "name": "Speak With Animals", "source": "CRB", "page": 370, - "focus": false, "level": 2, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", @@ -22858,8 +21884,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You can ask questions of, receive answers from, and use the {@skill Diplomacy} skill with animals. The spell doesn't make them more {@condition friendly} than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments." ] @@ -22868,27 +21892,25 @@ "name": "Speak With Plants", "source": "CRB", "page": 370, - "focus": false, "level": 4, "traits": [ - "Divination", - "Plant" + "divination", + "plant" ], "school": "D", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", @@ -22897,8 +21919,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You can ask questions of and receive answers from plants, but the spell doesn't make them more {@condition friendly} or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity.", "Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments." @@ -22908,26 +21928,25 @@ "name": "Spectral Hand", "source": "CRB", "page": 370, - "focus": false, "level": 2, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -22935,7 +21954,6 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -22944,8 +21962,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you {@action Cast a Spell} with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you.", "When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take {@dice 1d6} damage." @@ -22955,27 +21971,26 @@ "name": "Spell Immunity", "source": "CRB", "page": 371, - "focus": false, "level": 4, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -22984,7 +21999,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "24 hours", @@ -22993,8 +22007,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You ward a creature against the effects of a single spell. Choose a spell and name it aloud as part of the verbal component. Spell immunity attempts to counteract that spell whenever spell immunity's target is the target of the named spell or in that spell's area. Successfully counteracting a spell that targets an area or multiple targets with spell immunity negates the effects only for the target affected by spell immunity." ], @@ -23006,27 +22018,25 @@ "name": "Spell Turning", "source": "CRB", "page": 371, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 hour", @@ -23035,8 +22045,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "This abjuration reflects spells cast at you back at their caster.", "When a spell targets you, you can spend a reaction to attempt to reflect it. This uses the rules for counteracting the spell, but if the spell is successfully counteracted, the effect is turned back on the caster. Whether or not the counteract attempt is successful, spell turning then ends. Spell turning can't affect spells that aren't targeted (such as area spells)", @@ -23047,29 +22055,28 @@ "name": "Spellwrack", "source": "CRB", "page": 371, - "focus": false, "level": 6, "traits": [ - "Abjuration", - "Curse", - "Force" + "abjuration", + "curse", + "force" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -23078,13 +22085,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You cause any spells cast on the target to spill out their energy in harmful surges. The target must attempt a Will save.", { @@ -23102,26 +22107,25 @@ "name": "Spider Climb", "source": "CRB", "page": 371, - "focus": false, "level": 2, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -23130,7 +22134,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -23139,8 +22142,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed." ], @@ -23148,7 +22149,9 @@ "x": [ { "level": 5, - "entries": ["The duration increases to 1 hour."] + "entries": [ + "The duration increases to 1 hour." + ] } ] } @@ -23157,27 +22160,26 @@ "name": "Spider Sting", "source": "CRB", "page": 371, - "focus": false, "level": 1, "traits": [ - "Necromancy", - "Poison" + "necromancy", + "poison" ], "school": "N", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -23186,13 +22188,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You magically duplicate a spider's venomous sting. You deal {@damage 1d4} piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save.", { @@ -23231,27 +22231,26 @@ "name": "Spirit Blast", "source": "CRB", "page": 371, - "focus": false, "level": 6, "traits": [ - "Force", - "Necromancy" + "force", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -23260,20 +22259,21 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You concentrate ethereal energy and attack a creature's spirit, dealing {@damage 16d6} force damage. Because spirit blast affects the creature's spirit, it can damage a target projecting its consciousness (such as via project image) or possessing another creature even if the target's body is elsewhere. The possessed creature isn't harmed by the blast. The blast doesn't harm creatures that have no spirit, such as constructs." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -23281,27 +22281,26 @@ "name": "Spirit Link", "source": "CRB", "page": 371, - "focus": false, "level": 1, "traits": [ - "Healing", - "Necromancy" + "healing", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -23310,17 +22309,15 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", + "dismiss": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You form a spiritual link with another creature, allowing you to take in its pain. When you {@action Cast a Spell||Cast this Spell} and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained.", "This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve positive or negative energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can {@action Dismiss} this spell, and if you're ever at 0 Hit Points, spirit link ends automatically." @@ -23328,7 +22325,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The number of Hit Points transferred each time increases by 2."] + "entries": [ + "The number of Hit Points transferred each time increases by 2." + ] } } }, @@ -23336,39 +22335,37 @@ "name": "Spirit Song", "source": "CRB", "page": 372, - "focus": false, "level": 8, "traits": [ - "Force", - "Necromancy" + "force", + "necromancy" ], "school": "N", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "60-foot cone" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing {@damage 18d6} force damage. Because spirit song affects creatures' spirits, it can damage a target projecting its consciousness (such as via project image) or possessing another creature even if the target's body is elsewhere. The vibrating waves of spiritual song penetrate into, but not through, solid barriers, damaging incorporeal creatures hiding in solid objects in the area but not passing onward to damage creatures in other rooms.", "Possessed creatures aren't harmed by the song. The song doesn't harm creatures that have no spirit, such as constructs." @@ -23376,7 +22373,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -23384,27 +22383,26 @@ "name": "Spiritual Epidemic", "source": "CRB", "page": 372, - "focus": false, "level": 8, "traits": [ - "Curse", - "Necromancy" + "curse", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -23413,8 +22411,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -23423,8 +22424,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You curse the target, sapping its spirit and leaving a contagious trap in its essence. The target must attempt a Will save. Any creature that casts a divine or occult spell on the target while it's affected is targeted by spiritual epidemic and must also attempt a Will save. The curse continues to spread in this way.", { @@ -23442,26 +22441,25 @@ "name": "Spiritual Guardian", "source": "CRB", "page": 373, - "focus": false, "level": 5, "traits": [ - "Abjuration", - "Force" + "abjuration", + "force" ], "school": "A", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "requirements": "You have a deity.", "range": { "entry": "120 feet", @@ -23470,17 +22468,15 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A Medium guardian made of magical force appears and attacks foes you designate within range. The spiritual guardian is translucent and appears to be holding your deity's favored weapon.", "When you {@action Cast a Spell||Cast the Spell}, the spiritual guardian appears in an unoccupied space next to a foe of your choice within range and makes a {@action Strike} against it. Each time you {@action Sustain a Spell||Sustain the Spell}, you can move the spiritual guardian to an unoccupied space next to a target within range (if necessary) and make a {@action Strike} with it. The guardian uses and contributes to your multiple attack penalty. Alternatively, when you {@action Sustain a Spell||Sustain the Spell}, you can have the guardian move adjacent to an ally and protect that ally. If you do, each time the ally would take damage, the guardian takes the first 10 damage instead of your ally. It continues to do so until you move the guardian to attack an enemy or defend a different ally, or until the guardian is destroyed (it has 50 Hit Points and can't recover Hit Points by any means). The guardian can't usually take damage except when protecting an ally, though {@spell disintegrate} automatically destroys it if it hits the spiritual guardian's AC of 25.", @@ -23490,7 +22486,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The guardian's damage increases by {@dice 1d8}, and its Hit Points increase by 20."] + "entries": [ + "The guardian's damage increases by {@dice 1d8}, and its Hit Points increase by 20." + ] } } }, @@ -23498,27 +22496,26 @@ "name": "Spiritual Weapon", "source": "CRB", "page": 373, - "focus": false, "level": 2, "traits": [ - "Evocation", - "Force" + "evocation", + "force" ], "school": "V", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -23526,17 +22523,15 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon.", "When you cast the spell, the weapon appears next to a foe you choose within range and makes a {@action Strike} against it. Each time you {@action Sustain a Spell||Sustain the Spell}, you can move the weapon to a new target within range (if needed) and {@action Strike} with it. The spiritual weapon uses and contributes to your multiple attack penalty.", @@ -23546,7 +22541,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The weapon's damage increases by {@dice 1d8}."] + "entries": [ + "The weapon's damage increases by {@dice 1d8}." + ] } } }, @@ -23557,27 +22554,25 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Illusion", - "Visual" + "uncommon", + "cleric", + "illusion", + "visual" ], "school": "I", - "subclass": { - "Cleric|Domain": [ - "creation" - ] - }, + "domains": [ + "creation" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -23591,8 +22586,11 @@ ], "entry": "5-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -23601,8 +22599,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll {@dice 1d4} to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color.", { @@ -23655,26 +22651,26 @@ "page": 373, "level": 1, "traits": [ - "Cantrip", - "Healing", - "Necromancy", - "Positive" + "cantrip", + "healing", + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -23683,12 +22679,6 @@ } }, "targets": "1 {@condition dying} creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Positive energy shuts death's door. The target loses the {@condition dying} condition, though it remains {@condition unconscious} at 0 Hit Points." ] @@ -23697,28 +22687,27 @@ "name": "Status", "source": "CRB", "page": 373, - "focus": false, "level": 2, "traits": [ - "Detection", - "Divination" + "detection", + "divination" ], "school": "D", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -23727,7 +22716,6 @@ } }, "targets": "1 willing living creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 day", @@ -23736,8 +22724,6 @@ "unit": "day" } }, - "sustain": false, - "dismiss": false, "entries": [ "As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from you, distance from you, and any conditions affecting it." ], @@ -23745,7 +22731,9 @@ "x": [ { "level": 4, - "entries": ["The spell's range increases to 30 feet, and you can target up to 10 creatures."] + "entries": [ + "The spell's range increases to 30 feet, and you can target up to 10 creatures." + ] } ] } @@ -23754,27 +22742,26 @@ "name": "Stinking Cloud", "source": "CRB", "page": 373, - "focus": false, "level": 3, "traits": [ - "Conjuration", - "Poison" + "conjuration", + "poison" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -23788,8 +22775,11 @@ ], "entry": "20-foot burst" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -23798,8 +22788,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a cloud of putrid mist in the area. The cloud functions as {@spell obscuring mist} except it sickens creatures that end their turns within the cloud. (The {@condition concealed} condition is not a {@trait poison} effect.)", { @@ -23817,29 +22805,27 @@ "name": "Stone Tell", "source": "CRB", "page": 374, - "focus": false, "level": 6, "traits": [ - "Uncommon", - "Evocation", - "Earth" + "uncommon", + "evocation", + "earth" ], "school": "V", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", @@ -23848,8 +22834,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is {@condition concealed} beneath or behind them." ], @@ -23861,27 +22845,26 @@ "name": "Stone To Flesh", "source": "CRB", "page": 374, - "focus": false, "level": 6, "traits": [ - "Earth", - "Transmutation" + "earth", + "transmutation" ], "school": "T", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -23890,12 +22873,6 @@ } }, "targets": "{@condition petrified} creature or human-size stone object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Manipulating the fundamental particles of matter, you convert stone into flesh and blood. You restore a {@condition petrified} creature to its normal state or transform a stone object into a mass of inert flesh (without stone's Hardness) in roughly the same shape." ], @@ -23907,27 +22884,26 @@ "name": "Stoneskin", "source": "CRB", "page": 374, - "focus": false, "level": 4, "traits": [ - "Abjuration", - "Earth" + "abjuration", + "earth" ], "school": "A", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -23936,7 +22912,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "20 minutes", @@ -23945,8 +22920,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, stoneskin's duration decreases by 1 minute." ], @@ -23954,15 +22927,21 @@ "x": [ { "level": 6, - "entries": ["The resistance increases to 10."] + "entries": [ + "The resistance increases to 10." + ] }, { "level": 8, - "entries": ["The resistance increases to 15."] + "entries": [ + "The resistance increases to 15." + ] }, { "level": 10, - "entries": ["The resistance increases to 20."] + "entries": [ + "The resistance increases to 20." + ] } ] }, @@ -23977,23 +22956,23 @@ "focus": true, "level": 9, "traits": [ - "Uncommon", - "Air", - "Druid", - "Electricity", - "Evocation" + "uncommon", + "air", + "druid", + "electricity", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "requirements": "You are outdoors and aboveground.", "area": { "types": [ @@ -24001,17 +22980,15 @@ ], "entry": "100-foot emanation which affects you" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting. The first time you {@action Sustain a Spell||Sustain this Spell} each round, you can select one of the following effects to occur in the area.", { @@ -24031,27 +23008,27 @@ "name": "Storm Of Vengeance", "source": "CRB", "page": 374, - "focus": false, "level": 9, "traits": [ - "Air", - "Electricity", - "Evocation" + "air", + "electricity", + "evocation" ], "school": "V", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "800 feet", "distance": { @@ -24065,17 +23042,15 @@ ], "entry": "360-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A massive storm cloud forms in the air in a 360-foot burst.", "Beneath it, rain begins to fall, and gales impose a \u20134 circumstance penalty to physical ranged attacks and weapon ranged attacks, and the air in the area becomes {@quickref greater difficult terrain||3|terrain} for flying creatures. When you {@action Cast a Spell||Cast this Spell} and the first time each round you {@action Sustain a Spell||Sustain the Spell}, you can choose one of the following storm effects. You can't choose the same effect twice in a row.", @@ -24095,7 +23070,9 @@ "x": [ { "level": 10, - "entries": ["The range increases to 2,200 feet, and the cloud is a 1,000-foot burst."] + "entries": [ + "The range increases to 2,200 feet, and the cloud is a 1,000-foot burst." + ] } ] }, @@ -24110,23 +23087,22 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Air", - "Druid", - "Transmutation" + "uncommon", + "air", + "druid", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -24135,8 +23111,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed. When this spell's duration would end, if you're still flying, you float to the ground, as feather fall." ], @@ -24144,7 +23118,9 @@ "x": [ { "level": 6, - "entries": ["When you fly using stormwind flight, you don't count flying against the wind as {@quickref difficult terrain||3|terrain}."] + "entries": [ + "When you fly using stormwind flight, you don't count flying against the wind as {@quickref difficult terrain||3|terrain}." + ] } ] } @@ -24153,29 +23129,28 @@ "name": "Subconscious Suggestion", "source": "CRB", "page": 374, - "focus": false, "level": 5, "traits": [ - "Enchantment", - "Incapacitation", - "Linguistic", - "Mental" + "enchantment", + "incapacitation", + "linguistic", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -24184,8 +23159,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -24194,8 +23172,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs (as described on page 305). You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be selfdestructive or obviously against the target's self-interest. The target must attempt a Will save.", { @@ -24212,7 +23188,9 @@ "x": [ { "level": 9, - "entries": ["You can target up to 10 creatures."] + "entries": [ + "You can target up to 10 creatures." + ] } ] } @@ -24224,30 +23202,25 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Cleric", - "Illusion" + "uncommon", + "abjuration", + "cleric", + "illusion" ], "school": "A", - "subclass": { - "Cleric|Domain": [ - "trickery" - ] - }, + "domains": [ + "trickery" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "An enemy misses you with a melee attack.", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the end of your next turn", @@ -24256,8 +23229,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You swiftly move from a dangerous spot and veil yourself. You {@action Step} and become {@condition concealed}." ] @@ -24266,29 +23237,28 @@ "name": "Suggestion", "source": "CRB", "page": 374, - "focus": false, "level": 4, "traits": [ - "Enchantment", - "Incapacitation", - "Linguistic", - "Mental" + "enchantment", + "incapacitation", + "linguistic", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -24297,8 +23267,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -24307,8 +23280,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.", { @@ -24325,7 +23296,9 @@ "x": [ { "level": 8, - "entries": ["You can target up to 10 creatures."] + "entries": [ + "You can target up to 10 creatures." + ] } ] } @@ -24334,26 +23307,26 @@ "name": "Summon Animal", "source": "CRB", "page": 375, - "focus": false, "level": 1, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -24361,17 +23334,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure an animal to fight for you. You summon a common creature that has the {@trait animal} trait and whose level is {@filter \u20131|bestiary||Level=[-1;-1]|Rarity=Common|Creature Type=Animal}.", "Heightening the spell increases the maximum level of creature you can summon." @@ -24380,67 +23351,87 @@ "x": [ { "level": 2, - "entries": ["{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=Animal}."] + "entries": [ + "{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=Animal}." + ] }, { "level": 3, - "entries": ["{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Animal}."] + "entries": [ + "{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Animal}." + ] }, { "level": 4, - "entries": ["{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Animal}."] - }, + "entries": [ + "{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Animal}." + ] + }, { "level": 5, - "entries": ["{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Animal}."] + "entries": [ + "{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Animal}." + ] }, { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Animal}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Animal}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Animal}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Animal}." + ] }, { "level": 8, - "entries": ["{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Animal}"] + "entries": [ + "{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Animal}" + ] }, { "level": 9, - "entries": ["{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Animal}"] + "entries": [ + "{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Animal}" + ] }, { "level": 10, - "entries": ["{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Animal}"] + "entries": [ + "{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Animal}" + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Celestial", "source": "CRB", "page": 375, - "focus": false, "level": 5, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -24448,17 +23439,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure a celestial to fight on your behalf. This works like {@spell summon animal}, except you summon a common creature that has the {@trait celestial} trait and whose level is {@filter 5 or lower|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Celestial}. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of celestials, even if their alignments match." ], @@ -24466,51 +23455,63 @@ "x": [ { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Celestial}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Celestial}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Celestial}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Celestial}." + ] }, { "level": 8, - "entries": ["{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Celestial}"] + "entries": [ + "{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Celestial}" + ] }, { "level": 9, - "entries": ["{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Celestial}"] + "entries": [ + "{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Celestial}" + ] }, { "level": 10, - "entries": ["{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Celestial}"] + "entries": [ + "{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Celestial}" + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Construct", "source": "CRB", "page": 375, - "focus": false, "level": 1, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -24518,17 +23519,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure a construct to fight for you. This works like {@spell summon animal}, except you summon a common creature that has the {@trait construct} trait and whose level is {@filter \u20131|bestiary||Level=[-1;-1]|Rarity=Common|Creature Type=Construct}." ], @@ -24536,67 +23535,87 @@ "x": [ { "level": 2, - "entries": ["{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=Construct}."] + "entries": [ + "{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=Construct}." + ] }, { "level": 3, - "entries": ["{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Construct}."] + "entries": [ + "{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Construct}." + ] }, { "level": 4, - "entries": ["{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Construct}."] + "entries": [ + "{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Construct}." + ] }, { "level": 5, - "entries": ["{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Construct}."] + "entries": [ + "{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Construct}." + ] }, { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Construct}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Construct}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Construct}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Construct}." + ] }, { "level": 8, - "entries": ["{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Construct}"] + "entries": [ + "{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Construct}" + ] }, { "level": 9, - "entries": ["{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Construct}"] + "entries": [ + "{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Construct}" + ] }, { "level": 10, - "entries": ["{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Construct}"] + "entries": [ + "{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Construct}" + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Dragon", "source": "CRB", "page": 375, - "focus": false, "level": 5, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -24604,17 +23623,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure a dragon to fight for you. This works like {@spell summon animal}, except you summon a common creature that has the {@trait dragon} trait and whose level is {@filter 5 or lower|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Dragon}." ], @@ -24622,52 +23639,64 @@ "x": [ { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Dragon}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Dragon}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Dragon}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Dragon}." + ] }, { "level": 8, - "entries": ["{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Dragon}"] + "entries": [ + "{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Dragon}" + ] }, { "level": 9, - "entries": ["{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Dragon}"] + "entries": [ + "{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Dragon}" + ] }, { "level": 10, - "entries": ["{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Dragon}"] + "entries": [ + "{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Dragon}" + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Elemental", "source": "CRB", "page": 375, - "focus": false, "level": 2, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -24675,17 +23704,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure an elemental to fight for you. This works like {@spell summon animal}, except you summon a common creature that has the {@trait elemental} trait and whose level is {@filter 1 or lower|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=Elemental}." ], @@ -24693,39 +23720,57 @@ "x": [ { "level": 3, - "entries": ["{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Elemental}."] + "entries": [ + "{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Elemental}." + ] }, { "level": 4, - "entries": ["{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Elemental}."] + "entries": [ + "{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Elemental}." + ] }, { "level": 5, - "entries": ["{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Elemental}."] + "entries": [ + "{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Elemental}." + ] }, { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Elemental}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Elemental}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Elemental}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Elemental}." + ] }, { "level": 8, - "entries": ["{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Elemental}"] + "entries": [ + "{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Elemental}" + ] }, { "level": 9, - "entries": ["{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Elemental}"] + "entries": [ + "{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Elemental}" + ] }, { "level": 10, - "entries": ["{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Elemental}"] + "entries": [ + "{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Elemental}" + ] } ] }, - "summoning": true, + "miscTags": [ + "SM" + ], "spellLists": [ "Elemental" ] @@ -24734,25 +23779,25 @@ "name": "Summon Entity", "source": "CRB", "page": 375, - "focus": false, "level": 5, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -24760,17 +23805,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure an aberration to fight for you. This works like {@spell summon animal}, except you summon a common creature that has the {@trait aberration} trait and whose level is {@filter 5 or lower|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=aberration}." ], @@ -24778,52 +23821,64 @@ "x": [ { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=aberration}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=aberration}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=aberration}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=aberration}." + ] }, { "level": 8, - "entries": ["{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=aberration}"] + "entries": [ + "{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=aberration}" + ] }, { "level": 9, - "entries": ["{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=aberration}"] + "entries": [ + "{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=aberration}" + ] }, { "level": 10, - "entries": ["{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=aberration}"] + "entries": [ + "{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=aberration}" + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Fey", "source": "CRB", "page": 375, - "focus": false, "level": 1, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Occult", - "Primal" + "occult", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -24831,17 +23886,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure a fey to fight for you. This works like {@spell summon animal}, except you summon a common creature that has the {@trait fey} trait and whose level is {@filter \u20131|bestiary||Level=[-1;-1]|Rarity=Common|Creature Type=Fey}." ], @@ -24849,67 +23902,87 @@ "x": [ { "level": 2, - "entries": ["{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=Fey}."] + "entries": [ + "{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=Fey}." + ] }, { "level": 3, - "entries": ["{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Fey}."] + "entries": [ + "{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Fey}." + ] }, { "level": 4, - "entries": ["{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Fey}."] + "entries": [ + "{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Fey}." + ] }, { "level": 5, - "entries": ["{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Fey}."] + "entries": [ + "{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Fey}." + ] }, { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Fey}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Fey}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Fey}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Fey}." + ] }, { "level": 8, - "entries": ["{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Fey}"] + "entries": [ + "{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Fey}" + ] }, { "level": 9, - "entries": ["{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Fey}"] + "entries": [ + "{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Fey}" + ] }, { "level": 10, - "entries": ["{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Fey}"] + "entries": [ + "{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Fey}" + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Fiend", "source": "CRB", "page": 375, - "focus": false, "level": 5, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -24917,17 +23990,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure a fiend to fight on your behalf. This works like {@spell summon animal}, except you summon a common creature that has the {@trait fiend} trait and whose level is {@filter 5 or lower|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=fiend}. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of fiends, even if their alignments match." ], @@ -24935,51 +24006,63 @@ "x": [ { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=fiend}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=fiend}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=fiend}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=fiend}." + ] }, { "level": 8, - "entries": ["{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=fiend}"] + "entries": [ + "{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=fiend}" + ] }, { "level": 9, - "entries": ["{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=fiend}"] + "entries": [ + "{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=fiend}" + ] }, { "level": 10, - "entries": ["{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=fiend}"] + "entries": [ + "{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=fiend}" + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Giant", "source": "CRB", "page": 376, - "focus": false, "level": 5, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -24987,17 +24070,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure a giant to fight for you. This works like {@spell summon animal}, except you summon a common creature that has the {@trait giant} trait and whose level is {@filter 5 or lower|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=giant}." ], @@ -25005,27 +24086,39 @@ "x": [ { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=giant}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=giant}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=giant}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=giant}." + ] }, { "level": 8, - "entries": ["{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=giant}"] + "entries": [ + "{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=giant}" + ] }, { "level": 9, - "entries": ["{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=giant}"] + "entries": [ + "{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=giant}" + ] }, { "level": 10, - "entries": ["{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=giant}"] + "entries": [ + "{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=giant}" + ] } ] }, - "summoning": true, + "miscTags": [ + "SM" + ], "spellLists": [ "Elemental" ] @@ -25034,25 +24127,25 @@ "name": "Summon Plant Or Fungus", "source": "CRB", "page": 376, - "focus": false, "level": 1, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -25060,17 +24153,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure a plant or fungus to fight for you. This works like {@spell summon animal}, except you summon a common creature that has the {@trait plant} or {@trait fungus} trait and whose level is {@filter \u20131|bestiary||Level=[-1;-1]|Rarity=Common|Creature Type=Plant;Fungus}." ], @@ -25078,71 +24169,90 @@ "x": [ { "level": 2, - "entries": ["{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=Plant;Fungus}."] + "entries": [ + "{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=Plant;Fungus}." + ] }, { "level": 3, - "entries": ["{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Plant;Fungus}."] + "entries": [ + "{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=Plant;Fungus}." + ] }, { "level": 4, - "entries": ["{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Plant;Fungus}."] + "entries": [ + "{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=Plant;Fungus}." + ] }, { "level": 5, - "entries": ["{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Plant;Fungus}."] + "entries": [ + "{@filter Level 5|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=Plant;Fungus}." + ] }, { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Plant;Fungus}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=Plant;Fungus}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Plant;Fungus}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=Plant;Fungus}." + ] }, { "level": 8, - "entries": ["{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Plant;Fungus}"] + "entries": [ + "{@filter Level 11.|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=Plant;Fungus}" + ] }, { "level": 9, - "entries": ["{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Plant;Fungus}"] + "entries": [ + "{@filter Level 13.|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=Plant;Fungus}" + ] }, { "level": 10, - "entries": ["{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Plant;Fungus}"] + "entries": [ + "{@filter Level 15.|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=Plant;Fungus}" + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Sunburst", "source": "CRB", "page": 376, - "focus": false, "level": 7, "traits": [ - "Evocation", - "Fire", - "Light", - "Positive" + "evocation", + "fire", + "light", + "positive" ], "school": "V", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -25156,13 +24266,11 @@ ], "entry": "60-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A powerful globe of searing sunlight explodes in the area, dealing {@damage 8d10} fire damage to creatures in the area, plus {@dice 8d10} additional positive damage to undead creatures. Each creature in the area must attempt a Reflex save.", { @@ -25178,7 +24286,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The fire damage increases by {@dice 1d10}, and the positive damage against undead increases by {@dice 1d10}."] + "entries": [ + "The fire damage increases by {@dice 1d10}, and the positive damage against undead increases by {@dice 1d10}." + ] } }, "spellLists": [ @@ -25197,9 +24307,9 @@ ] }, "traits": [ - "Uncommon", - "Conjuration", - "Sorcerer" + "uncommon", + "conjuration", + "sorcerer" ], "school": "C", "cast": { @@ -25207,12 +24317,12 @@ "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -25226,8 +24336,12 @@ ], "entry": "5-foot burst or more" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "F" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "1 minute", @@ -25236,15 +24350,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Ground in the area turns swampy and fetid. The area is {@quickref difficult terrain||3|terrain}. The sludge at the bottom of the morass animates into diminutive sludge beasts that have a demonic appearance. These don't function as normal creatures, but they swarm over creatures in the swamp and exude a noxious stench. The swamp deals {@damage 1d6} poison damage; creatures that end their turn in the area must attempt a basic Fortitude save. You can increase the number of actions it takes to {@action Cast a Spell||Cast the Spell}. For each additional action, increase the burst's radius by 5 feet." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d6}, and the initial radius increases by 5 feet."] + "entries": [ + "The damage increases by {@dice 1d6}, and the initial radius increases by 5 feet." + ] } } }, @@ -25255,30 +24369,29 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Auditory", - "Cleric", - "Enchantment", - "Linguistic", - "Mental", - "Sleep" + "uncommon", + "auditory", + "cleric", + "enchantment", + "linguistic", + "mental", + "sleep" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "dreams" - ] - }, + "domains": [ + "dreams" + ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -25287,7 +24400,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -25296,8 +24408,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls {@condition unconscious} if it wasn't already. While {@condition unconscious}, it experiences a dream of your choice. If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell's duration.", { @@ -25315,27 +24425,26 @@ "name": "Synaptic Pulse", "source": "CRB", "page": 376, - "focus": false, "level": 5, "traits": [ - "Enchantment", - "Incapacitation", - "Mental" + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -25349,8 +24458,11 @@ ], "entry": "30-foot emanation" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 round", @@ -25359,8 +24471,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You emit a pulsating mental blast that penetrates the minds of all enemies in the area. Each creature in the area must attempt a Will save.", { @@ -25378,26 +24488,25 @@ "name": "Synesthesia", "source": "CRB", "page": 376, - "focus": false, "level": 5, "traits": [ - "Divination", - "Mental" + "divination", + "mental" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -25406,8 +24515,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -25416,8 +24528,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, and the target must attempt a Will save.", { @@ -25442,7 +24552,9 @@ "x": [ { "level": 9, - "entries": ["You can target up to five creatures."] + "entries": [ + "You can target up to five creatures." + ] } ] } @@ -25454,26 +24566,24 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Necromancy" + "uncommon", + "cleric", + "necromancy" ], "school": "N", - "subclass": { - "Cleric|Domain": [ - "indulgence" - ] - }, + "domains": [ + "indulgence" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -25482,12 +24592,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery.", "This spell attempts to progress a disease affliction, a poison affliction, or {@condition persistent damage ||persistent poison damage} affecting the target.", @@ -25505,7 +24609,9 @@ "x": [ { "level": 7, - "entries": ["You can attempt to progress any number of the target's eligible afflictions and {@condition persistent damage ||persistent poison damage}."] + "entries": [ + "You can attempt to progress any number of the target's eligible afflictions and {@condition persistent damage ||persistent poison damage}." + ] } ] } @@ -25514,28 +24620,28 @@ "name": "Talking Corpse", "source": "CRB", "page": 376, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Necromancy" + "uncommon", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -25544,8 +24650,11 @@ } }, "targets": "1 corpse", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "10 minutes", @@ -25554,8 +24663,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects.", { @@ -25575,26 +24682,26 @@ "page": 377, "level": 1, "traits": [ - "Attack", - "Cantrip", - "Conjuration", - "Plant" + "attack", + "cantrip", + "conjuration", + "plant" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -25603,12 +24710,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.", { @@ -25624,11 +24725,15 @@ "x": [ { "level": 2, - "entries": ["The effects last for 2 rounds."] + "entries": [ + "The effects last for 2 rounds." + ] }, { "level": 4, - "entries": ["The effects last for 1 minute."] + "entries": [ + "The effects last for 1 minute." + ] } ] } @@ -25637,26 +24742,26 @@ "name": "Tangling Creepers", "source": "CRB", "page": 377, - "focus": false, "level": 6, "traits": [ - "Conjuration", - "Plant" + "conjuration", + "plant" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -25670,7 +24775,6 @@ ], "entry": "40-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -25679,8 +24783,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Dense, twitching creepers sprout from every surface and fill any bodies of water in the area. Any creature moving on the land, or Climbing or Swimming within the creepers, takes a \u201310-foot circumstance penalty to its Speeds while in the area. Once per round, you can make a vine lash out from any square within the expanse of creepers by using a single action, which has the {@trait concentrate} trait. This vine has a 15-foot reach. Make a melee spell attack roll against the target. If the attack succeeds, the vine pulls the target into the creepers and makes it {@condition immobilized} for 1 round or until the creature {@action Escape||Escapes} (against your spell DC), whichever comes first." ] @@ -25689,26 +24791,25 @@ "name": "Telekinetic Haul", "source": "CRB", "page": 377, - "focus": false, "level": 5, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -25717,17 +24818,15 @@ } }, "targets": "1 unattended object of up to 80 Bulk with no dimension longer than 20 feet", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You move the target up to 20 feet, potentially suspending it in midair. When you {@action Sustain a Spell||Sustain the Spell}, you can do so again, or you can choose a different eligible target to move." ] @@ -25736,28 +24835,27 @@ "name": "Telekinetic Maneuver", "source": "CRB", "page": 377, - "focus": false, "level": 2, "traits": [ - "Attack", - "Evocation", - "Force" + "attack", + "evocation", + "force" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -25766,12 +24864,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "With a rush of telekinetic power, you move a foe or something they carry. You can attempt to {@action Disarm}, {@action Shove}, or {@action Trip} the target using a spell attack roll instead of an {@skill Athletics} check." ] @@ -25782,25 +24874,25 @@ "page": 377, "level": 1, "traits": [ - "Attack", - "Cantrip", - "Evocation" + "attack", + "cantrip", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -25809,12 +24901,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage\u2014as appropriate for the object you hurled\u2014equal to {@dice 1d6} plus your spellcasting ability modifier.", "No specific traits or magic properties of the hurled item affect the attack or the damage.", @@ -25829,7 +24915,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -25837,29 +24925,29 @@ "name": "Telepathic Bond", "source": "CRB", "page": 377, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Divination", - "Mental" + "uncommon", + "divination", + "mental" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -25868,7 +24956,6 @@ } }, "targets": "you and up to 4 willing creatures touched", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", @@ -25877,8 +24964,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "The targets can communicate telepathically with any or all of the other targets from any point on the same planet." ] @@ -25887,30 +24972,30 @@ "name": "Telepathic Demand", "source": "CRB", "page": 377, - "focus": false, "level": 9, "traits": [ - "Enchantment", - "Incapacitation", - "Linguistic", - "Mental" + "enchantment", + "incapacitation", + "linguistic", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "planetary", "distance": { @@ -25919,8 +25004,11 @@ } }, "targets": "1 creature you've telepathically contacted before", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -25929,8 +25017,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has the effect of suggestion (page 374), with the message substituting for the spoken suggestion. On a successful save, the target is temporarily immune for 1 day, and on a critical success, the target is temporarily immune for 1 month. You can target a creature only if you have previously been in telepathic contact with it before, such as via the {@spell telepathy} spell." ] @@ -25939,29 +25025,27 @@ "name": "Telepathy", "source": "CRB", "page": 377, - "focus": false, "level": 4, "traits": [ - "Divination", - "Linguistic", - "Mental" + "divination", + "linguistic", + "mental" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", @@ -25970,8 +25054,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You can communicate telepathically with creatures within 30 feet. Once you establish a connection by communicating with a creature, the communication is two-way. You can communicate only with creatures that share a language with you." ], @@ -25979,7 +25061,9 @@ "x": [ { "level": 6, - "entries": ["Telepathy loses the {@trait linguistic} trait. You can communicate telepathically with creatures using shared mental imagery even if you don't share a language."] + "entries": [ + "Telepathy loses the {@trait linguistic} trait. You can communicate telepathically with creatures using shared mental imagery even if you don't share a language." + ] } ] } @@ -25988,29 +25072,29 @@ "name": "Teleport", "source": "CRB", "page": 378, - "focus": false, "level": 6, "traits": [ - "Uncommon", - "Conjuration", - "Teleportation" + "uncommon", + "conjuration", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "100 miles", "distance": { @@ -26019,12 +25103,6 @@ } }, "targets": "you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile." ], @@ -26032,19 +25110,27 @@ "x": [ { "level": 7, - "entries": ["You and the other targets can travel to any location within 1,000 miles."] + "entries": [ + "You and the other targets can travel to any location within 1,000 miles." + ] }, { "level": 8, - "entries": ["You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target."] + "entries": [ + "You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target." + ] }, { "level": 9, - "entries": ["You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target."] + "entries": [ + "You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target." + ] }, { "level": 10, - "entries": ["As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy."] + "entries": [ + "As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy." + ] } ] }, @@ -26059,23 +25145,23 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Air", - "Druid", - "Electricity", - "Evocation" + "uncommon", + "air", + "druid", + "electricity", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -26084,20 +25170,20 @@ } }, "targets": "1 creature", - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals {@damage 1d12} electricity damage. The target must attempt a basic Reflex save. On a failure, the target also is {@condition clumsy 2} for 1 round and takes 1 {@condition persistent damage ||persistent electricity damage}." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The initial damage increases by {@dice 1d12}, and the {@condition persistent damage ||persistent electricity damage} on a failure increases by 1."] + "entries": [ + "The initial damage increases by {@dice 1d12}, and the {@condition persistent damage ||persistent electricity damage} on a failure increases by 1." + ] } } }, @@ -26108,28 +25194,24 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Divination", - "Fortune" + "uncommon", + "cleric", + "divination", + "fortune" ], "school": "D", - "subclass": { - "Cleric|Domain": [ - "fate" - ] - }, + "domains": [ + "fate" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "You or an ally within range attempts a saving throw.", "range": { "entry": "120 feet", @@ -26139,12 +25221,6 @@ } }, "targets": "the triggering creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the saving throw's result is a success, it becomes a critical success. If it's a failure, it becomes a critical failure, and the critical failure can't be reduced by abilities that usually reduce critical failure, such as improved evasion.", "If the triggering ability did not have both a critical success and critical failure condition, tempt fate fails, but you don't expend the Focus Point for {@action Cast a Spell||Casting this Spell}." @@ -26153,7 +25229,9 @@ "x": [ { "level": 8, - "entries": ["The bonus on the saving throw is +2."] + "entries": [ + "The bonus on the saving throw is +2." + ] } ] } @@ -26170,23 +25248,21 @@ ] }, "traits": [ - "Uncommon", - "Morph", - "Sorcerer", - "Transmutation" + "uncommon", + "morph", + "sorcerer", + "transmutation" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -26195,15 +25271,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you {@action Cast a Spell}, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell." ], "heightened": { "plus_x": { "level": 2, - "entries": ["When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell."] + "entries": [ + "When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell." + ] } } }, @@ -26214,27 +25290,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Evocation", - "Water" + "uncommon", + "cleric", + "evocation", + "water" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "water" - ] - }, + "domains": [ + "water" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -26243,13 +25316,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth a tremendous wave to move the target either in a body of water or on the ground. The target must attempt a Fortitude save.", { @@ -26264,7 +25335,9 @@ "x": [ { "level": 5, - "entries": ["You can choose to gain a fly Speed."] + "entries": [ + "You can choose to gain a fly Speed." + ] } ] } @@ -26273,32 +25346,26 @@ "name": "Time Stop", "source": "CRB", "page": 378, - "focus": false, "level": 10, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "entries": [ "You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after casting time stop, you can use up to 9 actions in 3 sets of up to 3 actions each. After each set of actions, 1 round passes, but only for you, effects specifically targeting or affecting you, and effects you create during the stoppage. All other creatures and objects are invulnerable to your attacks, and you can't target or affect them with anything.", "Once you have finished your actions, time begins to flow again for the rest of the world. If you created an effect with a duration that extends beyond the time stop's duration, such as wall of fire, it immediately affects others again, but it doesn't have any of the effects that happen only when you first cast the spell." @@ -26308,28 +25375,27 @@ "name": "Tongues", "source": "CRB", "page": 378, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Divination" + "uncommon", + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -26338,7 +25404,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -26347,8 +25412,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is." ], @@ -26356,7 +25419,9 @@ "x": [ { "level": 7, - "entries": ["The duration is 8 hours."] + "entries": [ + "The duration is 8 hours." + ] } ] } @@ -26365,27 +25430,26 @@ "name": "Touch Of Idiocy", "source": "CRB", "page": 378, - "focus": false, "level": 2, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -26394,8 +25458,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -26404,8 +25471,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You dull the target's mind; the target must attempt a Will save.", { @@ -26425,27 +25490,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Enchantment", - "Mental" + "uncommon", + "cleric", + "enchantment", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "tyranny" - ] - }, + "domains": [ + "tyranny" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -26454,8 +25516,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -26464,8 +25529,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save.", { @@ -26486,27 +25549,24 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Enchantment", - "Light" + "uncommon", + "cleric", + "enchantment", + "light" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "moon" - ] - }, + "domains": [ + "moon" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -26515,7 +25575,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -26524,8 +25583,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. The target glows with dim light in a 20-foot radius. It also gets a benefit based on a phase of the moon, starting with the new moon and changing to the next phase at the end of each of its turns.", { @@ -26546,27 +25603,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Necromancy", - "Negative" + "uncommon", + "cleric", + "necromancy", + "negative" ], "school": "N", - "subclass": { - "Cleric|Domain": [ - "undeath" - ] - }, + "domains": [ + "undeath" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -26575,13 +25629,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You attack the target's life force with undeath, dealing {@damage 1d6} negative damage. The target must attempt a Fortitude save.", { @@ -26597,7 +25649,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -26608,27 +25662,24 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Evocation" + "uncommon", + "cleric", + "evocation" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "travel" - ] - }, + "domains": [ + "travel" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -26637,8 +25688,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You add power to your muscles, allowing you to swim or climb walls with ease. When you cast this spell, you gain either a climb Speed or a swim Speed. The Speed is equal to your land Speed." ] @@ -26647,28 +25696,26 @@ "name": "Tree Shape", "source": "CRB", "page": 378, - "focus": false, "level": 2, "traits": [ - "Plant", - "Polymorph", - "Transmutation" + "plant", + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "8 hours", @@ -26677,8 +25724,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You transform into a Large tree. {@skill Perception} checks don't reveal your true nature, but a successful {@skill Nature} or {@skill Survival} check against your spell DC reveals that you appear to be a tree that is strangely new to the area. While in tree form, you can observe everything around you, but you can't act other than to end the spell, and your turn, by using a single action, which has the {@trait concentrate} trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures." ] @@ -26687,35 +25732,29 @@ "name": "Tree Stride", "source": "CRB", "page": 378, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Conjuration", - "Plant", - "Teleportation" + "uncommon", + "conjuration", + "plant", + "teleportation" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "entries": [ "You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk.", "Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees of the same species within range and can exit from the original tree, if you prefer.", @@ -26725,15 +25764,21 @@ "x": [ { "level": 6, - "entries": ["The tree you exit can be up to 50 miles away."] + "entries": [ + "The tree you exit can be up to 50 miles away." + ] }, { "level": 8, - "entries": ["The tree you exit can be up to 500 miles away."] + "entries": [ + "The tree you exit can be up to 500 miles away." + ] }, { "level": 9, - "entries": ["The tree you exit can be anywhere on the same planet."] + "entries": [ + "The tree you exit can be anywhere on the same planet." + ] } ] } @@ -26745,27 +25790,25 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Illusion", - "Visual" + "uncommon", + "cleric", + "illusion", + "visual" ], "school": "I", - "subclass": { - "Cleric|Domain": [ - "trickery" - ] - }, + "domains": [ + "trickery" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": false, - "V": true - }, + "components": [ + { + "M": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -26774,8 +25817,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -26784,8 +25830,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You rarely settle for being in just one place. Choose a location within 100 feet of the target that the target can see. You create an illusion of yourself there that only it can see and that mimics all your actions. The target must attempt a Will save.", { @@ -26806,32 +25850,30 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Bard", - "Cantrip", - "Composition", - "Emotion", - "Enchantment", - "Mental" + "uncommon", + "bard", + "cantrip", + "composition", + "emotion", + "enchantment", + "mental" ], "school": "E", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "area": { "types": [ "Emanation" ], "entry": "60-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -26840,8 +25882,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You dance at a lively tempo, speeding your allies' movement.", "You and all allies in the area gain a +10-foot status bonus to all Speeds for 1 round." @@ -26851,30 +25891,28 @@ "name": "True Seeing", "source": "CRB", "page": 378, - "focus": false, "level": 6, "traits": [ - "Divination", - "Revelation" + "divination", + "revelation" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", @@ -26883,8 +25921,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell)." ], @@ -26896,28 +25932,25 @@ "name": "True Strike", "source": "CRB", "page": 379, - "focus": false, "level": 1, "traits": [ - "Divination", - "Fortune" + "divination", + "fortune" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "until the end of your turn", @@ -26926,8 +25959,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "A glimpse into the future ensures your next blow strikes true.", "The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being {@condition concealed} or {@condition hidden}." @@ -26937,28 +25968,26 @@ "name": "True Target", "source": "CRB", "page": 379, - "focus": false, "level": 7, "traits": [ - "Divination", - "Fortune", - "Prediction" + "divination", + "fortune", + "prediction" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -26967,7 +25996,6 @@ } }, "targets": "4 creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -26976,8 +26004,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you. Designate a creature. The first time each target makes an attack roll against that creature during true target's duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being {@condition concealed} or {@condition hidden}." ] @@ -26986,28 +26012,27 @@ "name": "Uncontrollable Dance", "source": "CRB", "page": 379, - "focus": false, "level": 8, "traits": [ - "Enchantment", - "Incapacitation", - "Mental" + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -27016,8 +26041,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -27026,8 +26054,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target is overcome with an all-consuming urge to dance.", "For the duration of the spell, the target is {@condition flat-footed} and can't use reactions. While affected, the creature can't use actions with the {@trait move} trait except to dance, using the {@action Stride} action to move up to half its Speed.", @@ -27054,22 +26080,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Necromancy", - "Negative", - "Sorcerer" + "uncommon", + "necromancy", + "negative", + "sorcerer" ], "school": "N", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -27078,8 +26103,11 @@ } }, "targets": "1 living creature touched", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -27088,8 +26116,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You instill within a creature the touch of the grave. For the duration, {@spell harm} spells treat the creature as undead and {@spell heal} spells treat the creature as living. In addition, {@spell harm} spells gain a +2 status bonus to the Hit Points restored to the target.", "If the target wishes to avoid the spell, it can attempt a Will save to reduce the effects.", @@ -27105,7 +26131,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The status bonus to the Hit Points restored increases by 2."] + "entries": [ + "The status bonus to the Hit Points restored increases by 2." + ] } } }, @@ -27113,28 +26141,28 @@ "name": "Undetectable Alignment", "source": "CRB", "page": 379, - "focus": false, "level": 2, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -27143,7 +26171,6 @@ } }, "targets": "1 creature or object", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -27152,8 +26179,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shroud a creature in wards that hide its alignment. The target appears to be neutral to all effects that would detect its alignment." ] @@ -27162,30 +26187,29 @@ "name": "Unfathomable Song", "source": "CRB", "page": 379, - "focus": false, "level": 9, "traits": [ - "Auditory", - "Emotion", - "Enchantment", - "Fear", - "Incapacitation", - "Mental" + "auditory", + "emotion", + "enchantment", + "fear", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -27194,18 +26218,20 @@ } }, "targets": "up to 5 creatures", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Fleeting notes of a strange and unnatural song fill the air, overtaking the mind. Each target must attempt a Will save when you cast the spell, and again the first time you {@action Sustain a Spell||Sustain this Spell} each round. A creature needs to attempt only one save against the song each round, and you have to keep the same targets when you {@action Sustain a Spell||Sustain the Spell}.", { @@ -27257,25 +26283,24 @@ "name": "Unfettered Pack", "source": "CRB", "page": 379, - "focus": false, "level": 7, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -27284,7 +26309,6 @@ } }, "targets": "up to 10 creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -27293,8 +26317,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You free those who travel alongside you from environmental hindrances. Targets don't take circumstance penalties to Speed from vegetation, rubble, winds, or other properties of the environment, whether or not the environment is magical, and they ignore {@quickref difficult terrain||3|terrain} from such environmental properties." ], @@ -27302,7 +26324,9 @@ "x": [ { "level": 9, - "entries": ["The targets also ignore {@quickref greater difficult terrain||3|terrain} from environmental properties."] + "entries": [ + "The targets also ignore {@quickref greater difficult terrain||3|terrain} from environmental properties." + ] } ] }, @@ -27317,32 +26341,23 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Transmutation" + "uncommon", + "cleric", + "transmutation" ], "school": "T", - "subclass": { - "Cleric|Domain": [ - "freedom" - ] - }, + "domains": [ + "freedom" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "S": true + } + ], "entries": [ "Nothing can hold you in place. You immediately escape from every {@trait magical} effect that has you {@condition immobilized} or {@condition grabbed} unless the effect is of a higher level than your {@spell unimpeded stride} spell.", "You then {@action Stride}. During this movement, you ignore {@quickref difficult terrain||3|terrain} and any circumstance or status penalties to your Speed." @@ -27355,28 +26370,24 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Abjuration", - "Cleric", - "Fortune" + "uncommon", + "abjuration", + "cleric", + "fortune" ], "school": "A", - "subclass": { - "Cleric|Domain": [ - "family" - ] - }, + "domains": [ + "family" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw.", "range": { "entry": "30 feet", @@ -27386,12 +26397,6 @@ } }, "targets": "each ally targeted by the triggering spell", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You put up a united defense. Each ally can use your saving throw modifier instead of its own against the triggering spell.", "Each ally decides individually which modifier to use." @@ -27401,27 +26406,26 @@ "name": "Unrelenting Observation", "source": "CRB", "page": 379, - "focus": false, "level": 8, "traits": [ - "Divination", - "Scrying" + "divination", + "scrying" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -27436,7 +26440,6 @@ "entry": "20-foot burst" }, "targets": "1 creature or object tracked and up to 5 other willing creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "varies", @@ -27445,8 +26448,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object. Choose one target creature or object in the area to be tracked. It becomes the sensor for the spell. Up to five willing creatures of your choice in the area can see a ghostly image of this creature or object when it's out of their sight. They can perceive the creature or object perfectly, allowing them to ignore the {@condition concealed} or {@condition invisible} condition, though physical barriers still provide cover.", "The tracking creatures can see the tracked creature or object through all barriers other than lead or running water, which block their vision. Distance doesn't matter, though the creature or object might move so far away it becomes too small to perceive. The tracking creatures don't see any of the environment around the target, though they do see any gear a creature is wearing or holding, and they can tell if it removes objects from its person.", @@ -27465,26 +26466,26 @@ "name": "Unseen Servant", "source": "CRB", "page": 380, - "focus": false, "level": 1, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -27492,17 +26493,15 @@ "amount": 60 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You summon an {@creature unseen servant|CRB}, which you can command as part of {@action Sustain a Spell||Sustaining the Spell}. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop {@action Sustain a Spell||Sustaining the Spell}. The {@creature unseen servant|crb} gains the {@trait summoned} trait.", { @@ -27519,7 +26518,9 @@ ] } ], - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Unusual Anatomy", @@ -27533,23 +26534,21 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Polymorph", - "Sorcerer", - "Transmutation" + "uncommon", + "polymorph", + "sorcerer", + "transmutation" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -27558,8 +26557,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You transform your flesh and organs into a bizarre amalgam of glistening skin, rough scales, tufts of hair, and tumorous protuberances. This has three effects:", { @@ -27574,7 +26571,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The resistances increase by 5, and the acid damage increases by {@dice 1d6}."] + "entries": [ + "The resistances increase by 5, and the acid damage increases by {@dice 1d6}." + ] } } }, @@ -27582,42 +26581,43 @@ "name": "Vampiric Exsanguination", "source": "CRB", "page": 380, - "focus": false, + "miscTags": [ + "THP" + ], "level": 6, "traits": [ - "Death", - "Necromancy", - "Negative" + "death", + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "30-foot cone" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You draw in the blood and life force of other creatures through your outstretched arms. You deal {@damage 12d6} negative damage to living creatures in the area.", "You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute." @@ -27625,7 +26625,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -27633,29 +26635,31 @@ "name": "Vampiric Touch", "source": "CRB", "page": 380, - "focus": false, "level": 3, + "miscTags": [ + "THP" + ], "traits": [ - "Death", - "Necromancy", - "Negative" + "death", + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -27664,20 +26668,21 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "Your touch leeches the lifeblood out of a target to empower yourself. You deal {@damage 6d6} negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -27685,27 +26690,26 @@ "name": "Veil", "source": "CRB", "page": 380, - "focus": false, "level": 4, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -27714,17 +26718,15 @@ } }, "targets": "up to 10 creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", + "dismiss": true, "duration": { "number": 1, "unit": "hour" } }, - "sustain": false, - "dismiss": true, "entries": [ "You disguise the targets as other creatures of the same body shape and roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise can hide the targets' identities or let them appear to be of another ancestry, but it's not precise enough to impersonate specific individuals. The spell doesn't change voice, scent, or mannerisms. You choose the disguise for each target; for example, you could make one target appear to be a dwarf and another an elf.", "Casting veil counts as setting up a disguise for the purpose of the {@action Impersonate} action. It allows the target to ignore any circumstance penalties they might take for being disguised as dissimilar creatures, and it gives the targets a +4 status bonus to {@skill Deception} checks to prevent others from seeing through their disguises, and add their level even if untrained. You can {@action Dismiss} any or all of these disguises." @@ -27733,11 +26735,15 @@ "x": [ { "level": 5, - "entries": ["The spell also disguises the targets' voices and scents; it gains the {@trait auditory} trait."] + "entries": [ + "The spell also disguises the targets' voices and scents; it gains the {@trait auditory} trait." + ] }, { "level": 7, - "entries": ["The targets can appear as any creature of the same size, even specific individuals. You must have seen an individual to reproduce their appearance. The spell also disguises the targets' voices and scents; it gains the {@trait auditory} trait."] + "entries": [ + "The targets can appear as any creature of the same size, even specific individuals. You must have seen an individual to reproduce their appearance. The spell also disguises the targets' voices and scents; it gains the {@trait auditory} trait." + ] } ] } @@ -27749,28 +26755,24 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Enchantment", - "Mental" + "uncommon", + "cleric", + "enchantment", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "confidence" - ] - }, + "domains": [ + "confidence" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -27779,8 +26781,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You surround yourself in a veil of confidence. You reduce your current {@condition frightened} condition by 1, and whenever you would become {@condition frightened} during the duration, reduce the amount by 1. If you critically fail a save against fear, veil of confidence ends immediately, and you increase any {@condition frightened} condition you gain from the critical failure by 1 instead of decreasing it." ] @@ -27789,30 +26789,28 @@ "name": "Ventriloquism", "source": "CRB", "page": 381, - "focus": false, "level": 1, "traits": [ - "Auditory", - "Illusion" + "auditory", + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", @@ -27821,8 +26819,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to {@quickref disbelieve your illusion|CRB|2|disbelieving illusions|0}." ], @@ -27830,7 +26826,9 @@ "x": [ { "level": 2, - "entries": ["The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to {@quickref disbelieve your illusion|CRB|2|disbelieving illusions|0}, it must actively attempt a {@skill Perception} check or otherwise use actions to interact with the sound."] + "entries": [ + "The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to {@quickref disbelieve your illusion|CRB|2|disbelieving illusions|0}, it must actively attempt a {@skill Perception} check or otherwise use actions to interact with the sound." + ] } ] }, @@ -27842,28 +26840,27 @@ "name": "Vibrant Pattern", "source": "CRB", "page": 381, - "focus": false, "level": 6, "traits": [ - "Illusion", - "Incapacitation", - "Visual" + "illusion", + "incapacitation", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -27877,18 +26874,20 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create a pattern of lights that pulses with intensity.", "Creatures are {@condition dazzled} while inside the pattern.", @@ -27910,29 +26909,25 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Morph", - "Plant", - "Transmutation" + "uncommon", + "cleric", + "morph", + "plant", + "transmutation" ], "school": "T", - "subclass": { - "Cleric|Domain": [ - "nature" - ] - }, + "domains": [ + "nature" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -27941,15 +26936,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic. Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 1 piercing damage each time they do. Anytime you cast a positive spell, the damage from your thorns increases to {@dice 1d6} until the start of your next turn." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by 1, or {@dice 1d6} after you cast a positive spell."] + "entries": [ + "The damage increases by 1, or {@dice 1d6} after you cast a positive spell." + ] } } }, @@ -27960,21 +26955,20 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Divination", - "Wizard" + "uncommon", + "divination", + "wizard" ], "school": "D", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -27982,7 +26976,6 @@ "amount": 500 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -27991,8 +26984,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create an {@condition invisible} eye sensor, as {@spell clairvoyance}.", "When created, this eye must be in your line of sight. When the spell's duration ends, you can spend 1 Focus Point as a free action to extend the duration for another hour, though as normal, it ends immediately during your next daily preparations." @@ -28002,27 +26993,27 @@ "name": "Visions Of Danger", "source": "CRB", "page": 381, - "focus": false, "level": 7, "traits": [ - "Auditory", - "Illusion", - "Visual" + "auditory", + "illusion", + "visual" ], "school": "I", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -28036,8 +27027,11 @@ ], "entry": "30-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -28046,15 +27040,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "An illusion of horrific creatures fills the spell's area. The creatures look like Tiny swarming monsters with a specific appearance of your choice, such as Hellish flies or animated saw blades. The burst deals {@damage 8d8} mental damage (basic Will save) to each creature that's inside the burst when it's created, enters the burst, or starts its turn inside the burst. A creature that critically succeeds at its Will save can immediately attempt to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}. A creature that tries to {@action Interact} with the monsters or observes one with a {@action Seek} action can attempt to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}. Creatures that {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0} take no damage from the illusion thereafter." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The mental damage increases by {@dice 1d8}."] + "entries": [ + "The mental damage increases by {@dice 1d8}." + ] } } }, @@ -28062,30 +27056,28 @@ "name": "Vital Beacon", "source": "CRB", "page": 382, - "focus": false, "level": 4, "traits": [ - "Healing", - "Necromancy", - "Positive" + "healing", + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "until your next daily preparations", @@ -28094,15 +27086,15 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an {@action Interact} action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores {@dice 4d10} Hit Points to the first creature, {@dice 4d8} Hit Points to the second, {@dice 4d6} Hit Points to the third, and {@dice 4d4} Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step."] + "entries": [ + "The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step." + ] } } }, @@ -28110,26 +27102,25 @@ "name": "Volcanic Eruption", "source": "CRB", "page": 382, - "focus": false, "level": 7, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -28143,13 +27134,11 @@ ], "entry": "5-foot radius, 80-foot-tall cylinder" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing {@damage 14d6} fire damage to creatures in the area. The lava rapidly cools and encases creatures in the area. A creature encased in rock is {@condition clumsy 1} and takes a \u201310-foot status penalty to its Speeds. All normal terrain is {@quickref difficult terrain||3|terrain} to a flying creature, and such creatures immediately descend 20 feet the moment they're encased, but they don't take damage from this fall. A creature encased in rock can attempt to {@action Escape} against your spell DC to end the effect. Otherwise, the creature remains encased until it takes a total of 50 damage, freeing it from the rock.", "Additionally, creatures in the area and those within 5 feet of the lava column automatically take {@damage 3d6} fire damage from the intense heat, regardless of the results of their saving throws.", @@ -28166,7 +27155,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage in the area increases by {@dice 2d6}, and the damage from the intense heat increases by {@dice 1d6}."] + "entries": [ + "The damage in the area increases by {@dice 2d6}, and the damage from the intense heat increases by {@dice 1d6}." + ] } }, "spellLists": [ @@ -28177,29 +27168,28 @@ "name": "Wail Of The Banshee", "source": "CRB", "page": 382, - "focus": false, "level": 9, "traits": [ - "Auditory", - "Death", - "Necromancy", - "Negative" + "auditory", + "death", + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" @@ -28207,13 +27197,11 @@ "entry": "40-foot emanation" }, "targets": "any number of creatures", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Your scream chills the souls of enemies that hear it. Each living enemy in the area takes {@damage 8d10} negative damage and must attempt a Fortitude save.", { @@ -28234,29 +27222,27 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Emotion", - "Enchantment", - "Fear", - "Mental" + "uncommon", + "cleric", + "emotion", + "enchantment", + "fear", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "nightmares" - ] - }, + "domains": [ + "nightmares" + ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -28265,8 +27251,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -28275,8 +27264,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save.", "If the target is {@condition unconscious} when you {@action Cast a Spell||Cast this Spell} on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the {@condition fleeing} condition for 1 round in addition to the effects noted above.", @@ -28295,27 +27282,27 @@ "name": "Wall Of Fire", "source": "CRB", "page": 382, - "focus": false, "level": 4, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -28323,7 +27310,6 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -28332,15 +27318,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is {@condition concealed} from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes {@damage 4d6} fire damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The fire damage increases by {@dice 1d6}."] + "entries": [ + "The fire damage increases by {@dice 1d6}." + ] } }, "spellLists": [ @@ -28351,27 +27337,27 @@ "name": "Wall Of Force", "source": "CRB", "page": 382, - "focus": false, "level": 6, "traits": [ - "Evocation", - "Force" + "evocation", + "force" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -28379,7 +27365,6 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -28388,8 +27373,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You form an {@condition invisible} wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage.", "The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. {@trait Teleportation} effects can pass through the barrier, as can {@trait visual} effects (since the wall is {@condition invisible})", @@ -28398,7 +27381,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The Hit Points of the wall increases by 20."] + "entries": [ + "The Hit Points of the wall increases by 20." + ] } } }, @@ -28406,28 +27391,28 @@ "name": "Wall Of Ice", "source": "CRB", "page": 382, - "focus": false, "level": 5, "traits": [ - "Cold", - "Evocation", - "Water" + "cold", + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -28435,7 +27420,6 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -28444,8 +27428,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You sculpt a barrier of ice that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice.", "The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.", @@ -28454,7 +27436,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by {@dice 1d6}."] + "entries": [ + "The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by {@dice 1d6}." + ] } }, "spellLists": [ @@ -28465,27 +27449,27 @@ "name": "Wall Of Stone", "source": "CRB", "page": 383, - "focus": false, "level": 5, "traits": [ - "Conjuration", - "Earth" + "conjuration", + "earth" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -28493,12 +27477,6 @@ "amount": 120 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.", "Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is {@quickref difficult terrain||3|terrain}." @@ -28506,7 +27484,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The Hit Points of each section of the wall increase by 15."] + "entries": [ + "The Hit Points of each section of the wall increase by 15." + ] } }, "spellLists": [ @@ -28517,26 +27497,26 @@ "name": "Wall Of Thorns", "source": "CRB", "page": 383, - "focus": false, "level": 3, "traits": [ - "Conjuration", - "Plant" + "conjuration", + "plant" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -28544,7 +27524,6 @@ "amount": 60 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -28553,8 +27532,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground. You create a 5-footthick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are {@quickref difficult terrain||3|terrain}. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes {@damage 3d4} piercing damage.", "Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely." @@ -28562,7 +27539,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The Hit Points of each section of the wall increase by 5, and the piercing damage increases by {@dice 1d4}."] + "entries": [ + "The Hit Points of each section of the wall increase by 5, and the piercing damage increases by {@dice 1d4}." + ] } } }, @@ -28570,27 +27549,27 @@ "name": "Wall Of Wind", "source": "CRB", "page": 383, - "focus": false, "level": 3, "traits": [ - "Air", - "Evocation" + "air", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -28598,7 +27577,6 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -28607,8 +27585,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects.", { @@ -28637,28 +27613,27 @@ "name": "Wanderer's Guide", "source": "CRB", "page": 383, - "focus": false, "level": 3, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "until your next daily preparations", @@ -28667,8 +27642,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon the beyond to guide your route. When you {@action Cast a Spell||Cast this Spell}, choose a destination; you receive an inspired route to that destination, allowing you and allies who travel overland with you to reduce the movement penalty from {@quickref difficult terrain||3|terrain} by half for the duration, as long as you don't deviate from the inspired route. This doesn't have any effect on movement during encounters. If you use this ability again before the duration is over, this effect ends and is replaced by that of the new route." ] @@ -28677,29 +27650,28 @@ "name": "Warp Mind", "source": "CRB", "page": 383, - "focus": false, "level": 7, "traits": [ - "Emotion", - "Enchantment", - "Incapacitation", - "Mental" + "emotion", + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -28708,13 +27680,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You scramble a creature's mental faculties and sensory input.", "The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so {@spell dispel magic} and other effects that counteract spells can't counteract them. However, {@spell alter reality}, {@spell miracle}, {@spell primal phenomenon}, {@spell restoration}, or {@spell wish} can still counteract the effects.", @@ -28736,10 +27706,10 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Illusion", - "Visual", - "Wizard" + "uncommon", + "illusion", + "visual", + "wizard" ], "school": "I", "cast": { @@ -28747,12 +27717,12 @@ "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -28766,7 +27736,6 @@ ], "entry": "5-foot burst or more" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -28775,8 +27744,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create illusory hazards that cover all surfaces in the area (typically the ground). Any creature moving through the illusion treats the squares as {@quickref difficult terrain||3|terrain}. A creature can attempt to disbelieve the effect as normal after using a {@action Seek} action or otherwise spending actions interacting with the illusion. If it successfully disbelieves, it ignores the effect for the remaining duration. For each additional action you use casting the spell, the burst's radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions." ], @@ -28784,7 +27751,9 @@ "x": [ { "level": 4, - "entries": ["You can make the illusion appear in the air rather than on a surface, causing it to function as {@quickref difficult terrain||3|terrain} for flying creatures."] + "entries": [ + "You can make the illusion appear in the air rather than on a surface, causing it to function as {@quickref difficult terrain||3|terrain} for flying creatures." + ] } ] } @@ -28793,28 +27762,27 @@ "name": "Water Breathing", "source": "CRB", "page": 384, - "focus": false, "level": 2, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -28823,7 +27791,6 @@ } }, "targets": "up to 5 creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -28832,8 +27799,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "The targets can breathe underwater." ], @@ -28841,11 +27806,15 @@ "x": [ { "level": 3, - "entries": ["The duration increases to 8 hours."] + "entries": [ + "The duration increases to 8 hours." + ] }, { "level": 4, - "entries": ["The duration increases to until your next daily preparations."] + "entries": [ + "The duration increases to until your next daily preparations." + ] } ] }, @@ -28857,27 +27826,26 @@ "name": "Water Walk", "source": "CRB", "page": 384, - "focus": false, "level": 2, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -28886,7 +27854,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -28895,8 +27862,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must {@action Swim} normally. This spell doesn't grant the ability to breathe underwater." ], @@ -28904,7 +27869,9 @@ "x": [ { "level": 4, - "entries": ["The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures."] + "entries": [ + "The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures." + ] } ] }, @@ -28916,26 +27883,25 @@ "name": "Weapon Of Judgment", "source": "CRB", "page": 384, - "focus": false, "level": 9, "traits": [ - "Evocation", - "Force" + "evocation", + "force" ], "school": "V", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "requirements": "You have a deity.", "range": { "entry": "100 feet", @@ -28945,7 +27911,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -28954,8 +27919,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "An immense weapon of force appears, hovering in the air above the target. The weapon has the ghostly visual appearance of your deity's favored weapon. Name war or peace when you cast this spell.", "If you name \"war,\" mentally choose one creature. This must be a creature both you and the target can see. The target instinctively knows which creature this is. At the end of each of the target's turns, if the target did not use a {@condition hostile} action against the creature you chose during that turn, the weapon Strikes the target.", @@ -28969,7 +27932,9 @@ "x": [ { "level": 10, - "entries": ["The force damage increases by {@dice 1d10}."] + "entries": [ + "The force damage increases by {@dice 1d10}." + ] } ] } @@ -28978,26 +27943,25 @@ "name": "Weapon Storm", "source": "CRB", "page": 384, - "focus": false, "level": 4, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone", @@ -29005,13 +27969,11 @@ ], "entry": "30-foot cone or 10-foot emanation" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die.", { @@ -29027,7 +27989,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Add another damage die."] + "entries": [ + "Add another damage die." + ] } } }, @@ -29038,26 +28002,23 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Evocation" + "uncommon", + "cleric", + "evocation" ], "school": "V", - "subclass": { - "Cleric|Domain": [ - "zeal" - ] - }, + "domains": [ + "zeal" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -29066,12 +28027,6 @@ } }, "targets": "1 weapon you're wielding", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Holding your weapon aloft, you fill it with divine energy. On your next {@action Strike} with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage. If the weapon has a striking rune, this instead increases the number of dice from the striking rune by 1 (to a maximum of 3 extra weapon dice)", "If the target weapon leaves your possession, weapon surge immediately ends." @@ -29081,26 +28036,26 @@ "name": "Web", "source": "CRB", "page": 384, - "focus": false, "level": 2, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -29114,7 +28069,6 @@ ], "entry": "10-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -29123,8 +28077,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a sticky web in the area that impedes creatures' movement each time they try to move through it. Squares filled with the web are {@quickref difficult terrain||3|terrain}. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws.", "Each time a creature in the web begins to use a move action or enters the web during a move action, it must attempt an {@skill Athletics} check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming {@condition immobilized}. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web.", @@ -29142,7 +28094,9 @@ "x": [ { "level": 4, - "entries": ["The spell's area increases to a 20-foot burst, and its range increases to 60 feet."] + "entries": [ + "The spell's area increases to a 20-foot burst, and its range increases to 60 feet." + ] } ] } @@ -29151,30 +28105,29 @@ "name": "Weird", "source": "CRB", "page": 385, - "focus": false, "level": 9, "traits": [ - "Death", - "Emotion", - "Fear", - "Illusion", - "Mental" + "death", + "emotion", + "fear", + "illusion", + "mental" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -29183,13 +28136,11 @@ } }, "targets": "any number of creatures", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears. Only the targets can see their assailants. Each target takes {@damage 16d6} mental damage and must attempt a Will save.", { @@ -29210,29 +28161,22 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Healing", - "Monk", - "Necromancy", - "Positive" + "uncommon", + "healing", + "monk", + "necromancy", + "positive" ], "school": "N", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You heal yourself in one of the following ways, chosen by you when you cast the spell.", { @@ -29246,7 +28190,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["If you choose to regain Hit Points, the Hit Points regained increase by 8."] + "entries": [ + "If you choose to regain Hit Points, the Hit Points regained increase by 8." + ] } } }, @@ -29257,10 +28203,10 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Druid", - "Morph", - "Transmutation" + "uncommon", + "druid", + "morph", + "transmutation" ], "school": "T", "cast": { @@ -29268,13 +28214,12 @@ "unit": "varies", "entry": "{@as 1} to {@as 2}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -29283,8 +28228,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You morph your body based on your training, choosing one of the following effects based on your wild order feats.", { @@ -29301,11 +28244,15 @@ "x": [ { "level": 6, - "entries": ["You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal {@damage 2d6} {@condition persistent damage ||persistent bleed damage} on a hit, and wild jaws are envenomed, also dealing {@damage 2d6} {@condition persistent damage ||persistent poison damage} on a hit."] + "entries": [ + "You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal {@damage 2d6} {@condition persistent damage ||persistent bleed damage} on a hit, and wild jaws are envenomed, also dealing {@damage 2d6} {@condition persistent damage ||persistent poison damage} on a hit." + ] }, { "level": 10, - "entries": ["You can choose up to three of the effects from the list. Wild claws deal {@damage 4d6} {@condition persistent damage ||persistent bleed damage} on a hit, and wild jaws deal {@damage 4d6} {@condition persistent damage ||persistent poison damage} on a hit."] + "entries": [ + "You can choose up to three of the effects from the list. Wild claws deal {@damage 4d6} {@condition persistent damage ||persistent bleed damage} on a hit, and wild jaws deal {@damage 4d6} {@condition persistent damage ||persistent poison damage} on a hit." + ] } ] } @@ -29317,23 +28264,22 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Druid", - "Polymorph", - "Transmutation" + "uncommon", + "druid", + "polymorph", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute (or longer)", @@ -29342,8 +28288,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You infuse yourself with primal essence and transform yourself into another form. You can polymorph into any form listed in {@spell pest form}, which lasts 10 minutes. All other wild shape forms last 1 minute. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls." ], @@ -29351,7 +28295,9 @@ "x": [ { "level": 2, - "entries": ["You can also wild shape into the forms listed in {@spell animal form}."] + "entries": [ + "You can also wild shape into the forms listed in {@spell animal form}." + ] } ] } @@ -29363,24 +28309,22 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Air", - "Evocation", - "Monk", - "Stance" + "uncommon", + "air", + "evocation", + "monk", + "stance" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "until you leave the stance", @@ -29389,8 +28333,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal {@damage 1d6} bludgeoning damage, use the brawling group, and have the agile, nonlethal, {@trait propulsive}, and {@trait unarmed} traits. Wind crash Strikes ignore concealment and all cover.", "While in wild winds stance, you gain a +2 circumstance bonus to AC against ranged attacks." @@ -29403,23 +28345,21 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Air", - "Monk", - "Transmutation" + "uncommon", + "air", + "monk", + "transmutation" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -29428,8 +28368,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall." ], @@ -29437,7 +28375,9 @@ "x": [ { "level": 6, - "entries": ["At the end of your turn, you can attempt a DC 30 {@skill Acrobatics} check to find purchase in midair. If you succeed, you don't fall."] + "entries": [ + "At the end of your turn, you can attempt a DC 30 {@skill Acrobatics} check to find purchase in midair. If you succeed, you don't fall." + ] } ] } @@ -29446,27 +28386,27 @@ "name": "Wind Walk", "source": "CRB", "page": 385, - "focus": false, "level": 8, "traits": [ - "Air", - "Transmutation" + "air", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -29475,7 +28415,6 @@ } }, "targets": "you and up to five creatures touched", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", @@ -29484,8 +28423,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the {@trait concentrate} trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, {@action Cast a Spell}, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground." ], @@ -29497,31 +28434,25 @@ "name": "Wish", "source": "CRB", "page": 385, - "focus": false, "level": 10, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "entries": [ "You state a wish, making your greatest desire come true. A {@spell wish} spell can produce any one of the following effects.", { @@ -29543,27 +28474,24 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Enchantment", - "Mental" + "uncommon", + "cleric", + "enchantment", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "freedom" - ] - }, + "domains": [ + "freedom" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -29572,7 +28500,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -29581,8 +28508,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You utter a liberating word of power that frees a creature.", "You suppress one of the following conditions of your choice: {@condition confused}, {@condition frightened}, {@condition grabbed}, or {@condition paralyzed}. The target isn't affected by the chosen condition, and if you suppress the {@condition grabbed} condition, the target automatically breaks free from any grab affecting it when you {@action Cast a Spell||Cast the Spell}.", @@ -29596,37 +28521,32 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cleric", - "Divination" + "uncommon", + "cleric", + "divination" ], "school": "D", - "subclass": { - "Cleric|Domain": [ - "truth" - ] - }, + "domains": [ + "truth" + ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. The statement must be 25 words or fewer. A symbol of your deity glows above your head, and anyone who sees you and hears your statement knows that you believe it to be true.", "Each time you Sustain this Spell, you can repeat this effect." @@ -29644,24 +28564,24 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Emotion", - "Enchantment", - "Incapacitation", - "Mental", - "Sorcerer" + "uncommon", + "emotion", + "enchantment", + "incapacitation", + "mental", + "sorcerer" ], "school": "E", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -29670,8 +28590,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 round", @@ -29680,8 +28603,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You manipulate the target's emotions, potentially allowing you to control it for a brief instant. The target must attempt a Will save.", { @@ -29698,7 +28619,9 @@ "x": [ { "level": 7, - "entries": ["On a failure, the target is {@condition controlled} for 1 round. On a critical failure, the target is {@condition controlled} for up to 1 minute; it receives a new Will save at the end of each of its turns, and on a success, the spell ends."] + "entries": [ + "On a failure, the target is {@condition controlled} for 1 round. On a critical failure, the target is {@condition controlled} for up to 1 minute; it receives a new Will save at the end of each of its turns, and on a success, the spell ends." + ] } ] } @@ -29710,30 +28633,26 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Cleric", - "Emotion", - "Enchantment", - "Fortune", - "Mental" + "uncommon", + "cleric", + "emotion", + "enchantment", + "fortune", + "mental" ], "school": "E", - "subclass": { - "Cleric|Domain": [ - "zeal" - ] - }, + "domains": [ + "zeal" + ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "You and at least 1 ally are about to roll initiative.", "range": { "entry": "10 feet", @@ -29743,12 +28662,6 @@ } }, "targets": "you and the triggering ally", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You stoke the righteous anger within yourself and an ally. You and the target ally each roll a d20 and use the higher result for both your initiative rolls. You each still use your own {@skill Perception} modifier or other statistic to determine your results." ] @@ -29756,29 +28669,31 @@ { "name": "Zealous Conviction", "source": "CRB", + "miscTags": [ + "THP" + ], "page": 385, - "focus": false, "level": 6, "traits": [ - "Emotion", - "Mental", - "Enchantment" + "emotion", + "mental", + "enchantment" ], "school": "E", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -29787,7 +28702,6 @@ } }, "targets": "up to 10 willing creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -29796,8 +28710,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against {@trait mental} effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely." ], @@ -29805,7 +28717,9 @@ "x": [ { "level": 9, - "entries": ["The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3."] + "entries": [ + "The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3." + ] } ] } @@ -29814,28 +28728,27 @@ "name": "Zone Of Truth", "source": "CRB", "page": 385, - "focus": false, "level": 3, "traits": [ - "Uncommon", - "Enchantment", - "Mental" + "uncommon", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -29849,8 +28762,11 @@ ], "entry": "20-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "10 minutes", @@ -29859,8 +28775,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You designate an area in which creatures are compelled to speak only truth. Creatures within or entering the area have difficulty lying. Each potentially affected creature must attempt a Will save when the spell is cast or when the creature first enters the area. It uses the results of this initial save if it leaves and reenters the area. Affected creatures are aware of this enchantment; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth.", { diff --git a/data/spells/spells-ec1.json b/data/spells/spells-ec1.json index f596272ac9..c47d46c0df 100644 --- a/data/spells/spells-ec1.json +++ b/data/spells/spells-ec1.json @@ -4,27 +4,26 @@ "name": "Breath Of Drought", "source": "EC1", "page": 78, - "focus": false, "level": 2, "traits": [ - "Uncommon", - "Evocation", - "Fire" + "uncommon", + "evocation", + "fire" ], "school": "V", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -38,17 +37,15 @@ ], "entry": "10-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion. Objects are unaffected. Each creature in the area when the spell is cast or that ends its turn in the area afterward must attempt a Fortitude save. Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as fire elementals) are immune to breath of drought.", { @@ -64,11 +61,15 @@ "x": [ { "level": 4, - "entries": ["Once per round when you {@action Sustain a Spell||Sustain the Spell}, you can move the center of the burst to a new location within range."] + "entries": [ + "Once per round when you {@action Sustain a Spell||Sustain the Spell}, you can move the center of the burst to a new location within range." + ] }, { "level": 7, - "entries": ["As the 4th-level version, except the range is 120 feet and the area is a 20-foot burst."] + "entries": [ + "As the 4th-level version, except the range is 120 feet and the area is a 20-foot burst." + ] } ] } @@ -77,28 +78,27 @@ "name": "Personal Rain Cloud", "source": "EC1", "page": 78, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Evocation", - "Water" + "uncommon", + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -107,8 +107,11 @@ } }, "targets": "1 creature", - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -117,8 +120,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You conjure a 5-foot-wide rain cloud that follows the target wherever it goes. It stays roughly an arm's length overhead, unless it must drift lower to fit under a ceiling.", "The cloud rains constantly on the target, keeping it wet and dampening the ground in the wake of any movement.", @@ -127,7 +128,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The amount of fire resistance increases by 2."] + "entries": [ + "The amount of fire resistance increases by 2." + ] } } }, @@ -135,28 +138,27 @@ "name": "Rime Slick", "source": "EC1", "page": 78, - "focus": false, "level": 2, "traits": [ - "Uncommon", - "Cold", - "Evocation" + "uncommon", + "cold", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -170,8 +172,12 @@ ], "entry": "15-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "R" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "1 minute", @@ -180,8 +186,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call down a chill wind. When you Cast this Spell, you deal {@damage 2d4} cold damage to each creature in the area (basic Reflex save). If a creature in the area critically fails its Reflex save and was standing, it also falls {@condition prone}.", "You also create a layer of ice on all surfaces in the area, which become difficult terrain. Unattended objects in the area become slick with ice, and picking them up requires a successful Reflex save or {@skill Acrobatics} check against your spell DC. The ice melts on any object that takes fire damage as well as in any square included in the area of a higher-level spell or effect with the {@trait fire} trait." @@ -190,11 +194,15 @@ "x": [ { "level": 5, - "entries": ["The damage increases to {@damage 8d4} cold damage and the area is a 30-foot burst."] + "entries": [ + "The damage increases to {@damage 8d4} cold damage and the area is a 30-foot burst." + ] }, { "level": 8, - "entries": ["The damage increases to {@damage 14d4} cold damage and the area is a 60-foot burst."] + "entries": [ + "The damage increases to {@damage 14d4} cold damage and the area is a 60-foot burst." + ] } ] } @@ -203,28 +211,27 @@ "name": "Scouring Sand", "source": "EC1", "page": 78, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Earth", - "Evocation" + "uncommon", + "earth", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -238,17 +245,15 @@ ], "entry": "10-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You blast the area with grit that scours away soil and gets into creatures' eyes. For the duration of the spell, any plant-based difficult terrain smaller than a tree becomes loose, allowing each 5-foot square of it to be cleared with a single {@action Interact} action. In addition, scouring sand attempts to counteract entangle and other effects that create or manipulate plant-based terrain in its area.", "Successfully counteracting an effect removes only the portion of its area that overlaps with scouring sand's area.", @@ -266,11 +271,15 @@ "x": [ { "level": 3, - "entries": ["Once per round when you {@action Sustain a Spell||Sustain the Spell}, you can move the center of the burst to a spot within range."] + "entries": [ + "Once per round when you {@action Sustain a Spell||Sustain the Spell}, you can move the center of the burst to a spot within range." + ] }, { "level": 6, - "entries": ["As the 3rd-level version, except the range is 120 feet and the area is a 20-foot burst."] + "entries": [ + "As the 3rd-level version, except the range is 120 feet and the area is a 20-foot burst." + ] } ] } @@ -279,29 +288,27 @@ "name": "Sea Surge", "source": "EC1", "page": 78, - "focus": false, "level": 2, "traits": [ - "Uncommon", - "Evocation", - "Water" + "uncommon", + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -310,8 +317,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. The water forms a flat, 5-foot-thick, 10-foot-high wall of water between 5 and 15 feet wide (you decide). It moves 60 feet in a direction of your choice along the struck surface, extinguishing all non-magical fires, carrying along unattended objects of 1 Bulk or less, and pushing larger objects. The wave moves another 60 feet in the same direction at the start of your next turn, then vanishes. Large or smaller creatures in the area or that enter the area the wave moves through must attempt a Fortitude save.", { @@ -328,28 +333,27 @@ "name": "Sudden Bolt", "source": "EC1", "page": 79, - "focus": false, "level": 2, "traits": [ - "Uncommon", - "Electricity", - "Evocation" + "uncommon", + "electricity", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -358,20 +362,21 @@ } }, "targets": "1 creature or object", - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You call down a small bolt of lightning on the target, dealing {@damage 4d12} electricity damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d12}."] + "entries": [ + "The damage increases by {@dice 1d12}." + ] } } }, @@ -379,28 +384,27 @@ "name": "Unseasonable Squall", "source": "EC1", "page": 79, - "focus": false, "level": 3, "traits": [ - "Uncommon", - "Air", - "Evocation" + "uncommon", + "air", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -414,7 +418,6 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -423,8 +426,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You issue a blast of sudden wind that ripples outward from the center of the burst. The wind extinguishes small non-magical fires, disperses fog and mist, scatters objects of light Bulk or less, and pushes unsecured objects of 1 Bulk or less 5 feet away from the spell's origin point. Each Medium or smaller creature in the area when you {@action Cast a Spell||Cast the Spell} or that moves into spell's area must attempt a Fortitude saving throw.", { @@ -441,27 +442,27 @@ "name": "Verdant Sprout", "source": "EC1", "page": 79, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Conjuration", - "Plant" + "uncommon", + "conjuration", + "plant" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -469,19 +470,15 @@ "amount": 30 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant. After 10 minutes, the plant is sturdy enough to provide standard cover, and its space is difficult terrain. The plant is laden with nutritious nuts or fruit sufficient to feed one Medium creature for a day. The plant has AC 10, Hardness 5, and 20 Hit Points." ], "heightened": { "plus_x": { "level": 1, - "entries": ["You throw an additional seed, which grows into an additional plant within range."] + "entries": [ + "You throw an additional seed, which grows into an additional plant within range." + ] } } } diff --git a/data/spells/spells-ec2.json b/data/spells/spells-ec2.json index d5a602a97a..f43ebc522f 100644 --- a/data/spells/spells-ec2.json +++ b/data/spells/spells-ec2.json @@ -4,31 +4,30 @@ "name": "Clownish Curse", "source": "EC2", "page": 77, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Attack", - "Curse", - "Enchantment", - "Mental", - "Misfortune" + "uncommon", + "attack", + "curse", + "enchantment", + "mental", + "misfortune" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -37,8 +36,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -47,8 +49,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You afflict the target with a curse that causes it to emit ridiculous noises as it moves. Furthermore, the target's hands and feet become awkward and uncoordinated, as though it were wearing oversized gloves and shoes.", { @@ -66,29 +66,28 @@ "name": "Favorable Review", "source": "EC2", "page": 77, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Enchantment", - "Incapacitation", - "Mental" + "uncommon", + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -97,18 +96,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", + "dismiss": true, "duration": { "number": 1, "unit": "special" } }, - "sustain": false, - "dismiss": true, "entries": [ "You enchant a creature to ensure they have only good things to say about your show. Identify a single creature, location, or performance, such as \"Dame Ellendia,\" \"Savories Meats,\" or \"the Theater of the Mind's latest magic show.\" The target must attempt Will save. You can {@action Dismiss} the spell.", { @@ -125,7 +126,9 @@ "x": [ { "level": 8, - "entries": ["The range increases to 60 feet and you can target up to 10 creatures."] + "entries": [ + "The range increases to 60 feet and you can target up to 10 creatures." + ] } ] } @@ -134,28 +137,28 @@ "name": "Pillar Of Water", "source": "EC2", "page": 77, - "focus": false, "level": 3, "traits": [ - "Uncommon", - "Evocation", - "Water" + "uncommon", + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -163,7 +166,6 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -172,8 +174,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a large, self-contained cylinder of still fresh water.", "The pillar has a maximum radius of 15 feet and a maximum height of 60 feet. Creatures inside the pillar can swim through the water as normal ({@action Swim} DC 10), or, if the spell was cast on solid ground, walk along the bottom (which is difficult terrain)", @@ -184,28 +184,27 @@ "name": "Pyrotechnics", "source": "EC2", "page": 77, - "focus": false, "level": 3, "traits": [ - "Uncommon", - "Fire", - "Transmutation" + "uncommon", + "fire", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -214,18 +213,20 @@ } }, "targets": "1 fire", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell. The spell targets one fire source, which is immediately extinguished if it is a non-magical fire the size of a campfire or smaller. If the fire source is a creature, the creature takes {@dice 1d6} points of cold damage and is not extinguished.", "{@b Fireworks} The targeted fire explodes into a colorful array of flashy, fiery, glowing aerial fireworks in a 20-foot-radius burst. The first time you {@action Sustain a Spell||Sustain the Spell} each round, you can cause the area of fireworks to ascend up to 20 feet, but you cannot move the area laterally. Creatures that start their turn within the area of the fireworks must attempt a Fortitude save, and are then temporarily immune for 1 minute.", diff --git a/data/spells/spells-ec3.json b/data/spells/spells-ec3.json index e77b210b4f..39a2699c3e 100644 --- a/data/spells/spells-ec3.json +++ b/data/spells/spells-ec3.json @@ -4,30 +4,29 @@ "name": "Ravening Maw", "source": "EC3", "page": 67, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Evil", - "Healing", - "Necromancy" + "uncommon", + "evil", + "healing", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -36,8 +35,11 @@ } }, "targets": "one living creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "3 rounds", @@ -46,15 +48,15 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You evoke {@deity Zevgavizeb|EC3}'s unceasing hunger and inflict it upon your target. The target becomes overwhelmed with cannibalistic hunger and can restore its vitality by feasting on the flesh of the fallen. On its turn, the target can use 2 actions (these actions have the {@trait manipulate} trait) to cannibalize an adjacent {@condition dying} or dead creature. If the cannibalized creature is {@condition dying}, it dies. If the cannibalized creature is an ally of the target, the target regains {@dice 5d8} HP; otherwise, the target regains {@dice 5d4} HP. Certain monsters (such as those whose blood is acidic or magical) might inflict additional effects on those who cannibalize them at the GM's discretion. Once cannibalized, a particular creature's body doesn't have enough meat to cannibalize again. During any round that there's a {@condition dying} or dead creature within 30 feet of the target, if the target can't or doesn't cannibalize a creature, the target takes {@damage 5d4} mental damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The amount of HP restored by cannibalizing a creature increases by {@dice 1d8} for eating an ally and {@dice 1d4} otherwise, and the mental damage increases by {@dice 1d4}."] + "entries": [ + "The amount of HP restored by cannibalizing a creature increases by {@dice 1d8} for eating an ally and {@dice 1d4} otherwise, and the mental damage increases by {@dice 1d4}." + ] } } } diff --git a/data/spells/spells-ec4.json b/data/spells/spells-ec4.json index 8737614f21..d663910c93 100644 --- a/data/spells/spells-ec4.json +++ b/data/spells/spells-ec4.json @@ -4,28 +4,27 @@ "name": "Blood Feast", "source": "EC4", "page": 74, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Necromancy" + "uncommon", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -34,12 +33,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing {@damage 12d6} piercing damage, depending on your spell attack roll. After the spell, your head sews back together as if it had never split apart. You gain temporary Hit Points for 1 minute equal to half the piercing damage the target takes.", "If you are a gug, increase the piercing damage by {@dice 2d6} and increase the {@condition persistent damage ||persistent bleed damage} you deal on a critical hit by {@dice 1d8}. This spell doesn't alter a gug's appearance.", @@ -55,7 +48,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The piercing damage increases by {@dice 2d6}, and the {@condition persistent damage ||persistent bleed damage} on a critical increases by 1."] + "entries": [ + "The piercing damage increases by {@dice 2d6}, and the {@condition persistent damage ||persistent bleed damage} on a critical increases by 1." + ] } } }, @@ -63,45 +58,42 @@ "name": "Entrancing Eyes", "source": "EC4", "page": 74, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Enchantment", - "Mental", - "Visual" + "uncommon", + "enchantment", + "mental", + "visual" ], "school": "E", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot emanation centered on you" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Your eyes glow with an entrancing radiance that captivates those who meet your gaze. Any creature that ends its turn within the emanation must attempt a Will save.", { @@ -118,29 +110,28 @@ "name": "Necrotic Radiation", "source": "EC4", "page": 75, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Necromancy", - "Negative" + "uncommon", + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -149,7 +140,6 @@ } }, "targets": "one object or one 10-footsquare area", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "24 hours", @@ -158,8 +148,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You imbue the touched object or space with slow-acting necrotic radiation. If you cast the spell on an object, any creature ending its turn holding or carrying the object takes {@damage 2d6} negative damage. If you cast the spell on an area, any creature ending its turn in the area takes {@damage 2d6} negative damage. You can attempt to use this spell on an attended object by touching the object. If you do, the creature attempts a Reflex save to reduce the effect.", { @@ -175,7 +163,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["Increase the radiation's negative damage by {@dice 1d6}."] + "entries": [ + "Increase the radiation's negative damage by {@dice 1d6}." + ] } } } diff --git a/data/spells/spells-ec5.json b/data/spells/spells-ec5.json index 5ca67dba60..84d6eb0083 100644 --- a/data/spells/spells-ec5.json +++ b/data/spells/spells-ec5.json @@ -4,42 +4,40 @@ "name": "Blightburn Blast", "source": "EC5", "page": 73, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Disease", - "Evocation" + "uncommon", + "disease", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You channel a blast of powerful blightburn radiation from your hands. You deal {@damage 4d6} poison damage to creatures in the area. Creatures who fail their save are afflicted with stage 1 of blightburn sickness (see above; on a critical failure, the creature moves immediately to stage 2). The level of blightburn sickness caused by this spell is equal to twice the spell's level, and the disease's save DC uses the caster's DC." ] @@ -48,45 +46,42 @@ "name": "Control Sand", "source": "EC5", "page": 73, - "focus": false, "level": 7, "traits": [ - "Uncommon", - "Earth", - "Evocation" + "uncommon", + "earth", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "5-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You whip up a small sandstorm around your body. When a creature starts its turn in the area or moves into the area, it must succeed at a Fortitude save or become {@condition dazzled} for as long as it remains in the area; it is then temporarily immune to this dazzling effect for 10 minutes.", "Choose one of the following additional effects when you cast this spell. On subsequent rounds, you can switch to a different effect once per round as a free action triggered by sustaining the spell.", @@ -102,7 +97,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the sand shield's Hardness by 2 and its Hit Points by 1, the sandblast damage by {@dice 1d6}, and the sandstorm damage by {@dice 1d4}."] + "entries": [ + "Increase the sand shield's Hardness by 2 and its Hit Points by 1, the sandblast damage by {@dice 1d6}, and the sandstorm damage by {@dice 1d4}." + ] } } }, @@ -110,28 +107,28 @@ "name": "Pillars Of Sand", "source": "EC5", "page": 74, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Conjuration", - "Earth" + "uncommon", + "conjuration", + "earth" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -139,17 +136,15 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You raise one or more pillars of solid sand from the earth. The total height of the pillars is 30 feet, which must be used in 10-foot increments (for example, you could create three 10-foot-tall pillars, one 20-foot-tall pillar and one 10-foot-tall pillar, or one 30-foot-tall pillar). Each pillar is 5 feet by 5 feet in length and width. The pillars must be conjured on a relatively flat area of natural earthen terrain such as sand, dirt, stone, or clay. Regardless of the terrain, the pillars are always made of tightly compacted sand particles that together become as hard and solid as stone (DC 15 {@skill Athletics} to {@action Climb})", "If a creature occupies the space where you cast this spell, it is carried upward atop the pillar. The creature can attempt a Reflex save (DC equal to the caster's spell DC); on a success, the creature can either attempt to {@action Grab an Edge} or move into an adjacent unoccupied square. If the pillar would rise higher than the ceiling, it firmly abuts the ceiling but does not rise any higher. A creature caught between a pillar and a ceiling takes no damage (subject to GM discretion, such as is in the case of stalactites or other hazards) but becomes {@condition immobilized}. The creature can attempt an {@action Escape} check to free itself, but it must thereafter {@action Grab an Edge}, {@action Climb} down, or fall from the top of the pillar. The {@action Grab an Edge} and {@action Escape} DCs are the same as the Reflex save.", @@ -158,7 +153,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The total height of the pillars increases by 10 feet, but must still be used in 10-foot increments (this also increases the total number of pillars that can be created by one)."] + "entries": [ + "The total height of the pillars increases by 10 feet, but must still be used in 10-foot increments (this also increases the total number of pillars that can be created by one)." + ] } } } diff --git a/data/spells/spells-ec6.json b/data/spells/spells-ec6.json index 94897307d1..205f2e8170 100644 --- a/data/spells/spells-ec6.json +++ b/data/spells/spells-ec6.json @@ -4,29 +4,28 @@ "name": "Astral Labyrinth", "source": "EC6", "page": 76, - "focus": false, "level": 9, "traits": [ - "Uncommon", - "Abjuration", - "Incapacitation" + "uncommon", + "abjuration", + "incapacitation" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -40,7 +39,6 @@ ], "entry": "80-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 day", @@ -49,8 +47,6 @@ "unit": "day" } }, - "sustain": false, - "dismiss": false, "entries": [ "You connect the entire area with an {@condition invisible} maze of astral energy that interferes with dimensional and mental magic.", "Choose a point in the area that you can see when you cast this spell. Objects other than {@trait force} effects and rare metals can't block this spell's area. Astral labyrinth attempts to counteract magical {@trait mental} effects targeting or including anyone other than the caster in the area, though it has no effect on {@trait mental} effects that began outside the area or before the spell was cast.", @@ -69,7 +65,9 @@ "x": [ { "level": 10, - "entries": ["You and creatures transported by your spells can't get a result worse than success on the saving throw to teleport into or out of the area."] + "entries": [ + "You and creatures transported by your spells can't get a result worse than success on the saving throw to teleport into or out of the area." + ] } ] } @@ -78,28 +76,27 @@ "name": "Deluge", "source": "EC6", "page": 76, - "focus": false, "level": 8, "traits": [ - "Uncommon", - "Evocation", - "Water" + "uncommon", + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -113,12 +110,6 @@ ], "entry": "40-foot burst" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You unleash a catastrophic downpour in the area that vanishes an instant later. All flying creatures in the area descend 50 feet or until blocked by the ground or firm surface. Each creature whose descent was blocked by the ground or firm surface takes bludgeoning damage equal to the number of feet it fell (the creature does not also take falling damage) and is knocked {@condition prone}. Creatures on the ground, including flying creatures forced to the ground by the spell, must succeed at a Reflex save or be pushed 50 feet away from the center of the area.", "Flimsy structures in the area collapse. The GM can determine other large-scale effects that result from the deluge." @@ -126,7 +117,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The area increases by 10 feet, and flying creatures fall an additional 10 feet."] + "entries": [ + "The area increases by 10 feet, and flying creatures fall an additional 10 feet." + ] } } }, @@ -134,30 +127,29 @@ "name": "Devour Life", "source": "EC6", "page": 76, - "focus": false, "level": 8, "traits": [ - "Uncommon", - "Death", - "Healing", - "Necromancy", - "Negative" + "uncommon", + "death", + "healing", + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -166,20 +158,21 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You attempt to utterly consume the target's life force. The target takes 60 negative damage with a basic Fortitude save. If this damage reduces the target to 0 Hit Points, it dies immediately. You regain Hit Points equal to half the negative damage the target takes (after applying resistance and the like). Any excess healing is gained as temporary Hit Points, which you lose after 1 minute." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by 10."] + "entries": [ + "The damage increases by 10." + ] } } }, @@ -187,36 +180,35 @@ "name": "Prying Survey", "source": "EC6", "page": 76, - "focus": false, "level": 8, "traits": [ - "Uncommon", - "Divination", - "Scrying" + "uncommon", + "divination", + "scrying" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "120-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -225,8 +217,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create eight {@condition invisible}, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment. The eyes constantly examine and send you summaries of their findings. They are solid and can't move through barriers, and they don't follow routes that they fail to find while Searching. Any damage to an eye destroys it. When all eyes are destroyed, the spell ends.", "As a single action, which has the {@trait concentrate} trait, you can concentrate on a location within the area that an eye can reach. An eye travels to that location, and you {@action Seek} visually as if you were there. As an exploration activity, you can travel at half speed while continuing to concentrate on the eyes to gain the benefits of both the {@action Scout} and {@action Search} activities. With the eyes, you can check everything even if you are traveling faster than 300 feet per minute. The eyes use your {@skill Perception} modifier. You can have only one prying survey in effect at a time." @@ -235,7 +225,9 @@ "x": [ { "level": 10, - "entries": ["The area increases to a 500-foot emanation."] + "entries": [ + "The area increases to a 500-foot emanation." + ] } ] } @@ -244,29 +236,28 @@ "name": "Undermine Reality", "source": "EC6", "page": 76, - "focus": false, "level": 8, "traits": [ - "Uncommon", - "Illusion", - "Incapacitation", - "Shadow" + "uncommon", + "illusion", + "incapacitation", + "shadow" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -275,7 +266,6 @@ } }, "targets": "one creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "varies", @@ -284,8 +274,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real. As long as it is quasireal, its Strikes deal half damage, it can't critically succeed at any skill check, and creatures attempting saving throws against its spells and effects get a result one degree of success better than they rolled. The target must attempt a Will saving throw.", { @@ -303,28 +291,27 @@ "name": "Upheaval", "source": "EC6", "page": 77, - "focus": false, "level": 9, "traits": [ - "Uncommon", - "Conjuration", - "Earth" + "uncommon", + "conjuration", + "earth" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -338,12 +325,6 @@ ], "entry": "150-foot burst" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.", "The GM might add additional effects in certain areas.", diff --git a/data/spells/spells-frp1.json b/data/spells/spells-frp1.json index 002dd5df7f..5c484ff541 100644 --- a/data/spells/spells-frp1.json +++ b/data/spells/spells-frp1.json @@ -4,45 +4,42 @@ "name": "Aura Of The Unremarkable", "source": "FRP1", "page": 77, - "focus": false, "level": 6, "traits": [ - "Uncommon", - "Illusion", - "Mental" + "uncommon", + "illusion", + "mental" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing. For example, if you and your allies are loudly interrogating a local for information or aiming a crossbow at a noble from a balcony, creatures who can see you might not think this is unusual. Non-allied creatures in the emanation must attempt a Will save.", { @@ -60,29 +57,29 @@ "name": "Return Beacon", "source": "FRP1", "page": 77, - "focus": false, "level": 5, "traits": [ - "Uncommon", - "Conjuration", - "Teleportation" + "uncommon", + "conjuration", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -90,7 +87,6 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -99,8 +95,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a unique planar beacon somewhere within the spell's range that remains in place. The beacon is {@condition invisible} except when detected by detect magic, in which case it looks like a 10-foot-wide tower of bright light stretching into the sky. At any time during the duration of the beacon, you can complete a 1-minute activity, which has the {@trait concentrate} and {@trait manipulate} traits, to focus on the beacon and transport yourself and any items you're wearing and holding from your current space to the location of the beacon. Transporting yourself in this way ends the spell. If this would bring another creature with you\u2014even if you're carrying it in an extradimensional container\u2014the beacon collapses, ending the spell, and the transportation attempt fails.", "Casting return beacon while a beacon is active causes the previous return beacon spell to end. If you are not within 1 mile of the beacon, your attempt to transport yourself to the beacon fails. If a solid object is in the same space as the beacon when you transport yourself, you arrive in the nearest open space to the beacon. If there is not an open space within 30 feet of the beacon, your attempt to transport yourself fails, but the beacon remains intact." @@ -109,19 +103,27 @@ "x": [ { "level": 7, - "entries": ["The duration is 8 hours and you can transport yourself to the beacon from up to 100 miles away."] + "entries": [ + "The duration is 8 hours and you can transport yourself to the beacon from up to 100 miles away." + ] }, { "level": 8, - "entries": ["The duration is 24 hours and you can transport yourself to the beacon from up to 1,000 miles away. In addition, you can bring 1 willing ally you touch with you when you transport to the beacon."] + "entries": [ + "The duration is 24 hours and you can transport yourself to the beacon from up to 1,000 miles away. In addition, you can bring 1 willing ally you touch with you when you transport to the beacon." + ] }, { "level": 9, - "entries": ["The duration is 1 week and you can transport yourself to the beacon from anywhere on the same plane. In addition, you can bring up to 4 willing allies you touch with you when you transport to the beacon."] + "entries": [ + "The duration is 1 week and you can transport yourself to the beacon from anywhere on the same plane. In addition, you can bring up to 4 willing allies you touch with you when you transport to the beacon." + ] }, { "level": 10, - "entries": ["The duration is unlimited and you can transport yourself to the beacon from any distance, even across other planes. In addition, you can bring up to 8 willing allies you touch when you transport to the beacon."] + "entries": [ + "The duration is unlimited and you can transport yourself to the beacon from any distance, even across other planes. In addition, you can bring up to 8 willing allies you touch when you transport to the beacon." + ] } ] } @@ -133,11 +135,11 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Electricity", - "Evocation", - "Force", - "Monk" + "uncommon", + "electricity", + "evocation", + "force", + "monk" ], "school": "V", "cast": { @@ -145,32 +147,32 @@ "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "5-foot emanation or more" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You unleash your ki as a powerful storm of force and lightning, dealing {@damage 2d6} force damage and {@damage 2d12} electricity damage to creatures in the area. If you use 2 actions to cast the spell, increase the size of the emanation to 10 feet and the damage to {@damage 3d6} force damage and {@damage 3d12} electricity damage. If you use 3 actions to cast the spell, increase the size of the emanation to 20 feet and the damage to {@damage 4d6} force and {@damage 4d12} electricity damage. Each creature attempts one basic Reflex save that applies to both types of damage On a failed save, the creature is {@condition deafened} for 1 round; on a critical failure, the creature also takes {@damage 2d12} {@condition persistent damage ||persistent electricity damage} and is {@condition deafened} for 1 minute." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The force damage increases by {@dice 1d6} and the electricity damage by {@dice 1d12}, or {@dice 2d6} and {@dice 2d12} if you use 2 or 3 actions."] + "entries": [ + "The force damage increases by {@dice 1d6} and the electricity damage by {@dice 1d12}, or {@dice 2d6} and {@dice 2d12} if you use 2 or 3 actions." + ] } } } diff --git a/data/spells/spells-frp3.json b/data/spells/spells-frp3.json index 9317e956f5..9831a246ab 100644 --- a/data/spells/spells-frp3.json +++ b/data/spells/spells-frp3.json @@ -7,11 +7,11 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Fire", - "Healing", - "Necromancy", - "Sorcerer" + "uncommon", + "fire", + "healing", + "necromancy", + "sorcerer" ], "subclass": { "Sorcerer|Bloodline": [ @@ -23,12 +23,12 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -37,12 +37,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You wrap the target in purifying flames. You can attempt to counteract a single poison or non-curse effect imparting the {@condition clumsy}, {@condition dazzled}, {@condition enfeebled}, {@condition fatigued}, {@condition frightened}, {@condition paralyzed}, {@condition sickened}, or {@condition stupefied} condition.", "The target can choose to empower the flames with their life force, becoming {@condition drained|CRB|drained 1} (or increasing their {@condition drained} value by 1, if already under the condition) to grant you a +1 circumstance bonus to your counteract check." @@ -55,11 +49,11 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Fire", - "Healing", - "Necromancy", - "Sorcerer" + "uncommon", + "fire", + "healing", + "necromancy", + "sorcerer" ], "subclass": { "Sorcerer|Bloodline": [ @@ -71,32 +65,33 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You create a gout of flame that both heals and burns. You restore {@dice 1d4} HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. Enemies in the area take {@damage 1d4} fire damage with a basic Reflex save." ], "heightened": { "plus_x": { "level": 1, - "entries": ["You restore an additional {@dice 1d4} HP to your allies and deal an additional {@damage 1d4} fire damage to enemies."] + "entries": [ + "You restore an additional {@dice 1d4} HP to your allies and deal an additional {@damage 1d4} fire damage to enemies." + ] } } }, @@ -107,10 +102,10 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Evocation", - "Fire", - "Sorcerer" + "uncommon", + "evocation", + "fire", + "sorcerer" ], "subclass": { "Sorcerer|Bloodline": [ @@ -122,29 +117,27 @@ "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "10-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You encircle yourself in an aura of protective flames.", "Each creature that hits you with an unarmed attack, Grapples you, or otherwise touches you takes 3 fire damage. When you {@action Cast a Spell||Cast the Spell} and the first time you sustain it each round, each creature in the area takes {@damage 3d6} fire damage (basic Reflex save)." @@ -152,7 +145,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage caused by touching you increases by 1, and the fire damage when you {@action Cast a Spell||Cast the Spell} or sustain it increases by {@dice 1d6}."] + "entries": [ + "The damage caused by touching you increases by 1, and the fire damage when you {@action Cast a Spell||Cast the Spell} or sustain it increases by {@dice 1d6}." + ] } } } diff --git a/data/spells/spells-locg.json b/data/spells/spells-locg.json index 70f1138292..9ea6924253 100644 --- a/data/spells/spells-locg.json +++ b/data/spells/spells-locg.json @@ -7,32 +7,26 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Evocation" + "uncommon", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "20-foot cone" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Brandishing your weapon and shouting the final line of the Crimson Oath, you unleash a blast of destructive ruby energy. You must be wielding a melee weapon, and you perform this spell's somatic component by swinging the weapon in a downward arc. You deal normal melee damage for your weapon, including all appropriate bonuses, penalties, modifiers, and properties, to each creature in the spell's area; they must each attempt a basic Fortitude save. A creature that critically fails this save also suffers any additional effect you would normally inflict with your weapon on a critical hit; if the creature that critically fails its save is also immune to critical hits, it merely fails the save instead.", "You can convert all the physical damage from this spell into positive damage against all undead creatures in the area." @@ -45,22 +39,22 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Divination", - "Light", - "Revelation" + "uncommon", + "divination", + "light", + "revelation" ], "school": "D", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30-foot emanation", "distance": { @@ -68,7 +62,6 @@ "amount": 1 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "5 minutes", @@ -77,8 +70,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shed a luminous aura, illuminating a 30-foot radius with bright light. You and all allies in this area gain a +1 status bonus to {@skill Perception} checks to detect {@condition hidden} or {@condition undetected} creatures, as well as hidden objects, doors, and other features." ] @@ -90,29 +81,21 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Divination", - "Fortune" + "uncommon", + "divination", + "fortune" ], "school": "D", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "You miss a {@action Strike} with an unarmed attack.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon insight from your training to recover accuracy. Reroll the missed attack roll and keep the new result." ] @@ -124,23 +107,23 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Evocation", - "Fire", - "Light", - "Positive" + "uncommon", + "evocation", + "fire", + "light", + "positive" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -149,12 +132,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You fire a ray of burning sunlight from your weapon. You must be wielding a {@filter sword|items|group=sword} or {@filter spear|items|group=spear} to cast {@spell sun blade|LOCG}, and you perform this spell's somatic component with the weapon. Make a spell attack roll. The ray deals {@damage 1d4} fire damage. If the target is evil, the ray deals an additional {@damage 1d4} good damage, and if the target is undead, the ray deals an additional {@damage 1d4} positive damage (both effects apply against creatures that are both evil and undead). If you are in an area of bright natural sunlight, increase the die size of each damage die by one step (from d4 to d6).", { @@ -168,7 +145,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@damage 1d4} fire, {@damage 1d4} good, and {@damage 1d4} positive (or {@dice 1d6} of each type of damage in bright natural sunlight)."] + "entries": [ + "The damage increases by {@damage 1d4} fire, {@damage 1d4} good, and {@damage 1d4} positive (or {@dice 1d6} of each type of damage in bright natural sunlight)." + ] } } } diff --git a/data/spells/spells-logm.json b/data/spells/spells-logm.json index fd8da21988..ceeddc8959 100644 --- a/data/spells/spells-logm.json +++ b/data/spells/spells-logm.json @@ -4,27 +4,26 @@ "name": "Acid Storm", "source": "LOGM", "page": 106, - "focus": false, "level": 5, "traits": [ - "Acid", - "Evocation" + "acid", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -38,7 +37,6 @@ ], "entry": "20-foot-radius burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -47,15 +45,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You evoke a storm of acid rain that pelts the area for the spell's duration. A creature that begins its turn in the area takes {@damage 3d8} acid damage (basic Reflex save)." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d8}."] + "entries": [ + "The damage increases by {@dice 1d8}." + ] } } }, @@ -63,47 +61,47 @@ "name": "Acidic Burst", "source": "LOGM", "page": 106, - "focus": false, "level": 1, "traits": [ - "Acid", - "Evocation" + "acid", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "5-foot emanation" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You create a shell of acid around yourself that immediately bursts outward, dealing {@damage 2d6} acid damage to each creature in the area." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -113,22 +111,24 @@ "page": 112, "focus": true, "level": 1, + "domains": [ + "change" + ], "traits": [ - "Morph", - "Transmutation" + "morph", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -137,8 +137,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You make subtle changes to yourself to adapt to the situation.", "Choose one of the following options that applies to you.", @@ -158,24 +156,24 @@ "source": "LOGM", "page": 112, "focus": true, + "domains": [ + "change" + ], "level": 4, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "You take acid, cold, electricity, fire, or sonic damage.", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -184,15 +182,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm. You gain resistance 5 to the triggering energy type; you gain this resistance after you take the triggering damage, so it applies only to future damage you take during the duration." ], "heightened": { "plus_x": { "level": 2, - "entries": ["Increase the resistance by 5."] + "entries": [ + "Increase the resistance by 5." + ] } } }, @@ -200,28 +198,27 @@ "name": "Agitate", "source": "LOGM", "page": 106, - "focus": false, "level": 1, "traits": [ - "Enchantment", - "Mental", - "Nonlethal" + "enchantment", + "mental", + "nonlethal" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -230,8 +227,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -240,8 +240,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You send the target's mind and body into overdrive, forcing it to become restless and hyperactive.", "During the duration, the target must {@action Stride}, {@action Fly}, or {@action Swim} at least once each turn or take {@damage 2d8} mental damage that turn. The duration of this effect depends on the target's Will save. The GM might decide to add additional move actions to the list for creatures who possess only a more unusual form of movement.", @@ -258,7 +256,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d8}."] + "entries": [ + "The damage increases by {@dice 2d8}." + ] } } }, @@ -266,38 +266,39 @@ "name": "Animus Mine", "source": "LOGM", "page": 106, - "focus": false, "level": 2, "traits": [ - "Abjuration", - "Mental" + "abjuration", + "mental" ], "school": "A", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true + "components": [ + { + "S": true, + "V": true + } + ], + "savingThrow": { + "type": [ + "W" + ] }, - "savingThrow": "Will", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", + "dismiss": true, "duration": { "number": 1, "unit": "hour" } }, - "sustain": false, - "dismiss": true, "entries": [ "You implant a mental mine within your psyche that detonates against anyone attempting to {@footnote manipulate your thoughts|The animus mine spell should only the deal the mental damage on {@trait magical} {@trait mental} effects that send their magic into your mind, not if a creature tries to do something mundane like talk to you.|{@link Lost Omens Gods & Magic Errata|https://paizo.com/pathfinder/faq}}. You can use a single action, which has the {@trait concentrate} trait, to suppress the effects of the mine for 1 round to allow someone to safely use a {@trait mental} effect on you. You can {@action Dismiss} the spell.", "The first creature that uses a {@trait magical} {@trait mental} effect against you triggers the animus mine, causing the spell to end. The animus mine deals {@damage 4d8} mental damage to the triggering creature, which must attempt a Will save.", @@ -314,7 +315,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d8}."] + "entries": [ + "The damage increases by {@dice 2d8}." + ] } } }, @@ -322,26 +325,25 @@ "name": "Anticipate Peril", "source": "LOGM", "page": 107, - "focus": false, "level": 1, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -350,7 +352,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -359,15 +360,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You grant the target brief foresight. The target gains a +1 status bonus to its next initiative roll, after which the spell ends." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The status bonus increases by 1, to a maximum of +4 at 7th level."] + "entries": [ + "The status bonus increases by 1, to a maximum of +4 at 7th level." + ] } } }, @@ -377,21 +378,25 @@ "page": 117, "focus": true, "level": 4, + "domains": [ + "stars" + ], "traits": [ - "Evocation", - "Light" + "evocation", + "light" ], "school": "V", "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "150 feet", "distance": { @@ -399,18 +404,21 @@ "amount": 150 } }, - "savingThrow": "Reflex", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "R" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Lines of burning starlight form a constellation around you.", "Draw five lines, one at a time; each line must anchor at you or a creature or object already connected to a previous line, and it must end at a creature or object within 30 feet of its anchor (possibly allowing the asterism to extend to its full 150-foot range). A creature that begins its turn in one of these lines or enters one of these lines on its turn takes {@damage 4d6} fire damage (basic Reflex save). A creature can take this damage only once per turn, even if it moves through several lines. Targets that are part of the asterism do not take damage from it. If the distance between two targets (or you and a target) ever exceeds 30 feet, the line of starlight between the two breaks, and any lines that now no longer have a direct path back to you also break. You can {@action Dismiss} the spell." @@ -418,7 +426,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -426,27 +436,26 @@ "name": "Befuddle", "source": "LOGM", "page": 107, - "focus": false, "level": 1, "traits": [ - "Emotion", - "Enchantment", - "Mental" + "emotion", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -455,8 +464,12 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "W" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "1 round", @@ -465,8 +478,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You sow seeds of confusion in your target's mind, causing their actions and thoughts to become {@condition clumsy}.", { @@ -485,25 +496,25 @@ "source": "LOGM", "page": 115, "focus": true, + "domains": [ + "lightning" + ], "level": 4, "traits": [ - "Electricity", - "Evocation" + "electricity", + "evocation" ], "school": "V", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "You would take electricity damage.", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -512,8 +523,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right. You gain electricity resistance 10 against the triggering effect. If you successfully prevent damage in this way, at any time during the spell's duration, you can spend a single action, which has the {@trait attack} trait, to expend the charge and make a melee spell attack at an adjacent target or a ranged spell attack at a target within 60 feet. This attack deals electricity damage equal to the damage prevented by bottle the storm. If you cast {@spell bottle the storm|LOGM} a second time before the original duration elapses, or if you do not make this attack, the stored charge dissipates harmlessly." ], @@ -521,11 +530,15 @@ "x": [ { "level": 7, - "entries": ["The resistance increases to 15, and you can immediately make the spell attack roll granted by bottle the storm as part of the reaction used to cast the spell."] + "entries": [ + "The resistance increases to 15, and you can immediately make the spell attack roll granted by bottle the storm as part of the reaction used to cast the spell." + ] }, { "level": 10, - "entries": ["The resistance increases to 20, and you can immediately make the spell attack roll granted by bottle the storm as part of the reaction used to cast the spell."] + "entries": [ + "The resistance increases to 20, and you can immediately make the spell attack roll granted by bottle the storm as part of the reaction used to cast the spell." + ] } ] } @@ -534,26 +547,25 @@ "name": "Brand The Impenitent", "source": "LOGM", "page": 107, - "focus": false, "level": 2, "traits": [ - "Abjuration", - "Curse" + "abjuration", + "curse" ], "school": "A", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -562,8 +574,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -572,8 +587,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You brand the target with an ethereal copy of your deity's religious symbol. This brand can't be {@condition hidden}, but it is visible only to followers of your faith, who see it as clearly as a lit torch. Followers of your faith ignore the target's {@condition concealed} condition, if any, and the target gains a \u20131 status penalty to AC against attacks by followers of your faith. If the target is a follower of your deity in good standing, the spell fails.", { @@ -593,22 +606,25 @@ "page": 115, "focus": true, "level": 1, + "domains": [ + "lightning" + ], "traits": [ - "Attack", - "Electricity", - "Evocation" + "attack", + "electricity", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -617,12 +633,6 @@ } }, "targets": "1 or more creatures", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack roll. The javelin deals {@damage 1d6} electricity damage and 1 {@condition persistent damage ||persistent electricity damage}.", { @@ -636,7 +646,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The initial damage increases by {@dice 1d6}, and the {@condition persistent damage} increases by 1."] + "entries": [ + "The initial damage increases by {@dice 1d6}, and the {@condition persistent damage} increases by 1." + ] } } }, @@ -649,40 +661,37 @@ "APG|217" ] }, - "focus": false, "level": 1, "traits": [ - "Cold", - "Evocation" + "cold", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A cone of icy shards bursts from your spread hands and coats the targets in a layer of frost. You deal {@damage 2d4} cold damage to creatures in the area; they must each attempt a Reflex save.", { @@ -698,7 +707,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d4}."] + "entries": [ + "The damage increases by {@dice 2d4}." + ] } } }, @@ -706,28 +717,28 @@ "name": "Cup Of Dust", "source": "LOGM", "page": 107, - "focus": false, "level": 3, "traits": [ - "Curse", - "Necromancy" + "curse", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -736,18 +747,20 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 day", + "dismiss": true, "duration": { "number": 1, "unit": "day" } }, - "sustain": false, - "dismiss": true, "entries": [ "You curse the target with a thirst no drink can quench. You can {@action Dismiss} the spell. The target must attempt a Fortitude save.", { @@ -763,7 +776,9 @@ "heightened": { "plus_x": { "level": 3, - "entries": ["The thirst becomes more unbearable, increasing the damage each hour by {@dice 1d4}, or by {@dice 2d4} on a critical failure."] + "entries": [ + "The thirst becomes more unbearable, increasing the damage each hour by {@dice 1d4}, or by {@dice 2d4} on a critical failure." + ] } }, "spellLists": [ @@ -776,21 +791,22 @@ "page": 118, "focus": true, "level": 1, + "domains": [ + "time" + ], "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "A creature or object within range is hit by an attack.", "range": { "entry": "30 feet", @@ -800,17 +816,15 @@ } }, "targets": "the triggering creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", + "dismiss": true, "duration": { "number": 1, "unit": "round" } }, - "sustain": false, - "dismiss": true, "entries": [ "You transpose the moment that the target would be injured to later in its timestream. Roll damage normally, but do not reduce Hit Points or apply any other effects of the attack until the spell's duration has elapsed. When the spell ends, the target is immediately affected by the attack, taking damage and being affected by any additional effects. You can {@action Dismiss} this spell." ] @@ -818,42 +832,48 @@ { "name": "Diamond Dust", "source": "LOGM", + "domains": [ + "cold" + ], "page": 112, "focus": true, "level": 4, "traits": [ - "Cold", - "Evocation" + "cold", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "15-foot emanation centered on you" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "F" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes {@damage 2d6} cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a {@trait light} effect enters diamond dust's area, any creatures that effect goes on to affect gain a +2 status bonus to AC and saves against it.", "While the spell persists, you can activate or deactivate this aura by using a single action, which has the {@trait concentrate} trait.", @@ -862,7 +882,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -872,21 +894,24 @@ "page": 115, "focus": true, "level": 1, + "domains": [ + "plague" + ], "traits": [ - "Disease", - "Necromancy" + "disease", + "necromancy" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "15 feet", "distance": { @@ -894,13 +919,11 @@ "amount": 15 } }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Your deity sends wracking plagues. The target must attempt a Fortitude save. When you {@action Cast a Spell||Cast the Spell}, decide whether the disease inflicts the {@condition clumsy}, {@condition enfeebled}, or {@condition stupefied} condition.", { @@ -941,7 +964,9 @@ "x": [ { "level": 5, - "entries": ["The divine plague disease gains the {@trait virulent} trait. The condition value for the {@condition clumsy}, {@condition enfeebled}, or {@condition stupefied} condition is 2 instead of 1."] + "entries": [ + "The divine plague disease gains the {@trait virulent} trait. The condition value for the {@condition clumsy}, {@condition enfeebled}, or {@condition stupefied} condition is 2 instead of 1." + ] } ] } @@ -952,20 +977,23 @@ "page": 119, "focus": true, "level": 4, + "domains": [ + "void" + ], "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "5 feet", "distance": { @@ -979,18 +1007,20 @@ ], "entry": "20-foot emanation" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality. Air rushes through the cracks, drawing Large or smaller creatures and objects of light Bulk or less toward the center. Large or smaller creatures in the area must attempt a Fortitude save at the start of their turn; creatures that move into the area must attempt the save on entering.", { @@ -1005,7 +1035,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -1015,21 +1047,23 @@ "page": 119, "focus": true, "level": 1, + "domains": [ + "wyrmkin" + ], "traits": [ - "Evocation" + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -1038,8 +1072,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shape energy into one incorporeal tiny dragon (or serpentine creature) that flits around you. The specific dragon is random; roll {@dice 1d6} on the table below for each dragon evoked to determine which type of dragon you create. While the spell persists, you can command one of your dragons to spit a missile of energy at a creature within 60 feet by using a single action, which has the {@trait concentrate} trait. This is a ranged {@action Strike} that uses your spell attack bonus and deals {@dice 1d6} damage plus your spellcasting ability modifier, with the damage type depending on the dragon. A dragon's breath {@action Strike} uses and contributes to your multiple attack penalty. Once a dragon has used its breath {@action Strike}, it winks out of existence; when you have no dragons remaining, the spell ends.", { @@ -1092,7 +1124,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["You shape 1 additional dragon, and the {@action Strike} damage increases by {@dice 1d6}."] + "entries": [ + "You shape 1 additional dragon, and the {@action Strike} damage increases by {@dice 1d6}." + ] } } }, @@ -1102,22 +1136,25 @@ "page": 114, "focus": true, "level": 4, + "domains": [ + "dust" + ], "traits": [ - "Air", - "Conjuration", - "Nonlethal" + "air", + "conjuration", + "nonlethal" ], "school": "C", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -1131,7 +1168,6 @@ ], "entry": "20-foot-radius burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -1140,15 +1176,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth a swirling storm of dust. The dust storm obscures vision, with the effect of obscuring mist. The dust also makes the air unbreathable; creatures in the area must hold their breath (Core Rulebook 478), though wearing a scarf or similar clothing over the mouth increases the time the creature can hold its breath to 5 rounds. Creatures entering or starting their turn in the dust storm take {@damage 1d6} slashing damage. Creatures that have the {@trait water} trait or that are made primarily of liquid take double damage." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -1158,20 +1194,23 @@ "page": 114, "focus": true, "level": 4, + "domains": [ + "duty" + ], "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1180,24 +1219,24 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "As you challenge an enemy, you take some of its attention away from your allies. The target takes a \u20131 status penalty to attack rolls, damage rolls, and skill checks against creatures other than you, and you take a \u20131 status penalty to attack rolls, damage rolls, and skill checks against creatures other than the target. Each time a creature other than you uses a {@condition hostile} action that affects the challenged enemy, the enemy can attempt a Will save. On a success, the enemy no longer takes the penalty against that creature. You can {@action Dismiss} the spell, and it ends automatically if you or the target is defeated." ], "heightened": { "plus_x": { "level": 3, - "entries": ["The status penalties increase by 1."] + "entries": [ + "The status penalties increase by 1." + ] } } }, @@ -1207,20 +1246,23 @@ "page": 117, "focus": true, "level": 4, + "domains": [ + "souls" + ], "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1234,17 +1276,15 @@ ], "entry": "15-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures. Within the ectoplasmic interstice, incorporeal creatures cannot pass through solid objects or corporeal creatures, and they can manipulate and attempt Strength-based checks against physical creatures and objects. An incorporeal PC or other creature with a normal Strength modifier simply uses that modifier, but if the creature had a Strength modifier of \u20135, like most incorporeal monsters, it uses a +4 modifier instead, increasing its {@skill Athletics} modifier by 9 accordingly. Attacks against creatures that are within the interstice overcome resistances as if they were by ghost touch weapons." ] @@ -1255,21 +1295,24 @@ "page": 117, "focus": true, "level": 1, + "domains": [ + "souls" + ], "traits": [ - "Incapacitation", - "Necromancy" + "incapacitation", + "necromancy" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -1278,12 +1321,6 @@ } }, "targets": "1 living creature that has a soul", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether. The target must attempt a Fortitude save. You can allow allies to choose the degree of success instead of rolling a saving throw.", { @@ -1298,7 +1335,9 @@ "heightened": { "plus_x": { "level": 3, - "entries": ["If a willing ally chooses to critically fail, it can stay in soul form for 1 additional round."] + "entries": [ + "If a willing ally chooses to critically fail, it can stay in soul form for 1 additional round." + ] } } }, @@ -1308,27 +1347,23 @@ "page": 119, "focus": true, "level": 1, + "domains": [ + "void" + ], "traits": [ - "Abjuration", - "Mental" + "abjuration", + "mental" ], "school": "A", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place. Attempt a counteract check against one {@trait emotion} effect affecting you." ], @@ -1336,7 +1371,9 @@ "x": [ { "level": 5, - "entries": ["You can attempt counteract checks against any number of {@trait emotion} effects affecting you."] + "entries": [ + "You can attempt counteract checks against any number of {@trait emotion} effects affecting you." + ] } ] } @@ -1344,28 +1381,29 @@ { "name": "Endure", "source": "LOGM", + "miscTags": [ + "THP" + ], "page": 107, - "focus": false, "level": 1, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -1374,7 +1412,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -1383,15 +1420,15 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You invigorate the touched creature's mind and urge it to press on. You grant the touched creature 5 temporary Hit Points." ], "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the temporary Hit Points by 5."] + "entries": [ + "Increase the temporary Hit Points by 5." + ] } } }, @@ -1399,24 +1436,28 @@ "name": "Ephemeral Hazards", "source": "LOGM", "page": 113, + "domains": [ + "delirium" + ], "focus": true, "level": 4, "traits": [ - "Illusion", - "Mental", - "Visual" + "illusion", + "mental", + "visual" ], "school": "I", "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -1424,7 +1465,6 @@ "amount": 60 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -1433,8 +1473,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create illusory hazards, such as spinning blades or a puddle of acid, in four 10-foot-by-10-foot spaces within range.", "The hazards are merely a mental projection, and a creature receives a Will save each time it touches a hazard or is occupying one's space at the start of its turn. Depending on the result, the creature takes {@damage 4d6} mental damage and might have difficulty moving through the area. A creature can take this damage only once per turn, even if it moves through several hazards. Choose bludgeoning, slashing, piercing, acid, cold, electricity, fire, or sonic damage when you cast {@spell ephemeral hazards|LOGM}; resistances and weaknesses to those damage types apply if the target thinks they do, as judged by the GM. You can freely choose the appearance and damage type of each hazard as long as its appearance reflects the type of damage it deals (for instance, a hazard that deals piercing damage might take the form of sharpened spikes).", @@ -1451,7 +1489,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -1459,27 +1499,26 @@ "name": "Expeditious Excavation", "source": "LOGM", "page": 107, - "focus": false, "level": 2, "traits": [ - "Earth", - "Transmutation" + "earth", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -1493,12 +1532,6 @@ ], "entry": "cube of dirt 5 feet across or smaller" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube. Any Medium or smaller creature standing atop the earth when the spell is cast must attempt a Reflex save or {@skill Acrobatics} check.", { @@ -1513,7 +1546,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The spell can excavate an additional 5-foot cube of earth. If you excavate all four 5-foot cubes beneath a Large creature, it must attempt a Reflex save or {@skill Acrobatics} check, as above."] + "entries": [ + "The spell can excavate an additional 5-foot cube of earth. If you excavate all four 5-foot cubes beneath a Large creature, it must attempt a Reflex save or {@skill Acrobatics} check, as above." + ] } }, "spellLists": [ @@ -1524,23 +1559,26 @@ "name": "Fallow Field", "source": "LOGM", "page": 113, + "domains": [ + "decay" + ], "focus": true, "level": 4, "traits": [ - "Necromancy", - "Negative" + "necromancy", + "negative" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -1554,18 +1592,20 @@ ], "entry": "15-foot emanation" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a {@trait healing} effect or an ability like fast healing or regeneration, it must attempt a Will save.", { @@ -1583,28 +1623,28 @@ "name": "Feast Of Ashes", "source": "LOGM", "page": 107, - "focus": false, "level": 2, "traits": [ - "Curse", - "Necromancy" + "curse", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1613,18 +1653,20 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 week", + "dismiss": true, "duration": { "number": 1, "unit": "special" } }, - "sustain": false, - "dismiss": true, "entries": [ "You curse the target with a hunger no food can sate. You can {@action Dismiss} the spell. The target must attempt a Fortitude save.", { @@ -1640,7 +1682,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The hunger becomes more unbearable, increasing the damage each day by {@dice 1d4}, or by {@dice 2d4} on a critical failure."] + "entries": [ + "The hunger becomes more unbearable, increasing the damage each day by {@dice 1d4}, or by {@dice 2d4} on a critical failure." + ] } } }, @@ -1649,23 +1693,26 @@ "source": "LOGM", "page": 116, "focus": true, + "domains": [ + "repose" + ], "level": 4, "traits": [ - "Abjuration", - "Emotion", - "Mental" + "abjuration", + "emotion", + "mental" ], "school": "A", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1679,7 +1726,6 @@ ], "entry": "15-foot emanation" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -1688,8 +1734,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "A divine beacon radiates serenity, soothing nearby allies.", "Allies within the area gain a +1 status bonus to saving throws against {@trait emotion} effects. An ally can touch the font as an {@action Interact} action; if they do so, the spell attempts to counteract one {@trait emotion} effect affecting the ally of the ally's choice, after which that {@trait emotion} effect is temporarily immune for 1 day.", @@ -1698,7 +1742,9 @@ "heightened": { "plus_x": { "level": 4, - "entries": ["The bonus increases by 1."] + "entries": [ + "The bonus increases by 1." + ] } } }, @@ -1708,21 +1754,24 @@ "page": 115, "focus": true, "level": 4, + "domains": [ + "plague" + ], "traits": [ - "Disease", - "Necromancy" + "disease", + "necromancy" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1731,8 +1780,11 @@ } }, "targets": "1 creature affected by a disease", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -1741,8 +1793,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures. The target must attempt a Will save. If the target is willing, it can choose to take the effects of critical failure.", { @@ -1760,27 +1810,25 @@ "name": "Fungal Hyphae", "source": "LOGM", "page": 108, - "focus": false, "level": 2, "traits": [ - "Fungus", - "Necromancy" + "fungus", + "necromancy" ], "school": "N", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -1789,8 +1837,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Thin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their root systems.", "You gain an imprecise {@ability tremorsense} allowing you to sense anything directly touching plants within that distance. If you move, the hyphae snap and the spell ends." @@ -1799,11 +1845,15 @@ "x": [ { "level": 4, - "entries": ["You can control plants in the area to a small degree, allowing you to make Strikes with tree branches, exposed roots, or similarly solid plants. To do so, you use a {@action Strike} action, but you can {@action Strike} any creature you can detect with your {@ability tremorsense}. These are melee spell attacks that deal {@damage 2d8} bludgeoning damage plus your spellcasting ability modifier. Unusual plants, such as thorny vines, might deal a different type of damage at the GM's discretion. You can't make any other attacks through these plants, or take any other actions through them, other than these Strikes."] + "entries": [ + "You can control plants in the area to a small degree, allowing you to make Strikes with tree branches, exposed roots, or similarly solid plants. To do so, you use a {@action Strike} action, but you can {@action Strike} any creature you can detect with your {@ability tremorsense}. These are melee spell attacks that deal {@damage 2d8} bludgeoning damage plus your spellcasting ability modifier. Unusual plants, such as thorny vines, might deal a different type of damage at the GM's discretion. You can't make any other attacks through these plants, or take any other actions through them, other than these Strikes." + ] }, { "level": 6, - "entries": ["As 4th level, but you can use other simple manipulate actions through the plants, including having a branch pick an object up or open a door, though more complex actions, such as picking a lock or disabling a trap, remain impossible."] + "entries": [ + "As 4th level, but you can use other simple manipulate actions through the plants, including having a branch pick an object up or open a door, though more complex actions, such as picking a lock or disabling a trap, remain impossible." + ] } ] } @@ -1814,21 +1864,24 @@ "page": 115, "focus": true, "level": 4, + "domains": [ + "glyph" + ], "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1837,17 +1890,15 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Glowing letters assemble in the air, providing a transcription of the target's speech in all languages you speak. For the spell's duration, any words spoken aloud by the target are spelled out in letters in front of them. When you {@action Cast a Spell||Cast the Spell}, you can choose whether these letters are visible to all creatures or only certain creatures you specify. Any words the target mouths silently are similarly spelled out, allowing the target to communicate silently or in areas where sound doesn't carry. This even allows the target to provide verbal casting components in such areas, but only if you choose to make the letters visible to all creatures. Furthermore, any of the target's {@trait auditory} abilities can affect creatures even in areas where sound does not carry as long as you have made the glyphs visible to them and they have line of sight to the target; in this case, they gain the {@trait visual} trait. You can {@action Dismiss} the spell." ] @@ -1861,26 +1912,25 @@ "SoM|109" ] }, - "focus": false, "level": 3, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -1894,15 +1944,13 @@ ], "entry": "30-foot-radius burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ - "You create a sphere of altered gravity. All creatures and unsecured objects in the area move towards the center, depending on their Reflex saving throws. This follows the rules for {@quickref forced movement||3|forced movement} (Pathfinder Core Rulebook 475)", + "You create a sphere of altered gravity. All creatures and unsecured objects in the area move towards the center, depending on their Reflex saving throws. This follows the rules for {@quickref forced movement||3|forced movement}.", "If there's not enough space near the center of the sphere, creatures and objects nearer to the center move first, and others move as far as they can without being blocked, up to the amount set by their saving throw outcomes.", { "type": "successDegree", @@ -1919,22 +1967,25 @@ "name": "Hyperfocus", "source": "LOGM", "page": 113, + "domains": [ + "delirium" + ], "focus": true, "level": 1, "traits": [ - "Divination" + "divination" ], "school": "D", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1943,8 +1994,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -1953,8 +2007,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You sharpen a creature's senses, though more distant objects become hazy, indistinct, or muted to it. The target gains a +1 status bonus to {@skill Perception} checks attempted with any of its precise senses. Furthermore, any imprecise senses the target has are sharpened to precise senses (though they do not receive the status bonus). However, the target cannot perceive anything beyond a range of 20 feet with any of its senses. The duration is determined by the target's Will save.", "You can allow allies to choose the outcome instead of rolling a saving throw.", @@ -1972,11 +2024,15 @@ "x": [ { "level": 3, - "entries": ["You can target up to 2 creatures."] + "entries": [ + "You can target up to 2 creatures." + ] }, { "level": 6, - "entries": ["You can target up to 4 creatures."] + "entries": [ + "You can target up to 4 creatures." + ] } ] } @@ -1985,27 +2041,26 @@ "name": "Ill Omen", "source": "LOGM", "page": 108, - "focus": false, "level": 1, "traits": [ - "Curse", - "Divination", - "Misfortune" + "curse", + "divination", + "misfortune" ], "school": "D", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2014,7 +2069,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -2023,8 +2077,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target is struck with misfortune, which throws them off balance. The target must attempt a Will save.", { @@ -2041,27 +2093,25 @@ "name": "Iron Gut", "source": "LOGM", "page": 108, - "focus": false, "level": 2, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true + } + ], "duration": { "type": "timed", "entry": "1 hour", @@ -2070,8 +2120,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal. For the duration of the spell, you can reach down your throat to store or retrieve a single object of light or negligible Bulk in your stomach, as though your stomach were a backpack or other container. Storing and retrieving an item in this way requires an {@action Interact} action.", "The object must be small enough to reasonably fit within your stomach. It is very difficult for other creatures to notice that you are hiding an object in this way; passive observers can't possibly notice and you gain a +4 circumstance bonus to your {@skill Stealth} checks to Conceal the Object unless the searcher specifically searches your mouth and stomach. If at the end of the spell's duration you still have an object stored in your stomach, it is violently expelled, dealing {@dice 1d6} damage to you." @@ -2080,7 +2128,9 @@ "x": [ { "level": 3, - "entries": ["The duration increases to 8 hours."] + "entries": [ + "The duration increases to 8 hours." + ] } ] } @@ -2089,25 +2139,28 @@ "name": "Lament", "source": "LOGM", "page": 116, + "domains": [ + "sorrow" + ], "focus": true, "level": 1, "traits": [ - "Auditory", - "Emotion", - "Enchantment", - "Mental" + "auditory", + "emotion", + "enchantment", + "mental" ], "school": "E", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30-foot cone", "distance": { @@ -2116,20 +2169,21 @@ } }, "targets": "1 or more creatures", - "savingThrow": "Will", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You let out your negative emotions in a guttural wail that shakes your enemies' hearts and deals {@damage 1d8} mental damage (basic Will save). If you have any harmful conditions imposed by {@trait emotion} effects, lament deals additional mental damage equal to the counteract level of the highest-level effect." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d8}."] + "entries": [ + "The damage increases by {@dice 1d8}." + ] } } }, @@ -2137,26 +2191,24 @@ "name": "Liberating Command", "source": "LOGM", "page": 108, - "focus": false, "level": 1, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -2165,12 +2217,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You call out a liberating cry, urging an ally to break free of an effect that holds them in place. If the target is {@condition grabbed}, {@condition immobilized}, or {@condition restrained}, it can immediately use a reaction to attempt to {@action Escape}." ] @@ -2179,29 +2225,29 @@ "name": "Message Rune", "source": "LOGM", "page": 108, - "focus": false, "level": 1, "traits": [ - "Divination", - "Linguistic", - "Mental" + "divination", + "linguistic", + "mental" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 5, "unit": "minute", "entry": "5 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -2210,20 +2256,18 @@ } }, "targets": "1 flat unattended surface", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 day", + "dismiss": true, "duration": { "number": 1, "unit": "day" } }, - "sustain": false, - "dismiss": true, "entries": [ "You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach. The nature of the rune's appearance is up to you, but it is visible to everyone and it must be no smaller than 2 inches in diameter.", - "You also specify a trigger that creatures must meet to activate the rune (Pathfinder Core Rulebook 305). For the duration of the spell, creatures who meet the criteria of the trigger can touch the rune to hear the recorded message in their head as though you were speaking to them telepathically. You know when someone is listening to the message, but you do not know who is listening to it. You can {@action Dismiss} the spell." + "You also specify a {@quickref trigger||2|setting triggers} that creatures must meet to activate the rune. For the duration of the spell, creatures who meet the criteria of the trigger can touch the rune to hear the recorded message in their head as though you were speaking to them telepathically. You know when someone is listening to the message, but you do not know who is listening to it. You can {@action Dismiss} the spell." ] }, { @@ -2232,22 +2276,23 @@ "page": 114, "focus": true, "level": 1, + "domains": [ + "duty" + ], "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "cast": { "number": 1, "unit": "free" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "trigger": "You make a promise or deal.", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -2256,8 +2301,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "A magical indicator assures a creature that you've upheld your end of a bargain. When you {@action Cast a Spell||Cast the Spell}, you create a bracelet, flower, or other such trinket. If, while the spell persists, you complete the terms of the promise or deal you made, the trinket fades away with a pleasant chime; if you violate the terms instead, the trinket breaks with a dissonant crash." ], @@ -2265,19 +2308,27 @@ "x": [ { "level": 3, - "entries": ["The duration becomes 1 day."] + "entries": [ + "The duration becomes 1 day." + ] }, { "level": 5, - "entries": ["The duration becomes 1 week."] + "entries": [ + "The duration becomes 1 week." + ] }, { "level": 7, - "entries": ["The duration becomes 1 month."] + "entries": [ + "The duration becomes 1 month." + ] }, { "level": 9, - "entries": ["The duration becomes 1 year."] + "entries": [ + "The duration becomes 1 year." + ] } ] } @@ -2288,22 +2339,24 @@ "page": 118, "focus": true, "level": 1, + "domains": [ + "vigil" + ], "traits": [ - "Divination" + "divination" ], "school": "D", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "targets": "1 weapon or tool", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -2312,8 +2365,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "By touching an object, you draw forth the experience of those who created and used it. If you touch a weapon, your proficiency rank with that weapon temporarily increases to trained (if it is not already higher). If you touch a tool, your proficiency rank with the next skill check you attempt with that tool (such as a {@skill Crafting} check with a blacksmith's hammer) within the spell's duration temporarily increases to trained (if it is not already higher). This spell has no benefit for activities that take longer than a minute to complete." ], @@ -2321,7 +2372,9 @@ "x": [ { "level": 6, - "entries": ["Your proficiency rank increases to expert instead of trained."] + "entries": [ + "Your proficiency rank increases to expert instead of trained." + ] } ] } @@ -2330,43 +2383,48 @@ "name": "Overflowing Sorrow", "source": "LOGM", "page": 116, + "domains": [ + "sorrow" + ], "focus": true, "level": 4, "traits": [ - "Emotion", - "Enchantment", - "Incapacitation", - "Mental" + "emotion", + "enchantment", + "incapacitation", + "mental" ], "school": "E", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "15-foot emanation, centered on you" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Sadness flows out of you into nearby creatures, blotting out any other thoughts they had. The first time a creature begins its turn in the area or enters the area, it must attempt a Will save. If it later leaves and reenters the area, it uses the same effect as before.", { @@ -2382,7 +2440,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["When you {@action Cast a Spell||Cast the Spell}, you can choose to increase the area by 5 feet."] + "entries": [ + "When you {@action Cast a Spell||Cast the Spell}, you can choose to increase the area by 5 feet." + ] } } }, @@ -2390,23 +2450,26 @@ "name": "Parch", "source": "LOGM", "page": 114, + "domains": [ + "dust" + ], "focus": true, "level": 1, "traits": [ - "Air", - "Evocation" + "air", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -2415,13 +2478,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Dry winds dehydrate a creature. The target must attempt a Fortitude save; if used on a creature with the {@trait water} trait or a creature made primarily of liquid (such as many oozes), the creature uses the outcome for one degree of success worse than the result. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to parch.", { @@ -2438,7 +2499,9 @@ "x": [ { "level": 4, - "entries": ["You can target up to 4 creatures."] + "entries": [ + "You can target up to 4 creatures." + ] } ] } @@ -2447,27 +2510,26 @@ "name": "Penumbral Shroud", "source": "LOGM", "page": 109, - "focus": false, "level": 1, "traits": [ - "Darkness", - "Evocation" + "darkness", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2476,7 +2538,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -2485,8 +2546,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You envelop the target in a shroud of shadow. The target perceives light as one step lower than it actually is (bright light becomes dim light, for example), affecting their ability to sense creatures and objects accordingly. The shroud also provides the target a +1 status bonus to saving throws against {@trait light} effects. While this effect is {@condition helpful} to creatures sensitive to light, if the creature is unwilling, it can attempt a Reflex save to avoid the shroud and reduce the effect.", { @@ -2505,20 +2564,23 @@ "page": 114, "focus": true, "level": 1, + "domains": [ + "glyph" + ], "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, + "components": [ + { + "M": true, + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2527,7 +2589,6 @@ } }, "targets": "unattended written materials of up to 1 Bulk or less", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 day", @@ -2536,8 +2597,6 @@ "unit": "day" } }, - "sustain": false, - "dismiss": false, "entries": [ "You strike mention of a specific name from one or more documents. When you cast the spell, give one proper name, be it a creature, location, or object. Any mention of that name within the document becomes blurred, smudged, or otherwise completely illegible. Epithets and unambiguous references to the name are redacted as well; for instance, redacting the name of the goddess Sarenrae from a book would also remove references to her title \"the Dawnflower.\"" ], @@ -2545,11 +2604,15 @@ "x": [ { "level": 3, - "entries": ["Instead of striking out a given name, you can replace it with a different name you choose. Epithets and references are substituted with similar ones relating to the replacement name. Anyone reading the text can attempt a {@skill Perception} or {@skill Society} check against your spell DC to notice the altered text, though that doesn't tell them what the original said."] + "entries": [ + "Instead of striking out a given name, you can replace it with a different name you choose. Epithets and references are substituted with similar ones relating to the replacement name. Anyone reading the text can attempt a {@skill Perception} or {@skill Society} check against your spell DC to notice the altered text, though that doesn't tell them what the original said." + ] }, { "level": 4, - "entries": ["At your choice, the duration is unlimited."] + "entries": [ + "At your choice, the duration is unlimited." + ] } ] } @@ -2558,27 +2621,25 @@ "name": "Reflective Scales", "source": "LOGM", "page": 109, - "focus": false, "level": 4, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -2587,8 +2648,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst. When you cast this spell, choose acid, cold, fire, electricity, or poison damage. You gain resistance 5 against that type of damage. The scales' color depends on the damage type you chose and is usually the color of a type of dragon or other creature associated with that damage type, such as red or gold for fire damage.", "The scales store up energy as they protect you. Keep track of how much damage the scales have prevented. As a 2-action activity that has the {@trait concentrate} and {@trait manipulate} traits, you can explode your scales outward in a 20-foot radius around you, dealing {@dice 1d6} damage of the chosen type to all creatures in the area for every 10 damage the scales have prevented, to a maximum of {@dice 10d6} damage (after preventing 100 damage). Once you do so, the spell ends." @@ -2596,7 +2655,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The resistance increases by 5 and the maximum damage from the scale explosion increases by {@dice 5d6}."] + "entries": [ + "The resistance increases by 5 and the maximum damage from the scale explosion increases by {@dice 5d6}." + ] } } }, @@ -2606,41 +2667,45 @@ "page": 119, "focus": true, "level": 4, + "domains": [ + "vigil" + ], "traits": [ - "Divination", - "Mental" + "divination", + "mental" ], "school": "D", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot-radius emanation centered on you" }, - "savingThrow": "Will", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon the lost and forgotten, assailing your foes' minds with the memories of those who died with a grievance toward them. Enemies in the area take {@damage 6d6} mental damage (basic Will save) and are {@condition frightened 1} on a critical failure. If you know the names of anyone murdered or grievously wronged by an enemy in the area, you can chant those victims' names when you cast the spell to improve the clarity of the visions, increasing the damage to the corresponding enemy from {@dice 6d6} to {@dice 6d10}; you can do so for multiple enemies if you know victims of each enemy. The visions are personal to each foe in the area, and you can't use this spell to discern a murderer by guessing a name. A creature that truly knows no one who died with any sort of grievance to that creature is immune to this effect." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6} (or {@dice 2d10} to an enemy when you name a specific victim)."] + "entries": [ + "The damage increases by {@dice 2d6} (or {@dice 2d10} to an enemy when you name a specific victim)." + ] } } }, @@ -2650,31 +2715,37 @@ "page": 119, "focus": true, "level": 4, + "domains": [ + "wyrmkin" + ], "traits": [ - "Auditory", - "Emotion", - "Enchantment", - "Mental" + "auditory", + "emotion", + "enchantment", + "mental" ], "school": "E", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot emanation" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -2683,8 +2754,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. The impressive roar grants you a +2 circumstance bonus to {@skill Diplomacy} checks for 10 minutes against dragons that were in the area at the time of casting.", "All enemies within the area other than dragons must attempt a Will save; to these enemies, roar of the wyrm is a {@trait fear} effect.", @@ -2705,31 +2774,26 @@ "source": "LOGM", "page": 116, "focus": true, + "domains": [ + "repose" + ], "level": 1, "traits": [ - "Abjuration", - "Mental" + "abjuration", + "mental" ], "school": "A", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false + "unit": "reaction" }, + "components": [ + { + "S": true + } + ], "trigger": "An ally within 30 feet is about to attempt a saving throw against a harmful {@trait emotion} effect, and you would not", "targets": "you and the triggering ally", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You shoulder some of your ally's pain. Both you and your ally use the outcome one degree of success better than the result of your ally's saving throw, even if the triggering effect usually affects only one target." ] @@ -2738,28 +2802,21 @@ "name": "Share Lore", "source": "LOGM", "page": 109, - "focus": false, "level": 1, "traits": [ - "Divination", - "Mental" + "divination", + "mental" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, "range": { "entry": "touch", "distance": { @@ -2768,7 +2825,6 @@ } }, "targets": "up to 3 creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -2777,8 +2833,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You share your knowledge with the touched creatures.", "Choose one {@skill Lore} skill in which you are trained. The targets become trained in that {@skill Lore} skill for the duration of the spell." @@ -2787,11 +2841,15 @@ "x": [ { "level": 3, - "entries": ["The duration of the spell is 1 hour and you can target up to five creatures."] + "entries": [ + "The duration of the spell is 1 hour and you can target up to five creatures." + ] }, { "level": 5, - "entries": ["The duration of the spell is 8 hours, you can target up to five creatures, and you can share up to two {@skill Lore} skills in which you are trained."] + "entries": [ + "The duration of the spell is 8 hours, you can target up to five creatures, and you can share up to two {@skill Lore} skills in which you are trained." + ] } ] } @@ -2800,27 +2858,26 @@ "name": "Shattering Gem", "source": "LOGM", "page": 109, - "focus": false, "level": 1, "traits": [ - "Abjuration", - "Earth" + "abjuration", + "earth" ], "school": "A", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -2829,7 +2886,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -2838,15 +2894,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "A large gem floats around the target in an erratic pattern. The gem has 5 Hit Points. Each time a creature Strikes the target, the target attempts a DC {@flatDC 11} flat check. On a success, the gem blocks the attack, so the attack first damages the gem and then applies any remaining damage to the target. If the gem is reduced to 0 Hit Points, it shatters, immediately dealing the creature that destroyed it {@damage 1d8} slashing damage (basic Reflex save), as long as that creature is within 10 feet of the target." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The gem has 5 additional HP, and the damage dealt by its detonation increases by {@dice 1d8}."] + "entries": [ + "The gem has 5 additional HP, and the damage dealt by its detonation increases by {@dice 1d8}." + ] } }, "spellLists": [ @@ -2857,27 +2913,27 @@ "name": "Shifting Sand", "source": "LOGM", "page": 110, - "focus": false, "level": 3, "traits": [ - "Earth", - "Transmutation" + "earth", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2891,19 +2947,17 @@ ], "entry": "a horizontal earthen or sandy surface within a 20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ - "You cause the surface to heave. The area becomes {@quickref difficult terrain||3|terrain} and any tracks in the area are destroyed by the churning ground. Creatures standing in the area take a \u20131 status penalty to {@skill Acrobatics} checks to {@action Balance} and {@action Tumble Through} and {@skill Athletics} checks to {@action High Jump} and {@action Long Jump}. The first time each round you {@action Sustain a Spell|CRB|{@action Sustain a Spell||Sustain the Spell}}, you can move the churning area up to 10 feet in any direction. Creatures {@condition immobilized} by the spell are carried along with the shifting sand in the same direction, if possible; this movement is {@quickref forced movement||3|forced movement} (Pathfinder Core Rulebook 475). Creatures that enter or begin their turn standing in the shifting sand must attempt a Reflex save.", + "You cause the surface to heave. The area becomes {@quickref difficult terrain||3|terrain} and any tracks in the area are destroyed by the churning ground. Creatures standing in the area take a \u20131 status penalty to {@skill Acrobatics} checks to {@action Balance} and {@action Tumble Through} and {@skill Athletics} checks to {@action High Jump} and {@action Long Jump}. The first time each round you {@action Sustain a Spell|CRB|{@action Sustain a Spell||Sustain the Spell}}, you can move the churning area up to 10 feet in any direction. Creatures {@condition immobilized} by the spell are carried along with the shifting sand in the same direction, if possible; this movement is {@quickref forced movement||3|forced movement}. Creatures that enter or begin their turn standing in the shifting sand must attempt a Reflex save.", { "type": "successDegree", "entries": { @@ -2918,15 +2972,21 @@ "x": [ { "level": 5, - "entries": ["The status penalty increases to \u20132 and the spell's range increases to 60 feet."] + "entries": [ + "The status penalty increases to \u20132 and the spell's range increases to 60 feet." + ] }, { "level": 7, - "entries": ["The status penalty increases to \u20133, the spell's range increases to 60 feet, and the spell's area increases to a 30-foot burst."] + "entries": [ + "The status penalty increases to \u20133, the spell's range increases to 60 feet, and the spell's area increases to a 30-foot burst." + ] }, { "level": 9, - "entries": ["The status penalty increases to \u20134, the spell's range increases to 60 feet, and the spell's area increases to a 40-foot burst."] + "entries": [ + "The status penalty increases to \u20134, the spell's range increases to 60 feet, and the spell's area increases to a 40-foot burst." + ] } ] }, @@ -2938,40 +2998,37 @@ "name": "Shockwave", "source": "LOGM", "page": 110, - "focus": false, "level": 1, "traits": [ - "Earth", - "Evocation" + "earth", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You create a wave of energy that ripples through the earth.", "Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground.", @@ -2988,7 +3045,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The area increases by 5 feet (to a 20-foot cone at 2nd level, and so on)."] + "entries": [ + "The area increases by 5 feet (to a 20-foot cone at 2nd level, and so on)." + ] } }, "spellLists": [ @@ -2999,28 +3058,28 @@ "name": "Show The Way", "source": "LOGM", "page": 110, - "focus": false, "level": 3, "traits": [ - "Detection", - "Divination" + "detection", + "divination" ], "school": "D", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" @@ -3028,7 +3087,6 @@ "entry": "5-foot emanation" }, "targets": "you and allies in the area", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", @@ -3037,8 +3095,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles such as difficult or confusing terrain. For the purpose of long-distance overland travel during exploration mode, traveling through {@quickref difficult terrain||3|terrain} reduces you to only three-quarters your travel Speed instead of half, and traveling through {@quickref greater difficult terrain||3|terrain} reduces your travel Speed to only half your travel Speed instead of one-third. Show the way does not prevent you from falling into traps or encountering other artificial obstacles and hazards." ], @@ -3046,7 +3102,9 @@ "x": [ { "level": 6, - "entries": ["For the purpose of long-distance overland travel during exploration mode, traveling through {@quickref difficult terrain||3|terrain} doesn't reduce your travel Speed at all, and traveling through {@quickref greater difficult terrain||3|terrain} reduces your travel Speed to only three-quarters of its normal value instead of one-third."] + "entries": [ + "For the purpose of long-distance overland travel during exploration mode, traveling through {@quickref difficult terrain||3|terrain} doesn't reduce your travel Speed at all, and traveling through {@quickref greater difficult terrain||3|terrain} reduces your travel Speed to only three-quarters of its normal value instead of one-third." + ] } ] } @@ -3055,27 +3113,25 @@ "name": "Slough Skin", "source": "LOGM", "page": 110, - "focus": false, "level": 2, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 hour", @@ -3084,8 +3140,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body. The flat check to remove {@condition persistent damage} from effects that coat your skin (such as most {@condition persistent damage ||persistent acid damage}) is reduced to 5, and you gain a +2 status bonus to your initial save against contact poison (but not to further saves, since by that point, the toxin has already entered your system)", "If you're suffering from an effect other than {@condition persistent damage} that depends on continuous contact with your skin, if that effect allows a saving throw, you receive a new saving throw against that effect at the end of each turn when you attempt your flat checks against {@condition persistent damage}, and you also receive a +2 status bonus to those saving throws.", @@ -3098,21 +3152,24 @@ "page": 118, "focus": true, "level": 4, + "domains": [ + "time" + ], "traits": [ - "Incapacitation", - "Transmutation" + "incapacitation", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3121,8 +3178,11 @@ } }, "targets": "1 creature or up to 1 Bulk of objects", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -3131,8 +3191,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "The flow of time congeals around an object or creature, holding it in place. The target must attempt a Will save (an unattended object automatically critically fails its save).", { @@ -3150,34 +3208,35 @@ "name": "Swarm Form", "source": "LOGM", "page": 118, + "domains": [ + "swarm" + ], "focus": true, "level": 4, "traits": [ - "Transmutation", - "Polymorph" + "transmutation", + "polymorph" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "5 minutes", + "dismiss": true, "duration": { "number": 5, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You discorporate into a swarm of Tiny creatures. While in swarm form, you have the {@trait swarm} trait and you gain resistance 5 to slashing and piercing damage and weakness 5 to area and splash damage. You can fit into spaces only a few inches wide, moving your constituent creatures through the gap.", "You don't gain the swarm mind ability, so you are still affected normally by {@trait mental} effects. As a swarm, you can't speak, cast spells, use manipulate actions requiring your hands, activate your magic items, or make any of your Strikes with your normal body. You can {@action Dismiss} the Spell." @@ -3185,7 +3244,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["Increase your resistances and weaknesses each by 5."] + "entries": [ + "Increase your resistances and weaknesses each by 5." + ] } } }, @@ -3193,10 +3254,13 @@ "name": "Swarmsense", "source": "LOGM", "page": 117, + "domains": [ + "swarm" + ], "focus": true, "level": 1, "traits": [ - "Divination" + "divination" ], "school": "D", "cast": { @@ -3204,23 +3268,21 @@ "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You extend your senses through a multitude of crawling and flying creatures. You create a crawling swarm in your square.", "You can hear through the swarm as if using your normal auditory senses. The first time you {@action Sustain a Spell||Sustain the Spell} each round, you can move the swarm 10 feet along the ground in any direction. The swarm has AC 15 and a +0 bonus to its saves. Any damage dealt to the swarm destroys it and ends the spell." @@ -3229,15 +3291,21 @@ "x": [ { "level": 3, - "entries": ["The swarm has the benefits of spider climb."] + "entries": [ + "The swarm has the benefits of spider climb." + ] }, { "level": 5, - "entries": ["The swarm has a fly Speed of 10 feet. You can see through the swarm using your visual senses."] + "entries": [ + "The swarm has a fly Speed of 10 feet. You can see through the swarm using your visual senses." + ] }, { "level": 7, - "entries": ["The swarm gains a 10-foot status bonus to its Speeds."] + "entries": [ + "The swarm gains a 10-foot status bonus to its Speeds." + ] } ] } @@ -3246,37 +3314,27 @@ "name": "Temporary Tool", "source": "LOGM", "page": 110, - "focus": false, "level": 1, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, - "savingThrowBasic": false, "duration": { "type": "timed", - "entry": "until used or 1 minute", + "entry": "until used or 1 minute; see text", "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You conjure a temporary simple tool, such as a shovel or rope into your hands. It lasts until it is used for a single activity or for 1 minute, whichever comes first, after which it disappears. The tool is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item." ] @@ -3285,26 +3343,25 @@ "name": "Tether", "source": "LOGM", "page": 111, - "focus": false, "level": 1, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3313,8 +3370,11 @@ } }, "targets": "1 creature", - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "1 minute or until dismissed; see text", @@ -3323,8 +3383,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You use magical chains, vines, or other tethers to bind your target to you. The creature can still try to {@action Escape}, and it or others can break the tethers by attacking them (the tethers have AC 15 and 10 Hit Points). You must stay within 30 feet of the target while it is tethered; moving more than 30 feet away from your target ends the spell. The target must attempt a Reflex save.", { @@ -3340,7 +3398,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The tethers' AC increases by 3 and their Hit Points increase by 10."] + "entries": [ + "The tethers' AC increases by 3 and their Hit Points increase by 10." + ] } } }, @@ -3348,27 +3408,24 @@ "name": "Time Beacon", "source": "LOGM", "page": 111, - "focus": false, "level": 7, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": false, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "M": true + } + ], "duration": { "type": "timed", "entry": "until the end of your turn", @@ -3377,8 +3434,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a beacon in time, intending to return to it if things go wrong. You can cast {@spell time beacon|LOGM} on only your turn. Keep careful track of everything that happens this turn after you cast {@spell time beacon|LOGM}. At the end of your turn, you can choose to rewind time back to just after you cast {@spell time beacon|LOGM}, removing all effects of your turn since then. Curses, traps, and other harmful effects that happen during your turn might prevent you from returning to the beacon if they are powerful enough. If you suffered any harmful effects during your turn after casting time beacon, to return to your beacon, time beacon attempts a counteract check against each such effect. If it fails at any of these checks, you can't return. After returning to the time beacon, the spell ends." ] @@ -3387,45 +3442,44 @@ "name": "Whirling Scarves", "source": "LOGM", "page": 111, - "focus": false, "level": 3, "traits": [ - "Abjuration", - "Force" + "abjuration", + "force" ], "school": "A", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes. You gain the benefits of the {@condition concealed} condition, but only against ranged and melee attacks. When a melee attack fails to hit you because of the flat check for the {@condition concealed} condition, the scarves snag the weapon or unarmed attack, and the creature takes a \u20131 circumstance penalty to further attacks with that weapon or unarmed attack until the end of its turn (or the end of its next turn, if it wasn't the creature's turn). The timing of the scarves' movement is harder to predict for ranged attackers, so the flat check for the {@condition concealed} condition against ranged attacks increases from DC 5 to DC 6. You can {@action Dismiss} this spell." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The circumstance penalty to further attacks with a melee weapon or unarmed attack the scarves snag increases by 1. The DC of the flat check for the {@condition concealed} condition against ranged attacks increases by 1."] + "entries": [ + "The circumstance penalty to further attacks with a melee weapon or unarmed attack the scarves snag increases by 1. The DC of the flat check for the {@condition concealed} condition against ranged attacks increases by 1." + ] } } }, @@ -3433,24 +3487,27 @@ "name": "Winter Bolt", "source": "LOGM", "page": 112, + "domains": [ + "cold" + ], "focus": true, "level": 1, "traits": [ - "Attack", - "Cold", - "Evocation" + "attack", + "cold", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -3459,12 +3516,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You fling a hollow icicle filled with winter's wrath. Make a spell attack against a target within range. The bolt deals {@damage 1d8} piercing damage and lodges in the target. At the end of the target's next turn, the bolt shatters, releasing a whirl of snow and ice that deals {@damage 1d12} cold damage to the target and all adjacent creatures. The bolt can be removed with an {@action Interact} action, which causes it to melt harmlessly without detonating.", { @@ -3478,7 +3529,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The initial damage increases by {@dice 1d8} and the secondary damage increases by {@dice 1d12}."] + "entries": [ + "The initial damage increases by {@dice 1d8} and the secondary damage increases by {@dice 1d12}." + ] } } }, @@ -3487,22 +3540,25 @@ "source": "LOGM", "page": 112, "focus": true, + "domains": [ + "decay" + ], "level": 1, "traits": [ - "Necromancy", - "Negative" + "necromancy", + "negative" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -3511,12 +3567,6 @@ } }, "targets": "1 creature or object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your touch rots organic material and decays objects. Make a melee spell attack roll. Your touch deals {@damage 1d12} negative damage plus {@damage 1d4} {@condition persistent damage ||persistent negative damage}. If a creature uses an item to block withering grasp, such as with the {@feat Shield Block} reaction, the item is automatically affected, but the creature does not take damage (even if there is Domains damage left over after the shield's Hardness). Unlike normal negative damage, the negative damage from withering grasp damages objects, constructs, and the like by eroding them away.", { @@ -3530,7 +3580,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d12} and the {@condition persistent damage} increases by 1. If you target an object, lower its Hardness by an additional 1 point on both a success and a critical success."] + "entries": [ + "The damage increases by {@dice 1d12} and the {@condition persistent damage} increases by 1. If you target an object, lower its Hardness by an additional 1 point on both a success and a critical success." + ] } } }, @@ -3539,22 +3591,25 @@ "source": "LOGM", "page": 117, "focus": true, + "domains": [ + "stars" + ], "level": 1, "traits": [ - "Divination", - "Light" + "divination", + "light" ], "school": "D", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -3563,18 +3618,20 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 day", + "dismiss": true, "duration": { "number": 1, "unit": "day" } }, - "sustain": false, - "dismiss": true, "entries": [ "You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature's rough location. The target must attempt a Fortitude save.", { @@ -3590,12 +3647,16 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The duration increases by 1 day. Heightened (4th) You ignore the {@condition concealed} condition against targets marked by zenith star."] + "entries": [ + "The duration increases by 1 day. Heightened (4th) You ignore the {@condition concealed} condition against targets marked by zenith star." + ] }, "x": [ { "level": 4, - "entries": ["You ignore the {@condition concealed} condition against targets marked by zenith star."] + "entries": [ + "You ignore the {@condition concealed} condition against targets marked by zenith star." + ] } ] } diff --git a/data/spells/spells-lol.json b/data/spells/spells-lol.json index ddbbb48bc8..9d7b440983 100644 --- a/data/spells/spells-lol.json +++ b/data/spells/spells-lol.json @@ -7,22 +7,22 @@ "focus": true, "level": 4, "traits": [ - "Rare", - "Curse", - "Death", - "Necromancy" + "rare", + "curse", + "death", + "necromancy" ], "school": "N", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -31,13 +31,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You mark the holy symbol of {@deity Achaekek|LOGM} in a visible location on the target's body.", { @@ -55,27 +53,27 @@ "name": "All Is One, One Is All", "source": "LOL", "page": 65, - "focus": false, "level": 8, "traits": [ - "Rare", - "Necromancy" + "rare", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -84,12 +82,6 @@ } }, "targets": "you and up to 10 willing living allies", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves. When you separate the targets back into themselves, you can choose to switch the positions of any number of targets with the positions of other targets. Additionally, you can modulate the share of vital essence to share the burden of pain. Distribute the Hit Points of all targets however you choose, except that no target can receive fewer than 1 Hit Point or more than their maximum Hit Points." ] @@ -98,30 +90,29 @@ "name": "Aromatic Lure", "source": "LOL", "page": 37, - "focus": false, "level": 4, "traits": [ - "Rare", - "Emotion", - "Enchantment", - "Incapacitation", - "Mental" + "rare", + "emotion", + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -130,8 +121,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -140,8 +134,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You override a target's olfactory senses, luring them to a specific location through tantalizing false scents. Select a single square within range that is not hazardous or occupied by a creature. The target is drawn to the selected location, becoming euphoric upon arrival. The target must attempt a Will save.", { @@ -157,7 +149,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["You target 1 additional creature, selecting a different square within range as their destination."] + "entries": [ + "You target 1 additional creature, selecting a different square within range as their destination." + ] } } }, @@ -168,22 +162,22 @@ "focus": true, "level": 5, "traits": [ - "Rare", - "Evocation", - "Hex", - "Witch" + "rare", + "evocation", + "hex", + "witch" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -192,8 +186,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -202,8 +199,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Ice and bone-deep cold assail the target, freezing it from the inside out. The frosty assault deals {@damage 10d6} cold damage, subject to the target's Fortitude save. After the effects are resolved, the target is temporarily immune for 1 day.", { @@ -219,7 +214,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the cold damage by {@dice 2d6}."] + "entries": [ + "Increase the cold damage by {@dice 2d6}." + ] } } }, @@ -227,29 +224,29 @@ "name": "Halcyon Infusion", "source": "LOL", "page": 66, - "focus": false, "level": 6, "traits": [ - "Rare", - "Divination", - "Mental" + "rare", + "divination", + "mental" ], "school": "D", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -258,7 +255,6 @@ } }, "targets": "one willing creature of lower level than you", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until your next daily preparations", @@ -267,8 +263,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.", "Choose a 1st-level spell you prepared today or that's in your repertoire, of the same tradition you used to cast {@spell halcyon infusion|LOL}. The spell must be one that has a listed range. If the target is at least 3rd level, you can choose a 2nd-level spell instead of a 1st-level spell; and if the target is at least 5th level, you can choose a 3rd-level spell. The target can {@action Cast a Spell||Cast the Spell} once per day as an innate spell of the tradition you used to cast {@spell halcyon infusion|LOL}. If they are untrained in the appropriate magical tradition, their spell attack bonus is 2 + their level + their highest mental ability modifier, and their spell DC is 12 + their level + their highest mental ability modifier.", @@ -278,11 +272,15 @@ "x": [ { "level": 8, - "entries": ["If the target is at least 7th level, you can choose a 4th-level spell."] + "entries": [ + "If the target is at least 7th level, you can choose a 4th-level spell." + ] }, { "level": 10, - "entries": ["As 8th, and if the target is at least 9th level, you can choose a 5th-level spell."] + "entries": [ + "As 8th, and if the target is at least 9th level, you can choose a 5th-level spell." + ] } ] } @@ -291,35 +289,26 @@ "name": "Rebounding Barrier", "source": "LOL", "page": 37, - "focus": false, "level": 4, "traits": [ - "Rare", - "Abjuration" + "rare", + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "You are hit by a physical {@action Strike}.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.", "You gain resistance 10 against one physical damage type the triggering attack deals. Your attacker takes 5 damage of the same type." @@ -327,7 +316,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The resistance increases by 2. Damage dealt to your attacker increases by 1."] + "entries": [ + "The resistance increases by 2. Damage dealt to your attacker increases by 1." + ] } } }, @@ -338,22 +329,20 @@ "focus": true, "level": 5, "traits": [ - "Rare", - "Healing", - "Necromancy" + "rare", + "healing", + "necromancy" ], "school": "N", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -362,8 +351,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Calling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade. The first time each round that you {@action Strike} with your weapon and deal damage to a foe, you recover a number of HP equal to twice shall not falter, shall not rout's level. This healing can't raise your current HP above half of your maximum HP." ] @@ -372,14 +359,19 @@ "name": "Spirit Object", "source": "LOL", "page": 32, + "subclass": { + "Witch|Patron": [ + "Baba Yaga" + ] + }, "focus": true, "level": 1, "traits": [ - "Rare", - "Cantrip", - "Hex", - "Necromancy", - "Witch" + "rare", + "cantrip", + "hex", + "necromancy", + "witch" ], "school": "N", "cast": { @@ -387,12 +379,12 @@ "unit": "varies", "entry": "{@as 1} or {@as 2}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -401,19 +393,15 @@ } }, "targets": "1 unattended object up to 1 Bulk", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Using a sliver of Baba Yaga's power, you briefly bring an object to life. The object gains a means of locomotion, such as sprouting chicken legs, and {@action Stride||Strides} up to 25 feet to a space you decide within range. If you spent 2 actions {@action Cast a Spell||Casting the Spell}, the object then attacks one creature of your choice adjacent to its new space. Make a melee spell attack roll against the creature. On a success, the creature takes bludgeoning, piercing, or slashing damage (as appropriate for the object) equal to {@dice 1d4} plus your spellcasting ability modifier, and on a critical success, it takes double damage." ], "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the maximum Bulk of the target by 1 and the damage by {@dice 1d4}."] + "entries": [ + "Increase the maximum Bulk of the target by 1 and the damage by {@dice 1d4}." + ] } } }, @@ -424,22 +412,22 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Evocation", - "Fire", - "Good" + "uncommon", + "evocation", + "fire", + "good" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -448,17 +436,15 @@ } }, "targets": "1 weapon without an unholy rune that is unattended or wielded by you or a willing ally", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "The target weapon becomes wreathed in a glowing flame. The weapon deals an additional {@damage 1d4} fire and 1 good damage on a successful {@action Strike}. In addition, the flame causes the weapon to glow as bright as a torch. You can {@action Dismiss} the spell." ] diff --git a/data/spells/spells-lopsg.json b/data/spells/spells-lopsg.json index 5a3e6b2437..5c62077917 100644 --- a/data/spells/spells-lopsg.json +++ b/data/spells/spells-lopsg.json @@ -7,22 +7,21 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Polymorph", - "Transmutation" + "uncommon", + "polymorph", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -31,8 +30,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You transform into a Tiny animal that commonly serves as a spellcaster's familiar. You gain the effects of the spell {@spell pest form}, heightened to the level of familiar form you cast. However, you can transform into only a bat, cat, raven, snake, or other Tiny animal of a type that you have seen serve as a spellcaster's familiar.", "While in this form, despite the restrictions from polymorph battle forms, you retain the ability to cast spells of 1st level or lower but only those without material components. You still can't make any {@action Strike||Strikes} or other attacks in pest form, as normal." @@ -41,11 +38,15 @@ "x": [ { "level": 6, - "entries": ["You retain the ability to cast spells of 2nd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes."] + "entries": [ + "You retain the ability to cast spells of 2nd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes." + ] }, { "level": 8, - "entries": ["You retain the ability to cast spells of 3rd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes."] + "entries": [ + "You retain the ability to cast spells of 3rd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes." + ] } ] } @@ -54,29 +55,29 @@ "name": "Perseis's Precautions", "source": "LOPSG", "page": 124, - "focus": false, "level": 3, "traits": [ - "Uncommon", - "Divination", - "Fortune", - "Prediction" + "uncommon", + "divination", + "fortune", + "prediction" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -84,7 +85,6 @@ "amount": 1 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -93,8 +93,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger. Once during the duration of this spell, the target can roll one {@skill Perception}, {@skill Arcana}, {@skill Crafting}, {@skill Lore}, {@skill Occultism}, or {@skill Society} initiative roll twice and take the better result, after which the spell ends.", "The strain of staying so prepared is too much for a mind to handle for long; the target is temporarily immune to this spell for 24 hours once the spell ends, whether they used the initiative benefit or not." @@ -107,8 +105,8 @@ "focus": true, "level": 5, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "cast": { @@ -116,23 +114,22 @@ "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create one or more glowing protective runes that revolve around you. For each additional action you use when {@action Cast a Spell||Casting the Spell}, increase the number of runes you create by one, to a maximum of three runes for 3 actions.", "When you next take damage from a spell, a rune is expended to prevent {@dice 2d6} of that spell's damage. If damage from the triggering spell remains, additional runes are expended until the damage is completely negated, or until all runes have been spent, whichever comes first." @@ -140,7 +137,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Each rune prevents an additional 1 damage."] + "entries": [ + "Each rune prevents an additional 1 damage." + ] } } }, @@ -151,26 +150,20 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Evocation" + "uncommon", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "M": true, + "S": true + } + ], "entries": [ "You instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction. Any creature who spends 1 minute to read the scroll\u2014written in a language of your choice that you know\u2014 immediately sees and experiences your surroundings during the moment that you recorded (including whatever events transpired that round) exactly as you experienced it. This depiction records only what you can sense yourself. For example, if you can't see {@condition invisible} creatures, the depiction doesn't reveal them even to a reader who could normally see them; a reader can't use their {@skill Perception} to notice details you missed, but they can attempt a check to {@action Recall Knowledge} based on what they just experienced if they have knowledge that you lack. You can have multiple scrolls from transcribe moment in existence at the same time, up to a number equal to your Intelligence modifier. If you {@action Cast a Spell||Cast the Spell} again while already at the maximum number of scrolls, choose one of the current scrolls to lose its magic, then create the new one." ] diff --git a/data/spells/spells-lowg.json b/data/spells/spells-lowg.json index 14cb4a4d87..d29ee0fe12 100644 --- a/data/spells/spells-lowg.json +++ b/data/spells/spells-lowg.json @@ -7,22 +7,21 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Morph", - "Transmutation" + "uncommon", + "morph", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "5 minutes", @@ -31,8 +30,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon the aspect of the animal from your mask, gaining physical features reminiscent of that animal. You morph slightly into that creature, gaining the Speeds and senses you would gain from using animal form to turn into the type of animal your mask represents; these special Speeds can't be increased by status bonuses or item bonuses." ] @@ -44,22 +41,21 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Polymorph", - "Transmutation" + "uncommon", + "polymorph", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -68,8 +64,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You transform into the animal from your mask. You gain the effects of {@spell animal form}, heightened to magic warrior transformation's level, and you can transform into only the type of animal your mask represents." ] @@ -81,22 +75,21 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Polymorph", - "Transmutation" + "uncommon", + "polymorph", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -105,8 +98,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You become a mantis. You gain the effects of insect form, heightened to mantis form's level, and you can only transform into a mantis." ] @@ -118,29 +109,21 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Divination", - "Fortune" + "uncommon", + "divination", + "fortune" ], "school": "D", "cast": { "number": 1, - "unit": "reaction", - "entry": "{@as R}" - }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true + "unit": "reaction" }, + "components": [ + { + "V": true + } + ], "trigger": "You miss a {@action Strike} with an unarmed attack.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon insight from your training to recover accuracy.", "Reroll the missed attack roll and keep the new result." @@ -150,29 +133,28 @@ "name": "Snowball", "source": "LOWG", "page": 112, - "focus": false, "level": 1, "traits": [ - "Attack", - "Cold", - "Evocation", - "Water" + "attack", + "cold", + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -181,12 +163,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You throw a magically propelled and chilled ball of dense snow. The target takes {@damage 2d4} cold damage and potentially other effects, depending on the result of your spell attack roll.", { @@ -201,7 +177,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d4}."] + "entries": [ + "The damage increases by {@dice 2d4}." + ] } }, "spellLists": [ @@ -215,23 +193,21 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "requirements": "Your previous action was a successful unarmed {@action Strike}.", "targets": "the creature you hit", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "2 rounds", @@ -240,8 +216,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You light your foe with revealing flame. The GM attempts a secret counteract check against each illusion affecting the creature; on a success, you suppress the illusion for the duration, rather than end the effect." ] @@ -253,34 +227,31 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Evocation", - "Water" + "uncommon", + "evocation", + "water" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You unleash a mighty wave from your hand that buffets back your foes. Each creature in the area must attempt a Fortitude saving throw. If a creature pushed by unbreaking wave advance would be pushed into a solid barrier or another creature, it stops at that point and takes {@dice 3d6} damage.", { @@ -295,7 +266,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage for pushing a creature into a solid barrier increases by {@dice 1d6}."] + "entries": [ + "The damage for pushing a creature into a solid barrier increases by {@dice 1d6}." + ] } } }, @@ -306,26 +279,19 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Evocation" + "uncommon", + "evocation" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You travel on a rushing wind. Move two times: two {@action Stride||Strides}, two {@action Step||Steps}, or one {@action Stride} and one {@action Step} (in either order). You can {@action Stride} or {@action Step} into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A {@spell wall of wind} appears in all the spaces you left during this movement, lasting for 1 round." ], @@ -333,7 +299,9 @@ "x": [ { "level": 5, - "entries": ["The wall of wind lasts 3 rounds."] + "entries": [ + "The wall of wind lasts 3 rounds." + ] } ] } @@ -342,29 +310,25 @@ "name": "Untwisting Iron Buffer", "source": "LOWG", "page": 83, + "miscTags": [ + "THP" + ], "focus": true, "level": 3, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You send currents of protective ki to the surface of your body that protect you from harm, at least until your enemies dissipate them.", "You gain 15 temporary Hit Points, which last for up to 3 rounds." @@ -372,7 +336,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The temporary Hit Points increase by 5."] + "entries": [ + "The temporary Hit Points increase by 5." + ] } } } diff --git a/data/spells/spells-som.json b/data/spells/spells-som.json index 72004f4ff6..58de3cfad4 100644 --- a/data/spells/spells-som.json +++ b/data/spells/spells-som.json @@ -4,37 +4,34 @@ "name": "Aberrant Form", "source": "SoM", "page": 88, - "focus": false, "level": 5, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Harnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you cast this spell, choose chuul, gogiteth, gug, or otyugh. While in this form, you gain the {@trait aberration} trait. You can {@action Dismiss} the spell.", "You gain the following statistics and abilities regardless of which battle form you choose:", @@ -52,44 +49,43 @@ ] } ], - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Angel Form", "source": "SoM", "page": 89, - "focus": false, "level": 7, "traits": [ - "Good", - "Polymorph", - "Transmutation" + "good", + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", + "dismiss": true, "entry": "1 minute", "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Invoking the celestial realms, you transform into a Medium angel battle form. When you cast this spell, choose balisse, choral, monadic deva, or movanic deva.", "The battle form is Small if you choose choral. While in this form, you gain the {@trait angel} and {@trait celestial} traits. You have hands in this battle form and can use manipulate actions.", @@ -114,55 +110,59 @@ "x": [ { "level": 9, - "entries": ["Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to evil damage, attack modifier +30, damage bonus +20, and {@skill Athletics} +33."] + "entries": [ + "Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to evil damage, attack modifier +30, damage bonus +20, and {@skill Athletics} +33." + ] } ] }, - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Animal Allies", "source": "SoM", "page": 89, - "focus": false, "level": 1, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "5-foot emanation" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes. The animals swarm around the creatures in the area, dealing each of them {@damage 3d4} piercing damage with a basic Reflex save." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 3d4}."] + "entries": [ + "The damage increases by {@dice 3d4}." + ] } } }, @@ -172,27 +172,27 @@ "page": 90, "level": 1, "traits": [ - "Cantrip", - "Detection", - "Divination" + "cantrip", + "detection", + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "10 feet", "distance": { @@ -206,12 +206,6 @@ ], "entry": "1 cubic foot" }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit.", "For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins.", @@ -222,28 +216,28 @@ "name": "Ash Cloud", "source": "SoM", "page": 90, - "focus": false, "level": 2, "traits": [ - "Air", - "Conjuration", - "Fire" + "air", + "conjuration", + "fire" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -257,8 +251,11 @@ ], "entry": "20-foot burst" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -267,8 +264,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You summon a tumultuous cloud of ash and smoke. The cloud is {@quickref difficult terrain||3|terrain} for flying creatures, and creatures in the cloud can't detect anything using their sense of smell. Creatures that start their turn within the cloud take {@damage 2d4} fire damage as their lungs fill with the hot, acrid smoke, with a Fortitude save.", { @@ -284,7 +279,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d4}."] + "entries": [ + "The damage increases by {@dice 1d4}." + ] } }, "spellLists": [ @@ -295,31 +292,30 @@ "name": "Bandit's Doom", "source": "SoM", "page": 90, - "focus": false, "level": 5, "traits": [ - "Abjuration", - "Curse" + "abjuration", + "curse" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 30, "unit": "minute", "entry": "30 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "targets": "1 item of 2 Bulk or less", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 month", @@ -328,8 +324,6 @@ "unit": "month" } }, - "sustain": false, - "dismiss": false, "entries": [ "You ward the target item against those who would steal it. When a creature attempts to take the target into its possession, it takes {@damage 8d8} mental damage and is {@condition doomed}, depending on the result of its Will save. The spell then ends. You can choose up to 10 creatures when you cast this spell; if you do, those creatures can take the target item without triggering the ward. You can only have one bandit's doom active at a time. If you cast the spell again, the newer casting supersedes the older.", { @@ -345,7 +339,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 2d8}."] + "entries": [ + "The damage increases by {@dice 2d8}." + ] } } }, @@ -353,27 +349,26 @@ "name": "Befitting Attire", "source": "SoM", "page": 90, - "focus": false, "level": 2, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": false, - "V": true - }, + "components": [ + { + "M": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -382,7 +377,6 @@ } }, "targets": "5 willing creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -391,8 +385,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion. You visualize the occasion, and the spell creates illusory attire customized to each target. For instance, if you visualized a noble ball, armor would appear to be fine clothing. This doesn't change identifying details of the targets' appearances other than their clothes.", "Any creature that touches the attire, uses the {@action Seek} action to examine it, or otherwise interacts with it can attempt to {@quickref disbelieve your illusion|CRB|2|disbelieving illusions|0}." @@ -401,11 +393,15 @@ "x": [ { "level": 4, - "entries": ["You can target up to 20 creatures."] + "entries": [ + "You can target up to 20 creatures." + ] }, { "level": 5, - "entries": ["You can target up to 100 creatures."] + "entries": [ + "You can target up to 100 creatures." + ] } ] } @@ -414,30 +410,28 @@ "name": "Biting Words", "source": "SoM", "page": 90, - "focus": false, "level": 1, "traits": [ - "Attack", - "Auditory", - "Evocation", - "Linguistic", - "Sonic" + "attack", + "auditory", + "evocation", + "linguistic", + "sonic" ], "school": "V", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -446,8 +440,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You entwine magic with your voice, causing your taunts and jibes to physically harm your enemies. You can attack with your words once when you finish {@action Cast a Spell||Casting the Spell}, and can repeat the attack once on each of your subsequent turns by taking a single action, which has the attack, {@trait concentrate}, and {@trait linguistic} traits. After your third attack total, the spell ends.", "When you attack with biting words, make a ranged spell attack roll against a creature within 30 feet, dealing {@damage 2d6} sonic damage if you hit (or double damage on a critical hit)." @@ -455,7 +447,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -463,35 +457,33 @@ "name": "Blazing Dive", "source": "SoM", "page": 90, - "focus": false, "level": 3, "traits": [ - "Air", - "Evocation", - "Fire" + "air", + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "components": [ + { + "S": true, + "V": true + } + ], + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet.", "You {@action Fly} 15 feet straight up into the air, then {@action Fly} in a straight line to an empty space of your choice on the ground within 60 feet. When you land, the blistering air blasts out from you, dealing {@damage 3d4} bludgeoning damage and {@damage 3d6} fire damage (basic Reflex save) to all creatures in a 10-foot emanation." @@ -499,7 +491,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@damage 1d4} bludgeoning and {@damage 1d6} fire."] + "entries": [ + "The damage increases by {@damage 1d4} bludgeoning and {@damage 1d6} fire." + ] } }, "spellLists": [ @@ -510,41 +504,38 @@ "name": "Blazing Fissure", "source": "SoM", "page": 91, - "focus": false, "level": 5, "traits": [ - "Earth", - "Evocation", - "Fire" + "earth", + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Line" ], "entry": "120-foot line" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A thin crack rips through the earth, erupting with magma, then swiftly seals up. Each creature along the line and on solid ground takes {@damage 4d6} bludgeoning damage and {@damage 6d6} fire damage with a Reflex save.", { @@ -560,7 +551,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@damage 1d6} bludgeoning and {@damage 1d6} fire."] + "entries": [ + "The damage increases by {@damage 1d6} bludgeoning and {@damage 1d6} fire." + ] } }, "spellLists": [ @@ -571,27 +564,28 @@ "name": "Blessing Of Defiance", "source": "SoM", "page": 91, - "focus": false, "level": 5, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 1, "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, + "components": [ + { + "S": true + }, + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -600,7 +594,6 @@ } }, "targets": "varies", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -609,42 +602,39 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "Channeling forth the power to persevere in the face of adversity, you grant the target the means to deny danger and avoid dire harm. Choose one saving throw: Fortitude, Reflex, or Will. The target gets a +4 status bonus to that saving throw for 1 round. The potency and number of targets of this blessing depend on how many actions you spend when {@action Cast a Spell||Casting the Spell}.", - "{@as 1} (somatic) The spell targets you or one willing ally within range.", - "{@as 2} (verbal) The spell targets you or one willing ally within range. If you choose Fortitude, the target gains resistance 15 to poison. If you choose Reflex, the target gains a +15-foot status bonus to its Speeds. If you choose Will, the target gains resistance 15 to mental damage.", - "{@as 3} (verbal) The spell targets you and all willing allies within 30 feet." + "{@b {@as 1} (somatic)} The spell targets you or one willing ally within range.", + "{@b {@as 2} (verbal)} The spell targets you or one willing ally within range. If you choose Fortitude, the target gains resistance 15 to poison. If you choose Reflex, the target gains a +15-foot status bonus to its Speeds. If you choose Will, the target gains resistance 15 to mental damage.", + "{@b {@as 3} (verbal)} The spell targets you and all willing allies within 30 feet." ] }, { "name": "Blink Charge", "source": "SoM", "page": 92, - "focus": false, "level": 5, "traits": [ - "Conjuration", - "Force", - "Teleportation" + "conjuration", + "force", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -653,12 +643,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. You teleport to an empty space adjacent to a creature you can see within range, then make a {@action Strike} against the creature with a weapon you're wielding. The {@action Strike} deals damage, plus an extra {@damage 2d8} force damage, depending on the result of your {@action Strike}.", { @@ -674,7 +658,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The spell's range increases by 60 feet, and any force damage the spell deals is increased by {@dice 1d8}."] + "entries": [ + "The spell's range increases by 60 feet, and any force damage the spell deals is increased by {@dice 1d8}." + ] } } }, @@ -682,28 +668,27 @@ "name": "Bloodspray Curse", "source": "SoM", "page": 92, - "focus": false, "level": 4, "traits": [ - "Curse", - "Necromancy" + "curse", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult", - "Primal" + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -712,8 +697,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -722,8 +710,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You inflict a curse upon the target that causes any wound to gush blood. The target must attempt a Fortitude save.", { @@ -738,7 +724,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The additional damage increases by {@dice 1d6} and the {@condition persistent damage ||persistent bleed damage} increases by {@dice 1d6}."] + "entries": [ + "The additional damage increases by {@dice 1d6} and the {@condition persistent damage ||persistent bleed damage} increases by {@dice 1d6}." + ] } } }, @@ -746,27 +734,26 @@ "name": "Boil Blood", "source": "SoM", "page": 92, - "focus": false, "level": 8, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -775,13 +762,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You heat a foe's blood and boil it within its veins. The target takes {@damage 10d10} fire damage, with a Fortitude save. A nonliving creature with blood in its body (such as a vampire) can be affected, but a creature with no blood is immune.", { @@ -797,7 +782,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d10}."] + "entries": [ + "The damage increases by {@dice 1d10}." + ] } }, "spellLists": [ @@ -811,22 +798,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Cantrip", - "Evocation", - "Summoner" + "uncommon", + "cantrip", + "evocation", + "summoner" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -835,7 +821,6 @@ } }, "targets": "your eidolon", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -844,8 +829,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice." ] @@ -854,28 +837,28 @@ "name": "Bottomless Stomach", "source": "SoM", "page": 92, - "focus": false, "level": 3, "traits": [ - "Conjuration", - "Extradimensional" + "conjuration", + "extradimensional" ], "school": "C", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -884,7 +867,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -893,8 +875,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a shimmering extradimensional space accessible from the target's mouth. The space can hold objects and equipment, up to a total of 10 Bulk. This extradimensional storage doesn't hamper the target's ability to eat, drink, speak (if applicable), or otherwise act, as it only opens and closes when the target chooses.", "The target can {@action Interact} to swallow an object of up to 1 Bulk, which doesn't harm the object or the target. If the extradimensional space is full, the target can't add any more objects until first removing one or more stored objects. Organic matter and living creatures can't be stored in this space. The extradimensional storage is obvious to any creature who looks into the target's mouth, as the entryway shimmers slightly, though this doesn't clearly reveal the contents inside.", @@ -905,7 +885,9 @@ "x": [ { "level": 5, - "entries": ["The duration increases to 8 hours."] + "entries": [ + "The duration increases to 8 hours." + ] } ] } @@ -914,29 +896,29 @@ "name": "Breadcrumbs", "source": "SoM", "page": 92, - "focus": false, "level": 1, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -945,7 +927,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -954,8 +935,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You protect your target from going astray in {@condition hostile} territory by tracking where it's already been, helping it deduce where it still needs to go. The target leaves a glittering trail behind it that lasts for the spell's duration.", "This trail doesn't denote the direction or the order of its path\u2014it merely indicates where the target has moved during the spell's duration." @@ -964,11 +943,15 @@ "x": [ { "level": 2, - "entries": ["The duration increases to 8 hours."] + "entries": [ + "The duration increases to 8 hours." + ] }, { "level": 3, - "entries": ["The duration increases to last until your next daily preparations. "] + "entries": [ + "The duration increases to last until your next daily preparations." + ] } ] }, @@ -982,37 +965,35 @@ "page": 93, "level": 1, "traits": [ - "Auditory", - "Cantrip", - "Illusion" + "auditory", + "cantrip", + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", + "dismiss": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other {@trait auditory} or {@trait linguistic} effects, and physical barriers such as walls and doors still block or muffle your voice as normal.", "Your loud voice makes it easier to {@action Coerce} others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to {@action Coerce} and auditory {@skill Performance} checks to {@action Perform} at a large venue.", @@ -1022,11 +1003,15 @@ "x": [ { "level": 5, - "entries": ["Your voice can be heard clearly up to 1,200 feet away."] + "entries": [ + "Your voice can be heard clearly up to 1,200 feet away." + ] }, { "level": 7, - "entries": ["Your voice can be heard clearly up to 1 mile away."] + "entries": [ + "Your voice can be heard clearly up to 1 mile away." + ] } ] } @@ -1035,28 +1020,27 @@ "name": "Burning Blossoms", "source": "SoM", "page": 93, - "focus": false, "level": 8, "traits": [ - "Enchantment", - "Fire", - "Plant" + "enchantment", + "fire", + "plant" ], "school": "E", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -1070,8 +1054,11 @@ ], "entry": "30-foot radius, 100-foot tall cylinder" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -1080,8 +1067,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "An intangible hollow tree sprouts from the ground and grows to towering height, radiating a fiery passion and fascinating viewers. The base of the tree takes up a single square and grows 100 feet upwards, while its branches extend outwards 30 feet, forming the spell's cylindrical area.", "The tree then blossoms, growing delicate white flowers that burn with white-hot fire. As the tree's branches gently rustle in the wind, flower petals drift to the ground in a shower of flame. Any creature that ends its turn under the tree's branches takes {@damage 6d6} fire damage from the burning petals.", @@ -1099,7 +1084,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } }, "spellLists": [ @@ -1110,31 +1097,30 @@ "name": "Canticle Of Everlasting Grief", "source": "SoM", "page": 94, - "focus": false, "level": 8, "traits": [ - "Auditory", - "Curse", - "Emotion", - "Enchantment", - "Fear", - "Mental" + "auditory", + "curse", + "emotion", + "enchantment", + "fear", + "mental" ], "school": "E", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -1143,8 +1129,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -1153,8 +1142,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible only to them. The target must attempt a Will save.", { @@ -1175,23 +1162,21 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Abjuration", - "Magus" + "uncommon", + "abjuration", + "magus" ], "school": "A", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "requirements": "You're benefiting from {@action Arcane Cascade|SoM}.", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the {@action Arcane Cascade|SoM} stance ends", @@ -1200,15 +1185,15 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You quickly adjust your Arcane Cascade to offer magical protection. You gain resistance 5 against damage from spells. As normal, using Arcane Cascade again means you've ended the stance, and the spell ends." ], "heightened": { "plus_x": { "level": 3, - "entries": ["The resistance increases by 5."] + "entries": [ + "The resistance increases by 5." + ] } } }, @@ -1216,39 +1201,36 @@ "name": "Cast Into Time", "source": "SoM", "page": 94, - "focus": false, "level": 6, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them. Although the journey can feel like it lasts for minutes or even days, the targets reappear instantly. Witnessing this chaotic flow of time and being bashed against objects from different times deals the targets {@damage 5d8} mental damage and {@damage 5d6} bludgeoning damage, with a Fortitude save. A creature that falls into time disappears until the end of your turn. It then reappears in the same space it left; if that space is occupied, it appears in the nearest empty space, chosen by the GM.", { @@ -1264,7 +1246,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The bludgeoning damage increase by {@dice 2d6}."] + "entries": [ + "The bludgeoning damage increase by {@dice 2d6}." + ] } } }, @@ -1272,37 +1256,34 @@ "name": "Catch Your Name", "source": "SoM", "page": 247, - "focus": false, "level": 6, "traits": [ - "Rare", - "Divination" + "rare", + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "trigger": "A creature on your plane speaks your private or true name", "requirements": "You know your own true name.", - "savingThrow": "Will", - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect. You are aware any time the trigger conditions are met as long as you have the spell prepared or in your repertoire. There is no way to distinguish one trigger of this spell from another without actually casting the spell.", "This can become a nuisance if you are so famous that your name is regularly on others' lips." @@ -1312,28 +1293,27 @@ "name": "Chromatic Armor", "source": "SoM", "page": 95, - "focus": false, "level": 4, "traits": [ - "Abjuration", - "Light" + "abjuration", + "light" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "varies", "entry": "{@as 2} or {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -1342,7 +1322,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -1351,8 +1330,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You wrap the target in armor made of sheets of colored light.", "The armor sheds bright light for 20 feet (and dim light for the next 20 feet). Whenever a creature attacks the target and is adjacent to it, the attacker must attempt a Will save at the end of its action. On a failure, it becomes {@condition dazzled} until the end of its next turn. Regardless of the result of the save, the attacker is temporarily immune until the end of its next turn. The dazzling effect has the {@trait light} and {@trait visual} traits.", @@ -1363,7 +1340,9 @@ "heightened": { "plus_x": { "level": 3, - "entries": ["The resistance is increased by 5."] + "entries": [ + "The resistance is increased by 5." + ] } } }, @@ -1371,28 +1350,26 @@ "name": "Chromatic Image", "source": "SoM", "page": 95, - "focus": false, "level": 6, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -1401,8 +1378,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks you. This has the effects of mirror image, except that whenever a foe destroys one of the images, roll {@dice 1d4} to see which color the image was when it was destroyed. The attacker takes the corresponding effect.", "1. Red 5 fire damage and 5 mental damage.", @@ -1415,28 +1390,27 @@ "name": "Chromatic Ray", "source": "SoM", "page": 95, - "focus": false, "level": 4, "traits": [ - "Attack", - "Evocation", - "Light" + "attack", + "evocation", + "light" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1445,12 +1419,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You send out a ray of colored light streaming toward your enemy, with a {@trait magical} effect depending on the ray's color.", "Make a spell attack roll. If you hit, roll {@dice 1d4} to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color.", @@ -1463,7 +1431,9 @@ "x": [ { "level": 6, - "entries": ["The damage for red, orange, yellow, and green each increase by 10. Roll {@dice 1d8} to determine the ray's color, using the results for 1\u20134 above and the results for 5\u20138 below. 5. Blue The ray has the effect of the {@spell flesh to stone} spell. On a critical hit, the target is {@condition clumsy 1} as long as it's {@condition slowed} by the flesh to stone effect. 6. Indigo (emotion, incapacitation, mental) The ray has the effect of the {@spell confusion} spell. On a critical hit, it has the effect of warp mind instead. 7. Violet The target is {@condition slowed} for 1 minute. It must also succeed at a Will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a {@trait teleportation} effect. 8. Intense Color The target is {@condition dazzled} until the end of your next turn, or {@condition blinded} if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8)."] + "entries": [ + "The damage for red, orange, yellow, and green each increase by 10. Roll {@dice 1d8} to determine the ray's color, using the results for 1\u20134 above and the results for 5\u20138 below. 5. Blue The ray has the effect of the {@spell flesh to stone} spell. On a critical hit, the target is {@condition clumsy 1} as long as it's {@condition slowed} by the flesh to stone effect. 6. Indigo (emotion, incapacitation, mental) The ray has the effect of the {@spell confusion} spell. On a critical hit, it has the effect of warp mind instead. 7. Violet The target is {@condition slowed} for 1 minute. It must also succeed at a Will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a {@trait teleportation} effect. 8. Intense Color The target is {@condition dazzled} until the end of your next turn, or {@condition blinded} if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8)." + ] } ] } @@ -1472,26 +1442,25 @@ "name": "Claim Curse", "source": "SoM", "page": 95, - "focus": false, "level": 3, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -1500,7 +1469,6 @@ } }, "targets": "1 creature affected by a curse", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "5 minutes", @@ -1509,8 +1477,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "By burning threads of fate around a target and then retying them to yourself instead, you temporarily draw their curse to you and offer them brief succor from the worst of its effects. Choose a curse affecting the target that you don't already have. For 5 minutes, you are affected by the curse (at the same stage as the target, if applicable), and the target isn't. When the duration ends, the curse's effects return to the target as normal." ] @@ -1519,25 +1485,25 @@ "name": "Clone Companion", "source": "SoM", "page": 96, - "focus": false, "level": 8, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1546,17 +1512,15 @@ } }, "targets": "your companion", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create a duplicate of your companion, and the duplicate fights alongside its twin, mirroring the original's actions.", "The duplicate appears adjacent to your companion and has the same statistics.", @@ -1571,21 +1535,21 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Evocation", - "Fire" + "uncommon", + "evocation", + "fire" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -1594,13 +1558,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You ignite a creature in lasting flames. The fire deals {@damage 4d8} fire damage and {@damage 2d6} {@condition persistent damage ||persistent fire damage} to the creature, which must attempt a Fortitude save.", { @@ -1616,7 +1578,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the initial damage by {@dice 1d8} and the {@condition persistent damage} by {@dice 1d6}."] + "entries": [ + "Increase the initial damage by {@dice 1d8} and the {@condition persistent damage} by {@dice 1d6}." + ] } }, "spellLists": [ @@ -1627,34 +1591,32 @@ "name": "Compel True Name", "source": "SoM", "page": 247, - "focus": false, "level": 4, "traits": [ - "Rare", - "Auditory", - "Enchantment", - "Incapacitation", - "Linguistic", - "Mental", - "True Name" + "rare", + "auditory", + "enchantment", + "incapacitation", + "linguistic", + "mental", + "true name" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1663,8 +1625,11 @@ } }, "targets": "1 creature whose true name you know", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -1673,8 +1638,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You instruct the target to do something, compelling obedience by calling it by its true name. Your instructions can't be self-destructive. Though this spell has the {@trait linguistic} trait, this applies only to the instructions; the creature doesn't need to know its own true name to be affected.", "The target must attempt a Will saving throw.", @@ -1693,28 +1656,35 @@ "name": "Concordant Choir", "source": "SoM", "page": 96, - "focus": false, "level": 1, "traits": [ - "Evocation", - "Sonic" + "evocation", + "sonic" ], "school": "V", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 1, "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, + "components": [ + { + "V": true, + "S": true, + "M": true + }, + { + "V": true, + "S": true + }, + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -1723,23 +1693,24 @@ } }, "targets": "varies", - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes. The number of actions you spend Casting this Spell determines its targets, range, area, and other parameters.", - "{@as 1} (verbal) The spell deals {@damage 1d4} sonic damage to a single enemy, with a basic Fortitude save.", - "{@as 2} (somatic, verbal) The spell deals {@damage 2d4} sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save.", - "{@as 3} (material, somatic, verbal) The spell deals {@damage 2d4} sonic damage to all creatures in a 30-foot emanation, with a basic Fortitude save." + "{@b {@as 1} (verbal)} The spell deals {@damage 1d4} sonic damage to a single enemy, with a basic Fortitude save.", + "{@b {@as 2} (somatic, verbal)} The spell deals {@damage 2d4} sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save.", + "{@b {@as 3} (material, somatic, verbal)} The spell deals {@damage 2d4} sonic damage to all creatures in a 30-foot emanation, with a basic Fortitude save." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d4} for the 1-action version, or {@dice 2d4} for the other versions."] + "entries": [ + "The damage increases by {@dice 1d4} for the 1-action version, or {@dice 2d4} for the other versions." + ] } } }, @@ -1747,26 +1718,25 @@ "name": "Coral Eruption", "source": "SoM", "page": 96, - "focus": false, "level": 4, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -1780,8 +1750,12 @@ ], "entry": "two 10-foot bursts that don't overlap" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "R" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "1 minute", @@ -1790,8 +1764,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef.", "You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take {@damage 6d6} piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes {@damage 1d6} {@condition persistent damage ||persistent bleed damage}.", @@ -1801,7 +1773,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The initial piercing damage increases by {@dice 3d6}, and the hazardous terrain damage increases by 1."] + "entries": [ + "The initial piercing damage increases by {@dice 3d6}, and the hazardous terrain damage increases by 1." + ] } } }, @@ -1809,29 +1783,30 @@ "name": "Corrosive Body", "source": "SoM", "page": 96, - "focus": false, + "miscTags": [ + "THP" + ], "level": 7, "traits": [ - "Acid", - "Polymorph", - "Transmutation" + "acid", + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -1840,8 +1815,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid. You gain acid immunity. Any creature that touches you or damages you with an unarmed melee attack or non-reach melee weapon takes {@damage 3d6} acid damage, and your unarmed attacks deal {@dice 1d4} additional acid damage. The first time each round that you deal acid damage to a creature in this way, you gain {@dice 3d6} temporary HP as your body digests the eroded material and transforms it into a protective acid. When the spell ends, any remaining temporary HP expires as well. Your acid." ] @@ -1850,38 +1823,35 @@ "name": "Cosmic Form", "source": "SoM", "page": 97, - "focus": false, "level": 7, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You recreate your form entirely out of cosmic energy, transforming into a Large battle form. You must have enough space to expand into, or the spell is lost. When you cast this spell, choose to take on the powers of the moon or the sun. You have hands in this battle form and can use manipulate actions. You can {@action Dismiss} the spell.", "You gain the following statistics and abilities regardless of the form that you choose:", @@ -1898,7 +1868,9 @@ ] } ], - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Crushing Ground", @@ -1907,21 +1879,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Earth", - "Transmutation" + "uncommon", + "earth", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -1930,8 +1902,11 @@ } }, "targets": "1 creature", - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "1 round", @@ -1940,8 +1915,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You tear open the ground then slam it shut. The target creature takes {@damage 2d6} bludgeoning damage with a Reflex save.", { @@ -1957,7 +1930,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the initial damage and additional damage by {@dice 2d6}."] + "entries": [ + "Increase the initial damage and additional damage by {@dice 2d6}." + ] } }, "spellLists": [ @@ -1968,39 +1943,36 @@ "name": "Daemon Form", "source": "SoM", "page": 98, - "focus": false, "level": 6, "traits": [ - "Evil", - "Polymorph", - "Transmutation" + "evil", + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine" + "arcane", + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. You must have enough space to expand into or the spell is lost. When you cast this spell you choose either ceustodaemon, leukodaemon, meladaemon, or piscodaemon. The battle form is Medium if you choose ceustodaemon. While in this form, you gain the {@trait daemon} and {@trait fiend} traits. You have hands in this battle form and can use manipulate actions. You can {@action Dismiss} the spell.", "You gain the following statistics and abilities regardless of the form that you choose:", @@ -2021,7 +1993,9 @@ ] } ], - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Darklight", @@ -2030,22 +2004,23 @@ "focus": true, "level": 7, "traits": [ - "Uncommon", - "Darkness", - "Evocation", - "Shadow" + "uncommon", + "darkness", + "evocation", + "shadow" ], "school": "V", "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -2059,7 +2034,6 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -2068,8 +2042,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Shadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area. Light doesn't enter the area; any non-magical light sources, such as a {@item torch||torches} or lanterns, don't emanate any light while inside the area, even if their light radius would extend beyond the darkness. The spell similarly suppresses magical light of the spell's level or lower.", "Light can't pass through, so creatures in the area can't see outside. Even creatures with {@ability darkvision} (but not {@ability darkvision||greater darkvision}) can barely see through the darkness; any creatures seen through the darkness are {@condition concealed} to them. Creatures with {@ability darkvision||greater darkvision} can see through the darkness normally.", @@ -2080,7 +2052,9 @@ "x": [ { "level": 10, - "entries": ["The bludgeoning and negative damage both increase to {@dice 3d6}."] + "entries": [ + "The bludgeoning and negative damage both increase to {@dice 3d6}." + ] } ] } @@ -2089,27 +2063,26 @@ "name": "Day's Weight", "source": "SoM", "page": 98, - "focus": false, "level": 3, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -2118,8 +2091,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -2128,8 +2104,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak. The creature must attempt a Fortitude save.", { @@ -2146,8 +2120,10 @@ "x": [ { "level": 6, - "entries": ["You can target up to 10 creatures."] - } + "entries": [ + "You can target up to 10 creatures." + ] + } ] } }, @@ -2155,26 +2131,25 @@ "name": "Deity's Strike", "source": "SoM", "page": 99, - "focus": false, "level": 7, "traits": [ - "Evocation", - "Force" + "evocation", + "force" ], "school": "V", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "requirements": "You have a deity.", "range": { "entry": "500 feet", @@ -2184,12 +2159,6 @@ } }, "targets": "1 creature (see text)", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "A manifested version of your deity's favored weapon appears in the air above and attacks the target, using your spell attack roll. On a hit, the weapon deals {@damage 7d12} force damage, or double damage on a critical hit.", "After the attack, whether it succeeds or fails, divine energy bursts from the weapon in a shock wave. It emits in a 10-foot-wide, 30-foot-long line starting from the target and continuing in a direction you choose. Choose an alignment your deity has (chaotic, evil, good, or lawful)", @@ -2199,7 +2168,9 @@ "x": [ { "level": 9, - "entries": ["The force damage increases by {@dice 1d12} and the alignment damage increases by {@dice 1d6}."] + "entries": [ + "The force damage increases by {@dice 1d12} and the alignment damage increases by {@dice 1d6}." + ] } ] } @@ -2208,40 +2179,37 @@ "name": "Demon Form", "source": "SoM", "page": 99, - "focus": false, "level": 6, "traits": [ - "Chaotic", - "Evil", - "Polymorph", - "Transmutation" + "chaotic", + "evil", + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine" + "arcane", + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You corrupt yourself with the sin of the Abyss, transforming into a Medium demon battle form. When you cast this spell, choose babau, hezrou, nabasu, or vrock. If you choose hezrou, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form, you gain the {@trait demon} and {@trait fiend} traits. You have hands in this battle form and can use manipulate actions.", "You can {@action Dismiss} the spell.", @@ -2261,46 +2229,45 @@ ] } ], - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Devil Form", "source": "SoM", "page": 99, - "focus": false, "level": 6, "traits": [ - "Evil", - "Lawful", - "Polymorph", - "Transmutation" + "evil", + "lawful", + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine" + "arcane", + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You bind yourself to the power of Hell, transforming into a Medium devil battle form. When you cast this spell, choose barbazu, erinys, osyluth, or sarglagon. If you choose osyluth or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the {@trait devil} and {@trait fiend} traits.", "You have hands in this battle form and can use manipulate actions. You can {@action Dismiss} the spell.", @@ -2321,7 +2288,9 @@ ] } ], - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Dimensional Assault", @@ -2330,22 +2299,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Conjuration", - "Magus", - "Teleportation" + "uncommon", + "conjuration", + "magus", + "teleportation" ], "school": "C", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "half your Speed", "distance": { @@ -2353,12 +2321,6 @@ "amount": 1 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You tumble through space, making a short dimensional hop to better position yourself for an attack. Teleport to any square in range that's within reach of a creature, and then make a melee {@action Strike} against one creature within your reach." ] @@ -2367,27 +2329,26 @@ "name": "Distracting Chatter", "source": "SoM", "page": 100, - "focus": false, "level": 3, "traits": [ - "Auditory", - "Illusion" + "auditory", + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -2396,8 +2357,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -2406,8 +2370,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering.", "The target is {@condition flat-footed}, takes a \u20132 status penalty to purely auditory {@skill Perception} checks, and must succeed at a DC {@flatDC 5} flat check to use auditory abilities or verbal spell components. Similarly, a creature who attempts to affect the target with an {@trait auditory} effect must succeed at a DC {@flatDC 5} flat check or the attempt fails. The duration depends on the target's Will save.", @@ -2425,7 +2387,9 @@ "x": [ { "level": 7, - "entries": ["You can target up to five creatures."] + "entries": [ + "You can target up to five creatures." + ] } ] } @@ -2434,27 +2398,26 @@ "name": "Divine Armageddon", "source": "SoM", "page": 100, - "focus": false, "level": 8, "traits": [ - "Necromancy", - "Negative", - "Positive" + "necromancy", + "negative", + "positive" ], "school": "N", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -2468,13 +2431,12 @@ ], "entry": "60-foot burst" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth a divine cataclysm from your deity, destroying living and undead creatures in the area alike. Creatures in the area take {@damage 10d6} negative damage and {@damage 10d6} alignment damage (good, evil, lawful, or chaotic), chosen from among the alignments your deity has. If your deity is true neutral, increase the negative damage by {@dice 4d6} instead of dealing alignment damage. A creature harmed by positive damage, such as one with negative healing, takes positive damage instead of negative damage from this spell.", "You can't cast this spell if you don't have a deity. This spell gains the trait corresponding to the alignment damage dealt." @@ -2482,7 +2444,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@damage 1d6} negative damage, {@damage 1d6} alignment damage, and {@dice 1d6} additional negative and positive damage for a true neutral deity."] + "entries": [ + "The damage increases by {@damage 1d6} negative damage, {@damage 1d6} alignment damage, and {@dice 1d6} additional negative and positive damage for a true neutral deity." + ] } } }, @@ -2490,28 +2454,27 @@ "name": "Draw Ire", "source": "SoM", "page": 101, - "focus": false, "level": 1, "traits": [ - "Emotion", - "Enchantment", - "Mental" + "emotion", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -2520,8 +2483,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -2530,8 +2496,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You cause mental distress to a creature, goading it to strike back at you. You deal {@damage 1d10} mental damage to the creature and cause it to take a \u20131 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw.", { @@ -2547,7 +2511,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d10}."] + "entries": [ + "The damage increases by {@dice 1d10}." + ] } } }, @@ -2555,27 +2521,26 @@ "name": "Draw The Lightning", "source": "SoM", "page": 101, - "focus": false, "level": 4, "traits": [ - "Electricity", - "Evocation" + "electricity", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -2584,8 +2549,11 @@ } }, "targets": "1 creature that is either taller than you or higher in the air than you", - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -2594,8 +2562,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power.", "You must hold your weapon or an empty hand aloft as part of this spell's somatic component. When you do, a bolt of lightning descends from a storm cloud in the air above your and through the target, dealing {@damage 3d12} electricity damage with a basic Reflex save. For the rest of the spell's duration, your first {@action Strike} each round with the weapon you held aloft (or with your unarmed attacks if you held an empty hand aloft) deals an additional {@damage 1d12} electricity damage.", @@ -2606,7 +2572,9 @@ "x": [ { "level": 8, - "entries": ["The damage dealt to the initial target increases by {@dice 4d12}, and the additional damage dealt on the first {@action Strike} each turn increases by {@dice 1d12}."] + "entries": [ + "The damage dealt to the initial target increases by {@dice 4d12}, and the additional damage dealt on the first {@action Strike} each turn increases by {@dice 1d12}." + ] } ] } @@ -2615,28 +2583,27 @@ "name": "Echoing Weapon", "source": "SoM", "page": 101, - "focus": false, "level": 1, "traits": [ - "Evocation", - "Sonic" + "evocation", + "sonic" ], "school": "V", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -2645,7 +2612,6 @@ } }, "targets": "1 weapon", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -2654,15 +2620,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon. If a creature is wielding the weapon at the end of its turn, the weapon discharges a burst of sound targeting one creature adjacent to the wielder (if any). The sonic damage this deals is equal to the number of successful Strikes with the target weapon that the wielder made that turn (to a maximum of 4 sonic damage if the wielder hits with four Strikes)." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The sonic damage increases by 1 per {@action Strike} (and the maximum damage increases by 4)."] + "entries": [ + "The sonic damage increases by 1 per {@action Strike} (and the maximum damage increases by 4)." + ] } } }, @@ -2673,22 +2639,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Conjuration", - "Teleportation", - "Wizard" + "uncommon", + "conjuration", + "teleportation", + "wizard" ], "school": "C", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -2697,12 +2662,6 @@ } }, "targets": "1 unattended object of light Bulk or less", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "Walking over to an item to pick it up is so much effort.", "Whether it's your spellbook, a reagent, or a glass of wine, it's simply more efficient to call it to your hand. You teleport the target into your open hand. If you don't have a hand free, it falls to the ground at your feet." @@ -2711,15 +2670,21 @@ "x": [ { "level": 3, - "entries": ["You can target an unattended object with a Bulk of 1 or less"] + "entries": [ + "You can target an unattended object with a Bulk of 1 or less" + ] }, { "level": 5, - "entries": ["The range increases to 120 feet, and you can target an unattended object with a Bulk of 1 or less."] + "entries": [ + "The range increases to 120 feet, and you can target an unattended object with a Bulk of 1 or less." + ] }, { "level": 7, - "entries": ["The range increases to 120 feet, and you can target an unattended object with a Bulk of 2 or less. A Little Chat about Runes"] + "entries": [ + "The range increases to 120 feet, and you can target an unattended object with a Bulk of 2 or less. A Little Chat about Runes" + ] } ] } @@ -2731,42 +2696,43 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Eidolon", - "Evocation", - "Summoner" + "uncommon", + "eidolon", + "evocation", + "summoner" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "20-foot radius emanation around your eidolon" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "Your eidolon releases a powerful energy attack that deals {@dice 5d6} damage of the type you chose when you took the Eidolon's Wrath feat, with a basic Reflex save." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -2774,37 +2740,34 @@ "name": "Element Embodied", "source": "SoM", "page": 101, - "focus": false, "level": 10, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth elemental, fire elemental, or water elemental. Your battle form is {@trait Gargantuan}, and you must have enough space to expand into or the spell is lost. While in this form, you gain the {@trait elemental} trait and the trait for the element you choose.", "You can {@action Dismiss} the spell.", @@ -2817,14 +2780,16 @@ "{@ability Darkvision}.", "One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Dexterity based if you choose an air or fire elemental, or Strength based if you choose an earth or water elemental. (This distinction doesn't change the statistics, but matters for the {@condition enfeebled} and {@condition clumsy} conditions, for example). If your unarmed attack modifier is higher, you can use it instead.", "{@skill Acrobatics} modifier of +36 for air or fire elemental or {@skill Athletics} modifier of +36 for earth or water elemental, unless your own modifier is higher. You also gain specific abilities based on the type of elemental you choose:", - "{@bold Air Elemental fly} Speed 80 feet; High Winds (air, aura) 30 feet. Air within the emanation is {@quickref difficult terrain||3|terrain} for flying creatures that don't have the {@trait air} trait; Swiftness Your movement doesn't trigger reactions; Melee {@as 1} gust (reach 25 feet), Damage {@damage 3d12+11} bludgeoning plus Push 10 feet; Ranged {@as 1} lightning lash (range increment 80 feet), Damage {@damage 3d12+4} electricity.", - "{@bold Earth} Elemental 30 feet, burrow 20 feet; resistance 5 to physical; Spike Stones (aura, earth) 30 feet. The area is {@quickref difficult terrain||3|terrain} and hazardous terrain. A creature without the {@trait earth} trait that moves on the ground in the area takes 5 piercing damage for every square of that area it moves into; Rocky Toughness You gain 40 temporary Hit Points when you choose this form instead of 30; Melee {@as 1} fist (reach 25 feet), Damage {@damage 3d12+15} bludgeoning; Ranged {@as 1} rock (range increment 40 feet), Damage {@damage 4d8+6} bludgeoning.", - "{@bold Fire} Elemental 50 feet; immunity to fire; weakness to cold 10; Intense Heat (aura, fire) 30 feet. A creature that enters the aura or starts its turn in the aura takes {@damage 5d6} fire damage with a basic Reflex save against your spell DC. A creature can take damage from the aura only once per round; Melee {@as 1} tendril (reach 25 feet), Damage {@damage 3d10+12} fire plus {@damage 2d6} {@condition persistent damage ||persistent fire}; Ranged {@as 1} fire mote (range increment 60 feet), Damage {@damage 4d8+6} bludgeoning.", - "{@bold Water} Elemental 40 feet, swim 80 feet; resistance 10 to fire; Vortex (aura, water) 30 feet. Water within the aura that is part of the same body of water you occupy is {@quickref difficult terrain||3|terrain} for Swimming creatures that don't have the {@trait water} trait; Melee {@as 1} wave (reach 25 feet), Damage {@damage 3d12+18} bludgeoning plus Push or Pull 10 feet; Ranged {@as 1} water spout (range increment 60 feet), Damage {@damage 4d8+6} bludgeoning." + "{@bold Air Elemental} fly Speed 80 feet; {@b High Winds} (air, aura) 30 feet. Air within the emanation is {@quickref difficult terrain||3|terrain} for flying creatures that don't have the {@trait air} trait; {@b Swiftness} Your movement doesn't trigger reactions; {@b Melee} {@as 1} gust (reach 25 feet), {@b Damage} {@damage 3d12+11} bludgeoning plus Push 10 feet; {@b Ranged} {@as 1} lightning lash (range increment 80 feet), {@b Damage} {@damage 3d12+4} electricity.", + "{@bold Earth Elemental} 30 feet, burrow 20 feet; resistance 5 to physical; {@b Spike Stones} (aura, earth) 30 feet. The area is {@quickref difficult terrain||3|terrain} and hazardous terrain. A creature without the {@trait earth} trait that moves on the ground in the area takes 5 piercing damage for every square of that area it moves into; {@b Rocky Toughness} You gain 40 temporary Hit Points when you choose this form instead of 30; Melee {@as 1} fist (reach 25 feet), {@b Damage} {@damage 3d12+15} bludgeoning; {@b Ranged} {@as 1} rock (range increment 40 feet), {@b Damage} {@damage 4d8+6} bludgeoning.", + "{@bold Fire Elemental} 50 feet; immunity to fire; weakness to cold 10; {@b Intense Heat} (aura, fire) 30 feet. A creature that enters the aura or starts its turn in the aura takes {@damage 5d6} fire damage with a basic Reflex save against your spell DC. A creature can take damage from the aura only once per round; {@b Melee} {@as 1} tendril (reach 25 feet), {@b Damage} {@damage 3d10+12} fire plus {@damage 2d6} {@condition persistent damage ||persistent fire}; {@b Ranged} {@as 1} fire mote (range increment 60 feet), {@b Damage} {@damage 4d8+6} bludgeoning.", + "{@bold Water Elemental} 40 feet, swim 80 feet; resistance 10 to fire; {@b Vortex} (aura, water) 30 feet. Water within the aura that is part of the same body of water you occupy is {@quickref difficult terrain||3|terrain} for Swimming creatures that don't have the {@trait water} trait; {@b Melee} {@as 1} wave (reach 25 feet), {@b Damage} {@damage 3d12+18} bludgeoning plus Push or Pull 10 feet; {@b Ranged} {@as 1} water spout (range increment 60 feet), {@b Damage} {@damage 4d8+6} bludgeoning." ] } ], - "hasBattleForm": true, + "miscTags": [ + "BF" + ], "spellLists": [ "Elemental" ] @@ -2833,27 +2798,25 @@ "name": "Elemental Absorption", "source": "SoM", "page": 102, - "focus": false, "level": 3, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -2862,8 +2825,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You absorb elemental energy, which you can release as a powerful counterattack. Choose air, earth, fire, or water. You gain resistance 5 to damage dealt by effects with the chosen {@trait elemental} trait; if you choose water, you also gain resistance to cold damage. As usual, if a spell has a multiple effects, such as a spell that deals both fire damage and bludgeoning damage with superheated rocks, you gain resistance to only the effects associated with the element you chose. Keep track of how much damage you have prevented with this spell.", "As a 2-action activity, which has the {@trait concentrate} trait and the trait matching the element you chose, you can release the stored energy. This deals damage equal to the amount you've stored (maximum 30 damage) to one enemy within 60 feet, with a basic Reflex save. The damage type depends on the element you chose: fire damage for fire; bludgeoning or cold damage for water; bludgeoning or slashing damage for air; or bludgeoning, piercing, or slashing damage for earth. After releasing the energy, the spell ends. If you do not use the stored energy before the spell ends, the energy is lost." @@ -2871,7 +2832,9 @@ "heightened": { "plus_x": { "level": 3, - "entries": ["The resistance increases by 5 and the maximum damage increases by 30."] + "entries": [ + "The resistance increases by 5 and the maximum damage increases by 30." + ] } }, "spellLists": [ @@ -2882,55 +2845,60 @@ "name": "Elemental Annihilation Wave", "source": "SoM", "page": 102, - "focus": false, "level": 3, "traits": [ - "Air", - "Earth", - "Evocation", - "Fire", - "Water" + "air", + "earth", + "evocation", + "fire", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "round", "entry": "{@as 2} to 2 rounds" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, + "components": [ + { + "S": true, + "V": true + }, + { + "S": true, + "M": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "30-foot cone" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals {@damage 1d6} fire damage and {@damage 3d6} bludgeoning damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters.", - "{@as 2} (somatic, verbal) The spell is a 30-foot cone.", - "{@as 3} (material, somatic, verbal) The spell is a 30-foot cone.", + "{@b {@as 2} (somatic, verbal)} The spell is a 30-foot cone.", + "{@b {@as 3} (material, somatic, verbal)} The spell is a 30-foot cone.", "On a failed saving throw, creatures are pushed 5 feet away from you, and on a critical failure they are pushed 10 feet away and are knocked {@condition prone}.", "Two Rounds If you spend 3 actions {@action Cast a Spell||Casting the Spell}, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, the spell is as 3 actions, but the area is a 60-foot cone, and for 1 round, the elements linger in the cone, racing off into the distance and making approaching you difficult, with the effects of gust of wind." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 2d6}, and the distance that enemies are pushed back if you spent 3 actions or 2 rounds increases by 5 feet on a failed save and 10 feet on a critical failure."] + "entries": [ + "The damage increases by {@dice 2d6}, and the distance that enemies are pushed back if you spent 3 actions or 2 rounds increases by 5 feet on a failed save and 10 feet on a critical failure." + ] } }, "spellLists": [ @@ -2941,30 +2909,30 @@ "name": "Elemental Confluence", "source": "SoM", "page": 102, - "focus": false, "level": 6, "traits": [ - "Air", - "Conjuration", - "Earth", - "Fire", - "Water" + "air", + "conjuration", + "earth", + "fire", + "water" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -2978,17 +2946,15 @@ ], "entry": "10-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure four types of elementals who combine forces to form into a chaotic storm. The confluence has AC 28 and 120 Hit Points, weakness 10 to area effects, and immunity to bleed and poison. Creatures can move through the confluence; creatures within the confluence are {@condition concealed}, and all creatures outside the confluence are {@condition concealed} to creatures within it. When you Cast or Sustain this Spell, you choose up to two different types of elementals to act.", { @@ -3010,25 +2976,24 @@ "name": "Elemental Gift", "source": "SoM", "page": 103, - "focus": false, "level": 4, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3037,7 +3002,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -3046,8 +3010,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose. Choose an element when you {@action Cast a Spell||Cast the Spell}.", "The target gains the benefit of that element as described below, and this spell gains that trait's element.", @@ -3065,7 +3027,9 @@ "x": [ { "level": 8, - "entries": ["You can target up to 5 willing creatures."] + "entries": [ + "You can target up to 5 willing creatures." + ] } ] }, @@ -3077,26 +3041,25 @@ "name": "Elemental Zone", "source": "SoM", "page": 104, - "focus": false, "level": 2, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -3110,7 +3073,6 @@ ], "entry": "20-foot radius burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -3119,8 +3081,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Select an {@trait elemental} trait: air, earth, fire, or water. Elemental zone gains the trait you chose. You imbue the area with the raw energy of that element, creating a zone that emits and amplifies magic of that type. The temperature might suddenly rise or fall, a storm cloud might form, and so on. Spells with the chosen {@trait elemental} trait cast against creatures in the zone get a +2 status bonus to one damage type the spell deals based on the chosen trait: bludgeoning or electricity for air, bludgeoning for earth, fire for fire, and bludgeoning or cold for water. The caster chooses one type to add the bonus to if the spell deals more than one eligible type. This bonus is halved if the spell didn't use a spell slot (such as a cantrip, focus spell, or innate spell)", "The zone has no effect on the spell if the spell doesn't deal any damage of an eligible type." @@ -3128,7 +3088,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The status bonus increases by 1."] + "entries": [ + "The status bonus increases by 1." + ] } }, "spellLists": [ @@ -3139,26 +3101,25 @@ "name": "Envenom Companion", "source": "SoM", "page": 104, - "focus": false, "level": 3, "traits": [ - "Necromancy", - "Poison" + "necromancy", + "poison" ], "school": "N", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -3167,7 +3128,6 @@ } }, "targets": "your companion or eidolon", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -3176,8 +3136,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration. The first time each round the target hits a creature with an unarmed {@action Strike} that deals piercing or slashing damage, that {@action Strike} deals an additional {@damage 1d8} poison damage. A creature that is damaged by this poison must attempt a Fortitude save. On a failure, it's also {@condition clumsy 1} for 1 round.", "This spell can't target familiars." @@ -3185,7 +3143,9 @@ "heightened": { "plus_x": { "level": 3, - "entries": ["The poison damage increases by {@dice 1d8} and the {@condition clumsy} value imposed on a failed save increases by 1."] + "entries": [ + "The poison damage increases by {@dice 1d8} and the {@condition clumsy} value imposed on a failed save increases by 1." + ] } } }, @@ -3196,22 +3156,22 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Morph", - "Summoner", - "Transmutation" + "uncommon", + "morph", + "summoner", + "transmutation" ], "school": "T", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -3220,7 +3180,6 @@ } }, "targets": "your eidolon", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -3229,8 +3188,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:", { @@ -3281,28 +3238,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Divination", - "Metamagic", - "Summoner" + "uncommon", + "divination", + "metamagic", + "summoner" ], "school": "D", "cast": { "number": 1, "unit": "free" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your {@spell boost eidolon|SoM} or {@spell reinforce eidolon|SoM} spell. If your next action is to cast {@spell boost eidolon|SoM} or reinforce eidolon, attempt a skill check with the skill associated with the tradition of magic you gain from your eidolon (such as {@skill Nature} for a primal eidolon). The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.", { @@ -3319,26 +3269,25 @@ "name": "Extract Poison", "source": "SoM", "page": 104, - "focus": false, "level": 2, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -3347,12 +3296,6 @@ } }, "targets": "1 poison on or in an object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so. Attempt a counteract check against one poison you're aware of on or in an object you touch. If you successfully counteract the poison, you negate the object's toxicity and transfer the poison into a weapon you are holding, coating the weapon with a simple but powerful poison. On your next successful attack with that weapon before the end of your next turn, you add {@damage 1d6} poison damage per level of the poison you counteracted. On a critically failed attack roll, you lose the extracted poison from your weapon as normal." ] @@ -3361,28 +3304,28 @@ "name": "Fated Confrontation", "source": "SoM", "page": 105, - "focus": false, "level": 10, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -3391,7 +3334,6 @@ } }, "targets": "1 willing ally and 1 enemy", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -3400,8 +3342,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You weave the threads of fate to lead two foes into a climactic battle. The targets of this spell are the fated opponents: one of the targets of this spell must be you or a willing ally, and the other must be an enemy.", "When you {@action Cast a Spell||Cast the Spell}, the ally you targeted (or you, if you targeted yourself) may teleport to any unoccupied space of their choice within 30 feet of its fated opponent.", @@ -3415,45 +3355,45 @@ "name": "Feral Shades", "source": "SoM", "page": 105, - "focus": false, "level": 2, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "30-foot cone" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "A wave of gray mist formed of negative energy spills out from your outstretched hand, briefly taking the shape of a pack of predatory animals that set viciously on your foes. You deal {@damage 2d4} slashing damage and {@damage 2d4} negative damage to creatures in the area. The shades set upon the vulnerable with greater ferocity: {@condition prone} creatures or those taking {@condition persistent damage ||persistent bleed damage} take a \u20132 status penalty to the save." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The slashing damage and the negative damage each increase by {@dice 1d4}."] + "entries": [ + "The slashing damage and the negative damage each increase by {@dice 1d4}." + ] } } }, @@ -3461,38 +3401,35 @@ "name": "Fey Form", "source": "SoM", "page": 105, - "focus": false, "level": 4, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Occult", - "Primal" + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise.", "When you cast this spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose unicorn, the battle form is Large and you must have space to expand or the spell is lost. While in this form, you gain the {@trait fey} trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can {@action Dismiss} the spell.", @@ -3513,34 +3450,36 @@ ] } ], - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Flame Vortex", "source": "SoM", "page": 106, - "focus": false, "level": 6, "traits": [ - "Air", - "Evocation", - "Fire" + "air", + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -3554,18 +3493,21 @@ ], "entry": "5-foot radius, 40-foot tall cylinder" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "R" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You combine a blazing inferno and air currents into a fiery vortex. You can {@action Cast a Spell||Cast this Spell} only if you are outside or the ceiling is 40 feet or higher. All squares in the vortex are {@quickref difficult terrain||3|terrain} for flying creatures.", "All creatures in the area take {@damage 3d4} bludgeoning damage and {@damage 3d6} fire damage as gusts of fiery wind buffet them, with a basic Reflex save. Each time you {@action Sustain a Spell||Sustain the Spell}, you can move the whirlwind up to 20 feet in a straight line. Each creature the whirlwind moves through takes the damage with a basic Reflex save. A creature can take damage from a flame vortex only once per round." @@ -3573,7 +3515,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The vortex deals an additional {@damage 1d4} bludgeoning damage and {@damage 1d6} fire damage."] + "entries": [ + "The vortex deals an additional {@damage 1d4} bludgeoning damage and {@damage 1d6} fire damage." + ] } }, "spellLists": [ @@ -3584,28 +3528,26 @@ "name": "Flame Wisp", "source": "SoM", "page": 106, - "focus": false, "level": 2, "traits": [ - "Evocation", - "Fire" + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -3614,8 +3556,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Three faintly glowing wisps of fire float around your head.", "Each time you hit a creature with a {@action Strike}, one of the wisps goes hurtling towards that creature, dealing {@damage 1d4} fire damage. If you {@action Cast a Spell} with the {@trait fire} trait while you have fewer than three wisps, a new wisp appears." @@ -3623,7 +3563,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d4}."] + "entries": [ + "The damage increases by {@dice 1d4}." + ] } }, "spellLists": [ @@ -3634,27 +3576,27 @@ "name": "Flammable Fumes", "source": "SoM", "page": 106, - "focus": false, "level": 5, "traits": [ - "Conjuration", - "Poison" + "conjuration", + "poison" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -3668,7 +3610,6 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -3677,8 +3618,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes.", "The gases are {@condition invisible}, requiring a successful {@skill Perception} check against your spell DC to detect visually, though their acrid smell and toxic effects are clear once a creature has entered the cloud. A creature that enters the cloud or is within the cloud at the start of its turn takes {@damage 2d6} poison damage. A creature can take the poison damage from flammable fumes only once per round.", @@ -3687,7 +3626,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The poison damage increases by {@dice 1d6} and the fire damage on an explosion increases by {@dice 2d6}."] + "entries": [ + "The poison damage increases by {@dice 1d6} and the fire damage on an explosion increases by {@dice 2d6}." + ] } }, "spellLists": [ @@ -3698,33 +3639,27 @@ "name": "Flowing Strike", "source": "SoM", "page": 106, - "focus": false, "level": 5, "traits": [ - "Evocation", - "Water" + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "entries": [ "A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace.", "You {@action Stride} up to 50 feet. This movement doesn't trigger reactions. You can make a {@action Strike} at any point during your {@action Stride}. If your {@action Strike} hits, the wave flows after you to batter the target of your {@action Strike} as well, dealing {@damage 2d10} bludgeoning damage and pushing it 10 feet in a direction of your choice." @@ -3740,22 +3675,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Evocation", - "Force", - "Magus" + "uncommon", + "evocation", + "force", + "magus" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "varies", "distance": { @@ -3764,12 +3698,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You briefly turn your attack into pure force to bypass your opponent's defenses. Choose a target within your reach, or within the reach of a melee weapon you're wielding.", "If you can use {@action Spellstrike|SoM} with a ranged weapon (with the {@class Magus|SoM|starlit span|Starlit Span|SoM} hybrid study, for example), you can target a creature in the first range increment of your ranged weapon. For an instant, you transform your weapon or unarmed attack into a spike of pure force, replacing all its normal statistics and abilities. The force fang automatically deals {@damage 1d4+1} force damage to the target." @@ -3777,7 +3705,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d4+1}."] + "entries": [ + "The damage increases by {@dice 1d4+1}." + ] } } }, @@ -3785,27 +3715,26 @@ "name": "Forceful Hand", "source": "SoM", "page": 106, - "focus": false, "level": 5, "traits": [ - "Evocation", - "Force" + "evocation", + "force" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -3813,17 +3742,15 @@ "amount": 60 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks. Each time you {@action Sustain a Spell||Sustain the Spell}, the hand moves to an unoccupied space of your choice adjacent to you. When you {@action Sustain a Spell||Sustain the Spell}, you can have the hand {@action Fly} to an unoccupied space of your choice adjacent to an ally to protect that ally instead. The hand's movement does not trigger reactions based on creature movement.", "Successful attacks against the hand damage it, and damaging effects that can target a creature can target the hand. The hand has an AC of 25, 50 Hit Points, and can't recover HP by any means. A hit by a {@spell disintegrate} spell or similar effect destroys the hand.", @@ -3894,48 +3821,48 @@ "name": "Frigid Flurry", "source": "SoM", "page": 108, - "focus": false, "level": 7, "traits": [ - "Cold", - "Evocation", - "Water" + "cold", + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Line" ], "entry": "line up to 120 feet" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards. The flurry deals {@damage 9d6} cold damage and {@damage 9d6} slashing damage to all foes, with a basic Reflex save, but the gust flows harmlessly around your allies. The wind then picks you up and carries you to the other end of the area; though your movement within the gust can still trigger reactions, the storm of ice crystals prevents you from being affected by any effects, except for those that would counteract the spell's magic or that the GM decides would affect snow." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The cold and slashing damage each increase by {@dice 1d6}."] + "entries": [ + "The cold and slashing damage each increase by {@dice 1d6}." + ] } }, "spellLists": [ @@ -3948,32 +3875,30 @@ "page": 108, "level": 1, "traits": [ - "Air", - "Cantrip", - "Evocation" + "air", + "cantrip", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "components": [ + { + "S": true, + "V": true + } + ], + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save.", { @@ -3989,7 +3914,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } }, "spellLists": [ @@ -4000,28 +3927,27 @@ "name": "Geyser", "source": "SoM", "page": 108, - "focus": false, "level": 5, "traits": [ - "Evocation", - "Fire", - "Water" + "evocation", + "fire", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -4035,8 +3961,11 @@ ], "entry": "10-foot radius, 50-foot-tall cylinder" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "1 round", @@ -4045,8 +3974,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air. The bottom of this spell's area must be on solid ground. Each creature in the area takes {@damage 3d6} bludgeoning damage and {@damage 4d6} fire damage, with a Reflex save. A creature pushed into the air by the geyser can't be pushed beyond the top of the geyser. After being pushed into the air, a creature falls unless it's flying or has some other means of staying aloft, taking falling damage (normally equal to half the distance it fell). After the geyser erupts, its area is filled with a cloud of steam for 1 round.", "All creatures in the steam are {@condition concealed}, and all creatures outside the steam are {@condition concealed} to creatures within it.", @@ -4063,7 +3990,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@damage 1d6} bludgeoning and {@damage 1d6} fire."] + "entries": [ + "The damage increases by {@damage 1d6} bludgeoning and {@damage 1d6} fire." + ] } }, "spellLists": [ @@ -4074,49 +4003,50 @@ "name": "Glimmer Of Charm", "source": "SoM", "page": 108, - "focus": false, "level": 5, "traits": [ - "Aura", - "Emotion", - "Enchantment", - "Incapacitation", - "Mental" + "aura", + "emotion", + "enchantment", + "incapacitation", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "20-foot emanation centered on you" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You're bathed in a smooth, almost glittering aura that improves the attitude of those near you. Any creature that ends its turn in the aura must attempt a Will saving throw with the following effects. No matter the result, it's then temporarily immune for 24 hours. The effect lasts until the spell ends, even after the creature leaves the aura.", { @@ -4136,26 +4066,26 @@ "page": 109, "level": 1, "traits": [ - "Attack", - "Cantrip", - "Morph", - "Transmutation" + "attack", + "cantrip", + "morph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -4164,12 +4094,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You temporarily morph your limb into a clawed appendage.", "Make a melee spell attack roll against your target's AC.", @@ -4179,7 +4103,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d6} and the {@condition persistent damage ||persistent bleed damage} on a critical increases by {@dice 1d4}."] + "entries": [ + "The damage increases by {@dice 1d6} and the {@condition persistent damage ||persistent bleed damage} on a critical increases by {@dice 1d4}." + ] } } }, @@ -4187,27 +4113,34 @@ "name": "Gravitational Pull", "source": "SoM", "page": 109, - "focus": false, "level": 1, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, + "components": [ + { + "S": true + }, + { + "S": true, + "V": true + }, + { + "S": true, + "M": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4216,47 +4149,44 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "By suddenly altering gravity, you pull the target toward you.", "The target is pulled 10 feet closer to you unless it succeeds at a Fortitude save. On a critical failure, it's also knocked {@condition prone}. The effects of this spell change depending on the number of actions you spend when you {@action Cast a Spell||Cast this Spell}.", - "{@as 1} (somatic) The spell targets one creature.", - "{@as 2} (somatic, verbal) The spell targets one creature and pulls the target 20 feet instead of 10.", - "{@as 3} (material, somatic, verbal) The spell targets up to 5 creatures." + "{@b {@as 1} (somatic)} The spell targets one creature.", + "{@b {@as 2} (somatic, verbal)} The spell targets one creature and pulls the target 20 feet instead of 10.", + "{@b {@as 3} (material, somatic, verbal)} The spell targets up to 5 creatures." ] }, { "name": "Guiding Star", "source": "SoM", "page": 109, - "focus": false, "level": 2, "traits": [ - "Detection", - "Divination", - "Mental" + "detection", + "divination", + "mental" ], "school": "D", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "planetary", "distance": { @@ -4265,7 +4195,6 @@ } }, "targets": "1 creature you've met", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until your next daily preparations", @@ -4274,8 +4203,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call on the constellations of the night sky to guide a creature to the location where you {@action Cast a Spell||Cast the Spell}. Each time the target views the stars, it receives a mental nudge toward your chosen location, though it isn't compelled to follow. The target can recognize you as the source. If the creature goes to another planet or plane, the spell's effects are suppressed, but they resume if the creature returns." ] @@ -4287,22 +4214,20 @@ "focus": true, "level": 7, "traits": [ - "Uncommon", - "Magus", - "Transmutation" + "uncommon", + "magus", + "transmutation" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -4311,8 +4236,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call upon your magic to speed up your attacks. You gain the {@condition quickened} condition and can use the extra action each round for only {@action Strike} actions." ] @@ -4323,46 +4246,46 @@ "page": 109, "level": 1, "traits": [ - "Auditory", - "Cantrip", - "Evocation", - "Sonic" + "auditory", + "cantrip", + "evocation", + "sonic" ], "school": "V", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Cone" ], "entry": "15-foot cone" }, - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also {@condition deafened} for 1 minute." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d6}."] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -4372,24 +4295,23 @@ "page": 109, "level": 1, "traits": [ - "Cantrip", - "Earth", - "Transmutation" + "cantrip", + "earth", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "5 feet", "distance": { @@ -4398,7 +4320,6 @@ } }, "targets": "a handful of dirt or mud", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -4407,8 +4328,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for {@skill Medicine} checks to {@action Administer First Aid} or {@action Treat Wounds}. If the plaster isn't used within the spell's duration, or if you {@action Cast a Spell||Cast the Spell} again before using the plaster, it reverts to being normal non-magical earth." ], @@ -4416,7 +4335,9 @@ "x": [ { "level": 3, - "entries": ["The plaster grants anyone using it to {@action Administer First Aid} or {@action Treat Wounds} a +1 item bonus to the {@skill Medicine} check."] + "entries": [ + "The plaster grants anyone using it to {@action Administer First Aid} or {@action Treat Wounds} a +1 item bonus to the {@skill Medicine} check." + ] } ] }, @@ -4428,28 +4349,28 @@ "name": "Healing Well", "source": "SoM", "page": 110, - "focus": false, "level": 5, "traits": [ - "Healing", - "Necromancy", - "Positive" + "healing", + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4457,7 +4378,6 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -4466,8 +4386,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth a well of healing that you and your allies can draw from later. The well appears as a disc of shimmering light on the ground in a square you touch. At any time during the duration, if you or an ally are adjacent to the well, that character can {@action Interact} to tap into the well's power, recovering {@dice 4d8} Hit Points. When the well has been tapped five times, the spell ends. The well is made of insubstantial energy, allowing creatures to move through it and even end their turn in its space.", "If you use an ability that increases the amount of healing this spell grants, that increase applies only to the first time someone taps the well." @@ -4475,7 +4393,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The healing increases by 3."] + "entries": [ + "The healing increases by 3." + ] } } }, @@ -4483,29 +4403,33 @@ "name": "Horizon Thunder Sphere", "source": "SoM", "page": 110, - "focus": false, "level": 1, "traits": [ - "Attack", - "Evocation", - "Electricity" + "attack", + "evocation", + "electricity" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "round", "entry": "{@as 2} to 2 rounds" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, + "components": [ + { + "S": true, + "V": true + }, + { + "S": true, + "M": true, + "V": true + } + ], "range": { "entry": "varies", "distance": { @@ -4514,23 +4438,19 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged spell attack roll against your target's AC. On a success, you deal {@damage 3d6} electricity damage. On a critical success, the target takes double damage and is {@condition dazzled} for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters.", - "{@as 2} (somatic, verbal) This spell has a range of 30 feet.", - "{@as 3} (material, somatic, verbal) This spell has a range of 60 feet and deals half damage on a failure (but not a critical failure) as the electricity lashes out and jolts the target.", + "{@b {@as 2} (somatic, verbal)} This spell has a range of 30 feet.", + "{@b {@as 3} (material, somatic, verbal)} This spell has a range of 60 feet and deals half damage on a failure (but not a critical failure) as the electricity lashes out and jolts the target.", "Two Rounds If you spend 3 actions {@action Cast a Spell||Casting the Spell}, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, after attacking the target, whether you hit or miss, the ball of lightning explodes, dealing {@damage 2d6} electricity damage to all other creatures in a 10-foot emanation around the target (basic Reflex save)", "Additionally, you spark with electricity for 1 minute, dealing 1 electricity damage to creatures that Grab you or that hit you with an unarmed {@action Strike} or a non-reach melee weapon." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The initial damage on a hit, as well as the burst damage for two-round casting time, each increase by {@dice 2d6}, and the damage creatures take if they {@action Grapple} or hit you while you're in your sparking state increases by 1."] + "entries": [ + "The initial damage on a hit, as well as the burst damage for two-round casting time, each increase by {@dice 2d6}, and the damage creatures take if they {@action Grapple} or hit you while you're in your sparking state increases by 1." + ] } } }, @@ -4538,28 +4458,27 @@ "name": "Ignite Fireworks", "source": "SoM", "page": 110, - "focus": false, "level": 2, "traits": [ - "Evocation", - "Fire", - "Sonic" + "evocation", + "fire", + "sonic" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -4573,13 +4492,11 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing {@damage 1d8} fire damage and {@damage 1d8} sonic damage to creatures within a 10-foot burst. All creatures in the area must attempt a Reflex save.", { @@ -4595,7 +4512,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The initial fire damage increases by {@dice 1d8}, the sonic damage increases by {@dice 1d8}, and the {@condition persistent damage ||persistent fire damage} a creature takes on a critical failure increases by {@dice 1d4}."] + "entries": [ + "The initial fire damage increases by {@dice 1d8}, the sonic damage increases by {@dice 1d8}, and the {@condition persistent damage ||persistent fire damage} a creature takes on a critical failure increases by {@dice 1d4}." + ] } }, "spellLists": [ @@ -4606,32 +4525,31 @@ "name": "Impending Doom", "source": "SoM", "page": 110, - "focus": false, "level": 3, "traits": [ - "Divination", - "Emotion", - "Fear", - "Incapacitation", - "Mental", - "Prediction" + "divination", + "emotion", + "fear", + "incapacitation", + "mental", + "prediction" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4640,8 +4558,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "3 rounds", @@ -4650,8 +4571,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise. The intense mental vision grows more and more terrifying to the target as the doom grows closer, and it takes 3 rounds to reach its conclusion. The target must attempt a Will saving throw to determine the effects. At the end of the spell's duration, if the target was affected, the target witnesses its death and takes {@damage 6d6} mental damage.", { @@ -4667,7 +4586,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}. "] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -4675,28 +4596,27 @@ "name": "Inevitable Disaster", "source": "SoM", "page": 111, - "focus": false, "level": 5, "traits": [ - "Curse", - "Divination", - "Prediction" + "curse", + "divination", + "prediction" ], "school": "D", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -4705,20 +4625,20 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur. Some kind of strange accident occurs {@dice 1d4} rounds later, dealing 55 damage to the creature, with a basic Fortitude save. This happens regardless of where the target is located at the time, even if it travels to another plane. The GM should roll to determine when the damage occurs secretly and determine the form of the accident as well as the type of damage it deals; generally, the accident should be one that deals physical damage of some type (for instance, a tree branch might fall on the foe and deal bludgeoning damage, or a window might break and fling sharp slashing glass at them), though other damage types might be appropriate in more unusual environments." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by 10."] + "entries": [ + "The damage increases by 10." + ] } } }, @@ -4726,29 +4646,28 @@ "name": "Inexhaustible Cynicism", "source": "SoM", "page": 111, - "focus": false, "level": 7, "traits": [ - "Emotion", - "Enchantment", - "Mental" + "emotion", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -4757,13 +4676,11 @@ } }, "targets": "up to 5 creatures", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You inflict your targets with a crushing doubt about everyone and everything around them. For the duration, each target is unwilling to receive any effects that require a willing target (in case the effect was secretly an attack), refuse to ingest anything (in case the substances have been replaced with poisons and cursed duplicates), doesn't treat anyone as an ally (in case its friends were replaced by an impostor), and doesn't believe anything it's told (in case of lies, though this doesn't mean the creature automatically believes the opposite either). It doesn't even fully trust its own ability to {@action Recall Knowledge}, as it becomes convinced it most likely remembered false information, as from a critical failure on a check to {@action Recall Knowledge}.", "Finally, the creature takes {@damage 6d6} mental damage at the end of each of its turns (with no save) unless it spent at least 1 action that turn {@action Seek||Seeking} or otherwise {@action Interact||Interacting} with its surroundings in an attempt to {@quickref disbelieve the illusions|CRB|2|disbelieving illusions|0} that it feels are obviously surrounding it.", @@ -4784,27 +4701,26 @@ "page": 112, "level": 1, "traits": [ - "Cantrip", - "Emotion", - "Enchantment", - "Mental" + "cantrip", + "emotion", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 round", @@ -4813,8 +4729,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies.", "You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who {@condition observed} you Casting this Spell and was within 30 feet when you did so can take a single action, which has the {@trait concentrate} trait, to gain the same bonus you chose until the start of its next turn.", @@ -4825,27 +4739,26 @@ "name": "Infectious Melody", "source": "SoM", "page": 112, - "focus": false, "level": 4, "traits": [ - "Auditory", - "Enchantment", - "Mental" + "auditory", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" @@ -4853,8 +4766,11 @@ "entry": "15-foot emanation" }, "targets": "enemies in the area", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -4863,8 +4779,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth the chords of a tune so catchy that foes hearing it can't help but sing along, making it harder for them to communicate. Each target must attempt a Will save.", { @@ -4882,53 +4796,58 @@ "name": "Inner Radiance Torrent", "source": "SoM", "page": 112, - "focus": false, "level": 2, "traits": [ - "Force", - "Light", - "Necromancy" + "force", + "light", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "round", "entry": "{@as 2} to 2 rounds" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, + "components": [ + { + "S": true, + "V": true + }, + { + "S": true, + "M": true, + "V": true + } + ], "area": { "types": [ "Line" ], "entry": "line 60 feet or longer" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal {@damage 4d4} force damage to all creatures in a 60-foot line. Creatures in the area must attempt a basic Reflex save. On a critical failure, they're also {@condition blinded} for 1 round.", "The number of actions you spend when Casting this Spell determines the area. If the line passes through an area of magical darkness or targets a creature affected by magical darkness, inner radiance torrent attempts to counteract the darkness.", - "{@as 2} (somatic, verbal) The line is 60 feet long.", - "{@as 3} (material, somatic, verbal) The line is 120 feet long.", - "Two Rounds The line is 120 feet long. If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you choose to do so, the damage dealt by this spell increases by {@dice 4d4}, and you enter a shining state for 1 minute, causing you to glow with light and deal 1 force damage to creatures that end their turn adjacent to you." + "{@b {@as 2} (somatic, verbal)} The line is 60 feet long.", + "{@b {@as 3} (material, somatic, verbal)} The line is 120 feet long.", + "{@b Two Rounds} The line is 120 feet long. If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you choose to do so, the damage dealt by this spell increases by {@dice 4d4}, and you enter a shining state for 1 minute, causing you to glow with light and deal 1 force damage to creatures that end their turn adjacent to you." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The initial damage, as well as the additional damage for the 2-round casting time, each increase by {@dice 4d4}, and the damage to adjacent creatures dealt while in your shining state increases by 1."] + "entries": [ + "The initial damage, as well as the additional damage for the 2-round casting time, each increase by {@dice 4d4}, and the damage to adjacent creatures dealt while in your shining state increases by 1." + ] } } }, @@ -4939,22 +4858,21 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Illusion", - "Shadow" + "uncommon", + "illusion", + "shadow" ], "school": "I", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", @@ -4963,8 +4881,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shroud your form and features in an impenetrable mask of shadow. The mask grants you a +1 status bonus to {@skill Deception} checks to {@action Lie} or {@action Feint}, {@skill Intimidation} checks to {@action Demoralize}, and {@skill Stealth} checks to {@action Hide} in areas of dim light or darkness." ], @@ -4972,11 +4888,15 @@ "x": [ { "level": 6, - "entries": ["The status bonus increases to +2."] + "entries": [ + "The status bonus increases to +2." + ] }, { "level": 9, - "entries": ["The status bonus increases to +3. Shadow Companions Spellcasters aren't the sole purveyors of shadow magic. Some adventurers are guided on their path by companions with an inherent connection to shadow, whether or not the adventurer is a shadowcaster. Adventurers who would wield shadow should follow the guidance of such beings. Shadowcasters, as well as others who might stumble across this knowledge, have access to the shadow hound animal companion and the shade specialization option."] + "entries": [ + "The status bonus increases to +3. Shadow Companions Spellcasters aren't the sole purveyors of shadow magic. Some adventurers are guided on their path by companions with an inherent connection to shadow, whether or not the adventurer is a shadowcaster. Adventurers who would wield shadow should follow the guidance of such beings. Shadowcasters, as well as others who might stumble across this knowledge, have access to the shadow hound animal companion and the shade specialization option." + ] } ] } @@ -4985,32 +4905,31 @@ "name": "Instant Armor", "source": "SoM", "page": 112, - "focus": false, "level": 2, "traits": [ - "Conjuration", - "Contingency", - "Extradimensional" + "conjuration", + "contingency", + "extradimensional" ], "school": "C", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "24 hours", @@ -5019,38 +4938,48 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you. If the armor is magical and invested by you, it remains invested while in this space, though you don't gain its benefits. You then gain the Armor Up! action; once you use the action, the spell ends. If the action hasn't been used by the time the spell's duration ends, the extradimensional space collapses, ejecting the armor's pieces on the ground under you.", - "Armor Up! {@as 1} (manipulate) Effect You snap your fingers.", - "The armor returns to your body." + { + "type": "ability", + "name": "Armor Up!", + "activity": { + "number": 1, + "unit": "action" + }, + "components": [ + "(manipulate)" + ], + "entries": [ + "You snap your fingers. The armor returns to your body." + ] + } ] }, { "name": "Invisibility Curtain", "source": "SoM", "page": 112, - "focus": false, "level": 4, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -5058,17 +4987,15 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create a transparent {@condition invisible} wall that makes any creatures on one side of the wall {@condition invisible} to those on the other side. You choose which side of the wall provides invisibility to the creatures on that side when you cast the spell. You create either a 1-inch-thick wall in a straight line up to 60 feet long and 10 feet high or a 1-inch-thick, 10-foot-radius ring with the same height. The wall is intangible and stands vertically in either of the two forms. If you wish to do so, you can create the wall with a shorter length or height, or with a smaller radius. Any creature that crosses the wall becomes visible or {@condition invisible} as appropriate, and it's visible if any portion of it is on the visible side of the wall. If a creature rendered {@condition invisible} by the wall takes a {@condition hostile} action, the spell ends after the {@condition hostile} action is completed." ], @@ -5076,7 +5003,9 @@ "x": [ { "level": 7, - "entries": ["The spell doesn't end if an {@condition invisible} creature takes a {@condition hostile} action."] + "entries": [ + "The spell doesn't end if an {@condition invisible} creature takes a {@condition hostile} action." + ] } ] } @@ -5085,30 +5014,29 @@ "name": "Invoke Spirits", "source": "SoM", "page": 113, - "focus": false, "level": 5, "traits": [ - "Emotion", - "Fear", - "Mental", - "Necromancy" + "emotion", + "fear", + "mental", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -5122,18 +5050,20 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Ragged apparitions of the dead rise to stalk the living.", "They deal {@damage 2d4} mental damage and {@damage 2d4} negative damage to each living creature in the area, with a basic Will save.", @@ -5143,7 +5073,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The mental damage and negative damage each increase by {@dice 1d4}."] + "entries": [ + "The mental damage and negative damage each increase by {@dice 1d4}." + ] } } }, @@ -5153,28 +5085,27 @@ "page": 247, "level": 1, "traits": [ - "Rare", - "Cantrip", - "Enchantment", - "True Name" + "rare", + "cantrip", + "enchantment", + "true name" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -5183,12 +5114,6 @@ } }, "targets": "1 creature whose true name you know", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You speak the true name of a creature to more surely affect it with your magic. Until the end of the current turn, the target is {@condition flat-footed} against your spells and takes a \u20132 circumstance penalty to saving throws against your spells.", "In addition, the first time this turn the target takes damage from one of your spells, it has weakness to that damage equal to double the level of invoke true name." @@ -5198,26 +5123,25 @@ "name": "Juvenile Companion", "source": "SoM", "page": 113, - "focus": false, "level": 1, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -5226,7 +5150,6 @@ } }, "targets": "your companion", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -5235,8 +5158,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged.", "If your companion uses a {@condition hostile} action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form." @@ -5245,7 +5166,9 @@ "x": [ { "level": 2, - "entries": ["The duration increases to 1 hour."] + "entries": [ + "The duration increases to 1 hour." + ] } ] } @@ -5254,28 +5177,28 @@ "name": "Life Connection", "source": "SoM", "page": 113, - "focus": false, "level": 3, "traits": [ - "Contingency", - "Necromancy" + "contingency", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -5284,7 +5207,6 @@ } }, "targets": "1 living creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "24 hours", @@ -5293,8 +5215,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "When you cast this spell, you place a failsafe deep within the life force of the target. You can sense when the target takes damage, provided you're within 1 mile of one another. A creature can be part of no more than one life connection simultaneously. When the spell is complete, you gain the Defend Life reaction; once you use the reaction, the spell ends.", { @@ -5322,24 +5242,22 @@ "focus": true, "level": 2, "traits": [ - "Uncommon", - "Healing", - "Necromancy", - "Positive", - "Summoner" + "uncommon", + "healing", + "necromancy", + "positive", + "summoner" ], "school": "N", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "S": true + } + ], "duration": { "type": "timed", "entry": "4 rounds", @@ -5348,15 +5266,15 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force. Your eidolon gains fast healing 4 for 4 rounds." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The fast healing increases by 2."] + "entries": [ + "The fast healing increases by 2." + ] } } }, @@ -5364,28 +5282,26 @@ "name": "Lose The Path", "source": "SoM", "page": 113, - "focus": false, "level": 1, "traits": [ - "Illusion", - "Mental", - "Visual" + "illusion", + "mental", + "visual" ], "school": "I", "traditions": [ - "Occult", - "Primal" + "occult", + "primal" ], "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "trigger": "A creature in range {@action Stride||Strides}.", "range": { "entry": "60 feet", @@ -5395,13 +5311,11 @@ } }, "targets": "the triggering creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save.", "Regardless of the result, the creature is immune to lose the path for 1 hour.", @@ -5419,30 +5333,29 @@ "name": "Lucky Number", "source": "SoM", "page": 113, - "focus": false, "level": 2, "traits": [ - "Contingency", - "Divination" + "contingency", + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "until the next time you make your daily preparations", @@ -5451,8 +5364,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "When you {@action Cast a Spell||Cast this Spell}, roll {@dice 1d20} and make a note of the result. You gain the following reaction; once you use the reaction, the spell ends, and you become temporarily immune to lucky number until the next time you make your daily preparations.", "That's My Number! {@as R} (divination, fortune) Trigger You roll your lucky number as your d20 result on a non-secret attack roll, saving throw, or skill check; Effect You call upon the fortune stored within your lucky number and reroll the triggering check. However, pushing your luck has a price: if your result on the reroll is the same number again, you critically fail, regardless of what degree of success you ordinarily would have received." @@ -5462,30 +5373,30 @@ "name": "Magic Mailbox", "source": "SoM", "page": 114, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Conjuration", - "Teleportation" + "uncommon", + "conjuration", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 1, "unit": "hour", "entry": "1 hour" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -5494,7 +5405,6 @@ } }, "targets": "2 containers, each no larger than 5 feet in any dimension", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until your next daily preparations", @@ -5503,8 +5413,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible. If both containers are left closed for 10 consecutive minutes, the contents of each one, totaling no more than 3 Bulk of nonliving, non-magical material per container, transport to the other's location. If a container's contents total more than 3 Bulk, the transport fails.", "If either container is opened before the full 10 minutes have elapsed, the contents appear as they did when the containers were closed, and the process starts anew as soon as both containers have been closed. After the contents of the containers successfully swap, they can't swap again until after both containers have been opened at least once. Both containers must be located on the same plane for the process to function; if this ceases to be the case or if something else disrupts the effect during an active transposition, the process halts as if one of the containers had been opened." @@ -5514,27 +5422,26 @@ "name": "Magnetic Acceleration", "source": "SoM", "page": 114, - "focus": false, "level": 3, "traits": [ - "Attack", - "Evocation" + "attack", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -5543,19 +5450,15 @@ } }, "targets": "1 creature or object", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed. Make a ranged spell attack roll; if the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with magnetic acceleration. On a hit, the target takes {@damage 3d6} bludgeoning damage and {@damage 3d6} piercing damage, or double damage on a critical hit." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The bludgeoning and piercing damage each increase by {@dice 1d6}."] + "entries": [ + "The bludgeoning and piercing damage each increase by {@dice 1d6}." + ] } } }, @@ -5563,26 +5466,25 @@ "name": "Magnetic Attraction", "source": "SoM", "page": 114, - "focus": false, "level": 2, "traits": [ - "Evocation" + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -5591,12 +5493,6 @@ } }, "targets": "up to 10 metal objects with a total Bulk of 1 or less", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You adjust your magnetic polarity, plucking daggers from hands and coins from belts. The targeted objects fly to your location, letting you catch them easily in your hands, or dropping to the ground at your position, at your discretion.", "Unattended objects fly to you automatically. If you target secured objects or those in another creature's possession (such as sheathed weapons), you must attempt to {@action Disarm} the creature of the metal objects, making a spell attack roll instead of an {@skill Athletics} check to do so.", @@ -5607,27 +5503,25 @@ "name": "Magnetic Repulsion", "source": "SoM", "page": 115, - "focus": false, "level": 2, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -5636,8 +5530,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You adjust your magnetic polarity, causing metal objects to jump and shudder away from you. Attacks made with metal objects against you take a \u20131 status penalty, and the squares adjacent to you are {@quickref difficult terrain||3|terrain} for creatures wearing metal armor. For creatures made entirely of metal, the penalty to their attack rolls is \u20132 and the squares adjacent to you are {@quickref greater difficult terrain||3|terrain}.", "While this spell is active, you require an additional {@action Interact} action before using a metal object (including to {@action Strike} with a metal weapon), and if you're wearing metal armor, you're {@condition slowed 1}." @@ -5645,7 +5537,9 @@ "heightened": { "plus_x": { "level": 3, - "entries": ["The status penalty to attack rolls increases by 1."] + "entries": [ + "The status penalty to attack rolls increases by 1." + ] } } }, @@ -5653,29 +5547,27 @@ "name": "Mantle Of The Frozen Heart", "source": "SoM", "page": 115, - "focus": false, "level": 5, "traits": [ - "Cold", - "Morph", - "Transmutation" + "cold", + "morph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -5684,8 +5576,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice. Freezing air emanates from your body, sending a chill down anyone's spine who draws too close and leaving a fine dusting of frost in your wake. Upon Casting this Spell, pick two of the options below. As a single action, which has the {@trait concentrate} trait, you can change one of your chosen abilities to a different option from the list.", { @@ -5706,29 +5596,27 @@ "name": "Mantle Of The Magma Heart", "source": "SoM", "page": 115, - "focus": false, "level": 5, "traits": [ - "Fire", - "Morph", - "Transmutation" + "fire", + "morph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -5737,8 +5625,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava. The air around you swelters with heat, and tiny sparks of flame dance behind you as you pass.", "Upon casting this spell, pick two of the options below. As a single action, which has the {@trait concentrate} trait, you can change one of your chosen abilities to a different option from the list.", @@ -5760,28 +5646,26 @@ "name": "Mimic Undead", "source": "SoM", "page": 115, - "focus": false, "level": 2, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "requirements": "You're a living creature.", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -5790,8 +5674,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You take death and wrap it about you like a cloak\u2014your colors wash out and your skin grows cold to the touch.", "Your heartbeat, breathing, and similar life functions become very difficult to detect. Senses such as lifesense detect you as undead unless a creature succeeds at a {@skill Perception} check against the spell's DC, and on a failed check, they don't detect you at all if they only sense living creatures. Detection spells that specifically sense living creatures must succeed at a counteract check against mimic undead to detect you. You gain a +4 status bonus to {@action Impersonate} an undead but physically intact version of yourself and can add your level as your proficiency bonus even if you're untrained. You don't gain these benefits to {@action Impersonate} any other sort of undead. Mindless undead usually don't have a reason to even attempt the {@skill Perception} check to notice your Impersonation unless you interact with them in some way." @@ -5801,34 +5683,33 @@ "name": "Mind Of Menace", "source": "SoM", "page": 116, - "focus": false, "level": 3, "traits": [ - "Contingency", - "Emotion", - "Enchantment", - "Fear", - "Mental" + "contingency", + "emotion", + "enchantment", + "fear", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "24 hours", @@ -5837,8 +5718,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "This spell wards against those who attempt to subvert your mind and turns mental magic back on them. When the spell is complete, you gain the Fight with Fear reaction; once you use the reaction, the spell ends.", "Fight with Fear {@as R} (concentrate, emotion, enchantment, fear, mental) Trigger A creature that you can see uses a {@trait mental} effect against you; Effect The triggering creature must attempt a Will save, which has the following effects.", @@ -5856,29 +5735,28 @@ "name": "Mirror Malefactors", "source": "SoM", "page": 116, - "focus": false, "level": 5, "traits": [ - "Illusion", - "Mental", - "Visual" + "illusion", + "mental", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -5887,18 +5765,21 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "W" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows it as it moves, even when the creature moves outside the range of the spell. These mirrors reflect the target, though if the target has no reflection, like a vampire, it's unaffected by mirror malefactors. As long as the target is surrounded by mirrors, it's {@condition frightened 1}, and it can't reduce its {@condition frightened} value.", "When you {@action Cast a Spell||Cast the Spell}, the reflections leap from the mirrors and attack the target, dealing {@damage 7d8} mental damage with a basic Will save. On subsequent turns, this effect repeats the first time you {@action Sustain a Spell||Sustain the Spell} that turn. If the target succeeds at any Will save it attempts against mirror malefactors, the illusory mirrors shatter and the spell ends." @@ -5906,7 +5787,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage for both the initial effect and on subsequent turns increases by {@dice 1d8}."] + "entries": [ + "The damage for both the initial effect and on subsequent turns increases by {@dice 1d8}." + ] } } }, @@ -5914,27 +5797,25 @@ "name": "Mirror's Misfortune", "source": "SoM", "page": 117, - "focus": false, "level": 4, "traits": [ - "Illusion" + "illusion" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -5943,8 +5824,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You split into your real self and a mirrored version of yourself that curses would-be attackers with misfortune on their next attacks. When you cast this spell, you seem to split in two. As you do, you can {@action Step} to any adjacent square. In either your initial square, or another square adjacent to your initial square, an exact illusory duplicate of you appears. You decide a simple course of action for the duplicate to follow, such as to walk to a specific point or wave its hands in the air, but more complex routines are beyond its abilities. A creature can distinguish between you and the duplicate only if it spends an action to {@action Seek} and succeeds at a {@skill Perception} check against the spell's DC.", "If a creature takes a {@condition hostile} action against the duplicate, the illusion shatters into mirrorlike shards, inflicting bad luck on the attacker's next few attacks as misfortune's toll for shattering the mirror. The attacker must attempt a Will save with the following effects; this is a {@trait curse} and {@trait misfortune} effect. When the duplicate shatters, the spell ends.", @@ -5962,28 +5841,28 @@ "name": "Mud Pit", "source": "SoM", "page": 117, - "focus": false, "level": 1, "traits": [ - "Conjuration", - "Earth", - "Water" + "conjuration", + "earth", + "water" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -5997,7 +5876,6 @@ ], "entry": "squares on the ground in a 15-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -6006,8 +5884,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Thick, clinging mud covers the ground, 1 foot deep. The mud is {@quickref difficult terrain||3|terrain}." ], @@ -6019,27 +5895,26 @@ "name": "Murderous Vine", "source": "SoM", "page": 117, - "focus": false, "level": 4, "traits": [ - "Attack", - "Conjuration", - "Plant" + "attack", + "conjuration", + "plant" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -6048,17 +5923,15 @@ } }, "targets": "1 creature adjacent to a flat surface", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface.", "Make a spell attack roll against the target's Fortitude DC. On a success, the creature is {@condition grabbed} and takes {@damage 3d6} bludgeoning damage and {@damage 2d8} piercing damage. At the end of that creature's turn, if it's still {@condition grabbed} by the vine, it takes {@damage 2d6} bludgeoning damage.", @@ -6068,7 +5941,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The initial bludgeoning damage increases by {@dice 1d6}, the initial piercing damage increases by {@dice 1d8}, and the damage a creature takes for ending its turn {@condition grabbed} by the vine increases by {@dice 1d6}."] + "entries": [ + "The initial bludgeoning damage increases by {@dice 1d6}, the initial piercing damage increases by {@dice 1d8}, and the damage a creature takes for ending its turn {@condition grabbed} by the vine increases by {@dice 1d6}." + ] } } }, @@ -6076,27 +5951,27 @@ "name": "Nature's Reprisal", "source": "SoM", "page": 117, - "focus": false, "level": 6, "traits": [ - "Plant", - "Poison", - "Transmutation" + "plant", + "poison", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -6110,7 +5985,6 @@ ], "entry": "all squares on the ground that contain plants in an 80-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -6119,15 +5993,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "The plant life within the area begins to writhe and lash out against your enemies as you call upon nature to impede your foes. To your enemies, the area becomes {@quickref difficult terrain||3|terrain}, and areas that were naturally {@quickref difficult terrain||3|terrain} due to plants become {@quickref greater difficult terrain||3|terrain} as well as hazardous terrain, dealing 6 poison damage to an enemy each time it enters an affected square." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The poison damage of the hazardous terrain increases by 1."] + "entries": [ + "The poison damage of the hazardous terrain increases by 1." + ] } } }, @@ -6135,27 +6009,26 @@ "name": "Necromancer's Generosity", "source": "SoM", "page": 117, - "focus": false, "level": 1, "traits": [ - "Necromancy", - "Negative" + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Divine" + "arcane", + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -6164,7 +6037,6 @@ } }, "targets": "1 undead minion you control", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -6173,15 +6045,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains {@dice 1d8+4} Hit Points when you {@action Cast a Spell||Cast the Spell}, and it gains a +2 status bonus to saves against {@trait positive} effects for the duration." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The amount of healing increases by {@dice 1d8+4}."] + "entries": [ + "The amount of healing increases by {@dice 1d8+4}." + ] } } }, @@ -6189,28 +6061,27 @@ "name": "Necrotize", "source": "SoM", "page": 118, - "focus": false, "level": 6, "traits": [ - "Necromancy", - "Negative" + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -6219,8 +6090,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "F" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -6229,8 +6103,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes {@damage 12d6} negative damage and one of the following debilitations; roll {@dice 1d4} to randomly determine which. The effects depend on its Fortitude save.", { @@ -6256,7 +6128,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}."] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -6264,29 +6138,27 @@ "name": "Nudge The Odds", "source": "SoM", "page": 118, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Divination" + "uncommon", + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 hour", @@ -6295,8 +6167,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to {@skill Lore||Games Lore} checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for {@action Earn Income} checks from gambling.", "When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be {@condition hidden} or covered by mundane means. A creature noticing the feature can identify the spell using {@action Recall Knowledge}. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating.", @@ -6306,7 +6176,9 @@ "x": [ { "level": 5, - "entries": ["The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to {@action Earn Income}."] + "entries": [ + "The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to {@action Earn Income}." + ] } ] } @@ -6315,28 +6187,27 @@ "name": "Nullify", "source": "SoM", "page": 118, - "focus": false, "level": 10, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "trigger": "A foe within range casts a 9th-level or lower spell.", "range": { "entry": "120 feet", @@ -6346,12 +6217,6 @@ } }, "targets": "the triggering spell", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You instantly destroy the incoming spell, though at the cost of sending magical feedback through your body. You automatically counteract the spell, but the feedback brings you unavoidable harm. You lose {@dice 1d8} Hit Points per level of the triggering spell." ], @@ -6363,32 +6228,31 @@ "name": "Ocular Overload", "source": "SoM", "page": 118, - "focus": false, "level": 4, "traits": [ - "Contingency", - "Illusion", - "Incapacitation", - "Visual" + "contingency", + "illusion", + "incapacitation", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "24 hours", @@ -6397,8 +6261,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color. When the spell is complete, you gain the Overload Vision reaction; once you use the reaction, the spell ends.", "Overload Vision {@as R} (concentrate) Trigger A creature within 60 feet would make an attack roll against you; Effects The triggering creature must attempt a Fortitude save.", @@ -6417,38 +6279,35 @@ "name": "One With The Land", "source": "SoM", "page": 118, - "focus": false, "level": 9, "traits": [ - "Earth", - "Plant", - "Transmutation" + "earth", + "plant", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You merge with an adjacent natural feature with enough volume to fit you and your worn and held possessions, such as the ground or a large tree. Your merged form is visible within the feature, and creatures can target and attack you normally, though you have cover and can use it to {@action Hide} or {@action Take Cover} within the feature. You can cast spells while in the feature as long as they don't require line of effect beyond the feature. You can {@action Dismiss} the spell.", "While merged, you gain the following additional benefits.", @@ -6469,29 +6328,28 @@ "name": "Oneiric Mire", "source": "SoM", "page": 119, - "focus": false, "level": 3, "traits": [ - "Illusion", - "Mental", - "Visual" + "illusion", + "mental", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -6505,7 +6363,6 @@ ], "entry": "20-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -6514,8 +6371,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand. Ground in the area is {@quickref difficult terrain||3|terrain}.", "Each creature in the area when the spell is cast, or that enters the area, must attempt a Will save. On a failure, it believes it's being pulled down by the earth, taking a \u201310-foot circumstance penalty to its Speeds. On a critical failure, it's also {@condition immobilized}. In addition to the normal actions to {@action Escape}, at the end of an affected creature's turn, it can attempt a Will save, removing the effects on a success. On a critical success at any Will save made against oneiric mire, the creature fully {@quickref disbelieves the illusion|CRB|2|disbelieving illusions|0} and no longer needs to make Will saves to risk a Speed penalty or being {@condition immobilized}, though the area is still {@quickref difficult terrain||3|terrain}." @@ -6525,38 +6380,35 @@ "name": "Ooze Form", "source": "SoM", "page": 119, - "focus": false, "level": 3, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form. When you first cast this spell, choose black pudding, gelatinous cube, gray ooze, or ochre jelly. While in this form, you gain the {@trait ooze} trait. You can {@action Dismiss} the spell.", "You gain the following statistics and abilities regardless of which battle form you choose:", @@ -6581,47 +6433,54 @@ "x": [ { "level": 4, - "entries": ["Your battle form is {@trait Large}, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 30 temporary HP; resistance 7 to acid, piercing, and slashing; attack modifier +16; damage bonus +9; and {@skill Athletics} +16. Your motion sense has a range of 40 feet."] - }, + "entries": [ + "Your battle form is {@trait Large}, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 30 temporary HP; resistance 7 to acid, piercing, and slashing; attack modifier +16; damage bonus +9; and {@skill Athletics} +16. Your motion sense has a range of 40 feet." + ] + }, { "level": 5, - "entries": ["Your battle form is {@trait Huge}, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 40 temporary HP; resistance 10 to acid, piercing, and slashing; attack modifier +18; damage bonus +6 and double damage dice; and {@skill Athletics} +20. Your motion sense has a range of 60 feet."] + "entries": [ + "Your battle form is {@trait Huge}, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 40 temporary HP; resistance 10 to acid, piercing, and slashing; attack modifier +18; damage bonus +6 and double damage dice; and {@skill Athletics} +20. Your motion sense has a range of 60 feet." + ] }, { "level": 8, - "entries": ["Your battle form is {@trait Gargantuan} (20-foot by 20-foot space), and your attacks have 20-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 60 temporary HP; resistance 12 to acid, piercing, and slashing; attack modifier +28; damage bonus +13 and double damage dice; and {@skill Athletics} +29. Your motion sense has a range of 60 feet."] + "entries": [ + "Your battle form is {@trait Gargantuan} (20-foot by 20-foot space), and your attacks have 20-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 60 temporary HP; resistance 12 to acid, piercing, and slashing; attack modifier +28; damage bonus +13 and double damage dice; and {@skill Athletics} +29. Your motion sense has a range of 60 feet." + ] } ] }, - "hasBattleForm": true + "miscTags": [ + "BF" + ] }, { "name": "Organsight", "source": "SoM", "page": 120, - "focus": false, "level": 3, "traits": [ - "Divination", - "Revelation" + "divination", + "revelation" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -6630,7 +6489,6 @@ } }, "targets": "1 living or undead creature that has organs", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -6639,8 +6497,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You see the target as though it's dissected and arrayed before you. For the duration, you gain a +2 circumstance bonus on {@skill Medicine} checks against the target that depend on its organs, but a \u20132 circumstance penalty on {@skill Medicine} checks depending on seeing its skin.", "When you {@action Cast a Spell||Cast the Spell}, attempt a special {@action Recall Knowledge} check using {@skill Medicine} to spot and discern a vital organ. If you have a {@skill Lore} skill appropriate to the creature, you can use that skill instead of {@skill Medicine}. If you succeed, the next time you deal piercing or slashing damage to the target with a {@action Strike} or spell, you deal {@dice 4d6} additional precision damage. Once on each of your subsequent turns, you can use a single action to attempt the special {@action Recall Knowledge} check again. The extra damage isn't cumulative, so making the check more than once before a {@action Strike} or spell has no extra benefit." @@ -6648,7 +6504,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The precision damage increases by {@dice 1d6}."] + "entries": [ + "The precision damage increases by {@dice 1d6}." + ] } } }, @@ -6656,27 +6514,26 @@ "name": "Painful Vibrations", "source": "SoM", "page": 120, - "focus": false, "level": 4, "traits": [ - "Evocation", - "Sonic" + "evocation", + "sonic" ], "school": "V", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -6685,13 +6542,11 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully.", "The creature takes {@damage 8d6} sonic damage and must attempt a Fortitude save.", @@ -6708,7 +6563,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 2d6}. "] + "entries": [ + "The damage increases by {@dice 2d6}." + ] } } }, @@ -6716,26 +6573,25 @@ "name": "Pernicious Poltergeist", "source": "SoM", "page": 121, - "focus": false, "level": 4, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -6749,17 +6605,15 @@ ], "entry": "10-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area. Because the poltergeist is a manifestation and is not truly present, it can't be attacked or hurt; it remains {@condition invisible} unless otherwise stated. When you {@action Cast a Spell||Cast the Spell}, and the first time you Sustain it on subsequent rounds, the poltergeist creates your choice of one of the following effects.", { @@ -6774,7 +6628,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The damage of the deathly assault effect increases by {@dice 1d10}, and the damage of the telekinetic storm effect increases by {@dice 1d8}."] + "entries": [ + "The damage of the deathly assault effect increases by {@dice 1d10}, and the damage of the telekinetic storm effect increases by {@dice 1d8}." + ] } } }, @@ -6782,27 +6638,27 @@ "name": "Persistent Servant", "source": "SoM", "page": 121, - "focus": false, "level": 2, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -6816,7 +6672,6 @@ ], "entry": "60-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until your next daily preparations", @@ -6825,8 +6680,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You call forth an unseen servant (Core Rulebook 380) and task it to perform a specific chore repeatedly. Choose a basic instruction, such as sweeping the floor, or picking up all objects from the floor and putting them in a designated bin. The servant performs the task over and over again throughout the duration, though it can't ever leave the spell's area.", "The servant isn't a minion, and you don't need to {@action Sustain a Spell||Sustain the Spell} in order for it to continue to act. However, it acts on its own time, and thus can't accomplish anything useful during an encounter, even if an encounter happens within the spell's range.", @@ -6837,27 +6690,26 @@ "name": "Petal Storm", "source": "SoM", "page": 121, - "focus": false, "level": 4, "traits": [ - "Air", - "Conjuration", - "Plant" + "air", + "conjuration", + "plant" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -6871,7 +6723,6 @@ ], "entry": "15-foot radius burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -6880,15 +6731,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You bring forth a cloud of razor-sharp flower petals that thrash violently in the wind. A creature that enters the storm or starts its turn in the storm is sliced by the razor-sharp edges of the petals. It takes {@damage 2d10} slashing damage with a basic Reflex save. A creature can take damage from the petals only once per round. At the end of the duration, the storm calms and the petals fall harmlessly to the ground." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d10}."] + "entries": [ + "The damage increases by {@dice 1d10}." + ] } }, "spellLists": [ @@ -6899,27 +6750,26 @@ "name": "Phantom Crowd", "source": "SoM", "page": 121, - "focus": false, "level": 2, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -6933,17 +6783,15 @@ ], "entry": "a 10-foot square" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 10 minutes", + "sustain": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say. A creature that touches a member of the crowd or makes a {@action Seek} action to examine the crowd can attempt to {@quickref disbelieve your illusion|CRB|2|disbelieving illusions|0}. The crowd is {@quickref difficult terrain||3|terrain} for anyone who hasn't {@quickref disbelieved the illusion|CRB|2|disbelieving illusions|0}.", "When you spend 1 or more actions to cast a composition spell (Core Rulebook 386) or to perform an activity that includes a {@skill Performance} check, you can also Sustain this Spell as part of that action." @@ -6951,7 +6799,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The crowd occupies an additional 10-foot square in range. The additional square doesn't need to be adjacent to any other square created by the spell. It can overlap, but there's no additional effect in the overlapped squares."] + "entries": [ + "The crowd occupies an additional 10-foot square in range. The additional square doesn't need to be adjacent to any other square created by the spell. It can overlap, but there's no additional effect in the overlapped squares." + ] } } }, @@ -6959,29 +6809,29 @@ "name": "Phantom Prison", "source": "SoM", "page": 121, - "focus": false, "level": 3, "traits": [ - "Illusion", - "Incapacitation", - "Mental", - "Visual" + "illusion", + "incapacitation", + "mental", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "50 feet", "distance": { @@ -6990,8 +6840,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -7000,8 +6853,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape. No other creatures see or feel these walls, and the target can't see anything outside of the illusory walls. The target can attempt a Will save when the spell is cast, each time it attempts to interact with or escape the walls, and each time something from outside the walls affects the target. On a success, it {@quickref disbelieves the illusion|CRB|2|disbelieving illusions|0} and the spell ends." ], @@ -7009,7 +6860,9 @@ "x": [ { "level": 8, - "entries": ["You can target up to 5 creatures."] + "entries": [ + "You can target up to 5 creatures." + ] } ] } @@ -7018,28 +6871,27 @@ "name": "Pocket Library", "source": "SoM", "page": 122, - "focus": false, "level": 1, "traits": [ - "Divination", - "Extradimensional" + "divination", + "extradimensional" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "24 hours", @@ -7048,8 +6900,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You collect information from the world's libraries about a particular subject and store it in an extradimensional library.", "When you {@action Cast a Spell||Cast this Spell}, choose any skill in which you are at least trained that has the {@action Recall Knowledge} action.", @@ -7059,15 +6909,21 @@ "x": [ { "level": 3, - "entries": ["The status bonus increases to +2 and you can reference your pocket library twice before the spell ends."] + "entries": [ + "The status bonus increases to +2 and you can reference your pocket library twice before the spell ends." + ] }, { "level": 6, - "entries": ["The status bonus increases to +3 you can reference your pocket library three times before the spell ends."] + "entries": [ + "The status bonus increases to +3 you can reference your pocket library three times before the spell ends." + ] }, { "level": 9, - "entries": ["The status bonus increases to +4 and you can reference your pocket library four times before the spell ends."] + "entries": [ + "The status bonus increases to +4 and you can reference your pocket library four times before the spell ends." + ] } ] } @@ -7076,28 +6932,27 @@ "name": "Portrait Of The Artist", "source": "SoM", "page": 122, - "focus": false, "level": 5, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 hour", @@ -7106,8 +6961,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You change your appearance to look like a well-known artist talented at a particular craft or performance, such as a painter, singer, or orator, with the effects of illusory disguise. Additionally, you appear to mimic their skill, although such appearances are merely an illusion. If they are famous for physical art, the spell creates illusions of physical artwork matching their style, and onlookers who don't disbelieve are convinced these works are as impressive as the real thing. If they are famous for their ability to perform, you create an illusory performance that tricks onlookers into thinking you are as skillful as the performer you're pretending to be. The audience can disbelieve this spell if they interact with your art or actively listen to the performance, using either {@skill Perception} or an appropriate {@skill Lore}, whichever is higher. When the duration ends, any fake art disappears, and those who were duped by a performance realize it wasn't as good as they thought, though they still might not discover that you weren't really the artist you claimed to be.", "This spell can't grant you any benefits from special abilities that take such skill they require a {@skill Performance} check, such as the lingering performance focus spell. Using the spell to maintain the ruse long enough to {@action Earn Income} from your art is also quite difficult; because it requires careful timing and repeated deceit, it can't be assumed to automatically work on an {@action Earn Income} check." @@ -7117,28 +6970,27 @@ "name": "Positive Attunement", "source": "SoM", "page": 122, - "focus": false, "level": 3, "traits": [ - "Healing", - "Necromancy", - "Positive" + "healing", + "necromancy", + "positive" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -7147,18 +6999,20 @@ } }, "targets": "1 living or undead creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it. The creature's appearance becomes more brightly colored. If the creature is living, it heals {@dice 1d8} Hit Points immediately and at the end of each of your turns. Effects that increase healing only increase the initial healing.", "If the creature is undead or has negative healing, it instead takes {@damage 1d8} positive damage, depending on the result of its Will save.", @@ -7175,7 +7029,9 @@ "heightened": { "plus_x": { "level": 3, - "entries": ["The damage and healing each increase by {@dice 1d8}."] + "entries": [ + "The damage and healing each increase by {@dice 1d8}." + ] } } }, @@ -7186,34 +7042,33 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Air", - "Evocation" + "uncommon", + "air", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "10-foot emanation" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You rapidly draw the air from your surroundings, hoarding it for yourself. Creatures in the area when the spell is cast take {@damage 5d6} bludgeoning damage with a basic Fortitude save. A creature that fails its save can't speak above a raspy whisper for 1 round. A creature that critically fails can't speak or use abilities that require it to breathe for 1 round. This prevents it from using effects that require speech, such as casting spells with verbal components, and from using a breath weapon or similar ability.", "Creatures made of air (such as air elementals) attempting a save against this spell get a degree of success one worse than they rolled." @@ -7221,7 +7076,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by {@dice 2d6}."] + "entries": [ + "Increase the damage by {@dice 2d6}." + ] } }, "spellLists": [ @@ -7232,26 +7089,25 @@ "name": "Prismatic Armor", "source": "SoM", "page": 122, - "focus": false, "level": 7, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -7260,7 +7116,6 @@ } }, "targets": "1 willing creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -7269,8 +7124,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You wrap the target in armor made of multicolored light.", "It functions as chromatic armor (page 95) that is all colors (granting resistance 5 to acid, electricity, fire, force, mental, poison, and sonic). An attacker that critically fails on its saving throw against the spell is {@condition blinded} rather than {@condition dazzled}." @@ -7279,7 +7132,9 @@ "x": [ { "level": 9, - "entries": ["The resistances increase to 10 each."] + "entries": [ + "The resistances increase to 10 each." + ] } ] } @@ -7288,28 +7143,27 @@ "name": "Proliferating Eyes", "source": "SoM", "page": 122, - "focus": false, "level": 9, "traits": [ - "Divination", - "Scrying" + "divination", + "scrying" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -7318,7 +7172,6 @@ } }, "targets": "1 creature (see text)", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "8 hours", @@ -7327,8 +7180,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You implant an {@condition invisible}, magical eye sensor on the target's body. The eye has sight and vision, but no other special senses. The eye is highly contagious\u2014the first two times the target touches another creature during the duration, the spell buds off an additional eye that implants itself on that creature, which can then bud off two eyes of its own. This process can propagate up to four times from the original target, for a potential maximum of 31 eyes if each affected creature touches two new creatures.", "You can switch between perceiving through your own senses or the vision of any of the eye sensors using a single action, which has the {@trait concentrate} trait. You always know how many eyes there are and can tell which original eyes budded off to make which new eyes, though you gain no special insight into the identity of the new targets other than what you can glean from spying on them." @@ -7340,26 +7191,25 @@ "page": 123, "level": 1, "traits": [ - "Abjuration", - "Cantrip" + "abjuration", + "cantrip" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -7368,7 +7218,6 @@ } }, "targets": "your eidolon, or a creature with the {@trait minion} trait under your control", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the start of your next turn", @@ -7377,8 +7226,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast {@spell protect companion|SoM} again for 10 minutes.", "Life Block {@as R} Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs {@action Strike}." @@ -7386,7 +7233,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level."] + "entries": [ + "The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level." + ] } } }, @@ -7394,26 +7243,25 @@ "name": "Protector Tree", "source": "SoM", "page": 123, - "focus": false, "level": 1, "traits": [ - "Conjuration", - "Plant" + "conjuration", + "plant" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -7421,7 +7269,6 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -7430,8 +7277,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points.", "Whenever an ally adjacent to the tree is hit by a {@action Strike}, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square.", @@ -7440,7 +7285,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The tree has an additional 10 Hit Points."] + "entries": [ + "The tree has an additional 10 Hit Points." + ] } } }, @@ -7450,26 +7297,26 @@ "page": 124, "level": 1, "traits": [ - "Cantrip", - "Evocation", - "Inhaled", - "Poison" + "cantrip", + "evocation", + "inhaled", + "poison" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "5 feet", "distance": { @@ -7478,13 +7325,11 @@ } }, "targets": "1 creature", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 {@condition persistent damage ||persistent poison damage}, depending on its Fortitude save.", { @@ -7500,7 +7345,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The initial poison damage increases by {@dice 1d8} and the {@condition persistent damage ||persistent poison damage} increases by 1."] + "entries": [ + "The initial poison damage increases by {@dice 1d8} and the {@condition persistent damage ||persistent poison damage} increases by 1." + ] } } }, @@ -7511,21 +7358,21 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Evocation", - "Water" + "uncommon", + "evocation", + "water" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -7539,20 +7386,21 @@ ], "entry": "10-foot radius, 20-foot-tall cylinder" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You raise a pair of towering waves and slam them into each other, crushing creatures caught between them. Creatures in the area take {@damage 5d6} bludgeoning damage with a basic Reflex save." ], "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by {@dice 2d6}."] + "entries": [ + "Increase the damage by {@dice 2d6}." + ] } }, "spellLists": [ @@ -7563,28 +7411,28 @@ "name": "Quick Sort", "source": "SoM", "page": 124, - "focus": false, "level": 1, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "10 feet", "distance": { @@ -7593,7 +7441,6 @@ } }, "targets": "up to 200 unattended objects in range, each of light Bulk or less", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "up to 1 minute", @@ -7602,8 +7449,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways.", "The first option is to separate them into different piles depending on an easily {@condition observed} factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects." @@ -7612,11 +7457,15 @@ "x": [ { "level": 3, - "entries": ["The spell can sort up to 400 objects in a minute, or 60 objects in a round."] + "entries": [ + "The spell can sort up to 400 objects in a minute, or 60 objects in a round." + ] }, { "level": 5, - "entries": ["The spell can sort up to 800 objects in a minute, or 120 objects in a round."] + "entries": [ + "The spell can sort up to 800 objects in a minute, or 120 objects in a round." + ] } ] } @@ -7625,26 +7474,25 @@ "name": "Rapid Adaptation", "source": "SoM", "page": 124, - "focus": false, "level": 2, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -7653,7 +7501,6 @@ } }, "targets": "your companion or eidolon", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -7662,8 +7509,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You flood the target with energy from the terrain around it, compressing centuries of evolution into a single moment.", "The target gains one of the following natural adaptations based on the surrounding environment.", @@ -7685,26 +7530,26 @@ "name": "Ravenous Portal", "source": "SoM", "page": 124, - "focus": false, "level": 4, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -7713,7 +7558,6 @@ } }, "targets": "1 door no more than 10 feet tall and 5 feet wide", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -7722,8 +7566,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You place a ward upon the door that triggers when a creature attempts to open, unlock, or destroy the door.", "When that happens, the door transforms into a {@creature mimic} that can't move and is {@condition hostile} to all creatures. When {@action Cast a Spell||Casting the Spell}, you designate yourself and up to 10 other creatures of your choice; these creatures don't trigger the ward, and the mimic is {@condition helpful} to them instead of {@condition hostile}. No effect can move the mimic unless it's also capable of moving the entire door. Once the door transforms into a mimic, it attacks creatures in its reach for up to 1 minute, and then the spell ends. If the mimic is killed before that time, the spell ends and the door returns to its normal form.", @@ -7736,25 +7578,24 @@ "page": 125, "level": 1, "traits": [ - "Cantrip", - "Divination" + "cantrip", + "divination" ], "school": "D", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -7763,8 +7604,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures.", "As part of Casting this Spell, you {@action Recall Knowledge} using {@skill Society} to gain information about the immediate social situation. You also gain a +1 status bonus on your next {@skill Diplomacy} check to {@action Make an Impression} on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect." @@ -7777,22 +7616,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Cantrip", - "Summoner" + "uncommon", + "abjuration", + "cantrip", + "summoner" ], "school": "A", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -7801,7 +7639,6 @@ } }, "targets": "your eidolon", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round", @@ -7810,8 +7647,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses. Your eidolon gains a +1 status bonus to AC and saving throws, plus resistance to all damage equal to half the spell's level. Your eidolon can benefit from either {@spell boost eidolon|SoM} or {@spell reinforce eidolon|SoM}, but not both; if you cast one of these spells during the other's duration, the newer spell replaces the older one." ] @@ -7820,40 +7655,37 @@ "name": "Repelling Pulse", "source": "SoM", "page": 125, - "focus": false, "level": 5, "traits": [ - "Evocation", - "Force" + "evocation", + "force" ], "school": "V", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot emanation" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you. Each creature in the area takes {@damage 7d10} force damage depending on its Reflex save.", { @@ -7869,7 +7701,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The force damage increases by {@dice 2d10}, and the distance the target is moved on a failure and critical failure increases by 5 feet."] + "entries": [ + "The force damage increases by {@dice 2d10}, and the distance the target is moved on a failure and critical failure increases by 5 feet." + ] } } }, @@ -7877,27 +7711,27 @@ "name": "Replicate", "source": "SoM", "page": 125, - "focus": false, "level": 4, "traits": [ - "Illusion", - "Shadow" + "illusion", + "shadow" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -7906,13 +7740,10 @@ } }, "targets": "1 willing or {@condition unconscious} creature of 8th level or lower", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained" }, - "sustain": false, - "dismiss": false, "entries": [ "You create an illusory magical double that physically looks and behaves very similarly to the target. This double is limited to moving, {@action Interact||Interacting}, speaking short sentences, and other similar basic tasks. It is unable to cast spells, attack, or use any complex skills.", "The illusory duplicate is your {@trait minion}. You can issue new commands to the double as part of {@action Sustain a Spell||Sustaining the Spell}.", @@ -7923,7 +7754,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The maximum level of the target increases by 2."] + "entries": [ + "The maximum level of the target increases by 2." + ] } } }, @@ -7931,29 +7764,29 @@ "name": "Restyle", "source": "SoM", "page": 126, - "focus": false, "level": 1, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -7962,7 +7795,6 @@ } }, "targets": "1 piece of clothing currently worn by you or an ally", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "unlimited", @@ -7971,8 +7803,6 @@ "unit": "unlimited" } }, - "sustain": false, - "dismiss": false, "entries": [ "You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities. You can change its color, texture, pattern, and other minor parts of its design, but the changes can't alter the clothing's overall shape, size, or purpose. The changes can't increase the quality of the craftsmanship or artistry of the piece of clothing, but particularly gauche choices for the new color and pattern might decrease its aesthetic appeal. This spell transforms existing materials into the desired appearance and never alters the material or creates more material than what's originally part of the object. The object's statistics also remain unchanged." ] @@ -7981,29 +7811,28 @@ "name": "Rewinding Step", "source": "SoM", "page": 126, - "focus": false, "level": 5, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "10 minutes", @@ -8012,8 +7841,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy. The space you're in when you cast the spell becomes your temporal anchor space. While you're within 500 feet of your temporal anchor space, you can spend a single action that has the {@trait concentrate} trait to instantaneously return to that space (you don't need to have line of effect to the space). The spell then ends. You bring any items that are in your possession with you when you take the action to return.", "If the anchor space is occupied when you attempt to return to it or if this spell would bring another creature with you, the spell fails to transport you, then ends." @@ -8022,11 +7849,15 @@ "x": [ { "level": 7, - "entries": ["You can return if you're within 1,000 feet of your anchor space."] + "entries": [ + "You can return if you're within 1,000 feet of your anchor space." + ] }, { "level": 9, - "entries": ["You can return if you're within 1 mile of your anchor space."] + "entries": [ + "You can return if you're within 1 mile of your anchor space." + ] } ] } @@ -8035,29 +7866,36 @@ "name": "Rip The Spirit", "source": "SoM", "page": 126, - "focus": false, "level": 5, "traits": [ - "Death", - "Necromancy", - "Negative" + "death", + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 1, "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": false - }, + "components": [ + { + "S": true + }, + { + "S": true, + "V": true + }, + { + "S": true, + "M": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -8066,23 +7904,24 @@ } }, "targets": "1 living creature", - "savingThrow": "Fortitude", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "You supernaturally rip the spirit from a living creature's body, dooming the target to pain and death. The target takes {@damage 5d6} negative damage, depending on its basic Fortitude save, and is {@condition drained 1} if it fails its save. The spell's effect is based on how many actions you spend when {@action Cast a Spell||Casting the Spell}.", - "{@as 1} (somatic) The spell targets one living creature in range.", - "{@as 2} (somatic, verbal) The spell targets one living creature in range and the damage is {@damage 10d6} negative instead of {@dice 5d6}.", - "{@as 3} (material, somatic, verbal) The spell targets all living creatures in a 30-foot emanation." + "{@b {@as 1} (somatic)} The spell targets one living creature in range.", + "{@b {@as 2} (somatic, verbal)} The spell targets one living creature in range and the damage is {@damage 10d6} negative instead of {@dice 5d6}.", + "{@b {@as 3} (material, somatic, verbal)} The spell targets all living creatures in a 30-foot emanation." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The amount of damage increases by {@dice 1d6}, or by {@dice 2d6} for the 2-action version."] + "entries": [ + "The amount of damage increases by {@dice 1d6}, or by {@dice 2d6} for the 2-action version." + ] } } }, @@ -8093,22 +7932,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Conjuration", - "Move", - "Water" + "uncommon", + "conjuration", + "move", + "water" ], "school": "C", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -8116,12 +7954,6 @@ "amount": 30 } }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You create a wave of water that you ride, banking around obstacles and surfing to higher ground. You move up to 35 feet, raising yourself up to 5 feet above the ground.", "(You can avoid many types of {@quickref difficult terrain||3|terrain} in this way.) You must end your movement on an unoccupied space where you have solid footing. This movement isn't a {@action Stride}, but you measure the distance in a similar way, and it still triggers reactions caused by movement. You can't transport anyone else with you." @@ -8129,7 +7961,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["Increase the distance you move by 5 feet and the maximum height traveled above the ground by 5 feet."] + "entries": [ + "Increase the distance you move by 5 feet and the maximum height traveled above the ground by 5 feet." + ] } }, "spellLists": [ @@ -8140,29 +7974,28 @@ "name": "Roaring Applause", "source": "SoM", "page": 126, - "focus": false, "level": 3, "traits": [ - "Emotion", - "Enchantment", - "Mental" + "emotion", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -8171,18 +8004,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause.", "Targets of this spell must be able to see, hear, or otherwise understand you. The targets must attempt a Will save.", @@ -8200,7 +8035,9 @@ "x": [ { "level": 6, - "entries": ["You can target up to 10 creatures."] + "entries": [ + "You can target up to 10 creatures." + ] } ] } @@ -8209,27 +8046,26 @@ "name": "Rouse Skeletons", "source": "SoM", "page": 126, - "focus": false, "level": 3, "traits": [ - "Necromancy" + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -8243,18 +8079,20 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst. The area they fill is {@quickref difficult terrain||3|terrain}. Their grasping claws deal {@damage 2d6} slashing damage to creatures on the ground in the area when the skeletons first appear (basic Reflex save)", "On subsequent rounds, the first time you {@action Sustain a Spell||Sustain the Spell} each round, you can move the area of skeletons up to 20 feet within the range of the spell and deal {@damage 2d6} slashing damage (basic Reflex save) to each creature in their new area.", @@ -8263,7 +8101,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d6}. "] + "entries": [ + "The damage increases by {@dice 1d6}." + ] } } }, @@ -8274,21 +8114,20 @@ "focus": true, "level": 4, "traits": [ - "Uncommon", - "Evocation", - "Magus" + "uncommon", + "evocation", + "magus" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -8297,7 +8136,6 @@ } }, "targets": "you or one weapon you're wielding", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -8306,8 +8144,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell: corrosive, flaming, frost, ghost touch, returning, shock, or thundering. If you cast {@spell runic impression|SoM} on a weapon, this spell ends if you cease holding the weapon.", "If this spell would give a weapon more property runes than its normal maximum, one of the existing property runes (you choose) is suppressed until the spell ends.", @@ -8317,7 +8153,9 @@ "x": [ { "level": 8, - "entries": ["Add keen to the list of runes you can choose as well as the greater types of corrosive, flaming, frost, shock, and thundering."] + "entries": [ + "Add keen to the list of runes you can choose as well as the greater types of corrosive, flaming, frost, shock, and thundering." + ] } ] } @@ -8326,29 +8164,28 @@ "name": "Sanguine Mist", "source": "SoM", "page": 127, - "focus": false, "level": 4, "traits": [ - "Death", - "Necromancy", - "Negative" + "death", + "necromancy", + "negative" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -8362,26 +8199,34 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "F" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own. Each living creature in the area when you {@action Cast a Spell||Cast the Spell}, aside from you, takes {@damage 6d6} negative damage with a basic Fortitude save. Creatures in the area are {@condition concealed}, and all creatures outside the cloud become {@condition concealed} to creatures within it.", "The first time each round you Sustain this Spell on subsequent turns, living creatures in the area take an additional {@damage 2d6} negative damage with another basic Fortitude save. You also gain temporary Hit Points equal to half the damage a single creature took when you Sustained the spell this turn; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute." ], + "miscTags": [ + "THP" + ], "heightened": { "plus_x": { "level": 1, - "entries": ["The initial damage increases by {@dice 2d6} and the secondary damage increases by {@dice 1d6}."] + "entries": [ + "The initial damage increases by {@dice 2d6} and the secondary damage increases by {@dice 1d6}." + ] } } }, @@ -8391,25 +8236,25 @@ "page": 127, "level": 1, "traits": [ - "Cantrip", - "Earth", - "Evocation" + "cantrip", + "earth", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -8423,8 +8268,12 @@ ], "entry": "two contiguous 5-foot cubes" }, - "savingThrow": "Reflex", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "R" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "1 minute", @@ -8433,8 +8282,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to {@dice 1d4} plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes {@quickref difficult terrain||3|terrain} for the duration. A creature can {@action Interact} to clear a square of this scree.", "If you cast this spell again, any previous scatter scree you have cast ends." @@ -8442,7 +8289,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d4}."] + "entries": [ + "The damage increases by {@dice 1d4}." + ] } }, "spellLists": [ @@ -8453,29 +8302,27 @@ "name": "Schadenfreude", "source": "SoM", "page": 127, - "focus": false, "level": 1, "traits": [ - "Emotion", - "Enchantment", - "Mental" + "emotion", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "trigger": "You critically fail a saving throw against a foe's effect.", "range": { "entry": "30 feet", @@ -8485,13 +8332,11 @@ } }, "targets": "the triggering foe", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You distract your enemy with their feeling of smug pleasure when you fail catastrophically. They must attempt a Will save.", { @@ -8509,29 +8354,28 @@ "name": "Scorching Ray", "source": "SoM", "page": 127, - "focus": false, "level": 2, "traits": [ - "Attack", - "Evocation", - "Fire" + "attack", + "evocation", + "fire" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 1, "unit": "varies", "entry": "{@as 1} to {@as 3}" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -8540,12 +8384,6 @@ } }, "targets": "1 or more creatures", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes {@damage 2d6} fire damage, and on a critical hit, the target takes double damage.", "For each additional action you use when {@action Cast a Spell||Casting the Spell}, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for scorching ray. If you spend 2 or more actions {@action Cast a Spell||Casting the Spell}, the damage increases to {@damage 4d6} fire damage on a hit, and it still deals double damage on a critical hit." @@ -8553,7 +8391,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage to each target increases by {@dice 1d6} for the 1-action version, or by {@dice 2d6} for the 2-action and 3-action versions."] + "entries": [ + "The damage to each target increases by {@dice 1d6} for the 1-action version, or by {@dice 2d6} for the 2-action and 3-action versions." + ] } }, "spellLists": [ @@ -8564,28 +8404,27 @@ "name": "Seashell Of Stolen Sound", "source": "SoM", "page": 127, - "focus": false, "level": 1, "traits": [ - "Divination", - "Sonic" + "divination", + "sonic" ], "school": "D", "traditions": [ - "Arcane", - "Occult", - "Primal" + "arcane", + "occult", + "primal" ], "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": true, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "F": true, + "V": true + } + ], "trigger": "A creature within range begins to make a sound.", "range": { "entry": "30 feet", @@ -8594,7 +8433,6 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until your next daily preparations", @@ -8603,8 +8441,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret. As part of Casting this Spell, you must present an unbroken seashell. When you {@action Cast a Spell||Cast the Spell}, magic swirls around the triggering creature, copying the sounds they make, as well as any background noise, for the next minute and storing them in the seashell.", "You or another creature can then play the sound back from the seashell during the spell's duration by {@action Interact||Interacting} with the seashell, but once the sounds have been played back, the seashell shatters and the spell ends.", @@ -8615,30 +8451,30 @@ "name": "Shadow Army", "source": "SoM", "page": 128, - "focus": false, "level": 10, "traits": [ - "Auditory", - "Illusion", - "Mental", - "Shadow", - "Visual" + "auditory", + "illusion", + "mental", + "shadow", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -8652,8 +8488,11 @@ ], "entry": "50-foot burst" }, - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -8662,8 +8501,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies. You are virtually indistinguishable from your clones, allowing you to {@action Hide} and {@action Sneak} among them. An enemy that's in the area when the spell is cast or that ends its turn in the area takes {@damage 3d10} mental damage and {@damage 3d10} bludgeoning damage, and is possibly inflicted with a condition, depending on the result of its Will save. When you {@action Cast a Spell||Cast the Spell}, you choose a condition your shadows impose on a failed save: {@condition clumsy 2}, {@condition enfeebled 2}, {@condition flat-footed}, or {@condition slowed 1}.", { @@ -8681,36 +8518,32 @@ "name": "Shadow Projectile", "source": "SoM", "page": 128, - "focus": false, "level": 3, "traits": [ - "Illusion", - "Shadow", - "Visual" + "illusion", + "shadow", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "trigger": "An ally within 20 feet of you makes a ranged attack roll.", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You create an illusory duplicate of your ally's ranged attack to confuse your opponents. You launch an illusory double of your ally's projectile or spell at the same target, leaving the enemy unsure which attack to avoid. The target takes {@damage 3d8} mental damage, depending on its Will save. Regardless of the result of its save, it's temporarily immune to {@spell shadow projectile|SoM} spells for 1 hour.", { @@ -8726,7 +8559,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The damage increases by {@dice 1d8}. "] + "entries": [ + "The damage increases by {@dice 1d8}." + ] } } }, @@ -8734,27 +8569,27 @@ "name": "Shadow Raid", "source": "SoM", "page": 129, - "focus": false, "level": 7, "traits": [ - "Illusion", - "Shadow" + "illusion", + "shadow" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -8768,8 +8603,13 @@ ], "entry": "30-foot burst" }, - "savingThrow": "Reflex or Will (target's choice);", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "R", + "W" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "1 minute", @@ -8778,8 +8618,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You spin illusions of flying shadows throughout the area.", "The shadows strike and cavort, harming your foes and blocking their vision with twisting shadow. Enemies in the area when you {@action Cast a Spell||Cast the Spell} take {@damage 6d8} bludgeoning, piercing, or slashing damage, with a basic Reflex or Will save, as shadows explode into being. You choose the damage type when you {@action Cast a Spell||Cast the Spell}, and each creature chooses the type of save it attempts before it rolls the save. The shadows then persist in the area for 1 minute, dealing {@dice 3d8} damage of the type you chose to any enemy that ends its turn in the area. All creatures are {@condition concealed} to enemies in the area, as the illusory shadows swarm over them and block light.", @@ -8789,7 +8627,9 @@ "x": [ { "level": 9, - "entries": ["The initial damage increases by {@dice 2d8}, and the damage to a creature that ends its turn in the area increases by {@dice 1d8}."] + "entries": [ + "The initial damage increases by {@dice 2d8}, and the damage to a creature that ends its turn in the area increases by {@dice 1d8}." + ] } ] } @@ -8801,27 +8641,20 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Magus" + "uncommon", + "abjuration", + "magus" ], "school": "A", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "As you attack a foe, warding magic transforms your momentum into action and lifts your shield. Make a melee {@action Strike}. You can then either {@action Raise a Shield||Raise your Shield} if you're wielding one or cast {@spell shield} if you have the spell." ] @@ -8830,27 +8663,25 @@ "name": "Shift Blame", "source": "SoM", "page": 129, - "focus": false, "level": 3, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "trigger": "You or another creature attacks a creature or fails at a {@skill Deception}, {@skill Diplomacy}, or {@skill Intimidation} check.", "range": { "entry": "30 feet", @@ -8860,13 +8691,11 @@ } }, "targets": "the target of the triggering attack or skill check", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You alter the target's memories of the triggering event as they form. You choose another creature (which can be you) with the capacity to make the triggering attack or skill check, and you alter the target's memories to recall the creature you chose as responsible for the triggering attack or skill check. The target must attempt a Will save and is then temporarily immune for 24 hours.", { @@ -8886,28 +8715,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Divination", - "Magus" + "uncommon", + "divination", + "magus" ], "school": "D", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "requirements": "You're wielding a ranged weapon or a thrown weapon.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it. Make a ranged {@action Strike}, ignoring the target's concealment and reducing the target's cover by one degree for this {@action Strike} only (greater to standard, standard to lesser, and lesser to none). If the {@action Strike} hits, the meteor trail hangs in the air. This gives the benefits of concealment negation and cover reduction to any attacks made against the creature (by anyone) until the start of your next turn." ] @@ -8916,44 +8738,41 @@ "name": "Sonata Span", "source": "SoM", "page": 129, - "focus": false, "level": 2, "traits": [ - "Auditory", - "Conjuration", - "Sonic" + "auditory", + "conjuration", + "sonic" ], "school": "C", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Line" ], "entry": "30-foot line" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained", + "sustain": true, "duration": { "number": 1, "unit": "unlimited" } }, - "sustain": true, - "dismiss": false, "entries": [ "By playing a brief tune on an instrument or in song, you cause the notes of the melody to physically manifest into a shimmering, translucent path. This path doesn't need to be over solid ground and can tilt up or down diagonally up to 45 degrees, but it must be a straight, 5-foot-wide line.", "It can support as many creatures as can physically fit on the bridge." @@ -8963,27 +8782,26 @@ "name": "Soothing Blossoms", "source": "SoM", "page": 129, - "focus": false, "level": 3, "traits": [ - "Conjuration", - "Plant" + "conjuration", + "plant" ], "school": "C", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -8997,7 +8815,6 @@ ], "entry": "10-foot burst" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -9006,8 +8823,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm. When any creature in that area rolls a successful save against a {@trait poison} or {@trait disease} effect, it gets a critical success instead.", "The blossoms grant assisted recovery to everyone in the area to end their {@condition persistent damage}, both when the spell is cast and at the start of each of your turns.", @@ -9018,30 +8833,30 @@ "name": "Soothing Spring", "source": "SoM", "page": 129, - "focus": false, "level": 4, "traits": [ - "Healing", - "Necromancy", - "Positive", - "Water" + "healing", + "necromancy", + "positive", + "water" ], "school": "N", "traditions": [ - "Divine", - "Primal" + "divine", + "primal" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9049,7 +8864,6 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 hour", @@ -9058,8 +8872,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth. The water is comfortably hot and smells mildly sulfurous in a not-unpleasant way. You are able to draw out the full energizing potential of the mineral-rich water. Any creature that spends the full hour soaking in the hot spring or basking in the mud from the bottom of the pit regains {@dice 10d8} Hit Points and feels refreshed, losing the {@condition fatigued} condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed.", "The pool is 20 feet on each side, and it's 5 feet deep.", @@ -9069,7 +8881,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The healing increases by {@dice 2d8}."] + "entries": [ + "The healing increases by {@dice 2d8}." + ] } }, "spellLists": [ @@ -9083,28 +8897,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Evocation", - "Magus" + "uncommon", + "evocation", + "magus" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "requirements": "You're wielding a staff.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next {@action Spellstrike|SoM}. Make a melee {@action Strike} with your staff against one foe and then a second melee {@action Strike} with your staff against a different foe. Your multiple attack penalty applies to both of these attacks as normal." ] @@ -9113,28 +8920,26 @@ "name": "Spiritual Attunement", "source": "SoM", "page": 130, - "focus": false, "level": 4, "traits": [ - "Uncommon", - "Abjuration" + "uncommon", + "abjuration" ], "school": "A", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": false - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -9143,15 +8948,15 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You attune yourself to a spiritual plane of the Outer Sphere (see sidebar on page 131), connecting your spirit without fully transporting to it. Your Strikes and spells gain the alignment traits of the plane you chose, which deals additional damage to creatures with a weakness to either of those alignment traits. Furthermore, the plane protects you from energy of the alignments that oppose the plane. You gain resistance 5 to damage of the alignments that oppose those of your chosen plane. For example, if you chose Heaven, your Strikes would gain the {@trait good} and {@trait lawful} traits, and you would gain resistance to chaotic and evil. If you choose the Boneyard, the resistance is to negative and positive damage instead." ], "heightened": { "plus_x": { "level": 2, - "entries": ["The resistance increases by 5."] + "entries": [ + "The resistance increases by 5." + ] } } }, @@ -9161,25 +8966,25 @@ "page": 130, "level": 1, "traits": [ - "Cantrip", - "Evocation", - "Water" + "cantrip", + "evocation", + "water" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9193,13 +8998,11 @@ ], "entry": "a 5-foot cube" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal to {@dice 1d4} plus your spellcasting ability modifier, with a basic Reflex saving throw.", "You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub." @@ -9207,7 +9010,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by {@dice 1d4}."] + "entries": [ + "The damage increases by {@dice 1d4}." + ] } }, "spellLists": [ @@ -9221,22 +9026,22 @@ "focus": true, "level": 3, "traits": [ - "Uncommon", - "Attack", - "Earth", - "Evocation" + "uncommon", + "attack", + "earth", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -9245,7 +9050,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -9254,8 +9058,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You conjure a jagged lance of stone and then launch it at a foe. Make a spell attack roll against the target.", "On a hit, you deal {@damage 6d6} piercing damage and the lance impales the creature, giving it a \u201310-foot circumstance penalty to its Speeds unless it {@action Escape||Escapes}. On a critical hit, if the creature is on the ground, the lance also embeds into the ground and immobilizes the creature until it {@action Escape||Escapes}. A creature that {@action Escape||Escapes} after being impaled takes 3 {@condition persistent damage ||persistent bleed damage}. When the spell ends, the lance crumbles into dirt, freeing the target if it hasn't Escaped." @@ -9263,7 +9065,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by {@dice 2d6} and the {@condition persistent damage ||persistent bleed damage} for {@action Escape||Escapes} by 1."] + "entries": [ + "Increase the damage by {@dice 2d6} and the {@condition persistent damage ||persistent bleed damage} for {@action Escape||Escapes} by 1." + ] } }, "spellLists": [ @@ -9274,27 +9078,26 @@ "name": "Sudden Recollection", "source": "SoM", "page": 130, - "focus": false, "level": 3, "traits": [ - "Uncommon", - "Enchantment", - "Mental" + "uncommon", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Occult" + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9303,8 +9106,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "unlimited", @@ -9313,8 +9119,6 @@ "unit": "unlimited" } }, - "sustain": false, - "dismiss": false, "entries": [ "You place a bit of knowledge deep in a creature's subconscious or make a willing creature forget some information until a specific trigger occurs. The target gets a Will saving throw to resist the effect. A willing creature can choose to fail its save.", { @@ -9331,25 +9135,25 @@ "name": "Summon Anarch", "source": "SoM", "page": 131, - "focus": false, "level": 5, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9357,17 +9161,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure a {@trait chaotic} {@trait celestial}, {@trait monitor}, or {@trait fiend} to fight on your behalf. You summon a common chaotic creature that has the {@trait celestial}, {@trait monitor}, or {@trait fiend} trait and whose level is {@filter 5 or lower|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=CE;CG;CN}. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon." ], @@ -9375,52 +9177,64 @@ "x": [ { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=CE;CG;CN}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=CE;CG;CN}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=CE;CG;CN}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=CE;CG;CN}." + ] }, { "level": 8, - "entries": ["{@filter Level 11|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=CE;CG;CN}."] + "entries": [ + "{@filter Level 11|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=CE;CG;CN}." + ] }, { "level": 9, - "entries": ["{@filter Level 13|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=CE;CG;CN}."] + "entries": [ + "{@filter Level 13|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=CE;CG;CN}." + ] }, { "level": 10, - "entries": ["{@filter Level 15|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=CE;CG;CN}."] + "entries": [ + "{@filter Level 15|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=CE;CG;CN}." + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Archmage", "source": "SoM", "page": 131, - "focus": false, "level": 8, "traits": [ - "Conjuration", - "Incarnate" + "conjuration", + "incarnate" ], "school": "C", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -9428,7 +9242,6 @@ "amount": 100 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the end of your next turn", @@ -9437,39 +9250,39 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human). The archmage occupies the space of a Large creature and has a Speed of 60 feet.", "{@b Arrive} ({@trait evocation}, {@trait force}) {@i Archmage's Amplification} The archmage arrives in a fierce burst of magical force, automatically dealing {@damage 3d4+3} force damage to up to 5 creatures it chooses within 100 feet of it. Like magic missiles, this can be blocked by the {@spell shield} spell.", "The archmage also feeds magical power into some spells. Beneficial spells last longer due to the archmage's influence. When the remaining duration of a beneficial spell affecting you or one of your allies would decrease (usually at the start of the caster's turn), it doesn't decrease if the subject of the spell is within 100 feet of the archmage. This applies only if the spell's maximum duration was 3 rounds or longer.", "{@b Depart} ({@trait abjuration}) {@i Archmage's Rebuke} The archmage drains the magic from your foes. Each of your enemies within 100 feet of the archmage must attempt a Will save. On a failure, the creature is {@condition stupefied 2} for 1 round, and if it's currently benefiting from any spells of a lower level than summon archmage, the archmage can choose any one of them and end the spell." ], - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Axiom", "source": "SoM", "page": 131, - "focus": false, "level": 5, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9477,17 +9290,15 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You conjure a {@trait lawful} {@trait celestial}, {@trait monitor}, or {@trait fiend} to fight on your behalf. You summon a common lawful creature that has the {@trait celestial}, {@trait monitor}, or {@trait fiend} trait and whose level is {@filter 5 or lower|bestiary||Level=[-1;5]|Rarity=Common|Creature Type=monitor;celestial;fiend|Alignment=LE;LG;LN}. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon." ], @@ -9495,52 +9306,64 @@ "x": [ { "level": 6, - "entries": ["{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=LE;LG;LN}."] + "entries": [ + "{@filter Level 7|bestiary||Level=[-1;7]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=LE;LG;LN}." + ] }, { "level": 7, - "entries": ["{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=LE;LG;LN}."] + "entries": [ + "{@filter Level 9|bestiary||Level=[-1;9]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=LE;LG;LN}." + ] }, { "level": 8, - "entries": ["{@filter Level 11|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=LE;LG;LN}."] + "entries": [ + "{@filter Level 11|bestiary||Level=[-1;11]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=LE;LG;LN}." + ] }, { "level": 9, - "entries": ["{@filter Level 13|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=LE;LG;LN}."] + "entries": [ + "{@filter Level 13|bestiary||Level=[-1;13]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=LE;LG;LN}." + ] }, { "level": 10, - "entries": ["{@filter Level 15|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=LE;LG;LN}."] + "entries": [ + "{@filter Level 15|bestiary||Level=[-1;15]|Rarity=Common|Creature Type=monitor;fiend;celestial|Alignment=LE;LG;LN}." + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Deific Herald", "source": "SoM", "page": 131, - "focus": false, "level": 8, "traits": [ - "Conjuration", - "Incarnate" + "conjuration", + "incarnate" ], "school": "C", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "requirements": "You have a deity.", "range": { "entry": "100 feet", @@ -9549,7 +9372,6 @@ "amount": 100 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the end of your next turn", @@ -9558,8 +9380,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "Your faith is strong enough to briefly summon a direct representative of your deity, such as the deity's herald. The herald occupies the space of a Huge creature and has a Speed of 60 feet. The effects of this spell depend on your deity's alignment.", { @@ -9598,32 +9418,34 @@ ] } ], - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Draconic Legion", "source": "SoM", "page": 133, - "focus": false, "level": 9, "traits": [ - "Conjuration", - "Incarnate" + "conjuration", + "incarnate" ], "school": "C", "traditions": [ - "Arcane" + "arcane" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -9631,7 +9453,6 @@ "amount": 100 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the end of your next turn", @@ -9640,40 +9461,45 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location. These dragons act as one and collectively occupy the space of a {@trait Gargantuan} creature. They have a fly Speed of 100 feet. When you {@action Cast a Spell||Cast this Spell}, choose whether it summons chromatic or metallic dragons.", "{@b Arrive} ({@trait evocation}) {@i Energy Annihilation} The draconic legion breathes out two blasts of energy: a 120-foot line and a 60-foot cone that can't overlap. Each creature in either of the areas takes {@dice 10d8} damage (basic Reflex save). The dragons choose the damage type of each breath weapon, depending on the category of dragons summoned. Chromatic dragons can choose cold, fire, or poison for the cone and acid or electricity for the line; metallic dragons can choose cold or fire for the cone and acid, electricity, or fire for the line.", "{@b Depart} {@i Draconic Whirlwind} The draconic legion strikes with fury, dealing {@damage 9d8} slashing damage (basic Reflex save) to all enemy creatures in its location or within 20 feet." ], - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Kaiju", "source": "SoM", "page": 133, - "focus": false, "level": 10, + "otherSources": { + "Expanded": [ + "LOMM|41" + ] + }, "traits": [ - "Rare", - "Conjuration", - "Incarnate" + "rare", + "conjuration", + "incarnate" ], "school": "C", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -9681,7 +9507,6 @@ "amount": 500 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the end of your next turn", @@ -9690,8 +9515,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation.", "It rises from its secluded lair to annihilate your foes. The summoned kaiju occupies the space of a {@trait Gargantuan} creature. When you {@action Cast a Spell||Cast this Spell}, choose one of the kaiju below to summon.", @@ -9703,35 +9526,38 @@ "{@bold Bezravnis, the Inferno Below} Speed 100 feet, burrow 100 feet; {@b Arrive} ({@trait earth}, {@trait evocation}) {@i Burrow from the Earth's Heart} Bezravnis explodes from the ground where it was summoned, causing all creatures in a 50-foot emanation to take {@damage 8d12} bludgeoning damage with a basic Reflex save. This potentially collapses structures with the collapse effect of the {@spell earthquake} spell, except there is no chance of falling into a fissure; {@b Depart} {@i Web Hurricane} Bezravnis departs with a hurricane of webbing. All creatures within a 50-foot emanation must succeed at a Reflex save or take a \u201320-foot circumstance penalty to its Speeds until it {@action Escape||Escapes} (or is {@condition immobilized} until it escapes on a critical failure). The {@action Escape} DC is your spell DC.", "{@bold Mogaru, the Final King} Speed 100 feet, swim 100 feet; {@b Arrive} ({@trait auditory}, {@trait enchantment}, {@trait mental}) {@i Trance of the King's Melody} Mogaru manifests with a burst of the song that summoned him, requiring all foes within 60 feet who can hear him to attempt a Will save, leaving them {@condition stunned 3} on a failure; {@b Depart} ({@trait evocation}, {@trait fire}) {@i Volcanic Breath} Mogaru unleashes his scorching breath in a 120-foot cone. Each creature in the area takes {@damage 10d6} fire damage with a basic Reflex save. On a failure, it also takes {@damage 4d6} {@condition persistent damage||persistent fire damage}.", "{@bold Vorgozen, the Shapeless Feeder} Speed 50 feet, climb 50 feet, swim 100 feet; {@b Arrive} ({@trait necromancy}) {@i Pollute Magic} Vorgozen's foul presence pollutes magic around her. Each of your enemies within a 60-foot emanation that are under the effects of a spell must attempt a Fortitude save. On a failure, the creature is {@condition sickened 2}. Any of your enemies that {@action Cast a Spell||Casts a Spell} within 60 feet of Vorgozen must attempt a Fortitude save with the same effects unless it's already {@condition sickened}; {@b Depart} ({@trait acid}, {@trait evocation}) {@i Beam of Purest Vitriol} Each creature in a 1,200-foot line takes {@damage 10d6} acid damage and {@damage 10d6} bludgeoning damage with a basic Fortitude save.", - "{@bold Yarthoon, the Moon Grub} Speed 60 feet, burrow 100 feet, fly 100 feet, swim 100 feet; {@b Arrive} ({@trait cold}, {@trait evocation}) {@i Algid Beam Barrage} Yarthoon fires countless beams, targeting each of your enemies within 200 feet of it. The beams deal {@damage 10d6} cold damage with a basic Reflex save; {@b Depart} ({@trait cold}, {@trait conjuration}, {@trait water}) {@i Frostbite Mist} Chilling mist surges out in a 100-foot burst centered on Yarthoon and remains for 1 minute. This mist has the effects of {@spell obscuring mist}, plus any creature within the area at the end of its turn take {@damage 5d6} cold damage with a basic Fortitude save." + "{@bold Yarthoon, the Moon Grub} Speed 60 feet, burrow 100 feet, fly 100 feet, swim 100 feet; {@b Arrive} ({@trait cold}, {@trait evocation}) {@i Algid Beam Barrage} Yarthoon fires countless beams, targeting each of your enemies within 200 feet of it. The beams deal {@damage 10d6} cold damage with a basic Reflex save; {@b Depart} ({@trait cold}, {@trait conjuration}, {@trait water}) {@i Frostbite Mist} Chilling mist surges out in a 100-foot burst centered on Yarthoon and remains for 1 minute. This mist has the effects of {@spell obscuring mist}, plus any creature within the area at the end of its turn take {@damage 5d6} cold damage with a basic Fortitude save.", + "{@b Ebeshra, the Winged Razor} Speed 75 feet, fly 100 feet; {@b Arrive} ({@trait conjuration}, {@trait teleportation}) {@i Planar Draw} Each foe in a 100-foot emanation is pulled 50 feet towards the center, unless it succeeds at a Fortitude save. Creatures that fail and reach the center take {@damage 10d6} bludgeoning damage; {@b Depart} ({@trait electricity}, {@trait evocation}) {@i Storm Discharge} Each foe in a 240-foot line takes {@damage 12d8} electricity damage with a basic Reflex save" ] } ], - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summon Lesser Servitor", "source": "SoM", "page": 134, - "focus": false, "level": 1, "traits": [ - "Conjuration" + "conjuration" ], "school": "C", "traditions": [ - "Divine" + "divine" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -9739,20 +9565,18 @@ "amount": 30 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission.", - "You summon a {@trait celestial}, {@trait monitor}, or {@trait fiend} whose level is {@filter \u20131|bestiary||Level=[-1;-1]|Rarity=Common|Creature Type=monitor;fiend;celestial} to fight on your behalf. Alternatively, you can choose a magical animal from the Outer Sphere as your lesser servitor. This animal is your choice of an {@creature eagle}, {@creature guard dog}, or {@creature raven|Bst2}. It gains the alignment matching your deity (or you, if you don't have a deity) and has the following trait depending on the alignment it gained: {@trait celestial} for {@trait lawful}, {@trait monitor} for {@trait neutral}, or {@trait fiend} for {@trait evil}.", + "You summon a {@trait celestial}, {@trait monitor}, or {@trait fiend} whose level is {@filter \u20131|bestiary||Level=[-1;-1]|Rarity=Common|Creature Type=monitor;fiend;celestial} to fight on your behalf. Alternatively, you can choose a magical animal from the Outer Sphere as your lesser servitor. This animal is your choice of an {@creature eagle}, {@creature guard dog}, or {@creature raven|Bst2}. It gains the alignment matching your deity (or you, if you don't have a deity) and has the following trait depending on the alignment it gained: {@trait celestial} for {@trait lawful}, {@trait monitor} for neutral, or {@trait fiend} for {@trait evil}.", "You can't summon a creature if it is opposed to your deity's alignment on either axis (or opposed to your alignment if you don't follow a deity). For example, if you deity is {@trait lawful} {@trait good}, you can't summon a {@trait chaotic} or {@trait evil} creature. The GM might determine that deities restrict specific types of creatures even if their alignments aren't diametrically opposed. For example, {@deity Pharasma} would restrict the summoning of sahkils.", "Heightening the spell increases the maximum level of creature you can summon and might add additional animal servitors, which otherwise work like the {@creature eagle}, {@creature guard dog}, and {@creature raven|Bst2}." ], @@ -9760,49 +9584,56 @@ "x": [ { "level": 2, - "entries": ["{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=monitor;fiend;celestial}."] + "entries": [ + "{@filter Level 1|bestiary||Level=[-1;1]|Rarity=Common|Creature Type=monitor;fiend;celestial}." + ] }, { "level": 3, - "entries": ["{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=monitor;fiend;celestial}. You can summon a {@creature black bear|Bst2}, {@creature giant bat}, or {@creature leopard}."] + "entries": [ + "{@filter Level 2|bestiary||Level=[-1;2]|Rarity=Common|Creature Type=monitor;fiend;celestial}. You can summon a {@creature black bear|Bst2}, {@creature giant bat}, or {@creature leopard}." + ] }, { "level": 4, - "entries": ["{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=monitor;fiend;celestial}. You can summon a {@creature great white shark} or {@creature tiger}."] + "entries": [ + "{@filter Level 3|bestiary||Level=[-1;3]|Rarity=Common|Creature Type=monitor;fiend;celestial}. You can summon a {@creature great white shark} or {@creature tiger}." + ] } ] }, - "summoning": true + "miscTags": [ + "SM" + ] }, { "name": "Summoner's Precaution", "source": "SoM", "page": 135, - "focus": false, "level": 2, "traits": [ - "Contingency", - "Necromancy" + "contingency", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 10, "unit": "minute", "entry": "10 minutes" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "until your next daily preparations", @@ -9812,8 +9643,6 @@ } }, "requirements": "You have an eidolon.", - "sustain": false, - "dismiss": false, "entries": [ "You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally. You gain the following reaction; after using it, the spell ends.", "Sever Conduit {@as R} (concentrate) Trigger Your eidolon takes damage that would bring you to 0 Hit Points and comes from an effect other than a {@trait death} effect; Effect You quickly shut the buffer in your link with your eidolon, causing your bonded ally to wink out of existence before you can be laid low. Your eidolon unmanifests, and you can't Manifest your Eidolon for 1 minute. In exchange, you don't take the triggering damage, though your eidolon still suffers any other adverse effects that accompanied the damage." @@ -9823,29 +9652,28 @@ "name": "Summoner's Visage", "source": "SoM", "page": 135, - "focus": false, "level": 2, "traits": [ - "Polymorph", - "Transmutation" + "polymorph", + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -9854,17 +9682,15 @@ } }, "targets": "your eidolon", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", + "dismiss": true, "duration": { "number": 10, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You transform your eidolon into your identical twin.", "Assuming you are a humanoid, the eidolon gains the {@trait humanoid} trait in addition to its other traits while it's in this form, as well as any other trait related to your form (such as elf or gnome). Your eidolon gains a +4 status bonus to {@skill Deception} checks to {@action Impersonate} you and can add its level to such checks even if it's untrained.", @@ -9876,7 +9702,9 @@ "x": [ { "level": 4, - "entries": ["The duration increases to 1 hour."] + "entries": [ + "The duration increases to 1 hour." + ] } ] } @@ -9885,28 +9713,27 @@ "name": "Synchronize", "source": "SoM", "page": 135, - "focus": false, "level": 1, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -9915,7 +9742,6 @@ } }, "targets": "up to 5 willing creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "up to 24 hours", @@ -9924,8 +9750,6 @@ "unit": "hour" } }, - "sustain": false, - "dismiss": false, "entries": [ "You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets. When you {@action Cast a Spell||Cast the Spell}, you set the duration by choosing a time at which point the sigil flashes dimly three times. After that point, the spell ends. Even though spell durations aren't normally exact, the effects of synchronize are precise to the second. The timer is based on the place where the spell was cast, so entering a plane or area where time flows differently changes how the time elapses." ], @@ -9933,7 +9757,9 @@ "x": [ { "level": 2, - "entries": ["The spell can target up to 20 willing creatures."] + "entries": [ + "The spell can target up to 20 willing creatures." + ] } ] } @@ -9944,26 +9770,26 @@ "page": 135, "level": 1, "traits": [ - "Auditory", - "Cantrip", - "Enchantment", - "Mental" + "auditory", + "cantrip", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Occult", - "Primal" + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "10 feet", "distance": { @@ -9972,8 +9798,11 @@ } }, "targets": "1 non-{@condition hostile} domesticated animal", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "1 minute", @@ -9982,8 +9811,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "As you make comforting sounds and gestures, you approach the target in a {@condition friendly} manner combining caution and confidence. You improve the target's attitude to you by one step ({@condition unfriendly} to neutral, neutral to {@condition friendly}, {@condition friendly} to {@condition helpful}) for the duration of the spell unless it succeeds at a Will save. Afterward, the target is temporarily immune for 1 day.", "This spell works on only domesticated animals; for example, you could use it on guard dogs or stray dogs, but not feral dogs or wolves. If the socialization of the animal is in question, the decision is up to the GM." @@ -9992,11 +9819,15 @@ "x": [ { "level": 3, - "entries": ["The duration becomes 10 minutes."] + "entries": [ + "The duration becomes 10 minutes." + ] }, { "level": 6, - "entries": ["The duration becomes 1 hour."] + "entries": [ + "The duration becomes 1 hour." + ] } ] } @@ -10005,28 +9836,28 @@ "name": "Tempest Of Shades", "source": "SoM", "page": 135, - "focus": false, "level": 7, "traits": [ - "Incarnate", - "Necromancy" + "incarnate", + "necromancy" ], "school": "N", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -10034,7 +9865,6 @@ "amount": 100 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "until the end of your next turn", @@ -10043,8 +9873,6 @@ "unit": "turn" } }, - "sustain": false, - "dismiss": false, "entries": [ "You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike. This amalgam manifests as a large tornado of insubstantial, howling faces. It occupies the space of a Huge creature and has a Speed of 60 feet.", "{@b Arrive} (negative) Vortex of Death Each enemy creature within a 60-foot emanation must attempt a Fortitude save with the following effects.", @@ -10063,28 +9891,28 @@ "name": "Temporary Glyph", "source": "SoM", "page": 136, - "focus": false, "level": 5, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -10098,17 +9926,15 @@ ], "entry": "a 5-foot square" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", + "dismiss": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": false, - "dismiss": true, "entries": [ "You temporarily bind a {@condition hostile} spell into a symbol. While Casting this Spell, you also {@action Cast a Spell} of a lower spell level to store in the glyph. The stored spell must take 2 actions or fewer to Cast, have a {@condition hostile} effect, and target one creature or have an area. Any creature that enters temporary glyph's area activates the glyph, releasing the harmful spell within.", "You can set a password for the glyph. Speaking it when entering the spell's area prevents the glyph from triggering.", @@ -10124,28 +9950,26 @@ "name": "Thicket Of Knives", "source": "SoM", "page": 136, - "focus": false, "level": 1, "traits": [ - "Illusion", - "Visual" + "illusion", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -10154,8 +9978,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to {@skill Deception} checks. If you're untrained in {@skill Deception}, you can use the {@action Feint} action anyway, and add your level as your proficiency bonus despite being untrained." ] @@ -10164,27 +9986,26 @@ "name": "Thundering Dominance", "source": "SoM", "page": 136, - "focus": false, "level": 2, "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Occult", - "Primal" + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -10193,7 +10014,6 @@ } }, "targets": "your companion or eidolon", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -10202,8 +10022,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You shroud the target in a powerful predatory aura and amplify its vocalizations. It gains a +1 status bonus to {@skill Intimidation} checks. Once during this spell's duration, it can take the Thundering Roar action.", "Thundering Roar {@as 1} (auditory, concentrate, emotion, enchantment, fear, flourish, mental, sonic) The target unleashes a powerful vocalization. Each enemy in a 10-foot emanation takes {@damage 4d8} sonic damage with a basic Will save against your spell DC. A creature that fails its Will save is also {@condition frightened 1}." @@ -10211,7 +10029,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The status bonus to {@skill Intimidation} checks increases by 1 (to a maximum of a +4 status bonus for an 8th-level spell), and the damage from the roar increases by {@dice 2d8}."] + "entries": [ + "The status bonus to {@skill Intimidation} checks increases by 1 (to a maximum of a +4 status bonus for an 8th-level spell), and the damage from the roar increases by {@dice 2d8}." + ] } } }, @@ -10222,36 +10042,31 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Evocation", - "Magus", - "Sonic" + "uncommon", + "evocation", + "magus", + "sonic" ], "school": "V", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "requirements": "You're wielding a melee weapon in two hands.", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee {@action Strike} with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a basic Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked {@condition prone}. The target of your {@action Strike} must be within the cone or the effect fails." ], "heightened": { "plus_x": { "level": 1, - "entries": ["The damage increases by 1."] + "entries": [ + "The damage increases by 1." + ] } } }, @@ -10259,32 +10074,24 @@ "name": "Time Jump", "source": "SoM", "page": 136, - "focus": false, "level": 3, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, + "components": [ + { + "V": true + } + ], "entries": [ "You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye. You gain 2 actions, each of which must be used to {@action Leap}, {@action Stand}, {@action Step}, or {@action Stride}.", "If you have an appropriate Speed, you can add {@action Burrow}, {@action Climb}, {@action Fly}, or {@action Swim} to this list.", @@ -10296,27 +10103,25 @@ "name": "Timely Tutor", "source": "SoM", "page": 137, - "focus": false, "level": 2, "traits": [ - "Divination", - "Mental" + "divination", + "mental" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "touch", "distance": { @@ -10325,17 +10130,15 @@ } }, "targets": "your eidolon or familiar", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You serve as an astral connection between your eidolon or familiar and the Akashic Record\u2014a demiplane consisting of a comprehensive psychic library\u2014then turn to the creature for advice. If you cast this spell on your familiar, your familiar adds your spellcasting ability modifier on checks to {@action Recall Knowledge} with the {@skill Lore} skill of your choice, much like it does for {@skill Acrobatics} and {@skill Stealth}. Your familiar must have the speech familiar ability in order to share any information it learns with you. If you cast this spell on your eidolon, it instead becomes trained in the {@skill Lore} skill.", "If you lose physical contact with the target, its connection to the Akashic Record is severed and timely tutor immediately ends." @@ -10345,26 +10148,25 @@ "name": "Tortoise And The Hare", "source": "SoM", "page": 137, - "focus": false, "level": 4, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Occult", - "Primal" + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -10373,13 +10175,11 @@ } }, "targets": "1 foe, and either yourself or 1 ally", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target. The effects depend on the foe's Fortitude save.", { @@ -10397,29 +10197,27 @@ "name": "Umbral Extraction", "source": "SoM", "page": 137, - "focus": false, "level": 2, "traits": [ - "Illusion", - "Mental", - "Shadow" + "illusion", + "mental", + "shadow" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "3 rounds", @@ -10428,8 +10226,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You prepare to steal spells from your foes, ripping them from the foe's shadow to stow them in an ephemeral pocket in the Shadow Plane. You gain a temporary spell slot, which you can fill only by stealing a spell from an enemy spellcaster. During umbral extraction's duration, you can use the {@action Steal} action to attempt to take one of the foe's prepared spells or unused spontaneous spell slots instead of an item. You can also make one attempt to {@action Steal} as part of Casting umbral extraction. If you succeed at your check to {@action Steal} a spell, you deal {@damage 1d4} mental damage to the target per level of the spell stolen due to the psychological toll of the spiritual emptiness created by wrenching the spell away, and you place the stolen spell in your temporary spell slot. It gains the {@trait shadow} trait if cast from this temporary slot.", "Determine the stolen spell at random from the target's spells that are 1 level lower than umbral extraction, or from spells of the same level if you got a critical success. If the target has no spell slots of that level, use the highest level below that in which the target does have a spell slot. (If the target has no eligible spells, you get nothing, but you can continue to attempt to {@action Steal} spells for the remaining duration.) If the target is a prepared caster, you randomly steal one of their prepared spells. If the target is a spontaneous caster, you instead steal an unexpended spell slot of the appropriate level and determine the spell at random from all the target's known spells at that level. You can't steal a target's innate spells, focus spells, or cantrips.", @@ -10441,28 +10237,26 @@ "name": "Umbral Graft", "source": "SoM", "page": 137, - "focus": false, "level": 4, "traits": [ - "Illusion", - "Shadow" + "illusion", + "shadow" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "3 rounds", @@ -10471,8 +10265,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "You reflect a spell into a shadowy version of itself, in the process depleting the power of the initial spell. During umbral graft's duration, you can use the {@action Steal} action to attempt to abscond with spells affecting a foe instead of stealing an item. You can also make one attempt to {@action Steal} as part of Casting umbral graft. If you succeed at your check to {@action Steal} a spell, randomly determine a spell affecting the foe that has a target entry. That spell ceases to affect the target, and you can either cause the spell to affect you or store it in your shadow. If your attempt to {@action Steal} was a critical success, you automatically steal the spell if its level is equal to or lower than umbral graft. If it was a success, you automatically steal it if its level is lower than umbral graft. If you succeeded, but the spell's level was too high to steal automatically, you must attempt a counteract check to see if you steal the spell. You know what the spell is as soon as you steal it. If you store it, you can transfer it to a willing creature as a single action that has the {@trait manipulate} trait. The spell lasts for its remaining duration, to a maximum of 1 minute, and any time you keep it stored subtracts from its duration normally. The spell gains the {@trait shadow} trait.", "You can't steal constant innate spells that are always active on a creature, such as a choral angel's constant tongues, or innate spells that have special restrictions that remove their ability to target other creatures, such as an imp's invisibility. At the GM's discretion, you might not be able to steal innate spells with other unusual modifications to the base spell.", @@ -10483,27 +10275,25 @@ "name": "Unexpected Transposition", "source": "SoM", "page": 138, - "focus": false, "level": 6, "traits": [ - "Conjuration", - "Teleportation" + "conjuration", + "teleportation" ], "school": "C", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "reaction" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "trigger": "You are targeted with an enemy's {@action Strike}.", "range": { "entry": "30 feet", @@ -10513,13 +10303,11 @@ } }, "targets": "1 creature other than the triggering enemy", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "When attacked, you attempt to quickly swap your own position with that of another creature. A creature that is unwilling to swap places with you must attempt a Will save. Willing creatures automatically fail. If you successfully switch places with the target, the triggering attack is resolved against that creature as if it had been the original target of the attack. After the swap, you and the target are both temporarily immune to {@spell unexpected transposition|SoM} spells for 1 minute. You automatically switch places if the target is willing. If it's unwilling, it can attempt a Will save. Neither of you teleports if the target succeeds at its save." ] @@ -10531,21 +10319,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Abjuration", - "Summoner" + "uncommon", + "abjuration", + "summoner" ], "school": "A", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "100 feet", "distance": { @@ -10554,7 +10342,6 @@ } }, "targets": "your eidolon", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -10563,8 +10350,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. While the spell is active, your eidolon can travel an unlimited distance away from you. When the spell ends, if your eidolon is more than 100 feet away from you, it unmanifests." ] @@ -10573,32 +10358,31 @@ "name": "Unspeakable Shadow", "source": "SoM", "page": 138, - "focus": false, "level": 9, "traits": [ - "Death", - "Emotion", - "Fear", - "Illusion", - "Mental", - "Shadow", - "Visual" + "death", + "emotion", + "fear", + "illusion", + "mental", + "shadow", + "visual" ], "school": "I", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -10607,8 +10391,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "varies", @@ -10617,8 +10404,6 @@ "unit": "special" } }, - "sustain": false, - "dismiss": false, "entries": [ "You alter a creature's shadow, transforming it into a terrifying monster out to devour the creature. The creature must attempt a Will save. A creature that has the {@condition frightened} condition from unspeakable shadow must spend at least one of its actions each turn to either attack its shadow (making a {@action Strike} ineffectually) or flee from its shadow (using one action to move away as though it had the {@condition fleeing} condition).", { @@ -10639,21 +10424,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Air", - "Evocation" + "uncommon", + "air", + "evocation" ], "school": "V", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -10662,20 +10447,21 @@ } }, "targets": "1 creature", - "savingThrow": "Reflex", - "savingThrowBasic": true, - "duration": { - "type": null + "savingThrow": { + "type": [ + "R" + ], + "basic": true }, - "sustain": false, - "dismiss": false, "entries": [ "A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down. The collision deals {@damage 2d6} bludgeoning damage with a basic Reflex save. On a failure, the target is knocked {@condition prone}." ], "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the damage by {@dice 2d6}."] + "entries": [ + "Increase the damage by {@dice 2d6}." + ] } }, "spellLists": [ @@ -10686,27 +10472,25 @@ "name": "Variable Gravity", "source": "SoM", "page": 138, - "focus": false, "level": 4, "traits": [ - "Transmutation" + "transmutation" ], "school": "T", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "5 minutes", @@ -10715,8 +10499,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease. Choose one type of gravity when you cast the spell. While the spell lasts, you can change the type of gravity with a single action, which has the {@trait concentrate} trait. The spell doesn't alter your physical appearance, so it's impossible to what type of gravity you're subjected to by casual observation.", { @@ -10733,7 +10515,9 @@ "x": [ { "level": 6, - "entries": ["The duration increases to 1 hour. "] + "entries": [ + "The duration increases to 1 hour." + ] } ] } @@ -10742,47 +10526,49 @@ "name": "Voracious Gestalt", "source": "SoM", "page": 139, - "focus": false, "level": 9, "traits": [ - "Aura", - "Death", - "Evil", - "Necromancy" + "aura", + "death", + "evil", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "area": { "types": [ "Emanation" ], "entry": "30-foot emanation" }, - "savingThrow": "Fortitude", - "savingThrowBasic": true, + "savingThrow": { + "type": [ + "F" + ], + "basic": true + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You create a powerful spirit entity that grows and builds strength by consuming the spirits of foes you both slay.", "When you {@action Cast a Spell||Cast the Spell}, the gestalt deals {@damage 14d6} negative damage to all living creatures of your choice in the area, with a basic Fortitude save. Creatures you choose that end their turns in the area take {@dice 6d6} damage, with a basic Fortitude save.", @@ -10792,7 +10578,9 @@ "x": [ { "level": 10, - "entries": ["The initial damage increases to {@dice 16d6} and the aura's damage starts at {@dice 7d6}."] + "entries": [ + "The initial damage increases to {@dice 16d6} and the aura's damage starts at {@dice 7d6}." + ] } ] } @@ -10801,27 +10589,27 @@ "name": "Wall Of Water", "source": "SoM", "page": 139, - "focus": false, "level": 3, "traits": [ - "Conjuration", - "Water" + "conjuration", + "water" ], "school": "C", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -10829,7 +10617,6 @@ "amount": 120 } }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 minute", @@ -10838,8 +10625,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Raising your hand in the air, you call a massive wave onto the battlefield. The wall stays upright in a straight line that is 60 feet long, 10 feet high, and 5 feet thick.", "Any non-magical fires within the wall of water's area that are its size or smaller are put out instantly. It also attempts to counteract any magical fires in its area. Both of these effects happen when the spell is cast and whenever a fire enters the wall's area. If the wall fails to counteract a given fire, it can't counteract that fire for the duration of the spell.", @@ -10853,28 +10638,26 @@ "name": "Warding Aggression", "source": "SoM", "page": 140, - "focus": false, "level": 3, "traits": [ - "Abjuration" + "abjuration" ], "school": "A", "traditions": [ - "Arcane", - "Divine", - "Primal" + "arcane", + "divine", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "up to 1 minute", @@ -10883,8 +10666,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You channel a magical ward through your attack and attempt to plant it on a foe. This ward increases your defenses against that foe, as long as you keep attacking that foe to maintain it. Make a melee {@action Strike} with a weapon or unarmed attack against a foe. In addition to the normal effects of the {@action Strike}, it has the effects below. Warding aggression ends if the foe you attacked dies or at the end of any turn in which you didn't hit that foe with a melee {@action Strike}.", { @@ -10902,30 +10683,29 @@ "name": "Warrior's Regret", "source": "SoM", "page": 140, - "focus": false, "level": 2, "traits": [ - "Curse", - "Emotion", - "Enchantment", - "Mental" + "curse", + "emotion", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Divine", - "Occult" + "arcane", + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -10934,13 +10714,11 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "W" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility. The target must attempt a Will save.", { @@ -10956,7 +10734,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["The amount of mental damage the target takes for each creature it damaged that turn increases by {@dice 1d8}, and the maximum damage the target can take per turn increases by {@dice 4d8}."] + "entries": [ + "The amount of mental damage the target takes for each creature it damaged that turn increases by {@dice 1d8}, and the maximum damage the target can take per turn increases by {@dice 4d8}." + ] } } }, @@ -10966,26 +10746,25 @@ "page": 140, "level": 1, "traits": [ - "Abjuration", - "Cantrip", - "Fortune" + "abjuration", + "cantrip", + "fortune" ], "school": "A", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -10994,8 +10773,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny. You adjust your garments, change the posture of your chair, fidget with a religious symbol, or make some other innocuous and personally significant action to wash away bad luck.", "Once during the spell's duration, before rolling a check, you can cancel out a {@trait misfortune} effect on that roll, as normal when a {@trait fortune} and {@trait misfortune} effect apply to the same roll. After canceling out the {@trait misfortune} effect, the spell ends, and you are then temporarily immune to wash your luck for 10 minutes." @@ -11005,29 +10782,28 @@ "name": "Web Of Eyes", "source": "SoM", "page": 140, - "focus": false, "level": 3, "traits": [ - "Divination", - "Scrying" + "divination", + "scrying" ], "school": "D", "traditions": [ - "Arcane", - "Divine", - "Occult", - "Primal" + "arcane", + "divine", + "occult", + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -11036,7 +10812,6 @@ } }, "targets": "up to 5 willing creatures", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -11045,8 +10820,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You place an {@condition invisible} scrying sensor on each target just above their eyes. Each sensor looks where that target looks, and all the targets can link their vision briefly to help notice things one target sees but the others might not.", "Each target can use an action, which has the {@trait concentrate} trait, to share what it sees with any number of other targets until the start of its next turn. Only one creature can share its vision at a time, so if another target takes this action, the effect ends for any target that was previously sharing its vision.", @@ -11060,26 +10833,26 @@ "name": "Whirlwind", "source": "SoM", "page": 141, - "focus": false, "level": 8, "traits": [ - "Air", - "Evocation" + "air", + "evocation" ], "school": "V", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "500 feet", "distance": { @@ -11093,18 +10866,20 @@ ], "entry": "15-foot radius, 80-foot tall cylinder" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "Powerful winds coalesce into a devastating tornado. You can {@action Cast a Spell||Cast this Spell} only if you are outside or the ceiling is 80 feet or higher. All squares in the whirlwind are {@quickref difficult terrain||3|terrain}.", "All creatures in the area take {@damage 5d10} bludgeoning damage as powerful winds and debris buffet them, with a Reflex save. Each time you {@action Sustain a Spell||Sustain the Spell}, you can move the whirlwind up to 30 feet in a straight line. Each creature the whirlwind moves through takes the damage, also with a Reflex save. A creature can be affected by a whirlwind only once per round.", @@ -11121,7 +10896,9 @@ "heightened": { "plus_x": { "level": 1, - "entries": ["Increase the bludgeoning damage by {@dice 1d10}."] + "entries": [ + "Increase the bludgeoning damage by {@dice 1d10}." + ] } }, "spellLists": [ @@ -11135,21 +10912,21 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Conjuration", - "Fire" + "uncommon", + "conjuration", + "fire" ], "school": "C", "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -11163,18 +10940,20 @@ ], "entry": "10-foot burst" }, - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "A thin layer of ash and flame covers the ground in the area. The area becomes hazardous terrain. A creature that moves on the ground through the area takes 1 fire damage for every square of that area it moves into. A creature that ends its turn in the area must succeed at a Reflex save or take 1 {@condition persistent damage ||persistent fire damage}.", "Each time you sustain this spell, the radius of the burst increases by 5 feet." @@ -11182,7 +10961,9 @@ "heightened": { "plus_x": { "level": 2, - "entries": ["Increase the damage and {@condition persistent damage} by 1."] + "entries": [ + "Increase the damage and {@condition persistent damage} by 1." + ] } }, "spellLists": [ @@ -11193,26 +10974,24 @@ "name": "Winning Streak", "source": "SoM", "page": 141, - "focus": false, "level": 4, "traits": [ - "Divination" + "divination" ], "school": "D", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "range": { "entry": "20 feet", "distance": { @@ -11221,7 +11000,6 @@ } }, "targets": "1 creature", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "1 round (see text)", @@ -11230,8 +11008,6 @@ "unit": "round" } }, - "sustain": false, - "dismiss": false, "entries": [ "The target is energized by its good fortune as it spreads to others\u2014as long as they keep winning. It gains the {@condition quickened} condition for 1 round. If the target or one of their allies within 20 feet gets a critical success on an attack roll against a significant foe, whoever got the critical success becomes {@condition quickened} if they weren't already, and the duration of the winning streak is extended by another round. Creatures {@condition quickened} by the spell can use the extra action to {@action Strike}, {@action Step}, or {@action Stride}. If a full round passes without the target or one their allies critically succeeding on an attack roll against a significant foe, the winning streak breaks and the spell ends." ] @@ -11240,27 +11016,27 @@ "name": "Zero Gravity", "source": "SoM", "page": 141, - "focus": false, "level": 6, "traits": [ - "Uncommon", - "Evocation" + "uncommon", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 3, "unit": "action" }, - "components": { - "F": false, - "M": true, - "S": true, - "V": true - }, + "components": [ + { + "M": true, + "S": true, + "V": true + } + ], "range": { "entry": "120 feet", "distance": { @@ -11274,21 +11050,19 @@ ], "entry": "20-foot radius, 40-foot-tall cylinder" }, - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "dismiss": true, + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": true, "entries": [ "You negate gravity's effects in the area. Creatures float in place unless they can Push Off a surface. Pushing Off is a single action which has the {@trait move} trait, allowing the creature to move half its Speed in a straight line through the area. After Pushing Off a surface, the creature continues to move the same distance at the start of each of its turns until it leaves the area or Pushes Off against something else. A creature pushing against an untethered object of its size or smaller causes both the creature and the object to move at the same speed, but in opposite directions. Creatures who can levitate or fly can use those abilities to move around in the area without having to push off anything. Creatures who can't levitate or fly are usually on the ground, giving them a surface from which to push off.", - "You can {@action Dismiss} this spell. When zero gravity ends, all creatures and objects in the area fall back down.", - "Magus." + "You can {@action Dismiss} this spell. When zero gravity ends, all creatures and objects in the area fall back down." ] } ] diff --git a/data/spells/spells-sot1.json b/data/spells/spells-sot1.json index 6f3721af3c..589beb7871 100644 --- a/data/spells/spells-sot1.json +++ b/data/spells/spells-sot1.json @@ -4,28 +4,26 @@ "name": "Airburst", "source": "SoT1", "page": 76, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Air", - "Evocation" + "uncommon", + "air", + "evocation" ], "school": "V", "traditions": [ - "Arcane", - "Primal" + "arcane", + "primal" ], "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": false, - "V": true - }, + "components": [ + { + "V": true + } + ], "area": { "types": [ "Emanation" @@ -33,13 +31,11 @@ "entry": "5-foot emanation" }, "targets": "all creatures and unattended objects in the area", - "savingThrow": "Fortitude", - "savingThrowBasic": false, - "duration": { - "type": null + "savingThrow": { + "type": [ + "F" + ] }, - "sustain": false, - "dismiss": false, "entries": [ "A blast of wind wildly pushes everything nearby.", "Unattended objects of 1 Bulk or less are pushed 5 feet away from you. Large or smaller creatures must attempt a Fortitude save.", @@ -57,7 +53,9 @@ "x": [ { "level": 4, - "entries": ["Increase the area to a 10-foot emanation and increase the distance objects and creatures are pushed to 10 feet."] + "entries": [ + "Increase the area to a 10-foot emanation and increase the distance objects and creatures are pushed to 10 feet." + ] } ] } @@ -66,28 +64,27 @@ "name": "Friendfetch", "source": "SoT1", "page": 77, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Evocation", - "Force" + "uncommon", + "evocation", + "force" ], "school": "V", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -96,12 +93,6 @@ } }, "targets": "1 or 2 willing creatures", - "savingThrowBasic": false, - "duration": { - "type": null - }, - "sustain": false, - "dismiss": false, "entries": [ "You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path. This is forced movement." ] @@ -110,28 +101,27 @@ "name": "Grave Impressions", "source": "SoT1", "page": 77, - "focus": false, "level": 2, "traits": [ - "Uncommon", - "Necromancy" + "uncommon", + "necromancy" ], "school": "N", "traditions": [ - "Divine", - "Occult" + "divine", + "occult" ], "cast": { "number": 1, "unit": "minute", "entry": "1 minute" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "touch", "distance": { @@ -140,7 +130,6 @@ } }, "targets": "1 corpse", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -149,8 +138,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You project a fragment of your senses into the corpse.", "While within 500 feet of the corpse (even if it's outside your line of sight or line of effect), you can see from where the target corpse had eyes using your normal visual senses, and you can hear from where the corpse had ears using your normal auditory senses. You can switch between your own vision and hearing, and the corpse's senses, with a single action that has the {@trait concentrate} trait. If the corpse naturally lacked eyes or hearing organs in life, you cannot use that sense when using this spell. If the corpse is moved from its location, the spell ends." @@ -159,11 +146,15 @@ "x": [ { "level": 4, - "entries": ["The duration increases to 1 hour."] + "entries": [ + "The duration increases to 1 hour." + ] }, { "level": 6, - "entries": ["The duration lasts until the next time you make your daily preparations."] + "entries": [ + "The duration lasts until the next time you make your daily preparations." + ] } ] } @@ -172,29 +163,27 @@ "name": "Impeccable Flow", "source": "SoT1", "page": 76, - "focus": false, "level": 2, "traits": [ - "Uncommon", - "Divination", - "Lawful" + "uncommon", + "divination", + "lawful" ], "school": "D", "traditions": [ - "Arcane", - "Divine" + "arcane", + "divine" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, - "savingThrowBasic": false, + "components": [ + { + "S": true, + "V": true + } + ], "duration": { "type": "timed", "entry": "1 minute", @@ -203,8 +192,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "You attune yourself to an underlying cosmic order to the world. While you remain in tune with this power, you gain a +1 status bonus to {@skill Perception} checks, saving throws, and skill checks. If you critically fail any check while under the effects of this spell, the bonus ends and you instead have a \u20131 status penalty to all checks for the remaining duration." ], @@ -212,11 +199,15 @@ "x": [ { "level": 5, - "entries": ["The status bonus increases to +2."] + "entries": [ + "The status bonus increases to +2." + ] }, { "level": 8, - "entries": ["The status bonus increases to +3."] + "entries": [ + "The status bonus increases to +3." + ] } ] } @@ -225,28 +216,27 @@ "name": "Mind Games", "source": "SoT1", "page": 77, - "focus": false, "level": 2, "traits": [ - "Uncommon", - "Enchantment", - "Mental" + "uncommon", + "enchantment", + "mental" ], "school": "E", "traditions": [ - "Arcane", - "Occult" + "arcane", + "occult" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "cost": "3 gp game piece focus", "range": { "entry": "30 feet", @@ -256,18 +246,20 @@ } }, "targets": "1 creature", - "savingThrow": "Will", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "W" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "You lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save.", { @@ -288,23 +280,22 @@ "focus": true, "level": 1, "traits": [ - "Uncommon", - "Curse", - "Hex", - "Transmutation", - "Witch" + "uncommon", + "curse", + "hex", + "transmutation", + "witch" ], "school": "T", "cast": { "number": 1, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": false - }, + "components": [ + { + "S": true + } + ], "range": { "entry": "60 feet", "distance": { @@ -313,18 +304,20 @@ } }, "targets": "1 creature", - "savingThrow": "Reflex", - "savingThrowBasic": false, + "savingThrow": { + "type": [ + "R" + ] + }, "duration": { "type": "timed", "entry": "sustained up to 1 minute", + "sustain": true, "duration": { "number": 1, "unit": "minute" } }, - "sustain": true, - "dismiss": false, "entries": [ "With a twist of a finger, you send a creature careening on a haphazard trajectory. The target must attempt a Reflex save.", { @@ -342,27 +335,26 @@ "name": "Verminous Lure", "source": "SoT1", "page": 76, - "focus": false, "level": 1, "traits": [ - "Uncommon", - "Olfactory", - "Transmutation" + "uncommon", + "olfactory", + "transmutation" ], "school": "T", "traditions": [ - "Primal" + "primal" ], "cast": { "number": 2, "unit": "action" }, - "components": { - "F": false, - "M": false, - "S": true, - "V": true - }, + "components": [ + { + "S": true, + "V": true + } + ], "range": { "entry": "30 feet", "distance": { @@ -371,7 +363,6 @@ } }, "targets": "1 creature or object", - "savingThrowBasic": false, "duration": { "type": "timed", "entry": "10 minutes", @@ -380,8 +371,6 @@ "unit": "minute" } }, - "sustain": false, - "dismiss": false, "entries": [ "Upon casting, the target emits a musk that's captivating to certain animals. Tiny animals and animal swarms of any size within range must attempt a Will save. On a failure, non-{@condition hostile} animals or animal swarms try to touch the target. If {@condition hostile}, such creatures choose to attack the target instead of other foes, if able to do so without spending additional actions or exposing themselves to additional danger.", "Verminous lure doesn't change animals' attitudes towards the target and is easily overridden by more direct control, such as the {@action Command an Animal} action.", diff --git a/data/tables.json b/data/tables.json index 544400daae..ef9a43ed4d 100644 --- a/data/tables.json +++ b/data/tables.json @@ -999,7 +999,7 @@ [ "Bear", "Jaws", - "{@damage 1d10} B", + "{@damage 1d10} P", "{@trait Unarmed}" ], [ @@ -7204,83 +7204,83 @@ ], [ "2", - "{@spell Animate object}" + "{@ritual Animate object}" ], [ "2", - "{@spell Consecrate}" + "{@ritual Consecrate}" ], [ "2", - "{@spell Create undead}" + "{@ritual Create undead}" ], [ "2", - "{@spell Inveigle}" + "{@ritual Inveigle}" ], [ "3", - "{@spell Geas}" + "{@ritual Geas}" ], [ "4", - "{@spell Atone}" + "{@ritual Atone}" ], [ "4", - "{@spell Blight}" + "{@ritual Blight}" ], [ "4", - "{@spell Plant growth}" + "{@ritual Plant growth}" ], [ "5", - "{@spell Call spirit}" + "{@ritual Call spirit}" ], [ "5", - "{@spell Planar ally}" + "{@ritual Planar ally}" ], [ "5", - "{@spell Resurrect}" + "{@ritual Resurrect}" ], [ "6", - "{@spell Awaken animal}" + "{@ritual Awaken animal}" ], [ "6", - "{@spell Commune}" + "{@ritual Commune}" ], [ "6", - "{@spell Commune with nature}" + "{@ritual Commune with nature}" ], [ "6", - "{@spell Planar binding}" + "{@ritual Planar binding}" ], [ "6", - "{@spell Primal call}" + "{@ritual Primal call}" ], [ "7", - "{@spell Legend lore}" + "{@ritual Legend lore}" ], [ "8", - "{@spell Control weather}" + "{@ritual Control weather}" ], [ "8", - "{@spell Freedom}" + "{@ritual Freedom}" ], [ "8", - "{@spell Imprisonment}" + "{@ritual Imprisonment}" ] ] }, @@ -8607,6 +8607,7 @@ "name": "Wellspring Surges", "id": "5-2", "source": "SoM", + "page": 250, "rollable": true, "labelRowIdx": [ 0 diff --git a/data/traits.json b/data/traits.json index b51b5bb75c..5a26a81a8a 100644 --- a/data/traits.json +++ b/data/traits.json @@ -11,6 +11,25 @@ "When you take this feat, it gains the trait appropriate for your class {@note (replacing this one)}." ] }, + { + "name": "Cursebound", + "source": "APG", + "page": 267, + "entries": [ + "Spells with this trait increase the severity of your oracular curse when cast. Usually only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse." + ] + }, + { + "name": "Olfactory", + "source": "Bst", + "page": 168, + "categories": [ + "Effect" + ], + "entries": [ + "An olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM." + ] + }, { "name": "[Magical Tradition]", "source": "Bst", @@ -444,7 +463,7 @@ ] }, "categories": [ - "Combat" + "Effect" ], "entries": [ "Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a {@trait sonic} effect, which still affects targets who can't hear it (such as {@condition deafened|CRB|deaf} targets) as long as the effect itself makes sound." @@ -827,6 +846,22 @@ "It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype." ] }, + { + "name": "Kaiju", + "source": "FRP2", + "page": 89, + "entries": [ + "{@note No entries available.}" + ] + }, + { + "name": "Charm", + "source": "Bst", + "page": 77, + "entries": [ + "{@note No entries available.}" + ] + }, { "name": "Cleric", "source": "CRB", @@ -842,16 +877,21 @@ "name": "Clockwork", "source": "G&G", "page": 231, + "otherSources": { + "Expanded": [ + "LOTGB|133" + ] + }, "entries": [ - "Clockworks are intricate, complex constructs that can be programmed to perform specific functions." - ] - }, - { - "name": "Clockwork", - "source": "LOTGB", - "page": 133, - "entries": [ - "Intricate, complex machines that use clockwork to function. Not all require daily winding, but those that do have the wind-up ability in their stat blocks." + "Clockworks are intricate, complex constructs that can be programmed to perform specific functions.", + { + "type": "entriesOtherSource", + "source": "LOTGB", + "page": 133, + "entries": [ + "Intricate, complex machines that use clockwork to function. Not all require daily winding, but those that do have the wind-up ability in their stat blocks." + ] + } ] }, { @@ -863,7 +903,7 @@ "_alignAbv" ], "entries": [ - "{@trait Chaotic} and {@trait neutral}" + "{@trait Chaotic} and neutral" ] }, { @@ -1947,7 +1987,7 @@ "source": "LOAG", "page": 141, "entries": [ - "A humanoid ancestry that fled to and has been shaped by the Shadow Plane. Typically refer to themselves as kayals. " + "A humanoid ancestry that fled to and has been shaped by the Shadow Plane. Typically refer to themselves as kayals." ] } ] @@ -3235,7 +3275,7 @@ "_alignAbv" ], "entries": [ - "{@trait Lawful} and {@trait neutral}" + "{@trait Lawful} and neutral" ] }, { @@ -3684,7 +3724,7 @@ "_alignAbv" ], "entries": [ - "{@trait Neutral}" + "Neutral" ] }, { @@ -3696,7 +3736,7 @@ "_alignAbv" ], "entries": [ - "{@trait Neutral} and {@trait evil}" + "Neutral and {@trait evil}" ] }, { @@ -3770,7 +3810,7 @@ "_alignAbv" ], "entries": [ - "{@trait Neutral} and {@trait good}" + "Neutral and {@trait good}" ] }, { @@ -4027,16 +4067,8 @@ "Effect" ], "entries": [ - "These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a General creature of a general type or ancestry.", - "If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.", - { - "type": "entriesOtherSource", - "entries": [ - "These effects transform the target into a new form. A target can't be under the effect of more than one {@trait polymorph} effect at a time. If it comes under the effect of a second {@trait polymorph} effect, the second {@trait polymorph} effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a {@trait polymorph} effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a General creature of a type or ancestry." - ], - "source": "G&G", - "page": 235 - } + "These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any {@action Strike||Strikes} specifically granted by a polymorph effect are {@trait magical}. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a General creature of a general type or ancestry.", + "If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most {@trait manipulate} actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items." ] }, { @@ -4246,10 +4278,11 @@ }, { "name": "Ranged Trip", - "source": "APG", - "page": 269, + "source": "Bst", + "page": 85, "otherSources": { "Reprinted": [ + "APG|269", "G&G|235" ] }, @@ -4729,7 +4762,7 @@ "Creature" ], "entries": [ - "This indicates abilities from the {@class sorcerer|CRB} class." + "Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form." ] }, { @@ -5354,7 +5387,15 @@ "Rarity" ], "entries": [ - "A rules element with this trait is one-of-a-kind." + "A rules element with this trait is one-of-a-kind.", + { + "type": "entriesOtherSource", + "source": "Bst", + "page": 345, + "entries": [ + "A creature with this rarity is one of a kind. The DC of Recall Knowledge checks related to this creature is increased by 10." + ] + } ] }, { diff --git a/data/variantrules.json b/data/variantrules.json index 9579c5e6b8..6d12a50fc4 100644 --- a/data/variantrules.json +++ b/data/variantrules.json @@ -4,7 +4,8 @@ "name": "Gradual Ability Boosts", "source": "GMG", "page": 182, - "type": "Ability Score Variant", + "category": "Variant", + "subCategory": "Ability Score Variant", "entries": [ { "type": "pf2-h2", @@ -22,7 +23,8 @@ "name": "Proficiency Without Level", "source": "GMG", "page": 198, - "type": "Proficiency Without Level", + "category": "Variant", + "subCategory": "Proficiency Without Level", "entries": [ { "type": "pf2-h1", @@ -184,7 +186,8 @@ "name": "Point Buy", "source": "GMG", "page": 182, - "type": "Ability Score Variant", + "category": "Variant", + "subCategory": "Ability Score Variant", "entries": [ { "type": "pf2-h2", @@ -489,7 +492,8 @@ "name": "Alternative Scores", "source": "GMG", "page": 183, - "type": "Ability Score Variant", + "category": "Variant", + "subCategory": "Ability Score Variant", "entries": [ { "type": "pf2-h2", @@ -518,7 +522,8 @@ "name": "Extreme Good and Evil", "source": "GMG", "page": 184, - "type": "Minor Alignment Variant", + "category": "Variant", + "subCategory": "Minor Alignment Variant", "entries": [ { "type": "pf2-h3", @@ -535,7 +540,8 @@ "name": "Incremental Alignment", "source": "GMG", "page": 184, - "type": "Minor Alignment Variant", + "category": "Variant", + "subCategory": "Minor Alignment Variant", "entries": [ { "type": "pf2-h3", @@ -614,7 +620,8 @@ "name": "No Alignment", "source": "GMG", "page": 184, - "type": "Major Alignment Variant", + "category": "Variant", + "subCategory": "Major Alignment Variant", "entries": [ { "type": "pf2-h3", @@ -668,7 +675,8 @@ "name": "Moral Intentions", "source": "GMG", "page": 185, - "type": "Major Alignment Variant", + "category": "Variant", + "subCategory": "Major Alignment Variant", "entries": [ { "type": "pf2-h3", @@ -742,7 +750,8 @@ "name": "Deep Backgrounds", "source": "GMG", "page": 186, - "type": "Deep Backgrounds", + "category": "Optional", + "subCategory": "Deep Backgrounds", "entries": [ { "type": "pf2-h1", @@ -1361,7 +1370,8 @@ "name": "Level 0 Characters", "source": "GMG", "page": 195, - "type": "Level 0 Characters", + "category": "Optional", + "subCategory": "Level 0 Characters", "entries": [ { "type": "pf2-h1", @@ -1461,7 +1471,8 @@ "name": "Dual-Class PCs", "source": "GMG", "page": 192, - "type": "Feats and Features", + "category": "Variant", + "subCategory": "Feats and Features", "entries": [ { "type": "pf2-h2", @@ -1511,7 +1522,8 @@ "name": "Free Archetype", "source": "GMG", "page": 194, - "type": "Feats and Features", + "category": "Variant", + "subCategory": "Feats and Features", "entries": [ { "type": "pf2-h2", @@ -1543,7 +1555,8 @@ "name": "Ancestry Paragon", "source": "GMG", "page": 194, - "type": "Feats and Features", + "category": "Variant", + "subCategory": "Feats and Features", "entries": [ { "type": "pf2-h2", @@ -1574,7 +1587,8 @@ "name": "Simplified Ancestries", "source": "GMG", "page": 194, - "type": "Feats and Features", + "category": "Variant", + "subCategory": "Feats and Features", "entries": [ { "type": "pf2-h2", @@ -1598,7 +1612,8 @@ "name": "Simplified Skill Feats", "source": "GMG", "page": 194, - "type": "Feats and Features", + "category": "Variant", + "subCategory": "Feats and Features", "entries": [ { "type": "pf2-h2", @@ -1629,7 +1644,8 @@ "name": "Automatic Bonus Progression", "source": "GMG", "page": 196, - "type": "Magic Item Variants", + "category": "Variant", + "subCategory": "Magic Item Variants", "entries": [ { "type": "pf2-h2", @@ -1818,7 +1834,8 @@ "name": "High-Quality", "source": "GMG", "page": 197, - "type": "Magic Item Variants", + "category": "Variant", + "subCategory": "Magic Item Variants", "entries": [ { "type": "pf2-h2", @@ -2135,7 +2152,8 @@ "name": "Skill Points", "source": "GMG", "page": 199, - "type": "Skill Points", + "category": "Variant", + "subCategory": "Skill Points", "entries": [ { "type": "pf2-h1", @@ -2263,7 +2281,8 @@ "name": "Stamina", "source": "GMG", "page": 200, - "type": "Skill Points", + "category": "Variant", + "subCategory": "Skill Points", "entries": [ { "type": "pf2-h1", @@ -2375,7 +2394,7 @@ "page": 200, "name": "Take a Breather", "traits": [ - "Exploration" + "exploration" ], "cost": "1 Resolve Point", "entries": [ @@ -2391,11 +2410,11 @@ "page": 201, "name": "Rally", "traits": [ - "Auditory", - "Emotion", - "Exploration", - "Linguistic", - "Mental" + "auditory", + "emotion", + "exploration", + "linguistic", + "mental" ], "prerequisites": "trained in {@skill Diplomacy}, {@skill Intimidation}, {@skill Performance}", "entries": [ @@ -2438,11 +2457,11 @@ "archetype": false }, "traits": [ - "Auditory", - "General", - "Linguistic", - "Mental", - "Skill" + "auditory", + "general", + "linguistic", + "mental", + "skill" ], "prerequisites": "trained in {@skill Diplomacy}", "requirements": "The target ally lost Stamina Points within the last round.", @@ -2480,7 +2499,7 @@ "archetype": false }, "traits": [ - "General" + "general" ], "cost": "1 Resolve Point", "entries": [ @@ -2503,7 +2522,7 @@ }, { "name": "Victory Points", - "type": "Subsystem", + "category": "Subsystem", "source": "GMG", "page": 148, "entries": [ @@ -2711,7 +2730,7 @@ }, { "name": "Influence", - "type": "Subsystem", + "category": "Subsystem", "source": "GMG", "page": 151, "entries": [ @@ -2733,13 +2752,14 @@ "These encounters are a race against the clock to reach Influence Point thresholds in order to sway the NPC. It's perfect for a single social gathering\u2014whether it's a party, a treaty negotiation, or even an attempt to persuade various members of a panel of judges. Because of the variety of Influence skill options and the ability to use {@skill Perception} to uncover more information, every character has something important to contribute in the influence subsystem, as opposed to situations where only one character has {@skill Diplomacy}.", "The influence subsystem divides a social encounter into rounds, with the number of rounds representing the length of the social event. Rounds last any amount of time that you determine, depending on the needs of the narrative, though somewhere between 15 minutes and an hour is typical. During each round, each PC can act once to either Influence or Discover.", { - "type": "dataGeneric", + "type": "data", "style": "book", - "dataGeneric": { + "tag": "generic", + "data": { "name": "Influence", "traits": [ - "Concentrate", - "Linguistic" + "concentrate", + "linguistic" ], "sections": [ [ @@ -2760,13 +2780,14 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Discover", "traits": [ - "Concentrate", - "Secret" + "concentrate", + "secret" ], "sections": [ [ @@ -2796,12 +2817,13 @@ "Influence stat blocks are flexible and contain only the stats that you are essential to running the NPC during a social encounter, leaving the rest out. The main stats that matter are the NPC's {@skill Perception} and Will modifiers.", "After the influence stat block, you might want to list important information to help you roleplay the NPC and incorporate the NPC into your influence encounter. You can list any of the following details that are relevant to your NPC: their background (a brief bio focusing on information relevant to the encounter), appearance, personality (this can just be a list of adjectives), affiliations, public goals, {@condition hidden} agendas, or the penalty for antagonizing the NPC (or possibly for failing to Influence the NPC, depending on the way you structure the encounter)", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "NPC Name", "traits": [ - "Traits" + "traits" ], "sections": [ [ @@ -2875,15 +2897,16 @@ "entries": [ "In this example, the PCs try to convince a grizzled landlord to not evict a theatrical troupe from a dilapidated building he owns. It's a 3rd-level challenge. He is a busy, practical man and gives the PCs only 45 minutes (3 rounds) to make their case.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Danphy Mollwether", "traits": [ - "LE", - "Medium", - "Human", - "Humanoid" + "le", + "medium", + "human", + "humanoid" ], "sections": [ [ @@ -2996,7 +3019,7 @@ }, { "name": "Research", - "type": "Subsystem", + "category": "Subsystem", "source": "GMG", "page": 154, "entries": [ @@ -3021,9 +3044,9 @@ "style": "full", "name": "Research", "traits": [ - "Concentrate", - "Exploration", - "Linguistic" + "concentrate", + "exploration", + "linguistic" ], "entries": [ "You comb through information to learn more about the topic at hand. Choose your research topic, section of the library, or other division depending on the form of research, and attempt a skill check. The skills to use and the DC for the check depend on the choice you made.", @@ -3064,14 +3087,15 @@ "entries": [ "When you build a library, you can use a stat block to organize the information. In a published adventure, you'll find libraries presented in the format below. There's no need to include entries that aren't applicable for your library.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Library's Name", "category": "Library", "level": "(Level)", "traits": [ - "Traits" + "traits" ], "sections": [ [ @@ -3119,15 +3143,16 @@ "entries": [ "In this example, the PCs are trying to research hidden occult secrets about hags known only to the fey of a strange sylvan library. It's a 7th-level challenge. If you'd like to use this sample library for a different research topic, just change the results of each threshold and replace any {@skill Occultism} Research checks with checks appropriate to the new topic!", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Glade of Forgotten Time", "category": "Library", "level": 7, "traits": [ - "Fey", - "Primal" + "fey", + "primal" ], "sections": [ [ @@ -3235,7 +3260,7 @@ }, { "name": "Chases", - "type": "Subsystem", + "category": "Subsystem", "source": "GMG", "page": 156, "entries": [ @@ -3280,9 +3305,10 @@ "Once the PCs accumulate enough Chase Points to overcome the obstacle, they immediately move to the next. Extra Chase Points don't carry over to the next obstacle\u2014 each requires its own number of Chase Points to overcome. However, anyone who hasn't already taken their turn that round can still take it against the new obstacle. Consequently, the characters best suited to overcoming the current obstacle might act first, since the remaining characters might be better suited against the next one. The number of Chase Points the PCs have can never fall below 0.", "It might help to put your obstacles in a stat block for easy reference. Inside published adventures, chase obstacles are likely to be presented in stat block form, as follows.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Crowd", "category": "Obstacle", "level": 1, @@ -3532,7 +3558,7 @@ ], [ "Rushing River (1st)", - "DC 15 {@skill Athletics} to swim or hop across stones, DC 13 {@skill Survival} to find a ford nearby;{@b Flash Flood (5th)} DC 20 {@skill Athletics}, DC 18 {@skill Survival} " + "DC 15 {@skill Athletics} to swim or hop across stones, DC 13 {@skill Survival} to find a ford nearby;{@b Flash Flood (5th)} DC 20 {@skill Athletics}, DC 18 {@skill Survival}" ], [ "Steep Hills (1st)", @@ -3556,7 +3582,7 @@ }, { "name": "Infiltration", - "type": "Subsystem", + "category": "Subsystem", "source": "GMG", "page": 160, "entries": [ @@ -3642,9 +3668,10 @@ "entries": [ "While you'll want to create custom obstacles to suit the details of your infiltration, the following examples can be used directly in many infiltrations, or as inspiration for your own creations. You can also use the sample chase obstacles on page 159 as starting points.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Guard Post", "category": "Obstacle", "sections": [ @@ -3669,9 +3696,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Locked Door", "category": "Obstacle", "sections": [ @@ -3696,9 +3724,10 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Trap", "category": "Obstacle", "sections": [ @@ -3770,9 +3799,10 @@ "Don't overwhelm the characters with complications. Typically, you'll want to aim for two complications per AP threshold. Otherwise, the PCs may end up spending more time on the complications than on the heist itself, and the chance of failure may be too high.", "The following example is a common complication that could occur in almost any infiltration.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Do I Know You?", "category": "Complication", "sections": [ @@ -3817,9 +3847,10 @@ "Not everything that happens during an infiltration is a challenge that must be solved\u2014sometimes PCs can use their turns to aid the group in some way. Opportunities are very similar to obstacles, but they don't provide Infiltration Points or count toward the objective. They instead provide some kind of benefit, such as a magical password to disable security features further along, reducing the party's Awareness Points, or lowering the DC for a later challenge. But opportunities sometimes come with risks\u2014failing can increase the PCs' Awareness Points or trigger complications. You'll need to decide what opportunities are available and when, and whether they can be completed multiple times or only once. For example, the PCs can steal the guard's keys only once, but can cause a distraction several times.", "Some opportunities might be available at almost any time in any infiltration, like this example.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Smooth The Path", "category": "Opportunity", "sections": [ @@ -3872,8 +3903,8 @@ "style": "full", "name": "Bribe Contact", "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "cost": "A bribe worth at least one-tenth of the Currency per Additional PC listed on {@table Party Treasure by Level||Table 10\u20139: Party Treasure by Level}. Doubling this amount grants a +2 circumstance bonus to the check.", "requirements": "You've successfully {@action Gain Contact|GMG|Gained a Contact}.", @@ -3894,8 +3925,8 @@ "style": "full", "name": "Forge Documents", "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "entries": [ "You prepare forgeries that might serve as convincing props. Attempt a hard or very hard Society check.", @@ -3914,7 +3945,7 @@ "style": "full", "name": "Gain Contact", "traits": [ - "Downtime" + "downtime" ], "entries": [ "You try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC {@skill Diplomacy} or Society check, or a check using a Lore skill appropriate to your prospective contact.", @@ -3936,8 +3967,8 @@ "style": "full", "name": "Gossip", "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "entries": [ "You seek out rumors about the infiltration's target. Attempt a normal, hard, or very hard {@skill Diplomacy} check.", @@ -3957,8 +3988,8 @@ "style": "full", "name": "Scout Location", "traits": [ - "Downtime", - "Secret" + "downtime", + "secret" ], "entries": [ "You spend time observing the place or group you wish to infiltrate. Attempt a normal, hard, or very hard DC Perception, Society or {@skill Stealth} check.", @@ -3977,7 +4008,7 @@ "style": "full", "name": "Secure Disguises", "traits": [ - "Downtime" + "downtime" ], "entries": [ "You seek to procure or create disguises. Attempt a normal, hard, or very hard {@skill Crafting}, {@skill Deception}, {@skill Performance}, or Society check.", @@ -4009,7 +4040,7 @@ }, { "name": "Reputation", - "type": "Subsystem", + "category": "Subsystem", "source": "GMG", "page": 164, "entries": [ @@ -4223,7 +4254,7 @@ }, { "name": "Duels", - "type": "Subsystem", + "category": "Subsystem", "source": "GMG", "page": 166, "entries": [ @@ -4312,7 +4343,7 @@ "number": 1 }, "traits": [ - "Flourish" + "flourish" ], "trigger": "You attempt a melee Strike against your opponent, but haven't rolled yet.", "requirements": "You're in a duel, you're trained in {@skill Intimidation}, and you rolled an {@skill Intimidation} check for initiative this round.", @@ -4329,7 +4360,7 @@ "number": 1 }, "traits": [ - "Misfortune" + "misfortune" ], "trigger": "An opponent hits, but does not critically hit you, with a melee Strike.", "requirements": "You're in a duel, you're trained in {@skill Deception}, and you rolled a {@skill Deception} check for initiative this round.", @@ -4390,7 +4421,7 @@ "number": 1 }, "traits": [ - "Magical" + "magical" ], "trigger": "Your opponent {@action Cast a Spell||Casts a Spell} from the same tradition as your tradition focus.", "requirements": "You are in a duel and have a tradition focus.", @@ -4430,7 +4461,7 @@ }, { "name": "Leadership", - "type": "Subsystem", + "category": "Subsystem", "source": "GMG", "page": 168, "entries": [ @@ -4676,7 +4707,7 @@ }, { "name": "Hexploration", - "type": "Subsystem", + "category": "Subsystem", "source": "GMG", "page": 170, "entries": [ @@ -5150,7 +5181,7 @@ }, { "name": "Vehicles", - "type": "Subsystem", + "category": "Subsystem", "source": "GMG", "page": 174, "entries": [ @@ -5302,7 +5333,7 @@ "source": "GMG", "page": 175, "traits": [ - "Move" + "move" ], "activity": { "number": 1, @@ -5323,7 +5354,7 @@ "entry": "(Varies)" }, "traits": [ - "Move" + "move" ], "requirements": "You are piloting a vehicle.", "entries": [ @@ -5342,8 +5373,8 @@ "unit": "action" }, "traits": [ - "Move", - "Reckless" + "move", + "reckless" ], "requirements": "You are piloting a vehicle.", "entries": [ @@ -5360,7 +5391,7 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "requirements": "You are piloting a vehicle in motion.", "entries": [ @@ -5376,7 +5407,7 @@ "unit": "action" }, "traits": [ - "Manipulate" + "manipulate" ], "requirements": "You are aboard the vehicle and adjacent to its controls.", "entries": [ @@ -5457,8 +5488,9 @@ "name": "Cathartic Magic", "source": "SoM", "page": 194, - "rarity": "Uncommon", - "type": "Cathartic Magic", + "rarity": "uncommon", + "category": "Optional", + "subCategory": "Player Option", "entries": [ { "type": "pf2-h1", @@ -5506,7 +5538,8 @@ "name": "Elementalism", "source": "SoM", "page": 198, - "type": "Elementalism", + "category": "Optional", + "subCategory": "Player Option", "entries": [ { "type": "pf2-h1", @@ -5554,7 +5587,7 @@ "name": "Monk Stances", "entries": [ "Monks manipulate the elements within themselves to manifest magic. {@feat Mountain Stance} and {@feat Wild Winds Initiate} from the Core Rulebook provide earth and air.", - "{@note You can find the new {@filter monk feats|feats||Classes=Monk|Source=SoM} on the {@pf2etools feats|feats.html} page.}" + "{@note You can find the new {@filter monk feats|feats||Class=Monk|Source=SoM} on the {@pf2etools feats|feats.html} page.}" ] }, { @@ -5576,8 +5609,8 @@ "name": "Ley Lines", "source": "SoM", "page": 214, - "rarity": "Rare", - "type": "Ley Lines", + "rarity": "rare", + "category": "Optional", "entries": [ { "type": "pf2-h1", @@ -5629,44 +5662,10 @@ "entries": [ "You can use your magical prowess to temporarily access the power of a ley line. Tapping the Ley Line requires a skill check using the skill associated with its tradition ({@skill Arcana} for arcane, {@skill Nature} for primal, {@skill Occultism} for occult, and {@skill Religion} for divine). In cases where a ley line has multiple associated traditions, you can use any of the appropriate skills to Tap the Ley Line. The benefits of a ley line are always magical in nature and can be counteracted in a similar way to a magic item.", { - "type": "ability", - "style": "full", + "type": "statblock", + "tag": "action", "name": "Tap Ley Line", - "source": "SoM", - "page": 215, - "activity": { - "number": 1, - "unit": "action" - }, - "traits": [ - "Concentrate" - ], - "actionType": { - "basic": true, - "variantrule": [ - "Ley Lines|SoM" - ], - "skill": { - "trained": [ - "Arcana", - "Nature", - "Occultism", - "Religion" - ] - } - }, - "entries": [ - "You attempt to manipulate the magical essence of a ley line that you're aware of within 30 feet. The GM determines the DC based on the hard DC for the ley line's level.", - { - "type": "successDegree", - "entries": { - "Critical Success": "You gain the ley line's benefits until the end of your next turn.", - "Success": "You gain the ley line's benefits until the end of your turn.", - "Failure": "You take mental damage equal to {@dice 1d6*#$prompt_number:min=1,title=Ley Line Level,default=1$#|1d6 × the ley line's level}. You can't Tap the Ley Line again for 1 hour.", - "Critical Failure": "As failure, and you're subject to the ley line's backlash effect. You can't Tap the Ley Line again for 24 hours." - } - } - ] + "source": "SoM" } ] } @@ -5678,13 +5677,14 @@ "entries": [ "The following represent a number of different types of ley lines, each of which provides specific effects. GMs can use these ley lines as is or find some inspiration for new ley lines in their own games. Most ley lines are rare, but a specific ley line can be unique.", { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Basic Ley Line", "traits": [ - "Rare", - "Evocation" + "rare", + "evocation" ], "type": "Ley Line", "level": "2", @@ -5705,14 +5705,15 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Energy Ley Line", "traits": [ - "Rare", - "Evocation", - "Primal" + "rare", + "evocation", + "primal" ], "type": "Ley Line", "level": "4", @@ -5733,17 +5734,18 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Focused Ley Line", "traits": [ - "Rare", - "Arcane", - "Divine", - "Evocation", - "Occult", - "Primal" + "rare", + "arcane", + "divine", + "evocation", + "occult", + "primal" ], "type": "Ley Line", "level": "10", @@ -5764,15 +5766,16 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Haunted Ley Line", "traits": [ - "Rare", - "Divine", - "Necromancy", - "Occult" + "rare", + "divine", + "necromancy", + "occult" ], "type": "Ley Line", "level": "12", @@ -5793,13 +5796,14 @@ } }, { - "type": "dataGeneric", + "type": "data", + "tag": "generic", "style": "book", - "dataGeneric": { + "data": { "name": "Specialized Ley Line", "traits": [ - "Rare", - "Arcane" + "rare", + "arcane" ], "type": "Ley Line", "level": "14", @@ -5835,8 +5839,8 @@ "page": 216, "level": 7, "traits": [ - "Rare", - "Evocation" + "rare", + "evocation" ], "cast": { "number": 1, @@ -5900,9 +5904,9 @@ "page": 217, "level": 5, "traits": [ - "Rare", - "Consecration", - "Transmutation" + "rare", + "consecration", + "transmutation" ], "cast": { "number": 1, @@ -5966,7 +5970,8 @@ "name": "Flexible Preparation", "source": "SoM", "page": 208, - "type": "Flexible Preparation", + "category": "Optional", + "subCategory": "Player Option", "entries": [ { "type": "pf2-h1", @@ -5991,7 +5996,8 @@ "name": "Geomancy", "source": "SoM", "page": 210, - "type": "Geomancy", + "category": "Optional", + "subCategory": "Player Option", "entries": [ { "type": "pf2-h1", @@ -6092,9 +6098,9 @@ { "name": "Pervasive Magic", "source": "SoM", - "rarity": "Rare", + "rarity": "rare", "page": 218, - "type": "Pervasive Magic", + "category": "Variant", "entries": [ { "type": "pf2-h1", @@ -6143,9 +6149,9 @@ "source": "SoM", "page": 219, "traits": [ - "Rare", - "Pervasive", - "Magic" + "rare", + "pervasive", + "magic" ], "entries": [ "Exposure to a significant magical event overloaded you with magical energy. Perhaps you were exposed to dangerous levels of magical energy that left you near death, or it built up over long-term exposure to a powerful source of magic.", @@ -6169,9 +6175,9 @@ "source": "SoM", "page": 219, "traits": [ - "Rare", - "Pervasive", - "Magic" + "rare", + "pervasive", + "magic" ], "entries": [ "You spent years predicting, identifying, and harnessing the innate magical talents of those around you. A magic-rich world has taught you that you can never have too much training when everyone around you is capable of magic.", @@ -6200,9 +6206,9 @@ "source": "SoM", "page": 219, "traits": [ - "Rare", - "Pervasive", - "Magic" + "rare", + "pervasive", + "magic" ], "entries": [ "From rivers that {@spell charm} all who come near to forests that speak through {@spell dream message||dream messages}, you have seen and studied many kinds of magical terrain. The world is so rich in magic that it can affect the land itself, and you have traveled extensively to learn the ways of identifying the oddities of magical terrain wherever it arises.", @@ -6246,8 +6252,8 @@ "archetype": false }, "traits": [ - "Rare", - "Pervasive Magic" + "rare", + "pervasive magic" ], "entries": [ "You increase your ability to cast simple spells. You gain two additional cantrips from the tradition matching your trait." @@ -6270,8 +6276,8 @@ "archetype": false }, "traits": [ - "Rare", - "Pervasive Magic" + "rare", + "pervasive magic" ], "prerequisites": "{@feat Cantrip Casting|SoM}", "entries": [ @@ -6295,8 +6301,8 @@ "archetype": false }, "traits": [ - "Rare", - "Pervasive Magic" + "rare", + "pervasive magic" ], "prerequisites": "{@feat Basic Spellcasting|SoM}", "entries": [ @@ -6320,8 +6326,8 @@ "archetype": false }, "traits": [ - "Rare", - "Pervasive Magic" + "rare", + "pervasive magic" ], "prerequisites": "{@feat Expert Spellcasting|SoM}", "entries": [ @@ -6845,8 +6851,9 @@ "name": "Shadow Magic", "source": "SoM", "page": 224, - "type": "Shadow Magic", - "rarity": "Uncommon", + "category": "Optional", + "subCategory": "Player Option", + "rarity": "uncommon", "entries": [ { "type": "pf2-h1", @@ -6991,9 +6998,9 @@ }, "requirements": "The familiar is in dim light or darkness.", "traits": [ - "Conjuration", - "Shadow", - "Teleportation" + "conjuration", + "shadow", + "teleportation" ], "entries": [ "The familiar teleports itself up to 30 feet. The destination must be in dim light or darkness and must be within your familiar's line of sight and line of effect. This action has the trait matching your tradition of magic, or {@trait occult} if you aren't a spellcaster." @@ -7009,7 +7016,8 @@ "name": "Soul Seeds", "source": "SoM", "page": 230, - "type": "Soul Seeds", + "category": "Optional", + "subCategory": "Player Option", "entries": [ { "type": "pf2-h1", @@ -7053,13 +7061,14 @@ "name": "Dragon Gifts", "entries": [ { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "dragon", "name": "Breath of Dragons", - "type": "Minor Gift", + "category": "Minor Gift", "traits": [ - "Evocation" + "evocation" ], "sections": [ [ @@ -7089,13 +7098,14 @@ } }, { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "dragon", "name": "Draconic Resistance", - "type": "Minor Gift", + "category": "Minor Gift", "traits": [ - "Abjuration" + "abjuration" ], "sections": [ [ @@ -7107,13 +7117,14 @@ } }, { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "dragon", "name": "Dragon Strike", - "type": "Minor Gift", + "category": "Minor Gift", "traits": [ - "Evocation" + "evocation" ], "sections": [ [ @@ -7143,14 +7154,15 @@ } }, { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "dragon", "name": "Draconic Arrogance", - "type": "Major Gift", + "category": "Major Gift", "traits": [ - "Enchantment", - "Fortune" + "enchantment", + "fortune" ], "sections": [ [ @@ -7180,13 +7192,14 @@ } }, { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "dragon", "name": "Wyrm's Flight", - "type": "Major Gift", + "category": "Major Gift", "traits": [ - "Transmutation" + "transmutation" ], "sections": [ [ @@ -7217,13 +7230,14 @@ } }, { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "dragon", "name": "Draconic Ascendance", - "type": "Grand Gift", + "category": "Grand Gift", "traits": [ - "Transmutation" + "transmutation" ], "sections": [ [ @@ -7259,13 +7273,14 @@ "name": "Soul Gifts", "entries": [ { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "soul", "name": "Absorb Injury", - "type": "Minor Gift", + "category": "Minor Gift", "traits": [ - "Necromancy" + "necromancy" ], "sections": [ [ @@ -7295,13 +7310,14 @@ } }, { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "soul", "name": "Force Blast", - "type": "Minor Gift", + "category": "Minor Gift", "traits": [ - "Evocation" + "evocation" ], "sections": [ [ @@ -7328,13 +7344,14 @@ } }, { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "soul", "name": "Soul Puppet", - "type": "Minor Gift", + "category": "Minor Gift", "traits": [ - "Necromancy" + "necromancy" ], "sections": [ [ @@ -7355,7 +7372,7 @@ "freq": 1 }, "entries": [ - "You bind loose souls, briefly animating an undead creature. The soul seed casts {@spell animate dead} at a level equal to half the soul seed's level rounded up. You can {@action Sustain an Activation||Sustain this Activation} as you would the spell." + "You bind loose souls, briefly animating an undead creature. The soul seed casts {@spell animate dead|apg} at a level equal to half the soul seed's level rounded up. You can {@action Sustain an Activation||Sustain this Activation} as you would the spell." ] } ] @@ -7364,13 +7381,14 @@ } }, { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "soul", "name": "Cleanse Soul", - "type": "Major Gift", + "category": "Major Gift", "traits": [ - "Necromancy" + "necromancy" ], "sections": [ [ @@ -7400,14 +7418,15 @@ } }, { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "soul", "name": "Spirit Blink", - "type": "Major Gift", + "category": "Major Gift", "traits": [ - "Conjuration", - "Teleportation" + "conjuration", + "teleportation" ], "sections": [ [ @@ -7437,14 +7456,15 @@ } }, { - "type": "dataGeneric", - "dataGeneric": { + "type": "data", + "tag": "generic", + "data": { "aspect": "soul", "name": "Soul Magic", - "type": "Grand Gift", + "category": "Grand Gift", "traits": [ - "Enchantment", - "Mental" + "enchantment", + "mental" ], "sections": [ [ @@ -7482,7 +7502,8 @@ "name": "Soulforged Armaments", "source": "SoM", "page": 232, - "type": "Soulforged Armaments", + "category": "Optional", + "subCategory": "Player Option", "entries": [ { "type": "pf2-h2", @@ -7581,7 +7602,7 @@ "The most exalted wielders of soulforged weapons have been champions, and they're much more common than other wielders. If you're a {@class champion}, you can tie your soul path to your cause. Being a {@class champion} sets a steady soul path before you; you can choose for your soul path to be the same as the tenets you follow. Corruption still comes about the same way, as it's much easier to corrupt your connection to your soulforged armament than to stray far enough from your alignment or code that you must {@ritual atone}.", "You can also have your blade ally or shield ally be your soulforged armament. You can choose particulars that fit your own story, but doing so usually means the ally is more a reflection of your conscience than a specific spiritual being sent by your deity.", "Finally, if you commit actions that both cause you to lose your champion abilities and corrupt your soulforged armament, undergoing the atone ritual also gives you the effects of the purify soul path ritual with the same degree of success you rolled for {@ritual atone}.", - "Characters other than {@class champions} can also choose a {@class champion} cause to tie to their soul path, and devout characters sometimes tie their soul path to their deity's tenets and anathema." + "Characters other than {@class champion||champions} can also choose a {@class champion} cause to tie to their soul path, and devout characters sometimes tie their soul path to their deity's tenets and anathema." ] }, { @@ -7603,7 +7624,8 @@ "name": "Thassilonian Rune Magic", "source": "SoM", "page": 238, - "type": "Thassilonian Rune Magic", + "category": "Optional", + "subCategory": "Player Option", "entries": [ { "type": "pf2-h2", @@ -7702,7 +7724,7 @@ "name": "True Names", "source": "SoM", "page": 244, - "type": "True Names", + "category": "Optional", "entries": [ { "type": "pf2-h1", @@ -7767,9 +7789,9 @@ "source": "SoM", "page": 245, "traits": [ - "Rare", - "Downtime", - "Secret" + "rare", + "downtime", + "secret" ], "entries": [ "You spend a week trying to discover and learn a creature's name. The exact form of your effort varies depending on the skill you use, the resources you have available, and other circumstances. Decide if you are searching for the name of a specific individual or for names in general. If you're looking for the name of an individual, you must be able to clearly identify that individual; for example, \"the general leading the invasion\" is enough, but \"the person who killed the duchess\" isn't, if you don't know who killed the duchess. If you're searching for names more generally, name one creature type.", @@ -7863,7 +7885,8 @@ "name": "Wellspring Magic", "source": "SoM", "page": 248, - "type": "Wellspring Magic", + "category": "Optional", + "subCategory": "Player Option", "entries": [ { "type": "pf2-h1", @@ -8017,6 +8040,388 @@ ] } ] + }, + { + "name": "Life in the Academy", + "source": "SoT1", + "page": 61, + "category": "Adventure", + "entries": [ + { + "type": "pf2-h1", + "name": "Life in the Academy", + "source": "SoT1", + "page": 61, + "entries": [ + "In the Strength of Thousands Adventure Path, you'll have the opportunity to play characters who are students at the Magaambya, the oldest and most storied magic school in all Golarion. You'll learn new magic, advance in your studies, choose one of the five prestigious branches to join, and more. As you continue your academic career, adventure will call, but you'll never cease to be a Magaambyan, tied inextricably to the thousands upon thousands of students who came before you, stretching across eight millennia of history and tracing back to the legacy of Old-Mage Jatembe, one of the most legendary and powerful wizards in the history of Golarion.", + "The academia subsystem helps you express your character's academic and intellectual growth throughout your time at the Magaambya, starting as a new initiate struggling to find your place at the school to an academic powerhouse respected by all researchers in your field and beyond. You'll continue your studies alongside your adventuring career, allowing you to gain a series of useful benefits to improve your character's capabilities based on the progress of your academic work.", + { + "type": "pf2-sidebar", + "name": "GMS, SHARE THIS WITH YOUR PLAYERS", + "entries": [ + "The details of the academia subsystem aren't a secret. This article is spoiler-free and written from a player's perspective, so you can share it with your players and help them make informed decisions for their characters' academic careers. Throughout the Adventure Path, you'll find numerous opportunities to tie into the academia subsystem, called out either in sidebars or in the text." + ] + }, + { + "type": "pf2-sidebar", + "name": "ROLEPLAYING ACADEMIA", + "entries": [ + "The academia subsystem is at its best when the players and GM use the opportunity as a backdrop for roleplaying events and occurrences that highlight the reality of life at a magic academy, rather than just quickly rolling some skill checks and tallying up branch levels. Maybe one hero has to go on a hunt for a book that should be available in the library but has been lent out multiple times, while another must convince a straitlaced professor to allow them to conduct a potentially dangerous experiment. For more guidance on ideas for downtime events and how to intersperse them throughout downtime, refer to pages {@book 22|GMG|2|Running Downtime} and {@book 25|GMG|2|Tasks and Events} of the {@book Gamemastery Guide|gmg}." + ] + }, + { + "type": "pf2-h2", + "name": "The Five Branches of Scholarship", + "entries": [ + "Magaambyan scholars believe in many fundamental values of scholarship. Key among them are adaptability, camaraderie, imagination, knowledge, and valor. The school's faculty and lessons are divided into five branches, each emphasizing one of these values.", + "{@b Cascade Bearers} esteem {@b imagination}, from the dreams of the most visionary magical theorists to the innovations of creative problem-solvers of all stripes.", + "{@b Emerald Boughs} emphasize {@b camaraderie}, the sense of community and connection to fellow Magaambyans; they also interact with those outside the Magaambya and spread the academy's message.", + "{@b Rain-Scribes} value {@b adaptability} in thoughts and deeds, as well as a willingness to admit errors and learn from past mistakes.", + "{@b Tempest-Sun Mages} inspire {@b valor}, not only the physical courage to stand up for friends and the school, but also the intellectual courage to consider opposing viewpoints and widen one's understanding rather than staying entrenched in a single paradigm.", + "{@b Uzunjati} understand that {@b knowledge} lives in stories passed down through the generations and also is earned every day through personal experience.", + "While all Magaambyans are expected to embody these values to varying degrees, and members of the different branches work together on and off campus, every student joins one primary branch to shape their academic understanding. In addition to this choice, you'll also select a secondary branch that influences the expression of your primary branch and supplements your education. Your learning within these branches progresses from levels 1 to 20, just like your character. You can never have more levels in your primary branch than your character's level, and you can never have more levels in your secondary branch than half your character's level. When you create your character, choose a primary branch and a secondary branch; both begin at level 0.", + "Classes at the Magaambya are open to students of any branch, but each focuses on the values embodied by a specific branch. If your primary branch is Tempest-Sun Mages and your secondary branch is Rain-Scribes, you'll attend Tempest-Sun Mage classes to advance your level in your primary branch or Rain-Scribe classes to advance your level in your secondary branch. You don't need to create a specific course load or class schedule, since you're always choosing whether to focus on your primary or secondary branch.", + { + "type": "pf2-h3", + "name": "Branch Skills, Lores, and Feats", + "entries": [ + "Each branch has two or three associated skills, one or more subcategories of lore, and a general feat. As you gain levels in your branch, you'll gain benefits that apply to the associated skills and lore, as well as the associated general feat.", + { + "name": "BRANCHES, SKILLS, LORES, AND FEATS", + "id": "1", + "type": "table", + "source": "SoT1", + "page": 62, + "labelRowIdx": [ + 0 + ], + "colStyles": [ + "text-left", + "text-left", + "text-left", + "text-left" + ], + "rows": [ + [ + "Branch", + "Skills", + "{@skill Lore}", + "General Feat" + ], + [ + "Cascade Bearers", + "{@skill Arcana}, {@skill Occultism}, {@skill Religion}", + "Academia Lore", + "{@feat Canny Acumen}" + ], + [ + "Emerald Boughs", + "{@skill Deception}, {@skill Diplomacy}, {@skill Society}", + "Specific settlement (such as Nantambu Lore)", + "{@feat Adopted Ancestry}" + ], + [ + "Rain-Scribes", + "{@skill Medicine}, {@skill Nature}, {@skill Survival}", + "Specific terrain (such as Forest Lore)", + "{@feat Fleet}" + ], + [ + "Tempest-Sun Mages", + "{@skill Intimidation}, {@skill Performance}", + "Warfare Lore", + "{@feat Toughness}" + ], + [ + "Uzunjati", + "{@skill Crafting}, {@skill Lore}", + "Any Lore", + "{@feat Incredible Initiative}" + ] + ] + } + ] + }, + { + "type": "pf2-h3", + "name": "Changing Branches", + "entries": [ + "It's perfectly natural that a player might choose a primary or secondary branch at character creation and, after roleplaying the character for some time, decide it was the wrong branch to represent their character's personality. While your GM could create a downtime activity to allow branch retraining in place of advancing in a branch, this can wind up permanently leaving your character behind the rest of your party. Instead, work with your GM to swap out your branches. Keep in mind, the Magaambya looks extremely poorly on those who flippantly attempt to alter their branches of scholarship to gain personal power and will staunchly deny any such exploit." + ] + } + ] + }, + { + "type": "pf2-sidebar", + "name": "ACADEMIA? NO THANKS", + "entries": [ + "While many players in an Adventure Path about a magic academy might be interested in developing their characters' academic careers, some might want to skip right to the action. That's okay! You can either skip the subsystem entirely, in which case characters will be a little less versatile than normal, or just allow characters to automatically advance their primary branch at every even level, to a maximum branch level of 11 when the character reaches level 20." + ] + }, + { + "type": "pf2-h2", + "name": "Advancing Your Branch Level", + "entries": [ + "Unlike your character's level, your levels in your primary and secondary branches don't advance automatically when you gain Experience Points. Instead, you advance your branches through academic achievement; early in your career, this typically happens via bookwork and exams. As a student at the Magaambya, you can use either the Study downtime activity or the Cram downtime activity to represent your accomplishments in your studies and exams, with the timing based on the academic calendar (as noted for the GM in each volume of the Adventure Path).", + "Truly accomplished scholars also might be able to use the Practical Research activity as a downtime activity in the field to gain additional new insights and academic advancements during adventures, as opposed to during the normal curriculum. Later volumes of the Adventure Path will note such opportunities for the GM, but if you have additional ideas for location-based research beyond those provided in the adventures themselves, the GM might reward your creativity with an additional opportunity to perform the Practical Research activity and raise your branch levels!", + "Even with these extra opportunities, you can't advance your primary branch level above your character's level, or your secondary branch level above half your character's level (both with a minimum of 0). If the result of any of these activities would raise a branch level past those limits, put a star next to your branch's level. The next time your character gains a level, raise that branch's level to the new limit and erase the star. This way, if you have an opportunity to advance your branch level, you don't have to wait until your character level is high enough to pursue it.", + "Each of these downtime activities takes a few months, as they occur over an academic semester. You might have encounters during or between these checks as the story requires.", + { + "type": "statblock", + "tag": "action", + "name": "Study", + "source": "SoT1" + }, + { + "type": "statblock", + "tag": "action", + "name": "Cram", + "source": "SoT1" + }, + { + "type": "statblock", + "tag": "action", + "name": "Practical Research", + "source": "SoT1" + }, + { + "name": "BRANCH BENEFITS BY LEVEL", + "id": "2", + "type": "table", + "source": "SoT1", + "page": 63, + "labelRowIdx": [ + 0 + ], + "colStyles": [ + "text-center", + "text-center" + ], + "rows": [ + [ + "Level", + "Benefit" + ], + [ + 1, + "Additional Lore" + ], + [ + 2, + "Steeped in History +1" + ], + [ + 3, + "Dedicated Attendant" + ], + [ + 4, + "Skill Feat (Trained)" + ], + [ + 5, + "Branch Influence +1" + ], + [ + 6, + "Skill Increase (Expert)" + ], + [ + 7, + "First Branch Feat" + ], + [ + 8, + "General Feat" + ], + [ + 9, + "Skill Feat (Expert)" + ], + [ + 10, + "Skill Increase (Master)" + ], + [ + 11, + "Steeped in History +2" + ], + [ + 12, + "Second Branch Feat" + ], + [ + 13, + "Branch Influence +2" + ], + [ + 14, + "Skill Increase (Master)" + ], + [ + 15, + "Skill Feat (Master)" + ], + [ + 16, + "Make Your Own Luck" + ], + [ + 17, + "Branch Influence +3" + ], + [ + 18, + "Skill Increase (Legendary)" + ], + [ + 19, + "Skill Feat (Legendary)" + ], + [ + 20, + "Magical Paragon" + ] + ] + } + ] + }, + { + "type": "pf2-h2", + "name": "Branch Benefits", + "entries": [ + "At every branch level, you gain the benefit listed in Table 2 above. The benefit entries below also include the branch levels at which you gain them.", + { + "type": "pf2-h3", + "level": 1, + "name": "Additional Lore", + "entries": [ + "At 1st level in a branch, you learn more of the Magaambya's deep well of lore associated with your branch. You gain the {@feat Additional Lore} feat in a Lore skill associated with the branch." + ] + }, + { + "type": "pf2-h3", + "level": 2, + "name": "Steeped In History", + "entries": [ + "At 2nd level in a branch, you learn about the history of the branch and the Magaambya in general. You gain a +1 circumstance bonus to Recall Knowledge about the Magaambya, the tenets or history of your branch, and members of your branch.", + "At 11th level, this increases to a +2 circumstance bonus." + ] + }, + { + "type": "pf2-h3", + "level": 3, + "name": "Dedicated Attendant", + "entries": [ + "At 3rd level in a branch, if you have completed your Perquisite, you have proven your commitment to a sufficient degree that your branch promotes and supports you as an affiliated attendant. The first time you reach this level in a branch, you gain the {@feat Magaambyan Attendant Dedication|locg} feat as a bonus feat (even if you haven't taken enough feats with a previous archetype to take another dedication feat)." + ] + }, + { + "type": "pf2-h3", + "level": 4, + "name": "Skill Feat", + "entries": [ + "At 4th level in a branch, you uncover hidden techniques that grant you extra benefits from your branch's associated skills. You gain a skill feat that requires the trained rank in one the branch's associated skills.", + "At 9th level, you gain an additional skill feat that requires the expert or trained rank in one the branch's associated skills; at 15th level, you gain an additional skill feat that requires master or lower rank in one of the branch's associated skills; and at 19th level, you gain an additional skill feat that requires legendary or lower rank in one of the branch's associated skills. For any of these skill feats, you can select a variable skill feat, such as {@feat Automatic Knowledge} or {@feat Assurance}, as long as you do so for an associated skill." + ] + }, + { + "type": "pf2-h3", + "level": 5, + "name": "Branch Influence", + "entries": [ + "At 5th level in a branch, you gain greater influence, making it easier to collaborate, hoodwink, or browbeat members of that branch. You gain a +1 circumstance bonus on {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, and {@skill Performance} checks to interact with members of the branch.", + "At 13th level, this increases to a +2 circumstance bonus, and at 17th level, it increases again to a +3 circumstance bonus." + ] + }, + { + "type": "pf2-h3", + "level": 6, + "name": "Skill Increase", + "entries": [ + "At 6th level in a branch, and every 4 levels thereafter, your studies lead you to deeper understanding of your branch's associated skills, causing you to gain an additional skill increase that you can use to raise one of the branch's associated skills, up to a maximum of expert.", + "At 10th branch level or higher, you can use these skill increases to become a master in a skill in which you're already an expert. At 18th level, you can use this skill increase to become legendary in a skill in which you're already a master. For Uzunjati, who have {@skill Lore} as an associated skill, you gain the {@feat Additional Lore} feat when you choose to improve Lore, instead of gaining a single skill increase to a Lore." + ] + }, + { + "type": "pf2-h3", + "level": 6, + "name": "Branch Feat", + "entries": [ + "At 7th level in a branch, you become so immersed in your branch's secrets that you gain access to special training only offered to other members of your branch. You gain the 6th-level Magaambyan attendant archetype feat requiring affiliation with your branch (such as {@feat Uzunjati Storytelling|LOCG} for the Uzunjati). You must still meet any skill prerequisites the feat has. If you already have that feat, you gain an additional 6th-level class feat (even if your branch's feat was not a class feat).", + "At 12th level, you also gain the 10th-level Magaambyan attendant archetype feat requiring affiliation with the branch (such as {@feat Tempest-Sun Shielding|LOCG} for the Tempest-Sun Mages). If you already have that feat, you gain an additional 10th-level class feat (even if your branch's feat was not a class feat)." + ] + }, + { + "type": "pf2-h3", + "level": 8, + "name": "General Feat", + "entries": [ + "At 8th level in a branch, your understanding of your branch's traditions improves your general capabilities, stretching beyond your studies in specific skills. You gain the general feat associated with the branch. If you already have that general feat, you gain a 1st-level general feat of your choice instead." + ] + }, + { + "type": "pf2-h3", + "level": 16, + "name": "Make Your Own Luck", + "entries": [ + "At 16th level in a branch, you're so accomplished with your branch's associated skills that you make your own luck. Once per day, you can reroll a skill check with one of those skills and take the new result. This is a {@trait fortune} effect." + ] + }, + { + "type": "pf2-h3", + "level": 20, + "name": "Magical Paragon", + "entries": [ + "At 20th level in a branch, you embody the branch so completely that you gain a unique special ability depending on your branch. Many of these abilities build upon Magaambyan attendant archetype feats you have gained.", + { + "type": "pf2-options", + "style": "pf2-p", + "items": [ + { + "type": "item", + "name": "Cascade Bearers", + "entries": [ + "Nothing is beyond your imagination. Once per day, you can cast any common 7th-level spell from the {@filter arcane|spells||Level=7|Rarity=Common|Tradition & Spell List=arcane}, {@filter divine|spells||Level=7|Rarity=Common|Tradition & Spell List=divine}, {@filter occult|spells||Level=7|Rarity=Common|Tradition & Spell List=occult}, or {@filter primal|spells||Level=7|Rarity=Common|Tradition & Spell List=primal} spell lists without expending a spell slot. When you do, you use your spellcasting proficiency for your halcyon spells." + ] + }, + { + "type": "item", + "name": "Emerald Boughs", + "entries": [ + "You can stretch your hideaway well beyond the original intended usage, creating a special extradimensional abode in which to rest with your allies, host visiting diplomats, and more. At any time, you can spend 1 minute to enter and expand your hideaway into a {@spell magnificent mansion}; it remains in this form until you leave, at which point it expels all remaining guests and becomes a normal hideaway as {@feat Emerald Boughs Hideaway|LOCG} until you spend another minute to enter and expand your hideaway again." + ] + }, + { + "type": "item", + "name": "Rain-Scribes", + "entries": [ + "You can adapt to almost any situation. You can survive in severe and extreme cold and heat without taking damage. You move at full Speed through difficult terrain and greater difficult terrain, and take no damage from hazardous terrain. When using {@feat Rain-Scribe Mobility|LOCG}, you clear the effects of all three types of terrain from the spaces you enter for 1 round." + ] + }, + { + "type": "item", + "name": "Tempest-Sun Mages", + "entries": [ + "You have the courage and magic to protect all your allies from harm. When you use {@feat Tempest-Sun Shielding|LOCG}, you can choose to reduce the triggering damage to you and all allies within 30 feet by four times the spell level, rather than reducing the triggering damage to you or a single ally by four times the spell level." + ] + }, + { + "type": "item", + "name": "Uzunjati", + "entries": [ + "You know a surprising number of stories, and you weave them all together into a coherent narrative. When you use {@feat Uzunjati Recollection|LOCG}, you {@action Recall Knowledge} three time instead of once, each with a +2 circumstance bonus. You also gain a +2 circumstance bonus to your skill check for {@feat Uzunjati Storytelling|LOCG} from the captivating combined narrative." + ] + } + ] + } + ] + } + ] + } + ] + } + ] } ] } diff --git a/data/vehicles.json b/data/vehicles.json index d670ab5195..3e288ba0e1 100644 --- a/data/vehicles.json +++ b/data/vehicles.json @@ -6,7 +6,7 @@ "page": 177, "level": 12, "traits": [ - "Rare" + "rare" ], "size": "Gargantuan", "price": { @@ -62,8 +62,7 @@ "default": 28 }, "savingThrows": { - "fort": 22, - "will": null + "fort": 22 }, "hardness": { "default": 20 @@ -155,8 +154,7 @@ "default": 13 }, "savingThrows": { - "fort": 8, - "will": null + "fort": 8 }, "hardness": { "default": 5 @@ -229,8 +227,7 @@ "default": 10 }, "savingThrows": { - "fort": 6, - "will": null + "fort": 6 }, "hardness": { "default": 4 @@ -311,8 +308,7 @@ "default": 25 }, "savingThrows": { - "fort": 19, - "will": null + "fort": 19 }, "hardness": { "default": 15 @@ -360,7 +356,7 @@ "page": 178, "level": 0, "traits": [ - "Uncommon" + "uncommon" ], "size": "Large", "price": { @@ -403,8 +399,7 @@ "default": 10 }, "savingThrows": { - "fort": 6, - "will": null + "fort": 6 }, "hardness": { "default": 0 @@ -429,7 +424,7 @@ }, "speed": { "type": "fly", - "speed": "25", + "speed": 25, "note": "wind" }, "collision": { @@ -492,8 +487,7 @@ "default": 14 }, "savingThrows": { - "fort": 9, - "will": null + "fort": 9 }, "hardness": { "default": 5 @@ -566,8 +560,7 @@ "default": 10 }, "savingThrows": { - "fort": 6, - "will": null + "fort": 6 }, "hardness": { "default": 5 @@ -639,8 +632,7 @@ "default": 10 }, "savingThrows": { - "fort": 6, - "will": null + "fort": 6 }, "hardness": { "default": 5 @@ -659,7 +651,7 @@ }, "speed": { "type": "swim", - "speed": "20", + "speed": 20, "note": "rowed" }, "collision": { @@ -729,8 +721,7 @@ "default": 23 }, "savingThrows": { - "fort": 18, - "will": null + "fort": 18 }, "hardness": { "default": 15 @@ -819,8 +810,7 @@ "default": 11 }, "savingThrows": { - "fort": 7, - "will": null + "fort": 7 }, "hardness": { "default": 5 @@ -866,7 +856,7 @@ "page": 179, "level": 14, "traits": [ - "Rare" + "rare" ], "size": "Huge", "price": { @@ -913,8 +903,7 @@ "default": 33 }, "savingThrows": { - "fort": 28, - "will": null + "fort": 28 }, "hardness": { "default": 20 @@ -946,9 +935,8 @@ { "name": "Flame Jet", "activity": { - "number": 1, - "unit": "three", - "entry": "{@as 3}" + "number": 3, + "unit": "action" }, "traits": [ "fire" @@ -959,6 +947,112 @@ } ] }, + { + "name": "Helepolis", + "source": "G&g", + "page": 77, + "level": 16, + "traits": [ + "rare" + ], + "size": "Gargantuan", + "price": { + "coin": "gp", + "amount": 30000 + }, + "space": { + "long": { + "number": 65, + "unit": "feet" + }, + "wide": { + "number": 65, + "unit": "feet" + }, + "high": { + "number": 130, + "unit": "feet" + } + }, + "crew": [ + { + "type": "pilot", + "number": 1 + }, + { + "type": "turners", + "number": 200 + }, + { + "type": "pushers", + "number": 3000 + } + ], + "passengers": 306, + "pilotingCheck": [ + { + "skill": "Diplomacy", + "dc": 37 + }, + { + "skill": "Intimidation", + "dc": 37 + }, + { + "skill": "Warfare Lore", + "dc": 35 + } + ], + "defenses": { + "ac": { + "default": 34 + }, + "savingThrows": { + "fort": 28 + }, + "hardness": { + "default": 20 + }, + "hp": { + "default": 240 + }, + "bt": { + "default": 120 + }, + "immunities": [ + "object immunities" + ] + }, + "speed": { + "type": "walk", + "speed": 10, + "note": "pushed, turned" + }, + "collision": { + "damage": "{@dice 8d10}", + "dc": 32 + }, + "abilities": [ + { + "name": "Sluggish", + "entries": [ + "This vehicle must move twice its length for each 90-degree turn it makes." + ] + }, + { + "name": "Tiered", + "entries": [ + "A helepolis has six levels. The crew operate at the bottom tier, turning a giant capstan. There's room remaining on that tier for up to six passengers (enough for a full heavy ballista siege crew; see Weaponry). Each of the remaining five levels carries up to 60 passengers. The tiers are specifically meant to be protective and give those within the helepolis {@quickref greater cover||3|cover} (or @quickref standard cover||3|cover} if the helepolis is {@condition broken}). A massive ladder runs diagonally through the center of the helepolis, from the front of the top tier to the rear of the bottom tier. The ladder is wide enough for two crew or passengers to climb simultaneously." + ] + }, + { + "name": "Weaponry", + "entries": [ + "The siege tower is loaded to the brim with siege weapons\u2014typically bristling with {@item heavy ballista|G&G|heavy ballistas} on its first and second tiers and ballistas on its third, fourth, and fifth. The Price of these weapons is included in that of the helepolis. When building a helepolis, you can choose to replace any of these with other siege weapons with a lower Price. If you want a more expensive siege weapon, you must {@action Craft} it separately. Because of the helepolis's structure, any siege weapon in it must launch its payload straight ahead. For instance, a {@item ballista|G&G} or {@item springald|G&G} could function in a helepolis, but not a {@item catapult|G&G} or {@item trebuchet|G&G}. Passengers of the helepolis can crew these siege weapons." + ] + } + ] + }, { "name": "Wagon", "source": "GMG", @@ -1006,8 +1100,7 @@ "default": 11 }, "savingThrows": { - "fort": 7, - "will": null + "fort": 7 }, "hardness": { "default": 5 diff --git a/deities.html b/deities.html index acc681692e..634fd747d6 100644 --- a/deities.html +++ b/deities.html @@ -155,7 +155,6 @@

Deities

- diff --git a/donate.html b/donate.html index cfef353059..289e1be27f 100644 --- a/donate.html +++ b/donate.html @@ -81,7 +81,7 @@

Donate

-

Become a Patron

+

Become a Patron

diff --git a/feats.html b/feats.html index f6f444ffa2..2777ec9df8 100644 --- a/feats.html +++ b/feats.html @@ -152,7 +152,6 @@

Feats

- diff --git a/hazards.html b/hazards.html index 8591365222..41848953fc 100644 --- a/hazards.html +++ b/hazards.html @@ -151,7 +151,6 @@

Hazards

- diff --git a/homebrew/.gitignore b/homebrew/.gitignore index 72e9f4dd52..94a2dd146a 100644 --- a/homebrew/.gitignore +++ b/homebrew/.gitignore @@ -1,2 +1 @@ -*.json -!index.json \ No newline at end of file +*.json \ No newline at end of file diff --git a/img/covers/CRB.jpg b/img/covers/CRB.jpg deleted file mode 100644 index 100b944ded..0000000000 Binary files a/img/covers/CRB.jpg and /dev/null differ diff --git a/img/covers/CRB.webp b/img/covers/CRB.webp new file mode 100644 index 0000000000..9836f180ec Binary files /dev/null and b/img/covers/CRB.webp differ diff --git a/img/gmscreen/moon.png b/img/gmscreen/moon.png deleted file mode 100644 index c7bb466acc..0000000000 Binary files a/img/gmscreen/moon.png and /dev/null differ diff --git a/img/gmscreen/moon.webp b/img/gmscreen/moon.webp new file mode 100644 index 0000000000..4a1aaca501 Binary files /dev/null and b/img/gmscreen/moon.webp differ diff --git a/img/img to webp.bat b/img/img to webp.bat deleted file mode 100644 index ce38f44a50..0000000000 --- a/img/img to webp.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off & setlocal -FOR /r %%i in (*.png) DO ffmpeg -i "%%~fi" -lossless 1 "%%~dpni%.webp" \ No newline at end of file diff --git a/img/letter-dark.png b/img/letter-dark.png deleted file mode 100644 index 96ee9a77c7..0000000000 Binary files a/img/letter-dark.png and /dev/null differ diff --git a/img/letter-dark.webp b/img/letter-dark.webp new file mode 100644 index 0000000000..068fad0850 Binary files /dev/null and b/img/letter-dark.webp differ diff --git a/img/letter.png b/img/letter.png deleted file mode 100644 index eb868f4627..0000000000 Binary files a/img/letter.png and /dev/null differ diff --git a/img/letter.webp b/img/letter.webp new file mode 100644 index 0000000000..80807c3191 Binary files /dev/null and b/img/letter.webp differ diff --git a/img/patreon.png b/img/patreon.png deleted file mode 100644 index 5443ec9631..0000000000 Binary files a/img/patreon.png and /dev/null differ diff --git a/img/patreon.webp b/img/patreon.webp index d07a27b4ec..95e04f95b3 100644 Binary files a/img/patreon.webp and b/img/patreon.webp differ diff --git a/img/webp.sh b/img/webp.sh new file mode 100644 index 0000000000..7c2f21a754 --- /dev/null +++ b/img/webp.sh @@ -0,0 +1,2 @@ +# Run in each directory, using Git Bash. Requires FFMPEG. +for i in *.jpg *.png; do ffmpeg -y -i "$i" -lossless 1 -preset drawing "${i%.*}.webp"; done diff --git a/index.html b/index.html index bacfdf16b8..6b8898f21c 100644 --- a/index.html +++ b/index.html @@ -417,7 +417,7 @@

GM Screen

-

Become a Patron

+

Become a Patron

Use Discord?

Join our server for announcements, updates, and feature voting.

diff --git a/items.html b/items.html index ef3e40a83d..ef58850b6b 100644 --- a/items.html +++ b/items.html @@ -180,7 +180,6 @@

Items

- diff --git a/js/abilities.js b/js/abilities.js index f21c13cf2e..60f3fc2a11 100644 --- a/js/abilities.js +++ b/js/abilities.js @@ -114,7 +114,7 @@ function renderStatblock (ability) { const $content = $("#pagecontent").empty() function buildStatsTab () { - $content.append(RenderAbilities.$getRenderedAbility(ability)); + $content.append(Renderer.ability.getRenderedString(ability)); } const buildInfoTab = async () => { const quickRules = await Renderer.utils.pGetQuickRules("ability"); diff --git a/js/actions.js b/js/actions.js index 9fe0e481e5..2acf7c2c50 100644 --- a/js/actions.js +++ b/js/actions.js @@ -39,8 +39,8 @@ class ActionsPage extends ListPage { let time; if (it.activity) time = Parser.timeToTableStr(it.activity); else if (it.traits) { - if (it.traits.includes("Exploration")) time = "Exploration"; - if (it.traits.includes("Downtime")) time = "Downtime"; + if (it.traits.includes("exploration")) time = "Exploration"; + if (it.traits.includes("downtime")) time = "Downtime"; } else time = "\u2014" eleLi.innerHTML = ` @@ -123,7 +123,7 @@ function renderStatblock (action) { const $content = $("#pagecontent").empty() function buildStatsTab () { - $content.append(RenderActions.$getRenderedAction(action)); + $content.append(Renderer.action.getRenderedString(action)); } function buildInfoTab () { $content.append(Renderer.action.getQuickRules(action)) diff --git a/js/afflictions.js b/js/afflictions.js index 2146de074b..aaea69e4f4 100644 --- a/js/afflictions.js +++ b/js/afflictions.js @@ -87,7 +87,7 @@ class AfflictionsPage extends ListPage { const it = this._dataList[id]; function buildStatsTab () { - $content.append(RenderAfflictions.$getRenderedAffliction(it)); + $content.append(Renderer.affliction.getRenderedString(it)); } const buildInfoTab = async () => { const quickRules = await Renderer.utils.pGetQuickRules(it.__prop); diff --git a/js/ancestries.js b/js/ancestries.js index 00da772c52..bbcab6c15c 100644 --- a/js/ancestries.js +++ b/js/ancestries.js @@ -303,7 +303,7 @@ class AncestriesPage extends BaseComponent { let names = this._getActiveHeritages().map(it => it.name); names.push(...this._getActiveHeritages().map(it => it.traits).filter(Boolean).flat()) names.push(this.activeAncestry.name); - Object.keys(this._featFilter._ancestryFilter.getValues().Ancestries).forEach(key => { + Object.keys(this._featFilter._ancestryFilter.getValues()[this._featFilter._ancestryFilter.header]).forEach(key => { if (!key.startsWith("_")) this._featFilter._ancestryFilter.setValue(key, 0) }); names.forEach(name => { this._featFilter._ancestryFilter.setValue(name, 1) }); @@ -888,11 +888,11 @@ class AncestriesPage extends BaseComponent { ...Parser.speedToFullMap(anc.speed), ], }; - if (anc.rarity) statSidebar.entries.unshift({type: "pf2-title", name: "Rarity"}, `{@trait ${anc.rarity}}`); - if (anc.boosts) statSidebar.entries.push({type: "pf2-title", name: "Ability Boosts"}, ...anc.boosts); - if (anc.flaw) statSidebar.entries.push({type: "pf2-title", name: "Ability Flaw"}, ...anc.flaw); + if (anc.rarity) statSidebar.entries.unshift({type: "pf2-title", name: "Rarity"}, `{@trait ${anc.rarity.toTitleCase()}}`); + if (anc.boosts) statSidebar.entries.push({type: "pf2-title", name: "Ability Boosts"}, anc.boosts.join(", ").toTitleCase()); + if (anc.flaw) statSidebar.entries.push({type: "pf2-title", name: "Ability Flaw"}, anc.flaw.join(", ").toTitleCase()); if (anc.languages) statSidebar.entries.push({type: "pf2-title", name: "Languages"}, ...anc.languages); - if (anc.traits) statSidebar.entries.push({type: "pf2-title", name: "Traits"}, ...anc.traits.map(t => `{@trait ${t}}`)); + if (anc.traits) statSidebar.entries.push({type: "pf2-title", name: "Traits"}, anc.traits.map(t => `{@trait ${t.toTitleCase()}}`).join(", ")); if (anc.feature) statSidebar.entries.push({type: "pf2-title", name: anc.feature.name}, ...anc.feature.entries); if (anc.features) anc.features.forEach(f => statSidebar.entries.push({type: "pf2-title", name: f.name}, ...f.entries)); const ancestryName = { @@ -1068,7 +1068,7 @@ class AncestriesPage extends BaseComponent { ...boxSubhashes, ...cpySubHashes, `flop.ancestries.ancestriessource:extend`, - ].filter(Boolean), true); + ].filter(Boolean), {force: true}); this._listHeritage.visibleItems.filter(it => it.values.stateKey).forEach(it => this._state[it.values.stateKey] = true); this._listVeHeritage.visibleItems.filter(it => it.values.stateKey).forEach(it => this._state[it.values.stateKey] = true); $selFilterPreset.val("-1"); @@ -1208,8 +1208,8 @@ class AncestriesPage extends BaseComponent { anc.flaw || [], anc.hp, anc.size, - anc._fspeed, - anc._fspeedtypes, + anc._fSpeed, + anc._fSpeedtypes, anc._flanguages, anc.traits, anc._fMisc, @@ -1226,8 +1226,8 @@ class AncestriesPage extends BaseComponent { anc.flaw || [], anc.hp, anc.size, - anc._fspeed, - anc._fspeedtypes, + anc._fSpeed, + anc._fSpeedtypes, anc._flanguages, anc.traits, anc._fMisc, @@ -1302,7 +1302,7 @@ class AncestriesPage extends BaseComponent { _render_renderFeat () { const $featStats = $(`#featstats`).empty(); const feat = this.activeFeat; - RenderFeats.$getRenderedFeat(feat).appendTo($featStats); + $featStats.append(Renderer.feat.getRenderedString(feat, {renderLeadsTo: true})); $featStats.show(); this._updateFeatHref(); } diff --git a/js/archetypes.js b/js/archetypes.js index f95cbde186..94a19f3841 100644 --- a/js/archetypes.js +++ b/js/archetypes.js @@ -255,6 +255,7 @@ class ArchetypesPage extends BaseComponent { feat.featType.archetype = typeof feat.featType.archetype === "object" ? feat.featType.archetype : []; feat.featType.archetype.push(arc.name); feat.addSections = feat.addSections || []; + feat.leadsTo = [] feat.addSections.push([[`{@note This version of {@feat ${feat.name}${feat.add_hash ? ` (${feat.add_hash})` : ""}|${source}|${feat.name}} is intended for use with the ${arc.name} Archetype. ${feat.level !== Number(lvl) ? "Its level has been changed accordingly." : ""}}`]]); this._featFilter.mutateForFilters(feat); feat._fType = ["Archetype"]; @@ -309,7 +310,7 @@ class ArchetypesPage extends BaseComponent { _setFeatArchetypeFilters () { let names = []; names.push(this.activeArchetype.name); - Object.keys(this._featFilter._archetypeFilter.getValues().Archetypes).forEach(key => { + Object.keys(this._featFilter._archetypeFilter.getValues()[this._featFilter._archetypeFilter.header]).forEach(key => { if (!key.startsWith("_")) this._featFilter._archetypeFilter.setValue(key, 0); }); names.forEach(name => { this._featFilter._archetypeFilter.setValue(name, 1) }); @@ -726,7 +727,7 @@ class ArchetypesPage extends BaseComponent { _render_renderFeat () { const $featStats = $(`#featstats`).empty(); const feat = this.activeFeat; - RenderFeats.$getRenderedFeat(feat).appendTo($featStats); + $featStats.append(Renderer.feat.getRenderedString(feat, {renderLeadsTo: true})); $featStats.show(); this._updateFeatHref(); } diff --git a/js/backgrounds.js b/js/backgrounds.js index 27c1a89e24..8871ac15c9 100644 --- a/js/backgrounds.js +++ b/js/backgrounds.js @@ -93,7 +93,7 @@ class BackgroundPage extends ListPage { const bg = this._dataList[id]; const buildStatsTab = () => { - $pgContent.append(RenderBackgrounds.$getRenderedBackground(bg)); + $pgContent.append(Renderer.background.getRenderedString(bg)); }; const buildInfoTab = async () => { const quickRules = await Renderer.utils.pGetQuickRules("background"); diff --git a/js/bestiary-encounterbuilder.js b/js/bestiary-encounterbuilder.js index f6549becef..121ef43326 100644 --- a/js/bestiary-encounterbuilder.js +++ b/js/bestiary-encounterbuilder.js @@ -71,16 +71,17 @@ class EncounterBuilder extends ProxyBase { await MiscUtil.pCopyTextToClipboard(parts.join(HASH_PART_SEP)); JqueryUtil.showCopiedEffect($btnSvUrl); }); - $(`.ecgen__sv_file`).click(() => DataUtil.userDownload(`encounter`, this.getSaveableState())); + $(`.ecgen__sv_file`).click(() => DataUtil.userDownload(`encounter`, this.getSaveableState(), {fileType: "encounter"})); $(`.ecgen__ld_file`).click(async () => { - const json = await DataUtil.pUserUpload(); - if (json.items && json.sources) { // if it's a bestiary sublist - json.l = { - items: json.items, - sources: json.sources, - } + const {jsons, errors} = await DataUtil.pUserUpload({expectedFileType: "encounter"}); + DataUtil.doHandleFileLoadErrorsGeneric(errors); + if (jsons && jsons.length && jsons[0].items && jsons[0].sources) { + jsons.l = { + items: jsons.items, + sources: jsons.sources, + }; } - this.pDoLoadState(json); + await this.pDoLoadState(jsons[0]); }); $(`.ecgen__reset`).title(`SHIFT-click to reset players`).click(evt => confirm("Are you sure?") && encounterBuilder.pReset({isNotResetPlayers: !evt.shiftKey, isNotAddInitialPlayers: !evt.shiftKey})); @@ -465,7 +466,7 @@ class EncounterBuilder extends ProxyBase { const addToEncounter = (encounter, xp) => { const existing = encounter.filter(it => it.xp === xp); - if (existing.length && RollerUtil.roll(100) < 85) { // 85% chance to add another copy of an existing monster + if (existing.length && RollerUtil.roll(100) < 85) { // 85% chance to add another copy of an existing creature RollerUtil.rollOnArray(existing).count++; } else { const rolled = RollerUtil.rollOnArray(this._cache[xp]); @@ -908,7 +909,7 @@ class EncounterBuilder extends ProxyBase { const $btnSub = $(``) .click(evt => encounterBuilder.handleClick(evt, monId, false, customHashId)); - const $btnRandomize = $(``) + const $btnRandomize = $(``) .click(() => encounterBuilder.pHandleShuffleClick(monId)); return $$` diff --git a/js/bestiary.js b/js/bestiary.js index 0124a1a290..942b93708f 100644 --- a/js/bestiary.js +++ b/js/bestiary.js @@ -374,7 +374,7 @@ class BestiaryPage extends ListPage { const renderCreature = (cr) => { stack.push(`
`); - stack.push(Renderer.creature.getCompactRenderedString(cr).html()); + stack.push(Renderer.creature.getRenderedString(cr).html()); stack.push(`
`); }; @@ -399,7 +399,7 @@ class BestiaryPage extends ListPage { async _pPostLoad () { const homebrew = await BrewUtil.pAddBrewData(); - await this._addCreatures(homebrew); + this._addCreatures(homebrew.creature); BrewUtil.bind({list: this._list, pHandleBrew: this._handleBrew.bind(this)}); await BrewUtil.pAddLocalBrewData(); BrewUtil.makeBrewButton("manage-brew"); @@ -456,7 +456,7 @@ class BestiaryPage extends ListPage { .click(() => Hist.setSubhash(VeCt.HASH_CR_SCALED, null)) .toggle(isScaled) : null; - $content.append(RenderBestiary.$getRenderedCreature(cr, {$btnScaleLvl, $btnResetScaleLvl})); + $content.append(Renderer.creature.getRenderedString(cr, {asJquery: true, $btnScaleLvl, $btnResetScaleLvl})); $(`#wrp-pagecontent`).scroll(); } diff --git a/js/blacklist.js b/js/blacklist.js index 5bcc7335fc..dec02572bf 100644 --- a/js/blacklist.js +++ b/js/blacklist.js @@ -339,39 +339,25 @@ class Blacklist { static export () { const filename = `content-blacklist`; - DataUtil.userDownload(filename, JSON.stringify({blacklist: ExcludeUtil.getList()}, null, "\t")); + DataUtil.userDownload(filename, {blacklist: ExcludeUtil.getList()}, {fileType: "content-blacklist"}); } - static import (evt) { - function loadSaved (event, additive) { - const input = event.target; + static async import (evt) { + const {jsons, errors} = await DataUtil.pUserUpload({expectedFileType: "content-blacklist"}); + DataUtil.doHandleFileLoadErrorsGeneric(errors); + if (!jsons || !jsons.length) return; + const json = jsons[0]; - const reader = new FileReader(); - reader.onload = async () => { - const text = reader.result; - const json = JSON.parse(text); - - // clear list display - Blacklist._list.removeAllItems(); - Blacklist._list.update(); - - // update storage - if (!additive) await ExcludeUtil.pSetList(json.blacklist || []); - else await ExcludeUtil.pSetList(ExcludeUtil.getList().concat(json.blacklist || [])); - - // render list display - Blacklist._renderList(); + // clear list display + Blacklist._list.removeAllItems(); + Blacklist._list.update(); - $iptAdd.remove(); - }; - reader.readAsText(input.files[0]); - } + // update storage + if (!evt.shiftKey) await ExcludeUtil.pSetList(json.blacklist || []); + else await ExcludeUtil.pSetList(ExcludeUtil.getList().concat(json.blacklist || [])); - const additive = evt.shiftKey; - const $iptAdd = $(``).on("change", (evt) => { - loadSaved(evt, additive); - }).appendTo($(`body`)); - $iptAdd.click(); + // render list display + Blacklist._renderList(); } static reset () { @@ -388,5 +374,5 @@ Blacklist._SUB_BLACKLIST_ENTRIES = {}; window.addEventListener("load", async () => { await ExcludeUtil.pInitialise(); - Blacklist.pInitialise(); + await Blacklist.pInitialise(); }); diff --git a/js/book.js b/js/book.js index 0e3f6f0f8f..f2fda65ad0 100644 --- a/js/book.js +++ b/js/book.js @@ -56,7 +56,6 @@ function addBooks (data) { let tempString = ""; for (; bkI < books.length; bkI++) { const book = books[bkI]; - tempString += BookUtil.getContentsItem(bkI, book, {book, addOnclick: true, defaultHeadersHidden: true}); } allContents.append(tempString); diff --git a/js/classes.js b/js/classes.js index 5e15fd3318..3334275da2 100644 --- a/js/classes.js +++ b/js/classes.js @@ -306,7 +306,7 @@ class ClassesPage extends BaseComponent { let names = this._getActiveSubclasses().map(it => it.name); names.push(...this._getActiveSubclasses().map(it => it.traits).filter(Boolean).flat()) names.push(this.activeClass.name); - Object.keys(this._featFilter._classFilter.getValues().Classes).forEach(key => { + Object.keys(this._featFilter._classFilter.getValues()[this._featFilter._classFilter.header]).forEach(key => { if (!key.startsWith("_")) this._featFilter._classFilter.setValue(key, 0) }); names.forEach(name => { @@ -1326,7 +1326,7 @@ class ClassesPage extends BaseComponent { ...boxSubhashes, ...cpySubHashes, `flop.classes.classessource:extend`, - ].filter(Boolean), true); + ].filter(Boolean), {force: true}); Object.values(this._listsSubclasses).forEach(list => list.visibleItems.filter(it => it.values.stateKey).forEach(it => this._state[it.values.stateKey] = true)); $selFilterPreset.val("-1"); }; @@ -1458,7 +1458,7 @@ class ClassesPage extends BaseComponent { _render_renderFeat () { const $featStats = $(`#featstats`).empty(); const feat = this.activeFeat; - RenderFeats.$getRenderedFeat(feat).appendTo($featStats); + $featStats.append(Renderer.feat.getRenderedString(feat, {renderLeadsTo: true})); $featStats.show(); this._updateFeatHref(); } diff --git a/js/companionsfamiliars.js b/js/companionsfamiliars.js index 2c7592775a..043d3625c8 100644 --- a/js/companionsfamiliars.js +++ b/js/companionsfamiliars.js @@ -85,14 +85,14 @@ class CompanionsFamiliarsPage extends ListPage { const it = this._dataList[id]; const $pgContent = $("#pagecontent").empty(); const buildStatsTab = () => { - $pgContent.append(RenderCompanionsFamiliars.$getRenderedCompanionFamiliar(it)); + $pgContent.append(Renderer.companionfamiliar.getRenderedString(it)); }; const buildInfoTab = async () => { const quickRules = await Renderer.utils.pGetQuickRules(it.__prop); $pgContent.append(quickRules); } const buildFluffTab = () => { - $pgContent.append(`
${Renderer.get().render(it.fluff)}
`); + $pgContent.append(`
${it.name}
${it.fluff.map(f => `

${Renderer.get().render(f)}

`).join("")}
`); } const statsTab = Renderer.utils.tabButton( "Statblock", diff --git a/js/conditions.js b/js/conditions.js index eb3e4bf297..f079eb6731 100644 --- a/js/conditions.js +++ b/js/conditions.js @@ -85,7 +85,7 @@ class ConditionsPage extends ListPage { const it = this._dataList[id]; function buildStatsTab () { - $content.append(RenderCondition.$getRenderedCondition(it)); + $content.append(Renderer.condition.getRenderedString(it)); } const buildInfoTab = async () => { const quickRules = await Renderer.utils.pGetQuickRules("condition"); diff --git a/js/converter.js b/js/converter.js new file mode 100644 index 0000000000..e8536fd51c --- /dev/null +++ b/js/converter.js @@ -0,0 +1,1525 @@ +"use strict" + +if (typeof module !== "undefined") { + require("../js/utils.js"); + require("../js/parser.js"); + Object.assign(global, require("./Tokenizer")); + Object.assign(global, require("../node/tag-jsons.js")); + global.PropOrder = require("../js/utils-proporder.js"); +} + +// TODO: Catch more Errors +class Converter { + /** + * @param opts.config + * @param opts.tokenizerUtilsClass + * @param opts.cbWarn + * **/ + constructor (opts) { + opts = opts || {}; + const config = opts.config || TokenizerUtils.defaultConfig + + this._string = ""; + this._page = 0; + this._tokenizer = new Tokenizer(config); + this._tokenizerUtils = opts.tokenizerUtilsClass || TokenizerUtils; + this._parsedData = null; + this._parsedProperties = null; + this._tokenStack = []; + + // eslint-disable-next-line no-console + this._cbWarn = opts.cbWarn || console.warn; + } + + async init () { + await TagJsons.pInit(); + } + + _preprocessString (string) { + string = string.replaceAll(/\r/g, ""); + string += "\n\n\n"; + return string; + } + + parse (string, opts) { + opts = opts || {}; + + this._parsedData = {}; + this._string = this._preprocessString(string); + this._page = opts.initialPage || 0; + this._source = opts.source || "SOURCE"; + this._avgLineLength = opts.avgLineLength || 58; + this._tokenizer.init(this._string); + + this._tokenStack = []; + + this._parseAllData(); + return this._parsedData; + } + + _parseAllData () { + while (this._tokenizer.hasMoreTokens()) { + this._push(this._getNextToken()); + if (this._tokenIsType(this._tokenizerUtils.dataHeaders)) this._parseData(); + else if (this._tokenIsType("PAGE")) this._setPageNumber(); + else if (this._tokenIsType("END_DATA")) this._consumeToken("END_DATA"); + else throw new Error(`Unexpected token! Expected data header or page, but got "${this._peek().value}".`); + } + } + + _setPageNumber () { + const token = this._consumeToken("PAGE"); + this._page = Number(token.value.trim()); + } + + _parseData () { + const dataType = this._peek().type; + let sentence = []; + const pushSentence = () => { + this._push({ + type: sentence.last().type.replace(/WORD/, "SENTENCE"), + value: sentence.map(w => w.value).join(" "), + // TODO: Other optional keys? + isStartNewLine: sentence[0].isStartNewLine, + }); + sentence = []; + } + while (true) { + const nextToken = this._getNextToken(); + if (nextToken == null) throw new Error("Unexpected end of input!"); + if (this._tokenIsType(this._tokenizerUtils.dataHeaders, nextToken)) throw new Error(`Unexpected ${nextToken.type} creation!`); + else if (this._tokenIsType("END_DATA", nextToken)) { + switch (dataType) { + case "SPELL": (this._parsedData.spell = this._parsedData.spell || []).push(this._parseSpell()); return; + case "FEAT": (this._parsedData.feat = this._parsedData.feat || []).push(this._parseFeat()); return; + case "ITEM": (this._parsedData.item = this._parsedData.item || []).push(this._parseItem()); return; + case "BACKGROUND": (this._parsedData.background = this._parsedData.background || []).push(this._parseBackground()); return; + case "CREATURE": (this._parsedData.creature = this._parsedData.creature || []).push(this._parseCreature()); return; + default: throw new Error(`Unexpected data creation! Attempted to create ${dataType}.`); + } + } else if (this._tokenIsType(this._tokenizerUtils.words, nextToken)) { + sentence.push(nextToken); + if (nextToken.type !== "WORD") pushSentence(); + } else { + if (sentence.length) pushSentence(); + this._push(nextToken); + } + } + } + + _parseSpell () { + this._tokenStack.reverse(); + this._parsedProperties = []; + const headerToken = this._consumeToken("SPELL"); + const [match, name, type, level] = this._tokenizerUtils.dataHeaders.find(it => it.type === "SPELL").regex.exec(headerToken.value); + const spell = {}; + spell.name = name.toTitleCase(); + spell.type = type.toTitleCase(); + spell.level = Number(level); + spell.source = this._source; + spell.page = this._page; + spell.entries = [""]; + this._parseTraits(spell, {noEmptyArr: true}); + this._parseProperties(spell); + this._parseEntries(spell); + if (this._tokenStack.length > 0) { + this._cbWarn(`Token stack was not empty after parsing spell "${spell.name}"!`); + this._tokenStack = []; + } + return PropOrder.getOrdered(spell, "spell"); + } + _parseFeat () { + this._tokenStack.reverse(); + this._parsedProperties = []; + const headerToken = this._consumeToken("FEAT"); + const [match, name, activity, level] = this._tokenizerUtils.dataHeaders.find(it => it.type === "FEAT").regex.exec(headerToken.value); + const feat = {}; + feat.name = name.toTitleCase(); + const activityToken = this._tokenizerUtils.actions.find(it => it.regex.test(activity)); + feat.activity = this._renderToken(activityToken, {asObject: true}); + feat.level = Number(level); + feat.source = this._source; + feat.page = this._page; + feat.entries = [""]; + this._parseTraits(feat, {noEmptyArr: true}); + this._parseProperties(feat); + this._parseEntries(feat); + if (this._tokenStack.length > 0) { + this._cbWarn(`Token stack was not empty after parsing feat "${feat.name}"!`); + this._tokenStack = []; + } + return PropOrder.getOrdered(feat, "feat"); + } + // TODO: Intelligent Items (n=8) + _parseItem () { + this._tokenStack.reverse(); + this._parsedProperties = []; + const headerToken = this._consumeToken("ITEM"); + const [match, name, itemType, level] = this._tokenizerUtils.dataHeaders.find(it => it.type === "ITEM").regex.exec(headerToken.value); + const item = {}; + item.name = name.toTitleCase(); + item.type = itemType.toTitleCase(); + item.level = Number.isNaN(Number(level)) ? level : Number(level); + item.source = this._source; + item.page = this._page; + item.entries = [""]; + this._parseTraits(item, {noEmptyArr: true}); + this._parseProperties(item); + this._parseItemCategory(item); + this._parseItemRuneAppliesTo(item); + this._parseEntries(item); + // Staffs and Wands usually dont have craft requirements for each variant item. + if (this._tokenIsType(this._tokenizerUtils.craftRequirements)) { + this._parseCraftRequirements(item); + } + if (item.variants) item.generic = "G"; + if (this._tokenStack.length > 0) { + this._cbWarn(`Token stack was not empty after parsing item "${item.name}"!`); + this._tokenStack = []; + } + return PropOrder.getOrdered(item, "item"); + } + _parseBackground () { + this._tokenStack.reverse(); + this._parsedProperties = []; + const headerToken = this._consumeToken("BACKGROUND"); + const [match, name] = this._tokenizerUtils.dataHeaders.find(it => it.type === "BACKGROUND").regex.exec(headerToken.value); + const background = {}; + background.name = name.toTitleCase(); + background.source = this._source; + background.page = this._page; + background.entries = [""]; + this._parseTraits(background, {noEmptyArr: true}); + this._parseProperties(background); + this._parseEntries(background); + this._parseBackgroundAbilityBoosts(background); + this._parseBackgroundSkills(background); + this._parseBackgroundFeats(background); + this._parseBackgroundMisc(background); + if (this._tokenStack.length > 0) { + this._cbWarn(`Token stack was not empty after parsing background "${background.name}"!`); + this._tokenStack = []; + } + return PropOrder.getOrdered(background, "background"); + } + _parseCreature () { + this._tokenStack.reverse(); + this._parsedProperties = []; + this._parsedAbilities = []; + this._isParsingCreature = true; + const headerToken = this._consumeToken("CREATURE"); + const [match, name, level] = this._tokenizerUtils.dataHeaders.find(it => it.type === "CREATURE").regex.exec(headerToken.value); + const creature = {}; + creature.name = name.toTitleCase(); + creature.level = Number(level); + creature.source = this._source; + creature.page = this._page; + this._parseTraits(creature, {noEmptyArr: true}); + if (this._tokenIsType(this._tokenizerUtils.stringEntries)) { + const entries = this._getEntries(); + creature.description = this._renderEntries(entries, {asString: true}); + } + this._parseCreatureProperties(creature); + if (this._tokenStack.length > 0) { + this._cbWarn(`Token stack was not empty after parsing creature "${creature.name}"!`); + this._tokenStack = []; + } + this._isParsingCreature = null; + return PropOrder.getOrdered(creature, "creature"); + } + + _parseTraits (obj, opts) { + opts = opts || {}; + const traits = []; + while (this._tokenIsType(this._tokenizerUtils.traits)) { + const traitToken = this._consumeToken(this._tokenizerUtils.traits); + traits.push(traitToken.value.trim().toLowerCase()); + } + if (opts.noEmptyArr && traits.length === 0) return; + obj.traits = traits; + } + _parseProperties (obj) { + while (this._tokenStack.length) { + const breakOnLength = this._tokenStack.length; + if (this._tokenIsType(this._tokenizerUtils.properties)) this._parseProperty(obj); + if (breakOnLength === this._tokenStack.length) break; + } + } + _parseProperty (obj) { + if (this._tokenIsType(this._tokenizerUtils.access)) this._parseAccess(obj); + else if (this._tokenIsType(this._tokenizerUtils.area)) this._parseArea(obj); + else if (this._tokenIsType(this._tokenizerUtils.activate)) this._parseActivateProperty(obj); + else if (this._tokenIsType(this._tokenizerUtils.ammunition)) this._parseAmmunition(obj); + else if (this._tokenIsType(this._tokenizerUtils.bulk)) this._parseBulk(obj); + else if (this._tokenIsType(this._tokenizerUtils.cast)) this._parseCast(obj); + else if (this._tokenIsType(this._tokenizerUtils.cost)) this._parseCost(obj); + else if (this._tokenIsType(this._tokenizerUtils.craftRequirements)) this._parseCraftRequirements(obj); + else if (this._tokenIsType(this._tokenizerUtils.duration)) this._parseDuration(obj); + else if (this._tokenIsType(this._tokenizerUtils.effect)) this._parseEffect(obj); + else if (this._tokenIsType(this._tokenizerUtils.frequency)) this._parseFrequency(obj); + else if (this._tokenIsType(this._tokenizerUtils.level)) this._parseLevel(obj); + else if (this._tokenIsType(this._tokenizerUtils.prerequisites)) this._parsePrerequisites(obj); + else if (this._tokenIsType(this._tokenizerUtils.price)) this._parsePrice(obj); + else if (this._tokenIsType(this._tokenizerUtils.range)) this._parseRange(obj); + else if (this._tokenIsType(this._tokenizerUtils.requirements)) this._parseRequirements(obj); + else if (this._tokenIsType(this._tokenizerUtils.savingThrow)) this._parseSavingThrow(obj); + else if (this._tokenIsType(this._tokenizerUtils.shieldData)) this._parseShieldData(obj); + else if (this._tokenIsType(this._tokenizerUtils.targets)) this._parseTargets(obj); + else if (this._tokenIsType(this._tokenizerUtils.traditions)) this._parseTraditions(obj); + else if (this._tokenIsType(this._tokenizerUtils.traditionsSubclasses)) this._parseTraditionsSubclasses(obj); + else if (this._tokenIsType(this._tokenizerUtils.trigger)) this._parseTrigger(obj); + else if (this._tokenIsType(this._tokenizerUtils.usage)) this._parseUsage(obj); + else throw new Error(`Unimplemented property creation of type "${this._peek().type}"`); + } + + _parseAccess (obj) { + this._parseGenericProperty(obj, this._tokenizerUtils.access, "access"); + } + _parseActivateProperty (obj) { + this._consumeToken(this._tokenizerUtils.activate); + const activate = {}; + this._parseActivate_parseActivityComponentsTraits(activate, {breakAfterNewline: true}); + obj.activate = activate; + } + _parseAmmunition (obj) { + this._parsedProperties.push(...this._tokenizerUtils.ammunition); + this._consumeToken(this._tokenizerUtils.ammunition); + const entries = this._getEntries({checkContinuedLines: true}); + obj.ammunition = this._renderEntries(entries, {asString: true}).split(", "); + } + _parseArea (obj) { + this._consumeToken(this._tokenizerUtils.area); + this._parsedProperties.push(...this._tokenizerUtils.area); + const entries = this._getEntries({checkContinuedLines: true}); + obj.area = {entry: this._renderEntries(entries, {asString: true}), types: []}; + this._tokenizerUtils.areaTypes.forEach(({regex, type}) => { + if (regex.test(obj.area.entry)) obj.area.types.push(type); + }); + if (obj.area.types.length === 0) obj.area.types.push("Misc.") + } + _parseBulk (obj) { + this._consumeToken(this._tokenizerUtils.bulk); + this._parsedProperties.push(...this._tokenizerUtils.bulk); + const entries = this._getEntries({checkContinuedLines: true}); + const rendered = this._renderEntries(entries, {asString: true}); + if (Number.isNaN(Number(rendered))) obj.bulk = rendered; + else obj.bulk = Number(rendered); + } + _parseCast (obj) { + this._consumeToken(this._tokenizerUtils.cast); + this._parsedProperties.push(...this._tokenizerUtils.cast); + const entries = this._getEntries({checkContinuedLines: true}); + const components = {}; + + if (this._tokensAreTypes(entries, [this._tokenizerUtils.actions, this._tokenizerUtils.sentences])) { + obj.cast = this._renderToken(entries[0], {asObject: true}); + Object.entries(this._tokenizerUtils.spellComponents).forEach(([key, regexp]) => { + if (regexp.test(entries[1].value)) components[key] = true; + }); + } else if (this._tokensAreTypes(entries, [this._tokenizerUtils.sentences, "PARENTHESIS"])) { + const regExpTime = new RegExp(`(\\d+) (${this._tokenizerUtils.timeUnits.map(u => u.regex.source).join("|")})`); + const matchedTime = this._renderToken(entries[0]).match(regExpTime); + if (matchedTime) obj.cast = {number: Number(matchedTime[1]), unit: this._tokenizerUtils.timeUnits.find(u => u.regex.test(matchedTime[2])).unit}; + else obj.cast = {number: 1, unit: "varies", entry: this._renderToken(entries[0])}; + Object.entries(this._tokenizerUtils.spellComponents).forEach(([key, regexp]) => { + if (regexp.test(entries[1].value)) components[key] = true; + }); + } else if (this._tokensAreTypes(entries, [this._tokenizerUtils.actions, this._tokenizerUtils.sentences, this._tokenizerUtils.actions, "PARENTHESIS"])) { + obj.cast = {number: 1, unit: "varies", entry: entries.slice(0, 3).map(e => this._renderToken(e)).join(" ")}; + Object.entries(this._tokenizerUtils.spellComponents).forEach(([key, regexp]) => { + if (regexp.test(entries[3].value)) components[key] = true; + }); + } else { + this._cbWarn(`Encountered unknown data structure while parsing CAST in "${obj.name}". Skipping...`); + } + + if (Object.keys(components).length) obj.components = components; + } + _parseCost (obj) { + this._parseGenericProperty(obj, this._tokenizerUtils.cost, "cost"); + } + _parseCraftRequirements (obj) { + this._parseGenericProperty(obj, this._tokenizerUtils.craftRequirements, "craftReq"); + } + _parseDuration (obj) { + this._consumeToken(this._tokenizerUtils.duration); + this._parsedProperties.push(...this._tokenizerUtils.duration); + const entries = this._getEntries({checkContinuedLines: true}); + const rendered = this._renderEntries(entries, {asString: true}); + const regExpDuration = new RegExp(`(sustained)?(?: up to )?(\\d+)? ?(${this._tokenizerUtils.timeUnits.map(u => u.regex.source).join("|")})?`); + const matched = regExpDuration.exec(rendered); + if (matched && matched[0]) { + obj.duration = {}; + if (matched[1]) obj.duration.sustained = true; + if (matched[2]) obj.duration.number = Number(matched[2]); + if (matched[3]) obj.duration.unit = this._tokenizerUtils.timeUnits.find(u => u.regex.test(matched[3])).unit; + if (obj.duration.sustained && obj.duration.unit == null) obj.duration.unit = "unlimited"; + } else { + obj.duration = {unit: "unknown", entry: rendered}; + } + } + _parseEffect (obj) { + this._consumeToken(this._tokenizerUtils.effect); + this._parsedProperties.push(...this._tokenizerUtils.effect); + const entries = this._getEntries({checkContinuedLines: true}); + obj.entries = this._renderEntries(entries); + } + _parseFrequency (obj) { + this._consumeToken(this._tokenizerUtils.frequency); + this._parsedProperties.push(...this._tokenizerUtils.frequency); + const entries = this._getEntries({checkContinuedLines: true}); + const rendered = this._renderEntries(entries, {asString: true}); + // TODO: Verify that this regexp is ok... + const regExpFreq = new RegExp(`(Once|Twice|\\w+ Times) (every|per) (\\d+)? ?(${this._tokenizerUtils.timeUnits.map(u => u.regex.source).join("|")}|[a-z]+)(, plus overcharge)?`, "i"); + const matched = regExpFreq.exec(rendered); + if (matched) { + obj.frequency = {}; + const freq = matched[1].toLowerCase(); + if (freq === "once") obj.frequency.freq = 1; + else if (freq === "twice") obj.frequency.freq = 2; + else if (!Number.isNaN(Number(freq.split(" ")[0]))) obj.frequency.freq = Number(freq.split(" ")[0]); + else obj.frequency.freq = freq.split(" ")[0]; + + if (matched[2] === "every") obj.frequency.recurs = true; + if (matched[3]) obj.frequency.interval = Number(matched[3]); + + if (this._tokenizerUtils.timeUnits.find(u => u.regex.test(matched[4]))) obj.frequency.unit = this._tokenizerUtils.timeUnits.find(u => u.regex.test(matched[4])).unit; + else obj.frequency.customUnit = matched[4]; + + if (matched[5]) obj.frequency.overcharge = true; + } else { + obj.frequency = {special: rendered}; + } + } + _parseLevel (obj) { + const lvlToken = this._consumeToken(this._tokenizerUtils.level); + this._parsedProperties.push(...this._tokenizerUtils.level); + obj.level = Number(/\d+/.exec(lvlToken.value)[0]); + } + _parsePrerequisites (obj) { + this._parseGenericProperty(obj, this._tokenizerUtils.prerequisites, "prerequisites"); + } + _parsePrice (obj) { + this._consumeToken(this._tokenizerUtils.price); + this._parsedProperties.push(...this._tokenizerUtils.price); + const entries = this._getEntries({checkContinuedLines: true}); + const rendered = this._renderEntries(entries, {asString: true}); + // TODO: Other coins + const regexPrice = /([\d,]+) (cp|sp|gp)(.+)?$/; + const price = {}; + const matchedPrice = regexPrice.exec(rendered); + if (matchedPrice) { + price.amount = Number(matchedPrice[1].replaceAll(/,/g, "")); + price.coin = matchedPrice[2]; + if (matchedPrice[3]) price.note = matchedPrice[3].trim(); + } else { + price.note = rendered; + this._cbWarn(`Encountered unknown data structure while parsing PRICE of "${obj.name}".`); + } + obj.price = price; + } + _parseRange (obj) { + // TODO: fix faulty entries that should be area instead? + this._consumeToken(this._tokenizerUtils.range); + this._parsedProperties.push(...this._tokenizerUtils.range); + const entries = this._getEntries({checkContinuedLines: true}); + const rendered = this._renderEntries(entries, {asString: true}); + obj.range = this._parseRange_parseRangeStr(rendered); + } + _parseRange_parseRangeStr (string) { + const range = {}; + const regExpRange = new RegExp(`(\\d+)? ?(${this._tokenizerUtils.rangeUnits.map(u => u.regex.source).join("|")})`); + const matched = regExpRange.exec(string); + if (matched && matched[0]) { + range.unit = this._tokenizerUtils.rangeUnits.find(u => u.regex.test(matched[2])).unit; + if (matched[1]) range.number = Number(matched[1]); + } else { + range.unit = "unknown"; + range.entry = string; + } + return range; + } + _parseRequirements (obj) { + this._parseGenericProperty(obj, this._tokenizerUtils.requirements, "requirements"); + } + _parseSavingThrow (obj) { + this._consumeToken(this._tokenizerUtils.savingThrow); + this._parsedProperties.push(...this._tokenizerUtils.savingThrow); + const entries = this._getEntries({checkContinuedLines: true}); + const rendered = this._renderEntries(entries, {asString: true}); + const regExpSavingThrow = new RegExp(`(basic)? ?(${this._tokenizerUtils.savingThrows.map(u => u.regex.source).join("|")})`); + const matched = regExpSavingThrow.exec(rendered); + if (matched) { + obj.savingThrow = {type: this._tokenizerUtils.savingThrows.find(u => u.regex.test(matched[2])).unit}; + if (matched[1]) obj.savingThrow.basic = true; + } else { + obj.savingThrow = {type: rendered}; + } + } + _parseShieldData (obj) { + const token = this._consumeToken(this._tokenizerUtils.shieldData); + const reHardness = /Hardness\s(\d+)/i; + const reHP = /HP\s(\d+)/; + const reBT = /BT\s(\d+)/; + const hardness = Number(reHardness.exec(token.value)[1]); + const hp = Number(reHP.exec(token.value)[1]); + const bt = Number(reBT.exec(token.value)[1]); + obj.shieldData = {hardness, hp, bt}; + } + _parseTargets (obj) { + this._parseGenericProperty(obj, this._tokenizerUtils.targets, "targets"); + } + _parseTraditions (obj) { + this._consumeToken(this._tokenizerUtils.traditions); + this._parsedProperties.push(...this._tokenizerUtils.traditions); + const entries = this._getEntries({checkContinuedLines: true}); + obj.traditions = entries.map(e => this._renderToken(e)).join(" ").split(", ").map(tr => tr.trim().toTitleCase()); + } + _parseTraditionsSubclasses (obj) { + const token = this._consumeToken(this._tokenizerUtils.traditionsSubclasses); + this._parsedProperties.push(token); + const entries = this._getEntries({checkContinuedLines: true}); + const altTraditions = entries.map(e => this._renderToken(e)).join(" ").split(", ").map(tr => tr.trim().toTitleCase()); + obj.subclass = obj.subclass || {}; + const key = `${this._tokenizerUtils.traditionsSubclasses.find(it => it.type === token.type).class}|${token.value.trim()}` + obj.subclass[key] = altTraditions; + } + _parseTrigger (obj) { + this._parseGenericProperty(obj, this._tokenizerUtils.trigger, "trigger"); + } + _parseUsage (obj) { + this._parseGenericProperty(obj, this._tokenizerUtils.usage, "usage"); + } + _parseGenericProperty (obj, tokenType, prop) { + this._parsedProperties.push(...tokenType); + this._consumeToken(tokenType); + const entries = this._getEntries({checkContinuedLines: true}); + obj[prop] = this._renderEntries(entries, {asString: true}); + } + + _parseItemCategory (item) { + const cats = this._tokenizerUtils.itemCategories; + if (cats.map(c => c.cat.toLowerCase()).includes(item.type.toLowerCase())) { + item.category = item.type; + return; + } + for (let cat of cats.map(c => c.cat)) { + if (item.traits.map(t => t.toLowerCase()).includes(cat.toLowerCase())) { + item.category = cat; + return; + } + } + if (item.usage) { + for (let catUsage of this._tokenizerUtils.itemCategories.filter(c => c.reUsage)) { + if (catUsage.reUsage.test(item.usage)) { + item.category = catUsage.cat; + return; + } + } + } + item.category = "Unknown"; + this._cbWarn(`Couldn't determine item category of "${item.name}".`); + } + _parseItemRuneAppliesTo (item) { + if (item.category !== "Rune") return; + if (item.usage) { + const regExp = /etched\sonto\s.*?(weapon|armor)/i; + const match = regExp.exec(item.usage); + if (match) item.appliesTo = [match[1].toTitleCase()]; + else item.appliesTo = ["Other"]; + } else item.appliesTo = ["Other"]; + } + + _parseBackgroundAbilityBoosts (background) { + const reFree = /free\sability\sboost/i; + const scores = []; + const entriesString = background.entries.filter(e => typeof e === "string").join(" "); + this._tokenizerUtils.abilityScores.forEach(it => { + if (it.regex.test(entriesString)) scores.push(it.full); + }); + if (reFree.test(entriesString)) scores.push("Free"); + if (scores.length) background.boosts = scores; + } + _parseBackgroundSkills (background) { + const reLore = /@skill Lore\|\|([^}]*?)}/ig; + const reSkill = /@skill ([^}|]*?)}/ig; + const entriesString = background.entries.filter(e => typeof e === "string").join(" "); + const lore = Array.from(new Set(Array.from(entriesString.matchAll(reLore)).filter(Boolean).map(m => m[1]))); + const skills = Array.from(new Set(Array.from(entriesString.matchAll(reSkill)).filter(Boolean).map(m => m[1]))); + if (lore.length) background.lore = lore.map(l => l.replace(/ Lore/i, "")); + if (skills.length) background.skills = skills; + } + _parseBackgroundFeats (background) { + const reFeat = /@feat ([^}]*?)}/ig; + const entriesString = background.entries.filter(e => typeof e === "string").join(" "); + const feats = Array.from(new Set(Array.from(entriesString.matchAll(reFeat)).filter(Boolean).map(m => m[1]))); + if (feats.length) background.feats = feats; + } + _parseBackgroundMisc (background) { + if (background.entries.some(it => it.type === "ability")) background.ability = true; + } + + _parseCreatureProperties (obj) { + while (this._tokenStack.length) { + let breakOnLength = this._tokenStack.length; + if (this._tokenIsType(this._tokenizerUtils.propertiesCreatures)) this._parseCreatureProperty(obj); + else if (this._tokenIsType(this._tokenizerUtils.actions && this._tokenIsType(this._tokenizerUtils.attacks, this._peek(1)))) { + const actionToken = this._consumeToken(this._tokenizerUtils.actions); + const atkToken = this._consumeToken(this._tokenizerUtils.attacks); + this._push(actionToken); + this._push(atkToken); + breakOnLength += 1; + } else if (this._tokenIsType(this._tokenizerUtils.stringEntries)) this._parseCreatureAbilities(obj); + if (breakOnLength === this._tokenStack.length) break; + } + } + _parseCreatureProperty (obj) { + if (this._tokenIsType(this._tokenizerUtils.perception)) this._parsePerception(obj); + else if (this._tokenIsType(this._tokenizerUtils.languages)) this._parseLanguages(obj); + else if (this._tokenIsType(this._tokenizerUtils.skillsProp)) this._parseSkills(obj); + else if (this._tokenIsType(this._tokenizerUtils.creatureAbilityScores)) this._parseAbilityScores(obj); + else if (this._tokenIsType(this._tokenizerUtils.items)) this._parseItems(obj); + else if (this._tokenIsType(this._tokenizerUtils.ac)) this._parseAC(obj); + else if (this._tokenIsType(this._tokenizerUtils.fort)) this._parseCreatureSavingThrows(obj); + else if (this._tokenIsType(this._tokenizerUtils.hp)) this._parseHP(obj); + else if (this._tokenIsType(this._tokenizerUtils.hardness)) this._parseHardness(obj); + else if (this._tokenIsType(this._tokenizerUtils.immunities)) this._parseImmunities(obj); + else if (this._tokenIsType(this._tokenizerUtils.weaknesses)) this._parseWeaknesses(obj); + else if (this._tokenIsType(this._tokenizerUtils.resistances)) this._parseResistances(obj); + else if (this._tokenIsType(this._tokenizerUtils.speed)) this._parseSpeed(obj); + else if (this._tokenIsType(this._tokenizerUtils.attacks)) this._parseAttacks(obj); + else if (this._tokenIsType(this._tokenizerUtils.spellCasting)) this._parseSpellCasting(obj); + else if (this._tokenIsType(this._tokenizerUtils.ritualCasting)) this._parseRitualCasting(obj); + else throw new Error(`Unimplemented property creation of type "${this._peek().type}"`); + } + _parsePerception (creature) { + const perception = {}; + const perceptionToken = this._consumeToken(this._tokenizerUtils.perception); + const match = this._tokenizerUtils.perception.find(it => it.type === perceptionToken.type).regex.exec(perceptionToken.value); + perception.std = Number(match[1]); + if (this._tokenIsType("PARENTHESIS")) { + const parenthesisText = this._renderToken(this._consumeToken("PARENTHESIS")); + const regexOtherBonus = /\+(\d+)\sto\s([\w\s]+)/g; + Array.from(parenthesisText.matchAll(regexOtherBonus)).forEach(m => perception[m[2]] = Number(m[1])); + } + const entries = this._getEntries(); + if (entries.length) { + const senses = []; + entries.forEach(e => { + const rendered = this._renderEntries([e], {asString: true}); + const range = this._parseRange_parseRangeStr(rendered); + // TODO: Check for malformed entries? + if (e.type === "PARENTHESIS") senses.last().type = this._tokenizerUtils.sensesTypes.find(it => it.regex.test(rendered)).type; + else if (range.unit !== "unknown") senses.last().range = range; + else rendered.split(", ").forEach(s => senses.push(({name: s}))); + }); + creature.senses = senses; + } + creature.perception = perception; + } + _parseLanguages (creature) { + this._consumeToken(this._tokenizerUtils.languages); + const entries = this._getEntries(); + const languages = {}; + // FIXME: Newlines will ruin this. Also very ill conditioned + if (this._tokensAreTypes(entries, [this._tokenizerUtils.sentences])) { + languages.languages = this._renderEntries(entries, {asString: true}).split(", "); + } else if (this._tokensAreTypes(entries, [this._tokenizerUtils.sentencesSemiColon, this._tokenizerUtils.sentences])) { + languages.languages = this._renderEntries([entries[0]], {asString: true}).split(", "); + languages.abilities = this._renderEntries([entries[1]], {asString: true}).split(", "); + } + creature.languages = languages; + } + _parseSkills (creature) { + this._consumeToken(this._tokenizerUtils.skillsProp); + const skills = {}; + const regexBonus = /\+(\d+)/; + const regexOtherBonus = /\+(\d+)\sto\s([\w\s]+)/g; + while (this._tokenIsType(this._tokenizerUtils.skills)) { + const skill = this._consumeToken(this._tokenizerUtils.skills).type.toLowerCase(); + const bonusToken = this._consumeToken(this._tokenizerUtils.sentences); + skills[skill] = {std: Number(regexBonus.exec(bonusToken.value)[1])}; + if (this._tokenIsType("PARENTHESIS")) { + const parenthesisText = this._renderToken(this._consumeToken("PARENTHESIS")); + Array.from(parenthesisText.matchAll(regexOtherBonus)).forEach(m => skills[skill][m[2]] = Number(m[1])); + } + } + creature.skills = skills; + } + _parseAbilityScores (creature) { + const token = this._consumeToken(this._tokenizerUtils.creatureAbilityScores); + const match = this._tokenizerUtils.creatureAbilityScores.find(it => it.type === token.type).regex.exec(token.value); + const abilityMods = {}; + const convertScore = (string) => { + string = string.trim(); + string = string.replace(/[,;]/g, ""); + string = string.replace(/[\u2013]/, "-"); + if (Number.isNaN(Number(string))) return 0; + return Number(string); + } + abilityMods.str = convertScore(match[1]); + abilityMods.dex = convertScore(match[2]); + abilityMods.con = convertScore(match[3]); + abilityMods.int = convertScore(match[4]); + abilityMods.wis = convertScore(match[5]); + abilityMods.cha = convertScore(match[6]); + creature.abilityMods = abilityMods; + } + _parseItems (creature) { + this._consumeToken(this._tokenizerUtils.items); + const entries = this._getEntries(); + const rendered = this._renderEntries(entries, {asString: true}); + creature.items = rendered.split(", "); + } + _parseAC (creature) { + this._consumeToken(this._tokenizerUtils.ac); + const ac = {}; + const stdACToken = this._consumeToken(this._tokenizerUtils.sentences); + ac.std = Number(stdACToken.value.trim().replace(/[,;]/g, "")); + if (this._tokenIsType("PARENTHESIS")) { + const parenthesisText = this._renderToken(this._consumeToken("PARENTHESIS")).replace(/^\(|\)$/g, ""); + const regexOtherAC = /.*(\d+)\s(.+)/g; + Array.from(parenthesisText.matchAll(regexOtherAC)).forEach(m => { + const num = Number(m[1]); + // small ACs are likely abilities like "+2 vs. magic" + if (num > 4) ac[m[2]] = Number(m[1]); + else (ac.abilities = ac.abilities || []).push(m[0]); + }); + } + this._getStatAbilities(ac); + creature.ac = ac; + } + _parseCreatureSavingThrows (creature) { + const savingThrows = {}; + const convertSavingThrow = (prop) => { + const bonus = this._getBonusPushAbilities(); + savingThrows[prop] = {std: bonus}; + if (this._tokenIsType("PARENTHESIS")) { + const parenthesisText = this._getParenthesisInnerText(this._consumeToken("PARENTHESIS")); + const regexOtherST = /\+(\d+)\s(.+)/g; + Array.from(parenthesisText.matchAll(regexOtherST)).forEach(m => savingThrows[prop][m[2]] = Number(m[1])); + } + } + this._consumeToken(this._tokenizerUtils.fort); + convertSavingThrow("fort"); + this._consumeToken(this._tokenizerUtils.ref); + convertSavingThrow("ref"); + this._consumeToken(this._tokenizerUtils.will); + convertSavingThrow("will"); + this._getStatAbilities(savingThrows); + creature.savingThrows = savingThrows; + } + _parseHP (creature) { + creature.hp = []; + while (this._tokenIsType(this._tokenizerUtils.hp)) { + this._consumeToken(this._tokenizerUtils.hp); + const hp = {}; + if (this._tokenIsType("PARENTHESIS")) hp.name = this._getParenthesisInnerText(this._consumeToken("PARENTHESIS")); + hp.hp = this._getBonusPushAbilities(); + creature.hp.push(hp); + this._getStatAbilities(hp); + } + } + _parseHardness (creature) { + this._consumeToken(this._tokenizerUtils.hardness); + const token = this._consumeToken(this._tokenizerUtils.sentences); + const rendered = this._renderToken(token).replace(/[,.;]/, ""); + // TODO: Surely this data structure should change + creature.hardness = Number(rendered); + } + _parseImmunities (creature) { + // FIXME: data structure? + this._consumeToken(this._tokenizerUtils.immunities); + const entries = this._getEntries(); + creature.immunities = this._splitSemiOrComma(entries); + // const immunities = this._splitSemiOrComma(entries); + // const filterFunc = i => Object.values(Parser.DMGTYPE_JSON_TO_FULL).includes(i.toLowerCase()) || /damage/.test(i); + // creature.immunities = { + // damage: immunities.filter(filterFunc).length ? immunities.filter(filterFunc) : undefined, + // condition: immunities.filter(i => !filterFunc(i)).length ? immunities.filter(i => !filterFunc(i)) : undefined, + // } + } + _parseWeaknesses (creature) { + this._consumeToken(this._tokenizerUtils.weaknesses); + const entries = this._getEntries(); + const weaknesses = this._splitSemiOrComma(entries); + creature.weaknesses = weaknesses.map(this._parseWeakResistAmount); + } + _parseResistances (creature) { + this._consumeToken(this._tokenizerUtils.resistances); + const entries = this._getEntries(); + const resistances = this._splitSemiOrComma(entries); + creature.resistances = resistances.map(this._parseWeakResistAmount); + } + _parseWeakResistAmount (str) { + const amountRegExp = /(.*?)\s(\d+)(.+)?/; + const match = amountRegExp.exec(str); + if (match) return {name: match[1], amount: Number(match[2]), note: match[3] ? match[3].trimAnyChar(" ();,.") : undefined}; + return {name: str} + } + _parseSpeed (creature) { + this._consumeToken(this._tokenizerUtils.speed); + const speed = {}; + const entries = this._getEntries(); + const ixSemiColon = entries.findIndex(e => this._tokenIsType(this._tokenizerUtils.sentencesSemiColon, e)); + // this is trash + const entriesSpeeds = ixSemiColon === -1 ? entries : entries.slice(0, ixSemiColon + 1); + const entriesAbilities = ixSemiColon === -1 ? [] : entries.slice(ixSemiColon + 1); + const reSpeed = /(.*? )?(\d+) feet/; + this._renderEntries(entriesSpeeds, {asString: true}).split(", ").forEach(se => { + const match = reSpeed.exec(se); + const name = (match[1] || "walk").trim(); + speed[name] = Number(match[2]); + }); + if (entriesAbilities.length) speed.abilities = this._splitSemiOrComma(entriesAbilities); + creature.speed = speed; + } + _parseAttacks (creature) { + creature.attacks = creature.attacks || []; + const token = this._consumeToken(this._tokenizerUtils.attacks); + const attack = {}; + attack.range = token.value.trim(); + const entries = this._getEntries(); + const reNameBonus = /(.*?) \+(\d+)/ + entries.forEach(entryToken => { + if (this._tokenIsType(this._tokenizerUtils.actions, entryToken)) attack.activity = this._renderToken(entryToken, {asObject: true}); + if (this._tokenIsType(this._tokenizerUtils.sentences, entryToken)) { + const rendered = this._renderToken(entryToken); + const match = reNameBonus.exec(rendered); + attack.name = match[1]; + attack.bonus = Number(match[2]); + } + if (this._tokenIsType("PARENTHESIS", entryToken)) attack.traits = this._splitSemiOrComma(this._getParenthesisInnerText(entryToken), {isText: true}); + }); + this._consumeToken(this._tokenizerUtils.damage); + const damageEntries = this._getEntries({checkContinuedLines: true}); + attack.damage = this._renderEntries(damageEntries, {asString: true}); + creature.attacks.push(attack); + } + _parseSpellCasting (creature) { + creature.spellcasting = creature.spellcasting || []; + const casting = {}; + const castingToken = this._consumeToken(this._tokenizerUtils.spellCasting); + const reSpellCast = this._tokenizerUtils.spellCasting.find(it => it.regex.test(castingToken.value)).regex; + const spellMatch = reSpellCast.exec(castingToken.value); + const name = spellMatch[1].trim(); + casting.name = name; + const tradition = this._tokenizerUtils.spellTraditions.find(it => it.regex.test(name)); + const type = this._tokenizerUtils.spellTypes.find(it => it.regex.test(name)); + if (tradition) casting.tradition = tradition.unit; + if (type) casting.type = type.unit; + else casting.type = "Focus"; + this._parseSpells_parseProperties(casting); + casting.entry = this._parseSpellEntry(); + if (this._tokenIsType(this._tokenizerUtils.cantrips)) casting.entry["0"] = this._parseCantrips(); + if (this._tokenIsType(this._tokenizerUtils.constant)) casting.entry.constant = this._parseConstantSpells(); + creature.spellcasting.push(casting); + } + _parseSpells_parseProperties (casting) { + while (this._tokenStack.length) { + let breakOnLength = this._tokenStack.length; + if (this._tokenIsType(this._tokenizerUtils.spellDC)) { + const dcToken = this._consumeToken(this._tokenizerUtils.spellDC); + casting.DC = Number(/\d+/.exec(dcToken.value)); + } + if (this._tokenIsType(this._tokenizerUtils.spellAttack)) { + const atkToken = this._consumeToken(this._tokenizerUtils.spellAttack); + casting.attack = Number(/\d+/.exec(atkToken.value)); + } + if (this._tokenIsType(this._tokenizerUtils.focusPoints)) { + const fpToken = this._consumeToken(this._tokenizerUtils.focusPoints); + casting.fp = Number(/\d+/.exec(fpToken.value)); + } + if (this._tokenIsType(this._tokenizerUtils.sentences) && this._tokenIsType(this._tokenizerUtils.focusPoints, this._peek(1))) { + const sentenceToken = this._consumeToken(this._tokenizerUtils.sentences); + const fpToken = this._consumeToken(this._tokenizerUtils.focusPoints); + this._push(sentenceToken); + this._push(fpToken); + breakOnLength += 1; + } + if (breakOnLength === this._tokenStack.length) break; + } + } + _parseSpells_genSpellObj (str) { + const obj = {name: str}; + const reSourcePart = /(\B[A-Z0-9]+|\s[A-Z0-9]{2,})/ + if (reSourcePart.test(str)) { + obj.source = reSourcePart.exec(str)[0].trim(); + obj.name = obj.name.replace(reSourcePart, ""); + } + return obj; + } + _parseSpells_parseParenthesisText (str, spells) { + const reSources = new RegExp(`(${Object.values(Parser.SOURCE_JSON_TO_FULL).join("|")})`); + const reLevel = /(\d+)(st|nd|rd|th)/; + const reAmount = /([x×](\d+)|at will)/; + const rePage = /^(page|p\.) \d+$/i; + this._splitSemiOrComma(str, {isText: true}).forEach(e => { + if (reAmount.test(e)) { + const matchAmount = reAmount.exec(e); + spells[spells.length - 1].amount = Number(matchAmount[2]) || matchAmount[0]; + } else if (reLevel.test(e)) { + const matchLevel = reLevel.exec(e); + spells[spells.length - 1].level = Number(matchLevel[1]); + } else if (rePage.test(e)) { + if (this._source !== SRC_CRB) spells[spells.length - 1].source = this._source; + } else if (reSources.test(e)) { + const matchSource = reSources.exec(e); + const src = Parser._parse_bToA(Parser.SOURCE_JSON_TO_FULL, matchSource[0]); + if (src && src !== SRC_CRB) spells[spells.length - 1].source = src; + } else spells[spells.length - 1].note = str; + }); + } + _parseSpells_parseSpells () { + const spells = []; + const reLevel = /(\d+)(st|nd|rd|th)/; + let tokens = []; + const renderSpellTokens = () => { + const rendered = this._renderEntries(tokens, {asString: true, noTags: true}).replace(/[;,.]$/, "").replace(/; /, ", "); + spells.push(...rendered.split(", ").map(s => this._parseSpells_genSpellObj(s))); + tokens = []; + } + while (this._tokenIsType(this._tokenizerUtils.sentences)) { + if (this._isAbilityName()) break; + const breakOnLength = this._tokenStack.length; + const matchLevel = reLevel.exec(this._peek().value); + if (matchLevel) { + if (matchLevel.index === 0) break; + const splitToken = this._consumeToken(this._tokenizerUtils.sentences); + this._push({...splitToken, value: splitToken.value.slice(matchLevel.index).trim()}); + this._push({...splitToken, value: splitToken.value.slice(0, matchLevel.index).trim()}); + } + const token = this._consumeToken(this._tokenizerUtils.sentences); + tokens.push(token); + + if (this._tokenIsType("PARENTHESIS")) { + // Constant spell levels are in parentheses + if (reLevel.test(this._peek().value)) break; + const innerText = this._getParenthesisInnerText(this._consumeToken("PARENTHESIS")); + renderSpellTokens(); + this._parseSpells_parseParenthesisText(innerText, spells); + } + if (breakOnLength === this._tokenStack.length) break; + } + renderSpellTokens(); + return spells; + } + // FIXME/TODO: Abstract this + _parseSpellEntry () { + const reLevel = /(\d+)(st|nd|rd|th)/; + const reSlots = /(\d+) slots?/; + const entry = {}; + + while (this._tokenIsType(this._tokenizerUtils.sentences) && reLevel.test(this._peek().value)) { + const spellLevelObj = {}; + const spells = []; + const lvlToken = this._consumeToken(this._tokenizerUtils.sentences); + const level = reLevel.exec(lvlToken.value)[1]; + lvlToken.value = lvlToken.value.replace(reLevel, "").trim(); + if (lvlToken.value.length) this._push(lvlToken); + if (this._tokenIsType("PARENTHESIS")) { + const innerText = this._getParenthesisInnerText(this._consumeToken("PARENTHESIS")); + if (reSlots.test(innerText)) spellLevelObj.slots = Number(reSlots.exec(innerText)[1]); + else this._parseSpells_parseParenthesisText(innerText, spells); + } + spells.push(...this._parseSpells_parseSpells()); + spellLevelObj.spells = spells; + entry[level] = spellLevelObj; + } + return entry; + } + _parseConstantSpells () { + this._consumeToken(this._tokenizerUtils.constant); + const reLevel = /(\d+)(st|nd|rd|th)/; + const constantEntry = {}; + while (this._tokenIsType("PARENTHESIS") && reLevel.test(this._peek().value)) { + const spellLevelObj = {}; + const spells = []; + const lvlToken = this._consumeToken("PARENTHESIS"); + const level = reLevel.exec(lvlToken.value)[1]; + spells.push(...this._parseSpells_parseSpells()); + spellLevelObj.spells = spells; + constantEntry[level] = spellLevelObj; + } + return constantEntry; + } + _parseCantrips () { + this._consumeToken(this._tokenizerUtils.cantrips); + const cantripsEntry = {}; + const reLevel = /(\d+)(st|nd|rd|th)/; + const lvlToken = this._consumeToken("PARENTHESIS"); + cantripsEntry.level = Number(reLevel.exec(this._getParenthesisInnerText(lvlToken))[1]); + const spells = []; + spells.push(...this._parseSpells_parseSpells()); + cantripsEntry.spells = spells; + return cantripsEntry; + } + _parseRitualCasting (creature) { + creature.rituals = creature.rituals || []; + const ritualCasting = {}; + const castingToken = this._consumeToken(this._tokenizerUtils.ritualCasting); + const reRitualCast = this._tokenizerUtils.ritualCasting.find(it => it.regex.test(castingToken.value)).regex; + const name = reRitualCast.exec(castingToken.value)[1].trim(); + const tradition = this._tokenizerUtils.spellTraditions.find(it => it.regex.test(name)); + if (tradition) ritualCasting.tradition = tradition.unit; + this._parseSpells_parseProperties(ritualCasting); + const rituals = []; + const entries = this._getEntries(); + entries.forEach(entryToken => { + if (this._tokenIsType(this._tokenizerUtils.sentences, entryToken)) { + const rendered = this._renderToken(entryToken).replace(/[;,.]$/, ""); + rituals.push(...rendered.split(", ").map(s => this._parseSpells_genSpellObj(s))); + } else if (this._tokenIsType("PARENTHESIS", entryToken)) { + const innerText = this._getParenthesisInnerText(entryToken); + this._parseSpells_parseParenthesisText(innerText, rituals); + } + }); + reRitualCast.rituals = rituals; + creature.rituals.push(ritualCasting); + } + _parseCreatureAbilities (creature) { + const cachedParsedProps = this._parsedProperties; + this._parsedProperties = []; + + creature.abilities = creature.abilities || {}; + const sectIx = this._tokenStack.some(t => this._tokenIsType(this._tokenizerUtils.ac, t)) + this._tokenStack.some(t => this._tokenIsType(this._tokenizerUtils.speed, t)); + const section = ["bot", "mid", "top"][sectIx]; + creature.abilities[section] = creature.abilities[section] || []; + const ability = {}; + const lookAhead = this._getLookahead(); + if (lookAhead && this._tokenIsType(this._tokenizerUtils.afflictions, lookAhead)) { + const affliction = this._parseAffliction(); + // affliction.isAffliction = true; + creature.abilities[section].push(affliction); + } else { + const nameToken = this._consumeToken(this._tokenizerUtils.sentences); + const rendered = this._renderToken(nameToken); + const {name, entry} = this._getAbilityName(rendered); + ability.name = name; + if (entry.length) this._push({type: nameToken.type, value: entry}); + + // TODO (?): Currently there seem to be no creature abilities with time unit minute, hour,... + if (!this._tokenIsType(this._tokenizerUtils.sentences)) this._parseActivate_parseActivityComponentsTraits(ability, {noCap: true}); + this._parseProperties(ability); + if (ability.entries == null) { + const entries = this._getEntries({checkContinuedLines: true, checkLookahead: true}); + ability.entries = entries.length ? this._renderEntries(entries) : []; + } + this._parsedProperties = cachedParsedProps; + + creature.abilities[section].push(ability); + } + } + + _getBonusPushAbilities () { + const token = this._consumeToken(this._tokenizerUtils.sentences); + let rendered = this._renderToken(token); + rendered = rendered.replace(/[,;.]/, ""); + rendered = rendered.replace(/[\u2013]/, "-"); + let abilities, bonus; + [bonus, ...abilities] = rendered.split(" "); + if (abilities.length) this._push({value: abilities.join(" "), type: "SENTENCE"}); + return Number(bonus); + } + _getStatAbilities (obj) { + const entries = this._getEntries(); + if (entries.length) { + (obj.abilities = obj.abilities || []).push(...this._splitSemiOrComma(entries)); + } + } + _splitSemiOrComma (entries, opts) { + // TODO: + opts = opts || {}; + const rendered = opts.isText ? entries : this._renderEntries(entries, {asString: true, noTags: true}); + return rendered.split(", ") + } + + // FIXME: We might have tokenized some normal word occurrences of properties as property token. Do we need to check for that? + _parseEntries (obj, opts) { + opts = opts || {}; + const entriesOut = []; + let strEntries = []; + const parseEntryTypes = (token) => { + if (this._tokenIsType(this._tokenizerUtils.successDegrees, token)) entriesOut.push(this._parseSuccessDegrees()); + else if (this._tokenIsType(this._tokenizerUtils.heightened, token)) this._parseHeightened(obj); + else if (this._tokenIsType("LIST_MARKER", token)) entriesOut.push(this._parseList()); + else if (this._tokenIsType(this._tokenizerUtils.activate, token)) entriesOut.push(this._parseActivate()); + else if (this._tokenIsType(this._tokenizerUtils.itemVariants, token)) this._parseItemVariants(obj); + else if (this._tokenIsType(this._tokenizerUtils.afflictions, token)) entriesOut.push(this._parseAffliction()); + else if (this._tokenIsType(this._tokenizerUtils.lvlEffect, token)) entriesOut.push(this._parseLvlEffect(obj)); + else if (this._tokenIsType(this._tokenizerUtils.special, token)) this._parseSpecial(obj); + else if (this._tokenIsType(this._tokenizerUtils.effect, token)) entriesOut.push(this._parseAbility()); + } + + while (this._tokenStack.length) { + const breakOnLength = this._tokenStack.length; + if (this._tokenIsType(this._tokenizerUtils.stringEntries)) { + const lookAhead = this._getLookahead(); + if (lookAhead && this._tokenIsType(this._tokenizerUtils.effect, lookAhead)) { + if (strEntries.length) { + entriesOut.push(...this._renderEntries(strEntries)); + strEntries = []; + } + parseEntryTypes(lookAhead); + } else if (lookAhead) parseEntryTypes(lookAhead); + else strEntries.push(this._consumeToken(this._tokenizerUtils.stringEntries)); + } else { + if (strEntries.length) { + entriesOut.push(...this._renderEntries(strEntries)); + strEntries = []; + } + if (opts.isVariantItemEntries && this._tokenIsType(this._tokenizerUtils.itemVariants)) break; + parseEntryTypes(); + } + if (breakOnLength === this._tokenStack.length) break; + } + if (strEntries.length) entriesOut.push(...this._renderEntries(strEntries)); + obj.entries = entriesOut; + } + + _parseSuccessDegrees () { + const entries = {}; + const propFromToken = (token) => { + switch (token.type) { + case "CRIT_SUCCESS": return "Critical Success"; + case "SUCCESS": return "Success"; + case "FAILURE": return "Failure"; + case "CRIT_FAILURE": return "Critical Failure"; + default: throw new Error(`Unimplemented success degree "${token.type}".`) + } + }; + const getDegreeEntries = () => { + const prop = propFromToken(this._consumeToken(this._tokenizerUtils.successDegrees)); + entries[prop] = this._renderEntries(this._getEntries({checkLookahead: true})); + }; + while (this._tokenStack.length && this._tokenIsType(this._tokenizerUtils.successDegrees)) { + getDegreeEntries(); + } + + return {type: "successDegree", entries}; + } + _parseHeightened (obj) { + const entries = {}; + // FIXME: Change this to conform to the sites data + const getHeightenedEntries = () => { + const token = this._consumeToken(this._tokenizerUtils.heightened); + if (token.type === "HEIGHTENED_PLUS_X") { + entries.plusX = entries.plusX || {}; + const level = /\d+/.exec(token.value)[0]; + entries.plusX[level] = this._renderEntries(this._getEntries({checkLookahead: true})); + } else if (token.type === "HEIGHTENED_X") { + entries.X = entries.X || {}; + const level = /\d+/.exec(token.value)[0]; + entries.X[level] = this._renderEntries(this._getEntries({checkLookahead: true})); + } else if (token.type === "HEIGHTENED") { + // TODO? + throw new Error(`Heightened without level is not supported.`); + } else { + throw new Error(`Unimplemented heightened type "${token.type}".`); + } + }; + while (this._tokenStack.length && this._tokenIsType(this._tokenizerUtils.heightened)) { + getHeightenedEntries(); + } + + return obj.heightened = entries; + } + _parseListItem () { + this._consumeToken("LIST_MARKER"); + const entries = []; + let temp = []; + + const returnItem = () => { + entries.forEach(_ => this._consumeToken(this._tokenizerUtils.stringEntries)); + return this._renderEntries(entries, {asString: true}); + } + + for (let i = 0; i < this._tokenStack.length; i++) { + const token = this._peek(i); + if (this._tokenIsType(this._tokenizerUtils.stringEntries, token)) temp.push(token); + else break; + if (token.type.endsWith("NEWLINE")) { + const text = temp.map(it => it.value.trim()).join(" "); + const len = text.length; + // TODO: fiddle with number to improve this + // If the line is more than 10% shorter than the average length, its probably still a list entry, + // otherwise don't add the line to the list item. (It's a line after the list?). + if (/^[^A-Z]/.test(text) || Math.abs(this._avgLineLength - len) / this._avgLineLength > 0.10) { + entries.push(...temp); + temp = []; + } else { + return returnItem(); + } + } + } + entries.push(...temp); + return returnItem(); + } + _parseList () { + const list = {type: "list", items: []}; + + while (this._tokenStack.length && this._tokenIsType("LIST_MARKER")) { + list.items.push(this._parseListItem()); + } + return list; + } + _parseActivate_parseActivityComponentsTraits (obj, getEntriesOpts) { + const entries = this._getEntries(getEntriesOpts); + + if (this._tokensAreTypes(entries, [this._tokenizerUtils.actions])) { + // action [creature stat-blocks] + obj.activity = this._renderToken(entries[0], {asObject: true}); + } else if (this._tokensAreTypes(entries, ["PARENTHESIS"])) { + // (traits) [creature stat-blocks] + obj.traits = this._getParenthesisInnerText(entries[0]).split(", "); + } else if (this._tokensAreTypes(entries, [this._tokenizerUtils.actions, this._tokenizerUtils.sentences])) { + // action, components + obj.activity = this._renderToken(entries[0], {asObject: true}); + obj.components = this._renderEntries([entries[1]], {asString: true}).split(", "); + } else if (this._tokensAreTypes(entries, [this._tokenizerUtils.actions, "PARENTHESIS"])) { + // TODO: maybe sometimes components? + // action, (traits) + obj.activity = this._renderToken(entries[0], {asObject: true}); + obj.traits = this._getParenthesisInnerText(entries[1]).split(", "); + } else if (this._tokensAreTypes(entries, [this._tokenizerUtils.actions, this._tokenizerUtils.sentences, "PARENTHESIS"])) { + // action, components, (traits) + obj.activity = this._renderToken(entries[0], {asObject: true}); + obj.components = this._renderEntries([entries[1]], {asString: true}).split(", "); + obj.traits = this._getParenthesisInnerText(entries[2]).split(", "); + } else if (this._tokensAreTypes(entries, [this._tokenizerUtils.sentences, "PARENTHESIS"])) { + // time, (components & traits) + const regExpTime = new RegExp(`(\\d+) (${this._tokenizerUtils.timeUnits.map(u => u.regex.source).join("|")})`); + const matchedTime = this._renderToken(entries[0]).match(regExpTime); + if (matchedTime) obj.activity = {number: Number(matchedTime[1]), unit: this._tokenizerUtils.timeUnits.find(u => u.regex.test(matchedTime[2])).unit}; + else obj.activity = {unit: "varies", entry: this._renderToken(entries[0])}; + const componentsTraits = this._getParenthesisInnerText(entries[1], {doTag: true}); + const parts = componentsTraits.split("; ").map(p => p.split(", ")); + if (parts.length === 2) { + if (parts[1].some(c => this._tokenizerUtils.activateComponents.some(it => it.regex.test(c)))) { + obj.components = parts[1]; + obj.traits = parts[0]; + } else { + obj.components = parts[0]; + obj.traits = parts[1]; + } + } else if (parts.length === 1) { + if (parts[0].some(c => this._tokenizerUtils.activateComponents.some(it => it.regex.test(c)))) obj.components = parts[0]; + else obj.traits = parts[0]; + } else this._cbWarn(`Encountered unknown data structure while parsing ACTIVATE traits and activation components.`); + } else if (this._tokensAreTypes(entries, [this._tokenizerUtils.sentences])) { + // components: eg. Cast a Spell/Recall Knowledge + obj.components = this._renderEntries([entries[0]], {asString: true}).split(", "); + } else { + this._cbWarn(`Encountered unknown data structure while parsing ACTIVATE. Skipping...`); + } + } + _parseActivate () { + this._consumeToken(this._tokenizerUtils.activate); + const ability = {type: "ability"} + const cachedParsedProps = this._parsedProperties; + this._parsedProperties = []; + + this._parseActivate_parseActivityComponentsTraits(ability); + while (this._tokenStack.length) { + const breakOnLength = this._tokenStack.length; + // FIXME: This is probably too aggressive + if (this._tokenIsType(this._tokenizerUtils.activate)) break; + if (this._tokenIsType(this._tokenizerUtils.properties)) this._parseProperty(ability); + if (breakOnLength === this._tokenStack.length) break; + } + this._parsedProperties = cachedParsedProps; + return ability; + } + _parseAbility () { + const nameToken = this._consumeToken(this._tokenizerUtils.sentences); + // push fake token which we consume in this._parseActivate(); + this._push({type: "ACTIVATE"}); + const ability = this._parseActivate(); + ability.name = this._renderToken(nameToken); + return PropOrder.getOrdered(ability, "action"); + } + _parseLvlEffect () { + const lvlEffect = {type: "lvlEffect", entries: []}; + + const getLvlEffectEntry = () => { + const token = this._consumeToken(this._tokenizerUtils.lvlEffect); + const entry = {range: token.value.trim()} + entry.entry = this._renderEntries(this._getEntries()); + lvlEffect.entries.push(entry); + }; + while (this._tokenStack.length && this._tokenIsType(this._tokenizerUtils.lvlEffect)) { + getLvlEffectEntry(); + } + + return lvlEffect; + } + _parseAffliction () { + const affliction = {type: "affliction"}; + const stages = []; + const parseStage = () => { + const stage = {}; + const stageToken = this._consumeToken("STAGE"); + stage.stage = Number(/\d+/.exec(stageToken.value)[0]); + const entries = []; + while (this._tokenIsType(this._tokenizerUtils.sentences) || this._tokenIsType(this._tokenizerUtils.actions)) { + entries.push(this._consumeToken([...this._tokenizerUtils.sentences, ...this._tokenizerUtils.actions])); + } + stage.entry = this._renderEntries(entries, {asString: true}); + if (this._tokenIsType("PARENTHESIS")) { + stage.duration = this._renderToken(this._consumeToken("PARENTHESIS")).replace(/[()]/g, ""); + } + stages.push(stage); + } + + if (this._tokenIsType(this._tokenizerUtils.sentences)) { + affliction.name = this._renderToken(this._consumeToken(this._tokenizerUtils.sentences)); + } + if (this._tokenIsType("PARENTHESIS")) { + affliction.traits = this._getParenthesisInnerText(this._consumeToken("PARENTHESIS")).split(", "); + } + + while (this._tokenStack.length) { + const breakOnLength = this._tokenStack.length; + if (this._tokenIsType(this._tokenizerUtils.afflictions)) { + if (this._tokenIsType("STAGE")) { + parseStage(); + } else if (this._tokenIsType(this._tokenizerUtils.level)) { + this._parseLevel(affliction); + } else if (this._tokenIsType("MAX_DURATION")) { + this._consumeToken("MAX_DURATION"); + affliction.maxDuration = this._renderEntries(this._getEntries(), {asString: true}); + } else if (this._tokenIsType(this._tokenizerUtils.onset)) { + this._consumeToken(this._tokenizerUtils.onset); + affliction.onset = this._renderEntries(this._getEntries(), {asString: true}); + } else if (this._tokenIsType(this._tokenizerUtils.savingThrow)) { + this._consumeToken(this._tokenizerUtils.savingThrow); + const renderedSavingThrowEntries = this._renderEntries(this._getEntries(), {asString: true}); + const regexDC = /DC (\d+)/; + const matchedDC = regexDC.exec(renderedSavingThrowEntries); + if (matchedDC) affliction.DC = Number(matchedDC[1]); + affliction.savingThrow = this._tokenizerUtils.savingThrows.find(it => it.regex.test(renderedSavingThrowEntries)).full; + } else { + throw new Error(`Unimplemented!`); + } + } else if (this._tokenIsType(this._tokenizerUtils.sentences)) { + if (this._peek().value.trim().length <= 1) this._consumeToken(this._tokenizerUtils.sentences); + else { + // FIXME: what if notes already exist? + const entries = this._getEntries(); + if (entries.length) affliction.notes = this._renderEntries(entries); + } + } + if (breakOnLength === this._tokenStack.length) break; + } + affliction.stages = stages; + return affliction; + } + _parseSpecial (obj) { + this._consumeToken(this._tokenizerUtils.special); + const entries = this._getEntries({checkLookahead: true}); + obj.special = this._renderEntries(entries); + } + _parseItemVariants (obj) { + obj.variants = obj.variants || []; + while (this._tokenIsType(this._tokenizerUtils.itemVariants)) { + obj.variants.push(this._parseItemVariant()); + } + } + _parseItemVariant () { + this._consumeToken(this._tokenizerUtils.itemVariants); + const variant = {}; + const cachedParsedProps = this._parsedProperties; + if (this._tokenIsType(this._tokenizerUtils.sentences)) { + variant.name = this._renderEntries([this._consumeToken(this._tokenizerUtils.sentences)], {asString: true}); + } + while (this._tokenIsType(this._tokenizerUtils.propertiesItemVariants)) { + this._parseProperty(variant); + } + if (!this._tokenIsType(this._tokenizerUtils.properties)) this._parseEntries(variant, {isVariantItemEntries: true}); + this._parsedProperties = cachedParsedProps; + return variant; + } + + _renderToken (token, opts) { + opts = opts || {}; + if (this._tokenIsType(this._tokenizerUtils.actions, token)) { + if (opts.asObject) { + switch (token.type) { + case "ACTION": return {number: 1, unit: "action"}; + case "TWO_ACTIONS": return {number: 2, unit: "action"}; + case "THREE_ACTIONS": return {number: 3, unit: "action"}; + case "REACTION": return {number: 1, unit: "reaction"}; + case "FREE_ACTION": return {number: 1, unit: "free"}; + } + } else { + switch (token.type) { + case "ACTION": return "{@as 1}"; + case "TWO_ACTIONS": return "{@as 2}"; + case "THREE_ACTIONS": return "{@as 3}"; + case "REACTION": return "{@as r}"; + case "FREE_ACTION": return "{@as f}"; + } + } + } else if (this._tokenIsType(this._tokenizerUtils.sentences, token)) { + return token.value.trim(); + } else if (token.type === "PARENTHESIS") { + return token.value.trim(); + } + + throw new Error(`Unimplemented rendering of token with type "${token.type}"`) + } + _renderEntries (tokens, opts) { + opts = opts || {}; + const entries = [""]; + for (let i = 0; i < tokens.length; i++) { + // FIXME: This is very ugly... + entries[entries.length - 1] += `${entries.last() === "" ? "" : " "}${this._renderToken(tokens[i])}`; + if (i < tokens.length - 1 && this._tokenIsType("SENTENCE_TERM_NEWLINE", tokens[i])) { + // TODO: Fiddle with these numbers to see what works best + // If the line ends in a terminator, but the lines length is sufficiently close to the average, we don't + // actually want to create a new entry. (The line probably ended in a terminator by chance.) + const len = entries.last().length; + if (Math.abs(Math.round(len / this._avgLineLength) * this._avgLineLength - len) / this._avgLineLength > 0.08) entries.push(""); + } + } + if (opts.asString && opts.noTags) return entries.join(" ").replace(/;$/, ""); + if (opts.asString) return TagJsons.doTagStr(entries.join(" ")).replace(/;$/, ""); + if (opts.noTags) return entries; + return entries.map(e => TagJsons.doTagStr(e)); + } + _getParenthesisInnerText (token, opts) { + opts = opts || {}; + let rendered = this._renderToken(token); + rendered = rendered.replace(/[;.,]$/, ""); + rendered = rendered.replace(/^[(]/, ""); + rendered = rendered.replace(/[)]$/, ""); + if (opts.doTag) return TagJsons.doTagStr(rendered); + return rendered; + } + + _getAbilityName (str) { + const words = str.split(" "); + const ixFirstLower = words.findIndex(w => !/^[A-Z]/.test(w) && !StrUtil.TITLE_LOWER_WORDS.includes(w)); + if (ixFirstLower === -1) return {name: words.join(" "), entry: ""}; + const ixNameEnd = ixFirstLower - words.slice(0, ixFirstLower).reverse().findIndex(w => /^[A-Z]/.test(w)); + if (ixNameEnd > 1) return {name: words.slice(0, ixNameEnd - 1).join(" "), entry: words.slice(ixNameEnd - 1).join(" ")}; + return null; + } + _isAbilityName () { + const peeked = this._peek(); + if (!this._tokenIsType(this._tokenizerUtils.sentences)) return false; + if (!peeked.isStartNewLine) return false; + const rendered = this._renderToken(peeked); + if (/^[^A-Z]/.test(rendered)) return false; + if (this._parsedAbilities && this._parsedAbilities.length && this._parsedAbilities.some(a => rendered.startsWith(a))) return false; + if (this._getAbilityName(rendered)) return true; + return null; + } + // This is needed because we can only detect afflictions after we would consume its name & traits + // Also abilities with names + _getLookahead (maxDepth = 3) { + if (!this._isAbilityName()) return null; + if (!this._peek().isStartNewLine) return null; + for (let depth = 1; depth <= maxDepth; depth++) { + const peeked = this._peek(depth); + if (maxDepth >= 20) break; + if (peeked == null) break; + if (peeked.lookahead) return peeked; + if (peeked.lookaheadIncDepth) maxDepth += peeked.lookaheadIncDepth; + } + return null; + } + _isContinuedLine (token1) { + const token2 = this._peek(); + // attempt to save mis-tokenized words + if (!this._tokenIsType(this._tokenizerUtils.stringEntries, token2)) { + const isAlreadyParsedProperty = this._isAlreadyParsedProperty(token2); + if (!isAlreadyParsedProperty) return false; + this._consumeToken(token2.type); + token2.type = "SENTENCE"; + this._push(token2); + return true; + } + if (this._tokenIsType(this._tokenizerUtils.actions, token2)) return true; + if (this._tokenIsType("PARENTHESIS", token2)) return true; + if (!this._tokenIsType(this._tokenizerUtils.sentencesNewLine, token1)) return true; + const line1 = this._renderToken(token1); + const line2 = this._renderToken(token2); + // lines not starting in uppercase continue the entry + if (/^[^A-Z]/.test(line2)) return true; + // for creature abilities: references to previous abilities are capitalized + if (this._parsedAbilities && this._parsedAbilities.length && this._parsedAbilities.some(a => line2.startsWith(a))) return true; + // catching Administer \n First Aid + // TODO: something similar for parsed abilities + const tagged1 = TagJsons.doTagStr(line1); + const tagged2 = TagJsons.doTagStr(line2); + const taggedCombined = TagJsons.doTagStr(`${line1} ${line2}`); + if (taggedCombined !== `${tagged1} ${tagged2}`) return true; + + // TODO: is something better required? + return false; + } + _isAlreadyParsedProperty (token) { + if (!this._tokenIsType(this._tokenizerUtils.properties, token)) return false; + return this._tokenIsType(this._parsedProperties, token); + } + // TODO: Clean this up. When to use each option? + /** + * @param [opts] + * @param [opts.checkContinuedLines] + * @param [opts.checkLookahead] + * @param [opts.breakAfterNewline] + * @param [opts.noCap] On a stack bro, imma keep it a buck 50, break on capitalized words at start of entries + **/ + _getEntries (opts) { + opts = opts || {}; + const entries = []; + while (this._tokenIsType(this._tokenizerUtils.stringEntries)) { + if (this._isParsingCreature && this._isAbilityName()) break; + if (opts.checkLookahead && this._getLookahead()) break; + if (opts.noCap && /^[A-Z0-9]/.test(this._renderToken(this._peek()))) break; + entries.push(this._consumeToken(this._tokenizerUtils.stringEntries)); + if (opts.checkContinuedLines && !this._isContinuedLine(entries.last())) break; + if (opts.breakAfterNewline && this._tokenIsType(this._tokenizerUtils.sentencesNewLine, entries.last())) break; + } + return entries; + } + + _consumeToken (tokenType) { + const token = this._tokenStack.pop(); + + // FIXME: if tokenType is static getter fix the strings + if (token == null) throw new Error(`Unexpected null token! Expected "${tokenType}".`); + if (!this._tokenIsType(tokenType, token)) throw new Error(`Unexpected token of type "${token.type}"! Expected "${tokenType}".`); + + return token; + } + _getNextToken () { + return this._tokenizer.getNextToken(); + } + _push (token) { + this._tokenStack.push(token); + } + _peek (num = 0) { + const idx = this._tokenStack.length - 1 - num; + if (idx < 0) return undefined; + return this._tokenStack[idx]; + } + _tokenIsType (keyOrKeys, token) { + if (keyOrKeys == null) return false; + const keys = (Array.isArray(keyOrKeys) ? keyOrKeys : [keyOrKeys]).map(k => typeof k === "string" ? k : k.type); + token = token || this._peek(); + if (token == null) return false; + return keys.includes(token.type); + } + _tokensAreTypes (tokens, types) { + if (tokens.length !== types.length) return false; + return tokens.every((e, i) => this._tokenIsType(types[i], e)); + } +} + +if (typeof module !== "undefined") { + module.exports = { + Converter, + } +} diff --git a/js/converterutils-trait.js b/js/converterutils-trait.js deleted file mode 100644 index 72835fe3d3..0000000000 --- a/js/converterutils-trait.js +++ /dev/null @@ -1,34 +0,0 @@ -"use strict"; - -if (typeof module !== "undefined") { - const cv = require("./converterutils.js"); - Object.assign(global, cv); -} - -class TraitConverter extends ConverterBase { - constructor (source, textToConvert) { - super(source, textToConvert); - this.matches = [...this.source.txt.matchAll(/^([^\n]*?) \([a-z ]*?trait\)(.*?)(?:\.|\s\d+|–\d+)\n/gsm)]; - } - - convert (match) { - this.trait = {}; - this.trait.name = match[1].toTitleCase(); - this.trait.source = this.source.name; - this.trait.page = this.getPageNumber(); - this.trait.entries = this._getCleanEntry(match); - return this.trait; - } - - _getCleanEntry (match) { - if (!match || !match[2]) return []; - if (/[A-Z]{2,} \d+$/.test(match[2])) return []; - return ConverterUtils.cleanEntry(match[2]); - } -} - -if (typeof module !== "undefined") { - module.exports = { - TraitConverter, - }; -} diff --git a/js/converterutils.js b/js/converterutils.js index 5684499430..bab64d5611 100644 --- a/js/converterutils.js +++ b/js/converterutils.js @@ -3,119 +3,6 @@ if (typeof module !== "undefined") { require("./utils"); } -class Source { - constructor (name, patEvenPage, patOddPage) { - this.name = name; - this.pageOffset = 0; - this.patEvenPage = patEvenPage; - this.patOddPage = patOddPage; - } - - static fromString (str) { - switch (str) { - case "CRB": { - const patEvenPage = new RegExp(/\n\d? ?Core Rulebook\n(\d{1,3})/); - const patOddPage = new RegExp(/(?:\n.*?\d)?\n(\d{1,3})\n?.*?\nIntroduction\nAncestries &\nBackgrounds\nClasses\nSkills\nFeats\nEquipment\nSpells\nThe Age of\nLost OMENS\nPlaying the\nGame\nGame\nmastering\n{@skill Crafting}\n& Treasure\nAppendix/); - const crb = new Source("CRB", patEvenPage, patOddPage); - crb.patTraits = new RegExp(/\n([A-Z 0-9-]+)\n([A-Z ]+\n)?/); - return crb; - } - case "SoM": { - const patEvenPage = new RegExp(/(\d+)\nIntroduction\nEssentials\nof Magic\nClasses\nSpells\nMagic Items\nBook of\nUnlimited\nMagic\nglossary\n& Index\nSecrets\nof\nMagic\n/); - const patOddPage = new RegExp(/\n(\d+)\n/); - const crb = new Source("SoM", patEvenPage, patOddPage); - crb.patTraits = new RegExp(/\n([A-Z 0-9-]+)\n([A-Z ]+\n)?/); - return crb; - } - case "G&G": { - const patEvenPage = new RegExp(/\n(\d+)\nIntroduction\nGears\nCharacters\nGears\nEquipment\nGuns\nCharacters\nGuns\nEquipment\nThe Rotating\nGear\nGlossary\nAnd Index\nGuns &\nGEARS/); - const patOddPage = new RegExp(/\n(\d+)\n/); - const gg = new Source("G&G", patEvenPage, patOddPage); - return gg; - } - case "LOTGB": { - const patEvenPage = new RegExp(/\nGRAND\nBAZAAR\nINTRODUCTION.*?\n(\d+)\n/s); - const patOddPage = new RegExp(/\n(\d+)\n/); - const lotgb = new Source("LOTGB", patEvenPage, patOddPage); - return lotgb; - } - default: throw new Error(`Unknown source string ${str}.`); - } - } -} - -class ConverterBase { - constructor (source, textToConvert) { - this.source = source; - this.source.txt = textToConvert.replace(/\r\n/g, "\n").replace(/\r/g, ""); - this.converting = null; - this.matches = []; - this.converted = []; - } - - get last () { return this.converted.last() } - - postConversion () { /* Implement as needed */ } - - convert (match) { throw new Error("Unimplemented") } - - convertAll () { - this.matches.forEach((match, idx) => { - this.converting = match; - this.convertingIdx = idx; - const converted = this.convert(this.converting); - this.converted.push(converted) - }); - this.postConversion(); - } - - getPageNumber () { - const sliced = this.source.txt.slice(this.converting.index + this.converting[0].length); - const nextEven = sliced.match(this.source.patEvenPage); - const nextOdd = sliced.match(this.source.patOddPage); - if (nextEven.index < nextOdd.index) return Number(nextEven[1]) + this.source.pageOffset; - else return Number(nextOdd[1]) + this.source.pageOffset; - } -} - -class ConverterUtils { - static cleanString (string, opts) { - opts = opts || {}; - if (!opts.ignoreMultiLinebreak) { - string = string.replace(/\n\n\n.+/s, ""); - } - if (opts.removePageNumbers) { - string = string.replace(this.source.patEvenPage, "\n"); - string = string.replace(this.source.patOddPage, "\n"); - } - if (opts.cleanWhitespace) { - string = string.replace(/\s+/g, " ").trim(); - } - return string - } - - static cleanEntry (rawEntry) { - let entries = []; - if (rawEntry.includes("•")) { - const bullets = rawEntry.split("•").map(it => it.trim()).filter(it => it.length); - entries.push(ConverterUtils.cleanString(bullets[0], {cleanWhitespace: true})); - const list = {"type": "list", "items": bullets.slice(1, bullets.length - 1)} - // TODO: Clean *this* - const afterList = bullets.last().split(".\n").map(s => s.trim().replace(/(? ConverterUtils.cleanString(s, {cleanWhitespace: true})); - // .replace(/^(?:[A-Z]\S+ (\S+ )?)+(?=[A-Z]\S*|[([])/, (...m) => `{@b ${m[0].trim()}}`) - entries.push(list); - entries.push(...afterList.slice(1).map(it => ConverterUtils.cleanString(it, {cleanWhitespace: true}))); - } else { - entries = rawEntry.split(".\n").filter(it => it.replace(/\s/g, "").length) - .map(s => s.trim().replace(/(? ConverterUtils.cleanString(s, {cleanWhitespace: true})); - } - return entries; - } -} - class TaggerUtils { /** * @@ -328,7 +215,7 @@ class ConditionTag { static _fnTag (str) { return str.replace(ConditionTag._CONDITIONS_REGEX, (...m) => { - if (m[2]) return `{@condition ${m[1]}|CRB|${m[1]}${m[2]}}`; + if (m[2]) return `{@condition ${m[1]}||${m[1]}${m[2]}}`; else return `{@condition ${m[1]}}`; }).replace(/persistent ((damage)|(?:bludgeoning|piercing|slashing|acid|cold|electricity|fire|sonic|positive|negative|force|chaotic|evil|good|lawful|mental|poison|bleed|precision)(?: damage)?)/gi, (...m) => { return `{@condition persistent damage${m[2] ? "" : ` ||persistent ${m[1]}`}}` @@ -343,11 +230,404 @@ ConditionTag._CONDITIONS = ["Blinded", "Broken", "Clumsy", "Concealed", "Confuse "Unnoticed", "Wounded"] ConditionTag._CONDITIONS_REGEX = new RegExp(`(? { + json[k] = TaggerUtils.WALKER.walk(json[k], + { + object: (obj, lastKey) => { + if (lastKey != null && !LAST_KEY_WHITELIST.has(lastKey)) return obj + + this.runTags(obj); + + return obj; + }, + }, + ); + }); + return json; + } + + static runTags (obj) { + obj = ActionSymbolTag.tryRun(obj); + obj = DiceTag.tryRun(obj); + obj = TraitTag.tryRun(obj); + if (SpellTag._INIT) obj = SpellTag.tryRun(obj); + if (FeatTag._INIT) obj = FeatTag.tryRun(obj); + obj = ConditionTag.tryRun(obj); + if (DeityTag._INIT) obj = DeityTag.tryRun(obj); + if (GroupTag._INIT) obj = GroupTag.tryRun(obj); + if (ActionTag._INIT) obj = ActionTag.tryRun(obj); + obj = SkillTag.tryRun(obj); + // obj = ItemTag.tryRun(obj); + } + + static doTagStr (string) { + let obj = {string}; + this.runTags(obj); + return obj.string; + } +} + +class SpellTag { + static init (spells) { + spells = spells || []; + spells.forEach(sp => { + SpellTag._SPELL_NAMES[sp.name.toLowerCase()] = {name: sp.name, source: sp.source}; + }); + + SpellTag._SPELL_NAME_REGEX = new RegExp(`(${Object.keys(SpellTag._SPELL_NAMES).map(it => it.escapeRegexp()).join("|")})`, "gi"); + SpellTag._SPELL_NAME_REGEX_LEVEL_CAST = new RegExp(`(level|cast) (${Object.keys(SpellTag._SPELL_NAMES).map(it => it.escapeRegexp()).join("|")})`, "gi"); + SpellTag._SPELL_NAME_REGEX_AS_LEVEL = new RegExp(`(${Object.keys(SpellTag._SPELL_NAMES).map(it => it.escapeRegexp()).join("|")}) (as a [0-9]+[a-z]{2}.level)`, "gi"); + SpellTag._SPELL_NAME_REGEX_SPELL = new RegExp(`(${Object.keys(SpellTag._SPELL_NAMES).map(it => it.escapeRegexp()).join("|")}) ((?:metamagic )?(?:focus |composition |devotion )?(?:spell|cantrip))`, "gi"); + SpellTag._SPELL_NAME_REGEX_AND = new RegExp(`(${Object.keys(SpellTag._SPELL_NAMES).map(it => it.escapeRegexp()).join("|")}),? ((?:and|or) {@spell)`, "gi"); + if (spells.length) SpellTag._INIT = true; + } + + static tryRun (it) { + return TaggerUtils.WALKER.walk( + it, + { + string: (str) => { + const ptrStack = {_: ""}; + TaggerUtils.walkerStringHandler( + ["@spell"], + ptrStack, + 0, + 0, + str, + { + fnTag: this._fnTag, + }, + ); + return ptrStack._; + }, + }, + ); + } + + static _fnTag (strMod) { + return strMod + .replace(SpellTag._SPELL_NAME_REGEX_SPELL, (...m) => { + const spellMeta = SpellTag._SPELL_NAMES[m[1].toLowerCase()]; + return `{@spell ${m[1]}${spellMeta.source !== SRC_CRB ? `|${spellMeta.source}` : ""}} ${m[2]}`; + }) + .replace(SpellTag._SPELL_NAME_REGEX_AND, (...m) => { + const spellMeta = SpellTag._SPELL_NAMES[m[1].toLowerCase()]; + return `{@spell ${m[1]}${spellMeta.source !== SRC_CRB ? `|${spellMeta.source}` : ""}} ${m[2]}`; + }) + .replace(SpellTag._SPELL_NAME_REGEX_AS_LEVEL, (...m) => { + const spellMeta = SpellTag._SPELL_NAMES[m[1].toLowerCase()]; + return `{@spell ${m[1]}${spellMeta.source !== SRC_CRB ? `|${spellMeta.source}` : ""}} ${m[2]}`; + }) + .replace(/(spells(?:|[^.!?:{]*): )([^.!?]+)/gi, (...m) => { + const spellPart = m[2].replace(SpellTag._SPELL_NAME_REGEX, (...n) => { + const spellMeta = SpellTag._SPELL_NAMES[n[1].toLowerCase()]; + return `{@spell ${n[1]}${spellMeta.source !== SRC_CRB ? `|${spellMeta.source}` : ""}}`; + }); + return `${m[1]}${spellPart}`; + }) + .replace(SpellTag._SPELL_NAME_REGEX_LEVEL_CAST, (...m) => { + const spellMeta = SpellTag._SPELL_NAMES[m[2].toLowerCase()]; + return `${m[1]} {@spell ${m[2]}${spellMeta.source !== SRC_CRB ? `|${spellMeta.source}` : ""}}` + }); + } +} +SpellTag._INIT = false; +SpellTag._SPELL_NAMES = {}; +SpellTag._SPELL_NAME_REGEX = null; +SpellTag._SPELL_NAME_REGEX_SPELL = null; +SpellTag._SPELL_NAME_REGEX_AND = null; +SpellTag._SPELL_NAME_REGEX_AS_LEVEL = null; +SpellTag._SPELL_NAME_REGEX_LEVEL_CAST = null; + +// FIXME/TODO: +class ItemTag { + static pInit (items) { + items = items || []; + } + + static tryRun (it) { + return TaggerUtils.WALKER.walk( + it, + { + string: (str) => { + const ptrStack = {_: ""}; + TaggerUtils.walkerStringHandler( + ["@item"], + ptrStack, + 0, + 0, + str, + { + fnTag: this._fnTag, + }, + ); + return ptrStack._; + }, + }, + ); + } + + static _fnTag (strMod) { + return strMod; + } +} + +class FeatTag { + static init (feats) { + feats = feats || []; + feats.forEach(f => { + FeatTag._FEAT_NAMES[f.name.toLowerCase()] = {name: f.name, source: f.source}; + }); + FeatTag._FEATS_REGEX_NAMES = new RegExp(`(${Object.keys(FeatTag._FEAT_NAMES).map(it => it.toTitleCase().escapeRegexp()).join("|")})(?: .page [0-9]+.)?`, "g") + FeatTag._FEATS_REGEX_FEAT = new RegExp(`(${Object.keys(FeatTag._FEAT_NAMES).map(it => it.escapeRegexp()).join("|")}) ([a-z]+ feat)`, "gi") + if (feats.length) FeatTag._INIT = true; + } + + static tryRun (it) { + return TaggerUtils.WALKER.walk( + it, + { + string: FeatTag._walkerStringHandler, + }, + ); + } + + static _walkerStringHandler (str, lastKey) { + str = str.replace(FeatTag._FEATS_REGEX_FEAT, (...m) => { + const featMeta = FeatTag._FEAT_NAMES[m[1].toLowerCase()]; + return `{@feat ${m[1]}${featMeta.source !== SRC_CRB ? `|${featMeta.source}` : ""}} ${m[2]}` + }); + if (lastKey === "prerequisites") { + str = str.replace(FeatTag._FEATS_REGEX_NAMES, (...m) => { + const featMeta = FeatTag._FEAT_NAMES[m[1].toLowerCase()]; + return `{@feat ${m[1]}${featMeta.source !== SRC_CRB ? `|${featMeta.source}` : ""}}` + }); + } + return str + } +} +FeatTag._INIT = false; +FeatTag._FEAT_NAMES = {}; +FeatTag._FEATS_REGEX_FEAT = null; +FeatTag._FEATS_REGEX_NAMES = null; + +class TraitTag { + static init (traits) { + traits = (traits || []).map(t => t.name); + TraitTag._TRAITS_REGEX_EFFECT = new RegExp(` (${traits.join("|")}) (effect|trait)`, "gi"); + TraitTag._TRAITS_REGEX_AND = new RegExp(` (${traits.join("|")})(,? and|,? or) {@trait`, "gi"); + if (traits.length) TraitTag._INIT = true; + } + + static tryRun (it) { + return TaggerUtils.WALKER.walk( + it, + { + string: (str) => { + const ptrStack = {_: ""}; + TaggerUtils.walkerStringHandler( + ["@trait"], + ptrStack, + 0, + 0, + str, + { + fnTag: this._fnTag, + }, + ); + return ptrStack._; + }, + }, + ); + } + + static _fnTag (str) { + return str.replace(TraitTag._TRAITS_REGEX_EFFECT, (...m) => { + return ` {@trait ${m[1]}} ${m[2]}`; + }).replace(TraitTag._TRAITS_REGEX_AND, (...m) => { + return ` {@trait ${m[1]}}${m[2]} {@trait`; + }); + } +} +TraitTag._INIT = false; +TraitTag._TRAITS_REGEX_EFFECT = null; +TraitTag._TRAITS_REGEX_AND = null; + +// To tag Cast a Spell-isms it's ` (? { + ActionTag._ACTIONS[a.name] = {name: a.name, source: a.source}; + // try and catch some conjugates + ActionTag._ACTIONS[a.name.replace(/([\w]+)\s(.+)/, "$1ing $2")] = {name: a.name, source: a.source}; + ActionTag._ACTIONS[a.name.replace(/([\w]+)\w\s(.+)/, "$1ing $2")] = {name: a.name, source: a.source}; + ActionTag._ACTIONS[a.name.replace(/([\w]+)(\w)\s(.+)/, "$1$2$2ing $3")] = {name: a.name, source: a.source}; + }); + + ActionTag._ACTIONS_REGEX = new RegExp(`(${Object.keys(ActionTag._ACTIONS).map(it => it.escapeRegexp()).join("|")})(?![a-z])`, "g"); + if (actions.length) ActionTag._INIT = true; + } + + static tryRun (it) { + return TaggerUtils.WALKER.walk( + it, + { + string: (str) => { + const ptrStack = {_: ""}; + TaggerUtils.walkerStringHandler( + ["@trait"], + ptrStack, + 0, + 0, + str, + { + fnTag: this._fnTag, + }, + ); + return ptrStack._; + }, + }, + ); + } + + static _fnTag (str) { + return str.replace(ActionTag._ACTIONS_REGEX, (...m) => { + const meta = ActionTag._ACTIONS[m[1]]; + const pipes = [meta.name]; + if (meta.source !== SRC_CRB) pipes.push(meta.source); + if (meta.source === SRC_CRB && meta.name !== m[1]) pipes.push(""); + if (meta.name !== m[1]) pipes.push(m[1]); + return `{@action ${pipes.join("|")}}` + }) + } +} +ActionTag._INIT = false; +ActionTag._ACTIONS = {}; +ActionTag._ACTIONS_REGEX = null; + +class DeityTag { + static init (deities) { + deities = deities || []; + deities.forEach(a => { + DeityTag._DEITIES[a.name] = {name: a.name, source: a.source}; + // FIXME: Leaving parts of the deities name untagged (such as {@deity Abadar}'s) is ugly. MrVauxs unfortunately cannot figure out how to add such cases to be tagged as well. + }); + DeityTag._DEITIES_REGEX = new RegExp(`(${Object.keys(DeityTag._DEITIES).map(it => it.escapeRegexp()).join("|")})(?![a-z])`, "g"); + if (deities.length) DeityTag._INIT = true; + } + + static tryRun (it) { + return TaggerUtils.WALKER.walk( + it, + { + string: (str) => { + const ptrStack = {_: ""}; + TaggerUtils.walkerStringHandler( + ["@deity"], + ptrStack, + 0, + 0, + str, + { + fnTag: this._fnTag, + }, + ); + return ptrStack._; + }, + }, + ); + } + + static _fnTag (str) { + return str.replace(DeityTag._DEITIES_REGEX, (...m) => { + const meta = DeityTag._DEITIES[m[1]]; + const pipes = [meta.name]; + if (meta.source !== SRC_CRB) pipes.push(meta.source); + if (meta.source === SRC_CRB && meta.name !== m[1]) pipes.push(""); + if (meta.name !== m[1]) pipes.push(m[1]); + return `{@deity ${pipes.join("|")}}` + }) + } +} +DeityTag._INIT = false; +DeityTag._DEITIES = {}; +DeityTag._DEITIES_REGEX = null; + +class GroupTag { + static init (groups) { + groups = groups || []; + groups.forEach(a => { + GroupTag._GROUPS[a.name] = {name: a.name, source: a.source}; + }); + GroupTag._GROUPS_REGEX = new RegExp(`(${Object.keys(GroupTag._GROUPS).map(it => it.escapeRegexp()).join("|")})(?![a-z])(weapon|armor|) group`, "gi"); + if (groups.length) GroupTag._INIT = true; + } + + static tryRun (it) { + return TaggerUtils.WALKER.walk( + it, + { + string: (str) => { + const ptrStack = {_: ""}; + TaggerUtils.walkerStringHandler( + ["@group"], + ptrStack, + 0, + 0, + str, + { + fnTag: this._fnTag, + }, + ); + return ptrStack._; + }, + }, + ); + } + + static _fnTag (str) { + return str.replace(GroupTag._GROUPS_REGEX, (...m) => { + const groupMeta = GroupTag._GROUPS[m[1].toLowerCase()]; + return `{@group ${m[1]}}` + }) + } +} +GroupTag._INIT = false; +GroupTag._GROUPS = {}; +GroupTag._GROUPS_REGEX = null; + +// endregion + if (typeof module !== "undefined") { module.exports = { - Source, - ConverterBase, - ConverterUtils, TaggerUtils, ActionSymbolTag, DiceTag, diff --git a/js/deities.js b/js/deities.js index d1febbd182..f00a2dd396 100644 --- a/js/deities.js +++ b/js/deities.js @@ -114,7 +114,7 @@ function renderStatblock (deity) { const $content = $("#pagecontent").empty() function buildStatsTab () { - $content.append(RenderDeities.$getRenderedDeity(deity)); + $content.append(Renderer.deity.getRenderedString(deity)); } async function buildLoreTab () { const pGetFluff = async () => { diff --git a/js/feats.js b/js/feats.js index a9d3da1786..1770b54200 100644 --- a/js/feats.js +++ b/js/feats.js @@ -96,7 +96,7 @@ class FeatsPage extends ListPage { const feat = this._dataList[id]; const $pgContent = $("#pagecontent").empty(); const buildStatsTab = () => { - $pgContent.append(RenderFeats.$getRenderedFeat(feat)); + $pgContent.append(Renderer.feat.getRenderedString(feat, {renderLeadsTo: true})); }; const buildInfoTab = async () => { const quickRules = await Renderer.utils.pGetQuickRules("feat"); diff --git a/js/filter-actions.js b/js/filter-actions.js index 08fe7b44df..f53037e049 100644 --- a/js/filter-actions.js +++ b/js/filter-actions.js @@ -32,12 +32,14 @@ class PageFilterActions extends PageFilter { it._fTime = Parser.timeToActivityType(it.activity); it.actionType = it.actionType || {}; it._fType = Object.keys(it.actionType).filter(k => it.actionType[k]).map(k => Parser.actionTypeKeyToFull(k)); - if (it.actionType.skill) it._fType.concat(Object.keys(it.actionType.skill).map(k => Parser.actionTypeKeyToFull(k))); - it._fUntrained = it.actionType.skill ? it.actionType.skill.untrained || null : null; - it._fTrained = it.actionType.skill ? it.actionType.skill.trained || null : null; - it._fExpert = it.actionType.skill ? it.actionType.skill.expert || null : null; - it._fMaster = it.actionType.skill ? it.actionType.skill.master || null : null; - it._fLegendary = it.actionType.skill ? it.actionType.skill.legendary || null : null; + if (it.actionType.skill) { + it._fType.concat(Object.keys(it.actionType.skill).map(k => Parser.actionTypeKeyToFull(k))); + it._fUntrained = it.actionType.skill.untrained || null; + it._fTrained = it.actionType.skill.trained || null; + it._fExpert = it.actionType.skill.expert || null; + it._fMaster = it.actionType.skill.master || null; + it._fLegendary = it.actionType.skill.legendary || null; + } it._fTraits = (it.traits || []).map(t => Parser.getTraitName(t)); if (!it._fTraits.map(t => Renderer.trait.isTraitInCategory(t, "Rarity")).some(Boolean)) it._fTraits.push("Common"); it._fMisc = []; @@ -49,11 +51,11 @@ class PageFilterActions extends PageFilter { this._sourceFilter.addItem(it._fSources); if (it._fTime != null) this._timeFilter.addItem(it._fTime); this._traitFilter.addItem(it._fTraits); - if (it._fUntrained) this._untrainedFilter.addItem(it._fUntrained); - if (it._fTrained) this._trainedFilter.addItem(it._fTrained); - if (it._fExpert) this._expertFilter.addItem(it._fExpert); - if (it._fMaster) this._masterFilter.addItem(it._fMaster); - if (it._fLegendary) this._legendaryFilter.addItem(it._fLegendary); + if (it._fUntrained) this._untrainedFilter.addItem(it._fUntrained.map(s => s.toTitleCase())); + if (it._fTrained) this._trainedFilter.addItem(it._fTrained.map(s => s.toTitleCase())); + if (it._fExpert) this._expertFilter.addItem(it._fExpert.map(s => s.toTitleCase())); + if (it._fMaster) this._masterFilter.addItem(it._fMaster.map(s => s.toTitleCase())); + if (it._fLegendary) this._legendaryFilter.addItem(it._fLegendary.map(s => s.toTitleCase())); } async _pPopulateBoxOptions (opts) { diff --git a/js/filter-ancestries.js b/js/filter-ancestries.js index 89ae9b22e6..7dd185042f 100644 --- a/js/filter-ancestries.js +++ b/js/filter-ancestries.js @@ -70,11 +70,11 @@ class PageFilterAncestries extends PageFilter { ancestry._fAbilities.push(obj.name) }); } - ancestry._fspeedtypes = [] - ancestry._fspeed = 0 + ancestry._fSpeedtypes = [] + ancestry._fSpeed = 0 Object.keys(ancestry.speed).forEach((k) => { - ancestry._fspeed = Math.max(ancestry.speed[k], ancestry._fspeed); - ancestry._fspeedtypes.push(k); + ancestry._fSpeed = Math.max(ancestry.speed[k], ancestry._fSpeed); + ancestry._fSpeedtypes.push(k); }); } @@ -116,8 +116,8 @@ class PageFilterAncestries extends PageFilter { a.flaw || [], a.hp, a.size, - a._fspeed, - a._fspeedtypes, + a._fSpeed, + a._fSpeedtypes, a._flanguages, a.traits, a.rarity, diff --git a/js/filter-bestiary.js b/js/filter-bestiary.js index c3e9bb0035..d5d1128030 100644 --- a/js/filter-bestiary.js +++ b/js/filter-bestiary.js @@ -157,18 +157,13 @@ class PageFilterBestiary extends PageFilter { mutateForFilters (cr) { cr._fSources = SourceFilter.getCompleteFilterSources(cr); - cr._fTraits = []; - if (cr.rarity != null && cr.rarity !== "Common") cr._fTraits.push(cr.rarity); - if (cr.alignment != null) cr._fTraits.push(cr.alignment); - if (cr.size != null) cr._fTraits.push(cr.size); - if (cr.traits != null && cr.traits.length) cr._fTraits.push(...cr.traits); - if (cr.creatureType != null) cr._fTraits.push(...cr.creatureType); - cr._fSenses = {precise: [], imprecise: [], vague: [], other: []} - if (cr.senses) { - cr._fSenses.precise.push(...(cr.senses.precise || []).map(s => Renderer.stripTags(s).replace(/\s(?:\d|\().+/, ""))); - cr._fSenses.imprecise.push(...(cr.senses.imprecise || []).map(s => Renderer.stripTags(s).replace(/\s(?:\d|\().+/, "").replace(/within.+/, ""))); - cr._fSenses.vague.push(...(cr.senses.vague || []).map(s => Renderer.stripTags(s).replace(/\s(?:\d|\().+/, ""))); - cr._fSenses.other.push(...(cr.senses.other || []).map(s => Renderer.stripTags(s).replace(/\s(?:\d|\().+/, ""))); + cr._fTraits = [...cr.traits]; + cr._fSenses = {precise: [], imprecise: [], vague: [], other: []}; + if (cr.senses && cr.senses.length) { + cr.senses.forEach(s => { + // .replace(/within.+/, "") + cr._fSenses[s.type || "other"].push(Renderer.stripTags(s.name)) + }) } cr._flanguages = cr.languages == null ? [] : cr.languages.languages || []; cr._flanguages = cr._flanguages.map(l => l.replace(/\s(?:\().+/, "")).filter(l => !l.includes(" ")); @@ -184,60 +179,35 @@ class PageFilterBestiary extends PageFilter { cr._fHP += d.hp; }) - cr._fimmunities = []; - if (cr.immunities) { - if (cr.immunities.damage) { - cr.immunities.damage.forEach((i) => { - cr._fimmunities.push(i.replace(/\s(?:\().+/, "")); - }) - } - if (cr.immunities.condition) { - cr.immunities.condition.forEach((i) => { - cr._fimmunities.push(i.replace(/\s(?:\().+/, "")); - }) - } - } - cr._fweaknesses = []; - if (cr.weaknesses) { - cr.weaknesses.forEach((w) => { - let ws = w.name.replace(/\s(?:\().+/, ""); - cr._fweaknesses.push(ws === "all" ? "all damage" : ws); - }); - } - cr._fresistances = []; - if (cr.resistances) { - cr.resistances.forEach((r) => { - let rs = r.name.replace(/\s(?:\().+/, ""); - cr._fresistances.push(rs === "all" ? "all damage" : rs); - }); - } - cr._fspeedtypes = []; - cr._fspeed = 0; + cr._fResistances = cr.resistances ? cr.resistances.map(r => r.name === "all" ? "all damage" : r.name) : []; + cr._fWeaknesses = cr.weaknesses ? cr.weaknesses.map(w => w.name === "all" ? "all damage" : w.name) : []; + cr._fSpeedtypes = []; + cr._fSpeed = 0; Object.keys(cr.speed).forEach((k) => { if (k !== "abilities") { - cr._fspeed = Math.max(cr.speed[k], cr._fspeed); - cr._fspeedtypes.push(k); + cr._fSpeed = Math.max(cr.speed[k], cr._fSpeed); + cr._fSpeedtypes.push(k); } }); - cr._fspellTypes = []; - cr._fhighestSpell = 0; - cr._fspellDC = 0; + cr._fSpellTypes = []; + cr._fHighestSpell = 0; + cr._fSpellDC = 0; if (cr.spellcasting) { cr.spellcasting.forEach((f) => { if (f.type !== "Focus") { - cr._fspellTypes.push(`${f.type} ${f.tradition}`) - } else cr._fspellTypes.push(f.type) + cr._fSpellTypes.push(`${f.type} ${f.tradition}`) + } else cr._fSpellTypes.push(f.type) Object.keys(f.entry).forEach((k) => { - if (k.isNumeric() && Number(k) > cr._fhighestSpell) cr._fhighestSpell = Number(k) + if (k.isNumeric() && Number(k) > cr._fHighestSpell) cr._fHighestSpell = Number(k) }); - if (Number(f.DC) > cr._fspellDC) cr._fspellDC = Number(f.DC) + if (Number(f.DC) > cr._fSpellDC) cr._fSpellDC = Number(f.DC) }); } - cr._fritualTraditions = [] + cr._fRitualTraditions = [] if (cr.rituals != null) { cr.rituals.forEach((r) => { - cr._fritualTraditions.push(r.tradition) + cr._fRitualTraditions.push(r.tradition) }); } @@ -252,38 +222,38 @@ class PageFilterBestiary extends PageFilter { this._sourceFilter.addItem(cr._fSources); this._traitFilter.addItem(cr._fTraits); - this._strengthFilter.addItem(cr.abilityMods.Str); - this._constitutionFilter.addItem(cr.abilityMods.Con); - this._dexterityFilter.addItem(cr.abilityMods.Dex); - this._intelligenceFilter.addItem(cr.abilityMods.Int); - this._wisdomFilter.addItem(cr.abilityMods.Wis); - this._charismaFilter.addItem(cr.abilityMods.Cha); + this._strengthFilter.addItem(cr.abilityMods.str); + this._constitutionFilter.addItem(cr.abilityMods.con); + this._dexterityFilter.addItem(cr.abilityMods.dex); + this._intelligenceFilter.addItem(cr.abilityMods.int); + this._wisdomFilter.addItem(cr.abilityMods.wis); + this._charismaFilter.addItem(cr.abilityMods.cha); - this._perceptionFilter.addItem(cr.perception.default) + this._perceptionFilter.addItem(cr.perception.std); this._preciseSenseFilter.addItem(cr._fSenses.precise); this._impreciseSenseFilter.addItem(cr._fSenses.imprecise); this._vagueSenseFilter.addItem(cr._fSenses.vague); this._otherSenseFilter.addItem(cr._fSenses.other); this._languageFilter.addItem(cr._flanguages); - this._skillsFilter.addItem(cr._fskills) + this._skillsFilter.addItem(cr._fskills); - this._ACFilter.addItem(cr.ac.default) - this._HPFilter.addItem(cr._fHP) - this._fortitudeFilter.addItem(cr.savingThrows.Fort.default) - this._reflexFilter.addItem(cr.savingThrows.Ref.default) - this._willFilter.addItem(cr.savingThrows.Will.default) - this._immunityFilter.addItem(cr._fimmunities) - this._weaknessFilter.addItem(cr._fweaknesses) - this._resistanceFilter.addItem(cr._fresistances) + this._ACFilter.addItem(cr.ac.std); + this._HPFilter.addItem(cr._fHP); + this._fortitudeFilter.addItem(cr.savingThrows.fort.std); + this._reflexFilter.addItem(cr.savingThrows.ref.std); + this._willFilter.addItem(cr.savingThrows.will.std); + this._immunityFilter.addItem(cr.immunities); + this._weaknessFilter.addItem(cr._fWeaknesses); + this._resistanceFilter.addItem(cr._fResistances); - this._speedFilter.addItem(cr._fspeed) - this._speedTypeFilter.addItem(cr._fspeedtypes) + this._speedFilter.addItem(cr._fSpeed); + this._speedTypeFilter.addItem(cr._fSpeedtypes); - this._spelltpyeFilter.addItem(cr._fspellTypes) - if (cr._fspellDC > 0) this._spellDCFilter.addItem(cr._fspellDC) - if (cr._fhighestSpell > 0) this._highestSpellFilter.addItem(cr._fhighestSpell) - this._ritualTraditionFilter.addItem(cr._fritualTraditions) + this._spelltpyeFilter.addItem(cr._fSpellTypes); + if (cr._fSpellDC > 0) this._spellDCFilter.addItem(cr._fSpellDC); + if (cr._fHighestSpell > 0) this._highestSpellFilter.addItem(cr._fHighestSpell); + this._ritualTraditionFilter.addItem(cr._fRitualTraditions); } async _pPopulateBoxOptions (opts) { @@ -308,7 +278,7 @@ class PageFilterBestiary extends PageFilter { c.level, c._fTraits, [ - c.perception.default, + c.perception.std, c._fSenses.precise, c._fSenses.imprecise, c._fSenses.vague, @@ -317,32 +287,32 @@ class PageFilterBestiary extends PageFilter { c._flanguages, c._fskills, [ - c.abilityMods.Str, - c.abilityMods.Dex, - c.abilityMods.Con, - c.abilityMods.Int, - c.abilityMods.Wis, - c.abilityMods.Cha, + c.abilityMods.str, + c.abilityMods.dex, + c.abilityMods.con, + c.abilityMods.int, + c.abilityMods.wis, + c.abilityMods.cha, ], [ c.ac.default, c._fHP, - c.savingThrows.Fort.default, - c.savingThrows.Ref.default, - c.savingThrows.Will.default, - c._fimmunities, - c._fweaknesses, - c._fresistances, + c.savingThrows.fort.std, + c.savingThrows.ref.std, + c.savingThrows.will.std, + c.immunities, + c._fWeaknesses, + c._fResistances, ], [ - c._fspeed, - c._fspeedtypes, + c._fSpeed, + c._fSpeedtypes, ], [ - c._fspellTypes, - c._fspellDC, - c._fhighestSpell, - c._fritualTraditions, + c._fSpellTypes, + c._fSpellDC, + c._fHighestSpell, + c._fRitualTraditions, ], ); } diff --git a/js/filter-classes.js b/js/filter-classes.js index 7d0c00e1a9..486e255f54 100644 --- a/js/filter-classes.js +++ b/js/filter-classes.js @@ -8,6 +8,12 @@ class PageFilterClasses extends PageFilter { this._refFilter = new Filter({header: "Reflex"}); this._willFilter = new Filter({header: "Will"}); this._skillsFilter = new Filter({header: "Skills"}) + // TODO: Implement this without breaking the page + this._additionalSkillsFilter = new RangeFilter({ + header: "Additional Skills", + isLabelled: true, + labelSortFn: null, + }); this._proficienciesFilter = new MultiFilter({ header: "Initial Proficiencies", filters: [this._perceptionFilter, this._fortFilter, this._refFilter, this._willFilter, this._skillsFilter], @@ -53,13 +59,25 @@ class PageFilterClasses extends PageFilter { cls._fRef = Parser.proficiencyAbvToFull(cls.initialProficiencies.ref); cls._fWill = Parser.proficiencyAbvToFull(cls.initialProficiencies.will); cls._fSkills = []; + cls._fAdditionalSkills = 0; Object.keys(cls.initialProficiencies.skills).forEach(pr => { - switch (pr) { - case "t": cls._fSkills.push(cls.initialProficiencies.skills[pr]); break; - case "e": cls._fSkills.push(cls.initialProficiencies.skills[pr].map(s => `${s} (Expert)`)); break; - case "m": cls._fSkills.push(cls.initialProficiencies.skills[pr].map(s => `${s} (Master)`)); break; - case "l": cls._fSkills.push(cls.initialProficiencies.skills[pr].map(s => `${s} (Legendary)`)); break; - default: break; + if (typeof cls.initialProficiencies.skills[pr] !== "number") { + let prof = ""; + switch (pr) { + case "t": prof = ""; break; + case "e": prof = " (Expert)"; break; + case "m": prof = " (Master)"; break; + case "l": prof = " (Legendary)"; break; + } + cls.initialProficiencies.skills[pr].forEach(skill => { + if (typeof skill === "string") { + cls._fSkills.push(`${skill}${prof}`); + } else { + cls._fSkills.push(...skill.skill.map(t => `${t}${prof}`)); + } + }); + } else { + cls._fAdditionalSkills = cls.initialProficiencies.skills[pr] } }); cls._fMisc = []; @@ -87,6 +105,8 @@ class PageFilterClasses extends PageFilter { this._fortFilter.addItem(cls._fFort); this._refFilter.addItem(cls._fRef); this._willFilter.addItem(cls._fWill); + this._skillsFilter.addItem(cls._fSkills); + this._additionalSkillsFilter.addItem(cls._fAdditionalSkills); this._miscFilter.addItem(cls._fMisc); } diff --git a/js/filter-companionsfamiliars.js b/js/filter-companionsfamiliars.js index 69eaa4fb95..0787479b1e 100644 --- a/js/filter-companionsfamiliars.js +++ b/js/filter-companionsfamiliars.js @@ -3,15 +3,23 @@ class PageFilterCompanionsFamiliars extends PageFilter { constructor () { super(); - this._typeFilter = new Filter({header: "Type"}); - this._traitsFilter = new TraitsFilter({header: "Traits"}); - this._skillFilter = new Filter({header: "Skills"}); - this._strengthFilter = new RangeFilter({header: "Strength", min: -5, max: 5}); - this._dexterityFilter = new RangeFilter({header: "Dexterity", min: -5, max: 5}); - this._constitutionFilter = new RangeFilter({header: "Constitution", min: -5, max: 5}); - this._intelligenceFilter = new RangeFilter({header: "Intelligence", min: -5, max: 5}); - this._wisdomFilter = new RangeFilter({header: "Wisdom", min: -5, max: 5}); - this._charismaFilter = new RangeFilter({header: "Charisma", min: -5, max: 5}); + this._typeFilter = new Filter({ header: "Type" }); + this._traitsFilter = new TraitsFilter({ + header: "Traits", + filterOpts: { + "Alignment": { + displayFn: Parser.alignAbvToFull, + itemSortFn: SortUtil.ascSort, + }, + }, + }); + this._skillFilter = new Filter({ header: "Skills" }); + this._strengthFilter = new RangeFilter({ header: "Strength", min: -5, max: 5 }); + this._dexterityFilter = new RangeFilter({ header: "Dexterity", min: -5, max: 5 }); + this._constitutionFilter = new RangeFilter({ header: "Constitution", min: -5, max: 5 }); + this._intelligenceFilter = new RangeFilter({ header: "Intelligence", min: -5, max: 5 }); + this._wisdomFilter = new RangeFilter({ header: "Wisdom", min: -5, max: 5 }); + this._charismaFilter = new RangeFilter({ header: "Charisma", min: -5, max: 5 }); this._abilityFilter = new MultiFilter({ header: "Ability Modifiers", filters: [this._strengthFilter, this._dexterityFilter, this._constitutionFilter, this._intelligenceFilter, this._wisdomFilter, this._charismaFilter], @@ -31,10 +39,10 @@ class PageFilterCompanionsFamiliars extends PageFilter { header: "Speeds", filters: [this._speedFilter, this._speedTypeFilter], }); - this._requiredFilter = new RangeFilter({header: "Required Number of Abilities"}); - this._grantedFilter = new Filter({header: "Granted Abilities", displayFn: StrUtil.toTitleCase}); - this._traditionFilter = new Filter({header: "Tradition", displayFn: StrUtil.toTitleCase}); - this._languageFilter = new Filter({header: "Languages", displayFn: StrUtil.toTitleCase}); + this._requiredFilter = new RangeFilter({ header: "Required Number of Abilities" }); + this._grantedFilter = new Filter({ header: "Granted Abilities", displayFn: StrUtil.toTitleCase }); + this._traditionFilter = new Filter({ header: "Tradition", displayFn: StrUtil.toTitleCase }); + this._languageFilter = new Filter({ header: "Languages", displayFn: StrUtil.toTitleCase }); this._preciseSenseFilter = new Filter({ header: "Precise Senses", displayFn: (x) => x.uppercaseFirst(), @@ -55,19 +63,19 @@ class PageFilterCompanionsFamiliars extends PageFilter { header: "Senses", filters: [this._preciseSenseFilter, this._impreciseSenseFilter, this._vagueSenseFilter, this._otherSenseFilter], }); - this._miscFilter = new Filter({header: "Miscellaneous"}); + this._miscFilter = new Filter({ header: "Miscellaneous" }); } mutateForFilters (it) { it._fSources = SourceFilter.getCompleteFilterSources(it); it._fHP = it.hp != null ? it.hp : 0; - it._fspeedtypes = []; - it._fspeed = 0; + it._fSpeedtypes = []; + it._fSpeed = 0; if (it.speed) { Object.keys(it.speed).forEach((k) => { if (k !== "abilities") { - it._fspeed = Math.max(it.speed[k], it._fspeed); - it._fspeedtypes.push(k) + it._fSpeed = Math.max(it.speed[k], it._fSpeed); + it._fSpeedtypes.push(k) } }); } @@ -88,7 +96,7 @@ class PageFilterCompanionsFamiliars extends PageFilter { it._fWis = Math.floor((Math.max(...it.stats.map(s => s.abilityMods.Wis)) - 10) / 2); it._fCha = Math.floor((Math.max(...it.stats.map(s => s.abilityMods.Cha)) - 10) / 2); } - it._fSenses = {precise: [], imprecise: [], vague: [], other: []} + it._fSenses = { precise: [], imprecise: [], vague: [], other: [] } if (it.senses) { it._fSenses.precise.push(...(it.senses.precise || []).map(s => Renderer.stripTags(s).replace(/\s(?:\d|\().+/, ""))); it._fSenses.imprecise.push(...(it.senses.imprecise || []).map(s => Renderer.stripTags(s).replace(/\s(?:\d|\().+/, "").replace(/within.+/, ""))); @@ -106,8 +114,8 @@ class PageFilterCompanionsFamiliars extends PageFilter { if (it.skill) this._skillFilter.addItem(it.skill); if (it.skills) this._skillFilter.addItem(it.skills); this._HPFilter.addItem(it._fHP); - this._speedFilter.addItem(it._fspeed); - this._speedTypeFilter.addItem(it._fspeedtypes); + this._speedFilter.addItem(it._fSpeed); + this._speedTypeFilter.addItem(it._fSpeedtypes); if (it.requires) this._requiredFilter.addItem(it.requires); this._grantedFilter.addItem(it._fGranted); if (it.tradition) this._traditionFilter.addItem(it.tradition); @@ -152,8 +160,8 @@ class PageFilterCompanionsFamiliars extends PageFilter { ], it._fHP, [ - it._fspeed, - it._fspeedtypes, + it._fSpeed, + it._fSpeedtypes, ], it.requires, it._fGranted, diff --git a/js/filter-deities.js b/js/filter-deities.js index f5f9b2cdba..d0a4c07c32 100644 --- a/js/filter-deities.js +++ b/js/filter-deities.js @@ -59,6 +59,7 @@ class PageFilterDeities extends PageFilter { if (g.hasLore === true) g._fMisc.push("Has Lore") if (g.images) g._fMisc.push("Has Images") + if (g.followerAlignment) g._fFollowerAlignment = g.followerAlignment.alignment; if (g.devoteeBenefits) { if (g.devoteeBenefits.font) g._fFont = g.devoteeBenefits.font; if (g.devoteeBenefits.skill) g._fSkill = g.devoteeBenefits.skill; @@ -80,7 +81,7 @@ class PageFilterDeities extends PageFilter { if (g._fSkill) this._skillFilter.addItem(g._fSkill); if (g._fWeapon) this._weaponFilter.addItem(g._fWeapon); if (g.alignment) this._alignmentFilter.addItem(g.alignment); - if (g.followerAlignment) this._followerAlignmentFilter.addItem(g.followerAlignment); + if (g.followerAlignment) this._followerAlignmentFilter.addItem(g.followerAlignment.alignment); this._domainFilter.addItem(g._fDomains); this._categoryFilter.addItem(g.category); this._miscFilter.addItem(g._fMisc); @@ -120,7 +121,7 @@ class PageFilterDeities extends PageFilter { values, g._fSources, g.alignment, - g.followerAlignment, + g._fFollowerAlignment, g.category, [ g._fFont, diff --git a/js/filter-feats.js b/js/filter-feats.js index 9c13447dcd..52c4676636 100644 --- a/js/filter-feats.js +++ b/js/filter-feats.js @@ -10,11 +10,26 @@ class PageFilterFeats extends PageFilter { max: 20, isLabelled: true, }); - this._typeFilter = new Filter({header: "Type", selFn: opts.typeDeselFn}); - this._ancestryFilter = new Filter({header: "Ancestries"}); - this._archetypeFilter = new Filter({header: "Archetypes", items: ["Archetype"]}); - this._classFilter = new Filter({header: "Classes"}); - this._skillFilter = new Filter({header: "Skills"}); + this._typeFilter = new Filter({ header: "Type", selFn: opts.typeDeselFn }); + this._ancestryFilter = new Filter({ header: "Ancestry & Heritage" }); + this._archetypeFilter = new Filter({ header: "Archetype", items: ["Archetype"] }); + this._classFilter = new Filter({ header: "Class" }); + this._skillFilter = new Filter({ header: "Skill" }); + /* Unused, for the future + this._skillTrainedFilter = new Filter({ header: "Trained" }); + this._skillExpertFilter = new Filter({ header: "Expert" }); + this._skillMasterFilter = new Filter({ header: "Master" }); + this._skillLegendaryFilter = new Filter({ header: "Legendary" }); +` this._skillFilter = new MultiFilter({ header: "Skills", + filters: [this._skillTrainedFilter, + this._skillExpertFilter, + this._skillMasterFilter, + this._skillLegendaryFilter, + ] }); + this._skillFilter = new MultiFilter({ header: "Prerequisites", filters: [ + this._skillFilter, + ]}); +` */ this._timeFilter = new Filter({ header: "Activity", itemSortFn: SortUtil.sortActivities, @@ -37,9 +52,10 @@ class PageFilterFeats extends PageFilter { } mutateForFilters (feat) { - if (feat.featType == null) feat.featType = {}; + feat.featType == null ? feat._featType = {} : feat._featType = feat.featType; feat._fSources = SourceFilter.getCompleteFilterSources(feat); feat._slPrereq = Renderer.stripTags(feat.prerequisites || `\u2014`).uppercaseFirst(); + if (feat.prerequisiteArray) feat._slPrereq = Renderer.utils.getPrerequisiteHtml(feat.prerequisite, {isSkipPrefix: true, isListMode: true}); feat._fTraits = feat.traits.map(t => Parser.getTraitName(t)); if (!feat._fTraits.map(t => Renderer.trait.isTraitInCategory(t, "Rarity")).some(Boolean)) feat._fTraits.push("Common"); @@ -61,12 +77,12 @@ class PageFilterFeats extends PageFilter { if (feat.cost != null) feat._fMisc.push("Has Cost"); if (feat.special != null) feat._fMisc.push("Has Special"); if (feat.leadsTo && feat.leadsTo.length) feat._fMisc.push("Leads to..."); - if (feat.featType.variant === true) feat._fMisc.push("Variant"); + if (feat._featType.variant === true) feat._fMisc.push("Variant"); // FIXME: Temporary workaround until prerequisites data changes - if (feat.prerequisites) { + if (typeof (feat.prerequisites) === "string") { const regExpSkills = /{@skill (.*?)[}|]/g; - feat.featType.skill = feat.featType.skill || []; - feat.featType.skill.push(...[...feat.prerequisites.matchAll(regExpSkills)].map(m => m[1])); + feat._featType.skill = feat._featType.skill || []; + feat._featType.skill.push(...[...feat.prerequisites.matchAll(regExpSkills)].map(m => m[1])); } } @@ -75,8 +91,8 @@ class PageFilterFeats extends PageFilter { this._typeFilter.addItem(feat._fType); this._traitsFilter.addItem(feat._fTraits); - if (typeof (feat.featType.archetype) !== "boolean") this._archetypeFilter.addItem(feat.featType.archetype); - if (typeof (feat.featType.skill) !== "boolean") this._skillFilter.addItem(feat.featType.skill); + if (typeof (feat._featType.archetype) !== "boolean") this._archetypeFilter.addItem(feat._featType.archetype); + if (typeof (feat._featType.skill) !== "boolean") this._skillFilter.addItem(feat._featType.skill); this._ancestryFilter.addItem(Renderer.trait.filterTraitsByCats(feat._fTraits, ["Ancestry & Heritage"])); this._classFilter.addItem(Renderer.trait.filterTraitsByCats(feat._fTraits, ["Class"])); @@ -107,9 +123,9 @@ class PageFilterFeats extends PageFilter { ft._fType, ft.level, ft._fTraits, // Ancestry should be in the traits - ft.featType.archetype, + ft._featType.archetype, ft._fTraits, // Class as well - ft.featType.skill, + ft._featType.skill, ft._fTime, ft._fTraits, ft._fMisc, diff --git a/js/filter-items.js b/js/filter-items.js index 7309b024a5..717438e139 100644 --- a/js/filter-items.js +++ b/js/filter-items.js @@ -20,25 +20,6 @@ class PageFilterItems extends PageFilter { return 0; } - static _priceCategory (value) { - if (typeof value !== "number") return "0 gp"; - if (value === 0) return "0 gp"; - else if (value <= 5 * 100) return "5 gp"; - else if (value <= 10 * 100) return "10 gp"; - else if (value <= 50 * 100) return "50 gp"; - else if (value <= 100 * 100) return "100 gp"; - else if (value <= 500 * 100) return "500 gp"; - else if (value <= 750 * 100) return "750 gp"; - else if (value <= 1000 * 100) return "1,000 gp"; - else if (value <= 2500 * 100) return "2,500 gp"; - else if (value <= 5000 * 100) return "5,000 gp"; - else if (value <= 10000 * 100) return "10,000 gp"; - else if (value <= 25000 * 100) return "25,000 gp"; - else if (value <= 50000 * 100) return "50,000 gp"; - else if (value <= 100000 * 100) return "100,000 gp"; - else return "100,000+ gp"; - } - static sortItems (a, b, o) { if (o.sortBy === "name") return SortUtil.compareListNames(a, b); else if (o.sortBy === "category") return SortUtil.ascSortLower(a.values.category, b.values.category) || SortUtil.compareListNames(a, b); @@ -89,13 +70,18 @@ class PageFilterItems extends PageFilter { "Equipment": true, }, }); + // FIXME: A buttload of Undefined's, what the fuck? this._priceFilter = new RangeFilter({ header: "Price", isLabelled: true, - labels: ["0 gp", "5 gp", "10 gp", "50 gp", "100 gp", "250 gp", "500 gp", "750 gp", "1,000 gp", "2,500 gp", "5,000 gp", "10,000 gp", "25,000 gp", "50,000 gp", "100,000 gp", "100,000+ gp"], - labelSortFn: null, + isAllowGreater: true, + labels: [0, 1, 10, 50].concat([1, 5, 10, 25, 50, 75, 100, 250, 500, 1000, 2500, 5000, 10000, 25000, 50000, 100000].map(n => n * 100)), + labelDisplayFn: x => `${Parser._addCommas(x / 100)} gp`, + }); + this._bulkFilter = new RangeFilter({header: "Bulk", + labels: [], + labelDisplayFn: (it) => it === 0.1 ? "L" : it, }); - this._bulkFilter = new RangeFilter({header: "Bulk"}); this._rangeFilter = new Filter({header: "Weapon Range", items: ["Melee", "Ranged"]}); this._shieldACFilter = new Filter({header: "AC Bonus", displayFn: it => `${Parser.numToBonus(it)} AC`}); this._hpFilter = new RangeFilter({header: "HP"}); @@ -139,17 +125,17 @@ class PageFilterItems extends PageFilter { it._fGroup = [it.group, it._fweaponData.group, it._fcomboWeaponData.group, it._farmorData.group, it._fshieldData.group].filter(Boolean); it._fWeaponRange = it.category === "Weapon" ? [it._fweaponData.range ? "Ranged" : "Melee", it._fcomboWeaponData ? it._fcomboWeaponData.range ? "Ranged" : "Melee" : null] : null; it._fHands = [it.hands, it._fweaponData.hands, it._fcomboWeaponData.hands].filter(Boolean).map(it => String(it)); - it._fPrice = PageFilterItems._priceCategory(it._sPrice); it._fMisc = []; - for (let entry of it.entries) { - if (typeof entry === "object") { - if (entry.type === "ability") it._fMisc.push("Activatable"); - if (entry.type === "affliction") { - // TODO: More Filters? + if (it.entries) { + for (let entry of it.entries) { + if (typeof entry === "object") { + if (entry.type === "ability") it._fMisc.push("Activatable"); + if (entry.type === "affliction") { + // TODO: More Filters? + } } } - } - + } else throw new Error(`"${it.name}" has no entries?`) it._fDamage = undefined; // FIXME: set by trait implies this.handleTraitImplies(it, {traitProp: "traits", entityTypes: ["item"]}); it._fTraits = (it.traits || []).map(t => Parser.getTraitName(t)); @@ -166,7 +152,6 @@ class PageFilterItems extends PageFilter { this._levelFilter.addItem(Math.floor(item._fLvl)); this._categoryFilter.addItem(item.category); this._traitFilter.addItem(item._fTraits) - this._priceFilter.addItem(item._fPrice); this._bulkFilter.addItem(item._fBulk); if (item._fSubCategory) { this._subCategoryFilter.addNest(item.category, {isHidden: true}) @@ -192,13 +177,13 @@ class PageFilterItems extends PageFilter { this._typeFilter, this._categoryFilter, this._subCategoryFilter, + this._priceFilter, + this._bulkFilter, this._damageFilter, this._groupFilter, this._rangeFilter, this._traitFilter, - this._priceFilter, this._miscFilter, - this._bulkFilter, this._shieldDataFilter, this._appliesToFilter, ]; @@ -212,6 +197,8 @@ class PageFilterItems extends PageFilter { it._fType, it.category, it._fSubCategory, + it._sPrice, + it._fBulk, [ [it._fweaponData.damage, it._fcomboWeaponData.damage], [it._fweaponData.damageType, it._fcomboWeaponData.damageType], @@ -220,9 +207,7 @@ class PageFilterItems extends PageFilter { it._fGroup, it._fWeaponRange, it._fTraits, - it._fPrice, it._fMisc, - it._fBulk, [ it._fshieldData.ac, it._fshieldData.hp, diff --git a/js/filter-optionalfeatures.js b/js/filter-optionalfeatures.js index 29ca89f0a5..ebf1cfe5da 100644 --- a/js/filter-optionalfeatures.js +++ b/js/filter-optionalfeatures.js @@ -33,9 +33,9 @@ class PageFilterOptionalFeatures extends PageFilter { nest: className, }); } else { - className = lvlMeta.class ? lvlMeta.class.name : `(No Class)`; + className = lvlMeta.class ? lvlMeta.class.name.toTitleCase() : `(No Class)`; item = new FilterItem({ - item: `${lvlMeta.class ? className : ""}${lvlMeta.subclass ? ` (${lvlMeta.subclass.name})` : ""} Level ${lvlMeta.level}`, + item: `${lvlMeta.class ? className.toTitleCase() : ""}${lvlMeta.subclass ? ` (${lvlMeta.subclass.name})` : ""} Level ${lvlMeta.level}`, nest: className, }); } diff --git a/js/filter-rituals.js b/js/filter-rituals.js index 7785ff64f6..831a54a4be 100644 --- a/js/filter-rituals.js +++ b/js/filter-rituals.js @@ -47,7 +47,8 @@ class PageFilterRituals extends PageFilter { }); this._miscFilter = new Filter({ header: "Miscellaneous", - items: ["Can be Heightened", "Has a Cost"], + deselFn: (it) => it === "Must be a Creature", + items: ["Can be Heightened", "Has a Cost", "Must be a Creature"], }); } @@ -67,6 +68,7 @@ class PageFilterRituals extends PageFilter { it._fMisc = []; if (it.heightened) it._fMisc.push("Can be Heightened"); if (it.cost) it._fMisc.push("Has a Cost"); + if (it.primaryCheck.mustBe) it._fMisc.push("Must be a Creature"); } addToFilters (it, isExcluded) { diff --git a/js/filter-spells.js b/js/filter-spells.js index b5f7ed8adc..2377be1d70 100644 --- a/js/filter-spells.js +++ b/js/filter-spells.js @@ -50,17 +50,22 @@ class PageFilterSpells extends PageFilter { displayFn: (it) => it.toTitleCase(), nests: {}, }); + this._domainFilter = new Filter({ + header: "Domains", + displayFn: (it) => it.toTitleCase(), + items: [], + }); this._multiFocusFilter = new MultiFilter({ header: "Focus Spells", - filters: [this._classFilter, this._subClassFilter], + filters: [this._domainFilter, this._classFilter, this._subClassFilter], }); this._componentsFilter = new Filter({ header: "Components", - items: ["Focus", "Material", "Somatic", "Verbal", "Cost"], + items: ["Material", "Somatic", "Verbal", "Focus", "Cost"], itemSortFn: null, }); this._areaFilter = new Filter({ - header: "Area Types", + header: "Area Type", }); this._timeFilter = new Filter({ header: "Cast Time", @@ -96,7 +101,7 @@ class PageFilterSpells extends PageFilter { }); this._miscFilter = new Filter({ header: "Miscellaneous", - items: ["Has Battle Form", "Has Requirements", "Has Targets", "Has Trigger", "Can be Heightened", "Can be Dismissed", "Sustained", "Summoning"], + items: ["Has Battle Form", "Has Requirements", "Has Targets", "Has Trigger", "Can be Heightened", "Can be Dismissed", "Sustained", "Summoning", "Grants Temporary Hit Points"], }); } @@ -104,14 +109,14 @@ class PageFilterSpells extends PageFilter { // used for sorting spell._normalisedTime = Parser.getNormalisedTime(spell.cast); spell._normalisedRange = Parser.getNormalisedRange(spell.range); - spell._normalisedType = spell.traits.includes("Cantrip") && spell.focus ? "FC" : spell.traits.includes("Cantrip") ? "C" : spell.focus ? "F" : "S"; + spell._normalisedType = spell.traits.includes("cantrip") && spell.focus ? "FC" : spell.traits.includes("cantrip") ? "C" : spell.focus ? "F" : "S"; // used for filtering spell._fSources = SourceFilter.getCompleteFilterSources(spell); spell._fTraditions = (spell.traditions || []) .concat(spell.spellLists || []) - .concat(spell.traditions ? spell.traditions.includes("Primal" || "Arcane") ? "Halcyon" : [] : []); - spell._fSpellType = spell.traits.includes("Cantrip") && spell.focus ? ["Focus", "Cantrip"] : spell.traits.includes("Cantrip") ? ["Cantrip"] : spell.focus ? ["Focus"] : ["Spell"]; + .concat(spell.traditions ? spell.traditions.includes("Primal" || "Arcane") ? "Halcyon" : [] : []).map(t => t.toTitleCase()); + spell._fSpellType = spell.traits.includes("cantrip") && spell.focus ? ["Focus", "Cantrip"] : spell.traits.includes("cantrip") ? ["Cantrip"] : spell.focus ? ["Focus"] : ["Spell"]; spell._fTraits = spell.traits.map(t => Parser.getTraitName(t)); if (!spell._fTraits.map(t => Renderer.trait.isTraitInCategory(t, "Rarity")).some(Boolean)) spell._fTraits.push("Common"); spell._fClasses = spell._fTraits.filter(t => Renderer.trait.isTraitInCategory(t, "Class")) || []; @@ -128,21 +133,41 @@ class PageFilterSpells extends PageFilter { spell._fDurationType = Parser.getFilterDuration(spell); spell._areaTypes = spell.area ? spell.area.types : []; spell._fRange = Parser.getFilterRange(spell); - spell._fSavingThrow = spell.savingThrow == null ? [] : spell.savingThrowBasic ? [spell.savingThrow, "Basic"] : [spell.savingThrow]; + if (spell.savingThrow) { + if (spell.savingThrow.type) spell._fSavingThrow = spell.savingThrow.type.map(t => Parser.savingThrowAbvToFull(t)) + if (spell.savingThrow.basic) spell._fSavingThrow.push("Basic"); + } spell._fComponents = spell.cost == null ? [] : ["Cost"]; - if (spell.components.F) spell._fComponents.push("Focus"); - if (spell.components.M) spell._fComponents.push("Material"); - if (spell.components.S) spell._fComponents.push("Somatic"); - if (spell.components.V) spell._fComponents.push("Verbal"); + // TODO: Figure out how to make various configurations of components work in filters + // Example: [V], [V and S], [V and S and M] + // Current Data: [{V: true},{V: true, S: true},{V: true, S: true, M: true}] + // Right now we'll just live with this. + if (spell.components) { + spell.components.forEach(element => { + if (element.F) spell._fComponents.push("Focus"); + if (element.M) spell._fComponents.push("Material"); + if (element.S) spell._fComponents.push("Somatic"); + if (element.V) spell._fComponents.push("Verbal"); + }); + } spell._fMisc = []; if (spell.requirements !== null) spell._fMisc.push("Has Requirements"); if (spell.trigger !== null) spell._fMisc.push("Has Trigger"); if (spell.targets !== null) spell._fMisc.push("Has Targets"); if (spell.heightened) spell._fMisc.push("Can be Heightened"); - if (spell.sustain) spell._fMisc.push("Sustained"); - if (spell.dismiss) spell._fMisc.push("Can be Dismissed"); + if (spell.duration && spell.duration.sustain) spell._fMisc.push("Sustained"); + if (spell.duration && spell.duration.dismiss) spell._fMisc.push("Can be Dismissed"); if (spell.hasBattleForm) spell._fMisc.push("Has Battle Form"); if (spell.summoning) spell._fMisc.push("Summoning"); + if (spell.miscTags) { + spell.miscTags.forEach(element => { + switch (element) { + case "THP": spell._fMisc.push("Grants Temporary Hit Points"); break; + case "SM": spell._fMisc.push("Summoning"); break; + case "BF": spell._fMisc.push("Has Battle Form"); break; + } + }); + } // "Possible Elementalist Spell" shenanigans, could be optimised? if (!spell._fTraditions.includes("Elemental") && (spell.traits.some((trait) => trait.includes("Fire" || "Water" || "Earth" || "Air")) @@ -160,6 +185,7 @@ class PageFilterSpells extends PageFilter { if (spell.spellLists) this._traditionFilter.addItem(spell.spellLists) this._spellTypeFilter.addItem(spell._fSpellType); this._classFilter.addItem(spell._fClasses); + this._domainFilter.addItem(spell.domains); spell._fSubClasses.forEach(sc => { this._subClassFilter.addNest(sc.nest, {isHidden: true}); this._subClassFilter.addItem(sc); @@ -204,6 +230,7 @@ class PageFilterSpells extends PageFilter { s._fRange, s._fSavingThrow, [ + s.domains, s._fClasses, s._fSubClasses, ], diff --git a/js/filter-variantrules.js b/js/filter-variantrules.js index 5074e6c297..47ac49dd39 100644 --- a/js/filter-variantrules.js +++ b/js/filter-variantrules.js @@ -8,24 +8,41 @@ class PageFilterVariantRules extends PageFilter { super(); this._sourceFilter = new SourceFilter(); - this._ruleTypeFilter = new Filter({header: "Rule Type"}); + this._ruleCategoryFilter = new Filter({header: "Rule Category", headerHelp: "Variant - Heavily Adds to or Modifies the Game Rules\nOptional - Adds new content to the game\nSubsystem - Rules for running specific types of encounters\nAdventure - Adventure-specific Rulesets"}); + this._subCategoryFilter = new Filter({ + header: "Subcategory", + nests: {}, + }); + this._ruleRarityFilter = new Filter({header: "Rarity"}); } mutateForFilters (rule) { rule._fSources = SourceFilter.getCompleteFilterSources(rule); + if (rule.rarity) rule._fRarity = rule.rarity.toTitleCase(); + rule._fSubCategory = rule.subCategory ? new FilterItem({ + item: rule.subCategory, + nest: rule.category, + }) : null; } addToFilters (rule, isExcluded) { if (isExcluded) return; this._sourceFilter.addItem(rule._fSources); - if (rule.type) this._ruleTypeFilter.addItem(rule.type); + if (rule.category) this._ruleCategoryFilter.addItem(rule.category); + if (rule._fRarity) this._ruleRarityFilter.addItem(rule._fRarity); + if (rule._fSubCategory) { + this._subCategoryFilter.addNest(rule.category, {isHidden: true}) + this._subCategoryFilter.addItem(rule._fSubCategory); + } } async _pPopulateBoxOptions (opts) { opts.filters = [ this._sourceFilter, - this._ruleTypeFilter, + this._ruleCategoryFilter, + this._subCategoryFilter, + this._ruleRarityFilter, ]; } @@ -33,7 +50,9 @@ class PageFilterVariantRules extends PageFilter { return this._filterBox.toDisplay( values, r._fSources, - r.type, + r.category, + r._fSubCategory, + r._fRarity, ) } } diff --git a/js/filter-vehicles.js b/js/filter-vehicles.js index b5cbc268e9..863719b385 100644 --- a/js/filter-vehicles.js +++ b/js/filter-vehicles.js @@ -2,24 +2,6 @@ // noinspection JSUnresolvedVariable class PageFilterVehicles extends PageFilter { - static _priceCategory (value) { - if (typeof value !== "number") return "0 gp"; - if (value < 5 * 100) return "0 gp"; - else if (value < 10 * 100) return "5 gp"; - else if (value < 50 * 100) return "10 gp"; - else if (value < 100 * 100) return "50 gp"; - else if (value < 500 * 100) return "100 gp"; - else if (value < 750 * 100) return "500 gp"; - else if (value < 1000 * 100) return "750 gp"; - else if (value < 2500 * 100) return "1,000 gp"; - else if (value < 5000 * 100) return "2,500 gp"; - else if (value < 10000 * 100) return "5,000 gp"; - else if (value < 25000 * 100) return "10,000 gp"; - else if (value < 50000 * 100) return "25,000 gp"; - else if (value < 100000 * 100) return "50,000 gp"; - else return "100,000+ gp"; - } - constructor () { super(); this._levelFilter = new RangeFilter({header: "Level"}); @@ -27,8 +9,10 @@ class PageFilterVehicles extends PageFilter { this._priceFilter = new RangeFilter({ header: "Price", isLabelled: true, - labels: ["0 gp", "5 gp", "10 gp", "50 gp", "100 gp", "250 gp", "500 gp", "750 gp", "1,000 gp", "2,500 gp", "5,000 gp", "10,000 gp", "25,000 gp", "50,000 gp", "100,000+ gp"], - labelSortFn: null, + isAllowGreater: true, + isSparseLabels: true, + labels: [0, 1, 5, 10, 25, 50, 75, 100, 250, 500, 1000, 2500, 5000, 10000, 25000, 50000, 100000].map(n => n * 100), + labelDisplayFn: x => `${Parser._addCommas(x / 100)} gp`, }); this._longFilter = new RangeFilter({header: "Long"}); this._wideFilter = new RangeFilter({header: "Wide"}); @@ -95,7 +79,6 @@ class PageFilterVehicles extends PageFilter { if (!it._fTraits.map(t => Renderer.trait.isTraitInCategory(t, "Rarity")).some(Boolean)) it._fTraits.push("Common"); it._fCrewSize = (it.crew || []).map(it => it.number).reduce((a, b) => a + b, 0); it._fCrewTypes = (it.crew || []).map(it => it.type); - it._fPrice = PageFilterVehicles._priceCategory(it._sPrice); it._fAC = Math.max(...Object.values(it.defenses.ac)); it._fHardness = Math.max(...Object.values(it.defenses.hardness)); it._fHP = Math.max(...Object.values(it.defenses.hp)); @@ -109,7 +92,6 @@ class PageFilterVehicles extends PageFilter { this._sourceFilter.addItem(it._fSources); this._levelFilter.addItem(it.level); this._traitFilter.addItem(it._fTraits); - this._priceFilter.addItem(it._fPrice); this._longFilter.addItem(it.space.long.number); this._wideFilter.addItem(it.space.wide.number); this._highFilter.addItem(it.space.high.number); @@ -153,7 +135,7 @@ class PageFilterVehicles extends PageFilter { it._fSources, it.level, it._fTraits, - it._fPrice, + it._sPrice, [ it.space.long.number, it.space.wide.number, diff --git a/js/filter.js b/js/filter.js index 9c315a37df..368bba1af6 100644 --- a/js/filter.js +++ b/js/filter.js @@ -59,11 +59,13 @@ class PageFilter { await this._filterBox.pDoLoadState(); return this._filterBox; } + + trimState () { return this._filterBox.trimState_(); } } class ModalFilter { static _$getFilterColumnHeaders (btnMeta) { - return btnMeta.map((it, i) => $(``)); + return btnMeta.map((it, i) => $(``)); } /** @@ -74,7 +76,6 @@ class ModalFilter { * @param [opts.namespace] * @param [opts.allData] * @param [opts.isRadio] - * @param [opts.previewRenderFn] */ constructor (opts) { this._modalTitle = opts.modalTitle; @@ -83,7 +84,6 @@ class ModalFilter { this._namespace = opts.namespace; this._allData = opts.allData || null; this._isRadio = !!opts.isRadio; - this._previewRenderFn = opts.previewRenderFn; this._list = null; this._filterCache = null; @@ -91,8 +91,14 @@ class ModalFilter { get pageFilter () { return this._pageFilter; } + get allData () { return this._allData; } + _$getWrpList () { return $(`
`); } + _$getColumnHeaderPreviewAll (opts) { + return $(``); + } + /** * @param $wrp * @param opts @@ -110,9 +116,17 @@ class ModalFilter { const $ovlLoading = $(`
Loading...
`).appendTo($wrp); - const $iptSearch = opts.$iptSearch || $(``); + const $iptSearch = (opts.$iptSearch || $(``)).disableSpellcheck(); const $btnReset = opts.$btnReset || $(``); - const $wrpFormTop = $$`
${$iptSearch}${$btnReset}
`; + const $dispNumVisible = $(`
`); + + const $wrpIptSearch = $$`
+ ${$iptSearch} +
+ ${$dispNumVisible} +
`; + + const $wrpFormTop = $$`
${$wrpIptSearch}${$btnReset}
`; const $wrpFormBottom = opts.$wrpMiniPills || $(`
`); @@ -121,10 +135,12 @@ class ModalFilter { const $btnSendAllToRight = opts.isBuildUi ? $(``) : null; if (!opts.isBuildUi) { - if (this._isRadio) $wrpFormHeaders.append(``); - else $$``.appendTo($wrpFormHeaders); - $wrpFormHeaders.append(``); + if (this._isRadio) $wrpFormHeaders.append(``); + else $$``.appendTo($wrpFormHeaders); } + + // const $btnTogglePreviewAll = this._$getColumnHeaderPreviewAll(opts).appendTo($wrpFormHeaders); + this._$getColumnHeaders().forEach($ele => $wrpFormHeaders.append($ele)); if (opts.isBuildUi) $btnSendAllToRight.appendTo($wrpFormHeaders); @@ -137,11 +153,12 @@ class ModalFilter { $iptSearch, $wrpList, fnSort: this._fnSort, - isPreviewable: this._previewRenderFn != null, }); if (!opts.isBuildUi && !this._isRadio) ListUiUtil.bindSelectAllCheckbox($cbSelAll, this._list); + // ListUiUtil.bindPreviewAllButton($btnTogglePreviewAll, this._list); SortUtil.initBtnSortHandlers($wrpFormHeaders, this._list); + this._list.on("updated", () => $dispNumVisible.html(`${this._list.visibleItems.length}/${this._list.items.length}`)); this._allData = this._allData || await this._pLoadAllData(); @@ -175,6 +192,8 @@ class ModalFilter { }); }; + this._pageFilter.trimState(); + this._pageFilter.filterBox.on(FilterBox.EVNT_VALCHANGE, handleFilterChange); this._pageFilter.filterBox.render(); handleFilterChange(); @@ -184,11 +203,11 @@ class ModalFilter { const $wrpInner = $$`
${$wrpForm} ${$wrpList} -
- ${opts.isBuildUi ? null : $$`
${$btnConfirm}
`} + ${opts.isBuildUi ? null : $$`
${$btnConfirm}
`}
`.appendTo($wrp.empty()); return { + $wrpIptSearch, $iptSearch, $wrpInner, $btnConfirm, @@ -196,7 +215,7 @@ class ModalFilter { list: this._list, $cbSelAll, $btnSendAllToRight, - } + }; } /** @@ -227,7 +246,7 @@ class ModalFilter { // endregion }); - this._filterCache.$iptSearch.focus(); + await UiUtil.pDoForceFocus(this._filterCache.$iptSearch[0]); }); } @@ -251,7 +270,7 @@ class ModalFilter { const filterSubhashMeta = Renderer.getFilterSubhashes(Renderer.splitTagByPipe(filterExpression), this._namespace); const subhashes = filterSubhashMeta.subhashes.map(it => `${it.key}${HASH_SUB_KV_SEP}${it.value}`); - this.pageFilter.filterBox.setFromSubHashes(subhashes, true); + this.pageFilter.filterBox.setFromSubHashes(subhashes, {force: true, $iptSearch: this._filterCache.$iptSearch}); } _getNameStyle () { return `bold`; } @@ -364,9 +383,12 @@ class FilterBox extends ProxyBase { return this; } - off (identifier) { + off (identifier, fn = null) { const [eventName, namespace] = identifier.split("."); - this._eventListeners[eventName] = (this._eventListeners[eventName] || []).filter(it => it.namespace !== namespace); + this._eventListeners[eventName] = (this._eventListeners[eventName] || []).filter(it => { + if (fn != null) return it.namespace !== namespace || it.fn !== fn; + return it.namespace !== namespace; + }); if (!this._eventListeners[eventName].length) delete this._eventListeners[eventName]; return this; } @@ -441,6 +463,10 @@ class FilterBox extends ProxyBase { await StorageUtil.pSetForPage(this._getNamespacedStorageKey(), this._getSaveableState()); } + trimState_ () { + this._filters.forEach(f => f.trimState_()); + } + render () { if (this._isRendered) { // already rendered previously; simply update the filters @@ -449,10 +475,12 @@ class FilterBox extends ProxyBase { } this._isRendered = true; - if (!this._$wrpMiniPills) { - this._$wrpMiniPills = $(`
`).insertAfter(this._$wrpFormTop); - } else { - this._$wrpMiniPills.addClass("fltr__mini-view"); + if (this._$wrpFormTop || this._$wrpMiniPills) { + if (!this._$wrpMiniPills) { + this._$wrpMiniPills = $(`
`).insertAfter(this._$wrpFormTop); + } else { + this._$wrpMiniPills.addClass("fltr__mini-view"); + } } if (this._$btnReset) { @@ -461,31 +489,35 @@ class FilterBox extends ProxyBase { .click((evt) => this.reset(evt.shiftKey)); } - if (!this._$btnToggleSummaryHidden) { - this._$btnToggleSummaryHidden = $(``) - .prependTo(this._$wrpFormTop); - } else if (!this._$btnToggleSummaryHidden.parent().length) { - this._$btnToggleSummaryHidden.prependTo(this._$wrpFormTop); + if (this._$wrpFormTop || this._$btnToggleSummaryHidden) { + if (!this._$btnToggleSummaryHidden) { + this._$btnToggleSummaryHidden = $(``) + .prependTo(this._$wrpFormTop); + } else if (!this._$btnToggleSummaryHidden.parent().length) { + this._$btnToggleSummaryHidden.prependTo(this._$wrpFormTop); + } + this._$btnToggleSummaryHidden + .click(() => { + this._meta.isSummaryHidden = !this._meta.isSummaryHidden; + this._doSaveStateThrottled(); + }); + const summaryHiddenHook = () => { + this._$btnToggleSummaryHidden.toggleClass("active", !!this._meta.isSummaryHidden); + this._$wrpMiniPills.toggleClass("ve-hidden", !!this._meta.isSummaryHidden); + }; + this._addHook("meta", "isSummaryHidden", summaryHiddenHook); + summaryHiddenHook(); } - this._$btnToggleSummaryHidden - .click(() => { - this._meta.isSummaryHidden = !this._meta.isSummaryHidden; - this._doSaveStateThrottled(); - }); - const summaryHiddenHook = () => { - this._$btnToggleSummaryHidden.toggleClass("active", !!this._meta.isSummaryHidden); - this._$wrpMiniPills.toggleClass("ve-hidden", !!this._meta.isSummaryHidden); - }; - this._addHook("meta", "isSummaryHidden", summaryHiddenHook); - summaryHiddenHook(); - - if (!this._$btnOpen) { - this._$btnOpen = $(``) - .prependTo(this._$wrpFormTop); - } else if (!this._$btnOpen.parent().length) { - this._$btnOpen.prependTo(this._$wrpFormTop); + + if (this._$wrpFormTop || this._$btnOpen) { + if (!this._$btnOpen) { + this._$btnOpen = $(``) + .prependTo(this._$wrpFormTop); + } else if (!this._$btnOpen.parent().length) { + this._$btnOpen.prependTo(this._$wrpFormTop); + } + this._$btnOpen.click(() => this.show()); } - this._$btnOpen.click(() => this.show()); const sourceFilter = this._filters.find(it => it.header === FilterBox.SOURCE_HEADER); if (sourceFilter) { @@ -499,7 +531,7 @@ class FilterBox extends ProxyBase { hkSelFn(); } - this._filters.map((f, i) => f.$renderMinis({filterBox: this, isFirst: i === 0, $wrpMini: this._$wrpMiniPills})); + if (this._$wrpMiniPills) this._filters.map((f, i) => f.$renderMinis({filterBox: this, isFirst: i === 0, $wrpMini: this._$wrpMiniPills})); } _render_renderModal () { @@ -700,7 +732,7 @@ class FilterBox extends ProxyBase { this._filters.forEach(f => f.hide()); } - setFromSubHashes (subHashes, force = false) { + setFromSubHashes (subHashes, {force = false, $iptSearch = null} = {}) { const unpacked = {}; subHashes.forEach(s => { const unpackedPart = UrlUtil.unpackSubHash(s, true); @@ -738,40 +770,44 @@ class FilterBox extends ProxyBase { if (prefix === VeCt.FILTER_BOX_SUB_HASH_SEARCH_PREFIX) filterInitialSearch = data.clean[0]; else filterBoxState[prefix] = data.clean; consumed.add(data.raw); - } else if (FilterUtil.SUB_HASH_PREFIXES.has(prefix)) throw new Error(`Could not find filter with header ${urlHeader} for subhash ${data.raw}`) + // eslint-disable-next-line no-console + } else if (FilterUtil.SUB_HASH_PREFIXES.has(prefix)) console.warn(`Could not find filter with header ${urlHeader} for subhash ${data.raw}`) + // FIXME: Removed for sake of traits reference filter working. Also allows for *partially* correct filter tags. Below is what it was. + // throw new Error(`Could not find filter with header ${urlHeader} for subhash ${data.raw}`) + // A more elegant solution should probably be preferred over "ignore the error". See traits.js:101 }); - if (consumed.size || force) { - this._setFromSubHashState(urlHeaderToFilter, filterBoxState); + if (!consumed.size && !force) return subHashes; - Object.entries(statePerFilter).forEach(([urlHeader, state]) => { - const filter = urlHeaderToFilter[urlHeader]; - filter.setFromSubHashState(state); - }); + this._setFromSubHashState(urlHeaderToFilter, filterBoxState); - // reset any other state/meta state/etc - Object.keys(urlHeaderToFilter) - .filter(k => !updatedUrlHeaders.has(k)) - .forEach(k => { - const filter = urlHeaderToFilter[k]; - filter.resetShallow(true); - }); + Object.entries(statePerFilter).forEach(([urlHeader, state]) => { + const filter = urlHeaderToFilter[urlHeader]; + filter.setFromSubHashState(state); + }); + + // reset any other state/meta state/etc + Object.keys(urlHeaderToFilter) + .filter(k => !updatedUrlHeaders.has(k)) + .forEach(k => { + const filter = urlHeaderToFilter[k]; + filter.resetShallow(true); + }); - const [link] = Hist.getHashParts(); + const [link] = Hist.getHashParts(); - const outSub = []; - Object.values(unpacked) - .filter(v => !consumed.has(v.raw)) - .forEach(v => outSub.push(v.raw)); + const outSub = []; + Object.values(unpacked) + .filter(v => !consumed.has(v.raw)) + .forEach(v => outSub.push(v.raw)); - Hist.setSuppressHistory(true); - Hist.replaceHistoryHash(`${link}${outSub.length ? `${HASH_PART_SEP}${outSub.join(HASH_PART_SEP)}` : ""}`); + Hist.setSuppressHistory(true); + Hist.replaceHistoryHash(`${link}${outSub.length ? `${HASH_PART_SEP}${outSub.join(HASH_PART_SEP)}` : ""}`); - if (filterInitialSearch && this._$iptSearch) this._$iptSearch.val(filterInitialSearch).change().keydown().keyup(); - this.fireChangeEvent(); - Hist.hashChange(); - return outSub; - } else return subHashes; + if (filterInitialSearch && ($iptSearch || this._$iptSearch)) ($iptSearch || this._$iptSearch).val(filterInitialSearch).change().keydown().keyup().trigger("instantKeyup"); + this.fireChangeEvent(); + Hist.hashChange({isBlankFilterLoad: true}); + return outSub; } _setFromSubHashState (urlHeaderToFilter, filterBoxState) { @@ -900,10 +936,10 @@ class FilterBox extends ProxyBase { const f = filters[i]; if (!this._combineAs[f.header] || this._combineAs[f.header] === "and") { // default to "and" if undefined andFilters.push(f); - andValues.push(entryVals[i]) + andValues.push(entryVals[i]); } else { orFilters.push(f); - orValues.push(entryVals[i]) + orValues.push(entryVals[i]); } } @@ -1022,12 +1058,9 @@ class FilterBase extends BaseComponent { } getMetaSubHashes () { - const defaultMeta = this.getDefaultMeta(); - const anyNotDefault = Object.keys(defaultMeta).find(k => this._meta[k] !== defaultMeta[k]); - if (anyNotDefault) { - const serMeta = Object.keys(defaultMeta).map(k => UrlUtil.mini.compress(this._meta[k] === undefined ? defaultMeta[k] : this._meta[k])); - return [UrlUtil.packSubHash(this.getSubHashPrefix("meta", this.header), serMeta)] - } else return null; + const compressedMeta = this._getCompressedMeta(); + if (!compressedMeta) return null; + return [UrlUtil.packSubHash(this.getSubHashPrefix("meta", this.header), compressedMeta)]; } setMetaFromSubHashState (state) { @@ -1068,7 +1101,7 @@ class FilterBase extends BaseComponent { _getBtnMobToggleControls (wrpControls) { const btnMobToggleControls = e_({ tag: "button", - clazz: `btn btn-xs btn-default mobile__visible ml-2 px-3`, + clazz: `btn btn-xs btn-default mobile__visible ml-auto px-3 mr-2`, html: ``, click: () => this._meta.isMobileHeaderHidden = !this._meta.isMobileHeaderHidden, }); @@ -1093,6 +1126,25 @@ class FilterBase extends BaseComponent { return vals[this.header]._isActive; } + _getCompressedMeta ({isStripUiKeys = false} = {}) { + const defaultMeta = this.getDefaultMeta(); + const isAnyNotDefault = Object.keys(defaultMeta).some(k => this._meta[k] !== defaultMeta[k]); + if (!isAnyNotDefault) return null; + + let keys = Object.keys(defaultMeta); + + if (isStripUiKeys) { + // Always pop the trailing n keys, as these are all UI options, which we don't want to embed in @filter tags + const popCount = Object.keys(FilterBase._DEFAULT_META).length; + if (popCount) keys = keys.slice(0, -popCount); + } + + // Pop keys from the end if they match the default value + while (keys.length && defaultMeta[keys.last()] === this._meta[keys.last()]) keys.pop(); + + return keys.map(k => UrlUtil.mini.compress(this._meta[k] === undefined ? defaultMeta[k] : this._meta[k])); + } + $render () { throw new Error(`Unimplemented!`); } $renderMinis () { throw new Error(`Unimplemented!`); } getValues () { throw new Error(`Unimplemented!`); } @@ -1108,7 +1160,9 @@ class FilterBase extends BaseComponent { setFromSubHashState () { throw new Error(`Unimplemented!`); } setFromValues () { throw new Error(`Unimplemented!`); } handleSearch () { throw new Error(`Unimplemented`); } + getFilterTagPart () { throw new Error(`Unimplemented`); } _doTeardown () { /* No-op */ } + trimState_ () { /* No-op */ } } FilterBase._DEFAULT_META = { isHidden: false, @@ -1153,7 +1207,7 @@ class Filter extends FilterBase { * @param [opts.headerHelp] Filter header help text (tooltip) * @param opts.items Array of filter items, either `FilterItem` or strings. e.g. `["DMG", "VGM"]` * @param [opts.nests] Key-value object of `"Nest Name": {...nestMeta}`. Nests are used to group/nest filters. - * @param [opts.displayFn] Function which translates an item to a displayable form, e.g. `"MM` -> "Monster Manual"` + * @param [opts.displayFn] Function which translates an item to a displayable form, e.g. `"B3` -> "Bestiary 3"` * @param [opts.displayFnMini] Function which translates an item to a shortened displayable form, e.g. `"UABravoCharlie` -> "UABC"` * @param [opts.displayFnTitle] Function which translates an item to a form for displaying in a "title" tooltip * @param [opts.selFn] Function which returns true if an item should be displayed by default; false otherwise. @@ -1166,7 +1220,7 @@ class Filter extends FilterBase { * @param [opts.umbrellaItems] Items which should, when set active, show everything in the filter. E.g. "All". * @param [opts.umbrellaExcludes] Items which should ignore the state of any `umbrellaItems` * @param [opts.isSortByDisplayItems] If items should be sorted by their display value, rather than their internal value. - * @param [opts.isSrdFilter] If this filter's items include the "SRD" tag. + * @param [opts.isMiscFilter] If this is the Misc. filter (containing "SRD" and "Basic Rules" tags). */ constructor (opts) { super(opts); @@ -1186,8 +1240,6 @@ class Filter extends FilterBase { this._umbrellaItems = Filter._getAsFilterItems(opts.umbrellaItems); this._umbrellaExcludes = Filter._getAsFilterItems(opts.umbrellaExcludes); this._isSortByDisplayItems = !!opts.isSortByDisplayItems; - this._isSrdFilter = !!opts.isSrdFilter; - this._isHiddenFilter = !!opts.isHiddenFilter; Filter._validateItemNests(this._items, this._nests); @@ -1205,8 +1257,6 @@ class Filter extends FilterBase { this._pillGroupsMeta = {}; } - get isSrdFilter () { return this._isSrdFilter; } - getSaveableState () { return { [this.header]: { @@ -1226,17 +1276,22 @@ class Filter extends FilterBase { } } + _getStateNotDefault () { + return Object.entries(this._state) + .filter(([k, v]) => { + if (k.startsWith("_")) return false; + const defState = this._getDefaultState(k); + return defState !== v; + }); + } + getSubHashes () { const out = []; const baseMeta = this.getMetaSubHashes(); if (baseMeta) out.push(...baseMeta); - const areNotDefaultState = Object.entries(this._state).filter(([k, v]) => { - if (k.startsWith("_")) return false; - const defState = this._getDefaultState(k); - return defState !== v; - }); + const areNotDefaultState = this._getStateNotDefault(); if (areNotDefaultState.length) { // serialize state as `key=value` pairs const serPillStates = areNotDefaultState.map(([k, v]) => `${k.toUrlified()}=${v}`); @@ -1253,22 +1308,17 @@ class Filter extends FilterBase { if (!out.length) return null; // Always extend default state - out.push(UrlUtil.packSubHash(this.getSubHashPrefix("options", this.header), ["extend"])) + out.push(UrlUtil.packSubHash(this.getSubHashPrefix("options", this.header), ["extend"])); return out; } - _getStateNotDefault () { - return Object.entries(this._state) - .filter(([k, v]) => { - if (k.startsWith("_")) return false; - const defState = this._getDefaultState(k); - return defState !== v; - }); - } - getFilterTagPart () { const areNotDefaultState = this._getStateNotDefault(); - if (!areNotDefaultState.length) return null; + const compressedMeta = this._getCompressedMeta({isStripUiKeys: true}); + + // If _any_ value is non-default, we need to include _all_ values in the tag + // The same goes for meta values + if (!areNotDefaultState.length && !compressedMeta) return null; const pt = Object.entries(this._state) .filter(([k]) => !k.startsWith("_")) @@ -1277,7 +1327,13 @@ class Filter extends FilterBase { .join(";") .toLowerCase(); - return `${this.header.toLowerCase()}=${pt}`; + return [ + this.header.toLowerCase(), + pt, + compressedMeta ? compressedMeta.join(HASH_SUB_LIST_SEP) : null, + ] + .filter(it => it != null) + .join("="); } /** @@ -1376,7 +1432,8 @@ class Filter extends FilterBase { _getDefaultState (k) { return this._deselFn && this._deselFn(k) ? 2 : this._selFn && this._selFn(k) ? 1 : 0; } _getPill (item) { - const displayText = this._displayFn ? this._displayFn(item.item) : item.item; + const displayText = this._displayFn ? this._displayFn(item.item, item) : item.item; + const btnPill = e_({ tag: "div", clazz: "fltr__pill", @@ -1396,10 +1453,10 @@ class Filter extends FilterBase { if (--this._state[item.item] < 0) this._state[item.item] = 2; }, }); + const hook = () => { const val = FilterBox._PILL_STATES[this._state[item.item]]; btnPill.attr("state", val); - if (item.pFnChange) item.pFnChange(item.item, val); }; this._addHook("state", item.item, hook); hook(); @@ -1421,25 +1478,30 @@ class Filter extends FilterBase { const isDefaultSel = this._selFn && this._selFn(it.item); it.btnMini .toggleClass("fltr__mini-pill--default-desel", isDefaultDesel) - .toggleClass("fltr__mini-pill--default-sel", isDefaultSel) + .toggleClass("fltr__mini-pill--default-sel", isDefaultSel); }); } _getBtnMini (item) { - const toDisplay = this._displayFnMini ? this._displayFnMini(item.item) : this._displayFn ? this._displayFn(item.item) : item.item; + const toDisplay = this._displayFnMini ? this._displayFnMini(item.item, item) : this._displayFn ? this._displayFn(item.item, item) : item.item; const btnMini = e_({ tag: "div", clazz: `fltr__mini-pill ${this._filterBox.isMinisHidden(this.header) ? "ve-hidden" : ""} ${this._deselFn && this._deselFn(item.item) ? "fltr__mini-pill--default-desel" : ""} ${this._selFn && this._selFn(item.item) ? "fltr__mini-pill--default-sel" : ""}`, html: toDisplay, - title: `${this._displayFnTitle ? `${this._displayFnTitle(item.item)} (` : ""}Filter: ${this.header}${this._displayFnTitle ? ")" : ""}`, + title: `${this._displayFnTitle ? `${this._displayFnTitle(item.item, item)} (` : ""}Filter: ${this.header}${this._displayFnTitle ? ")" : ""}`, click: () => { this._state[item.item] = 0; this._filterBox.fireChangeEvent(); }, }).attr("state", FilterBox._PILL_STATES[this._state[item.item]]); - const hook = () => btnMini.attr("state", FilterBox._PILL_STATES[this._state[item.item]]); + const hook = () => { + const val = FilterBox._PILL_STATES[this._state[item.item]]; + btnMini.attr("state", val); + // Bind change handlers in the mini-pill render step, as the mini-pills should always be available. + if (item.pFnChange) item.pFnChange(item.item, val); + }; this._addHook("state", item.item, hook); const hideHook = () => btnMini.toggleClass("ve-hidden", this._filterBox.isMinisHidden(this.header)); @@ -1590,7 +1652,7 @@ class Filter extends FilterBase { */ $render (opts) { this._filterBox = opts.filterBox; - this.__wrpMiniPills = e_({ele: opts.$wrpMini[0]}); + this.__wrpMiniPills = opts.$wrpMini ? e_({ele: opts.$wrpMini[0]}) : null; const wrpControls = this._getHeaderControls(opts); @@ -1640,7 +1702,7 @@ class Filter extends FilterBase { this.__$wrpFilter = $$`
${opts.isFirst ? "" : `
`}
-
${opts.isMulti ? `\u2012` : ""}${this._getRenderedHeader()}${btnMobToggleControls}
+
${opts.isMulti ? `\u2012` : ""}${this._getRenderedHeader()}${btnMobToggleControls}
${wrpControls}
${this.__wrpPills} @@ -1659,6 +1721,8 @@ class Filter extends FilterBase { * @param opts.isMulti The name of the MultiFilter this filter belongs to, if any. */ $renderMinis (opts) { + if (!opts.$wrpMini) return; + this._filterBox = opts.filterBox; this.__wrpMiniPills = e_({ele: opts.$wrpMini[0]}); @@ -1692,6 +1756,9 @@ class Filter extends FilterBase { if (isResetAll) { this.resetBase(); this._resetNestsHidden(); + } else { + // Always reset "AND/OR" states + Object.assign(this._meta, {combineBlue: Filter._DEFAULT_META.combineBlue, combineRed: Filter._DEFAULT_META.combineRed}); } Object.keys(this._state).forEach(k => delete this._state[k]); this._items.forEach(it => this._defaultItemState(it)); @@ -1700,7 +1767,8 @@ class Filter extends FilterBase { resetShallow () { return this.reset(); } _doRenderPills () { - if (this._itemSortFn) this._items.sort(this._isSortByDisplayItems && this._displayFn ? (a, b) => this._itemSortFn(this._displayFn(a.item), this._displayFn(b.item)) : this._itemSortFn); + if (this._itemSortFn) this._items.sort(this._isSortByDisplayItems && this._displayFn ? (a, b) => this._itemSortFn(this._displayFn(a.item, a), this._displayFn(b.item, b)) : this._itemSortFn); + this._items.forEach(it => { if (!it.rendered) { it.rendered = this._getPill(it); @@ -1726,7 +1794,7 @@ class Filter extends FilterBase { existingMeta.wrpPills.appendTo(this.__wrpPills); existingMeta.isAttached = true; } - if (existingMeta) return + if (existingMeta) return; this._pillGroupsMeta[group] = { hrDivider: this._doRenderPills_doRenderWrpGroup_getHrDivider(group).appendTo(this.__wrpPills), @@ -1738,15 +1806,13 @@ class Filter extends FilterBase { .sort((a, b) => SortUtil.ascSortLower(a[0], b[0])) .forEach(([groupKey, groupMeta], i) => { groupMeta.hrDivider.appendTo(this.__wrpPills); - groupMeta.hrDivider.toggleVe(!(i === 0 && this._nests == null)); + groupMeta.hrDivider.toggleVe(!this._isGroupDividerHidden(groupKey, i)); groupMeta.wrpPills.appendTo(this.__wrpPills); }); if (this._nests) { this._pillGroupsMeta[group].toggleDividerFromNestVisibility = () => { - const groupItems = this._items.filter(it => this._groupFn(it) === group); - const hiddenGroupItems = groupItems.filter(it => this._nestsHidden[it.nest]); - this._pillGroupsMeta[group].hrDivider.toggleVe(groupItems.length !== hiddenGroupItems.length); + this._pillGroupsMeta[group].hrDivider.toggleVe(!this._isGroupDividerHidden(group)); }; // bind group dividers to show/hide depending on nest visibility state @@ -1759,25 +1825,38 @@ class Filter extends FilterBase { } } + _isGroupDividerHidden (group, ixSortedGroups) { + if (!this._nests) { + // When not nested, always hide the first divider + if (ixSortedGroups === undefined) return `${group}` === `${Object.keys(this._pillGroupsMeta).sort((a, b) => SortUtil.ascSortLower(a, b))[0]}`; + return ixSortedGroups === 0; + } + + const groupItems = this._items.filter(it => this._groupFn(it) === group); + const hiddenGroupItems = groupItems.filter(it => this._nestsHidden[it.nest]); + return groupItems.length === hiddenGroupItems.length; + } + _doRenderPills_doRenderWrpGroup_getHrDivider () { return e_({tag: "hr", clazz: `fltr__dropdown-divider--sub hr-2 mx-3`}); } _doRenderPills_doRenderWrpGroup_getWrpPillsSub () { return e_({tag: "div", clazz: `fltr__wrp-pills--sub`}); } _doRenderMiniPills () { - if (this._isHiddenFilter) return; // create a list view so we can freely sort const view = this._items.slice(0); if (this._itemSortFnMini || this._itemSortFn) { const fnSort = this._itemSortFnMini || this._itemSortFn; - view.sort(this._isSortByDisplayItems && this._displayFn ? (a, b) => fnSort(this._displayFn(a.item), this._displayFn(b.item)) : fnSort); + view.sort(this._isSortByDisplayItems && this._displayFn ? (a, b) => fnSort(this._displayFn(a.item, a), this._displayFn(b.item, b)) : fnSort); + } + + if (this.__wrpMiniPills) { + view.forEach(it => { + // re-append existing elements to sort them + (it.btnMini = it.btnMini || this._getBtnMini(it)).appendTo(this.__wrpMiniPills); + }); } - view.forEach(it => { - // re-append existing elements to sort them - (it.btnMini = it.btnMini || this._getBtnMini(it)).appendTo(this.__wrpMiniPills); - }); } _doToggleDisplay () { - if (this._isHiddenFilter) return; // if there are no items, hide everything if (this.__$wrpFilter) this.__$wrpFilter.toggleClass("fltr__no-items", !this._items.length); } @@ -1908,8 +1987,10 @@ class Filter extends FilterBase { return entryVal; } + _toDisplay_getFilterState (boxState) { return boxState[this.header]; } + toDisplay (boxState, entryVal) { - const filterState = boxState[this.header]; + const filterState = this._toDisplay_getFilterState(boxState); if (!filterState) return true; const totals = filterState._totals; @@ -2076,14 +2157,32 @@ class SourceFilterItem extends FilterItem { } class SourceFilter extends Filter { + static _SORT_ITEMS_MINI (a, b) { + a = a.item ?? a; + b = b.item ?? b; + const valA = BrewUtil.hasSourceJson(a) ? 2 : SourceUtil.isNonstandardSource(a) ? 1 : 0; + const valB = BrewUtil.hasSourceJson(b) ? 2 : SourceUtil.isNonstandardSource(b) ? 1 : 0; + return SortUtil.ascSort(valA, valB) || SortUtil.ascSortLower(Parser.sourceJsonToFull(a), Parser.sourceJsonToFull(b)); + } + + static _getDisplayHtmlMini (item) { + item = item.item || item; + const isBrewSource = BrewUtil.hasSourceJson(item); + const isNonStandardSource = !isBrewSource && SourceUtil.isNonstandardSource(item); + return ` ${Parser.sourceJsonToAbv(item)}`; + } + constructor (opts) { opts = opts || {}; opts.header = opts.header === undefined ? FilterBox.SOURCE_HEADER : opts.header; opts.displayFn = opts.displayFn === undefined ? item => Parser.sourceJsonToFullCompactPrefix(item.item || item) : opts.displayFn; + opts.displayFnMini = opts.displayFnMini === undefined ? SourceFilter._getDisplayHtmlMini.bind(SourceFilter) : opts.displayFnMini; + opts.displayFnTitle = opts.displayFnTitle === undefined ? item => Parser.sourceJsonToFull(item.item || item) : opts.displayFnTitle; + opts.itemSortFnMini = opts.itemSortFnMini === undefined ? SourceFilter._SORT_ITEMS_MINI.bind(SourceFilter) : opts.itemSortFnMini; opts.itemSortFn = opts.itemSortFn === undefined ? (a, b) => SortUtil.ascSortLower(Parser.sourceJsonToFull(a.item), Parser.sourceJsonToFull(b.item)) : opts.itemSortFn; opts.groupFn = opts.groupFn === undefined ? SourceUtil.getFilterGroup : opts.groupFn; - opts.selFn = opts.selFn === undefined ? PageFilter.defaultSourceSelFn : opts.selFn + opts.selFn = opts.selFn === undefined ? PageFilter.defaultSourceSelFn : opts.selFn; super(opts); @@ -2285,7 +2384,7 @@ class SourceFilter extends Filter { .filter(k => SourceUtil.isNonstandardSource(k)) .forEach(k => { const sourceDate = Parser.sourceJsonToDate(k); - nxtState[k] = allowedDateSet.has(sourceDate) ? 1 : 0 + nxtState[k] = allowedDateSet.has(sourceDate) ? 1 : 0; }); this._proxyAssign("state", "_state", "__state", nxtState); }, @@ -2397,15 +2496,14 @@ class SourceFilter extends Filter { getDefaultMeta () { // Key order is important, as @filter tags depend on it return { - ...super.getDefaultMeta(), ...SourceFilter._DEFAULT_META, + ...super.getDefaultMeta(), }; } } SourceFilter._DEFAULT_META = { isIncludeOtherSources: false, -} -SourceFilter._SRD_SOURCES = null; +}; class RangeFilter extends FilterBase { /** @@ -2414,12 +2512,18 @@ class RangeFilter extends FilterBase { * @param [opts.headerHelp] Filter header help text (tooltip) * @param [opts.min] Minimum slider value. * @param [opts.max] Maximum slider value. + * @param [opts.isSparse] If this slider should only display known values, rather than a continual range. * @param [opts.isLabelled] If this slider has labels. + * @param [opts.isSparseLabels] Slider has fewer labels than possible values. Assume integer labels. * @param [opts.labels] Initial labels to populate this filter with. * @param [opts.isAllowGreater] If this slider should allow all items greater than its max. - * @param [opts.suffix] Suffix to add to numbers displayed above slider. + * @param [opts.isRequireFullRangeMatch] If range values, e.g. `[1, 5]`, must be entirely within the slider's + * selected range in order to be produce a positive `toDisplay` result. + * @param [opts.suffix] Suffix to add to number displayed above slider. * @param [opts.labelSortFn] Function used to sort labels if new labels are added. Defaults to ascending alphabetical. * @param [opts.labelDisplayFn] Function which converts a label to a display value. + * @param [opts.displayFn] Function which converts a (non-label) value to a display value. + * @param [opts.displayFnTooltip] Function which converts a (non-label) value to a tooltip display value. */ constructor (opts) { super(opts); @@ -2429,13 +2533,16 @@ class RangeFilter extends FilterBase { this._min = Number(opts.min || 0); this._max = Number(opts.max || 0); - this._hasPredefinedMin = opts.min != null; - this._hasPredefinedMax = opts.max != null; this._labels = opts.isLabelled ? opts.labels : null; + this._isSparseLabels = opts.isLabelled && opts.isSparseLabels; this._isAllowGreater = !!opts.isAllowGreater; + this._isRequireFullRangeMatch = !!opts.isRequireFullRangeMatch; + this._sparseValues = opts.isSparse ? [] : null; this._suffix = opts.suffix; this._labelSortFn = opts.labelSortFn === undefined ? SortUtil.ascSort : opts.labelSortFn; this._labelDisplayFn = opts.labelDisplayFn; + this._displayFn = opts.displayFn; + this._displayFnTooltip = opts.displayFnTooltip; this._filterBox = null; Object.assign( @@ -2449,13 +2556,18 @@ class RangeFilter extends FilterBase { ); this.__$wrpFilter = null; this.__$wrpMini = null; - this._$slider = null; + this._slider = null; this._labelSearchCache = null; this._$btnMiniGt = null; this._$btnMiniLt = null; this._$btnMiniEq = null; + + // region Trimming + this._seenMin = this._min; + this._seenMax = this._max; + // endregion } set isUseDropdowns (val) { this._meta.isUseDropdowns = !!val; } @@ -2470,48 +2582,42 @@ class RangeFilter extends FilterBase { } setStateFromLoaded (filterState) { - if (filterState && filterState[this.header]) { - const toLoad = filterState[this.header]; + if (!filterState?.[this.header]) return; - // region Ensure the provided min/max are a lower/upper bounds for the range to be set - if (this._hasPredefinedMax) { - const tgt = (toLoad.state || {}); + const toLoad = filterState[this.header]; - if (tgt.max == null) tgt.max = this._max; - else if (tgt.max > this._max) tgt.max = this._max; + // region Ensure to-be-loaded state is populated with sensible data + const tgt = (toLoad.state || {}); - if (tgt.curMax == null) tgt.curMax = tgt.max; - else if (tgt.curMax > tgt.max) tgt.curMax = tgt.max; - } + if (tgt.max == null) tgt.max = this._max; + else if (this._max > tgt.max) { + if (tgt.max === tgt.curMax) tgt.curMax = this._max; // If it's set to "max", respect this + tgt.max = this._max; + } - if (this._hasPredefinedMin) { - const tgt = (toLoad.state || {}); + if (tgt.curMax == null) tgt.curMax = tgt.max; + else if (tgt.curMax > tgt.max) tgt.curMax = tgt.max; - if (tgt.min == null) tgt.min = this._min; - else if (tgt.min < this._min) tgt.min = this._min; + if (tgt.min == null) tgt.min = this._min; + else if (this._min < tgt.min) { + if (tgt.min === tgt.curMin) tgt.curMin = this._min; // If it's set to "min", respect this + tgt.min = this._min; + } - if (tgt.curMin == null) tgt.curMin = tgt.min; - else if (tgt.curMin < tgt.min) tgt.curMin = tgt.min; - } - // endregion + if (tgt.curMin == null) tgt.curMin = tgt.min; + else if (tgt.curMin < tgt.min) tgt.curMin = tgt.min; + // endregion - this.setBaseStateFromLoaded(toLoad); + this.setBaseStateFromLoaded(toLoad); - // Reduce the maximum/minimum ranges to their current values +/-1 - // This allows the range filter to recover from being stretched out by homebrew - // The off-by-one trick is to prevent later filter expansion from assuming the filters are set to their min/max - if (toLoad.state && !this._labels) { - if (!this._hasPredefinedMax && toLoad.state.curMax != null && toLoad.state.max != null) { - if (toLoad.state.curMax + 1 < toLoad.state.max) toLoad.state.max = toLoad.state.curMax + 1; - } + Object.assign(this._state, toLoad.state); + } - if (!this._hasPredefinedMin && toLoad.state.curMin != null && toLoad.state.min != null) { - if (toLoad.state.curMin - 1 > toLoad.state.min) toLoad.state.min = toLoad.state.curMin - 1; - } - } + trimState_ () { + if (this._seenMin <= this._state.min && this._seenMax >= this._state.max) return; - Object.assign(this._state, toLoad.state); - } + const nxtState = {min: this._seenMin, curMin: this._seenMin, max: this._seenMax, curMax: this._seenMax}; + this._proxyAssignSimple("state", nxtState); } getSubHashes () { @@ -2531,6 +2637,7 @@ class RangeFilter extends FilterBase { return out.length ? out : null; } + // `meta` is not included, as it is used purely for UI getFilterTagPart () { if (this._state.min === this._state.curMin && this._state.max === this._state.curMax) return null; @@ -2626,9 +2733,10 @@ class RangeFilter extends FilterBase { const isRange = !cur.isMinVal && !cur.isMaxVal; const isCapped = !cur.isMinVal || !cur.isMaxVal; + $wrpSummary .title(isRange ? `Hidden range` : isCapped ? `Hidden limit` : "") - .text(isRange ? `${cur.min}-${cur.max}` : !cur.isMinVal ? `≥ ${cur.min}` : !cur.isMaxVal ? `≤ ${cur.max}` : "") + .text(isRange ? `${this._getDisplayText(cur.min)}-${this._getDisplayText(cur.max)}` : !cur.isMinVal ? `≥ ${this._getDisplayText(cur.min)}` : !cur.isMaxVal ? `≤ ${this._getDisplayText(cur.max)}` : ""); }; this._addHook("meta", "isHidden", hkIsHidden); hkIsHidden(); @@ -2641,6 +2749,12 @@ class RangeFilter extends FilterBase {
`; } + _getDisplayText (value, {isBeyondMax = false, isTooltip = false} = {}) { + value = `${this._labels ? this._labelDisplayFn ? this._labelDisplayFn(this._labels[value]) : this._labels[value] : (isTooltip && this._displayFnTooltip) ? this._displayFnTooltip(value) : this._displayFn ? this._displayFn(value) : value}${isBeyondMax ? "+" : ""}`; + if (this._suffix) value += this._suffix; + return value; + } + /** * @param opts Options. * @param opts.filterBox The FilterBox to which this filter is attached. @@ -2665,44 +2779,48 @@ class RangeFilter extends FilterBase { hookHidden(); // region Slider + // ensure sparse values are correctly constrained + if (this._sparseValues?.length) { + const sparseMin = this._sparseValues[0]; + if (this._state.min < sparseMin) { + this._state.curMin = Math.max(this._state.curMin, sparseMin); + this._state.min = sparseMin; + } + + const sparseMax = this._sparseValues.last(); + if (this._state.max > sparseMax) { + this._state.curMax = Math.min(this._state.curMax, sparseMax); + this._state.max = sparseMax; + } + } + // prepare slider options const getSliderOpts = () => { + const fnDisplay = (val, {isTooltip = false} = {}) => { + return this._getDisplayText(val, {isBeyondMax: this._isAllowGreater && val === this._state.max, isTooltip}); + }; + return { propMin: "min", propMax: "max", propCurMin: "curMin", propCurMax: "curMax", - fnDisplay: (val) => { - let out; - - if (this._labels) { - if (this._labelSortFn) this._labels.sort(this._labelSortFn); - - const labels = this._labelDisplayFn ? this._labels.map(it => this._labelDisplayFn(it)) : this._labels; - - out = labels[val] ?? val; - } else if (this._isAllowGreater && val === this._state.max) { - out = `${val}+`; - } else { - out = val; - } - - if (this._suffix) out += this._suffix; - - return out; - }, + fnDisplay: (val) => fnDisplay(val), + fnDisplayTooltip: (val) => fnDisplay(val, {isTooltip: true}), + sparseValues: this._sparseValues, }; }; const hkUpdateLabelSearchCache = () => { - if (!this._labels) return this._labelSearchCache = null; - this._labelSearchCache = (this._labelDisplayFn ? this._labels.map(it => this._labelDisplayFn(it)) : this._labels).join(" -- ").toLowerCase(); + if (this._labels) return this._doUpdateLabelSearchCache(); + this._labelSearchCache = null; }; this._addHook("state", "curMin", hkUpdateLabelSearchCache); this._addHook("state", "curMax", hkUpdateLabelSearchCache); hkUpdateLabelSearchCache(); - this._$slider = ComponentUiUtil.$getSliderRange(this, getSliderOpts()).appendTo($wrpSlider); + this._slider = new ComponentUiUtil.RangeSlider({comp: this, ...getSliderOpts()}); + $wrpSlider.append(this._slider.get()); // endregion // region Dropdowns @@ -2749,7 +2867,7 @@ class RangeFilter extends FilterBase { handleLimitUpdate(); if (opts.isMulti) { - this._$slider.addClass("ve-grow"); + this._slider.get().classList.add("ve-grow"); $wrpSlider.addClass("ve-grow"); $wrpDropdowns.addClass("ve-grow"); @@ -2774,6 +2892,8 @@ class RangeFilter extends FilterBase { } $renderMinis (opts) { + if (!opts.$wrpMini) return; + this._filterBox = opts.filterBox; this.__$wrpMini = opts.$wrpMini; @@ -2816,16 +2936,16 @@ class RangeFilter extends FilterBase { this._$btnMiniEq .attr("state", this._state.min === this._state.curMin && this._state.max === this._state.curMax ? FilterBox._PILL_STATES[0] : FilterBox._PILL_STATES[1]) - .text(`${this.header} = ${this._labels ? this._labels[this._state.curMin] : this._state.curMin}`); + .text(`${this.header} = ${this._getDisplayText(this._state.curMin, {isBeyondMax: this._isAllowGreater && this._state.curMin === this._state.max})}`); } else { if (this._state.min !== this._state.curMin) { this._$btnMiniGt.attr("state", FilterBox._PILL_STATES[1]) - .text(`${this.header} ≥ ${this._labels ? this._labels[this._state.curMin] : this._state.curMin}${this._suffix || ""}`); + .text(`${this.header} ≥ ${this._getDisplayText(this._state.curMin)}`); } else this._$btnMiniGt.attr("state", FilterBox._PILL_STATES[0]); if (this._state.max !== this._state.curMax) { this._$btnMiniLt.attr("state", FilterBox._PILL_STATES[1]) - .text(`${this.header} ≤ ${this._labels ? this._labels[this._state.curMax] : this._state.curMax}${this._suffix || ""}`); + .text(`${this.header} ≤ ${this._getDisplayText(this._state.curMax)}`); } else this._$btnMiniLt.attr("state", FilterBox._PILL_STATES[0]); this._$btnMiniEq.attr("state", FilterBox._PILL_STATES[0]); @@ -2880,6 +3000,8 @@ class RangeFilter extends FilterBase { resetShallow (isResetAll) { return this.reset(); } update () { + if (!this.__$wrpMini) return; + // (labels will be automatically updated by the slider handlers) // always render the mini-pills, to ensure the overall order in the grid stays correct (shared between multiple filters) if (this._$btnMiniGt) this.__$wrpMini.append(this._$btnMiniGt); @@ -2896,14 +3018,21 @@ class RangeFilter extends FilterBase { if (this._labels) { const slice = this._labels.slice(filterState.min, filterState.max + 1); + + // Special case for "isAllowGreater" filters, which assumes the labels are numerical values + if (this._isAllowGreater && filterState.max === this._state.max && entryVal > this._labels[this._state.max]) return true; + if (this._isSparseLabels && slice.last() >= entryVal && slice[0] <= entryVal) return true; + + if (entryVal instanceof Array) return !!entryVal.find(it => slice.includes(it)); + return slice.includes(entryVal); + } else { if (entryVal instanceof Array) { - return !!entryVal.find(it => slice.includes(it)); - } else { - return slice.includes(entryVal); + // If we require a full match on the range, take the lowest/highest input and test them against our min/max + if (this._isRequireFullRangeMatch) return filterState.min <= entryVal[0] && filterState.max >= entryVal.last(); + + // Otherwise, If any of the item's values are in the range, return true + return entryVal.some(ev => this._toDisplay_isToDisplayEntry(filterState, ev)); } - } else { - // If any of the item's values are in the range, return true - if (entryVal instanceof Array) return entryVal.some(ev => this._toDisplay_isToDisplayEntry(filterState, ev)); return this._toDisplay_isToDisplayEntry(filterState, entryVal); } } @@ -2920,21 +3049,36 @@ class RangeFilter extends FilterBase { if (item instanceof Array) return item.forEach(it => this.addItem(it)); if (this._labels) { - if (!this._labels.some(it => it === item)) { - this._labels.push(item); - // Fake an update to trigger label handling - } + if (!this._labels.some(it => it === item)) this._labels.push(item); - this._labelSearchCache = this._labels.join(" -- ").toLowerCase(); + this._doUpdateLabelSearchCache(); + // Fake an update to trigger label handling this._addItem_addNumber(this._labels.length - 1); } else { this._addItem_addNumber(item); } } + _doUpdateLabelSearchCache () { + this._labelSearchCache = [...new Array(Math.max(0, this._max - this._min))] + .map((_, i) => i + this._min) + .map(val => this._getDisplayText(val, {isBeyondMax: this._isAllowGreater && val === this._state.max, isTooltip: true})) + .join(" -- ") + .toLowerCase(); + } + _addItem_addNumber (number) { if (number == null || isNaN(number)) return; + + this._seenMin = Math.min(this._seenMin, number); + this._seenMax = Math.max(this._seenMax, number); + + if (this._sparseValues && !this._sparseValues.includes(number)) { + this._sparseValues.push(number); + this._sparseValues.sort(SortUtil.ascSort); + } + if (number >= this._state.min && number <= this._state.max) return; // it's already in the range if (this._state.min == null && this._state.max == null) this._state.min = this._state.max = number; else { @@ -2950,7 +3094,11 @@ class RangeFilter extends FilterBase { } getDefaultMeta () { - const out = {...RangeFilter._DEFAULT_META, ...super.getDefaultMeta()}; + // Key order is important, as @filter tags depend on it + const out = { + ...RangeFilter._DEFAULT_META, + ...super.getDefaultMeta(), + }; if (Renderer.hover.isSmallScreen()) out.isUseDropdowns = true; return out; } @@ -3021,6 +3169,11 @@ class OptionsFilter extends FilterBase { Object.assign(this._state, toAssign); } + _getStateNotDefault () { + return Object.entries(this._state) + .filter(([k, v]) => this._defaultState[k] !== v); + } + getSubHashes () { const out = []; @@ -3039,7 +3192,17 @@ class OptionsFilter extends FilterBase { return out.length ? out : null; } - getFilterTagPart () { return null; } + // `meta` is not included, as it is used purely for UI + getFilterTagPart () { + const areNotDefaultState = this._getStateNotDefault(); + if (!areNotDefaultState.length) return null; + + const pt = areNotDefaultState + .map(([k, v]) => `${v ? "" : "!"}${k}`) + .join(";").toLowerCase(); + + return `${this.header.toLowerCase()}=::${pt}::`; + } setFromSubHashState (state) { this.setMetaFromSubHashState(state); @@ -3110,6 +3273,8 @@ class OptionsFilter extends FilterBase { } $renderMinis (opts) { + if (!opts.$wrpMini) return; + this._filterBox = opts.filterBox; this.__$wrpMini = opts.$wrpMini; @@ -3177,7 +3342,7 @@ class OptionsFilter extends FilterBase { $wrpSummary .title(`${cntNonDefault} non-default option${cntNonDefault === 1 ? "" : "s"} selected`) - .text(cntNonDefault) + .text(cntNonDefault); }; this._addHook("meta", "isHidden", hkIsHidden); hkIsHidden(); @@ -3220,7 +3385,11 @@ class OptionsFilter extends FilterBase { } getDefaultMeta () { - return {...OptionsFilter._DEFAULT_META, ...super.getDefaultMeta()} + // Key order is important, as @filter tags depend on it + return { + ...OptionsFilter._DEFAULT_META, + ...super.getDefaultMeta(), + }; } handleSearch (searchTerm) { @@ -3253,6 +3422,7 @@ class MultiFilter extends FilterBase { this._state = this._getProxy("state", this.__state); this.__$wrpFilter = null; + this._$wrpChildren = null; } getChildFilters () { @@ -3285,10 +3455,9 @@ class MultiFilter extends FilterBase { const baseMeta = this.getMetaSubHashes(); if (baseMeta) out.push(...baseMeta); - const anyNotDefault = Object.keys(this._defaultState).find(k => this._state[k] !== this._defaultState[k]); - if (anyNotDefault) { - const serState = Object.keys(this._defaultState).map(k => UrlUtil.mini.compress(this._state[k] === undefined ? this._defaultState[k] : this._state[k])); - out.push(UrlUtil.packSubHash(this.getSubHashPrefix("state", this.header), serState)); + const anyNotDefault = this._getStateNotDefault(); + if (anyNotDefault.length) { + out.push(UrlUtil.packSubHash(this.getSubHashPrefix("state", this.header), this._getCompressedState())); } // each getSubHashes should return an array of arrays, or null @@ -3297,8 +3466,28 @@ class MultiFilter extends FilterBase { return out.length ? out : null; } + _getStateNotDefault () { + return Object.entries(this._defaultState).filter(([k, v]) => this._state[k] !== v); + } + + // `meta` is not included, as it is used purely for UI getFilterTagPart () { - return this._filters.map(it => it.getFilterTagPart()).filter(Boolean).join("|"); + return [ + this._getFilterTagPart_self(), + ...this._filters.map(it => it.getFilterTagPart()).filter(Boolean), + ].filter(it => it != null).join("|"); + } + + _getFilterTagPart_self () { + const areNotDefaultState = this._getStateNotDefault(); + if (!areNotDefaultState.length) return null; + + return `${this.header.toLowerCase()}=${this._getCompressedState().join(HASH_SUB_LIST_SEP)}`; + } + + _getCompressedState () { + return Object.keys(this._defaultState) + .map(k => UrlUtil.mini.compress(this._state[k] === undefined ? this._defaultState[k] : this._state[k])); } setFromSubHashState (state) { @@ -3322,19 +3511,13 @@ class MultiFilter extends FilterBase { this._filters.forEach(it => it.setFromValues(values)); } - $render (opts) { - const $btnAndOr = $(`
`) - .click(() => this._state.mode = this._state.mode === "and" ? "or" : "and"); - const hookAndOr = () => $btnAndOr.text(`(group ${this._state.mode.toUpperCase()})`); - this._addHook("state", "mode", hookAndOr); - hookAndOr(); - - const $children = this._filters.map((it, i) => it.$render({...opts, isMulti: true, isFirst: i === 0})); - const $wrpChildren = $$`
${$children}
`; - - const $wrpSummary = $(`
`).hideVe(); + _getHeaderControls (opts) { + const wrpSummary = e_({ + tag: "div", + clazz: "fltr__summary_item", + }).hideVe(); - const $btnForceMobile = this._isAddDropdownToggle ? ComponentUiUtil.$getBtnBool( + const btnForceMobile = this._isAddDropdownToggle ? ComponentUiUtil.getBtnBool( this, "isUseDropdowns", { @@ -3352,32 +3535,55 @@ class MultiFilter extends FilterBase { this._addHook("meta", "isUseDropdowns", hkChildrenDropdowns); hkChildrenDropdowns(); - const $btnResetAll = $(``) - .click(() => this._filters.forEach(it => it.reset())); - const $wrpBtns = $$`
${$btnForceMobile}${$btnResetAll}
`; + const btnResetAll = e_({ + tag: "button", + clazz: "btn btn-default btn-xs ml-2", + text: "Reset All", + click: () => this._filters.forEach(it => it.reset()), + }); - const $btnShowHide = $(``) - .click(() => this._meta.isHidden = !this._meta.isHidden); - const $wrpControls = $$`
- ${$wrpSummary}${$wrpBtns}${$btnShowHide} -
`; + const wrpBtns = e_({tag: "div", clazz: "flex", children: [btnForceMobile, btnResetAll].filter(Boolean)}); + this._getHeaderControls_addExtraStateBtns(opts, wrpBtns); + + const btnShowHide = e_({ + tag: "button", + clazz: `btn btn-default btn-xs ml-2 ${this._meta.isHidden ? "active" : ""}`, + text: "Hide", + click: () => this._meta.isHidden = !this._meta.isHidden, + }); + const wrpControls = e_({tag: "div", clazz: "flex-v-center", children: [wrpSummary, wrpBtns, btnShowHide]}); const hookShowHide = () => { - $wrpBtns.toggleVe(!this._meta.isHidden); - $btnShowHide.toggleClass("active", this._meta.isHidden); - $wrpChildren.toggleVe(!this._meta.isHidden); - $wrpSummary.toggleVe(this._meta.isHidden); + wrpBtns.toggleVe(!this._meta.isHidden); + btnShowHide.toggleClass("active", this._meta.isHidden); + this._$wrpChildren.toggleVe(!this._meta.isHidden); + wrpSummary.toggleVe(this._meta.isHidden); const numActive = this._filters.map(it => it.getValues()[it.header]._isActive).filter(Boolean).length; if (numActive) { - $wrpSummary - .title(`${numActive} hidden active filter${numActive === 1 ? "" : "s"}`) - .text(`(${numActive})`); + e_({ele: wrpSummary, title: `${numActive} hidden active filter${numActive === 1 ? "" : "s"}`, text: `(${numActive})`}); } }; this._addHook("meta", "isHidden", hookShowHide); hookShowHide(); + return wrpControls; + } + + _getHeaderControls_addExtraStateBtns (opts, wrpStateBtnsOuter) {} + + $render (opts) { + const $btnAndOr = $(`
`) + .click(() => this._state.mode = this._state.mode === "and" ? "or" : "and"); + const hookAndOr = () => $btnAndOr.text(`(group ${this._state.mode.toUpperCase()})`); + this._addHook("state", "mode", hookAndOr); + hookAndOr(); + + const $children = this._filters.map((it, i) => it.$render({...opts, isMulti: true, isFirst: i === 0})); + this._$wrpChildren = $$`
${$children}
`; + + const wrpControls = this._getHeaderControls(opts); + return this.__$wrpFilter = $$`
${opts.isFirst ? "" : `
`}
@@ -3385,9 +3591,9 @@ class MultiFilter extends FilterBase {
${this._getRenderedHeader()}
${$btnAndOr}
- ${$wrpControls} + ${wrpControls}
- ${$wrpChildren} + ${this._$wrpChildren}
`; } @@ -3435,7 +3641,7 @@ class MultiFilter extends FilterBase { for (let i = this._filters.length - 1; i >= 0; --i) { const f = this._filters[i]; if (f instanceof RangeFilter) { - results.push(f.toDisplay(boxState, entryValArr[i])) + results.push(f.toDisplay(boxState, entryValArr[i])); } else { const totals = boxState[f.header]._totals; @@ -3527,7 +3733,7 @@ class TraitsFilter extends MultiFilter { for (let i = 0; i < len; ++i) this.addItem(item[i]); } else { this._getTraitCategories(item).forEach(cat => { - this._getFilterFromCategory(cat).addItem(item) + this._getFilterFromCategory(cat).addItem(item.toTitleCase()) }); } } @@ -3555,6 +3761,7 @@ class TraitsFilter extends MultiFilter { } } } + // validate subhash prefixes (() => { const boxPrefixes = Object.values(FilterBox._SUB_HASH_PREFIXES).filter(it => it.length !== FilterUtil.SUB_HASH_PREFIX_LENGTH); diff --git a/js/gmscreen-initiativetracker.js b/js/gmscreen-initiativetracker.js index 63f97d804b..181ad8cfa5 100644 --- a/js/gmscreen-initiativetracker.js +++ b/js/gmscreen-initiativetracker.js @@ -98,8 +98,9 @@ class InitiativeTracker { new ContextUtil.Action( "From Bestiary Encounter File", async () => { - const json = await DataUtil.pUserUpload(); - if (json) await pConvertAndLoadBestiaryList(json); + const {jsons, errors} = await DataUtil.pUserUpload({expectedFileType: "encounter"}); + DataUtil.doHandleFileLoadErrorsGeneric(errors); + if (jsons && jsons.length) await pConvertAndLoadBestiaryList(jsons[0]); }, ), null, diff --git a/js/gmscreen-timetracker.js b/js/gmscreen-timetracker.js index cacfa07746..279f3dec38 100644 --- a/js/gmscreen-timetracker.js +++ b/js/gmscreen-timetracker.js @@ -2185,7 +2185,10 @@ class TimeTrackerRoot_Calendar extends TimeTrackerComponent { break; } case 2: { - const json = await DataUtil.pUserUpload(); + const {jsons, errors} = await DataUtil.pUserUpload({expectedFileType: "encounter"}); + DataUtil.doHandleFileLoadErrorsGeneric(errors); + if (!jsons || !jsons.length) return; + const json = jsons[0]; if (json) { const name = await InputUiUtil.pGetUserString({ title: "Enter Encounter Name", @@ -2940,10 +2943,10 @@ class TimeTrackerRoot_Settings extends TimeTrackerComponent { const $sectSeasons = $$`
Name
-
Sunrise
-
Sunset
-
Start
-
End
+
Sunrise
+
Sunset
+
Start
+
End
${metaSeasons.$btnAdd.addClass("no-shrink")}
${metaSeasons.$wrp} @@ -2978,8 +2981,8 @@ class TimeTrackerRoot_Settings extends TimeTrackerComponent { const $sectMoons = $$`
Moon
-
Offset
-
Period
+
Offset
+
Period
${metaMoons.$btnAdd.addClass("no-shrink")}
${metaMoons.$wrp} diff --git a/js/gmscreen.js b/js/gmscreen.js index 92fd48ee66..74fefa339e 100644 --- a/js/gmscreen.js +++ b/js/gmscreen.js @@ -41,7 +41,7 @@ const TIME_TRACKER_MOON_SPRITE_LOADER = new Promise(resolve => { resolve(); }; }); -TIME_TRACKER_MOON_SPRITE.src = "img/gmscreen/moon.png"; +TIME_TRACKER_MOON_SPRITE.src = "img/gmscreen/moon.webp"; class Board { constructor () { @@ -607,11 +607,14 @@ class SideMenu { const $wrpSaveLoadFile = $(`
`).appendTo($wrpSaveLoad); const $btnSaveFile = $(``).appendTo($wrpSaveLoadFile); $btnSaveFile.on("click", () => { - DataUtil.userDownload(`gm-screen`, this.board.getSaveableState()); + DataUtil.userDownload(`gm-screen`, this.board.getSaveableState(), {fileType: "gm-screen"}); }); const $btnLoadFile = $(``).appendTo($wrpSaveLoadFile); $btnLoadFile.on("click", async () => { - const json = await DataUtil.pUserUpload(); + const {jsons, errors} = await DataUtil.pUserUpload({expectedFileType: "gm-screen"}); + DataUtil.doHandleFileLoadErrorsGeneric(errors); + if (!jsons || !jsons.length) return; + const json = jsons[0]; this.board.doReset(); await this.board.pDoLoadStateFrom(json); }); @@ -1009,7 +1012,7 @@ class Panel { const originalLvl = creature.level === targetLvl; const doRender = (toRender) => { - $contentStats.empty().append(Renderer.creature.getCompactRenderedString(toRender, {showScaler: true, isScaled: !originalLvl})); + $contentStats.empty().append(Renderer.creature.getRenderedString(toRender, {showScaler: true, isScaled: !originalLvl})); const nxtMeta = { ...meta, @@ -1035,7 +1038,7 @@ class Panel { }, true); }); $contentStats.off("click", ".mon__btn-reset-lvl").on("click", ".mon__btn-reset-lvl", function () { - $contentStats.empty().append(Renderer.creature.getCompactRenderedString(creature, {showScaler: true, isScaled: false})); + $contentStats.empty().append(Renderer.creature.getRenderedString(creature, {showScaler: true, isScaled: false})); self.set$Tab( self.tabIndex, PANEL_TYP_STATS, @@ -1061,7 +1064,7 @@ class Panel { scaleCreature.scale(it, targetLvl).then(initialRender => { const $contentInner = $(`
`); const $contentStats = $(``).appendTo($contentInner); - $contentStats.append(Renderer.creature.getCompactRenderedString(initialRender, {showScaler: true, isScaled: true})); + $contentStats.append(Renderer.creature.getRenderedString(initialRender, {showScaler: true, isScaled: true})); this._stats_bindLvlScaleClickHandler(it, meta, $contentInner, $contentStats); @@ -1086,7 +1089,7 @@ class Panel { ); return RuleLoader.pFill(book).then(() => { const rule = RuleLoader.getFromCache(book, chapter, header); - const it = Renderer.rule.getCompactRenderedString(rule); + const it = Renderer.rule.getRenderedString(rule); this.set$Tab( ix, PANEL_TYP_RULES, diff --git a/js/hazards.js b/js/hazards.js index f86560663f..298bc42319 100644 --- a/js/hazards.js +++ b/js/hazards.js @@ -93,7 +93,7 @@ class HazardsPage extends ListPage { const $pgContent = $("#pagecontent").empty(); const buildStatsTab = () => { - $pgContent.append(RenderHazards.$getRenderedTrapHazard(it)); + $pgContent.append(Renderer.hazard.getRenderedString(it)); }; const buildInfoTab = async () => { const quickRules = await Renderer.utils.pGetQuickRules("hazard"); diff --git a/js/items-runebuilder.js b/js/items-runebuilder.js index dbe5597af4..1e6f748eb1 100644 --- a/js/items-runebuilder.js +++ b/js/items-runebuilder.js @@ -316,7 +316,7 @@ class RuneBuilder extends ProxyBase { } renderItem (item) { - $(`#pagecontent`).empty().append(RenderItems.$getRenderedItem(item)); + $(`#pagecontent`).empty().append(Renderer.item.getRenderedString(item)); } async pHandleSubhash (isInitialLoad) { diff --git a/js/items.js b/js/items.js index 41e9f76844..c632b23628 100644 --- a/js/items.js +++ b/js/items.js @@ -124,7 +124,7 @@ class ItemsPage extends ListPage { this._itemId = id; function buildStatsTab () { - $content.append(RenderItems.$getRenderedItem(item)); + $content.append(Renderer.item.getRenderedString(item)); } async function buildFluffTab () { const pGetFluff = async () => { @@ -176,7 +176,7 @@ class ItemsPage extends ListPage { const count = it.values.count; cntItems += it.values.count; if (item._fBulk) bulk += item._fBulk * count; - if (item._fPrice) value += item._sPrice * count; + if (item._sPrice) value += item._sPrice * count; }); this._$totalBulk.text(`${Math.floor(bulk)}`); @@ -253,7 +253,7 @@ class ItemsPage extends ListPage { $(`#btn-equip-buy`).on("click", () => { // TODO: keep the source filters? this._pageFilter.filterBox.reset(); - this._pageFilter.filterBox.setFromValues({Type: {Equipment: 1, "Specific Variant": 2}}); + this._pageFilter.filterBox.setFromValues({Type: {Equipment: 1, "Generic Variant": 2}}); this.handleFilterChange(); }); @@ -273,7 +273,7 @@ class ItemsPage extends ListPage { const renderItem = (it) => { stack.push(`
`); - stack.push(Renderer.item.getCompactRenderedString(it)); + stack.push(Renderer.item.getRenderedString(it)); stack.push(`
`); }; diff --git a/js/languages.js b/js/languages.js index f87df00ee1..1a09463a55 100644 --- a/js/languages.js +++ b/js/languages.js @@ -88,7 +88,7 @@ class LanguagesPage extends ListPage { const it = this._dataList[id]; function buildStatsTab () { - $content.append(RenderLanguages.$getRenderedLanguage(it)); + $content.append(Renderer.language.getRenderedString(it)); } const buildInfoTab = async () => { const quickRules = await Renderer.utils.pGetQuickRules("language"); diff --git a/js/list2.js b/js/list2.js index 4123206cb1..df08b2fac8 100644 --- a/js/list2.js +++ b/js/list2.js @@ -20,7 +20,7 @@ class ListItem { searchText += `${v} - `; } if (this.name !== StrUtil.getNamePart(this.name)) searchText += StrUtil.getNamePart(this.name); - this.searchText = searchText.toLowerCase(); + this.searchText = searchText.toAscii().toLowerCase(); this._isSelected = false; } @@ -53,13 +53,17 @@ class List { * @param [opts.sortByInitial] Initial sortBy. * @param [opts.sortDirInitial] Initial sortDir. * @param [opts.syntax] A dictionary of search syntax prefixes, each with an item "to display" checker function. + * @param [opts.isFuzzy] */ constructor (opts) { + if (opts.fnSearch && opts.isFuzzy) throw new Error(`The options "fnSearch" and "isFuzzy" are mutually incompatible!`); + this._$iptSearch = opts.$iptSearch; this._$wrpList = opts.$wrpList; this._fnSort = opts.fnSort === undefined ? SortUtil.listSort : opts.fnSort; this._fnSearch = opts.fnSearch; this._syntax = opts.syntax; + this._isFuzzy = !!opts.isFuzzy; this._items = []; this._eventHandlers = {}; @@ -67,9 +71,13 @@ class List { this._searchTerm = List._DEFAULTS.searchTerm; this._sortBy = opts.sortByInitial || List._DEFAULTS.sortBy; this._sortDir = opts.sortDirInitial || List._DEFAULTS.sortDir; + this._sortByInitial = this._sortBy; + this._sortDirInitial = this._sortDir; this._fnFilter = null; this._isUseJquery = opts.isUseJquery; + if (this._isFuzzy) this._initFuzzySearch(); + this._searchedItems = []; this._filteredSortedItems = []; @@ -91,31 +99,70 @@ class List { set nextList (list) { this._nextList = list; } set prevList (list) { this._prevList = list; } + setFnSearch (fn) { + this._fnSearch = fn; + this._isDirty = true; + } + init () { if (this._isInit) return; // This should only be run after all the elements are ready from page load if (this._$iptSearch) { UiUtil.bindTypingEnd({$ipt: this._$iptSearch, fnKeyup: () => this.search(this._$iptSearch.val())}); - this._searchTerm = List._getCleanSearchTerm(this._$iptSearch.val()); - this._init_bindEscapeKey(); + this._searchTerm = List.getCleanSearchTerm(this._$iptSearch.val()); + this._init_bindKeydowns(); } this._doSearch(); this._isInit = true; } - _init_bindEscapeKey () { + _init_bindKeydowns () { this._$iptSearch.on("keydown", evt => { - if (evt.which !== 27) return; // escape - this._$iptSearch.val(""); - this.search(""); + // Avoid handling the same event multiple times, if there are multiple lists bound to one input + if (evt._List__isHandled) return; + + switch (evt.key) { + case "Escape": return this._handleKeydown_escape(evt); + case "Enter": return this._handleKeydown_enter(evt); + } }); } - update () { - if (this._isInit && this._isDirty) { - this._doSearch(); + _handleKeydown_escape (evt) { + evt._List__isHandled = true; + + if (!this._$iptSearch.val()) { + $(document.activeElement).blur(); + return; } + + this._$iptSearch.val(""); + this.search(""); + } + + _handleKeydown_enter (evt) { + const firstVisibleItem = this.visibleItems[0]; + if (!firstVisibleItem) return; + + evt._List__isHandled = true; + + $(firstVisibleItem.ele).click(); + if (firstVisibleItem.values.hash) window.location.hash = firstVisibleItem.values.hash; + } + + _initFuzzySearch () { + elasticlunr.clearStopWords(); + this._fuzzySearch = elasticlunr(function () { + this.addField("s"); + this.setRef("ix"); + }); + SearchUtil.removeStemmer(this._fuzzySearch); + } + + update () { + if (!this._isInit || !this._isDirty) return; + this._doSearch(); } _doSearch () { @@ -128,7 +175,7 @@ class List { } _doSearch_doSearchTerm () { - if (!this._searchTerm) return this._searchedItems = [...this._items]; + if (!this._searchTerm && !this._fnSearch) return this._searchedItems = [...this._items]; if (this._syntax) { const [command, term] = this._searchTerm.split(/^([a-z]+):/).filter(Boolean); @@ -139,9 +186,28 @@ class List { } } + if (this._isFuzzy) return this._searchedItems = this._doSearch_doSearchTerm_fuzzy(); + if (this._fnSearch) return this._searchedItems = this._items.filter(it => this._fnSearch(it, this._searchTerm)); - this._searchedItems = this._items.filter(it => it.searchText.includes(this._searchTerm)); + this._searchedItems = this._items.filter(it => this.constructor.isVisibleDefaultSearch(it, this._searchTerm)); + } + + static isVisibleDefaultSearch (li, searchTerm) { return li.searchText.includes(searchTerm); } + + _doSearch_doSearchTerm_fuzzy () { + const results = this._fuzzySearch + .search( + this._searchTerm, + { + fields: { + s: {expand: true}, + }, + expand: true, + }, + ); + + return results.map(res => this._items[res.doc.ix]); } _doFilter () { @@ -170,7 +236,7 @@ class List { this._$wrpList.children().detach(); for (let i = 0; i < len; ++i) this._$wrpList.append(this._filteredSortedItems[i].ele); } else { - this._$wrpList.empty(); + this._$wrpList[0].innerHTML = ""; const frag = document.createDocumentFragment(); for (let i = 0; i < len; ++i) frag.appendChild(this._filteredSortedItems[i].ele); this._$wrpList[0].appendChild(frag); @@ -181,7 +247,7 @@ class List { } search (searchTerm) { - const nextTerm = List._getCleanSearchTerm(searchTerm); + const nextTerm = List.getCleanSearchTerm(searchTerm); if (nextTerm !== this._searchTerm) { this._searchTerm = nextTerm; this._doSearch(); @@ -207,91 +273,55 @@ class List { if (this._searchTerm !== List._DEFAULTS.searchTerm) { this._searchTerm = List._DEFAULTS.searchTerm; this._doSearch(); - } else if (this._sortBy !== List._DEFAULTS.sortBy || this._sortDir !== List._DEFAULTS.sortDir) { - this._sortBy = List._DEFAULTS.sortBy; - this._sortDir = List._DEFAULTS.sortDir + } else if (this._sortBy !== this._sortByInitial || this._sortDir !== this._sortDirInitial) { + this._sortBy = this._sortByInitial; + this._sortDir = this._sortDirInitial; } } addItem (listItem) { this._isDirty = true; this._items.push(listItem); + + if (this._isFuzzy) this._fuzzySearch.addDoc({ix: listItem.ix, s: listItem.searchText}); } - removeItem (ix) { - const ixItem = this._items.findIndex(it => it.ix === ix); - if (~ixItem) { - this._isDirty = true; - const removed = this._items.splice(ixItem, 1); - return removed[0]; - } + removeItem (listItem) { + const ixItem = this._items.indexOf(listItem); + return this.removeItemByIndex(listItem.ix, ixItem); + } + + removeItemByIndex (ix, ixItem) { + ixItem = ixItem ?? this._items.findIndex(it => it.ix === ix); + if (!~ixItem) return; + + this._isDirty = true; + const removed = this._items.splice(ixItem, 1); + + if (this._isFuzzy) this._fuzzySearch.removeDocByRef(ix); + + return removed[0]; } removeItemBy (valueName, value) { const ixItem = this._items.findIndex(it => it.values[valueName] === value); - if (~ixItem) { - this._isDirty = true; - const removed = this._items.splice(ixItem, 1); - return removed[0]; - } + return this.removeItemByIndex(ixItem, ixItem); } removeItemByData (dataName, value) { const ixItem = this._items.findIndex(it => it.data[dataName] === value); - if (~ixItem) { - this._isDirty = true; - const removed = this._items.splice(ixItem, 1); - return removed[0]; - } + return this.removeItemByIndex(ixItem, ixItem); } removeAllItems () { this._isDirty = true; this._items = []; + if (this._isFuzzy) this._initFuzzySearch(); } on (eventName, handler) { (this._eventHandlers[eventName] = this._eventHandlers[eventName] || []).push(handler); } _trigger (eventName) { (this._eventHandlers[eventName] || []).forEach(fn => fn()); } - // region hacks - /** - * Allows the current contents of the list wrapper to be converted to list items. - * Useful in situations where, for whatever reason, we can't fill the list after the fact (e.g. when using Foundry's - * template engine). - * Extremely fragile; use with caution. - * @param dataArr Array from which the list was rendered. - * @param opts Options object. - * @param opts.fnGetName Function which gets the name from a dataSource item. - * @param opts.fnGetValues Function which gets list values from a dataSource item. - * @param opts.fnGetData Function which gets list data from a listItem and dataSource item. - * @param [opts.fnBindListeners] Function which binds event listeners to the list. - */ - doAbsorbItems (dataArr, opts) { - const childNodesRaw = this._$wrpList[0].childNodes; - const childNodes = []; - const lenRaw = childNodesRaw.length; - for (let i = 0; i < lenRaw; ++i) if (childNodesRaw[i].nodeType !== Node.TEXT_NODE) childNodes.push(childNodesRaw[i]); - - const len = childNodes.length; - if (len !== dataArr.length) throw new Error(`Data source length and list element length did not match!`); - - for (let i = 0; i < len; ++i) { - const node = childNodes[i]; - const dataItem = dataArr[i]; - const listItem = new ListItem( - i, - node, - opts.fnGetName(dataItem), - opts.fnGetValues ? opts.fnGetValues(dataItem) : {}, - {}, - ); - if (opts.fnGetData) listItem.data = opts.fnGetData(listItem, dataItem); - if (opts.fnBindListeners) opts.fnBindListeners(listItem, dataItem); - this.addItem(listItem); - } - } - // endregion - // region selection doSelect (item, evt) { if (evt && evt.shiftKey) { @@ -381,18 +411,12 @@ class List { updateSelected (item) { if (this.visibleItems.includes(item)) { - if (this._isMultiSelection) { - this.deselectAll(true); - } else if (this._lastSelection) { - if (this._lastSelection !== item) { - this._lastSelection.isSelected = false; - item.isSelected = true; - this._lastSelection = item; - } - } else { - item.isSelected = true; - this._lastSelection = item; - } + if (this._isMultiSelection) this.deselectAll(true); + + if (this._lastSelection && this._lastSelection !== item) this._lastSelection.isSelected = false; + + item.isSelected = true; + this._lastSelection = item; } else this.deselectAll(); } @@ -401,8 +425,8 @@ class List { } // endregion - static _getCleanSearchTerm (str) { - return (str || "").trim().toLowerCase().split(/\s+/g).join(" "); + static getCleanSearchTerm (str) { + return (str || "").toAscii().trim().toLowerCase().split(/\s+/g).join(" "); } } List._DEFAULTS = { diff --git a/js/navigation.js b/js/navigation.js index 024ad0fa76..e1b361baed 100644 --- a/js/navigation.js +++ b/js/navigation.js @@ -98,6 +98,7 @@ class NavBar { this._addElement_li(NavBar._CAT_UTILITIES, "inittrackerplayerview.html", "Initiative Tracker Player View"); this._addElement_divider(NavBar._CAT_UTILITIES); this._addElement_li(NavBar._CAT_UTILITIES, "renderdemo.html", "Renderer Demo"); + this._addElement_li(NavBar._CAT_UTILITIES, "textconverter.html", "Text Converter"); this._addElement_divider(NavBar._CAT_UTILITIES); this._addElement_li(NavBar._CAT_UTILITIES, "changelog.html", "Changelog"); this._addElement_divider(NavBar._CAT_UTILITIES); @@ -109,10 +110,7 @@ class NavBar { NavBar._CAT_SETTINGS, { html: styleSwitcher.getActiveDayNight() === StyleSwitcher.STYLE_NIGHT ? "Day Mode" : "Night Mode", - click: (evt) => { - evt.preventDefault(); - styleSwitcher.toggleDayNight(); - }, + click: (evt) => NavBar.InteractionManager._onClick_button_dayNight(evt), className: "nightModeToggle", }, ); @@ -650,7 +648,7 @@ NavBar._ALT_CHILD_PAGES = { NavBar._CAT_RULES = "Rules"; NavBar._CAT_BOOKS = "Books"; NavBar._CAT_PLAYER = "Player"; -NavBar._CAT_GAME_MASTER = "Dungeon Master"; +NavBar._CAT_GAME_MASTER = "Game Master"; NavBar._CAT_ADVENTURES = "Adventures"; NavBar._CAT_REFERENCES = "References"; NavBar._CAT_UTILITIES = "Utilities"; @@ -670,12 +668,7 @@ NavBar._downloadBarMeta = null; NavBar.InteractionManager = class { static _onClick_button_dayNight (evt) { evt.preventDefault(); - styleSwitcher.cycleDayNightMode(); - } - - static _onContext_button_dayNight (evt) { - evt.preventDefault(); - styleSwitcher.cycleDayNightMode(-1); + styleSwitcher.toggleDayNight(); } static _onClick_button_wideMode (evt) { @@ -688,16 +681,16 @@ NavBar.InteractionManager = class { const sync = StorageUtil.syncGetDump(); const async = await StorageUtil.pGetDump(); const dump = {sync, async}; - DataUtil.userDownload("5etools", dump, {fileType: "5etools"}); + DataUtil.userDownload("pf2etools", dump, {fileType: "pf2etools"}); } static async _pOnClick_button_loadStateFile (evt) { evt.preventDefault(); - const {jsons, errors} = await DataUtil.pUserUpload({expectedFileType: "5etools"}); + const {jsons, errors} = await DataUtil.pUserUpload({expectedFileType: "pf2etools"}); DataUtil.doHandleFileLoadErrorsGeneric(errors); - if (!jsons?.length) return; + if (!jsons || !jsons.length) return; const dump = jsons[0]; try { diff --git a/js/omnidexer.js b/js/omnidexer.js index bf722f7e14..968135c60b 100644 --- a/js/omnidexer.js +++ b/js/omnidexer.js @@ -812,6 +812,18 @@ class IndexableFileOrganizations extends IndexableFile { } } +class IndexableFilePlaces extends IndexableFile { + constructor () { + super({ + category: Parser.CAT_ID_PLACE, + file: "places.json", + listProp: "place", + baseUrl: "places.html", + isHover: true, + }); + } +} + class IndexableFileHazards extends IndexableFile { constructor () { super({ @@ -977,6 +989,7 @@ Omnidexer.TO_INDEX = [ new IndexableFileBooks(), new IndexableFileDeities(), new IndexableFileOrganizations(), + new IndexableFilePlaces(), new IndexableFileHazards(), new IndexableFileTables(), diff --git a/js/omnisearch.js b/js/omnisearch.js index 78ccf9e598..72c314127a 100644 --- a/js/omnisearch.js +++ b/js/omnisearch.js @@ -125,7 +125,7 @@ class Omnisearch { // Alias categories if (!category) { - if (t === "in:creature" || t === "in:creatures" || t === "in:monster" || t === "in:monsters") category = "bestiary"; + if (t === "in:creature" || t === "in:creatures") category = "bestiary"; } const mSource = /^source:(.*)$/.exec(t); diff --git a/js/optionalfeatures.js b/js/optionalfeatures.js index 14d810515b..e2b61b91bd 100644 --- a/js/optionalfeatures.js +++ b/js/optionalfeatures.js @@ -81,7 +81,7 @@ class OptionalFeaturesPage extends ListPage { const it = this._dataList[id]; const $pgContent = $("#pagecontent").empty(); const buildStatsTab = () => { - $pgContent.append(RenderOptionalFeatures.$getRenderedOptionalFeature(it)); + $pgContent.append(Renderer.optionalFeature.getRenderedString(it)); const $wrpTab = $(`#stat-tabs`); $wrpTab.find(`.opt-feature-type`).remove(); diff --git a/js/organizations.js b/js/organizations.js index ba204f7796..86f970895c 100644 --- a/js/organizations.js +++ b/js/organizations.js @@ -102,7 +102,7 @@ function renderStatblock (organization) { const $content = $("#pagecontent").empty() function buildStatsTab () { - $content.append(RenderOrganizations.$getRenderedOrganization(organization)); + $content.append(Renderer.organization.getRenderedString(organization)); } async function buildLoreTab () { const pGetFluff = async () => { diff --git a/js/parser.js b/js/parser.js index 0df1352877..7dc43ee657 100644 --- a/js/parser.js +++ b/js/parser.js @@ -18,6 +18,8 @@ Parser._parse_bToA = function (abMap, b) { }; Parser.numberToText = function (number, freq) { if (number == null) throw new TypeError(`undefined or null object passed to parser`); + // TODO: Hacky fix for frequencies + if (typeof number === "string") return number; if (Math.abs(number) >= 100) return `${number}`; function getAsText (num) { @@ -239,6 +241,7 @@ Parser.sourceJsonToFullCompactPrefix = function (source) { Object.keys(Parser.SOURCE_PREFIX_TO_SHORT).forEach(prefix => { compact = compact.replace(prefix, Parser.SOURCE_PREFIX_TO_SHORT[prefix] || prefix); }); + Parser.COMPACT_PREFIX_MAP.forEach(it => compact = compact.replace(it.re, it.replaceWith)); return compact; }; Parser.sourceJsonToAbv = function (source) { @@ -446,12 +449,28 @@ Parser.proficiencyToNumber = function (prof) { default: return 69; } } +Parser.genderToFull = function (g) { + switch (g.toLowerCase()) { + case "m": return "male"; + case "f": return "female"; + case "a": return "agender"; + case "gf": return "genderfluid"; + case "nb": return "nonbinary"; + default: return ""; + } +} Parser.savingThrowAbvToFull = function (abv) { switch (abv) { + case "f": + case "F": case "Fort": case "fort": return "Fortitude"; + case "r": + case "R": case "Ref": case "ref": return "Reflex"; + case "w": + case "W": case "Will": case "will": return "Will"; default: throw new Error(`Unknown saving throw abv ${abv}.`) @@ -495,39 +514,65 @@ Parser.getClassSideBarEntries = function (cls) { `${Parser.proficiencyAbvToFull(initProf.will)} in Will`, ]}); - const skillsEntries = []; - if (initProf.skills.u) initProf.skills.u.forEach(it => skillsEntries.push(`{@indentSubsequent Untrained in ${it}}`)); - if (initProf.skills.t) initProf.skills.t.forEach(it => skillsEntries.push(`{@indentSubsequent Trained in ${it}}`)); - if (initProf.skills.e) initProf.skills.e.forEach(it => skillsEntries.push(`{@indentSubsequent Expert in ${it}}`)); - if (initProf.skills.m) initProf.skills.m.forEach(it => skillsEntries.push(`{@indentSubsequent Master in ${it}}`)); - if (initProf.skills.l) initProf.skills.l.forEach(it => skillsEntries.push(`{@indentSubsequent Legendary in ${it}}`)); - if (initProf.skills.add) skillsEntries.push(`{@indentSubsequent Trained in a number of additional skills equal to ${initProf.skills.add} plus your Intelligence modifier}`); - out.push({name: "SKILLS", entries: skillsEntries}); + function initProfParser (thing, entry) { + Object.keys(thing).forEach(k => { + let thingArray = []; + let prof = ""; + switch (k) { + case "u": { + thingArray = thing.u + prof = "Untrained" + break; + } + case "t": { + thingArray = thing.t + prof = "Trained" + break; + } + case "e": { + thingArray = thing.e + prof = "Expert" + break; + } + case "m": { + thingArray = thing.m + prof = "Master" + break; + } + case "l": { + thingArray = thing.l + prof = "Legendary" + break; + } + case "add": return entry.push(`{@indentSubsequent Trained in a number of additional skills equal to ${thing.add} plus your Intelligence modifier}`); + default: + } + thingArray.forEach(element => { + if (typeof element === "object") { + if (element.entry) { + return entry.push(`{@indentSubsequent ${prof} in ${element.entry}}`); + } else { + return entry.push(`{@indentSubsequent ${prof} in your choice of ${element.skill.map(s => `{@skill ${s}}`).joinConjunct(", ", " or ")}}`); + } + } else return entry.push(`{@indentSubsequent ${prof} in ${element}}`); + }); + }); + } + const skillsEntries = []; const attacksEntries = []; - if (initProf.attacks.u) initProf.attacks.u.forEach(it => attacksEntries.push(`Untrained in ${it}`)); - if (initProf.attacks.t) initProf.attacks.t.forEach(it => attacksEntries.push(`Trained in ${it}`)); - if (initProf.attacks.e) initProf.attacks.e.forEach(it => attacksEntries.push(`Expert in ${it}`)); - if (initProf.attacks.m) initProf.attacks.m.forEach(it => attacksEntries.push(`Master in ${it}`)); - if (initProf.attacks.l) initProf.attacks.l.forEach(it => attacksEntries.push(`Legendary in ${it}`)); - out.push({name: "ATTACKS", entries: attacksEntries}); - const defensesEntries = []; - if (initProf.defenses.u) initProf.defenses.u.forEach(it => defensesEntries.push(`Untrained in ${it}`)); - if (initProf.defenses.t) initProf.defenses.t.forEach(it => defensesEntries.push(`Trained in ${it}`)); - if (initProf.defenses.e) initProf.defenses.e.forEach(it => defensesEntries.push(`Expert in ${it}`)); - if (initProf.defenses.m) initProf.defenses.m.forEach(it => defensesEntries.push(`Master in ${it}`)); - if (initProf.defenses.l) initProf.defenses.l.forEach(it => defensesEntries.push(`Legendary in ${it}`)); + initProfParser(initProf.skills, skillsEntries) + out.push({name: "SKILLS", entries: skillsEntries}); + initProfParser(initProf.attacks, attacksEntries) + out.push({name: "ATTACKS", entries: attacksEntries}); + initProfParser(initProf.defenses, defensesEntries) out.push({name: "DEFENSES", entries: defensesEntries}); if (initProf.classDc) out.push({name: "CLASS DC", entries: [initProf.classDc.entry]}); if (initProf.spells) { const spellsEntries = []; - if (initProf.spells.u) initProf.spells.u.forEach(it => spellsEntries.push(`Untrained in ${it}`)); - if (initProf.spells.t) initProf.spells.t.forEach(it => spellsEntries.push(`Trained in ${it}`)); - if (initProf.spells.e) initProf.spells.e.forEach(it => spellsEntries.push(`Expert in ${it}`)); - if (initProf.spells.m) initProf.spells.m.forEach(it => spellsEntries.push(`Master in ${it}`)); - if (initProf.spells.l) initProf.spells.l.forEach(it => spellsEntries.push(`Legendary in ${it}`)); + initProfParser(initProf.spells, spellsEntries) out.push({name: "SPELLS", entries: spellsEntries}); } return out @@ -827,6 +872,8 @@ Parser.CAT_ID_TO_PROP[Parser.CAT_ID_TRAIT] = "trait"; Parser.CAT_ID_TO_PROP[Parser.CAT_ID_PAGE] = null; +Parser.CAT_ID_TO_PROP[Parser.CAT_ID_GENERIC_DATA] = "generic"; + Parser.pageCategoryToProp = function (catId) { return Parser._parse_aToB(Parser.CAT_ID_TO_PROP, catId); }; @@ -1162,6 +1209,10 @@ SRC_LOACLO = "LOACLO"; SRC_AAWS = "AAWS"; SRC_GNG = "G&G"; SRC_LOTGB = "LOTGB" +SRC_LOMM = "LOMM" +SRC_LOKL = "LOKL" +SRC_LOTG = "LOTG" +SRC_BTD = "BTD" SRC_AOA0 = "AoA0"; SRC_AOA1 = "AoA1"; SRC_AOA2 = "AoA2"; @@ -1206,8 +1257,6 @@ SRC_TIO = "TiO"; SRC_3PP_SUFFIX = " 3pp"; -// region Adventure Paths - AP_PREFIX = "Adventure Path: "; AP_PREFIX_SHORT = "AP: "; @@ -1229,11 +1278,18 @@ AoA_PREFIX_SHORT = "AoA: " SoT_PREFIX = "Strength of Thousands: " SoT_PREFIX_SHORT = "SoT: " -// endregion - LO_PREFIX = "Lost Omens: "; LO_PREFIX_SHORT = "LO: "; +Parser.COMPACT_PREFIX_MAP = [ + {re: /Fists of the Ruby Phoenix #(\d): /, replaceWith: "FotRP$1: "}, + {re: /Abomination Vaults #(\d): /, replaceWith: "AV$1: "}, + {re: /Agents of Edgewatch #(\d): /, replaceWith: "AoE$1: "}, + {re: /Extinction Curse #(\d): /, replaceWith: "EC$1: "}, + {re: /Age of Ashes #(\d): /, replaceWith: "AoA$1: "}, + {re: /Strength of Thousands #(\d): /, replaceWith: "SoT$1: "}, +]; + Parser.SOURCE_PREFIX_TO_SHORT = {}; Parser.SOURCE_PREFIX_TO_SHORT[LO_PREFIX] = LO_PREFIX_SHORT; Parser.SOURCE_PREFIX_TO_SHORT[AP_PREFIX] = AP_PREFIX_SHORT; @@ -1264,49 +1320,53 @@ Parser.SOURCE_JSON_TO_FULL[SRC_LOACLO] = "Lost Omens: Absalom, City of Lost Omen Parser.SOURCE_JSON_TO_FULL[SRC_AAWS] = "Azarketi Ancestry Web Supplement"; Parser.SOURCE_JSON_TO_FULL[SRC_GNG] = "Guns & Gears"; Parser.SOURCE_JSON_TO_FULL[SRC_LOTGB] = "Lost Omens: The Grand Bazaar"; +Parser.SOURCE_JSON_TO_FULL[SRC_LOMM] = "Lost Omens: Monsters of Myth"; +Parser.SOURCE_JSON_TO_FULL[SRC_BTD] = "Book of the Dead"; +Parser.SOURCE_JSON_TO_FULL[SRC_LOTG] = "Lost Omens: Travel Guide"; +Parser.SOURCE_JSON_TO_FULL[SRC_LOKL] = "Lost Omens: Knights of Lastwall"; // Adventure Paths Parser.SOURCE_JSON_TO_FULL[SRC_AOA0] = "Age of Ashes Player's Guide"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOA1] = "Age of Ashes: Hellknight Hill"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOA2] = "Age of Ashes: Cult of Cinders"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOA3] = "Age of Ashes: Tomorrow Must Burn"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOA4] = "Age of Ashes: Fires of the Haunted City"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOA5] = "Age of Ashes: Against the Scarlet Triad"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOA6] = "Age of Ashes: Broken Promises"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOA1] = "Age of Ashes #1: Hellknight Hill"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOA2] = "Age of Ashes #2: Cult of Cinders"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOA3] = "Age of Ashes #3: Tomorrow Must Burn"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOA4] = "Age of Ashes #4: Fires of the Haunted City"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOA5] = "Age of Ashes #5: Against the Scarlet Triad"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOA6] = "Age of Ashes #6: Broken Promises"; Parser.SOURCE_JSON_TO_FULL[SRC_EC0] = "Extinction Curse Player's Guide"; -Parser.SOURCE_JSON_TO_FULL[SRC_EC1] = "Extinction Curse: The Show Must Go On"; -Parser.SOURCE_JSON_TO_FULL[SRC_EC2] = "Extinction Curse: Legacy of the Lost God"; -Parser.SOURCE_JSON_TO_FULL[SRC_EC3] = "Extinction Curse: Life's Long Shadows"; -Parser.SOURCE_JSON_TO_FULL[SRC_EC4] = "Extinction Curse: Siege of the Dinosaurs"; -Parser.SOURCE_JSON_TO_FULL[SRC_EC5] = "Extinction Curse: Lord of the Black Sands"; -Parser.SOURCE_JSON_TO_FULL[SRC_EC6] = "Extinction Curse: The Apocalypse Prophet"; +Parser.SOURCE_JSON_TO_FULL[SRC_EC1] = "Extinction Curse #1: The Show Must Go On"; +Parser.SOURCE_JSON_TO_FULL[SRC_EC2] = "Extinction Curse #2: Legacy of the Lost God"; +Parser.SOURCE_JSON_TO_FULL[SRC_EC3] = "Extinction Curse #3: Life's Long Shadows"; +Parser.SOURCE_JSON_TO_FULL[SRC_EC4] = "Extinction Curse #4: Siege of the Dinosaurs"; +Parser.SOURCE_JSON_TO_FULL[SRC_EC5] = "Extinction Curse #5: Lord of the Black Sands"; +Parser.SOURCE_JSON_TO_FULL[SRC_EC6] = "Extinction Curse #6: The Apocalypse Prophet"; Parser.SOURCE_JSON_TO_FULL[SRC_AOE0] = "Agents of Edgewatch Player's Guide"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOE1] = "Agents of Edgewatch: Devil at the Dreaming Palace"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOE2] = "Agents of Edgewatch: Sixty Feet Under"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOE3] = "Agents of Edgewatch: All or Nothing"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOE4] = "Agents of Edgewatch: Assault on Hunting Lodge Seven"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOE5] = "Agents of Edgewatch: Belly of the Black Whale"; -Parser.SOURCE_JSON_TO_FULL[SRC_AOE6] = "Agents of Edgewatch: Ruins of the Radiant Siege"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOE1] = "Agents of Edgewatch #1: Devil at the Dreaming Palace"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOE2] = "Agents of Edgewatch #2: Sixty Feet Under"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOE3] = "Agents of Edgewatch #3: All or Nothing"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOE4] = "Agents of Edgewatch #4: Assault on Hunting Lodge Seven"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOE5] = "Agents of Edgewatch #5: Belly of the Black Whale"; +Parser.SOURCE_JSON_TO_FULL[SRC_AOE6] = "Agents of Edgewatch #6: Ruins of the Radiant Siege"; Parser.SOURCE_JSON_TO_FULL[SRC_AV0] = "Abomination Vaults Player's Guide"; -Parser.SOURCE_JSON_TO_FULL[SRC_AV1] = "Abomination Vaults: Ruins of Gauntlight"; -Parser.SOURCE_JSON_TO_FULL[SRC_AV2] = "Abomination Vaults: Hands of the Devil"; -Parser.SOURCE_JSON_TO_FULL[SRC_AV3] = "Abomination Vaults: Eyes of Empty Death"; +Parser.SOURCE_JSON_TO_FULL[SRC_AV1] = "Abomination Vaults #1: Ruins of Gauntlight"; +Parser.SOURCE_JSON_TO_FULL[SRC_AV2] = "Abomination Vaults #2: Hands of the Devil"; +Parser.SOURCE_JSON_TO_FULL[SRC_AV3] = "Abomination Vaults #3: Eyes of Empty Death"; Parser.SOURCE_JSON_TO_FULL[SRC_FRP0] = "Fists of the Ruby Phoenix Player's Guide"; -Parser.SOURCE_JSON_TO_FULL[SRC_FRP1] = "Fists of the Ruby Phoenix: Despair on Danger Island"; -Parser.SOURCE_JSON_TO_FULL[SRC_FRP2] = "Fists of the Ruby Phoenix: Ready? Fight!"; -Parser.SOURCE_JSON_TO_FULL[SRC_FRP3] = "Fists of the Ruby Phoenix: King of the Mountain"; +Parser.SOURCE_JSON_TO_FULL[SRC_FRP1] = "Fists of the Ruby Phoenix #1: Despair on Danger Island"; +Parser.SOURCE_JSON_TO_FULL[SRC_FRP2] = "Fists of the Ruby Phoenix #2: Ready? Fight!"; +Parser.SOURCE_JSON_TO_FULL[SRC_FRP3] = "Fists of the Ruby Phoenix #3: King of the Mountain"; Parser.SOURCE_JSON_TO_FULL[SRC_SOT0] = "Strength of Thousands Player's Guide"; -Parser.SOURCE_JSON_TO_FULL[SRC_SOT1] = "Strength of Thousands: Kindled Magic"; -Parser.SOURCE_JSON_TO_FULL[SRC_SOT2] = "Strength of Thousands: Spoken on the Song Wind"; -Parser.SOURCE_JSON_TO_FULL[SRC_SOT3] = "Strength of Thousands: Hurricane's Howl"; -Parser.SOURCE_JSON_TO_FULL[SRC_SOT4] = "Strength of Thousands: Secrets of the Temple-City"; -Parser.SOURCE_JSON_TO_FULL[SRC_SOT5] = "Strength of Thousands: Doorway to the Red Star"; -Parser.SOURCE_JSON_TO_FULL[SRC_SOT6] = "Strength of Thousands: Shadows of the Ancients"; +Parser.SOURCE_JSON_TO_FULL[SRC_SOT1] = "Strength of Thousands #1: Kindled Magic"; +Parser.SOURCE_JSON_TO_FULL[SRC_SOT2] = "Strength of Thousands #2: Spoken on the Song Wind"; +Parser.SOURCE_JSON_TO_FULL[SRC_SOT3] = "Strength of Thousands #3: Hurricane's Howl"; +Parser.SOURCE_JSON_TO_FULL[SRC_SOT4] = "Strength of Thousands #4: Secrets of the Temple-City"; +Parser.SOURCE_JSON_TO_FULL[SRC_SOT5] = "Strength of Thousands #5: Doorway to the Red Star"; +Parser.SOURCE_JSON_TO_FULL[SRC_SOT6] = "Strength of Thousands #6: Shadows of the Ancients"; Parser.SOURCE_JSON_TO_FULL[SRC_SLI] = "The Slithering"; Parser.SOURCE_JSON_TO_FULL[SRC_NGD] = "Night of the Gray Death"; @@ -1334,6 +1394,10 @@ Parser.SOURCE_JSON_TO_ABV[SRC_LOACLO] = "LOACLO"; Parser.SOURCE_JSON_TO_ABV[SRC_AAWS] = "AAWS"; Parser.SOURCE_JSON_TO_ABV[SRC_GNG] = "G&G"; Parser.SOURCE_JSON_TO_ABV[SRC_LOTGB] = "LOTGB"; +Parser.SOURCE_JSON_TO_ABV[SRC_LOMM] = "LOMM"; +Parser.SOURCE_JSON_TO_ABV[SRC_BTD] = "BTD"; +Parser.SOURCE_JSON_TO_ABV[SRC_LOTG] = "LOTG"; +Parser.SOURCE_JSON_TO_ABV[SRC_LOKL] = "LOKL"; // Adventure Paths Parser.SOURCE_JSON_TO_ABV[SRC_AOA0] = "AoA0"; @@ -1404,6 +1468,8 @@ Parser.SOURCE_JSON_TO_DATE[SRC_BST3] = "2021-07-07"; Parser.SOURCE_JSON_TO_DATE[SRC_SOM] = "2021-08-25"; Parser.SOURCE_JSON_TO_DATE[SRC_GNG] = "2021-10-13"; Parser.SOURCE_JSON_TO_DATE[SRC_LOTGB] = "2021-10-13"; +Parser.SOURCE_JSON_TO_DATE[SRC_LOMM] = "2021-12-22"; +Parser.SOURCE_JSON_TO_DATE[SRC_BTD] = "2022-04-27"; // Turn JSON to Paizo Store Parser.SOURCE_JSON_TO_STORE = {}; Parser.SOURCE_JSON_TO_STORE[SRC_CRB] = "https://paizo.com/products/btq01zp3"; @@ -1425,6 +1491,10 @@ Parser.SOURCE_JSON_TO_STORE[SRC_BST3] = "https://paizo.com/products/btq027mn"; Parser.SOURCE_JSON_TO_STORE[SRC_SOM] = "https://paizo.com/products/btq027uy"; Parser.SOURCE_JSON_TO_STORE[SRC_GNG] = "https://paizo.com/products/btq026mw"; Parser.SOURCE_JSON_TO_STORE[SRC_LOTGB] = "https://paizo.com/products/btq027kc"; +Parser.SOURCE_JSON_TO_STORE[SRC_LOMM] = "https://paizo.com/products/btq027u2"; +Parser.SOURCE_JSON_TO_STORE[SRC_BTD] = "https://paizo.com/products/btq02c0j"; +Parser.SOURCE_JSON_TO_STORE[SRC_LOTG] = "https://paizo.com/products/btq02c20"; +Parser.SOURCE_JSON_TO_STORE[SRC_LOKL] = "https://paizo.com/products/btq02c3a"; // Adventure Paths Parser.SOURCE_JSON_TO_STORE[SRC_AOA0] = "https://paizo.com/products/btq024wj"; Parser.SOURCE_JSON_TO_STORE[SRC_AOA1] = "https://paizo.com/products/btq024tw"; @@ -1536,6 +1606,10 @@ Parser.SOURCES_AVAILABLE_DOCS_BOOK = {}; SRC_AAWS, SRC_GNG, SRC_LOTGB, + SRC_LOMM, + SRC_BTD, + SRC_LOTG, + SRC_LOKL, ].forEach(src => { Parser.SOURCES_AVAILABLE_DOCS_BOOK[src] = src; Parser.SOURCES_AVAILABLE_DOCS_BOOK[src.toLowerCase()] = src; @@ -1641,7 +1715,7 @@ Parser.getTagSource = function (tag, source) { Parser.getTraitName = function (trait) { // TODO: This implementation is not perfect, but for now it will do const regex = new RegExp(`\\s(?:\\d|[A-Za-z]$|\\(|d\\d|[A-Z],|${Object.values(Parser.DMGTYPE_JSON_TO_FULL).join("|")}|to \\w+)(.+|$)`); - const name = trait.replace(/\|.+/, "").replace(regex, ""); + const name = trait ? trait.replace(/\|.+/, "").replace(regex, "") : ""; if (name === name.toUpperCase()) return name; else if (name.length <= 2) return name.toUpperCase(); // Alignment traits: CG, LE, ... else return name.toTitleCase(); @@ -1771,3 +1845,9 @@ Parser.typeToSkill = function (type) { } return [...skill].join(" or ") }; + +Parser.getKeyByValue = function (object, value) { + return Object.keys(object).filter(function (key) { + return object[key] === value; + }); +} diff --git a/js/places.js b/js/places.js index 6bf0fcc7cc..933f608413 100644 --- a/js/places.js +++ b/js/places.js @@ -87,7 +87,7 @@ class PlacesPage extends ListPage { const it = this._dataList[id]; function buildStatsTab () { - $content.append(RenderGeneric.$getRenderedGeneric(it)); + $content.append(Renderer.place.getRenderedString(it)); } const buildInfoTab = async () => { const quickRules = await Renderer.utils.pGetQuickRules(it.category); diff --git a/js/render-abilities.js b/js/render-abilities.js deleted file mode 100644 index e54ab7ab4f..0000000000 --- a/js/render-abilities.js +++ /dev/null @@ -1,12 +0,0 @@ -class RenderAbilities { - static $getRenderedAbility (it) { - return $$` - ${Renderer.utils.getExcludedDiv(it, "ability", UrlUtil.PG_ABILITIES)} - ${Renderer.utils.getNameDiv(it, {page: UrlUtil.PG_ABILITIES, activity: true, type: ""})} - ${Renderer.utils.getDividerDiv()} - ${Renderer.utils.getTraitsDiv(it.traits || [])} - ${Renderer.ability.getSubHead(it)} - ${Renderer.generic.getRenderedEntries(it)} - ${Renderer.utils.getPageP(it)}` - } -} diff --git a/js/render-actions.js b/js/render-actions.js deleted file mode 100644 index 2c06531716..0000000000 --- a/js/render-actions.js +++ /dev/null @@ -1,12 +0,0 @@ -class RenderActions { - static $getRenderedAction (it) { - return $$` - ${Renderer.utils.getExcludedDiv(it, "action", UrlUtil.PG_ACTIONS)} - ${Renderer.utils.getNameDiv(it, {page: UrlUtil.PG_ACTIONS, activity: true, type: ""})} - ${Renderer.utils.getDividerDiv()} - ${Renderer.utils.getTraitsDiv(it.traits || [])} - ${Renderer.action.getSubHead(it)} - ${Renderer.generic.getRenderedEntries(it)} - ${Renderer.utils.getPageP(it)}` - } -} diff --git a/js/render-afflictions.js b/js/render-afflictions.js deleted file mode 100644 index bd03a393f4..0000000000 --- a/js/render-afflictions.js +++ /dev/null @@ -1,5 +0,0 @@ -class RenderAfflictions { - static $getRenderedAffliction (it) { - return $$`${Renderer.affliction.getCompactRenderedString(it)}`; - } -} diff --git a/js/render-backgrounds.js b/js/render-backgrounds.js deleted file mode 100644 index 07cc914fe6..0000000000 --- a/js/render-backgrounds.js +++ /dev/null @@ -1,15 +0,0 @@ -class RenderBackgrounds { - static $getRenderedBackground (bg) { - const renderStack = []; - Renderer.get().setFirstSection(true).recursiveRender(bg.entries, renderStack, {pf2StatFix: true}); - - return $$` - ${Renderer.utils.getExcludedDiv(bg, "background", UrlUtil.PG_BACKGROUNDS)} - ${Renderer.utils.getNameDiv(bg, {page: UrlUtil.PG_BACKGROUNDS, type: "BACKGROUND"})} - ${Renderer.utils.getDividerDiv()} - ${Renderer.utils.getTraitsDiv(bg.traits || [])} - ${renderStack.join("")} - ${Renderer.utils.getPageP(bg)} - ` - } -} diff --git a/js/render-bestiary.js b/js/render-bestiary.js deleted file mode 100644 index bf1008b96d..0000000000 --- a/js/render-bestiary.js +++ /dev/null @@ -1,33 +0,0 @@ -class RenderBestiary { - static $getRenderedCreature (cr, options) { - cr = scaleCreature.applyVarRules(cr); - options = options || {}; - const traits = []; - if (cr.rarity !== "Common") traits.push(cr.rarity); - if (cr.alignment != null) traits.push(cr.alignment); - if (cr.size != null) traits.push(cr.size); - if (cr.traits != null && cr.traits.length) traits.push(...cr.traits); - if (cr.creatureType != null) traits.push(...cr.creatureType); - - return $$`${Renderer.utils.getExcludedDiv(cr, "creature", UrlUtil.PG_BESTIARY)} - ${Renderer.utils.getNameDiv(cr, {type: cr.type || "CREATURE", page: UrlUtil.PG_BESTIARY, $btnResetScaleLvl: options.$btnResetScaleLvl, $btnScaleLvl: options.$btnScaleLvl, asJquery: true})} - ${Renderer.utils.getDividerDiv()} - ${Renderer.utils.getTraitsDiv(traits)} - ${Renderer.creature.getPerception(cr)} - ${Renderer.creature.getLanguages(cr)} - ${Renderer.creature.getSkills(cr)} - ${Renderer.creature.getAbilityMods(cr.abilityMods)} - ${cr.abilitiesTop != null ? cr.abilitiesTop.map(it => Renderer.creature.getRenderedAbility(it, {noButton: true})) : ""} - ${Renderer.creature.getItems(cr)} - ${Renderer.utils.getDividerDiv()} - ${Renderer.creature.getDefenses(cr)} - ${cr.abilitiesMid != null ? cr.abilitiesMid.map(it => Renderer.creature.getRenderedAbility(it, {noButton: true})) : ""} - ${Renderer.utils.getDividerDiv()} - ${Renderer.creature.getSpeed(cr)} - ${Renderer.creature.getAttacks(cr)} - ${Renderer.creature.getSpellcasting(cr)} - ${Renderer.creature.getRituals(cr)} - ${cr.abilitiesBot != null ? cr.abilitiesBot.map(it => Renderer.creature.getRenderedAbility(it, {noButton: true})) : ""} - ${Renderer.utils.getPageP(cr)}`; - } -} diff --git a/js/render-companionsfamiliars.js b/js/render-companionsfamiliars.js deleted file mode 100644 index 864ab33e91..0000000000 --- a/js/render-companionsfamiliars.js +++ /dev/null @@ -1,7 +0,0 @@ -class RenderCompanionsFamiliars { - static $getRenderedCompanionFamiliar (it) { - if (it.__prop === "companion") return $$`${Renderer.companion.getRenderedString(it)}`; - else if (it.__prop === "familiar") return $$`${Renderer.familiar.getRenderedString(it)}`; - else if (it.__prop === "eidolon") return $$`${Renderer.eidolon.getRenderedString(it)}`; - } -} diff --git a/js/render-conditions.js b/js/render-conditions.js deleted file mode 100644 index 80a340b4b1..0000000000 --- a/js/render-conditions.js +++ /dev/null @@ -1,5 +0,0 @@ -class RenderCondition { - static $getRenderedCondition (it) { - return $$`${Renderer.condition.getCompactRenderedString(it)}` - } -} diff --git a/js/render-deities.js b/js/render-deities.js deleted file mode 100644 index 38d04d6b9f..0000000000 --- a/js/render-deities.js +++ /dev/null @@ -1,5 +0,0 @@ -class RenderDeities { - static $getRenderedDeity (deity) { - return $$`${Renderer.deity.getCompactRenderedString(deity)}`; - } -} diff --git a/js/render-feats.js b/js/render-feats.js deleted file mode 100644 index e47f4d0d78..0000000000 --- a/js/render-feats.js +++ /dev/null @@ -1,18 +0,0 @@ -class RenderFeats { - static $getRenderedFeat (feat) { - const renderStack = [""]; - Renderer.get().setFirstSection(true).recursiveRender(feat.entries, renderStack, {pf2StatFix: true}); - return $$` - ${Renderer.utils.getExcludedDiv(feat, "feat", UrlUtil.PG_FEATS)} - ${Renderer.utils.getNameDiv(feat, {page: UrlUtil.PG_FEATS, type: "FEAT", activity: true})} - ${Renderer.utils.getDividerDiv()} - ${Renderer.utils.getTraitsDiv(feat.traits)} - ${Renderer.feat.getSubHead(feat)} - ${renderStack.join("")} - ${Renderer.generic.getSpecial(feat)} - ${Renderer.generic.getAddSections(feat)} - ${Renderer.feat.getLeadsTo(feat)} - ${Renderer.utils.getPageP(feat)} - `; - } -} diff --git a/js/render-generic.js b/js/render-generic.js deleted file mode 100644 index 8c51b65381..0000000000 --- a/js/render-generic.js +++ /dev/null @@ -1,5 +0,0 @@ -class RenderGeneric { - static $getRenderedGeneric (it) { - return $$`${Renderer.generic.dataGetRenderedString(it)}` - } -} diff --git a/js/render-hazards.js b/js/render-hazards.js deleted file mode 100644 index 5205ea0c3e..0000000000 --- a/js/render-hazards.js +++ /dev/null @@ -1,7 +0,0 @@ -class RenderHazards { - static $getRenderedTrapHazard (it) { - return $$` - ${Renderer.hazard.getCompactRenderedString(it)} - `; - } -} diff --git a/js/render-items.js b/js/render-items.js deleted file mode 100644 index 686304f4a2..0000000000 --- a/js/render-items.js +++ /dev/null @@ -1,18 +0,0 @@ -class RenderItems { - static $getRenderedItem (item) { - const renderStack = [""] - Renderer.get().recursiveRender(item.entries, renderStack, {pf2StatFix: true}) - return $$` - ${Renderer.utils.getExcludedDiv(item, "item")} - ${Renderer.utils.getNameDiv(item, {page: UrlUtil.PG_ITEMS})} - ${Renderer.utils.getDividerDiv()} - ${Renderer.utils.getTraitsDiv(item.traits)} - ${Renderer.item.getSubHead(item)} - ${renderStack.join("")} - ${Renderer.item.getVariantsHtml(item)} - ${Renderer.item.getCraftRequirements(item)} - ${Renderer.item.getSpecial(item)} - ${Renderer.utils.getPageP(item)} - `; - } -} diff --git a/js/render-languages.js b/js/render-languages.js deleted file mode 100644 index 63ee9bfa4c..0000000000 --- a/js/render-languages.js +++ /dev/null @@ -1,5 +0,0 @@ -class RenderLanguages { - static $getRenderedLanguage (it) { - return $$`${Renderer.language.getCompactRenderedString(it)}`; - } -} diff --git a/js/render-optionalfeatures.js b/js/render-optionalfeatures.js deleted file mode 100644 index 22062b8eb2..0000000000 --- a/js/render-optionalfeatures.js +++ /dev/null @@ -1,5 +0,0 @@ -class RenderOptionalFeatures { - static $getRenderedOptionalFeature (it) { - return $$`${Renderer.optionalFeature.getCompactRenderedString(it)}`; - } -} diff --git a/js/render-organizations.js b/js/render-organizations.js deleted file mode 100644 index bc8a292687..0000000000 --- a/js/render-organizations.js +++ /dev/null @@ -1,5 +0,0 @@ -class RenderOrganizations { - static $getRenderedOrganization (it) { - return $$`${Renderer.organization.getCompactRenderedString(it)}`; - } -} diff --git a/js/render-rituals.js b/js/render-rituals.js deleted file mode 100644 index dac76a7199..0000000000 --- a/js/render-rituals.js +++ /dev/null @@ -1,5 +0,0 @@ -class RenderRituals { - static $getRenderedRitual (it) { - return $$`${Renderer.ritual.getCompactRenderedString(it)}` - } -} diff --git a/js/render-spells.js b/js/render-spells.js deleted file mode 100644 index 6981c3311f..0000000000 --- a/js/render-spells.js +++ /dev/null @@ -1,5 +0,0 @@ -class RenderSpells { - static $getRenderedSpell (sp) { - return $$`${Renderer.spell.getCompactRenderedString(sp)}` - } -} diff --git a/js/render-tables.js b/js/render-tables.js deleted file mode 100644 index a14e3ed5c3..0000000000 --- a/js/render-tables.js +++ /dev/null @@ -1,9 +0,0 @@ -class RenderTables { - static $getRenderedTable (it) { - it.type = it.type || "table"; - return $$` - ${Renderer.utils.getExcludedDiv(it, "table")} - ${Renderer.get().setFirstSection(true).render(it)} - ${Renderer.utils.getPageP(it)}`; - } -} diff --git a/js/render-traits.js b/js/render-traits.js deleted file mode 100644 index 48954aeecc..0000000000 --- a/js/render-traits.js +++ /dev/null @@ -1,5 +0,0 @@ -class RenderTraits { - static $getRenderedTrait (trait) { - return $$`${Renderer.trait.getRenderedString(trait)}`; - } -} diff --git a/js/render-variantrules.js b/js/render-variantrules.js deleted file mode 100644 index 12d1e0d8f2..0000000000 --- a/js/render-variantrules.js +++ /dev/null @@ -1,13 +0,0 @@ -class RenderVariantRules { - static $getRenderedVariantRule (rule) { - Renderer.get().setFirstSection(true); - const textStack = []; - Renderer.get().resetHeaderIndex(); - Renderer.get().recursiveRender(rule.entries, textStack); - - return $$` - ${Renderer.utils.getExcludedDiv(rule, "variantrule")} - ${textStack.join("")} - ${Renderer.utils.getPageP(rule)}`; - } -} diff --git a/js/render-vehicles.js b/js/render-vehicles.js deleted file mode 100644 index cc75e73242..0000000000 --- a/js/render-vehicles.js +++ /dev/null @@ -1,5 +0,0 @@ -class RenderVehicles { - static $getRenderedVehicle (it) { - return $$`${Renderer.vehicle.getCompactRenderedString(it)}` - } -} diff --git a/js/render.js b/js/render.js index db9b971cd5..19136b8740 100644 --- a/js/render.js +++ b/js/render.js @@ -24,8 +24,8 @@ function Renderer () { this._isAddHandlers = true; this._headerIndex = 1; this._tagExportDict = null; - this._trackTitles = {enabled: false, titles: {}}; - this._enumerateTitlesRel = {enabled: false, titles: {}}; + this._trackTitles = { enabled: false, titles: {} }; + this._enumerateTitlesRel = { enabled: false, titles: {} }; this._hooks = {}; this._fnPostProcess = null; this._extraSourceClasses = null; @@ -294,7 +294,7 @@ function Renderer () { this._renderPf2SampleBox(entry, textStack, meta, options); break; case "pf2-beige-box": - this._renderPf2SampleBox(entry, textStack, meta, {beige: true, ...options}); + this._renderPf2SampleBox(entry, textStack, meta, { beige: true, ...options }); break; case "pf2-red-box": this._renderPf2RedBox(entry, textStack, meta, options); @@ -335,7 +335,11 @@ function Renderer () { case "paper": this._renderPaper(entry, textStack, meta, options); break; - // pf2-statblock + case "quote": + this._renderQuote(entry, textStack, meta, options); + break + + // pf2-abilities case "affliction": this._renderAffliction(entry, textStack, meta, options); break; @@ -351,12 +355,6 @@ function Renderer () { case "ability": this._renderAbility(entry, textStack, meta, options); break; - case "statblock": - this._renderStatblock(entry, textStack, meta, options); - break; - case "quote": - this._renderQuote(entry, textStack, meta, options); - break // inline case "inline": @@ -375,19 +373,15 @@ function Renderer () { // list items case "item": this._renderItem(entry, textStack, meta, options); break; - // entire data records - case "dataCreature": - this._renderDataCreature(entry, textStack, meta, options); - break; - case "dataSpell": - this._renderDataSpell(entry, textStack, meta, options); - break; - case "dataGeneric": - this._renderDataGeneric(entry, textStack, meta, options); - break; + // entire in-line data records case "data": this._renderData(entry, textStack, meta, options); break; + case "statblock": + // eslint-disable-next-line no-console + console.warn(`Statblock entries should be removed!`); + this._renderStatblock(entry, textStack, meta, options); + break; // images case "image": @@ -447,7 +441,7 @@ function Renderer () { }; this._renderText = function (entry, textStack, meta, options) { - entry.entries.forEach(e => this._recursiveRender(e, textStack, meta, {prefix: `

`, suffix: `

`})); + entry.entries.forEach(e => this._recursiveRender(e, textStack, meta, { prefix: `

`, suffix: `

` })); }; this._renderEntriesOtherSource = function (entry, textStack, meta, options) { @@ -458,7 +452,7 @@ function Renderer () { prefix: `

`, suffix: `

`, })); - textStack[0] += Renderer.utils.getPageP(entry, {prefix: "\u2014", noReprints: true}); + textStack[0] += Renderer.utils.getPageP(entry, { prefix: "\u2014", noReprints: true }); textStack[0] += ``; } }; @@ -550,7 +544,7 @@ function Renderer () { const len = entry.tables.length; for (let i = 0; i < len; ++i) { const addStyles = `${i === 0 ? "" : "mt-0"} ${i === len - 1 ? "" : "mb-0"}` - this._renderTable(entry.tables[i], textStack, meta, {addStyles}); + this._renderTable(entry.tables[i], textStack, meta, { addStyles }); } }; @@ -620,7 +614,7 @@ function Renderer () { if (last_end !== span[0]) { textStack[0] += `
`; } - textStack[0] += `
${row[idxCol]}${span[1] === numCol + 1 ? minButton : ""}
`; + textStack[0] += `
${this.render(row[idxCol])}${span[1] === numCol + 1 ? minButton : ""}
`; last_end = span[1]; } if (last_end !== numCol + 1) { @@ -815,7 +809,7 @@ function Renderer () { if (entry.entry) this._recursiveRender(entry.entry, textStack, meta); else if (entry.entries) { const len = entry.entries.length; - for (let i = 0; i < len; ++i) this._recursiveRender(entry.entries[i], textStack, meta, {prefix: i > 0 ? `` : "", suffix: i > 0 ? "" : ""}); + for (let i = 0; i < len; ++i) this._recursiveRender(entry.entries[i], textStack, meta, { prefix: i > 0 ? `` : "", suffix: i > 0 ? "" : "" }); } textStack[0] += "

"; this._renderSuffix(entry, textStack, meta, options); @@ -853,7 +847,7 @@ function Renderer () { this._renderAbility_full = function (entry, textStack, meta, options) { textStack[0] += `
`; - textStack[0] += Renderer.utils.getNameDiv(entry, {activity: true, type: ""}); + textStack[0] += Renderer.utils.getNameDiv(entry, { activity: true, type: "" }); textStack[0] += Renderer.utils.getDividerDiv(); textStack[0] += Renderer.utils.getTraitsDiv(entry.traits || []); textStack[0] += Renderer.ability.getSubHead(entry); @@ -862,31 +856,35 @@ function Renderer () { } this._renderAbility_compact = function (entry, textStack, meta, options) { - const renderer = Renderer.get(); - textStack[0] += `

${entry.name != null ? entry.name : "Activate"}` - if (entry.activity != null) textStack[0] += ` ${renderer.render(Parser.timeToFullEntry(entry.activity))}`; - if (entry.components != null) textStack[0] += ` ${renderer.render(entry.components.join(", "))}`; - if (entry.traits && entry.traits.length) textStack[0] += ` (${entry.traits.map(t => renderer.render(`{@trait ${t.toLowerCase()}}`)).join(", ")})`; + textStack[0] += `

${entry.name != null ? entry.name : "Activate"}` + if (entry.activity != null) textStack[0] += ` ${this.render(Parser.timeToFullEntry(entry.activity))}`; + if (entry.components != null) textStack[0] += ` ${this.render(entry.components.join(", "))}`; + if (entry.traits && entry.traits.length) textStack[0] += ` (${entry.traits.map(t => this.render(`{@trait ${t.toLowerCase()}}`)).join(", ")})`; entry.components != null || entry.traits != null ? textStack[0] += "; " : textStack[0] += " "; - if (entry.frequency != null) textStack[0] += `Frequency ${renderer.render_addTerm(Parser.freqToFullEntry(entry.frequency))} `; - if (entry.note != null) textStack[0] += `${renderer.render(entry.note)}; `; - if (entry.requirements != null) textStack[0] += `Requirements ${renderer.render_addTerm(entry.requirements)} `; - if (entry.trigger != null) textStack[0] += `Trigger ${renderer.render_addTerm(entry.trigger)} `; + if (entry.frequency != null) textStack[0] += `Frequency ${this.render_addTerm(Parser.freqToFullEntry(entry.frequency))} `; + if (entry.note != null) textStack[0] += `${this.render(entry.note)}; `; + if (entry.requirements != null) textStack[0] += `Requirements ${this.render_addTerm(entry.requirements)} `; + if (entry.trigger != null) textStack[0] += `Trigger ${this.render_addTerm(entry.trigger)} `; textStack[0] += `${entry.frequency || entry.requirements || entry.trigger || entry.components || (entry.activity && entry.activity.unit === Parser.TM_VARIES) ? "Effect " : ""}`; - if (entry.entries) textStack[0] += entry.entries.map(e => renderer.render(e, {isAbility: true})).join(" "); - if (entry.special != null) textStack[0] += ` Special ${renderer.render(entry.special)}`; - textStack[0] += `

` + if (entry.entries) { + textStack[0] += `${this.render(entry.entries[0], { isAbility: true })}
`; + for (let i = 1; i < entry.entries.length; i++) { + textStack[0] += this.render(entry.entries[i], { isAbility: true, pf2StatFix: true }); + } + } else textStack[0] += ""; + if (entry.special != null) textStack[0] += `

Special ${this.render(entry.special)}

`; + textStack[0] += `
` } this._renderSuccessDegree = function (entry, textStack, meta, options) { Object.keys(entry.entries).forEach(key => { textStack[0] += `${key} `; if (typeof (entry.entries[key]) === "string") { - this._recursiveRender(entry.entries[key], textStack, meta, {prefix: "", suffix: ""}); + this._recursiveRender(entry.entries[key], textStack, meta, { prefix: "", suffix: "" }); } else if (Array.isArray(entry.entries[key])) { entry.entries[key].forEach((e, idx) => { - if (idx === 0) this._recursiveRender(e, textStack, meta, {prefix: "", suffix: ""}); - else this._recursiveRender(e, textStack, meta, {prefix: "", suffix: ""}); + if (idx === 0) this._recursiveRender(e, textStack, meta, { prefix: "", suffix: "" }); + else this._recursiveRender(e, textStack, meta, { prefix: "", suffix: "" }); }); } textStack[0] += ``; @@ -935,14 +933,14 @@ function Renderer () { this._handleTrackTitles(entry.name); textStack[0] += `

${renderer.render(entry.name)}`; - if (entry.collapsible) textStack[0] += `${this._getCollapsibleToggle({minus: "-"})}`; + if (entry.collapsible) textStack[0] += `${this._getCollapsibleToggle({ minus: "-" })}`; textStack[0] += `

` } this._firstSection = false; if (entry.entries) { const len = entry.entries.length; for (let i = 0; i < len; ++i) { - this._recursiveRender(entry.entries[i], textStack, meta, {prefix: `

`, suffix: `

`}); + this._recursiveRender(entry.entries[i], textStack, meta, { prefix: `

`, suffix: `

` }); } } textStack[0] += `
`; @@ -953,7 +951,7 @@ function Renderer () { if (entry.entries) { const len = entry.entries.length; for (let i = 0; i < len; ++i) { - textStack[0] += `

${this.render(entry.entries[i])}

`; + textStack[0] += `

${this.render(entry.entries[i])}

`; } } textStack[0] += this._getPf2ChapterSwirl() @@ -984,14 +982,14 @@ function Renderer () { this._handleTrackTitles(entry.name); textStack[0] += `

${renderer.render(entry.name)}`; - if (entry.collapsible) textStack[0] += this._getCollapsibleToggle({minus: "-"}); + if (entry.collapsible) textStack[0] += this._getCollapsibleToggle({ minus: "-" }); textStack[0] += `

` } textStack[0] += `
` if (entry.entries) { const len = entry.entries.length; for (let i = 0; i < len; ++i) { - this._recursiveRender(entry.entries[i], textStack, meta, {prefix: `

`, suffix: `

`}); + this._recursiveRender(entry.entries[i], textStack, meta, { prefix: `

`, suffix: `

` }); } } textStack[0] += ``; @@ -1006,14 +1004,14 @@ function Renderer () { this._handleTrackTitles(entry.name); textStack[0] += `

${renderer.render(entry.name)}`; - if (entry.level || entry.collapsible) textStack[0] += `${entry.level ? Parser.getOrdinalForm(entry.level) : ""}${entry.collapsible ? this._getCollapsibleToggle({minus: "\u2013"}) : ""}`; + if (entry.level || entry.collapsible) textStack[0] += `${entry.level ? Parser.getOrdinalForm(entry.level) : ""}${entry.collapsible ? this._getCollapsibleToggle({ minus: "\u2013" }) : ""}`; textStack[0] += `

`; } this._firstSection = false; if (entry.entries) { const len = entry.entries.length; for (let i = 0; i < len; ++i) { - this._recursiveRender(entry.entries[i], textStack, meta, {prefix: `

`, suffix: `

`}); + this._recursiveRender(entry.entries[i], textStack, meta, { prefix: `

`, suffix: `

` }); } } textStack[0] += ``; @@ -1028,14 +1026,14 @@ function Renderer () { this._handleTrackTitles(entry.name); textStack[0] += `

${renderer.render(entry.name)}`; - if (entry.level || entry.collapsible) textStack[0] += `${entry.level ? Parser.getOrdinalForm(entry.level) : ""}${entry.collapsible ? this._getCollapsibleToggle({minus: "\u2013"}) : ""}`; + if (entry.level || entry.collapsible) textStack[0] += `${entry.level ? Parser.getOrdinalForm(entry.level) : ""}${entry.collapsible ? this._getCollapsibleToggle({ minus: "\u2013" }) : ""}`; textStack[0] += `

`; } this._firstSection = false; if (entry.entries) { const len = entry.entries.length; for (let i = 0; i < len; ++i) { - this._recursiveRender(entry.entries[i], textStack, meta, {prefix: `

`, suffix: `

`}); + this._recursiveRender(entry.entries[i], textStack, meta, { prefix: `

`, suffix: `

` }); } } textStack[0] += ``; @@ -1053,7 +1051,7 @@ function Renderer () { if (entry.entries) { const len = entry.entries.length; for (let i = 0; i < len; ++i) { - this._recursiveRender(entry.entries[i], textStack, meta, {prefix: `

`, suffix: `

`}); + this._recursiveRender(entry.entries[i], textStack, meta, { prefix: `

`, suffix: `

` }); } } textStack[0] += ``; @@ -1071,6 +1069,12 @@ function Renderer () { this._handleTrackTitles(entry.name); textStack[0] += `

${this.render(entry.name)}

`; } + if (entry.entries) { + const len = entry.entries.length; + for (let i = 0; i < len; ++i) { + this._recursiveRender(entry.entries[i], textStack, meta, options); + } + } }; this._renderPf2Sidebar = function (entry, textStack, meta, options) { @@ -1170,7 +1174,7 @@ function Renderer () { if (entry.entries) { const len = entry.entries.length; for (let i = 0; i < len; ++i) { - this._recursiveRender(entry.entries[i], textStack, meta, {prefix: "

", suffix: "

"}); + this._recursiveRender(entry.entries[i], textStack, meta, { prefix: "

", suffix: "

" }); } } textStack[0] += ``; @@ -1261,7 +1265,7 @@ function Renderer () { const entries = MiscUtil.copy(it.entries); const style = entry.style ? entry.style : "pf2-book__option"; textStack[0] += `

${it.name ? `${renderer.render(it.name)}${entry.noColon ? "" : ":"} ` : ""}${renderer.render(entries.shift())}

`; - entries.forEach(e => this._recursiveRender(e, textStack, meta, {prefix: `

`, suffix: `

`})); + entries.forEach(e => this._recursiveRender(e, textStack, meta, { prefix: `

`, suffix: `

` })); }); }; @@ -1270,12 +1274,12 @@ function Renderer () { const len = entry.entries.length; for (let i = 0; i < len; ++i) { textStack[0] += `

${i === 0 && !entry.skipMarks ? "“" : ""}`; - this._recursiveRender(entry.entries[i], textStack, meta, {prefix: "", suffix: ""}); + this._recursiveRender(entry.entries[i], textStack, meta, { prefix: "", suffix: "" }); textStack[0] += `${i === len - 1 && !entry.skipMarks ? "”" : ""}

`; } - if (entry.by || entry.from) { + if (entry.by || entry.source) { textStack[0] += `

\u2014 `; - textStack[0] += `${entry.by != null ? `${renderer.render(entry.by)}` : ""}${entry.from ? `, ${renderer.render(entry.from)}` : ""}`; + textStack[0] += `${entry.by != null ? `${renderer.render(entry.by)}` : entry.source != null ? `${Parser.sourceJsonToFull(entry.source)}` : ""}${entry.from ? `, ${renderer.render(entry.from)}` : entry.source && entry.page ? `, p. ${entry.page}` : ""}`; textStack[0] += `

`; } }; @@ -1341,18 +1345,6 @@ function Renderer () { textStack[0] += ``; }; - this._renderStatblock = async function (entry, textStack, meta, options) { - const cat_id = Parser._parse_bToA(Parser.CAT_ID_TO_PROP, entry.tag); - const page = UrlUtil.CAT_TO_PAGE[cat_id]; - const hash = entry.hash || UrlUtil.URL_TO_HASH_BUILDER[page](entry); - const renderFn = Renderer.hover._pageToRenderFn(page); - textStack[0] += `
${Renderer.get().render(`{@${entry.tag} ${entry.name}|${entry.source}}`)}
` - const toRender = await Renderer.hover.pCacheAndGet(page, entry.source, hash); - const $wrp = $(`[data-stat-hash="${hash}"]`); - if (toRender) $wrp.html(renderFn(toRender, {noPage: true})); - else throw new Error(`Could not find ${entries.tag}: ${hash}`); - }; - this._renderInline = function (entry, textStack, meta, options) { if (entry.entries) { const len = entry.entries.length; @@ -1373,31 +1365,19 @@ function Renderer () { textStack[0] += Renderer.getEntryDice(entry, entry.name, this._isAddHandlers); }; - this._renderDataCreature = function (entry, textStack, meta, options) { - this._renderPrefix(entry, textStack, meta, options); - this._renderDataHeader(textStack); - textStack[0] += Renderer.creature.getCompactRenderedString(entry.dataCreature, {isEmbeddedEntity: true}); - this._renderDataFooter(textStack); - this._renderSuffix(entry, textStack, meta, options); - }; - - this._renderDataSpell = function (entry, textStack, meta, options) { - this._renderPrefix(entry, textStack, meta, options); - this._renderDataHeader(textStack); - textStack[0] += Renderer.spell.getCompactRenderedString(entry.dataSpell, {isEmbeddedEntity: true}); - this._renderDataFooter(textStack); - this._renderSuffix(entry, textStack, meta, options); - }; - - this._renderDataGeneric = function (entry, textStack, meta, options) { - const isEmbedded = entry.style !== "book"; - this._renderPrefix(entry, textStack, meta, options); - this._renderDataHeader(textStack, isEmbedded); - textStack[0] += Renderer.generic.dataGetRenderedString(entry.dataGeneric, {isEmbedded, noPage: true}); - this._renderDataFooter(textStack, isEmbedded); - this._renderSuffix(entry, textStack, meta, options); + this._renderStatblock = async function (entry, textStack, meta, options) { + const cat_id = Parser._parse_bToA(Parser.CAT_ID_TO_PROP, entry.tag); + const page = UrlUtil.CAT_TO_PAGE[cat_id]; + const hash = entry.hash || UrlUtil.URL_TO_HASH_BUILDER[page](entry); + const renderFn = Renderer.hover._pageToRenderFn(page); + textStack[0] += `
${Renderer.get().render(`{@${entry.tag} ${entry.name}|${entry.source}}`)}
` + const toRender = await Renderer.hover.pCacheAndGet(page, entry.source, hash); + const $wrp = $(`[data-stat-hash="${hash}"]`); + if (toRender) $wrp.html(renderFn(toRender, { noPage: true })); + else throw new Error(`Could not find ${entries.tag}: ${hash}`); }; + // TODO: Merge with renderStatblock this._renderData = function (entry, textStack, meta, options) { this._renderPrefix(entry, textStack, meta, options); this._renderDataHeader(textStack); @@ -1405,7 +1385,7 @@ function Renderer () { const page = entry.page || UrlUtil.CAT_TO_PAGE[catId]; const renderFn = Renderer.hover._pageToRenderFn(page); if (renderFn) { - const rendered = renderFn(entry.data, {isEmbedded: true, noPage: true}); + const rendered = renderFn(entry.data, { isEmbedded: true, noPage: true }); textStack[0] += typeof rendered === "object" ? rendered.html() : rendered; } else textStack[0] += `
`; this._renderDataFooter(textStack); @@ -1420,7 +1400,7 @@ function Renderer () { }; this._renderDataHeader = function (textStack, isEmbedded) { - if (isEmbedded) textStack[0] += `
`; + if (isEmbedded) textStack[0] += `
`; else textStack[0] += `
`; }; @@ -1842,7 +1822,7 @@ function Renderer () { case "@domain": case "@skill": case "@group": { - const {name, source, displayText, others} = DataUtil.generic.unpackUid(text, tag); + const { name, source, displayText, others } = DataUtil.generic.unpackUid(text, tag); const hash = UrlUtil.encodeForHash([name, source]); const fakePage = tag.replace(/^@/, ""); const hoverMeta = Renderer.get()._getHoverString(fakePage, source, hash, null); @@ -1859,7 +1839,7 @@ function Renderer () { if (typeof BookUtil === "undefined") { // for the roll20 script textStack[0] += renderText; } else { - const area = BookUtil.curRender.headerMap[areaId] || {entry: {name: ""}}; // default to prevent rendering crash on bad tag + const area = BookUtil.curRender.headerMap[areaId] || { entry: { name: "" } }; // default to prevent rendering crash on bad tag const hoverMeta = Renderer.hover.getMakePredefinedHover(area.entry, { isLargeBookContent: true, depth: area.depth, @@ -1872,7 +1852,7 @@ function Renderer () { // HOMEBREW LOADING //////////////////////////////////////////////////////////////////////////////// case "@loader": { - const {name, path} = this._renderString_getLoaderTagMeta(text); + const { name, path } = this._renderString_getLoaderTagMeta(text); textStack[0] += `${name}`; break; } @@ -2038,7 +2018,7 @@ function Renderer () { } case "@runeItem": { - const {hashes, displayText, name, source} = DataUtil.runeItem.unpackUid(text); + const { hashes, displayText, name, source } = DataUtil.runeItem.unpackUid(text); let [baseItemHash, ...runeHashes] = hashes; const preloadId = `${VeCt.HASH_ITEM_RUNES}${HASH_SUB_KV_SEP}${baseItemHash}${HASH_SUB_LIST_SEP}${runeHashes.join(HASH_SUB_LIST_SEP)}`; @@ -2054,7 +2034,7 @@ function Renderer () { hover: { page: UrlUtil.PG_ITEMS, source, - hash: UrlUtil.URL_TO_HASH_BUILDER["runeItem"]({name, source}), + hash: UrlUtil.URL_TO_HASH_BUILDER["runeItem"]({ name, source }), hashPreEncoded: true, preloadId, }, @@ -2066,7 +2046,7 @@ function Renderer () { } case "@condition": { - const {name, source, displayText, others} = DataUtil.generic.unpackUid(text, tag); + const { name, source, displayText, others } = DataUtil.generic.unpackUid(text, tag); const hash = `${name.replace(/\s\d+$/, "")}${HASH_LIST_SEP}${source}`; const fauxEntry = { @@ -2086,7 +2066,7 @@ function Renderer () { break; } default: { - const {name, source, displayText, others} = DataUtil.generic.unpackUid(text, tag); + const { name, source, displayText, others } = DataUtil.generic.unpackUid(text, tag); const hash = `${name}${HASH_LIST_SEP}${source}`; const fauxEntry = { @@ -2114,6 +2094,14 @@ function Renderer () { }; this._recursiveRender(fauxEntry, textStack, meta); break; + case "@vehicle": + fauxEntry.href.path = UrlUtil.PG_VEHICLES; + fauxEntry.href.hover = { + page: UrlUtil.PG_VEHICLES, + source, + }; + this._recursiveRender(fauxEntry, textStack, meta); + break; case "@item": fauxEntry.href.path = UrlUtil.PG_ITEMS; fauxEntry.href.hover = { @@ -2161,8 +2149,8 @@ function Renderer () { const subhashObj = UrlUtil.unpackSubHash(UrlUtil.getClassesPageStatePart(classStateOpts)); fauxEntry.href.subhashes = [ - {key: "state", value: subhashObj.state.join(HASH_SUB_LIST_SEP), preEncoded: true}, - {key: "flst.classes.classesmiscellaneous", value: "clear"}, + { key: "state", value: subhashObj.state.join(HASH_SUB_LIST_SEP), preEncoded: true }, + { key: "flst.classes.classesmiscellaneous", value: "clear" }, ]; } fauxEntry.href.path = UrlUtil.PG_CLASSES; @@ -2180,7 +2168,7 @@ function Renderer () { const targetLvl = others[0]; fauxEntry.href.hover.preloadId = `${VeCt.HASH_CR_SCALED}:${targetLvl}`; fauxEntry.href.subhashes = [ - {key: VeCt.HASH_CR_SCALED, value: targetLvl}, + { key: VeCt.HASH_CR_SCALED, value: targetLvl }, ]; fauxEntry.text = displayText || `${name} (CR ${others[0]})`; } @@ -2220,7 +2208,7 @@ function Renderer () { source, }; const ancStateOpts = { - heritage: {name, source}, + heritage: { name, source }, }; const subhashObj = UrlUtil.unpackSubHash(UrlUtil.getAncestriesPageStatePart(ancStateOpts)); @@ -2230,8 +2218,8 @@ function Renderer () { preEncoded: true, }]; fauxEntry.href.subhashes = [ - {key: "state", value: subhashObj.state.join(HASH_SUB_LIST_SEP), preEncoded: true}, - {key: "flst.ancestries.ancestriesmiscellaneous", value: "clear"}, + { key: "state", value: subhashObj.state.join(HASH_SUB_LIST_SEP), preEncoded: true }, + { key: "flst.ancestries.ancestriesmiscellaneous", value: "clear" }, ]; fauxEntry.href.path = UrlUtil.PG_ANCESTRIES; this._recursiveRender(fauxEntry, textStack, meta); @@ -2262,8 +2250,8 @@ function Renderer () { }]; fauxEntry.href.subhashes = [ - {key: "state", value: subhashObj.state.join(HASH_SUB_LIST_SEP), preEncoded: true}, - {key: "flst.ancestries.ancestriesmiscellaneous", value: "clear"}, + { key: "state", value: subhashObj.state.join(HASH_SUB_LIST_SEP), preEncoded: true }, + { key: "flst.ancestries.ancestriesmiscellaneous", value: "clear" }, ]; } fauxEntry.href.path = UrlUtil.PG_ANCESTRIES; @@ -2411,7 +2399,7 @@ function Renderer () { this._renderString_getLoaderTagMeta = function (text) { const [name, file] = Renderer.splitTagByPipe(text); const path = /^.*?:\/\//.test(file) ? file : `https://raw.githubusercontent.com/Pf2eTools/homebrew/master/${file}`; - return {name, path}; + return { name, path }; }; this._renderPrimitive = function (entry, textStack, meta, options) { @@ -2519,32 +2507,42 @@ function Renderer () { else return `${str}${terminator}`; } - this.renderJoinCommaOrSemi = function (entries) { - // TODO: Expand this to allow rendering of other entry types + // TODO: Expand this to allow rendering of other entry types + /** + * @param [entries] + * @param [options] + * @param [options.andOr] true to return "; or " and " or " instead of ", " and "; ". + */ + this.renderJoinCommaOrSemi = function (entries, options) { + options = options || {}; if (entries.includes(e => typeof e !== "string")) return this.render(entries); + if (options.andOr === true) { + if (entries.find(element => element.includes("and" || ","))) return this.render(entries.join("; or ")) + else return this.render(entries.join(" or ")); + } if (entries.find(element => element.includes(","))) return this.render(entries.join("; ")); else return this.render(entries.join(", ")); } } Renderer.ENTRIES_WITH_ENUMERATED_TITLES = [ - {type: "section", key: "entries"}, - {type: "entries", key: "entries"}, - {type: "options", key: "entries"}, - {type: "inset", key: "entries"}, - {type: "insetReadaloud", key: "entries"}, - {type: "variant", key: "entries"}, - {type: "variantInner", key: "entries"}, - {type: "actions", key: "entries"}, - {type: "flowBlock", key: "entries"}, - {type: "optfeature", key: "entries"}, - {type: "patron", key: "entries"}, + { type: "section", key: "entries" }, + { type: "entries", key: "entries" }, + { type: "options", key: "entries" }, + { type: "inset", key: "entries" }, + { type: "insetReadaloud", key: "entries" }, + { type: "variant", key: "entries" }, + { type: "variantInner", key: "entries" }, + { type: "actions", key: "entries" }, + { type: "flowBlock", key: "entries" }, + { type: "optfeature", key: "entries" }, + { type: "patron", key: "entries" }, ]; Renderer.ENTRIES_WITH_CHILDREN = [ ...Renderer.ENTRIES_WITH_ENUMERATED_TITLES, - {type: "list", key: "items"}, - {type: "table", key: "rows"}, + { type: "list", key: "items" }, + { type: "table", key: "rows" }, ]; Renderer.events = { @@ -2605,7 +2603,7 @@ Renderer.applyProperties = function (entry, object) { Renderer.applyProperties._leadingAn = new Set(["a", "e", "i", "o", "u"]); Renderer.applyAllProperties = function (entries, object) { - const handlers = {string: (str) => Renderer.applyProperties(str, object)}; + const handlers = { string: (str) => Renderer.applyProperties(str, object) }; return MiscUtil.getWalker().walk(entries, handlers); }; @@ -3060,19 +3058,13 @@ Renderer.utils = { return `
` }, - getTraitsDiv: (traits) => { + getTraitsDiv: (traits, options) => { traits = traits || []; + options = options || {}; let source; + const renderer = Renderer.get() const traitsHtml = []; - for (let trait of traits.sort(SortUtil.sortTraits)) { - [trait, source] = trait.split("|"); - const hash = BrewUtil.hasSourceJson(source) ? UrlUtil.encodeForHash([Parser.getTraitName(trait), source]) : UrlUtil.encodeForHash([Parser.getTraitName(trait)]); - const url = `${UrlUtil.PG_TRAITS}#${hash}`; - source = source || "TRT"; - - const procHash = hash.replace(/'/g, "\\'"); - const hoverMeta = Renderer.get()._getHoverString(UrlUtil.PG_TRAITS, source, procHash, null); - + for (let trait of options.doNotSortTraits ? traits : traits.sort(SortUtil.sortTraits)) { const styles = ["pf2-trait"]; if (traits.indexOf(trait) === 0) { styles.push("pf2-trait--left"); @@ -3080,19 +3072,39 @@ Renderer.utils = { if (traits.indexOf(trait) === traits.length - 1) { styles.push("pf2-trait--right"); } - switch (trait.toLowerCase()) { + switch (Renderer.stripTags(trait.toLowerCase())) { case "uncommon": styles.push("pf2-trait--uncommon"); break; case "rare": styles.push("pf2-trait--rare"); break; case "unique": styles.push("pf2-trait--unique"); break; } - if (Renderer.trait.isTraitInCategory(trait, "Size")) { + if (Renderer.trait.isTraitInCategory(Renderer.stripTags(trait), "Size")) { styles.push("pf2-trait--size"); - } else if (Renderer.trait.isTraitInCategory(trait, "_alignAbv")) { + } else if (Renderer.trait.isTraitInCategory(Renderer.stripTags(trait), "_alignAbv")) { styles.push("pf2-trait--alignment"); - } else if (Renderer.trait.isTraitInCategory(trait, "_settlement")) { + } else if (Renderer.trait.isTraitInCategory(Renderer.stripTags(trait), "_settlement")) { styles.push("pf2-trait--settlement"); } - traitsHtml.push(`${trait}`); + if (options.doNotTagTraits) { + let finishedTrait = ""; + if (trait.includes(`{@`)) { + let traitRender = renderer.render(trait) + finishedTrait = [traitRender.slice(0, 2), ` class="${styles.join(" ")}" `, traitRender.slice(2)].join(""); + } else { + styles.push("pf2-trait--notag"); + finishedTrait = `${trait}` + } + traitsHtml.push(finishedTrait) + } else { + [trait, source] = trait.split("|"); + const hash = BrewUtil.hasSourceJson(source) ? UrlUtil.encodeForHash([Parser.getTraitName(trait), source]) : UrlUtil.encodeForHash([Parser.getTraitName(trait)]); + const url = `${UrlUtil.PG_TRAITS}#${hash}`; + source = source || "TRT"; + + const procHash = hash.replace(/'/g, "\\'"); + const hoverMeta = Renderer.get()._getHoverString(UrlUtil.PG_TRAITS, source, procHash, null); + + traitsHtml.push(`${trait}`) + } } return traitsHtml.join("") }, @@ -3216,7 +3228,7 @@ Renderer.utils = { /** * @param entry Data entry to search for fluff on, e.g. a creature - * @param prop The fluff index reference prop, e.g. `"monsterFluff"` + * @param prop The fluff index reference prop, e.g. `"creatureFluff"` */ getPredefinedFluff (entry, prop) { if (!entry.fluff) return null; @@ -3260,7 +3272,7 @@ Renderer.utils = { return fluff; }, - async pGetFluff ({entity, pFnPostProcess, fluffUrl, fluffBaseUrl, fluffProp} = {}) { + async pGetFluff ({ entity, pFnPostProcess, fluffUrl, fluffBaseUrl, fluffProp } = {}) { let predefinedFluff = Renderer.utils.getPredefinedFluff(entity, fluffProp); if (predefinedFluff) { if (pFnPostProcess) predefinedFluff = await pFnPostProcess(predefinedFluff); @@ -3287,9 +3299,9 @@ Renderer.utils = { async pGetQuickRules (prop) { const data = await DataUtil.loadJSON(`${Renderer.get().baseUrl}data/quickrules.json`); const renderer = Renderer.get().setFirstSection(true); - const toRender = data[prop]; + const toRender = data.quickRules[prop]; const textStack = [""]; - renderer.recursiveRender(toRender.entries, textStack, {prefix: "

", suffix: "

"}); + renderer.recursiveRender(toRender.entries, textStack, { prefix: "

", suffix: "

" }); return $$`${textStack.join("")}${Renderer.utils.getPageP(toRender)}`; }, @@ -3317,9 +3329,10 @@ Renderer.utils = { end = end.replace().replace(/[aeiou]/g, ""); return `${start}${end}`.toTitleCase(); }, - getPrerequisiteHtml: (prerequisites, {isListMode = false, blacklistKeys = new Set(), isTextOnly = false, isSkipPrefix = false} = {}) => { + getPrerequisiteHtml: (prerequisites, { isListMode = false, blacklistKeys = new Set(), isTextOnly = false, isSkipPrefix = false } = {}) => { if (!prerequisites) { return isListMode ? "\u2014" : ""; } let cntPrerequisites = 0; + // TODO: This fucking thing const renderer = Renderer.get(); const listOfChoices = prerequisites.map(pr => { return Object.entries(pr).sort(([kA], [kB]) => Renderer.utils._prereqWeights[kA] - Renderer.utils._prereqWeights[kB]).map(([k, v]) => { @@ -3350,6 +3363,8 @@ Renderer.utils = { })).joinConjunct(", ", " or "); case "feat": return isListMode ? v.map(x => x.split("|")[0].toTitleCase()).join("/") : v.map(it => `{@feat ${it}}`).joinConjunct(", ", " or "); + case "spellcasting": + return isListMode ? "spellcasting" : "spell repertoire or ability to prepare spells"; case "feature": return isListMode ? v.map(x => Renderer.stripTags(x).toTitleCase()).join("/") : v.map(it => isTextOnly ? Renderer.stripTags(it) : it).joinConjunct(", ", " or "); case "item": @@ -3389,7 +3404,7 @@ Renderer.utils = { hadMultipleInner = hadMultipleInner || abs.length > 1; if (abs.length > 1) { hadMultiMultipleInner = isMulti = true; } abs = abs.sort(SortUtil.ascSortAtts); - return isListMode ? `${abs.map(ab => ab.uppercaseFirst()).join(", ")} ${req}+` : `${abs.map(ab => Parser.attAbvToFull(ab)).joinConjunct(", ", " and ")} ${req} or higher`; + return `${abs.map(ab => Parser.attAbvToFull(ab)).joinConjunct(", ", " and ")} ${req}`; }, ); return isListMode ? `${isMulti || byScore.length > 1 ? "(" : ""}${byScore.join(" & ")}${isMulti || byScore.length > 1 ? ")" : ""}` : isMulti ? byScore.joinConjunct("; ", " and ") : byScore.joinConjunct(", ", " and "); @@ -3401,30 +3416,28 @@ Renderer.utils = { } else { const isComplex = hadMultiMultipleInner || hadMultipleInner || allValuesEqual == null; const joined = abilityOptions.joinConjunct(hadMultiMultipleInner ? " - " : hadMultipleInner ? "; " : ", ", isComplex ? (isTextOnly ? ` /or/ ` : ` or `) : " or "); - return `${joined}${allValuesEqual != null ? ` ${allValuesEqual} or higher` : ""}`; + return `${joined}${allValuesEqual != null ? ` ${allValuesEqual}` : ""}`; } } - case "proficiency": + case "armor": { - const parts = v.map(obj => { - return Object.entries(obj).map(([profType, prof]) => { - switch (profType) { - case "armor": - { - return isListMode ? `Prof ${Parser.armorFullToAbv(prof)} armor` : `Proficiency with ${prof} armor`; - } - case "weapon": - { - return isListMode ? `Prof ${Parser.weaponFullToAbv(prof)} weapon` : `Proficiency with a ${prof} weapon`; - } - default: - throw new Error(`Unhandled proficiency type: "${profType}"`); - } - }, - ); - }, - ); - return isListMode ? parts.join("/") : parts.joinConjunct(", ", " or "); + return + } + case "weapon": + { + return + } + case "skill": + { + renderStack = [...new Set()] + v.forEach(element => { + array = new Set() + Object.keys(element).forEach(key => { + array.add(`${element[key]} in ${Parser.getKeyByValue(element, element[key]).map(s => `{@skill ${s.includes("lore") ? `Lore||${s.toTitleCase()}` : s.toTitleCase()}}`).joinConjunct(", ", " and ")}`) + }); + renderStack.push(renderer.renderJoinCommaOrSemi(Array.from(array))) + }); + return renderer.renderJoinCommaOrSemi(renderStack, { andOr: true }); } default: throw new Error(`Unhandled key: ${k}`); @@ -3458,11 +3471,11 @@ Renderer.get = () => { }; Renderer.ability = { - getCompactRenderedString (it, opts) { + getRenderedString (it, opts) { opts = opts || {}; return `${Renderer.utils.getExcludedDiv(it, "ability", UrlUtil.PG_ABILITIES)} - ${Renderer.utils.getNameDiv(it, {page: UrlUtil.PG_ABILITIES, activity: true, type: "", ...opts})} + ${Renderer.utils.getNameDiv(it, { page: UrlUtil.PG_ABILITIES, activity: true, type: "", ...opts })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(it.traits || [])} ${Renderer.ability.getSubHead(it)} @@ -3491,17 +3504,17 @@ Renderer.ability = { if (it.requirements != null) { renderStack.push(`

Requirements ${renderer.render(it.requirements)}

`); } - if (renderStack.length !== 0) renderStack.push(`${Renderer.utils.getDividerDiv()}`) + if (renderStack.length !== 0) renderStack.push(Renderer.utils.getDividerDiv()) return renderStack.join(""); }, }; Renderer.action = { - getCompactRenderedString (it, opts) { + getRenderedString (it, opts) { opts = opts || {}; return `${Renderer.utils.getExcludedDiv(it, "action", UrlUtil.PG_ACTIONS)} - ${Renderer.utils.getNameDiv(it, {page: UrlUtil.PG_ACTIONS, activity: true, type: "", ...opts})} + ${Renderer.utils.getNameDiv(it, { page: UrlUtil.PG_ACTIONS, activity: true, type: "", ...opts })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(it.traits || [])} ${Renderer.action.getSubHead(it)} @@ -3514,14 +3527,14 @@ Renderer.action = { if (it.actionType) { if (it.actionType.skill) { renderStack.push(`

Skill `); - if (it.actionType.skill.untrained) renderStack.push(`${renderer.render(`${it.actionType.skill.untrained.map(a => `{@skill ${a}}`).join(", ")} (untrained)`)}`) - if (it.actionType.skill.trained) renderStack.push(`${renderer.render(`${it.actionType.skill.trained.map(a => `{@skill ${a}}`).join(", ")} (trained)`)}`) - if (it.actionType.skill.expert) renderStack.push(`${renderer.render(`${it.actionType.skill.expert.map(a => `{@skill ${a}}`).join(", ")} (expert)`)}`) - if (it.actionType.skill.legendary) renderStack.push(`${renderer.render(`${it.actionType.skill.legendary.map(a => `{@skill ${a}}`).join(", ")} (legendary)`)}`) + if (it.actionType.skill.untrained) renderStack.push(`${renderer.render(`${it.actionType.skill.untrained.map(a => `{@skill ${a.toTitleCase()}}`).join(", ")} (untrained)`)}`) + if (it.actionType.skill.trained) renderStack.push(`${renderer.render(`${it.actionType.skill.trained.map(a => `{@skill ${a.toTitleCase()}}`).join(", ")} (trained)`)}`) + if (it.actionType.skill.expert) renderStack.push(`${renderer.render(`${it.actionType.skill.expert.map(a => `{@skill ${a.toTitleCase()}}`).join(", ")} (expert)`)}`) + if (it.actionType.skill.legendary) renderStack.push(`${renderer.render(`${it.actionType.skill.legendary.map(a => `{@skill ${a.toTitleCase()}}`).join(", ")} (legendary)`)}`) renderStack.push(`

`) } if (it.actionType.class) { - renderStack.push(`

Class ${renderer.render(`${it.actionType.class.map(c => `{@class ${c}}`).join(", ")}`)}`); + renderStack.push(`

Class ${renderer.render(`${it.actionType.class.map(c => `{@class ${c.toTitleCase()}}`).join(", ")}`)}`); if (it.actionType.subclass) { const subClasses = []; for (let i = 0; i < it.actionType.subclass.length; i++) { @@ -3582,12 +3595,12 @@ Renderer.action = { if (it.requirements != null) { renderStack.push(`

Requirements ${renderer.render(it.requirements)}

`); } - if (renderStack.length !== 0) renderStack.push(`${Renderer.utils.getDividerDiv()}`) + if (renderStack.length !== 0) renderStack.push(Renderer.utils.getDividerDiv()) return renderStack.join(""); }, getQuickRules (it) { let renderStack = [""] - Renderer.get().setFirstSection(true).recursiveRender({type: "pf2-h3", name: it.name, entries: it.info}, renderStack) + Renderer.get().setFirstSection(true).recursiveRender({ type: "pf2-h3", name: it.name, entries: it.info }, renderStack) return ` ${Renderer.utils.getExcludedDiv(it, "action", UrlUtil.PG_ACTIONS)} ${renderStack.join("")} @@ -3642,7 +3655,7 @@ Renderer.adventureBook = { }; Renderer.affliction = { - getCompactRenderedString (affliction, opts) { + getRenderedString (affliction, opts) { opts = opts || {}; const renderer = Renderer.get(); const renderStack = []; @@ -3650,12 +3663,12 @@ Renderer.affliction = { renderStack.push(`${Renderer.utils.getExcludedDiv(affliction, affliction.__prop || affliction._type, UrlUtil.PG_AFFLICTIONS)}`) renderStack.push(` - ${Renderer.utils.getNameDiv(affliction, {page: UrlUtil.PG_AFFLICTIONS, level: affliction.level !== null ? affliction.level : "", ...opts})} + ${Renderer.utils.getNameDiv(affliction, { page: UrlUtil.PG_AFFLICTIONS, level: affliction.level !== null ? affliction.level : "", ...opts })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(affliction.traits || [])} `); if (affliction.usage) renderStack.push(`

Usage ${renderer.render(affliction.usage)}

${Renderer.utils.getDividerDiv()}`) - renderer.recursiveRender(affliction.entries, renderStack, {pf2StatFix: true}); + renderer.recursiveRender(affliction.entries, renderStack, { pf2StatFix: true }); if (!opts.noPage) renderStack.push(Renderer.utils.getPageP(affliction)) return renderStack.join(""); @@ -3663,7 +3676,7 @@ Renderer.affliction = { }; Renderer.ancestry = { - getCompactRenderedString (it, opts) { + getRenderedString (it, opts) { if (it.__prop === "ancestry") return Renderer.ancestry.getRenderedAncestry(it, opts); if (it.__prop === "heritage") return Renderer.ancestry.getRenderedHeritage(it, opts); if (it.__prop === "versatileHeritage") return Renderer.ancestry.getRenderedVersatileHeritage(it, opts); @@ -3674,18 +3687,18 @@ Renderer.ancestry = { opts = opts || {}; const renderer = Renderer.get().setFirstSection(true); const renderStack = []; - renderStack.push(`${Renderer.utils.getNameDiv(anc, {page: UrlUtil.PG_ANCESTRIES, type: "Ancestry", ...opts})}`) - renderStack.push(`${Renderer.utils.getDividerDiv()}`) + renderStack.push(`${Renderer.utils.getNameDiv(anc, { page: UrlUtil.PG_ANCESTRIES, type: "Ancestry", ...opts })}`) + renderStack.push(Renderer.utils.getDividerDiv()) renderStack.push(`
`) - if (anc.rarity) renderStack.push(`

Rarity

${anc.rarity}

`) + if (anc.rarity) renderStack.push(renderer.render(`

Rarity

{@trait ${anc.rarity.toTitleCase()}}

`)) renderStack.push(`

Hit Points

${anc.hp}

`) renderStack.push(`

Size

${anc.size}

`) renderStack.push(`

Speed

${Parser.speedToFullMap(anc.speed).join(", ")}

`) - if (anc.boosts) renderStack.push(`

Ability Boosts

${anc.boosts.join(", ")}

`) - if (anc.flaw) renderStack.push(`

Ability Flaw

${anc.flaw.join(", ")}

`) + if (anc.boosts) renderStack.push(`

Ability Boosts

${anc.boosts.join(", ").toTitleCase()}

`) + if (anc.flaw) renderStack.push(`

Ability Flaw

${anc.flaw.join(", ").toTitleCase()}

`) // FIXME: This is a wonky solution to the hover pup-up being spammed with the "you can choose your language" text. Perhaps split the data between languages you always know and ones you can choose? if (anc.languages) renderStack.push(`

Languages

${renderer.render(anc.languages.join(", ").replace(/, Additional languages [\s\S]+region\)\./g, ""))}

`) - if (anc.traits) renderStack.push(`

Traits

${renderer.render(anc.traits.join(", "))}

`) + if (anc.traits) renderStack.push(`

Traits

${renderer.render(anc.traits.join(", ").toTitleCase())}

`) renderStack.push(` ${anc.feature ? `

${anc.feature.name}

${renderer.render(anc.feature.entries)}

` : ""} ${anc.features ? anc.features.map(f => `

${f.name}

${renderer.render(f.entries)}

`).join("") : ""} @@ -3713,14 +3726,14 @@ Renderer.ancestry = { getRenderedHeritage (her, opts) { const renderer = Renderer.get().setFirstSection(true); const renderStack = []; - renderer.recursiveRender({type: "pf2-h3", name: her.name, entries: her.entries}, renderStack); + renderer.recursiveRender({ type: "pf2-h3", name: her.name, entries: her.entries }, renderStack); return `${renderStack.join("")}`; }, getRenderedVersatileHeritage (vHer, opts) { const renderer = Renderer.get().setFirstSection(true); const renderStack = []; - renderer.recursiveRender({type: "pf2-h2", name: vHer.name, entries: vHer.entries}, renderStack); + renderer.recursiveRender({ type: "pf2-h2", name: vHer.name, entries: vHer.entries }, renderStack); return `${renderStack.join("")}`; }, @@ -3734,22 +3747,22 @@ Renderer.ancestry = { }; Renderer.archetype = { - getCompactRenderedString (archetype) { + getRenderedString (archetype) { const renderer = Renderer.get().setFirstSection(true); - return `${renderer.render({type: "pf2-h3", name: archetype.name})} + return `${renderer.render({ type: "pf2-h3", name: archetype.name })} ${renderer.render(archetype.entries)}`; }, -} +}; Renderer.background = { - getCompactRenderedString (bg, opts) { + getRenderedString (bg, opts) { opts = opts || {}; const renderStack = []; - Renderer.get().setFirstSection(true).recursiveRender(bg.entries, renderStack, {pf2StatFix: true}); + Renderer.get().setFirstSection(true).recursiveRender(bg.entries, renderStack, { pf2StatFix: true }); return ` ${Renderer.utils.getExcludedDiv(bg, "background", UrlUtil.PG_BACKGROUNDS)} - ${Renderer.utils.getNameDiv(bg, {page: UrlUtil.PG_BACKGROUNDS, type: "BACKGROUND", ...opts})} + ${Renderer.utils.getNameDiv(bg, { page: UrlUtil.PG_BACKGROUNDS, type: "BACKGROUND", ...opts })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(bg.traits || [])} ${renderStack.join("")} @@ -3788,7 +3801,7 @@ Renderer.companion = { opts = opts || {}; const renderer = Renderer.get(); return $$`${Renderer.utils.getExcludedDiv(companion, "companion", UrlUtil.PG_COMPANIONS_FAMILIARS)} - ${Renderer.utils.getNameDiv(companion, {type: "Companion", ...opts})} + ${Renderer.utils.getNameDiv(companion, { type: "Companion", ...opts })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(companion.traits)} ${companion.access ? `

Access ${renderer.render(companion.access)}

` : ""} @@ -3803,7 +3816,7 @@ Renderer.companion = { ${companion.special ? `

Special ${renderer.render(companion.special)}

` : ""} ${companion.support ? `

Support Benefit ${renderer.render(companion.support)}

` : ""} ${companion.maneuver ? `

Advanced Maneuver ${companion.maneuver.name}

` : ""} - ${companion.maneuver ? Renderer.action.getCompactRenderedString(companion.maneuver, {noPage: true}) : ""} + ${companion.maneuver ? Renderer.action.getRenderedString(companion.maneuver, { noPage: true }) : ""} ${Renderer.utils.getPageP(companion)}`; }, getRenderedCompanionAbility (it, opts) { @@ -3819,7 +3832,7 @@ Renderer.familiar = { opts = opts || {}; const renderer = Renderer.get(); return $$`${Renderer.utils.getExcludedDiv(familiar, "familiar", UrlUtil.PG_COMPANIONS_FAMILIARS)} - ${Renderer.utils.getNameDiv(familiar, {type: "Familiar", ...opts})} + ${Renderer.utils.getNameDiv(familiar, { type: "Familiar", ...opts })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(familiar.traits)} ${familiar.access ? `

Access ${renderer.render(familiar.access)}

` : ""} @@ -3833,7 +3846,7 @@ Renderer.familiar = { getRenderedFamiliarAbility (it, opts) { // TODO: - return `${Renderer.utils.getNameDiv(it, {type: `${it.type} Ability`})} + return `${Renderer.utils.getNameDiv(it, { type: `${it.type} Ability` })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(it.traits)} ${Renderer.generic.getRenderedEntries(it)} @@ -3845,14 +3858,14 @@ Renderer.eidolon = { opts = opts || {}; const renderer = Renderer.get().setFirstSection(false); return $$`${Renderer.utils.getExcludedDiv(eidolon, "eidolon", UrlUtil.PG_COMPANIONS_FAMILIARS)} - ${Renderer.utils.getNameDiv(eidolon, {type: "Eidolon", ...opts})} + ${Renderer.utils.getNameDiv(eidolon, { type: "Eidolon", ...opts })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(eidolon.traits)} - ${eidolon.tradition ? `

Tradition ${renderer.render(eidolon.tradition)}

` : ""} + ${eidolon.tradition ? `

Tradition ${renderer.render(eidolon.tradition)} ${renderer.render(eidolon.traditionNote)}

` : ""} ${eidolon.alignment ? `

Alignment ${renderer.render(eidolon.alignment)}

` : ""} ${eidolon.home ? `

Home Plane ${renderer.render(eidolon.home)}

` : ""} ${Renderer.utils.getDividerDiv()} -

Size ${renderer.render(eidolon.size)}

+

Size ${renderer.render(eidolon.size.map(t => `{@trait ${t}}`).joinConjunct(", ", " or "))}

${eidolon.extraStats ? eidolon.extraStats.map(es => `

${es.name} ${renderer.render(es.entries)}

`) : ""}

Suggested Attacks ${renderer.render(eidolon.suggestedAttacks)}

${eidolon.stats.map(s => `

${s.name || ""} ${Object.entries(s.abilityMods).map(([k, v]) => `${k} ${v}`).join(", ")}; ${Parser.numToBonus(s.ac.number)} AC (${Parser.numToBonus(s.ac.dexCap)} Dex Cap)

`)} @@ -3862,17 +3875,17 @@ Renderer.eidolon = { ${Renderer.creature.getSpeed(eidolon)} ${Renderer.utils.getDividerDiv()}

Eidolon Abilities ${eidolon.abilities.map(a => `${a.type.toTitleCase()} ${a.name}`).join("; ")}

- ${eidolon.abilities.map(a => `${renderer.render({type: "pf2-h4", name: a.name, level: a.level, entries: a.entries})}`)} + ${eidolon.abilities.map(a => `${renderer.render({ type: "pf2-h4", name: a.name, level: a.level, entries: a.entries })}`)} ${Renderer.utils.getPageP(eidolon)}`; }, }; Renderer.class = { - getCompactRenderedString (cls, opts) { + getRenderedString (cls, opts) { opts = opts || {}; const renderer = Renderer.get().setFirstSection(true); - const fakeEntry = {type: "pf2-h1", name: cls.name, entries: cls.entries.map(e => ({type: "pf2-h3", ...e}))} + const fakeEntry = { type: "pf2-h1", name: cls.name, entries: cls.entries.map(e => ({ type: "pf2-h3", ...e })) } return renderer.render(fakeEntry, opts) }, @@ -3880,14 +3893,14 @@ Renderer.class = { getCompactRenderedClassFeature (clsFeature, opts) { opts = opts || {}; const renderer = Renderer.get().setFirstSection(true); - const fakeEntry = {type: "pf2-h3", name: clsFeature.name, entries: clsFeature.entries} + const fakeEntry = { type: "pf2-h3", name: clsFeature.name, entries: clsFeature.entries } return renderer.render(fakeEntry, opts) }, }; Renderer.condition = { - getCompactRenderedString (cond, opts) { + getRenderedString (cond, opts) { opts = opts || {}; const renderer = Renderer.get(); const renderStack = []; @@ -3895,10 +3908,10 @@ Renderer.condition = { renderStack.push(`${Renderer.utils.getExcludedDiv(cond, cond.__prop || cond._type, UrlUtil.PG_CONDITIONS)}`) renderStack.push(` - ${Renderer.utils.getNameDiv(cond, {page: UrlUtil.PG_CONDITIONS, type: "condition", ...opts})} + ${Renderer.utils.getNameDiv(cond, { page: UrlUtil.PG_CONDITIONS, type: "condition", ...opts })} ${Renderer.utils.getDividerDiv()} `); - renderer.recursiveRender(cond.entries, renderStack, {pf2StatFix: true}); + renderer.recursiveRender(cond.entries, renderStack, { pf2StatFix: true }); if (!opts.noPage) renderStack.push(Renderer.utils.getPageP(cond)) return renderStack.join(""); @@ -3906,39 +3919,57 @@ Renderer.condition = { }; Renderer.creature = { - getPerception (cr) { - // FIXME: - const perception = cr.perception; - const senses = cr.senses || {}; - const renderer = Renderer.get(); - const renderStack = []; - renderStack.push(`

`); - renderStack.push(`Perception ${renderer.render(`{@d20 ${perception.default}||Perception}`)}${Renderer.utils.getNotes(perception, {exclude: ["default"], dice: {name: "Perception"}})}`); - let sensesStack = []; - if (senses.precise) sensesStack.push(senses.precise.concat([""]).join(" (precise), ")); - if (senses.imprecise) sensesStack.push(senses.imprecise.concat([""]).join(" (imprecise), ")); - if (senses.vague) sensesStack.push(senses.vague.concat([""]).join(" (vague), ")); - if (senses.other) sensesStack.push(senses.other.join(", ")); - let sensesString = sensesStack.join(""); - if (sensesString !== "") { - renderStack.push("; "); - renderStack.push(renderer.render(sensesString)); + getRenderedString (cr, opts) { + cr = scaleCreature.applyVarRules(cr); + opts = opts || {}; + if (opts.showScaler) { + opts.$btnResetScaleLvl = opts.$btnResetScaleLvl || Renderer.creature.$getBtnResetScaleLvl(cr); + opts.$btnScaleLvl = opts.$btnScaleLvl || Renderer.creature.$getBtnScaleLvl(cr); + opts.asJquery = true; } - renderStack.push(`

`) - return renderStack.join("") + return $$`
${Renderer.utils.getExcludedDiv(cr, "creature", UrlUtil.PG_BESTIARY)} + ${Renderer.utils.getNameDiv(cr, { page: UrlUtil.PG_BESTIARY, type: cr.type || "CREATURE", ...opts })} + ${Renderer.utils.getDividerDiv()} + ${Renderer.utils.getTraitsDiv(cr.traits)} + ${Renderer.creature.getPerception(cr)} + ${Renderer.creature.getLanguages(cr)} + ${Renderer.creature.getSkills(cr)} + ${Renderer.creature.getAbilityMods(cr.abilityMods)} + ${cr.abilities && cr.abilities.top ? cr.abilities.top.map(it => Renderer.creature.getRenderedAbility(it, {noButton: true})) : ""} + ${Renderer.creature.getItems(cr)} + ${Renderer.utils.getDividerDiv()} + ${Renderer.creature.getDefenses(cr)} + ${cr.abilities && cr.abilities.mid ? cr.abilities.mid.map(it => Renderer.creature.getRenderedAbility(it, {noButton: true})) : ""} + ${Renderer.utils.getDividerDiv()} + ${Renderer.creature.getSpeed(cr)} + ${Renderer.creature.getAttacks(cr)} + ${Renderer.creature.getSpellCasting(cr)} + ${Renderer.creature.getRituals(cr)} + ${cr.abilities && cr.abilities.bot ? cr.abilities.bot.map(it => Renderer.creature.getRenderedAbility(it, {noButton: true})) : ""} + ${opts.noPage ? "" : Renderer.utils.getPageP(cr)}
`; + }, + + getPerception (cr) { + const renderer = Renderer.get(); + const perception = cr.perception; + const senses = cr.senses || []; + const rdPerception = renderer.render(`{@d20 ${perception.std}||Perception}`); + const rdOtherPerception = Renderer.utils.getNotes(perception, {exclude: ["std"], dice: {name: "Perception"}}); + const rdSenses = renderer.renderJoinCommaOrSemi(senses.map(s => `${s.name}${s.type ? ` (${s.type})` : ""}${s.range != null ? ` ${s.range} feet` : ""}`)); + return `

Perception ${rdPerception}${rdOtherPerception}${rdSenses.length ? "; " : ""}${rdSenses}

`; }, getLanguages (cr) { - renderer = Renderer.get() - if (cr.languages != null && (cr.languages.languages.length !== 0 || cr.languages.languageAbilities.length !== 0)) { + const renderer = Renderer.get() + if (cr.languages != null && (cr.languages.languages.length !== 0 || (cr.languages.languageAbilities && cr.languages.languageAbilities.length !== 0))) { let renderStack = []; renderStack.push(`

`) renderStack.push(`Languages `) renderStack.push(``) renderStack.push(cr.languages.languages.length !== 0 ? cr.languages.languages.join(", ") : "— ") - if (cr.languages.languageAbilities.length !== 0) { + if (cr.languages.languageAbilities && cr.languages.languageAbilities.length !== 0) { if (cr.languages.languages.length !== 0) renderStack.push("; ") renderStack.push(renderer.render(cr.languages.languageAbilities.join(", "))) } @@ -3958,7 +3989,7 @@ Renderer.creature = { renderStack.push(`Skills `) let skills = [] Object.keys(cr.skills).forEach(skill => { - let renderedSkill = `${skill} ${renderer.render(`{@d20 ${cr.skills[skill]["default"]}||${skill}}`)}${Renderer.utils.getNotes(cr.skills[skill], {exclude: ["default"], dice: {name: skill}})}`; + let renderedSkill = `${skill} ${renderer.render(`{@d20 ${cr.skills[skill].std}||${skill}}`)}${Renderer.utils.getNotes(cr.skills[skill], { exclude: ["std"], dice: { name: skill } })}`; skills.push(renderedSkill) }); @@ -3970,22 +4001,15 @@ Renderer.creature = { }, getAbilityMods (mods) { - let renderStack = []; - renderStack.push(`

`) - renderStack.push(`Str `) - renderStack.push(Renderer.get().render(`{@d20 ${mods.Str}||Strength}`)) - renderStack.push(`, Dex `) - renderStack.push(Renderer.get().render(`{@d20 ${mods.Dex}||Dexterity}`)) - renderStack.push(`, Con `) - renderStack.push(Renderer.get().render(`{@d20 ${mods.Con}||Constitution}`)) - renderStack.push(`, Int `) - renderStack.push(Renderer.get().render(`{@d20 ${mods.Int}||Intelligence}`)) - renderStack.push(`, Wis `) - renderStack.push(Renderer.get().render(`{@d20 ${mods.Wis}||Wisdom}`)) - renderStack.push(`, Cha `) - renderStack.push(Renderer.get().render(`{@d20 ${mods.Cha}||Charisma}`)) - renderStack.push(`

`) - return renderStack.join("") + const renderer = Renderer.get(); + return `

+ Str ${renderer.render(`{@d20 ${mods.str}||Strength}`)} + Dex ${renderer.render(`{@d20 ${mods.dex}||Dexterity}`)} + Con ${renderer.render(`{@d20 ${mods.con}||Constitution}`)} + Int ${renderer.render(`{@d20 ${mods.int}||Intelligence}`)} + Wis ${renderer.render(`{@d20 ${mods.wis}||Wisdom}`)} + Cha ${renderer.render(`{@d20 ${mods.cha}||Charisma}`)} +

`; }, getItems (cr) { @@ -4002,36 +4026,34 @@ Renderer.creature = { getDefenses (cr) { let renderStack = []; const renderer = Renderer.get(); - renderStack.push(`

`) - const ac = cr.ac - renderStack.push(`AC ${ac.default}${Renderer.utils.getNotes(ac, {exclude: ["default", "abilities"]})}`) + renderStack.push(`

`); + const ac = cr.ac; + renderStack.push(`AC ${ac.std}${Renderer.utils.getNotes(ac, { exclude: ["std", "abilities"] })}`); if (ac.abilities != null) renderStack.push(`; ${renderer.render(ac.abilities)}`); const st = cr.savingThrows - renderStack.push(`; Fort `) - renderStack.push(Renderer.get().render(`{@d20 ${st.Fort.default}||Fortitude Save}`)) - renderStack.push(Renderer.utils.getNotes(st.Fort, {exclude: ["default", "abilities"], dice: {name: "Fortitude Save"}})); - renderStack.push(`, Ref `) - renderStack.push(Renderer.get().render(`{@d20 ${st.Ref.default}||Reflex Save}`)) - renderStack.push(Renderer.utils.getNotes(st.Ref, {exclude: ["default", "abilities"], dice: {name: "Reflex Save"}})); - renderStack.push(`, Will `) - renderStack.push(Renderer.get().render(`{@d20 ${st.Will.default}||Will Save}`)) - renderStack.push(Renderer.utils.getNotes(st.Will, {exclude: ["default", "abilities"], dice: {name: "Will Save"}})); + renderStack.push(`; Fort `); + renderStack.push(Renderer.get().render(`{@d20 ${st.fort.std}||Fortitude Save}`)); + renderStack.push(Renderer.utils.getNotes(st.fort, { exclude: ["std", "abilities"], dice: { name: "Fortitude Save" } })); + renderStack.push(`, Ref `); + renderStack.push(Renderer.get().render(`{@d20 ${st.ref.std}||Reflex Save}`)); + renderStack.push(Renderer.utils.getNotes(st.ref, { exclude: ["std", "abilities"], dice: { name: "Reflex Save" } })); + renderStack.push(`, Will `); + renderStack.push(Renderer.get().render(`{@d20 ${st.will.std}||Will Save}`)); + renderStack.push(Renderer.utils.getNotes(st.will, { exclude: ["std", "abilities"], dice: { name: "Will Save" } })); if (st.abilities != null) renderStack.push(`, ${renderer.render(st.abilities)}`); renderStack.push(``) renderStack.push(`

`) renderStack.push(`

`) - const hp = cr.hp - for (let i = 0; i < hp.length; i++) { - renderStack.push(`HP ${hp[i].note != null ? `${hp[i].note} ` : ``}${hp[i].hp}`) - renderStack.push(`${renderer.render(`${hp[i].abilities != null ? `, ${hp[i].abilities.join(", ")}` : ``}`)}`) - renderStack.push(`${(i === hp.length - 1) ? `` : ` `}`) - } + renderStack.push(cr.hp.map(hp => { + return `HP ${hp.note != null ? `${hp.note} ` : ``}${hp.hp}${renderer.render(`${hp.abilities != null ? `, ${hp.abilities.join(", ")}` : ``}`)}`; + }).join(" ")); if (cr.hardness != null) { renderStack.push(`; Hardness ${cr.hardness}`) } if (cr.immunities != null) { - renderStack.push(`; Immunities ${(cr.immunities.damage ? cr.immunities.damage.concat(cr.immunities.condition) : cr.immunities.condition).sort().join(", ")}`) + renderStack.push(`; Immunities `) + renderStack.push(renderer.render(cr.immunities.join(", "))); } if (cr.weaknesses != null) { renderStack.push(`; Weaknesses `) @@ -4068,20 +4090,19 @@ Renderer.creature = { const speeds = cr.speed.walk != null ? [`${cr.speed.walk} feet`] : []; speeds.push(...Object.keys(cr.speed).filter(k => !(["abilities", "walk"].includes(k))).map(k => `${k} ${cr.speed[k]} feet`)); return `

- Speed  - ${speeds.join(", ")}${cr.speed.abilities != null ? `; ${renderer.render(cr.speed.abilities.join(", "))}` : ""}

` + Speed ${speeds.join(", ")}${cr.speed.abilities != null ? `; ${renderer.render(cr.speed.abilities.join(", "))}` : ""}

` }, getAttacks (cr) { if (cr.attacks) { const renderer = Renderer.get(); - const renderStack = []; + const renderStack = [""]; cr.attacks.forEach(a => renderer._renderAttack(a, renderStack)); return renderStack.join(""); } }, - getSpellcasting (cr) { + getSpellCasting (cr) { if (cr.spellcasting != null) { const renderer = Renderer.get() let renderStack = []; @@ -4136,45 +4157,7 @@ Renderer.creature = { const renderRitual = (r) => { return `{@ritual ${r.name}|${r.source || ""}}${r.notes == null && r.level == null ? "" : ` (${[Parser.getOrdinalForm(r.level)].concat(...(r.notes || [])).filter(Boolean).join(", ")})`}`; }; - return `${cr.rituals.map(rf => `

${rf.tradition ? `${rf.tradition} ` : ""}Rituals DC ${rf.DC}; - ${renderer.render(rf.rituals.map(r => renderRitual(r)).join(", "))}`)}`; - }, - - getCompactRenderedString (cr, opts) { - cr = scaleCreature.applyVarRules(cr); - opts = opts || {}; - if (opts.showScaler) { - opts.$btnResetScaleLvl = opts.$btnResetScaleLvl || Renderer.creature.$getBtnResetScaleLvl(cr); - opts.$btnScaleLvl = opts.$btnScaleLvl || Renderer.creature.$getBtnScaleLvl(cr); - opts.asJquery = true; - } - const traits = []; - if (cr.rarity !== "Common") traits.push(cr.rarity); - if (cr.alignment != null) traits.push(cr.alignment); - if (cr.size != null) traits.push(cr.size); - if (cr.traits != null && cr.traits.length) traits.push(...cr.traits); - if (cr.creatureType != null) traits.push(...cr.creatureType); - - return $$`

${Renderer.utils.getExcludedDiv(cr, "creature", UrlUtil.PG_BESTIARY)} - ${Renderer.utils.getNameDiv(cr, {page: UrlUtil.PG_BESTIARY, type: cr.type || "CREATURE", ...opts})} - ${Renderer.utils.getDividerDiv()} - ${Renderer.utils.getTraitsDiv(traits)} - ${Renderer.creature.getPerception(cr)} - ${Renderer.creature.getLanguages(cr)} - ${Renderer.creature.getSkills(cr)} - ${Renderer.creature.getAbilityMods(cr.abilityMods)} - ${cr.abilitiesTop != null ? cr.abilitiesTop.map(it => Renderer.creature.getRenderedAbility(it, {noButton: true})) : ""} - ${Renderer.creature.getItems(cr)} - ${Renderer.utils.getDividerDiv()} - ${Renderer.creature.getDefenses(cr)} - ${cr.abilitiesMid != null ? cr.abilitiesMid.map(it => Renderer.creature.getRenderedAbility(it, {noButton: true})) : ""} - ${Renderer.utils.getDividerDiv()} - ${Renderer.creature.getSpeed(cr)} - ${Renderer.creature.getAttacks(cr)} - ${Renderer.creature.getSpellcasting(cr)} - ${Renderer.creature.getRituals(cr)} - ${cr.abilitiesBot != null ? cr.abilitiesBot.map(it => Renderer.creature.getRenderedAbility(it, {noButton: true})) : ""} - ${opts.noPage ? "" : Renderer.utils.getPageP(cr)}
`; + return `${cr.rituals.map(rf => `

${rf.tradition ? `${rf.tradition} ` : ""}Rituals DC ${rf.DC};${renderer.render(rf.rituals.map(r => renderRitual(r)).join(", "))}`)}`; }, getRenderedAbility (ability, options) { @@ -4191,8 +4174,10 @@ Renderer.creature = { if (ability.generic && !options.noButton) { const hash = UrlUtil.encodeForHash([ability.name, "Bst"]); const genericAbility = Renderer.hover._getFromCache(UrlUtil.PG_ABILITIES, "Bst", hash); - renderedGenericAbility = Renderer.creature.getRenderedAbility(genericAbility, {generic: true}); + renderedGenericAbility = Renderer.creature.getRenderedAbility(genericAbility, { generic: true }); } + // FIXME: This is a mess that doesn't account for creature abilities that are just class feats or actions. Also where the hell did the buttonClass go? + // When this is fixed, search through spellcaster statblocks for things like Eschew Materials, Drain Bonded Item, and metamagic feats. return $$`

${ability.generic || options.generic ? `${renderer.render(`{@ability ${ability.name}${ability.title ? `||${ability.title}` : ""}}`)}` : ability.name} ${ability.activity ? renderer.render(Parser.timeToFullEntry(ability.activity)) : ""} ${(ability.generic || options.generic) && !options.noButton ? Renderer.creature.getAbilityTextButton(buttonClass, options.generic) : ""} @@ -4201,7 +4186,7 @@ Renderer.creature = { ${ability.requirements ? `Requirements ${renderer.render_addTerm(ability.requirements)}` : ""} ${ability.trigger ? `Trigger ${renderer.render_addTerm(ability.trigger)}` : ""} ${ability.frequency || ability.requirements || ability.trigger ? "Effect" : ""} - ${(ability.entries || []).map(it => renderer.render(it, {isAbility: true})).join(" ")} + ${(ability.entries || []).map(it => renderer.render(it, { isAbility: true })).join(" ")}

${renderedGenericAbility || ""}`; }, @@ -4249,11 +4234,11 @@ Renderer.creature = { const $wrpBtns = $(`
`).appendTo($wrp); $(``).off().click(() => { - const state = {min: -1, max: 25, cur: origLvl - 1} + const state = { min: -1, max: 25, cur: origLvl - 1 } slider._comp._proxyAssignSimple("state", state) }).appendTo($wrpBtns); $(``).off().click(() => { - const state = {min: -1, max: 25, cur: origLvl + 1} + const state = { min: -1, max: 25, cur: origLvl + 1 } slider._comp._proxyAssignSimple("state", state) }).appendTo($wrpBtns); @@ -4343,16 +4328,16 @@ Renderer.creature = { }; Renderer.deity = { - getCompactRenderedString (deity, opts) { + getRenderedString (deity, opts) { opts = opts || {}; const renderer = Renderer.get().setFirstSection(true); const renderStack = []; if (deity.info && deity.info.length) { renderStack.push(Renderer.utils.getDividerDiv()); - renderer.recursiveRender(deity.info, renderStack, {pf2StatFix: true}); + renderer.recursiveRender(deity.info, renderStack, { pf2StatFix: true }); } return `${Renderer.utils.getExcludedDiv(deity, "deity", UrlUtil.PG_DEITIES)} - ${Renderer.utils.getNameDiv(deity, {type: `${deity.alignment && deity.alignment.length === 1 ? `${deity.alignment[0]}` : ""} Deity`, ...opts})} + ${Renderer.utils.getNameDiv(deity, { type: `${deity.alignment && deity.alignment.length === 1 ? `${deity.alignment[0]}` : ""} Deity`, ...opts })} ${renderStack.join("")} ${deity.anathema || deity.edicts || deity.followerAlignment ? Renderer.utils.getDividerDiv() : ""} ${Renderer.deity.getEdictsAnathemaAlign(deity)} @@ -4368,7 +4353,7 @@ Renderer.deity = { const anathemaDelim = (deity.anathema || []).map(it => it.includes(",")).some(Boolean) ? "; " : ", "; if (deity.edicts) out.push(`

Edicts ${renderer.render(deity.edicts.join(edictsDelim))}

`) if (deity.anathema) out.push(`

Anathema ${renderer.render(deity.anathema.join(anathemaDelim))}

`) - if (deity.followerAlignment) out.push(`

Follower Alignments ${deity.followerAlignment[0].length > 2 ? renderer.render(deity.followerAlignment.join(", ")) : renderer.render(deity.followerAlignment.map(a => `{@trait ${a}}`).join(", "))}

`) + if (deity.followerAlignment) out.push(renderer.render(`

Follower Alignments ${deity.followerAlignment.entry ? deity.followerAlignment.entry : deity.followerAlignment.alignment[0].length > 2 ? deity.followerAlignment.alignment.join(", ") : deity.followerAlignment.alignment.map(a => `{@trait ${a}}`).join(", ")}

`)) return out.join("") }, @@ -4378,19 +4363,83 @@ Renderer.deity = { getDevoteeBenefits (deity) { if (deity.devoteeBenefits == null) return ""; + let out = []; const renderer = Renderer.get() const b = deity.devoteeBenefits; // FIXME: See FEAT-39 on Discords - return ` - ${b.font ? `

Divine Font ${renderer.render(b.font.map(f => `{@spell ${f}}`).join(" or "))}

` : ""} - ${b.ability ? `

Divine Ability ${renderer.render(b.ability.entry)}

` : ""} - ${b.skill ? `

Divine Skill ${renderer.render(b.skill.map(s => `{@skill ${s}}`).join(", "))}

` : ""} - ${b.domains ? `

Domains ${renderer.render(b.domains.map(it => `{@filter ${it}|spells||subclass=${it}}`).join(", "))}

` : ""} - ${b.alternateDomains ? `

Alternate Domains ${renderer.render(b.alternateDomains.map(it => `{@filter ${it}|spells||subclass=${it}}`).join(", "))}

` : ""} - ${b.spells ? `

Cleric Spells ${renderer.render(Renderer.deity.getClericSpells(b.spells))}

` : ""} - ${b.weapon ? `

Favored Weapon ${renderer.render(b.weapon.map(w => `{@item ${w}}`).join(" or "))}

` : ""} - ${b.avatar ? `

Avatar

${b.avatar.preface ? `

${renderer.render(b.avatar.preface)}

` : ""}

${renderer.render(b.avatar.entry)}

` : ""} - `; + if (b.font) out.push(`

Divine Font ${renderer.render(b.font.map(f => `{@spell ${f}}`).join(" or "))}

`) + if (b.ability) out.push(`

Divine Ability ${renderer.render(b.ability.entry)}

`) + if (b.skill) out.push(`

Divine Skill ${renderer.render(b.skill.map(s => `{@skill ${s.toTitleCase()}}`).join(", "))}

`) + if (b.domains) out.push(`

Domains ${renderer.render(b.domains.map(it => `{@filter ${it}|spells||domains=${it}}`).join(", "))}

`) + if (b.alternateDomains) out.push(`

Alternate Domains ${renderer.render(b.alternateDomains.map(it => `{@filter ${it}|spells||domains=${it}}`).join(", "))}

`) + if (b.spells) out.push(`

Cleric Spells ${renderer.render(Renderer.deity.getClericSpells(b.spells))}

`) + if (b.weapon) out.push(`

Favored Weapon ${renderer.render(b.weapon.map(w => `{@item ${w}}`).join(" or "))}

`) + if (b.avatar) { + out.push(`

Avatar

`) + if (b.avatar.preface) out.push(`

${renderer.render(b.avatar.preface)}

`) + out.push(`

${deity.name} `) + if (b.avatar.speed) out.push(`${b.avatar.speed.walk ? `Speed ${b.avatar.speed.walk} feet` : "no land Speed"}${Object.keys(b.avatar.speed).filter(type => type !== "walk").map(s => (typeof b.avatar.speed[s] === "number") ? `, ${s} Speed ${b.avatar.speed[s]} feet` : "").join("")}`) + let notes = [] + if (b.avatar.airWalk) notes.push(`{@spell air walk}`) + if (b.avatar.immune) notes.push(`immune to ${b.avatar.immune.map(i => `{@condition ${i}}`).joinConjunct(", ", " and ")}`) + if (b.avatar.ignoreTerrain) notes.push("ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}") + if (b.avatar.speed.speedNote) notes.push(`${b.avatar.speed.speedNote}`) + if (notes.length > 0) out.push(`, ${renderer.render(notes.join(", "))}`) + if (b.avatar.shield) out.push(`; shield (${b.avatar.shield} Hardness, can't be damaged)`) + if (b.avatar.melee || b.avatar.ranged) { + out.push(`; `) + if (b.avatar.melee) { + b.avatar.melee.forEach((element, index, array) => { + out.push(Renderer.deity.getRenderedMeleeAttack(element)) + out.push(array.length - 1 === index ? "" : "; ") + }); + } + if (b.avatar.ranged) { + if (b.avatar.melee && Object.keys(b.avatar.melee).length) out.push(`; `) + b.avatar.ranged.forEach((element, index, array) => { + out.push(Renderer.deity.getRenderedRangedAttack(element)) + out.push(array.length - 1 === index ? "" : "; ") + }); + } + out.push(`.`) + } + out.push(`

`) + } + + return out.join("") + }, + + getRenderedRangedAttack (attack) { + const renderer = Renderer.get() + let out = [] + let rangedTraits = [] + if (attack.traits && attack.traits.length) rangedTraits = rangedTraits.concat(attack.traits.map(t => `{@trait ${t.toLowerCase()}}`)) + if (attack.preciousMetal) rangedTraits = rangedTraits.concat(attack.preciousMetal) + if (attack.traitNote) rangedTraits.push(attack.traitNote) + rangedTraits.push(`${attack.range ? `range ${attack.reload || attack.rangedIncrement ? "increment" : ""} ${attack.range} feet` : ""}${attack.reload ? `, reload ${attack.reload}` : ""}`) + + out.push(renderer.render(`Ranged {@as 1} `)) + out.push(renderer.render(attack.name)) + out.push(renderer.render(` (${rangedTraits.sort(SortUtil.sortTraits).join(", ")}), `)) + out.push(renderer.render(`Damage {@damage ${attack.damage}} ${attack.damageType}${attack.damageType2 && attack.damage ? ` and {@damage ${attack.damage2}} ${attack.damageType2}` : ``}`)) + if (attack.note) out.push(renderer.render(`. ${attack.note}`)) + return out.join("") + }, + + getRenderedMeleeAttack (attack) { + const renderer = Renderer.get() + let out = [] + let meleeTraits = [] + if (attack.traits && attack.traits.length) meleeTraits = meleeTraits.concat(attack.traits.map(t => `{@trait ${t.toLowerCase()}}`)) + if (attack.preciousMetal) meleeTraits = meleeTraits.concat(attack.preciousMetal) + if (attack.traitNote) meleeTraits.push(attack.traitNote) + + out.push(renderer.render(`Melee {@as 1} `)) + out.push(renderer.render(attack.name)) + if (meleeTraits.length) { out.push(renderer.render(` (${meleeTraits.join(", ")}), `)) } else out.push(" ") + out.push(renderer.render(`Damage {@damage ${attack.damage}} ${attack.damageType}${attack.damageType2 && attack.damage ? ` and {@damage ${attack.damage2}} ${attack.damageType2}` : ``}`)) + if (attack.note) out.push(renderer.render(` ${attack.note}.`)) + return out.join("") }, getRenderedLore (deity) { @@ -4404,7 +4453,8 @@ Renderer.deity = { const textStack = [""]; const renderer = Renderer.get().setFirstSection(true) if (deity.intercession) { - const entry = {type: "pf2-h2", + const entry = { + type: "pf2-h2", name: "Divine Intercession", entries: deity.intercession.flavor ? deity.intercession.flavor : [], }; @@ -4443,87 +4493,13 @@ Renderer.deity = { }, }; -Renderer.organization = { - getCompactRenderedString (organization, opts) { - opts = opts || {}; - return ` - ${Renderer.utils.getExcludedDiv(organization, "organization", UrlUtil.PG_ORGANIZATIONS)} - ${Renderer.utils.getNameDiv(organization, {type: `${organization.alignment && organization.alignment.length === 1 ? `${organization.alignment[0]}` : ""} organization`, ...opts})} - ${Renderer.utils.getDividerDiv()} - ${Renderer.utils.getTraitsDiv(organization.traits || [])} - ${Renderer.organization.getTitleScopeGoals(organization)} - ${Renderer.utils.getDividerDiv()} - ${Renderer.organization.getDetails(organization)} - ${Renderer.utils.getDividerDiv()} - ${Renderer.organization.getMembership(organization)} - ${opts.noPage ? "" : Renderer.utils.getPageP(organization)}`; - }, - - getTitleScopeGoals (organization) { - let out = []; - const renderer = Renderer.get(); - if (organization.title) out.push(`

${organization.title.join(", ")}

`); - if (organization.scope) out.push(`

Scope and Influence ${renderer.renderJoinCommaOrSemi(organization.scope)}

`); - if (organization.goals) out.push(`

Goals ${renderer.renderJoinCommaOrSemi(organization.goals)}

`); - return out.join(""); - }, - - getDetails (organization) { - let out = []; - const renderer = Renderer.get(); - if (organization.headquarters) out.push(`

Headquarters ${renderer.renderJoinCommaOrSemi(organization.headquarters)}

`); - if (organization.keyMembers) out.push(`

Key Members ${renderer.renderJoinCommaOrSemi(organization.keyMembers)}

`); - if (organization.allies) out.push(`

Allies ${renderer.renderJoinCommaOrSemi(organization.allies)}

`); - if (organization.enemies) out.push(`

Enemies ${renderer.renderJoinCommaOrSemi(organization.enemies)}

`); - if (organization.assets) out.push(`

Assets ${renderer.renderJoinCommaOrSemi(organization.assets)}

`); - return out.join("") - }, - - getMembership (organization) { - let out = []; - const renderer = Renderer.get(); - if (organization.requirements) out.push(`

Membership Requirements ${renderer.renderJoinCommaOrSemi(organization.requirements)}

`); - if (organization.followerAlignment) { - out.push(`

Accepted Alignments ${renderer.render(organization.followerAlignment.map(it => it.entry ? it.entry : `{@trait ${it.main}}${it.secondaryCustom ? ` (${it.secondaryCustom})` : it.secondary ? ` (${it.secondary.map(it => `{@trait ${it}}`).join(", ")}${it.note ? `; ${it.note}` : ""})` : ""}`).join(", "))}

`); - } - if (organization.values) out.push(`

Values ${renderer.renderJoinCommaOrSemi(organization.values)}

`); - if (organization.anathema) out.push(`

Anathema ${renderer.renderJoinCommaOrSemi(organization.anathema)}

`); - return out.join(""); - }, - - getRenderedLore (organization) { - const textStack = [""]; - const renderer = Renderer.get().setFirstSection(true); - if (organization.lore) organization.lore.forEach(l => renderer.recursiveRender(l, textStack)); - return textStack.join(""); - }, - - getImage (organization) { - const textStack = [""]; - if (organization.images) { - const img = organization.images[0]; - if (img.includes("2e.aonprd.com")) textStack.push(`Images available on the Archives of Nethys.`); - else textStack.push(`

No Image Found.

`); - } - return textStack.join(""); - }, - - async pGetFluff (organization) { - return Renderer.utils.pGetFluff({ - entity: organization, - fluffUrl: `data/fluff-organizations.json`, - fluffProp: "organizationFluff", - }); - }, -}; - Renderer.domain = { - getCompactRenderedString (domain) { + getRenderedString (domain) { // TODO: Add filter link to deities and spells? const renderer = Renderer.get().setFirstSection(true); const textStack = []; - renderer.recursiveRender(domain.entries, textStack, {pf2StatFix: true}) - return `${renderer.render({type: "pf2-h3", name: `${domain.name} (Domain)`})} + renderer.recursiveRender(domain.entries, textStack, { pf2StatFix: true }) + return `${renderer.render({ type: "pf2-h3", name: `${domain.name} (Domain)` })} ${textStack.join("")} ${Renderer.utils.getPageP(domain)}`; }, @@ -4533,8 +4509,16 @@ Renderer.feat = { getSubHead (feat) { const renderStack = []; const renderer = Renderer.get() + // TODO: Fully transition to objects if (feat.prerequisites != null) { - renderStack.push(`

Prerequisites ${renderer.render(feat.prerequisites)}

`); + renderStack.push(`

Prerequisites `) + renderStack.push(renderer.render(feat.prerequisites)) + renderStack.push(`

`) + } + if (feat.prerequisiteArray != null) { + renderStack.push(`

Prerequisites `) + renderStack.push(Renderer.utils.getPrerequisiteHtml(feat.prerequisiteArray, { isSkipPrefix: true })) + renderStack.push(`

`) } if (feat.frequency != null) { renderStack.push(`

Frequency ${renderer.render(Parser.freqToFullEntry(feat.frequency))}

`); @@ -4551,7 +4535,7 @@ Renderer.feat = { if (feat.access != null) { renderStack.push(`

Access ${renderer.render(feat.access)}

`); } - if (renderStack.length !== 0) renderStack.push(`${Renderer.utils.getDividerDiv()}`) + if (renderStack.length !== 0) renderStack.push(Renderer.utils.getDividerDiv()) return renderStack.join(""); }, @@ -4562,39 +4546,40 @@ Renderer.feat = { } else return ""; }, - getCompactRenderedString (feat, opts) { + getRenderedString (feat, opts) { opts = opts || {}; return `${Renderer.utils.getExcludedDiv(feat, "feat", UrlUtil.PG_FEATS)} - ${Renderer.utils.getNameDiv(feat, {page: UrlUtil.PG_FEATS, type: "FEAT", activity: true, ...opts})} + ${Renderer.utils.getNameDiv(feat, { page: UrlUtil.PG_FEATS, type: "FEAT", activity: true, ...opts })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(feat.traits)} ${Renderer.feat.getSubHead(feat)} ${Renderer.generic.getRenderedEntries(feat)} + ${opts.renderLeadsTo ? Renderer.feat.getLeadsTo(feat) : ""} ${opts.noPage ? "" : Renderer.utils.getPageP(feat)}`; }, }; Renderer.group = { - getCompactRenderedString (group) { + getRenderedString (group) { // TODO: Add filter link to items? const renderer = Renderer.get().setFirstSection(true); const textStack = []; - renderer.recursiveRender(group.specialization, textStack, {pf2StatFix: true}) - return `${renderer.render({type: "pf2-h3", name: `${group.name} (${group.type} Group)`})} + renderer.recursiveRender(group.specialization, textStack, { pf2StatFix: true }) + return `${renderer.render({ type: "pf2-h3", name: `${group.name} (${group.type} Group)` })} ${textStack.join("")} ${Renderer.utils.getPageP(group)}`; }, -} +}; Renderer.hazard = { - getCompactRenderedString (hazard, opts) { + getRenderedString (hazard, opts) { opts = opts || {}; const renderStack = [""]; const renderer = Renderer.get(); renderStack.push(` ${Renderer.utils.getExcludedDiv(hazard, "hazard", UrlUtil.PG_HAZARDS)} - ${Renderer.utils.getNameDiv(hazard, {page: UrlUtil.PG_HAZARDS, type: "HAZARD", ...opts})} + ${Renderer.utils.getNameDiv(hazard, { page: UrlUtil.PG_HAZARDS, type: "HAZARD", ...opts })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(hazard.traits || [])}`); if (hazard.stealth) { @@ -4603,6 +4588,27 @@ Renderer.hazard = { if (hazard.stealth.notes) stealthText += ` ${hazard.stealth.notes}`; renderStack.push(`

Stealth ${renderer.render(stealthText)}

`); } + if (hazard.perception) { + let perceptionText = hazard.perception.dc != null ? `DC ${hazard.perception.dc}` : `{@d20 ${hazard.perception.bonus}||perception}`; + if (hazard.perception.minProf) perceptionText += ` (${hazard.perception.minProf})`; + if (hazard.perception.notes) perceptionText += ` ${hazard.perception.notes}`; + renderStack.push(`

Perception ${renderer.render(perceptionText)}

`); + } + if (hazard.abilities) { + hazard.abilities.forEach(a => { + if (a.type === "ability") renderer.recursiveRender(a, renderStack); + else { + renderStack.push(`

`); + renderStack.push(`${a.name} `); + renderStack.push(``); + renderStack.push(renderer.render(`${a.name.uppercaseFirst()} `)); + renderStack.push(``); + if (a.traits != null) renderStack.push(renderer.render(` (${a.traits.map(t => `{@trait ${t.toLowerCase()}}`).join(", ")})`)); + renderStack.push(``); + renderStack.push(`

`); + } + }); + } if (hazard.description) { const descriptionStack = [`

Description `]; renderer.recursiveRender(hazard.description, descriptionStack); @@ -4661,9 +4667,10 @@ Renderer.hazard = { renderStack.push(renderer.render(`{@hit ${a.attack}||${a.name.uppercaseFirst()} `)); renderStack.push(``); if (a.traits != null) renderStack.push(renderer.render(` (${a.traits.map(t => `{@trait ${t.toLowerCase()}}`).join(", ")})`)); - renderStack.push(`, Damage `); - renderStack.push(renderer.render(a.damage)); - + if (a.damage != null) { + renderStack.push(`, Damage `); + renderStack.push(renderer.render(a.damage)); + } renderStack.push(``); renderStack.push(`

`); } @@ -4674,7 +4681,7 @@ Renderer.hazard = { hazard.routine.forEach((entry, idx) => { if (idx !== 0) { if (typeof entry === "object") renderer.recursiveRender(entry, renderStack); - else renderer.recursiveRender(entry, renderStack, {prefix: `

`, suffix: "

"}); + else renderer.recursiveRender(entry, renderStack, { prefix: `

`, suffix: "

" }); } else renderStack.push(`

Routine ${renderer.render(entry)}

`); }); } @@ -4690,9 +4697,28 @@ Renderer.hazard = { }; Renderer.item = { + getRenderedString (item, opts) { + opts = opts || {}; + const renderStack = [""] + Renderer.get().recursiveRender(item.entries, renderStack, { pf2StatFix: true }) + return `${Renderer.utils.getExcludedDiv(item, "item", UrlUtil.PG_ITEMS)} + ${Renderer.utils.getNameDiv(item, { page: UrlUtil.PG_ITEMS, ...opts })} + ${Renderer.utils.getDividerDiv()} + ${Renderer.utils.getTraitsDiv(item.traits)} + ${Renderer.item.getSubHead(item)} + ${renderStack.join("")} + ${Renderer.item.getVariantsHtml(item)} + ${Renderer.item.getCraftRequirements(item)} + ${Renderer.item.getDestruction(item)} + ${Renderer.item.getSpecial(item)} + ${Renderer.utils.getPageP(item)}`; + }, + getSubHead (item) { const renderStack = []; const renderer = Renderer.get(); + if (item.siegeWeaponData && Object.keys(item.siegeWeaponData).length) return Renderer.item.getSiegeStats(item); + if (item.access) renderStack.push(`

Access ${renderer.render(item.access)}

`); if (item.price) renderStack.push(`

Price ${Parser.priceToFull(item.price)}

`); // This ammunition is for ammunition items and should not be confused with the ammunition data of ranged weapons @@ -4712,6 +4738,7 @@ Renderer.item = { if (item.bulk != null) renderStack.push(`Bulk ${item.bulk}`); renderStack.push(`

`); } + if (item.duration) renderStack.push(`

Duration ${renderer.render(item.duration.entry)}

`); if (item.activate) { renderStack.push(`

Activate `); if (item.activate.activity != null) { @@ -4735,9 +4762,10 @@ Renderer.item = { renderStack.push(`

Onset ${item.onset}

`); } - renderStack.push(Renderer.item.getshieldData(item)); + renderStack.push(Renderer.item.getShieldStats(item)); renderStack.push(Renderer.item.getArmorStats(item)); renderStack.push(Renderer.item.getWeaponStats(item)); + if (item.hands) renderStack.push(`

Hands ${item.hands}

`) // General Item Line const group = item.weaponData && !item.comboWeaponData ? item.weaponData.group : item.armorData ? item.armorData.group : item.group; @@ -4746,7 +4774,7 @@ Renderer.item = { if (item.category) { renderStack.push(`Category `); if (item.subCategory != null) renderStack.push(`${item.subCategory} `); - if (item.category === "Weapon") renderStack.push(`${item.range ? "Ranged" : "Melee"} `); + if (item.category === "Weapon") renderStack.push(`${item.weaponData ? item.weaponData.range ? "Ranged " : "Melee " : ""}`); renderStack.push(`${Array.isArray(item.category) ? item.category.join(", ") : item.category}${item.category === "Worn" ? ` ${item.type}` : ""}`); } if (item.category != null && group != null) renderStack.push("; "); @@ -4754,7 +4782,7 @@ Renderer.item = { renderStack.push(`

`); } - if (renderStack.length !== 0) renderStack.push(`${Renderer.utils.getDividerDiv()}`) + if (renderStack.length !== 0) renderStack.push(Renderer.utils.getDividerDiv()) // Intelligent Items if (item.perception) { @@ -4774,7 +4802,7 @@ Renderer.item = { renderStack.push(`

Skills `); const skills = []; Object.keys(item.skills).forEach(skill => { - skills.push(`${skill.includes("Lore") ? `${renderer.render(`{@skill Lore||${skill}}`)}` : `${renderer.render(`{@skill ${skill}}`)}`} ${renderer.render(`{@d20 ${item.skills[skill]["default"]}||${skill}}`)}${Renderer.utils.getNotes(item.skills[skill], {exclude: ["default"], dice: {name: skill}})}`); + skills.push(`${skill.includes("Lore") ? `${renderer.render(`{@skill Lore||${skill}}`)}` : `${renderer.render(`{@skill ${skill}}`)}`} ${renderer.render(`{@d20 ${item.skills[skill]["default"]}||${skill}}`)}${Renderer.utils.getNotes(item.skills[skill], { exclude: ["default"], dice: { name: skill } })}`); }); renderStack.push(skills.join(", ")) renderStack.push(`

`); @@ -4794,7 +4822,7 @@ Renderer.item = { if (item.savingThrows.Will) { renderStack.push(`Will `) renderStack.push(Renderer.get().render(`{@d20 ${item.savingThrows.Will.default}||Will Save}`)) - renderStack.push(Renderer.utils.getNotes(item.savingThrows.Will, {exclude: ["default", "abilities"], dice: {name: "Will Save"}})); + renderStack.push(Renderer.utils.getNotes(item.savingThrows.Will, { exclude: ["default", "abilities"], dice: { name: "Will Save" } })); } renderStack.push(`

`); } @@ -4802,7 +4830,7 @@ Renderer.item = { return renderStack.join(""); }, - getshieldData (item) { + getShieldStats (item) { if (item.shieldData && Object.keys(item.shieldData).length) { const shieldData = item.shieldData; // FIXME: Rework this to be more in line with creature AC @@ -4817,6 +4845,47 @@ Renderer.item = { } else return ""; }, + getSiegeStats (item) { + const renderStack = []; + const renderer = Renderer.get(); + const siegeData = item.siegeWeaponData; + if (item.price || siegeData.ammunition) { + const miniStack = []; + renderStack.push(`

`) + if (item.price) miniStack.push(`Price ${Parser.priceToFull(item.price)}`); + if (siegeData.ammunition) miniStack.push(`Ammunition ${siegeData.ammunition}`); + renderStack.push(miniStack.join("; ")); + renderStack.push(`

`); + renderStack.push(Renderer.utils.getDividerDiv()); + } + if (item.usage || item.bulk || siegeData.space || siegeData.crew || item.subCategory) { + let miniStack = []; + renderStack.push(`

`) + if (item.usage) miniStack.push(`Usage ${item.usage}`); + if (item.bulk) miniStack.push(`Bulk ${item.bulk}`); + if (siegeData.space) miniStack.push(`Space ${Object.entries(siegeData.space).map(([k, v]) => `${v.number} ${v.unit} ${k}`).join(", ")}`); + renderStack.push(miniStack.join("; ")); + renderStack.push(`

`); + + miniStack = []; + renderStack.push(`

`) + if (siegeData.crew) miniStack.push(`Crew ${siegeData.crew.min}${siegeData.crew.max ? ` to ${siegeData.crew.max}` : ""}`); + if (item.subCategory) miniStack.push(`Proficiency ${siegeData.proficiency.toLowerCase()}`); + renderStack.push(miniStack.join("; ")); + renderStack.push(`

`); + renderStack.push(Renderer.utils.getDividerDiv()); + } + if (siegeData.defenses) { + renderStack.push(Renderer.vehicle.getDefenses(siegeData)) + renderStack.push(Renderer.utils.getDividerDiv()); + } + if (siegeData.speed) { + renderStack.push(`Speed ${siegeData.speed.speed} feet${siegeData.speed.note ? ` (${siegeData.speed.note})` : ""}`) + renderStack.push(Renderer.utils.getDividerDiv()); + } + return renderer.render(renderStack.join("")); + }, + getArmorStats (item) { if (item.armorData && Object.keys(item.armorData).length) { const armorData = item.armorData; @@ -4836,7 +4905,7 @@ Renderer.item = { const weaponData = item.weaponData; const comboWeaponData = item.comboWeaponData; if (weaponData && Object.keys(weaponData).length && comboWeaponData && Object.keys(comboWeaponData).length) { - const opts = {doRenderGroup: true}; + const opts = { doRenderGroup: true }; return `

${weaponData.type}

${Renderer.item._getRenderedWeaponStats(weaponData, opts)}

${comboWeaponData.type}

${Renderer.item._getRenderedWeaponStats(comboWeaponData, opts)}
@@ -4852,12 +4921,12 @@ Renderer.item = { const rangedEntries = []; if (data.ammunition) rangedEntries.push(`Ammunition ${renderer.render(`{@item ${data.ammunition}}`)}`); if (data.range) rangedEntries.push(`Range ${renderer.render(`${data.range} ft.`)}`); - if (data.reload) rangedEntries.push(`Reload ${renderer.render(`${data.reload}`)}`); + if (data.reload || data.reload === 0) rangedEntries.push(`Reload ${renderer.render(`${data.reload}`)}`); const rangedLine = rangedEntries.join("; "); return ` ${data.traits && data.traits.length ? `

Traits ${data.traits.map(t => renderer.render(`{@trait ${t.toLowerCase()}}`)).join(", ")}

` : ""} -

Damage ${renderer.render(`{@damage ${data.damage}} ${Parser.dmgTypeToFull(data.damageType)}`)}${data.hands ? `; Hands ${data.hands}` : ""}

+

Damage ${renderer.render(`{@damage ${data.damage}} ${Parser.dmgTypeToFull(data.damageType)}`)}

${rangedLine ? `

${rangedLine}

` : ""} ${opts.doRenderGroup ? `

Group ${renderer.render(`{@group ${data.group}}`)}

` : ""} `; @@ -4870,50 +4939,41 @@ Renderer.item = { item.variants.forEach((v) => { renderStack.push(Renderer.utils.getDividerDiv()); // FIXME: Optimize this hellish mess - renderStack.push(`
Type ${renderer.render(`{@item ${v.type.toLowerCase().includes(item.name.toLowerCase()) ? `${v.type}` : `${v.name ? v.name : `${v.type} ${item.name}`}`}|${v.source ? v.source : item.source}|${v.type}}`)}`); + renderStack.push(`

Type ${renderer.render(`{@item ${v.type.toLowerCase().includes(item.name.toLowerCase()) ? `${v.type}` : `${v.name ? v.name : `${v.type} ${item.name}`}`}|${v.source ? v.source : item.source}|${v.type}}`)}`); if (v.level != null) renderStack.push(`; Level ${v.level}`); if (v.traits != null && v.traits.length) renderStack.push(` (${renderer.render(v.traits.map(t => `{@trait ${t.toLowerCase()}}`).join(", "))})`); if (v.price != null) renderStack.push(`; Price ${Parser.priceToFull(v.price)}`); if (v.bulk != null) renderStack.push(`; Bulk ${v.bulk}`); + if (v.craftReq != null) renderStack.push(`; Craft Requirements ${renderer.render(v.craftReq)}`); + renderStack.push(`

`); if (v.entries != null && v.entries.length) { - renderStack.push(`; `); - renderer.recursiveRender(v.entries, renderStack, {prefix: "

", suffix: "

"}); + renderer.recursiveRender(v.entries, renderStack, { prefix: "

", suffix: "

" }); } - if (v.craftReq != null) renderStack.push(`; Craft Requirements ${renderer.render(v.craftReq)}`); - if (v.shieldData != null) renderStack.push(`; The shield has Hardness ${v.shieldData.hardness}, HP ${v.shieldData.hp}, and BT ${v.shieldData.bt}.`); - renderStack.push(`
`); + if (v.shieldData != null) renderStack.push(`

The shield has Hardness ${v.shieldData.hardness}, HP ${v.shieldData.hp}, and BT ${v.shieldData.bt}.

`); }); return renderStack.join("") }, + // FIXME: Merge getCraftRequirements, getDestruction and getSpecial into a generic object with strings, like we have with successDegree + getCraftRequirements (item) { if (item.craftReq != null) { return `${Renderer.utils.getDividerDiv()}

Craft Requirements ${Renderer.get().render(item.craftReq)}

` } else return "" }, + getDestruction (item) { + if (item.destruction != null) { + return `${Renderer.utils.getDividerDiv()}

Destruction ${Renderer.get().render(item.destruction)}

` + } else return "" + }, + getSpecial (item) { if (item.special != null) { return `${Renderer.utils.getDividerDiv()}

Special ${Renderer.get().render(item.special)}

` } else return "" }, - getCompactRenderedString (item, opts) { - opts = opts || {}; - const renderStack = [""] - Renderer.get().recursiveRender(item.entries, renderStack, {pf2StatFix: true}) - return `${Renderer.utils.getExcludedDiv(item, "item", UrlUtil.PG_ITEMS)} - ${Renderer.utils.getNameDiv(item, {page: UrlUtil.PG_ITEMS, ...opts})} - ${Renderer.utils.getDividerDiv()} - ${Renderer.utils.getTraitsDiv(item.traits)} - ${Renderer.item.getSubHead(item)} - ${renderStack.join("")} - ${Renderer.item.getVariantsHtml(item)} - ${Renderer.item.getCraftRequirements(item)} - ${Renderer.item.getSpecial(item)} - ${Renderer.utils.getPageP(item)}`; - }, - _builtLists: {}, _lockBuildList: null, @@ -4991,18 +5051,18 @@ Renderer.item = { }; Renderer.language = { - getCompactRenderedString (it, opts) { + getRenderedString (it, opts) { opts = opts || {}; const textStack = [""]; const renderer = Renderer.get().setFirstSection(true); const allEntries = []; if (it.entries) allEntries.push(...it.entries); if (!allEntries.length) allEntries.push("{@i No entries available.}"); - renderer.recursiveRender(allEntries, textStack, {pf2StatFix: true}) + renderer.recursiveRender(allEntries, textStack, { pf2StatFix: true }) return ` ${Renderer.utils.getExcludedDiv(it, "language", UrlUtil.PG_LANGUAGES)} - ${Renderer.utils.getNameDiv(it, {page: UrlUtil.PG_LANGUAGES, type: `${it.type ? `${it.type} ` : ""}language`, ...opts})} + ${Renderer.utils.getNameDiv(it, { page: UrlUtil.PG_LANGUAGES, type: `${it.type ? `${it.type} ` : ""}language`, ...opts })} ${Renderer.utils.getDividerDiv()} ${it.typicalSpeakers ? `

Typical Speakers ${Renderer.get().render(it.typicalSpeakers.join(", "))}

` : ""} ${it.regions ? `

Regions ${Renderer.get().render(it.regions.join(", "))}

` : ""} @@ -5020,6 +5080,88 @@ Renderer.language = { }, }; +Renderer.nation = { + getRenderedString (it, opts) { + opts = opts | {} + const renderer = Renderer.get() + const renderStack = [] + renderStack.push(Renderer.utils.getExcludedDiv(it, "nation", UrlUtil.PLACES)) + renderStack.push(Renderer.utils.getNameDiv(it, { page: UrlUtil.PLACES, type: "NATION", ...opts })) + renderStack.push(Renderer.utils.getDividerDiv()) + renderStack.push(Renderer.utils.getTraitsDiv(it.traits || [])) + renderStack.push(Renderer.nation.getSubHeadTop(it)) + renderStack.push(Renderer.nation.getSubHeadBot(it)) + renderStack.push(Renderer.nation.getResidents(it)) + renderStack.push(Renderer.utils.getPageP(it)) + return renderStack.join(""); + }, + getSubHeadTop (it) { + const renderer = Renderer.get() + const renderStack = [] + if (it.description) renderStack.push(`

${it.description}

`) + if (it.nationData.government) renderStack.push(`

Government ${it.nationData.government}

`) + if (it.nationData.capital) renderStack.push(`

Capital ${it.nationData.capital.name} (${it.nationData.capital.total.toLocaleString()})

`) + if (it.nationData.population) renderStack.push(`

Population ${renderer.renderJoinCommaOrSemi(it.nationData.population)}

`) + if (it.nationData.languages) renderStack.push(`

Languages ${renderer.renderJoinCommaOrSemi(it.nationData.languages)}

`) + if (it.nationData.religions) renderStack.push(renderer.render(Renderer.nation.getReligions(it))) + if (it.nationData.features) renderStack.push(renderer.render(Renderer.nation.getFeatures(it.nationData))) + renderStack.push(Renderer.utils.getDividerDiv()) + return renderStack.join("") + }, + getReligions (it) { + const renderer = Renderer.get() + const renderStack = [] + renderStack.push(`

Religions `) + renderStack.push(it.nationData.religions.map(r => typeof r === "object" ? `{@b ${r.type.toTitleCase()}} ${renderer.renderJoinCommaOrSemi(r.religions)}` : r).join(", ")) + renderStack.push(`

`) + return renderStack.join("") + }, + getFeatures (it) { + const renderer = Renderer.get() + const renderStack = [] + it.features.forEach(element => { + renderStack.push(`

`) + renderStack.push(`${element.name} ${renderer.render(element.entries)}`) + renderStack.push(`

`) + }); + return renderStack.join("") + }, + getSubHeadBot (it) { + const renderer = Renderer.get() + const renderStack = [] + const data = it.nationData + if (data.exports) renderStack.push(`

Primary Exports ${renderer.renderJoinCommaOrSemi(data.exports)}

`) + if (data.imports) renderStack.push(`

Primary Imports ${renderer.renderJoinCommaOrSemi(data.imports)}

`) + if (data.enemies) renderStack.push(`

Enemies ${renderer.renderJoinCommaOrSemi(data.enemies)}

`) + if (data.factions) renderStack.push(`

Factions ${renderer.renderJoinCommaOrSemi(data.factions)}

`) + if (data.threats) renderStack.push(`

Threats ${renderer.renderJoinCommaOrSemi(data.threats)}

`) + if (renderStack.length !== 0) renderStack.push(Renderer.utils.getDividerDiv()) + return renderStack.join("") + }, + getResidents (it) { + const renderer = Renderer.get() + const renderStack = [] + it.residents.forEach(element => { + const residentStack = [] + renderStack.push(`

`) + renderStack.push(renderer.render(`${element.name} `)) + if (element.alignment || element.gender || element.ancestry || element.position) { + renderStack.push(`(`) + if (element.alignment) residentStack.push(`{@trait ${element.alignment}}`) + if (element.gender) residentStack.push(Parser.genderToFull(element.gender)) + if (element.ancestry) residentStack.push(element.ancestry) + if (element.position) residentStack.push(element.position) + if (element.level) residentStack.push(element.level) + renderStack.push(residentStack.join(" ")) + renderStack.push(`) `) + } + if (element.bond) renderStack.push(element.bond) + renderStack.push(`

`) + }); + return renderer.render(renderStack.join("")) + }, +}; + Renderer.optionalFeature = { // FIXME: Add prerequisite showing getListPrerequisiteLevelText (prerequisites) { @@ -5027,7 +5169,7 @@ Renderer.optionalFeature = { const levelPart = prerequisites.find(it => it.level).level; return levelPart.level || levelPart; }, - getCompactRenderedString (it, opts) { + getRenderedString (it, opts) { opts = opts || {}; return ` ${Renderer.utils.getNameDiv(it)} @@ -5040,15 +5182,122 @@ Renderer.optionalFeature = { }, }; +Renderer.organization = { + getRenderedString (organization, opts) { + opts = opts || {}; + return ` + ${Renderer.utils.getExcludedDiv(organization, "organization", UrlUtil.PG_ORGANIZATIONS)} + ${Renderer.utils.getNameDiv(organization, { type: `${organization.alignment && organization.alignment.length === 1 ? `${organization.alignment[0]}` : ""} organization`, ...opts })} + ${Renderer.utils.getDividerDiv()} + ${Renderer.utils.getTraitsDiv(organization.traits || [])} + ${Renderer.organization.getTitleScopeGoals(organization)} + ${Renderer.utils.getDividerDiv()} + ${Renderer.organization.getDetails(organization)} + ${Renderer.utils.getDividerDiv()} + ${Renderer.organization.getMembership(organization)} + ${opts.noPage ? "" : Renderer.utils.getPageP(organization)}`; + }, + + getTitleScopeGoals (organization) { + let out = []; + const renderer = Renderer.get(); + if (organization.title) out.push(`

${organization.title.join(", ")}

`); + if (organization.scope) out.push(`

Scope and Influence ${renderer.renderJoinCommaOrSemi(organization.scope)}

`); + if (organization.goals) out.push(`

Goals ${renderer.renderJoinCommaOrSemi(organization.goals)}

`); + return out.join(""); + }, + + getDetails (organization) { + let out = []; + const renderer = Renderer.get(); + if (organization.headquarters) out.push(`

Headquarters ${renderer.renderJoinCommaOrSemi(organization.headquarters)}

`); + if (organization.keyMembers) out.push(`

Key Members ${renderer.renderJoinCommaOrSemi(organization.keyMembers)}

`); + if (organization.allies) out.push(`

Allies ${renderer.renderJoinCommaOrSemi(organization.allies)}

`); + if (organization.enemies) out.push(`

Enemies ${renderer.renderJoinCommaOrSemi(organization.enemies)}

`); + if (organization.assets) out.push(`

Assets ${renderer.renderJoinCommaOrSemi(organization.assets)}

`); + return out.join("") + }, + + getMembership (organization) { + let out = []; + const renderer = Renderer.get(); + if (organization.requirements) out.push(`

Membership Requirements ${renderer.renderJoinCommaOrSemi(organization.requirements)}

`); + if (organization.followerAlignment) { + out.push(`

Accepted Alignments ${renderer.render(organization.followerAlignment.map(it => it.entry ? it.entry : `{@trait ${it.main}}${it.secondaryCustom ? ` (${it.secondaryCustom})` : it.secondary ? ` (${it.secondary.map(it => `{@trait ${it}}`).join(", ")}${it.note ? `; ${it.note}` : ""})` : ""}`).join(", "))}

`); + } + if (organization.values) out.push(`

Values ${renderer.renderJoinCommaOrSemi(organization.values)}

`); + if (organization.anathema) out.push(`

Anathema ${renderer.renderJoinCommaOrSemi(organization.anathema)}

`); + return out.join(""); + }, + + getRenderedLore (organization) { + const textStack = [""]; + const renderer = Renderer.get().setFirstSection(true); + if (organization.lore) organization.lore.forEach(l => renderer.recursiveRender(l, textStack)); + return textStack.join(""); + }, + + getImage (organization) { + const textStack = [""]; + if (organization.images) { + const img = organization.images[0]; + if (img.includes("2e.aonprd.com")) textStack.push(`Images available on the Archives of Nethys.`); + else textStack.push(`

No Image Found.

`); + } + return textStack.join(""); + }, + + async pGetFluff (organization) { + return Renderer.utils.pGetFluff({ + entity: organization, + fluffUrl: `data/fluff-organizations.json`, + fluffProp: "organizationFluff", + }); + }, +}; + +Renderer.place = { + getRenderedString (it, opts) { + if (it.category.toLowerCase() === "plane") return Renderer.plane.getRenderedString(it, opts) + if (it.category.toLowerCase() === "settlement") return Renderer.settlement.getRenderedString(it, opts) + if (it.category.toLowerCase() === "nation") return Renderer.nation.getRenderedString(it, opts) + }, +}; + +Renderer.plane = { + getRenderedString (it, opts) { + opts = opts | {} + const renderer = Renderer.get() + const renderStack = [] + renderStack.push(Renderer.utils.getExcludedDiv(it, "plane", UrlUtil.PLACES)) + renderStack.push(Renderer.utils.getNameDiv(it, { page: UrlUtil.PLACES, type: "PLANE", ...opts })) + renderStack.push(Renderer.utils.getDividerDiv()) + renderStack.push(Renderer.utils.getTraitsDiv(it.traits || [])) + renderStack.push(Renderer.plane.getSubHead(it)) + renderer.recursiveRender(it.entries, renderStack, { pf2StatFix: true }) + renderStack.push(Renderer.utils.getPageP(it)) + return renderStack.join(""); + }, + getSubHead (it) { + const renderer = Renderer.get() + const renderStack = [] + renderStack.push(`

Category ${it.planeData.category.toTitleCase()} Plane

`) + renderStack.push(`

Divinities ${renderer.renderJoinCommaOrSemi(it.planeData.divinities)}

`) + renderStack.push(`

Native Inhabitants ${renderer.renderJoinCommaOrSemi(it.planeData.inhabitants)}

`) + renderStack.push(Renderer.utils.getDividerDiv()) + return renderStack.join("") + }, +}; + Renderer.ritual = { - getCompactRenderedString (ritual, opts) { + getRenderedString (ritual, opts) { opts = opts || {}; const renderer = Renderer.get(); const renderStack = []; - renderer.recursiveRender(ritual.entries, renderStack, {pf2StatFix: true}); + renderer.recursiveRender(ritual.entries, renderStack, { pf2StatFix: true }); - return `${Renderer.utils.getExcludedDiv(ritual, "ritual", UrlUtil.PG_RITUALS)} - ${Renderer.utils.getNameDiv(ritual, {page: UrlUtil.PG_RITUALS, type: ritual.type || "Ritual", ...opts})} + return renderer.render(`${Renderer.utils.getExcludedDiv(ritual, "ritual", UrlUtil.PG_RITUALS)} + ${Renderer.utils.getNameDiv(ritual, { page: UrlUtil.PG_RITUALS, type: ritual.type || "Ritual", ...opts })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(ritual.traits)}

@@ -5057,8 +5306,8 @@ Renderer.ritual = { `${ritual.secondaryCasters ? `Secondary Casters ${ritual.secondaryCasters.entry ? ritual.secondaryCasters.entry : ritual.secondaryCasters.number}${ritual.secondaryCasters.note ? `, ${ritual.secondaryCasters.note}` : ""}` : ""}`].filter(Boolean).join("; ")}

- ${[`Primary Check ${renderer.render(ritual.primaryCheck.entry)}`, - `${ritual.secondaryCheck ? `Secondary Checks ${renderer.render(ritual.secondaryCheck.entry)}` : ""}`].filter(Boolean).join("; ")} + ${[`Primary Check ${ritual.primaryCheck.entry ? renderer.render(ritual.primaryCheck.entry) : `${ritual.primaryCheck.skills.map(s => `{@skill ${s}}`).joinConjunct(", ", " or ")} (${ritual.primaryCheck.prof}${ritual.primaryCheck.mustBe ? `; you must be a ${ritual.primaryCheck.mustBe.joinConjunct(", ", " or ")}` : ""})`}`, + `${ritual.secondaryCheck ? `Secondary Checks ${ritual.secondaryCheck.entry ? renderer.render(ritual.secondaryCheck.entry) : `${ritual.secondaryCheck.skills.map(s => `{@skill ${s}}`).joinConjunct(", ", " or ")} ${ritual.secondaryCheck.prof ? `(${ritual.secondaryCheck.prof})` : ""}`}` : ""}`].filter(Boolean).join("; ")}

${ritual.area || ritual.targets || ritual.range ? `

${[`${ritual.range && ritual.range.entry ? `Range ${renderer.render(ritual.range.entry)}` : ""}`, @@ -5069,12 +5318,12 @@ Renderer.ritual = { ${Renderer.utils.getDividerDiv()} ${renderStack.join("")} ${ritual.heightened ? `${Renderer.utils.getDividerDiv()}${Renderer.spell.getHeightenedEntry(ritual)}` : ""} - ${opts.noPage ? "" : Renderer.utils.getPageP(ritual)}`; + ${opts.noPage ? "" : Renderer.utils.getPageP(ritual)}`); }, }; Renderer.rule = { - getCompactRenderedString (rule) { + getRenderedString (rule) { return `

${Renderer.get().setFirstSection(true).render(rule)} @@ -5112,7 +5361,7 @@ Renderer.runeItem = { runeItem.level = Math.max(...runes.map(r => r.level)); runeItem.traits = [...new Set([baseItem.traits, ...runes.map(it => it.traits)].flat())].sort(SortUtil.sortTraits); const value = [baseItem, ...runes].map(it => Parser.priceToValue(it.price)).reduce((a, b) => a + b, 0); - runeItem.price = {coin: "gp", amount: Math.floor(value / 100)}; + runeItem.price = { coin: "gp", amount: Math.floor(value / 100) }; runeItem.entries = [runeItem.entries, ...runes.map(r => r.entries.map((e, idx) => idx === 0 ? `{@bold ${r.name}} ${e}` : e))].flat(); runeItem.runeItem = true; delete runeItem.equipment; @@ -5120,8 +5369,60 @@ Renderer.runeItem = { }, }; +Renderer.settlement = { + getRenderedString (it, opts) { + const renderer = Renderer.get().setFirstSection(true); + const renderStack = []; + renderer.recursiveRender(it.entries, renderStack, { pf2StatFix: true }); + + renderStack.push(Renderer.utils.getExcludedDiv(it, "settlement", UrlUtil.PG_SETTLEMENTS)) + renderStack.push(Renderer.utils.getNameDiv(it, { page: UrlUtil.PG_SETTLEMENTS, type: "SETTLEMENT", ...opts })) + renderStack.push(Renderer.utils.getDividerDiv()) + renderStack.push(Renderer.utils.getTraitsDiv(it.traits || [])) + renderStack.push(Renderer.settlement.getSubHeadTop(it)) + renderStack.push(Renderer.settlement.getSubHeadBot(it)) + renderStack.push(Renderer.nation.getResidents(it)) + renderStack.push(Renderer.utils.getPageP(it)) + return renderStack.join("") + }, + getSubHeadTop (it) { + const renderer = Renderer.get() + const renderStack = [] + if (it.description) renderStack.push(`

${it.description}

`) + if (it.settlementData.government) renderStack.push(`

Government ${it.settlementData.government}

`) + if (it.settlementData.population) renderStack.push(`

Population ${Renderer.settlement.getPopulation(it.settlementData.population)}

`) + if (it.settlementData.languages) renderStack.push(`

Languages ${renderer.renderJoinCommaOrSemi(it.settlementData.languages)}

`) + renderStack.push(Renderer.utils.getDividerDiv()) + return renderStack.join("") + }, + getSubHeadBot (it) { + const renderer = Renderer.get() + const renderStack = [] + if (it.settlementData.religions) renderStack.push(`

Religions ${renderer.renderJoinCommaOrSemi(it.settlementData.religions)}

`) + if (it.settlementData.threats) renderStack.push(`

Threats ${renderer.renderJoinCommaOrSemi(it.settlementData.threats)}

`) + if (it.settlementData.features) renderStack.push(renderer.render(Renderer.nation.getFeatures(it.settlementData))) + renderStack.push(Renderer.utils.getDividerDiv()) + return renderStack.join("") + }, + getPopulation (it) { + const renderer = Renderer.get() + const renderStack = [] + const textStack = [] + renderStack.push(`${it.total.toLocaleString()}`) + if (it.ancestries) { + renderStack.push(` (`) + for (const [key, value] of Object.entries(it.ancestries)) { + textStack.push(renderer.render(`{@dice ${it.total}*${(value) / 100}|${value}%} ${key}`)) + } + renderStack.push(textStack.join(", ")) + renderStack.push(`)`) + } + return renderStack.join("") + }, +}; + Renderer.skill = { - getCompactRenderedString (it) { + getRenderedString (it) { const fakeEntry = { type: "pf2-h3", name: it.name, @@ -5132,17 +5433,17 @@ Renderer.skill = { }; Renderer.spell = { - getCompactRenderedString (sp, opts) { + getRenderedString (sp, opts) { opts = opts || {}; const renderer = Renderer.get().setFirstSection(false); const entryStack = []; - renderer.recursiveRender(sp.entries, entryStack, {pf2StatFix: true}); + renderer.recursiveRender(sp.entries, entryStack, { pf2StatFix: true }); const level = ` ${sp.level}`; - const type = sp.traits.includes("Cantrip") ? "CANTRIP" : sp.focus ? "FOCUS" : "SPELL"; + const type = sp.traits.includes("cantrip") ? "CANTRIP" : sp.focus ? "FOCUS" : "SPELL"; return `${Renderer.utils.getExcludedDiv(sp, "spell", UrlUtil.PG_SPELLS)} - ${Renderer.utils.getNameDiv(sp, {page: UrlUtil.PG_SPELLS, type: type, level: level, ...opts})} + ${Renderer.utils.getNameDiv(sp, { page: UrlUtil.PG_SPELLS, type: type, level: level, ...opts })} ${Renderer.utils.getDividerDiv()} ${Renderer.utils.getTraitsDiv(sp.traits)} ${Renderer.spell.getSubHead(sp)} @@ -5154,7 +5455,7 @@ Renderer.spell = { getSubHead (sp) { const renderer = Renderer.get() - const components = Object.keys(sp.components).filter(it => sp.components[it]).map(it => Parser.COMPONENTS_TO_FULL[it]); + const componentsRender = sp.components.length === 1 ? Object.keys(sp.components[0]).filter(it => sp.components[0][it]).map(it => Parser.COMPONENTS_TO_FULL[it]).join(", ") : ""; let castPart = ``; if (sp.cost != null) castPart += `; Cost ${renderer.render(sp.cost)}`; @@ -5167,15 +5468,13 @@ Renderer.spell = { if (sp.targets != null) targetingParts.push(`Targets ${renderer.render(sp.targets)}`); const stDurationParts = []; - if (sp.savingThrow != null) stDurationParts.push(`Saving Throw ${sp.savingThrowBasic ? "basic " : ""}${sp.savingThrow}`); + if (sp.savingThrow != null && sp.savingThrow.hidden !== true) stDurationParts.push(`Saving Throw ${sp.savingThrow.basic ? "basic " : ""}${sp.savingThrow.type.map(t => Parser.savingThrowAbvToFull(t)).join(" or ")}`); if (sp.duration && sp.duration.type != null) stDurationParts.push(`Duration ${renderer.render(sp.duration.entry)}`); return `${sp.traditions ? `

Traditions ${renderer.render(sp.traditions.map(it => `{@trait ${it}}`).join(", ").toLowerCase())}

` : ""} - ${sp.subclass ? Object.keys(sp.subclass).map(k => `

${k.split("|")[1]} - ${renderer.render(k.split("|")[1].toLowerCase() === "domain" ? sp.subclass[k].map(it => `{@filter ${it}|deities||domain=${it}}`).join(", ") - : k.split("|")[1].toLowerCase() === "mystery" ? sp.subclass[k].map(it => `{@class Oracle|APG|${it}|${it}}`).join(", ") - : sp.subclass[k].join(", ")).toLowerCase()}

`) : ""} -

Cast ${renderer.render(Parser.timeToFullEntry(sp.cast))} ${!Parser.TIME_ACTIONS.includes(sp.cast.unit) && components.length ? `(${components.join(", ")})` : components.join(", ")}${castPart}

+ ${sp.domains ? `

Domain${sp.domains.length > 1 ? "s" : ""} ${renderer.render(sp.domains.map(it => `{@filter ${it}|deities||domain=${it}}`).join(", "))}` : ""} + ${sp.subclass ? Object.keys(sp.subclass).map(k => `

${k.split("|")[1]} ${renderer.render(k.split("|")[1].toLowerCase() === "mystery" ? sp.subclass[k].map(it => `{@class Oracle|APG|${it}|${it}}`).join(", ") : sp.subclass[k].join(", ").toLowerCase())}

`) : ""} +

Cast ${renderer.render(Parser.timeToFullEntry(sp.cast))} ${!Parser.TIME_ACTIONS.includes(sp.cast.unit) && componentsRender ? `(${componentsRender})` : componentsRender}${castPart}

${targetingParts.length ? `

${targetingParts.join("; ")}

` : ""} ${stDurationParts.length ? `

${stDurationParts.join("; ")}

` : ""} ${Renderer.utils.getDividerDiv()}`; @@ -5187,8 +5486,8 @@ Renderer.spell = { const renderStack = [""]; const renderArray = (a) => { a.forEach((e, i) => { - if (i === 0) renderer.recursiveRender(e, renderStack, {prefix: "", suffix: ""}); - else renderer.recursiveRender(e, renderStack, {prefix: "", suffix: ""}); + if (i === 0) renderer.recursiveRender(e, renderStack, { prefix: "", suffix: "" }); + else renderer.recursiveRender(e, renderStack, { prefix: "", suffix: "" }); }); }; if (sp.heightened.plus_x != null) { @@ -5220,7 +5519,7 @@ Renderer.spell = { }; Renderer.table = { - getCompactRenderedString (it) { + getRenderedString (it) { it.type = it.type || "table"; const cpy = MiscUtil.copy(it); delete cpy.name; @@ -5241,10 +5540,10 @@ Renderer.trait = { renderer.setFirstSection(true); renderStack.push(`${Renderer.utils.getExcludedDiv(trait, "trait", UrlUtil.PG_TRAITS)}`) renderStack.push(` - ${Renderer.utils.getNameDiv(trait, {page: UrlUtil.PG_TRAITS, type: "Trait", ...opts})} + ${Renderer.utils.getNameDiv(trait, { page: UrlUtil.PG_TRAITS, type: "Trait", ...opts })} ${Renderer.utils.getDividerDiv()} `); - renderer.recursiveRender(trait.entries, renderStack, {pf2StatFix: true}); + renderer.recursiveRender(trait.entries, renderStack, { pf2StatFix: true }); if (!opts.noPage) renderStack.push(Renderer.utils.getPageP(trait)) return renderStack.join(""); @@ -5286,7 +5585,7 @@ Renderer.trait = { }; Renderer.variantrule = { - getCompactRenderedString (rule) { + getRenderedString (rule) { const textStack = []; Renderer.get().setFirstSection(true).resetHeaderIndex().recursiveRender(rule.entries, textStack); return ` @@ -5298,11 +5597,32 @@ Renderer.variantrule = { }; Renderer.vehicle = { - getCompactRenderedString (it, opts) { + getRenderedString (it, opts) { opts = opts || {}; const renderer = Renderer.get(); const traits = it.traits || []; traits.push(it.size); + // FIXME: This is becoming a mess + //

Crew ${it.crew.pilot} pilot${it.crew.pilot > 1 ? "s" : ""}${it.crew.crew ? `, ${it.crew.crew} crew` : ""}${it.passengers != null ? `; Passengers ${it.passengers}` : ""}

+ return `${Renderer.utils.getExcludedDiv(it, "vehicle", UrlUtil.PG_VEHICLES)} + ${Renderer.utils.getNameDiv(it, { type: "Vehicle", ...opts })} + ${Renderer.utils.getDividerDiv()} + ${Renderer.utils.getTraitsDiv(traits)} + ${it.price ? `

Price ${Parser.priceToFull(it.price)}

` : ""} + ${Renderer.utils.getDividerDiv()} +

Space ${Object.entries(it.space).map(([k, v]) => `${v.number} ${v.unit} ${v.name !== null ? v.name : k}`).join(", ")}

+

Crew ${it.crew.map(c => `${c.number} ${c.entry ? c.entry : c.type}`).join(", ")}${it.passengers != null ? `; Passengers ${it.passengers}` : ""}

+

Piloting Check ${it.pilotingCheck.length > 1 ? `${it.pilotingCheck.slice(0, -1).map(c => `${c.entry ? `${renderer.render(c.entry)}` : `${c.skill.includes("Lore") ? renderer.render(`{@skill Lore||${c.skill}}`) : renderer.render(`{@skill ${c.skill}}`)} (DC ${c.dc})`}`).join(", ")} or ${it.pilotingCheck.map(c => `${c.entry ? `${renderer.render(c.entry)}` : `${c.skill.includes("Lore") ? renderer.render(`{@skill Lore||${c.skill}}`) : renderer.render(`{@skill ${c.skill}}`)} (DC ${c.dc})`}`).slice(-1)}` : it.pilotingCheck.map(c => `${c.entry ? `${renderer.render(c.entry)}` : `${c.skill.includes("Lore") ? renderer.render(`{@skill Lore||${c.skill}}`) : renderer.render(`{@skill ${c.skill}}`)} (DC ${c.dc})`}`)}

+ ${Renderer.utils.getDividerDiv()} + ${Renderer.vehicle.getDefenses(it, opts)} + ${Renderer.utils.getDividerDiv()} +

Speed ${it.speed.type === "special" ? it.speed.entry : `${it.speed.type !== "walk" ? `${it.speed.type} ` : ""}${it.speed.speed} feet ${it.speed.traits ? `(${renderer.render(it.speed.traits.map(t => `{@trait ${t.toLowerCase()}}`).join(", "))})` : ""} ${it.speed.note ? `(${renderer.render(it.speed.note)})` : ""}`}

+

Collision ${renderer.render(it.collision.damage)}${it.collision.type ? ` ${it.collision.type}` : ""} DC (${it.collision.dc})

+ ${it.abilities ? it.abilities.map(a => Renderer.creature.getRenderedAbility(a)[0].outerHTML).join("") : ""} + ${Renderer.utils.getPageP(it)}`; + }, + getDefenses (it, opts) { + const renderer = Renderer.get(); const defensesStack = []; if (it.defenses) { const def = it.defenses; @@ -5332,32 +5652,15 @@ Renderer.vehicle = { defensesStack.push(renderer.render(sectionTwo.join("; "))); defensesStack.push(`

`); } - // FIXME: This is becoming a mess - //

Crew ${it.crew.pilot} pilot${it.crew.pilot > 1 ? "s" : ""}${it.crew.crew ? `, ${it.crew.crew} crew` : ""}${it.passengers != null ? `; Passengers ${it.passengers}` : ""}

- return `${Renderer.utils.getExcludedDiv(it, "vehicle", UrlUtil.PG_VEHICLES)} - ${Renderer.utils.getNameDiv(it, {type: "Vehicle", ...opts})} - ${Renderer.utils.getDividerDiv()} - ${Renderer.utils.getTraitsDiv(traits)} - ${it.price ? `

Price ${Parser.priceToFull(it.price)}

` : ""} - ${Renderer.utils.getDividerDiv()} -

Space ${it.space.long.number} ${it.space.long.unit} long, ${it.space.wide.number} ${it.space.wide.unit} wide, ${it.space.high.number} ${it.space.high.unit} high

-

Crew ${it.crew.map(c => `${c.number} ${c.entry ? c.entry : c.type}`).join(", ")}${it.passengers != null ? `; Passengers ${it.passengers}` : ""}

-

Piloting Check ${it.pilotingCheck.length > 1 ? `${it.pilotingCheck.slice(0, -1).map(c => `${c.entry ? `${renderer.render(c.entry)}` : `${c.skill.includes("Lore") ? renderer.render(`{@skill Lore||${c.skill}}`) : renderer.render(`{@skill ${c.skill}}`)} (DC ${c.dc})`}`).join(", ")} or ${it.pilotingCheck.map(c => `${c.entry ? `${renderer.render(c.entry)}` : `${c.skill.includes("Lore") ? renderer.render(`{@skill Lore||${c.skill}}`) : renderer.render(`{@skill ${c.skill}}`)} (DC ${c.dc})`}`).slice(-1)}` : it.pilotingCheck.map(c => `${c.entry ? `${renderer.render(c.entry)}` : `${c.skill.includes("Lore") ? renderer.render(`{@skill Lore||${c.skill}}`) : renderer.render(`{@skill ${c.skill}}`)} (DC ${c.dc})`}`)}

- ${Renderer.utils.getDividerDiv()} - ${defensesStack.join("")} - ${Renderer.utils.getDividerDiv()} -

Speed ${it.speed.type === "special" ? it.speed.entry : `${it.speed.type} ${it.speed.speed} feet ${it.speed.traits ? `(${renderer.render(it.speed.traits.map(t => `{@trait ${t.toLowerCase()}}`).join(", "))})` : ""} ${it.speed.note ? `(${renderer.render(it.speed.note)})` : ""}`}

-

Collision ${renderer.render(it.collision.damage)}${it.collision.type ? ` ${it.collision.type}` : ""} DC (${it.collision.dc})

- ${it.abilities ? it.abilities.map(a => Renderer.creature.getRenderedAbility(a)[0].outerHTML).join("") : ""} - ${Renderer.utils.getPageP(it)}`; + return defensesStack.join("") }, }; Renderer.generic = { - getCompactRenderedString (it) { + getRenderedString (it) { return ` ${Renderer.utils.getNameDiv(it)} - ${Renderer.get().setFirstSection(true).render({entries: it.entries})} + ${Renderer.get().setFirstSection(true).render({ entries: it.entries })} ${Renderer.utils.getPageP(it)}`; }, @@ -5366,11 +5669,11 @@ Renderer.generic = { const traits = it.traits || []; const renderedSections = Renderer.generic.getRenderedSection(it.sections); return ` - ${Renderer.utils.getNameDiv(it, {"isEmbedded": options.isEmbedded, "activity": `${it.activity ? Parser.timeToFullEntry(it.activity) : ""}`, "type": `${it.category ? it.category : ""} `, "level": typeof it.level !== "number" ? it.level : undefined})} + ${Renderer.utils.getNameDiv(it, { "isEmbedded": options.isEmbedded, "activity": `${it.activity ? Parser.timeToFullEntry(it.activity) : ""}`, "type": `${it.category ? it.category : ""} `, "level": typeof it.level !== "number" ? it.level : undefined })} ${Renderer.utils.getDividerDiv()} - ${Renderer.utils.getTraitsDiv(traits)} + ${Renderer.utils.getTraitsDiv(traits, { doNotTagTraits: it.doNotTagTraits, doNotSortTraits: it.doNotSortTraits })} ${Renderer.ability.getSubHead(it)} - ${renderedSections.join(`${Renderer.utils.getDividerDiv()}`)} + ${renderedSections.join(Renderer.utils.getDividerDiv())} ${options.noPage ? "" : Renderer.utils.getPageP(it)}`; }, @@ -5393,7 +5696,7 @@ Renderer.generic = { opts = opts || {}; const renderer = Renderer.get(); const renderStack = []; - if (it.entries) renderer.recursiveRender(it.entries, renderStack, {pf2StatFix: true}); + if (it.entries) renderer.recursiveRender(it.entries, renderStack, { pf2StatFix: true }); return `${renderStack.join("")} ${Renderer.generic.getSpecial(it, opts)} @@ -5597,6 +5900,7 @@ Renderer.hover = { isPermanent: meta.isPermanent, pageUrl: `${Renderer.get().baseUrl}${page}#${hash}`, cbClose: () => meta.isHovered = meta.isPermanent = meta.isLoading = meta.isFluff = false, + sourceData: toRender, }, sourceData, ); @@ -5684,6 +5988,7 @@ Renderer.hover = { title: toRender.data && toRender.data.hoverTitle != null ? toRender.data.hoverTitle : toRender.name, isPermanent: meta.isPermanent, cbClose: () => meta.isHovered = meta.isPermanent = meta.isLoading = false, + sourceData: toRender, }, ); @@ -6032,7 +6337,7 @@ Renderer.hover = { .on("click", async evt => { evt.stopPropagation(); - const dimensions = opts.fnGetPopoutSize ? opts.fnGetPopoutSize() : {width: 600, height: $content.height()}; + const dimensions = opts.fnGetPopoutSize ? opts.fnGetPopoutSize() : { width: 600, height: $content.height() }; const win = open( "", opts.title || "", @@ -6078,7 +6383,7 @@ Renderer.hover = { @@ -6109,6 +6414,31 @@ Renderer.hover = { }).appendTo($brdTopRhs); } + if (opts.sourceData) { + const btnPopout = e_({ + tag: "span", + clazz: `hwin__top-border-icon hwin__top-border-icon--text`, + title: "Show Source Data", + text: "{}", + click: evt => { + evt.stopPropagation(); + evt.preventDefault(); + + const $content = Renderer.hover.$getHoverContent_statsCode(opts.sourceData); + Renderer.hover.getShowWindow( + $content, + Renderer.hover.getWindowPositionFromEvent(evt), + { + title: [opts.sourceData._displayName || opts.sourceData.name, "Source Data"].filter(Boolean).join(" \u2014 "), + isPermanent: true, + isBookContent: true, + }, + ); + }, + }); + $brdTopRhs.append(btnPopout); + } + const $btnClose = $(``) .on("click", (evt) => { evt.stopPropagation(); @@ -6152,7 +6482,7 @@ Renderer.hover = { let yPos = pos.y; - const {bottom: posBottom, height: winHeight} = $hov[0].getBoundingClientRect(); + const { bottom: posBottom, height: winHeight } = $hov[0].getBoundingClientRect(); const height = position.window.innerHeight if (posBottom > height) { yPos = position.window.innerHeight - winHeight; @@ -6378,6 +6708,8 @@ Renderer.hover = { return Renderer.hover._getFromCache(page, source, hash, opts); } + case UrlUtil.PG_VEHICLES: + return Renderer.hover._pCacheAndGet_pLoadSimple(page, source, hash, opts, "vehicles.json", ["vehicle"]); case UrlUtil.PG_BACKGROUNDS: return Renderer.hover._pCacheAndGet_pLoadWithIndex(page, source, hash, opts, "data/backgrounds/", "background"); case UrlUtil.PG_ARCHETYPES: @@ -6411,7 +6743,7 @@ Renderer.hover = { case UrlUtil.PG_LANGUAGES: return Renderer.hover._pCacheAndGet_pLoadSimple(page, source, hash, opts, "languages.json", "language"); case UrlUtil.PG_TRAITS: - return Renderer.hover._pCacheAndGet_pLoadSimple(page, "TRT", hash, {sourceOverride: "TRT", ...opts}, "traits.json", "trait"); + return Renderer.hover._pCacheAndGet_pLoadSimple(page, "TRT", hash, { sourceOverride: "TRT", ...opts }, "traits.json", "trait"); case UrlUtil.PG_PLACES: return Renderer.hover._pCacheAndGet_pLoadSimple(page, source, hash, opts, "places.json", "place"); @@ -6579,8 +6911,8 @@ Renderer.hover = { loadKey, async () => { const brewData = await BrewUtil.pAddBrewData(); - if (fnPrePopulate) fnPrePopulate(brewData, {isBrew: true}); - if (brewData[listProp]) Renderer.hover._pCacheAndGet_populate(page, brewData, listProp, {fnGetHash: opts.fnGetHash}); + if (fnPrePopulate) fnPrePopulate(brewData, { isBrew: true }); + if (brewData[listProp]) Renderer.hover._pCacheAndGet_populate(page, brewData, listProp, { fnGetHash: opts.fnGetHash }); const index = await DataUtil.loadJSON(`${Renderer.get().baseUrl}${baseUrl}${opts.isFluff ? "fluff-" : ""}index.json`); const officialSources = {}; Object.entries(index).forEach(([k, v]) => officialSources[k.toLowerCase()] = v); @@ -6588,8 +6920,8 @@ Renderer.hover = { const officialSource = officialSources[source.toLowerCase()]; if (officialSource) { const data = await DataUtil.loadJSON(`${Renderer.get().baseUrl}${baseUrl}${officialSource}`); - if (fnPrePopulate) fnPrePopulate(data, {isBrew: false}); - Renderer.hover._pCacheAndGet_populate(page, data, listProp, {fnGetHash: opts.fnGetHash}); + if (fnPrePopulate) fnPrePopulate(data, { isBrew: false }); + Renderer.hover._pCacheAndGet_populate(page, data, listProp, { fnGetHash: opts.fnGetHash }); } // (else source to load is 3rd party, which was already handled) }, @@ -6625,7 +6957,7 @@ Renderer.hover = { fnGetHash: opts.fnGetHash, sourceOverride: opts.sourceOverride, })); - } else Renderer.hover._pCacheAndGet_populate(page, data, listProps, {fnMutateItem, fnGetHash: opts.fnGetHash, sourceOverride: opts.sourceOverride}); + } else Renderer.hover._pCacheAndGet_populate(page, data, listProps, { fnMutateItem, fnGetHash: opts.fnGetHash, sourceOverride: opts.sourceOverride }); }, async _pCacheAndGet_pLoadSimple (page, source, hash, opts, jsonFile, listProps, fnMutateItem) { @@ -6689,7 +7021,7 @@ Renderer.hover = { (anc.heritage || []).forEach(h => { h = MiscUtil.copy(h); h.__prop = "heritage" - const hHash = `${ancHash}${HASH_PART_SEP}${UrlUtil.getAncestriesPageStatePart({heritage: h})}`; + const hHash = `${ancHash}${HASH_PART_SEP}${UrlUtil.getAncestriesPageStatePart({ heritage: h })}`; Renderer.hover._addToCache(UrlUtil.PG_ANCESTRIES, anc.source || h.source || SRC_CRB, hHash, h); Renderer.hover._addToCache(UrlUtil.PG_ANCESTRIES, h.source || SRC_CRB, hHash, h); }); @@ -6702,7 +7034,7 @@ Renderer.hover = { let ancHash = HASH_BLANK; if (anc) ancHash = UrlUtil.URL_TO_HASH_BUILDER[UrlUtil.PG_ANCESTRIES](anc); - const hHash = `${ancHash}${HASH_PART_SEP}${UrlUtil.getAncestriesPageStatePart({heritage: h})}`; + const hHash = `${ancHash}${HASH_PART_SEP}${UrlUtil.getAncestriesPageStatePart({ heritage: h })}`; if (anc) Renderer.hover._addToCache(UrlUtil.PG_ANCESTRIES, anc.source || h.source || SRC_CRB, hHash, h); Renderer.hover._addToCache(UrlUtil.PG_ANCESTRIES, h.source || SRC_CRB, hHash, h); }; @@ -6743,8 +7075,8 @@ Renderer.hover = { // add subclasses await Promise.all((cls.subclasses || []).map(async sc => { sc = await DataUtil.class.pGetDereferencedSubclassData(sc); - const scHash = `${clsHash}${HASH_PART_SEP}${UrlUtil.getClassesPageStatePart({subclass: sc})}`; - const scEntries = {type: "section", entries: MiscUtil.copy((sc.subclassFeatures || []).flat())}; + const scHash = `${clsHash}${HASH_PART_SEP}${UrlUtil.getClassesPageStatePart({ subclass: sc })}`; + const scEntries = { type: "section", entries: MiscUtil.copy((sc.subclassFeatures || []).flat()) }; // Always use the class source where available, as these are all keyed as sub-hashes on the classes page Renderer.hover._addToCache(UrlUtil.PG_CLASSES, cls.source || sc.source || SRC_CRB, scHash, scEntries); // Add a copy using the subclass source, for omnisearch results @@ -6762,8 +7094,8 @@ Renderer.hover = { // add subclasse sc = await DataUtil.class.pGetDereferencedSubclassData(sc); - const scHash = `${clsHash}${HASH_PART_SEP}${UrlUtil.getClassesPageStatePart({subclass: sc})}`; - const scEntries = {type: "section", entries: MiscUtil.copy((sc.subclassFeatures || []).flat())}; + const scHash = `${clsHash}${HASH_PART_SEP}${UrlUtil.getClassesPageStatePart({ subclass: sc })}`; + const scEntries = { type: "section", entries: MiscUtil.copy((sc.subclassFeatures || []).flat()) }; // Always use the class source where available, as these are all keyed as sub-hashes on the classes page Renderer.hover._addToCache(UrlUtil.PG_CLASSES, cls.source || sc.source || SRC_CRB, scHash, scEntries); // Add a copy using the subclass source, for omnisearch results @@ -6833,7 +7165,7 @@ Renderer.hover = { const entriesWithRefs = {}; const entriesWithoutRefs = {}; - const ptrHasRef = {_: false}; + const ptrHasRef = { _: false }; const walker = MiscUtil.getWalker({ keyBlacklist: MiscUtil.GENERIC_WALKER_ENTRIES_KEY_BLACKLIST, @@ -6896,7 +7228,7 @@ Renderer.hover = { const refHash = UrlUtil.URL_TO_HASH_BUILDER[prop](refUnpacked); // Skip blacklisted - if (ExcludeUtil.isInitialised && ExcludeUtil.isExcluded(refHash, prop, refUnpacked.source, {isNoCount: true})) { + if (ExcludeUtil.isInitialised && ExcludeUtil.isExcluded(refHash, prop, refUnpacked.source, { isNoCount: true })) { cntReplaces++; toReplaceMeta.array[toReplaceMeta.ix] = {}; break; @@ -6905,7 +7237,7 @@ Renderer.hover = { // Homebrew can e.g. reference cross-file const cpy = entriesWithoutRefs[refHash] ? MiscUtil.copy(entriesWithoutRefs[refHash]) - : Renderer.hover._getFromCache(prop, refUnpacked.source, refHash, {isCopy: true}); + : Renderer.hover._getFromCache(prop, refUnpacked.source, refHash, { isCopy: true }); if (cpy) { cntReplaces++; @@ -6929,13 +7261,13 @@ Renderer.hover = { const refHash = UrlUtil.URL_TO_HASH_BUILDER[UrlUtil.PG_COMPANIONS_FAMILIARS](refUnpacked); // Skip blacklisted - if (ExcludeUtil.isInitialised && ExcludeUtil.isExcluded(refHash, "optionalfeature", refUnpacked.source, {isNoCount: true})) { + if (ExcludeUtil.isInitialised && ExcludeUtil.isExcluded(refHash, "optionalfeature", refUnpacked.source, { isNoCount: true })) { cntReplaces++; toReplaceMeta.array[toReplaceMeta.ix] = {}; break; } - const cpy = await Renderer.hover.pCacheAndGetHash(UrlUtil.PG_COMPANIONS_FAMILIARS, refHash, {isCopy: true}); + const cpy = await Renderer.hover.pCacheAndGetHash(UrlUtil.PG_COMPANIONS_FAMILIARS, refHash, { isCopy: true }); if (cpy) { cntReplaces++; delete cpy.featureType; @@ -7001,7 +7333,7 @@ Renderer.hover = { getGenericCompactRenderedString (entry) { const textStack = [""]; const renderer = Renderer.get().setFirstSection(true); - const fakeEntry = {type: "pf2-h3", name: entry.name, entries: entry.entries}; + const fakeEntry = { type: "pf2-h3", name: entry.name, entries: entry.entries }; renderer.recursiveRender(fakeEntry, textStack); return textStack.join(""); }, @@ -7014,56 +7346,58 @@ Renderer.hover = { case UrlUtil.PG_QUICKREF: return Renderer.hover.getGenericCompactRenderedString; case UrlUtil.PG_CLASSES: - return Renderer.class.getCompactRenderedString; + return Renderer.class.getRenderedString; case UrlUtil.PG_SPELLS: - return Renderer.spell.getCompactRenderedString; + return Renderer.spell.getRenderedString; case UrlUtil.PG_RITUALS: - return Renderer.ritual.getCompactRenderedString; + return Renderer.ritual.getRenderedString; case UrlUtil.PG_ITEMS: - return Renderer.item.getCompactRenderedString; + return Renderer.item.getRenderedString; case UrlUtil.PG_BESTIARY: - return (it, opts) => Renderer.creature.getCompactRenderedString(it, { + return (it, opts) => Renderer.creature.getRenderedString(it, { showScaler: true, isScaled: it._originalLvl != null, ...opts, }); + case UrlUtil.PG_VEHICLES: + return Renderer.vehicle.getRenderedString; case UrlUtil.PG_ARCHETYPES: - return Renderer.archetype.getCompactRenderedString; + return Renderer.archetype.getRenderedString; case UrlUtil.PG_CONDITIONS: - return Renderer.condition.getCompactRenderedString; + return Renderer.condition.getRenderedString; case UrlUtil.PG_AFFLICTIONS: - return Renderer.affliction.getCompactRenderedString; + return Renderer.affliction.getRenderedString; case UrlUtil.PG_ORGANIZATIONS: - return Renderer.organization.getCompactRenderedString; + return Renderer.organization.getRenderedString; case UrlUtil.PG_BACKGROUNDS: - return Renderer.background.getCompactRenderedString; + return Renderer.background.getRenderedString; case UrlUtil.PG_FEATS: - return Renderer.feat.getCompactRenderedString; + return Renderer.feat.getRenderedString; case UrlUtil.PG_COMPANIONS_FAMILIARS: return Renderer.companionfamiliar.getRenderedString; case UrlUtil.PG_ANCESTRIES: // FIXME: heritage rendering - return Renderer.ancestry.getCompactRenderedString; + return Renderer.ancestry.getRenderedString; case UrlUtil.PG_DEITIES: - return Renderer.deity.getCompactRenderedString; + return Renderer.deity.getRenderedString; case UrlUtil.PG_HAZARDS: - return Renderer.hazard.getCompactRenderedString; + return Renderer.hazard.getRenderedString; case UrlUtil.PG_VARIANTRULES: - return Renderer.variantrule.getCompactRenderedString; + return Renderer.variantrule.getRenderedString; case UrlUtil.PG_TABLES: - return Renderer.table.getCompactRenderedString; + return Renderer.table.getRenderedString; case UrlUtil.PG_ACTIONS: - return Renderer.action.getCompactRenderedString; + return Renderer.action.getRenderedString; case UrlUtil.PG_ABILITIES: - return Renderer.ability.getCompactRenderedString; + return Renderer.ability.getRenderedString; case UrlUtil.PG_OPTIONAL_FEATURES: - return Renderer.optionalFeature.getCompactRenderedString; + return Renderer.optionalFeature.getRenderedString; case UrlUtil.PG_LANGUAGES: - return Renderer.language.getCompactRenderedString; + return Renderer.language.getRenderedString; case UrlUtil.PG_TRAITS: return Renderer.trait.getRenderedString; case UrlUtil.PG_PLACES: - return Renderer.generic.dataGetRenderedString; + return Renderer.place.getRenderedString; // region props case "classfeature": case "classFeature": @@ -7071,12 +7405,13 @@ Renderer.hover = { case "subclassfeature": case "subclassFeature": return Renderer.class.getCompactRenderedClassFeature; - case "domain": return Renderer.domain.getCompactRenderedString; - case "group": return Renderer.group.getCompactRenderedString; - case "skill": return Renderer.skill.getCompactRenderedString; + case "domain": return Renderer.domain.getRenderedString; + case "group": return Renderer.group.getRenderedString; + case "skill": return Renderer.skill.getRenderedString; + case "genericData": return Renderer.generic.dataGetRenderedString; // endregion default: - return null; + throw new Error(`Unknown page: ${page} in _pageToRenderFn`); } }, @@ -7154,11 +7489,11 @@ Renderer.hover = { toRender.entries = toRender.entries || []; const hasText = toRender.entries.length > 0; - if (hasText) toRender.entries.unshift({type: "hr"}); + if (hasText) toRender.entries.unshift({ type: "hr" }); toRender.entries.unshift(...cachedImages.reverse()); } - return $$`
${Renderer.generic.getCompactRenderedString(toRender)}
`; + return $$`
${Renderer.generic.getRenderedString(toRender)}
`; }, $getHoverContent_statsCode (toRender) { @@ -7221,7 +7556,7 @@ Renderer.getNames = function (nameStack, entry, opts) { if (entry.entries) { let nextDepth = entry.type === "section" ? -1 : entry.type === "entries" ? opts.depth + 1 : opts.depth; for (const eX of entry.entries) { - const nxtOpts = {...opts}; + const nxtOpts = { ...opts }; nxtOpts.depth = nextDepth; Renderer.getNames(nameStack, eX, nxtOpts); } @@ -7378,6 +7713,7 @@ Renderer._stripTagLayer = function (str) { case "@affliction": case "@feat": case "@hazard": + case "@vehicle": case "@item": case "@language": case "@object": diff --git a/js/renderdemo.js b/js/renderdemo.js index 4f07bdba85..f9df584172 100644 --- a/js/renderdemo.js +++ b/js/renderdemo.js @@ -12,7 +12,7 @@ window.addEventListener("load", async () => { }); async function initDemo (data, rendererType) { - const defaultJson = data.data[0]; + const defaultJson = data.renderdemo[0]; let renderer; diff --git a/js/rituals.js b/js/rituals.js index ae71ac7bed..c4ae5fa1ed 100644 --- a/js/rituals.js +++ b/js/rituals.js @@ -100,7 +100,7 @@ function renderStatblock (ritual) { const $content = $("#pagecontent").empty() function buildStatsTab () { - $content.append(RenderRituals.$getRenderedRitual(ritual)); + $content.append(Renderer.ritual.getRenderedString(ritual)); } const buildInfoTab = async () => { const quickRules = await Renderer.utils.pGetQuickRules("ritual"); diff --git a/js/scalecreature.js b/js/scalecreature.js index be1f1fd166..0221528743 100644 --- a/js/scalecreature.js +++ b/js/scalecreature.js @@ -436,7 +436,7 @@ class ScaleCreature { this._adjustResistancesWeaknesses(creature, lvlIn, toLvl, opts); this._adjustItems(creature, lvlIn, toLvl, opts); this._adjustAttacks(creature, lvlIn, toLvl, opts); - this._adjustSpellcasting(creature, lvlIn, toLvl, opts); + this._adjustSpellCasting(creature, lvlIn, toLvl, opts); this._adjustAbilities(creature, lvlIn, toLvl, opts); } @@ -568,7 +568,7 @@ class ScaleCreature { Object.keys(creature.ac).forEach(key => { if (key !== "abilities") creature.ac[key] += opts.flatAddProf; }); - ["Fort", "Ref", "Will"].forEach(st => Object.keys(creature.savingThrows[st]).forEach(key => creature.savingThrows[st][key] += opts.flatAddProf)); + ["fort", "ref", "will"].forEach(st => Object.keys(creature.savingThrows[st]).forEach(key => creature.savingThrows[st][key] += opts.flatAddProf)); Object.keys(creature.perception).forEach(key => creature.perception[key] += opts.flatAddProf); Object.keys(creature.skills).forEach(skill => Object.keys(creature.skills[skill]).forEach(key => creature.skills[skill][key] += opts.flatAddProf)); if (creature.spellcasting != null) { @@ -577,17 +577,19 @@ class ScaleCreature { if (sc.attack) sc.attack += opts.flatAddProf; }); } - creature.attacks.forEach(a => { - a.attack += opts.flatAddProf; - a.damage = a.damage.replace(/(\d+d\d+)([+-]?\d*)/, (formula, formulaNoMod, mod) => { - if (!mod) return `${formula}${Parser.numToBonus(opts.flatAddDamage)}`; - else { - const newMod = Number(mod) + opts.flatAddDamage; - if (newMod === 0) return `${formulaNoMod}`; - else return `${formulaNoMod}${Parser.numToBonus(newMod)}`; - } + if (creature.attacks) { + creature.attacks.forEach(a => { + a.attack += opts.flatAddProf; + a.damage = a.damage.replace(/(\d+d\d+)([+-]?\d*)/, (formula, formulaNoMod, mod) => { + if (!mod) return `${formula}${Parser.numToBonus(opts.flatAddDamage)}`; + else { + const newMod = Number(mod) + opts.flatAddDamage; + if (newMod === 0) return `${formulaNoMod}`; + else return `${formulaNoMod}${Parser.numToBonus(newMod)}`; + } + }); }); - }); + } const adjustAbility = (ab) => { const {isLimited, isArea} = this._isAbilityAreaLimited(ab); const bonus = isLimited ? opts.flatAddDamageLimited : opts.flatAddDamage; @@ -614,11 +616,8 @@ class ScaleCreature { } return e; }); - return ab }; - creature.abilitiesTop.map(ab => adjustAbility(ab)); - creature.abilitiesMid.map(ab => adjustAbility(ab)); - creature.abilitiesBot.map(ab => adjustAbility(ab)); + if (creature.abilities) Object.keys(creature.abilities).forEach(k => creature.abilities[k].forEach(adjustAbility)); return creature; } @@ -626,7 +625,7 @@ class ScaleCreature { const rangesIn = map[lvlIn]; const toRanges = map[toLvl]; const lowerIdx = rangesIn.findIndex(it => it < value); - const upperIdx = rangesIn.length - 1 - rangesIn.reverse().findIndex(it => it >= value); + const upperIdx = rangesIn.length - 1 - MiscUtil.copy(rangesIn).reverse().findIndex(it => it >= value); const a = rangesIn[lowerIdx] || 0; const b = rangesIn[upperIdx] || value; @@ -642,6 +641,7 @@ class ScaleCreature { // Handle singletons, then finally scale the interval [a,b] to [c,d] linearly, and return the scaled value. if (a === b) return a; + // CRITICAL FIXME: This rounding is making everything wrong. You could floor it instead but it doesn't alleviate the issue of wrong calculations from the start. return Math.round((value - a) * ((d - c) / (b - a)) + c); } @@ -680,37 +680,37 @@ class ScaleCreature { } _adjustPerception (creature, lvlIn, toLvl, opts) { - const defaultPerception = creature.perception.default; - creature.perception.default = this._scaleValue(lvlIn, toLvl, defaultPerception, this._LvlPerception) + opts.flatAddProf; + const defaultPerception = creature.perception.std; + creature.perception.std = this._scaleValue(lvlIn, toLvl, defaultPerception, this._LvlPerception) + opts.flatAddProf; Object.keys(creature.perception).forEach(key => { - if (key !== "default") creature.perception[key] += creature.perception.default - defaultPerception; + if (key !== "std") creature.perception[key] += creature.perception.std - defaultPerception; }); } _adjustSkills (creature, lvlIn, toLvl, opts) { Object.keys(creature.skills).forEach(skill => { - const defaultSkill = creature.skills[skill].default; - creature.skills[skill].default = this._scaleValue(lvlIn, toLvl, defaultSkill, this._LvlSkills) + opts.flatAddProf; + const defaultSkill = creature.skills[skill].std; + creature.skills[skill].std = this._scaleValue(lvlIn, toLvl, defaultSkill, this._LvlSkills) + opts.flatAddProf; Object.keys(creature.skills[skill]).forEach(key => { - if (key !== "default") creature.skills[skill][key] += creature.skills[skill].default - defaultSkill; + if (key !== "std") creature.skills[skill][key] += creature.skills[skill].std - defaultSkill; }); }); } _adjustAC (creature, lvlIn, toLvl, opts) { - const defaultAc = creature.ac.default; - creature.ac.default = this._scaleValue(lvlIn, toLvl, defaultAc, this._LvlAC) + opts.flatAddProf; + const defaultAc = creature.ac.std; + creature.ac.std = this._scaleValue(lvlIn, toLvl, defaultAc, this._LvlAC) + opts.flatAddProf; Object.keys(creature.ac).forEach(key => { - if (key !== "default" && key !== "abilities") creature.ac[key] += creature.ac.default - defaultAc; + if (key !== "std" && key !== "abilities") creature.ac[key] += creature.ac.std - defaultAc; }); } _adjustSavingThrows (creature, lvlIn, toLvl, opts) { - ["Fort", "Ref", "Will"].forEach(st => { - const defaultSave = creature.savingThrows[st].default; - creature.savingThrows[st].default = this._scaleValue(lvlIn, toLvl, defaultSave, this._LvlSavingThrows) + opts.flatAddProf; + ["fort", "ref", "will"].forEach(st => { + const defaultSave = creature.savingThrows[st].std; + creature.savingThrows[st].std = this._scaleValue(lvlIn, toLvl, defaultSave, this._LvlSavingThrows) + opts.flatAddProf; Object.keys(creature.savingThrows[st]).forEach(key => { - if (key !== "default") creature.savingThrows[st][key] += creature.savingThrows[st].default - defaultSave; + if (key !== "std") creature.savingThrows[st][key] += creature.savingThrows[st].std - defaultSave; }); }); } @@ -764,7 +764,7 @@ class ScaleCreature { }); } - _adjustSpellcasting (creature, lvlIn, toLvl, opts) { + _adjustSpellCasting (creature, lvlIn, toLvl, opts) { if (creature.spellcasting == null) return; creature.spellcasting.forEach(sc => { if (sc.DC) sc.DC = this._scaleValue(lvlIn, toLvl, sc.DC, this._LvlSpellDC) + opts.flatAddProf; @@ -886,11 +886,8 @@ class ScaleCreature { } return e; }); - return ab }; - if (creature.abilitiesTop) creature.abilitiesTop.map(ab => adjustAbility(ab)); - if (creature.abilitiesMid) creature.abilitiesMid.map(ab => adjustAbility(ab)); - if (creature.abilitiesBot) creature.abilitiesBot.map(ab => adjustAbility(ab)); + if (creature.abilities) Object.keys(creature.abilities).forEach(k => creature.abilities[k].forEach(adjustAbility)); } _isAbilityAreaLimited (ab) { let isArea = Boolean(ab.area); diff --git a/js/seo-loader.js b/js/seo-loader.js index 789b9b559d..aa01821180 100644 --- a/js/seo-loader.js +++ b/js/seo-loader.js @@ -21,14 +21,14 @@ window.addEventListener("load", async () => { }); switch (_SEO_PAGE) { - case "spells": $content.append(RenderSpells.$getRenderedSpell(it, {})); break; + case "spells": $content.append(Renderer.spell.getRenderedString(it)); break; case "bestiary": { - $content.append(RenderBestiary.$getRenderedCreature(it)); + $content.append(Renderer.creature.getRenderedString(it)); $(`.mon__name--token`).css({paddingRight: 5}); break; } - case "items": $content.append(RenderItems.$getRenderedItem(it)); break; - case "feats": $content.append(RenderFeats.$getRenderedFeat(it)); break; - case "backgrounds": $content.append(RenderBackgrounds.$getRenderedBackground(it)); break; + case "items": $content.append(Renderer.item.getRenderedString(it)); break; + case "feats": $content.append(Renderer.feat.getRenderedString(it, {renderLeadsTo: true})); break; + case "backgrounds": $content.append(Renderer.background.getRenderedString(it)); break; } }); diff --git a/js/spells.js b/js/spells.js index 382980e9fa..c3caae95d6 100644 --- a/js/spells.js +++ b/js/spells.js @@ -111,7 +111,7 @@ class SpellsPage extends ListPage { const spell = this._dataList[id]; function buildStatsTab () { - $content.append(RenderSpells.$getRenderedSpell(spell)); + $content.append(Renderer.spell.getRenderedString(spell)); } const statTab = Renderer.utils.tabButton( @@ -127,7 +127,7 @@ class SpellsPage extends ListPage { async pDoLoadSubHash (sub) { sub = this._pageFilter.filterBox.setFromSubHashes(sub); - await ListUtil.pSetFromSubHashes(sub, pPreloadSublistSources); + await ListUtil.pSetFromSubHashes(sub, pPreloadSublistSources.bind(this)); await this._printView.pHandleSub(sub); } @@ -241,7 +241,7 @@ class SpellsPage extends ListPage { const renderSpell = (stack, sp) => { stack.push(`
`); - stack.push(Renderer.spell.getCompactRenderedString(sp)); + stack.push(Renderer.spell.getRenderedString(sp)); stack.push(`
`); }; @@ -335,7 +335,7 @@ class SpellsPage extends ListPage { ListUtil.bindOtherButtons({ download: true, upload: { - pFnPreLoad: pPreloadSublistSources, + pFnPreLoad: pPreloadSublistSources.bind(this), }, sendToBrew: { mode: "spellBuilder", diff --git a/js/tables.js b/js/tables.js index 457e263caa..160a4b956d 100644 --- a/js/tables.js +++ b/js/tables.js @@ -83,8 +83,13 @@ class TablesPage extends ListPage { doLoadHash (id) { Renderer.get().setFirstSection(true); const it = this._dataList[id]; + it.type = it.type || "table"; + const rendered = $$` + ${Renderer.utils.getExcludedDiv(it, "table")} + ${Renderer.get().setFirstSection(true).render(it)} + ${Renderer.utils.getPageP(it)}`; - $("#pagecontent").empty().append(RenderTables.$getRenderedTable(it)); + $("#pagecontent").empty().append(rendered); ListUtil.updateSelected(); } diff --git a/js/textconverter.js b/js/textconverter.js new file mode 100644 index 0000000000..d4be64ef95 --- /dev/null +++ b/js/textconverter.js @@ -0,0 +1,529 @@ +"use strict"; + +window.addEventListener("load", () => doPageInit()); + +class ConverterUiUtil { + static renderSideMenuDivider ($menu, heavy) { $menu.append(`
`); } +} + +class ConverterUi extends BaseComponent { + constructor () { + super(); + + this._editorIn = null; + this._editorOut = null; + + this._converter = null; + + this._saveInputDebounced = MiscUtil.debounce(() => StorageUtil.pSetForPage(ConverterUi.STORAGE_INPUT, this._editorIn.getValue()), 50); + this.saveSettingsDebounced = MiscUtil.debounce(() => StorageUtil.pSetForPage(ConverterUi.STORAGE_STATE, this.getBaseSaveableState()), 50); + + this._addHookAll("state", () => this.saveSettingsDebounced()); + } + + set converter (converter) { this._converter = converter; } + + async pInit () { + // region load state + const savedState = await StorageUtil.pGetForPage(ConverterUi.STORAGE_STATE); + if (savedState) this.setBaseSaveableStateFrom(savedState); + + // forcibly overwrite available sources with fresh data + this._state.availableSources = (BrewUtil.homebrewMeta.sources || []).sort((a, b) => SortUtil.ascSortLower(a.full, b.full)) + .map(it => it.json); + if (!this._state.availableSources.includes(this._state.source)) this._state.source = ""; + // endregion + + this._editorIn = ace.edit("converter_input"); + this._editorIn.setOptions({ + wrap: true, + showPrintMargin: false, + }); + try { + const prevInput = await StorageUtil.pGetForPage(ConverterUi.STORAGE_INPUT); + if (prevInput) this._editorIn.setValue(prevInput, -1); + } catch (ignored) { setTimeout(() => { throw ignored; }); } + this._editorIn.on("change", () => this._saveInputDebounced()); + + this._editorOut = ace.edit("converter_output"); + this._editorOut.setOptions({ + wrap: true, + showPrintMargin: false, + readOnly: true, + }); + + await this._converter.init(); + + $(`#editable`).click(() => { + this._outReadOnly = false; + JqueryUtil.doToast({type: "warning", content: "Enabled editing. Note that edits will be overwritten as you parse new statblocks."}); + }); + + const $btnSaveLocal = $(`#save_local`).click(async () => { + const output = this._outText; + if (output && output.trim()) { + try { + const outJson = JSON.parse(output); + const invalidSources = Object.values(outJson).flat().map(it => !it.source || !BrewUtil.hasSourceJson(it.source) ? (it.name || "(Unnamed)").trim() : false).filter(Boolean); + if (invalidSources.length) { + JqueryUtil.doToast({ + content: `One or more entries have missing or unknown sources: ${invalidSources.join(", ")}`, + type: "danger", + }); + return; + } + + const dedupedJson = {}; + let numDupes = 0; + Object.keys(outJson).forEach(prop => { + const dupes = {}; + dedupedJson[prop] = outJson[prop].map(it => { + const lSource = it.source.toLowerCase(); + const lName = it.name.toLowerCase(); + dupes[lSource] = dupes[lSource] || {}; + if (dupes[lSource][lName]) { + numDupes += 1; + return null; + } else { + dupes[lSource][lName] = true; + return it; + } + }).filter(Boolean); + }); + if (numDupes > 0) { + JqueryUtil.doToast({ + type: "warning", + content: `Ignored ${numDupes} duplicate ${numDupes === 1 ? "entry" : "entries"}`, + }); + } + + const overwriteMeta = Object.keys(dedupedJson).map(prop => { + return dedupedJson[prop].map(it => { + const ix = (BrewUtil.homebrew[prop] || []).findIndex(bru => bru.name.toLowerCase() === it.name.toLowerCase() && bru.source.toLowerCase() === it.source.toLowerCase()); + if (~ix) { + return { + prop, + isOverwrite: true, + ix, + entry: it, + }; + } else return {entry: it, isOverwrite: false, prop}; + }).filter(Boolean); + }).flat(); + + const willOverwrite = overwriteMeta.map(it => it.isOverwrite).filter(Boolean); + if (willOverwrite.length && !confirm(`This will overwrite ${willOverwrite.length} ${willOverwrite.length === 1 ? "entry" : "entries"}. Are you sure?`)) { + return; + } + + await Promise.all(overwriteMeta.map(meta => { + if (meta.isOverwrite) { + return BrewUtil.pUpdateEntryByIx(meta.prop, meta.ix, MiscUtil.copy(meta.entry)); + } else { + return BrewUtil.pAddEntry(meta.prop, MiscUtil.copy(meta.entry)); + } + })); + + JqueryUtil.doToast({ + type: "success", + content: `Saved!`, + }); + + // TODO: Why? + // Omnisearch.pAddToIndex("creature", overwriteMeta.filter(meta => !meta.isOverwrite).map(meta => meta.entry)); + } catch (e) { + JqueryUtil.doToast({ + content: `Current output was not valid JSON!`, + type: "danger", + }); + setTimeout(() => { throw e; }); + } + } else { + JqueryUtil.doToast({ + content: "Nothing to save!", + type: "danger", + }); + } + }); + + $(`#download`).click(() => { + const output = this._outText; + if (output && output.trim()) { + try { + const out = JSON.parse(output); + DataUtil.userDownload(`converter-output`, out); + } catch (e) { + JqueryUtil.doToast({ + content: `Current output was not valid JSON. Downloading as .txt instead.`, + type: "warning", + }); + DataUtil.userDownloadText(`converter-output.txt`, output); + setTimeout(() => { throw e; }); + } + } else { + JqueryUtil.doToast({ + content: "Nothing to download!", + type: "danger", + }); + } + }); + + /** + * Wrap a function in an error handler which will wipe the error output, and append future errors to it. + * @param pToRun + */ + const catchErrors = async (pToRun) => { + try { + $(`#lastWarnings`).hide().html(""); + $(`#lastError`).hide().html(""); + this._editorOut.resize(); + await pToRun(); + } catch (x) { + const splitStack = x.stack.split("\n"); + const atPos = splitStack.length > 1 ? splitStack[1].trim() : "(Unknown location)"; + const message = `[Error] ${x.message} ${atPos}`; + $(`#lastError`).show().html(message); + this._editorOut.resize(); + setTimeout(() => { throw x; }); + } + }; + + const doConversion = (isAppend) => { + catchErrors(async () => { + if ( + !isAppend + && this._outText.length > 0 + && !await InputUiUtil.pGetUserBoolean({title: "Are you Sure?", htmlDescription: "You're about to overwrite multiple entries. Are you sure?", textYes: "Yes", textNo: "Cancel"}) + ) return; + + const opts = { + source: this._state.source, + initialPage: this._state.page, + avgLineLength: 58, + }; + const parsed = this._converter.parse(this.inText, opts); + this.doCleanAndOutput(parsed, isAppend); + }); + }; + + $("#parsestatblock").on("click", () => doConversion(false)); + $(`#parsestatblockadd`).on("click", () => doConversion(true)); + + this.initHelp(); + this.initSettings(); + + window.dispatchEvent(new Event("toolsLoaded")); + } + + initHelp () { + const $helpButton = $(`#help`); + $helpButton.click(() => { + const {$modalInner, doClose} = UiUtil.getShowModal({ + isHeight100: true, + isUncappedHeight: true, + isMaxWidth640p: true, // For being able to see the converter. Also looks prettier than the wide text. + title: "Help", + }); + + $$`

Note: This feature is still under development. We can't guarantee a bug-free experience.

`.appendTo($modalInner); + $$`

The Text Converter converts properly formatted text (meaning, Pf2e Statblock formatting) into Pf2eTools data. Mainly tested and used on Paizo's PDFs, but it should also work for anything using Pf2e's formatting.

`.appendTo($modalInner); + $$`

This page also allows you to create homebrew directly to the website. Please note that everything is stored locally. If this websites cookies / local storage gets deleted, so is your homebrew. Backup responsibly. Currently you can only do so using Save State to File in Settings next to the Searchbar. An option to export the homebrew fully will be available in the future.

`.appendTo($modalInner); + $$`

A simple way to start creating homebrew is to go to Converter Settings, select Add New Source, and enter your desired name and abbreviation for the homebrew; additional details optional. If the new source does not get selected in the dropdown menu above the button, select it. Leave the menu and Parse to your hearts content, upon which click Save to Homebrew.

`.appendTo($modalInner); + $$`

You can convert multiple things at once by putting a new line between each separate entry. In another newline, you can also type in the page number, which will be used for the subsequent entries until a new page number is written.

`.appendTo($modalInner); + $$`

For more information on how to create homebrew, please go to our Discord.

`.appendTo($modalInner); + ConverterUiUtil.renderSideMenuDivider($modalInner); + $$`

You can click on and see examples below. The buttons also tell you what the Text Converter can currently convert. Anything outside of that (ex. classes, rituals, traps) is unavailable and has to be done manually.

`.appendTo($modalInner); + const $wrpSamples = $$`
`.appendTo($modalInner); + const $getSampleBtn = (btnText, sample) => { + return $(``).on("click", () => this.inText = sample.trim()); + } + $getSampleBtn("Sample Creature", ConverterUi.SAMPLE_CREATURE).appendTo($wrpSamples); + $getSampleBtn("Sample Feat", ConverterUi.SAMPLE_FEAT).appendTo($wrpSamples); + $getSampleBtn("Sample Item", ConverterUi.SAMPLE_ITEM).appendTo($wrpSamples); + $getSampleBtn("Sample Spell", ConverterUi.SAMPLE_SPELL).appendTo($wrpSamples); + $getSampleBtn("Sample Background", ConverterUi.SAMPLE_BACKGROUND).appendTo($wrpSamples); + + $(``).click(doClose).appendTo($modalInner); + }) + } + + initSettings () { + const $settingsButton = $(`#settings`); + $settingsButton.click(() => { + const {$modalInner, doClose} = UiUtil.getShowModal({ + isHeight100: true, + isUncappedHeight: true, + title: "Converter Settings", + }); + + const $wrpSourcePart = $(`
`).appendTo($modalInner); + const pod = this.getPod(); + this._renderSettingsSourcePart(pod, $wrpSourcePart); + this._renderSettingsPagePart(pod, $wrpSourcePart); + ConverterUiUtil.renderSideMenuDivider($modalInner); + this._renderSettingsSelectMode(pod, $wrpSourcePart); + + $(``).click(doClose).appendTo($modalInner); + }) + } + + _renderSettingsPagePart (parent, $wrp) { + const $iptPage = ComponentUiUtil.$getIptInt(this, "page", 0, {html: ``}); + $$`
Initial Page
${$iptPage}
`.appendTo($wrp); + } + + _renderSettingsSourcePart (parent, $wrp) { + const $wrpSourceOverlay = $(`
`); + let modalMeta = null; + + const rebuildStageSource = (options) => { + SourceUiUtil.render({ + ...options, + $parent: $wrpSourceOverlay, + cbConfirm: (source) => { + const isNewSource = options.mode !== "edit"; + + if (isNewSource) BrewUtil.addSource(source); + else BrewUtil.updateSource(source); + + if (isNewSource) parent.set("availableSources", [...parent.get("availableSources"), source.json]); + this._state.source = source.json; + + if (modalMeta) modalMeta.doClose(); + }, + cbConfirmExisting: (source) => { + this._state.source = source.json; + + if (modalMeta) modalMeta.doClose(); + }, + cbCancel: () => { + if (modalMeta) modalMeta.doClose(); + }, + }); + }; + + const $selSource = $$` + ` + .change(() => this._state.source = $selSource.val()); + + $(`